Korg Recording Equipment D16XD User Manual

E 5  
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This product has been designed and manufactured  
according to FDA regulations “title 21. CFR. chapter 1,  
subchapter J. based on the radiation Control for Health  
and Safety Act of 1968,” and is classified as a class 1 laser  
product. There is no hazardous invisible laser radiation  
during operation because invisible laser radiation emitted  
inside of this product is completely confined in the  
protective housings.  
Handling of the internal hard disk  
Do not apply physical shock to this device. In particu-  
lar, you must never move this device or apply physi-  
cal shock while the power is turned on. This can cause  
part or all of the data on disk to be lost, or may dam-  
age the hard disk or interior components.  
When this device is moved to a location where the  
temperature is radically different, water droplets may  
condense on the hard disk. If the device is used in this  
condition, it may malfunction, so please allow several  
hours to pass before operating the device.  
The label required in this regulation is shown below.  
CAUTION  
Use of controls or adjustments or performance of  
procedures other than those specified herein may result in  
hazardous radiation exposure.  
Do not turn the power on and off repeatedly. This may  
damage the D32XD/ D16XD.  
Optical pickup  
This device begins to access the hard disk immedi-  
ately after the power is turned on.  
Type  
: PU-W216  
Never turn off the power while the HDD access indi-  
cator is lit or blinking. Doing so can cause all or part of  
the data on hard disk to be lost, or may cause malfunc-  
tions such as hard disk damage.  
Manufacturer : TEAC CORPORATION  
Laser output  
Wavelength  
:
Less than 2mW(Play) and 45mW(Record)  
on the objective lens  
: 777-787nm  
If the hard disk has been damaged due to incorrect  
operation, power failure, or accidental interruption  
of the power supply, a fee may be charged for  
replacement even if this device is still within its  
warranty period.  
CAUTION – INVISIBLE LASER RADIATION WHEN OPEN.  
AVOID EXPOSURE TO BEAM.  
VORSICHT– UNSICHTBARE LASERSTRAHLUNG, WENN ABDECKUNG  
GEÖFFNET. NICHT DEM STRAHL AUSSETZEN.  
VARNING – OSYNLIG LASERSTRÁLNING NÄR DENNA DEL ÄR ÖPPNAD  
STRÁLEN ÄR FARLIG.  
Data handling  
Incorrect operation or malfunction may cause the contents of  
memory to be lost, so we recommend that you save impor-  
tant data on a CD or other media. Please be aware that Korg  
will accept no responsibility for any damages which may re-  
sult from loss of data.  
Also, when digitally recording copyrighted audio material  
from a DAT or CD etc., you must obtain permission for use.  
Please be aware that Korg will accept no responsibility for  
any copyright violations which may occur through your use  
of this product.  
CLASS 1 LASER PRODUCT  
LASSR KLASSE 1  
COPYRIGHT WARNING  
This professional device is intended only for use  
with works for which you yourself own the copy-  
right, for which you have received permission from  
the copyright holder to publicly perform, record,  
broadcast, sell, and duplicate, or in connection with  
activities which constitute “fair use” under copy-  
right law. If you are not the copyright holder, have  
not received permission from the copyright holder,  
or have not engaged in fair use of the works, you  
may be violating copyright law, and may be liable  
for damages and penalties. If you are unsure about  
your rights to a work, please consult a copyright  
attorney. KORG TAKES NO RESPONSIBILITY  
FOR ANY INFRINGEMENT COMMITTED  
THROUGH USE OF KORG PRODUCTS.  
* Company names, product names, and names of for-  
mats etc. are the trademarks or registered trademarks  
of their respective owners.  
iii  
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Cautions when using the CD-R/  
RW drive  
Printing conventions in this  
manual  
• During CD reading and writing operations, keep the unit  
in a horizontal position.  
Differences between the D32XD and D16XD  
• Do not use the unit in extremely cold or hot locations.  
• Do not use the unit in extremely humid locations.  
• Do not use the unit in dusty or smoky locations.  
• Do not subject the unit to vibration or strong physical  
shock. In particular, this unit is vulnerable to shock during  
CD reading and writing operations.  
In the text and illustrations of this manual, explanations  
enclosed by [* ] refer to the D16XD. Unless there are sig-  
nificant differences, the illustrations and LCD screens  
are taken from the D32XD.  
Keys, buttons, and knobs  
Normally, you will be able to open the CD tray by press-  
ing the eject button. However if this fails, you can forcibly  
eject the tray by inserting a thin object (such as a straight-  
ened paper clip) into the emergency eject hole.  
• Do not store the unit in hot or humid locations.  
Never touch the focusing lens.  
Words or values printed on the panel, such as MASTER  
fader or REC/PLAY key are printed in bold type, and  
parameter values are printed in bold type within “dou-  
ble quotation marks.”  
Bold type is also used to indicate content within the text  
that we wish to emphasize.  
• Do not use commercially available lens cleaners.  
• Do not transport the unit with a disc left in the tray.  
• Do not leave the unit with the disc tray open.  
Parameters that appear in the LCD screen “ ”  
Parameters that appear in the LCD screen are printed  
within “double quotation marks.” However, bold type  
is also used for screen items such as the Yes button and  
CH cell.  
The D32XD/ D16XD uses Korgs TouchView LCD tech-  
nology, allowing a parameter, cell, button, or icon dis-  
played on the screen to be selected simply by touching  
it. For most operations, you can also use the cursor keys  
(, ®, π, ) to move to the desired parameter, and  
press the ENTER key to make a selection.  
CD-R/ RW handling  
Please observe the following points when handling discs.  
Failure to observe these points may cause problems such as  
data not being written correctly, loss of recorded data, or  
drive malfunction.  
• Do not leave discs in direct sunlight, or in locations of  
high temperature or high humidity.  
• Do not touch the surface of a disc. Hold a disc by its  
edges.  
• Remove dust or dirt from the surface of a disc. To remove  
dust, use an air duster or cleaner.  
The example operations described in this manual mainly  
use the TouchView panel.  
• Do not affix labels to a disc, or write on a disc in locations  
other than specified.  
• Do not use chemicals or detergent to wipe a disc.  
• Do not bend or drop a disc.  
Steps (1) (2) (3) ...  
Steps in a procedure are indicated as (1) (2) (3) ...  
(p.■■)  
This indicates a reference page within this manual.  
Responsibility for loss of data  
Korg Corporation will accept no responsibility for any dam-  
ages (direct or indirect, whether sustained by the customer or  
by a third party) resulting from loss of or damage to data  
written on a CD-R or CD-RW disc.  
,
,
These symbols respectively indicate points of caution,  
notes of advice, or examples.  
..., “xx” tab page  
This indicates a page displayed in the LCD screen. To  
access this page, press the ... key of the top panel, and  
then press the “xx” tab in the LCD screen.  
You can use the screen to move between tab pages.  
..., ..., “xx” tab page  
The MIXER key and CD key of the top panel display a  
page jump menu in the LCD screen before displaying  
the tab pages. Press the ... button in the LCD screen, and  
then press the “xx” tab. When you press the MIXER key  
or CD key, you will return to the page jump menu selec-  
tion screen.  
LCD screens  
The parameter values shown in the LCD screens printed  
in this manual are explanatory examples, and may not  
necessarily match the displays that appear on your  
D32XD/ D16XD.  
Illustrations of the D32XD/ D16XD  
Unless otherwise specified, illustrations of the D32XD/  
D16XD printed in this manual assume the optional 8-  
channel analog input board (AIB-8) is installed.  
iv  
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Table of Contents  
IMPORTANT SAFETY INSTRUCTIONS...............ii  
1. Applying effects and EQ to individual  
Applying effects to individual channels/ tracks  
Using the channel/ track sends to apply effects  
Adjusting the Master Effect 1 Send amount for  
Before using the D32XD/ D16XD for the  
Adjusting the Sensitivity of the Moving Faders  
Applying an effect to the master bus  
Moving to a point later in the song  
3. Connect your audio sources to the mixer  
Moving to a point earlier in the song  
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Moving to a location registered to a Locate  
Moving to the location assigned to a  
Sending the soloed audio from the master  
4-6. Specifying parameters that will be  
4-7. Specifying parameters that will be  
Inputting the digital audio signal from a CD  
Inputting the digital audio signal from an  
Saving your analog compressor settings  
Recalling analog compressor settings  
Adjusting the volume level of each  
1-1. Applying insert effects during  
1-2. Applying insert effects during  
3-4. EQ library (Storing and recalling EQ  
vi  
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Boosting the maximum volume to the specified  
2. Listening to the rhythm while recording a  
Inserting a rhythm pattern by adding a  
Recording MIDI Clock data from an external  
track ................................................................63  
1-3. Recording additional tracks while you  
Importing an audio track into the beginning  
Importing an audio file into the middle of a  
1-5. Re-recording a specific area (Punch-in/  
Using a foot switch for manual punch-in/  
Recording Studio series ............................. 87  
Using D32XD/ D16XD data on a different  
Using data from a different model on the  
1. Partitioning the hard drive into separate song  
Using the clipboard to copy data to another  
Copy an entire track/ Copying to a Virtual track  
To keep only the audio data that you are  
To erase A and B that remain from the first  
vii  
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Windows users  
Controlling the D32XD/ D16XD from a MIDI  
Synchronizing two D32XD or D16XD  
3d. EQ/ PHASE/ REC  
viii  
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Category: Reverb&Delay  
Category: Modulation  
Category: Dynamics&Filter  
Category: Special Effect  
Category: Reverb&Delay  
Category: Modulation  
Category: Dynamics&Filter  
Category: Special Effect  
Category: Multi Effect  
Playback level is lower than the level during  
The input or recorded sound is noisy or  
ix  
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Please read this before you begin  
Please note when installing an option board  
Installing the 8-channel analog input board  
board (ACB-8).................................................. 177  
Cautions when replacing the calendar  
Index ........................................................192  
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Introduction  
Thank you for purchasing the Korg D32XD Xtended Definition/D16XD Xtended Def-  
inition Digital Recording Studio.  
To take full advantage of the D32XD/ D16XD’s functions, and to enjoy trouble-  
free use, please read this manual carefully and use this product only as directed.  
Keep this manual in a safe place for future reference.  
Included items  
Make sure that the following included items are present.  
Owners Manual (this document)  
• Power cable  
Before using the D32XD/ D16XD for the first time  
Important  
Please observe the following points when using the D32XD/ D16XD.  
Power on/ off  
The D32XD/ D16XD is a precision instrument, similar to a personal computer,  
equipped with an internal hard disk drive and a CD-R/ RW drive. When turning  
the power on and off, follow the procedures shown below.  
Before you turn on the power, make sure that the power cable is firmly plugged into the  
D32XD/D16XD and into an AC outlet.  
Power-on  
(1)  
(3)  
(4)  
(1)Lower the D32XD/D16XDs MONITOR LEVEL knob to the  
position. Set the volume controls of your external equip-  
ment to their lowest position.  
STANDBY  
indicator  
(2)Turn on the power of external input devices such as key-  
boards that are sending audio to the D32XD/D16XD.  
(3)Turn on the main power switch (POWER ON) located on the  
rear panel of the D32XD/D16XD.  
The STANDBY indicator will light. The D32XD/ D16XD is now  
in the “standby” condition.  
(4)Press the power (ON) key located on the top panel to turn  
The opening screen when the optional AIB-8,  
ACB-8, and DIB-8 are installed (D32XD)  
the D32XD/D16XD on.  
The opening screen will appear in the LCD, and then the  
“SelectSong” tab page of SONG page mode will appear.  
The next time you turn the power on, the song that been  
selected prior to the previous power-off will be selected.  
(5)Turn on the power of your external output devices, such as  
the monitor system to which the D32XD/D16XD is send-  
ing audio.  
If the power is turned off accidentally while the D32XD/D16XD is being  
used, the D32XD/D16XD itself or its internal hard disk drive may be  
damaged.  
Power-off  
(1)Lower the D32XD/D16XDs MONITOR LEVEL knob to the –position.  
(2)Turn off any devices connected to the D32XD/D16XDs outputs, such as  
your monitor system.  
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(3)Hold down the D32XD/D16XDs power (ON) key (for 2–3  
seconds) and the shutdown LCD screen appear.  
If you press the Yes button in the LCD screen, the song will  
be saved automatically, and the D32XD/ D16XD will enter  
the standby state. This process is called “shutdown.”  
If you press the No button, you will return to the previous  
screen.  
(4)Press the main power switch (POWER ON) located on the  
rear panel of the D32XD/D16XD to turn off the power.  
(5)Turn off any devices (such as keyboards) connected to the  
D32XD/D16XDs inputs.  
When turning the power off, you must perform the shutdown process. Never turn off the main power switch or dis-  
connect the power cable before shutdown has been completed.  
If you turn off the main power switch or disconnect the power cable before shutdown has been completed, data or  
user settings will be lost, and the hard disk may be damaged.  
The audio you record into the D32XD/D16XD and the mixer and effect settings you make are automatically saved  
when you select a song or perform the shutdown process.  
Perform the shutdown process when you have finished all activities such as playback or recording. If you will not be  
using the D32XD/D16XD for an extended period of time (for example when you have finished working for the day),  
you must turn off the main power switch on the back of the D32XD/D16XD.  
Adjusting the Sensitivity of the Moving Faders (D32XD)  
The D32XD has touch-sensitive moving faders. By touching a fader that is being automatically  
moved by event automation, you can halt automatic changes for that channel.  
By default, the moving fader sensitivity is set to a standard  
value. However, we recommend that you adjust the sensitiv-  
ity so that it will be optimal for your environment and the  
way in which you use the D32XD.  
(1) Press the SONG key, and then press the “SelectSong” tab.  
(2)  
(2)Press “TouchSenseAdjust” in the song list to highlight  
it, and then press the Select button.  
(3)Press the 1–16/17–32 key to switch to faders 17–32 (the  
17–32 LED will light).  
(2)  
(1)  
(4) Press the SYSTEM key, and then press the “Control” tab.  
(5)Set the Fader Touch Sens value to 30 using the value  
dial or the +/– keys.  
If youre using a grounded power cable, set the value to  
80.  
(5)  
(7)  
(8)  
(7)  
(6)Press the PLAY key to start playing the song “Touch-  
SenseAdjust” (the faders will move automatically).  
Then touch the faders.  
(7)If the  
icon changes to the icon when you touch  
two or more faders simultaneously, increase the Fader  
Touch Sens value.  
(4)  
(8)If touching one fader halts the movement of  
adjacent faders, decrease the Fader Touch Sens  
value.  
(4)  
If you need to touch a larger number of faders simultaneous-  
ly, increase the Fader Touch Sens value slightly.  
(1)  
(3)  
Repeatedly playing back the song TouchSenseAdjust” (in-  
cluded on the internal drive when the D32XD is shipped) for  
an extended period of time will shorten the lifespan of the fad-  
ers. Use this song only when you need to adjust the touch  
(5)  
(7)  
(8)  
(6)  
(7)  
(8)  
(6)  
sensitivity of the faders; do not play it back continuously for  
any other purpose.  
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TouchView LCD  
If it seems that the items displayed in the TouchView LCD are not aligned with  
the locations required to select them, please perform the Calibration operation  
In the default factory settings, the D32XD/ D16XD is set to sound a beep when  
you select any parameter or operation shown in the touch screen. If you want to  
silence this beep, press the SYSTEM key, and in the “Control” tab page turn the  
“Beep” setting off (p.126).  
Setting the calendar  
When a song is saved, the file is time-stamped with the date and time provided  
by the internal calendar.  
time, after replacing the calendar battery (p.179), or if you need to change the  
calendar date and time for any other reason.  
When the D32XD/D16XD is shipped, the calendar time will not have been set.  
Connection example  
This diagram shows typical connections when using the D32XD/ D16XD.  
Connect your equipment as appropriate for your system.  
Master recorder (Digital: DAT, MD, etc.)  
DIGITAL IN  
MIDI  
sequencer  
DIGITAL OUT  
MIDI  
OUT/ IN  
AUX  
OUT  
Computer  
Monitor speakers etc.  
MONITOR  
OUT  
MIDI  
IN/ OUT  
Master recorder (Analog: cassette tape recorder, etc.)  
INPUT L/ R  
S/ P DIF  
IN/ OUT  
MASTER  
OUT  
to the AC outlet  
USB  
Power supply connection  
You must use the  
included AC power cable  
INPUT 1–8  
Mic  
INPUT 1–16  
OUTPUT  
Keyboard  
Guitar  
EXP-2  
Foot controller  
PS-1  
Pedal switch  
Headphones  
Cautions when making digital connections  
If any of the synchronization settings of the D32XD/D16XD do not match those of the con-  
nected device, noise may occur. Turn down the faders or minimize the volume of your monitor  
speakers before you change settings.  
If you select a song that has a different sampling frequency, noise may occur when the change  
occurs. Turn down your monitors before you make such a change.  
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Main features  
Features enclosed by [* ] are for the D16XD.  
32 [*16]-track digital multi-track recorder  
The D32XD/ D16XD provides studio-quality sound with 64-bit internal  
processing, 24/ 16-bit recording and playback, and 96 kHz/ 48 kHz/ 44.1 kHz  
uncompressed recording.  
1  
When using 48 kHz/ 44.1 kHz sampling and 16-bit depth  
Maximum simultaneous recording/ playback  
16 tracks/ 32 [*16] tracks  
1  
When using 48 kHz/ 44.1 kHz sampling and 24-bit depth  
Maximum simultaneous recording/ playback  
8 tracks/ 16 tracks  
1  
When using 96 kHz sampling and 24-bit depth  
Maximum simultaneous recording/ playback  
4 tracks/ 8 tracks  
Each track (including the master track) has eight virtual tracks, allowing you  
to use a total of 256 [*128] + 16 tracks for each song.  
1 The number of simultaneously recordable tracks will be different when you use punch  
recording.  
XLR input jacks with +48V phantom power, analog inputs, dedicated gui-  
tar input jack, and digital connectors  
To maximize the benefit of the D32XD/ D16XD’s full-digital processing, all of  
the analog inputs use high-performance balanced pre amps.  
The eight +48V phantom-powered XLR input jacks contain high-performance  
mic preamps. Each of the phantom power supplies can be switched on/ off  
individually, so you are free to mix condenser mics and dynamic mics.  
All phone jack inputs (except for the guitar input jack) are the TRS balanced  
type. Unbalanced inputs may also be connected to these jacks. A wide range  
of audio sources can be connected, ranging from mic level all the way up to  
+26 dBu, exceeding normal professional levels. A dedicated guitar input jack  
is also provided.  
The S/ P DIF digital input supports sampling frequencies of 96 kHz/ 48 kHz/  
44.1 kHz, and 24- and 16-bit depths.  
8-channel analog input board (AIB-8: optional) provides a total of  
sixteen analog inputs  
Using the optional AIB-8, you can add eight more analog inputs, for a total of  
sixteen. Balanced TRS jacks are provided, and unbalanced inputs may also be  
connected to these jacks.  
8-channels of analog compression provided for the analog input section  
Analog compressors allow you to apply dynamics processing to adjust the  
level of the analog signal before it is converted into digital data. This provides  
the distinctive character of analog compression that cannot be duplicated by a  
digital compressor, and can prevent clipping before A/ D conversion.  
An analog compressor board (ACB-8: optional) can also be installed on the 8-  
channel analog input board (AIB-8: optional). If the AIB-8 and ACB-8 are both  
installed, you can assign analog compressors to all sixteen analog inputs.  
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Installable ADAT I/ O board (DIB-8: optional)  
This board provides eight channels of ADAT format digital input and output,  
plus word clock input/ output.  
ADAT input/ output supports 48 kHz/ 44.1 kHz sampling frequencies and  
24/ 16-bit depths.  
Mixer section provides four-band EQ on each channel/ track and eight-  
band master EQ  
The 56-channel/ 14-bus [*40-channel/ 12-bus] mixer section provides full-par-  
ametric 4-band equalization with selectable high/ low shelving on the mixer  
channels, and 2-band shelving EQ on the sub-mixer.  
The EQ applied to the input during recording is independent from the EQ  
applied to the track during playback, so there is no danger of applying the  
same EQ twice – a problem that often occurs on MTR units containing con-  
ventional analog mixers.  
Eight-band full parametric equalization is provided for the master EQ, allow-  
ing you to make detailed adjustments to the tone during mastering.  
100 scene memories, and MIDI control of mixer parameters  
For each song, you can store one hundred scenes containing the fader, EQ,  
pan, and effect settings of the mixer section. Scenes can be easily recalled  
when desired as general-purpose settings. You can also use MIDI to switch  
scenes, and to transmit and receive mixer parameters such as fader and pan.  
Scene automation switches scenes automatically (D16XD)  
Scenes can switch automatically according to elapsed playback time.  
Record and play back mixer parameter automation events in synchroni-  
zation with the song (D32XD)  
Scene changes and mixer events such as fader movements and panning oper-  
ations can be recorded and reproduced according to elapsed playback time.  
Scene automation can be used to switch scenes automatically.  
Automation playback with moving faders (D32XD)  
The D32XD uses seventeen 100 mm motorized - or “flying” - faders to adjust  
the channel balance in realtime. When recording, playing back, or recalling a  
scene when automation is on, the faders will move to their programmed loca-  
tions. These faders are touch-sensitive. By touching a fader that is being auto-  
matically moved by event automation, you can halt automatic changes for  
that channel.  
Powerful modeling effects operated by control knobs  
The built-in effects utilize Korg’s proprietary “  
deliver precise and powerful modeling sounds.  
modeling technology to  
You can use the four control knobs to edit effect parameters quickly and intu-  
itively.  
The modeling effects include simulations of vacuum tube preamps, classic  
amps and cabinets from around the world, and mic simulators for vintage  
tube mics and modern studio condenser mics.  
Three independent effect systems for simultaneous use  
You can use up to a total of twenty-seven [*eleven] effects, each with internal  
56-bit processing: 24 [*8] insert effects, 2 master effects, and 1 final effect.  
For each effect, you can select an effect program consisting of one of 52 differ-  
ent effect algorithms (combinations of basic effects).  
The effect programs include 128 preset programs created by professional  
musicians and studio engineers, and 128 user effect programs that you can  
use to create, edit and store your own custom effect settings.  
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In addition, each song has 32 editable song effect programs.  
You can also control effects in realtime from an external MIDI controller or  
from an expression pedal (EXP-2, XVP-10: sold separately).  
Sophisticated editing functionality  
Non-destructive editing functions (possible only on digital recorders) allow  
you to perform numerous edits without compromising the high audio quality.  
In addition to auto and manual punch-in/ out, there are Undo and Redo func-  
tions that allow you to audition the “before” and “after” versions of any edit,  
before making it permanent. You can use Undo to retrace your steps through  
the sixteen most recent recording or editing operations! A total of twelve  
types of track editing operation are provided, including a convenient Time  
Expansion/ Compression function that lets you match up phrases of differing  
tempo after recording, and a Normalize function that appropriately boosts  
the volume and increases the dynamic range of low-level recordings.  
For each song you can assign one hundred markers (with names) and six  
locate points to keep track of (and instantly access) the locations of all your  
edits.  
Easy operation  
The TouchView system lets you operate the D32XD/ D16XD simply by touch-  
ing the large 320 × 240 pixel LCD screen – a revolutionary leap in fast, intui-  
tive operation.  
Knobs for editing the effects are located below the large LCD screen, and ded-  
icated EQ and send knobs are located to the right of the screen, making it easy  
to adjust these parameters in realtime.  
Internal hard disk drive  
A high-capacity hard disk drive is built-in, providing approximately three  
hours of recording time per GB (16-bit, 44.1 kHz, single track recording).  
CD-R/ RW drive for creating audio CDs  
You can use the CD drive to backup/ restore song and effect data, import/  
export audio files, and create audio CDs. You can also insert an audio CD in  
the drive, and patch the audio to a mixer channel for recording or playback.  
You can create an audio CD either by writing songs individually using Track  
At Once or by using Disc At Once with the album edit function.  
USB connection for easy data exchange with your computer  
The USB connector makes it easy to exchange data with your computer. You  
can connect the D32XD/ D16XD to your computer and use 2 GB of the  
D32XD/ D16XD’s hard drive capacity as a PC drive for shared data.  
What is  
?
(Resonant structure and Electronic circuit Modeling System) is Korgs  
proprietary technology for digitally recreating the numerous factors that pro-  
duce and influence a sound, ranging from the sound-production mechanisms  
of acoustic instruments and electric/ electronic musical instruments, to the  
resonances of an instrument body or speaker cabinet, the sound field in  
which the instrument is played, the propagation route of the sound, the elec-  
trical and acoustic response of mics and speakers, and the changes produced  
by vacuum tubes and transistors.  
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Parts and their function  
Top panel  
14  
1
2
18  
19  
15  
17  
3
4
16  
20  
21  
10  
5
6
7
11  
12  
9
13  
D16XD  
5
6
7
D16XD  
11  
12  
18  
8
19  
20  
9
13  
1 INPUT 1, INPUT 2...INPUT 8 jacks  
Connect mic or line sources (such as keyboards) to these input jacks.  
Both XLR jacks and balanced 1/ 4" TRS phone jacks are provided.  
You may also connect unbalanced phone plugs to the 1/ 4" jacks.  
Each XLR jack can provide +48V phantom power for condenser mics. The  
LED located below each XLR jack will light if phantom power is switched on  
for that jack.  
2: HOT  
1: GND  
Balanced phone plug  
Unbalanced phone plug  
3: COLD  
GND COLD HOT  
GND HOT  
Phantom power LED  
The optional 8-channel analog input board (AIB-8) can be installed to add INPUT 9–16 using  
balanced 1/4" TRS phone jacks (unbalanced phone plugs may also be connected).  
If you insert a plug into a TRS phone jack, no signal can be input from the corresponding XLR  
jack. If you want to use an XLR jack, do not connect the corresponding TRS phone jack.  
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The balanced XLR jacks for INPUT 1–8 provide +48V phantom power for use by condenser  
mics; you can switch this on/off independently for each channel.  
Your equipment may be damaged if you connect or disconnect a condenser mic with phantom  
power turned on. You must turn phantom power off before connecting condenser mics.  
2 MONITOR LEVEL knob  
This knob sets the volume level of the signal being sent from the MONITOR  
OUT L/R jacks.  
3 PAD buttons  
The pad will reduce the input level by 26 dB. The pad is on when the switch is  
pressed in. You can extend the adjustable range of the TRIM knob by turning  
the pad on when using a line input.  
Leave the pad switched off for a low-output device such as a mic or guitar.  
4 TRIM knobs  
These knobs adjust the input level. The LED located at the upper right of each  
knob will light to indicate the following conditions.  
Lit green: an input signal is present  
Lit orange: nominal input level  
Lit red: input overload  
Use the TRIM knob to make adjustments so that this indicator does not light  
red when the input level from the connected device reaches its loudest point.  
The TRIM knob has a range of +14 to –34 dBu when PAD is on, or –12 to –60  
dBu when PAD is off.  
The markings around the knob indicate the input level.  
The input level will depend on the instrument or performance, but the  
approximate ranges are as follows.  
–60 – –40 dBu: mic input  
–30 dBu: guitar, bass guitar  
–10 dBu: consumer audio devices such as a CD player  
+4 dBu: keyboards or studio equipment  
If the TRIM knob is raised when nothing is connected to the input, hum or noise may re-  
sult. Keep the trim knob at its lowest setting when the channel is not in use.  
5 CH SELECT keys  
Pressing one of these keys will select the track that is currently active in the  
“Ch View,” “EQ/ATT,” or the various SEND tab pages. The selected CH  
SELECT key will light.  
6 CH ON/ SOLO keys  
The operation of these keys will depend on the mode selected by the “CH  
ON/ SOLO mode key” (See item 11).  
In CH ON mode, these keys enable/ disable each channel. They can be used  
as a channel mute function. The key will be lit when on (enabled) and dark  
when off (disabled).  
In SOLO mode, pressing a key will turn the SOLO on/ off for that channel.  
You may solo more than one channel if desired. In SOLO mode, the selected  
keys will blink.  
7 REC/ PLAY keys  
These keys switch each recorder track between the record and playback  
modes. Each time you press one of these keys, the track status will change.  
Key lit green: PLAY (playback)  
Key lit red: REC (record)  
If the master track MASTER TRACK STATUS key is set to PLAY, all tracks  
will automatically be muted (Key dark).  
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8 PAN knobs (1...16) ----------- D16XD  
These knobs adjust the pan (left/ right position) of the stereo signal being sent  
from each channel to the master LR bus. If pairing is on, these knobs will func-  
tion as specified by the “Pan Mode” setting in the “Ch Pair” tab page.  
9 Channel faders (1/ 17…16/ 32) [*(1…16)]  
The faders adjust the recording/ playback volume of each channel.  
The D32XD has touch-sensitive moving faders.  
Do not apply excessive force to the moving faders. Doing so will create excessive load, and may  
damage the motors of the moving faders.  
Do not place any objects on the moving faders. Objects placed on the faders may fall when the  
faders move, and will subject the faders to strain, possibly damaging them.  
10 1–16/ 17–32 key ----------- D32XD  
This switch selects whether the channel faders, REC/PLAY keys, CH ON/SOLO  
keys, and CH SELECT keys will apply to channels 1–16 or to channels 17-32.  
Each time you press this, the setting will alternate between 1–16 and 17–32, and  
the 1–16 (green) or 17–32 (orange) indicator at the right will light.  
11 CH ON/ SOLO mode key  
This key switches the mode of the CH ON/SOLO keys. Each time you press this  
key, the indicator at left will indicate whether the CH ON (lit green) or SOLO (lit  
orange) mode is selected. Pressing a CH button in the MIXER, SOLO/MONI-  
TOR “Solo” tab page will forcibly switch to SOLO mode.  
12 MASTER TRACK STATUS key  
This key switches the master track between recording/ playback/ mute. The set-  
ting will alternate each time you press this key.  
Key lit green: PLAY (playback)  
Key lit red: REC (record)  
Key dark: muted  
13 MASTER fader  
The MASTER fader adjusts the overall volume. When the master track is being  
recorded, this fader sets the recording level. The D32XD has touch-sensitive  
moving faders.  
Normally, you will leave the MASTER fader set to 0 dBu while recording on the individual  
tracks, and use the channel faders to adjustment the mix so the output does not distort.  
Do not apply excessive force to the moving faders. Doing so will create excessive load, and may  
damage the motors of the moving faders.  
Do not place any objects on the moving faders. Objects placed on the faders may fall when the  
faders move, and will subject the faders to strain, possibly damaging them.  
14 DISPLAY UP/ DOWN  
By pressing this button on the back edge of the display, you can adjust the angle  
of the LCD screen over seven steps for best visibility.  
Do not use excessive force to move the screen.  
15 LCD screen  
The D32XD/ D16XD features Korg’s TouchView technology. This allows you to  
select pages, tabs, and parameters by simply using your finger to touch the but-  
tons, icons or edit cells shown in the LCD screen.  
During recording or playback, this screen displays volume information (level  
meters), time data (locations), and various parameters.  
The response of the TouchView display can be set using the Calibration operation (p.95).  
Use the Calibration procedure if the location on the screen that must be touched to select an  
item is not perfectly aligned with where the item is displayed.  
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16 LCD CONTRAST knob  
This knob adjusts the contrast of the LCD screen.  
The appearance of the LCD screen may differ depending on your viewing angle,  
so adjust the contrast using this knob for the best visibility. Turning this knob  
toward the right will make the text darker, and toward the left will make the text  
lighter.  
Depending on the content that is displayed in the LCD screen, you may notice vertical lines in  
the screen. This is not a malfunction.  
17 Control knobs  
Use these knobs to edit various effect parameters in the effect tab pages.  
18 SEND knob, INTERNAL 1/ 2, AUX 1/ 2/ 3/ 4 [*AUX 1/ 2] keys  
Use these knobs and keys to specify the send amount and destination of each  
send (EFF Send 1/ 2, AUX Send 1/ 2/ 3/ 4 [*Send 1/ 2]) and in the “Ch View” tab  
page.  
Even when other tab pages are displayed, operating this knob or any of these  
keys will automatically open the send tab page in the display, allowing you to  
edit the settings immediately.  
19 Equalizer knobs, equalizer band keys  
In the “Ch View” and “EQ/ATT” tab pages you can use these knobs and keys to  
adjust the individual equalizer settings.  
Even when other tab pages are displayed, operating these knobs or keys will  
automatically open the “EQ/ATT” tab page, allowing you to edit the settings  
immediately.  
20 METER key  
This key accesses a screen that shows the audio levels of the song, the presence  
or absence of audio events, and a list of virtual tracks (TrackView”). You can  
also switch this to a “FaderView” that lets you change the position at which the  
level meters are inserted, or check the fader or pan positions.  
21 PAN knobs ----------- D32XD  
This knob adjusts the position (pan) in the master LR bus for the channel  
selected by the CH SELECT key.  
22 AUTOMATION indicator  
This will light when the automation function is on.  
34  
22  
23  
35  
23 Page mode keys  
24  
Press these keys to move to the corresponding page  
mode. The MIXER key and the CD key will take  
you to the corresponding page jump menu screen.  
36  
26  
25  
27  
28  
38  
29  
24 UNDO key  
37  
39  
The Undo function allows you to go back and listen  
to the audio as it was before an Edit was per-  
formed. The Redo function brings back the edited  
result.  
You can retrace your steps through as many as six-  
teen prior recording or editing operations. (p.147).  
30  
31 32  
33  
25 STORE key  
Press this key to register the current time location as a locate point, a mark, or for  
26 SCENE key  
This key stores mixer settings such as the channel faders, pan knobs, EQ, and  
effect send as a “scene” at the desired location in a song. If you play back with  
10  
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automation turned on, the stored scenes will be recalled and changed automati-  
cally. You can also edit scenes by rearranging, renaming, or deleting them. (  
27 MARK key  
This key allows you to register a specific time location in a song as a mark, so  
that it can be instantly recalled. Up to 100 such marks can be stored per song  
This key is also used to edit marks by renaming or deleting them etc. (p.39,  
28 SCRUB key  
Access the Scrub page. Use the value dial to control the selected function.  
29 LOC1/ IN, LOC2/ OUT, ...LOC6 key  
These keys are used to register a specific time location within a song, or to  
instantly jump to a registered time location.  
The time locations registered here can be used as the punch-in/ out locations,  
and to specify the editing range for track editing operations such as copy or  
30 MARK JUMP √ ® keys  
Use these keys to step through the time locations registered as marks.  
31 REC/ PLAY MODE key  
Use this key to select the recording mode, and also to turn loop playback on/ off.  
32 LOOP, TRIGGER, AUTO PUNCH indicators  
These indicators will light to show which operation - loop record/ playback, trig-  
ger recording, or auto punch recording - was selected using the REC/PLAY  
MODE key above.  
33 Transport keys  
Use the REC, PLAY, STOP, REW, and FF keys to perform playback or recording  
operations on the recorder. (p.151)  
34 HDD/ CD access and MIDI indicators  
The HDD/ CD indicator will light to indicate that the hard drive is being  
accessed for recording, playback or editing, or when the CD-R/ RW drive is  
operating. The MIDI indicator will light when MIDI messages are received from  
the MIDI IN connector.  
Never subject the D32XD/D16XD to vibration or impact while this HDD/CD indicator is lit.  
35 ON key, standby indicator  
This key switches the D32XD/ D16XD between the ON and STANDBY modes.  
When the standby indicator is lit, pressing the ON key will turn the D32XD/  
D16XD on.  
When the D32XD/ D16XD is operating, hold down the ON key to access the  
Power Off dialog box.  
36 Cursor key  
These keys move the cursor allowing you to highlight or select items in the dis-  
play.  
37 +, – keys  
These keys edit the value of the selected parameter as an alternative to using the  
value dial. These keys are convenient when you want to adjust a value in single  
increments.  
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38 Value dial  
Use this dial to edit the value of the selected parameter or to change the current  
time location. When the Scrub page is displayed, rotating this dial will play back  
the track at the corresponding speed (up to a maximum of double speed).  
39 ENTER key  
Use this key to finalize a parameter setting or to switch a parameter on/ off.  
Front panel  
1 2 3 4  
5
6
1 GUITAR IN jack  
You can plug a guitar or bass into this jack. The GUITAR IN jack shares the same  
audio path as the INPUT 1 jack; if both jacks are connected to an audio source,  
the GUITAR IN jack will take priority.  
This is an unbalanced 1/ 4" phone jack with 1 Minput impedance.  
2 EXPRESSION PEDAL jack  
You can use a pedal to control a specified parameter of an insert effect. You can  
control the parameter in realtime while you play or record. (p.59)  
Connect an expression pedal (separately sold option, EXP-2, XVP-10 etc.) to this  
jack.  
3 FOOT SW jack  
When your hands are busy playing an instrument, you can use a foot switch to  
control basic operations of the D32XD/ D16XD recorder.  
A foot switch can be used to start/ stop the playback, start/ end manual punch-in  
recording, register a mark, or to record tap tempo. (  
Connect a foot switch (optional PS-1) to this jack.  
4 PHONES 1, 2 jack  
A set of headphones can be connected to each of these jacks.  
This is a 1/ 4" stereo phone jack.  
The headphone output is the same signal as the MONITOR OUT L/R jacks.  
5 VOLUME 1, 2 knob  
This knob sets the volume level of the headphones. Turning the knob to the right  
will raise the volume; turning the knob to the left will lower the volume.  
6 CD-R/ RW drive  
This drive can be used to backup and restore data, or to play or write audio CDs.  
The CD-R/RW drive is a precision device. You must operate the D32XD/D16XD in a hori-  
zontal position, in a location that is not subject to vibration.  
Inserting a disc  
Make sure that the D32XD/ D16XD is on.  
Eject button  
(1)Press the eject button of the CD-R/ RW drive to open the disc  
tray. The tray will open about halfway. Manually pull the tray  
out far enough to place a disc in the tray.  
When opening the CD-R/RW drive for the first time, remove the pickup  
stopper from the disc tray before using the drive.  
(2)Place the disc accurately in the tray, label side up.  
(3)Push the disk tray in until it is completely closed.  
12  
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Removing a disc  
(1) Press the eject button to open the disc tray. The tray will open about halfway.  
Manually pull the tray out far enough to remove the disc from the tray.  
(2)Gently remove the disc from the disc tray.  
(3)Push the disc tray in until it is completely closed.  
Emergency disc removal  
Normally you will be able to remove the disc as described  
above. However, if this is not possible due to a power failure or  
other problem, you can also remove the disc as follows.  
Insert a pin-like object of less than 1 mm diameter, such as a  
straightened paper clip, into the manual eject pinhole and push.  
Manual eject pinhole  
The disc tray will be forced open.  
Excessive use of this method may cause the CD-R/RW drives to malfunc-  
tion.  
This procedure must be performed with the power off.  
Rear panel  
10  
11  
1
2
3
4
5 6 7 8 9  
12 13  
1 AC connector  
Connect the power supply cable (included) here.  
2 Main power switch (POWER ON)  
This turns the main power on/ off.  
When the Main power switch is turned on, the D32XD/ D16XD will be in the  
standby mode. In the standby mode, pressing the ON key will turn the  
D32XD/ D16XD on. While the D32XD/ D16XD is operating, hold the ON key  
to access the Power Off dialog box and select Yes to shutdown the D32XD/  
D16XD and return to the standby mode. Then use the main power switch to  
turn the power off completely.  
To turn off the power, you must first press the ON key to perform the shutdown operation.  
Never turn off the Main power switch or disconnect the power cable until shutdown has  
been completed.  
If you turn off the Main power switch or disconnect the power cable before shutdown has  
been completed, data and user settings may be lost, and the hard disk may be damaged.  
3 Cooling fan outlet  
This is the outlet for the internal cooling fan. Do not block this outlet; doing so  
will cause heat to build up inside the D32XD/ D16XD, causing malfunctions.  
4 DIB-8 cover  
Remove this cover when installing the optional ADAT I/ O board (p.178).  
For details on the parts and functions of the DIB-8’s connectors, refer to “Parts  
5 USB connector  
You can use a USB cable to connect the D32XD/ D16XD to your computer.  
USB peripheral devices such as external hard disks and CD-R/RW drives cannot be con-  
nected to the D32XD/D16XD.  
13  
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6 MIDI OUT connector  
MIDI messages are transmitted from this connector. Use this when you wish to  
use the D32XD/ D16XD to control an external device via MIDI. (  
7 MIDI IN connector  
MIDI messages are received at this connector. Use this when you wish to con-  
trol the D32XD/ D16XD from an external MIDI device. (p.93, 131)  
8 S/ P DIF OUT jack  
This is an optical-type S/ P DIF format (IEC60958, EIAJ CP-1201) digital out-  
put jack (stereo).  
Use an optical cable to connect this jack to the optical digital input of your  
DAT, MD or other equipment.  
This output provides the same audio as the MASTER OUT L/R jacks, but as a  
digital signal at the same sampling frequency and bit depth as the current song.  
9 S/ P DIF IN jack  
This is an optical-type S/ P DIF format (IEC60958, EIAJ CP-1201) digital input  
jack (stereo).  
Use an optical cable to connect this jack to the optical digital output of your  
DAT, MD or other equipment.  
This input provides a digital audio signal at the same sampling frequency and  
bit depth as the current song.  
10 Phantom power switch  
INPUT 1–8 jacks provide +48V phantom power so that condenser mics can be  
used. Phantom power is supplied to the balanced XLR jacks, and can be  
selected independently for each channel. Turn this switch on only for chan-  
nels that use a condenser mic.  
If a condenser mic is connected or disconnected with the phantom power switch on, damage  
to your equipment may occur. For this reason, always turn the phantom power switch off  
before connecting or disconnecting a condenser mic.  
If the phantom power switch is on, you must never connect any device other than a con-  
denser mic. Doing so may damage your equipment.  
11 AUX OUT 1, 2, 3, 4 [*AUX OUT 1, 2] jacks  
These jacks output the external send audio signals from the mixer channels  
(p.47, 112). You can connect these to the input jacks of an external effect  
processor.  
These are 1/ 4" unbalanced phone jack outputs.  
12 MONITOR OUT L/ R jacks  
Connect these jacks to your external monitor system. In MIXER, SOLO/  
MONITOR, “Monitor” tab page (p.50, 114) you can select the bus that will  
be monitored from these outputs. These jacks output the same audio as the  
PHONES jacks.  
These are 1/ 4" balanced/ unbalanced TRS phone jack outputs.  
13 MASTER OUT L/ R jacks  
These jacks provide the analog audio signal from the master bus, or the audio  
signals selected by the SOLO function. You can select the solo source in  
MIXER, SOLO/MONITOR, “Solo” tab page.  
Connect these jacks to your external monitor system or recording device.  
These jacks provide an analog version of the audio being sent to the S/ P DIF  
OUT jack.  
These are 1/ 4" balanced/ unbalanced TRS phone jack outputs.  
14  
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Items and functions in the TouchView display  
The D32XD/ D16XD features Korg’s TouchView LCD technology. By touching  
the buttons or icons displayed in the LCD screen, you can quickly and intuitively  
select pages, set parameter values, edit song names, save data, and perform many  
other operations.  
References in this manual to “... button,” “... tab,” or “... icon” indicate items dis-  
played in the LCD screen that can be selected using the TouchView display.  
References to “... key,” “... knob,” “... dial,” or “... slider” indicate controls on the  
top panel or front panel; use the corresponding physical controller to access these  
items.  
a: Song/counter/location/calendar display  
f: Popup button  
e: Edit cell  
b: Page name display  
d: Edit icon  
c: Tab  
a: Song/ counter/ location/ calendar display  
This area displays the currently selected song, the counter (song position),  
and the date.  
This is displayed in any page mode, and you can modify the counter/ calen-  
dar setting.  
You cannot modify these settings while a dialog box is displayed.  
b: Page name display  
This indicates the name of the currently selected page, or editing information.  
This item does not appear in certain pages such as the effect pages or “Mixer  
View.”  
c: Tab  
Press one of the tabs to select the corresponding page.  
d: Edit icon  
When you press an icon such as a fader or knob shown in the LCD screen, a  
frame will appear (in most cases) around the icon. This is called the edit icon;  
changes you make will apply to the parameter whose icon is enclosed by the  
frame.  
e: Edit cell  
When you press a parameter in the LCD screen, the parameter value will be  
highlighted. This is called the edit cell; changes you make will apply to the  
highlighted area.  
f: Popup button  
When you press one of these buttons, a dialog box will appear, displaying  
parameters and values for you to select.  
When you have finished selecting parameters or setting values, press the Yes  
(or OK) button or No (or Cancel) button in the dialog box to close it and to  
return to the previous tab page.  
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g: List button  
g: List button  
h: Scroll bar  
When you press this button, a menu list will appear, allow-  
ing you to select an item from this list.  
h: Scroll bar/ scroll buttons  
Use these to move up and down through a list of parameter  
values that extends beyond the window in the display.  
i: Confirmation button  
When you press this button, a dialog box will open, asking  
whether you are sure you want to execute the settings or  
the operation. Some dialog boxes may contain an edit cell  
for you to specify a value.  
Menu list  
h: Scroll buttons  
Press the Yes (or OK) button or the No (or Cancel) button in the dialog box to  
close the dialog box and return to the previous tab page.  
j: Radio buttons  
Use the radio buttons to chose one of the displayed items.  
k: Toggle button  
This type of button will either change function or toggle between on/ off each  
time you press it.  
l: Check box  
Each time you press one of the check boxes, a check mark will either be added  
or removed. Add a check mark if you want to enable that function.  
* Other  
In addition to the items listed above, the Drive button will open a dialog box  
where you can select a drive for editing, and the Rename button will open a  
dialog box where you can rename a song or program.  
There are also certain screens, such as the routing confirmation screen, that  
provide valuable information, but contain no editable items.  
Drive button Rename button i:Confirmation  
button  
Confirmation dialog box  
j: Radio buttons  
k: Toggle button  
l: Check box  
16  
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Basic operation  
1. Selecting the page mode  
In order to access a particular function by using the TouchView screen, you first need to select  
the page mode that contains that function, using the page mode keys.  
The MIXER key and CD key will display a page jump menu in the LCD screen; use the page  
mode buttons shown in the LCD screen to select the desired mode. Each time you press the  
MIXER key or CD key, you will return to this page jump menu.  
For details on the functions of each page mode, refer to “Reference” (p.96–).  
2. Selecting a tab page  
Each page mode contains numerous parameters, and these are organized into pages. The pages  
are divided by tabs. To select a tab page, press one of the tabs in the LCD screen. You can also  
hold down the cursor () key and use the LOC1/IN...LOC6 keys to select a tab.  
Some page modes contain only one tab.  
3. Selecting and setting parameters  
Selecting a parameter  
To select a parameter, press the edit icon, edit cell, or button shown in the LCD screen.  
In most cases, you can use the cursor keys to move between parameters and press the ENTER  
key to select one.  
You cannot use the cursor keys to move between a dialog box and the original tab page.  
Setting a parameter  
There are different methods of setting a parameter, depending on the type of parameter.  
Edit icons, edit cells, buttons  
• Press the edit icon, edit cell, or button in the LCD screen to highlight it, and then turn the  
value dial (or use the +/– keys) to set the value. If  
buttons are displayed in the LCD  
screen, you can use these buttons as well.  
Popup buttons, dialog boxes  
• Press the popup button in the LCD screen to access the dialog box, and then select the  
parameter value in the LCD screen. You can also use the value dial (or +/– keys) to select  
the parameter value.  
Toggle buttons  
• Toggle buttons in the LCD screen will alternate between on and off each time you press  
them. You can also use the cursor keys to highlight the button and then press the ENTER  
key to switch the function on and off.  
Radio buttons  
• Press a button in the LCD screen to select it. In addition, you can use the cursor keys to  
highlight the button and then press the ENTER key to select it.  
Selecting one item from a menu list  
• Press the desired item from the list shown in the LCD screen to select it.  
• Use the  
buttons in the LCD screen to select the desired item.  
• Use the value dial or +/– keys to make your selection.  
Fader or pan settings  
D32XD  
When faders are shown in the LCD screen, moving a fader will automatically select and update  
the value of the corresponding on-screen control. In addition, you can select a particular fader  
or pan knob in the display by using the cursor keys. In either case, you can then use the value  
dial (or the +/– keys) to edit the value. To set the pan, press a CH SELECT key to select a chan-  
nel and use the pan knob located at the lower right of the LCD.  
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D16XD  
When faders or pan knobs are shown in the LCD screen, moving a fader or pan knob will auto-  
matically select and update the value of the corresponding on-screen control. In addition, you  
can select a particular fader or pan knob in the display by using the cursor keys. In either case,  
you can then use the value dial (or the +/– keys) to edit the value.  
Send and equalizer  
As soon as you change the value of one of the send or equalizer knobs, or select one of the send  
or equalizer keys, the LCD screen will automatically call-up the appropriate tab page for edit-  
ing the corresponding parameter.  
As you continue to use these knobs and keys, you can see as the values are updated in the dis-  
play.  
Effect settings  
When effect parameter knobs are displayed in the LCD screen, you can use the four CONTROL  
knobs to select parameters or edit values. If more than four editable effect parameters are dis-  
played at one time, use the cursor keys to select the row of knobs that contains the parameter  
you wish to edit.  
Selecting channels  
You can quickly select a channel by using the CH SELECT keys above the faders.  
Examples of operation  
Figure 1  
Figure 1 shows the EFFECT, “MasterEFF1” tab page.  
To select this tab page, press the top panel EFFECT key, and then press  
the “MasterEFF1” tab in the LCD screen.  
The upper row of knob icons in this screen are linked with the control  
knobs below. Turning a control knob will directly modify the corre-  
sponding value. To select a knob in the lower row of icons, you can ei-  
ther use the cursor keys, or simply touch one of the knob icons in the  
LCD screen.  
Figure 2 shows the MIXER, FADER/PAN/AUTOMATION, “Fader  
Pan” tab page.  
Figure 2  
To select this tab page, press the top panel MIXER key, and then press  
the FADER/PAN/AUTOMATION button in the page jump menu that  
appears in the LCD screen. If a different tab page (such as EditScene or  
SceneFilter) is displayed, press the “Fader Pan” tab.  
As you move any of the faders or pan knobs, this screen will automat-  
ically show which parameter you are changing, and its new value.  
Figure 3 shows the CH VIEW, “Ch View” tab page.  
Figure 3  
To select this tab page, press the top panel CH VIEW  
key. If a different tab page (Ch Routing) is selected,  
press the “Ch View” tab.  
In this screen, you can adjust the fader and pan set-  
tings of the selected channel. The fader and pan knob  
can be selected using the cursor keys or by touching  
their icons in the LCD display, and then using the val-  
ue dial or +/– keys to set the value. You can also sim-  
ply move the fader or pan knob for the selected  
channel and see the value as it is updated in the dis-  
play. Use the CH SELECT keys to select the current channel shown in the display.  
You can also use the knobs and keys located at the right of the LCD screen to ad-  
just the Send and EQ settings.  
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Quick Start  
This Quick Start is designed to provide a few examples of some common tasks,  
while helping you get familiar with the operations of the D32XD/ D16XD.  
Step 1: Preparations  
The first step explains how to connect your monitor speakers or headphones,  
how to turn the D32XD/ D16XD on, and how to listen to the demo songs.  
Step 2: Quick recording  
This step will cover how to connect a guitar, keyboard, or mic to the D32XD/  
D16XD, how to record your performance on to a track, and how to play back  
the recording and listen to the results.  
Step 3: Overdubbing  
Overdubbing allows you to record additional tracks as you play along with  
the performance you recorded in step 2.  
Step 4: Mixdown and mastering  
In this step you can apply effects and EQ to each track to adjust the overall  
balance.  
Finally, you can apply effects and EQ to the entire song to add overall com-  
pression and tonal adjustments, and mix your song down to the stereo master  
track.  
Step 1: Preparations  
1. Connections  
Please note the following items before you begin.  
The D32XD/ D16XD automatically stores the date and time each time a song is  
saved, so that you can tell when a song was updated. Before you begin, we rec-  
ommend that you set the date and time (p.180 “Setting the calendar clock”).  
The D32XD/ D16XD was designed to make use of Korgs  
TouchView graphical interface for quick and intuitive oper-  
ation.  
Monitor speaker etc.  
If you have any questions about how to use the TouchView  
(1)  
(2)  
Connections  
(1)Connect the MONITOR OUT L/R jacks to your moni-  
tor speaker system, or connect a set of headphones to  
the PHONES 1 jack.  
(1) (2)  
(2)Set the MONITOR LEVEL knob to –. If you are  
using headphones, set the headphone VOLUME knob  
1 all the way to the left.  
Headphones  
2. Turn the D32XD/ D16XD on  
Connect the AC power cable (included), and turn on the power.  
Use an independent AC outlet whenever possible. If a circuit breaker should trip for some rea-  
son, any unsaved data will be lost and the internal hard drive or CD-R/RW may be damaged.  
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3. Listen to the demo song  
When it ships from the factory, the D32XD/D16XD contains pre-recorded demo  
songs. This section explains how to listen to one of the demo songs.  
(1)Press the SONG key.  
If a tab page other than “Select Song” is displayed, press the “SelectSong”  
tab.  
(2)The top line indicates [Drive A]  
Current Song:, and the cur-  
(2)  
rently selected demo song is  
shown below it.  
(5)  
If you want to select a different  
(3)Verify that the REC/PLAY keys  
of channel tracks 1 through 16  
are set to PLAY (key lit green).  
Press the D32XDs 1–16/17–32  
key, and make sure that the  
(1)  
(1)  
REC/PLAY keys of channel tracks 17–32 are set to PLAY mode (key lit  
green).  
If any of the keys are set to REC (lit red), press those keys to select PLAY (lit  
green).  
If the MASTER TRACK STATUS key is lit, press it until the key goes dark.  
(4)Press the PLAY key to start playing the demo song.  
(5)Set the red MASTER fader to the “0” setting. Slowly turn the MONITOR  
LEVEL knob toward the right to adjust the playback volume.  
If you have connected headphones, turn both the MONITOR LEVEL knob 1  
and the VOLUME knob slowly toward the right to adjust the volume.  
(6)While the song plays, operate the channel faders and notice that the bal-  
ance of the sound changes.  
(7)When the demo song ends, press the STOP key.  
Hold down the STOP key and press the MARK JUMP key to return to the  
beginning of the song (p.38 “2. Location”).  
(3)  
(3)  
(6)  
(4)  
(7)  
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Step 2: Quick recording  
1. Create a new song  
In order to begin recording, you must first create a new song.  
(1)Press the SONG key to access the “SelectSong” tab page.  
(2)Press the New button. The New Song dialog box will appear.  
(3)  
(1)  
(4)  
(2)  
(1)  
(3)In the “Select New Song Type” area, select the desired sampling frequency  
and bit depth for the song that you want to create.  
For this example, select 44.1 kHz/ 16 bit.  
(4)Click the OK button in the screen.  
A new song named “Song  
* will be created following the last existing  
song.  
* “  
will be a consecutive number starting from 001.  
2. Name the song  
Heres how to rename the newly created song.  
Before you start recording, we recommend that you give your song a name that  
will help you recognize the content of the song.  
(1)Press the SONG key to access the “SelectSong” tab page.  
If the “EditSong” tab page is displayed, press the “SelectSong” tab.  
(2)Press the newly created song to select it; the song will be highlighted.  
(3)Press the Rename button to display the Rename dialog box.  
(5)  
(2)  
(4)  
(1)  
(4)  
(3)  
(1)  
(4)Edit the song name.  
When you press a character or numeral button, the highlighted character in  
the song name will change.  
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The highlighted area will then move one step toward the right. Repeat this  
step to edit the song name.  
If you want to edit only a portion of the song name, use the  
buttons to  
move the highlighted area, and then press a character or numeral button.  
Use the buttons in the LCD screen to perform the following operations.  
“0...9”: Input a numeral (e.g., “0”)  
“A...@_...”: Input an alphabetical character (e.g., “A”) or symbol (e.g., @, _).  
: Input a space.  
: Switch the alphabet buttons between lower case and upper case.  
: Insert a space, and move the subsequent characters backward.  
: Delete the character at the cursor location.  
: Erase the entire name.  
(5)Confirm the changes.  
When you have finished naming your song, press the OK button in the LCD  
screen.  
If you decide not to change the name, press the Cancel button.  
As an alternative to the above procedure, you can use the Name Library to change the name.  
3. Connect your audio sources to the mixer inputs  
Connect devices to the INPUT jacks  
This example shows how to connect a guitar, mic,  
and keyboard to the mixer inputs.  
(3)  
Keyboard  
Mic  
OUTPUT  
(1)Set the INPUT 1 TRIM knob to the “–12” posi-  
(2)  
tion, and connect a guitar to the GUITAR IN  
jack.  
The GUITAR IN jack is shared with INPUT 1,  
and the two cannot be used simultaneously  
Guitar  
(2)Set the INPUT 2 TRIM knob to the “–12” posi-  
(1)  
tion, and connect a mic to the INPUT 2 jack.  
(3)Set the INPUT 3 and 4 TRIM knobs to the “–12”  
position, and connect the output of a keyboard to INPUT jacks 3 and 4.  
Assign the inputs to channels  
Connection example  
First, specify which channel will be assigned to the gui-  
tar input.  
Keyboard  
Mic  
Guitar  
(1)Press the MIXER key, and then press the page  
jump menu INPUT/OUTPUT/CH ASSIGN button  
to access the “Ch Assign” tab page.  
L
R
(2)In the tab page, press the CH1 SOURCE channel  
icon. The icon will be enclosed by a frame.  
CD L, R  
INPUT2  
INPUT1 INPUT3  
INPUT4  
INPUT5  
Rhythm L, R  
(3)Use the  
buttons to set the number inside the  
channel icon to read “1” (INPUT 1).  
You can also use the value dial or the +/– keys to  
change the number within the icon.  
CH32 [*16]  
CH1  
CH2  
CH3  
CH4  
If you set the CH1 SOURCE number to “2,” INPUT2 (in  
the diagram at right, the mic) will be assigned to CH1.  
32Tr  
Recorder  
[*16Tr]  
1Tr  
3Tr  
4Tr  
2Tr  
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D16XD  
D32XD  
(1)  
(2)  
(2)  
(1)  
(3)  
(1)  
Adjust the CH 1 input level to verify that the sound of the guitar has been  
assigned.  
(4)Raise the MASTER fader to the “0” position, and lower the CH1  
fader to “–.”  
(5)  
(5)For a mic or guitar, leave the PAD key unpressed when making your  
settings. For a line-level output, such as from a keyboard, press the  
PAD key to the in position (on) when making your settings.  
(7)  
(6)  
(8)  
(6)Set the CH1 REC/PLAY key to REC (key lit red).  
(7)When you play your guitar, the INPUT 1 peak indicator (the LED at  
the upper right of TRIM) will light.  
Adjust the TRIM knob so that the loudest input level does not cause  
the LED to light red.  
(4)  
(8)Gradually raise the CH1 fader while playing your guitar, and you  
will hear sound from your monitor speakers.  
If you are using headphones, adjust the PHONES 1 VOLUME knob  
and the MONITOR LEVEL knob.  
Using the same method, you can assign the mic and keyboard inputs to their own  
channels.  
(9)Change the number displayed inside the CH2 SOURCE channel icon to “2”  
(INPUT 2).  
Using this setting, the sound of the mic connected to INPUT 2 will be sent to  
CH2. Set and check the mic level as described in steps (4)–(8).  
(10)Change the number within the CH3 SOURCE channel icon to “3” (INPUT  
3), and the number within the CH4 SOURCE channel icon to “4” (INPUT 4).  
Using these settings, the sound of the keyboard connected to INPUT 3 and 4  
will be assigned to CH 3 and 4. Set the pan knob of channel 3 all the way to  
the left; set the pan knob of channel 4 all the way to the right. Now you can  
monitor your keyboard in stereo.  
Check the keyboard sound and set the level as described in steps (4)–(8).  
D32XD  
D16XD  
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4. Effects and EQ (equalizer)  
If you want to record the sound of the connected devices without any further  
processing, proceed to “5. Recording.” If you want to use the D32XD/ D16XD’s  
internal effects and 4-band parametric EQ to process the sound before it is record-  
ed, read the following sections “Applying effects to the input sound” and “Ad-  
justing the EQ.”  
Applying effects to the input sound  
It’s also easy to apply the D32XD/D16XD’s effects after recording the sound (p.29).  
Heres how to apply effects to the input from your guitar.  
(1)Press the EFFECT key and select the “Routing A [*EFFRouting]” tab page.  
(2)Press the InsEFF1 IN/TR cell (it will become highlighted) and use the +/–  
keys to select “IN.”  
IN stands for Input, and TR stands for Track; choose IN if you want to apply  
the effect to the input sound, or TR if you want to apply the effect to the play-  
back.  
(3)Press the InsEFF1 CH cell (highlighted) and use the +/– keys to select “1.”  
(4)Press the InsEFF1 edit cell (highlighted). Then press the Select button.  
(5)The Select Effect Category dialog box will appear. Here you can select what  
type of effect you want to use on the guitar.  
For this example, select “Dynamics&Filter” from the “Mono” category.  
(4)  
(3)  
(2)  
(5)  
(4)  
(1)  
(1)  
(6)The Select EFF Program dialog box will appear. Here you  
can select the effect.  
For this example press “Compressor” and then press the OK  
button.  
(6)  
With this setting, “Compressor” can be applied as insert effect 1  
to the sound from input 1.  
You can apply effects to the mic and keyboard inputs in the same  
way.  
(7)Set InsEFF2 to IN, and CH to 2.  
For the InsEFF2 edit cell, select the “Room” effect from  
“Reverb&Delay” in the “Mono” category.  
(6)  
(8)Set InsEFF3 to IN and CH to 3, and set InsEFF4 to IN and  
CH to 4.  
For the InsEFF3 edit cell, select the “Rotary Speaker” effect  
from “SFX&etc” in the “Stereo” category.  
Because this is a stereo effect, the same effect will automati-  
cally be selected for InsEFF4. (p.56 “Effects”)  
For details on editing the parameters of the effects you selected,  
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Applying EQ to the input sound  
On the D32XD/D16XD it’s also easy to apply EQ after recording.  
Heres how to apply EQ to the input from your guitar.  
(1)Press the MIXER key. In the page jump menu, press the EQ/PHASE/REC  
[*EQ/ATT/PHASE] button and then select the “EQ/ATT” tab page.  
You can move from another tab page or page mode directly to the “EQ/ATT” tab page by  
turning one of the EQ knobs or pressing one of the EQ keys (High, Hi-Mid, Lo-Mid, Low)  
located at the right of the LCD screen.  
(2)Press the CH cell, and use the  
example, 1).  
buttons to select a channel (in this  
You can also select a channel by pressing one of the CH SELECT keys.  
EQ window  
(2)  
(1)  
(2)  
(3)  
(1)  
(1)  
(3)Press the level meter position cell and set it to read IN/PRE.  
IN stands for Input and PRE stands for pre-fader; these settings  
allow you to simultaneously check the input signal level, and the  
level of the signal immediately after the EQ has been applied.  
(4)While playing your instrument, use the EQ knobs and keys located  
at the right of the LCD screen to adjust the EQ.  
(4)  
Press an EQ key to select the frequency band that you want to adjust  
(High, Hi-Mid, Lo-Mid, Low), and use the EQ knobs to adjust the  
gain, center frequency and Q (resonance/ bandwidth).  
(4)  
The resulting EQ curve will be displayed in the EQ window.  
If the level meter clips, press the ATT knob icon in the LCD screen and adjust it to  
a value that does not cause clipping.  
Using the same method, you can apply EQ to the mic and keyboard inputs as  
well.  
(5)Press the CH cell and use the  
ple, 2).  
buttons to select a channel (in this exam-  
Now you can apply EQ to the sound from the mic connected to INPUT 2.  
Adjust the EQ as described in steps (3) and (4).  
(6)Press the CH cell and use the  
ple, 3).  
buttons to select a channel (in this exam-  
Now you can apply EQ to the stereo keyboard connected to INPUT 3. Adjust  
the EQ as described in steps (3) and (4).  
If you pair the two keyboard channels, the EQ settings you make will also be  
applied to the sound of input 4 without your having to perform step (7),  
(7)Press the CH cell and use the  
ple, 4).  
buttons to select a channel (in this exam-  
Now you can apply EQ to the stereo keyboard connected to INPUT 4. Adjust  
the EQ as described in steps (3) and (4).  
If you paired the two keyboard channels in step (6), you will not be able to adjust the EQ  
for channel 4. The EQ settings of channel 3 will also apply to channel 4.  
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5. Recording  
You are now ready to record one of the sources (guitar, mic, keyboard) that you  
set up to record in the previous steps. In this example, lets record the guitar.  
Preparations for recording  
(1)Set the recording mode.  
Press the REC/PLAY MODE key. In the “Rec/Play” tab  
page, set Rec Mode to “Normal.”  
(2)Set the RecSend.  
Press the MIXER key. Then press the page menu com-  
mand EQ/PHASE/REC [*SEND (EFF/AUX/REC)] but-  
ton, and in the “RecSend” tab page make sure that the  
channel (in this example, 1) that you want to record is  
set to PRE. If it is set to PST, press that button to change  
(1)  
it to PRE.  
(1)  
(3)Access the track view screen so you can see the record-  
ing track status.  
Press the METER key to display the level meter screen.  
(4)Press the popup button in the screen to display the Meter Trk Type dialog  
box.  
D16XD  
(4)  
(5)  
(3)  
(5)  
D32XD  
(4)  
(5)  
(5)Choose “PreFader” as the Select Level Meter Position setting, and choose  
Track View” as the Select View setting. Then press the OK button.  
(6)Press the REC/PLAY key of the track you want to record, setting it to REC  
(key lit red).  
Start recording  
The location currently shown in the counter is where the recording will begin.  
(1)Press the REC key to enter record-ready condition (the key will  
blink).  
(2)Press the PLAY key to start recording (REC and PLAY keys will  
light).  
(4) (2) (1)  
(3)Begin playing your instrument.  
(4)When you have finished playing your instrument, press the STOP key to  
stop recording (the keys will go dark).  
The track view will display a bold line to indicate the region where recording took  
place. This line indicates the event data. Event data is displayed even for recorded  
areas where you did not actually play your instrument.  
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6. Playback  
(1)Press the REC/PLAY key of the track 1 you recorded, setting it to PLAY (key  
lit green).  
(2)Return to the beginning of the song.  
Hold down the STOP key and press the MARK JUMP () key to return to  
the beginning of the song (p.38 “2. Location”).  
(1)  
(2)  
(3)  
(2)(4)  
(3)Press the PLAY key to begin playback (the key will light).  
You can apply EQ to the playback audio (p.49 “Applying EQ to the play-  
You can apply effects to the playback audio (p.56 “Effects”).  
You can play internal rhythms along with the playback (p.61 “Rhythm”).  
(4)Press the STOP key to stop the playback (the PLAY key goes dark).  
Even if there is no event data, playback will not stop until you press the STOP key.  
You can use a PS-1 foot switch (sold separately) to start/stop playback (p.126).  
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Step 3: Overdubbing  
In this step, you can record the output from your mic or keyboard on a new track  
while listening to the guitar performance that you recorded in Step 2.  
1. Recording  
Connection example  
For this example, you will be able to listen to the gui-  
tar performance while you record the mic input on  
track 2.  
Keyboard  
Mic  
Guitar  
Preparations for recording  
L
R
(1)Press the REC/PLAY key of the track (2) you  
want to record, setting it to REC (key lit red).  
CD L, R  
INPUT4  
INPUT5  
INPUT2  
Rhythm L, R  
INPUT3  
INPUT1  
(2)Press the REC/PLAY key of the track (1) that you  
want to hear playback, setting it to PLAY (key lit  
green).  
(3)Move to the location in the song where you want  
CH32  
[*16]  
CH1  
CH2  
CH3  
CH4  
to start recording (p.38).  
Start recording  
(1)Press the REC key to enter record-ready condi-  
tion (the key will blink).  
Rec  
Play  
Rec  
Rec  
Already  
recorded  
1Tr  
32Tr  
Recorder  
3Tr  
[*16Tr]  
4Tr  
2Tr  
(2)Press the PLAY key to start recording (REC and  
PLAY keys will light).  
You can use a PS-1 foot switch (sold separately) to start/stop recording (p.126).  
(3)While listening to the playback, record an additional part.  
(4)When you have finished performing, press the STOP key to stop recording  
(the key will go dark).  
2. Playback  
Play back the song to verify that your performance was recorded correctly.  
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Step 4: Mixdown and mastering  
“Mixdown” refers to the process of applying insert effects,  
master effects, and EQ to the recorded tracks, adjusting the  
overall balance, and then combining everything into a two-  
32Tr  
Recorder  
[*16Tr]  
1Tr  
3Tr  
4Tr  
2Tr  
track stereo mix.  
CH1  
CH2  
CH3  
CH4  
CH32  
[*16]  
Once you have mixed-down a song, you can apply a final ef-  
fect and EQ to add compression and adjust the overall tone  
to create a finished master; this process is called “master-  
ing.”  
Pan  
Pan  
Pan  
Pan  
Pan  
On the D32XD/ D16XD, you can perform the mastering and  
the stereo mix-down at the same time.  
Master  
Track  
Master  
Recorder  
1. Applying effects and EQ to individual  
channels  
Applying effects to individual channels/ tracks (Insert Effect)  
You can apply an effect to the playback of  
an individual track by assigning an insert  
effect to that mixer channel.  
(1)Press the EFFECT key and select the  
“Routing A [*EFFRouting]” tab page.  
(2)  
(2)Press the IN/TR cell (it will become  
highlighted), and use the +/– keys to  
select “TR.”  
(1)  
(3)Perform the actions described begin-  
(1)  
Applying EQ to each channel/ track  
(1)Press the MIXER key, and select EQ/PHASE/REC [*EQ/ATT/PHASE] in the  
page jump menu. Then select the “EQ/ATT” tab page.  
You can move from another tab page or page mode directly to the “EQ/ATT” tab page by  
turning one of the EQ knobs or pressing one of the EQ keys (High, Hi-Mid, Lo-Mid, Low)  
located at the right of the LCD screen.  
(2)  
(1)  
(2)  
(3)  
(1)  
(1)  
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(2)Press the CH cell, and use the  
settings you wish to change.  
buttons to select the channel whose EQ  
You can also select a channel by pressing one of the CH SELECT keys.  
(3)Press the position cell and set it to read IN/PRE.  
IN stands for Input and PRE stands for pre-fader; these settings allow you to  
simultaneously check the input signal level, and the level of the signal imme-  
diately after the EQ has been applied.  
(4)Be sure the REC/PLAY key for the track whose EQ settings you wish to  
change is set to PLAY (key lit green). Then press the PLAY key to begin  
playback of the song.  
(5)While listening to the playback, use the EQ knobs and keys located at the  
right of the LCD screen to adjust the EQ.  
(4)  
(5)  
(5)  
(4)  
If the level meter (PRE) clips, press the ATT knob icon in the LCD screen and adjust it to a  
value that does not cause clipping.  
Adjusting the pan  
Adjust the stereo position of the playback tracks.  
Press the PLAY key to play back. Then press the CH SELECT key of a playback  
track and turn the PAN knob to adjust its stereo position.  
On the D16XD, turn the PAN knob of each playback track to adjust its stereo po-  
sition.  
Using the channel/ track sends to apply effects (Master Effects)  
The D32XD/ D16XD contains two master effects that can be used to apply spatial  
effects such as reverb.  
You can set the effect balance by adjusting the effect  
send of each channel and the effect return level.  
From the EQ  
output of  
Master bus  
Pan  
You can select an effect either by using the EFFECT,  
“MstrEFF1” tab page as explained here, or by making a se-  
lection in the MasterEFF1 cell of the EFFECT, “Routing  
A [*EFFRouting]” tab page as explained earlier in Step 1.  
If you want to select an effect while viewing (or editing) its  
parameters, use the first method. Use the first method if you  
want to view (or edit) the effect parameters while selecting  
an effect; use the second method if you want to check the  
overall balance of the effect without editing it.  
each ch.  
Post-fader  
Send  
Send  
Pre-fader  
Master  
Effect 1  
Master  
Effect 2  
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Selecting a master effect  
(1)Press the EFFECT key and select the “MstrEFF1” tab page.  
(2)  
(3)  
(1)  
(1)  
(2)Press the popup button beside the effect name, and the  
Select EFF Category dialog box will appear.  
(3)Press a category button in the LCD screen, and the Select  
EFF Program dialog box will appear.  
For this example press “Club” and then press the OK but-  
ton.  
If you want to go back and look in another category, press  
Cancel button.  
(3)  
Adjusting the Master Effect 1 Send amount for each track  
(3)  
(1)Press the INTERNAL 1 key located beside the SEND  
knob to display the “EFF1Send” tab page.  
Alternatively, you can access this page by pressing the MIXER key, choosing  
SEND (EFF/AUX [*/REC]), and selecting the “EFF1Send” tab page.  
(2)Select how the audio signal will be sent to master effect 1.  
You can choose to send either the pre-fader signal (PRE) or the post-fader sig-  
nal (POST) to master effect 1.  
Pan  
Master bus  
From the EQ output of  
each channel/track  
Post-fader  
Send  
Pre-fader  
Master  
Effect 1  
Press the PRE (PST) button located above the knob icon to make your choice.  
For this example, select “PRE” for all tracks that will be using master effect 1.  
(3)Adjust the send amount of each track.  
Press the SEND knob icon, and turn the SEND knob located to the right of  
the LCD screen to adjust the send amount for that track.  
(1)  
(3)  
(2)  
(3)  
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In this way, the send value controls the level of each track being sent to this mas-  
ter effect.  
For the tracks you dont want to use master effect 1, set the send value to “0.”  
(4)Make settings for master effect 2 in the same way, using the “MstrEFF2”  
and “EFFSend2” tab pages.  
Checking and adjusting the master effect  
(1)Press the PLAY key to play back the song.  
As the song plays, listen to the output of the master bus to hear the results of  
your effect settings.  
(2)In the EFFECT, “MstrEFF1” (or “MstrEFF2”) tab page, adjust the return  
level and return balance of the signal from the master effect to the master  
bus.  
For this example, set “Return Level” to “100,” and “Return Balance” to “C.”  
(3)If the output level meter clips, press the TRIM knob icon in the LCD screen  
and adjust the value until no clipping occurs.  
For details on editing the parameters of the selected effect, refer to “4. Editing  
2. Applying effects and EQ to the entire song  
Checking the volume  
Use the channel faders to adjust the playback level.  
Press the METER key to display the Post Fader level meters.  
Press the popup button to open the “Meter Trk Type” dialog box. Set the Select  
Level Meter Position to “Post Fader,” and set Select View to Track View.” Now  
the meters will show the level for each fader.  
Applying an effect to the master bus (Final Effect)  
(1)Press the EFFECT key and select the “FinalEff” tab page.  
(2)Press the popup button to open the Select EFF Category window, and select  
a final effect category.  
For this example press “Reverb&Delay.”  
(2)  
(2)  
(1)  
(1)  
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(3)The Select EFF Program dialog box will appear. Here you  
can select the effect.  
For this example press “L/C/R Delay” and then press the  
OK button. If you want to go back and look in another cate-  
gory, press Cancel button.  
(3)  
(3)  
(4)Press the PLAY key to play back the song. Listen to the  
output of the master bus or the headphones to hear the  
results of the final effect.  
(5)Make the desired adjustments, and then press the STOP  
key.  
For details on editing the parameters of the effect that you  
Operation section.  
Applying EQ to the master bus (Master EQ)  
(1)Press the MIXER key, press the EQ/PHASE/REC [*EQ/ATT/PHASE] button  
in the page jump menu, then select the “MasterEQ” tab page.  
(2)For this example, press the Link button to turn it on (highlighted).  
When the Link button is on, adjusting either side (left or right channel) will  
make the same settings for both channels (p.48).  
(3)Make sure that the L button is on (highlighted); the display will show the  
left channel master EQ screen.  
(4)Press the PLAY key to play back the song.  
(5)While listening to the output of the master bus or the headphones, select  
the various EQ knob icons in the LCD screen and use the value dial (or the  
+/– keys) to adjust the EQ settings.  
The EQ window displays the EQ curve.  
You can switch the master EQ on/ off by pressing the ON/OFF button in the  
LCD screen.  
If you want to make independent settings for the left and right master EQ, turn off the Link  
button and use the R or L button to select right or left.  
The EQ knobs and keys at the right of the LCD screen will not adjust the master EQ.  
(6)When youre done adjusting the master EQ, press the STOP key.  
EQ window  
(1)  
(5)  
(1)  
(2)  
(1)  
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3. Recording on the master track  
To create an audio CD, you will record the mixed-down song onto a stereo master  
track.  
The master track of each song consists of eight virtual tracks; A–H. Having these  
virtual master tracks will allow you to try various “mixes” of your song, and then  
listen to pick your favorite.  
(1)To specify which of the master virtual tracks you will use, press the TRACK  
key, select the “MasterTrack” tab page, and use the V-Level buttons.  
(2)Preparing to record to the master track.  
Set the MASTER TRACK STATUS key to REC (key lit red) to arm the master  
track for recording. The REC/PLAY keys of tracks 1–16 will automatically  
change to PLAY (key lit green).  
(3)Adjust the recording level.  
• Set the MASTER fader to “0.”  
• Press the METER key to display the Meter Trk View screen.  
• Press the PLAY key to play back the song.  
• If the master bus level meter indicates “CLP,” adjust the MASTER fader.  
(1)  
(1)  
(3)  
(1)  
(4)Return to the beginning of the song. (p.38)  
(5)Record the master track.  
Press the REC key to enter record-ready condition  
(LED blinking), and then press the PLAY key to  
begin recording (LED lit).  
(2)  
When you finish recording, press the STOP key.  
(6)Listen to the recorded result.  
(4)  
Press the MASTER TRACK STATUS key to set it  
to PLAY (key lit green).  
