Sony Ericsson V600 User Manual

August 2005  
V600  
The Stylish 3G Phone  
White Paper V600  
Document history  
Change history  
2005-04-08  
2005-05-16  
2005-05-27  
2005-08-15  
Version R1A  
Version R2A  
Version R3A  
Version R4A  
First edition  
Second edition  
Third edition  
Fourth edition  
This document is published by Sony Ericsson  
Mobile Communications AB, without any  
This White Paper is published by:  
warranty*. Improvements and changes to this text  
necessitated by typographical errors, inaccuracies  
of current information or improvements to  
programs and/or equipment, may be made by  
Sony Ericsson Mobile Communications AB at any  
time and without notice. Such changes will,  
however, be incorporated into new editions of this  
document. Printed versions are to be regarded as  
temporary reference copies only.  
Sony Ericsson Mobile Communications AB,  
SE-221 88 Lund, Sweden  
Phone: +46 46 19 40 00  
Fax: +46 46 19 41 00  
© Sony Ericsson Mobile Communications AB,  
2005. All rights reserved. You are hereby granted  
a license to download and/or print a copy of this  
document.  
Any rights not expressly granted herein are  
reserved.  
*All implied warranties, including without limitation  
the implied warranties of merchantability or fitness  
for a particular purpose, are excluded. In no event  
shall Sony Ericsson or its licensors be liable for  
incidental or consequential damages of any  
nature, including but not limited to lost profits or  
commercial loss, arising out of the use of the  
information in this document.  
Second edition (August 2005)  
Publication number: EN/LZT 108 7763 R4A  
3
August 2005  
White Paper V600  
Contents  
4
August 2005  
White Paper V600  
Product overview  
This product is a small mass-market 3G phone of slim design and impressive functionality. Speed and  
multitasking make this phone suitable for business usage. Video call is the future of mobile communica-  
tions and this phone has it.  
Encased in a slim, futuristic design, this phone offers easy access to 3G services by the use of direct but-  
tons for video calling and Internet. The high speed offered through 3G facilitates multitasking. You can talk  
and browse the web, talk and send messages, pictures or video clips, talk and download music or stream  
videos - these are all examples of multitasking.  
The dual front design with a 1.3 megapixel camera offers imaging that includes taking pictures and record  
video clips horizontally. Easy-to-use imaging communication provides a dedicated camera button to mini-  
mize the number of steps for taking and sending a picture or video clip.  
It further contains advanced messaging and connectivity technology, with a rich offering of multimedia  
and entertainment functions. With the USB cable you can easily transfer files between your phone and  
computer. The phone also supports a full range of accessories to further achieve flexibility.  
A powerful gaming solution for Advanced Java 3D™ with cutting-edge graphics, multi-player games and  
a large 1.8 inch 262k TFD colour screen lets the user get the most out of the phone when technology  
meets design and creates a friendly user atmosphere.  
Note: To be able to give updated information about the implemented technology and functionality of this  
product as soon as possible, this White Paper will be released in updated revisions.  
5
August 2005  
 
White Paper V600  
Key functions and features  
Improved battery capacity  
The V600 is a triple mode (UMTS and GSM-GPRS)  
mobile phone. It supports handover (GSM–UMTS,  
UMTS–GSM) and simultaneous sessions (one  
voice and one packet data session or two packet  
data sessions).  
The phone has top class talk- and standby time.  
Battery description: 3.6V, 900mAh, Lithium lon.  
Standby time: Up to 370 hours (GSM) and up to  
290 hours (UMTS).  
Talk time: Up to 8 hours 15 minutes (GSM) and up  
to 2 hours 10 minutes (UMTS).  
Video talk time: Up to 1 hour 40 minutes.  
The evolution of mobile communications towards  
3G will greatly increase the scope for new applica-  
tions and services such as video telephony and  
remote access to corporate networks. 3G brings  
multimedia into mobile phones, and it is in this area  
that Sony Ericsson can show its vast experience in  
consumer electronics and entertainment – music,  
pictures and games – as well as its mobile technol-  
ogy leadership.  
Activity menu  
Get direct access to new events, bookmarks and  
shortcuts. By using the activity menu (press the  
joystick up in standby) the user can easily handle  
missed calls, new text, MMS, task reminders,  
shortcuts and get quick access to favourite Internet  
bookmarks. It is also possible to get a direct over-  
view of applications that are running in the back-  
ground, for example the media player or the FM  
radio.  
3G  
3G is going to be the catalyst for a whole new set  
of mobile services, enabling you to access  
advanced services anywhere, anytime. You will be  
freed from the confines of cables, fixed access  
points and low connection speeds and you will  
have access to entertainment and on-demand  
services to a much greater extent than before.  
Video telephony  
With the speed of UMTS, the V600, and video call  
functionality, you can now share the latest news  
face-to-face with your family or friends. The video  
call key at the front of the phone is an easy way of  
starting a video call. During a video call, you can  
switch cameras from the front camera to the back  
camera. When using the back camera, you hold the  
phone horizontally and you can share what you are  
seeing with the video call recipient. Apart from the  
person you are talking to, you can choose to see  
either yourself in the phone display or an alternative  
picture from My Items. The alternative picture can  
be customized.  
Screen  
An eye-catching feature of this phone is the large  
colour screen. It measures 176 pixels wide and 220  
pixels high (176 x 220) in portrait mode and has  
262,000 colours, allowing high-quality colour imag-  
ing.  
Sound  
You can listen to sound in the phone via the  
speaker (earpiece), the loudspeaker, the high-qual-  
ity stereo headset or other compatible accessories.  
1.3 Megapixel camera  
With the 1.3 Megapixel camera,  
you always have the camera with  
you. Take a picture and send it  
System  
away as part of a multimedia mes-  
sage or as an email attachment.  
This phone supports UMTS (Global System for  
Mobile Communications), GSM + EGSM 900/DCS  
1800/PCS 1900, GPRS (General Packet Radio  
Service), Multislot class 10 (4+2) and HSCSD  
(Highspeed Circuit Switched Data).  
Video clips  
You can record your own video  
clips and send them to your  
friends or transfer to your compu-  
ter.  
6
August 2005  
     
White Paper V600  
Digital zoom  
Picture light  
Video call  
Media player  
The camera has up to 4x zoom  
(depending on selected image  
size) and 32x playback zoom.  
The Media player converts the  
phone into a portable MP3,  
MPEG4, Real®8 and H263 player.  
Play music and video clips,  
streamed or downloaded. The folder system ena-  
bles you, for example, to organize your favourite  
songs into groups and create simple playlists. A  
Play and pause function has been added. Mega  
Bass™ is built in for powerful low frequencies and  
bass reflex enclosures.  
The camera has a built in high  
quality light to improve taking pic-  
tures in darker environments.  
Radio  
The CIF camera which is placed  
above the phone display and also  
the back camera allow you to par-  
ticipate in a video call with a friend.  
The new RDS (Radio Data Sys-  
tem) FM radio is built-in and offers  
instant and easy access to FM  
radio channels. The user also has  
the possibility of using it as an alarm clock signal.  
Sony Ericsson’s constant ambition of making prod-  
ucts easier to use, has had a great outcome:  
QuickShare™.  
The radio can be listened to with the portable  
handsfree accessory (Stereo Headset) or via the  
internal speaker. With the radio, up to 20 favourite  
channels can be stored with the preset function.  
The portable handsfree needs to be connected at  
all times when listening to the radio, since it works  
as an antenna.  
QuickShare is the fastest, easiest and smartest  
ever way to share images. With just a few clicks,  
moments can be captured with the integrated cam-  
era and be shared with friends!  
The RDS function brings you information directly in  
the display which is sent out by the currently tuned  
in radio station.  
But there is more to QuickShare than sending  
images with a picture or email message. Quick-  
Share is about ease of use of all the imaging fea-  
tures of the product. Images can be shared phone  
to phone, with Bluetooth, across the room or  
between a phone and other paired devices such as  
PDAs, PCs or printers. For example, it would be  
possible to print a picture directly from the phone  
using a Bluetooth enabled printer.  
Streaming and downloading  
You can view videos and listen to music that you  
find on a web site by streaming them to your  
phone. By streaming media such as audio and  
video clips, multimedia is available in real time with  
minimal downloading or waiting time. This means  
that you can start to listen to the music or view a  
video clip before the complete file is downloaded  
to the phone. Media such as audio files, video clips  
or slide shows can be played back at any time.  
Full graphic 262k colour screen  
The large 1.8 inch colour screen,  
176 x 220 pixels, enhances  
viewing, facilitating high-quality  
multimedia and entertainment.  
USB connectivity  
A USB (Universal Serial Bus) cable is included in  
the kit. The idea of the USB is to allow an easy con-  
nection of the mobile phone to a computer. The  
user needs to install the USB cable drivers from a  
CD, and can then use the drag-and-drop function-  
ality in the computer to transfer files between the  
phone and the computer.  
User Interface (UI)  
From standby, the phone features  
a user interface built on the  
“desktop” concept, which is  
widely used in many computer  
operating systems. From here, navigation between  
different main functions in the phone is done by  
selecting one of the 3D icons which is represented.  
7
August 2005  
     
White Paper V600  
supported via a radio link. Unlike infrared,  
Bluetooth is not dependent on line-of-sight  
communication.  
MMS  
Reacting to the enormous  
popularity of mobile phone  
messaging, Sony Ericsson has  
incorporated the latest messaging  
Several devices can be connected to the phone  
using Bluetooth up to 10 metres away. For exam-  
ple, the phone can be answered with a Bluetooth  
headset, when it rings and the user can send  
images to another phone at the same time. Several  
mobile phones can take part in a Bluetooth sup-  
ported game and the phone and a computer can  
exchange data such as images, video clips, busi-  
ness e-cards, music files and calendar data.  
standard, along with a colour display for an  
enhanced imaging experience.  
With MMS, there are many interesting applications  
to subscribe to, for example, stock information,  
movie trailers and weather reports. On vacation,  
you can send a digital postcard with stylized text,  
digital pictures of the location, and authentic sound  
clips, to friends and family back home.  
Copyright protection – DRM  
DRM (Digital Rights Management) features the  
rights and copy protection of downloaded content  
(audio, pictures, music tones, video, entertainment  
features such as games etc.).  
Java 2 Micro Edition™  
Download extra content with Java™, for  
example, new information- and enter-  
tainment-based applications. This gives  
users a chance to personalize the func-  
tions and features in their phones, and  
developers the opportunity to create new  
applications.  
Content-based services have great market poten-  
tial. Sony Ericsson supports OMA Phase 1 DRM  
mechanisms as a key enabler for content-based  
services, with active participation in evolving  
standardization work within OMA (Open Mobile  
Alliance). Furthermore, any additional market  
requirements for DRM will be monitored.  
Gaming  
Gaming is already a very popular  
feature in mobile phones, and with  
Advanced Java, users can add  
new games and skill levels to  
further enhance the entertainment value of Sony  
Ericsson phones.  
3D Games  
Java 3D gaming software intro-  
duces and supports cutting-edge  
3D graphics. Audio developments  
such as 72 tones polyphonic  
sound and force feedback provide a much richer  
experience. With operator support, there is the  
possibility for multi player games to play against  
friends. The large 1.8 inch TFD screen adds to a  
lasting gaming experience. Downloading graphic  
intensive games, matching up to the size of the  
built-in memory, is also possible.  
Bluetooth™ wireless technology  
Using built-in Bluetooth wireless  
technology, communication with  
other Bluetooth devices is  
8
August 2005  
         
White Paper V600  
Design features  
Display and keypad areas  
Ergonomics and balance  
The phone strives for a perfect balance in your  
hand. Ergonomics link together with design.  
Front  
A video call key is situated at the left side of the  
phone. The easiest way of initiating a video call is  
by pressing the video call key.  
The Internet button is situated at the right side of  
the phone. This button gives you direct 3G access  
to Vodafone live!.  
The circular background form around the naviga-  
tion key is designed to complement the circular  
form of the camera on the camera front.  
Battery cover  
The battery cover is designed to be removed by  
sliding the two catches on the side of the phone  
and lifting the cover away.  
The 1.8 inch display area accommodates relatively  
large keys on the keypad area.  
Camera  
The keys are aligned in a vertically grouped form.  
The active lens cover protects and gives the back  
of the phone a digital camera look. Just turn the  
cover and begin to explore the true meaning of  
imaging with your phone. The picture light helps to  
improve taking pictures in a dark environment.  
The display and key areas are designed with a  
sophisticated metal look.  
More in-phone functions  
Navigation key  
extensive usability testing to solidify the new UI  
The 4-directional + select key is  
designed to easily navigate the  
menu system. In a menu, it can be  
pressed to select a feature. It can  
paradigm. This ensures visibility in actions and sys-  
tem status and consistency between applications  
and similar actions. The large, high-resolution col-  
our screen is easily managed with the navigational  
key.  
also be used as a joystick with games.  
This phone also supports a brand-new horizontal  
camera user interface.  
Improved User Interface  
Selection keys and the key assignment give a very  
efficient interaction design with full flexibility to  
handle all the new features and applications. Sony  
Ericsson has focused on user-centred design and  
9
August 2005  
     
White Paper V600  
Setup wizard  
MusicDJ™  
The setup wizard makes it possible for the user to  
quickly and easily prepare the phone for use.  
Polyphonic sounds and the MIDI  
format has revolutionized the  
sound quality of ringtones in  
mobile phones.  
At the first start-up, the setup wizard starts and  
helps the user with a couple of core settings whilst  
giving hints about the functionality of some impor-  
tant keys.  
By using the MusicDJ™ the user can play,  
compose, edit and send melodies. The built-in  
sound synthesizer uses wave tables, real  
The setup wizard includes:  
instrument sounds, with 72 voices polyphony. The  
new composer has an improved graphical user  
interface to simplify melody handling. All new and  
edited melodies are stored in MIDI format.  
• setting the language  
• setting time and time format  
• setting date and date format  
• the possibility to import contacts from a SIM  
card  
VideoDJ™  
Create a movie by mixing video  
clips, pictures, sound and text  
• hints about keys such as the Back and C keys.  
which has already been created or  
stored in the phone. The video  
Tips and tricks  
Tips and tricks inform the user about what features  
the phone provides and how to effectively use the  
phone. The user will, for example, learn how to  
mute an incoming call, how to turn T9 on or off and  
how to enter Contacts in a quick way. By viewing  
the Tips and tricks which can be found in the Set-  
tings menu, you can enhance the usage of your  
phone.  
formats that can be edited are 3GP files of QCIF  
size, coded in H263. You can add JPG image files  
and AMR sound files. The finished result can be  
sent by using email, MMS, Bluetooth or infrared.  
File management  
My Items is a file manager similar to that found on  
many computers. In My Items, the user has an  
overview of the contents of the phone as well as  
how much memory is allocated to each function  
and feature. Folders can be created, renamed,  
deleted and files can be moved between them.  
In phone promotion video  
When the setup wizard is completed a short video  
clip which shows a couple of the different functions  
in the phone will follow directly. The user can  
choose to either view it directly or to view it later.  
The video clip contains helpful information on how  
to get started with the phone. It is by default stored  
in My Items in Videos.  
From My Items, the user can view picture and slide  
shows, as well as play music and video.  
Moving images  
In line with more advanced file management, the  
V600 supports Macromedia® Flash Lite™ 1.1  
images as well as SVG-Tiny animations.  
PIM (Personal Information  
Management)  
The user can stay up to date with his or hers every-  
day events by synchronizing the phone contacts,  
calendar appointments and tasks in the phone with  
similar programs in a computer. The USB cable  
which comes with the phone, the built in Infrared or  
Bluetooth feature can be used together with the  
synchronization software which is available on the  
CD in the kit.  
The Macromedia Flash Lite player is pre-installed in  
the phone, allowing users to take advantage of the  
features of Flash images. Flash images can be  
embedded as moving objects on a Web page or  
they can be available as stand-alone Web pages. It  
is possible to interact with flash images using the  
navigation key. Flash images can be included in an  
MMS message. The pre-defined Pictures folder in  
My items, enables users to logically organize their  
images.  
10  
August 2005  
   
