Apple Sonic Blaster User Manual

Sonic Blaster™  
User's Manual  
Æ APPLIED ENGINEERING  
A DIVISION OF AE RESEARCH CORPORATION  
v1.2  
Limited Warranty & Disclaimer  
Applied Engineering warrants the Sonic Blaster card against defects in material and workmanship for a period of 5  
years from the date of original retail purchase. Applied Engineering also warrants that, under normal use, the  
magnetic media on which the included software is stored is free from defects in materials and workmanship for a  
period of 30 days from the date of original purchase. Any misuse, abuse, or non-Æ authorized alteration,  
modification and/Or repair to the Applied Engineering product will void the warranty. This warranty will also be void if  
you use the Æ product for any other purpose than its intended use. If you discover a defect, Applied Engineering  
will, at its option, repair or replace only the Applied Engineering product, provided you return the product during the  
warranty period. transportation prepaid. to Applied Engineering.  
This warranty applies to the orIgInal retaIl purchase only. Therefore, please include  
a
copy of the  
original invoice or a small service charge may be applied. If the product is to be sent to Applied Engineering by mail,  
the purchaser will insure the package or assume full responsibility for loss or damage during shipping. Prior to  
returning the product for warranty consideration, call Applied Engineering Technical Support for a Return Material  
Authorization (RMA) number and shipping instructions.  
Even though Applied Engineering has tested the software and reviewed the documentation, Applied Engineering  
makes no warranty or representation, either express or implied. with respect to the manual or the software; their  
quality, performance, merchantability, or fitness for a particular purpose. As a result. the software and manual are  
sold as is.’ and you, the purchaser, &e assuming the entire risk as to their quality and performance.  
In no event will Applied Engineering be liable for loss or damages of any kind caused either directly or indirectly by the  
use or possession of its products, even if advised of the possibility of such damages. The Applied Engineering  
Warranty is for the Applied Engineering Product itself. In particular, Applied Engineering shall have no liability for any  
other equipment used in conjunction with Applied Engineering products nor for programs or data stored in or used with  
Applied Engineering products, including the costs of recovering such equipment, programs, or data.  
The warranty and remedies set forth above are exclusive and in lieu of all others, oral or written, express or implied.  
No Applied Engineering dealer, agent, or employee is authorized to make any modification, extension, or addition to  
this warranty.  
ml. manual and the software (computer programs) described herein are copyrighted by Applied Engineering with all  
rights reserved. Under the copyright laws, this manual or the programs may not be copied, in whole or in part, without  
the written consent of Applied Engineering, except in the normal use of the software or to make an archival copy.  
This exception does not allow copies to be made for others, whether or not sold, but all of the materials purchased  
(with all archive copies) may be sold, loaned, or given to another person. Under the law, copying includes translating  
into another language or format. You may use this software on any computer owned by you but extra copies cannot  
be made for this purpose.  
Applied Engineering cannot guarantee that you will receive notice of revisions to the software, documentation, or  
products described in this manual. Be sure to check with your dealer or Applied Engineering for information on  
possible updates. However, Applied Engineering reserves the right to make any improvements to Applied  
Engineering products without any responsibility toward upgrading previously released products.  
Apple and Apple los are registered trademarks of Apple Computer, Inc.  
ProDOS and GS/OS are trademarks of Apple Computer. Inc.  
Applied Engineering is a registered trademark of Applied Engineering.  
Sonic Blaster and RamKeeper are trademarks of Applied Engineering.  
Radio Shack is a registered trademark of Tandy Corporation.  
Zany Golf is a trademark of Electronic Arts. Tomahawk is a trademark of DataSoft. Forth and Inches is a trademark  
of Accolade. Silent Service is a trademark of Microprose. Winter Games is a trademark of Epyx, Inc.  
©Copyright 1988.1990 Applied Engineering  
080390  
Applied Engineering  
P.O. Box 5100  
Carroliton, Texas 75011  
Sales; (214) 241-6060 9AM - 11 PM (CST) 7 days  
Technical Support: (214) 241-6069 9AM - 12:30& 1:35 - 5 PM (CST) Monday-Friday  
(The Technical Support telephone lines cannot be accessed through the Sales department.)  
Table Of Contents  
INTRODUCTION  
-
WHAT YOU HAVE  
V
The Board  
v
v
The Manual  
Part One  
Sonic Blaster --The Hardware  
CHAPTER ONE- GETTING STARTED  
3
Where It Goes  
3
A Note about Volume Control  
Now What?  
10  
10  
Part Two  
INTRODUCTION  
-
START, LOOK. AND LISTEN  
1 3  
Running the Software  
Booting the Software  
13  
14  
14  
From the Startup Disk  
Other Launchers  
14  
14  
15  
15  
Sample Session  
Repetitive Play, Volume and Rate  
What's Next?  
Table of Contents  
1
THE SCREEN  
17  
The Sound Graph  
The Select Ear  
The Cassette Label  
Single Play/Continuous Play  
17  
17  
19  
19  
19  
19  
20  
20  
20  
21  
Volume  
Playback Sample Rate  
Record Sample Rate  
Record Level  
Max Block  
Select Region  
CHAPTER TWO - THE “FILE” OPTIONS  
23  
New ( -N)  
Open ( -O)  
Append...  
Save ( -S)  
Formats Recognized  
23  
23  
24  
24  
25  
28  
Choose Printer...  
ii  
Sonic Blaster  
CHAPTER THREE THE “EDIT” OPTIONS  
-
3 1  
31  
31  
31  
31  
31  
32  
32  
33  
33  
Undo ( -Z)  
Cut ( -X)  
Paste ( -V)  
A Note about the Clipboard  
Mixing  
Mix Settings  
Select All ( -A)  
3 5  
35  
35  
35  
35  
35  
36  
CHAPTER FOUR  
Zooming  
-
THE “VIEW” OPTIONS  
Zoom ( -M)  
Zoom In ( -+[plus])  
Zoom Out ( --[minus])  
Full View ( -F) Oscilloscope  
CHAPTER FIVE  
-
THE “EFFECTS” OPTIONS  
3 7  
37  
37  
39  
39  
39  
39  
Backwards  
Echo...  
Fade Down  
Fade Up  
Phase Shift  
Shift  
Table of Contents iii  
CHAPTER SIX THE “SETUP" OPTIONS  
-
4 1  
41  
41  
42  
42  
42  
42  
42  
Playback Channel...  
Effects Channel...  
Auto Gain  
Play Clipboard ( -X)  
Default Play Rate  
Set Record To Play Rate  
Display Dots  
CHAPTER SEVEN  
-
THE “SOUNDS” OPTIONS  
4 3  
43  
43  
Display Channel 1  
List of Open Sound Files  
Ap p en d ices  
C: Adapter s  
4 5  
62  
62  
63  
Returning a Product  
Packing  
iv  
Sonic Blaster  
INTRODUCTION  
What You Have  
The Board  
Welcome to the world of...  
SOUND!  
The Sonic Blaster is an audio digitizer and playback system.  
Once installed, your IIGS thunders into a whole new dimension.  
You've seen the GS incredible graphics, now hear its powerful  
roar.  
The board is easy to install. It will work in slots 1, 2, or 6.  
External connections are provided so you can quickly and easily  
connect line inputs and speaker outputs.  
The Software  
Connect your CD player, phono, tuner, tape player, VCR, or  
microphone to the external input connector and record pieces of  
your favorite songs, TV shows, or noises you make with your  
own mouth, hands, nose, pets, etc.  
The included Super Hi-Res software lets you digitize in mono or  
stereo. Variable record and playback rates as well as volume  
setting are also provided in the control panel.  
But wait! There’s more...  
Audio Art, the second disk, contains an aural spectrum of  
sounds. We’ve pulled several files from Æ’s vast “library o  
sounds” and put them on disk for you. Feel free to make  
modifications to these files but make a backup copy of this disk  
first to keep the original files in their pure form.  
The Manual  
Notes and warnings throughout the manual will help you to  
better understand what you’re dealing with. They appear as  
shown in the example following;  
Introduction  
.
What You Have  
V
 
Note: This indicates a special note or warning. Pay close  
attention to these entries.  
Sonic Blaster is the full name of the product. In this manual,  
we’ll sometimes call it SB for short.  
Part I, Sonic Blaster--The Hardware, describes the card, tells you  
what you need to use it, and takes you through the installation  
of the Sonic Blaster.  
Part II, Sonic Blaster--The Software, begins by giving you a quick  
run through of what the Sonic Blaster software can do. The rest  
of the chapters in the section detail each menus options. The  
chapters are in the same order as the menus for easy reference.  
The Appendices tell you how to copy the SB program to your  
RAM, ROM, or hard disk, how to work around problems you  
may encounter, what adapters you may need, and more.  
The Glossary contains most of the terms used in the manual  
with which you may not be familiar.  
Any comments or suggestions regarding this manual or any  
other ,~manual, will be greatly appreciated both by Æ and by  
others who use our products.  
Please address any comments or suggestions to:  
Applied Engineering  
P.O. Box 5100  
Carrollton, Texas 75011  
Attention:  
Manager, Technical Publications  
vi  
Sonic Blaster  
PART 1  
Sonic Blaster  
- - The Hardware  
Part 1  
-
The Hardware  
1
Sonic Blaster  
2
Part 1 -The Hardware  
CHAPTER ONE  
Getting Started  
What You Need  
To effectively use the Sonic Blaster, you need:  
à
à
A IIGs with at least 512K expanded memory (768K total).  
A p a ir of ext er n a l sp ea k er s; amplified or non-amplified  
will work. The Sonic Blasters sound will actually come  
out the GS’ speaker but to really get the thumping stereo  
sound, you’ll need stereo speakers.  
Some external speakers are amplified. Some have  
volume controls. If you don’t already have a pair of  
speakers to connect to the Sonic Blaster, shop around for  
a pair that give you the sound you want.  
If you have a stereo tuner, you can connect the tuner to  
the Sonic Blaster and control the speaker volume with  
your tuner.  
à
à
Some adapter s may be required to allow your speakers to  
connect to the Sonic Blaster’s mini stereo plug.  
(Appendix C details some of the adapters available at  
any Radio Shack®.)  
A P h illp ' s scr ewd r iver is the only tool you’ll need to  
install the Sonic Blaster.  
Where It Goes  
We recommend installing the Sonic Blaster into slot 2. You can  
also use it in slot 1 or slot 6. It will also work in slot 5 but most  
GS users access the 3.5” drive through this port.  
Decide which slot you’ll put the Sonic Blaster into according to  
how you want to use it and your current use of the slots.  
Playback Only  
If you want to use the card for stereo playback only, you can put  
the card in slots 1-6 without changing the Slot setting to “Your  
Card”. For example, you can insert the card into slot 5, leave the  
Slot setting set to “Smart Port” and still play back sounds from  
games, music software, and the Sonic Blaster software.  
Ch. 1- Getting Started  
3
 
Recording and Saving Changes  
To record or save changes to a file using the Sonic Blaster  
software, you should install the card in slot 1, 2, or 6 and set the  
Slot option to ‘Your Card.’ If the Slot option is not set to ‘Your  
Card” the software will give you the error message, “Requires  
AE Sonic Blaster Cardbecause it cannot “see” the Sonic  
Blaster card.  
à
à
If you’re not using slot 6, put the card in there and leave  
the Slots option set to “Your Card”  
If you have an external modem connected to the GS  
modem port, put it in slot 2 and toggle between the  
Sonic Blaster and the modem with the Control Panel’s  
Slots option.  
à
If you have an internal modem and a printer connected  
to the GS’ printer port, put it in slot 1 and toggle between  
Sonic Blaster and the printer with the Control Panel’s  
Slots option.  
The Slots option setting will be discussed more in step 12 of the  
next chapter.  
RamKeeper Users  
You’ll need to take your RamKeeper out of its slot during the  
installation. Before beginning the installation, back up your  
ROM disk and disconnect both the transformer and the battery.  
You will not need to remove the RamKeeper’s connector plate.  
The rest will be explained in Chapter 2.  
 
