Gameclock manual_CZ02_English.qxd 4/11/2006 3:16 PM Page 1
TM
Saitek
Competition Game Clock
USER MANUAL
Gameclock manual_CZ02_English.qxd 4/11/2006 3:16 PM Page 4
INTRODUCTION
FEATURES AND CONTROLS OF YOUR CLOCK
The Saitek Competition Game Clock is a multi-function digital game clock,
with three different game/mode types (Blitz, Tournament, and Game) and
"Coach's Favorite" - a user defined setting.
1
Time Control Buttons
The two lever Time Control Buttons on the top of the Saitek Competition
Game Clock use colour banding to indicate the player's turn. The Time
Control Buttons are used to start the clock after selecting a preset time
setting, or after modifying the times or number of moves, and from PAUSE
mode.
With a total of 10 preset and one user's time settings, the Saitek
Competition Game Clock is ideal for timing chess, draughts, Scrabble, or
other board games.
Information on timer modes is shown on the mode chart printed on the
underside of the clock and explained later in this guide.
The lever plungers have a positive action so they are either up or down
and each plunger has a green and red LED. Green indicates which
player's clock is active and Red indicates when time has expired.
POWERING UP
2
LCD Displays
Remove the battery cover on
the underside of the Game
Clock and insert two C size
batteries in the direction shown
in the compartment. Replace
the battery cover.
The Competition Game Clock features two large LCD displays with wide
viewing angle as well as two illuminated time control buttons on top of the
unit, allowing players and audiences to easily see match information.
All mode and operation information is shown in the LCD displays,
including:
•
•
•
•
Game Type and specific Timer Mode
Time remaining
Time expired for each player
The number of moves made by the two players (displayed by
pressing MOVES).
OFF / GO / SOUND OFF / LIGHT OFF SOUND OFF
•
Battery-low warning. When the battery voltage drops to a low level, a
battery-low symbol on the two LCDs will illuminate to indicate battery-
low detection. This means that the batteries will last for a further 20
hours of operation only and should be replaced as soon as possible.
When in the OFF position, all memory contents are preserved (including
current game).
Switching to GO again will wake up the unit and return it to its previous
state.
Switching to SOUND OFF mode will switch off the buzzer. Otherwise the
clock operates normally.
Sliding the switch to LIGHT OFF SOUND OFF position turns the LED
indicators OFF. The sound is also OFF in this position.
(When ACL is pressed or when batteries are removed for longer than 5
seconds, the previous memory will be cleared, including the user defined
setting. If you press ACL or install new batteries the initial clock setting will
default to Blitz Mode 1A).
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3.1 Function Keys
Display Graphics
Function Keys are STORE, EDIT, MOVES, PAUSE/RESET
1
2
STORE
Used in EDIT mode to write the current settings to memory
3
4
When STORE is pressed, settings are automatically saved as "Coach's
Favorite" (mode 4A).
8
9
EDIT
6
7
10
5
Used to enter/exit EDIT mode. In EDIT mode, timer settings and the
number of moves for each phase can be adjusted before a game starts.
Adjustments can also be made during the course of a game, if necessary
(see section 4.2 for more information).
1
2
Type of Game/Mode indicator (Blitz, Tournament, Game or User)
No of Moves (used in both display and programming modes). During
a game, this is also an indicator to show if the required number of
moves has not been reached in a phase.
During a game the clock must be PAUSED before values can be EDITED.
The MODIFY/LOCK switch must be set to modify. During a game only
elapsed time and number of moves can be edited.
3
4
Store indicator
Specific Timer Mode indicator, eg, Blitz 15 mins = 1B (see table on
page 10)
Time adjustments and cursor navigation are carried out with the 4-way
Control Pad.
5
6
7
8
Timer phase indicator (Primary, Secondary, Tertiary)
Battery Low indicator
MOVES
Holding down this key during the course of a game will display the current
number of moves on the left LCD.
