Saitek Game Clock User Manual

Gameclock manual_CZ02_English.qxd 4/11/2006 3:16 PM Page 1  
TM  
Saitek  
Competition Game Clock  
USER MANUAL  
Gameclock manual_CZ02_English.qxd 4/11/2006 3:16 PM Page 4  
INTRODUCTION  
FEATURES AND CONTROLS OF YOUR CLOCK  
The Saitek Competition Game Clock is a multi-function digital game clock,  
with three different game/mode types (Blitz, Tournament, and Game) and  
"Coach's Favorite" - a user defined setting.  
1
Time Control Buttons  
The two lever Time Control Buttons on the top of the Saitek Competition  
Game Clock use colour banding to indicate the player's turn. The Time  
Control Buttons are used to start the clock after selecting a preset time  
setting, or after modifying the times or number of moves, and from PAUSE  
mode.  
With a total of 10 preset and one user's time settings, the Saitek  
Competition Game Clock is ideal for timing chess, draughts, Scrabble, or  
other board games.  
Information on timer modes is shown on the mode chart printed on the  
underside of the clock and explained later in this guide.  
The lever plungers have a positive action so they are either up or down  
and each plunger has a green and red LED. Green indicates which  
player's clock is active and Red indicates when time has expired.  
POWERING UP  
2
LCD Displays  
Remove the battery cover on  
the underside of the Game  
Clock and insert two C size  
batteries in the direction shown  
in the compartment. Replace  
the battery cover.  
The Competition Game Clock features two large LCD displays with wide  
viewing angle as well as two illuminated time control buttons on top of the  
unit, allowing players and audiences to easily see match information.  
All mode and operation information is shown in the LCD displays,  
including:  
Game Type and specific Timer Mode  
Time remaining  
Time expired for each player  
The number of moves made by the two players (displayed by  
pressing MOVES).  
OFF / GO / SOUND OFF / LIGHT OFF SOUND OFF  
Battery-low warning. When the battery voltage drops to a low level, a  
battery-low symbol on the two LCDs will illuminate to indicate battery-  
low detection. This means that the batteries will last for a further 20  
hours of operation only and should be replaced as soon as possible.  
When in the OFF position, all memory contents are preserved (including  
current game).  
Switching to GO again will wake up the unit and return it to its previous  
state.  
Switching to SOUND OFF mode will switch off the buzzer. Otherwise the  
clock operates normally.  
Sliding the switch to LIGHT OFF SOUND OFF position turns the LED  
indicators OFF. The sound is also OFF in this position.  
(When ACL is pressed or when batteries are removed for longer than 5  
seconds, the previous memory will be cleared, including the user defined  
setting. If you press ACL or install new batteries the initial clock setting will  
default to Blitz Mode 1A).  
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3.1 Function Keys  
Display Graphics  
Function Keys are STORE, EDIT, MOVES, PAUSE/RESET  
1
2
STORE  
Used in EDIT mode to write the current settings to memory  
3
4
When STORE is pressed, settings are automatically saved as "Coach's  
Favorite" (mode 4A).  
8
9
EDIT  
6
7
10  
5
Used to enter/exit EDIT mode. In EDIT mode, timer settings and the  
number of moves for each phase can be adjusted before a game starts.  
Adjustments can also be made during the course of a game, if necessary  
(see section 4.2 for more information).  
1
2
Type of Game/Mode indicator (Blitz, Tournament, Game or User)  
No of Moves (used in both display and programming modes). During  
a game, this is also an indicator to show if the required number of  
moves has not been reached in a phase.  
During a game the clock must be PAUSED before values can be EDITED.  
The MODIFY/LOCK switch must be set to modify. During a game only  
elapsed time and number of moves can be edited.  
3
4
Store indicator  
Specific Timer Mode indicator, eg, Blitz 15 mins = 1B (see table on  
page 10)  
Time adjustments and cursor navigation are carried out with the 4-way  
Control Pad.  
5
6
7
8
Timer phase indicator (Primary, Secondary, Tertiary)  
Battery Low indicator  
MOVES  
Holding down this key during the course of a game will display the current  
number of moves on the left LCD.  
Time expired indicator  
Second indicator, appears when seconds are displayed (for times less  
than 20 minutes).  