CHAPTER Two  
Putting It In  
1.) TURN OFF THE APPLE’S POWER SWITCH. Never  
install or remove a card while the computer is on.  
However, you need to leave the computer plugged in  
throughout the installation to allow the power supply to  
discharge static electricity from your body.  
2.) Remove the cover from the Apple. Press in the two  
latches in the rear of the case with your forefingers  
while using the heel of your hand to pull the lid up and  
towards you. (See below.)  
3.) Touch the power supply to remove any static electricity  
from your body. Do not skip this step! A static shock  
can damage the chips on your card and/or the chips on  
your computer’s motherboard.  
Remove the IIGS cover  
Touch the power supply case  
4 . ) R em ove t h e p la st ic p la t e fr om t h e b a ck p la n e if it still  
covers the large opening closest to the slot in which you  
plan to install the Sonic Blaster. If this opening is  
already being used, you may need to do some  
rearranging; the hole must be close enough to the card  
for the SBs backplate connector to reach.  
 
Remove the plastic plate  
5) Remove the Sonic Blaster from its anti-static bag. Hold  
the card by its edges, like a photograph.  
6) Plug the card into slot 2, 1 or 6 (in order from most  
recommended to acceptable) by inserting the fingers of  
the circuit board into the slot. The fingers will enter the  
slot with some friction, and will then seat firmly.  
6
Sonic Blaster - The Hardware  
7) Connect the mounting plate to the opening in the back  
panel using the hardware provided. Partially insert one  
screw into the bottom hole of the connector then slide  
this screw over the notch at the bottom of the opening.  
Make sure the writing (“OUT” and “IN”) is right side  
up. Insert the top screw and tighten both screws.  
*
Notes The six-pin female connector at the end of the  
mounting plate cable should be connected to the six-pin  
connector on the SB. Make sure it is still firmly  
connected.  
Partially Insert bottom screw  
(lettering should be upright)  
Connect the plate  
*
Important! You must connect the mounting plate to the  
back panel of the computer for proper grounding. If you  
do not, Sonic Blaster cannot function properly.  
8) Now attach the loose end of the Ensoniq Input/Output  
(E-I/O) cable to the seven-pin audio connector on the  
IIGS motherboard. The cable is keyed so that it will fit  
easily in one direction only.  
Ch. 2 - Putting It In  
7
Connect the E-I/O cable to the motherboard  
8a) If you have a card in the Memory Expansion slot, you  
may need to remove it to plug in the E-I/O cable. In the  
case of RamKeepers, be sure to back up your ROM disk  
before unplugging the transformer and battery. You  
don’t need to unscrew the RamKeeper’s Connector plate;  
simply remove the RamKeeper from the Memory  
Expansion slot and then plug in the cable. Don’t  
reinstall the RamKeeper yet.  
8b) If you’ve taken your RamKeeper out of the slot, reinsert  
it now. Make sure that the insulator is still in position  
before reconnecting the power. At the end of the SB  
installation, follow the directions in the RamKeeper  
manual for setting up the ROM disk.  
8c) The other end of the E-I/O cable should be connected to  
the seven-pin connector on the SB. Make sure it is still  
firmly connected.  
9) Connect the line from your speakers or stereo amplifier  
to the SB’s “OUT” connector on the back of your IIGS.  
(The cable from your speaker or amplifier may require  
an adapter to connect to Sonic Blaster’s stereo mini plug.  
See Appendix C for adapter information.)  
10) Set the card’s volume pots located along the top edge of  
the card.  
8
Sonic Blaster - The Hardware  
There are several ways to control the Sonic Blasters  
output volume. The different methods are explained  
more in the following section, “A Note About Volume  
Control.’ Right now, however, you’ll need to Set the  
volume on the card itself:  
à
à
If you have an amplifier connected or if you’re using  
amplified speakers, turn the volume on the card up a  
very little bit. The arrows will be pointed almost  
straight left. (See illustration following.)  
If you don’t have an amplifier or amplified speakers  
connected, set the card’s volume to about one-quarter.  
The arrows will be pointed to the left at about 315˚. (See  
illustration following.)  
Volume Pots  
set to low  
Volume Pots  
Cables to Connector set to medium Cables to Connector  
Plate  
Plate  
Volume setting  
w/ amplifier connected  
Volume setting  
w/o amplifier connected  
11) Replace the Apple’s cover.  
12) Now, use the Control Panel to set the slot setting for the  
Sonic Blasters slot to, “Your Card.”  
If you plan to use the Sonic Blaster for playback only,  
you can skip this step. (Refer to the section “Where It  
Goes” on page 1 for details.)  
If you don’t know how to change the settings in the  
Control Panel, refer to your Apple IIGS Owner’s Guide  
for instructions on setting the slot using the Control  
Panel.  
Installation is complete!  
Ch. 2 - Putting it in  
9
A Note about Volume Control  
Rarely will you want to turn up the Sonic Blasters volume pots  
all the way. The settings described in step 10 should provide you  
with a good top-end volume.  
Control the volume range with the volume knob of your  
amplifier (if connected) or the volume knob of the speakers (if  
equipped).  
Most well-written games and sound programs will allow you to  
control the volume from inside the program. If not, control it  
using the methods above.  
The volume setting in the IIGS Control Panel will control the  
output of the GS internal speaker and earphone jack but will  
have no effect on speakers connected to the Sonic Blaster  
connector.  
Now What?  
Now your Sonic Blaster is ready to  
Boot up your favorite GS-specific game and hear the roar. The.  
Sonic Blaster greatly enhances the sound of GS games and other  
programs that use the Ensoniq chip. Such games as  
Tomahawk™, Zany Golf™, Silent Service™, Fourth and Inches™  
and Winter Games™ take on a whole new dimension when  
played through Sonic Blaster.  
Boot up the included Super Hi-Res software to put the card  
through its loops. Sonic Blaster’s software is very easy to use but  
you’ll probably want to at least read the Introduction of Part II to  
get an idea of what it can do.  
10  
Sonic Blaster - The Hardware  
 
PART II  
Sonic Blaster  
-- The Software  
Part II - The Software  
11  
 
Æ
Sonic Blaster  
12  
Sonic BIaster - The Software  
INTRODUCTION  
Start, Look, and Listen  
Sonic Blaster’s software has a Mac-like interface that makes the  
program’s use extremely intuitive. If you’ve experienced the GS’  
Finder or if you’ve ever used a Macintosh before, you’ll be  
familiar with many of the menu options and how to use them.  
You should already be comfortable with such phrases as “Click  
and Drag,” “Full-Down Menus,” “Select,””Eat all your  
vegetables,””I have to wash my hair,” and “Can you hold?’---.  
If the first three terms sound foreign to you, you’ll need to refer  
to the IIGS User’s Manual or the IIGS Guided Tour disk that were  
provided with your computer.  
About the Sonic Blaster Disks  
The startup disk contains the GS/OS files necessary to run the  
program and access your disk drives. The entire GS/OS system  
is not included. We recommend that you see your Apple dealer  
for upgrading to GS/OS if you don’t have it already.  
The second disk, Audio Art, contains several sound files we’ve  
made for you to experiment with.  
Running the Software  
Before you run the software, do the following:  
1) M a k e a cop y of the Sonic Blaster disk.  
Use either System Utilities (included on your GS System disk),  
the Finder, Filer or your favorite copy program to make the copy.  
*
Note: From here on, when we refer to the Sonic Blaster  
disk, we mean the COPY you have just made.  
2) Copy the pr ogr am to your har d disk, ROM disk or RAM  
disk if you plan to run it from any of those locations.  
For information on loading the program to your ROM  
disk, RAM disk, or hard disk see Appendix A.  
3) Format several disks under ProDOS so you’ll have a  
place to save your “work.” (Sonic Blaster does not  
support formatting.)  
Intro. - Start, Look, and Listen  
13  
 
Booting the Software  
From the Startup Disk  
1) Insert the Sonic Blaster startup disk into your boot drive.  
2) Turn on the computer.  
3) The disk will automatically load the SB software.  
From the Finder  
I)  
With the computer on and the Finder loaded, insert  
your Sonic Blaster startup disk into a 3.5” drive.  
2) Double-dick the disk icon to open its window.  
3) Double-click the icon SONIC.SYS16 to run the  
application.  
Other Launchers  
Follow the instructions for the launcher you use to run the  
application SONIC.SYS16.  
Sample Session  
Following is a short example of how you can use the Sonic  
Blaster to play back and edit sound files.  
To play a sound file  
I)  
Click and drag down the File menu until the Open  
option is selected and then release the mouse button.  
This opens a catalog of your current online disk.  
2) If the Audio Art disk is not the current disk cataloged,  
make sure it is an accessible drive, and then click on the  
“Disk button until its name appears above the catalog  
wind ow.  
3) Double click on any sound file in the catalog window  
called to open that file.  
You can also open the file by clicking once on the filename to  
highlight it and then clicking on the Open button.  
4) The software will tell you that it is loading the file and  
will display a bar showing you what proportion of the  
file has been loaded and how much is left to load.  
5) When the file is loaded, you will see the sound graph at  
the bottom of your monitor.  
14  
Sonic Blaster - The Software  
 
