Roland Electronic Keyboard SH 201 User Guide

WE DESIGN THE FUTURE  
Creating Sounds  
with Fun and Ease  
Synthesizer 101: Learning the SH-201  
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Chapter  
1
Top Panel  
Ultra-EZ front panel is logically designed to teach the basics of synthesis.  
P9 P11 P13 P15  
Arpeggiator adds instant  
rhythmic motion to sounds.  
P5  
Invisible infrared D Beam controller.  
OSC  
FILTER  
AMP  
LFO  
Short recorder onboard to capture  
and loop your performance  
and knob movements.  
C2hapter  
Chapter  
3
C4hapter  
Chapter  
5
P19  
Built-in delay, reverb, and overdrive effects.  
External input for manipulating external audio  
P17  
from CD/MP3 players, etc.  
C6hapter  
Appendix  
VSTi Editor software included  
for computer integration.  
USB port for audio/MIDI connection to computer.  
Put the Fun Back in Synthesis!  
1
2
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Chapter  
Chapter  
Introduction  
1
1
V-Synth  
2003  
Experience the magic  
of creating your own sounds.  
For more than a quarter century, Roland has defined  
V-Synth XT 2005  
and redefined the state of the art in synthesizers.  
JP-8000  
1996  
Today, the fundamentals for sound creation remain  
the same for most synthesizers.  
JD-800  
1991  
Independently manipulate the pitch,  
time, and formant of sampled  
waveforms using VariPhrase®  
technology — a world’s first  
in a synthesizer!  
By understanding the fundamentals, anyone can enjoy  
creating sound for virtually any type of synthesizer.  
This 8-voice synthesizer has  
an inviting array of knobs  
and sliders to manipulate  
an analog modeling synthesis  
engine. It has a built-in Motion  
Control function that allows  
operations on a panel to be  
recorded and played back.  
D-50  
1987  
The V-Synth XT is fully stocked  
with a potent array of synthesis  
types, including the V-Synth’s  
famous Elastic Audio Synthesis  
engine, plus analog-synth  
Combining stunning digital sound  
with a natural feel and operability  
reminiscent of analog  
instruments, the JD-800 was  
the pinnacle of synthesizer  
development of its era.  
JUNO-60  
1982  
modeling, vocal modeling,  
and classic D-50 emulation.  
Equipped with the Linear  
Arithmetic (a.k.a. LA) synthesis,  
this was Roland’s first full-digital  
synthesizer, and one of the best-  
selling models. The D-50 was  
a worldwide sensation due to its  
operating ease and stunning  
sound.  
JUPITER-8  
1981  
61 key, 6-voice fully programmable  
polyphonic synthesizer  
SYSTEM-700 1976  
with 56 sound-memory locations.  
Roland’s proprietary DCB interface  
standard was used for exchanging  
control information with external  
device.  
Roland has released numerous legendary synthesizers  
in the past. The newest member of the line,  
An 8-voice analog synthesizer  
with 64 sound-memory locations.  
One of Roland’s earliest  
SH-1000  
1973  
the SH-201, combines Roland’s state-of-the-art technology  
with an incredibly easy user-interface.  
polyphonic synthesizers,  
this significant instrument paved  
the way to today’s synthesizer  
development.  
Bringing together all  
the soundmaking technology  
of its day, this complete electronic  
studio system was used  
by leading broadcasting stations  
and groundbreaking electronic  
music artists.  
The first of its kind to be  
produced in Japan, the SH-1000  
was an instant hit with its  
compact size, easy operation,  
and affordable price.  
NEW  
2006  
Even though this is synthesis at its friendliest,  
the SH-201 is no toy. With two beefy  
analog-modeling oscillators, complete with Roland’s  
famous Supersaw waveform and resonant filter,  
this little synth can blow down doors.  
This guidebook will give you many tips for creating classic synthesizer sounds on the SH-201.  
If you’re new to synthesis, fear not. We will guide you every step of the way, so no worries!  
Fantom-X  
2004  
Synthesizer Evolution — the Workstation  
The Fantom-X Series is the flagship of the Roland workstation family, offering  
musicians nearly 1GB of wave memory when fully expanded, and 128-voice  
performance.  
As you master the fundamentals of creating sound, an unexplored world  
of creativity awaits you. Let’s begin our journey together!  
3
4
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C2hapter  
The Basic Structure of a Synthesizer  
A typical synthesizer will have a signal flow-chart  
similar to the one pictured below.  