Releasing the key will make the LCD return to displaying the clock.  
The clock does not stop while displaying number of moves.  
PAUSE/RESET  
9
Time added indicator, appears when programming time modes or  
when reviewing a mode.  
10 Hour/Minute/Second separator  
This is used to stop the clock temporarily, and the two LCD panels will  
flash to indicate that the clock is paused. To release from PAUSE state,  
either press PAUSE again, or press one of the Time Control buttons.  
The clock can be stopped temporarily and the time and/or number of  
moves can be modified if necessary (eg, following an illegal move) by  
pressing PAUSE. There is a slider switch on the underside of the  
clock for enabling or disabling the modification function.  
If the active clock Time Control button is pressed to release from PAUSE,  
the move ends.  
3
Keys and Control Pad  
If the non-active clock Time Control Button is pressed, then the clock  
resumes as if PAUSE had been pressed.  
The Saitek Competition Game Clock front panel includes four function  
keys as well as a 4-way control pad which selects up and down, left and  
right menu options on the LCD displays.  
To RESET: Hold the PAUSE/RESET button down for 3 seconds to restart  
the current mode (the clock will beep if the sound is on), and then use the  
4-way control pad to select another mode.  
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"Coach's Favorite" - EDIT and MOVES keys  
ACL (All Clear)  
You can select the user mode 4A Coach's Favorite when the clock is  
stopped by pressing the Edit and Moves buttons. If the clock is running,  
press and hold RESET for three seconds first. First press and hold Edit  
and then, while still holding down the Edit button, press and hold Moves  
button for two seconds. The user mode 4A will appear on the LCD screen.  
There is also a small ACL reset "button" on the base next to the serial  
number. Pressing ACL with a paper-clip or similar item will reset all modes  
to factory default. This returns you to user mode 1A and clears any  
"coach's favourite" you may have set in mode 4A.  
TIMER SETTINGS  
3.2 4-Way Control Pad  
1
Different types of game timing  
The 4-way control pad is used to select the  
active timer preset mode and to edit the  
timer values. The different types of mode  
available are: BLITZ, TOURNAMENT,  
GAME, and USER  
The Competition Game Clock has three different types of timer mode:  
BLITZ - each player has a certain amount of time to complete all his/her  
moves.  
TOURNAMENT - each player has a certain amount of time to complete a  
fixed number of moves.  
Pressing the 4-way Control Pad right moves  
the menu highlight right, and moving it left  
moves the menu highlight left. Default timer  
mode on power up is Blitz Mode 1A. As an  
example, to get from Blitz Mode 1A to  
Tournament Mode 2B, press the 4-way  
Control Pad, DOWN 4 times.  
If a player fails to meet the required number of moves in the set time  
period, he or she has lost the game. (Note, a player can make more than  
the required number of moves within the given time period).  
Some Tournament games have more than one "phase" for the players to  
complete. The amount of time and number of moves is normally different  
from one phase to the next.  
4
Slider Switches  
The Competition Game Clock allows for up to three different time phases  
(called primary, secondary and tertiary).  
There are two slider switches on the base of your Competition Game  
Clock.  
GAME - there are actually three different modes within the Game  
category:  
OFF / GO / SOUND OFF / LIGHT OFF SOUND OFF  
When in the OFF position, all memory contents are preserved (including  
current game).  
Word - each player has 30 minutes to complete all his/her moves.  
However, when a clock reaches zero, it does not stop, but starts to count  
up.  
Switching to GO again will wake up the unit and return it to its previous  
state.  
The time expired indicator appears on the first side to reach zero. The  
clock will be paused by the user at the game end, and the over-time is  
used to calculate a score. This mode is used in Word games where a fixed  
time is allowed, but extra time used is deducted from the final score.  
Switching to SOUND OFF mode will switch off the buzzer. Otherwise the  
clock operates normally.  
Sliding the switch to LIGHT OFF SOUND OFF position turns the LED  
indicators OFF. The sound is also OFF in this position.  
Stopwatch - the clock simply counts the time taken by each player. (Clock  
counts upwards from 0).  
MODIFY / LOCK  
5 seconds / move - each player has 5 seconds to complete their move.  