The sound graph is a visual representation of your files sound  
wave. The pathname of the sound file is displayed at the top of  
the sound graph window.  
6) Click on the Play button.  
The sound file you have loaded will now play.  
Repetitive Play, Volume and Rate  
1) Click the Continuous Play button then press Play  
again.  
The file will play over and over again.  
2) While the file is playing, click and drag the "thumbs"  
(white squares) under the Volume and Playback  
Sample Rate headings to vary the volume and speed.  
*
Note: You can also click on the arrows at either end of  
the bars to change Volume, Playback Sample Rate, etc.  
3) Click Stop (or press option-S) when you’re ready to  
move on.  
Effects  
1)  
Select a section of the file by clicking and dragging  
within the graph.  
The section selected will have an inverse background and wave  
pattern from the rest of the graph. Push Play to hear the  
selection.  
2) Click and drag down the Effects menu.  
3) Try out the different options; select Backwards then  
click Play again, select a different section (by clicking  
and dragging) and Echoit, Fade Upanother selection,  
keep going, get crazy, have some fun...  
keep going, g-g-g-get cra-cra-cra-crazy, evah some fun, fun,  
fun, fun, fu...  
4) When you've jumbled up the selection beyond  
recognition, dose it by either clicking on the small box  
in the upper left corner of the graph window or by  
selecting Close from the File window.  
*
Note; When you close a window you’ll be asked if you  
want to save changes to that file. Click No to leave the  
file in its original form. If you want to save your  
changes, select Save As from the File menu and give  
your audio art a name.  
Intro. - Start, Look, and Listen  
15  
 
What’s Next?  
Use the rest of the manual as reference. The next chapter gives a  
detailed description of the screen contents. The rest of the  
chapters in Part II itemize and describe each of the options  
offered in the menus in the order in which they appear starting  
with the File options and proceeding to the right.  
The Appendices offer everything from instruction on how to  
load the program to your RAM, ROM, or hard disk to some  
information about adapters you may need and their catalog  
numbers.  
16  
SonIc Blaster - The Software  
CHAPTER ONE  
The Screen  
File Edit View Effects Setup Sounds  
/AEROM/SOUNDS/SAMPLE.SESSION  
The Sonic Blaster Screen  
*
Note: SAMPLE. SESSION is not an included file.  
The Sonic Blaster screen presents you with a super-simple  
interface and a wealth of information.  
The Sound Graph  
The sound graph is the window at the bottom of the screen. It  
contains the sound wave of the sound file currently selected.  
The Select Bar  
The select bar, the straight flashing line within the sound graph,  
lets you choose the part of the file you want to work with.  
->  
You can play the entire file when the select bar is  
flashing (nothing is selected) or by choosing Select  
All ( -A) from the Edit menu.  
-> To play only a small portion of the file, click and drag  
over the portion to select it and then click Play.  
->  
Select from the beginning of the graph to the pointer  
position by holding down the command ( ) key while  
clicking the mouse.  
Ch. 1 - The Screen  
17  
 
->  
->  
Select from the pointer position to the visible end of the  
graph by holding down the option key while clicking the  
mouse  
Extend your selection to the left or right without  
changing your anchor point by holding down the shift  
key while dragging the pointer to the left or right.  
The Keyboard Help... option under the Apple menu  
presents you with a quick reminder of what the mouse/keyboard  
commands are. (See graphic following.)  
Stop, Play, Pause, and Record  
The Stop, Play, Pause, and Record buttons perform the same  
functions as they do on a tape recorder. Click on the buttons  
above the word to begin that function. The keyboard  
alternatives for all four functions are given in the Keyboard  
Help menu. (See below.)  
Keyboard Help  
Player Controls: Play  
Stop  
(option) P  
(option) S  
Pause (option)W  
Record (option) R  
These keys can be used along with mouse selection  
Extend selection  
Select to end  
Select from beginning  
(shift key  
(option)  
(command)  
Keyboard Help window  
Stop, Play, and Pause affect the currently displayed sound file.  
Record opens a new file called, Untitled# (where # is a  
sequential number) into which it places the inputed sounds.  
Before recording:  
1) Go to the Setup menu to set your Record Channel  
option for mono or stereo record,  
2) Set your record level automatically using Auto Gain  
(under the setup menu) or set it manually using the  
VU meters and Record Level bar on screen or the  
Oscilloscope screen (under the View menu).  
18  
Sonic Blaster - The Software  
 
3) If you have several windows open, you may want to  
close them (save if desired) to compress the available  
memory and get a larger Max B lock onto which you can  
record.  
*
Note: While recording, the GS will be completely  
occupied with digitizing; all other functions (VU meters,  
mouse, etc.) are disabled.  
The Cassette Label  
The number on the cassette label tells how many bytes the file  
occupies in memory. When working with stereo files, the  
cassette label gives the combined bytes for both Channel 1 and  
Channel 2. The SAMPLE.SESSION file shown above is 38,152  
bytes -- about 38K.  
Single Play/Continuous Play  
If you want the selected portion to play only once, select the  
Single Play button. If you want it to play in a continuous loop,  
click the Continuous Play button.  
VU On/VU Off  
The VU meter is a visual representation of the input levels  
being sent from the device you have connected to the Sonic  
Blasters IN connector. Turn it On or Off by clicking the  
appropriate button. Use the VU meter in conjunction with  
Record Level to get the best sound. (See Record Level  
following.)  
Volume  
The Volume bar lets you control the amplitude of the playback.  
The volume will also be affected by the position of the volume  
knobs on the SB and any amplifier you may have connected.  
Playback Sample Rate  
The Playback Sample Rate bar lets you control how fast or slow  
(in Hertz) the file is played back. You can change this setting  
even while in play mode. If the sound file you load in contains  
the information about the speed at which it was originally  
recorded, the Playback Sample Rate will be set accordingly. If  
the file contains only raw data, playback will be set to the default  
setting of 22,085 Hz. You can then adjust the rate until it sounds  
correct and save it in a format that will remember the playback  
rate you have set; AE, AIFF, 2:1, or 2.67:1 formats all save the  
playback rate information with the file.  
Ch. 1-The Screen  
19  
 
Record Sample Rate  
Record Sample Rate bar allows you to set the Hz at which you  
record. A higher Sample Rate means a higher quality recording  
produced and a larger memory block used.  
In general, voice recordings require lower sample rates (7,000  
and up) while music (especially from CD’s) require higher  
sample rates (we recommend the maximum, 15,184 for stereo  
and 30,368 for mono).  
Record Level  
Record Level adjusts the input level from your source  
connected to the Sonic Blasters IN connector. The record level  
should be set so that the VU meter bars bounce up to but do not  
continuously bang against the top of their columns.  
Record Level allows for a broad range of input--anything from  
mike level (low level input) to line level input (medium) to  
speaker level (high).  
You can also set the record level from the Oscilloscope option  
under the view menu or have Sonic Blaster set it for you  
automatically with the Auto Gain option under the Setup  
menu. Both of these option are explained in their respective  
chapters.  
Play Time  
Play Time shows how long, in seconds, the currently displayed  
file is.  
Max Block  
Max Block shows the amount of contiguous (unfragmented)  
memory available to the program at any given time. Notice that  
the amount of memory available will decrease slightly as you  
open the menus. This is because their images are being loaded  
into RAM for faster access. The Max Block number is important  
to know because this tells you the largest recording you can  
make.  
*
Note: If the Max Block doesn't seem to be increasing as  
you close files, it is because a file that is still open is held  
into a certain place in memory. For best memory  
allocation, close (and save if desired) all windows and  
then reopen only the ones with which you want to work  
or begin your recording.  
20  
Sonic Blaster - The Software  
 
Select Region  
Select Region tells you how many bytes you currently have  
selected. In the example screen, the selected area is bytes.  
If you’ve selected the entire window (by choosing Select All  
[ -A] or by dragging across the entire wave when set to Full  
view), and the number on the cassette label is slightly different  
from the number in the Select Region, don’t worry; this is due  
to rounding. If the number on the label is about twice the  
number of the Select Region, you’re working with a stereo file;  
each channel is half of the entire file’s value.  
Resolution  
Resolution is a ratio of how many sound samples per screen  
pixel are being displayed. 1:1 means that every horizontal pixel  
in the sound graph represents one sound sample. Resolution  
will vary from file to file and changes (by a factor of 2 or .5) as  
you use the Zoom In/Zoom Out options under the View menu.  
Ch. 1 -The Screen 21  
 
Æ
Sonic Blaster  
22  
Sonic BIaster - The Software  
CHAPTER Two  
The “File” Options  
Click and hold on the File menu on the left side of the menu  
bar. You'll be presented with the following options:  
New ( -N)  
The New command creates a sound graph at the bottom part of  
the screen with the name  
# (where # is an appended  
Untitled  
number). New graphs are a good scratchpad on which to  
combine different sound files. The new sound graph will have  
626 bytes of silence when in mono mode or 1252 bytes of silence  
in stereo mode. (Choose between mono or stereo with the  
Record Channel option under the Setup menu before opening a  
new window.)  
You’ll almost always want to get rid of the silence by choosing  
Select All ( -A) before pasting in a section you have copied or  
cut from another file.  
*
Note: The program automatically opens a new, empty  
window when you record. Before recording:  
1) Go to the Setup menu to set your Record Channel  
option for mono or stereo record,  
2) Set your record level automatically using Auto Gain  
(under the setup menu) or set it manually using the  
VU meters and Record Level bar on screen or the  
Oscilloscope screen (under the View menu).  
3) If you have several windows open, you may want to  
close them (save if desired) to compress the available  
memory and get a larger Max Block onto which you can  
record.  
Open ( -O)  
The Open command allows you to load a prerecorded sound file  
stored on disk.  
*
Note: Because sound files are memory intensive, they  
take longer to load than do text files. You will find the  
load time greatly decreased by copying the files to and  
loading them from a RAM or ROM disk.  
The "File" Options  
23  
For more information on ROM disks, see "RamKeeper"  
in the glossary.  
For more information on RAM disks, refer to your IIGS  
Owner’s Manual.  
Append...  
The Append option will open a file and stick it beginning-to-end  
with the currently open file automatically and seamlessly. This  
option gives you the ability to load a single file as large as your  
memory allows instead of limiting the size of the file to the size  
of a single floppy disk.  
Use this option to quickly piece back together a file you have  
stored to different disks or to stick together two different files  
without having to: I) open, 2) select all, 3) copy, 4) change  
windows, and 5) paste.  
The first file opened will determine the playback setting for the  
appended files and whether the file will be stereo or mono.  
-> If you open a stereo file and then append a mono file to  
it, the mono file will be split into two channels (not true  
stereo but split mono).  
-> If you open a mono file and append a stereo file to it, the  
two channels of the stereo file will be combined into one  
mono channel.  
Close ( -W)  
Close a file with this command or by clicking on the square in  
the upper left corner of the sound graph window.  
If you have made changes to the file without saving them, a  
dialog box will appear asking if you want to save changes to this  
file before closing.  
Click No’ to keep the file as it was when loaded or as it  
was when it was last saved.  
Click Yes’ to save the file in its current state.  
Click Cancel to stop the ‘Close’ and return you to the  
program with the file still loaded.  
24  
Sonic Blaster - The Software  
 