(
)
P. 13  
AMP  
Sound generated in OSC and processed through the FILTER is amplified here.  
On analog synthesizers, it is called the VCA(*3). The VCA is used to change  
the volume (level) of sound signal through changes in voltage.  
To start, let’s understand the fundamentals.  
C2hapter  
Audio signals  
Control signals  
(
)
LFO  
Low Frequency Oscillator P. 15  
LFO 1  
OSC 1  
This is a sound generator capable of producing low frequencies. On analog  
synthesizers, it is also called the LFO(*4). The LFO affects the OSC, FILTER, and  
AMP individually as it adds modulation. LFO is a “must have” for producing  
synthesizer-like effects.  
Examples of LFO  
applied to OSC  
applied to FILTER  
applied to AMP  
Vibrato  
MIX/  
MOD  
PITCH  
ENV  
FILTER  
AMP  
WahWah (Growl)  
Tremolo  
LFO  
(
)
ENV  
Envelope Generator P. 10, 12, 13  
An envelope generator controls the initiation and termination of sounds.  
On analog synthesizers, it is also called ENV(*5). Every time you play  
the keyboard, ENV affects the volume and timbre on OSC, FILTER, and AMP  
individually as it processes its time-varied elements.  
FILTER  
ENV  
AMP  
ENV  
LFO 2  
OSC 2  
Examples of ENV  
applied to OSC  
applied to FILTER  
applied to AMP  
Pitch becomes higher or lower  
Sound becomes brighter or darker  
Sound becomes louder or softer  
(
)
Oscillator P. 9  
OSC  
ENV  
This is the basis of the sound, where the waveform and pitch are selected. It is indeed  
the heart and soul of a synthesizer. On analog synthesizers, it is called the VCO(*1). A VCO is  
a sound generator capable of changing frequency through changes in voltage. The SH-201  
has two oscillators (OSC1 and OSC2). It’s like having two synthesizers in one.  
PITCH ENV  
FILTER ENV  
AMP ENV  
cutoff frequency  
pitch  
volume  
Key-off  
Key-off  
(
)
FILTER  
P. 11  
DEPTH  
time  
S
S
DEPTH  
This is where the sound signal generated from the OSC is processed through the emphasis  
time  
time  
A
D
R
A
D
A
D
R
Key-on  
Key-on  
Key-on  
and rejection of a selected frequency range. On analog synthesizers, it is called the VCF(*2)  
A VCF is used to continuously change the characteristics of a filter (cutoff frequency)  
through changes in voltage. The SH-201 houses three separate filters, each designed  
for a specific purpose.  
.
Analog Synthesizer  
LPF  
HPF  
BPF  
Low Pass Filter  
High Pass Filter  
Band Pass Filter  
Once considered relics, analog synthesizers are attracting attention once again.  
The simple and easy-to-understand OSC FILTER AMP structure enables real-time control  
level  
level  
level  
partials which are cut  
partials which are cut  
partials which are cut  
to achieve dynamic sound variation. Moving knobs and faders to create your own unique sound can  
be a very exciting experience indeed. The SH-201 is recommended not only for keyboardists,  
but for any artist or producer who desires a new outlet for creativity expression.  
frequency  
frequency  
frequency  
(*1) Voltage Controlled Oscillator (*2) Voltage Controlled Flter (*3) Voltage Controlled Amplifier  
(*4) Low Frequency Oscillator (*5) Envelope Generator  
5
6
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C3hapter  
Let’s Play  
You can start playing the SH-201 as soon as you  
SH-201 allows you to store the timbres (sounds)  
turn on the power. Go ahead and play the keyboard  
while adjusting the volume with the [MASTER VOL] knob.  
you have created. These stored timbres are called patches.  
A total of 64 patches can be stored. The patch-storing location works like a file cabinet.  
A patch can be selected through the GROUP, BANK, and NUMBER buttons.  
USER GROUP (rewritable)  
PRESET GROUP (read only)  
Power Switch  
D Beam  
Knobs  
Sliders  
(
)
(
)
NUMBER 18  
NUMBER 18  
A-1 A-2 A-3 A-4 A-5 A-6 A-7 A-8  
B-1 B-2 B-3 B-4 B-5 B-6 B-7 B-8  
C-1 C-2 C-3 C-4 C-5 C-6 C-7 C-8  
D-1 D-2 D-3 D-4 D-5 D-6 D-7 D-8  
A-1 A-2 A-3 A-4 A-5 A-6 A-7 A-8  
B-1 B-2 B-3 B-4 B-5 B-6 B-7 B-8  
C-1 C-2 C-3 C-4 C-5 C-6 C-7 C-8  
D-1 D-2 D-3 D-4 D-5 D-6 D-7 D-8  
Chapter  
3
Half of the SH-201’s 64 patches are user programmable. In other words, use these locations  
to store your original timbres that you have created.  