The second slider switch can lock the settings and number of moves to  
prevent them being modified accidentally during the course of a game.  
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2
Pre-set modes  
Example - 60 minute game with 5 second delay  
To start a 60 minute game with 5 second  
Your Competition Game Clock comes with a number of common game  
timer settings already set up for you. Using these modes is really easy.  
delay, first switch on the Competition  
Game Clock. Default mode is 1A - Blitz 3  
minutes.  
Hold PAUSE/RESET for 3 seconds until the display shows you the  
start screen for the mode you are currently in (If sound is on, the  
clock will beep)  
Use the UP/DOWN arrows of the Control Pad to scroll through the  
settings. The two characters at the bottom left of the display tell you  
what mode you are in. e.g. 1C is a 15 minute Blitz game (see table  
below for all the pre-sets).  
When you reach the mode you want, simply PRESS one of the TIME  
CONTROL buttons to start the game.  
Next, press the down arrow of the 4-way  
control pad once. This will take you to  
mode 1B.  
1
Blitz  
A
B
C
2
3 minutes  
5 minutes  
15 minutes  
Tournament  
Time/Min Moves  
Delay/sec  
A
B
25  
60  
120  
60  
30  
-
-
+5  
+5  
+5  
+5  
+5  
+5  
+5  
Press the down arrow 3 more times to  
scroll through modes 1C and 2A, to  
mode 2B - 60 minute game with 5  
second delay. To begin play, one of the  
players presses their time control button -  
the green light will indicate play has  
begun.  
Primary  
40  
20  
All  
40  
All  
C Secondary  
Tertiary  
D Primary  
120  
60  
Game  
Word (with count up)  
Stopwatch (count from 0)  
5 Sec/move  
Secondary  
3
A
B
C
4
A
User  
Coach’s Favorite mode  
HINT: as well as using the reference table above, the Competition Game  
Clock can also show you all the timer values in a particular mode (see  
section 2.1).  
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2.1 Displaying the settings of a preset mode  
Tournament Mode 2C is shown below:  
When viewing a time mode, the settings can be displayed by pressing the  
LEFT and RIGHT key. The display will cycle through the settings.  
Phase  
Primary  
Time Allowed in Phase Moves Required Delay Time  
2:00:00 (hours:min:sec) 40  
0.05 (mins:secs)  
0.05 (mins:secs)  
0.05 (mins:secs)  
Secondary 1:00 (hours:min:sec)  
Tertiary 0:30 (hours:min:sec)  
20  
0
2.2 Adjusting the Settings of a Preset Mode  
All the Competition Game Clock preset modes can be edited to suit the  
user’s game style.  
1
Find the mode you want to change using UP/DOWN on the Control  
Pad.  
1) For example, in Tournament Mode  
2C, the default display will show 2:00  
| 40. This means 40 moves must be  
made in 2 hours for the PRIMARY  
time phase.  
2) Pressing RIGHT will show  
-.-- | 0.05s. This means 5 seconds will  
be added per move in the PRIMARY  
time phase.  
2
3
Press EDIT to enter editing mode.  
The left most digit on the left LCD will flash showing the position of  
the cursor.  
4
5
6
In EDIT mode, the 4-way Control Pad changes function from mode  
selection to cursor movement and value adjustment.  
Pressing UP or DOWN either increases or decreases the value at the  
cursor location.  
Use the LEFT and RIGHT to cycle through the settings for the time  
mode. Each mode has a different number of settings available to  
adjust.  
3) Pressing RIGHT again will show  
01:00 | 20. The phase indicator  
changes to SECONDARY. This  
means 20 moves must be made in 1  
hour.  
4) Pressing RIGHT will show  
-.-- | 0.05s. This means 5 seconds will  
be added per move in the  
7
When the new settings have been entered, press EDIT to exit and  
press one of the Time Control Buttons on top of the Game Clock to  
start the game.  
SECONDARY time phase.  
If you want to use the edited time control again, you can save it as your  
"coach's favourite" (see Section 3 for more information).  
5) Pressing RIGHT again will show  
00:30 | 0. The phase indicator  
changes to TERTIARY. This means  
there are 30 minutes left and no  
minimum move requirements.  
