Excalibur electronic Games VR15 User Manual

Users Guide for  
15-in-1 Casino Plug & Play  
Model No.  
VR15  
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Installing 15-in-1 Casino Plug & Play  
Layout of 15-in-1 Casino Plug & Play  
15-in-1 Casino Plug & Play requires four AAA batteries,  
not included. Find the battery compartment on the back of the  
unit. Use a small Phillips screwdriver to remove the screw. Lift  
off the battery compartment lid. Install the batteries, making  
sure to match polarity (+ and -) with the diagram inside the bat-  
tery compartment. Place the tab of the battery compartment lid  
into its slot and close the compartment door. Replace the  
screw and tighten it carefully. Next, insert Plug & Play's dou-  
ble-ended A/V cord into the RCA A/V outlets of your television  
(match the yellow and white plugs to the yellow and white out-  
lets). Set your television to VIDEO mode and flip the ON/OFF  
switch at the base of the controller to the ON position. If the  
Excalibur Electronics screen does not appear (see page 4),  
press the reset button. Please see additional Battery  
Information on page 38.  
SELECT  
ON/OFF  
RESET  
B
DIRECTIONAL  
KEYPAD  
A
START  
Functions of Buttons  
DIRECTIONAL KEYPAD: Press to move the arrow icon over an area you  
wish to select.  
START: Press to begin a game from the game screen.  
ON/OFF: Press to turn 15-in-1 Casino on and off.  
RESET: Press to reset 15-in-1 Casino and return to the main menu.  
15-in-1 Casino Plug & Play may lock  
up due to static discharge. If this should  
happen, press the button marked RESET  
on the front of the unit.  
SELECT: Press for a shortcut that moves the cursor directly to the action  
icon in Roulette, Craps, Baccarat, Big Six and Pai Gow Poker..  
A: In the game menu, press to activate a game; while playing a game, press  
to activate game functions.  
B: Press to remove bets on Roulette, Craps, Acey-Deucey, Baccarat, Big  
Six, and Pai Gow Poker.  
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and blinds played in the hand.  
Getting Started  
with 15-in-1 Casino Plug & Play  
After turning on your 15-in-1 Casino Plug & Play, you should  
see the following screen (if you don't, press RESET):  
ALL IN: Choose this icon when you don't have enough chips  
to call the bet. You are betting all of your remaining chips. The  
betting ceases after that completed round, all five community  
cards are revealed, and the Showdown takes place.  
EXIT: Choose this icon to exit the current game and return to  
the game menu.  
PLAYING TEXAS HOLD 'EM POKER  
To begin the game, press A. On the Texas Hold 'Em open-  
ing screen, the cursor icon points to the DEAL icon on the  
screen.  
Press START to bring up the game menu screen and use the  
DIRECTIONAL KEYPAD to navigate the three game menu  
screens. Use the START or A button to choose a game.  
The 15-in-1 Casino Plug & Play offers popular Limit Texas  
Hold 'Em, with blinds at $5 and $10 and limits at $10 and $20.  
Blinds are advance bets (automatically placed for the two play-  
ers to the left of the dealer) that rotate to the left with each hand.  
Limits dictate how much can be bet at different points of the  
hand. In this game, $10 is the bet amount in betting rounds one  
and two, and $20 is the bet amount in betting rounds three and  
four. The goal of Texas Hold 'Em is to create the best five-card  
poker hand possible using your two Pocket or Hole cards (the  
two cards dealt to you) and the five community cards dealt  
throughout the hand.  
Texas Hold 'Em Poker  
ONSCREEN FUNCTION KEYS  
DEAL: Choose this icon to deal a hand.  
BET: Choose this icon to open the  
betting round.  
CHECK: Choose this icon to pass  
the bet to the next player.  
Your position is the player at the bottom left of the screen,  
and you deal first (indicated by the yellow and white Dealer but-  
ton to the bottom left of your cards). The cards are automatical-  
ly dealt; yours are the only two face up. The betting round  
begins when the first player (human or computer) makes his  
play. When it is your turn to bet, a red icon flashing the word  
CALL: Choose this icon to match the bet of a preceding player.  
RAISE: Choose this icon to match and raise the bet of a pre-  
ceding player.  
FOLD: Choose this icon to forfeit your hand. You lose all bets  
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TURN appears on your cards, and the cursor points to your play  
options at the bottom of the screen. Use the DIRECTIONAL  
KEYPAD on your controller to choose your play (BET, RAISE,  
CALL, or FOLD), and then press A. This begins the first round  
of betting.  
WINNING TIP:  
When you've got strong pocket cards, bet aggressively  
before the Flop. This raises the value of the pot and  
flushes out weak hands.  
The computer automatically gives you the correct options  
for play. For instance, in the first round, your options are CALL,  
RAISE or FOLD. The blinds are considered advanced bets. It's  
as if the small blind opened for $5 and the big blind raised it to  
$10. The next player (the first to play) must then call the $10  
bet, raise to $20, or fold.  
Ranking of Hands  
1. Royal Flush: Ten, Jack, Queen, King, Ace of the same suit.  
2. Straight Flush: Straight (see #6 below) with all five cards in the  
same suit.  
3. Four of a Kind: Four cards of the same rank.  
4. Full House: Three of a kind plus a pair.  
PLAYING TIP: Texas Hold 'Em will automatically  
choose your best five-card hand from your hole cards  
and the community cards. Only the top five cards count  
toward your hand.  
5. Flush: Five cards of the same suit. If there is more than one  
flush, the hand with the highest card wins.  
6. Straight: Five cards in sequence. Cards can be in any suit. An  
Ace can be used in the highest straight (10, J, Q, K, A) and the  
lowest straight (A, 2, 3, 4, 5). If there is more than one straight,  
the hand with the highest top card wins.  
