August 2005
V600
The Stylish 3G Phone
White Paper V600
Document history
Change history
2005-04-08
2005-05-16
2005-05-27
2005-08-15
Version R1A
Version R2A
Version R3A
Version R4A
First edition
Second edition
Third edition
Fourth edition
This document is published by Sony Ericsson
Mobile Communications AB, without any
This White Paper is published by:
warranty*. Improvements and changes to this text
necessitated by typographical errors, inaccuracies
of current information or improvements to
programs and/or equipment, may be made by
Sony Ericsson Mobile Communications AB at any
time and without notice. Such changes will,
however, be incorporated into new editions of this
document. Printed versions are to be regarded as
temporary reference copies only.
Sony Ericsson Mobile Communications AB,
SE-221 88 Lund, Sweden
Phone: +46 46 19 40 00
Fax: +46 46 19 41 00
© Sony Ericsson Mobile Communications AB,
2005. All rights reserved. You are hereby granted
a license to download and/or print a copy of this
document.
Any rights not expressly granted herein are
reserved.
*All implied warranties, including without limitation
the implied warranties of merchantability or fitness
for a particular purpose, are excluded. In no event
shall Sony Ericsson or its licensors be liable for
incidental or consequential damages of any
nature, including but not limited to lost profits or
commercial loss, arising out of the use of the
information in this document.
Second edition (August 2005)
Publication number: EN/LZT 108 7763 R4A
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White Paper V600
Contents
Key functions and features .......................................................................................6
Using 3G scenarios .............................................................................................14
Multiple sessions .................................................................................................15
Handover in the V600 ..........................................................................................18
1.3 Megapixel camera .........................................................................................21
Media player ........................................................................................................22
Synchronization and data transfer ..........................................................................34
Object exchange – ‘Send’ ...................................................................................36
Facts and figures ......................................................................................................39
Trademarks and acknowledgements ..................................................................67
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Product overview
This product is a small mass-market 3G phone of slim design and impressive functionality. Speed and
multitasking make this phone suitable for business usage. Video call is the future of mobile communica-
tions and this phone has it.
Encased in a slim, futuristic design, this phone offers easy access to 3G services by the use of direct but-
tons for video calling and Internet. The high speed offered through 3G facilitates multitasking. You can talk
and browse the web, talk and send messages, pictures or video clips, talk and download music or stream
videos - these are all examples of multitasking.
The dual front design with a 1.3 megapixel camera offers imaging that includes taking pictures and record
video clips horizontally. Easy-to-use imaging communication provides a dedicated camera button to mini-
mize the number of steps for taking and sending a picture or video clip.
It further contains advanced messaging and connectivity technology, with a rich offering of multimedia
and entertainment functions. With the USB cable you can easily transfer files between your phone and
computer. The phone also supports a full range of accessories to further achieve flexibility.
A powerful gaming solution for Advanced Java 3D™ with cutting-edge graphics, multi-player games and
a large 1.8 inch 262k TFD colour screen lets the user get the most out of the phone when technology
meets design and creates a friendly user atmosphere.
Note: To be able to give updated information about the implemented technology and functionality of this
product as soon as possible, this White Paper will be released in updated revisions.
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White Paper V600
Key functions and features
Improved battery capacity
The V600 is a triple mode (UMTS and GSM-GPRS)
mobile phone. It supports handover (GSM–UMTS,
UMTS–GSM) and simultaneous sessions (one
voice and one packet data session or two packet
data sessions).
The phone has top class talk- and standby time.
Battery description: 3.6V, 900mAh, Lithium lon.
Standby time: Up to 370 hours (GSM) and up to
290 hours (UMTS).
Talk time: Up to 8 hours 15 minutes (GSM) and up
to 2 hours 10 minutes (UMTS).
Video talk time: Up to 1 hour 40 minutes.
The evolution of mobile communications towards
3G will greatly increase the scope for new applica-
tions and services such as video telephony and
remote access to corporate networks. 3G brings
multimedia into mobile phones, and it is in this area
that Sony Ericsson can show its vast experience in
consumer electronics and entertainment – music,
pictures and games – as well as its mobile technol-
ogy leadership.
Activity menu
Get direct access to new events, bookmarks and
shortcuts. By using the activity menu (press the
joystick up in standby) the user can easily handle
missed calls, new text, MMS, task reminders,
shortcuts and get quick access to favourite Internet
bookmarks. It is also possible to get a direct over-
view of applications that are running in the back-
ground, for example the media player or the FM
radio.
3G
3G is going to be the catalyst for a whole new set
of mobile services, enabling you to access
advanced services anywhere, anytime. You will be
freed from the confines of cables, fixed access
points and low connection speeds and you will
have access to entertainment and on-demand
services to a much greater extent than before.
Video telephony
With the speed of UMTS, the V600, and video call
functionality, you can now share the latest news
face-to-face with your family or friends. The video
call key at the front of the phone is an easy way of
starting a video call. During a video call, you can
switch cameras from the front camera to the back
camera. When using the back camera, you hold the
phone horizontally and you can share what you are
seeing with the video call recipient. Apart from the
person you are talking to, you can choose to see
either yourself in the phone display or an alternative
picture from My Items. The alternative picture can
be customized.
Screen
An eye-catching feature of this phone is the large
colour screen. It measures 176 pixels wide and 220
pixels high (176 x 220) in portrait mode and has
262,000 colours, allowing high-quality colour imag-
ing.
Sound
You can listen to sound in the phone via the
speaker (earpiece), the loudspeaker, the high-qual-
ity stereo headset or other compatible accessories.
1.3 Megapixel camera
With the 1.3 Megapixel camera,
you always have the camera with
you. Take a picture and send it
System
away as part of a multimedia mes-
sage or as an email attachment.
This phone supports UMTS (Global System for
Mobile Communications), GSM + EGSM 900/DCS
1800/PCS 1900, GPRS (General Packet Radio
Service), Multislot class 10 (4+2) and HSCSD
(Highspeed Circuit Switched Data).
Video clips
You can record your own video
clips and send them to your
friends or transfer to your compu-
ter.
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Digital zoom
Picture light
Video call
Media player
The camera has up to 4x zoom
(depending on selected image
size) and 32x playback zoom.
The Media player converts the
phone into a portable MP3,
MPEG4, Real®8 and H263 player.
Play music and video clips,
streamed or downloaded. The folder system ena-
bles you, for example, to organize your favourite
songs into groups and create simple playlists. A
Play and pause function has been added. Mega
Bass™ is built in for powerful low frequencies and
bass reflex enclosures.
The camera has a built in high
quality light to improve taking pic-
tures in darker environments.
Radio
The CIF camera which is placed
above the phone display and also
the back camera allow you to par-
ticipate in a video call with a friend.
The new RDS (Radio Data Sys-
tem) FM radio is built-in and offers
instant and easy access to FM
radio channels. The user also has
the possibility of using it as an alarm clock signal.
Sony Ericsson’s constant ambition of making prod-
ucts easier to use, has had a great outcome:
QuickShare™.
The radio can be listened to with the portable
handsfree accessory (Stereo Headset) or via the
internal speaker. With the radio, up to 20 favourite
channels can be stored with the preset function.
The portable handsfree needs to be connected at
all times when listening to the radio, since it works
as an antenna.
QuickShare is the fastest, easiest and smartest
ever way to share images. With just a few clicks,
moments can be captured with the integrated cam-
era and be shared with friends!
The RDS function brings you information directly in
the display which is sent out by the currently tuned
in radio station.
But there is more to QuickShare than sending
images with a picture or email message. Quick-
Share is about ease of use of all the imaging fea-
tures of the product. Images can be shared phone
to phone, with Bluetooth, across the room or
between a phone and other paired devices such as
PDAs, PCs or printers. For example, it would be
possible to print a picture directly from the phone
using a Bluetooth enabled printer.
Streaming and downloading
You can view videos and listen to music that you
find on a web site by streaming them to your
phone. By streaming media such as audio and
video clips, multimedia is available in real time with
minimal downloading or waiting time. This means
that you can start to listen to the music or view a
video clip before the complete file is downloaded
to the phone. Media such as audio files, video clips
or slide shows can be played back at any time.
Full graphic 262k colour screen
The large 1.8 inch colour screen,
176 x 220 pixels, enhances
viewing, facilitating high-quality
multimedia and entertainment.
USB connectivity
A USB (Universal Serial Bus) cable is included in
the kit. The idea of the USB is to allow an easy con-
nection of the mobile phone to a computer. The
user needs to install the USB cable drivers from a
CD, and can then use the drag-and-drop function-
ality in the computer to transfer files between the
phone and the computer.
User Interface (UI)
From standby, the phone features
a user interface built on the
“desktop” concept, which is
widely used in many computer
operating systems. From here, navigation between
different main functions in the phone is done by
selecting one of the 3D icons which is represented.
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supported via a radio link. Unlike infrared,
Bluetooth is not dependent on line-of-sight
communication.
MMS
Reacting to the enormous
popularity of mobile phone
messaging, Sony Ericsson has
incorporated the latest messaging
Several devices can be connected to the phone
using Bluetooth up to 10 metres away. For exam-
ple, the phone can be answered with a Bluetooth
headset, when it rings and the user can send
images to another phone at the same time. Several
mobile phones can take part in a Bluetooth sup-
ported game and the phone and a computer can
exchange data such as images, video clips, busi-
ness e-cards, music files and calendar data.
standard, along with a colour display for an
enhanced imaging experience.
With MMS, there are many interesting applications
to subscribe to, for example, stock information,
movie trailers and weather reports. On vacation,
you can send a digital postcard with stylized text,
digital pictures of the location, and authentic sound
clips, to friends and family back home.
Copyright protection – DRM
DRM (Digital Rights Management) features the
rights and copy protection of downloaded content
(audio, pictures, music tones, video, entertainment
features such as games etc.).
Java 2 Micro Edition™
Download extra content with Java™, for
example, new information- and enter-
tainment-based applications. This gives
users a chance to personalize the func-
tions and features in their phones, and
developers the opportunity to create new
applications.
Content-based services have great market poten-
tial. Sony Ericsson supports OMA Phase 1 DRM
mechanisms as a key enabler for content-based
services, with active participation in evolving
standardization work within OMA (Open Mobile
Alliance). Furthermore, any additional market
requirements for DRM will be monitored.
Gaming
Gaming is already a very popular
feature in mobile phones, and with
Advanced Java, users can add
new games and skill levels to
further enhance the entertainment value of Sony
Ericsson phones.
3D Games
Java 3D gaming software intro-
duces and supports cutting-edge
3D graphics. Audio developments
such as 72 tones polyphonic
sound and force feedback provide a much richer
experience. With operator support, there is the
possibility for multi player games to play against
friends. The large 1.8 inch TFD screen adds to a
lasting gaming experience. Downloading graphic
intensive games, matching up to the size of the
built-in memory, is also possible.
Bluetooth™ wireless technology
Using built-in Bluetooth wireless
technology, communication with
other Bluetooth devices is
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Design features
Display and keypad areas
Ergonomics and balance
The phone strives for a perfect balance in your
hand. Ergonomics link together with design.
Front
A video call key is situated at the left side of the
phone. The easiest way of initiating a video call is
by pressing the video call key.
The Internet button is situated at the right side of
the phone. This button gives you direct 3G access
to Vodafone live!.
The circular background form around the naviga-
tion key is designed to complement the circular
form of the camera on the camera front.
Battery cover
The battery cover is designed to be removed by
sliding the two catches on the side of the phone
and lifting the cover away.
The 1.8 inch display area accommodates relatively
large keys on the keypad area.
Camera
The keys are aligned in a vertically grouped form.
The active lens cover protects and gives the back
of the phone a digital camera look. Just turn the
cover and begin to explore the true meaning of
imaging with your phone. The picture light helps to
improve taking pictures in a dark environment.
The display and key areas are designed with a
sophisticated metal look.
More in-phone functions
Navigation key
extensive usability testing to solidify the new UI
The 4-directional + select key is
designed to easily navigate the
menu system. In a menu, it can be
pressed to select a feature. It can
paradigm. This ensures visibility in actions and sys-
tem status and consistency between applications
and similar actions. The large, high-resolution col-
our screen is easily managed with the navigational
key.
also be used as a joystick with games.
This phone also supports a brand-new horizontal
camera user interface.
Improved User Interface
Selection keys and the key assignment give a very
efficient interaction design with full flexibility to
handle all the new features and applications. Sony
Ericsson has focused on user-centred design and
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Setup wizard
MusicDJ™
The setup wizard makes it possible for the user to
quickly and easily prepare the phone for use.
Polyphonic sounds and the MIDI
format has revolutionized the
sound quality of ringtones in
mobile phones.
At the first start-up, the setup wizard starts and
helps the user with a couple of core settings whilst
giving hints about the functionality of some impor-
tant keys.
By using the MusicDJ™ the user can play,
compose, edit and send melodies. The built-in
sound synthesizer uses wave tables, real
The setup wizard includes:
instrument sounds, with 72 voices polyphony. The
new composer has an improved graphical user
interface to simplify melody handling. All new and
edited melodies are stored in MIDI format.
• setting the language
• setting time and time format
• setting date and date format
• the possibility to import contacts from a SIM
card
VideoDJ™
Create a movie by mixing video
clips, pictures, sound and text
• hints about keys such as the Back and C keys.
which has already been created or
stored in the phone. The video
Tips and tricks
Tips and tricks inform the user about what features
the phone provides and how to effectively use the
phone. The user will, for example, learn how to
mute an incoming call, how to turn T9 on or off and
how to enter Contacts in a quick way. By viewing
the Tips and tricks which can be found in the Set-
tings menu, you can enhance the usage of your
phone.
formats that can be edited are 3GP files of QCIF
size, coded in H263. You can add JPG image files
and AMR sound files. The finished result can be
sent by using email, MMS, Bluetooth or infrared.
File management
My Items is a file manager similar to that found on
many computers. In My Items, the user has an
overview of the contents of the phone as well as
how much memory is allocated to each function
and feature. Folders can be created, renamed,
deleted and files can be moved between them.
In phone promotion video
When the setup wizard is completed a short video
clip which shows a couple of the different functions
in the phone will follow directly. The user can
choose to either view it directly or to view it later.
The video clip contains helpful information on how
to get started with the phone. It is by default stored
in My Items in Videos.
From My Items, the user can view picture and slide
shows, as well as play music and video.
Moving images
In line with more advanced file management, the
V600 supports Macromedia® Flash Lite™ 1.1
images as well as SVG-Tiny animations.
PIM (Personal Information
Management)
The user can stay up to date with his or hers every-
day events by synchronizing the phone contacts,
calendar appointments and tasks in the phone with
similar programs in a computer. The USB cable
which comes with the phone, the built in Infrared or
Bluetooth feature can be used together with the
synchronization software which is available on the
CD in the kit.
The Macromedia Flash Lite player is pre-installed in
the phone, allowing users to take advantage of the
features of Flash images. Flash images can be
embedded as moving objects on a Web page or
they can be available as stand-alone Web pages. It
is possible to interact with flash images using the
navigation key. Flash images can be included in an
MMS message. The pre-defined Pictures folder in
My items, enables users to logically organize their
images.