Once the timbres are stored, they can easily be recalled and played through  
simple button operations. Experiment with all of the patches on SH-201  
to hear the sounds created!  
Lever  
MASTER VOL  
Lever on the left side of the keyboard can be moved left or right to change the pitch.  
Lever on the left side of the keyboard can be moved forward to add vibrato.  
Select GROUP  
(PRESET or USER)  
Select BANK  
(A,B,C,D)  
Select NUMBER  
(1,2,3,4,5,6,7,8)  
D Beam on the upper left of the keyboard can be controlled  
from your hand movement above to change the pitch, volume, or brightness.  
Listen to the sound as you move any or all of the knobs  
and sliders gradually.  
Let’s get into the function of each of the controls.  
Sound Programming for Thought  
The SH-201 lets you create sound while listening to it in real time by moving knobs and sliders.  
As you check out the factory-preset patches in detail, you will find many creative ideas.  
Use them as examples to create your own sounds from scratch. This method will enhance your  
sound-making skills, verses the common approach of editing a pre-existing sound.  
At this stage, it is okay if you don’t know how each control affects the sounds.  
Don’t worry, because you will get a hang of it as you continue with this text!  
7
8
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1
The Function of Controls  
C4hapter  
(
)
OSC Oscillator  
The OSC determines the waveform and pitch,  
which becomes the source of the sound. This is the heart  
and soul of a synthesizer. On analog synthesizers,  
it is called the VCO(*1). The VCO is a sound generator  
capable of changing frequency through changes in voltage.  
N ext, let’s determine the pitch. Playing the keyboard with one hand while  
turning [PITCH] and [DETUNE] knobs left and right gradually  
with the other hand. Listen to the changes in pitches.  
After listening  
to the sounds  
each knob  
creates, make  
a habit of  
Let’s examine the standard patch “PRESET D-8”.  
returning the  
knobs to its  
These knobs specify the pitch  
center position.  
[
]
[ ]  
Press D  
[ ]  
Press 8  
On brass instruments such as a trumpet, the initial part of the blow  
(attack) may be a little off pitch. Let’s recreate this time-varied change  
in pitch. Move the [A], [R], and [DEPTH] sliders up and down gradually  
and listen to the effects.  
Press PRESET  
T his patch is using the sawtooth wave of the OSC1 (oscillator 1). Play the keyboard,  
and hear the sound of this waveform. The sound at this stage is very simple  
and expressionless. To hear how the sound changes with each step, play the keyboard  
after each process.  
C4hapter  
Falling, then return  
Rising, then return  
DEPTH  
(+)  
DEPTH  
D
A
(
-)  
pitch  
pitch  
D
F irst, determine the waveform to use  
A
as the source of the sound. Play the keyboard  
with your left hand while switching waveforms  
with the [WAVE] button. Listen to the differences  
in the sound of each waveform as you play  
the keyboard.  
Use these buttons  
to select the waveform  
A
D
DEPTH  
time  
time  
DEPTH  
A
D
Waveform Examples  
Very rich in harmonics. May be used to simulate the basis for many types of musical  
instruments. Especially suitable for creating brass and stringed instruments sounds  
(violin, piano, etc.)  
Next, let’s go to the“FILTER”, where the sound is processed.  
Sawtooth Wave  
Square Wave  
Sine Wave  
Includes many odd numbered harmonics. Best suited as the sound basis  
for woodwind and percussion instruments (clarinet, xylophone, etc.).  
Symbol  
Name  
Pitch/Brightness/Volume  
Envelope  
A
D
Attack Time  
Decay Time  
Time taken from zero to max  
Time taken from max to sustain level  
ADSR affects the pitch, filter, and amp  
of the envelope. Here are their names  
and definitions.  
The most basic waveform. It does not possess any harmonics. It sounds  
like a whistle.  