The REC/PLAY keys of tracks 1–16 will automati-  
cally change to muted (key unlit).  
(5)(6)  
(5)(6) (5)  
Return to the beginning of the song. (p.38)  
Press the PLAY key, listen to the playback, and then press the STOP key.  
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4. Writing to a CD  
You can use the CD-R/ RW drive to create an audio CD from the master tracks  
you recorded.  
Saving your song  
On the D32XD/ D16XD, the song data that you have recorded or edited and the  
parameters that you have set are automatically saved during the shut-down op-  
eration when you turn off the power. These settings are also saved when you se-  
lect a different song. This is called “auto-save.”  
You can also save data manually (p.137 “Save Now”).  
The auto-save that occurs when you select a song does not save the scene or effect settings you  
were editing. If you want to keep the settings you were editing, you must first return to the  
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Operation  
Maximum number of simultaneously usable tracks for  
each Song Type  
Song, Locate  
Each song drive on the D32XD/ D16XD’s internal hard disk  
Song Type  
44.1 kHz/16-bit  
48 kHz/16-bit  
44.1 kHz/24-bit  
48 kHz/24-bit  
96 kHz/24-bit  
Recording  
Playback  
Punch recording  
can store up to one hundred songs.  
16  
32 [*16]  
8
How the hard disk, drives, and songs are related  
8
4
16  
8
4
2
Hard disk  
Song drive: A  
Drive: A  
(4) Press the OK button.  
The new song will be created following the last existing  
song, and will be added to the song list. It will also be  
selected as the current song.  
Drive: B  
Drive: C  
The song name will automatically be “Song  
*”  
Drive: D  
(“  
*” will be a consecutive number starting from  
PC Drive  
001.).  
The sampling frequency, bit depth, and date and time of  
last modification (in this case, the date and time of crea-  
tion) will be stored, and displayed next to the song  
name.  
1. Selecting/ creating a song  
Heres how to create, rename, or select a song.  
If you want to create a new song on a different song drive,  
start by pressing the Drive button to switch song drives.  
1-1. Creating a new song  
If the Song Type is 48 kHz/24-bit and you record multiple tracks  
(four or more tracks) simultaneously, there is a increased possibil-  
ity that the state of the hard disk recording area (i.e., fragmenta-  
tion) will cause the “Disk too busy.” message to appear. We  
recommend that you always execute “OptimizeTrk” (p.73) af-  
ter recording or editing multiple tracks simultaneously in a 48  
kHz/24-bit song.  
In order to begin a new recording, you will first need to cre-  
ate a new song.  
(1) Press the SONG key and select the “SelectSong” tab  
page.  
The upper part of the tab page shows which song is  
selected as the current song.  
Current song  
1-2. Renaming a song  
When a new song is created, it is automatically assigned a  
song number. We recommend that you change the song  
name to indicate its content.  
Song names can be up to 16 characters in length.  
(1) Press the SONG key and select the “SelectSong” tab  
page.  
(2) From the song list, select (highlight) the song that you  
want to rename.  
(3) Press the Rename button to display the Rename dialog  
box.  
(1)  
(2)  
(5)  
Rename box  
(2) Press the New button to display the New Song dialog  
box.  
(4) Use the buttons in the screen to edit the song name in  
the Rename box.  
: Enters a space.  
(3)  
(4)  
: Erases the entire name.  
(3) Use the radio buttons to select the desired combination  
of sampling frequency and bit depth for your new  
song.  
: Switches between upper and lower case characters.  
: Inserts a space, and moves the subsequent char-  
acters to the right.  
: Deletes the character at the cursor location.  
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: Move the cursor to the location of the character  
you want to change.  
: Displays the name template (name library list).  
(5) Finalize your changes.  
Selecting a song from another song drive  
(1) Press the SONG key and select the “SelectSong” tab  
page.  
(2) Press the Drive button to display the Select Drive dia-  
log box.  
Press the OK button to finalize the edited name, or press  
the Cancel button to discard the changes you made.  
Using the name library  
(1) When the Rename dialog box is displayed, press the  
list button ( ) beside the rename box.  
(3)  
(2) Select (highlight) the name you want to use.  
To choose a name that is outside the currently-displayed  
area, use the scroll bar/ buttons to scroll through the list.  
(1) (2)  
(3)  
(3) Select (highlight) the drive that contains the song you  
want to select, and press the OK button.  
If you decide not to change drives, press the Cancel but-  
ton.  
(4) The “SelectSong” tab page will display the song list  
for the selected drive.  
Select (highlight) the desired song, and press the Select  
button to confirm.  
If there are more than five songs, use the scroll bar/ but-  
tons to scroll up and down through the list.  
(3) Edit the song name as desired.  
Refer to “1-2. Renaming a song,” steps (4) and (5).  
(5) Verify that the song you selected is displayed as the  
current song.  
1-3. Selecting a song  
There are two ways to select an existing song.  
Selecting a song from the song list  
(1) Press the SONG key and select the “SelectSong” tab  
page to display the song list of the current song drive.  
(3)  
(2)  
(2)  
(2) Select (highlight) the desired song, and press the  
Select button to confirm your selection.  
If there are more than five songs, use the scroll bar/ but-  
tons to scroll through the list.  
(3) Verify that the song you selected is displayed as the  
current song.  
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(2) Select the location counter unit that you want to  
change (it will be enclosed by a frame).  
2. Location  
The term “location” refers to a specific point in time within  
(2)  
the selected song, as displayed in the counter.  
The counter shows the current location within the song. The  
counter can be set to display the location in different formats.  
You can also use the counter to move to a different location.  
(3) Turn the value dial (or use the +/– keys) to move to the  
new location.  
2-1. Switching the counter display  
You can switch the units that the counter uses to display the  
current location.  
Using the FF and REW keys to move  
Moving to a point later in the song (fast-forward)  
(1) Press the  
button to the left of the counter to open  
the Time Disp Type dialog box.  
Press the FF key.  
If you hold down the FF key during playback, you will move  
toward the end of the song. Playback will resume when you  
release the key.  
(1)  
Information display  
If you hold down the FF key while stopped, you will begin  
moving toward the end of the song and will continue moving  
until you press another transport key (such as STOP or  
PLAY).  
(2)  
(2)  
If you press the FF key during loop playback, loop playback will  
stop, and then the location will begin moving toward the end of the  
song.  
Moving to a point earlier in the song (rewind)  
Press the REW key.  
(2)  
If you hold down the REW key during playback, you will  
move toward the beginning of the song. Playback will  
resume when you release the key.  
(2) Select the type of units you want the counter to use,  
and press the OK button.  
If you hold down the REW key while stopped, you will begin  
moving toward the beginning of the song and will continue  
moving until you press another transport key (such as STOP  
or PLAY).  
You can choose one of the following three formats  
Time display  
• __:__:__.___  
“milliseconds”  
“hours” : “minutes” : “seconds” .  
“hours” : “minutes” : “seconds” .  
“measures” . “beats” . “ticks”  
If you press the REW key during loop playback, loop playback will  
stop, and then the location will begin moving toward the begin-  
ning of the song.  
Frame display  
• __:__:__:.__F  
“frames”  
Moving within a song  
Measure display  
Moving to the beginning of the song  
Hold down the STOP key and press the MARK JUMP ()  
• ___.__.___  
key to move to the beginning of the song.  
Switching the information display area  
The first line of the information display area shows the cur-  
rently selected song. The second line can be switched to show  
either the calendar, remaining time, scene settings, mark set-  
tings, or tempo map.  
Moving to the end of the song  
Hold down the STOP key and press the MARK JUMP (®)  
key to move to the end of the song.  
(1) Press the  
button at the left of the counter to display  
Using the Locate keys to move  
the Time Disp Type dialog box.  
You can register a specific location for each of the Locate  
keys, and move immediately to those locations by pressing  
the appropriate key.  
(2) Press one of the following five radio buttons, and then  
press the OK button.  
Date Time: calendar (date and time)  
You can register up to six locations in each song.  
Free Time: remaining time for recording  
In addition to recalling the registered locations, these keys are also  
used to specify locations for auto-punch recording (IN/OUT loca-  
tions) and track editing (editing range). For details on the func-  
Scene: name and location of the scene for the current  
location in the song  
Mark: name of the mark for the current location in the  
song. If there is no mark at the current location, this  
displays the preceding mark and its location.  
Assigning locations to the Locate keys  
TempoMap: the rhythm pattern at the current location  
of the song  
(1) Move to the location that you want to register.  
Use the counter or the FF/REW keys to move to the  
desired location.  
2-2. Moving to a different location  
(2) Press the STORE key; the Stored Time dialog box will  
appear, allowing you to register the location.  
If you decide to cancel, press the Exit button or press the  
STORE key once again.  
Using the counter to move  
(1) Select a page in which the counter is displayed at the  
top of the screen, such as the SONG, “SelectSong” tab  
page.  
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(2) In the mark list, press (highlight) the desired mark.  
If necessary, use the scroll bar/ buttons to scroll through  
the list.  
(3) Press the Recall button to recall the mark.  
“Current Mark” will show the selected mark, and you  
will move to the location of that mark.  
Using the MARK JUMP keys to move  
(3) Press one of the LOC1/IN, LOC2/OUT, LOC3/TO,  
LOC4/END, LOC5, or LOC6 keys to this location to  
that key. The registration will be completed, and the  
dialog box will close.  
You can move to the registered location of a mark simply by  
pressing the MARK JUMP keys.  
Each time you press the MARK JUMP (®) key, you will  
move to the next mark going toward the end of the song.  
Each time you press the MARK JUMP () key, you will  
move to the next mark going toward the beginning of the  
song.  
You can register a Locate key to a location during playback  
or recording simply by performing step (2).  
If you want to set a location precisely while viewing the  
Current  
location  
Press  
once  
Press  
once  
Press  
once  
Press  
once  
Press  
once  
Song  
Moving to a location registered to a Locate key  
While stopped or playing, press one of the LOC1/IN, LOC2/  
OUT, LOC3/TO, LOC4/END, LOC5, or LOC6 keys. You will  
move to the registered location.  
Mark003  
Mark007  
Mark004  
Mark005  
Mark006  
Order of locations  
Deleting a mark  
Moving using assignable Marks  
You can register Marks at specific locations and use them to  
move to the registered locations.  
You can name each mark, to indicate locations within the  
song.  
You cannot Undo the result of deleting a mark.  
(1) Press the MARK key to display the “EditMark” tab  
page.  
(2) From the mark list, select the mark that you want to  
Up to one hundred marks can be registered per song.  
delete.  
If necessary, use the scroll bar/ buttons to scroll through  
the list.  
In addition to their use for finding a registered location, the Marks  
are also used to divide tracks when you create an audio CD  
(3) Press the Delete button to display the Delete Mark dia-  
log box.  
Registering a mark  
(1) Move to the location that you want to register.  
Use the counter or FF/REW keys to move.  
(2) Press the STORE key, and the Stored Time dialog box  
will appear.  
If you decide not to register the location, press the Exit  
button or press the STORE key once again.  
(3) Press the MARK key to register the location as a mark.  
The dialog box will close.  
(4) If you are sure you want to delete the mark, press the  
Yes button.  
Mark numbers are automatically re-assigned in numerical or-  
der starting at the beginning of the song.  
If you decide not to delete the mark, press the No but-  
ton.  
If you want to delete all marks, press the Select All but-  
ton to turn it on (highlighted), and then press the Yes  
button to delete all marks.  
(4) Verify that the mark was registered.  
Press the MARK key and select the “EditMark” tab  
page, and verify that your new mark was registered.  
During playback or recording, perform steps (2) – (4) to reg-  
ister a location as a Mark.  
(5) Verify that the mark has been deleted from the mark  
list.  
Moving to the location assigned to a mark  
Renaming a mark  
(1) Press the MARK key to display the “EditMark” tab  
page.  
(1) Press the MARK key to display the “EditMark” tab  
page.  
(2) From the mark list, select the mark that you want to  
rename.  
If necessary, use the scroll bar/ buttons to scroll through  
the list.  
(3)  
(3) Press the Rename button to display the Rename dialog  
box.  
(2)  
For details on how to edit the name, refer to “1-2.  
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Finding a zero-cross point  
If you press the Search Zero button, the location will move  
only to points where the waveform level crosses the ± 0  
point.  
Turn the dial toward the right to move to the next zero-cross  
point.  
2-3. Finding a precise location  
(SCRUB)  
By looking at the waveform data in the display, you can find  
a precise location. This allows you to register a locate point or  
a mark at the exact point where a sound begins.  
Turn the dial toward the left to move to the previous zero-  
cross point.  
You can view the waveform as described here in the SCRUB  
screen, and in the WAVE screen used for track editing (p.139).  
When using loop playback, or when setting IN, OUT, TO, and  
END points for a track editing operation, setting the location at a  
zero-cross point will ensure a smoother transition.  
By watching the waveform as you listen to the audio, you can  
find the desired location of the song.  
(1) Press the SCRUB key to display the “Scrub” page.  
If you press the SCRUB key at a location later than the  
end of the song, the location will be set to the end of the  
song.  
You cannot hear the audio while the Search Zero button is on.  
(2)  
Waveform  
window  
(5)  
(4)  
(2) Press the “Trk” popup button to display the Select  
Track dialog box.  
D16XD  
(3)  
D32XD  
(3)  
(3)  
(3) Select the track that you want to play back, and press  
the OK button.  
If you press the Stereo button (highlight), you can view  
the waveforms of two adjacent channels in the upper  
and lower parts of the window while you play back.  
(4) Use the ZOOM buttons to adjust the size and range of  
the displayed waveform.  
(5) Turn the value dial to find the location while you listen  
to the sound.  
The track audio will play back according to the direction  
and speed at which you turn the value dial.  
The Loc cell and the vertical bar indicate the location of  
the audio you are hearing.  
When you reach the desired location, press the STORE key  
and register the location in a LOC key or a mark.  
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Moving a song  
You can move a song to the specified song number.  
3. Song editing  
Songs you record can be copied, rearranged, or deleted. You  
can also protect a song to keep it from being accidentally de-  
leted.  
(1) Select the song that you want to move. (p.37)  
(2) In the SONG, “EditSong” tab page, press the Move  
button to display the Move Song dialog box.  
If you want to move the song to a different drive, press  
the Drive button and use the Select Drive dialog box to  
select the drive (p.37).  
You cannot use Undo to undo a song editing operation.  
3-1. Song editing procedure  
To perform a song editing operation, first select the song that  
you want to edit, and then press the SONG key and select the  
“EditSong” tab page.  
If you move the song to a different song drive, the Undo infor-  
mation will not be retained.  
Verify that the selected song is shown as the current song in  
the tab page. Then press a button to perform the desired ed-  
iting operation.  
(2)  
(3)  
(4)  
Current  
song  
(3) Turn the value dial to select the move-destination song  
number.  
(4) To move the song, press the Yes button.  
If you decide to cancel, press the No button to close the  
dialog box.  
(5) When the display indicates “Completed,” press the  
OK button.  
The dialog box will close, and you will return to the  
“EditSong” tab page.  
Copying a song  
You can copy a song to the desired song number.  
This is convenient when you want to create a different remix  
or arrangement of the same song.  
Deleting a song  
You can delete a song.  
(1) Select the song that you want to delete. (p.37)  
(2) In the SONG, “EditSong” tab page, press the Delete  
button to display the Delete Song dialog box.  
Verify the drive name and song number of the song that  
you want to delete.  
(1) Select the song that you want to copy. (p.37)  
(2) In the SONG, “EditSong” tab page, press the Copy  
button to display the Copy Song dialog box.  
If you want to copy the song to another song drive, press  
the Drive button and use the Select Drive dialog box to  
select the drive (p.37).  
(2)  
(3)  
(2)  
(3)  
(3) To delete the song, press the Yes button.  
If you decide to cancel, press the No button to close the  
dialog box.  
(4)  
(3) Turn the value dial to select the copy-destination song  
number.  
(4) When the display indicates “Completed,” press the  
OK button.  
The dialog box will close, and you will return to the  
“EditSong” tab page.  
(4) To copy the song, press the Yes button.  
If you decide to cancel, press the No button to close the  
dialog box.  
Protecting a song  
You can protect a song so that it will not be accidentally over-  
written or deleted.  
If a song is protected, you will not be able to switch to REC  
by pressing the REC/PLAY key or MASTER TRACK STA-  
TUS key. Also, writing will be disabled for all parameters of  
that song.  
When you protect a song, it will be saved automatically at  
that time (p.137).  
(5) When the display indicates “Completed,” press the  
OK button.  
The dialog box will close, and you will return to the  
“EditSong” tab page.  
If there is already a song at the copy-destination number, the song  
existing at the copy-destination and subsequent song numbers  
will be renumbered upward by one (p.136 “9-2. Edit Song”).  
The Undo information within the song will not be copied.  
Protect On  
(1) Select the song that you want to protect (p.37).  
(2) In the SONG, “EditSong” tab page, press the Protect  
button to display the Protect Song dialog box.  
Verify the drive name and song number of the song that  
you want to protect.  
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Mixer  
(2)  
(3)  
Input channels  
Analog  
Analog  
ADAT  
S/P DIF  
L, R  
Internal  
rhythm  
inputs 1–8 inputs 9–16 inputs 1–8  
(optional)  
(optional)  
Internal  
(3) Press the ON button.  
CD-R/RW  
(4) When the display indicates “Completed,” press the  
OK button.  
28 inputs  
The dialog box will close, and you will return to the  
“EditSong” tab page.  
Channel assignment  
(5) Notice that a lock symbol “ ” is displayed for the cur-  
rent song, indicating the song is protected.  
1ch  
2ch  
3ch  
32ch  
[*16ch]  
Protect Off  
32 [*16]-channel  
mixer  
(1) Select the song that you want to un-protect. (p.37)  
Protected songs are indicated by a lock symbol “ ”.  
(2) In the SONG, “EditSong” tab page, press the Protect  
button to display the Protect Song dialog box.  
Verify the drive name and song number of the song that  
you want to un-protect.  
1. Inputting audio to the mixer  
(3) Press the OFF button.  
The D32XD/ D16XD provides eight channels of analog input  
(sixteen channels if the optional 8-channel analog input  
board is installed) and one digital input jack (two if the op-  
tional ADAT I/ O board is installed).  
(4) When the display indicates “Completed,” press the  
OK button.  
The dialog box will close, and you will return to the  
“EditSong” tab page.  
The audio signals coming from devices connected to these  
jacks can be assigned to the mixer channels and recorded.  
Audio from the internal rhythm tone generator or the CD-R/  
RW can also be assigned to the mixer channels.  
(5) Verify that the lock symbol “ ” is no longer displayed  
for the current song.  
Saving a song  
Heres how to assign each input to a mixer channel and check  
the audio signal.  
Since the D32XD/ D16XD automatically saves song data and  
parameters when you perform the shut-down operation or  
when you select a song, it is not absolutely necessary for you  
to save manually.  
However if the power should be interrupted by a power fail-  
ure or other accident, the data that has been recorded or ed-  
ited since the most recent power-on (or since a song was last  
selected) will be lost.  
We recommend that you use this command to save the data  
periodically after recording or editing for an extended peri-  
od, or if you are using the D32XD/ D16XD in an environment  
where the power supply is unreliable.  
1-1. Analog input  
You can connect audio sources such as guitars, keyboards, or  
mics to the analog input jacks.  
Inputting audio from a guitar  
Connecting a guitar to the GUITAR IN jack and assigning  
it to mixer channel 1.  
(1) Connect the guitar.  
(1) In the SONG, “EditSong” tab page, press the Save  
Now button to display the Save Song dialog box.  
Lower the MASTER fader, and then connect the guitar  
to the GUITAR IN jack.  
(2) Verify the drive name and song number of the song  
you will save.  
(2) Select INPUT 1 as the audio source.  
• Access the MIXER, INPUT/OUTPUT/CH ASSIGN,  
“Ch Assign” tab page.  
• Use the  
buttons to set the CH1 “SOURCE” to  
“1”. You can also use the value dial or the +/– keys to  
make your selection.  
(2)  
(3)  
The GUITAR IN jack is shared with the INPUT 1 jack. Spec-  
ify its input channel and adjust its input level as INPUT 1.  
(3) To save the song, press the Yes button.  
If you decide to cancel, press the No button to close the  
dialog box.  
(4) When the display indicates “Completed,” press the  
OK button.  
The dialog box will close, and you will return to the  
“EditSong” tab page.  
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(5) Check the audio.  
D16XD  
(2)  
• Set the channel 1 fader to unity gain (0 dB).  
• Access the MIXER, SOLO/MONITOR, “Monitor”  
tab page.  
• Select “Master LR” and turn it on (highlighted).  
• Gradually raise the MASTER fader and the PHONES  
VOLUME knob or the MONITOR LEVEL knob, and  
verify that you hear the sound in your headphones or  
in the monitor system connected to the MONITOR  
OUT jacks.  
D32XD  
(2)  
(3) Assign the input to mixer channel 1.  
• Set the CH ON/SOLO mode key to CH ON (key lit  
green), and turn the channel 1 CH ON/SOLO key on  
(key lit orange).  
• Set the channel 1 REC/PLAY key to REC (key lit red).  
Inputting audio from a CD  
(4) Adjust the input level.  
Assigning audio from the internal CD-R/ RW to mixer  
channels 1 and 2.  
• Press the METER key to display the Meter Trk View  
screen.  
(1) Select the internal CD-R/RW as the audio source.  
• Press the Meter Trk Type button to display the Meter  
Trk Type dialog box.  
• Access the MIXER, INPUT/OUTPUT/CH ASSIGN,  
“Ch Assign” tab page.  
• For “Select Level Meter Position,” select “CH-Input”  
as the level meter mode. Then press the OK button to  
return to the previous screen.  
• Press the Select button, and in the Source select dia-  
log box choose “CD.”  
• The “Obey Copyright Rules” message will appear.  
the owners manual, and if you accept the terms, press  
the OK button.  
• Turn the INPUT 1 TRIM knob toward the right while  
playing your guitar ; the peak indicator (the LED near  
the TRIM knob) will light. Adjust the TRIM knob so  
that the indicator does not light red when you play at  
your loudest level.  
Select the channel 1 “SOURCE,” and use the  
buttons to select “CD L.” You can also use the value  
dial or the +/– keys to make your selection.  
In the same way, select “CD R” for channel 2.  
• If the input is too loud, turn on the PAD key.  
• The level meter in the Meter Trk View screen will  
move in response to the input. Verify that the level  
meter does not reach “CLP” when you play at your  
loudest level.  
(2) Assign the input to mixer channels 1 and 2.  
• Set the CH ON/SOLO mode key to CH ON, and set  
the channel 1 and 2 CH ON/SOLO keys to on (keys lit  
orange).  
When adjusting the input level, you may find it helpful to set  
a longer “Peak Hold Time” in the Meter Trk Type dialog  
box.  
• Set the channel 1 and 2 REC/PLAY keys to REC (key lit  
red).  
D16XD  
(3) Play the CD.  
• Access the CD, CD PLAYER, CD Player page.  
• Press the play (  
) button.  
D32XD  
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(4) Adjust the input level settings.  
1-2. Digital input  
• Press the METER key to display the Meter Trk View  
screen.  
The D32XD/ D16XD lets you input and record digital sources  
from the S/ P DIF or ADAT inputs.  
• Press the Meter Trk Type button to display the Meter  
Trk Type dialog box.  
You can input a digital source only if its sampling frequency  
matches the sampling frequency of the currently selected song.  
• In “Select Level Meter Position,” set the level meter  
mode to “CH-Input,” and press the OK button to  
return to the previous screen.  
If you input a 24-bit signal into a 16-bit song, the sound you mon-  
itor will be 24-bit, but it will be converted to 16-bit data when it is  
recorded.  
• The CH1 and 2 level meters will move in response to  
the input.  
You cannot input from ADAT into a 96 kHz/24-bit song.  
When making digital input settings for S/P DIF or ADAT, you  
may hear noise due to synchronization difficulties. Please turn  
down the faders or turn down the volume of your monitor speakers  
before you adjust these settings.  
(5) Check the audio.  
• Set the channel 1 and 2 faders to unity gain (0 dB).  
• Access the MIXER, SOLO/MONITOR, “Monitor”  
tab page.  
• Turn “Master LR” on (highlighted).  
Inputting the digital audio signal from a CD or DAT  
• Gradually raise the MASTER fader and PHONES  
VOLUME knob or MONITOR LEVEL knob, and ver-  
ify that you hear the sound from your headphones or  
your monitor system connected to the MONITOR  
OUT jacks.  
Connecting the digital output of your external CD player  
to the S/ P DIF IN jack, and assigning it to channels 1 and  
2.  
(1) Connect your CD player.  
Lower the D32XD/ D16XD’s MASTER fader, and use an  
optical digital cable to connect the digital output of your  
CD player to the S/P DIF IN jack.  
(2) Specify the S/P DIF inputs as the digital audio source.  
• Access the MIXER, INPUT/OUTPUT/CH ASSIGN,  
“Ch Assign” tab page.  
D16XD  
(2)  
D32XD  
(2)  
• Press the Select button, and in the Source select dia-  
log box select “S/P DIF.”  
• Adjust the synchronization settings. Add a check in  
the “Change Sync source S/P DIF” check box.  
The “Obey Copyright Rules” message will appear.  
the owners manual, and if you accept the terms, press  
the OK button.  
(2)  
• Select the channel 1 “SOURCE,” and use the  
buttons to select “L” ( ). You can also use the value  
dial or the +/– keys to make your selection.  
In the same way, set channel 2 to “R” ( ).  
(3) Assign the input audio to mixer channels 1 and 2.  
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• Set the CH ON/SOLO mode key to CH ON, and turn  
(3) Adjust the synchronization settings.  
the channel 1 and 2 CH ON/SOLO keys on (keys lit).  
• Access the SYSTEM, “Word Clock” tab page.  
• Set the channel 1 and 2 REC/PLAY keys to REC (keys  
lit red).  
• Press the Clock Source button to display the Clock  
Source dialog box.  
(4) Adjust the input level settings.  
• If you want to use your ADAT device as the synchro-  
nization clock master, set Word Clock Source to  
“ADAT.”  
• Press the METER key to display the Meter Trk View  
screen.  
• Press the OK button to close the dialog box.  
• Press the Meter Trk Type button to display the Meter  
Trk Type dialog box.  
(4) Assign the input audio to mixer channels 1–8.  
• In “Select Level Meter Position,” select “CH-Input”  
as the level meter mode, and press the OK button to  
return to the previous screen.  
• Set the CH ON/SOLO mode key to CH ON, and turn  
the channel 1–8 CH ON/SOLO keys on (keys lit).  
• Press the track 1–8 REC/PLAY keys to set them to REC  
(key lit red), and start the Playback on your ADAT  
device.  
• When you play back your CD player, the CH 1 and 2  
level meters will move in response to the input.  
(5) Check the audio.  
(5) Adjust the input levels.  
• Set the channel 1 and 2 faders to unity gain (0 dB).  
• Press the METER key to display the Meter Trk View  
• Access the MIXER, SOLO/MONITOR, “Monitor”  
screen.  
tab page.  
• Press the Meter Trk Type button to display the Meter  
• Select “Master LR,” and turn it on (highlighted).  
Trk Type dialog box.  
• Gradually raise the MASTER fader and PHONES  
VOLUME knob or MONITOR LEVEL knob, and ver-  
ify that you hear the sound from your headphones or  
your monitor system connected to the MONITOR  
OUT jacks.  
• In “Select Level Meter Position,” select “CH-Input”  
as the level meter mode, and press the OK button to  
return to the previous screen.  
• When you start your ADAT device, the CH1–8 level  
meters will move in response to the input.  
Inputting the digital audio signal from an ADAT  
device  
1-3. Sub input  
The audio sources from the INPUT 1–8 jacks can be sent to  
the sub-mixer and output directly to the master bus, inde-  
pendently of being input to the mixer.  
Assigning eight sources from an ADAT device to channels  
1–8.  
The optional ADAT I/O board must be installed (p.178).  
Sub Mixer 1-8 corresponds to INPUT 1-8 jacks respectively. If the  
8-channel analog input board is installed, Sub Mixer 9-16 will be  
available and will correspond to INPUT 9-16 jacks. If the ADAT  
I/O board is installed, Sub Mixer 17-24 will be available and will  
correspond to the ADAT INPUT.  
ADAT input cannot be assigned if the current song is 96 kHz/24-  
bit.  
(1) Connect your ADAT device.  
Lower the D32XD/ D16XD’s MASTER fader, and use an  
optical digital cable to connect the ADAT OUT jack of  
your ADAT device to the D32XD/ D16XD’s ADAT IN  
jack.  
Here are some ways in which you can use this:  
You can add external input sources to the recorded sounds  
that are playing back.  
(2) Specify the ADAT input as the digital audio source.  
You can apply external effects to the audio signal sent  
from the AUX OUT jacks, and send the processed signal  
via the sub-mixer to the master bus.  
• Access the MIXER, INPUT/OUTPUT/CH ASSIGN,  
“Ch Assign” tab page.  
• Select the channel 1 “SOURCE,” and use the  
buttons to select “A1.” You can also use the value dial  
or the +/– keys to make your selection.  
Inputting audio to the INPUT 1 jack, assigning it to sub-  
mixer 1, and outputting the audio.  
(1) Connect an audio signal to the INPUT 1 jack.  
(2) Adjust the sub-mixer settings.  
In the same way, select “A2”“A8” for channels 2–8.  
• Access the MIXER, INPUT/OUTPUT/CH ASSIGN,  
“SubMix1–8” tab page.  
D16XD  
(2)  
• Since you are inputting audio to the INPUT 1 jack,  
press the Sub Mixer 1 ON button.  
The “SubMix9–16” and “SubMix1724” tab pages are avail-  
able only if the optional 8-channel analog input board and  
ADAT I/O board are installed.  
D32XD  
(2)  
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(3) Check the input to the sub-mixer.  
(5) If you want the adjacent Comp channel to have the  
same settings, press the Link button to display the  
Select Link dialog box.  
• Set LEVEL, PAN, and EQ in the same way as when  
making settings for the ordinary mixer.  
Sub mixer 13–16 EQ and sub mixer 17–24 are not available  
for 96 kHz/24-bit songs.  
Verify that you hear the input source through your  
headphones or monitor system.  
1-4. Analog compressors  
You can use the analog compressors to prevent distortion  
from being caused by excessive input levels prior to digital  
conversion.  
There are fifty preset programs containing analog compres-  
sor settings, and another fifty user-writable programs in  
which you can store your own settings, giving you a total of  
one hundred compression programs.  
• Press the button for the channel you want to link, and  
press the OK button.  
• The settings of the odd-numbered channel will be cop-  
ied to the even-numbered channel.  
• The knobs of the odd-numbered and even-numbered  
channels will be linked; operating either side will  
affect both channels.  
You can store your own settings in a user compression pro-  
gram, and recall it in the same way as a preset program.  
Saving your analog compressor settings (Comp Pro-  
gram)  
The analog compressors are particularly effective in cases  
such as the following:  
(1) Use the MIXER, “ANALOG COMP,” “Comp1-8” tab  
page to adjust the compressor.  
• If the input material fluctuates widely between low and  
high levels, adjusting the level according to the high por-  
tions will make the volume too low when a low-level por-  
tion follows. In such situations, use compression to hold  
down the volume of the high-level portions and boost the  
low-level portions, making the volume more consistent.  
(2) Press the Store button to display the Store Program  
dialog box.  
(5)  
(3)  
(4)  
• When inputting a vocal from a mic, compression can be  
used to prevent the peaks from clipping during climactic  
passages or shouts.  
(6)  
• Compression can be used to enhance the sound of a gui-  
tar, making it more cohesive.  
Due to the characteristics of analog circuitry, it will take approxi-  
mately 15 minutes after power-on for the value of the parameter  
settings to stabilize.  
(3) Select the compressor channel whose settings you  
want to store.  
Press the cell to highlight it, and use the value dial (or  
the +/– keys) to make your selection.  
Using the analog compressors  
(4) Select the store-destination program number.  
Press the cell to highlight it, and use the value dial (or  
the +/– keys) to make your selection.  
Restraining the maximum level of a guitar connected to  
the GUITAR IN jack.  
(1) Connect your guitar to the GUITAR IN jack.  
Refer to 1-1. Analog input, “i.e. Connecting a guitar to  
the GUITAR IN jack and assigning it to mixer channel  
1.”  
(5) If you want to name or rename the program, press the  
Rename button to open the Rename dialog box.  
(6) Save the program.  
Press the Yes button to save the program.  
If you decide not to save, press the No button.  
(2) Access the MIXER, “ANALOG COMP,” “Comp1-8”  
tab page.  
Recalling analog compressor settings  
(Comp Program)  
(1) Access the MIXER, “ANALOG COMP,” “Comp1-8”  
tab page.  
(5)  
(4)  
(4)  
(2) Press the Recall button to display the Recall dialog  
box.  
(4)  
(3)  
(4)  
(3)  
(5)  
(2)  
(3) Press the channel 1 ON button to turn it on.  
(3) Select the compressor channel where you want use the  
program.  
Comp channels 1–8 correspond to INPUT 1–8 jacks; i.e., the  
comp channel 1 is for the INPUT 1 jack, and comp channel 2  
is for the INPUT 2 jack, etc.  
Press the cell to highlight it, and use the value dial (or  
the +/– keys) to make your selection.  
(4) Begin playing the guitar, and view the level curve as  
you adjust the compressor.  
(4) Select the program you want to use.  
Press the cell to highlighted it, and use the value dial (or  
the +/– keys) to make your selection.  
While watching the OUT level meter, lower the Thresh-  
old and adjust the Ratio.  
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Alternatively, you can press the popup button beside the  
cell to display the Select Comp Program dialog box, and  
make your selection there.  
2. Audio outputs from the mixer  
MASTER OUT L, R  
These outputs provide the audio signals from the master bus.  
Use the MASTER fader to adjust the volume of the MASTER  
OUT jacks and the level of the signal being recorded on the  
master track.  
MONITOR OUT L, R  
AUX OUT 1, 2, 3, 4 [*1, 2]  
ADAT OUT  
You can select the channels or tracks that will be output to an  
ADAT device.  
The optional ADAT I/O board must be installed (p.178).  
ADAT output is not possible if the current song is 96 kHz/24-bit.  
(1) Connect the cable to the ADAT OUT jack.  
(5) Recall the comp program.  
Press the Yes button to recall the program.  
If you decide not to recall, press the No button.  
(2) Access the MIXER, INPUT/OUTPUT/CH ASSIGN,  
“ADAT.Out” tab page.  
D16XD  
D32XD  
(3) Select the channels or tracks that you want to output to  
ADAT Out 1–8.  
CH1–8, CH9–16, CH17–24, CH25–32 [*CH1–8, CH9–16]  
The signals of CH1–8, CH9–16, CH17–24, or CH25–32  
[*CH1–8 or CH9–16] will be output.  
The sound with EQ and effects applied will be output  
during playback or recording.  
Track 1–8, Track 9–16, Track 17–24, Track 25–32  
[*Track 1–8, Track 9–16]  
The playback of tracks 1–8, tracks 9–16, tracks 17–24, or  
tracks 25–32 [*tracks 1–8 or tracks 9–16] will be output.  
The sound without EQ or effects will be output during  
playback.  
S/ P DIF OUT  
This jack sends a digital audio version of the same audio sig-  
nal as the MASTER OUT L/ R jacks, at the same sampling fre-  
quency and bit depth as the current song.  
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Adjusting the overall volume level  
3. Mixer settings  
Adjust the overall sound of your song by using the mixer sec-  
tion to set the volume, tone, and pan settings for input or  
playback.  
Use the MASTER fader to adjust the volume of the MASTER  
OUT jacks and the level of the signal being recorded on the  
master track.  
Use the MONITOR VOLUME knob to adjust the volume of  
the MONITOR OUT jacks.  
Use the MONITOR VOLUME knob or PHONES VOLUME  
knobs to adjust the volume of the headphone jacks.  
3-1. Adjusting the volume  
Adjusting the volume level of each channel  
Use the channel faders to adjust the input or playback vol-  
ume. Raise or lower the fader to adjust the volume.  
3-2. Adjusting the pan  
Use the PAN knobs to adjust the pan (stereo position) of each  
channel.  
• If channels are paired, use the odd-numbered channel  
You can store these settings in a scene (p.52).  
• On the D32XD you can record these adjustments as auto-  
You can store these settings in a scene (p.52).  
• If channels are paired, you can select how the PAN knob  
will operate. (p.102)  
• On the D32XD you can record these adjustments as auto-  
mation (p.54).  
mation (p.54).  
The channel faders have a range from silence (–) – unity gain (0  
dB) – +6 dB of gain.  
3-3. EQ (Equalizer)  
Inputting a source at the maximum level  
The EQ can be used to cut unwanted frequency regions such  
as hiss, or to shape the tonal character by boosting or cutting  
a specific low- or high-frequency region.  
Ideally, an audio source you want to record should be input  
at the highest possible volume that does not cause clipping.  
To record at the ideal maximum level on the D32XD/ D16XD,  
make adjustments according to the signal flow described be-  
low.  
The D32XD/ D16XD provides channel EQ for adjusting the  
tone of each channel, and master EQ for adjusting the tone of  
the master bus.  
1. Analog input jack (INPUT 1–16) TRIM  
This is the first adjustment that affects the level of the  
input source.  
Channel EQ  
You can use four-channel full-parametric EQ to adjust the  
tone of each channel.  
Channels to which an insert effect is not applied  
Adjust the channel EQ in the MIXER, EQ/PHASE/REC [*EQ/  
ATT/PHASE], “EQ/ATT” tab page, or in the CH VIEW, “Ch  
View” tab page.  
Refer to 1-1. Analog input, step (4) (p.42).  
Channels to which an insert effect is applied  
• Access the EFFECT, “InsertEff” tab page, and select  
When you operate one of the EQ knobs or keys located at the right  
of the LCD screen, the “EQ/ATT” tab page will appear automati-  
cally, allowing you to edit the EQ immediately.  
However if you are in the CH VIEW “Ch Routing” tab page, you  
will make adjustments in the “Ch View” tab page.  
the effect for the channel you are adjusting.  
• Set Trim” to “100.”  
• Adjust the TRIM knob so that the “FX IN” level  
meter does not reach “CLP” when the audio signal  
is input.  
Applying EQ to an audio input  
You can apply EQ to an audio input, and record the EQed  
sound.  
Since the signals from the S/P DIF or ADAT jacks are input  
at unity gain (0 dB), you do not need to adjust the TRIM.  
2. Insert effect TRIM  
In some cases, applying effects to the input signal you  
adjusted in step 1 may increase the volume, causing dis-  
tortion. In this case, make the following adjustment.  
(3)  
(5)  
• Access the EFFECT, “InsertEFF” tab page, and use the  
InsEffect edit cell to select the effect whose level you  
want to adjust.  
(4)  
• Adjust Trim” so that the “FX OUT” level meter does  
not reach “CLP” when the audio signal is input.  
3. Attenuator  
Finally, applying EQ may increase the volume level,  
causing the sound to distort. In this case, make the fol-  
lowing adjustment.  
(6)  
(1) Input an audio signal. (p.42 “1. Inputting audio to  
• Access the MIXER, EQ/PHASE/REC [*EQ/ATT/  
PHASE], “EQ/ATT” tab page, use the CH SELECT  
keys to select the channel that you are inputting, and  
set the REC/PLAY key to REC.  
(2) Access the MIXER, EQ/PHASE/REC [*EQ/ATT/  
PHASE], “EQ/ATT” tab page, and make sure that the  
REC/PLAY key of the channel whose EQ you want to  
adjust is set to REC (key lit red).  
• Adjust “ATT” so that the “PRE” level meter does not  
reach “CLP” when the audio signal is input.  
(3) Press the appropriate CH SELECT key, and make sure  
that it is set to “IN.”  
For details, refer to “3d-1. EQ/ ATT” (p.109).  
(4) Set the level meter to “IN/PRE.”  
(5) Use the ON/OFF button to turn on the EQ.  
If this is off, the EQ will not be applied.  
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(6) Use the EQ knobs to adjust the EQ. (p.109 “3d-1. EQ/  
3-4. EQ library (Storing and recall-  
ing EQ settings)  
You can store channel EQ settings in the EQ library and recall  
them as desired.  
ATT”)  
If the level meter indicates clipping, select the ATT knob icon and  
adjust it so that clipping does not occur.  
A total of one hundred EQ settings are available; 50 presets  
and 50 user-writable settings.  
Applying EQ to the playback  
(1) Play back the song. (p.68 “2-1. Normal playback”)  
(2) Access the MIXER, EQ/PHASE/REC [*EQ/ATT/  
PHASE], “EQ/ATT” tab page, and make sure that the  
REC/PLAY key of the channel whose EQ you want to  
adjust is set to PLAY (key lit green).  
Storing EQ settings  
(1) Adjust the EQ settings as desired.  
Refer to “Channel EQ” on the previous page.  
(2) Access the “EQ Library” tab page, and press the Store  
button.  
(3) Press the appropriate CH SELECT key, and make sure  
that it is set to “TR.”  
The EQ settings that will be stored are the EQ settings of  
the channel whose CH SELECT key is lit.  
A name will automatically be assigned to the stored EQ  
settings; e.g., CH08-I·EQ (channel 8 Input EQ) or CH10-  
EQ (channel 10 Track EQ).  
(4) Set the level meter to “IN/PRE.”  
(5) Use the ON/OFF button to turn on the EQ.  
If this is off, the EQ will not be applied.  
(6) Use the EQ knobs to adjust the EQ. (p.109 “3d-1. EQ/  
ATT”)  
(3) If you want to rename the settings, press the Rename  
button to display the Rename dialog box.  
For the renaming procedure, refer to “1-2. Renaming a  
If the level meter indicates clipping, select the ATT knob icon and  
adjust it so that clipping does not occur.  
(4) In the library number cell, select the desired save-des-  
tination.  
Master EQ  
You can use an eight-band full-parametric equalizer to adjust  
the tone of the master bus.  
Then press the Yes button to save the EQ settings.  
If you decide not to save, press the No button.  
(1) Access the MIXER, EQ/PHASE/REC [*EQ/ATT/  
PHASE], “MasterEQ” tab page.  
Recalling EQ settings  
(1) Access the “EQ Library” tab page, and select (high-  
light) the EQ settings that you want to use.  
(2) Press a CH SELECT key to select the channel for which  
you want to use these EQ settings.  
(3) Press the Recall button to recall the EQ settings.  
Verify the recall-destination channel in the Recall dialog  
box, and press the Yes button. If you decide not to recall,  
press the No button.  
(3)  
(2)  
(4)  
(4) Return to the “EQ/ATT” tab page, check the EQ set-  
tings that were recalled, and make adjustments as nec-  
essary.  
(1)  
3-5. Pairing  
(2) Use the ON/OFF button to turn on the master EQ.  
If this is off, the master EQ will not be applied.  
By specifying adjacent odd-numbered and even-numbered  
channels (1–2, 3–4, 5–6…31–32 [*15–16]) as a pair, you can ad-  
just the values of both channels simultaneously by editing  
the value of the odd-numbered channel.  
(3) Select the channel whose EQ you want to adjust.  
Press the L button if you want to adjust the tone of the  
left channel, or press the R button to adjust the tone of  
the right channel.  
This is convenient when you want to adjust the mixer set-  
tings for a stereo source or track.  
The following settings can be paired.  
If you press the Link button, adjusting the EQ settings of one  
channel will automatically set the other channel to the same  
values.  
CH ON key  
REC/PLAY key  
EQ/ATT  
(4) Select the EQ knob icons, and use the value dial (or the  
+/– keys) to adjust the master EQ settings. (p.111 “3d-  
REC/EFF/AUX SEND  
PAN knob  
You cannot use the EQ knobs and keys at the right of the LCD  
screen to adjust the master EQ.  
• Channel fader  
• Group settings (D32XD only)  
You can select how the PAN knobs will operate when channels are  
paired.  
(1) Access the MIXER, PAIR/GROUP [*PAIR], “Ch Pair”  
tab page.  
(2) In Select Pair Ch, select the channels that you want to  
pair.  
Press one of the “1 2”“31 32” [*15 16] buttons to  
change the symbol to “ ”.  
If you want to disable pairing, press the paired button to  
change the symbol to “ ”.  
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CH ON groups  
D16XD  
(2)  
(1) Access the MIXER, PAIR/GROUP, “ChOnGroup” tab  
page.  
(2) Use the radio buttons to select a group (E–H) for each  
CH ON button.  
(3) Use the Ch On Group On buttons E–H to enable the  
desired groups.  
D32XD  
(2)  
You may enable more than one group.  
(2)  
(3)  
(3) Use the Pan Mode radio buttons to select how the PAN  
knob will operate for paired channels (p.102).  
(3)  
3-6. Group settings (D32XD)  
On the D32XD, multiple channels can be assigned to a  
“Group”. Operating the fader of any channel assigned to that  
group will adjust the volume of all channels in the group  
while maintaining their relative volume balance. This can be  
extremely useful. As an example, you could assign all the  
Drum tracks to one group, and use a single fader to bring all  
the drum tracks up and down in the mix.  
In addition to fader groups, you can also assign each channel  
to a CH ON group. Switching the CH ON key of any channel  
in that group will switch all channels in the group. In this  
way, if you had three tracks of backing vocals, you could turn  
all three off with a single key.  
3-7. Monitor settings  
Heres how to select the audio signal that will be output from  
MONITOR OUT and PHONE.  
(1) Connect your monitor system.  
You can either connect amplified speakers or a similar  
system to the MONITOR OUT L/R jacks, or connect  
headphones to the PHONES jack.  
(2) Select the monitor source.  
Access the MIXER, SOLO/MONITOR, “Monitor” tab  
page, and select the source that you want to monitor.  
Fader groups  
(1) Access the MIXER, PAIR/GROUP, “FaderGroup” tab  
page.  
(2) Use the radio buttons to select a group (A–D) for each  
channel fader.  
(3) Use the Fader Group On buttons A–D to enable the  
desired groups.  
You may enable more than one group.  
Master LR  
Monitor the audio of the master bus.  
(2)  
Solo  
Monitor the audio that is being soloed.  
When you adjust the settings in the “Solo” tab page, the  
monitor source will be selected automatically.  
If you want to defeat this, you can do so in the “Solo”  
(3)  
Cue  
Monitor the volume and pan as set in the cue mix, inde-  
pendent of the channel faders and PAN knobs (p.51  
Rhythm  
If this is on, the rhythm sound will be output only from  
the monitor bus. In this case, the TEMPO, “SetUp” tab  
page Rhythm Assign setting will be set to “Monitor.”  
This is convenient when you want to monitor only the  
rhythm, such as during a live performance.  
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You can also turn “Rhythm” on by setting the TEMPO,  
“SetUp” tab page parameter Rhythm Assign to Monitor.  
As an alternative to using the CH ON/SOLO key to select so-  
lo, you can press a button in the MIXER, SOLO/MONITOR,  
“Solo” tab page. This method allows you to select a Send or  
Return signal for soloing, as well as the signal of a channel  
(p.113).  
(3) Adjust the monitor volume.  
The monitor volume is adjusted by the MONITOR  
LEVEL knob for the MONITOR OUT L/R jacks, and by  
the PHONES VOLUME knob and MONITOR LEVEL  
for the PHONES jacks.  
Soloing more than one channel  
(1) Access the MIXER, SOLO/MONITOR, “Solo” tab  
page.  
3-8. Adjusting the cue level  
(2) Use the Mode radio buttons to select “Mix.”  
Cue Level is a function that lets you adjust the monitor vol-  
ume and pan independently of the settings of the master bus.  
The cue signal is output from the MONITOR OUT L/R jacks  
and the PHONES jacks.  
(3) Use steps (3) and (4) in “Soloing just one channel”  
(above) to select the channels that you want to solo.  
Cancelling solo  
(1) Select cue as the source for monitoring.  
In the MIXER, SOLO/MONITOR, “Monitor” tab page,  
select “Cue” and turn it on (highlighted).  
(1) Access the MIXER, SOLO/MONITOR, “Solo” tab  
page, and turn off the button(s) that you selected for  
soloing.  
If you have made “Solo” settings, defeat “Solo” before you  
select Cue.  
If you want to clear all solo settings, press the Clear All  
button.  
(2) Adjust the cue level.  
You can also cancel Solo by setting the CH ON/SOLO mode  
key to CH ON mode.  
Access the MIXER, SOLO/MONITOR, “CueLevel” tab  
page. Select the icon for each channel, and use the  
buttons to adjust the volume level and pan. You  
can also use the value dial or the +/– keys to make your  
selection.  
(2) Verify the setting.  
In the “Monitor” tab page, verify that Solo is now off.  
Sending the soloed audio from the master bus  
D16XD  
D32XD  
If you want to, you can send the soloed audio signal to the  
MASTER OUT L/R jacks. Use this when you want to hear  
the soloed audio through the monitor system connected to  
the MASTER OUT L/R jacks.  
In the MIXER, SOLO/MONITOR, “Solo” tab page, turn the  
SoloMaster button on (highlighted).  
3-10. Muting a channel  
You can use the CH ON/SOLO keys to mute individual  
channels.  
(1) Set the CH ON/SOLO mode key to CH ON.  
The CH ON/SOLO keys of all channels will light.  
(2) When you press the CH ON/SOLO key of a channel, it  
will be muted (the key will be dark).  
3-9. Solo settings  
Use the Solo function when you want to listen to only a spe-  
cific channel(s) without affecting the signal being recorded or  
sent to the MASTER L/ R bus. You can also use the solo when  
you want to listen to one of the Send signals or to one of the  
Return signals from one of the internal master effects. The  
solo signal is output from the MONITOR OUT L/R jacks and  
the PHONES jacks.  
Soloing just one channel  
(1) Access the MIXER, SOLO/MONITOR, “Solo” tab  
page.  
(2) Use the Mode radio buttons to select “Last.”  
(3) Press the CH ON/SOLO mode key to select SOLO  
mode (key lit orange).  
The CH ON/SOLO keys of all channels will blink.  
(4) Press the CH ON/SOLO key for the channel you want  
to solo.  
The key of the selected channel will continue blinking,  
and the keys of the other channels will go dark.  
(5) Listen to the soloed signal.  
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If Automation is “ON,” you will only be able to recall the  
scene that is registered at the current location.  
4. Storing/ recalling a scene  
You can register frequently-used mixer settings at a desired  
location and store them as a “scene” for later recall.  
After recalling a scene, you can store it again as a new scene,  
or edit some of the mixer settings and store (overwrite) it  
back into the same scene memory.  
(2) In the scene list displayed in “EditScene” tab page,  
select (highlight) the desired scene, and press the  
Recall button.  
The selected scene will be recalled.  
Default Scene is automatically registered at the beginning of  
the song when you create a new song (p.36), and always  
saves the state of the mixer settings at the end of the song.  
If automation is off and a scene is not selected, or if automa-  
tion is on but a scene has not been stored at the beginning of  
the song, the mixer settings of the default scene will be used,  
and will appear in the selected scene cell as the current scene.  
D32XD  
Since the D32XD uses moving faders, the faders will auto-  
matically move to the appropriate positions when you recall  
a scene. You can view the other parameters in the SCENE,  
“Mix View” tab page to see how they have changed.  
The faders of the D16XD do not move.  
D16XD  
You can store the desired scenes at various locations in the  
song so that if Automation is turned on, these scenes will be  
selected automatically when playback reaches the corre-  
sponding locations. (p.54 “5. Automation”)  
You can store up to one hundred scenes for each song.  
A scene can contain the following settings.  
Channel parameters  
CH ON, Play EQ, ATT, send, insert effect assignment,  
fader, pan  
Effects  
Program numbers of the insert effects, master effects,  
and final effect  
4-3. Renaming a scene  
Effect return, MASTER fader, AUX level, master EQ  
(1) Access the SCENE, “EditScene” tab page, and select  
(highlight) the scene you want to rename.  
MASTER fader settings included in a scene will be valid when  
playing back the tracks or when recording the master track, but  
will be ignored when playing back the master track.  
(2) Press the Rename button to display the Rename dialog  
box.  
Caution when storing effects in a scene  
Scenes contain the effect program numbers.  
If you store a scene when you have edited the effect parame-  
ters but not stored the effect program, the scene will contain  
the unedited effect program.  
(3) Edit the name (p.97).  
4-4. Deleting a scene  
You can delete an unwanted scene.  
Undo is not available for this operation.  
If you edit an effect program, be sure to save the effect pro-  
gram before you store the scene.  
(1) Access the SCENE, “EditScene” tab page, and select  
(highlight) the scene you want to delete.  
4-1. Storing a scene  
(1) Adjust the mixer settings.  
(2) Press the Delete button to display the Delete Scene  
dialog box.  
Adjust the channel faders, PAN knobs, EQ, and effects to  
the settings that you want to store.  
(3) Press the Yes button to delete the scene.  
If you press the No button, you will return to the  
“EditScene” tab page without deleting the scene.  
(2) Press the STORE key.  
The Stored Time dialog box will appear.  
If you decide not to store the scene, press the Exit button.  
If you want to delete all scenes, press the Select All button to  
turn it on, and then press the Yes button to delete all the  
scenes stored for this song.  
The scene contains the mixer settings and the location at the  
point you press the STORE key.  
(3) Press the SCENE key to store the scene.  
The settings will be stored, and the dialog box will close.  
The scenes you store are numbered in ascending order. You  
can perform steps (2) to store a scene even while the song is  
being played or recorded.  
4-2. Recalling a scene  
Heres how to recall mixer settings that you registered as a  
scene.  
(1) Access the SCENE, “Automation [*EditScene]” tab  
page, and turn Automation “OFF.”  
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4-5. Editing and overwriting a scene  
4-7. Specifying parameters that will  
be disabled for all scenes  
You can specify parameters that will be excluded from scene  
recall operations for any scene in the song. The channel pa-  
rameters and sends whose buttons are highlighted in the dis-  
play will be excluded from (i.e., unaffected by) scene recall  
operations, regardless of the scene that is recalled.  
You can edit some of the settings of a scene, and overwrite  
your changes onto the stored scene.  
(1) Recall the scene.  
As described in “4-2. Recalling a scene,” recall the scene  
that you want to edit.  
(2) Edit the settings of the scene.  
Adjust the channel faders, PAN knobs, EQ, and effect  
parameters to edit the scene.  
Access the SCENE, “SceneFilter” tab page, and press the  
buttons for the channels and controls for which you want to  
disable scene recall.  
Parameters whose buttons are highlighted will not be re-  
called.  
(3) Press the OverWrite button to display the Over Write  
Scene dialog box.  
(4) When you press the Yes button, your changes will be  
overwritten onto the scene of that number.  
If you press the No button, you will return to the  
“EditScene” tab page without making any changes.  
4-6. Specifying parameters that will  
be disabled for an individual  
scene  
4-8. Controlling scenes via MIDI  
MIDI output  
For each scene, you can specify that the settings of certain pa-  
rameters will not be altered when the scene is recalled. The  
channel parameters and send settings of the highlighted but-  
tons will be excluded from recall.  
A scene change (program change) message is transmitted  
when the scene changes.  
If the MIDI/SYNC, “MIDI/MMC” tab page Program  
Change button is on (highlighted), messages will be output  
in the following cases.  
(1) Recall the scene.  
As described in “4-2. Recalling a scene,” recall the scene  
that you want to edit.  
• When you select a scene in the SCENE, “EditScene” tab  
page.  
(2) Press the Disable Prm button to display the Disable  
Param dialog box.  
changes during playback or recording  
MIDI input  
If the D32XD/ D16XD receives a scene change (program  
change) message when automation (p.104, 108) is turned  
off, it will switch to the scene of the corresponding number.  
(1) Connect your external MIDI device (p.93).  
(2) In the MIDI/SYNC, “MIDI/MMC” tab page, set “Glo-  
balCh” to the channel of the external MIDI device that  
will be transmitting the program change message.  
Turn the MIDI/SYNC, “MIDI/MMC” tab page Program  
Change button on (highlighted).  
(3) Adjust the settings.  
Select the channels whose parameters will be disabled  
for recall, and select the parameters or sends of those  
channels that will be disabled.  
For the EFF1/ 2 Return, AUX 1/ 2/ 3/ 4 [*1/ 2] Level,  
Effect, Master EQ, and Master Fader parameters, you  
can disable settings of the highlighted buttons regardless  
of the selected channel.  
(4) Send program change messages from your external  
MIDI device to recall scenes on the D32XD/D16XD.  
When the D32XD/ D16XD receives program change #0,  
scene “000” will be recalled.  
Program change messages #0–100 correspond to scenes  
“000”“100.”  
Fader, CH ON, Pan, EQ, EFF 1/2, and AUX 1/2/3/4 [*1/2]  
filter settings apply only to the channels that are disabled  
(highlighted).  
(4) Press the OK button to close the dialog box.  
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5. Automation  
Automation is a function that automatically modifies mixer  
settings as the song location changes during playback.  
The D32XD provides two types of automation; scene auto-  
mation and event automation.  
The D16XD provides scene automation.  
If automation is turned on, the D32XDs moving faders will  
automatically move up and down when you replay the  
moves saved using event automation, or when you switch to  
a scene whose fader values differ. Use the SCENE,  
You can also change the location in the “EventList” tab page.  
5-2. Event automation (D32XD)  
“MixView” tab page to see changes that occur in other pa-  
rameters, or to see fader movements on the D16XD.  
This type of automation records mixer operation events such  
as fader movements or pan motion during playback, and re-  
produces these operations at the corresponding time during  
playback or recording.  
5-1. Scene automation  
This type of automation automatically switches mixer set-  
tings when the song location during playback or recording  
arrives at the registered location for that scene.  
You can also selectively re-record the recorded events, or  
copy them to another location or a different channel.  
You can keep recording events until the Events Remaining  
indication reaches 0%.  
When you register a scene, the location is also registered  
along with the other settings. When the current location of  
the song matches the registered location of the scene, the  
Scene Automation function will automatically select this  
scene, causing the mixer settings to change to the settings of  
the scene.  
The following operations can be recorded as events.  
• Fader operations of each channel  
• MASTER fader operations  
• CH ON key operations of each channel  
• Pan operations of each channel  
• AUX send operations of each channel  
• Effect send operations of each channel  
• Expression pedal operations  
You can also re-register a scene at a different location, or edit  
the mixer settings of the scene and overwrite it onto the same  
scene memory.  
Using scene automation  
Scenes can be set to change automatically, when playback  
reaches the location where the scene was stored.  
Since the channel faders and the master fader are moving  
faders, they will move automatically according to the record-  
ed events. You can use the Undo function to restore recorded  
or edited automation events to their state prior to recording  
or editing.  
Store the scene at the location where you want the mixer settings  
If a scene is stored within the region where you want to record  
events, we recommend that you use the SCENE, “SceneFilter” tab  
eter(s) you intend to record, so that those parameters will be affect-  
ed only by the event automation.  
(1) Access the SCENE, “Automation [*EditScene]” tab  
page, and turn Automation “ON.”  
The automation indicator will light.  
(2) Play back the song.  
Move to the location where you want the playback to  
start, and press the PLAY key.  
Recording mixer operations  
When playback reaches the location at which the scene  
was stored, that scene will be recalled.  
There are two ways to record event automation.  
You can overwrite all events from the point where you start  
song playback/ recording until the point where you stop  
(Over Write). Alternatively, you can record only the opera-  
tions that occur between two specified locations, or only for  
the region in which you actually operated the faders (Punch  
Write). (p.104)  
Storing a scene at a different location  
You can recall a stored scene and store it again at a different  
location.  
(1) Recall the scene that contains the mixer settings you  
want to store again at a different location.  
As an example, heres how to use “Over Write” to record  
events while the song plays back.  
For the procedure, refer to “4-2. Recalling a scene.”  
(1) Select the song that you want to use to record mixer  
operations.  
(2) Move to the location at which you want to store the  
(2) Move to the location at which you want to start record-  
ing automation, and store the mixer settings as a scene.  
Automation recording will start from the location of the  
scene you store here, and this scene will be the mixer set-  
tings at the beginning of the recording.  
(3) Store the scene.  
For details, refer to “4-1. Storing a scene.”  
Editing the location of a stored scene  
You can edit the location of a stored scene to change when it  
will become active during playback.  
• If you want to use an existing scene, recall that scene,  
move to the location at which you want to begin  
recording automation, and store the scene again.  
(1) Access the SCENE, “EditScene” tab page, and select  
(highlight) the desired scene.  
(3) Access the Scene, “Automation” tab page, and select  
the channels for which you want to record mixer opera-  
tions.  
(2) Press the EditLoc button to display the Edit Scene  
Location dialog box.  
(3) Edit the location, and press the Yes button to finalize  
the change.  
If you want to record events for a channel, press its but-  
ton to make it indicate “ ”.  
If you press the No button, you will return to the  
“EditScene” tab page without making any change.  
(4) Use the Pan, CH ON, Send, Fader, and Expression  
radio buttons to select the type of event you want to  
record.  
You can record only one type of event at a time.  
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If you select Send, events will be recorded for the Send key  
(INTERNAL 1/2, AUX 1/2/3/4) that is lit when you begin re-  
cording.  
(1) Access the SCENE, “Event List” tab page.  
(2) Press the Select List button to open the Select List dia-  
log box. Choose the channel and parameter of the  
events you want to edit.  
Select a channel 1–32, the master fader, or expression  
(you may select only one of these), and then press the  
OK button.  
(3)  
(4)  
(7)  
(6)  
(5)  
(4)  
(3)  
(2)  
(2)  
(2)  
(6)  
(5) If you selected “Fader,” you have the option of also  
recording Master fader operations.  
If desired, press the Master Fader button to make it indi-  
cate “ ”.  
(6) Press the Mode button to access the Event Rec mode  
dialog box.  
(3) In the event list, select the event that you want to edit.  
If you want the events of the event list to be shown in the  
Event View area, press the Set View button and use the  
Set View dialog box to select the desired parameter  
(p.105).  
Select “Overwrite,” press the OK button.  
(7) Turn “Automation” ON (Rec).  
The automation indicator will blink.  
(4) Press the Edit button to open the Edit Event dialog box.  
The parameter, value, and location of the selected event  
will be displayed in detail.  
(8) When you play back the song, event recording will  
begin.  
Adjust the mixer settings for the events you are record-  
ing.  
• Use the value dial (or +/– keys) to select (highlight)  
the item you want to edit.  
(9) When you stop the song, event recording will end.  
Automation will automatically switch ON (Play), and  
the automation indicator will light.  
If a scene is selected, you can edit only the location.  
In this screen as well, you can select the move cell  
and use the value dial (or +/– keys) to change the event  
being edited.  
If you want to additionally record other events in the  
song, repeat the procedure from step (3).  
If you made a mistake, you can press the Undo button to return to  
the previous state. If the Undo button is displayed as Redo, you  
can press it to cancel the Undo.  
Playing back the events  
Heres how to play back the recorded events as the song  
plays.  
(4)  
(5)  
(1) Select a song that contains recorded events.  
(2) Access the SCENE, “Automation” tab page, and set  
“Automation” to “ON (Play).”  
The automation indicator will light.  
(3) When you play back the song, the recorded events will  
play back as the song progresses.  
(5) Press the OK button to execute the edit and update the  
event list.  
If fader events are recorded, the faders will move upward and  
downward accordingly.  
If you decide not to execute, press the Cancel button.  
Cut, copy, or paste an event  
Editing events  
You can use the Cut, Copy, or Paste buttons to cut, copy,  
or paste the selected event.  
For details on these operations, refer to the Reference  
You can edit recorded events in either of two ways; by chang-  
ing the value or location of events in the event list, or by over-  
writing events in the desired region.  
55  
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Effect type and size  
Effects  
There are two types of effect program: stereo and mono.  
You can use either type of program as an insert effect, but  
mono programs cannot be used as master effects or as the fi-  
nal effect.  
The D32XD/ D16XD provides up to twenty-four [*eight] in-  
sert effects that you can insert into mixer channels, up to two  
master effects that can process the sends from each channel,  
and one final effect to process the master bus.  
Insert effect 8 cannot use a stereo effect program.  
Effect programs come in various different sizes. The size of  
an effect program will determine how much DSP power it  
uses. The total DSP power available for all of the effects is di-  
vided up into 32 [*16] “blocks.” The number of blocks of DSP  
power used by an effect program is referred to as the Effect  
Size - size-1, size-2, etc. As an example, the type of effect pro-  
grams that can be used to provide 24 [*eight] simultaneous  
insert effects are called “size-1” programs. Relative to this,  
other more complex effect programs are categorized as “size-  
2” or “size-4” programs.  
The D32XD provides two effect routes; “Routing A” and  
“Routing B.”  
“Routing A” consists of insert effects 1–8, master effects 1  
and 2, and a final effect.  
“Routing B” consists of insert effects 9–24.  
The D16XD provides one route, consisting of insert effects 1–  
8, master effects 1 and 2, and a final effect.  
The number of simultaneously available effects will be different for  
The size of each effect program is shown by an icon “ ” dis-  
played at the right of the effect name.  
Guitar  
How DSP power is allocated to the effects  
Keyboard  
On the D32XD/ D16XD, the term “DSP power” refers to the  
total processing capability that can be used to process effect  
programs.  
Mic  
Effects of the D32XD  
DSP power  
D16XD  
Insert 1–8, Master 1/2, Final  
Routing A  
100%  
100%  
0%  
Insert effects 1–8  
Play  
Insert effects  
Rec  
DSP power  
Insert 9–24  
D32XD  
Routing B  
Routing A  
0%  
Insert effects 1–8  
Each track  
of the recorder  
1
2
3
4
16  
Effects of the D16XD  
Insert effects 9–16  
Routing B  
Master  
effects  
DSP power  
EFFRouting  
Insert 1–8, Master 1/2, Final  
Insert effects 17–24  
1
2
100%  
0%  
L
R
Master track  
of the recorder  
D32XD  
Final  
effect  
You can use a total of up to 27 effects (the total of insert, mas-  
ter, and final effects). However, you are limited to simultane-  
ously using no more than 16 effects within Routing A and no  
more than 16 effects within Routing B (if the songs sampling  
frequency is 44.1 or 48 kHz). This means that the available  
number of effects will depend on the combination of effect  
sizes.  
There is enough DSP power to process “16 sizes-worth” of ef-  
fect programs each for Routing A and Routing B. However  
for a 96 kHz/ 24-bit song, the DSP power will process only “8  
sizes-worth” of effect programs for each routing.  
A total of eleven effects can be used within Routing A, and a  
total of sixteen within Routing B.  
Rec  
L
R
to the master bus  
The effect programs are common to all of the above types of  
effect. There are 128 preset effect programs.  
Each effect program is constructed from one of 52 different  
effect algorithms.  
There are 128 user effect programs in which you can store  
your own edited settings, and 32 song effect programs for  
each song, in which you can store effect settings for that spe-  
cific song.  
A specific amount of DSP power is allocated to the insert,  
master, and final effects, and the breakdown for each type of  
effect is shown in the following table.  
Each song can store its own 32 song effect programs.  
You cannot rewrite the preset effect programs. However, a preset  
effect can be recalled, edited and stored to a user program.  
Number of effects and DSP power for each variety of  
effect  
Maximum number of  
effects that can be used  
simultaneously  
Maximum size assignable  
to one effect  
Variety  
Routing A + Routing B  
Insert  
Master  
Final  
8 + 16  
2 + 0  
8
4
1 + 0  
4
Total  
11 + 16  
16 + 16 (8 +8)*  
* For a 96 kHz/ 24-bit song, the maximum total size is 8 + 8.  
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If you use a size-8 effect for insert effect 1, insert effects 2–8 will  
be unavailable. Use Routing B insert effects 9–24.  
1. Using insert effects  
You use insert effects by inserting them into a mixer channel  
If you use a size-8 effect for insert effect 8, the master and final ef-  
fects will not be available. So that the master effects and final ef-  
fects will be available, select the size-8 effect for Routing B insert  
effect 9, and select a size-1 effect for insert effect 8.  
to process the sound of an input source or audio track.  
D32XD  
You can use a maximum of 24 insert effects simultaneously.  
In Routing A, you can use a total of 8 sizes-worth of insert ef-  
fect if you are using the master and final effects.  
Since Routing B is only for insert effects, you can use up to a  
total of 16 sizes-worth of effects.  
When you make effect assignments, pay attention to the DSP  
power indicator in the “Routing A” or “Routing B” tab pag-  
es.  
Number of simultaneously usable insert effects and their size  
Routing A  
D16XD  
There is enough DSP power to process “16 sizes-worth” of ef-  
fect programs (for a 44.1/ 48 kHz song). However for a 96  
kHz/ 24-bit song, the DSP power will process only “8 sizes-  
worth” of effect programs.  
1
2
1
2
3
4
5
6
7
8
Final  
8
Insert  
Master  
1
2
3
4
5
6
7
A total of eleven effects can be used by insert, master, and fi-  
nal effects, but since the sum of the all the effect sizes is lim-  
ited to no more than 16 (for a 44.1/ 48 kHz song), the number  
of effects that can be used simultaneously will change, de-  
pending on the combination of effect sizes.  
Routing B  
9
10 11 12 13 14 15 16 17 18 19 20 21 22 23 24  
Insert  
9
10  
11  
12  
13  
14  
15  
16  
A specific amount of DSP power is allocated to the insert,  
master, and final effects, and the breakdown for each variety  
of effect is shown in the following table.  
Effect program size (conceptual)  
Size-1  
Size-2  
Size-4  
Number of effects and DSP power for each variety of  
effect  
If you use a size-4 effect for insert effect 1, and a size-4 effect for  
insert effect 5, you will be able to use the master and final effects,  
as well as sixteen insert effects (9–24) in Routing B.  
Maximum number of  
effects that can be used  
simultaneously  
Maximum size assignable  
Variety  
to one effect  
Insert  
Master  
Final  
8
2
8
Routing A  
4
4
1
2
1
2
3
4
6
7
8
Inser5t  
Master  
Final  
1
Total  
11  
16 (8)*  
Size-4  
Size-4  
Available  
* For a 96 kHz/ 24-bit song, the maximum total size is 8.  
Routing B  
9
10 11 12 13 14 15 16 17 18 19 20 21 22 23 24  
If you use a size-8 effect for insert effect 1, insert effects 2–8 will  
be unavailable.  
Insert  
If you use a size-4 effect for master effect 1, master effect 2 will be  
unavailable.  
Available  
When assigning effects, pay attention to the DSP power indi-  
cator in the “EFFRouting” tab page to see how much DSP  
power is available.  
If you use size-2 effects for insert effects 1, 3, and 5, and a size-8  
effect for insert effect 7, you will be able to use sixteen insert effects  
(9–24) in Routing B but will not be able to use the Routing A mas-  
ter effects and final effect. In such cases, you should assign the  
size-8 effect to Routing B insert effect 9, and not assign an effect  
to insert effect 7; this way, the master effects and final effect will  
also be available.  
(p.121) in the reference section.  
Routing A  
1
Mas2ter  
Final  
1
2
3
4
5
6
7
8
Insert  
Insert  
Size-2 Size-2 Size-2  
Size-8  
Master and Final are not available  
Routing B  
9
10 11 12 13 14 15 16 17 18 19 20 21 22 23 24  
Insert  
Available  
Routing A  
1
2
1
2
3
4
5
6
7
8
Final  
Available  
Insert  
Master  
Size-2 Size-2 Size-2  
Routing B  
9
10  
14 15 16 17 18 19 20 21 22 23 24  
1I1ns1e2rt 13  
Size-8  
Available  
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For a 96 kHz/ 24-bit song, the DSP power is limited to 8 sizes-  
worth for Routing A and 8 sizes-worth for Routing B; this  
limits the number of effects you can use. (p.56 “How DSP  
2. Using master effects  
To use a master effect, adjust the send level of each channel  
to send some of its signal to the effect. The master effects are  
typically used to apply reverb or to make the overall mix  
richer and better balanced.  
D16XD  
The D32XD/ D16XD provides two master effects (MstEFF1  
and MstEFF2), and these can be used simultaneously. How-  
ever if you use a size-4 effect, the available processing power  
of both master effects will be used, so only the master effect  
1 settings will be applied.  
A maximum of eight insert effects can be used simultaneous-  
ly, and these effect programs may have a total size of no more  
than 8. In other words, you must assign effect programs so  
that their total size stays within this limit.  
Number of simultaneously usable insert effects and their size  
Insert effect  
Number of simultaneously usable master effects and their size  
Master  
effect 1  
Master  
effect 2  
1
2
3
4
5
6
7
8
Effect program size (conceptual)  
Size-2  
Effect program size (conceptual)  
Size-1  
Size-2  
Size-4  
Size-4  
Example 1  
Example 2  
Assign a size-2 program  
to master effect 1  
Assign a size-4 program  
to master effect 1  
If you use a size-2 effect for insert effect 1, only six more insert ef-  
fects (3–8) will be available.  
Master  
effect 1  
Master  
effect 2  
Master  
effect 1  
Master  
effect 2  
1
2
3
4
5
6
7
8
Size-4  
Size-2  
Available  
Size-2  
To adjust the depth of the effect, adjust the send level from  
each channel.  
Available  
AUX send is used when applying external effects.  
If you use a size-1 effect for insert effect 1, and a size-4 effect for  
insert effect 2, only three more insert effects (6–8) will be available.  
You can select an effect program for the master effect in the  
EFFECT, “MstrEFF1”/“MstrEFF2” or the EFFECT, “Routing  
A [*EFFRouting]” tab page.  
1
2
3
4
5
6
7
8
For details on how to use the master effects, refer to Quick  
Size-1  
Size-4  
Start. (p.30)  
Available  
In the case of a 96 kHz/ 24-bit song, the DSP power will proc-  
ess only “8 sizes-worth” of effect programs, so the number of  
programs useable for each effect will be limited. (p.56  
3. Using the final effect  
The D32XD/ D16XD provides one stereo-in/ stereo-out final  
effect, which is applied to the master bus.  
The final effect is used mainly with a dynamics-type effect  
program (such as compression) to adjust the overall level for  
mastering.  
1-1. Applying insert effects during  
recording  
You can apply an insert effect to an audio input source con-  
nected to the input jack, to the audio being input from the in-  
ternal CD-R/ RW drive, or from the built-in rhythm sounds,  
and record the sound processed by the effect.  
You can select an effect program for the final effect in the EF-  
FECT, “FinalEFF” or the EFFECT, “Routing A [*EFFRout-  
ing]” tab page.  
For details on how to use the final effects, refer to Quick Start.  
For details on how to apply an insert effect on a channel in-  
put, refer to Quick Start. (p.24)  
1-2. Applying insert effects during  
playback  
You can apply an insert effect to the playback of a previous-  
ly-recorded track.  
For details on how to apply an insert effect to the track play-  
back, refer to Quick Start. (p.29)  
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For a master effect or final effect  
4. Editing the effects  
(1) Access the EFFECT, “MstrEFF1” (or “MstrEFF2”)/  
“FinalEFF” tab page.  
You can edit the effect programs used by the insert effects,  
master effects, and final effect.  
(2) Perform steps (3) and following of “For an insert  
effect,” above.  
Editing the effect parameters  
Storing an effect program  
(2) (3)  
• If the song is playing, press the STOP key.  
• Press the Store button in the effect tab page to display the  
Store Program dialog box.  
• Press the Area list button and select either User or Song  
from the list.  
(4)  
(6)  
U (User): User effect program. You can store 128 effect  
programs which are shared by all songs.  
S (Song): Song effect program. You can store 32 effect pro-  
grams for each song.  
(5)  
• Press the number cell to specify the store-destination (it  
will be highlighted), use the value dial (or the +/– keys) to  
select the number, and then press the Yes button to store  
the effect program.  
(1)  
(8)  
When you store the effect program, it will overwrite and replace  
any data that had been stored in that number.  
For an insert effect  
(1) Access the EFFECT, “InsertEFF” tab page.  
(2) Select the insert effect (InsEFF1–24 [*8]) that you want  
to edit.  
5. Controlling effects from an  
external device  
Press the insert effect cell (highlighted), and use the  
value dial (or the +/– keys) to select an insert effect 1–24  
[*8].  
You can use an expression pedal or external MIDI controller  
to control the D32XD/ D16XD’s effects in realtime. For details  
on the effect parameters that you can control, refer to “Effect  
parameter” (p.152–).  
(3) The effect program assigned to the selected insert  
effect will appear. Below it, icons will show the algo-  
rithm used by that program.  
To select a different program, press the popup button  
and make your selection.  
For a 96 kHz/24-bit song, you cannot control effects from an ex-  
ternal device.  
(4) If the algorithm contains more than one effect icon,  
press the cell below the icon you want to edit (it will  
become highlighted), and a list of the parameters for  
that effect will be displayed.  
You cannot control insert effects 9–24 of the D32XD from an ex-  
ternal device.  
Using a pedal or MIDI to control an effect.  
If the program consists of only one effect, the displayed  
parameters are all that exist.  
(1) Connect an expression pedal such as the EXP-2 foot  
controller (sold separately) or an external MIDI con-  
troller (p.12).  
(5) Listen to the effect settings.  
When you turn the ON/OFF button OFF, the effect will  
be bypassed, and the effect icon(s) will be grayed-out.  
When you turn the button ON, the effect will be applied.  
This way, you can listen to the difference that the effect  
makes and listen to the original sound as a reference.  
(2) Access the SYSTEM, “Control” tab page.  
In this example we will use a pedal to control the effect.  
In the Control Change area, set the Device cell to  
“Pedal.”  
If you want to use MIDI to control the effect (rather than us-  
ing the pedal as in this example), you must specify the type of  
MIDI message that you want to use. Access the SYSTEM,  
“Control” tab page, and set “Control MIDI CH” to the  
MIDI channel on which that your external MIDI device is  
transmitting.  
(6) Use the control knobs located below the LCD screen to  
edit the parameter values.  
• To edit the value of a parameter, turn the control knob  
of the location corresponding to that knob icon.  