Save ( -S)  
Use this option to save changes you have made to a file, if you  
have just created the file, you will be presented with the Save  
As.. dialog box (see Save As... below), if you made changes to a  
.
file that already has a name, the file will be saved under the  
same name.  
*
Note: If you try to save changes to a locked file you’ll be  
told that the file is locked and asked if you want to  
replace it with the new information anyway. If you  
answer Yes, the new file will replace the old and the file  
will be locked again. If you select No, no save will be made.  
Save As...  
Save As... gives you a chance to name an untitled file or save  
an already named file with a different name and /or under a  
different format.  
When this option is selected, you’re shown a dialog box like the  
one shown below:  
Current Disk  
Catalog Window  
File Formats  
Save as screen  
Scroll through the disk catalog by moving the thumb in the  
scroll bar or by clicking on the up or down arrows.  
Disks online will be displayed in turn as you dick this box. The  
name of the currently selected disk is displayed at the top of the  
catalog screen (AEROM/SOUNDS in the example above). The  
amount available and total amount are also displayed (551 free  
out of 3199 in the example).  
The "File” Options  
25  
 
If the disk you want to save to is not currently online, eject a  
disk, that is, if no other drive is available, and insert the correct  
disk into the drive. The disk will be found as you circulate back  
through the online disks.  
*
Note: If you discover that there is not enough room on  
your data disk to store the file, you can save to another  
formatted disk or Cancel the Save and make more  
room on the disk by using Delete from the Edit menu  
to get rid of any unwanted files. If the file is too large to  
fit on a single floppy, you’ll need to break it up into  
several files and save to multiple disk. Refer to App. E  
for instructions.  
New Folders can be created with the name that is in the title box  
when you click the New Folder option. If a file or folder already  
has that name, a new folder will not be created. Once the folder  
is created, you can double click on it to open, name your sound  
sample, and then save it in the new folder.  
Open folders by selecting them in the catalog window and  
clicking this button or by double clicking on them in the catalog  
window.  
Close the folder you currently have open by clicking this  
option or by clicking on the pathname located above the catalog  
window.  
Save the sound file by the name that is currently in the Save  
Wave As: box when you click this button. The file will be saved  
to the directory currently selected in the format selected.  
*
Note~ As stated earlier, if you try to save changes to a  
locked file you’ll be told that the file is locked and asked  
if you want to replace it with the new information  
anyway. If you answer Yes, the new file will replace the  
old and the file will be locked again. If you select No,  
no save will be made.  
Cancel returns you to the edit mode.  
Formats Recognized  
The Sonic Blaster software lets you play and save sound files  
from and to many different formats. It uses it’s own format  
(AE), Apple’s standard sound file format (AIFF), Raw Data  
format (straight binary form), and 2:1 and 2.67:1 compressed.  
26  
Sonic Blaster -The Software  
 
AF Format is Sonic Blasters own filetype. This is the default  
format for saving files. You’ll save the file you want to use as  
your startup sound in this format.  
AIFF Format is the Apple Standard format.  
2:1 Compressed is a format which does some squeezing to save  
the same amount of information in half the space.  
2.67:1 Compressed same as above but compacting even more.  
This difference between 2:1 and 2.67:1 will be most noticeable on  
very large files.  
The most noticeable difference between a compressed files and a  
non-compressed file is the amount of space it takes to store the  
file. Another difference is that the fidelity may be slightly  
decreased by the compression. The quality loss is very slight,  
especially in the case of voice recordings. Try saving a file in  
both the compressed formats and compare disk space used and  
quality with the original.  
Raw Data is a mono file saved in straight binary format. This  
means that information, such as the speed at which the file was  
recorded, is not saved in this format. If you’re saving a file  
recorded in stereo as raw data, the two channels will be  
combined into one channel and saved as a mono file. When  
raw data files are loaded, the playback rate is set to the default  
setting of 22085 Hz.  
*
Note: If you plan to use a program or desk accessory that  
plays back sound files, other than the ones provided  
with the Sonic Blaster, you’ll need to find Out the  
program’s or desk accessory’s default playback rate (if it  
does not let you set the playback rate) and record your  
sound files at that speed before saving as Raw Data.  
Try saving the same file in the different formats and then play  
them back and check the amount of memory used to determine  
if you can tell a difference.  
The "File" Options  
27  
Delete...  
Delete is extremely useful for getting rid of files you no longer  
want in order to make room for new files. When you choose  
Delete, you’ll be presented with the open screen. However, the  
Open button is now the Delete button. Choose the disk that  
contains the file you want to delete. If the file is in a folder,  
double click on the folder to open it. Click on the file to delete  
and then click Delete. You’ll be asked if you want to delete the  
file you’ve selected ~a safety precaution). Click Yes to delete or  
No to return to the main screen without deleting the file.  
*
Note~ If you click on a folder and then click Delete, the  
folder will simply be opened, not deleted. Files can be  
deleted only one at a time.  
Print ( -P)  
The Print option presents you with the standard IIGS Print dialog  
box.  
Set to this mode for print  
of graph  
Does not apply  
Set page range to “All"  
Choose this setting to  
print only pathname and  
Soled how many copies  
you want to make  
resolution  
Set to this mode for  
tractor-feed paper  
Set to this mode for  
single-feed paper  
Dialog box for Print option  
Sonic Blaster will print the sound graph, the file’s title, and the Resolution  
factor.  
Page Setup  
The Page Setup option, when selected, displays the standard IIGS  
Page Setup dialog box.  
28  
Sonic Blaster - The Software  
 
Select size of paper  
you're using  
Select to print 1/2 size  
Does not apply  
Select “Condensed” for  
sharpest printout  
Prints vertically  
Prints horizontally  
Dialog box for Page Setup option  
Choose Printer...  
Lets you specify your printer arrangement. Select the printer you  
have online, the port to which it is connected and whether it is  
an AppleTalk connection or a direct connection.  
Click on printer you're  
using  
Click on port to which  
printer is connected  
Click on connection  
you're using.  
Dialog box for Choose Printer option  
The "File" Options  
29  
 
Æ
Sonic Blaster  
30  
Sonic BIaster - The Software  
CHAPTER THREE  
The “Edit” Options  
Undo ( -Z)  
After you’ve made a change to the file, you can select Undo to  
cancel the most recent modification. The Undo command will be  
followed by the most recent option you’ve selected, for example,  
Undo Paste or Undo Echo. If Undo isn’t an option for the change  
you’ve made, the undo command will be dimmed.  
Cut ( -X)  
After you’ve selected a portion of the graph, choose Cut to  
remove the selection from the screen and copy it to the GS  
clipboard. You can then paste it to another location on the same  
file or to a different file. The selection will remain in the  
clipboard until something else is pasted in to take its place or  
until you quit the program.  
Copy ( -C)  
Choosing Copy when a portion of the file is selected will copy  
the selection to the clipboard without removing the selection  
from the screen.  
Paste ( -V)  
Selecting Paste copies the current contents of the clipboard into  
file at the selection bar position. If a section of the file is selected  
when you choose paste, the clipboard contents will replace the  
selection. If a selection was recorded at a different rate from the  
file you paste it into, the pasted selection will be played at the  
rate of the file into which you paste it.  
A Note about the Clipboard  
The Sonic Blaster’s clipboard is a local clipboard; it can be used  
only for the Sonic Blaster program. Once you quit the program,  
whatever you currently have pasted to the clipboard is lost.  
Ch. 3 - The "Edit" Options  
31  
 
Mixing  
Mix Settings and Mix enable you to Join selected portions of  
files together. A sound segment copied to the clipboard can be  
mixed with the selected portion of an active file. Use the SB’s  
mixing capability to create background noises for your files. You  
patriotic music in the background of a presidential speech or add  
subliminal messages to muzac.  
Mix Settings  
The Mix Settings option lets you choose how loud you want the  
clipboard in relation to the currently selected sample.  
To use the Mix Settings option, follow these steps:  
1) Select Mix Settings to display the dialog box below.  
Mix Settings dialog box  
2) Use the Set Mix Ratio slide bar to determine the  
amplitude ratio of the sample currently in the clipboard  
to the sample currently selected in the active window.  
If you want the clipboard sample to be as loud as the  
window segment, you would split the Mix Ratio bar to  
50/50. If you want the clipboard sample to be  
background and the window sample to be foreground,  
you would move the thumb on the slide bar or click the  
left end box of the slide bar to increase the Sample  
percentage and decrease the Clipboard percentage.  
3) Click the Ok box to activate the settings or the Cancel box  
to leave the settings as they were when you entered the  
Mix Settings dialog.  
*
Note: The Mix Setting is saved in the Preferences file.  
After selecting the Mix Settings, you’re ready to do the actual  
mixing.  
32  
Sonic Blaster - The Software  
 
Mix  
Select the Mix option to begin mixing the clipboard sample with  
the selected sample of the active window.  
When mixing segments, keep in mind the following rules:  
à
à
à
à
à
à
à
The mix option will be inactive until you have a  
segment selected in the active window.  
Listen to the clipboard sample before mixing using the  
Play Clipboard command ( -*) under the Setup menu.  
Samples recorded at different rates will be mixed at the  
different rates and may sound peculiar together.  
You can undo a mix immediately after use the Mix  
command.  
If the clipboard sample is shorter than the selected  
segment, it will end before the selected sample ends.  
You will need enough memory to copy the sample you  
want to mix to the clipboard.  
Mixing the clipboard contents with a selected segment of  
a file will not increase the size of the file.  
Select All ( -A)  
Select All has the same effect as dragging the selection bar from  
the sound graphs beginning to its end. If you notice that the  
Select Region shows only half the value shown on the cassette  
label after you’ve used Select All while the file is in Full View,  
this is because you’re working with a stereo file. The cassette  
label shows the total bytes of Channel 1 and Channel 2  
combined.  
Ch. 3  
-
The "Edit" Options  
33  
 