Time expired indicator
Second indicator, appears when seconds are displayed (for times less
than 20 minutes).
Releasing the key will make the LCD return to displaying the clock.
The clock does not stop while displaying number of moves.
PAUSE/RESET
9
Time added indicator, appears when programming time modes or
when reviewing a mode.
10 Hour/Minute/Second separator
This is used to stop the clock temporarily, and the two LCD panels will
flash to indicate that the clock is paused. To release from PAUSE state,
either press PAUSE again, or press one of the Time Control buttons.
The clock can be stopped temporarily and the time and/or number of
moves can be modified if necessary (eg, following an illegal move) by
pressing PAUSE. There is a slider switch on the underside of the
clock for enabling or disabling the modification function.
If the active clock Time Control button is pressed to release from PAUSE,
the move ends.
3
Keys and Control Pad
If the non-active clock Time Control Button is pressed, then the clock
resumes as if PAUSE had been pressed.
The Saitek Competition Game Clock front panel includes four function
keys as well as a 4-way control pad which selects up and down, left and
right menu options on the LCD displays.
To RESET: Hold the PAUSE/RESET button down for 3 seconds to restart
the current mode (the clock will beep if the sound is on), and then use the
4-way control pad to select another mode.
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"Coach's Favorite" - EDIT and MOVES keys
ACL (All Clear)
You can select the user mode 4A Coach's Favorite when the clock is
stopped by pressing the Edit and Moves buttons. If the clock is running,
press and hold RESET for three seconds first. First press and hold Edit
and then, while still holding down the Edit button, press and hold Moves
button for two seconds. The user mode 4A will appear on the LCD screen.
There is also a small ACL reset "button" on the base next to the serial
number. Pressing ACL with a paper-clip or similar item will reset all modes
to factory default. This returns you to user mode 1A and clears any
"coach's favourite" you may have set in mode 4A.
TIMER SETTINGS
3.2 4-Way Control Pad
1
Different types of game timing
The 4-way control pad is used to select the
active timer preset mode and to edit the
timer values. The different types of mode
available are: BLITZ, TOURNAMENT,
GAME, and USER
The Competition Game Clock has three different types of timer mode:
BLITZ - each player has a certain amount of time to complete all his/her
moves.
TOURNAMENT - each player has a certain amount of time to complete a
fixed number of moves.
Pressing the 4-way Control Pad right moves
the menu highlight right, and moving it left
moves the menu highlight left. Default timer
mode on power up is Blitz Mode 1A. As an
example, to get from Blitz Mode 1A to
Tournament Mode 2B, press the 4-way
Control Pad, DOWN 4 times.
If a player fails to meet the required number of moves in the set time
period, he or she has lost the game. (Note, a player can make more than
the required number of moves within the given time period).
Some Tournament games have more than one "phase" for the players to
complete. The amount of time and number of moves is normally different
from one phase to the next.
4
Slider Switches
The Competition Game Clock allows for up to three different time phases
(called primary, secondary and tertiary).
There are two slider switches on the base of your Competition Game
Clock.
GAME - there are actually three different modes within the Game
category:
OFF / GO / SOUND OFF / LIGHT OFF SOUND OFF
When in the OFF position, all memory contents are preserved (including
current game).
Word - each player has 30 minutes to complete all his/her moves.
However, when a clock reaches zero, it does not stop, but starts to count
up.
Switching to GO again will wake up the unit and return it to its previous
state.
The time expired indicator appears on the first side to reach zero. The
clock will be paused by the user at the game end, and the over-time is
used to calculate a score. This mode is used in Word games where a fixed
time is allowed, but extra time used is deducted from the final score.
Switching to SOUND OFF mode will switch off the buzzer. Otherwise the
clock operates normally.
Sliding the switch to LIGHT OFF SOUND OFF position turns the LED
indicators OFF. The sound is also OFF in this position.
Stopwatch - the clock simply counts the time taken by each player. (Clock
counts upwards from 0).