• To edit the second or lower row of parameter values,  
press a knob icon in that row to select it. Now the four  
control knobs will correspond to that row.  
(7) If the program consists of two or more effects, select  
the icon of the effect that you want to edit, and edit its  
parameters in the same way.  
(8) Assign a name to the effect program that you edited.  
• Press the Rename button to access the Rename dialog  
(2)  
(3)  
• After you have assigned the desired name, press the  
OK button.  
(3) Select the effect that you want to control.  
In the Assign field, select the effect (Insert EFF1...8/Mas-  
ter EFF 1, 2/Final EFF) that you want to control.  
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(4) Select the effect program that you want to control.  
Press the EFFECT key for the effect you chose in step (3),  
and select an effect program in the appropriate tab page.  
(5) Specify the parameter and range that you want to con-  
trol.  
• A control icon will be added at the end of the effect  
chain of the selected program. Press (highlight) this  
control icon to display the control-related parameters.  
• Turn “Control” on.  
• Use the effect knobs to specify the range.  
If you want to save these settings, store the program as de-  
scribed on “Save Now” (p.137).  
(5)  
(5)  
(5)  
(6) Operate your expression pedal or external MIDI con-  
troller to control the effect parameter you specified.  
6. Using external effects  
You can output an effect send signal from the AUX OUT  
jacks and use an external effect processor to apply effects.  
Then connect the output of your external effect processor to  
the INPUT 1–8 jacks and return the effect signal to the master  
bus.  
Sending the playback signal to an external effect proces-  
sor, and using INPUT 3 and INPUT 4 jacks to return it to  
the master bus  
(1) Connect your external effect processor.  
Connect one of the D32XD/ D16XD’s AUX OUT jacks to  
the INPUT jack of your external effect processor, and  
connect the OUTPUT jacks of the effect processor to the  
D32XD/ D16XD’s INPUT 3 jack and INPUT 4 jack.  
(2) Send the playback signal to the external effect.  
• Access the MIXER, SEND (EFF/AUX [*/REC]), “Aux-  
Send” tab page.  
• Select the knob icon of the channel that you want to  
send to the external effect, and use the  
to adjust it.  
buttons  
• Press the button located above the knob icon to select  
either pre-fader (PRE) or post-fader (PST) as the loca-  
tion from which the signal will be sent to AUX.  
(3) Input the audio signal from the external effect proces-  
sor.  
• Access the MIXER, INPUT/OUTPUT/CH ASSIGN,  
“SubMix 1-8” tab page.  
• Adjust the “Level” of each channel to set the return  
level, and adjust the “Pan” to set the return pan  
(p.101).  
60  
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2. Listening to the rhythm while  
recording a performance  
Rhythm  
The D32XD/ D16XD contains 265 different rhythm patterns  
You can use these rhythms as a guide, or join several rhythm  
patterns to create the drum track for an entire song.  
You can listen to a rhythm pattern as a guide while recording  
a performance.  
You cannot simultaneously record the rhythm using the proce-  
dure described below.  
(1) Adjust the settings as described in “1. Selecting and  
1. Selecting and playing  
rhythms  
(1) Access the TEMPO, “SetUp” tab page.  
(2) Adjust the settings so that you can hear the rhythm  
from your monitor system.  
In the Rhythm area, use the Assign radio buttons to  
select “Monitor.”  
(3) Connect your input device or instrument, and begin  
recording a performance.  
(p.42). Press the REC key to enter record-ready mode,  
and then press the PLAY key to begin recording. You  
will hear the selected rhythm pattern; play along on  
your instrument to record your performance.  
(4)  
(2)  
(3)  
3. Recording the rhythm  
Heres how to record the D32XD/ D16XD’s internal rhythm  
pattern onto a track.  
(4)  
(5)  
Recording the rhythm pattern on tracks 1 and 2  
(1) Adjust the settings for recording.  
(2) Adjust the settings so that the rhythm sound will be  
output from the master bus.  
In the Rhythm area, set Assign to “Master.”  
• Turn the Rhythm On button on (highlighted).  
• In the Rhythm area, set Assign to “CH Input.”  
• Select (highlight) the Rhythm “Vol” edit cell, and use  
(3) Turn the Rhythm On button on (highlighted).  
(4) Specify the tempo, time signature, and rhythm pattern.  
the  
buttons to set the volume to “100.”  
• For this example, use the Tempo Source radio buttons  
to select “Manual.”  
(2) Specify the input channels.  
• Select (highlight) the “Beat” cell, and use the  
buttons to specify the time signature.  
• Access the MIXER, INPUT/OUTPUT/CH ASSIGN,  
“Ch Assign” tab page.  
• Select (highlight) the “Rhythm Pattern” cell, and use  
• Using the  
to “L” (  
buttons, set the CH1 SOURCE cell  
), and the CH2 SOURCE cell to “R” (  
the  
buttons to select the rhythm pattern you  
).  
want to use.  
(3) Record.  
You can also press the popup button and choose from a list.  
Press the REC key to enter record-ready mode, and press  
• Select (highlight) the Tempo” cell, and use the  
buttons to adjust the tempo.  
the PLAY key to begin recording.  
Instead of the  
the +/– keys to adjust the setting.  
buttons, you can also use the value dial or  
(5) Listen to the rhythm pattern.  
• Press the Prev button (highlighted) to preview the  
selected rhythm pattern.  
• Set the master fader to an appropriate position.  
• Select (highlight) the Rhythm “Vol” edit cell, and use  
the  
buttons to adjust the volume.  
Instead of the  
buttons, you can also use the value dial or  
the +/– keys to adjust the setting.  
61  
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4. Setting the tempo  
On the D32XD/ D16XD you can specify the tempo three dif-  
ferent ways: manual tempo, tempo map, and tempo track.  
(2)  
You can play the entire song at the same tempo, or make the  
tempo change during the song. Alternatively, you can record  
tempo data from an external MIDI device and play back ac-  
cording to the recorded tempo data.  
(3)  
(2)  
Manual tempo  
Heres how to set the tempo for the entire song, as specified  
by the rhythm pattern setting.  
(1) Select manual as the tempo source, and adjust the  
rhythm settings.  
• Access the TEMPO, “SetUp” tab page.  
(2)  
(3)  
• Use the Tempo Source radio buttons to select “Man-  
ual.”  
(2) When you press the PLAY key to play back the song,  
the rhythm pattern will sound at the specified tempo.  
(3) If you want to change the tempo, time signature, or  
rhythm pattern during the song, you can add a new  
tempo map event.  
Tempo map  
Tempo maps let you change the tempo, time signature, and  
rhythm pattern at various measures throughout the song.  
• Press the New button to display the New Map dialog  
box.  
By using tempo maps to change rhythm patterns, you can  
create a drum track for the entire song, including an intro,  
breaks, fill-ins, and an ending.  
• Specify the tempo in the Tempo cell, the time signa-  
ture in the Beat cell, and the rhythm pattern in the  
Rhythm Pattern cell.  
If you want to record the audio of the rhythm played by the tempo  
• Use the Start Meas cell to specify the starting meas-  
ure, and the Length cell to specify the number of  
measures.  
(1) Select the tempo map as the tempo source.  
• Access the TEMPO, “SetUp” tab page.  
• Press the OK button to add the new tempo map event.  
When you add a tempo map event, the tempo map  
numbers will be renumbered in sequence starting  
from the beginning of the song.  
• Use the Tempo Source radio buttons to select Tempo  
Map.”  
(2) Specify tempo map “001” at the beginning of the song.  
• Access the TEMPO, TempoMap” tab page.  
• By adding tempo map events to switch rhythm pat-  
terns, you can put together patterns to create a drum  
patterns for an entire song, with intro, fill-in, and end-  
ing.  
• From the Tempo Map” list, select (highlight) tempo  
map “001:...”  
Tempo map “001” sets the tempo at the beginning of the song,  
and tempo maps “002”“200” can be used to change the tem-  
po at subsequent measures.  
You can preview a rhythm pattern by pressing the  
Prev button.  
• Press the Edit button to display the Edit Map dialog  
box.  
(4) Listen to the tempo map you created.  
For details, refer to steps (1) through (3) of “1. Selecting  
• Set the Tempo cell to the desired tempo, the Beat cell  
to the desired time signature, and select the desired  
rhythm pattern in the Rhythm Pattern cell.  
Move to the beginning of the song, and press the PLAY  
key to play back the song. The rhythm pattern and  
tempo will change according to the tempo maps that  
you created.  
You can press the Prev button to listen to the rhythm  
pattern.  
If you press the Link All Map button, all tempo settings of  
the tempo map events you created will be changed to match  
the current tempo.  
Editing a tempo map  
If you increase the number of measures, the measure num-  
bers of subsequent tempo maps will also increase by the cor-  
responding length. If you decrease the number of measures,  
the measure numbers of subsequent tempo maps will de-  
crease by the corresponding length.  
• Use the Length cell to specify the number of measures  
that tempo map event “001” will continue.  
The starting measure of tempo map “001” cannot be changed  
from measure “001.”  
(1) Select the tempo map event that you want to edit.  
Access the TEMPO, TempoMap” tab page, and select  
(highlight) the tempo map event you want to edit.  
• When you have finished adjusting your settings, press  
the OK button.  
(2) Edit the settings.  
• Press the Edit button to display the Edit Map dialog  
box.  
• Edit the parameters as desired, and press the OK but-  
ton.  
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(3) Verify that the settings are correct.  
(3) Verify that the tempo map event was deleted as you  
intended.  
• Access the TEMPO, TempoMap” tab page to check  
Access the TEMPO, TempoMap” tab page, and check  
the tempo map.  
the tempo map.  
Inserting a rhythm pattern by adding a tempo map  
event  
To create a new tempo map event, access the New Map dia-  
log box and press the Insert button to turn it on (highlight-  
ed).  
If you want to edit the settings, press the Edit button to dis-  
play the Edit Map dialog box, and edit the parameters as de-  
sired.  
Tempo track  
This will insert a tempo map event at the specified measure.  
The measure number locations of subsequent tempo map  
events will be moved backward by the corresponding  
number of measures.  
You can record MIDI Clock data or Tap Tempo data on the  
tempo track, and use the tempo track to control the tempo of  
the song.  
Recording MIDI Clock data from an external MIDI  
sequencer, and using it as the tempo track  
MIDI Clock data from an external MIDI sequencer can be re-  
corded as tempo data on the tempo track.  
You can use this when you want to synchronize a D32XD/  
D16XD song with song data created on a MIDI sequencer in  
which the tempo changes continuously.  
(1) Verify the location at which you want to insert the  
tempo map event.  
Access the TEMPO, TempoMap” tab page, and verify  
the current tempo map event. In this example, we will  
insert a tempo map event at the beginning.  
(2) Create the new tempo map event.  
• Press the New button to display the New Map dialog  
box.  
If MIDI Clock data was not received correctly from your MIDI se-  
quencer, recording may stop in the middle of the song.  
• Set the parameters.  
• Press the Insert button to turn it on (highlighted), and  
then press the OK button.  
(1) Specify the time signature of the song.  
If the time signature of the song data created on your  
MIDI sequencer changes during the song, create a new  
tempo map that begins where the time signature  
changes. (p.62)  
(3) Verify that the tempo map event was inserted as you  
intended.  
Access the TEMPO, TempoMap” tab page, and check  
the tempo map.  
Tempo settings will play back in synchronization, but meas-  
ures will become incorrectly aligned if the time signature  
changes do not match.  
Overwriting a tempo map event  
If you want to add a tempo map event to switch rhythm pat-  
terns, make sure that the Insert button is turned off in the  
New Map dialog box before you create the new tempo map  
event.  
In this case, the tempo map event of the specified measures  
will be added, but the overall number of measures will not  
change.  
(2) Connect the MIDI OUT connector of your MIDI  
sequencer to the D32XD/D16XDs MIDI IN connector.  
(3) Set your MIDI sequencer so that it will transmit MIDI  
Clock messages.  
Refer to the owner s manual of your MIDI sequencer.  
(4) Specify how you want to record the tempo.  
Access the TEMPO, TempoTrk” tab page, and choose  
“MIDI Clock.”  
(1) Verify the location at which you want to overwrite the  
existing tempo map event.  
(5) Record MIDI Clock data.  
Access the TEMPO, TempoMap” tab page, and check  
the existing tempo map.  
• Press the RecStart button to put the D32XD/ D16XD in  
the record-ready state.  
(2) Create a new tempo map event.  
• Start your MIDI sequencer.  
• Press the New button to display the New Map dialog  
box.  
• When the D32XD/ D16XD starts receiving MIDI Clock  
data from your MIDI sequencer, it will indicate  
“Receiving MIDI Clock.”  
• Set the parameters.  
(3) Verify that the tempo map event was replaced as you  
intended.  
Access the TEMPO, TempoMap” tab page, and check  
the tempo map.  
Deleting a tempo map  
(4)  
(5)  
The tempo maps located after the deleted tempo map will be  
shifted toward the beginning of the song by the number of  
measures that were deleted.  
This operation cannot be undone.  
(1) Select the tempo map event that you want to delete.  
Access the TEMPO, TempoMap” tab page, and select  
(highlight) the tempo map event that you want to delete.  
(2) Delete the tempo map event.  
(6) When your MIDI sequencer finishes playing, stop the  
MIDI sequencer.  
• Press the Delete button. A dialog box will ask you to  
confirm the operation.  
When the D32XD/ D16XD finishes recording, it will  
indicate “Complete.” Press the OK button.  
• Press the Yes button to delete the selected tempo map  
event.  
(7) Check the tempo source.  
If you turn on the Select All button, all tempo map events  
other than tempo map event “001” will be deleted, and the set-  
tings of tempo map event “001” will be initialized.  
When you record the tempo track, the TEMPO, “SetUp”  
tab page Tempo Source will automatically be set to  
TempoTrk.”  
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Tap tempo  
Recorder  
The D32XD/ D16XD has 32 [*16] channel tracks for each  
song. For each channel track, there are eight virtual tracks; A  
through H.  
You can record the tempo track by pressing (tapping) the  
PLAY key at the beginning of each measure or on each beat  
while the song plays.  
You can use a PS-1 foot switch (sold separately) instead of the  
PLAY key (p.126).  
The D32XD/ D16XD provides a separate master track for  
each song, and this master also has eight virtual tracks; A  
through H.  
Tap tempo lets you record the tempo track after a song has  
already been recorded. If you record the tempo for a song for  
which you did not originally specify the tempo, you will be  
able to do the following things.  
This is a two-channel track that is used for recording the final  
stereo mix of your song. If you want to create an audio CD,  
the data on the master track will be used.  
The following table shows the number of available tracks  
and the number of tracks that can be used simultaneously.  
• Edit tracks in units of measures  
• Connect and synchronize external MIDI devices  
(1) Specify the time signature of the song.  
If the time signature changes during the song, create a  
tempo map at the location where the time signature  
changes.  
Number of simultaneously usable tracks for each Song  
Type  
Song Type  
44.1 kHz/16-bit  
48 kHz/16-bit  
44.1 kHz/24-bit  
48 kHz/24-bit  
96 kHz/24-bit  
Recording  
Playback  
Punch recording  
Tempo settings will play back in synchronization, but meas-  
ures will become incorrectly aligned if the time signature  
changes do not match.  
16  
32 [*16]  
8
(2) If you want to use a foot switch to input the tap tempo,  
connect an optional PS-1 foot switch to the FOOT  
SWITCH jack of the D32XD/D16XD.  
8
4
16  
8
4
2
(3) Specify how you want to record the tempo.  
Access the TEMPO, TempoTrk” tab page, and choose  
“MeasTap” (tap at the beginning of each measure) or  
“BeatTap” (tap on each beat).  
1. Recording  
(4) Record the tap tempo track.  
The D32XD/ D16XD’s recorder can record analog or digital  
audio input sources assigned to mixer channels. Several  
types of recording are provided, as described below.  
You can also mix your song down to a two-track stereo mix,  
and record it on the master track.  
• Press the RecStart button to put the D32XD/ D16XD in  
record-ready mode. Tap tempo will be recorded from  
the beginning of the song.  
• When you press the PLAY key or a connected foot  
switch, the song will begin playing, and tap tempo  
recording will also begin.  
1-1. Basic recording  
Heres how to record the audio signal that you specified in  
• While you listen to the playback, record the tap tempo  
by pressing the PLAY key or foot switch at the inter-  
vals you specified in step (4). The counter will be dis-  
played while you record the tap tempo.  
When using the PLAY key to record tap tempo, do not strike  
the key any more forcefully than necessary. Doing so may  
damage the hard disk etc.  
(5) After you have input the last tap, press the STOP key.  
For example if you are inputting four measures of a 4/ 4  
time signature, tap four times in the case of “MeasTap”  
or sixteen times in the case of “BeatTap” to input up to  
the beginning of the fifth measure. Then press the STOP  
key.  
(3) Apply effects to the audio input (p.56 “Effects”).  
(4) Apply EQ to the audio input (p.48 “Applying EQ to  
(6) Check the recording mode.  
If you input taps only until mid-way through the song,  
the tempo of the last-input measure or beat will be auto-  
matically copied to the end of the song.  
Access the REC/PLAY MODE, “Rec/Play” tab page, and  
set Rec Mode to “Normal.”  
(7) Set the recording level.  
(6) Check the tempo source.  
You can set the recording level in one of two ways.  
When you record the tempo track, the TEMPO, “SetUp”  
tab page Tempo Source will automatically be set to  
TempoTrk.”  
Move to the beginning of the song, press the PLAY key  
to play back, and check the tempo.  
You can record at the optimum level simply by record-  
ing at the level you specified in steps (1) through (4).  
Press the REC button to set it to “PRE” in the CH  
VIEW, “Ch View” tab page.  
• If you want to further adjust the channel fader and  
record at the adjusted level, set the REC button to  
“PST” in the CH VIEW, “Ch View” tab page.  
With the PRE setting, the channel fader will send the input  
signal to the master bus, setting the monitor level. With the  
PST setting, the send level to the master bus will be the same  
as the recording level.  
You can also make this setting in the MIXER, EQ/PHASE/  
REC [*SEND (EFF/AUX/REC)], “Rec Send” tab page.  
(8) Move to the location where you want to start record-  
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(9) Put the D32XD/D16XD in record-ready condition.  
1-3. Recording additional tracks  
while you play back (Overdub-  
bing)  
Heres how to record additional performances while you lis-  
ten to the playback of previously-recorded tracks.  
Press the REC key (REC and PLAY keys will blink).  
(10)Start recording.  
Press the PLAY key (REC and PLAY keys will light).  
Perform the part to be recorded.  
(11)Stop recording.  
When you have finished performing, press the STOP  
key (REC and PLAY keys will go dark). Return to the  
location at which you started recording, set the REC/  
PLAY key of the tracks you recorded to PLAY (key lit  
green). Play back, and verify that your performance was  
recorded correctly.  
(1) Prepare for recording.  
(2) Select the tracks that you want to play back.  
Press the REC/PLAY key of the tracks you want to play  
back, to set them to PLAY (key lit green).  
(3) Select the track(s) that you want to record.  
Press the REC/PLAY key of the tracks you want to  
record, to set them to REC (key lit red).  
The ATT setting in the “EQ/ATT” (or “Ch View”) tab page  
is common to recording and playback. If you have turned  
down ATT substantially for recording, you may need to ad-  
just it for playback.  
(4) Mute the tracks that you will not be using.  
Set the CH ON/SOLO mode key to CH ON.  
Press the CH ON/SOLO keys to turn off (key unlit) the  
tracks that you are not playing or recording, so that these  
tracks will be muted.  
1-2. Switching virtual tracks  
Each song contains up to 32 [*16] tracks and one master track.  
In addition, each track has eight “virtual tracks,” labelled A–  
H.  
When you record or play back, you can specify which of  
these virtual tracks A–H will be used.  
(5) Record.  
This means that you can switch between virtual tracks to  
record multiple “takes” of a performance, and then choose  
the best take.  
1-4. Trigger recording  
Trigger recording is a function that automatically starts re-  
cording when the input signal level exceeds a specified val-  
ue.  
SONG  
Trk32  
[*16]  
Trk1  
Trk2  
Trk3  
Trk4  
Trk5  
Master Trk  
Trigger/ RecStart  
A
B
C
D
E
F
A
B
A
A
A
B
A
A
B
C
D
E
F
Recording will start when the input signal level exceeds  
the specified value.  
B
C
D
E
F
B
C
D
E
F
B
C
D
E
F
C
D
E
F
C
D
E
F
You will not be able to execute recording if MIDI SYNC is set  
to MTC.  
Trigger/ Punch In  
G
H
G
H
G
H
G
H
G
H
G
H
G
H
When the input level exceeds the specified threshold  
value while the song is playing, the recorder will switch  
from playback to recording.  
(1) Select the desired virtual track.  
In the TRACK, “Vtrk1–32 [*Vtrk1–16]” tab page, use  
the buttons to select the track that you want to  
(1) Prepare for recording.  
record, and then use the “V-Level” ←→ buttons (or the  
(2) Adjust the settings for trigger recording.  
Access the REC/PLAY MODE, “Rec/Play” tab page, and  
choose either Trigger/RecStart” or Trigger/Punch In”  
(the TRIGGER LED will light).  
value dial or +/– keys) to select the virtual track.  
In the case of a 96 kHz/24-bit song, the Vtrk1–32 [*Vtrk1–  
16]” tab will be named Vtrk1–8.”  
(3) Specify the input signal level (“Threshold”) at which  
recording will begin.  
For a 44.1 kHz/24-bit or a 48 kHz/24-bit song on the D32XD,  
the Vtrk 1–32” tab page will be named Vtrk 1–16.”  
(4) If you want recording to begin from a time slightly ear-  
lier than the moment that the input signal exceeds the  
“Threshold” (i.e., so that the attack is recorded), you  
can set the “PreTriggerTime.”  
If a virtual track already contains recorded data, this is graph-  
ically indicated by “ ” as shown in the illustration.  
Trigger recording will cause recording to start when the  
threshold is exceeded, but the PreTriggerTime lets you  
prevent the attack of the first note from being cut off.  
(1)  
(2)  
(3)  
(4)  
(1)  
(2) Record.  
For details, refer to “1-1. Basic recording,” steps (2)–(11).  
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(5) Press the REC key to put the D32XD/D16XD in record-  
ready condition.  
(7) Press the STOP key to stop. (The PLAY key will go  
dark.)  
After you stop recording, move the location to a point  
earlier than where you began recording, and play back  
to verify that the re-recording is satisfactory.  
Trigger/RecStart  
The REC key and PLAY key will blink.  
Trigger/Punch In  
The REC key will blink.  
Using a foot switch for manual punch-in/ out  
(6) Begin recording.  
You can switch between playback and recording by pressing  
a PS-1 foot switch (sold separately).  
Trigger/RecStart  
This lets you punch-in/ out while you perform, or when the  
D32XD/ D16XD is located at a distance.  
When the input signal exceeds the threshold level,  
recording and playback will start automatically (REC  
and PLAY keys will light).  
(1) Connect a foot switch to the FOOT SWITCH jack.  
Trigger/Punch In  
(2) Access the SYSTEM, “Control” tab page, and specify  
the function of the foot switch.  
Press the PLAY key to start playback (the REC key  
will blink, and the PLAY key will light). At the loca-  
tion that you want to record, begin performing on  
your instrument. When the input signal exceeds the  
threshold level, recording will start automatically  
(REC and PLAY keys will light).  
Set “Function” to “PunchIn-Out.”  
If you are using the PS-1 foot switch, make sure that “Polar-  
ity” is set to “–” (p.126).  
(3) Perform manual punch-in/out recording.  
Follow the procedure described in “Manual punch-in/  
out.” When doing so, you can press the foot switch at  
steps (5) and (6) to switch between punch-in and punch-  
out.  
(7) When you have finished performing, press the STOP  
key to stop.  
Auto punch-in/ out  
Heres how to punch-in and punch-out automatically at the  
locations you specify beforehand.  
1-5. Re-recording a specific area  
(Punch-in/ out)  
If you made a mistake in a recorded performance, or are not  
satisfied with a portion of the performance, you can use  
“punch-in/ out” recording to fix just that portion without  
having to record the entire part over again. Punch-in/ out re-  
cording can be done manually or automatically  
You will not be able to execute recording if MIDI SYNC is set to  
MTC.  
(1) Prepare to record.  
(7).  
Punch-in: Switches from the playback mode to the  
record mode.  
(2) Set the playback level.  
If you want to hear the recorded sound before and after  
the region you are re-recording, access the MIXER,  
SOLO/MONITOR, “Monitor” tab page, and turn  
“Cue” on. Then go to the “CueLevel” tab page, and  
adjust the “LEVEL” of the track that you want to re-  
record (p.51).  
Punch-out: Switches from the record mode back to the  
playback mode.  
Manual punch-in/ out  
Heres how to punch-in and punch-out manually.  
During playback, press the REC key or an optional PS-1 foot  
switch to begin recording, and then press the REC key, PLAY  
key, or foot switch to stop recording.  
(3) Store the location at which you want to start recording  
in the IN (punch-in) locate point, and store the location  
at which you want to stop recording in the OUT  
(punch-out) locate point.  
(1) Prepare to record.  
For details on setting the IN and OUT locations, refer to  
(2) Adjust the playback level.  
If you want to hear the recorded sound before and after  
the punch-in/ out region, access the MIXER, SOLO/  
MONITOR, “Monitor” tab page, and turn “Cue” on.  
Then go to the “CueLevel” tab page, and adjust the  
“LEVEL” of the track that you want to re-record  
(4) Access the REC/PLAY MODE, “Rec/Play” tab page,  
select the Auto Punch button, and turn on the auto  
punch-in/out function.  
The AUTO PUNCH indicator will light.  
(5) Specify the playback region before and after record-  
ing.  
(3) Move the location to a point earlier than the point  
• Set “Roll Time Unit” to the desired unit: “Sec” (sec-  
onds) or “Meas” (measures).  
where you want to start recording. (p.38)  
(4) Press the PLAY key to begin playback (the PLAY key  
will light).  
• Set “Pre Roll Time” to specify the length of playback  
that will occur before recording begins.  
The song will play back, and you will hear the sound of  
the playback tracks as well as the sound of the track you  
will be re-recording.  
• Set “Post Roll Time” to specify the length of playback  
that will occur after recording ends.  
(5) When you reach the point that you want to re-record,  
press the REC key. (The REC and PLAY keys will  
light.)  
Recording will begin (manual punch-in), and you can re-  
record your performance.  
(6) When you reach the point at which you want to stop  
re-recording, press the REC key or the PLAY key. (The  
REC key will go dark.)  
(4)  
(5)  
Recording will stop (manual punch-out), and normal  
playback will resume. By repeating steps (5) and (6), you  
can re-record more than one section in one pass.  
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(6) Begin recording.  
1-6. Creating a master track  
• When you press the REC key, the recorder will move  
to a location earlier than the punch-in point, as speci-  
fied by the pre-roll time, and will enter the record-  
ready state (REC key blinking).  
After applying effects and EQ to each track to create the over-  
all balance of your song, you can then apply effects and EQ  
to the entire song to make the volume and tone consistent,  
and record the resulting two-track stereo mix onto the “mas-  
ter track.”  
• When you press the PLAY key, playback will begin.  
Playback will continue during the pre-roll time, and  
then recording will occur from the specified punch-in  
point (IN). (The REC and PLAY keys will light.)  
The master track data you create here can also be copied to a  
channel track (p.75).  
After recording or track editing, you can use the Undo function to  
return to the state prior to recording or editing (p.147).  
(7) Stop recording.  
• When you reach the punch-out point (OUT), record-  
ing will end and playback will resume. (The REC key  
will be dark and the PLAY key will be lit.)  
If you recorded on a different virtual track, check the virtual track  
that is selected after executing Undo.  
Mixing down the audio of tracks 1–32 [*16] and record-  
ing a master track for a 44.1 kHz/ 16-bit song  
• When the post-roll time ends, the recorder will stop.  
(8) Verify the content that was recorded.  
Move to a location earlier than where you began record-  
ing (IN), and play back to verify that the recording is sat-  
isfactory.  
(1) Select the virtual tracks that you want to use in your  
final mix.  
• For each channel track, select the virtual track that you  
want to include in the mix that will be recorded onto  
the master track (p.65).  
Loop recording  
• Select a virtual track for the master track.  
When using punch-in/ out recording, you can turn the Loop  
Play button on so that recording will occur repeatedly over  
the IN–OUT region. When you are finished recording, you  
can use the Undo/ Redo functions to compare different takes,  
and keep the best one.  
(1) Adjust the settings for auto punch-in/out.  
(1)  
(2) Press the Loop Play button to turn it on (highlighted).  
The Loop indicator will light.  
(3) Begin recording.  
• When you press the REC key, you will move to a point  
ahead of the specified IN (recording start) location as  
set by the pre-roll time, and the D32XD/ D16XD will  
be in record-ready condition (REC key blinking).  
• When you press the PLAY key, playback will begin  
(PLAY key will light).  
Playback will continue for the pre-roll time, and  
recording will begin at the IN point. (The REC key  
will light.)  
(2) Set the MASTER TRACK STATUS.  
• Press the master track MASTER TRACK STATUS  
key to select record mode (key lit red). All channel  
tracks will automatically be set to play (key lit green).  
• Use the CH ON/SOLO keys to turn off (key unlit) any  
channels that you do not want to be recorded to the  
master track.  
• Recording will end when you reach the OUT point,  
and playback will continue for the post-roll time. (The  
REC key will go dark.)  
(3) Apply insert effects (p.57).  
(4) Apply EQ (p.48).  
• Then you will move to the pre-roll time, and the same  
process will be repeated.  
(5) Adjust the pan (p.48).  
(6) Apply master effects (p.58).  
(7) Apply a final effect (p.58).  
(8) Apply master EQ (p.48).  
• To stop, press the STOP key at a point outside the  
recording region (IN–OUT).  
(4) Use the Undo/Redo function to compare the takes, and  
select the best one.  
• Press the UNDO key to display the “Undo/Redo” tab  
page.  
The “Undo/Redo” tab page displays the most recent  
recording (Level 00) and the previous recordings  
(Level “loop-recorded takes minus 1”) together with  
the Rec Track (track number).  
(9) Set the recording mode.  
Access the REC/PLAY MODE, “Rec/Play” tab page, and  
set Rec Mode to “Normal.”  
(10)Adjust the recording level.  
• Set the master fader to unity gain (0 dB).  
• Play back the song.  
Loop recordings appear in the list as “Record Track,” just as  
conventional recordings.  
• Use the faders to adjust the level of each channel to  
create the desired volume balance for your song. The  
sound will be recorded onto the master track at these  
levels.  
• In the “Undo/Redo” tab page, use the Undo button  
and Redo button to select a recorded take. The  
selected performance will be recalled.  
If the sound of the master track is clipping (distorting), lower  
the master fader.  
(5) Listen to the recorded performance.  
• Press the PLAY button to play back, and listen to the  
recording. If “LoopPlay” is on, the region between the  
IN (beginning of recording) and OUT (end of record-  
ing) points will continuously play back.  
(11)Return to the beginning of the song (p.38).  
If you are creating an album CD project, the beginning of the  
master track will be the beginning of the CD track.  
• Repeat this process to select the best performance.  
The data in the list lets you go back through the most recent  
sixteen levels.  
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(12)Begin recording.  
2. Playback  
• Press the REC key to enter record-ready condition,  
This section explains the basic methods of playback used in  
and then press the PLAY key to begin recording.  
the D32XD/ D16XD.  
• When you are finished recording, press the STOP key  
to stop recording.  
(13)Listen to the recorded result.  
2-1. Normal playback  
(1) Select the track(s) that you want to play back.  
Set the CH ON/SOLO mode key to CH ON (key lit  
green).  
• Press the master track MASTER TRACK STATUS  
key to set it to PLAY (key lit green). All channel tracks  
will automatically be muted (the REC/PLAY keys will  
go dark).  
For each track that you want to play back, set the CH  
ON/SOLO key to CH ON (key lit).  
For each track that you want to play back, press the  
REC/PLAY key to select PLAY (key lit green).  
• Move to the beginning of the song, and press the  
PLAY key to hear the playback.  
• Press the STOP key to stop.  
(2) Move to the location at which you want to start play-  
Bounce recording  
Bounce recording is a way to combine the data from multiple  
tracks down to just one or two tracks. This is useful in creat-  
ing “submixes” that free up additional tracks for recording.  
By using the Master Track of the D32XD/ D16XD as the  
bounce record destination, you can perform bounce record-  
ing while keeping the original tracks intact. To perform  
bounce recording, just play back the tracks you want to  
bounce, and record them onto the master track.  
(3) Press the PLAY key to begin playback (the PLAY key  
will light).  
(4) Apply insert effects (p.57).  
(5) Apply EQ (p.48).  
(6) Adjust the pan (p.48).  
(7) Apply master effects (p.58).  
(8) Apply a final effect (p.58).  
(9) Apply master EQ (p.49).  
After listening to the Bounced data on the Master Track and  
verifying that it is correct, simply copy (overwrite) the mas-  
ter track to any of the real tracks or virtual tracks. (p.144)  
(10)Press the STOP key to stop playback (the PLAY key  
will go dark).  
In order to play back the master track, you must set the master  
track MASTER TRACK STATUS key to PLAY (key lit green).  
Playback will continue until you press the STOP key, even if you  
pass the end of the audio data that actually exists.  
You can use a PS-1 foot switch (sold separately) to start and stop  
playback (p.126).  
2-2. Loop playback  
Heres how you can repeatedly play back the region between  
the IN–OUT points of a song. This is a useful way to check  
the content of that region. You can also use loop playback in  
conjunction with auto-punch recording (p.67).  
(1) Select the track(s) that you want to play back.  
For details, refer to “2-1. Normal playback” step (1),  
above.  
(2) Specify the region (IN–OUT) that you want to loop  
(3) Access the REC/PLAY MODE, “Rec/Play” tab page,  
and turn the Loop Play button on (highlighted).  
(4) Play back the loop.  
When you press the PLAY key, playback will start from  
the IN location, and will repeatedly play the IN–OUT  
region.  
During loop playback, it may take several seconds to move  
from OUT to IN.  
(5) Press the STOP key to stop playback (the PLAY key  
will go dark).  
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2-3. Playing back an album CD  
project  
3. Track editing  
You can use track editing commands to copy a track, insert  
blank space, erase a track, delete a track, reverse a track, op-  
timize a track, exchange tracks, expand/ compress a track,  
copy an entire track, exchange two entire tracks, create a  
fade-in/ fade-out, or normalize the level.  
An album CD project lets you arrange songs in a desired or-  
der for playback. You can then record the output onto a DAT,  
MD, or cassette tape recorder.  
Using the Album CD Project function to play back songs in  
a specified order and record them on an external recorder  
In some cases, track editing may not be possible if there is insuffi-  
cient space on the song drive. You will need to allocate enough free  
space for the track editing operation.  
(1) Use the Album CD Project function to specify the  
songs that you want to play back.  
For details, refer to Album CD Project steps (1)–(4)  
Registering the edit region  
Specify the edit region by storing the appropriate points in  
the LOC1/IN through LOC4/END keys.  
When using Album CD Project, playback will stop if you  
move to a different screen.  
LOC1/IN key: IN point  
(2) Connect your external recorder.  
LOC2/OUT key: OUT point  
LOC3/TO key: TO point  
LOC4/END key: END point  
Connect your external recorder to the D32XD/ D16XD’s  
MASTER OUT LR jacks or S/P DIF OUT jack.  
(3) Record the output on your external recording device.  
• Press the play button to play back the album CD  
project, and adjust the recording level on your exter-  
nal recording device.  
Use the counter or the FF, REW keys to move to the location  
you want to edit.  
Press the STORE key, and then press either LOC1/IN, LOC2/  
OUT, LOC3/TO, or LOC4/END to store the location in that  
key. The location is stored the moment you press the key.  
• Return to the beginning of the album CD project, start  
recording on your external recording device, and then  
press the D32XD/ D16XD’s play button.  
If you want to specify a location more precisely while viewing the  
waveform, press the Wave button in one of the editing screens, and  
use the Wave dialog box (p.139).  
3-1. Track editing procedures  
Copy a track (CopyTrk)  
This command copies the specified region (IN–OUT) of track  
data to another location (TO).  
• The IN–OUT region can be copied once, or multiple times  
in succession.  
You can copy data from one track, or from multiple tracks  
simultaneously.  
• By using the clipboard, you can copy track data to a differ-  
ent song.  
Here are some ways in which you can use this command.  
• Repeatedly copy a phrase of several measures (such as a  
drum pattern) to create a track that extends the entire  
length of song.  
• Copy the first verse of a song to create the second verse.  
• Record a favorite phrase from a track, and copy it to a dif-  
ferent track.  
Copying tracks within the same song  
Copying the IN–OUT region of track 1 three times to the  
TO location of track 2  
Select the virtual tracks of the copy-source (Source) and copy-destina-  
tion (Destination) before you make settings for this Copy operation.  
(1) Specify the region that you want to copy.  
Set the following locations to specify the region for copying.  
• Set the IN point to specify the beginning of the region  
to be copied  
• Set the OUT point to specify the end of the region to  
be copied  
• Set the TO point to specify the beginning of the copy-  
destination  
(2) Select “CopyTrk.”  
In the TRACK, “EditTrk” tab page, press the Edit Trk  
Type cell. In the Edit Trk Type dialog box, choose “Copy  
Trk” and press the OK button.  
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(3) Select the copy mode.  
(2) Specify the region that you want to copy.  
Set the following locations to specify the region for copy-  
Press the Mode button. In the Copy Mode dialog box,  
select the desired mode and press the OK button.  
OverWrite: The track data existing at the copy-destina-  
• Set the IN point to specify the beginning of the region  
to be copied  
tion will be overwritten.  
Insert:  
The copied data will be inserted; subsequent  
existing data will be moved toward the end  
of the song.  
• Set the OUT point to specify the end of the region to  
be copied  
(3) Select “CopyTrk.”  
(4) Select the copy-source track number.  
In the TRACK, “EditTrk” tab page, press the Edit Trk  
Type cell. In the Edit Trk Type dialog box, choose “Cop-  
yTrk” and press the OK button.  
• For the Source cell, select track “1”.  
• Check the IN and OUT locations. If you want to set  
the locations with more precision, press the Source  
Wave button, and use the Wave dialog box (p.139)  
to set the location.  
(4) Select the copy-source track number.  
• For the Source cell, select track “1”.  
• Check the IN and OUT locations. If you want to set  
the locations with more precision, press the Source  
Wave button, and use the Wave dialog box (p.139)  
to set the location.  
(5) Select the copy-destination track number.  
• For the Destination cell, select track “2”.  
If you specified two or more tracks as the “Source,” you must  
(5) Select the clipboard as the copy-destination track  
number.  
specify the same number of tracks in “Destination.”  
Verify that the TO location is correct. If you want to set  
the location with more precision, press the Destina-  
tion Wave button, and make your settings in the Wave  
dialog box (p.139).  
For the Destination cell, select track “Clip.”  
(6) Execute the copy.  
Refer to step (7) of “Copying tracks within the same  
song.”  
(6) Specify the number of time that you want to copy the  
data.  
Any data currently in the clipboard will be overwritten.  
In the Times cell, specify the number of copies as “3”.  
(8) Register the TO location. (p.69)  
(2)  
(4)  
(5)  
(3)  
Verify that the TO location is correct. If you want to set  
the location with more precision, press the Destination  
Wave button, and make your settings in the Wave dialog  
box (p.139).  
(6)  
(7)  
(9) Select “CopyTrk.”  
In the TRACK, “EditTrk” tab page, press the Edit Trk  
Type cell.  
In the Edit Trk Type dialog box, choose “CopyTrk” and  
press the OK button.  
(10)Select the copy mode.  
Press the Mode button. In the Copy Mode dialog box,  
select the desired mode and press the OK button.  
OverWrite: The track data existing at the copy-destina-  
(7) Execute the editing operation.  
tion will be overwritten.  
Press the Exec. button. Then in the CopyTrk dialog box,  
press the Yes button to execute the operation.  
When the operation is finished, the display will indicate  
“Completed.” Press the OK button.  
Insert:  
The copied data will be inserted; subsequent  
existing data will be moved toward the end  
of the song.  
(11)Select the clipboard as the copy-source track number.  
For the Source cell, select track “Clip1.” The number  
indicates the number of tracks in the clipboard.  
(8) Check the results of the editing operation.  
Press the LOC3/TO key, and play back from the TO loca-  
tion to verify that the data was copied correctly.  
If you are not satisfied with the results, you can use  
Undo to return to the previous state. (p.147)  
(12)Select the copy-destination track number.  
Set the Destination cell to track “2”.  
(13)Specify the number of times that the data will be cop-  
ied.  
Using the clipboard to copy data to another song  
Set the Times cell to “1”.  
When you use the clipboard to copy data between tracks of  
songs that have a different sampling frequency and/ or bit  
depth, the sampling frequency and/ or bit depth will be con-  
verted automatically. You can specify whether dithering will  
be performed to make quantization noise less obtrusive  
when converting 24-bit data to 16-bit data.  
If you specified two or more tracks as the “Source,” you must  
specify the same number of tracks as the “Destination.”  
(14)Execute the operation.  
Press the Exec. button to display the CopyTrk dialog  
box. If you want dithering to be performed, turn on the  
Dither button.  
Press the Yes button to execute the operation.  
When the operation is finished, the display will indicate  
“Completed.” Press the OK button.  
If the sampling frequency of the song copied to the clipboard is dif-  
ferent from that of the copy-destination song, a certain amount of  
time will be required for the conversion to be performed.  
Copying the IN–OUT region of track 1 once from the 48  
kHz/ 24-bit song number 001 to the TO location of track  
2 of the 44.1 kHz/ 16-bit song number 002  
(15)Check the results of the editing operation.  
Press the LOC3/TO key, and play back from the TO loca-  
tion to verify that the data was copied correctly.  
If you are not satisfied with the results, you can use  
Undo to return to the previous state. (p.147)  
Before you make these copy settings, verify that the correct virtual  
tracks are selected for the copy-source (Source) and copy-destina-  
tion (Destination).  
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Insert blank space (InsertTrk)  
Erase a track (EraseTrk)  
This command inserts blank space into the specified region  
(INOUT) of a recorded track. Track data following the in-  
serted space will be shifted toward the end of the song.  
This command erases track data from the specified region  
(INOUT) of a track. The region will become blank.  
Unlike the “Delete Track” command described on the follow-  
ing page, this Erase Track command will not cause the data  
located following the OUT point to move forward.  
You can insert space into one or more tracks simultane-  
ously.  
You can erase data from the IN–OUT region of one or  
more tracks simultaneously.  
• For example, if you want to add a phrase in the middle of  
a recorded performance, insert a space of the appropriate  
length, and then record into that area.  
Erasing the IN–OUT region of track 1  
Before you make settings for this operation, check the virtual track  
of the Destination track from which you will be erasing data.  
Inserting blank space into the IN–OUT region of track 1  
Before you make settings for this operation, check the virtual track  
(1) Specify the region whose data you want to erase.  
Set the following locations to specify the region for eras-  
of the Destination track into which you will insert blank space.  
(1) Specify the region into which you want to insert blank  
space.  
• Set the IN point to specify the beginning of the region  
to be erased.  
Set the following locations to specify the region for blank  
• Set the IN point to specify the beginning of the blank  
space.  
• Set the OUT point to specify the end of the region to  
be erased.  
(2) Select “EraseTrk.”  
• Set the OUT point to specify the end of the blank  
space.  
In the TRACK, “EditTrk” tab page, press the Edit Trk  
Type cell. In the Edit Trk Type dialog box, choose “Era-  
seTrk” and press the OK button.  
(2) Select “InsertTrk.”  
In the TRACK, “EditTrk” tab page, press the Edit Trk  
Type cell. In the Edit Trk Type dialog box, choose  
“InsertTrk” and press the OK button.  
(3) Select the track number from which you want to erase  
data.  
• For the Destination cell, select track “1”.  
(3) Select the track number into which you want to insert  
blank space.  
• Check the IN and OUT locations. If you want to set  
the locations with more precision, press the Destina-  
tion Wave button, and use the Wave dialog box  
(p.139) to set the location.  
• For the Destination cell, select track “1”.  
• Check the IN and OUT locations. If you want to set  
the locations with more precision, press the Destina-  
tion Wave button, and use the Wave dialog box  
(p.139) to set the location.  
(2)  
(3)  
(2)  
(3)  
(4)  
(4)  
(4) Execute the editing operation.  
Press the Exec. button. Then in the EraseTrk dialog box,  
press the Yes button to execute the operation.  
When the operation is finished, the display will indicate  
“Completed.” Press the OK button.  
(4) Execute the editing operation.  
Press the Exec. button. Then in the InsertTrk dialog box,  
press the Yes button to execute the operation.  
When the operation is finished, the display will indicate  
“Completed.” Press the OK button.  
(5) Check the results of the editing operation.  
Press the LOC1/IN key, and play back from the IN loca-  
tion to verify that the editing operation has done cor-  
rectly.  
(5) Check the results of the editing operation.  
Press the LOC1/IN key, and play back from the IN loca-  
tion to verify that the editing operation has done cor-  
rectly.  
If you are not satisfied with the results, you can use  
Undo to return to the previous state. (p.147)  
If you are not satisfied with the results, you can use  
Undo to return to the previous state. (p.147)  
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Delete a track (DeleteTrk)  
Exchange tracks (SwapTrk)  
This command deletes the specified region (IN–OUT) of a  
track. When an area is deleted, the subsequent data (follow-  
ing the OUT point) will be shifted toward the beginning of  
the song.  
This command exchanges (swaps) recorded track data be-  
tween the specified region (IN–OUT) and the corresponding  
region of another track.  
You can swap the data of one or more tracks simultane-  
ously.  
You can delete data from the IN–OUT region of one or  
more tracks simultaneously.  
Swapping the IN–OUT regions of track 1 and track 2.  
Before you execute this operation, check the virtual track of the  
Source and Destination tracks that you want to swap.  
Deleting track data  
Deleting the IN–OUT region of track 1  
(1) Specify the region whose data will be swapped.  
Set the following locations to specify the region for  
swapping (p.69).  
Before you make settings for this operation, check the virtual track  
of the Destination track from which you will be deleting data.  
(1) Specify the region whose data you want to delete.  
Set the following locations to specify the region for delet-  
• Set the IN point to specify the beginning of the region  
to be swapped.  
• Set the OUT point to specify the end of the region to  
be swapped.  
• Set the IN point to specify the beginning of the region  
to be deleted.  
(2) Select “SwapTrk.”  
• Set the OUT point to specify the end of the region to  
be deleted.  
In the TRACK, “EditTrk” tab page, press the Edit Trk  
Type cell. In the Edit Trk Type dialog box, choose  
“SwapTrk” and press the OK button.  
(2) Select “DeleteTrk.”  
In the TRACK, “EditTrk” tab page, press the Edit Trk  
Type cell. In the Edit Trk Type dialog box, choose “Dele-  
teTrk” and press the OK button.  
(3) Select the track numbers whose data you want to swap.  
• For the Source cell, select track “1”.  
• Check the IN and OUT locations. If you want to set  
the locations with more precision, press the Destina-  
tion Wave button, and use the Wave dialog box  
(p.139) to set the location.  
(3) Select the track number from which you want to delete  
data.  
• For the Destination cell, select track “1”.  
• Check the IN and OUT locations. If you want to set  
the locations with more precision, press the Destina-  
tion Wave button, and use the Wave dialog box  
(p.139) to set the location.  
(4) Select the swap-destination track number.  
Set the Destination cell to track “2”.  
If you specified two or more tracks as the “Source,” you must  
specify the same number of tracks as the “Destination.”  
(2)  
(3)  
(2)  
(3)  
(4)  
(4)  
(5)  
(4) Execute the editing operation.  
(5) Execute the editing operation.  
Press the Exec. button. Then in the DeleteTrk dialog box,  
press the Yes button to execute the operation.  
When the operation is finished, the display will indicate  
“Completed.” Press the OK button.  
Press the Exec. button. Then in the SwapTrk dialog box,  
press the Yes button to execute the operation.  
When the operation is finished, the display will indicate  
“Completed.” Press the OK button.  
(5) Check the results of the editing operation.  
Press the LOC1/IN key, and play back from the IN loca-  
tion to verify that the editing operation has done cor-  
rectly.  
(6) Check the results of the editing operation.  
Press the LOC1/IN key, and play back from the IN loca-  
tion to verify that the editing operation has done cor-  
rectly.  
If you are not satisfied with the results, you can use  
Undo to return to the previous state. (p.147)  
If you are not satisfied with the results, you can use  
Undo to return to the previous state. (p.147)  
Deleting all data of a track  
(1) In the TRACK, “Vtrk1–32 [*Vtrk1–16]” tab page, verify  
that the track you want to delete contains data.  
(2) Specify the region whose data you want to delete.  
Set the locations as follows (p.69).  
• Set the IN location to the beginning of the song.  
• Set the OUT location to the end of the song.  
(3) Execute steps (2)–(5) of “Deleting track data,” above.  
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(7) Check the results of the editing operation.  
Press the LOC3/TO key, and play back from the TO loca-  
tion to verify that the editing operation has done cor-  
rectly.  
Reverse a track (ReverseTrk)  
This command copies the audio data in the specified region  
(IN-OUT) of the track to the TO location “in reverse” (i.e., so  
that the data will play backward).  
If you are not satisfied with the results, you can use  
Undo to return to the previous state. (p.147)  
• The data of the IN–OUT region can be copied one or more  
times in succession by a single operation.  
This editing operation will take a longer time for execution (until  
the Completed indication appears) in proportion to the length of  
the IN–OUT region you specify.  
You can copy just one track, or multiple tracks of data at  
the same time.  
• The existing track data at the copy-destination (TO loca-  
tion) will be overwritten.  
Optimizing a track (OptimizeTrk)  
Copying the IN–OUT region of track 1 three times in re-  
verse to the TO location of track 2  
This operation optimizes the track data of the region (IN–  
OUT) you specify.  
timizeTrk” (p.142) in the reference section.  
Select the virtual tracks of the copy-source (Source) and copy-des-  
tination (Destination) before you make settings for this Copy op-  
eration.  
Before you execute this operation, check the virtual track of the  
Destination track you want to optimize.  
(1) Specify the region that you want to copy.  
Set the following locations to specify the region for copy-  
Optimizing track data  
• Set the IN point to specify the beginning of the region  
to be copied  
Here’s how to optimize track 1 in order to prevent “Disk  
too busy.” error messages that occur after repeated track  
editing or recording.  
• Set the OUT point to specify the end of the region to  
be copied  
(1) Specify the region that you want to optimize.  
• Set the TO point to specify the beginning of the copy-  
destination  
Set the locations as follows (p.69).  
• Set the IN location to the beginning of the region you  
want to optimize.  
(2) Select “ReverseTrk.”  
In the TRACK, “EditTrk” tab page, press the Edit Trk  
Type cell. In the Edit Trk Type dialog box, choose  
“ReverseTrk” and press the OK button.  
• Set the OUT location to the end of the region you want  
to optimize.  
(2) Select “OptimizeTrk.”  
(3) Select the track number whose data you want to use as  
the reverse-source.  
In the TRACK, “EditTrk” tab page, press the Edit Trk  
Type cell. In the Edit Trk Type dialog box, select “Opti-  
mizeTrk” and press the OK button.  
• For the Source cell, select track “1”.  
• Check the IN and OUT locations. If you want to set  
the locations with more precision, press the Source  
Wave button, and use the Wave dialog box (p.139)  
to set the location.  
(3) Select the optimize mode.  
Press the Mode button to display the Optimize Mode  
dialog box.  
For this example, select “Normal” and press the OK but-  
ton to return to the “EditTrk” tab page.  
(4) Select the reverse-destination track number.  
• For the Destination cell, select track “2”.  
(2)  
(4)  
(3)  
If you specified two or more tracks as the “Source,” you must  
specify the same number of tracks in “Destination.”  
Verify that the TO location is correct. If you want to set  
the location with more precision, press the Destina-  
tion Wave button, and make your settings in the Wave  
dialog box (p.139).  
(5)  
(5) Specify the number of time that you want to copy the  
data.  
In the Times cell, specify the number of copies as “3”.  
(2)  
(3)  
(4)  
(4) Select the track number whose data you want to opti-  
mize.  
(5)  
(6)  
• For this example, set the Destination cell to track “1”.  
• Check the IN and OUT locations. If you want to set  
the locations with more precision, press the Destina-  
tion Wave button, and use the Wave dialog box  
(p.139) to set the location.  
(5) Execute the editing operation.  
Press the Exec. button. Then in the OptimizeTrk dialog  
box, press the Yes button to execute the operation.  
When the operation is finished, the display will indicate  
“Completed.” Press the OK button.  
(6) Execute the editing operation.  
Press the Exec. button. Then in the ReverseTrk dialog  
box, press the Yes button to execute the operation.  
When the operation is finished, the display will indicate  
“Completed.” Press the OK button.  
(6) Verify the results of the operation.  
Press the LOC1/IN key, and play back from the IN point.  
If necessary, you can use Undo to return to the state  
prior to execution (p.147).  
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This editing operation will take a longer time for execution (until  
the Completed indication appears) in proportion to the length of  
the IN–OUT region you specify.  
For this example, select “Erase Punch Noise” and press  
the OK button to return to the “EditTrk” tab page.  
(4) Select the destination track number for optimization.  
Even if you have not repeatedly edited or recorded a specific track,  
the HDD/CD access indicator may stay lit continuously (not  
blinking) during recording or playback. The “Disk too busy.” er-  
ror message may appear in such cases.  
Execute the Optimize (normal) operation with Destination set to  
All, and the IN-OUT parameters set to the beginning and end of  
the song.  
• For this example, set the Destination cell to track “1”.  
• Check the IN and OUT locations. If you want to set  
the locations with more precision, press the Destina-  
tion Wave button, and use the Wave dialog box  
(p.139) to set the location.  
(5) Execute the editing operation.  
Press the Exec. button. Then in the OptimizeTrk dialog  
box, press the Yes button to execute the operation.  
When the operation is finished, the display will indicate  
“Completed.” Press the OK button.  
Erasing regions of silent audio data  
Erasing regions of recorded silence, or areas of a recorded  
track where no audio information is present, restores valua-  
ble blank space to the hard drive for increased recording ca-  
pacity.  
(6) Verify the results of the operation.  
Press the LOC1/IN key, and play back from the IN point.  
If necessary, you can use Undo to return to the state  
prior to execution (p.147).  
Erasing regions of silent audio data from the IN–OUT re-  
gion of track 1, converting them to blank space  
If this does not remove the noise, use Undo to return to the previ-  
ous state, and in the Optimize Mode dialog box of step (3), raise  
the “Sense” value slightly (p.143).  
(1) Specify the region that you want to optimize.  
Set the locations as follows (p.69).  
• Set the IN location to a point slightly earlier than the  
region of silence that you want to erase.  
This editing operation will take a longer time for execution (until  
the Completed indication appears) in proportion to the length of  
the IN–OUT region you specify.  
• Set the OUT location to the point after the region of  
silence.  
(2) Select “OptimizeTrk.”  
Expand/ compress a track (ExpCmpTrk)  
This command expands or compresses the specified region  
(INOUT) of recorded track data to fit the specified region  
(TO–END) of another track.  
In the TRACK, “EditTrk” tab page, press the Edit Trk  
Type cell. In the Edit Trk Type dialog box, select “Opti-  
mizeTrk” and press the OK button.  
(3) Select the optimize mode.  
• The expanded or compressed data can be created in a dif-  
ferent track, while preserving the original data.  
Press the Mode button to display the Optimize Mode  
dialog box.  
For this example, select “Erase Silence” and press the  
OK button to return to the “EditTrk” tab page.  
You can specify whether to convert the pitch.  
You can simultaneously convert up to two tracks of data.  
• The converted data can be copied one or more times in  
succession.  
(4) Select the destination track number for optimization.  
• For this example, set the Destination cell to track “1”.  
This command can be used in ways such as the following.  
• Check the IN and OUT locations. If you want to set  
the locations with more precision, press the Destina-  
tion Wave button, and use the Wave dialog box  
(p.139) to set the location.  
• To convert drum loops of differing tempos to the same  
tempo.  
• To make a phrase fit within a specified location.  
(5) Execute the editing operation.  
Converting the IN–OUT region of track 1 into the length of  
the TO-END region of track 2 without changing the pitch,  
and copying it three times starting at the TO location of  
track 2  
Press the Exec. button. Then in the OptimizeTrk dialog  
box, press the Yes button to execute the operation.  
When the operation is finished, the display will indicate  
“Completed.” Press the OK button.  
Before you execute this operation, check the virtual tracks of the  
expansion/compression Source and Destination.  
(6) Verify the results of the operation.  
Press the LOC1/IN key, and play back from the IN point.  
If necessary, you can use Undo to return to the state  
prior to execution (p.147).  
(1) Specify the regions for expansion/compression.  
Set the locations as follows (p.69).  
• Set the IN point to the beginning of the source region.  
This editing operation will take a longer time for execution (until  
the Completed indication appears) in proportion to the length of  
the IN–OUT region you specify.  
• Set the OUT point to the end of the source region.  
• Set the TO point to the beginning of the destination  
region.  
Erasing noise  
• Set the END point to the end of the destination region.  
Erasing noise from the IN–OUT region of track 1  
(2) Select “ExpCmpTrk.”  
In the TRACK, “EditTrk” tab page, press the Edit Trk  
Type cell. In the Edit Trk Type dialog box, choose  
“ExpCmpTrk” and press the OK button.  
(1) Specify the region that you want to optimize.  
Set the locations as follows (p.69).  
• Set the IN location to a point slightly earlier than  
where the noise occurs.  
(3) Select the expansion/compression-source track  
number.  
• Set the OUT location to a point after the noise.  
• For the Source cell, select track “1”.  
(2) Select “OptimizeTrk.”  
• Check the IN and OUT locations. If you want to set  
the locations with more precision, press the Source  
Wave button, and use the Wave dialog box (p.139)  
to set the location.  
In the TRACK, “EditTrk” tab page, press the Edit Trk  
Type cell. In the Edit Trk Type dialog box, select “Opti-  
mizeTrk” and press the OK button.  
(3) Select the optimize mode.  
Press the Mode button to display the Optimize Mode  
dialog box.  
(4) Select the expansion/compression-destination track  
number.  
• For the Destination cell, select track “2”.  
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If you specified two or more tracks as the “Source,” you must  
specify the same number of tracks in “Destination.”  
Copy an entire track/ Copying to a Virtual track  
(CopyWholeTrk)  
This command copies an entire recorded track (from the be-  
ginning to the end) to another track.  
• Check the TO and END locations. If you want to set  
the location more precisely, press the Destination  
Wave button, and make your settings in the Wave dia-  
log box (p.139).  
You can copy one or more tracks simultaneously.  
You can specify the copy-destination virtual track.  
(5) Specify the number of time that you want to copy the  
data.  
For example, you could use this operation if you wanted to  
copy a track to two or more virtual tracks, and then create  
variations of the performance in each of the those virtual  
tracks.  
In the Times cell, specify the number of copies as “3”.  
(2)  
(3)  
(4)  
(6)  
Copying to a virtual track  
Copying the data of track 1 virtual track “A” to track 2 vir-  
tual track “B”  
(5)  
(7)  
(1) Select the copy-source virtual track.  
In the TRACK, “Vtrk1–32 [*Vtrk1–16]” tab page, select  
virtual track “A” for track 1.  
(2) Verify the copy-destination.  
In the TRACK, “Vtrk1–32 [*Vtrk1–16]” tab page, verify  
that virtual track “B” of track 2 is either empty or con-  
tains data you dont mind losing (i.e., data that it is OK  
to overwrite).  
(3) Select “CopyWholeTrk.”  
(6) Select the expansion/compression mode.  
In the TRACK, “EditTrk” tab page, press the Edit Trk  
Type cell. In the Edit Trk Type dialog box, choose “Cop-  
yWholeTrk” and press the OK button.  
Press the Mode button to display the ExpCmp Mode  
dialog box, select the desired mode, and press the OK  
button.  
Trk” (p.143) A5. Mode.  
(3)  
(4)  
(5)  
For this example, select “Fast” (priority given to process-  
ing speed) and “Fixed” (pitch remains unchanged).  
Then press the OK button to return to the “EditTrk” tab  
page.  
(6)  
(7)  
(7) Execute the editing operation.  
Press the Exec. button. Then in the ExpCmpTrk dialog  
box, press the Yes button to execute the operation.  
When the operation is finished, the display will indicate  
“Completed.” Press the OK button.  
(8) Check the results of the editing operation.  
Press the LOC3/TO key, and play back from the TO loca-  
tion to verify that the editing operation has done cor-  
rectly.  
(4) Select the copy-source track number.  
If you are not satisfied with the results, you can use  
Undo to return to the previous state. (p.147)  
For the Source cell, select track “1”.  
(5) Select the copy-destination track number.  
This editing operation will take a longer time for execution (until  
the Completed indication appears) in proportion to the length of  
the IN–OUT region you specify.  
For the Destination cell, select track “2”.  
If you specified two or more tracks as the “Source,” you must  
specify the same number of tracks in “Destination.”  
(6) Select the copy-destination virtual track.  
In the Virtual cell, select virtual track “B”.  
(7) Execute the editing operation.  
Press the Exec. button. Then in the CopyWholeTrk dia-  
log box, press the Yes button to execute the operation.  
When the operation is finished, the display will indicate  
“Completed.” Press the OK button.  
(8) In the TRACK, “Vtrk1–32 [*Vtrk1–16]” tab page, select  
virtual track “B” for track 2.  
(9) Check the results of the editing operation.  
Play back from the beginning of the song to verify that  
the copy was performed correctly.  
If you are not satisfied with the results, you can use  
Undo to return to the previous state. (p.147)  
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Exchange two entire tracks (SwapWholeTrk)  
Fade-in/ fade-out (FadeTrk)  
This command exchanges an entire track of recorded data  
(from the beginning to the end) with another track.  
This command fades-in or fades-out the specified region  
(INOUT) of recorded track data. By using both of these op-  
erations, you can create cross-fades.  
You can exchange one or more tracks in a single operation.  
This can be used in ways such as the following.  
You can fade-in or fade-out one or more tracks simultane-  
ously.  
• Rearrange recorded tracks to organize them by type.  
• Rearrange data that extends across differing virtual tracks  
so that each track uses (for example) virtual track “A.”  
Creating a fade-in  
Fading-in the IN–OUT region of track 1  
• Place two tracks that were recorded separately into adja-  
cent tracks so that they can be paired.  
(1) Specify the region that you want to fade-in.  
Set the following locations to specify the region where  
the fade-in will occur (p.69).  
Swapping entire tracks  
• Set the IN point to specify the beginning of the region  
where the fade-in will occur.  
Swapping track 1 virtual track “A” with track 2 virtual  
track “B”  
• Set the OUT point to specify the end of the region  
where the fade-in will occur.  
(1) Select the source track that you want to swap.  
In the TRACK, “Vtrk1–32 [*Vtrk1–16]” tab page, select  
track 1 virtual track “A.”  
(2) Select “FadeTrk.”  
In the TRACK, “EditTrk” tab page, press the Edit Trk  
Type cell. In the Edit Trk Type dialog box, choose “Fade-  
Trk” and press the OK button.  
(2) Select the destination track that you want to swap.  
In the TRACK, “Vtrk1–32 [*Vtrk1–16]” tab page, verify  
that track 2 virtual track “B” is the track you want to  
swap.  
(3) Select the fade-in curve.  
Press the Mode button to display the Fade Mode dialog  
box.  
(3) Select “SwapWholeTrk.”  
In the TRACK, “EditTrk” tab page, press the Edit Trk  
Type cell. In the Edit Trk Type dialog box, choose  
“SwapWholeTrk” and press the OK button.  
A.B.C: Fade-in curve  
D.E.F: Fade-out curve  
For details on how these curves differ, refer to “Fade-  
Trk” (p.145).  
For this example, select the type “A” curve and press the  
OK button to return to the “EditTrk” tab page.  
(3)  
(4)  
(5)  
(4) Select the track number that you want to fade-in.  
• For the Destination cell, select track “1”.  
(6)  
(7)  
• Check the IN and OUT locations. If you want to set  
the locations with more precision, press the Destina-  
tion Wave button, and use the Wave dialog box  
(p.139) to set the location.  
(2)  
(4)  
(3)  
(4) Select the swap-source track number.  
For the Source cell, select track “1”.  
(5) Select the swap-destination track number.  
(5)  
For the Destination cell, select track “2”.  
If you specified two or more tracks as the “Source,” you must  
specify the same number of tracks in “Destination.”  
(6) Select the swap-destination virtual track.  
In the Virtual cell, select virtual track “B”.  
(7) Execute the editing operation.  
(5) Execute the editing operation.  
Press the Exec. button. Then in the SwapWholeTrk dia-  
log box, press the Yes button to execute the operation.  
When the operation is finished, the display will indicate  
“Completed.” Press the OK button.  
Press the Exec. button. Then in the FadeTrk dialog box,  
press the Yes button to execute the operation.  
When the operation is finished, the display will indicate  
“Completed.” Press the OK button.  
(8) In the TRACK, “Vtrk1–32 [*Vtrk1–16]” tab page, select  
virtual track “B” for track 2.  
(6) Check the results of the editing operation.  
Press the LOC1/IN key, and play back from the IN loca-  
tion to verify that the fade-in performs correctly.  
If you are not satisfied with the results, you can use  
Undo to return to the previous state. (p.147)  
(9) Check the results of the editing operation.  
Play back from the beginning of the song to verify that  
the swapping was performed correctly. In the same way,  
check the “Source” track 1 virtual track “A” as well.  
If you are not satisfied with the results, you can use  
Undo to return to the previous state. (p.147)  
In this case, return the track 1 virtual track selection to  
“A.”  
This editing operation will take a longer time for execution (until  
the Completed indication appears) in proportion to the length of  
the IN–OUT region you specify.  
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Creating a fade-out  
Boosting the maximum volume to the specified  
level (Normalize: NormalizeTrk)  
Fading-out the IN–OUT region of track 1  
If the recorded level of a track is lower than necessary, you  
can use this operation to boost the overall level of the speci-  
fied region (IN–OUT) so that its maximum volume reaches  
the specified level.  
(1) Specify the region that you want to fade-out.  
Set the following locations to specify the region where  
the fade-out will occur (p.69).  
• Set the IN point to specify the beginning of the region  
where the fade-out will occur.  
You can normalize one track or simultaneously normalize  
the data of adjacent tracks.  
• Set the OUT point to specify the end of the region  
where the fade-out will occur.  
If you boost data that was recorded at an extremely low level, any  
noise in that region will also be boosted.  
(2) Select “FadeTrk.”  
In the TRACK, “EditTrk” tab page, press the Edit Trk  
Type cell. In the Edit Trk Type dialog box, choose “Fade-  
Trk” and press the OK button.  
Normalizing the IN–OUT region of track 1  
(1) Specify the region that you want to normalize.  
Set the following locations to specify the region for nor-  
malize (p.69).  
(3) Select the fade-out curve.  
Press the Mode button to display the Fade Mode dialog  
box.  
A.B.C: Fade-in curve  
D.E.F: Fade-out curve  
For details on how these curves differ, refer to “Fade-  
Trk” (p.145).  
• Set the IN point to specify the beginning of the region  
to be normalized.  
• Set the OUT point to specify the end of the region to  
be normalized.  
(2) Select “NormalizeTrk.”  
In the TRACK, “EditTrk” tab page, press the Edit Trk  
Type cell. In the Edit Trk Type dialog box, choose “Nor-  
malizeTrk” and press the OK button.  
For this example, select the type “D” curve and press the  
OK button to return to the “EditTrk” tab page.  
(4) Select the track number that you want to fade-out.  
(3) Specify the maximum level.  
• For the Destination cell, select track “1”.  
Press the Mode button to display the Normalize Mode  
dialog box. Set the “Normalize Gain Level” value, and  
press the OK button.  
• Check the IN and OUT locations. If you want to set  
the locations with more precision, press the Destina-  
tion Wave button, and use the Wave dialog box  
(p.139) to set the location.  
(4) Select the track number that you want to normalize.  
• For the Destination cell, select track “1”.  
(5) Execute the editing operation.  
• Check the IN and OUT locations. If you want to set  
the locations with more precision, press the Destina-  
tion Wave button, and use the Wave dialog box  
(p.139) to set the location.  
Press the Exec. button. Then in the FadeTrk dialog box,  
press the Yes button to execute the operation.  
When the operation is finished, the display will indicate  
“Completed.” Press the OK button.  
(5) Execute the editing operation.  
(6) Check the results of the editing operation.  
Press the LOC1/IN key, and play back from the IN loca-  
tion to verify that the operation has done correctly.  
If you are not satisfied with the results, you can use  
Undo to return to the previous state. (p.147)  
Press the Exec. button. Then in the NormalizeTrk dialog  
box, press the Yes button to execute the operation.  
When the operation is finished, the display will indicate  
“Completed.” Press the OK button.  
This editing operation will take a longer time for execution (until  
the Completed indication appears) in proportion to the length of  
the IN–OUT region you specify.  
(2)  
(4)  
(3)  
(5)  
(6) Check the results of the editing operation.  
Press the LOC1/IN key, and play back from the IN loca-  
tion to verify that the data was normalize correctly.  
If you are not satisfied with the results, you can use  
Undo to return to the previous state. (p.147)  
This editing operation will take a longer time for execution (until  
the Completed indication appears) in proportion to the length of  
the IN–OUT region you specify.  
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4. Naming a track  
You can assign a name to each track.  
CD  
When you create a new song, the track name will be “No  
Name.”  
We recommend that you rename the track so that you can re-  
member which part is recorded on which track.  
You can use the internal CD-R/ RW drive to create an origi-  
nal CD from any of your songs that have been mixed down  
to the master tracks.  
There are two ways to create a CD.  
(1) Use the TRACK, “Vtrk1–32 [*Vtrk1–16]” tab page to  
select the track that you want to rename.  
Track At Once  
With this method, you write each song individually, one  
at a time.  
(2) Press the Rename button.  
(3) Edit the name in the Rename dialog box.  
Disc At Once (Album CD Project)  
With this method, you arrange your completed songs in  
the desired playback order, and write all songs to the CD  
in one operation.  
1. Track At Once  
With this method, songs are written to the CD one at a time.  
A two-second gap will automatically be added between  
songs.  
In order to play back the completed CD, you must finalize  
the disc.  
No additional songs can be written to a disc once it has been final-  
ized.  
Since some audio CD players are unable to play CD-RW discs, we  
recommend that you use CD-R discs.  
Songs you have created  
Song  
B
Song  
C
Song  
D
Song  
E
Song  
A
Write the first song  
Song  
A
Writable area  
Trk1  
Write the second song  
Song  
A
Song  
E
Writable area  
Trk2  
Trk1  
Automatically-created two-second gap  
Write the third song  
Song  
A
Song  
E
Song  
D
Writable area  
Trk2  
Trk1  
Trk3  
Finalize  
Song  
A
Song  
E
Song  
D
Un-writable area  
Trk2  
Trk1  
Trk3  
(1) Create the master track(s) for the songs you want to  
(2) Insert a disc into the CD-R/RW drive.  
Use a blank disc or a disc that has not been finalized.  
(3) Select the song that you want to write to the disc  
You must select a song for which a master track has been cre-  
ated.  
(4) Access the CD, CD WRITER, “CD Utility” tab page,  
and press the Get Information button.  
The “CD Information” area will show either “Blank  
Disc” or the CD track number(s).  
Make sure that “Free” shows a duration that is longer  
than the song you want to write.  
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2. Disc At Once  
2-1. Album CD Project  
(4)  
(7)  
If you use Album CD Project to create a CD, you can specify  
the amount of silence (blank space) between each track, and  
assign marks for each song to specify the beginning of each  
track.  
(5)  
In addition, since this method writes the CD using Disc At  
Once, the audio CD you create can be used as a master CD for  
pressing.  
You can create one Album CD Project for each song drive,  
and can also back up the data to CD-R/ RW (p.82).  
(5) Write the song.  
If you use Album CD Project to write a disc, no additional data  
can be written to that disc.  
• Press the WriteToCD button to display the Write To  
CD dialog box.  
When you create an Album CD Project, new audio data for writ-  
ing will be created; this will occupy additional hard disk space.  
Even if you delete the original songs, the Album CD Project audio  
data will not be deleted.  
Songs you have created  
Song  
A
Song  
B
Song  
C
Song  
D
Song  
E
• Select the writing speed.  
You must use a disc that supports the selected writing speed.  
Select the songs, specify their order, and adjust the gaps  
• A message of “Obey Copyright Rules” will appear.  
Read the owners manual section “COPYRIGHT  
WARNING” (p.iii), and press the Yes button if you  
accept the terms.  
Song  
A
Song  
E
Trk2  
Song  
D
Trk1  
Trk3  
If the selected song is 24-bit, press the Dither button to turn  
it on if you want dithering to be performed.  
Post-  
gap  
Pre- Post- Pre-  
gap gap gap  
• The D32XD/ D16XD will begin creating an image file.  
Write all songs at once  
The data will be written to CD as a 44.1 kHz song. If you se-  
lect a song whose sampling rate is other than 44.1 kHz, the  
data must be converted, and a certain amount of time will be  
required for the conversion to be performed before the song ap-  
pears in the track list.  
Song  
A
Song  
E
Song  
D
Un-writable area  
Trk2  
Trk1  
Trk3  
Blank space according to the gaps you adjusted  
You can abort creation of the image file by pressing the Can-  
cel button.  
(1) Collect all the songs you want to use for the Album CD  
• When the image file has been created, the D32XD/  
D16XD will begin writing it to disc.  
Project into a single song drive (p.41).  
(2) Select the song drive.  
• When writing is completed, the display will indicate  
“Completed.” If you want to create another disc with  
the same data, press the Yes button. Otherwise, press  
the No button to proceed to the next step.  
Access the CD, CD WRITER, “Album CD” tab page,  
press the Drive button, select the song drive that con-  
tains the songs you want to write, and press the OK but-  
ton.  
If you create another disc with the same data, the process will  
take less time since the image file has already been created.  
(3) Assign your songs to the Album CD Project track list  
in the same order that you want them to appear on the  
finished CD.  
(6) If you want to write another song to the CD, repeat  
steps (2) through (5).  
Each song will be written following the end of the last  
song on disc.  
(2)  
(7) Finalize the disc.  
When you are finished writing songs to this CD, and  
want to be able to play the disc on an audio CD player,  
press the Finalize button to finalize the disc. A message  
will ask you for confirmation. If you are sure you want  
to finalize the disc, press the Yes button.  
(4)  
(7)  
Once a disc has been finalized, no further songs can be added  
to it. In other words, you should finalize a disc only after you  
have written all the songs that you intend to write to it.  
(5)  
(3)  
(8) When finalization is completed, the CD-R/RW drive  
tray will open.  
• Select (highlight) TR01, and press the Add button to  
display the Add TR dialog box.  
The LCD screen will indicate “Completed.” Press the  
OK button to return to the “CD Utility” tab page.  
• Select the first track of the CD (it will become high-  
lighted), and press the OK button. The display will  
ask “Are You Sure?”, so press the Yes button.  
(9) Check the CD by playing it on an audio CD player.  
Play the CD on an audio CD player to verify that your  
audio CD was created correctly.  
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If the selected song is 24-bit, press the Dither button to turn  
it on if you want dithering to be performed.  
The data will be written to CD as a 44.1 kHz song. If you se-  
lect a song whose sampling rate is other than 44.1 kHz, the  
data must be converted, and a certain amount of time will be  
required for the conversion to be performed before the song ap-  
pears in the track list.  
• The display will indicate “Completed,” so press the  
OK button.  
• If you want to create another disc with the same data,  
press the Yes button. Otherwise, press the No button.  
• In the same way, specify the songs for TR02 and fol-  
lowing.  
If you create another disc with the same data, the process will  
take less time since the image file has already been created.  
You cannot select a song for which a master track has not been  
created.  
(8) Check the CD by playing it back on an audio CD  
player.  
You cannot select songs from a different song drive.  
Play back the CD on an audio CD player to verify that  
your audio CD was created correctly.  
During playback, the gaps between songs will be dis-  
played as negative track times.  
(4) Specify the size of the gaps between each track.  
Press the Gap button, specify the pre-gap and post-gap,  
and press the OK button.  
Use the Sec cell to specify the gap in terms of seconds, or  
the Frm cell to specify the gap in terms of frames (one  
second = 75 frames).  
2-2. Creating a live CD  
You can set the gaps independently for each song.  
Assigning a track index to each of the individual songs re-  
corded as part of one continuous live performance on  
song A (figure A), to create a live CD in which there are no  
gaps between tracks, and the song or dialog starts at the  
beginning of each track  
PreGapTime: The period of silence before the song.  
PostGapTime: The period of silence after the song.  
By default, the pre-gap is two seconds, and the post-gap is  
zero seconds. However, the pre-gap for the first song is zero  
seconds, and this cannot be changed.  
Song you already created  
Song A (Live)  
For a song that fades-out, you can reduce the gaps to avoid a  
unwanted sense of waiting between songs.  
Figure  
A
Master track already created  
(5) Audition the Album CD Project.  
Press the ® button in the screen to play back the album  
project. Listen to it through your headphones or monitor  
system.  
Assign marks  
Song A (Live)  
Third song  
First Second  
song song  
Fourth  
song  
Figure  
B
Introduction  
MC1 MC2  
The album project will be played back exactly as it will  
sound when written to the CD.  
Mark Mark Mark  
Mark Mark Mark Mark Mark Mark  
1
2
3
4
5
6
7
8
9
(6) Insert a disc into the CD-R/RW drive.  
Register Use As CD Tr (register marks with #)  
You must use a blank disc.  
Song A (Live)  
Figure  
C
First Second  
song song  
Fourth  
song  
Introduction  
Third song  
MC1 MC2  
(7) Write the album to disc.  
