Yamaha Recording Equipment 337 User Manual

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SPECIAL MESSAGE SECTION  
PRODUCT SAFETY MARKINGS: Yamaha electronic products may  
Battery Notice: This product MAY contain a small non-rechargable  
battery which (if applicable) is soldered in place. The average life span  
of this type of battery is approximately five years. When replacement  
becomes necessary, contact a qualified service representative to  
perform the replacement.  
have either labels similar to the graphics shown below or  
molded/stamped facsimiles of these graphics on the enclosure.  
The explanation of these graphics appears on this page. Please  
observe all cautions indicated on this page and those indicated  
in the safety instruction section.  
Warning: Do not attempt to recharge, disassemble, or incinerate this  
type of battery. Keep all batteries away from children. Dispose of used  
batteries promptly and as regulated by applicable laws. Note: In some  
areas, the servicer is required by law to return the defective parts.  
However, you do have the option of having the servicer dispose of these  
parts for you.  
CAUTION  
RISK OF ELECTRIC SHOCK  
DO NOT OPEN  
Disposal Notice: Should this product become damaged beyond  
repair, or for some reason its useful life is considered to be at an end,  
please observe all local, state, and federal regulations that relate to the  
disposal of products that contain lead, batteries, plastics, etc.  
CAUTION: TO REDUCE THE RISK OF ELECTRIC SHOCK.  
DO NOT REMOVE COVER (OR BACK).  
NO USER-SERVICEABLE PARTS INSIDE.  
REFER SERVICING TO QUALIFIED SERVICE PERSONNEL.  
NOTICE: Service charges incurred due to lack of knowledge relating to  
how a function or effect works (when the unit is operating as designed)  
are not covered by the manufacturer’s warranty, and are therefore the  
owners responsibility. Please study this manual carefully and consult  
your dealer before requesting service.  
NAME PLATE LOCATION: The graphic below indicates the location  
of the name plate. The model number, serial number, power  
requirements, etc., are located on this plate. You should record the  
model number, serial number, and the date of purchase in the spaces  
provided below and retain this manual as a permanent record of your  
purchase.  
The exclamation point within the equilateral  
triangle is intended to alert the user to the  
presence of important operating and maintenance  
(servicing) instructions in the literature  
accompanying the product.  
MOTIF ES6  
The lightning flash with arrowhead symbol, within  
the equilateral triangle, is intended to alert the  
user to the presence of uninsulated “dangerous  
voltage” within the product’s enclosure that may  
be of sufficient magnitude to constitute a risk of  
electrical shock.  
USB  
MIDI  
POWER  
ON  
OFF  
AC INLET  
mLAN I/O EXPANSION  
TO DEVICE TO HOST  
THRU  
OUT  
IN  
BREATH AS  
MOTIF ES7  
POWER  
ON OFF  
AC INLET  
mLAN I/O EXPANSION  
IMPORTANT NOTICE: All Yamaha electronic products are tested and  
approved by an independent safety testing laboratory in order that you  
may be sure that when it is properly installed and used in its normal and  
customary manner, all foreseeable risks have been eliminated. DO NOT  
modify this unit or commission others to do so unless specifically  
authorized by Yamaha. Product performance and/or safety standards  
may be diminished. Claims filed under the expressed warranty may be  
denied if the unit is/has been modified. Implied warranties may also be  
affected.  
MOTIF ES8  
POWER  
ON  
OFF  
AC INLET  
mLAN I/O EXPANSION  
SPECIFICATIONS SUBJECT TO CHANGE: The information  
contained in this manual is believed to be correct at the time of printing.  
However, Yamaha reserves the right to change or modify any of the  
specifications without notice or obligation to update existing units.  
Model  
Serial No.  
Purchase Date  
ENVIRONMENTAL ISSUES: Yamaha strives to produce products that  
are both user safe and environmentally friendly. We sincerely believe  
that our products and the production methods used to produce them,  
meet these goals. In keeping with both the letter and the spirit of the law,  
we want you to be aware of the following:  
92-469- (rear)  
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IMPORTANT SAFETY INSTRUCTIONS  
INFORMATION RELATING TO PERSONAL INJURY, ELECTRICAL SHOCK,  
AND FIRE HAZARD POSSIBILITIES HAS BEEN INCLUDED IN THIS LIST.  
WARNING- When using any electrical or electronic product, basic  
precautions should always be followed. These precautions include, but  
are not limited to, the following:  
8.  
This product was NOT designed for use in wet/damp locations and  
should not be used near water or exposed to rain. Examples of wet /  
damp locations are; near a swimming pool, spa, tub, sink, or wet  
basement.  
1.  
Read all Safety Instructions, Installation Instructions, Special  
Message Section items, and any Assembly Instructions found in this  
manual BEFORE making any connections, including connection to the  
main supply.  
9.  
This product should be used only with the components supplied or;  
a cart,rack, or stand that is recommended by the manufacturer. If a cart,  
rack, or stand is used, please observe all safety markings and  
instructions that accompany the accessory product.  
2.  
Do not attempt to service this product beyond that described in the  
user-maintenance instructions. All other servicing should be referred to  
qualified service personnel.  
10.  
The power supply cord (plug) should be disconnected from the  
outlet when electronic products are to be left unused for extended  
periods of time. Cords should also be disconnected when there is a  
high probability of lightning and/or electrical storm activity.  
3.  
Main Power Supply Verification: Yamaha products are  
manufactured specifically for the supply voltage in the area where they  
are to be sold. If you should move, or if any doubt exists about the  
supply voltage in your area, please contact your dealer for supply  
voltage verification and (if applicable) instructions. The required supply  
voltage is printed on the name plate. For name plate location, please  
refer to the graphic found in the Special Message Section of this  
manual.  
11.  
Care should be taken that objects do not fall and liquids are not  
spilled into the enclosure through any openings that may exist.  
12.  
Electrical/electronic products should be serviced by a qualified  
service person when:  
a. The power supply cord has been damaged; or  
b. Objects have fallen, been inserted, or liquids have been spilled  
into the enclosure through openings; or  
c. The product has been exposed to rain; or  
d. The product does not operate, exhibits a marked change in  
performance; or  
4.  
DANGER-Grounding Instructions: This product must be grounded  
and therefore has been equipped with a three pin attachment plug. If  
this product should malfunction, the ground pin provides a path of low  
resistance for electrical current, reducing the risk of electrical shock. If  
your wall socket will not accommodate this type plug, contact an  
electrician to have the outlet replaced in accordance with local  
electrical codes. Do NOT modify the plug or change the plug to a  
different type!  
e. The product has been dropped, or the enclosure of the product  
has been damaged.  
13.  
This product, either alone or in combination with an amplifier  
and headphones or speaker/s, may be capable of producing sound  
levels that could cause permanent hearing loss. DO NOT operate for a  
long period of time at a high volume level or at a level that is  
uncomfortable. If you experience any hearing loss or ringing in the ears,  
you should consult an audiologist.  
5.  
WARNING: Do not place this product or any other objects on the  
power cord or place it in a position where anyone could walk on, trip  
over, or roll anything over power or connecting cords of any kind. The  
use of an extension cord is not recommended! If you must use an  
extension cord, the minimum wire size for a 25’ cord (or less) is 18 AWG.  
NOTE: The smaller the AWG number, the larger the current handling  
capacity. For longer extension cords, consult a local electrician.  
IMPORTANT: The louder the sound, the shorter the time period before  
damage occurs.  
14.  
Some Yamaha products may have benches and/or accessory  
mounting fixtures that are either supplied as a part of the product or as  
optional accessories. Some of these items are designed to be dealer  
assembled or installed. Please make sure that benches are stable and  
any optional fixtures (where applicable) are well secured BEFORE  
using. Benches supplied by Yamaha are designed for seating only. No  
other uses are recommended.  
6.  
Ventilation: Electronic products, unless specifically designed for  
enclosed installations, should be placed in locations that do not  
interfere with proper ventilation. If instructions for enclosed installations  
are not provided, it must be assumed that unobstructed ventilation is  
required.  
7.  
Temperature considerations: Electronic products should be  
installed in locations that do not seriously contribute to their operating  
temperature. Placement of this product close to heat sources such as;  
radiators, heat registers etc., should be avoided.  
PLEASE KEEP THIS MANUAL  
92-469-3  
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PRECAUTIONS  
PLEASE READ CAREFULLY BEFORE PROCEEDING  
* Please keep this manual in a safe place for future reference.  
WARNING  
Always follow the basic precautions listed below to avoid the possibility of serious injury or even death from electrical  
shock, short-circuiting, damages, fire or other hazards. These precautions include, but are not limited to, the following:  
Power supply/AC power adaptor  
Water warning  
• Only use the voltage specified as correct for the instrument. The  
required voltage is printed on the name plate of the instrument.  
• Do not expose the instrument to rain, use it near water or in damp  
or wet conditions, or place containers on it containing liquids  
which might spill into any openings.  
• Check the electric plug periodically and remove any dirt or dust  
which may have accumulated on it.  
• Never insert or remove an electric plug with wet hands.  
• Use only the supplied power cord/plug.  
Fire warning  
• Do not place the power cord near heat sources such as heaters  
or radiators, and do not excessively bend or otherwise damage  
the cord, place heavy objects on it, or place it in a position where  
anyone could walk on, trip over, or roll anything over it.  
• Do not put burning items, such as candles, on the unit.  
A burning item may fall over and cause a fire.  
If you notice any abnormality  
Do not open  
• If the power cord or plug becomes frayed or damaged, or if there  
is a sudden loss of sound during use of the instrument, or if any  
unusual smells or smoke should appear to be caused by it,  
immediately turn off the power switch, disconnect the electric  
plug from the outlet, and have the instrument inspected by  
qualified Yamaha service personnel.  
• This instrument contains no user-serviceable parts. Do not  
attempt to disassemble or modify the internal components in any  
way.  
CAUTION  
Always follow the basic precautions listed below to avoid the possibility of physical injury to you or others, or damage to  
the instrument or other property. These precautions include, but are not limited to, the following:  
Power supply/Power cord  
Location  
• Always connect the three-pin attachment plug to a properly  
grounded power source. (For more information about the main  
power supply, see page 26.)  
• Do not expose the instrument to excessive dust or vibrations, or  
extreme cold or heat (such as in direct sunlight, near a heater, or  
in a car during the day) to prevent the possibility of panel  
disfiguration or damage to the internal components.  
• When removing the electric plug from the instrument or an outlet,  
always hold the plug itself and not the cord. Pulling by the cord  
can damage it.  
• Do not use the instrument in the vicinity of a TV, radio, stereo  
equipment, mobile phone, or other electric devices. Otherwise,  
the instrument, TV, or radio may generate noise.  
• Remove the electric plug from the outlet when the instrument is  
not to be used for extended periods of time, or during electrical  
storms.  
• Do not place the instrument in an unstable position where it might  
accidentally fall over.  
• Do not connect the instrument to an electrical outlet using a  
multiple-connector. Doing so can result in lower sound quality, or  
possibly cause overheating in the outlet.  
• Before moving the instrument, remove all connected cables.  
• Do not place objects in front of the instrument’s air vent, since this  
may prevent adequate ventilation of the internal components,  
and possibly result in the instrument overheating.  
(2)-8 1/2  
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Connections  
Saving data  
• Before connecting the instrument to other electronic components,  
turn off the power for all components. Before turning the power on  
or off for all components, set all volume levels to minimum. Also,  
be sure to set the volumes of all components at their minimum  
levels and gradually raise the volume controls while playing the  
instrument to set the desired listening level.  
Saving and backing up your data  
• DRAM data (see page 186) is lost when you turn off the power to  
the instrument. Save the data to a SmartMedia/USB storage  
device.  
• Never attempt to turn off the power while data is being written to  
Flash ROM (while an “Executing...” or “Please keep power on”  
message is shown). Turning the power off in this state results in  
loss of all user data and may cause the system to freeze (due to  
corruption of data in the Flash ROM). This means that this  
synthesizer may not be able to start up properly, even when  
turning the power on next time.  
Maintenance  
• When cleaning the instrument, use a soft, dry cloth. Do not use  
paint thinners, solvents, cleaning fluids, or chemical-impregnated  
wiping cloths.  
Backing up the SmartMedia/external media  
Handling caution  
To protect against data loss through media damage, we  
recommend that you save your important data onto two  
SmartMedia/external media.  
• Do not insert a finger or hand in any gaps on the key cover or  
instrument.  
• Never insert or drop paper, metallic, or other objects into the  
gaps on the panel or keyboard. If this happens, turn off the power  
immediately and unplug the power cord from the AC outlet. Then  
have the instrument inspected by qualified Yamaha service  
personnel.  
• Do not place vinyl, plastic or rubber objects on the instrument,  
since this might discolor the panel or keyboard.  
• Do not rest your weight on, or place heavy objects on the  
instrument, and do not use excessive force on the buttons,  
switches or connectors.  
• Do not operate the instrument for a long period of time at a high  
or uncomfortable volume level, since this can cause permanent  
hearing loss. If you experience any hearing loss or ringing in the  
ears, consult a physician.  
Yamaha cannot be held responsible for damage caused by improper use or modifications to the instrument, or data that is lost  
or destroyed.  
Always turn the power off when the instrument is not in use.  
(2)-8 2/2  
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Introduction  
Introduction  
Congratulations and thank you for your purchase of the Yamaha MOTIF ES6/MOTIF ES7/MOTIF ES8 Music  
Production Synthesizer!  
You now own what is perhaps the best-sounding, most versatile, and certainly most powerful synthesizer and  
total music production instrument on the planet.  
We strove to put virtually all our synthesizer technology and music making know-how into one instrument —  
and we succeeded. The new MOTIF ES not only gives you the latest and greatest sounds and rhythms (as well  
as the ability to create and sample your own), it gives you powerful, easy-to-use tools for playing, combining  
and controlling these dynamic sounds/rhythms — in real time, as you perform!  
Take time to look through this manual carefully. It’s packed with important information on how to get the most  
from this amazing instrument.  
Dive in now and enjoy!  
Accessories  
The following items have been included with your MOTIF ES 6/MOTIF ES 7/MOTIF ES 8. Check to see that you  
have everything listed here.  
• AC Power cord  
• CD-ROM x 3  
• Owner’s Manual (this book)  
• Data List  
• Installation Guide  
About the included CD-ROMs  
The following three CD-ROMs are included in the MOTIF ES package.  
• TOOLS for MOTIF ES6/MOTIF ES7/MOTIF ES8  
This CD-ROM contains special software for use with this instrument.  
It includes the latest version of SQ01 (V2), a full-featured audio/MIDI sequencer/mixer for comprehensive  
music production, Voice Editor, which gives you comprehensive and intuitive sound editing tools, and  
Multi Part Editor, for editing the Mixing parameters of Songs and Patterns.  
For details, see the separate Installation Guide or the online manuals included with the software.  
• Sound Library for MOTIF ES6/MOTIF ES7/MOTIF ES8  
This CD-ROM contains various types of data for use with the MOTIF ES. For information on the contents,  
refer to the List file in the CD-ROM. You can use the data by loading it in the File mode. Insert the CD-ROM  
into a CD-ROM drive* connected to the USB TO DEVICE connector via USB and execute the Load  
operation. Alternately, you can access the data from a USB storage device (such as a hard disk) or a  
SmartMedia card (inserted to the CARD slot) to which the data has been copied.  
For details about how to load each type of data, refer to the following pages.  
• Voice  
• Pattern  
• WAV file  
extension: W7V  
extension: W7P  
extension: WAV  
n
If you are loading audio WAV files, make sure that DIMM modules are installed to the imt. (For DIMM compatibility information,  
see page 289.) Also, when loading Voice data from this CD-ROM, make sure to install DIMM modules, because the Voice data  
contains User Waveforms. If DIMM modules are not installed, an error message appears when you try to load a WAV file or  
Voice data from this CD-ROM.  
• TOOLS for Modular Synthesis Plug-in System  
This CD-ROM contains a variety of computer applications, including the Voice Editor for editing Voices of  
the optional Plug-in Boards. For more information, refer to the “Readme” file in the CD-ROM.  
• Copying of commercially available music sequence data and/or digital audio files for any purpose other than your  
own personal use is strictly prohibited.  
• This product incorporates and bundles computer programs and contents in which Yamaha owns copyrights or with  
respect to which it has license to use others' copyrights. Such copyrighted materials include, without limitation, all  
computer software, styles files, MIDI files, WAVE data and sound recordings. Any unauthorized use of such  
programs and contents outside of personal use is not permitted under relevant laws. Any violation of copyright has  
legal consequences. DON'T MAKE, DISTRIBUTE OR USE ILLEGAL COPIES.  
6
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Main Features  
Main Features  
Once you’ve collected all the audio samples, loops,  
MIDI data, and patterns you need for your song, use  
Pattern Chain to arrange the pieces in real time. This  
hands-on approach makes it easier than ever to come  
up with great ideas and amazing songs.  
page 115  
Wide range of dynamic and authentic voices. Use  
the Category Search function to quickly call up the  
sounds you want, based on their instrument type.  
page 60  
Song Scene is another powerful tool that lets you take  
pan, volume, track mute and so on). Then, during  
playback or recording, simply switch among the  
Performance mode lets you use four different voices  
together — in layers or in a keyboard split.  
page 123  
page 136  
page 67  
page 172  
page 289  
Integrated Sampling Sequencer — seamlessly  
combines audio and MIDI recording.  
Master mode — for using the MOTIF ES as a master  
keyboard controller (with independent Zones), and for  
easily reconfiguring the instrument between Voice/  
Performance play and Song/Pattern play in live  
applications.  
Full Sample recording and editing features, and up  
to 512MB of sample memory (with optional DIMM  
modules).  
Wide data compatibility lets you load AIFF and WAV  
files, as well as samples and program/voice data  
from other popular samplers, such as the Yamaha A-  
series.  
pages 100, 270  
page 99  
Exceptionally easy-to-understand interface with two-  
tiered operation buttons: [F1] - [F6] and [SF1] - [SF5]  
page 47  
Remote Control — for operating your favorite  
sequencing software from the panel controls. Mute  
tracks, control transport (Play, Stop, Record, etc.), mix  
both MIDI and audio tracks (up to 16) with this  
instrument’s knobs and sliders, pan the tracks, control  
Convenient Resampling function lets you sample  
the sound of the MOTIF itself directly. Play your own  
melodies, riffs and rhythms — and use them as  
samples.  
page 147  
Unique Slice feature automatically chops up your  
rhythms and riffs into their individual beats and notes.  
This lets you manipulate the component parts of your  
sample loops as MIDI data, and gives you the power  
to easily change tempo and even the rhythmic feel,  
without disturbing the pitch or sound quality.  
EQ, and tweak effect sends — all without ever touching  
the mouse.  
page 107  
Three Modular Synthesis Plug-in System slots let  
you upgrade the MOTIF ES with a completely new  
synthesizer or sound-processing engine. These Plug-in  
boards give you more voices, more effects, more  
polyphony and more instrument parts. Plus, special  
Plug-in voices have already been programmed and  
stored to the MOTIF ES, ready to be played as soon as  
you install the proper board.  
page 74  
Extensive effect processing, with Reverb (20 types),  
Chorus (49 types), eight separate Insertion blocks  
each of which has two blocks (total 116 types),  
Master Effect (8 types), and a digital equalizer (3-band  
Part EQ and 5-band Master EQ).  
page 177  
A full rear panel of input/output connections provides  
maximum interfacing flexibility. These include  
Assignable Outputs, A/D Inputs, MIDI, two USB  
connectors and a memory card slot. Moreover, an  
optional AIEB2 or mLAN16E board can be installed.  
The mLAN interface is particularly powerful — making  
it possible to transfer both digital audio and MIDI data  
via a single broadband cable.  
page 39  
Comprehensive real-time control with four knobs  
and four sliders — letting you adjust filter, levels,  
effects, EG, and more, while you play.  
page 50  
Pattern mode functions let you craft different rhythmic  
sections and riffs as individual elements — which you  
can easily and intuitively combine in real time to create  
full rhythm tracks.  
page 106  
The instrument features two USB connectors — USB  
DEVICE for connecting to storage devices, such as a  
hard disk drive or flash disk.  
page 29  
In addition to being able to create User voices in the  
Voice mode, you can create special Mixing voices for  
Songs and Patterns. These voices can be edited and  
stored in the Song/Pattern mode, making it  
page 105  
exceptionally easy and convenient to create voices for  
use with Songs and Patterns.  
Included software — the CD-ROM accompanying  
your instrument (Tools for MOTIF ES) features a variety  
of convenient and powerful programs for using the  
MOTIF ES with a computer. These include the Voice  
Editor which provides comprehensive, easy-to-use  
editing features and parameters, and a Multi Part  
Editor for intuitive editing of Song/Pattern Mixing  
parameters from your computer screen.  
page 142  
The versatile Arpeggio feature automatically plays a  
variety of sequenced phrases in response to the keys you  
play. This function is especially powerful with drum voices  
— letting you easily call up various rhythm patterns at the  
touch of a key, and providing instant inspiration for song  
creation and performance. When used with normal  
voices, the Arpeggio phrase changes harmonically and  
melodically with the chords you play, giving you intuitive  
control over the patterns as you compose or perform.  
Arpeggios can be triggered not only according to the keys  
you play, but also by how strongly you play them — for  
even greater performance power.  
page 66  
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How to use this manual  
How to use this manual  
The Controls & Connectors ...............................................................................................Page 16  
Use this section to find out about all of the buttons, controls and connectors of this instrument.  
Setting Up ..........................................................................................................................Page 26  
Before going on to any other part of the manual, we strongly suggest you read this section first. It shows you how to get  
started playing and using your new instrument.  
Application Index ................................................................................................................Page 9  
This special index is organized not by single words, but by functions and applications — allowing you to quickly and  
easily find how to perform a particular operation or explore a topic of interest.  
Basic Structure.................................................................................................................Page 154  
This section provides a detailed overview of all of the main functions and features of this instrument, and shows how they  
fit together.  
Basic Operation..................................................................................................................Page 45  
This section introduces you to the basic operating conventions of this instrument, such as editing values and changing settings.  
Quick Guide........................................................................................................................Page 55  
In this tutorial section, you will take a guided tour through the various functions of this instrument, and get some hands-on  
experience in playing and using it.  
Reference .........................................................................................................................Page 188  
The MOTIF ES encyclopedia. This section explains all parameters, settings, functions, features, modes and operations in full detail.  
Troubleshooting...............................................................................................................Page 279  
If this instrument does not function as expected or you have some problem with the sound or operation, refer to this  
section before calling your Yamaha dealer or service center. Most common problems and their solutions are covered here  
in a very simple and easy-to-understand way.  
Appendix..........................................................................................................................Page 275  
This section contains detailed information on this instrument such as Specifications and an Alert Message List as well as  
instructions for installing optional equipment (e.g., DIMM modules, AIEB2, mLAN16E interface, and Plug-in Boards).  
Data List (separate booklet)  
This contains various important lists such as the Voice List, Preset Pattern Phrase List, Effect List, MIDI Data Format, and  
MIDI Implementation Chart.  
Installation Guide (separate booklet)  
Refer to this for instructions on installing the included software programs (on the “TOOLS for MOTIF ES6/MOTIF ES7/  
MOTIF ES8” CD-ROM) to your computer.  
Various pages and menus appear on the LCD display of this instrument depending the selected mode or function.  
Throughout this manual, arrows are used in the instructions, indicating in shorthand the process of calling up certain  
displays and functions. The example instructions below indicate to 1) press the [VOICE] button, 2) select a Normal Voice,  
3) press the [EDIT] button, 4) select an Element, 5) press the [F1] OSC button, and 6) press the [SF2] OUTPUT button.  
[VOICE]  
Normal Voice selection  
[EDIT]  
Element selection  
[F1] OSC  
[SF2] OUTPUT  
n
When a confirmation message (page 52) or Control Function window (page 50) is shown in the display, press the [EXIT] button to exit from that  
condition, then execute the instructions as in the above example. Likewise, press the REMOTE [ON/OFF] button to exit from the Remote Control  
mode, then execute the instructions as in the above example when the MOTIF ES is in the Remote Control mode.  
* Apple and Macintosh are trademarks of Apple Computer, Inc.  
®
* Windows is the registered trademark of Microsoft Corporation.  
* All other trademarks are the property of their respective holders.  
* The illustrations and LCD screens as shown in this owner’s manual are for instructional purposes only, and may appear somewhat different  
from those on your instrument.  
8
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Application Index  
Application Index  
Listening to the MOTIF ES  
Listening to the Demo song/pattern.....................................................................................................................................................................Page 55  
Listening to Song Chain playback........................................................................................................................................................................Page 59  
Listening to Pattern Chain playback ..................................................................................................................................................................Page 115  
Listening to Arpeggio playback.................................................................Pages 66 (Voice mode), 70 (Performance mode), 105 (Song/Pattern mode)  
Playing the keyboard  
Selecting a Voice and playing the keyboard..................................................................................... Pages 60 (Voice mode), 102 (Song/Pattern mode)  
Selecting a Voice of the Plug-in Board and playing the keyboard.................................................. Pages 75 (Voice mode), 121 (Song/Pattern mode)  
Selecting a Performance and playing the keyboard ...........................................................................................................................................Page 67  
Using the instrument as a Master Keyboard .....................................................................................................................................................Page 136  
Sounding the metronome..................................... [SONG] or [PATTERN] [UTILITY] [F3] SEQ [SF1] CLICK Mode = all ................Page 262  
Splitting the keyboard – Setting upper and lower ranges for the Voices..................................... Pages 70 (Performance mode), 141 (Master mode)  
Layering two Voices (or Parts) together..........................................................................................Pages 70 (Performance mode), 141 (Master mode)  
Selecting programs and making settings on the MOTIF ES  
Selecting a Voice .................................................................................................................................Pages 60 (Voice mode), 102 (Song/Pattern mode)  
Using the Category Search function....................................................................................................................................................................Page 62  
Selecting a Performance .......................................................................................................................................................................................Page 67  
Selecting a Song ....................................................................................................................................................................................................Page 56  
Selecting a Pattern.................................................................................................................................................................................................Page 57  
Selecting a Section ................................................................................................................................................................................................Page 57  
Selecting a Phrase and assigning it to a Pattern track.....................................................................................................................................Page 113  
Selecting a Mixing template for a Song/Pattern................................................................................................................................................Page 103  
Selecting a Master................................................................................................................................................................................................Page 136  
Selecting an Arpeggio type........................................................................Pages 66 (Voice mode), 70 (Performance mode), 105 (Song/Pattern mode)  
Selecting a Waveform ..........................................................................................................................................................................................Page 174  
Selecting a Filter type..........................................................................................................................................................................................Page 209  
Selecting an Effect type  
Selecting a Reverb type/Chorus type/Insertion type  
[VOICE] Voice selection [F3] EFFECT .........................................................................................................................................................Page 194  
[PERFORM] Performance selection [F3] EFFECT [SF1] CONNECT ......................................................................................................Page 215  
[SONG] or [PATTERN] Song/Pattern selection[MIXING] [F3] EFFECT [SF1] CONNECT ...................................................................Page 235  
Selecting a Master Effect type  
[VOICE] [UTILITY] [F3] VOICE [SF2] MEF ..............................................................................................................................................Page 262  
[PERFORM] Performance selection [EDIT] [COMMON] [F2] OUT/MEF [SF3] MEF ......................................................................Page 214  
[SONG] or [PATTERN] Song/Pattern selection[MIXING] [EDIT] [COMMON] [F2] MEQ/MEF [SF2] MEF .................................Page 234  
Selecting a Master EQ type  
[VOICE] [UTILITY] [F3] VOICE [SF1] MEQ .............................................................................................................................................Page 262  
[PERFORM] Performance selection[EDIT] [COMMON] [F2] OUT/MEF [SF2] MEQ ......................................................................Page 214  
[SONG] or [PATTERN] Song/Pattern selection[MIXING] [EDIT] [COMMON] [F2] OUT/MEF [SF1] MEQ .................................Page 234  
Using controllers ..............................................Pages 66 (Voice mode), 69 (Performance mode), 104 (Song/Pattern mode)  
Understanding the organization and structure of the controllers...................................................................................................................Page 154  
Assigning functions to the controllers for each Voice (Controller Set) ..........................................................................................................Page 155  
Assigning Control Change numbers to each controller...................................................................................................................................Page 156  
Setting the Pitch Bend Range  
[VOICE] Voice selection[EDIT] [COMMON] [F1] GENERAL [SF5] OTHER PB Upper/PB Lower .............................................Page 190  
[SONG] or [PATTERN]  
Song/Pattern selection  
[MIXING]  
[EDIT]  
Part selection  
[F1] VOICE  
[SF5] OTHER  
PB Upper/PB Lower ..............Page 235  
Checking the currently assigned parameters for knob control................Page 81 (Voice mode), 90 (Performance mode), 129 (Song/Pattern mode)  
Checking the currently assigned parameters for Control Slider (CS) control ...............................................................................................Page 140  
Using a Foot Pedal as a sustain pedal.................................................................................................................................................................Page 42  
Starting/stopping a song or pattern by pressing a Footswitch................................ [UTILITY] [F4] CTL ASN [SF3] FT SW ................Page 263  
Changing a Voice or a Performance by pressing a Footswitch ................................ [UTILITY] [F4] CTL ASN [SF3] FT SW ................Page 263  
Turning Arpeggio playback on or off by pressing a Footswitch............................... [UTILITY] [F4] CTL ASN [SF3] FT SW ................Page 263  
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Application Index  
Determining how the sound responds to a Breath Controller  
[UTILITY] [F1] GENERAL [SF1] TG BCCurve .........................................................................................................................................Page 260  
Keeping the effect of a controller (Modulation Wheel, etc.) the same, even when changing Voices  
[UTILITY] [F1] GENERAL [SF4] OTHER CtrlReset = hold ......................................................................................................................Page 261  
Sounding only the specified Part or Voice  
Turning each element on or off in the Voice Edit mode......................................................................................................................................Page 79  
Determining whether each Element is used or not in the Voice Edit mode  
[VOICE] [EDIT] Element selection [F1] OSC [SF1] WAVE ElementSw = on/off .............................................................................Page 195  
Determining whether each Part is used or not in the Performance mode  
[PERFORM] Performance selection[EDIT] Part selection [F1] VOICE [SF1] VOICE PartSw = on/off .......................................Page 216  
Turning each track (Part) of a song/pattern on or off.........................................................................................................................................Page 58  
Turning off or muting playback of a Song/Pattern Part, by setting the receive channel to off  
[SONG] or [PATTERN]  
Song/Pattern selection  
[MIXING]  
[EDIT]  
part selection  
[F1] VOICE  
[SF2] MODE  
ReceiveCh .................Page 235  
Adjusting the volume or output level  
Overall  
Adjusting the Master Volume output................................................................................................................ [MASTERVOLUME] ..................Page 18  
Adjusting the entire volume of the instrument’s internal tone generator block..... [UTILITY] [F1] GENERAL [SF1] TG Volume ................Page 260  
Adjusting the output gain of each Output connector....................................................... [UTILITY] [F2] I/O [SF2] OUTPUT ................Page 261  
In the Voice mode  
Adjusting the volume balance of the Elements of a Normal Voice with the Control Sliders  
[VOICE] Normal Voice selection [EDIT] Element selection[F4] AMP [SF1] LVL/PAN Level ........................................................Page 81  
Adjusting the entire volume for the selected Voice (common to all Elements/keys)  
[VOICE] Voice selection[EDIT] [COMMON] [F2] OUTPUT Volume ...............................................................................................Page 190  
In the Performance mode  
Adjusting the volume balance of the Parts of an edited Performance with the Control Sliders  
[PERFORM] Performance selection [EDIT] Part selection [F2] OUTPUT [SF1] VOL/PAN Volume .......................................Page 81  
Adjusting the entire volume for the selected Performance (common to all Parts)  
[PERFORM] Performance selection [EDIT] [COMMON] [F2] OUT/MEQ [SF1] OUT Volume ..................................................Page 213  
Adjusting the volume of the audio input (of a microphone or external audio equipment)  
[PERFORM] Performance selection [EDIT] [COMMON] [F5] AUDIO IN [SF1] OUTPUT Volume ............................................Page 215  
In the Song mode/Pattern mode  
Adjusting the volume balance of the Parts of an edited Song with the Control Sliders  
[SONG] or [PATTERN] Song/Pattern selection [MIXING] Part Selection [F1] VOL/PAN VOLUME ................................................Page 130  
Adjusting the volume of the audio input (of a microphone or external audio equipment)  
[SONG] or [PATTERN] Song/Pattern selection [MIXING [EDIT] [COMMON] [F5] AUDIOIN [SF1] OUTPUT Volume ..........Page 235  
Inputting audio from a microphone, instrument or other audio device  
About the organization of audio input parts .....................................................................................................................................................Page 165  
Connecting a microphone to the A/D INPUT connector.......................... [UTILITY] [F2] I/O [SF1] INPUT Mic/line = mic ..................Page 72  
Connecting audio equipment to the A/D INPUT connector .................... [UTILITY] [F2] I/O [SF1] INPUT Mic/line = line ..................Page 73  
Setting audio input related parameters  
[PERFORM] Performance selection [EDIT] [COMMON] [F5] AUDIO IN ............................................................................................Page 214  
[SONG] or [PATTERN] Song/Pattern selection [MIXING] [EDIT] [COMMON] [F5] AUDIO IN .......................................................Page 235  
Sampling (recording) audio from a microphone.................................................................................................................................................Page 94  
Sampling (recording) audio from another audio device ....................................................................................................................................Page 98  
Applying a vocal harmony effect to the microphone sound by using the Plug-in Board PLG100-VH...........................................................Page 78  
Using Plug-in Boards  
Installing a Plug-in Board....................................................................................................................................................................................Page 283  
Checking that a Plug-in Board is properly installed..................................................... [UTILITY] [F6] PLUG [SF1] STATUS ..................Page 75  
Checking the receive port of the installed Plug-in Board ......................................................... [UTILITY] PLUG [SF2] MIDI ..................Page 75  
Selecting and playing a voice of a Single Part Plug-in Board (PLG150-AN, PLG-150-PF, PLG150-DX, PLG150-VL, etc.)  
.............................................................................................................................................................. Pages 75 (Voice mode), 121 (Song/Pattern mode)  
Playing an XG song by using the Multi-part Plug-in Board PLG100-XG .........................................................................................................Page 77  
Applying a vocal harmony effect to the microphone sound by using the Plug-in Board PLG150-VH...........................................................Page 78  
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Application Index  
Creating Data  
Creating a Voice  
Creating a Normal Voice in the Voice Edit mode .................................................................................................................................................Page 79  
Creating a Drum Voice in the Voice Edit mode ....................................................................................................................................................Page 82  
Creating a Plug-in Voice in the Voice Edit mode .................................................................................................................................................Page 84  
Creating a Normal Voice/Drum Voice by using the Sampling function .............................................................................................................Page 94  
Creating a Sample Voice by using the Sampling function ...............................................................................................................................Page 107  
Creating a Normal/Drum Voice by importing a WAV or AIFF file......................................................................................................................Page 100  
Creating a Sample Voice by importing a WAV or AIFF file................................................................................................................................Page 109  
Creating a Mixing Voice especially for a Song or Pattern ................................................................................................................................Page 105  
Creating a Performance.........................................................................................................................................................................................Page 87  
Creating a Song  
Recording your keyboard performance to a Song track (Realtime Recording) .............................................................................................Page 118  
Recording over (replacing) existing material in a Song track — Punch-in Recording  
[SONG] [] (Record) [F1] SETUP Type = punch ....................................................................................................................................Page 119  
Recording additional material to an existing Song track (without erasing previous material) — Overdub Recording  
[SONG] [] (Record) [F1] SETUP Type = overdub ................................................................................................................................Page 119  
Sounding a metronome during recording ............................... [SONG] [UTILITY] [F3] SEQ [SF1] CLICK Mode = rec ................Page 262  
Recording a Song by using a Performance ......................................................................................................................................................Page 120  
Recording a Song with the sounds of a Plug-in Board ....................................................................................................................................Page 121  
Using the Step Recording function.......................................................... [SONG] [] (Record) [F1] SETUP Type = step ................Page 238  
Editing MIDI events for each track of an already-recorded Song ...................................... [SONG] [EDIT] Track selection ................Page 124  
Inserting Tempo change information in the middle of the Song ............................................. [SONG] [EDIT] [F4] TR SEL ................Page 125  
Inserting Voice change information  
[SONG] [EDIT] Track selection Inserting a Bank Select MSB/LSB and Program Change ....................................................................Page 225  
Editing Song Mixing settings, such as the volume of each Part ................................................................. [SONG] [MIXING] ................Page 127  
Using convenient “Jobs,such as Copy, Clear, Quantize........................................................ [SONG] [JOB] Job selection ................Page 126  
Creating a Pattern  
Assigning a Preset Phrase to each track of a Pattern (Patch function)..........................................................................................................Page 113  
Recording (Sampling) your favorite rhythm (audio) to a Pattern track to create a Phrase...........................................................................Page 107  
Importing a WAV file or an AIFF file to a Pattern track to create a Phrase .....................................................................................................Page 109  
Recording your keyboard performance to a Pattern track to create a Phrase...............................................................................................Page 110  
Recording a newly found Arpeggio rhythm pattern to a Pattern track ...........................................................................................................Page 112  
Sounding the metronome during recording....................... [PATTERN] [UTILITY] [F3] SEQ [SF1] CLICK Mode = rec ................Page 262  
Using the Step Recording function..................................................... [PATTERN] [] (Record) [F1] SETUP Type = step ................Page 238  
Editing MIDI events for each track of an already-recorded Pattern................................ [PATTERN] [EDIT] Track selection ................Page 124  
Editing Pattern Mixing settings, such as the volume of each Part......................................................... [PATTERN] [MIXING] ................Page 127  
Using convenient “Jobs,such as Copy, Clear, Quantize................................................... [PATTERN] [JOB] Job selection ................Page 126  
Programming a sequence of a Section to create a Pattern Chain....................................................... [PATTERN] [F6] CHAIN ................Page 115  
Converting a Pattern Chain to Song data ...................... [PATTERN] Pattern selection [F6] CHAIN [EDIT] [F3] SONG ................Page 117  
Creating a Master.................................................................................................................................................................................................Page 136  
Creating an Arpeggio ..........................................................................................................................................................................................Page 130  
Creating a Waveform .............................................................................................................................................................................................Page 94  
Storing/Saving the created data  
Storing an edited Voice to internal memory (Flash ROM) and saving all the Voices in internal memory to a SmartMedia/USB storage device.............Page 85  
Storing an edited Performance to internal memory (Flash ROM) and saving all the Performances in internal memory to a  
SmartMedia/USB storage device..........................................................................................................................................................................Page 91  
Saving the Song/Pattern data  
Storing Song Mixing/Pattern Mixing settings to internal memory (DRAM) ....................................................................................................Page 131  
Storing the entire Song/Pattern data to SmartMedia/USB storage device .....................................................................................................Page 132  
Storing Mixing settings to internal memory (Flash ROM) as a template........................................................................................................Page 104  
Storing an edited Master to internal memory (Flash ROM) and saving all the Masters on internal memory to a SmartMedia/USB  
storage device .....................................................................................................................................................................................................Page 137  
Saving all Arpeggios in internal memory (Flash ROM) to a SmartMedia/USB storage device.....................................................................Page 269  
Saving all Samples (obtained via the Sampling function) in internal memory (DRAM) to a SmartMedia/USB storage device ..................Page 97  
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Application Index  
Naming your created data..........................................................................................................................................Page 53  
Recovering lost data  
Voice  
Comparing the Voice before editing with the just-edited one (Compare function)..........................................................................................Page 80  
Recalling an edited, but not-stored Voice (when another Voice has been selected) — Recall function........................................................Page 82  
Performance  
Comparing the Performance before editing with the just-edited one (Compare function).............................................................................Page 89  
Recalling an edited, but not-stored Performance (when another Performance has been selected) — Recall function ..............................Page 91  
Song/Pattern  
Canceling the changes made in the recent session such as Recording and Job to restore the data to its previous status  
[SONG] or [PATTERN] [JOB] [F1] UNDO ....................................................................................................................................................Page 127  
Comparing the Mixing settings before editing with the just-edited ones (Compare function) ...................................................................Page 129  
Recalling edited, but not-stored Mixing settings (when another Mixing set has been selected) — Recall function .................................Page 129  
Initializing  
Resetting the User Memory to the Initial Factory Settings................................................................................................................................Page 44  
Formatting a SmartMedia card ...........................................................................................................................................................................Page 268  
Initializing the edited Voice ............................................................................................................... [VOICE] [JOB] [F1] INIT ................Page 208  
Initializing the edited Performance............................................................................................. [PERFORM] [JOB] [F1] INIT ................Page 219  
Initializing the edited Master.......................................................................................................... [MASTER] [JOB] [F1] INIT ................Page 273  
Initializing the edited Song Mixing settings ................................................................ [SONG] [MIXING] [JOB] [F1] INIT ................Page 236  
Initializing the edited Pattern Mixing settings........................................................ [PATTERN] [MIXING] [JOB] [F1] INIT ................Page 248  
Pitch related settings (Tune, Note Shift, etc.)  
Overall  
Changing the octave setting of the keyboard ............................................ [UTILITY] [F1] GENERAL [SF2] KBD Octave ..................Page 63  
Shifting the note up or down on the keyboard ..................................... [UTILITY] [F1] GENERAL [SF2] KBD Transpose ..................Page 63  
Shifting the note up or down in the tone generator block ........................ [UTILITY] [F1] GENERAL [SF1] TG NoteShift ................Page 260  
Adjusting the tuning to other instruments........................................................ [UTILITY] [F1] GENERAL [SF1] TG Tune ................Page 260  
In the Voice mode  
Setting the tuning system for the voice  
[VOICE] Voice selection [EDIT] [COMMON] [F1] GENERAL [SF2] PLY MODE M.TuningNo. ............................................Page 190  
Adjusting the pitch for each Element of the edited Voice in semitones  
[VOICE] Voice selection[EDIT] Element selection[F2] PITCH [SF1] TUNE Coarse ..................................................................Page 196  
Finely adjusting the pitch for each Element of the edited Voice  
[VOICE] Voice selection[EDIT] Element selection[F2] PITCH [SF1] TUNE Tune ......................................................................Page 196  
Setting the all notes (keys) to the same pitch  
[VOICE] Voice selection[EDIT] Element selection[F2] PITCH [SF4] KEY FLW PitchSens = 0 ..................................................Page 197  
In the Performance mode  
Shifting the note up or down for each Part of the edited Performance  
[PERFORM] Performance selection [EDIT] Part selection [F4] TONE [SF1] TUNE NoteShift ...................................................Page 218  
Finely adjusting the pitch for each Part of the edited Performance  
[PERFORM] Performance selection [EDIT] Part selection [F4] TONE [SF1] TUNE Detune ......................................................Page 218  
In the Song mode/Pattern mode  
Shifting the note up or down for each Part of the current Song/Pattern  
[SONG] or [PATTERN] Song/Pattern selection [MIXING] [EDIT] Part selection [F4] TONE[SF1] TUNE NoteShift ...............Page 236  
Finely adjusting the pitch for each Part of the current Song/Pattern  
[SONG] or [PATTERN] Song/Pattern selection[MIXING] [EDIT] Part selection [F4] TONE [SF1] TUNE Detune .............Page 236  
In the Master mode  
Shifting the keyboard octave up or down for each zone of the edited Master  
[MASTER] Master selection [F2] MEMORY ZoneSwitch = on [EDIT] Zone selection [F2] NOTE Octave ............................Page 272  
Finely adjusting the keyboard pitch for each zone of the edited Master  
[MASTER] Master selection[F2] MEMORY ZoneSwitch = on [EDIT] Zone selection [F2] NOTE Transpose ........................Page 272  
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Application Index  
Connecting to a computer/external MIDI instrument  
Determining which connector (among the MIDI, USB TO HOST, mLAN) is used as a MIDI input/output connector  
[UTILITY] [F5] MIDI [SF4] OTHER MIDI IN/OUT .....................................................................................................................................Page 265  
Using the sounds of the MOTIF ES for song playback from a MIDI sequencer ...............................................................................................Page 36  
Setting whether or not Bulk Dump data can be received  
[UTILITY] [F5] MIDI [SF2] SWITCH RevBulk = on/protect ......................................................................................................................Page 264  
Sounding only the external MIDI tone generator and turning the internal tone generator off  
[UTILITY] [F5] MIDI [SF2] SWITCH LocalCtrl = off .................................................................................................................................Page 264  
Synchronizing with an external MIDI instrument/computer  
Using the MOTIF ES as a MIDI master  
[UTILITY] [F5] MIDI [SF3] SYNC MIDI Sync = internal, ClockOut = on, Seqctrl = out ..........................................................................Page 36  
Using the MOTIF ES as a MIDI slave  
[UTILITY] [F5] MIDI [SF3] SYNC MIDI Sync = MIDI, ClockOut = off, Seqctrl = in ....................................................................................Page 36  
Using the MOTIF ES as a MTC slave  
[UTILITY] [F5] MIDI [SF3] SYNC MIDI Sync = MTC, ClockOut = off, Seqctrl = in ....................................................................................Page 37  
Disabling synchronization with the external MIDI instrument/computer  
Maintaining normal playback on an external MIDI sequencer, even when starting/stopping Song/Pattern playback on the MOTIF ES  
[UTILITY] [F5] MIDI [SF3] SYNC MIDI Sync = internal, Seqctrl = off .................................................................................... ................Page 264  
Maintaining normal Song/Pattern playback on the MOTIF ES, even when starting/stopping playback on an external MIDI sequencer  
[UTILITY] [F5] MIDI [SF3] SYNC Seqctrl = off ...................................................................................................................... ................Page 264  
Synchronizing the LFO wave speed of the Voice with an external MIDI instrument/computer  
[UTILITY] [F5] MIDI [SF3] SYNC MIDI Sync = MIDI ................................................................................................................................Page 264  
[VOICE] Normal Voice selection [EDIT] [COMMON] [F5] LFO [SF1] WAVE TempoSync = on ................................................Page 193  
Setting which MIDI events will be transmitted or recognized via the MIDI, USB TO HOST, and mLAN connectors  
[SONG] or [PATTERN] [UTILITY] [F3] SEQ [SF2] FILTER .......................................................................................................................Page 262  
Setting the MIDI transmit channel  
Setting the MIDI transmit channel of the keyboard in the Voice mode/Performance mode  
[UTILITY] [F5] MIDI [SF1] CH KBDTransCh ..............................................................................................................................................Page 64  
Setting the MIDI transmit channel and port for each track of a Song/Pattern  
[SONG] or [PATTERN] Song/Pattern selection [F3] TRACK [SF1] CHANNEL ........................................................................................Page 221  
Setting the MIDI transmit channel of Arpeggio playback  
[UTILITY] [F3] VOICE [SF3] ARP CH TransmitCh ...................................................................................................................................Page 262  
Setting the MIDI receive channel  
Setting the MIDI receive channel of the keyboard in the Voice mode/Performance mode  
[UTILITY] [F5] MIDI [SF1] CH BasicRcvCh .............................................................................................................................................Page 263  
Setting the MIDI receive channel for each part of a Song/Pattern  
[SONG] or [PATTERN]  
Song/Pattern selection  
[MIXING]  
[EDIT]  
Part selection  
[F1] VOICE  
[SF2] MODE  
ReceiveCh ..................Page 235  
Setting parameters for Program Change transmission/recognition  
Enabling or disabling the sending of Bank Select and Program Change messages, when selecting a Voice or Performance  
[UTILITY] [F5] MIDI [SF2] SWITCH BankSel, PgmChange .....................................................................................................................Page 264  
Enabling or disabling selection of MOTIF ES Voices/Performances from an external MIDI device  
[UTILITY] [F5] MIDI [SF2] SWITCH BankSel, PgmChange .....................................................................................................................Page 264  
[SONG] or [PATTERN] Song/Pattern selection [MIXING] [EDIT] Part selection[F5] RCV SW BankSel, PgmChange ...............Page 235  
Setting related parameters so that the MIDI messages produced by the Song/Pattern playback will not be transmitted via MIDI  
[SONG] or [PATTERN] [UTILITY] [F3] SEQ [SF2] FILTER ....................................................................................................................Page 262  
Setting whether each track playback sounds the internal tone generator or an external tone generator  
[SONG] or [PATTERN] Song/Pattern selection [F3] TRACK [SF2] OUT SW ..........................................................................................Page 222  
Other tips  
Loading the specified file on the SmartMedia/USB storage device automatically when the power is turned on ......................................Page 135  
Setting the Mode set automatically when the power is turned on  
[UTILITY] [F1] GENERAL [SF4] OTHER PowerOnMode .........................................................................................................................Page 261  
Setting an individual Output connector for each key of the Drum Voice or for each part of the Performance/Song/Pattern......................Page31  
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Table of Contents  
Table of Contents  
Front panel................................................................... 16  
Rear Panel.................................................................... 22  
About data storage to SmartMedia cards and  
Resetting the User Memory to the Initial Factory  
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Table of Contents  
Connectors  
Setting Up  
Basic Operation  
Quick Guide —  
Quick Guide —  
Advanced Course  
Quick Guide —  
Computer  
applications  
Basic Structure  
Reference  
Voice mode  
Performance mode  
Song mode  
Pattern mode  
Mixing Voice mode  
Sampling mode  
Utility mode  
File mode  
Master mode  
Appendix  
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Front Panel  
The Controls & Connectors  
Front Panel  
7
9
! )  
#
$
%
MOTIF ES6  
ASSIGN  
PAN  
A
ASSIGN  
B
ASSIGN  
1
ASSIGN  
TEMPO  
2
REMOTE  
ARPEGGIO  
ON/OFF  
PAN/SEND  
ASSIGN  
TONE  
REVERB  
RESONANCE  
GATE TIME  
CHORUS  
ATTACK  
R-AUDIO  
ON/OFF G-MIDI  
CUTOFF  
SWING  
RELEASE  
VELOCITY  
UNITMULTIPLY  
KNOB  
CONTROL  
FUNCTION  
EFFECT  
MODE  
ARP FX  
EQ  
MASTER  
EFFECT  
BYPASS  
INSERTION SYSTEM  
VOICE  
PERFORM MASTER  
KN  
1
KN  
2
KN  
3
KN  
4
LOW  
LOW MID  
HIGH MID  
HIGH  
VOLUME  
1
VOLUME  
2
VOLUME  
3
VOLUME  
4
SEQUENCER  
SONG  
PATTERN  
MIXING  
JOB  
FILE  
SEQ TRANSPORT  
DEMO  
INTEGRATED  
SAMPLING  
UTILITY  
STORE  
SCENE  
INFORMATION  
SF1  
SF2  
SF3  
SF4  
SF5  
LOCATE  
1
2
EDIT  
F1  
F2  
F3  
F4  
F5  
F6  
COMPARE  
SCENE STORE  
SET LOCATE  
OCTAVE  
DOWN UP  
2
CS  
1
CS  
2
CS  
3
CS  
4
6
8
@
&
^
*
ZONE  
1
ZONE  
2
ZONE  
3
ZONE  
4
C1 D1 E1 F1 G1 A1 B1 C2  
C3  
C
3
5
4 1  
7
9
! )  
#
MOTIF ES7  
ASSIGN  
PAN  
A
ASSIGN  
B
ASSIGN  
1
ASSIGN  
TEMPO  
2
REMOTE  
ARPEGGIO  
ON/OFF  
PAN/SEND  
ASSIGN  
TONE  
REVERB  
RESONANCE  
GATE TIME  
CHORUS  
ATTACK  
R-AUDIO  
ON/OFF G-MIDI  
CUTOFF  
SWING  
RELEASE  
VELOCITY  
UNITMULTIPLY  
KNOB  
CONTROL  
FUNCTION  
EFFECT  
MODE  
ARP FX  
EQ  
MASTER  
EFFECT  
BYPASS  
INSERTION SYSTEM  
VOICE  
PERFORM MASTER  
KN  
1
KN  
2
KN  
3
KN  
4
LOW  
LOW MID  
HIGH MID  
HIGH  
VOLUME  
1
VOLUME  
2
VOLUME  
3
VOLUME  
4
SEQUENCER  
SONG  
PATTERN  
MIXING  
JOB  
FILE  
SEQ TRANSPORT  
DEMO  
INTEGRATED  
SAMPLING  
UTILITY  
STORE  
SCENE  
SF1  
SF2  
LOCATE  
1
2
EDIT  
F1  
F2  
COMPARE  
SCENE STORE  
SET LOCATE  
OCTAVE  
DOWN  
UP  
2
CS  
1
CS  
2
CS  
3
CS  
4
6
8
@
&
ZONE  
1
ZONE  
2
ZONE  
3
ZONE  
4
E0 F0 G0 A0 B0 C1 D1 E1 F1 G1 A1 B1 C2  
C3  
3
5
4 1  
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Front Panel  
§
¡
(
º
Integrated Sampling Sequencer  
/
Modular Synthesis Plug-in System  
/
Real-time External Control Surface  
MUSIC PRODUCTION SYNTHESIZER  
PRE  
PRE  
1
5
PRE  
PRE  
2
6
PRE  
3
PRE  
4
SLOT  
PLG  
1
SLOT  
2
SLOT  
PLG  
3
CATEGORY  
SEARCH  
DRUM KITS  
FAVORITES  
USER  
1
USER  
2
GM  
1
PLG  
2
3
BANK  
ª
A. PIANO  
A
KEYBOARD  
B
ORGAN  
C
GUITAR/  
PLUCKED  
BASS  
E
STRINGS  
F
BRASS  
G
REED/PIPE  
H
D
SECTION  
GROUP  
DEC/NO  
INC/YES  
SYN LEAD  
1
SYN PAD/ SYN COMP CHROMATIC  
DRUM/  
SE  
6
MUSICAL FX  
7
COMBI  
8
CHOIR  
PERCUSSION PERCUSSION  
TRACK  
SELECT  
2
3
4
5
COMMON  
ELEMENT/PERF. PART/ZONE  
NUMBER  
EXIT  
ENTER  
9
10  
11  
12  
13  
14  
15  
16  
MUTE  
SOLO  
¤
EXECUTE  
£
¢
C4  
C5  
C6  
n
When both of the [OCTAVE] buttons are turned off, each key corresponds to the note name shown in the  
illustrations. Refer to this illustration when setting parameters having note name values, such as Note Limit.  
§
$
%
¡
(
º
Integrated Sampling Sequencer  
/
Modular Synthesis Plug-in System  
/
Real-time External Control Surface  
MUSIC PRODUCTION SYNTHESIZER  
PRE  
PRE  
1
5
PRE  
PRE  
2
6
PRE  
3
PRE  
4
SLOT  
PLG  
1
SLOT  
2
SLOT  
PLG  
3
CATEGORY  
SEARCH  
DRUM KITS  
FAVORITES  
USER  
1
USER  
2
GM  
1
PLG  
2
3
BANK  
ª
A. PIANO  
A
KEYBOARD  
B
ORGAN  
C
GUITAR/  
PLUCKED  
BASS  
E
STRINGS  
F
BRASS  
G
REED/PIPE  
H
D
SECTION  
GROUP  
DEC/NO  
INC/YES  
SYN LEAD  
1
SYN PAD/ SYN COMP CHROMATIC  
DRUM/  
SE  
6
MUSICAL FX  
7
COMBI  
8
CHOIR  
PERCUSSION PERCUSSION  
TRACK  
2
3
4
5
SELECT  
INFORMATION  
F2  
SF3  
SF4  
SF5  
COMMON  
ELEMENT/PERF. PART/ZONE  
10  
11  
NUMBER  
EXIT  
ENTER  
9
12  
13  
14  
15  
16  
MUTE  
SOLO  
F3  
F4  
F5  
F6  
¤
EXECUTE  
^
*
£
¢
C4  
C5  
C6  
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Front Panel  
7
9
! )  
#
MOTIF ES8  
ASSIGN  
PAN  
A
ASSIGN  
B
ASSIGN  
1
ASSIGN  
TEMPO  
2
REMOTE  
ARPEGGIO  
ON/OFF  
PAN/SEND  
ASSIGN  
TONE  
REVERB  
RESONANCE  
GATE TIME  
CHORUS  
ATTACK  
R-AUDIO  
ON/OFF G-MIDI  
CUTOFF  
SWING  
RELEASE  
VELOCITY  
UNITMULTIPLY  
KNOB  
CONTROL  
FUNCTION  
EFFECT  
MODE  
ARP FX  
EQ  
MASTER  
EFFECT  
BYPASS  
INSERTION SYSTEM  
VOICE  
PERFORM MASTER  
KN  
1
KN  
2
KN  
3
KN  
4
LOW  
LOW MID  
HIGH MID  
HIGH  
VOLUME  
1
VOLUME  
2
VOLUME  
3
VOLUME  
4
SEQUENCER  
SONG  
PATTERN  
MIXING  
JOB  
FILE  
SEQ TRANSPORT  
DEMO  
INTEGRATED  
SAMPLING  
UTILITY  
STORE  
LOCATE  
1
2
EDIT  
COMPARE  
SCENE STORE  
SET LOCATE  
CS  
1
CS  
2
CS  
3
CS  
4
6
8
@
ZONE  
1
ZONE  
2
ZONE  
3
ZONE  
4
4
3
A-1 B-1 C0 D0 E0 F0 G0 H0 B0 C1  
C2  
5
1
1 Keyboard  
4 Modulation wheel  
Page 64  
The MOTIF ES6 features a 61-key keyboard, while the  
MOTIF ES7 has 76 keys and the MOTIF ES8 has 88 keys.  
All are equipped with a touch response feature (both initial  
touch and aftertouch). With initial touch, the instrument  
senses how strongly or softly you play the keys, and uses  
that playing strength to affect the sound in various ways,  
depending on the selected voice. With aftertouch, the  
instrument senses how much pressure you apply to the  
keys while playing, and uses that pressure to affect the  
sound in various ways, depending on the selected voice.  
Moreover, any of a variety of functions can be assigned to  
aftertouch for each voice.  
Controls the modulation effect. You can also assign other  
functions to this controller.  
5 Ribbon controller  
Page 65  
This Controller is touch sensitive, and is controlled by  
running your finger lightly across its surface laterally.  
You can also assign other functions to this controller.  
6 MASTER VOLUME  
Adjusts the volume of the overall sound, as output from  
the rear-panel OUTPUT L/MONO and R jacks as well as  
the PHONES jack.  
2 OCTAVE [UP] and [DOWN] buttons  
Page 63  
Use these buttons to change the note range of the  
keyboard. To restore the normal octave setting, press both  
buttons simultaneously.  
7 Four KNOB CONTROL FUNCTION buttons and  
four Knobs  
Page 50  
These four highly versatile knobs let you adjust various  
aspects or parameters of the current Voice. Use the  
[KNOB CONTROL FUNCTION] buttons to change the  
parameter set for the knobs. The corresponding LED  
lights to indicate which group of parameters are active.  
n
Because of its extended keyboard, the MOTIF ES8 does not have  
OCTAVE buttons.  
3 Pitch bend wheel  
Page 64  
Controls the pitch bend effect. You can also assign other  
functions to this controller.  
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Front Panel  
§
$
%
¡
(
º
Integrated Sampling Sequencer  
/
Modular Synthesis Plug-in System  
/
Real-time External Control Surface  
MUSIC PRODUCTION SYNTHESIZER  
PRE  
PRE  
1
5
PRE  
PRE  
2
6
PRE  
3
PRE  
4
SLOT  
PLG  
1
SLOT  
2
SLOT  
PLG  
3
CATEGORY  
SEARCH  
DRUM KITS  
FAVORITES  
USER  
1
USER  
2
GM  
1
PLG  
2
3
BANK  
ª
A. PIANO  
A
KEYBOARD  
B
ORGAN  
C
GUITAR/  
PLUCKED  
BASS  
E
STRINGS  
F
BRASS  
G
REED/PIPE  
H
D
SECTION  
GROUP  
DEC/NO  
INC/YES  
SYN LEAD  
1
SYN PAD/ SYN COMP CHROMATIC  
DRUM/  
SE  
6
MUSICAL FX  
7
COMBI  
8
CHOIR  
PERCUSSION PERCUSSION  
DEMO  
TRACK  
2
3
4
5
SELECT  
SCENE  
INFORMATION  
SF1  
SF2  
SF3  
SF4  
SF5  
COMMON  
ELEMENT/PERF. PART/ZONE  
10  
11  
NUMBER  
EXIT  
ENTER  
9
12  
13  
14  
15  
16  
MUTE  
SOLO  
F1  
F2  
F3  
F4  
F5  
F6  
¤
RE  
E
EXECUTE  
&
^
*
£
¢
C3  
C4  
C5  
C6  
C7  
n
When [UTILITY] [F1] GENERAL [SF2] KBD Octave is set to “0,” each key corresponds to the note name shown in the illustrations.  
Refer to this illustration when setting a note name of a parameter like Note Limit.  
8 [CS1] - [CS4] (Control Slider)  
Page 51  
Page 177  
These sliders control the volume of four elements which  
make up a Normal Voice in the Voice mode, the volume of  
four parts in the Performance mode, the volume of four  
parts including the current part in the Song mode/Pattern  
mode, and the volume of four zones in the Master mode.  
The extensive effect section of the instrument provides  
Insertion effects (eight sets, with two effect units per set),  
System effects (Reverb and Chorus), and Master effects.  
The effects can be applied to the keyboard-played voices  
and to Song/Pattern playback. These three buttons enable  
you to turn the corresponding Effect blocks (as printed on  
the panel) on or off with a single touch.  
Keep in mind that the [INSERTION] and [SYSTEM] buttons  
are bypass switches, while the [MASTER EFFECT] button  
is an on/off switch. The distinction is important — when  
the lamp of the [INSERTION] or [SYSTEM] button is on,  
the effect is off (or bypassed). The [MASTER EFFECT]  
button is the opposite: when the lamp is on, the Master  
display, press and hold the [MASTER EFFECT] button for  
a second or two.  
n
If all of the Control Sliders are set to the minimum, you may not  
hear any sound from the instrument, even when playing the  
keyboard or a song/pattern. If this is the case, raise all the sliders  
to a suitable level.  
n
The [MASTER VOLUME] slider adjusts the output level from this  
instrument. On the other hand, the Control Slider adjusts the MIDI  
volume value for the corresponding element or part.  
9 REMOTE buttons  
Page 147  
The Remote mode lets you control sequencer software on  
your computer from the panel controls of the instrument.  
Turn the [ON/OFF] button on to enter the Remote mode.  
You can use the [R-AUDIO/G-MIDI] button to switch  
control between your audio tracks (red lamp) and MIDI  
tracks (green lamp), when Mode A or B is set to “General”  
([UTILITY] [F4] CTL ASN [SF4] REMOTE).  
! [ARPEGGIO ON/OFF] button  
Page 66  
Press this button to enable or disable playback of the  
Arpeggio for each Voice, Performance, Song, or Pattern. If  
the Arpeggio Switch of the selected part is set to off in the  
Performance/Song/Pattern mode, however, pressing this  
button has no effect.  
n
When setting the MIDI IN/OUT parameter to “MIDI” ([UTILITY] →  
[F5] MIDI [SF4] OTHER) or setting both of Mode A and Mode B  
to “off” ([UTILITY] [F4] CTL ASN [SF4] REMOTE), you  
cannot enter the Remote mode even by pressing the REMOTE  
[ON/OFF] button. Set these parameters to appropriate values  
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Front Panel  
@ SEQ TRANSPORT buttons  
Page 56  
Page 53  
These buttons control recording and playback of the  
Song/Pattern sequence data.  
For calling up a special “help” feature that shows  
information about the currently selected mode. You can go  
back to the previous display by pressing this button again  
or pressing any other button.  
[
](Top) button  
Instantly returns to the beginning of the current song or  
pattern (i.e., the first beat of the first measure).  
Depending on the selected display, this button may be  
used to call up a window for inputting characters (page  
(page 53).  
[
](Reverse) button  
Press briefly to move back one measure at a time, or hold  
to continuously rewind.  
[
](Forward) button  
( Data dial  
Page 49  
Press briefly to move forward one measure at a time, or  
hold to continuously fast-forward.  
For editing the currently selected parameter. To increase  
the value, turn the dial right (clockwise); to decrease the  
value, turn the dial left (counter-clockwise). If a parameter  
with a wide value range is selected, you can change the  
value in broader strokes by quickly turning the dial.  
[] (Record) button  
Press this to enable recording (Song or pattern phrase).  
(The indicator lights.)  
[
](Stop) button  
º [INC/YES] button  
Page 49  
Press to stop recording or playback.  
For increasing the value of the currently selected  
parameter. Also use it to actually execute a Job or a Store  
operation.  
[
](Play) button  
Press to start playback from the current point in the song  
or pattern. During recording and playback, the indicator  
flashes at the current tempo.  
¡ [DEC/NO] button  
Page 49  
For decreasing the value of the currently selected  
parameter. Also use it to cancel a Job or a Store  
# MODE buttons  
Page 45  
These buttons select the operating modes (e.g., Voice  
mode).  
n
You can also use the [INC/YES] and [DEC/NO] buttons to quickly  
move through parameter values in 10-unit jumps, especially those  
with large ranges. Simply hold down one of the buttons (of the  
direction you want to jump), and simultaneously press the other.  
For example, to jump in the positive direction, hold down the [INC/  
YES] button and press [DEC/NO].  
$ LCD Display  
The large backlit LCD displays the parameters and values  
related to the currently selected operation or mode.  
Cursor Buttons  
Page 49  
The cursor buttons move the “cursor” around the LCD  
parameters.  
% LCD Contrast Control  
Page 43  
Use this control to set the LCD display for optimum  
legibility.  
£ [EXIT] button  
Page 46  
^ [F1] - [F6] (Function) buttons  
Page 47  
according to a hierarchical structure.  
Press this button to exit from the current display and return  
to the previous level in the hierarchy.  
These buttons located directly below the LCD display call  
up the corresponding functions indicated in the display. In  
the display hierarchy, these functions [F] rank just below  
the modes.  
¢ [ENTER] button  
& [SF1] - [SF5] (Sub Function) buttons  
Page 47  
use this button to actually enter a number when selecting  
a Memory or Bank for Voice or Performance. In the File  
mode, use this button to go to the next lowest level in the  
selected directory.  
These buttons located directly below the LCD display call  
up the corresponding sub functions indicated in the  
display. In the display hierarchy, these sub functions [SF]  
rank just below the functions [F].  
These buttons can be also used to store/recall the  
Arpeggio type in each Play mode and Song/Pattern  
Record mode. They can be also used to store/recall the  
Pattern Chain Record modes.  
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Front Panel  
SLOT 1-3 lamps  
Page 284  
Page 62  
These three lamps show the installation status of the Plug-  
in Boards.  
If the Plug-in Board has been correctly installed, the  
corresponding SLOT lamp will light.  
When this button is turned on in the Performance mode,  
the lower row of [BANK] buttons (labeled A.PIANO -  
REED/PIPE below the buttons) and the [GROUP] buttons  
can be used to select the Performance category.  
When this button is turned on in another mode, the lower  
row of [BANK] buttons (labeled A.PIANO - REED/PIPE  
below the buttons) and the [GROUP] buttons can be used  
to select the Voice category.  
n
The Vocal Harmony Plug-in Board (PLG100-VH) can be installed  
only to slot 1. It cannot be installed to slot 2 or 3.  
n
The Multi part Plug-in Board (PLG100-XG) can be installed only to  
slot 3. It cannot be installed to slot 1 or 2.  
Page 57  
§ BANK buttons  
Page 60  
When this button is turned on in the Pattern mode, the  
GROUP [A] - [H] buttons can be used to select Pattern  
Sections A - H and the [PRE5] - [PLG3] buttons of the  
BANK buttons can be used to select Pattern Sections I - P.  
Each button selects a Voice or Performance Bank.  
When the [CATEGORY SEARCH] button is turned on,  
these buttons can be used to select the desired category  
(printed below each button). When the [SECTION] button  
is turned on in the Pattern mode, these buttons are used  
to select the desired section.  
[TRACK SELECT] button  
Page 58  
Turning this button on in the Song/Pattern mode enables  
GROUP [A] - [H] buttons  
Page 48  
corresponding Song/Pattern tracks. The on/off status of  
this button affects the NUMBER [1] - [16] buttons in  
different ways, depending on the selected mode. (See •  
“NUMBER [1] - [16] buttons” above.)  
Each button selects a Voice or Performance Group.  
When the [CATEGORY SEARCH] button is turned on,  
these buttons can be used to select the desired category  
(printed below each button). When the [SECTION] button  
is turned on in the Pattern mode, these buttons are used  
to select the desired section.  
¤ [MUTE] button  
Page 58  
Turning this button on in the Song/Pattern mode enables  
Song/Pattern tracks.  
Press one of the NUMBER [1] - [16] buttons while holding  
this button to solo the corresponding track of the current  
selected Song/Pattern.  
NUMBER [1] - [16] buttons  
Page 48  
Use of these buttons differs depending on the on/off  
status of the [TRACK SELECT] and [MUTE] buttons.  
Functions of the NUMBER [1] - [16] buttons  
The on/off status of this button affects the NUMBER [1] -  
[16] buttons in different ways, depending on the selected  
mode. (See “NUMBER [1] - [16] buttons” above.)  
When [TRACK When [MUTE]  
SELECT] is on is on  
When both  
[TRACK SELECT]  
[MUTE] are off  
Keyboard  
Voice Play mode transmit channel  
setting  
Voice selection,  
according to Groups  
A - H  
Element selection (1 - 4) and Element  
Mute setting (9 - 12)  
Voice Edit mode  
Keyboard  
transmit channel  
Performance part  
setting  
Performance or  
Voice selection  
(if cursor is located  
at Voice name),  
according to Groups  
A - H  
Performance  
Play mode  
Mute setting  
(1 - 4)  
Performance  
Edit mode  
Performance part  
selection (1 - 4)  
Keyboard transmit  
channel setting  
(when memorizing  
the Voice mode or  
Performance  
mode to the  
current Master) or  
Song/Pattern track  
selection (when  
memorizing the  
Song mode or  
Pattern mode to  
the current  
Master selection,  
according to Groups  
A - H  
Master Play  
mode  
Master)  
Master Edit  
mode  
Zone selection  
(1 - 4)  
Song/Pattern  
Song/Pattern  
Song/Pattern  
Play mode  
track Mute  
Song/Pattern  
selection, according  
to Groups A - H  
track selection  
setting  
Song/Pattern  
Mixing mode  
Song/Pattern part Song/Pattern part  
selection  
Mute setting  
Mixing Voice  
Edit mode  
Element selection (1- 4) and Element  
Mute setting (9- 12)  
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Rear Panel  
Rear Panel  
MOTIF ES6  
USB  
MIDI  
OUT  
POWER  
ON  
OFF  
AC INLET  
mLAN I/O EXPANSION  
TO DEVICE TO HOST  
THRU  
IN  
BREATH ASSIG  
1
2
3
4
5
6
MOTIF ES7  
POWER  
ON  
OFF  
AC INLET  
mLAN I/O EXPANSION  
1
2
3
MOTIF ES8  
POWER  
ON OFF  
AC INLET  
mLAN I/O EXPANSION  
1
2
3
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Rear Panel  
$
%
GREEN  
YELLOW  
ORANGE  
3.3V CARD  
Plug-in SLOT  
FOOT  
SWITCH  
FOOT  
CONTROLLER  
ASSIGNABLE OUTPUT  
OUTPUT  
L/MONO PHONES  
A/D INPUT  
GAIN  
ASSIGNABLE SUSTAIN  
2
1
R
L
R
R
L
7
8
9
)
!
@
#
$
%
GREEN  
YELLOW  
ORANGE  
3.3V CARD  
Plug-in SLOT  
FOOT  
SWITCH  
FOOT  
CONTROLLER  
USB  
MIDI  
OUT  
ASSIGNABLE OUTPUT  
OUTPUT  
L/MONO PHONES  
A/D INPUT  
GAIN  
TO DEVICE TO HOST  
THRU  
IN  
BREATH ASSIGNABLE SUSTAIN  
2
1
R
L
R
R
L
4
5
6
7
8
9
)
!
@
#
$
3.3V CARD  
FOOT  
SWITCH  
FOOT  
CONTROLLER  
GREEN  
YELLOW  
ORANGE  
USB  
MIDI  
OUT  
ASSIGNABLE OUTPUT  
OUTPUT  
L/MONO PHONES  
A/D INPUT  
GAIN  
Plug-in SLOT  
TO DEVICE TO HOST  
THRU  
IN  
BREATH ASSIGNABLE SUSTAIN  
2
1
R
L
R
R
L
4
%
5
6
7
8
9
)
!
@
#
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Rear Panel  
1 POWER Switch  
Page 43  
Page 26  
6 BREATH Controller Jack  
Page 42  
Press to turn power ON or OFF.  
Connect an optional Yamaha BC3 Breath Controller here  
for expressive breath control capability.  
2 AC INLET (AC Power Cord Socket)  
7 FOOT SWITCH jacks  
Page 42  
Be sure to plug the AC power cord into this socket before  
plugging the power cord into an AC outlet.  
Use only the AC power cord supplied with this instrument.  
If the supplied cord is lost or damaged and needs to be  
replaced, contact your Yamaha dealer.  
For connection of optional FC4 or FC5 Footswitches.  
When connected to the SUSTAIN jack, the Footswitch  
controls sustain. When connected to ASSIGNABLE, it can  
control one of various different assignable functions.  
The use of an inappropriate replacement can pose a fire  
and shock hazard!  
8 FOOT CONTROLLER jacks  
Page 42  
For connection of optional foot controllers (FC7, etc.).  
Each jack lets you continuously control one of various  
pitch, or other aspects of the sound.  
3 mLAN expansion board (mLAN16E) or I/O  
expansion board (AIEB2) cover  
Page 25  
Either the mLAN expansion board (mLAN16E) or the I/O  
expansion board (AIEB2) sold separately can be installed  
to this instrument. With the mLAN16E board, you can  
conveniently and easily hook up your MOTIF ES to other  
mLAN compatible instruments or devices.  
The AIEB2 board gives you additional digital I/O options,  
featuring both optical and coaxial connectors. Moreover,  
the board also includes three stereo ASSIGNABLE  
OUTPUT pairs (six analog jacks).  
9 ASSIGNABLE OUT L and R jacks  
Page 31  
Line level audio signals are output from this instrument via  
these phone jacks (1/4" mono phone plug).  
These outputs are independent of the main output (at the  
L/MONO and R jacks below), and can be freely assigned  
to any of the Drum Voice keys or the Parts. This lets you  
route specific Voices or sounds for processing with a  
favorite outboard effect unit.  
4 USB connectors  
Page 29  
follows:  
This instrument is equipped with two types of USB  
connectors on the rear panel – USB TO HOST and USB  
TO DEVICE. The USB TO HOST connector is used to  
connect this instrument to the computer via the USB  
cable. The USB connection between the instrument and  
the computer can only be used for transfer of MIDI data.  
No audio data can be transferred via USB. The USB TO  
DEVICE connector is used to connect this instrument to a  
USB storage device (hard disk drive, CD-ROM drive, MO  
drive, flash disk, etc.) via the USB cable. This lets you  
save the data created on this instrument to the external  
USB storage device and load the data from the external  
USB storage device to the instrument. Save/Load  
operations can be performed in the File mode.  
• Drum Voice key to which the drum/percussion  
instrument is assigned  
• Any part of a Performance*  
• Any part of a Song*  
Page 203  
Page 218  
Page 235  
Page 235  
• Any part of a Pattern*  
* Including the Audio Input part  
) OUTPUT L/MONO and R jacks  
Page 31  
Line level audio signals are output via these phone jacks.  
For monophonic output, use just the L/MONO jack.  
n
For details about USB, see Page 29.  
! PHONES jack  
Page 31  
For connection to a pair of stereo headphones.  
USB  
USB is an abbreviation for Universal Serial Bus. It is a serial  
interface for connecting a computer with peripheral devices,  
and enables much faster data transfer compared to  
conventional serial port connections.  
@ A/D INPUT jacks  
Page 33  
External audio signals can be input via these phone jacks  
(1/4" mono phone plug).  
Various devices such as microphone, guitar, bass, CD  
player, synthesizer can be connected to these jacks and  
part of the Performance, Song, or Pattern.  
In the Sampling mode, these jacks are used for capturing  
audio data as samples. For stereo signals (such as from  
audio equipment), use both jacks. For mono signals  
(such as from a microphone or guitar), use only the L jack.  
5 MIDI IN/OUT/THRU connectors  
Page 34  
MIDI IN is for receiving control or performance data from  
another MIDI device, such as an external sequencer.  
MIDI THRU is simply for redirecting any received MIDI  
data (via MIDI IN) to connected devices, allowing  
convenient chaining of additional MIDI instruments.  
MIDI OUT is for transmitting all control, performance and  
playback data from the MOTIF to another MIDI device,  
such as an external sequencer.  
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Rear Panel  
# GAIN knob  
Page 73  
For adjusting the input gain of the audio at the A/D INPUT  
jacks (above). Depending on the connected device  
(microphone, CD player, etc.), you may need to adjust this  
for optimum level.  
installed:  
1
2
3
$ CARD (Card slot)  
Page 27  
Insert a SmartMedia (memory) card here to transfer  
various data to/from this instrument. Read carefully the  
precautions on using a SmartMedia (page 28) before  
inserting a SmartMedia card.  
1 OPTICAL IN, OUT connectors  
Pages 33, 34  
Use these connectors to input or output digital signals  
over optical-fiber cable. You can use the OPTICAL IN to  
record a digital signal at frequencies of 48kHz, 44.1kHz,  
or 32kHz. The OPTICAL OUT connector outputs a digital  
signal of 44.1kHz.  
% Plug-in board cover  
Page 283  
Installing an optional Plug-in Board to this instrument lets  
you greatly expand the sonic palette of the instrument. Up  
to three boards can be installed to the rear panel.  
2 DIGITAL IN, OUT connectors  
Pages 33, 34  
When the optional mLAN16E has been  
Use these connectors to input or output digital signals  
over coaxial (RCA-pin) cable. The digital signal format is  
CD/DAT (S/P DIF). You can use the DIGITAL IN connector  
to record a digital signal at frequencies of 48kHz,  
44.1kHz, or 32kHz. The DIGITAL OUT connector outputs a  
digital signal of 44.1kHz.  
installed:  
1
mLAN EXPANSION BOARD mLAN16E  
IEEE1394  
MADE IN JAPAN  
2
1
ACTIVE  
3 ASSIGNABLE OUT jacks (AS1 to AS6) Page 31  
Line level audio signals are output from this instrument via  
these phone jacks (1/4" mono phone plug).  
1 mLAN (IEEE1394) connector 1, 2  
These outputs are independent of the main output (at the  
L/MONO and R jacks above), and can be freely assigned  
to any of the Drum Voice key or the Parts. This lets you  
route specific Voices or sounds for processing with your  
favorite outboard effect unit.  
For connecting mLAN devices or IEEE1394-compatible  
(FireWire) devices via standard IEEE1394 (6-pin) cables.  
The parts which can be assigned to these jacks are as  
follows:  
• Drum Voice key to which the drum/percussion instrument is  
About mLAN  
assigned  
Page 203  
Page 218  
Page 235  
Page 235  
“mLAN” is a digital network designed for musical applications.  
It uses and extends the industry standard IEEE 1394 high  
performance serial bus.  
• Any part of a Performance*  
• Any part of a Song*  
• Any part of a Pattern*  
For details, refer to the Guide Book of the mLAN16E.  