7. Three of a Kind: Three cards of the same rank.  
After the first round of betting, the Flop (the first three com-  
munity cards) is dealt. Another round of betting occurs, and  
then the Turn (the fourth community card) is dealt. After a third  
round of betting, the River (the fifth community card) is dealt.  
After a fourth round of betting, the Showdown occurs, and each  
player's cards are revealed. The player with the best hand wins  
the POT, which has been tallied throughout the game at the top  
center of the screen. The winnings will be automatically added  
to the winning player's STASH and the hand icon then points to  
the DEAL option. Press A to play another hand, or use the  
DIRECTIONAL KEYPAD to select EXIT. You win the game  
when you bankrupt the three computer players.  
8. Two Pair: Two cards of the same rank plus two other cards of a  
different rank.  
9. One Pair: Two cards of the same rank.  
10. High Card(s): The highest card or cards.  
Some onscreen icons appear only when appropriate.  
For example, in Roulette, SPIN will not appear  
until you bet the minimum, and EXIT will appear  
only between games.  
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The computer will tally the value of your two cards and dis-  
play the numerical value to the left of your cards. The arrow  
icon is now at the bottom left of the screen, where your play  
choices are listed: HIT, STAND, or DOUBLE (Double Down).  
Use the DIRECTIONAL KEYPAD and the A button to choose  
a play.  
Blackjack  
ONSCREEN FUNCTION KEYS  
DEAL: Choose this icon to deal a hand.  
CHIPS: Choose the denomination of  
the bets you wish to make.  
HIT: Choose this icon to take one  
card, increasing the value of the hand.  
If you HIT, a third card is drawn and your new card value  
is totaled in the box to the left of your cards. You may HIT as  
many times as you wish, until you Bust (reach a total value over  
21, in which case you lose the hand) or you select STAND and  
the dealer's cards are revealed. Whoever's cards are closest to 21  
without going over wins the hand.  
STAND: Choose this icon to receive  
no more cards from the dealer.  
DOUBLE DOWN: Choose this icon to double your bet on  
your first two cards.  
If you STAND, you receive no more cards for the hand. The  
dealer's cards are revealed and the values of the cards compared.  
The player whose cards are closest to 21 without going over  
wins the hand.  
SPLIT: Choose this icon to split two cards of the same value  
into two separate hands.  
INSURANCE: Choose this icon if the dealer is showing an Ace  
and you want to bet that the dealer's hand is Blackjack.  
EXIT: Choose this icon to exit the current game and return to  
the game menu.  
HINT: Like most casino dealers, the computer  
will always HIT at 16 and below and STAND  
at 17 and above.  
PLAYING BLACKJACK  
Press A to begin the game. On the Blackjack opening  
screen, the arrow icon points to the first of three chips on the  
bottom right: 10, 20, and 100. Use the DIRECTIONAL KEY-  
PAD and the A button to make a bet between $20 and $250  
(shown in the box at the upper left of the screen), which will be  
automatically deducted from the BANK at the top right of the  
screen and indicated in the BET box at the bottom left of the  
screen. When you are finished, use the DIRECTIONAL KEY-  
PAD and the A button to select DEAL.  
If you DOUBLE DOWN, you place an additional bet equal  
to your original bet in exchange for one card. The goal of dou-  
bling down is to draw 21 with the one additional card.  
Sometimes you will receive two cards of the same value  
(two sevens, two Queens, a King and a ten). In these cases there  
is a fourth option, which is SPLIT. If you split, the one hand is  
made into two separate hands. A second bet equal to your orig-  
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inal bet is placed on the other hand, and they are played as two  
separate hands (for example, one may lose and one may win).  
Pai Gow Poker  
ONSCREEN FUNCTION KEYS  
DEAL: Choose this icon to deal a  
PLAYING TIP: Clicking a chip with the B button will  
reduce your bet by that denomination.  
hand.  
CHIPS: Choose the denomination of the  
bets you wish to make.  
RE-BET: Choose this icon to make  
the same bet as in the previous hand.  
Sometimes the dealer will show an Ace at the beginning of  
the hand. An inset screen will appear, asking if you want to buy  
INSURANCE. Insurance is a side bet equal to half of your orig-  
inal bet, placed on the assumption that the dealer has Blackjack.  
If he has Blackjack, the payout is 2-to-1, but you lose your orig-  
inal bet. If he doesn't, you lose your INSURANCE bet and play  
out the hand. Use the DIRECTIONAL KEYPAD and then A to  
accept or reject the INSURANCE bet.  
HOUSEWAY: Choose this icon to have the computer create the best  
five-card and two-card hand for you.  
DONE: Choose this icon to confirm your play and reveal the dealer's hands.  
EXIT: Choose this icon to exit the current game and return to  
the game menu.  
PLAYING PAI GOW POKER  
The WINNER is the player with the hand closest to, with-  
out going over, 21. Winning a hand pays 1-to-1. If the dealer  
and the player have the same value, the hand is a Push and the  
player does not lose his bet. If you have Blackjack in your first  
two cards (an Ace and a face card or a 10), the payout is 3-to-2,  
unless the dealer also has Blackjack, in which case it is a Push.  
On the Pai Gow opening screen, the arrow icon points to the  
first of three chips at the bottom center of the screen: 10, 50, and  
100. Use the DIRECTIONAL KEYPAD and the A button in any  
combination to make a bet between $10 and $250, which is  
automatically deducted from the BANK at the bottom right of  
the screen and indicated in the BET box at the bottom left of the  
screen. (In any hand following, you may choose the RE-BET  
icon beneath the chips to make the same bet). When you are fin-  
ished, use the DIRECTIONAL KEYPAD and the A button to  
select DEAL. Seven cards are dealt face up. To play Pai Gow  
Poker, divide the seven cards into two hands (using the tradi-  
tional poker rankings on page 8): five cards in the high hand and  
two cards in the low hand. Use the DIRECTIONAL KEYPAD  
and the A button to select the two cards you want to place in the  
CARD VALUES: Numerical cards have a value indicated  
by their number. Kings, Queens, and Jacks are worth ten. Aces  
can be worth one or eleven.  