• Press the WriteToCD button to display the Write To  
CD dialog box.  
Mark Mark Mark  
1# 2# 3#  
Mark  
4#  
Mark Mark Mark  
7# 8# 9#  
#: Mark with “Use As CD Tr”  
Load into the Album CD Project track list  
First Second  
Fourth  
song  
Introduction  
Third song  
TR04  
MC1 MC2  
Figure  
D
song  
song  
TR01 TR02  
TR03  
TR05 TR06 TR07  
Delete unwanted tracks (TR01,TR06), and write the song  
First Second  
Fourth  
song  
Third song  
TR03  
MC1  
TR04  
Figure  
E
• Select the writing speed.  
song  
song  
TR01  
TR02  
TR05  
You must use a disc that supports this writing speed.  
• A message of “Obey Copyright Rules” will appear.  
Read the owners manual section “COPYRIGHT  
WARNING” (p.iii), and press the Yes button if you  
accept the terms. The D32XD/ D16XD will begin creat-  
ing an image file.  
(1) Select the song that you want to make into a live CD  
Create a master track for this song.  
(2) Assign marks at appropriate locations within the song  
You can abort creation of the image file by pressing the Can-  
cel button.  
(3) Assign “Use As CD Tr” marks. [Figure C]  
• Access the MARK, “EditMark” tab page, assign a  
mark at each location that you want to use as the  
beginning of a track, and press the Use As CD Tr but-  
ton to add a “Use As CD Trmark.  
• When the image file has been created, the D32XD/  
D16XD will begin writing it to disc.  
You cannot abort this writing operation.  
• The disc will automatically be finalized.  
The “Use As CD Trmark will always be added to mark 001,  
and this cannot be deleted. (The track at mark 001 can be de-  
leted from the Album CD Project, if desired.)  
• When finalization has been completed, the “Write  
Another CD?” message will appear.  
(4) Access the CD, CD WRITER, “Album CD” tab page.  
(5) In the track list, select the song that you want to write  
[Figure D].  
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Press the Add button, select song A, and press the OK  
button.  
The display will ask “Are You Sure?” Press the Yes but-  
ton.  
If the selected song is 24-bit, press the Dither button to turn  
it on if you want dithering to be performed.  
The data will be written to CD as a 44.1 kHz song. If you se-  
lect a song whose sampling rate is other than 44.1 kHz, the  
data must be converted, and a certain amount of time will be  
required for the conversion to be performed before the song ap-  
pears in the track list.  
The display will indicate “Completed.” Press the OK  
button to return to the Album CD Project screen.  
The locations at which you assigned the “Use As CD Tr”  
marks will divide the song into tracks in the track list.  
(6) Edit the album CD project. [Figure E]  
• Delete unwanted tracks.  
• The pre-gap and post-gap will both be zero between  
tracks to which you assigned the “Use As CD Tr”  
mark, but you may edit this if you wish.  
(7) Play back the album CD project to check it.  
(“2-1. Album CD Project” (p.80), step (5))  
(8) Perform steps (6)–(8) of “Album CD Project.”  
You can also use this same method to create track indexes in-  
side one single long song, so that a certain section can be ac-  
cessed instantly.  
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1. Backing up and restoring  
Data  
Whenever you switch songs or turn off the power, the  
D32XD/ D16XD’s Auto Save function will automatically save  
(to the hard drive) the songs or parameters that you recorded  
or edited.  
1-1. Backing up  
You can back up data to CD-R/ RW or the PC drive.  
The following data can be backed up.  
This means that you do not need to perform any particular  
operations to save your data (p.42 “Saving a song”).  
1Song  
Back up one song from the selected drive and the user  
data.  
You do need to save the effect settings if you have edited effect pro-  
grams.  
All Data  
Back up all songs from the selected drive, the user data,  
and the album CD project.  
The data saving operations explained in this section are used  
when you have created important data on the D32XD/  
D16XD that you want to save on a CD-R/ RW or your com-  
puter, or when you want to delete data from the hard disk to  
obtain more free space.  
Depending on the type of data, you can use either Backup or  
Export to save it.  
Data you back up can be used again by restoring or import-  
ing it.  
User Data  
Back up only the user data (user effect programs, user  
EQ libraries, user comp programs).  
A backed-up song cannot be played back directly. In order to play  
the song, you must restore it.  
Backing up 1Song  
D32XD/ D16XD  
Hard disk  
(1) Select the song that you want to back up (p.37).  
(2) Select the type of backup.  
In the SYSTEM, “Backup” tab page, press the “1Song”  
radio button.  
Song Drive A  
Song Drive B  
Backup/Restore  
(3) Select the backup-destination drive.  
Press the Drive button to open the Select Drive dialog  
box. Press either the “CD” or “PC” radio button, and  
then press the Yes button.  
Export/Import  
Song Drive C  
Backup/Restore  
Export/Import  
Song Drive D  
PC drive  
(4) If you are backing-up to CD-R/RW, insert a disc in the  
CD-R/RW drive.  
CD-R/RW drive  
Use a blank disc or an ISO9660 format disc that has not  
been finalized.  
(2)  
USB Slave Mode  
Backup/Audio file  
For details on the file names, restrictions, and filename exten-  
sions of the data that you can backup/ restore or export/ im-  
If you want to save data on your computer, first store the data in  
the PC drive of the D32XD/D16XD’s hard disk, and then save  
that data on your computer.  
(6)  
(3)  
(5)  
The following table shows the data you can save.  
Data save/load methods and types of file that can be saved  
Save method  
1Song  
File types  
Data for one song + User data  
(3)  
(3)  
All song data on the selected song  
drive + Album CD project + User Data  
Backup/  
Restore  
All Data  
User effect programs + User EQ librar-  
ies + User comp programs  
User Data  
Export/Import  
Audio file data (WAV format)  
(5) Edit the file name.  
A file name is assigned automatically (p.174).  
If you want to edit the file name, press the Rename but-  
ton.  
Use the Rename dialog box to edit the file name  
If the backup-destination already contains an identically-  
named file, you will be unable to execute the backup. Please  
rename the file.  
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(6) Execute the backup.  
Backing up All Data  
When you press the Exec. button, the Backup confirma-  
tion dialog box will appear.  
(1) Select the song drive that you want to back up.  
In the SONG, “SelectSong” tab page, press the Drive  
button. In the Select Drive dialog box, select the drive  
and press the OK button.  
When backing up to CD-R/RW  
The screen will indicate the space required for the  
backup. If the data will not fit on one CD-R/ RW, you  
will need to prepare the appropriate number of discs.  
(2) Select the type of backup.  
In the SYSTEM, “Backup” tab page, press the “All  
Data” radio button.  
Required  
space  
(2)  
• Use the WriteSpeed cell to select the writing speed.  
(3) Select the backup-destination drive.  
Press the Drive button to open the Select Drive dialog  
box. Press either the “CD” or “PC” radio button, and  
then press the Yes button.  
• If you want to make it impossible to write any further  
data on this CD when you are done backing up, check  
the Finalize CD check box.  
• Press the Yes button to begin the backup.  
(4) If you are backing-up to CD-R/RW, insert a disc in the  
CD-R/RW drive.  
• The D32XD/ D16XD will begin creating an image file.  
You can press the Cancel button to abort creation of the im-  
age file.  
Use a blank disc or an ISO9660 format disc that has not  
been finalized  
• When the image file has been created, writing to the  
disc will begin.  
(5) Edit the file name.  
A file name is assigned automatically (p.174).  
If you want to edit the file name, press the Rename but-  
ton.  
• If more than one disc is required, a dialog box will  
request the next disc when one disc fills up. Insert the  
next disc, and press the OK button.  
Use the Rename dialog box to edit the file name  
• When the backup is finished, the display will indicate  
“Completed.” Press the OK button.  
If the backup-destination already contains an identically-  
named file, you will be unable to execute the backup. Please  
rename the file.  
When backing up to CD-R/RW, the written data is automat-  
ically compared to ensure that an invalid backup CD is not  
created.  
(6) Execute the backup.  
When backing up to the PC drive  
Refer to the preceding section “Backing up 1Song,” step  
(6).  
The screen will indicate the space required for the  
backup. Press the Yes button to begin the backup.  
When the display indicates “Completed,” press the  
OK button. This completes the backup.  
Backing up User Data  
The “1Song” or “All Data” backup operations also back up User  
You cannot back up to the PC drive if the size of the backup is  
larger than the free space on the PC drive. Change the backup-  
destination to CD-R/RW.  
Data.  
(1) Select the type of backup.  
In the SYSTEM, “Backup” tab page, press the “User  
Data” radio button.  
(2) Select the backup-destination drive.  
Press the Drive button to open the Select Drive dialog  
box. Press either the “CD” or “PC” radio button, and  
then press the Yes button.  
(3) If you are backing-up to CD-R/RW, insert a disc in the  
CD-R/RW drive.  
(1)  
(4) Edit the file name.  
A file name is assigned automatically (p.174).  
If you want to edit the file name, press the Rename but-  
ton.  
Use the Rename dialog box to edit the file name  
If the backup-destination already contains an identically-  
named file, you will be unable to execute the backup. Please  
rename the file.  
(5) Execute the backup.  
Refer to “Backing up 1Song,” step (6).  
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(5) Select the restore-destination for the file(s) you are  
restoring.  
1-2. Restoring backed-up data  
Heres how to restore data that previously backed-up.  
When backed-up song data is restored into the D32XD/  
D16XD, it will once again be playable.  
When restoring song data  
• In the restore-destination cell, specify a song number.  
• When you restore, the restored song will be inserted at  
the specified song number of the current drive.  
(1) Select the restore-destination drive (p.37).  
If you are restoring song data or an album CD project,  
select the restore-destination song drive.  
When restoring an album CD project  
(2) Select “Restore.”  
• Since the project will be restored to the current drive,  
you do not need to specify the restore-destination.  
Access the SYSTEM, “Restore” tab page.  
(3) Select the restore-source drive.  
Press the Drive button to open the Select Drive dialog  
box, select either “CD” or “PC,” and press the Yes but-  
ton.  
• When you restore, the album CD project in the current  
drive will be overwritten.  
When restoring other data files  
• Since these files are common to all song drives, you do  
not need to specify the restore-destination.  
If you selected “CD,” insert the backup disc into the CD-  
R/ RW drive.  
• When you restore, the existing data files will be over-  
written.  
(4) Select the restore-source file.  
Press the Select File button to open the Select Restore  
Data File dialog box.  
When restoring all data files in a folder at once  
Folders will be created depending on the type of backup.  
Open the folder and select the data file you want to  
restore.  
For details on the icons that are displayed, refer to “More  
You do not need to specify the restore-destination.  
• When you restore, the song data will be written fol-  
lowing the songs on the current drive, and other data  
will be overwritten.  
(6) Execute the restore.  
• From the file list, select the folder that contains the  
data file you want to restore, and press the Open but-  
ton. If you decide to select a different folder, press the  
Close button to return to the next higher level.  
Press the Exec. button. In the confirmation dialog box,  
press the Yes button to execute. If you press the No but-  
ton, the restore operation will be aborted.  
If you are restoring a backup that spanned more than  
one disc, the D32XD/ D16XD will ask you for the next  
disc when it has finished reading one disc. Insert the  
next disc and press the Yes button. Insert the discs in the  
order in which they were written during the backup  
operation.  
• From the file list, select the data file that you want to  
restore, and press the OK button.  
• If you want to restore all files in the folder as a single  
operation, press the Select All button.  
(7) When the restore operation is finished, the display will  
indicate “Completed.” Press the OK button.  
When restoring from the PC drive, the song effect program data  
will not be restored unless it has the same name as the song that is  
being restored.  
(3)  
(4)  
(5)  
(6)  
(2)  
(3)  
(3)  
(4)  
(4)  
(4)  
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(5) Select the audio file that you want to import.  
2. Audio files  
• Press the Select File button to open the Select File dia-  
Audio files saved on CD-ROM/ R/ RW or the PC drive can be  
imported (loaded) into the D32XD/ D16XD and pasted into a  
song track. Also, any audio track data that you copied to the  
D32XD/ D16XD’s clipboard can be exported (written) to CD-  
R/ RW or the PC drive as an audio file.  
log box.  
You can preview the first few seconds of the selected  
audio file by pressing the Prev button.  
• Select “D16XD_ST.WAV” and press the OK button.  
WAV audio files of the following formats are supported.  
Sampling frequency:  
Bit depth:  
44.1 kHz, 48 kHz, 96 kHz  
16-bit, 24-bit  
Number of channels:  
1 (monaural), 2 (stereo)  
(5)  
(5)  
2-1. Importing an audio file  
Heres how to load an audio file from CD-ROM/ R/ RW or  
the PC drive.  
(5)  
You can use the Undo function to return to the state prior to exe-  
cution.  
If you want to import an audio file from your computer, connect a  
USB cable, copy the audio file to the PC drive of the D32XD/  
D16XD, and then perform the procedure described below.  
(6) Select the import-destination track number.  
In the “Import” tab page, select tracks “1-2” in the Trk  
cell.  
If the sampling frequency and bit depth of the audio file differs  
from that of the import-destination song, the data will be convert-  
ed automatically. You can choose to perform dithering at this time.  
(7) Execute the import.  
• Press the Exec. button to open the Import File dialog  
box.  
Importing an audio track into the beginning of a  
track  
• Since the import-source audio file has a different bit  
depth than the import-destination song, press the  
Dither button so that dithering will be performed.  
Importing a 44.1 kHz/ 24-bit stereo audio file named  
D16XD_ST.WAV” from CD, and loading it into the begin-  
ning of tracks 1 and 2 of a 44.1 kHz/ 16-bit song  
• Press the Yes button to execute the import.  
• When the operation is finished, the display will indi-  
cate “Completed.” Press the Yes button.  
(1) Insert the disc containing the audio file into the CD-R/  
RW drive.  
The length of time required for this operation to be completed  
(2) Select the song into which you want to import the  
will increase in proportion to the size of the file being import-  
ed.  
(3) Select the Import command.  
(8) Change the location to the beginning of the song, and  
verify that the data was imported correctly.  
Access the TRACK, “Import” tab page.  
(4) Select the import-source drive.  
Importing an audio file into the middle of a track  
• Press the Drive button to open the Select Drive dialog  
box.  
Importing a 44.1 kHz/ 16-bit stereo audio file named  
D16XD_ST.WAV” from the PC drive, and loading it into  
the TO location (the location stored in the LOC3 key) of  
tracks 1 and 2 of a 44.1 kHz/ 16-bit song  
• Select “CD” and press the Yes button.  
(1) Select the song into which you want to import the  
(2) Select the Import command.  
Access the TRACK, “Import” tab page.  
(4)  
(6)  
(5)  
(7)  
(3) Select the import-source drive.  
• Press the Drive button to open the Select Drive dialog  
box.  
• Select “PC” and press the Yes button.  
(4) Select the audio file that you want to import.  
• Press the Select File button to open the Select File dia-  
log box.  
(3)  
You can preview the first six seconds of the selected  
audio file by pressing the Prev button.  
• Select “D16XD_ST.WAV” and press the OK button.  
(4)  
(4)  
(5) Select the clipboard as the import-destination track  
number.  
In the Trk cell, select “Clip.”  
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(6) Execute the import.  
2-2. Exporting an audio file  
Heres how to export an audio file.  
Press the Exec. button to open the Import dialog box,  
and press the Yes button to execute.  
When exporting to CD-R/RW, use either a blank disc or an  
ISO9660 format disc that has not been finalized.  
When the operation is finished, the display will indicate  
“Completed.” Press the OK button.  
An audio file exported to CD-R/RW can be loaded by the D32XD/  
D16XD or by a computer even if the disc has not been finalized.  
The length of time required for this operation to be completed  
will increase in proportion to the size of the file being import-  
ed.  
A file exported to the PC drive can then be saved on your compu-  
ter. To do so, first save the file on the PC drive of the D32XD/  
D16XD’s hard disk, and then save that file onto your computer.  
(7) Copy the imported audio file from the clipboard into  
tracks 1 and 2.  
• Store the TO location (p.38 “Assigning locations to  
Exporting an audio file  
Copying the audio data from the master track of a 96  
kHz/ 24-bit song to the clipboard, and exporting it to the  
PC drive as a stereo audio file named “D16XD_ST.WAV”  
(1) Select a 96 kHz/24-bit song, and copy the master track  
audio data to the clipboard.  
(2) Select the Export command.  
Access the TRACK, “Export” tab page.  
(3) Select the export-destination drive.  
Press the Drive button to open the Select Drive dialog  
box. Choose “PC” and press the Yes button.  
(4) Rename the audio file.  
A name of NONAMEST.WAV will be assigned automat-  
ically.  
Press the Rename button to open the Rename dialog  
box, and change the name to D16XD_ST.WAV (p.36).  
For details on the file names you can use, refer to “More  
If the export-destination already contains an identically-  
named file, you will not be able to export the file.  
(4)  
(4)  
(3)  
(5)  
(2)  
(3)  
(3)  
(5) Execute the export command.  
Press the Exec. button. In the Export dialog box, press  
the Yes button to execute.  
When the operation is finished, the display will indicate  
“Completed.” Press the OK button.  
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Exporting multiple audio files  
If you export four or more tracks in a single operation, all of  
them will be saved as monaural files.  
3. Drive and data compatibility  
with the Digital Recording  
Studio series  
In the Digital Recording Studio series, the D32XD and  
D16XD are compatible with each other, but the D32XD and  
D16XD are not compatible with the D12, D1200, D16, and  
D1600.  
Copying the audio data of tracks 1–16 from a 44.1 kHz/  
16-bit song to the clipboard, and exporting the data to  
CD-R/ RW as sixteen monaural audio files named  
D16XD_01.WAV–“D16XD_16.WAV”  
(1) Insert a disc in the CD-R/RW drive.  
(2) Select a 44.1 kHz/24-bit song, and copy the tracks 1–16  
audio data to the clipboard.  
However, you can exchange WAV format audio files with  
the D12, D1200, D16, and D1600.  
Using D16XD and D32XD data  
(3) Select the Export command.  
D16XD backup data can be restored into the D32XD. Similar-  
ly, D32XD data can also be restored into the D16XD, but the  
following data will be ignored.  
Access the TRACK, “Export” tab page.  
(4) Select the export-destination drive.  
Press the Drive button to display the Select Drive dialog  
box. Choose “CD” and press the Yes button.  
• Data for tracks 17–32 and mixer  
• Mixer event automation data  
• Group data  
(5) Rename the audio file.  
Here the display will show the file name of the first  
track.  
The names NONAME01.WAV–NONAME16.WAV will  
be assigned automatically.  
Press the Rename button to open the Rename dialog  
box, and change the file name to D16XD_01.WAV  
• Data for insert effects 9–24  
• Data for AUX3/ 4 Send  
Using D32XD/ D16XD data on a different model  
(1) On the D32XD/D16XD, export the data to a WAV for-  
For details on the file names you can use, refer to “More  
(2) On the other device, import the WAV format audio file.  
(Refer to the manual for the device you are using.)  
If an identically-named file already exists, you will be unable  
to execute this operation. Please change the file name.  
Using data from a different model on the D32XD/  
D16XD  
(6) Execute the export.  
(1) On the other device, export the data to a WAV format  
audio file. (Refer to the manual for the device you are  
using.)  
• Press the Exec. button to open the Export File dialog  
box, and specify the speed at which the data will be  
written to CD (p.147).  
(2) On the D32XD/D16XD, import the WAV format audio  
• If you add a check mark to the Finalize CD check box,  
it will not be possible to add any further data to that  
disc (p.147).  
When exporting to CD-R/RW, the written data is automati-  
cally compared to ensure that an invalid backup CD is not  
created.  
• When the operation is finished, the display will indi-  
cate “Completed.” Press the OK button.  
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1. Partitioning the hard drive  
into separate song drives  
(Partitions)  
You can divide the song drive area of the hard disk into one,  
two, or four individual song drives, or partitions, and assign  
a name to each of these song drives.  
Drive  
The D32XD/ D16XD’s hard disk is divided into one, two or  
four song drives used to record and play back songs, and a  
PC drive used to exchange data with a personal computer.  
The D32XD/ D16XD also has a built-in CD-R/ RW drive that  
lets you write backup data or the audio data for a completed  
song to a CD, or load audio files or backup data from a CD.  
When you partition the hard disk, all data in the song drive area  
will be erased. However, the data on the PC drive will not be  
erased.  
D32XD/ D16XD  
Hard disk  
Drive A  
(1) Access the SYSTEM, “DiskUtility” tab page, and press  
the Partition button to display the Partition dialog box.  
Drive B  
Drive C  
(2) Press the Partition list button and selectthe number of  
hard disk partitions you wish to create.  
Drive D  
CD-R/RW drive  
PC drive  
The D32XD/ D16XD provides the following utility functions  
for managing these drives.  
Partition: Divide a song drive  
Drive Info: View information about a song drive, or  
rename a drive  
Check Drive: Check the hard disk  
Format: Format the hard disk  
(3) Execute the Partition operation.  
USB Slave Mode: Transfer data to or from a computer  
Load System: Update the system  
When you press the Yes button, the display will ask “Are  
You Sure?” Press the Yes button to begin the operation.  
Partitioning will erase all data from the song drive area of the  
hard disk. When the operation is completed, the display will  
indicate “Completed.” Press the OK button to return to the  
“DiskUtility” tab page.  
Erase CDRW: Erase the data from a CD-RW disc  
The song drives are identified as A, B, C, and D.  
2. Renaming a song drive  
Heres how you can check the capacity of each song drive,  
and rename a song drive.  
You can also rename a song drive in the Select Drive dialog box  
that appears when you press the Drive button in the “Select-  
Song” or “Album CD” tab page.  
(1) Access the SYSTEM, “DiskUtility” tab page.  
You can also check the size of files in the PC drive, and re-  
name or delete them. (p.91)  
(2) Press the Drive Info button to display the Drive Infor-  
mation dialog box.  
For each drive, the dialog box displays the total capacity,  
song drive name, used area, and free area.  
(3) If you want to rename a drive, select that drive in the  
song drive list, press the Rename button, and rename it  
in the Rename dialog box (p.36).  
For details on the file names you can use, refer to “More  
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3. Checking the hard disk  
4. Formatting the hard disk  
This operation finds and fixes errors on a song drive of the  
hard disk. Perform this operation if “Disk too busy.” errors  
still appear even after you have executed the Optimize track  
editing operation. After you perform this operation, if the  
“Disk too busy” error messages no longer appear, then, you  
will still be able to use the song data.  
Perform this procedure if you want to erase data from an en-  
tire song drive or the PC drive, or if the “Drive Error oc-  
curred.” display appears frequently and checking the hard  
disk does not improve the situation. You can format the song  
drive and PC drive together in a single operation, or format  
them separately.  
You cannot check the PC drive.  
When you execute the Format operation, all data on the disk will  
be erased. Be sure to check the contents of the disk before you for-  
mat it.  
(1) Access the SYSTEM, “DiskUtility” tab page, and press  
the Check Drive button to display the Check Drive  
dialog box.  
If a power failure or similar accident occurs during the formatting  
process, it is possible that the D32XD/D16XD will no longer op-  
erate correctly. If this occurs, please contact your Korg distributor.  
(2) Press one of the Area list buttons to specify the area  
that you want to check.  
(1) Access the SYSTEM, “DiskUtility” tab page, and press  
the Format button to display the Format dialog box.  
Current Song  
Check and repair the area used by the currently  
selected song.  
(2) Press the “Drive” popup button, and select the drive  
that you want to format.  
Unused  
A...D: the specified individual song drive  
PC: the PC drive  
A-D: all song drives  
Of the unused area, check and repair the next 2 GB  
that will be used.  
Current Partition  
ALL: the entire hard disk  
Check and repair the area of the currently selected  
song drive (partition).  
(3) Select the desired method.  
Quick: Use this when you want to erase the data saved  
in an individual song drive or the PC drive. This  
operation will take only a short time.  
ALL approximately 7 seconds: 40 GB  
Full: Use this if the “Drive Error occurred” error mes-  
sage occurs frequently, or if error messages ap-  
pear even after you perform the “Check Drive”  
operation. This operation will take a long time to  
be completed.  
All Partitions  
Check and repair all partitions and the area used by  
the system.  
(3) Execute the check.  
• Press the Yes button to begin checking.  
• If you want to stop mid-way through the check, press  
the Cancel button.  
• When the operation is completed, the display will  
indicate “Completed.” Press the OK button.  
ALL approximately 7 hours: 40 GB  
If a message such as “Repaired successfully.,” Drive Error  
occurred.,” or “Repaired, but some audio data was lost.” ap-  
(4) Press the Yes button. The display will ask “Are You  
Sure?” To execute the operation, press the Yes button.  
• If you decide not to format, press the No button.  
• Formatting will erase all data from the selected drive.  
• When the operation is completed, the display will  
indicate “Completed.” Press the OK button.  
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5. Exchanging data with your  
computer  
8. Drive capacity  
This section explains how you can make the best use of the  
D32XD/ D16XD’s song drive capacity. For explanatory pur-  
poses, we will assume that you have recorded a song with  
the following structure.  
Use USB Slave Mode to transfer data between your computer  
and the PC drive.  
For the procedure refer to “USB” (p.92).  
Intro  
A
B
Break  
Solo  
Ending  
The Optimize Track operation described here does not need to be  
performed often. It is sufficient to perform this operation when the  
“Disk too busy.” indication appears, or when you want to recov-  
er disk drive capacity after completing a song.  
6. Erasing a CD-RW disc  
This operation erases the data that was written on a CD-RW  
disc.  
Erasing a disc lets you use the entire capacity of the disc, just  
as when it was unused (blank).  
1. You began recording on track 1 from the beginning of  
the song, and only played during the Intro, Break, and  
Ending on the first take.  
When you execute this operation all data will be erased from the  
CD-RW disc.  
Intro  
Silence  
Break  
Silence  
Ending  
This operation cannot be performed on any disc other than a CD-  
RW disc.  
In this case, silence (actually, noise-level sound) will  
have been recorded in the A, B, and Solo sections of track  
1, unnecessarily using up valuable drive space.  
(1) Insert the CD-RW disc into the CD-R/RW drive.  
(2) Access the SYSTEM, “DiskUtility” tab page and press  
the Erase CDRW button to display the Erase CDRW  
dialog box.  
To keep only the audio data that you are actually  
using  
(3) Select the desired method.  
Execute the Optimize Track operation on track 1, from the  
beginning of the song to the end of the song. Set the Optimize  
Track “Mode” parameter to “Erase Silence,” and execute.  
This will cause audio data to be preserved only for the actu-  
ally-used regions, so that only the intro, break, and ending  
will occupy drive space.  
Quick: Erase the CD-RW disc at high speed.  
Full: Erase the CD-RW disc completely. Use this  
method if you experience problems such as the  
disc failing to be recognized after being format-  
ted by Quick. This method requires a longer  
time.  
Intro Data exists  
Break  
Data exists  
Ending  
(4) To execute the erasure, press the Yes button to begin.  
• If you decide not to erase the CD-RW, press the No  
button.  
IN  
OUT  
OptimizeTrack”  
• When the operation is finished, the display will indi-  
cate “Completed.” Press the OK button.  
After execution  
Intro Data erased  
Break  
Data erased  
Ending  
2. You began recording on track 1 from the beginning of  
the song, and played the Intro, A, B, and Break during  
the first take, and then recorded a second take, over-  
writing the original A and B with A’ and B’.  
Intro  
A
B
Break  
1st take  
You can erase a disc in the same way by using the CD, CD WRIT-  
ER, “CD Utility” tab page Erase button.  
Recorded second take  
(5) Access the CD, CD WRITER, “CD Utility” tab page  
and press the Get Information button.  
1st take  
2nd take  
Intro  
A
A'  
B
B'  
Break  
The CD Information will indicate “Blank.”  
In this case, A and B of the first take remain “beneath” A’  
and B of track 1, in order to preserve the data for Undo  
and also because they are a continuous piece of audio  
data with the Intro and Break. This means that Intro,  
A+A’, B+B’, and Break are all occupying disk space.  
7. Load system  
This lets you easily update the operating system of the  
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To erase A and B that remain from the first take, and  
recover disk space  
Execute the Optimize Track command on track 1 from the be-  
ginning to the end of the song. At this time, set the optimize  
track “Mode” to “Normal.”  
When this is executed, only the audio data of the Intro, 2nd  
take of A (A), 2nd take of B (B’), and the Break will be kept.  
This means that the 1st take of A and 1st take of B data will  
no longer occupy disk space.  
9. PC drive  
The PC drive is an area used to share data with your compu-  
ter. Its size is fixed.  
You can use the SYSTEM, “PC File” tab page command to  
check, rename, or delete files on the PC drive.  
The PC drive contains the following folders, which contain  
the following files.  
BACKUP folder: backup files  
WAV folder: audio files in WAV format  
D32XD folder (D16XD folder):  
This folder contains system files for updating the  
system.  
A
A'  
B
B'  
Break  
Intro  
IN  
OUT  
OptimizeTrack”  
Break  
Intro  
A'  
B'  
3. You recorded A and B on track 1 as the first take. As the  
second take, you overwrite-recorded the Intro, A’, B’,  
and Break.  
A
B
1st take  
1st take  
2nd take Intro  
A'  
B'  
Break  
Checking, renaming, or deleting files  
In this case, the first take A and B remain “beneath” A’  
and B’, but since the audio data of take 1 is not used at  
all once you finished recording take 2, there is no need to  
execute the optimize command.  
You can check the size, rename, or delete files that are on the  
PC drive.  
(1) Access the SYSTEM, “PC File” tab page.  
To move to a lower level, select a folder and press the  
Open button.  
Deleting the Undo data  
Even if you use the drive space efficiently as described above  
To return to the next upper level, press the Close button.  
(
), the old data will be kept on the drive for use by the  
(2) To rename a file, select the file, press the Rename but-  
ton, and rename the file (p.36).  
Undo function.  
To delete this undo data, either press the Clear button in the  
“Undo/Redo” tab page (p.147), or put the D32XD/ D16XD  
in standby mode (shut down). After restarting, all undo data  
will be deleted, recovering free space on the drive.  
Be aware that restarting the D32XD/ D16XD will delete the  
undo data of all the songs.  
For details on the file names you can use, refer to “More  
(3) To delete a file, select the file and press the Delete but-  
ton.  
• The display will ask “Are You Sure?” Press the Yes  
button to delete the file.  
• If you decide not to delete the file, press the No but-  
ton.  
Sharing event data  
If you use the Copy Track operation to copy track data to an-  
other track (e.g., virtual track) or another song, this audio  
data will be shared, so that the drive capacity will not de-  
crease. However if you execute the Optimize Track operation  
on the copy-destination or copy-source track, new audio data  
will be created, and this will mean that a greater amount of  
drive capacity will be used than before the operation was ex-  
ecuted.  
• When the file has been deleted, the display will indi-  
cate “Completed.” Press the OK button.  
In the case of  
2 above, if you copy the first take to another  
track before you record the second time, then executing the  
Optimize Track operation will not delete the “A” and “Bre-  
gions of the first take, and new audio data for the “Intro” and  
Break” regions will be created, meaning that a greater  
amount of drive capacity will be used.  
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(5) Use your computer to save the data.  
When you open the “KORG D32XD [*D16XD]” drive  
that appeared in step (4), you will see the contents of the  
PC drive area within the D32XD/ D16XD’s internal hard  
disk.  
USB  
USB stands for Universal Serial Bus, and is an interface for  
transferring data between a computer and peripheral devic-  
es.  
Copy the desired data onto your computer. You may  
also copy data from your computer back to the D32XD/  
D16XD’s PC drive.  
USB peripheral devices such as hard disks or CD-R/RW drives  
cannot be connected to the D32XD/D16XD.  
(6) Disconnect the D32XD/D16XD from your computer.  
The D32XD/ D16XD has a USB connector which can be con-  
nected directly to your computer, allowing you to save data  
from the PC drive to your computer, or load data from your  
computer to the PC drive.  
Left-click the (  
) icon that is displayed in the right side  
of your computer s taskbar.  
(6)  
1. Saving/ loading  
From the menu that appears, left-click “Stop USB disk  
drive (KORG D32XD [*D16XD]).” Verify that you see a  
message of “Safely remove USB Mass Storage Device.”  
Press the Exit button of the USB Slave Mode screen.  
After you have exited USB Slave mode, unplug the USB  
cable from the D32XD/ D16XD.  
Do not format the D32XD/D16XD’s PC drive from your compu-  
ter. This may be formatted only by the D32XD/D16XD itself  
Windows users (Windows Me/ 2000 or later)  
If you are using Windows Me, “USB high capacity storage de-  
vice” will be displayed as “USB disk.”  
In order to use the D32XD/ D16XD with Windows 98, you  
must install a device driver. For details on obtaining and in-  
stalling the device driver, refer to the Korg website (http:/ /  
www.korg.com).  
Macintosh users (Mac OS9.0.4 or later)  
(1) Use a USB cable to connect the D32XD/D16XD to your  
computer.  
The computer screen will differ depending on your system. The  
screens shown here are for Windows XP.  
Connect the USB cable from your computer to the  
D32XD/ D16XD’s USB connector. Make sure that the  
connector is oriented correctly, and press it all the way  
in.  
(1) Use a USB cable to connect the D32XD/D16XD to your  
computer.  
Connect the USB cable from your computer to the  
D32XD/ D16XD’s USB connector. Make sure that the  
connector is oriented correctly, and press it all the way  
in.  
(2) Access the SYSTEM, “DiskUtility” tab page.  
(3) Press the “USB Slave Mode” button to display the USB  
Slave Mode dialog box.  
Before you make this connection, turn on your computer and  
start up the operating system.  
Do not disconnect the USB cable or turn your computer on/  
off while this screen is displayed.  
(2) Access the SYSTEM, “DiskUtility” tab page.  
(4) A drive named “KORG D32XD [*D16XD]will appear  
on the desktop of your computer.  
(3) Press the “USB Slave Mode” button to display the USB  
Slave Mode dialog box.  
When you connect the D32XD/D16XD to your computer for  
the first time, a device driver will be installed.  
Do not disconnect the USB cable or turn your computer on/  
off while this screen is displayed.  
(5) Use your computer to save the data.  
When you open the “KORG D32XD [*D16XD]” drive  
that appeared in step (4), you will see the contents of the  
PC drive area within the D32XD/ D16XD’s internal hard  
disk. Copy the desired data onto your computer. You  
may also copy data from your computer back to the  
D32XD/ D16XD’s PC drive.  
(6) Drag the added drive into the trash.  
When you want to disconnect the D32XD/ D16XD,  
either drag the drive from the desktop into the trash, or  
select the “File” menu command “Put Away.” Press the  
Exit button of the USB Slave Mode screen to exit USB  
Slave mode, and then unplug the USB cable from the  
D32XD/ D16XD.  
(4) A drive named “KORG D32XD [*D16XD]will appear  
on your computer.  
When you connect the D32XD/D16XD to your computer for  
the first time, a device driver will be installed.  
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3. Using MIDI  
MIDI  
Controlling the D32XD/ D16XD from a MIDI  
sequencer  
You can use MMC messages transmitted and received from  
a MIDI sequencer to control D32XD/ D16XD operations such  
as stop, play, record, and locate.  
MIDI stands for Musical Instrument Digital Interface, and is  
a world-wide standard used to exchange performance data  
between electronic musical instruments and computers.  
You must use a sequencer that supports MMC. These operations  
cannot be performed from a sequencer that does not support  
MMC.  
1. MIDI connections  
Use only MIDI cables to transfer MIDI data. Connect these  
cables between the MIDI connectors of the D32XD/ D16XD  
and the MIDI connectors of the external MIDI device with  
which you want to transfer data.  
(1) Use a MIDI cable to connect the two devices.  
Use MIDI cables to connect the MIDI IN connectors and  
MIDI OUT connectors of the D32XD/ D16XD and your  
MIDI sequencer to each other.  
MIDI IN connector  
Receives MIDI messages from another MIDI device.  
Connect this to the MIDI OUT connector of the external  
device.  
(2) Adjust the settings on your MIDI sequencer.  
Set your sequencer to transmit MMC and to receive  
MTC (MTC Slave). For details, refer to the owners man-  
ual of your MIDI sequencer.  
MIDI OUT connector  
Transmits MIDI messages from the D32XD/ D16XD.  
Connect this to the MIDI IN connector of the external  
device.  
(3) Turn on MMC reception.  
In the MIDI/SYNC, “MIDI/MMC” tab page, set “MMC  
Mode” to “Receive,” and set “MIDI Sync” to “MTC  
Master.”  
MIDI channel settings  
(4) Set the device ID to match.  
MIDI uses sixteen channels (1–16) to independently convey  
data to multiple MIDI devices. If the transmitting device is  
sending data on MIDI channel “1,” the receiving device must  
also be set to MIDI channel “1” in order to receive this data.  
(p.132 “GlobalCh”)  
Set the “Device ID” to match the MMC device ID of  
your MIDI sequencer.  
If you leave the “Device ID” set to 127, MMC commands  
can be exchanged with any device.  
2. MIDI messages used by the  
D32XD/ D16XD  
Note On (Note, velocity), aftertouch, pitch-bend:  
The D32XD/ D16XD uses these messages to control  
effects.  
Program change:  
The D32XD/ D16XD uses these messages to switch  
scenes.  
Control change:  
The D32XD/ D16XD uses these messages to control  
mixer and effect parameters.  
MMC (MIDI Machine Control):  
(5) Operate your external MIDI sequencer.  
When you perform stop, play, record, and locate opera-  
tions on your MIDI sequencer, the D32XD/ D16XD will  
be controlled. (For details, refer to the manual of your  
MIDI sequencer.)  
MMC messages can be transmitted from the D32XD/  
D16XD to control an external MMC-compatible  
sequencer or recorder. MMC messages can be transmit-  
ted from an external sequencer or recorder to control the  
D32XD/ D16XD.  
Synchronizing two D32XD or D16XD units  
Heres how you can make two D32XD or D16XD units play  
back in sync. One D32XD/ D16XD will be the MTC master,  
and the other will be the MTC slave.  
MTC (MIDI Time Code):  
The D32XD/ D16XD can transmit or receive MTC mes-  
sages to synchronize with an external sequencer or  
recorder.  
(1) Use a MIDI cable to connect your equipment.  
Use MIDI cables to connect the MIDI IN connectors and  
MIDI OUT connectors of the master and slave D32XD/  
D16XD units to each other.  
MIDI Clock:  
The D32XD/ D16XD can transmit MIDI Clock. It can also  
receive MIDI Clock if you have selected MIDI Clock for  
the tempo track and are recording the tempo track.  
(2) Make settings on the master D32XD/D16XD.  
In the MIDI/SYNC, “MIDI/MMC” tab page, set “MIDI  
Sync” to “MTC Master,” and set “MMC Mode” to  
“Receive.”  
About the MIDI implementation chart  
The owners manual of each MIDI device includes a MIDI  
implementation chart. This chart shows the types of MIDI  
message that the device can transmit and receive. When us-  
ing two MIDI devices together, compare their MIDI imple-  
mentation charts to verify that the devices will be able to  
communicate as you expect.  
For this example, set “Device ID” to “10.”  
(3) Make settings on the slave D32XD/D16XD.  
In the MIDI/SYNC, “MIDI/MMC” tab page, set “MIDI  
Sync” to “MTC Slave,” and set “MMC Mode” to  
Transmit.” Set “Device ID” to “10” to match the setting  
of the master device.  
* A detailed explanation of the D32XD/D16XD’s MIDI functionality  
can be found in the separate MIDI implementation. Consult your lo-  
cal Korg distributor for more information on MIDI Implementation.  
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If you don’t want to transmit or receive mixer control messag-  
es, disable control change transmission and reception  
Receiving the mixer operations recorded above in “i.e.  
Recording D32XD/ D16XD mixer operations ...” from  
your external MIDI sequencer to control the D32XD/  
D16XD mixer  
(4) Press the PLAY key of the slave D32XD/D16XD unit.  
An MMC message will be transmitted from the slave  
D32XD/ D16XD unit. The master unit will receive this  
message, and will start playing. When playback begins,  
the master unit will transmit MTC, and when the slave  
unit achieves synchronization, it will begin playback.  
(1) Use a MIDI cable to connect the two devices.  
Use MIDI cables to connect the MIDI IN connectors and  
MIDI OUT connectors of the D32XD/ D16XD and your  
MIDI sequencer to each other.  
(2) Adjust the synchronization settings on the D32XD/  
D16XD and on your external MIDI sequencer.  
Access the MIDI/SYNC, “MIDI/MMC” tab page, and  
set “MIDI Sync” to “MTC Master.”  
It may take several seconds for synchronization to be  
achieved.  
Set your external MIDI sequencer to function as MTC  
Slave. (For details, refer to the manual of your MIDI  
sequencer.)  
Using MIDI to control the mixer  
Recording D32XD/ D16XD mixer operations on your ex-  
ternal MIDI sequencer  
(3) Enable control change reception on the D32XD/  
D16XD.  
(1) Use a MIDI cable to connect the two devices.  
Use a MIDI cable to connect the D32XD/ D16XD’s MIDI  
OUT connector to the MIDI IN connector of your exter-  
nal MIDI sequencer.  
• In the MIDI/SYNC, “MIDI/MMC” tab page, turn the  
“MIDI” parameter “Control Change” on.  
• In the SCENE, “Automation [*EditScene]” tab page,  
turn “Automation” off.  
(2) Adjust the synchronization settings on the D32XD/  
D16XD and on your external MIDI sequencer.  
Access the MIDI/SYNC, “MIDI/MMC” tab page, and  
set “MIDI Sync” to “MIDIClockMaster” or “MTC  
Master.”  
(4) Press the D32XD/D16XDs PLAY key.  
When the D32XD/ D16XD starts playing, your external  
MIDI sequencer will also begin playing in synchroniza-  
tion.  
Adjust the synchronization settings on your external  
MIDI sequencer as well. (For details, refer to the manual  
of your MIDI sequencer.)  
The previously-recorded mixer operation data will be  
transmitted from the MIDI sequencer, causing the set-  
tings of the D32XD/ D16XD’s mixer to change.  
(3) Enable control change transmission on the D32XD/  
D16XD.  
• In the MIDI/SYNC, “MIDI/MMC” tab page, turn the  
“MIDI” parameter “Control Change” on.  
• If you want scene change data and mixer parameter  
changes created by event automation playback to be  
transmitted, turn the SCENE, “Automation  
[*EditScene]” tab page “Automation” parameter on,  
and also turn the MIDI/SYNC “MIDI/MMC” tab  
page “MIDI” “Program Change” parameter on.  
The D16XD will transmit only scene change data.  
(4) Put the external MIDI sequencer in record-ready  
mode.  
The D32XD/ D16XD’s mixer control data is transmitted  
on MIDI channels 1–16. Set your external MIDI  
sequencer so that it will record all sixteen MIDI chan-  
nels. (For details, refer to the manual of your MIDI  
sequencer.)  
For details on the parameters, refer to the MIDI implementa-  
tion. Consult your local Korg distributor for more informa-  
tion on MIDI Implementation.  
(5) Begin recording.  
Press the D32XD/ D16XD’s PLAY key to begin playback,  
and the external MIDI sequencer will begin synchro-  
nized recording. Now if you operate the mixer parame-  
ters (faders, pan, EQ etc.), the corresponding control  
change messages will be transmitted from the D32XD/  
D16XD and will be recorded on the external MIDI  
sequencer.  
(6) Stop the D32XD/D16XD.  
When you press the D32XD/ D16XD’s STOP key to stop  
playback, the external MIDI device will also stop record-  
ing. The D32XD/ D16XD’s mixer parameter operations  
have now been recorded on the external MIDI device.  
94  
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Upgrading the system  
Touch Panel Calibration  
If the LCD screen does not respond as you expect, or if press-  
ing the LCD screen selects a button or cell at a different loca-  
tion, you can perform this procedure to re-align the LCD  
screen with the touch panel.  
1. Downloading the operating  
system  
The most recent operating system can be downloaded from  
the Korg website (http:/ / www.korg.com). For details on the  
procedure, refer to the Korg website.  
(1) In the SYSTEM, “Control” tab page, press the Calibra-  
tion button.  
The Touch Panel Calibration dialog box will appear.  
(2)  
Upgrading via CD-ROM/ R/ RW  
Insert the media containing the system file into the CD-R/  
RW drive.  
Upgrading via USB  
Use a USB cable to connect the D32XD/ D16XD to your com-  
puter, and copy the system files to the D32XD [*D16XD] fold-  
er of the PC drive.  
2. Upgrading the system  
(1) Access the SYSTEM, “DiskUtility” tab page.  
(4)  
(3)  
(2) Press the square in the upper left of the LCD.  
When your touch has been detected correctly the square  
will be highlighted.  
(2) Specify the loading source for the system file.  
Press the Load System button to display the Load Sys-  
tem dialog box. Press either the “CD” or “PC” radio but-  
ton to specify the loading source.  
(3) Press the square in the lower right of the LCD.  
When your touch has been detected correctly the square  
will be highlighted.  
(4) Press the Done button.  
If your touch was not detected correctly, an error message  
will appear. Please perform the procedure once again.  
(3) Press the Yes button to begin the update.  
If an unexpected accident such as power failure occurs while  
updating the system, the D32XD/D16XD may become inca-  
pable of normal operation. In such cases, please contact Korg  
distributor.  
(4) When the upgrade is finished, the D32XD/D16XD will  
automatically restart using the new system.  
If the upgrade fails, the D32XD/ D16XD will display an  
message and will not restart. Note the contents of the  
95  
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Reference  
2. Information display radio buttons  
These select the information that will be shown in the  
information display.  
Counter  
Date Time:  
Calendar display, showing the current year/ month/  
date and time (hours and minutes).  
Counter display  
Press the counter button, and select the desired counter dis-  
Free Time:  
Displays the amount of recording time available on  
the currently selected drive. From the left, this indi-  
cates hours, minutes, and seconds.  
play method in the Time Disp Type dialog box.  
1
Scene:  
4
2
Displays the currently-used scene name and scene  
location.  
3
Mark:  
Displays the currently-used mark name and mark  
location.  
1. Song display  
Displays the song drive name, song name, sampling fre-  
quency, and bit depth.  
TempoMap:  
Displays the currently-used rhythm.  
2. Information display  
Displays date, remaining recordable time, scene, mark,  
and tempo map data.  
3. Counter button  
Press this to display the Time Disp Type dialog box.  
4. Counter display  
Displays the current recorder location and measure.  
Time Disp Type dialog box  
1
2
1. Location radio buttons  
These select the format and type of units used in the  
counter display.  
Time display ____:____:___.___ (HMSm)  
The current location is shown as absolute time from  
the beginning of the song. From the left, this shows  
Hours: Minutes: Seconds. milliseconds (1/ 1000 sec-  
onds).  
* Maximum value is 23:59:59.999  
Frame display ___:___.___.__F (HMSF)  
The current location is shown as absolute time and  
frames from the beginning of the song. From the left,  
this shows Hours: Minutes: Seconds. Frames (the  
“Frame Rate” setting of p.132).  
* Maximum value is 23:59:59.29F (when using 30  
frames/ second)  
Measure display __:__.__ (MBT)  
The current location is shown as the number of meas-  
ures from the beginning of the song. From the left, this  
shows Measures:Beats.Ticks (1/ 96th beat)  
* Maximum value is 99999:03.095 (for a 4/ 4 time sig-  
nature)  
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Rename  
1. METER  
Editing a name  
Meter Trk View  
When the Rename button is displayed in a parameter setting  
tab page (such as Song, Track, Effect, Scene), you can press  
the button to edit the corresponding name.  
Alternatively, you can choose an appropriate name from the  
name library and then edit it.  
This displays the level meters and a list of the virtual tracks  
that shows whether any of them contain audio events. By  
changing the “Meter Trk Type” settings you can switch the  
signal shown by the level meters, or select a “Fader View”  
that shows fader and pan values.  
Highlight the name you want to edit, and press the Rename  
button. The Rename dialog box will appear, allowing you to  
edit the name. You can input a name of up to sixteen charac-  
ters. Certain limitations apply to the backup or export filena-  
me (p.174).  
The audio event locate points (IN, OUT, TO, END) are also  
displayed in this screen.  
D32XD Track View  
1
2
Moves the highlighted cursor left or right in the  
rename box  
Inserts a space at the highlighted area  
Switches between uppercase and lowercase char-  
acters  
Deletes the character at the highlighted area  
Inserts a blank at the right of the highlighted area  
Erases all characters in the rename box  
5
3
4
OK  
Finalizes the name that you input  
Discards the name that you input  
6
D16XD Track View  
Cancel  
1
2
0…9, A…Z/…@  
Inputs the numeral, character, or symbol at the  
highlighted location  
List button  
Rename box  
5
3
4
6
1. Display select button  
Press this button to display the Meter Trk Type dialog  
box, where you can select the information you want to  
view. Press the OK button to apply your selections, or  
press the Cancel button to discard them.  
Using the name library  
When you press the list button beside the name, the name li-  
brary will appear. Use the scroll bar to display the name you  
want to use, and press that name to input it in the list box.  
1a  
1b  
1c  
1a. Select Level Meter Position  
[CH-Input, PreFader, PostFader]  
Ch-Input: Displays the input level of each mixer chan-  
nel  
PreFader: Displays the pre-fader level of each mixer  
channel  
PostFader: Displays the post-fader level of each mixer  
Name library  
channel  
97  
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1b. Peak Hold Time  
[0…8s, ]  
Specifies the amount of time that peaks will continue  
to be displayed in the level meter.  
0…8s: 0–8 seconds  
2. CH VIEW  
: Continue holding the peaks  
This setting applies to the level meters in each page.  
2-1. Ch View  
1c. Select View  
[TrackView, FaderView]  
This displays the settings and status for a single channel.  
Press one of the CH SELECT keys to select the channel that  
will be displayed.  
Changes the content of the meter display.  
TrackView: Shows the level meters, existence of audio  
events, and a list of virtual tracks  
FaderView:Shows the level meters, and fader/ pan/  
channel-on status of each track  
D32XD  
2. Level meters  
These display the levels of the channels, sends, and mon-  
itor signals etc.  
3. Track view window  
In each track, regions that contain audio data are dis-  
played in black.  
The vertical line indicates the current location.  
The top portion shows the locate points (p.38).  
IN:  
OUT:  
TO:  
END:  
D16XD  
4. Time location display  
This bar indicates the entire song from the zero point to  
the end point. This gives a relative indication of the cur-  
rent location.  
5. Track status window  
This area shows the name of each track and the status of  
its virtual tracks. Virtual tracks displayed in black are  
currently in use.  
6. Scale buttons  
Use these buttons to magnify or shrink the area dis-  
played in the track view window.  
In this screen you can set the following parameters.  
Pairing (p.102)  
D32XD Fader View  
Channel on/ off (p.8)  
Input (p.100)  
Attenuator (p.109)  
Recording location (p.111, [*113])  
Solo on/ off (p.113)  
EQ on/ off, flat (p.109)  
Level meter position (p.97)  
Group (p.103) ....... D32XD  
7
8
EQ (p.109)  
D16XD Fader View  
Send and EQ parameters can also be edited using the Send and  
equalizer knobs and keys located at the right of the display.  
7
8
2-2. Channel Routing View  
This displays a simplified signal flow for the channel shown  
in the “Ch View” tab page.  
You cannot edit the settings here.  
Press one of the CH SELECT keys to select the channel that  
will be displayed.  
7. Name window  
This displays the names of each track and of the master  
effects.  
8. Pan/Fader view  
Here you can view and edit the following parameters.  
Faders, CH ON, pan, EFF 1/2 Return Level, EFF 1/2  
Return Balance  
98  
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D16XD  
3. MIXER  
Here you can adjust the settings for the mixer section.  
When you press the MIXER key, the MIXER page jump  
menu screen will appear.  
Press the menu button that contains the parameters you want  
to edit.  
To return to this page jump menu screen, press the MIXER  
key.  
d
a
b
c
e
f
g
D32XD  
a. INPUT/OUTPUT/CH ASSIGN button  
Opens the INPUT/OUTPUT/CH ASSIGN page mode  
screen (see below)  
d
a
b
c
b. PAIR button  
e
f
Opens the PAIR page mode screen (p.102)  
c. FADER/PAN/AUTOMATION button  
Opens the FADER/PAN/AUTOMATION page mode  
screen (p.103)  
g
d. EQ/ATT/PHASE button  
Opens the EQ/ATT/PHASE page mode screen (p.109)  
e. SEND (EFF/AUX/REC) button  
Opens the SEND (EFF/AUX/REC) page mode screen  
a. INPUT/OUTPUT/CH ASSIGN button  
Opens the INPUT/OUTPUT/CH ASSIGN page mode  
screen (see below)  
f. SOLO/MONITOR button  
Opens the SOLO/MONITOR page mode screen  
b. PAIR/GROUP button  
Opens the PAIR/GROUP page mode screen (p.102)  
c. FADER/PAN/AUTOMATION button  
Opens the FADER/PAN/AUTOMATION page mode  
screen (p.103)  
g. ANALOG COMP button  
Opens the ANALOG COMP page mode screen (p.115)  
d. EQ/PHASE/REC button  
Opens the EQ/PHASE/REC page mode screen (p.109)  
e. SEND (EFF/AUX) button  
Opens the SEND (EFF/AUX) page mode screen (p.112)  
f. SOLO/MONITOR button  
Opens the SOLO/MONITOR page mode screen  
g. ANALOG COMP button  
Opens the ANALOG COMP page mode screen (p.115)  
99  
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Rhythm L, R:  
,
The rhythm selected by “Rhythm Pattern” will be  
input to the mixer channel. If the “Rhythm,” “Assign”  
is set to “CH Input” and the Rhythm On button is on,  
the rhythm will sound. You can record this rhythm.  
3a. INPUT/ OUTPUT/ CH ASSIGN  
3a-1. Channel Assign  
Here you can specify the input for each mixer channel 1–32  
[*16].  
A1…A8:  
...  
The signal from an external ADAT device connected to  
the ADAT connector will be input to the mixer chan-  
nel.  
When you select a digital input such as S/P DIF or ADAT, noise  
may occur if the digital data is not synchronized. You should turn  
down these faders or turn down the volume of your monitor sys-  
tem before you change these settings.  
You cannot assign ADAT input if the current song is 96 kHz/  
24-bit.  
2. Source Select CD or S/P DIF  
Press the Select button to display the Source Select dia-  
log box.  
D32XD  
Here you can select either “CD” or “S/P DIF” as the dig-  
ital INPUT source.  
A message of “Obey Copyright Rules” will appear.  
Carefully read the section “COPYRIGHT WARNING”  
accept the terms. Digital input will be enabled.  
If selecting “S/P DIF” causes a message of “Audio Sync  
Error” to appear, and/ or there is something wrong with  
the sound, add a check mark to the “Change Sync source  
S/P DIF” check box.  
1
If “Audio Sync Error” appears even when “Change Sync  
source S/P DIF” is checked, verify that in the SYSTEM,  
“Word Clock” tab page, the “Word Clock” frequency is the  
same as the sampling frequency of the current song.  
2
3
D16XD  
If “Change Sync source S/P DIF” is checked, the D32XD/  
D16XD will stop operating if synchronization is interrupted  
during recording/playback or if the synchronization frequency  
changes. If the D32XD/D16XD stops operating due to a syn-  
chronization problem during recording, please format that  
song drive.  
1
2
3
1. CH1…32 [*16]  
[1…16, CD L, CD R, L, R,  
Rhythm L, R, A1…8]  
3.  
buttons  
The number of assignable channels will depend on the sam-  
pling rate and bit depth of the current song (p.136).  
Use these up/ down buttons to select the INPUT source.  
You can select the input sources 9…16 or ADAT 1…8 only if  
the 8-channel analog input board or the ADAT I/O board op-  
tions are installed respectively.  
Select a channel icon “CH1”“CH32 [*16],” and then  
select the source that will be input to this channel.  
INPUT 1…16:  
The analog signal from an instrument etc. connected  
to the INPUT 1/ GUITAR IN–INPUT 16 jacks will be  
input to the mixer channel.  
CD L, R:  
,
The audio track of audio CD inserted in the internal  
CD-R/ RW drive will be input to the mixer channel.  
You can select this if “Source Select CD or S/P DIF” is  
set to “CD.”  
S/F DIF L, R:  
,
The digital signal from a device (e.g., DAT) connected  
to the S/ P DIF IN jack will be input to the mixer chan-  
nel.  
You can select this if “Source Select CD or S/P DIF” is  
set to “S/P DIF.”  
100  
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3a-2. Sub Mixer 1–8  
3a-3. Sub Mixer 9–16  
These settings allow you to use the inputs as “sub inputs” for  
inputting the return from an external effect to the INPUT 1/  
GUITAR IN–INPUT 8 jacks, or so that the sound of an instru-  
ment connected to these jacks can be mixed with the track  
playback. (p.45)  
After completing a song on the D32XD/ D16XD, you can syn-  
chronize a sequencer to the D32XD/ D16XD and use sub in-  
puts to mix the sequenced sounds with the track playback of  
the D32XD/ D16XD.  
This screen is available only if the optional 8-channel analog  
input board (AIB-8) is installed.  
For details on the parameters and values, refer to “3a-2. Sub  
Mixer 1–8.”  
If the optional board is not installed, the message shown be-  
low will appear.  
In the case of a 96 kHz/24-bit song, EQ is not available for sub  
mixer 13–16.  
These inputs are sent to the master bus.  
Use the AUX OUT jack to transmit the effect send to your exter-  
nal effect processor. (p.112)  
1
2
8
3
4
5
6
7
3a-4. Sub Mixer 17–24  
This screen is available only if the optional ADAT I/ O board  
(DIB-8) is installed.  
9
For details on the parameters and values, refer to “3a-2. Sub  
Mixer 1–8.”  
1. HIGH.G  
[–15 dB…+15 dB]  
If the optional board is not installed, the message shown be-  
low will appear.  
Sets the high-frequency gain of the sub input.  
2. HIGH.Fc  
[21 Hz…20.1 kHz]  
Sets the cutoff frequency at which the shelving-type EQ  
will adjust the high-frequency range of the sub input.  
3. LOW.G  
Sets the low-frequency gain of the sub input.  
4. LOW.Fc [21 Hz…20.1 kHz]  
[–15 dB…+15 dB]  
Sets the cutoff frequency at which the shelving-type EQ  
will adjust the low-frequency range of the sub input.  
5. PAN  
[L63…C…R63]  
Sets the panning at which the sub input will be sent to the  
master bus.  
6. ON  
[ON, OFF]  
Specifies whether the sub input will be sent to the master  
bus (ON) or not (OFF).  
7. Level  
[0…100]  
Specifies the level at which the sub input is sent to the  
master bus.  
8. Level meter  
Indicates the level of the master bus.  
9.  
buttons  
Use these up/ down buttons to edit the parameter values.  
101  
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3a-5. ADAT Out Assign  
This screen is available only if the optional ADAT I/ O board  
(DIB-8) is installed. Here you can specify the output sources  
for ADAT OUT.  
3b. PAIR/ GROUP [*PAIR]  
3b-1. Channel Pair  
D32XD  
Here you can specify pairing for adjacent mixer channels.  
For paired channels, the following parameters will operate in  
tandem and will have the same values for each channel.  
Fader, Pan, CH ON, PlayEQ, RecEQ, RecSend, Eff 1/2  
Send, AUX 1/2/3/4 Send [*AUX 1/2 Send], ATT, REC/  
PLAY, Group (only D32XD)  
CH1–8/CH9–16/CH17–24/CH25–32  
Output the post-fader signal of CH1–8/ CH9–16/ CH17–  
24/ CH25–32.  
Track1–8/Track9–16/Track17–24/Track25–32  
Output the playback of tracks 1–8/ tracks 9–16/ tracks 17–  
24/ tracks 25–32 directly, without passing the signal  
through the mixer.  
Channels that are paired will be controlled by the knobs and faders  
of the odd-numbered channels. Operating the knobs or fader of the  
even-numbered channel will have no effect.  
D32XD  
1
2
D16XD  
D16XD  
CH1–8/CH9–16  
Output the post-fader signal of CH1–8/ CH9–16.  
Track1–8/Track9–16  
1
2
Output the playback of tracks 1–8/ tracks 9–16 directly,  
without passing the signal through the mixer.  
1. Select Pair Ch  
D32XD [1 2…31 32]  
D16XD [1 2…15 16]  
Press the 1 2–31 32 [*15 16] buttons to select the  
channels that are paired (the heart icon  
played for paired channels).  
will be dis-  
2. PanMode  
[Indiv, Sync, Cross, Balance]  
Select how panning will occur.  
Indiv: The pan of the two channels will operate inde-  
pendently.  
Sync:  
The pan of both channels will be the same value.  
Cross: The two channels will have the opposite pan val-  
ue.  
Balance: The pan control will function as channel balance.  
Operation when tracks 1 and 2 are paired  
Sync  
Indiv  
Cross  
1
2
1
2
1
2
Pan 1 and 2 can be Sync If pan 1 is  
Cross If pan 1 is  
L63, pan 2 will be  
R63.  
set independently.  
R63, pan 2 will also  
be R63.  
Balance  
Balance Pan knob 1 operates  
as the Balance knob.  
Pan knob 2 has no effect.  
1
2
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D32XD  
3c. FADER/ PAN/ AUTOMATION  
3b-2. Fader Group  
When you operate the fader of any channel that is assigned  
to a group, the other faders assigned to that group will also  
move, preserving the balance of the linked channels.  
There are four groups, A through D. Each channel can beas-  
signed to only one of these Fader groups.  
D32XD  
3c-1. Fader Pan  
Since the D32XD has moving faders, the actual fader posi-  
tions will match the position of the fader icons in this tab  
page. If you select a fader in the screen and use the value dial  
or the +/– keys to modify the value, the actual fader will  
move correspondingly.  
1
1
2
[A, B, C, D]  
3
2
1. Group buttons  
1
These buttons select the fader group for each channel. To  
select the group, press the corresponding button (it will  
be highlighted).  
Use the scroll bar/ button to move the range of channels  
that is displayed.  
4
2
1. Pan  
[L63...C...R63]  
This indicates the pan position. The value is displayed  
below the icon.  
2. Group on buttons  
[A, B, C, D]  
To enable fader grouping, press the corresponding button  
(highlighted). If these buttons are pressed, the faders will  
move to preserve the balance of the group when you  
operate any fader in that group.  
2. Level  
[–…+6]  
This shows the setting of the currently selected channel  
fader. The value and fader group are displayed below the  
icon.  
When you turn on a 1. “Group button” to add a channel to an  
existing group, the level of the channel at that moment will be  
set as that fader’s balance in the group.  
3. Level meter  
This indicates the master L/ R output level.  
4. Master level  
[–...+0]  
This indicates the MASTER fader setting. The numerical  
3b-3. Channel On Group  
value is shown below the icon.  
When you turn on the CH ON key of a channel that has been  
assigned to a Channel On group, other channels assigned to  
that group will also be turned on. There are four Channel On  
groups; E through H. Each channel can belong to no more  
than one of these Channel On groups.  
1
2
[E, F, G, H]  
1. Group buttons  
These buttons select the CH ON group for each channel.  
To select the group, press the corresponding button (it  
will be highlighted).  
Use the scroll bar/ button to move the range of channels  
that is displayed.  
2. Group on buttons  
[E, F, G, H]  
To enable CH ON grouping, press the corresponding but-  
ton (highlighted). If these buttons are pressed, the faders  
will move to preserve the balance of the group when you  
operate any fader in that group.  
When you turn on a 1. “Group button” to add a channel to an  
existing group, the on/off status of the channel at that moment  
will determine the on/off status for the group.  
103  
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5a. Recording mode  
Overwrite: Automation data will be overwritten from  
the point you begin playing/ recording the song until  
the point where you stop. If you do not record events,  
all the previously-recorded events will be erased.  
Punch Write: Parameters you adjust between the In  
Time (the location where you begin recording events)  
and Out Time (the location where you stop) will be  
recorded. Previously-recorded events will remain  
unchanged in the areas where you do not record  
parameter operations.  
3c-2. Automation  
You can turn automation on and record the realtime changes  
you make to the mixer settings while the song plays or  
records.  
The recorded automation can then automatically change the  
mixer settings during playback or recording.  
If you select Fader as the parameter to be recorded,  
fader data will be overwritten only while you are  
operating the faders (i.e., from when you touch a fader  
knob until you release it), regardless of the In Time  
and Out Time.  
4
1
2
5
6
7
5b. In Time, Out Time  
If the recording mode is “Punch Write” and you  
selected a parameter other than Fader as the parame-  
ter to be recorded, these settings specify the locations  
at which event recording will begin and end.  
Use the LOC5 key to register the In Time (the location  
at which event recording will begin), and the LOC6  
key to register the Out Time (the location at which  
event recording will end). (p.38)  
8
3
1. Record channel buttons  
[
, s]  
Use these buttons to select the channels for which you  
want to record automation. Events will be recorded for  
each channel whose button you press to make it indicate  
(Rec) .  
2. Record parameter buttons  
5c. Release Time  
[0 ms...5 s]  
[Fader, Pan, CH ON, Send, Expression]  
Use these buttons to select the parameter for which you  
want to record automation. You can select only one  
parameter at a time; press a radio button to highlight the  
desired parameter.  
When the recording method is “Punch Write,” this  
specifies the time from when you take your finger off  
the fader until the level returns to the level of the  
already-recorded events.  
If you select Send, automation will be recorded for sends whose  
Send key (INTERNAL 1/2, AUX 1/2/3/4) is lit when recording  
begins. However, “6. Snap Shot” will record all Send parameters.  
5a  
If you select Expression, press the button located at the side to  
select  
(Rec) before you start recording.  
3. Master Fader  
[
, s]  
5b  
5c  
If you selected “Fader” as the record parameter, and you  
want to record the operations of the MASTER fader as  
well, press this button to make it indicate “ ”.  
4. Automation  
This button turns automation playback/ recording on/ off.  
OFF: Automation playback/ recording will not occur.  
On (Play): Executes automation playback. The Automa-  
tion indicator will light.  
6. SnapShot  
Pressing this button when “4. Automation” is on and the  
recorder is stopped will record a “snapshot” of events for  
During song playback or recording, when the song  
reaches the location at which an event is recorded, that  
setting will be recalled, automatically changing the set-  
tings of the mixer. The fader will automatically move  
when this occurs. New automation events will not be  
recorded.  
channels whose record channel button is set to  
(Rec).  
7. Undo  
Press this if you want to revert the recorded automation  
to its prior state. You can revert to the state prior to the  
previous operation. If the button indicates Redo, you can  
use it to cancel the Undo.  
ON (Rec): Executes automation playback and event  
recording. The Automation indicator will light.  
During song playback or recording, when the song  
reaches the location at which an event is recorded, that  
setting will be recalled, automatically changing the set-  
tings of the mixer. The fader will automatically move  
when this occurs. In addition, new events will be  
recorded for channels whose record channel button is set  
to (Rec), according to the settings of the Event Rec  
Mode dialog box. When the recorder stops, this setting  
will automatically change to ON (Play).  
You can use “3c-3. Event List” to make detailed changes to the  
recorded events.  
This data is held in common with the “8. Undo” data of “3c-3.  
Event List.” If you press the Event List’s Undo button imme-  
diately after recording automation, not the most recent event  
edit but the previously-recorded automation will be erased.  
8. Free event memory amount  
This indicates the amount of remaining memory in which  
you can record events.  
If automation is on and you have not stored any scene, the Default  
Scene will automatically be selected. If you want to edit scene-re-  
lated parameters, be sure to store the scene.  
3c-3. Event List  
Here you can view or edit the events and scenes that you re-  
corded using automation.  
5. Mode  
When you press this button, the Event Rec Mode dialog  
box will appear, allowing you to select the automation  
recording method. Press the OK button to apply your  
selection, or press the Cancel button to cancel it.  
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5. Cut  
Press this button to open the Cut Event dialog box.  
The selected event will be cut (deleted) from the event  
list. However, the event itself will be temporarily saved  
in the edit buffer (clipboard).  
To execute the cut, press the Yes button. To cancel, press  
the No button.  
1
4
5
6
7
8
9
2
3
To cut all events in the event list, press (highlight) the  
Select All button and then execute Cut.  
6. Copy  
Press this button to open the Copy Event dialog box.  
The selected event will be copied temporarily to the edit  
buffer (clipboard).  
To execute the copy, press the Yes button. To cancel, press  
the No button.  
To copy all events in the event list, press (highlight) the  
Select All button and then execute Copy.  
1. Set View  
Press this button to open the Set View dialog box. Press  
the OK button to apply your selections, or press the Can-  
cel button to cancel them.  
7. Paste  
1a. Event View Source  
Press this button to open the Paste Event dialog box. The  
event temporarily saved in the edit buffer (clipboard) will  
be pasted at the selected event.  
To execute the paste, press the Yes button. To cancel,  
press the No button.  
Press a radio button to choose the parameter that will  
appear in the event view.  
1b. Time Resolution/dot  
[0.05, 0.1, 0.2, 0.5, 1sec]  
Specify the range that will appear in the event view.  
The range shown will be the time you specify here  
× 192.  
If the event at the paste-destination is the same type as the  
event that was Cut or Copied, it will be overwritten. If the  
event at the paste-destination is a different type, the pasted  
event will be added at that location.  
If you paste multiple events (Select All), they will overwrite  
the existing data starting at the paste-destination you selected.  
However, only the types of event included in these multiple  
events will be overwritten.  
1a  
8. Undo  
Press this button to return to the state prior to executing  
Cut, Copy, or Paste. This can be used only to return to the  
immediately previous state. If the button indicates Redo,  
you can use it to cancel the Undo.  
1b  
The data is held in common with the “7. Undo” data of “3c-2.  
Automation.” If you press the Automation Undo button  
immediately after event-editing, the last event-edit will be  
undone – not the automation recording.  
2. Event view  
This area shows the events of the source you selected in  
Set View.  
3. Event list  
9. Select List  
Displays the events selected in the “9. Select List.” To edit  
an event, select (highlight) it by pressing it in the list.  
Press this button to open the Select List dialog box. Here  
you can select the channel and parameter that will be dis-  
played in the event list. You can select one (and only one)  
of channels 1–32, Master Fader, or Expression.  
4. Edit  
Press this button to open the Edit Event dialog box.  
4a  
4b  
4a. Event select button  
Use this to select the event you want to edit. Press this  
button and use the value dial (or +/– keys) to make  
your choice.  
3c-4. Edit Scene  
The mixer settings you adjust can be stored as a “scene” at a  
desired location, and automatically recalled during playback  
to change the mixer settings (when the “3c-2. Automation”  
setting “Automation” is on). You can also recall a scene  
when desired as a set of general-purpose settings (p.52).  
You can store one hundred scenes for each song.  
4b. Parameter/Parameter value [MIDI value]/Location  
Select (highlight) the parameter or location that you  
want to edit, and use the value dial (or +/– keys) to  
edit it.  
The only way to edit a scene is to change its location.  
The values will not be updated until you press the OK  
button to confirm your edits.  
A scene may contain the following settings.  
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Channel parameters  
If a button is off (i.e., filtering off), those settings of the  
scene will be applied.  
Filtering is applied to the selected scene as a “playback  
filter.”  
CH ON, PlayEQ, ATT, sends, insert effect assignments,  
fader, pan  
Effects  
Effect program numbers and Trim of the insert, master,  
and final effects.  
Fader, CH ON, Pan, EQ, EFF1/2, and AUX1/2/3/4 filter set-  
tings apply only to channels that are disabled (highlighted).  
Effect return, MASTER fader, AUX levels, master EQ  
If you want to enable/disable scene parameters for all the  
scenes in a song, use the “SceneFilter” tab page.  
4. Recall  
Recalls the settings that are registered in a scene. If you  
recall and edit a scene, press the OverWrite button to  
save your edits. Otherwise, the scene will revert to the  
state prior to editing when you exit this screen.  
1
4
5
2
5. Edit Loc  
6
7
Here you can change the location where the scene is  
stored.  
In the scene list, select the scene whose location you want  
to edit.  
8
3
Press the EditLoc button to display the Edit Scene Loca-  
tion dialog box, and edit the location at which the scene  
is stored.  
Select (highlight) the location unit (e.g., hour, minute, sec-  
ond) that you want to edit, and use the value dial or +/–  
keys to edit the location.  
1. Scene select cell  
This area displays the currently selected scene (current  
scene).  
If no scene is selected, the Default Scene will be selected.  
Press the Yes button to apply your changes, or press the  
No button to discard your changes.  
Choose a song in the scene list and press the Recall but-  
ton to select it.  
From the left, this shows the edit icon, location, scene  
name, and MIDI program number.  
The edit icon will appear if the scene has been edited  
until you press the OverWrite button.  
If you turn off the power before pressing the OverWrite  
button, the edits you made will be lost, and the scene will  
revert to the state prior to editing.  
2. Scene list  
6. Rename  
This area displays the scenes that have been stored.  
From the left, the location, scene name, overlap warning  
icon “ ”, and MIDI program number will be displayed  
for each scene. It is possible for there to be more than one  
scene at the same location, but an overlap warning icon  
reminds you to use caution when recalling these scenes.  
Here you can rename the scene.  
In the scene list, select the current scene whose name you  
want to edit, and press the Rename button to display the  
Rename dialog box. You can assign a name of up to six-  
teen characters. (p.97)  
7. Delete  
If Automation is on, scenes that have this overlap warning  
In the scene list, select the scene that you want to delete,  
and press the Delete button to display the Delete Scene  
dialog box.  
By turning the Select All button on (highlighted) in the  
dialog box, you can delete all scenes in a single operation.  
Press the Yes button to delete the scene(s), or press the  
No button to cancel the operation.  
icon will not play back.  
3. Disable Prm  
Press this button to display the Disable Param dialog  
box.  
Undo is not available for this Delete operation.  
8. OverWrite  
Overwrites the current mixer settings onto the selected  
scene number. Use this when you want to make fine  
adjustments to the scene or replace it with a different  
scene.  
3c-5. Scene Filter  
These settings specify the parameters that will be modified  
when scenes are recalled. The enable/ disable settings you  
make here will apply to all scenes of the song.  
For each scene, you can filter specific mixer settings  
(parameters) so that they will not be recalled when that  
scene is played back.  
Select the mixer parameters that will be disabled.  
For the Fader, CH ON, Pan, EQ, EFF 1/ 2 sends and Aux  
1/ 2/ 3/ 4 sends, you must also select which channels will  
have these parameters disabled.  
The EFF1/ 2 Return, Effect, Aux 1/ 2/ 3/ 4 Level, Mas-  
terEQ, and MasterFader parameters can be disabled  
without regard to the channel.  
If a parameter button is on (highlighted), filtering will  
apply to that parameter for the selected channels, so that  
those settings of the scene will be ignored.  
If you want to enable/disable parameters for a specific scene of the  
song, make settings in the “EditScene” tab page 3.Disable Prm.  
Press the buttons to enable/ disable the corresponding chan-  
nels and/ or parameters. A channel/ parameter whose button  
is turned on will not be affected by scene recall operations.  
EFF 1/ 2 Return, Effect, Aux 1/ 2/ 3/ 4 Level, MasterEQ, and  
MasterFader parameters can be disabled independently of  
the channel.  
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Fader, CH ON, Pan, EQ, EFF 1/2, and AUX 1/2/3/4 filter set-  
tings are valid only for channels that are disabled (highlighted).  
D16XD  
The Effect button enables/disables and Trim the effect program  
3c-1. Fader Pan  
number and insert effect assignments.  
The EFF 1/2 Return button enables/disables the Return Level  
and Balance settings of the master effect 1/2.  
1
2
3
4
1. Post Fader level meters  
These indicate the post-fader levels. The MASTER fader  
is shown as L/ R.  
2. Pan  
[L63…C…R63]  
Displays the pan setting. The value is displayed below  
the icon.  
3c-6. Mixer View  
You can use the Mixer View screen to check the settings of a  
scene.  
Here you can view and edit the following parameters.  
3. Master level  
[–…+0]  
This indicates the MASTER fader setting. The numerical  
value is shown below the icon.  
Faders, CH ON, pan, EQ LOW Gain/EQ MID Gain/  
HIGH MID Gain/HIGH Gain, EFF1/2 Send, AUX 1/2/3/  
4 Send, AUX 1/2/3/4 LEVEL, EFF 1/2 Return Level, EFF  
1/2 Return Balance  
4. Level  
[–…+6]  
This shows the setting of the currently selected channel  
fader. The numerical value is shown below the icon.  
If you move the faders and pan knobs on the top panel, the  
screen will be updated to change the value accordingly, and  
the selection will move to that parameter. If you operate the  
EQ and send knobs, the changes will show when you return  
to the “Mixer View” tab page.  
Pan/fader guide  
If the pan or fader value of the currently selected channel  
differs from the position of the pan knob or fader, a guide  
icon is displayed.  
Recording and playback will occur according to the set-  
tings shown in the screen. However if you want the set-  
tings to match the physical positions of the faders and  
knobs, set the SYSTEM “Control” parameter Fader/  
Knob Control to Match (p.127), and make adjustments  
while watching the icons. If you set this parameter to  
Jump, the guide icon will disappear since the value will  
jump immediately to the position of the fader or knob  
you move.  
Fader  
Difference from  
current value  
Relationship between position  
and value  
Icon  
Large  
Lower the fader position (the fader  
is higher than the value)  
Medium  
Small  
None  
Small  
(none)  
The position and value match  
Raise the fader position (the fader  
is lower than the value)  
Medium  
Large  
Pan  
Difference from  
current value  
Relationship between position  
and value  
Icon  
Large  
Medium  
Small  
Turn the pan knob toward the right  
(the knob is to the left of the value)  
(none)  
None  
The position and value match  
Small  
Turn the pan knob toward the left  
(the knob is to the right of the value)  
Medium  
Large  
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Select the mixer parameters that will be disabled.  