MODIFY / LOCK
5 seconds / move - each player has 5 seconds to complete their move.
The second slider switch can lock the settings and number of moves to
prevent them being modified accidentally during the course of a game.
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2
Pre-set modes
Example - 60 minute game with 5 second delay
To start a 60 minute game with 5 second
Your Competition Game Clock comes with a number of common game
timer settings already set up for you. Using these modes is really easy.
delay, first switch on the Competition
Game Clock. Default mode is 1A - Blitz 3
minutes.
•
Hold PAUSE/RESET for 3 seconds until the display shows you the
start screen for the mode you are currently in (If sound is on, the
clock will beep)
•
Use the UP/DOWN arrows of the Control Pad to scroll through the
settings. The two characters at the bottom left of the display tell you
what mode you are in. e.g. 1C is a 15 minute Blitz game (see table
below for all the pre-sets).
•
When you reach the mode you want, simply PRESS one of the TIME
CONTROL buttons to start the game.
Next, press the down arrow of the 4-way
control pad once. This will take you to
mode 1B.
1
Blitz
A
B
C
2
3 minutes
5 minutes
15 minutes
Tournament
Time/Min Moves
Delay/sec
A
B
25
60
120
60
30
-
-
+5
+5
+5
+5
+5
+5
+5
Press the down arrow 3 more times to
scroll through modes 1C and 2A, to
mode 2B - 60 minute game with 5
second delay. To begin play, one of the
players presses their time control button -
the green light will indicate play has
begun.
Primary
40
20
All
40
All
C Secondary
Tertiary
D Primary
120
60
Game
Word (with count up)
Stopwatch (count from 0)
5 Sec/move
Secondary
3
A
B
C
4
A
User
Coach’s Favorite mode
HINT: as well as using the reference table above, the Competition Game
Clock can also show you all the timer values in a particular mode (see
section 2.1).
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2.1 Displaying the settings of a preset mode
Tournament Mode 2C is shown below:
When viewing a time mode, the settings can be displayed by pressing the
LEFT and RIGHT key. The display will cycle through the settings.
Phase
Primary
Time Allowed in Phase Moves Required Delay Time
2:00:00 (hours:min:sec) 40
0.05 (mins:secs)
0.05 (mins:secs)
0.05 (mins:secs)
Secondary 1:00 (hours:min:sec)
Tertiary 0:30 (hours:min:sec)
20
0
2.2 Adjusting the Settings of a Preset Mode
All the Competition Game Clock preset modes can be edited to suit the
user’s game style.
1
Find the mode you want to change using UP/DOWN on the Control
Pad.
1) For example, in Tournament Mode
2C, the default display will show 2:00
| 40. This means 40 moves must be
made in 2 hours for the PRIMARY
time phase.
2) Pressing RIGHT will show
-.-- | 0.05s. This means 5 seconds will
be added per move in the PRIMARY
time phase.
2
3
Press EDIT to enter editing mode.
The left most digit on the left LCD will flash showing the position of
the cursor.
4
5
6
In EDIT mode, the 4-way Control Pad changes function from mode
selection to cursor movement and value adjustment.
Pressing UP or DOWN either increases or decreases the value at the
cursor location.
Use the LEFT and RIGHT to cycle through the settings for the time
mode. Each mode has a different number of settings available to
adjust.
3) Pressing RIGHT again will show
01:00 | 20. The phase indicator
changes to SECONDARY. This
means 20 moves must be made in 1
hour.
4) Pressing RIGHT will show
-.-- | 0.05s. This means 5 seconds will
be added per move in the
7
When the new settings have been entered, press EDIT to exit and
press one of the Time Control Buttons on top of the Game Clock to
start the game.
SECONDARY time phase.
If you want to use the edited time control again, you can save it as your
"coach's favourite" (see Section 3 for more information).
5) Pressing RIGHT again will show
00:30 | 0. The phase indicator
changes to TERTIARY. This means
there are 30 minutes left and no
minimum move requirements.