WINNING TIP:  
Most professional Blackjack players consider  
Insurance a poor bet.  
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low hand. To remove cards from the low hand, use the DIREC-  
TIONAL KEYPAD and the A button to select them again.  
Choose DONE to reveal the dealer's cards and determine the  
outcome of the hand.  
WINNING TIP:  
The basic strategy for setting your hand is to make  
the highest two-card hand that is less than your  
five-card hand.  
HINT: The high hand must outrank the low hand, or  
Pai Gow Poker will flash "ERROR." You must then  
make a legal hand.  
Video Poker  
ONSCREEN FUNCTION KEYS  
If you are unsure how to divide your hands, choose the  
HOUSEWAY icon at the bottom right of the screen and the  
computer will select the best combination for you. Then choose  
DONE.  
BET ONE: Choose this icon to insert  
coins one by one.  
BET MAX: Choose this icon to insert  
five coins at once.  
HINT: Pai Gow Poker is played with an entire deck of  
cards, plus one Joker as a wild card. The Joker can only  
be used as an Ace or to complete a Straight, Flush,  
Straight Flush, or Royal Flush.  
DEAL : Choose this icon to begin the  
game, to accept your cards, or to replace the cards you released.  
EXIT: Choose this icon to exit the current game and return to  
the game menu.  
PLAYING VIDEO POKER  
The goal of Pai Gow is for your low hand to beat the deal-  
er's low hand and for your high hand to beat the dealer's high  
hand. If this happens, you win, and the payout is 1-to-1. If nei-  
ther of your hands outrank the dealer's hands, you lose. If each  
of you win one of the hands, then the hand is a push and you  
keep your bet. A Copy occurs when one of your hands ranks  
exactly the same as the dealer's hand. If you win one hand and  
lose or Copy the other, this is considered a push, and you keep  
your bet. If you lose one hand and the other is a Copy, you lose  
the bet. A Double Copy occurs when both hands rank exactly  
the same as the dealer's. The dealer wins a Double Copy.  
On the Video Poker opening screen, the arrow icon points  
to the BET ONE icon at the bottom left of the screen. Use the  
DIRECTIONAL KEYPAD and the A button to bet one coin at  
a time, up to five coins, or select BET MAX to bet five coins at  
once. Next, choose DEAL .  
Five cards will appear at the bottom of the screen. The goal  
is to create the best five-card poker hand possible, with one  
chance to replace some or all of the cards. The game will pay  
off for hands with a pair of Jacks or better. Refer to the screen  
above the cards for the payout of each hand. Refer to page 8 of  
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this manual for the ranking of poker hands. If you want to  
release cards, click the ones you want to keep. HOLD will  
appear above those cards. For a new hand, select no cards.  
space where you want to place your bet. There must be between  
$50 and $500 on the table. The bets can be spread out in any  
way; you may place as many chips on one bet as you like, in any  
combination, by using the DIRECTIONAL KEYPAD and A  
buttons. The total bet amount for the table is tallied in the BET  
box below the wheel. To remove bets, move the cursor over the  
chip and press the B button. Press more than once to remove  
multiple chips.  
When you are satisfied, press DEAL. The bet is now final.  
If your cards form one of the hands found on the payout screen,  
YOU WIN flashes below the cards and the winning hand is  
highlighted. The payout (according to how many coins you bet)  
is indicated at the top right of the screen (PAID) and then moved  
into the BANK at the bottom of the screen. If you lost, YOU  
LOSE flashes below the cards. After a loss or a payout, the hand  
icon automatically returns to BET ONE .  
PLAYING TIP: The roulette table is split into two  
screens, which automatically replace each other when  
you move the hand icon to the left or right of the screen.  
WINNING TIP:  
Always bet the maximum number of coins allowed.  
Once you have placed your bets, choose the SPIN icon, or  
press SELECT to move the cursor immediately to SPIN. The  
wheel will spin and, as the wheel slows, a box will appear  
beneath the wheel, showing a close-up view of the ball and the  
numbers. Once the ball has landed on a number, the computer  
will pan the screen, searching for winning bets. If there are  
none, the hand icon returns to the 10 chip. If there are winning  
chips, they flash, and your total winnings are transferred from  
the BET box into the BANK. The hand icon will then return to  
the 10 chip, ready for the next bet.  
Roulette  
ONSCREEN FUNCTION KEYS  
SPIN: Choose this icon to spin the  
wheel after betting.  
CHIPS: Choose the denomination of the  
bets you wish to make.  
EXIT: Choose this icon to exit the current  
game and return to the game menu.  
PLAYING ROULETTE  
On the Roulette opening screen, the hand icon points to the  
10 chip. Using the DIRECTIONAL KEYPAD and the A button,  
place your bets by first selecting the chip denomination you  
want to use (10, 20, or 100) and then moving the cursor to the  
WINNING TIP:  
A box to the left of the Roulette table keeps track  
of the last five winning numbers.  
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TYPES OF BETS  
This bets on the 18 red numbers or the 18 black num-  
bers. Place chip(s) in the relevant box. This bet pays 1  
to 1.  
A. Straight Bet  
This is a bet that the roulette ball will land on any single  
number, including 0 and 00. Place chip(s) directly on the  
number. This bet pays 35 to 1.  
H. 2-Number Bet  
Chip(s) are placed on a line between two numbers. Each  
number is part of the single bet. This bet pays 17 to 1.  
B. Corner Bet  
I. 3-Number Bet  
Electronic Roulette allows corner bets, where chip(s) are  
placed on the line(s) where four numbers converge.  
Each number in the four squares is part of the single bet.  
This bet pays 8 to 1.  
