Alesis DJ Equipment Q20 User Manual

ALESIS  
Q20  
User Manual  
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Q20 Reference Manual  
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Contents  
CONT ENT S  
1: Se t t in g Up ................................................................................ 7  
Unpacking and Inspection.......................................................................................7  
AC Power Hookup..................................................................................................7  
Line Conditioners and Protectors.................................................................7  
Audio Connections..................................................................................................8  
Typical Applications.................................................................................8  
Interfacing Directly with Instruments.........................................................9  
Interfacing to a Mixing Console...................................................................10  
When to use Balanced Connectors................................................................15  
Avoiding Ground Loops...............................................................................15  
MIDI .....................................................................................................................16  
Digital Connections................................................................................................16  
Footswitches..........................................................................................................17  
Advance ....................................................................................................17  
Bypass.......................................................................................................17  
Tap Tempo.................................................................................................18  
2: Yo u r Fir s t Se s s io n W it h T h e Q20 .......................................... 19  
Powering Up ..........................................................................................................19  
Setting Levels........................................................................................................19  
The Value/Enter Knob............................................................................................20  
Adjusting the Display Contrast ..................................................................20  
Auditioning Internal Programs................................................................................21  
Switching Between Preset and User Banks ..................................................21  
Example Programs..................................................................................................22  
96: ÒVerbOfMyDreamsÓ .............................................................................22  
97: ÒGuitar Rack Ó.....................................................................................22  
98: ÒStereo PlatesÓ .....................................................................................22  
Adjusting Effects Levels..........................................................................................23  
Comparing an Edited Program to its Original Settings.............................................24  
Restoring an Edited Program to its Original Settings ...............................................24  
Storing Edited Programs.........................................................................................25  
Auditioning Programs before Storing...........................................................25  
Bypassing Effects...................................................................................................26  
Global Direct Signal Muting...................................................................................26  
3: Ove r vie w .................................................................................. 27  
The Architecture of the Q20 ...................................................................................27  
What is a Block? .......................................................................................27  
Selecting and Editing Blocks.......................................................................27  
Routing ÒPatch CordsÓ Between Blocks .......................................................28  
Quick Route ...............................................................................................29  
Setting the Routing Levels..........................................................................29  
The L/R IN................................................................................................30  
Reaching the Outputs - L/R OUT................................................................30  
Limit Handling......................................................................................................30  
Equalization..........................................................................................................32  
Filters .......................................................................................................32  
Shelving EQs.............................................................................................33  
Single Band EQs.........................................................................................33  
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Contents  
Multiband EQs...........................................................................................34  
5 Band Graphic EQ.....................................................................................34  
Resonator...................................................................................................35  
Mono/Stereo Tremolo .................................................................................35  
Stereo Simulator........................................................................................35  
Overdrive..................................................................................................36  
Triggered Panning with Doppler.................................................................37  
Phase Inverter ...........................................................................................38  
Pitch Effects ..........................................................................................................39  
Mono Chorus ..............................................................................................39  
Stereo Chorus.............................................................................................39  
Quad Chorus..............................................................................................40  
Mono Flanging............................................................................................40  
Stereo Flanging..........................................................................................41  
Phasor.......................................................................................................41  
Mono/Stereo Lezlie Cabinet .......................................................................41  
Pitch Shifter .............................................................................................42  
Pitch Detune..............................................................................................42  
Ring Modulator..........................................................................................42  
Triggered Flanging.....................................................................................42  
Delay....................................................................................................................44  
Mono Delay and Stereo Delay ....................................................................44  
Ping Pong Delay.........................................................................................44  
Multi Tap Delay........................................................................................44  
Tap Tempo Mono Delay and Ping Pong.........................................................44  
Sampling...................................................................................................45  
Reverberation........................................................................................................49  
MonoRoom.................................................................................................49  
Room 1.......................................................................................................49  
Hall 1........................................................................................................49  
Plate 1.......................................................................................................49  
Chamber 1 .................................................................................................49  
Room 2.......................................................................................................49  
Hall 2........................................................................................................49  
Plate 2.......................................................................................................50  
Chamber 2 .................................................................................................50  
Large Plate................................................................................................50  
Large Room................................................................................................50  
Spring........................................................................................................50  
Nonlinear..................................................................................................50  
Reverse......................................................................................................50  
Reverb Parameters.................................................................................................51  
Decay........................................................................................................51  
Damping Ð Hi & Lo ....................................................................................51  
Reverb Density ..........................................................................................51  
Diffusion ...................................................................................................51  
Input High Frequency Roll Off....................................................................52  
Predelay....................................................................................................52  
Predelay Mix.............................................................................................52  
Reflection Level and Spread.......................................................................52  
Reverberation Swirl...................................................................................52  
Reverberation Attack.................................................................................52  
Gating .......................................................................................................53  
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Contents  
4 : M a k in g Yo u r Ow n P r o g r a m s ................................................ 55  
Getting Started......................................................................................................55  
Programming A Single Block...................................................................................56  
Type..........................................................................................................56  
Routing......................................................................................................57  
Parameter..................................................................................................59  
Mix............................................................................................................60  
Programming Multiple Blocks.................................................................................61  
Defining New Blocks..................................................................................61  
Deleting Unnecessary Routings ...................................................................62  
Patching In The New Blocks.......................................................................62  
Adjusting Parameters .................................................................................62  
Moving , Swapping and Copying Blocks ..................................................................64  
Block Move................................................................................................64  
Block Copy & Paste....................................................................................65  
Changing Effect Types............................................................................................66  
5: De s cr ip t io n o f Co n t r o ls ........................................................... 6 7  
Front Panel ............................................................................................................67  
Input Level ................................................................................................67  
Output Level..............................................................................................67  
LED Meter .................................................................................................67  
Display.....................................................................................................67  
Value/Enter...............................................................................................68  
Program.....................................................................................................69  
Store..........................................................................................................70  
Compare....................................................................................................70  
Bypass.......................................................................................................71  
< Block >...................................................................................................71  
< Page > ....................................................................................................71  
Type..........................................................................................................72  
Parameter..................................................................................................72  
Routing......................................................................................................73  
Mix............................................................................................................73  
Global .......................................................................................................74  
Name ........................................................................................................76  
MIDI .........................................................................................................76  
Modulation................................................................................................78  
Power ........................................................................................................78  
Rear Panel.............................................................................................................79  
Power ........................................................................................................79  
MIDI In......................................................................................................79  
MIDI Thru/Out..........................................................................................79  
Bypass.........................- Bypass Footswitch...............................................79  
Advance ......................- Program Advance Footswitch ...............................79  
48kHz in......................- Sample Clock Input..............................................79  
Digital In ....................- ADAT Digital Audio In........................................80  
Digital Out..................- ADAT Digital Audio Out.....................................80  
Digital In ....................- S/PDIF Digital Audio In......................................80  
Digital Out..................- S/PDIF Digital Audio Out ...................................80  
Left/Right In...............- Analog Audio In...................................................80  
Left/Right Out ............- XLR Analog Audio Out.........................................80  
Left/Right Out ............- 1/4Ó Analog Audio Out.........................................80  
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Contents  
Effect Parameters...................................................................................................81  
Equalization..............................................................................................81  
Pitch .........................................................................................................82  
Delay........................................................................................................83  
Reverberation............................................................................................84  
6 : Ad va n ce d Ap p lica t io n s .......................................................... 8 7  
MIDI Functions.......................................................................................................87  
Global MIDI Channel.................................................................................87  
Receiving Program Changes........................................................................87  
Selecting Banks via MIDI...........................................................................88  
Program Change Table ...............................................................................88  
SysEx Storage ............................................................................................89  
MIDI Thru .................................................................................................90  
Realtime Modulation Functions ..............................................................................91  
Selecting the Modulator.............................................................................91  
Choosing a Target ......................................................................................92  
Choosing a Source.......................................................................................95  
Setting the Amplitude ...............................................................................95  
Local Generators ........................................................................................96  
Footswitch Controls ...............................................................................................101  
Program Advance.......................................................................................101  
Bypassing Effects.......................................................................................101  
Block Bypass via MIDI ..............................................................................102  
Controlling Delay Time via Tap Tempo ......................................................102  
MIDI Control of Tap Tempo Delay..............................................................103  
7: Dig it a l Co n n e ct io n s ................................................................. 10 5  
Overview ..............................................................................................................105  
Digital Clock Synchronization...............................................................................105  
Connections............................................................................................................107  
To a Single ADAT ......................................................................................107  
To Two or More ADATs...............................................................................108  
To Two or More ADATs with a BRC or AI-2.................................................109  
To a Digital Mixer .....................................................................................109  
To the AI-1 ................................................................................................110  
From a QuadraSynth or QS-Series Synthesizer...........................................110  
Routings.................................................................................................................111  
To specific ADAT tracks.............................................................................111  
From ADAT through the Q20 back to ADAT................................................112  
From the QuadraSynth or QS-Series through the Q20 back to ADAT...........113  
8 : T r o u b le -Sh o o t in g ..................................................................... 115  
Trouble-Shooting Index ..........................................................................................115  
Checking the Software Version ..............................................................................116  
Re-initializing ......................................................................................................116  
Total Reset ............................................................................................................116  
Error Messages .......................................................................................................117  
Maintenance/Service .............................................................................................118  
Refer All Servicing To Alesis......................................................................118  
Obtaining Repair Service...........................................................................118  
MIDI Implementation Chart ..................................................................................119  
Sp e cifica t io n s ............................................................................... 120  
Effe ct s P r o ce s s in g In d e x ............................................................ 122  
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Contents  
Q20 Reference Manual  
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Setting Up - Chapter 1  
CHAP T ER 1  
SET T ING UP  
Un p a ck in g a n d In s p e ct io n  
Your Q20 was packed carefully at the factory, and the shipping carton was  
designed to protect the unit during shipping. Please retain this container in the  
highly unlikely event that you need to return the Q20 for servicing.  
The shipping carton should contain the following items:  
¥
¥
¥
¥
¥
This instruction manual  
Alesis Q20 with the same serial number as shown on shipping carton  
AC Power Cable  
Alesis warranty card  
Quick Reference Guide  
It is important to register your purchase; if you have not already filled out your  
warranty card and mailed it back to Alesis, please take the time to do so now.  
AC P o w e r Ho o k u p  
The Q20 includes an internal universal power supply which is compatible with any  
line voltage from 90-265 VAC, 50-60 Hz. It also includes a removable IEC power  
cable suitable for use in the country shipped to.  
Note that the Q20 uses a soft power switch which will turn the unit on when  
plugged in. It is good practice to turn your mixer inputs or returns down while  
connecting the Q20.  
Alesis cannot be responsible for problems caused by using the Q20 or any associated  
equipment with improper AC wiring.  
Lin e Co n d it io n e r s a n d P r o t e ct o r s  
Although the Q20 is designed to tolerate typical voltage variations, in todayÕs  
world the voltage coming from the AC line may contain spikes or transients that  
can possibly stress your gear and, over time, cause a failure. There are three main  
ways to protect against this, listed in ascending order of cost and complexity:  
¥
Line spike/surge protectors. Relatively inexpensive, these are designed to  
protect against strong surges and spikes, acting somewhat like fuses in that  
they need to be replaced if theyÕve been hit by an extremely strong spike.  
¥
¥
Line filters. These generally combine spike/surge protection with filters that  
remove some line noise (dimmer hash, transients from other appliances, etc.).  
Uninterruptible power supply (UPS). This is the most sophisticated option. A  
UPS provides power even if the AC power line fails completely. Intended for  
computer applications, a UPS allows you to complete an orderly shutdown of a  
computer system in the event of a power outage, and the isolation it provides  
from the power line minimizes all forms of interferenceÑspikes, noise, etc.  
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Chapter 1 - Setting Up  
Au d io Co n n e ct io n s  
The connections between the Q20 and your studio are your musicÕs lifeline, so use  
only high quality cables. These should be low-capacitance shielded cables with a  
stranded (not solid) internal conductor and a low-resistance shield. Although  
quality cables cost more, they do make a difference. Route cables to the Q20  
correctly by observing the following precautions:  
¥
¥
Do not bundle audio cables with AC power cords.  
Avoid running audio cables near sources of electromagnetic interference such as  
transformers, monitors, computers, etc.  
¥
¥
Use balanced cables whenever possible.  
Do not place cables where they can be stepped on. Stepping on a cable may not  
cause immediate damage, but it can compress the insulation between the center  
conductor and shield (degrading performance) or reduce the cableÕs reliability.  
¥
¥
Avoid twisting the cable or having it make sharp, right angle turns.  
Never unplug a cable by pulling on the wire itself. Always unplug by firmly  
grasping the body of the plug and pulling directly outward.  
¥
Although Alesis does not endorse any specific product, chemicals such as Tweek  
and Cramolin, when applied to electrical connectors, are claimed to improve  
the electrical contact between connectors.  
T yp ica l Ap p lica t io n s  
The analog audio inputs and outputs are typically used in one of three ways:  
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¥
¥
from one or two effect/aux send outputs of a mixer, and out to the effect return  
inputs of the mixer; or,  
from a line-level instrument (like a guitar or keyboard with either a mono or  
stereo output), and out to an amplifier or mixer input; or,  
from the stereo buss outputs of a mixer to a mix-down tape machine or  
amplifier.  
When used with a mono source, the Q20 is placed between the source and the  
mixer/amplifier. Although the source may be mono, both the [LEFT] and [RIGHT]  
outputs can be connected to the inputs of a mixer/amplifier if stereo processing  
effects are desired. Alternatively, you could use the INSERTS on your mixer to  
Òpatch inÓ only the left or right channel of the Q20. If using the effect sends of a  
mixer, you have the advantage of sending any of the mixerÕs input channels to the  
Q20Õs input(s), and have control over the level of each channel being sent.  
There are other combinations of input and outputs possible when you begin using the  
Alesis optical digital input and output. See the ÒDigital ConnectionsÓ section later  
in this Chapter. For more information on interfacing with other digital audio  
equipment, see Chapter 7.  
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Setting Up - Chapter 1  
In t e r fa cin g Dir e ct ly w it h In s t r u m e n t s  
When connecting audio cables and/or turning power on and off, make sure that all  
devices in your system are turned off and the volume controls are turned down.  
The Q20 has two balanced inputs and two balanced outputs. These provide three  
different (analog) audio hookup options:  
¥
Mono. Connect a cable to the [L] INPUT of the Q20 from a mono source, and  
another cable from the [L] OUTPUT of the Q20 to an amplification system or  
mixer input.  
¥
Mono In, Stereo Out. While still using a mono input, you could connect two cables  
to the [L] and [R] OUTPUTS of the Q20 to a stereo amplification system or two  
mixer inputs.  
To Amplifier or Mixing Console  
From Instrument or Effects Send  
¥
Dual Mono or Stereo Source. The Q20 may be used with two different instruments  
simultaneously, or with a stereo instrument. The hookup is the same; the  
difference is in the routing used within a program. A program may process the  
two inputs discretely, using blocks dedicated to a single channel (for example, a  
delay for a guitar and a gated reverb for a bass), or process them in stereo (for  
example, with the left and right outputs of a keyboard routed through two reverb  
blocks). Connect two cables to the [L] and [R] INPUTS of the Q20 from two mono  
sources or from the stereo output of the instrument, then connect two other cables  
from the [L] and [R] OUTPUTS of the Q20 to a stereo amplification system or two  
mixer inputs.  
To Amplifier or Mixing Console  
From Instrument or Effects Send  
Note: In most cases when plugging an instrument directly into the Q20 , youÕll use  
Programs which route the "dry" signal at the input(s) directly to the output(s),  
where it will be mixed together with the effected signal to achieve the proper  
wet/dry mix at the Q20's outputs. If the program doesn't include this routing, you  
will only hear the effected signal by itself. Therefore, it may be necessary to edit  
such programs to add these "dry" routes when using the Q20 directly with an  
instrument. (The Factory Preset programs usually include these routes.)  
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Chapter 1 - Setting Up  
In t e r fa cin g t o a M ix in g Co n s o le  
The Q20 handles mono or stereo sends at all system levels. The input circuitry of the  
Q20 can easily handle +4 dBu levels (+17.5 dBu peaks), while having enough input  
and output gain to interface with the lower -10 dBV signal levels of many recording  
systems.  
The Q20 may be connected to a mixing console in several ways. Usually, it is  
connected to the auxiliary send and return controls of the mixer. Another method of  
interfacing is to connect the unit directly to the insert send and return patch points  
of the channel that is to be effected. Still another way of interfacing the Q20 to a  
mixer or recording console would be in-line across the output of your mixing console.  
This last setup would be used only if you needed to effect the entire mix.  
Using the Aux Sends  
Generally, mixing consoles provide two types of auxiliary sends: pre-fader sends for  
creating a cue (headphone) mix, and individual, post-fader effect sends. Typically,  
if a mixer has more than two sends per channel (4, 6 or 8, perhaps), the first two  
sends are reserved for the cue sends, while the remaining sends are used to feed  
effects. If you are using a mixer with more than two sends, connect the Q20 using  
post-fader sends.  
Using a mixerÕs aux sends poses a distinct advantage: each channel has its own  
level control feeding the aux output (and eventually the Q20 input). This allows  
you to make a mix of any channels you want to go to the effects by using the  
individual channelsÕ aux send levels on the mixer. Most consoles also have aux  
master controls, which set the overall level of each aux output.  
Coming back from the Q20Õs outputs into the mixer, you have two options:  
¥
¥
connecting to dedicated return inputs, or  
connecting to channel inputs.  
The former is good if your mixer provides dedicated inputs (called returns) for effect  
devices like the Q20. If your mixer does not have these, or you have already used  
them all, consider connecting the Q20 to channel inputs or unused tape returns. You  
may also want to take advantage of better EQ, panning or automation options on  
your consoleÕs channel inputs.  
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Setting Up - Chapter 1  
Setting the Effect/Dry Balance  
No matter where you connect the output of the Q20 into the mixer, you are in control  
of the balance between the mixerÕs channel inputs (the uneffected signal being  
routed to the aux sends and the Mix) and the effect returns coming from the Q20. The  
effect returns generally should only contain effected signal, and not have any  
uneffected signal mixed with it (since these two signals are blended together at the  
mixer).  
If the Program you are using has the L/R IN connected to the L/R OUT, you may be  
getting some dry, uneffected signal at the return. Generally, this is not desirable  
when using the Q20 with a mixer, since the "dry" signal is already being heard  
through the original channelÕs fader. Therefore, in a mixer application you will  
want to cut the Q20Õs ProgramÕs path which connects the inputs to the outputs. This  
can be done in three ways:  
¥
¥
Go to the Mix parameters to bring down the direct level  
Go to the Routing function of each program and remove the patch cords  
connecting the inputs to the outputs  
¥
Turn on the Global Direct Signal Mute function. This is the easiest method.  
Most Preset Programs route the L/R IN signal to the L/R OUT.When connecting to a  
mixerÕs aux sends and returns. the Global Direct Signal Mute should be set to MUTE.  
To remove all direct routings of inputs to outputs on all Programs simultaneously:  
Press [GLOBAL].  
The [GLOBAL] LED will be lit.  
Press [< PAGE] once.  
This selects Global Page 9. The display will read:  
GLOBAL DIRECT SIGNAL: ON  
Turn the [VALUE/ENTER] knob to the right until the display reads ÒON.Ó  
The next Program recalled which has the inputs routed to the outputs will not  
display the patch cords for these connections nor will you hear any direct  
uneffected signal at the outputs.  
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Chapter 1 - Setting Up  
Mono In - Stereo Out. If you only want to feed the Q20 a mono input, but wish to  
connect both of its outputs back to the mixer, you will need three audio cables.  
Connect a cable from an effect send to the [L] INPUT of the Q20, another cable from  
the [L] OUTPUT of the Q20 to an effect return or other mixer input, and another  
cable from the [R] OUTPUT of the Q20 to an adjacent mixer input.  
Left Input  
Left and  
Right  
Outputs  
Aux Send 3  
Stereo Aux Returns  
Stereo In - Stereo Out. This connection is similar to the one described above.  
However, by utilizing two sends from the mixer, we add one more cord and can now  
send a stereo signal to the Q20Õs inputs. Example, if you connected effect sends 3 and 4  
to the [L] and [R] INPUTS, and had a stereo instrument (such as a keyboard)  
connected to two channel inputs of the mixer (either one panned hard left and hard  
right), you would send the left channel to send 3 and the right channel to send 4.  
Alternatively, you could have two discrete effect sends between the Left and Right  
channel, and process each separately within the Q20. For example, the Left  
channel (from send 3) could be a chorus, and the Right (from send 4) could be a reverb.  
This is similar to Dual Mono, described earlier.  
Left Input  
Right Input  
Left and  
Right  
Outputs  
Aux Send 3  
Stereo Aux Returns  
Aux Send 4  
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Setting Up - Chapter 1  
Using Inserts  
By using individual channel inserts, you can dedicate the Q20 to a specific channel  
(or pair of channels) on the mixer. The Insert connections on the back of the mixer  
provide a way of ÒinsertingÓ external processing equipment into the signal path.  
The insert occurs after the input amplifier, and before the main fader; essentially it  
is the same as connecting the source (instrument or microphone) into the Q20 before  
the mixerÕs channel input. However, some mixing consoleÕs inserts come after the EQ  
section, and may therefore be different from the original signal.  
Usually, insert connections require a special, stereo-splitting Y-cord to be connected  
(one stereo plug provides both send and return while two mono plugs connect  
separately to an input and output). These are known as TRS connectors (tip-ring-  
sleeve). The tip of the stereo plug typically carries the send or output of the insert  
jack, while the ring carries back the return. The sleeve represents a common ground  
for both signals. Check the manual of your mixer because some are wired differently  
(for example, having two separate jacks for send and receive).  
Mono. This involves connecting a 1/4" TRS (tip-ring-sleeve) to the Insert jack of a  
single channel on a mixing console. The other end of the cable (which splits into  
two, 1/4" mono connectors) are connected to the [L] INPUT and [L] OUTPUT,  
respectively. If you do not hear any audio after making these connections, swap the  
input and output cables at the Q20, as these may be wired backwards. If the cable is  
color-coded, usually the red jack represents the send (which connects to the Q20Õs  
INPUT) and black is the return (which connects to the OUTPUT).  
Left Output  
Left Input  
Channel  
Insert  
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Chapter 1 - Setting Up  
Stereo. In the case where a stereo instrument, such as a keyboard or sampler, is  
connected to two separate channels of a mixing console, you will need two 1/4" TRS  
cables, one for each channel. The connection is made in a similar fashion as  
described above.  
Right  
Input  
Right  
Output  
Left  
Output  
Left  
Input  
Left  
Insert  
Right  
Insert  
Using Main Outputs  
When you want to effect everything on the mixer, you can connect the Q20 between  
the mixerÕs outputs and the amplifierÕs or tape machineÕs inputs. This is done by  
using two cables to connect the Left and Right Main Outputs of the mixing console to  
the [L] and [R] INPUTs of the Q20. The [L] and [R] OUTPUTs of the Q20 are then  
connected to a stereo amplifier, or two input channels of another mixing console (for  
sub-mixing applications).  
Left  
Output  
Right  
Output  
Left  
Input  
Right  
Input  
Left  
Master  
Out  
Right  
Master  
Out  
Power  
Amp  
Left  
Power  
Amp  
Right  
Input  
Input  
Out to Speakers  
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Setting Up - Chapter 1  
W h e n t o u s e Ba la n ce d Co n n e ct o r s  
There are three options for connecting analog audio to the Q20: 1/4Ó unbalanced,  
1/4Ó balanced (TRS) and XLR balanced. If your source and destination use balanced  
connectors, you should try to stay balanced throughout the chain. Balanced cables  
have a higher signal level and have the ability to cancel out hum and noise, which  
can make your mixes quieter. XLR connectors have the added bonus of locking into  
place, a good idea if you need to move your effects rack from place to place.  
Keeping this in mind, your order of preference when connecting the Q20 to a mixer  
should be to use the XLR connectors first, then to use balanced 1/4Ó cables, then  
unbalanced 1/4Ó cables if your mixer doesnÕt have balanced sends and receives.  
Avo id in g Gr o u n d Lo o p s  
In todayÕs complex studio there are many opportunities for ground loop problems to  
occur. These show up as hums, buzzes or sometimes radio reception, and can occur if a  
piece of equipment ÒseesÓ two or more different paths to ground. While there are  
methods to virtually eliminate ground loops and stray radio frequency interference,  
most of the professional methods are expensive and involve installing a separate  
power source just for the sound system. Here are some easy helpful hints that a  
professional studio installer might use to zap those stray hums and buzzes.  
KEEP ALL ELECTRONICS OF THE SOUND SYSTEM ON THE SAME AC  
ELECTRICAL CIRCUIT. Most stray hums and buzzes happen as a result of  
different parts of the sound system being plugged into outlets of different AC  
circuits. If any noise generating devices such as air conditioners, refrigerators,  
neon lights, etc., are already plugged into one of these circuits, you then have a  
perfect condition for stray buzzes. Since most electronic devices of a sound  
system donÕt require a lot of current (except power amplifiers), itÕs usually safe  
to run a multi-outlet box (or two) from a SINGLE wall outlet, and plug in all of  
the components of your system there.  
KEEP AUDIO WIRING AS FAR AWAY FROM AC WIRING AS POSSIBLE.  
Many hums come from audio cabling being too near AC wiring. If a hum occurs,  
try moving the audio wiring around to see if the hum ceases or diminishes. If  
itÕs not possible to separate the audio and AC wiring in some instances, make  
sure that the audio wires donÕt run parallel to any AC wire (they should only  
cross at right angles, if possible).  
TO ELIMINATE HUM IF THE ABOVE HAS FAILED:  
A) Disconnect the power from all outboard devices and tape machines except  
for the mixer and control room monitor power amp.  
B ) Plug in each tape machine and outboard effects device one at a time. If  
possible, flip the polarity of the plug of each device (turn it around in the  
socket) until the quietest position is found.  
C) Make sure that all of the audio cables are in good working order. Cables  
with a detached ground wire will cause a very loud hum!!  
D) Keep all cables as short as possible, especially in unbalanced circuits.  
If the basic experiments donÕt uncover the source of the problem, consult your dealer  
or technician trained in proper studio grounding techniques. In some cases, a Òstar  
groundingÓ scheme must be used, with the mixer at the center of the star providing  
the shield ground on telescoping shields, which do NOT connect to the chassis  
ground of other equipment in the system.  
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Chapter 1 - Setting Up  
M IDI  
MIDI is an internationally-accepted protocol that allows music-related data to be  
conveyed from one device to another. The MIDI connections on the Q20 provide five  
different functions:  
¥
¥
To recall programs using MIDI program change messages  
To control various parameters inside the Q20 in realtime via MIDI controllers  
(example: A keyboardÕs mod wheel, or pedals, etc.)  
¥
¥
To convert MIDI Clock messages into delay settings on Tap Tempo Delay Blocks  
To send and receive SysEx (System Exclusive) dumps of individual programs or  
the entire bank of programs for storage and retrieval purposes  
¥
To pass-on MIDI information thru the Q20 to another MIDI device.  
To connect the Q20Õs MIDI ports to another MIDI device:  
Connect a MIDI cable from the Q20Õs MIDI [THRU/OUT] connector to the MIDI  
IN connector of the other MIDI device.  
Connect another MIDI cable from the Q20Õs MIDI [IN] connector to the other  
MIDI deviceÕs MIDI OUT connector.  
For more information about MIDI, refer to Chapter 6.  
Dig it a l Co n n e ct io n s  
Digital connections provide better fidelity than the analog inputs and outputs  
because you avoid converting the audio from digital to analog (say from a digital  
mixer), then to digital (Q20 input), then analog (Q20 output), then digital again  
(back into the mixer).  
The Q20 provides two formats for direct digital connections: ADAT Optical and  
S/PDIF. The Alesis Optical interface provides two EIAJ fiber optic connectors for  
[DIG IN] and [DIG OUT]. These connectors use a proprietary Alesis multichannel  
format first introduced with the ADAT Multitrack Recorder. The Q20 can send  
and/or receive digital audio directly to/from an ADAT (or other devices which use  
the same optical interface). The S/PDIF inputs and outputs are provided on coaxial  
(phono) jacks and conform to the consumer digital interface format (Sony/Philips  
Digital Interface Format).  
The proprietary Alesis Optical format carries up to 8 audio channels on a single  
fiber optic cable. Since the Q20 has two channels (left and right), you may choose  
two of the incoming 8 channels for the Q20 to process or output.  
ADAT Optical fiber optic cables of various lengths are available from your Alesis  
dealer. The shorter the cable, the better. The OC cable is 5 meters long (16'4") and  
is the maximum length recommended. For S/PDIF connection, you should use good  
quality video-type phono cables.  