Æ
Sonic Blaster  
34  
Sonic BIaster - The Software  
CHAPTER FOUR  
The ‘View” Options  
Zooming  
In the Zoom modes, described below, you can magnify portions  
of the sound pattern. In these enlarged views, you can select  
very small parts of the wave and use the edit functions to fine  
tune the file--cut out unwanted noise or unwanted silence, fine  
the exact location at which a sound begins, piece together sounds  
without popping, etc. As you zoom, the calculated number of  
samples per pixel will be displayed next to Resolution on the  
screen.  
Zoom ( -M)  
Use the Zoom option to magnify a selected portion of the sound  
wave to fill the sound graph window.  
Zoom In ( -+(plus))  
Select Zoom In to condense the view of the wave by 1/2. The  
wave is condensed from the beginning.  
Zoom Out ( --(minus))  
Steps you back from the wave giving you a wider view.  
Full View ( -p)  
Choose Fullview to display the file’s entire wave on the screen.  
Oscilloscope  
Choose Oscilloscope to set your input levels before recording.  
The Oscilloscope gives you real-time feedback in response to  
your input. Use the record level bar at the bottom of the  
window to change your record level. You can also reset your 0  
point to adjust for your particular card. With no input to the  
card, the zero level should be fairly straight across the second  
line from the bottom on the oscilloscope grid.  
Click:  
à
à
à
Channel 1 to see the input to Channel I (Left).  
Channel 2 to see the input to Channel 2 (Right).  
Pause to freeze the wave momentarily. Click Pause  
again to continue real-time monitoring.  
à
and drag the Record Level thumb to raise (right) or lower (left) the record  
level.  
Ch. 4 - The "View " Options 35  
 
à
à
and drag the Zero Adjust thumb to move the  
horizontal zero line up (right) or down (left). This  
setting has no affect on the recorded sound.  
OK when the record level is Set to your satisfaction.  
The Oscilloscope option  
Change Color  
Select this from the menu and you'll be presented with a color  
palette. Click on any of the four squares to change that color.  
Adjust the color using the Red Green and Blue slide bars.  
Click on the box  
whose color you  
want to change  
The Change Color option  
Click:  
à
à
à
Default Color Table to return to the default Sonic  
Blaster colors.  
Cancel to return to the colors set before choosing the  
Change Color option.  
OK when you've found a color scheme you like.  
The next time you start the program, the Colors will be the same as when  
you last ran the program.  
36  
Sonic Blaster - The Software  
 
CHAPTER FIVE  
The “Effects” Options  
The Effects options affect only the segment of the currently  
selected window that you have highlighted by clicking and  
dragging.  
*
Note: When working with stereo files, you can select  
the channel on which you want the effects to take place  
with the Effects Channel option in the Setup Menu.  
You're given the options Display Channel, and Both  
Channels. You can, for example, echo Channel 1 while  
Channel 2 remains unaffected.  
The Effects Channel option cannot be selected when  
working with a mono file. In mono files, all effects will  
affect the single mono channel.  
Am p lify...  
First select the segment you want to amplify. Then select this  
option from the menu. A window will appear allowing you to  
select the percent of amplification (200% is twice as loud).  
*
Note: When you increase the amplitude you also  
increase the level of noise you have recorded. For the  
cleanest sound, make sure that your recording levels are  
set high enough to capture the sound but not high  
enough to dip the sound. See Trouble Shooting in the  
Appendices.  
Backwards  
The selected segment will be flip-flopped. This is your chance to  
hear for yourself if there are any secret messages backwards-  
masked into Rock-and-Roll songs. Play your own voice  
backwards. Who knows? Maybe you, yourself, are sending out  
messages so subtle you didn’t even notice.  
Echo...  
A window will appear allowing you to set the Echo  
Amplification and the Echo Interval.  
Ch. 5 - The "Effects" Options  
37  
 
Echo dialog box  
à
Echo Amplification determines how loud the echo  
will be.  
-> 50%, the default setting, is a good setting for most  
echos. each echo is at half the volume of the  
previous.  
-> A Setting of 100, will echo the sound at full  
strength.  
-> Settings above 100 will make it sound like the echo  
is coming toward you. If echoed long or loud  
enough, the sound will be clipped.  
à
Echo Interval determines how much of the selected  
segment will actually be echoed. Echos are usually  
referred to in time intervals:  
-> A 1/8 second echo is about equal to the resonance  
in a bathroom.  
-> A 1/4 second echo is like the echo in a large  
hallway.  
-> A 1/2 second echo is like the reverberation in a big  
auditorium.  
-> A 1 second echo is like yelling in a canyon.  
Decide how you want your echo to sound, divide the  
current playback by 8,4, 2, or 1 and then set Echo  
Interval to that number.  
A couple of things to keep in mind:  
-> If you set the echo interval to a number larger than  
the selected segment, nothing will happen.  
-> On the longer echos, you’ll need to leave some  
space for the sound to echo into.  
38  
Sonic Blaster- The Software  
Fade Down  
Fade Down will modify the selected segment to sound as if the  
volume was gradually turned down toward the end of the  
segment.  
Fade Up  
Fade Up will modify the beginning of the segment to make the  
amplitude start low and build as if the volume was gradually  
turned up.  
Phase Shift  
Phase Shift is for stereo waves. This effect gives you the same  
result as reversing the positive and negative speaker wires of  
one stereo speaker. Normally, stereo speaker cones move in and  
out similarly (in phase). When you reverse the wires of one  
speaker, it reverses the phase of that speaker so that when a  
phase pushes one cone out, the other cone is moving back. This  
creates what is called an ambient effect.  
Phase Shift lets you reverse the phase of one channel without  
changing the speaker wires. Try it out and hear the difference.  
1) Open a stereo file.  
2) Select the Effects Channel option under the Setup  
menu.  
3) Choose Display Channel from the Effects Channel dialog  
box.  
4) Click the Ok box.  
5) Select the entire sample or the segment of the sample  
you want to phase shift.  
6) Select the Phase Shift option.  
7) Play the sample.  
shift  
Select the Shift option to change the zero level of a selected  
segment. Use the Shift option to match zero levels of two  
segments and avoid the audible “click” that is played when a  
sample makes a jump from one zero level to another.  
1) Select the entire sample or the segment of the sample  
you want to shift.  
Ch. 5 - The "Effects" Options  
39  
 
2) Select the Shift option. The Shift dialog box (below)  
displays the viewable portion of the screen.  
Shift dialog box  
3) Use the up and down slide bar to raise or lower the zero line.  
4) Click the Ok box to shift the selection to the chosen level or  
click the Cancel box to return to the active sound  
graph.  
When using the Shift option, keep the following things in  
mind:  
à
à
à
The Shift option will be inactive until you have a  
segment selected in the active window.  
The Shift option affects only the zero level; it doesn’t  
affect the rate.  
Shifting the zero level does not remove noise. It can,  
however, introduce noise if the phase is shifted too high  
or low  
Silence  
Silence replaces the selected segment with the sound of  
nothing; a sound like you've never heard before.  
40  
Sonic Blaster - The Software  
 
CHAPTER Six  
The “Setup” Options  
*
Note; Channel 1 is the same as Left and Channel 2 is the  
same as Right on most stereo setups.  
Playback Channel...  
You can choose to playback through Channel 1 (left), Channel 2  
(right), or Both Channels. Cancel leaves the settings as they were  
before you choose the option.  
Record Channel...  
This option lets you select which channel you want to record  
from.  
à
à
Recording on both channels (stereo) cuts the maximum  
Record Sample Rate down from 30,368 to 15,184.  
If you have your input device set up for mono input,  
and Set the Record Channel to Both Channels, you’ll  
be recording sound on one channel and silence on one  
channel.  
*
Note; Most mono inputs feed to channel one. The VU  
meter will show which channel is getting the input.  
If you have a microphone inputing to Channel 1 and  
have the Record Channel set to Channel 2, you’ll be  
recording silence.  
à
Sounds recorded on only one channel (mono) can be  
played back through both channels using the Playback  
Channel setting.  
Effects Channel...  
To activate this option, you must be working with a stereo  
recording. Use the Effects Channel option to dictate whether the  
Effects you select will affect both channels or just the channel  
currently displayed. Using this option, you can play a segment  
from one channel backwards while leaving the same segment  
on the other channel the same.  
Ch. 6-The "Setup" Options  
41  
 
Auto Gain  
You must have some form of input to use this option. Auto  
Gain will set the record level for you. This feature automatically  
adjusts the level according to the highest input to help eliminate  
clipping. Input the sound you’ll be recording, click Save to set  
the level, then proceed with your recording. Move the thumb to  
the right of the sound wave grid to manually set the maximum  
level for clipping. In general, set the level dose to the second  
row from the top of the grid. Experiment with the Clip Level  
setting to see what the different levels will do.  
Play Clipboard ( -X)  
The Play Clipboard option lets you hear the sample currently in  
the clipboard. The sample will play at the Playback Sample Rate  
set for the currently active window.  
Use the Play Clipboard command to hear the clipboard contents  
before mixing. (Refer to the Mix command described earlier.)  
Default Play Rate  
This option will set the Playback Sample Rate back to what it was  
when loaded. Raw Data format files will be set to 22085 Hz. All  
other format files will be set to their original Playback Sample  
Rate.  
Set Play to Record Rate  
This is the easy way to set your Playback Sample Rate to the same  
setting as your Record Sample Rate.  
Set Record To Play Rate  
This is the easy way to set your Record Sample Rate to the same  
setting as your Playback Sample Rate. Use this option to  
match the playback speed of one file to the recording speed of the  
next sample you record. For example, you may have a file that  
was recorded at a very fast rate. To make your next recorded file  
match the fast rate, select Set Record To Play Rate and then  
record your new file. The new recording will be made at the  
currently set Record Sample Rate so the new rate will match  
the old rate. Now the two files can be edited together and won't  
sound like Mr. Bill meets Lurch.  
Display Dots  
This option replaces the sound graph’s lines with dots. It has no  
other affect on the file.  
42  
Sonic BIaster - The Software  
 
CHAPTER S EVEN  
The Sounds” Options  
Display Channel 1  
Shows the sound graph for Channel I of the current file.  
Display Channel 2  
Shows the sound graph for Channel 2 of the current file. This  
option will be disabled for mono files.  
*
Notes Unlike the Effects options, any Edit made to one  
channels graph will also be made to the other channels  
graph.  
List of Open Sound Files  
Pick the file you want to display from this list of currently open  
files.  
*
Note~ The program allows a maximum of eight files  
open at the same time. Your computers memory and  
the size of the files may mandate a smaller maximum.  
Ch. 7 - The sound Options  
43  
 