Chip(s) are placed on the middle of the line at the bot-  
tom of any stack of 3 consecutive numbers. For  
instance, a bet placed on the middle of the line at the  
bottom of the 7 zone wins on a 7, 8 or 9. Each number  
is part of the single bet. This bet pays 11 to 1.  
C. Column Bet  
This bets on one of the three columns of numbers on the  
table. Place chip(s) in one of the three boxes marked “2 to 1.”  
The 12 non-sequential numbers beside the box are included  
in the bet (except for 0 and 00). This bet pays 2 to 1.  
J. 5-Number Bet  
A 5-number bet is placed by putting a chip on the inter-  
section of the 0, 00 and 2 zones. The 0, 00, 1, 2 and 3  
win. This bet pays 6 to 1.  
D. Dozen Bet  
K. 6-Number Bet  
This bets on 12 sequential numbers. Place chip(s) in one  
of the boxes reading “1st 12” (1-12), “2nd 12” (13-24), or  
“3rd 12” (25-36). The bet includes all 12 numbers above  
the box. This bet pays 2 to 1.  
A 6-Number Bet is placed by putting a chip on the bot-  
tom line of the number boxes, between two rows of 3  
numbers. For instance, a bet placed on the line at the  
bottom of the 7 zone and the 10 zone in between the 7  
and 10 wins on a 7, 8, 9, 10, 11 or 12. Each number is  
part of the single bet. This bet pays 5 to 1.  
E. Low Bet and High Bet  
This bets on 1-18 (Low bet) or 19-36 (High bet), excluding  
0 and 00. Place chip(s) in the relevant box. This bet pays  
1 to 1.  
F. Even Bet and Odd Bet  
15-in-1 Casino Plug & Play has an Auto Save  
function. When the TV is turned off and then on at  
a later time, the current game will resume.  
This bets on the 18 even numbers or 18 odd numbers  
on the table, excluding 0 and 00. Place chip(s) in the rel-  
evant box. This bet pays 1 to 1.  
G. Red Bet and Black Bet  
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will (1) remove losing chips, (2) remove winning chips and pay-  
out the winnings into the TOTAL, and (3) leave chips on the  
table that are ongoing bets.  
Craps  
ONSCREEN FUNCTION KEYS  
ROLL: Choose this icon to roll the  
The first roll in a new round of craps is called the Come Out  
roll. In this roll, you can place every kind of bet except the  
Come and Don't Come, Place, Buy, and Lay bets. To begin a  
round, a bet must be placed on the Pass Line or Don't Pass Line.  
On the Come Out roll, if a 7 or 11 (a Natural) is rolled, the round  
ends. If a 2, 3, or 12 (Craps) is rolled, the round also ends. If a  
4, 5, 6, 8, 9, or 10 is rolled, that number becomes the POINT  
(indicated on the screen by a large ON icon), and rolling contin-  
ues until either the point or 7 is rolled. Bets can be made  
between rolls.  
dice after betting.  
CHIPS: Choose the denomination of the  
best you wish to make.  
EXIT: Choose this icon to exit the current  
game and return to the game menu.  
PLAYING CRAPS  
On the Craps opening screen, the arrow icon points to the  
Pass Line. Using the DIRECTIONAL KEYPAD and the A but-  
ton, place your bets by first selecting chip denomination (5, 25,  
or 100) and then moving the hand icon to the space where you  
want to place your bet.  
WINNING TIP:  
If you're winning, raise your bets in a way that's  
comfortable to you. If you're losing, lower them.  
There must be at least $5 on the table. Up to $500 can be  
placed on any betting position. There is no maximum amount  
you can put on the table. The bets can be spread out in any way;  
place as many chips on one bet as you like, in any combination,  
by using the DIRECTIONAL KEYPAD and A buttons. The  
total bet amount for the table is tallied in the TOTAL BET box.  
To remove bets, move the hand icon over the chip and press the  
B button. Press more than once to remove multiple chips. Once  
you have placed your bets, choose the ROLL icon. The dice will  
roll (in the box at the top right of the screen) and the computer  
TYPES OF BETS  
A. Pass Line Bet  
In the Come Out Roll, if you have placed a bet on the  
Pass Line, you win with a roll of 7 or 11, and lose if a  
“craps” number (2, 3, or 12) is rolled. If any of those  
numbers come up, the round is finished and the next roll  
will be a new Come Out Roll. If a 4, 5, 6, 8, 9, or 10 is  
rolled, that number becomes the point. After the point is  
established, to win the Pass Line bet you must roll the  
point number before you roll a 7. Pass Line bets that  
have not been lost or won cannot be removed. The Pass  
HINT: In order to initiate a Come Out roll, you must  
place either a Pass Line or Don't Pass bet.  
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Line bet stays in place until the point or a 7 is rolled. The  
Pass Line bet pays 1 to 1.  
chip(s) in the Don't Come Bar will be moved to the  
boxes corresponding to the come point: 4, 5, SIX, 8,  
NINE or 10. The Don't Come bet stays in place until the  
come point or a 7 is rolled. If 7 is rolled, you win, and if  
the come point is rolled, you lose. The Don't Come bet  
pays 1 to 1.  
B. Don't Pass Bet  
Betting Don't Pass is nearly the opposite of the Pass  
Line bet; you win if you roll 2 or 3 on the Come Out roll  
and lose with 7 or 11. Rolling 12 is a push. After the point  
has been established, 7 must be rolled before the point in  
order to win. If the point is rolled again before the 7, the  
Don't Pass bet loses. The Don't Pass bet pays 1 to 1.  
E. Field Bet  
This bets that the next roll of the dice will be 2, 3, 4, 9,  
10, 11, or 12. Place the chip(s) in the Field box. If the  
next roll is 3, 4, 9, 10, or 11, the Field bet pays 1 to 1. If  
2 or 12 is rolled, the Field bet pays 2 to 1. If 5, 6, 7 or 8  
is rolled, the Field bet loses.  