Level of Volume/Brightness  
while key is held  
S
R
Sustain Level  
Release Time  
Release Time taken from sustain  
to zero after key is released  
Listen to the different sounds from each of the waveforms,  
afterward returning the setting to the sawtooth wave.  
(*1) Voltage Controlled Oscillator  
9
10  
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2
The Function of Controls  
C4hapter  
FILTER  
N ext, turn the [RESONANCE] knob. Turn it all the way left (MIN), then gradually rightward  
The sound signal generated from the OSC is processed  
through the filter, which can emphasize and reject  
a selected frequency range. The filter can affect  
and change the sound’s brightness, boldness, and more.  
to (MAX). It will start to resonate, yielding a colorful, howling sound.  
If you turn the knob far too right, you will hear  
an ear-piercing, high-pitched sound. This sound  
is generated from the filter itself. If you  
continue to play the keyboard in this manner,  
you will realize that the filter-generated sound  
is completely independent of the waveforms  
and pitches generated by the OSC (oscillator).  
P ress the [TYPE] button and select LPF(*1). The LPF controls the amount of high frequencies that pass  
through. Thus, it has no effect on sounds in the low frequencies.  
Now, set the RESONANCE knob  
level  
to the “one o’clock” position.  
Turn this knob as you play  
One o’clock position  
frequenices that are cut  
frequency  
LPF  
Press this button to select LPF  
On a piano, its initial sound would  
Set the FILTER ENV sliders in this manner  
and play the keyboard.  
include most of the harmonics that  
generates bright sound. Afterward,  
the sound would fade gradually,  
as a decrease in harmonics will result  
in a dull (dark) sound. To re-create  
this phenomenon, create a time-varied  
effect with the filter. In other words,  
the operation of turning the [CUTOFF]  
knob becomes automated as you play  
the keyboard.  
T urn the [CUTOFF] knob as you play. Slowly turn it counter clockwise from all the way right (MAX)  
leftward to (MIN). The sound will gradually muffle during this process, and when it is turned left all  
the way, most of the sound becomes inaudible. This is due to the fact that most of the sound  
frequencies have been filtered out and rejected.  
C4hapter  
cutoff frequency  
S(=0)  
DEPTH  
time  
DEPTH  
(+)  
A
D
R(=0)  
D
A
level  
frequenices that are cut  
frequency  
MIN  
MAX  
L astly, turn the [KEY FOLLOW]  
knob. Turn it right all the way  
Turn this knob as you play  
First, set the [CUTOFF] knob  
+
to the ( ) position; the low  
to the “two o’clock” position.  
Turn this  
knob  
as you play  
frequencies become softer,  
and the high frequencies become  
brighter inversely. Try setting  
the knob at different positions,  
and play the keyboard to hear  
what it does.  
Two o’clock position  
When you are finished, turn the knob  
+
all the way to the ( ) position.  
Next, let’s go to the “AMP”, where the initiation and termination of the sound are determined.  
(*1) Low Pass Filter  
11  
12  
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3
The Function of Controls  
C4hapter  
AMP  
The sound signal generated in OSC and processed  
through the FILTER is amplified here. The AMP  
also controls the attack and decay of sounds.  
A dditionally, to create a classic synth sound (analog  
lead sound), set it up to play monophonically (single  
note at a time) by pressing the [SOLO] button.  
Press this  
button  
I n this set up, when you play a key  
T urn the [LEVEL] knob left  
+
SOLO LEGATO  
SOLO  
Turn this knob  
to change the volume  
while playing another key, timbre will  
remain unchanged but the pitch will  
and right. Listen to the change  
in the sound levels (volume).  
+
change (SOLO LEGATO). This effect is  
similar to the trill technique used  
in string instruments.  
Key-on  
Other key-on Key-off  
Key-on  
Other key-on Key-off  
T he Attack and decay of sounds are controlled by the ENV (Envelope Generator).  
Moving right along, let’s set the portamento control.  
The portamento is an effect where the transition between two  
consecutively played notes is smooth and gradual in pitch.  
This effect is unique to synthesizers, and creates an effect  
similar to the slide (glissando) technique used in violins.  
volume  
Key-off  
Move these sliders up  
or down to create an ENV  
Press this  
button  
S
time  
A
D
R
Key-on  
You can control the speed of the portamento effect by pressing the NUMBER button  
C4hapter  
[1] through [8], while pressing the [PORTAMENTO] button down. Try various settings.  
Think about playing a piano for a moment.  