6) Pressing RIGHT again will show  
-.-- | 0:05s. This means 5 seconds will  
be added per move in the TERTIARY  
time phase.  
Gameclock manual_CZ02_English.qxd 4/11/2006 3:17 PM Page 14  
5) Continue pressing the right button  
to edit the Secondary part of the  
mode.  
6) When the Secondary indicator  
appears on the display, select the  
number of minutes and decrease  
from 60 to 40 minutes. You do not  
need to move the cursor right to  
select the Delay as for this  
2.3 Example - Adjusting the settings of Preset mode 2C  
The default settings for mode 2C are Primary: 40 moves in 120 minutes  
with a delay of 5 seconds; Secondary: 20 moves in 60 minutes with a  
delay of 5 seconds; and Tertiary: All moves in 30 minutes with a delay of 5  
seconds. As an example, you would follow the steps below if you want to  
change Primary to 30 moves in 90 minutes with a delay of 5 seconds, and  
Secondary to 20 moves in 40 minutes with a delay of 5 seconds.  
example it remains at 5 seconds.  
7) Press the Edit button once more to  
play a game with your edited  
mode or the Store button to save it  
to mode 4A (Coach’s Favorite) for  
future use.  
Congratulations - you have now  
changed mode 2C to: Primary to  
30 moves in 90 minutes with a  
delay of 5 seconds, and  
1) First select Tournament Mode 2C,  
the default display will show  
2:00 | 40.  
2) Press the Edit button to begin  
editing the mode.  
Secondary to 20 moves in 40  
minutes with a delay of 5 seconds.  
4) Moving the cursor right, select the  
number of moves and decrease  
from 40 to 30.  
3) Using the 4-way control pad to  
select and alter the mode values,  
change the time indicator to  
01:00 | 30 (90 minutes).  
3
Custom Mode - "Coach’s Favorite"  
The Saitek Competition Game Clock is supremely flexible and you can edit  
any of the values (time, number of moves, delays) in any of the presets to  
create your own favourite time control.  
Create your own preferred mode to suit your style of play  
Set up once, access it in seconds time and time again  
Your edited preset will be saved to mode 4A, also called “Coach’s Favorite”.  
Gameclock manual_CZ02_English.qxd 4/11/2006 3:17 PM Page 16  
3.1 How to set up your "Coach's Favourite"  
c. The user can set different start times on the two sides except in  
Tournament e.g., in Blitz the clock can start with {1:30} on the left hand  
side and {2:35} on the right hand side.  
Hold PAUSE/RESET for 3 seconds until the display shows you default  
screen for your current mode (If sound is on, the clock will beep)  
4
Using the clock during a game  
Use the UP/DOWN arrows of the Control Pad to scroll through the  
settings. Find the setting which is closest to what you need.  
4.1 Pause  
During a game, a player can stop the timer temporarily by pressing the  
PAUSE key. The LCD displays will flash.  
Press EDIT to change values  
Use the Control Pad LEFT/RIGHT to move through Hours, Minutes,  
Seconds, Number of Moves, etc. When a number is flashing, you can  
use Control Pad UP/DOWN to change its value.  
a. You can start the timer on either side after PAUSE.  
b. If the restarted timer is the same as the running side just before  
pause, the value of the number of moves will not change.  
Press STORE to save your "favorite" to USER mode 4A. (The  
STORE indicator is highlighted briefly on the left LCD, and 4A  
appears as the highlighted mode on the left LCD).  
c. If the restarted timer (side A or B) is opposite to the running side just  
before pause, the value of the number of moves will add 1 ply (half  
move). Therefore, in case of take-back (1 ply), the user should pause  
the timer, reduce the number of moves by one, and then restart the  
opposite side timer.  
Note: you can save one of the original presets as your favorite without  
editing it, this can save you scrolling through all the options when you want  
to play.  
3.2 Using "Coach's Favorite"  
4.2 EDIT (time / number of moves)  
You can access your coach's favorite timer setting quickly in two ways:  
Having paused a game, a player can press the EDIT key to modify the  
time displayed and/or number of moves.  