White Paper V600  
SVG-Tiny is a subset of the SVG standard and has  
been developed for use with PDAs and mobile  
phones. An SVG animation is a text file, based on  
XML, that contains specific illustration tags and  
attributes that define how the animation should be  
sheets. By adding a style sheet to the document  
the developer can control the presentation of the  
document, the colours, fonts, and layout.  
On the Web, the de facto standard style sheet lan-  
presented. The V600 decodes the tags and the ani- guage is Cascading Style Sheets, specified by the  
mation is presented in the phone. SVG animation  
can be included in MMS messages. The user can  
also attach an SVG image to contacts in the  
phonebook.  
W3C and implemented in Internet Explorer, Net-  
scape, and Opera. For mobile phones, the OMA  
has identified a subset of CSS and extended it with  
OMA specific style rules. The CSS subset and the  
OMA extensions are called Wireless CSS (WCSS).  
GPRS (General Packet Radio  
Service)  
The WAP browser supports WCSS 1.1.  
GPRS uses Internet-style packet-based technol-  
ogy. GPRS gives the benefits of a permanently  
available connection to the mobile Internet, but  
only uses the radio link for the length of time it  
takes to transfer data. GPRS offers the user the  
speed needed for satisfactory mobile Internet usa-  
bility. The phone supports GPRS Multislot Class 10  
(4+2).  
Messenger (Wireless Village)  
To ensure inter operability of mobile instant mes-  
saging and presence services, Sony Ericsson, Eric-  
sson, Motorola and Nokia have created the  
Wireless Village Solution, an open standard. The  
protocol is bearer-independent and can be imple-  
mented in different networks. The Wireless Village  
Instant Messaging and Presence Service (IMPS)  
includes three primary features:  
WAP 2.0 supporting XHTML™ MP  
1.2  
Presence  
The WAP browser supports the markup languages  
of WAP 2.0 – XHTML Mobile and XHTML Basic.  
These two subsets of the Web standard XHTML are  
supported by all major Web browsers. An XHTML  
page can be viewed in both the WAP browser and  
in any standard Web browser. All of the basic  
XHTML features are supported, including text,  
images, links, check boxes, radio buttons, text  
areas, headings, horizontal rules and lists.  
Presence information of other Wireless Village  
users is received and displayed to indicate their  
willingness to communicate. The user’s own pres-  
ence information is also sent for others to view. If  
the user is interested in another person’s presence  
status, he or she can search for this person. If the  
person is found, the user may subscribe to his/her  
presence information. The presence information is  
displayed in a contact list.  
In addition to XHTML, the WAP browser supports  
WML. The user can navigate between WML and  
XHTML pages. WAP 2.0 also supports cookies,  
often used by Web sites to store site-specific infor-  
mation in the browser between visits to the site.  
Cookies are often used by e-commerce sites (in  
shopping carts and wish lists for example), and to  
save the user from entering the same information  
more than once.  
Instant messaging  
Instant messaging means “point-to-point messag-  
ing” between Wireless Village users. An instant  
message history of the communication is logged in  
a file, which can be read off line. This is a sub-set  
file of the whole communication and is limited by  
memory.  
Groups  
Cascading Style Sheets (CSS)  
The user may join a chatroom and chat with the  
other participants/members.  
Before style sheets were introduced on the Web,  
developers had little control over the presentation  
of their Web pages. An XHTML document specifies  
the structure of the content, which part is a para-  
graph, which part is a heading, and so on. It does  
not specify how it shall be presented. Browsers use  
a default presentation for documents without style  
Email  
With inbox, outbox, save draft and  
reply options, there are all the  
functions needed for effective  
11  
August 2005  
           
White Paper V600  
email communication in a powerful mobile phone.  
Constantly connected to a POP3, SMTP or IMAP4  
email server anywhere on the Internet, the phone  
stores messages dynamically, depending on avail-  
able memory, and updates the inbox automatically  
and over the air. Check email anywhere. Reply to  
email on the move. Friends, family and business  
contacts know that when they send email, it can be  
received, read and acted on immediately. Pictures  
can be included in outgoing emails and attach-  
ments that are received. Hyperlinks in emails are  
supported.  
Personalization  
With themes it is possible to change many settings  
in the phone, for example colours, images and  
ringtones, making it more personal. The phone  
comes with a number of preloaded themes and  
pictures, and more can be downloaded and  
exchanged – sports, movie, seasonal and other  
themes will be available on Sony Ericsson or oper-  
ator sites. Other personalizable features are the  
start-up screen and the screen saver. Specific pic-  
tures and ringtones can also be set for each sepa-  
rate name in the contacts.  
12  
August 2005  
White Paper V600  
Technologies in detail  
This chapter offers a detailed description of the technologies available in this product. Encompassing a  
broad and rich range of functionality, they facilitate basic functions such as calling as well as the cutting-  
edge developments found in entertainment, imaging and connectivity.  
13  
August 2005  
   
White Paper V600  
3G  
Mobile telephony allowed us to talk on the move.  
The Internet turned raw data into helpful services  
that people found easy to use in their everyday  
lives. Now, these two technologies are converging  
to create third-generation mobile services.  
The step towards IP is vital. IP is packet-based,  
allowing users to be “online” at all times, having to  
pay only for the sent or received data. The connec-  
tionless nature of IP also makes access a lot faster:  
file downloads take less time and we can be con-  
nected to a network within a few seconds.  
In simple terms, 3G (third-generation) services  
combine high speed radio access with IP (Internet  
Protocol)-based services. This does not just mean  
fast mobile connection to the Web, it means totally  
new ways to communicate, access information,  
conduct business, learn and be entertained. It  
promises liberation from slow, cumbersome equip-  
ment and immovable points of access.  
3G introduces wideband radio communications,  
with incredible access speeds. Compared with  
today’s mobile networks, 3G will significantly boost  
network capacity, much needed in densely popu-  
lated areas – thus operators will be able to support  
more users, as well as offer more sophisticated  
services.  
Increased 3G data rates, together with extended  
multimedia and entertainment content, will  
enhance the use of mobile Internet in a revolution-  
ary way. Gaming will increase the user benefits  
even more.  
This phone is a dual mode phone. Thus the user  
will be able to use his or her V600 without having to  
think about which system is being used – the  
handover between the two systems is going to be  
seamless.  
Using 3G scenarios  
3G will change our working habits and social lives  
in many ways. The services that 3G has to offer will  
help us to manage our personal information, sim-  
plify tasks such as grocery shopping, make better  
use of our time, and offer services that are just fun  
to use. People can easily share a moment with their  
friends, family and work in other geographical sites  
in a video call. 3G will also help new, flexible work-  
ing practices, such as working from home and  
remote access to corporate networks outside tradi-  
tional working hours. Operators will be able to  
develop innumerable new service opportunities to  
attract and retain new customers:  
• Business people can use the time they spend  
travelling, fixing things that are usually hard to  
get time for, for example to log on to their bank  
account, check the balance and pay a few bills -  
all through their 3G device.  
• On vacation, people can make reservations  
when they get to their destination by using their  
3G handset to obtain up-to-date information,  
including hotel vacancies. Having booked a  
room, they can use their phone to view video  
clips of local tourist attractions and talk to  
someone from the local tourist information  
bureau at the same time.  
• A maintenance engineer, repairing some equip-  
ment at a client’s premises, has a problem.  
Using his 3G mobile phone, he can contact his  
department and then download a demonstra-  
tion video that guides him through the repair  
process.  
• People can also share a moment with their  
friends and family in other geographical sites by  
capturing the moment with the video recorder  
and then sending them the video clip in an MMS  
message.  
Your train is delayed so you are late for a meet-  
ing. By initiating a video call with the people at  
the meeting, you can still attend, and even see  
the sketches made at the meeting.  
• Parents see their child walk for the first time,  
and know that the grandparents would love to  
see this. They initiate a video call to the grand-  
parents’ computer. The grandparents are thrilled  
with joy, and the child can hear their encourag-  
ing voices and see their happy faces.  
14  
August 2005  
     
White Paper V600  
Multiple sessions  
Examples of use cases in 3G  
With regard to simultaneous connectivity, multiple  
sessions, Sony Ericsson supports the 3GPP™ (3rd  
Generation Partnership Project) specification 3GPP  
TS 22.101 which states that 3GPP specifications  
shall enable the user of a single terminal to estab-  
lish and maintain several connections simultane-  
ously. It shall efficiently cater for applications which  
have variable requirements relating to specific QoS  
(Quality of Service) parameters (for example  
mode  
• One voice and one packet data session:  
Photo: A voice call is connected, a photo is taken  
with the integrated camera and sent, either via  
MMS or via email.  
Two simultaneous packet data sessions:  
throughput) whilst meeting other targets.  
Streaming: A WAP browsing session is ongoing, an  
audio or video clip streaming session is started, for  
example, from a hyperlink.  
Gradual change and development of 3G  
The third-generation is a technology shift taking  
mobile telephony to a higher level. The term  
describes a new generation of wireless systems  
that offer services and functions far beyond the era  
when mobile phones were used for voice calls only.  
Even when WCDMA is fully expanded, GSM-based  
parts of the network will continue to play a crucial  
role in serving the operators’ needs for capacity. All  
spectrum assets will be valuable, as there will be a  
substantial increase in both the number of sub-  
scribers and the volume of traffic in the networks.  
With a seamless solution, operators will have a  
flexible network where the systems interact  
according to current demand.  
When taking GSM customers into the world of 3G,  
operators will not have to switch their networks  
from one system to another. The move from 2G to  
3G optimizes the existing infrastructure, enabling it  
to co-exist with the new WCDMA system.  
User experience  
For the consumers, using a network consisting of  
GSM, GPRS and WCDMA parts will be a seamless  
experience. GPRS allows qualified mobile Internet  
applications, while the introduction of WCDMA  
brings a whole new set of user services, using the  
full potential of wideband data transport.  
GSM equipment – enhanced with GPRS – and its  
functions will continue to exist within the 3G sys-  
tem. Old and new technology will complement  
each other and form a highly flexible network sys-  
tem, with a capacity that gives new meaning to  
mobility.  
GSM and WCDMA development  
Building the network  
The combining of GSM with GPRS, and the intro-  
duction of WCDMA technology in a new spectrum,  
can be done gradually. The new wideband technol-  
ogy can be deployed in parallel with the enhance-  
ment of the existing spectrum, re-using parts of the  
GSM infrastructure.  
15  
August 2005  
     
White Paper V600  
How 3G works  
WCDMA  
3G brings together two powerful forces: wideband  
radio communications and IP-based services.  
Together, these enable advanced multimedia serv-  
ices.  
WCDMA (Wideband Code Division Multiple  
Access) is a wideband radio technique that pro-  
vides far higher data rates than other radio tech-  
niques available today, up to 384 kbps, and highly  
efficient use of radio spectrum.  
Making 3G a reality depends on technology devel-  
opments in different areas. These include amend-  
ments to the radio interface to support wideband  
communications, as well as amendments in the  
core network. Supporting technologies such as  
WAP, Bluetooth, Java, MMS and streaming, are  
also important.  
The higher bandwidth that WCDMA provides will  
deliver the full potential of 3G. For example,  
WCDMA allows simultaneous access to several  
voice, video and data services.  
WCDMA is fully compliant with IMT-2000 (Interna-  
tional Mobile Telecommunications-2000) and is the  
air interface technology for standards in the 2 GHz  
band (the IMT-2000 core band), known as UMTS  
(Universal Mobile Telecommunication System) in  
Europe and ARIB (Association of Radio Industry  
Businesses) in Japan.  
GPRS  
Short for General Packet Radio Service, GPRS is a  
standard for wireless communications.  
GPRS provides packet data, rather than circuit  
switched data. This means that as a user you pay  
for data sent and received, and not for time spent  
online. There is, more or less, a permanent connec-  
tion at all times.  
UMTS  
UMTS and WCDMA are often used as synonyms.  
The European Telecommunications Standard Insti-  
tute (ETSI) chose the name UMTS to define the  
system when positioned in the 2.1 GHz band,  
which will be the case in Europe and other parts of  
the world where this frequency is available. In the  
Americas though, WCDMA will have to use other  
parts of the frequency band.  
GPRS is implemented by adding new packet data  
nodes and upgrading existing nodes, to provide a  
routing path for packet data between the mobile  
terminal and a gateway node. The gateway node  
will provide interworking with external packet data  
networks for access to the Internet and intranets.  
UMTS is part of the International Telecommunica-  
tions Union’s IMT-2000 vision of a global family of  
3G mobile communications systems. UMTS  
includes WCDMA radio access technologies  
together with a core network specification based  
on the GSM/MAP (Mobile Application Part) stand-  
ard. Please visit the 3GPP site for more information  
Benefits  
• Faster data speeds and “permanent connec-  
tion” mobility.  
• Instantaneous connection set-up.  
• Connection to an abundance of data sources  
around the world, through support for multiple  
protocols, including IP.  
Handover/service continuity  
The scope of this text includes service require-  
ments for handover maintaining continuity of serv-  
ice to a wireless terminal, as it moves between the  
radio coverage area, or “cells”, associated with dif-  
ferent base station sites. This functionality is called  
“handover”. It is a key requirement to allow for dual  
or multi-mode terminals to handover traffic from  
UTRAN to other radio systems such as GERAN and  
vice versa.  
This part describes the general principles for serv-  
ice continuity within UMTS Radio Access Network,  
within GSM/GPRS and between UMTS Radio  
16  
August 2005  
           
White Paper V600  
Access Network and other radio systems such as  
GSM/GPRS. As a principle, the requirements on  
service continuity characteristics should be  
according to the target network on which the serv-  
ice is maintained.  
The duration of the discontinuity experienced by  
packet switched and circuit switched real time  
services should be shorter than that in the hando-  
ver of voice calls over GSM/GPRS.  
Requirements on multiple bearer  
services handover from UMTS  
Radio Access Network to GSM/  
GPRS  
Service continuity  
Service continuity should support the following  
scenarios:  
Consideration must be given to services that may  
involve multiple bearer services (and simultaneous  
sessions). The mapping between UMTS Radio  
Access Network bearer services and GSM/GPRS  
bearer services depends on many factors such as  
data rate, delay constraints, error rate etc. In the  
event that certain UMTS Radio Access Network  
bearer services cannot be handed over to GSM/  
GPRS, the handover of some of the bearers to  
maintain the service should not be precluded.  
• Continuity of active circuit switched services  
when moving within UMTS Radio Access Net-  
work, within GSM/GPRS and between UMTS  
Radio Access Network and GSM/GPRS cover-  
age areas.  
• Continuity of active and packet switched ses-  
sions when moving within UMTS Radio Access  
Network, within GSM/GPRS and between  
UMTS Radio Access Network and GSM/GPRS  
coverage areas.  
In the case where a user equipped with a dual  
mode terminal is in UMTS Radio Access Network  
coverage, and has multiple PDP contexts activated  
(for instance to support multimedia), then it is pref-  
erable to handover one PDP context, rather than  
dropping all of them.  
General operational  
considerations  
Mechanisms defined to support service continuity  
between different radio systems or radio access  
modes should effectively cope with a number of  
coverage scenarios:  
As a first priority only the PDP contexts which have  
an associated QoS that can be supported by the  
GSM/GPRS should be candidates for handover.  
• Limited coverage in a “sea” of coverage pro-  
vided by another radio system or radio access  
mode.  
• Selective operation at a geographical boundary,  
with extensive UMTS Radio Access Network  
coverage on one side, and extensive coverage  
from another radio system on the other side.  
• Geographically co-located areas of UMTS  
Radio Access Network coverage and another  
radio system.  
If there are still multiple PDP contexts as “handover  
candidates”, then the operator should choose  
which PDP is maintained. When roaming, the serv-  
ing network should make this decision. The opera-  
tor may choose to either:  
• Drop all of the PDP contexts.  
• Choose one based upon criteria such as dura-  
tion, amount of traffic transferred, etc.  
Performance requirements  
Temporary degradation of service  
caused by handover  
During intra-UMTS Radio Access Network hando-  
ver or handover from UMTS Radio Access Network  
to GSM/GPRS, degradation of service should be  
no greater than during intra-GSM/GPRS handover.  
17  
August 2005  
White Paper V600  
Handover in the V600  
UMTS to GSM/GPRS  
The product supports packet switched data  
handover and circuit switched voice handover from  
UMTS to GSM/GPRS.  
This phone is compliant with the 3GPP R99  
December 2002 release.  
GSM to UMTS  
The product supports circuit switched voice  
handover from GSM to UMTS.  
GPRS  
The introduction of GPRS was a big step in the  
evolution of the GSM networks for enhancing the  
capabilities of data communication. Data traffic has  
increased (over both wired and wireless networks),  
with the growth in demand for Internet access and  
The GSM system limits the ability to use all eight  
time slots, so the V600 uses up to four time slots  
for receiving data, and up to one slot for transmit-  
ting.  
services paralleling that of mobile communications. Information about the identity of the phone and the  
characteristics of the connection are described in  
We can now see that the demand for high-speed  
the PDP (Packet Data Protocol) context. This infor-  
Internet access is the key driver for coming genera- mation is stored both in the phone and in the  
tions of wireless multimedia and entertainment  
services, and GPRS is important as a stepping  
stone when we enter the 3G network era. GPRS  
has allowed innovative services to be created and  
granted access to new and previously inaccessible  
market segments, which will be further developed  
with 3G.  
mobile network, so that each phone is identified  
and “visible” to the system.  
Using GPRS with the V600 has many advantages,  
for example:  
• Constant connection  
Keep an open connection to an email system or  
the company network, staying online to receive  
and send messages at all times. All connection  
settings can be managed by using the data  
connections feature.  
GPRS is able to take advantage of the global cov-  
erage of existing GSM networks. Applications  
developed for GPRS have been deployed on a  
large scale and have thus reaped the associated  
benefits.  
• High speed  
Gain access automatically to increased band-  
width when downloading large files, images etc.  
• Cost efficient  
With GPRS, the V600 sends data in “packets” at a  
very high speed. The phone remains connected to  
the network at all times, using transmission capac-  
ity only when data is sent or received.  
Use transmission capacity only when needed,  
thus reducing costs.  
• WAP over GPRS  
Instead of occupying an entire voice channel for  
the duration of a data session, the V600 sends and  
receives data in small packets, as needed, much  
like IP on the Internet. Thanks to this, the phone is  
always online, using transmission capacity only  
when data is sent or received. The V600 is compat-  
ible with GPRS R99.  
Access the Internet via WAP at high speed and  
with a constant connection.  
• Email over GPRS  
Remain connected to an email system while  
reading and preparing messages, (which are  
then sent at high speed).  
18  
August 2005  
   