* Including the Audio Input part  
* The name “mLAN” and its logo (above) are trademarks.  
n
Digital audio output via the OPTICAL OUT connector or DIGITAL  
OUT connector can be changed between 20-bit and 24-bit  
resolution in the [UTILITY] [F2] I/O [SF2] OUTPUT display.  
The frequency, however, is fixed at 44.1 kHz.  
n
The digital audio output via the mLAN connector is fixed to a  
resolution of 24 bit/44.1 kHz.  
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Power Supply  
Setting Up  
Please read this section carefully before using your new MOTIF ES.  
This section explains how to connect your MOTIF ES to an AC power source, external audio and MIDI devices, and a computer  
system. Only switch the MOTIF ES on after you have made all the necessary connections (page 43).  
Power Supply  
Rear panel  
AC INLET  
Power cord (included)  
1 Make sure the POWER switch on the MOTIF ES is set to OFF.  
2 Connect the supplied power cord to the AC INLET on the instrument’s rear panel.  
3 Connect the other end of the power cord to an AC outlet. Make sure your MOTIF ES meets the voltage requirement for the  
country or region in which it is being used.  
WARNING  
Make sure your MOTIF ES is rated for the AC voltage supplied in the area in which it is to be used (as listed on the rear panel). Connecting the unit to the  
wrong AC supply can cause serious damage to the internal circuitry and may even pose a shock hazard!  
WARNING  
Use only the AC power cord supplied with the MOTIF ES. If the supplied cord is lost or damaged and needs to be replaced, contact yourYamaha dealer.The  
use of an inappropriate replacement can pose a fire and shock hazard!  
WARNING  
The type of AC power cord provided with the MOTIF ES may be different depending on the country in which it is purchased (a third prong may be provided  
for grounding purposes). Improper connection of the grounding conductor can create the risk of electrical shock. Do NOT modify the plug provided with  
the MOTIF ES. If the plug will not fit the outlet, have a proper outlet installed by a qualified electrician. Do not use a plug adapter which defeats the  
grounding conductor.  
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About data storage to SmartMedia cards and USB storage devices  
About data storage to SmartMedia cards and  
USB storage devices  
As you make music with this instrument, you’ll create a wide variety of data — such as custom Voice data (including Voices,  
Performances, etc.), MIDI sequence data (Songs, Patterns, Arpeggios), and waveform data (with the Sampling function).  
Naturally, you’ll want to store this data for safekeeping and future use, and the instrument is equipped with a variety of storage  
options. You can save your data to SmartMedia card (inserted to the Card slot) or to a USB storage device (connected to the  
USB TO DEVICE connector). To recall the data, use the Load function. (Save and Load operations are done in the File mode;  
see page 266.)  
Keep in mind that certain types of data are lost when you turn off the power and should be properly saved. Also keep in mind  
that since there are several storage options (including SmartMedia card, hard disk, flash disk, etc.), you should always have the  
proper media formatted and on hand BEFORE you start creating or editing data.  
SmartMedia (page 28)  
USB storage device (page 29)  
USB TO DEVICE connector  
MUSIC PRODUCTION SYNTHESIZER  
MOTIF ES  
n
The Save/Load operation in the File mode can be executed between the SmartMedia card inserted to the CARD slot on the rear panel and the instrument, or  
between the USB storage device connected to the USB TO DEVICE connector and the instrument. Please keep in mind that the Save /Load operation in the  
File mode cannot be executed between the SmartMedia card inserted to the CARD slot on the rear panel and the USB storage device connected to the USB  
TO DEVICE connector. In short, data can be saved/loaded between the storage media and the instrument, but not between the two storage media devices.  
Data lost and data retained when power is turned off  
The chart below lists the data types you can create on the instrument and the internal memory locations to which they are stored,  
permanently or temporarily.  
CAUTION  
Make sure to save any data remaining in DRAM to SmartMedia or a USB storage device before turning off the power, other wise the data will be lost.  
Data types  
Page  
Mode in which data is created  
Voice mode  
Internal memory types to which data is stored  
Flash ROM  
Voice  
79  
105  
87  
Mixing Voice  
Performance  
Song*  
Mixing Voice mode  
Performance mode  
Song mode  
DRAM Will be lost when turning the power off!  
Flash ROM  
117  
59  
DRAM Will be lost when turning the power off!  
DRAM Will be lost when turning the power off!  
DRAM Will be lost when turning the power off!  
DRAM Will be lost when turning the power off!  
DRAM Will be lost when turning the power off!  
Flash ROM  
Song Chain  
Pattern*  
Song Chain mode  
Pattern mode  
106  
115  
110  
130  
136  
94  
Pattern Chain  
Phrase (Pattern)  
Arpeggio  
Pattern Chain mode  
Pattern mode  
Song mode, Pattern mode  
Master mode  
Master  
Flash ROM  
Waveform**  
Mixing Template***  
System settings  
Sampling mode  
DIMM (DRAM) Will be lost when turning the power off!  
Flash ROM  
103  
185  
Song Mixing mode, Pattern Mixing mode  
Utility mode  
Flash ROM  
*
Includes the Mixing settings (pages 103, 127)  
** If you create the User Voices or Sample Voices by using the Sampling function, the corresponding Waveforms can be saved automatically by  
saving the User Voice data or Song/Pattern data to the SmartMedia/USB storage device.  
*** Song Mixing/Pattern Mixing can be stored as Song/Pattern data and as a Mixing Template (which are not associated with a specific Song/Pattern).  
n
For details about the data types you can create on this instrument, the internal memory locations to which they are stored, and file types when saving the  
created data to the SmartMedia/USB storage device, refer to “Memory Structure” on page 186.  
CAUTION  
Data of up to 128 MB can be saved to a SmartMedia card inserted to the CARD slot on the rear panel. Yamaha recommends the use of a large-capacity USB  
storage device, since you may want to save data more 128 MB — especially if you’ve installed optional DIMMs (page 289) and are using the Sampling feature.  
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About data storage to SmartMedia cards and USB storage devices  
Using the SmartMedia™* cards  
Be sure to handle SmartMedia cards with care. Follow the important precautions below.  
* SmartMedia is a trademark of Toshiba Corporation.  
Compatible SmartMedia card Type  
About the SmartMedia cards  
3.3V (3V) SmartMedia cards can be used. 5V type  
SmartMedia cards are not compatible with this instrument.  
Handle SmartMedia cards with care!  
• SmartMedia cards are very sensitive and can be damaged  
by static electricity. Before handling a SmartMedia card,  
make sure to discharge any static electricity in your body by  
touching something made of metal, such as a door knob or  
aluminum blinds.  
Memory Capacity  
There are seven types of SmartMedia cards: 2MB/4MB/8MB/  
16MB/32MB/64MB/128MB. Keep in mind that only  
SmartMedia cards conforming to SSFDC standards (bearing  
the SmartMedia logo) can be used.  
• Be sure to remove the SmartMedia card from the CARD slot  
when it is not in use for a long time.  
• Do not expose the SmartMedia card to direct sunlight,  
extremely high or low temperatures, or excessive humidity,  
dust or liquids.  
Inserting/Removing SmartMedia cards  
• Do not place heavy objects on a SmartMedia card or bend  
or apply pressure to the SmartMedia card in any way.  
Inserting a SmartMedia card  
With the gold-plated contact side facing down, insert the  
SmartMedia card firmly but carefully into the card slot, as far  
as it will go. Be careful not to insert the card upside down or  
back side in. Also, do not insert anything else into the slot,  
other than a proper SmartMedia card.  
• Never touch the gold-plated contact with your fingers or let  
it come in contact with any other metallic or hard surface.  
• Do not expose the SmartMedia card to magnetic fields,  
such as those produced by televisions, speakers, motors,  
etc., since magnetic fields can partially or completely erase  
data on the SmartMedia card, rendering it unreadable.  
Removing a SmartMedia card  
Before removing the SmartMedia card, be sure to confirm that  
the SmartMedia card is not in use, or it is not being accessed  
by the instrument. Then pull the SmartMedia card out slowly  
by hand. If the SmartMedia card is being accessed*, a  
message indicating that it is in use appears on the  
instrument’s display.  
• Do not attach anything other than the provided labels to a  
SmartMedia card. Also make sure that labels are attached  
in the proper location.  
Protecting your data (write-protect)  
To prevent important data from being inadvertently erased,  
apply the write-protect seal (provided with the SmartMedia  
card) to the circle spot indicated on the card. If you are  
saving data to the card, make sure to remove the write-protect  
seal. Do not reuse a seal that has been removed; it may not  
stick properly to the card and could come off in the slot.  
* This includes all save, load, format, delete and create directory  
operations for the SmartMedia card. Also, be aware that the  
instrument will automatically access the SmartMedia card to check  
the media type when it is inserted while the instrument is turned on.  
CAUTION  
Never attempt to remove the SmartMedia card or turn the power off during  
accessing. Doing so can damage the data on the instrument/SmartMedia  
card and possibly the SmartMedia card itself.  
Data Backup  
For maximum data security Yamaha recommends that you  
keep two copies of important data on separate SmartMedia  
cards. This gives you a backup if one SmartMedia card is lost  
or damaged.  
Formatting SmartMedia cards  
Before using a SmartMedia card with your instrument it must  
it will be erased. Make sure that no important data is  
contained on the card beforehand.  
Burglarproof Lock  
This instrument is equipped with a burglarproof lock for the  
SmartMedia card. If necessity arises, install the burglarproof  
lock onto the instrument.  
n
The SmartMedia cards formatted with this instrument may be  
unusable with other instruments or devices.  
To install the burglarproof lock:  
1 Remove the metallic part using a Phillips screwdriver.  
2 Turn the metallic part upside down and replace it in the  
new position.  
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About data storage to SmartMedia cards and USB storage devices  
Using USB storage devices  
When using USB storage devices, make sure to connect them to the USB TO DEVICE connector, and follow the important  
precautions below.  
Compatible USB devices  
Connect only a USB storage device (such as hard disk, CD-  
USB connector types  
ROM, flash disk and other drives) to the USB TO DEVICE  
There are two different types of USB connectors, and the  
connector. Other devices such as a computer keyboard or  
rear panel of the instrument features both. Take care not  
mouse cannot be used.  
to confuse the two.  
Both bus-powered (powered by the host device) or self-  
powered (battery or external power supply) types can be  
used.  
USB TO HOST connector  
This type is used to connect the instrument to a  
computer, and allows you to transfer MIDI data between  
the devices. Unlike MIDI, USB can handle multiple ports  
via a single cable.  
USB cables have different connectors on each end: the  
A type and the B type. Connect the A type to your  
computer and the B type to the USB TO HOST  
connector.  
The MOTIF ES does not necessarily support all commercially  
available USB storage devices. Yamaha cannot guarantee  
operation of USB storage devices that you purchase. Before  
purchasing USB storage devices, please consult your  
Yamaha dealer, or an authorized Yamaha distributor (see list  
at end of the Owner’s Manual) for advice, or see the following  
page:  
http://www.yamahasynth.com/  
USB TO DEVICE connector  
n
Although CD-R/W drives can be used to load data to the instrument,  
they cannot be used for saving data. However, you can transfer data  
to a computer and save data to a CD using the CD-R/W drive on the  
computer.  
This type is used to connect the instrument to a USB  
storage device, and allows you to save data you’ve  
created to the connected device, as well as load data  
from the connected device. Save and Load operations  
are executed in the File mode.  
USB cables have different connectors on each end: the  
A type and the B type. Connect the A type to the USB TO  
HOST connector and the B type to the USB storage  
device.  
Formatting USB storage media  
When a USB storage device is connected or media is  
inserted, a “Disk or card unformatted” message may appear  
in the LCD display, indicating that the device or media must  
be formatted for use. Execute the Format operation in the File  
mode (page 268).  
Precautions when using the USB TO DEVICE  
connector  
MIDI data transfer  
Connecting to a computer  
CAUTION  
Saving/Loading data in  
the File mode (page 266)  
• Never turn the USB device’s power on/off and never plug/unplug  
the USB cable when the connected USB storage device is the self-  
powered type. Doing so may result in the operation of the  
synthesizer “freezing” or hanging up.  
Connecting to a  
USB storage device  
• While the instrument is accessing data (such as in the Save, Load  
and Delete operations in the File mode), do NOT unplug the USB  
cable, do NOT remove the media from the device, and do NOT turn  
the power off to either device. Doing so may corrupt the data on  
either or both devices.  
B type  
A type  
(hard disk, CD-ROM,  
flash disk and other  
drives)  
USB TO HOST  
connector  
USB TO DEVICE  
connector  
MUSIC PRODUCTION SYNTHESIZER  
Protecting your data (write-protect)  
MOTIF ES  
To prevent important data from being inadvertently erased,  
apply the write-protect provided with each storage device or  
media.  
If you are saving data to the USB storage device, make sure  
to remove the write-protect.  
n
n
The computer cannot access the USB storage device  
connected to the MOTIF ES’s USB TO DEVICE connector, even  
if connecting as shown above. Only from the File mode on the  
instrument itself can you access the data on the USB storage  
device connected to the USB TO DEVICE connector.  
Though the MOTIF ES supports the USB 1.1 standard, you can  
connect and use a USB 2.0 storage device with the MOTIF ES.  
However, note that the transfer speed complies to USB 1.1.  
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About data storage to SmartMedia cards and USB storage devices  
Basic settings for using SmartMedia or a USB  
storage device  
3 Set Current to “CARD” if you wish to access the  
SmartMedia, or set Current to “USB” if you wish to  
access the USB storage device.  
1 Press the [FILE] button to enter the File mode.  
If the USB storage device supports multiple types of media,  
you’ll need to set the Slot number after setting Current to  
“USB.” To check which media corresponds to which USB  
number (1 or 2) and which slot number, see the Volume Label  
or Partition setting in this window.  
2 Press the [SF1] CURRENT button to check  
which device is selected.  
When Current is set to “CARD”  
The instrument recognizes the SmartMedia inserted to the  
Card slot.  
Once you’ve made the settings above, you can perform  
any of the other File operations (in the bottom tabs, called  
up with the [F2] - [F5] buttons).  
When Current is set to “USB”  
The instrument recognizes the USB storage device.  
n
When a USB storage device is connected or media is inserted, a  
“Disk or card unformatted” message may appear in the LCD display,  
indicating that the device or media must be formatted for use.  
Execute the Format operation in the File mode (page 268).  
Volume Label of the selected device  
• Loading data from a computer to the MOTIF ES  
Data and files contained on the hard disk of a computer  
can be loaded to the MOTIF ES by copying them first to  
the storage media, then transferring them to the  
instrument.  
In this way, you can use data created on the computer or  
another instrument with the MOTIF ES. For example, you  
can load Standard MIDI files to the instrument as Song/  
Pattern data, or import audio WAV or AIFF files for use as  
Backing up your data to a computer  
TIP  
• Backing up MOTIF ES data to a computer  
Once you’ve saved data to a SmartMedia card or USB  
storage device, you can copy the data to the hard disk  
of your computer, then archive and organize the files  
as desired. Simply reconnect the device as shown  
below.  
Saving created data to the USB storage device in the File mode (page 266)  
Copying the files of the hard disk of the computer to the USB storage device  
USB storage device  
Computer  
USB TO DEVICE connector  
MUSIC PRODUCTION SYNTHESIZER  
USB storage device  
Computer  
MUSIC PRODUCTION SYNTHESIZER  
MOTIF ES  
Disconnect the USB storage  
device from the synthesizer and  
connect it to the computer  
MOTIF ES  
Disconnect the USB storage  
device from the computer and  
connect it to the synthesizer  
Backing up data to a computer and organizing files/folders  
Loading files on the USB storage device to the synthesizer in the  
File mode (page 266)  
USB storage device  
Computer  
MUSIC PRODUCTION SYNTHESIZER  
USB storage device  
Computer  
USB TO DEVICE connector  
MUSIC PRODUCTION SYNTHESIZER  
MOTIF ES  
n
Though the example here shows the use of a connected USB  
storage device, you can also back up your created data that  
you’ve saved to a SmartMedia inserted to the CARD slot on  
the rear panel.  
MOTIF ES  
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Connections  
Connections  
Connecting to External Audio Equipment  
Since the MOTIF ES has no built-in speakers, you’ll need an external audio system or a set of stereo headphones to properly  
monitor it. The following illustrations show various connection examples; use the one most similar to your intended setup.  
Audio Output  
Connecting stereo powered speakers (analog output)  
For optimum, accurate reproduction of the instrument’s rich sounds, effects and full stereo image, use a pair of powered  
speakers. Connect the powered speakers to the OUTPUT L/MONO and R jacks on the rear panel.  
Powered speaker (Right)  
Powered speaker (Left)  
Headphones  
OUTPUT L/MONO  
PHONES  
OUTPUT R  
MUSIC PRODUCTION SYNTHESIZER  
MOTIF ES  
n
When using just one powered speaker, connect it to the OUTPUT L/MONO jack on the rear panel.  
Connecting a mixer  
There are extra audio outputs in addition to the OUTPUT (L/MONO and R) jacks. Connect these outputs to a mixer for separately  
controlling the analog outputs of Drum keys or parts (Performance, Song, and Pattern). You can expand the output capabilities  
by installing the optional I/O board (AIEB2) or the optional mLAN16E. Installing the AIEB2 adds six extra OUTPUT jacks, while  
installing the mLAN16E expands the output capabilities with fourteen addition digital outputs, over a single FireWire (IEEE 1394)  
connector/cable. For details on how to set the Part/output jack assignments, refer to the chart below.  
Outputting separate notes  
(keys) of a Drum Voice  
Determined from the OutputSel parameter (as selected below) as Drum Voice data.  
Page 203  
[VOICE] Drum Voice selection [EDIT] Drum Key selection [F1] OSC [SF2] OUTPUT OutputSel  
This setting is available for the Part for which the OutputSel parameter is set to “drum” in another mode  
(e.g., Performance or Song).  
Outputting separate Parts  
of a Performance  
Determined from the OutputSel parameter (as selected below).  
Page 218  
[PERFORM] Performance selection [EDIT] Part selection [F2] OUTPUT [SF3] SELECT OutputSel  
Assigning an audio input Part of a Performance to an output is done from the OutputSel parameter (as selected  
below).  
[PERFORM] Performance selection [EDIT] [COMMON] [F5] AUDIO IN [SF1] OUTPUT OutputSel  
Determined from the OutputSel parameter (as selected below).  
Outputting separate Parts  
of a Song  
Page 235  
Page 235  
[SONG] Song selection [MIXING] [EDIT] Part selection [F2] OUTPUT [SF3] SELECT OutputSel  
Assigning an audio input Part of a Song to an output is done from the OutputSel parameter (as selected below).  
[SONG] Song selection [MIXING] [EDIT] [COMMON] [F5] AUDIO IN [SF1] OUTPUT OutputSel  
Determined from the OutputSel parameter (as selected below).  
Outputting separate Parts  
of a Pattern  
[PATTERN] Pattern selection [MIXING] [EDIT] Part selection [F2] OUTPUT [SF3] SELECT ➀  
OutputSel  
Assigning an audio input Part of a Pattern to an output is done from the OutputSel parameter (as selected below).  
[PATTERN] Pattern selection [MIXING] [EDIT] [COMMON] [F5] AUDIO IN [SF1] OUTPUT OutputSel  
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Connections  
The following settings can be made from the parameter pages listed above.  
LCD  
L&R  
Output jacks  
OUTPUT L and R  
Stereo/Mono  
Stereo  
LCD  
asL  
Output jacks  
Stereo/Mono  
Mono  
ASSIGNABLE OUTPUT L  
ASSIGNABLE OUTPUT R  
ASSIGNABLE OUTPUT 1  
:
asL&R  
as1&2  
ASSIGNABLE OUTPUT L and R  
ASSIGNABLE OUTPUT 1 and 2  
ASSIGNABLE OUTPUT 3 and 4  
ASSIGNABLE OUTPUT 5 and 6  
ASSIGNABLE OUTPUT 7 and 8  
ASSIGNABLE OUTPUT 9 and 10  
ASSIGNABLE OUTPUT 11and 12  
ASSIGNABLE OUTPUT 13 and 14  
Stereo  
asR  
as1  
:
Mono  
Mono *  
:
Stereo (1: L, 2: R) *  
Stereo (3: L, 4: R) *  
Stereo (5: L, 6: R) *  
Stereo (7: L, 8: R) **  
Stereo (9: L, 10: R) **  
Stereo (11: L, 12: R) **  
Stereo (13: L, 14: R) **  
as3&4  
as5&6  
as6  
as7  
:
ASSIGNABLE OUTPUT 6  
ASSIGNABLE OUTPUT 7  
:
Mono *  
Mono **  
:
as7&8  
as9&10  
as11&12  
as13&14  
as14  
ASSIGNABLE OUTPUT 14  
Mono **  
*
Available only when the optional AIEB2 board or mLAN16E board has been installed.  
** Available only when the optional mLAN16E board has been installed.  
Connection example when the optional AIEB2 board has been installed (analog output)  
Headphones  
OUTPUT L/MONO  
OUTPUT R  
OUTPUT L  
OUTPUT R  
ASSIGNABLE OUTPUT L  
ASSIGNABLE OUTPUT R  
Pro R3  
PHONE jack  
Mixer  
Amplifier  
AIEB2  
MUSIC PRODUCTION SYNTHESIZER  
Speaker  
(Right)  
Speaker  
(Left)  
MOTIF ES  
Connection example when the optional mLAN16E board has been installed (analog and digital output)  
Headphones  
OUTPUT L  
OUTPUT R  
OUTPUT L/MONO  
OUTPUT R  
ASSIGNABLE OUTPUT L  
ASSIGNABLE OUTPUT R  
IEEE1394 cable  
PHONE jack  
Mixer  
Amplifier  
mLAN16E  
MUSIC PRODUCTION SYNTHESIZER  
Speaker  
(Right)  
Speaker  
(Left)  
MOTIF ES  
n
About the main output jacks and the Assignable Output jacks  
• Connecting a set of headphones to the PHONES jack does not affect the sound output from the OUTPUT L/MONO and R jacks. The sound monitored  
through the headphones is identical to the sound of the OUTPUT L/MONO and R jacks.  
• Any parts assigned to the ASSIGNABLE OUTPUT jacks (including those of the optional AIEB2 interface or mLAN16E interface) will not be output through  
the OUTPUT L/MONO and R jacks or PHONES jack.  
• The System Effects (Reverb, Chorus), the Master EQ, and the Master Effect are not applied to the sound output through the ASSIGNABLE OUTPUT jacks  
(including those of the optional AIEB2 interface or mLAN16E interface). (Only the Part EQ and the Insertion Effect are applied.)  
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Connections  
Digital Output using the optional AIEB2  
When the optional AIEB2 board has been installed to the rear panel, the sound output through the OUTPUT jacks by analog can  
also be output by digital through the OPTICAL OUTPUT jack and the DIGITAL OUTPUT jack. Using these digital output jacks,  
you can record the keyboard performance or Song/Pattern playback of this synthesizer to external media (e.g., an MD recorder)  
with exceptionally high-quality sound.  
Recording  
Recording  
Optical cable  
Coaxial cable  
DIGITAL  
INPUT  
OPTICAL  
INPUT  
OPTICAL OUTPUT  
DIGITAL OUTPUT  
AIEB2  
MUSIC PRODUCTION SYNTHESIZER  
DAT  
DAT  
DAT or CD recorder  
MOTIF ES  
n
The digital output resolution of the optionally installed AIEB2 board can be set in the UTILITY mode with the following operation.  
[UTILITY] [F2] I/O [SF2] OUTPUT Page 261  
Audio Input  
Connecting a microphone or other audio equipment to the A/D INPUT jacks (analog input)  
External instruments and audio equipment, such as a microphone, guitar, bass, CD player or even another synthesizer/keyboard  
can be connected to the A/D INPUT jacks. This audio can be used as input for the AUDIO IN Part in the Performance/Song/  
VH Plug-in Board, you can even apply an automatic vocal harmony effect to the microphone sound.  
Apply effects to the  
microphone sound by  
using the Vocal  
Harmony Plug-in board  
(PLG100-VH)  
Bass  
Guitar  
Stereo audio equipment  
(CD player, etc.)  
Microphone (MONO)  
L
R
L
A/D INPUT L  
A/D INPUT L  
A/D INPUT L  
A/D INPUT R  
MUSIC PRODUCTION SYNTHESIZER  
MUSIC PRODUCTION SYNTHESIZER  
MUSIC PRODUCTION SYNTHESIZER  
MUSIC PRODUCTION SYNTHESIZER  
MOTIF ES  
MOTIF ES  
MOTIF ES  
MOTIF ES  
n
Depending on the connected equipment, change the parameter settings in the Utility mode as needed, with the following operations.  
• When the output level of the connected equipment (such as a microphone, guitar, bass) is low:  
[UTILITY] [F2] I/O [SF1] INPUT Mic/Line = mic  
• When the output level of the connected equipment (such as a synthesizer, keyboard, CD player) is high:  
[UTILITY] [F2] I/O [SF1] INPUT Mic/Line = line  
n
n
After the above connections are complete, you may need to adjust the input gain of the audio source using the GAIN knob (page 73).  
The audio input sound is not available in the Voice mode because the Voice mode does not have an AUDIO IN Part.  
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Connections  
Digital Input using the optional AIEB2  
By installing the optional AIEB2 I/O expansion board, you can directly record digital audio from digital sources — such as a CD  
player or DAT deck. For maximum compatibility and flexibility, the AIEB2 board includes two different input types: OPTICAL  
(optical fiber) and DIGITAL (coaxial cable).  
Coaxial cable  
Optical cable  
Sampling  
Sampling  
OPTICAL  
OUTPUT  
DIGITAL  
OUTPUT  
AIEB2  
AIEB2  
OPTICAL INPUT  
DIGITAL INPUT  
MUSIC PRODUCTION SYNTHESIZER  
MUSIC PRODUCTION SYNTHESIZER  
DAT  
DAT  
DAT or CD recorder  
DAT or CD recorder  
MOTIF ES  
MOTIF ES  
n
Either one of the connectors (OPTICAL or DIGITAL) can be used; however, both cannot be used at the same time. Select which connector is used for digital  
input in the Utility mode with the following operation.  
[UTILITY] [F2] I/O [SF1] INPUT Digital Page 261  
Digital Input using the optional mLAN16E  
The optional mLAN16E allows you to connect this instrument to an mLAN device or computer, giving you high-speed audio and  
MIDI data transfer between devices with just one IEEE 1394 cable connection.  
IEEE1394 cable  
mLAN device  
(Data Rate S400)  
Computer with an IEEE1394 interface  
mLAN16E  
IEEE1394  
MUSIC PRODUCTION SYNTHESIZER  
MOTIF ES  
Connecting External MIDI Instruments  
With a standard MIDI cable (available separately), you can connect an external MIDI device, and control it from the MOTIF ES.  
Likewise, you can use an external MIDI device (such as a keyboard or sequencer) to control the MOTIF ES sounds. Below are  
several different MIDI connection examples; use the one most similar to your intended setup.  
n
Any one of the these interfaces can be used for MIDI data transmission/reception: the MIDI connectors, the mLAN connector (when an optional mLAN16E  
has been installed), or the USB connector. However, they cannot be used at the same time. Select which connector is used for MIDI data transfer in the  
Utility mode with the following operation.  
[UTILITY] [F5] MIDI [SF4] OTHER MIDI IN/OUT Page 265  
Controlling from an external MIDI keyboard  
Use an external keyboard to remotely select and play Voices of the MOTIF ES.  
MIDI IN  
MIDI OUT  
MUSIC PRODUCTION SYNTHESIZER  
External MIDI keyboard or synthesizer, such as  
the S/SY/EX series  
MOTIF ES  
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Connections  
MIDI Transmit Channel and Receive Channel  
Make sure match the MIDI Transmit Channel of the external MIDI instrument with the MIDI Receive Channel of the MOTIF ES. For  
details on setting the MIDI Transmit Channel of the external MIDI instrument, refer to the Owner’s Manual of the MIDI instrument.  
For details on setting the MIDI Receive Channel of the MOTIF ES, check the following points.  
• In the Voice mode/Performance mode (using the MOTIF ES as a single timbre tone generator)  
Check the MIDI Basic Receive Channel with the following operation.  
[UTILITY] [F5] MIDI [SF1] CH BasicRcvCh  
If necessary, change this parameter to the same number as the MIDI Transmit Channel of the external MIDI instrument.  
• In the Song mode/Pattern mode (using the MOTIF ES as a multi-timbral tone generator)  
Check the MIDI Receive Channel for each part of the Song/Pattern with the following operation.  
[SONG] or [PATTERN] [MIXING] [EDIT] Part selection [F1] VOICE [SF2] MODE ReceiveCh  
Change the settings of the desired parts to match the MIDI Transmit Channel settings on the external MIDI instrument. Please note that all  
the parts whose MIDI Receive Channel are same as MIDI Transmit Channel of the external MIDI instrument are sounded by your keyboard  
performance.  
n
The functions of the internal tone generator differ depending on whether the Voice/Performance mode (single timbre, keyboard playback) or the  
Song/Pattern mode (multi-timbral, sequencer playback) is selected. For details, see page 163.  
Controlling an external MIDI keyboard from this synthesizer  
This connection lets you sound an external MIDI tone generator (synthesizer, tone generator module, etc.) by playing the MOTIF  
ES or playing back the Song/Pattern of the MOTIF ES. Use this connection when you wish to sound the other instrument as well  
as the MOTIF ES.  
MIDI OUT  
MIDI IN  
MUSIC PRODUCTION SYNTHESIZER  
External MIDI keyboard or synthesizer, such as  
the S/SY/EX series  
MOTIF ES  
TIP  
Splitting the sound between the MOTIF ES and an external tone generator by MIDI channel (Part 1)  
Using the connection example shown above, you can play both instruments and have them separately sound different  
parts — for example, having your keyboard performance sound the external instrument while the Song/Pattern plays the  
sounds of the MOTIF ES. Check the following points.  
• In the Voice mode/Performance mode  
You can check the MIDI Transmit Channel at the right corner of the [F1] PLAY display in the Voice Play mode/Performance Play mode.  
If necessary, you can change the MIDI Transmit Channel by turning the [TRACK SELECT] button on and entering the desired value with the  
[NUMBER] buttons.  
When you wish to sound only the external tone generator, set Master Volume to “0” or set Local Control to “off” with the following operation.  
[UTILITY] [F5] MIDI [SF2] SWITCH LocalCtrl  
About how to set the MIDI Receive Channel of the external MIDI instrument, refer to the Owner’s Manual of the external MIDI instrument.  
• In the Song mode/Pattern mode  
You can check the MIDI Transmit Channel for each track of the current Song/Pattern with the following operation. Change this setting as  
necessary.  
[SONG] or [PATTERN] [F3] TRACK [SF1] CHANNEL  
Alternately, you can set the output destination (Internal or external MIDI tone generator) for each track from the following display.  
[SONG] or [PATTERN] [F3] TRACK [SF2] OUTSW  
In this case, you’ll need to set the external MIDI tone generator to multi-timbral operation and set the MIDI Receive Channel for each part.  
For details, refer to the owner’s manual of the external MIDI tone generator.  
Alternately, you can have your keyboard performance split and assigned to different MIDI channels by using the Zone settings in the  
Master mode. (See page 137.)  
n
The functions of the internal tone generator differ depending on whether the Voice/Performance mode (single timbre, keyboard playback) or the  
Song/Pattern mode (multi-timbral, sequencer playback) is selected. For details, see page 163.  
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Connections  
Recording and playback using an external MIDI sequencer  
In this connection example, song data on the external MIDI sequencer plays the sounds of the tone generator on the MOTIF ES.  
The external song data can also be recorded to Song/Pattern tracks on the MOTIF ES.  
MIDI IN  
MIDI OUT  
MIDI IN  
MIDI OUT  
MUSIC PRODUCTION SYNTHESIZER  
Sounding the MOTIF ES tone generator from a  
MIDI sequencer, such as the QX/QY series,  
RM1x, RS7000  
MOTIF ES  
In this case, make sure that the MOTIF ES is set to the Song mode or Pattern mode. If the instrument is set to the Voice mode or  
to the Performance mode in which multi-channel MIDI messages are not recognized, the external sequence data (containing  
multi-channel data) will not play back properly on the MOTIF ES. In addition, you may have to make certain MIDI  
synchronization settings (see below).  
Synchronizing with an external MIDI instrument (Master and Slave)  
The Songs and Patterns of this instrument can be synchronized to the playback of an external MIDI sequencer, To do this,  
one device must be set to internal clock operation and the other (as well as all other devices to be controlled) to external  
clock. The device set to internal clock serves as a reference for all connected devices, and is referred to as the “master”  
instrument. The connected devices set to external clock are referred to as “slaves.”  
When recording playback data of the external MIDI sequencer to a Song/Pattern of the MOTIF ES in the above connection  
example, make sure to set the MIDI synchronization parameter to the use of external clock in the Utility mode with the  
following operation.  
[UTILITY] [F5] MIDI [SF3] SYNC MIDI Sync = MIDI  
n
For details on how to record the playback data of an external MIDI sequencer to a Song on the MOTIF ES, see page 143.  
Controlling another MIDI instrument via MIDI THRU  
If you have more synthesizers and tone generators than MIDI ports, you can use the MIDI THRU jack to connect and control  
additional devices. Here, the playback data of a MIDI sequencer is used to play the sounds of another MIDI instrument  
(connected to the MIDI THRU connector) as well as the MOTIF ES. The MIDI THRU connector simply redirects any received  
MIDI data (via MIDI IN) to connected instrument.  
MIDI OUT  
MIDI IN  
MIDI THRU  
MIDI IN  
MIDI IN  
MIDI OUT  
C
MUSIC PRODUCTION SYNTHESIZER  
MIDI tone generator  
MIDI sequencer such as the QY/  
QX series, RM1x, RS7000  
MIDI synthesizer  
MOTIF ES  
In this case, make sure that the MOTIF ES is set to the Song mode or Pattern mode. If the instrument is set to the Voice mode or  
to the Performance mode in which multi-channel MIDI messages are not recognized, the external sequence data (containing  
multi-channel data) will not play back properly on the MOTIF ES. In addition, you may have to make certain MIDI  
synchronization settings (see below). Likewise, make sure to set the MIDI tone generator (connected to the MIDI THRU  
connector) to the multi-timbral mode.  
Beside, you need to set the MIDI synchronization related parameters of the MOTIF ES to use of the external clock from the  
following display.  
[UTILITY] [F5] MIDI [SF3] SYNC MIDI Sync = MIDI  
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Connections  
TIP  
Splitting the sound between the MOTIF ES and an external tone generator by MIDI channel (Part 2)  
In this connection example shown above, you can split the sequence playback between the MOTIF ES and another  
instrument connected to MIDI THRU and have them sound different parts.  
For example, on the MOTIF ES assign the Song/Pattern parts to MIDI Receive Channels 1 through 9 with the following  
operation, and set the rest of the parts (not to be sounded) to off.  
[SONG] or [PATTERN] [MIXING] [EDIT] Part selection [F1] VOICE [SF2] MODE ReceiveCh  
On the connected MIDI tone generator, assign the parts to be sounded to MIDI Receive Channels 10 through 16, and set  
the rest of the parts (not to be sounded) to off.  
Using an mLAN interface (when an optional mLAN16E has been installed)  
Connecting to an MTR (Multi Track Recorder)  
Since this synthesizer can receive the MTC (MIDI Time Code) and can transmit the MMC (MIDI Machine Control), you can  
produce music by synchronizing to a MTC- or MMC-compatible multi-track.  
You can use two types of MTR control (illustrated below) by setting the MIDI Sync to MTC in the Utility mode, with the following  
operation.  
[UTILITY] [F5] MIDI [SF3] SYNC MIDI Sync = MTC  
n
MTC and MMC are available only in the Song mode.  
• Synchronizing the MOTIF ES to the MTC signal from an external MTR  
After receiving the MTC signal transmitted from the MTR by starting the MTR playback, the Song of the MOTIF ES will start at the  
moment the MTC Start Offset time elapses (set from the display [UTILITY] [F5] MIDI [SF3] SYNC MTC StartOffset in the  
Utility mode).  
MIDI cable  
MIDI IN  
MTC OUT  
MUSIC PRODUCTION SYNTHESIZER  
AW4416, etc.  
MOTIF ES  
n
MTC (MIDI Time Code) allows simultaneous synchronization of multiple audio devices via standard MIDI cables. It includes data corresponding to hours,  
minutes, seconds, and frames. The MOTIF ES does not transmit MTC. An instrument such as the Yamaha AW4416 is necessary as an MTC master.  
• Controlling an MTR by using MMC transmitted from the MOTIF ES  
You can control the start/stop and fast forward/rewind of the MMC-compatible MTR from the SEQ TRANSPORT buttons on the  
front panel of this synthesizer, outputting MMC messages via MIDI.  
MIDI cable  
MIDI IN  
MIDI OUT  
MIDI IN  
MIDI OUT  
SEQ TRANSPORT  
MUSIC PRODUCTION SYNTHESIZER  
LOCATE  
1
2
AW4416, etc.  
MOTIF ES  
n
MMC (MIDI Machine Control) allows remote control of multitrack recorders, MIDI sequencers, etc. A MMC-compatible multitrack recorder, for example, will  
automatically respond to start, stop, fast forward, and rewind operations performed on the controlling sequencer, thus keeping playback of the sequencer  
and multitrack recorder aligned.  
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Connections  
Connecting to a Computer  
Connecting this instrument to a computer via MIDI opens up a whole world of musical possibilities — such as using sequencer  
software to record and play back compositions with the MOTIF ES sounds or using the included Voice Editor software to create  
and edit your own custom Voices.  
n
When connecting to a Macintosh computer (with the exception of Mac OS X), make sure to install OMS to the computer as well as the desired software  
(sequence software, Voice Editor, etc.). For details, refer to the separate Install Guide.  
Using a USB TO HOST connector  
When connecting via this method, make sure to set the following parameter to “USB.”  
[UTILITY] [F5] MIDI [SF4] OTHER MIDI IN/OUT = USB  
USB cable  
USB TO HOST  
MUSIC PRODUCTION SYNTHESIZER  
Computer with a USB interface  
MOTIF ES  
n
n
n
USB cables have different connectors on each end: the A type and the B type. When connecting this synthesizer to the computer, connect the A type to your  
computer and the B type to the USB TO HOST connector.  
When connecting to a computer (Windows/Macintosh) via USB, make sure to install the USB-MIDI driver to the computer as well as the desired software  
(sequence software, Voice Editor, etc.). For details, refer to the separate Installation Guide.  
If you are using the Remote Control function to control operations on a computer sequencer, you should make connections with a USB cable.  
MIDI channel and MIDI port  
While a MIDI cable can transfer MIDI messages of 16 channels simultaneously, a USB cable can transfer MIDI messages of  
more than 16 channels simultaneously.  
MIDI data is assigned to one of sixteen channels, and this synthesizer is capable of simultaneously playing sixteen  
separate parts, via the sixteen MIDI channels. However, the sixteen-channel limit can be overcome by using separate MIDI  
“ports,” each supporting sixteen channels.  
A USB cable can handle MIDI data on up to eight ports, letting you use up to 128 channels (8 ports x 16 channels) on your  
computer.  
n
This synthesizer can recognize and use up to three ports at the same time.  
n
When using a USB connection, make sure to match the MIDI transmit port and the MIDI receive port as well as the MIDI transmit channel and the MIDI  
receive channel.  
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Connections  
TIP  
About the Thru Port Setting  
MIDI ports can be used to divide playback among multiple synthesizers, as well as expand the MIDI channel capacity  
beyond sixteen.  
In the example below, a separate synthesizer connected to the MOTIF ES is played by MIDI data via port 5, as set in the  
ThruPort parameter with the following operation.  
[UTILITY] [F5] MIDI [SF4] OTHER ThruPort = 5  
MIDI IN  
MIDI cable  
MIDI OUT  
USB cable  
Only MIDI data over port 5 will be  
transmitted through the MOTIF ES to  
this tone generator.  
USB TO HOST  
Outputting the MIDI data  
via multiple ports  
MUSIC PRODUCTION SYNTHESIZER  
Only MIDI data over ports 1, 2, and 3 are recognized. For details on the  
relationship between the MIDI port and the tone generator block, see page 163.  
Precautions when using the USB TO HOST connector  
CAUTION  
When connecting the computer to the USB TO HOST connector, make sure to observe the following points.  
If you do not observe these points, you risk freezing the computer, corrupting the data, and losing the data. If the computer or the instrument  
freezes, turn the power to the instrument off or restart the computer.  
• Before connecting the computer to the USB TO HOST connector, exit from any power-saving mode (such as suspended, sleep, standby) of the  
computer.  
• Before turning on the power to the instrument, connect the computer to the USB TO HOST connector.  
• Execute the following before turning the power to the instrument on/off or plugging/unplugging the USB cable to/from the USB TO HOST  
connector.  
- Quit any open applications (such as Voice Editor, Multi Part Editor, and SQ01).  
- Make sure that data is not being transmitted from the instrument. (Data is transmitted only by playing notes on the keyboard or playing back a  
song.)  
• While a USB device is connected to the instrument, you should wait for three seconds or more between these operations:When turning the power  
of the instrument off then on again, or when alternately connecting/disconnecting the USB cable.  
Using an IEEE1394 interface (when an optional mLAN16E has been installed)  
By installing an optional mLAN16E interface, you can connect a computer (with an IEEE 1394 interface) to this instrument via a  
single cable.  
When connecting via this method, make sure to set the following parameter to “mLAN.”  
[UTILITY] [F5] MIDI [SF4] OTHER MIDI IN/OUT = mLAN  
IEEE1394 cable  
mLAN connector  
mLAN16E  
MUSIC PRODUCTION SYNTHESIZER  
Computer with an IEEE1394 interface  
MOTIF ES  
The mLAN connection using an IEEE1394 cable lets you transfer both MIDI data and audio data. For example, you can record  
your keyboard performance and Song/Pattern playback to hard disk of the computer as audio data (page 153).  
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Connections  
Using a MIDI interface  
• Using the computer’s MIDI interface  
MIDI cable  
MIDI IN  
MIDI OUT  
MIDI IN  
MIDI OUT  
MUSIC PRODUCTION SYNTHESIZER  
Computer with MIDI interface  
MOTIF ES  
• Using an external MIDI interface  
MIDI cable  
MIDI interface  
Serial port (modem or printer port)  
or USB port  
MIDI IN  
MIDI OUT  
MUSIC PRODUCTION SYNTHESIZER  
Computer  
MOTIF ES  
n
n
Please use the appropriate MIDI interface for your computer.  
If you are using a computer that has a USB interface, make sure to connect the computer and this synthesizer by USB. (The data transfer rate is faster than  
MIDI and you’ll have access to multiple MIDI ports.)  
Selecting Voices from a computer  
You can select Voices on this instrument from your computer software by specifying the following MIDI messages.  
• Bank Select MSB  
• Bank Select LSB  
• Program Change  
For details on what values are assigned to the Voice Bank/Number of this synthesizer, refer to the separate Data List.  
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Connections  
Local On/Off – when Connected to a Computer  
When connecting this synthesizer to a computer, the keyboard performance data is generally sent to the computer, and  
then returned from the computer to play the tone generator block. If the Local Control in the Utility mode is set to “on,” a  
“double” sound may result, since the tone generator is receiving performance data from both the keyboard directly and the  
computer. Use the setting suggestions below as a guideline; specific instructions may differ depending on your computer  
and the software used.  
• When MIDI “Echo” (MIDI through) is set to on the software/computer:  
Computer (SQ01, etc.)  
USB TO HOST  
MOTIF ES  
IN  
OUT  
OUT  
Tone generator  
block  
Keyboard  
IN  
[UTILITY] [F5] MIDI [SF2] SWITCH LocalCtrl = off  
MIDI Echo (MIDI thru) = on  
n
When transmitting or receiving System Exclusive data (such as with the Bulk Dump function), use the setting example below, making sure that MIDI  
“Echo” (MIDI through) on the computer software is set to “off.”  
• When MIDI “Echo” (MIDI through) is set to off the software/computer:  
Computer (SQ01, etc.)  
USB TO HOST  
MOTIF ES  
OUT  
IN  
Tone generator  
block  
Keyboard  
MIDI Echo (MIDI thru) = off  
[UTILITY] [F5] MIDI [SF2] SWITCH LocalCtrl = on  
n
Although not indicated in the illustration above, the MOTIF ES actually receives and responds to MIDI data from the computer application  
(sequencer), regardless of the Local Control setting on the MOTIF ES.  
* MIDI “Echo” is a function on sequencers that takes any data received via the MIDI IN and “echoes” it (or sends it as is) through the MIDI  
OUT. In some software, this function is also called “MIDI Thru.”  
n
For details about the MIDI Echo, refer to the owner’s manual of your particular software.  
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Connections  
Connecting Various Controllers  
The MOTIF ES features several controller jacks on the rear panel — letting you independently control various aspects of the  
sound and a variety of functions with optional controllers.  
FOOT  
SWITCH  
FOOT  
CONTROLLER  
GREEN  
YELLOW  
ORANGE  
3.3V CARD  
Plug-in SLOT  
BREATH ASSIGNABLE SUSTAIN  
2
1
FOO  
T
FOO  
T
SWITCH  
CONTROLLER  
USB  
MIDI  
OUT  
ASSIGNABLE OUTPUT  
OUTPUT  
MONO PHONES  
A
/
D
INPUT  
GAIN  
ON  
OFF  
AC INLET  
mLAN  
I
/
O
EXPANSION  
T
O
D
E
V
I
C
E
T
O
H
O
S
T
THRU  
IN  
BREATH ASSIGNABLE SUSTAIN  
2
1
R
L
R
L
/
R
L
MOTIF ES rear panel  
FC7  
FC4 or FC5  
BC3  
FC4 or FC5  
FC7  
Breath Controller  
You can connect an optional Breath Controller (BC3) to the BREATH jack on the rear panel. Then use it to control a large number  
of this synthesizer’s parameters, particularly those controlled by a wind player’s breath: dynamics, timbre, pitch and so on. The  
Breath Controller is ideally suited for realistic expression with wind instrument type Voices.  
n
Breath Controller parameters can be set for each Voice (page 192).  
Footswitch (assignable)  
An optional Yamaha FC4 or FC5 Foot Switch connected to the rear panel FOOT SWITCH ASSIGNABLE jack can be assigned to  
a range of parameters. It is suited for switch-type (on/off) controls, such as Portamento Switch, increment/decrement of a Voice  
or Performance Number, start/stop of the Sequencer, and holding the Arpeggiator on or off.  
n
The parameter assigned to the Footswitch is set in the Utility mode (page 263).  
Footswitch (sustain)  
An optional FC4 or FC5 Footswitch connected to the SUSTAIN jack on the rear panel lets you control sustain — particularly  
useful when playing piano and strings voices.  
Keep in mind that some sounds may not be suitable for use in all situations with the Sustain footswitch. For example, for organ  
sounds that have no natural decay, the sound continues at the same level when holding down the Sustain footswitch.  
On the other hand, many sounds benefit from the use of Sustain, such as piano, which has a natural decay when a note is held.  
Using Sustain with these kinds of Voices provides a smooth after-sound and gives you expressive control in your performance.  
n
n
You cannot assign a function other than Sustain to the SUSTAIN jack.  
Foot Controller  
Optional Foot Controllers (such as the FC7), connected to the FOOT CONTROLLER jacks on the rear panel, can be assigned to  
a number of controller parameters. By using a foot controller for parameter control, both your hands are left free to play the  
keyboard (or to operate other controllers) — exceptionally convenient when you’re playing live.  
n
Foot Controller parameters can be set for each Voice (page 192).  
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Turning the power on/off  
Turning the power on/off  
Power-on Procedure  
Once you’ve made all the necessary connections between your MOTIF ES and any other devices, make sure that all volume  
settings are turned down all the way to zero. Then turn on the every device in your setup in the order of MIDI masters (senders),  
MIDI slaves (receivers), then audio equipment (mixers, amplifiers, speakers, etc.). This ensures smooth signal flow from the first  
device to the last (first MIDI, then audio). When powering down the setup, first turn down the volume for each audio devices,  
then switch off each device in the reverse order (first audio devices, then MIDI).  
When using the MOTIF ES as MIDI receiver:  
1
2
3
POWER  
ON!!  
MUSIC PRODUCTION SYNTHESIZER  
MUSIC SYNTHESIZER  
Modular Synthesis Plug-in System  
MIDI sender  
MOTIF ES  
Audio equipment (first mixer, then amplifier)  
Turning the MOTIF ES on/off  
The explanations here apply when audio equipment (amplifier and speaker) is connected to the MOTIF ES.  
1 Make sure that the external audio equipment is connected to the MOTIF ES properly. Also be sure to set the volume of the  
MOTIF ES and the external audio equipment to 0.  
2 Press the POWER switch on the rear panel to turn the MOTIF ES on.  
The Opening display (together with the message that confirms the status of the Plug-in Board installation) appears and after  
a while, the Master mode display appears.  
POWER  
ON  
OFF  
AC INLET  
Rear panel of the MOTIF ES  
Master mode display  
n
n
At the time this synthesizer is shipped from the factory, the Master mode display will appear when turning the power on. You can change the default display  
when turning the power on with the following operation. [UTILITY] [F1] GENERAL [SF4] OTHER PowerOnMode (page 261)  
instrument assumes normal playing status (in which you can play the keyboard).  
You can switch the on/off status of the Auto Load function from the [UTILITY] [F1] GENERAL [SF5] OTHER display (page 135).  
3 Turn the power of the connected audio equipment on.  
4 Raise the sound system volume of the audio equipment and the MOTIF ES gradually to a reasonable level.  
5 If necessary, adjust the legibility of the LCD display by using the LCD Contrast Control.  
6 After turning the power of the audio equipment off or turning down the volume of the audio equipment, turn the MOTIF ES’s  
power off.  
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Resetting the User Memory to the Initial Factory Settings  
Resetting the User Memory to the Initial Factory Settings  
The original factory setting of this synthesizer’s User Memory (page 186) can be restored as follows.  
CAUTION  
When the factory settings are restored, all the Voice, Performance, Song, Pattern, and system setting in the Utility mode you created will be erased.  
Be sure to save all important data to SmartMedia or USB storage device before executing this procedure (pages 85, 91 and 131).  
1 Press the [UTILITY] button to enter the Utility mode (the lamp lights).  
SEQUENCER  
PATTERN  
MIXING  
JOB  
FILE  
SONG  
DEMO  
INTEGRATED  
SAMPLING  
UTILITY  
RE  
EDIT  
COMPARE  
SCENE STORE  
SET LOCATE  
2 Press the [JOB] button to enter the Utility Job mode.  
SEQUENCER  
PATTERN  
MIXING  
JOB  
FILE  
SONG  
DEMO  
INTEGRATED  
SAMPLING  
UTILITY  
STORE  
EDIT  
COMPARE  
SCENE STORE  
SET LOCATE  
3 Press the [ENTER] button. (The display prompts you for confirmation.)  
n
To cancel the Job, press the [DEC/NO] button.  
4 Press the [INC/YES] button to execute the Job.  
After the Job has been completed, a “Completed” message appears and operation returns to the original display.  
CAUTION  
An “Executing...or “Please keep power on” message is shown when it takes a short amount of time to execute the Job. Never attempt to turn off the power  
while data is being written to Flash ROM (while an “Executing...or “Please keep power on” message is shown).Turning the power off in this state results  
in loss of all user data and may cause the system to freeze (due to corruption of data in the Flash ROM).This means that this synthesizer may not be able  
to start up properly, even when turning the power on next time.  
n
All settings in the Utility mode that are related to the Plug-in boards are stored only to the memory on those respective boards, and not to the User memory  
of this synthesizer. Because of this, the Factory Set operation cannot be used to restore settings for those boards.  
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Modes  
Basic Operation  
In this section, we’ll take a look at the fundamental operating conventions of the MOTIF ES. Here, you’ll learn the basics – how to  
select modes, call up the various functions, change settings, and edit parameter values. Take time to familiarize yourself with  
these nuts-and-bolts operations, and you’ll be on your way to mastering the instrument.  
Before reading further, familiarize yourself with the basic terms used with the MOTIF ES in the chart below.  
Term  
Description  
Page  
158  
158  
166  
167  
Voice  
Musical instrument voices  
Performance  
Song  
A program in which multiple Voices are combined in a layer  
Music data consisting of MIDI events  
Pattern  
Rhythm pattern data which consist of MIDI events used for looped playback  
The function that lets you record the audio data (such as your own voice and CD playback sound) and play  
those sounds just like any other synthesizer’s Voice.  
Sampling  
172  
Master  
File  
A program which lets you register the settings in each mode – Voice, Performance, Song, and Pattern  
A collection of settings for storing and managing your created data  
136  
186  
Modes  
Mode Structure  
This synthesizer is organized into various modes, each covering a different set of operations and functions.  
Keep in mind that there are two basic types of modes, depending on the status of the tone generator block. The first type  
includes the Voice and Performance modes, and the internal tone generator is used in single timbre operation — meaning that  
only one Voice, or one channel of MIDI data is used. The second type includes the Song and Pattern modes, and the internal  
tone generator is used in multi-timbral operation — meaning that several Voices, or multiple MIDI channels are used. Along with  
each of these types are sub modes — the Sampling mode and the Utility mode. Remember that the particular displays and  
parameters in these two modes differ depending on which type of mode (Voice/Performance or Song/Pattern) was active before  
calling up the sub-mode. In addition to the above mentioned, there are two special modes. The Master mode lets you memorize  
your desired settings in each mode (Voice/Performance/Song/Pattern) and recall them instantly anytime you need them with a  
single button. The File mode lets you manage your created data.  
Keyboard Playback mode (single timbre tone generator)  
Voice mode  
VOICE  
Voice Play mode  
Voice Edit mode  
Voice Job mode  
Voice Store mode  
MODE  
PERFORM  
VOICE  
PERFORM MASTER  
Performance mode  
Performance Play mode  
Performance Edit mode  
Performance Job mode  
Performance Store mode  
INTEGRATED  
SAMPLING  
MASTER  
SEQUENCER  
Sampling mode  
Sampling Record mode  
Master mode  
Master Play mode  
PATTERN  
FILE  
SONG  
Sampling Edit mode  
Sampling Job mode  
Master Edit mode  
Master Job mode  
Master Store mode  
DEMO  
FILE  
UTILITY  
Keyboard Playback mode  
Utility mode  
INTEGRATED  
SAMPLING  
(multi-timbral tone generator)  
MIXING  
UTILITY  
File mode  
Utility Job mode  
SONG  
Song mode  
Song Play mode  
Song Record mode  
Song Edit mode  
Song Job mode  
Song Mixing mode  
MIXING  
(Mixing Voice mode)  
Mixing Voice Edit mode  
Mixing Voice Job mode  
Mixing Voice Store mode  
Song Mixing Edit mode  
Song Mixing Job mode  
Song Mixing Store mode  
PATTERN  
Pattern mode  
Pattern Play mode  
Pattern Record mode  
Pattern Edit mode  
Pattern Job mode  
Pattern Mixing mode  
Pattern Mixing Edit mode  
Pattern Mixing Job mode  
Pattern Mixing Store mode  
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Modes  
Mode table  
The functions of each mode and how to enter each mode are as follows:  
Mode  
Voice Play mode  
Function  
How to enter the mode  
[VOICE]  
Voice mode  
Playing a Voice  
Voice Edit mode  
Editing/Creating a Voice  
[VOICE] [EDIT]  
Voice Job mode  
Initializing a Voice, etc.  
[VOICE] [JOB]  
Voice Store mode  
Storing a Voice to internal memory  
Playing a Performance  
[VOICE] [STORE]  
Performance mode  
Song mode  
Performance Play mode  
Performance Edit mode  
Performance Job mode  
Performance Store mode  
Song Play mode  
[PERFORM]  
Editing/Creating a Performance  
Initializing a Performance, etc.  
Storing a Performance to internal memory  
Playing a Song  
[PERFORM] [EDIT]  
[PERFORM] [JOB]  
[PERFORM] [STORE]  
[SONG]  
Song Record mode  
Song Edit mode  
Recording a Song  
[SONG] [] (REC)  
[SONG] [EDIT]  
Editing a Song MIDI events  
Song Job mode  
Converting and transforming Song data  
Setting tone generator parameters  
Setting tone generator parameters in detail  
Initializing a Song Mixing, etc.  
Storing a Song Mixing internal memory  
Playing a Pattern  
[SONG] [JOB]  
Song Mixing mode  
[SONG] [MIXING]  
[SONG] [MIXING] [EDIT]  
[SONG] [MIXING] [JOB]  
[SONG] [MIXING] [STORE]  
[PATTERN]  
Song Mixing Edit mode  
Song Mixing Job mode  
Song Mixing Store mode  
Pattern Play mode  
Pattern mode  
Pattern Record mode  
Pattern Edit mode  
Recording a Pattern  
[PATTERN] [] (REC)  
[PATTERN] [EDIT]  
[PATTERN] [JOB]  
Editing a Pattern MIDI events  
Converting and transforming Pattern data  
Setting tone generator parameters  
Setting tone generator parameters in detail  
Initializing a Pattern Mixing, etc.  
Storing a Pattern Mixing internal memory  
Pattern Job mode  
Pattern Mixing mode  
Pattern Mixing Edit mode  
Pattern Mixing Job mode  
Pattern Mixing Store mode  
[PATTERN] [MIXING]  
[PATTERN] [MIXING] [EDIT]  
[PATTERN] [MIXING] [JOB]  
[PATTERN] [MIXING] [STORE]  
(Mixing Voice mode)  
[SONG] or [PATTERN] [MIXING] →  
Mixing Voice Edit mode  
Mixing Voice Job mode  
Mixing Voice Store mode  
Editing/Creating a Voice dedicated for Song/Pattern  
Initializing a Mixing Voice, etc.  
[F5] VCE ED  
[SONG] or [PATTERN] [MIXING] →  
[F5] VCE ED [JOB]  
[SONG] or [PATTERN] [MIXING] →  
[F5] VCE ED [STORE]  
Storing a Mixing Voice to internal memory  
Sampling mode  
Sampling Record mode  
Sampling Edit mode  
Sampling job mode  
Utility mode  
Recording a Sample  
[INTEGRATED SAMPLING]  
[INTEGRATED SAMPLING] [EDIT]  
[INTEGRATED SAMPLING] [JOB]  
[UTILITY]  
Editing a sample  
Converting and transforming Sample data  
Setting System related parameters  
Resetting the User Memory to the Initial Factory Settings  
Playing a Master  
Utility mode  
Master mode  
Utility Job mode  
Master Play mode  
Master Edit mode  
Master Job mode  
Master Store mode  
File mode  
[UTILITY] [JOB]  
[MASTER]  
Editing/Creating a Master  
[MASTER] [EDIT]  
[MASTER] [JOB]  
[MASTER] [STORE]  
[FILE]  
Initializing a Master, etc.  
Storing a Master to internal memory  
Managing Files and Folders (Directories)  
File mode  
How to leave the current display  
For most operations or displays (except for the File mode, Song/Pattern Record mode, and Remote Control mode), pressing the  
[EXIT] button will let you leave the current display and return you to the previous one. You can return back to any of the modes —  
Voice Play, Performance Play, Song Play, Pattern Play, and Master Play — by pressing the [EXIT] button several times in the  
respective mode.  
DEC/NO  
INC/YES  
EXIT  
ENTER  
EXECUTE  
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Functions and Sub-Functions  
Functions and Sub-Functions  
Each mode described above contains various displays, with various functions and parameters. To navigate your way through  
these displays and select a desired function, use the [F1] - [F6] buttons and the [SF1] - [SF5] buttons. When you select a mode,  
the available displays or menus appear directly above the buttons at the bottom of the display (as shown below).  
Using the Function buttons [F1] - [F6]  
These functions can be selected via the  
corresponding button ([F1] - [F6]).  
SCENE  
INFORMATION  
SF1  
SF2  
SF3  
SF4  
SF5  
F1  
F2  
F3  
F4  
F5  
F6  
In this example, press the [F5] button to go  
to the LFO display.  
Depending on the currently selected mode, up to six functions are available and can be called up with the [F1] - [F6] buttons.  
Keep in mind that the available functions differ depending on the selected mode.  
Using the Sub-Function buttons [SF1] - [SF5]  
These functions can be selected via the  
corresponding button ([SF1] - [SF5]).  
SCENE  
INFORMATION  
SF1  
SF2  
SF3  
SF4  
SF5  
In this example, press the [SF5] button to  
go to the OTHER display.  
F1  
F2  
F3  
F4  
F5  
Depending on the currently selected mode, up to five functions (sub-functions) are available and can be called up with the [SF1]  
- [SF5] buttons. Keep in mind that the available functions differ depending on the selected mode. (Some displays may not have  
any sub-functions for these buttons.)  
Selecting a Program  
In order to play the MOTIF ES you’ll need to call up one of its programs, i.e., a Voice, Performance, Song, Pattern, or Master.  
These programs can be selected in each Play mode via the same procedure.  
Using the [INC/YES], [DEC/NO] buttons and the data dial  
The [INC/YES] and [DEC/NO] buttons let you step up or down through the program numbers in any of the Play modes (Voice,  
Performance, Song, Pattern, and Master).  
Rotating the data dial to the right (clockwise) increases the program number, while rotating it to the left (counter-clockwise)  
decreases it. This control works in the same way as the [INC/YES] and [DEC/NO] buttons, but lets you scroll through the  
programs more quickly.  
Decreases number  
Increases number  
DEC/NO  
INC/YES  
Increases number  
Decreases number  
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Selecting a Program  
Using the [GROUP], [NUMBER] buttons  
As shown below, you can select a program number by pressing any of the GROUP [A] - [H] buttons and pressing any of the  
NUMBER [1] - [16] buttons.  
The explanations here apply when these four button indicators are off.  
SLOT 1  
PLG 1  
SLOT 2  
PLG 2  
SLOT 3  
PLG 3  
CATEGORY  
SEARCH  
PRE 5  
PRE 6  
USER 1  
USER 2  
GM  
BANK  
A. PIANO KEYBOARD  
ORGAN  
C
GUITAR/  
BASS  
E
STRINGS  
F
BRASS  
G
REED/PIPE  
H
PLUCKED  
A
B
D
SECTION  
GROUP  
SYN LEAD  
1
SYN PAD/ SYN COMP CHROMATIC  
DRUM/  
SE  
6
MUSICAL FX  
7
COMBI  
8
CHOIR  
PERCUSSION  
PERCUSSION  
TRACK  
SELECT  
2
3
4
5
ELEMENT/PERF. PART/ZONE  
NUMBER  
9
10  
11  
12  
13  
14  
15  
16  
MUTE  
SOLO  
n
The convenient Category Search function (page 62) lets you easily locate and select the Voices you want by type.  
The Voice program numbers and the corresponding Group/Numbers are listed below.  
Program  
Number  
Program  
Number  
Program  
Number  
Program  
Number  
Group  
Number  
Group  
Number  
Group  
Number  
Group  
Number  
001  
002  
003  
004  
005  
006  
007  
008  
009  
010  
011  
012  
013  
014  
015  
016  
017  
018  
019  
020  
021  
022  
023  
024  
025  
026  
027  
028  
029  
030  
031  
032  
A
A
A
A
A
A
A
A
A
A
A
A
A
A
A
A
B
B
B
B
B
B
B
B
B
B
B
B
B
B
B
B
1
2
033  
034  
035  
036  
037  
038  
039  
040  
041  
042  
043  
044  
045  
046  
047  
048  
049  
050  
051  
052  
053  
054  
055  
056  
057  
058  
059  
060  
061  
062  
063  
064  
C
C
C
C
C
C
C
C
C
C
C
C
C
C
C
C
D
D
D
D
D
D
D
D
D
D
D
D
D
D
D
D
1
2
065  
066  
067  
068  
069  
070  
071  
072  
073  
074  
075  
076  
077  
078  
079  
080  
081  
082  
083  
084  
085  
086  
087  
088  
089  
090  
091  
092  
093  
094  
095  
096  
E
E
E
E
E
E
E
E
E
E
E
E
E
E
E
E
F
F
F
F
F
F
F
F
F
F
F
F
F
F
F
F
1
2
097  
098  
099  
100  
101  
102  
103  
104  
105  
106  
107  
108  
109  
110  
111  
112  
113  
114  
115  
116  
117  
118  
119  
120  
121  
122  
123  
124  
125  
126  
127  
128  
G
G
G
G
G
G
G
G
G
G
G
G
G
G
G
G
H
H
H
H
H
H
H
H
H
H
H
H
H
H
H
H
1
2
3
3
3
3
4
4
4
4
5
5
5
5
6
6
6
6
7
7
7
7
8
8
8
8
9
9
9
9
10  
11  
12  
13  
14  
15  
16  
1
10  
11  
12  
13  
14  
15  
16  
1
10  
11  
12  
13  
14  
15  
16  
1
10  
11  
12  
13  
14  
15  
16  
1
2
2
2
2
3
3
3
3
4
4
4
4
5
5
5
5
6
6
6
6
7
7
7
7
8
8
8
8
9
9
9
9
10  
11  
12  
13  
14  
15  
16  
10  
11  
12  
13  
14  
15  
16  
10  
11  
12  
13  
14  
15  
16  
10  
11  
12  
13  
14  
15  
16  
n
n
When selecting a Voice, it is necessary to press one of the [BANK] buttons before pressing the [GROUP] and [NUMBER] buttons.  
The amount of numbers differ depending on the program. For example, while the selected number range of the Normal Voice, Performance, and Master is  
001 - 128, the selected number range of the Song and Pattern is 001- 064.  
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Moving the Cursor and Setting Parameters  
Moving the Cursor and Setting Parameters  
Changing (editing) parameter values  
Rotating the data dial to the right (clockwise) increases the  
value, while rotating it to the left (counter-clockwise)  
decreases it.  
Moving the cursor  
For parameters with large value ranges, you can increase  
the value by 10 by simultaneously holding down the [INC/  
YES] button and pressing the [DEC/NO] button.  
To decrease by 10, do the opposite; simultaneously hold  
down the [DEC/NO] button and press the [INC/YES] button.  
DEC/NO  
INC/YES  
Use these four buttons to navigate the display, moving the  
cursor around the various selectable items and parameters  
in the screen.When selected, the relevant item is highlighted  
(the cursor appears as a dark block with inverse characters).  
You can change the value of the item (parameter) at which  
the cursor is located by using the data dial, [INC/YES] and  
[DEC/NO] buttons.  
EXIT  
ENTER  
EXECUTE  
Inputting a number directly  
For parameters having large value ranges (such as the start and end points of a sample), you can also enter the value directly,  
using the buttons below the LCD display as a numeric keypad. When the cursor is located on such a parameter, the [NUM] icon  
appears at the lower right corner of the LCD display indicating that you can call up the number input window by pressing the  
[INFORMATION] button. From this window, you can input a number directly by pressing the [F1] - [F6] buttons and the [SF1] -  
[SF5] buttons. First, press the [F6] button so that the cursor appears at the Input Number within the bracket. Move the cursor to  
the desired digit by using the Cursor buttons [>] and [<], then input the number of the selected digit. After completing the  
number input, press the [ENTER] button to actually enter the number. Press the [EXIT] button to go back to the original display.  
Number Input window  
Input Number  
SCENE  
SCENE  
INFORMATION  
INFORMATION  
SF1  
SF2  
SF3  
SF4  
SF5  
SF1  
SF2  
SF3  
SF4  
SF5  
F1  
F2  
F3  
F4  
F5  
F6  
F1  
F2  
F3  
F4  
F5  
F6  
Selecting a note type  
When the cursor is located on the parameter to which the note type is set, the note icon appears at the lower right corner  
indicating that you can call up the Note Type selection window by pressing the [INFORMATION] button. You can specify the note  
type by pressing the [F1] - [F6] buttons and the [SF1] - [SF5] buttons. After selecting one of the note types, press the [ENTER]  
button to actually enter the selection. Press the [EXIT] button to go back to the original display.  
Note Type selection window  
SCENE  
SCENE  
INFORMATION  
INFORMATION  
SF1  
SF2  
SF3  
SF4  
SF5  
SF1  
SF2  
SF3  
SF4  
SF5  
F1  
F2  
F3  
F4  
F5  
F6  
F1  
F2  
F3  
F4  
F5  
F6  
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Knob (KN) and Control Slider (CS)  
Knob (KN) and Control Slider (CS)  
Knob (KN)  
You can change the brightness and tone characteristics of the current Voice or Performance in realtime by turning the knobs  
while you play. Rotating it to the right (clockwise) increases the program number, while rotating it to the left (counter-clockwise)  
decreases it. You can select the function set assigned to the knobs among the following seven sets by pressing the appropriate  
[KNOB CONTROL FUNCTION] button.  
Function sets assigned to the Knobs (KN)  
Functions controlled by each Knob  
Button of which the  
lamp is turned on  
Operation  
KN1 (Knob 1)  
KN2 (Knob 2)  
KN3 (Knob 3)  
KN4 (Knob 4)  
When pressing the [PAN/  
SEND] button  
[PAN/SEND] button  
[TONE] button  
Pan (stereo position)  
of the Voice/  
Performance  
Reverb Send Level  
Chorus Send Level  
Tempo of the Song/  
Pattern/Arpeggio  
playback  
When pressing the [TONE]  
button  
Filter Cutoff  
Frequency (degree of  
brightness)  
Resonance (the level  
of the signal in the  
area of the cutoff  
frequency)  
Attack Time of the  
sound  
Release Time of the  
sound (decay time  
after the key is  
released)*  
When pressing the [ARP  
FX] button  
[ARP FX] button  
[EQ] button  
Swing degree of the  
Arpeggio playback  
Gate time (length) of  
the Arpeggio  
playback  
Velocity of the  
Arpeggio playback  
Arpeggio playback  
time  
When pressing the [EQ]  
button  
Low band of the  
Master EQ in the  
Voice/Performance  
mode, part EQ in the  
Song/Pattern mode  
Low-mid band of the  
Master EQ in the  
Voice/Performance  
mode, Mid band of  
the Part EQ in the  
Song/Pattern mode  
High-mid band of the  
Master EQ in the  
Voice/Performance  
mode. (Not available  
in the Song/Pattern  
mode.)  
High band of the  
Master EQ in the  
Voice/Performance  
mode, part EQ in the  
Song/Pattern mode  
When pressing the [PAN/  
SEND] button and the  
[TONE] button  
[PAN/SEND] button  
[TONE] button  
Function assigned from the [UTILITY] [F4]  
CTLASN [SF2] ASSIGN display (page 263) in  
the Utility mode  
Function assigned for each Voice from the  
[VOICE] [EDIT] [COMMON] [F4]  
CTLSET display (page 155)  
simultaneously  
When pressing the [TONE]  
button and the [ARP FX]  
button simultaneously**  
All the buttons are off  
Function assigned for each Master from the [MASTER] [EDIT] Zone selection [F5] KN/CS  
display (page 140)  
When pressing the [ARP  
FX] button and the [EQ]  
button simultaneously  
[ARP FX] button  
[EQ] button  
Function assigned to the Master Effect parameters from the [UTILITY] [F4] CTLASN [SF5] MEF  
display.  
* For Drum Voices, this affects the release time for all played notes, whether held or released.  
** Available only when setting the Zone Switch to on in the Master Mode (page 137)  
When pressing any of the [KNOB CONTROL FUNCTION] buttons, the lamp(s) of the buttons will light according to the above  
table and the status of the Knobs and Control Sliders (currently assigned functions and set values) is shown on the LCD display.  
The appearance of the knob in the display indicates the actual control status of the knob. When a knob indication is black, the  
control knob on the panel affects the sound. When an indication is white, moving the panel knob does not affect the sound, until  
the current value is reached (after which the indication turns black, indicating normal control).  
Turning these Knobs will affect the sound.  
ASSIGN  
PAN  
A
ASSIGN  
B
ASSIGN  
1
ASSIGN  
TEMPO  
2
PAN/SEND  
ASSIGN  
TONE  
REVERB  
RESONANCE  
GATE TIME  
CHORUS  
ATTACK  
CUTOFF  
SWING  
RELEASE  
VELOCITY  
UNITMULTIPLY  
KNOB  
CONTROL  
FUNCTION  
ARP FX  
EQ  
KN 1  
LOW  
KN 2  
KN 3  
KN 4  
HIGH  
LOW MID  
HIGH MID  
Turning these Knobs will not affect the sound.  
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About the editing functions  
Control Slider (CS)  
You can adjust the volume of the Voice/Performance you play on the keyboard, or the volume of the specified part (track) of the  
Song/Pattern by using the Control Sliders (CS). In the Master mode, various functions as well as the volume can be assigned to  
the Control Sliders (CS) when the Zone Switch is set to on (page 137).  
Function sets assigned to the Control Slider (CS)  
Functions controlled by each Slider  
Mode  
CS1  
CS2  
CS3  
CS4  
Voice mode  
When a Normal Voice is  
selected (page 60)  
Element1 Volume  
Element2 Volume  
Element3 Volume  
Element4 Volume  
When a Drum Voice is  
selected (page 61)  
Volume of the entire Voice sound (moving any Slider produces same volume)  
Performance mode  
Part1 Volume  
Part2 Volume  
Part3 Volume  
Part4 Volume  
Song mode/Pattern mode  
When tracks (Parts) 1 - 4  
are selected  
Track1 (Part1) Volume  
Track2 (Part2) Volume  
Track3 (Part3) Volume  
Track4 (Part4) Volume  
When tracks (Parts) 5 - 8  
are selected  
Track5 (Part5) Volume  
Track9 (Part9) Volume  
Track6 (Part6) Volume  
Track7 (Part7) Volume  
Track8 (Part8) Volume  
When tracks (Parts)  
9 - 12 are selected  
Track10 (Part10)  
Volume  
Track11 (Part11)  
Volume  
Track12 (Part12)  
Volume  
When tracks (Parts)  
13 - 16 are selected  
Track13 (Part13)  
Volume  
Track14 (Part14)  
Volume  
Track15 (Part15)  
Volume  
Track16 (Part16)  
Volume  
Master mode  
When the Zone Switch is  
set to on (page 137)  
Function assigned for each Master from the [MASTER] [EDIT] Zone selection [F4] KN/CS  
n
The [MASTER VOLUME] slider adjusts the overall output level of the instrument, while the Control Sliders adjust the MIDI Volume setting of the  
corresponding Element or Part.  
About the editing functions  
There are three types of method for creating data – Editing parameters (Voice, Performance, etc.), Recording MIDI data (Song,  
Pattern, etc.), and Recording audio data (Sampling).  
In this section, we’ll explain the basic operations for editing the Voice, Performance, Song Mixing, Pattern Mixing, Mixing Voice  
settings.  
n
For details on recording MIDI data, see pages 118 (Song) and 110 (Pattern). For details on recording audio data (for Sampling), see pages 94 and 107.  
n
The Song Edit function (for editing the Song MIDI sequence data) and the Pattern Edit function (for editing the Pattern MIDI sequence data) are not  
explained here. See page 124.  
Edit Indicator  
You can adjust or set various parameters by using the data dial, [INC/YES] button, [DEC/NO] button, Knobs, and Control Sliders  
in the Voice mode (Play/Edit mode), Performance mode (Play/Edit mode), Song Mixing mode, Pattern Mixing mode, and Mixing  
Voice mode. When changing the value of the parameter in these modes, the [E] (Edit Indicator) will appear on the top left corner  
of the LCD display. This indicates that the current program has been modified but not yet stored. If you wish to store your sound  
obtained by edit operation, be sure to store the current program to internal User memory in the Store mode before selecting  
another program.  
Edit Indicator  
EDIT  
JOB  
STORE  
If the Edit Indicator  
appears...  
COMPARE  
CENE STORE  
T LOCATE  
Voice Edit  
Voice Store  
Performance Edit  
Song Mixing Edit  
Pattern Mixing Edit  
Mixing Voice Edit  
Performance Store  
Song Mixing Store  
Pattern Mixing Store  
Mixing Voice Store  
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Confirmation Message  
Compare Function  
This convenient function lets you switch between the edited sound and its original, unedited condition – allowing you to listen to  
the difference between the two and better hear how your edits affect the sound.  
For example, when editing a Voice in the Voice Edit mode, the “E” Edit indicator is shown. Pressing the [COMPARE] button in  
this condition reverts to the original unedited sound (the button lamp flashes and the “C” Compare indicator is shown). Press the  
[COMPARE] button again to return to the edited sound.  
Edit Indicator (newly edited sound)  
Changes to the Compare Indicator (original sound)  
EDIT  
JOB  
STORE  
EDIT  
JOB  
STORE  
COMPARE  
SCENE STORE  
SET LOCATE  
COMPARE  
SCENE STORE  
SET LOCATE  
Lamp flashes  
Edit Recall Function  
If you are editing a program and select a different program without storing your edited one, all the edits you’ve made will be  
erased. However, the edited program is maintained in a backup memory location called the Recall buffer (page 187). To restore  
the lost data with your latest edits intact, use the Edit Recall function in the Job mode.  
Job mode  
How to call up the Edit Recall display  
Voice  
[VOICE] [JOB] [F2] RECALL  
Performance  
Song Mixing  
Pattern Mixing  
Mixing Voice  
[PERFORM] [JOB] [F2] RECALL  
[SONG] [MIXING] [JOB] [F2] RECALL  
[PATTERN] [MIXING] [JOB] [F2] RECALL  
[SONG] or [PATTERN] [MIXING] [F5] VCE ED [JOB] [F2] RECALL  
Confirmation Message  
When you execute certain operations, such as those in the Job, Store, and File modes, this synthesizer shows a confirmation  
message. This lets you actually execute the operation or cancel it if desired.  
If a confirmation message (like the one illustrated above) appears, press the [INC/YES] button to execute the operation or press  
the [DEC/NO] button to cancel it.  
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Information Display  
Information Display  
This convenient function lets you call up relevant details about the selected mode – simply by pressing the [INFORMATION]  
button. For example, when the Voice mode is active, you can quickly check information about which voice bank is selected, what  
Play mode (poly or mono) is being used, which effects are applied, and so on.  
INFORMATION  
For details, see page 275.  
Note (Key) settings  
Several parameters let you set a key range for a function – for example, in setting up a keyboard split – by specifying certain  
note values. You can use the [INC/YES] and [DEC/NO] buttons or data dial to set these parameters, or you can directly enter the  
values from the keyboard by pressing the appropriate keys (as shown below).  
INFORMATION  
When Note Limit is selected, the [KBD] mark appears,  
indicating that you can use the keyboard to set the value.  
Simultaneously hold down the [INFORMATION] button  
and press the appropriate key.  
n
About the note name assigned to each key, see page 16.  
Naming  
You can freely name the created data like Voice and the file saved to the SmartMedia/USB storage device. The chart below lists  
the types of data that can be named along with the operations for calling up the respective naming displays.  
Data types that can be named  
Voice  
How to call up the naming display  
Page  
80  
[VOICE] [EDIT] [F1] GENERAL [SF1] NAME  
[PERFORM] [EDIT] [F1] GENERAL [SF1] NAME  
[SONG] [JOB] [F6] SONG 04: Song Name  
Performance  
Song  
89  
233  
248  
237  
106  
246  
138  
259  
130  
130  
Pattern  
[PATTERN] [JOB] [F6] PATTERN 05: Pattern Name  
[SONG] or [PATTERN] [MIXING] [JOB] [F6] TEMPLATE  
[SONG] or [PATTERN] [MIXING] [F5] VCEED [F1] GENERAL [SF1] NAME  
[PATTERN] [JOB] [F4] PHRASE 09: Phrase Name  
[MASTER] [EDIT] [F1] NAME  
Mixing Template  
Mixing Voice  
Phrase  
Master  
Waveform  
[INTEGRATED SAMPLING] [JOB] [F2] WAVE 04: NAME  
[SONG] [JOB] [F5] TRACK 07: Put Track To Arp  
[PATTERN] [JOB] [F5] TRACK 06: Put Track To Arp  
Arpeggio  
Volume Label of the SmartMedia/  
USB storage device  
[FILE] [F1] CONFIG [SF3] FORMAT  
[FILE] [F2] SAVE or [F4] RENAME  
266  
132  
File/Folder saved to the SmartMedia/  
USB storage device  
First, call up the name input display according to the above table, then, move the cursor by using the Cursor button to the  
desired location and input a character. See below for details.  
n
Since the name of the program is part of the data, make sure that you properly save the program after naming it.  