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Setting Up - Chapter 1  
Fo o t s w it ch e s  
On the rear panel you will find two footswitch jacks labeled [ADVANCE] and  
[BYPASS]. Any momentary single-pole/single-throw footswitch, normally open or  
normally closed, will work for the two footswitch functions. These should be  
plugged in prior to power-up so that the Q20 can configure itself for the type of  
footswitch being used.  
A d v a n c e  
The [ADVANCE] jack lets you scroll through the Programs in memory by advancing  
to the next higher numbered Program each time the connected footswitch is pressed.  
The Q20 will Òwrap-aroundÓ whenever it reaches the end of available Programs  
and the Advance footswitch is pressed again. You can set a range of Programs to be  
used, thereby cutting off other Programs from being recalled in this manner. For  
example, if you set the range to be User 0-10 through User 0-24, only Programs  
within this range will be recalled using the Advance footswitch. If Program 0-24 is  
selected and the footswitch is pressed again, Program 0-10 is recalled.  
To adjust the Advance FootswitchÕs set of Programs:  
Press [GLOBAL].  
The [GLOBAL] LED will light.  
Press [PAGE >] once.  
This selects page 2, and the display will read:  
FOOTSWITCH: Preset00 TO User1-99  
Turn the [VALUE/ENTER] knob to adjust the Program number to begin the range  
(Preset 00 Ñ 99, User 0-00 Ñ 1-99).  
Press [PAGE >] once and use the [VALUE/ENTER] knob to adjust the Program  
number to end the range (Preset 00 Ñ 99, User 0-00 Ñ 1-99).  
B y p a s s  
The Bypass footswitch jack lets you turn the Bypass function on and off from a  
connected footswitch. When pressed, the [BYPASS] LED will light, indicating that  
Bypass mode is enabled. When pressed again, the [BYPASS] LED will turn off.  
For more information about Bypass mode, see Chapters 2 and 5.  
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Chapter 1 - Setting Up  
T a p T e m p o  
Either footswitch jack can be used to provide a tap tempo source for setting delay  
time, provided the selected Program uses one of the two available tap tempo delay  
types. This requires that you have defined an Effect Block as one of the two Tap  
Tempo delay types, and that the desired footswitch jack has been selected for  
controlling tap tempo. To select a footswitch jack for use with a Tap Tempo Delay:  
Press [GLOBAL].  
The [GLOBAL] LED will light.  
Press [< PAGE] twice to select Global Page 8.  
The display will read:  
TAP TEMPO FOOTSWITCH: NONE  
Turn the [VALUE/ENTER] knob to select either the ADVANCE or BYPASS  
footswitch jack, depending on which one you wish to use to control tap tempo.  
Note that some programs can override these footswitch settings by re-assigning  
pedals as Local Generator Sources in the Modulation pages. See Chapter 6 for more  
information.  
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Your First Session with the Q20 - Chapter 2  
CHAP T ER 2  
YOUR FIRST SESSION  
W IT H T HE Q20  
P o w e r in g Up  
After making your connections, turn on the systemÕs power using this procedure:  
Before turning on the Q20Õs power, check the following items:  
¥
¥
Have all connections been made correctly?  
Are the volume controls of the amplifier or mixer turned down?  
Turn on the [POWER] switch on the front panel of the Q20.  
Upon power-up, the Q20 will display the last selected Program, and the  
[PROGRAM] buttonÕs LED will be lit. If this Program has been edited, the  
display will indicate this by showing the word ÒEDITEDÓ, and by flashing the  
Program Number and Name in the upper display.  
Turn on the power of the amplifier/mixer, and adjust the volume.  
Se t t in g Le ve ls  
Proper setting of the [INPUT LEVEL] and [OUTPUT] knobs is crucial in order to  
achieve the maximum signal-to-noise ratio (the concentric knobs allow the Left and  
Right Input levels to be adjusted separately). As a good starting point, set both  
input and output level controls at about 2 o'clock or 65% of full. This will decrease  
the possibility of overload distortion and keep the amount of background noise to a  
minimum.  
For quietest operation, you should adjust the level of the source being sent to the  
Q20 so that the green [-3dB] LEDs in the Q20Õs peak meter flash, but not so loud  
that the red [CLIP] LEDs turn on. A nominal input sound make the -12dB LED turn on  
Note: The Input and Output level controls effect the analog inputs and outputs only.  
If you need to attenuate the digital inputs, you can do this in Page 2 of the Routing  
pages. See Chapter 4 for more information.  
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Chapter 2 - Your First Session with the Q20  
T h e Va lu e /En t e r Kn o b  
Located just to the right of the custom LCD display, the [VALUE/ENTER] knob is  
used to select Programs and adjust parameter values that appear in the display.  
However, it is not just a knob, it is also a button. Depending on what parameter you  
are editing, the [VALUE/ENTER] knob will work in either one of two ways:  
Immediate. The desired value is selected by turning the [VALUE/ENTER] knob,  
and immediately takes effect. This is the case when adjusting most parameters.  
Deferred. The desired value is selected by turning the [VALUE/ENTER] knob, but  
the new value will only take effect after the [VALUE/ENTER] button has been  
pressed. The newly selected value will flash in the display until it is selected in  
this manner. If you change the parameter back to its original setting, the value in  
the display will not flash. Also, if you go to another Page, or select another  
Function (by pressing any button), the parameter will be left unchanged. If you went  
back to look at the previous parameter, it will be set back to its original setting.  
This mode is used for parameters that cause architectural changes such as changing  
a BlockÕs function, effect type, and routing signals.  
The [VALUE/ENTER] button can also be used to step through Pages in the currently  
selected mode. Except when a value is flashing on and off in the display, the  
[VALUE/ENTER] button ordinarily doubles for the [PAGE >] button. If you change  
the value of a parameter that uses Òdeferred mode,Ó, you must press the  
[VALUE/ENTER] button to enter the new value (the display will stop flashing),  
and then you can press it again to move to the next Page (or to the next parameter, if  
more than one parameter appears in the display). This is a feature for power users  
who want to be able to move around the various pages quickly and make changes as  
fast as possible.  
Unique Exception: When editing the Delay Time parameter of a Delay Block set to  
either Tap Tempo Mono Delay or Tap Tempo Ping Pong, the [VALUE/ENTER]  
button is used to ÒtapÓ in a tempo . See Chapter 6 for more information.  
Ad ju s t in g t h e Dis p la y Co n t r a s t  
Occasionally, the characters in the LCD display may be difficult to read,  
depending on the viewing angle and existing lighting conditions. In such a situation,  
adjust the contrast of the LCD display using the following procedure.  
Press [GLOBAL].  
The display will go to the Global Mode Page 1.  
ADJUST DISPLAY CONTRAST: 5  
Adjust the contrast by turning the [VALUE/ENTER] knob.  
The displayÕs contrast and its value in the display will change.  
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Your First Session with the Q20 - Chapter 2  
Au d it io n in g In t e r n a l P r o g r a m s  
You can audition the Programs in the Q20 by using the [VALUE/ENTER] knob or the  
front panel buttons, whenever the Q20 is in Program mode (the [PROGRAM] buttonÕs  
LED will be lit).  
To select a Program using the [VALUE/ENTER] knob:  
Press [PROGRAM].  
The [PROGRAM] buttonÕs LED will light.  
Turn the [VALUE/ENTER] knob.  
Note: The [VALUE/ENTER] knob has two modes when used for selecting Programs:  
Direct and Deferred. Direct mode immediately recalls the displayed Program as  
you turn the [VALUE/ENTER] knob. Deferred mode lets you scroll through the  
Programs in the display by turning the [VALUE/ENTER] knob, but you must press  
the [VALUE/ENTER] button to actually recall a Program. For more information on  
choosing between Direct and Deferred mode, see Chapter 5.  
To select a Program using the front panel buttons:  
Hold the [PROGRAM] button.  
Use the [1] through [0] buttons to directly select Programs 00 through 99.  
These are the right-most ten buttons on the front panel, which double for  
[BLOCK >], [TYPE], [ROUTING], etc.  
The top line of the display will change to indicate the currently selected Program  
number (from 00-99) and its name.  
PROG: Preset 00 "Concert Hall  
"
PROGRAM  
The left side of the display always indicates the currently selected Program  
number (00 Ð 99). Directly beneath the two-digit Program number, the word  
ÒPRESETÓ will appear when the Preset bank is selected.  
PRESET  
Sw it ch in g Be t w e e n P r e s e t a n d Us e r Ba n k s  
There are three banks in the Q20: Preset, User 0 and User 1. They each contain 100  
Programs. However, the Preset bank cannot be permanently changed. You can edit  
the Preset Programs, but you can store them only in the User banks. To switch  
between the Preset and User banks, follow these steps:  
Press and hold the [PROGRAM] button.  
Use the [< BLOCK] and [< PAGE] buttons to select either PRESET or USER.  
Press the [< PAGE] again to toggle between the two User banks.  
The currently selected Bank will be displayed in the top row of the LCD  
display. Also, when the Preset Bank is selected, the display will show the  
word ÒPRESETÓ beneath the PROGRAM number in the lower left corner.  
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Chapter 2 - Your First Session with the Q20  
Ex a m p le P r o g r a m s  
The following are descriptions of the three example Programs in the Preset bank.  
9 6 : Ve r b OfM yDr e a m s ”  
This Program is fairly simple in design, using only 3 Blocks to provide EQ, Delay  
and Reverb. It is designed for a mono audio source to be connected to the [R] INPUT.  
In the display, you can see the R IN routed to the first Block, which is defined as a  
3-Band Parametric EQ. The M output of the EQ then is routed to the next Block,  
which is a Mono Delay. The M output of the Delay is then routed to the next Block,  
which is a Room 2 Reverb. The L output of the Reverb is routed to the L OUT while  
the R output of the Reverb is routed to the R OUT. Also, the R IN is routed to both  
the L and R OUT, to combine the original dry signal with the wet signal coming  
from Block #3.  
The EQ Block is used to tailor the sound before further processing occurs. You should  
make adjustments here based on the signal you feed through it; if the higher  
frequencies of the input signal do not sound as good through the Reverb as the mids  
and lows, try attenuating them in the EQ. The Delay is used to ÒthickenÓ the sound  
by adding a few very fast echoes. The Reverb adds ambiance, as if you were in a  
large chamber, and completes the total effect.  
Using the Mix function, you can adjust the output level of the Reverb Block and the  
Direct Signal to create the balance you are looking for.  
9 7: “Gu it a r Ra ck ”  
This Program includes two Pitch Blocks feeding a delay Block, into another Pitch Block,  
then into a Reverb Block, and finally yet another Pitch Block. This is a prime example of  
the flexibility the Q20 offers to programmers. The Program creates a thick, swirling,  
ambient effect that greatly enhances an electric guitarÕs sound.  
The R IN is routed to Blocks 1 and 2, as well as the L and R OUT. The first two Pitch  
Blocks are defined as Pitch Detune type, but are set to different detune amounts to  
create a thicker sound. The Delay Block is a Mono Delay which provides a very  
quick Òslap backÓ by using a small delay time and no feedback. The third Pitch  
Block provides a Stereo Chorus which swirls the detuned, delay signal and feeds  
directly to the outputs. The Delay BlockÕs output is also fed into a Hall 1 Reverb  
which provides ambience to the un-chorused signal. The ReverbÕs stereo signals are  
routed to the Q20Õs outputs and mixed with the Stereo ChorusÕs signals.  
Meanwhile, the ReverbÕs mono output feeds a Stereo Flanger whose stereo signals  
are also combined with the Stereo Chorus, Reverb and the original input signal at  
the outputs. Again, use the Mix parameters to create just the balance you want.  
9 8 : St e r e o P la t e s ”  
This Program is very simple. It routes the L and R IN through separate stereo type  
Reverb Blocks (Plate 1 type, to be precise). Both stereo signals coming out of the two  
Reverb Blocks feed the L/R OUT. This creates a very clean stereo reverb effect  
thatÕs great for vocals. Play around with the Predelay and Decay parameters to  
adjust the attack and length of the reverb.  
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Your First Session with the Q20 - Chapter 2  
Ad ju s t in g Effe ct s Le ve ls  
Although we may not want to get started editing Programs just yet (thatÕs left for  
Chapter 4), it is usually necessary to have immediate control over the output levels  
of each Effect Block, as well as the amount of direct level going from the inputs to  
the outputs. These are found within Mix mode.  
To adjust a ProgramÕs effect levels:  
Press the [MIX] button.  
The [MIX] buttonÕs LED will light.  
Use the [< BLOCK >] buttons to select any of the active Blocks in the display.  
If the selected Block is routed to the L/R Outputs, the display will read:  
LEVEL TO L/R:RVB=100%  
The letters RVB in the display example above indicate the selected Block is of  
the Reverberation type. Other types are: EQ for Equalization, PCH for Pitch  
and DLY for Delay.  
Turn the [VALUE/ENTER] knob to adjust the BlockÕs Level to the L/R Outputs,  
from 0Ð100%.  
If the selected Block is not routed to the L/R Outputs, this setting will be  
ÒNONEÓ and you will not be able to adjust the value.  
Press [PAGE >] to advance to Mix Page 2 and adjust the Direct Level from Input.  
The display will read:  
DIRECT LEVEL FROM INPUT: 100%  
Turn the [VALUE/ENTER] knob to adjust how much of the dry (uneffected)  
signal you wish to hear at the Q20Õs outputs, from 0Ð100%.  
If the L/R Inputs are not routed to the L/R Outputs, this setting will be  
ÒNONEÓ and you will not be able to adjust the value since there is no direct  
signal.  
If the Global Direct Signal Mute function is turned on, the Direct Level From Input  
parameter will have no audible effect, although its setting is remembered when  
you store the Program.  
Press [PAGE >] to advance to Mix Page 3 and adjust the Master Effects Level.  
MASTER EFFECTS LEVEL: 100%  
Use the [VALUE/ENTER] knob to adjust the Master Effects Level to the L/R  
Outputs, from 0Ð100%.  
This parameter comes between the combined Effect BlocksÕ outputs and the  
Q20Õs outputs, and controls the output levels of all active Blocks that are routed  
to the L/R Outputs simultaneously. However, it does not change the individual  
output levels of Effect Blocks that are routed internally (i.e. to other Blocks).  
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Chapter 2 - Your First Session with the Q20  
Use the [< BLOCK >] buttons to select other Blocks, and adjust their levels, as  
described above.  
Mix parameters affect the Program and are only temporary unless the Program is  
stored into memory before a another Program is recalled. See later in this Chapter  
for more about comparing and storing edited Programs.  
Co m p a r in g a n Ed it e d P r o g r a m t o it s  
Or ig in a l Se t t in g s  
The left side of the display always indicates the currently selected Program. Once  
a Program has been edited, the word ÒEDITEDÓ appears in the lower left part of  
PROGRAM  
the display, just below the Program Number indicator. If the [PROGRAM] button is  
pressed (the [PROGRAM] buttonÕs LED will light), the display will also indicate  
the Program has been altered from its stored version by flashing the Program  
EDITED  
number and name in the upper section of the display.  
By pressing [COMPARE], you can temporarily access the original version of the  
Program you are editing; that is, the last Program saved to the currently selected  
location number. This allows you to hear the differences created by changing  
parameters in the Program.  
While you are in Compare mode, the [COMPARE] buttonÕs LED will be lit. Also,  
you cannot adjust any of the Type, Routing, Parameter, Modulation settings.  
However, you can move around the various pages and view these original settings  
and therefore see the actual differences in settings you have changed.  
Pressing [COMPARE] a second time exits Compare mode; the [COMPARE] buttonÕs  
LED will turn off and the edited version of the Program will be accessed. You can go  
in and out of Compare mode as often as you like, as long as the display indicates  
ÒEDITEDÓ (i.e., if the Program hasnÕt been edited yet, there is nothing to compare  
it to).  
Re s t o r in g a n Ed it e d P r o g r a m t o it s  
Or ig in a l Se t t in g s  
If you decide to abort the changes you have made to a Program, this can be done in  
two easy steps.  
To restore an edited Program to its previous, unedited version:  
Press [PROGRAM] to select Program mode.  
The [PROGRAM] buttonÕs LED will light, and the display will flash the  
selected Program number and name.  
Press the [VALUE/ENTER] button.  
This recalls the last stored version of the currently selected Program number,  
and the word ÒEDITEDÓ disappears from the display. Consequently, any  
changes you had made to the Program before recalling are lost. unless you stored  
the edited Program into memory.  
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Your First Session with the Q20 - Chapter 2  
St o r in g Ed it e d P r o g r a m s  
Once you are satisfied with the changes you have made to a Program, or are  
creating a new Program from scratch, you will need to store your edited Program  
back into memory. The Q20 will store the currently selected Program in memory  
(which is retained when the unit is turned off). If you edit a Program, the changes  
you made will still be there the next time you switch on the unit, even if you hadnÕt  
stored the edited Program into memory yet. However, if you select another Program  
from memory before storing the edited Program, your changes will be lost. Although  
the Q20 has two banks (Preset and User), you can only store Programs in the User  
bank.  
The Preset bank cannot be permanently changed. If you edit a Program selected from  
the Preset bank, you will be able to make changes, but when you attempt to Store  
the edited Program, it will be stored into the User bank (in the selected number  
location).  
To store an edited Program into memory:  
Press the [STORE] button.  
The [STORE] buttonÕs LED will light. The display will read:  
STORE AT: X-YY "nnnnnnnnnnnnnn"  
Éwhereby X is User Bank 0 or 1, YY is a Program number from 0 to 99 and nnnn is  
the name of the program that will be overwritten. Both the Program number  
and name will be flashing.  
Turn the [VALUE/ENTER] knob to select the Program number location in the  
User bank to store the edited Program into.  
Press the [VALUE/ENTER] button.  
The display will momentarily read:  
PROGRAM STORED  
After storing, the User Program location you chose will automatically be  
selected and shown in the display (example: if you edited Program 13 and  
stored it into location 25, Program 25 will be selected).  
Au d it io n in g P r o g r a m s b e fo r e St o r in g  
Here is a handy trick you can use in a sticky situation. LetÕs say youÕve just created a  
killer Program and you want to store it but you donÕt know where. If you are using  
Deferred Mode (Program mode, Page 2), you can scroll through a list of Programs  
and view their names without actually recalling them (which would result in  
losing your edited Program). If you want to hear what a Program sounds like,  
simply press the [COMPARE] button to audition a Program without selecting it.  
Once youÕve found the location you want to store into, you can simply press [STORE]  
twice to replace the selected Program with your newly created Program.  
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Chapter 2 - Your First Session with the Q20  
Byp a s s in g Ef f e ct s  
At any time you can bypass all effects at once, thereby allowing the direct signal to  
pass through the Q20 unchanged. This can be done in two ways:  
¥
¥
by pressing the [BYPASS] button on the front panel; or,  
by connecting a footswitch to the [BYPASS] jack and pressing the footswitch.  
Each time either the [BYPASS] button is pressed, or the footswitch connected to the  
[BYPASS] jack is pressed, Bypass mode is toggled on and off again. When Bypass  
mode is turned on, the [BYPASS] button's LED will be lit.  
When Bypass is enabled, all Effect Blocks are momentarily disabled and will not  
have audio routed from them to the outputs. However, if the Program does not route  
the L/R Inputs directly to the L/R Outputs, you will not hear anything.  
In order for the Bypass mode to function correctly, make sure the L/R Inputs are  
routed to the L/R Outputs and that the Global Direct Signal Mute function is turned  
off (see below). If the inputs are not routed directly to the outputs, the [BYPASS]  
button acts more like a ÒmuteÓ since nothing will be heard when it is enabled.  
Glo b a l Dir e ct Sig n a l M u t in g  
The purpose of this feature is to satisfy the conditions of a recording studio  
environment. As described in Chapter 1, when connecting the Q20 to a mixing  
consoleÕs aux sends and returns, it is generally desirable to remove the direct signal  
feed from the outputs of the Q20. This is because the signal coming back from the  
Q20 should only contain wet (uneffected) signal. The dry signal is then combined  
with the returning wet signal at the mixing console.  
Since most Q20 Programs route the L/R IN signal to the L/R OUT, you will need to  
mute this connection when connecting to a mixerÕs aux sends and returns. This can be  
done globally for all Programs.  
To remove all direct routings of inputs to outputs on all Programs simultaneously:  
Press [GLOBAL].  
The [GLOBAL] LED will light.  
Press [< PAGE] once.  
This selects Global Page 9. The display will read:  
GLOBAL DIRECT SIGNAL MUTE: OFF  
Turn the [VALUE/ENTER] knob to the right until the display reads ÒON.Ó  
The next Program recalled which has the inputs routed to the outputs will not  
display the routes (Òpatch cordsÓ) for these connections nor will you hear any  
direct uneffected signal at the outputs.  
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Overview - Chapter 3  
CHAP T ER 3  
OVER VIEW  
T h e Ar ch it e ct u r e o f t h e Q20  
The Q20 provides eight Effect Blocks per Program, each of which can serve as  
either EQ, Pitch, Delay or Reverb. The display shows these Blocks from first to  
last, between the L/R IN (left and right inputs) and the L/R OUT (outputs). The  
display also illustrates the routings between the Blocks. In addition to the Block  
functions, there is a set of Modulations which may be used in a Program. These  
allow MIDI messages (such as note numbers, velocity, after-touch, pitch-bend or  
controllers) to serve as controls over parameters in the Q20. This is discussed in  
further detail in Chapter 6. For now, letÕs discuss the essence of Blocks and how  
they interact with each other.  
W h a t is a Blo ck ?  
A Block is essentially a discrete effects processor that can be used alone or in  
conjunction with other Blocks. Each Block has a Mono input and up to three outputs  
(depending on its type): left, right and mix, a mono mix of the left and right outs. A  
Block requires that a signal be routed to it before it can effect the signal. The Block  
must also have its output connected either to the L OUT or R OUT (or both), or to  
the input of another Block (or to a series of Blocks) which is in turn connected to  
either the L OUT or R OUT (or both) before the BlockÕs effect can be heard.  
The four effect functions available in a Block are: Equalization, Pitch, Delay and  
Reverberation. Each one of these has several effect types. Example: Once a Block is  
assigned to use a Pitch function, you can choose a Chorus, Pitch Shifter, Flanger, etc.  
A full list of all the available effects and their parameters is shown in Chapter 5.  
Se le ct in g a n d Ed it in g Blo ck s  
Editing a Program is done by first selecting one of the eight Blocks, and then  
selecting a Block function (Type, Routing, Parameter, or Mix). Use the [< BLOCK >]  
buttons to move the pointer in the display to the left or right. The pointer appears  
as a down-pointing triangle just above the Blocks, thereby selecting one of the eight  
Blocks or the L OUT or R OUT (the L OUT and R OUT are special Blocks which  
arenÕt really edited, except when adjusting the mix). The pointerÕs position  
indicates which Block is being edited.  
There are four Block functions, which are accessed by using the four Block function  
buttons: [TYPE], [ROUTING], [PARAMETER], and [MIX]. Pressing any of these  
buttons takes you to its related parameters, and simultaneously turns on the buttonÕs  
LED to indicate the selected Block function.  
TYPE. The Type function is where you go first to define a Block. A Block is defined  
as either EQ, Pitch, Delay, Reverberation or Off. This is done in Type Page 1. Once  
a Block is defined, its effect type can be selected. This is done in Type Page 2. If you  
need to move or copy a defined Block to another position, you would go to Type Page  
3 and 4.  
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ROUTING. Once a Block is defined, you must select its input source and route its  
outputs either to another BlockÕs input or to the L OUT or R OUT. This is done in  
Routing Page 1. Once an input source is selected, you can adjust its level feeding to  
the BlockÕs input using Routing Page 2. If you decide to delete a routing that has  
already been added, you will use Routing Page 3.  
PARAMETER. This is where you adjust the selected BlockÕs parameters. The  
number of pages available and the parameters found in them will be determined by  
the BlockÕs type. Some effect types have only one or two parameters on a single  
page; while other effect types (particularly reverbs) use all nine pages, with as  
many as four parameters on a single page.  
MIX. The Mix function provides three parameters on three separate pages. When a  
defined Block is selected, Mix Page 1 lets you adjust its level going to the L/R  
Outputs. Page 2 lets you adjust the Direct Signal Level, and Page 3 lets you adjust  
the Master Effects Level. If, however, an undefined Block is selected, or the L/R  
OUT is selected, there will only be two pages available in the Mix function (Direct  
Signal Level, and Master Effects Level).  
Once a Block function is selected, use the [< PAGE >] buttons to scroll through the  
various pages within a Block function. The number of available pages will vary  
from function to function. The left side of the display will indicate the total number  
of pages within the selected Block function. The page currently being displayed  
will be underlined.  
When you find a parameter you wish to edit, turn the [VALUE/ENTER] knob until  
the desired value is displayed. If the new value flashes in the display, it means  
you must press the [VALUE/ENTER] button to select the new value.  
Ro u t in g “P a t ch Co r d s ” Be t w e e n Blo ck s  
The concept of routing involves selecting inputs for each active Block (1 through 8)  
and L OUT and R OUT, and then adjusting the input levels of those routings you are  
using. The [ROUTING] button will let you create Òpatch cordsÓ that connect the  
input jacks to the Blocks, or the Blocks to other Blocks, and finally to the output  
jacks. You may select the Left Input, Right Input (analog or digital inputs), or the  
output of a Block: L (left), R (right) or M (mix). You can even route a BlockÕs M (mix)  
output back to its own input, which can be used to create some rather stunning  
effects, but the level setting for doing this is critical to avoid unwanted feedback.  
Keep in mind that each Block can have many inputs, coming from various sources.  
All routings are considered Òinput patch cordsÓ; i.e., you can only make a route from  
the destination Block. Example: To set a route from Block 2 to Block 5, youÕd select  
Block 5 (not Block 2) using the [< BLOCK >] buttons and then select Block 2Õs output  
as an input source.  
If the Global Direct Signal Mute function is turned on, any Programs which have the  
L/R IN routed to the L/R OUT will not display these Òpatch cordsÓ except when  
editing the ProgramÕs routings. This is to avoid confusion when operating in this  
mode. For more information on Global Direct Signal Mute, see Chapter 2.  
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Overview - Chapter 3  
Qu ick Ro u t e  
A new feature has been added to greatly simplify the task of creating Programs,  
especially a 1-Block Program. When a new Effect Block is created (by changing its  
Block Function from OFF to either EQ, Pitch, Delay or Reverb, and pressing the  
[VALUE/ENTER] button), the display will read the following:  
ADD ROUTE FROM INPUT: NONE  
Turning the [VALUE/ENTER] knob lets you select from the following choices:  
NONE, LEFT, RIGHT or BOTH. After making your selection, press the  
[VALUE/ENTER]. What occurs depends on what you just selected:  
¥
¥
¥
¥
NONE: No routes are added.  
LEFT: A route is added from the [L] INPUT to the BlockÕs input.  
RIGHT: A route is added from the [R] INPUT to the BlockÕs input.  
BOTH: Two routes are added from the [L] and [R] INPUTs to the BlockÕs input.  
The display will have advanced to the next page, which will look like this:  
ADD ROUTE TO OUTPUT: NONE  
Turning the [VALUE/ENTER] knob lets you select from the following choices:  
NONE, LEFT, RIGHT or BOTH. After making your selection, press the  
[VALUE/ENTER]. What occurs depends on what you just selected:  
¥
¥
¥
¥
NONE: No routes are added.  
LEFT: A route is added from the BlockÕs output to the [L] OUTPUT.  
RIGHT: A route is added from the BlockÕs output to the [R] OUTPUT.  
BOTH: Two routes are added from the BlockÕs output to the [L] and [R]  
OUTPUTs.  
Note: All routes added using this Quick Route method will have a default routing  
level of -6 dB, until they are edited.  
Se t t in g t h e Ro u t in g Le ve ls  
Each time you add a Òpatch cordÓ to a Program, the Q20Õs display automatically  
prompts you to set its level. This is done by adjusting the attenuation level between  
-48dB and +0dB, or OFF. When set at +0dB, the signal is allowed to pass through  
at full volume, with no attenuation. When set to OFF, the signal is fully attenuated  
and will not be heard at the Òpatch cordÕsÓ destination.  
The default level for a newly added Òpatch cordÓ is -6dB. This provides you with  
ample headroom for most applications. The ideal level, however, should be as  
high as possible without causing distortion. There are basically three places in the  
Q20 that can distort: at the input A/D converter, within the blocks, and at the  
output. The routing levels within a well-designed program are set so that none of  
these three will distort before the other ones do. If the input is clipping, it doesn't  
matter if you've attenuated levels feeding from the input to a block--it will still  
distort.  
Input clipping is controlled by the front panel INPUT LEVEL controls. Block  
clipping can be caused by routing levels to the block that are too high, or by  
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Chapter 3 - Overview  
processing within the block itself (for example, a boost in EQ or feedback in a chorus  
or delay). Output clipping can be controlled using the Master Effects Level  
parameter in the [MIX] function. The OUTPUT LEVEL control is analog, and cannot  
lower the distortion caused when the output of multiple blocks are too loud for the  
output D/A converter to handle.  