APPENDICES  
The following appendices are included for further reference and  
reading enjoyment:  
A - - Copying Sonic Blaster to RAM, ROM or Hard Disk  
B - - Trouble Shooting  
C - - Adapters  
D - - The Introplay Program  
E - - Saving Large Files to Multiple Disks  
F - - Getting Help  
44  
Sonic Blaster  
APPENDIX A  
Copying Sonic Blaster to RAM, ROM or  
Hard Disk  
The System  
If you want to run Sonic Blaster from your RAM, ROM or hard  
disk, use the latest version of GS/OS. The GS/OS version we’ve  
included with the Sonic Blaster was the latest at the time the  
card was packaged. However, the Sonic Blaster disk does not  
contain all of the GS/OS files, just those system files needed to  
run the program and access any disk drives you may have  
connected. Check with your Apple dealer for GS/OS upgrades  
and documentation.  
*
Notes: Do not use any system other than GS/OS.  
Where’s the Program?  
The Sonic Blaster program itself is contained in the  
SONIC .SYS16 file. The SBPARAMS file is created by the program  
and adjusted each time you Quit the program. It contains the  
program settings as they were when you last Quit the program.  
The settings saved are: Color, Volume, VU On or Of f, Record  
Sample Level, Record Sample Rate, Single or Continuous Play,  
and the Setup menu’s settings for Playback Channel, Effects  
Channel, Record Channel. and Auto Gain Clip Level.  
Booting from the RAM Disk w/o Your Own System Loaded  
To boot the program from a RAM disk, you’ll need to set up a  
RAM disk of at least 448K. If you have enough memory, you can  
create a RAM disk large enough to hold several sound files as  
well as the program. (Refer to your IIGS Owner’s Guide for  
direction on sizing the RAM disk.) However, keep in mind that  
the more memory you use as RAM, the less the program has to  
use to record and play sound files.  
Initialize the RAM disk first and then copy the entire SB startup  
disk to your RAM disk.  
If copying with the Finder, do not drag the icon of the Sonic  
Blaster disk onto the RAM disk icon. Instead:  
1) Open the SB disk icon first  
App. A - Copying Sonic Blaster...45  
 
2) Select All ( -A)  
3) Drag all the files to the RAM disk icon.  
This allows the computer to find the files it needs to boot.  
*
Note: Because this is an auto-start program, when you  
boot it from the RAM disk and Quit ( -Q), you'll just be  
returned to the program. You'll need to eject the disk  
and reboot the computer to run a different program.  
From RAM, ROM, or Hard Disk W/ GS/OS Intact  
If your RAM, ROM, or hard disk is already set up with GS/OS,  
simply copy the SONIC.SYS16 file from the Sonic Blaster disk to  
the volume.  
If you want to keep the current settings intact (color, volume,  
etc.), you'll need to also copy the SBPARAMS file from the System  
directory of the Sonic Blaster program disk to the System  
directory of your boot disk.  
You can also copy any sound files with which you plan to work  
onto the RAM, ROM, or hard disk if there is room.  
46  
Sonic Blaster  
APPENDIX B  
Trouble Shooting  
Strange Behavior in General  
When the Sonic Blaster doesn’t seem to be playing or recording  
properly, it’s probably do to a loose connection somewhere.  
*
Important! You must connect the mounting plate to the  
back panel of the computer for proper grounding. If you  
do not, Sonic Blaster cannot function properly.  
Check the cables connections to the card, to the motherboard  
and to the back panel. Check the cards connection to the  
expansion slot.  
A quick and thorough visual inspection before calling Technical  
Support can save you both time and trouble.  
Reversed Speakers  
If you notice that the stereo sound from a game, music program,  
or other sound software is coming from the ‘wrong” speaker  
(left instead of right or visa-versa), simply switch the speakers or  
their plugs around. The Sonic Blaster uses the Apple standard  
left (Our channel 1) and right (our channel 2) output assignment.  
Some programs, however, have the channels reversed.  
"Check startup device" message  
If you’re trying to boot the program from a RAM disk, you must  
initialize the RAM disk before copying the program disks files  
onto it.  
"Unable to load ProDOS" message  
If you’re trying to boot the program from a ROM or RAM disk,  
the system folder must be on the main level (the root directory)  
of the ROM disk. If you dragged the icon of the program disk to  
the ROM or RAM disk (using the Finder), all the boot files will  
be in a folder of their own on the disk. You’ll need to open this  
folder, use the Select All option, and drag the folder’s contents  
to the ROM or RAM disk. You can then throw away the empty  
folder out of which you have moved the files.  
App. B - Trouble Shooting  
47  
 
Distorted Sound  
à
Once again, is the SB’s connector plate screwed onto the  
back panel? Is the other end securely connected to the  
card? If not, the Sonic Blaster is not grounding properly.  
à
à
Is the E-I/O cable connected to both the Sonic Blaster and  
the motherboard?  
Check your speaker wires. Are all the connections  
secure? Are bare wires from the left and right wires or  
the power and ground touching?  
à
Are you clipping the sound? If the peaks of your sound  
waves are flattened against the top and/or bottom of the  
sound graph window (see below), you’re clipping. This  
results in distorted sound. Turn down your record  
level. Try using Auto Gain to set the record levels for  
you.  
An example of clipped sound  
Sonic Blaster’s Error Messages  
Cannot Set Record to Playback  
The maximum Playback Sample Rate is higher than the  
maximum Record Sample Rate so the record cannot always be  
set equal to the playback rate. For example, if your Playback  
Sample Rate is set to 43382, the Record Sample Rate cannot  
match that setting.  
Maximum number of windows opened  
You’ll get this message when you have eight windows open  
and you try to open another with the Open, New, or Record  
commands. Close a few windows before proceeding.  
Maximum of 2 Channels Supported  
This error message appears when you try to open an AIFF  
channel that has been recorded with more than two channels.  
You won’t be able to open the file.  
48  
Sonic Blaster  
Missing FORM/COMM/SSND chunk in AIFF file  
This is a seldom, if ever, seen, error message that appears when  
a sound file does not have some required information. You  
wont be able to open the file.  
Must have a 64K block to record  
Must have a 128K block to record  
If Max Blockshows less than 64K, you’ll get this message when  
you try to record in mono. If Max Blockshows less than 128K,  
you’ll get this message when you try to record in stereo. Even  
though you close files to free up memory, the CS memory  
manager may not join the newly freed pieces of memory  
together. This is the same reason that the Max Blocksetting  
may show you have 110K free before you record a l00K file and  
still show 90K free when you finish the recording; the memory  
manager does some memory resorting to put together and  
make available fragmented pieces of memory.  
Only 8 Bit Samples Supported  
AIFF supports more than S bit samples. Sound files created on  
the Macintosh, for example, may be 16 bit samples. You won’t  
be able to open the file.  
Playback speed is too fast  
When this message appears, the file segment is too small to be  
played at such a high speed. Slow down the Playback Sample  
Rateor select a larger segment of the file. (Entering and  
exiting the Control Panel while playing can also cause this  
error).  
Requires AE Sonic Blaster Card  
The program can’t find the Sonic Blaster card. Make sure the  
card is installed properly and that the slot containing the card is  
set to “Your Card" in the Slots option of the Control Panel.  
Requires GS/OS Operating System  
You’ll need to boot from a disk containing GS/OS before you  
can use the SB program.  
Window must be open to Append  
Before you can use the Append command, you must open a  
window with the Open, New, or Record command. The  
Append option will be enabled when you have a window  
open.  
Window must be open to Paste  
Before you can use the Pastecommand, you must open a  
window with the Open, New,or Recordcommand. The Paste  
option will be enabled when you have a window open.  
App. B - Trouble Shooting  
49  
 
APPENDIX C  
Adapters  
Speaker Connections  
The Sonic Blaster uses the 1/8” stereo mini jack for input and  
output. This is the same jack used by most portable stereos.  
The Bose Roommate speakers and several other brands use the  
1/8” jack and will need no adapters.  
If your speaker wires (or wires from your amplifier) end in  
phono plugs (often called RCA plugs), you’ll need the Stereo  
Playback Y-Adapter. It adapts phono plugs to the Sonic Blaster’s  
1/8” stereo mini jack. (Radio Shack Cat. No. 274-369.)  
From Speaker Phono Plugs  
Left and Right  
(Ch1& Ch2)  
To Sonic Blaster “OUT”  
RS Cat. No. 274-369  
Two Phono (RCA) Plugs to  
1/8” Stereo Jack  
If your speakers have button terminals (quick connect), you can  
get two “mini phone plugs to stripped ends” and connect it to a  
connector with “two 1/8” mono plugs to 1/8” stereo jack.” (2  
cables--RS Cat. No. 42-2434 and I adapter--RS Cat. No. 274-375.)  
From Speaker Wires  
Left and Right  
(Ch1 & Ch2)  
To Sonic Blaster “OUT”  
RS Cat. No. 42-2434  
RS Cat. No. 274-375  
1/8” Phone Plug to  
Stripped Ends  
Two 1/8” Mono Plugs to  
1/8’ Stereo Jack  
If you have a setup different from the ones mentioned, talk to  
your local Radio Shack person or stereo/electrical supplies  
person for the correct cables and adapters.  
50 Sonic Blaster  
CD, VCR, TV. Turntable and Amplifier Connections  
If your VCR or TV has phono jacks for audio input and output,  
you can use a “mini phone plug to phono plug cable (RS Cat.  
No. 42-2444) for mono recording.  
For Mono Record  
To Audio “OUT’ of  
VCR. CD, TV, etc.  
To Sonic Blaster “IN”  
RS Cat. No. 42-2444  
Phone (RCA) Plug to  
1/8” Phone Plug  
If you have a stereo TV, or VCR or if your amplifier, CD player,  
tuner, or turntable has phono jacks for left and right input  
and/or output, use two of the same cables mentioned above and  
a connector with ‘two 1/8” mono plugs to 1/8” stereo jack.” (2  
cables—RS Cat. No. 42-2444 and 1 adapter—RS Cat. No. 274-375.)  
For Stereo Record  
To Audio ‘OUT” of  
VCR, CD, TV, etc.  
Left and Right  
(Ch1& Ch2)  
To Sonic Blaster “IN”  
RS Cat. No. 42-2444  
1/8” Phone Plug  
to Phono (RCA) Plug  
RS Cat. No. 274-375  
Two 1/8” Mono Plugs to  
1/8” Stereo Jack  
If you can use the same connectors for output, double the order  
(4 cables and 2 adapters) and connect phono plugs to Audio “IN”  
and Sonic Blaster “OUT.”  
If you have a setup different from the ones mentioned, talk to  
your local Radio Shack person or stereo/electrical supplies  
person for the correct cables and adapters.  
Microphones  
Chances are, you’ve got a microphone lying around the house  
somewhere; maybe from an old tape recorder, from your  
answering machine, or from your days in that garage band that  
could have made it big if the right people could have heard you.  
If you don’t have a mike around, you can buy a very  
inexpensive one at Radio Shack or at many drug stores and  
super markets.  
App. C - Adapters  
51  
The microphones don’t need to be super high quality for voice  
recordings, but the higher the quality input, the better the  
recording (up to a point). Start out with a low-cost mike. (Try  
Radio Shack’s Windscreen Dynamic Omni--RS Cat. No. 33-2001.)  
For mono input, a mike with a 1/8’ mini stereo plug does not  
need a Y-adapter.  
For stereo input, either plug two mono mikes into a left and  
right mono adapter (two 1/8” mono plugs to 1/8” stereo jack”  
adapter--RS Cat. No. 274-375--see below) or try a dual head  
microphone (RS Cat. No. 33-1065).  
ToMono Microphones  
Left and Right  
(Ch1 & Ch2)  
To Sonic Blaster "IN”  
RS Cat. No. 274-375  
Two 1/8” Mono Plugs to  
1/8” Stereo Jack  
If your mike cable ends in a 1/4” plug, you can use the 1/4”  
phone plug to 1/8” lack (RS Cat. No. 274-047) for mono input.  
To 1/4” Mono  
Microphone Jack  
To Sonic Blaster “IN”  
RS Cat. No. 274-047  
1/4” Mono Plug to  
1/8” Jack  
52  
Sonic Blaster  
APPENDIX D  
The Introplay Program  
The file Introplay, foundin the System/System.Setup folder  
(subdirectory) of the Sonic Blaster program disk, will play the  
sound file Introsound as the GS/OS startup screen is displayed.  
We’ve included an Introsound file but you can easily create  
your own.  
To use the Introplay program when booting from RAM, ROM,  
hard disk, or any other boot disk, copy Introplay and  
Introsound from the System/System. Setup subdirectory of  
the Sonic Blaster program disk to the System/System. Setup  
subdirectory of your boot disk.  
If you're booting the program from your copy of the SB program  
disk, Introplay is already in place.  
To create your own intro sound, run the Sonic master program  
and save the file you want as your intro sound to the  
System. Setup folder in the System folder on your boot disk.  
The file must be saved as an AE Format file called Introsound.  
*
Note: If you do not have the program setup correctly,  
the computer will still boot but no sound file will be  
played during the boot.  
If you’re using the Startpic program to load a picture during  
boot, the Introsound file will be played either before or after  
Startpic depending upon which appears in the boot disk’s  
directory first. If you want the picture loaded before the sound  
file is played, copy startpic to the boot disk before you copy  
Introsound to the boot disk. You may also use a disk utility,  
like ProSel, to arrange the order.  
The Introploy Program 53  
 