White Paper V600  
• Data communication  
• Provide settings  
Transfer data and access the Internet or an  
intranet with a computer, PDA or handheld  
device connected via Bluetooth, infrared or  
cable.  
Receive GPRS configuration settings from the  
provider OTA (over the air), making manual con-  
figuration unnecessary.  
• User-controlled settings  
• Data and voice  
Take advantage of full user control in the data  
connections menu, establishing multiple  
descriptions and accessing advanced settings  
for GPRS.  
Maintain a data connection when conducting a  
voice call.  
Standards, architecture and protocol  
The architecture, protocols and codecs for PSS (Packet Switched Streaming) follow the 3GPP specifica-  
tions to ensure interoperability between business solutions. Sony Ericsson fully supports the 3GPP stand-  
ard, but will also meet the market requirements of supplementary formats and codecs.  
Sony Ericsson Applications  
Synchronization  
Spatial layout  
Packet based network interface  
3GPP L2  
Figure 1. Functional components of a PSS client  
19  
August 2005  
   
White Paper V600  
Figure 1 shows the functional components of a  
PSS client. The functional components can be  
divided into control, scene description, media  
codecs and the transport of media and control  
data. TS 26.233 “Transparent end-to end packet  
switched streaming service (PSS); General descrip-  
tion” defines the simple and extended PSS.  
• Capability exchange enables choice or adapta-  
tion of media streams depending on different  
terminal capabilities.  
• Session control deals with the set-up of the  
individual media streams between a PSS client  
and one or several PSS servers. It also enables  
control of the individual media streams by the  
user. It may involve VCR-like presentation con-  
trol functions like start, pause, fast forward and  
stop when presenting media.  
The control-related elements are session establish-  
ment, capability exchange and session control.  
• Session establishment refers to methods of  
invoking a PSS session from a browser or  
directly by entering an URL in the user interface  
of the terminal.  
The scene description consists of spatial layout  
and a description of the temporal relation between  
different media that is included in the media pres-  
entation. The first gives the layout of different  
media components on the screen and the latter  
controls the synchronization of the different media.  
The PSS includes media codecs for video, still images, vector graphics, text, audio, and speech.  
Scene description  
Presentation description  
Video  
Audio  
Speech  
Still images  
Bitmap graphics  
Vector graphics  
Text  
Presentation  
description  
Payload formats  
RTSP  
UDP  
HTTP  
RTP  
UDP  
TCP  
IP  
Figure 2. Overview of the protocol stack  
Figure 2 describes the media transport protocol stack. Transport of media and control data consists of the  
encapsulation of the coded media and control data in a transport protocol. This is shown in figure 1 as the  
“packet based network interface” and displayed in more detail in the protocol stack of figure 2.  
20  
August 2005  
White Paper V600  
Imaging and Entertainment  
1.3 Megapixel camera  
With the integrated 1.3 Megapixel camera with dig- Burst mode  
ital zoom, the user can take pictures and video  
clips and save them in the phone memory. The user  
can send them as an attachment in an email or via  
MMS. The pictures or video clips can also be sent  
via Bluetooth, infrared or cable.  
A useful function when taking photos of objects  
that move quickly in the scene: it rapidly takes 4  
pictures in a row automatically.  
Image formats  
The camera is able to take pictures in the following  
resolutions:  
A large viewfinder is presented in the display and  
QuickShare™ offers a minimal number of steps  
that take you to the send options as follows:  
• Small - QQVGA (160x120 pixels)  
• Medium - VGA (640x480 pixels)  
• Large - 1.3 Megapixel (1280x1024 pixels)  
• 3 steps for camera: start, capture and send.  
• 3 steps for video: start, capture and send.  
Using the camera or video  
Megapixel pictures  
The camera and video is started via the active lens  
cover, via the camera button or via the phone menu  
system.  
Megapixel pictures can be used when a larger  
viewing area is required, for example, when  
uploading a picture to a computer.  
Video format  
Video clips can be recorded, played and sent using  
the following codec:  
Shoot modes  
There is a number of different shoot modes for dif-  
ferent user scenarios:  
• 3GPP (H.263 and AMR)  
Frames  
A shoot mode that lets you apply funny pre-drawn  
picture frames to your images.  
More camera features  
The camera has full automatic exposure control  
that selects the optimal exposure time needed to  
get an excellent picture. When operating the view-  
finder, the camera adjusts the exposure time.  
Panorama pictures  
The camera can create panorama pictures by  
stitching together several different pictures into one  
large picture. This is done with the help of a unique  
image processing technique.  
The lighting conditions found indoors and outdoors  
may differ significantly. This may give rise to false  
colours in photographs. To compensate for this,  
the Megapixel camera is equipped with automatic  
white balance. This feature automatically adjusts  
for different lighting environments in order to pro-  
duce images with correct colours under most con-  
ditions.  
This feature is very user friendly. The user simply  
takes a picture and then moves the camera slightly  
sideways and then takes a new picture. This can be  
repeated several times until the user selects to  
save the panorama where all the different pictures  
are stitched together.  
The camera also has a high quality light to  
improve taking pictures in darker environments.  
21  
August 2005  
       
White Paper V600  
The user can show an alternative picture instead of  
a picture of him/herself in a video call. You can  
choose an alternative picture from My Items. This  
picture can be customized.  
Video calls  
With the camera, the user can participate in a video  
call. While the camera is capturing the user, he or  
she can see the other participant on the screen.  
The speed of UMTS, the V600, and video call func-  
tionality, bring you as close as you can get when  
being apart. Like your own live TV broadcast, you  
can now share the latest news face-to-face with  
your friends back home.  
As you enter video call mode by pressing the video  
call key or via the desktop menu, the CIF camera at  
the front of the phone is on. This is ideal if you want  
the video call recipient to see you in the phone dis-  
play. During a video call, it is possible to switch  
camera to the back camera. This gives you a hori-  
zontal camera mode instead of a vertical camera  
mode. You hold the phone horizontally, and you  
can share what you are seeing with the video call  
recipient. You open the camera lens cover at the  
back by turning the lens cover.  
Note: Video calling using the V600 can only take  
place in UMTS networks and with other video-  
capable UMTS phones that support the 3GPP™  
standard 3G-324M.  
Media player  
The media player supports differ-  
ent audio and video formats,  
streaming as well as download  
and playback.  
To avoid including ringtones in the All music list, all  
ringtones have been collected in a separate ring-  
tone folder. The All music list ignores all files in the  
Ringtones folder.  
Navigation  
Playlists  
When accessing the media player from the desk-  
top, a list of available playlists is presented includ-  
ing All music and All video. Additionally, there is  
one customizable direct link that takes you to an  
operator created music list. Any user-created playl-  
ists follow in alphabetical order.  
One of the most central media player features is  
the use of playlists. This feature allow users to eas-  
ily access locally stored music and movie files  
along with online streaming media. It is possible to  
create, sort or manage playlists using media files  
that are stored in the phone memory.  
Playlists relieve the user of handling their media  
files directly through the file browser enabling  
music tracks to be moved or removed to multiple  
lists without affecting the file structure.  
Minimize  
To be able to use other phone features while run-  
ning a playlist, the user can minimize the media  
player GUI, just like any program on a computer.  
This is indicated with a minimized icon in the status  
bar.  
This reinforces the role of the media player as a  
competitive product to standalone MP3 players as  
well as an entertaining application to just play  
around and be creative with.  
Play modes  
The media player has two different play modes:  
random and loop.  
Auto Generated Playlists  
There are two automatically generated playlists in  
the media player; All music and All video. These  
playlists differ from others in that they cannot be  
deleted, edited or renamed and that they update  
themselves by browsing the Sound/Video cata-  
logue. These playlists contain all available sound  
and video files in the phone memory.  
• Random plays a randomly selected file from the  
current playlist. Played files are de-selected and  
not repeated.  
• Loop restarts the playlist when reaching the last  
item in the list.  
22  
August 2005  
         
White Paper V600  
together with the excellent sound quality, are  
the main reasons for the MP3-format’s massive  
popularity when sharing music over the Internet.  
Music  
The media player is a multi-format digital audio  
player which enables the user to carry and play a  
selection of favourite songs. A range of audio for-  
mats are supported:  
• WAV  
Windows media audio. A wave file is an audio  
file format created by Microsoft, that has  
become a standard computer audio file format  
for everything from system and game sounds to  
quality audio. A wave file is identified by a file  
name extension of WAV (.wav). Used primarily in  
PCs, the wave file format has been accepted as  
a viable interchange medium for other computer  
platforms, such as Macintosh. This allows con-  
tent developers to freely move audio files  
between platforms for processing, for example.  
In addition to the uncompressed raw audio  
data, the wave file format stores information  
about the file’s number of tracks (mono or ste-  
reo), sample rate, and bit depth.  
• AAC  
Advanced Audio Coding. AAC is the latest  
audio coding standard, defined in the MPEG-4  
standard and is used for high-quality audio  
compression. AAC provides higher quality than  
MP3 at the same bit rate, or for the same audio  
quality it uses a 30 percent lower bit rate. It sup-  
ports the coding of multichannel audio, with up  
to 48 main channels and 16 low-frequency  
channels. The AAC offers three different profiles  
to facilitate trade off between quality, memory  
and processing power requirements. They are:  
Main Profile (MP), Low Complexity (LC) and  
Scalable Sampling Rate (SSR). AAC-LC is sup-  
ported.  
Songs are stored in My Items. In the folder system  
the user can organize songs into groups. In the  
Media Player the user can create simple play-  
lists of songs.  
• AMR  
Adaptive Multi Rate. A medium quality com-  
pressed sound format.  
Songs may be collected in numerous ways, includ-  
ing Internet download and file transfer from a com-  
puter.  
• MIDI  
Musical Instrument Digital Interface.  
Unlike the other formats, MIDI is not a recording  
of music, but a description which enables a  
local synthesizer to play the music from the  
instructions included in the MIDI file. Since a  
MIDI file only represents player information, it is  
far more concise than formats that store the  
sound directly. An advantage is very small file  
sizes. A disadvantage is the lack of specific  
sound control. MIDI is ideal for polyphonic ring-  
tones.  
The media player is intelligently aware of other  
applications in the phone:  
• Playback is paused when a telephone call is  
made or received.  
• Playback is paused if the user starts another  
application which requires the audio channels to  
be dedicated to it.  
• MP3  
• Playback of MP3 files continues if the user  
switches to another application, providing  
music whilst using other applications such as  
the calendar or contacts, or playing games.  
MP3 is the file extension for MPEG audio layer  
3. Layer 3 is one of three coding schemes (layer  
1, layer 2 and layer 3) for the compression of  
audio signals. Layer 3 uses a very efficient com-  
pression method, removing all irrelevant parts of  
a sound signal that the human ear cannot per-  
ceive. The result is, for example, CD digital  
audio (CDDA) converted to MP3 with almost  
untouched quality, compressed by a factor of  
around 12. The high compression of audio in  
MP3 files makes them relatively small, though  
MP3 files can be created with different size and  
quality compromises. The small file size,  
Polyphonic ringtones  
Background  
The word “polyphony” means pro-  
ducing several tones at the same  
time. Almost all music that we listen  
to consists of polyphonic melodies.  
23  
August 2005  
             
White Paper V600  
MIDI is a specification for a communications proto- Sounds are recorded in AMR format and saved in  
col principally used to control electronic musical  
instruments. MIDI is today a well known standard  
used by many musicians, composers and arrang-  
ers.  
Sounds. Recorded sounds can also be set as ring-  
tones.  
Video clips  
Moments can easily be shared with friends and  
family in other geographical sites by capturing the  
moment with the video recorder and then sending  
the video clip in an MMS message. The video  
recorder supports QCIF and SubQCIF.  
A MIDI signal or file does not contain any music. It  
contains binary data (information) of how a melody  
is played and when this data reaches a synthesizer,  
the synthesizer will translate the binary data to  
music, when connected to an amplifier with speak-  
ers so that the sound becomes audible.  
In order to view video clips in the phone, the media  
player supports download and playback of MPEG-  
4 and H.263 formats.  
Please visit www.midi.org for more information.  
SP-MIDI  
Video clips may be downloaded from the Internet  
or copied from a connected computer.  
SP-MIDI stands for Scalable Polyphony MIDI. SP-  
MIDI is based on the MIDI format and adapted for  
mobile phones and other portable products. The  
objective is to secure inter operability between  
products with different sound capabilities.  
Files must be of types MP4 or 3GP, having video  
encoded in MPEG-4 Simple Visual Profile and  
audio in AAC or AMR format. Video can be  
encoded in H.263. The phone encodes video in  
H.263 Profile 0 Level 10 format.  
Sound recorder  
The sound recorder can record both voice memos  
and call conversations. Sound recorder saves  
recordings directly to memory. The size and length  
of recordings are limited by available storage  
space.  
Streaming support  
The media player can be launched from hyperlinks  
in the WAP browser, SDP files in My Items or in  
messages through hyperlinks. Content is streamed  
using RTSP (Real Time Streaming Protocol) ses-  
sion control.  
DRM  
Digital Rights Management, DRM, is a technology  
that enables secure distribution, promotion, and  
sale of digital media. Examples of such content  
include images, wallpapers and screen savers with  
themes from films, music tones from musical art-  
ists, and branded games. In other words, content  
providers can control how users may use different  
types of content in devices, such as mobile  
phones, smartphones or PDAs. Content providers  
can also control the use of content in related serv-  
ices, such as MMS.  
mobile environment and is a principal driver of  
many open standard initiatives. This will ensure the  
interoperability of mobile terminals in the DRM area  
and also result in a strong, competitive DRM stand-  
ard.  
How DRM works  
The control of the content in digital media is exe-  
cuted by defining usage rights for the content. The  
usage rights give the content providers flexibility in  
the way they can publish and sell content. Rights  
can be defined so that a picture can be used by  
subscribers only, and rights can be defined so that  
a music tone can be played only a limited number  
Sony Ericsson is actively focusing on technology  
standardization for the DRM concept, and supports  
the ongoing standardization work and activities of  
the OMA (Open Mobile Alliance). Sony Ericsson is  
fully committed to open standard solutions in the  
24  
August 2005  
             