When the key is struck,  
the hammer pounds on the sound  
[ ] [ ]  
...press 1 – 8  
Holding this button...  
source (string) and the vibration  
of the string reaches a peak  
volume  
immediately. Afterward, even  
if the key is held down, the sound  
will gradually become weaker  
and softer. When the hand is  
released from the key, the sound  
will begin to die at that instant.  
time  
A
D
R
Y ou were able to create a basic analog lead-synthesizer sound through the previous steps.  
If you power the unit off right now, this timbre will be lost. Since you worked hard to program  
this timbre, let’s store it safely.  
Next, think about playing an organ.  
Press the [WRITE] button and select the location in which you want to store the timbre.  
Store it in the USER D-8 location by first pressing the BANK [D] button and then pressing the NUMBER  
[8] button. Press the [WRITE] button once again and ta-da!! You have stored it!  
When the key is struck, sound  
generates immediately. As long  
as you hold down the key, there  
will be no change in volume.  
When the hand is released from  
the key, the sound will stop at  
that instant.  
volume  
S
time  
Key-on  
Key-off  
[ ]  
Press D  
[ ]  
Press 8  
[
]
]
2
3
1
4
Press WRITE  
Move these [A], [D], [S], and [R] sliders up and down, and listen to how it affects  
the sound. Afterward, to leave some lingering sound after releasing the hand,  
leave the [R] slider at the mid-high position.  
[
Press WRITE again  
13  
14  
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4
The Function of Controls  
C4hapter  
(
)
LFO Low Frequency Oscillator  
This is a sound generator capable of producing low  
frequencies. On analog synthesizers, it is also called LFO(*1).  
T o achieve expressive, animated sounds, many musical instruments are played with cyclic vibration  
of sound frequency, volume, and/or timbre. LFO creates these effects for a synthesizer.  
You can switch the vibrato waveform by pressing the [SHAPE] button.  
Additionally, turning the [RATE] knob will change the speed  
of vibrato. Try out various settings for vibrato with different waveforms  
and speeds. For example, the human voice or a violin would typically  
have a vibrato rate of 2 to 7 cycles per second.  
Vibration of Frequency (OSC)  
Vibration of Timbre/Sound  
Vibration of Volume (AMP)  
Vibrato (voice, violin, etc.)  
Wah Wah (woodwinds, etc.)  
Tremolo (organ, electric piano, etc.)  
To understand the LFO effect, let’s select the basic patch [PRESET D-8] once again.  
Press these buttons  
Turn this knob as you play  
to select the waveform  
C4hapter  
[
]
[ ]  
Press D  
[ ]  
Press 8  
Press PRESET  
Press the [DESTINATION] button and select AMP for tremolo,  
or FILTER for growl effects.  
Press the [DESTINATION1] button  
and select the target for the LFO  
to process. Try the vibrato effect here  
by selecting PITCH1.  
Press this button to select PITCH1  
Press these buttons to select the destination  
PCM Synthesizer  
Turn the [DEPTH] knob gradually while  
playing. As you turn the knob all the way  
from left to right, the vibrato becomes  
deeper.  
On the other end, with high-capacity wave memory, are synthesizers that authentically  
reproduce acoustic instruments. These sample-playback synthesizers are useful for a wide  
range of genres — from rock, pop, R&B, jazz, classical, and any other style that requires  
accurate recreations of realistic instruments and sounds.  
Turn this knob as you play  
(*1) Low Frequency Oscillator  
15  
16  
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5
The Function of Controls  
C4hapter  
(
)
EXT IN External In  
The newest feature of the SH-201 is the EXT IN(*1),  
which is a major evolution from prior analog  
synthesizers. When devices such as portable digital  
music players are connected to the SH-201, various  
effects can be added to the music being played.  
Press this button to select the EXT IN  
To make the portable digital music player will sound  
only when the keyboard is played, press the [WAVE]  
button on the OSC1 (oscillator 1) and select  
the waveform to EXT IN.  
Portable digital music player  
volume  
S et the portable digital  
To cause silence when your hand is  
music player to Play mode.  
released from the keyboard, lower the [R]  
S
Turn the [INPUT VOL] knob  
slider of the AMP ENV all the way down.  
S
time  
Turn this knob  
to adjust the volume  
to adjust the volume level.  
You can delete centrally  
panned sounds, such as vocal  
or bass, by pressing  
Key-on  
Key-off  
the [CENTER CANCEL]  
button.  