For the Fader, CH ON, Pan, EQ, EFF 1/ 2 sends and Aux  
1/ 2 sends, you must also select which channels will have  
these parameters disabled.  
The EFF1/ 2 Return, Effect, Aux 1/ 2 Level, MasterEQ,  
and MasterFader parameters can be disabled without  
regard to the channel.  
If a parameter button is on (highlighted), filtering will  
apply to that parameter for the selected channels, so that  
those settings of the scene will be ignored.  
If a button is off (i.e., filtering off), those settings of the  
scene will be applied.  
3c-2. Edit Scene  
The mixer settings you adjust can be stored as a “scene” at a  
desired location, and automatically recalled during playback  
to change the mixer settings (when “Automation” is on). You  
can also recall a scene when desired as a set of general-pur-  
each song.  
A scene may contain the following settings.  
Channel parameters  
CH ON, PlayEQ, ATT, sends, insert effect assignments,  
fader, pan  
Filtering is applied to the selected scene as a “playback  
filter.”  
Effects  
Fader, CH ON, Pan, EQ, EFF1/2, and AUX1/2 filter settings  
apply only to channels that are disabled (highlighted).  
Effect program numbers and Trim of the insert, master,  
and final effects.  
If you want to enable/disable scene parameters for all the  
Effect return, MASTER fader, AUX levels, master EQ  
scenes in a song, use the “SceneFilter” tab page.  
4. Automation  
Turns scene playback on/ off.  
1
ON: Scenes will play back. When song playback reaches  
the location at which a scene is registered, that scene  
will be recalled, and the mixer settings will auto-  
matically change. If this is on, the Automation indi-  
cator will light.  
OFF: Scenes will not play back. In this case, you will be  
able to freely recall scenes as general-purpose set-  
tings regardless of their location (p.52 “4-2. Re-  
4
5
2
6
7
8
9
3
5. Recall  
1. Scene select cell  
Recalls the settings that are registered in a scene. If you  
recall and edit a scene, press the OverWrite button to  
save your edits. Otherwise, the scene will revert to the  
state prior to editing when you exit this screen.  
This area displays the currently selected scene (current  
scene).  
If no scene is selected, the Default Scene will be selected.  
Choose a song in the scene list and press the Recall but-  
ton to select it.  
From the left, this shows the edit icon, location, scene  
name, and MIDI program number.  
The edit icon will appear if the scene has been edited  
until you press the OverWrite button.  
If you turn off the power before pressing the OverWrite  
button, the edits you made will be lost, and the scene will  
revert to the state prior to editing.  
6. Edit Loc  
Here you can change the location where the scene is  
stored.  
In the scene list, select the scene whose location you want  
to edit.  
Press the EditLoc button to display the Edit Scene Loca-  
tion dialog box, and edit the location at which the scene  
is stored.  
When you press the unit (hour, minute, second, etc.) that  
you want to edit, it will be enclosed by a frame, and you  
can use the value dial or the +/– keys to edit the value.  
Press the Yes button to apply your changes, or press the  
No button to discard your changes.  
2. Scene list  
This area displays the scenes that have been stored.  
From the left, the location, scene name, overlap warning  
icon “ ”, and MIDI program number will be displayed  
for each scene. It is possible for there to be more than one  
scene at the same location, but an overlap warning icon  
reminds you to use caution when recalling these scenes.  
If Automation is on, scenes that have this overlap warning  
icon will not play back.  
3. Disable Prm  
Press this button to display the Disable Param dialog  
box.  
7. Rename  
Here you can rename the scene.  
In the scene list, select the scene whose name you want to  
edit, and press the Rename button to display the Rename  
dialog box. You can assign a name of up to sixteen char-  
acters. (p.97)  
8. Delete  
In the scene list, select the scene that you want to delete,  
and press the Delete button to display the Delete Scene  
dialog box.  
By turning the Select All button on (highlighted) in the  
dialog box, you can delete all scenes in a single operation.  
Press the Yes button to delete the scene(s), or press the  
No button to cancel the operation.  
For each scene, you can filter specific mixer settings  
(parameters) so that they will not be recalled when that  
scene is played back.  
Undo is not available for this Delete operation.  
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9. OverWrite  
Overwrites the current mixer settings onto the selected  
scene number. Use this when you want to make fine adjust-  
ments to the scene or replace it with a different scene.  
3d. EQ/ PHASE/ REC  
[*EQ/ ATT/ PHASE]  
Even when scenes are disabled, selecting a song will recall the  
mixer settings, meaning that the mixer may be operating with set-  
tings that do not match the actual fader and knob positions. The  
mixer settings that are recalled will be the values that were current  
at the time the song was saved (p.137).  
Here you can adjust the equalizer, attenuator, EQ library,  
and phase settings for each channel, and adjust the master  
EQ settings.  
3d-1. EQ/ ATT  
3c-3. Scene Filter  
Use the CH SELECT keys to select a channel and view its set-  
tings. For each channel you can edit the settings of the four-  
band equalizer and the attenuator. The equalizer is normally  
a peaking type, however the LOW EQ and HIGH EQ bands  
can be set to a shelving (Shlv) type.  
These settings specify the parameters that will be modified  
when scenes are recalled. The enable/ disable settings you  
make here will apply to all scenes of the song.  
If you want to enable/disable parameters for a specific scene of the  
song, make settings in the “EditScene” tab page 3.Disable Prm.  
You can use the switches located to the right of the display to  
select the four equalizer bands. The Gain/ Freq/ Q knobs lo-  
cated to the right of the display can be used to adjust the  
equalizer G/ F/ Q parameters.  
Press the buttons to enable/ disable the corresponding chan-  
nels and/ or parameters. A channel/ parameter whose button  
is turned on will not be affected by scene recall operations.  
EFF 1/ 2 Return, Effect, Aux 1/ 2 Level, MasterEQ, and Master-  
Fader parameters can be disabled independently of the channel.  
Equalizer settings used here can be loaded from the EQ li-  
brary, or registered in the EQ library (see the section below,  
“3d-2. EQ Library”).  
Fader, CH ON, Pan, EQ, EFF 1/2, and AUX 1/2 filter settings are  
valid only for channels that are disabled (highlighted).  
The Effect button enables/disables and Trim the effect program  
1
number and insert effect assignments.  
10  
11  
2
The EFF 1/2 Return button enables/disables the Return Level  
and Balance settings of the master effect 1/2.  
3
4
12  
5
8
6
9
7
1. CH  
D32XD [1…32]  
D16XD [1…16]  
Use the CH SELECT keys (or this edit cell) to select the  
channel whose equalizer settings you want to edit. This  
channel is linked with “CH” in the “EQ Library” tab  
page.  
3c-4. Mixer View  
You can use the Mixer View screen to check the settings of a  
scene.  
If the selected channel’s PLAY/REC status is PLAY, the  
screen will show the PlayEQ. If REC, it will show the RecEQ.  
2. IN/TR indicator  
Here you can view and edit the following parameters.  
This indicates either IN or TR to show whether the cur-  
rent EQ is the PlayEQ or the RecEQ, and also shows the  
current input source.  
Faders, CH ON, pan, EQ LOW Gain/EQ MID Gain/  
HIGH_MID Gain/HIGH Gain, EFF1/2 Send, AUX 1/2  
Send, AUX 1/2 LEVEL, EFF 1/2 Return Level, EFF 1/2  
Return Balance  
3. EQ curve graph  
The EQ curve produced by the settings is shown here as a  
graph.  
If you move the faders and pan knobs on the top panel, the  
screen will be updated to change the value accordingly, and  
the selection will move to that parameter. If you operate the  
EQ and send knobs, the changes will show when you return  
to the “Mixer View” tab page.  
4. Level meter button  
Each time you press the button, the position of the dis-  
played level meter will change.  
IN: Input level. The level input to the EQ is displayed.  
PRE:Pre-fader level. The output level of the EQ is dis-  
played.  
PST: Post-fader level. The level after passing through the  
fader is displayed.  
5. ATT  
[–63.5 dB…0 dB]  
Here you can adjust the attenuator. Lowering this value  
will lower the level that is input to the EQ.  
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6. LOW G/F/Q  
[–15 dB…+15 dB/21 Hz…20 kHz/0.1…10, Shlv]  
Use the library list to select the library that you want to  
load.  
Here you can adjust the gain, center frequency, and Q (fil-  
ter sharpness) of the low-frequency region.  
If you select Shlv as the Q value, this will become a shelv-  
ing-type EQ; in this case the F value will be the cutoff fre-  
quency.  
Press the button to display the Recall dialog box, verify  
the library and the loading-destination channel, and  
press the Yes button. If you decide not to load, press the  
No button.  
7. LOW-MID G/F/Q  
[–15 dB…+15 dB/21 Hz…20 kHz/0.1…10]  
Here you can adjust the gain, center frequency, and Q (fil-  
ter sharpness) of the low-mid frequency region.  
8. HIGH-MID G/F/Q  
[–15 dB…+15 dB/21 Hz…20 kHz/0.1…10]  
Here you can adjust the gain, center frequency, and Q (fil-  
ter sharpness) of the high-mid frequency region.  
5. Store  
This stores the EQ settings of the “EQ/ATT” tab page into  
one of the user EQ libraries.  
9. HIGH G/F/Q  
[–15 dB…+15 dB/21 Hz…20 kHz/0.1…10, Shlv]  
Here you can adjust the gain, center frequency, and Q (fil-  
ter sharpness) of the high-frequency region.  
If you select Shlv as the Q value, this will become a shelv-  
ing-type EQ; in this case the F value will be the cutoff fre-  
quency.  
The EQ settings of the channel selected by 2.”CH” will be  
stored.  
A name will automatically be assigned to the stored  
library.  
The PlayEQ of channel 8: CH08-I.EQ  
The RecEQ of channel 10: CH10-EQ  
Verify the store-destination number and press the Yes  
button. If you decide not to store, press the No button.  
10.FLAT  
Sets the Gain of each equalizer band to 0 dB. The EQ set-  
tings for that channel will be initialized.  
11. ON/OFF  
Switches the equalizer on/ off. This allows you to listen to  
the signal with and without EQ quickly to check your set-  
tings.  
5a  
5b  
12.  
buttons  
Use these up/ down buttons to edit the parameter values.  
5a. Rename  
You can press this button to edit the name of the  
library program (p.97).  
3d-2. EQ Library  
Here you can load EQ settings from an EQ library. You can  
also store EQ settings in a user EQ library.  
There are 50 preset EQ libraries, and 50 user EQ libraries.  
An EQ library stores parameters 6–9 of the preceding section  
“3d-1. EQ.”  
5b. Program number cell  
Here you can select the store-destination program  
number. Press the cell to highlight it, and use the  
value dial (or the +/– keys) to make your selection.  
3d-3. Phase  
You can invert the phase of each channel.  
2
If an audio device is input in stereo via a jack whose hot and  
cold conductors are reversed, their stereo position may be  
blurred, or portions of the sound may be cancelled. This set-  
ting lets you invert the phase to correct such situations.  
1
3
4
5
D32XD  
1
1. EQ library list  
Press the screen to select an EQ library. The list shows the  
library number (P** are presets, U** are user) and library  
name.  
2. CH  
[1…16]  
Press a CH SELECT (or the edit cell) to select the channel  
into which you will load an EQ library or whose EQ set-  
tings you will store in an EQ library.  
This channel is linked with “CH” of the “EQ/ATT” tab  
page.  
3. EQ curve graph  
The EQ curve of the selected library is shown as a graph.  
4. Recall  
Loads the selected library into the channel you selected  
in 2. “CH.”  
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7. Link  
Sets the left and right channels of the master EQ to the  
D16XD  
identical settings. You can adjust the settings from either  
the left or right channel.  
8. ON/OFF  
Switches the master EQ on/ off. This turns both channels  
on/ off regardless of the channel (L or R) you are cur-  
rently editing.  
1
D32XD  
3d-5. Rec Send  
1. PHASE  
[N, R]  
Here you can set the position from which signals will be sent  
from each mixer channel to the recording tracks.  
If you select the pre-fader setting (PRE), the signal will be re-  
corded at the level immediately before the fader, regardless  
of how the fader is adjusted.  
With the pre-fader setting, the recording level will be the  
same as when the post-fader (PST) setting is used with the  
fader level set to unity (0 dB).  
N (NormalPhase): The phase of this channel will not be  
inverted. Normally you will leave this at “N.”  
R (ReversePhase): The phase of this channel will be  
inverted.  
Set this to “R” if the connected audio device uses the opposite  
pin wiring.  
3d-4. Master EQ  
Here you can adjust the equalizer settings for the master bus.  
This is an eight-band peaking equalizer. Bands 1 and 8 can  
also be set to a shelving-type (Shlv) EQ.  
1
2
The master EQ is used as a Rec EQ for the master track.  
The switches and Gain/Freq./Q knobs located at the right of the  
display cannot be used to adjust the master EQ.  
The master EQ cannot be used when playing back the master track  
or when using “SoloMaster.”  
1. PRE/PST  
This specifies whether the signal will be recorded at the  
level immediately before the fader (Pre Fader) or the level  
immediately after the fader (Post Fader).  
PRE: Immediately before fader location  
PST: Immediately after fader location  
3
1
4
5
6
7
8
2. Select All  
Links the PRE/PST buttons of all channels.  
2
1. EQ curve graph  
This graphically displays the EQ curve specified by the  
parameters.  
2. Band 1…8 EQ G/F/Q  
[–15 dB…+15 dB/21 Hz…20.1 kHz/0.1…10, Shlv*]  
These parameters adjust the gain, center frequency, and  
Q (filter sharpness) of each band.  
* By selecting Shlv as the “Q” value for bands 1 and 8,  
you can switch them to shelving-type EQ; in this case  
the F value will become the cutoff frequency.  
3. FLT (Flat)  
This sets the Gain of each band to 0 dB.  
4. Level meter  
This indicates the level of the master bus.  
If clipping occurs, adjust the MASTER fader.  
5. L  
Selects the master EQ settings for the left channel.  
6. R  
Selects the master EQ settings for the right channel.  
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3e-3. Aux1 Send  
You can adjust the send levels from each mixer channel to the  
AUX OUT 1 jack.  
3e. SEND (EFF/ AUX [*/ REC])  
If you select the pre-fader setting (PRE), the signal from im-  
mediately before the fader will be sent to the AUX OUT jack  
regardless of the fader level.  
3e-1. Effect 1 Send  
With the pre-fader setting, the signal is sent to the AUX OUT  
jack at the same level as when the post-fader (PST) setting is  
used with the fader level set to unity (0 dB).  
For details on connecting and using external effects, refer to  
You can adjust the send levels from each mixer channel to  
master effect 1.  
If you select the pre-fader setting (PRE), the signal will be  
sent to the master effect from immediately before the fader,  
regardless of the fader level.  
With the pre-fader setting, the signal is sent to the master ef-  
fect at the same level as when the post-fader (PST) setting is  
used with the fader level set to unity (0 dB).  
D32XD  
1
2
D32XD  
1
2
3
6
4
5
3
6
D16XD  
4
5
D16XD  
1
2
4
4
5
1
2
5
6
3
3
1. PRE/PST  
6
This specifies whether the signal will be sent at the level  
immediately before the fader (Pre Fader) or the level  
immediately after the fader (Post Fader).  
PRE: Send the pre-fader level  
1. PRE/PST  
This specifies whether the signal will be sent at the level  
immediately before the fader (Pre Fader) or the level  
immediately after the fader (Post Fader).  
PRE: Send the pre-fader level  
PST: Send the post-fader level  
2. SEND  
Adjusts the send level.  
PST: Send the post-fader level  
3. Select All  
2. SEND  
This links the operation of all channels.  
It will link the PRE/PST buttons and the SEND knobs.  
Adjusts the send level.  
3. Select All  
4. SEND LEVEL meter  
This links the operation of all channels.  
It will link the PRE/PST buttons and the SEND knobs.  
Indicates the level of the AUX1 Out.  
5. AUX1 Send meter  
4. SEND LEVEL meter  
Adjusts the level of the AUX1 Out.  
Indicates the level of the Effect 1 Send bus.  
6.  
buttons  
5. Effect 1 L/R meter  
Use these up/ down buttons to edit the parameter values.  
Indicates the level of the Effect 1 Return L/ R bus.  
6.  
buttons  
Use these up/ down buttons to edit the parameter values.  
3e-4. Aux2 Send  
Here you can adjust the send level that is output from each  
mixer channel to the AUX 2 jack.  
3e-2. Effect 2 Send  
Here you can adjust the send levels from each mixer channel  
to master effect 2.  
For details on the parameters, refer to the section above, “3e-  
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D32XD  
3f. SOLO/ MONITOR  
3e-5. Aux3 Send  
Here you can adjust the send level that is output from each  
mixer channel to the AUX 3 jack.  
3f-1. Solo  
Use this function when you want to listen to just one (or  
more) of the channels, or to check the audio being routed to  
the sends. The solo signal is output from the MONITOR  
OUT L/R jacks and the PHONES jacks.  
You can also adjust the settings so that the solo signal is out-  
put from the MASTER L/R jacks.  
3e-6. Aux4 Send  
Here you can adjust the send level that is output from each  
mixer channel to the AUX 4 jack.  
D32XD  
D16XD  
1
4
3e-5. Rec Send  
3
Here you can set the position from which signals will be sent  
from each mixer channel to the recording tracks.  
If you select the pre-fader setting (PRE), the signal will be re-  
corded at the level immediately before the fader, regardless  
of how the fader is adjusted.  
2
5
With the pre-fader setting, the recording level will be the  
same as when the post-fader (PST) setting is used with the  
fader level set to unity (0 dB).  
D16XD  
1
4
2
1
2
3
5
1. CH buttons  
[1…16]  
Use these buttons to turn the Solo function on (high-  
lighted) or off for each channel. When one of these but-  
tons is on, the D32XD/ D16XD will automatically switch  
to Solo mode, and the CH ON/SOLO key of that channel  
will blink.  
1. PRE/PST  
This specifies whether the signal will be recorded at the  
level immediately before the fader (Pre Fader) or the level  
immediately after the fader (Post Fader).  
PRE: Immediately before fader location  
PST: Immediately after fader location  
2. Send, Return buttons  
Use these buttons to turn the Solo function on (high-  
lighted) or off for each send or return.  
EFF1 Send, EFF2 Send:  
2. Select All  
Solo the send signal to effects 1 or 2  
Links the PRE/PST buttons of all channels.  
AUX1 Send, AUX2 Send, AUX3 Send, AUX4 Send  
[*AUX1 Send, AUX2 Send]:  
Solo the send signal to external output AUX OUT 1, 2,  
3 or 4 [*AUX OUT 1, 2] jacks  
EFF1 Return, EFF2 Return:  
Solo the return signal from effects 1 or 2  
To adjust the volume of each signal, use the pages or  
knobs that adjust each signal.  
Be aware that depending on the settings, changing these selec-  
tions may cause a sudden change in the monitor volume.  
3. SoloMaster  
This specifies whether the soloed audio will be output  
from the MASTER OUT L/R jacks. Use this setting if  
your monitor system is connected to the MASTER OUT  
L/R jacks and you want to listen to the soloed audio  
through these outputs.  
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4. Mode  
Last: Solo only the last-selected signal (multiple selec-  
3f-3. Cue Level  
tions are not possible)  
When “Cue” is turned on in the “Monitor” tab page, use the  
settings here to adjust the audio level and pan of each mixer  
channel.  
Mix: Solo all selected signals (multiple selections are pos-  
sible)  
During playback, the audio will be sent regardless of the  
channel on/ off setting. During recording, audio will be sent  
only for channels whose CH ON keys are set to on.  
If you switch from Mix to Last, all solo settings will be turned  
off.  
5. ClearAll  
The audio that is set to Cue will be the playback signal if a track is  
playing, or the signal being recorded if the track is recording.  
Turns all solo settings off.  
3f-2. Monitor  
D32XD  
Here you can select the audio signals that will be output from  
the monitor output (MONITOR OUT L/R jacks) and head-  
phone output (PHONES jack).  
1
2
1
2
3
4
3
4
D16XD  
1
2
1. Master LR  
3
Sends the master LR bus to the monitor output. Normally  
you will select this.  
2. Solo  
When you select a signal to be soloed in the “Solo” tab  
page, this will be selected automatically, and it will not be  
possible to select “Master LR” or “Cue.” To select these  
items, you must first turn “Off” all soloed signals.  
4
1. Pan  
Adjusts the panning of each channels cue signal.  
2. Level [0…100]  
[L63…C…R63]  
3. Cue  
Sends the signal specified by the “Cue Level” (see the  
section that follows) level and pan settings to the monitor  
output. If you select this when recording, you will be able  
to adjust the monitor volume and pan for comfortable  
playing, without affecting the recording level of the sig-  
nal.  
Adjust the level of each channels cue signal.  
Unity level is 100.  
3. Level meter  
This bar graph indicates the cue mix output volume.  
4.  
buttons  
4. Rhythm  
Use these up/ down buttons to edit the parameter values.  
Sends the internal rhythm sound directly to the monitor  
output. You can use this when you want to hear the  
rhythm only in the headphones while you output the  
track playback audio from the MASTER OUT L/R jacks  
during a live performance. Normally you will leave this  
turned off.  
The rhythm will not be output unless you turn on the Rhythm  
On button in the TEMPO, “SetUp” tab page.  
If you turn Rhythm on here, the TEMPO, “SetUp” tab page  
“Assign” setting will switch to “Monitor.” If you turn Rhythm  
off, the TEMPO “SetUp” tab page “Assign” parameter will au-  
tomatically change to “CH Input.”  
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6. OUTGAIN  
[–20 dB…+20 dB]  
Adjusts the output level of the compressor. This lets you  
boost a level that was attenuated by compression.  
3g. ANALOG COMP  
7. ON  
Turns the compressor on for the selected channel. When  
on, part of the button will be highlighted.  
3g-1. Analog Compressor 1–8  
8. Gain reduction (GR) meter  
Indicates the reduction in level that is being produced by  
the compressor.  
8
9. Comp channel  
Indicates the currently selected comp channel.  
1
2
9
10  
10.Comp program  
Indicates the number and name of the comp program  
used by the currently selected comp channel.  
3
4
5
11  
This will not be displayed unless a program has been recalled  
for the comp channel.  
12  
6
7
13  
14  
11. Level curve  
Displays the level curve of the currently selected comp  
channel.  
12.IN/OUT/GR bar meters  
These bar meters indicate the input/ output levels and  
gain reduction level for the currently selected comp chan-  
nel.  
Here you can set the analog compressor parameters.  
These settings apply compression to the analog inputs of IN-  
PUT jacks 1 through 8.  
13.Recall button  
Fifty different compressor settings are stored as preset comp  
programs, and there are another fifty user comp programs  
that you can rewrite, giving you a total of one hundred pro-  
grams that you can recall by using the Recall button.  
Changes the comp program for the selected comp chan-  
nel.  
When you press this button, the Recall dialog box will  
appear. Press the Yes button to change the program, or  
press the No button to cancel.  
Comp channels 1–8 correspond to INPUT jacks 1–8; i.e., comp  
channel 1 applies to the INPUT 1 jack, and comp channel 2 applies  
to the INPUT 2 jack.  
Due to the characteristics of analog circuitry, the displayed pa-  
rameter values are approximate.  
13a  
13b  
1. Link  
Press this button to display the Select Link dialog box.  
13a. Comp channel cell  
Selects the comp channel that will use this program.  
Press the cell to highlight it, and use the value dial (or  
the +/– keys) to select a comp channel.  
13b. Program cell  
Select the program that you want to use. Press the cell  
to highlight it, and use the value dial (or the +/– keys)  
to select a comp program. Alternatively, you can press  
the popup button located beside the cell to display the  
Select Comp Program dialog box, and make your  
selection.  
When compressing a stereo source, you can link adjacent  
compression channels and parameters.  
Press the channel buttons that you want to link, and then  
press the OK button. An “=” symbol will be displayed  
between comp channels that are linked.  
2. THRSHLD (Threshold)  
[0 dB…–40 dB]  
Sets the threshold level at which the compressor begins  
to apply.  
The displayed value is relative to full scale.  
3. RATIO  
[1.5:1…inf:1]  
Sets the compression ratio that will be applied to an input  
signal when it exceeds the threshold level.  
Setting this to inf ():1 will produce the operation of a limiter.  
4. ATTACK  
[1 mS…200 mS]  
Sets the speed (attack time) at which the compressor will  
begin to apply after the input signal exceeds the thresh-  
old level.  
14.Store button  
5. RELEASE  
[10 mS…10 S]  
Stores the current settings as a compressor program.  
Press this button to display the Store Program dialog  
box. Press the Yes button to store the program, or press  
the No button to cancel.  
Sets the speed (release time) at which the compressor will  
stop being applied after the input signal falls below the  
threshold level.  
Distortion may occur if the release time is too short.  
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14a  
14b  
4. EFFECT  
14c  
D32XD  
14a. Rename  
4-1. Routing A  
Renames the comp program.  
This lists the effect programs used by the insert 1–8, master,  
and final effects, and shows their status.  
The D32XD lets you simultaneously use up to 24 insert ef-  
fects, two master effects, and one final effect.  
Insert effects 9–24 can be viewed and edited in “4-2. Routing  
B.”  
Press the button to display the Rename dialog box,  
and edit the name. You can assign a name of up to  
eight characters.  
14b. Comp channel cell  
Selects the comp channel whose program you want to  
save. Press the cell to highlight it, and use the value  
dial (or the +/– keys) to select the comp channel.  
The number of simultaneously usable effects will differ depending  
on the size of the effect programs, and on how they are assigned.  
14c. Program number cell  
[U01…U50]  
In this screen you can also select effect programs and edit  
some of their parameters.  
To select a program, use the value dial or press the Select  
button in the screen and choose from a list of effect programs  
by category.  
Selects the save-destination program number. Press  
the cell to highlight it, and use the value dial (or the +/  
keys) to select the program number. The existing  
program at that number will be overwritten.  
How THRESHOLD, RATIO, and OUT GAIN affect the in-  
put  
1
2
THRESHOLD  
THRESHOLD  
1.5:1  
6
7
RATIO  
OUT  
GAIN  
inf:1  
8
3
9
4
Input level  
Input level  
5
10  
How ATTACK and RELEASE operate  
Input waveform  
Input  
level  
1. CH  
[1…32]  
Selects the channel to which each insert effect 1 through 8  
will be applied.  
THRESHOLD  
2. Insert effect location  
[IN, TR]  
Selects whether each insert effect 1 through 8 will be  
applied to the input (IN) or to the playback track (TR).  
Time  
3. Insert EFF 1…8  
If the attack and  
release are fast  
If the attack and  
release are slow  
Selects the program for each insert effect 1 through 8. A  
maximum of eight different effects can be used.  
The cells indicate the currently selected program number,  
effect name, effect size icon, control icon (only if speci-  
fied), and on/ off icon.  
RATIO inf: 1  
RATIO inf: 1  
Attack time  
Release  
time  
The letter “E” is displayed at the beginning of the effect  
number to indicate an effect that is being edited.  
: Effect size icon  
Indicates the DSP size of the effect.  
Time  
Time  
: Control icon  
Indicates an effect to which effect control is assigned.  
/
: On/off icon  
Indicates the on (enabled) or off (disabled) status of  
the effect.  
3g-2. Analog Compressor 9–16  
This tab page is available if an optional 8-channel analog  
compressor board (ACB-8) is installed on the optional 8-  
channel analog input board (AIB-8).  
This lets you apply compression to the analog inputs from  
INPUT jacks 9 through 16.  
For the possible combinations and how they will operate,  
Due to the input/output structure of the mixer, you cannot use  
a stereo program for insert effect 8.  
Comp channels 9–16 correspond to INPUT jacks 9–16; i.e., comp  
channel 9 applies to the INPUT 9 jack, and comp channel 10 ap-  
plies to the INPUT 10 jack.  
4. MasterEFF 1, 2  
Here you can select a program for master effects 1 and 2.  
The cells indicate the currently selected program number,  
effect name, effect size, control icon (only if specified),  
and on/ off icon.  
For details on the parameters and values, refer to “3g-1. An-  
If the above options are not installed, this tab page cannot be  
selected.  
You cannot use a mono effect program for MasterEFF 1 or 2.  
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5. FinalEFF  
Effects that can be used simultaneously  
Here you can select a program for the final effect. The  
cells indicate the currently selected program number,  
effect name, effect size, control icon (only if specified),  
and on/ off icon.  
The effect programs used by the D32XDs effects are classi-  
fied as being different “sizes” according to the amount of  
DSP processing power they consume.  
Effect programs of a type for which you can use up to eight  
of them as Routing A insert effects are called “size-one” ef-  
fect programs. Relative to these, other effect programs are  
“size-two” and others are “size-four.”  
The size of an effect program is shown by the icon at the right  
of the effect name.  
One “size” corresponds to one of the on/ off icons in each ef-  
fect cell.  
You cannot use a mono effect program for FinalEFF.  
6. Navigation buttons  
Use these to select parameters within the page.  
7. Select  
Choose the effect you want to use, and then press this  
button to display the Select EFF Category dialog box.  
Choose the desired category, and use the Select EFF Pro-  
gram dialog box to select the effect that you want to use.  
In the case of a 44.1 kHz/ 48 kHz song, a maximum of sixteen  
“sizes” worth of effects can be used simultaneously.  
In the case of a 96 kHz/ 24-bit song, a maximum of eight “siz-  
es” worth of effects can be used simultaneously, due to the  
increased amount of calculating power that must be con-  
sumed for effect processing.  
The available effect processing power for Routing A and B is inde-  
pendent; for each of these, you can use “sixteen sizes worth” of ef-  
fect programs.  
Techniques for assigning effects  
On the D32XD, effects assigned to the upper rows of effect  
cells will be given higher priority for being turned on. This  
means that depending on how programs are assigned, you  
may need to use the Restrct button or the On/Off buttons to  
make adjustments while watching the DSP Power indicator,  
in order to make the best use of the available effects.  
7a  
The priority order also applies to the groupings of Insert, Master,  
and Final effect. For example if you assign a size-four program to  
insert effect 7, this will occupy insert effects 7 and 8 and master  
effect 1, meaning that you will not be able to assign a program to  
master effect 1.  
To cancel an effect, cancel its channel assignment, and also select  
NO EFFECT as the effect.  
Using the Restrct button  
First assign a size-one effect to insert effect 1, and a size-  
two effect to insert effect 2.  
7c  
7b  
Next, lets suppose that you assign a size-two program to  
insert effect 1.  
7a. Cancel  
Returns to the “Routing A” tab page without selecting  
When you do so, insert effect 2 (whose priority is lower)  
will be masked by effect 1; you will unable to turn insert  
effect 2 off, and insert effect 3 will be unavailable.  
In this state, insert effect 2 is a “dead effect.” The on/ off  
icon of the effect will change to the dead effect icon “ ”.  
In this case you can press the Restrct button to release the  
dead effect so that insert effect 3 will again be available,  
and the wasted DSP power will be recovered.  
a category.  
7b. OK  
After selecting an effect program, press this button to  
confirm your selection and return to the “Routing A”  
tab page.  
7c. Cancel  
Returns to the Select EFF Category dialog box.  
8. On/Off  
Using the On/Off button  
This is available only for a 96 kHz/ 24-bit song.  
This button switches the currently selected (highlighted)  
effect on/ off. This will affect the amount of DSP Power  
that is used. If there is sufficient DSP Power, effects that  
are assigned but off will be turned on.  
When assigning effects in a 96 kHz/ 24-bit song, the usa-  
ble effect sizes will be halved, and will be On in order of  
priority (starting from the effect cell in the top row).  
However, the assignment data of effects that do not get  
turned on will still be maintained.  
If there is insufficient DSP Power so that not all of the  
assigned effects can be enabled simultaneously, you can  
use this button to enable/ disable effects without chang-  
ing the effect assignment settings.  
If an effect that you actually what to use is turned off, you  
can turn off one or more effects that are unintentionally  
on in order to allocate the necessary size, and then turn  
the desired effect on. When doing so, watch the DSP  
Power indicator as you choose the effect(s) to turn on or  
off.  
9. DSP Power indicator  
This shows the DSP Power level. This will indicate 0% if  
no DSP Power at all is being used, or 100% if all of the  
DSP Power is being used.  
The DSP Power is halved for a 96 kHz/ 24-bit song, so  
watch this indicator and set 8. “On/ Off” appropriately.  
10.Restrct (Restructure)  
This button frees up the DSP power of “dead effects” that  
are in an unusable state due to their assignments. An  
effect that is in an unusable state is indicated by the dead  
icon “ ”.  
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Insert effects that can be used simultaneously  
4-2. Routing B  
This lists the effect programs and used for inserts 9–24, and  
their state.  
The effect programs used by the D32XDs effects are classi-  
fied as being different “sizes” according to the amount of  
DSP processing power they consume.  
Effect programs of a type for which you can use up to sixteen  
of them as Routing B insert effects are called “size-one” ef-  
fect programs. Relative to these, other effect programs are  
“size-two” and others are “size-four.”  
The size of an effect program is shown by the icon at the right  
of the effect name.  
In the case of a 96 kHz/ 24-bit song, insert effects 9–16 are  
available; 17–24 cannot be used.  
The number of simultaneously usable effects will differ depending  
on the size of the effect programs, and on how they are assigned.  
In this screen you can also select effect programs and edit  
some of their parameters.  
To select a program, use the value dial or press the Select  
button in the screen and choose from a list of effect programs  
by category.  
One “size” corresponds to one of the on/ off icons in each ef-  
fect cell.  
In the case of a 44.1 kHz/ 48 kHz song, a maximum of sixteen  
“sizes” worth of effects can be used simultaneously.  
You cannot use MIDI or pedals to control the parameters of insert  
effects 9 through 24.  
In the case of a 96 kHz/ 24-bit song, a maximum of eight “siz-  
es” worth of effects can be used simultaneously, due to the  
increased amount of calculating power that must be con-  
sumed for effect processing.  
1
2
The available effect processing power for Routing A and B is inde-  
pendent; for each of these, you can use “sixteen sizes worth” of ef-  
fect programs.  
4
Techniques for assigning insert effects  
On the D32XD, lower-numbered effects will be given higher  
priority for being turned on. This means that depending on  
how programs are assigned, you may need to use the Restrct  
button or the On/Off buttons to make adjustments while  
watching the DSP Power indicator, in order to make the best  
use of the available effects.  
3
5
6
To cancel an effect, cancel its channel assignment, and also select  
NO EFFECT as the effect.  
1. CH  
[1…32]  
Selects the channel to which each insert effect 9 through  
24 will be applied.  
Using the Restrct button  
First assign a size-one effect to insert effect 9, and a size-  
two effect to insert effect 10.  
2. Insert effect location  
[IN, TR]  
Next, lets suppose that you assign a size-two program to  
insert effect 9.  
Selects whether each insert effect 9 through 24 will be  
applied to the input (IN) or to the playback track (TR).  
When you do so, insert effect 10 (whose priority is lower)  
will be masked by effect 9; you will unable to turn insert  
effect 10 off, and insert effect 11 will be unavailable.  
In this state, insert effect 10 is a “dead effect.” The on/ off  
icon of the effect will change to the dead effect icon “ ”.  
In this case you can press the Restrct button to release the  
dead effect so that insert effect 11 will again be available,  
and the wasted DSP power will be recovered.  
3. Insert EFF 9…24  
Selects the program for each insert effect 9 through 24. A  
maximum of sixteen different effects can be used.  
The cells indicate the currently selected program number,  
effect name, effect size icon, control icon (only if speci-  
fied), and on/ off icon.  
The letter “E” is displayed at the beginning of the effect  
number to indicate an effect that is being edited.  
: Effect size icon  
Indicates the DSP size of the effect.  
/
: On/off icon  
Indicates the on (enabled) or off (disabled) status of  
the effect.  
For the possible combinations and how they will operate,  
Due to mixer input/output considerations, insert effect 24 (in-  
sert effect 16 if you’re running at 96 kHz) cannot use a stereo  
program.  
4. DSP Power indicator  
This shows the DSP Power level. This will indicate 0% if  
no DSP Power at all is being used, or 100% if all of the  
DSP Power is being used.  
5. Restrct (Restructure)  
This button frees up the DSP power of “dead effects” that  
are in an unusable state due to their assignments. An  
effect that is in an unusable state is indicated by the dead  
icon “ ”.  
6. Select  
Choose the effect you want to use, and then press this  
button to display the Select EFF Category dialog box.  
Choose the desired category, and use the Select EFF Pro-  
gram dialog box to select the effect that you want to use.  
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Select the effect program that you want to rename, press  
the Rename button to open the dialog box, and edit the  
name. You can assign a name of up to sixteen characters  
4-3. Insert EFF  
You can apply insert effects to input sources during record-  
ing, or to tracks during playback.  
After renaming the program, use “11. Store” to store it. The  
effect program name you edited will be discarded if you don’t  
use to store it.  
You can use a maximum of 24 [*8] insert effects. You can use  
the control knobs located below the LCD screen to edit the  
parameters for which a knob icon is displayed.  
11. Store  
1
2
3
4
This stores the effect program with its edited parameters  
and name.  
The user-writable effect programs of the D32XD are 128  
user effect programs that can be used by songs on any  
song drive, and 32 song effect programs for each song.  
Press the button to display the Store Program dialog box.  
9
5
6
7
10  
11  
8
1. Insert effect location  
[IN, TR]  
Press the “Area” list button to select U (User) or S (Song),  
and use the number cell to select the save-destination  
number.  
Selects whether the insert effect will be applied to the  
input (IN) or to the track playback (TR).  
2. CH  
[1…32 [*16]]  
When choosing the store-destination, choose “U” for programs  
that you intend to use in other songs as well, and choose “S”  
for programs that will not be used in other songs or that would  
cause problems if they were modified.  
Selects the channel to which you will apply the insert  
effect.  
3. Insert effect select  
Select the insert effect (1–24 [*8]) that you want to edit.  
Press the Yes button to execute the save, or press the No  
button to cancel.  
When you save, the new data will overwrite the data pre-  
viously stored in that number, and the previous settings  
will be lost.  
You can also press the CH SELECT key to select the insert ef-  
fect assigned to that channel. If you select a channel to which  
no insert effect is assigned, the effect will not change.  
4. Insert effect program  
Use the value dial to select an effect program, or press the  
popup button in the screen and choose from a category  
list of effect programs.  
If you overwrite an effect program that was being used when  
you stored a scene, be aware that the playback may not sound  
with the settings you intended.  
If the selected program has been edited, the program  
numbers P (preset), U (user), or S (song) indication will  
change to “E,” indicating that the program has been  
edited.  
5. Trim knob  
[0…100]  
With a setting of 100, the level will be the same as the  
input level.  
Lower this level if an excessive input level causes distor-  
tion when an effect is applied.  
6. Effect chain display  
This shows the chain of effects that make up the effect  
program. When you select (highlight) one of these effects,  
the editable parameters will appear in “7. Control knob  
icons.”  
7. Control knob icons  
Use these knobs to edit the parameters of each effect.  
The parameters and range of values will depend on the  
effect and parameter. You can turn the control knobs  
(located below the LCD screen) to edit the value of the  
corresponding parameter.  
To use the control knobs to edit a parameter in a different  
row, you can either select the icon in the screen, or use the  
cursor arrows to move that row.  
8. ON/OFF  
This is an on/ off switch for the selected effect within the  
effect chain.  
If the button is OFF, that effect will be bypassed.  
9. Level meter  
This shows the input/ output level of the effect and the  
GR (gain reduction) level.  
10.Rename  
This lets you rename the effect program.  
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2. Trim knob  
[0…100]  
With a setting of 100, the level will be the same as the  
input level.  
If distortion is caused by an excessively high input level  
when you apply the effect, use this parameter to lower  
the input level.  
4-4. Master EFF1  
Master effects are used by adjusting the level of the signal be-  
ing sent from each channel to the master effect in order to cre-  
ate overall depth and balance.  
You can use the control knobs located below the LCD screen  
to edit the effect parameters displayed as knob icons.  
3. Effect chain display  
This shows the chain of effects that make up the effect  
program.  
Notes about using the master effects  
The master effects process the signals sent to them via the  
effect send control of each channel, and send the proc-  
essed signal to the effect bus. This means that the direct  
sound sent from each channel to the master bus will be  
mixed with the effect sound.  
4. Control knob icons  
Use these to edit the parameters of each effect.  
knob icons.  
In the case of effects such as reverb or chorus that inter-  
nally mix the effect sound and the direct sound together  
before the output, the direct sound passed through the  
effect will be added to the direct sound sent directly from  
each channel, meaning that the balance between the  
direct and effect sound will not be correct.  
In such cases, set Dry:Wet (a parameter that adjusts the  
balance of the effect sound and direct sound) so that the  
effect will output only the processed (WET) sound. With  
this setting, the master effect return level will correctly  
control the mix balance of the effect sound.  
5. ON/OFF  
This is an on/ off switch for the selected effect within the  
effect chain.  
If the button is OFF, that effect will be bypassed.  
6. Level meter  
This shows the input/ output level of the effect and the  
GR (gain reduction) level.  
7. Effect return  
Sets the effect return level and balance.  
8. Rename  
Use this to rename an effect program.  
If you want to use a master effect as an insert effect, set  
the send location of the send channel to pre-fader (Pre)  
and lower the fader to -infinity so that no direct sound  
will be sent to the master bus. With this setting, the mix  
balance between the effect sound and dry sound will be  
controlled by the master effect parameter (Dry:Wet).  
9. Store  
Use this to store the effect program whose parameters or  
name you have edited.  
For details, refer to “4-3. Insert EFF” (p.119), 11. Store.  
Signal flow for the master effect  
from the EQ  
output of each  
channel  
4-5. Master EFF2  
For details on the parameters, refer to the section above, “4-  
Pan  
to the Master bus  
Direct sound  
Post-fader  
Master Effect  
Return  
Level  
Balance  
Send  
Pre-fader  
Effect  
Program  
Mix balance of direct  
sound and effect  
sound  
In the case of Reverb  
Direct sound Dry  
Dry:Wet  
Reverb  
Effect sound  
from Send  
Wet  
to Return Level  
1
2
3
6
7
4
8
9
5
1. Effect program selection  
To select an effect program, use the value dial, or press  
the popup button in the screen and choose from the list of  
effect programs displayed by category.  
If the selected program has been edited, the program  
numbers P (preset), U (user), or S (song) indication will  
change to “E,” indicating that the program has been  
edited.  
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D16XD  
4-6. Final EFF  
The final effect is used to make final adjustments to the over-  
all sound in the last stage of the master bus. Here you can use  
one stereo effect program.  
You can use the control knobs located below the LCD screen  
to edit the parameters displayed as knob icons.  
4-1. Effect Routing  
This lists the effect programs used by the insert 1–8, master,  
and final effects, and shows their status.  
The D32XD/ D16XD lets you use up to eight insert effects,  
two master effects, and one final simultaneously.  
1
The number of simultaneously usable effects will differ depending  
on the size of the effect programs, and on how they are assigned.  
In this screen you can also select effect programs and edit  
some of their parameters.  
To select a program, use the value dial or press the Select  
button in the screen and choose from a list of effect programs  
by category.  
2
3
6
4
For details on the parameters and value, refer to D32XD 4-  
1. Routing A”.  
7
8
5
1
2
1. Effect program selection  
6
7
To select an effect program, use the value dial, or press  
the popup button in the screen and choose from the list of  
effect programs displayed by category.  
If the selected program has been edited, the program  
numbers P (preset), U (user), or S (song) indication will  
change to “E,” indicating that the program has been  
edited.  
8
3
9
4
5
10  
2. Trim knob  
[0…100]  
With a setting of 100, the level will be the same as the  
input level.  
Effects that can be used simultaneously  
If distortion is caused by an excessively high input level  
when you apply the effect, use this parameter to lower  
the input level.  
The effect programs used by the D32XD/ D16XD’s effects are  
classified as being different “sizes” according to the amount  
of DSP processing power they consume.  
3. Effect chain display  
Effect programs that allow up to eight insert effects to be  
used are called “size-one” effects. Relative to these, some ef-  
fect programs are “size-two” and others are “size-four.”  
The size of an effect program is shown by the icon at the right  
of the effect name.  
This shows the chain of effects that make up the effect  
program.  
4. Control knob icons  
Use these to edit the parameters of each effect.  
knob icons.  
One “size” corresponds to one of the on/ off icons in each ef-  
fect cell.  
5. ON/OFF  
In the case of a 44.1 kHz/ 48 kHz song, a maximum of sixteen  
“sizes” worth of effects can be used simultaneously.  
This is an on/ off switch for the selected effect within the  
effect chain.  
In the case of a 96 kHz/ 24-bit song, a maximum of eight “siz-  
es” worth of effects can be used simultaneously, due to the  
increased amount of calculating power that must be con-  
sumed for effect processing.  
If the button is OFF, that effect will be bypassed.  
6. Level meter  
This shows the input/ output level of the effect and the  
GR (gain reduction) level.  
7. Rename  
Techniques for assigning effects  
Use this to rename an effect program.  
Rename.  
On the D32XD/ D16XD, effects assigned to the upper rows of  
effect cells will be given higher priority for being turned on.  
This means that depending on how programs are assigned,  
you may need to use the Restrct button or the On/Off but-  
tons to make adjustments while watching the DSP Power in-  
dicator, in order to make the best use of the available effects.  
8. Store  
Use this to store the effect program whose parameters or  
name you have edited.  
For details, refer to “4-3. Insert EFF” (p.119), 11. Store.  
The priority order also applies to the groupings of Insert, Master,  
and Final effect. For example if you assign a size-four program to  
insert effect 7, this will occupy insert effects 7 and 8 and master  
effect 1, meaning that you will not be able to assign a program to  
master effect 1.  
To cancel an effect, cancel its channel assignment, and also select  
NO EFFECT as the effect.  
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Using the Restrct button  
First assign a size-one effect to insert effect 1, and a size-  
two effect to insert effect 2.  
Next, lets suppose that you assign a size-two program to  
insert effect 1.  
5. CD  
Here you can use the internal CD-RW drive to create or play  
audio CDs.  
When you do so, insert effect 2 (whose priority is lower)  
will be masked by effect 1; you will unable to turn insert  
effect 2 off, and insert effect 3 will be unavailable.  
In this state, insert effect 2 is a “dead effect.” The on/ off  
icon of the effect will change to the dead effect icon “ ”.  
In this case you can press the Restrct button to release the  
dead effect so that insert effect 3 will again be available,  
and the wasted DSP power will be recovered.  
Some audio CD players may be unable to play a CD-R/RW disc.  
Some audio CD players are unable to play the first 100 msec of an  
audio track. To avoid this, we recommend that when creating an  
audio CD, you leave a blank of about 300–600 msec at the begin-  
ning of the song for track 1. (p.123 “5-1. Album CD Project”,  
6. Gap)  
Music discs utilizing copy-protection technology that does not  
comply with the Compact Disc (CD) specification cannot be  
played back.  
Using the On/Off button  
When assigning effects in a 96 kHz/ 24-bit song, the usa-  
ble effect sizes will be halved, and will be On in order of  
priority (starting from the effect cell in the top row).  
However, the assignment data of effects that do not get  
turned on will still be maintained.  
If an effect that you actually what to use is turned off, you  
can turn off one or more effects that are unintentionally  
on in order to allocate the necessary size, and then turn  
the desired effect on. When doing so, watch the DSP  
Power indicator as you choose the effect(s) to turn on or  
off.  
When you press the CD key, this page jump menu will ap-  
pear. Press either the CD PLAYER button or the CD WRIT-  
ER button.  
You can return to this page jump menu by pressing the CD  
key.  
Playback  
Writing  
4-2. Insert EFF  
4-3. Master EFF1  
4-4. Master EFF2  
4-5. Final EFF  
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CD PLAYER  
CD WRITER  
5-1. Album CD Project  
1
2
Album CD Project lets you create an audio CD using Disc At  
Once. The data will be written to the CD-R/ RW as 16-bit/  
44.1 kHz data in audio CD format.  
The disc is written using the Disc At Once method, including fi-  
nalization. No further data can be written to the disc afterward.  
The CD-R/RW cannot be written if there is a track less than four  
seconds long. Adjust your settings so that the PostGapTime and  
the track time add up to at least four seconds.  
3
5
1. CD Monitor  
When this is on (highlighted), the audio output of the  
internal CD-R/ RW drive will be sent to the monitor bus.  
If this is off, the output will not be sent to the monitor  
bus.  
1
This setting is valid only in this page; it will automati-  
cally be turned off when you switch pages.  
6
2
If CD Monitor is on, other signals will not be output to the  
7
monitor bus.  
If the audio output of the internal CD-R/RW drive is assigned  
in the MIXER, INPUT/OUTPUT/CH ASSIGN, “Ch As-  
sign” tab page to a mixer channel, you will be able to listen to  
the CD even if CD MONITOR is off. In this case, the sound  
will be routed through the mixer (including EQ and effects).  
3
4
1. Track list  
This displays a list of the songs that will be written to the  
CD-R/ RW disc as an album CD.  
The list shows the track numbers, song name (mark  
name), time, pre-gap, and post-gap of the tracks you reg-  
istered for the album CD.  
At the bottom of the window, the duration of the selected  
(highlighted) track and the total time of the album are  
displayed.  
2. Information window  
The upper line displays the track number and messages.  
The lower line shows the state (playing, stopped, etc.) of  
the CD player, the elapsed time, and the level meter.  
3. Control buttons  
Use these buttons to access the playback controls and to  
select tracks on the audio CD.  
2. Preview player  
: Plays the track.  
: Stop the track.  
: Pauses the track.  
: Moves to the preceding track each time you press this  
button. If you press this during playback, you will  
move to the beginning of the currently-playing track.  
: Rewinds the track.  
These buttons let you play back the songs shown in the  
list.  
: Plays the song.  
: Stops the song.  
: Moves to the preceding song each time you press  
this button. If you press this during playback, you  
will move to the beginning of the currently-playing  
song.  
: Moves to the next song each time you press this but-  
ton. If you press this during playback, you will  
move to the beginning of the next song.  
: Fast-forwards the track.  
: Moves to the next track each time you press this but-  
ton. If you press this during playback, you will move  
to the beginning of the next track.  
You cannot eject the CD while paused. If you switch to another  
page while paused, the CD player will change from Pause to  
Stop.  
You cannot use these buttons if the list contains no songs.  
3. Add  
This button adds a song to the list of songs that will be  
written to the CD-R/ RW disc. Select the track number  
and press the button to display the Add TR dialog box.  
Select the desired song from the song list.  
The song number, song name, mark icon, sampling fre-  
quency/ bit-depth, protect icon, and date of each song  
will be displayed.  
The song data that will be written to the CD-R/ RW will  
be the song data as of when you pressed Add button. If  
you edit that song after pressing the Add button, you will  
need to add that song to this list once again if you want to  
write the updated data.  
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The default setting will be 0 seconds for the song added to TR1  
(track 1) or for a track divided by album CD track marks  
6b. PostGapTime  
[0…59 (sec), 0…74 (Frm)]  
Specifies the duration of silence to be inserted after the  
track (song). The default is 0 seconds.  
7. Write To CD  
Executes writing to the CD-R/ RW.  
When you press this button, the Write to CD dialog box  
will appear, displaying a message of “Obey Copyright  
Rules.” Carefully read the section “COPYRIGHT WARN-  
the terms.  
Cancel button  
When you press the Yes button, the Write to CD dia-  
log box will appear.  
Returns to the “Album CD” tab page without adding  
the selected song to the list.  
Use the “Write Speed” list button to specify the speed  
at which the data will be written to CD-R/ RW.  
When you press the Yes button, the D32XD/ D16XD  
will begin creating the image file. You can press the  
Cancel button to abort this process.  
OK button  
Adds the selected song to the list.  
When you press this button, the display will ask “Are  
you sure?” Press Yes to confirm your settings (or No  
to discard them) and return to the “Album CD” tab  
page.  
When the image file has been created, the D32XD/  
D16XD will begin writing the disc. This cannot be  
aborted.  
You cannot add a song whose master track contains no data.  
The disc will automatically be finalized.  
When the disc has been written a message of “Write  
Anoter CD?” will appear.  
If you want to create another identical CD, press the  
Yes button. If not, press the No button.  
If you select a song that is other than 44.1 kHz/ 16-bit,  
press the Dither button to turn it on (highlighted), and  
the sampling frequency and bit-depth will be converted.  
The converted data will consume additional disc capac-  
ity. If the song has a different sampling frequency, con-  
version will be performed; this will take a certain amount  
of time to complete.  
If you press the Yes button, a message of “Insert Next  
Disc. After Insert, Press OK.” will appear, and the CD-  
R/ RW drive tray will open. Insert another CD and press  
the OK button.  
If you successively write another disc, the D32XD/  
D16XD will not need to create the image file again, so the  
process will take less time.  
Only the data to be burned to the CD-R/ RW disc will be  
converted; the song data itself will remain in its original  
sampling frequency and bit-depth.  
4. Delete  
Deletes a song from the track list. In the list, choose the  
song that you want to delete and press this button to dis-  
play the Delete dialog box. Press the Yes button to delete  
the song from the list. Subsequent song tracks will be  
moved back one track.  
A CD-R/RW disc written using Album CD Project will be  
finalized automatically.  
Changing the writing speed will not affect the time that is re-  
quired to create the temporary image file that is created before  
writing an audio CD.  
If you want to delete all songs from the list, press the  
Select All button and then press the Yes button.  
5. Drive  
Selects the drive that contains the songs you want to  
write to the CD-R/ RW disc. When you press this button,  
the Select Drive dialog box will appear.  
The dialog box will display the total capacity of the inter-  
nal drive, and a list of the song drives.  
For each song drive, the display will show the drive  
name, partition size, partition name, amount used, and  
remaining space.  
The songs to be written to one CD-R/RW disc must all be on  
one song drive.  
6. Gap  
This lets you specify a duration of silence that will be  
inserted before and after a song. When you press the but-  
ton, the Edit Gap dialog box will appear.  
In this dialog box, Frm refers to a CDDA Frame, where 75  
Frm = one second.  
6a  
6b  
6a. PreGapTime  
[0…59 (sec), 0…75 (Frm)]  
Specifies the duration of silence to be inserted before  
the track (song). The default is two seconds.  
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If you press the Yes button, a message of “Insert Next  
Disc. After Insert, Press OK.” will appear, and the CD-  
R/ RW drive tray will open. Insert another CD and press  
the OK button.  
If you successively write to another disc, the D32XD/  
D16XD will not need to create the image file again, so the  
process will take less time.  
5-2. CD Utility  
Here you can write an audio CD Track using the Track At  
Once method, erase a CD-RW disc, or finalize a disc.  
Additional data can be written to a disc until the disc is final-  
ized.  
4. Get Information  
When you press this button, the type of disc inserted in  
the CD-R/ RW drive, the remaining writable time, the  
already-written time, and the number of tracks will be  
read and displayed in the screen.  
4
Disc type  
NoDisc: No disc is inserted. Alternatively, the disc  
cannot be recognized.  
CDR: An unfinalized (writable) CD-R  
CDRW: An unfinalized (writable) CD-RW  
Illegal: The disc cannot be recognized  
1
2
3
5
If nothing is displayed, the disc is not writable (e.g., a  
commercial audio CD or a finalized CD-R/ RW).  
Disc content  
1. Erase  
Blank: A blank disc containing no data  
Audio: A disc containing audio data  
Data Disc: A disc containing backup data, WAV etc.  
Other: A disc containing data other than audio or  
backup data.  
This erases all the data that has been written to a CD-RW  
disc.  
When you press this button, the Erase CD-RW dialog box  
will appear. Use “Option” to select the method of eras-  
ure, and press the Yes button to erase the disc.  
Quick: Erase the disc quickly.  
Disc capacity usage  
Full:  
Erase the disc completely. Use this if you experi-  
ence problems such as if a disc erased using  
Quick cannot be recognized. This method will  
require more time.  
If the disc content is Audio  
Free: Remaining recordable time  
Used: Recorded time and total number of tracks  
If the disc content is Data Disc  
Free: Remaining storage capacity (MB)  
Used: Used storage capacity (MB)  
This operation cannot be performed on a CD-R disc. Data that  
is erased by this operation cannot be recovered.  
If the disc content is Other  
nothing will be displayed.  
2. Track cell  
This shows the song number, song name, and recording  
time of the song whose track you will write to the CD.  
5. Finalize  
This button finalizes the disc.  
3. Write To CD  
In order for a CD-R/ RW disc created by the D32XD/  
D16XD to be played in an audio CD player, you must  
execute this Finalize operation. A disc can be finalized  
only once.  
The Finalize dialog box will appear when you press this  
button. Press the Yes button to execute.  
This button writes the song shown in the track cell to the  
CD-R/ RW disc.  
When you press this button, the Write to CD dialog box  
will appear, displaying a message of “Obey Copyright  
Rules.” Carefully read the section “COPYRIGHT WARN-  
the terms.  
This can be used only to finalize a Track At Once audio CD  
that was written in this screen.  
When you press the Yes button, the Write to CD dia-  
log box will appear.  
Once a disc has been finalized, no further songs can be written  
to it. This means that you must first write all of the desired  
songs to the disc, and then press the Finalize button to finalize  
the disc.  
Use the “Write Speed” to specify the speed at which  
the data will be written to CD-R/ RW.  
If the selected song is 24-bit, press the Dither button to turn it  
on if you want dithering to be performed.  
You cannot play back a disc that has not been finalized.  
When you press the Yes button, the D32XD/ D16XD  
will begin creating the image file. You can press the  
Cancel button to abort this process.  
The data will be written to CD as a 44.1 kHz song. If you select  
a song whose sampling rate is other than 44.1 kHz, the data  
must be converted, and a certain amount of time will be re-  
quired for the conversion to be performed before the song ap-  
pears in the track list.  
When the image file has been created, the D32XD/  
D16XD will begin writing to the disc. This cannot be  
aborted.  
When the disc has been written a message of “Write  
Anoter CD?” will appear.  
If you want to create another identical CD, press the  
Yes button. If not, press the No button.  
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Set this to the MIDI channel that you are using for control.  
5. Device  
6. SYSTEM  
[Pedal, After Touch, Pitch Bend, Velocity, Note Number,  
CC#000…119]  
Selects the external device that will control one of the  
D32XD/ D16XD’s internal effects. The effect you specify in  
3. “Control Change Assign” can be controlled in realtime.  
6-1. Control  
D16XD  
Pedal:  
An expression pedal will control the effect. Connect an  
expression pedal (such as the separately sold XVP-10  
or EXP-2) to the EXPRESSION PEDAL jack, and move  
the pedal to control the effect.  
12  
11  
D32XD  
1
After Touch, Pitch Bend, Velocity, NoteNumber:  
MIDI aftertouch, pitch bend, velocity, or note number  
data will control the effect.  
Connect the MIDI OUT of an external MIDI device to  
the D32XD/ D16XD’s MIDI IN connector, and trans-  
mit the appropriate MIDI data from the external MIDI  
device to control the effect.  
2
4
5
3
6
8
CC (Control Change) #000…119:  
9
A MIDI control change number will control the effect.  
Connect the MIDI OUT of an external MIDI device to  
the D32XD/ D16XD’s MIDI IN connector, and trans-  
mit the appropriate MIDI control change message  
from the external MIDI device to control the effect.  
10  
7
1. Polarity  
[–, +]  
Specifies the polarity of the foot switch.  
6. Beep  
Connect a foot switch (separately sold option: PS-1 or  
equivalent) to the front panel FOOT SW jack, and set this  
parameter so that the “ ” symbol lights when you press  
the foot switch.  
If “Touch” is checked, a beep tone will sound when you  
press a button in the touch panel or select an edit cell.  
If “Alert” is checked, a beep tone will sound when CD-  
R/ RW writing is completed or when an operating error  
occurs.  
2. Function  
[PunchIn-Out, Mark, PlayStop]  
Selects the function that will be controlled by the foot switch.  
A sustained “beeeep” indicates successful completion; a “bip  
bip bip ...” indicates an error.  
PunchIn-Out  
Perform manual punch-in and punch-out recording  
(i.e., switch between recording and playback).  
Set the PLAY/REC key of the desired track to REC,  
and begin playback. Recording will begin the moment  
you press the foot switch, and will end when you  
press the foot switch once again.  
If you want to silence the beep tone, uncheck both of  
these options.  
7. Calibration  
When you press this button, the Touch Panel Calibration  
dialog box will appear.  
If you are unable to perform input in the LCD screen as  
you expect, or if pressing the LCD screen selects a button  
or cell in a location other than where you pressed, per-  
form this adjustment to correct any discrepancy between  
the LCD screen and the touch panel.  
Mark  
When you press the foot switch, a mark will be regis-  
tered at that location. While this tab page is displayed,  
the foot switch is used to detect the polarity, and will  
not perform the assigned function. While you are  
recording tap tempo, the foot switch will perform tap  
input regardless of the setting here.  
the Operation section.  
8. Calendar Set  
Play/Stop  
This activates the 9. “Date” and 10. “Time” settings you  
specified. The settings will take effect the moment you  
press this button.  
Switch between playback start and stop. Press the foot  
switch to start playback, and press it again to stop playback.  
3. Control Change Assign  
9. Date  
[Off, InsertEFF1…8, MasterEFF1, 2, FinalEFF]  
Here you can select the effect that you want to control.  
The effect you select here can be controlled by 5. “Device.”  
This displays (and lets you set) the current date, dis-  
played as Month:Date:Year (four digits).  
10.Time  
Off:  
This displays (and lets you set) the current time, dis-  
played in 24-hour time as Hours:Minutes:Seconds.  
No effect will be controlled.  
InsertEFF1…8:  
Control an insert effect 1, 2, …8 respectively.  
MasterEFF 1, 2:  
D32XD  
11. Fader Touch Sens  
Control master effect 1 or 2.  
[1…99]  
FinalEFF:  
This adjusts the faders’ sensitivity to touch. Higher settings  
make the faders more sensitive. Adjust this parameter so  
Control the final effect.  
that the  
icon appears when youre touching the fader  
If the effect program you are using has no control function, it  
cannot be controlled. Nor is control possible unless Ctrl is  
program.  
knob and the icon appears when youre not touching it.  
The touch sensitivity is affected by the temperature and hu-  
midity of the environment, and by the dryness of the finger  
that operates the fader.  
Insert effects 9–24 of the D32XD cannot be controlled even if  
you select an effect that has control functions.  
If the sensitivity is set too low, the D32XD will not detect that  
you have touched the fader knob. If the sensitivity is set too  
high, the D32XD may falsely detect that you’ve touched a fad-  
er (and operate accordingly) when you haven’t.  
4. Control MIDI CH  
[1…16]  
Specifies the channel that will be used to control the  
internal effect via MIDI.  
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3. Drive Info  
D16XD  
Here you can view information about the hard disk.  
When you press this button, the Drive Info dialog box  
will appear. Press the Exit button to return to the  
“DiskUtility” tab page.  
12.Fader/Knob Control  
[Match, Jump]  
After you have used the value dial (or the +/– keys) to  
edit fader or pan values, or after scene settings have been  
loaded, the parameter values may not match the posi-  
tions of the physical faders or pan knobs.  
In such cases, the setting you select here will determine  
the way in which the parameter values will be made con-  
sistent with fader or pan knob movements.  
Match: After the fader or pan knob reaches the value  
stored for that parameter, then the value will  
smoothly change to reflect the current knob or  
fader position.  
3a  
Jump: Parameter values will jump to the fader or pan  
knob location the instant the fader or pan knob is  
moved.  
3b  
3c  
6-2. Disk Utility  
Here you can format a drive, create partitions, and check a  
drive.  
3a. Song drive list  
This displays the song drives.  
The partition drive name (A–D), total capacity, song  
drive name, used capacity, and free capacity are dis-  
played.  
3b. PC drive  
This displays the PC drive.  
The total capacity, used capacity, and free capacity are  
displayed.  
2
3
4
3c. Rename  
1
In the song drive list, select the song drive that you  
want to rename, and press this button. Use the  
Rename dialog box to edit the name (p.97).  
Press the Yes button to execute the settings. If you  
decide not to execute, press the No button.  
5
6
7
8
4. Check Drive  
This checks and repairs errors in the songs on the hard  
disk. Execute this operation if the “Disk too busy.” error  
message appears frequently. After executing this, you can  
continue using the song data unless there was a major  
error on the drive.  
1. Drive list  
(HDD, CD)  
This displays information about the drive (capacity, drive  
name).  
HDD: Hard Disk Drive  
The upper area shows the total capacity of the hard  
disk.  
The middle area shows the partition drive names  
(A–D), the capacities, and the song drive name.  
The lower area shows the 2.0 GB PC (USB) area.  
This drive is referred to as the PC drive.  
CD: Indicates the type of CD, CD-R, or CD-RW.  
2. Partition  
Here you can make partition settings.  
[1…4]  
When you press this button, the Partition dialog box will  
appear. Specify the number of partitions you want to cre-  
ate, and press the Yes button to execute the settings. If  
you decide not to execute, press the No button.  
Press the Area  
button to display the list.  
Current Song  
Check and repair the area used by the currently  
selected song.  
Unused  
Check and repair the first 2 GB of the currently-  
unused area.  
Current Partition  
Check and repair the area of the currently selected  
partition.  
All Partition  
Check and repair all partitions and the area used by  
the system.  
Specify the desired Area, and press the Yes button to exe-  
cute the Check Drive operation. If you decide not exe-  
cute, press the No button.  
When you execute the Partition operation, the data on that  
drive will be lost.  
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Executing the “Edit Track” operation “OptimizeTrk”  
“Disk too busy.” errors. Use the Check Drive command if ex-  
ecuting OptimizeTrk does not eliminate the “Disk too  
busy.” errors.  
Check Drive requires a substantial length of time for execu-  
tion. If the hard disk has a capacity of 40 GB, executing this  
command for All Partition will require approximately 7  
hours.  
5. Format  
This formats the hard disk.  
When you press the button, the Format dialog box will  
appear. Select the drive you wish to format and the  
desired option, and press the Yes button to execute for-  
matting. If you decide not to format, press the No button.  
7. Load System  
This loads system files to update the operating software.  
When you press this button, the Load System dialog box  
will appear. Use “Source” to select the system file that  
you want to load, and press the Yes button to begin the  
update.  
When you execute the Format operation, the data on that drive  
will be lost.  
You cannot cancel this operation once formatting has begun.  
5a  
5b  
5a. Drive  
Select the drive that you want to format.  
A…D: an individual song drive  
A–D: all song drives  
8. Erase CDRW  
This lets you erase all data from the CD-RW inserted in  
the CD-R/ RW drive.  
PC:  
the PC drive  
When you press this button, the Erase CDRW dialog box  
will appear. Press an Option button to select the desired  
method, and press the Yes button to erase the disc. If you  
decide not to execute, press the No button.  
ALL: the entire hard disk  
5b. Option  
Select the type of formatting.  
Quick:  
Since only the system area will be formatted, this  
will not require very much time.  
ALL approximately 7 seconds for 40 GB  
Full:  
Execute this if the “Drive Error occurred.” message  
appears frequently during playback. Use this  
method if you still experience problems after per-  
forming a Quick format, such as the drive failing to  
be recognized. This will require a substantial length  
of time.  
Quick: Erases the data of the CD-RW disc at high speed.  
Full: Completely erase the CD-RW disc. Use this meth-  
od if you still experience problems after perform-  
ing a Quick erase, such as the disc failing to be  
ALL approximately 7 hours for 40 GB  
6. USB Slave Mode  
recognized. This method will require more time.  
Places the D32XD/ D16XD in USB Slave mode. When the  
D32XD/ D16XD is in this mode, data can be transferred  
between the D32XD/ D16XD’s internal PC drive and  
your personal computer. To execute this mode, perform  
the “Safely Remove Hardware” (p.92) operation on  
your computer, and then press the Exit button in the USB  
Slave dialog box.  
You cannot execute this on a CD-R disc. Erased data cannot  
be recovered.  
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6-3. Edit PC File  
6-4. Backup  
Here you can view, delete, and rename the folders and files  
in the PC drive.  
This operation saves back-up data to CD-R, CD-RW, or the  
PC drive.  
By connecting the D32XD/ D16XD’s USB connector to your  
personal computer, you can save data from the PC drive onto  
your computer.  
You can save the following data on the PC drive.  
Song data  
This is data for each track, mixer settings, and effect set-  
tings.  
1
2
Since this data is in a proprietary Korg format, it cannot  
be played back or edited as audio data on any device  
other than the D32XD/ D16XD, such as a computer. In  
order to play this data, you must Restore it into the  
D32XD/ D16XD.  
3
User data  
This is user-editable data such as user effect program  
data and compressor program data. Since this data is in a  
proprietary Korg format, it cannot be edited on a compu-  
ter or other device.  
In order to use this data, you must Restore it into the  
D32XD/ D16XD.  
4
5
6
1. Backup  
[1Song, All Data, User Data]  
Select the type of data that you want to back up.  
1Song  
Audio files  
From the selected drive, back up the data for one song,  
and the user data.  
Audio files are 44.1/ 48/ 96 kHz, 16-bit/ 24-bit WAV for-  
mat data. For details on creating audio files, refer to “2-2.  
All Data  
Back up all song data on the selected drive, the user  
data, and the Album CD Project.  
User Data  
Do not delete files named “AUTORUN.INF” or “KORG02.ICO  
[*KORG01.ICO],” since these contain settings.  
Backup only the user data (user effect programs, user  
EQ library, user comp programs)  
Song Effect Programs are backed up as song data (1 Song, All  
Data); they are not included in User Data.  
2. Backup source  
2
3
4
This displays the drive etc. for the song you selected in  
the SONG, “SelectSong” tab page (p.135).  
Depending on the contents of the backup, the backup-  
source drive, song number, song name, user effect data,  
and the size of the backup data will be displayed.  
1
5
3. Backup destination  
This displays the backup-destination drive and the name  
of the file in which the data will be saved.  
4. Drive  
[CD, PC (USB)]  
This selects the backup-destination drive. The Select  
Drive dialog box will appear when you press this button.  
Use the radio buttons to select a drive, and press the Yes  
button.  
1. File list  
This area lists the files.  
Upper area: PC folder names (:folder names…)  
Lower area: folders/ file names  
5. Rename  
This lets you rename the backup file. Press this button to  
display the Rename dialog box. Edit the file name and  
press the OK button.  
For details on the allowable file names, refer to “More  
2. Close  
Moves to the next higher folder level.  
3. Open  
If a folder is selected, opens that folder.  
4. Rename  
6. Exec.  
Renames a file (p.97).  
For details regarding limitations on file names, refer to  
This executes the backup.  
Press this button and the Backup dialog box will appear,  
showing the space required for the backup.  
5. Delete  
If you are backing up to the PC drive, check the free  
space and press the Yes button.  
Deletes the selected file.  
If you are backing up to CD, prepare the necessary  
number of CD-R/ RW media to accommodate the  
backup, specify the writing speed, and press the Yes  
button.  
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4. Restore destination  
This displays the restore-destination drive, and lets you  
select the song number.  
If you are restoring “1Song,” the data will be restored to  
the song number you select here.  
The restore-destination drive will indicate the drive of  
the song selected in the SONG, “SelectSong” tab page.  
6-5. Restore  
This operation restores song and user data that you previ-  
ously saved using the Backup operation.  
From a “1Song” backup file you can restore that one song  
and user data.  
From an “All Data” backup file, you can restore either one  
selected song, or all song data, User Data and album CD  
project data.  
5. Exec.  
Press this to execute the restore operation. The restore-  
source song and/ or user data will be restored to the  
restore-destination drive.  
From a “User Data” backup file, you can restore user effect  
program, user EQ library, and user comp program data.  
Song data  
When you restore one or more songs, the restored song(s)  
will be inserted at the specified song number of the cur-  
rent drive. Songs following the restore-destination  
number will be renumbered higher by one. They will not  
be overwritten.  
Album CD Project  
When you restore Album CD Project data, the album CD  
project data of the current drive will be overwritten.  
2
3
1
Other data files  
When you restore other types of data, the corresponding  
data files will be overwritten.  
4
5
Restoring all data files in the file list at once  
When you restore, the song data will be loaded following  
the songs of the current drive, and other data files (such  
as user data and album CD project data) will be overwrit-  
ten.  
1. Drive  
[CD, PC (USB)]  
The restore-destination capacity will be checked before restor-  
ing 1Song or All Songs. If there is insufficient capacity, the op-  
eration will not be executed.  
This selects the backup-source drive. Press this button to  
display the Select Drive dialog box. Use the radio but-  
tons to select a drive, and press the Yes button.  
2. Restore file  
This displays the file that will be restored.  
If you are restoring from the CD drive, insert the disc  
containing the backup into the drive.  
3. Select File  
Press this button to display the Select Restore Data File  
dialog box, and select the data that you want to restore.  
Select the data that you want to restore, and then press  
the OK button.  
3c  
3d  
3a  
3b  
3e  
3a. Restore-source display  
This area displays the restore-source drive and folder  
name.  
3b. File list  
This area lists the folders, files, and data contained in  
the restore-source.  
3c. Close  
Moves to the next higher folder.  
3d. Open  
If the selected item is a folder, opens that folder.  
3e. Select All  
Press this if you want to restore all the data displayed  
in the file list.  
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6-6. Word Clock  
The “Word Clock” tab page displays the current word clock  
source and frequency, and lets you make synchronization  
settings for the audio data clock.  
7. MIDI/ SYNC  
7-1. MIDI/ MMC  
On the D32XD/ D16XD you can use MIDI to do the following  
things.  
You may hear noise if synchronization cannot be achieved. Before  
you change these settings, please turn down the faders or turn  
down the volume of your monitor system.  
Control effects (p.59)  
MTC Synchronizing with a sequencer or other MIDI  
device (p.93)  
Switch scenes (p.53)  
Use control changes to control mixer parameters  
The D32XD/ D16XD can transmit and receive MMC (MIDI  
Machine Control) messages.  
1
This means that when synchronizing two D32XD/ D16XD  
units, or when using the D32XD/ D16XD with a MMC-com-  
patible MIDI sequencer, you can control operations such as  
song playback, and stop from the master device.  
You can use MIDI Time Code to synchronize the D32XD/  
D16XD with an external MIDI sequencer or other device, so  
that the D32XD/ D16XD’s track audio will play back in syn-  
chronization with external MIDI source sources.  
The D32XD/ D16XD can operate in synchronization with an  
external MIDI device by using MTC (MIDI Time Code) syn-  
chronization.  
The device that outputs the synchronization clock is called  
the master, and the device that receives this clock is called the  
slave. The D32XD/ D16XD can function either as the master  
or slave.  
1. Clock Source  
Press this button to display the Clock Source dialog box.  
Select a clock source, and press the OK button to display  
the Working dialog box. If you decide not to change the  
clock source, press the Cancel button. Synchronization to  
44.1 kHz, 48 kHz, and 96 kHz is supported, but 96 kHz is  
not supported for ADAT.  
Internal: Synchronize to the internal clock.  
S/P DIF: Synchronize to the S/ P DIF clock.  
External Word Clock: Synchronize to the word clock.  
ADAT: Synchronize to the ADAT clock.  
Some MIDI devices may not support the MMC functionality of  
the D32XD/D16XD. For details on the MMC functionality of the  
D32XD/D16XD, refer to the MIDI implementation.  
MIDI Clock can be received if you select MIDI Clock in the TEM-  
PO “Tempo Track” tab page and record the tempo track.  
1
2
3
1
4
5
When the clock calculation is finished, the display will  
indicate “Completed.” Press the OK button, and the  
“Word Clock” tab page will indicate the frequency of the  
clock source.  
If the display indicates “Error,” check the “Clock Source”  
settings and the connections of your devices.  
6
7
8
9
1. Control Change  
Here you can turn control change message reception/  
transmission on (highlighted) or off.  
You can select Word Clock or ADAT only if the optional  
ADAT I/O board (DIB-8) is installed.  
When you operate mixer parameters, the D32XD/ D16XD  
will transmit corresponding messages. These messages  
can be recorded on an external MIDI sequencer, and the  
re-transmitted back to the D32XD/ D16XD to control the  
corresponding mixer parameters.  
If the digital input audio sounds wrong, or if “Audio Sync Er-  
ror” is displayed, check the “Clock Source” setting or the  
connections from your other equipment.  
For details on the parameters you can control, refer to the  
MIDI implementation.  
If you have selected other than “Internal” as the “Word  
Clock Source,” the D32XD/D16XD will stop operating if the  
clock is interrupted during recording/playback or if the clock  
frequency changes. If the D32XD/D16XD stops operating due  
to a clock problem during recording, please format that song  
drive.  
MIDI control of effects can be used regardless of the Control  
Change on/off setting.  
These messages will be received only if Automation (p.104,  
The clock source setting is not saved. “Clock Source” will al-  
ways be set to “Internal” when you select a song or when you  
turn on the power.  
2. Program Change  
Here you can turn program change message reception/  
transmission on (highlighted) or off.  
When you switch scenes, the D32XD/ D16XD will trans-  
mit a corresponding program change message. These  
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program change messages can be recorded on an external  
MIDI sequencer, and re-transmitted back to the D32XD/  
D16XD to select the corresponding scene.  
9. Chase Mode  
[ON, OFF]  
This is available if “MIDI Sync” is set to “MTC Slave.”  
ON: When MTC synchronization begins, playback will  
chase the MTC messages. After playback begins, if  
two seconds or more elapse without a MTC mes-  
sage being received, and there is a discrepancy of  
two seconds or more between the MTC messages  
and the current location of the D32XD/ D16XD,  
playback will stop and wait for MTC synchroniza-  
tion to resume.  
OFF: MTC messages will be chased during playback  
only when MTC synchronization begins. Once  
playback begins, it will continue even if the re-  
ceived time code no longer matches the internal  
time code or if time code stops arriving.  