C. Come Bet  
The Come bet works exactly like a Pass Line bet, except  
that it can only be made after the point has already been  
established. Place the chip(s) in the Come box after the  
Come Out Roll. You win if the Come point is rolled  
before a 7 is rolled. You lose if a 7 is rolled before the  
Come point. When you roll 4, 5, 6, 8, 9, or 10 in the next  
roll, that number becomes the “come point” and the  
chip(s) in the Come box will be moved to the boxes at  
the top of the table corresponding to the come point: 4,  
5, SIX, 8, NINE, or 10. The Come bet stays in place until  
the come point or 7 is rolled. If you roll the come point  
again before rolling a 7, you win the Come bet. The  
Come bet pays 1 to 1.  
F. Place Bet  
This bet works only after the point has been deter-  
mined. Place the chip(s) in the Place Bets box under the  
corresponding number box: 4, 5, SIX, 8, NINE, and 10.  
You win if the number you bet on is rolled before a 7. If  
you bet on 4 or 10, the Place Bet will pay 9 to 5; 5 or 9  
pays 7 to 5, and 6 or 8 pays 7 to 6. If 7 is rolled first, the  
Place bet loses.  
G. Buy Bet  
This bets that a number (4, 5, 6, 8, 9, or 10) will be  
rolled before a 7. Place the chip(s) in the middle of the  
corresponding number boxes: 4, 5, SIX, 8, NINE, or 10.  
The Buy bet pays 6 to 5 on 6 and 8, 3 to 2 on 5 and 9,  
and 2 to 1 on 4 and 10.  
D. Don't Come Bet  
The Don't Come bet works exactly like a Don't Pass bet,  
except that it can only be placed after a point has  
already been established. Place the chip(s) in the Don't  
Come Bar after the Come Out roll. If the next roll is a 2  
or a 3, you win the Don't Come bet. You lose if the roll is  
7 or 11. A roll of 12 is a push. When the next roll is 4, 5,  
6, 8, 9, or 10, it becomes the “come point” and the  
H. Lay Bet  
A Lay bet is the opposite of a Place bet. This bets that 7  
will be rolled before a number (4, 5, 6, 8, 9, or 10).  
Place the chip(s) in the Lay Bets box above the corre-  
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sponding number boxes : 4, 5, SIX, 8, NINE, or 10. The  
Lay bet pays 5 to 6 on 6 and 8, 2 to 3 on 5 and 9, and 1  
to 2 on 4 and 10.  
N. Craps 12 Bet  
This bets that the next roll of the dice will be 12. Place  
the chip(s) in the box containing the two illustrated dice  
that add up to 12. If 12 is rolled, the Craps 12 bet will  
pay 30 to 1.  
I. Hardway Bet  
This bets that you will roll 4, 6, 8, or 10 as doubles  
before rolling 7 or the number in the “easy” way. Rolling  
doubles is said to be rolling the number in the “hard” way  
(e.g. hard six : 3+3), while rolling 1+5 or 2+4 is the  
“easy” way (easy six). Place the chip(s) in the box con-  
taining the two illustrated dice corresponding to the num-  
ber. Hard Six and Hard Eight pay 9 to 1. Hard Ten and  
Hard Four pay 7 to 1.  
O. Any Craps Bet  
This bets that the next roll of the dice will be craps (2, 3,  
or 12). Place the chip(s) in the Any Craps box. You can  
also place an Any Craps bet by placing a chip on one of  
the Cs to the left of the one-roll bets. If 2, 3, or 12 is  
rolled, Any Craps bet will pay 7 to 1.  
P. Horn Bet  
J. Seven Bet  
This is a 4-way bet that the next roll of the dice will be 2,  
3, 11, or 12. In effect, it combines all three Craps bets  
and the Eleven bet. the Craps 2 bet will pay 30 to 1 on  
$20, but you lose $60 for the Craps 3, Craps 12, and  
Eleven bets. The Horn bet carries a minimum $80 ($20  
for each bet). Place the $80 chip in the Horn Bet box. If  
one of those numbers are rolled, the winning bet is paid  
according to the payout shown on the screen; but, you  
will lose on the other three bets.  
This bets that the next roll of the dice will be 7. Place the  
chip(s) in the Seven box under ONE ROLL. If 7 is rolled,  
the Seven bet will pay 4 to 1.  
K. Eleven Bet  
This bets that the next roll of the dice will be 11. Place  
the chip(s) in the box containing the two illustrated dice  
that add up to 11. You can also place an Eleven bet by  
placing a chip on one of the Es to the left of the one-roll  
bets. If 11 is rolled, the Eleven bet will pay 15 to 1.  
Q. Big 6 and Big 8 Bets  
L. Craps 2 Bet  
These bet that the next roll of the dice will be 6 or 8.  
Place the chip(s) in the Big 6 or Big 8 box. Big 6 and Big  
8 bets pay 1 to 1.  
This bets that the next roll of the dice will be 2. Place the  
chip(s) in the box containing the two illustrated dice that  
add up to 2. If 2 is rolled, the Craps 2 bet will pay 30 to 1.  
R. Odds Bets  
M. Craps 3 Bet  
An Odds bet is a backup bet on a Pass/Don't Pass  
Come/Don't Come bet already on the table, placed at  
two times the original bet. Pass Odds and Come Odds  
pay 2 to 1 on a roll of 4 or 10, 3 to 2 on 5's and 9's, and  
This bets that the next roll of the dice will be 3. Place the  
chip(s) in the box containing the two illustrated dice that  
add up to 3. If 3 is rolled, the Craps 3 bet will pay 15 to 1.  
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6 to 5 on 6's and 8's. Don't Pass Odds and Don't Come  
Odds pay 1 to 2 on a roll of 4 or 10, 2 to 3 on 5's and  
9's, and 5 to 6 on 6's and 8's.  
5 Card Draw  
ONSCREEN FUNCTION KEYS  
Slots  
DEAL: Choose this icon to start the  
game.  