Keep in mind when setting routing levels that each time you double the number of  
sources, the output rises 6 dB. If there are four blocks feeding another block, those  
routes may all need to be set to -12 dB to avoid clipping. On the other hand, if a  
program consists of a single delay or reverb block, input and output routings may be  
set to 0 dB without distortion.  
It is also important to note that each Òpatch cordÓ in a Program uses 1% of the total  
DSP power available. However, if the signal is attenuated (by setting the level  
below +0dB), 2% of DSP is used. The following section discusses how the Q20 reacts  
when DSP is nearly fully taxed. One way to free up more DSP power when you need  
it is to set some or all of your Òpatch cordÓ levels to +0dB.  
T h e L/R IN  
These appear on the far left side of the Block section in the display. They are not  
selectable with the [< BLOCK >] buttons. This is because we are always routing  
from the L/R IN and, in keeping with our convention, all routing is done from the  
destination Block, not from the source.  
Re a ch in g t h e Ou t p u t s - L/R OUT  
The L OUT and R OUT are separately selectable (like Blocks) for routing purposes.  
Whichever Block is determined to be the final effect in the chain (whether your  
Program has one or multiple Blocks), it needs to be routed to the L/R OUT in order  
for you to hear it . This can be done in mono (if just one channel is needed) by routing  
one or more Block outputs to either the L OUT or R OUT, or in stereo by routing to  
both the L and R OUT.  
Lim it Ha n d lin g  
Within the limits of the available sample memory and DSP, the Blocks can be  
linked in any order, in almost any combination of the four basic types. For instance,  
you might have two EQ Blocks followed by four pitch Effect Blocks; or one Block of  
each (EQ, Pitch, Delay) type on the left channel and one of each type on the right  
channel, followed by a stereo reverb (a total of 7 Blocks).  
Because the Q20 is so flexible, occasionally you will have a combination of effects  
and/or parameters that may overtax either the available memory or DSP power on  
board the unit. When you attempt to program beyond the Q20Õs capabilities, no  
harm will be done but one of four error messages will appear in the display  
indicating you have exceeded the unitÕs limits. This means you have to create your  
Program in a slightly different manner to obtain the final result you want. If you  
are into programming Òcomputationally intensiveÓ combinations of effects, you may  
have to learn to compromise in certain situations.  
There are four categories to consider with regards to programming limitations: DSP  
power, Effect Memory, LFOs and Microprocessor Assistance.  
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Overview - Chapter 3  
DSP. The DSP (Digital Signal Processor) chip inside the Q20 is what processes all  
signals in the digital domain and creates all of the effects (sometimes with the  
assistance of the microprocessor). The DSP chip has a limit to how many  
instructions (per sample) it can handle. Some effects take up a large number of  
instructions, while others take only a few. Generally, reverbs are big DSP hogs,  
while most other effects use relatively small numbers of instructions. When you  
route Òpatch cordsÓ between Blocks, each connection requires 1% of DSP power (2%  
if the level is not 0.0dB). If you run out of DSP power, the error message ÒDSP IS  
FULLÓ briefly appears. If this happens, consider substituting an effect that uses  
fewer instructions for one of the more DSP demanding effects you may be using.  
Effect Memory. The on-board effect memory is primarily used for delay effects, but  
sometimes used by reverb effects (for pre-delay). In total you have 5.4559 seconds  
(or 5,455.9 ms), although the maximum delay time any single delay effect may  
have is 5 seconds. Once this memory has been allocated, the error message ÒEFFECT  
MEMORY IS FULLÓ will briefly appear when you try to apply more delay time to  
a delay effect than there is memory available. Note: If you have several delay  
Effect Blocks in a Program, they will share the total amount of effect memory that  
is available. If the total of all delay times equals that of available effect memory,  
you will not be able to increase any of the delay times until you decrease the delay  
time of one or more of the delay Blocks.  
LFOs. The term LFO comes from the days of early synthesizers, where tremolo and  
vibrato effects were created using a Low Frequency Oscillator to modulate another  
oscillatorÕs pitch, or the filter or amplifier volume. In effect devices, LFOs are used  
to create effects such as flanging, chorus and Lezlie speaker emulation. The Q20  
provides 4 LFOs per Program. Most pitch effects use 1 LFO, but some use 2. Also,  
some of the larger reverb effects use an LFO for a bigger sound. Example: If you try to  
add an effect using an LFO and you have already used all four LFOs in other Effect  
Blocks, the error message ÒOUT OF LFOsÓ briefly appears.  
Microprocessor Assistance. Like most digital electronic music and audio products,  
the Q20 uses a microprocessor to run all basic functions like recalling, editing,  
comparing, storing, and renaming Programs, etc. However, some of the effect types  
use the microprocessor to assist the DSP chip in creating the effect, and the  
microprocessor is capable of assisting in this way for only one effect per Program.  
Three Pitch effects use the microprocessor: Phasor, Stereo Lezlie and Ring  
Modulator. Only one of these three may be used per Program. Example: If you try to  
create a Ring Modulator effect type when either a Phasor or Stereo Lezlie effect is  
already in use in the Program, the error message ÒBLOCK COMBINATION NOT  
ALLOWEDÓ briefly appears.  
In the back of this manual, you will find an index of effect types, listing the  
percentage of DSP, Effect memory and number of LFOs required by each. Use this as  
a reference when one or more categories of limit handling have been exceeded and  
you wish to learn what options exist in reorganizing the Program.  
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Eq u a liz a t io n  
Equalization, or EQ, provides the ability to control the timbre, or coloration, of an  
audio signal by changing the frequency response of a Q20 audio path. Filters and EQ  
can be used to compensate for frequency deficiencies in microphones and other sound  
equipment. The EQ family of functions in the Q20 contains filters, equalizers, and  
several other highly useful studio effects.  
Filt e r s  
Lowpass, Bandpass, and Highpass  
A filter allows the passing of frequencies within a certain range (called a filterÕs  
passband), and removes frequencies outside that range. The Q20 features a Lowpass  
Filter, which removes frequencies above its cutoff frequency (i.e., it allows low  
frequencies to pass through), and a Highpass Filter, which removes frequencies  
below its cutoff frequency. At the cutoff frequency, each filter attenuates the signal  
level by -3dB, and attenuates by 6dB per octave outside the passband. The  
Bandpass Filter passes frequencies near its center frequency, and removes all others.  
The Bandpass Filter has a bandwidth parameter to control how wide (in octaves)  
the passband is. Bandwidth is inversely related to the conventional ÒQÓ value;  
that is, the higher the Q value, the lower the bandwidth. Bandwidth is used in  
the Q20 because it is a more familiar term to many musicians, and is more intuitive.  
Cutoff Frequency  
Cutoff Frequency  
0dB  
0dB  
-3dB  
-3dB  
Level  
Frequency  
Level  
Frequency  
Lo wp a ss Filte r  
Hig hp a ss Filte r  
Center Frequency  
Center Frequency  
0dB  
0dB  
-3dB  
-3dB  
Bandwidth  
Frequency  
Bandwidth  
Frequency  
Level  
Level  
Ba nd p a ss Filte r  
(lo w b a nd wid th)  
Ba nd p a ss Filte r  
(hig h b a nd wid th)  
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Sh e lvin g EQs  
Lowpass Shelf and Highpass Shelf  
A shelving EQ can boost or cut frequencies in its pass band, while allowing the  
frequencies outside its pass band to go through it. The shelving EQs of the Q20  
provide gains from -14dB to +14dB in 0.1dB increments. Shelving filters are well  
suited for applications in which high or low frequencies need to be boosted or cut,  
but the remainder of the audio signal is to pass through unchanged. Applications  
for shelving EQs include removing high end hiss, and Òtightening upÓ the sound of a  
bass instrument. The Highpass Shelving EQ is useful to compensate for a lackluster  
source that needs its high end brightened. The Lowpass Shelving EQ can be set to  
cut low frequencies to eliminate PA rumble.  
+14dB  
+11dB  
+14dB  
+11dB  
Gain = +14dB  
(boost)  
Gain = +14dB  
(boost)  
Cutoff  
Cutoff  
Frequency  
Frequency  
0dB  
0dB  
Gain = -14dB  
(cut)  
Gain = -14dB  
(cut)  
-11dB  
-14dB  
-11dB  
-14dB  
Lo wp a ss She lving EQ  
Hig hp a ss She lving EQ  
Sin g le Ba n d EQs  
1 Band Low Parametric and 1 Band High Parametric  
A single band parametric EQ allows frequencies within its passband to be  
amplified (boosted) or attenuated (cut) while allowing the remainder of the audio  
information to pass through unchanged. The Q20 provides a low frequency version  
(20Hz to 2000Hz), and a high frequency version (1500Hz to 10kHz). Single band  
parametric filters work well to highlight specific frequencies in a mix; for instance,  
bringing a tambourine to front and center, or boosting a repetitive bass line to  
achieve a realistic Òinner-city throbÓ.  
Bandwidth  
+14dB  
+11dB  
0dB  
Center Frequency  
Bandwidth  
0dB  
-4dB  
-7dB  
Center Frequency  
1 Ba nd Pa ra m e tric  
(b o o st w/ lo w b a nd wid th)  
1 Ba nd Pa ra m e tric  
(c ut w/ hig h b a nd wid th)  
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M u lt ib a n d EQs  
2 Band Sweep Shelf EQ, 3 Band Parametric EQ, and 4 Band  
Parametric EQ  
Multiband EQs can be used to flexibly and accurately tailor the tonality of a signal.  
The 3 band and 4 band parametric EQs in the Q20 can be used to boost and cut  
multiple bands, with the added flexibility of controlling the bandwidth of one or  
two mid bands. The multiband EQs provide plenty of equalization in a single Block  
effect. For instance, the 2 band sweep shelving EQ can be used as a loudness control  
be boosting both low and high frequencies (Lowpass cutoff frequency set to 150Hz,  
Highpass cutoff frequency set to 4kHz). The three band parametric can be applied  
to a mix to simultaneously eliminate hiss, boost bass, and highlight a cowbell.  
Although it is possible to overlap the different bands, you should be careful to not  
to be redundant.  
Bandwidth  
+14dB  
+14dB  
+11dB  
+11dB  
Gain = +14dB  
(boost)  
Cutoff  
Cutoff  
Frequency  
Frequency  
0dB  
Cutoff  
Frequency  
Cutoff  
Frequency  
0dB  
Gain = -14dB  
(cut)  
-11dB  
-14dB  
-11dB  
-14dB  
2 Ba nd Swe e p She lving  
3 Ba nd Pa ra m e tric  
Bandwidth  
Bandwidth  
+14dB  
0dB  
Cutoff  
Frequency  
Cutoff  
Frequency  
-11dB  
-14dB  
4 Ba nd Pa ra m e tric  
5 Ba n d Gr a p h ic EQ  
A graphic EQ is a set of bandpass filters of fixed frequencies and of equal  
bandwidths, spaced evenly across the audible frequency range. The 5 Band Graphic  
EQ in the Q20 has bandwidths that are two octaves wide at 63Hz, 250Hz, 1kHz,  
4kHz and 16kHz. Graphic EQs are used for general tonal shaping.  
Bands  
+14dB  
0dB  
-14dB  
Frequency  
5 Ba nd Gra p hic EQ  
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Overview - Chapter 3  
Re s o n a t o r  
A resonator is a special filter whose response is so sharp that it actually imparts a  
pitch to any signal going through it. By tuning the resonator to your instrument and  
balancing their relative amplitudes you can accentuate different harmonics in a  
guitar tone, for instance. This can be very useful to dramatically change the  
character of an instrumentÕs sound.  
M o n o /St e r e o T r e m o lo  
The Mono Tremolo modulates the amplitude of its input signal according to three  
parameters: speed, which controls how often the sound changes amplitude; depth,  
controlling how strong the tremolos will be; and shape, which controls whether the  
amplitude transitions will be hard (drastic) or soft (gradual). Mono tremolo can  
recreate the sound of older guitar amps.  
Stereo Tremolo alternates the loudness of the signal in opposite channels according  
to the same three parameters as the Mono Tremolo effect. On slow speeds with a  
soft shape, stereo tremolo provides continuous automated panning. At low to  
moderate depths and moderate speeds, the vibrating sound of traditional electric  
pianos can easily be reproduced.  
St e r e o Sim u la t o r  
This effect is useful for ÒwideningÓ a flat sound to produce a wider stereo field. It  
takes a mono sound source and creates the illusion that sound is emanating in stereo  
from a pair of speakers placed somewhere around the listener. By doing so, the  
sound appears spatially distributed, and takes on a lively new ambiance. When  
placed at 0 degrees, there is virtually no effect. At 90 degrees, there is an illusion  
that the speakers are on either side of the listener. At 99 degrees, the sound  
appears to come from slightly behind the listenerÕs head.  
Pe rc e ive d Sp e a ke r Pla c e m e nt  
0°  
45°  
45°  
90°  
90°  
99°  
99°  
Liste ne r  
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Ov e r d r iv e  
Two new distortion effect types finish out the set of EQ effects: Soft Overdrive and  
Hard Overdrive. The Soft Overdrive has less gain and provides slightly less  
distortion than the Hard Overdrive. Also, there will still be a slight bit of  
distortion when using the Soft setting if the signal feeding the Overdrive effect is  
below the Drive Level setting (see below). The Hard setting will only provide  
distortion when the signal feeding the Overdrive effect is above the Drive Level  
setting.  
Tip: In addition to their obvious advantage when used with guitar signals, the  
Overdrive effects work extremely well with other instruments such as a harmonica,  
or rock organ sounds (especially when followed by a Lezlie effect).  
Balance  
The Balance parameter (Parameter mode, Page 1) controls the output mix of the  
Overdrive effect. It can be set anywhere from ÒOVERDRIVE<99Ó to  
ÒOVERDRIVE<00>CLEANÓ to Ò99>CLEANÓ.  
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When set to ÒOVERDRIVE<99Ó. only the overdriven effect is heard.  
When set to ÒCLEAN<00>CLEANÓ, you have an even mix between the  
original, uneffected signal and the overdriven signal.  
¥
When set to Ò99>CLEANÓ, the Overdrive effect cannot be heard at all.  
Brightness  
The Brightness parameter (Parameter mode, Page 2) sets the tone of the Overdrive  
effect. It can be set between 00 Ð 99. Higher numbers result in a brighter sounding  
overdrive. Lower numbers result in a duller distortion sound.  
Drive Level  
The Drive Level parameter (Parameter mode, Page 2) sets the level which the  
signal feeding the Overdrive effect must reach before the Overdrive effect will  
begin distorting. It can be set between 1.0 and 11.0. If this number is very high, the  
Overdrive effect will start to distort almost right away. When set to a low number,  
the distortion will not occur until the signal feeding the overdrive becomes louder  
than the Direct Level setting. When you need that extra ÒpushÓ, try setting the  
Direct Level to 11. ThatÕs one louder, init?  
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T r ig g e r e d P a n n in g w it h Do p p le r  
This EQ Type creates the effect of audio moving back and forth between the left  
and right outputs. The ÒtriggeredÓ part means that the effect only occurs when  
triggered by one of a variety of sources, including: Audio (Left, Right or Both),  
Advance Footswitch or Bypass Footswitch. Once the Panning effect is triggered, it  
can sweep from either left to right or right to left (Retrigger Point), either once or  
continuously (Sweeping Mode), depending on how you have the parameters set up.  
Speed  
Speed (Parameter mode, Page 1) controls the rate at which audio will be panned  
between the two channels. It can be set between 0 and 99, with 99 being the fastest.  
Doppler  
Doppler (Parameter mode, Page 1) recreates the natural effect of pitch shifting  
that occurs when an object approaches and then passes you (example: an ambulance  
siren changing pitch as it races past you). It has a range of 0 (off) to 99 (maximum).  
Distance  
Distance (Parameter mode, Page 1) controls how far forward or back the panned  
sound appears to be. At higher settings, the far L and R ends of the pan are not  
audible.  
Retrigger Point  
Retrigger Point (Parameter mode, Page 2) determines on which channel (Left, Right  
or Alternating Left/Right) the panning motion will begin.  
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When set to LEFT or RIGHT, the Panning effect will begin on the selected  
channel when triggered.  
When set to ALTERNATING L/R, the panning motion will alternate between  
beginning on either the Left or Right channel when triggered.  
Sweeping Mode  
Sweeping Mode (Parameter mode, Page 3) determines whether the Panning effect  
will occur only once, or continuously.  
¥
When set to ONE CYCLE ONLY, the Panning effect (when triggered) will move  
from one channel to the other and back, and then stops until it is triggered  
again.  
¥
When set to CONTINUOUS, the Panning effect (when triggered) will move  
from one channel to the other and back again over and over, until it is triggered  
again (at which point the cycle begins again).  
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Trigger Source  
Trigger Source (Parameter mode, Page 4) determines what will trigger the Panning  
effect. This can be set to: Audio Left, Audio Right, Audio L & R, Advance  
Footswitch or Bypass Footswitch.  
¥
When set to AUDIO LEFT, AUDIO RIGHT or AUDIO L & R, the Panning effect  
will be triggered whenever an audio level greater than -12 dB is sensed at the  
selected input(s).  
¥
When set to either ADVANCE FOOTSWITCH or BYPASS FOOTSWITCH,  
the selected footswitch will not perform its normal function (that of advancing  
to the next Program or bypassing effects, respectively). Instead, the Panning  
effect will be triggered when the selected footswitch is pressed.  
P h a s e In ve r t e r  
The Phase Inverter effect serves only one function: it shifts the phase of the audio  
being fed into its input by 180°. Phase inverting has many useful applications, one of  
which is used to record additional tracks on a multi-track recorder in order to  
simulate a surround effect. The Phase Inverter has only one parameter: Output  
Phase. When the Output Phase is set to INVERTED, the phase of the audio is  
shifted 180°. When set to NON-INVERTED, the audio is left unchanged.  
This can be useful for a varity of sound design applications. Try creating your own  
feedback loop in a delay (by making a route which feeds back into the delayÕs  
input) and inserting this phase inverter. Or try flipping the signal out of phase  
before sending it through a chorus or flange for a thinner sound. The Phase Inverter  
can also be useful in video post production as a quick and dirty surround panner.  
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P it ch Effe ct s  
The Pitch effects alter the pitch of a signal in various ways to produce ÒlayeredÓ  
timbres that are more complex than the original signal. Although some of these  
effects can sound similar to one another depending on the parameter settings, each  
is achieved differently and can be quite dramatic under the right circumstances.  
Pitch effects are achieved by splitting the signal into at least two parts, effecting  
the pitch of one of the parts, then mixing them back together. This eventual mixing  
is essential since the overall sound of the effect is achieved by the actual difference  
between the normal, uneffected signal and the effected signal. The various types of  
Pitch are:  
M o n o Ch o r u s  
The Chorus effect is achieved by taking part of the signal, slightly delaying it,  
and then slightly detuning it as well. The detuning is further effected by being  
modulated by an LFO which causes the detuning to vary. Many parameters are  
available in this scheme. The Predelay can be varied, the LFO depth can be  
varied, the LFO speed can be varied, and a portion of the detuned signal can be fed  
back to the input to increase the effect. Finally, the waveform shape of the LFO  
can be changed from a sine wave, to a more abrupt squarewave to make the pitch  
detuning more pronounced.  
LFO  
DELAY  
DETUNE  
DRY  
SIGNAL  
CHORUSED  
OUTPUT  
FEEDBACK  
DRY SIGNAL  
St e r e o Ch o r u s  
In the case of a Stereo Chorus, the signal is split into three parts with a dry signal  
and a separate Detuning section for both left and right channels. When the left  
channel is detuned sharp, the right is detuned flat, and vice versa. Once again, this  
causes the effect to become more pronounced and dramatic. All the parameters of  
the Mono Chorus are also found here, although each of the two detuned signals has  
its own individual Predelay amount.  
DRY SIGNAL  
FEEDBACK  
LEFT  
CHORUSED  
OUTPUT  
DETUNE  
DRY  
DELAY  
LFO  
SIGNAL  
DETUNE  
FEEDBACK  
RIGHT  
CHORUSED  
OUTPUT  
DRY SIGNAL  
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Qu a d Ch o r u s  
Quad Chorus modulates four delayed signals, each with its phase offset by 90°.  
Each of the four signals has a separate Predelay parameter, allowing you to change  
the ÒrhythmÓ of the phasing.  
M o n o Fla n g in g  
Flanging is similar to chorusing , but modulates the delayed signal over a much  
shorter delay range (typically 0-12ms). This produces a Òjet airplaneÓ-like sound.  
Mono and stereo flanging is available, and the flange modulation sweep can be  
triggered in order to sync up with the rhythm of your playing.  
First used in the 1960s, ÒFlangingÓ was achieved by the use of two tape recorders  
that would record and play back the same program in synchronization. By slowing  
down one tape machine, and then letting it catch up with the other, different  
phase cancellations would occur at different frequencies. Since the slowing down of  
the tape machines was done by hand pressure against the flanges of the tape  
supply reels, the term ÒFlangingÓ came into being.  
The effect of Flanging is achieved by splitting and slightly delaying one part of  
the signal, then varying the time delay with an LFO. The delayed signal is then  
mixed with the original sound to produce the ÒswishingÓ or ÒtunnelingÓ sound.  
LFO  
DELAY  
DRY  
SIGNAL  
FLANGED  
OUTPUT  
FEEDBACK  
DRY SIGNAL  
Many parameters are available, from varying the speed and depth of the LFO to  
feeding back part of the signal to make the effect stronger. The Feedback parameter  
(Parameter mode, Page 1) of all four Flanger effects (Mono Flanging, Stereo  
Flanging, Mono Trigger Flange and Stereo Trig. Flange) may be set to negative  
values as well as positive. Negative values results in the signal being fed back to be  
out of phase, creating a more hollow sound. The value range goes from -99 to 0 to  
+99.  
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St e r e o Fla n g in g  
In the case of the Stereo Flange, the signal is split into three parts with a dry  
signal and a separate Delay section for both left and right channels with one  
channel flanging up while the other channel flanges down. Once again, this causes  
the effect to become more pronounced and dramatic.  
DRY SIGNAL  
FEEDBACK  
LEFT  
FLANGED  
OUTPUT  
DELAY  
DRY  
LFO  
SIGNAL  
DELAY  
RIGHT  
FLANGED  
OUTPUT  
FEEDBACK  
DRY SIGNAL  
P h a so r  
Another popular effect is the Phasor or Phase Shifter. Although similar to  
flanging , this effect is produced differently. Again, part of the signal is split from  
the original signal. The Phasor shifts the phase of different frequencies in  
different amounts, resulting in a comb filter effect when combined with the dry  
signal.  
LFO  
PHASOR  
DRY  
SIGNAL  
PHASED  
OUTPUT  
DRY SIGNAL  
M o n o /St e r e o Le z lie Ca b in e t  
With the Lezlie type selected, the pitch change Block becomes a rotating speaker  
simulator. This effect was extremely popular during the 1960Õs and was achieved  
by mechanically rotating the speakers to produce complex timbral changes. The  
Lezlie speaker system is most often used with tone wheel organs, but is occasionally  
used for guitar amplification as well. You have control over the motor (on/off),  
speed (slow/fast) and high rotor level (-12/+6dB), which controls the brightness of  
the effect.  
The stereo version gives you an additional parameter called Stereo Separation.  
This gives you control over how ÒwideÓ the stereo signal should appear. There are  
two different Òrotating speakerÓ simulation types to choose from, circular and  
linear. ÒCircularÓ uses a complex, elliptical equation for a realistic forward/back  
depth. The ÒLinearÓ scheme is a simpler panning routine which provides a wider  
stereo spread. You can select between the two simulation types by setting the Stereo  
Separation parameter to either a positive or negative value. Experiment with both  
to find which works better which your music.  
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P it ch Sh ift e r  
This effect type shifts the pitch of the input signal by a fixed amount. This creates  
a thickening effect similar to the difference between a 12-string and 6-string guitar.  
DETUNE  
DRY  
SIGNAL  
EFFECTED  
SIGNAL  
DRY SIGNAL  
P it ch De t u n e  
This effects detunes the pitch of the input signal by + or - 99 cents. A cent is 1/100 of  
a semitone. A pitch shift of +99 cents applied to a C natural will make it sound as  
a C sharp. The input signal is not split, therefore if you want to create dissonance,  
you must route the input signal to the outputs and blend them together for the  
desired effect.  
Rin g M o d u la t o r  
This generates an outer-spacey, metallic, distorted version of the input signal by  
modulating it against an internally-generated digital oscillator. This shifts the  
frequency spectrum upwards or downwards depending on the setting of the Spectrum  
Shift parameter. For example, if Spectrum Shift is set to +100, the input and all its  
harmonics will be shifted up nonharmonically by 100 Hz.  
T r ig g e r e d Fla n g in g  
The new Mono Trigger Flange and Stereo Trigger Flange effects (Pitch function) are  
identical in every way to their original counterparts (Mono Flanging and Stereo  
Flanging, respectively) except that they both provide an additional function: they  
can be triggered to produce a sweeping effect. Three additional parameters have  
been added to make this possible.  
Retrigger Point  
The Retrigger Point parameter (Parameter mode, Page 2) determines at which  
point in the Flanger effectÕs cycle it should begin when triggered. This can be set to  
a value between 0 and 255. On the Mono Triggered Flange, a value of 64 will produce  
a downward sweep.  
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Sweeping Mode  
The Sweeping Mode parameter (Parameter mode, Page 3) determines whether the  
Flanger effect will occur only once, or continuously.  
¥
¥
When set to ONE CYCLE ONLY, the Flanger effect (when triggered) will cycle  
once, and then stop until it is triggered again.  
When set to CONTINUOUS, the Flanger effect (when triggered) will cycle  
continuously, until it is triggered again (at which point the cycle begins again  
at the Retrigger Point of the cycle).  
Trigger Source  
The Trigger Source parameter (Parameter mode, Page 4) determines what will  
trigger the Flanger effect. This can be set to: Audio Left, Audio Right, Audio L & R,  
Advance Footswitch or Bypass Footswitch.  
¥
When set to AUDIO LEFT, AUDIO RIGHT or AUDIO L & R, the Flanger effect  
will be triggered whenever an audio level greater than -12 dB is sensed at the  
selected input(s).  
¥
When set to either ADVANCE FOOTSWITCH or BYPASS FOOTSWITCH,  
the selected footswitch will not perform its normal function (that of advancing  
to the next Program or bypassing effects, respectively). Instead, the Flanger  
effect will be triggered when the selected footswitch is pressed.  
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De la y  
Delay provides a discrete repetition of a signal. By adding feedback within the  
effect, the delayed signal can repeat many times, with each successive decay softer  
than its predecessor. Each Delay type allows you to adjust delay time in milli-  
seconds, but also displays the equivalent tempo in BPM (beats per minute), with  
the exception of Multi Tap Delay. The Q20 offers four types of delay:  
M o n o De la y a n d St e r e o De la y  
Mono Delay provides a single delay of signal up to 5000.0ms (this is subject to the  
limit of delay time being used by other Blocks). Feedback is also available to  
increase the complexity of the signal. The stereo version provides two separate  
delays which can be individually adjusted for delay time and Feedback.  
P in g P o n g De la y  
So called because the output bounces from left to right in stereo with the speed  
determined by the delay time.  
M u lt i T a p De la y  
This is sort of like having five delays at once. Each of the 5 ÒtapsÓ have individual  
volume, delay, panning and feedback controls. By adjusting the delay of each tap,  
you can create sophisticated rhythms. A Master Feedback control is available,  
making it easy to adjust the total number of ÒechoesÓ for all taps at once.  
L Out  
R Out  
Tap 1  
Pan  
Tap 2  
Pan  
Tap 3  
Pan  
Tap 4  
Pan  
Tap 5  
Pan  
Tap 1  
Delay  
Time  
Tap 2  
Delay  
Time  
Tap 3  
Delay  
Time  
Tap 4  
Delay  
Time  
Tap 5  
Delay  
Time  
Dry  
Signal  
Tap 1  
Feedback  
Tap 2  
Feedback  
Tap 3  
Feedback  
Tap 4  
Feedback  
Tap 5  
Feedback  
Master  
Feedback  
Control  
T a p T e m p o M o n o De la y a n d P in g P o n g  
These are similar to the mono delay and ping pong delay types, but can have their  
delay time parameters set using a technique called Òtap tempoÓ (where you  
literally tap in the desired tempo to establish delay time), using either the  
[VALUE/ENTER] button or a footswitch. You can select which footswitch jack  
(either [ADVANCE] or [BYPASS]) you want to use in Global Page 8. These types  
also sync to MIDI Clock pulses on the MIDI Inputs, simply plug your sequencer or  
drum machine into the Q20 to sync the delays to the songÕs tempo.  