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SVG-Tiny is a subset of the SVG standard and has
been developed for use with PDAs and mobile
phones. An SVG animation is a text file, based on
XML, that contains specific illustration tags and
attributes that define how the animation should be
sheets. By adding a style sheet to the document
the developer can control the presentation of the
document, the colours, fonts, and layout.
On the Web, the de facto standard style sheet lan-
presented. The V600 decodes the tags and the ani- guage is Cascading Style Sheets, specified by the
mation is presented in the phone. SVG animation
can be included in MMS messages. The user can
also attach an SVG image to contacts in the
phonebook.
W3C and implemented in Internet Explorer, Net-
scape, and Opera. For mobile phones, the OMA
has identified a subset of CSS and extended it with
OMA specific style rules. The CSS subset and the
OMA extensions are called Wireless CSS (WCSS).
GPRS (General Packet Radio
Service)
The WAP browser supports WCSS 1.1.
GPRS uses Internet-style packet-based technol-
ogy. GPRS gives the benefits of a permanently
available connection to the mobile Internet, but
only uses the radio link for the length of time it
takes to transfer data. GPRS offers the user the
speed needed for satisfactory mobile Internet usa-
bility. The phone supports GPRS Multislot Class 10
(4+2).
Messenger (Wireless Village)
To ensure inter operability of mobile instant mes-
saging and presence services, Sony Ericsson, Eric-
sson, Motorola and Nokia have created the
Wireless Village Solution, an open standard. The
protocol is bearer-independent and can be imple-
mented in different networks. The Wireless Village
Instant Messaging and Presence Service (IMPS)
includes three primary features:
WAP 2.0 supporting XHTML™ MP
1.2
Presence
The WAP browser supports the markup languages
of WAP 2.0 – XHTML Mobile and XHTML Basic.
These two subsets of the Web standard XHTML are
supported by all major Web browsers. An XHTML
page can be viewed in both the WAP browser and
in any standard Web browser. All of the basic
XHTML features are supported, including text,
images, links, check boxes, radio buttons, text
areas, headings, horizontal rules and lists.
Presence information of other Wireless Village
users is received and displayed to indicate their
willingness to communicate. The user’s own pres-
ence information is also sent for others to view. If
the user is interested in another person’s presence
status, he or she can search for this person. If the
person is found, the user may subscribe to his/her
presence information. The presence information is
displayed in a contact list.
In addition to XHTML, the WAP browser supports
WML. The user can navigate between WML and
XHTML pages. WAP 2.0 also supports cookies,
often used by Web sites to store site-specific infor-
mation in the browser between visits to the site.
Cookies are often used by e-commerce sites (in
shopping carts and wish lists for example), and to
save the user from entering the same information
more than once.
Instant messaging
Instant messaging means “point-to-point messag-
ing” between Wireless Village users. An instant
message history of the communication is logged in
a file, which can be read off line. This is a sub-set
file of the whole communication and is limited by
memory.
Groups
Cascading Style Sheets (CSS)
The user may join a chatroom and chat with the
other participants/members.
Before style sheets were introduced on the Web,
developers had little control over the presentation
of their Web pages. An XHTML document specifies
the structure of the content, which part is a para-
graph, which part is a heading, and so on. It does
not specify how it shall be presented. Browsers use
a default presentation for documents without style
Email
With inbox, outbox, save draft and
reply options, there are all the
functions needed for effective
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email communication in a powerful mobile phone.
Constantly connected to a POP3, SMTP or IMAP4
email server anywhere on the Internet, the phone
stores messages dynamically, depending on avail-
able memory, and updates the inbox automatically
and over the air. Check email anywhere. Reply to
email on the move. Friends, family and business
contacts know that when they send email, it can be
received, read and acted on immediately. Pictures
can be included in outgoing emails and attach-
ments that are received. Hyperlinks in emails are
supported.
Personalization
With themes it is possible to change many settings
in the phone, for example colours, images and
ringtones, making it more personal. The phone
comes with a number of preloaded themes and
pictures, and more can be downloaded and
exchanged – sports, movie, seasonal and other
themes will be available on Sony Ericsson or oper-
ator sites. Other personalizable features are the
start-up screen and the screen saver. Specific pic-
tures and ringtones can also be set for each sepa-
rate name in the contacts.
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Technologies in detail
This chapter offers a detailed description of the technologies available in this product. Encompassing a
broad and rich range of functionality, they facilitate basic functions such as calling as well as the cutting-
edge developments found in entertainment, imaging and connectivity.
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3G
Mobile telephony allowed us to talk on the move.
The Internet turned raw data into helpful services
that people found easy to use in their everyday
lives. Now, these two technologies are converging
to create third-generation mobile services.
The step towards IP is vital. IP is packet-based,
allowing users to be “online” at all times, having to
pay only for the sent or received data. The connec-
tionless nature of IP also makes access a lot faster:
file downloads take less time and we can be con-
nected to a network within a few seconds.
In simple terms, 3G (third-generation) services
combine high speed radio access with IP (Internet
Protocol)-based services. This does not just mean
fast mobile connection to the Web, it means totally
new ways to communicate, access information,
conduct business, learn and be entertained. It
promises liberation from slow, cumbersome equip-
ment and immovable points of access.
3G introduces wideband radio communications,
with incredible access speeds. Compared with
today’s mobile networks, 3G will significantly boost
network capacity, much needed in densely popu-
lated areas – thus operators will be able to support
more users, as well as offer more sophisticated
services.
Increased 3G data rates, together with extended
multimedia and entertainment content, will
enhance the use of mobile Internet in a revolution-
ary way. Gaming will increase the user benefits
even more.
This phone is a dual mode phone. Thus the user
will be able to use his or her V600 without having to
think about which system is being used – the
handover between the two systems is going to be
seamless.
Using 3G scenarios
3G will change our working habits and social lives
in many ways. The services that 3G has to offer will
help us to manage our personal information, sim-
plify tasks such as grocery shopping, make better
use of our time, and offer services that are just fun
to use. People can easily share a moment with their
friends, family and work in other geographical sites
in a video call. 3G will also help new, flexible work-
ing practices, such as working from home and
remote access to corporate networks outside tradi-
tional working hours. Operators will be able to
develop innumerable new service opportunities to
attract and retain new customers:
• Business people can use the time they spend
travelling, fixing things that are usually hard to
get time for, for example to log on to their bank
account, check the balance and pay a few bills -
all through their 3G device.
• On vacation, people can make reservations
when they get to their destination by using their
3G handset to obtain up-to-date information,
including hotel vacancies. Having booked a
room, they can use their phone to view video
clips of local tourist attractions and talk to
someone from the local tourist information
bureau at the same time.
• A maintenance engineer, repairing some equip-
ment at a client’s premises, has a problem.
Using his 3G mobile phone, he can contact his
department and then download a demonstra-
tion video that guides him through the repair
process.
• People can also share a moment with their
friends and family in other geographical sites by
capturing the moment with the video recorder
and then sending them the video clip in an MMS
message.
• Your train is delayed so you are late for a meet-
ing. By initiating a video call with the people at
the meeting, you can still attend, and even see
the sketches made at the meeting.
• Parents see their child walk for the first time,
and know that the grandparents would love to
see this. They initiate a video call to the grand-
parents’ computer. The grandparents are thrilled
with joy, and the child can hear their encourag-
ing voices and see their happy faces.
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Multiple sessions
Examples of use cases in 3G
With regard to simultaneous connectivity, multiple
sessions, Sony Ericsson supports the 3GPP™ (3rd
Generation Partnership Project) specification 3GPP
TS 22.101 which states that 3GPP specifications
shall enable the user of a single terminal to estab-
lish and maintain several connections simultane-
ously. It shall efficiently cater for applications which
have variable requirements relating to specific QoS
(Quality of Service) parameters (for example
mode
• One voice and one packet data session:
Photo: A voice call is connected, a photo is taken
with the integrated camera and sent, either via
MMS or via email.
• Two simultaneous packet data sessions:
throughput) whilst meeting other targets.
Streaming: A WAP browsing session is ongoing, an
audio or video clip streaming session is started, for
example, from a hyperlink.
Gradual change and development of 3G
The third-generation is a technology shift taking
mobile telephony to a higher level. The term
describes a new generation of wireless systems
that offer services and functions far beyond the era
when mobile phones were used for voice calls only.
Even when WCDMA is fully expanded, GSM-based
parts of the network will continue to play a crucial
role in serving the operators’ needs for capacity. All
spectrum assets will be valuable, as there will be a
substantial increase in both the number of sub-
scribers and the volume of traffic in the networks.
With a seamless solution, operators will have a
flexible network where the systems interact
according to current demand.
When taking GSM customers into the world of 3G,
operators will not have to switch their networks
from one system to another. The move from 2G to
3G optimizes the existing infrastructure, enabling it
to co-exist with the new WCDMA system.
User experience
For the consumers, using a network consisting of
GSM, GPRS and WCDMA parts will be a seamless
experience. GPRS allows qualified mobile Internet
applications, while the introduction of WCDMA
brings a whole new set of user services, using the
full potential of wideband data transport.
GSM equipment – enhanced with GPRS – and its
functions will continue to exist within the 3G sys-
tem. Old and new technology will complement
each other and form a highly flexible network sys-
tem, with a capacity that gives new meaning to
mobility.
GSM and WCDMA development
Building the network
The combining of GSM with GPRS, and the intro-
duction of WCDMA technology in a new spectrum,
can be done gradually. The new wideband technol-
ogy can be deployed in parallel with the enhance-
ment of the existing spectrum, re-using parts of the
GSM infrastructure.
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How 3G works
WCDMA
3G brings together two powerful forces: wideband
radio communications and IP-based services.
Together, these enable advanced multimedia serv-
ices.
WCDMA (Wideband Code Division Multiple
Access) is a wideband radio technique that pro-
vides far higher data rates than other radio tech-
niques available today, up to 384 kbps, and highly
efficient use of radio spectrum.
Making 3G a reality depends on technology devel-
opments in different areas. These include amend-
ments to the radio interface to support wideband
communications, as well as amendments in the
core network. Supporting technologies such as
WAP, Bluetooth, Java, MMS and streaming, are
also important.
The higher bandwidth that WCDMA provides will
deliver the full potential of 3G. For example,
WCDMA allows simultaneous access to several
voice, video and data services.
WCDMA is fully compliant with IMT-2000 (Interna-
tional Mobile Telecommunications-2000) and is the
air interface technology for standards in the 2 GHz
band (the IMT-2000 core band), known as UMTS
(Universal Mobile Telecommunication System) in
Europe and ARIB (Association of Radio Industry
Businesses) in Japan.
GPRS
Short for General Packet Radio Service, GPRS is a
standard for wireless communications.
GPRS provides packet data, rather than circuit
switched data. This means that as a user you pay
for data sent and received, and not for time spent
online. There is, more or less, a permanent connec-
tion at all times.
UMTS
UMTS and WCDMA are often used as synonyms.
The European Telecommunications Standard Insti-
tute (ETSI) chose the name UMTS to define the
system when positioned in the 2.1 GHz band,
which will be the case in Europe and other parts of
the world where this frequency is available. In the
Americas though, WCDMA will have to use other
parts of the frequency band.
GPRS is implemented by adding new packet data
nodes and upgrading existing nodes, to provide a
routing path for packet data between the mobile
terminal and a gateway node. The gateway node
will provide interworking with external packet data
networks for access to the Internet and intranets.
UMTS is part of the International Telecommunica-
tions Union’s IMT-2000 vision of a global family of
3G mobile communications systems. UMTS
includes WCDMA radio access technologies
together with a core network specification based
on the GSM/MAP (Mobile Application Part) stand-
ard. Please visit the 3GPP site for more information
Benefits
• Faster data speeds and “permanent connec-
tion” mobility.
• Instantaneous connection set-up.
• Connection to an abundance of data sources
around the world, through support for multiple
protocols, including IP.
Handover/service continuity
The scope of this text includes service require-
ments for handover maintaining continuity of serv-
ice to a wireless terminal, as it moves between the
radio coverage area, or “cells”, associated with dif-
ferent base station sites. This functionality is called
“handover”. It is a key requirement to allow for dual
or multi-mode terminals to handover traffic from
UTRAN to other radio systems such as GERAN and
vice versa.
This part describes the general principles for serv-
ice continuity within UMTS Radio Access Network,
within GSM/GPRS and between UMTS Radio
16
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White Paper V600
Access Network and other radio systems such as
GSM/GPRS. As a principle, the requirements on
service continuity characteristics should be
according to the target network on which the serv-
ice is maintained.
The duration of the discontinuity experienced by
packet switched and circuit switched real time
services should be shorter than that in the hando-
ver of voice calls over GSM/GPRS.
Requirements on multiple bearer
services handover from UMTS
Radio Access Network to GSM/
GPRS
Service continuity
Service continuity should support the following
scenarios:
Consideration must be given to services that may
involve multiple bearer services (and simultaneous
sessions). The mapping between UMTS Radio
Access Network bearer services and GSM/GPRS
bearer services depends on many factors such as
data rate, delay constraints, error rate etc. In the
event that certain UMTS Radio Access Network
bearer services cannot be handed over to GSM/
GPRS, the handover of some of the bearers to
maintain the service should not be precluded.
• Continuity of active circuit switched services
when moving within UMTS Radio Access Net-
work, within GSM/GPRS and between UMTS
Radio Access Network and GSM/GPRS cover-
age areas.
• Continuity of active and packet switched ses-
sions when moving within UMTS Radio Access
Network, within GSM/GPRS and between
UMTS Radio Access Network and GSM/GPRS
coverage areas.
In the case where a user equipped with a dual
mode terminal is in UMTS Radio Access Network
coverage, and has multiple PDP contexts activated
(for instance to support multimedia), then it is pref-
erable to handover one PDP context, rather than
dropping all of them.
General operational
considerations
Mechanisms defined to support service continuity
between different radio systems or radio access
modes should effectively cope with a number of
coverage scenarios:
As a first priority only the PDP contexts which have
an associated QoS that can be supported by the
GSM/GPRS should be candidates for handover.
• Limited coverage in a “sea” of coverage pro-
vided by another radio system or radio access
mode.
• Selective operation at a geographical boundary,
with extensive UMTS Radio Access Network
coverage on one side, and extensive coverage
from another radio system on the other side.
• Geographically co-located areas of UMTS
Radio Access Network coverage and another
radio system.
If there are still multiple PDP contexts as “handover
candidates”, then the operator should choose
which PDP is maintained. When roaming, the serv-
ing network should make this decision. The opera-
tor may choose to either:
• Drop all of the PDP contexts.
• Choose one based upon criteria such as dura-
tion, amount of traffic transferred, etc.
Performance requirements
Temporary degradation of service
caused by handover
During intra-UMTS Radio Access Network hando-
ver or handover from UMTS Radio Access Network
to GSM/GPRS, degradation of service should be
no greater than during intra-GSM/GPRS handover.