Press this  
button  
Experiment with the [TYPE], [CUTOFF],  
and [RESONANCE] controls as you play  
the keyboard. Just as the sawtooth  
C4hapter  
and square waves were processed  
with effects, your portable digital music  
player’s music is processed with effects now.  
Use these controllers as you play  
Next, press the [FILTER ON]  
button. Press the [TYPE]  
button, and select LPF(*1)  
.
Press this  
button  
The LPF filters out  
I t doesn’t really matter which keys you play, the portable  
digital music player’s music will play in the original pitch  
unchanged. If you press too many keys simultaneously,  
however, it may cause the sound to distort,  
the user-defined range  
of high frequencies that pass  
through. This has no effect  
on the low frequencies.  
Press this button  
to select the LPF  
Press this  
button  
so select the [SOLO] button and play monophonically  
(a single note at a time).  
Turn the [CUTOFF] and  
Next, let’s create sounds and experience them!  
[RESONANCE] knobs gradually  
left or right, and hear how  
the sound changes. Afterward,  
turn the [CUTOFF] knob all  
the way left to (MIN). The sound  
now will be inaudible, as most  
of the frequency range is blocked.  
How you use the EXT IN  
How you use the EXT IN is completely up to you! You can play the keyboard along with the rhythm  
of the music, or play fast riffs on the keyboard to achieve the effect of the high-speed camera shots.  
Experiment and explore the many effects and usages!  
Turn these knobs as you play  
(*1) External In (*2) Low Pass Filter  
17  
18  
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C5hapter  
Synth-Programming Examples  
Synth-Programming Examples  
Synth-Programming Examples  
Synth Bass  
Synth Lead  
1
2
2
8
3
9
6
2
3
5
10  
11  
9
10  
6
1
4
7
12 11  
7
8
1
4
5
10  
Choose “PRESET D-8”. The sawtooth wave is selected.  
1
2
1
2
3
4
Choose “PRESET D-8”. The sawtooth wave is selected.  
Turn the [CUTOFF] knob in the FILTER section to the “two o’clock” position.  
Since bass involves low frequencies, turn the [PITCH] knob on the OSC section all the way  
to left, and set to (-12). Now the sound is lowered by 1 octave.  
Turn the [RESONANCE] knob in the FILTER section to the “one o’clock” position.  
Turn the [CUTOFF] knob on the FILTER section all the way left and set to (MIN).  
3
Let’s create the initial portion of the sound. Raise the [A] and [D] sliders  
The sound becomes inaudible.  
of the FILTER ENV a little.  
Let’s create the initial attack of the sound. Raise the [D] slider of the FILTER ENV a little.  
4
5
5
6
Determine the overall timbre by raising the [DEPTH] slider of the FILTER ENV.  
Let’s determine the timbre of the sustained note. Raise the [S] slider  
Press the [SLOPE] button in the FILTER section and select -24dB.  
of the FILTER ENV a little.  
The sound gains more bite by doing so.  
6
7
8
9
In order to achieve the effect of sliding over the frets while holding the string down  
Press the [PORTAMENTO] button.  
7
8
(glissando), press the [SOLO] button.  
Chapter  
5
To further enhance the lead synth sound, press the [SOLO] button.  
Slightly raise the [DEPTH] slider of the FILTER ENV to determine the overall timbre.  
Now it plays monophonic (a single note at a time). Also when you hold a key while pressing  
another key, the two notes will transition smoothly.  
The attack is weakened, and sound will be darkened.  
Press the [SLOPE] button and select -24dB. The core of the sound is retained,  
9
Press the [FX ON] button.  
yet it sounds a little darker now.  
Position the [TIME] knob at “twelve o’clock”. Turn the [DEPTH] knob and add some echo  
10  
Turn the [RESONANCE] knob and add a little bite to the sound as you like.  
effect to the lead sound (delay).  
10 Press the [FX ON] button.  
Turn the [TIME] knob in the EFFECTS section all the way left to (MIN).  
11  
Turn the [DEPTH] knob and fatten the bass timbre.  
12 Lastly, fine adjust the [DEPTH] slider of the FILTER ENV to determine  
the overall sound.  
19  
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C5hapter  
Synth-Programming Examples  
Synth-Programming Examples  
Synth-Programming Examples  
Synth Pad  
Sound Effects  
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4
2
3
4
10  
5
2
3
5
4
6
8
11  
12  
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7
8
9
7
9
10 12  
1
1
Choose “PRESET D-8”. The sawtooth wave is selected.  