An additional parameter, called Beat Count, is used to determine what note value  
your tempo tapping represents. For example, if you set the Beat Count to 1/4, then  
you can tap in quarter-notes to establish delay time (and tempo). If instead you set  
the Beat Count to 1/8T, you can play in eighth-note triplets to establish the delay  
time.  
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Sa m p lin g  
Once a Block is de-fined as a Delay function, you can select the Sampler effect type.  
The Sampler has one mono input and one mono output. Two Sampler Blocks can be  
used in a single Program to provide stereo sampling (one for the Left channel, the  
other for the Right).  
Note: In the case where a Program uses two Sampler Blocks for stereo sampling,  
both Sampler Blocks will use the same parameters. In other words, changing the  
parameter settings of either Sampler Block will affect the other.  
The Sampler cannot be used if a Stereo Lezlie, Phasor, Ring Modulator, Mono or  
Stereo Triggered Flanging or Triggered Panning Block is active, and vice-versa.  
Before sampling, you should set the Maximum Sample Length parameter (page 2)  
to determine how long the Sampler effect will record audio once recording has  
begun. You can sample up to 5 seconds of audio (depending on available memory),  
using either the analog or digital inputs, depending on which is selected as the  
Input Audio Source (in Global Mode, page 4). The sampled audio is stored in the  
Sample Buffer. The Sample Buffer can then be triggered in a variety of ways.  
Changing the Maximum Sample Length parameter, bypassing the effects, or  
changing a Block type or Delay effectÕs delay time in a Block which comes before  
the Sampler Block will ERASE THE SAMPLE BUFFER. Therefore, it is  
recommended that the Sampler effect be used in Blocks 1 and/or 2. If you are adding  
the Sampler effect to an existing Program, you should use the Move Block command  
to rearrange the existing Blocks and make room for the Sampler Block.  
Sample Play  
The Sample Play parameter (Parameter Mode, Page 1) determines how the Sample  
Buffer will play back once it is triggered. This can be set to either LOOPING, 1  
SHOT or GATED. No matter which of these is selected, the Sample Buffer can be  
played by pressing the [VALUE/ENTER] button while the Sample Play parameter  
is selected. Additionally, playback of the Sample Buffer can be triggered from a  
number of other sources, including: MIDI note, either footswitch or audio. This is  
determined by the Play Trigger parameter (page 4).  
¥
When set to LOOPED, the Sample Buffer will play back in a continuous loop  
mode when triggered, and will loop indefinitely until another Program is  
selected, or the Sample Play mode is changed, or a new sample is recorded, or  
the Maximum Sample Length parameter is changed which would also result in  
the Sample Buffer being erased.  
¥
¥
When set to 1 SHOT, the Sample Buffer will play only once when triggered.  
When set to GATED, the Sample Buffer will play back in a continuous loop  
mode only as long as the trigger source is detected; i.e., as long as the  
[VALUE/ENTER] button is held. If the Play Trigger parameter is not set to  
ENTER, the sample will play for as long as the selected trigger source is  
detected. Example: If the Play Trigger parameter is set to AUDIO LEFT &  
RIGHT, the Sample Buffer will play as long as audio is detected at either the  
analog or digital inputs, depending on which is selected as the Input Audio  
Source.  
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If you attempt to trigger sample playback when no audio has been sampled, the  
display will temporarily read:  
SAMPLE BUFFER IS EMPTY  
Rec  
The Rec parameter (also found on Page 1 of Parameter Mode), determines how  
recording of audio shall begin. This can be set to either 1 SHOT or GATED. No  
matter which of these is selected, recording can begin by pressing the  
[VALUE/ENTER] button while the Rec parameter is selected. Additionally,  
recording can be triggered from a number of other sources, including: MIDI note,  
footswitch or audio. This is determined by the Rec Trigger parameter (see page 4).  
¥
When set to 1 SHOT, recording begins immediately once triggered (for example,  
by pressing [VALUE/ENTER] button) and continues for the amount of time  
specified in the Maximum Sample Length parameter (see below).  
¥
When set to GATED and recording is triggered (for example, by pressing the  
[VALUE/ENTER] button), recording of audio will begin and continue for as long  
as the selected trigger source is detected or until the amount of time specified by  
the Maximum Sample Length parameter has elapsed. If the Rec Trigger  
parameter is not set to ENTER, the sample will play for as long as the selected  
trigger source is detected. Example: If the Rec Trigger parameter is set to  
AUDIO LEFT & RIGHT, recording will begin once audio is detected at either  
the analog or digital inputs, depending on which is selected as the Input Audio  
Source, and continues until audio is no longer detected or until the Maximum  
Sample Length parameter has been reached.  
Maximum Sample Length  
The Maximum Sample Length (Parameter Mode, Page 2) is the amount of time the  
Sampler effect will record audio once recording has begun (see previous section).  
This can be set from 250.0 ms to 5000.0 ms (or 5 seconds), in .1 ms increments.  
If the Maximum Sample Length parameter is changed, the Sample Buffer is erased.  
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Start and End Pointers  
The Start and End parameters (Parameter Mode, Page 3) serve as ÒpointersÓ which  
determine the section of recorded audio the Sample Buffer will play back when  
triggered. If you have recorded audio with the Rec parameter set to 1 SHOT (see  
above), you may end up with some Òempty silenceÓ at the beginning of your sample.  
By adjusting the Start pointer, you can have the Sample Buffer begin at the desired  
section of your recording when it is triggered. If, on the other hand, you have an  
annoying mistake at the end of an otherwise perfect recording, you can adjust the  
End pointer so that the Sample Buffer stops playback before the mistake occurs.  
The Start pointer can be set from 0.0 ms to at least 50 ms below the End pointerÕs  
current setting. The End pointer can be set from at least 50 ms above the Start  
pointerÕs current setting to the Maximum Sample Length parameterÕs setting. Both  
can be adjusted in .1 ms increments.  
While adjusting either the Start or End pointer values, you can trigger the Sample  
Buffer by pressing the [VALUE/ENTER] button. This way you can audition your  
changes as you make them. Note: If the Sample Play parameter is set to LOOPED  
and the Sample Buffer is triggered, the Sample Buffer will continue to use the same  
Start and End settings while it is looping playback. If you make changes to the  
Start and End pointers, you must press the [VALUE/ENTER] button to retrigger the  
Sample Buffer and hear your changes.  
Play Trigger  
The Play Trigger parameter (Parameter Mode, Page 4) determines how playback of  
the Sample Buffer will be triggered.  
¥
¥
When set to ENTER, the Sample Buffer will only be triggered by pressing the  
[VALUE/ENTER] button while the Sample Play parameter is selected.  
However, even when another trigger type is selected, you will always be able  
to trigger the Sample Buffer using the [VALUE/ENTER] button in this manner.  
When set to AUDIO LEFT, AUDIO RIGHT or AUDIO LEFT & RIGHT, the  
Sample Buffer will be triggered whenever an audio level greater than -12 dB is  
present at either the analog or digital inputs, depending on which is selected as  
the Input Audio Source.  
¥
¥
When set to MIDI NOTE #, the Sample Buffer will be triggered by an incoming  
MIDI note message, as determined by the Note # parameter (see below).  
When set to either ADVANCE FOOTSWITCH or BYPASS FOOTSWITCH,  
the selected footswitch will not perform its normal function (that of advancing  
to the next Program or bypassing effects, respectively). Instead, the Sample  
Buffer will be triggered when the selected footswitch is pressed.  
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Rec Trigger  
The Rec Trigger parameter (Parameter Mode, Page 5) determines what will trigger  
the recording of audio into the Sample Buffer.  
¥
¥
When set to ENTER, recording will only be triggered by pressing the  
[VALUE/ENTER] button while the Rec parameter is selected. However, even  
when another trigger type is selected, you will always be able to trigger  
recording using the [VALUE/ENTER] button in this manner.  
When set to AUDIO LEFT, AUDIO RIGHT or AUDIO LEFT & RIGHT,  
recording will be triggered whenever an audio level greater than -12 dB is  
present at either the analog or digital inputs, depending on which is selected as  
the Input Audio Source.  
¥
¥
When set to MIDI NOTE #, recording will be triggered by an incoming MIDI  
note message, as determined by the Note # parameter (see below).  
When set to either ADVANCE FOOTSWITCH or BYPASS FOOTSWITCH,  
the selected footswitch will not perform its normal function (that of advancing  
to the next Program or bypassing effects, respectively). Instead, recording will  
be triggered when the selected footswitch is pressed.  
Note: If the Play Trigger and Rec Trigger parameters are set to the same source,  
that trigger source will trigger recording only when the Sample Buffer is empty. At  
all other times, it will trigger playback of the Sample Buffer. Example: When  
using the same footswitch to trigger both recording and playback, the first time you  
press the footswitch, recording will begin; thereafter, pressing the footswitch will  
only playback the Sample Buffer, until the Sample Buffer is cleared.  
Note #  
The Note # parameter (Parameter Mode, Page 6) determines which MIDI note  
message will trigger either recording or playback of the Sample Buffer, if either  
the Play Trigger or Rec Trigger is set to MIDI NOTE # (see above). This parameter  
can be set to a specific note number from 0 (C-2) to 127 (A8) or to ALL, in which case  
any MIDI note message will trigger playback of the Sample Buffer.  
Note: The MIDI note messages must be received on the same MIDI channel that the  
Q20 is set to (MIDI Mode, Page 1).  
Rec Audio  
The Rec Audio parameter (Parameter Mode, Page 6) determines whether or not the  
audio being recorded into the Sample Buffer will be routed to the audio outputs.  
This can be set to either ON or MUTE.  
¥
¥
When set to ON, the audio being fed to the Sampler effect will be heard at the  
QuadraVerb 2Õs outputs while recording is taking place.  
When set to MUTE, the audio being fed to the Sampler effect will not be heard  
at the outputs. This means you can sample audio without hearing it until you  
are ready to trigger the Sample Buffer.  
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Re v e r b e r a t io n  
Reverb is made up of a large number of distinct echoes, called reflections.  
In a natural acoustic space, each reflectionÕs amplitude and brightness decays over  
time. This decaying action is influenced by the room size, the location of the sound  
source in the room, the hardness of the walls, and other factors. The Q20 offers  
many types of reverberation:  
M o n o Ro o m  
This uses a very small amount of DSP and is useful for combining with other effects,  
or for dual-mono reverb applications.  
Ro o m 1  
This algorithm gives you the sound of a medium sized studio room. It doesnÕt use a  
lot of DSP, so itÕs useful for placing at the end of a guitar multi effect program or for  
using 2 reverbs at once for dual processing. Try it on percussion and brass, too.  
Ha ll 1  
This is a simulation of a large concert hall. Halls tend to be large rooms with lots of  
reflective surfaces, so sounds can swim around, changing timbre over time. It doesnÕt  
need a lot of DSP, so you can use it on a guitar multi effect or a dual reverb send  
program.  
P la t e 1  
This is a simulation of a classic echo plate, a 4' by 8' suspended sheet of metal with  
transducers at either end used to produce reverb. Popular in the 1970Õs, it is still  
prized for its transparent sound, particularly on vocals and guitars.  
Ch a m b e r 1  
Reverb chambers are small rooms made of the hardest, smoothest surfaces  
available (often marble). A loudspeaker is placed at one end, and 1 or 2  
microphones at the other end. The decay time is adjusted by the distance from the  
microphones to the speaker and by sound diffusers placed in the room. This  
algorithm works well for keyboards and acoustic instruments.  
Ro o m 2  
This algorithm uses more DSP for a richer sound and smoother decay. It compares  
quite favorably to high end studio reverbs for its rich sound. The attack is also more  
reflective. It sounds good on drums, organs, keyboards and guitars.  
Ha ll 2  
More processing is dedicated for a more realistic, airy concert hall. This is a classic  
reverb which sounds good on just about anything; try it on vocals, drums, acoustic,  
electric, or orchestral instruments.  
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P la t e 2  
A richer version of Plate 1 which uses more processing power for more density and a  
smoother decay.  
Ch a m b e r 2  
This is similar to Chamber 1, but uses more DSP for a thicker sound. The high end in  
particular has a glassy decay which sounds excellent on synthesizers and pianos,  
but try it on vocals, too. This will sound more realistic when using short decay  
times.  
La r g e P la t e  
This algorithm uses the most processing available for a truly realistic reverb plate  
simulation. It works well for a lush lead vocal, piano, or guitar, especially when  
looking for a classic rock and roll sound.  
La r g e Ro o m  
This algorithm uses the most processing for the most realistic possible sound. It has  
a nice smooth decay for drums and a fat attack to warm up guitars and percussion.  
Try gating it for that classic British progressive rock drum sound.  
Sp r in g  
Classic guitar amplifiers used a suspended spring with transducers at either end to  
simulate reverb. It produces a ringy, resonant sound, which can be good for vintage  
guitar applications. With this algorithm, you get the character of a spring without  
the ÒboingÓ.  
No n lin e a r  
An effect pioneered in the early 1980Õs was gated reverb. Either a live room or a  
digital reverb was sent through a noise gate, which was then triggered by the input  
signal. This created a large reverberant space which would cut off suddenly. You  
can get this effect in any of the other reverb algorithms, but ÒNonlinearÓ simulates  
the sound of classic ÒgatedÓ digital reverb programs. It is generally used for drums  
and percussion.  
Re v e r s e  
Another popular trick in the 80Õs was to record the reverb with the tape flipped  
over, so it would play backwards in the mix. It is a useful effect for drums and other  
percussive sounds ÐÑ it adds space without washing out the instrument.  
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Re ve r b P a r a m e t e r s  
Most of the reverb effects in the Q20 operate under the same set of control  
parameters, which are listed and described in this section. However, reverbs  
which use more DSP provide parameters which take advantage of their extra  
processing power; parameters which are not found in the other, smaller reverb  
algorithms. For example, Reverberation Swirl is a parameter found in the Room 2  
and Hall 2 types, but not in Plate 1. And the Nonlinear reverb type does not provide  
gating options, since it is already a Ògated reverbÓ algorithm. Here are the reverb  
parameters:  
De ca y  
The Reverb Decay determines how long the Reverb will sound before it dies away.  
When using the Reverse Reverb type, Reverb Decay controls the Reverse Time.  
Da m p in g – Hi & Lo  
These two parameters allow the Decay Time to be set separately for both the low  
and high frequencies of the Reverb. This means that you have control over the  
tonal shape of the Reverb itself, being able to make the high frequencies die faster  
if the effect is too bright, and being able to make the lows die faster if the effect is  
too boomy. This allows you to simulate different surfaces of a room or hall, with  
softer surfaces absorbing more high frequencies and smaller rooms having faster low  
frequency decay.  
De n s it y  
Density controls how the first reflection of the reverb effect will appear. When set  
to 0, the first reflection is heard alone without any other reflections. When set to  
99, the first reflection appears to Òfade-inÓ and then Òfade-outÓ. This is because a  
number of reflections will occur just before and just after the first reflection, in  
addition to the remaining reflections heard after the first reflection. Thus, the  
reverb sounds more ÒdenseÓ.  
Diffu s io n  
Diffusion determines the ÒthicknessÓ of the reverb sound by adding more reflections  
to the reverbÕs decay. With lower diffusion settings, you may be able to actually  
hear the individual echoes that make up the overall reverb sound. With higher  
diffusion settings, the echoes increase in number and blend together, washing out  
the reverbÕs decay. Greater diffusion works better with percussive sounds, whereas  
less amounts of diffusion work well with vocals and other sustained sounds.  
DIFFUSION OF 0  
DIFFUSION OF 99  
L
E
V
E
L
L
E
V
E
L
TIME  
TIME  
Fe we r re fle c tio ns  
Mo re re fle c tio ns  
Note: The illustration above reflects a Density setting of 0.  
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In p u t Hig h Fr e q u e n cy Ro ll Off  
This is a lowpass filter that can be set between 200Hz and 20kHz, and attenuates  
all frequencies above this value by 6dB per octave.  
P r e d e la y  
All the reverb effects also have pre-delay parameters. Predelay slightly delays  
the reverb itself up to 250 ms, so that the dry signal more easily stands out from the  
reverb. A bit of predelay can make certain instruments (such as snare drums) sound  
bigger.  
P r e d e la y M ix  
This allows you to balance the amount of predelay to direct signal as a percentage  
of each. This gives you the ability to hear a bit of the reverb before the loudest  
part of the reverb (the predelayed reverb) sounds, and makes for a bigger, smoother  
sounding reverb.  
Re fle ct io n Le ve l a n d Sp r e a d  
This is only used with the more complex reverb algorithms, such as Room 2, Hall 2,  
Plate 2, Chamber 2 and Large Plate. Level controls the amplitude of the early  
reflections. Spread controls the reflectionÕs density, or how close they are together.  
Re ve r b e r a t io n Sw ir l  
This adds a type of stereo chorus-like the effect to the output of the reverb. Only  
used in Room 2, Hall 2 and Large Plate, this parameter is most useful for smoothing  
the decay of the reverb when set at a low value. When set to a high value, it  
creates a more dramatic detuning effect.  
Re v e r b e r a t io n At t a ck  
Only used in Plate 2 and Chamber 2, this controls the amount of extra signal added  
to the beginning of the reverbÕs effect, which in turn controls the intensity of the  
reverbÕs attack.  
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Overview - Chapter 3  
Ga t in g  
Of all the different reverb types, only two types do not provide gating parameters  
(ÒReverseÓ and ÒNonlinearÓ). Gating is the process which abruptly cuts off the  
reverbÕs decay for a more ÒchoppyÓ sound. This effect was very popular on drums in  
the 80s because it makes them sound HUGE. It is achieved by dropping the level of  
the signal very rapidly after the initial attack making a short, sharp sound.  
There are four gating parameters available in most of the reverb types. These  
include: Gate Trigger Source, Hold Time, Gate Release Time and Gate Level. The  
Trigger Source can be either the Left or Right inputs, or both. Or this can be set to  
ÒOFFÓ when you do not wish to use the gating effect. The Hold Time determines  
how long the gate will be held open before it begins to turn off; this can be set from  
10 to 500 ms. The rate at which it closes is determined by the Gate Release Time,  
which can be set from 0 to 500 ms. The Gate Level controls the level of the reverb  
signal after the gate closes. In other words, if the Gate Level is set to 99, then no  
reverb will sound after the gate turns it off. If the Gate Level is set to 50, then some  
reverb signal will still be present even after the gate turns off the main reverb  
signal.  
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Chapter 3 - Overview  
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Making Your Own Programs - Chapter 4  
CHAP T ER 4  
M AKING YOUR OW N  
P ROGRAM S  
Ge t t in g St a r t e d  
Because the Q20Õs custom LCD display clearly shows the audio routings between  
each of the 8 possible Effect Blocks, creating and modifying your own patches is  
extremely easy and flexible.  
There are 300 possible Program locations available, divided into three banks Ð  
Preset, User 0 and User 1 Ð of 100 Programs each. These Programs are numbered 0  
through 99. The Q20 is shipped with 100 factory presets in the Preset bank; these  
can be modified but not permanently changed. All edited programs must be stored in  
the User bank .  
LetÕs start by creating a simple single-Block program starting from scratch, then go  
on from there by adding other blocks. WeÕll use Preset #99, which has been left un-  
programmed for the purpose of this tutorial. Refer to Chapter 2 for information on  
selecting programs.  
DIG.IN  
MIDI  
PROGRAM  
PAGE  
1
OUT  
IN  
L
R
L
R
PRESET  
This program has the L/R INs routed directly to the L/R OUTs, respectively.  
Consequently, there is no audible change to the signal we are feeding to it. Our  
signal is clean (dry) now, so let's add an effect.  
If the Global Direct Signal Mute function is turned on, any Programs which have the  
L/R IN routed to the L/R OUT will not display these Òpatch cordsÓ except when  
editing the ProgramÕs routings. This is to avoid confusion when operating in this  
mode. For more information on Global Direct Signal Mute, see Chapter 2.  
There are generally five Block Functions available for creating and editing  
Programs, which are: Type, Routing, Parameter, Mix and Modulation. Modulation  
deals with controlling various parameters in real-time via a MIDI controller. This  
information is covered in Chapter 6. For now, letÕs stick to the basics, and go  
through the Functions one at a time.  
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Chapter 4 - Making Your Own Programs  
P r o g r a m m in g A Sin g le Blo ck  
T y p e  
A Block can provide Equalization, Pitch, Delay, Reverberation or be turned OFF. A  
program can contain up to eight Blocks, which can be in almost any combination or  
order within the confines of available DSP memory.  
The BlockÕs Type determines not only what parameters are available in the  
Parameter function, but also what routings are available in the Routing function.  
Each Block can be modified according to the available parameters (based on the  
BlockÕs ÒtypeÓ), and routed independently of the other Blocks.  
Press the [TYPE] button.  
The [TYPE] buttonÕs LED will light .  
Press the [< BLOCK] button repeatedly until the pointer is above the leftmost  
Block in the display (this is Block #1Õs position).  
The display will show page 1 of Type mode (there are 3 pages in this mode):  
BLOCK 1 FUNCTION: OFF  
Turn the [VALUE/ENTER] knob to select EQUALIZATION as the Block  
Function.  
The function will flash until you press the [VALUE/ENTER] button.  
Press the [VALUE/ENTER] button. The display will read:  
ADD ROUTE FROM INPUT: NONE  
This function allows you to quickly add routes to the new block from the input  
and to the output when writing simple programs. For the purpose of this  
tutorial, simply press the [VALUE/ENTER] button twice.  
The EQ module will now be displayed as Block 1, and the display  
automatically advances to Page 2.  
EQ TYPE: LOWPASS FILTER  
Turn the [VALUE/ENTER] knob to scroll through the various EQ effect types.  
By rotating the dial we can also see various Shelving, Parametric, and Graphic  
types of EQs. As we dial through the EQ types they will flash in the display.  
LetÕs select a 3 Band Parametric EQ.  
EQ TYPE: 3 BAND PARAMETRIC EQ  
Press the [VALUE/ENTER] button.  
The EQ type will now be selected for Block 1, and the display will move back to  
Page 1 of the Type function.  
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Ro u t in g  
Routing is the Function used to connect audio between the L/R IN and the Effect  
Blocks and the L/R OUT. We must route audio to both the inputs and outputs of our  
EQ Block in order to hear its effect. Routing is always done by selecting the  
destination (where you want the audio to go to) and assigning it a source (where you  
want the audio to come from). After making a connection, you can then adjust the  
level of the sourceÕs signal.  
Use the [< BLOCK >] buttons to select the EQ Block we just created.  
If you just finished the previous tutorial, the EQ Block should already be  
selected.  
The IN L/R is not selectable as a Block.  
Press [ROUTING].  
The [ROUTING] buttonÕs LED will light and the display will read:  
ADD ROUTE FROM: INPUT LEFT  
The cursor appears under the setting (INPUT LEFT) which is flashing.  
Turn the [VALUE/ENTER] knob to scroll through the various options.  
The choices are INPUT LEFT, INPUT RIGHT or EQ 1 MIX. As you scroll  
through, notice the flashing Òpatch cordÓ which appears in the lower display  
connecting IN L to EQ IN or IN R to EQ IN or M out to EQ IN, depending on  
which option you are viewing in the upper display.  
All three options are routed to the EQ BlockÕs input, so their nomenclature is  
determined by their source, i.e. FROM INPUT LEFT, FROM INPUT RIGHT, etc.  
With the ÒINPUT RIGHTÓ option selected, press the [VALUE/ENTER] button.  
This connects the signal from the Right input of the Q20 (IN R) to the input of  
the EQ module.  
Upon pressing the [VALUE/ENTER] button in step 3, the display automatically  
advances to Page 2, which is where we may set the level of this connection (the  
volume from the right input to the EQ in). The display now reads:  
LEVEL FROM: INPUT RIGHT = -6.0dB  
The patch cord will still flash until a level has been dialed in.  
Turn the [VALUE/ENTER] knob to select the input level for this connection.  
Level Setting  
The input level is an important parameter, the setting of which can have a drastic  
impact on the resulting effect. ItÕs default setting of -6.0dB represents the  
ÒhalfwayÓ point of its range. 0 dB is the loudest using no attenuation, while OFF  
mutes the route entirely.  
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Chapter 4 - Making Your Own Programs  
You should set the level to accommodate the headroom the effect will need. For  
example, even if the front panel input levels are below clipping, if you boost an EQ  
band, it can distort the internal processor of the Q20. The -6.0 dB setting will  
accommodate most blocks, but if there is clipping internally (when the red LED's  
flash on input), lower the input level. You may also need to lower the routing level  
if a block is receiving signal from more than one source.  
On the other hand, the best signal-to-noise ratio is achieved when signals are as  
loud as possible without clipping. In the case of a one-block program, the routing  
from the block to the L and R outputs should be at 0.0 dB. Multiple-block programs  
will need lower settings to avoid clipping at the output blocks.  
Press the [VALUE/ENTER] button to set the level from -48.0dB to 0dB.  
Press the [BLOCK >] button to move the pointer to the OUT R Block.  
The OUT L and OUT R are selectable as separate destination Blocks.  
The display will flash:  
ADD ROUTE FROM: EQ 1 MIX  
Note that the flashing patch cord now connects the EQ1 M to the OUT R and if we  
turn the [VALUE/ENTER] knob, we can see the following possible input sources for  
the right output:  
ADD ROUTE FROM: EQ 1 IN MIX  
ADD ROUTE FROM: INPUT LEFT  
Note that the route from Input Right canÕt be added, because itÕs already there as  
part of the default patch #99.  
As we scroll through the various input sources, the display will flash each oneÕs  
patch cord while selected.  
Let's choose EQ 1 MIX (this is the Mix output of our EQ, which is Block 1). This is  
not to be confused with EQ 1 IN MIX, which is the signal being received at the EQ  
BlockÕs input.  
With ÒEQ 1 MIXÓ selected, press the [VALUE/ENTER] button.  
Like before, the display automatically advances to page 2, and now asks us to set  
the level from the EQ 1 MIX output going to the Right Output.  
ENTER LEVEL FROM EQ 1 MIX: -6.0dB  
Turn the [VALUE/ENTER] to select a level from -48.0dB to 0dB (100%).  
Press [VALUE/ENTER] button to set the level.  
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We have now connected the output of the EQ to our Right output.  
Having connected both an input and output to our EQ Block, we can now hear the  
effect and change the parameters.  
P a r a m e t e r  
Now we will choose the desired parameters for our EQ.  
Press the [PARAMETER] button  
The [PARAMETER] buttonÕs LED will light.  
If the display reads ÒRIGHT OUTPUT SELECTEDÓ you have not yet moved back to  
BLOCK 1. Press the [< BLOCK] button to move the pointer in the display to Block 1.  
The display will now show you the first of three pages:  
LOW PASS: 1000Hz GAIN: +0.0dB  
These are the only two parameters on this page: Low Pass Frequency and Gain. The  
cursor appears beneath the Frequency setting (in the display above it is set to  
1000Hz; your display may read something different).  
Turn the [VALUE/ENTER] knob to select a frequency between 200 and 10000Hz.  
Press the [PAGE >] button to move the cursor to the Gain parameter.  
Turn the [VALUE/ENTER] knob to set the Low Pass gain from -14 to +14 dB.  
Set the Gain below 0dB to ÒcutÓ or above 0dB to ÒboostÓ the selected Frequency;  
a setting of 0dB has no effect.  
Press the [PAGE >] button to advance to Parameter Page 2 of this EQ Block.  
The display will look like this:  
MID BAND: 1000Hz +0.0dB 1.00OCT  
This page has three parameters: Mid Band Frequency, Gain and Q (or bandwidth).  
Turn the [VALUE/ENTER] knob to select a frequency from 200 to 10000Hz.  
Press the [PAGE >] button to move the cursor to the Gain parameter.  
Turn the [VALUE/ENTER] knob to set the Mid Band gain from -14 to +14 dB.  
Set the Gain below 0dB to ÒcutÓ or above 0dB to ÒboostÓ the selected Frequency;  
a setting of 0dB has no effect.  
Press the [PAGE >] button to move the cursor to the Q parameter.  
Turn the [VALUE/ENTER] knob to set the Mid Band EQÕs bandwidth from .20 to  
2.50 octave.  
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Chapter 4 - Making Your Own Programs  
Set the Q to a small number to effect the specific frequency you selected, or to a  
larger number to affect a wider range of frequencies centered around the selected  
frequency.  
Continue editing the remaining EQ parameters in a similar manner.  
M ix  
Once we have setup our EQ Block the way we want, we should then go to the Mix  
function to adjust the BlockÕs output level. This, however, is only necessary if all we  
want to do is EQ our input signal. That would be fine, except we have 7 more Blocks  
we can use to stack effects almost any way we want. In the next section we will see  
how to route this EQ Block into other Blocks. Most of the time, EQ Blocks are used  
to tailor the input signal before going into another Block or set of Blocks. However,  
they can also be useful at the end of the effects chain just before the L/R OUT  
(especially when you use the parametric and graphic EQs.  