Like any other pre-set, scroll UP/DOWN to mode 4A (see section 2.2.  
for step-by-step)  
To modify the time and/or number of moves, the left hour digit on the left  
LCD screen will flash to show where the modification will be made. Use  
the LEFT/RIGHT to move focus and UP/DOWN to change values as  
before. After adjustment, press the Time Control button to start the  
appropriate timer.  
Press and hold EDIT, then press and hold MOVES at the same time.  
After 1 second the clock will revert to your "coach's favorite" setting!  
HINT: be careful not to let go of EDIT before you press MOVES, this  
will take you into EDIT mode and the numbers will begin to flash.  
Press EDIT again to cancel if this happens.  
The MODIFY / LOCK slider switch on the base of the Competition Game  
Clock unit controls this function. Sliding the switch to the LOCK position  
will prevent the user from modifying the time and number of moves during  
a game.  
Note:  
a. You can only STORE one user-defined mode (your "Coach's  
Favorite"). You can EDIT any of the pre-set modes (change time  
allowed, number of moves, delays, etc).  
OTHER FEATURES  
b. When the time settings are being modified, the LCD panel will first  
display {Hour:Minute} for the user to adjust, after which the user will  
adjust the last digit of minute and press RIGHT. The display will then  
change to {Minute.Second} for the user to adjust the seconds digits.  
When Minutes.Seconds are displayed, the “s” indicator appears on  
the LCD.  
1
Viewing the number of moves  
During the course of a game, you can check the number of moves by  
holding down the MOVES button. The number of moves of the player  
whose time is active will be displayed on the left LCD while the button is  
held down. The clock will continue running while the number of moves is  
being checked. When the MOVES button is released, the counting display  
will resume on the left LCD screen.  
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2
Time expired  
We aim to offer quick, comprehensive and thorough technical support to all  
our users so, before you call, please make sure you have all the relevant  
information at hand.  
When time has expired for either player, the expired symbol  
and LCD  
digits 00.00 on the expired side will flash and the Time Control button of  
the expired side will flash RED. If sound is ON, five short beeps will also  
be heard.  
To find your local Saitek Technical Support Center, please see the  
separate Technical Support Center sheet that came packaged with this  
product.  
If the timing mode is Game, the user can still use one of the Time Control  
Buttons to start the other clock. When the clock symbol is not flashing it  
indicates Delay count down in Tournament mode.  
Conditions of Warranty  
1. Warranty period is 2 years from date of purchase with proof of  
purchase submitted.  
3
Moves not reached within time limit  
If the set number of moves is not reached within the time limit, MOVE will  
be displayed on both screens and the clock enters PAUSE state, with both  
LCD displays flashing. The clock can be restarted by pressing PAUSE or  
the Time Control button.  
2. Operating instructions must be followed.  
3. Specifically excludes any damages associated with leakage of  
batteries.  
Note: Batteries can leak when left unused in a product for a period of  
time, so it is advisable to inspect batteries regularly.  
4
Sound effects  
To distinguish between the pressing of the Time Control buttons, the  
Competition Game Clock unit will emit a low sound when the user presses  
the right-hand Time Control Button and a higher sound for the left-hand  
Time Control Button.  
4. Product must not have been damaged as a result of defacement,  
misuse, abuse, neglect, accident, destruction or alteration of the serial  
number, improper electrical voltages or currents, repair, alteration or  
maintenance by any person or party other than our own service  
facility or an authorized service center, use or installation of non-  
Saitek replacement parts in the product or the modification of this  
product in any way, or the incorporation of this product into any other  
products, or damage to the product caused by accident, fire, floods,  
lightning, or acts of God, or any use violative of instructions furnished  
by Saitek plc.  
The OFF/GO slider switch under the bottom cabinet switches the sound  
ON and OFF.  
5
Restarting the clock after finishing a game  
After finishing a game, hold down PAUSE for 3 seconds and the clock will  
return to the timer presets selection stage. The timer setting that was just  
used will be displayed. The user can press one of the Time Control  
buttons to start a game using these same settings, or use Control Pad  
UP/DOWN to choose another mode.  