6) Pressing RIGHT again will show
-.-- | 0:05s. This means 5 seconds will
be added per move in the TERTIARY
time phase.
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5) Continue pressing the right button
to edit the Secondary part of the
mode.
6) When the Secondary indicator
appears on the display, select the
number of minutes and decrease
from 60 to 40 minutes. You do not
need to move the cursor right to
select the Delay as for this
2.3 Example - Adjusting the settings of Preset mode 2C
The default settings for mode 2C are Primary: 40 moves in 120 minutes
with a delay of 5 seconds; Secondary: 20 moves in 60 minutes with a
delay of 5 seconds; and Tertiary: All moves in 30 minutes with a delay of 5
seconds. As an example, you would follow the steps below if you want to
change Primary to 30 moves in 90 minutes with a delay of 5 seconds, and
Secondary to 20 moves in 40 minutes with a delay of 5 seconds.
example it remains at 5 seconds.
7) Press the Edit button once more to
play a game with your edited
mode or the Store button to save it
to mode 4A (Coach’s Favorite) for
future use.
Congratulations - you have now
changed mode 2C to: Primary to
30 moves in 90 minutes with a
delay of 5 seconds, and
1) First select Tournament Mode 2C,
the default display will show
2:00 | 40.
2) Press the Edit button to begin
editing the mode.
Secondary to 20 moves in 40
minutes with a delay of 5 seconds.
4) Moving the cursor right, select the
number of moves and decrease
from 40 to 30.
3) Using the 4-way control pad to
select and alter the mode values,
change the time indicator to
01:00 | 30 (90 minutes).
3
Custom Mode - "Coach’s Favorite"
The Saitek Competition Game Clock is supremely flexible and you can edit
any of the values (time, number of moves, delays) in any of the presets to
create your own favourite time control.
•
•
Create your own preferred mode to suit your style of play
Set up once, access it in seconds time and time again
Your edited preset will be saved to mode 4A, also called “Coach’s Favorite”.
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3.1 How to set up your "Coach's Favourite"
c. The user can set different start times on the two sides except in
Tournament e.g., in Blitz the clock can start with {1:30} on the left hand
side and {2:35} on the right hand side.
•
Hold PAUSE/RESET for 3 seconds until the display shows you default
screen for your current mode (If sound is on, the clock will beep)
4
Using the clock during a game
•
Use the UP/DOWN arrows of the Control Pad to scroll through the
settings. Find the setting which is closest to what you need.
4.1 Pause
During a game, a player can stop the timer temporarily by pressing the
PAUSE key. The LCD displays will flash.
•
•
Press EDIT to change values
Use the Control Pad LEFT/RIGHT to move through Hours, Minutes,
Seconds, Number of Moves, etc. When a number is flashing, you can
use Control Pad UP/DOWN to change its value.
a. You can start the timer on either side after PAUSE.
b. If the restarted timer is the same as the running side just before
pause, the value of the number of moves will not change.
•
Press STORE to save your "favorite" to USER mode 4A. (The
STORE indicator is highlighted briefly on the left LCD, and 4A
appears as the highlighted mode on the left LCD).
c. If the restarted timer (side A or B) is opposite to the running side just
before pause, the value of the number of moves will add 1 ply (half
move). Therefore, in case of take-back (1 ply), the user should pause
the timer, reduce the number of moves by one, and then restart the
opposite side timer.
Note: you can save one of the original presets as your favorite without
editing it, this can save you scrolling through all the options when you want
to play.
3.2 Using "Coach's Favorite"
4.2 EDIT (time / number of moves)
You can access your coach's favorite timer setting quickly in two ways:
Having paused a game, a player can press the EDIT key to modify the
time displayed and/or number of moves.
•
Like any other pre-set, scroll UP/DOWN to mode 4A (see section 2.2.
for step-by-step)
To modify the time and/or number of moves, the left hour digit on the left
LCD screen will flash to show where the modification will be made. Use
the LEFT/RIGHT to move focus and UP/DOWN to change values as
before. After adjustment, press the Time Control button to start the
appropriate timer.