These messages will be received only if Automation (p.104,  
3. Global Ch  
[01…16]  
This sets the Global MIDI Channel.  
If you want to use program change messages to transmit  
and receive scene changes, use a MIDI cable to connect  
your external MIDI device to the D32XD/ D16XD, and set  
the MIDI channel of your connected device to the same  
MIDI channel as the D32XD/ D16XD’s “Global Ch” so  
that MIDI messages can be transmitted and received.  
4. MMC Device ID  
[000…127]  
Specifies the device ID that will be used to transmit and  
receive MMC.  
In order to transmit or receive MMC, you must use a  
MIDI cable to connect the D32XD/ D16XD and the exter-  
nal MIDI device, set the two devices to the same Device  
ID, and make the appropriate setting in “MMC Mode.”  
If you are synchronizing with a device other than the D32XD/  
D16XD as the MTC master, incompatibilities between the de-  
vices may cause synchronization problems unless you play  
back from the beginning of the song.  
If this is set to 127, the D32XD/D16XD can transmit and re-  
ceive MMC commands to and from units of any device ID set-  
ting.  
5. Mode  
[Transmit, Receive, Off]  
This sets the MMC transmission/ reception mode.  
Transmit: MMC will be transmitted. In this case, the  
MIDI Sync setting will automatically be set to  
MTC Slave.  
Receive: MMC will be received. In this case, the MIDI  
Sync setting will automatically be set to MTC  
Master.  
Off:  
MMC will not be used.  
6. Frame Rate  
This selects the frame rate that is used when MIDI Sync  
is set to “MTC Master” or “MTC Slave.”  
Set this to the same frame rate as used on the external  
device with which you are synchronizing.  
30: 30 fps (30 frames per second, non-drop)  
29NDF: 29.97 fps (29 frames per second, non-drop)  
29DF: 29.97 fps (29 frames per second, drop)  
25: 25 fps (25 frames per second, non-drop)  
24: 24 fps (24 frames per second, non-drop)  
7. Time Code Offset  
[00:00:00.00F…23:59:59.27F] (for frame rate 30)  
This specifies an offset value that will be reflected in the  
counter.  
The offset value you specify here will be the starting  
value for the counter. This will apply when the counter is  
set to display frames and MTC/ MMC is enabled.  
8. MIDI Sync  
[MIDIClockMaster, Off, MTC Master, MTC Slave]  
This selects the synchronization mode used when syn-  
chronizing via the MIDI IN/ OUT connectors.  
MIDIClock Master: MIDI clock data will be transmitted.  
Off: Synchronization messages will not be transmitted or  
received.  
MTC Master: The D32XD/ D16XD will operate as the  
master device. At this time if the MMC  
Mode is set to Transmit, the Mode setting  
will automatically be turned Off.  
MTC Slave: The D32XD/ D16XD will operate as the  
slave device. At this time if the MMC  
Mode is set to Receive, the Mode setting  
will automatically be turned Off.  
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4. Assign  
Here you can assign the output of the rhythm.  
CH Input:  
Outputs the rhythm as a channel input source.  
Master:  
Outputs the rhythm to the master bus.  
Monitor:  
Outputs the rhythm to the monitor bus.  
[CH Input, Master, Monitor]  
8. TEMPO  
Here you can make settings for the tempo, time signature,  
and rhythm (metronome) of the song.  
If the counter is displaying “MBT” (measure, beat, 1/ 96th  
ified tempo.  
If you select “CH Input,” use the “Ch Assign” tab page  
8-1. SetUp  
5. Prev  
Turn this on (highlighted) if you want to preview the  
rhythm.  
This is valid only in this tab page; it will automatically be  
switched off if you play back the recorder or move to  
another page.  
1
2
6. Rhythm On  
3
4
5
6
7
Turn this on (highlighted) if you want to play the rhythm.  
7. Vol  
Adjusts the volume of the rhythm.  
8. Rhythm Pattern  
[000…100]  
When TempoSource is set to “Manual,” press the popup  
button to open the Rhythm Pattern dialog box, select a  
rhythm from the list, and press the OK button. You can  
also make your selection by selecting (highlighted) the  
Rhythm Pattern cell and using the value dial (or the +/–  
keys).  
The rhythms you can select will depend on the “Beat”  
(p.185).  
In the case of TempoMap” or TempoTrack,” this will  
show the rhythm for the current location created in the  
TempoMap” tab page.  
8
9
1. TempoSource  
[Manual, TempoMap, TempoTrack]  
Specifies the tempo source.  
Manual  
The current Tempo” and “Beat” settings will be  
used. It will not be possible to automatically change  
the tempo, time signature, and rhythm pattern during  
the song.  
TempoMap  
In the case of a 96 kHz song, you will be able to select only  
Metro, Hihat, and Blank.  
The tempo, time signature, and rhythm pattern will  
change automatically during the song, according to  
the tempo maps you create. Use the TempoMap” tab  
page to create tempo maps.  
9.  
buttons  
Use these up/ down buttons to edit the parameter values.  
If you want to add or edit tempo map events in the Tem-  
poMap” tab page, select TempoMap” as the tempo  
source.  
TempoTrack  
The tempo will be determined by the recorded tap  
tempo or MIDI clock. Use the TempoTrack” tab page  
to record tap tempo or sequencer tempo, and then  
select TempoTrack” here.  
The time signature will follow the settings you created  
in the TempoMap” tab page. (p.135)  
TempoTrack” can be selected after the data is created.  
If you create a tempo track in the TempoTrack” tab page,  
the tempo source will automatically be switched to Tempo  
Track.”  
2. Tempo  
[40…240, (***)]  
Specifies the tempo when TempoSource” is set to  
“Manual.”  
If TempoSource is set to TempoMap,” this area will indi-  
cate the tempo for the current time location as specified  
by the tempo maps you created in the TempoMap” tab  
page. If TempoSource” is set to TempoTrack,” this area  
will indicate ***.”  
The range is =40–240.  
3. Beat  
[1/4…16/16)]  
Specifies the time signature when TempoSource” is set  
to “Manual.”  
If TempoSource is set to TempoMap” or TempoTrack,”  
this area will indicate the time signature for the current  
time location as specified by the tempo maps you created  
in the “TempoMap” tab page.  
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3e. Link All Map  
If this is on, the tempo of all tempo map events will be  
edited simultaneously.  
8-2. Tempo Map  
You can set the tempo map to automatically change the tem-  
po, time signature, and rhythm pattern during recording or  
playback.  
3f. Beat  
Specifies the time signature.  
[01/04…16/16]  
Here you can also create an original tempo map.  
3g. Rhythm Pattern  
Specifies the rhythm  
Tempo map data is specified in units of one measure.  
Press the popup button to display the Rhythm Pattern  
dialog box, select a rhythm from the list, and press the  
OK button. Alternatively, you can select (highlight)  
the Rhythm Pattern cell and use the value dial (or the  
+/– keys) to make a selection.  
2
The rhythms that you can select will depend on the  
“Beat” (p.185). If you want to create a period of  
silence, choose a rhythm (such as 001 Blank 04) that  
contains silence.  
3
1
4
3h. Prev  
Turn this on if you want to preview the rhythm.  
4. Edit  
5
Edits the settings of a tempo map event.  
Select this if you want to modify an existing tempo map  
event. Select (highlight) the tempo map event you want  
to modify, and press this button to display the Edit Map  
dialog box where you can edit the parameters. (See the  
preceding section, 3. New)  
1. Tempo map window  
[001…200]  
Here you can select a tempo map event.  
This area shows the tempo map event number, starting  
measure, ending measure, tempo, time signature, rhythm  
pattern name, and the number of measures in the pattern.  
5. Delete  
Deletes a tempo map event.  
2. Prev  
In the tempo map window, select the tempo map event  
you want to delete and press this button to open the  
Delete dialog box.  
Turn this on (highlighted) if you want to preview the  
rhythm that is selected in the tempo map window.  
This setting is valid only in this page, and will automati-  
cally be switched off when you play back the recorder or  
move to another page.  
3. New  
Creates a new tempo map event.  
To add a new tempo map event, press this button.  
The New Map dialog box will appear.  
Press the Yes button to delete the tempo map event. If  
you decide not to delete it, press the No button.  
When you execute this operation, the selected tempo  
map event will be deleted, and subsequent tempo map  
events will be moved forward.  
If you want to delete all tempo map events in a single  
operation, turn the Select All button on (highlighted).  
The tempo map event number will be displayed as “***.  
3a  
3e  
3b  
3c  
3d  
3f  
3h  
3g  
3a. Insert  
[On, Off]  
If this is on (highlighted), tempo map event editing  
will occur in Insert mode, and the tempo map event  
you edit will be inserted.  
If this is off, tempo map editing will occur in Over-  
write mode, and your edits will overwrite the existing  
tempo map event.  
3b. Start Meas  
[0001…9999]  
Specifies the location at which the tempo map event  
will be created (begun, inserted, overwritten), in units  
of measures.  
3c. Length  
[0001…9999]  
Specifies the number of measures for the tempo map  
event. Beside this is displayed the number of meas-  
ures in the pattern, and the number of repeats.  
3d. Tempo  
[40…240]  
Specifies the tempo in a range of =40–240.  
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8-3. Tempo Track  
Here you can record the tempo track. You can do this in one  
of two ways.  
9. SONG  
Recording MIDI clock messages  
9-1. Select Song  
You can synchronize to an external MIDI sequencer by  
recording the MIDI Clock messages received from the  
external MIDI sequencer so that this data will deter-  
mine the tempo of the song.  
Recording tap tempo  
You can specify the tempo by tapping (either the  
PLAY key or a foot switch) while the song plays back.  
If you use this method to specify the tempo of a song  
whose tempo is unknown (such as a song recorded  
from a CD), you will then be able to edit the tracks in  
units of measures.  
1
For the recording procedure refer to “Tempo track” (p.63).  
The above two methods of recording the tempo track store their  
data in the same area; only the last-recorded data is maintained. It  
is not possible to have two tempo tracks of data.  
2
3
4
5
1. Select Song window  
If the memory becomes full while recording tempo data, recording  
will end automatically.  
Here you can select a song. When you select a song, the  
song name will be highlighted. The top line shows the  
song to which your recording, playback, and editing  
operations will apply (i.e., the “current song”). The EDIT  
symbol will appear when you record or edit the song.  
When you save the recorded or edited content, the EDIT  
symbol will disappear (p.42).  
The display shows the song number:, song name, sam-  
pling frequency, bit depth, protect setting, and date the  
song was last modified.  
1
2
If you want to select songs from another drive, press the  
Drive button and select a drive.  
2. Drive  
[I, A…D]  
Here you can choose the current drive. When you press  
this button, the Select Drive dialog box will appear.  
1. Tempo Track  
[MIDIClock, MeasTap, BeatTap]  
Selects the type of tempo track to be recorded.  
MIDIClock:  
The tempo track will be created by recording MIDI  
clock data from a song created on an external  
sequencer.  
MeasTap:  
The tempo track will be created by tapping at the  
beginning of each measure.  
Drive  
window  
BeatTap:  
The tempo track will be created by tapping at the  
beginning of each beat.  
2. RecStart  
This button displays the record-ready dialog box.  
If you are recording MIDI clock messages, recording will  
begin when the D32XD/ D16XD receives MIDI clock mes-  
sages from your external MIDI sequencer.  
In the drive window, press a drive name to select it.  
Press the OK button to confirm your selection. If you  
decide not to change drives, press the Cancel button.  
If you are recording tap tempo, press the PLAY key or the  
foot switch. Tap tempo will be recorded according to the  
intervals at which you press the key or foot switch.  
If you want to rename the song drive, press the Rename  
button to display the Rename dialog box, and edit the  
song drive name. You can input a name of up to sixteen  
characters. (p.97)  
The tempo will be recorded from the beginning of the song.  
3. Select  
The tempo at the measure or beat where you stop tempo record-  
ing will be automatically copied all the way to the end of the  
song.  
Press this button to load the song you highlighted in the  
song list (i.e., to make it the current song).  
4. New  
Press this button to create a new song in the currently  
selected drive. The new song will be created following  
the last song in the current drive.  
The New Song dialog box will appear when you press  
this button. Use the radio buttons to specify the sampling  
frequency and bit depth for the new song, and press the  
OK button.  
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2a  
2b  
4a  
Press the Yes button to execute the copy, or press the No  
button to cancel. When the copy operation is finished and  
the display indicates “Completed,” press the OK button.  
This Copy operation cannot be undone.  
2a. Copy-destination song number cell  
4a. Song Type  
This shows the copy-destination drive, and lets you  
select the song number. You can select a number in the  
range of “001” through “existing song numbers + 1”.  
When you execute the copy, the song will be copied to  
the copy-destination song number. If the copy-desti-  
nation is an existing song number, it will not be over-  
written; that song and subsequent songs will be  
renumbered upward by one as shown in the diagram  
below.  
[44.1 kHz/16 bit, 48 kHz/16 bit, 44.1 kHz/24 bit,  
48 kHz/24 bit, 96 kHz/24 bit]  
Specify the sampling frequency and bit depth for the  
newly created song.  
The type you select will determine the minimum of  
tracks that can be simultaneously recorded, played, or  
punch-recorded.  
Maximum number of simultaneous tracks by Song  
Type  
Before copying  
Song Type  
44.1 kHz/16-bit  
48 kHz/16-bit  
44.1 kHz/24-bit  
48 kHz/24-bit  
96 kHz/24-bit  
Recording  
Playback  
Punch recording  
Song name  
ABC  
3
CDR  
4
AAA  
1
ZZZ  
2
16  
32 [*16]  
8
Song number  
8
4
16  
8
4
2
Copy to song number “3”  
Moved backward  
After copying  
Song name  
AAA  
1
ZZZ  
2
AAA  
3
ABC CDR  
4
Song number  
5
You can change the “Song Type” (sampling frequency/bit  
depth) only when creating a new song.  
2b. Copy-destination drive  
It is not possible to continuously record for more than 12 hours  
(more than 6 hours at 96 kHz).  
If you want to copy the song to a song drive other than  
the current drive, press this button to open the Select  
Drive dialog box. Select the desired drive and press  
the OK button.  
5. Rename  
This lets you edit the song name that is highlighted in the  
song select window. Press the button to display the  
Rename dialog box, and edit the song name. You can  
input a name of up to sixteen characters. (p.97)  
3. Move  
This operation moves the selected song to another song  
number of the drive you specify.  
When you press this button, the Move Song dialog box  
will appear. Press the Yes button to execute the move, or  
press the No button to cancel. When the move operation  
is finished and the display indicates “Completed,” press  
the OK button.  
9-2. Edit Song  
You can use these operations to edit the current song.  
This Move operation cannot be undone.  
1
3a  
3b  
2
3
4
5
6
3a. Move-destination song number cell  
This shows the current drive, and lets you select the  
song number.  
If you are moving a song within the current drive, you  
can choose from the existing song numbers. If you are  
moving a song between different song drives, you can  
select a number in the range of “001” through “exist-  
ing song numbers + 1”.  
When you execute the move, no data will be overwrit-  
ten. If the move-destination number you selected is  
higher than the move-source number, preceding song  
numbers will be renumbered forward. If the move-  
destination number is lower than the move-source  
number, subsequent song numbers will be renum-  
bered down by one.  
1. Song cell  
Information about the current song is displayed here.  
The display shows the drive name, song number: song  
name, sampling frequency, bit depth, protect setting, and  
date of last modification.  
2. Copy  
This operation copies the current song to another song  
number in the drive you specify.  
When you press this button, the Copy Song dialog box  
will appear.  
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Before moving  
10. TRACK  
Song name  
EFF  
3
AAA  
1
ZZZ  
2
ABC  
4
CDR  
5
Song number  
10-1. Virtual Track 1–32 [*1–16]  
Here you can select a virtual track for each channel track.  
Move to song number “4”  
Renumbered forward  
After moving  
Song name  
ZZZ  
4
EFF  
2
AAA  
1
ABC  
3
CDR  
5
D32XD  
Song number  
3b. Move-destination drive  
If you want to move the song to a drive other than the  
drive shown in the song cell, press this button to open  
the Select Drive dialog box. Select the drive and press  
the OK button.  
1
5
When you move a song from another drive, song numbers will  
be adjusted in the same way as for the Copy operation.  
4. Delete  
This operation deletes the current song.  
When you press this button the Delete Song dialog box  
will appear. Press the Yes button to delete the song, or  
press the No button to cancel.  
4
2
3
D16XD  
When you execute this operation, the selected song will  
be deleted and subsequent songs will be renumbered for-  
ward.  
When the song has been deleted and the display indi-  
cates “Completed,” press the OK button.  
1
This Delete operation cannot be undone.  
5
5. Protect  
Writing, deletion, or editing of the current song can be  
prohibited (protect on) or allowed (protect off).  
When protect is on, it will not be possible to rewrite the  
parameters or data of that song; e.g., an error message  
will appear if you attempt to record.  
4
2
1. Virtual track selection  
3
The song will automatically be saved when you turn this  
protect setting on.  
Select a track “1”“32 [*16],” and specify a virtual track  
for each track.  
Each track has eight virtual tracks; “A”“H.” Recording  
or playback operations will be performed using the vir-  
tual track you select here.  
When you press this button, the Protect dialog box will  
appear. Press the ON button to turn protect on, or press  
the OFF button to turn protect off. When the protect set-  
ting has been applied and the display indicates “Com-  
pleted,” press the OK button.  
Virtual track  
Audio events  
When protect is on, a protect symbol ( ) will appear fol-  
lowing the sampling frequency indication of the song.  
Active  
Ready  
Audio exists  
If protect is on, adjustments to the faders or EQ will be reflect-  
ed during editing, but will not be recorded.  
No audio exists  
6. Save Now  
This operation immediately saves the current song in its  
present state. Press the Yes button to execute the save, or  
press the No button to cancel.  
When the song has been saved and the display indicates  
“Completed,” press the OK button.  
2. Rename  
This button lets you edit a track name.  
Select the track that you want to rename, press this but-  
ton to display the Rename dialog box, and edit the name.  
You can input a name of up to sixteen characters. (p.97)  
Since the D32XD/ D16XD automatically saves song data  
and parameters when you shut down the power or when  
you select a song, it is not absolutely necessary that you  
perform this operation in order to save data.  
However if the power should be interrupted by a power  
failure or other accident, the data that has been recorded  
or edited since the most recent power-on (or since a song  
was selected) will be lost.  
We recommend that you use this command to save the  
data periodically after recording or editing for an  
extended period, or if you are using the D32XD/ D16XD  
in an environment where the power supply is unreliable.  
3. Select All  
[On, Off]  
If you want to select the same virtual track number for  
every track (tracks 1–32 [*16]), turn this button on (high-  
lighted) and then select the desired virtual track.  
The same virtual track number will be selected for all  
tracks.  
4. V-Level  
[A…H]  
Here you can select one of the eight virtual tracks “A”–  
“H.”  
For virtual tracks that contain data, one corner of the icon  
will be folded down.  
5.  
buttons  
The song is saved when the following operations occur.  
• When you select the current song  
• When you execute the Protect Song operation  
• When you execute Save Now  
Use these up/ down buttons to select a track.  
• When you shut down  
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10-2. Master Track  
10-3. Edit Track  
Here you can select a virtual track for the master track. This  
track will be used as the mixdown-destination track. This is  
also the track that will be used when creating an audio CD.  
Here you can edit tracks.  
Editing operations will apply to the currently selected tracks  
1–16.  
The other virtual tracks (i.e., the virtual tracks that are not se-  
lected) will not be affected by your editing. (However, “Cop-  
yWholeTrk” and “SwapWholeTrk” are exceptions to this.)  
Some of these editing operations will consume additional  
space on the drive, but there are ways in which you can in-  
crease the available free space (p.142).  
The locations stored in the LOC1/IN through LOC4/END  
keys determine the region(s) that will be edited (p.38).  
1
LOC1/IN key: IN location  
LOC2/OUT key: OUT location  
LOC3/TO key: TO location  
LOC4/END key: END location  
After executing one of these editing operations, you can use the  
Undo operation to cancel the results.  
You cannot make settings that would cause the IN–OUT region  
or the TO–END region to be longer than 12 hours (for 96 kHz,  
longer than 6 hours).  
1. V-Level  
Here you can select one of the eight virtual tracks “A”–  
“H.”  
[A…H]  
For virtual tracks that contain data, one corner of the icon  
will be folded down.  
Recording or playback operations will be performed  
using the virtual track you select here.  
1
A
4
2
3
1. Edit type  
[CopyTrk, InsertTrk, EraseTrk, DeleteTrk, SwapTrk,  
ReverseTrk, OptimizeTrk, ExpCmpTrk, CopyWholeTrk,  
SwapWholeTrk, Fade Trk, NormalizeTrk]  
When you press this button, the Edit Trk Type dialog box  
will appear. Select the desired editing operation and  
press the OK button to return to the “EditTrk” tab page.  
The screen display of area “A” will change depending on  
the edit type you select here.  
2. ZOOM buttons  
Use these buttons to expand or shrink the area displayed  
in the track view window.  
3. Track view window  
Audio events in the track are displayed as bold lines.  
The vertical line is the current location.  
Locate points (p.38) are shown in the upper part of this  
area.  
IN:  
OUT:  
TO:  
END:  
At the right are displayed the name of each track and the  
virtual track usage status.  
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4. Exec.  
When you press this button, a dialog box will appear,  
allowing you to confirm the editing operation you have  
specified. Press the Yes button to execute, or press the No  
button to cancel.  
Separate explanations are given below for each  
editing operation you select in 1. Edit Type.  
2a. Dither  
If you turn this button on, dithering will be performed  
CopyTrk  
on the data when the operation is executed. This will  
minimize the quantization noise that may occur when  
24-bit data is converted to 16-bit data.  
This operation copies the audio data in the IN–OUT range of  
the copy source track (Source) to the TO location of the copy  
destination track (Destination), repeating the specified  
number of times.  
You can use the clipboard to copy data to a track of a differ-  
ent song.  
A3. Times  
[1…99]  
Specifies the number of times that the data will be copied.  
A4-1. Wave  
A4-2. Wave  
You can press these buttons to view the waveform of the  
IN  
OUT  
SourceTrack  
track audio.  
TIMES  
DestTrack  
This allows you to set the editing locations (IN, OUT, TO,  
END) more accurately.  
Press the A4-1 button if you want to edit IN and OUT, or  
press the A4-2 button if you want to edit TO and END.  
TO  
A1  
A2  
A3  
You will find it convenient to set IN (LOC1), OUT (LOC2),  
TO (LOC3), and END (LOC4) to their approximate locations  
before you use this function.  
A5  
A5. Mode  
When you press this button, the Copy Mode dialog box  
will appear. Select the desired mode and press the OK  
button.  
A4-1  
A4-2  
OverWrite:  
Track data previously at the copy-destination will be  
overwritten.  
A1. Source  
D32XD [1...32, ML, MR, 1-2...31-32,  
MST, 1-4...29-32, 1-8...24-32,  
1-16, 17-32, 1-32, ALL, Clip#*1]  
Insert:  
The copied data will be inserted, and subsequent track  
data will be shifted toward the end of the song.  
D16XD [1...16, ML, MR, 1-2...15-16, MST,  
1-4...13-16, 1-8...9-16, 1-16, ALL, Clip#*1]  
Select the copy source track.  
ML and MR are master track L and R, MST is the master  
track, and ALL is tracks 1–16 and the master track.  
Wave dialog box  
To open this dialog box, press the Source Wave button if  
you are setting the “Source” region, or press the Destina-  
tion Wave button if you are setting the “Destination”  
region.  
*1: You can select “Clip#” only if the clipboard contains  
data. # indicates the number of tracks in the clipboard.  
You can use “Clip#” to copy from a track of a different  
song.  
5a  
For a 96 kHz/24-bit song, you can choose only up to tracks 1–  
8.  
For D32XD 48 kHz/24-bit or 44.1 kHz/24-bit songs, only  
tracks 1-16 can be selected.  
5c  
5b  
A2. Destination  
D32XD [1...32, ML, MR, 1-2...31-32,  
MST, 1-4...29-32, 1-8...24-32,  
1-16, 17-32, 1-32, ALL, Clip]  
5d  
5e  
D16XD [1...16, ML, MR, 1-2...15-16, MST,  
1-4...13-16, 1-8...9-16, 1-16, ALL, Clip]  
Select the copy destination track.  
5f  
For a 96 kHz/24-bit song, you can choose only up to tracks 1–  
8.  
Using Clip  
You can use the clipboard to copy data to a track of a dif-  
ferent song.  
If you copy between songs that have a different sampling  
frequency and/ or bit depth, the CopyTrk dialog box will  
appear, and the sampling frequency and/ or bit depth  
will be converted. If the song has a different sampling fre-  
quency, conversion will be performed; this will take a cer-  
tain amount of time.  
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5a. Track selection  
InsertTrk  
Press the popup button, press a radio button in the  
Select Track dialog box to select the track whose loca-  
tion you want to specify, and press the OK button.  
If you press (highlight) the Stereo button, the wave-  
forms of two adjacent channels will be displayed in  
the upper and lower parts of the waveform window.  
This operation inserts a blank in the IN–OUT range of the in-  
sert destination track (Destination).  
When this is executed (Exec.), any track data that followed  
the inserted blank will be shifted toward the end of the song.  
IN  
OUT  
DestTrack  
D32XD  
DestTrack  
Blank  
A1  
A2  
A1. Destination  
D16XD  
D32XD [1...32, ML, MR, 1-2...31-32,  
MST, 1-4...29-32, 1-8...24-32,  
1-16, 17-32, 1-32, ALL]  
D16XD [1...16, ML, MR, 1-2...15-16, MST,  
1-4...13-16, 1-8...9-16, 1-16, ALL]  
Select the insert destination track.  
For a 96 kHz/24-bit song, you can choose only up to tracks 1–  
8.  
A2. Wave  
5b. Preview playback buttons  
stops playback  
This area displays the audio data of the track as a wave-  
form. Here you can set the editing locations (IN, OUT)  
more precisely. (p.139 Edit Type: “CopyTrk,” Wave dia-  
log box)  
plays approximately two seconds from the location  
(“Play From”)  
plays approximately two seconds ending at the lo-  
cation (“Play To”)  
EraseTrk  
plays the location (from In to Out)  
plays as a loop  
This operation erases the track data in the IN–OUT range of  
the erase destination track (Destination).  
When this is executed (Exec.), the IN–OUT range will contain  
silence.  
5c. Search Zero  
You can press this button and turn the value dial to  
move to the next or previous zero-cross point.  
IN  
OUT  
DestTrack  
A “zero cross” point is a point where the waveform level  
crosses the ±0 amplitude (the center line in the waveform  
window).  
DestTrack  
5d. Waveform window  
Blank  
This displays the waveform of the selected track.  
5e. Locate  
A1  
Use the radio buttons to select the location (IN, OUT,  
TO, END) you want to edit, and turn the value dial to  
set the location while you listen to the track audio  
(soloed). The current location is shown by the vertical  
bar in the waveform window.  
5f. ZOOM  
Use these buttons to adjust the size of the waveform  
display and the playback speed.  
A2  
vertically expands the waveform display.  
vertically shrinks the waveform display.  
horizontally expands the waveform display.  
horizontally shrinks the waveform display.  
A1. Destination  
D32XD [1...32, ML, MR, 1-2...31-32,  
MST, 1-4...29-32, 1-8...24-32,  
1-16, 17-32, 1-32, ALL]  
D16XD [1...16, ML, MR, 1-2...15-16, MST,  
1-4...13-16, 1-8...9-16, 1-16, ALL]  
Select the erase destination track.  
When you press the OK button, the locations you speci-  
fied will be overwritten to the corresponding key (LOC1/  
IN, LOC2/OUT, LOC3/TO, LOC4/END). If you press the  
Cancel button, your changes will be discarded.  
For a 96 kHz/24-bit song, you can choose only up to tracks 1–  
8.  
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SwapTrk  
This operation exchanges (swaps) the track data of the IN–  
OUT range of the swap source track (Source) with the track  
data in the IN–OUT range of the swap destination track  
(Destination).  
When this is executed (Exec.), the data in the IN–OUT ranges  
of the “Source” and “Destination” will be exchanged.  
A2. Wave  
This displays the audio data of the track as a waveform.  
Here you can set the editing locations (IN, OUT) more  
precisely. (p.139 Edit Type: “CopyTrk,” Wave dialog  
box)  
IN  
OUT  
SourceTrack  
DeleteTrk  
This operation deletes the track data from the IN–OUT range  
of the delete destination track (Destination).  
When this is executed (Exec.), the data of the IN–OUT range  
will be discarded, and any track data that followed the delet-  
ed range will be shifted toward the beginning of the song.  
A
B
DestTrack  
IN  
OUT  
SourceTrack  
DestTrack  
B
A
IN  
OUT  
DestTrack  
DestTrack  
A1  
A2  
A1  
A3  
A2  
A1. Source  
D32XD [1...32, ML, MR, 1-2...31-32,  
MST, 1-4...29-32, 1-8...24-32,  
1-16, 17-32, 1-32, ALL]  
A1. Destination  
D32XD [1...32, ML, MR, 1-2...31-32,  
MST, 1-4...29-32, 1-8...24-32,  
1-16, 17-32, 1-32, ALL]  
D16XD [1...16, ML, MR, 1-2...15-16, MST,  
1-4...13-16, 1-8...9-16, 1-16, ALL]  
D16XD [1...16, ML, MR, 1-2...15-16, MST,  
Select the swap source track.  
1-4...13-16, 1-8...9-16, 1-16, ALL]  
Select the track(s) from which data will be deleted.  
For a 96 kHz/24-bit song, you can choose only up to tracks 1–  
8.  
For a 96 kHz/24-bit song, you can choose only up to tracks 1–  
8.  
A2. Destination  
D32XD [1...32, ML, MR, 1-2...31-32,  
MST, 1-4...29-32, 1-8...24-32,  
1-16, 17-32, 1-32, ALL]  
A2. Wave  
This displays the audio data of the track as a waveform.  
Here you can set the editing locations (IN, OUT) more  
precisely. (p.139 Edit Type: “CopyTrk,” Wave dialog  
box)  
D16XD [1...16, ML, MR, 1-2...15-16, MST,  
1-4...13-16, 1-8...9-16, 1-16, ALL]  
Select the swap destination track.  
For a 96 kHz/24-bit song, you can choose only up to tracks 1–  
8.  
A3. Wave  
This displays the waveform of the track audio, allowing  
you to set the editing locations (IN, OUT) more accu-  
rately. (p.139 Edit Type: “CopyTrk,” Wave dialog box)  
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ReverseTrk  
OptimizeTrk  
This operation copies the track data of the IN–OUT range of  
the reverse source track (Source) to the TO location of the  
destination track (Destination) in reverse (flipped back-to-  
front). You can specify the number of times that the data will  
be copied.  
Optimizes the track data in the IN–OUT region of the opti-  
mize-destination track (Destination).  
A1  
When this is executed (Exec.), the copied data will be re-  
versed, so that the playback will be backward.  
A3  
IN  
OUT  
SourceTrack  
A B C ...  
TO  
TIMES  
DestTrack  
A2  
A1. Destination  
A B C . . . A B C . . . A B C . . .  
D32XD [1...32, ML, MR, 1-2...31-32,  
MST, 1-4...29-32, 1-8...24-32,  
1-16, 17-32, 1-32, ALL]  
The specified range of the reverse destination track will be over-  
written.  
D16XD [1...16, ML, MR, 1-2...15-16, MST,  
1-4...13-16, 1-8...9-16, 1-16, ALL]  
A1  
A2  
A3  
Selects the track that will be optimized.  
For a 96 kHz/24-bit song, you can choose only up to tracks 1–  
8.  
A4  
A2. Wave  
This displays the audio data of the track as a waveform.  
Here you can set the editing locations (IN, OUT) more  
precisely. (p.139 Edit Type: “CopyTrk,” Wave dialog  
box)  
A1. Source  
D32XD [1...32, ML, MR, 1-2...31-32,  
MST, 1-4...29-32, 1-8...24-32,  
1-16, 17-32, 1-32, ALL]  
D16XD [1...16, ML, MR, 1-2...15-16, MST,  
A3. Mode  
[Normal, Erase Silence, Erase Punch Noise]  
1-4...13-16, 1-8...9-16, 1-16, ALL]  
Selects the type of optimization that will be performed.  
Select the reverse source track.  
Normal  
For a 96 kHz/24-bit song, you can choose only up to tracks 1–  
8.  
This operation re-creates the audio events in the IN–  
OUT region to prevent “Disk too busy.” errors from  
occurring. If there are no gaps between one audio  
event and the next, or if the gap is small, the data will  
be combined into a single event. If there are extended  
gaps between audio events, the data will be re-created  
in a way that avoids wasting space.  
A2. Destination  
D32XD [1...32, ML, MR, 1-2...31-32,  
MST, 1-4...29-32, 1-8...24-32,  
1-16, 17-32, 1-32, ALL]  
By setting the IN–OUT region to the beginning and end of the  
song, and executing the Optimize Track operation, you can re-  
create the data in a form that will be ideal for hard disk access.  
D16XD [1...16, ML, MR, 1-2...15-16, MST,  
1-4...13-16, 1-8...9-16, 1-16, ALL]  
Select the reverse copy destination track.  
IN  
OUT  
SourceTrack  
For a 96 kHz/24-bit song, you can choose only up to tracks 1–  
8.  
DestTrack  
A3. Times  
[1…99]  
Erase Silence  
Specify the number of times that the data will be copied.  
In an extended recording that contains significant  
amounts of silence, this operation erases the silent  
regions, and divides the areas containing sound into  
separate events.  
A4. Wave  
This displays the audio data of the track as a waveform.  
Here you can set the editing locations (IN, OUT, TO,  
END) more precisely. (p.139 Edit Type: “CopyTrk,”  
Wave dialog box)  
IN  
OUT  
Before  
execution  
After  
execution  
Levels lower than –36 dB will be considered as silence.  
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Erase Punch Noise  
A3. Times  
Specify the number of times that the data will be copied.  
A4. Wave  
[1…99]  
This minimizes “pop” noises. Set the IN and OUT  
locations before and after the area where the noise  
occurs. You can also erase multiple occurrences of  
noise.  
The “Sens” value specifies the sensitivity at which  
noise will be detected. Normally, you should start by  
executing this command with a setting of “1”. Increase  
the setting if noise still remains.  
This displays the audio data of the track as a waveform.  
Here you can set the editing locations (IN, OUT, TO,  
END) more precisely. (p.139 Edit Type: “CopyTrk,”  
Wave dialog box)  
A5. Mode  
Select how the expansion/ compression will be proc-  
essed.  
IN  
OUT  
This will appear when you press the ExpComp Mode  
button.  
Before  
execution  
5a  
5b  
After  
execution  
ExpCmpTrk  
This operation expands or compresses the track data of the  
INOUT range of the expansion/ compression source track  
(Source), places it in the TO–END range of the expansion/  
compression destination track (Destination), and copies it  
the specified number of times beginning at the TO location.  
5a. Mode  
[Fast, Mid, Best]  
Specify the conversion mode for expansion/ compres-  
sion.  
Fast: Processing speed will be given priority  
Mid: Mid-way between “Fast” and “Best”  
Best: Audio quality will be given priority  
When this is executed (Exec.), the expansion/compression desti-  
nation track will be overwritten.  
However if “5b.Pitch” is set to “Variable,” this setting  
will have no effect.  
The available ratio of expansion/compression is limited, and if the  
IN–OUT duration is drastically different than the TO–END du-  
ration, an error message will appear when this is executed. In gen-  
eral, the TO–END time can be changed to 50–200% of the IN–  
OUT time.  
5b. Pitch  
[Fixed, Variable]  
Select the pitch at which the data will play back after  
expansion/ compression has been performed.  
Fixed:  
The pitch will remain the same  
IN  
OUT  
SourceTrack  
Variable: The pitch will be change  
A B C ...  
TO  
TIMES  
END  
When you press the OK button, expansion/ compression  
will be executed with the conversion mode that you  
selected. Press the Cancel button to cancel without exe-  
cuting.  
DestTrack  
A B C ... A B C ... A B C ...  
A1  
A2  
A3  
A5  
A4  
A1. Source  
D32XD [1...32, ML, MR, 1-2...31-32, MST]  
D16XD [1...16, ML, MR, 1-2...15-16, MST]  
Select the expansion/ compression source track.  
For a 96 kHz/24-bit song, you can choose only up to tracks 1–  
8.  
A2. Destination  
D32XD [1...32, ML, MR, 1-2...31-32, MST]  
D16XD [1...16, ML, MR, 1-2...15-16, MST]  
Select the expansion/ compression copy destination  
track.  
For a 96 kHz/24-bit song, you can choose only up to tracks 1–  
8.  
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CopyWholeTrk  
SwapWholeTrk  
This operation copies the track data from the beginning to  
the end of the copy source track (Source; the currently select-  
ed virtual track) to the specified virtual track of the copy des-  
tination track (Destination).  
This operation exchanges (swaps) the track data from the be-  
ginning to the end of the swap source track (Source; the cur-  
rently selected virtual track) with the specified virtual track  
of the swap destination track (Destination).  
When this is executed (Exec.), the copy destination track will  
be overwritten.  
Use this operation when you wish to reorder the recorded  
tracks. When you have finished recording a song, this opera-  
tion also provides a useful way to move the final data so that  
virtual track “a” is used for all tracks.  
SourceTrack  
When this is executed (Exec.), all data of the “Source” and  
“Destination” will be exchanged.  
DestVTrack (a...h)  
SourceTrack  
A1  
A2  
A3  
DestVTrack (A...H)  
SourceTrack  
DestVTrack (A...H)  
A1  
A2  
A3  
A1. Source  
D32XD [1...32, ML, MR, 1-2...31-32,  
MST, 1-4...29-32, 1-8...24-32,  
1-16, 17-32, 1-32, ALL]  
D16XD [1...16, ML, MR, 1-2...15-16, MST,  
1-4...13-16, 1-8...9-16, 1-16, ALL]  
Select the copy source track.  
For a 96 kHz/24-bit song, you can choose only up to tracks 1–  
8.  
A1. Source  
D32XD [1...32, ML, MR, 1-2...31-32,  
MST, 1-4...29-32, 1-8...24-32,  
1-16, 17-32, 1-32, ALL]  
A2. Destination  
D32XD [1...32, ML, MR, 1-2...31-32,  
MST, 1-4...29-32, 1-8...24-32,  
1-16, 17-32, 1-32, ALL]  
D16XD [1...16, ML, MR, 1-2...15-16, MST,  
1-4...13-16, 1-8...9-16, 1-16, ALL]  
Select the swap source track.  
D16XD [1...16, ML, MR, 1-2...15-16, MST,  
For a 96 kHz/24-bit song, you can choose only up to tracks 1–  
8.  
1-4...13-16, 1-8...9-16, 1-16, ALL]  
Select the copy destination track.  
For a 96 kHz/24-bit song, you can choose only up to tracks 1–  
8.  
A2. Destination  
D32XD [1...32, ML, MR, 1-2...31-32,  
MST, 1-4...29-32, 1-8...24-32,  
1-16, 17-32, 1-32, ALL]  
A3. DestVTrack  
[A…H]  
D16XD [1...16, ML, MR, 1-2...15-16, MST,  
1-4...13-16, 1-8...9-16, 1-16, ALL]  
Select the swap destination track.  
Select the virtual track of the copy destination track (Des-  
tination) to which the data will be copied.  
For a 96 kHz/24-bit song, you can choose only up to tracks 1–  
8.  
A3. DestVTrack  
[A…H]  
Select the virtual track of the swap destination track  
(Destination) to which the data will be swapped.  
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SelectFadeMode  
[A…F]  
: This curve is ideal for conventional fade-in.  
: This curve is ideal for creating cross-fades  
FadeTrk  
A.  
B.  
This operation fades-in or fades-out the track data in the IN–  
OUT range of the fade-in destination track (Destination).  
When this operation is executed, the audio data in the IN–  
OUT range will be smoothly faded to the level of the OUT  
time location.  
where two tracks are faded-in/ out at the iden-  
tical time location.  
C.  
: This curve inverts the A curve, lengthening the  
sound that is heard.  
When this is executed (Exec.), the fade-in (fade-out) destina-  
tion track will be overwritten.  
D.  
E.  
F.  
: Fade-out using the A type curve.  
: Fade-out using the B type curve.  
: Fade-out using the C type curve.  
IN  
OUT  
IN  
OUT  
Press the OK button to finalize the selected fade type, or  
press the Cancel button to cancel the setting.  
NormalizeTrk  
If the recorded level is low, you can use this operation to  
boost the specified region (IN–OUT) of the track data to the  
specified volume. The normalize-destination track will be  
overwritten.  
A1  
Normalize  
Gain Level  
Normalize  
Gain Level  
IN  
OUT  
IN  
OUT  
A3  
A2  
A1. Destination  
A1  
D32XD [1...32, ML, MR, 1-2...31-32,  
MST, 1-4...29-32, 1-8...24-32,  
1-16, 17-32, 1-32, ALL]  
A3  
D16XD [1...16, ML, MR, 1-2...15-16, MST,  
1-4...13-16, 1-8...9-16, 1-16, ALL]  
Select the track to be edited.  
A2  
For a 96 kHz/24-bit song, you can choose only up to tracks 1–  
8.  
A1. Destination  
D32XD [1...32, ML, MR, 1-2...31-32, MST]  
D16XD [1...16, ML, MR, 1-2...15-16, MST]  
Select the normalize-destination track.  
A2. Wave  
This displays the audio data of the track as a waveform.  
Here you can set the editing locations (IN, OUT) more  
precisely. (p.139 Edit Type: “CopyTrk,” Wave dialog  
box)  
For a 96 kHz/24-bit song, you can choose only up to tracks 1–  
8.  
A3. Mode  
A2. Wave  
Press this button to display the Fade Mode dialog box.  
Use “Fade Curve” to select the desired fade-in or fade-  
out curve.  
This displays the waveform of the track audio, allowing  
you to set the editing locations (IN, OUT) more accu-  
rately. (p.139 Edit Type: “CopyTrk,” Wave dialog box)  
A3. Mode  
[0 dB…–63.5 dB]  
Press this button to display the Normalize Mode dialog  
box, and set “Normalize Gain Level” to specify the level.  
Press the OK button to set the selected normalize level, or  
press the Cancel button to discard your settings.  
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You cannot play back while loading the file.  
10-4. Import File  
An audio file from the D32XD/ D16XD’s PC drive or CD-R/  
RW drive can be pasted into the beginning (location 0) of a  
By using the clipboard you can paste the audio file at a loca-  
tion other than the beginning of a track.  
You can use this operation to import WAV format audio files  
of 44.1/ 48/ 96 kHz sampling frequency, 16/ 24-bit depth, and  
1 (mono) or 2 (stereo) channels.  
4. Trk  
D32XD [1...32, ML, MR, 1-2...31-32, MST, Clip]  
D16XD [1...16, ML, MR, 1-2...15-16, MST, Clip]  
Select the import-destination track.  
ML and MR are the master track L and R, and MST is the  
stereo master track  
5. Exec.  
When you press this button, the Import File dialog box  
will appear.  
Press the Yes button to execute the import, or press the  
No button to cancel.  
If you import a song whose sampling frequency and bit  
depth differs from that of the current song, the sampling  
frequency and bit-depth will be converted. If the song  
has a different sampling frequency, conversion will be  
performed; this will take a certain amount of time.  
If you are importing from CD media, WAV format files stored on  
ISO9660 Level 1 format CD-ROM, CD-R, or CD-RW are sup-  
ported.  
When you execute (“Exec.”), the import-destination track will be  
overwritten.  
5a  
1
3
2
4
5
5a. Dither  
By pressing this button when importing a 24-bit file  
into a 16-bit song, you can minimize the quantization  
noise that may occur when the bit depth is converted.  
1. File name cell  
Displays the name of the import-source audio file. This  
will be the file name you chose by pressing the Select File  
button.  
2. Drive  
[CD, PC (USB)]  
Selects the import-source drive. When you press this but-  
ton, the Select Drive dialog box will appear. Select a  
drive and press the Yes button.  
3. Select File  
Selects the audio file that will be imported.  
When you press this button, the Select File dialog box  
will appear. Select a file and press the OK button. If you  
press the Cancel button, your selection will be discarded.  
3c  
3d  
3e  
3a  
3b  
3a. Upper level  
This area indicates the directory level that is one level  
above the currently selected folder.  
3b. File window  
This area shows the folder structure of the current  
level. Folders and the files that can be imported are  
displayed here.  
3c. Close  
Moves upward to the next higher folder.  
3d. Open  
If the selected item is a folder, opens that folder.  
3e. Prev  
Plays back the first six seconds (for 44.1 kHz/ 16-bit  
data) of the selected audio file.  
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10-5. Export File  
Audio track data copied to the D32XD/ D16XD’s clipboard  
can be exported as an audio file to the PC drive or CD-R/ RW  
The audio file will be exported as a WAV format file of the  
same sampling frequency and bit depth as the data in the  
clipboard.  
11. UNDO  
After executing the operations listed below, you can use the  
Undo function to return the data to the state it was in prior to  
performing that operation. If desired, you can then use the  
Redo function to restore the most recent edit.  
Recording  
Track editing  
CopyTrack, InsertTrack, EraseTrack, DeleteTrack,  
SwapTrack, ReverseTrack, OptimizeTrack, Exp/  
CompTrack, CopyWholeTrack, SwapWholeTrack,  
FadeTrack, NormalizeTrack  
1
Audio file import  
3
Undo and Redo operations  
4
2
Current  
state  
1 operation  
ago  
2 operations  
ago  
3 operations  
ago  
16 operations  
ago  
5
: press the Undo button  
: press the Redo button  
1. Clip#  
Indicates the state of the clipboard.  
# is the number of tracks in the clipboard. If you export  
four or more tracks in a single operation, all will be saved  
as mono files.  
1
2
2. Drive  
[CD, PC (USB)]  
Selects the export-destination drive. When you press this  
button, the Select Drive dialog box will appear. Select the  
desired drive, and press the Yes button.  
3
4
5
3. File name  
Displays the file name that will be saved on the export-  
destination. If you want to edit this name, press the  
Rename button.  
1. Current undo level  
4. Rename  
This area indicates the current state, which you can revert  
to prior states.  
When you press this button, the Rename dialog box will  
appear, allowing you to rename the file.  
For details on the allowable file names, refer to “More  
2. Undo list  
[01…16]  
This lists the operations that can be undone.  
When you execute Undo, you will return to the state  
prior to executing the selected operation.  
The undo list saves up to the 16 most recent operations.  
5. Exec.  
When you press this button, the Export File dialog box  
will appear. Press the Yes button to export the data, or  
press the No button to cancel.  
If you want to abort an export operation while it is being  
performed, press the Cancel button.  
Use the Redo or Undo buttons to select undo levels” in the  
undo list. You cannot select these directly by pressing the  
screen.  
When the export has been completed, the display will  
indicate Completed. Press the OK button.  
Before exporting to a CD, you can specify the writing  
speed and whether the disc will be finalized. Finalize the  
disc if you will not be writing any further data to it.  
3. Redo  
Executes a Redo operation.  
4. Undo  
Executes an Undo operation.  
5. Clear  
It is not possible to perform just the Finalize operation here.  
Finalization will be performed after the export is executed.  
You can press this button to erase the undo data that is  
preserved, thereby recovering more free space on the  
disk.  
The D32XD/D16XD preserves up to sixteen levels of record-  
ing and editing history, and lets you use the Undo function to  
revert to prior states. For this reason, old data that no longer  
exists in the tracks may still remain on the disk without being  
erased. This data will occupy space on the disk, and may cause  
the available recording time to be less than you would other-  
wise expect.  
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4. EditLoc  
When you press this button, the Edit Mark Location dia-  
12. STORE  
This stores the current location so it can be saved as a loca-  
log box will appear. Edit the location of the mark selected  
in the mark list, and press the Yes button to apply the  
change. To discard the change, press the No button.  
tion, mark or scene.  
You cannot edit the location mark 001.  
When you press the STORE key, the location at that moment  
is preserved, and you can assign that location to a locate,  
scene, or mark point by pressing the appropriate key. If you  
press the STORE key once again instead of pressing a key to  
specify the assignment, the stored location will be discarded.  
For details on registering and using locations, refer to Locate  
5. Rename  
This lets you rename the mark selected in the mark list.  
Press the button to display the Rename dialog box, and  
edit the name of the mark. You can input a name of up to  
sixteen characters. (p.97)  
6. Delete  
Press this button to open the Delete dialog box, and  
delete the mark. If you turn the Select All button on  
(highlighted), all marks will be selected for deletion.  
To delete the marks, press the Yes button. If you decide  
not to delete, press the No button.  
13. SCENE  
You cannot delete mark 001.  
Deletion of a mark cannot be Undone.  
7. Use As CD Tr  
When you want to write a continuous live recording or a  
long song to a CD and create track indexes to mark cer-  
tain sections or individual movements, you can use this  
setting to assign the selected mark as a track divider on  
the CD.  
14. MARK  
When you select a mark in the mark list and press the  
You can register marks at a variety of locations, and then in-  
stantly change the current location of the song to the location  
registered to a mark. You can also assign a name to each  
mark, and use them to indicate sections within a song.  
Use As CD Tr button, a CD Track Mark icon “  
will  
be displayed for that mark, and it will be assigned as a  
track divider. You can cancel this assignment by pressing  
the Use As CD Tr button once again.  
Album CD Track Marks are used only when you write an Al-  
bum CD Project.  
If you write using Track At Once, the Album CD Track Marks  
are ignored, and the song will be written as one track (song).  
If you add the Album CD Track Marks to a mark, the mark  
will be recognized as a track division for a CD you create.  
You can also use a PS-1 foot switch (sold separately) instead of the  
MARK key. (p.126)  
You can register up to one hundred marks in each song.  
Mark 001 is automatically created at the counter 0 location  
with a name of “Song Top Mark.”  
15. SCRUB  
This lets you “scrub” the audio data in order to register or  
edit locate points or mark locations more precisely.  
1
2
Press the SCRUB key to display the “Scrub” page. To exe-  
cute the Scrub function, press any other page mode key.  
3
4
The Scrub function lets you play back the track data by turn-  
ing the value dial, so that you can find a desired location in  
the song while listening to the sound.  
This is analogous to manually turning a vinyl record on a  
turntable to find the beginning of a song while listening to  
the sound.  
5
6
7
The waveform window will show the waveform of the se-  
lected track.  
1. Current Mark  
[001…100]  
This is the mark at or immediately before the current  
location. The mark name, location, and the Album CD  
Track Marks are displayed beside the mark number.  
2
3
1
2. Mark list  
[001…100]  
Here you can select the mark number that you want to  
recall, edit, rename, or delete. The mark name, location,  
and the Album CD Track Marks are displayed beside the  
mark number. Mark numbers are reassigned automati-  
cally in order of their location.  
4
5
3. Recall  
When you press this button, the mark selected in the  
mark list will be recalled, and the current song location  
will change to that location.  
6
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1. Track selection  
Press the popup button, use the buttons in the Select  
Track dialog box to select the track in which you want to  
find a location, and press the OK button. If you press the  
Stereo button, the waveforms of two adjacent channels  
will be displayed in the upper and lower part of the  
waveform window.  
16. LOC1/ IN, … LOC6  
These keys are used to store locations within the song. LOC1/  
IN…LOC6 are used in the following ways.  
Locate points (p.38)  
You can move to a registered location by pressing the  
corresponding key.  
In/ Out points for loop playback (p.68)  
In/ Out points for auto-punch recording (p.66)  
Editing points for track editing (p.69)  
D32XD  
To register a location, press the STORE key and then press  
the desired LOC1–6 key.  
Locate functions  
The location that you register for the LOC1/IN key is  
used for the following purposes.  
Locate point 1 (IN location)  
Punch-in location for auto-punch recording  
Playback start location for loop playback  
The following locations for track editing operations  
Starting location of the copy-source for “CopyTrk”  
Starting location of the inserted silence for “Insert-  
Trk”  
D16XD  
Starting location of the erased region for “EraseTrk”  
Starting location of the deleted region for  
“DeleteTrk”  
Starting location of the swap-source and swap-desti-  
nation for “SwapTrk”  
Starting location of the data to be reversed for  
“ReverseTrk”  
Starting location for “OptimizeTrk”  
Starting location of the data to be expanded/ com-  
pressed for “ExpCmpTrk”  
Starting location for “FadeTrk”  
Starting location for “NormalizeTrk”  
2. Preview playback buttons  
Plays back approximately two seconds starting from  
the current location (the Play From function).  
Plays back approximately two seconds ending at the  
current location (the Play To function).  
The location that you register for the LOC2/OUT key is  
used for the following purposes.  
3. Search Zero  
Locate point 2 (OUT location)  
If this button is pressed, you can turn the value dial to  
find the next or previous zero-cross point.  
Punch-out location for auto-punch recording  
Playback end location for loop playback  
The following locations for track editing operations  
Ending location of the copy-source for “CopyTrk”  
Ending location of the inserted silence for “Insert-  
Trk”  
A “zero-cross” point is a location where the waveform level  
crosses the ±0 point (the horizontal line in the center of the  
waveform window).  
4. Waveform window  
Ending location of the erased region for “EraseTrk”  
Ending location of the deleted region for  
“DeleteTrk”  
Ending location of the swap-source and swap-desti-  
nation for “SwapTrk”  
Ending location of the data to be reversed for  
“ReverseTrk”  
Ending location for “OptimizeTrk”  
Ending location of the data to be expanded/ com-  
pressed for “ExpCmpTrk”  
This displays the waveform of the selected track.  
5. Loc (Location)  
[000:00.000…]  
This displays the current location. The current location is  
also shown by the vertical bar in the waveform window.  
You can turn the value dial to move this while hearing  
the audio and watching the waveform location.  
6. ZOOM  
Adjusts the size of the waveform display and the play-  
back speed:  
vertically expands the waveform display.  
vertically shrinks the waveform display.  
horizontally expands the waveform display.  
horizontally shrinks the waveform display.  
Ending location for “FadeTrk”  
Ending location for “NormalizeTrk”  
The location that you register for the LOC3/TO key is  
used for the following purposes.  
Locate point 3 (TO location)  
The following locations for track editing operations  
Starting location of the copy-destination for  
“CopyTrk”  
Starting location of the reverse-copy destination for  
“ReverseTrk”  
Starting location + copy-destination location of the  
expanded/ compressed data for “ExpCmpTrk”  
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Recording will not start if the volume of the input signal does  
not reach the threshold level (specified by Threshold). In this  
case, press the STOP key to cancel record-ready mode, and  
change the “Threshold” setting.  
The location that you register for the LOC4/END key is  
used for the following purposes.  
Locate point 4 (END location)  
The following location for a track editing operation  
Ending location of the expanded/ compressed data for  
“ExpCmpTrk”  
Trigger/RecStart recording  
Trigger  
The location that you register for the LOC5 key is used  
for the following purposes.  
Threshold  
Locate point 5  
Punch-in location (In Time) for D32XD’s mix automa-  
PreTriggerTime  
Recording  
Stopped  
The location that you register for the LOC6 key is used  
for the following purposes.  
Record-start location  
Locate point 6  
Punch-out location (Out Time) for D32XD’s mix auto-  
Trigger/Punch-In recording  
mation event editing (p.104 “5b. In Time, Out Time”)  
Trigger  
Threshold  
PreTriggerTime  
17. ENTER  
By pressing the ENTER key, you can finalize a parameter se-  
Playing  
Record-start location  
Start playback  
Recording  
lection or turn it on/ off.  
Trigger/RecStart:  
Press the REC key (REC and PLAY keys will blink) to  
enter record-ready mode.  
18. MARK JUMP  
Each time you press these keys, you will move to the location  
of the previous or next mark. Refer to “Using the MARK  
When the signal being input to a channel whose REC/  
PLAY key is set to REC exceeds the threshold level,  
recording will begin automatically.  
While in record-ready mode, you can press the STOP  
key or REC key to cancel record-ready mode.  
Trigger/Punch-In:  
Press the REC key (the key will blink) to enter record-  
ready mode.  
Press the PLAY key to play back the playback track(s).  
When the signal being input to the currently-playing  
channel exceeds the threshold level, recording will  
begin automatically.  
While in record-ready mode, you can press the STOP  
key or REC key to cancel record-ready mode.  
19. REC/ PLAY MODE  
Here you can make settings for trigger, loop, and auto-  
punch.  
4. Threshold  
[–, –90.3…–30.8 dB]  
Specifies the threshold level for the input signal at which  
recording will be triggered when the trigger recording  
function is used. Recording will begin when the input  
level exceeds this setting.  
1
2
3
4
5
Normally you should set this as low as possible without allow-  
ing recording to be triggered by noise. The appropriate level  
will depend on the input source. Re-adjust this setting if re-  
cording begins too early or too late.  
6
7
8
9
5. PreTriggerTime  
[0…600ms]  
Specifies the length of sound prior to the record-start  
time that will be captured when using trigger recording.  
Trigger recording will start recording when the input sig-  
nal exceeds the “Threshold” level, but depending on the  
threshold setting and on the type of source, the initial  
attack of the first note may be lost. In such cases, you can  
set the “PreTriggerTime” so that the lower-level portion  
of the sound that precedes the actual start of recording  
will also be recorded.  
1. Loop Play  
If this is on, the region between LOC1/IN and LOC2/  
OUT will play back repeatedly. (p.68)  
The LOOP indicator will light at this time.  
Loop Play is not available if the “MIDI Sync” setting  
(p.132) is “MTC Slave.”  
2. Normal  
This is not valid at the beginning of the song. Also, if you use  
trigger recording to continue recording after the end of a pre-  
viously-recorded track, a PreTriggerTime setting other than  
“000 ms” will cause the corresponding length of the previous-  
ly-recorded sound to be lost.  
Recording will occur normally.  
3. Trigger recording [Trigger/RecStart, Trigger/Punch In]  
Trigger recording will be used. Recording will be started  
(“triggered”) when the volume of the input signal  
exceeds the threshold level (Threshold) you specify  
(p.66). If you press either of these radio buttons, the  
Trigger indicator will light.  
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6. AutoPunch  
Auto punch-in/ out recording is a function that automati-  
cally initiates recording (punch-in) and stops recording  
(punch-out) at the locations that you specify beforehand.  
When “AutoPunch” is on, the AUTO PUNCH indicator  
will be lit. When you record, punch-in/ out recording will  
be performed.  
20. Transport keys  
PLAY key  
Press this button to begin playback (key lit). This key will  
blink during fast-forward, rewind, MTC Slave, or Trig  
Rec Start.  
When you record, playback will begin from a location  
that is the pre-roll length before the registered IN point.  
Recording will occur over the specified region (IN–OUT),  
and then playback will continue and then stop at the  
post-roll point.  
REC key  
Arms the record mode. Recording is possible only if at  
least one track is set to REC. When you press this key, the  
D32XD/ D16XD will enter record-ready mode (key blink-  
ing), and recording will begin when you then press the  
PLAY key (key lit).  
7. Roll Time Unit  
Select the units for the pre/ post roll times. You can select  
either seconds or measures.  
The conditions for initiating recording will differ depending  
on the RecMode, MMC, and MTC settings.  
8. Pre Roll Time  
9. Post Roll Time  
If the foot switch function is set to “Punch In Out,” you can  
use the foot switch instead of the REC key.  
Specify the pre-roll and post-roll. When using auto punch  
recording, you can specify a pre-roll time so that you can  
be ready to start recording at the punch-in (IN) point. Set  
the post-roll time so that you can confirm the transition  
from the end of recording (OUT) to the material that fol-  
lows.  
STOP key  
Stops recording or playback.  
By holding down the STOP key and pressing the MARK  
JUMP () key you can move to the beginning of the  
song. By holding down the STOP key and pressing the  
MARK JUMP (®) key you can move to the end of the  
song.  
Pre Roll Time  
Post Roll Time  
LOC 1  
LOC 2  
Playback  
Recording  
Playback  
FF key  
Fast-forward will occur while you hold down the FF key  
during playback.  
Begin recording  
Stop recording  
Auto punch-in/out recording  
If you press the FF key while stopped, fast-forward will  
continue until you press the STOP, PLAY, LOC, or  
MARK JUMP keys.  
Loop recording (this region will be repeated)  
If you perform auto punch-in/out recording when Loop Play is on,  
recording will occur repeatedly, and each “pass” or “take” will be  
preserved in the undo list.  
The key will light while fast-forward is occurring.  
REW key  
When recording the master track, the only “Rec Mode” you can  
use is Normal and Auto Punch.  
Rewind will occur while you hold down the REW key  
during playback.  
If you press the REW key while stopped, fast-forward  
will continue until you press the STOP, PLAY, LOC, or  
MARK JUMP keys.  
The number of simultaneously-recordable tracks is limited when  
using punch-recording. For details about limitations on the  
number of tracks, refer to Song Type (p.136). If you attempt to  
record more than the allowable number of tracks, recording cannot  
be executed.  
The key will light while rewind is occurring.  
If the REC/PLAY MODE setting Loop Play is on, perform-  
ing fast-forward/rewind will cause fast-forward/rewind to  
continue until you press the STOP, PLAY, LOC, or MARK  
JUMP keys.  
If MIDI Sync is set to MTC, you cannot execute Trigger/Rec-  
Start or Auto Punch.  
If MIDI Sync is set to MTC Slave, Loop Play will be ignored  
even if it is turned on.  
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Effect parameters  
Algorithm list  
Effect program list  
STEREO TYPE  
Category  
STEREO TYPE  
No. Name  
Size  
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
4
2
2
2
2
Reverb&Delay  
1 Reverb Hall  
Category: Reverb&Delay  
20  
2 Smooth Hall  
No. Program Name  
1 Reverb Hall  
Algorithm No. Name  
3 Reverb Wet Plate  
4 Reverb Dry Plate  
5 Reverb Room  
1 Reverb Hall  
2 Smooth Hall  
2 Smooth Hall  
3 Wet Plate Reverb  
4 Dry Plate Reverb  
5 Reverb Room  
6 Bright Room  
7 Eary Reflection  
8 ARENA  
3 Reverb Wet Plate  
4 Reverb Dry Plate  
5 Reverb Room  
6 Bright Room  
6 Bright Room  
7 Eary Reflection  
8 L/C/R Delay  
9 Stereo/Cross Delay  
10 St.MultiTapDelay  
11 St.Modulation Dly  
12 St.Dynamic Delay  
13 Auto Panning Delay  
14 Stereo Chorus  
15 Stereo Flanger  
16 Stereo Phaser  
17 Stereo Vibrato  
18 Stereo Tremolo  
19 St.Pitch Shifter  
20 Stereo Compressor  
21 Stereo Expander  
22 Stereo Limiter  
23 Stereo Gate  
7 Eary Reflection  
1 Reverb Hall  
9 Cathedral  
2 Smooth Hall  
10 Dark Plate  
3 Reverb Wet Plate  
4 Reverb Dry Plate  
4 Reverb Room  
6 Bright Room  
Modulation&Pitch  
Dynamics&Filter  
11 Bright Plate  
12 Club  
13 Listening Room  
14 Garage  
6 Bright Room  
15 L/C/R Delay  
16 St/Cross Delay  
17 St.MultiTapDelay  
18 St.Mod Delay  
19 St.Dynamic Delay  
20 St.AutoPan Delay  
8 L/C/R Delay  
9 Stereo/Cross Delay  
10 St.MultiTapDelay  
11 St.Modulation Dly  
12 St.Dynamic Delay  
13 Auto Panning Delay  
24 Stereo Filter  
25 Stereo Wah  
Category: Modulation&Pitch  
11  
26 Multiband Limiter  
27 St.Analog Record  
28 Talking Modulator  
29 St.Ring Modulator  
30 Rotary Speaker  
SFX&Etc  
No. Program Name  
21 Stereo Chorus  
22 High Band Chorus  
23 Stereo Flanger  
24 High Band Flange  
25 Stereo Phaser  
26 Analog Phaser  
27 Stereo Vibrato  
28 Vibrato/Chorus  
29 Stereo Tremolo  
30 Vintage Tremolo  
31 St.Pitchshifter  
Algorithm No. Name  
14 Stereo Chorus  
14 Stereo Chorus  
15 Stereo Flanger  
15 Stereo Flanger  
16 Stereo Phaser  
17 Stereo Phaser  
17 Stereo Vibrato  
17 Stereo Vibrato  
18 Stereo Tremolo  
18 Stereo Tremolo  
19 St.Pitch Shifter  
MONO TYPE  
Category  
No. Name  
Size  
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
2
8
Reverb&Delay  
31 Mono Reverb Hall  
32 Mono Reverb Plate  
33 Mono Reverb Room  
34 Mono ER  
35 Mono Delay  
36 Mn.Multitap Delay  
37 Mono Chorus  
38 Mono Flanger  
39 Mono Phaser  
40 Mono Tremolo  
41 Mn.Pitch Shifter  
42 Mono Compressor  
43 Mono Limiter  
44 Mono Expander  
45 Mono Gate  
Modulation&Pitch  
Dynamics&Filter  
Category: Dynamics&Filter  
24  
No. Program Name  
32 StereoCompressor  
33 Stereo Expander  
34 Stereo Limiter  
35 Stereo Gate  
Algorithm No. Name  
20 Stereo Compressor  
21 Stereo Expander  
22 Stereo Limiter  
23 Stereo Gate  
36 Stereo Filter  
24 Stereo Filter  
37 Stereo Wah  
25 Stereo Wah  
46 Mono Filter  
38 MultiBandLimiter  
39 Studio Compessor  
40 Tube Compressor  
41 Mastering Comp  
42 Studio Limiter  
43 Analog Limiter  
44 Hard Limiter  
26 MultiBandLimiter  
20 Stereo Compressor  
20 Stereo Compressor  
20 Stereo Compressor  
22 Stereo Limiter  
22 Stereo Limiter  
22 Stereo Limiter  
47 Mono Wah  
SFX&Etc  
Multi  
48 AnalogRecord  
49 Mn.Ring Modulator  
50 Tube Pre Amp Sim  
51 Mic Simulator  
52 GuitarMulti  
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Category: Dynamics&Filter  
17  
45 Master CD  
26 MultiBandLimiter  
26 MultiBandLimiter  
26 MultiBandLimiter  
26 MultiBandLimiter  
26 MultiBandLimiter  
26 MultiBandLimiter  
26 MultiBandLimiter  
26 MultiBandLimiter  
26 MultiBandLimiter  
26 MultiBandLimiter  
26 MultiBandLimiter  
46 Remaster L.A  
47 Remaster Pop  
48 Remaster Dance  
49 Two Mix 60’s  
50 Two Mix 70’s  
51 Two Mix 80’s  
52 Two Mix Girl Pop  
53 Two Mix Dance  
54 Two Mix HipHop  
55 Digital Rock  
No. Program Name  
83 Compressor  
84 Limiter  
Algorithm No. Name  
42 Mono Compressor  
43 Mono Limiter  
44 Mono Expander  
45 Mono Gate  
85 Expander  
86 Gate  
87 Filter  
46 Mono Filter  
88 Wah  
47 Mono Wah  
89 Kick Compressor  
90 SNR Compressor  
91 Bass Compressor  
92 Vocal Compressor  
93 Vocal Limiter  
94 TomTom Limiter  
95 Cutting Expander  
96 SNR Expander  
97 Cymbal Gate  
98 Noise Gate  
99 Chemical Filter  
42 Mono Compressor  
42 Mono Compressor  
42 Mono Compressor  
42 Mono Compressor  
43 Mono Limiter  
43 Mono Limiter  
44 Mono Expander  
44 Mono Expander  
45 Mono Gate  
Category: SFX&Etc  
7
No. Program Name  
56 St.Analog Record  
57 TalkingModulator  
58 St.RingModulator  
59 Rotary Speaker  
60 Old Record  
Algorithm No. Name  
27 St.Analog Record  
28 Talking Modulator  
29 St.Ring Modulator  
30 Rotary Speaker  
27 St.Analog Record  
28 Talking Modulator  
29 St.Ring Modulator  
45 Mono Gate  
46 Mono Filter  
61 Talking Delay  
62 Jet Ring  
Category: SFX&Etc  
14  
No. Program Name  
100 Analog Record  
101 Ring Modulator  
102 Tube Mic PreAmp  
103 Old Mic PreAmp  
104 DriveTubePreAmp  
105 RadioTone  
Algorithm No. Name  
48 Mn.Analog Record  
49 Mn.Ring Modulator  
50 Tube Pre Amp Sim  
50 Tube Pre Amp Sim  
50 Tube Pre Amp Sim  
50 Tube Pre Amp Sim  
51 Mic Simulator  
MONO TYPE  
Category: Reverb&Delay  
10  
No. Program Name  
63 Hall  
Algorithm No. Name  
31 Mono Reverb Hall  
32 Mono Reverb Plate  
33 Mono Reverb Room  
31 Mono Reverb Hall  
32 Mono Reverb Plate  
33 Mono Reverb Room  
34 Mono ER  
64 Plate  
106 Mic Simulator  
65 Room  
107 Vintage Dyna Mic  
108 Vintage Tube Mic  
109 Studio Mic & Pre  
110 Drums Dyna Mic  
111 Purcussion Mic  
112 OverTop Mic  
51 Mic Simulator  
66 Small Hall  
67 Light Plate  
68 Studio Room  
69 EaryReftections  
70 Delay  
51 Mic Simulator  
51 Mic Simulator  
51 Mic Simulator  
51 Mic Simulator  
35 Mono Delay  
51 Mic Simulator  
71 Analog Delay  
72 3 Tap Delay  
35 Mono Delay  
113 Bass Drum Mic  
51 Mic Simulator  
36 Mn.Multitap Delay  
Category: Multi  
15  
Category: Modulation&Pitch  
10  
No. Program Name  
114 VOX AC15  
115 VOX AC30  
116 VOX AC30TB  
117 BLACK 2X12  
118 TWEED 1X12  
119 TWEED 4X10  
120 BOUTIQUE CLEAN  
121 BOUTIQUE OD  
122 UKBLUES  
123 UK'70S  
Algorithm No. Name  
52 GuitarMulti  
52 GuitarMulti  
52 GuitarMulti  
52 GuitarMulti  
52 GuitarMulti  
52 GuitarMulti  
52 GuitarMulti  
52 GuitarMulti  
52 GuitarMulti  
52 GuitarMulti  
52 GuitarMulti  
52 GuitarMulti  
52 GuitarMulti  
52 GuitarMulti  
52 GuitarMulti  
No. Program Name  
73 Chorus  
Algorithm No. Name  
37 Mono Chorus  
37 Mono Chorus  
38 Mono Flanger  
38 Mono Flanger  
39 Mono Phaser  
39 Mono Phaser  
40 Mono Tremolo  
40 Mono Tremolo  
41 Mn.Pitch Shifter  
41 Mn.Pitch Shifter  
74 Analog Chorus  
75 Flanger  
76 Bass Flanger  
77 Phaser  
78 Vintage Phaser  
79 Tremolo  
80 Vintage Tremolo  
81 Pitchshifter  
82 Octave Voice  
124 UK'80S  
125 UK'90S  
126 UK MODERN  
127 RECTO  
128 US HIGAIN  
153  
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About the effect algorithms  
Category: Reverb&Delay  
Reverb/ delay-type effects  
The effect algorithms can be broadly divided into mono and  
stereo types.  
For an insert effect, you can select a program that uses either  
type of algorithm.  
For a master effect and final effect, you cannot select pro-  
grams that use a mono algorithm.  
These effects simulate acoustic ambience such as the rever-  
beration of a hall.  
1: Reverb Hall  
Example  
This hall-type reverb simulates the reverberation of mid-size  
concert halls or ensemble halls.  
Algorithm number: Algorithm name  
Parameter name shown on screen  
(parameter name)  
Range of parameter  
2: Smooth Hall  
Explanation  
This hall-type reverb simulates the reverberation of larger  
halls and stadiums, and creates a smooth release.  
8: St.Modulation Delay  
R TimeR (Delay Time)  
0...2.500sec (1.250sec)  
3: Reverb Wet Plate  
Sets the delay time for the right channel  
0.02...20.00Hz  
This plate reverb simulates warm (dense) reverberation.  
*LFO Speed  
Sets the LFO speed  
Values shown in parentheses ( ) are for 96 kHz operation.  
4: Reverb Dry Plate  
Parameters marked by an “*in front of the screen parameter  
name can be controlled by an external device such as an ex-  
pression pedal.  
This plate reverb simulates dry (light) reverberation.  
Rev Time (Reverb Time)  
0.1...10.0sec  
Sets the reverberation time  
53Hz...20.0kHz, THRU  
HiDamp (High Damp)  
Sets the damping amount in the high range  
0...200msec  
Stereo-type  
PreDelay (Pre Delay)  
Category  
No. Name  
Size  
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
4
2
2
2
2
Sets the delay time from the dry sound  
Dry, 1:99...99:1, Wet  
Reverb&Delay  
1 Reverb Hall  
Dry:Wet  
2 Smooth Hall  
Sets the balance between the effect and dry sounds  
–15...+15dB  
3 Reverb Wet Plate  
4 Reverb Dry Plate  
5 Reverb Room  
EQ Trim  
Sets the equalizer trim level  
LEQ Gain (Pre LEQ Gain)  
HEQ Gain (Pre HEQ Gain)  
P.DlyThru (Pre Delay Thru)  
–15...+15dB  
Sets the gain of Low EQ  
–15...+15dB  
6 Bright Room  
7 Eary Reflection  
8 L/C/R Delay  
Sets the gain of High EQ  
0...100%  
9 Stereo/Cross Delay  
10 St.MultiTapDelay  
11 St.Modulation Dly  
12 St.Dynamic Delay  
13 Auto Panning Delay  
14 Stereo Chorus  
15 Stereo Flanger  
16 Stereo Phaser  
17 Stereo Vibrato  
18 Stereo Tremolo  
19 St.Pitch Shifter  
20 Stereo Compressor  
21 Stereo Expander  
22 Stereo Limiter  
23 Stereo Gate  
Sets the mix ratio of non-delay sound  
: Pre Delay [msec], : Pre Delay Thru [%]  
The “Pre Delay” sets the delay time to the reverb input, allow-  
ing you to control spaciousness.  
Using the “Pre Delay Thru” parameter, you can mix the dry  
sound without delay, emphasizing the attack of the sound.  
Modulation&Pitch  
Dynamics&Filter  
5: Reverb Room  
This room-type reverb emphasizes the early reflections that  
make the sound tighter. Changing the balance between the  
early reflections and reverb sound allows you to simulate nu-  
ances, such as the type of walls of a room.  
24 Stereo Filter  
25 Stereo Wah  
6: Bright Room  
26 Multiband Limiter  
27 St.Analog Record  
28 Talking Modulator  
29 St.Ring Modulator  
30 Rotary Speaker  
This room-type reverb emphasizes the early reflections that  
make the sound brighter  
SFX&Etc  
Rev Time (Reverb Time)  
0.1...3.0sec  
Sets the reverberation time  
53Hz...20.0kHz, THRU  
HiDamp (High Damp)  
Sets the damping amount in the high range  
0...200msec  
PreDelay (Pre Delay)  
Sets the delay time from the dry sound  
Dry, 1:99...99:1, Wet  
Dry:Wet  
Sets the balance between the effect and dry sounds  
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EQ Trim  
–15...+15dB  
Sets the equalizer trim level  
–15...+15dB  
Fb.LoDamp (Feedback Low Damp)  
THRU, 21Hz...8.00kHz  
Sets the damping amount in the low range  
LEQ Gain (Pre LEQ Gain)  
HEQ Gain (Pre HEQ Gain)  
P.DlyThru (Pre Delay Thru)  
Rev Level (Reverb Level)  
ER Level  
Fb.HiDamp (Feedback High Damp)  
53Hz...20.0kHz, THRU  
Sets the damping amount in the high range  
0...100%  
Sets the gain of Low EQ  
–15...+15dB  
In Level (Input Level)  
Sets the gain of High EQ  
0...100%  
Sets the input level to the effect  
: High Damp, : Low Damp  
These parameters set the damping amount of high range and  
low range. The tone of the delayed sound becomes darker and  
lighter as it feeds back.  
Sets the mix ratio of non-delay sound  
0...100%  
Sets the reverberation level  
0...100%  
: Spread  
This parameter sets the pan width of the effect sound. The  
stereo image is widest with a value of “50,” and the effect  
sound of both channels is output from the center with a value  
of “0.”  
Sets the level of early reflections  
: ER Level, : Reverb Level  
These parameters set the early reflection level and reverb level.  
Changing these parameter values allows you to simulate the  
type of walls in the room. That is, a larger “ER Level” simulates  
a hard wall, and a larger “Reverb Level” simulates a soft wall.  
9: Stereo/ Cross Delay  
This is a stereo delay, and can by used as a cross-feedback de-  
lay effect in which the delay sounds cross over between the  
left and right by changing the feedback routing.  
7: Eary Reflection  
This effect is only the early reflection part of a reverberation  
sound, and adds presence to the sound. You can select one of  
the four decay curves.  
L Time (L Delay Time)  
R Time (R Delay Time)  
Type (Stereo/Cross)  
0...2.730sec (1.360sec)  
Sets the left delay time  
0...2.730sec (1.360sec)  
Sets the right delay time  
Stereo, Cross  
Type  
Sharp, Loose, Modulated, Reverse  
Selects the decay curve for the early reflection  
10...800msec  
ER Time  
Switches between stereo delay and cross-feedback delay  
Dry, 1:99...99:1, Wet  
Sets the time length of early reflection  
0...200msec  
Dry:Wet  
Predly (Pre Delay)  
Sets the balance between the effect and dry sounds  
Sets the time taken from the original sound to the first early  
reflection  
L Fdback (L Feedback)  
–100...+100%  
Sets the feedback amount for the left channel  
EQ Trim  
–15...+15dB  
Sets the equalizer trim level  
–15...+15dB  
R Fdback (R Feedback)  
–100...+100%  
Sets the feedback amount for the right channel  
LEQ Gain (Pre LEQ Gain)  
HEQ Gain (Pre HEQ Gain)  
Dry:Wet  
LoDamp (Low Damp)  
THRU, 21Hz...8.00kHz  
Sets the damping amount in the low range  
53Hz...20.0kHz, THRU  
Sets the gain of Low EQ  
–15...+15dB  
HiDamp (High Damp)  
Spread  
Sets the gain of High EQ  
Dry, 1:99...99:1, Wet  
Sets the damping amount in the high range  
0...100%  
Sets the balance between the effect and dry sounds  
Sets the width of the stereo image of the effect sound  
: Type  
In Level (Input Level)  
0...100%  
This parameter selects the decay curve for the early reflection.  