17
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White Paper V600
Handover in the V600
UMTS to GSM/GPRS
The product supports packet switched data
handover and circuit switched voice handover from
UMTS to GSM/GPRS.
This phone is compliant with the 3GPP R99
December 2002 release.
GSM to UMTS
The product supports circuit switched voice
handover from GSM to UMTS.
GPRS
The introduction of GPRS was a big step in the
evolution of the GSM networks for enhancing the
capabilities of data communication. Data traffic has
increased (over both wired and wireless networks),
with the growth in demand for Internet access and
The GSM system limits the ability to use all eight
time slots, so the V600 uses up to four time slots
for receiving data, and up to one slot for transmit-
ting.
services paralleling that of mobile communications. Information about the identity of the phone and the
characteristics of the connection are described in
We can now see that the demand for high-speed
the PDP (Packet Data Protocol) context. This infor-
Internet access is the key driver for coming genera- mation is stored both in the phone and in the
tions of wireless multimedia and entertainment
services, and GPRS is important as a stepping
stone when we enter the 3G network era. GPRS
has allowed innovative services to be created and
granted access to new and previously inaccessible
market segments, which will be further developed
with 3G.
mobile network, so that each phone is identified
and “visible” to the system.
Using GPRS with the V600 has many advantages,
for example:
• Constant connection
Keep an open connection to an email system or
the company network, staying online to receive
and send messages at all times. All connection
settings can be managed by using the data
connections feature.
GPRS is able to take advantage of the global cov-
erage of existing GSM networks. Applications
developed for GPRS have been deployed on a
large scale and have thus reaped the associated
benefits.
• High speed
Gain access automatically to increased band-
width when downloading large files, images etc.
• Cost efficient
With GPRS, the V600 sends data in “packets” at a
very high speed. The phone remains connected to
the network at all times, using transmission capac-
ity only when data is sent or received.
Use transmission capacity only when needed,
thus reducing costs.
• WAP over GPRS
Instead of occupying an entire voice channel for
the duration of a data session, the V600 sends and
receives data in small packets, as needed, much
like IP on the Internet. Thanks to this, the phone is
always online, using transmission capacity only
when data is sent or received. The V600 is compat-
ible with GPRS R99.
Access the Internet via WAP at high speed and
with a constant connection.
• Email over GPRS
Remain connected to an email system while
reading and preparing messages, (which are
then sent at high speed).
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White Paper V600
• Data communication
• Provide settings
Transfer data and access the Internet or an
intranet with a computer, PDA or handheld
device connected via Bluetooth, infrared or
cable.
Receive GPRS configuration settings from the
provider OTA (over the air), making manual con-
figuration unnecessary.
• User-controlled settings
• Data and voice
Take advantage of full user control in the data
connections menu, establishing multiple
descriptions and accessing advanced settings
for GPRS.
Maintain a data connection when conducting a
voice call.
Standards, architecture and protocol
The architecture, protocols and codecs for PSS (Packet Switched Streaming) follow the 3GPP specifica-
tions to ensure interoperability between business solutions. Sony Ericsson fully supports the 3GPP stand-
ard, but will also meet the market requirements of supplementary formats and codecs.
Sony Ericsson Applications
Synchronization
Spatial layout
Packet based network interface
3GPP L2
Figure 1. Functional components of a PSS client
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White Paper V600
Figure 1 shows the functional components of a
PSS client. The functional components can be
divided into control, scene description, media
codecs and the transport of media and control
data. TS 26.233 “Transparent end-to end packet
switched streaming service (PSS); General descrip-
tion” defines the simple and extended PSS.
• Capability exchange enables choice or adapta-
tion of media streams depending on different
terminal capabilities.
• Session control deals with the set-up of the
individual media streams between a PSS client
and one or several PSS servers. It also enables
control of the individual media streams by the
user. It may involve VCR-like presentation con-
trol functions like start, pause, fast forward and
stop when presenting media.
The control-related elements are session establish-
ment, capability exchange and session control.
• Session establishment refers to methods of
invoking a PSS session from a browser or
directly by entering an URL in the user interface
of the terminal.
The scene description consists of spatial layout
and a description of the temporal relation between
different media that is included in the media pres-
entation. The first gives the layout of different
media components on the screen and the latter
controls the synchronization of the different media.
The PSS includes media codecs for video, still images, vector graphics, text, audio, and speech.
Scene description
Presentation description
Video
Audio
Speech
Still images
Bitmap graphics
Vector graphics
Text
Presentation
description
Payload formats
RTSP
UDP
HTTP
RTP
UDP
TCP
IP
Figure 2. Overview of the protocol stack
Figure 2 describes the media transport protocol stack. Transport of media and control data consists of the
encapsulation of the coded media and control data in a transport protocol. This is shown in figure 1 as the
“packet based network interface” and displayed in more detail in the protocol stack of figure 2.
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White Paper V600
Imaging and Entertainment
1.3 Megapixel camera
With the integrated 1.3 Megapixel camera with dig- Burst mode
ital zoom, the user can take pictures and video
clips and save them in the phone memory. The user
can send them as an attachment in an email or via
MMS. The pictures or video clips can also be sent
via Bluetooth, infrared or cable.
A useful function when taking photos of objects
that move quickly in the scene: it rapidly takes 4
pictures in a row automatically.
Image formats
The camera is able to take pictures in the following
resolutions:
A large viewfinder is presented in the display and
QuickShare™ offers a minimal number of steps
that take you to the send options as follows:
• Small - QQVGA (160x120 pixels)
• Medium - VGA (640x480 pixels)
• Large - 1.3 Megapixel (1280x1024 pixels)
• 3 steps for camera: start, capture and send.
• 3 steps for video: start, capture and send.
Using the camera or video
Megapixel pictures
The camera and video is started via the active lens
cover, via the camera button or via the phone menu
system.
Megapixel pictures can be used when a larger
viewing area is required, for example, when
uploading a picture to a computer.
Video format
Video clips can be recorded, played and sent using
the following codec:
Shoot modes
There is a number of different shoot modes for dif-
ferent user scenarios:
• 3GPP (H.263 and AMR)
Frames
A shoot mode that lets you apply funny pre-drawn
picture frames to your images.
More camera features
The camera has full automatic exposure control
that selects the optimal exposure time needed to
get an excellent picture. When operating the view-
finder, the camera adjusts the exposure time.
Panorama pictures
The camera can create panorama pictures by
stitching together several different pictures into one
large picture. This is done with the help of a unique
image processing technique.
The lighting conditions found indoors and outdoors
may differ significantly. This may give rise to false
colours in photographs. To compensate for this,
the Megapixel camera is equipped with automatic
white balance. This feature automatically adjusts
for different lighting environments in order to pro-
duce images with correct colours under most con-
ditions.
This feature is very user friendly. The user simply
takes a picture and then moves the camera slightly
sideways and then takes a new picture. This can be
repeated several times until the user selects to
save the panorama where all the different pictures
are stitched together.
The camera also has a high quality light to
improve taking pictures in darker environments.
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White Paper V600
The user can show an alternative picture instead of
a picture of him/herself in a video call. You can
choose an alternative picture from My Items. This
picture can be customized.
Video calls
With the camera, the user can participate in a video
call. While the camera is capturing the user, he or
she can see the other participant on the screen.
The speed of UMTS, the V600, and video call func-
tionality, bring you as close as you can get when
being apart. Like your own live TV broadcast, you
can now share the latest news face-to-face with
your friends back home.
As you enter video call mode by pressing the video
call key or via the desktop menu, the CIF camera at
the front of the phone is on. This is ideal if you want
the video call recipient to see you in the phone dis-
play. During a video call, it is possible to switch
camera to the back camera. This gives you a hori-
zontal camera mode instead of a vertical camera
mode. You hold the phone horizontally, and you
can share what you are seeing with the video call
recipient. You open the camera lens cover at the
back by turning the lens cover.
Note: Video calling using the V600 can only take
place in UMTS networks and with other video-
capable UMTS phones that support the 3GPP™
standard 3G-324M.
Media player
The media player supports differ-
ent audio and video formats,
streaming as well as download
and playback.
To avoid including ringtones in the All music list, all
ringtones have been collected in a separate ring-
tone folder. The All music list ignores all files in the
Ringtones folder.
Navigation
Playlists
When accessing the media player from the desk-
top, a list of available playlists is presented includ-
ing All music and All video. Additionally, there is
one customizable direct link that takes you to an
operator created music list. Any user-created playl-
ists follow in alphabetical order.
One of the most central media player features is
the use of playlists. This feature allow users to eas-
ily access locally stored music and movie files
along with online streaming media. It is possible to
create, sort or manage playlists using media files
that are stored in the phone memory.
Playlists relieve the user of handling their media
files directly through the file browser enabling
music tracks to be moved or removed to multiple
lists without affecting the file structure.
Minimize
To be able to use other phone features while run-
ning a playlist, the user can minimize the media
player GUI, just like any program on a computer.
This is indicated with a minimized icon in the status
bar.
This reinforces the role of the media player as a
competitive product to standalone MP3 players as
well as an entertaining application to just play
around and be creative with.
Play modes
The media player has two different play modes:
random and loop.
Auto Generated Playlists
There are two automatically generated playlists in
the media player; All music and All video. These
playlists differ from others in that they cannot be
deleted, edited or renamed and that they update
themselves by browsing the Sound/Video cata-
logue. These playlists contain all available sound
and video files in the phone memory.
• Random plays a randomly selected file from the
current playlist. Played files are de-selected and
not repeated.
• Loop restarts the playlist when reaching the last
item in the list.
22
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White Paper V600
together with the excellent sound quality, are
the main reasons for the MP3-format’s massive
popularity when sharing music over the Internet.
Music
The media player is a multi-format digital audio
player which enables the user to carry and play a
selection of favourite songs. A range of audio for-
mats are supported:
• WAV
Windows media audio. A wave file is an audio
file format created by Microsoft, that has
become a standard computer audio file format
for everything from system and game sounds to
quality audio. A wave file is identified by a file
name extension of WAV (.wav). Used primarily in
PCs, the wave file format has been accepted as
a viable interchange medium for other computer
platforms, such as Macintosh. This allows con-
tent developers to freely move audio files
between platforms for processing, for example.
In addition to the uncompressed raw audio
data, the wave file format stores information
about the file’s number of tracks (mono or ste-
reo), sample rate, and bit depth.
• AAC
Advanced Audio Coding. AAC is the latest
audio coding standard, defined in the MPEG-4
standard and is used for high-quality audio
compression. AAC provides higher quality than
MP3 at the same bit rate, or for the same audio
quality it uses a 30 percent lower bit rate. It sup-
ports the coding of multichannel audio, with up
to 48 main channels and 16 low-frequency
channels. The AAC offers three different profiles
to facilitate trade off between quality, memory
and processing power requirements. They are:
Main Profile (MP), Low Complexity (LC) and
Scalable Sampling Rate (SSR). AAC-LC is sup-
ported.
Songs are stored in My Items. In the folder system
the user can organize songs into groups. In the
Media Player the user can create simple play-
lists of songs.
• AMR
Adaptive Multi Rate. A medium quality com-
pressed sound format.
Songs may be collected in numerous ways, includ-
ing Internet download and file transfer from a com-
puter.
• MIDI
Musical Instrument Digital Interface.
Unlike the other formats, MIDI is not a recording
of music, but a description which enables a
local synthesizer to play the music from the
instructions included in the MIDI file. Since a
MIDI file only represents player information, it is
far more concise than formats that store the
sound directly. An advantage is very small file
sizes. A disadvantage is the lack of specific
sound control. MIDI is ideal for polyphonic ring-
tones.
The media player is intelligently aware of other
applications in the phone:
• Playback is paused when a telephone call is
made or received.
• Playback is paused if the user starts another
application which requires the audio channels to
be dedicated to it.
• MP3
• Playback of MP3 files continues if the user
switches to another application, providing
music whilst using other applications such as
the calendar or contacts, or playing games.
MP3 is the file extension for MPEG audio layer
3. Layer 3 is one of three coding schemes (layer
1, layer 2 and layer 3) for the compression of
audio signals. Layer 3 uses a very efficient com-
pression method, removing all irrelevant parts of
a sound signal that the human ear cannot per-
ceive. The result is, for example, CD digital
audio (CDDA) converted to MP3 with almost
untouched quality, compressed by a factor of
around 12. The high compression of audio in
MP3 files makes them relatively small, though
MP3 files can be created with different size and
quality compromises. The small file size,
Polyphonic ringtones
Background
The word “polyphony” means pro-
ducing several tones at the same
time. Almost all music that we listen
to consists of polyphonic melodies.
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White Paper V600
MIDI is a specification for a communications proto- Sounds are recorded in AMR format and saved in
col principally used to control electronic musical
instruments. MIDI is today a well known standard
used by many musicians, composers and arrang-
ers.
Sounds. Recorded sounds can also be set as ring-
tones.
Video clips
Moments can easily be shared with friends and
family in other geographical sites by capturing the
moment with the video recorder and then sending
the video clip in an MMS message. The video
recorder supports QCIF and SubQCIF.
A MIDI signal or file does not contain any music. It
contains binary data (information) of how a melody
is played and when this data reaches a synthesizer,
the synthesizer will translate the binary data to
music, when connected to an amplifier with speak-
ers so that the sound becomes audible.
In order to view video clips in the phone, the media
player supports download and playback of MPEG-
4 and H.263 formats.
SP-MIDI
Video clips may be downloaded from the Internet
or copied from a connected computer.
SP-MIDI stands for Scalable Polyphony MIDI. SP-
MIDI is based on the MIDI format and adapted for
mobile phones and other portable products. The
objective is to secure inter operability between
products with different sound capabilities.
Files must be of types MP4 or 3GP, having video
encoded in MPEG-4 Simple Visual Profile and
audio in AAC or AMR format. Video can be
encoded in H.263. The phone encodes video in
H.263 Profile 0 Level 10 format.
Sound recorder
The sound recorder can record both voice memos
and call conversations. Sound recorder saves
recordings directly to memory. The size and length
of recordings are limited by available storage
space.
Streaming support
The media player can be launched from hyperlinks
in the WAP browser, SDP files in My Items or in
messages through hyperlinks. Content is streamed
using RTSP (Real Time Streaming Protocol) ses-
sion control.
DRM
Digital Rights Management, DRM, is a technology
that enables secure distribution, promotion, and
sale of digital media. Examples of such content
include images, wallpapers and screen savers with
themes from films, music tones from musical art-
ists, and branded games. In other words, content
providers can control how users may use different
types of content in devices, such as mobile
phones, smartphones or PDAs. Content providers
can also control the use of content in related serv-
ices, such as MMS.
mobile environment and is a principal driver of
many open standard initiatives. This will ensure the
interoperability of mobile terminals in the DRM area
and also result in a strong, competitive DRM stand-
ard.