APPENDIX E  
Saving Large Files  
to Multiple Disks  
If you have a file that is larger than a single floppy disk, you can  
break it up into two or more files and save it to separate disks.  
You can then load it back into the program using the Append  
option under the File menu.  
To break up a file into several files, follow these instructions:  
1) Hold down the key while clicking the mouse within the  
sound graph of the file.  
This will select a portion of the file from the beginning to the  
point where you click the arrow.  
2) Check the Select Region to see how much is selected.  
3) Continue to hold down the key while dragging more  
to the left or right within the sound graph until you  
have selected a region the size you want to save.  
Release the mouse button and key.  
4) When you have the right size, Cut  
it ( -X).  
This moves the selected segment to the clipboard.  
Don’t use the Copy command to move the segment to the  
clipboard. You need to remove the segment from the sound  
graph window.  
5) Open a New file ( -N).  
If you’re segmenting a stereo file, your Record Channel should be  
set to Stereo Record before opening a new file. Otherwise, the two  
channels will be combined into one mono file.  
If you’re segmenting a mono file, set the Record Channel to  
Channel 1 or Channel 2 before opening the new file. If you set  
the Record Channel to Stereo Record, the mono file will be  
pasted into both channels (not true stereo; just split mono) and  
the size of the segment will be doubled.  
6) Select All ( -A).  
7) Paste ( -V) the sound segment into the sound graph  
window  
54  
SonIc Blaster  
 
The ‘silent wave used to create the window will be replaced  
with the clipboard contents.  
8) Save ( -S) the file to whatever disk you want. (Refer to  
the Save instruction in Chapter 2 if you don't know  
how to change volumes, etc.  
End the file’s name with the sequence number, for example,  
Laughs.I will be your first save, Laughs.2 your second, etc. This  
will help you keep track of the files’ order to make Appending  
easier.  
9) Close the window you have just saved.  
10) Return to the window you are segmenting.\  
11) Check the size of the remaining segment as indicated on  
the cassette label.  
-> If the Select Region is too large to Save to your  
other disk, repeat the steps above.  
-> If the Select Region shows a size that can be saved  
to disk, use the Save As command to rename the file  
with the sequential number (Ex: Laughs.2). This  
saves the extra steps of cutting, opening a new  
window, selecting all, etc.  
Segmenting is complete. You can now load the entire file back  
into the program by opening the first file (File. 1) then  
Appending the other files in sequence (File .2, File.3, etc.).  
App. E - Saving Large Files  
55  
APPENDIX F  
Try This!  
(Tips and Hints)  
Record Sample Rate  
When deciding at what rate to record a sample, keep in mind  
that the higher the sampling rate, the higher the sound quality  
but the more memory used. We recommend that you  
experiment to find out how the quality differs with lower  
sampling rates for both voice and music recording. Notice that  
the sound quality of voice recordings don’t improve much  
above a record rate of about 7,000 Hz while music sound quality  
drops dramatically when recorded at the lower rates.  
In general, voice recordings require lower sample rates (around  
7,000) while music (especially from CD’s) require higher sample  
rates (we recommend the maximum, 15,184 for stereo and 30,368  
for mono).  
Stereo or Mono?  
When deciding whether to record a file in stereo or mono,  
consider these points;  
à
Do you have a stereo signal?  
If you have only a mono signal, there is no reason to record in  
stereo; mono recordings can play back through both speakers.  
à
à
In the stereo mode, your maximum record rate is cut in half (from  
30,368 Hz to 15,184 Hz) although you can still play back at the  
max. sampling rate.  
If you want control of both left and right channel  
outputs of a mono recording, you can:  
1) Record the input in mono.  
2) Paste it to a blank stereo file.  
3) Edit the left and right channel separately. (See  
"Effect Channel” p.41.)  
This allows you to record and play back at a higher  
sampling rate than if you make the recording in stereo.  
(See also, “Traveling Sound” p. 56.)  
56  
Sonic Blaster  
 
Fun Stuff  
You’ve probably had a chance to mess around with the Sonic  
Blaster software by the time you read this; we have, too. Here  
are a few things we’ve tried at Applied...  
Back Talk  
Record a word or phrase forward, listen to it backwards, record  
yourself saying it backwards and then flip it. How close can you  
get it to sound like an intelligible word or phrase? One phrase  
that sounds clear when reversed is “eem pleh” (‘help me).  
*
Notes Remember that you’re working with the way  
words sound (phonetics), not the way they look; spelling  
a word backwards and reading it will usually not sound  
intelligible when flipped around.  
Traveling Sound  
If you’ve played the Left . Cen . Right file through stereo  
speakers, you’ve noticed that the sound moves from the left  
speaker to the middle and then to the right speaker (hence the  
name Left  
.
Cen Right). Look at Channel I and 2 of the file.  
.
Notice that Channel I has the first drum beat, Channel 2 has the  
third drum beat, and both channels have the second drum beat.  
You can make even mono files “travel” in this manner by  
copying them into a stereo window, setting the Effects  
Channel to Display Channel, then pasting in silence over a  
section of the sound wave at the beginning of Channel One and  
at the end of Channel 2. Using this technique you could record a  
joke in mono, then have the left speaker ask the question (ex:  
Why are 5 and 6 afraid of 7?) and have the right speaker answer  
(Because 7, 8,9 and 10).  
Answering Machines  
Are people complaining about how boring your answering  
machine messages are? Well, with a Sonic Blaster, some stutter,  
and a little echo, even the most commonplace “I’m sorry. We  
can’t come to the phone right now comes alive!  
Some answering machines allow external inputs for leaving  
messages. If yours does, it may be possible to connect the SB  
directly to your machine. If not, place the machine near the SB  
speakers, begin recording with your answering machine and play  
the file you’ve created from Sonic Blaster.  
App. F - Try This!  
57  
More Phone Fun  
Hey Dad—I’m in jail  
Imagine the surprise your parents will get when you call them  
from jail (any police show will give you some good background  
noise). Imagine the look on your child’s face when he/she gets a  
call from Alvin and he actually calls them by name (fast playback  
rate). Imagine how envious your friends will be when you call  
them from your new car phone (highway ambiance, honking  
horns, maybe even a crash). We’re not saying that you should  
try any of these; but just imagine!  
‘It’s a floor wax and a dessert topping  
Ever talk to obnoxious phone salespeople who only let you say  
‘Yes’ or “No”? Now you can let Sonic Blaster do the talking for  
you. Record a “Yes” and “No” then select and play the  
appropriate one. After you’re used to this, throw in a “Please,  
tell me more!” and an “I’m not interested” for variety. Play  
them at slower playback rates to send chills up their spine.  
When they ask, tell them you live on Elm Street and your name  
is Fred.  
Twistin’  
Tired of tangling your tongue with twisters? Let Sonic Blaster  
say them faster. Record yourself saying a tounge twister once (ex:  
The slick shiek’s sixth sick sheep) and then hit continuous play  
and increase the playback rate. Toy boat, toy boat, toy boat, toy  
boat...  
58  
Sonic Blaster  
APPENDIX G  
Programmers’ Reference  
*
Note: This chapter contains technical information for  
programmers interested in programming the Sonic  
Blaster. It is not a programming tutorial, If you're not a  
programmer you should ignore this information. Don't  
look at it. Don’t even think about it. The card will run  
fine without knowing what’s under the hood.  
Identify the Sonic Blaster  
The card resides in the following memory locations:  
$CN00 ——>$5B  
CNO1 ——>$5B  
'
'
'
CNFF ——>$5B  
AE File Format  
The AE File Format attaches an ID header with the following  
information to the sound file.  
F iles  
Bin a r y  
Not es  
ID  
$4145504D  
‘AEPM'  
ASCII 4 byte MSB off  
Type  
2 bytes  
0—AE Format  
1—2:1  
2—2.67:1  
Channel  
Length  
2 bytes  
4 bytes  
0—Mono  
1—Stereo  
Length of sampled Sound  
(per channel) does not  
include header  
Frequency  
2 bytes  
In Hz  
Following the header is Channel 1 sampled data.  
App. G- Programmers’ Reference  
59  
 