Press the [WAVE] button of the OSC1 section and select the SUPER SAW.  
Let’s create a sound effect like a synth drum.  
1
2
3
4
* Sudden loud sound may occur. In order  
NOT to damage your hearing or speakers,  
turn the knob slowly.  
This sound is created from deliberately  
generated sound from the filter.  
Turn the [PW/FEEDBACK] knob of the OSC1 section to the “one o’clock” position.  
Turn the [CUTOFF] knob in the FILTER section all the way left to (MIN).  
Choose “PRESET D-8”. The sawtooth wave is selected.  
1
2
3
The sound becomes inaudible.  
Press the [WAVE] button in the OSC1 section and select NOISE.  
Press the [TYPE] button in the FILTER section and select HPF.  
5
6
Turn the [CUTOFF] knob in the FILTER section all the way left to (MIN).  
The sound is audible once again.  
The sound becomes inaudible.  
Let’s determine the overall timbre. Raise the [D] slider of the FILTER ENV mid-way up  
Turn the [RESONANCE] knob in the FILTER section all the way right to (MAX).  
Raise the [D] and [R] sliders of the FILTER ENV mid-way up.  
Lower the [S] slider of the FILTER ENV all the way down.  
Raise the [DEPTH] slider of the FILTER ENV gradually upward.  
Lower the [A] slider of the AMP ENV all the way down.  
and raise the [R] slider all the way up.  
4
Chapter  
5
7
8
Raise the [DEPTH] slider of the FILTER ENV gradually to determine the overall timbre.  
Turn the [LEVEL] knob of AMP section all the way right to (MAX).  
5
6
Raise the [A] slider of AMP ENV mid-way up. The initial attack of the sound becomes slower.  
9
7
Raise the [R] slider of the AMP ENV mid-way up. The sound will not die off after you release  
8
10  
your fingers from the keyboard now.  
Raise the [S] and [R] sliders of the AMP ENV all the way up.  
9
Press the [FX ON] button.  
11  
12  
As you turn the [KEY FOLLOW] knob rightward a little, you can change sound’s  
10  
brightness with your key location.  
Turn the [TIME] knob in the EFFECTS section all the way left to (MIN). Turn the [DEPTH]  
knob to enhance the resonance.  
21  
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Appendix  
C6hapter  
The Three Elements of Sound  
Sounds are waves that vibrate through the air. These waves  
eventually reach our ears, and we would recognize them  
as sounds. The shape of the wave determines its sound.  
Harmonics  
We’ve just talked about the brightness  
of sounds, and how they are determined  
by the shape of their waveforms.  
But how are these waveforms  
Square Wave  
Sawtooth Wave  
In concept, sounds are composed of three elements: pitch,  
volume, and brightness.  
constructed? It is commonly known  
that waveforms are composed  
of a combination of sine waves.  
Let’s take the sawtooth or the square  
wave for example; they are comprised  
of a sound basis and additional sine  
waves that are the integer multiples  
as in two times or three times  
Pitch  
1Hz sound wave  
The pitch of sound is determined by the speed of the wave  
cycles. A wave that vibrates 1 cycle per second is called  
time  
1 Hz (hertz). As the frequencies become higher, Hz  
becomes higher in numbers. Lower the number in hertz,  
1sec  
the frequency (called harmonics,  
or overtones). There are two kinds  
of harmonics. One has the frequencies  
of integer multiples in two times or three  
times; the other has other frequencies  
that are non-integer multiples.  
and frequencies will become lower as well. For example,  
when A4 (center A) equals 440.0 Hz, an octave higher pitch  
time  
time  
A5 (=880Hz)  
A4 (=440Hz)  
A3 (=220Hz)  
time  
time  
time  
would generate twice the amount of frequency  
at 880.0 Hz (A5). An octave lower pitch would produce  
half the frequency at 220.0 Hz (A3).  
By combining these harmonics,  
partials  
partials  
various sounds can be created.  
Bright waveform  
Brightness  
The brightness of a sound is determined  
by the shape of its waveform. By comparing  
the piano and the square wave side by side,  
you can see the difference in complexity.  
In this example, the complexity of the waveform  
results in a brighter sound.  