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Naming  
Basic naming operation  
As shown below, you can set the name by repeating the two operations – moving the cursor to the desired location by using the  
Cursor button and selecting a character by using the data dial, [INC/YES] button, and [DEC/NO] button.  
Moving the cursor to the desired location on the name  
Selecting a character at the cursor location  
DEC/NO  
INC/YES  
EXIT  
ENTER  
DEC/NO  
INC/YES  
EXECUTE  
Using the character list  
If you find it difficult to select the desired characters with the above method, you may want to use the following method —  
selecting the characters from a list.  
INFORMATION  
When the cursor is located at the Name, this [LIST]  
icon appears and you can call up the Character List  
display by holding the [INFORMATION] button.  
Release the [INFORMATION] button to return back  
to the original display.  
Perform the operations below while holding the [INFORMATION] button.  
Select a character for the cursor location on the name.  
Move the cursor to the desired location.  
DEC/NO  
INC/YES  
INFORMATION  
INFORMATION  
EXIT  
ENTER  
DEC/NO  
INC/YES  
EXECUTE  
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Playing the Demo Songs/Patterns  
Quick Guide — Playing the MOTIF ES  
Playing the Demo Songs/Patterns  
Here’s the best place to start your explorations of the MOTIF ES. The Song and Pattern Demos have been specially programmed  
so you can hear just how amazing the sounds are, and find out just how powerful the instrument really is — for music creation,  
performance and production. Before you can play the Demos, you’ll need to load the Demo data (contained in ROM) to the  
DRAM memory location as shown below.  
Memory area for Song playback  
(DRAM)  
Demo Song data  
(ROM)  
Load  
Song 64  
Song 02  
Song 02  
Song 01  
Song 01  
Demo Pattern data  
(ROM)  
Memory area for Pattern playback  
(DRAM)  
Pattern 64  
Load  
Pattern 02  
Pattern 02  
Pattern 01  
Pattern 01  
A
P
A
P
Sections A - P  
Sections A - P  
n
For details about ROM and DRAM, see page 187.  
CAUTION  
When the Demo Song/Pattern data is loaded, the memory area for playback will be overwritten and  
the following Utility settings will be changed in order to play back the Demo Song/Pattern properly.  
[UTILITY]  
[UTILITY]  
[UTILITY]  
[F1] GENERAL  
[F1] GENERAL  
[F1] GENERAL  
[SF1] TG Volume, NoteShift,Tune  
[SF4] OTHER  
[SF3] EF BYPAS  
CtrlRest  
Important data should always be backed up to a SmartMedia/USB storage device.  
Press the [FILE] button and [UTILITY] button  
simultaneously.  
1
In some cases such as those listed below, the Demo  
Song/Pattern data will be loaded automatically when  
turning the power on.  
MODE  
VOICE  
PERFORM MASTER  
• When turning the power on with no SmartMedia card  
in the CARD slot when the instrument is in its factory-  
shipped state or after the Factory Set (page 44) is  
executed.  
SEQUENCER  
SONG  
PATTERN  
FILE  
• When turning the power on with a SmartMedia card  
containing no Auto Load files in the CARD slot when  
the instrument is in its factory-shipped state or after  
the Factory Set (page 44) is executed.  
DEMO  
IN
S
NG  
UTILITY  
In cases such as those listed above, steps #1-#3 are  
unnecessary. Press the [SONG] button to enter the  
Song mode, then perform the instructions below from  
step #4.  
n
This synthesizer features an Auto Load function by which the  
Demo Song/Pattern data or the specified files in the  
SmartMedia card inserted in the CARD slot will be loaded  
automatically when turning the power on. For details about  
the Auto Load function, see page 135.  
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Playing the Demo Songs/Patterns  
Set the LoadType to “All.”  
Select and play another Demo Song.  
2
5
You can select from the three Load Types listed below. Here,  
we’ll select “All.”  
Move the cursor to “Song Number: Name” (with the cursor  
buttons) then select another song by using the Data Dial, or  
the [INC/YES] and [DEC/NO] buttons.  
All  
Loads both the Demo Song and Pattern data.  
Loads only the Demo Song data.  
Song  
Pattern  
Loads only the Demo Pattern data.  
Decreases number  
Increases number  
DEC/NO  
INC/YES  
Decreases number  
Increases number  
Song Number: Name  
SEQ TRANSPORT  
LOCATE  
1
2
Start  
Press the [ENTER] button to load the Demo data.  
3
Next, let’s play a Demo Pattern.  
After the data is loaded, the Song Play display is  
automatically called up.  
Press the [PATTERN] button to enter the Pattern  
mode.  
6
MODE  
VOICE  
PERFORM MASTER  
SEQUENCER  
SONG  
PATTERN  
FILE  
If “Pattern” is selected in step #2 above, the Pattern Play  
display is automatically called up once the data is loaded.  
DEMO  
INTEGRAT
SAMPLIN
n
Keep in mind that the example displays shown in this manual are for  
instruction purposes only, and the contents (for example, the Demo  
Song/Pattern names) may differ slightly from those on your instrument.  
IXING  
UTILITY  
Press the [F] (Play) button to start Song  
playback.  
4
When playback of the selected Song is finished, the Song  
automatically stops. You can stop the Song anytime during  
playback by pressing the [] (Stop) button. This pauses the  
song at the current position. To resume playback of the Song  
from that point, press the [F] (Play) again. To instantly  
return to the beginning of the Song, press the [ ] (Top)  
button.  
SEQ TRANSPORT  
SEQ TRANSPORT  
Top button  
LOCATE  
1
2
LOCATE  
1
2
Start  
Stop  
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Playing the Demo Songs/Patterns  
n
Some Sections of the Demo Pattern may have no data. Because of  
this, selecting some Sections may result in no sound.  
Press the [F] (Play) button to start Pattern  
playback.  
7
There is another way to start Pattern playback – by pressing the  
note son the keyboard. Move the cursor to the keyboard icon  
and press the [INC/YES] button so that the Fmark appears.  
In this status, press any key to start the pattern playback.  
Press the [] (Stop) button to stop Pattern  
9
playback.  
Unlike Song playback, Pattern playback continues in a loop  
until the [] (Stop) button is pressed.  
You can stop the Pattern anytime during playback by  
pressing the [] (Stop) button. This pauses the Pattern at the  
current position. To resume playback of the Pattern from that  
point, press the [F] (Play) again.  
To instantly return to the beginning of the Pattern, press the  
Press the [DEC/NO] button with the cursor located at the  
[
] (Top) button.  
keyboard icon to turn the Fmark off.  
SEQ TRANSPORT  
SEQ TRANSPORT  
Top button  
Select different Sections of the Pattern.  
LOCATE  
1
2
LOCATE  
1
2
8
Make sure that the [SECTION] lamp is on (press the button if  
necessary), then press any of the buttons shown below to  
select and play the various Sections contained in a Pattern.  
Pressing the [A] - [H] buttons calls up Sections A - H and  
pressing the [PRE5] - [PLG3] buttons calls up the Sections I -  
P. Try out various rhythm variations by changing the Section.  
Start  
Stop  
Select and play another Demo Song.  
10  
CATEGORY  
Selecting a Pattern is done in the same way as selecting a  
Song. Refer to step #5 above.  
PRE 5  
PRE 6  
USER 1  
USER 2  
GM  
PLG 1  
PLG 2  
PLG 3  
SEARCH  
BANK  
A. PIANO KEYBOAR
ORGAN  
C
GUITAR/  
PLUCKED  
BASS  
E
STRINGS  
F
BRASS  
G
REED/PIPE  
H
A
B
D
SECTION  
GROUP  
SYN LEAD  
SYN PAD/ SYN COMP CHROMATIC  
DRUM/  
SE  
MUSICAL FX  
COMBI  
CHOIR  
PERCUSSION  
PERCUSSION  
Parameters in the Song Play mode  
Location settings for the selected Song  
Measure : Beat  
(for current playback location)  
ARP1-ARP5  
Use the [SF1] - [SF5] buttons to call up the  
Arpeggio type and Song Scene assigned  
Tempo for the selected Song  
to each button (page 123).  
Transpose setting  
(for entire Song)  
Time signature for the selected Song  
(You can change the value by  
moving the cursor here and using the  
[INC/YES]/[DEC/NO] buttons and  
data dial.)  
Currently selected Song  
03 : New Song 1  
Song number  
Song name  
Indicates muted track.  
Indicates soloed track (page 58).  
Song track number and  
track mute/solo status  
Track data status  
Indicates that the track has no recorded data.  
Indicates a sample track (page 168)  
containing a Sample Voice (page 173).  
Indicates a MIDI track (page 168) containing  
MIDI sequence data.  
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Playing the Demo Songs/Patterns  
Using Mute/Solo with the Song and  
Pattern tracks  
TRACK  
1
9
2
3
4
5
6
7
8
SELECT  
ELEMENT/PERF. PART/ZONE  
NUMBER  
10  
11  
12  
13  
14  
15  
16  
MUTE  
SOLO  
Try this with the Demo Songs to hear how the tracks sound  
both in isolation and in various combinations.  
To mute a track  
Press the [MUTE] button (the lamp lights).  
1
If you want you can also mute a track and play the part of the  
track yourself. To do this, select the desired track as  
described, then mute the track (as explained in “To mute a  
track” above).  
Press any of the NUMBER [1] - [16] buttons to  
select the track number to be muted.  
2
The corresponding track is set to mute (its lamp goes off) and  
produces no sound. When pressing the same number button  
again, the track mute is canceled (its lamp lights).  
Song Location  
The Song Play mode has a convenient Location function that  
lets you jump to user-specified parts of a song. This lets you  
assign a specific measure number in the selected song, and  
instantly jump to the assigned measure – either during  
playback or when the song is stopped. Two Locations can be  
assigned.  
TRACK  
1
2
3
4
5
6
7
8
SELECT  
ELEMENT/PERT/ZONE  
NUMBER  
9
10  
11  
12  
13  
14  
15  
16  
MUTE  
SOLO  
To turn Mute off, press the [MUTE] button again (the lamp  
goes off).  
Assigning Locations  
Select the desired measure in the recorded song for the  
Location. (Highlight “MEAS” and use the [INC/YES] and  
[DEC/NO] buttons or data dial.) Then, to assign the measure  
to Location 1, simultaneously hold down the [SET LOCATE]  
button and press the [G] (Reverse) button.  
To solo a track  
Simultaneously hold down the [MUTE] button and press one  
of the NUMBER buttons [1] to [16] to solo the corresponding  
track. Once you’ve selected a track for soloing, the [MUTE]  
button’s lamp flashes, indicating the Solo function is active.  
While Solo is active, you can change the soloed track simply  
by pressing the corresponding NUMBER button [1] to [16].  
To cancel the Solo function, press the [MUTE] button again.  
To assign Location 2, use the [H] (Forward) button.  
TRACK  
SELECT  
1
2
3
4
5
6
7
8
Specify a measure number  
to be registered.  
ELEMENT/PERF. PART/ZONE  
NUMBER  
EDIT  
JOB  
STORE  
SEQ TRANSPORT  
9
10  
11  
12  
13  
14  
15  
16  
MUTE  
SOLO  
COMPARE  
SCENE STORE  
SET LOCATE  
LOCATE  
1
2
In this example, the selected measure  
is assigned to Location 1. The current  
settings for Locations 1 and 2 are  
shown at the top right of the display.  
Selecting a Song/Pattern track and  
playing the keyboard  
Jumping to an assigned Location  
To instantly jump to the assigned Location 1 or 2,  
You can play along with the Song or Pattern using the sound  
of a track — for example, playing additional drum/percussion  
sounds on a drum track while the Song plays. Press the  
[TRACK SELECT] button so that its lamp lights, and select a  
track by pressing the one of the NUMBER buttons [1] to [16].  
simultaneously hold down the [LOCATE] button and pressing  
the [G] (Reverse) button (for Location 1) or the [H]  
(Forward) button (for Location 2).  
SEQ TRANSPORT  
LOCATE  
1
2
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Playing the Demo Songs/Patterns  
In addition, the following parameters can be set in the Song  
Chain.  
Song Chain  
This function allows Songs to be “chained” together for  
automatic sequential playback. In this section, try using the  
Song Chain features with the Demo Songs.  
skip  
Skips past (ignores) the selected chain number and  
continues playback from the next chain number.  
stop  
Stops Song Chain playback at that chain number. You  
can restart Song Chain playback from the next chain  
number by pressing the [F] (Play) button.  
Press the [F6] CHAIN button to call up the Song  
1
end  
Indicates the end mark of the Song Chain data.  
Chain display.  
From this display you can program and play your own custom  
Song sequences.  
Play the Song Chain.  
3
Move the cursor to the top of the Song Chain display, and  
press the [F] (Play) button to start Song playback.  
SEQ TRANSPORT  
LOCATE  
1
2
Program the desired order of the Songs.  
2
Move the cursor to “001” by using the cursor buttons and  
select the desired Song by using the Data Dial, or the [INC/  
YES] and [DEC/NO] buttons. Likewise, assign the other  
Songs to locations 002, 003, 004, and so on.  
When the Song Chain programmed in step #2 reaches to the  
end, playback stops automatically. Press the [] (Stop) button  
during playback to stop Song Chain playback.  
n
The Song Chain can only be played back in the Song Chain display,  
and not from any other display.  
Parameters in the Pattern Play mode  
When theFmark appears, pressing  
any note on the keyboard starts  
Pattern playback (page 57).  
Currently  
selected Pattern  
and Section  
Measure : Beat  
(for current playback location)  
ARP1-ARP5  
Use the [SF1] - [SF5] buttons to  
call up the Arpeggio type  
assigned to each button (page  
123).  
Tempo for the selected  
Pattern  
Transpose setting  
(for entire Pattern)  
Time signature for the selected pattern  
(You can change the value by moving  
the cursor here and using the [INC/  
YES]/[DEC/NO] buttons and data dial.)  
01 : New Pattern A  
Pattern number  
Pattern number  
Section  
Indicates muted track.  
Indicates soloed track (page 58).  
Pattern track number and  
track mute/solo status  
Indicates that the track has no  
recorded data. (No Phrase is  
assigned.)  
Track data status  
Indicates a sample track (page 168)  
containing a Sample Voice (page 173).  
Indicates a MIDI track (page 168) containing MIDI  
sequence data.  
Pattern Chain  
Pattern Chain allows you to string several different Sections together to make a single Song.  
About the Pattern Chain structure, see page 168. For information on how to create Pattern Chain data, see page 115.  
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Playing the Keyboard (in the Voice Play mode)  
Playing the Keyboard (in the Voice Play mode)  
The Voice Play mode is where you select and play the instrument sounds (voices) of this synthesizer.  
Selecting a Voice  
Selecting a Normal Voice  
Internally, there are two Voice Types: Normal Voices and Drum Voices. Normal Voices are mainly pitched musical instrument-type  
sounds that can be played over the range of the keyboard. Drum Voices are mainly percussion/drum sounds that are assigned  
to individual notes on the keyboard. In this section, we’ll show you how to select a Normal Voice.  
You can select the desired Voice from various Voice Banks (Preset 1~6, User 1~2, GM preset, Plug-in 1~3) as shown below.  
Voice Bank  
PRE 1  
PRE 2  
PRE 3  
PRE 4  
Preset Bank  
SLOT 1  
PLG 1  
SLOT 2  
PLG 2  
SLOT 3  
PLG 3  
Contains the Voices  
built into this  
instrument.  
PRE 5  
PRE 6  
USER 1  
ORGAN  
USER 2  
GM  
Plug-in Bank  
Available when Plug-in Boards have  
been installed. See page 74.  
A. PIANO KEYBOARD  
GUITAR/  
PLUCKED  
BASS  
STRINGS  
BRASS  
REED/PIPE  
GM Bank  
User Bank  
Contains the voices you create in  
the Voice Edit mode.  
Contains the voices allocated according to the  
GM standard. For details, see page 160.  
Press the [VOICE] button to enter the Voice Play mode.  
1
In this condition, playing the keyboard sounds the Voice indicated in the display.  
The parameters shown in the Voice Play mode are briefly explained below.  
MODE  
VOICE  
PERFORM MASTER  
Indicates the Keyboard MIDI  
transmit channel. See page  
64 for details.  
Indicates the Keyboard Octave  
setting set via the [OCTAVE]  
buttons. See page 63 for details.  
ARP1-ARP5  
Use the [SF1] - [SF5] buttons to call  
up the Arpeggio type assigned to  
each button (page 66).  
Indicates the functions assigned to the respective Control  
knobs. See page 81.  
Indicates the currently selected voice.  
Bank and Voice Program number  
Category and Voice name  
USR1 : 001 (A01)  
Gt : MegaAcGtr  
Number  
Bank  
Category  
Voice name  
(selected via the NUMBER  
[1]-[16] buttons)  
(selected via the  
BANK buttons)  
Group  
(selected via the GROUP [A]-[H] buttons)  
Voice Program number  
(corresponding to Groups A to H and Numbers 01 to 16)  
n
Keep in mind that the example displays shown in this manual are for instruction purposes only, and the contents (for example, the Voice name here) may  
differ slightly from those on your instrument.  
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Playing the Keyboard (in the Voice Play mode)  
Selecting a Drum Voice  
Select a Normal Voice Bank.  
2
Internally, there are two Voice Types: Normal Voices and Drum  
Voices. Normal Voices are mainly pitched musical instrument-  
type sounds that can be played over the range of the  
keyboard. Drum Voices are mainly percussion/drum sounds  
that are assigned to individual notes on the keyboard. In this  
section, we’ll show you how to select a Drum Voice.  
Select one of the Banks from Preset 1~6, User 1~2, and GM.  
PRE 1  
PRE 2  
PRE 3  
PRE 4  
SLOT 1  
PLG 1  
SLOT 2  
PLG 2  
SLOT 3  
PLG 3  
PRE 5  
PRE 6  
USER 1  
ORGAN  
USER 2  
GM  
Press the [VOICE] button to enter the Voice Play  
mode.  
1
A. PIANO KEYBOARD  
GUITAR/  
PLUCKED  
BASS  
STRINGS  
BRASS  
REED/PIPE  
Group  
Voice  
Select a Drum Voice Bank.  
2
While holding the [DRUM KITS] button, press one of the  
arrow-indicated buttons: [PRE5] (Preset Drum), [USER1]  
(User Drum), or [GM] (GM Drum).  
DRUM KITS  
PRE 5  
PRE 6  
USER 1  
USER 2  
GM  
A. PIANO KEYBOARD  
ORGAN  
GUITAR/  
PLUCKED  
BASS  
VORITES  
Select a Normal Voice Group.  
3
Voices in each Bank are divided into Groups [A] ~ [H]. Select  
a Group to display the Voices that belong to the selected  
Group.  
Select a Drum Voice Group.  
3
This operation is basically the same as in selecting a Normal  
Voice. You can select a Group from A to D when selecting the  
Preset Drum Bank in step #2. You can select a Group from A  
or B when selecting the User Drum Bank in step #2. You can  
select only A when selecting the GM Drum Bank in step #2.  
A
B
C
D
E
F
G
H
SECTION  
GROUP  
SYN LEAD  
SYN PAD/ SYN COMP CHROMATIC  
DRUM/  
SE  
MUSICAL FX  
COMBI  
CHOIR  
PERCUSSION  
PERCUSSION  
Select a Drum Voice Number.  
4
This is the same as in selecting a Normal Voice.  
Select a Normal Voice Number.  
4
Press one of the NUMBER [1] - [16] buttons.  
Play the keyboard and check what instrument is  
assigned to each key.  
5
TRACK  
SELECT  
1
2
3
4
5
6
7
8
n
For details about the instrument assignments for each key, refer to the  
separate Data List.  
ELEMENT/PERF. PART/ZONE  
NUMBER  
9
10  
11  
12  
13  
14  
15  
16  
MUTE  
SOLO  
Using the [INC/YES], [DEC/NO] buttons and data dial  
You can select a Voice Number by using the [INC/YES],  
[DEC/NO] buttons and data dial in steps #3 and #4.  
Decreases number  
Increases number  
DEC/NO  
INC/YES  
Decreases number  
Increases number  
Play the keyboard.  
5
n
The procedure for selecting Voices in other modes differs  
from above. For details on selecting Voices in the  
Voices in the Song/Pattern mode, see page 102.  
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Playing the Keyboard (in the Voice Play mode)  
All Categories are divided into two or three Sub Categories for  
further ease in selection. The Sub Category names are  
displayed at the bottom of the Category Search display. Press  
the [F1] - [F3] buttons to select the first Voice in the  
corresponding Sub Category.  
Using the Category Search function  
This synthesizer features a powerful Category Search function  
that gives you quick access to the sounds you want,  
irrespective of their bank locations. Simply select a Voice  
category, such as A. PIANO or SYN LEAD, and you can  
browse through all related Voices one by one – and audition  
each of them, too. If you’ve installed a Plug-in Board to the  
instrument, those Voices are automatically included in the  
search as well. Plus, you can use the special Favorites  
category to store the Voices you use most.  
SF1  
SF2  
SF3  
F1  
F2  
F3  
n
An alternate way of selecting categories is to use the Cursor buttons to  
select and highlight the Category name in the display, then use the  
[INC/YES] and [DEC/NO] buttons or the data dial to select the  
Category. Then, move the cursor to the Voice list at the right of the  
display to select the Voice (see step #3 below).  
Turn the Category Search function on by  
pressing the [CATEGORY SEARCH] button.  
1
In this condition with the button lit, you can use the BANK and  
GROUP buttons to specify the Category.  
Press the [CATEGORY SEARCH] button again to turn this  
function off.  
n
Some Voices such as User Voices may not be registered to any  
Category. You can search for these Voices by setting the Category to  
“--------------.”  
CATEGORY  
SEARCH  
PRE 5  
PRE 6  
USER 1  
USER 2  
GM  
PLG 1  
PLG 2  
PLG 3  
BANK  
A. PIANO KEYBOARD  
ORGAN  
C
GUITAR/  
BASS  
E
STRINGS  
F
BRASS  
G
REED/PIPE  
H
PLUCKED  
Select a Voice from the Voice List in the display.  
3
A
B
D
ECTION  
GROUP  
SYN LEAD  
SYN PAD/ SYN COMP CHROMATIC  
DRUM/  
SE  
MUSICAL FX  
COMBI  
Step through the available Voices by using the data dial. You  
can also use the [INC/YES] and [DEC/NO] buttons, or use the  
Cursor [ ]/[ ] buttons.  
CHOIR  
PERCUSSION  
PERCUSSION  
Category  
Voice  
DEC/NO  
INC/YES  
Sub Category  
Select a Category.  
2
EXIT  
ENTER  
Press one of the BANK and GROUP buttons to call up the  
selected Category name and the Voice list. The first Voice in  
the Category is selected.  
EXECUTE  
Press the [CATEGORY SEARCH] button to turn this  
function off and go back to the original display.  
CATEGORY  
PRE 5  
PRE 6  
USER 1  
USER 2  
GM  
PLG 1  
PLG 2  
PLG 3  
SEARCH  
BANK  
4
A. PIANO KEYBOARD  
ORGAN  
C
GUITAR/  
PLUCKED  
BASS  
E
STRINGS  
F
BRASS  
G
REED/PIPE  
H
n
You can also use the [ENTER] button or [EXIT] button to exit from the  
Category function.  
A
B
D
SECTION  
GROUP  
SYN LEAD  
SYN PAD/ SYN COMP CHROMATIC  
DRUM/  
SE  
MUSICAL FX  
COMBI  
CHOIR  
PERCUSSION  
PERCUSSION  
Category names  
Voice List  
Category  
Sub Category  
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Playing the Keyboard (in the Voice Play mode)  
Favorite Category  
Pressing the [CATEGORY SEARCH] button to exit from  
the Category Search display will store the Favorite  
Category settings to internal Flash ROM automatically.  
Use this convenient function to store all your favorite, often-  
used Voices in a single, easy-to-access location – and call  
them up by pressing the [FAVORITES] button. Select any  
Voice you want, from any desired category, and enter each to  
the Favorites Category. In this way, you can go directly to all  
the Voices you use the most, without having to hop around  
other Categories – a great aid when playing live.  
7
CAUTION  
Make sure to execute step #7.The settings made in steps #3 - 4 will be lost  
if you turning the power off without executing step #7.  
CAUTION  
Turn the Category Search function on by  
pressing the [CATEGORY SEARCH] button.  
1
Never attempt to turn off the power while data (e.g., Voice) is being written  
to Flash ROM (while a “Please keep power on” message is shown).Turning  
the power off in this state may not only cause the system to freeze (due to  
data corruption in the Flash ROM) and prevent normal startup the next  
time the power is turned on, it may also result in loss of all user data.  
Specify the Category and Sub Category, then  
select a Voice (page 62).  
2
Keyboard octave setting  
(MOTIF ES6/MOTIF ES7)  
Register the Voice selected in step #2 to the  
Favorite Category by Pressing the [F5] SET/CLR  
button to checkmark the box next to the Voice  
3
Sometimes when playing a voice, you may wish to play in a lower or  
higher pitch range. For example, you may want to shift the pitch down  
lower to get extra bass notes, or shift up to get higher notes for leads  
and solos. The Octave Up/Down controls let you do this quickly and  
easily. Each time you press the [OCTAVE UP] button on the panel, the  
overall pitch of the voice goes up by one octave.  
name.  
You can un-checkmark it by pressing the [F5] button again.  
Likewise, each press of the [OCTAVE DOWN] button takes the pitch  
down by one octave. The range is from -3 to +3, with 0 being  
standard pitch. When this is set to Octave Up, the lamp of the  
[OCTAVE UP] button lights, and when it is set to Octave Down, the  
[OCTAVE DOWN] button’s lamp lights. The current octave setting is  
shown at the top right of the display. You can instantly restore  
standard pitch (0) by simultaneously pressing both the [OCTAVE UP]  
button and the [OCTAVE DOWN] button (both lamps turn off).  
SF1  
SF2  
SF3  
SF4  
SF5  
F1  
F2  
F3  
F4  
F5  
F6  
Pressing [F5]  
toggles between  
the two settings: Checkmark off  
OCTAVE  
Checkmark on  
DOWN  
UP  
To remove all the marked Voices from the Favorite  
Category, simply press the [F6] CLR ALL button.  
Set other Voices to the Favorite Category as  
required by repeating step #2 - 3.  
4
5
n
The Octave setting made here is automatically reflected in the  
identical Octave parameter in the Utility mode ([UTILITY] [F1]  
GENERAL [SF2] KBD Octave). This setting is available in all  
modes.  
Press the [FAVORITES] button to see the Voices  
set to the Favorite Category in steps #2 - 4.  
You can use the [F5] SET/CLR and [F6] CLR ALL buttons also  
in this display to register/remove the voices to/from the  
Favorite Category.  
Transpose setting of the keyboard  
TIP  
You can set the amount in semitones by which the range  
of the keyboard is shifted up or down as well as the  
octave setting.  
DRUM KITS  
FAVORITES  
1
Press the [UTILITY] button to enter the Utility mode.  
SEQUENCER  
SONG  
PATTERN  
MIXING  
JOB  
FILE  
DEMO  
INTEGRATED  
SAMPLING  
UTILITY  
STORE  
EDIT  
Press the [FAVORITES] button again to return to  
6
the Category Search display.  
COMPARE  
SCENE STORE  
SET LOCATE  
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Playing the Keyboard (in the Voice Play mode)  
Using Controllers  
2 Press the [F1] GENERAL button, then the [SF2]  
KBD button.  
Pitch Bend Wheel  
Use the Pitch Bend wheel to bend notes up (roll the wheel  
away from you) or down (roll the wheel toward you) while  
playing the keyboard. This wheel is self-centering and will  
automatically return to normal pitch when released. Try out the  
Pitch Bend wheel while pressing a note on the keyboard.  
SCENE  
INFORMATION  
SF1  
SF2  
SF3  
SF4  
SF5  
Pitch Up  
F1  
F2  
F3  
F4  
F5  
F6  
3 Move the cursor to “Transpose” by using the  
Cursor button.  
Pitch Down  
4 Change the Transpose value by using the [INC/  
Pitch Bend Wheel  
YES], [DEC/NO] buttons and data dial.  
n
n
n
Each preset Voice has its own default Pitch Bend Range setting. The  
Pitch Bend Range setting for each Voice can be changed in the  
[VOICE] [EDIT] [COMMON] [F1] GENERAL [SF5] OTHER  
display and stored as a User Voice in the Voice Store mode. From this  
display you can also reverse the Pitch Bend function — so that moving  
the wheel up lowers the pitch, and moving it down raises the pitch.  
5 Press the [STORE] button to store the Transpose  
setting to internal Flash ROM.  
CAUTION  
Make sure to execute step #5.The settings made in step #4 will be  
lost if you turning the power off without executing step #7.  
Functions other than Pitch Bend can be assigned to the Pitch Bend  
Wheel in the [VOICE] [EDIT] [COMMON] [F4] CTL SET  
display. These assignment settings can be stored as a User Voice in  
the Voice Store mode. Even if a different function is assigned to this  
wheel, the Pitch Bend function is available and Pitch Bend messages  
are still generated when the wheel is used.  
CAUTION  
Never attempt to turn off the power while data (e.g., Voice) is being  
written to Flash ROM (while a “Please keep power on” message is  
shown).Turning the power off in this state may not only cause the  
system to freeze (due to data corruption in the Flash ROM) and  
prevent normal startup the next time the power is turned on, it may  
also result in loss of all user data.  
Using the Pitch Bend wheel generates the same MIDI message to  
extend devices, regardless of the assignments made in the Voice Edit  
mode.  
n
The transpose setting is available in all modes.  
Modulation Wheel  
Keyboard MIDI transmit channel setting  
Even though the Modulation wheel is conventionally used to  
apply vibrato to the sound, many of the preset Voices have  
other functions and effects assigned to the wheel. The more  
you move this wheel up, the greater the effect that is applied  
to the sound. Try out the Modulation wheel with various preset  
voices while playing the keyboard.  
This function is especially convenient when recording to an  
external sequencer or controlling another instrument via MIDI.  
It lets you easily change the transmit channel with just a  
couple of button presses. Press the [TRACK SELECT] button  
(the lamp lights), then press the appropriate NUMBER button  
([1] - [16]). The transmit channel setting is shown at the top  
right of the display.  
Maximum  
TRACK  
SELECT  
1
2
3
4
5
6
7
8
ELEMENT/PERF. PART/ZONE  
NUMBER  
9
10  
11  
12  
13  
14  
15  
16  
MUTE  
SOLO  
Minimum  
Modulation Wheel  
n
n
To avoid accidentally applying effects to the current Voice, make sure  
the Modulation Wheel is set to minimum before you start playing.  
Various functions can be assigned to the Modulation Wheel in the [VOICE]  
[EDIT] [COMMON] [F4] CTL SET display. These assignment  
settings can be stored as a User Voice in the Voice Store mode.  
n
Using the Modulation wheel generates the same MIDI message to  
external devices, regardless of the assignments made in the Voice  
Edit mode.  
n
You can also set the MIDI keyboard transmit channel from the Utility  
mode ([UTILITY] [F5] MIDI [SF1] CH KBDTransCh). This  
parameter is available for the Voice mode/Performance mode but not  
for the Song mode/Pattern mode.  
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Playing the Keyboard (in the Voice Play mode)  
Ribbon Controller  
Edit Indicator  
The Ribbon Controller is touch sensitive, and is controlled by  
running your finger laterally across the surface. Various  
function are assigned to each preset Voice.  
Try out the Ribbon Controller with various preset Voices while  
playing the keyboard.  
Tweaking the knobs in the Voice mode directly changes  
the parameters of the Voice. When any of the Voice  
parameters are changed, the [E] (Edit) Indicator  
appears in the top left of the display. This indicates that  
the current voice has been modified but not yet stored.  
Edit Indicator  
If you’re satisfied with the tweaks you made and the  
resulting sound, you can store the changes as a User  
Voice in the Voice Store mode (page 85).  
n
You can set the Ribbon Controller to control different functions on  
connected external MIDI devices from the functions assigned for the  
instrument itself. You can also determine whether the Ribbon  
Controller value returns to the center, or stays at the point where you  
released your finger. Both of these setting can be made in the Utility  
mode ([UTILITY] [F3] VOICE [SF4] CTL ASN).  
CAUTION  
If you select anotherVoice during editing, the [E] (Edit) indicator will  
disappear and all your edits will be lost.  
It is a good idea to store the edited Voice data from the Voice Store  
mode (page 85). Even if you lose the edited Voice data, you can  
restore it by using the Edit Recall function (page 82).  
Knobs (KN)  
These knobs let you change various aspects of the Voice’s  
sound in real time – while you play. Turn a knob to the right to  
increase the value, and left to decrease it. For each preset  
Voice, various functions are assigned to four knobs. Try out  
these knobs with various preset Voices while playing keyboard.  
Control Sliders  
In the Voice mode, the four Control Sliders let you  
independently adjust the levels of the Elements of a  
Normal Voice or the Drum Voice keys. When Normal  
Voice is selected, you can adjust the volume balance  
among the four Elements.  
ASSIGN  
PAN  
A
ASSIGN  
B
ASSIGN  
1
ASSIGN  
TEMPO  
2
REVERB  
RESONANCE  
GATE TIME  
CHORUS  
ATTACK  
CUTOFF  
SWING  
RELEASE  
VELOCITY  
UNITMULTIPLY  
VOLUME 1  
VOLUME 12  
VOLUME 3  
VOLUME 4  
KN 1  
LOW  
KN 2  
KN 3  
KN 4  
HIGH  
LOW MID  
HIGH MID  
You can change which particular group of functions or  
parameters the knobs are assigned to by pressing any of the  
[KNOB CONTROL FUNCTION] buttons. For details, see page  
81.  
n
In certain situations, using the knobs may not result in any change in  
the sound. For more information, refer to page 50 in the Basic  
Operation section.  
CS 1  
CS  
2
CS  
3
CS  
4
ZONE 1  
ZONE 2  
ZONE 3  
ZONE 4  
n
Inadvertent use of the sliders may result in no sound. If this  
occurs, move the sliders upward.  
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Playing the Keyboard (in the Voice Play mode)  
Using the Arpeggio feature  
This function lets you trigger rhythm patterns, riffs and phrases using the current Voice by simply playing notes on the keyboard.  
Since the preset Voices already have their own Arpeggio types pre-assigned, all you need to do is select the desired Voice and  
turn on the Arpeggio function. Try selecting different Voices and check out the various Arpeggio types.  
n
For details about Arpeggio, see page 169.  
Register your favorite Arpeggio types to the [SF1] - [SF5] buttons  
You can change the default settings and assign any Arpeggio  
types you like to the [SF1] - [SF5] buttons. The selected  
Arpeggio indication is highlighted in white. If two buttons  
share the same type, both will appear in white. The settings  
can be stored as a User Voice in the Voice Store mode.  
Press the [ARPEGGIO ON/OFF] button to turn  
Arpeggio on.  
1
For certain Voices, simply selecting the Voice will turn Arpeggio on.  
REMOTE  
R-AUDIO  
ARPEGGIO  
ON/OFF  
ON/OFF  
G-MIDI  
1 Press the [ARPEGGIO ON/OFF] button to turn  
Arpeggio on.  
2 Select the desired Arpeggio type in the [VOICE]  
[F6] ARP display.  
Play a note or notes on the keyboard to trigger  
the Arpeggio playback.  
3 While holding the [STORE] button, press one of  
the [SF1] - [SF5] button.  
2
The currently selected Arpeggio type is assigned to  
the pressed button. If you execute this operation with  
the [ARPEGGIO ON/OFF] lamp off, no Arpeggio type  
will be assigned to the pressed button.  
The particular rhythm pattern or phrase that plays depends on the  
actual notes or chords you play, as well as on the selected Arpeggio  
4 Repeat steps #2 - 3 as necessary.  
5 Press and release the [STORE] button to enter the  
Voice Store mode and store the setting as a User  
Voice (page 85).  
Changing the Arpeggio type during keyboard  
performance  
A different Arpeggio type is assigned to each of the [SF1] ARP1 -  
[SF5] ARP5 buttons for each preset Voice. When a musical note icon  
appears to the right of each Arpeggio number in the display (see  
below), the corresponding button is assigned an Arpeggio type. Try  
out various Arpeggio types by pressing the [SF1] - [SF5] buttons.  
n
Keep in mind that holding and releasing the [STORE] button  
WITHOUT pressing one of the [SF1] - [SF5] buttons will  
automatically enter the Voice Store mode, instead of storing the  
Arpeggio type.  
Controlling Arpeggio playback by using the knobs  
You can adjust the Arpeggio related parameters such as volume  
and tempo by rotating the knobs. If you are satisfied with the results,  
you can store the changes as a User Voice in the Voice Store mode.  
Press the KNOB CONTROL FUNCTION [ARP FX]  
button (the lamp lights).  
1
SF1  
SF2  
SF3  
SF4  
SF5  
Selecting some voices automatically turns this lamp on.  
ASSIGN  
PAN  
A
ASSIGN  
B
ASSIGN  
1
ASSIGN  
TEMPO  
2
PAN/SEND  
ASSIGN  
TONE  
REVERB  
RESONANCE  
GATE TIME  
CHORUS  
ATTACK  
You can confirm the currently selected Arpeggio type in the [F6] ARP  
display.  
CUTOFF  
SWING  
RELEASE  
VELOCITY  
UNITMULTIPLY  
KNOB  
CONTROL  
FUNCTION  
ARP FX  
E
KN  
1
KN  
2
KN  
3
KN  
4
LOW  
LOW MID  
HIGH MID  
HIGH  
Tweak the knobs while the Arpeggio is playing.  
2
Arpeggio type currently selected  
For details on what functions each knob controls while the  
[ARP FX] lamp is on, see page 81.  
Bank  
Ctgr  
Type  
Indicates “pre (preset)” or “usr (user).”  
See page 169.  
If you’re satisfied with the results, you can store  
Refer to the separate Data List booklet.  
the changes as a User Voice in the Voice Store  
mode (page 85).  
3
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Playing the Keyboard (in the Performance Play mode)  
Playing the Keyboard (in the Performance Play mode)  
As in the Voice Play mode, the Performance Play mode is where you select and play the instrument sounds of this synthesizer.  
In a Performance, you can mix several different Voices together in a layer, or split them across the keyboard, or even set up a  
combination layer/split. Each Performance can contain up to four different Parts.  
Selecting a Performance  
128 Performances (1 bank) are provided in internal User memory (Flash ROM). In the Performance Play mode, you can select  
and play individual User performances. Since there is only one bank for Performances, you need not select a Performance Bank.  
Press the [PERFORM] button to enter the Performance Play mode.  
1
In this condition, playing the keyboard sounds the Performance indicated in the display.  
The parameters shown in the Performance Play mode are briefly explained below.  
MODE  
VOICE  
PERFORM MASTER  
Indicates the Keyboard MIDI  
transmit channel. See page 68 for  
details.  
Indicates the Keyboard Octave  
setting set via the [OCTAVE]  
buttons. See page 68 for details.  
ARP1-ARP5  
Use the [SF1] - [SF5] buttons to call  
up the Arpeggio type assigned to  
each button (page 70).  
Indicates settings related to the Control knobs.  
See page 90.  
Indicates the currently selected Performance.  
Bank and Performance Program number  
Category and Performance name  
USER : 001 (A01)  
Ap : New Peform  
Number  
Bank  
(selected via the NUMBER  
[1]-[16] buttons)  
Category  
Performance name  
Group  
(selected via the GROUP [A]-[H] buttons)  
Performance Program number  
(corresponding to Groups A to H and Numbers 01 to 16)  
n
Keep in mind that the example displays shown in this manual are for instruction purposes only, and the contents (for example, the Performance name here)  
may differ slightly from those on your instrument.  
Select a Performance Group.  
Select a Performance Number.  
2
3
Performances are divided into Groups [A] ~ [H]. Select a  
Group to show a list of the Performances.  
Press one of the NUMBER [1] - [16] buttons.  
TRACK  
SELECT  
1
2
3
4
5
6
7
8
A
B
C
D
E
F
G
H
SECTION  
GROUP  
ELEMENT/PERF. PART/ZONE  
NUMBER  
SYN LEAD  
SYN PAD/ SYN COMP CHROMATIC  
DRUM/  
SE  
MUSICAL FX  
COMBI  
9
10  
11  
12  
13  
14  
15  
16  
MUTE  
SOLO  
CHOIR  
PERCUSSION  
PERCUSSION  
Group  
Performance  
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Playing the Keyboard (in the Performance Play mode)  
Using the Category Search function  
Play the keyboard.  
4
As in the Voice Play mode, you can use the Category Search  
and Favorite Category functions in the Performance Play  
mode. For details on how to use the function, see page 62.  
Keyboard octave setting  
(MOTIF ES6/MOTIF ES7)  
Using the [INC/YES], [DEC/NO] buttons and data dial  
Rather than using the BANK/NUMBER buttons  
described in steps #2 and 3 above, you can select a  
Performance by using the [INC/YES], [DEC/NO] buttons  
and data dial.  
As in the Voice Play mode, you can use the [OCTAVE UP/  
DOWN] button to shift the note of the keyboard up or down in  
octaves.  
n
The Octave setting made here is automatically reflected in the  
identical Octave parameter in the Utility mode ([UTILITY] [F1]  
GENERAL [SF2] KBD Octave). This setting is available in all  
modes.  
Decreases number  
Increases number  
Transpose setting of the keyboard  
TIP  
DEC/NO  
INC/YES  
As in the Voice Play mode, you can set the amount in  
semitones by which the range of the keyboard is shifted  
up or down in the Utility mode.  
Decreases number  
Increases number  
n
The transpose setting is available in all modes.  
Performance Part mute/solo  
Keyboard MIDI transmit channel  
setting  
Each performance can contain a maximum of four Parts, each  
of which can be turned on or off independently.  
Muting and soloing of Parts is done in the same way as that of  
tracks in a Song/Pattern. See page 58.  
As in the Voice Play mode, you can change the MIDI transmit  
channel for the keyboard. Press the [TRACK SELECT] button  
(the lamp lights), then press the appropriate NUMBER button  
([1] - [16]). The transmit channel setting is shown at the top  
right of the display.  
TRACK  
1
9
2
3
4
5
6
7
8
SELECT  
ELEMENT/PE. PART/ZONE  
n
You can also set the MIDI keyboard transmit channel from the Utility  
mode ([UTILITY] [F5] MIDI [SF1] CH KBDTransCh). This  
parameter is available for the Voice mode/Performance mode but not  
for the Song mode/Pattern mode.  
10  
11  
12  
13  
14  
15  
16  
MUTE  
SOLO  
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Playing the Keyboard (in the Performance Play mode)  
Using Controllers  
Pitch Bend Wheel  
Edit Indicator  
This is basically the same as in the Voice Play mode (page  
64).  
Tweaking the knobs in the Performance mode directly  
changes the parameters of the Performance. When any  
of the Performance parameters are changed, the [E]  
(Edit) Indicator appears in the top left of the display. This  
indicates that the current Performance has been  
modified but not yet stored.  
n
n
n
The Pitch Bend Range setting depends on the setting (made in the  
Voice mode) of the Voice assigned to each Part.  
The functions assigned to the Pitch Bend Wheel depend on the setting  
(made in the Voice mode) of the Voice assigned to each Part.  
Edit Indicator  
Even if a different function is assigned to the wheel, Pitch bend is still  
available and Pitch Bend messages are still generated when the  
wheel is used.  
Modulation Wheel  
resulting sound, you can store the changes as a User  
Performance in the Performance Store mode (page 91).  
This is basically the same as in the Voice Play mode (page  
64).  
n
n
n
To avoid accidentally applying effects to the current Voice, make sure  
the Modulation Wheel is set to minimum before you start playing.  
CAUTION  
The functions assigned to the Modulation Wheel depend on the  
settings (made in the Voice mode) of the Voice assigned to each Part.  
If you select another Performance during editing, the [E] (Edit)  
indicator will disappear and all your edits will be lost. It is a good  
idea to store the edited Performance data from the Performance  
Store mode (page 91). Even if you lose the edited Performance data,  
you can restore it by using the Edit Recall function (page 91).  
Using the Modulation wheel generates the same MIDI message to  
external devices, regardless of the assignments made in the Voice  
Edit mode.  
CAUTION  
When shipped from the factory, this synthesizer contains a full set  
of specially programmed 128 User Performances in the User bank.  
You can edit and store these Performances and overwrite them in  
the Performance Store mode.You can also restore them to the  
original factory presets by pressing the [ENTER] button in the  
Ribbon Controller  
This is basically the same as in the Voice Play mode (page  
65).  
[UTILITY]  
[JOB] display (page 44).  
n
The functions assigned to the Ribbon Controller depend on the  
settings (made in the Voice mode) of the Voice assigned to each Part.  
n
You can set the Ribbon Controller to control a different functions on  
connected external MIDI devices from the functions assigned for the  
Performance on the instrument itself. You can also determine whether  
the Ribbon Controller value returns to the center for each  
Performance, or stays at the point where you released your finger.  
Both of these setting can be made in the Performance Edit mode  
([PERFORM] Performance selection [EDIT] COMMON [F4]  
CTL ASN).  
Control Sliders  
In the Performance mode, the four Control Sliders let  
you independently adjust the levels of the Parts of a  
Performance. You can adjust the volume balance  
among four parts.  
VOLUME 1  
VOLUME 2  
VOLUME 3  
VOLUME 4  
Knobs (KN)  
These knobs let you change various aspects of the  
Performance sound in real time – while you play. Turn a knob  
to the right to increase the value, and left to decrease it. For  
each Performance, various functions are assigned to four  
knobs. Try out these knobs with various Performances while  
playing the keyboard.  
You can change which particular group of functions or  
parameters the knobs are assigned to by pressing any of the  
[KNOB CONTROL FUNCTION] buttons. For details, see page  
90.  
CS 1  
CS  
2
CS  
3
CS  
4
ZONE 1  
ZONE 2  
ZONE 3  
ZONE 4  
n
n
Inadvertent use of the sliders may result in no sound. If this  
occurs, move the sliders upward.  
n
In certain situations, using the knobs may not result in any change in  
the sound. For more information, refer to page 50 in the Basic  
Operation section.  
In certain situations, using the Control Sliders may not result in  
any change in the sound. For more information, refer to page  
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Playing the Keyboard (in the Performance Play mode)  
Using the Arpeggio feature  
As in the Voice mode, you can use the Arpeggio feature in the Performance mode.  
In the Performance mode, you can make independent Arpeggio playback settings for each Part of the Performance — including  
the on/off setting, as well as the Arpeggio type and related parameters. This means you can set the Performance such that any  
or all Parts can be used to trigger Arpeggio playback. A useful application of this would be to assign a Drum Voice to one Part  
and use Arpeggio playback on only that Part — so that you can have a rhythm pattern accompaniment playing while you play  
another Voice.  
Since the preset Performances already have their own Arpeggio types pre-assigned, all you need to do is select the desired  
Performance and turn on the Arpeggio function. Try selecting different Performances and check out the various Arpeggio types.  
n
Different Arpeggio types cannot be played back for each Part.  
For details about Arpeggio, see page 169.  
n
Changing the Arpeggio type during your performance  
types and recall them.  
The Arpeggio type for the current Performance can be selected in the [PERFORM] [F6] ARP display or the [PERFORM] →  
[EDIT] [COMMON] [F3] ARP display.  
If you assign the desired Arpeggio type to the [SF1] - [SF5] buttons, store the settings as a User Performance in the Performance  
Store mode (page 91).  
Controlling Arpeggio playback by using the knobs  
You can tweak Arpeggio related parameters such as volume and tempo by using the knobs. If you’re satisfied with the tweaks  
you made and the resulting sound, you can store the changes as a User Performance in the Performance Store mode.  
For information on using the knobs, refer to the Voice Play mode (page 66).  
Assigning desired Voices to each part  
Performances can be made up of a maximum of four Parts (Voices), selected from the internal tone generator Parts 1 - 4 and  
Plug-in board Parts 1 - 3.  
You can create a Performance by layering several Voices together, and by assigning different Voices to separate ranges of the  
keyboard. You can then store up to 128 of your original, edited Performances to internal User memory.  
Split (example)  
Layer (example)  
Built-in tone  
generator Parts  
Built-in tone  
generator Parts  
Plug-in Parts*  
Plug-in Parts*  
PLG1  
PLG2  
PLG3  
PLG1  
PLG2  
PLG3  
1
2
3
4
1
2
3
4
*Available when the Plug-in  
Board has been installed.  
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Playing the Keyboard (in the Performance Play mode)  
When an internal Voice is assigned to a Part, the following  
Voice Banks are available.  
Press the [F2] VOICE button in the Performance  
Play mode.  
1
PRE1 (Preset1) ~  
PRE6 (Preset 6)  
Preset Banks 1 - 6 of the Normal Voice. These  
correspond to the [PRE1] - [PRE6] buttons in the Voice  
mode.  
This calls up a list indicating which Voice is assigned to each  
Part of the current Performance.  
USER1 ~ USER2  
GM  
User Banks 1 - 2 of the Normal Voice. These correspond  
to the [USER1] - [USER2] buttons in the Voice mode.  
GM Normal Voice Bank. This corresponds to the [GM]  
button in the Voice mode.  
PDR (Preset Drum) Preset Bank of the Drum Voice. This corresponds to  
pressing the [DRUM KITS] button and the [PRE5] button  
simultaneously.  
GMDR (GM Drum)  
GM Drum Voice Bank. This corresponds to pressing the  
[DRUM KITS] button and the [GM] button simultaneously.  
SCENE  
INFORMATION  
SF1  
SF2  
SF3  
SF4  
SF5  
UDR (User Drum)  
User Bank of the Drum Voice. This corresponds to  
pressing the [DRUM KITS] button and the [USER1]  
button simultaneously.  
F1  
F2  
F3  
F4  
F5  
F6  
When a Plug-in Board Voice is assigned to a Part, the  
available Voice Banks differ depending on the installed Plug-  
in Board. For details, refer to the Owner’s Manual that came  
with the Plug-in Board.  
Assign the desired Voice to each Part.  
2
Specify the note range of each part, as required.  
3
Move the cursor to the desired Part. When a Voice has  
already been assigned to the selected Part, change the Voice  
Bank or Number by using the data dial, the [INC/YES] and the  
[DEC/NO] button. When no Voice is assigned to the selected  
Part, press the [SF1] ADD INT button or [SF2] ADD PLG  
button to execute the assignment, then change the Voice  
Bank or Number.  
You can set the lowest note of the range over which the Voice  
of the selected Part sounds by simultaneously holding the  
[SF4] button and pressing the desired key. To set the highest  
note of the range, simultaneously hold the [SF5] button and  
press the desired key.  
You can also select a Voice Bank/Number by using the BANK,  
GROUP, and NUMBER buttons (page 60).  
Select a Voice  
Bank/Number at  
the cursor location.  
Note Limit Low  
Note Limit High  
SF 4  
SF 5  
DEC/NO  
INC/YES  
Voice Bank  
Voice Number  
SCENE  
INFORMATION  
SF1  
SF2  
SF3  
SF4  
SF5  
Change the volume of each Part and adjust the  
relative balance among the four Parts by using  
the Control sliders.  
4
5
F1  
F2  
F3  
F4  
F5  
F6  
Assign an internal Voice  
to the selected Part.  
Delete the Voice assignment of the  
selected Part.  
Assign a Plug-in Voice to the selected Part.  
(Available when the Plug-in Board has been installed.)  
Store the settings as a User Performance in the  
Performance Store mode.  
n
Voices of the Multi part Plug-in Board PLG100-XG cannot be assigned  
to Performance parts.  
Press the [STORE] button to enter the Performance Store  
mode, select the destination Performance number, then press  
the [ENTER] button to execute the store operation. For details  
about Performance Store, see page 91.  
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Playing the Keyboard (in the Performance Play mode)  
Using the A/D input sound  
One of the enormous benefits of the Performance mode is that you can have the A/D input sound — such as your voice through  
a microphone, a guitar, bass, or CD player — assigned as one of the four Parts of a Performance. Various Part parameters such  
as volume, pan, and effects can be set for this Part, and the sound of the Part is mixed and output together with the other Parts.  
These parameters are set and stored in the Performance Store mode for each Performance.  
n
The Audio Input part is available also in the Song mode/Pattern mode, but is not available in the Voice mode. The procedure and explanations here apply to  
the Song and Pattern modes as well. The microphone related parameters (corresponding to step #8 below) of each Song/Pattern are edited in the Song  
Mixing mode/Pattern Mixing mode.  
Connecting a microphone to the A/D  
INPUT jack  
Press the [UTILITY] button to enter the Utility  
mode, press the [F2] I/O button, then press the  
[SF1] INPUT button.  
5
The explanation below applies in particular to low-level  
equipment, such as microphones, guitars and basses.  
SEQUENCER  
SONG  
PATTERN  
FILE  
Make sure to turn the power of the MOTIF ES off  
and set the GAIN knob on the rear panel to the  
DEMO  
1
INTEGRATED  
SAMPLING  
MIXING  
UTILITY  
minimum.  
Plug the microphone to the A/D INPUT jack on  
the rear panel.  
2
SCENE  
INFORMATION  
SF1  
SF2  
SF3  
SF4  
SF5  
A/D INPUT  
GAIN  
1  
F2  
F3  
F4  
F5  
F6  
R
L
n
A standard dynamic microphone is recommended. (The MOTIF ES  
does not support phantom-powered condenser microphones.)  
Set Mic/Line to “mic.”  
6
Move the cursor to the “Mic/Line” parameter by using the  
Cursor button and set it to “mic” by using the [INC/YES]  
button, [DEC/NO] button, or data dial.  
Turn the power on.  
3
Press the [PERFORM] button to enter the  
Performance Play mode and select the desired  
Performance.  
4
n
n
When the output level of the connected equipment (such as a  
microphone, guitar, bass) is low, set this parameter to “mic.” When the  
output level of the connected equipment (such as a synthesizer  
keyboard, CD player) is high, set this parameter to “line.”  
This setting is available for all modes. If you wish to store this setting,  
press the [STORE] button.  
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Playing the Keyboard (in the Performance Play mode)  
Adjust the microphone input level by using the  
GAIN knob on the rear panel.  
Press the [PERFORM] button to enter the  
Performance Play mode and select the desired  
Performance.  
7
8
4
A/D INPUT  
GAIN  
R
L
Press the [UTILITY] button to enter the Utility  
mode, press the [F2] I/O button, then press the  
[SF1] INPUT button.  
5
6
Set Mic/Line to “line.”  
Set the audio input related parameters as  
necessary from the AUDIO IN display ([PERFORM]  
Move the cursor to the “Mic/Line” parameter by using the  
Cursor button and set it to “line” by using the [INC/YES]  
button, [DEC/NO] button, or data dial.  
[EDIT]  
[COMMON]  
[F5] AUDIO IN).  
For details about each parameter, refer to page 214 in the  
Reference section.  
n
n
7
When the output level of the connected equipment (such as a  
microphone, guitar, bass) is low, set this parameter to “mic.” When the  
output level of the connected equipment (such as a synthesizer  
keyboard, CD player) is high, set this parameter to “line.”  
When the optional AIEB2 or mLAN16E has been installed,  
the [F5] AUDIO IN menu has two indications: “A/D” and  
“AIEB2” or “mLAN16E.” Here, call up the A/D display by  
pressing the [SF5] button.  
This setting is available for all modes. If you wish to store this setting,  
press the [STORE] button.  
Store the settings as a User Performance in the  
Performance Store mode (page 91).  
9
Adjust the audio input level by using the GAIN  
knob on the rear panel.  
A/D INPUT  
GAIN  
Connecting audio equipment to the A/D  
INPUT jack  
R
L
The explanation below applies in particular to high-level audio  
equipment, such as CD players, synthesizers, and other  
keyboards.  
L
R
Make sure to turn off the power of both the  
MOTIF ES and the relevant audio equipment.  
1
Set the audio input related parameters as  
necessary from the AUDIO IN display  
Plug the audio equipment cable to the A/D INPUT  
jack on the rear panel.  
2
8
([PERFORM]  
AUDIO IN).  
[EDIT]  
[COMMON]  
[F5]  
A/D INPUT  
GAIN  
R
L
For details about each parameter, refer to page 214 in the  
Reference section. When an optional AIEB2 or mLAN16E has  
been installed, press the [SF5] button to call up the A/D display.  
L
R
Store the settings as a User Performance in the  
Performance Store mode (page 91).  
9
n
Audio input signals from the OPTICAL INPUT and DIGITAL INPUT  
connector (when the optional AIEB2 has been installed) or the mLAN  
connector (when the optional mLAN16E has been installed) can also  
be handled as Audio Input Parts. For details, see page 165.  
Switch the power of the connected audio  
equipment on, then switch the power of the  
MOTIF ES on.  
3
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Using the Plug-in Board  
Using the Plug-in Board  
Plug-in Boards give you an enormous amount of additional sonic flexibility and power. When installed, they work seamlessly and  
transparently within the system of this synthesizer – meaning that you can use their sounds and functions just as if they were built  
right into this synthesizer at the factory.  
The boards that are available for and can be installed to this synthesizer are described below.  
Up to three Plug-in boards can be installed to the MOTIF ES. These boards are not simply a source of more Voices; they are also  
full-featured, editable tone generators in their own right and extend the system-level specifications such as maximum polyphony.  
In addition, they allow you to use synthesis systems besides AWM2. You can play Plug-in Voices just like ordinary internal Voices  
and use them as Parts in a Song/Pattern/Performance.  
This synthesizer is compatible with the Modular Synthesis Plug-in System (see below).  
About MODULAR SYNTHESIS PLUG-IN SYSTEM  
The Yamaha Modular Synthesis Plug-in System offers powerful expansion and upgrade capabilities for Modular Synthesis-  
Plug-in-compatible synthesizers, tone generators and sound cards. This enables you to easily and effectively take  
advantage of sophisticated synthesizer and effects technology, allowing you to keep pace with the rapid and multi-faceted  
advances in modern music production.  
Available Plug-in Boards  
There are three types of Modular Synthesis Plug-in System-compatible Plug-in Boards: Single Part, Multi-Part and Effect Plug-in  
Board. Using these, you can build your own system based on the sounds you require.  
Drum Plug-in Board (PLG150-DR)/Percussion Plug-in  
Board (PLG150-PC)  
Single Part Plug-in Boards  
Once connected and installed, the PLG150-DR/PLG150-PC  
becomes a seamless additional sound source of AWM2 for the host  
tone generator or synthesizer – providing a total of 88 drum/  
percussion voices. Thanks to the built-in effect processing power, the  
PLG150-DR/PLG150-PC has two separate effect blocks – Insertion  
and Reverb – that can be applied to each kit.  
Single Part Plug-in Boards let you add a completely different  
synthesizer or single timbre tone generator (page 162) and  
play its voices by using a single part of this synthesizer. Some  
boards allow you to use synthesis systems besides AWM2.  
Analog Physical Modeling Plug-in Board (PLG150-AN)  
Using Analog Physical Modeling (AN) synthesis, the very latest digital  
technology is used to accurately reproduce the sound of analog  
synthesizers. With this board installed, you have real-time control over  
the playback of vintage synthesizer sounds as well as the very latest  
sounds heard in today’s club-oriented music.  
Multi-Part Plug-in Board  
Multi-Part Plug-in Boards let you add a completely  
independent multi-timbral tone generator to the MOTIF ES  
of the instrument with a full sixteen additional instrument  
parts.  
Piano Plug-in Board (PLG150-PF)  
A massive waveform memory is dedicated to the reproduction of  
piano sounds. This board offers 136 stereo sounds, including a  
number of acoustic and electric pianos, and up to 64-note polyphony.  
You can even install two of these boards to double the polyphony to  
128 notes.  
XG Plug-in Board (PLG100-XG)  
This Plug-in Board is a 16-part XG sound generator. You can play  
back XG/GM song files using the rich variety of sounds and effects on  
this board.  
Advanced DX/TX Plug-in Board (PLG150-DX)  
The sounds of the DX7 are available on this Plug-in Board. Unlike  
PCM-based tone generators, this board uses the powerful FM  
Synthesis system – the same as found on DX-series synthesizers – for  
extraordinarily versatile and dynamic sound shaping potential.  
Sounds are compatible with those of the DX7, and the board can  
even receive DX7 data via MIDI bulk dump.  
Effect Plug-in Board  
Effect Plug-in Boards let you add a completely different effect  
block to the host synthesizer.  
Virtual Acoustic Plug-in Board (PLG150-VL)  
With Virtual Acoustic (VA) synthesis, the sounds of real instruments  
are modeled (simulated) in real time, giving a degree of realism that  
cannot be achieved using conventional PCM-based synthesis  
techniques. When playing these sounds using an optional MIDI Wind  
Controller (WX5), you can even capture some of the physical feel of  
woodwind instruments.  
Vocal Harmony Plug-in Board (PLG100-VH)  
With this board installed, you can add harmonies to selected parts  
using four types of effects. Chorus parts for vocals can be created  
automatically from chords that have been prepared and stored as  
MIDI data. You can also use this synthesizer like a vocoder by  
connecting and using a microphone while playing the keyboard.  
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Using the Plug-in Board  
Using a Single Part Plug-in Board  
Install any of the Single Part Plug-in Boards such as PLG150-AN, PLG150-PF, PLG150-DX, PLG150-VL, PLG150-DR, and  
PLG150-PC to the MOTIF ES and play the Plug-in Voice in the Voice Play mode.  
After turning the power off, install a Single Part  
Plug-in Board to the instrument.  
Set the MIDI port of the installed Plug-in Board to  
“2” or “3” in the [UTILITY] [F6] PLUG [SF2]  
MIDI display.  
1
4
See page 283.  
Switch the MOTIF ES on.  
2
The corresponding slot indicator at the right top of the front panel  
lights. This indicates that the board has been successfully installed.  
n
If the MIDI Port number here is set to “1” or “off,” the Plug-in Voice may  
sound simultaneously with the internal Voice, when playing back  
Song/Pattern data. To keep this from happening, make sure the MIDI  
Port number of the Plug-in Board is set to “2” or “3” — especially when  
using the Song/Pattern mode. To prevent a similar problem when  
using both a Single Part Plug-in Board and a Multi Part Plug-in Board  
together, set each board to a different MIDI Port number.  
SLOT 1  
PLG 1  
SLOT 2  
PLG 2  
SLOT 3  
PLG 3  
STRINGS  
BRASS  
REED/PIPE  
Check the status of the installed Plug-in Boards  
in the [UTILITY] [F6] PLUG [SF1] STATUS  
display.  
3
Press the [VOICE] button to enter the Voice Play  
mode and select a Plug-in Voice.  
5
Selecting a Plug-in Voice is done in the same way as selecting a  
PLG (Plug-in) Banks. Press the PLG button which corresponds to the  
slot to which the Plug-in Board has been installed.  
MODE  
VOICE  
PERFORM MASTER  
SEQUENCER  
SONG  
PATTERN  
FILE  
SLOT 1  
PLG 1  
SLOT 2  
PLG 2  
SLOT 3  
PLG 3  
DEMO  
INTEGRATED  
SAMPLING  
STRINGS  
ASS  
REED/PIPE  
MIXING  
UTILITY  
You’ll also need to select a Bank within the Plug-in Board. Press the  
[F2] BANK button to call up the Plug-in Board Bank selection display,  
then select the desired Bank.  
SCENE  
INFORMATION  
SF1  
SF2  
SF3  
SF4  
SF5  
F
F2  
F3  
F4  
F5  
F6  
n
For details about the Bank structure of each Plug-in Board, refer to the  
Owner’s Manual of each Plug-in Board. Regarding the PLGPRE (Plug-  
in Preset) bank, refer to the Plug-in Voice List. Regarding the Board  
Voice bank displayed as “035/000,” refer to the Voice Map/List. The  
PLGUSR (Plug-in User) banks contain the Voices you edited and  
stored as User Voices.  
The name of the installed Plug-in Board is displayed.  
Play the keyboard.  
6
n
Playing Voices of the Plug-in User banks (PLG1USR, PLG2USR,  
PLG3USR) will result in no sound, if the Plug-in Board has just been  
installed. These banks become available only after you edit a Plug-in  
Voice and store it as a User Plug-in Voice.  
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Using the Plug-in Board  
Plug-in Voices and Board Voices  
The Voices of a Single Part Plug-in Board installed to this synthesizer can be divided into two types: Board Voices and  
Plug-in Voices. Board Voices are unprocessed, unaltered Voices of the Plug-in board – the “raw material” used for the Plug-  
in Voices. Plug-in Voices, on the other hand, are edited Board Voices – Voices that have been specially programmed and  
processed for optimum use with the host synthesizer.  
Since the MOTIF ES includes preset Plug-in Voices for all the Plug-in Boards, you can call up and play appropriate Voices  
for each board immediately after installing it.  
n
The Plug-in Voices can be edited in the Voice Edit mode.  
n
The Board Voices can be edited using the computer software supplied for each Plug-in Board.  
Playing the PLG150-VL sound with the Breath Controller  
TIP  
With Virtual Acoustic (VA) synthesis, the PLG150-VL has the sounds of real instruments modeled (simulated) in real time,  
giving a degree of realism that cannot be achieved using conventional PCM-based synthesis techniques. When playing  
these sounds using an optional Breath Controller, you can even capture some of the physical feel of woodwind  
instruments.  
6 Press the [VOICE] button to enter the Voice Play  
1 Install the PLG150-VL to the MOTIF ES.  
mode, then select a Plug-in Voice of the PLG150-VL.  
2 Connect the Breath Controller BC3 to the BREATH  
7 Play the Voice and blow into the Breath Controller to  
connector on the rear panel (page 42).  
expressively change the sound.  
FOOT  
SWITCH  
You can also use the MIDI Wind Controller WX5 to play  
BREATH ASSIGNABLE SUSTAIN  
the Plug-in Voice of the PLG150-VL. Connect the WX5 to  
the MOTIF ES with a MIDI cable.  
WX5  
MIDI OUT connector  
MIDI cable  
MIDI IN connector  
MUSIC PRODUCTION SYNTHESIZER  
3 Switch the MOTIF ES power on.  
4 Set the Plug-in Board related parameters in the  
Utility mode, corresponding to steps #3 and 4 in  
the instructions on the previous page.  
MOTIF ES  
5 Set the Breath Controller Curve via the [UTILITY]  
[F1] GENERAL [SF1] TG BCCurve  
parameter (page 260).  
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Press the [  
song.  
                                          
                                          
] (Play) button to play the XG  
Using the Plug-in Board  
Using a Multi Part Plug-in Board  
In this section, we’ll explain how to play back an XG format song, using the PLG100-XG Plug-in Board. Naturally, to get the most  
out of these instructions, you should have XG song data (Standard MIDI File) stored on a SmartMedia card or USB storage device.  
2 Press the [FILE] button to enter the File mode, then  
After turning the power off, install the Multi Part  
Plug-in Board PLG100-XG to slot 3 of this  
synthesizer.  
set the basic parameters.  
1
Refer to “Basic settings for using SmartMedia or a USB  
storage device” on page 30.  
See page 283 for details.  
3 Set the [FILE] [F3] LOAD TYPE parameter to  
“Song.”  
Switch the MOTIF ES power on.  
2
3
File/folder list  
Check the status of the installed Plug-in Boards  
in the [UTILITY] [F6] PLUG [SF1] STATUS  
display.  
The name of the installed Plug-in Board is displayed.  
4 Move the cursor to the list of files to be loaded, select  
the desired file, then press the [ENTER] button.  
Set the MIDI port of the PLG100-XG to “2” or “3”  
in the [UTILITY] [F6] PLUG [SF2] MIDI  
display.  
4
5 Specify the destination Song number, then press the  
[ENTER] button to execute the Load operation.  
CAUTION  
Loading data to this synthesizer automatically erases and replaces any  
existing data in the User memory. Make sure to save any important data  
to a SmartMedia/USB storage device before performing any Load  
operations.  
n
If the MIDI Port number here is set to “1” or “off,” the Plug-in Voice may  
sound simultaneously with the internal Voice, when playing back  
Song/Pattern data. To keep this from happening, make sure the MIDI  
Port number of the Plug-in Board is set to “2” or “3” — especially when  
using the Song/Pattern mode. To prevent a similar problem when  
using both a Single Part Plug-in Board and the PLG100-XG together,  
set each board to a different MIDI Port number.  
Press the [SONG] button to enter the Song Play  
mode, then select the Song number to which the  
XG song file was loaded.  
7
Set the MIDI transmit port of all the tracks to the  
number set in step #4 from the [SONG] [F3]  
TRACK [SF1] CHANNEL display.  
Press the [SONG] button to enter the Song  
mode, then press the [FILE] button to enter the  
File mode.  
8
5
6
Load the XG song file (Standard MIDI file) from  
the SmartMedia/USB storage device to the  
MOTIF ES in the [FILE] [F3] LOAD display, as  
described in the sub-instructions below.  
Set MIDI transmit ports.  
1 Insert a SmartMedia card which contains the XG  
song files into the CARD slot, or use a USB storage  
device (connected to the USB TO DEVICE connector)  
containing appropriate XG song files.  
FF  
9
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Using the Plug-in Board  
Using an Effect Plug-in Board  
In the example explanation below, the PLG100-VH Vocal Harmony Plug-in Board is used to apply harmony effects to the  
microphone sound in the Performance mode.  
n
For Songs/Patterns, the Effect Plug-in Board related parameters (which correspond to step #6 - 7 below) can be edited in the Song Mixing mode/Pattern  
Mixing mode.  
n
Please note that the Effect Plug-in Board cannot be used in the Voice mode.  
After turning the power off, install the Effect  
Plug-in Board PLG100-VH to slot 1.  
Set related parameters (such as the Effect Type,  
and others) from the Plug-in Effect display  
([PERFORM] [EDIT] [COMMON] [F6]  
EFFECT [SF3] PLG-EF).  
1
7
See page 283 for details.  
For details, refer to the Owner’s Manual of the PLG100-VH.  
Plug the microphone to the A/D INPUT jack on  
the rear panel (page 72).  
2
Sing or talk into the microphone to check the  
effect sound, and adjust the settings as  
necessary.  
A/D INPUT  
8
GAIN  
R
L
A/D INPUT  
GAIN  
R
L
n
A standard dynamic microphone is recommended. (The MOTIF ES  
does not support phantom-powered condenser microphones.)  
Turn the MOTIF ES power on.  
3
If desired, store the settings for the microphone  
sound and PLG100-VH as a Performance in the  
Performance Store mode (page 91).  
9
Press the [PERFORM] button to enter the  
Performance Play mode, select the desired  
Performance, then set the microphone related  
parameters.  
4
For details, refer to steps #4 - 9 on page 72.  
Check the status of the installed Plug-in Boards  
in the [UTILITY] [F6] PLUG [SF1] STATUS  
display.  
5
Select “PartAD” as the Part to which the Plug-in  
Insertion Effect is applied in the CONNECT  
6
display ([PERFORM]  
CONNECT).  
[F3] EFFECT  
[SF1]  
Move the cursor here, then select the Part.  
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Editing a Voice  
Quick Guide — Advanced Course  
Editing a Voice  
The Voice Edit mode ([VOICE] [EDIT]) gives you comprehensive tools for creating your own original Voices, either from  
scratch by changing the basic sounds, or by tweaking the various Voice parameters. Create your custom sounds by calling up  
a preset Voice and editing as desired. The actual parameters available and the methods for editing differ depending on the  
Voice type.  
Normal Voice Edit  
A Normal Voice can consist of up to four Elements. There are two types of Voice Edit displays: those for Common Edit to edit the  
settings common to all four Elements, and those for editing individual Elements.  
Drum Voice Edit  
Each Drum voice consists of various Waves and/or Normal voices, each assigned to notes across the keyboard, from C0 to C6.  
There are two types of Drum Voice Edit displays: those for Common Edit to edit the settings that apply to all Drum keys in the  
voice, and those for editing individual keys (Elements).  
Plug-in Voice Edit  
This is basically the same as Normal Voice Edit. Unlike with Normal voices, the Plug-in voices only have one Element for editing.  
Normal Voice Edit  
Press the [VOICE] button to enter the Voice mode, then select a Normal Voice to be edited.  
1
EDIT  
JOB  
STORE  
Press the [EDIT] button to enter the Voice Edit mode.  
Call up the Common Edit display or Element Edit display.  
2
3
COMPARE  
SCENE STORE  
SET LOCATE  
If you wish to edit the sounds that make up a Voice and the basic parameters that determine the sound, such as Oscillator, Pitch,  
Filter, Amplitude, and EG (Envelope Generator), call up the Element Edit display. If you wish to edit more global parameters  
related to the overall Voice and how it’s processed, such as Arpeggio, Controller, and Effects, call up the Common Edit display.  
While in the Voice Edit mode, you can switch  
between the Common Edit display and the  
Element Edit display as shown below.  
DRUM KITS  
VORITES  
PRE 5  
PRE 6  
USER 1  
USER 2  
Calling up the Common Edit display  
Press the [COMMON] button to call up the  
Common Edit display.  
Calling up the Element Edit display  
Press the desired element number from the ELEMENT [1]  
- [4] buttons to call up the Element Edit display.  
A. PIANO KEYBOARD  
ORGAN  
C
GUITAR/  
PLUCKED  
A
B
D
In the Edit mode, the [DRUM KITS] button  
functions as the [COMMON] button.  
Indicates the display for editing Element 1.  
SYN LEAD  
1
SYN PAD/ SYN COMP CHROMATIC  
CHOIR  
PERCUSSION  
2
3
4
Indicates a Common Edit display.  
COMMON  
ELEMENT/PERF. PART/ZONE  
9
10  
11  
12  
To turn each Element on or off (to hear how each affects the overall sound), use  
buttons [9] - [12]. You can also isolate or solo an Element by holding down the  
[MUTE] button and pressing the desired number button ([9] - [12]). To cancel the  
solo, press the [MUTE] button again.  
Element Edit 1  
Element Edit 2  
Common Edit  
Element Edit 3  
Element Edit 4  
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Editing a Voice  
Select the menu you wish to edit by pressing the  
[F1] - [F6] and [SF1] - [SF5] buttons, then edit the  
parameters.  
Store the edited Voice to internal User memory  
(page 187).  
7
4
The edited Voice can be stored in the Voice Store mode. See  
page 85 for details.  
The following briefly describes the main Voice parameters.  
Basic parameters for creating a sound  
Element selection  
[F1] - [F6]  
If desired, save the edited and stored voices to a  
SmartMedia/USB storage device.  
8
If you wish to edit the basic sound-generating and sound-  
shaping parameters for the Voice, such as Oscillator, Pitch,  
Filter, Amplitude, and EG (Envelope Generator), use the  
Common Edit display.  
Keep in mind that edited Voice data is stored to internal User  
memory (Flash ROM) and is stored even when turning the  
power off. As such it is not necessary to save the data to  
SmartMedia card or another device; however, you may want  
purposes. For more information, see page 85.  
[F1] OSC (Oscillator)  
[F2] PITCH  
pages 160, 195  
pages 160, 196  
pages 161, 197  
pages 162, 199  
pages 162, 201  
pages 178, 201  
[F3] FILTER  
[F4] AMP (Amplitude)  
[F5] LFO  
[F6] EQ (Equalizer)  
Compare Function  
edited Voice and its original, unedited condition –  
allowing you to listen to the difference between the two  
and better hear how your edits affect the sound.  
Effect related parameters.................... Pages 177 and 194  
[COMMON]  
[F6] EFFECT  
The Effects use DSP (Digital Signal Processing) to alter and  
enhance the sound of a Voice. Effects are applied in the final  
stages of editing, letting you change the sound of the created  
Voice as desired. The Common Edit display lets you edit the  
Effect related parameters.  
1 In the Voice Edit mode (the [EDIT] indicator  
lighting), press the [EDIT] button so that its  
indicator flashes.  
The [C] indicator is shown at the top of the display (in  
place of the [E] indicator), and the original, unedited  
voice is restored for monitoring.  
Controller related parameters ........... Pages 155 and 192  
For each Voice, you can assign various functions to built-in  
controllers such as Pitch Bend Wheel, Modulation Wheel,  
Ribbon Controller, Knobs (ASSIGN1 and 2), Keyboard  
Aftertouch and optionally connected controllers such as  
Footswitch, Foot Controller, Breath Controller. These settings  
can be edited in the Common Edit display.  
EDIT  
JOB  
STORE  
COMPARE  
SCENE STORE  
SET LOCATE  
Arpeggio related parameters............. Pages 169 and 191  
[COMMON] [F3] ARP (Arpeggio)  
For each Voice, you can set the Arpeggio related parameters  
such as Arpeggio type and playback tempo. These can be  
edited in the Common Edit display.  
2 Press the [EDIT] button again to disable the  
“Compare” function and restore the settings for  
your edited Voice.  
Compare the edited sound with the unedited sound by  
repeating steps #1 and 2.  
Repeat #3 - 4 as desired.  
5
n
While Compare is active, you cannot make edits to the Voice.  
Name the edited Normal Voice.  
6
Enter a name for the Voice from the NAME display ([COMMON]  
[F1] GENERAL [SF1] NAME). For detailed instructions on  
naming, refer to page 53 in the Basic Operation section.  
Enter the  
desired  
Voice name.  
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Editing a Voice  
Editing a Voice by using the Knobs  
TIP  
The four knobs at the top left of the instrument are not only for tweaking the sound while you perform — you can also use  
them to edit a Voice, either in the Voice Play mode or the Voice Edit mode.  
When the [PAN/SEND] indicator is turned on:  
PAN  
Determines the stereo pan position of the Voice.  
[VOICE] Voice selection [EDIT] [COMMON] →  
[F2] OUTPUT Pan  
Page 190  
Page 191  
Page 191  
Page 189  
REVERB  
CHORUS  
TEMPO  
Determines the amount of Reverb effect that is applied to the Voice.  
Determines the amount of Chorus effect that is applied to the Voice.  
Determines the tempo of the Arpeggio assigned to the currently selected Voice.  
[VOICE] Voice selection [EDIT] [COMMON] →  
[F2] OUTPUT RevSend  
[VOICE] Voice selection [EDIT] [COMMON] →  
[F2] OUTPUT ChoSend  
[VOICE] Voice selection [F6] ARP Tempo  
When the [TONE] indicator is turned on:  
CUTOFF  
Raises or lowers the Filter cutoff frequency to adjust the tone brilliance.  
[VOICE] Voice selection [F5] EG CUTOF  
[VOICE] Voice selection [F5] EG RESO  
Page 189  
Page 189  
RESONANCE  
Boosts or attenuates the level at the area around the Filter cutoff  
frequency.  
ATTACK  
Determines the attack time of the sound. For example, you can adjust a  
strings Voice so that the sound gradually swells in volume by setting a  
slow attack time – simply turn this knob to the right.  
[VOICE] Voice selection [F5] EG ATK (AEG)  
[VOICE] Voice selection [F5] EG REL (AEG)  
Page 189  
Page 189  
RELEASE  
Determines the release time of the sound. Turning the knob to the right  
sets a long release time and (depending on the selected Voice) lets the  
sound sustain after the key is released. To produce a sharp release, in  
which the sound abruptly cuts off, set a short release time.  
n
The settings above are applied as offsets to the AEG and FEG settings in the Voice Edit mode.  