How DRM works
The control of the content in digital media is exe-
cuted by defining usage rights for the content. The
usage rights give the content providers flexibility in
the way they can publish and sell content. Rights
can be defined so that a picture can be used by
subscribers only, and rights can be defined so that
a music tone can be played only a limited number
Sony Ericsson is actively focusing on technology
standardization for the DRM concept, and supports
the ongoing standardization work and activities of
the OMA (Open Mobile Alliance). Sony Ericsson is
fully committed to open standard solutions in the
24
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White Paper V600
of times or for a limited period of time. Rights can
also be defined so that the user is not able to for-
ward content to other devices.
encrypted, users cannot access it before the rights
have also arrived in the device. In this case, the
content can be freely distributed on the network,
only users with the rights file can access the con-
tent. Content providers can deliver the rights to the
user using push technology.
Note: All supported image, audio and video for-
mats can be protected by DRM.
Packaging of rights and content
Downloading servers and
publishing servers
When using a mobile phone, the users do not have
to be aware of the network architecture. During a
content downloading session, typically many phys-
ical servers are involved. Sometimes transactions
may take place between different companies’ serv-
ers.
Rights and content can be packaged together and
delivered to the device as one DRM package. As
an alternative, content can be delivered to the
device first, followed by the rights later being
pushed to the device, for example via SMS. The
kind of service and business model adopted by the
content provider determines how the content and
rights should be packaged and delivered to the
device.
The actual content may be put on one server, the
downloading server. The content can be reached,
for example, through references from one or many
other servers, the publishing servers. The content
creator puts his or her content on the downloading
server through an interface to the content provider.
Protection properties
Content protection according to the OMA DRM
standard gets special properties. Content with for-
ward lock protection has the “Send to” option disa-
bled, which prevents it from further distribution.
The user navigates to the publishing server and
selects the content, or rather a link to or description
of the content. The content is then downloaded
from the actual downloading server.
Unless the content is encrypted, the user cannot
copy DRM content to other devices since the
“Send to” option is disabled for pictures, music
tones, etc. that are OMA DRM protected. Content
providers may choose to protect some content, but
leave some content unprotected.
When content is downloaded to the device, opera-
tors generate revenues from the user via, for exam-
ple, their billing system. Operators might in their
turn be billed for rights by the content aggregator,
content provider or directly by the content creator.
Package and delivery
The OMA DRM standard defines two ways to pack-
age and deliver rights and content to a device:
combined or separated.
Combined delivery
Rights and content are packaged together into one
DRM Package and delivered to the device. In the
simplest case, no special rights are defined. The
content is just put into a DRM package, thus pro-
tected from being copied out from the device by
the user. This special case is called forward-lock.
It is useful for all types of content that the provider
wants to charge for.
Separate delivery
Rights are defined and sent in a push message.
The content is encrypted and made available for
users to download to their devices. The decryption
key is put into the rights file. Since the content is
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White Paper V600
Ring signals
Music
Downloading
server
Publishing
server
Services
Content
Pictures
Screen savers
Films
OMA Download
MMS
Other
delivery
methods
Revenue
Revenue
Content
aggregator
Content creator
Content provider
Operator
The flow of revenues and content. The content is viewed and selected from a publishing server and down-
loaded to the mobile phone from a downloading server. The revenue is in this case collected from the user
by the operator and transferred to the content creator via the content aggregator.
Streaming
Streaming media is a method of making audio,
video clips and other multimedia available in real-
time.
Applications
The applications which can be built on top of the
streaming services can be classified into on
demand, and live information delivery applications.
The term streaming refers to the technique it is
Examples of the first category are music and video
based on. Previously an entire file had to be down-
clips, news on demand as well as on demand
loaded before it could be played, whereas the use
instruction material. Live delivery of radio and tele-
of streaming means the end user can almost imme-
vision are examples of live information delivery. The
diately begin to watch or listen to the content of a
following video and music codec is supported:
requested file. The data in the file is broken down
into small packets that are sent in a continuous
• MPEG-4 Simple Visual Profile Level 0
flow, a stream, to the end user. It is then possible to
• H.263 Profile 0 Level 10
begin viewing the file while the rest of the packets
• AAC
are transferred.
• AMR
• MP4
• 3GP
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Streaming of live radio (broadcast)
Examples of usage
Check out and listen to a favourite radio station.
Browse to the home page and start to stream the
content. The content is audio or audio with pictures
of the artist.
Streaming of music (on demand)
Browse to a Web page to check out the latest top
ten list of pop music, to see if there are any new
songs. Select a few songs, stream the music to the
phone and listen to the songs through the stereo
headset or via the built-in loudspeaker.
Streaming of live traffic information
(broadcast)
Find out if there is a traffic jam on the highway
before heading home. Browse a page for local traf-
fic information. If there is a traffic jam, take an alter-
native route home.
Streaming of news (on demand)
Browse to a morning paper’s Web page to check
the news. Select the five-minute version of the lat-
est financial news, stream the news to the phone,
and watch it on the bus on the way to work.
User-created content (Web album)
Show friends how fantastic the beach is whilst on
vacation. Record a video clip and upload it to a
Web album. Friends can then stream or download
the clip to their computer or phone.
Streaming/download of music video (on
demand)
Browse to a Web page and decide to check out the
latest rock videos. Select a video to watch, click
the link and then stream a one-minute version of
the video. Download and pay for the complete
video. A memory check is automatically performed
to make sure that the phone has enough free mem-
ory.
Market and revenue possibilities
As streaming means “seeing the product without
having it”, it can be extensively used in the music
and film industry. There are also great revenue pos-
sibilities for subscription-based content; for exam-
ple, the user can subscribe to several on demand
services such as news and traffic information.
Gaming
Gaming is now seen as a standard
feature in mobile phones, where
Sony Ericsson promises to be a step
games with improved graphics that react faster to
user commands when using the navigational key
as a joystick or game controller. The phone takes
mobile gaming to new heights.
ahead in this regard. This is not only
due to faster download capability on the network.
There are some other reasons why the actual gam-
ing experience is better – the way Java has been
implemented, the fact that more processing power
has been dedicated to the games, the large 262k
colour screen and more sophisticated graphics
with Java 3D and the Mascot API. The result is
Supporting J2ME™ (Java 2 Micro Edition), the
phone lets users download and run new games
and applications. This is a great way to upgrade the
game gallery, install work-supportive programs and
personalize the phone.
SMIL
SMIL stands for Synchronized Multimedia Integra-
tion Language and is pronounced “smile”. SMIL is
son’s MMS implementation supports a subset of
the SMIL 2.0 protocol according to OMA MMS IOP
an advanced XML-based protocol, and Sony Erics- document version 1.2.
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The use of SMIL in a product allows the user to cre- • AMR narrow band speech codec MIME media
ate and transmit PowerPoint-style presentations on
the mobile device. Using a media editor, users can
incorporate text, audio, images, video clips and
animations to assemble full multimedia presenta-
tions. Apart from the media editor in the phone,
multimedia presentations can be created in a
media editor on a computer by using MMS Home
Studio that can be found on the CD that comes
with the phone. The user can decide in which order
the image and text will be displayed, as well as for
how long the images and text lines are to be shown
on the display.
type
• MPEG-4 AAC audio codec MIME media type
• MPEG-4 video codec MIME media type
• H.263 video codec MIME media type
The media types for JPEG and GIF can be used
both in the 'content-type' field in HTTP and in the
“type” attribute in SMIL 2.0. The following media
types are to be used:
• JPEG MIME media type
• GIF MIME media type
All these media are pointed out by MIME (Multipur-
pose Internet Mail Extensions) types.
Media types
There are certain media formats that support con-
tinuous media (speech, audio and video). The fol-
lowing media types are supported for SMIL:
Messaging
Messenger
Status
The Messenger function offers more options when
messaging. It is easy to create a list of favourite
contacts from the Messenger server. It is possible
to see which contacts are online and what mood
they are in. To see contacts online, users have to
be connected to the Messenger server. It is also
possible to send and receive instant messages and
join community chats.
Users can view the status of their contacts and
choose to show their own status to others. They
can also change their own status.
Chatroom
A chatroom can be started by a service provider or
by an individual Messenger user. Chatrooms can
be saved either by saving a chat invitation or by
searching for a specific chatroom.
Log in to the Messenger server
Users can select to log in to their Messenger server
each time they want to send or receive instant
messages, or they can be logged in automatically
when they turn on their phone.
Strangers
A stranger is someone that is not in the list of con-
tacts. An icon indicates a message from a stranger.
Users can add a stranger to their list of contacts, or
block a stranger. If they do not perform any actions,
strangers disappear when the user logs out from
the Messenger server.
List of contacts
It is easy to create a list of contacts - people to
send messages to on a regular basis. It is possible
to add names from the Messenger server. You can
also create nicknames for the contacts in a list that
are connected to the Messenger server.
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Blocking contacts and strangers
Contacts or strangers can be blocked so they can-
not view a user’s status or send messages to the
user.
Online contact alert
Users can select to be notified when a contact
comes online. The notification is indicated by an
icon and a sound.
MMS
Multimedia Messaging uses WAP
or HTTP as bearer technology
which also can be powered by the
Audio
MMS provides the ability to send and receive full
sound messages. Not only can users share a
favourite song or music tone with a friend, they can
also use the mobile phone to record a sound and
send it along with a message. As sound includes
speech as well as music, this extra dimension to
MMS allows for a spontaneous and immediate per-
sonal expression in communication messaging.
Rather than sending a downloaded birthday jingle
in EMS, a user can, for example, send a clip of his
or her own personal rendition of “Happy Birthday”.
The phone supports the MIDI format.
transmission technology GPRS.
This allows users to send and receive messages
that look like Power Point presentations. The mes-
sages may include any combination of text, graph-
ics, photographic images, speech, music clips and
video. MMS will serve as the default mode of mes-
saging on all terminals, making total content
exchange second nature. From utility to sheer fun,
it offers benefits at every level and to every kind of
user.
Over the air (OTA) configuration
Pictures and video clips
Users can easily get MMS into their phone. MMS
supports OTA, meaning that the user does not have
to configure the settings manually. The configura-
tion is done by the operator via OTA.
By using the integrated camera, users can take a
picture or video clip and immediately send it to a
recipient. Mobile picture transmission also offers
inestimable utility in business applications, from
sending on-site pictures of a construction project
to capturing and storing an interesting design con-
cept for later review.
Note: The specification is in accordance with Erics-
son Nokia OTA configuration v7.1.
Editing a picture by adding text allows users to cre-
ate their own electronic postcards, an application
that is expected to substantially cut into the tradi-
tional postcard market.
MMS objects
Although MMS is a direct descendant of SMS, the
difference in content is dramatic. The size of an
average SMS message is about 140 bytes, while
the maximum size of an MMS message is 300 kB.
The key word to describe MMS content is rich,
complete with words, sounds and images, MMS
content is endowed with the user’s ideas. An MMS
message can contain one or more of the following:
PIM communication with MMS
By using MMS, it is easy to handle PIM (Personal
Information Manager) information. The user can
send and receive business cards (vCard), calendar
entries such as appointments (vCal) and notes.
Text
Templates
The phone comes with a number of MMS pre-
defined templates, for example templates for birth-
day cards, meeting requests etc.
As with SMS and EMS (Enhanced Messaging Serv-
ice), an MMS message can consist of normal text.
The length of the text is limited to 5000 characters.
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MMS message between the MMS-C and the MMS
client (application). The WAP Gateway is used for
delivery and retrieval of messages.
MMS technical features
The MMS standard, just like that of SMS, offers
store-and-forward transmission (instant delivery) of
messages, rather than a mailbox-type model.
Message conversion
The MMS-C is able to perform limited message
conversion - for example, from MMS to SMS - so
that processing and air time is not wasted in send-
ing messages to mobile terminals that do not have
adequate capability to receive them. It also handles
service aspects such as store and forward, guaran-
teed delivery, subscriber preferences, operator
constraints, and billing information. The MMS-C
also vouches for high quality messaging, for exam-
ple by format conversion. This means that the
MMS-C recognizes which formats are supported in
the mobile phone, and adapts the MMS messages
to these formats.
Architecture
The MMS Centre (MMS-C) is comprised of the
MMS Server, the MMS Proxy-Relay and the MMS
Store. The MMS Centre is the central element of
the MMS network architecture, providing storage
and operational support, enabling instant delivery
of multimedia messages from terminal-to-terminal
and terminal-to-email, and supporting flexible
addressing. The centre’s MMS Proxy-Relay inter-
acts with the application being run on the MMS-
enabled terminal to provide various messaging
services. WAP or HTTP is used as the bearer of an
Operator
Database
Message
Store
Email server,
UM mailbox
MMS
Server
User
Database
MMS
Relay
WAP/
PPG
Access Network
Internet / Intranet
MMS
Relay
SMS-C
MMSE
Multimedia Content Servers
The architecture of MMS
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Connectivity
Positioning
The basic cost-efficient positioning method availa-
ble in 3G networks relies on measuring round-trip
time. In 3G it is called Cell-ID + TA (Timing in
Advance).
Positioning methods are already used to support
location-based information services such as ©Yel-
lowPages, restaurant guides, traffic information,
directions and friend finder applications. Typically
WAP, SMS or voice has been used as delivery
mechanisms. Java and MMS will add new possibil-
ities to deliver attractive location-based applica-
tions.
Time difference measurement, involving several
base stations, can be used to obtain a more accu-
rate position.
Bluetooth
Bluetooth is built-in. The V600 has
Bluetooth power class 2, using
maximum 4 dBm radio link, which
Radio link
No line of sight required; the phone can remain in a
briefcase or in a pocket (whereas infrared requires
line of sight).
operates in the globally available
2.4 GHz radio frequency band, ensuring fast and
secure communications up to a range of 10 metres.
Secure and user-friendly
Data connection with a Bluetooth computer/laptop
or PDA turns the phone into a modem for connect-
ing to the Internet and for data transfer.
Note: In the few countries where the use of Blue-
tooth is not allowed, the Bluetooth function will be
disabled. In countries where only 0 dBm is allowed,
the output power will be limited accordingly.
Synchronization
Fast synchronization, even without line of sight, of
calendar, notes and phone book with computer/
laptop.
Bluetooth facilitates instant connections, which are
maintained even when the devices are not in the
line of sight. Enhanced audio quality voice trans-
mission is provided under adverse conditions,
making it possible to use a headset connection to
the phone at all times.
Range
The range is up to 10 meters. When searching,
devices in close range are discovered first.
Using Bluetooth in the product
Business cards
True wireless connection
Quick exchange of business cards, notes and cal-
endar events with other phones and devices.
Connect without cables to headsets, car handsfree
equipment, computers/PDAs, digital still cameras
and other devices.
Imaging and music
Music files, images and video clips can be
exchanged with another mobile phone, computer
or laptop. Images and video clips can also be
exchanged with a digital still camera.
Up to 16 added devices
The phone identifies and maintains up to 16 paired
devices which are displayed in a list.
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It is also possible to view images on a TV or other
display via an accessory, such as the Bluetooth
Media Viewer MMW-100.
• Dial-up Networking Profile
• Generic Access Profile
• Generic Object Exchange Profile
• Object Push Profile
• Serial Port Profile
• Handsfree Profile
Audio quality
The phone uses an algorithm that repairs lost audio
packets. When needed, a new packet is inserted
with content based on previous packets. This, in
conjunction with re-transmissions, the high sensity
and high output power radio will enhance the audio
quality compared to a standard Bluetooth device.