However, since this is just a tutorial, letÕs look at just how we go about mixing the  
EQÕd signal with the original input signal.  
Press the [MIX] button  
The [MIX] buttonÕs LED will light.  
If the display reads ÒDIRECT LEVEL FROM INPUTÓ you have not yet moved back  
to BLOCK 1. Press the [< BLOCK] button to move the pointer in the display to  
Block 1.  
The display will now show you the first of three pages:  
LEVEL TO L/R: EQ=100%  
Turn the [VALUE/ENTER] knob to adjust how much of the EQÕs output is heard  
at the L/R OUT.  
Press the [PAGE >] button to advance to Mix Page 2.  
The display will read:  
DIRECT LEVEL FROM INPUT: 100%  
Turn the [VALUE/ENTER] knob to adjust how much of the direct input signal is  
being routed to the L/R OUT. (For an EQ, the level would normally be 0%)  
By adjusting this parameter, you can create an ideal balance between the  
original uneffected signal at the inputs, and the effected signal coming from the  
EQ Block.  
If the Global Direct Signal Mute function is turned on, the Direct Level From Input  
parameter will appear to have no effect. However, any changes you make will be  
remembered if you store the edited Program. For more information on Global Direct  
Signal Muting, see Chapter 2.  
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P r o g r a m m in g M u lt ip le Blo ck s  
When you start adding more Blocks, the same principles apply as described in the  
previous section. However, the routing options begin to increase, since, as you add  
more Blocks, the number of input sources increases. LetÕs take our simple 1 Block  
Program and add two more Blocks. WeÕll route the output of the EQ into a Mono  
Delay, then through a stereo reverb, such as Hall 1, before going to the main  
outputs. First, weÕll add the new Blocks. Then, weÕll reroute the signal so that they  
are chained together in series.  
De fin in g Ne w Blo ck s  
Adding the two additional Blocks is done in the same way as described earlier,  
except this time weÕll choose Delay and Reverb as the functions.  
Press [TYPE].  
The [TYPE] buttonÕs LED will light.  
Use the [< BLOCK >] buttons to move the pointer in the display to Block 2.  
The display will look like this:  
BLOCK 2 FUNCTION: OFF  
Turn the [VALUE/ENTER] knob until the display reads ÒDELAYÓ, and press  
the [VALUE/ENTER] button three times.  
The display advances to Type Page 2.  
DELAY TYPE: MONO DELAY  
Since this is the type of effect we want, letÕs move on and add the Reverb.  
Press [BLOCK >] so that the pointer is above Block 3.  
Turn the [VALUE/ENTER] knob until the display reads ÒREVERBERATIONÓ,  
and press the [VALUE/ENTER] button.  
The display advances to Type Page 2.  
REVERB TYPE: PLATE 1  
Turn the [VALUE/ENTER] knob until the display reads ÒHALL 1Ó, and press  
the [VALUE/ENTER] button.  
The display will flash until the [VALUE/ENTER] button is pressed.  
REVERB TYPE: HALL  
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Chapter 4 - Making Your Own Programs  
De le t in g Un n e ce s s a r y Ro u t in g s  
Now that weÕve added our new Blocks, we want to reroute the signals so that the  
EQ output no longer directly feeds the L/R OUT, but instead goes into the Delay  
Block, and then into the Reverb Block. Then weÕll route the Reverb Block to the  
L/R OUT so we can hear our effects at work. The first step, however, is to delete the  
unnecessary routings before adding the new ones.  
Press [ROUTING].  
The [ROUTING] buttonÕs LED will light.  
Press the [BLOCK >] button until the pointer appears above R OUT.  
Press [< PAGE] to advance to Routing Page 3.  
The display will look like this:  
DELETE ROUTE FROM: INPUT RIGHT  
Turn the [VALUE/ENTER] knob until the display reads ÒEQ 1 MIXÓ and press  
the [VALUE/ENTER] button.  
The display will flash until the [VALUE/ENTER] button is pressed. At the  
same time, the Òpatch cordÓ connecting the EQ out to the R OUT will  
disappear.  
P a t ch in g In T h e Ne w Blo ck s  
Now its time to reroute the signal so the effects form a chain.  
Press [ROUTING].  
The [ROUTING] buttonÕs LED will light.  
Press the [< BLOCK] button until the pointer appears above Block 2.  
Turn the [VALUE/ENTER] knob until the display looks like this:  
ADD ROUTE FROM: EQ 1 MIX  
Press [VALUE/ENTER] to select the route.  
The display will flash until the [VALUE/ENTER] button is pressed. At the  
same time, the Òpatch cordÓ connecting the EQ to the Delay will appear. Also,  
the display will automatically advance to Routing Page 2, where you can  
adjust the level of this signal going into the Delay in Block 2. This defaults to -  
6.0dB, which is the halfway point between maximum and minimum. This gives  
you enough overhead so that, if later you need more gain, you can raise this  
signal to a higher level.  
Press [VALUE/ENTER] to set the input level. The display will automatically  
return to the "Add Route" page  
Press the [BLOCK >] button until the pointer appears above Block 3.  
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Turn the [VALUE/ENTER] knob until the display looks like this:  
ADD ROUTE FROM: DLY 2 MIX  
Press [VALUE/ENTER] to select the route.  
The display will flash until the [VALUE/ENTER] button is pressed. At the  
same time, the Òpatch cordÓ connecting the Delay to the Reverb will appear.  
Set the level on page 2 as before.  
Press the [BLOCK >] button until the pointer appears above L OUT, and turn  
the [VALUE/ENTER] knob until the display looks like this:  
ADD ROUTE FROM: RVB 3 LEFT  
Press [VALUE/ENTER] to select the route.  
The display will flash until the [VALUE/ENTER] button is pressed. At the  
same time, the Òpatch cordÓ connecting the Reverb to the L OUT will appear.  
11  
Press [BLOCK >] and then press [VALUE/ENTER] to route the right output of  
the Reverb in Block 3 to the R OUT.  
The display should look like this before pressing [VALUE/ENTER]:  
ADD ROUTE FROM: RVB 3 RIGHT  
Ad ju s t in g P a r a m e t e r s  
At this point, the tutorial ends, since there are so many directions you can go in.  
Each type of effect has its own set of parameters. Using the steps in the first section  
of this Chapter, you can get an idea of how to edit the other effectÕs parameters,  
even though they each perform a different function. Refer to Chapter 5 for a list of  
controls, including a list of the parameters used in each of the available effects.  
We highly recommend experimentation in this area. Because the Q20 is so flexible,  
youÕll be able to create effect combinations never before possible. Example: You can  
route a BlockÕs output to its own input to create interesting ÒfeedbackÓ effects.  
However, the level of this Òpatch cordÓ is very important to avoid unwanted  
clipping. This is why when such a ÒfeedbackÓ connection is made, the level is  
automatically set to 100% attenuation (-48dB) to avoid sudden, unexpected loud  
levels. Only through experimentation, and examination of the Preset Programs, can  
you start to create truly innovative effect Programs.  
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M o vin g , s w a p p in g a n d co p yin g b lo ck s  
Blo ck M o ve  
A third page is included in Type mode which allows you to move a defined Block to  
another position. If you defined Block #1 as a Delay, and later decide to first have  
the input signal routed through an EQ, you can move the Delay Block to make room  
for it. First select the Block to be moved, press [PAGE >] to advance the cursor to the  
next field, and select the Block # you want to move it to. Then to execute the move,  
press the [VALUE/ENTER] button. The Block is moved and the routings repatched  
to recreate the same signal path. Now you can redefine Block #1 as an EQ. If you  
move a Block to a position already occupied by another Block, the two Blocks will  
swap positions, and their routings will automatically be swapped as well to  
maintain the identical signal path.  
Since blocks can be routed in any order you like, Block Move is primarily for visual  
feedback. The input could be routed to Block 3 first, for example, then to Blocks 1  
and 2 and to the outputs. If you prefer, you can rearrange the blocks so they are in  
the proper order on the screen.  
To move a defined Block to another position:  
Press [TYPE].  
The [TYPE] buttonÕs LED will light.  
Press [PAGE >] twice to advance to Type Page 3.  
The display will look like this:  
MOVE BLOCK: 1 INTO BLOCK 2  
The right half of the display will flash.  
Use the [VALUE/ENTER] knob to select which Block you want to move (1Ð8).  
Press [PAGE >] to advance the cursor to the next field.  
MOVE BLOCK: 1 INTO BLOCK 2  
Turn the [VALUE/ENTER] knob to select where you want to move it to (1Ð8).  
Press [VALUE/ENTER] to execute the move.  
If the selected destination is already occupied by a defined Block, the Blocks  
will slide into the now-vacant positions.  
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Blo ck Co p y & P a s t e  
It is also possible to duplicate a single effect block, including all of its parameter  
settings, into any other User Program. This feature is called Block Copy & Paste,  
and it is found in Type mode, Page 4. The concept is simple: first you select a Block  
with the [< BLOCK >] buttons, and copy it. Then select another Block location  
(even in another Program) and paste in the original Block.  
To copy and paste a Block:  
Recall the Program which has the Block effect you wish to copy.  
Select the desired Block by using the [< BLOCK >] buttons to position the down-  
pointing arrow above it in the display.  
With the Block selected, press the [TYPE] button to select Type mode.  
Press the [< PAGE] button once to select Page 4 of Type Mode. This display  
should look like this:  
COPY/PASTE BLOCK: COPY  
Press the [VALUE/ENTER] button to copy the selected block. The display will  
momentarily read:  
COPYING BLOCK...  
Optional: Press [PROGRAM] and use the [VALUE] knob to select another  
Program.  
Select the Block position you wish to paste the copied Block into by using the  
[< BLOCK >] buttons to move the down-pointing arrow in the display.  
Press the [TYPE] button, followed by the [ < PAGE] button to select Type mode  
Page 4.  
Turn the [VALUE] knob to select the PASTE function. This display should look  
like this:  
COPY/PASTE BLOCK: PASTE  
Press the [VALUE/ENTER] button to paste the copied Block. The display will  
momentarily read:  
PASTING BLOCK...  
The Block will now appear in the selected location. If another Block already  
existed in the selected location, it will be replaced.  
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Chapter 4 - Making Your Own Programs  
Ch a n g in g Effe ct T yp e s  
If you already have defined a Block and assigned its routings, you can still change  
its Function and Effect Type. Usually, this doesnÕt disturb anything else. However,  
if the Block was defined as a mono effect and you change it to a stereo effect, the  
Q20 will make the necessary changes in routings, and vice-versa.  
HereÕs an example: LetÕs say you have a Mono Delay Block that has its mono output  
(M) routed to the R OUT. Now you go into Type mode and change it to a Stereo  
Delay. As soon as you press the [VALUE/ENTER] button and make the change, the  
display momentarily reads:  
CONVERTING MONO ROUTES TO STEREO  
Now, the Block has three outputs: L (left), R (right), and M (mono). In this case,  
the Q20 automatically assigned the R output of the Delay to the R OUT. Since the  
M output of the Delay Block had originally gone to the R OUT, the Q20 assumed  
you wanted to continue having the Block go to this output. So, logically, it routed  
the BlockÕs new R output to the R OUT.  
LetÕs say we did the opposite; i.e., change a stereo effect into mono. The exact  
opposite would happen. Once we changed the stereo effect into a mono effect type,  
the display would momentarily read:  
CONVERTING STEREO ROUTES TO MONO  
In this case, if only one of the effects outputs had been routed to one of the Q20Õs  
OUTS, it would be rerouted to come from the new mono BlockÕs M output. If both the  
Left and Right outputs of the stereo Block were connected to the L/R OUT, then the  
mono effectÕs M out would now be connected to both the L OUT and R OUT.  
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Description of Controls - Chapter 5  
CHAP T ER 5  
DESCRIP T ION OF  
CONT ROLS  
Fr o n t P a n e l  
In p u t Le ve l  
Left and Right: These concentric knobs (one within the other) control the incoming  
level of our analog signal, and the relative balance between the two input channels.  
This Ògain-stagingÓ allows us to maintain a superior signal-to-noise ratio and  
eliminate any overloading of the Q20Õs inputs. This feeds directly to the LED  
ladder.  
Ou t p u t Le ve l  
This controls how much signal we are returning to our mixing console, or whatever  
else itÕs connected to. Matching levels throughout the recording/mixing chain will  
allow us to get the cleanest possible recordings .  
LED M e t e r  
This is a visual indicator of level. It is a four step LED (light emitting diode)  
ladder with steps at -32dB, -12dB, -3dB (green LEDs), and the red LED indicating  
CLIP. The dB markings refer to how much headroom is remaining before overload.  
As with all meters, a certain amount of experimentation is necessary before you feel  
comfortable, as different types of signals with sharper attack times will affect the  
LEDs differently. The meters have several sources, so they can detect overloads  
caused by internal gain or feedback, as well as by the [INPUT LEVEL] controls.  
Internal clipping is shown when the red LEDs flash; if the red LEDs flash while  
the -3 LEDs do not light, the levels within the Q20Õs program should be lowered.  
Dis p la y  
The Q20 is equipped with a custom LCD display, which provides (among other  
things) a complete view of the signal routing used by the current Program.  
MIDI Input Indicator  
Digital Input Indicator  
Alphanumeric Display  
DIG.IN  
MIDI  
PROGRAM  
PAGE  
IN  
OUT  
1
2
3
4
5
6
7
8
9
EQ  
PCH  
DLY  
RVB  
1
EQ  
PCH  
DLY  
RVB  
2
EQ  
PCH  
DLY  
EQ  
PCH  
DLY  
RVB  
4
EQ  
PCH  
DLY  
RVB  
5
EQ  
PCH  
DLY  
RVB  
6
EQ  
PCH  
DLY  
RVB  
7
EQ  
PCH  
DLY  
RVB  
8
L
M
R
L
M
R
L
M
R
L
M
R
L
M
R
L
M
R
L
M
R
L
M
R
L
R
L
R
RVB  
3
PRESET EDITED  
Program Number/Status  
Page Indicators  
Program Blocks/Routing  
Block Pointer  
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Chapter 5 - Description of Controls  
Note: This illustration shows all display flags and routes (Òpatch cordsÓ) turned on  
at once. Actual displays show only some of these at any time.  
DIG. IN. Illuminates if the INPUT AUDIO SOURCE is switched to OPTICAL  
DATA in the Global functions.  
MIDI. Illuminates if MIDI signals are present at the MIDI IN.  
Alphanumeric Display. This 32 character display indicates types of effects,  
parameters of effect, mode, etc. It also allows us to select and enter types and  
amounts of an effect. Includes a 14 character entry section for naming the Programs.  
PAGE 1-9. Indicates the total number of pages available in the currently selected  
mode, with an underline to indicate the current page. Some functions have more  
pages than others. A REVERB effect may have seven pages of parameters, the  
MIDI button will have six pages, for example. Some pages have more than one  
parameter field. Use the [< PAGE >] buttons to advance the cursor through each  
parameter field in a page, and to access the other pages in a selected function.  
PROGRAM (00-99). Indicates the PROGRAM number currently selected.  
PRESET. Indicates if the PROGRAM selected is a PRESET and if any modifications  
have been made to the PRESET.  
EDITED. This indicates that the currently selected Program has been edited  
(modified from its original version as it is stored in memory). You must Store a  
Program after editing it, if you want to make those changes permanent. Otherwise,  
if you select another Program before saving the edited one, your edits will be lost.  
L/R IN. This represents the inputs of the Q20 which need to be routed to the OUT  
L/R before it can pass along its signal. Along the way the signal may be routed  
through a variety of effects. These inputs are fed directly by the [L] and [R] INPUT  
connectors on the rear of the unit.  
Blocks 1-8. Eight selectable, discrete effects processors that can be used together or  
separately. Choices are Off, Equalization (EQ), Pitch (PCH), Delay (DLY) and  
Reverberation (RVB).  
L/R OUT. These are the outputs of the Q20. They feed the [L] and [R] OUTPUT  
connectors on the rear of the unit.  
Patch Cords. A fully programmable series of connections, representing patch cords,  
that connect the L/R IN to a variety of effects (Blocks), Block outputs to other  
Blocks, and then to the L/R OUT.  
Va lu e /En t e r  
The [VALUE/ENTER] knob is used to adjust values in the display. However, it is  
also a button. Depending on what you are editing, the [VALUE/ENTER] knob will  
work in either one of two modes:  
Immediate. The desired value is selected by turning the [VALUE/ENTER] knob,  
and immediately takes effect. This is normally the case when selecting Programs  
(see next page) and for adjusting most of the numeric parameters.  
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Description of Controls - Chapter 5  
Deferred. The desired value is selected by turning the [VALUE/ENTER] knob, but  
the new value will only take effect after the [VALUE/ENTER] button has been  
pressed. The newly selected value will flash in the display until it is selected in  
this manner. If you change the parameter back to its original setting, the value in  
the display will not flash. Also, if you go to another Page, or select another  
Function (by pressing any button), the parameter will be left unchanged. If you went  
back to look at the previous parameter, it will be set back to its original setting.  
This mode is used for parameters that cause architectural changes such as changing  
a BlockÕs function, effect type, and routing signals.  
For Power Users. The [VALUE/ENTER] button can also be used to step through  
Pages in the currently selected mode. Except when a value is flashing on and off in  
the display, the [VALUE/ENTER] button ordinarily doubles for the [PAGE >]  
button. If you change the value of a parameter that uses Òdeferred mode,Ó, you must  
press the [VALUE/ENTER] button to enter the new value (the display will stop  
flashing), and then you can press it again to move to the next Page (or to the next  
parameter, if more than one parameter appears in the display). This is a feature  
for power users who want to be able to move around the various pages quickly and  
make changes as fast as possible.  
Unique Exception: When editing the Delay Time parameter of a Delay Block set to  
either Tap Tempo Mono Delay or Tap Tempo Ping Pong, the [VALUE/ENTER]  
button is used to ÒtapÓ in a tempo . See Chapter 6 for more information.  
P r o g r a m  
This button is used, in conjunction with the [VALUE/ENTER] knob, to select the  
Program number in the display. When its LED is lit, turning the [VALUE/ENTER]  
knob selects a different Program, using one of two modes: Direct or Deferred. Direct  
mode immediately recalls the displayed Program as you turn the [VALUE/ENTER]  
knob. Deferred mode lets you scroll through the Programs in the display by turning  
the [VALUE/ENTER] knob, but you must press the [VALUE/ENTER] button to  
actually recall a Program. You can choose between either Direct or Deferred mode  
by going to Program Page 2, using the following steps:  
To select either Direct or Deferred Program Selection Mode:  
Press the [PROGRAM] button.  
The [PROGRAM] buttonÕs LED will light.  
Press [PAGE >] to advance to Program Page 2.  
The display will look like this:  
PROGRAM SELECTION MODE: DIRECT  
Turn the [VALUE/ENTER] knob to select either Direct or Deferred mode.  
You can also directly select Programs using the front panel buttons. By holding the  
[PROGRAM] button, you can press [PRESET] or [USER] (stenciled in gray) to select  
either the Preset, User 0 or User 1 bank (100 Programs in each). Also while holding  
the [PROGRAM] button and using the [1] though [0] buttons (stenciled in gray), you  
can directly recall any Program (from 00Ð99) in the current bank (Preset or User) you  
happen to be in.  
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Chapter 5 - Description of Controls  
St o r e  
Once you have created a new Program you can press [STORE] to store it. The [STORE  
buttonÕs LED will light. You can now dial in a Program number from the User bank,  
using the [VALUE/ENTER] knob, that you want to store it into (you cannot store a  
Program into the Preset bank, since this is stored in ROM). Press either the [STORE]  
button or the [VALUE/ENTER] button and your Program is stored. The display will  
momentarily read ÒPROGRAM STOREDÓ. The [STORE] buttonÕs LED will turn off  
and you will be returned to whatever mode you were in prior to storing. To cancel  
the operation without storing, press any other button before pressing [STORE] or  
[VALUE/ENTER].  
Once a Program is stored, the previous Program in the selected location is replaced,  
and cannot be retrieved. Before storing, you may want to transmit the entire contents  
of the User bank into a SysEx storage device. See Chapter 6 for more info.  
User Program Write Protect  
This function has been added to prevent the accidental erasure of User Programs.  
Write Protect affects all Programs in the User bank.  
To enable User Program Write Protect:  
Press [STORE].  
The [STORE] buttonÕs LED will light.  
Press [PAGE >] to advance to Store Page 2.  
The display will read:  
USER PROGRAM WRITE PROTECT: OFF  
Use the [VALUE] knob to turn the User Program Write Protect function ON or  
OFF.  
If the User Program Write Protect is enabled and you attempt to store a Program,  
the display will temporarily read:  
NOT STORED - WRITE PROTECT IS ON  
This message indicates that you must first turn off the User Program Write Protect  
function in order to store a Program into the User banks.  
Co m p a r e  
Once a Program has been edited, the word ÒEDITEDÓ will appear in the display  
below the Program number. If [COMPARE] is pressed, its LED will light and you  
will temporarily hear (and see) the original version of the Program. This allows  
you to compare the changes youÕve made with the original.  
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Description of Controls - Chapter 5  
B y p a s s  
Each time the [BYPASS] button is pressed, Bypass mode is toggled on and off. When  
Bypass mode is engaged, its LED will light. This bypasses the effects chain  
allowing you to make an instant comparison between the effected signal and the  
clean signal. Bypass mode can also be enabled using the [BYPASS] footswitch. For  
more information, see the Footswitch section in Chapter 6.  
When Bypass is enabled, all Effect Blocks are momentarily disabled and will not  
have audio routed from them to the outputs. However, if the Program does not route  
the L/R Inputs directly to the L/R Outputs, you will not hear anything.  
In order for Bypass mode to function correctly, make sure the L/R Inputs are routed  
to the L/R Outputs and that the Global Direct Signal Mute function is turned off  
(see below). If the inputs are not routed directly to the outputs, the [BYPASS] button  
acts more like a ÒmuteÓ since nothing will be heard when it is enabled.  
Block Bypass  
It is possible to bypass individual effect Blocks within a Program, without  
bypassing all effects. This can be done by holding down the [BYPASS] button and  
pressing the same numbered button as the Block you wish to bypass. For example,  
pressing [1] (otherwise known as the [BLOCK >] button) while holding [BYPASS]  
will result in Block 1 being bypassed. Repeat this process to disable Block Bypass  
for each separate Block. When the [BYPASS] button is held the display will read:  
PRESS # FOR BLOCK BYPASS ...  
When a Block is bypassed, its Block outline will disappear and audio will pass  
through it unaffected. If you store a Program while one or more of its Blocks are  
bypassed, the Block(s) will still be bypassed when that Program is recalled.  
< Blo ck >  
This rocker button allows you to position the Block pointer above Blocks 1 through 8  
or above L OUT or R OUT. These buttons are used in conjunction with the [TYPE],  
[ROUTING], [PARAMETER] and [MIX] buttons to determine which Block you wish  
to edit.  
When you are editing Block parameters, the Q20 remembers which page you were  
in last for each Block. This makes programming easier since, when you go from one  
Block to another (which may be of a different effect type with different  
parameters/pages), you will be back in the same page you left when you return to  
the previous Block to do more editing.  
< P a g e >  
This rocker button allows you to scroll back and forth through the pages indicated  
under PAGE (maximum of 9) in the display. Sometimes a Page has more than one  
parameter in it; in this situation, the [< PAGE >] buttons will step through each  
parameter field separately before moving on to the next page.  
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Chapter 5 - Description of Controls  
T y p e  
Use the [TYPE] button to define the type of effect in the selected Block. Once a  
Block has been chosen and the [TYPE] button is pressed, we can dial through with  
the [VALUE/ENTER] knob to choose the function of that Block from  
EQUALIZATION, PITCH, DELAY, REVERBERATION or OFF. Once the general  
function of a Block has been selected by pressing the [VALUE/ENTER] button, the  
display will automatically advance to the second page of the Type function where  
we can define the specific effect of the Block. Example: If it is a Reverberation  
Block, you can select Hall 1, Plate 1, Non Linear, etc., using the [VALUE/ENTER]  
knob.  
Another page is included in Type mode which allows you to move a defined Block  
to another position. If you defined Block #1 as a Delay, and later decide to first  
have the input signal routed through an EQ, you can move the Delay Block to make  
room for it. First select the Block to be moved, press [PAGE >] to advance the cursor  
to the next field, and select the Block # you want to move it to. Then to execute the  
move, press the [VALUE/ENTER] button. The Block is moved and the routings  
repatched to recreate the same signal path. Now you can redefine Block #1 as an  
EQ. If you move a Block to a position already occupied by another Block, the two  
Blocks will swap positions, and their routings will automatically be swapped as  
well to maintain the identical signal path.  
Selection  
Defined Blocks  
Parameter  
Block Function  
Effect Type  
Page #  
1
2
3
4
1
2
3
Move Block  
Copy/Paste Block  
Block Function  
Move Block  
Undefined Blocks  
Copy/Paste Block  
P a r a m e t e r  
Once a type of effect has been chosen, pressing the [PARAMETER] button allows us  
to see and choose the available parameters for that specific effect. Example: This  
is where you define specific attributes of a Block; the boost or cut of an EQ, or the  
decay time of a Reverb. Some effects have many more parameters and these can be  
found by [PAGE]ing through while in Parameter mode.  
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Description of Controls - Chapter 5  
Ro u t in g  
In order for us to hear our signal through the Q20 it must be routed from input to  
output. Also in order for us to hear our effects, the signal must be routed through the  
Blocks that contain our chosen effects.  
Pressing the [ROUTING] button selects Routing Page 1. This is where you can dial  
through, with the [VALUE/ENTER] knob, all the possible connections. Once you  
find the route you want, press [VALUE/ENTER] to select it. This automatically  
advances the display to Routing Page 2, where you can enter a level for that  
connection. Page 3 allows you to delete any unwanted patches.  
Selection  
Defined Blocks,  
L OUT, R OUT  
Parameters  
Add Route From:  
Level From:  
Page #  
1
2
3
1
Delete Route From:  
Undefined Blocks None (ÒBLOCK IS OFFÓ)  
M ix  
Allows us to create a mix of the input signal, the levels of effects sent to the outputs,  
and the Master effects level. If an unassigned Block is selected, or the L/R OUT, the  
Mix function will have only two pages. These let you control the Direct signal level  
being routed to the outputs, and adjust the master effects level of all Blocks routed  
to the outputs. Normally, these are adjusted as a percentage of the total level.  
When a defined Block is selected, a new Page 1 is added, and the other two pages  
move down (Page 1 becomes page 2, Page 2 becomes Page 3). Page 1 will now let you  
adjust the selected BlockÕs level going to the L/R OUT.  
Selection  
Defined Blocks  
Parameters  
Level to L/R  
Direct Level From Input  
Master Effects Level  
Direct Level From Input  
Page #  
1
2
3
1
2
L OUT, R OUT,  
Undefined Blocks Master Effects Level  
If the selected Block is not routed to the L/R OUT, the Level to L/R parameter  
value will be ÒNONEÓ. If the inputs are not routed to the outputs in the current  
Program, the Direct Level will be ÒNONEÓ. Likewise, if none of the defined Blocks  
are routed to the L/R OUT, the Master Effects Level will be ÒNONEÓ.  
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Chapter 5 - Description of Controls  
Glo b a l  
When the [GLOBAL] button is pressed, its LED will light. The [GLOBAL] button  
gives us access to the following settings which affect the entire instrument:  
Page 1: Adjust Display Contrast: 1Ð10. This controls the contrast of the LCD  
display. The value range is 1Ð10, and the default is 5. Use the [VALUE/ENTER]  
knob to adjust the contrast to a comfortable setting.  
ADJUST DISPLAY CONTRAST: 5  
Page 2: Footswitch Range . This page has two values which determine the start and  
end point of the range of Programs that are selectable via the [ADVANCE]  
footswitch connector. Both values have a range of Preset 00Ñ99, User0 00Ñ99 and  
User1 00Ñ99. For more information, see the Footswitch section in Chapter 6.  
FOOTSWITCH: Preset00 TO User1-99  
Page 3: VU Meter Peak Hold. When set to ÒONÓ, the VU metersÕ peak LED  
indicators will remain lit for about a second.  
VU METER PEAK HOLD: OFF  
Page 4: Input Audio Source. Normally, this is set to ÒANALOG DATAÓ for using the  
analog input connectors on the rear panel. If using the Alesis Optical DIGITAL [IN]  
connector, however, this should be switched to ÒOPTICAL DATAÓ. When using the  
S/PDIF inputs, this parameter should be set to ÒS/PDIF DATAÓ. When the input is  
set for either ADAT or S/PDIF, the [DIG.IN] indicator will light. At the same  
time, the Sample Clock Source parameter (see below) is automatically switched to  
ÒOPTICALÓ or ÒS/PDIFÓ.  