When the [ARP FX] indicator is turned on:  
SWING  
Adjusts the swing feel of the Arpeggio playback.  
Adjusts the Gate Time (length) of the Arpeggio notes.  
Adjusts the velocity of the Arpeggio notes.  
[VOICE] Voice selection [EDIT] [COMMON] →  
[F3] ARP [SF3] PLAY FX Swing  
Page 192  
Page 192  
Page 192  
Page 192  
GATE TIME  
VELOCITY  
UNITMULTIPLY  
[VOICE] Voice selection [EDIT] [COMMON] →  
[F3] ARP [SF3] PLAY FX GateTimeRate  
[VOICE] Voice selection [EDIT] [COMMON] →  
[F3] ARP [SF3] PLAY FX VelocityRate  
Adjusts the Arpeggio playback time based on tempo.  
[VOICE] Voice selection [EDIT] [COMMON] →  
[F3] ARP [SF3] PLAY FX UnitMultiply  
When the [EQ] indicator is turned on:  
LO  
Determines the amount of boost or attenuation applied to the low  
[VOICE] Voice selection [EDIT] [COMMON] →  
[F1] GENERAL [SF3] MEQ OFS LOW  
Page 190  
Page 190  
Page 190  
Page 190  
frequency band of the Master EQ.  
LO MID  
HI MID  
HI  
Determines the amount of boost or attenuation applied to the low-  
midrange frequency band of the Master EQ.  
[VOICE] Voice selection [EDIT] [COMMON] →  
[F1] GENERAL [SF3] MEQ OFS LOW MID  
Determines the amount of boost or attenuation applied to the high-  
midrange frequency band of the Master EQ.  
[VOICE] Voice selection [EDIT] [COMMON] →  
[F1] GENERAL [SF3] MEQ OFS HIGH MID  
Determines the amount of boost or attenuation applied to the high  
frequency band of the Master EQ.  
[VOICE] Voice selection [EDIT] [COMMON] →  
[F1] GENERAL [SF3] MEQ OFS HIGH  
n
The settings above are applied as offsets to the EQ settings in the [VOICE] [UTILITY] [F3] VOICE [SF1] MEQ display.  
When both the [PAN/SEND] and [TONE] indicators are turned on (by pressing them simultaneously):  
ASSIGN A  
ASSIGN B  
ASSIGN 1  
ASSIGN 2  
Adjusts parameters assigned to these knobs in the [UTILITY] [F4] CTL ASN [SF2] ASSIGN display.  
Page 263  
Page 192  
Adjusts parameters assigned to these knobs in the [VOICE] Voice selection [EDIT] [COMMON] [F4] CTL SET display.  
n
In addition to above functions, Master Effect related parameters (set in the [UTILITY] [F3] VOICE [SF2] MEF display) can be assigned to  
these four knobs by pressing the [ARP FX] and [EQ] buttons simultaneously. The particular parameters assigned to the four knobs can be set in the  
[UTILITY] [F4] CTL ASN [SF5] MEF display.  
Editing a Voice by using the Control Sliders (CS)  
TIP  
[VOICE] Voice selection [EDIT] Element selection [F4] AMP [SF1] LVL/PAN Level  
In the Voice mode, the four Control Sliders let you independently adjust the levels of the Elements of a Normal Voice or the  
Drum Voice keys. When a Normal Voice is selected, you can adjust the level balance among the four Elements.  
n
Inadvertent use of the sliders may result in no sound. If this occurs, move the sliders upward.  
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Editing a Voice  
To solo an Element for editing  
Edit Recall  
This feature is useful for isolating the sound of single  
Element, for ease in editing.  
If you are editing a Voice and select a different Voice  
without storing the one you were editing, all the edits  
you’ve made will be erased. If this happens, you can  
use Edit Recall to restore the Voice with your latest edits  
intact.  
1 In the Normal Voice Edit mode, simultaneously  
hold down the [MUTE] button and press one of the  
NUMBER buttons [9] to [12] to solo the  
corresponding Element.  
1 Press the [JOB] button in the Voice mode to enter  
Once you’ve selected an Element for soloing, the [MUTE]  
button’s lamp flashes, indicating the Solo function is  
active and only the selected Element can be edited.  
the Voice Job mode.  
2 Press the [F2] RECALL button to call up the  
In this example, only Element 3 is turned on and can be edited.  
Recall display.  
TRACK  
SELECT  
1
2
3
4
5
6
7
8
3 Press the [ENTER] button. (The display prompts  
you for confirmation.)  
ELEMENT/PERF. PART/ZONE  
NUMBER  
9
10  
11  
12  
13  
14  
15  
16  
MUTE  
SOLO  
If you wish to cancel the operation, press the [DEC/  
NO] button.  
4 Press the [INC/YES] button to execute Edit Recall  
to restore the voice.  
2 To solo another Element, simply press the  
appropriate number button ([9] - [12]).  
3 To exit from the Solo function, press the [MUTE]  
button again.  
Drum Voice Edit  
Press the [VOICE] button to enter the Voice mode, then select a Drum Voice to be edited.  
1
EDIT  
JOB  
STORE  
Press the [EDIT] button to enter the Voice Edit mode.  
Call up the Common Edit display or Key Edit display.  
2
3
COMPARE  
SCENE STORE  
SET LOCATE  
If you want to edit the sounds that make up a Drum Voice and the basic parameters that determine the sound, such as Oscillator,  
Pitch, Filter, Amplitude, and EG (Envelope Generator), call up the Key Edit display. To edit more global parameters related to the  
overall Drum Voice and how it’s processed, such as Arpeggio, Controller, and Effects, call up the Common Edit display.  
While in the Voice Edit mode, you can switch between  
the Common Edit display and the Element Edit display  
as shown below.  
DRUM KITS  
VORITES  
PRE 5  
PRE 6  
USER 1  
USER 2  
Calling up the Common Edit display  
Press the [COMMON] button to call up the  
Common Edit display.  
In the Edit mode, the [DRUM KITS] button  
functions as the [COMMON] button.  
Calling up the Key Edit display  
Press any of the ELEMENT [1] - [4] buttons to call  
up the Key Edit display, then select the key to  
which the desired instrument is assigned.  
A. PIANO KEYBOARD  
ORGAN  
C
GUITAR/  
PLUCKED  
A
B
D
Indicates the display for editing the key C0.  
SYN LEAD  
1
SYN PAD/  
CHOIR  
SYN COMP CHROMATIC  
PERCUSSION  
Indicates a Common Edit  
display.  
2
3
4
COMMON  
T/PERF. PART/ZONE  
9
10  
11  
12  
Common Edit  
C0  
C6  
C1  
Key Edit (1-73)  
Key 1  
Key 5  
Key 10  
Key 18  
Key 21  
Key 73  
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Editing a Voice  
Select the desired menu for editing by pressing  
the [F1] - [F6] and [SF1] - [SF5] buttons, then edit  
the parameters.  
Store the edited Voice to internal User memory  
(page 186).  
7
4
The edited Voice can be stored in the Voice Store mode. See  
page 85 for details.  
The main parameters available are basically the same as in the  
Voice corresponds to Element Edit in the Normal Voice. Please keep  
in mind that the LFO parameters are not available in the Drum Voice.  
If desired, save the edited and stored voices to a  
SmartMedia/USB storage device.  
8
Keep in mind that edited Voice data is stored to internal User  
memory (Flash ROM) and is stored even when turning the  
power off. As such it is not necessary to save the data to  
SmartMedia card or another device; however, you may want  
to save it to another media for backup or organizational  
purposes. For more information, see page 85.  
Repeat #3 - 4 as desired.  
5
Name the edited Drum Voice.  
6
Enter a name for the Voice from the NAME display  
([COMMON] [F1] GENERAL [SF1] NAME). For detailed  
instructions on naming a voice, refer to page 53 in the Basic  
Operation section.  
Enter the  
desired Voice  
name.  
Assigning drum/percussion instruments to individual keys  
TIP  
[VOICE] Drum Voice selection [EDIT] Key selection [F1] OSC [SF1] WAVE  
In the Drum Voice Edit mode, you can create your own original drum kits by assigning specific instrument sounds to  
individual keys — in any desired order — and edit detailed parameters for each key’s sound.  
1
Call up the Key Edit display in the Voice Edit mode.  
Refer to step #3 on page 82.  
4 Select the desired Waveform to be assigned.  
Move the cursor to “Number” and change the value by  
using the data dial, [INC/YES] button, and [DEC/NO]  
button. Then, press the same key set in step #3 again to  
confirm the selected instrument sound.  
2 Call up the [F1] OSC [SF1] WAVE display.  
3 Press the key to which you want to assign a  
sound.  
The drum instrument currently assigned to the  
pressed key will sound.  
You can also select a different sound category (such as  
Percussion, or even a Normal Voice sound), by moving  
the cursor to “Category”and changing the setting.  
5
Create your original drum kit by repeating steps #3 - 4.  
6 Store the created drum kit as a Drum Voice in User  
memory.  
The edited Voice can be stored in the Voice Store mode.  
See page 85 for details.  
7 If desired, save the edited and stored voices to a  
SmartMedia/USB storage device.  
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Editing a Voice  
Setting the drum key for independent open and closed hi-hat sounds  
TIP  
[VOICE] Drum Voice selection [EDIT] Key selection [F1] OSC [SF5] OTHER AltnateGroup  
In a real drum kit, some drum sounds cannot physically be played simultaneously, such as open and closed hi-hats.  
You can prevent drum instruments from playing back simultaneously by assigning them to the same Alternate Group.  
The preset Drum Voices have many such Alternate Group assignments to ensure the most authentic, natural sound. When  
creating a Voice from scratch, you can use this feature — either to ensure authentic sound, or to create special effects,  
where playing one sound cancels out a previous one.  
1
Call up the Key Edit display in the Voice Edit mode.  
Refer to step #3 on page 82.  
4
Press the key which corresponds to “Hi-Hat Close”  
and set it to the same Alternate Group (1) as in step #3.  
2 Call up the [F1] OSC [SF5] OTHER display.  
3 Press the key which corresponds to “Hi-Hat  
Open” and set the Alternate Group to “1.”  
5 Confirm whether the Alternate Group has been set  
properly.  
Immediately after pressing the “Hi-Hat Open” key, press  
the “Hi-Hat Close” key. Pressing the second key should  
cut off the sound of the first.  
Since the settings above are included in the Drum Voice  
data, store them as a Drum Voice in the Voice Store mode.  
Determining how the Drum Voice responds when the key is released  
TIP  
[VOICE] Drum Voice selection [EDIT] Key selection [F1] OSC [SF5] OTHER RcvNoteOff  
You can determine whether or not the selected Drum key responds to MIDI Note Off messages. Setting the Receive Note Off  
parameter to “off” can be useful for cymbal sounds and other sustaining sounds. This lets you have the selected sounds  
sustain to the length of their natural decay – even if you release the note, or when a Note Off message is received. If this  
parameter is set to “on,” the sound will stop immediately when the note is released or a Note Off message is received.  
Setting the Output jack for each key (drum/percussion instrument)  
TIP  
[VOICE] Drum Voice selection [EDIT] Key selection [F1] OSC [SF2] OUTPUT OutputSel  
You can change the output jack on the rear panel for the individual Drum key signal. This function is useful when you wish  
to apply a connected external effect to a specific drum instrument.  
For details, see page 31.  
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Editing a Voice  
Plug-in Voice Edit  
The Plug-in Voices (available when installing optional Plug-in Boards to the instrument) can be edited in basically the same way  
some of the other parameters may not be available. Refer to page 205 in the Reference section.  
Storing/Saving the created Voice  
Two steps are necessary in order to store (save) your voice – storing the edited voice to internal memory and saving the stored  
voices to a SmartMedia/USB storage device.  
Internal memory (Flash ROM)  
SmartMedia  
User Normal Voice 001  
User Normal Voice 002  
User Normal Voice 003  
User Drum Voice 001  
User Drum Voice 002  
User Drum Voice 003  
User Plug-in Voice 001  
1  
User Plug-in Voice 002  
1  
2  
User Plug-in Voice 003  
2  
3  
3  
STORE  
SAVE  
USB storage  
device  
User Drum Voice Bank  
User Drum Voice 32  
User Plug-in Voice Bank 1  
User Normal Voice Bank 1  
All the User  
Voice data in  
internal  
User Plug-in Voice 064  
User Plug-in Voice 064  
User Plug-in Voice 064  
memory can  
be saved as  
a single file.  
File extension: W7A  
File extension: W7V  
File extension: W7E  
Storing  
editedVoices  
individually  
User Normal Voice 128  
User Normal Voice 128  
The W7E file can be loaded to the  
Voice Editor, computer software.  
Keep in mind that edited Voice data is stored to internal User memory (Flash ROM) and is stored even when turning the power  
off. As such it is not necessary to save the data to SmartMedia card or another device; however, you may want to save it to  
another media for backup or organizational purposes, using the Save operation. For more information, see page 86.  
Storing the edited Voice as a User Voice  
to internal memory  
[VOICE] [STORE]  
CAUTION  
When you execute the Store operation, the settings for the destination  
memory will be overwritten. Important data should always be backed up to  
After editing the Voice, press the [STORE] button  
to enter the Voice Store mode.  
a separate SmartMedia/USB storage device.  
1
Make sure to execute the Store operation before selecting  
another Voice.  
Press the [ENTER] button.  
3
The display prompts you for confirmation.  
To cancel the Store operation, press the [DEC/NO] button.  
Select the destination Voice memory.  
2
Select a User Bank (“USR1” or “USR2” when storing a Normal  
Voice, “UDR” when storing a Drum Voice, “P1-U” ~ “P3-U”  
when storing a Plug-in Voice) and the desired Voice number  
by using the data dial, [INC/YES] and [DEC/NO] button.  
DEC/NO  
INC/YES  
EXIT  
ENTER  
TE  
Select a User Bank.  
Select a Voice number.  
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Editing a Voice  
Press the [INC/YES] button to execute the Store  
operation.  
Set the Type parameter to “All Voice.”  
3
4
After the Voice has been stored, a “Completed” message  
appears and operation returns to the Voice Play display.  
DEC/NO  
INC/YES  
Move the cursor to TYPE, then select a file type by using the  
data dial, [INC/YES] and [DEC/NO] buttons. The following  
three file types are available for saving Voice data. Here,  
select “All Voice.”  
EXIT  
ENTER  
EXECUTE  
All  
When this is selected, execute the Save operation to  
save all the created data including the User Voices as a  
single file (extension: W7A).  
All Voice  
When this is selected, execute the Save operation to  
save all User Voices as a single file (extension: W7V).  
Voice Editor  
When this is selected, execute the Save operation to  
save all User Voices as a single file (extension: W7E)  
which can be exported to the Voice Editor software  
contained in the included CD-ROM.  
CAUTION  
Keep in mind that the Store operation may take a short time to complete,  
during which an “Executing..or “Please keep power on” message may be  
shown. Never attempt to turn off the power while data is being written to  
Flash ROM while such a message is displayed.Turning the power off in this  
state results in loss of all user data and may cause the system to freeze (due  
to corruption of data in the Flash ROM).This may also result in the MOTIF ES  
being unable to properly start up the next time the power is turned on.  
Input a file name.  
4
Move the cursor to the file name input location, then input a  
file name. For detailed instructions on naming, refer to page  
CAUTION  
If you select another Voice without storing, the currently edited Voice will  
be lost. Make sure to store the edited Voice before selecting another Voice.  
Saving the edited Voices to a  
SmartMedia/USB storage device  
File name  
[FILE] [F2] SAVE  
Press the [ENTER] button to execute the Save  
operation.  
5
Whether you are saving data to SmartMedia or a USB storage  
device, the procedure is the same. Insert a SmartMedia card  
(to the CARD slot) or connect the USB device and follow the  
instructions below.  
DEC/NO  
INC/YES  
EXIT  
ENTER  
Press the [FILE] button to enter the File mode,  
then execute the basic settings.  
1
UTE  
Refer to “Basic settings for using SmartMedia or a USB  
storage device” on page 30.  
If you are about to overwrite an existing file, the display  
prompts you for confirmation. Press the [INC/YES] button to  
execute the Save operation to overwrite the existing file, or  
press the [DEC/NO] button to cancel it.  
Press the [F2] SAVE button to call up the Save  
2
display.  
CAUTION  
While the data is being saved, make sure to follow these precautions:  
• Never remove or eject the media from the device (SmartMedia or USB  
storage).  
• Never unplug or disconnect any of the devices.  
• Never turn off the power of the MOTIF ES or the relevant devices.  
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Editing a Performance  
Loading Voice data from the SmartMedia/USB  
storage device  
When Type is set to “Voice”:  
When Type is set to “Voice,” you can specify and load a  
specific Voice from a file (with the extension W7V or W7A).  
[FILE] [F3] LOAD  
In the previous section, we saved Voice data as an “All Voice”  
file to a SmartMedia card or USB storage device. Here, we’ll  
recall that Voice data and load it to the instrument with the  
Load operation.  
Move the cursor to the file (extension: W7V) saved  
in the operation explained on the previous page.  
ENTER  
Press the [FILE] button to enter the File mode,  
then execute the basic settings.  
XECUTE  
1
Refer to “Basic settings for using SmartMedia or a USB  
storage device” on page 30.  
Select a source Voice Bank from the selected file with the following operation.  
To select a User Normal Voice Bank, press one of the [USER1] and [USER2]  
buttons. To select a User Drum Voice Bank, simultaneously hold the [DRUM  
KITS] button and press the [USER1] button. To select a User Plug-in Voice  
Bank, press one of the [PLG1], [PLG2] and [PLG3] buttons. After selecting a  
source Voice Bank, all the Voices contained in the selected Bank are listed in  
the display. Move the cursor to the desired Voice to be loaded.  
Press the [F3] LOAD button to call up the Load  
display.  
2
ENTER  
Select the file type to be loaded.  
3
XECUTE  
The file saved in operation explained on the previous page  
has all the User Voices. If you wish to load all the User Voices,  
set Type to “All Voice.” If you wish to load only a specific  
voice, set Type to “Voice.”  
Select a destination Voice Number.  
You can also change the destination Voice Bank when loading a Normal  
Voice or a Plug-in Voice by moving the cursor to the location of “USR1” in the  
above display and using the data dial. When loading Plug-in Voice data,  
note that the Plug-in Board for the source Voice Bank should match the one  
for the destination Voice Bank. When a source Voice Bank is created for the  
PLG150-AN, for example, you should select the Voice Bank for the PLG150-  
AN as the destination.  
n
If you want to change the source Voice Bank/Number, press  
the [EXIT] button to return the display to the first one (shown at  
the top of this box) then perform the above instructions again.  
Select a file ( ) to be loaded.  
4
CAUTION  
Move the cursor to the file (extension: W7V) saved in the  
operation explained on the previous page. If you’ve set the  
Type to “AllVoice” in step #3, go to step #5. If you’ve set the  
Type to “Voice” in step #3, execute the operations in the  
following box, then go to step #5.  
Loading data to this synthesizer automatically erases and replaces  
any existing data in the User memory. Make sure to save any  
important data to a SmartMedia/USB storage device before  
performing any Load operations.  
Press the [ENTER] button to execute the Load  
operation.  
5
After the data has been loaded, a “Completed” message  
appears and operation returns to the original display.  
CAUTION  
While the data is being saved, make sure to follow these precautions:  
Never remove or eject the media from the device (SmartMedia or USB storage).  
Never unplug or disconnect any of the devices.  
Never turn off the power of the MOTIF ES or the relevant devices.  
Editing a Performance  
The Performance Edit mode ([PERFORM] [EDIT]) lets you create your own original Performances — containing up to four different  
Parts (Voices) — by editing the various parameters. The Voices can be selected from the internal tone generator or the installed Plug-in  
Boards. After assigning different Voices to separate ranges of the keyboard, edit the detailed parameters in the Performance Edit mode.  
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Editing a Performance  
Press the [PERFORM] button to enter the Performance mode, then select a Performance to be edited.  
1
2
3
Press the [EDIT] button to enter the Performance Edit mode.  
Call up the Common Edit display or Part Edit display.  
Use the Part Edit to edit the parameters for each Part. Use Common Edit to edit the parameters for all of the Parts.  
While in the Voice Edit mode, you can switch between  
the Common Edit display amd the Part Edit display  
as shown below.  
DRUM KITS  
Calling up the Common Edit display  
Press the [COMMON] button to call up the  
Common Edit display.  
PRE 5  
PRE 6  
USER 1  
USER 2  
Calling up the Part Edit display  
Press the desired Part number from the  
PERF. PART [1] - [4] buttons to call up the  
Part Edit display.  
A. PIANO KEYBOARD  
ORGAN  
C
GUITAR/  
PLUCKED  
VORITES  
In the Edit mode, the [DRUM KITS] button  
functions as the [COMMON] button.  
A
B
D
Indicates the display for editing Part 1.  
SYN LEAD  
1
SYN PAD/ SYN COMP CHROMATIC  
CHOIR  
PERCUSSION  
Indicates a Common Edit  
display.  
2
3
4
COMMON  
ELEMENT/PERF. PART/ZONE  
F6  
To switch between the Part 1 - 4  
display and the Plug-in Part 1 - 3  
display, press the [F6] button.  
You can select the four Performance Parts  
from this group of seven.  
n
You can mute or solo a Part in the Performance  
Edit mode, just as in the Performance Play mode  
or the Song/Pattern mode (page 68).  
Part1 Edit  
Part2 Edit  
Parts to which Internal  
voices are assigned  
Part3 Edit  
Part4 Edit  
Common Edit  
Plug-in part 1 (PLG1) Edit  
Plug-in part 2 (PLG2) Edit  
Plug-in part 3 (PLG3) Edit  
Parts to which Plug-in  
Board voices are  
assigned  
Parameters related to the Audio Input part...........Page 214  
Select the menu you wish to edit by pressing the  
[F1] - [F6] and [SF1] - [SF5] buttons, then edit the  
parameters.  
[COMMON] [F5] AUDIO IN  
4
The audio signal input from the A/D INPUT jack (or the  
optional audio inputs) can be handled as an Audio Input part.  
You can apply various parameters such as Volume, Pan, and  
Effect settings to this Part — just as you can with the other  
Parts. The parameters related to the Audio Input Part can be  
edited in Common Edit for each Performance.  
The following briefly describes the main Performance parameters.  
Parameters for the Voice assigned to each Part...Page 216  
Part selection [F1] VOICE  
The Voice assigned to each part and its note range can be set also in  
available in the Performance Play mode, the Performance Edit mode  
also lets you set Portamento (pitch glide) and Arpeggio Switch (which  
determines whether the Arpeggio plays a specific Part or not).  
Parameters related to the OUTPUT jacks for each  
part................................................................................Page 218  
Part selection [F2] OUTPUT [SF3] SELECT →  
OutputSel  
Basic parameters for making sound................Page 218  
Part selection [F4] TONE  
You can assign each individual Part’s Voice to be output from  
a specific hardware output jack on the rear panel. This  
function is useful when you want to output a specific Part to a  
separate speaker or process it with a favorite external effect.  
If you wish to edit the basic parameters for the synthesizer  
such as Tune, Filter, and Amplitude, use the Part Edit display.  
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Editing a Performance  
Effect related parameters ................ Pages 177 and 215  
[COMMON] [F6] EFFECT  
Repeat steps #3 - 4 as desired.  
Name the edited Performance.  
5
6
[COMMON] [F2] OUT/MEF [SF3] MEF (Master Effect)  
The Effects use DSP (Digital Signal Processing) to alter and  
enhance the sound of a Performance. The Common Edit  
display lets you edit the Effect related parameters.  
Enter a name for the Performance from the NAME display  
([COMMON] [F1] GENERAL [SF1] NAME).  
For detailed instructions on naming, refer to page 53 in the  
Master EQ related parameters ........ Pages 178 and 214  
These parameters let you use the five-band Master EQ to  
process the overall sound of the Performance. Master EQ  
also features separate EQ shape parameters for the Low and  
High bands, as well as the Frequency, Gain and Q controls for  
each band.  
Enter the desired Performance name.  
Controller related parameters........... Pages 155 and 214  
[COMMON] [F4] CTL ASN (Controller Assign)  
Store the edited Performance to internal User  
memory (page 186).  
7
For each Performance, you can assign the Control Change  
Number to built-in controllers such as Ribbon Controller,  
Knobs (ASSIGN1 and 2), and optionally connected  
controllers, such as Foot Controller and Breath Controller.  
The edited Performance can be stored in the Performance  
Store mode. See page 91 for details.  
n
Functions assigned to Controllers depend on the settings of each  
Part’s Voice edited in the Voice Edit mode.  
If desired, save the edited and stored  
Performances to a SmartMedia/USB storage  
8
Arpeggio related parameters............. Pages 169 and 214  
Keep in mind that edited Performance data is stored to  
internal User memory (Flash ROM) and is stored even when  
turning the power off. As such it is not necessary to save the  
data to SmartMedia card or another device; however, you  
may want to save it to another media for backup or  
For each Performance, you can set the Arpeggio related  
parameters, such as Arpeggio type and playback tempo.  
These can be edited in the Common Edit display.  
organizational purposes. For more information, see page 91.  
Compare Function  
Just as in the Voice Edit mode, you can use the Compare function also in the Performance Edit mode. This convenient  
function lets you switch between the edited voice and its original, unedited condition – allowing you to listen to the  
difference between the two and better hear how your edits affect the sound.  
1 In the Performance Edit mode (with the [EDIT] indicator lit), press the [EDIT] button so that its indicator flashes.  
The [C] indicator is shown at the top of the display (in place of the [E] indicator), and the original, unedited Performance  
is restored for monitoring.  
2 Press the [EDIT] button again to disable the “Compare” function and restore the settings for your edited  
Performance.  
Compare the edited sound with the unedited sound as desired by repeating steps #1 and 2.  
n
While Compare is active, you cannot make edits to the Performance.  
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Editing a Performance  
Editing a Performance by using the Knobs  
TIP  
The four knobs at the top left of the instrument are not only for tweaking the sound while you perform — you can also use  
them to edit a Performance, either in the Performance Play mode or the Performance Edit mode.  
When the [PAN/SEND] indicator is turned on:  
PAN  
Determines the stereo pan position of the Performance.  
[PERFORM] Performance selection [EDIT] [COMMON]  
[F2] OUT/MEF [SF1] OUT Pan  
Page 213  
Page 213  
Page 213  
Page 213  
REVERB  
CHORUS  
TEMPO  
Determines the amount of Reverb effect that is applied to the  
Performance.  
[PERFORM] Performance selection [EDIT] [COMMON]  
[F2] OUT/MEF [SF1] OUT RevSend  
Determines the amount of Chorus effect that is applied to the  
Performance.  
[PERFORM] Performance selection [EDIT] [COMMON]  
[F2] OUT/MEF [SF1] OUT ChoSend  
Determines the tempo of the Arpeggio assigned to the currently selected  
Performance.  
[PERFORM] Performance selection [F6] ARP Tempo  
When the [TONE] indicator is turned on:  
CUTOFF  
Raises or lowers the Filter cutoff frequency to adjust the tone brilliance.  
[PERFORM] Performance selection [F5] EG CUTOF  
[PERFORM] Performance selection [F5] EG RESO  
Page 213  
Page 213  
RESONANCE  
Boosts or attenuates the level at the area around the Filter cutoff  
frequency.  
ATTACK  
Determines the attack time of the sound. For example, you can adjust a  
strings Voice so that the sound gradually swells in volume by setting a  
slow attack time – simply turn this knob to the right.  
[PERFORM] Performance selection [F5] EG ATK (AEG)  
Page 213  
RELEASE  
Determines the release time of the sound. Turning the knob to the right sets a  
long release time and (depending on the Voice assigned to the selected  
Performance) lets the sound sustain after the key is released. To produce a  
sharp release, in which the sound abruptly cuts off, set a short release time.  
[PERFORM] Performance selection [F5] EG REL (AEG) Page 213  
n
The settings above are applied as offsets to the AEG and FEG settings in the Performance Edit mode.  
When the [ARP FX] indicator is turned on:  
SWING  
Adjusts the swing feel of the Arpeggio playback.  
Adjusts the Gate Time (length) of the Arpeggio notes.  
Adjusts the velocity of the Arpeggio notes.  
[PERFORM] Performance selection [EDIT] [COMMON]  
[F3] ARP [SF3] PLAY FX Swing  
Page 214  
Page 214  
Page 214  
Page 214  
GATE TIME  
VELOCITY  
UNITMULTIPLY  
[PERFORM] Performance selection [EDIT] [COMMON]  
[F3] ARP [SF3] PLAY FX GateTimeRate  
[PERFORM] Performance selection [EDIT] [COMMON]  
[F3] ARP [SF3] PLAY FX VelocityRate  
Adjusts the Arpeggio playback time based on tempo.  
[PERFORM] Performance selection [EDIT] [COMMON]  
[F3] ARP [SF3] PLAY FX UnitMultiply  
When the [EQ] indicator is turned on:  
LO  
Determines the amount of boost or attenuation applied to the low  
[PERFORM] Performance selection [EDIT] [COMMON]  
[F1] GENERAL [SF3] MEQ OFS LOW  
Page 213  
Page 213  
Page 213  
Page 213  
frequency band of the Master EQ.  
LO MID  
HI MID  
HI  
Determines the amount of boost or attenuation applied to the low-  
midrange frequency band of the Master EQ.  
[PERFORM] Performance selection [EDIT] [COMMON]  
[F1] GENERAL [SF3] MEQ OFS LOW MID  
Determines the amount of boost or attenuation applied to the high-  
midrange frequency band of the Master EQ.  
[PERFORM] Performance selection [EDIT] [COMMON]  
[F1] GENERAL [SF3] MEQ OFS HIGH MID  
Determines the amount of boost or attenuation applied to the high  
frequency band of the Master EQ.  
[PERFORM] Performance selection [EDIT] [COMMON]  
[F1] GENERAL [SF3] MEQ OFS HIGH  
n
The settings above are applied as offsets to the EQ settings in the [PERFORM] Performance selection [EDIT] [COMMON] [F2] OUT/MEF  
[SF2] MEQ (Master EQ) display.  
When both the [PAN/SEND] and [TONE] indicators are turned on (by pressing them simultaneously):  
ASSIGN A  
ASSIGN B  
ASSIGN 1  
ASSIGN 2  
Adjusts parameters assigned to these knobs in the [UTILITY] [F4] CTL ASN [SF2] ASSIGN display.  
Page 263  
Page 192  
Depends on the settings of the Voice assigned to the selected Performance.  
n
In addition to above functions, Master Effect related parameters (set in the [PERFORM] Performance selection [COMMON] [F2] OUT/MEF  
[SF3] MEF display) can be assigned to these four knobs by pressing the [ARP FX] and [EQ] buttons simultaneously. The particular parameters  
are assigned to the four knobs can be set in the [UTILITY] [F4] CTL ASN [SF5] MEF display.  
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Editing a Performance  
Edit Recall  
If you are editing a Performance and select a different  
Editing a Performance by using the Con-  
trol Sliders (CS)  
TIP  
Performance without storing the one you were editing, all the edits  
you’ve made will be erased. If this happens, you can use Edit  
Recall to restore the Performance with your latest edits intact.  
[PERFORM]  
Part selection  
Performance selection  
[EDIT]  
[F2] OUTPUT  
[SF1] VOL/PAN  
Volume  
1 Press the [JOB] button in the Performance mode to  
In the Performance mode, the four Control Sliders let you  
independently adjust the levels of the Parts (Voices), letting you  
control the overall balance of the Parts.  
enter the Performance Job mode.  
2
Press the [F2] RECALL button to call up the Recall display.  
n
Inadvertent use of the sliders may result in no sound. If this  
occurs, move the sliders upward.  
3 Press the [ENTER] button. (The display prompts you  
for confirmation.)  
If you wish to cancel the operation, press the [DEC/NO]  
button.  
4
Press the [INC/YES] button to execute the Edit Recall  
to restore the Performance.  
Storing/Saving the created Performance  
Two steps are necessary in order to store (save) your Performance – storing the edited Performance to internal memory and saving the stored  
Performances to a SmartMedia/USB storage device.  
Internal memory  
(Flash ROM)  
SmartMedia  
Performance 001  
Performance 002  
Performance 003  
STORE  
SAVE  
USB storage  
device  
Performance Edit  
All the User  
Performance data in  
internal memory can  
be saved as a single  
file.  
Storing edited  
Performances individually  
Performance 128  
File extension: W7A  
Keep in mind that edited Performance data is stored to internal User memory (Flash ROM) and is stored even when turning the power off. As  
such it is not necessary to save the data to SmartMedia card or another device; however, you may want to save it to another media for backup or  
organizational purposes, using the Save operation.  
Storing the edited Performance as a User Performance to internal memory  
[PERFORM] [STORE]  
CAUTION  
When you execute the Store operation, the settings for the destination  
memory will be overwritten. Important data should always be backed up to  
a separate SmartMedia/USB storage device.  
After editing the Performance, press the [STORE]  
1
button to enter the Performance Store mode.  
Press the [ENTER] button.  
Make sure to execute the Store operation before selecting another  
Performance.  
3
The display prompts you for confirmation.  
To cancel the Store operation, press the [DEC/NO] button.  
Select the destination Performance memory.  
2
Select a Performance number by using the data dial, [INC/YES] and  
[DEC/NO] button.  
EXIT  
ENTER  
TE  
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Editing a Performance  
Move the cursor to TYPE, then select a file type by using the  
data dial, [INC/YES] and [DEC/NO] buttons. When Type is set  
to “All,” execute the Save operation to save all the created  
data, including the Performances as well as the Voices  
assigned to them, as a single file (extension: W7A).  
Press the [INC/YES] button to execute the Store  
operation.  
4
After the Performance has been stored, a “Completed” message  
appears and operation returns to the Performance Play display.  
DEC/NO  
INC/YES  
Input a file name.  
4
Move the cursor to the file name input location, then input a  
file name. For detailed instructions on naming, refer to page  
EXIT  
ENTER  
EXECUTE  
File name  
Press the [ENTER] button to execute the Save  
operation.  
CAUTION  
5
Keep in mind that the Store operation may take a short time to complete,  
during which an “Executing..or “Please keep power on” message may be  
shown. Never attempt to turn off the power while data is being written to  
Flash ROM while such a message is displayed.Turning the power off in this  
state results in loss of all user data and may cause the system to freeze (due  
to corruption of data in the Flash ROM).This may also result in the MOTIF ES  
being unable to properly start up the next time the power is turned on.  
DEC/NO  
INC/YES  
EXIT  
ENTER  
CAUTION  
UTE  
If you select another Performance without storing, the currently edited  
Performance will be lost. Make sure to store the edited Performance before  
selecting another Performance.  
If you are about to overwrite an existing file, the display  
prompts you for confirmation. Press the [INC/YES] button to  
execute the Save operation to overwrite the existing file, or  
press the [DEC/NO] button to cancel it.  
Saving the edited Performances to a  
SmartMedia/USB storage device  
CAUTION  
[FILE] [F2] SAVE  
While the data is being saved, make sure to follow these precautions:  
• Never remove or eject the media from the device (SmartMedia or USB  
storage).  
• Never unplug or disconnect any of the devices.  
• Never turn off the power of the MOTIF ES or the relevant devices.  
Whether you are saving data to SmartMedia or a USB storage  
device, the procedure is the same. Insert a SmartMedia card  
(to the CARD slot) or connect the USB device and follow the  
instructions below.  
Loading the Performance data from the  
Press the [FILE] button to enter the File mode,  
then execute the basic settings.  
1
SmartMedia/USB storage device  
[FILE] [F3] LOAD  
Refer to “Basic settings for using SmartMedia or a USB  
storage device” on page 30.  
In the previous section, we saved Performance data as an  
“All” file (extension: W7A) to a SmartMedia card or USB  
storage device. Here, we’ll recall that Performance data and  
load it to the instrument with the Load operation.  
Press the [F2] SAVE button to call up the Save  
display.  
2
Press the [FILE] button to enter the File mode,  
then execute the basic settings.  
Set the Type parameter to “All.”  
3
1
Refer to “Basic settings for using SmartMedia or a USB  
storage device” on page 30.  
Press the [F3] LOAD button to call up the Load  
display.  
2
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Editing a Performance  
Select the file type to be loaded.  
3
The file saved in operation explained on the previous page contains all the Performances.  
If you wish to load all the Performances, set Type to “All.” In this case, all data that can be created on the MOTIF ES will be  
loaded in step #5 below. If you wish to load only a specific Performance, set Type to “Performance.”  
Loading a specific  
Performance when Type  
is set to “Performance.”  
SmartMedia/USB storage device  
Internal Memory  
(Flash ROM)  
Performance 001  
Performance 002  
Performance 003  
Performance 001  
Performance 002  
Performance 003  
All Performances are  
loaded when Type is set  
to “All.”  
Performance 128  
Performance 128  
File extension: W7A  
CAUTION  
When Type (file type) is set to “All” and the Load operation is executed, all data that can be created on the instrument will be loaded. This means that any  
existing data in User memory will automatically be overwritten and lost. Make sure to save any important data to a SmartMedia/USB storage device before  
performing the Load operations, especially when Type is set to “All.”  
n
When Type (file type) is set to “Performance” and the Load operation is executed, the sound of the Performances may not be reproduced properly if the  
User Voices assigned to the Performances saved in the file have been changed by editing.  
Select a file ( ) to be loaded.  
4
Move the cursor to the file (extension: W7A) saved in the operation explained on the previous page. If you set the Type  
parameter to “All” in step #3, go to step #5. If you set the Type parameter to “Performance” in step #3, execute the operations in  
the following box, then go to step #5.  
When Type is set to “Performance”:  
When Type is set to “Performance,” you can specify and load a specific Performance from a file (with the extension W7A).  
ENTER  
ENTER  
Move the cursor to the file (extension:  
W7A) saved in the operation  
explained on the previous page.  
All the Performances contained in  
the selected file are listed on the  
display. Move the cursor to the  
desired Performance.  
Select the desired  
Performance to be loaded.  
ECUTE  
ECUTE  
Select the destination Performance number.  
CAUTION  
Loading data to this synthesizer automatically erases and replaces any existing data in the User memory. Make sure to save any important data to a  
SmartMedia/USB storage device before performing any Load operations.  
Press the [ENTER] button to execute the Load operation.  
5
After the data has been loaded, a “Completed” message appears and operation returns to the original display.  
CAUTION  
While the data is being saved, make sure to follow these precautions:  
• Never remove or eject the media from the device (SmartMedia or USB storage).  
• Never unplug or disconnect any of the devices.  
• Never turn off the power of the MOTIF ES or the relevant devices.  
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Creating a Voice by using the Sampling function  
Creating a Voice by using the Sampling function  
Sampling is a powerful function that lets you bring your own recorded sounds – your voice, an instrument, rhythms, special  
sound effects, etc. – into the system of this synthesizer, and play those sounds just like any other voices. These sounds, the  
audio data you capture with the Sampling function, are referred to as “Samples.”  
The data you create by Sampling differs depending on which mode you enter the Sampling mode from — the Voice/  
Performance mode or the Song/Pattern mode. In this section, we’ll describe how to use the Sampling function from the Voice/  
Performance mode in creating a User Voice.  
n
In order to use the Sampling function, DIMM modules must be installed to the instrument. For details on installing DIMMs, see page 289.  
Depending on the size of the audio (sample) data obtained via the Sampling function, you may not be able to save all of the desired data to a SmartMedia  
card (maximum capacity: 128MB). For this reason, we recommend using a large-capacity USB storage device for your Sampling data.  
Sampling your voice with a microphone and creating a Normal Voice  
Press the [F1] DEST button to call up the display  
for setting the Sampling Destination, then set the  
parameters as described below.  
Connect a microphone to the instrument.  
1
4
Follow steps #1 - 8 on page 72.  
Press the [INTEGRATED SAMPLING] button in  
the Voice mode or Performance mode to enter  
the Sampling mode.  
2
MODE  
Waveform  
Keybank  
Determines the Waveform number. Select a number  
which has no data ([--- : -----------] is indicated). For  
details about the Waveform, see page 173.  
VOICE  
PERFORM MASTER  
Here, set this parameter to “C3.” After the Sampling is  
completed, you can hear the sampled sound by  
pressing the note set here. For details about the  
Keybank, see page 173.  
SEQUENCER  
SONG  
PATTERN  
FILE  
DEMO  
INTEGRATED  
SAMPLING  
Part  
This is available when entering the Sampling mode  
from the Performance mode. This parameter  
determines the Performance Part to which the Voice  
(below) created by sampling is assigned.  
MIXING  
UTILITY  
Voice  
Set the Bank to “USR1” or “USR2” (one of the User  
Normal Voice Banks), then select a User Normal Voice  
Number. After the Sampling is completed, you can hear  
the created Voice by selecting the Voice number set  
here.  
Press the [F2] SOURCE button to call up the  
display for setting the Sampling Source, then set  
the parameters as shown below.  
n
If the Voice parameter above is set to “off,” you won’t be able to play  
the sampled sound as a Voice after completing this operation.  
However, you can call up the sampled sound by selecting a  
3
Waveform. For details on how to select a Waveform, see  
.
Type:  
sample  
Source:  
Next:  
A/D  
off  
Mono/Stereo: L mono  
Frequency: 44.1k  
For details about each parameter, see page 251.  
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Creating a Voice by using the Sampling function  
Press the [F6] REC button to call up the  
Sampling Record display (Sampling Standby  
status), then set the parameters as required.  
Press the [F6] REC button again to enable  
Sampling Trigger Waiting.  
6
5
Doing this puts sample recording on standby, waiting for an  
input signal that exceeds the Trigger level.  
F6  
You can change the  
Keybank (set in step  
#4) also in this display.  
F6  
Trigger Level  
Indicates Sampling  
Standby status.  
Indicates that sample recording is waiting  
for a signal of an appropriate level.  
Turn the Confirm  
function on or off  
Setting the Confirm function  
Sing into the microphone to start sampling.  
7
When the [F2] CONFM (Confirm function) is turned on ( is  
indicated), you can easily listen back to your just-recorded  
sample and conveniently re-record it if you’re not satisfied  
with the results. Here, set the [F2] CONFM button on.  
Sing into the microphone. (You may want to match the pitch  
of your voice to the note C3, set in step #4 above.) The  
sampling actually starts as soon as the an input signal  
exceeding the specified trigger level is received.  
Setting the Trigger mode  
The Trigger mode lets you determine how the Sampling  
actually starts. For example, you can start the Sampling  
simply by pressing the button or when the Song/Pattern  
playback reaches a specified point. Here, set the TrggrMode  
(Trigger mode) to “level” which lets you start sampling as  
soon as the microphone level exceeds the specified Trigger  
Level.  
Setting the Trigger Level  
When the Trigger mode is set to “level,” you’ll also need to set  
the Trigger Level. This determines when sampling actually  
starts, depending on the level of the input signal (in this case,  
your voice). As you sing into the microphone, notice the  
movement of the level meter (bar), and when the bar crosses  
the Trigger Level arrow. If necessary, select the Trigger Level  
value and use the data dial to change it, moving the arrow as  
low or as high as needed.  
Press the [F6] STOP button to stop sampling,  
then check the results.  
8
Press the [F3] AUDITION button to hear the sampled sound.  
If you’re not satisfied with the results and you wish to try  
again, press the [F4] CANCEL button to return to the  
Sampling Standby display and try sampling from step #5  
again. If you are satisfied with the results, press the [F5] OK  
button to store the sampled sound as a “sample” and return  
to the [F1] DEST or [F2] SOURCE display.  
Keep in mind that if the Confirm function is turned off in step  
#5 above, the display shown above will not appear when  
stopping sampling. Instead, stopping sampling returns  
directly to the [F1] DEST or [F2] SOURCE display.  
Trigger Level  
Indicates Sampling  
Standby status.  
Trigger Level  
The section of the bar exceeding  
the Trigger Level becomes black.  
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Creating a Voice by using the Sampling function  
When you play the sample from the keyboard, the more  
distant the played samples are from the original key, the less  
natural the samples sound. For this reason, you should try to  
make multiple samples and multiple key ranges, so that each  
key range is shorter and the samples sound more natural.  
Press the [EDIT] button to enter the Sampling  
Edit mode, then press the [F4] RANGE button to  
call up the Range setting display.  
9
EDIT  
COMPARE  
Save your newly created User Voice to a  
SmartMedia/USB storage device.  
12  
F4  
Refer to “Saving a Sample” on page 97.  
CAUTION  
The recorded (edited) sample data resides temporarily in DIMM (page 187).  
Because data contained in DIMM is lost when the power is turned off, you  
should always save any data residing in DIMM to a SmartMedia /USB  
storage device before turning off the power.  
About Samples, Key Banks, Waveforms, and Voices  
Understanding the Sampling-related terms below will  
help you better understand the Sampling function itself  
and how to use it. Keep in mind the hierarchy here as it  
relates to sampling — the audio source (e.g., your voice)  
starts as a Sample, becomes part of a Key Bank, which  
makes up a Waveform, which is used to create a Voice.  
Set the key range within which the sample is  
sounded.  
10  
Immediately after sampling, the sample is assigned only to  
one key — the one set in step #4 as “KeyBank.” This display  
lets you expand the key range within which the sample is  
sounded. Here, set the key range to C2 - B3.  
Indicates the original key of the currently selected sample.  
If you wish to select a different sample, call up the [F1]  
KEYBANK display, then press a different key while holding  
the [INFORMATION] button.  
Sample  
The sound obtained via the Sampling function is  
referred to as “Sample.”  
Key Bank  
Set the key  
range.  
In order to play the sample from the keyboard, the  
sample must be assigned to notes on the keyboard.  
First, assign the sample to a specified key when  
range within which the sample is sounded (step #10 on  
page 96). The Key Range and the Velocity Range within  
which the sample is sounded is referred to as a “Key  
Bank.” In step #10 above, you saw how to set the Key  
Range. From the same display, you can also set a  
Velocity Range. Using these two parameters, you can  
create a Key Bank.  
Use the data  
dial, [INC/YES]  
and [DEC/NO]  
button, or press  
the key while  
holding the  
[INFORMATION]  
button.  
Play the keyboard within the key range set above.  
Your sampled voice is sounded, following the pitches of the  
notes you play.  
Waveform  
The group of Key Banks to which sample data is  
assigned is referred to as a “Waveform.” The Waveform  
is assigned to each Element of a Normal Voice. In step  
#11 above, you saw how to add Key Banks one by one  
to create a Waveform.  
Repeat step #4 - 10 to add another sample to the  
same Voice (Waveform).  
11  
For example, in step #4 set Keybank to “G4,” sing into the  
microphone as described in step #7 (matching the pitch G4, if  
necessary), and set the Key Range to C4 - E5 in step #10. As a  
result, the sample is assigned to the keys as illustrated below.  
Voice  
After completing a Waveform, you can create an  
Element by applying various sound-making parameters  
such as Pitch, Filter, Amplitude and other parameters  
such as Effect and EQ to it. Finally, combine four  
Elements (each containing its own Waveform) to create  
a Normal Voice.  
The sample is sounded The sample is sounded  
within this key range.  
within this key range.  
n
You can select and hear the Waveforms created via the  
Sampling function as well as all the preset Waveforms in the  
WAVE display ([VOICE] [EDIT] Element selection →  
[F1] OSC [SF1] WAVE).  
C3  
G4  
The original sample is  
assigned to this key.  
The original sample is  
assigned to this key.  
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Creating a Voice by using the Sampling function  
[FILE] [F2] SAVE  
Saving a Sample  
Assign the Samples obtained via the Sampling function to specific Key Ranges to create a Waveform. Because the Waveform data  
including Samples which resides temporarily in DIMM (page 187) is lost when the power is turned off, you should always save the  
Waveform data or Samples to a SmartMedia/USB storage device before turning off the power. The following four methods can be used to  
save a Sample that is assigned to a Waveform. Execute the Save operation in the File mode.  
CAUTION  
While the data is being saved, make sure to follow these precautions:  
• Never remove or eject the media from the device (SmartMedia or USB storage).  
• Never unplug or disconnect any of the devices.  
• Never turn off the power of the MOTIF ES or the relevant devices.  
Saving as a User Voice  
2
3
Set theTYPE parameter toWav” in the [F2] SAVE display.  
When you save a User Voice that contains Samples, all the  
related data — the Waveform assigned to the Voice, the  
Samples assigned to the Waveform, as well as the User Voice  
itself — is automatically saved together. Insert a SmartMedia  
into the CARD slot or connecting the USB storage device to  
this synthesizer, and follow the instructions below.  
Input a file name.  
Move the cursor to the file name input location, then input a file  
name. For detailed instructions on naming, refer to page 53 in  
the Basic Operation section.  
4
Press the [ENTER] button, then select a Sample to be saved.  
1
Press the [FILE] button to enter the File mode, then  
execute the basic settings.  
Refer to “Basic settings for using SmartMedia or a USB  
storage device” on page 30.  
When a Normal Voice is selected in step #1:  
Specify the Element and Key Bank to call up the Sample  
assigned to the selected Voice. You can hear the Sample by  
pressing the [SF1] AUDITION button. Go through the Samples  
in this way to find the desired Sample.  
2
3
Press the [F2] SAVE button to call up the Save display.  
Set the TYPE parameter to “All” or “AllVoice.”  
When “All” is selected, execute the Save operation to save  
all the created data including the User Voices as a single  
file. When “AllVoice” is selected, execute the Save  
operation to save all User Voices, including Waveforms  
assigned to Normal Voice Elements or Drum Voice Keys, as  
a single file.  
This is available only when the cursor is located at  
the KeyBank. Each press of the [SF2] button calls up  
a different Key Bank assigned to a specific velocity  
range (for the same key).  
4
5
Input a file name.  
You can hear the selected sample by  
pressing the [SF1] button. (Audition function)  
Move the cursor to the file name input location, then input a  
file name. For detailed instructions on naming, refer to page  
When a Drum Voice is selected in step #1:  
Specify the Note and Key Bank to call up the Sample assigned  
to the selected Drum Voice. You can hear the Sample by  
pressing the [SF1] AUDITION button. Go through the Samples  
in this way to find the desired Sample.  
Press the [ENTER] button to execute the Save  
operation.  
If you are about to overwrite an existing file, the display  
prompts you for confirmation. Press the [INC/YES] button to  
execute the Save operation to overwrite the existing file, or  
press the [DEC/NO] button to cancel it.  
Saving as a Waveform  
When you save a Waveform that makes up a Voice, all the  
Samples that are assigned to the Waveform are automatically  
saved together. The procedure for saving is the same as  
described in “Saving a User Voice” above, with the exception  
that Type is set to “AllWaveform” in step #3.  
You can hear the selected sample by pressing  
the [SF1] button. (Audition function)  
5
Press the [ENTER] button to execute the Save operation.  
If you are about to overwrite an existing file, the display prompts  
you for confirmation. Press the [INC/YES] button to execute the  
Save operation and overwrite the existing file, or press the  
[DEC/NO] button to cancel it.  
Saving as a WAV file  
You can select a specific Sample from a Waveform and save it  
as a WAV file (Windows audio format). Insert a SmartMedia into  
the CARD slot or connecting the USB storage device to this  
synthesizer, and follow the instructions below.  
Saving as a AIFF file  
1
Select a Voice containing the Sample to be saved in the  
Voice Play mode, then press the [FILE] button to enter  
the File mode, and execute the basic settings.  
Refer to “Basic settings for using SmartMedia or a USB  
storage device” on page 30.  
You can select a specific Sample from a Waveform and save it as a  
AIFF file (Macintosh audio format). The procedure for saving is the  
same as described in “Saving as a WAV file” above with the  
exception that Type is set to “AIFF” in step #2.  
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Creating a Voice by using the Sampling function  
Sampling the sound of an audio device to create a Drum Voice  
In the previous section on page 94, you learned how to record a Sample using a microphone. Here, you’ll learn how to record  
Samples from an audio device, such as a CD player or MD player, and use the Samples to create a Drum Voice.  
In order to use the Sampling function, DIMM modules must be installed to the instrument. For details on installing DIMMs, see page 289.  
Depending on the size of the audio (sample) data obtained via the Sampling function, you may not be able to save all of the desired data to a SmartMedia  
card (maximum capacity: 128MB). For this reason, we recommend using a large-capacity USB storage device for your Sampling data.  
Connect an audio device (CD player, etc.) to the  
instrument.  
Press the [F6] REC button to call up the  
Sampling Record display (Sampling Standby  
status), then set the parameters as required.  
1
5
Follow steps #1 - 8 on page 73.  
F6  
Press the [INTEGRATED SAMPLING] button in  
the Voice mode or Performance mode to enter  
the Sampling mode.  
You can also change the  
Keybank (set in step #4)  
in this display.  
2
Press the [F2] SOURCE button to call up the  
display for setting the Sampling Source, then set  
the parameters as shown below.  
Indicates  
Sampling  
Standby status.  
3
Type:  
Source:  
Next:  
sample  
A/D  
on  
Turn the Confirm  
function on or off  
Trigger Level  
Mono/Stereo: stereo  
Frequency: 44.1k  
Setting the Confirm function  
When the [F2] CONFM (Confirm function) is turned on ( is  
indicated), you can easily listen back to your just-recorded  
sample and conveniently re-record it if you’re not satisfied  
with the results. Here, set the [F2] CONFM button on.  
When creating a Drum Voice consisting of many separate  
Samples, you’ll want to quickly be able to record a Sample,  
assign it to a key, then move on to the next one. To do this  
smoothly and easily, set the Next parameter to “on.”  
Setting the Trigger mode  
The Trigger mode lets you determine how the Sampling  
actually starts. For example, you can start the Sampling  
simply by pressing the button or when the Song/Pattern  
playback reaches a specified point. Here, set the TrggrMode  
(Trigger mode) to “level” which lets you start sampling as  
soon as the input signal from the audio device exceeds the  
specified Trigger Level.  
For details about each parameter, see page 251.  
Press the [F1] DEST button to call up the display  
for setting the Sampling Destination, then set the  
Setting the Trigger Level  
4
When the Trigger mode is set to “level,” you’ll also need to set  
the Trigger Level. This determines when sampling actually  
starts, depending on the level of the input signal of the audio  
device. As the sound plays, notice the movement of the level  
meter (bar), and when the bar crosses the Trigger Level arrow.  
If necessary, select the Trigger Level value and use the data  
dial to change it, moving the arrow as low or as high as needed.  
parameters as described below.  
Part  
Voice  
Key  
This is available when entering the Sampling mode from the  
Performance mode. This parameter determines the Performance  
Part to which the Voice (below) created by sampling is assigned.  
Trigger Level  
Set the Bank to “UDR” (User Drum Voice Bank), then select a User  
Drum Voice Number. After the Sampling is completed, you can  
hear the created Voice by selecting the Voice number set here.  
Here, set this parameter to “C3.” After the Sampling is  
completed, you can hear the sampled sound by pressing the  
note set here.  
Indicates  
Sampling  
Standby status.  
n
If the Voice parameter above is set to “off,” you won’t be able to play  
the sampled sound as a Voice after completing this operation.  
However, you can call up the sampled sound by selecting a  
Waveform. For details on how to select a Waveform, see page 174.  
Trigger Level The section of the bar exceeding the  
Trigger Level becomes black.  
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Creating a Voice by using the Sampling function  
By repeating steps #5 - 8 above, you can create a Drum Voice  
in which each key has a different sound (as shown below).  
Press the [F6] REC button again to enable  
Sampling Trigger Waiting.  
6
Doing this puts sample recording on standby, waiting for an  
input signal that exceeds the Trigger level.  
F6  
Sound Effect A  
Sound Effect C  
Sound Effect Y  
Sound Effect B  
Save your newly created User Voice to a  
SmartMedia/USB storage device.  
10  
Refer to “Saving a Sample” on page 97.  
Indicates that sample recording is waiting  
for a signal of an appropriate level.  
CAUTION  
The recorded (edited) sample data resides temporarily in DIMM (page 187).  
Because data contained in DIMM is lost when the power is turned off, you  
should always save any data residing in DIMM to a SmartMedia /USB  
storage device before turning off the power.  
Start the external audio device.  
7
The sampling actually starts as soon as the an input signal  
exceeding the specified trigger level is received.  
Example Sampling sources  
The examples below show you some of the different audio  
sources you can use as raw material for your Samples and  
Sample Voices.  
Vocals with effects  
With a PLG100-VH Plug-in Board installed, you can apply a  
vocal harmony effect to your voice, and sample the entire  
processed sound. After setting the PLG100-VH related  
parameters as required referring to “Using an Effect Plug-in  
The sound of an mLAN compatible instrument  
operation. You should set the [INTEGRATED SAMPLING] →  
[F2] SOURCE Source parameter to “mLAN1 - 4.”  
Press the [F6] STOP button to stop sampling,  
then stop the external audio device.  
8
Electric guitar or bass  
Instruments such as guitar and bass can also be sampled,  
using the A/D INPUT jack. After setting up referring to page  
[INTEGRATED SAMPLING] [F2] SOURCE Source  
parameter to “A/D.”  
Press the [F3] AUDITION button to hear the sampled sound.  
If you’re not satisfied with the results and you wish to try  
again, press the [F4] CANCEL button to return to the  
Sampling Standby display and try sampling from step #5  
again. If you are satisfied with the results, press the [F5] OK  
button to store the sampled sound as a “sample” and return  
to the Sampling Standby display.  
Keep in mind that if the Confirm function is turned off in step  
#5 above, the display shown above will not appear when  
stopping sampling. Instead, stopping sampling returns  
directly to the Sampling Standby display.  
Digital audio  
With an optional AIEB2 interface installed to the instrument,  
you can connect to the digital out jack on your DAT deck or  
CD/MD player and directly record digital audio, for the  
highest possible sound quality. For details on installing the  
audio devices to the instrument, refer to page 34. When  
executing AIEB2, you should set the [INTEGRATED  
SAMPLING]  
“AIEB2.”  
[F2] SOURCE  
Source parameter to  
Resampling the MOTIF ES  
You can also resample anything you play on the MOTIF ES  
itself — riffs, rhythms, melodies, thick multi-layered chord  
pads, etc. You should set the [INTEGRATED SAMPLING] →  
[F2] SOURCE Source parameter to “resample.”  
Repeat steps #5 - 8 above to assign additional  
Samples to the notes as desired to create your  
Drum Voice.  
9
WAV or AIFF audio files  
In step #7, select a different sound (on a CD, for example) for  
each Sample. Though the Key is automatically set to the note  
name the next one higher than that just assigned, you can  
change it in step #5.  
Audio data created and edited on a computer can also be  
used for Samples. (For details, see the next page.)  
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Creating a Voice by using the Sampling function  
Loading WAV or AIFF audio files to create a Waveform/Voice  
TIP  
Any audio data created and edited on a computer and saved in the WAV or AIFF format can also be used as material for  
Samples on the MOTIF ES. Set up the media containing the desired WAV/AIFF audio files (e.g., insert a SmartMedia card  
to the CARD slot or connect a USB storage device), then follow the instructions below.  
In order to use the Sampling function, DIMM modules must be installed to the instrument. For details on installing DIMMs, see page 289.  
Depending on the size of the audio (sample) data obtained via the Sampling function, you may not be able to save all of the desired data to a  
SmartMedia card (maximum capacity: 128MB). For this reason, we recommend using a large-capacity USB storage device for your Sampling data.  
n
The instructions here apply when you enter the File mode from the Voice mode. When entering the File mode from the Performance mode, the  
instructions are the same with the exception that you should set the destination Performance number and Part in step #4.  
1 In theVoice mode, press the [FILE] button to enter  
the File mode, then execute the basic settings.  
Refer to “Basic settings for using SmartMedia or a  
USB storage device” on page 30.  
When assigning a WAV file/AIFF file to a Drum Voice:  
2 Press the [F3] LOAD button to call up the Load  
display.  
3 Select the file type to be loaded.  
Voice  
When this is set to “on,” you can load and assign a  
WAV file/AIFF file to the destination Voice set below  
Set Type to “Waveform.” This setting lets you select  
and load a specific Waveform from a file (extension:  
W7W) saved as “AllWaveform” or load a WAV file/  
AIFF file as a Waveform.  
UDR:001  
(A01)  
This is available when the Voice (above) is set to  
“on.” Select “UDR” as the destination Drum Voice  
Bank and select a destination Voice number.  
Note  
Determines the destination key of the Drum Voice  
set above.  
n
When assigning a WAV file/AIFF file to a Drum Voice, a  
Sample from the WAV file/AIFF file is assigned to the empty  
Waveform automatically.  
CAUTION  
Loading data to this synthesizer automatically erases and  
replaces any existing data in the User memory. Make sure to save  
any important data to a SmartMedia/USB storage device before  
performing any Load operations.  
4 Select the file ( ) to be loaded and specify the  
destination.  
When moving the cursor to a WAV file (extension:  
WAV) or AIFF file (extension: AIF), the destination  
parameter automatically appears in the display.  
5 Press the [ENTER] button to execute the Load  
operation.  
When assigning a WAV file/AIFF file to a Normal  
Voice:  
After the data has been loaded, a “Completed” message  
appears and operation returns to the original display.  
CAUTION  
While the data is being saved, make sure to follow these  
precautions:  
• Never remove or eject the media from the device (SmartMedia  
or USB storage).  
• Never unplug or disconnect any of the devices.  
• Never turn off the power of the MOTIF ES or the relevant  
devices.  
Voice  
When this is set to “on,” you can load and assign a  
WAV file/AIFF file to the destination Voice set  
below.  
USR1:001  
(A01)  
This is available when the Voice (above) is set to  
“on.” Select “USR1” or “USR2” as the destination  
Normal Voice Bank and select a destination Voice  
number.  
Waveform  
KeyBank  
Determines the destination Waveform number.  
Determines the destination Key Bank of the  
Waveform set above.  
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Creating a Voice by using the Sampling function  
6 Depending on whether you’re creating a Normal  
Voice or a Drum Voice, follow the appropriate  
instructions below.  
When creating a Drum Voice in steps #4 - 5  
By repeating steps #5 - 8 above, you can create a Drum  
Voice in which each key has a different sound (as  
shown below).  
After creating the Normal or Drum Voice, go on to step  
#7 below.  
When creating a Normal Voice in steps #4 - 5  
After entering the Sampling Edit mode  
([INTEGRATED SAMPLING] [EDIT]), press the  
[F1] KEYBANK button to call up the Key Bank  
display. From this display, select a Waveform and  
Key Bank. To specify the Key Bank, simultaneously  
hold down the [INFORMATION] button and press the  
desired note on the keyboard. To select Waveforms  
assigned to different velocities, hold down the  
[INFORMATION] button and press the [SF2] SELECT  
button.  
Sound Effect A  
Sound Effect C  
Sound Effect Y  
Sound Effect B  
7 Play the Voice created by the Load operation.  
Press the [VOICE] button to enter the Voice Play mode,  
then select the Voice number set in step #4.  
After selecting a Waveform and Key Bank above,  
press the [F4] RANGE button.  
Once you’ve loaded the sample in step #5, it can  
only be sounded by playing the note specified in  
step #4. From this display however, you can expand  
the note range over which the loaded sample will  
sound.  
Determine the Key Range.  
Use the data dial, [INC/YES] and [DEC/NO]  
buttons or press the note on the keyboard while  
holding the [INFORMATION] button.  
Play the keyboard within the Key Range set above.  
You can hear the loaded sample following the pitches of the  
notes you play.  
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Creating a Song on the MOTIF ES  
Creating a Song on the MOTIF ES  
The MOTIF ES is a full-featured and enormously powerful music production machine, and all of the instrument’s advanced  
features and functions come together seamlessly in the creation of a Song. Here, you’ll learn how to get the most out of the  
sequencer-related functions of the MOTIF ES, using primarily the Song and Pattern modes.  
This section is quite detailed and comprehensive. However, rather than following it step-by-step all the way through and trying to  
use every feature in a single song, use it instead as a guide or a springboard for further exploration.  
Recording your keyboard performance  
Generally, you’ll start recording a Song or Pattern by playing a Voice from the keyboard. Since the instrument is set to multi-  
timbral operation (page 162), the Voice you actually play and record depends on the Voice settings for the Song or Pattern,  
made in the Mixing settings described below.  
Selecting a Voice  
Select a voice referring to the instructions below.  
3
Selecting a Voice for recording is different than selecting a  
Voice for playing. Voice settings for the Song/Pattern mode  
are handled in Song Mixing/Pattern Mixing.  
Move the cursor to “Bank” and select the desired Voice  
Bank by using the data dial, [INC/YES] and [DEC/NO]  
buttons.  
Press the [SONG] button/[PATTERN] button to  
enter the Song mode/Pattern mode, then select a  
Song number/Pattern number to be created.  
1
PRE1 (Preset1) ~ PRE6 Preset Banks 1 - 6 of the Normal Voice. These  
(Preset 6)  
correspond to the [PRE1] - [PRE6] buttons in the  
Voice mode.  
Pattern.  
USER1 ~ USER2  
User Banks 1 - 2 of the User Voice. These  
correspond to the [USER1] - [USER2] buttons in  
the Voice mode.  
GM  
GM Normal Voice Bank. This corresponds to the  
[GM] button in the Voice mode.  
Enter the Mixing Edit mode ([MIXING]  
then select a Part (track) and call up the Voice  
[EDIT]),  
2
PDR (Preset Drum)  
Preset Bank of the Drum Voice. This corresponds  
to pressing the [DRUM KITS] button and the  
[PRE5] button simultaneously.  
setting display ([F1] VOICE  
[SF1] VOICE).  
For information on how to select a Song track or Pattern track,  
see page 58.  
GMDR (GM Drum)  
UDR (User Drum)  
GM Drum Voice Bank. This corresponds to  
pressing the [DRUM KITS] button and the [GM]  
button simultaneously.  
SEQUENCER  
SONG  
PATTERN  
MIXING  
JOB  
FILE  
User Bank of the Drum Voice. This corresponds to  
pressing the [DRUM KITS] button and the  
[USER1] button simultaneously.  
DEMO  
INTEGRATED  
SAMPLING  
UTILITY  
STORE  
SMPL (Sample Voice)  
MIXV (Mixing Voice)  
Indicates the Bank for the Sample Voices created  
via the Sampling function (page 173).  
EDIT  
This bank is for the Mixing Voices (page 105)  
dedicated for the Song mode/Pattern mode.  
COMPARE  
SCENE STORE  
SET LOCATE  
TRACK  
1
9
2
3
4
5
6
7
8
SELECT  
Move the cursor to “Number” and select the desired Voice  
Number by using the data dial, [INC/YES] and [DEC/NO]  
button. Refer to the separate Data List.  
ELEMENT/PERF. PART/ZONE  
10  
11  
NUMBER  
12  
13  
14  
15  
16  
MUTE  
SOLO  
Turn the [TRACK SELECT] indicator on and  
select one of the [1] - [16] buttons.  
n
n
n
With the [TRACK SELECT] lamp turned off, Normal Voices can be  
selected in the way described on page 60.  
With the exception of Sample Voices and Mixing Voices, you can also  
use the Category Search (page 62) in this display.  
SCENE  
INFORMATION  
SF1  
SF2  
SF3  
SF4  
SF5  
The Voice for each Part of the current Song or Pattern can be selected  
also in the [SONG] Song selection [MIXING] [F2] VOICE display  
or the [PATTERN] Pattern selection [MIXING] [F2] VOICE  
display. You can also use the Category Search (page 62) in this display.  
F1  
F2  
F3  
F4  
F5  
F6  
Indicates the current Part number. Parts 01-16 are internal tone  
generator Parts. Parts 17-32 are tone generator Parts of the  
PLG100-XG Multi Part Plug-in Board. Parts PLG01-03 are tone  
generator parts of the Single Part Plug-in Board. Keep in mind  
Press the [F6] button  
to switch between  
the display for Parts  
01-16, 17-32, and  
n
For information on how to select a voice of a Plug-in Board in the Song  
mode/Pattern mode, see page 121.  
that the example instructions here use the internal tone generator. PLG1-3.  
Play the keyboard to confirm the selected Voice.  
4
5
Repeat steps #2 - 4 to set the Voice settings  
(Mixing Settings) for each Part (track).  
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Creating a Song on the MOTIF ES  
If desired, make a backup of the Voice (Mixing)  
settings made above.  
Move the cursor to the Template number  
location, then select a Mixing Template.  
6
3
Select a Template number by using the data dial, or the [INC/  
YES]/[DEC/NO] buttons. For details, refer to the Mixing  
Template list in the separate Data List booklet.  
First, store the Voice settings as Song Mixing/Pattern  
Mixing. Press the [STORE] button to enter the Song Mixing  
Store mode/Pattern Mixing Store mode, then press the  
[ENTER] button to execute the Store operation (page 131).  
Next, save the stored Song Mixing as a file for all Songs  
created on the instrument before turning the power off.  
Press the [FILE] button to enter the File mode, then execute  
the Save operation by following the instructions described  
on page 132.  
Template number  
Template name  
Press the [SF4] button to actually call up the  
selected Mixing Template for the current Song.  
Selecting a Mixing Template  
4
Here is an exceptionally convenient Song/Pattern creation  
tool. The MOTIF ES has 32 different Mixing Templates for use  
with a Song or Pattern, each pre-programmed for a variety of  
music styles and applications. Simply dial up the template  
that comes closest to the type of Song or Pattern you wish to  
create, tweak the settings as desired, then start recording. It’s  
a quick, smooth and inspiring way to get your ideas down.  
SF4  
Press the [SONG]/[PATTERN] button to enter the  
Song mode/Pattern mode, then select a Song/  
Pattern number to be created.  
1
EXIT  
The Edit indicator appears.  
Call up the Mixing Template selection display in  
the Song Mixing Job mode ([MIXING]  
[F6] TEMPLATE).  
[JOB]  
2
SEQUENCER  
SONG  
PATTERN  
MIXING  
JOB  
FILE  
DEMO  
INTEGRATED  
SAMPLING  
UTILITY  
STORE  
Play the keyboard to check the Mixing settings  
— especially the Voices.  
5
EDIT  
You can confirm the Voice settings for the Parts by selecting  
tracks one by one and playing the keyboard with each. If you  
wish to check the detailed settings, call up and view each  
display in the Song Mixing mode and Song Mixing Edit mode.  
COMPARE  
SCENE STORE  
SET LOCATE  
F6  
Change the Mixing settings as desired.  
6
Tweak and change the Mixing parameters — especially the  
Voices — to fit the song you intend to create. For details about  
the Mixing Edit mode, see page 127.  
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Creating a Song on the MOTIF ES  
If desired, make a backup of the Mixing settings made above.  
7
First, store the Voice settings as Song Mixing/Pattern Mixing. Press the [STORE] button to enter the Song Mixing Store mode/  
Pattern Mixing Store mode, then press the [ENTER] button to execute the Store operation (page 131).  
Next, save the stored Song Mixing as a file for all Songs created on the instrument before turning the power off. Press the  
[FILE] button to enter the File mode, then execute the Save operation by following the instructions described on page 132.  
The Mixing settings you make can be stored as a Template — letting you create your own custom Mixing/Voice configurations for  
future use in recording Songs. Press the [SF5] PUT button in step #4 above to store the settings to the destination (current)  
Template number. The following illustration shows the memory structure for Mixing.  
Song 01 - 64  
Song 64  
SAVE  
GET  
Song 01  
Mixing*  
Mixing Template 01 - 32  
PUT  
GET  
SmartMedia  
or  
Mixing Template 32  
DRAM  
USB storage  
device  
Mixing Template 01  
Pattern 01 - 64  
SAVE  
Pattern 64  
Flash ROM  
PUT  
Pattern 01  
Mixing*  
Save as Song data/Pattern data  
GET....Loads the Mixing template to the current Song/Pattern.  
PUT....Stores the Mixing settings for each Song/Pattern to the Template.  
* Mixing parameters can be edited and stored as Song/Pattern data in the Song  
Mixing mode and Pattern Mixing mode.  
DRAM  
CAUTION  
Whereas Mixing Template data resides in internal Flash ROM, Song data and Pattern data — including the Mixing settings — resides in DRAM. Because  
data contained in DRAM is lost when the power is turned off, you should always save any data residing in DRAM to a SmartMedia/USB storage device in the  
File mode before turning off the power.  
CAUTION  
The currently edited Mixing program will be lost when selecting a different Song/Pattern or going to a different mode without saving (putting) it to a  
template or storing it to the current Song/Pattern. In addition, simply playing back the Song/Pattern or receiving any MIDI messages from an external MIDI  
instrument may change the current Mixing program. Make sure to put or store the Mixing program before executing these operations.  
Using Controllers  
Edit Indicator  
Just as in the Voice/Performance mode, the controllers of the  
instrument — Pitch Bend wheel, Modulation wheel, Ribbon  
Controller, Knobs, and Control Sliders — can also be used in  
the Song/Pattern mode.  
Tweaking the knobs in the Song or Pattern mode directly  
changes the Song/Pattern Mixing parameters. When  
any of the Song Mixing/Pattern Mixing parameters are  
changed, the [E] (Edit) Indicator appears in the top left  
of the display. This indicates that the current Song  
Mixing/Pattern Mixing has been modified but not yet  
stored. If you’re satisfied with the tweaks you made and  
the resulting sound, you can store the changes as a  
Song Mixing/Pattern Mixing in the Song Mixing/Pattern  
Mixing Store mode (page 131).  
n
The Pitch Bend Range in the Song mode/Pattern mode can be set in  
the Mixing Edit made for each Song/Pattern. This can be changed with  
the PB Upper/Lower parameters ([SONG] or [PATTERN] Song or  
Pattern selection [MIXING] [EDIT] Part selection [F1]  
VOICE [SF5] OTHER PB Upper/PB Lower).  
n
The functions assigned to the Pitch Bend Wheel, Modulation Wheel,  
Ribbon Controller, and Knobs (ASSIGN 1 and 2) in the Song mode/  
Pattern mode depends on the setting (made in the Voice mode) of the  
Voice assigned to each Mixing Part .  
n
The [E] (Edit) indicator also appears in the following situations  
— even if the Mixing parameters are not edited.  
Playing back song data (either on this instrument or from a  
connected MIDI sequencer) that changes the settings, such as  
the Voices.  
n
n
The functions assigned to the Knobs (ASSIGN A and B) can be set in  
the [UTILITY] [F4] CTL ASN [SF2] ASSIGN display.  
• Calling up the Mixing template.  
You can set the Ribbon Controller to control different functions on  
connected external MIDI devices from the functions assigned in Song  
Mixing/Pattern Mixing for the instrument itself. You can also determine  
whether the Ribbon Controller value returns to the center, or stays at the  
point where you released your finger. Both of these setting can be made  
in the Song/Pattern Mixing Edit mode ([SONG] or [PATTERN] Song or  
Pattern selection [MIXING] [EDIT] [COMMON] [F4] CTL ASN).  
CAUTION  
If you select another Song/Pattern during editing, the [E] (Edit)  
indicator will disappear and all your edits will be lost. It is a good  
idea to store the edited Song Mixing/Pattern Mixing data in the Song  
Mixing/Pattern Mixing Store mode (page 131). Even if you lose the  
Song Mixing/Pattern Mixing edited data, you can restore it by using  
the Edit Recall function (page 129).  
n
For information on using the Control Sliders in the Song mode/Pattern  
mode, see page 130.  
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Creating a Song on the MOTIF ES  
Using the Arpeggio Function  
Press the [MIXING] button (the lamp lights) to  
enter the Song Mixing mode/Pattern Mixing  
mode, then select the Part containing the desired  
Voice.  
Just as in the Voice/Performance mode, you can use  
Arpeggio playback in the Song/Pattern mode.  
2
Set the ArpSwitch parameter for the current part  
MIXING  
to “on” ([SONG] or [PATTERN]  
[MIXING]  
1
[EDIT]  
MODE).  
Part selection  
[F1] VOICE  
[SF2]  
This parameter can be set to “on” simultaneously for more  
than one Part, but only if the Parts have the same MIDI  
Receive Channel settings.  
Select an Arpeggio type ([SONG] or [PATTERN]  
TRACK  
1
9
2
3
4
5
6
7
8
SELECT  
[MIXING]  
[SF1] TYPE).  
[EDIT]  
[COMMON]  
[F3] ARP  
2
ELEMENT/PERF. PART/ZONE  
10  
11  
12  
13  
14  
15  
16  
MUTE  
SOLO  
With the [ARPEGGIO ON/OFF] lamp turned on,  
press any note on the keyboard to trigger  
Arpeggio playback.  
3
n
Just as in the Voice mode and Performance mode, the Song mode  
and Pattern mode let you register the desired Arpeggio type to the  
[SF1] - [SF5] buttons.  
Press the [F5] VCE ED (Voice Edit) button to  
enter the Mixing Voice Edit mode.  
3
n
Arpeggio related parameters (such as Type, etc.) are included in  
Song/Pattern Mixing data.  
Using the Audio Input sound  
Just as in the Performance mode, the audio input can be  
used as an audio Part in the Mixing settings in the Song  
mode/Pattern mode. The related parameters can be set with  
the following operation: [SONG] or [PATTERN] Song/  
Pattern selection [MIXING] [EDIT] [COMMON] →  
[F5] AUDIO IN.  
F5  
Creating Mixing Voices exclusively for  
Songs/Patterns  
n
You can enter the Mixing Voice Edit mode only when a Normal Voice is  
assigned to the current Part.  
If you assign User Voices to your Song or Pattern and then  
edit them (in the Voice Edit mode), the Voices may sound  
different than expected. This convenient feature lets you  
create dedicated Mixing Voices for your songs and Patterns  
— ensuring that the Voices will play exactly as they were  
edited for the Song/Pattern.  
Call up the Common Edit or Element Edit display  
as required.  
4
These displays are the same as in the Voice mode. See page  
79.  
n
Only Normal Voices can be created/edited as Mixing Voices.  
Select the desired menu for editing by pressing  
the [F1] - [F6] and [SF1] - [SF5] buttons, then edit  
the parameters.  
5
Press the [SONG] button/[PATTERN] button to  
enter the Song mode/Pattern mode, then select  
the desired Song/Pattern for which the Mixing  
settings will be edited.  
1
The actual parameters and procedures for editing them are  
the same as in the Voice Edit mode. See page 80.  
Pattern.  
Repeat steps #4 and 5 as desired.  
6
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Creating a Song on the MOTIF ES  
Store the edited Song Mixing/Pattern Mixing to  
internal User memory.  
Name the edited Mixing Voice.  
7
9
Input a name in the [COMMON] [F1] GENERAL [SF1]  
NAME display.  
For detailed instructions on naming, refer to page 53 in the  
Basic Operation section.  
Press the [EXIT] button several times to return to the Song  
Mixing mode/Pattern Mixing mode, press the [STORE] button  
to enter the Song Mixing Store mode/Pattern Mixing Store  
mode, then press the [ENTER] button to execute the Store  
operation (page 131).  
Store the edited Mixing Voice to internal User  
memory.  
8
Save the Song data/Pattern data to a  
SmartMedia/USB storage device in the File mode  
10  
1
2
Press the [STORE] button to enter the MixingVoice Store mode.  
Set the destination Voice Bank to “MIXV” and select the  
destination Voice number.  
CAUTION  
Mixing Voices are assigned to Parts of the Song/Pattern and stored to  
internal DRAM. Because data contained in DRAM is lost when the power is  
turned off, you should always save any data residing in DRAM to a  
SmartMedia/USB storage device in the File mode before turning off the  
power.  