Sets the input level to the effect  
8: L/ C/ R Delay  
10: St. Multitap Delay  
This multitap delay outputs three Tap signals to the left,  
right, and center respectively. You can also adjust the left and  
right spread of the delay sound.  
(Stereo Multitap Delay)  
The left and right Multitap Delays have two taps respective-  
ly. Changing the routing of feedback and tap output allows  
you to create various patterns of complex effect sounds.  
L Time (L Delay Time)  
C Time (C Delay Time)  
R Time (R Delay Time)  
Dry:Wet  
0...2.730sec (1.360sec)  
Sets the delay time of TapL  
0...2.730sec (1.360sec)  
Sets the delay time of TapC  
0...2.730sec (1.360sec)  
Sets the delay time of TapR  
Dry, 1:99...99:1, Wet  
Tap1Time  
Tap2Time  
Type  
0...2.730sec (1.360sec)  
Sets the delay time of Tap1  
0...2.730sec (1.360sec)  
Sets the delay time of Tap2  
Normal, CrossFdback, CrossPan1, CrossPan2  
Switches the left and right delay routing  
Dry, 1:99...99:1, Wet  
Sets the balance between the effect and dry sounds  
Dry:Wet  
Tap1Level  
Tap2Level  
L LevelL (Delay Level)  
0...100%  
Sets the output level of TapL  
0...100%  
Sets the balance between the effect and dry sounds  
0...100%  
C LevelC (Delay Level)  
R LevelR (Delay Level)  
Spread  
Sets the output level of Tap1  
0...100%  
Sets the output level of TapC  
0...100%  
Sets the output level of Tap2  
Sets the output level of TapR  
0...100%  
T1.Fdback (Tap1 Feedback)  
Spread  
–100...+100%  
Sets the Tap1 feedback amount  
0...100%  
Sets the width of the stereo image of the effect sound  
Fdback (C) (Feedback (C Delay))  
–100...+100%  
Sets the width of the stereo image of the effect sound  
Sets the feedback amount of TapC  
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LoDamp (Low Damp)  
HiDamp (High Damp)  
In Level (Input Level)  
: Type  
THRU, 21Hz...8.00kHz  
Sets the damping amount in the low range  
53Hz...20.0kHz, THRU  
Attack  
0...1.00sec  
Sets the attack time of level control  
0...10.0sec  
Release  
Sets the damping amount in the high range  
0...100%  
Sets the release time of level control  
0...100%  
Offset  
Sets the input level to the effect  
Sets the offset of level control  
None, WetLevel, Feedback  
Control (Control Target)  
The left/ right panning of the delay can be modified by chang-  
ing the connections of the left and right delay. Be aware that dif-  
ferent sounds must be input to the left and right channels in  
order for this parameter to be effective.  
Selects from no control, output, and feedback  
LoDamp (Low Damp)  
THRU, 21Hz...8.00kHz  
Sets the damping amount in the low range  
53Hz...20.0kHz, THRU  
HiDamp (High Damp)  
Spread  
Sets the damping amount in the high range  
0...100%  
11: St.Modulation Dly  
Sets the width of the stereo image of the effect sound  
[+]Plus, [–]Minus  
(Stereo Modulation Deley)  
Polarity  
This stereo delay uses an LFO to sweep the delay time. The  
pitch also varies. You will obtain a delay sound with swell  
and shimmering. You can also control the delay time using a  
modulation source.  
Reverses level control  
: Control Target  
This parameter selects no level control, delay output control  
(effect balance), or feedback amount control.  
L Time (L Delay Time)  
R Time (R Delay Time)  
*LFO Speed  
0...2.500sec (1.250sec)  
Sets the left delay time  
0...2.500sec (1.250sec)  
Sets the right delay time  
0.02...20.00Hz  
: Polarity, : Threshold, : Offset, : Attack, : Release  
The “Offset” parameter specifies the value for the “Control  
Target” parameter (when level control is not being applied),  
expressed as a ratio relative to the parameter setting.  
If “Polarity” is set to [+] Plus, “Control Target” will be the  
value of the parameter multiplied by the “Offset” when the  
input signal is lower than the “Threshold,” or will be the value  
of the parameter when the input signal is above the “Thresh-  
old.”  
If “Polarity” is set to [–] Minus, “Control Target” will be the  
value of the parameter when the input signal is lower than the  
“Threshold,” or will be the value of the parameter multiplied  
by the “Offset” when the input signal is above the “Thresh-  
old.”  
Sets the LFO speed  
Dry:Wet  
Dry, 1:99...99:1, Wet  
Sets the balance between the effect and dry sounds  
0...200  
*L Depth  
*R Depth  
Sets the depth of the left LFO modulation  
0...200  
Sets the depth of the right LFO modulation  
The “Attack” and “Release” parameters specify attack time  
and release time of delay level control.  
LFO Wave (LFO Waveform)  
Triangle, Sine  
Selects LFO Waveform  
–100...+100%  
LFO Shape  
Determines how much the LFO waveform is changed  
13: Auto Panning Delay  
L Fdback (L Feedback)  
–100...+100%  
Sets the feedback amount of left delay  
–100...+100%  
This stereo delay effect pans the delay sound left and right  
using the LFO.  
R Fdback (R Feedback)  
L Phase (L LFO Phase)  
L Time (L Delay Time)  
R Time (R Delay Time)  
*Speed (Panning Speed)  
Dry:Wet  
0...2.730sec (1.360sec)  
Sets the left delay time  
0...2.730sec (1.360sec)  
Sets the right delay time  
0.02...20.00Hz  
Sets the feedback amount of right delay  
–180...+180deg  
Sets the phase obtained when the left LFO is reset  
R Phase (R LFO Phase)  
–180...+180deg  
Sets the phase obtained when the right LFO is reset  
Sets the panning speed  
Dry, 1:99...99:1, Wet  
: L LFO Phase [degree], : R LFO Phase [degree]  
“L LFO Phase” and “R LFO Phase” specify the phase differ-  
ence between the two LFOs when they are reset. This allows  
the pitch change of the sweep to be set independently for left  
and right.  
Sets the balance between the effect and dry sounds  
L Fdback (L Feedback)  
–100...+100%  
Sets the feedback amount for the left channel  
R Fdback (R Feedback)  
–100...+100%  
Sets the feedback amount for the right channel  
12: St.Dynamic Delay  
(Stereo Dynamic Delay)  
*Depth (Panning Depth)  
0...100  
Sets the panning width  
–180...+180deg  
This stereo delay controls the level of delay according to the  
input signal level. You can use this as a ducking delay that  
applies delay to the sound only when you input signals at a  
high velocity or only when the volume level is low.  
L-R Phase (LFO L-R Phase)  
Sets the LFO phase difference between the left and right  
LoDamp (Low Damp)  
THRU, 21Hz...8.00kHz  
Sets the damping amount in the low range  
53Hz...20.0kHz, THRU  
HiDamp (High Damp)  
L Time (L Delay Time)  
R Time (R Delay Time)  
Feedback  
0...2.730sec (1.360sec)  
Sets the left delay time  
0...2.730sec (1.360sec)  
Sets the right delay time  
–100...+100%  
Sets the damping amount in the high range  
Waveform (LFO Waveform)  
Triangle, Sine  
Selects LFO Waveform  
–100...+100%  
LFO Shape  
Determines how much the LFO waveform is changed  
Sets the feedback amount  
Dry, 1:99...99:1, Wet  
Dry:Wet  
Sets the balance between the effect and dry sounds  
0...100  
Threshold  
Adjusts the level at which compression  
156  
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: LFO Shape  
Changing the LFO waveform shape controls the peak sweep of  
flanging effects.  
Category: Modulation  
Modulation-type effects  
: Feedback, : Dry:Wet  
The peak shape of the positive and negative “Feedback” value  
is different. The harmonics will be emphasized when the effect  
sound is mixed with the dry sound if you set a positive value  
for both “Feedback” and “Dry:Wet”, and if you set a negative  
value for both “Feedback” and “Dry:Wet”.  
14: Stereo Chorus  
This effect adds thickness and warmth to the sound by mod-  
ulating the delay time of the input signal. You can control the  
spaciousness of the sound by offsetting the phase of the left  
and right LFOs from each other.  
: Feedback High Cut  
This parameter sets the amount of damping of the feedback in  
the high range. Increasing the value will cut high-range har-  
monics.  
*Speed (LFO Speed)  
*Depth  
0.02...20.00Hz  
Sets the LFO speed  
16: Stereo Phaser  
0...100  
Sets the depth of LFO modulation  
–180...+180deg  
This effect creates a swell by shifting the phase. It is very ef-  
fective on electric piano sounds. This is a stereo effect, and  
you can control the spaciousness of the sound by offsetting  
the phase of the left and right LFOs from each other.  
L-R Phase (LFO L-R Phase)  
Sets the LFO phase difference between the left and right  
Dry, 1:99...99:1, Wet  
Dry:Wet  
Sets the balance between the effect and dry sounds  
*Speed (LFO Speed)  
Depth  
0.02...20.00Hz  
Sets the LFO speed  
L PreDly (L Pre Delay)  
R PreDly (R Pre Delay)  
Waveform (LFO Waveform)  
Spread  
0.0...50.0msec  
Sets the left delay time  
0.0...50.0msec  
0...100  
Sets the depth of LFO modulation  
–100...+100%  
Sets the right delay time  
Triangle, Sine  
Resonance  
Dry:Wet  
Sets the resonance amount  
Dry, 1:99...99:1, Wet  
Selects LFO Waveform  
0...100%  
Sets the balance between the effect and dry sounds  
Sets the width of the stereo image of the effect sound  
Manual  
0...100  
Sets the frequency to which the effect is applied  
–100...+100  
LoDamp (Low Damp)  
THRU, 21Hz...8.00kHz  
Sets the damping amount in the low range  
53Hz...20.0kHz, THRU  
LFO Shape  
HiDamp (High Damp)  
Determines how much the LFO waveform is changed  
Sets the damping amount in the high range  
Reso HiCut (Resonance High Cut)  
53Hz...20.0kHz, THRU  
: L Pre Delay [msec], : R Pre Delay [msec]  
Setting the left and right delay time individually allows you to  
control the stereo image.  
Sets the resonance damping amount in the high range  
L-R Phase (LFO L-R Phase)  
–180...+180deg  
Sets the LFO phase difference between the left and right  
Waveform (LFO Waveform)  
Triangle, Sine  
Selects LFO Waveform  
Blue, U-VB  
15: Stereo Flanger  
Type  
This effect gives a significant swell and movement of pitch to  
the sound. It is more effective when applied to a sound with  
a lot of harmonics. This is a stereo flanger. You can add  
spread to the sound by offsetting the phase of the left and  
right LFOs from each other.  
Selects the type of phaser  
: Resonance, : Dry:Wet  
The peak shape of the positive and negative Feedback value is  
different. The harmonics will be emphasized when the effect  
sound is mixed with the dry sound, if you set a positive value  
for both “Resonance” and “Dry:Wet”, and if you set a negative  
value for both “Resonance” and “Dry:Wet”.  
*Speed (LFO Speed)  
*Depth  
0.02...20.00Hz  
Sets the LFO speed  
: Resonance High Cut  
0...100  
This parameter sets the amount of damping of the resonance in  
the high range. Increasing the value will cut high-range har-  
monics.  
Sets the depth of LFO modulation  
–100...+100%  
Fdback (Feedback)  
Dry:Wet  
Sets the feedback amount  
Dry, 1:99...99:1, Wet  
17: Stereo Vibrato  
Sets the balance between the effect and dry sounds  
Waveform (LFO Waveform)  
Triangle, Sine  
Selects LFO Waveform  
–100...+100%  
This effect cyclically varies the pitch of the input signal. You  
can use an envelope to control the width of the modulation.  
LFO Shape (LFO Shape)  
*Speed (LFO Speed)  
Depth  
0.02...20.00Hz  
Sets the LFO speed  
0...100  
Determines how much the LFO waveform is changed  
Fb HiCut (Feedback High Cut)  
53Hz...20.0kHz, THRU  
Sets the feedback damping amount in the high range  
Sets the depth of LFO modulation  
0...100%  
L-R Phase (LFO L-R Phase)  
–180...+180deg  
Sets the LFO phase difference between the left and right  
0...50.0ms  
Env.Control (Envelope Control)  
Sets the amount of depth that will be controlled by the envelope  
Delay  
Dry:Wet  
Dry, 1:99...99:1, Wet  
Sets the balance between the effect and dry sounds  
–48.0...0.0dB  
Sets the left/ right delay time  
LoDamp (Low Damp)  
THRU, 21Hz...8.00kHz  
Sets the damping amount in the low range  
53Hz...20.0kHz, THRU  
Thresold  
Sets the level at which the envelope control effect will be applied  
HiDamp (High Damp)  
Attack  
0...1.00sec  
Sets the damping amount in the high range  
Sets the attack time for level control  
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If “Feedback Position” is set to Post (Dly), the sound that is fed  
back will not be sent through the pitch shifter again; this means  
that if you raise the “Feedback” value, the pitch-shifted sound  
will repeat at that same pitch.  
Release  
0...10.0sec  
Sets the release time for level control  
–180...+180deg  
L-R Phase (LFO L-R Phase)  
Sets the LFO phase difference between the left and right  
Waveform (LFO Waveform)  
Triangle, Sine  
Selects LFO Waveform  
–100...+100%  
LFO Shape  
Category: Dynamics&Filter  
Dynamics/ Filter-type effects  
Determines how much the LFO waveform is changed  
18: Stereo Tremolo  
20: Stereo Compressor  
This effect modulates the volume level of the input signal.  
The effect is stereo, and offsetting the LFO of the left and  
right phases from each other produces a tremolo effect be-  
tween left and right.  
This effect compresses the input signal to regulate the level  
and give a “punchy” effect. This is a stereo compressor. You  
can link left and right channels, or use each channel separate-  
ly.  
*Speed (LFO Speed)  
*Depth  
0.02...20.00Hz  
Sets the LFO speed  
Threshold  
Ratio  
–30.0...0.0dB  
Sets the level at which compression begins to apply  
1.00:1...20.0:1  
0...100  
Sets the depth of LFO modulation  
Waveform (LFO Waveform)  
Sets the compression ration of the signal  
0...1.00sec  
Triangle, Sine, Square, Saw up, Saw down  
Attack  
Selects LFO Waveform  
Sets the attack time  
Dry:Wet  
Dry, 1:99...99:1, Wet  
Release  
0...10.0sec  
Sets the balance between the effect and dry sounds  
–100...+100%  
Sets the release time  
LFO Shape  
Env.Select (Envelope Select)  
L/R Mix, L/R Indiv  
Determines how much the LFO waveform is changed  
Switches the left/ right channels between linked or independent  
operation  
L-R Phase (LFO L-R Phase)  
–180...+180deg  
Sets the LFO phase difference between the left and right  
Responce  
Slow, Medium, Fast  
Selects the response speed  
0...100  
: LFO Waveform  
This parameter selects the LFO waveform.  
Tube Sat (Tube Satulation)  
: LFO Phase  
Sets the depth of vacuum tube distortion  
–24.0...+24.0dB  
This parameter determines the difference between the left and  
right LFO phases. A higher value will simulate the auto-pan  
effect in which the sound is panned between left and right.  
Out Gain (Output Gain)  
Adjusts the output level gain  
: Envelope Select  
This parameter selects whether the left and right channels are  
linked to control both signals simultaneously, or whether each  
channel is controlled independently.  
19: St.Pitch Shifter  
(Stereo Pitch Shifter)  
: Response  
This is a stereo pitch shifter.  
Adjusts the response speed at which the envelope is detected.  
Select the setting that is appropriate for the input material;  
choose Fast for brief sounds like percussion instruments,  
Medium for vocals, or Slow for long-sustaining sounds.  
PitchShift  
Fine  
–24...+24/2tone  
Sets the pitch shift amount in steps of a semitone  
–100...+100cent  
Sets the pitch shift amount in steps of one cent  
21: Stereo Expander  
Lo/Hi Cut (Low/High Cut)  
Lo:–50%..., Flat, ...Hi:–50%  
Sets the damping amount in the low/ high range  
Dry, 1:99...99:1, Wet  
This effect attenuates input signals that are below a specified  
level, adding punch to the sound and improving the S/ N ra-  
tio by reducing the level between performances.  
Dry:Wet  
Sets the balance between the effect and dry sounds  
–100...+100%  
Feedback  
Threshold  
Ratio  
–48.0...0.0dB  
Sets the level at which compression begins to apply  
1.00:1...20.0:1  
Sets the feedback amount  
L Time (L Delay Time)  
R Time (R Delay Time)  
Fb.Position (Feedback Position)  
In Level (Input Level)  
Spread  
0...1.360sec (680msec)  
Sets the left delay time  
0...1.360sec (680msec)  
Sets the right delay time  
Pre (Pitch), Post (Dly)  
Switches the feedback connection  
0...100%  
Sets the compression ration of the signal  
0...1.00sec  
Attack  
Sets the attack time  
Release  
0...10.0sec  
Sets the release time  
Env.Select (Envelope Select)  
L/R Mix, L/R Indiv  
Sets the input level to the effect  
–100...100%  
Switches the left/ right channels between linked or independent  
operation  
Sets the width of the stereo image of the effect sound  
Responce  
Slow, Medium, Fast  
Selects the response speed  
–24.0...+24.0dB  
: Feedback Position, : Feedback  
If “Feedback Position” is set to Pre (Pitch), the output of the  
pitch shifter will be fed back into the input of the pitch shifter;  
this means that by raising the “Feedback” value you can create  
an effect in which the pitch of the feedback continues to rise (or  
fall) each time the feedback delay is repeated.  
Out Gain (Output Gain)  
Adjusts the output level gain  
158  
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Polarity  
Dry:Wet  
[+]Plus, [–]Minus  
Inverts the control  
22: Stereo Limiter  
This effect applies the Limiter to the low range, mid range,  
and high range of the input signal. You can control dynamics  
for each range to adjust the sound pressure of the low range,  
mid range, and high range in a different way from the EQ.  
Dry, 1:99...99:1, Wet  
Sets the balance between the effect and dry sounds  
Waveform (LFO Waveform)  
*LFO Speed  
Triangle, Sine, Saw  
Selects LFO Waveform  
0.02...20.00Hz  
Threshold  
Attack  
–48.0...0.0dB  
Sets the level at which compression begins to apply  
0...1.00sec  
Sets the LFO speed  
0...256  
LFO Step  
Sets the attack time  
Selects the LFO step  
–180...+180deg  
Release  
0...10.0sec  
L-R Phase (LFO L-R Phase)  
Sets the release time  
Sets the LFO phase difference between the left and right  
Out Gain (Output Gain)  
–24.0...+24.0dB  
Adjusts the output level gain  
L/R Mix, L/R Indiv  
Env.Select (Envelope Select)  
L/R Mix, L/R Indiv  
Links or de-links the left/ right channels for envelope control  
Env.Select (Envelope Select)  
Env.Resp (Envelope Responce)  
Slow, Medium, Fast  
Switches the left/ right channels between linked or independent  
operation  
Selects the response speed of envelope control  
Env.Sens (Envelope Sensitivity)  
0...100%  
Responce  
Slow, Medium, Fast  
Selects the response speed  
0...100  
Sets the sensitivity of envelope control  
Tube Sat (Tube Satulation)  
Sets the depth of vacuum tube distortion  
25: Stereo Wah  
This is a wah effect that can be controlled by an envelope or  
LFO.  
23: Stereo Gate  
Control (Control Source)  
Envelope, LFO, Manual  
Switches the control source  
L/R Mix, L/R Indiv  
This effect lowers the level of input signals that are below a  
specified level.  
Env.Select (Envelope Select)  
Threshold  
–48.0...0.0dB  
Sets the level at which compression  
0...1.00sec  
Links or de-links the left/ right channels for envelope control  
Env.Resp (Envelope Responce) Slow, Medium, Fast  
Selects the response speed of envelope control  
Attack  
Sets the attack time  
0...10.0sec  
Env.Sens (Envelope Sensitivity)  
0...100%  
Release  
Sets the sensitivity of envelope control  
Sets the release time  
–inf, –48...0.0dB  
Waveform (LFO Waveform)  
Triangle, Sine, Saw  
Selects LFO Waveform  
0.02...20.00Hz  
Range  
Compression level  
*LFO Speed  
Env.Select (Envelope Select)  
L/R Mix, L/R Indiv  
Sets the LFO speed  
0...256  
Switches the left/ right channels between linked or independent  
operation  
LFO Step  
Selects the LFO step  
–180...+180deg  
Responce  
Slow, Medium, Fast  
Selects the response speed  
0...200ms  
LFO Phase (LFO L-R Phase)  
Sets the LFO phase difference between the left and right  
PreDelay (Pre Delay Time)  
Out Gain (Output Gain)  
Wah.Type (Wah Type)  
Sets the delay time  
Y-CRY, RM-A, RM-B, J-CRY, VOX, M-VOX  
–24.0...+24.0dB  
Selects the wah type  
Adjusts the output level gain  
*Manual (Manual Control)  
DirectMix (Direct Mix Level)  
0...100  
Sets the control position manually  
0...100%  
: Pre Delay Time  
This parameter sets the delay time of the Gate input. If the  
sound has a very fast attack, increase the delay time so that the  
signal will be input after the Gate is opened.  
Adjusts the mix level of the direct sound  
0...100  
Wah Level  
Sets the wah level  
24: Stereo Filter  
:Manual  
By selecting Manual as the Control Source, you can create the  
effect of an actual wah pedal left in a fixed position.  
Alternatively, if you assign an expression pedal to control Man-  
ual, you can operate the expression pedal to control the sound  
just like an actual wah pedal.  
This is a filter with frequency control. It can be controlled by  
a envelope or LFO.  
Fc Bottom (Control Fc Bottom)  
53Hz...20.0kHz  
Sets the lower limit of the frequency to be controlled  
Fc Top (Control Fc Top)  
53Hz...20.0kHz  
Sets the upper limit of the frequency to be controlled  
0...100%  
Resonance  
Trim  
Sets the resonance amount  
0...100%  
Adjusts the filter level  
FilterType  
HPF, BPF, LPF  
Selects the filter type  
Control (Control Source)  
Envelope, LFO  
Switches the control source  
159  
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HiDamp (High Damp)  
53Hz...20.0kHz, THRU  
Sets the damping amount in the high range  
0...100  
26: Multiband Limiter  
This is a stereo multi-band limiter. It is ideal for mastering.  
ClickPoint  
Sets the distance of the scratch from the warped area  
Hi.Thresh (High Band Threshold)  
–48.0...0.0dB  
WhiteLevel (White Noise Level)  
0...100%  
Sets the level of white noise  
THRU, 21Hz...8.00kHz  
Adjusts the level at which compression begins for the high-  
frequency range  
Hi.Attack (High Band Attack)  
0...1.00sec  
NoiseLoCut (Noise Low Cut)  
Adjusts the attack time for the high-frequency range  
Sets the low-cut frequency for the noise  
Hi.Release (High Band Release)  
0...10.0sec  
NoiseHiCut (Noise High Cut)  
53Hz...20.0kHz, THRU  
Adjusts the release time for the high-frequency range  
Sets the high-cut frequency for the noise  
Hi.OutGain (High Band Output Gain)  
–24.0...+24.0dB  
Vinyl Level (Vinyl Noise Level)  
0...100%  
Adjusts the output gain for the high-frequency range  
Sets the level of noise produced by the needle scraping the vinyl  
Md.Thresh (Middle Band Threshold)  
–48.0...0.0dB  
Vinyl Type (Vinyl Noise Type)  
0...3  
Adjusts the level at which compression begins for the mid-  
frequency range  
Selects the type of vinyl noise  
ClickAngle:  
Md.Attack (Middle Band Attack)  
0...1.00sec  
This sets the angle of the scratch. The spacing of the click noise  
for one revolution will depend on the angle.  
Adjusts the attack time for the mid-frequency range  
Vinyl Noise Type:  
Md.Release (Middle Band Release)  
0...10.0sec  
The Vinyl Noise will also depend on the amount by which the  
record is warped.  
Adjusts the release time for the mid-frequency range  
Md.OutGain (Middle Band Output Gain)  
–24.0...+24.0dB  
Adjusts the output gain for the mid-frequency range  
Lo.Thresh (Low Band Threshold)  
–48.0...0.0dB  
28: Talking Modulator  
Adjusts the level at which compression begins for the low-  
frequency range  
This effect gives the input signal a character similar to a hu-  
man voice. It can create the impression of a talking guitar or  
synthesizer  
Lo.Attack (Low Band Attack)  
0...1.00sec  
Adjusts the attack time for the low-frequency range  
Lo.Release (Low Band Release)  
0...10.0sec  
V.Bottom (Voice Bottom)  
[A], [E], [I], [O], [U]  
Adjusts the release time for the low-frequency range  
Selects a vowel sound at the bottom end of control  
Lo.OutGain (Low Band Output Gain)  
–24.0...+24.0dB  
V.Centr (Voice Center)  
[A], [E], [I], [O], [U]  
Selects a vowel sound in the center of control  
[A], [E], [I], [O], [U]  
Adjusts the output gain for the low-frequency range  
Mon.Band (Monitor Band)  
Off, Low, Middle, High  
Selects the band to monitor  
53Hz...1.00kHz  
V.Top (Voice Top)  
Drive (Drive Gain)  
Selects a vowel sound at the top end of control  
0.0...+36dB  
Lo.Xover (Low Cross over Frequency)  
Sets the frequency of the crossover between the low and mid-  
frequency bands  
Sets the amount of gain for the distortion  
Control (Control Source)  
*LFO Speed  
Envelope, LFO, Manual  
Switches the control source  
0.02...20.00Hz  
Hi.Xover (High Cross over Frequency)  
1.10kHz...16.0kHz  
Sets the frequency of the crossover between the mid and high-  
frequency bands  
Sets the LFO speed  
Satulation (Tube Satulation)  
0...100%  
Env.Resp (Envelope Responce)  
Slow, Medium, Fast  
Sets the depth of vacuum tube distortion  
Selects the response speed of envelope control  
Env.Sens (Envelope Sensitivity)  
0...100%  
Sets the sensitivity of envelope control  
0...2.730sec (1.360sec)  
Sets the left delay time  
L Delay (L Delay Time)  
R Delay (R Delay Time)  
*Manual (Manual Control)  
Dry:Wet  
Category: Special Effect  
Special Effect  
0...2.730sec (1.360sec)  
Sets the right delay time  
0...100  
Sets the control position manually  
Dry, 1:99...99:1, Wet  
27: St.Analog Record  
(Stereo Analog Record)  
Sets the balance between the effect and dry sounds  
Wet Trim (Wet Level Trim)  
0...100  
RPM  
33 1/3, 45, 78  
Sets the r.p.m. of a record  
0...100%  
Sets the effect level trim  
Wah (Wah Flutter)  
Sets the depth by which the record is warped  
0...100%  
29: St.Ring Modulator  
(Stereo Ring Modulator)  
Bend  
Sets the width by which the record is warped  
Dry, 1:99...99:1, Wet  
This effect creates a metallic sound by applying the oscilla-  
tors to the input signal.  
Dry:Wet  
Sets the balance between the effect and dry sounds  
ClickLevel (Click Noise Level)  
0...100%  
Sets the level of click noise  
0...100  
Oscilator (Oscilator Frequency)  
0...12.00kHz  
Sets the oscillator frequency  
0.02...20.00Hz  
ClickAngle  
*LFO Speed  
Sets the angle of the scratch on the surface of the record  
Sets the LFO speed of the oscillator frequency modulation  
LoDamp (Low Damp)  
THRU, 21Hz...8.00kHz  
*LFO Depth  
0...100%  
Sets the damping amount in the low range  
Sets the depth of LFO modulation for the oscillator frequency  
160  
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L-R Phase (LFO L-R Phase)  
–180...+180deg  
Monaural type effects  
Sets the LFO phase difference between the left and right  
L Delay (L Delay Time)  
0...2.730sec (1.360sec)  
Sets the left delay time  
0...2.730sec (1.360sec)  
Sets the right delay time  
53Hz...20.0kHz, THRU  
MONO TYPE  
Category  
No. Name  
Size  
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
2
8
R Delay (R Delay Time)  
HiDamp (High Damp)  
Reverb&Delay  
31 Mono Reverb Hall  
32 Mono Reverb Plate  
33 Mono Reverb Room  
34 Mono ER  
Sets the damping amount in the high range  
L Fdback (L Feedback)  
–100...+100%  
35 Mono Delay  
Sets the feedback amount for the left channel  
36 Mn.Multitap Delay  
37 Mono Chorus  
38 Mono Flanger  
39 Mono Phaser  
40 Mono Tremolo  
41 Mn.Pitch Shifter  
42 Mono Compressor  
43 Mono Limiter  
44 Mono Expander  
45 Mono Gate  
R Fdback (R Feedback)  
–100...+100%  
Sets the feedback amount for the right channel  
Dry, 1:99...99:1, Wet  
Modulation&Pitch  
Dynamics&Filter  
Dry:Wet  
Sets the balance between the effect and dry sounds  
In Level (Input Level)  
0...100%  
Sets the input level to the effect  
: Oscillator Frequency [Hz]  
This parameter sets the oscillator frequency.  
46 Mono Filter  
30: Rotary Speaker  
47 Mono Wah  
This effect simulates a rotary speaker, and obtains a more re-  
alistic sound by simulating the rotor in the low range and the  
horn in the high range separately. The effect also simulates  
the stereo microphone settings.  
SFX&Etc  
Multi  
48 AnalogRecord  
49 Mn.Ring Modulator  
50 Tube Pre Amp Sim  
51 Mic Simulator  
52 GuitarMulti  
Speed Sw (Speed Switch)  
Switches the speaker rotation speed between slow and fast  
HornRatio (Horn Ratio) Stop, 0.50...2.00  
Slow, Fast  
Adjusts the (high-range side) horn rotation speed. Standard  
value is 1.00. Selecting “Stop” will stop the rotation  
Category: Reverb&Delay  
Reverb/ delay-type effects  
RotorRatio (Rotor Ratio)  
Stop, 0.50...2.00  
Adjusts the (low-range side) rotor rotation speed. Standard value  
is 1.00. Selecting “Stop” will stop the rotation  
Rotor:Horn (Horn:Rotor Balance)  
Rotor, 1:99...99:1, Horn  
Sets the level balance between the high-range horn and low-  
range rotor  
31: Mono Reverb Hall  
Rotate Sw (Rotate Switch)  
Rotate, Stop  
32: Mono Reverb Plate  
Switches between speaker rotation and stop  
HrnAccel (Horn Acceleration)  
0...100  
Rev Time (Reverb Time)  
0.1...10.0sec  
Sets the reverberation time  
THRU, 21Hz...8.00kHz  
How quickly the horn rotation speed in the high range is  
switched  
LoDamp (Low Damp)  
RtrAccel (Rotor Acceleration)  
0...100  
Sets the damping amount in the low range  
53Hz...20.0kHz, THRU  
Determines how quickly the rotor rotation speed in the low  
range is switched  
HiDamp (High Damp)  
Dry:Wet  
Sets the damping amount in the high range  
Dry, 1:99...99:1, Wet  
MicDistance  
0...100  
Sets the distance between the microphone and rotary speaker  
Sets the balance between the effect and dry sounds  
MicSpread  
0...100%  
Sets the angle of left and right microphones  
Dry, 1:99...99:1, Wet  
SideRflct (Side Reflection)  
0...100%  
Sets the amount of reflections from the side walls  
Dry:Wet  
BackRflct (Back Reflection)  
0...100%  
Sets the balance between the effect and dry sounds  
Sets the amount of reflection from the back wall  
: Horn Acceleration, : Rotor Acceleration  
On a real rotary speaker, the rotation speed is accelerated or  
decelerated gradually after you switch the speed. The “Horn  
Acceleration” parameter sets the speed at which the rotation is  
accelerated or decelerated.  
33: Mono Reverb Room  
Rev Time (Reverb Time)  
0.1...3.0sec  
Sets the reverberation time  
THRU, 21Hz...8.00kHz  
: MicDistance, : MicSpread  
This is a simulation of stereo microphone settings.  
LoDamp (Low Damp)  
Sets the damping amount in the low range  
53Hz...20.0kHz, THRU  
HiDamp (High Damp)  
Dry:Wet  
Sets the damping amount in the high range  
Dry, 1:99...99:1, Wet  
Sets the balance between the effect and dry sounds  
SideRflct (Side Reflection)  
0...100%  
Sets the amount of reflections from the side walls  
BackRflct (Back Reflection)  
0...100%  
Sets the amount of reflection from the back wall  
161  
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34: Mono ER  
Category: Modulation  
Modulation-type effects  
Type  
Sharp, Loose, Modulated, Reverse  
Selects the decay curve for the early reflection  
10...800msec  
ER Time  
Sets the time length of early reflection  
0...200msec  
37: Mono Chorus  
Predly (Pre Delay)  
*Speed (LFO Speed)  
0.02...20.00Hz  
Sets the LFO speed  
Sets the time taken from the original sound to the first early  
reflection  
Dry:Wet  
Dry, 1:99...99:1, Wet  
*Depth  
0...100  
Sets the balance between the effect and dry sounds  
Sets the depth of LFO modulation  
0.0...50.0msec  
LoDamp (Low Damp)  
THRU, 21Hz...8.00kHz  
Sets the damping amount in the low range  
53Hz...20.0kHz, THRU  
PreDly (Pre Delay)  
Dry:Wet  
Sets the delay time  
HiDamp (High Damp)  
Dry, 1:99...99:1, Wet  
Sets the damping amount in the high range  
Sets the balance between the effect and dry sounds  
Waveform (LFO Waveform)  
Triangle, Sine  
Selects LFO Waveform  
35: Mono Delay  
LoDamp (Low Damp)  
HiDamp (High Damp)  
THRU, 21Hz...8.00kHz  
Sets the damping amount in the low range  
53Hz...20.0kHz, THRU  
Time (Delay Time)  
0...2.730sec (1.360sec)  
Sets the delay time  
Sets the damping amount in the high range  
Feedback (Feedback)  
In Level (Input Level)  
Dry:Wet  
–100...+100%  
Waveform (LFO Waveform)  
Triangle, Sine  
Selects LFO Waveform  
Sets the feedback amount  
0...100%  
Analog (Analog Satulation)  
0...100%  
Sets the input level to the effect  
Dry, 1:99...99:1, Wet  
Sets the amount of analog distortion  
Sets the balance between the effect and dry sounds  
LoDamp (Low Damp)  
THRU, 21Hz...8.00kHz  
Sets the damping amount in the low range  
53Hz...20.0kHz, THRU  
38: Mono Flanger  
HiDamp (High Damp)  
*Speed (LFO Speed)  
0.02...20.00Hz  
Sets the LFO speed  
Sets the damping amount in the high range  
Analog (Analog Satulation)  
0...100%  
*Depth  
0...100  
Sets the amount of analog distortion  
Sets the depth of LFO modulation  
–100...+100%  
Feedback  
Dry:Wet  
Sets the feedback amount  
Dry, 1:99...99:1, Wet  
36: Mn.Multitap Delay  
(Mono Multitap Delay)  
Sets the balance between the effect and dry sounds  
Waveform (LFO Waveform)  
Triangle, Sine  
Selects LFO Waveform  
–100...+100%  
Tap1Time  
Tap2Time  
Tap3Time  
WetLevel  
0...2.730sec (1.360sec)  
Sets the delay time of Tap1  
0...2.730sec (1.360sec)  
Sets the delay time of Tap2  
0...2.730sec (1.360sec)  
Sets the delay time of Tap3  
0...100%  
LFO Shape  
Determines how much the LFO waveform is changed  
Fb HiCut (Feedback High Cut)  
53Hz...20.0kHz, THRU  
Sets the damping amount in the high range  
0...50.0ms  
Delay  
Sets the left/ right delay time  
Sets the level of the effect sound  
0...100%  
LoDamp (Low Damp)  
HiDamp (High Damp)  
THRU, 21Hz...8.00kHz  
Tap1Level  
Sets the damping amount in the low range  
53Hz...20.0kHz, THRU  
Sets the output level of Tap1  
0...100%  
Tap2Level  
Sets the damping amount in the high range  
Sets the output level of Tap2  
0...100%  
Tap3Level  
Sets the output level of Tap3  
0...100%  
39: Mono Phaser  
DryLevel  
*Speed (LFO Speed)  
0.02...20.00Hz  
Sets the LFO speed  
Sets the level of the direct sound  
THRU, 21Hz...8.00kHz  
LoDamp (Low Damp)  
HiDamp (High Damp)  
Depth  
0...100  
Sets the damping amount in the low range  
53Hz...20.0kHz, THRU  
Sets the depth of LFO modulation  
–100...+100%  
Resonance  
Dry:Wet  
Sets the damping amount in the high range  
Sets the resonance amount  
Dry, 1:99...99:1, Wet  
Sets the balance between the effect and dry sounds  
Manual  
0...100  
Sets the frequency to which the effect is applied  
–100...+100  
LFO Shape  
Determines how much the LFO waveform is changed  
162  
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Reso HiCut (Resonance High Cut)  
53Hz...20.0kHz, THRU  
43: Mono Expander  
Sets the resonance damping amount in the high range  
Blue, U-VB  
Type  
Threshold  
–48.0...0.0dB  
Selects the type of phaser  
Sets the level at which compression begins to apply  
1.00:1...20.0:1  
Waveform (LFO Waveform)  
Triangle, Sine  
Ratio  
Selects LFO Waveform  
Sets the compression ration of the signal  
0...1.00sec  
Attack  
Sets the attack time  
40: Mono Tremolo  
Release  
Responce  
0...10.0sec  
Sets the release time  
*Speed (LFO Speed)  
0.02...20.00Hz  
Sets the LFO speed  
Slow, Medium, Fast  
Selects the response speed  
*Depth  
0...100  
Out Gain (Output Gain)  
–24.0...+24.0dB  
Sets the depth of LFO modulation  
Adjusts the output level gain  
Waveform (LFO Waveform)  
Triangle, Sine, Square, Saw up, Saw down  
Selects LFO Waveform  
44: Mono Limiter  
Dry:Wet  
Dry, 1:99...99:1, Wet  
Sets the balance between the effect and dry sounds  
–100...+100%  
Threshold  
–48.0...0.0dB  
LFO Shape  
Sets the level at which compression begins to apply  
Determines how much the LFO waveform is changed  
Attack  
0...1.00sec  
Sets the attack time  
0...10.0sec  
Release  
41: Mn.Pitch Shifter  
(Mono Pitch Shifter)  
Sets the release time  
Out Gain (Output Gain)  
Responce  
–24.0...+24.0dB  
Adjusts the output level gain  
Slow, Medium, Fast  
PitchShift  
–24...+24/2tone  
Sets the pitch shift amount in steps of a semitone  
–100...+100cent  
Selects the response speed  
0...100  
Fine  
Tube Sat (Tube Satulation)  
Sets the pitch shift amount in steps of one cent  
Sets the depth of vacuum tube distortion  
Lo/Hi Cut (Low/High Cut)  
Lo:-50%..., Flat, ...Hi:-50%  
Sets the damping amount in the low/ high range  
Dry, 1:99...99:1, Wet  
Dry:Wet  
45: Mono Gate  
Sets the balance between the effect and dry sounds  
–100...+100%  
Feedback  
Threshold  
–48.0...0.0dB  
Adjusts the level at which compression  
0...1.00sec  
Sets the feedback amount  
In Level (Input Level)  
0...100%  
Attack  
Sets the input level to the effect  
Sets the attack time  
Release  
Range  
0...10.0sec  
Sets the release time  
–inf, –48...0.0dB  
Category: Dynamics&Filter  
Dynamics/ Filter-type effects  
Compression level  
Responce  
Slow, Medium, Fast  
Selects the response speed  
PreDelay (Pre Delay Time)  
Out Gain (Output Gain)  
0...200ms  
Sets the delay time  
42: Mono Compressor  
–24.0...+24.0dB  
Adjusts the output level gain  
Threshold  
–30.0...0.0dB  
Sets the level at which compression begins to apply  
1.00:1...20.0:1  
Ratio  
46: Mono Filter  
Sets the compression ration of the signal  
0...1.00sec  
Attack  
Fc Bottom (Control Fc Bottom)  
53Hz...20.0kHz  
Sets the attack time  
Sets the lower limit of the frequency to be controlled  
Release  
Responce  
0...10.0sec  
Fc Top (Control Fc Top)  
53Hz...20.0kHz  
Sets the upper limit of the frequency to be controlled  
0...100%  
Sets the release time  
Slow, Medium, Fast  
Resonance  
Trim  
Selects the response speed  
Sets the resonance amount  
0...100%  
Tube Sat (Tube Satulation)  
0...100  
Sets the depth of vacuum tube distortion  
–24.0...+24.0dB  
Adjusts the filter level  
Out Gain (Output Gain)  
FilterType  
HPF, BPF, LPF  
Adjusts the output level gain  
Selects the filter type  
Control (Control Source)  
Polarity  
Envelope, LFO  
Switches the control source  
[+]Plus, [–]Minus  
Inverts the control  
163  
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Dry:Wet  
Dry, 1:99...99:1, Wet  
NoiseLoCut (Noise Low Cut)  
THRU, 21Hz...8.00kHz  
Sets the balance between the effect and dry sounds  
Sets the low-cut frequency for the noise  
Waveform (LFO Waveform)  
Triangle, Sine, Saw  
Selects LFO Waveform  
0.02...20.00Hz  
NoiseHiCut (Noise High Cut)  
53Hz...20.0kHz, THRU  
Sets the high-cut frequency for the noise  
LFO Speed  
Sets the LFO speed  
0...256  
49: Mn.Ring Modulator  
LFO Step  
(Mono Ring Modulator)  
Selects the LFO step  
Slow, Medium, Fast  
Env.Resp (Envelope Responce)  
Oscilator (Oscilator Frequency)  
0...12.00kHz  
Selects the response speed of envelope control  
Sets the oscillator frequency  
Env.Sens (Envelope Sensitivity)  
0...100%  
*LFO Speed  
0.02...20.00Hz  
Sets the sensitivity of envelope control  
Sets the LFO speed of the oscillator frequency modulation  
*LFO Depth  
0...100%  
Sets the depth of LFO modulation for the oscillator frequency  
47: Mono Wah  
Dry:Wet  
Dry, 1:99...99:1, Wet  
Control (Control Source)  
Envelope, LFO, Manual  
Sets the balance between the effect and dry sounds  
Switches the control source  
Delay (Delay Time)  
0...2.730sec (1.360sec)  
Sets the delay time  
Wah.Type  
Y-CRY, RM-A, RM-B, J-CRY, VOX, M-VOX  
Selects the wah type  
Feedback  
–100...+100%  
Env.Resp (Envelope Responce)  
Slow, Mediumd, Fast  
Sets the feedback amount  
53Hz...20.0kHz, THRU  
Selects the response speed of envelope control  
HiDamp (High Damp)  
In Level (Input Level)  
Env.Sens (Envelope Sensitivity)  
0...100%  
Sets the damping amount in the high range  
0...100%  
Sets the sensitivity of envelope control  
Waveform (LFO Waveform)  
Triangle, Sine, Saw  
Selects LFO Waveform  
0.02...20.00Hz  
Sets the input level to the effect  
*LFO Speed  
50: Tube Pre Amp Sim  
Sets the LFO speed  
0...256  
(Tube PreAmp Simulator)  
LFO Step  
Selects the LFO step  
0...100  
This effect simulates a vacuum tube preamp. You can make  
independent settings for two vacuum tubes connected in se-  
ries, producing a distinctive and warm sound.  
*Manual (Manual Control)  
DirectMix (Direct Mix Level)  
Sets the control position manually  
0...100%  
Tube1.Gain  
–24.0...+24.0dB  
Sets the gain of tube circuit 1  
0...100%  
Adjusts the mix level of the direct sound  
0...100  
Wah Level  
Tube1.Sat (Tube1 Satulation)  
Sets the wah level  
Sets the amount of saturation for tube circuit 1  
–24.0...+24.0dB  
Tube2.Gain  
Sets the gain of tube circuit 2  
Tube2.Sat (Tube2 Satulation)  
0...100%  
Category: Special Effect  
Special Effect  
Sets the amount of saturation for tube circuit 2  
Tb1.LoCut (Tube1 Low Cut)  
THRU, 21Hz...8.00kHz  
Sets the amount of low-frequency attenuation for tube circuit 1  
Tb1.HiCut (Tube1 High Cut)  
Sets the amount of high-frequency attenuation for tube circuit 1  
Tb2.LoCut (Tube2 Low Cut) THRU, 21Hz...8.00kHz  
Sets the amount of low-frequency attenuation for tube circuit 2  
Tb2.HiCut (Tube2 High Cut) 53Hz...20.0kHz, THRU  
Sets the amount of high-frequency attenuation for tube circuit 2  
53Hz...20.0kHz, THRU  
48: Mn.Analog Record  
(Mono Analog Record)  
RPM  
33 1/3, 45, 78  
Sets the r.p.m. of a record  
0...100%  
Wah (Wah Flutter)  
Tube1Bias  
0...100%  
Sets the bias for tube circuit 1  
Normal, Inverted  
Sets the depth by which the record is warped  
0...100%  
Bend  
Tb1.Phase (Tube1 Phase)  
Tube2Bias  
Sets the width by which the record is warped  
Dry, 1:99...99:1, Wet  
Sets the output phase of tube circuit 1  
0...100%  
Dry:Wet  
Sets the balance between the effect and dry sounds  
Sets the bias for tube circuit 2  
–48.0...0.0dB  
ClickLevel (Click Noise Level)  
0...100%  
Sets the level of click noise  
0...100  
Out Level (Output Level)  
Sets the output level  
ClickAngle (Click Angle)  
Sets the angle of the scratch on the surface of the record  
LoDamp (Low Damp)  
THRU, 21Hz...8.00kHz  
Sets the damping amount in the low range  
53Hz...20.0kHz, THRU  
HiDamp (High Damp)  
ClickPoint  
Sets the damping amount in the high range  
0...100  
Sets the distance of the scratch from the warped area  
WhiteLevel (White Noise Level)  
0...100%  
Sets the level of white noise  
164  
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Mod (Modulation)  
51: Mic Simulator  
ModType (Modulation Type)  
Chorus, Flanger, Tremolo  
Selects the modulation type  
0.02...20.00Hz  
This effect simulates a wide variety of microphones. You can  
also adjust the preamp.  
Speed (LFO Speed)  
Shape (LFO Shape)  
MicType (Microphone Type)  
Sets the LFO speed  
–100...+100%  
Vntg.Dy, Multi.Cn, Prcs.Cn, Whale, Vo.Cn, Vo.Tube, BDr.Dy  
Selects the type of mic  
Determines how much the LFO waveform is changed  
0...100  
MicPosition (Microphone Position)  
PreAmp G (Pre Amp Gain)  
Close, On, Off, Far  
Selects the position of the mic  
–24.0...+24.0dB  
Depth  
Sets the depth of LFO modulation  
Sets the gain of the tube preamp  
0...100%  
Amp (AmpCabModeling)  
This effect models a guitar amp cabinet.  
TubeSat (Tube Satulation)  
TubeBias  
Sets the amount of tube saturation  
0...100  
AmpType (AmpType)  
Vacuum tube bias adjustment amount  
THRU, 21Hz...8.00kHz  
AC15, AC30, AC30TB, BLK2x12, TWD1x12,  
TWD4x10, BTQ CL, BTQ OD, UKBUES, UK’70S,  
UK’80S, UK’90S, UK MDN, RECTO, US HI-G  
LowCut  
Sets the damping amount in the low range  
53Hz...20.0kHz, THRU  
HiCut (High Cut)  
Selects the type of amplifier  
Sets the damping amount in the high range  
DRIVE (Drive Level)  
1...100  
Sets the amount of distortion  
1...100  
OutLevel (Outpur Level)  
–48.0...00dB  
Sets the output level  
VOLUME (Volume Level)  
CabType (CabinetType)  
Sets the volume level  
1x12TWD, 2x10BLK, 2x12BLK, 1x12VOX, 2x12VOX,  
4x10TWD, , AD412, UK-H30, UK-T75, US-V30, OFF  
Category: Multi Effect  
Multi Effect  
Selects the type of cabinet  
0...100  
BASS  
Sets the low-frequency level  
0...100  
MIDDLE  
TREBLE  
52: GuitarMulti  
Sets the mid-frequency level  
0...100  
This is a multi-chain effect for guitar.  
Sets the high-frequency level  
PRESENCE  
0...100  
Chain: [Wah]-[Comp]-[Mod]-[Amp]-[Dly]  
Parameters for the effects in the chain  
Sets the level of the high region  
NR.Thrsh (NoiseReduction Threshold)  
0...100  
Level at which noise reduction begins to apply  
Wah (Wah Wah)  
Dly (Long Delay)  
Control (Control Source)  
Envelope, Manual  
Switches the control source  
Time (Delay Time)  
0...10.365sec (1.360sec)  
Sets the delay time  
Wah.Type  
Y-CRY, RM-A, RM-B, J-CRY, VOX, M-VOX  
Selects the wah type  
Feedback  
–100...+100%  
Env.Resp (Envelope Responce)  
Slow, Medium, Fast  
Sets the feedback amount  
0...100%  
Selects the response speed of envelope control  
In Level (Input Level)  
Dry:Wet  
Env.Sens (Envelope Sensitivity)  
0...100%  
Sets the sensitivity of envelope control  
0...100  
Sets the input level to the effect  
Dry, 1:99...99:1, Wet  
*Manual (Manual Control)  
Sets the balance between the effect and dry sounds  
Sets the control position manually  
LoDamp (Low Damp)  
THRU, 21Hz...8.00kHz  
Sets the damping amount in the low range  
53Hz...20.0kHz, THRU  
DirectMix (Direct Mix Level)  
0...100%  
Adjusts the mix level of the direct sound  
0...100  
HiDamp (High Damp)  
Wah Level  
Sets the damping amount in the high range  
Sets the wah level  
Comp (Compressor)  
Threshold  
–48.0...0.0dB  
Sets the level at which compression begins to apply  
0...1.00sec  
Attack  
Sets the attack time  
OutGain (Output Gain)  
–24.0...+24.0dB  
Adjusts the output level gain  
165  
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Appendices  
Is CD Monitor set to on? (p.123)  
Is the 1–16/17–32 key set correctly? (p.10)  
Troubleshooting  
Input sound is inaudible or too soft  
Is the TRIM knob raised to an appropriate level?  
Power does not turn on  
After connecting your audio source to an input jack, did  
you assign it to a mixer channel?  
Is the power cable connected to an outlet? (p.1)  
In the MIXER, INPUT/OUTPUT/CH ASSIGN, “Ch  
Assign” tab page, assign the source to a mixer channel.  
Is the rear panel POWER ON (power supply) switch  
turned on? (p.1)  
Verify that audio is being input.  
Press the METER key, and in “Meter Trk View,” set  
“Select Level Meter Position” to “CH-Input.” Watch  
the meters to verify that audio is being input to each  
mixer channel (p.42).  
Nothing appears in the display  
Is the top panel power on key lit? (p.1)  
Is the contrast adjusted correctly? (p.10)  
Are you using the analog compressor? (p.46)  
Is the REC/PLAY key set to REC? (p.8)  
Are the monitor settings appropriate?  
Vertical lines are visible in the display  
In the MIXER, SOLO/MONITOR, “Monitor” tab  
page, select the signal that you want to monitor (nor-  
mally, turn “MasterLR” On). If you have turned  
“Rhythm” or “Cue” “On,” raise their volume levels.  
Depending on the content of the display, vertical lines  
may be visible in the display, but this is not a  
malfunction.  
If the screen is difficult to read, adjust the contrast and  
Is the CH ON key turned on? (p.9)  
Is the PAD key on?  
TouchView response is poor  
Are you using INPUT1 and GUITAR IN simultaneously?  
INPUT1 and GUITAR IN are shared. If a guitar is con-  
nected to GUITAR IN, you cannot use INPUT1.  
Press the SYSTEM key, and use the “Control” tab page  
item Touch Panel Calibration” to calibrate the touch  
If cue is selected, the cue level of each channel may have  
been lowered.  
In the MIXER, SOLO/MONITOR, “CueLevel ” tab  
Is the 1–16/17–32 key set correctly? (p.10)  
Could the Trim level be turned down in the EFFECT,  
“InsertEFF” tab page?  
If a channel is assigned to an insert effect, the volume  
of that channel is determined by the Trim setting even  
if the insert effect is set to NO EFFECT.  
No sound  
Is the power of the D32XD/ D16XD or a connected  
device turned off? (p.1)  
Is the MASTER fader, MONITOR LEVEL knob, or  
PHONES 1, 2 VOLUME knobs set to low?  
Is the channel volume level set to low?  
The actual volume level may not match the fader posi-  
tions if pairing has been used and then switched off, or  
after automation has been used.  
Go to the MIXER, FADER/PAN/AUTOMATION,  
“Fader Pan” tab page, and raise and lower the fader to  
match the fader position to the actual volume. Then  
adjust the fader to an appropriate level.  
Cant hear an audio CD inserted in the CD-R/ RW  
drive  
Is the output of the internal CD-R/ RW drive correctly  
assigned to the mixer channels?  
Go to the MIXER, INPUT/OUTPUT/CH ASSIGN,  
“Ch Assign” tab page, and assign the CD output to the  
appropriate mixer channels.  
Is the Solo function activated?  
If Solo is being used, you will not hear channels that  
are not being soloed.  
Was the D32XD/ D16XD subjected to vibration or  
impact?  
The D32XD/ D16XD’s CD-R/ RW drive is a removable  
drive.  
Verify that the CD-R/ RW drive is installed correctly.  
Cant hear the playback  
If the REC/PLAY key set to PLAY? (p.8)  
Is the CH ON key turned on? (p.9)  
Has solo been turned on, so that other tracks are not  
Cant hear sound other than the audio CD  
If you have selected Cue, could the cue level of the  
channels be lowered?  
Access the MIXER, SOLO/MONITOR, “CueLevel”  
tab page and raise the cue level. (p.51)  
Could the Trim level be turned down in the EFFECT,  
“InsertEFF” tab page?  
If a channel is assigned to an insert effect, the volume  
of that channel is determined by the Trim setting even  
if the insert effect is set to NO EFFECT.  
Is the CD, CD PLAYER CD Monitor button on?  
If the CD Monitor button is on, all sounds other than  
the internal CD drive will be muted. Turn this button  
off except when you want to use the internal CD drive  
to monitor an audio CD. (p.123)  
No sound from AUX OUT  
166  
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Cant hear rhythm sound  
Playback level is lower than the level during  
recording  
Cant hear scrub playback  
If you lowered the attenuator during recording while  
using the input EQ, could you have forgotten to reset the  
attenuator for playback?  
The incorrect track may be selected in the scrub page.  
Select the correct track.  
Have you set the recording level to PST (post-fader)  
during recording, recorded at a level below unity gain,  
and then played back with these same settings?  
If you want to play back at the recorded level, set the  
channel fader to unity gain.  
Faders dont work or dont move  
Fader does not work  
When pairing is on, the even-numbered faders of  
channels 1–32 [*1–16] will not function.  
The audio level of paired channels is controlled by the  
fader of the odd-numbered channel at the left.  
The input or recorded sound is noisy or dis-  
torted  
If you switch pairing off after channels were paired, or if  
you recall a scene, the audio level of a channel may not  
match the position of the fader. (D16XD only)  
Raise or lower the fader so that it matches the actual  
volume level.  
Is the TRIM knob set appropriately? The sound will be  
distorted if the TRIM knob is set too high, and there will  
be more noise if it is set too low.  
To optimally set the TRIM knobs of the INPUT 1–IN-  
PUT 8 jacks (INPUT 1– INPUT 16 jacks if the optional  
board is installed), press the METER key to access  
“Meter Trk View,” and set “Select Level Meter Posi-  
tion” to “CH-Input.” Then adjust the TRIM knobs as  
high as possible without allowing the “CLP” indicator  
to appear in the level meter.  
Faders dont move, don’t stop, or vibrate (D32XD)  
If the touch sensitivity is not adjusted correctly, the  
D32XD may not be able to detect that youve touched a  
fader knob, or may falsely detect that youve touched a  
fader (and operate accordingly) when you havent.  
Adjust the touch sensitivity. (p.126)  
Are you using effects?  
Some effects add distortion or noise. Verify that there  
is no distortion or noise when you are not using an ef-  
fect.  
Cant record  
If the effect input or output is still distorted, make the  
following adjustments.  
Are the D32XD/ D16XD’s channel fader(s) lowered?  
Is the recording-destination tracks REC/PLAY key set to  
REC?  
Input  
Insert effect:  
Is the CH ON key turned on? (p.9)  
While you watch the meters in the EFFECT “Insert-  
EFF” tab page, use the TRIM knob to adjust the input  
volume so that “CLP” does not light.  
Is there enough space on the drive?  
Set the counter display to “FreeTime,” and check the  
available recording time. (p.38, 96)  
Increase the free space on the song drive by deleting  
unwanted songs or songs you have already backed up.  
Is the input source you want to record assigned to a  
mixer channel?  
Master effect:  
While you watch the meters in the MIXER, SEND  
(EFF/AUX [*/REC]), “EFF1Send”/“EFF2Send” tab  
page, adjust the send volume so that “CLP” does not  
light.  
Final effect:  
In the MIXER, INPUT/OUTPUT/CH ASSIGN, “Ch  
Assign” tab page, assign the input source to a mixer  
channel. (p.42)  
While you watch the meters in the EFFECT, “Final-  
EFF” tab page, adjust the volume of each channel so  
that “CLP” does not light.  
Is the REC/ PLAY MODE appropriate? (p.64, 150)  
Output  
Insert effect:  
Adjust the effect parameters or TRIM knob, and listen  
for any distortion.  
Cant use digital input  
If you want to use S/ P DIF input, access the MIXER,  
INPUT/OUTPUT/CH ASSIGN, “Ch Assign” tab page,  
and set “Source select” to “S/P DIF.Then specify  
digital input as the input for the channel you want to  
assign (p.43).  
Master/final effect:  
While you watch the meters in the EFFECT, “Master-  
EFF”/“FinalEFF” tab page, adjust the effect parame-  
ters so that “CLP” does not light.  
If the sound is distorting in the EQ, make the following  
adjustments.  
Adjust the EQ gain values (p.48).  
Adjust the attenuator (p.48).  
Is the S/ P DIF input format incorrect?  
Connect an instrument or digital audio device that  
complies with the S/ P DIF format.  
Do the sampling frequency and bit depth of the current  
song match that of the input?  
Could you be using the analog compressor?  
Adjust the compressor parameters. (p.46)  
Did you use Cue during or after recording?  
Make sure that the channel fader and channel Cue lev-  
el are not both raised (p.51).  
Cant use digital output  
Is the ADAT output assignment appropriate?  
Make the appropriate ADAT output assignment  
Effects do not apply  
You may have selected effect program number 00.  
Set “EffectNumber” to other than “000” (=NO EF-  
FECT).  
167  
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Insert effects do not apply  
Rhythm  
Is the effect inserted at the appropriate location?  
In the EFFECT, “Routing A/Routing B [*EFFRout-  
ing]” tab page, select “IN” if you want to apply the in-  
sert effect to the input, or “TR” if you want to apply it  
to the playback. (p.58)  
Rhythm sound is not output  
In the TEMPO, “SetUp” tab page, could the Rhythm On  
button be turned off?  
Go to the EFFECT, “Routing A/Routing B [*EFFRout-  
ing]” tab page and verify that the effect assign channel  
(track) is correct. (p.24)  
Turn on the Rhythm On button.  
Is the rhythm assign setting appropriate?  
If the rhythm is assigned to a CH Input, input the  
rhythm to a mixer channel.  
Cant apply master effects  
Is the recorder stopped?  
Is the send level from each channel set to zero or nearly  
zero?  
Raise the send levels in the MIXER, SEND (EFF/AUX  
[*/REC]), “EFF1Send”/“EFF2Send” tab pages.  
Press the PLAY key to play back. The rhythm will  
sound while the recorder is recording or playing,  
If you want to preview the rhythm while the recorder is  
stopped, go to the TEMPO, “SetUp” tab page and turn  
the Prev button on.  
Is the return level set to zero or nearly zero?  
Go to the EFFECT, “MasterEFF” tab page, and raise  
the “Return Level” setting.  
You may have selected a silent rhythm pattern.  
The rhythm volume may be too low.  
In the TEMPO, “SetUp” tab page, use Vol.” to adjust  
the volume.  
If you are monitoring the sound from the MONITOR  
OUT L/R jacks, the monitor LR bus output may be  
turned off.  
In the MIXER, SOLO/MONITOR, “Monitor” tab  
page, press the MasterLR button to turn it “On.”  
Cant hear the rhythm  
Is the Rhythm On button off? (p.61)  
Is rhythm assign set to “Monitor” or “Master”?  
Cant apply the final effect  
If you are monitoring the sound from the MONITOR  
OUT L/R jacks, the master LR bus output may be turned  
off.  
In the MIXER, SOLO/MONITOR, “Monitor” tab  
page, press the MasterLR button to turn it “On.”  
Cant select rhythm  
Could a 96 kHz/ 24-bit song be selected?  
For a 96 kHz/ 24-bit song you can select only Metro,  
Hihat, and Blank.  
Cant use the expression pedal or MIDI to control an  
effect  
A key does not function when pressed  
In the SYSTEM, “Control” tab page, is the effect selected  
by “Control Change Assign” enabled?  
Go to the EFFECT, “Routing A/Routing B  
[*EFFRouting]” tab page and verify that the effect is  
enabled.  
Some keys do not function while the recorder is playing  
or recording.  
Stop the recorder, and then perform the operation.  
Some keys do not function while Scrub is on.  
Turn off Scrub, and then perform the operation.  
Is a dialog box open?  
Press either the Yes, No button to close the dialog box.  
Are you using the correct device to control the effect?  
Control the effect using the device specified by the  
“Control Change Device” setting in the SYSTEM,  
“Control” tab page. (p.126)  
The 1–16/ 17–32 key does not work (D32XD)  
Is the selected effect set to effect program number “000”  
(=NO EFFECT) or to an effect program number that does  
not include a control function?  
In the case of a 24-bit song, only sixteen channels are  
available, so this key will not function.  
If you are controlling via MIDI, does the MIDI channel  
number of the D32XD/ D16XD match the MIDI channel  
of the transmitting MIDI device? (p.131)  
This key is disabled while you are touching a channel  
fader knob.  
If the touch sensitivity is not set correctly, the D32XD  
may falsely detect that youre touching a fader even if  
you are not. (p.126)  
Is the effect programs Ctrl setting turned on? (p.121)  
Cant apply external effect (AUX OUT)  
Is the external send level setting set to zero or nearly  
zero?  
Go to the MIXER, SEND (EFF/AUX [*/REC]), “AUX1  
Send”/“AUX2 Send” tab page, and raise the external  
send level.  
Cant edit PAN, EQ, or SEND  
When pairing is on, you cannot edit even-numbered  
channels 1–32 [*16].  
To edit an even-numbered channel, edit the odd-num-  
bered channel to its left.  
Is the output of your external effect connected to the  
INPUT 1–INPUT 8 jacks (INPUT 1–INPUT 16 jacks if the  
optional board is installed), and input to the mixer  
channels?  
Go to the MIXER, INPUT/OUTPUT/CH ASSIGN,  
“Ch Assign” tab page and make the appropriate as-  
signments.  
Cant make group settings (D32XD)  
You cannot make group settings while you are touching  
a channel fader knob.  
If the touch sensitivity is not set correctly, the D32XD  
may falsely detect that youre touching a fader even if  
you are not. (p.126)  
Have sub input settings been made correctly? (p.45,  
168  
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MIDI  
CD-R/ RW  
MIDI sequencer wont synchronize/ MIDI control is  
not possible  
Cant write  
No further data can be written to a CD-R/ RW disc that  
has been finalized. (p.123)  
No data can be written to a CD-RW disc that contains  
data written by another device.  
Are the MIDI cables connected correctly? (p.14)  
A MIDI cable may be broken.  
Cant synchronize using MTC or MIDI Clock  
Failed while writing to CD.  
Select an appropriate speed for writing to CD-R/ RW.  
If you failed while writing at the highest speed, try a  
slower speed. In some cases if you are using a disc that  
is optimized for high-speed writing, you may be una-  
ble to write at low speeds.  
Are the master and slave settings correct? (p.93)  
Does the synchronization signal being output by the  
D32XD/ D16XD match the synchronization signal your  
MIDI sequencer is receiving?  
Go to the MIDI/SYNC, “MIDI/MMC” tab page and  
check the “MIDI Sync” setting. (p.131)  
Try a different disc.  
Cant select some speeds when writing to CD.  
The speeds that you can select will differ depending on  
the type of disc.  
If Tempo Source” is set to Tempo Track,” is MIDI  
clock or tap tempo data recorded in the tempo track?  
Are the synchronization settings of your MIDI sequencer  
appropriate?  
Cant create an audio CD.  
Use a blank disc.  
Refer to the owners manual of your MIDI sequencer.  
Cant play back on an audio CD player  
The D32XD/ D16XD doesnt receive MMC  
Did you finalize the disc?  
In the CD, CD WRITER, “CD Utility” tab page, press  
the Finalize button to finalize the disc. (p.125)  
In the MIDI/SYNC, “MIDI/MMC” tab page, is “MMC  
Mode” set to “Receive”?  
Did you use CD-R disc?  
Some CD players are unable to play back CD-RW disc.  
We recommend that you use CD-R disc.  
In the above page, is “MMC Device ID” set to match the  
MMC device ID setting of your MIDI sequencer?  
For some MIDI sequencers, the MMC device ID setting  
may differ.  
Have you tried using a different type of disc?  
Even when the recommended media is used, some CD  
players are unable to play back certain types of CD-R/  
RW disc. You may be able to play back successfully if  
you use a different type of CD-R/ RW disc.  
Is your MIDI sequencer set to transmit MMC?  
Refer to the owners manual of your MIDI sequencer.  
Cant use MIDI to control scenes  
Do the MIDI channels of the D32XD/ D16XD and your  
MIDI sequencer match?  
Go to the MIDI/SYNC, “MIDI/MMC” tab page and  
check the “Global Ch” setting. (p.131)  
Audio files  
Cant preview  
Are program changes turned off?  
Check the settings in the MIDI/SYNC, “MIDI/MMC”  
tab page. (p.131)  
Is the audio file format supported?  
Preview a WAV file of a supported format. (p.85,  
The D32XD/ D16XD does not synchronize as a slave  
If the D32XD/ D16XD is set as an MTC slave, it may  
take several seconds for synchronization to occur.  
Do the Frame Rate settings match? (p.131)  
If you are using MTC to synchronize, the MIDI se-  
quencer to which you are synchronizing must support  
MTC.  
USB  
Computer does not recognize the D32XD/ D16XD  
Is the USB cable connected correctly? (p.13)  
Is the D32XD/ D16XD set to USB Slave mode? (p.92)  
Error occurred when you disconnected the D32XD/  
D16XD from the computer  
Cant control another device via MMC  
In the MIDI/SYNC, “MIDI/MMC” tab page, is “MMC  
Use the correct procedure to disconnect. (p.92)  
Mode” set to Transmit”?  
Is the MMC slave device set so that it will receive MMC?  
When you connected the D32XD/ D16XD, the com-  
puter asked you to install software or a device driver  
Does the D32XD/ D16XD’s MMC Device ID match the  
external MIDI devices MMC Device ID?  
Does the operating system of your computer support the  
D32XD/ D16XD? (p.92)  
Cant use MIDI to control mixer parameters  
Is the device that is receiving the control changes set to  
record all MIDI channels 1–16?  
ADAT  
Are control changes turned off?  
Check the settings in the MIDI/SYNC, “MIDI/MMC”  
tab page. (p.131)  
“ADAT.Out” tab page is not displayed  
Is the optional ADAT I/ O board (DIB-8) installed?  
Could you have selected a 96 kHz/ 24-bit song?  
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Disk too busy.  
Various messages  
This message will appear if repeated punch-in/ out  
recording or track editing operations have fragmented  
the data on the disk, slowing down access to the hard  
drive.  
The message dialog box will disappear when you press the  
OK button.  
In the TRACK, “EditTrk” tab page, execute the  
“OptimizeTrk” operation with “Mode” set to “Normal.”  
If this error message still appears even after you execute  
“OptimizeTrk,” go to the SYSTEM, “DiskUtility” tab  
page and execute “CheckDrive.”  
Auto-Punch is not available in MTC Slave/ Master mode.  
Auto-punch recording cannot be performed if the MIDI  
Sync setting is set to MTC Slave or MTC Master.  
Battery voltage for Calender is low.  
If “Disk too busy.” appears during playback, execute “Check  
Drive” with “Current Song” selected. If the message appears  
during recording, execute “Check Drive” with “Current Parti-  
tion” selected.  
The calendar battery has insufficient voltage.  
Replace the battery as described in “Replacing the  
In some cases, ultra-low frequencies played back in the studio may  
cause “Disk too busy.” messages to appear. In this case, elimi-  
nate the problem by relocating the D32XD/D16XD before you ex-  
ecute the Check Drive operation.  
Cannot have more than 100 Songs.  
You cannot exceed maximum of 100 songs on one song  
drive.  
Delete unneeded songs. Be sure to back up any data you  
If the Song Type is 48 kHz/24-bit and you record multiple tracks  
(four or more tracks) simultaneously, there is a increased possibil-  
ity that the state of the hard disk recording area (i.e., fragmenta-  
tion) will cause the “Disk too busy.” message to appear. We  
recommend that you always execute “OptimizeTrk” (p.73) af-  
ter recording or editing multiple tracks simultaneously in a 48  
kHz/24-bit song.  
wish to save before deleting it from the hard drive.  
Check Sum Error occurred.  
The system update has failed.  
Try the update procedure once again from the  
beginning. If this message still appears, please contact  
your Korg distributor.  
Drive Error occurred.  
An error has occurred while accessing the drive.  
Clock source changed to internal because S/ P DIF Error  
occurred.  
If this message appears while you are working on a song  
drive, execute “Check Drive.” If the message still  
appears after executing this, format the drive.  
Because the S/P DIF clock could not be detected  
correctly, the Word Clock setting Clock Source has been  
switched to Internal.  
If this message appears while you are working on the PC  
drive, format the PC drive.  
Make sure that the signal is being output correctly from  
the external device.  
If this message appears while you are working on the  
CD drive, use a different disc. If the message still  
appears, it is possible that the CD-R/ RW drive has  
malfunctioned. Please contact your Korg distributor.  
Make sure that the D32XD/ D16XD is correctly  
connected with the external device.  
Make sure that the optical digital cable is not faulty.  
Exceeds drive capacity.  
Clock source changed to internal because the sampling  
frequencies do not match.  
There is not enough free space on the drive.  
If this message appears while you are working on a song  
drive, you can either delete the Undo data or delete  
unneeded songs. Alternatively, you can use a different  
song drive.  
Because the external sampling frequency does not match  
the sampling frequency of the current song, the Word  
Clock setting Clock Source has been switched to  
Internal.  
If this message appears while you are working on the PC  
Completed.  
drive, delete unneeded files or folders.  
The operation has been completed successfully.  
Exp/ Cmp ratio is out of range.  
Continuous recording time limit exceeded.  
The expansion/ compression ratio used in the  
“ExpCmpTrk” track edit operation is beyond the  
allowable range. The maximum expansion is double, and  
the maximum compression is half. Change the settings  
of the TO and END locations.  
The maximum continuous recording time is 12 hours (6  
hours at 96 kHz). It is not possible to continuously  
record for longer than this.  
Directory Path is too long.  
Failed to receive MIDI data.  
Access is not possible because the directory path is too  
long.  
Reception of MIDI data has failed.  
The D32XD/ D16XD cannot access a path that is longer  
than 64 characters. Do not create a directory path longer  
than 64 characters.  
Failed to write CD.  
Writing to the CD-R/ RW disc has failed.  
Refer to the “Troubleshooting” section on CD-R/ RW.  
Disc is not CD-RW.  
Failed to write System.  
The disc currently in the drive is not a CD-RW.  
Insert a CD-RW disc.  
System updating has failed.  
It is possible that the D32XD/ D16XD has malfunctioned.  
Please contact your Korg distributor.  
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File List data error.  
Repaired, but some audio data was lost.  
There is an error in the audio data, and the song cannot  
be selected or saved.  
When the hard drive was checked, errors were found on  
the disk. The drive was repaired, but some audio data  
could not be completely repaired. You may hear some  
“pops” in the sound.  
Format the affected song drive.  
Frame Rate does not match.  
You can minimize the pops by executing  
The frame rate of the incoming time code does not match  
the frame rate of the current song.  
“OptimizeTrk.”  
Root Directory is full.  
Illegal Range. In = Out or Out < In.  
You have reached the maximum number of files or  
folders that can be saved in the root directory of the PC  
(USB) drive.  
The operation cannot be executed because there is a  
problem with the IN and OUT locations specified for  
track editing or loop playback.  
Delete unneeded folders or files.  
The IN and OUT locations are the same, or the OUT  
Sampling Frequency does not match.  
location is earlier than the IN location.  
The external sampling frequency clock does not match  
the sampling frequency of the current song.  
Illegal Range. To = End or End < To.  
The operation cannot be executed because there is a  
problem with the TO and END locations specified for  
track editing or loop playback.  
Scrub Location exceeded song end.  
The scrub function controlled by the SCRUB key is able  
to display the waveform in a range from the beginning  
to the end of the song.  
If you press the SCRUB key at a location that is later than  
the end, this message will appear, and then the location  
will return to the end of the song.  
The TO and END locations are the same, or the END  
location is earlier than the TO location.  
In ~ Out is out of range.  
The operation cannot be executed because there is a  
problem with the IN and OUT locations specified for  
track editing or auto-punch recording.  
Song Data error.  
The song data contains an error, and cannot be selected  
or saved.  
Set the IN-OUT region not to exceed 12 hours (6 hours at  
96 kHz) in length.  
Delete the song that cannot be selected or saved.  
Insert next disc and press OK.  
Format the affected song drive.  
Insert the next disc.  
Song End out of range.  
Insufficient space available on the CD.  
Executing the track editing operation would cause the  
ending location of the song to exceed the allowable song  
length.  
This CD-R/ RW disc does not contain enough free space  
to write the selected data.  
A song cannot be more than 23:59:59.999 in length.  
Maximum number of tracks is 99.  
A maximum of 99 tracks can be written to one CD.  
Song List data error.  
The song list data contains an error, and the song cannot  
be selected or saved.  
No audio events on the master track.  
The master track does not contain any audio events.  
Format the affected song drive.  
No REC-READY tracks.  
S/ P DIF Error occurred.  
None of the tracks have been set to the record ready  
mode.  
An error has occurred in the S/ P DIF digital connection.  
Make sure that the external device is correctly connected  
Not enough Memory.  
to the D32XD/ D16XD.  
The current recording or track editing operation would  
exceed the amount of memory space available.  
Make sure that the optical digital cable is not faulty.  
Tempo too fast.  
Delete unneeded track data from the song.  
When recording tempo, recording failed because the  
tempo was too fast.  
In the TRACK, “EditTrk” tab page, execute  
“OptimizeTrk” with “Mode” set to “Normal.” If error  
messages still appear after you execute “OptimizeTrk,”  
go to the SYSTEM, “DiskUtility” tab page and execute  
“CheckDrive.”  
If you are recording MIDI Clock data, set the MIDI  
output device to a slightly slower tempo.  
If you are recording tap tempo, tap more slowly.  
Number of tracks does not match.  
Tempo too slow.  
When executing a track edit operation, the number of  
tracks before and after the operation does not match.  
When recording tempo, recording failed because the  
tempo was too slow.  
If you are recording MIDI Clock data, set the MIDI  
Operation canceled.  
output device to a tempo of =40 or faster.  
The operation was canceled.  
If you are recording tap tempo, tap more quickly.  
Repaired successfully.  
The data is unchanged.  
When the hard drive was checked, errors found on the  
disk were repaired successfully. The audio data has also  
been completely recovered.  
The operation was executed, but the results are identical  
to the previous state.  
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The location cannot be stored.  
Confirmation messages  
The current location cannot be stored.  
Info: “****”  
This CD is not playable.  
This will appear when there is information to be  
conveyed to the user.  
The CD cannot be played because is not an audio CD or  
because it has not been finalized.  
Press the OK button and continue operation.  
This file name is already in use.  
An identically-named file already exists.  
Change the file name.  
Serious error messages  
Fatal: “****”  
This format is not supported.  
This will appear if a problem or malfunction has  
occurred on the D32XD/ D16XD.  
The inserted disc is in a format that the D32XD/ D16XD  
is unable to read.  
If this type of message appears, write down the contents  
of “****” and contact your Korg distributor.  
This is a blank CD.  
You have inserted a blank disc.  
This operation is not available.  
It is currently not possible to perform this operation.  
To ~ End is out of range.  
The track editing operation cannot be executed because  
there is a problem with the TO and END locations you  
specified.  
The TO-END region must not exceed 12 hours (6 hours  
at 96 kHz).  
Too many files in this drive.  
No more audio data files can be saved on the song drive.  