INPUT AUDIO SOURCE: ANALOG DATA  
Page 5: Sample Clock Source. Normally, when using the analog inputs, this  
parameter is set to Internal, so that the Q20 uses its own ÒINTERNALÓ sample clock  
for processing effects in the digital domain. However, if you are recording digitally  
onto ADAT using the Q20Õs optical connectors, and you are using either an Alesis BRC  
or AI-2 synchronizer, you must feed the master 48 kHz clock signal back to the Q20 so  
that it is in sync with the recording system. This is done by connecting a BNC cable  
from the clock source (BRC or AI-2) to the [48kHz IN] connector no the Q20, and then  
setting the Sample Clock Source parameter to Ò48kHz INPUTÓ. If the Input Audio  
Source parameter is set to ÒOPTICAL INPUTÓ or ÒS/PDIF INPUTÓ, this parameter  
will automatically be set and you will not be able to change its setting.  
SAMPLE CLOCK SOURCE:INTERNAL  
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Description of Controls - Chapter 5  
Page 6: Dig In/Out Channels. When using the Alesis Optical DIGITAL [IN]  
connector, (Input Audio Source must be set to ÒOPTICAL DATAÓ, see above), this  
page allows you to select which of the 8 channels on the optical buss will be routed  
to the L and R IN. Both inputs can be set to receive any channel on the buss, from 1 to  
8. You can even route the same channel to both inputs. Since the Q20 has two outputs  
(left and right), you get to chose which of the 8 channels on the outgoing optical  
buss they should be sent on. Both outputs can be routed to any channel on the buss,  
from 1 to 8. However, you cannot assign both outputs to the same channel on the  
optical buss. For the outputs to be routed at all, the Digital Output Mode must be set  
to ÒNORMALÓ (see below).  
DIG CH IN: L=1,R=2 OUT: L=1,R=2  
Note that the front panel meters only monitor inputs 1 and 2, and the analog outputs  
will work only if the output channels are set to 1 and 2.  
Page 7: Digital Output Mode. This determines how the ADAT DIGITAL [OUT]  
connector will function. When set to ÒNORMALÓ, the Q20Õs L/R OUT is routed to  
the DIGITAL [OUT] connector. When set to ÒTHRUÓ, whatever is received at the  
DIGITAL [IN] connector is passed on to the DIGITAL [OUT] connector without any  
processing occurring on the digital signal within the Q20. Use this mode when you  
are connected between to Alesis Optical devices (such as ADAT) between which you  
wish to bounce digital audio.  
DIGITAL OUTPUT MODE: NORMAL  
Page 8: Tap Tempo Footswitch. This lets you choose which footswitch jack (either  
[ADVANCE] or [BYPASS]) will be used to provide a tap tempo source for setting  
delay time, provided the selected Program uses one of the two available tap tempo  
delay types. This requires that you have defined an Effect Block as one of the two  
Tap Tempo delay types, and that the desired footswitch jack has been selected for  
controlling tap tempo.  
Page 9: Global Direct Signal. The purpose of this feature is to satisfy the conditions  
of a recording studio environment. When connecting the Q20 to a mixing consoleÕs  
aux sends and returns, it is generally desirable to remove the direct signal feed from  
the outputs of the Q20. Since most Q20 Programs route the L/R IN signal to the L/R  
OUT, you will need to remove this connection from the ProgramÕs routing when  
connecting to a mixerÕs aux sends and returns. However, this can be done globally for  
all Programs using this function. If it is set to ÒONÓ, the inputs will be heard at the  
outputs, if the are routed this way in the current Program. By setting this function to  
ÒMUTEÓ, you can remove this connection for all Programs without having to delete  
the Òpatch cordsÓ in each that route the inputs to the outputs.  
GLOBAL DIRECT SIGNAL: ON  
When set to ÒMUTEÓ, recalling a Program which has the L/R IN routed to the L/R  
OUT will not display those Òpatch cordsÓ so as to avoid confusion. You can,  
however, still add or delete these connections, as well as adjust the Direct Signal  
Level in Mix mode, and these changes will be remembered when you store the  
edited Program. However, as long as the Global Direct Signal function is set to  
ÒMUTEÓ, you will not hear the effect of any of these edit.  
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Chapter 5 - Description of Controls  
N a m e  
Selecting this button allows us to name, edit a name or rename a Program.  
Names can contain up to 14 Characters and are selected by turning the  
[VALUE/ENTER] knob. The cursor is positioned by using the [< PAGE >] buttons. Or,  
you can press the [VALUE/ENTER] button to advance the cursor to the right; this  
helps make naming your Programs a fast operation. Once chosen, the name can be  
stored along with the Program using the [STORE] button (see above). Here is a  
chart of available characters:  
!
5
I
]
q
"
6
J
^
r
#
7
K
_
s
$
8
L
`
%
9
M
a
&
:
N
b
v
;
O
c
(
<
P
d
x
)
=
Q
e
y
*
>
R
f
+
,
-
A
U
i
.
B
V
j
/
C
W X  
k
0
D
1
E
Y
m
2
F
Z
n
3
G
[
4
H
¥
p
? @  
S
g
{
T
h
|
l
o
® ¬  
t
u
w
z
}
M IDI  
When the [MIDI] button is pressed, its LED will light and the display will move to  
MIDI Page 1. There are a total of 6 pages in all, containing various MIDI related  
parameters. For more information about MIDI parameters, see Chapter 6.  
Page 1: MIDI Channel. This sets the basic MIDI channel of the Q20. This is the  
channel used to receive MIDI program change messages for recalling Programs, and  
for receiving controller, pitch-bend, note or velocity information for controlling  
various effect parameters in realtime from an external MIDI source (such as a  
controller or sequencer). The MIDI channel can be set between 1Ñ16, or set to Omni  
(this lets the Q20 respond to all 16 channels).  
MIDI CHANNEL: 1  
Page 2: MIDI Program Change. This determine whether or not the Q20 will respond  
to incoming MIDI program change and bank select messages. This can be set to either  
ÒONÓ (recognize), ÒOFFÓ (ignore) or ÒTABLEÓ (use Program Table). When turned  
on, the Q20 will recognize program change messages received on the same MIDI  
channel it is set to receive on, and respond by calling up the equivalent Program  
number from the User bank. When set to ÒTABLEÓ, the Program that is recalled is  
based on how the Program Table is set up (see below).  
MIDI PROGRAM CHANGE: OFF  
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Description of Controls - Chapter 5  
Page 3: Program Table. The Program Table allows you to intercept incoming program  
change messages and have them recall specific Programs (in either the Preset bank  
or the User bank) which may not be the same number value as the program change  
message received. There are 128 different possible MIDI program change messages  
(000 through 127). However, the Q20 has 300 Programs to choose from. Therefore,  
the Program Table allows us to choose which of the 300 Programs will be recalled  
when certain program change numbers are received. The first value indicates the  
MIDI program change you wish to remap (000Ñ127). The second value in the  
display indicates the Program you wish to be recalled (Preset, User 0 or User 1, 00Ñ  
99). You can remap each of the 128 program change numbers, if so desired.  
PROGRAM TABLE: 000 = User0-00  
Page 4: MIDI Thru. This determines whether information received at the [MIDI IN]  
connector should be routed to the [MIDI OUT] connector. When ÒONÓ, the [MIDI  
OUT] connector ÒechoesÓ any MIDI messages it receives on the [MIDI IN] connector.  
MIDI THRU: OFF  
Page 5: System Exclusive Receive. This determines whether the Q20 will respond to  
any received MIDI SysEx messages. SysEx (System Exclusive) is used to control the  
various parameters of the Q20. When ÒONÓ, the Q20 will respond to SysEx messages.  
When off, SysEx messages will be ignored.  
SYSTEM EXCLUSIVE RECEIVE: OFF  
Page 6: Send MIDI Program. This page lets you dump out a single Program or the  
current Program being used/edited), or the entire User bank via MIDI. The data is  
sent as SysEx information. This can be sent to a MIDI storage device, or to another  
Q20. Select either ÒALLÓ or a Program number from 00Ñ99 (User bank only) or EDIT  
(the currently selected Program which is in the edit buffer). When ALL is selected,  
simply pressing the [VALUE/ENTER] button starts the MIDI dump. The display  
will read ÒMIDI PROGRAM DUMP IN PROGRESS...Ó indicating that all 100 User  
Programs are being sent out the [MIDI OUT] connector. If EDIT or 00Ñ99 is selected,  
a second value appears which lets you select which Program location to send the  
selected Program to. This is useful when you are connected to another Q20, and wish  
to transfer a Program from one to the other but do not want to store it in the same  
location.  
SEND MIDI PROGRAM: 00 TO 00  
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Chapter 5 - Description of Controls  
M o d u la t io n  
The Q20 allows you to set up to 8 modulation routings which can control almost any  
parameter within a Program in realtime. This is especially useful for live  
applications, where the performer can actually interact or automate the changes in  
one or more effects.  
When the [MODULATION] button is pressed, its LED will light and the display  
will advance to Modulation Page 1. There are a total of 9 pages in Modulation  
mode. Pages 1 through 3 let you select a Modulator (or modulation patch) which  
provides the means for routing a particular MIDI (such as pitch bend) or one of the  
Internal Generators to modulate one of the Block parameters used in the current  
Program. In each of the first three page, the first field lets you select a Modulator  
from 1 to 8.  
MOD 1 TO:DLY 1-DELAY TIME  
The second field of page 1 lets you choose a Block in the current Program. The Block  
Type will be shown as an abbreviation (EQ, PCH, DLY, REV) along with its  
location number (i.e. DLY-1 means Block 1 which is a Delay type). The third field  
is where you choose a particular parameter to be modulated. The list of available  
parameters depends on the selected BlockÕs type.  
MOD 1 SOURCE: PITCH BEND  
The second field of page 2 lets you select a Source to modulate the chosen Target.  
The second field of page 3 lets you adjust the amount of modulation (Amplitude),  
either positively or negatively, from -99 to +99.  
MOD 1 AMPLITUDE: +0  
Pages 4 through 9 allow you to define the two Internal Generators. These can be used  
as an alternative to external MIDI control, allowing the audio signal at the Q20Õs  
inputs to control the effect parameters in realtime.  
GEN 1 TYPE: INPUT ENVELOPE  
Page 4 lets you choose what type each of the two Input Generators should be. There  
are two types to choose from: Input Envelope and Peak Follower. The first field lets  
you select which Input Generator you wish to edit. The remaining pages are used to  
setup the parameters for the Input Generators.  
For more information about the Input Generators, see Chapter 6.  
P o w e r  
The [POWER] switch turns the AC power to the unit ON or OFF.  
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Description of Controls - Chapter 5  
Re a r P a n e l  
P o w e r  
This is a standard IEC-spec power jack for the internal universal power supply.  
This supply works with almost any power source worldwide, from 90-265VAC, 50-  
60Hz. The Q20 comes with a line cord suitable for the destination to which the  
keyboard is shipped.  
The AC cord supplied is designed to connect to an outlet that includes three pins,  
with the third, round pin connected to ground. The ground connection is an important  
safety feature designed to keep the chassis of electronic devices such as the Q20 at  
ground potential. Unfortunately, the presence of a third pin does not always  
indicate that it is properly grounded. Use an AC line tester to determine this. If the  
outlet is not grounded, consult with a licenced electrician.  
M IDI In  
This is a 5 pin DIN standard MIDI plug which connects to any MIDI compatible  
equipment such as a MIDI sequencer that will send program changes and controller  
information to the unit.  
M IDI T h r u /Ou t  
This is a 5 pin DIN standard MIDI plug which connects to any MIDI compatible  
equipment such as a keyboard or another effects device. Provided for sending system  
exclusive commands for storing programs. It also relays all messages received on the  
MIDI IN if MIDI THRU is enabled.  
B y p a s s  
- Byp a s s Fo o t s w it ch  
This is a 1/4" phone jack which connects to a footswitch, either normally-open or  
normally-closed. When the footswitch is pressed the signal will bypass the effects  
chain allowing an instant comparison between the dry and wet signal. The red LED  
on the [BYPASS] button on the front panel will illuminate.  
A d v a n c e  
- P r o g r a m Ad va n ce Fo o t s w it ch  
This is a 1/4" phone jack which connects to a footswitch, either normally-open or  
normally-closed. When the footswitch is pressed the currently selected program  
number is advanced by one. When 99 is reached it will roll-over to 00. However, you  
can create a range of Programs to be used in conjunction with this footswitch in the  
Global menu, page 2. See Footswitch Range, earlier in this Chapter.  
4 8 k Hz in  
- Sa m p le Clo ck In p u t  
This is a BNC connector which connects to an external master clock from an external  
device to synchronize digital output. It needs to be used when recording the digital  
outputs of the Q20 to an ADAT system that uses either an Alesis BRC or AI-2  
synchronizer. Once connected, it is necessary to set the Q20Õs Sample Clock Source to  
Ò48kHz INPUTÓ. See Chapter 7 for more information.  
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Chapter 5 - Description of Controls  
Dig it a l In  
- ADAT Dig it a l Au d io In  
This is an EIAJ fiber optic jack which connects to the ADAT optical interface for  
receiving two of any eight digital audio channels. See Chapter 7 for more  
information.  
Dig it a l Ou t  
- ADAT Dig it a l Au d io Ou t  
This is an EIAJ fiber optic jack which connects to the ADAT optical interface for  
transmitting on two of any eight digital audio channels. See Chapter 7 for more  
information.  
S/P DIF In  
- S/P DIF Dig it a l Au d io In  
This is a phono jack which connects to the S/PDIF digital out of a device (digital  
mixer, DAT machine, etc.) for recieving digital audio. See Chapter 7 for more  
information.  
S/P DIF Ou t  
- S/P DIF Dig it a l Au d io Ou t  
This is a phono jack which connects to the S/PDIF digital in of a device (digital  
mixer, DAT machine, etc.) for transmitting digital audio. See Chapter 7 for more  
information.  
Le ft /Rig h t In  
- An a lo g Au d io In  
These are combination 1/4" TRS phone and XLR jacks which connect to analog source  
devices such as the effects sends of mixing consoles. These are true stereo balanced  
inputs and are represented by the IN Block on the front panel LCD display. They  
may be used with nominal input levels from -20dBV (guitar level) to +4dBu.  
Le ft /Rig h t Ou t - XLR An a lo g Au d io Ou t  
These are balanced XLR jacks which connect to analog devices such as the effects  
returns on a mixing console. These are true stereo balanced outputs and are  
represented by the OUT Block on the front panel LCD display. These outputs are  
servo balanced, meaning that if one leg of the signal is grounded, the other leg will  
automatically increase 6dB to maintain the nominal output level.  
Le ft /Rig h t Ou t - 1/4 ” An a lo g Au d io Ou t  
These are 1/4" TRS phone jacks which duplicate the XLR outputs for connection to  
devices which use 1/4Ó jacks. These outputs are servo balanced, meaning that if one  
leg of the signal is grounded, the other leg will automatically increase 6dB to  
maintain the nominal output level. Only one set of output jacks should be used at a  
time for optimal performance.  
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Description of Controls - Chapter 5  
Effe ct P a r a m e t e r s  
The following charts are designed to act as a Òroad mapÓ to assist you in locating  
parameters and their value ranges. All of the following parameters may be found  
by first selecting the appropriate effect type, pressing the [PARAMETER] button,  
and using the [< PAGE >] buttons to navigate through the various pages. The  
number of pages available depends on the effect type youÕve selected. The total  
number of pages will be shown in the left side of the display, and the currently  
selected page number will have an underline beneath it.  
Eq u a liz a t io n  
EQ Type  
Lowpass Filter  
Bandpass Filter  
Parameters  
Lowpass Fc (frequency): 20Hz-10kHz  
Bandpass Fc: 200Hz-10kHz,  
Page#  
1
1
BW (bandwidth): 0.20-2.50 Octaves  
Highpass Filter  
Lowpass Shelf  
Highpass Shelf  
1 Band Low  
Parametric  
Highpass Fc: 100Hz-20kHz  
1
1
1
1
Lowpass: 20Hz-10kHz, Gain: ± 14dB  
Highpass: 100Hz-20kHz, Gain: ±14dB  
Bandpass: 20Hz-2000Hz, Gain: ± 14dB,  
BW: 0.20-2.00 Octaves  
1 Band High  
Parametric  
Bandpass: 200Hz-10kHz, Gain: ±14dB  
BW: 0.20-2.50 Octaves  
1
2 Band Sweep  
Shelf  
Lowpass: 20Hz-10kHz, Gain: ±14dB  
Highpass: 100Hz-20kHz, Gain: ±14dB  
1
2
1
2
3 Band Parametric Lowpass: 20Hz-10kHz, Gain: ±14dB  
Mid Band: 200Hz-10kHz, Gain: ±14dB,  
BW: 0.20-2.50 Octaves  
Highpass: 100Hz-20kHz, Gain: ±14dB  
4 Band Parametric Lowpass: 20Hz-10kHz, Gain: ±14dB  
Low Mid: 20Hz-2kHz, Gain: ±14dB,  
BW: 0.20-2.00 Octaves  
3
1
2
High Mid: 1500Hz-10kHz, Gain: ±14dB,  
BW: 0.20-2.50 Octaves  
3
Highpass: 100Hz-20kHz, Gain: ±14dB  
4
1
5 Band Graphic  
63Hz/250Hz/1kHz/4kHz/16kHz: ±14dB  
Note: All bands have a two octave bandwidth.  
Resonator Tuning: A0-A5 (4 Octaves), Decay 0-99  
Speed: 0-99, Depth: 0-99, Shape: Soft/Hard  
Speed: 0-99, Depth: 0-99, Shape: Soft/Hard  
Stereo Spread: 0-99 Degrees  
Effect Mix: Overdrive/Clean  
Brightness: 0-99, Drive Level: 1.0-11.0  
Effect Mix: Overdrive/Clean  
Resonator  
1
1
1
1
1
2
1
2
1
2
3
4
Mono Tremolo  
Stereo Tremolo  
Stereo Simulator  
Soft Overdrive  
Hard Overdrive  
Brightness: 0-99, Drive Level: 1.0-11.0  
Triggered Panning Speed: 0-99, Doppler: 0-99, Distance: 0-99  
Retrigger Point: Left/ Right/ Alternating L/R  
Sweeping Mode: Continuous/One Cycle Only  
Trigger Source: Audio Left, Audio Right, Audio  
L&R, Advance Footsw., Bypass Footsw.  
Phase Inverter  
Output Phase: Inverted/Non-Inverted  
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P it ch  
Pitc h Typ e  
Pa ra m e te rs  
Pa g e #  
Mono Chorus  
Speed: 0-99, Depth: 0-99, Feedback: 0-99  
Chorus PreDelay: 0-100mS  
Chorus Shape: Sine/Square  
Speed: 0-99, Depth: 0-99, Feedback: 0-99  
PreDelay Chorus 1: 0-100mS, 2: 0-100mS  
Chorus Shape: Sine/Square  
Speed: 0-99, Depth: 0-99, Feedback: 0-99  
PreDelay Chorus 1: 0-100mS, 2: 0-100mS  
PreDelay Chorus 3: 0-100mS, 4: 0-100mS  
Speed: 0-99, Depth: 0-99, Feedback: -99Ð0Ð+99  
Flanging Shape: Sine/Triangle  
Speed: 0-99, Depth: 0-99, Feedback: -99Ð0Ð+99  
Flanging Shape: Sine/Triangle  
Phasor Speed: 0-99, Depth: 0-99  
Lezlie Motor: On/Off, Speed: Slow/Fast  
High Rotor Level: -12dB to +6dB  
Lezlie Motor: On/Off, Speed: Slow/Fast  
High Rotor Level: -12dB to +6dB  
Stereo Separation: 0-99  
1
2
3
1
2
3
1
2
3
1
2
1
2
1
1
2
1
2
3
1
1
1
1
Stereo Chorus  
Quad Chorus  
Mono Flanging  
Stereo Flanging  
Phasor  
Mono Lezlie  
Stereo Lezlie  
Pitch Shifter  
Pitch Detune  
Ring Modulator  
Mono Trigger  
Flange  
Fine: 0-99, Coarse: ±12 (semi tone)  
Detune Amount: ±99  
Spectrum Shift: ±100  
Speed: 0-99, Depth: 0-99, Feedback: -99Ð0Ð+99  
Retrigger Point: 0-255,  
2
3
4
Sweeping Mode: Continuous/One Cycle Only  
Trigger Source: Audio Left, Audio Right, Audio  
L&R, Advance Footsw., Bypass Footsw.  
Stereo Trig. Flange Speed: 0-99, Depth: 0-99, Feedback: -99Ð0Ð+99  
Retrigger Point: 0-255,  
1
2
3
4
Sweeping Mode: Continuous/One Cycle Only  
Trigger Source: Audio Left, Audio Right, Audio  
L&R, Advance Footsw., Bypass Footsw.  
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Description of Controls - Chapter 5  
De la y  
De la y Typ e  
Pa ra m e te rs  
Pa g e #  
Mono Delay  
Delay Time: 0.1-5000mS, Beat Count: 1/2, 1/4.,  
1/4, 1/4T, 1/8., 1/8, 1/8T, 1/16, 1/32  
(. = dotted, T = triplet)  
1
Feedback: 0-99  
2
1
Stereo Delay  
Left Delay: 0.1-5000mS, Beat Count: 1/2, 1/4.,  
1/4, 1/4T, 1/8., 1/8, 1/8T, 1/16, 1/32  
Left Feedback: 0-99  
Right Delay: 0.1-5000mS, Beat Count: 1/2, 1/4.,  
1/4, 1/4T, 1/8., 1/8, 1/8T, 1/16, 1/32  
Right Feedback: 0-99  
Delay Time: 0.1-5000mS, Beat Count: 1/2, 1/4.,  
1/4, 1/4T, 1/8., 1/8, 1/8T, 1/16, 1/32  
Feedback: 0-99  
Tap 1, Del: 0.1-5000mS, Vol: Off/-48-0dB, L<->R:  
<99-<50>-99, FB: 0-99  
2
3
4
1
Ping Pong Delay  
Multi Tap Delay  
2
1
Tap 2, Del: 0.1-5000mS, Vol: Off/-48-0dB, L<->R:  
<99-<50>-99, FB: 0-99  
Tap 3, Del: 0.1-5000mS, Vol: Off/-48-0dB, L<->R:  
<99-<50>-99, FB: 0-99  
Tap 4, Del: 0.1-5000mS, Vol: Off/-48-0dB, L<->R:  
<99-<50>-99, FB: 0-99  
Tap 5, Del: 0.1-5000mS, Vol: Off/-48-0dB, L<->R:  
<99-<50>-99, FB: 0-99  
2
3
4
5
Master Feedback 0-99  
6
1
Tap Tempo Mono  
Delay  
Delay Time: 0.1-5000mS, Beat Count: 1/2, 1/4.,  
1/4, 1/4T, 1/8., 1/8, 1/8T, 1/16, 1/32  
Feedback: 0-99  
Delay Time: 0.1-5000mS, Beat Count: 1/2, 1/4.,  
1/4, 1/4T, 1/8., 1/8, 1/8T, 1/16, 1/32  
Feedback: 0-99  
2
1
Tap Tempo Ping  
Pong  
2
1
Sampling  
Sample Play: Looping/1 Shot/Gated, Rec: 1  
Shot/Gated  
Maximum Sample Length: 250.0-5000.0 mS  
Start: 0.0-4950.0 mS, End: 50.0-5000.0 mS  
Play Trigger: Enter/Audio Left/Audio  
Right/Audio L&R/MIDI Note#/Advance  
Footswitch/Bypass Footswitch  
Rec Trigger: Enter/Audio Left/Audio  
Right/Audio L&R/MIDI Note#/Advance  
Footswitch/Bypass Footswitch  
MIDI Note #: 000-127/All, Rec Output: On/Mute  
2
3
4
5
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Chapter 5 - Description of Controls  
Re v e r b e r a t io n  
Re ve rb Typ e Pa ra m e te rs  
Pa g e #  
Mono Room  
Decay: 0-99, Damping Hi: 0-99, Lo: 0-99  
1
2
3
4
5
6
7
1
2
3
4
5
6
7
1
2
3
4
5
6
7
1
2
3
4
5
6
7
1
2
3
4
5
6
7
1
2
3
4
5
6
7
8
9
Reverb Density: 0-99, Diffusion: 0-99  
High Frequency Roll Off: 200Hz-20,000Hz  
Predelay: 1-250mS, Mix: <99-<50>-99>  
Gate Trig: Off/Left/Right/L&R, Hold: 10-500 mS  
Gate Release Time: 0-500mS  
Gate Level: 0-99  
Room 1  
Decay: 0-99, Damping Hi: 0-99, Lo: 0-99  
Reverb Density: 0-99, Diffusion: 0-99  
High Frequency Roll Off: 200Hz-20,000Hz  
Predelay: 1-250mS, Mix: <99-<50>-99>  
Gate Trig: Off/Left/Right/L&R, Hold: 10-500 mS  
Gate Release Time: 0-500mS  
Gate Level: 0-99  
Hall 1  
Decay: 0-99, Damping Hi: 0-99, Lo: 0-99  
Reverb Density: 0-99, Diffusion: 0-99  
High Frequency Roll Off: 200Hz-20,000Hz  
Predelay: 1-250mS, Mix: <99-<50>-99>  
Gate Trig: Off/Left/Right/L&R, Hold: 10-500 mS  
Gate Release Time: 0-500mS  
Gate Level: 0-99  
Plate 1  
Decay: 0-99, Damping Hi: 0-99, Lo: 0-99  
Reverb Density: 0-99, Diffusion: 0-99  
High Frequency Roll Off: 200Hz-20,000Hz  
Predelay: 1-250mS, Mix: <99-<50>-99>  
Gate Trig: Off/Left/Right/L&R, Hold: 10-500 mS  
Gate Release Time: 0-500mS  
Gate Level: 0-99  
Chamber 1  
Decay: 0-99, Damping Hi: 0-99, Lo: 0-99  
Reverb Density: 0-99, Diffusion: 0-99  
High Frequency Roll Off: 200Hz-20,000Hz  
Predelay: 1-250mS, Mix: <99-<50>-99>  
Gate Trig: Off/Left/Right/L&R, Hold: 10-500 mS  
Gate Release Time: 0-500mS  
Gate Level: 0-99  
Room 2  
Decay: 0-99, Damping Hi: 0-99, Lo: 0-99  
Reverb Density: 0-99, Diffusion: 0-99  
High Frequency Roll Off: 200Hz-20,000Hz  
Predelay: 1-250mS, Mix: <99-<50>-99>  
Reflection Level: 0-99, Spread: 0-99  
Reverberation Attack: 0-99  
Gate Trig: Off/Left/Right/L&R, Hold: 10-500 mS  
Gate Release Time: 0-500mS  
Gate Level: 0-99  
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Description of Controls - Chapter 5  
Re ve rb Typ e Pa ra m e te rs  
Pa g e #  
Hall 2  
Decay: 0-99, Damping Hi: 0-99, Lo: 0-99  
Reverb Density: 0-99, Diffusion: 0-99  
High Frequency Roll Off: 200Hz-20,000Hz  
Predelay: 1-250mS, Mix: <99-<50>-99>  
Reflection Level: 0-99, Spread: 0-99  
Reverberation Swirl: 0-99  
Gate Trig: Off/Left/Right/L&R, Hold: 10-500 mS  
Gate Release Time: 0-500S  
Gate Level: 0-99  
Decay: 0-99, Damping Hi: 0-99, Lo: 0-99  
Reverb Density: 0-99, Diffusion: 0-99  
High Frequency Roll Off: 200Hz-20,000Hz  
Predelay: 1-250mS, Mix: <99-<50>-99>  
Reflection Level: 0-99, Spread: 0-99  
Reverberation Attack: 0-99  
Gate Trig: Off/Left/Right/L&R, Hold: 10-500 mS  
Gate Release Time: 0-500mS  
Gate Level: 0-99  
Decay: 0-99, Damping Hi: 0-99, Lo: 0-99  
Reverb Density: 0-99, Diffusion: 0-99  
High Frequency Roll Off: 200Hz-20,000Hz  
Predelay: 1-250mS, Mix: <99-<50>-99>  
Reflection Level: 0-99, Spread: 0-99  
Reverberation Attack: 0-99  
Gate Trig: Off/Left/Right/L&R, Hold: 10-500 mS  
Gate Release Time: 0-500mS  
Gate Level: 0-99  
Decay: 0-99, Damping Hi: 0-99, Lo: 0-99  
Reverb Density: 0-99, Diffusion: 0-99  
High Frequency Roll Off: 200Hz-20,000Hz  
Predelay: 1-250mS, Mix: <99-<50>-99>  
Reflection Level: 0-99, Spread: 0-99  
Reverberation Swirl: 0-99  
Gate Trig: Off/Left/Right/L&R, Hold: 10-500 mS  
Gate Release Time: 0-500mS  
Gate Level: 0-99  
1
2
3
4
5
6
7
8
9
1
2
3
4
5
6
7
8
9
1
2
3
4
5
6
7
8
9
1
2
3
4
5
6
7
8
9
1
2
3
4
5
6
7
8
9
Plate 2  
Chamber 2  
Large Plate  
Large Room  
Decay: 0-99, Damping Hi: 0-99, Lo: 0-99  
Reverb Density: 0-99, Diffusion: 0-99  
High Frequency Roll Off: 200Hz-20,000Hz  
Predelay: 1-250mS, Mix: <99-<50>-99>  
Reflection Level: 0-99, Spread: 0-99  
Reverberation Swirl: 0-99  
Gate Trig: Off/Left/Right/L&R, Hold: 10-500 mS  
Gate Release Time: 0-500mS  
Gate Level: 0-99  
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Chapter 5 - Description of Controls  
Re ve rb Typ e Pa ra m e te rs  
Pa g e #  
Spring  
Decay: 0-99, Damping Hi: 0-99, Lo: 0-99  
Reverb Density: 0-99, Diffusion: 0-99  
High Frequency Roll Off: 200Hz-20,000Hz  
Predelay: 1-250mS, Mix: <99-<50>-99>  
Gate Trig: Off/Left/Right/L&R, Hold: 10-500 mS  
Gate Release Time: 0-500mS  
Gate Level: 0-99  
Gate Hold Time: 0-99  
Reverb Density: 0-99, Diffusion: 0-99  
Input High Frequency Roll Off: 200Hz-20,000Hz  
Predelay: 1-250mS, Mix: <99-<50>-99>  
Reverse Time: 0-99  
1
2
4
5
7
8
9
1
Nonlinear  
Reverse  
2
3
1
Reverb Density: 0-99, Diffusion: 0-99  
Input High Frequency Roll Off: 200Hz-20,000Hz  
Predelay: 1-250mS, Mix: <99-<50>-99>  
2
3
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Advanced Applications - Chapter 6  
CHAP T ER 6  
A DVA N CED  
AP P LICAT IONS  
M IDI Fu n ct io n s  
The Q20 provides many MIDI functions, including being able to respond to program  
changes, sending and receiving Program information via SysEx dumps, and realtime  
control over various effect parameters via MIDI controllers. For more information  
about basic MIDI connections, see Chapter 1.  