White Paper V600  
of times or for a limited period of time. Rights can  
also be defined so that the user is not able to for-  
ward content to other devices.  
encrypted, users cannot access it before the rights  
have also arrived in the device. In this case, the  
content can be freely distributed on the network,  
only users with the rights file can access the con-  
tent. Content providers can deliver the rights to the  
user using push technology.  
Note: All supported image, audio and video for-  
mats can be protected by DRM.  
Packaging of rights and content  
Downloading servers and  
publishing servers  
When using a mobile phone, the users do not have  
to be aware of the network architecture. During a  
content downloading session, typically many phys-  
ical servers are involved. Sometimes transactions  
may take place between different companies’ serv-  
ers.  
Rights and content can be packaged together and  
delivered to the device as one DRM package. As  
an alternative, content can be delivered to the  
device first, followed by the rights later being  
pushed to the device, for example via SMS. The  
kind of service and business model adopted by the  
content provider determines how the content and  
rights should be packaged and delivered to the  
device.  
The actual content may be put on one server, the  
downloading server. The content can be reached,  
for example, through references from one or many  
other servers, the publishing servers. The content  
creator puts his or her content on the downloading  
server through an interface to the content provider.  
Protection properties  
Content protection according to the OMA DRM  
standard gets special properties. Content with for-  
ward lock protection has the “Send to” option disa-  
bled, which prevents it from further distribution.  
The user navigates to the publishing server and  
selects the content, or rather a link to or description  
of the content. The content is then downloaded  
from the actual downloading server.  
Unless the content is encrypted, the user cannot  
copy DRM content to other devices since the  
“Send to” option is disabled for pictures, music  
tones, etc. that are OMA DRM protected. Content  
providers may choose to protect some content, but  
leave some content unprotected.  
When content is downloaded to the device, opera-  
tors generate revenues from the user via, for exam-  
ple, their billing system. Operators might in their  
turn be billed for rights by the content aggregator,  
content provider or directly by the content creator.  
Package and delivery  
The OMA DRM standard defines two ways to pack-  
age and deliver rights and content to a device:  
combined or separated.  
Combined delivery  
Rights and content are packaged together into one  
DRM Package and delivered to the device. In the  
simplest case, no special rights are defined. The  
content is just put into a DRM package, thus pro-  
tected from being copied out from the device by  
the user. This special case is called forward-lock.  
It is useful for all types of content that the provider  
wants to charge for.  
Separate delivery  
Rights are defined and sent in a push message.  
The content is encrypted and made available for  
users to download to their devices. The decryption  
key is put into the rights file. Since the content is  
25  
August 2005  
     
White Paper V600  
Ring signals  
Music  
Downloading  
server  
Publishing  
server  
Services  
Content  
Pictures  
Screen savers  
Films  
OMA Download  
MMS  
Other  
delivery  
methods  
Revenue  
Revenue  
Content  
aggregator  
Content creator  
Content provider  
Operator  
The flow of revenues and content. The content is viewed and selected from a publishing server and down-  
loaded to the mobile phone from a downloading server. The revenue is in this case collected from the user  
by the operator and transferred to the content creator via the content aggregator.  
Streaming  
Streaming media is a method of making audio,  
video clips and other multimedia available in real-  
time.  
Applications  
The applications which can be built on top of the  
streaming services can be classified into on  
demand, and live information delivery applications.  
The term streaming refers to the technique it is  
Examples of the first category are music and video  
based on. Previously an entire file had to be down-  
clips, news on demand as well as on demand  
loaded before it could be played, whereas the use  
instruction material. Live delivery of radio and tele-  
of streaming means the end user can almost imme-  
vision are examples of live information delivery. The  
diately begin to watch or listen to the content of a  
following video and music codec is supported:  
requested file. The data in the file is broken down  
into small packets that are sent in a continuous  
• MPEG-4 Simple Visual Profile Level 0  
flow, a stream, to the end user. It is then possible to  
• H.263 Profile 0 Level 10  
begin viewing the file while the rest of the packets  
• AAC  
are transferred.  
• AMR  
• MP4  
• 3GP  
26  
August 2005  
   
White Paper V600  
Streaming of live radio (broadcast)  
Examples of usage  
Check out and listen to a favourite radio station.  
Browse to the home page and start to stream the  
content. The content is audio or audio with pictures  
of the artist.  
Streaming of music (on demand)  
Browse to a Web page to check out the latest top  
ten list of pop music, to see if there are any new  
songs. Select a few songs, stream the music to the  
phone and listen to the songs through the stereo  
headset or via the built-in loudspeaker.  
Streaming of live traffic information  
(broadcast)  
Find out if there is a traffic jam on the highway  
before heading home. Browse a page for local traf-  
fic information. If there is a traffic jam, take an alter-  
native route home.  
Streaming of news (on demand)  
Browse to a morning paper’s Web page to check  
the news. Select the five-minute version of the lat-  
est financial news, stream the news to the phone,  
and watch it on the bus on the way to work.  
User-created content (Web album)  
Show friends how fantastic the beach is whilst on  
vacation. Record a video clip and upload it to a  
Web album. Friends can then stream or download  
the clip to their computer or phone.  
Streaming/download of music video (on  
demand)  
Browse to a Web page and decide to check out the  
latest rock videos. Select a video to watch, click  
the link and then stream a one-minute version of  
the video. Download and pay for the complete  
video. A memory check is automatically performed  
to make sure that the phone has enough free mem-  
ory.  
Market and revenue possibilities  
As streaming means “seeing the product without  
having it”, it can be extensively used in the music  
and film industry. There are also great revenue pos-  
sibilities for subscription-based content; for exam-  
ple, the user can subscribe to several on demand  
services such as news and traffic information.  
Gaming  
Gaming is now seen as a standard  
feature in mobile phones, where  
Sony Ericsson promises to be a step  
games with improved graphics that react faster to  
user commands when using the navigational key  
as a joystick or game controller. The phone takes  
mobile gaming to new heights.  
ahead in this regard. This is not only  
due to faster download capability on the network.  
There are some other reasons why the actual gam-  
ing experience is better – the way Java has been  
implemented, the fact that more processing power  
has been dedicated to the games, the large 262k  
colour screen and more sophisticated graphics  
with Java 3D and the Mascot API. The result is  
Supporting J2ME™ (Java 2 Micro Edition), the  
phone lets users download and run new games  
and applications. This is a great way to upgrade the  
game gallery, install work-supportive programs and  
personalize the phone.  
SMIL  
SMIL stands for Synchronized Multimedia Integra-  
tion Language and is pronounced “smile”. SMIL is  
son’s MMS implementation supports a subset of  
the SMIL 2.0 protocol according to OMA MMS IOP  
an advanced XML-based protocol, and Sony Erics- document version 1.2.  
27  
August 2005  
       
White Paper V600  
The use of SMIL in a product allows the user to cre- • AMR narrow band speech codec MIME media  
ate and transmit PowerPoint-style presentations on  
the mobile device. Using a media editor, users can  
incorporate text, audio, images, video clips and  
animations to assemble full multimedia presenta-  
tions. Apart from the media editor in the phone,  
multimedia presentations can be created in a  
media editor on a computer by using MMS Home  
Studio that can be found on the CD that comes  
with the phone. The user can decide in which order  
the image and text will be displayed, as well as for  
how long the images and text lines are to be shown  
on the display.  
type  
• MPEG-4 AAC audio codec MIME media type  
• MPEG-4 video codec MIME media type  
• H.263 video codec MIME media type  
The media types for JPEG and GIF can be used  
both in the 'content-type' field in HTTP and in the  
“type” attribute in SMIL 2.0. The following media  
types are to be used:  
• JPEG MIME media type  
• GIF MIME media type  
All these media are pointed out by MIME (Multipur-  
pose Internet Mail Extensions) types.  
Media types  
There are certain media formats that support con-  
tinuous media (speech, audio and video). The fol-  
lowing media types are supported for SMIL:  
Messaging  
Messenger  
Status  
The Messenger function offers more options when  
messaging. It is easy to create a list of favourite  
contacts from the Messenger server. It is possible  
to see which contacts are online and what mood  
they are in. To see contacts online, users have to  
be connected to the Messenger server. It is also  
possible to send and receive instant messages and  
join community chats.  
Users can view the status of their contacts and  
choose to show their own status to others. They  
can also change their own status.  
Chatroom  
A chatroom can be started by a service provider or  
by an individual Messenger user. Chatrooms can  
be saved either by saving a chat invitation or by  
searching for a specific chatroom.  
Log in to the Messenger server  
Users can select to log in to their Messenger server  
each time they want to send or receive instant  
messages, or they can be logged in automatically  
when they turn on their phone.  
Strangers  
A stranger is someone that is not in the list of con-  
tacts. An icon indicates a message from a stranger.  
Users can add a stranger to their list of contacts, or  
block a stranger. If they do not perform any actions,  
strangers disappear when the user logs out from  
the Messenger server.  
List of contacts  
It is easy to create a list of contacts - people to  
send messages to on a regular basis. It is possible  
to add names from the Messenger server. You can  
also create nicknames for the contacts in a list that  
are connected to the Messenger server.  
28  
August 2005  
         
White Paper V600  
Blocking contacts and strangers  
Contacts or strangers can be blocked so they can-  
not view a user’s status or send messages to the  
user.  
Online contact alert  
Users can select to be notified when a contact  
comes online. The notification is indicated by an  
icon and a sound.  
MMS  
Multimedia Messaging uses WAP  
or HTTP as bearer technology  
which also can be powered by the  
Audio  
MMS provides the ability to send and receive full  
sound messages. Not only can users share a  
favourite song or music tone with a friend, they can  
also use the mobile phone to record a sound and  
send it along with a message. As sound includes  
speech as well as music, this extra dimension to  
MMS allows for a spontaneous and immediate per-  
sonal expression in communication messaging.  
Rather than sending a downloaded birthday jingle  
in EMS, a user can, for example, send a clip of his  
or her own personal rendition of “Happy Birthday”.  
The phone supports the MIDI format.  
transmission technology GPRS.  
This allows users to send and receive messages  
that look like Power Point presentations. The mes-  
sages may include any combination of text, graph-  
ics, photographic images, speech, music clips and  
video. MMS will serve as the default mode of mes-  
saging on all terminals, making total content  
exchange second nature. From utility to sheer fun,  
it offers benefits at every level and to every kind of  
user.  
Over the air (OTA) configuration  
Pictures and video clips  
Users can easily get MMS into their phone. MMS  
supports OTA, meaning that the user does not have  
to configure the settings manually. The configura-  
tion is done by the operator via OTA.  
By using the integrated camera, users can take a  
picture or video clip and immediately send it to a  
recipient. Mobile picture transmission also offers  
inestimable utility in business applications, from  
sending on-site pictures of a construction project  
to capturing and storing an interesting design con-  
cept for later review.  
Note: The specification is in accordance with Erics-  
son Nokia OTA configuration v7.1.  
Editing a picture by adding text allows users to cre-  
ate their own electronic postcards, an application  
that is expected to substantially cut into the tradi-  
tional postcard market.  
MMS objects  
Although MMS is a direct descendant of SMS, the  
difference in content is dramatic. The size of an  
average SMS message is about 140 bytes, while  
the maximum size of an MMS message is 300 kB.  
The key word to describe MMS content is rich,  
complete with words, sounds and images, MMS  
content is endowed with the user’s ideas. An MMS  
message can contain one or more of the following:  
PIM communication with MMS  
By using MMS, it is easy to handle PIM (Personal  
Information Manager) information. The user can  
send and receive business cards (vCard), calendar  
entries such as appointments (vCal) and notes.  
Text  
Templates  
The phone comes with a number of MMS pre-  
defined templates, for example templates for birth-  
day cards, meeting requests etc.  
As with SMS and EMS (Enhanced Messaging Serv-  
ice), an MMS message can consist of normal text.  
The length of the text is limited to 5000 characters.  
29  
August 2005  
             
White Paper V600  
MMS message between the MMS-C and the MMS  
client (application). The WAP Gateway is used for  
delivery and retrieval of messages.  
MMS technical features  
The MMS standard, just like that of SMS, offers  
store-and-forward transmission (instant delivery) of  
messages, rather than a mailbox-type model.  
Message conversion  
The MMS-C is able to perform limited message  
conversion - for example, from MMS to SMS - so  
that processing and air time is not wasted in send-  
ing messages to mobile terminals that do not have  
adequate capability to receive them. It also handles  
service aspects such as store and forward, guaran-  
teed delivery, subscriber preferences, operator  
constraints, and billing information. The MMS-C  
also vouches for high quality messaging, for exam-  
ple by format conversion. This means that the  
MMS-C recognizes which formats are supported in  
the mobile phone, and adapts the MMS messages  
to these formats.  
Architecture  
The MMS Centre (MMS-C) is comprised of the  
MMS Server, the MMS Proxy-Relay and the MMS  
Store. The MMS Centre is the central element of  
the MMS network architecture, providing storage  
and operational support, enabling instant delivery  
of multimedia messages from terminal-to-terminal  
and terminal-to-email, and supporting flexible  
addressing. The centre’s MMS Proxy-Relay inter-  
acts with the application being run on the MMS-  
enabled terminal to provide various messaging  
services. WAP or HTTP is used as the bearer of an  
Operator  
Database  
Message  
Store  
Email server,  
UM mailbox  
MMS  
Server  
User  
Database  
MMS  
Relay  
WAP/  
PPG  
Access Network  
Internet / Intranet  
MMS  
Relay  
SMS-C  
MMSE  
Multimedia Content Servers  
The architecture of MMS  
30  
August 2005  
       
White Paper V600  
Connectivity  
Positioning  
The basic cost-efficient positioning method availa-  
ble in 3G networks relies on measuring round-trip  
time. In 3G it is called Cell-ID + TA (Timing in  
Advance).  
Positioning methods are already used to support  
location-based information services such as ©Yel-  
lowPages, restaurant guides, traffic information,  
directions and friend finder applications. Typically  
WAP, SMS or voice has been used as delivery  
mechanisms. Java and MMS will add new possibil-  
ities to deliver attractive location-based applica-  
tions.  
Time difference measurement, involving several  
base stations, can be used to obtain a more accu-  
rate position.  
Bluetooth  
Bluetooth is built-in. The V600 has  
Bluetooth power class 2, using  
maximum 4 dBm radio link, which  
Radio link  
No line of sight required; the phone can remain in a  
briefcase or in a pocket (whereas infrared requires  
line of sight).  
operates in the globally available  
2.4 GHz radio frequency band, ensuring fast and  
secure communications up to a range of 10 metres.  
Secure and user-friendly  
Data connection with a Bluetooth computer/laptop  
or PDA turns the phone into a modem for connect-  
ing to the Internet and for data transfer.  
Note: In the few countries where the use of Blue-  
tooth is not allowed, the Bluetooth function will be  
disabled. In countries where only 0 dBm is allowed,  
the output power will be limited accordingly.  
Synchronization  
Fast synchronization, even without line of sight, of  
calendar, notes and phone book with computer/  
laptop.  
Bluetooth facilitates instant connections, which are  
maintained even when the devices are not in the  
line of sight. Enhanced audio quality voice trans-  
mission is provided under adverse conditions,  
making it possible to use a headset connection to  
the phone at all times.  
Range  
The range is up to 10 meters. When searching,  
devices in close range are discovered first.  
Using Bluetooth in the product  
Business cards  
True wireless connection  
Quick exchange of business cards, notes and cal-  
endar events with other phones and devices.  
Connect without cables to headsets, car handsfree  
equipment, computers/PDAs, digital still cameras  
and other devices.  
Imaging and music  
Music files, images and video clips can be  
exchanged with another mobile phone, computer  
or laptop. Images and video clips can also be  
exchanged with a digital still camera.  
Up to 16 added devices  
The phone identifies and maintains up to 16 paired  
devices which are displayed in a list.  
31  
August 2005  
         