Destination Voice Number  
Destination Voice Bank  
3
Press the [ENTER] button to execute the Store operation.  
n
You can store the Voice edited in the Mixing Voice Edit mode as a User  
Normal Voice by setting the Voice Bank to “USER1” or “USER2.”  
Creating a Pattern  
When you create a Song, one of the most essential aspects is the rhythm. It is almost always the first thing you start with, and  
provides a foundation for the rest of the music. The Pattern mode gives you the tools to create rhythm patterns for the  
accompaniment of the Song. Here, in brief, are the basic steps in using Patterns to create a Song:  
1) In the Pattern mode, create and chain together the phrases that will be used for the accompaniment and the Song.  
2) Convert the Pattern data to a Song.  
3) In the Song mode, record a melody on a separate track of the Song.  
Here, we’ll explain in detail the first of these steps.  
CAUTION  
The created pattern (phrase) data resides temporarily in DRAM (page 187). Because data contained in DRAM is lost when the power is turned off, you  
should always store any data residing in DRAM to a SmartMedia/USB storage device before turning off the power.  
Creating a Phrase by recording a rhythm pattern to a track  
In the following sections you’ll learn various different methods of creating Pattern data (also called “Phrases” — the raw material  
for a Pattern) to a single track. The following five methods are explained.  
Sampling a rhythm loop (audio data) to a Pattern track ................................................................................................ Page 107  
Loading a WAV file/AIFF file to a Pattern track .............................................................................................................. Page 109  
Recording your keyboard performance to a Pattern track ............................................................................................ Page 110  
Recording a rhythm pattern created by Arpeggio playback to a Pattern track............................................................. Page 112  
Assigning a pre-programmed Phrase to a Pattern track .............................................................................................. Page 113  
The first two methods involve using both audio data (created via Sampling, or imported from another device) and MIDI data.  
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Creating a Song on the MOTIF ES  
Sampling a rhythm loop (audio data) to a Pattern track  
With this method, you can record drum loops and rhythm patterns from CDs to the MOTIF ES by using the Sampling function, then  
slice the sample into separate components and assign the slices to different keys. This powerful feature lets you match the  
sampled rhythm to virtually any tempo without stretching or compressing the audio, since each “hit” becomes a separate MIDI note.  
Sample Voice  
Sample  
Sampling  
Slice  
MIDI sequence data  
CANCEL  
In order to use the Sampling function, DIMM modules must be installed to the instrument. For details on installing DIMMs, see page 289.  
Connect an audio device (CD player, etc.) to the  
instrument.  
Press the [F6] REC button to call up the  
Sampling Record display (Sampling Standby  
status), then set the TrggrMode to “level” and set  
an appropriate Trigger Level value.  
1
5
below for steps #4 and 8. In step #4, press the [PATTERN]  
button to enter the Pattern mode, then select a pattern  
number and section to be created. In step #8, set the related  
parameters in the [PATTERN] [MIXING] [EDIT] →  
[COMMON] [F5] AUDIO display.  
Refer to step #5 on page 98.  
Press the [F6] REC button again to enable  
Sampling Trigger Waiting.  
6
Doing this puts sample recording on standby, waiting for an  
input signal that exceeds the Trigger level.  
Press the [INTEGRATED SAMPLING] button in the  
Pattern Play mode to enter the Sampling mode.  
2
F6  
Indicates that sample  
recording is waiting for a  
signal of an appropriate level.  
Press the [F2] SOURCE button to call up the  
display for setting the Sampling Source, then set  
the parameters as shown below.  
3
Type:  
Source:  
Next:  
slice+seq  
A/D  
off  
Mono/Stereo: stereo  
Frequency: 44.1k  
Start the audio device (CD player, etc.).  
7
The sampling actually starts as soon as an input signal  
exceeding the specified trigger level is received.  
For details about each parameter, see page 253.  
Press the [F1] DEST button to call up the display  
for setting the Sampling Destination, then set the  
parameters as described below.  
4
Press the [F6] STOP button to stop sampling.  
8
Press the [F6] STOP button at the point you want sample  
recording to stop, and the Slice display is automatically called  
up. After stopping recording, stop playback of the connected  
audio device.  
Track  
This parameter determines the Pattern track to which the  
Sample Voice is assigned.  
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Press the [  
Pattern.  
                                        
                                        
] (Play) button to play the created  
Creating a Song on the MOTIF ES  
4
1
Press the [F2] SLICE button to call up the Slice display.  
Edit the sample data in the [F1] TRIM display.  
9
Execute the Slice operation in the [F2] SLICE  
display.  
10  
A
Set the parameters shown below.  
B
C
D
E
F
Measure  
Meter  
Determines the number of measures the sample is  
recognized as having.  
These parameters determine the portion of the sample that will be used.  
A
B
Determines the rhythmic meter the sample is  
recognized as having.  
Press the [SF1] AUDITION button to sound the recorded sample  
according to the settings in this display.  
When the menu indication here is “LP=ST,” the Start (Start Point) and the  
Loop (Loop Start Point) will share the same address, meaning that both  
of them will be changed simultaneously, even if just one of them is  
changed. Pressing the [SF2] button in this condition changes the menu  
from “LP=ST” to “LPST.” When the menu indication here is “LPST,” the  
Start (Start Point) and the Loop (Loop Start Point) can be changed  
independently. When pressing the [SF2] button in this condition, the  
address value of the Start will be copied to the one of the Loop, with the  
result that both of them share the same address value. The menu  
indication also changes from “LPST” to “LP=ST.”  
Set other parameters as necessary, referring to page 254.  
2
3
Press the [ENTER] button (the display prompts you for  
confirmation), then press the [INC/YES] button to execute the  
Slice.  
C
Confirm the result of the operation.  
See below.  
D
E
F
Play the assigned keys in order (C3, C#3, D3, etc.) to hear the  
individual slices of the sample.  
To hear how the resulting pattern would sound when played by  
MIDI sequence data, press the [SF1] AUDITION button.  
Press the [SF4] EXTRACT button to delete all unnecessary sample data  
(located ahead of the Start point and located after the End point).  
Press the [F5] and [F6] buttons to zoom in and out of the wave display.  
1
2
Press the [SF1] AUDITION button to hear the recorded sample.  
4
If you’re satisfied with the results of the Slice operation, press  
the [F6] OK button.  
Set the start and end points to determine the actual portion of  
the sample to be used.  
If you’re not satisfied with the results and want to continue editing,  
press the [F5] CANCEL button and attempt the operation again  
from step #10-1 above.  
The “Start” parameter determines the actual start of the sample  
(letting you cut unwanted sound at the beginning), while the “End”  
parameter determines the end of the sample (letting you cut  
unwanted sound at the end).  
Slice display (before executing Slice)  
Pressing [SF3] SET END calls up the following convenient display  
for making rhythmically accurate End point edits.  
[ENTER] button  
Slice display (after  
executing the Slice)  
Many commercially available sample/loop CDs include information  
on the tempo and meter of specific loops. Use that information to  
make the settings here and ensure proper playback.  
After setting the parameters (above right), press the [ENTER]  
button to automatically determine the proper End point. Listen  
back to the edited sample by pressing the [SF1] AUDITION button.  
If you’re satisfied with the results, press the [F6] OK button. If  
you’re not and you want to continue editing, press [F5] CANCEL.  
[F5] CANCEL button  
Return to the Pattern Play mode by pressing the  
[PATTERN] button or [EXIT] button.  
11  
3
Once you’ve trimmed the sample above, you may want to  
delete the unneeded portions of the sound (before and after  
the Start/End points), to free up memory space. Press the  
[SF4] EXTRACT button to delete this excess data.  
FF  
12  
Start  
Loop  
End  
(Start Point) (Loop Point) (End Point)  
Save the created Pattern data to a SmartMedia/  
power off.  
[SF4] EXTRACT  
13  
Start  
Loop  
End  
(Start Point) (Loop Point) (End Point)  
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Loading a WAV file/AIFF file to a Pattern track  
Audio data you’ve created and stored in the common WAV or AIFF computer audio formats can be loaded to the instrument and  
used with the Slice function to divide the sample and assign the slices to different MIDI notes — letting you match the sampled  
rhythm to virtually any tempo. Set up the media containing the desired WAV/AIFF audio files (e.g., insert a SmartMedia card to  
the CARD slot or connect a USB storage device), then follow the instructions below.  
Sample Voice  
Sample  
Load  
Slice  
MIDI sequence data  
CANCEL  
In order to use the Sampling function, DIMM modules must be installed to the instrument. For details on installing DIMMs, see page 289.  
Depending on the size of the audio (sample) data obtained via the Sampling function, you may not be able to save all of the desired data to a SmartMedia  
card (maximum capacity: 128MB). For this reason, we recommend using a large-capacity USB storage device for your Sampling data.  
Select the file ( ) to be loaded and specify the  
destination.  
4
In the Pattern mode, select a Pattern and Section  
to be created, press the [FILE] button to enter the  
1
File mode, then execute the basic settings.  
When moving the cursor to a WAV file (extension: WAV) or  
AIFF file (extension: AIF), the destination parameter  
automatically appears in the display.  
Refer to “Basic settings for using SmartMedia or a USB  
storage device” on page 30.  
Track  
Determines the destination Track number of the current pattern.  
KeyBank  
Determines the key to which the loaded file is to be  
assigned. Immediately after loading, you can hear the  
loaded file sound by pressing the key set here.  
Press the [F3] LOAD button to call up the Load  
display.  
2
Select a file type to be loaded.  
3
Set Type to “Waveform.” This setting lets you select and load  
a specific Waveform from a file (extension: W7W) saved as  
“AllWaveform” or load a WAV file/AIFF file as a Waveform.  
CAUTION  
Loading data to this synthesizer automatically erases and replaces any  
existing data in the User memory. Make sure to save any important data to  
a SmartMedia/USB storage device before performing any Load operations.  
Press the [ENTER] button to execute the Load  
operation.  
5
After the data has been loaded, a “Completed” message  
appears and operation returns to the original display.  
CAUTION  
While the data is being saved, make sure to follow these precautions:  
Never remove or eject the media from the device (SmartMedia or USB  
storage).  
Never unplug or disconnect any of the devices.  
Never turn off the power of the MOTIF ES or the relevant devices.  
Press the key set in step #4 for Key Bank to  
confirm the loaded file sound.  
6
Press the [INTEGRATED SAMPLING] button,  
then the [JOB] button to enter the Sampling Job  
mode.  
7
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Return to the Pattern Play mode by pressing the  
[PATTERN] button or [EXIT] button.  
Call up the Slice Job display.  
8
10  
11  
12  
Press the [F1] KEYBANK button, move the cursor to “12:  
Slice,” then press the [ENTER] button.  
Press the [F] (Play) button to play the created  
Pattern.  
Execute the Slice Job.  
9
Save the created Pattern data to a SmartMedia/  
USB storage device (page 132).  
1
Set the parameters shown below.  
Measure  
Meter  
Determines the number of measures the sample is  
recognized as having.  
Recording your keyboard performance to a  
Determines the rhythmic meter the sample is recognized  
as having.  
Pattern track  
LowestKey  
Determines the lowest key (first MIDI note) from which the  
sample slices will be assigned in order.  
In the Pattern Play mode, select a Pattern and  
Set other parameters as necessary, referring to page 258.  
2
3
Press the [ENTER] button (the display prompts you for  
confirmation), then press the [INC/YES] button to execute  
Slice.  
Set the Mixing parameters (including the Voice  
settings) by following the instructions on pages  
127 - 128.  
2
Confirm the result of the operation.  
You can make changes to the Voice settings after entering the  
Record mode (in step #4 below). However, if you intend to  
make detailed settings to the Mixing parameters, you should  
do so before enabling recording.  
Play the assigned keys in order (from the one set in step #9-1  
above) to hear the individual slices of the sample.  
To hear how the resulting pattern would sound when played by  
MIDI sequence data, press the [SF1] AUDITION button.  
4
If you’re satisfied with the results of the Slice operation, press  
the [F6] OK button.  
Set the meter (time signature), tempo, and length  
of the pattern.  
3
If you’re not satisfied with the results and want to continue editing,  
press the [F5] CANCEL button and attempt the operation again  
from step #9-1 above.  
Slice display (before executing Slice)  
Meter (time signature) Tempo  
Length of pattern  
Indicates the Waveform and Key Bank containing the  
sample for which the Job is applied. In this case, you  
won’t need to change these settings since they were  
set when loading the data.  
Press the [] (Record) button to enter the Pattern  
Record mode.  
4
SEQ TRANSPORT  
[ENTER] button  
Slice display (after executing Slice)  
LOCATE  
1
2
[F5] CANCEL button  
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Press the [TRACK SELECT] button (the lamp  
lights), then select the desired track from the  
number buttons [1] - [16].  
Press the [F] (Play) button to start recording.  
8
5
When a Drum Voice is selected, for example, try recording the  
rhythm pattern shown below.  
As shown in the example below, notes that you record will  
play back from the next repetition (loop), letting you record  
while hearing previously recorded material.  
TRACK  
SELECT  
1
2
3
4
5
6
7
8
ELEMENT/PERF. PART/ZONE  
9
10  
11  
12  
13  
14  
15  
16  
MUTE  
SOLO  
SEQ TRANSPORT  
LOCATE  
1
2
Recording track  
Start recording  
Actual recording starts  
after one measure.  
Set the parameters related to recording in the  
[F1] SETUP display.  
6
Set the Type to “overdub” then set the Loop to “on.” These  
settings let you repeat the pattern recording in a “loop” and  
record additional note events without deleting already-  
recorded data.  
Loop 1st round  
Bass Drum  
Set other parameters as necessary. See page 243 for details.  
Loop 2nd round  
Set the parameters related to the Voice you wish  
to use during recording in the [F2] VOICE  
Snare Drum  
Bass Drum  
7
display.  
Call up the display for setting a Voice by pressing the [F2]  
VOICE button. You won’t need to make settings in this display  
if you’ve already completed Voice/Mixing settings in step #2  
above.  
Loop 3rd round  
Hi-Hat  
Snare Drum  
Bass Drum  
Bank  
Number  
Press the [] (Stop) button to stop recording.  
9
This operation exits from the Pattern Record mode to the  
Pattern Play mode.  
This lets you turn the click sound (metronome)  
on/off for recording. (Press the [F5] button.)  
Press the [F] (Play) button to hear your newly  
recorded phrase.  
10  
Record different phrases to other tracks by  
repeating steps #4 - 10.  
11  
Save the created Pattern data to a SmartMedia/  
power off.  
12  
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Recording a rhythm pattern created by Arpeggio  
Go back to the Pattern Play mode, then set the  
meter, tempo, and length of the current pattern.  
playback to a Pattern track  
4
5
6
The Arpeggio function is a virtually endless source of creative  
inspiration, putting a huge variety of rhythm patterns, riffs and  
phrases at your fingertips — patterns that change depending  
on the notes you play. Once you come with some patterns  
you like and want to use in a Song, you can record them to a  
Pattern track.  
Press the [] (Record) button to enter the Pattern  
Record mode.  
Select the desired track for recording ([1] - [16]).  
In the Pattern mode, select a Pattern and Section  
to be created.  
1
For details about how to select a track, see page 58.  
Set the parameters related to recording in the  
Set the Mixing parameters (including the Voice  
settings) by following the instructions on pages  
127 - 128.  
7
2
Set Type to “replace” and set Loop to “off.”  
Set other parameters as necessary. See page 243 for details.  
You can make changes to the Voice settings after entering the  
Record mode (in step #5 below). However, if you intend to  
make detailed settings to the Mixing parameters, you should  
do so before enabling recording.  
Set the parameters related to the Voice you wish  
to use during recording in the [F2] VOICE  
display.  
8
Play with the Arpeggio features and find a  
rhythmic pattern/phrase you like.  
Call up the display for setting a Voice by pressing the [F2]  
VOICE button. You won’t need to make settings in this display  
if you’ve already completed Voice/Mixing settings in step #2  
above.  
3
1
Enter the Mixing Edit mode ([MIXING]  
desired Part (track to be recorded), then press the [F1] VOICE  
button, followed by the [SF2] MODE button.  
[EDIT]), select the  
Set the parameters related to an Arpeggio you  
wish to use during recording in the [F3] ARP  
display.  
2
3
Set the ArpSwitch (Arpeggio Switch) parameter to “on.”  
9
Call up the ArpeggioType selection display ([COMMON] [F3]  
ARP  
[SF1] TYPE).  
Call up the display for setting a Voice by pressing the [F3]  
ARP button. You won’t need to make settings in this display if  
you’ve already completed Arpeggio settings in the Mixing Edit  
mode, in step #3 above.  
4
Select the desired Arpeggio type in the [SF1] TYPE display,  
then press the [ARPEGGIO ON/OFF] button (the lamp lights).  
REMOTE  
R-AUDIO  
ARPEGGIO  
ON/OFF  
ON/OFF G-MIDI  
Set the RecArp parameter to “on” in the [F4]  
RECARP display.  
10  
When this is set to “on,” the Arpeggio playback data is  
recorded to a track as MIDI sequence data.  
Select an Arpeggio Type and Bank.  
Try out various Arpeggio types, and also try tweaking various  
parameters in the [SF1] - [SF4] displays. When you find a  
rhythm or phrase that you like and want to use, go to step #4.  
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Press the [F] (Play) button to start recording.  
11  
During recording, play the note or notes needed to trigger the Arpeggio you found in step #3.  
Start recording  
Arpeggio playback  
SEQ TRANSPORT  
Recording stops automatically  
when Pattern playback reaches  
the end, since Loop is set to “off.”  
LOCATE  
1
2
Actual recording  
starts after one  
measure.  
Turn the [ARPEGGIO ON/OFF] indicator off, and press the [F] (Play) button to hear your newly recorded phrase.  
12  
13  
Save the created Pattern data to a SmartMedia/USB storage device (page 132) before turning the power off.  
Assigning a pre-programmed Phrase to a Pattern track  
The Pattern mode also has a versatile Patch function that lets you assign pre-programmed one-track rhythm “Phrases” to each  
track. Use the special preset Phrases already in internal memory, or create your own User Phrases — by recording, or loading  
Pattern data from the included CD-ROM (Sound Library for MOTIF ES6/MOTIF ES7/MOTIF ES8). Use the Assigning Phrases  
function to assemble your original Patterns, with up to 16 tracks.  
In the Pattern Play mode, select a Pattern and Section to be created.  
1
Press the [F4] PATCH button to call up the Patch display.  
2
Select the desired track and assign a Phrase to the selected track.  
3
Indicates the category  
of the preset Phrases.  
Indicates the Phrase  
number.  
SEQ TRANSPORT  
TRACK  
1
9
2
3
4
5
6
7
8
SELECT  
LOCATE  
1
2
ELEMENT/PERF. PART/ZONE  
10  
11  
12  
13  
14  
15  
16  
TE  
SOLO  
DEC/NO  
INC/YES  
Play the Pattern to  
confirm the  
Select a track.  
assigned Phrase.  
Select a Preset Phrase.  
Select another track and assign a User Phrase to it.  
4
The instrument provides a total capacity of 256 User Phrases. Keep in mind that these are originally empty and have no data,  
unless you record or load data to them.  
SEQ TRANSPORT  
TRACK  
SELECT  
1
9
2
3
4
5
6
7
8
ELEMENT/PERF. PART/ZONE  
10  
11  
LOCATE  
1
2
12  
13  
14  
15  
16  
MUTE  
SOLO  
DEC/NO  
INC/YES  
Play the Pattern to  
confirm the  
assigned Phrase.  
Select a track.  
Select a User Phrase.  
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3
Press the [EXIT] button to return to the [F4] PATCH display, then check the assigned Phrase by pressing the [  
play the Pattern.  
                                                          
                                                          
Creating a Song on the MOTIF ES  
Select a different track and copy the User Phrase from the another pattern to the selected Pattern’s track.  
5
The User Phrases that can be assigned with the Patch function are limited to the ones contained in the currently selected  
Pattern. To copy Phrases from other Patterns for use in the current one, follow the instructions below.  
1
2
In the [F4] PATCH display, press the [SF5] COPY button to call up the Copy Phrase display.  
First, specify the source Pattern number and Phrase number as well as the destination (current Pattern) Phrase number and track  
number. Then, press the [ENTER] button to execute the Copy operation.  
When this box is checkmarked, Sample Voices  
assigned to the source Phrase are copied to  
the destination Phrase as Sample Voices, and  
are assigned to the corresponding tracks in  
the selected Pattern.  
Source Pattern number, Phrase number  
Destination Phrase and track of the current  
edited Pattern.  
FF  
] (Play) button to  
Save the created Pattern data to a SmartMedia/USB storage device (page 132) before turning the power off.  
6
Using the Groove function  
The Groove function makes it possible to adjust the pitch, timing, length, and velocity of notes in a specified track via a 1-measure  
16th-note grid to create interesting, unique “grooves” that would not be possible with precise sequencer-like programming.  
n
The Groove settings are applied to all measures of the current Pattern. Keep in mind that you cannot apply different Groove settings to each measure.  
n
The Grid Groove function affects Pattern playback without actually changing the MIDI sequence data (created via the Recording, Sampling, File Loading,  
and Patch functions). The Groove settings are handled separately from MIDI sequence data. See page 167.  
In the Pattern Play mode, select a Pattern and Section for which the Groove is to be applied.  
Press the [F2] GROOVE button to call up the Groove display.  
1
2
3
Select the desired track and adjust the Groove parameters.  
Select a track.  
TRACK  
1
2
3
4
5
6
7
8
SELECT  
n
You can edit the Groove parameters in real time  
during playback.  
ELEMENT/PERF. PART/ZONE  
10  
11  
9
12  
13  
14  
15  
16  
TE  
SOLO  
Move the cursor to the desired  
parameter and grid point and set  
the offset value.  
Set each  
parameter.  
Move the cursor...  
Set the value.  
DEC/NO  
INC/YES  
minus  
plus  
0
NOTE OFST  
CLOCK SFT  
GATE OFST  
VELO OFST  
EXIT  
ENTER  
DEC/NO  
INC/YES  
EXECUTE  
Grid  
Play the Pattern  
to check the  
result of the  
SEQ TRANSPORT  
NOTE OFST (Note Offset)  
Raises or lowers the pitch of the note(s) on the selected grid in semitones.  
LOCATE  
1
2
CLOCK SFT (Clock Shift)  
Shifts the timing of the note(s) on the selected grid forward or backward  
in clock increments.  
Groove settings.  
GATE OFST (Gate time Offset)  
VELO OFST (Velocity Offset)  
Lengthens or shortens the note(s) on the selected grid in clock  
increments.  
Increases or decreases the velocity of the note(s) on the selected grid.  
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Save the created Pattern data to a SmartMedia/USB storage device (page 132) before turning the power off.  
4
Using the Groove settings to change the Pattern data  
TIP  
Grid Groove is a playback-only feature that processes the recorded data of a Pattern without actually changing it. In other  
words, the original data (created via the Recording, Sampling, File Loading and Patch functions) remains intact. If you  
want to make the Grid Groove settings permanent and change the data, use Normalize Play Effect in the Pattern Jobs  
([PATTERN] [JOB] [F5] TRACK 04: Normalize Play Effect). From this display, specify the track to be changed  
according to the Groove settings, and press the [ENTER] button to execute.  
Creating a Section and Pattern Chain  
Creating a Section  
Each Pattern consists of 16 Sections (A~H) which can be used as Pattern variations. Create the desired rhythm pattern  
variations, or Sections, that you wish to use as accompaniment and backing for your new Song. After you’ve created the  
Sections, you can string these Sections together in any order desired to assemble the backing part of the Song, over which you  
can record a melody line and any other parts, in the Song Record mode.  
Pattern Chain.....Enter the desired Sections for the Song  
........  
Section A  
Section B  
Section F  
Section H  
Convert  
Song  
n
Pattern Mixing, Groove, and Phrase Voice (Track Voice) on/off (page 167) cannot be set independently for each Section, but apply to all Sections.  
CAUTION  
The same User Phrases can be assigned to different Sections within a pattern. Keep in mind, however, that the Section data will automatically be changed  
if another Section sharing the same User Phrase is changed. For example, if you’ve assigned a certain User Phrase to both Section A and Section D, and  
you change that User Phrase for Section A, the same Phrase will be changed for Section D as well.  
The Pattern (“patt”) track lets you record Section changes at  
the desired measure points in the Song.  
Creating a Pattern Chain by changing a Section  
while playing a Pattern  
Switching of sections, track muting, scene/mute changes,  
and tempo changes can all be recorded in real time as the  
Pattern Chain.  
Pattern Chain Play display  
In the Pattern Play mode, select a Pattern for  
which data has already been created.  
1
SEQ TRANSPORT  
Press the [F6] CHAIN button to call up the  
Pattern Chain Play display.  
LOCATE  
1
2
2
Pattern Chain Record Setup display  
Press the [  
] (REC) button to enter the Pattern  
3
Chain Record mode, then set the basic parameters.  
In the Pattern Chain Record Setup display, you can set the  
Recording track and tempo. Three Pattern Chain track types  
are available. The Tempo track lets you record tempo  
changes for the Chain, and the Scene track lets you record  
track on/off changes.  
Tempo  
Set the recording track to “patt” and enter  
the Sections to the desired measures.  
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Creating a Song on the MOTIF ES  
Editing a Pattern Chain  
Press the [F] (Play) button to start recording  
and play the Pattern.  
The Pattern Chain Edit mode makes it possible to edit the  
order of the Sections in a chain as well as inserting tempo,  
and scene/mute event data.  
4
Change the Section at the desired points, as the Pattern plays.  
SEQ TRANSPORT  
In the Pattern Play mode, select a Pattern for  
which data has already been created.  
1
LOCATE  
1
2
Press the [F6] CHAIN button to call up the  
Pattern Chain Play display.  
2
Section I-P  
Press the [EDIT] button to enter the Pattern  
CATEGORY  
SEARCH  
PRE 5  
PRE 6  
USER 1  
USER 2  
GM  
PLG 1  
PLG 2  
PLG 3  
Chain Edit mode, then edit each track of the  
Pattern Chain.  
3
A. PIANO KEYBOARD  
ORGAN  
C
GUITAR/  
BASS  
E
STRINGS  
F
BRASS  
G
REED/PIPE  
H
PLUCKED  
A
B
D
SECTION  
EDIT  
SYN LEAD  
SYN PAD/ SYN COMP CHROMATIC  
DRUM/  
SE  
MUSICAL FX  
COMBI  
CHOIR  
PERCUSSION  
PERCUSSION  
Section A-H  
Pattern Track Edit  
Press the [] (Stop) button to stop recording.  
5
Operation returns to the Pattern Chain display.  
[F4] button  
Press the [F6] button to  
clear the event at the  
cursor location.  
Enter the desired section  
(A - P) or the End mark by  
using the [INC/YES] and  
[DEC/NO] buttons.  
Press the [F] (Play) button to hear the recorded  
6
Pattern Chain.  
Scene Track Edit  
Save the created Pattern data to a SmartMedia/  
power off.  
7
[F4] button  
You can also record the Tempo track and Scene track as  
desired. When the recording track is set to “tempo,” move the  
cursor to tempo value (during recording in step #4 above)  
and use the data dial and the [INC/YES]/[DEC/NO] buttons to  
change the tempo while the Chain is playing. When the  
recording track is set to “scene,” press the [MUTE] button  
(the lamp lights) and use the number buttons [1] - [16] to turn  
each track on/off as desired during recording.  
Tempo Track Edit  
Press the [F5] button to insert  
the event to the cursor location.  
[F4] button  
Press the [F6] button to delete  
the event at the cursor location.  
Press the [EXIT] button to return to the Pattern  
Chain Play display, then press the [F] (Play)  
button to hear the edited Pattern Chain.  
4
5
Save the created Pattern Chain as Pattern data to  
a SmartMedia/USB storage device (page 132)  
before turning the power off.  
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Creating a Song on the MOTIF ES  
Converting a Pattern Chain to Song data  
Press the [ENTER] button to execute the Convert  
operation.  
5
In the Pattern Play mode, select a Pattern for  
which Pattern Chain data has already been  
created.  
1
The Pattern Chain data is converted to Song data and copied  
to the top measure of the destination Song.  
CAUTION  
Press the [F6] CHAIN button to call up the  
Pattern Chain Play display.  
2
This operation overwrites any data already existing at the destination  
Song.  
Press the [EDIT] button to enter the Pattern  
Chain Edit mode.  
Save the Song data to a SmartMedia/USB  
power off.  
3
6
Press the [F3] SONG button to call up the  
“Convert to Song” display, then specify the  
destination Song.  
CAUTION  
4
The created Song data resides temporarily in DRAM (page 187). Because  
data contained in DRAM is lost when the power is turned off, you should  
always store any data residing in DRAM to a SmartMedia/USB storage  
device before turning off the power.  
Destination Song number and  
the top measure number  
When this box is checkmarked, program change  
messages in the MIDI sequence data are not copied.  
Creating a Song  
The following chart illustrates the basic procedure for creating a Song, using the various methods and functions described in this  
tutorial. Now, that you’ve assembled the backing tracks for your Song (by converting the Phrases or Pattern Chain to Song data,  
you can now record melody parts on top of them.  
Song track  
Song track 1  
Song track 2  
Song track 3  
Keyboard  
Performance  
Song track 4  
Song track 5  
Song track 6  
Song track 7  
Song track 8  
Song track 9  
Song track 11  
Song track 12  
Song track 13  
Song track 14  
Song track 15  
Song track 16  
Record your keyboard performance to each track one  
by one in the Song Record mode, called up via [SONG]  
[] (REC).  
Page 118  
Audio data  
Phrase  
Record audio data in the Sampling mode.  
Page 122  
Page 222  
Copy the Phrase to the Song in the [SONG] [F5]  
PHRASE display.  
Pattern Chain  
Convert the Pattern Chain to Song data ([PATTERN]  
[F6] CHAIN [EDIT] [F3] SONG).  
Page 117  
CAUTION  
The created Song data resides temporarily in DRAM (page 187). Because data contained in DRAM is lost when the power is turned off, you should always  
store any data residing in DRAM to a SmartMedia/USB storage device before turning off the power.  
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Creating a Song on the MOTIF ES  
Recording with the keyboard to a Song  
track (in the Song Record mode)  
Set the parameters related to recording in the  
[F1] SETUP display.  
5
Recording your keyboard performance to an  
Set the Type parameter to “replace.”  
Set other parameters as necessary. See page 222 for details.  
empty track (Replace)  
Use the Replace recording method to record your keyboard  
performance to an empty track or overwriting an already  
recorded track with new data.  
Set the parameters related to the Voice you wish  
to use during recording in the [F2] VOICE display.  
6
Call up the display for setting a Voice by pressing the [F2]  
VOICE button. You won’t need to make settings in this display  
if you’ve already completed Voice/Mixing settings in step #2  
above.  
In the Song Play mode, select a Song to be created.  
1
Set the Mixing parameters (including the Voice settings)  
by following the instructions on pages 103 - 104.  
2
Bank Number  
You can make changes to the Voice settings after entering the  
Record mode (in step #3 below). However, if you intend to make  
detailed settings to the Mixing parameters, you should do so  
before enabling recording.  
Press the [] (Record) button to enter the Song  
Record mode.  
This lets you turn the click sound (metronome)  
on/off for recording. (Press the [F5] button.)  
3
n
Non-note settings (such as Voice, volume and pan) that are made at  
the beginning of a Song are not recorded as MIDI sequence data but  
rather as Mixing setup data. However, when these non-note settings  
are recorded in the middle of a Song, they are recorded as part of the  
MIDI sequence data.  
SEQ TRANSPORT  
LOCATE  
1
2
Press the [F] (Play) button to start recording.  
7
Listen to the playback of the already recorded tracks and play  
(record) the keyboard along with them.  
SEQ TRANSPORT  
LOCATE  
1
2
Start recording  
Press the [TRACK SELECT] button (the lamp  
lights), then select the desired track from the  
number buttons [1] - [16].  
4
Actual recording  
starts after one  
measure.  
Song data is made up of three different types — Scene, Tempo and  
Pattern — each of which have their own separate tracks. The Scene  
track contains Song Scene (page 123) changes and the Tempo track  
contains playback tempo changes. The Song tracks (1 - 16) contain  
the actual note data. Since you’ll be recording a melody with the  
keyboard, select one of the number tracks, using the [1] - [16] buttons.  
TRACK  
SELECT  
1
2
3
4
5
6
7
8
Press the [] (Stop) button to stop recording.  
8
ELEMENT/PERF. PART/ZONE  
This operation exits from the Song Record mode to the Song  
Play mode.  
9
10  
11  
12  
13  
14  
15  
16  
MUTE  
SOLO  
tempo  
Press the [F] (Play) button to hear your newly  
recorded song.  
9
scene  
1-16  
Record additional melody parts to the other  
tracks as needed by repeating steps #3 - 9 above.  
10  
Save the created Song data to a SmartMedia/USB  
power off.  
n
When the RecTrack is set to “multi,” you can simultaneously record  
multiple channels of MIDI data (up to 16 channels) to all 16 tracks.  
For details, see page 143.  
11  
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Creating a Song on the MOTIF ES  
Re-recording a specific part of a Song (Punch In/Out)  
Save the created Song data to a SmartMedia/USB  
power off.  
Use the Punch In/Out recording method to record over only a  
specific portion of the track. In the example instructions  
below, you’ll see how to re-record measures three through five  
of an already recorded Song.  
8
n
Punch In/Out recording is available only in the Song Record mode.  
This is not available in the Pattern Record mode.  
In the Song Play mode, select a Song to be created.  
1
Recording additional notes to an already-  
recorded track (Overdub)  
Press the [] (Record) button to enter the Song  
2
Use the Overdub recording method when you want to add  
more data to a track that already contains data. This is useful  
not only for recording more notes to a track; it’s also  
convenient for adding non-note, sound-shaping data, such as  
that of the Knobs and Ribbon Controller.  
Record mode.  
Press the [TRACK SELECT] button (the lamp  
lights), then select the desired track from the  
3
number buttons [1] - [16].  
In the Song Play mode, select a song to be  
created.  
1
Set the parameters related to recording in the  
[F1] SETUP display.  
4
Press the [] (Record) button to enter the Song  
Record mode.  
2
Set the Type parameter to “punch” and specify the area to be  
re-recorded.  
Set other parameters as necessary. See page 222 for details.  
Press the [TRACK SELECT] button (the lamp  
lights), then select the desired track from the  
number buttons [1] - [16].  
Punch In (Recording start measure : beat)  
3
Playback of the recording track is turned off from this point, and  
Location setting  
(page 58)  
your keyboard performance will be recorded to the track.  
Set the parameters related to recording in the  
[F1] SETUP display.  
4
Set the Type parameter to “overdub.”  
Set other parameters as necessary. See page 222 for details.  
Punch Out (Recording end measure : beat)  
Recording ends at this point and normal playback of the  
recording track starts.  
Press the [SF1] COPY LOC to assign the measure numbers registered to  
the Locations (Loc1 and Loc2) to the Punch In and Punch Out points.  
Press the [F] (Play) button to start recording.  
5
SEQ TRANSPORT  
Press the [F] (Play) button to start recording.  
5
LOCATE  
1
2
Playback starts, and the notes (or controller data) you play  
are added to the existing data.  
Playback start  
When Song playback  
reaches the Punch In  
point, play the keyboard.  
Press the [] (Stop) button to stop recording  
after the Song playback reaches the Punch Out  
6
point.  
Press the [F] (Play) button to hear the part  
you’ve just re-recorded.  
7
Press the [] (Stop) button to stop recording  
after the Song playback reaches the Punch Out  
point.  
Save the created Song data to a SmartMedia/USB  
power off.  
6
7
8
Press the [F] (Play) button to hear the part  
you’ve just re-recorded.  
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Creating a Song on the MOTIF ES  
Rehearsing parts before recording  
Song Recording using a Performance  
TIP  
TIP  
If you have a favorite Performance or one that would fit  
the Song to be recorded, you can copy certain settings  
of up to four Parts of the Performance to the Song  
Mixing settings currently being edited.  
The MOTIF ES has a convenient Rehearsal mode in  
recording, that lets you easily and temporarily disable  
recording in order to practice a part or try out various  
ideas (while listening to the other tracks) without actually  
recording.  
To temporarily disengage the record mode and enter  
the “Rehearsal” mode, simply press the [] (Record)  
button during realtime recording – the [] (Record)  
indicator will flash and playback will continue  
uninterrupted but no data will be recorded. To return to  
the record mode press the [] (Record) button again –  
the [] (Record) indicator will light continuously. You  
can repeat this process as often as you wish, pressing  
the [] (Stop) button to cancel the Rehearsal mode.  
The Record button lamp indicates the Recording/  
Rehearsal status: continuously lit indicates Recording,  
and flashing indicates Rehearsal.  
1 Enter the Song Mixing Job mode ([SONG]  
[MIXING]  
[JOB]).  
2 Press the [F5] PF COPY button to call up the  
Performance Copy display.  
3 Set the parameters as necessary in the [F5] PF  
COPY display, then press the [ENTER] button to  
execute the Copy operation.  
Checkmark the boxes of the  
desired parameters.  
Select a source Performance.  
Recording  
Rehearsal mode  
(playback continues)  
SEQ TRANSPORT  
SEQ TRANSPORT  
The destination Mixing Parts appear automatically. The displayed  
Part numbers differ depending on the source Performance. If the  
source Performance contains four Parts, “1, 2, 3, 4” appears here.  
LOCATE  
1
2
LOCATE  
1
2
4 Press the [SONG] button to return to the Song  
Play mode, then select Track 1 and play the  
keyboard.  
Check whether the sound you hear is the same as  
that of the source Performance or not.  
Insert a Tempo change event to the  
middle of the Song  
TIP  
5 Record your keyboard performance to Track 1.  
6 Store the Song Mixing in the [SONG]  
[MIXING]  
You can use the following three methods to change the  
tempo in the middle of the already-recorded song.  
[STORE] display.  
The settings copied from the Performance should be  
stored as Song Mixing data.  
Using the Tempo track  
Start recording after setting the Type parameter to  
“replace,” setting RecTrack to “tempo,” and moving the  
cursor to the tempo value in step #4 on page 118.  
During recording, change the tempo value while  
listening to Song playback.  
7 Save the created Song data to a SmartMedia/USB  
storage device (page 132) before turning the  
power off.  
n
The explanations above also apply to the Pattern mode.  
Song Edit  
In the Song Play mode, press the [EDIT] button to enter  
the Song Edit mode. Select the Tempo track (TMP) by  
pressing the [F4] TR SEL button once or twice, then  
change the existing tempo value or insert a new tempo  
value by using the [F5] INSERT button.  
Step Recording  
The explanations in this Quick Guide have concentrated  
on Realtime Recording. However, the Step Recording  
method is also available, letting you record a Song by  
entering notes and events individually — much like  
writing them down on paper. This is especially useful for  
recording passages that would be difficult or impossible  
to play. The Step Recording can be executed by setting  
the Type to “step” in the [F1] SETUP display in the Song  
Record mode. For details on using Step Recording, see  
page 238.  
For details about Song Edit, see page 124.  
Step Recording  
In step #4 on page 118, set the Type parameter to  
“step” and RecTrack to “tempo” then press the [F]  
(Play) button to start Step recording. After moving the  
cursor to “Value,” move the song pointer by using the  
[H] (Forward) button and change the tempo value at  
the desired point.  
n
Step Recording can be used both in the Song Record mode  
and the Pattern Record mode.  
For details about Step Recording, see page 238.  
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Creating a Song on the MOTIF ES  
Song Recording using Plug-in Voices  
TIP  
This section shows you how to use the Voices of an optional Single Part Plug-in Board (such as PLG150-AN, PLG150-PF  
and PLG150-DX) in recording a Song.  
1 ~ 4  
When you play the keyboard, you should be able to hear  
the selected Voice of the Plug-in Board. If the Voice of the  
Plug-in Board does not sound as expected, check the  
following points.  
Install a Single Part Plug-in Board to the  
instrument, then follow steps #1 - 4 on page 75 to  
set the necessary parameters.  
In step #4, set PORT.NO (port number) to “2” or “3.”  
Keep in mind that if you’ve also installed a PLG100-  
XG Multi-Part Plug-in Board, the boards should be  
set to different numbers.  
Make sure that the OUT CH of the track matches the  
Receive Channel of the corresponding Part of the  
tone generator.  
Check the ReceiveCh (MIDI Receive Channel) in the  
display called up by pressing the [SF2] MODE in the  
above display, then check the OUT CH (MIDI Output  
Channel) of track 1 in the display shown in step #6.  
These two channels should be same.  
When a Single Part Plug-in Board has been installed to  
slot 1, move the cursor here then set the port number.  
Make sure that the destination tone generator is set  
to internal, not external.  
Check the settings in the display called up via the [F1]  
PLAY [SF2] OUT CH button. The INT SW of the  
corresponding track (1 in this case) should be set to  
“on.”  
5 Enter the Song Play mode and call up the MIDI  
output setting display ([SONG]  
[SF1] CHANNEL).  
[F3] TRACK  
6 Select the track for recording, making sure that  
the track number is the same as that of the slot to  
which the Plug-in Board is installed, and set the  
port number.  
The track number must match the slot number, and  
the port number must be the same as set in step #4  
above.  
8 Record your keyboard performance using the Plug-  
in Voice to track 1.  
9 Store the Song Mixing settings in the [SONG]  
[MIXING]  
[STORE] display (page 131).  
The settings related to the Plug-in Board voice should  
be stored as Song Mixing data.  
When a Single Part Plug-in Board has been installed to  
slot 1, move the cursor here then set the port number.  
10 Save the created Song data to a SmartMedia/USB  
storage device (page 131) before turning the  
power off.  
7 Select a Voice of the installed Plug-in Board.  
Enter the Mixing Edit mode ([MIXING] [EDIT] →  
Part selection). Press the [F6] button once or twice to  
call up the display for the Plug-in Board parts (PLG  
parts) as shown below (page 164). Next, press the  
[TRACK SELECT] button (the lamp lights), and select  
the PLG Part of Slot 1 by pressing the [1] button.  
Finally, press the [F1] VOICE button, followed by the  
[SF1] VOICE button, then select the desired Voice on  
the Plug-in Board.  
n
The explanations above apply also to the Pattern modes.  
Voice Bank  
Voice Number  
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Creating a Song on the MOTIF ES  
Using the Groove function  
Press the [F2] SOURCE button to call up the  
display for setting the Sampling Source, then set  
the parameters as shown below.  
Just as in the Pattern Play mode, the Groove function is  
available also in the Song Play mode.  
3
For details, refer to the explanation of Groove in the Pattern  
Play mode (page 114).  
Type:  
Source:  
Next:  
Mono/Stereo: stereo  
Frequency: 44.1k  
sample+note  
A/D  
off  
In the Song Play mode, select a Song for which  
1
the Groove settings are to be applied.  
Press the [F2] GROOVE button to call up the  
Groove setting display.  
2
Select a track, then adjust the Groove settings.  
3
For details about each parameter, see page 253.  
Save the created Song data to a SmartMedia/USB  
power off.  
4
Press the [F1] DEST button to call up the display  
for setting the Sampling Destination, set the  
parameters as described below.  
4
CAUTION  
The created Song data resides temporarily in DRAM (page 187). Because  
data contained in DRAM is lost when the power is turned off, you should  
always store any data residing in DRAM to a SmartMedia/USB storage  
device before turning off the power.  
Sampling a one-shot sound to a Song  
track  
Track  
This parameter determines the Song track to which the  
Sample Voice is assigned.  
Keybank  
This parameter determines the note to which the sample  
is assigned.  
The MOTIF ES conveniently lets you sample audio material,  
even while a Song is playing. This allows you to quickly and  
easily “fly in” samples to your Song as you need them — for  
example, capturing short sound effects from a CD, or  
recording background vocal phrases with a microphone.  
Sounds like these can be added to the Song as desired, and  
can even be aligned in time as needed after recording in the  
Song Edit mode.  
Press the [F6] REC button to call up the  
Sampling Record display (Sampling Standby  
status), then set the parameters as required.  
5
Set the TrggrMode (Trigger Mode) to “meas” then specify the  
Punch In measure (at which the Sampling starts  
Sampling stops automatically).  
In order to use the Sampling function, DIMM modules must be  
installed to the instrument. For details on installing DIMMs, see page  
289.  
Punch In measure  
Measure number at which  
Sampling starts automatically  
Connect an audio device (CD player, etc.) to the  
instrument.  
1
below for steps #4 and 8.  
In step #4, press the [SONG] button to enter the Song Play  
mode then select a song to be created.  
In step #8, set the related parameters from the AUDIO IN  
display ([SONG] [MIXING] [EDIT] [COMMON] [F5]  
AUDIO IN).  
Punch Out measure  
Measure number at which  
Sampling stops  
Indicates Sampling  
Standby status.  
automatically  
Press the [INTEGRATED SAMPLING] button in  
the Song mode to enter the Sampling mode.  
2
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Creating a Song on the MOTIF ES  
Press the [F6] REC button again enable Punch In  
Waiting.  
Stop the audio equipment when the Song  
reaches the Punch Out point (when sampling  
stops).  
6
9
Doing this puts sample recording on standby, waiting for  
song/pattern playback to reach the specified Punch-in  
measure.  
Press the [F3] AUDITION button to hear the sampled sound.  
If you’re not satisfied with the results and you wish to try  
again, press the [F4] CANCEL button to return to the  
Sampling Standby display and try sampling from step #5  
again. If you are satisfied with the results, press the [F5] OK  
button to store the sampled sound as a “sample” and return  
to the [F1] DEST or [F2] SOURCE display.  
F6  
Keep in mind that if the Confirm function is turned off in step  
#5 above, the display shown above will not appear when  
stopping sampling. Instead, stopping sampling returns  
directly to the [F1] DEST or [F2] SOURCE display.  
Indicates that sample recording is waiting for song/pattern  
playback to reach the specified Punch-in measure.  
Press the [SONG] button or [EXIT] button to  
return to the Song Play mode.  
10  
Press the [F] (Play) button to start Song  
7
playback.  
Press the [F] (Play) button to play the Song.  
11  
Start the audio equipment when the Song  
reaches the Punch In point (when sampling  
actually starts).  
Listen back to the Song (the sample automatically sounds  
along with playback) and check that the timing is correct. If  
you’re not satisfied with the timing, you can adjust it as  
needed in the Song Edit mode. For details about Song Edit,  
see page 124.  
8
Audio is recorded to the instrument.  
Save the Song data to a SmartMedia/USB  
storage device in the File mode (page 132) before  
turning the power off.  
12  
Registering a Song Scene and Arpeggio type simultaneously to the [SF1] - [SF5] buttons  
Song Scenes and Arpeggio types can both be registered to the [SF1] - [SF5] buttons (when the ARP1 - ARP5 menu items are shown  
at the bottom of the display). These settings are stored as Song data. Song Scene is a powerful function that allows you to store five  
different “snapshots” of important Song related parameters – including transpose, tempo, track mute status, and the basic sound/  
mixing controls (all parameter settings controllable from the Knobs with the [PAN/SEND] or [TONE] lamp turned on, and the Control  
Sliders). The Arpeggio function and Arpeggio types are discussed in detail in the Voice mode, on page 66. You can call up both the  
Song Scene and Arpeggio type simultaneously by simply pressing one of the [SF1] - [SF5] buttons (when ARP1 - ARP5 are shown at  
the bottom of the display in the Song mode).  
Registering a Song Scene and Arpeggio type  
Recalling a Song Scene and Arpeggio type  
simultaneously to the [SF1] - [SF5] buttons  
simultaneously from the [SF1] - [SF5] buttons  
SCENE  
SCENE  
STORE  
SF1  
SF2  
SF3  
SF4  
SF5  
SF1  
SF2  
SF3  
SF4  
SF5  
SCENE STORE  
SET LOCATE  
Simultaneouslyhold  
the [STORE] button  
and press one of  
the [SF1] - [SF5]  
buttons.  
ARPEGGIO  
ON/OFF  
In the Song mode, you can register the Song Scene and Arpeggio  
type simultaneously to the [SF1] - [SF5] buttons only when the  
ARP1 - ARP5 menus appear at the bottom in the display.  
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Creating a Song on the MOTIF ES  
Recalling a Song Scene and Arpeggio type during recording  
ARP1 - ARP5 menus appear also in the [F3] ARP display in the Song Record mode as well as the [F1] PLAY display in the Song  
Play mode. These indicate that you can change the Song Scene and Arpeggio type simultaneously during Song recording from  
the [F3] ARP display.  
Recording Song Scene changes to a song  
Each Song contains a Scene track to which you can record Scene changes. When the RecTrack is set to “scene” in step #4  
described on page 118, you can record Scene changes from any display (even from those in which ARP1 - ARP5 are not shown)  
by pressing the [SF1] - [SF5] buttons during recording.  
n
n
The explanations on Arpeggio here also apply to the Pattern mode.  
As in the Voice mode and Performance mode, Arpeggio types can only be registered to the [SF1] - [SF5] buttons when the [ARPEGGIO ON/OFF] button is  
turned off.  
n
For details on how to select an Arpeggio type in the Song mode/Pattern mode, see page 105.  
Editing the recorded song  
The Song Edit mode and Song Job mode can be used to edit or change the data of the already recorded song.  
The Song Edit mode lets you change the recorded data and insert new data if needed. This includes note data as well as non-  
note data, such as program (Voice) changes and MIDI control change messages. The Song Job mode on the other hand  
provides a comprehensive variety of tools you can use to transform the recorded data — such as cleaning up the timing  
(Quantize), transposing, changing the velocity of notes, modifying the length of notes, and other useful operations for altering the  
sound. It also includes a variety of convenient operations, such as copying or erasing data. Most of these operations can be  
performed on either an entire track or a selected range of measures in the track.  
n
The explanations here also apply to the Pattern mode.  
Editing the recorded Song data by MIDI event (in the Song Edit mode)  
Press the [SONG] button to enter the Song Play mode, then select a Song to be edited.  
1
Enter the Song Edit mode by pressing the [EDIT] button (the lamp lights), then press the [F1] CHANGE  
button to call up the MIDI event list display.  
2
EDIT  
Song position  
MIDI events  
007:1-007  
Clock (480 clocks  
per quarter-note)  
Measure  
number  
Beat  
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When changing the value, the entire line will flash on the  
display indicating this is being edited and not fixed yet.  
Select a track to be edited.  
3
Select one of the three available track types by pressing the  
[F4] TR SEL (Track Select) button. Each press of the button  
alternates among the track types.  
To select one of the Pattern tracks (1 - 16), make sure the 1-16  
track edit display is selected (see below), then turn the  
[TRACK SELECT] button on and press any of the [1] - [16]  
buttons.  
[ENTER] button  
TRACK  
SELECT  
8
1
9
2
3
4
5
6
7
ELEMENT/PERF. PART/ZONE  
10  
11  
TE  
SOLO  
12  
13  
14  
15  
16  
This value has been  
fixed as data.  
Press the [F6] button to delete the  
event at the current location.  
Select a track to be edited from 1 - 16.  
Inserting New Events  
To insert an event, use the up/down cursor buttons to  
highlight an event at the desired point in the track measure,  
beat, clock) – this is the location to which the new event will  
be inserted. Then, follow the steps below.  
1 - 16 track edit display  
[F4] button  
Scene track edit display  
Press the [F1] button or [EXIT] button  
to abort and return to the main Event  
List display.  
[F5] button  
[F4] button  
Tempo track edit display  
Press the [F6] SET button to actually insert  
the event shown in the display and remain  
in display. If you wish to insert the event  
type currently shown in the display several  
times, use [F6] SET and press the [F1] or  
[EXIT] button to return to the main Event  
List display.  
[F1] button or  
[EXIT] button  
[F4] button  
ENTER  
Press the [ENTER] button to actually insert the  
event and return to the main Event List display.  
EXECUTE  
Edit the MIDI events of the Song.  
4
Editing/Deleting Existing Events  
To edit data in the Event List, use the up/down cursor buttons  
to highlight the specific event you want to edit, and use the  
left/right cursor buttons to highlight the data type or  
parameter to be edited. Then, change the value as needed  
by using the [INC/YES] and [DEC/NO] buttons or the data  
dial.  
The entire line of the edited event will flash on the display.  
Press the [ENTER] button to actually enter the edited data  
(the entire line of the edited event will stop flashing). To abort  
an edit simply highlight to a new event location without  
pressing the [ENTER] button.  
In the Event List display, you can edit various types of events  
such as Voice, volume, and pan as well as note events. This  
means that you could, for example, enter Voice changes to  
the middle of a track, even if the track was recorded using  
only one Voice.  
n
For details about the MIDI events handled in the Event List display,  
see page 225.  
n
If you find the display too cluttered, you can filter out certain event  
types with the View Filter. Simply press the [F2] VIEW FLT button and  
select the event types you want to be displayed. For details, see page  
225.  
Press the [F6] button to delete the event at the current  
location.  
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[F1] UNDO  
Undo (Canceling the executed Job)/Redo  
(Restoring the executed Job) functions  
Press the [F] (Play) button to hear your edited  
data.  
5
[F2] NOTE  
[F3] EVENT  
[F4] MEAS  
[F5] TRACK  
[F6] SONG  
Note Data Job  
Event Job  
Since the Song can be played back from within the Song Edit  
mode, you can instantly hear and check the changes you’ve  
made while editing. If you want to hear just the track being  
edited, use the Solo function (page 58).  
Measure Job  
Track Job  
Song Job  
Press the [F2] NOTE button, move the cursor to  
“01: Quantize” then press the [ENTER] button to  
call up the Quantize Job display.  
Edit other tracks as required by repeating steps  
#3 through #5 as desired.  
6
3
4
After editing, press the [SONG] button to return  
to the Song Play mode.  
7
Set the relevant Job parameters.  
Save the edited Song data to a SmartMedia/USB  
power off.  
After specifying the track and range over which the Job is to  
be applied, set Quantize to “ ” (8th note) according to the  
notation example above. Set the Strength to “100%,”  
SwingRate to “050%,” and GateTime to “100%.” Regarding  
these parameters, see page 227.  
8
Transforming the recorded data and other  
Track over which the Job is applied  
Range over which the Job is applied  
operations — Song Job mode  
The Song Job mode has a wide variety of operations for  
changing and working with Song data. Virtually all of the Jobs  
share the same procedure, so we’ll explain only one of them  
here — Quantize, which lets you clean up the timing of a  
previously recorded track.  
In the following example, this musical passage has been  
written with exact quarter-note and eighth-note values.  
n
Set the Quantize value to correspond to the smallest value notes in the  
track you are working with. For example, if the data was recorded with  
both quarter notes and eighth notes, use eighth note for the quantize  
value.  
Press the [ENTER] button to execute the Job.  
5
Even though you think you may have recorded the passage  
accurately, your actual performance may be slightly ahead of  
or behind the beat (or both!). Quantize allows you to align all  
the notes in a track so that the timing is absolutely accurate to  
the specified note value.  
After the Job has been completed, a “Completed” message  
appears and operation returns to the original display.  
CAUTION  
An “Executing...message is shown when it takes a short amount of time to  
execute the Job. Never attempt to turn off the power while the Job is being  
executed. Turning the power off in this state results in loss of all user data.  
Press the [SONG] button to enter the Song Play  
mode, then select a Song for which the Job is to  
be applied.  
1
Press the [SONG] button to return to the Song  
Play mode, then press the [F] button to hear  
the song over which the Job is applied.  
6
Press the [JOB] button to enter the Song Job mode.  
2
If you are satisfied with the result of the Job, go to step #7.  
If not, execute the UNDO Job in the [F1] UNDO display in the  
Song Job mode to restore the data to its previous state, then  
try out the Job (from step #4) again. For details about Undo,  
see next page.  
As shown below, the Jobs are divided into six main groups,  
each of which is selected using the [F1] - [F6] buttons.  
Indicates the Job List. Because all the Jobs cannot be  
displayed simultaneously, you will need to use the cursor  
buttons to scroll the display in order to find the desired Job.  
Save the Song data to a SmartMedia/USB  
storage device in the File mode (page 132) before  
turning the power off.  
7
In addition to Quantize, you’ll find a variety of other useful and  
powerful Jobs in the Song Job mode (page 226) and Pattern  
Job mode (page 244).  
[F1]  
[F2]  
[F3]  
[F4]  
[F5]  
[F6]  
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Creating a Song on the MOTIF ES  
Using the Undo/Redo functions  
TIP  
If you’re not satisfied with the results of a just-executed Job, or you want to hear the difference of the sound before and  
after using a Job, you can use the convenient Undo and Redo functions. After changing the data with a particular Job,  
repeat steps #1 -4 as desired.  
1 Press the [SONG] button to return to the Song Play mode, then press the [F] button to hear the Song as it was  
changed by the Job.  
This lets you check the results of the Job.  
2 After stopping the song, press the [JOB] button followed by the [F1] UNDO button to call up the Undo display.  
Press the [ENTER] button to execute Undo.  
The Song data is restored to its previous state.  
[ENTER]  
button  
Indicates the operation to be affected by Undo.  
Changes to “Redo.”  
FF  
3 Press the [SONG] button to return to the Song Play mode, then press the [ ] (Play) button to play the song.  
This lets you check the sound before actually making changes to it with the Job.  
4 After stopping the song, press the [JOB] button followed by the [F1] UNDO button to call up the Undo display.  
Press the [ENTER] button to execute the Redo.  
This lets you “redo” the Job, restoring the Song to the changes you made before using Undo in step #2 above.  
[ENTER]  
button  
Indicates the operation to be affected by Redo.  
Changes to “Undo.”  
n
n
Undo/Redo is applied to the most recent operation (Job, Edit, Record, etc.).  
The Undo/Redo Job is available also in the Pattern Job mode.  
Editing Mixing parameters to complete a Song (in the Mixing mode/Mixing Edit mode)  
In this final step (other than saving your precious work, which we’ll cover next), you can mix down your tracks with the Song  
Mixing function – adjusting the volume balance and pan setting of all the parts and tweaking the effect levels.  
n
The explanations here also apply to the Pattern mode.  
Press the [SONG] button to enter the Song Play mode, then select a Song for which Mixing edits have been made.  
1
Enter the Song Mixing mode by pressing the [MIXING] button (the lamp lights).  
2
Select the menu you wish to edit by pressing the [F1] - [F4] buttons, then edit the parameters in each display.  
If you alter any parameters, the [E] indicator will appear in the top left of the display.  
Press the [F6] button to switch between the display for  
Parts 01-16 (for the internal tone generator), 17-32 (for  
the Multi-Part Plug-in Board PLG100-XG), and PLG1-3  
(for the Single Part Plug-in Board).  
Press the [F5] VCE ED button to enter the Mixing  
Voice Edit mode (page 105).  
You can use the Song Mixing mode for Sample Mixing as well. For information on the available parameters, see page 233.  
If you wish to edit more detailed Mixing parameters, enter the Song Mixing Edit mode.  
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Creating a Song on the MOTIF ES  
Press the [EDIT] button to enter the Song Mixing Edit mode.  
3
EDIT  
JOB  
STORE  
COMPARE  
SCENE STORE  
SET LOCATE  
Call up the Common Edit display or Part Edit display.  
4
Use Part Edit to edit the parameters for each Part. Use Common Edit to edit the parameters for all of the Parts.  
While in the Song Mixing Edit mode, you can switch  
between the Common Edit display and the Element  
Edit display as shown below.  
Calling up the Common Edit display  
Press the [COMMON] button to call up the  
Common Edit display.  
In the Edit mode, the [DRUM KITS] button  
functions as the [COMMON] button.  
Calling up the Part Edit display  
Press the desired Part number from the PART [1] -  
[16] buttons to call up the Part Edit display.  
DRUM KITS  
VORITES  
PRE 5  
PRE 6  
USER 1  
USER 2  
A. PIANO KEYBOARD  
GUITAR/  
PLUCKED  
GUITAR  
D
Indicates the display for editing Part 1.  
A
B
C
SYN LEAD  
1
SYN PAD/ SYN COMP CHROMATIC  
CHOIR  
PERCUSSION  
Indicates a Common Edit  
display.  
2
3
8
......  
COMMON  
ELEMENT/PERF. PART/ZONE  
To switch between the Part 1 - 16  
display, Part 17 - 32, and Part PLG1  
- 3 display, press the [F6] button.  
F6  
9
10  
11  
16  
......  
Part1 Edit  
Part2 Edit  
n
You can mute or solo a Part just as is done with  
tracks in the Song Play mode or Pattern Play mode.  
Part3 Edit  
Internal Tone  
Generator  
Part4 Edit  
Part 16 Edit  
Part 17 Edit  
Common Edit  
Multi-Part Plug-in  
Board PLG100-XG  
Part 32 Edit  
n
Common Edit operations cannot be  
Plug-in part 1 (PLG1) Edit  
Plug-in part 2 (PLG2) Edit  
Plug-in part 3 (PLG3) Edit  
performed on the Multi-part Plug-in parts  
17 - 32. The Mixing settings for the Multi-  
Part Plug-in Part (17~32) apply not to one  
individual song but to all 64 songs.  
Single Part  
Plug-in  
Board  
Select the menu you wish to edit by pressing the [F1] - [F5] buttons and [SF1] - [SF5] buttons, then edit the  
parameters in each display.  
5
For details on the available parameters, see page 234.  
Repeat steps #4 - 5 as desired.  
6
Store the edited Song Mixing settings to internal User memory (DRAM).  
7
After pressing the [EXIT] button to return to the Song Mixing mode, press the [STORE] button to enter the Song Mixing Store  
mode, then press the [ENTER] button to execute the Store operation (page 131).  
Before turning the power off, save the stored Song Mixing settings to a SmartMedia/USB storage device as  
Song data in the File mode (page 132).  
8
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Creating a Song on the MOTIF ES  
Editing a Mixing by using the Knobs (in the Song mode/Pattern mode)  
TIP  
The four knobs at the top left of the instrument can be used to tweak the Song/Pattern Mixing settings as they play (in the  
Song Play/Pattern Play mode). What’s mode, you can use them to edit the Mixing settings, in the Song Mixing Edit/Pattern  
Mixing Edit modes.  
For details on the parameters edited by the knobs, refer to the descriptions in the Performance mode (page 90).  
When the [PAN/SEND] indicator is turned on:  
PAN  
[SONG] or [PATTERN] Song/Pattern selection [MIXING] [EDIT] Part selection [F2] OUTPUT →  
[SF1] VOL/PAN Pan  
Page 235  
Page 235  
Page 235  
REVERB  
CHORUS  
TEMPO  
[SONG] or [PATTERN] Song/Pattern selection [MIXING] [EDIT] Part selection [F2] OUTPUT →  
[SF2] EF SEND RevSend  
[SONG] or [PATTERN] Song/Pattern selection [MIXING] [EDIT] Part selection [F2] OUTPUT →  
[SF2] EF SEND ChoSend  
Tempo of the current Song/Pattern  
Pages 57  
and 59  
When the [TONE] indicator is turned on:  
CUTOFF  
[SONG] or [PATTERN] Song/Pattern selection [MIXING] [EDIT] Part selection [F4] TONE [SF2] FILTER Page 236  
Cutoff  
RESONANCE [SONG] or [PATTERN] Song/Pattern selection [MIXING] [EDIT] Part selection [F4] TONE [SF2] FILTER Page 236  
Resonance  
ATTACK  
[SONG] or [PATTERN] Song/Pattern selection [MIXING] [EDIT] Part selection [F4] TONE [SF4] AEG →  
Page 236  
Page 236  
Attack  
RELEASE  
[SONG] or [PATTERN] Song/Pattern selection [MIXING] [EDIT] Part selection [F4] TONE [SF4] AEG →  
Release  
When the [ARP FX] indicator is turned on:  
SWING  
[SONG] or [PATTERN] Song/Pattern selection [MIXING] [EDIT] [COMMON] [F3] ARP [SF3] PLAY FX →  
Page 234  
Page 234  
Page 234  
Page 234  
Swing  
GATE TIME  
VELOCITY  
[SONG] or [PATTERN] Song/Pattern selection [MIXING] [EDIT] [COMMON] [F3] ARP [SF3] PLAY FX →  
GateTimeRate  
[SONG] or [PATTERN] Song/Pattern selection [MIXING] [EDIT] [COMMON] [F3] ARP [SF3] PLAY FX →  
VelocityRate  
UNITMULTIPLY [SONG] or [PATTERN] Song/Pattern selection [MIXING] [EDIT] [COMMON] [F3] ARP [SF3] PLAY FX →  
UnitMultiply  
When the [EQ] indicator is turned on:  
LO  
[SONG] or [PATTERN] Song/Pattern selection [MIXING] [EDIT] Part selection [F3] EQ Low Gain  
[SONG] or [PATTERN] Song/Pattern selection [MIXING] [EDIT] Part selection [F3] EQ Mid Gain  
Page 236  
Page 236  
-
LO MID  
HI MID  
HI  
[SONG] or [PATTERN] Song/Pattern selection [MIXING] [EDIT] Part selection [F3] EQ High Gain  
Page 236  
When both the [PAN/SEND] and [TONE] indicators are turned on (by pressing them simultaneously):  
ASSIGN A  
ASSIGN B  
ASSIGN 1  
ASSIGN 2  
Adjusts parameters assigned to these knobs in the [UTILITY] [F4] CTL ASN [SF2] ASSIGN display.  
Page 263  
Page 263  
Page 192  
Page 192  
Depend on the settings of the voice assigned to the currently selected part.  
n
In addition to the above functions, Master Effect related parameters ([SONG] or [PATTERN] Song/Pattern selection [MIXING] [EDIT] →  
[COMMON] [F2] MEQ/MEF [SF2] MEF) can be assigned to these four knobs, and the knobs can be used for these assignments by pressing  
the [ARP FX] and [EQ] buttons simultaneously to turn them on. The particular parameters assigned to the four knobs can be set in the [UTILITY] →  
[F4] CTL ASN [SF5] MEF display.  
Compare function and Edit Recall (in the Song mode/Pattern mode)  
These are the same as in the Voice mode and Performance mode. See pages 80 and 82.  
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Creating a Song on the MOTIF ES  
Editing a Mixing by using Control Sliders (in the Song mode/Pattern mode)  
TIP  
[SONG]  
Song selection  
[MIXING]  
[EDIT]  
Part selection  
[F2] OUTPUT  
[SF1] VOL/PAN  
Volume  
In the Song/Pattern mode, the four Control Sliders let you independently adjust the levels of the Parts (Voices), letting you  
control the overall balance of the Parts.  
n
Inadvertent use of the sliders may result in no sound. If this occurs, move the sliders upward.  
Creating an Arpeggio  
TIP  
In addition using the preset Arpeggios, you can also create your own original Arpeggio data.  
Actually, there is no direct operation for recording Arpeggios. First, you have to record a Phrase to a Song or Pattern track.  
Then, use the appropriate Song or Pattern Job function to convert the data to Arpeggio data.  
Convert the MIDI sequence data (recorded to  
the Song or Pattern) as Arpeggio data.  
Record the MIDI sequence data to be  
used as the basis for base of the Arpeggio  
to a Song or Pattern.  
1
2
Song or Pattern  
Arpeggio  
Record  
Record  
Track 1  
Track 2  
Track 3  
Track 4  
Track 5  
Track 6  
Track 7  
Track 8  
Track 9  
Track 10  
Track 11  
Track 12  
Track 13  
Track 14  
Track 15  
Track 16  
User Arpeggio 256  
User Arpeggio 001  
Track 1  
Track 2  
Track 3  
Track 4  
Record  
Record  
Convert  
[SONG] [JOB] [F5] TRACK 07: Put Track To Arp  
After setting the parameters as shown below,  
press the [ENTER] button to execute Convert.  
Specify the source Song/  
Pattern number and  
measure range.  
Specify the destination Arpeggio number.  
You can record MIDI sequence data for  
the Arpeggio to any of the tracks. After  
recording, select four tracks from all  
sixteen and convert them to Arpeggio  
data.  
Select a convert type by track (see below).  
Specify the tracks of the source Song or  
Pattern. Set unused tracks to “off.”  
Set the root note when the  
convert type of any track is  
set to “OrgNote.”  
Determining how Song/Pattern data is converted to an Arpeggio — Convert Type  
MIDI sequence data (of Song/Pattern tracks) can be converted to Arpeggio data in one of three ways, according to the  
Convert types below. These types can also be selected independently for each destination track — providing enormous  
flexibility and performance control.  
Normal  
The Arpeggio is played back using only the played note and its octave notes.  
Playing any note(s) will trigger the same MIDI sequence data.  
Fixed  
OrgNotes (Original Notes)  
Basically same as “Fixed” with the exception that the Arpeggio playback notes differ according to the played chord.  
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Creating a Song on the MOTIF ES  
Record the MIDI sequence data to a Song or Pattern track, referring to the previous instructions in this chapter as needed.  
The examples listed below are used as reference.  
Creating a rhythm pattern (using a Drum Voice)  
Track 1  
Record a basic rhythm pattern using various drum instruments.  
Convert via “Fixed.”  
Convert via “Normal.”  
Track 2 - 4  
Record a different rhythm pattern using a specific drum instrument to each track.  
Creating a bass line (using a Normal Voice)  
Track 1  
Record a bass line using a specific desired key (root).  
Convert via “OrgNote” after the  
OrgNotesRoot is set.  
Track 2 - 4  
off  
Creating a guitar backing (using a Keyboard Mega Voice)  
Track 1  
Track 2  
Record a guitar backing part using a specific desired key (root).  
Convert via “Normal.”  
Convert via “Fixed.”  
Record a different rhythm using one of the “special” sounds, such as a finger  
mute or scratching noise.  
Track 3 - 4  
off  
n
Up to 16 unique note numbers can be recorded to the Arpeggio track. (This does not apply to multiple instances of the same note number.) If more  
than 16 different note numbers have been recorded to the MIDI sequence data, the Convert operation reduces the notes in excess of the limit.  
Because of this, be careful to record only up to 16 different notes when you create an Arpeggio, especially when using all four tracks.  
Convert type which determines how the Song/Pattern data is converted to the Arpeggio data  
The Arpeggio data created via the above instructions is stored on internal Flash ROM, meaning that it will not be lost, even  
if you turn the power off. When saving the Arpeggio data to a SmartMedia/USB storage device, set the file type (TYPE) to  
“All” or “UsrArp” in step #3 described on page 132.  
Storing/Saving the created Song/Pattern  
off, you should always save any data residing in DRAM to a SmartMedia/USB storage device in the File mode before turning off  
the power. Please note that the edited Mixing settings should be stored before saving to a SmartMedia/USB storage device.  
Internal memory (DRAM)  
Song/Pattern  
SmartMedia  
Mixing Edit  
Mixing  
Store  
Store  
Save  
Mixing Voice Edit  
Mixing Voice  
MIDI sequence data  
Sample  
USB storage device  
Record  
Save all Songs or Patterns  
in internal DRAM as a  
single file.  
Sampling  
File extension: W7A  
File extension: W7S  
File extension: W7P  
Groove, etc.  
Settings in the Play mode  
Storing the edited Song Mixing/Pattern Mixing settings to internal memory (DRAM)  
[MIXING]  
[STORE]  
Press the [STORE] button to enter the Song Mixing Store mode/Pattern Mixing Store mode, then press the [ENTER] button to  
execute the Store operation. The Mixing settings are actually stored to a Song/Pattern by executing the Store operation.  
CAUTION  
The currently edited Mixing program will be lost when selecting a different Song/Pattern or going to a different mode without storing it to the current Song/  
Pattern. In addition, simply playing back the Song/Pattern or receiving any MIDI messages from an external MIDI instrument may change the current Mixing  
program.  
Make sure to store the Mixing program before executing these operations.  
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Creating a Song on the MOTIF ES  
Saving the Song/Pattern data to the  
SmartMedia/USB storage device  
Press the [ENTER] button to execute the Save  
operation.  
5
[FILE]  
[F2] SAVE  
If you are about to overwrite an existing file, the display  
prompts you for confirmation. Press the [INC/YES] button to  
execute the Save operation to overwrite an existing file, or  
press the [DEC/NO] button to cancel it.  
After the data has been saved, a “Completed” message  
appears and operation returns to the original display.  
CAUTION  
The recorded Song, Pattern and Sample (Waveform) data resides  
temporarily in DIMM (page 187). Because data contained in DIMM is lost  
when the power is turned off, you should always save any data residing in  
DIMM to a SmartMedia /USB storage device before turning off the power.  
After inserting a SmartMedia into the CARD slot or connecting  
the USB storage device to this synthesizer, follow the  
instructions below.  
CAUTION  
While the data is being saved, make sure to follow these precautions:  
• Never remove or eject the media from the device (SmartMedia or USB  
storage).  
• Never unplug or disconnect any of the devices.  
• Never turn off the power of the MOTIF ES or the relevant devices.  
Press the [FILE] button to enter the File mode,  
then execute the basic settings.  
1
Refer to “Basic settings for using SmartMedia or a USB  
storage device” on page 30.  
Saving a Song or a Pattern Section as a  
Standard MIDI File  
After inserting a SmartMedia into the CARD slot or  
connecting the USB storage device to the instrument,  
follow the instructions below.  
Press the [F2] SAVE button to call up the Save display.  
2
Set the TYPE parameter to “All.”  
3
1 Press the [FILE] button to enter the File mode,  
then execute the basic settings.  
Refer to “Basic settings for using SmartMedia or a  
USB storage device” on page 30.  
2 Press the [F2] SAVE button to call up the Save  
display.  
Move the cursor to the TYPE, then set the File type by using  
the data dial, [INC/YES] and [DEC/NO] button. You can select  
one of the following four file types to save the Song or Pattern  
data. Here, select “All” because various kinds of data have  
been created in order to complete a song.  
3 Set the TYPE parameter to “SMF” then select a  
Song/Pattern to be saved.  
When saving a Song as SMF:  
All  
All data in this synthesizer’s internal User Memory is treated as a  
single file (extension: W7A), and can be saved to a SmartMedia/  
USB storage device.  
All Song All the User Song data in this synthesizer’s internal User Memory  
(DRAM) is treated as a single file (extension: W7S), and can be  
saved to a SmartMedia/USB storage device. Please keep in mind  
that Sample Voices and assigned Waveforms created via the  
Sampling function in the Song mode are also saved together.  
Select a Song number.  
All  
All the User Pattern data in this synthesizer’s internal User Memory  
Pattern (DRAM) is treated as a single file (extension: W7P), and can be  
saved to a SmartMedia/USB storage device. Please keep in mind  
that Sample Voices and assigned Waveforms created via the  
Sampling function in the Pattern mode are also saved together.  
When saving a Pattern as SMF:  
SMF  
Sequence track (1 - 16) and Tempo track data of a Song/Pattern  
created in the Song/Pattern mode can be saved to a SmartMedia/  
USB storage device as Standard MIDI File (format 0) data.  
Select a Pattern number and Section.  
Input a file name.  
4
4 Input a file name.  
Move the cursor to the file name input location, then  
section.  
Move the cursor to the file name input location, then input a  
file name. For detailed instructions on naming, refer to page  
File name input  
location  
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Creating a Song on the MOTIF ES  
Loading a file saved to a SmartMedia/  
USB storage device  
5 Press the [ENTER] button to execute the Save  
operation.  
If you are about to overwrite an existing file, the  
display prompts you for confirmation. Press the [INC/  
YES] button to execute the Save operation to  
overwrite an existing file, or press the [DEC/NO]  
button to cancel it. After the data has been saved, a  
“Completed” message appears and operation  
returns to the original display.  
[FILE]  
[F3] LOAD  
These instructions describe how to recall the data saved as a file type  
“All (extension: W7A)” described on page 132 from the SmartMedia/  
USB storage device to the instrument by using the Load operation.  
CAUTION  
Loading a file (extension:W7A) to this synthesizer automatically erases  
and replaces all existing data in the User memory. Make sure to save any  
important data to a SmartMedia/USB storage device before performing any  
Load operations.  
n
When loading a SMF (Standard MIDI File), set the file type to  
“Song” or “Pattern.”  
n
Only the sequence track (1 - 16) and tempo track data of a  
Song/Pattern created in the Song/Pattern mode can be saved  
to a SmartMedia/USB storage device as Standard MIDI File  
(format 0) data. The Mixing settings will not be saved to a  
Standard MIDI File. If you wish to save the entire Song/Pattern  
including the Mixing settings, set the file type to “All” or  
“AllSong.” or “AllPattern.”  
n
If you wish to select and load a specified Waveform in the file  
(extension: W7A), enter the File mode (in step #1 below) after  
executing the following operations:  
Enter the Voice mode if you wish to assign the Waveform to a Voice.  
• Select a Performance in the Performance mode if you wish to assign  
the Waveform to a Part of the Performance.  
• Select a Song in the Song mode if you wish to assign the Waveform  
to a Part of the Song.  
• Select a Pattern in the Pattern mode if you wish to assign the  
Waveform to a Part of the Pattern.  
Saving a Sample Voice as a WAV file/AIFF file  
After inserting a SmartMedia into the CARD slot or  
connecting the USB storage device to the instrument,  
follow the instructions below.  
n
If you wish to select and load a specified Sample Voice in the file  
(extension: W7A), enter the File mode (in step #1 below) after  
executing the following operations:  
• Select a Song in the Song mode if you wish to assign the Sample  
Voice to a Song.  
1 In the Song mode/Pattern mode, select a Song/  
Pattern including the desired Sample, press the  
[FILE] button to enter the File mode, then execute  
the basic settings.  
• Select a Pattern in the Pattern mode if you wish to assign the Sample  
Voice to a Pattern.  
Press the [FILE] button to enter the File mode,  
then execute the basic settings.  
1
Refer to “Basic settings for using SmartMedia or a  
USB storage device” on page 30.  
Refer to “Basic settings for using SmartMedia or a USB  
storage device” on page 30.  
2
3
Press the [F2] SAVE button to call up the Save display.  
Set the TYPE parameter to “Wav” or “Aiff,press the  
[ENTER] button, then select a sample to be saved.  
Press the [F3] LOAD button to call up the Load display.  
2
Select the track containing the  
sample to be saved.  
Select a file type to be loaded.  
3
You can load the file (extension: W7A) saved as “All” by  
selecting one of the following file types.  
All  
All data in a file that is saved to the SmartMedia/USB storage  
device as an “All” type can be loaded and restored to this  
instrument.  
You can hear the selected This is available only when the cursor is  
Voice  
A specified Voice in a file can be individually selected and  
loaded to this instrument.  
sample by pressing the  
[SF1] button.  
located at KeyBank. Each press of the [SF2]  
SELECT button selects, one by one, the Key  
Banks assigned to specific velocity ranges  
for the selected key.  
Performance  
Song  
A specified Performance in a file can be individually selected  
and loaded to this synthesizer.  
(Audition function)  
A specified Song in a file can be individually selected and  
loaded to this instrument.  
4 Press the [ENTER] button to execute the Save  
operation.  
Pattern  
A specified Pattern in a file can be individually selected and  
loaded to this instrument.  
Waveform  
Sample Voice  
A specified Waveform in a file can be individually selected and  
loaded to this instrument.  
If you are about to overwrite an existing file, the  
display prompts you for confirmation. Press the [INC/  
YES] button to execute the Save operation to  
overwrite an existing file, or press the [DEC/NO]  
button to cancel it.  
A specified Sample Voice in a file can be individually selected  
and loaded to this instrument.  
After the data has been saved, a “Completed”  
message appears and operation returns to the  
original display.  
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Creating a Song on the MOTIF ES  
Select a file ( ) to be loaded.  
4
Move the cursor to the file (extension: W7A) which was saved as “All” on previous page.  
When Type is set to “All,” go to step #5.  
When Type is set to something other than “All,” follow the instructions below then go to step #5.  
When Type is set to “Voice” or “Performance”:  
You can select and load a specified Voice or Performance in the file (extension: W7A) to this instrument.  