Glo b a l M IDI Ch a n n e l  
The Global MIDI Channel is used to receive program change messages, as well as  
other MIDI events for use with MIDI modulation.  
To set the Q20Õs MIDI channel:  
Press [MIDI].  
The [MIDI] LED will light and the display will read:  
MIDI CHANNEL: 1  
Turn the [VALUE/ENTER] knob to set the Global MIDI Channel to either 1  
through 16, or OMNI (all 16 channels simultaneously).  
Re ce ivin g P r o g r a m Ch a n g e s  
In order to recall programs or control parameters on the Q20 from a MIDI control  
device (keyboard, drum pad, guitar or bass controller, sequencer, etc.):  
Connect the control deviceÕs MIDI OUT to the Q20Õs [MIDI IN].  
This provides a one-way connection, since this is all we need to control the Q20  
via MIDI (we donÕt require the Q20 to send MIDI information back to the other  
device).  
Press [MIDI].  
The [MIDI] LED will light.  
Press [PAGE >] to access MIDI Page 2.  
The display will read:  
MIDI PROGRAM CHANGE: OFF  
Turn the [VALUE/ENTER] knob to turn MIDI Program Changes ÒONÓ.  
Incoming MIDI program change messages received on the same channel the Q20  
is set to will recall the same numbered Program in the cuerrently selected Bank  
(Preset, User 0 or User 1) in the Q20.  
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Chapter 6 - Advanced Applications  
Se le ct in g Ba n k s via M IDI  
You can use MIDI Controller 0 messages to select one of the three Program Banks  
(Preset, User 0 or User 1).  
Controller 0 messages (like all controllers) can have a value between 0 and 127;  
however, a value of 0 will select the Preset Bank, a value of 1 will select the User 0  
Bank, and values from 2 to 127 will select the User 1 Bank. If a Controller 0 message  
is received followed by a Program change message, the QuadraVerb 2 will respond  
by selecting the appropriate Program number in the appropriate Bank.  
Note: Controller 0 messages will change Banks only if the Program Change Table is  
not being used (MIDI Mode, Page 2).  
P r o g r a m Ch a n g e T a b le  
Alternatively, you can use a Program Change Table in the Q20 which re-maps  
incoming program change messages so that they recall Q20 Programs of a different  
number. This is especially useful since MIDI program changes only allow for 128  
different programs to be recalled (unless it is proceeded by a Bank select message,  
see above). Using the Program Table, you can have any incoming MIDI program  
change message recall any of the 300 Programs in the Q20. This is done by assigning  
the MIDI Program Change parameter (described above) to ÒTABLEÓ; then select a  
MIDI program change number and assign it a Program. Example: If you programmed  
the Table so that program message 101 was mapped to Preset 33, and message 102  
was mapped to User 0-39, then sending a MIDI program change message of 101 to  
the Q20 would recall Program Preset 33, and sending a message of 102 would recall  
Program User 0-39.  
To incorporate and modify the Program Change Table:  
Press [MIDI].  
The [MIDI] LED will light.  
Press [PAGE >] to access MIDI Page 2.  
The display will read:  
MIDI PROGRAM CHANGE: ON  
Turn the [VALUE/ENTER] knob to the right to set the MIDI Program Change  
parameter to ÒTABLEÓ.  
MIDI PROGRAM CHANGE: TABLE  
Press [PAGE >] to access MIDI Page 3.  
You can edit the program change table, which can substitute alternate Programs  
(Preset 00-99, User0 00-99 and User1 00-99) for each of the 128 MIDI program  
change messages.  
PROGRAM TABLE: 000 = User0-00  
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Turn the [VALUE/ENTER] knob to select a program change number from 000Ð127  
to be re-mapped.  
Press [PAGE >] to advance the cursor to the second field in the display.  
PROGRAM TABLE: 000 = User0-00  
Use the [VALUE/ENTER] knob to select a Q20 Program for the selected MIDI  
program change message to be re-mapped to (Preset 00Ð99 or User 0-00Ð1-99).  
Sys Ex St o r a g e  
To send and receive program information via SysEx dumps using a computer, or some  
other SysEx storage device (such as the Alesis NanoTracker), or another Q20:  
Connect the other deviceÕs MIDI OUT to the Q20Õs [MIDI IN].  
Connect the Q20Õs [MIDI OUT] to the other deviceÕs MIDI IN.  
This provides two-way communication between the devices.  
Press [MIDI].  
The [MIDI] LED will light.  
Press [< PAGE] to select MIDI Page 6.  
The display will read:  
SEND MIDI PROGRAM: 0-00 TO 0-00  
Use the [VALUE/ENTER] knob to select a User Program from 0-00Ð1-99, or the  
current Program being used (EDIT), or ALL User Programs.  
To send all User Programs, turn the [VALUE/ENTER] knob all the way to the  
right to select ÒALLÓ.  
Optionally, when sending a single Program to another Q20, you can choose to send it  
to a different location. When you select a Program to be sent, the second field  
(which represents the destination location) is linked and moves along with it. To  
select a different location number to send this Program to:  
Press [PAGE >] and use the [VALUE/ENTER] knob to select a destination  
location (0-00Ð1-99 or EDIT).  
If you chose to send ÒALLÓ User Programs, the second field will disappear.  
Set the receiving MIDI device to receive or record the MIDI information about  
to be sent from the Q20.  
Press the [VALUE/ENTER] button to transmit.  
If sending ÒALLÓ User Programs, during the dump the display will read:  
MIDI PROGRAM DUMP IN PROGRESS...  
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Chapter 6 - Advanced Applications  
If sending a single Program, the display will not change when the  
[VALUE/ENTER] button is pressed, since this effectively takes no time at all.  
When you send a SysEx dump back to the Q20, it will automatically go into  
receive mode (you do not have to do anything special). When this occurs, the  
display will momentarily read:  
RECEIVING MIDI DATA...  
If you donÕt want the Q20 to receive SysEx dumps, go to MIDI Page 5, and set System  
Exclusive Receive to OFF.  
M IDI T h r u  
In order to pass on MIDI information from a control device thru the Q20 to another  
MIDI device:  
Connect the control deviceÕs MIDI OUT to the Q20Õs [MIDI IN].  
Connect the Q20Õs [MIDI OUT] to the MIDI IN of the other device you wish to  
control.  
Press [MIDI].  
The [MIDI] LED will light.  
Press [PAGE >] four times to advance to MIDI Page 4.  
The display will read:  
MIDI THRU: OFF  
Turn the [VALUE/ENTER] knob to the right to turn MIDI Thru ÒONÓ.  
MIDI THRU: ON  
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Advanced Applications - Chapter 6  
Re a lt im e M o d u la t io n Fu n ct io n s  
You can use various MIDI messages (such as note number, velocity, aftertouch, or  
pitch-bend, etc.) to control parameters in the Q20, such as delay time, room size,  
etc. This is accomplished by way of the Q20Õs MIDI Modulation Matrix.  
Modulation parameters are stored in the Program, and therefore can be setup  
differently for each of the Programs in memory.  
Use the [MODULATION] button to program which MIDI messages control which  
parameters in each Program, and by how much. This is done by following three  
steps:  
Select a Modulator (or modulation patch), of which there are 8 per Program;  
Choose the Target; i.e. what is to be modulated;  
Choose the Source; i.e. what is doing the modulating; and,  
Set the Amplitude, or amount, of modulation.  
Keep in mind that a target may be modulated by more than one source. Likewise, a  
single source can modulate as many as 8 different targets. It is this kind of  
flexibility that matrix modulation affords.  
Modulation sources must be received on the same MIDI channel the Q20 is set to in  
order for the Modulators to function properly.  
Se le ct in g t h e M o d u la t o r  
Once you press the [MODULATION] button, you can turn the [VALUE/ENTER] knob  
to select one of the eight Modulators. Think of each Modulator as a modulation  
patch which routes a Source to a Target using a particular amplitude.  
Press [MODULATION].  
The [MODULATION] buttonÕs LED will light, and the display will read:  
MOD 1 TO:DLY 1-TAP 1 DELAY TIME  
The cursor appears beneath the Modulator number. This is Modulation Page 1,  
which allows you to choose a Target (see below).  
Turn the [VALUE/ENTER] knob to select a Modulator (1Ð8).  
At any time you can move between the 8 Modulators by first moving the cursor back  
to the far left of the display (using the [< PAGE >] buttons), and then turning the  
[VALUE/ENTER] knob to select a different Modulator.  
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Chapter 6 - Advanced Applications  
Ch o o s in g a T a r g e t  
Once you have selected a Modulator, you must then select the Target to be  
modulated. The Target is broken down into two parts: first, you choose one of the  
active Blocks in the current Program, then you choose a parameter within the  
Block.  
With [MODULATION] selected (its LED should be lit), press [PAGE >].  
The cursor will advance to the second field in the display:  
MOD 1 TO:DLY 1-TAP 1 DELAY TIME  
The cursor appears beneath the Modulator Target Block.  
Turn the [VALUE/ENTER] knob to select a Block.  
The display will look different depending on each BlockÕs defined type. In the  
display example above, the first Block is a Delay (DLY). The number (1) tells  
us this is Block #1. If you turn the [VALUE/ENTER] knob, you will see other  
options defining the BlockÕs type and number (example: PCH 2, EQ 3, OUT L,  
MIX, etc.).  
Press [PAGE >] to advance the cursor to the next field in the display.  
MOD 1 TO:DLY 1-TAP 1 DELAY TIME  
The cursor appears beneath the Modulator Target Parameter.  
Turn the [VALUE/ENTER] knob to select a Parameter to be modulated in the  
selected Block.  
The parameters available will of course depend on the selected BlockÕs type.  
Here is a list of possible Target Parameters, listed with each effect type:  
Type  
EQ  
Effect  
Target  
Frequency  
Bandpass Frequency, Bandpass Width  
Frequency  
Frequency, Gain  
Frequency, Gain  
Lowpass Filter  
Bandpass Filter  
Highpass Filter  
Lowpass Shelf  
Highpass Shelf  
1 Band Low/High  
Parametric  
Bandpass Gain  
Bandpass Width  
2 Band Sweep Shelf  
Lowpass Frequency, Lowpass Gain  
Highpass Frequency, Highpass Gain  
Lowpass Frequency, Low pass Gain  
Bandpass Frequency, Bandpass Gain  
Bandpass Width  
3 Band Parametric EQ  
Highpass Frequency, Highpass Gain  
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Type  
Effect  
4 Band Parametric EQ  
Target  
Lowpass Frequency, Lowpass Gain  
Low BP Frequency, Low BP Gain  
Low BP Bandwidth  
High BP Frequency, High BP Gain  
High BP Bandwidth  
Highpass Frequency, Highpass Gain  
63 Hz Band Gain, 250 Hz Band Gain  
1KHz Band Gain, 4KHz Band Gain  
16KHz Band Gain  
5 Band Graphic EQ  
Resonator  
Tuning, Decay  
Mono/Stereo Tremolo  
Stereo Simulator  
Soft Overdrive  
Hard Overdrive  
Triggered Panning  
Phase Inverter  
Mono Chorus  
Stereo Chorus  
Quad Chorus  
Mono Flanging  
Stereo Flanging  
Phasor  
Speed, Depth, Shape  
Stereo Spread  
Effect Mix, Brightness  
Effect Mix, Brightness  
Trigger, Speed, Doppler, Distance  
Output Phase  
Speed, Depth, Feedback  
Speed, Depth, Feedback  
Speed, Depth, Feedback  
Speed, Depth, Feedback  
Speed, Depth, Feedback  
Speed, Depth  
Pitch  
Mono Lezlie  
Speed, Depth, Motor On/Off  
Speed Slow/Fast, High Rotor Level  
Speed, Depth, Motor On/Off  
Speed Slow/Fast, High Rotor Level  
Stereo Separation  
Stereo Lezlie  
Pitch Shifter  
Pitch Detune  
Pitch Fine, Pitch Coarse  
Pitch Detune  
Ring Modulator  
Mono Trigger Flange  
Stereo Trig. Flange  
Mono Delay  
Spectrum Shift  
Trigger, Speed, Depth, Feedback  
Trigger, Speed, Depth, Feedback  
Delay Time, Feedback  
Delay  
Stereo Delay  
Ping Pong Delay  
Multi Tap Delay  
Left Feedback, Left Delay Time  
Delay Time, Feedback  
Tap 1Ð5 Delay Time, Tap 1Ð5 Level  
Tap 1Ð5 Panning, Tap 1Ð5 Feedback  
Master Feedback  
Tap Tempo Mono Delay Delay Time, Feedback  
Tap Tempo Ping Pong  
Sampling  
Play Trig., Rec. Trig.  
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Type  
Effect  
Target  
Input Hi Rolloff  
Reverberation MonoRoom  
Room 1  
Hall 1  
Plate 1  
Chamber 1  
Spring  
Predelay Time, Predelay Mix  
Decay, Density, Diffusion  
Damping Low  
Damping High  
Gate Trigger On/Off, Gate Hold Time  
Gate Release Time, Gate Level  
Input Hi Rolloff  
Room 2  
Hall 2  
Plate 2  
Chamber 2  
Predelay Time, Predelay Mix  
Reflection Level, Reflection Spread  
Decay, Density, Diffusion  
Damping Low  
Damping High  
Reverberation Attack  
Gate Trigger On/Off, Gate Hold Time  
Gate Release Time, Gate Level  
Predelay Time, Predelay Mix  
Reflection Level, Reflection Spread  
Decay, Density, Diffusion  
Damping Low  
Large Plate  
Large Room  
Damping High  
Reverberation Swirl  
Gate Trigger On/Off, Gate Hold Time  
Gate Release Time, Gate Level  
Input Hi Rolloff  
Predelay Time, Predelay Mix  
Reverb Time (or Gate Time), Diffusion,  
Density  
Nonlinear  
Reverse  
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Advanced Applications - Chapter 6  
Ch o o s in g a So u r ce  
Once you have chosen a Modulator and a Target, it is time to select a Source. This is  
done in Modulation Page 2. If you have been following along so far, letÕs continue  
where we left off from the last set of steps:  
After selecting the Target Block and Parameter, press [PAGE >] to advance to  
Modulation Page 2.  
The display will look like this:  
MOD 1 SOURCE: PITCH BEND  
The cursor appears beneath the Modulator, indicating that you can now turn the  
[VALUE/ENTER] knob to select any of the 8 Modulators.  
Press the [PAGE >] button again to advance the cursor to the next field.  
Use the [VALUE/ENTER] knob to select a Modulation Source.  
Choose from any of the following Modulation Sources:  
Pitch Bend  
Aftertouch  
Note Number  
Note Velocity  
Controllers 000Ð123  
Local Generator 1  
Local Generator 2  
Se t t in g t h e Am p lit u d e  
Once a ModulatorÕs Target and Source have been defined, it is then time to set the  
Amplitude. This is the amount of modulation control the Source will have over the  
Target. This number can be set to 00 (for no effect) all the way to +99 (for maximum  
effect) or down to -99 (for maximum negative effect; i.e., inverted control). If you  
have been following along so far, letÕs continue where we left off from the last set of  
steps:  
After selecting the Target and Source, press [PAGE >] to advance to Modulation  
Page 3.  
The display will look like this:  
MOD 1 AMPLITUDE: +0  
The cursor appears beneath the Modulator, indicating that you can now turn the  
[VALUE/ENTER] knob to select any of the 8 Modulators.  
Press the [PAGE >] button again to advance the cursor to the next field.  
Use the [VALUE/ENTER] knob to set the ModulatorÕs amplitude from -99 to  
+99.  
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Chapter 6 - Advanced Applications  
Lo ca l Ge n e r a t o r s  
The Q20 is equipped with two Local Generators which can be used as Modulation  
Sources. Each Local Generator can be set to either one of five types: Input Envelope,  
Peak Follower, Ramp, LFO or Footswitch. The first three allow different ways of  
having the audio signal at the Q20Õs inputs modulate the parameters of a Program,  
and the second two use internal sources. The Input Envelope, Peak Follower and  
Ramp Local Generators may be triggered by either the Left Input or Right Input, or  
both Left and Right Inputs. They may also be triggered by the Digital Input, if  
Optical or S/PDIF Data is selected as the Input Audio Source (on Global Page 4).  
Input Envelope. This uses an envelope, similar to the type found in most  
synthesizers, which is triggered once the audio signal at the Q20Õs input(s) exceeds  
the Attack Threshold you have chosen (-32 to 0dB). Once this happens, the  
envelope opens up at a rate determined by the Attack Time (which can be set from  
0.00Ð10.00 seconds). Once the input level has dipped down below the Release  
Threshold (-50 to 0dB), the envelope closes at a rate determined by the Release  
Time (0.00Ð10.00 seconds).  
ON THRESHOLD  
AUDIO PEAK INPUT  
(Left or right Channel or  
higher of left and right)  
OFF THRESHOLD  
MAX MODULATION  
ENVELOPE OUTPUT  
0
ATTACK TIME  
DECAY TIME  
Peak Follower. The peak follower will follow the audio input to its loudest point  
and, as the input level drops, the peak follower drops at a constant rate determined  
by the Decay time (0.20Ð10.00 seconds). Once the input level exceeds the Peak  
FollowerÕs level, the Peak Follower is raised to accommodate the higher level, and  
then (as the input signal again falls) proceeds to fall again using the same Decay  
time. Since the input levels may be too low at times for the Peak Follower to have  
ample effect, its Gain may be set to multiply the inputÕs level from x1 to x99.  
Peak Follower 1 and 2 have identical features and work as shown below:  
SLOPE IS SET BY DECAY TIME  
PEAK FOLLOWER OUTPUT  
(Left or right Channel or  
AUDIO PEAK INPUT  
higher of left and right)  
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Ramp. The Ramp Local Generator is similar to the Envelope Generator, except  
that it doesnÕt have a release stage. It lets you modulate a parameterÕs value by  
having it slowly move from a minimum to a maximum setting, or vice-versa  
depending on whether the modulation amplitude is set to a positive or negative  
amount. The Ramp is useful for having an effect Òfade-inÓ by modulating its output  
level. Try it out on a chorus or flangerÕs output Òpatch-cordÓ level to slowly have  
the effect become more and more dramatic.  
The RampÕs Trigger Source can be either the Left or Right input, or both inputs. The  
Ramp is triggered when the audio at the input(s) exceeds the Attack Threshold you  
have chosen (-40 to 0 dB). Once triggered, the Ramp will increase or decrease the  
modulation destination at a rate set by the Rise Time (0.00 to 10.00 seconds). It will  
then stay set at full indefinitely. When it senses that the audio at the input(s) has  
fallen below the Attack Threshold setting, the Ramp is ready to be re-triggered.  
However, it will remain at full until it is re-triggered (when the audio at the  
input(s) exceeds the Attack Threshold), at which point the Ramp will instantly  
drop down and climb back up again.  
ATTACK THRESHOLD  
AUDIO PEAK INPUT  
Left or Right Channel, or  
higher of Left and Right)  
MAX MODULATION  
RAMP OUTPUT  
RISE TIME  
Modulation Page 4 allows you to select the type of each Input Generator. The  
remaining pages in Modulation Mode will appear differently in the display  
depending on which type of Input Generators you have selected. This may be  
confusing at times, since both generators could be set to Input Envelope type, or you  
could have Input Generator 1 set to an Input Envelope type while Input Generator 2  
is set to a Peak Follower type. Once you are in Modulation Pages 4 through 7, you  
can select which of the two Input Generators you want to edit (much the same way  
you would select a Modulator in Modulation Pages 1 through 3).  
Low Frequency Oscillator. The LFO Local Generator lets you modulate a  
parameterÕs value in a cyclical fashion. The LFO has a single parameter, Cycle  
Time, which can be set between .14 and 35.14 seconds. Because the LFO produces a  
Òback and forthÓ motion, its effect is identical whether the Modulation Amplitude  
parameter is set to a positive or negative amount.  
Footswitch. This local generator allows you to use the Bypass or Advance  
Footswitches as modulation sources. This is useful when you want to switch effects  
on and off, rotary speed fast and slow, or other on/off modulation destinations.  
Note that assigning the Advance or Bypass footswitches as local generators  
overrides their default functions (i.e. assigning the Bypass footswitch as a  
modulation source wonÕt bypass the effect youÕre modulating).  
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Chapter 6 - Advanced Applications  
Ed it in g t h e Lo ca l Ge n e r a t o r s  
To select the Input GeneratorsÕ types and edit their parameters:  
Press [MODULATION].  
The [MODULATION] buttonÕs LED will light.  
Press [PAGE >] seven times (or until Modulation Page 4 is underlined).  
The display should look like this:  
GEN 1 TYPE: ENVELOPE  
The cursor appears beneath the Generator, indicating that you may now turn  
the [VALUE/ENTER] knob and select either Input Generator 1 or 2, depending  
on which you want to define. In the display example above, Input Generator 1 is  
defined to be an Input Envelope.  
Press the [PAGE >] button to advance the cursor to the next field.  
Turn the [VALUE/ENTER] knob to select either Input Envelope or Peak  
Follower to be the selected Input GeneratorÕs type.  
Press the [PAGE >] button to advance to Modulation Page 5.  
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Each Local GeneratorÕs pages differ from page 5. Each Local Generator typeÕs  
parameters are explaned in the chart below:  
Generator Type  
Envelope  
Page  
5
Display  
Env Trigger Source:  
Left/Right/L&R  
Description  
Input which the  
Envelope looks at for  
Modulation cues  
6
7
Env Attack Threshold:  
-32Ð0dB  
Level which triggers the  
Envelope to begin  
Modulating  
Level below which the  
Envelope will stop  
Modulating and start to  
decay  
Env Release Threshold:  
-48Ð0dB  
8
Env Attack: 0.00-10.00,  
Env Release: 0.00-10.00  
Seconds  
Time which the  
Envelope takes to ramp  
up to its peak value  
after the Attack  
Threshold has been  
passed, and the time it  
takes to ramp down to  
zero after the release  
threshold has been  
passed.  
9
Env Hold Time: 0.00-  
10.00 Seconds  
The amount of time that  
the Envelope will hold  
at peak value before the  
release segment after  
the release threshold  
has been passed.  
Peak Follower  
5
6
Peak Follower Source:  
Left/Right/L&R  
Input which the Peak  
Follower looks at for  
Modulation cues  
Amount of gain for the  
input before the Peak  
Follower looks at its  
signal (for low level  
signals)  
Peak Follower Gain: x1-  
x99  
7
5
6
7
Peak Folw. Decay: 0.20-  
10.00 Seconds  
After the Generator is  
triggered, this is the  
rate of the decay  
Input which the Ramp  
looks at for Modulation  
cues  
This is the level which  
triggers the Ramp to  
begin Modulating  
This is the rate which  
the Ramp will rise to its  
peak value  
Ramp  
Ramp Trigger Source:  
Left/Right/L&R  
Ramp Atk. Threshold:  
-40Ð0dB  
Ramp Rise Time: 0.00Ð  
10.0 Seconds  
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Generator Type  
Low Freq.  
Oscillator  
Page  
5
Display  
LFO Cycle Time: 0.14-  
35.14 Seconds  
Description  
This is the time it takes  
for the LFO to make one  
complete cycle  
Footswitch  
5
Footswitch Source:  
Advance/Bypass  
This is the footswitch  
that is monitored for  
Modulation cues. This  
setting overrides the  
default function of the  
footswitch (i.e. The  
effect wonÕt bypass if  
the Bypass Footswitch  
is assigned as a  
modulator)  
6
Action Type:  
This specifies the  
Momentary/Latched  
footswitchÕs function:  
either active only when  
stepped on or as an  
on/off control  
7
8
Attack Time: 0.00-10.00  
Seconds  
This is the time the  
modulator takes to ramp  
up to the peak value  
This is the time the  
modulator takes to ramp  
down to zero modulation  
Decay Time: 0.00-10.00  
Seconds  
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Advanced Applications - Chapter 6  
Fo o t s w it ch Co n t r o ls  
Two footswitch jacks, [ADVANCE] and [BYPASS], are provided on the back panel  
of the Q20.  
P r o g r a m Ad va n ce  
The [ADVANCE] jack allows the Q20Õs Programs to be advanced remotely from a  
footswitch. The Program numbers included can be selected by setting the Footswitch  
Range, found on Global Page 2. The range can be as small or large as you like,  
including any the Preset or User banks or both. Example: If the Footswitch Range is  
from Preset 89 to User 0-14, the Programs will continuously cycle from Preset 89 to  
User 0-14 whenever the Advance footswitch is triggered.  
To set the Footswitch Range:  
Press [GLOBAL].  
The [GLOBAL] buttonÕs LED will light.  
Press [PAGE >] to advance to Global Page 2.  
The display will look like this:  
FOOTSWITCH: 00 Pset TO 00 Pset  
Turn the [VALUE/ENTER] knob to select the Program number to be the  
beginning point of the Footswitch Range (Preset 00Ð99 or User 0-00Ð1-99).  
Press [PAGE >] to advance the cursor to the next field, and use the  
[VALUE/ENTER] knob to select the Program number that is to be the end point  
of the Footswitch Range.  
When the last Program of the Footswitch Range is reached and the Advance  
footswitch is pressed again, the first Program in the Footswitch Range will once  
again be selected.  
Byp a s s in g Effe ct s  
The [BYPASS] jack allows you to bypass the effects of the Q20 via a footswitch.  
This is the same as pressing the [BYPASS] button on the front panel. Each time  
either the [BYPASS] button is pressed, or the footswitch connected to the [BYPASS]  
jack is pressed, Bypass mode is toggled on and off again. When Bypass mode is  
turned on, the [BYPASS] button's LED will be lit.  
When Bypass is enabled, all Effect Blocks are momentarily disabled and will not  
have audio routed from them to the outputs. However, if the Program does not route  
the L/R Inputs directly to the L/R Outputs or the Global Direct Signal is Muted, you  
will not hear anything.  
In order for Bypass mode to function correctly, make sure the L/R Inputs are routed  
to the L/R Outputs, and the Global Direct Signal Mute function is turned off. If the  
inputs are not routed directly to the outputs, the [BYPASS] button acts more like a  
ÒmuteÓ since nothing will be heard when it is enabled.  
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Chapter 6 - Advanced Applications  
Blo ck Byp a s s via M IDI  
It is possible to engage Block Bypass via MIDI controller messages which the Q20  
receives at its MIDI IN connector. The following controllers can be used to bypass  
the following Blocks and Block types:  
Controlle r #  
Blo c k(s) Byp a sse d  
12  
13  
14  
15  
16  
17  
18  
19  
71  
72  
73  
74  
75  
76  
77  
78  
All EQs  
All Choruses  
All Flangers  
All Phasors  
All Pitch Shifters / Pitch Detunes / Ring Modulators  
All Delays  
All Reverbs  
All Tremolos / Lezlies  
Block #1  
Block #2  
Block #3  
Block #4  
Block #5  
Block #6  
Block #7  
Block #8  
Note: If one of these controllers is selected as a Modulation Source (Modulation  
Mode, Page 1) in a Program, that controllerÕs respective bypass function will be  
temporarily disabled while that Program is selected.  