White Paper V600  
It is also possible to view images on a TV or other  
display via an accessory, such as the Bluetooth  
Media Viewer MMW-100.  
• Dial-up Networking Profile  
• Generic Access Profile  
• Generic Object Exchange Profile  
• Object Push Profile  
• Serial Port Profile  
• Handsfree Profile  
Audio quality  
The phone uses an algorithm that repairs lost audio  
packets. When needed, a new packet is inserted  
with content based on previous packets. This, in  
conjunction with re-transmissions, the high sensity  
and high output power radio will enhance the audio  
quality compared to a standard Bluetooth device.  
• Headset Profile  
• Synchronization Profile  
• Basic Imaging Profile  
• File Transfer Profile  
• Human Interface Device (HID) Profile  
• SyncML OBEX binding  
• JSR-82 Java API  
File sharing  
By using the Server role of the File Transfer Profile,  
the phone enables the user to use a computer to  
manage content files that reside in the phones file  
system. Most computer Bluetooth applications  
provide an explorer like user interface for the file  
transfer service. When connecting to the phone,  
the computer application will show some of the  
folders that the user can find under the My Items  
icon on the phones standby screen, i.e. Pictures,  
Sounds, Videos, Themes and Others. The content  
in the Games and Applications folder is not  
Remote control  
By using the Bluetooth HID (Human Interface  
Device) Profile v1.0, the phone is able to act as a  
HID device. This means that when connected to a  
computer, the phone works like a combined key-  
board and mouse. By assigning specific combina-  
tions of computer keyboard key presses to each  
key on the phone keypad, the user can use the  
phone as a remote control device for computer  
applications.  
exposed in the file transfer server. Opening one of  
these folders will show a list of files related to that  
folder, e.g. images in the Pictures folder. Using the  
computer application the user can now: retrieve  
files from phone to computer, delete files from the  
phone and transfer files from the computer to the  
phone using the normal drag and drop mecha-  
nisms provided by the computer.  
The phone keypad is configured for control of a  
certain computer application through a special type  
of HID configuration file consisting of an XML file  
for the keypad and an image for the display. HID  
configuration files can be dowloaded into the  
phone using the normal file transfer mechanisms.  
Users can even modify the files themselves on their  
computers. A few configuration files pre-loaded in  
the phone enable the user to navigate on a compu-  
ter desktop and control presentations and media  
players.  
Media viewing  
The phone can send images and sounds to a  
media viewer device, for example the MMW-100  
TV adaptor accessory. The user can also conven-  
iently run a slide show on the TV showing a set of  
phone camera pictures for family and friends. After  
selecting an image in the Pictures folder under the  
My Items icon, the user can select the Remote  
screen option under More. The phone will then  
connect to a Bluetooth device that can receive  
images and when the user then selects View, the  
image is transferred to the remote screen and dis-  
played. When the user then selects another image,  
that image is transferred to the remote screen and  
displayed.  
System Functions  
User Settings  
The following keys can be configured through the  
HID configurations files: 0-9, #, * and volume up  
and volume down. For each of these keys, a  
UsageID from the HID usage tables can be  
assigned.  
The navigational key and the two action keys are  
not configurable, they always provide functions for  
moving the mouse and performing right and left  
mouse clicks.  
Profiles  
The following Bluetooth profiles are supported in  
the phone:  
32  
August 2005  
White Paper V600  
Characteristics  
Used Enablers and bearers  
The HID configuration files, and the set of  
The HID based remote control function works over  
Bluetooth. It is possible to download the HID con-  
figuration files via Bluetooth, infrared or a cable as  
well as via WAP. It is also possible to transfer the  
files to another device using Bluetooth or infrared.  
preloaded HID configuration files, are customiza-  
ble. The configuration files can be modified by the  
user if transferred to, and opened on, a computer.  
Power save mode  
The phone uses sniff mode on headset, handsfree  
and HID connections which means reduced power  
consumption and shorter connection set-up times.  
IrDA  
IrDA (Infrared Data Association) is a point-to-point  
communication link between two infrared ports.  
The infrared beam has to be directed towards the  
target infrared port and as long as the two infrared  
ports are within sight and range, the devices can  
exchange data. For optimal performance, place the  
phone within 20 centimetres and at an angle of  
max 30 degrees to the infrared port on the compu-  
ter/PDA, or other phone. An advantage of the nec-  
essary proximity of devices is reduced risk of  
transmitting data to other nearby devices.  
• Ability to connect to the Internet from the con-  
nected computer/PDA  
• Ability to synchronize the phone book from a  
computer  
• Exchange of business cards and calendar  
events with vCard/vCalendar compatible  
devices  
• Exchange of ringtones and other files between  
compatible phones  
• Ability to attach a photo from a digital camera in  
outgoing email  
• Ability to send and exchange notes with vNote  
compability devices  
An infrared link is a serial connection, which means  
that data bits are sent one after another in a long  
stream. The IrDA–SIR Data Link Standard is a pro-  
tocol that makes transmission of data faultless. The  
standard provides a high level of noise immunity,  
which means that the connection is not affected by  
fluorescent light and electromagnetic fields – mak-  
ing it suitable for the modern office environment.  
Connection via cable  
The infrared connection is not always the best  
solution when connecting to a computer/PDA.  
Indeed, it is not always even possible. The USB  
cable provides connectivity between the phone  
and a computer and is included in the phone kit.  
Object Exchange via infrared (IrObex) supports  
transferring objects between compatible phones  
and computers. These objects are not only limited  
to ring signals, but even pictures, bookmarks and  
other files in the file system.  
Key benefits of using the phone with its built-in  
infrared transceiver:  
• True wireless communication  
• Low power consumption  
• Secure data transmission with the IrDA DATA  
standard  
• Ability to send and receive email and data on  
the connected computer/PDA  
33  
August 2005  
       
White Paper V600  
Synchronization and data transfer  
In everyday life, access to an  
updated calendar, notes and  
details of friends and business  
kept updated by synchronizing with the information  
at the office or at home. The growing use of group-  
ware such as Microsoft® Outlook® means that  
more and more meetings are booked electronically  
in daily business life.  
colleagues is greatly appreciated.  
To be truly mobile, users must be able to carry their  
important information with them. Equipping mobile  
phones with Personal Information Manager (PIM)  
programs such as calendars, task lists and address  
books gives users access to their most important  
data anywhere and anytime. The information is  
The phone uses the SyncML 1.1 protocol for syn-  
chronization. This means that it has compatibility to  
synchronize with a wide variety of devices over a  
number of different communications media.  
SyncML – an open standard for synchronization  
SyncML background  
The phone uses SyncML for both local synchroni-  
Leading the way in providing remote synchroniza-  
tion capability, Sony Ericsson realizes that interop-  
erability of remote synchronization is of utmost  
importance if mobile data usage is to become as  
widespread as generally predicted. That is why  
Ericsson, along with IBM, Lotus, Motorola, Matsus-  
hita, Nokia, Palm Inc., Psion and Starfish Software,  
founded the SyncML initiative in February 2000.  
Supported by more than 600 software and hard-  
ware developers, the SyncML initiative seeks to  
develop and promote a globally open standard for  
remote synchronization, called SyncML. Unlike  
many other synchronization platforms, SyncML is  
an open industry specification that offers universal  
interoperability. Because it uses a common lan-  
guage, called XML, for specifying the messages  
that synchronize devices and applications, SyncML  
has been called the only truly future-proof platform  
for enabling reliable and immediate update of data.  
The benefit for the end user is that SyncML can be  
used almost anywhere and in a wide variety of  
devices, regardless of application or operating sys-  
tem.  
zation (for example, with a computer using Blue-  
tooth or a cable connection) and remote  
synchronization over WAP and HTTP.  
Designed for the wireless world  
SyncML is designed specifically with the wireless  
world’s tight requirements in mind. SyncML mini-  
mizes the use of bandwidth and can deal with the  
special challenges of wireless synchronization,  
such as relatively low connection reliability and  
high network latency. SyncML supports synchroni-  
zation over WAP, HTTP or OBEX. As an open,  
future-proof standard, SyncML is the synchroniza-  
tion choice for any device or application of the  
mobile information society.  
What information can be  
synchronized in the phone?  
Application  
Contacts  
Calendar  
Tasks  
Remote sync  
Local sync  
Yes  
Yes  
Yes  
Yes  
Yes  
Yes  
What is SyncML?  
Yes  
SyncML is the common language for synchronizing  
all devices and applications over any network. Syn-  
cML leverages Extensible Markup Language (XML),  
making SyncML a truly future-proof platform.  
Notes  
Yes  
34  
August 2005  
         
White Paper V600  
Remote synchronization  
Remote synchronization takes place over the air using HTTP and is the ideal way to keep the phone up to  
date.  
GPRS,  
HSCSD or CSD  
Firewall  
Internet/Intranet  
HTTP  
Sync Server  
PIM Application  
Third-party service providers offering synchronization services to corporate personal information manage-  
ment (PIM) applications, such as Microsoft® Exchange, can also supplement added capability with  
SyncML.  
Local synchronization  
The phone is supplied with computer software for local synchronization.  
Bluetooth  
IR  
Cable  
Bluetooth, infrared or cable  
The phone synchronizes using SyncML, regardless  
of connection type. It connects via Bluetooth, infra-  
red or cable. The cable is connected directly to the  
phone or alternatively via a desktop charger con-  
nector.  
35  
August 2005  
   
White Paper V600  
Ways of synchronizing:  
• Windows Address Book.  
• via a USB cable.  
• via Bluetooth.  
Computer requirements are as follows:  
• via the infrared port.  
• Microsoft® Windows® 2000, Me, XP.  
• Minimum recommended hardware configuration  
for the version of Windows in use.  
Intelligent process  
• 120 MB free space on hard disk.  
A synchronization engine performs the task of syn-  
chronizing. For local synchronization, the synchro-  
nization engine is an application that runs on the  
desktop computer. The synchronization engine  
compares, updates and resolves conflicts to  
ensure that the information in the phone is the  
same as that in the computer.  
File Transfer Utility  
A utility is provided which enables files to be trans-  
ferred to and from the phone connected to a com-  
puter. Typical uses for this include:  
• Archiving pictures taken on the phone to com-  
puter storage.  
• Moving images to the phone to use in personal-  
ization, MMS messages etc.  
• Moving sound clips to/from the phone for per-  
sonalization.  
• Synchronizing mobile phone contacts, appoint-  
ments, tasks and notes (PIM).  
Compatibility  
Computer software supplied with the phone ena-  
bles synchronization with the following:  
• Microsoft® Outlook® 2000, 2002, 2003.  
Object exchange – ‘Send’  
The phone lets the user transfer objects via Bluetooth, infrared, USB cable and messaging. This is pre-  
sented to the user via ‘Send’ commands in applications. Simply select an item such as a contact, select  
‘Send’ and select the method to be used for sending. Typical applications are to beam an appointment to  
other people, or to receive a new wallpaper.  
Applications can be sent using the following transfer methods:  
Application  
Cable  
Infrared  
Bluetooth  
SMS/EMS  
MMS  
Email  
Contact  
Appointment  
Tasks  
Yes  
Yes  
Yes  
Yes  
Yes  
Yes  
Yes  
Yes  
Yes  
Yes  
Yes  
Yes  
Yes  
Yes  
Yes  
Yes  
Yes  
Yes  
Yes  
Yes  
Yes  
Yes  
Yes  
Yes  
Yes  
Yes  
Yes  
Yes  
Yes  
Yes  
Yes  
No  
No  
No  
No  
No  
No  
Yes*  
Yes  
No  
Yes  
Yes  
Yes  
Yes  
Yes  
Yes  
Yes  
Yes  
Yes  
Yes  
No  
No  
No  
Notes  
No  
Image  
Yes  
Yes  
Yes  
Yes  
Yes  
Yes  
Video clip  
Theme  
Sound  
Bookmark  
Voice memo  
* Only an iMelody can be sent in an EMS.  
36  
August 2005  
   
White Paper V600  
To perform a ‘Send’ beam operation using infra-  
red, the two devices are lined up and the sender  
initiates the transfer.  
IRDA  
To beam over Bluetooth, a scan finds the other  
activated (discoverable) devices within range. The  
user can then select the required device and send  
the information across.  
Bluetooth  
GPRS  
HSCSD  
or CSD  
When sending via SMS, MMS or email, the  
required message type is created with the  
selected object attached. It is then sent over the  
air.  
Device Management  
Device Management in this product is achieved by  
supporting Over The Air provisioning 7.1 (OTA),  
OMA Client Provisioning 1.1 (CP) and OMA Device  
Management (DM) 1.1.2.  
contact their operator and ask them to go in and  
check the settings in the phone via a DM server.  
When this happens the DM server which the opera-  
tor is using connects to the phone and the phone  
asks the user to approve the DM server to access  
the phone. If the user allows access then the set-  
tings are checked and if found faulty then cor-  
rected. To be able to do this the phone has to be  
equipped with DM account settings. Either the user  
receives the settings from an operator or the set-  
tings are already in the phone when it is sold. The  
DM server is able to collect information directly  
from the phone and to send back the correct set-  
tings to the user.  
OTA and CP are transmitted to the terminal from  
the network using SMS, the initiation of the provi-  
sioning can be done e.g. by the user using a provi-  
sioning service or by the operator. When receiving  
an OTA or CP the user is asked to install new set-  
tings.  
DM utilizes GPRS as bearer (basic network con-  
nectivity needs to be in place) of the provisioning  
data and allows the operator to access the phone  
and check and set different settings such as Net-  
work connectivity (GPRS), email, MMS, WAP and  
JAVA. For example, if a user is having problems  
with connecting to the Internet then he/she can  
SyncML is the protocol that both DM and Remote  
sync uses when they are active.  
37  
August 2005  
 
White Paper V600  
Java  
Java 2 Micro Edition (J2ME)  
This phone supports the following functions:  
• CLDC 1.1 (JSR 139)  
• Java API for Bluetooth (JSR 82)  
• PDA Optional Packages for J2ME Platform (JSR  
75)  
• MIDP 2.0 (JSR 118)  
More information about the specific J2ME features  
support is available in J2ME Developers Guideline  
at Sony Ericsson Developer World www.sonyerics-  
• Wireless Messaging API (JSR 120)  
• Mobile Media API (JSR 135)  
• Java Technology for the Wireless Industry (JSR  
185)  
Java 3D  
This phone supports real-time 3D graphics render-  
ing. This handset supports two different 3D graph-  
ics APIs.  
• Mascot Capsule Micro3D Version 3  
• Mobile 3D Graphics API for J2ME (JSR 184)  
More information about Java 3D on Sony Ericsson  
mobile handsets, refer to the Java 3D Developers  
Guidelines available at Sony Ericsson Developer  
38  
August 2005  
       
White Paper V600  
Facts and figures  
This chapter offers readers a detailed listing of all the technical data relating to the product. Comprehen-  
sive descriptions of performance and technical characteristics are presented in table format for quick and  
easy access.  
39  
August 2005  
 