ENTER  
ENTER  
Select the desired Voice or  
Performance.  
Move the cursor to the file (extension:  
W7A) which was saved as “All” on  
previous page.  
All Voices or Performances in the  
selected file are listed. Move the  
cursor to the desired Voice or  
Performance to be loaded.  
UTE  
UTE  
Select the destination Voice number  
or Performance number.  
When Type is set to “Song” or “Pattern”:  
You can select and load a specified Song or Pattern in the file (extension: W7A) to this instrument.  
ENTER  
ENTER  
Move the cursor to the file (extension:  
W7A) which was saved as “All” on  
previous page.  
All Songs or Patterns in the  
selected file are listed. Move the  
cursor to the desired Song or  
Pattern to be loaded.  
Select the desired Song or Pattern.  
UTE  
UTE  
Select the destination Song number  
or Pattern number.  
When Type is set to “Waveform”:  
You can select and load a specified Waveform in the file (extension: W7A) to this instrument.  
ENTER  
ENTER  
Move the cursor to the file (extension:  
W7A) which was saved as “All” on  
previous page.  
All Waveforms in the selected file  
are listed. Move the cursor to the  
desired Waveform to be loaded.  
Select the desired Waveform.  
UTE  
UTE  
Select the destination. (See below.)  
In this case, the destination differs depending on the mode selected before entering the File mode.  
When entering the File mode from the Voice mode:  
Set the Voice bank and number as the destination.  
When entering the File mode from the Performance mode:  
Set the Part of the current Performance then set the Voice bank/number of the Part as the  
destination.  
When entering the File mode from the Song mode/Pattern mode:  
Set the track of the current Song/Pattern as the destination.  
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Creating a Song on the MOTIF ES  
When Type is set to “Sample Voice”:  
Only when entering the File mode from the Song mode/Pattern mode, you can select and load a specified Sample Voice in the  
file (extension: W7A) to this instrument.  
ENTER  
ENTER  
Move the cursor to the file  
(extension: W7A) which was  
saved as “All” on previous page.  
Select “Pattern” or “Song.”  
All Songs or Patterns which contain the Sample  
Voices are listed.  
Move the cursor to the desired Song or Pattern.  
UTE  
UTE  
ENTER  
UTE  
ENTER  
All Sample Voices assigned to the selected Song  
or Pattern in the selected file are listed. Move the  
cursor to the desired Sample Voice to be loaded.  
Select the track of the current  
Song or Pattern as destination.  
UTE  
CAUTION  
Loading data to this synthesizer automatically erases and replaces any existing data in the User memory. Make sure to save any important data to a  
SmartMedia/USB storage device before performing any Load operations.  
Press the [ENTER] button to execute the Load operation.  
5
After the data has been loaded, a “Completed” message appears and operation returns to the original display.  
CAUTION  
While the data is being saved, make sure to follow these precautions:  
Never remove or eject the media from the device (SmartMedia or USB storage).  
Never unplug or disconnect any of the devices.  
Never turn off the power of the MOTIF ES or the relevant devices.  
Setting a specific file to load automatically when the power is turned on  
TIP  
The MOTIF ES is very easy to use and you can create Voices, Performances, Patterns and Songs very quickly on it. However, there  
may be times that creating and editing of data may be spread out over several sessions. In such a case, you may find it convenient to  
have the instrument automatically load the appropriate files for you when you turn it on, so you can easily resume your editing session.  
The saved files are loaded automatically  
when you turn the power on next time.  
Save the data after editing.  
Turn the power off  
Auto Load  
Save  
MUSIC PRODUCTION SYNTHESIZER  
MUSIC PRODUCTION SYNTHESIZER  
n
n
The Auto Load parameter is set to on when this synthesizer is  
shipped from the factory.  
2
3
Enter the Utility mode and call up the Auto Load display  
([UTILITY]  
[F1] GENERAL  
[SF4] OTHER).  
The file types which can be loaded automatically are “All,”  
“Plugin All Bulk 1,” “Plugin All Bulk 2,” and “Plugin All Bulk 3.”  
Set “Auto Load” to on, and press the [SF5] GET button.  
The device and folder selected in step #1 (the folder  
containing the desired files for auto loading) are  
registered as the Auto Load path.  
1
Change the names of the files you wish to have load  
automatically when the power is turned on as described below,  
and save them together in a single folder or in the root directory.  
Set this to on.  
File type  
File name  
All  
AUTOLOAD. W7A  
AUTOLD1. W7B  
AUTOLD2. W7B  
AUTOLD3. W7B  
Plugin All Bulk 1 (for slot 1)  
Plugin All Bulk 2 (for slot 2)  
Plugin All Bulk 3 (for slot 3)  
4
n
Press the [STORE] button to store the Auto Load setting.  
If the Auto Load files cannot be found (for example, a SmartMedia/USB  
storage device is not installed properly or a SmartMedia/USB storage  
device containing no Auto Load files is installed, etc.) when turning the  
power on even with the Auto Load parameter set to on, the Demo Song/  
Pattern data (page 55) in the internal ROM will be loaded automatically.  
After you’ve finished naming the appropriate files, keep the  
corresponding folder selected in the display and go to step #2.  
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Using as a Master Keyboard  
Using as a Master Keyboard  
This synthesizer is loaded with such a wealth of different features, functions and operations, you may find it difficult to locate and  
call up the particular feature you need. This is where the Master function comes in handy. You can use it to memorize the  
operations you use most often in each mode, and call them up instantly anytime you need them with a single button press. This  
synthesizer has space for a total of 128 of your own User Master settings.  
Master  
Number  
Setting examples  
Memorized program number  
Voice number 102 (Preset 1)  
Voice number 088 (Preset 3)  
Voice number 049 (Preset 2)  
Voice number 092 (Preset 2)  
Performance number 044  
:
Memorized mode  
Voice mode  
Voice mode  
Voice mode  
Voice mode  
Performance mode  
:
Zone Switch *  
001  
002  
003  
004  
005  
:
Off  
Off  
Off  
Off  
Off  
:
127  
128  
Pattern mode  
Song mode  
Pattern number 061  
On  
On  
Song number 025  
Selecting a Master  
The MOTIF ES features 128 specially programmed Masters, stored to internal User memory (Flash ROM). Try some of these out  
now.  
Press the [MASTER] to enter the Master Play mode.  
1
MASTER  
Mode memorized to the current Master.  
Program number (Voice number in this  
example) memorized to the current Master.  
Indicates the Keyboard Octave setting set  
via the [OCTAVE] buttons. Same as in the  
Voice mode/Performance mode (page 63).  
Indicates the currently  
selected Master.  
Use the [SF1] - [SF5] buttons to call up the  
Arpeggio type assigned to each button  
program number memorized to the current  
Master.  
Indicates information related to the Control  
Knobs. The settings depend on the program  
number memorized to the current Master.  
Select a Master.  
2
Selecting a Master is done in basically the same way as selecting a Voice. Since the there is only one bank for Masters, you  
need not select a Master Bank.  
Play the selected Master program.  
3
When the Mode is set to Voice or Performance, play the keyboard.  
When the Mode is set to Song or Pattern, press the [F] (Play) button.  
SEQ TRANSPORT  
LOCATE  
1
2
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Using as a Master Keyboard  
Memorize to a Master  
Select a Master to be created.  
Store the edited Master to internal User memory.  
1
5
1
Press the [STORE] button to enter the Master Store mode.  
Press the [F2] MEMORY button to call up the  
Mode setting display.  
2
2 Select the destination Master by using the data dial,  
[INC/YES] and [DEC/NO] button.  
Set the Mode, Program number and Zone Switch  
the Master.  
CAUTION  
3
When you execute the Store operation, the settings for the destination  
memory will be overwritten. Important data should always be backed up  
to a separate SmartMedia/USB storage device.  
Determine the mode that is called up  
when the Master number is selected.  
Set the Zone Switch (below) to  
on or off.  
3 Press the [ENTER] button. (The display prompts you for  
confirmation.)  
To cancel the Store operation, press the [DEC/NO] button.  
4 Press the [INC/YES] button to execute the Store  
operation.  
Determine the Program number that is  
called up when the Master is selected.  
CAUTION  
Keep in mind that the Store operation may take a short time to  
complete, during which an “Executing..or “Please keep power on”  
message may be shown. Never attempt to turn off the power while data  
is being written to Flash ROM while such a message is displayed.  
Turning the power off in this state results in loss of all user data and  
may cause the system to freeze (due to corruption of data in the Flash  
ROM).This may also result in the MOTIF ES being unable to properly  
start up the next time the power is turned on.  
When the Mode is set to Voice  
Select a Voice bank and number.  
Select a Performance bank and number.  
Select a Song number.  
When the Mode is set to Performance  
When the Mode is set to Song  
When the Mode is set to Pattern  
Select a Pattern number.  
CAUTION  
Name the edited Master.  
4
If you select another Master without storing, the currently edited Master  
will be lost. Make sure to store the edited Master before selecting  
another Master.  
Input a name in the [EDIT] [COMMON] [F1] NAME  
display.  
For detailed instructions on naming, refer to page 53 in the  
Basic Operation section.  
As necessary, save the edited and stored  
Masters to a SmartMedia/USB storage device.  
6
Input a Master name.  
Using Zones (keyboard area)  
In the Master mode, you can divide the keyboard into (up to) four independent areas (called “Zones”). To each Zone can be  
assigned different MIDI channels and different functions of the Knobs and Control Sliders. This makes it possible to control  
several parts of the multi-timbral tone generator simultaneously by a single keyboard or to control voices of an external MIDI  
instrument over several different channels in addition to the internal voices of this synthesizer itself — letting you use the MOTIF  
ES to effectively do the work of several keyboards. You can set the parameters related to the four Zones in the Master Edit mode  
and store the settings as a User Master.  
Select a Master to be created.  
1
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Using as a Master Keyboard  
Press the [F2] MEMORY button to call up the Mode setting display.  
2
3
After setting the Mode and Program number which you wish to memorize to the Master, set the Zone Switch  
to “on”.  
Set the Zone Switch to “on.”  
Determine the mode that is called  
up when the Master number is  
selected.  
Determine the Program number that is called up when the Master is selected.  
Press the [EDIT] button to enter the Master Edit mode.  
4
5
EDIT  
JOB  
STORE  
COMPARE  
SCENE STORE  
SET LOCATE  
Call up the Common Edit display or Zone Edit display.  
Use Zone Edit to edit the parameters for each Zone. Use Common Edit to edit the parameters for all of the Zones.  
While in the Master Edit mode, you can switch  
between the Common Edit display and the Zone  
Edit display as shown below.  
DRUM KITS  
VORITES  
PRE 5  
PRE 6  
USER 1  
USER 2  
Calling up the Zone Edit display  
Press the desired Zone number from the ZONE  
[1] - [4] buttons to call up the Zone Edit display.  
Calling up the Common Edit display  
Press the [COMMON] button to call up the  
Common Edit display.  
In the Edit mode, the [DRUM KITS] button  
functions as the [COMMON] button.  
A. PIANO KEYBOARD  
GUITAR/  
PLUCKED  
GUITAR  
D
A
B
C
Indicates the display for editing Zone 1.  
SYN LEAD  
1
SYN PAD/ SYN COMP CHROMATIC  
CHOIR  
PERCUSSION  
Indicates a Common Edit  
display.  
2
3
4
COMMON  
ELEMENT/PERF. PART/ZONE  
9
10  
11  
12  
Zone 1 Edit  
Zone 2 Edit  
Zone 3 Edit  
Zone 4 Edit  
Common Edit  
Select the menu you wish to edit by pressing the [F1] - [F6] and [SF1] - [SF5] buttons, then edit the parameters.  
6
See the next page for details and some setting examples.  
Name the edited Master.  
7
Input a name in the [EDIT] [COMMON] [F1] NAME display.  
For detailed instructions on naming, refer to page 53 in the Basic Operation section.  
Store the edited Master to internal User memory.  
8
For details, refer to steps #5 - 6 on page 137.  
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Using as a Master Keyboard  
Using Zones effectively with external  
The two examples below show how to use the Zones with both the internal tone generator and a connected external tone  
generator. These instructions correspond to step #6 on the previous page.  
n
Though all four Zones are used in the example below, you can use any number of Zones (two, three, or four). The settings are made with the MIDISwitch  
parameter ([MASTER] [EDIT] Zone selection [F1] TRANS MIDISwitch) and the TGSwitch parameter ([MASTER] [EDIT] Zone selection →  
[F1] TRANS TGSwitch).  
n
In these examples, the Zones are assigned to different areas of the keyboard. However, two or more Zones can also be assigned to the same area in a  
layer, from the NOTE display ([MASTER] [EDIT] Zone selection [F2] NOTE).  
Master settings with the Voice mode/Performance mode (Single-timbre tone generator mode)  
External tone generator (Multi-timbral)  
Corresponds to step #6 on the previous page  
Set the MIDI receive channel for each part.  
For each Zone, set whether or not MIDI data is transmitted  
to the external instrument.  
[MASTER] [EDIT] Zone selection [F1] TRANS MIDISwitch  
Determine the MIDI Transmit Channel for each zone.  
[MASTER] [EDIT] Zone selection [F1] TRANS TransCh  
MIDI Transmit  
Channel 1  
MIDI Transmit  
Channel 2  
MIDI Transmit  
Channel 3  
MIDI Transmit  
Channel 4  
Determine the note range of each zone.  
[MASTER] [EDIT] Zone selection [F2] NOTE NoteLimitH  
[MASTER] [EDIT] Zone selection [F2] NOTE NoteLimitL  
For each Zone, set whether or not MIDI data is transmitted  
to each Part of the internal tone generator.  
[MASTER] [EDIT] Zone selection [F1] TRANS TGSwitch  
Internal tone generator (Single Timbre)  
[UTILITY] [F5] MIDI [SF1] CH BasicRcvCh = 01  
Master settings with the Song mode/Pattern mode (Multi-timbral tone generator mode)  
External tone generator (Multi-timbral)  
Corresponds to step #6 on the previous page  
Set the MIDI receive channel for each part.  
For each Zone, set whether or not MIDI data is transmitted  
to the external instrument.  
[MASTER] [EDIT] Zone selection [F1] TRANS MIDISwitch  
Determine the MIDI Transmit Channel for each zone.  
[MASTER] [EDIT] Zone selection [F1] TRANS TransCh  
MIDI Transmit  
Channel 1  
MIDI Transmit  
Channel 2  
MIDI Transmit  
Channel 3  
MIDI Transmit  
Channel 4  
Determine the note range of each zone.  
[MASTER] [EDIT] Zone selection [F2] NOTE NoteLimitH  
[MASTER] [EDIT] Zone selection [F2] NOTE NoteLimitL  
For each Zone, set whether or not MIDI data is transmitted  
to each Part of the internal tone generator.  
[MASTER] [EDIT] Zone selection [F1] TRANS TGSwitch  
Part 05  
Receive  
Channel 1  
Part 13  
Receive  
Channel 2  
Internal tone generator (Multi-timbral)  
[SONG] [MIXING] [EDIT] Part selection →  
[F1]VOICE [SF2]MODE ReceiveCh  
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Using as a Master Keyboard  
Assigning Control Change numbers to the Knobs/Sliders for each Zone  
Here in the KN/CS display of the Master Edit mode, you can set how the Control Knobs and Sliders will affect each Zone. This  
lets you specify a separate MIDI Control Change number for each Knob and Slider.  
Set the parameters as shown below, corresponding to step #6 on page 138.  
ASSIGN  
PAN  
A
ASSIGN  
B
ASSIGN  
1
ASSIGN  
TEMPO  
2
PAN/SEND  
ASSIGN  
TONE  
REVERB  
RESONANCE  
GATE TIME  
CHORUS  
ATTACK  
CUTOFF  
SWING  
RELEASE  
VELOCITY  
UNITMULTIPLY  
KNOB  
CONTROL  
FUNCTION  
ARP FX  
EQ  
KN 1  
LOW  
KN 2  
KN 3  
KN 4  
HIGH  
LOW MID  
HIGH MID  
All indicators are turned off by setting the  
[MASTER] [EDIT] [COMMON] [F2] OTHER  
Knob/Slider parameter to “zone.”  
VOLUME 1  
VOLUME 2  
VOLUME 3  
VOLUME 4  
CS 1  
CS 2  
CS 3  
CS 4  
MASTER  
VOLUME  
ZONE 1  
ZONE 2  
ZONE 3  
ZONE 4  
You can determine which Control Change numbers are used for the Knobs  
and Sliders for each zone in the [MASTER] [EDIT] Zone selection →  
[F5] KN/CS display.  
In the example above, the Control Knobs for all Zones have been set to 10 (Pan), and the Sliders have been set to 11  
(Expression). In this way, you can control the stereo position of each Zone with the appropriate Knob, and use the Sliders to  
adjust the relative volume balance among the Zones.  
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Using as a Master Keyboard  
Setting up the Master Zones to Split or Layer  
TIP  
This operation lets you easily determine whether the Zones of the selected Master are to be used in a Split or a Layer. The  
note range settings for each Zone can be determined by setting the NoteLimitH and NoteLimitL parameters from the NOTE  
display ([MASTER] [EDIT] Zone selection [F2] NOTE).  
n
Zones 1 and 2 are used in the explanations here.  
1 In the Master Play mode, press the [JOB] button to enter the Master Job mode.  
2 Press the [F1] INIT button to call up the Initialize display.  
3 Uncheckmark the box of “All” by using the [DEC/NO] button and checkmark the box of “Zone.”  
4 Set the Type to “Split” or “Layer.”  
When Type is set to “Split”  
Set the UpperCh (MIDI transmit channel of the upper range), LowerCh (MIDI transmit channel of the lower range), and Split  
Point (which separates the keyboard into the upper range and lower range).  
Split Point  
(C3)  
Lower  
Upper  
When Type is set to “Layer”  
Set the UpperCh (MIDI transmit channel of Zone 1) and LowerCh (MIDI transmit channel of Zone 2).  
Layer (Upper)  
Layer (Lower)  
5 Press the [ENTER] button. (The display prompts you for confirmation.)  
To cancel the Job, press the [DEC/NO] button.  
6 Press the [INC/YES] button to execute the Job.  
After the Job has been completed, a “Completed” message appears and operation returns to the original display.  
CAUTION  
Keep in mind that the Job may take a short time to complete, during which an “Executing..or “Please keep power on” message may be shown.  
Never attempt to turn off the power while data is being written to Flash ROM while such a message is displayed.Turning the power off in this state  
results in loss of all user data and may cause the system to freeze (due to corruption of data in the Flash ROM).This may also result in the MOTIF  
ES being unable to properly start up the next time the power is turned on.  
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Setting up  
Quick Guide — Computer applications  
Although the MOTIF ES is a powerful instrument in its own right and can effectively be used by itself for music creation and  
production, it is also designed for easy and comprehensive interfacing with a computer system. In this section, we’ll show you  
how set up the instrument with a computer (via USB) and how to use it with the software provided on the included CD-ROM,  
Tools for MOTIF ES.”  
n
n
n
For information on how to install each software and the minimum system requirements, refer to the separate Installation Guide.  
About how to use each software, refer to the relevant documentation (PDF manual or on-line Help).  
By installing an optional mLAN16E board and using the mLAN connection with your computer, you can transfer both audio and MIDI data between the  
devices over the same mLAN cable. See page 39.  
Setting up  
Confirm the minimum system requirements of  
the software you wish to use.  
Install the desired software to the computer.  
6
1
For software on the included “Tools for MOTIF ES” CD-ROM  
(Voice Editor, USB MIDI driver, etc.), refer to the separate  
Installation Guide.  
To install software from the included “Tools for MOTIF ES”  
CD-ROM (Voice Editor, SQ01, etc.), refer to the separate  
Installation Guide.  
• For other software, refer to the relevant manual or  
documentation.  
To install other software, refer to the relevant manual or  
documentation.  
Connect the computer to the instrument with a  
USB cable.  
2
Set the MIDI IN/OUT parameter to “USB”  
([UTILITY]  
[F5] MIDI  
[SF4] OTHER), then  
7
USB  
TO DEVICE TO HOST  
press the [ENTER] button to store the Utility  
settings.  
USB connector  
USB TO HOST  
connector  
Rear panel  
USB cable  
A type  
B type  
n
You can also connect the instrument to a computer by using MIDI  
EDIT  
JOB  
STORE  
Start the computer and insert the “Tools for  
MOTIF ES” CD-ROM into the CD drive of the  
computer.  
COMPARE  
ENE STORE  
SET LOCATE  
3
CAUTION  
Turn the power of the MOTIF ES on.  
4
5
The settings in the Utility mode are stored as system settings to internal  
Flash ROM. Never attempt to turn off the power while data is being written  
to Flash ROM (while a “Please keep power on” message is shown).Turning  
the power off in this state results in loss of all user data and may cause the  
system to freeze (due to corruption of data in the Flash ROM).This may  
also result in the MOTIF ES being unable to properly start up the next time  
the power is turned on.  
Install the USB MIDI driver to the computer.  
For a computer running Windows, the Add New Hardware  
Wizard may appear on the computer display. In this case,  
install the driver following the on-screen instructions. For  
details, refer to the separate Installation Guide.  
• For a Macintosh computer, install OMS then install the USB  
MIDI driver. Refer to the separate Installation Guide.  
n
If you have installed the optional mLAN16E and are connecting the  
instrument to a computer with an IEEE 1394 cable, you’ll need to install  
the mLAN driver.  
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Controlling the instrument from a computer  
Controlling the instrument from a computer  
Using a sequencer to play multiple Voices on the MOTIF ES  
The sequence software program SQ01 contained in the included CD-ROM lets you create and edit multi-part song data — which  
can be played using the sounds of the MOTIF ES.  
Follow the instructions described in “Setting up  
for using a computer” (page 142) then install the  
SQ01 to the computer.  
Set the MIDI Sync parameter to “MIDI” and  
SeqCtrl to “in” in the SYNC display ([UTILITY]  
1
4
[F5] MIDI  
[SF3] SYNC).  
Refer to the separate Installation Guide.  
These settings make it possible for the Songs and Patterns on  
the MOTIF ES to start, play and stop in exact synchronization  
with the external controlling device (in this case, the computer  
sequencer).  
Start the SQ01 on the computer then set all MIDI-  
2
related parameters, including synchronization.  
Press the [SONG] button to enter the Song mode.  
For details on the MIDI settings, refer to the separate  
Installation Guide.  
5
For details on synchronization settings, refer to the on-line  
help of the SQ01.  
Start the song playback on the SQ01.  
6
Open the desired song file on the SQ01.  
3
Click the [F] (Play) button on the SQ01 to start the selected  
song.  
From the “File” menus on the SQ01, select “Open” to call up  
the dialog box. Then select the desired song file.  
Recording sequencer song data to Song tracks on the MOTIF ES  
TIP  
If you have MIDI sequence data on your computer and want to use it as a Song on the MOTIF ES, you can play back the  
data on a MIDI sequencer (such as the SQ01) and record it to the MOTIF ES.  
1 Follow the instructions described in “Setting up for  
5 Press the [SONG] button to enter the Song Play  
using a computer” (page 142).  
mode, then select a Song to be recorded.  
2 Start the SQ01 on the computer then set all MIDI-  
related parameters, including synchronization.  
For details on the MIDI settings, refer to the separate  
Installation Guide.  
For details on synchronization settings, refer to the on-  
line help of the SQ01.  
6 Press the [] (Record) button to enter the Song  
Record mode.  
7 Set RecTrack to “multi.”  
This setting makes it possible to record MIDI sequence  
data to 16 tracks simultaneously.  
3 Open the desired song file on the SQ01.  
8 Start song playback on the SQ01.  
Song recording on the MOTIF ES automatically starts at  
the same time.  
From the “File” menus on the SQ01, select “Open” to  
call up the dialog box. Then select the desired song.  
4 Set the MIDI Sync parameter to “MIDI” and the  
9 Stop the song playback on the SQ01.  
Song recording on the MOTIF ES automatically stops at  
the same time.  
SeqCtrl toinin the SYNC display ([UTILITY] [F5]  
MIDI  
[SF3] SYNC).  
These settings make it possible for the Songs and  
Patterns on the MOTIF ES to start, play and stop in  
exact synchronization with the SQ01.  
10 Save the recorded song on the MOTIF ES.  
Before selecting a different Song, store the Mixing  
settings as Song data (page 131).  
Before turning the power off, save the recorded Song to a  
SmartMedia/USB storage device (page 132).  
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Controlling the instrument from a computer  
Using the Multi Part Editor to create/edit Mixing settings  
The Multi Part Editor software (included on the CD-ROM) provides an intuitive way to create and edit the Mixing settings of the  
currently selected Song or Pattern. Thanks to the easy-to-understand graphical interface, you can edit virtually all of the Mixing  
parameters right from your computer – using the mouse to adjust the virtual knobs, sliders, and buttons and entering values from  
the computer keyboard.  
To edit Mixing settings based on data saved to  
computer, make sure to transfer the Mixing data  
to the current Song/Pattern on the MOTIF ES  
(with the Bulk Transmission function) before  
editing.  
Edit the Mixing  
MUSIC PRODUCTION SYNTHESIZER  
To edit Mixing settings based on data  
contained on the MOTIF ES, make sure to  
transfer the Mixing data of the current Song/  
Pattern to the computer (with the Bulk Dump  
function) before editing.  
Save a set of Mixing  
settings as a single file.  
After storing the Mixing settings  
as a Song Mixing/Pattern Mixing,  
save all the Songs/Patterns.  
SmartMedia/USB  
storage device  
n
n
If you want to assign a User Voice to a Part, make sure to transfer the User Voice data on the MOTIF ES to the computer (with the Bulk Dump function) before  
editing parameters on the Multi Part Editor.  
Parts to which Mixing Voices have been assigned cannot be edited with the Multi Part Editor.  
Follow the instructions described in “Setting up  
for using a computer” (page 142) then install the  
Multi Part Editor to the computer.  
Store the edited Mixing settings to the current  
Song Mixing/Pattern Mixing.  
7
1
Press the [MIXING] button then [STORE] button to enter the  
Song Mixing mode/Pattern Mixing mode, then press the  
[ENTER] button to execute the Store operation.  
For details about how to install the Multi Part Editor, refer to  
the separate Installation Guide.  
Enter the Song mode or Pattern mode on the  
MOTIF ES, then select the desired Song or  
Pattern.  
Save all the songs or patterns to a SmartMedia/  
USB storage device.  
8
2
n
You can store the settings as a Mixing Template. See page 132.  
Start the Multi Part Editor on the computer.  
3
Also save the edited data as a Multi Part Editor  
file to your computer’s hard disk.  
9
Refer to the PDF manual of the Multi Part Editor.  
Set the MIDI related parameters on the Multi Part  
Editor.  
4
Refer to the PDF manual of the Multi Part Editor.  
Edit the parameters on the Multi Part Editor to  
create your original Mixing.  
5
Refer to the PDF manual of the Multi Part Editor.  
Check the results of your edits by playing the  
Song/Pattern or playing the keyboard on the  
MOTIF ES.  
6
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Controlling the instrument from a computer  
Using the Voice Editor to create/edit a Voice  
The Voice Editor software (included on the CD-ROM) provides an intuitive way to create and edit Voices for the MOTIF ES.  
Thanks to the easy-to-understand graphical interface, you can edit virtually all of the Voice parameters right from your computer  
– using the mouse to adjust the virtual knobs, sliders, and buttons and entering values from the computer keyboard.  
Use the Bulk Transmission function to  
transfer the edited Voice data (in a Voice  
bank) to the MOTIF ES.  
Edit the Voice  
MUSIC PRODUCTION SYNTHESIZER  
Use the Bulk Receive function to  
transfer the specified User Voice bank  
from the MOTIF ES to the computer.  
Load a Voice  
Editor file  
(extension: W7E).  
Save the result of editing  
as a Library file  
(extension: W7E).  
SmartMedia/USB storage device  
Save the result of  
editing as a Voice Editor  
file (extension: W7E).  
Load a Library file  
(extension: W7E).  
Library file = Voice Editor file (extension:W7E)  
All voices stored on internal User memory are  
saved to a single file which can be loaded to  
the Voice Editor on the computer.  
Follow the instructions described in “Setting up  
for using a computer” (page 142) then install the  
Voice Editor to the computer.  
Edit the parameters on the Voice Editor to create  
your original Voice.  
5
1
Refer to the PDF manual of the Voice Editor.  
For details about how to install the Voice Editor, refer to the  
separate Installation Guide.  
After editing the Voice, store the data, then  
transfer it to the MOTIF ES with the Bulk  
Transmission function on the Voice Editor.  
6
Enter the Voice mode on the MOTIF ES, then  
start the Voice Editor on the computer.  
2
Refer to the PDF manual of the Voice Editor.  
Refer to the PDF manual of the Multi Part Editor.  
CAUTION  
The Bulk Transmission from the computer to the MOTIF ES will erase  
(overwrite) the destination Voice Bank data on the MOTIF ES. If you wish to  
maintain the voices of the destination Bank, save the Voice data to a  
SmartMedia/USB storage device before executing Bulk Transmission.  
Set the MIDI related parameters on the Voice  
Editor.  
3
Refer to the PDF manual of the Voice Editor.  
Save the edited data as a Library file to your  
computer’s hard disk.  
7
Call up the Voice data to be edited on the Voice  
Editor.  
4
Create a new Library file or open an existing Library file. To  
edit data contained on the MOTIF ES, use the Bulk Receive  
function to transfer User Voice data to the computer.  
For details, refer to the PDF manual of the Voice Editor.  
Check the results of your edits by selecting the  
User Voice and playing the keyboard in the Voice  
Play mode.  
8
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Controlling the instrument from a computer  
Editing Plug-in Voices and Board Voices  
As described on page 76, the voices of a Plug-in Board installed to the MOTIF ES can be divided into two types: Board  
voices and Plug-in voices. Plug-in Voices can be edited in the Voice Edit mode on the MOTIF ES or can be edited by using  
the Voice Editor on the computer. Board Voices, however, are edited using the dedicated editor software contained on the  
included CD-ROM, “TOOLS for Modular Synthesis Plug-in System.”  
Plug-in Voice  
Edit in the Voice Play  
Select and call up  
Plug-in  
Preset Voice  
Use the Voice Editor contained  
in the included CD-ROM,  
mode/Voice Edit.  
“TOOLS for MOTIF ES6/7/8.”  
Store  
Voice Play display  
Plug-in  
User Voice  
or  
Select  
Voice Edit display  
MUSIC PRODUCTION SYNTHESIZER  
Plug-in Board  
SmartMedia/USB  
storage device  
Save*  
Computer  
MOTIF ES  
Board Voice  
Use the dedicated Editor  
contained in the included  
CD-ROM, “TOOLS for  
Modular Synthesis  
Save  
Board Custom  
Voice  
Bulk transmission/Edit  
Plug-in System.”  
Board Preset  
Voice  
* Set the file type to Plugin All Bulk 1, 2 or 3 (file extension: W2B)  
Using the TWE Wave Editor to edit Samples  
The TWE wave editing software (included on the CD-ROM) lets you edit audio on your computer and save them as samples for  
use with the MOTIF ES. Thanks to the easy-to-understand graphical interface, you can edit virtually all of the wave parameters  
right from your computer.  
Edit the Wave using TWE  
MUSIC PRODUCTION SYNTHESIZER  
Save the result of editing as  
a WAV file or AIFF file.  
Load a WAV file or  
AIFF file (page 100).  
SmartMedia/USB storage device  
Load a WAV file or AIFF file.  
Save the sample as a WAV file or  
AIFF file (page 97).  
n
n
For details on how to install TWE and the minimum system requirements, refer to the separate Installation Guide.  
For information on how to use TWE, refer to the TWE manual (PDF format) on the CD-ROM.  
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Controlling a computer from the instrument  
Controlling a computer from the instrument  
As you’ve seen in previous sections, the MOTIF ES can be controlled from a computer. In this section, we’ll see how it can do the  
opposite — control the operation of music/audio software on the computer. This powerful feature lets you control two different  
software programs by using knobs, sliders and buttons on the panel of the MOTIF ES, rather than your computer’s mouse and  
keyboard. The MOTIF ES can be used to control DAW (digital audio workstation) software, such as Cubase SX and SONAR, as  
well as the Multi Part Editor program (contained on the included CD-ROM). The Remote Control function emulates popular  
hardware controllers such as the Yamaha 01X, letting you use the panel buttons/controllers on the MOTIF ES for controlling your  
music/audio software.  
As shown in the example below, the MOTIF ES uses two of the four available USB ports to control two different software  
programs, while the two remaining ports handle MIDI sequence data.  
Panel operations on the MOTIF ES control  
sequencer (Cubase SX) functions on the  
computer via MIDI port 4.  
Mode A- Cubase, Port 4....  
Press the REMOTE [ON/  
OFF] button (the lamp  
flashes) to enter the Remote  
Control mode. Press this  
button again to exit from the  
Remote Control mode.  
REMOTE  
R-AUDIO  
Panel operations on the MOTIF ES control  
mixing software (Multi Part Editor) functions  
on the computer via MIDI port 3. The  
“General” mode setting lets you control  
Yamaha software.  
ON/OFF G-MIDI  
Mode B- General, Port 3....  
Change the software (port) to  
be controlled.  
USB cable  
The MIDI data played back by the  
Cubase SX is transferred to the MOTIF  
ES via the MIDI ports 1 and 2.  
USB TO HOST  
connector  
Multi Part Editor  
(Mixing software)  
MUSIC PRODUCTION SYNTHESIZER  
Cubase SX  
(DAW software)  
Computer with a USB interface  
As with the USB connection explained  
n
here, Remote Control can also be used  
with an IEEE1394 cable connection when  
the optional mLAN16E has been installed.  
SEQ TRANSPORT  
Among other things, the Remote Control mode  
lets you start/stop the playback of the DAW  
software on the computer by using the SEQ  
TRANSPORT buttons and control the song  
position on the DAW software by using the  
data dial, [INC/YES] and [DEC/NO] buttons.  
For more information about the functions  
assigned to the panel buttons in the Remote  
Control mode, see page 151.  
LOCATE  
1
2
Various functions are assigned to the [F1] - [F6] and [SF1]  
- [SF5] buttons depending on the DAW software to be  
controlled. The assigned functions are shown at the  
bottom of the display. For details, see page 151 and the  
separate Data List.  
DEC/NO  
INC/YES  
The functions of eight knobs/faders on the emulated hardware controllers (such as the Yamaha 01X) are  
assigned to the four Knobs/Sliders on the MOTIF ES. Pressing the [SF5] button changes which group's functions  
(1 - 4 or 5 - 8) are assigned to the four Knobs/Sliders.  
The eight knobs on the emulated hardware controllers (such as the Yamaha 01X) can also be used as switches.  
However, since the four Knobs on the MOTIF ES do not have switch capability, the [PRE1] - [PRE4] buttons are  
used instead. While the eight knobs on the emulated devices have “endless” rotary control, the four Knobs on  
the MOTIF ES stop at certain points. For some parameters this may mean that the value may not reach to the  
minimum and maximum points. If this occurs, you can use the data dial to adjust the value as desired. The data  
dial is active for the parameter corresponding to the Knob last turned.  
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Controlling a computer from the instrument  
Computer Software that can be controlled from the instrument  
• For Windows  
• For Macintosh  
SQ01 V2  
Logic 5.5  
Cubase SX  
Digital Performer 3.1  
SONAR 2.0  
Multi Part Editor for MOTIF-RACK  
Multi Part Editor for MOTIF ES6/7/8  
Setting up for Remote Control  
Setting up on the MOTIF ES  
Setting up on the computer  
Set the MIDI IN/OUT parameter to “USB”  
After following the instructions in “Setting up for  
using a computer” on page 147, install the  
desired software to your computer.  
([UTILITY]  
[F5] MIDI  
[SF4] OTHER), When  
1
connecting the computer to the MOTIF ES via  
mLAN (with the optional mLAN16E installed), set  
this parameter to “mLAN.”  
1
For details on the Yamaha software contained in the included  
CD-ROM, refer to the separate Installation Guide.  
Call up the Remote Control Setup display by  
pressing the [F4] CTL ASN button, followed by  
the [SF4] REMOTE button.  
Enter the Song mode or Pattern mode on the  
MOTIF ES, then start the software on the  
computer.  
2
3
2
For instructions on how to start the software, refer to the  
relevant documentation.  
Set the software to be controlled and Port  
number, referring to the illustration on the  
previous page.  
Set the parameters related to MIDI and Remote  
Control on the computer software.  
3
Set the MIDI port, referring to the illustration on the previous  
page.  
For details, refer to the documentation of the particular  
software. Instructions on how to set up the various software  
follow on the next page.  
Press the [ENTER] button to actually call up the  
settings made in step #3 above.  
4
5
Press the [STORE] button to store the settings  
made in steps #1 and 4 above.  
CAUTION  
The settings in the Utility mode are actually stored on internal User  
memory (Flash ROM) by pressing the [STORE] button. Please keep in mind  
that the settings will be lost if you turn off the power without executing the  
Store operation.  
CAUTION  
The settings in the Utility mode are stored as system settings to internal  
Flash ROM. Never attempt to turn off the power while data is being written  
to Flash ROM (while a “Please keep power on” message is shown).Turning  
the power off in this state results in loss of all user data and may cause the  
system to freeze (due to corruption of data in the Flash ROM).This may  
also result in the MOTIF ES being unable to properly start up the next time  
the power is turned on.  
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Controlling a computer from the instrument  
Cubase SX  
Logic  
When turning on the power of the MOTIF ES before  
starting Logic:  
1 Pull down the [Devices] menu and select [Device Setup]  
to call up the “Device Setup” window.  
1 Set the software to be controlled toLogicin the Utility  
mode, then enter the Remote Control mode.  
2
Click the [Add/Remove] tab and add the “Mackie Control.”  
2 Start Logic on the computer.  
3 Select the added Mackie Control device and click the  
Logic automatically recognizes the MOTIF ES and  
performs the required settings.  
[Setup] tab.  
4 When setting the Port to “4,for example, in step #3 of  
“Setting up on the MOTIF ES,set the MIDI Input to  
YAMAHA USB IN 0-4” and the MIDI Output to  
YAMAHA USB OUT 0-4.”  
When starting Logic before turning on the power of the  
MOTIF ES:  
1 Start Logic on the computer, then turn the power to the  
n
The functions of buttons on the Mackie Control are assigned to the  
buttons of the MOTIF ES, with the exception of UserA and UserB  
(FootSw) which are not supported by the MOTIF ES.  
MOTIF ES on.  
If you have already set the software to be controlled to  
“Logic” in the Utility mode, you need not perform step #2  
because Logic automatically recognizes the MOTIF ES  
when this step is performed.  
SONAR  
1 Pull down the [Options] menu and select [MIDI Devices]  
2 Set the software to be controlled toLogicin the Utility  
mode, then enter the Remote Control mode.  
Logic automatically recognizes the MOTIF ES and  
performs the required settings.  
to call up the “MIDI Devices” window.  
2 When setting the Port to “4” for example in step #3 of  
“Setting up on the MOTIF ES,add “YAMAHA USB IN  
0-4” to the “Inputs” and add “YAMAHA USB OUT 0-4” to  
the “Outputs.”  
If for some reason Logic fails to recognize the MOTIF ES,  
follow the instructions below.  
1) Select [Option]  
[Preference]  
[Control Surface]  
3 Pull down the [Options] menu and select [Control  
[Install] from the menu.  
Surfaces] to call up the Control Surface window.  
2) Scan Logic Control on the window called up in step #1).  
When the scanning is successful, the Logic recognizes the  
MOTIF ES and performs the required settings automatically.  
4 Click the “New” icon, select “Mackie Control,then set  
the Input Port to “YAMAHA USB IN 0-4” and the Output  
Port to “YAMAHA USB OUT 0-4” (for example, when  
setting the Port to “4” in step #3 of “Setting up on the  
MOTIF ES”).  
If Logic still fails to recognize the MOTIF ES even after  
performing the above instructions, follow the instructions  
below.  
Digital Performer  
1) Select [Option]  
[Install] from the menu.  
[Preference]  
[Control Surface]  
1 Pull down the [Basics] menu and select [Control  
2) Add Logic Control on the window called up in step #1).  
Surface Setup] to call up the “Control Surface” window.  
3) Specify the Input Port and Output Port on the  
CONTROL SURFACE SETUP window called up in step  
#2).  
2 Select “Mackie Control” in the Driver section.  
If Mackie Control is not available here, see the  
supplementary instructions below.  
* Logic Control is the registered trademark of Emagic, Inc.  
3 In the box for setting “Unit” and “MIDI,select “Mackie  
Controlin theUnitsection and select the MIDI port in  
the “MIDI” section.  
SQ01  
For information about how to set the MIDI port, refer to the  
separate Installation Guide. For information on using Remote  
Control, follow the instructions below.  
When you cannot select “Mackie Control” in step #2:  
1) Download the Mackie Control Plug-in software from  
“www.motu.com” and save it to your hard disk.  
1 Select [Setup]  
[Remote Control] to call up the  
Remote Control Setup window.  
2) Move the Mackie Control file to the “Plug-ins” folder  
contained in the folder to which Digital Performer has  
been installed.  
2 Select “01X” as mode, then set the Input Device/Output  
Device to the appropriate port number.  
3) Start Digital Performer.  
* Mackie Control is the trademark of Mackie Designs, Inc.  
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Controlling a computer from the instrument  
Functions assigned to the panel buttons in the Remote Control mode  
To enter the Remote Control mode, press the REMOTE [ON/OFF] button (the lamp flashes). The REMOTE display appears (like  
those shown below), and the panel controls are enabled for Remote operation of the computer software (their normal functions  
are disabled).  
Press this button again to exit from the Remote Control mode.  
REMOTE  
This button is available when the Mode is set to  
“General” and is used to switch between editing audio  
R-AUDIO  
ON/OFF  
G-MIDI  
tracks (lamp is red) and MIDI tracks of the sequence  
software (lamp is green).  
Changing the Mode  
(Changing the software to be  
controlled)  
Mode A  
Mode B  
REMOTE  
R-AUDIO  
F6  
ON/OFF G-MIDI  
Change the Mode by pressing the REMOTE [ON/OFF] button  
while holding the [F6] SHIFT button.  
This is the cursor which indicates the currently edited  
track/part by the knob/slider.  
Controlling the knob/slider moves the cursor to the  
corresponding track/part automatically. You can also  
move the cursor by using the Cursor [<] and [>] buttons.  
Parameters and their values controlled by knobs/  
sliders are shown in two rows, in the boxes.  
Press the [KNOB  
CONTROL FUNCTION]  
button to change the  
functions assigned to the  
[F1] - [F6] and [SF1] -  
[SF5] buttons (shown at  
the bottom of the  
display).  
Refer to the separate  
Data List.  
n
Parameter names are shown  
according to the information  
transferred from the DAW  
software on the computer.  
The characters may be  
garbled depending on the  
DAW software or OS language  
of your computer.  
When [<<BANK] and [BANK>>] are shown  
PAN/SEND  
ASSIGN  
TONE  
here, you can use the [F4] and [F5] buttons to  
change the bank of eight tracks/parts (shown  
in the display) to be controlled.  
KNOB  
CONTROL  
FUNCTION  
SF5  
ARP FX  
EQ  
Controlling the knob may change the [SF4] menu to indicate [DIAL].  
When [DIAL] is shown here, the function of the last operated knob is  
assigned to the data dial, [INC/YES] and [DEC/NO] buttons. If you wish  
to restore these to the original function (song position control), press the  
[SF4] button to delete the [DIAL] menu.  
To switch the cursor  
between the upper  
and lower row, press  
the [SF5] button.  
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Controlling a computer from the instrument  
The following explains which sequencer functions are assigned to which panel controls in the Remote Control mode.  
SEQ TRANSPORT buttons  
Control Sliders  
The Remote Control mode lets you start/stop playback of the  
DAW software on the computer by using the SEQ  
TRANSPORT buttons and control the song position on the  
DAW software by using the data dial, [INC/YES] and [DEC/  
NO] buttons.  
The functions of eight faders on the Mackie Control, Logic  
Control and 01X are assigned to the four Sliders on the MOTIF  
ES. Pressing the [SF5] button changes which group’s  
functions (1 - 4 or 5 - 8) are assigned to the four Sliders. When  
[<<BANK] and [BANK>>] are shown in the display, you can  
use the [F4] and [F5] buttons to change the bank of eight  
tracks/parts (shown in the display) to be controlled.  
n
When the cursor is shown at any track/part in the boxes of two rows of  
the LCD display, the data dial, [INC/YES] and [DEC/NO] buttons  
function as the last operated knob and cannot be used to control the  
song position. To restore these to the original song position control,  
press the Cursor [<]/[>] buttons several times or press the [SF4]  
button (if the [DIAL] menu is shown) to delete the cursor.  
[F1] - [F6] buttons and [SF1] - [SF5] buttons  
The functions assigned to these buttons depends on the  
selected Mode (A or B) and the particular software being  
used (as set in step #3 in “Setting up on the MOTIF ES” on  
page 148).  
Knob, Data dial, and [PRE1] - [PRE4] buttons  
The functions of eight knobs on the emulated hardware  
controllers (such as the Yamaha 01X) are assigned to the four  
Knobs on the MOTIF ES. Pressing the [SF5] button changes  
which group’s functions (1 - 4 or 5 - 8) are assigned to the four  
Knobs. When [<<BANK] and [BANK>>] are shown in the  
display, you can use the [F4] and [F5] buttons to change the  
bank of eight tracks/parts (shown in the display) to be  
controlled.  
When the Mode is set to “General,” these buttons are assigned  
to perform the same functions as panel buttons on the Yamaha  
01X, for controlling various Yamaha music/audio software. The  
corresponding names of the 01X panel buttons are also  
indicated at the bottom of the display of the MOTIF ES.  
When the Mode is set to “Logic,” these buttons are assigned  
to perform the same functions as panel buttons on the Logic  
Control, for controlling Logic on the computer. The  
corresponding names of the Logic Control panel buttons are  
also indicated at the bottom of the display of the MOTIF ES.  
The eight knobs on the emulated hardware controllers (such  
as the Yamaha 01X) can also be used as switches. However,  
since the four Knobs on the MOTIF ES do not have switch  
capability, the [PRE1] - [PRE4] buttons are used instead. For  
convenience, the switch function corresponding to the last  
Knob operated is also assigned automatically to the [ENTER]  
button.  
When the Mode is set to “Cubase” or “SONAR” or “D.Perf,”  
these buttons are assigned to perform the same functions as  
panel buttons on the Mackie Control, for controlling the  
corresponding software on the computer. The corresponding  
names of the Mackie Control panel buttons are also indicated  
at the bottom of the display of the MOTIF ES.  
While the eight knobs on the emulated devices have  
“endless” rotary control, the four Knobs on the MOTIF ES stop  
at certain points. With some parameters this may mean that  
the value may not reach to the minimum and maximum points.  
If this occurs, you can use the data dial to adjust the value as  
desired. For convenience, the data dial is active for the  
parameter corresponding to the Knob last turned.  
The function assignment can be changed by pressing the  
[KNOB CONTROL FUNCTION] buttons.  
The function assignment tables of the [F1] - [F6] buttons and  
[SF1] - [SF5] buttons for each DAW software are contained in  
the separate Data List.  
n
To restore the function of the data dial, [INC/YES] and [DEC/NO]  
buttons to the original song position control, press the [SF4] button (if  
the [DIAL] menu is shown) to delete the cursor.  
n
Among the functions assigned to the [F1] - [F6] buttons and [SF1] -  
[SF5] buttons, the functions indicated with brackets (such as [DIAL])  
are not related to the Mackie Control, Logic Control and 01X but are  
unique to the MOTIF ES.  
Data dial, [INC/YES] and [DEC/NO] buttons  
Although the data dial and [INC/YES]/[DEC/NO] buttons are  
generally to change the song position on the DAW software,  
when you turn one of the Knobs on the MOTIF ES, the control  
function assigned to that Knob is automatically assigned to  
these panel controls as well, and the [DIAL] menu appears (at  
the [SF4] button). In this condition, these controllers cannot  
be used to control the song position. To restore the function of  
the data dial, [INC/YES] and [DEC/NO] buttons to the original  
song position control, press the [SF4] button (if the [DIAL]  
menu is shown) to delete the [DIAL] menu.  
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Controlling a computer from the instrument  
Cursor [<] and [>] buttons  
Checking the Remote Control assignments  
By moving the cursor left/right, you can change the track or  
part to controlled by the data dial and [INC/YES]/[DEC/NO]  
buttons. For example, when the cursor is at the upper box in  
the display, pressing the Cursor [>] button moves through the  
columns in succession (1, 2, 3, 4...). After 4, the cursor is  
hidden and wraps around to 1. When the cursor is shown in  
the display, the parameter at which the cursor is located can  
be edited by the data dial, [INC/YES] and [DEC/NO] buttons.  
When the cursor is hidden, the data dial and [INC/YES]/[DEC/  
NO] buttons can be used for their normal function —  
controlling the song position.  
If you’re unsure as to which software function has been  
assigned to a particular panel control on the MOTIF ES,  
this convenient feature lets you quickly check it from the  
display.  
1 In the Remote Control mode, press the  
[INFORMATION] button to call up the information  
display, indicating the function of the last pressed  
button.  
2 Press the button for which you want to check the  
assignment.  
Cursor [ ] and [ ] buttons  
When the Mode is set to “General,” the Cursor [ ]/[  
]
buttons perform the same function as that of the DISPLAY  
[ ]/[ ] buttons on the 01X.  
When the Mode is set to something other than “General,” the  
Cursor [ ]/[ ] buttons perform the same function as that of  
the Cursor [ ]/[ ] buttons on the Mackie Control and Logic  
Control.  
This display shown above appears when you press  
the [F] (Play) button of SEQ TRANSPORT. In this  
way, you can check each button’s control assignment  
simply by pressing it.  
[EXIT] button  
When the Mode is set to “General,” this button performs the  
same function as that of the [PAGE SHIFT] button on the 01X.  
When the Mode is set to something other than “General,” the  
button has no control function.  
3 Press the [INFORMATION] button again to return  
to the Remote Control mode.  
n
While the Information display is shown, the panel buttons  
cannot be used to control the computer software.  
BANK, GROUP and NUMBER button  
These buttons are assigned to perform the same functions as  
the buttons directly over the faders on the 01X, Mackie  
Control and Logic Control.  
The eight knobs on the 01X, Mackie Control  
and Logic Control can also be used as  
switches. However, since the four Knobs on  
the MOTIF ES do not have switch capability,  
the [PRE1] - [PRE4] buttons are used instead.  
[PRE1] - [PRE4]  
buttons  
The functions of the eight [REC/RDY] buttons  
on the Mackie Control and Logic Control are  
assigned to these buttons. Please note that  
these buttons are not available when the  
Mode is set to “General.”  
[PRE5] - [PLG3]  
buttons  
The functions of the eight [SOLO] buttons on  
the Mackie Control and Logic Control are  
assigned to these buttons. Please note that  
these buttons are not available when the  
Mode is set to “General.”  
[A] - [H] buttons  
When the Mode is set to “General,” the  
functions of the nine [SEL] buttons on the 01X  
are assigned to these buttons. When the  
Mode is set to something other than  
[1] - [8] and [TRACK  
SELECT] buttons  
“General,” the functions of the eight [MUTE]  
buttons on the Mackie Control and Logic  
Control are assigned to the [1] - [8] buttons.  
When the Mode is set to “General,” the  
functions of the nine [ON] buttons on the 01X  
are assigned to these buttons. When the  
Mode is set to something other than  
[9] - [16] and [MUTE]  
buttons  
“General,” the functions of the eight [SELECT]  
buttons on the Mackie Control and Logic  
Control are assigned to the [9] - [16] buttons.  
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Controlling a computer from the instrument  
Recording the sounds of the MOTIF ES to computer via mLAN  
By using the optional mLAN16E interface and an IEEE 1394 cable connection, you can record multitrack audio from the  
MOTIF ES to an mLAN-compatible DAW (digital audio workstation) program on your computer. This lets you transfer the  
audio data of multi-part Songs on the MOTIF ES to the DAW application for further editing and storage on your computer’s  
hard disk drive.  
In the example instructions below, Song playback and/or your keyboard performance in the Song mode can be recorded  
to the computer, on separate tracks of the DAW application.  
Audio signal of the MOTIF ES sound  
mLAN input  
mLAN16E  
MUSIC PRODUCTION SYNTHESIZER  
MOTIF ES  
Computer with an IEEE1394 interface  
Setup for connecting the computer to the MOTIF ES via mLAN  
installed, these indicate the different audio channels  
within the single mLAN connection.  
Setup on the MOTIF ES  
1
Install the optional mLAN16E to the MOTIF ES (page 288).  
2 After turning the power on, set the MIDI IN/OUT  
parameter to “mLAN” ([UTILITY] [F5] MIDI →  
[SF4] OTHER).  
3 Press the [SONG] button to enter the Song mode  
and select the desired Song for playback, or the  
particular Mixing settings you want to use.  
Setup on the computer  
1 Connect the computer to the MOTIF ES using an  
IEEE1394 cable.  
4 Set the mLAN MonitorSw parameter to “on”  
([UTILITY] [F2] I/O [SF2] OUTPUT).  
When this parameter is set to on, the audio signal output  
via mLAN to the computer is also output to the external  
audio equipment via the main OUTPUT L/MONO and R  
jacks. This allows you to monitor the sound going to the  
computer with a set of headphones.  
2 Install all necessary software to the computer,  
including the mLAN driver.  
Refer to the relevant documentation for the mLAN16E.  
3 Install an mLAN-compatible audio sequencer or  
DAW application to the computer.  
Refer to the separate Installation Guide for information  
on how to install mLAN-compatible Yamaha  
applications.  
4 Set the audio related parameters on the DAW  
software.  
5 Determine the Output connector or channel of audio  
Refer to the relevant documentation for the particular  
software.  
signal for each part.  
Make the desired OutputSel parameter settings  
([SONG] [MIXING] [EDIT] Part selection [F2]  
OUTPUT [SF3] SELECT). For example, set the  
OutputSel parameter for Part 1 to “as1&2,” Part 2 to  
“as3&4,” and Part 3 to “as5&6.”  
These settings (as1&2, as3&4, etc.) indicate the  
hardware output jacks on the optional AIEB2, when the  
device has been installed. When the mLAN16E is  
Executing the Hard Disk Recording  
After completing the setup described above, try out to  
record your keyboard performance to the hard disk of the  
computer by using the DAW software. For details about  
how to execute this, refer to the relevant document of the  
software.  
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Internal Structure (System Overview)  
Basic Structure  
This section gives you an easy-to-understand overview of the MOTIF ES — its wide range of sophisticated features, its MIDI  
control and performance functions, and its convenient file management system for original data you’ve created with the  
instrument.  
Internal Structure (System Overview)  
This synthesizer is made up of several blocks, as shown here.  
Controller block  
Keyboard  
Controllers  
VOLUME  
1
VOLUME  
2
VOLUME  
3
VOLUME  
4
MIDI output  
SWING  
GATE TIME  
VELOCITY  
UNITMULTIPLY  
CS  
1
CS  
2
CS  
3
CS  
4
KN  
1
KN  
2
KN  
3
KN  
4
LOW  
LOW MID  
HIGH MID  
HIGH  
ZONE  
1
ZONE  
2
ZONE  
3
ZONE  
4
Recording by the  
keyboard performance  
Operating  
the panel  
Keyboard performance  
Sequencer block  
MIDI sequence data  
Tone Generator block  
Internal AWM2 Plug-in  
board  
Effect block  
DSP  
Playback  
• Song  
• Pattern  
• Arpeggio  
• Reverb  
• Chorus  
• Master Effect  
• Part Equalizer  
Audio (sound)  
output  
• Voice  
• Performance  
• Master Equalizer  
Sampling block  
Recording  
Playback  
Playback  
Microphone, Guitar, Bass,  
Audio equipment, etc.  
Microphone, Guitar, Bass,  
Audio equipment, etc.  
Audio signal flow  
External MIDI instrument  
MIDI messages flow  
Controller supported by the MOTIF ES  
Controller Block  
The controllers you can use on this synthesizer and the  
reference pages are as follows:  
This block consists of the keyboard, Pitch Bend and  
Modulation Wheels, Ribbon Controller, Knobs, Control Sliders  
and so on.  
Controllers with which the MOTIF ES is equipped  
Keyboard (Initial Touch, Aftertouch)................page 18  
Pitch Bend Wheel............................................page 64  
Modulation Wheel............................................page 64  
Ribbon Controller.............................................page 65  
Knob (KN)........................................................page 50  
Control Slider (CS)...........................................page 51  
The keyboard itself doesn’t generate sounds, but instead  
generates/transmits note on/off, velocity and other information  
(MIDI messages) to the synthesizer’s tone generator block  
when you play notes. The controllers also generates/transmits  
MIDI messages.  
The synthesizer’s tone generator block produces the sound  
according to the MIDI messages transmitted from the  
keyboard and controllers.  
Controllers (sold separately) that can be connected  
to the rear panel of the MOTIF ES  
Foot Controller .................................................page 42  
Footswitch .......................................................page 42  
Breath Controller..............................................page 42  
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Internal Structure (System Overview)  
Controller related parameters in each mode  
The chart below shows the operations for calling up the Controller related parameters in each mode. Parameters for the  
Footswitch and the Assign Knobs A/B apply to the entire instrument, regardless of the selected program (Voice/Performance/  
Song/Pattern).  
Controller Set (for each Voice)  
[VOICE] Voice selection [EDIT] [COMMON] [F4] CTL SET  
[VOICE] [UTILITY] [F3] VOICE [SF4] CTL ASN  
See below.  
Page 262  
Voice mode  
Assigning the Control Change number to each  
Controller (for all Voices)  
Performance  
mode  
Assigning the Control Change number to each  
Controller (for each Performance)  
[PERFORM] Performance selection [EDIT] [COMMON] →  
Page 214  
Page 234  
Page 248  
Page 263  
[F4] CTL ASN  
Assigning the Control Change number to each  
Controller (for each Song Mixing)  
[SONG] Song selection [MIXING] [EDIT] [COMMON] →  
[F4] CTL ASN  
Song mode  
Assigning the Control Change number to each  
Controller (for each Pattern Mixing)  
[PATTERN] Pattern selection [MIXING] [EDIT] [COMMON] →  
[F4] CTL ASN  
Pattern mode  
Assigning the function and Control Change  
number to the Assign Knob A/B  
[UTILITY] [F4] CTL ASN [SF2] ASSIGN  
[UTILITY] [F4] CTL ASN [SF3] FT SW  
All modes  
Assigning the function and Control Change  
number to the Footswitch (connected to the  
ASSIGNABLE connector)  
Page 263  
[VOICE]  
Voice selection  
[EDIT]  
[COMMON]  
[F4] CTL SET  
Page 192  
Controller Set  
Aside from their default control parameters, the controllers of the instrument, such as the Pitch Bend wheel and the Modulation  
wheel, can be freely assigned to a variety of different parameters. For example, you could assign Resonance to the Modulation  
Wheel and set aftertouch to apply vibrato. These settings for all the controllers are referred to as a “Controller Set,” and up to six  
Controller Sets can be created for each Voice.  
Voice  
Controller Set  
Controller Set 1 - 6  
Source = Controller  
SWING  
GATE TIME  
KN  
1
KN  
2
LOW  
LOW MID  
Depth = Degree to which the  
controller affects the sound  
Element Switches  
ON/OFF ON/OFF ON/OFF ON/OFF  
1
2
3
4
n
n
You can set whether the controller affects each  
Element by setting the Element Switch on or off as  
desired. Note that this applies only to Normal Voices.  
Destination (Dest) = function  
Volume, Reverb Send Level, Chorus Send Level, Filter  
Cutoff Frequency, Filter Resonance, etc.  
The Element Switch parameters are not available  
when a function unrelated to Elements (1 - 40) is set  
as the destination.  
Source and Destination  
“source” refers to the hardware controller and “destination” refers to the parameter or function being controlled. An extensive  
variety of destination parameters are available, far more than those listed above. For a complete list of destination parameters,  
see the separate Data List.  
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Internal Structure (System Overview)  
Using one source to control several destinations  
For example, set the Source parameter of Control Set 1 to MW (Modulation Wheel) and the Destination parameter to ELFO-PM  
(Element LFO Pitch Modulation Depth). Then set the Source parameter of Control Set 2 also to MW, but set the Destination  
parameter to ELM PAN (Element Pan). You will also need to specify the Element to be controlled and also the depth (amount) of  
control.  
In this example, when you move the Modulation Wheel upward, the amount of Pitch Modulation increases accordingly, and the  
Element is panned from left to right. In this way, you can have the sound change in several different ways, simply by adjusting a  
single controller.  
Using several sources to control one destination  
For example, set the Source parameter of Control Set 1 to MW (Modulation Wheel) and the Destination parameter to ELFO-PM  
(Element LFO Pitch Modulation Depth). Then set the Source parameter of Control Set 2 to FC (Foot Controller) and set the  
Destination parameter also to ELFO-PM (Element LFO Pitch Modulation Depth).  
Now, Pitch Modulation is assigned to both the Modulation Wheel and Foot Controller. In this way, you can have several different  
controllers affect the same aspect of the sound. This can be useful in live performance situations, letting you use any one of  
several controllers depending on which is convenient at the time.  
n
n
The Controller Set edited in the Voice Edit mode is available when the corresponding Voice is selected in the Performance mode, Song mode, and Pattern  
mode.  
The function assigned to the Controller by the Controller Set function can be applied only to the internal tone generator block. Operating the Controller will  
transmit the MIDI message (Control Change Number assigned below) to the external MIDI instrument.  
Assigning Control Change numbers to the controllers  
The functions assigned to the controllers by the Controller Set function can be applied only to the internal tone generator block.  
For connected external MIDI instruments, use of the controllers generates MIDI Control Change messages, as shown in the  
chart below.  
Controller  
Generated MIDI message  
Channel Aftertouch (DnH)  
Pitch Bend (EnH)  
Display  
Aftertouch  
Pitch Bend Wheel  
Modulation Wheel  
Control Change (BnH, 01H)  
Footswitch (connected to the  
SUSTAIN connector)*  
Control Change (BnH, 40H)  
Control Change (BnH)  
Control Change (BnH)  
Control Change (BnH)  
ASSIGN Knob A, B*  
[UTILITY] [F4] CTL ASN [SF2] ASSIGN  
[UTILITY] [F4] CTL ASN [SF3] FT SW  
Footswitch (connected to the  
ASSIGNABLE connector)*  
Ribbon Controller  
ASSIGN Knob 1, 2  
Foot Controller 1, 2  
Breath Controller  
[VOICE] [UTILITY] [F3] VOICE [SF3] CTL ASN  
[PERFORM] Performance selection [EDIT] [COMMON] [F4] CTL ASN  
[SONG] Song selection [MIXING] [EDIT] [COMMON] [F4] CTL ASN  
[PATTERN] Pattern selection [MIXING] [EDIT] [COMMON] [F4] CTL ASN  
* These Controllers are not used in the Controller Set function  
As shown above, the keyboard Aftertouch, Pitch Bend Wheel, Modulation Wheel, Footswitch connected to the SUSTAIN  
connector, were originally designed for a particular purpose, and send pre-defined MIDI Control Change messages when used,  
regardless of their Control Set allocations within the synthesizer. For example, when the pan function is assigned to the Pitch  
Bend Wheel with the Controller Set, using the Pitch Bend Wheel will apply the pan function to the internal tone generator and will  
transmit the Pitch Bend messages to the external MIDI instrument.  
Using the other controllers will transmit the Control Change messages set from the display shown above to the external MIDI  
instrument while it will apply the functions set via the Controller Set to the internal tone generator block.  
You can also set up a controller such that it sends one kind of Control message to the synthesizer’s internal tone generator yet  
another kind to the external MIDI instrument. For example, in a Controller Set you could assign Resonance to the ASSIGN Knob  
1. Then, in the Utility mode, you could assign Control Change Number 1 (modulation) to the same knob. Now, when you turn the  
knob, resonance will be applied to the sound of the internal tone generator block; however, at the same time, modulation  
messages will be transmitted to the external MIDI instrument.  
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Internal Structure (System Overview)  
Tone Generator block  
The Tone Generator block is what actually produces sound in response to the MIDI messages generated by playing the  
keyboard, using the controllers, and the playback of the sequencer (Song/Pattern/Arpeggio).  
Outputs the wave that  
makes up the sound.  
Changes the tonal quality of the  
sound output from the PITCH unit.  
Tone  
Generator  
OSC  
PITCH  
FILTER  
AMP  
To the Effect block  
Controls the output level (amplitude) of the sound  
output from the FILTER unit.The signals are then  
sent at this level to the Effect block.  
Controls the pitch of the sound.  
Internal AWM2 Tone Generator and optional Plug-in boards  
The tone generator block in this synthesizer consists of the built-in AWM2 sound source and optional Plug-in Board(s).  
Internal AWM2  
Tone Generator  
Plug-in boards (optional)  
Up to three boards can be installed.  
AWM2 (Advanced Wave Memory 2)  
AWM2 (Advanced Wave Memory 2) is a synthesis system based on sampled waves (sound material), and is used in many  
Yamaha synthesizers. For extra realism, each AWM2 Voice uses multiple samples of a real instrument’s waveform. Furthermore,  
a wide variety of parameters — envelope generator, lter, modulation, and others — can be applied.  
You can also create your own waves (Samples) via microphone or from external audio equipment by using the Sampling  
function. These are then stored in internal memory (DRAM) and can be used just like the preset waves.  
Plug-in Board  
For details on using the optional Plug-in Boards for even more sounds, see page 74.  
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Internal Structure (System Overview)  
“Performance.” Each Performance can contain up to four  
different parts (Voices). Each Performance can be created by  
editing parameters unique to each part and parameters  
common to all the parts in the Performance mode (page 212).  
Voice, Performance, and Mixing  
This instrument features three different types of programs,  
that form the basis for creating and playing sounds.  
Mixing  
Voice  
A program in which multiple Voices are assigned to Parts for  
multi-timbral play in the Song and Pattern modes is referred to  
as a “Mixing.” Each Mixing can contain up to 34 parts (page  
163). Each Mixing can be created by editing parameters  
unique to each part and parameters common to all the parts  
A program that contains the sonic elements for generating a  
specific musical instrument sound is referred to as a “Voice.”  
Each Voice consists of up to four elements (Normal Voice) or  
up to 73 keys (Drum Voice). Each Voice is created by editing  
parameters unique to each element/key and parameters  
common to all the elements/keys in the Voice mode (page  
188) or in the Mixing Voice mode (page 249).  
n
The Mixing belongs to the Song or Pattern.  
Performance  
A program in which multiple Voices (parts) are combined in a  
layer, or in other configurations is referred to as a  
The illustration below shows the structure and  
interrelationship of the Voices, Performances, and Mixings.  
One Voice  
Up to four elements (Normal Voice)  
Up to 73 keys (Drum Voice)  
VOICE  
Element 1 - 4  
or Key C0-C6  
Common Edit parameters  
Arpeggio, Effects, Controller Set, etc.  
This synthesizer has two types of Voices – Voices created in the  
Voice mode and Mixing Voices (dedicated for the Song/Pattern)  
created in the Mixing Voice mode.  
One Mixing  
One Performance  
Up to four parts  
SONG  
MIXING  
MIXING  
PERFORM  
1 - 16 parts (of the internal tone  
generator)  
PATTERN  
17 - 32 parts (of the optionally  
installed PLG100-XG)  
One Part  
PLG1 - 3 parts (of the optionally  
installed single part Plug-in boards)  
Part Edit parameters  
Voice  
CH1  
One Part  
Voice  
CH16  
Part Edit parameters  
Common Edit parameters  
Common Edit parameters  
Different Voice for each part  
LFO  
Element Edit parameters  
or Key Edit parameters  
Low Frequency  
Oscillator  
Different Voice for each part  
OSC  
(Oscillator)  
AMP  
(Amplitude)  
PITCH  
FILTER  
Waveform  
(AWM2)  
EG  
PEG  
FEG  
AEG  
Pitch Envelope  
Generator  
Filter Envelope  
Generator  
Amplitude Envelope  
Generator  
Set in the Voice Edit mode (page 79)  
n
The Drum Voice Key Edit parameters do not contain LFO settings.  
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Internal Structure (System Overview)  
The following illustrations may help in understanding the memory structure of the Voices, Performances, and Mixings.  
VOICE  
Voices  
Normal Voice  
Drum Voice  
Preset 1  
(128 Voices)  
Preset 4  
(128 Voices)  
PRE 1  
PRE 2  
PRE 3  
PRE 4  
Preset Voice  
Normal Voices: 768  
Drum Voices: 64  
1
2
...... 128  
1
2
...... 128  
Preset 2  
(128 Voices)  
Preset 5  
(128 Voices)  
DRUM KITS  
FAVORITES  
Preset Drum  
(64 Voices)  
PRE 5  
A. PIANO  
PRE 6  
PRE 5  
1
2
...... 128  
1
2
...... 128  
1
2
...... 64  
A. PIANO  
Preset 3  
(128 Voices)  
Preset 6  
(128 Voices)  
1
2
...... 128  
1
2
...... 128  
KEYBOARD  
GM Voice  
GM Preset  
(128 Voices)  
DRUM KITS  
FAVORITES  
GM Drum  
(1 Voice)  
GM  
GM  
Normal Voices: 128  
Drum Voice: 1  
1
2
...... 128  
1
BASS  
BASS  
User Voice  
User 1  
(128 Voices)  
User 2  
(128 Voices)  
DRUM KITS  
FAVORITES  
User Drum  
(32 Voices)  
USER 1  
ORGAN  
USER 2  
USER 1  
ORGAN  
Normal Voices: 256  
Drum Voices: 32  
1
2
...... 128  
1
2
...... 128  
1
2
...... 32  
GUITAR/  
PLUCKED  
Mixing Voice  
Song 01  
(16 Voices)  
Song 64  
(16 Voices)  
Normal Voices: up to 256  
(Up to 16 Voices for each Song/Pattern)  
..................  
..................  
1
2
...... 16  
1
2
...... 16  
The Mixing Voices can be selected only  
in the Song mode/Pattern mode. These  
cannot be selected in the Voice mode or  
assigned to each Part in the  
Pattern 01  
(16 Voices)  
Pattern 64  
(16 Voices)  
1
2
...... 16  
1
2
...... 16  
Performance mode.  
Sample Voice  
Song 01  
Song 64  
(Up to 128 Voices for each Song/Pattern,  
1024 Voices for all Songs/Patterns)  
(128 Voices)  
(128 Voices)  
..................  
..................  
1
2
...... 128  
1
2
...... 128  
The Sample Voices can be selected only in  
the Song mode/Pattern mode. These cannot  
be selected in the Voice mode or assigned to  
each Part in the Performance mode.  
Pattern 01  
(128 Voices)  
Pattern 64  
(128 Voices)  
The Sample Voices can be created by  
recording the audio signal to a Song/Pattern  
track via the Sampling function (page 172).  
1
2
...... 128  
1
2
...... 128  
PLG2 Preset  
(64 Voices)  
PLG3 Preset  
(64 Voices)  
PLG1 Preset  
(64 Voices)  
Plug-in Voice  
SLOT 1  
PLG 1  
SLOT 2  
PLG 2  
SLOT 3  
PLG 3  
* When the PLG150-VL is  
1
2
...... 64  
1
2
...... 64  
1
2
...... 64  
installed, there are three Preset  
Banks and 192 Preset Voices.  
PLG1 User  
(64 Voices)  
PLG2 User  
(64 Voices)  
PLG3 User  
(64 Voices)  
STRINGS  
BRASS  
REED/PIPE  
1
2
...... 64  
1
2
...... 64  
1
2
...... 64  
Performance  
SONG  
MIXING  
Mixing  
Template  
Song 01  
(16 Parts +PLG Parts)  
Song 64  
(16 Parts +PLG Parts)  
..................  
..................  
1
2
PERFORM  
User 1  
(128 Performances)  
USER 1  
1
2
...... 128  
ORGAN  
PATTERN  
MIXING  
Pattern 01  
(16 Parts +PLG Parts)  
Pattern 64  
(16 Parts +PLG Parts)  
32  
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Internal Structure (System Overview)  
Oscillator  
Normal Voices & Drum Voices  
Internally, there are two Voice Types: Normal Voices and Drum  
Voices. Normal Voices are mainly pitched musical instrument-  
type sounds that can be played over the range of the  
keyboard. Drum Voices are mainly percussion/drum sounds  
that are assigned to individual notes on the keyboard. A  
collection of assigned percussion/drum waves or Normal  
Voices is known as a Drum Kit.  
VOICE] Voice selection [EDIT] Element selection/  
Drum Key selection [F1] OSC  
This unit outputs the wave which determines the basic pitch.  
You can assign the wave (or basic sound material) to each  
Element of the Normal Voice or each Key of the Drum Voice.  
In the case of the Normal Voice, you can set the note range  
for Element (the range of notes on the keyboard over which  
the Element will sound) as well as the velocity response (the  
range of note velocities within which the Element will sound).  
For example, you could set one Element to sound in an upper  
range of the keyboard, and another Element to sound in a  
lower range. Thus, even within the same Voice, you can have  
two different sounds for different areas of the keyboard or you  
can make the two Element ranges overlap so that their  
sounds are layered over a set range. Furthermore, you can  
set each Element to respond to different velocity ranges so  
that one Element sounds for lower note velocities, whereas  
another Element sounds for higher note velocities. See the  
illustration at left of this page.  
Normal Voice  
Waveform (Preset 1-1859, User 1-1024)  
Element 3  
Element 2  
Velocity  
One Voice  
Element 1  
Element 4  
n
You can assign the wave with the following operation.  
[VOICE] Voice selection [EDIT] Element selection/Drum Key  
selection [F1] OSC [SF1] WAVE  
Strictly speaking, what is assigned here to an Element or Key is not a  
“wave” but a “waveform.” The difference between the two terms is  
explained on page 173.  
Drum Voice  
Pitch  
C0  
C1  
C6  
[VOICE] Voice selection  
[EDIT]  
Element selection/  
Drum Key selection  
[F2] PITCH  
Individual drum  
sounds (different  
for each key)  
This unit controls the pitch of the sound (wave) output from  
the Oscillator. In the case of the Normal Voice, you can  
detune separate Elements, apply Pitch Scaling and so on.  
Also, by setting the PEG (Pitch Envelope Generator), you can  
control how the pitch changes over time.  
Key 1  
Key 5  
Key 10  
Key 18  
Key 21  
Key 73  
GM Voices  
GM (General MIDI) is a worldwide standard for Voice  
organization and MIDI functions of synthesizers and tone  
generators. It was designed primarily to ensure that any song  
data created with a specific GM device would sound virtually  
the same on any other GM device – no matter the  
manufacturer or the model. The GM Voice bank on this  
synthesizer is designed to appropriately play back GM song  
data. However, keep in mind that the sound may not be  
exactly the same as played by the original tone generator.  
PEG (Pitch Envelope Generator)  
Using the PEG, you can control the transition in pitch from the  
moment the sound starts the moment the sound stops. You  
can create the PEG by setting parameters as illustrated  
below. When you press a note on the keyboard, the pitch of  
the Voice will change according to these envelope settings.  
This is useful for creating automatic changes in pitch, which is  
effective for the Synth Brass. Furthermore, different PEG  
parameters can be set for each Element or each Key.  
Tone generator parameters that produce the Voice sound  
Among various parameters that makes up one Voice,  
Oscillator, Pitch, Filter, Amplitude, LFO and three Envelope  
Generators (PEG, FEG, AEG) shown in the illustration on  
pages 160-162 are the basic parameters for creating the Voice  
sound. Parameters about Oscillator, Pitch, Filter and Amplitude  
determine the three basic elements of the sound – Pitch (how  
low or high it is), Tone (or its overall sound quality), and Volume  
(how loud its volume level is) of the Voice. Parameters such as  
LFO and EG (Envelope Generator) determine the transition in  
these three basic elements of the sound from the moment the  
sound starts to the moment the sound stops.  
Attack  
Level  
Pitch  
Decay1  
Level  
Hold  
Level  
Sustain Level  
(Decay2 Level)  
Release  
Level  
0
Time  
Release  
Time  
Hold  
Time  
Attack  
Time  
Decay2  
Time  
Decay1  
Time  
In the sections that follow, we’ll explain in detail about the  
sound-related parameters and provide an introduction to the  
basics of electronic synthesis.  
Pressing the key (Key on)  
Releasing the key (Key off)  
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Internal Structure (System Overview)  
Filter  
• Band Pass Filter  
This passes only those a band of signals around the Cutoff  
frequency. The width of this band can be varied.  
[VOICE] Voice selection [EDIT] Element selection/  
Drum Key selection [F3] FILTER  
Range passed  
Level  
This unit modifies the tone of the sound output from Pitch by  
cutting the output of a specific frequency portion of the sound.  
Cutoff Frequency and Resonance  
Here’s how filters work. In the example below (a low pass  
filter), a portion of the signal lower than a given frequency is  
allowed to pass, and signals above that frequency are cut.  
This frequency is referred to as the cutoff frequency. You can  
produce a relatively bright or darker sound by setting the  
cutoff. Resonance is a parameter that boosts the level of the  
signal in the area of the cutoff frequency. By emphasizing the  
overtones in this area, this can produce a distinctive “peaky”  
tone, making the sound brighter and harder.  
Frequency  
Center frequency  
Cutoff range  
• Band Elimination Filter  
This attenuates a band of signals around the Cutoff  
frequency, but passes everything else.  
Cutoff range  
Cutoff frequency  
Level  
Level  
Frequency  
Center frequency  
Frequency (pitch)  
Range passed  
These frequencies are “passed” by the filter.  
Resonance  
Level  
FEG (Filter Envelope Generator)  
Using the FEG, you can control the transition in tone from the  
moment the sound starts to the moment the sound stops. You  
can create the FEG by setting parameters as illustrated  
below. When you press a note on the keyboard, the cutoff  
frequency will change according to these envelope settings.  
This is useful for creating automatic wah or filter sweep  
effects, for example. Furthermore, different FEG parameters  
can be set for each Element Key.  
Frequency (pitch)  
Cutoff frequency  
About the main Filter types  
The Low Pass Filter is shown in the illustration above –  
however, this synthesizer features other Filter types (four total)  
as shown below.  
Attack  
Cutoff  
Level  
Frequency  
Decay1  
Level  
Hold  
Level  
• Low Pass Filter (above)  
Sustain Level  
This passes only those signals below the Cutoff frequency.  
You can then use the Reso (Resonance) parameter to add  
further character to the sound.  
Release  
Level  
(Decay2 Level)  
0
Time  
Release  
Time  
Hold  
Time  
Attack  
Time  
Decay2  
Time  
Decay1  
Time  
• High Pass Filter  
This passes only those signals above the Cutoff frequency.  
You can then use the Reso (Resonance) parameter to add  
further character to the sound.  
Pressing the key (Key on)  
Releasing the key (Key off)  
These frequencies are  
“passed” by the filter.  
Level  
Resonance  
Cutoff frequency  
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Internal Structure (System Overview)  
Amplitude  
Single Timbre Tone Generator (Voice/  
Performance mode) and Multi-timbral  
Tone Generator (Song/Pattern mode)  
[VOICE] Voice selection  
[EDIT]  
[F4] AMP  
Element selection/  
Drum Key selection  
This unit controls the output level (amplitude) of the sound  
output from Filter. The signals are then sent at this level to the  
Effect block. Also, by setting the AEG (Amplitude Envelope  
Generator), you can control how the volume changes over time.  