•
Press and hold EDIT, then press and hold MOVES at the same time.
After 1 second the clock will revert to your "coach's favorite" setting!
HINT: be careful not to let go of EDIT before you press MOVES, this
will take you into EDIT mode and the numbers will begin to flash.
Press EDIT again to cancel if this happens.
The MODIFY / LOCK slider switch on the base of the Competition Game
Clock unit controls this function. Sliding the switch to the LOCK position
will prevent the user from modifying the time and number of moves during
a game.
Note:
a. You can only STORE one user-defined mode (your "Coach's
Favorite"). You can EDIT any of the pre-set modes (change time
allowed, number of moves, delays, etc).
OTHER FEATURES
b. When the time settings are being modified, the LCD panel will first
display {Hour:Minute} for the user to adjust, after which the user will
adjust the last digit of minute and press RIGHT. The display will then
change to {Minute.Second} for the user to adjust the seconds digits.
When Minutes.Seconds are displayed, the “s” indicator appears on
the LCD.
1
Viewing the number of moves
During the course of a game, you can check the number of moves by
holding down the MOVES button. The number of moves of the player
whose time is active will be displayed on the left LCD while the button is
held down. The clock will continue running while the number of moves is
being checked. When the MOVES button is released, the counting display
will resume on the left LCD screen.
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2
Time expired
We aim to offer quick, comprehensive and thorough technical support to all
our users so, before you call, please make sure you have all the relevant
information at hand.
When time has expired for either player, the expired symbol
and LCD
digits 00.00 on the expired side will flash and the Time Control button of
the expired side will flash RED. If sound is ON, five short beeps will also
be heard.
To find your local Saitek Technical Support Center, please see the
separate Technical Support Center sheet that came packaged with this
product.
If the timing mode is Game, the user can still use one of the Time Control
Buttons to start the other clock. When the clock symbol is not flashing it
indicates Delay count down in Tournament mode.
Conditions of Warranty
1. Warranty period is 2 years from date of purchase with proof of
purchase submitted.
3
Moves not reached within time limit
If the set number of moves is not reached within the time limit, MOVE will
be displayed on both screens and the clock enters PAUSE state, with both
LCD displays flashing. The clock can be restarted by pressing PAUSE or
the Time Control button.
2. Operating instructions must be followed.
3. Specifically excludes any damages associated with leakage of
batteries.
Note: Batteries can leak when left unused in a product for a period of
time, so it is advisable to inspect batteries regularly.
4
Sound effects
To distinguish between the pressing of the Time Control buttons, the
Competition Game Clock unit will emit a low sound when the user presses
the right-hand Time Control Button and a higher sound for the left-hand
Time Control Button.
4. Product must not have been damaged as a result of defacement,
misuse, abuse, neglect, accident, destruction or alteration of the serial
number, improper electrical voltages or currents, repair, alteration or
maintenance by any person or party other than our own service
facility or an authorized service center, use or installation of non-
Saitek replacement parts in the product or the modification of this
product in any way, or the incorporation of this product into any other
products, or damage to the product caused by accident, fire, floods,
lightning, or acts of God, or any use violative of instructions furnished
by Saitek plc.
The OFF/GO slider switch under the bottom cabinet switches the sound
ON and OFF.
5
Restarting the clock after finishing a game
After finishing a game, hold down PAUSE for 3 seconds and the clock will
return to the timer presets selection stage. The timer setting that was just
used will be displayed. The user can press one of the Time Control
buttons to start a game using these same settings, or use Control Pad
UP/DOWN to choose another mode.
5. Obligations of Saitek shall be limited to repair or replacement with the
same or similar unit, at our option. To obtain repairs under this
warranty, present the product and proof of purchase (eg, bill or
invoice) to the authorized Saitek Technical Support Center (listed on
the separate sheet packaged with this product) transportation charges
prepaid. Any requirements that conflict with any state or Federal laws,
rules and/or obligations shall not be enforceable in that particular
territory and Saitek will adhere to those laws, rules, and/or
obligations.