Co n t r o llin g De la y T im e via T a p T e m p o  
When using either of the two Delay types which allow for Òtap tempoÓ adjustments  
of delay time, either of the two footswitch jacks may be assigned to provide tap  
tempo control. This is an alternative way of setting the delay time of a Òtap tempoÓ  
type delay rather than tapping the [VALUE/ENTER] knob. This can be a great  
utility for live applications, where the delay time can be adjusted to match your  
playing tempo simply by tapping your footswitch to the beat of the music.  
To select either the [BYPASS] or [ADVANCE] footswitch to control tap tempo:  
Press [GLOBAL].  
The [GLOBAL] buttonÕs LED will light.  
Press [PAGE <] twice to move to Global Page 8.  
The display will read:  
TAP TEMPO FOOTSWITCH: NONE  
Turn the [VALUE/ENTER] knob to select either the ADVANCE or BYPASS  
footswitch jack, depending on which one you wish to use to control tap tempo.  
When either BYPASS or ADVANCE is selected, that footswitch will not perform  
its normal function until the Tap Tempo Footswitch parameter is set to the other  
footswitch jack or to ÒNONEÓ.  
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Advanced Applications - Chapter 6  
M IDI Clo ck Co n t r o l o f T a p T e m p o De la y  
If you are using a Program that uses either Tap Tempo Delay effects (Tap Tempo  
Mono Delay and/or Tap Tempo Ping Pong), you can control the delay time of the  
effect(s) via MIDI clock. This makes it possible to synchronize the delay time to  
the precise tempo of an external MIDI sequencer or drum machine.  
To synchronize delay time to MIDI clock:  
Connect the sequencer or drum machineÕs MIDI OUT to the Q20Õs [MIDI IN].  
This provides a one-way connection, since this is all we need to control the  
Q20Õs delay time via MIDI clock (we donÕt require the Q20 to send MIDI  
information back to the sequencer or drum machine).  
Select a Program that uses either the Tap Tempo Mono Delay effect or the Tap  
Tempo Ping Pong effect, or both.  
Set your sequencer or drum machine to output MIDI clock.  
Usually, MIDI clock will be output from your sequencer or drum machine only  
when it is in play; when not playing, no MIDI clock information is sent.  
Play some audio through the Q20 to hear the effect.  
Note: If the MIDI clockÕs tempo changes, the Q20 will chase it. If the MIDI clock  
signal is discontinued, the delay time will remain set to the last tempo which the  
MIDI clock had been.  
DELAY: 500.0mS [120.0BPM] 1/4  
The delayÕs Beat Count parameter (found to the right of the Delay Time  
parameter) is used to determine what note value the effect should synchronize to.  
Example: If you set the Beat value to Ò1/4Ó, then you can synchronize to the  
quarter-note beats of the incoming MIDI clock. If instead you set the Beat value to  
Ò1/8TÓ, you can synchronize to eighth-note triplets relative to the incoming MIDI  
clock signal. You can also set the Beat value to a dotted-note variation, such as  
Ò1/8.Ó, which lets you synchronize to the dotted-eighth-note beats relative to the  
incoming MIDI clock signal.  
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Chapter 6 - Advanced Applications  
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Digital Connections - Chapter 7  
CHAP T ER 7  
DIGIT AL CONNECT IONS  
Ov e r v ie w  
In addition to the analog inputs and outputs, the Q20 accepts and transmits audio on  
two digital protocols: ADAT Optical and S/PDIF. If your source and/or destination  
accept it, Ògoing digitalÓ is often the best way to connect the Q20. By using digital  
connectors, you avoid the slight noise and distortion caused by converting from digital  
to analog and back again. However, digital connectivity has its own pitfalls as weÕll  
see in this chapter.  
The S/PDIF inputs and outputs conform to the consumer standard digital protocol,  
commonly found on DAT machines, CD Players and digital mixers. S/PDIF is a two  
channel protocol, so you donÕt need to worry abut setting the input and output channels  
like on the ADAT Optical inputs and outputs.  
The Alesis Optical digital interface provides the means to communicate with other  
ADAT Group digital audio devices, such as Alesis ADAT Multitrack Recorders. The  
Alesis optical interface uses a proprietary 8 channel buss, from which the Q20 can  
provide processing for 2 channels. This means you can come into the Q20Õs digital  
input from one or two tracks of an ADAT, and go out of the Q20Õs digital out to one or  
two ADAT tracks.  
Alternatively, you may wish to use the Q20Õs analog inputs to process an instrument  
and record digitally direct to the ADAT or S/PDIF digital outs. This is possible  
because while the Q20Õs inputs are set to either analog or digital, all of the analog  
and digital outputs are always active. Note that, on the ADAT outputs, you must  
determine which 2 channels (of the digital bussÕ 8 channels) to assign the Q20Õs  
digital outputs to.  
Going digital is the preferred method of recording if you use the Q20 with an  
ADAT. Since the DSP effects are created in the digital realm, why not let them  
remain there while being transferred to a tape medium?  
This chapter is designed to illustrate the precise ways of connecting the Q20 to  
various digital audio peripherals, and how to manipulate the Q20Õs digital  
routings. It is divided into two parts. The first half of this chapter details the  
connections to various digital audio sources and destinations. The second half talks  
about the routing possibilities that are available on the Q20 for processing digital  
audio sources and transmitting to digital audio recorders.  
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Chapter 7 - Digital Connections  
Dig it a l Clo ck Syn ch r o n iz a t io n  
Before talking about digital clocks, itÕs important to understand the Òone clock  
theoryÓ. This simply states that when you synchronize multiple machines (in this  
case digital audio recorders, processors, mixers, etc.) there must be one master clock  
which they all sync to. When there is more than one master clock, these two clocks  
will eventually drift apart and you will hear clicks and pops in your digital signal.  
Digital signals are self-clocking; they carry a word clock along with them.  
Usually the receiving unit automatically adjusts its sample clock to follow the rate  
of the incoming digital signal. When the receiving unit must synchronize to  
another clock--for example, an ADAT synchronized to SMPTE time code--a conflict  
may occur between the clocks that will result in audible "clicks" in the signal. For  
this reason, in more complex setups, the Q20 features a 48 kHz IN jack. This is to  
synchronize the sample clock of the Q20's analog-to-digital converter to the BRC or  
M20. If you're using the Q20 only to process signals that come via the optical input  
from the ADATs, this connection is not necessary because the optical clock coming in  
is already indirectly synchronized by the BRC. The 48 kHz connection IS necessary  
if the Q20 is the originator (master clock) of the optical for the rest of the system,  
from its analog inputs, while the rest of the system is seeing the BRC as the master.  
A complete diagram of every single possible setup with every possible input would  
be needlessly complex. Just remember that there can only be one master clock. If the  
BRC is the master, the Q20 must be synchronized to its clock via the optical or the 48  
kHz in. If you have a single ADAT with no BRC, the Q20 becomes the master clock  
source whenever the ADAT is set to DIGITAL IN and the Q20's Input Audio Source is  
set to ANALOG.  
Note: If you experience problems (clicks, etc.) with an ADAT system set to digital  
input, it may be that the ADATÕs clock source is set to internal, even though its  
Digital In is pressed. (This will only happen if youÕve set it this way for making  
tape copies) See your ADAT manual for more information.  
Note that the front panel level controls have no effect on a digital signal. The  
[INPUT LEVEL] controls will affect an analog input being converted to digital, and  
the [OUTPUT LEVEL] control affects the analog outputs only. If you need to change  
the levels in all-digital mode, you must do so by editing the program using page 2 of  
the Routing function.  
When the input is set to Digital, the meters will show only the level of the signals  
on Channels 1 and 2 of the ADAT Optical interface, regardless of which channels  
are selected by the Q20. However, internal clipping within a program will still be  
shown by the Clip LEDs.  
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Digital Connections - Chapter 7  
Co n n e ct io n s  
T o a Sin g le ADAT  
Connection between the Q20 and one or more ADATs is a simple task of creating a  
digital audio network that loops all the devices together. When using a single  
ADAT, simply connect two fiber optic cables between the devices to provide two-  
way communication.  
ADAT Optical Out  
to Q20 Optical In  
Q20 Optical Out to  
ADAT Optical In  
´
To connect the Q20 to a single ADAT:  
Connect an EIAJ fiber optic cable (such as Alesis OC, OA, or O1) from the  
[DIGITAL OUT] of the Q20 to the DIGITAL IN of the ADAT.  
To test the cable and Q20 digital output, plug one cable end into the Q20. The  
other end should emit a soft red light (it is not dangerous to look directly at  
this light).  
Connect another fiber optic cable from the Q20Õs [DIGITAL IN] to the DIGITAL  
OUT of the ADAT .  
Note that the ADAT Optical inputs and outputs are 16 bit. This means that a 20 bit  
signal from an ADAT Type II recorder (M20, ADAT-XT20, ADAT-PCR, etc.) will be  
truncated down to 16 bits automatically, even if the Q20 is in thru mode. (The  
S/PDIF I/O is 20 bit. )  
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Chapter 7 - Digital Connections  
T o T w o o r M o r e ADAT s  
If using two or more ADATs, they must be connected together so that they are in sync  
with each other. This is accomplished by connecting each ADATÕs SYNC OUT  
connector to the SYNC IN connector of the next ADAT in the chain, as described in  
the ADAT Reference Manual.  
The fiber optic cables that make up the digital buss need to be connected in the same  
order as the Sync cables. The Q20 is inserted in the fiber optic loop from the output of  
the second ADAT to the input of the master ADAT. The Q20 lets you turn its digital  
output into a ÒthroughputÓ of the digital input. This allows you to move audio  
through the Q20, even when you donÕt want to use it to process anything, without  
having to repatch your fiber optic cables. More information about digital audio  
routing can be found in the next section.  
To connect the Q20 to two ADATs:  
Connect an EIAJ fiber optic cable (available from your dealer) from the  
[DIGITAL OUT] of the Q20 to the [DIGITAL IN] of the first ADAT.  
Connect another fiber optic cable from the first ADATÕs [DIGITAL OUT] to the  
second ADATÕs [DIGITAL IN].  
Connect another fiber optic cable from the second ADATÕs [DIGITAL OUT] to  
the Q20Õs [DIGITAL IN].  
Connect a dual male, 9 pin D cable from the first ADATÕs [SYNC OUT] to the  
second ADATÕs [SYNC IN].  
ADAT 2 Optical Out  
to Q20 Optical In  
Q20 Optical Out to  
ADAT 1 Optical In  
´
ADAT 1 Optical Out to ADAT 2 Optical In  
´
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Digital Connections - Chapter 7  
T o T w o o r M o r e ADAT s W it h a BRC o r AI-2  
If your ADAT system has an Alesis BRC Master Remote Controller, the fiber optic  
cables that make up the digital buss need to be connected in the same order as the  
Sync cables. If your ADAT system uses the BRC or the Alesis AI-2 Synchronizer,  
the Q20Õs digital clock must be synchronized to the clock coming from the BRC or  
AI-2. Connect a BNC-to-BNC cable (such as the Alesis BN cable) between the  
BRCÕs 48 kHz CLOCK OUT and the Q20Õs 48 kHz CLOCK IN.  
If only using one ADAT without the BRC or AI-2, it is not necessary to connect the  
48 kHz Clock.  
In Global mode ([GLOBAL] buttonÕs LED lit), page 5 lets you select the Sample  
Clock Source. This can either be Internal or Sample Clock. When set to Internal, the  
Q20 uses its own internal sample clock as a reference for its DSP. However, if you  
are recording the Q20Õs digital output to ADAT using the BRC Master Remote  
Controller, the Q20 must receive a 48 kHz clock signal from the BRC in order to  
maintain perfect sync with the ADAT system. This requires that you connect a  
BNC-to-BNC cable between the BRCÕs 48 kHz Clock Out to the Q20Õs 48 kHz Clock  
In. When you are ready to record onto ADAT from the Q20, be sure to set the Q20Õs  
Sample Clock Source function to Sample Clock.  
To select the Sample Clock Source:  
Press [GLOBAL].  
The [GLOBAL] buttonÕs LED will light.  
Press [PAGE >] 5 times, so that Page 5 is underlined in the display.  
The display will read:  
SAMPLE CLOCK SOURCE:INTERNAL  
If the Input Audio Source is set to Optical Data, then the Sample Clock Source will  
be set to Optical and cannot be changed.  
Turn the [VALUE/ENTER] knob to select either ÒINTERNALÓ or Ò48 kHz INÓ.  
T o a Dig it a l M ix e r  
Many digital mixers allow you to route the aux sends to the digital outputs for  
connection to external effects. This is an ideal application for the Q20.  
To connect the Q20 to a digital mixer using S/PDIF:  
Connect the S/PDIF output of the mixer into the S/PDIF input of the Q20.  
Make sure that one of the post fader aux sends is routed to the S/PDIF out.  
Connect the S/PDIF Output of the Q20 to a S/PDIF Input on the digital mixer.  
Make sure that the mixer is configured to return this signal to the L/R bus.  
Press [GLOBAL], then [<PAGE].  
The display should read ÒGLOBAL DIRECT SIGNALÓ. Make sure this is set to  
ÒMUTEÓ to avoid really nasty feedback.  
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Chapter 7 - Digital Connections  
Press [<PAGE] until you reach Page 4. The display should read:  
INPUT AUDIO SOURCE: ANALOG DATA  
Turn the [VALUE/ENTER] wheel to set the source to ÒS/PDIF DATAÓ.  
The ÒDIG INÓ pixel will light in the top left corner of the display and the  
ÒSAMPLE CLOCK SOURCEÓ (Page 5) will automatically switch to S/PDIF.  
If the ÒDIG INÓ pixel at the top left corner of the display is flashing, this means  
that the Q20 is not receiving digital clock. Check your connections and the settings  
in your digital mixer to remedy this.  
Mixer S/PDIF Out to  
Q20 S/PDIF In  
Q20 S/PDIF Out to  
Mixer S/PDIF In  
1
2
3
4
5
6
7
8
9
10 11 12 13 14 15 16 17 18  
T o t h e AI-1  
If you wish to route the digital output to a device that uses the AES/EBU standard,  
you can connect the Q20 to an Alesis AI-1 (discontinued). This can be done directly,  
by connecting the Q20Õs [OPTICAL OUT] to the AI-1Õs ADAT IN or the Q20Õs  
[OPTICAL IN] connected to the AI-1Õs ADAT OUT. Alternatively, if you are using  
multiple ADATs and the BRC (as described above), you can simply insert the AI-1  
into the fiber optic chain, either before or after the Q20.  
Fr o m a Qu a d r a Syn t h o r QS-s e r ie s Syn t h e s iz e r  
The Alesis QuadraSynth, S4, QS7, QS8, QSR and many other synths and sound  
modules have Alesis Optical digital outputs. These devices provide their four  
analog audio outputs on the first four channels of the 8 channel digital buss. Simply  
connect a single fiber optic cable between the QuadraSynth/QSÕs DIGITAL OUT  
connector and the Q20Õs [DIGITAL IN] connector. If an ADAT is being controlled by a  
BRC or AI-2, the QS's clock must be controlled by the 48 kHz OUT of the BRC or AI-  
2. Connect a BNC cable from the BRC or AI-2 to the QS's 48 kHz IN jack.  
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Digital Connections - Chapter 7  
Ro u t in g s  
T o s p e cific ADAT t r a ck s  
To route the Q20Õs digital outputs to specific ADAT tracks depends on which of the 8  
channels of the buss you use. If you want to record in stereo onto tracks 1 and 2 of  
ADAT (or 9 and 10 on ADAT #2 in a chain), route the Q20Õs Left output to channel 1  
and its Right output to channel 2. Likewise, if you were recording onto tracks 5 and 6,  
then it would be channels 5 and 6 that you would use.  
To route the Q20Õs Left and Right outputs to the digital buss:  
Press [GLOBAL].  
The [GLOBAL] LED will light.  
Press [PAGE >] six times to advance to Global Page 6.  
The display will read:  
DIG CH IN: L=1,R=2 OUT: L=1,R=2  
Press the [PAGE >] button two more times to advance the cursor to the third  
field in the display.  
DIG CH IN: L=1,R=2 OUT: L=1,R=2  
Use the [VALUE/ENTER] knob to select an output on the digital buss for the  
Left channel to be routed to.  
You can select any of the 8 channels, except for the channel the Right output is  
assigned to (you cannot route both the Left and Right outputs to the same  
channel of the digital buss).  
Press the [PAGE >] button to advance the cursor to the next field.  
DIG CH IN: L=1,R=2 OUT: L=1,R=2  
Use the [VALUE/ENTER] knob to select an output on the digital buss for the  
Right channel to be routed to.  
You can select any of the 8 channels, except for the channel the Left output is  
assigned to.  
Record-enable those same track numbers (in this case, 1 and 2) on the connected  
ADAT.  
You will be able to monitor the Q20Õs output on those tracks of the connected  
ADAT.  
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Chapter 7 - Digital Connections  
Fr o m ADAT t h r o u g h t h e Q20 b a ck t o ADAT  
When routing ADAT tracks to the Q20 to be recorded back to ADAT, how you go  
about it depends on whether or not you are using a BRC. If you have one or more  
ADATs with no BRC, then you simply connect the digital buss of the ADATs and  
Q20 in a loop (described earlier in this chapter).  
With the BRC, you can select up to eight tracks of one ADAT to be output on the  
digital buss (which connects to all ADATs and the Q20 as described earlier) for  
track bouncing. In this situation, the BRC determines (by choosing your digital  
source tracks) which ADAT in the chain is transmitting. Only one ADAT can  
transmit on the digital buss at any single moment. All other ADATs are put into a  
Òdigital thruÓ mode, whereby they can receive all eight channels (even record  
them) and pass them along to their digital outputs without adding anything.  
Although the BRC does not determine which tracks are going to the Q20, it does  
determine which ADAT is transmitting. Therefore, even if you do not intend to  
route the same tracks to the digital buss for bouncing (it is unlikely that you would  
want to do this at the same time, anyway), you must use the BRC to choose at least  
one of the tracks on the ADAT you wish to process audio in the Q20. The Q20 then  
intercepts any two of the 8 channels coming from the transmitting ADAT, and then  
processes them and routes them to the same or different channel numbers, to be  
recorded back onto another ADAT in the beginning of the loop.  
This means that if you connect Q20 to the digital buss between the last and first  
ADAT in a multi-unit/BRC system, you can process any two channels; BUT you can  
record the Q20Õs output only to the same ADAT that is transmitting or any ADAT  
that comes before it in the chain. This is because the transmitting ADAT does not  
route the digital audio it receives ÒthruÓ to its output.  
Example: LetÕs say you have four ADATs and a BRC. If you were to select tracks 9  
and 10 (tracks 1 and 2 on ADAT #2) as your source tracks for digital bouncing on the  
BRC, you thereby designate ADAT #2 as the transmitter on the digital buss. Q20  
can now intercept any of that ADATÕs 8 channels, process them, and output them  
back onto two channels, which connects back to the first ADAT in the chain. The  
Q20Õs output could therefore be recorded onto ADAT #1 and #2, but not ADAT #3.  
This is because ADAT #2 is not routing its digital input thru to its output, because it  
is routing its tape signal instead. If you wanted to record the Q20Õs digital output  
onto ADAT #3, the easiest solution is to swap tapes between ADAT #1 and #3.  
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Digital Connections - Chapter 7  
Fr o m a Qu a d r a Syn t h o r QS-s e r ie s s yn t h  
t h r o u g h t h e Q20 b a ck t o ADAT  
The QuadraSynth/QS7/QS8/etc. provide their four audio outputs (Main  
Left/Right and Aux Left/Right) on the first four channels of the Alesis Optical  
digital buss. If you connect the QuadraSynth/QSÕs digital output to the digital  
input of the Q20, you would select channels 1 and 2 if you wanted to process the two  
Main outputs, or channels 3 and 4 if you wanted to process the Aux channels.  
If you are using the QuadraSynth/QS along with an ADAT system and the BRC or  
an AI-2, you will need to supply the QS with a 48 kHz Clock source from the BRC or  
AI-2 (see earlier in the chapter for more information about the 48 kHz Clock). The  
Q20 does not need to receive a 48 kHz Clock from the BRC or AI-2, since it will be  
synchronizing to the QSÕs clock coming in on its digital inputs, which in turn will be  
synchronized to the 48 kHz clock coming from the BRC or AI-2. This is extremely  
important to make sure that all the digital devices are synchronized to the same  
sample clock.  
Note that this chapter covers only a few of the possible digital connections to the  
Q20. There are dozens of products in the ADAT Group, with more added every day,  
which take advantage of the flexable ADAT Optical digital signal. With the  
addition of the S/PDIF connectors, itÕs tough to find any product with digital  
connectors which isnÕt compatible with the Q20. Use these explanations as  
examples when designing your own digital studio.  
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Chapter 7 - Digital Connections  
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Troubleshooting - Chapter 8  
CHAP T ER 8  
T ROUBLES HOOT IN G  
T r o u b le s h o o t in g In d e x  
If you are experience problems while operating the Q20, please use the following  
table to locate possible causes and solutions before contacting Alesis customer  
service for assistance.  
Symptom  
Cause  
Solution  
The display does not light No power.  
when the ON/OFF switch  
is turned on.  
Check that the power  
cable is plugged in  
properly.  
Display is blank.  
Display contrast is set  
either too high or low.  
Adjust the display  
contrast. Press [GLOBAL],  
turn [VALUE/ENTER].  
Press [GLOBAL], press [PAGE  
>]fourtimes, thenturn  
[V ALUE/ENTER]knob  
counte rcl ockwi se.  
No audio is heard.  
The digital input is  
selected.  
Bypass is on with no  
direct routings set.  
Select another program  
with routings.  
Bypass is on with Global Go to GLOBAL page 9 and  
Direct Signal Mute On. set it to OFF.  
Bypass is on, with Direct Go to MIX and set Direct  
Level From Input set to  
NONE.  
Level to 100% .  
Program being edited has Go to ROUTING page 3  
no input or output  
routings.  
(Delete Route) and check  
the existence of routings  
for each block and the  
L/R OUT by rotating the  
[VALUE] control to see all  
inputs to that block.  
Effect output level is low  
on a single Program.  
Master Effects Level is  
below 100%.  
Press MIX and raise the  
level.  
Clicks are heard in the  
audio using digital I/O.  
Digital clock conflict.  
Provide a master 48 kHz  
clock or repatch the  
system. Set the receiving  
unitÕs clock to external.  
Hold SET LOCATE and  
press DIGITAL IN until  
the display says "DIG".  
ADAT clock set  
improperly.  
Distortion (red LEDs flash Internal DSP is clipping. Lower the LEVEL of any  
before meter is full).  
rate feeding a block that  
is overloading.  
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Chapter 8 - Troubleshooting  
Symptom  
Unit does not respond to  
front panel controls.  
Cause  
Solution  
Unknown software  
conflict, cosmic rays,  
boogieman/men or static  
electricity.  
Disconnect MIDI input.  
Power down and power  
up. If this doesn't work,  
try reinitialization, then  
total reset (see later in  
this chapter).  
MIDI Program Changes  
are off by 1.  
Transmitter doesn't  
display true MIDI  
Change the transmitter to  
display 0-127, or setup a  
Program Change numbers. Program Table in the Q20.  
Ch e ck in g t h e So ft w a r e Ve r s io n  
The current software version may be determined by holding [GLOBAL] and pressing  
[PROGRAM]. The display will indicate the currently installed software version.  
SOFTWARE VERSION: 2.02  
Re -in it ia liz in g  
To re-initialize the Q20, hold down both [PROGRAM] and [COMPARE] while  
turning on the power. This will reset all Global parameters to their default  
settings, and will initialize the edit buffer so that the current Program is set to its  
default settings (no Blocks/routings). However, none of the Programs in the User  
bank or the Preset bank are changed when re-initializing the unit this way.  
T o t a l Re s e t  
A more drastic version of re-initializing the Q20 will erase all User Programs, as  
well as resetting all Global parameters. Hold down [PROGRAM], [COMPARE],  
and [<BLOCK] simultaneously while turning on the power.  
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Troubleshooting - Chapter 8  
Er r o r M e s s a g e s  
Although the digital signal processing power in the Q20 is powerful and features  
plenty of memory, the programmability of the unit makes it possible to come across  
various error messages when exceeding its limitations. This is the Q20Õs limit  
handling software kicking in. Depending on the message you get, you may have to  
modify your Program by altering or removing unnecessary Blocks in order to  
complete the task. The error message will vary depending on what limitations you  
are attempting to exceed.  
If you are using two reverb Blocks and you try to create a third, the following  
message will appear:  
DSP IS FULL  
This means there is not enough processing power available to create the additional  
effect. But there may be enough available to add an EQ, two pitch effects and two  
delays (or some other combination).  
If you have created four pitch Blocks and you try to create a fifth, the following  
message will appear:  
OUT OF LFOS  
This means that there are no more available LFOs (low frequency oscillators),  
which are required by all pitch effects. However, the larger reverb effects (Plate 2,  
Room 2, Chamber 2 and Hall 2) use 1 LFO each. This means if you had three Pitch  
Blocks and a reverb Block using one of the larger reverbs, you would not be able to  
add a fourth Pitch Block. Also, the Pitch type ÒMono LezlieÓ uses two LFOs, which  
means that when using it you will only have two LFOs available.  
While the Q20 has a custom DSP chip that processes all the effects, some of the  
effects available require that the main microprocessor assist in handling some of  
this responsibility. On occasion, you may be using enough effects simultaneously  
that no more processing power is available from the main microprocessor; example:  
when you try to create more than three Multi Tap Delays in a Program. In these  
cases, the following message will appear:  
BLOCK COMBINATION NOT ALLOWED  
Finally, if a Delay Block has its delay time to 5 seconds (5,000.0 ms), and you try to  
create another Delay Block and set its delay time to 460 ms or higher, you will get  
a ÒEffect Memory is FullÓ message. There is actually 5,455.9 ms of delay memory  
available. Although you could create 8 Delay Blocks, they all share the available  
delay memory. Therefore, when setting the delay time of each Delay Block you  
would only have available the amount of delay memory not being used by the other  
Delay Blocks. When all memory is being used, the following message will appear:  
EFFECT MEMORY IS FULL  
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Chapter 8 - Troubleshooting  
M a in t e n a n ce /S e r v ice  
Cle a n in g  
Disconnect the AC cord, then use a damp cloth to clean the Q20Õs metal and plastic  
surfaces. For heavy dirt, use a non-abrasive household cleaner such as Formula 409  
or Fantastik. DO NOT SPRAY THE CLEANER DIRECTLY ONTO THE FRONT OF  
THE UNIT AS IT MAY DESTROY THE LUBRICANTS USED IN THE SWITCHES  
AND CONTROLS! Spray onto a cloth, then use cloth to clean the unit.  
Re fe r All Se r vicin g t o Ale s is  
We believe that the Q20 is one of the most reliable multi-effects processors that  
can be made using current technology, and should provide years of trouble-free use.  
However, should problems occur, DO NOT attempt to service the unit yourself.  
High voltage/high current DC voltages are present at several points within the  
chassis. Service on this product should be performed only by qualified technicians.  
NO USER-SERVICEABLE PARTS INSIDE.  
Ob t a in in g Re p a ir Se r vice  
Before contacting Alesis, check over all your connections, and make sure youÕve read  
the manual.  
Customers in the USA: If the problem persists, call Alesis USA at 1-800-5-ALESIS  
and request the Product Support department. Talk the problem over with one of our  
technicians; if necessary, you will be given a return authorization (RA) number and  
instructions on how to return the unit. All units must be shipped prepaid and COD  
shipments will not be accepted.  
For prompt service, indicate the RA number on the shipping label. If you do not  
have the original packing, ship the Q20 in a sturdy carton, with shock-absorbing  
materials such as styrofoam pellets (the kind without CFCs, please) or Òbubble-  
packÓ surrounding the unit. Shipping damage caused by inadequate packing is not  
covered by the Alesis warranty.  
Tape a note to the top of the unit describing the problem, include your name and a  
phone number where Alesis can contact you if necessary, as well as instructions on  
where you want the product returned. Alesis will pay for standard one-way  
shipping back to you on any repair covered under the terms of this warranty. Next  
day service is available for a surcharge.  
Field repairs are not normally authorized during the warranty period, and repair  
attempts by unqualified personnel may invalidate the warranty.  
Service address for customers in the USA:  
Alesis Product Support  
3630 Holdrege Avenue  
Los Angeles, CA 90016  
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