The internal tone generator block operates in two different  
ways (Single timbre and Multi-timbral) depending on the  
selected mode. The difference between the two is whether  
they can handle the multi-MIDI channels or not at the same  
time.  
AEG (Amplitude Envelope Generator)  
Single Timbre Tone Generator (Voice/Performance mode)  
Using the AEG, you can control the transition in volume from  
the moment the sound starts is to the moment the sound  
stops. You can create the AEG by setting parameters as  
illustrated below. When you press a note on the keyboard, the  
volume will change according to these envelope settings.  
Furthermore, different AEG parameters can be set for each  
Element Key.  
A MIDI tone generator that receives over a single MIDI  
channel and plays a single instrument part is referred to as a  
“single timbre” tone generator. This is the operating status of  
the internal tone generator in the Voice and Performance  
modes.  
n
To set the MIDI receive channel for single timbre operation (Voice and  
Performance modes), use the following operation in the Utility mode.  
[UTILITY] [F5] MIDI [SF1] CH BasicRcvCh  
Attack  
Level  
Level  
(Volume)  
Decay1  
Level  
Multi-timbral Tone Generator (Song/Pattern mode)  
A MIDI tone generator that simultaneously receives over  
multiple MIDI channels and plays multiple instrument parts is  
referred to as a “multi-timbral” tone generator. This allows  
playback of multi-channel MIDI song data — such as on a  
MIDI sequencer or computer — with each internal part being  
assigned to and played by a different track or channel. This  
is the operating status of the internal tone generator in the  
Song and Pattern modes.  
Sustain Level  
(Decay2 Level)  
Initial  
Level  
Release  
Level  
0
Time  
Decay1  
Time  
Attack  
Time  
Decay2  
Time  
Release  
Time  
n
To set the MIDI receive channel for multi-timbral operation (Song and  
Pattern modes), use the following operation in the Utility mode.  
[SONG] or [PATTERN] [MIXING] [EDIT] Part selection [F1]  
VOICE [SF2] MODE ReceiveCh  
Pressing the key (Key on)  
Releasing the key (Key off)  
n
When you release the key while holding the Footswitch connected to  
the SUSTAIN connector, the sound will maintain at the Sustain Level  
shown above. For Voices having a Sustain Level value greater than 0,  
the sound continues. For Voices having a Sustain Level of 0, the  
sound decays naturally to silence.  
n
When using an external MIDI sequencer or computer to play this  
instrument, make sure to use the Song mode or Pattern mode.  
LFO (Low Frequency Oscillator)  
Maximum Polyphony  
Maximum polyphony refers to the highest number of notes  
that can be sounded simultaneously from the internal tone  
generator of the instrument.  
[VOICE] Voice selection [EDIT] Element selection/  
Drum Key selection [F5] LFO  
The maximum polyphony of this synthesizer is 128. When  
the internal tone generator block receives a number of  
notes exceeding the maximum polyphony, previously  
played notes are cut off. Keep in mind this may be  
especially noticeable with Voices not having decay.  
Furthermore, the maximum polyphony applies to the  
number of voice elements used, not the number of voices.  
When the normal voices that include up to four elements  
are used, the maximum number of simultaneous notes  
may be less than 128.  
[VOICE] Voice selection [EDIT] [COMMON] [F5]  
LFO  
As its name suggests, the LFO produces a wave of a low  
frequency.  
These waves can be used to vary the pitch, filter or amplitude  
of each Element to create effects such as vibrato, wah and  
tremolo. LFO can be set independently for each Element; it  
can also be set globally for all Elements.  
n
When the Plug-in board is installed, the maximum polyphony  
increases accordingly. For details on maximum polyphony for  
the Plug-in Boards, refer to the Owner’s Manual of the  
particular board.  
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Internal Structure (System Overview)  
n
The MIDI receive channel in the Voice mode can be set from the  
following display in the Utility mode.  
Part structure of the tone generator block  
[UTILITY] [F5] MIDI [SF1] CH BasicRcvCh  
The MIDI port number which this synthesizer can recognize in the  
Voice mode is 1.  
This synthesizer plays the sounds in the tone generator block in  
response to MIDI messages received from the controller or  
sequencer block. The MIDI messages are assigned to sixteen  
independent channels, and this synthesizer is capable of  
simultaneously playing sixteen separate parts, via the sixteen  
MIDI channels. However, the sixteen-channel limit can be  
overcome by using separate MIDI “ports,” each supporting  
sixteen channels. The multiple sound sources of this  
n
The Multi-Part Plug-in Board (PLG100-XG) cannot be used in the Voice  
mode.  
Part structure of the tone generator block in the  
Performance mode  
synthesizer (internal tone generator and Plug-in Boards) take  
advantage of the three MIDI ports included on the instrument.  
This mode lets you play a Performance (which multiple Voices  
(parts) are combined – in a layer, or in other configurations)  
using the keyboard. While a total of seven parts are available  
in this mode (as shown below), a maximum of four parts can  
be used simultaneously. Although this mode lets you play  
several parts at the same time, all are set to receive over the  
same single MIDI channel, as in the Voice mode. For this  
reason, song data on an external sequencer consisting of  
multiple MIDI channels will not play back properly in this  
mode. If you are using an external MIDI sequencer or  
computer to play the instrument, make sure to use the Song  
mode or Pattern mode.  
Tone Generator block  
Part for Voice mode  
Parts used in modes other than the Voice mode  
Port 1  
Port 2  
Part 17  
Part 18  
Port 3  
Part 33  
Part 34  
Part 1  
Part 2  
Part 14  
Part 15  
Part 16  
Part 30  
Part 31  
Part 32  
Part 46  
Part 47  
Part 48  
As shown in the above illustration, up to 48 parts are provided  
for the modes (excepting the Voice mode). However, the  
number of parts that are actually used is a maximum of 34 in  
the Song and Pattern modes, as we will see later in some  
examples.  
Tone generator block  
When three single part Plug-in boards  
are installed to the synthesizer.  
PLG3  
Port 1  
Port 2  
Part 17  
Part 18  
Port 3  
Part 33  
Part 34  
Part 1  
Part 2  
Part 3  
Part 4  
Part 5  
n
The USB cable supports up to eight separate MIDI ports. The Tone  
Generator block of this synthesizer supports three separate ports as  
illustrated above.  
PLG2  
PLG1  
n
A single MIDI cable/connection cannot handle data over multiple MIDI  
ports.  
Part 13  
Part 14  
Part 15  
Part 16  
Part structure of the tone generator block in the  
Part 30  
Part 31  
Part 32  
Part 46  
Part 47  
Part 48  
PLG3 part  
PLG2 part  
PLG1 part  
Voice mode  
In this mode, a Voice is played from the keyboard, using a  
single part. This part is used also when the Plug-in Voice is  
selected. The tone generator block in the Voice mode  
Parts 5-13 and 17-48 are not used.  
receives MIDI data over a single channel. Keep in mind that  
song data on an external sequencer consisting of multiple  
MIDI channels will not play back properly in this mode. If you  
are using an external MIDI sequencer or computer to play the  
instrument, make sure to use the Song mode or Pattern mode.  
These seven parts (1, 2, 3, 4, 14, 15, 16) are reserved for use in the  
Performance mode; however, only up to four of them can be used  
at the same time.  
n
n
The MIDI receive channel in the Performance mode can be set with  
the following operation in the Utility mode.  
[UTILITY] [F5] MIDI [SF1] CH BasicRcvCh  
In the Voice mode, the instrument recognizes only data over MIDI Port 1.  
Tone generator block  
The Multi-part Plug-in Board (PLG100-XG) cannot be used in the  
Performance mode.  
Part for Voice mode  
Parts used in modes other than the Voice mode  
Port 1  
Port 2  
Port 3  
Part 1  
Part 2  
Part 3  
Part 4  
Part 5  
Part 17  
Part 18  
Part 33  
Part 34  
Part 30  
Part 31  
Part 32  
Part 46  
Part 47  
Part 48  
Part 16  
Parts 1-48 are not used.  
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Internal Structure (System Overview)  
Part structure of the tone generator block in the Song mode/Pattern mode  
In these modes, multiple parts are provided and different voice and different melodies or phrases can be played back for each  
part. Because these modes let you set the MIDI channel for each part of the tone generator block, you can use an external MIDI  
sequencer as well as the sequencer block of the instrument to play the sounds.  
As illustrated below, the sequence data of each track plays the corresponding parts (those having the same MIDI channel  
assignment) in the tone generator block.  
Sequencer block (example)  
Tone Generator block (example)  
When setting the Transmit Channel/Port to the  
following example in the Song/Pattern mode or  
on the external MIDI sequencer or on the  
computer:  
When a Multi-part Plug-in Board (PLG100-XG) and a two  
Single part Plug-in Board are installed to this synthesizer and  
setting the Receive Channel/Port to the following example:  
Port 1  
Track 1 Transmit Channel = 1 (Port 1)  
Track 2 Transmit Channel = 2 (Port 1)  
Track 3 Transmit Channel = 3 (Port 1)  
Track 4 Transmit Channel = 4 (Port 1)  
Track 5 Transmit Channel = 5 (Port 1)  
Track 6 Transmit Channel = 6 (Port 1)  
Track 7 Transmit Channel = 7 (Port 2)  
Track 8 Transmit Channel = 8 (Port 2)  
Track 9 Transmit Channel = off (Port off)  
Track 10 Transmit Channel = 10 (Port 2)  
Track 11 Transmit Channel = 11 (Port 3)  
Track 12 Transmit Channel = off (Port off)  
Track 13 Transmit Channel = 13 (Port 2)  
Track 14 Transmit Channel = 14 (Port 2)  
Track 15 Transmit Channel = 15 (Port 2)  
Track 16 Transmit Channel = 16 (Port 3)  
Part 1 Receive Channel = 2  
Part 2 Receive Channel = 3  
Part 3 Receive Channel = 4  
Part 4 Receive Channel = 1  
Part 15 Receive Channel = 5  
Part 16 Receive Channel = 6  
Port 2  
Part 17 Receive Channel = 8  
Part 18 Receive Channel = 7  
Part 19 Receive Channel = 10  
Part 20 Receive Channel = 13  
Multi-part  
Plug-in Board  
Part 31 Receive Channel = 14  
Part 32 Receive Channel = 15  
Port 3  
Part 33  
Part 34  
Single part  
Plug-in Board  
Part 35  
Part 46  
Part 47 Receive Channel = 11  
Part 48 Receive Channel = 16  
Single part  
Plug-in Board  
Parts 33-46 are not used.  
The MIDI Transmit Channel/Port of the Song/Pattern can be set with the following operation.  
In the Song mode: [SONG] Song selection [F3] TRACK [SF1] CHANNEL  
In the Pattern mode: [PATTERN] Pattern selection [F3] TRACK [SF1] CHANNEL  
When sounding the internal tone generator block, assign the tracks to Transmit Port 1 and use Parts 1 - 16. Keep in mind that  
data over Transmit Ports 2 or 3 cannot sound the internal tone generator block. The tone generator of the installed Plug-in Board  
can be sounded via any of the MIDI ports 1 - 3.  
The MIDI Receive Channel of the tone generator’s part can be set with the following operation.  
I
n the Song mode: [SONG] Song selection [MIXING] [EDIT] Part selection [F1] VOICE [SF2] MODE ReceiveCh  
In the Pattern mode: [PATTERN] Pattern selection [MIXING] [EDIT] Part selection [F1] VOICE [SF2] MODE ReceiveCh  
You can set the port number assignment for the Plug-in Board with the following operation.  
[UTILITY] [F6] PLUG [SF2] MIDI  
n
n
For details about MIDI, see page 181.  
The Plug-in Board lets you use only a single Voice at the same time. Please note that you cannot assign multiple Voices of the Plug-in Board to multiple parts  
at the same time.  
n
The Voice and related settings (volume, pan, etc.) are sounded by the keyboard according to the Part parameters in the Mixing settings of the current Song/  
Pattern and Part. Other settings such as Controllers and Effect types correspond to the Common parameters in the Mixing settings of the current Song/  
Pattern.  
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Internal Structure (System Overview)  
Audio Input Part (AUDIO IN)  
The Performance mode, Song mode, and Pattern mode are capable of handling the audio input signal as a Part. Various  
parameters such as volume, pan, and effect can be set to this Part and the sound is output together with other Parts. Other  
available settings include how stereo input signals are handled, as well the output assignment of the audio Part.  
These parameters are set and stored for each Performance, Song Mixing, and Pattern Mixing. Please note that the Audio  
Input Part is not available in the Voice mode.  
Among the following three types of Audio Input parts which this synthesizer can handle, two types (five stereo parts if the  
mLAN16E has been installed) can be handled at the same time, since the optional mLAN16E and AIEB2 cannot be  
installed together.  
A/D Input part  
This part (one stereo part) is input from the external audio equipment connected to the A/D INPUT jack.  
mLAN Input parts (when the  
optional mLAN16E has been  
installed)  
These four stereo parts are input from external mLAN-compatible audio equipment connected to the mLAN  
jack via a single IEEE1394 cable.  
AIEB2 parts (when the optional  
AIEB2 has been installed)  
This part (one stereo part) is input from external audio equipment connected to the OPTICAL INPUT or the  
DIGITAL INPUT (Coaxial) connector.  
Either one of the connectors (OPTICAL or DIGITAL) can be used; however, both cannot be used at the same  
time. Select which connector is used for digital input with the following operation in the Utility mode.  
[UTILITY] [F2] I/O [SF1] INPUT Digital  
Parameters for the above Parts can be set with the following operations.  
In the Performance mode  
In the Song mode  
[PERFORM] Performance selection[EDIT] [COMMON] [F5] AUDIO IN  
[SONG] Song selection [MIXING] [EDIT] [COMMON] [F5] AUDIO IN  
[PATTERN] Pattern selection [MIXING] [EDIT] [COMMON] [F5] AUDIO IN  
In the Pattern mode  
n
Although the Insertion Effects of this synthesizer can be applied to the A/D Input Part, they cannot be applied to the mLAN Input part and the AIEB2  
Input part.  
Sequencer Block  
This block lets you create songs and patterns by recording and editing your performances as MIDI data (from the controller  
block), then playing it back with the tone generator block. The sequencer block can be operated in the Song mode, in the  
Pattern mode, and with the Arpeggio feature. When a Song or a Pattern is played back, the musical data of each sequence track  
is transmitted to the tone generator block according to the Transmit Channel settings.  
n
Songs can be played back only in the Song mode. They cannot be played back in other modes.  
Patterns can be played back only in the Pattern mode. They cannot be played back in other modes.  
Arpeggios can be played back in any modes.  
Song and Pattern  
Songs and Patterns are MIDI sequence data consisting of up to 16 tracks.  
A Song on this synthesizer is effectively the same as a Song on a MIDI sequencer, and playback automatically stops at the end  
of the recorded data.  
In the MOTIF ES, the term “Pattern” refers to a relatively short musical or rhythmic phrase — 1 to 256 measures — which is used  
for looped playback. Therefore, once Pattern playback starts, it continues until you press the [] (Stop) button. This synthesizer  
features a variety of preset Phrase data that is used as the basic material in making up Patterns.  
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Internal Structure (System Overview)  
Song data structure  
The following illustration shows the track structure of a Song. Songs are created by recording MIDI sequence data to individual  
tracks and by setting tone generator related parameters (in Song Mixing).  
Song 64  
Song 63  
Song 02  
Song 01  
Musical performance data  
Tempo track  
Scene track  
Tempo change  
Track mute status/Scene memory  
change/Arpeggio type change  
(including tempo, transpose, etc.)  
Scene 1  
Scene 2  
Scene 3  
Scene 4  
Scene 5  
Track 1  
Track 2  
Track 3  
MIDI sequence data Groove, Transmit Channel/Port, Track loop settings  
Sample Voice  
Sample Voice  
Sample Voice  
MIDI sequence data  
MIDI sequence data  
Groove, Transmit Channel/Port, Track loop settings  
Groove, Transmit Channel/Port, Track loop settings  
Track 16  
MIDI sequence data  
Sample Voice  
Groove, Transmit Channel/Port, Track loop settings  
Song Mixing (Tone Generator related settings)  
Part 1  
Part 2  
Part 3  
Mixing settings  
Mixing settings  
Mixing settings  
Part 17  
Part 18  
Part 19  
Mixing settings  
Mixing settings  
Mixing settings  
Part PLG1  
Part PLG2  
Part PLG3  
Mixing settings  
Mixing settings  
Mixing settings  
Audio Input part Mixing settings  
Mixing Common Edit Parameters  
applied to all the parts  
Part 16  
Mixing settings  
Part 32  
Mixing settings  
Mixing Voice 16  
Mixing Voice 01  
Please note that the Multi-part Plug-in Part (17-32) settings apply not to one individual Song but to all 64 Songs.  
Set in the Song Play mode  
Created in the Song Record mode, Song Edit mode, and Song Job mode  
Set in the Song Mixing mode and Song Mixing Edit mode  
Created in the Mixing Voice Edit mode  
Created in the Sampling mode entered from the Song mode  
Song Mixing  
Scene  
Even if you record your keyboard performance to a Song  
track, the setup data (non-note events such as voice, pan,  
volume) which for proper playback should be recorded at the  
top of the Song will not be recorded to it. For this reason, the  
setup data handled as Song Mixing settings should be stored  
in the Song Mixing Store mode.  
A Song Scene is a “snapshot” of important settings, and  
contains parameter settings such as transpose, tempo, and  
track mute and the tone generator related parameters  
controllable from the Knobs with the [PAN/SEND] or [TONE]  
lamp turned on, and the Control Sliders. Five settings can be  
registered to the [SF1] - [SF5] buttons for each Song.  
Because the Song Mixing is a collection of settings related to  
the tone generator, it can be applied to the sequence data  
transmitted from the external MIDI sequencer as well as this  
synthesizer’s Song playback.  
Song Chain  
This function allows songs to be “chained” together for  
automatic sequential playback. The Song Chain can be created  
and played back from the [SONG] [F6] CHAIN display. This  
instrument allows you to create one Song Chain data.  
n
When the Multi-Part Plug-in Board PLG100-XG has been installed,  
Mixing of sixteen parts (17 - 32) can be set. Please note that the Multi-  
part Plug-in Part (17 - 32) settings apply not to one individual Song but  
to all 64 Songs.  
Song 01  
Song 22  
Song 15  
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Internal Structure (System Overview)  
Pattern data structure  
The following illustration shows the track structure of a Pattern. Patterns are created by recording MIDI sequence data to  
individual tracks, by assigning Phrases (Preset and User) which is material for a Pattern to individual tracks, and by setting tone  
generator related parameters (in a Pattern Mixing).  
Pattern 64  
Pattern 01  
settings  
Groove, Transmit Channel/Port, Track loop, Track Voice settings  
settings  
settings  
Pattern Mixing (Tone Generator related settings)  
settings  
Part PLG1  
Part PLG2  
Part PLG3  
Mixing settings  
Part 1 Mixing settings  
Part 2 Mixing settings  
Part 3 Mixing settings  
Part 17 Mixing settings  
Part 18 Mixing settings  
Part 19 Mixing settings  
Mixingsettingsmeters  
Mixing settings  
Audio Input part Mixing settings  
- 256  
e data)  
Mixing Common Edit Parameters  
applied to all the parts  
Part 16 Mixing settings  
Pattern Chain  
Part 32 Mixing settings  
User Phrase 1 - 256  
(MIDI sequence data)  
Mixing Voice 16  
Mixing Voice 01  
A
B
P
User Phrase  
Sample Voice  
16 Sections  
Copy the Phrase  
recorded to a track of  
another pattern  
Track 1  
Track 2  
Track 3  
MIDI sequence data  
MIDI sequence data  
MIDI sequence data  
Please note that the Multi-part Plug-in  
Part (17-32) settings apply not to one  
individual Pattern but to all 64 Patterns.  
Preset Phrase 1 - 687  
(MIDI sequence data)  
Preset Phrase  
Track 16  
MIDI sequence data  
The Patch function lets you assign  
a Phrase to each track.  
Set in the Pattern Play mode  
Created in the Pattern Record mode, Pattern Edit mode, and Pattern Job mode  
Set in the Pattern Mixing mode and Pattern Mixing Edit mode  
Created in the Mixing Voice Edit mode  
Created in the Sampling mode entered from the Pattern mode  
Created in the Pattern Chain mode  
Pattern Mixing  
Even if you record your keyboard performance to a Pattern  
Section  
A Pattern consists of one or more “Sections” (Pattern  
variations). You can play the Pattern by specifying a Section  
after selecting a Pattern.  
track, the setup data (non-note events such as voice, pan,  
volume) which for proper playback should be recorded at the  
top of the Pattern will not be recorded to it. For this reason, the  
setup data handled as Pattern Mixing settings should be  
stored in the Pattern Mixing Store mode. Unlike the Song, only  
the voice number is recorded to a track as a Track Voice  
(Phrase Voice) which is used for playback normally. Because  
the Pattern Mixing is a collection of settings related to the tone  
generator, it can be applied to the sequence data transmitted  
from the external MIDI sequencer as well as this synthesizer’s  
Pattern playback.  
Phrase  
This is the basic MIDI sequence data – and the smallest unit –  
used in creating a Pattern. “Phrase” is a short musical/  
rhythmic passage for a single instrument, such as a rhythm  
pattern for the rhythm part, a bass line for the bass part, or a  
chord backing for the guitar part. This synthesizer features  
687 Preset Phrases, and features memory space for 256 of  
your own original User Phrases.  
n
When the Multi-Part Plug-in Board PLG100-XG has been installed,  
Mixing of sixteen parts (17 - 32) can be set. Please note that the Multi-  
Part Plug-in Part (17 - 32) settings apply not to one individual Pattern  
but to all 64 Patterns.  
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Internal Structure (System Overview)  
Pattern Chain  
Realtime recording and Step recording  
Pattern Chain allows you to string several different Sections  
(within a single Pattern) together to make a single Song. You  
can have the synthesizer automatically change Sections by  
creating Pattern Chains in this way beforehand.  
You can create the Pattern Chain by recording a Pattern  
playback with Section changes from the [PATTERN] [F6]  
CHAIN display or by editing the timing of Section changes  
from the [PATTERN] [F6] CHAIN [EDIT] display. The  
created Pattern Chain can be played back when calling up  
the [PATTERN] [F6] CHAIN display.  
You can also use them when creating Songs based on a  
certain Pattern, since the created Pattern Chain can be  
converted into a Song from the [PATTERN] [F6] CHAIN →  
[EDIT] [F3] SONG display. This synthesizer lets you create  
one Pattern Chain for each Pattern.  
Realtime recording  
With realtime recording, the instrument functions in the same  
way as a tape recorder, recording the performance data as it  
is played. This allows you to capture all the nuances of an  
actual performance. This method is used for the Recording  
types explained below, such as Replace, Overdub, Loop, and  
Punch In/Out.  
Step recording (Type = step)  
With step recording, you can compose your performance by  
“writing” it down one event at a time. This is a non-realtime,  
step recording method — similar to writing music notation  
onto paper.  
Replace and Overdub (Song/Pattern)  
Replace  
Pattern Chain  
You can use this method when you want to overwrite an  
already recorded track with new data. The first recording is  
lost, and the new one takes its place.  
Pattern track  
Scene track  
Tempo track  
Section change  
Track mute setting  
Tempo change  
Overdub  
You can use this method when you want to add more data to a  
track that already contains data. The first recording is kept,  
and the new one is added. This method lets you build up a  
complex phrase together with Loop recording (below).  
Example  
Section J  
Section H  
Section P  
Loop Recording (Pattern)  
[PATTERN] [] (Record) [F1] SETUP loop = on  
MIDI tracks and Sample tracks  
Pattern repeats the rhythm pattern of several measures (1 to  
256 measures) in a “loop,” and its recording is also done  
using loops. This method is used when recording a Pattern  
Phrase using the Overdub method (above). As shown in the  
example below, notes that you record will play back from the  
next repetition (loop), letting you record while hearing  
previously recorded material.  
The Song/Pattern tracks (1 - 16) of this synthesizer are  
divided into two groups: MIDI tracks and Sample tracks.  
MIDI tracks are created by recording your keyboard  
performance in the Song Record mode/Pattern Record mode.  
On the other hand, Sample tracks are created by recording  
and obtaining a Sample in the Sampling mode.  
Sample tracks — with Sample Voices  
When recording a rhythm of Bass Drum, Snare Drum,  
Hi-Hat cymbal in order:  
Voices which are automatically created and stored using the  
Sampling feature in the sequencer (Song/Pattern) mode, are  
referred to as “Sample Voices.” Tracks using these Sample  
Voices are referred to as “Sample” tracks — to distinguish  
them from the MIDI tracks. Sample Voices are stored as  
original, dedicated Voices for each Song or Pattern. If you  
wish to use a Sample Voice of a certain song/pattern for  
another song/pattern, execute the copy operation in the Song  
Loop 1st round  
Bass Drum  
Loop 2nd round  
Snare Drum  
Bass Drum  
MIDI track recording method  
[SONG] or [PATTERN] [] (Record) [F1] SETUP Type  
The following explanations are important points for you to  
keep in mind as you record your User Songs/Patterns. The  
recording methods explained here should be set from the  
Setup display in the Song Record mode/Pattern Record mode  
before recording.  
Loop 3rd round  
Hi-Hat  
Snare Drum  
Bass Drum  
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n
Loop Recording can only be used with Realtime recording.  
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Internal Structure (System Overview)  
Punch In/Out (Song)  
You can use this method when you want to re-record only over a specific area of the track. You’ll need to set the start and end  
points before re-recording.  
In the eight-measure example below, the third measures through the fifth measure are re-recorded.  
Recording start  
Before re-recording  
Punch In  
Recording stop  
Punch Out  
After re-recording  
1
2
3
4
5
6
7
8
1
2
3
4
5
6
7
8
Newly recorded data  
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Punch In/Out Recording can only be used with Realtime recording.  
Note that the Punch In/Out method always replaces (destroys) the original data over the specified area.  
Arpeggio  
This function lets you automatically trigger musical and rhythmic phrases using the current Voice by simply pressing a note or  
notes on the keyboard. The Arpeggio sequence also changes in response to the actual notes or chords you play, giving you a  
wide variety of inspiring musical phrases and ideas — both in composing and performing.  
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A single Arpeggio type can be played back at the same time even in the Performance, Song, and Pattern mode, enabling you to play multiple tone  
generator’s parts simultaneously.  
Category of the Arpeggio type  
The Arpeggio types are divided into 18 categories as listed below.  
LCD  
Seq  
Category Name  
Description  
Synth Sequence  
Various arpeggio phrases suited for synth voices.  
Various rhythmic chord phrases or synth voices.  
ChSq  
HySq  
Synth Chord Sequence  
Synth Hybrid Sequence  
Various arpeggio types programmed so that bass phrases are played with the lower keys and chords or melodies  
are played with the midrange and higher keys. These arpeggio types are useful for split voice combinations. In  
addition, there are also Hybrid Velocity (“HybVel...”) types that feature different phrases for different velocity  
ranges, letting you change the arpeggio phrase depending on how strongly you play the keyboard.  
APKb  
Orgn  
GtPl  
Acoustic Piano & Keyboard  
Organ  
Various arpeggio types suited for piano and other keyboard voices, such as electric piano and clav.  
Various arpeggio types suited for organ voices.  
Guitar & Plucked  
Guitar - Keyboard Mega Voice  
Bass  
Various arpeggio types suited for guitar and harp voices.  
GtKM  
Bass  
BaKM  
Strn  
Various arpeggio types suited for guitar Keyboard Mega voices (see note below).  
Various arpeggio types suited for bass or synth bass voices.  
Various arpeggio types suited for bass Keyboard Mega voices (see note below).  
Various arpeggio types suited for strings and pizzicato voices.  
Various arpeggio types suited for brass voices.  
Bass - Keyboard Mega Voice  
Strings  
Bras  
RdPp  
Lead  
PdMe  
Brass  
Reed & Pipe  
Various arpeggio types suited for saxophone and ute voices.  
Various arpeggio types suited for synth lead voices.  
Synth Lead  
Synth Pad & Musical FX  
Various arpeggio types suited for synth pad voices and special musical effects voices, including percussive  
sounds.  
CPrc  
DrPc  
Comb  
Chromatic Percussion  
Drum & Percussion  
Combination  
Various arpeggio types suited for chromatic percussion voices.  
Various arpeggio types suited for drum and percussion voices (drum kits).  
Various arpeggio types suited for Performances. These are combination arpeggios, with separate phrases  
suitable for drum voices, bass voices, and chord/melody instruments.  
Cntr  
Control  
Various arpeggio types programmed primarily with Control Change and Pitch Bend data. These arpeggio types  
change the tone or pitch of the sound, rather than play specic notes. In fact, some types contain no note data at  
all. When using a type of this category, set the KeyMode parameter to “direct” in each mode.  
n
Keyboard Mega Voices  
Normal voices use velocity switching to make the sound quality and/or level of a voice according to how strongly or softly you play it. This makes the voices  
sound authentic and natural. However, with Keyboard Mega Voices, each velocity range (the measure of your playing strength) has a completely different  
sound. For example, a guitar voice includes the sounds of various performance techniques. In conventional instruments, different voices having those  
sounds would be called up via MIDI and played in combination to achieve the desired effect. However, now with Keyboard Mega voices, a convincing guitar  
part can be played with just a single voice, using specific velocity values to play the desired sounds.  
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Internal Structure (System Overview)  
Arpeggio playback types  
The MOTIF ES features a total of 1787 Arpeggio types divided into 18 categories, each with its own playback type designed for  
use with particular types of Voices, as described below.  
Arpeggios for Normal Voices  
Arpeggio types (belonging to the categories except for the DrPC and Cntr) created for use of Normal Voices have the following  
two playback types.  
Playback only of the played notes  
The Arpeggio is played back using only the played note and its octave notes.  
Playback of a programmed  
sequence according to the played  
chord  
These Arpeggio types have the several sequences each of which is suited for a certain chord type. Even if you press  
only one note, the Arpeggio is played back using the programmed sequence — meaning that notes other than the  
ones you play may be sounded. Adding notes to those already held changes the sequence accordingly — in other  
words, the arpeggio plays back according to the chord you play.  
n
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The two playback types above are not distinguished by the category name or type name. You’ll have to actually play the types and hear the difference.  
Since these types are programmed for Normal Voices, using them with Drum Voices may not give musically appropriate results.  
Arpeggios for Drum/Percussion Voices — Category: DrPc  
These arpeggio types are programmed specifically for use with Drum Voices, giving you instant access to various rhythm  
patterns. Three different playback types are available.  
Playback of a drum pattern  
Pressing any note(s) will trigger the same rhythm pattern.  
Playback of a drum pattern, plus  
additional played notes  
(assigned drum instruments)  
Pressing any note will trigger the same rhythm pattern. Adding notes to the one already held produces additional  
sounds (assigned drum instruments) for the drum pattern,  
Playback only of the played notes  
(assigned drum instruments)  
Playing a note or notes will trigger a rhythm pattern using only the notes played (assigned drum instruments). Keep in  
mind that even if you play the same notes, the triggered rhythm pattern differs depending on the order of the notes  
played. This gives you access to different rhythm patterns using the same instruments simply by changing the order  
in which you play the notes.  
n
n
The three playback types above are not distinguished by the category name or type name. You’ll have to actually play the types and hear the difference.  
Since these types are programmed for Drum Voices, using them with Normal Voices may not give musically appropriate results.  
Arpeggios for Performances — Category: Comb  
The Arpeggio types belonging to the category “Comb” are programmed so that different arpeggios are triggered — an arpeggio  
for a Normal Voice and an arpeggio for a Drum Voice — depending on the played note. These types are useful in the  
Performance mode in which multiple voices (Drum Voice and Normal Voice) are combined in a layer since these types enable  
you trigger the arpeggio for the Normal Voice and the Drum Voice at the same time.  
Arpeggios containing mainly non-note events — Category: Cntr  
These arpeggio types are programmed primarily with Control Change and Pitch Bend data. They are used to change the tone or  
pitch of the sound, rather than play specific notes. In fact, some types contain no note data at all. When using a type of this  
category, set the KeyMode parameter to “direct” with the following operations.  
Voice mode  
Performance  
Song mode  
Pattern mode  
[VOICE] Voice selection [EDIT] [COMMON] [F3] ARP [SF1] TYPE KeyMode  
[PERFORM] Performance selection [EDIT] [COMMON] [F3] ARP [SF1] TYPE KeyMode  
[SONG] Song selection [MIXING] [EDIT] [COMMON] [F3] ARP [SF1] TYPE KeyMode  
[PATTERN] Pattern selection [MIXING] [EDIT] [COMMON] [F3] ARP [SF1] TYPE KeyMode  
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Internal Structure (System Overview)  
Arpeggio related parameters  
The Arpeggio related parameters can be set from the following displays, depending on the selected mode.  
Voice mode  
Arpeggio type parameters called up when selecting a Voice  
[VOICE] Voice selection [F6] ARP  
Page 189  
Page 191  
Page 188  
Page 262  
[VOICE] Voice selection [EDIT] [COMMON] [F3] ARP  
[VOICE] Voice selection [F1] PLAY  
Assigning Arpeggio types to the [SF1] - [SF5] buttons for each Voice  
MIDI output parameters for Arpeggio playback for all the Voices  
[VOICE] [UTILITY] [F3] VOICE [SF3] ARP CH  
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MIDI output parameters for Arpeggio playback are set for each Voice in the Voice mode. In the other modes, however, they can be set for each  
Performance, Song, and Pattern.  
Performance mode  
Arpeggio type parameters called up when selecting a Performance  
(including MIDI output parameters for Arpeggio playback)  
[PERFORM] Performance selection [F6] ARP  
Page 213  
Page 214  
[PERFORM] Performance selection [EDIT] [COMMON] →  
[F3] ARP  
Assigning Arpeggio types to the [SF1] - [SF5] buttons for each  
Performance  
[PERFORM] Performance selection [F1] PLAY  
Page 212  
Song mode  
Parameters about the Arpeggio type called up when selecting a Song  
(including MIDI output parameters for Arpeggio playback)  
[SONG] Song selection [MIXING] [EDIT] [COMMON] →  
[F3] ARP  
Page 234  
Assigning Arpeggio types to the [SF1] - [SF5] buttons for each Song  
[SONG] Song selection [F1] PLAY  
Page 221  
Page 223  
Page 223  
[SONG] Song selection [] (Record) [F3] ARP  
[SONG] Song selection [] (Record) [F4] REC ARP  
Arpeggio type parameters in recording  
n
Arpeggio related parameters in the Song mode belong to the Mixing. Therefore, if desired, store them to internal memory (DRAM) in the Song Mixing Store  
mode and save them to the SmartMedia/USB storage device as Song data in the File mode.  
Pattern mode  
Parameters about the Arpeggio type called up when selecting a Pattern  
(including MIDI output parameters for Arpeggio playback)  
[PATTERN] Pattern selection [MIXING] [EDIT] →  
[COMMON] [F3] ARP  
Page 248  
Assigning Arpeggio types to the [SF1] - [SF5] buttons for each Pattern  
[PATTERN] Pattern selection [F1] Play  
Page 241  
Page 243  
Page 243  
[PATTERN] Pattern selection [] (Record) [F3] ARP  
[PATTERN] Pattern selection [] (Record) [F4] REC ARP  
Arpeggio type parameters in recording  
n
Arpeggio related parameters in the Pattern mode belong to the Mixing. Therefore, if desired, store them to internal memory (DRAM) in the Pattern Mixing  
Store mode and save them to the SmartMedia/USB storage device as Pattern data in the File mode.  
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Sampling Block  
Sampling is a powerful function that lets you bring your own recorded sounds – voice, instrument, rhythm, special sound effects,  
etc. – into the system of this synthesizer, and play those sounds just as you would the Voices of the instrument.  
In order to use the Sampling features of the instrument, you’ll need to install DIMM memory modules (sold separately) to the instrument.  
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In addition to being able to record samples directly with the MOTIF ES, you can also import existing audio data (in WAV or AIFF file format) in the File mode.  
This lets you use audio you’ve recorded and edited on computer with the instrument.  
Sampling Source  
SmartMedia/  
USB storage device  
Before sampling, connect the source to the  
appropriate connector.  
Microphone, etc.  
CD, MD, etc.  
mLAN device  
(Data Rate S400)  
USB  
DAT  
3.3V CARD  
TO DEVICE TO HOST  
A/D INPUT  
GAIN  
R
L
OPTICAL  
OUT  
DIGITAL  
IN  
OUT  
IN  
USB connector  
A/D INPUT jacks  
mLAN connector  
(when the optional  
mLAN16E has been  
installed)  
OPTICAL IN connector or  
DIGITAL IN connector  
(when the optional AIEB2  
has been installed)  
Load  
Loading the WAV file/AIFF file from  
the [FILE] [F3] LOAD display,  
setting the file type to “Waveform.”  
Sampling  
Executing from the [INTEGRATED SAMPLING] →  
[F6] REC display in the Sampling mode  
Sample (Wave)  
Optional DIMM (up to 512MB)  
Sampling Destination  
Before sampling, set the appropriate location for storing the sample (Waveform, User  
Voice) from the [INTEGRATED SAMPLING] [F1] DEST display.  
Velocity  
Waveform  
127  
Sample 2  
Sample 4  
Sample 1  
(Key bank)  
(Key bank)  
(Key bank)  
Waveform  
40  
Sample 3  
Sample 5  
(Key bank)  
(Key bank)  
F4  
D 2  
A 2  
G 2  
Key number (Note number)  
User Voice  
Sample Voice  
(When executing the Sampling function  
in the Voice mode/Performance mode)  
(When executing the Sampling function  
in the Song mode/Pattern mode)  
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Note Data  
Data created by Sampling  
When you set the Type to “Sample + note” from the [SONG] or  
[PATTERN] [INTEGRATED SAMPLING] [F2] SOURCE  
display and execute Sampling, a Sample Voice is created  
and the sampled wave is assigned to a specified note and  
recorded as simple MIDI sequence data to a specified track  
(as shown below).  
Regardless of the mode, the raw Sampled data is the same,  
of course. However, various parameters are different,  
depending on the particular mode or settings. Briefly, here is  
an explanation of what kinds of data are created in the  
Sampling function.  
Sampling data common to all modes  
Sample  
Wave (Sample data)  
This is the raw audio data stored in this synthesizer’s internal  
memory when sampling.  
Assign the Sample to a  
specified key (note) to  
create a Sample Voice.  
Key Bank  
The note range and velocity range to which the Sample is  
assigned, is called the Key Bank.  
Waveform  
The group of Key Banks to which sample data is assigned is  
called the Waveform.  
Sequence data  
Data created by sampling in the Voice/Performance  
Key Bank and Sequence data  
mode  
When you set the Type to “Sample + seq” from the [SONG] or  
[PATTERN] [INTEGRATED SAMPLING] [F2] SOURCE  
display and execute Sampling, a Sample Voice is created  
and the sampled wave is “sliced” or divided into several  
component samples — and each is assigned to specific  
notes, with sequence data for playing the notes to recreate  
the sample. This is useful with rhythmic samples, giving you  
fine control over the playback, including tempo changes.  
User Voice  
Before you can play the recorded/imported sample data  
(Waves), you’ll need to save them as User Voices, after which  
they can be selected and played from the keyboard or  
sequencer — the same as other Voices. Also, these User  
Voices can be assigned as Performance parts – just as with  
the Preset Voices.  
Data created by sampling in the Song/Pattern mode  
Sample  
Sample Voice  
Slice the Sample and  
Song or Pattern  
assign the sliced Sample  
to specified keys (notes)  
to create a Sample Voice.  
Record to create a  
Sample Voice.  
Specify the track.  
Track 1  
Track 2  
Track 3  
Sampling  
Sequence data  
Track 16  
When sampling in the Song/Pattern mode, the recorded/  
imported sample data is automatically stored as a Sample  
Voice.  
Sample Voices can be assigned to the Mixing parts  
corresponding to the track which was assigned from the  
[INTEGRATED SAMPLING] [F1] DEST display, and they  
can be sounded while Song/Pattern data is being played  
back. Sample Voices are original, dedicated Voices for the  
particular Song/Pattern that was selected when sampling.  
Because of this, you cannot take a Sample Voice belonging to  
one Song or Pattern and use it in another Song or Pattern.  
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You cannot select Sample Voices in the Voice or Performance mode.  
(However, you CAN select the Wave of the Sample Voice in Voice Edit.)  
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Internal Structure (System Overview)  
Waveform and User Voices/Sample Voices  
Waveform  
(User 001 - 1024)  
Pattern 64  
Pattern 02  
001  
When entering Sampling mode  
from Voice/Performance mode  
002  
Sampling  
Pattern 01  
003  
A
B
C
P
User Voice  
004  
16 sections  
001  
005  
006  
007  
002  
003  
Pattern  
When entering Sampling mode  
from Pattern mode  
004  
Track 1  
005  
Sampling  
Track 2  
Track 3  
008  
128  
009  
When entering File mode from  
Pattern mode  
When entering File mode from  
010  
Track 16  
Voice/Performance mode  
Loading WAV/AIFF files  
Loading WAV/AIFF files  
Sample Voices (recorded to each track)  
Song 64  
1023  
1024  
Song 02  
Song 01  
Track 1  
Velocity  
Waveform  
When entering Sampling mode  
from Song mode  
Track 2  
Track 3  
127  
Sample 2  
(Key bank)  
Sample 4  
(Key bank)  
Sampling  
Sample 1  
(Key bank)  
40  
Waveform  
Sample 3  
(Key bank)  
Sample 5  
(Key bank)  
When entering File mode from  
Song mode  
F4  
D 2  
A 2  
G 2  
Track 16  
Loading WAV/AIFF files  
Sample Voices (recorded to each track)  
n
When executing the Sampling in the Sampling mode entered from the  
Voice mode/Performance mode, you can specify the Waveform  
number and User Voice number as a Destination (location to which the  
sampled wave is stored) beforehand. Likewise, you can specify the  
same parameters also when loading the WAV file/AIFF file in the File  
mode entered from the Voice mode/Performance mode.  
How to select and hear the Waveform  
You can select and hear any of Waveforms from the following  
display in the Voice Edit mode.  
[VOICE] [EDIT] Element selection [F1] OSC [SF1]  
WAVE  
n
When executing the Sampling in the Sampling mode entered from the  
Song mode/Pattern mode, you can specify the track number as a  
Destination (location to which the sampled wave is stored)  
beforehand. Likewise, you can specify the same parameters also  
when loading the WAV file/AIFF file in the File mode entered from the  
Song mode/Pattern mode. When creating Waveforms, sampled audio  
waves are automatically stored starting from the lowest numbered  
available space.  
If you set the Bank parameter to “usr wave,” you can select  
and hear the Waveform obtained by using the Sampling  
function or loading the WAV file/AIFF file.  
You can also select and hear the User Waveform from the  
following display in the Sampling mode.  
[INTEGRATED SAMPLING] [EDIT] [F1] KEY BANK  
n
Up to 128 keybanks can be assigned to a single waveform. Up to a  
maximum of 4096 key banks can be created on the instrument.  
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Internal Structure (System Overview)  
Start recording when the Song/Pattern playback  
Trigger mode  
reaches a specified point  
[INTEGRATED SAMPLING] [F6] REC TriggerMode  
[INTEGRATED SAMPLING] [F6] REC TriggerMode =  
meas  
The Trigger mode is a convenient feature in Sampling that lets  
you determine how sample recording is started — manually  
or automatically, based on the audio level.  
After pressing the [F6] REC button in the Sampling Setup  
display, start and stop of sampling is linked to playback of the  
Song/Pattern.  
This setting is available only when the Song/Pattern mode  
and recording type (Rec Type) are set to “Slice + Seq” or  
“Sample + Note.”  
Start recording manually  
[INTEGRATED SAMPLING] [F6] REC TriggerMode  
=manual  
Regardless of the audio input signal level or the Song/Pattern  
playback status, sampling starts soon after you press the [F6]  
REC button in the Sampling Setup display. Sampling also  
starts regardless of the playback/stop status of the Song/  
Pattern.  
Song/  
Pattern  
start  
Sampling stop  
Sampling start  
Punch In  
Punch Out  
1
2
3
4
5
6
7
8
Start recording when the input signal exceeds the  
Trigger Level  
[INTEGRATED SAMPLING] [F6] REC TriggerMode  
=level  
After pressing the [F6] REC button in the Sampling Setup  
display (in any mode), sampling starts as soon as a strong  
enough audio signal is received. The threshold for this audio-  
triggered start is called the Trigger Level (explained in the  
illustration below).  
1
2
3
4
5
6
7
8
Wave data  
Level  
Sample recording starts here.  
Recording  
trigger level.  
A
B
C
D
E
Level  
Sample recording starts here.  
Recording  
A
B
C
D
E
trigger level.  
As you can see, the higher the Trigger Level setting, the  
louder the input audio needs to be in order to start sampling.  
On the other hand, if the Trigger Level is set too low, a soft  
noise may be enough to inadvertently start sampling.  
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Internal Structure (System Overview)  
Sample playback types  
Sample Wave  
Loop Playback  
[INTEGRATED SAMPLING] [EDIT] [F3] PARAM →  
PlayMode  
Samples can be set to play back in the following three  
different ways.  
One Shot  
Start Point  
Top Point  
End Point  
[INTEGRATED SAMPLING] [EDIT] [F3] PARAM →  
PlayMode = oneshot  
When you press a note on the keyboard, the Sample plays  
from beginning to end just once. This type of playback is  
commonly used for drum and percussion sounds.  
Reverse  
[INTEGRATED SAMPLING] [EDIT] [F3] PARAM →  
PlayMode = reverse  
When you press a note on the keyboard, the Sample plays  
from end to beginning just once. This is useful for creating  
reversed cymbal sounds and other special effects.  
Start Point  
Key on  
End Point  
Loop  
Start Point  
End Point  
[INTEGRATED SAMPLING] [EDIT] [F3] PARAM →  
PlayMode = loop  
This is used primarily to create long continuous sounds, such  
as brass and strings, or instruments with naturally long decay,  
such as piano. An appropriate part of the sample near the  
end is looped to reproduce a long sustain or decay.  
When you play a note on the keyboard, the Sample plays from  
the start point to the end point. It then returns to the loop start  
point and plays to the end point again, and keeps doing this  
until you release the note. With musical instruments in  
general, the characteristic part of the sound (the “attack”  
section) is usually at the beginning, just after the start point.  
After this, the sound does not vary a great deal while the note  
is being held, and you can set the loop and end points at  
either end of this section. When playing back a Sample of an  
instrument that has been looped like this, the attack section of  
the sound is played back once and then the looped section is  
played back continuously until you release the note. Looping  
is also way of creating usable instrument sounds without  
using up too much memory.  
You can set each point in the Sampling mode. Since this  
synthesizer is capable of displaying the entire image of the  
sampled audio data in the LCD (zoom in and zoom out are  
available), you can edit the loop points visually – making  
sample editing accurate and easy.  
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Internal Structure (System Overview)  
Plug-in Insertion Effects  
Effect Block  
This is a special effect system, only available when an effect-  
type Plug-in Board is installed. Plug-in Board effects are not  
available in the Voice mode.  
This block applies effects to the output of the tone generator  
block, processing and enhancing the sound using  
sophisticated DSP (digital signal processing) technology.  
n
For details on the displays related to the Plug-in Insertion effects in  
each mode, see pages 179 and 180.  
Effect structure  
Master Effect  
The effect processing of this synthesizer features the System  
Effects, Insertion Effects, Master Effect, Part EQ (Equalizer),  
and Master EQ (Equalizer).  
This block applies effects to the final stereo output signal of  
the entire sound. A total of 8 different Master Effect types are  
available.  
n
For details on the displays related to the Master effects in each mode,  
see pages 179 and 180.  
System Effects (Reverb, Chorus)  
System Effects are applied to the overall sound, whether it be  
a Voice, an entire Performance, a Song, etc.  
With System effects, the sound of each Part is sent to the  
effect according to the effect Send Level for each Part. The  
processed sound (referred to as “wet”) is sent back to the  
mixer, according to the Return Level, and output – after being  
mixed with the unprocessed “dry” sound. This arrangement  
lets you prepare an optimum balance of the effect sound and  
the original sound of the Parts.  
EFFECT Buttons  
Three EFFECT buttons on the panel let you switch each  
effect block on and off.  
EFFECT  
MASTER  
EFFECT  
BYPASS  
INSERTION SYSTEM  
Reverb  
Press the [INSERTION] button below “BYPASS” so that  
the lamp lights to turn the Insertion effects off. You can  
specify which Insertion effects (only the internal  
Insertion effect, only the Plug-in Insertion effect, or both  
of them) are bypassed from the [UTILITY] [F1]  
GENERAL [SF3] EF BYPS display in the Utility mode.  
Press the [SYSTEM] button below “BYPASS” so that the  
lamp lights to turn the System effects off. You can  
specify which System effects (only the Reverb effect,  
only the Chorus effect, or both of them) are bypassed  
from the [UTILITY] [F1] GENERAL [SF3] EF BYPS  
display in the Utility mode.  
The Reverb effects add a warm ambience to the sound,  
simulating the complex reflections of actual performance  
spaces, such as a concert hall or a small club. A total of 20  
different Reverb types are available.  
Chorus  
The Chorus effects use various types of modulation  
processing, including flanger and phaser, to enhance the  
sound in a variety of ways. A total of 49 types are available,  
including reverb and delay effects.  
n
About the System Effect related display in each mode, see pages 179  
and 180.  
Press the [MASTER EFFECT] button so that the lamp  
lights to turn the Master effect on. Keep in mind that  
pressing and holding this button calls up the Master  
effect setup display in the current mode.  
Insertion Effects A, B  
Insertion effects can be applied individually to each part.  
Insertion effects are mainly used to directly process a single  
part. The depth of the effect is adjusted by setting the dry/wet  
balance. Since an Insertion effect can only be applied to one  
particular part, it should be used for sounds you want to  
drastically change or for sounds that use an effect unintended  
for other sounds. You can also set the balance so that only the  
effect sound is heard, by setting Wet to 100%.  
This synthesizer features eight sets of Insertion effects (one  
set has A and B units). They can be applied to all parts of the  
Performance, and applied to eight parts (maximum) of the  
Song/Pattern.  
Controlling the Master effect by using the Knobs  
When pressing the [ARP FX] button and the [EQ] button  
simultaneously (both lamps light), you can control the  
Knobs to adjust the Master effect related parameters  
specified in the [UTILITY] [F4] CTL ASN [SF5]  
MEF display of the Utility mode.  
A total of 116 different Chorus types are available.  
n
In the Voice mode, only one set of the Insertion effects is available.  
n
For details on the displays related to the Insertion effects in each  
mode, see pages 179 and 180.  
n
Among the AUDIO IN parts, Insertion effects cannot be applied to the  
mLAN parts and AIEB2 parts.  
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Internal Structure (System Overview)  
Part EQ  
Equalizer (EQ)  
This 3-band EQ is applied to each part of the Performance/  
Song/Pattern, The high band and low band are the shelving  
type. The middle band is the peaking type.  
Usually an equalizer is used to correct the sound output from  
amps or speakers to match the special character of the room,  
or to change the tonal character of the sound. The sound is  
divided into several frequency bands, and adjustments are  
made to the sound by raising or lowering the level of each  
band.  
Gain  
Q (frequency bandwidth)  
+
By adjusting the sound according to the genre – classical  
music being more refined, pop music more crisp, and rock  
music more dynamic – you can draw out the special  
characteristics of the music and make your performance  
more enjoyable.  
0
Frequency  
Three separate EQ sections are available on the instrument:  
Element EQ, Part EQ, and Master EQ.  
3 bands  
LOW  
MID  
HIGH  
Element EQ  
n
The part EQ is not available in the Voice mode.  
[VOICE] Voice selection [EDIT] Element selection/  
Key selection [F6] EQ  
Master EQ  
The Element EQ is applied to each element of the Normal  
Voice and each key of the Drum Voice. You can specify which  
shape is used among the two shapes described below and  
set the related parameters.  
Master EQ is applied to the final (post-effect), overall sound of  
the instrument. In this EQ, all bands can be set to peaking, or  
the lowest and highest bands can be set to shelving (as  
shown below).  
Peaking type  
EQ for which all bands are set to peaking type  
This type of EQ shape lets you attenuate/boost the signal at  
the specified Frequency setting.  
Gain  
Q (frequency bandwidth)  
Gain  
+
+
0
Frequency  
0
Frequency  
3 bands  
LOW  
LOWMID  
MID  
HIGHMID HIGH  
Shelving type  
EQ for which LOW and HIGH are set to shelving type  
This type of EQ shape lets you attenuate/boost the signal at  
frequencies above or below the specified Frequency setting.  
Gain  
Q (frequency bandwidth)  
+
Gain  
Low Gain  
High Gain  
+
0
Frequency  
Frequency  
0
5 bands  
LOW  
LOWMID  
MID  
HIGHMID HIGH  
Low Freq  
High Freq  
n
In addition to the individual gain controls, there is also an overall level  
parameter that attenuates/boosts the entire frequency range.  
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Internal Structure (System Overview)  
Effect connection in each mode  
In the Voice mode  
The Effect parameters in the Voice mode are set for each Voice and the settings are stored to internal flash ROM as a User Voice.  
Please note that the Master Effect and Master EQ parameters are set for all the Voices in the Utility mode and stored to internal  
flash ROM as System settings by pressing the [STORE] button also in the Utility mode.  
[VOICE] Voice selection [EDIT] [COMMON]  
[F6] EFFECT [SF1] CONNECT  
System Effect  
Reverb (REV), Chorus (CHO)  
[VOICE] [UTILITY] [F3] VOICE [SF2] MEF  
(for all Voices)  
Tone Generator block  
Insertion Effect  
Send Level  
Return Level  
Element or Key  
Element EQ  
Master Effect  
Master EQ  
Output  
[VOICE] [UTILITY] [F3] VOICE →  
[SF1] MEQ (for all Voices)  
You can select the Insertion connection  
from the three types shown below.  
You can set which Insertion system, A or B,  
is applied to each Element (or to each key  
when the Drum voice is selected). The  
Insertion effect can also be bypassed.  
[VOICE] Voice selection [EDIT] →  
[COMMON] [F1] GENERAL [SF3]  
MEQ OFS  
A to B  
B to A  
parallel  
A
A
A
B
B
B
n
n
The parallel connection is not available for Plug-in voices.  
The Plug-in Insertion effect (when the Effect Plug-in board has been installed) is not available in the Voice mode.  
In the Performance mode  
The Effect parameters in the Performance mode are set for each Performance and the settings are stored to internal flash ROM  
as User data.  
[PERFORM] Performance selection [EDIT] →  
[COMMON] [F6] EFFECT [SF1] CONNECT  
System Effect  
Reverb (REV), Chorus (CHO)  
*4  
The Insertion connection type  
depends on the setting of the Voice  
assigned to the selected part.  
Send Level  
Return Level  
Part 1  
Insertion Effect  
(VCE INS)  
*5  
Master Effect  
Master EQ  
Output  
A
B
Tone Generator  
block  
[PERFORM] Performance selection [EDIT] →  
[COMMON] [F2] OUT/MEF [SF3] MEF  
Part 1  
Part EQ  
*1  
*2  
Among all of the audio input Parts, the Insertion effect can be applied  
only to the A/D Input Part.  
*3  
*2  
*2  
Plug-in Insertion Effect  
(PLG-EF)  
Select the part to which the Plug-in Insertion effect is applied from Parts 1-4,  
Plug-in Parts 1-3, and the audio input Part in the following display.  
[PERFORM] Performance selection [EDIT] [COMMON] [F6]  
EFFECT [SF1] INS SW  
*3  
[PERFORM] Performance selection [EDIT] Part selection [F3] EQ  
Audio Input part  
When the PLG100-VH  
has been installed  
*4 [PERFORM] Performance selection [EDIT] →  
[COMMON] [F2] OUT/MEF [SF1] OUT  
*1  
*5  
[PERFORM] Performance selection [EDIT] →  
[COMMON] [F2] OUT/MEF [SF2] MEQ  
[PERFORM] Performance selection [EDIT] →  
[COMMON] [F1] GENERAL [SF3] MEQ OFS  
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Internal Structure (System Overview)  
In the Song mode/Pattern mode  
The Effect parameters in the Song mode/Pattern mode are set for each Song/Pattern. The Effect settings are stored to internal  
DRAM in the Song Mixing mode/Pattern Mixing mode and saved to the SmartMedia/USB storage device in the File mode.  
[SONG] or [PATTERN] Song/Pattern selection [MIXING]  
[EDIT] [COMMON] [F6] EFFECT [SF1] CONNECT  
System Effects  
Reverb (REV), Chorus (CHO)  
*5  
Send Level  
Return Level  
Tone Generator block  
*3  
Part 1  
Insertion Effects  
(VCE INS)  
Part 1-16  
Part 1  
*6  
Part EQ  
*4  
Master Effect  
Master EQ  
Output  
A
B
Plug-in Part 1-3  
(When the Single part  
Plug-in board has  
been installed)  
*2  
[SONG] or [PATTERN] Song/Pattern  
selection [MIXING] [EDIT] [COMMON]  
[F2] MEQ/MEF [SF2] MEF  
Plug-in Insertion Effect  
(PLG-EF)  
*1  
*1  
Audio Input part  
When the PLG100-VH  
has been installed  
*1  
Select the part to which the Plug-in Insertion effect is applied from Parts 1-4, Plug-in Parts 1-  
3, and the audio input Part.  
*2  
*3  
Among all of the audio input Parts, the Insertion effect can be applied only  
to the A/D Input Part.  
The Insertion effects can be applied to up to eight Parts, selectable from Parts 1-4, Plug-in  
Parts 1-3, and the A/D input Part in the following display.  
[SONG] or [PATTERN] Song/Pattern selection [MIXING] [EDIT] [COMMON] →  
[F6] EFFECT [SF2] INS SW  
The connection type depends on the setting of the Voice assigned to the selected part.  
*4  
[SONG] or [PATTERN] Song/Pattern selection [MIXING] [EDIT] →  
Part selection [F3] EQ  
*5  
*6  
[SONG] or [PATTERN] Song/Pattern selection [F4] EF SEND  
[SONG] or [PATTERN] Song/Pattern selection [MIXING] [EDIT] [COMMON] →  
[F2] MEQ/MEF [SF1] MEQ  
[SONG] or [PATTERN] Song/Pattern selection [MIXING] [EDIT] [COMMON] →  
[F1] GENERAL [SF1] MEQ OFS  
Tone Generator block  
Part 17-32  
(When the Multi-part Plug-in Board  
PLG100-XG has been installed)  
n
n
n
The Insertion Effect, Plug-in Insertion Effect, and the System Effect cannot be applied to Parts 17-32 (using the Multi-part Plug-in board PLG100-XG).  
The Part EQ cannot be applied to parts of the Plug-in Board.  
The System Effects (Reverb, Chorus), the Master EQ, and the Master Effect are not applied to the sound output through the ASSIGNABLE OUTPUT jacks  
(including those of the AIEB2) or the mLAN connector of the mLAN16E board. (Only the Part EQ and the Insertion Effect are applied.)  
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About MIDI  
About MIDI  
MIDI (Musical Instrument Digital Interface) is a standard which allows electronic musical instruments to communicate with each  
other, by sending and receiving compatible Note, Control Change, Program Change and various other types of MIDI data, or  
messages.  
This synthesizer can control other MIDI devices by transmitting note related data and various types of controller data. It can also  
be controlled by incoming MIDI messages which automatically determine the tone generator mode, select MIDI channels,  
voices and effects, change parameter values, and of course play the voices specified for the various Parts.  
Many MIDI messages are expressed in hexadecimal or binary numbers. Hexadecimal numbers may include the letter “H” as a  
suffix. The letter “n” indicates a certain whole number.  
The chart below lists the corresponding decimal number for each hexadecimal/binary number.  
MIDI channels  
MIDI performance data is assigned to one of sixteen MIDI channels. Using these channels, 1 - 16, the performance data for  
sixteen different instrument parts can be simultaneously sent over one MIDI cable.  
Think of the MIDI channels as TV channels. Each TV station transmits its broadcasts over a specific channel.  
Your home TV set receives many different programs simultaneously from several TV stations and you select the appropriate  
channel to watch the desired program.  
Weather Report  
News  
2
1
News  
2
MIDI operates on the same basic principle.  
The transmitting instrument sends MIDI data on a specific MIDI channel (MIDI Transmit Channel) via a single MIDI cable to the  
receiving instrument. If the receiving instrument’s MIDI channel (MIDI Receive Channel) matches the Transmit Channel, the  
receiving instrument will sound according to the data sent by the transmitting instrument.  
For information on how to set the MIDI transmit channel and the MIDI receive channel, see page 35.  
MIDI  
cable  
MIDI Transmit channel 2  
MIDI Receive channel 2  
MIDI data is assigned to one of sixteen channels. However, we can overcome the sixteen-channel limit by using separate MIDI  
“ports,” each supporting sixteen channels. For details, see page 38.  
MIDI Messages Transmitted/Recognized by this synthesizer  
MIDI messages can be divided into two groups: Channel messages and System messages. Below is an explanation of the various  
types of MIDI messages which this synthesizer can recognize/transmit. The messages transmitted/recognized by this synthesizer  
are shown in the MIDI Data Format and MIDI Implementation Chart of the separate Data List.  
n
This synthesizer’s tone generator and sequencer blocks handle different MIDI events. These are listed separately in the MIDI Data Format as well as in the  
MIDI Implementation Chart.  
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About MIDI  
Data Entry MSB (Control #006)  
Data Entry LSB (Control #038)  
CHANNEL MESSAGES  
Channel messages contain data related to the performance  
on the keyboard for the specific channel.  
Messages which set the value for the parameter specified by  
Parameter value is determined by combining the MSB and  
LSB.  
Note On/Note Off (Key On/Key Off)  
Messages which are generated when the keyboard is played.  
Reception note range = C-2 (0) - G8 (127), C3 = 60  
Velocity range = 1 - 127 (Only the Note On velocity is  
received)  
Note On: Generated when a key is pressed.  
Note Off: Generated when a key is released.  
Each message includes a specific note number which  
corresponds to the key which is pressed, plus a velocity value  
based on how hard the key is struck.  
Main Volume (Control #007)  
Messages which control the volume of each Part.  
Setting the value to 127 produces maximum volume and 0  
results in volume off.  
Pan (Control #010)  
Messages which control the stereo panning position of each  
Part (for stereo output).  
Setting the value to 127 positions the sound to the far right  
and 0 positions the sound to the far left.  
Control Change  
Control Change messages let you select a voice bank, control  
volume, panning, modulation, portamento time, brightness  
and various other controller parameters, through specific  
Control Change numbers which correspond to each of the  
various parameters.  
Expression (Control #011)  
Messages which control intonation expression of each Part  
during performance.  
Setting the value to 127 produces maximum volume and 0  
results in volume off.  
Bank Select MSB (Control #000)  
Hold1 (Control #064)  
Bank Select LSB (Control #032)  
Messages which control sustain on/off.  
Setting the value between 64 - 127 turns the sustain on,  
between 0 - 63 turns the sustain off.  
Messages which select variation voice bank numbers by  
combining and sending the MSB and LSB from an  
external device. The functions of MSB and LSB messages  
differ depending on the tone generator mode. MSB numbers  
select voice type (Normal Voice or Drum Voice), and LSB  
numbers select voice banks.  
Portamento Switch (Control #065)  
Messages which control portamento on/off.  
Setting the value between 64 -127 turns the portamento on,  
between 0 - 63 turns the portamento off.  
(For more information about Banks and Programs, see Voice  
List in the separate Data List.)  
A new bank selection will not become effective until the next  
Program Change message is received.  
Sostenuto (Control #066)  
Messages which control sostenuto on/off.  
Modulation (Control #001)  
Messages which control vibrato depth using the Modulation  
Wheel.  
Setting the value to 127 produces maximum vibrato and 0  
results in vibrato off.  
Holding specific notes and then pressing and holding the  
sostenuto pedal will sustain those notes as you play  
subsequent notes, until the pedal is released.  
Setting the value between 64 -127 turns the sostenuto on,  
between 0 - 63 turns the sostenuto off.  
Portamento Time (Control #005)  
Harmonic Content (Control #071)  
Messages which control the duration of portamento, or a  
continuous pitch glide between successively played notes.  
When the parameter Portamento Switch (Control #065) is set  
to on, the value set here can adjust the speed of pitch  
change.  
Messages which adjust the filter resonance set for each Part.  
The value set here is an offset value which will be added to or  
subtracted from the voice data. Higher values will result in a  
more characteristic, resonant sound. Depending on the voice,  
the effective range may be narrower than the range available  
for adjustment.  
Setting the value to 127 produces maximum portamento time  
and 0 results in minimum portamento time.  
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About MIDI  
Release Time (Control #072)  
RPN (Registered Parameter Number) LSB (Control #100)  
Messages which adjust the AEG release time set for each  
Part.  
The value set here is an offset value which will be added to or  
subtracted from the voice data.  
RPN (Registered Parameter Number) MSB (Control #101)  
Messages which offset, or add or subtract values from a  
Part’s pitch bend sensitivity, tuning, or other parameter  
settings. First send the RPN MSB and RPN LSB to specify the  
parameter which is to be controlled. Then use Data  
specified parameter. Note that once the RPN has been set for  
a channel, subsequent data entry will be recognized as the  
same RPN’s value change. Therefore after you use the RPN,  
you should set a Null (7FH, 7FH) value to avoid unexpected  
results.  
Attack Time (Control #073)  
Messages which adjust the AEG attack time set for each Part.  
The value set here is an offset value which will be added to or  
subtracted from the voice data.  
Brightness (Control #074)  
The following RPN numbers can be received.  
Messages which adjust the filter cutoff frequency set for each  
Part.  
The value set here is an offset value which will be added to or  
subtracted from the voice data. Lower values result in a softer  
sound.  
RPN MSB  
RPN LSB  
PARAMETER  
Pitch Bend Sensitivity  
Fine Tune  
00  
00  
00  
7F  
00  
01  
02  
7F  
Depending on the voice, the effective range may be narrower  
than the range available for adjustment.  
Coarse Tune  
Null  
Decay Time (Control #075)  
Messages which adjust the AEG decay time set for each Part.  
The value set here is an offset value which will be added to or  
subtracted from the voice data.  
Channel Mode Messages  
The following Channel Mode Messages can be received.  
2nd BYTE  
120  
3rd BYTE  
MESSAGE  
All Sounds Off  
Reset All Controllers  
All Notes Off  
Mono  
Effect1 Depth (Reverb Send Level) (Control #091)  
Messages which adjust the send level for the Reverb effect.  
0
121  
0
0
123  
Effect3 Depth (Chorus Send Level) (Control #093)  
Messages which adjust the send level for the Chorus effect.  
126  
0 - 16  
0
127  
Poly  
Data Increment (Control #096)  
Decrement (Control #097) for RPN  
All Sounds Off (Control #120)  
Clears all sounds currently sounding on the specified  
channel. However, the status of channel messages such as  
Note On and Hold On is maintained.  
Messages which increase or decrease the MSB value of pitch  
bend sensitivity, ne tune, or coarse tune in steps of 1. You will  
need to assign one of those parameters using the RPN in the  
external device in advance. The data byte is ignored. When  
the maximum value or minimum value is reached, the value  
will not be incremented or decremented further. (Incrementing  
the fine tune will not cause the coarse tune to be  
incremented.)  
Reset All Controllers (Control #121)  
The values of the following controllers will be reset to the  
defaults.  
CONTROLLER  
Pitch Bend Change  
Aftertouch  
VALUE  
0 (center)  
0 (off)  
NRPN (Non-Registered Parameter Number)  
LSB (Control #098) (Plug-in Board only)  
NRPN (Non-Registered Parameter Number)  
Polyphonic  
Aftertouch  
0 (off)  
MSB (Control #099) (Plug-in Board only)  
Messages which adjust a voice’s vibrato, filter, EG, drum  
setup or other parameter settings.  
Modulation  
Expression  
Hold1  
0 (off)  
127 (max)  
0 (off)  
First send the NRPN MSB and NRPN LSB to specify the  
parameter which is to be controlled. Then use Data Entry  
Note that once the NRPN has been set for a channel,  
subsequent data entry will be recognized as the same  
NRPN’s value change. Therefore, after you use the NRPN, you  
should set a Null (7FH, 7FH) value to avoid unexpected  
results.  
Portamento  
Sostenuto  
Soft Pedal  
Portamento Control  
RPN  
0 (off)  
0 (off)  
0 (off)  
Cancels the Portamento source key number  
Number not specified; internal data will not change  
Number not specified; internal data will not change  
NRPN  
All Notes Off (Control #123)  
For details, refer to the owner’s manual of the relevant Plug-in  
Board.  
Clears all notes currently on for the specified channel.  
However, if Hold1 or Sostenuto is on, notes will continue  
sounding until these are turned off.  
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About MIDI  
Mono (Control #126)  
Master Volume  
Performs the same function as when an All Sounds Off  
message is received, and if the 3rd byte (mono number) is in  
the range of 0 - 16, it sets the corresponding channel to Mono  
Mode (Mode 4: m = 1).  
When received, the Volume MSB will be effective for the  
System Parameter.  
F0 7F 7F 04 01 ll mm F7 (Hexadecimal)  
* mm (MSB) = appropriate volume value, ll (LSB) = ignored  
Poly (Control #127)  
System Realtime Messages  
These messages control the sequencer, that is to say Song  
and Pattern.  
Performs the same function as when an All Sounds Off  
message is received, and sets the corresponding channel to  
Poly Mode.  
Active Sensing (FEH)  
Program Change  
Once FEH (Active Sensing) has been received, if no MIDI  
data is subsequently received for longer than an interval of  
approximately 300 msec, the MOTIF ES will perform the same  
function as when All Sounds Off, All Notes Off, and Reset All  
Controllers messages are received, and will then return to a  
status in which FEH is not monitored  
Messages that determine which voice to select for each Part.  
With a combination of Bank Select, you can select not only  
basic voice numbers, but also variation voice bank numbers.  
For a list of the Voices, see the separate Data List.  
Pitch Bend  
Pitch Bend messages are continuous controller messages  
that allow the pitch of designated notes to be raised or  
lowered by a specified amount over a specified duration.  
Timing Clock (F8H)  
This message is transmitted with a fixed interval (24 times per  
1/4 note) to synchronize connected MIDI instruments.  
You can select whether the sequencer block uses the internal  
Timing Clock, or external Timing Clock messages received  
via MIDI IN by setting the MIDI Sync parameter: [UTILITY] →  
[F5] MIDI [SF3] SYNC MIDI Sync.  
Channel Aftertouch  
Messages which let you control the sounds by the pressure  
you apply to the keys after the initial striking of the keys, over  
the entire channel.  
This synthesizer does not transmit this data from the  
keyboard; however, this synthesizer does properly respond to  
this data when received from an external device.  
Start (FAH)  
This message lets the MIDI sequence data start playing back  
from the beginning. This message will be transmitted when  
pressing the [F] (Play) button at the top of the Song or  
Pattern.  
Polyphonic Aftertouch  
Messages which let you control the sounds by the pressure  
you apply to the keys after the initial striking of the keys, for  
each individual key. This synthesizer does not transmit this  
data from the keyboard; however, the data is transmitted from  
the internal sequencer.  
Continue (FBH)  
This message lets the MIDI sequence data start playing back  
from the current song position. This message will be  
transmitted when pressing the [F] (Play) button at the  
middle of the Song or Pattern.  
Stop (FCH)  
SYSTEM MESSAGES  
This message causes MIDI sequence data (song) to stop  
playing back. This message will be transmitted when  
pressing the [] (Stop) button during playback.  
System messages are the data related to the overall system of  
the device.  
n
You can select whether this synthesizer will transmit Timing Clock,  
Start, Continue, and Stop messages by setting the SeqCtrl parameter:  
[UTILITY] [F5] MIDI [SF3] SYNC SeqCtrl.  
System Exclusive Messages  
System Exclusive messages control various functions of this  
synthesizer, including master volume and master tuning, tone  
generator mode, effect type and various other parameters.  
System Common Message  
System Common messages also control the sequencer,  
including Song Select and Song Position Pointer messages.  
General MIDI (GM) System On (Song mode/Pattern only)  
When “General MIDI system on” is received, the MOTIF ES  
will receive the MIDI messages which are compatible with GM  
System Level 1, and consequently will not receive NRPN and  
Bank Select messages.  
F0 7E 7F 09 01 F7 (Hexadecimal)  
n
Make sure that the interval between this message and the first note  
data of the song is at least a quarter note or greater in length.  
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Internal Memory and File Management  
Internal Memory and File Management  
As you use the MOTIF ES, you’ll create many different kinds of data, including Voices, Performances, Songs, and Patterns. This  
section describes how to maintain the various types of data and use the memory devices/media for storing them.  
Maintaining data  
You can maintain the data you’ve created via the following three methods.  
Store  
This is a process of transferring or saving the created data of this synthesizer to a dedicated location (User Memory) in the  
internal memory. Each type of data can be stored with the following operations.  
Voice  
[VOICE] Voice selection [STORE]  
Page 85  
Page 91  
Performance  
Song Mixing  
Pattern Mixing  
Mixing Voice  
Master  
[PERFORM] Performance selection [STORE]  
[SONG] Song selection [MIXING] [STORE]  
[PATTERN] Pattern selection [MIXING] [STORE]  
[SONG] or [PATTERN] Song/Pattern selection [MIXING] [F5] VCE ED [STORE]  
[MASTER] Master selection [STORE]  
Page 131  
Page 131  
Page 106  
Page 137  
Page 260  
System settings  
[UTILITY] [STORE] *  
* Please note that pressing the [STORE] in the Utility mode starts the Store operation of the System settings immediately.  
CAUTION  
Since Song Mixing, Pattern Mixing, and Mixing Voice data is stored to DRAM (page 187), all such data is lost when turning off the power — even if the data  
has been stored with the operations above. Make sure to save this data to the SmartMedia/USB storage device in the File mode after storing.  
CAUTION  
Never attempt to turn off the power while data (e.g., Voice) is being written to Flash ROM (while an “Executing...or “Please keep power on” message is  
shown).Turning the power off in this state may cause the system to freeze (due to corruption of data in the Flash ROM) and prevent normal startup the next  
time the power is turned on, as well as resulting in the loss of all user data.  
Save  
[FILE] [F2] SAVE  
This is a process of transferring or saving the created data of this synthesizer to an external memory device (SmartMedia/USB storage device).  
This process can be done in the File mode. The Save operation can be done via various methods, such as saving all data as a single file or  
saving a specified type of data (e.g., only Voices) as a single file. For details, see Memory Structure (page 186) and Reference (page 188). The  
saved data as files can be recalled by loading them in the File mode.  
Bulk Dump  
This function lets you save the data in the Edit buffer (DRAM) or Flash ROM by transmitting it as Bulk data (system exclusive message) to an  
external MIDI instrument or sequence software on a computer. This can be done with the following operations.  
Voice  
[VOICE] Voice selection [JOB] [F4] BULK  
Performance  
Song Mixing  
Pattern Mixing  
Master  
[PERFORM] Performance selection [JOB] [F4] BULK  
[SONG] Song selection [MIXING] [JOB] [F4] BULK  
[PATTERN] Pattern selection [MIXING] [JOB] [F4] BULK  
[MASTER] Master selection [JOB] [F4] BULK  
n
n
n
Mixing Voice data cannot be transmitted as Bulk data via panel operations.  
User Arpeggio data and some of the System settings are not handled as Bulk data.  
The data in the User Memory of Flash ROM can be transmitted to an external MIDI instrument or computer upon reception of a bulk request message. For  
details about the bulk request message and bulk dump format, see the separate Data List.  
Voice and Plug-in Voice data can be transmitted to a computer for editing with the Voice Editor software (on the included CD-ROM). The edited  
Voice data can then be transmitted back to the instrument in banks as bulk data. Similarly, Voice data created in the Voice Edit mode can be  
sent to the computer in banks as bulk data.  
Song Mixing and Pattern Mixing data can also be transmitted to a computer for editing, using the Multi Part Editor software (on the included CD-  
ROM). The edited Mixing data can then be transmitted back to the instrument as bulk data. Mixing data created in the Song Mixing Edit and  
Pattern Mixing modes can also be sent to the computer in banks as bulk data.  
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Internal Memory and File Management  
Memory Structure  
This diagram details the relationship among the functions of the MOTIF ES and the internal memory and SmartMedia/USB storage device.  
Internal Memory  
Internal data communication  
Data communication between this  
synthesizer and the external device  
Recall Buffer  
Compare Buffer  
(DRAM)  
Preset Data (ROM)  
• Voice  
• Plug-in Voice  
• Preset Phrase (Pattern)  
• Preset Arpeggio  
• Demo  
MIDI instrument or computer  
Sequence software  
Excluding Master and  
Utility settings  
Voice Editor in the included CD-ROM  
Multi Part Editor in the included  
CD-ROM  
*1  
Bulk Dump  
*2  
SmartMedia/USB storage device  
Edit Buffer  
(DRAM)  
User Memory  
Flash ROM  
• Voice Edit  
• User Voice (Normal, Drum)  
File extensions “.W7V” and “.W7E”  
• Mixing Voice Edit  
• File extensions “.WAV” and “.AIF”  
• A5000/4000/3000 data  
• AKAI format data  
• Plug-in Voice Edit  
• Performance Edit  
• Master Edit  
• User Plug-in Voice  
• User Performance  
• User Master  
• Utility settings  
• User Arpeggio  
File extensions “.W7G”  
*3  
*3  
• Pattern Mixing Edit  
• Song Mixing Edit  
• System settings  
(Utility settings  
+ Mixing Template)  
File extensions “.W7A”  
(including all the data on the User Memory)  
DRAM  
File extensions “.MID”  
File extensions “.W7S”  
*1  
Store  
*4  
• Song Record  
• Song Chain  
• Song  
• Song Chain  
*1  
Store  
• Pattern Record  
• Pattern Patch  
• Pattern Chain  
• Phrase  
File extensions “.W7P”  
File extensions “.W7W”  
• Pattern  
• Pattern Chain  
• Sampling  
• Waveform  
*5  
• File extensions “.WAV” and “.AIF”  
• A5000/4000/3000 data  
• SU700 data  
Computer  
• AKAI format data  
Editing the Board Voice  
(page 76) using the  
software Plug-in Board  
Editor supplied with  
each Plug-in Board  
Plug-in board (DRAM)  
File extensions “.W2B”  
• Plug-in All Bulk  
*1 For details on the Bulk Dump, Save, and Store operations, see page 185.  
*2 Only the currently edited data can be transmitted as Bulk data. Note that the Mixing Voice cannot be transmitted as Bulk data.  
*3 The Mixing settings can be stored/recalled as a template in the Song Mixing Job mode/Pattern Mixing Job mode.  
*4 You can convert the MIDI sequence data recorded in the Song Record mode/Pattern Record mode to Arpeggio data. This can be executed with the following  
operations: • [SONG] [JOB] [F5] TRACK 07: Put Track to Arp • [PATTERN] [JOB] [F5] TRACK 06: Track to Arp  
*5 In order to create a Waveform by sampling or importing an audio file, optional DIMM modules must be installed.  
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Internal Memory and File Management  
Internal Memory  
Below are explanations of the basic terms used in the Memory Structure illustration on the previous page.  
Flash ROM  
ROM (Read Only Memory) is memory designed specifically for reading out of data, and as such data cannot be written to it.  
Unlike conventional ROM, Flash ROM can be overwritten – allowing you to store your own original data. The contents of Flash  
ROM are maintained even when the power is turned off.  