White Paper V600  
Technical specifications  
General technical data  
System  
Tri-band GSM Release 99 recommendations. GSM 900, GSM 1800,  
EGSM and WCDMA FDD mode supported, GSM 1900 and e-GSM  
mode supported.  
Speech coding  
HR, FR, EFR, AMR supported where available, for high speech qual-  
ity.  
GSM SIM/ UMTS SIM card  
GSM SIM - GSM 11.11, UMTS SIM - 3GPP™ TS 31.102.  
Small plug-in card, 1,8 V and 3 V.  
Memory (user free)  
Up to 32 MB (depending on software configuration/file content).  
Data transfer speeds  
Up to 384 kbps (downlink)  
Up to 128 kbps (uplink)  
Exterior description  
Length  
104,3 mm  
Width  
45 mm  
19,2 mm  
105 g  
Thickness  
Weight (including battery)  
Graphic display  
Type: Full graphical  
Resolution: 176 x 220 pixels  
Technology: TFD  
Colours displayed together: 262,000 (18 bit)  
Backlight colour: White  
Antenna  
Built-in, and an external antenna connector for advanced car hands-  
free accessory.  
Colour  
Traditional Green, Moonlight Silver  
3.6V, 900mAh, Lithium lon  
Green  
Battery  
Network LED  
Keypad  
Keyboard supporting 17 keys plus joystick, +- sidekeys and a video  
call key.  
Co-branding area  
6,5 x 20,5 mm  
No  
Exchangable covers  
40  
August 2005  
           
White Paper V600  
Performance and technical characteristics  
Dimension  
GSM 900/E-  
GSM 900  
GSM 1800  
GSM 1900  
WCDMA  
Frequency range  
(MHz)  
TX: 880 – 915  
RX: 925 – 960  
TX: 1710 – 1785 TX:1850 –1910  
RX: 1805 – 1880 RX:1930 – 1990  
TX:1920 – 1980  
RX:2110 – 2170  
Channel spacing  
200 kHz  
200 kHz  
200 kHz  
5 MHz with  
200 kHz chan-  
nel rasters  
Number of channels 174 Carriers *8  
(TDMA)  
374 Carriers *8  
(TDMA)  
299 Carriers *8  
(TDMA)  
277  
Modulation  
GMSK  
GMSK  
GMSK  
QPSK  
TX Phase Accuracy  
< 5º RMS Phase  
error (burst)  
< 5º RMS Phase < 5º RMS Phase Error Vector  
error (burst)  
error (burst)  
Magnitude:  
<17.5%  
Duplex spacing  
45 MHz  
+/- 0.1ppm  
3.6 V  
95 MHz  
+/- 0.1ppm  
3.6 V  
80 MHz  
+/- 0.1ppm  
3.6 V  
190 MHz  
+/- 0.1 ppm  
3.6 V  
Frequency stability  
Voltage operation  
(nominal)  
Transmitter RF  
power output  
33 dBm Class 4  
(2 W peak)  
30 dBm Class 1 30 dBm Class 1  
24dBm Class 3  
(0.25 W peak)  
(1 W peak)  
(1 W peak)  
Transmitter Output  
impedance  
50 ohm  
50 ohm  
50 ohm  
50  
Transmitter Spuri-  
ous emission  
< -36 dBm up to  
1 GHz  
< - 30 dBm  
< - 30 dBm  
< -36 dBm up to  
1 GHz  
(according to speci- < -30 dBm over 1  
< -30 dBm over  
1 GHz  
fication)  
GHz  
(according to  
3GPP™ spec.)  
Receiver RF sensi-  
tivity  
Better than – 102 – 102 dBm  
dBm  
– 102 dBm  
< 2.4%  
Better than -  
106.7 dBm @  
12.2 kbps CS  
voice  
Receiver RX Bit  
error rate  
< 2.4%  
< 2.4%  
< 0.1%  
Battery information  
Battery  
Standard battery (Li Ion) 3.6V, 900 mAh  
At least 90% charged within 2 hours. Fully charged within 2.5 hours.  
Charging time  
41  
August 2005  
   
White Paper V600  
Talk time  
Up to 8 hours 15 minutes (GSM)  
Up to 2 hours 10 minutes (UMTS)  
Video Talk time  
Standby time  
Up to 1 hour 40 minutes  
Up to 370 hours (GSM)  
Up to 290 hours (UMTS)  
1.3 Megapixel camera  
Facts and figures  
Picture sizes (resolution)  
Megapixel camera  
QQVGA (160x120 pixels)  
VGA (640x480 pixels)  
1.3 Megapixel (1280x1024 pixels)  
QCIF (176 x 144 pixels - applicable only for video recording  
and telephony, not for still images)  
SQCIF (128 x 96 pixels - applicable only for video recording  
and telephony, not for still images)  
Colour depth  
24 bit (8 bit per RGB channel), 262k colours  
Camera memory  
Using phone memory;  
no memory dedicated to the camera only.  
Digital zoom  
Photo light  
Auto focus  
Night mode  
Self-timer  
Up to 4x zoom, depending on selected picture size.  
Yes  
No  
Yes  
Yes  
Effects  
Negative/ Solarize/ Sepia/ Black&White/ Off  
Auto/ Incandescent/ Fluorescent/ Daylight/ Cloudy  
Choose between Normal and Fine  
Add a time and date to a picture  
White balance  
Picture quality  
Time and date  
Video telephony  
Facts and figures  
Picture sizes (resolution)  
QCIF (176 x 144 pixels)  
SQCIF (128 x 96 pixels)  
Digital zoom  
Night mode  
Back camera: 4x zoom  
Front camera: 2x zoom  
Yes  
42  
August 2005  
 
White Paper V600  
Facts and figures  
White balance  
Brightness  
Auto  
Yes  
Camera quality  
Video coding  
Audio coding  
Smooth/Normal/Sharp  
H.263, Profile 0.  
AMR  
Media player  
File format  
Video: MP4 (MPEG4 and AAC), 3GP (H.263 AMR and  
AAC), Real8.  
Audio: AAC, AMR, MP3, G-MIDI level 1 with 72 voices  
polyphony, WAV (up to 16 KHz sample-rate), XMF,  
Real8.  
Streaming transport  
Video decoding  
RTSP according to 3GPP™  
MPEG-4 Simple Visual Profile Level 0  
H.263 Profile 0 Level 10  
H.263 Profile 3Level 10, Real8.  
Audio decoding  
Features  
AAC, AMR, MPEG layer 3, Real8.  
Automatic loop of songs in folder  
Automatic pause on telephone call.  
Radio with RDS  
System  
VHF/FM  
Output  
Portable handsfree  
Internal speaker  
Save channels  
Antenna  
Yes, 20 presets  
Portable handsfree  
Pictures  
Formats  
JPEG, BMP, GIF (including animated), PNG, WBMP, SVG-tiny  
Infrared, Bluetooth, MMS, email, computer file transfer, USB  
Sharing via  
43  
August 2005  
   
White Paper V600  
Image decoders  
Decoder  
GIF  
Details  
Size  
Colour depth  
File format  
87a/89a  
JPEG  
ISO/IEC JPEG  
Megapixel  
• JFIF v1.02  
• EXIF  
• Baseline DCT  
• Progressive DCT  
• Non-differential  
• Huffman coding  
• Symbol 'SOF2'  
BMP  
The bitmap image format  
used by Windows®.  
XRAM depend-  
ent, default is  
VGA  
24 bit  
Image encoders  
Decoder  
GIF  
Details  
Size  
Colour depth  
File format  
89a  
JPEG  
ISO/IEC JPEG  
Megapixel  
JFIF v1.02  
• Baseline DCT  
• Non-differential  
• Huffman coding  
• Symbol 'SOF0'  
BMP  
The bitmap image format  
used by Windows®.  
XRAM depend-  
ent, default is  
VGA  
24 bit  
Short Messaging Service  
Feature  
Support  
SMS Centre Number  
Pictures  
It is possible to pre-load the SMS Centre Number.  
It is possible to insert a picture or an icon into the text  
message. EMS compliant mobile handsets will be able  
to see the picture correctly.  
Input methods  
Predictive text input and multitap.  
Reply to messages  
It is possible to reply to received messages by SMS,  
MMS, phonecall or email.  
Message creation methods support  
Copy, cut and paste words  
Predictive writing and multitap.  
No  
44  
August 2005  
       
White Paper V600  
Feature  
Teaching of predictive words that are not  
Support  
Yes  
in the predictive dictionary  
Possibilities when creating a message:  
save a sent message in a “Sent items”  
folder  
Yes  
assign a validity period to the message  
use pre-defined messages  
Yes  
Yes  
Possibilities when receiving a message:  
reply to the sender  
Yes (only to the sender, not to all or part of the message  
recipients).  
forward the message  
Yes  
Yes  
Yes  
save the message on SIM  
get delivery time and date  
Possibilities of the previously sent message:  
delivery report of the message  
forward the message  
Yes  
Yes  
Yes  
save the message on SIM  
Possibilities of the previously received mes-  
sage:  
reply to the sender  
Yes (only to the sender, not to all or part of the message  
recipients).  
save the message in the Inbox  
forward the message  
Yes  
Yes  
Supported ways for replying to a received  
SMS:  
via SMS  
Yes  
via phone call (set up a call to the number Yes  
contained in the message body)  
via WAP call (go to the WAP address  
contained in the message body)  
Yes  
via USSD session  
Print via infrared  
No  
No  
Possibility to offer the user the ability of  
sending a text message using SMS to a list  
of recipients  
Yes, using groups in Contacts, or by adding up to 20  
recipients to the text message.  
45  
August 2005  
White Paper V600  
Feature  
Support  
Possibility to write an email address as a  
recipient address  
Yes, if SMS type = email.  
SMS storage  
On the SIM and in the phone.  
Yes  
Nokia Picture Messaging  
Enhanced Messaging Service  
Feature  
Support  
Level of compliance supported by the  
handset regarding the specifications  
described in release 99.  
Enhanced Messaging Service (EMS) according to the  
standard 3GPP™ TS 23.040 v4.3.0, with the addition of  
the ODI feature from 3GPP™ TS 23.040 v5.0.0.  
Number of messages that the handset is  
able to handle to generate a concatenated  
message  
20  
Capacity storage  
200 and the space left on the SIM card.  
It is possible to...  
Outgoing messages  
see how many short messages an EMS message  
consists of before sending it.  
choose whether to send the message or not after  
writing it.  
Incoming messages  
A signal is heard once all parts of the message have  
been received or when a timeout occurs.  
It is possible to re-use the content of an EMS mes-  
sage. Sounds, pictures, and animations can be  
inserted in a new message, if the object is not pro-  
tected using ODI.  
Concatenated messages  
If you have requested a delivery report, a receipt is  
received in the phone, when all parts of a concatenated  
message have been delivered.  
Insert objects  
Sounds  
It is possible to add pictures, animations and sounds to  
an EMS message.  
Chimes high, chimes low, ding, tada, notify, drum, claps,  
fanfare, chords high, chords low.  
I-melody  
Yes, version 1.2.  
46  
August 2005  
   
White Paper V600  
Feature  
Support  
Melodies  
It is possible to...  
send and receive melodies via EMS, if the melodies  
are not protected by DRM.  
download melodies and commercial tunes from  
WAP/WAP portals.  
create melodies on WAP/WAP portals.  
WBMP  
Yes  
Picture sizes  
16x16 pixels, 32 x32 pixels, variable size in black and  
white.  
Pictures  
It is possible to...  
edit pictures by using the phone keypad.  
send and receive pictures via EMS, if the pictures  
are not protected by DRM.  
create pictures on WAP/WAP portals.  
download pictures from WAP/WAP portals.  
receive pictures in enhanced messages originated  
by service providers.  
Animations  
The handset supports the following animations: Angry,  
Crying, Flirty, Happy, Kiss, Sad, Tongue, Wow, Con-  
fused, Devil, Glasses, Indifferent, Laughter, Sceptical  
and Wink as specified in 3GPP™ TS 23.040 v4.3.0.  
It is possible to...  
send and receive animations.  
TP-PID field value given by the handset  
before sending an EMS message  
0x00  
Multimedia Messaging Service  
Feature  
Support  
MMS/CSD parameters and MMS/GPRS  
parameters placement  
MMS is bound to a WAP profile. A WAP profile is  
bound to a Data Account. A Data Account contains  
either CSD parameters or GPRS parameters.  
Possibility to pre-configure the MMS param-  
eters in factory  
MMS/CSD: Yes  
MMS/GPRS: Yes  
Possibility to configure the MMS parameters  
by OTA provisioning  
MMS/CSD: Yes  
MMS/GPRS: Yes  
Possibility for all the parameters from the  
parameters set to be OTA provisioned at the  
same time  
MMS/CSD: Yes  
MMS/GPRS: Yes  
47  
August 2005  
   
White Paper V600  
Feature  
Support  
Possibility for only one parameter from the  
parameters set to be OTA provisioned  
MMS/CSD: No  
MMS/GPRS: No  
OTA provisioning solution  
OTA Settings Specification v7.1 © Ericsson and Nokia  
Supplier indication of realized interoperability Yes  
tests between its MMS User Agent and MMS  
Relay/Server from other suppliers  
Support of a standard or a proprietary proce- Proprietary  
dure for OTA provisioning of MMS parame-  
ters  
Functionalities that the user is able to set  
during message composition:  
• message subject  
• message priority  
• email recipient address  
• message Cc recipient(s) address(es)  
• delivery report request  
• read report request  
• MSISDN recipient address  
From where can the user insert multimedia  
elements into multimedia messages:  
• My Items  
• directly from camera  
• Contacts  
• Calendar  
Possibility for sent messages to be memo-  
rized into a folder in handset memory  
Yes  
Actions that the user can perform after mes-  
sage notification:  
• Auto Download  
• Always Ask  
Actions that the user can perform after mes-  
sage retrieval:  
• reply to the sender of the message SMS/MMS  
• reply to the sender and to Cc people SMS/MMS  
• forward the message MMS  
• delete the message  
• save message into terminal  
• call the sender of a message  
Multimedia codecs/formats supported for  
audio  
AMR, AMR-WB, AU, WAV, MP3, MP4, MIDI, RMF,  
iMelody, 3GPP, XMF, Real8.  
Multimedia codecs/formats supported for  
video  
MP4, Packet Video, 3GPP™, SDP, Real8.  
Multimedia codecs/formats supported for  
image  
JPEG, GIF87, GIF89A, PNG, SVG, WBMP, BMP,  
Flash.  
Supported formats for message presenta-  
tion:  
• message body + attachments (email presentation)  
• SMIL version as described in OMA MMS IOP doc-  
ument version 1.2  
Maximum message size that can be handled Content Class and Creation mode are applied. Also  
by the handset for message  
maximum size is possible to customize.  
48  
August 2005  
White Paper V600  
Feature  
Support  
MMS User Agent will report problems to user  
in case of:  
message not sent causes no user subscription to  
service, if included in ResponseText (please see  
WAP209)  
message not sent causes required functionality  
not supported by MMS Relay/Server, if included  
in ResponseText (please see WAP209)  
message not sent causes insufficient credit (in  
case of prepaid charging), if included in Respon-  
seText (please see WAP209)  
Bluetooth technical data  
Dimension  
Support  
Bluetooth capability statement  
This phone is manufactured to meet Bluetooth Specification  
2.0.  
Bluetooth functions  
Dial-up Networking Profile  
Generic Access Profile  
Generic Object Exchange Profile  
Headset Profile  
Object Push Profile  
Serial Port Profile  
Synchronization Profile  
Basic Imaging Profile  
Handsfree Profile  
Headset Profile  
Basic Imaging Profile  
File Transfer Profile  
Human Interface Device (HID) Profile  
SyncML OBEX binding  
JSR-82 Java API  
Connectable devices  
Coverage area  
All products supporting Bluetooth spec. 1.1, or higher, and at  
least one of the profiles above.  
Varies due to radio performance on remote device and the  
occurrence of obstacles. Up to 10 metres (33 feet).  
Transmission power  
Frequency band  
2mW (3 dBm)  
2.4 GHz - the unlicensed ISM band.  
Power consumption  
GSM host processor excluded:  
• Standby, Bluetooth On mode: <0.9mA  
• Voice mode: 24 mA  
• Data mode average: 25mA  
Data transmission rate  
Up to 600 kbps asynchronous and up to 350 kbps synchro-  
nous from an application level.  
49  
August 2005  
 