• Headset Profile
• Synchronization Profile
• Basic Imaging Profile
• File Transfer Profile
• Human Interface Device (HID) Profile
• SyncML OBEX binding
• JSR-82 Java API
File sharing
By using the Server role of the File Transfer Profile,
the phone enables the user to use a computer to
manage content files that reside in the phones file
system. Most computer Bluetooth applications
provide an explorer like user interface for the file
transfer service. When connecting to the phone,
the computer application will show some of the
folders that the user can find under the My Items
icon on the phones standby screen, i.e. Pictures,
Sounds, Videos, Themes and Others. The content
in the Games and Applications folder is not
Remote control
By using the Bluetooth HID (Human Interface
Device) Profile v1.0, the phone is able to act as a
HID device. This means that when connected to a
computer, the phone works like a combined key-
board and mouse. By assigning specific combina-
tions of computer keyboard key presses to each
key on the phone keypad, the user can use the
phone as a remote control device for computer
applications.
exposed in the file transfer server. Opening one of
these folders will show a list of files related to that
folder, e.g. images in the Pictures folder. Using the
computer application the user can now: retrieve
files from phone to computer, delete files from the
phone and transfer files from the computer to the
phone using the normal drag and drop mecha-
nisms provided by the computer.
The phone keypad is configured for control of a
certain computer application through a special type
of HID configuration file consisting of an XML file
for the keypad and an image for the display. HID
configuration files can be dowloaded into the
phone using the normal file transfer mechanisms.
Users can even modify the files themselves on their
computers. A few configuration files pre-loaded in
the phone enable the user to navigate on a compu-
ter desktop and control presentations and media
players.
Media viewing
The phone can send images and sounds to a
media viewer device, for example the MMW-100
TV adaptor accessory. The user can also conven-
iently run a slide show on the TV showing a set of
phone camera pictures for family and friends. After
selecting an image in the Pictures folder under the
My Items icon, the user can select the Remote
screen option under More. The phone will then
connect to a Bluetooth device that can receive
images and when the user then selects View, the
image is transferred to the remote screen and dis-
played. When the user then selects another image,
that image is transferred to the remote screen and
displayed.
System Functions
User Settings
The following keys can be configured through the
HID configurations files: 0-9, #, * and volume up
and volume down. For each of these keys, a
UsageID from the HID usage tables can be
assigned.
The navigational key and the two action keys are
not configurable, they always provide functions for
moving the mouse and performing right and left
mouse clicks.
Profiles
The following Bluetooth profiles are supported in
the phone:
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Characteristics
Used Enablers and bearers
The HID configuration files, and the set of
The HID based remote control function works over
Bluetooth. It is possible to download the HID con-
figuration files via Bluetooth, infrared or a cable as
well as via WAP. It is also possible to transfer the
files to another device using Bluetooth or infrared.
preloaded HID configuration files, are customiza-
ble. The configuration files can be modified by the
user if transferred to, and opened on, a computer.
Power save mode
The phone uses sniff mode on headset, handsfree
and HID connections which means reduced power
consumption and shorter connection set-up times.
IrDA
IrDA (Infrared Data Association) is a point-to-point
communication link between two infrared ports.
The infrared beam has to be directed towards the
target infrared port and as long as the two infrared
ports are within sight and range, the devices can
exchange data. For optimal performance, place the
phone within 20 centimetres and at an angle of
max 30 degrees to the infrared port on the compu-
ter/PDA, or other phone. An advantage of the nec-
essary proximity of devices is reduced risk of
transmitting data to other nearby devices.
• Ability to connect to the Internet from the con-
nected computer/PDA
• Ability to synchronize the phone book from a
computer
• Exchange of business cards and calendar
events with vCard/vCalendar compatible
devices
• Exchange of ringtones and other files between
compatible phones
• Ability to attach a photo from a digital camera in
outgoing email
• Ability to send and exchange notes with vNote
compability devices
An infrared link is a serial connection, which means
that data bits are sent one after another in a long
stream. The IrDA–SIR Data Link Standard is a pro-
tocol that makes transmission of data faultless. The
standard provides a high level of noise immunity,
which means that the connection is not affected by
fluorescent light and electromagnetic fields – mak-
ing it suitable for the modern office environment.
Connection via cable
The infrared connection is not always the best
solution when connecting to a computer/PDA.
Indeed, it is not always even possible. The USB
cable provides connectivity between the phone
and a computer and is included in the phone kit.
Object Exchange via infrared (IrObex) supports
transferring objects between compatible phones
and computers. These objects are not only limited
to ring signals, but even pictures, bookmarks and
other files in the file system.
Key benefits of using the phone with its built-in
infrared transceiver:
• True wireless communication
• Low power consumption
• Secure data transmission with the IrDA DATA
standard
• Ability to send and receive email and data on
the connected computer/PDA
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Synchronization and data transfer
In everyday life, access to an
updated calendar, notes and
details of friends and business
kept updated by synchronizing with the information
at the office or at home. The growing use of group-
ware such as Microsoft® Outlook® means that
more and more meetings are booked electronically
in daily business life.
colleagues is greatly appreciated.
To be truly mobile, users must be able to carry their
important information with them. Equipping mobile
phones with Personal Information Manager (PIM)
programs such as calendars, task lists and address
books gives users access to their most important
data anywhere and anytime. The information is
The phone uses the SyncML 1.1 protocol for syn-
chronization. This means that it has compatibility to
synchronize with a wide variety of devices over a
number of different communications media.
SyncML – an open standard for synchronization
SyncML background
The phone uses SyncML for both local synchroni-
Leading the way in providing remote synchroniza-
tion capability, Sony Ericsson realizes that interop-
erability of remote synchronization is of utmost
importance if mobile data usage is to become as
widespread as generally predicted. That is why
Ericsson, along with IBM, Lotus, Motorola, Matsus-
hita, Nokia, Palm Inc., Psion and Starfish Software,
founded the SyncML initiative in February 2000.
Supported by more than 600 software and hard-
ware developers, the SyncML initiative seeks to
develop and promote a globally open standard for
remote synchronization, called SyncML. Unlike
many other synchronization platforms, SyncML is
an open industry specification that offers universal
interoperability. Because it uses a common lan-
guage, called XML, for specifying the messages
that synchronize devices and applications, SyncML
has been called the only truly future-proof platform
for enabling reliable and immediate update of data.
The benefit for the end user is that SyncML can be
used almost anywhere and in a wide variety of
devices, regardless of application or operating sys-
tem.
zation (for example, with a computer using Blue-
tooth or a cable connection) and remote
synchronization over WAP and HTTP.
Designed for the wireless world
SyncML is designed specifically with the wireless
world’s tight requirements in mind. SyncML mini-
mizes the use of bandwidth and can deal with the
special challenges of wireless synchronization,
such as relatively low connection reliability and
high network latency. SyncML supports synchroni-
zation over WAP, HTTP or OBEX. As an open,
future-proof standard, SyncML is the synchroniza-
tion choice for any device or application of the
mobile information society.
What information can be
synchronized in the phone?
Application
Contacts
Calendar
Tasks
Remote sync
Local sync
Yes
Yes
Yes
Yes
Yes
Yes
What is SyncML?
Yes
SyncML is the common language for synchronizing
all devices and applications over any network. Syn-
cML leverages Extensible Markup Language (XML),
making SyncML a truly future-proof platform.
Notes
Yes
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White Paper V600
Remote synchronization
Remote synchronization takes place over the air using HTTP and is the ideal way to keep the phone up to
date.
GPRS,
HSCSD or CSD
Firewall
Internet/Intranet
HTTP
Sync Server
PIM Application
Third-party service providers offering synchronization services to corporate personal information manage-
ment (PIM) applications, such as Microsoft® Exchange, can also supplement added capability with
SyncML.
Local synchronization
The phone is supplied with computer software for local synchronization.
Bluetooth
IR
Cable
Bluetooth, infrared or cable
The phone synchronizes using SyncML, regardless
of connection type. It connects via Bluetooth, infra-
red or cable. The cable is connected directly to the
phone or alternatively via a desktop charger con-
nector.
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Ways of synchronizing:
• Windows Address Book.
• via a USB cable.
• via Bluetooth.
Computer requirements are as follows:
• via the infrared port.
• Microsoft® Windows® 2000, Me, XP.
• Minimum recommended hardware configuration
for the version of Windows in use.
Intelligent process
• 120 MB free space on hard disk.
A synchronization engine performs the task of syn-
chronizing. For local synchronization, the synchro-
nization engine is an application that runs on the
desktop computer. The synchronization engine
compares, updates and resolves conflicts to
ensure that the information in the phone is the
same as that in the computer.
File Transfer Utility
A utility is provided which enables files to be trans-
ferred to and from the phone connected to a com-
puter. Typical uses for this include:
• Archiving pictures taken on the phone to com-
puter storage.
• Moving images to the phone to use in personal-
ization, MMS messages etc.
• Moving sound clips to/from the phone for per-
sonalization.
• Synchronizing mobile phone contacts, appoint-
ments, tasks and notes (PIM).
Compatibility
Computer software supplied with the phone ena-
bles synchronization with the following:
• Microsoft® Outlook® 2000, 2002, 2003.
Object exchange – ‘Send’
The phone lets the user transfer objects via Bluetooth, infrared, USB cable and messaging. This is pre-
sented to the user via ‘Send’ commands in applications. Simply select an item such as a contact, select
‘Send’ and select the method to be used for sending. Typical applications are to beam an appointment to
other people, or to receive a new wallpaper.
Applications can be sent using the following transfer methods:
Application
Cable
Infrared
Bluetooth
SMS/EMS
MMS
Email
Contact
Appointment
Tasks
Yes
Yes
Yes
Yes
Yes
Yes
Yes
Yes
Yes
Yes
Yes
Yes
Yes
Yes
Yes
Yes
Yes
Yes
Yes
Yes
Yes
Yes
Yes
Yes
Yes
Yes
Yes
Yes
Yes
Yes
Yes
No
No
No
No
No
No
Yes*
Yes
No
Yes
Yes
Yes
Yes
Yes
Yes
Yes
Yes
Yes
Yes
No
No
No
Notes
No
Image
Yes
Yes
Yes
Yes
Yes
Yes
Video clip
Theme
Sound
Bookmark
Voice memo
* Only an iMelody can be sent in an EMS.
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To perform a ‘Send’ beam operation using infra-
red, the two devices are lined up and the sender
initiates the transfer.
IRDA
To beam over Bluetooth, a scan finds the other
activated (discoverable) devices within range. The
user can then select the required device and send
the information across.
Bluetooth
GPRS
HSCSD
or CSD
When sending via SMS, MMS or email, the
required message type is created with the
selected object attached. It is then sent over the
air.
Device Management
Device Management in this product is achieved by
supporting Over The Air provisioning 7.1 (OTA),
OMA Client Provisioning 1.1 (CP) and OMA Device
Management (DM) 1.1.2.
contact their operator and ask them to go in and
check the settings in the phone via a DM server.
When this happens the DM server which the opera-
tor is using connects to the phone and the phone
asks the user to approve the DM server to access
the phone. If the user allows access then the set-
tings are checked and if found faulty then cor-
rected. To be able to do this the phone has to be
equipped with DM account settings. Either the user
receives the settings from an operator or the set-
tings are already in the phone when it is sold. The
DM server is able to collect information directly
from the phone and to send back the correct set-
tings to the user.
OTA and CP are transmitted to the terminal from
the network using SMS, the initiation of the provi-
sioning can be done e.g. by the user using a provi-
sioning service or by the operator. When receiving
an OTA or CP the user is asked to install new set-
tings.
DM utilizes GPRS as bearer (basic network con-
nectivity needs to be in place) of the provisioning
data and allows the operator to access the phone
and check and set different settings such as Net-
work connectivity (GPRS), email, MMS, WAP and
JAVA. For example, if a user is having problems
with connecting to the Internet then he/she can
SyncML is the protocol that both DM and Remote
sync uses when they are active.
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Java
Java 2 Micro Edition (J2ME)
This phone supports the following functions:
• CLDC 1.1 (JSR 139)
• Java API for Bluetooth (JSR 82)
• PDA Optional Packages for J2ME Platform (JSR
75)
• MIDP 2.0 (JSR 118)
More information about the specific J2ME features
support is available in J2ME Developers Guideline
at Sony Ericsson Developer World www.sonyerics-
• Wireless Messaging API (JSR 120)
• Mobile Media API (JSR 135)
• Java Technology for the Wireless Industry (JSR
185)
Java 3D
This phone supports real-time 3D graphics render-
ing. This handset supports two different 3D graph-
ics APIs.
• Mascot Capsule Micro3D Version 3
• Mobile 3D Graphics API for J2ME (JSR 184)
More information about Java 3D on Sony Ericsson
mobile handsets, refer to the Java 3D Developers
Guidelines available at Sony Ericsson Developer
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Technical specifications
General technical data
System
Tri-band GSM Release 99 recommendations. GSM 900, GSM 1800,
EGSM and WCDMA FDD mode supported, GSM 1900 and e-GSM
mode supported.
Speech coding
HR, FR, EFR, AMR supported where available, for high speech qual-
ity.
GSM SIM/ UMTS SIM card
GSM SIM - GSM 11.11, UMTS SIM - 3GPP™ TS 31.102.
Small plug-in card, 1,8 V and 3 V.
Memory (user free)
Up to 32 MB (depending on software configuration/file content).
Data transfer speeds
Up to 384 kbps (downlink)
Up to 128 kbps (uplink)
Exterior description
Length
104,3 mm
Width
45 mm
19,2 mm
105 g
Thickness
Weight (including battery)
Graphic display
Type: Full graphical
Resolution: 176 x 220 pixels
Technology: TFD
Colours displayed together: 262,000 (18 bit)
Backlight colour: White
Antenna
Built-in, and an external antenna connector for advanced car hands-
free accessory.
Colour
Traditional Green, Moonlight Silver
3.6V, 900mAh, Lithium lon
Green
Battery
Network LED
Keypad
Keyboard supporting 17 keys plus joystick, +- sidekeys and a video
call key.