Piano waveform (complex)  
Sine waveform (smooth)  
time  
Brighter sounds include many high frequency harmonics;  
darker (rounder) include more of the low frequency  
harmonics. There is a technique called subtractive synthesis  
method in which harmonic elements are cut to change  
the brightness (waveform) of the sound. It is a popular  
method for creating composite waveforms. The SH-201 has  
waveforms with built-in harmonics. These waveforms  
with harmonics components are rejected through the filter  
to change the brightness of the sound.  
“clang”  
“poooh”  
time  
time  
Low pass filter  
partials which are cut  
frequency  
level  
C6hapter  
Volume  
Appendix  
Higher partials are cut, making  
the waveform more rounded (mellow)  
The volume of the sound is determined by the size  
or the width of the waves. As the waves become  
wider (vertically on the graph), the louder  
the volume becomes. As the width narrows,  
the volume becomes softer.  
time  
time  
time  
Soft sound  
Loud sound  
23  
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Voice from the Artist  
Most of the PCM synthesizers have set their  
goal on the pursuit of reality or replication.  
I am glad to see that this particular  
synthesizer, the SH-201, is built upon  
the ultimate pursuit of the “synthesized  
sound” itself. One look at the panel is  
all it takes to inspire your creativity.  
That’s SH-201.  
One look at the panel is all it takes to inspire  
your creativity. That’s the SH-201.  
and the vertical faders are used to control  
the time-variable parameters such as  
the envelope generator for easy visual setting.  
It’s design with sound creation as the top  
priority is simply superb.  
The eight oscillator waveforms are carefully  
selected and distinctively different  
from the PCM in the way they possess  
the ultimate analog-modeling qualities.  
The smooth-yet-aggressive contour  
of the filters is the result of Roland’s quarter  
of a century experience and technological  
innovation.  
Today, evolution in the electronic-music  
industry has placed the synthesizers with large  
memory capacity in the mainstream.  
It is also a fact that most keyboardists rely  
on enormous sound libraries and preset  
sounds.  
Photo by Isao Nishimoto  
That is where the SH-201 comes in,  
as it allows you to easily create “sounds from  
scratch” with its simple analog controls,  
the way synthesizers were designed to do  
in the first place.  
It’s been 26 years since my first encounter  
with a synthesizer, and that memorable first  
synthesizer was the “Roland SH-2”. At that  
time, it was not unusual for synthesizers  
to carry a price tag of several thousand dollars  
or more. It was truly a dream instrument out  
of reach for middle-class citizens.  
and outstanding in that area among  
the others. Best of all, the “Sound” itself is  
magnificent and there are still many musicians  
who use them today.  
Of course, it’s quite obvious to see that  
many creative modulation-based effects can  
be achieved through the LFO, the synthesizer’s  
backbone function.  
The SH-201 is truly a 21st century  
masterpiece, with its lightweight body  
and incredible cost performance.  
I hope you take your time and thoroughly  
enjoy this incredible instrument!  
Looking back at that time, most people  
thought of the synthesizer as a tool  
to replicate real-life sound.  
As for the controls, rotary knobs are used  
for controlling filters, pitches, and rates,  
During that time, the synthesizer to break  
the affordable thousand dollar barrier was  
Roland’s original SH series, which became  
a global success. The synthesizer’s  
In contrast, listing to the latest music trend,  
numerous sound/music producers have created  
sounds that only synthesizers can produce,  
and listeners are demanding these  
sounds as well.  
Profile  
fundamental signal flow of VCO VCFVCA  
was easily mastered through the SH-2’s user-  
friendly panel layout. The result was a fun  
and easy-to-operate machine where sound  
creation was thoroughly delightful.  
Hisashi Saito  
He has been active in various Techno/Club units within  
Japan and overseas since the 1980’s. His involvement  
includes development support for numerous musical  
instrument manufacturers, appearances in various  
events and seminars, along with writing columns  
and reviews for various music magazines.  
Also, analog synthesizers back then  
had many unstable elements,  
such as poor pitch and tuning  
calibration. However the SH-2  
was very consistent  
He is an active member of the Japan Synthesizer  
Programmers Association (JSPA), an organization  
supporting and educating the synthesizer enthusiasts  
of tomorrow through various activities promoting  
the overall electronic music.  
Photo by Isao Nishimoto  
25  
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Creating Sounds  
with Fun and Ease  
Synthesizer 101: Learning the SH-201  
All specifications and appearances are subject to change without notice.  
All trademarks are the property of their respective companies.  
Printed in Japan. May 2006 RAM-4077 B-4 P-S  
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