White Paper V600  
Specific commands working with the  
SIM card  
No  
SIM AT services supported  
Service  
Mode  
Support  
CALL CONTROL BY SIM  
DATA DOWNLOAD TO SIM  
Yes  
Cell Broadcast  
SMS  
Yes  
Yes  
DISPLAY TEXT  
Text of up to 240 characters (120 UCS2 coded). Yes  
bit 1:  
bit 8:  
0 = normal priority  
Yes  
Yes  
Yes  
Yes  
Yes  
1 = high priority  
0 = clear message after a delay  
1 = wait for user to clear message  
GET INKEY  
General: The GET_INKEY requires that the user  
confirms his/her choice  
bit 1:  
bit 2:  
bit 3:  
0 = digits (0-9, *, # and +) only  
Yes  
Yes  
1 = alphabet set  
0 = SMS default alphabet  
Yes  
Yes  
1 = UCS2 alphabet  
0 = character sets defined by bit 1 and bit 2 are  
enabled  
Yes  
Yes  
1 = character sets defined by bit 1 and bit 2 are  
disabled and the Yes/No response is requested  
50  
August 2005  
 
White Paper V600  
Service  
Mode  
Support  
252  
GET INPUT  
General: No. of hidden input characters  
0 = digits (0-9, *, # and +) only  
bit 1:  
bit 2:  
bit 3:  
Yes  
Yes  
1 = alphabet set  
0 = SMS default alphabet  
Yes  
Yes  
1 = UCS2 alphabet  
0 = ME may echo user input on the display  
Yes  
Yes  
1 = user input not to be revealed in any way (see  
note)  
bit 4:  
bit 8:  
0 = user input to be in unpacked format  
Yes  
Yes  
1 = user input to be in SMS packed format  
0 = no help information available  
Yes  
Yes  
1 = help information available  
LAUNCH BROWSER  
MORE TIME  
Yes  
Yes  
Yes  
Yes  
Yes  
Yes  
PLAY TONE  
POLLING OFF  
POLL INTERVAL  
PROVIDE LOCAL INFORMA-  
TION  
'00' = Location Information (MCC, MNC, LAC  
and Cell Identity)  
'01' = IMEI of the ME  
Yes  
Yes  
Yes  
Yes  
Yes  
Yes  
'02' = Network Measurement results  
'03' = Date, time and time zone (DTTinPLI)  
'04' - Language setting  
'05' - Timing setting  
REFRESH  
General: The reset option requests the user to  
wait while the phone restarts  
'00' =SIM Initialization and Full File Change  
Notification  
Yes  
'01' = File Change Notification  
Yes  
Yes  
'02' = SIM Initialization and File Change Notifi-  
cation  
'03' = SIM Initialization  
'04' = SIM Reset  
Yes  
Yes  
51  
August 2005  
White Paper V600  
Service  
Mode  
Support  
Yes  
SELECT ITEM  
SEND DTMF  
Yes  
SEND SHORT MESSAGE  
bit 1:  
0 = packing not required  
1 = SMS packing by the ME required  
Yes  
Yes  
SEND SS  
Yes  
Yes  
SEND USSD  
SET UP CALL  
General: Capability configuration  
Set-up speech call CallParty  
Subaddress DTMF support  
Yes  
No  
Yes  
'00' = set up call, but only if not currently busy  
on another call  
Yes  
Yes  
Yes  
Yes  
'01' = set up call, but only if not currently busy  
on another call, with re-dial  
'02' = set up call, putting all other calls (if any)  
on hold  
'03' = set up call, putting all other calls (if any)  
on hold, with re-dial  
'04' = set up call, disconnecting all other calls (if Yes  
any)  
'05' = set up call, disconnecting all other calls (if Yes  
any), with re-dial  
SET UP EVENT LIST  
'00' = MT call  
Yes  
Yes  
Yes  
Yes  
Yes  
Yes  
'01' = Call connected  
'02' = Call disconnected  
'03' = Location status  
'04' = User activity  
'05' = Idle screen available  
'06' = Card reader status  
Not Appli-  
cable  
'07' = Language selection  
'08' = Browser termination  
'09' = Data available  
Yes  
Yes  
No  
'OA' = Channel status  
No  
SET UP IDLE MODE TEXT  
Yes, 1 row  
of text is  
supported  
52  
August 2005  
White Paper V600  
Service  
Mode  
Support  
Yes  
Yes  
No  
SET UP MENU  
TIMER MANAGEMENT  
OPEN CHANNEL  
CLOSE CHANNEL  
RECEIVE DATA  
SEND DATA  
No  
No  
No  
GET CHANNEL STATUS  
No  
• Hidden Characters (digits only) – 20 characters.  
‘Key’ responses:  
User Interaction with SIM AT  
Display text  
Text of up to 240 characters (120 UCS coded) is  
supported.  
• ‘C’ clears current character.  
• ‘Long Back’ terminates the proactive session.  
• ‘Back’ – Backward move in proactive session.  
• ‘OK’ – Command performed successfully.  
Text clearing times are 5-20 seconds and a 60-sec-  
ond time-out limit for the user to clear the text.  
‘Key’ responses:  
Select item  
Scroll to highlight item for selection. ‘Key’  
responses:  
• ‘Long Back’ – Proactive session terminated by  
user.  
• ‘Back’ – Backward move in proactive session.  
• Navigational key press down – Scroll down list.  
• Navigational key press up – Scroll up list.  
• Long ‘Back’ terminates proactive session.  
• ‘Back’ – Backward move in proactive session.  
• ‘OK’– Command performed successfully.  
Any other key clears the display if the command is  
performed successfully.  
Get inkey  
Prompt for a one-character input. Pressing ‘Ok’  
without entering a character gives warning mes-  
sage “Minimum 1 character”. ‘Key’ responses:  
Send short message  
Default message “Sending message, please wait”  
can be replaced for the Alpha Identifier text, or sup-  
pressed completely if a null text is provided.  
Default responses are “MESSAGE FAILED” or  
“MESSAGE SENT”. ‘Key’ responses:  
• ‘C’ clears current character.  
• ‘Long Back’ terminates the proactive session.  
• ‘Back’ – Backward move in proactive session.  
• ‘OK’ – Command performed successfully.  
• Long ‘Back’ or ‘Back’ ends the proactive ses-  
sion.  
Get input  
Prompt for character input. The phone will refuse to  
accept further input when maximum response  
length is exceeded. UI Maximum Response  
lengths:  
Set up call  
If the ME is on a call when the command ‘Set up  
Call’, ‘putting all other calls on hold' is sent, the  
user will see the text 'Setting up a call current call  
will be held'. If ‘OK’ is pressed the current call will  
be put on hold and the new call set up. If the ME is  
on a call when the command ‘Set Up Call, discon-  
necting all other calls’ is sent, the user will see the  
• Digits Only – 160 characters.  
• SMS default alphabet characters – 160 charac-  
ters, or 1530 characters if concatenation is acti-  
vated.  
53  
August 2005  
White Paper V600  
text ‘Setting up a call current call will be discon-  
nected’. If the ‘OK’ key is pressed the current call  
will be disconnected and the new call set up.  
If an Alpha Identifier is supplied in the Set Up Menu  
command, this is used as the SIM AT entry in the  
ME’s main menu. If no alpha identifier is supplied  
and several items are found in the menu, a default  
title is used. If the SIM AT Menu Item is selected by  
pressing ‘Select’, all the items sent in the Set Up  
Menu command will be available for selection, in  
the same way as the Select Item command.  
Set up menu  
Incorporates a SIM Application Toolkit Menu Item  
into the ME’s main menu structure.  
WAP browser technical data  
Feature  
Support in the browser  
Back to previous page  
Bearer type GPRS (IP)  
Bearer type GSM Data (IP)  
Bookmarks  
Yes  
Yes  
Yes, HSCSD, ISDN and analog.  
Yes, up to 100 named bookmarks for easy access to frequently visited  
pages.  
Bookmark Export/Import  
Yes, can be sent and received using vBookmark format via Infrared,  
Bluetooth, SMS, MMS and email.  
Cache  
Yes (size 300 kB).  
Character sets *  
UTF-8 (Default), UTF-16, USASCII, Latin1, UCS2.  
*) When creating WML applications, it is recommended that to always  
save the page contents as UTF-8, and that this is clearly indicated in  
the pages before publishing. This ensures that the contents of the  
application can be viewed, regardless of character sets used in gate-  
ways and the phone. All characters are not supported in all phones.  
The software version depends on which market the phone is associ-  
ated to. Also, please note that the phone may not support input on a  
WAP Service which uses certain characters (languages), even if those  
characters are supported for browsing in the phone.  
Clear cache  
Colour  
Yes  
Colour display.  
Home page  
Yes, up to 10 different; one for each WAP profile.  
XHTML, Mobile Profile 1.2  
HTML version for WAP  
browser  
Hyperlinks in Text  
Hyperlinks in Images  
Image Animation  
Image Formats  
Yes, highlighted as blue underlined text.  
Yes, indicated by a frame  
Yes  
GIF (interlaced and non-interlaced) WBMP, no transparent layers,  
JPEG, PNG, BMP.  
54  
August 2005  
 
White Paper V600  
Feature  
Support in the browser  
Network Settings  
Up to 10 different settings available by selecting WAP profile (Internet,  
Banking, Gateway etc.).  
OTA Support  
PPP Authentication  
Reload page  
Security  
Yes  
PAP, CHAP supported.  
Yes  
WTLS class 1-3  
TLS version 1, Client authentication  
SSL version 3, Client authentication  
WIM on SIM ICC  
X.509 certificate support, WAP Profile  
WMLScript signText  
WPKI OTA download of trusted certificates  
Tables  
Yes  
User Agent Profiles  
WAP/WML WAP  
WAP browser  
WAP profiles  
Yes, list of client characteristics - for example display size.  
WAP 2.0/WML 1.3  
WAP 2.0  
Dynamic - up to 10 WAP profiles, each with its own settings.  
WAP operator technical data  
Feature  
Support for WAP  
WAP Browser  
Version  
2.0 baseline  
HTML  
XHTML Mobile Profile  
WAP Provisioning types  
The Ericsson-Nokia  
OTA solution  
OMA Client provision-  
ing (v1.0)  
Over the Air Settings  
Specification, v7.1  
© Ericsson and Nokia  
Total Parameter sets  
10 (shared between the WAP provisioning types).  
< or = 10 (total number of WAP profiles).  
55  
August 2005  
 
White Paper V600  
Feature  
Support for WAP  
Parameter set list  
name,  
name,  
homepage and  
homepage,  
homepage title (1st  
bookmark element),  
proxy/GW address,  
bookmarks (remaining  
bookmark elements),  
CSD phone number,  
CSD data rate,  
proxy/GW address,  
CSD phone number,  
CSD data rate,  
CSD dial type,  
CSD response timer,  
GPRS APN,  
protocol authentication,  
GW authentication,  
GPRS QoS  
CSD dial type,  
GPRS APN,  
protocol authentication,  
GW authentication,  
secure connection on/off  
Parameter sets include  
Factory pre-configuration  
OTA  
WAP/CSD, WAP/GPRS (different sets).  
WAP/CSD (possibility to lock a setting), WAP/GPRS.  
WAP/CSD, WAP/GPRS configuration possible.  
Security mechanism  
Bearer  
The Ericsson-Nokia  
solution  
OMA Client  
Provisioning  
OTA via SMS  
Operator verification  
through a code that can  
be included in the OTA  
configuration data.  
Uses security mechanism (SEC)  
methods according to WAP-183-  
ProvCont-20010724-a (see  
This code is shown to the  
user who can choose to  
install or not.  
Interface  
Bearer  
The Ericsson-Nokia  
solution  
OMA Client  
Provisioning  
OTA via SMS  
A question whether to  
install, with the code if  
available is asked. The  
For NETWPIN the user is asked to  
accept to install received settings.  
For USERPIN, USERNETWPIN and  
user may have to choose USERPINMAC the user is subse-  
whether to create a new  
WAP profile or to replace  
an existing WAP profile.  
quently asked to enter a PIN code  
that is a shared secret between the  
service provider and the user.  
Re-provisioning Interface  
The Ericsson-Nokia  
solution  
OMA Client Provision-  
ing  
56  
August 2005  
White Paper V600  
Feature  
Support for WAP  
OTA via SMS  
Same interface as above. If the settings previously installed  
were privileged or have higher  
priority, the settings might not be  
possible to install again unless the  
terminal is reset, otherwise as  
above.  
Carrier reset/provisioning  
SWIM  
Yes, but not if the set is pre-configured in the factory and  
locked.  
Not used for provisioning.  
The SWIM is only used for WAP security, both WTLS connec-  
tions and digital signatures.  
SWIM certificate  
Both client and trusted certificates can be used for WTLS con-  
nections and digital signatures.  
Applicative provisioning  
Preferred bearer customization  
Email customization  
Other applications/features  
Technologies  
Yes  
Yes, but not through WAP provisioning.  
Yes (MMS, SyncML, Wireless Village).  
OMA Client provisioning  
Openwave OTA  
Yes, WAP provisioning document v1.0.  
No  
Other  
Yes. The Ericsson-Nokia solution.  
OTA Settings Specification v7.1.  
Provisioning bearer  
SMS  
Parameter sets available  
< or = 10 (total number of WAP profiles)  
< or = 10 (total number of WAP profiles)  
Parameter sets for OTA modifica-  
tion  
PUSH  
Content types  
Service Indication (SI)  
Service Loading (SL)  
Yes  
Yes  
Yes  
Cache Operation (CO) content  
type  
Session Initiation Application (SIA)  
Man Machine Interface  
Yes  
Yes  
SI/content retrieval postponing  
57  
August 2005  
White Paper V600  
Feature  
Support for WAP  
SI menu structure accessability  
SL reception warning  
Messaging, Inbox  
The user can make a choice if a dialogue is wanted or not  
before loading the SL.  
Messaging/Settings/Push/Allow push msg/Always ask  
SIA reception warning  
Yes. The user can make a choice if a dialogue is wanted or not  
before loading the SIA.  
Cache size limitations  
The oldest push in the inbox will be discarded.  
Number of push messages  
Depending on the size of the push messages. Around 20 push  
messages with a size of 500 bytes can be stored.  
Push de-activate  
Yes (Messaging/Settings/Push/Allow push msg).  
Dynamic push menu changes  
No. There are no changes in the menus when activating/deacti-  
vating push.  
Security  
Mechanisms for push  
Trust with PPG  
None  
Sending a SIA is the most trustful.  
The White List is supported.  
WSP push sessions  
Denial of service/spoofing  
User agent profile  
UA profile content sent at begin-  
ning of WSP session  
No  
OA profile content size  
URL sent pointing to the UA profile Yes  
at the beginning of WSP session  
URL location  
On the manufacturer WAP site.  
WTAI  
WTA Make Call  
WTA Send DTMF  
WTA Add Phone Book  
Other WTA/WTAI  
Yes  
Yes  
Yes  
No  
DOWNLOAD  
WAP solutions  
SAR/WSP/HTTP GET solution to  
download content over WAP  
Yes  
No  
Download Fun from Openwave  
58  
August 2005  
White Paper V600  
Feature  
Support for WAP  
Other download content over WAP Yes. Content download limited to 300 kB when using WTP pro-  
tocol. No download limit when using HTTP protocol.  
Features  
Download application/product  
memory check  
Yes  
Downloaded object solution  
UAP indication for downloading  
Other features  
Yes. The user is asked if the content is to be saved.  
Yes  
Yes. Store, delete, forward, use, manage.  
Object formats  
All formats that are supported in the phone will be possible to  
download.s  
GRAPHICAL USER INTERFACE  
Man Machine Interface  
Selection keys  
Yes  
Yes  
Separate/dedicated back or erase  
keys  
Display backlight on when brows-  
ing  
Yes  
Yes  
Predictive writing  
cally when entering URLs  
URL.  
Elements  
Number of display lines for a WAP  
connection  
Up to 8 rows (or 7 rows plus 1 title row), depending on the  
selected font size.  
Each row is 21 pixels in height (a title row is 28 pixels).  
Pop-up menus  
Radio buttons  
Check boxes  
Buttons  
Yes, in XHTML.  
Yes, in XHTML.  
Yes, in XHTML.  
Available as XHTML form controls.  
USSD technical data  
Feature  
Support  
USSD support  
GSM Phase 1/2 (Cross-phase compatibility).  
59  
August 2005  
 