Co-branding area
6,5 x 20,5 mm
No
Exchangable covers
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Performance and technical characteristics
Dimension
GSM 900/E-
GSM 900
GSM 1800
GSM 1900
WCDMA
Frequency range
(MHz)
TX: 880 – 915
RX: 925 – 960
TX: 1710 – 1785 TX:1850 –1910
RX: 1805 – 1880 RX:1930 – 1990
TX:1920 – 1980
RX:2110 – 2170
Channel spacing
200 kHz
200 kHz
200 kHz
5 MHz with
200 kHz chan-
nel rasters
Number of channels 174 Carriers *8
(TDMA)
374 Carriers *8
(TDMA)
299 Carriers *8
(TDMA)
277
Modulation
GMSK
GMSK
GMSK
QPSK
TX Phase Accuracy
< 5º RMS Phase
error (burst)
< 5º RMS Phase < 5º RMS Phase Error Vector
error (burst)
error (burst)
Magnitude:
<17.5%
Duplex spacing
45 MHz
+/- 0.1ppm
3.6 V
95 MHz
+/- 0.1ppm
3.6 V
80 MHz
+/- 0.1ppm
3.6 V
190 MHz
+/- 0.1 ppm
3.6 V
Frequency stability
Voltage operation
(nominal)
Transmitter RF
power output
33 dBm Class 4
(2 W peak)
30 dBm Class 1 30 dBm Class 1
24dBm Class 3
(0.25 W peak)
(1 W peak)
(1 W peak)
Transmitter Output
impedance
50 ohm
50 ohm
50 ohm
50 Ω
Transmitter Spuri-
ous emission
< -36 dBm up to
1 GHz
< - 30 dBm
< - 30 dBm
< -36 dBm up to
1 GHz
(according to speci- < -30 dBm over 1
< -30 dBm over
1 GHz
fication)
GHz
(according to
3GPP™ spec.)
Receiver RF sensi-
tivity
Better than – 102 – 102 dBm
dBm
– 102 dBm
< 2.4%
Better than -
106.7 dBm @
12.2 kbps CS
voice
Receiver RX Bit
error rate
< 2.4%
< 2.4%
< 0.1%
Battery information
Battery
Standard battery (Li Ion) 3.6V, 900 mAh
At least 90% charged within 2 hours. Fully charged within 2.5 hours.
Charging time
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Talk time
Up to 8 hours 15 minutes (GSM)
Up to 2 hours 10 minutes (UMTS)
Video Talk time
Standby time
Up to 1 hour 40 minutes
Up to 370 hours (GSM)
Up to 290 hours (UMTS)
1.3 Megapixel camera
Facts and figures
Picture sizes (resolution)
Megapixel camera
QQVGA (160x120 pixels)
VGA (640x480 pixels)
1.3 Megapixel (1280x1024 pixels)
QCIF (176 x 144 pixels - applicable only for video recording
and telephony, not for still images)
SQCIF (128 x 96 pixels - applicable only for video recording
and telephony, not for still images)
Colour depth
24 bit (8 bit per RGB channel), 262k colours
Camera memory
Using phone memory;
no memory dedicated to the camera only.
Digital zoom
Photo light
Auto focus
Night mode
Self-timer
Up to 4x zoom, depending on selected picture size.
Yes
No
Yes
Yes
Effects
Negative/ Solarize/ Sepia/ Black&White/ Off
Auto/ Incandescent/ Fluorescent/ Daylight/ Cloudy
Choose between Normal and Fine
Add a time and date to a picture
White balance
Picture quality
Time and date
Video telephony
Facts and figures
Picture sizes (resolution)
QCIF (176 x 144 pixels)
SQCIF (128 x 96 pixels)
Digital zoom
Night mode
Back camera: 4x zoom
Front camera: 2x zoom
Yes
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Facts and figures
White balance
Brightness
Auto
Yes
Camera quality
Video coding
Audio coding
Smooth/Normal/Sharp
H.263, Profile 0.
AMR
Media player
File format
Video: MP4 (MPEG4 and AAC), 3GP (H.263 AMR and
AAC), Real8.
Audio: AAC, AMR, MP3, G-MIDI level 1 with 72 voices
polyphony, WAV (up to 16 KHz sample-rate), XMF,
Real8.
Streaming transport
Video decoding
RTSP according to 3GPP™
MPEG-4 Simple Visual Profile Level 0
H.263 Profile 0 Level 10
H.263 Profile 3Level 10, Real8.
Audio decoding
Features
AAC, AMR, MPEG layer 3, Real8.
Automatic loop of songs in folder
Automatic pause on telephone call.
Radio with RDS
System
VHF/FM
Output
Portable handsfree
Internal speaker
Save channels
Antenna
Yes, 20 presets
Portable handsfree
Pictures
Formats
JPEG, BMP, GIF (including animated), PNG, WBMP, SVG-tiny
Infrared, Bluetooth, MMS, email, computer file transfer, USB
Sharing via
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Image decoders
Decoder
GIF
Details
Size
Colour depth
File format
87a/89a
JPEG
ISO/IEC JPEG
Megapixel
• JFIF v1.02
• EXIF
• Baseline DCT
• Progressive DCT
• Non-differential
• Huffman coding
• Symbol 'SOF2'
BMP
The bitmap image format
used by Windows®.
XRAM depend-
ent, default is
VGA
24 bit
Image encoders
Decoder
GIF
Details
Size
Colour depth
File format
89a
JPEG
ISO/IEC JPEG
Megapixel
JFIF v1.02
• Baseline DCT
• Non-differential
• Huffman coding
• Symbol 'SOF0'
BMP
The bitmap image format
used by Windows®.
XRAM depend-
ent, default is
VGA
24 bit
Short Messaging Service
Feature
Support
SMS Centre Number
Pictures
It is possible to pre-load the SMS Centre Number.
It is possible to insert a picture or an icon into the text
message. EMS compliant mobile handsets will be able
to see the picture correctly.
Input methods
Predictive text input and multitap.
Reply to messages
It is possible to reply to received messages by SMS,
MMS, phonecall or email.
Message creation methods support
Copy, cut and paste words
Predictive writing and multitap.
No
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Feature
Teaching of predictive words that are not
Support
Yes
in the predictive dictionary
Possibilities when creating a message:
save a sent message in a “Sent items”
folder
Yes
assign a validity period to the message
use pre-defined messages
Yes
Yes
Possibilities when receiving a message:
reply to the sender
Yes (only to the sender, not to all or part of the message
recipients).
forward the message
Yes
Yes
Yes
save the message on SIM
get delivery time and date
Possibilities of the previously sent message:
delivery report of the message
forward the message
Yes
Yes
Yes
save the message on SIM
Possibilities of the previously received mes-
sage:
reply to the sender
Yes (only to the sender, not to all or part of the message
recipients).
save the message in the Inbox
forward the message
Yes
Yes
Supported ways for replying to a received
SMS:
via SMS
Yes
via phone call (set up a call to the number Yes
contained in the message body)
via WAP call (go to the WAP address
contained in the message body)
Yes
via USSD session
Print via infrared
No
No
Possibility to offer the user the ability of
sending a text message using SMS to a list
of recipients
Yes, using groups in Contacts, or by adding up to 20
recipients to the text message.
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Feature
Support
Possibility to write an email address as a
recipient address
Yes, if SMS type = email.
SMS storage
On the SIM and in the phone.
Yes
Nokia Picture Messaging
Enhanced Messaging Service
Feature
Support
Level of compliance supported by the
handset regarding the specifications
described in release 99.
Enhanced Messaging Service (EMS) according to the
standard 3GPP™ TS 23.040 v4.3.0, with the addition of
the ODI feature from 3GPP™ TS 23.040 v5.0.0.
Number of messages that the handset is
able to handle to generate a concatenated
message
20
Capacity storage
200 and the space left on the SIM card.
It is possible to...
Outgoing messages
•
•
see how many short messages an EMS message
consists of before sending it.
choose whether to send the message or not after
writing it.
Incoming messages
•
•
A signal is heard once all parts of the message have
been received or when a timeout occurs.
It is possible to re-use the content of an EMS mes-
sage. Sounds, pictures, and animations can be
inserted in a new message, if the object is not pro-
tected using ODI.
Concatenated messages
If you have requested a delivery report, a receipt is
received in the phone, when all parts of a concatenated
message have been delivered.
Insert objects
Sounds
It is possible to add pictures, animations and sounds to
an EMS message.
Chimes high, chimes low, ding, tada, notify, drum, claps,
fanfare, chords high, chords low.
I-melody
Yes, version 1.2.
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Feature
Support
Melodies
It is possible to...
•
•
send and receive melodies via EMS, if the melodies
are not protected by DRM.
download melodies and commercial tunes from
WAP/WAP portals.
•
create melodies on WAP/WAP portals.
WBMP
Yes
Picture sizes
16x16 pixels, 32 x32 pixels, variable size in black and
white.
Pictures
It is possible to...
•
•
edit pictures by using the phone keypad.
send and receive pictures via EMS, if the pictures
are not protected by DRM.
•
•
•
create pictures on WAP/WAP portals.
download pictures from WAP/WAP portals.
receive pictures in enhanced messages originated
by service providers.
Animations
The handset supports the following animations: Angry,
Crying, Flirty, Happy, Kiss, Sad, Tongue, Wow, Con-
fused, Devil, Glasses, Indifferent, Laughter, Sceptical
and Wink as specified in 3GPP™ TS 23.040 v4.3.0.
It is possible to...
•
send and receive animations.
TP-PID field value given by the handset
before sending an EMS message
0x00
Multimedia Messaging Service
Feature
Support
MMS/CSD parameters and MMS/GPRS
parameters placement
MMS is bound to a WAP profile. A WAP profile is
bound to a Data Account. A Data Account contains
either CSD parameters or GPRS parameters.
Possibility to pre-configure the MMS param-
eters in factory
•
•
MMS/CSD: Yes
MMS/GPRS: Yes
Possibility to configure the MMS parameters
by OTA provisioning
•
•
MMS/CSD: Yes
MMS/GPRS: Yes
Possibility for all the parameters from the
parameters set to be OTA provisioned at the
same time
•
•
MMS/CSD: Yes
MMS/GPRS: Yes
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Feature
Support
Possibility for only one parameter from the
parameters set to be OTA provisioned
•
•
MMS/CSD: No
MMS/GPRS: No
OTA provisioning solution
OTA Settings Specification v7.1 © Ericsson and Nokia
Supplier indication of realized interoperability Yes
tests between its MMS User Agent and MMS
Relay/Server from other suppliers
Support of a standard or a proprietary proce- Proprietary
dure for OTA provisioning of MMS parame-
ters
Functionalities that the user is able to set
during message composition:
• message subject
• message priority
• email recipient address
• message Cc recipient(s) address(es)
• delivery report request
• read report request
• MSISDN recipient address
From where can the user insert multimedia
elements into multimedia messages:
• My Items
• directly from camera
• Contacts
• Calendar
Possibility for sent messages to be memo-
rized into a folder in handset memory
Yes
Actions that the user can perform after mes-
sage notification:
• Auto Download
• Always Ask
Actions that the user can perform after mes-
sage retrieval:
• reply to the sender of the message SMS/MMS
• reply to the sender and to Cc people SMS/MMS
• forward the message MMS
• delete the message
• save message into terminal
• call the sender of a message
Multimedia codecs/formats supported for
audio
AMR, AMR-WB, AU, WAV, MP3, MP4, MIDI, RMF,
iMelody, 3GPP, XMF, Real8.
Multimedia codecs/formats supported for
video
MP4, Packet Video, 3GPP™, SDP, Real8.
Multimedia codecs/formats supported for
image
JPEG, GIF87, GIF89A, PNG, SVG, WBMP, BMP,
Flash.
Supported formats for message presenta-
tion:
• message body + attachments (email presentation)
• SMIL version as described in OMA MMS IOP doc-
ument version 1.2
Maximum message size that can be handled Content Class and Creation mode are applied. Also
by the handset for message
maximum size is possible to customize.
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Feature
Support
MMS User Agent will report problems to user
in case of:
•
•
•
message not sent causes no user subscription to
service, if included in ResponseText (please see
WAP209)
message not sent causes required functionality
not supported by MMS Relay/Server, if included
in ResponseText (please see WAP209)
message not sent causes insufficient credit (in
case of prepaid charging), if included in Respon-
seText (please see WAP209)
Bluetooth technical data
Dimension
Support
Bluetooth capability statement
This phone is manufactured to meet Bluetooth Specification
2.0.
Bluetooth functions
Dial-up Networking Profile
Generic Access Profile
Generic Object Exchange Profile
Headset Profile
Object Push Profile
Serial Port Profile
Synchronization Profile
Basic Imaging Profile
Handsfree Profile
Headset Profile
Basic Imaging Profile
File Transfer Profile
Human Interface Device (HID) Profile
SyncML OBEX binding
JSR-82 Java API
Connectable devices
Coverage area
All products supporting Bluetooth spec. 1.1, or higher, and at
least one of the profiles above.
Varies due to radio performance on remote device and the
occurrence of obstacles. Up to 10 metres (33 feet).
Transmission power
Frequency band
2mW (3 dBm)
2.4 GHz - the unlicensed ISM band.
Power consumption
GSM host processor excluded:
• Standby, Bluetooth On mode: <0.9mA
• Voice mode: 24 mA
• Data mode average: 25mA
Data transmission rate
Up to 600 kbps asynchronous and up to 350 kbps synchro-
nous from an application level.
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Specific commands working with the
SIM card
No
SIM AT services supported
Service
Mode
Support
CALL CONTROL BY SIM
DATA DOWNLOAD TO SIM
Yes
Cell Broadcast
SMS
Yes
Yes
DISPLAY TEXT
Text of up to 240 characters (120 UCS2 coded). Yes
bit 1:
bit 8:
0 = normal priority
Yes
Yes
Yes
Yes
Yes
1 = high priority
0 = clear message after a delay
1 = wait for user to clear message
GET INKEY
General: The GET_INKEY requires that the user
confirms his/her choice
bit 1:
bit 2:
bit 3:
0 = digits (0-9, *, # and +) only
Yes
Yes
1 = alphabet set
0 = SMS default alphabet
Yes
Yes
1 = UCS2 alphabet
0 = character sets defined by bit 1 and bit 2 are
enabled
Yes
Yes
1 = character sets defined by bit 1 and bit 2 are
disabled and the Yes/No response is requested
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Service
Mode
Support
252
GET INPUT
General: No. of hidden input characters
0 = digits (0-9, *, # and +) only
bit 1:
bit 2:
bit 3:
Yes
Yes
1 = alphabet set
0 = SMS default alphabet
Yes
Yes
1 = UCS2 alphabet
0 = ME may echo user input on the display
Yes
Yes
1 = user input not to be revealed in any way (see
note)
bit 4:
bit 8:
0 = user input to be in unpacked format
Yes
Yes
1 = user input to be in SMS packed format
0 = no help information available
Yes
Yes
1 = help information available
LAUNCH BROWSER
MORE TIME
Yes
Yes
Yes
Yes
Yes
Yes
PLAY TONE
POLLING OFF
POLL INTERVAL
PROVIDE LOCAL INFORMA-
TION
'00' = Location Information (MCC, MNC, LAC
and Cell Identity)
'01' = IMEI of the ME
Yes
Yes
Yes
Yes
Yes
Yes
'02' = Network Measurement results
'03' = Date, time and time zone (DTTinPLI)
'04' - Language setting
'05' - Timing setting
REFRESH
General: The reset option requests the user to
wait while the phone restarts
'00' =SIM Initialization and Full File Change
Notification
Yes
'01' = File Change Notification
Yes
Yes
'02' = SIM Initialization and File Change Notifi-
cation
'03' = SIM Initialization
'04' = SIM Reset
Yes
Yes
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Service
Mode
Support
Yes
SELECT ITEM
SEND DTMF
Yes
SEND SHORT MESSAGE
bit 1:
0 = packing not required
1 = SMS packing by the ME required
Yes
Yes
SEND SS
Yes
Yes
SEND USSD
SET UP CALL
General: Capability configuration
Set-up speech call CallParty
Subaddress DTMF support
Yes
No
Yes
'00' = set up call, but only if not currently busy
on another call
Yes
Yes
Yes
Yes
'01' = set up call, but only if not currently busy
on another call, with re-dial
'02' = set up call, putting all other calls (if any)
on hold
'03' = set up call, putting all other calls (if any)
on hold, with re-dial
'04' = set up call, disconnecting all other calls (if Yes
any)
'05' = set up call, disconnecting all other calls (if Yes
any), with re-dial
SET UP EVENT LIST
'00' = MT call
Yes
Yes
Yes
Yes
Yes
Yes
'01' = Call connected
'02' = Call disconnected
'03' = Location status
'04' = User activity
'05' = Idle screen available
'06' = Card reader status
Not Appli-
cable
'07' = Language selection
'08' = Browser termination
'09' = Data available
Yes
Yes
No
'OA' = Channel status
No
SET UP IDLE MODE TEXT
Yes, 1 row
of text is
supported
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Service
Mode
Support
Yes
Yes
No
SET UP MENU
TIMER MANAGEMENT
OPEN CHANNEL
CLOSE CHANNEL
RECEIVE DATA
SEND DATA
No
No
No
GET CHANNEL STATUS
No
• Hidden Characters (digits only) – 20 characters.