TECHNICAL SUPPORT
Can't get your Game Clock to work - don't worry, we're here to help you!
If you experience any difficulty with this product, please first visit our
all the information you need to get the most out of your product and should
solve any problems you might have.
6. When returning the product for repair, please pack it very carefully,
preferably using the original packaging materials. Please also include
an explanatory note.
If you do not have access to the internet, or if the website cannot answer
your question, please contact your local Saitek Technical Support Team.
Gameclock manual_CZ02_English.qxd 4/11/2006 3:17 PM Page 20
IMPORTANT: To save yourself unnecessary cost and inconvenience,
please check carefully that you have read and followed the
instructions in this manual.
NOTE: This equipment has been tested and found to comply with the
limits for a Class B digital device, pursuant to Part 15 of the FCC Rules.
These limits are designed to provide reasonable protection against harmful
interference in a residential installation. This equipment generates, uses
and can radiate radio frequency energy and, if not installed and used in
accordance with the instructions, may cause harmful interference to radio
communications. However, there is no guarantee that interference will not
occur in a particular installation. If this equipment does cause harmful
interference to radio or television reception, which can be determined by
turning the equipment off and on, the user is encouraged to try to correct
the interference by one or more of the following measures:
This warranty is in lieu of all other expressed warranties, obligations
or liabilities. ANY IMPLIED WARRANTIES, OBLIGATIONS, OR
LIABILITIES, INCLUDING BUT NOT LIMITED TO THE IMPLIED
WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A
PARTICULAR PURPOSE, SHALL BE LIMITED IN DURATION TO
THE DURATION OF THIS WRITTEN LIMITED WARRANTY. Some
states do not allow limitations on how long an implied warranty lasts,
so the above limitations may not apply to you. IN NO EVENT SHALL
WE BE LIABLE FOR ANY SPECIAL OR CONSEQUENTIAL
DAMAGES FOR BREACH OF THIS OR ANY OTHER WARRANTY,
EXPRESS OR IMPLIED, WHATSOEVER. Some states do not allow
the exclusion or limitation of special, incidental or consequential
damages, so the above limitation may not apply to you. This warranty
gives you specific legal rights, and you may also have other rights
which vary from state to state.
•
•
•
Reorient or relocate the receiving antenna;
Increase the separation between the equipment and receiver;
Connect the equipment into an outlet on a circuit different from that to
which the receiver is connected;
•
Consult the dealer or an experienced radio/TV technician for help.
Saitek Industries, 2295 Jefferson Street, Torrance, CA 90501, USA
Specifications
This symbol on the product or in the instructions means that
your electrical and electronic equipment should be disposed at
the end of its life separately from your household waste. There
are separate collection systems for recycling in the EU.
Battery:
2 x C size batteries.
170 x 83 x 55 mm.
TBD
Dimensions:
Weight:
For more information, please contact the local authority or
your retailer where you purchased the product.
Battery life:
In normal operation: Approx
600 hours.
When battery-low is detected:
Battery-Low detection voltage:
Minimum 20 hours left.
2.4 0.15 Volt.
Information for Customers in the United States
FCC Compliance and Advisory Statement
Warning: Changes or modifications to this unit not expressly approved by
the party responsible for compliance could void the user's authority to
operate the equipment.
This device complies with Part 15 of the FCC Rules. Operation is subject
to the following two conditions:
1
2
This device may not cause harmful interference, and;
This device must accept any interference received, including
interference that may cause undesired operation.
Gameclock manual_CZ02_English.qxd 4/11/2006 3:17 PM Page 22
Saitek Competition
Game Clock
V.1.2 11/04/06
© 2006 Saitek Ltd. Made and printed in China.
All trademarks are the property of their respective owners.
CZ02
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