ONSCREEN FUNCTION KEYS  
BET: Choose this icon to place the first  
bet of the round.  
INSERT COIN: Choose this icon to  
bet one $5 chip and one payline. Press  
multiple times to bet more, up to the  
maximum of $25 and five paylines.  
CHECK: Choose this icon to pass the bet to the next player.  
CALL: Choose this icon to match the bet of the preceding  
MAX BET: Choose this icon to bet  
$25 and all paylines.  
player.  
RAISE: Choose this icon to match and raise the bet of the pre-  
EXIT: Choose this icon to exit the current game and return to  
ceding player.  
the game menu.  
FOLD: Choose this icon to forfeit your hand. You lose all bets  
PLAYING SLOTS  
played in the hand.  
On the Slots opening screen, move the cursor to INSERT  
COIN or MAX BET. Inserting one coin will be the first payline,  
two coins will be the first and second paylines, and so on. When  
you select MAX BET, all five paylines are bet. The total bet will  
appear in the BET box to the right of the screen. Use the  
DIRECTIONAL KEYPAD and the A button to select SPIN.  
HOLD: After the first betting round, select the card to release  
the hold on any or all of your cards to make the best five-card  
poker hand possible.  
EXIT: Choose this icon to exit the current game and return to  
the opening screen. Press START to enter the game menu.  
PLAYING 5 CARD DRAW  
The computer pays out according to the charts at the top left  
and right of the screen. If you hit any of the combinations, your  
total winnings are registered in the WIN box to the right of the  
screen and then transferred into your BANK at the bottom right.  
On the 5 Card Draw opening screen, the arrow icon points  
to the DEAL icon. A $25 ante will automatically be placed for  
your five cards. When it is your turn to bet (indicated by the  
revolving playing card icon), use the DIRECTIONAL KEY-  
PAD button and the A button to select the amount you wish to  
bet, between $25 and $250, and then choose CALL or RAISE.  
However, if you decide to CALL, CHECK, or FOLD, there is  
no need to enter a bet amount; just choose the appropriate icon.  
WINNING TIP:  
When you are on a winning streak, up your bet to the  
maximum for two or three spins.  
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Upon each turn, you have the opportunity to CHECK, CALL,  
RAISE, or FOLD, depending on the circumstances. Like Texas  
Hold 'Em, 5 Card Draw will only offer the available options for  
each turn.  
ALL IN: Choose this icon to place all of your remaining chips  
in the pot, enabling you to stay in the game even if you don't  
have enough chips to continue betting.  
EXIT: Choose this icon to exit the current game and return to  
After the first round of betting, the word HOLD will appear  
at the top of each card. Use the arrow icon to select card(s) to  
replace, in an effort to make the best five-card poker hand pos-  
sible (see page 7 for a ranking of poker hands). Select the card  
again if you've made a mistake. You are not obligated to release  
any cards. Choose DEAL to replace the unheld cards and to  
begin the second betting round. At the end of the second betting  
round, the winner will automatically be awarded the pot and  
each player's hand displayed.  
the game menu.  
PLAYING 7 CARD STUD  
On the 7 Card Stud opening screen, the cursor points to  
the DEAL icon. Press the A button to place a $25 ante. On the  
first deal, each player is dealt three cards; your three are face  
up, and the third of the other two players' is also face up.  
When it is your turn to bet (indicated by the revolving playing  
card icon), use the DIRECTIONAL KEYPAD button and the  
A button to select the amount you wish to bet, from $25 to  
$250, and then choose CALL or RAISE. However, if you  
decide to CALL, CHECK, or FOLD, there is no need to enter  
a bet amount. Upon each turn, you have the opportunity to  
CHECK, CALL, RAISE, or FOLD, depending on the circum-  
stances. 7 Card Stud will only offer the available options for  
each turn.  
WINNING TIP:  
If you don't have at least a pair, fold.  
7 Card Stud  
ONSCREEN FUNCTION KEYS  
After the first round of betting, a fourth card is dealt face up  
to each player. Another round of betting occurs, and then a  
fifth card is dealt face up to each player. After another round  
of betting, the sixth card is dealt, also face up. After another  
round of betting, the seventh card is dealt, face up to you and  
face down to the other players. A final round of betting occurs,  
and then the player with the best five-card poker hand (see  
page 8 for a ranking of poker hands) wins the pot.  
DEAL: Choose this icon to start the game.  
BET: Choose this icon to place the first  
bet of the round.  
CALL: Choose this icon to match the bet  
of the preceding player.  
RAISE: Choose this icon to match and raise the bet of the pre-  
ceding player.  
WINNING TIP:  
FOLD: Choose this icon to forfeit your hand. You lose all bets  
played in the hand.  
Antes are cheap–don't get attached to them. If you have  
a poor or mediocre hand, fold.  
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at the top of the screen. At this point you may either raise the bet  
and press DEAL or simply press DEAL to collect your third card.  
If the card is within the spread, you win the specific payout  
marked on the chart at the top of the screen. If the card is the same  
as one of the cards or is outside the spread, you lose the hand.  
Acey-Deucey  
ONSCREEN FUNCTION KEYS  
DEAL: Choose this icon to start the  
game.  
RE-BET: Choose this icon to make the  
same bet as in the previous hand.  
WINNING TIP:  
The payout is largest on the smallest spreads–  
so if you want to take a chance, raise!  
EXIT: Choose this icon to exit the current game and return to the  
game menu.  
PLAYING ACEY-DEUCEY  
Baccarat  
On the Acey-Deucey opening screen, the arrow icon points  
to the DEAL icon. Use the DIRECTIONAL KEYPAD and the  
A button to make a bet between $10 and $200 and then press  
DEAL. Two cards are dealt.  
ONSCREEN FUNCTION KEYS  
DEAL: Choose this icon to start the  
game.  