‘Key’ responses:
User Interaction with SIM AT
Display text
Text of up to 240 characters (120 UCS coded) is
supported.
• ‘C’ clears current character.
• ‘Long Back’ terminates the proactive session.
• ‘Back’ – Backward move in proactive session.
• ‘OK’ – Command performed successfully.
Text clearing times are 5-20 seconds and a 60-sec-
ond time-out limit for the user to clear the text.
‘Key’ responses:
Select item
Scroll to highlight item for selection. ‘Key’
responses:
• ‘Long Back’ – Proactive session terminated by
user.
• ‘Back’ – Backward move in proactive session.
• Navigational key press down – Scroll down list.
• Navigational key press up – Scroll up list.
• Long ‘Back’ terminates proactive session.
• ‘Back’ – Backward move in proactive session.
• ‘OK’– Command performed successfully.
Any other key clears the display if the command is
performed successfully.
Get inkey
Prompt for a one-character input. Pressing ‘Ok’
without entering a character gives warning mes-
sage “Minimum 1 character”. ‘Key’ responses:
Send short message
Default message “Sending message, please wait”
can be replaced for the Alpha Identifier text, or sup-
pressed completely if a null text is provided.
Default responses are “MESSAGE FAILED” or
“MESSAGE SENT”. ‘Key’ responses:
• ‘C’ clears current character.
• ‘Long Back’ terminates the proactive session.
• ‘Back’ – Backward move in proactive session.
• ‘OK’ – Command performed successfully.
• Long ‘Back’ or ‘Back’ ends the proactive ses-
sion.
Get input
Prompt for character input. The phone will refuse to
accept further input when maximum response
length is exceeded. UI Maximum Response
lengths:
Set up call
If the ME is on a call when the command ‘Set up
Call’, ‘putting all other calls on hold' is sent, the
user will see the text 'Setting up a call current call
will be held'. If ‘OK’ is pressed the current call will
be put on hold and the new call set up. If the ME is
on a call when the command ‘Set Up Call, discon-
necting all other calls’ is sent, the user will see the
• Digits Only – 160 characters.
• SMS default alphabet characters – 160 charac-
ters, or 1530 characters if concatenation is acti-
vated.
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text ‘Setting up a call current call will be discon-
nected’. If the ‘OK’ key is pressed the current call
will be disconnected and the new call set up.
If an Alpha Identifier is supplied in the Set Up Menu
command, this is used as the SIM AT entry in the
ME’s main menu. If no alpha identifier is supplied
and several items are found in the menu, a default
title is used. If the SIM AT Menu Item is selected by
pressing ‘Select’, all the items sent in the Set Up
Menu command will be available for selection, in
the same way as the Select Item command.
Set up menu
Incorporates a SIM Application Toolkit Menu Item
into the ME’s main menu structure.
WAP browser technical data
Feature
Support in the browser
Back to previous page
Bearer type GPRS (IP)
Bearer type GSM Data (IP)
Bookmarks
Yes
Yes
Yes, HSCSD, ISDN and analog.
Yes, up to 100 named bookmarks for easy access to frequently visited
pages.
Bookmark Export/Import
Yes, can be sent and received using vBookmark format via Infrared,
Bluetooth, SMS, MMS and email.
Cache
Yes (size 300 kB).
Character sets *
UTF-8 (Default), UTF-16, USASCII, Latin1, UCS2.
*) When creating WML applications, it is recommended that to always
save the page contents as UTF-8, and that this is clearly indicated in
the pages before publishing. This ensures that the contents of the
application can be viewed, regardless of character sets used in gate-
ways and the phone. All characters are not supported in all phones.
The software version depends on which market the phone is associ-
ated to. Also, please note that the phone may not support input on a
WAP Service which uses certain characters (languages), even if those
characters are supported for browsing in the phone.
Clear cache
Colour
Yes
Colour display.
Home page
Yes, up to 10 different; one for each WAP profile.
XHTML, Mobile Profile 1.2
HTML version for WAP
browser
Hyperlinks in Text
Hyperlinks in Images
Image Animation
Image Formats
Yes, highlighted as blue underlined text.
Yes, indicated by a frame
Yes
GIF (interlaced and non-interlaced) WBMP, no transparent layers,
JPEG, PNG, BMP.
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Feature
Support in the browser
Network Settings
Up to 10 different settings available by selecting WAP profile (Internet,
Banking, Gateway etc.).
OTA Support
PPP Authentication
Reload page
Security
Yes
PAP, CHAP supported.
Yes
WTLS class 1-3
TLS version 1, Client authentication
SSL version 3, Client authentication
WIM on SIM ICC
X.509 certificate support, WAP Profile
WMLScript signText
WPKI OTA download of trusted certificates
Tables
Yes
User Agent Profiles
WAP/WML WAP
WAP browser
WAP profiles
Yes, list of client characteristics - for example display size.
WAP 2.0/WML 1.3
WAP 2.0
Dynamic - up to 10 WAP profiles, each with its own settings.
WAP operator technical data
Feature
Support for WAP
WAP Browser
Version
2.0 baseline
HTML
XHTML Mobile Profile
WAP Provisioning types
The Ericsson-Nokia
OTA solution
OMA Client provision-
ing (v1.0)
Over the Air Settings
Specification, v7.1
© Ericsson and Nokia
Total Parameter sets
10 (shared between the WAP provisioning types).
< or = 10 (total number of WAP profiles).
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Feature
Support for WAP
Parameter set list
name,
name,
homepage and
homepage,
homepage title (1st
bookmark element),
proxy/GW address,
bookmarks (remaining
bookmark elements),
CSD phone number,
CSD data rate,
proxy/GW address,
CSD phone number,
CSD data rate,
CSD dial type,
CSD response timer,
GPRS APN,
protocol authentication,
GW authentication,
GPRS QoS
CSD dial type,
GPRS APN,
protocol authentication,
GW authentication,
secure connection on/off
Parameter sets include
Factory pre-configuration
OTA
WAP/CSD, WAP/GPRS (different sets).
WAP/CSD (possibility to lock a setting), WAP/GPRS.
WAP/CSD, WAP/GPRS configuration possible.
Security mechanism
Bearer
The Ericsson-Nokia
solution
OMA Client
Provisioning
OTA via SMS
Operator verification
through a code that can
be included in the OTA
configuration data.
Uses security mechanism (SEC)
methods according to WAP-183-
ProvCont-20010724-a (see
This code is shown to the
user who can choose to
install or not.
Interface
Bearer
The Ericsson-Nokia
solution
OMA Client
Provisioning
OTA via SMS
A question whether to
install, with the code if
available is asked. The
For NETWPIN the user is asked to
accept to install received settings.
For USERPIN, USERNETWPIN and
user may have to choose USERPINMAC the user is subse-
whether to create a new
WAP profile or to replace
an existing WAP profile.
quently asked to enter a PIN code
that is a shared secret between the
service provider and the user.
Re-provisioning Interface
The Ericsson-Nokia
solution
OMA Client Provision-
ing
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Feature
Support for WAP
OTA via SMS
Same interface as above. If the settings previously installed
were privileged or have higher
priority, the settings might not be
possible to install again unless the
terminal is reset, otherwise as
above.
Carrier reset/provisioning
SWIM
Yes, but not if the set is pre-configured in the factory and
locked.
Not used for provisioning.
The SWIM is only used for WAP security, both WTLS connec-
tions and digital signatures.
SWIM certificate
Both client and trusted certificates can be used for WTLS con-
nections and digital signatures.
Applicative provisioning
Preferred bearer customization
Email customization
Other applications/features
Technologies
Yes
Yes, but not through WAP provisioning.
Yes (MMS, SyncML, Wireless Village).
OMA Client provisioning
Openwave OTA
Yes, WAP provisioning document v1.0.
No
Other
Yes. The Ericsson-Nokia solution.
OTA Settings Specification v7.1.
Provisioning bearer
SMS
Parameter sets available
< or = 10 (total number of WAP profiles)
< or = 10 (total number of WAP profiles)
Parameter sets for OTA modifica-
tion
PUSH
Content types
Service Indication (SI)
Service Loading (SL)
Yes
Yes
Yes
Cache Operation (CO) content
type
Session Initiation Application (SIA)
Man Machine Interface
Yes
Yes
SI/content retrieval postponing
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Feature
Support for WAP
SI menu structure accessability
SL reception warning
Messaging, Inbox
The user can make a choice if a dialogue is wanted or not
before loading the SL.
Messaging/Settings/Push/Allow push msg/Always ask
SIA reception warning
Yes. The user can make a choice if a dialogue is wanted or not
before loading the SIA.
Cache size limitations
The oldest push in the inbox will be discarded.
Number of push messages
Depending on the size of the push messages. Around 20 push
messages with a size of 500 bytes can be stored.
Push de-activate
Yes (Messaging/Settings/Push/Allow push msg).
Dynamic push menu changes
No. There are no changes in the menus when activating/deacti-
vating push.
Security
Mechanisms for push
Trust with PPG
None
Sending a SIA is the most trustful.
The White List is supported.
WSP push sessions
Denial of service/spoofing
User agent profile
UA profile content sent at begin-
ning of WSP session
No
OA profile content size
URL sent pointing to the UA profile Yes
at the beginning of WSP session
URL location
On the manufacturer WAP site.
WTAI
WTA Make Call
WTA Send DTMF
WTA Add Phone Book
Other WTA/WTAI
Yes
Yes
Yes
No
DOWNLOAD
WAP solutions
SAR/WSP/HTTP GET solution to
download content over WAP
Yes
No
Download Fun from Openwave
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Feature
Support for WAP
Other download content over WAP Yes. Content download limited to 300 kB when using WTP pro-
tocol. No download limit when using HTTP protocol.
Features
Download application/product
memory check
Yes
Downloaded object solution
UAP indication for downloading
Other features
Yes. The user is asked if the content is to be saved.
Yes
Yes. Store, delete, forward, use, manage.
Object formats
All formats that are supported in the phone will be possible to
download.s
GRAPHICAL USER INTERFACE
Man Machine Interface
Selection keys
Yes
Yes
Separate/dedicated back or erase
keys
Display backlight on when brows-
ing
Yes
Yes
Predictive writing
cally when entering URLs
URL.
Elements
Number of display lines for a WAP
connection
Up to 8 rows (or 7 rows plus 1 title row), depending on the
selected font size.
Each row is 21 pixels in height (a title row is 28 pixels).
Pop-up menus
Radio buttons
Check boxes
Buttons
Yes, in XHTML.
Yes, in XHTML.
Yes, in XHTML.
Available as XHTML form controls.
USSD technical data
Feature
Support
USSD support
GSM Phase 1/2 (Cross-phase compatibility).
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Feature
Support
Mode support
UI-mode supported.
SAT initiated USSD supported.
UI-mode details
• It is possible to scroll the text up and down in USSD mes-
sages.
• It is possible to highlight embedded numbers and take
actions accordingly.
GPRS technical data
Dimension
Support
Compatible GPRS and SMG spec- 3GPP™ Release 99 December 2002.
ifications
Data rates
Multislot class 10 supported (4+2)
CS-1, CS-2, CS-3, CS-4
9,050 bps, 13,400 bps, 15,600 bps, 21,400 bps supported (net-
work-dependent).
Medium Access Modes
Dynamic allocation
Yes
Support of Packet Control Chan-
nels (PBCCH/PCCCH)
Network operation mode
NOM I, II, III
Yes
Support of GPRS/CS combined
procedures
Network control mode
NC0 and 2
Yes
Support of access in 2 phases
Support of PRACH on 11 bits
Yes
Support of GPRS re-selection
C31/C32
Yes
Support of static and dynamic
addressing
Yes
Support of power control Uplink
and Downlink
Uplink = yes, Downlink is a network feature.
Support of ciphering algorithms
GEA1, GEA2
Support of compression algo-
rithms
Yes, V42bis and IP header com-
pression.
Mode of operation
R Reference point
Class B and Class C modes of operation supported.
Physical layer: Support of RS232
PPP is supported as L2 layer in the R reference point
Authentication algorithms PAP, CHAP supported
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Dimension
Support
IP connectivity
PDP type IP is supported
IP termination in mobile or TE (laptop, PDA) supported
PDP context
10 PDP context descriptions stored in mobile
PDP context description is edited via application in mobile,
AT-command or via OTA
Simultaneous PDP contexts are supported, maximum 2.
SIM
GPRS aware, as well as non-GPRS aware; SIM cards are sup-
ported.
AT commands supported
AT+CGDCONT - DEFINE PDP
CONTEXT
AT+CGQREQ - Quality of Service
Profile (REQUESTED)
AT+CGACT - PDP CON-
TEXT ACTIVATE OR DEAC-
TIVATE
AT+CGDATA - ENT
AT+CGQMIN - Quality of Service
Profile (Minimum Acceptable)
AT+CGATT - PACKET DOMAIN
SERVICE ATTACH OR DETACH
SyncML technical data
Feature
Support for Sync ML
SyncML compliance
The handset is fully SyncML 1.1 compliant (it passed SyncML
Conformance testing).
Basic data formats
Contacts: vCard 2.1, Calendar: vCalendar 1.0, vTasks v1.0,
vTodo v1.0, Notes: text/plain
Possibility for operators to extend No
SyncML functionality.
Possibility to synchronize other
handsets using SyncML.
No
Transport method for SyncML
messages.
HTTP, WSP (i.e. using a WAP connection), OBEX (Infrared,
USB, Bluetooth)
Synchronization application
placement.
Inside the handset.
Possibility for the user to config-
ure login parameters (e.g. user-
name and password) to access
the remote database.