Either erase the Undo data, or delete unneeded songs.  
Alternatively, use a different song drive.  
Too many REC-READY tracks for Punch Rec.  
The number of tracks selected for recording exceeds the  
allowable number of tracks for punch-recording.  
Track length is under 4 seconds.  
When using Disc At Once to create an audio CD, the  
data contained a track that is shorter than four seconds.  
The minimum time for a track (the total of the song to be  
written and the post-gap) is four seconds.  
Trigger/ RecStart is not available in MTC Master mode.  
In order to perform Trigger/RecStart recording, the  
MIDI Sync setting cannot be set to MTC Master.  
Trigger/ RecStart is not available in MTC Slave mode.  
In order to perform Trigger/RecStart recording, the  
MIDI Sync setting cannot be set to MTC Slave.  
Trigger recording is not available for the master track.  
You cant perform trigger recording if the MASTER  
TRACK STATUS key is set to REC.  
Undo Data error.  
The song cannot be selected or saved because there is an  
error in the Undo data.  
Delete the song that cannot be selected or saved.  
Format the affected song drive.  
Wrong disc.  
The wrong disc is inserted for the operation you are  
attempting to execute.  
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PC (USB) drive  
You can transfer files between this drive and a song drive or  
your personal computer.  
Within the PC (USB) drive, you can view, delete, or rename  
files and folders.  
This drive has a capacity of 2 GB, and will be recognized by  
your computer with a name of KORG D32XD [*KORG  
D16XD].  
More about drives  
and les  
Drives  
Supported file  
Backup file  
WAV file  
Operations  
backup, restore  
import, export  
Edit PC File  
The files that can be handled by the CD-R/ RW drive and PC  
(USB) drive are explained below.  
PC file  
CD-R/ RW drive  
This drive can handle the following types of discs.  
Supported format  
FAT16 file system; long file names are not supported, and double-byte  
characters (such as Japanese) are not supported.  
Media type  
CD (audio CD)  
Purpose  
read only  
read only  
read/write  
The PC (USB) drive has the following structure.  
CD-ROM (data CD)  
CD-R  
Folder/file structure  
CD-RW  
read/write/erase  
PC:  
PC: KORG  
Root  
KORG (folder)  
AUTORUN.INF  
(file)  
BACKUP (folder)  
WAV (folder)  
KORG01.ICO (file)  
D32XD [*D16XD]  
(folder)  
Supported file  
Supported format  
Operations  
CD-DA  
Audio CD  
playback, writing  
(Red book compliant)  
ISO 9660 Level 1  
ISO 9660 Level 1  
Backup file  
backup, restore  
import, export  
WAV format audio file  
By erasing a CD-RW, you can once again use it as a blank  
disc.  
When writing to a disc, you can specify the speed at  
which data will be written. Choose a speed that the disc  
you are using supports.  
BACKUP folder  
When backing up back up to the BACKUP folder.  
When restoring  
the BACKUP folder will be refer-  
enced, but you can choose from any  
folder.  
There are two ways to write a CD.  
WAV folder  
Disc At Once  
When exporting back up to the WAV folder  
When importing the WAV folder will be referenced,  
but you can choose from any folder.  
Creating an audio CD using Album CD Project  
This performs the entire process from writing through  
finalization in a single step. No additional writing will be  
possible.  
AUTORUN.INF, KORG01.ICO  
The files contain settings.  
Track At Once  
Creating an audio CD track by track  
Backing up  
Exporting audio files  
Do not delete the AUTORUN.INF or KORG01.ICO files.  
D32XD [*D16XD] folder  
This folder is used for updating the system.  
Additional data can be written up to 99 times, as long as  
there is free space on the disc.  
To prevent additional data from being written, finalize  
the disc.  
The above folders and setting files are created when you format  
the PC (USB) drive on the D32XD/D16XD. Do not format  
the PC (USB) drive from your computer.  
For details on operations between your computer and the PC  
(USB) drive, refer to USB (p.92).  
When writing additional data, writing will be more reliable if you  
use the same writing speed as when writing the previous data.  
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Files  
Audio CDs and les  
Writing  
You can write the following files from the D32XD/ D16XD to  
the internal drive.  
Audio CDs  
Backup files (data specific to the D32XD/ D16XD)  
WAV les  
Playing an audio CD  
Use CD, CD Player to play back an audio CD.  
You cannot play back a CD-R/ RW that has not been final-  
ized.  
(16-bit/ 44.1 kHz, 16-bit/ 48 kHz, 24-bit/ 44.1 kHz, 24-  
bit/ 48 kHz, 24-bit/ 96 kHz; monaural and stereo are  
supported)  
The characters that can be used in a file name are single-  
byte uppercase alphabetical characters “A”“Z” and  
numerals “1”“9,” and the underline character “_”.  
You cannot play back discs that do not conform to the Compact  
Disc (CD) specification, such as music discs utilizing copy-pro-  
tection technology.  
When renaming a file, you cannot change the extension.  
Creating an audio CD  
Backup files  
Using Disc At Once  
The amount of space required for the backup is displayed  
when you make settings for the backup.  
This method lets you edit the length of the gaps between  
songs, or divide a single song into several tracks.  
You can also use this type of a disc as a pressing master  
for mass production. Since the disc will be finalized when  
it is written, no further data can be written to it.  
CD-R/RW drive  
You can back up files across more than one disc if nec-  
essary.  
You will need to provide the necessary number of  
discs for the backup. (The discs do not have to be  
blank.)  
If the disc is not blank, it must have a certain amount  
of free space in order to be used for backup. If the disc  
does not have enough free space, an error message  
will appear.  
Maximum number of tracks 99  
Pre-gap time [0–59 seconds/ 74 frames], default value  
2 seconds *1  
Post-gap time [0–59 seconds/ 74 frames], default value  
0 seconds  
Minimum track duration 4 seconds  
*1 The pre-gap for track 1 is fixed at 0 seconds. The default pre-gap  
is 0 seconds for tracks that are divided by album CD track marks.  
PC (USB) drive  
An error message will appear if the drive does not have  
enough free space.  
Using Track At Once  
Backup data filenames  
Use this method when you want to write one track at a  
time. You can continue writing additional tracks until  
you finalize the disc.  
The following names are automatically assigned accord-  
ing to the type of backup.  
1 Song  
Finalize the disc if you want to play it back on a CD  
player.  
XXXXXX + YY + extension (.DBK)  
Maximum number of tracks 99  
Silence between songs 2 seconds  
Minimum track duration 4 seconds  
XXXXXX will be the first six characters of the song  
name, and YY will be a number in the range of 01–99  
indicating the backup disc number.  
If you are backing up a song named “New MySong” and  
this is the first disc of the backup, the default filename will  
be “NEW_MY01.DBK”.  
If the song name contains a character that cannot be used  
in a filename, or a space, that portion will be replaced by an  
underline character “_”, and lowercase characters will be  
replaced by uppercase characters.  
All Data  
ALLDAT + YY + extension (.DBK)  
YY will be a number in the range of 01–99 indicating  
the backup disc number.  
(01–99 is the number of the backup disc used)  
The default filename for the third backup disc is  
“ALLDAT03.DBK”.  
User Data  
USERDATA + extension (.DUR)  
The default filename is “USERDATA.DUR”.  
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A backup that spans more than one CD-R/RW disc must be re-  
stored in the order in which it was backed up. The last two  
characters of the file name will be a number that indicates the  
backup order; restore the discs in this order.  
WAV-format audio files  
You can use the Export command to write WAV-format au-  
dio files.  
An error message will appear if there is insufficient space.  
If the song name contains characters other than alphanumeric  
characters and the underline “_”, such characters will be con-  
verted into an underline “_”. Lowercase characters will be  
converted into uppercase.  
You can copy data to the clipboard and export it.  
If the clipboard contains data for one track, a monau-  
ral file will be created. If it contains two tracks, a stereo  
file will be created. If it contains four or more tracks,  
the corresponding number of monaural files will be  
created.  
WAV-format audio files  
You can load these files into the D32XD/ D16XD by perform-  
ing the Import operation.  
Filenames for audio data  
If the import-destination song drive has insufficient space, an er-  
ror message will appear. “Various messages”  
Trackcontent  
No. of  
characters  
Default  
filename  
of the  
ST or MN Extension  
clipboard  
File icons that you can view and select  
6 characters  
+ ST  
2 tracks  
stereo  
WAV  
NONAMEST  
: Folder icon  
Indicates a folder. Select it to display the contents.  
Other than 2  
tracks  
6 characters NONAME+  
+ [01–16]  
monaural WAV  
[01–16]  
: WAV icon  
Indicates a WAV file. Only supported WAV les will  
be displayed.  
6 characters  
+ ML  
Master track L monaural WAV  
NONAMEML  
6 characters  
+ MR  
Master track R monaural WAV  
Master track  
NONAMEMR  
NONAMEMT  
Files on the PC (USB) drive (PC files)  
If a file on the PC (USB) drive is in a supported format, you  
can use Edit PC File to view, delete, or rename the file/ folder.  
Edit PC File (p.129)  
6 characters  
+ MT  
stereo  
WAV  
L/R  
For example if you export an audio file whose original track  
File icons that you can view and select  
number is 04, the file name will be “NONAME04.WAV”.  
: Folder icon  
Indicates a folder. Select it to display the contents.  
Loading  
You can load the following files into the D32XD/ D16XD.  
Backup files (data specific to the D32XD/ D16XD)  
WAV les  
: File icon (PC file)  
Indicates a file.  
(44.1kHz/ 16bit, 48kHz/ 16bit, 96kHz/ 16bit, 44.1kHz/  
24bit, 48kHz/ 24bit, 96kHz/ 24bit; monaural and  
stereo are supported)  
: Song data icon  
Indicates song data.  
PC files  
: Divided song data icon  
Indicates song data that was divided into more than  
one backup volume. You cannot open this.  
Backup files  
You can load these files into the D32XD/ D16XD by perform-  
ing the Restore operation.  
If the restore-destination song drive has insufficient space, an  
error message will appear. “Various messages”  
: User data icon  
Indicates user data.  
: WAV icon  
File icons that you can view and select  
Indicates a WAV file.  
: Folder icon  
: Song icon  
Indicates a folder. Select it to display the contents.  
Indicates song data.  
: Song data icon  
: Effect data icon  
Indicates song data. Select it to display the contents.  
Indicates user effect data.  
: Divided song data icon  
: EQ library icon  
Indicates user EQ library data.  
Indicates song data that was divided into more than  
one backup volume. You cannot open this.  
: Comp data icon  
: User data icon  
Indicates user comp data.  
Indicates user data. Select this to display the contents.  
:Album CD project icon  
: Song icon  
Indicates album CD project data.  
Indicates song data.  
: Effect data icon  
Indicates user effect data.  
: EQ library icon  
Indicates user EQ library data.  
: Comp data icon  
Indicates user comp data.  
:Album CD project icon  
Indicates album CD project data.  
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Installing the options  
Before you begin working  
Did you disconnect the power cable?  
You must turn off the main power switch of the D32XD/  
D16XD, and then disconnect the power cable.  
Please read this before you begin instal-  
lation  
Has 30 minutes passed since you turned off the  
power?  
Safety precautions  
Warnings  
The interior of the D32XD/D16XD reaches a high tem-  
perature during operation. Wait until the interior has  
cooled before you begin the installation.  
Before installing an option, be sure to disconnect the  
power supply cable and the connecting cables to any  
peripheral devices. Failure to do so could cause electrical  
shock or may damage the device.  
Did you back up your data?  
An installation error or other problem may cause saved  
data to be lost. Back up your important data on a CD be-  
fore you perform the installation.  
When installing, repairing, or replacing an option, you  
must perform only those actions that the owner s manual  
directs, and no other.  
Do not apply excessive force to the electronic compo-  
nents or connectors on the circuit board(s) of an option,  
or attempt to disassemble them.  
Please note when installing an option  
board (ACB-8, AIB-8 and DIB-8)  
This could cause electric shock, fire, or malfunction.  
So that static electricity in your body does not damage  
the electronic components, touch the ground wire of a  
grounded device or an unpainted metallic component to  
discharge any static electricity in your body before  
installing an option board or memory. Internal compo-  
nents of the D32XD/ D16XD and of the option boards  
may be damaged by static electricity.  
Cautions  
Before touching the option, touch a metal component of  
the device into which it will be installed, to discharge any  
static electricity that may be present in your body.  
Static electricity may damage the electronic components.  
Be careful of any sharp edges or pointed metal parts on  
the option or the device into which the option is being  
installed.  
Follow the installation procedure, and be sure that each  
part is installed correctly and in the correct orientation.  
Please use care in handling option boards. Dropping  
them or applying pressure to them may damage the com-  
ponents.  
Sharp edges or points may cause injury.  
Danger of explosion if battery is incorrectly replaced.  
Replace only the same or equivalent type.  
When handling an option, never touch parts that are not  
related to the installation.  
Doing so may cause electrocution or malfunctions.  
When handling an option, be careful not to touch the  
leads on the back side of the circuit board (the side oppo-  
site that on which the components are mounted).  
The sharp points may cause injury.  
Avoid touching exposed metal edges of the circuit board,  
or portions that need not be handled during installation.  
Be careful not to lose the screws that you remove.  
Do not use screws other than those that are installed in  
the option board and the D32XD/ D16XD. Using screws  
of a different shape or length may damage the unit or  
cause it to malfunction.  
Be sure to firmly tighten the screws used for attachment.  
Be sure that the option board is inserted correctly into the  
connector or locking pins. After installation, be sure to  
check that the board is installed correctly. If the board is  
not inserted all the way, faulty contact or power supply  
shorts can occur, making the unit malfunction.  
Be careful not to drop parts or the option board into the  
inside of the instrument.  
Do not allow the option or other device being installed to  
become wet, and do not allow objects to be placed on top  
of it.  
Doing so could cause malfunction.  
When installing an option, be careful that screws or other  
parts do not fall into the device into which it is being  
installed.  
If you are unable to retrieve a screw or part that was  
dropped inside the instrument, please contact your local  
Korg distributor.  
Doing so could cause malfunction.  
Korg Inc. takes no responsibility for any malfunctions or  
damage that may occur from improper use or modification  
of this product. Nor will Korg Inc. be responsible for any  
damages resulting from the loss or destruction of data.  
You will need a Philips (“+”) screwdriver.  
Use a screwdrive of the appropriate size for the screws.  
The screw heads may be damaged if you use a screw-  
drive of the wrong size.  
176  
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5. Insert the AIB-8s at cable into the connector.  
Make sure that the cable is oriented correctly, and push it  
firmly all the way in.  
Installing the 8-channel analog input  
board (AIB-8) and 8-channel analog  
compressor board (ACB-8)  
An 8-channel analog input board (AIB-8) can be installed to  
add analog input channels INPUT 9–16. An 8-channel analog  
compressor board (ACB-8) can also be installed for INPUT 9–  
16 channels.  
Installation procedure  
1. You will need a Philips (+) screwdriver.  
2. Turn off the power of the D32XD/D16XD, and discon-  
nect all cables.  
The interior of the D32XD/D16XD reaches high temperatures  
during operation. Before you perform this operation, turn off  
the power and wait at least 30 minutes for the interior to cool  
down.  
3. Use the screwdriver to remove the four screws that fas-  
ten the AIB-8 cover.  
Be careful not to lose the screws you removed.  
Protrusions  
Tab  
AIB-8 cover  
6. Install the AIB-8 in the D32XD/D16XD.  
Insert the edge containing the AIB-8’s TRIM knobs into  
the opening that had been covered by the AIB-8 cover, so  
that the flat cable is folded inside the D32XD/ D16XD.  
4. Remove the AIB-8 cover.  
If you are installing the ACB-8 on the AIB-8, perform steps  
a’ and b.  
a. Align the three holes of the ACB-8 with the lock-  
ing pins and connector of the AIB-8, and press it  
in.  
Locking pin insertion holes  
Pin B  
Pin A  
Connector  
Pin A  
AIB-8 panel  
7. Fasten the AIB-8 in place, using the screw driver to fas-  
ten the four screws you removed.  
b. Press in until the two locking pins A and one lock-  
ing pin B are locked. When doing so, apply pres-  
sure to areas where no components are mounted.  
8. When you are finished, turn on the power and verify  
that the AIB-8 is installed correctly. (p.181 “Checking  
Locked  
Not locked  
ACB-8  
Pin A  
Pin B  
Pin A  
Pin B  
AIB-8  
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Parts of the DIB-8 and their functions  
Installing the ADAT I/ O board (DIB-8)  
An ADAT I/ O board (DIB-8) can be installed in the D32XD/  
D16XD to add eight channels and word clock in/ out of dig-  
ital input.  
Installation procedure  
1
2
3
4
5
1. You will need a Philips (+) screwdriver.  
1. ADAT output jack  
2. Turn off the power of the D32XD/D16XD, and discon-  
nect all cables.  
This jack outputs an ADAT format (ADAT Type I/ II for-  
mat) digital signal of the same sampling frequency and  
bit depth as the current song.  
3. Use the screwdriver to remove the two screws that fas-  
ten the DIB-8 cover.  
96 kHz output is not supported.  
Be careful not to lose the screws you removed.  
2. ADAT input jack  
This jack inputs an ADAT format (ADAT Type I/ II for-  
mat) digital signal of the same sampling frequency and  
bit depth as the current song.  
96 kHz input is not supported.  
3. Word clock output jack  
This jack outputs the internal clock as a word clock sig-  
nal.  
4. Word clock input jack  
This jack inputs a word clock signal from an external  
device.  
5. 75switch  
4. Remove the DIB-8 cover.  
This switches the 75word clock terminator on/ off.  
Turn the switch On if this is the end of the connection, or  
Off if the connection is branched.  
5. Install the DIB-8, making sure that the vertical and hor-  
izontal alignment are correct.  
The side with the components mounted faces up, and the  
side with the connector is at the rear.  
Word clock connection  
When using the D32XD/ D16XD as the word clock master  
and connecting multiple word clock slave devices to it, use  
T-type BNC branching connectors to distribute the word  
clock. When using the D32XD/ D16XD as a word clock slave,  
you will need to set the 75switch appropriately. Turn this  
switch on for the last connected device, and off for devices  
from which the word clock is being branched.  
If the D32XD/D16XD is transmitting the word clock  
(Master)  
D32XD [*D16XD]  
Master  
OUT  
6. Press the DIB-8 in until its panel touches the rear panel.  
Press it down so that the tab at the bottom is below the  
bottom panel.  
T-type BNC connector  
IN  
IN  
75switch: off  
IN  
75switch: on  
D32XD/D16XD rear panel  
DIB-8 panel  
75switch: off  
Slave device A  
Slave device B  
Slave device C  
If the D32XD/D16XD is receiving the word clock (Slave)  
Tab  
D32XD/D16XD  
bottom panel  
Master device  
7. Fasten the DIB-8 cover using the two screws that you  
removed.  
OUT  
T-type BNC connector  
8. When you are finished, turn on the power and verify  
that the DIB-8 is installed correctly. (p.181 “Checking  
IN  
75switch: off  
IN  
75switch: off  
IN  
75switch: on  
Slave device A  
Slave device  
Slave device  
D32XD [*D16XD]  
D32XD [*D16XD]  
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Cautions when replacing the calendar  
battery  
Place at each corner to avoid the key or knobs  
So that static electricity in your body does not damage  
the electronic components, touch the ground wire of a  
grounded device or an unpainted metallic component to  
discharge any static electricity in your body before  
installing an option board or memory. Internal compo-  
nents of the D32XD/ D16XD and of the option/ memory  
boards may be damaged by static electricity.  
Follow the installation instructions, being careful not to  
reverse the polarity of the battery.  
Avoid touching exposed metal edges of the circuit board,  
or portions that need not be handled during installation.  
All screws (and washers) that are removed will be used,  
so be careful not to misplace them.  
Do not use screws other than those that are installed in  
the D32XD/ D16XD. Using screws of a different shape or  
length may damage the unit or cause it to malfunction.  
Be sure to firmly tighten the screws used for attachment.  
When installing the battery, do not use excessive force.  
Pressing the battery too hard or using excessive force  
may cause malfunctions or damage.  
View from below  
Make sure that the battery is completely inserted into the  
battery holder. After installation, check to make sure that  
the battery is firmly in place.  
When installing the battery, be careful not to drop it  
inside the device.  
If you drop the battery inside the device and are unable  
to retrieve it, please contact your Korg distributor.  
You will need a Philips (“+”) screwdriver.  
Use a screwdrive of the appropriate size for the screws.  
The screw heads may be damaged if you use a screw-  
drive of the wrong size.  
HDD cover  
4. Use the screwdriver to remove the four screws that hold  
the HDD cover.  
Replacing the calendar battery  
Be careful not to lose the screws you removed.  
The calendar battery maintains the date and time that are  
used to time-stamp data when it is saved. Use a CR2043 bat-  
tery. Before you replace the battery, be sure to read “Please  
The hard disk is attached to the HDD cover. Do not subject it  
to impact or vibration.  
The following CR2032 batteries may be used with the  
D32XD/D16XD  
Sony CR2032 batteries  
Replacement procedure  
1. You will need a Philips (+) screwdriver and a stack of  
magazines or similar objects (used to prevent damage  
to the keys and knobs, as shown in step 3 below).  
2. Turn off the power of the D32XD/D16XD, and discon-  
nect all cables.  
3. As shown in the illustration below, place stacks of mag-  
azines at the four corners to prevent damage to the  
D32XD/D16XDs knobs and keys, and place the D32XD/  
D16XD upside down, supported by the stacks of maga-  
zines.  
179  
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5. Remove the HDD cover.  
Setting the calendar clock  
When a song is saved, the file is time-stamped with the date  
and time provided by the internal calendar.  
Perform the following procedure before you first use the  
D32XD/ D16XD for the first time, after you have replaced the  
calendar battery (p.179), or if you need to change the calen-  
dar date and time for any other reason.  
When the D32XD/D16XD is shipped, the calendar time will not  
have been set.  
1. Press the SYSTEM key.  
Calendar battery  
2. Press the “Control” tab.  
3. Press the year area of the Date field to highlight it.  
4. Use the value dial or the +/– keys to set the year.  
5. Press the month area of the Date field to highlight it,  
and set it in the same way.  
6. In the same way, set the day, hour (in 24-hour format),  
minute, and second areas of the Date field.  
7. Press the Set button to finalize the setting.  
6. Notice where the calendar battery is located.  
7. Remove the worn-out calendar battery.  
Press on the battery at the location shown below to  
remove it from the tab of the battery holder, and lift up  
the battery to remove it.  
Be careful not to drop the battery into the interior of the  
D32XD/ D16XD.  
3 4  
5 6  
7
6
Press this area  
of the battery  
Release the catch Insert a new battery  
and lift up  
2
8. Install the new calendar battery.  
With the “+” side of the battery upward, insert it diago-  
nally into the battery holder and press it into place.  
9. Close the HDD cover by reversing the procedure with  
which you opened it.  
10.When you have finished, turn on the power and verify  
that the message “Battery voltage for Calender is low.”  
no longer appears.  
1
You must perform this checking step immediately after step 9.  
4
5
6
11. Reset the calendar to the correct time and date. (next  
If excessive force was applied to the hard disk harness or connector  
while replacing the battery, a drive-related error message will ap-  
pear.  
The internal calendar will continue operating even if the D32XD/  
D16XD’s power is off. This means that once you set the internal  
calendar, you will not need to set it again except in special circum-  
stances, such as after replacing the calendar battery.  
180  
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Checking the internal CD-R/ RW drive  
Checking after installation  
When shipped from the factory, a removable CD-R/ RW  
drive is installed in the D32XD/ D16XD. When moving or  
transporting the D32XD/ D16XD, you should be careful to  
avoid subjecting it to vibration or impact.  
If the CD-R/ RW drive icon fails to appear after the D32XD/  
D16XD has been moved or transported, or if error messages  
appear frequently, use the following procedure to check that  
the CD-R/ RW drive is installed correctly.  
When you turn on the D32XD/ D16XD, the currently-in-  
stalled option boards will be shown in the LCD screen.  
After installing an option board, be sure to turn on the power  
and verify that the icon for the option board you installed ap-  
pears in the LCD screen when you turn on the power.  
Before performing this procedure, you must turn off the power of  
the D32XD/D16XD and disconnect the power cable.  
1. You will need a Philips (+) screwdriver and a stack of  
magazines or similar objects.  
2. Turn off the power of the D32XD/D16XD, and discon-  
nect all cables from it.  
3. As described in the preceding section “Replacing the  
calendar battery,” lay the D32XD/D16XD on its face  
with stacks of magazines etc. supporting its four cor-  
ners so that the knobs and keys are not damaged.  
AIB-8 icon  
Analog  
compressor icon  
(For Input 1–8)  
CD-R/RW  
drive icon  
4. From the bottom of the D32XD/D16XD, remove the sin-  
gle screw that fastens the internal CD-R/RW drive.  
DIB-8 icon  
ACB-8 icon  
(For Input 9–16)  
If the icon does not appear, you may have installed the board  
incorrectly. Immediately turn off the power, and check that  
you installed the board correctly.  
If the calendar battery is not installed correctly, or if it has run  
low, the LCD screen will display a message of “Battery volt-  
age for Calender is low.” when you turn on the power and  
the D32XD/ D16XD has started up. Once again make sure  
that you are using a battery that has not run down, and that  
the battery is installed correctly.  
CD-R/RW drive  
5. Slide the removal switch in the direction of the arrow,  
and the CD-R/RW drive will be pushed out of the  
D32XD/D16XD.  
If you have questions about installation, contact your Korg  
distributor.  
If you are simply checking that the drive is installed, it is suf-  
ficient for the drive to be pushed out by this distance. You do  
not need to pull the drive out any farther.  
6. Push the CD-R/RW drive in until the front panel of the  
drive is aligned with the front panel of the D32XD/D16XD.  
Press the location indicated by the arrow until you hear a  
click, so that the internal connector is firmly connected.  
7. Fasten the screw that you removed in step 4.  
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Song editing:  
Display format:  
Locate format:  
Copy, move, delete, rename, protect, save  
now  
Specifications  
Calendar time, HDD remaining capacity,  
scene, mark, tempo map  
Operating temperature:  
+5 – +35 °C (do not allow condensation)  
Hour/ Min/ Sec.ms, Hour/ Min/ Sec.Frame,  
Meas/ Beat/ Tick  
Main sections  
<MIDI functionality>  
MIDI functionality: Mixer control, effect control,  
MMC transmission/ reception,  
MTC transmission/ reception,  
<Recorder section>  
Number of tracks:  
D32XD  
272 tracks (including virtual tracks)  
MIDI Clock transmission  
Simultaneous playback 32 tracks,  
simultaneous recording 8 tracks  
@ 48 kHz/ 44.1 kHz, 16-bit  
(If the AIB-8 is installed, 16 tracks of  
simultaneous recording)  
<Mixer section>  
Internal processing:69-bit  
Inputs:  
D32XD  
56 channels (32 recorder channels, 24 sub-in)  
Simultaneous playback 16 tracks,  
simultaneous recording 8 tracks  
@ 48 kHz/ 44 kHz, 24-bit  
D16XD  
40 channels (16 recorder channels, 24 sub-in)  
Buses:  
D32XD  
14 buses  
Simultaneous playback 8 tracks,  
simultaneous recording 4 tracks  
@ 96 kHz, 24-bit  
2 Eff Send buses, 4 AUX buses, 2 SOLO  
buses (stereo), 2 CUE buses (stereo), 2  
MASTER buses (stereo), 2 MONITOR buses  
(stereo)  
D16XD  
144 tracks (including virtual tracks)  
Simultaneous playback 16 tracks,  
simultaneous recording 8 tracks  
@ 48 kHz/ 44.1 kHz, 16-bit  
(If the AIB-8 is installed, 16 tracks of  
simultaneous recording)  
D16XD  
12 buses  
2 Eff Send buses, 2 AUX buses, 2 SOLO  
buses (stereo), 2 CUE buses (stereo), 2  
MASTER buses (stereo), 2 MONITOR buses  
(stereo)  
Simultaneous playback 16 tracks,  
simultaneous recording 8 tracks  
@ 48 kHz/ 44 kHz, 24-bit  
Equalizer:  
D32XD  
Recorder channels 1–32  
4-band full parametric EQ  
Simultaneous playback 8 tracks,  
simultaneous recording 4 tracks  
@ 96 kHz, 24-bit  
Sub Mixer channels 1–24  
2-band shelving EQ  
Recording format: 24-bit/ 16-bit uncompressed,  
44.1 kHz/ 48 kHz/ 96 kHz  
Master track  
8-band full parametric EQ  
Recording time:  
44.1 kHz, 16-bit: maximum 119 hours  
96 kHz, 24-bit: maximum 27 hours  
* when using a 40 GB hard disk  
D16XD  
Recorder channels 1–16  
4-band full parametric EQ  
Number of songs: 100 songs per drive  
Sub Mixer channels 1–24  
2-band shelving EQ  
Locate points:  
Mark points:  
Six points per song  
Master track  
100 points per song (marks can be named)  
8-band full parametric EQ  
Metronome/ Rhythm patterns:  
265  
Dynamics:  
analog compressor  
maximum 16 channels (when the ACB-8 is  
installed)  
MMC functions:  
Transmitted and received  
Synchronization: MTC transmission/ reception, MIDI Clock  
transmission  
Scene memories: 100 scene per song  
Tempo map (200 events per song)  
Sync track (one track per song)  
Tempo recording  
<Effect section>  
Internal processing:56-bit  
Structure:  
D32XD  
Insert × 24 (maximum)  
Master × 2 (maximum)  
Final × 1  
CD-R/ RW functions:  
Internal CD-R/ RW, audio CD writing  
(Track At Once, Disc At Once), backup/  
restore, audio file (WAV format) import  
(ISO 9660), system load  
All usable simultaneously at 44.1/ 48 kHz  
D16XD  
Insert × 8 (maximum)  
Master × 2 (maximum)  
Final × 1  
USB functions:  
Backup/ restore, audio file (WAV format)  
import/ export (FAT16), system load  
PC (USB) drive capacity:  
2 GB  
All usable simultaneously at 44.1/ 48 kHz  
Programs:  
128 preset, 128 user, 32 song  
52  
Track editing:  
Copy (overwrite/ insert), erase, delete,  
Algorithms:  
swap, reverse, optimize (normal/ erase  
silence/ erase punch noise), expand/  
compress, fade, normalize  
182  
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<General>  
Analog/ digital input and output spec-  
Display:  
320 × 240 pixel, four-level grayscale  
Movable LCD with backlight and touch  
panel  
ifications  
<INPUT 1–8>  
Power supply:  
AC Local Voltage  
Connectors:  
XLR-3-31 type (+48 V phantom power,  
Power consumption:  
switchable), 1/ 4" TRS phone jack (balanced)  
D32XD: 98 W  
120 W (AIB-8, ACB-8, DIB-8 is installed)  
D16XD: 56 W  
Input impedance: 4 k(XLR-3-31), 10 k(TRS phone jacks)  
Nominal level:  
–60 dBu to –12 dBu @ TRIM=max. – min.  
PAD OFF  
70 W (AIB-8, ACB-8, DIB-8 is installed)  
Dimensions:  
682 mm (W) × 474 mm (D) × 185 mm (H)  
26.85" (W) × 18.66" (D) × 7.28" (H) (including  
protrusions)  
–34 dBu to +14 dBu @ TRIM=max. – min.  
PAD ON  
Maximum level:  
–48 dBu to 0 dBu @ TRIM=max. – min.  
PAD OFF  
Weight:  
D32XD  
13.5 kg/ 39.76 lbs  
14 kg/ 30.86 lbs (when the AIB-8, ACB-8  
and DIB-8 is installed)  
–22 dBu to +26 dBu @ TRIM=max. – min.  
PAD ON  
Source impedance: 600 Ω  
D16XD  
12 kg/ 26.46 lbs  
12.5 kg/ 27.56 lbs (when the AIB-8, ACB-8  
and DIB-8 is installed)  
<INPUT 9–16>  
* If the 8-channel analog input board (AIB-8) is installed  
Connectors:  
1/ 4" TRS phone jack (balanced)  
Input impedance: 10 kΩ  
Principal specifications  
Frequency response:  
Nominal level:  
–60 dBu to –12 dBu @ TRIM=max. – min.  
PAD OFF  
10 Hz – 20 kHz ±1 dB  
–34 dBu to +14 dBu @ TRIM=max. – min.  
PAD ON  
@ fs 44.1 kHz, +4 dBu, 10 kload  
10 Hz – 22 kHz ±1 dB  
Maximum level:  
–48 dBu to 0 dBu @ TRIM=max. – min.  
PAD OFF  
@ fs 48 kHz, +4 dBu, 10 kload  
10 Hz – 44 kHz ±1 dB  
–22 dBu to +12 dBu @ TRIM=max. – min.  
PAD ON  
@ fs 96 kHz, +4 dBu, 10 kload  
S/ N:  
103 dB (typical)  
103 dB (typical)  
Source impedance: 600 Ω  
Dynamic range:  
THD+N:  
0.02% (typical) 20 Hz–20 kHz  
+16 dBu,10 kload  
<ANALOG COMPRESSOR>  
Threshold level:  
0 to –40 dB  
1.5:1 to inf:1  
1 to 200 mS  
10 mS to 10 S  
±20 dB  
A/ D conversion: 24-bit 64 times oversampling  
D/ A conversion: 24-bit 128 times oversampling  
Ratio:  
Attack time:  
Release time:  
Out gain:  
Sampling frequency  
Internal: 44.1 kHz, 48 kHz, 96 kHz  
External: 44.1 kHz±6%, 48 kHz±6%,  
96 kHz±6%  
<GUITAR INPUT>  
Record/ Playback bit:  
16-bit, 24-bit  
Connector:  
1/ 4" phone jack (unbalanced)  
Input impedance: 1 MΩ  
Nominal level:  
–60 dBu to –12 dBu @ TRIM=max. – min.  
PAD OFF  
–34 dBu to +14 dBu @ TRIM=max. – min.  
PAD ON  
Maximum level:  
–48 dBu to 0 dBu @ TRIM=max. – min.  
PAD OFF  
–22 dBu to +12 dBu @ TRIM=max. – min.  
PAD ON  
Source impedance: 600 Ω  
<MASTER OUTPUT L/ R>  
Connectors:  
1/ 4" phone jack (balanced)  
Output impedance: 150 Ω  
Nominal level:  
+4 dBu  
Maximum level:  
+16 dBu  
Load impedance: 10 kor higher  
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<MONITOR OUTPUT L/ R>  
Included items  
Connectors:  
1/ 4" phone jack (balanced)  
AC cable  
Output impedance: 150 or higher  
Owners manual  
Nominal level:  
+4 dBu  
Maximum level:  
+16 dBu  
Separately sold options  
PS-1 pedal switch  
Load impedance: 10 kor higher  
<AUX OUTPUT 1–4 [*1, 2]>  
XVP-10 EXP/ VOL pedal  
EXP-2 foot controller  
Connectors:  
1/ 4" phone jack (unbalanced)  
Output impedance: 150 Ω  
8-channel analog compressor board (ACB-8)  
Nominal level:  
–10 dBu  
+2 dBu  
8-channel analog input board (AIB-8)  
ADAT I/ O board (DIB-8)  
Maximum level:  
Load impedance: 10 kor higher  
*
Appearance and specifications of this product are  
subject to change without notice. (07, 2003)  
<PHONES 1, 2>  
Connector:  
1/ 4" stereo phone jack  
Output impedance: 100 Ω  
Maximum level:  
50 mW @ 32 Ω  
<S/ P DIF INPUT/ OUTPUT>  
Connector:  
optical  
Format:  
24-bit S/ P DIF (IEC60958)  
<USB>  
Connector:  
Type B  
Format:  
Slave, USB 1.1 compliant  
Supported OS:  
Window Me, Windows 2000 or later  
Mac OS 9.0.4 or later  
* If using the D32XD/ D16XD with Windows  
98, please refer to the Korg website or  
contact your Korg distributor.  
<ADAT INPUT/ OUTPUT>  
* If the ADAT I/ O board (DIB-8) is installed  
Connectors:  
Format:  
Optical  
ADAT Type I/ II format  
<WORD CLOCK INPUT/ OUTPUT>  
* If the ADAT I/ O board (DIB-8) is installed  
Connectors:  
Format:  
BNC  
TTL/ 75 Ω  
<MIDI IN/ OUT>  
Connectors:  
DIN 5-pin × 2  
<FOOT SW>  
Connector:  
1/ 4" phone jack (use separately sold PS-1)  
<EXPRESSION PEDAL>  
Connector:  
1/ 4" stereo phone jack  
(use separately sold XVP-10 or EXP-2)  
184  
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Various lists  
Rhythm Pattern List  
For 96 kHz/ 24-bit songs, you can select only (Blank), Metro, and HiHat.  
For Beat settings other than 3/ 4, 4/ 4, and 6/ 8, only (Blank), Metro, and HiHat can be selected.  
For Beat settings of 3/ 4, 4/ 4, and 6/ 8, the following rhythm patterns can be selected in addition to (Blank), Metro, and HiHat.  
[I], [F], and [E] indicate Intro, Fill, and Ending patterns. The Length and Tempo values in this list are the number of measures in  
each rhythm, and the recommended tempo.  
Beat:4/ 4 (242pattern)  
Beat:3/ 4 (11pattern)  
Name  
Tempo Name  
Tempo Name  
[F] SurfRock  
Tempo Name  
Tempo Name  
Tempo  
150  
150  
150  
150  
150  
150  
150  
150  
150  
150  
150  
8bt Rock1  
8bt Rock2  
8bt Rock3  
8bt Rock4  
8bt Rock5  
8bt Rock6  
8bt Rock7  
8bt Rock8  
[I] 8bt Rock1  
[I] 8bt Rock2  
[I] 8bt Rock3  
[F] 8bt Rock1  
[F] 8bt Rock2  
[F] 8bt Rock3  
[F] 8bt Rock4  
[F] 8bt Rock5  
[E] 8bt Rock1  
[E] 8bt Rock2  
8beat 1  
120  
120  
120  
120  
120  
120  
120  
120  
120  
120  
120  
120  
120  
120  
120  
120  
120  
120  
120  
120  
120  
120  
120  
120  
120  
120  
120  
120  
120  
120  
120  
120  
120  
120  
120  
100  
100  
100  
100  
100  
100  
100  
100  
100  
100  
100  
100  
100  
100  
100  
100  
100  
100  
100  
100  
100  
100  
100  
100  
100  
[E] 16beat 1  
[E] 16beat 2  
Shuff 1  
100  
100  
130  
130  
130  
130  
130  
130  
130  
130  
130  
130  
130  
130  
130  
130  
130  
130  
150  
150  
150  
150  
150  
90  
169  
169  
165  
165  
165  
165  
95  
Beguine1  
120  
120  
120  
100  
100  
100  
100  
100  
100  
90  
3/4  
[E] SurfRock  
Twist  
Beguine2  
[F] Beguine  
Mambo1  
Mambo2  
[I] Mambo  
[F] Mambo1  
[F] Mambo2  
[E] Mambo  
Salsa  
[I] 3/4  
[E] 3/4  
Shuff 2  
[I] Twist  
JazzWaltz 1  
JazzWaltz 2  
[I] JazzWaltz  
[F] JazzWaltz  
Waltz  
Shuff 3  
[F] Twist  
Shuff 4  
[E] Twist  
Shuff 5  
Reggae  
Shuff 6  
[F] Reggae  
HipHop 1  
HipHop 2  
HipHop 3  
HipHop 4  
HipHop 5  
HipHop 6  
HipHop 7  
HipHop 8  
HipHop 9  
HipHop10  
[I] HipHop 1  
[F] HipHop 1  
[F] HipHop 2  
[E] HipHop 1  
Rap1  
95  
Shuff 7  
90  
[I] Waltz  
Shuff 8  
90  
[F] Waltz  
[E] Waltz  
Shuff 9  
90  
[I] Salsa  
90  
[I]Shuff 1  
90  
[F] Salsa1  
[F] Salsa2  
[E] Salsa  
Samba1-1  
Samba1-2  
Samba1-3  
[I] Samba1  
[F] Samba1  
[E] Samba1  
Samba2-1  
Samba2-2  
[I] Samba2  
[F] Samba2  
Gipsy1  
90  
[I] Shuff 2  
[F] Shuff 1  
[F] Shuff 2  
[F] Shuff 3  
[E] Shuff 1  
[E] Shuff 2  
HalfTime1  
HalfTime2  
[I] HalfTime  
[F] HalfTime  
[E] HalfTime  
RockBld 1  
RockBld 2  
[I] RockBld 1  
[I] RockBld 2  
[F] RockBld 1  
[F] RockBld 2  
[E] RockBld 1  
[E] RockBld 2  
R&Funk 1  
R&Funk 2  
R&Funk 3  
R&Funk 4  
R&Funk 5  
R&Funk 6  
R&Funk 7  
R&Funk 8  
R&Funk 9  
R&Funk10  
[I] R&Funk 1  
[I] R&Funk 2  
[F] R&Funk 1  
[F] R&Funk 2  
[F] R&Funk 3  
[E] R&Funk 1  
[E] R&Funk 2  
JAZZ 1  
90  
90  
Beat:6/ 8 (12pattern)  
90  
90  
90  
95  
Name  
Tempo  
120  
120  
120  
120  
120  
120  
120  
120  
120  
120  
120  
120  
90  
95  
6/8 Var1  
6/8 Var2  
6/8 Var3  
6/8 Var4  
6/8 Var5  
6/8 Var6  
[I] 6/8 1  
[F] 6/8 1  
[F] 6/8 2  
[F] 6/8 3  
[E] 6/8 1  
[E] 6/8 2  
90  
95  
90  
95  
90  
95  
8beat 2  
90  
95  
8beat 3  
90  
95  
8beat 4  
90  
95  
8beat 5  
95  
95  
8beat 6  
Rap2  
95  
95  
8beat 7  
90  
[I] Rap  
95  
120  
120  
120  
120  
120  
100  
100  
120  
90  
8beat 8  
90  
House 1  
130  
130  
130  
130  
130  
130  
130  
130  
130  
130  
160  
160  
160  
160  
160  
160  
160  
160  
130  
130  
130  
130  
130  
130  
130  
130  
130  
130  
130  
130  
130  
132  
132  
132  
132  
Gipsy2  
8beat 9  
90  
House 2  
[I] Gipsy  
[F] Gipsy  
[E] Gipsy  
Analog 1  
Analog 2  
Analog 3  
Analog 4  
Analog 5  
Agogo1  
8beat 10  
90  
House 3  
[I] 8beat1  
90  
House 4  
[I] 8beat 2  
[F] 8beat 1  
[F] 8beat 2  
[F] 8beat 3  
[E] 8beat 1  
[E] 8beat 2  
16bt Rock1  
16bt Rock2  
16bt Rock3  
[I] 16bt Rock1  
[I] 16bt Rock2  
[F] 16bt Rock1  
[F] 16bt Rock2  
[F] 16bt Rock3  
[E] 16bt Rock1  
16beat 1  
90  
[I] House 1  
[I] House 2  
[F] House 1  
[F] House 2  
[E] House 1  
[E] House 2  
Jungle 1  
90  
98  
98  
98  
100  
120  
120  
120  
120  
120  
120  
120  
120  
120  
120  
120  
120  
120  
120  
120  
120  
120  
120  
120  
120  
120  
120  
120  
120  
120  
120  
120  
120  
98  
98  
Agogo2  
98  
Jungle 2  
Bongo  
98  
Jungle 3  
Clave1  
98  
Jungle 4  
Clave2  
98  
[I] Jungle  
[F] Jungle1  
[F] Jungle 2  
[E] Jungle  
Techno 1  
Techno 2  
Techno 3  
Techno 4  
Techno 5  
Techno 6  
Techno 7  
[I] Techno 1  
[I] Techno 2  
[F] Techno 1  
[F] Techno 2  
[E] Techno 1  
[E] Techno 2  
Bossa nova1  
Bossa nova2  
[I] Bossa  
Conga1  
98  
Conga2  
98  
Guiro  
98  
Shaker1  
Shaker2  
Tambourin  
Timbales  
Triangle1  
Triangle2  
CLICK1  
98  
98  
16beat 2  
98  
16beat 3  
98  
16beat 4  
98  
16beat 5  
100  
100  
100  
100  
100  
100  
120  
120  
120  
120  
169  
169  
16beat 6  
JAZZ 2  
CLICK2  
16beat 7  
[I] JAZZ1  
CLICK3  
16beat 8  
[F] JAZZ1  
[F] JAZZ2  
[E] JAZZ  
CLICK4  
16beat 9  
CLICK5  
16beat10  
CLICK6  
16beat11  
Motown  
CLICK7  
[I] 16beat  
[I] Motown  
[F] Motown  
[E] Motown  
SurfRock  
CLICK8  
[I] 16beat  
CLICK9  
[F] 16beat 1  
[F] 16beat 2  
[F] 16beat 3  
CLICK10  
CLICK11  
CLICK12  
CLICK13  
CLICK14  
[I] SurfRock  
[F] Bossa  
185  
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Comp Program List  
No. Name  
No. Name  
No. Name  
No. Name  
No. Name  
1
2
3
4
5
6
7
8
9
10  
BassDr.Tight  
11  
12  
13  
14  
15  
16  
17  
18  
19  
20  
Cymbal2  
21  
22  
23  
24  
25  
26  
27  
28  
29  
30  
Syn.Bass2  
31  
32  
33  
34  
35  
36  
37  
38  
39  
40  
Male Vocal2  
41  
42  
43  
44  
45  
46  
47  
48  
49  
50  
Trumpet  
BassDr.Loose  
BassDr.Fat  
SnareDr.Tight  
SnareDr.Loose  
SnareDr.Fat  
Tom-Tom1  
High Hat1  
High Hat2  
Percussion1  
Percussion2  
Finger Bass  
Slap Bass  
Pick Bass  
Wood Bass  
Syn.Bass1  
Piano1  
Female Vocal1  
Female Vocal2  
Rock Vocal  
Pop Vocal  
Ballade Vocal  
Soul Vocal  
Rap Vocal  
Chorus  
Brass  
Piano2  
Pipe  
A.G.Strum  
A.G.Arpegio  
Nylon Guitar  
Jazz Guitar  
E.G.Lead  
Violin  
Strings  
Digital Drms  
Dance Mix  
Total Comp1  
Total Comp2  
Total Comp3  
Tom-Tom2  
Tom-Tom3  
E.G.Rhythm  
Male Vocal1  
Cymbal1  
Sax  
EQ Library List  
No. Name  
No. Name  
No. Name  
No. Name  
No. Name  
1
2
3
4
5
6
7
8
9
10  
Bass Drum1  
Bass Drum2  
Snare Drum1  
Snare Drum2  
Tom-Tom  
11  
12  
13  
14  
15  
16  
17  
18  
19  
20  
Syn.Bass1  
21  
22  
23  
24  
25  
26  
27  
28  
29  
30  
A.G.Strum2  
31  
32  
33  
34  
35  
36  
37  
38  
Total EQ2  
41  
42  
43  
44  
45  
46  
47  
48  
49  
50  
FM Radio  
Syn.Bass2  
Piano1  
A.G.Arpegio1  
A.G.Arpegio2  
Brass Section  
Male Vocal1  
Total EQ3  
Old Record  
Telephone  
Bright  
Bass Drum3  
Snare Drum3  
Tom-Tom2  
Piano3  
Piano2  
E.G.Clean  
E.G.Crunch1  
E.G.Crunch2  
E.G.Dist1  
E.G.Dist2  
A.G.Strum1  
Dark  
Cymbal  
Male Vocal2  
Heavey Low  
Fat Middle  
Heavy Low  
50Hz HumCut  
60Hz HumCut  
High Hat  
Female Vocal1  
Female Vocal2  
Piano Low  
Piano High  
Fine-EQ Casset  
Narration  
Percussion  
E.Bass1  
Chorus&Harmony 39  
Total EQ1 40  
E.Bass2  
Name Library List  
Data Name Library: You can choose these names when renaming AnalogComp, EQ Library, Drive, Effect, Scene, Mark, Song,  
or Track.  
File Name Library: You can choose these names when renaming PcFile, BackupFile, or WavFile.  
Data Name Library  
File Name Library  
Name  
Name  
Intro  
Fill  
A Melo  
B Melo  
Solo  
Name  
Name  
INTRO  
FILL  
A_MELO  
B_MELO  
SOLO  
Vocal  
Guitar  
Bass  
Chorus  
Kick  
VOCAL  
GUITAR  
BASS  
CHORUS  
KICK  
HiHat  
Snare  
Tom  
RimShot  
Cymbal  
Ride  
Crash  
Percuss  
Key  
Piano  
Strings  
Organ  
SFX  
Ending  
Take  
HIHAT  
SNARE  
TOM  
RIMSHOT  
CYMBAL  
RIDE  
CRASH  
PERCUSS  
KEY  
PIANO  
STRINGS  
ORGAN  
SFX  
ENDING  
TAKE  
Track  
Dance  
Groove  
Rock  
Pop  
TRACK  
DANCE  
GROOVE  
ROCK  
POP  
JAZZ  
FUSION  
LOOP  
Jazz  
Fusion  
Loop  
Live  
Studio  
Event  
LIVE  
STUDIO  
EVENT  
Count  
COUNT  
Demo Song List  
D32XD  
D16XD  
“Feelin’ Free”  
001: Feelin’ Free  
002: Take Me Away  
001: Innocense  
002: Take Me Away  
Composed, arranged and performed by: Larry Dunn (Malaya Music), Foley (Foley’s Music) and  
Sheldon Reynolds (Reyshel Music) copyright 2003  
“Innocense”, “Take Me Away”  
produced by Huston Singletary, written and performed by OVER OCTOBER  
WWW.HUSTONMUSIC.COM  
WWW.OVEROCTOBER.COM  
186  
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Bypass  
To send a signal without passing it through a specific cir-  
Glossary  
cuit. By temporarily bypassing an effect, you can hear  
how it is modifying the sound.  
16-bit  
Channel/ CH/ ch.  
A unit of signal routing capacity; the path taken by a sig-  
nal that is input to the mixer section as its volume and  
pan are adjusted before being output.  
24-bit  
ADAT  
Cue  
Stands for ALESIS Digital Audio Tape recorder. A digital  
multi-track recorder produced by the ALESIS Corpora-  
tion, and the recording and signal format that it used.  
A mixing balance or volume balance adjustment that  
allows the performer to hear their own performance (e.g.,  
through headphones) while they play.  
Algorithm  
Current drive  
The drive that is currently selected and is the object of  
editing operations.  
Assign  
To specify the source/ destination (or placement) of a  
channel or effect.  
Current song  
The song that is currently selected and is the object of  
editing operations.  
Attenuator, ATT  
A device or circuit that reduces the level of a signal.  
Default settings  
The factory-set state that appears when the power is  
turned on the first time after purchasing the unit. Also  
called “factory settings.”  
Audio CD  
CD-DA (Compact Disc Digital Audio). Commonly called  
“music CDs.” A CD that contains only music data.  
Dialog box  
Auto punch in-out  
A window (containing buttons or check boxes etc.) that  
asks the user for instructions.  
A function that automatically punches-in (begins record-  
ing) when playback reaches a pre-specified location, and  
punches-out (resumes playback) when recording has  
continued to a different pre-specified location.  
Digital input/ output  
Inputting or outputting audio data in digital form. The  
D32XD/ D16XD comes with S/ P DIF input/ output as  
standard, but you can install an optional ADAT I/ O card  
(DIB-8) to support ADAT input/ output as well.  
Automation  
A function that records and reproduces the operations or  
settings of mixer knobs and faders according to the pas-  
sage of internal time code or of externally-input MTC  
data.  
Disc At Once  
A method by which the data to be recorded is converted  
into a complete disc image and then written to CD-R/ RW  
in a single operation. Once this type of writing is per-  
formed, no further data can be written to that CD-R/ RW  
even if it contained unused space.  
AUX  
Inputs or outputs used to connect high-impedance line  
level signals. AUX OUT jacks send signals to an external  
recorder or effect processor, and AUX IN jacks receive  
signals from a recorder or electronic musical instrument.  
Dither  
Processing that is applied to minimize the noise that  
occurs when converting the bit depth of a digital audio  
signal as it is output.  
Backup  
To copy program data or recorded audio data files onto  
another storage medium for safekeeping.  
Drive  
Balanced connection  
A device used to store and reproduce data; e.g., a hard  
disk or CD-R/ RW drive.  
A connection using a cable with three conductors; two  
conductors sending the “hot” (positive phase signal) and  
“cold” (negative phase signal), and the third conductor  
being the ground. Balanced cables have the advantage of  
being less susceptible to hum or noise even when carry-  
ing low-level signals.  
DSP  
Stands for Digital Signal Processor. A digital signal  
processing LSI optimized for processing audio or video.  
DSPs are built into recent recorders and effect processors.  
Their signal processing can be varied by software to per-  
form a variety of operations.  
Bit depth  
The number of bits used to express gradations in the  
amplitude of an analog signal when converting it to dig-  
ital form. Normally 16 bits or 24 bits are used. The greater  
the number of bits, the more precisely the original sound  
can be recorded.  
Dynamic range  
The range of volume level between silence and the maxi-  
mum volume, expressed in dB (decibels). This is one of  
the elements that determines the accuracy with which a  
device can handle audio signals.  
Blank disc  
A disc on which nothing has yet been written.  
Effect algorithm  
The calculation method that is the basis of an effect. The  
set of calculations that implement a certain type of signal  
processing.  
187  
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Effect program  
Icon  
A small graphic that visually indicates content or func-  
A program that specifies a set of parameters for use by an  
effect algorithm. The D32XD/ D16XD provides preset  
programs that contain factory settings, and user pro-  
grams that can store your own edited settings.  
tion.  
Image le  
Before writing data to a CD-R/ RW, the data is converted  
Equalizer, EQ  
into the form in which it will actually be written. This is  
the image file. An image file must be created before writ-  
ing to CD-R/ RW, but if the same song is to be written to  
another disc, the image file need not be re-created. This  
means that it will take less time to write the second disc  
because the image file can be reused.  
A device that modifies the frequency response to change  
the tonal character. There are various types, including  
parametric equalizers, graphic equalizers, and shelving  
equalizers.  
Export  
Impedance  
To output or write data for use by another system or pro-  
gram.  
The alternating-current resistance to an audio signal. This  
generally indicates the added resistance of an audio sig-  
nal input or output.  
Expression pedal  
A pedal used to control the volume or parameters of an  
instrument or effect.  
Import  
To obtain or load data created by another system or pro-  
gram.  
Fade-in/ fade-out  
“Fade-in” means to gradually raise the volume to a  
desired level, and “fade-out” means to gradually lower  
the volume to silence.  
Insert effect  
An effect used by inserting it into a mixer channel.  
Fader  
Library  
A linear control that adjusts the volume of input channels  
and outputs.  
A collection of multiple sets of data for a specific pur-  
pose. The D32XD/ D16XD provides EQ libraries and  
name libraries.  
Final effect  
Locate  
On the D32XD/ D16XD, the effect processor that is  
applied to the master bus as the final stage of mixdown.  
A marker function that lets you store a desired location in  
a song, and move instantly to that location when desired.  
Finalize  
Location  
To apply processing to a CD-R/ RW disc that has been  
recorded using the Track At Once method, so that no fur-  
ther data can be written to it even though space may  
remain on the disc.  
The distance from the beginning of the song, expressed as  
an absolute time, number of frames, or number of meas-  
ures.  
Foot controller  
Mark  
A term covering various foot-operated control devices  
such as foot switches and foot pedals.  
A point that can be assigned to a song to indicate a loca-  
tion that you want to use or store for later access.  
Foot switch  
Master  
A switch operating by pressing it with the foot.  
A device that controls another device (e.g., via MIDI).  
The device being controlled is called the “slave.”  
Format  
Master effect  
To prepare a storage medium (such as a hard disk) so that  
data can be written to it.  
On the D32XD/ D16XD, refers to two effects that are  
applied to signals sent from the effect sends of each track.  
The output of each master effect is sent to the master bus.  
Frame rate  
The number of frames that occupy one second of film;  
describes the type of time-code format used when syn-  
chronizing with video equipment.  
Master track  
A track that holds the stereo two-channel data for the  
completed song.  
Frequency band  
Mastering  
A specific portion or region of the range from low to high  
frequencies.  
The process of making final adjustments to the balance  
and overall tone of mixed-down two-track master data.  
Gain  
MIDI  
Positive (+) boosts a signal, and negative (–) gain attenu-  
ates it.  
MIDI (Musical Instrument Digital Interface) is a world-  
wide data transfer standard for sending a wide variety of  
performance-related data between electronic musical  
instruments and computers. If you are interested in  
learning more about MIDI, please refer to one of the  
many published books that provide helpful and in-depth  
explanations of MIDI.  
Hard disk  
A storage device containing one or more metal disks with  
magnetic recording surfaces. Also called “hard drive” or  
“hard disk drive.”  
Hiss  
A type of noise that is output at a constant level regard-  
less of the recording level, typical of magnetic recording  
tape.  
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MIDI Clock  
A MIDI message used to synchronize the tempo between  
Phantom power  
+48V power supply provided via a mic cable in order to  
power condenser microphones.  
electronic musical instruments. Each beat is divided into  
24 clock messages.  
Phase  
Mix down  
The phase of a signal. If signals are at different phases rel-  
ative to each other, their volume may be incorrect when  
the signals are combined because the signals are partially  
canceling each other. Phrase reversal can occur if the pos-  
itive (+) and negative (–) wires are accidentally switched,  
causing the signals to cancel to silence when they are  
added.  
Also called “track-down.” The process of adjusting and  
combining multiple tracks into a fewer number of tracks,  
usually to a two-track stereo mix.  
MMC  
MMC (MIDI Machine Control) is a specification that  
allows recorder control signals such as Play, Stop, or  
Record to be transmitted via MIDI.  
Post fader  
The state of a signal after it passes through the fader.  
Monitor  
Post gap  
The speaker system or headphones used to listen to the  
playback output, or the act of listening to this playback.  
A blank space left after a song when creating a music CD.  
MTC  
Pre gap  
MTC (MIDI Time Code) is a specification that allows time  
location data to be transmitted via MIDI to allow syn-  
chronization between MIDI devices, MTRs, VTRs, and  
sequencers.  
A blank space left before a song when creating a music  
CD.  
Pre-fader  
The state of a signal before it passes through the fader.  
Mute  
To silence a sound.  
Preset  
A program or a set of data for a device that is fixed at the  
factory and cannot be changed by the user.  
Optical  
Refers to a connector that transfers a digital audio signal  
in the form of pulses of light sent over an optical fiber.  
Protect  
To temporarily prohibit changes to a saved program or  
setting.  
Optimize  
To adjust hardware (e.g., a hard disk), software, or data  
so that it can achieve the maximum possible perform-  
ance.  
Punch-in/ punch-out  
When you want to re-record just a specific portion of a  
performance, you “punch-in” at the point where you  
want to begin re-recording, and “punch-out” at the point  
where you want to stop recording and resume playback.  
Overdubbing  
A multi-track recording technique in which previously-  
recorded performances are played back while a per-  
former records additional material on other tracks.  
Q
A term that refers to the narrowness of the frequency  
band controlled by a filter. Higher Q’ results in a nar-  
rower bandwidth, causing the frequency response curve  
to be a steeper hill’ or ‘valley’.  
Pad  
An attenuator that can be applied to an input signal  
entering a mixer in order to prevent the input amp stage  
from being overloaded by an excessively loud input sig-  
nal.  
Redo  
After using Undo to cancel an operation, Redo can be  
used to “undo the undo,” reinstating the effect of the  
original operation.  
Pair  
A function that allows the settings of an adjacent odd-  
numbered and even-numbered channel to be edited in  
tandem, so that editing a value on one channel will cause  
a corresponding change on the other channel. This allows  
mixer settings to be made simultaneously for both chan-  
nels of a stereo track.  
Restore  
To reload backed-up data so that it can once again be  
used.  
S/ N  
Pan  
Signal/ Noise ratio. This is a numerical value indicating  
the ratio of the desired signal (audio signal) to the  
unwanted noise, and indicates the amount of residual  
noise produced by a device when it should be silent, in  
units of dB (decibels). A higher S/ N value means less  
noise.  
The left/ right position of a sound object in the stereo  
field or “panorama.”  
Partition  
A method by which a single hardware drive is made to  
appear and function as multiple drives. Partitioning is  
normally performed when formatting a drive.  
S/ P DIF  
Stands for Sony/ Philips Digital audio Interface. The offi-  
cial name for this specification is IEC60958, but it is more  
commonly called S/ P DIF. It is a format for transferring  
digital audio signals, and can convey two channels (one  
stereo pair) of audio.  
Peak hold  
A function in which the maximum value reached by a  
meter is held for a specified duration (or until it is manu-  
ally reset).  
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Sampling rate  
Tempo map  
A set of events arranged by time, that specify a tempo,  
Also called sampling frequency. The frequency at which  
an analog input sound is converted into digital data. A  
sampling rate of 48 kHz means that the analog level is  
converted into digital form 48,000 times each second. The  
higher the sampling rate, the broader the frequency  
range that can be converted into digital data.  
time signature, and rhythm pattern in units of measures.  
You can use the tempo map to switch tempo, time signa-  
tures, and rhythm patterns at specified measures.  
Tempo source  
The source by which the tempo is determined. On the  
D32XD/ D16XD, you can choose one of three tempo  
sources; Manual which lets you specify the tempo  
directly, Tempo Map which uses the settings that you  
programmed in the tempo map, or Tempo Track which  
uses the tempo data recorded in the tempo track.  
Sampling rate converter  
A device that converts the sampling rate of a digital  
audio signal. For example, this allows the playback from  
a DAT recorder (48 kHz sampling rate) to be recorded  
directly to CD or MD (44.1 kHz sampling rate).  
Scene  
Tempo track  
A complete set of parameters for the mixer section. The  
D32XD/ D16XD can store 100 scenes for each song.  
A memory area that records tap tempo data or MIDI  
Clock data received from an external MIDI sequencer.  
Scene memory  
Threshold level  
A function that stores a scene. A stored scene can be  
recalled at any time to reproduce those mixer settings.  
A specified value which causes some operation to occur  
when it is exceeded by an input level.  
Scrub  
Time code  
A function that allows track data to be played by operat-  
ing the value dial. Since the track is played back accord-  
ing to the direction and speed with which the dial is  
operated, this is a useful way to precisely identify a spe-  
cific location.  
Time information that is exchanged in order to synchro-  
nize recorders, rhythm machines, and sequencers etc.  
Track At Once  
A method by which individual tracks can be written to a  
CD one by one at different times, as long as free space  
remains on the disc.  
Send  
A signal that is sent to another circuit or device. The  
D32XD/ D16XD provides effect sends that are sent to  
master effects 1 and 2, AUX sends that are sent to the  
AUX OUT 1 and 2 jacks, and REC sends that are sent to  
the recorder tracks. The D32XD adds AUX OUT 3 and 4.  
Track status  
The current state of a track (e.g., recording or playing).  
Track/ trk/ tr  
Something that can record, store, and play back an indi-  
vidual audio signal.  
Sequencer  
An automatic playback device that plays back stored  
MIDI data to control an electronic musical instrument  
such as a synthesizer.  
Trigger recording  
A method by which recording is initiated when the input  
exceeds a specified threshold level.  
Slave  
TRS phone jack  
A device being controlled (e.g., via MIDI) by another  
device, called the “master.”  
A 1/ 4" stereo phone jack with separate conductors for the  
Tip, Ring, and Sleeve. In addition to conveying a stereo  
signal, this type of jack is also used for balanced connec-  
tions.  
Solo  
A function that lets you hear only the sound of a selected  
channel during mixdown, etc.  
Unbalanced connection  
Song  
A connection using a cable that contains two conductors;  
one hot’ (the signal) and the other ground. It has the  
disadvantage that hum noise can easily contaminate the  
signal.  
A unit of performance data. On the D32XD/ D16XD, a  
song contains thirty two (sixteen on the D16XD) tracks of  
performance data, stereo master track data, mixer data,  
and effect settings.  
Undo  
Synchronize  
After executing an operation, the act of returning to the  
state prior to execution.  
To cause two or more electronic devices (such as musical  
instruments or recorders) to match their playback tempo  
and link operations such as start or stop. The device that  
controls the tempo etc. is called the “master,” and the  
device(s) that are being controlled are the “slaves.”  
Unity gain  
To output an input signal at the same volume.  
USB  
System file  
Universal Serial Bus, a specification for connecting  
peripherals devices to a computer.  
A set of data containing software to operate hardware.  
New functionality can be added to a device by updating  
the system file.  
Virtual track  
Each channel track and the master track of the D32XD/  
D16XD actually consists of eight separate areas called  
“virtual tracks” that can each hold a separate perform-  
ance. For each track, you can select one of its virtual  
tracks for playback and recording.  
Tap tempo  
A method of specifying the tempo by the interval at  
which a key is pressed.  
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WAV  
The filename extension for a Wave file, the audio file for-  
mat used mainly on Windows computers.  
Word clock  
A synchronization signal that unifies the timing at which  
digital audio data is transferred. If two or more devices  
are digitally connected, failure to synchronize the word  
clock will cause noise to be heard in the digital audio, or  
even make it impossible to transfer the digital audio sig-  
nal.  
XLR jack  
The three-pin balanced connector used for most mic con-  
nections.  
Zero cross point  
A location at which the waveform level crosses ±0.  
191  
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Track name  
PC (USB)  
Drive capacity  
Drive Info  
Index  
Channel Assign  
Channel EQ  
Input  
Track  
A
E
Edit  
Event  
Track  
ACB-8  
Channel faders  
ADAT I/ O board  
ADAT OUT  
Channel Pair  
Channel Routing View  
Check Drive  
ADAT Out Assign  
Adjusting the volume  
AIB-8  
Edit PC File  
Edit Scene  
Edit Song  
Edit Track  
Editing a name  
Effect  
Checking the hard disk  
Checking the internal CD-R/ RW  
drive  
Album CD Project  
Analog Compressor  
Comp Program List  
Compatible  
Connect mic  
Analog compressor board  
Analog input  
Analog input board  
ATT  
Can be used simultaneously 56,  
Connection  
Cautions  
Digital  
Example  
MIDI  
External  
Final  
Input sound  
Insert  
Master  
Playback  
Attenuator  
Audio CD  
Audio files  
Word clock  
Auto punch-in/ out  
AUTOMATION  
Automation  
AUX OUT  
Connection example  
CONTRAST  
Control  
Effect 1 Send  
Effect 2 Send  
Effect Routing  
ENTER  
Control change  
Control knobs  
CopyTrk  
AUX send  
Aux1 Send  
EQ  
Aux2 Send  
EQ Library  
EQ Library List  
EQ/ ATT  
CopyWholeTrk  
Counter  
Aux3 Send  
Aux4 Send  
Create  
EQ/ ATT/ PHASE  
EQ/ PHASE/ REC  
CD  
B
Backup  
Live CD  
Master Track  
Song  
Equalizer  
Channel  
Input sound  
Knobs  
Master  
Playback  
Backup files  
Block diagram  
Creating a live CD  
Cue  
Cue Level  
Cursor  
C
Erase  
Calendar  
CD-RW  
Undo data  
D
Data  
Calendar battery  
CD  
Erase Track  
Delete  
Mark  
Scene  
Song  
EraseTrk  
CD Monitor  
CD PLAYER  
CD Utility  
CD WRITER  
Erasing a CD-RW disc  
Error message  
Event  
Editing  
Playing back  
Recording  
Track  
CD-R/ RW  
Delete Track  
DeleteTrk  
Disc removal  
Inserting a disc  
Removing a disc  
Deleting files  
Demo song  
Event automation  
Event List  
CD-R/ RW drive  
Ch On Group  
Demo Song List  
DIB-8  
Exchanging data  
Exchanging data with your  
computer  
CH ON/ SOLO  
Digital connection  
Digital input  
Disc At Once  
Disk Utility  
CH ON/ SOLO mode  
CH SELECT  
Expand/ compress a track 74, 143  
ExpCmpTrk  
CH VIEW  
Export  
Change  
Counter display  
File name  
Name a song drive  
Song drive  
Song neme  
DISPLAY UP/ DOWN  
Export File  
Displays the settings channel  
Download  
EXPRESSION PEDAL  
Drive  
CD-R/ RW  
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Locate  
F
N
Name  
Mark  
Scene  
Locate keys  
Locate point  
Location  
Fade Track  
Fader  
Channel  
MASTER  
Song  
Loop  
Song drive  
Track  
Playback  
Recording  
Fader Group  
Fader Pan  
FadeTrk  
Name Library  
Name Library List  
Normalize Track  
NormalizeTrk  
M
Macintosh  
Features  
FF key  
Main power switch  
Manual punch-in/ out  
Manual tempo  
File  
Audio  
Backup  
O
OptimizeTrk  
Optimizing  
Overdubbing  
Final EFF  
Final Effect  
Finalize  
MARK  
Delete  
Name  
Register  
Finding a precise location 40, 148  
Foot controller  
MARK JUMP  
Master EFF1  
Master EFF2  
Master Effect  
Master EQ  
P
PAD  
FOOT SW  
Foot switch  
Page mode  
PAIR  
Format  
Formatting the hard disk  
Frame Rate  
PAIR/ GROUP  
MASTER fader  
MASTER OUT  
Master Track  
PAN  
Knobs  
Partition  
G
Glossary  
MASTER TRACK STATUS  
Partitioning separate song drives 88  
Mastering  
PC (USB) drive 91, 129, 173, 175  
Phantom power  
Phase  
Group  
METER  
Guitar  
MIDI  
GUITAR IN  
MIDI channel  
MIDI implementation chart  
MIDI IN  
PHONES  
PLAY key  
H
Playback  
Channel Track  
Loop  
Hard disk  
Check  
Format  
MIDI messages  
MIDI OUT  
PostGap  
MIDI/ MMC  
Mixdown  
Headphone  
Power-off  
Power-on  
MIXER  
I
PreGap  
Mixer Assign  
Mixer channel  
Mixer input  
Import  
Import File  
Info: “****”  
INPUT  
Program change  
Protect  
Protect song  
Punch-in/ out  
Mixer View  
MMC  
Input  
ADAT  
CD (external)  
CD (internal)  
DAT  
Monitor  
R
MONITOR LEVEL knob  
MONITOR OUT  
REC key  
Rec Send  
Move  
Guitar  
Sub  
Counter  
FF, REW keys  
Locate keys  
Mark  
REC/ PLAY  
REC/ PLAY MODE  
Recorder  
Input level  
Insert EFF  
Insert Effect  
Insert Track  
InsertTrk  
Recording  
Auto punch  
Bounce  
Channel  
Loop  
Manual punch  
Master Track  
Mode  
Overdubbing  
Rhythm  
Moving to the beginning of  
the song  
Moving to the end of the song  
MTC  
Mute  
L
LCD  
Level Meter  
Load system  
Loading  
LOC  
Trigger  
Recording mode  
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Redo  
Scene  
SubMix1–8  
SubMix1724  
SubMix9–16  
TempoMap  
TempoTrk  
Undo/ Redo  
Vtr1–16  
Rename  
Sub input  
Replacing the battery  
Re-recording  
Restore  
Sub Mixer  
Sub Mixer 1–8  
Sub Mixer 17–24  
Sub Mixer 9–16  
Swap Track  
Swap Whole Track  
SwapTrk  
Restoring backed-up data  
Reverse Track  
ReverseTrk  
Vtr1–32  
WordClock  
Tap tempo  
REW key  
TEMPO  
Manual  
Tap  
Rhythm  
Recording  
Select  
SwapWholeTrk  
Synchronization  
SYSTEM  
Tempo Map  
Tempo Track  
Time  
Tempo  
Rhythm Pattern List  
T
Routing  
Tab page  
ADAT.Out  
Album CD  
Automation  
Aux1Send  
Aux2Send  
Aux3Send  
Aux4Send  
Backup  
CD Utility  
Ch Assign  
Ch Pair  
Ch Routing  
Ch View  
ChOnGroup  
Comp1–8  
Comp9–16  
Control  
CueLevel  
DiskUtility  
EditScene  
EditSong  
EditTrk  
Eff1Send  
Eff2Send  
EFFRouting  
EQ Library  
EQ/ ATT  
EventList  
Export  
Fader Pan  
FaderGroup  
FinalEFF  
Import  
InsertEFF  
Master EQ  
MasterTrk  
MIDI/ MMC  
Mixer View  
Monitor  
MstrEFF1  
MstrEFF2  
PC File  
Phase  
RecSend  
Restore  
Routing A  
Routing B  
SceneFilter  
SelectSong  
SetUp  
Touch Panel  
Touch Sens  
S
TouchView  
Examples of operation  
S/ P DIF IN  
S/ P DIF OUT  
TouchView LCD  
TRACK  
Save  
Comp Program  
Computer  
Data  
Effect  
EQ library  
Song  
Track  
Clipboard  
Copy  
Copy an entire  
Delete  
Erase  
SCENE  
Erasing noise  
Scene automation  
Scene edit  
Scene Filter  
SCRUB  
Erasing regions of silent 74, 142  
Exchange  
Exchange two entire  
Expand/ compress  
Fade-in  
Fade-out  
Insert blank space  
Name  
Normalize  
Optimize  
Reverse  
Select  
Rhythm  
Tempo  
Select Song  
Send  
SEND (EFF/ AUX)  
SEND (EFF/ AUX/ REC)  
Setting the tempo  
SetUp  
Track At Once  
Track editing  
Transport keys  
Trigger recording  
TRIM knobs  
Shutdown  
SOLO  
SOLO/ MONITOR  
SONG  
U
UNDO  
Song  
Copy  
Create  
Delete  
Edit  
Name  
Save  
Unity gain  
Upgrading the system  
USB  
V
Select  
Value dial  
Virtual Track  
VOLUME  
Song editing  
Copy  
Delete  
Move  
Protect  
W
WAV  
Specifications  
Specify the input  
STOP key  
Wave dialog box  
Windows  
Word Clock  
Writing  
STORE  
Mark  
Solo  
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Block diagram  
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[Digital Recording Studio]  
Model D32XD/D16XD  
MIDI Implementation Chart  
Date: 2003.8.20  
Recognized  
Transmitted  
Remarks  
Function  
Basic  
Default  
Channel  
Changed  
Memorized  
Messages  
Altered  
Mode  
0 127  
Note  
Number:  
*1  
*1  
True Voice  
Velocity  
Note On  
Note Off  
Aftertouch Polyphonic (Key)  
Monophonic (Channel)  
*1  
*1  
Pitch bender  
EffectControl (Received) ControlChange #000–119 are Recognized.  
MixerControl (Transmitted/Received) Mixer Ch1–16 (Ch17–32) Parameters  
*1  
*2  
*2  
7
8
(39)  
(40)  
(41)  
(42)  
Fader  
Pair Switch  
Channel OnOff  
Pan  
9
10  
12–13 (44–45) EffSend1/2  
14–15 (46–47) AuxSend1/2  
16–27 (48–59) EQ Low/LMid/HMid/High  
Control  
Change  
0 – 119  
28  
29  
(60)  
(61)  
Channel EQ Switch  
Attenuator  
30–31 (62–63) AuxSend3/4  
96–102 (32–38) Rec/Eff/Aux SendPosition  
*10  
*10  
75–79  
80  
81  
85–86  
87–88  
89  
MasterEQ Parameters  
MasterEff1/2 Return Level  
MasterEff1/2 Return Balance  
Aux1/2 Master Level  
Aux3/4 Master Level  
Master Level  
103–111  
SubMixer Ch1–16 Parameters  
112–119  
SubMixer Ch17–24 Parameters  
*3  
*4  
*3  
Program  
Change  
0 – 100  
0 – 100  
Variable Range  
System Exclusive  
*5  
*7  
Quarter frame  
*6  
*8  
System  
Common  
Song Position  
Song Select  
Tune  
*8  
*9  
System  
Clock  
Real Time Command  
Local On/Off  
Aux  
Messages  
All Notes Off  
Active Sense  
Reset  
Notes *1:Received as the EffectControl when it is selected in [SYSTEM] “Control”.  
*6:Transmitted when “MTC Master” is selected in [MIDI].  
*2:Transmitted/Received as the MixerControl when ControlChange is enabled in [MIDI]. *7:Received when “MTC Slave” is selected in [MIDI].  
(Consult your local Korg distributor for more information about MixerControl.) *8:Transmitted when “MIDIClockMaster” is selected in [MIDI].  
*3:Transmitted/Received when ProgramChange is enabled in [MIDI].  
*4:Transmitted when “MMC Transmit”or “MTC Master” is selected in [MIDI].  
*5:Received when “MMC Receive” or “MTC Slave” is selected in [MIDI].  
*9:Received when “MIDIClock” is selected in [TEMPO]  
TempoTrk” to record the tempo.  
*10:Only for D32XD  
Mode 1 : OMNI ON, POLY  
Mode 3 : OMNI OFF, POLY  
Mode 2 : OMNI ON, MONO  
Mode 4 : OMNI OFF, MONO  
:Yes  
: No  
Consult your local Korg distributor for more information on MIDI IMPLEMENTATION.  
197  
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IMPORTANT NOTICE TO CONSUMERS  
This product has been manufactured according to strict specifications and voltage requirements that  
are applicable in the country in which it is intended that this product should be used. If you have  
purchased this product via the internet, through mail order, and/or via a telephone sale, you must  
verify that this product is intended to be used in the country in which you reside.  
WARNING: Use of this product in any country other than that for which it is intended could be  
dangerous and could invalidate the manufacturer’s or distributor’s warranty.  
Please also retain your receipt as proof of purchase otherwise your product may be disqualified from  
the manufacturer’s or distributor’s warranty.  
KORG INC.  
15 - 12, Shimotakaido 1 - chome, Suginami-ku, Tokyo, Japan.  
2003 KORG INC.  
1605 CTH Printed in Japan  
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