White Paper V600  
Feature  
Support  
Mode support  
UI-mode supported.  
SAT initiated USSD supported.  
UI-mode details  
• It is possible to scroll the text up and down in USSD mes-  
sages.  
• It is possible to highlight embedded numbers and take  
actions accordingly.  
GPRS technical data  
Dimension  
Support  
Compatible GPRS and SMG spec- 3GPP™ Release 99 December 2002.  
ifications  
Data rates  
Multislot class 10 supported (4+2)  
CS-1, CS-2, CS-3, CS-4  
9,050 bps, 13,400 bps, 15,600 bps, 21,400 bps supported (net-  
work-dependent).  
Medium Access Modes  
Dynamic allocation  
Yes  
Support of Packet Control Chan-  
nels (PBCCH/PCCCH)  
Network operation mode  
NOM I, II, III  
Yes  
Support of GPRS/CS combined  
procedures  
Network control mode  
NC0 and 2  
Yes  
Support of access in 2 phases  
Support of PRACH on 11 bits  
Yes  
Support of GPRS re-selection  
C31/C32  
Yes  
Support of static and dynamic  
addressing  
Yes  
Support of power control Uplink  
and Downlink  
Uplink = yes, Downlink is a network feature.  
Support of ciphering algorithms  
GEA1, GEA2  
Support of compression algo-  
rithms  
Yes, V42bis and IP header com-  
pression.  
Mode of operation  
R Reference point  
Class B and Class C modes of operation supported.  
Physical layer: Support of RS232  
PPP is supported as L2 layer in the R reference point  
Authentication algorithms PAP, CHAP supported  
60  
August 2005  
 
White Paper V600  
Dimension  
Support  
IP connectivity  
PDP type IP is supported  
IP termination in mobile or TE (laptop, PDA) supported  
PDP context  
10 PDP context descriptions stored in mobile  
PDP context description is edited via application in mobile,  
AT-command or via OTA  
Simultaneous PDP contexts are supported, maximum 2.  
SIM  
GPRS aware, as well as non-GPRS aware; SIM cards are sup-  
ported.  
AT commands supported  
AT+CGDCONT - DEFINE PDP  
CONTEXT  
AT+CGQREQ - Quality of Service  
Profile (REQUESTED)  
AT+CGACT - PDP CON-  
TEXT ACTIVATE OR DEAC-  
TIVATE  
AT+CGDATA - ENT  
AT+CGQMIN - Quality of Service  
Profile (Minimum Acceptable)  
AT+CGATT - PACKET DOMAIN  
SERVICE ATTACH OR DETACH  
SyncML technical data  
Feature  
Support for Sync ML  
SyncML compliance  
The handset is fully SyncML 1.1 compliant (it passed SyncML  
Conformance testing).  
Basic data formats  
Contacts: vCard 2.1, Calendar: vCalendar 1.0, vTasks v1.0,  
vTodo v1.0, Notes: text/plain  
Possibility for operators to extend No  
SyncML functionality.  
Possibility to synchronize other  
handsets using SyncML.  
No  
Transport method for SyncML  
messages.  
HTTP, WSP (i.e. using a WAP connection), OBEX (Infrared,  
USB, Bluetooth)  
Synchronization application  
placement.  
Inside the handset.  
Possibility for the user to config-  
ure login parameters (e.g. user-  
name and password) to access  
the remote database.  
Yes  
Configuration parameters that can Server URL, Server UserID, Server PWD, Paths to databases  
be entered/modified by the user.  
(Calendar, Contacts, Tasks and Notes) UserID and PWD for  
Databases, Databases to be synchronized (on/off), WAP  
Account, Synchronization interval and Remote initiation. Can  
be provisioned with Ericsson Nokia OTA Settings Specifica-  
tion v7.1 and OMA Client provisioning v1.1.  
61  
August 2005  
 
White Paper V600  
Feature  
Support for Sync ML  
Mechanisms used by the handset It uses a change log where it marks the contact as updated.  
to capture changes made by the  
end user (i.e. how does the Syn-  
cML client in the handset know  
which changes were made to the  
address book).  
Ability to deal with multiple serv-  
ers.  
Yes  
No  
Ability to perform conflict resolu-  
tion actions.  
Terminology and abbreviations  
3GPP™  
Card  
3rd Generation Partnership Project  
A single WML unit of navigation and user interface.  
May contain information to present to the user,  
instructions for gathering user input, etc.  
AAC  
Advanced Audio Coding  
CDDA  
Compact Disc Digital Audio  
AMR  
Adaptive Multi Rate.  
Audio format for speech sounds.  
CDMA  
Code Division Multiple Access. A generic term that  
describes a wireless air interface based on code  
division multiple access technology.  
API  
Application Programming Interface  
Cell-ID  
Cell identification  
ARPU  
Average Revenue Per User  
CIF  
Bearer  
Common Intermediate Format  
The method for accessing WAP from the phone, for  
example GSM Data (CSD) and SMS.  
CLI  
Calling Line Identification shows the number of the  
caller, or a picture assigned to the number of the  
caller in the mobile phone display. Not all numbers  
can be displayed. Network-dependent service.  
Bookmark  
A URL and header/title stored in the phone.  
Browsing session  
The period from the first access of content until the  
termination of the connection.  
62  
August 2005  
                                 
White Paper V600  
Contacts  
ETSI  
A memory in the mobile phone or SIM card where  
phone numbers and information such as email  
address, web address, picture and voice command  
can be stored and accessed by name or position.  
European Telecommunications Standards Institute.  
FM  
Frequency Modulation of the (radio) carrier wave.  
CS  
FR  
Circuit Switched  
Full Rate, speech coding.  
CSD  
Circuit Switched Data  
Gateway  
A WAP Gateway typically includes the following  
functions:  
CSS  
Cascading Style Sheet  
• A Protocol Gateway – the protocol gateway  
translates requests from the WAP protocol  
stack to the WWW protocol stack (HTTP and  
TCP/IP).  
• Content Encoders and Decoders – the content  
encoders translate Web content into compact  
encoded formats to reduce the size and number  
of packets travelling over the wireless data net-  
work.  
Deck  
A collection of WML cards.  
DRM  
Digital Rights Management; controlling copying  
and distribution of contents, with respect to intel-  
lectual property rights.  
GIF  
Graphics Interchange Format  
DTMF or Touch Tone  
Dual Tone Multi-Frequency signal – codes sent as  
tone signals. Used for telephone banking, access-  
ing an answering machine, etc.  
GPRS  
General Packet Radio Services  
Dual band  
GSM 900/1800.  
GSM  
Global System for Mobile Communications. GSM  
is the world’s most widely-used digital mobile  
phone system, now operating in over 100 countries  
around the world, particularly in Europe and Asia-  
Pacific.  
e-GSM  
Extended GSM. New frequencies specified by the  
European Radio Communications Committee  
(ERC) for GSM use when additional spectrum is  
needed (Network-dependent). It allows operators  
to transmit and receive just outside GSM’s core  
900 frequency band. This extension gives  
increased network capability.  
GSM system  
The GSM system family includes GSM 900, GSM  
1800 and GSM 1900. There are different phases of  
roll-out for the GSM system and GSM phones are  
either phase 1 or phase 2 compliant.  
EFR  
Enhanced Full Rate, speech coding.  
GSM 1800  
Also known as DCS 1800 or PCN, this is a digital  
network working on a frequency of 1800 MHz. It is  
used in Europe and Asia-Pacific.  
EMS  
Enhanced Messaging Service. Allows the user to  
add simple pixel pictures and animations, sounds  
and melodies to a text message.  
HR  
Half Rate, speech coding.  
63  
August 2005  
                                           
White Paper V600  
HSCSD  
MIME  
High Speed Circuit Switched Data  
Multipurpose Internet Mail Extensions.  
HTML  
MMI  
HyperText Markup Language  
Man-Machine Interface. See UI.  
HTTP  
MMS  
HyperText Transfer Protocol  
Multimedia Messaging Service. An MMS message  
can, for example, include text, pictures, video clips,  
sound recordings.  
IrMC  
Infrared Mobile Communications standard  
MP3  
Short for “MPEG-1 layer 3”, an effective audio cod-  
ing scheme.  
IrDA  
Infrared Data Association  
MPEG4/MPG4  
ISP  
MPEG-4 extends the earlier MPEG-1 and MPEG-2  
algorithms with synthesis of speech and video,  
fractal compression, computer visualisation and  
artificial intelligence-based image processing tech-  
niques.  
Internet Service Provider  
ITTP  
Intelligent Terminal Transfer Protocol  
MS  
Mobile Station  
JPEG  
Joint photographer expert group  
MT  
LED  
Light Emitting Diode  
Mobile Termination  
Music tones  
LAN  
Ringtones or mastertones, a name for shortened  
and DRM-protected MP3 ringtones.  
Local Area Network  
LPC  
ODI  
Linear Predictive Coding  
Object Distribution Indicator  
LTP  
OMA  
Open Mobile Alliance  
Long Term Predictor  
MIDI  
OTA  
Musical Instrument Digital Interface  
Over-the Air Configuration. To provide settings for  
the phone by way of sending an SMS message  
over the network to the phone. This reduces the  
need for the user to configure the phone manually.  
ME  
Mobile Equipment  
Micro browser  
PDA  
Accesses and displays Internet content in a mobile  
phone, using small file sizes and the bandwidth of  
the wireless-handheld network.  
Personal Digital Assistant  
64  
August 2005  
                                                     
White Paper V600  
PDP  
SMS  
Packet Data Protocol  
Short Messaging Service. Allows messages of up  
to 160 characters to be sent and received via the  
network operator’s message centre to a mobile  
phone.  
PIM  
Personal Information Management  
SP-MIDI  
PNG  
SP-MIDI stands for Scalable Polyphony MIDI.  
Portable Network Graphic  
SS  
QCIF  
Supplementary Services  
Quarter Common Intermediate Format  
SSL  
QVGA  
Quarter Video Graphics Array  
Secure Socket Layer  
TA  
RPE  
Timing in Advance  
Regular Pulse Excited codec.  
TCP/IP  
RTSP  
Transmission Control Protocol/Internet Protocol  
Real Time Streaming Protocol session control.  
TLS  
SMS-C  
Service Centre (for SMS).  
Transport Layer Security  
Triple band  
GSM 900/1800/1900  
Service provider  
A company that provides services and subscrip-  
tions to mobile phone users.  
UI  
User interface  
SI  
Service Indication  
UMTS  
Universal Mobile Telecommunications System. The  
telecommunications system, incorporating mobile  
cellular and other functionality, that is the subject of  
standards produced by 3GPP™.  
SL  
Service Loading.  
SIM card  
Subscriber Identity Module card – a card that must  
be inserted in any GSM-based mobile phone. It  
contains subscriber details, security information  
and memory for a personal directory of numbers.  
The card can be a small plug-in type or credit card-  
sized, but both types have the same functions. The  
phone uses the small plug-in card.  
URL  
Uniform Resource Locator.  
The global address of documents and other  
resources on the World Wide Web.  
USSD  
Unstructured Supplementary Services Data  
65  
August 2005  
                                               
White Paper V600  
vCard  
WBMP  
vCard automates the exchange of personal infor-  
mation typically found on a traditional business  
card, for use in applications such as Internet mail,  
voice mail, Web browsers, telephony applications,  
call centres, conferences, PIMs /PDAs, pagers, fax,  
office equipment, and smart cards. vCard is speci-  
fied by IETF.  
Wireless BitMap.  
A graphic format optimized for mobile computing  
devices.  
WML  
Wireless Markup Language. A markup language  
used for authoring services, fulfilling the same pur-  
pose as HyperText Markup Language (HTML) does  
on the World Wide Web (WWW). In contrast to  
HTML, WML is designed to fit small handheld  
devices.  
VGA  
Video Graphics Array  
VHF  
WMLScript  
Very high frequency. A band of radio frequencies  
falling between 30 and 300 MegaHertz.  
WMLScript can be used to enhance the functional-  
ity of a service, just as, for example, Java Script  
may be utilized in HTML. It makes it possible to  
add procedural logic and computational functions  
to WAP-based services.  
WAP  
Wireless Application Protocol. Handheld devices,  
low bandwidth, binary coded, a deck/card meta-  
phor to specify a service. A card is typically a unit  
of interaction with the user, that is, either presenta-  
tion of information or request for information from  
the user. A collection of cards is called a deck,  
which usually constitutes a service.  
WSP  
Wireless Session Protocol  
WTLS  
Wireless Transport Layer Security  
WAP Application  
A collection of WML cards, with the new context  
attribute set in the entry card.  
WWW  
World Wide Web  
WAP service  
A WML application residing on a web site.  
XHTML  
Extensible HyperText Markup Language  
WAV  
XML  
Windows media audio video.  
Extensible Markup Language  
Related information  
Documents  
• Sony Ericsson User Guide  
• Sony Ericsson FAQ  
• WAP 2.0 Specifications  
• AT Command Reference Manual  
66  
August 2005  
                                   
White Paper V600  
Links  
Trademarks and acknowledgements  
The Bluetooth is a trademark owned by the Bluetooth SIG, Inc.  
QuickShare, MusicDJ and VideoDJ are trademarks or registered trademarks of Sony Ericsson Mobile  
Communications AB.  
Real is a trademark or a registered trademark of RealNetworks, Inc.  
Mega Bass is a trademark of Sony Corporation.  
The IrDA Feature Trademark is owned by the Infrared Data Association and used under licence there from.  
XHTML is a registered trademark of the W3C.  
Java and all Java-based marks and logos are trademarks or registered trademarks of Sun Microsystems,  
Inc. in the U.S. and other countries. End-user license agreement for Sun Java™ J2ME™.  
1. Restrictions: Software is confidential copyrighted information of Sun and title to all copies is retained by  
Sun and/or its licensors. Customer shall not modify, decompile, disassemble, decrypt, extract, or other-  
wise reverse engineer Software. Software may not be leased, assigned, or sublicensed, in whole or in part.  
2. Export Regulations: Software including technical data, is subject to U.S. export control laws, including  
the U.S. Export Administration Act and its associated regulations, and may be subject to export or import  
regulations in other countries. Customer agrees to comply strictly with all such regulations and acknowl-  
edges that it has the responsibility to obtain licenses to export, re-export, or import Software. Software  
may not be downloaded, or otherwise exported or re-exported (i) into, or to a national or resident of, Cuba,  
Iraq, Iran, North Korea, Libya, Sudan, Syria (as such listing may be revised from time to time) or any coun-  
try to which the U.S. has embargoed goods; or (ii) to anyone on the U.S. Treasury Department's list of  
Specially Designated Nations or the U.S. Commerce Department's Table of Denial Orders.  
3. Restricted Rights: Use, duplication or disclosure by the United States government is subject to the  
restrictions as set forth in the Rights in Technical Data and Computer Software Clauses in DFARS  
252.227-7013(c) (1) and FAR 52.227-19(c) (2) as applicable.  
Macromedia, Flash and Flash Lite are trademarks or registered trademarks of Macromedia, Inc. in the  
United States and/or other countries.  
Microsoft and Windows are either registered trademarks or trademarks of Microsoft Corporation in the  
United States and/or other countries.  
3GPP is a trademark of ETSI in France and other jurisdictions.  
All other trademarks and copyrights are the property of their respective owners.  
67  
August 2005  
         
White Paper V600  
Index  
Numerics  
A
E
Architecture  
F
B
block  
G
C
H
I
D
68  
August 2005  
White Paper V600  
J
P
L
Performance and technical characteristics ........ 41  
M
Q
R
S
N
O
T
Trademarks and acknowledgements ................. 67  
69  
August 2005  
White Paper V600  
U
V
W
X
70  
August 2005  

Troy Bilt 494 User Manual
Transcend Information TS8GSSD25S S User Manual
Teac DK 5000S User Manual
Sony Ericsson T628 User Manual
Sony CDX R3350C User Manual
Samsung SCH U540 User Manual
Pioneer Max 40XCAV ATAPI CD ROM Drive Unit DR 944 User Manual
Philips AK 701 User Manual
Philips 170N4 User Manual
NokiaLumia710UnlockedWhite User Manual