Yes
Configuration parameters that can Server URL, Server UserID, Server PWD, Paths to databases
be entered/modified by the user.
(Calendar, Contacts, Tasks and Notes) UserID and PWD for
Databases, Databases to be synchronized (on/off), WAP
Account, Synchronization interval and Remote initiation. Can
be provisioned with Ericsson Nokia OTA Settings Specifica-
tion v7.1 and OMA Client provisioning v1.1.
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Feature
Support for Sync ML
Mechanisms used by the handset It uses a change log where it marks the contact as updated.
to capture changes made by the
end user (i.e. how does the Syn-
cML client in the handset know
which changes were made to the
address book).
Ability to deal with multiple serv-
ers.
Yes
No
Ability to perform conflict resolu-
tion actions.
Terminology and abbreviations
3GPP™
Card
3rd Generation Partnership Project
A single WML unit of navigation and user interface.
May contain information to present to the user,
instructions for gathering user input, etc.
AAC
Advanced Audio Coding
CDDA
Compact Disc Digital Audio
AMR
Adaptive Multi Rate.
Audio format for speech sounds.
CDMA
Code Division Multiple Access. A generic term that
describes a wireless air interface based on code
division multiple access technology.
API
Application Programming Interface
Cell-ID
Cell identification
ARPU
Average Revenue Per User
CIF
Bearer
Common Intermediate Format
The method for accessing WAP from the phone, for
example GSM Data (CSD) and SMS.
CLI
Calling Line Identification shows the number of the
caller, or a picture assigned to the number of the
caller in the mobile phone display. Not all numbers
can be displayed. Network-dependent service.
Bookmark
A URL and header/title stored in the phone.
Browsing session
The period from the first access of content until the
termination of the connection.
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Contacts
ETSI
A memory in the mobile phone or SIM card where
phone numbers and information such as email
address, web address, picture and voice command
can be stored and accessed by name or position.
European Telecommunications Standards Institute.
FM
Frequency Modulation of the (radio) carrier wave.
CS
FR
Circuit Switched
Full Rate, speech coding.
CSD
Circuit Switched Data
Gateway
A WAP Gateway typically includes the following
functions:
CSS
Cascading Style Sheet
• A Protocol Gateway – the protocol gateway
translates requests from the WAP protocol
stack to the WWW protocol stack (HTTP and
TCP/IP).
• Content Encoders and Decoders – the content
encoders translate Web content into compact
encoded formats to reduce the size and number
of packets travelling over the wireless data net-
work.
Deck
A collection of WML cards.
DRM
Digital Rights Management; controlling copying
and distribution of contents, with respect to intel-
lectual property rights.
GIF
Graphics Interchange Format
DTMF or Touch Tone
Dual Tone Multi-Frequency signal – codes sent as
tone signals. Used for telephone banking, access-
ing an answering machine, etc.
GPRS
General Packet Radio Services
Dual band
GSM 900/1800.
GSM
Global System for Mobile Communications. GSM
is the world’s most widely-used digital mobile
phone system, now operating in over 100 countries
around the world, particularly in Europe and Asia-
Pacific.
e-GSM
Extended GSM. New frequencies specified by the
European Radio Communications Committee
(ERC) for GSM use when additional spectrum is
needed (Network-dependent). It allows operators
to transmit and receive just outside GSM’s core
900 frequency band. This extension gives
increased network capability.
GSM system
The GSM system family includes GSM 900, GSM
1800 and GSM 1900. There are different phases of
roll-out for the GSM system and GSM phones are
either phase 1 or phase 2 compliant.
EFR
Enhanced Full Rate, speech coding.
GSM 1800
Also known as DCS 1800 or PCN, this is a digital
network working on a frequency of 1800 MHz. It is
used in Europe and Asia-Pacific.
EMS
Enhanced Messaging Service. Allows the user to
add simple pixel pictures and animations, sounds
and melodies to a text message.
HR
Half Rate, speech coding.
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HSCSD
MIME
High Speed Circuit Switched Data
Multipurpose Internet Mail Extensions.
HTML
MMI
HyperText Markup Language
Man-Machine Interface. See UI.
HTTP
MMS
HyperText Transfer Protocol
Multimedia Messaging Service. An MMS message
can, for example, include text, pictures, video clips,
sound recordings.
IrMC
Infrared Mobile Communications standard
MP3
Short for “MPEG-1 layer 3”, an effective audio cod-
ing scheme.
IrDA
Infrared Data Association
MPEG4/MPG4
ISP
MPEG-4 extends the earlier MPEG-1 and MPEG-2
algorithms with synthesis of speech and video,
fractal compression, computer visualisation and
artificial intelligence-based image processing tech-
niques.
Internet Service Provider
ITTP
Intelligent Terminal Transfer Protocol
MS
Mobile Station
JPEG
Joint photographer expert group
MT
LED
Light Emitting Diode
Mobile Termination
Music tones
LAN
Ringtones or mastertones, a name for shortened
and DRM-protected MP3 ringtones.
Local Area Network
LPC
ODI
Linear Predictive Coding
Object Distribution Indicator
LTP
OMA
Open Mobile Alliance
Long Term Predictor
MIDI
OTA
Musical Instrument Digital Interface
Over-the Air Configuration. To provide settings for
the phone by way of sending an SMS message
over the network to the phone. This reduces the
need for the user to configure the phone manually.
ME
Mobile Equipment
Micro browser
PDA
Accesses and displays Internet content in a mobile
phone, using small file sizes and the bandwidth of
the wireless-handheld network.
Personal Digital Assistant
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PDP
SMS
Packet Data Protocol
Short Messaging Service. Allows messages of up
to 160 characters to be sent and received via the
network operator’s message centre to a mobile
phone.
PIM
Personal Information Management
SP-MIDI
PNG
SP-MIDI stands for Scalable Polyphony MIDI.
Portable Network Graphic
SS
QCIF
Supplementary Services
Quarter Common Intermediate Format
SSL
QVGA
Quarter Video Graphics Array
Secure Socket Layer
TA
RPE
Timing in Advance
Regular Pulse Excited codec.
TCP/IP
RTSP
Transmission Control Protocol/Internet Protocol
Real Time Streaming Protocol session control.
TLS
SMS-C
Service Centre (for SMS).
Transport Layer Security
Triple band
GSM 900/1800/1900
Service provider
A company that provides services and subscrip-
tions to mobile phone users.
UI
User interface
SI
Service Indication
UMTS
Universal Mobile Telecommunications System. The
telecommunications system, incorporating mobile
cellular and other functionality, that is the subject of
standards produced by 3GPP™.
SL
Service Loading.
SIM card
Subscriber Identity Module card – a card that must
be inserted in any GSM-based mobile phone. It
contains subscriber details, security information
and memory for a personal directory of numbers.
The card can be a small plug-in type or credit card-
sized, but both types have the same functions. The
phone uses the small plug-in card.
URL
Uniform Resource Locator.
The global address of documents and other
resources on the World Wide Web.
USSD
Unstructured Supplementary Services Data
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vCard
WBMP
vCard automates the exchange of personal infor-
mation typically found on a traditional business
card, for use in applications such as Internet mail,
voice mail, Web browsers, telephony applications,
call centres, conferences, PIMs /PDAs, pagers, fax,
office equipment, and smart cards. vCard is speci-
fied by IETF.
Wireless BitMap.
A graphic format optimized for mobile computing
devices.
WML
Wireless Markup Language. A markup language
used for authoring services, fulfilling the same pur-
pose as HyperText Markup Language (HTML) does
on the World Wide Web (WWW). In contrast to
HTML, WML is designed to fit small handheld
devices.
VGA
Video Graphics Array
VHF
WMLScript
Very high frequency. A band of radio frequencies
falling between 30 and 300 MegaHertz.
WMLScript can be used to enhance the functional-
ity of a service, just as, for example, Java Script
may be utilized in HTML. It makes it possible to
add procedural logic and computational functions
to WAP-based services.
WAP
Wireless Application Protocol. Handheld devices,
low bandwidth, binary coded, a deck/card meta-
phor to specify a service. A card is typically a unit
of interaction with the user, that is, either presenta-
tion of information or request for information from
the user. A collection of cards is called a deck,
which usually constitutes a service.
WSP
Wireless Session Protocol
WTLS
Wireless Transport Layer Security
WAP Application
A collection of WML cards, with the new context
attribute set in the entry card.
WWW
World Wide Web
WAP service
A WML application residing on a web site.
XHTML
Extensible HyperText Markup Language
WAV
XML
Windows media audio video.
Extensible Markup Language
Related information
Documents
• Sony Ericsson User Guide
• Sony Ericsson FAQ
• WAP 2.0 Specifications
• AT Command Reference Manual
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Links
Trademarks and acknowledgements
The Bluetooth is a trademark owned by the Bluetooth SIG, Inc.
QuickShare, MusicDJ and VideoDJ are trademarks or registered trademarks of Sony Ericsson Mobile
Communications AB.
Real is a trademark or a registered trademark of RealNetworks, Inc.
Mega Bass is a trademark of Sony Corporation.
The IrDA Feature Trademark is owned by the Infrared Data Association and used under licence there from.
XHTML is a registered trademark of the W3C.
Java and all Java-based marks and logos are trademarks or registered trademarks of Sun Microsystems,
Inc. in the U.S. and other countries. End-user license agreement for Sun Java™ J2ME™.
1. Restrictions: Software is confidential copyrighted information of Sun and title to all copies is retained by
Sun and/or its licensors. Customer shall not modify, decompile, disassemble, decrypt, extract, or other-
wise reverse engineer Software. Software may not be leased, assigned, or sublicensed, in whole or in part.
2. Export Regulations: Software including technical data, is subject to U.S. export control laws, including
the U.S. Export Administration Act and its associated regulations, and may be subject to export or import
regulations in other countries. Customer agrees to comply strictly with all such regulations and acknowl-
edges that it has the responsibility to obtain licenses to export, re-export, or import Software. Software
may not be downloaded, or otherwise exported or re-exported (i) into, or to a national or resident of, Cuba,
Iraq, Iran, North Korea, Libya, Sudan, Syria (as such listing may be revised from time to time) or any coun-
try to which the U.S. has embargoed goods; or (ii) to anyone on the U.S. Treasury Department's list of
Specially Designated Nations or the U.S. Commerce Department's Table of Denial Orders.
3. Restricted Rights: Use, duplication or disclosure by the United States government is subject to the
restrictions as set forth in the Rights in Technical Data and Computer Software Clauses in DFARS
252.227-7013(c) (1) and FAR 52.227-19(c) (2) as applicable.
Macromedia, Flash and Flash Lite are trademarks or registered trademarks of Macromedia, Inc. in the
United States and/or other countries.
Microsoft and Windows are either registered trademarks or trademarks of Microsoft Corporation in the
United States and/or other countries.
3GPP is a trademark of ETSI in France and other jurisdictions.
All other trademarks and copyrights are the property of their respective owners.
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Index
Numerics
Publishing server .......................................... 25
3G ....................................................................... 14 DTMF .................................................................. 63
3GPP ................................................................... 62 Dual band ........................................................... 63
A
E
AAC ...............................................................23, 62 EFR ..................................................................... 63
Abbreviations ...................................................... 62 e-GSM ................................................................ 63
ACELP ................................................................. 62 Email ................................................................... 11
Acknowledgements ............................................ 67 EMS .................................................................... 63
AMR ..............................................................23, 62 Enhanced Messaging Service (EMS) .................. 46
API ...................................................................... 62 Entertainment ..................................................... 22
Architecture
MMS Centre ................................................. 30 Exterior description ............................................ 40
F
B
Battery information ............................................. 41 FR ....................................................................... 63
block
G
contacts ........................................................ 29 Gaming ........................................................... 8, 27
strangers ...................................................... 29 Gateway .............................................................. 63
Bluetooth ..................................................8, 31, 49 General technical data ........................................ 40
Bookmark ........................................................... 62 GIF ...................................................................... 63
Browsing session ................................................ 62 GPRS ................................................11, 16, 60, 63
C
H
CDMA ................................................................. 62 Handover/service continuity ............................... 16
Cell-ID ................................................................. 62 HR ....................................................................... 63
CIF ...................................................................... 62 HSCSD ............................................................... 64
CLI ...................................................................... 62 HTML .................................................................. 64
Contacts ............................................................. 63 http ..................................................................... 64
I
CSS ..................................................................... 63 Image decoders .................................................. 44
Image encoders .................................................. 44
D
Data transfer ....................................................... 34 Instant messaging .............................................. 11
Deck .................................................................... 63 IrDA ............................................................... 33, 64
Documents .......................................................... 66 IrMC .................................................................... 64
DRM ..........................................................8, 24, 63 IrObex ................................................................. 33
Combined delivery ....................................... 25 ISP ...................................................................... 64
Content ......................................................... 24 ITTP .................................................................... 64
Downloading server ...................................... 25
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J
P
Joystick ................................................................. 9 Combined ..................................................... 25
JPEG ................................................................... 64 PDA ..................................................................... 64
L
LAN ..................................................................... 64 PIM ..................................................................... 65
LED ..................................................................... 64 PNG .................................................................... 65
LTP ...................................................................... 64 Positioning .......................................................... 31
M
Q
Media player .............................................7, 22, 43 QCIF ................................................................... 65
Play modes ................................................... 22 QuickShare ........................................................... 7
Playlists ........................................................ 22 QVGA .................................................................. 65
R
Messenger ....................................................11, 28 Radio ........................................................7, 28, 43
Micro browser ..................................................... 64 RPE ..................................................................... 65
MIDI ..............................................................23, 64 RTSP ................................................................... 65
S
MMS .........................................................8, 29, 64 Service provider .................................................. 65
architecture .................................................. 30 Short Messaging Service (SMS) ......................... 44
audio content ............................................... 29 SI ........................................................................ 65
MMSC ................................................................. 30 SL ....................................................................... 65
MP3 ...............................................................23, 64 SMIL ................................................................... 27
MPEG4 ................................................................ 64 SMS .................................................................... 65
MPG4 .................................................................. 64 SMS-C ................................................................ 65
MS ....................................................................... 64 SP-MIDI ........................................................ 24, 65
MT ....................................................................... 64 SS ....................................................................... 65
Multimedia Messaging Service (MMS) ............... 47 SSL ..................................................................... 65
Multiple sessions ................................................ 15 strangers ............................................................. 28
Music .................................................................. 23 Streaming ........................................................... 26
Music tones ........................................................ 64 SVG-T ................................................................. 11
Synchronization .................................................. 34
N
technical data ............................................... 61
O
T
Object Exchange ..........................................24, 36 TA ....................................................................... 65
Object Exchange via infrared .............................. 33 TCP/IP ................................................................ 65
ODI ...................................................................... 64 Technical specifications ..................................... 40
OMA .................................................................... 64 Terminology and abbreviations .......................... 62
OTA ..................................................................... 64 TLS ..................................................................... 65
OTA configuration ............................................... 29 Touch Tone ......................................................... 63
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U
V
W
technical data ............................................... 54
X
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