In Acey-Deucey, the object is to bet on the spread between  
the two cards. Payouts are listed in the yellow chart at the top of  
the screen. Following are the possible combinations:  
RE-BET: Choose this icon to make the  
same bet as in the previous hand.  
EXIT: Choose this icon to exit the current game and return to  
the opening screen. Press START to enter the game menu.  
• If you are dealt two consecutive (CONS) cards (5-6, J-Q, A-2)  
there is no spread and the hand is a push.  
PLAYING BACCARAT  
• If you are dealt a pair (4-4, K-K), a third card is automatical-  
ly dealt. If that card is the same, you have a 3 of a Kind (K-K-  
K) and the payout is 11-1. If that card is not the same, the hand  
is a push.  
On the Baccarat opening screen, the arrow icon points to  
the first of three chips at the bottom center of the screen: 25, 50,  
and 100. Use the DIRECTIONAL KEYPAD and the A button in  
any combination to make a bet between $25 and $250. Select  
PLAYER, TIE, or BANKER to place your bet. Press DEAL to  
begin the game.  
• If you are dealt two cards not a pair and not consecutive, then  
the number of cards between them establishes the spread (for  
example, 2 and 4 have a spread of 1, 6 and Queen have a spread  
of 5). Note: In Acey-Deucey, Ace = 1, Jack = 11, Queen = 12,  
and King = 13. Acey-Deucey will mark the spread on the chart  
The PLAYER and the BANKER each receive two cards  
face up. In Baccarat, regardless of suit, the Ace is worth 1, 2  
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through 9 are worth their face value, and the ten, Jack, Queen,  
and King are all worth zero. Each player's hand, consisting of  
either two or three cards, will be a value between zero and 9, as  
value of the cards is the total value of the right hand digit. For  
example, an 8 and a 7 totals 15, so therefore the hand would  
have a value of 5. A Jack and a 6 has a total value of 6, as the  
Jack is worth zero. The winning hand closest to a value of 9.  
Big 6  
ONSCREEN FUNCTION KEYS  
SPIN: Choose this icon to spin the  
wheel after betting.  
RE-BET: Choose this icon to make the  
same bet as in the previous hand.  
EXIT: Choose this icon to exit the cur-  
rent game and return to the game menu.  
A third card is sometimes drawn according to the following  
rules:  
PLAYING BIG 6  
• If either the Player or the Banker has a total of an 8 or 9, they  
both stand.  
On the Big 6 opening screen, the arrow icon points to the  
first of three chips at the bottom center of the screen: 5, 25, and  
100. Use the DIRECTIONAL KEYPAD and the A button in any  
combination to make a bet between $10 and $200, placing the  
chips on the bets below the wheel, putting all the money on one  
bet or spreading it among several. The seven betting options  
below the wheel list the payout as well as the bet. When you  
have finished betting, press SPIN. If the wheel lands on one of  
your bets, you win and the payout is made. If you lose, you can  
RE-BET or place new bets.  
• If the Player's total is 5 or less, the Player hits. Otherwise, the  
Player stands.  
• If the Player stands, the Banker hits on a total of 5 or less.  
The user can bet on the Player, the Banker, or Tie. In the  
case that the user bets on the Player and wins, the payout is 1 to  
1. A win by the Banker is a loss and a Tie is a push. In the case  
that the user bets on the Banker and wins, the payout is 1 to 1  
(minus a 5% house commission). A win by the Player is a loss  
and a Tie is a push. In the case that the user bets on a Tie and a  
Tie occurs, the payout is 8 to 1. If there is no tie, then the user  
loses the bet.  
WINNING TIP:  
To play longer, spread out your bets. To try to win  
quickly, concentrate your bets on the largest payouts.  
WINNING TIP:  
To make the most of a streak, use a scorecard to  
keep track of which player won the last hand.  
When you're ready to make a bet, place it on the  
hand that won most recently.  
PLAYING TIP: Clicking a chip with the B button  
will reduce your bet by that denomination.  
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screen, YOU WIN flashes below the cards and the winning  
hand is highlighted on the payout screen. The payout (according  
to how many coins you bet) is indicated at the top right of the  
screen (PAID) and then moved into the BANK at the bottom of  
the screen. If you lost, YOU LOSE flashes below the cards.  
After a loss or a payout, the arrow icon automatically returns to  
BET ONE.  
Deuces Wild Video Poker  
ONSCREEN FUNCTION KEYS  
BET ONE: Choose this icon to insert  
coins one by one.  
BET FIVE: Choose this icon to insert 5  
coins at once.  
DEAL: Choose this icon to begin the  
game, to accept your cards, or to  
WINNING TIP:  
replace the cards you released.  
You will toss all five cards almost 20% of the time.  
EXIT: Choose this icon to exit the current game and return to  
the game menu.  
Gin Rummy  
PLAYING DEUCES WILD VIDEO POKER  
ONSCREEN FUNCTION KEYS  
On the Deuces Wild opening screen, the arrow icon points  
to the BET ONE icon at the bottom left of the screen. Use the  
DIRECTIONAL KEYPAD and the A button to bet one coin at  
a time, up to five coins, and select DEAL. Or select BET 5 to  
bet five coins at once, and select DEAL.  
DEAL: Choose this icon to start the  
game.  
EXIT: Choose this icon to exit the cur-  
rent game and return to the game  
menu.  
Your cards will be dealt automatically. The goal is to create  
the best five-card poker hand possible, with one chance to  
replace some or all of the cards. Deuces are wild cards. Refer to  
the screen above the cards for the payout of each hand. Refer to  
page 8 of this manual for an explanation of poker hands.  
PLAYING GIN RUMMY  
On the Gin Rummy opening screen, the cursor points to the  
DEAL button. Press to deal the ten cards of the hand. The first  
deal is your opponent's, and you have the option to PASS the  
first play, or to take a card from the stack (face down) or the dis-  
card pile (face up).  