Notes About  
Files  
Binary Info Example File  
ID  
'AEPM'  
Type  
Channel  
Length  
Freq  
0
0
AE Format  
Mono Recording  
10,246 byte file  
Recorded at the Highest SB  
Record Rate  
10246  
30368  
10,246 8-bit  
samples  
In the case of stereo files, Channel 2 sampled data immediately  
follows Channel 1 sampled data and does not require a separate  
header.  
Refer to the Apple Standard Sound File Format (SSND)  
documentation for complete AIFF format information.  
Setting Gain and Channel For Input  
When setting gain and channel for input, write to the following  
hardware location:  
$C0n*16+$81  
(write/read)  
The format of the byte to write is:  
| 7 6 5 4 3 2 1 0 |  
x
x |  
|
Gain - 0-31  
0 - Ch 1  
1 - Oh 2  
0 - low level gain for high input  
31 - high level gain for low input  
*
Note: Bits 5 and 6 are not used.  
This is all the information provided by the program. The rest is  
done through the Ensoniq chip. Refer to the IIGS Hardware  
Reference Manual for information about digitizing with the  
Ensoniq.  
60  
Sonic Blaster  
APPENDIX H  
Getting Help  
If you have a technical question relating to your Sonic Blaster  
card or any other Applied Engineering product that is not  
covered in the manual please contact the dealer from whom  
you purchased the product. If you are experiencing difficulties  
with one particular program, contact the programs author or  
publisher.  
In the event that the dealer or the publishers support personnel  
cannot answer your question, call Applied Engineering  
Technical Support. The support representatives are experienced  
in the applications and uses of Applied Engineering products,  
but in order to provide a quick and effective answer to your  
question, they will need to know as much as possible about the  
hardware and software specifically related to your question.  
Please provide the technical support representative with the  
following information:  
à
à
The Applied Engineering product related to your  
question and its revision number.  
The original and current memory configuration of the  
card (if applicable).  
à
à
The model and revision of your computer.  
What peripherals are being used and what cards are in  
each slot.  
à
à
The name, version, and revision level of the software  
with which you are experiencing problems.  
The results of any test programs, diagnostics, or  
troubleshooting done by you, your dealer, or your  
software publishers support department.  
Ap p lied E n gin eer in g  
T ech n ica l Su p p or t  
(214) 241-6069  
9AM to 12:30 PM & 1:35 PM to 5 PM(CST) Monday Friday  
(Please call only the number above for technical support. Our  
sales office cannot transfer calls to the support lines.)  
Bu llet in Boa r d Syst em  
(214) 241-6677  
24 hours, 7 days a week  
300/1200/2400 Baud, 8 Bit, No Parity, Full Duplex, MNP-5  
App. G - Getting Help 61  
 
Returning a Product  
RMA Number , “Attention" Sheet, and Invoice  
If your product needs to be returned, the technical support  
representative will give you a Return Material Authorization  
(RMA) number.  
à
à
à
Record the RMA number for your own records.  
Write the RMA number on your package label.  
Fill Out the Return Form on back of the yellow sheet  
marked “Attention!’ A complete form will greatly  
reduce the time it takes to return your package.  
à
Attach a copy of your original invoice to the form.  
*
Warning~ If you don't include an invoice, products will  
be treated as out of warranty products and will be  
returned to you C.O.D. for the amount of the service  
charge.  
A completed form should look something like the one below.  
62  
Sonic Blaster  
 
Packing  
If you don’t have the original packing material, wrap the board  
in anti-static material (preferably the anti-static bag in which the  
card was originally shipped; however, aluminum foil will work  
fine). Pack it in a sturdy box cushioned with wadded papers (i.e.  
used computer paper or newspaper).  
*
Warning: If your product is damaged due to inadequate  
packing, your warranty will be void.  
Include the return form and invoice.  
Send the package, shipping prepaid, to:  
RMA#__?__  
Applied Engineering  
Technical Support  
3210 Belt Line Road, Suite 154  
Dallas TX 75234  
You should insure your package. Æ will not assume any  
responsibility for inadequate packing or loss or damage during  
shipping.  
When We Receive  
Our service department will use your completed form in an  
attempt to duplicate the problem.  
If it is determined that your product is defective due to a  
manufacturing defect, your card will be repaired or replaced at  
Æ's Option.  
Any misuse, abuse, or non-Æ authorized alteration,  
modification, and/or repair to the Applied Engineering product  
will void the warranty. This warranty will also be void if you  
use the Æ product for any purpose other than its intended use.  
Your product will be fully tested before it is shipped back to you,  
transportation prepaid, via UPS regular delivery.  
Once your product is received by Technical Support, it will be  
processed and delivered to our shipping department within 7 to  
10 working days.  
App.G - Getting Help  
63  
 
Glossary  
AE Format  
-
Sonic Blaster defaults to the AE format for saving files.  
Information about the files record rate is saved along with the binary  
information so that when the file is loaded back into the program, it will be set to  
the same speed as it was recorded.  
AIFF  
-
This is Apples standard sound file format.  
The Append option will open a file and attach it to the end of the file  
Append  
-
that is currently open. Use this option to quickly piece back together a file that  
you have stored to different disks or to stick together two different files. The first  
file opened will determine the playback setting for the appended files.  
Auto Gain This setting, under the Effects menu, will automatically set the  
-
recording level for the sound being received. This helps to eliminate clipping  
(see below). You can’t record from the auto gain window. Send the loudest part  
of segment of the sounds to be recorded to the Sonic Blaster while in the Auto  
Gain window, click Save to set your levels, and then record from the main  
screen.  
Clipping- Clipping occurs when your input is too ‘hot.” (“hot” meaning intense  
in a bad way, not “hot” as in “cool,” “hep,” “happening”). Clipping is evidenced  
by wave forms that flatten out at the top or bottom of the sound graph. Lower  
the input level or record level to prevent clipping. The Auto Gain option is also  
an effective way to keep from dipping (see above).  
Compressed Files These are files that have been in a form which reduces the  
-
amount of space required to store them. One disadvantage to compressing files  
is that during the compacting, a small amount of fidelity may be lost. This loss is  
negligible for the most part. Try compressing some files and playing back the  
compressed and non-compressed and listen for a difference.  
Mini Stereo Jack The mini stereo jack is the connector used on Bose  
-
Roommate speakers, Sony Walkman, and many other portable stereo systems.  
This jack is becoming more popular because of its compactness. It incorporates  
the left and right inputs into one connector.  
Oscilloscope Sonic Blaster’s oscilloscope lets you see a real-time waveform of  
-
the input received from the device connected to SB’s input connector. You Can’t  
record from the oscilloscope screen. Set your record level in the oscilloscope  
window (for both channels if recording in stereo) and then click OK to return to  
the main screen where you can begin the recording.  
64  
Glossary  
 
Pathname A pathname is a path of directories required to access a specific file  
-
on a disk device. To reference a file named MYDATA on volume /MY.DISK you  
would use a ‘path’ to the file /MY.DISK/MYDATA. Some files may be additional  
directories and those directories may contain references to more files or more  
directories. The main volume directory is called the ‘root directory.” Directories  
within the root directory are called subdirectories. If you want to refer to a file  
contained in a subdirectory, you must include those intermediate subdirectory  
names in your full pathname. Say you have a volume called STREET and have a  
subdirectory called HOUSE and have a file called ROOM the complete pathname to  
access the file ROOM would be /STREET/HOUSE/ROOM. See: Prefix.  
Phone Plugs/Jacks Phone plug (male connector) or jack (female connector) is a  
-
single prong or single hole connector. The difference between the phone and  
phono connectors is that the phono connectors have a circular metal extension  
around the plug or hole.  
Phone Plugs/Jacks The phono plug (male connector) or jack (female  
-
connector), also called RCA plug/jack, is used by many record players, tuners, etc.  
for connecting one to the other. It has a single prong or hole with a circular  
metal extension around the plug or hole.  
Playback Rate The rate in Hz (samples per second) at which the file is played.  
-
You can change the Sonic Blasters Playback Sample Rate setting even while the  
file is being played. A higher playback rate heightens the pitch and speed (think  
helium). A lower playback rate lowers the pitch and speed (think horror films).  
Prefix The ProDOS prefix is a standard default partial pathname that is added to  
-
any file name you specify if your pathname is not fully qualified. A fully  
qualified pathname is one that starts with the volume name followed by any  
subdirectories that must be accessed to find the file in question. A prefix is used  
to shorten the amount of typing you must do to specify a pathname to a file. As  
an example, suppose you have a volume called NATION and that volume has a  
subdirectory called STATE and you have a program file called CITY that is in the  
STATE subdirectory. Without a prefix, you would have to use  
/NATION/STATE/CITY as the pathname to your file. You could, however, Set the  
prefix to /NATION/STATE and then you would only have to specify CITY as your  
pathname; /NAT ION/STATEwould be automatically attached to the front of the  
pathname you specified.  
Prefix Directory  
-
The Prefix Directory is the directory specified by the current  
DISK/GAGES then the Prefix  
ProDOS prefix; i.e., if the prefix is set as /MY  
.
Directory would be the subdirectory called “GAMES” found in the /MY.DISK  
volume directory.  
Glossary  
65  
RamKeeper RamKeeper an Applied Engineering board which allows you to set  
-
up your IIGS memory card as an electronic hard disk.” This means you can load  
programs and data files at a super-fast rate from RAM without having to insert  
and swap disks. Programs and data files can be retained in memory even after  
the computer is shut off for instant access next time you power up.  
Raw Data This is one of Sonic Blasters Save As... formats. In this form the  
-
file is saved as straight binary information. Information, such as the rate at  
which the file was recorded, will not be saved. You may want to save files in this  
format to playback through a desk accessory that plays sound files. For this  
purpose, you may want to determine at what speed the DA plays the binary files  
and record your sound at that rate.  
RCA Jack The RCA plug (male connector) or jack (female connector), also  
-
called a phono plug/jack, this connector is used by many record players, tuners,  
etc. for connecting one to the other.  
RESET  
-
If you get yourself into a part of the program and can’t leave, then as a  
-RESET command. You execute this feature  
and RESET keys simultaneously, followed by releasing  
last resort you can usually use a  
by holding down the  
the RESET key.  
*
Warning: If you use this option while a program is  
trying to write to disk, you may damage the data on your  
disk.  
Sampling Rate This is the speed at which the computer takes information from  
-
the sounds that are being sent to it. A faster sampling rate means higher quality  
because the computer is recording more information in a given amount of time  
than it does at a slower sampling rate. In general, use lower sampling rates for  
voice (because there isn’t a lot happening during a voice input) and higher for  
music (because there’s a lot going on). Refer to “Record Sample Rate” in  
Appendix F for suggested sampling rates.  
VU Meter VU stands for Volume Units. The two meters on the screen give  
-
you a visual representation of the input levels the Sonic Blaster receives. Like  
the Oscilloscope, the VU meter is an effective tool for setting the record level.  
Waveform In relation to the Sonic Blaster, a waveform is a graphic  
-
representation made up of binary information derived from samples in the  
digitized recording.  
66  
Glossary  

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