5. Obligations of Saitek shall be limited to repair or replacement with the  
same or similar unit, at our option. To obtain repairs under this  
warranty, present the product and proof of purchase (eg, bill or  
invoice) to the authorized Saitek Technical Support Center (listed on  
the separate sheet packaged with this product) transportation charges  
prepaid. Any requirements that conflict with any state or Federal laws,  
rules and/or obligations shall not be enforceable in that particular  
territory and Saitek will adhere to those laws, rules, and/or  
obligations.  
TECHNICAL SUPPORT  
Can't get your Game Clock to work - don't worry, we're here to help you!  
If you experience any difficulty with this product, please first visit our  
all the information you need to get the most out of your product and should  
solve any problems you might have.  
6. When returning the product for repair, please pack it very carefully,  
preferably using the original packaging materials. Please also include  
an explanatory note.  
If you do not have access to the internet, or if the website cannot answer  
your question, please contact your local Saitek Technical Support Team.  
Gameclock manual_CZ02_English.qxd 4/11/2006 3:17 PM Page 20  
IMPORTANT: To save yourself unnecessary cost and inconvenience,  
please check carefully that you have read and followed the  
instructions in this manual.  
NOTE: This equipment has been tested and found to comply with the  
limits for a Class B digital device, pursuant to Part 15 of the FCC Rules.  
These limits are designed to provide reasonable protection against harmful  
interference in a residential installation. This equipment generates, uses  
and can radiate radio frequency energy and, if not installed and used in  
accordance with the instructions, may cause harmful interference to radio  
communications. However, there is no guarantee that interference will not  
occur in a particular installation. If this equipment does cause harmful  
interference to radio or television reception, which can be determined by  
turning the equipment off and on, the user is encouraged to try to correct  
the interference by one or more of the following measures:  
This warranty is in lieu of all other expressed warranties, obligations  
or liabilities. ANY IMPLIED WARRANTIES, OBLIGATIONS, OR  
LIABILITIES, INCLUDING BUT NOT LIMITED TO THE IMPLIED  
WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A  
PARTICULAR PURPOSE, SHALL BE LIMITED IN DURATION TO  
THE DURATION OF THIS WRITTEN LIMITED WARRANTY. Some  
states do not allow limitations on how long an implied warranty lasts,  
so the above limitations may not apply to you. IN NO EVENT SHALL  
WE BE LIABLE FOR ANY SPECIAL OR CONSEQUENTIAL  
DAMAGES FOR BREACH OF THIS OR ANY OTHER WARRANTY,  
EXPRESS OR IMPLIED, WHATSOEVER. Some states do not allow  
the exclusion or limitation of special, incidental or consequential  
damages, so the above limitation may not apply to you. This warranty  
gives you specific legal rights, and you may also have other rights  
which vary from state to state.  
Reorient or relocate the receiving antenna;  
Increase the separation between the equipment and receiver;  
Connect the equipment into an outlet on a circuit different from that to  
which the receiver is connected;  
Consult the dealer or an experienced radio/TV technician for help.  
Saitek Industries, 2295 Jefferson Street, Torrance, CA 90501, USA  
Specifications  
This symbol on the product or in the instructions means that  
your electrical and electronic equipment should be disposed at  
the end of its life separately from your household waste. There  
are separate collection systems for recycling in the EU.  
Battery:  
2 x C size batteries.  
170 x 83 x 55 mm.  
TBD  
Dimensions:  
Weight:  
For more information, please contact the local authority or  
your retailer where you purchased the product.  
Battery life:  
In normal operation: Approx  
600 hours.  
When battery-low is detected:  
Battery-Low detection voltage:  
Minimum 20 hours left.  
2.4 0.15 Volt.  
Information for Customers in the United States  
FCC Compliance and Advisory Statement  
Warning: Changes or modifications to this unit not expressly approved by  
the party responsible for compliance could void the user's authority to  
operate the equipment.  
This device complies with Part 15 of the FCC Rules. Operation is subject  
to the following two conditions:  
1
2
This device may not cause harmful interference, and;  
This device must accept any interference received, including  
interference that may cause undesired operation.  
Gameclock manual_CZ02_English.qxd 4/11/2006 3:17 PM Page 22  
Saitek Competition  
Game Clock  
V.1.2 11/04/06  
© 2006 Saitek Ltd. Made and printed in China.  
All trademarks are the property of their respective owners.  
CZ02  

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