If you want to replace all your cards, press DEAL to receive  
five new cards. If you want to hold cards, use the DIRECTION-  
AL KEYPAD and the A button to select which cards to keep. As  
each is selected, HOLD will appear above the card. Select the  
same card again to deactivate the card. When you are satisfied,  
press DEAL to replace the cards and finalize the bet. If your  
hand contains one of the combinations found on the above  
The object of Gin Rummy is to organize your cards into  
Melds. Melds are three or more cards forming either a set (333,  
JJJ) or a sequence (8-9-10-J of Spades, A-2-3 of Hearts). Aces  
can only be placed in a low sequence of A-2-3-4, etc., and not  
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in a high sequence, such as 10-J-Q-K-A.  
Deadwood in the opponent's hand  
Hand Points: total points earned in the hand  
Players take turns drawing a card either from the stack or  
the discard pile. Because you must always hold 10 cards in your  
hand, when you take a card, you must discard one as well. The  
discard card can be one of the cards already in your hand or the  
one just chosen from the stack.  
Layoff Points: value of Deadwood added to the Knocker's  
Melds  
Hands Won: total number of hands won  
Total Points: total number of points earned; winner is the first  
Players continue to draw and discard until one player  
Knocks. To Knock is to end the hand by exposing your cards  
grouped into Melds. You may, but are not obligated to, Knock  
when the value of your Deadwood (unmelded cards) equals 10  
or less. To determine this, count Aces as 1, number cards at their  
face value, and face cards as 10. When you are able to Knock,  
the computer will flash a Knock icon by your hand. You can  
either select the Knock icon or continue to play the hand by  
drawing a card from the stack or discard pile. When your oppo-  
nent Knocks, his cards are displayed. The computer will auto-  
matically Lay Off as much of your Deadwood cards as possible  
(join your cards to the Knocker's melds, such as joining a 3 with  
your opponent's 333, or adding 5 to A-2-3-4). Press A to go to  
the scoring screen, which shows the following:  
to reach 100  
WINNING TIP:  
Play to knock as quickly as possible.  
Keno  
ONSCREEN FUNCTION KEYS  
ROUND 1: Choose this icon to play  
one round.  
ROUND 5: Choose this icon to play  
five rounds.  
ROUND 10: Choose this icon to play  
Deadwood: total value of unmelded cards  
10 rounds.  
Deadwood Points: the difference between the value of the  
winner's and loser's Deadwood, awarded to the winner  
RE-BET: Choose this icon to play the same rounds with the same  
numbers.  
Undercut Bonus: if the Deadwood of the opponent is equal to  
or less than the player who Knocks, the Knocker has been  
"undercut," and the opponent earns the difference in points plus a  
20 point bonus.  
EXIT: Choose this icon to exit the current game and return to  
the game menu.  
PLAYING KENO  
Gin Bonus: when a player has no Deadwood and all cards are  
Melded; earns a 25 point bonus in addition to the value of the  
On the Keno opening screen, the arrow icon points to  
ROUND 1. Use the DIRECTIONAL KEYPAD and the A but-  
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ton to select three to fifteen numbers on the Keno board.  
(Selected numbers are red. To deselect a number, use the  
DIRECTIONAL KEYPAD and the A button to choose the num-  
ber again.) As you select numbers, payouts are listed to the right  
of the board. When you have finished selecting numbers,  
choose ROUND 1 to play one round, ROUND 5 to play five  
rounds with the same numbers, and ROUND 10 to play ten  
rounds with the same numbers. Keno randomly selects 20 num-  
bers in each round, and the HITS are reflected at the bottom  
right of the screen in the Results box. After the Round(s) are fin-  
ished, you may choose different numbers and rounds or select  
RE-BET to play the same Rounds with the same numbers.  
Battery Information  
15-in-1 Casino Plug & Play uses 4 AAA batteries, not included.  
Do not mix alkaline, standard (carbon-zinc) or rechargeable (nickel-cadmium)  
batteries.  
Do not mix old and new batteries.  
Do not use rechargeable batteries.  
Remove exhausted batteries from the unit.  
Do not short circuit battery terminals.  
Remove batteries and store them in a cool, dry place when not in use.  
To avoid explosion or leakage, do not dispose of batteries in a fire or attempt to  
recharge alkaline or other non-rechargeable batteries.  
Install batteries so that the polarity (+ and -) matches the diagrams in the  
battery compartment.  
Use only batteries of the same type and equivalence.  
This device complies with Part 15 of the FCC Rules. Operation is subject to the following two  
conditions: (1) this device may not cause harmful interference, and (2) this device must accept  
any interference received, including interference that may cause undesired operation.  
WINNING TIP:  
Play your numbers in patterns, rather than spreading  
them out over the board.  
NOTE: This equipment has been tested and found to comply with the limits for a Class B digi-  
tal device, pursuant to Part 15 of the FCC Rules. These limits are designed to provide reason-  
able  
protection against harmful interference in a residential installation. This equipment generates,  
uses and can radiate radio frequency energy and, if not installed and used in accordance with  
the instructions, may cause harmful interference to radio communications. However, there is no  
guarantee that interference will not occur in a particular installation. If this equipment does  
cause harmful interference to radio or television reception, which can be determined by turning  
the equipment off and on, the user is encouraged to try to correct the interference by one or  
more of the following measures:  
Special Care and Handling  
Avoid rough handling such as bumping or dropping.  
Avoid moisture and extreme temperatures. For best results, use  
between the temperatures of 39ºF and 100ºF (4º C and 38º C).  
Clean using only a slightly damp cloth. Do not use cleaners with chemical agents.  
Reorient or relocate the receiving antenna.  
Increase the separation between the equipment and receiver.  
Connect the equipment into an outlet on a circuit different from that to  
which the receiver is connected.  
Consult the dealer or an experienced radio/TV technician for help.  
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VR15 (MA) 15in1 Casino PlugnPlay 080206 V2D  
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