DRAM  
RAM (Random Access Memory) is memory designed specifically for data writing and data reading operations. There are two  
different kinds of RAM, depending on the condition for storing the data: SRAM (Static RAM) and DRAM (Dynamic RAM).  
The created data stored on DRAM is lost when the power is turned off. Because of this, you should always store any data  
residing in DRAM to the SmartMedia/USB storage device before turning off the power.  
DIMM  
DIMM modules must be installed in order to use the Sampling function or to load audio data (Waveform/WAV file/AIFF file) to the  
instrument. As with DRAM described above, the created data stored on DIMM is lost when the power is turned off. Because of  
this, you should always store any data residing in DIMM to the SmartMedia/USB storage device before turning off the power.  
Edit Buffer and User Memory  
The edit buffer is the memory location for edited data of these types: Voice, Performance, Master, Song Mixing, and Pattern  
Mixing. Data edited in this location will be stored to the User Memory.  
If you select another Voice, Performance, Master, Song, or Pattern, the entire contents of the edit buffer will be rewritten with the  
newly selected Voice/Performance/Master/Song Mixing/Pattern Mixing data. Make sure to store any important data before  
selecting another Voice, etc.  
Edit Buffer and Recall Buffer  
If you’ve selected another Voice/Performance/Song/Pattern without storing the one you were editing, you can recall your original  
edits, since the edit buffer’s contents are stored in backup memory.  
n
Keep in mind that the recall buffer is not available in the Master Edit mode.  
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Voice Play mode  
Reference  
Voice mode  
Creating Voices — basic procedure  
You can create and edit your original Voices by setting various parameters in both the Voice Play mode and Voice Edit mode, while the Voice Job  
mode provides some basic parameter-related tools, such as Initialize and Copy. Once you’ve edited a Voice, you can store it to a User Bank in  
internal memory (Flash ROM) and save all edited Voices to a SmartMedia/USB storage device in the File mode.  
[VOICE] Voice selection  
Voice Play mode  
The Voice Play mode lets you perform a variety of general editing operations on the selected voice. For more detailed and comprehensive  
editing operations, use the Voice Edit mode.  
n
In the Voice Play mode and Voice Edit mode, you can set the parameters for each Voice. The parameters for all the Voices such as Master EQ and Master  
Effect can be set from the [UTILITY] [F3] VOICE display in the Utility mode.  
n
n
The parameters that have the same name in the Voice Play mode and in the Voice Edit mode have the same functions and settings.  
When a Plug-in voice is selected, certain parameters are not available for editing, even if they’re described here.  
[F1] PLAY  
TCH (Transmit Channel)  
Indicates the Keyboard MIDI transmit channel.  
You can change the Keyboard MIDI transmit channel by pressing the [TRACK SELECT] button so that its indicator  
lights and pressing any of the NUMBER [1] - [16] buttons. The Keyboard MIDI transmit channel can be changed  
also with the following operation: [UTILITY] [F5] MIDI [SF1] CH KBDTransCh.  
OCT (Octave)  
Indicates Keyboard Octave setting set via the [OCTAVE] buttons.  
This can be changed also with the following operation: [UTILITY] [F1] GENERAL [SF2] KBD Octave.  
ASA (ASSIGN A),  
ASB (ASSIGN B)  
Indicates the functions assigned to the respective Knobs (printed “ASSIGN A” and “ASSIGN B”) when the lamps of  
both the [PAN/SEND] and [TONE] buttons are turned on. The functions are assigned with the following operation:  
[UTILITY] [F4] CTL ASN [SF2] ASSIGN.  
n
TCH (Transmit Channel), OCT (Octave), ASA (ASSIGN A), and ASB (ASSIGN B) settings do not belong to each Voice. Because of this, these are not stored as an individual  
Voice in the Voice Store mode (page 208).  
AS1 (ASSIGN 1),  
AS2 (ASSIGN 2)  
Indicates the functions assigned to the respective Knobs (printed “ASSIGN 1” and “ASSIGN 2”) when the lamps of  
both the [PAN/SEND] and [TONE] buttons are turned on. The functions are assigned by setting the Voice Edit  
common parameters with the following operation: [VOICE] [EDIT] [COMMON] [F4] CTL SET.  
You can register the desired Arpeggio types to these buttons and call them up any time during your keyboard  
[SF1] ARP1 (Arpeggio 1) - [SF5]  
ARP5 (Arpeggio 5)  
[F2] BANK  
This display is available only when a Plug-in Board has been installed and a Voice of the Plug-in Board is selected.  
From this display you can select the particular bank on the Plug-in board, and determine whether you will be using a Plug-in voice or a “Board” voice. Board  
voices are unprocessed, unaltered voices of the Plug-in board – the “raw material” for Plug-in voices. Plug-in voices are edited Board voices – voices that have  
been specially programmed and processed for optimum use with this synthesizer. For more details, see page 74.  
Settings: The following selections are available, for example, when a Plug-in voice using the Plug-in board installed to slot 1 is selected: PLG1USR (User Plug-in voice), PLGPRE1 (Preset  
Plug-in voice), 032/000 ... (Indicates the Bank Select MSB/LSB of the Board voice. These values differ depending on the installed Plug-in board.)  
[F3] EFFECT  
Pressing the [F3] EFFECT button in the Voice Play mode calls up the same EFFECT display in the Voice Edit mode ([VOICE] [EDIT] [COMMON] [F6]  
EFFECT). From this display, you can set the effect related parameters for the current Voice. See page 194.  
[F4] PORTA (Portamento)  
From this display you can select monophonic or polyphonic playback and set the Portamento parameters.  
Portamento is used to create a smooth transition in pitch from the first note played on the keyboard to the next.  
Mono/Poly  
Determines whether the Voice is played back monophonically (single notes only) or polyphonically (multiple  
simultaneous notes).  
Settings: mono, poly  
n
When pressing the second note while holding the first note with the PortaSw set to on and the Mono/Poly set to on, the second  
note sound starts succeeding the transition of the first note, or the second note starts not from the EG (AEG/PEG/FEG) start  
point but from the EG (AEG/PEG/FEG) point the first note reaches. This realizes the legato performance. This legato degree  
can be set with the following operation: [VOICE] [EDIT] [COMMON] [F1] GENERAL [SF4] PORTA LegatoSlope  
(page 190).  
PortaSw (Portamento Switch)  
Determines whether Portamento is applied to the current Voice or not.  
Settings: off, on  
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Voice Edit mode Normal Voice Edit Common Edit  
PortaTime (Portamento Time)  
PortaMode (Portamento Mode)  
Determines the pitch transition time. Higher values result in longer transition times.  
Settings: 0 ~ 127  
Determines the Portamento mode. The behavior of the Portamento varies depending on whether Mono/Poly is set to  
“mono” or “poly.”  
Settings: fingered, fulltime  
fingered ...........Portamento is only applied when you play legato (playing the next note before releasing the previous one).  
fulltime.............Portamento is always applied.  
[F5] EG (Envelope Generator)  
This display contains the basic EG settings, both volume and filter, for the voice, as well as the filter’s cutoff frequency and resonance settings. The settings made  
here are applied as offsets to the AEG and FEG settings in the Voice Edit mode.  
The full names of the available parameters are shown in the chart below, as they appear in the display.  
ATK  
DCY  
SUS  
Sustain level  
---  
REL  
DEPTH  
---  
CUTOFF  
---  
RESO  
---  
AEG  
FEG  
Attack time  
Decay time  
Release Time  
Depth  
Cutoff frequency  
Resonance  
Settings: -64 ~ 0 ~ +63 (except --- above)  
[F6] ARP (Arpeggio)  
This display contains the basic settings for Arpeggio playback, including Type and Tempo. About the [SF1] - [SF5] buttons, see the explanation of the [F1] PLAY  
display.  
Bank,  
Ctgr (Category),  
Type  
These three parameters determine the Arpeggio Type. The three-letter prefix number before the Type name  
indicates the number within the selected Category.  
Settings: Refer to the separate Data List.  
Tempo  
Determines the Arpeggio Tempo. When MIDI Sync ([UTILITY] [F5] MIDI [SF3] SYNC MIDI Sync) is set to  
“MIDI,” “MIDI” is displayed here and cannot be set.  
Settings: 1 ~ 300  
VelLimit (Velocity Limit)  
Determines the lowest and highest velocity which can trigger the Arpeggio playback. The Arpeggio plays when you  
play notes at velocities within in this range.  
Settings: 1 ~ 127  
n
Keys played outside the set limit sound normally without any Arpeggio.  
Switch  
Hold  
Determines whether Arpeggio is on or off. You can also turn Arpeggio on/off from the front panel with the  
[ARPEGGIO ON/OFF] button.  
Settings: off, on  
Determines whether the Arpeggio playback is “held” or not. When this is set to “on,” the Arpeggio cycles  
automatically, even if you release your fingers from the keys, and it continues to cycle until the next key is pressed.  
Settings: sync-off (see below), off, on  
sync-off............When set to “sync-off,” the Arpeggio playback continues to run silently, even when you release the keys. Pressing any  
key turns the Arpeggio playback on again. In other words, you can use the key to “un-mute” or “mute” (not start or stop)  
the Arpeggio playback by, respectively, holding it down or releasing it.  
[VOICE] Voice selection [EDIT]  
Voice Edit mode  
There are three kinds of Voices: Normal Voices, Drum Voices and Plug-in Voices (if a Plug-in board has been installed). The following section  
shows how to edit the different types of voices and explains the parameters available. Note that available parameters to be edited differ  
depending on the Voice types (Normal Voice, Drum Voice, Plug-in Voice).  
Normal Voice Edit  
When a Normal Voice is selected, the Voice Edit parameters are divided into Common Edit (parameters common to all four Elements), and  
Element Edit (parameters of individual Elements).  
[VOICE] Normal Voice selection [EDIT] [COMMON]  
Common Edit  
These parameters are for making global (or common) edits to all four Elements of the selected Normal Voice.  
[F1] GENERAL  
From this display you can assign the category (sub and main) of the selected voice, and create a name for the  
[SF1] NAME  
voice. The voice name can contain up to 10 characters. For detailed instructions on naming a voice, see “Basic  
Operation” on page 53.  
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Voice Edit mode Normal Voice Edit Common Edit  
From this display you can make various settings for the tone generator of this synthesizer, and assign different Micro  
Tuning settings.  
[SF2] PLY MODE (Play mode)  
Mono/Poly  
Determines whether the Voice is played back monophonically (single notes only) or polyphonically multiple  
simultaneous notes).  
Settings: mono, poly  
KeyAsgnMode  
(Key Assign Mode)  
When this is set to “single,” double playback of the same note is prevented. This is useful when two or more  
instances of the same note are received nearly simultaneously, or without a corresponding note off message. To  
allow playback of each instance of the same note, set this to “multi.”  
Settings: single, multi  
M.TuningNo.  
(Micro Tuning Number)  
Determines the tuning system for the voice. Normally, this should be set to 00 (Equal temperament); however  
additional tuning systems are available for a variety of tuning applications and effects.  
Settings: See the Micro Tuning List on page 209.  
M.TuningRoot  
Determines the root note of the Micro Tuning set above.  
(Micro Tuning Root)  
Settings: C ~ B  
From this display you can adjust the master (global) EQ settings for the entire Voice. The settings made here are  
applied as offsets to the EQ settings (with the exception of “MID”) from the Utility mode, with the following operation:  
[VOICE] [UTILITY] [F3] VOICE [SF1] MEQ. You can edit these parameters by using the Knobs.  
[SF3] MEQ OFS  
(Master EQ Offset)  
Settings: -64 ~ 0 ~ +63  
This display allows you to set the Portamento related parameters. Portamento is used to create a smooth transition in  
pitch from the first note played on the keyboard to the next.  
[SF4] PORTA (Portamento)  
Switch  
Determines whether Portamento is applied to your keyboard performance using the current Voice or not.  
Settings: off, on  
Time  
Determines the pitch transition time. Higher values result in a longer pitch change time, when Time Mode below is  
set to “Time.”  
Settings: 0 ~ 127  
Mode  
Determines how the Portamento is applied to your keyboard performance.  
Settings: fingered, fulltime  
fingered............Portamento is only applied when you play legato (playing the next note before releasing the previous one).  
fulltime..............Portamento is always applied.  
TimeMode  
This determines how the pitch changes in time.  
Settings: rate1, time1, rate2, time2  
rate1.................Pitch changes at the specified rate.  
time1 ................Pitch changes in the specified time.  
rate2.................Pitch changes at the specified rate within a octave.  
time2 ................Pitch changes in the specified time within a octave.  
LegatoSlope  
Determines the speed of the attack of legato notes, when Switch above is set to on and Mono/Poly is set to mono.  
(Legato notes “overlap” each other, the next being played before the previous is released.) The higher the value, the  
slower the attack rate.  
Settings: 0 ~ 7  
From this display you can set the control functions for the Knobs, and determine the up/down range for the Pitch  
Bend wheel.  
[SF5] OTHER  
Knob Assign  
Determines the function for the assignable Knobs (1-4). Pressing the [KNOB CONTROL FUNCTION] button on the  
panel sets the desired function row, which is automatically stored to memory with the currently selected voice.  
Settings: pan, tone, assign, MEQofs, MEF, arpFx  
PB Upper  
These two parameters determine the pitch change range of the Pitch Bend wheel.  
(Pitch Bend range Upper),  
PB Lower  
Settings: -48 ~ 24  
(Pitch Bend range Lower)  
AssignA, AssignB,  
Assign1, Assign2  
Simply tweaking the knob with setting the Knob Assign (above) to “assign” to the desired value, which is  
automatically stored to memory with the currently selected voice.  
[F2] OUTPUT  
Volume  
Determines the output level of the Voice.  
Settings: 0 ~ 127  
Pan  
Determines the stereo pan position of the Voice. You can also adjust this parameter using the PAN knob on the front  
panel.  
Settings: L63 (Left) ~ C (Center) ~ R63 (Right)  
n
When a stereo Voice is selected, this parameter setting may not be effective. Voices with Elements set to opposite Pan settings  
(set in [F4] AMP [SF1] LVL/PAN Pan) — i.e., one at L63 and another at R63 — are considered stereo Voices.  
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Voice Edit mode Normal Voice Edit Common Edit  
RevSend  
ChoSend  
Determines the Send level of the signal sent from Insertion Effect A/B (or the bypassed signal) to the Reverb effect.  
You can also adjust this parameter using the REVERB knob on the front panel.  
Settings: 0 ~ 127  
Determines the Send level of the signal sent from Insertion Effect A/B (or the bypassed signal) to the Chorus effect.  
You can also adjust this parameter using the CHORUS knob on the front panel.  
Settings: 0 ~ 127  
n
[F3] ARP (Arpeggio)  
[SF1] TYPE  
The basic Arpeggio parameters (e.g., type, tempo) are provided in this display.  
Bank,  
Ctgr (Category),  
Type  
These three parameters determine the Arpeggio Type. The three-letter prefix number before the Type name  
indicates the number within the selected Category. When user arpeggio is selected here, you can clear the selected  
arpeggio data by using the [SF5] button.  
Settings: Refer to the separate Data List.  
Tempo  
Determines the Arpeggio Tempo. When MIDI Sync ([UTILITY] [F5] MIDI [SF3] SYNC MIDI Sync) is set to  
“MIDI,” “MIDI” is displayed here and Tempo cannot be set.  
Settings: 1 ~ 300  
ChgTiming (Change Timing)  
Determines the actual timing at which the Arpeggio type is switched when you select another type during Arpeggio  
playback.  
Settings: realtime, measure  
realtime............The Arpeggio type is switched immediately when you select another type.  
measure...........The Arpeggio type is switched at the top of the next measure after you select another type.  
Switch  
Hold  
Determines whether Arpeggio is on or off. You can also turn Arpeggio on/off from the front panel with the  
[ARPEGGIO ON/OFF] button.  
Settings: off, on  
Determines whether the Arpeggio playback is “held” or not. When this is set to “on,” the Arpeggio cycles  
automatically, even if you release your fingers from the keys, and it continues to cycle until the next key is pressed.  
Settings: sync-off (see below), off, on  
sync-off............When set to “sync-off,” the Arpeggio playback continues to run silently, even when you release the keys. Pressing any  
key turns the Arpeggio playback on again. In other words, you can use the key to “un-mute” or “mute” (not start or stop)  
the Arpeggio playback by, respectively, holding it down or releasing it.  
KeyMode  
Determines how the Arpeggio plays back when playing the keyboard.  
Settings: sort, thru, direct, sortdirect, thrudirect  
sort ..................When you play specific notes (for example, the notes of a chord), the same sequence plays, no matter what order you  
play the notes.  
thru ..................When you play specific notes (for example, the notes of a chord), the resulting sequence differs depending on the order  
of the notes.  
direct ...............Note events of the Arpeggio sequence do not play; only the notes you play on the keyboard are heard. This setting is  
for use with non-note Arpeggio data, such as Control Change or Pitch Bend. When the Arpeggio plays back, these  
events are applied to the sound of your keyboard performance. Use this setting when the Arpeggio types includes non-  
note data or when the Category type “Ctrl” is selected.  
sortdirect .........The Arpeggio is played back according to the “sort” setting here, and the note pressed is also sounded.  
thrudirect .........The Arpeggio is played back according to the “thru” setting here, and the note pressed is also sounded.  
n
Some Arpeggio types belonging to the “Cntr” Category may not have note evemts (page 170). When such an Arpeggio type  
is selected and the KeyMode is set to “sort” or “thru,” no sound is produced even if you press the note on the keyboard.  
n
With the “sort” and “thru” settings, the order in which notes are played back will depend on the Arpeggio sequence data.  
VelMode (Velocity Mode)  
This determines the playback velocity of the Arpeggio, or how it responds to your own playing strength.  
Settings: original, thru  
original.............The Arpeggio plays back at the preset velocities included in the Arpeggio sequence data.  
thru ..................The Arpeggio plays back according to the velocity of your playing. For example, if you play the notes strongly, the  
playback volume of the Arpeggio increases.  
[SF2] LIMIT  
NoteLimit  
Determines the lowest and highest notes in the Arpeggios note range. Notes played in this range trigger the Arpeggio.  
Settings: C -2 ~ G8  
n
You can also create a lower and an upper trigger range for the Arpeggio, with a note range “hole” in the middle, by specifying  
the highest note first. For example, setting a Note Limit of “C5 - C4” lets you trigger the Arpeggio by playing notes in the two  
ranges of  
C -2 to C4 and C5 to G8; notes played between C4 and C5 have no effect on the Arpeggio.  
n
n
You can also set the range directly from the keyboard, by holding down the [INFORMATION] button and pressing the desired  
low and high keys.  
Please keep in mind that no sound is produced when the KeyMode is set to “sort” or “thru” and notes are played outside the  
Note Limit setting here.  
VelocityLimit  
Determines the lowest and highest velocity in the Arpeggio’s velocity range. This lets you control when the Arpeggio  
sounds by your playing strength.  
Settings: 1 ~ 127  
n
You can also create separate low and high trigger ranges for the Arpeggio playback, with a velocity “hole” in the middle, by  
specifying the maximum value first. For example, setting a Velocity Limit of 93 - 34 lets you play the Arpeggio from two  
separate velocity ranges: soft (1 - 34) and hard (93 - 127). Notes played at middle velocities between 35 and 92 do not play  
the Arpeggio.  
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Voice Edit mode Normal Voice Edit Common Edit  
These Play Effect parameters let you control the playback of the Arpeggio in useful and interesting ways. By  
changing the timing and velocity of the notes, you can change the rhythmic “feel” of the Arpeggio.  
[SF3] PLAY FX  
UnitMultiply (Unit Multiply)  
Adjust the Arpeggio playback time. For example, if you set a value of 200%, the playback time will be doubled  
(tempo is halved). On the other hand, if you set a value of 50%, the playback time will be halved (tempo is doubled).  
Normal playback time is 100%.  
Settings: 50%, 66%, 75%, 100%, 133%, 150%, 200%  
Swing  
Delays notes on even-numbered beats (backbeats) to produce a swing feel.  
Settings: -120 ~ +120  
QuntValue (Quantize Value)  
Determines to what beats the note data in the Arpeggio sequence data will be aligned, or determines to what beats  
in the Arpeggio sequence data the swing is applied.  
Settings:  
32nd note  
8th note triplet  
8th note  
1/4 note  
16th note triplet  
16th note  
1/4 note triplet  
QuntStrength  
(Quantize Strength)  
The Strength value sets the “strength” by which note events are pulled toward the nearest quantize beats. A setting  
of 100% produces exact timing set via the QuntValue parameter above. A setting of 0% results in no quantization.  
Settings: 0% ~ 100%  
VelocityRate  
Determines how much the Velocity of the Arpeggio playback is offset from the original value. For example, a setting  
of 100% means the original values are used. Settings below 100% will reduce the velocity of the Arpeggio notes,  
whereas settings above 100% will increase the velocities.  
Settings: 0% ~ 200%  
n
The Velocity cannot be decreased or increased beyond its normal range of 1 to 127; any values outside that range will  
automatically be limited to the minimum or maximum.  
GateTimeRate  
Determines how much the Gate Time (length) of the Arpeggio notes is offset from the original value. A setting of  
100% means the original values are used. Settings below 100% will shorten the gate times of the Arpeggio notes,  
whereas settings above 100% will lengthen them.  
Settings: 0% ~ 200%  
n
The Gate Time cannot be decreased beyond its normal minimum of 1; any values outside that range will automatically be  
limited to the minimum.  
[F4] CTL SET (Controller Set)  
[SF1] SET1/2 - [SF3] SET5/6  
Since up to six Controller Sets can be assigned to each Voice, three pages (Sets 1/2, Sets 3/4 and Sets 5/6) are  
provided. For more information on Controller Sets, see page 155.  
ElementSw  
Source  
Determines whether or not the selected controller affects each individual Element.  
Settings: Elements 1 to 4 enabled (“1” to “4”) or disabled (“-”)  
n
This parameter is disabled when the Dest (Destination) described below is set to a parameter unrelated to the Voice Elements.  
Determines which panel controller is to be assigned and used for the selected Set. This controller then is used to  
control the parameter set in Destination below.  
Settings: PB (Pitch Bend Wheel), MW (Modulation Wheel), AT (After Touch), FC1 (Foot Controller 1), FS (Footswitch),  
RB (Ribbon Controller), BC (Breath Controller), AS1 (Knob ASSIGN 1), AS2 (Knob ASSIGN 2), FC2 (Foot Controller2)  
n
Keep in mind that unlike the other controllers, the ASSIGN A and B knobs can each be assigned to one common function for the  
entire system of this synthesizer, and not to different functions for each individual voice. Also refer to the Utility mode (page 263).  
Dest (Destination)  
Depth  
Determines the parameter that is controlled by the Source controller (above).  
Settings: For a complete list of the available parameters/controls, refer to the separate Data List booklet.  
Determines the degree to which the Source controller affects the Destination parameter. For negative values, the  
controller operation is reversed; maximum controller settings produce minimum parameter changes.  
Settings: -64 ~ 0 ~+63  
[F5] LFO (Low Frequency Oscillator)  
From these displays, you can make a variety of LFO related settings. As its name suggests, the LFO creates waveforms of a low frequency. These waveforms can  
be used to vary the pitch, filter or amplitude to create effects such as vibrato, wah and tremolo.  
[SF1] WAVE  
Wave  
Determines the LFO Wave.  
Settings: tri, tri+, sawup, sawdwn, squ1/4, squ1/3, squ, squ2/3, squ3/4, trpzp, S/H 1, S/H 2, user  
Speed  
Determines the speed of the LFO Wave modulation. Higher values result in faster modulation speeds.  
Settings: 0 ~ 63  
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Voice Edit mode Normal Voice Edit Common Edit  
TempoSync  
Determines whether or not the LFO is synchronized to the tempo of the Arpeggio or sequencer (song or pattern).  
Settings: off (not synchronized), on (synchronized)  
TempoSpeed  
This parameter is available only when TempoSync above has been set to “on.” It allows you to make detailed note  
value settings that determine how the LFO pulses in sync with the Arpeggio or sequencer.  
Settings: 16th, 8th/3 (eighth-note triplets), 16th. (dotted sixteenth notes), 8th, 4th/3 (quarter-note triplets), 8th. (dotted eighth notes), 4th  
(quarter notes), 2nd/3 (half-note triplets), 4th. (dotted quarter notes), 2nd (half notes), whole/3 (whole-note triplets), 2nd.  
(dotted half notes), 4th x 4 (quarter-note quadruplets; four quarter notes to the beat), 4th x 5 (quarter-note quintuplets; five  
quarter notes to the beat), 4th x 6 (quarter-note sextuplets; six quarter notes to the beat), 4th x 7 (quarter-note septuplets;  
seven quarter notes to the beat), 4th x 8 (quarter-note octuplets; eight quarter notes to the beat)  
n
The actual length of the note depends on the internal or external MIDI tempo setting.  
KeyOnReset  
Determines whether or not the LFO is reset each time a note is pressed. The following three settings are available.  
Settings: off, each-on, 1st-on  
off.....................The LFO cycles freely with no key synchronization. Pressing a key starts the LFO wave at whatever phase the LFO  
happens to be at that point.  
each-on ...........The LFO resets with each note you play and starts a waveform at the phase specified by the Phase parameter (below).  
1st-on ..............The LFO resets with every note you play and starts the waveform at the phase specified by the Phase parameter  
(below). However, if you play a second note while the first is being held, the LFO continues cycling according to the  
same phase as triggered by the first note. In other words, the LFO only resets if the first note is released before the  
second is played.  
1st-on  
off  
each-on  
Time  
Time  
Time  
Key on  
Key on  
(first note)  
Key on  
(second note)  
Key on  
(first note)  
Key on  
(second note)  
RandomSpeed  
Determines the degree to which the LFO speed changes at random. A setting of “0” results in the original speed.  
Higher values result in a larger degree of speed change.  
Settings: 0 ~ 127  
[SF2] DELAY  
Delay (Delay Time)  
Determines the delay time before the LFO comes into effect. A higher value results in a longer delay time.  
Settings: 0 ~ 127  
FadeIn (Fade In Time)  
Determines the amount of time for the LFO effect to fade in (after the Delay time has elapsed). A higher value results  
in a slower fade-in.  
Settings: 0 ~ 127  
Low FadeIn value  
Faster fade-in  
High FadeIn value  
Slower fade-in  
FadeIn  
FadeIn  
Max  
Max  
Time  
Time  
Delay  
Delay  
Key on  
Key on  
Hold (Hold Time)  
Determines the length of time during which the LFO is held at its maximum level. A higher value results in a longer  
Hold time.  
Settings: 0 ~ 127  
Hold  
Max  
Time  
FadeOut  
Determines the amount of time for the LFO effect to fade out (after the Delay time has elapsed). A higher value  
results in a slower fade-out.  
Settings: 0 ~ 127  
Low FadeOut value  
Faster fade-out  
Low FadeOut value  
Faster fade-out  
FadeOut  
Hold  
Max  
FadeOut  
Hold  
Max  
Time  
Time  
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Voice Edit mode Normal Voice Edit Common Edit  
[SF3] PHASE  
Phase  
Determines the starting phase point for the LFO Wave when it is reset.  
Settings: 0, 90, 120, 180, 240, 270  
Time  
Phase  
0°  
90°  
120°  
180° 270°  
240°  
Offset EL1 - EL4 (Phase Offset  
Element1 - Element4)  
Determines the offset values of the Phase parameter (above) for the respective Elements.  
Settings: +0, +90, +120, +180, +240, +270  
From this display you can select the destination parameter for the LFO (which aspect of the sound the LFO controls),  
the Elements to be affected by the LFO, and the LFO Depth. Three pages (boxes) provided for setting the  
destination let you assign multiple destinations.  
[SF4] BOX1 - 3  
ElemSw (Element Switch)  
Dest (Destination)  
Depth  
Determines whether or not each Element is to be affected by the LFO. The Element number (1- 4) is shown when the  
LFO is enabled; a dash (-) indicates the LFO is disabled for that Element.  
Determines the parameters which are to be controlled (modulated) by the LFO Wave.  
Settings: amd, pmd, fmd, reso (Resonance), pan, ELFOSpd (Element LFO Speed)  
Determines the LFO Wave Depth.  
Settings: 0 ~ 127  
DptRatio EL1 - EL4 (Depth Offset  
Element1 - Element4)  
Determines the offset values of the Depth parameter (above) for the respective Elements.  
Settings: 0 ~ 127  
This menu is available only when the User LFO wave is selected. You can create a custom LFO wave consisting of  
up to sixteen steps.  
[SF5] USER  
Template  
You can select a pre-programmed template for the LFO wave. The selected template's wave graph appears on the  
display and you can create the LFO wave by viewing it. Each time pressing the [SF1] random button, different LFO  
wave is appears on the display randomly.  
Settings:  
all0 ...................Values of all the steps are set to 0.  
all64 .................Values of all the steps are set to 64.  
all127 ...............Values of all the steps are set to 127.  
saw up .............Creates a saw shaped upward wave.  
saw down.........Creates a saw shaped downward wave.  
even step .........Values of all even steps are set to 127, and values of all odd steps are set to 0.  
odd step...........Values of all odd steps are set to 127, and values of all even steps are set to 0.  
Slope  
Value  
Determines the slope or ramp characteristics of the LFO wave.  
Settings: OFF (no slope), up, down, up&down  
Edits the value for each step.  
Settings: 0 ~ 127  
Step  
Selects the step number of the LFO wave.  
Settings: 1 ~ 16  
[F6] EFFECT  
n
For details on the Effect connections in the Voice mode, see page 179. For details on the Effect Types, refer to the Effect Type list in the separate Data List booklet.  
This display gives you comprehensive control over the effects.  
[SF1] CONNECT  
EL: OUT 1-4  
Determines which Insertion effect (A or B) is used to process each individual Element. The “thru” setting lets you  
bypass the Insertion effects for the specific Element.  
(Element 1-4 Effect Output)  
Settings: insA, insB, thru  
InsEF Connect  
(Insertion Effect Connect)  
Determines the effect routing for Insertion effects A and B. The setting changes are shown on the diagram in the  
display, giving you a clear picture of how the signal is routed.  
Settings: Para, InsAtoB, InsBtoA (See page 179.)  
InsA Ctgry  
Determines the effect type for Insertion A.  
(Insertion A Category),  
InsA Type (Insertion A Type)  
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Voice Edit mode Normal Voice Edit Element Edit  
InsB Ctgry  
Determines the effect type for Insertion B.  
(Insertion B Category),  
InsB Type (Insertion B Type)  
Reverb Type  
Determines the effect type for Reverb.  
Determines the effect type for Chorus.  
Chorus Ctg  
(Chorus Effect Category),  
Chorus Typ (Chorus Effect Type)  
Reverb Send  
Chorus Send  
Determines the level of the sound (from Insertion A or B, or the bypassed signal) that is sent to Reverb effect. A  
setting of “0” results in no Reverb processing of the sound.  
Settings: 0 ~ 127  
Determines the level of the sound (from Insertion 1 or 2, or the bypassed signal) that is sent to Chorus effect. A  
setting of “0” results in no Chorus processing of the sound.  
Settings: 0 ~ 127  
Reverb Return  
Chorus Return  
Chorus to Reverb  
Reverb Pan  
Determines the Return level of the Reverb Effect.  
Settings: 0 ~ 127  
Determines the Return level of the Chorus Effect.  
Settings: 0 ~ 127  
Determines the Send level of the signal sent from the Chorus Effect to the Reverb Effect.  
Settings: 0 ~ 127  
Determines the pan position setting for the Reverb effect.  
Settings: L63 (far left) ~ cnt (center) ~ R63 (far right)  
Chorus Pan  
Determines the pan position setting for the Chorus effect.  
Settings: L63 (far left) ~ cnt (center) ~ R63 (far right)  
These are for adjusting the various parameters of the Effect blocks.  
The number of parameters and values available differs depending on the currently selected effect type. For more  
information, see the Effect Type List in the separate Data List booklet.  
[SF2] INS A (Insertion A)  
[SF3] INS B (Insertion A)  
[SF4] REVERB  
Note that the menu of the corresponding Effect block disappears when the “thru” type is selected.  
[SF5] CHORUS  
[VOICE] Normal Voice selection [EDIT] Element selection  
Element Edit  
These parameters are for editing the individual Elements that make up a Normal Voice.  
[F1] OSC (Oscillator)  
From this display you can select the desired waveform or sound used for the Element.  
[SF1] WAVE  
ElementSw (Element Switch)  
Determines whether the currently selected Element is on or off.  
Settings: off (inactive), on (active)  
Bank  
Determines whether the Preset Waveform or User Waveform is used.  
Settings: preset, usr wav  
n
The User Waveform contains audio data you have created with the Sampling function or imported (as WAV or AIFF files) from  
a SmartMedia/USB storage device.  
Wave No. (Waveform Number),  
WaveCtgry (Waveform Category)  
Determines the Waveform for the selected Element. See the Waveform list in the separate Data List.  
From this display you can set certain output parameters for the selected Element.  
[SF2] OUTPUT  
KeyOnDelay  
Determines the time (delay) between the moment you press a note on the keyboard and the point at which the sound  
is played. You can set different delay times for each Element.  
Settings: 0 ~ 127  
DelayTempoSync  
DelayTempo  
Determines whether or not the KeyOnDelay is synchronized to the tempo of the Arpeggio or sequencer (song or  
pattern).  
Settings: off (not synchronized), on (synchronized)  
Determines the timing of the KeyOnDelay when the DelayTempoSync is set to on.  
Settings: 16th, 8th/3 (eighth-note triplets), 16th. (dotted sixteenth notes), 8th, 4th/3 (quarter-note triplets), 8th. (dotted eighth notes), 4th  
(quarter notes), 2nd/3 (half-note triplets), 4th. (dotted quarter notes), 2nd (half notes), whole/3 (whole-note triplets), 2nd.  
(dotted half notes), 4th x 4 (quarter-note quadruplets; four quarter notes to the beat), 4th x 5 (quarter-note quintuplets; five  
quarter notes to the beat), 4th x 6 (quarter-note sextuplets; six quarter notes to the beat), 4th x 7 (quarter-note septuplets;  
seven quarter notes to the beat), 4th x 8 (quarter-note octuplets; eight quarter notes to the beat)  
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Voice Edit mode Normal Voice Edit Element Edit  
InsEffectOut  
Determines which Insertion effect (1 or 2) is used to process each individual Element. The “thru” setting lets you  
(Insertion Effect Output)  
bypass the Insertion effects for the specific Element. (This parameter is the same as “EL: OUT” on the [F6] EFFECT  
[SF1] CONNECT display in Normal Common Edit. Making a setting here automatically changes the setting of that  
parameter as well.)  
Settings: thru, insA (Insertion Effect A), insB (Insertion Effect B)  
[SF3] LIMIT  
NoteLimit  
Determines the lowest and highest notes of the keyboard range for each Element. The selected Element will sound  
only when you play notes within this range.  
Settings: C -2 ~ G8  
n
You can also create a lower and an upper range for the Element, with a note range “hole” in the middle, by specifying the  
highest note first. For example, setting a Note Limit of “C5 - C4” lets you play the Element from two separate ranges: C -2 to C4  
and C5 to G8. Notes played between C4 and C5 do not play the selected Element.  
n
You can also set the range directly from the keyboard, by holding down the [INFORMATION] button and pressing the desired  
low and high keys. Refer to the Basic Operation section, page 53.  
VelocityLimit  
Determines the minimum and maximum values of the velocity range within which each Element will respond. Each  
Element will only sound for notes played within its specified velocity range. For example, this lets you have one  
Element sound when you play softly and have a different one sound when you play strongly.  
Settings: 1 ~127  
n
You can also create separate low and high ranges for the Element, with a velocity “hole” in the middle, by specifying the  
maximum value first. For example, setting a Velocity Limit of 93 - 34 lets you play the Element from two separate velocity  
ranges: soft (1 - 34) and hard (93 - 127). Notes played at middle velocities between 35 and 92 do not play the selected  
Element.  
VelCrossFade  
(Velocity Cross Fade)  
This determines how gradually the sound of an Element decreases in volume in proportion to the distance of velocity  
changes outside the Velocity Limit setting (above). The practical application of this parameter is to create natural-  
sounding velocity crossfades, in which different Elements change gradually depending on how strongly or softly you  
play. The higher the value, the more gradual the level change.  
Settings: 0 ~ 127  
[F2] PITCH  
From this display you can set various pitch-related parameters for the selected Element.  
[SF1] TUNE  
Coarse  
Determines the pitch of each Element in semitones.  
Settings: -48 ~ 0 ~ +48  
Fine  
Determines the fine tuning for the pitch of each Element.  
Settings: -64 ~ 0 ~ +63  
FineScaling  
Determines the degree to which the notes (specifically, their position or octave range) affect the pitch in fine tuning  
(set above) of the selected Element, regarding C3 as the basic pitch.  
A positive setting will cause the pitch of lower notes to change lower and that of higher notes to change higher.  
Negative values will have the opposite effect.  
Settings: -64 ~ 0 ~+63  
Random  
This lets you randomly vary the pitch of the Element for each note you play. This is effective in reproducing the  
natural pitch variations in acoustic instruments. It is also useful for creating unusual random pitch changes. The  
higher the value, the greater the pitch variation. A value of “0” results in no pitch change.  
Settings: 0 ~127  
From this display you can determine how the Pitch EG responds to velocity.  
[SF2] VEL SENS  
(Velocity Sensitivity)  
EGTime,  
Segment  
Determines the velocity sensitivity of the PEG’s Time parameters. Select the Segment first, then set its Time  
parameter. Positive Time settings will play back the specified Segment faster in proportion to the played velocity and  
negative values will play it back slower.  
Settings: EGTime -64 ~0 ~+63  
Settings: Segment: atk, atk+dcy, dcy, atk+rls, all  
atk (attack).............................EG Time Value affects Attack time.  
atk+dcy (attack + decay) ......EG Time Value affects Attack/Decay1 time.  
dcy (decay)............................EG Time Value affects Decay time.  
atk+rls (attack + release).......EG Time Value affects Attack/Release time.  
all ..........................................EG Time Value affects all PEG Time parameters.  
EGDepth,  
Curve  
Determines the velocity sensitivity of the PEG Level. Positive settings will cause the pitch change to rise the harder  
you play the keyboard, and negative values will cause it to fall. The Curve parameter lets you select from five  
different preset velocity curves (graphically indicated in the display), that determine how velocity affects the Pitch  
EG Depth.  
Settings: EGDepth: -64 ~ 0 ~ +63  
Settings: Curve: 0 ~ 4  
Pitch  
Determines the velocity sensitivity of the Pitch. Extreme values produce greater variation in PEG Depth. For positive  
values, the harder you play the keys, the greater the change in PEG Depth. For negative values, the softer you play  
the keys, the greater the change in PEG Depth.  
Settings: -64 ~ 0 ~ +63  
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Voice Edit mode Normal Voice Edit Element Edit  
From this display you can make all the time and level settings for the Pitch EG, which determine how the pitch of the  
sound changes over time. These can be used to control the change in pitch from the moment a note is pressed on  
the keyboard to the moment the sound stops.  
[SF3] PEG  
(Pitch Envelope Generator)  
The full names of the available parameters are shown in the chart below, as they appear in the display.  
HOLD  
ATK  
DCY1  
DCY2  
REL  
DEPTH  
TIME  
Hold time  
Hold level  
Attack time  
Attack level  
Decay1 time Decay2 time Release time  
Decay1 level Decay2 level Release level  
LEVEL  
Depth  
Settings: TIME: 0 ~ 127  
LEVEL: -128 ~ 0 ~ +127  
DEPTH: -64 ~ 0 ~ +63  
For details on the PEG, see page 160.  
n
From this display you can set the Key Follow effect – in other words, how the pitch of the Element and its Pitch EG  
respond to the particular notes (or octave range) you play.  
[SF4] KEY FLW (Key Follow)  
PitchSens (Pitch Sensitivity)  
Determines the sensitivity of the Key Follow effect (the pitch interval of adjacent notes).  
At +100 (the normal setting), adjacent notes are pitched one semitone (100 cents) apart. At 0, all notes are the same  
pitch. At +50, one octave is stretched out over twenty-four notes. For negative values, the settings are reversed.  
Settings: -200 ~ 0 ~ +200  
n
This parameter is useful for creating alternate tunings, or for use with sounds that do not need to be spaced in semitones,  
such as pitched drum sounds in a Normal Voice.  
Determines the central note or pitch for the Key Follow effect on pitch. The note number set here is the same pitch as  
normal regardless of the Pitch Sensitivity setting. Depending on the Pitch Sensitivity parameter above, the further  
away from the Center Key the keys are played, the greater the degree of pitch change.  
FCenterKey  
Settings: C -2 ~ G8  
n
You can also set the Center Key directly from the keyboard, by holding down the [INFORMATION] button and pressing the  
desired key. Refer to the Basic Operation section, page 53.  
EGTimeSens  
(EG Time Sensitivity)  
Determines the degree to which the notes (specifically, their position or octave range) affect the Pitch EG times of  
the selected Element. The Center Key (next parameter) is used as the basic pitch for this parameter.  
A positive setting will cause the pitch of lower notes to change slower and that of higher notes to change faster.  
Negative values will have the opposite effect.  
Settings: -64 ~ 0 ~+63  
Determines the central note or pitch for the Key Follow effect on Pitch EG.  
FCenterKey  
When the Center Key note is played, the PEG behaves according to its actual settings. The pitch change  
characteristics for other notes will vary in proportion to the EG Time settings.  
Settings: C -2 ~ G8  
n
You can also set the Center Key directly from the keyboard, by holding down the [INFORMATION] button and pressing the  
desired key. Refer to the Basic Operation on page 53.  
EG Time Sensitivity and Center Key  
Pitch Sensitivity and Center Key  
When Pitch Sensitivity is set to 100  
Large  
Positive value  
Negative value  
Faster speed  
Amount of  
+
pitch change  
Small  
+63  
+30  
Lower range  
Higher range  
-40  
Slower speed  
Center key  
Center key  
Lower  
range  
Higher  
range  
[F3] FILTER  
[SF1] TYPE  
From this display you can make comprehensive settings for the Filter unit. The available parameters differ  
depending on which Filter type is selected here. For more information on the Filter types as well as illustrations of  
each type, refer to page 161.  
Type  
Basically, there are four different Filter types: an LPF (Low Pass Filter), an HPF (High Pass Filter), a BPF (Band Pass  
Filter) and a BEF (Band Elimination Filter). Each type has a different frequency response and produces a different  
effect on the sound. This synthesizer also features special combination Filter types, for additional sonic control.  
Settings: Refer to page 209.  
Gain  
Determines the Gain (the amount of boost applied to the signal sent to the Filter).  
Settings: 0 ~ 255  
Cutoff  
Determines the cutoff frequency for the Filter, or the central frequency around which the Filter is applied.  
Settings: 0 ~ 255  
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Voice Edit mode Normal Voice Edit Element Edit  
Resonance/Width  
This parameter’s function varies according to the selected Filter Type. If the selected filter is an LPF, HPF, BPF (excluding  
the BPFw), or BEF, this parameter is used to set the Resonance. For the BPFw, it is used to adjust the Width of the band.  
Resonance is used to set the amount of Resonance (harmonic emphasis) applied to the signal at the cutoff frequency.  
This can be used in combination with the cutoff frequency parameter to add further character to the sound. The Width  
parameter is used to adjust the width of the band of signal frequencies passed by the filter with the BPFw.  
Settings: 0 ~ 127  
Distance  
Determines the distance between the Cutoff frequencies, for the Dual Filter types (which feature two identical filters  
combined in parallel, and the LPF12 + BPF6 type).  
Settings: 0 ~ 255  
HPFCutoff  
Determines the central frequency for the Key Follow parameter (below) of the HPF. When a filter type “LPF12” or  
“LPF6” is selected, this parameter is available.  
Settings: 0 ~ 255  
HPFKeyFlw (Key Follow)  
Determines the Key Follow setting for the HPF Cutoff frequency. This parameter varies the center frequency  
according to the position of the notes played on the keyboard. A positive setting will raise the center frequency for  
higher notes and lower it for lower notes. A negative setting will have the opposite effect. When a filter type “LPF12”  
or “LPF6” is selected, this parameter is available.  
Settings: -200 ~ 0 ~ +200  
From this display you can determine how the Filter and the FEG respond to velocity.  
[SF2] VEL SENS  
(Velocity Sensitivity)  
EGTime,  
Segment  
Determines the velocity sensitivity of the FEG’s Time parameters.  
Select the Segment first, then set its Time parameter. Positive Time settings will play back the specified Segment  
faster in proportion to the played velocity and negative values will play it back slower.  
Settings: EG Time -64 ~0 ~+63  
Settings: Segment: atk, atk+dcy, dcy, atk+rls, all  
atk (attack).............................EG Time Value affects Attack time.  
atk+dcy (attack + decay) ......EG Time Value affects Attack/Decay1 time.  
dcy (decay)............................EG Time Value affects Decay time.  
atk+rls (attack + release).......EG Time Value affects Attack/Release time.  
all ..........................................EG Time Value affects all FEG Time parameters.  
EGDepth,  
Curve  
Determines the velocity sensitivity of the FEG Level.  
For positive settings, the more strongly you play the keyboard, the more Filter changes the sound. Negative settings  
do the opposite; the more softly you play, the more the sound changes. The Curve parameter lets you select from  
five different preset velocity curves (graphically indicated in the display), that determine how velocity affects the  
Filter EG.  
Settings: EGDepth: -64 ~ 0 ~ +63  
Settings: Curve: 0 ~ 4  
Cutoff  
Determines the degree to which velocity affects the Cutoff frequency of the Filter EG. For positive values, the more  
strongly you play the keys, the greater the change in the Cutoff frequency. Negative values do the opposite; the  
more softly you play, the greater the change in frequency.  
Settings: -64 ~ 0 ~ +63  
Resonance  
Determines the degree to which velocity affects the Resonance of the Filter EG. For positive values, the more  
strongly you play the keys, the greater the Resonance change. Negative values do the opposite; the more softly you  
play, the greater the change in Resonance.  
Settings: -64 ~ 0 ~ +63  
From this display you can make all the time and level settings for the Filter EG, which determine how the tonal quality  
of the sound changes over time. These can be used to control the change in Cutoff Frequency from the moment a  
note is pressed on the keyboard to the moment the sound stops.  
[SF3] FEG  
(Filter Envelope Generator)  
The full names of the available parameters are shown in the chart below, as they appear in the display.  
HOLD  
ATK  
DCY1  
DCY2  
REL  
DEPTH  
TIME  
Hold time  
Hold level  
Attack time  
Attack level  
Decay1 time Decay2 time Release time  
Decay1 level Decay2 level Release level  
LEVEL  
Depth  
Settings: TIME: 0 ~ 127  
LEVEL: -128 ~ 0 ~+127  
DEPTH: -64 ~ 0 ~+63  
For details on the FEG, see page 161.  
n
From this display you can set the Key Follow effect for the Filter – in other words, how the tonal qualities of the  
Element and its Filter EG respond to the particular notes (or octave range) you play.  
[SF4] KEY FLW (Key Follow)  
CutoffSens (Cutoff Sensitivity)  
Determines the degree to which the notes (specifically, their position or octave range) affect the Filter of the selected  
Element. A Center Key setting (next parameter) of C3 is used as the basic setting by the Cutoff parameter. A positive  
setting will lower the Cutoff frequency for lower notes and raise it for higher notes. A negative setting will have the  
opposite effect.  
Settings: -200 ~ 0 ~ +200  
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Voice Edit mode Normal Voice Edit Element Edit  
This indicates that the central note for Cutoff Sensitivity above is C3. At C3, the tone remains unchanged. For other  
notes played, the Cutoff Frequency varies according to the particular note and the Cutoff Sensitivity setting. Keep in  
mind that this is for display purposes only; the value cannot be changed.  
FCenterKey  
Settings: C -2 ~ G8  
EGTimeSens  
(EG Time Sensitivity)  
Determines the degree to which the notes (specifically, their position or octave range) affect the Filter EG times of the  
selected Element. The basic speed of change for the FEG is at the note specified in the Center Key (next  
parameter). A positive setting will cause slower changes for lower notes and faster changes for higher notes.  
A negative setting will have the opposite effect.  
Settings: -64 ~ 0 ~ +63  
Determines the central note or pitch for the Key Follow effect on Filter EG. Depending on the EG Time Sensitivity  
parameter above, the further away from the Center Key the keys are played, the more the time of the Filter EG  
deviates from the normal. When the Center Key note is played, the FEG behaves according to its actual settings.  
The Filter change characteristics for other notes will vary in proportion to the EG Time settings.  
FCenterKey  
Settings: C -2 ~ G8  
n
You can also set the Center Key directly from the keyboard, by holding down the [INFORMATION] button and pressing the  
desired key. Refer to the Basic Operation section, page 53.  
Cutoff Sensitivity and Center Key  
EG Time Sensitivity and Center Key  
When Cutoff Sensitivity is set to 100  
Positive value  
Large  
Negative value  
Faster speed  
Amount of cutoff  
+
frequency change  
Small  
+63  
+30  
Lower range  
Higher range  
-40  
Slower speed  
Center key  
Center key  
Lower  
range  
Higher  
range  
Filter Scaling controls the filter cutoff frequency according to the positions of the notes on the keyboard. You can  
divide the entire keyboard by four break points, and assign different offset values of Cutoff Frequency to them  
respectively. Refer to the setting example on page 211.  
[SF5] SCALE (Filter Scaling)  
Settings: BREAK POINT 1 ~ 4: C-2 ~ G8  
OFFSET 1 ~ 4: 128 ~ 0 ~ +127  
n
You can also set the Break Point directly from the Keyboard, by holding down the [INFORMATION] button and pressing the  
desired key. Refer to the Basic Operation section, page 53.  
[F4] AMP (Amplitude)  
This display not only lets you make basic Level and Pan settings for each individual Element, it also gives you some  
detailed and unusual parameters for affecting Pan position.  
[SF1] LVL/PAN (Level/Pan)  
Level  
Pan  
Determines the output level for the selected Element.  
Settings: 0 ~ 127  
Determines the stereo Pan position for the selected Element. This will also be used as the basic Pan position for the  
Alternate, Random and Scale settings.  
Settings: L63 (Left) ~ C (Center) ~ R63 (Right)  
AlternatePan  
RandomPan  
ScalingPan  
Determines the amount by which the sound of the selected Element is panned alternately left and right for each note  
you press. The Pan setting (above) is used as the basic Pan position.  
Settings: L64 ~ 0 ~ R63  
Determines the amount by which the sound of the selected Element is panned randomly left and right for each note  
you press. The Pan setting is used as the Center Pan position.  
Settings: 0 ~ 127  
Determines the degree to which the notes (specifically, their position or octave range) affect the Pan position, left  
and right, of the selected Element. At note C3, the main Pan setting (above) is used for the basic Pan position.  
Settings: -64 ~ 0 ~ +63  
From this display you can determine how the Amplitude (volume) EG responds to velocity.  
[SF2] VEL SENS  
(Velocity Sensitivity)  
EG Time,  
Segment  
Determines the velocity sensitivity of the AEG’s Time parameters.  
Select the Segment first, then set its Time parameter. Positive Time settings will play back the specified Segment  
faster in proportion to the played velocity and negative values will play it back slower.  
Settings: EG Time -64 ~0 ~+63  
Settings: Segment: atk, atk+dcy, dcy, atk+rls, all  
atk (attack) ............................ EG Time Value affects Attack time.  
atk+dcy (attack + decay)...... EG Time Value affects Attack/Decay1 time.  
dcy (decay)........................... EG Time Value affects Decay time.  
atk+rls (attack + release) ...... EG Time Value affects Attack/Release time.  
all .......................................... EG Time Value affects all AEG Time parameters.  
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Voice Edit mode Normal Voice Edit Element Edit  
Level,  
Curve  
Determines the velocity sensitivity of the Amplitude EG Level. For positive settings, the more strongly you play the  
keyboard, the more the volume changes. Negative settings do the opposite; the more softly you play, the more the  
volume changes. The Curve parameter lets you select from five different preset velocity curves (graphically  
indicated in the display), that determine how velocity affects the Amplitude EG.  
Settings: Level: 64 ~ 0 ~ +63  
Curve: 0 ~ 4  
From this display you can make all the time and level settings for the Amplitude EG, which determine how the  
volume of the sound changes over time. These can be used to control the change in volume from the moment a note  
is pressed on the keyboard to the moment the sound stops.  
[SF3] AEG  
(Amplitude Envelope Generator)  
The full names of the available parameters are shown in the chart below, as they appear in the display.  
INIT  
---  
ATK  
DCY1  
Decay1 time Decay2 time Release time  
Decay1 level Decay2 level ---  
DCY2  
REL  
DEPTH  
TIME  
Attack time  
Attack level  
LEVEL  
Initial level  
---  
Settings: TIME: 0 ~ 127  
LEVEL: 0 ~ 127  
n
For details on the AEG, see page 162.  
From this display you can set the Key Follow effect for Amplitude – in other words, how the volume of the Element  
and its Amplitude EG respond to the particular notes (or octave range) you play.  
[SF4] KEY FLW (Key Follow)  
LevelSens (Level Sensitivity)  
Determines the degree to which the notes (specifically, their position or octave range) affect the volume of the  
selected Element. A Center Key setting of C3 is used as the basic setting.  
A positive setting will lower the output level for lower notes and raise it for higher notes. A negative setting will have  
the opposite effect.  
Settings: -200 ~ 0 ~+200  
This indicates that the central note for Level Sensitivity above is C3. At C3, the volume (level) remains unchanged.  
For other notes played, the volume varies according to the particular note and the Level Sensitivity setting. Keep in  
mind that this is for display purposes only; the value cannot be changed.  
FCenterKey  
EGTimeSens  
(EG Time Sensitivity)  
Determines the degree to which the notes (specifically, their position or octave range) affect the Amplitude EG times  
of the selected Element. The Center Key (next parameter) is used as the basic amplitude for this parameter.  
A positive setting will cause the amplitude of lower notes to change slower and that of higher notes to change faster.  
Negative values will have the opposite effect.  
Settings: -64 ~ 0 ~ +63  
Determines the central note or pitch for the Key Follow effect on Amplitude EG. Depending on the EG Time  
Sensitivity parameter above, the further away from the Center Key the keys are played, the more the time of the  
Amplitude EG deviates from the norm.  
FCenterKey  
When the Center Key is played, the AEG behaves according to its actual settings. The amplitude change  
characteristics for other notes will vary in proportion to the EGTime settings.  
Settings: C -2 ~ G8  
n
You can also set the Center Key directly from the keyboard, by holding down the [INFORMATION] button and pressing the  
desired key. Refer to the Basic Operation section, page 53.  
Level Sensitivity and Center Key  
When Level Sensitivity is set to 100  
Large  
EG Time Sensitivity and Center Key  
Positive value  
Negative value  
Faster speed  
Amount of AEG  
+
Small  
+63  
level change  
+30  
Lower range  
Higher range  
-40  
Slower speed  
Center key  
Center key  
Lower  
range  
Higher  
range  
Amplitude Scaling controls the output level (set in the [F4] AMP [SF1] LVL /PAN display) according to the  
positions of the notes on the keyboard. You can divide the entire keyboard by four break points, and assign different  
offset values of amplitude to them respectively. Refer to the setting example on page 211.  
[SF5] SCALE  
(Amplitude Scaling)  
Settings: BREAK POINT 1 ~ 4: C-2 ~ G8  
Settings: OFFSET 1 ~ 4: -128 ~ 0 ~ +127  
n
You can also set the Break Point directly from the Keyboard, by holding down the [INFORMATION] button and pressing the  
desired key. Refer to the Basic Operation section, page 53.  
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Voice Edit mode Normal Voice Edit Element Edit  
[F5] LFO (Low Frequency Oscillator)  
This display gives you a comprehensive set of controls over the LFO for each individual Element. The LFO can be used to create vibrato, wah, tremolo and other  
special effects, by applying it to the pitch, filter and amplitude parameters.  
Wave  
Determines the LFO waveform used to vary the sound.  
Settings: saw, tri, squ  
saw (sawtooth wave)  
tri (triangle wave)  
squ (square wave)  
Speed  
Determines the speed of the LFO waveform. The higher the value, the faster the speed.  
Settings: 0 ~ 63  
KeyOnReset  
Determines whether or not the LFO is reset each time a note is played.  
Settings: off, on  
Off  
On  
Time  
Time  
Key on  
Key on  
KeyOnDelay  
Determines the delay time between the moment you play a note on the keyboard and the moment the LFO comes  
into effect. A higher value results in a longer delay time.  
Settings: 0 ~ 127  
PMod  
Determines the amount (depth) by which the LFO waveform varies (modulates) the pitch of the sound.  
The higher the value, the greater the amount of pitch modulation.  
(Pitch Modulation Depth)  
Settings: 0 ~ 127  
FMod  
Determines the amount (depth) by which the LFO waveform varies (modulates) the Filter Cutoff frequency. The  
higher the value, the greater the amount of filter modulation.  
(Filter Modulation Depth)  
Settings: 0 ~ 127  
AMod  
Determines the amount (depth) by which the LFO waveform varies (modulates) the amplitude or volume of the  
sound. The higher the value, the greater the amount of amplitude modulation.  
(Amplitude Modulation Depth)  
Settings: 0 ~ 127  
FadeInTime  
Determines the amount of time for the LFO effect to fade in (after the KeyOnDelay time has elapsed).  
A higher value results in a slower fade-in.  
Settings: 0 ~ 127  
[F6] EQ (Equalizer)  
Type  
Determines the Equalizer Type. This synthesizer features a wide selection of various equalizer types, which can be  
used not only to enhance the original sound, but even completely change the character of the sound. The particular  
parameters and settings available depend on the specific Equalizer Type that is selected.  
Settings: EQ L/H, P.EQ, boost6, boost12, boost18, thru  
EQ L/H (Low/High) ................ This is a “shelving” equalizer, which combines separate high and low frequency bands.  
P.EQ (Parametric EQ)............ The Parametric EQ is used to attenuate or boost signal levels (gain) around the Frequency. This type  
features 32 different “Q” settings, which determine the frequency band width of the equalizer.  
boost6 (boost 6dB)/boost12 (boost 12dB)/boost18 (boost 18dB)  
These can be used to boost the level of the entire signal by 6dB, 12dB and 18dB, respectively.  
thru ........................................ If you select this, the equalizers are bypassed and the entire signal is unaffected.  
When set to EQ L/H  
When set to P.EQ  
Low Freq  
Settings: 50.1Hz – 2.00kHz  
Gain  
+
Q (Frequency characteristic)  
Settings: 0 – 31  
High Freq  
Setttings: 503.8Hz – 10.1kHz  
+
Frequency  
0
Frequency  
0
Gain  
Settings: -32 – 0 – +32  
Freq  
Settings: 139.7Hz – 12.9kHz  
Low Gain  
High Gain  
Settings: -32 – 0 – +32  
Settings: -32 – 0 – +32  
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Voice Edit mode Drum Voice Edit Common Edit  
Drum Voice Edit  
When a Drum Voice is selected, Voice Edit parameters are divided into Common Edit (parameters common to all keys, up to 73), and Key Edit  
(parameters of individual keys).  
[VOICE] Drum Voice selection [EDIT] [COMMON]  
Common Edit  
These parameters are for making global (or common) edits to all keys of the selected Drum Voice.  
[F1] GENERAL  
Same as in Normal Voice Common Edit. See page 189.  
[SF1] NAME  
[SF3] MEQ OFS (Master EQ Offset)  
[SF5] OTHER  
[F2] OUTPUT  
InsRevSend  
Determines the Send level for the entire Drum voice (all keys), sent from Insertion Effect A/B to the Reverb effect.  
(Insertion Reverb Send)  
Settings: 0 ~ 127  
InsChoSend  
Determines the Send level for the entire Drum voice (all keys), sent from Insertion Effect A/B to the Chorus effect.  
(Insertion Chorus Send)  
Settings: 0 ~ 127  
n
Send level (to Reverb and Chorus) cannot be set independently for each Drum key; the value is fixed at 127 (maximum).  
[F3] ARP (Arpeggio)  
[SF1] TYPE  
Same as in Normal Voice Common Edit. See page 191.  
[SF2] LIMIT  
[SF3] PLAY FX  
[F4] CTL SET (Controller Set)  
Same as in Normal Voice Common Edit. See page 192.  
Please note that the Element Switch parameter is not available in Drum Voice Common edit.  
[F6] EFFECT  
Same as in Normal Voice Common Edit. See page 194.  
The only difference here is that “KEY: OUT” appears in the [SF1] CONNECT display instead of “EL: OUT” (in Normal Common Effect).  
[VOICE] Drum Voice selection [EDIT] Key selection  
Key Edit  
These parameters are for editing the individual keys that make up a Drum Voice.  
[F1] OSC (Oscillator)  
From this display you can select the desired wave or Normal voice used for the individual Drum key.  
[SF1] WAVE  
Type  
Determines whether a Wave or a Normal voice is to be used for the selected key. Also, use the Bank, Number and  
Category parameters below to specify the desired Wave or Normal voice.  
Settings: pre wav (Preset wave), voice, usr wav (User wave)  
n
When the Type is set to “voice” here, some parameters in the Drum Voice Edit mode cannot be edited.  
ElementSw (Element Switch)  
This parameter is available when Type (above) is set to “pre wav” or “user wav.” This determines whether the  
currently selected key is on or off, or in other words, whether the wave for the key is active or inactive.  
Settings: on, off  
Bank  
This parameter is available when Type (above) is set to “voice.” Any of the Normal voice banks can be selected.  
n
Plug-in voices cannot be selected for Drum keys.  
Number  
Determines the Wave/Voice number. The number differs depending on the selected Type. For details about available  
Waves and Voices, refer to the separate Data List booklet.  
Settings: When Type is set to “pre wav”: 001 ~ 1859  
When Type is set to “voice”: 001 ~ 128  
When Type is set to “usr wav”: 001 ~1024  
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Voice Edit mode Drum Voice Edit Key Edit  
Category  
Determines the Category of the Wave/Normal Voice. If you switch to another Category, the first Wave/Normal Voice in  
that Category will be selected.  
n
For more information about the Categories, refer to the separate Data List booklet.  
From this display you can set certain output parameters for the selected Drum key.  
[SF2] OUTPUT  
InsEFOut  
(Insertion Effect Output)  
Determines which Insertion effect (A or B) is used to process each individual Drum key. The “thru” setting lets you  
bypass the Insertion effects for the specific key.  
Settings: thru, insA (Insertion Effect A), insB (Insertion Effect B)  
RevSend (Reverb Send)  
ChoSend (Chorus Send)  
OutputSel (Output Select)  
Determines the level of the Drum key sound (the bypassed signal) that is sent to Reverb effect. A setting of “0”  
results in no Reverb processing of the Drum key sound. This is available only when Insertion Effect Output (above) is  
set to “thru.”  
Settings: 0 ~ 127  
Determines the level of the Drum key sound (the bypassed signal) that is sent to Chorus effect. A setting of “0”  
results in no Chorus processing of the Drum key sound. This is available only when Insertion Effect Output (above) is  
set to “thru.”  
Settings: 0 ~ 127  
Determines the specific output(s) for the individual Drum key signal. You can assign each individual Drum key sound  
to be output from a specific hardware output jack on the rear panel. This is available only when Insertion Effect  
Output (above) is set to “thru.”  
Settings: See page 31.  
From this display you can set various parameters related to how the individual notes of the Drum voice respond to  
the keyboard and MIDI data.  
[SF5] OTHER  
AssignMode  
When this is set to “single,” double playback of the same note is prevented. This is useful when two or more  
instances of the same note are received nearly simultaneously, or without a corresponding note off message. To  
allow playback of each instance of the same note, set this to “multi.”  
Settings: single, multi  
RcvNoteOff (Receive Note Off)  
AlternateGroup  
Determines whether or not the selected Drum key responds to MIDI Note Off messages.  
Settings: off, on  
n
This parameter is available when the Type is set to “pre wav” or “usr wav” in the [F1] OSC [SF1] WAVE display (page 202).  
Set the Alternate Group to which the key is assigned. In a real drum kit, some drum sounds cannot physically be  
played simultaneously, such as open and closed hi-hats.You can prevent keys from playing back simultaneously by  
assigning them to the same Alternate Group. Up to 127 Alternate Groups can be defined. You can also select “off”  
here if you wish to allow the simultaneous playback of sounds.  
Settings: off, 1 ~ 127  
[F2] PITCH  
From this display you can set various pitch-related parameters for the selected key.  
[SF1] TUNE  
Coarse  
Determines the pitch of each Drum Key Wave (or Normal Voice) in semitones.  
Settings: -48 ~ +48  
n
If a Normal voice has been assigned to the key, this parameter adjusts the position of its note (not its pitch) relative to note C3.  
Fine  
Determines the fine tuning for the pitch of each Drum Key Wave (or Normal Voice).  
Settings: -64 ~ +63  
[SF2] VEL SENS  
(Velocity Sensitivity)  
Pitch  
Determines how the pitch of the selected Drum key responds to velocity. For positive values, the more strongly you  
play the key, the higher the pitch becomes. For negative values, the more strongly you play the key, the lower the  
pitch.  
Settings: -64 ~ +63  
[F3] FILTER  
This synthesizer lets you apply a low pass filter and high pass filter to each individual Drum key — giving you  
exceptionally detailed and comprehensive sonic control over the Drum voice.  
[SF1] CUTOFF  
Settings: This parameter is available when the Type is set to “pre wav” or “usr wav” in the [F1] OSC [SF1] WAVE display (page 202).  
LPFCutoff  
LPFReso  
HPFCutoff  
Determines the Cutoff frequency of the Low Pass Filter.  
Settings: 0 ~ 255  
Determines the amount of Resonance (harmonic emphasis) applied to the signal at the Cutoff frequency.  
Settings: 0 ~ 127  
Determines the Cutoff frequency of the High Pass Filter.  
Settings: 0 ~ 255  
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Voice Edit mode Drum Voice Edit Key Edit  
[SF2] VEL SENS  
(Velocity Sensitivity)  
LPFCutoff  
Determines the velocity sensitivity of the Low Pass Filter Cutoff frequency. For positive settings, the more strongly  
you play the keyboard, the higher the cutoff frequency becomes. For negative settings, the more strongly you play,  
the lower the cutoff frequency.  
Settings: -64 ~ 0 ~ +63  
[F4] AMP (Amplitude)  
This display not only lets you make basic Level and Pan settings for the sound of each individual Drum key, it also  
gives you some detailed and unusual parameters for affecting Pan position.  
[SF1] LVL/PAN (Level/Pan)  
Level  
Determines the output for the selected Drum key (Wave). This lets you make detailed balance adjustments among  
the various sounds of the Drum voice.  
Settings: 0 ~ 127  
Pan  
Determines the stereo Pan position for the selected Drum key (Wave). This will also be used as the basic Pan  
position for the Alternate and Random settings.  
Settings: L63 (Left) ~ C (Center) ~ R63 (Right)  
AlternatePan  
Determines the amount by which the sound of the selected Drum key is panned alternately left and right for each  
note you press. The Pan setting (above) is used as the basic Pan position.  
Settings: L64 ~ 0 ~ R63  
n
This parameter is available when the Type is set to “pre wav” or “usr wav” in the [F1] OSC [SF1] WAVE display (page 202).  
RandomPan  
Determines the amount by which the sound of the selected Drum key is panned randomly left and right for each note  
you press. The Pan setting (above) is used as the Center Pan position.  
Settings: 0 ~ 127  
n
This parameter is available when the Type is set to “pre wav” or “usr wav” in the [F1] OSC [SF1] WAVE display (page 202).  
[SF2] VEL SENS  
(Velocity Sensitivity)  
Level  
Determines the velocity sensitivity of the Amplitude Envelope Generator's output level. Positive settings will cause  
the output level to rise the harder you play the keyboard and, conversely, negative values will cause it to fall.  
Settings: -64 ~ 0 ~ +63  
[SF3] AEG  
(Amplitude Envelope Generator)  
Settings: 0 ~ 127  
Settings: 0 ~ 127  
Settings: 0 ~ 127  
Settings: 0 ~ 126, hold  
AttackTime  
Decay1Time  
Decay1Lvl (Level)  
Decay2Time  
Decay2Time=hold  
Attack level  
Decay2Time=0 – 126  
Attack level  
Level  
Level  
Decay1 level  
Decay1 level  
Time  
Time  
Attack  
time  
Decay1  
time  
Decay2  
time  
Attack  
time  
Decay1  
time  
Decay2  
time  
Key on  
Key on  
[F6] EQ (Equalizer)  
Same as in Normal Voice Element Edit. See page 201.  
n
This parameter is available when the Type is set to “pre wav” or “usr wav” in the [F1] OSC [SF1] WAVE display (page 202).  
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Voice Edit mode Plug-in Voice Edit Common Edit  
Plug-in Voice Edit  
These parameters are basically the same as in Normal Voice Edit. Unlike with Normal voices, the Plug-in voices only have one Element for  
editing.  
n
Depending on the particular Plug-in board you are using, some of the parameters described here may not be available. For details, refer to the relevant  
owner's manual of the Plug-in board.  
n
For details on the current lineup of available Plug-in boards, see page 74.  
[VOICE] Plug-in Voice selection [EDIT] [COMMON]  
Common Edit  
[F1] GENERAL  
Same as in Normal Voice Common Edit. See page 189.  
[SF1] NAME  
Same as in Normal Voice Common Edit. See page 190.  
Please note that Micro Tuning is not available in Plug-in Voice Common Edit.  
[SF2] PLY MODE (Play mode)  
Same as in Normal Voice Common Edit. See page 190.  
[SF3] MEQ OFS  
(Master EQ Offset)  
Same as in Normal Voice Common Edit. See page 190.  
[SF4] PORTA (Portamento)  
Please note that Portamento Mode and Time Mode are not available in Plug-in Voice Common Edit.  
Same as in Normal Voice Common Edit. See page 190.  
[SF5] OTHER  
Unlike with Normal Voice Edit, the Upper and Lower ranges cannot be independently set here.  
[F2] OUTPUT  
Same as in Normal Voice Common Edit. See page 190.  
[F3] ARP (Arpeggio)  
Same as in Normal Voice Common Edit. See page 191.  
[SF1] TYPE  
[SF2] LIMIT  
[SF3] PLAY FX  
[F4] CTL SET (Controller Set)  
[SF1] SET1/2  
Same as in Normal Voice Common Edit. See page 192.  
Please note that Element Switch is not available in Plug-in Voice Common Edit.  
From this display you can set how the Plug-in voice responds to the Modulation wheel, by changing the control  
depth for the filter, pitch and amplitude (volume).  
[SF2] MW (Modulation Wheel)  
Filter  
Determines the depth of control of the Modulation Wheel over the filter cutoff frequency. Negative settings result in  
reversed Modulation wheel operation (i.e., moving the wheel up results in less modulation).  
Settings: -64 ~ 0 ~ +63  
PMod (Pitch Modulation Depth)  
FMod (Filter Modulation Depth)  
Determines the depth of control the Modulation Wheel has over pitch modulation. The higher the setting, the greater  
the depth of control.  
Settings: 0 ~ 127  
Determines the depth of control the Modulation Wheel has over filter cutoff modulation. The higher the setting, the  
greater the depth of control.  
Settings: 0 ~ 127  
AMod  
Determines the depth of control the Modulation Wheel has over amplitude modulation. The higher the setting, the  
greater the depth of control.  
(Amplitude Modulation Depth)  
Settings: 0 ~ 127  
This synthesizer gives you a comprehensive set of after touch controls for the Plug-in voice, allowing you to change  
the pitch and filter settings, and produce modulation effects (pitch, filter and amplitude) — simply by pressing down  
hard on the keys.  
[SF3] AT (After Touch)  
Pitch  
Determines the depth of control of keyboard aftertouch over pitch. You can set a value (in semitones) of up to two  
octaves.  
Settings: -24 ~ 0 ~ +24  
Filter  
Determines the depth of control of keyboard aftertouch over the filter cutoff frequency.  
Settings: -64 ~ 0 ~ +63  
PMod (Pitch Modulation Depth)  
Determines the depth of control that keyboard aftertouch has over pitch modulation. The higher the setting, the  
greater the depth of control.  
Settings: 0 ~ 127  
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Voice Edit mode Plug-in Voice Edit Element Edit  
FMod (Filter Modulation Depth)  
Determines the depth of control that keyboard aftertouch has over filter cutoff modulation. The higher the setting, the  
greater the depth of control.  
Settings: 0 ~ 127  
AMod  
Determines the depth of control that keyboard aftertouch has over amplitude modulation. The higher the setting, the  
greater the depth of control.  
(Amplitude Modulation Depth)  
Settings: 0 ~ 127  
From this display you can assign MIDI Control Change numbers (as Src) and determine the degree to which  
the assigned controllers affect the filter and the modulation effects (pitch, filter and amplitude).  
[SF4] AC (Assignable Control)  
Src (Source)  
Determines the MIDI Control Change number used to control the filter, PMod, FMod, and AMod.  
Settings: 0 ~ 95  
Filter  
Determines the depth of control the Control Change numbers (set in the Src parameter above) have over the filter  
cutoff frequency.  
Settings: -64 ~ 0 ~ +63  
PMod (Pitch Modulation Depth)  
FMod (Filter Modulation Depth)  
Determines the depth of control the Control Change messages (set in the Src parameter above) have over pitch  
modulation. The larger the setting, the greater the depth of control.  
Settings: 0 ~ 127  
Determines the depth of control the Control Change messages (set in the Src parameter above) have over filter  
cutoff modulation. The larger the setting, the greater the depth of control.  
Settings: 0 ~ 127  
AMod  
Determines the depth of control the Control Change messages (set in the Src parameter above) have over amplitude  
modulation. The larger the setting, the greater the depth of control.  
(Amplitude Modulation Depth)  
Settings: 0 ~ 127  
[F6] EFFECT  
Same as in Normal Voice Common Edit. See page 194.  
Please note that the EL: OUT settings are not available in the [SF1] CONNECT display and the parallel setting (Insertion Connection) is not available in the [SF1]  
CONNECT display.  
[VOICE] Plug-in Voice selection [EDIT] Element selection  
Element Edit  
[F1] OSC (Oscillator)  
[SF1] WAVE  
From this display you can select the desired Board Voice used for the Element of the Plug-in voice. Keep in mind that  
a Plug-in voice only has one Element.  
Bank  
Determines the Board Voice Bank.  
Settings: These depend on the particular Plug-in board; refer to the relevant owner’s manual for details.  
Number  
Determines the Board Voice Number.  
Settings: These depend on the particular Plug-in board; refer to the relevant owner’s manual for details.  
[SF5] OTHER  
VelocityDepth  
Determines the velocity sensitivity of the Plug-in Voice. For higher values, the harder you play the keyboard, the  
louder the voice becomes.  
Settings: 0 ~ 127  
VelocityOffset  
NoteShift  
This lets you specify an offset value for Velocity Depth (above). In other words, you can increase the relative velocity  
(or level) of the voice by a set amount – so that all the notes you play have the added velocity.  
Settings: 0 ~ 127  
Determines the transpose setting for the Plug-in voice, or the amount (in semitones) by which the pitch is raised or  
lowered. The pitch range is two octaves, up or down.  
Settings: -24 ~ 0 ~ +24  
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Voice Edit mode  
[F2] PITCH  
From this display you can make various time and level settings for the Pitch EG, which determine how the pitch of the Plug-in Voice changes over time.  
The full names of the available parameters are shown in the chart below, as they appear in the display.  
Original pitch  
INIT  
---  
ATK  
Attack time  
---  
DCY1  
---  
DCY2  
---  
REL  
DEPTH  
Pitch  
TIME  
Release time  
Release level  
Initial level  
LEVEL  
Initial level  
---  
---  
---  
Release level  
Settings: -64 ~ 0 ~ +63  
0
Time  
Attack time  
Release time  
Key off  
[F3] FILTER  
HPFCutoff (High Pass Filter  
Cutoff frequency)  
Determines the Cutoff frequency for the High Pass Filter.  
Settings: -64 ~ 0 ~ +63  
[F4] NATIVE  
With a Plug-in board installed to this synthesizer, you can create a Plug-in Voice by editing both native parameters (those parameters exclusive to the particular  
board) and unique parameters (related specifically to this synthesizer).  
Pressing [F4] gives you access to the native parameters of the Plug-in board. The parameters will vary depending on the Plug-in Board. For details about each  
parameter and its functions, refer to the Owner’s Manual or the on-line help that came with your Plug-in Board.  
[F5] LFO (Low Frequency Oscillator)  
From this display you can set the basic LFO parameters for modulating the pitch to create vibrato and other special effects.  
Speed  
Determines the speed of the LFO waveform. Positive settings increase the speed and negative settings decrease it.  
Settings: -64 ~ 0 ~ +63  
Delay  
Determines the delay time between the moment you press note on the keyboard and the moment the LFO comes  
into effect. Positive settings lengthen the delay and negative settings shorten it.  
Settings: -64 ~ 0 ~ +63  
PMod (Pitch Modulation Depth)  
Determines the amount by which the LFO waveform controls the pitch. Positive settings increase the amount and  
negative settings decrease it.  
Settings: -64 ~ 0 ~ +63  
[F6] EQ (Equalizer)  
From this display you can apply equalizer settings to the Plug-in Voice. This is a shelving equalizer with  
two bands; one for high frequencies and the other for low frequencies.  
Gain  
+
LowFreq  
HighFreq  
n
For details on the EQ, see page 178.  
Frequen  
0
-
LowGain  
HighGain  
LowFreq (Low Frequency)  
Determines the shelving point for the low frequencies. The levels of signals below this frequency will be boosted/  
attenuated by the amount set in the LowGain parameter.  
Settings: 32Hz ~ 2.0kHz  
LowGain (Low Gain)  
Determines the amount by which signals below the LowFreq frequency will be boosted/attenuated.  
Settings: -64 ~ 0 ~ +63  
HighFreq (High Frequency)  
Determines the shelving point for the high frequencies. The levels of signals above this frequency will be boosted/  
attenuated by the amount set in the HighGain parameter.  
Settings: 500Hz ~ 16.0kHz  
HighGain (High Gain)  
Determines the amount by which signals above the HighFreq frequency will be boosted/attenuated.  
Settings: -64 ~ 0 ~ +63  
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Voice Job mode  
[VOICE] Voice selection [JOB]  
Voice Job mode  
The Voice Job mode features several basic operations, such as Initialize and Copy. After setting parameters as required from the selected  
display, press the [ENTER] button to execute the Job.  
[F1] INIT (Initialize)  
This function lets you reset (initialize) all Voice parameters to their default settings. It also allows you to selectively initialize certain parameters, such as Common  
settings, settings for each Element/Drum key, and so on – very useful when creating a completely new voice from scratch.  
When a Normal Voice is selected: ALL, Common, EL1 ~ 4, without Wave  
When a Drum Voice is selected: ALL, Common, EL, without Wave  
When a Plug-in Voice is selected: ALL, Common, EL, without Wave  
Type of parameter to be initialized  
n
If you turn the check mark on when a Drum voice is selected, you can select a Drum key. For details on selecting a key, refer  
[F2] RECALL (Edit Recall)  
If you are editing a Voice and select a different Voice without storing your edited one, all the edits you’ve made will be erased. If this happens, you can use Edit  
Recall to restore the Voice with your latest edits intact.  
[F3] COPY  
From this display you can copy Common and Element/Drum Key parameter settings from any Voice to  
the Voice you are editing. This is useful if you are creating a Voice and wish to use some parameter  
settings from another Voice.  
Source Voice  
Destination Voice (Current Voice)  
Determines the Voice and data type to be copied.  
Data type  
Source voice  
When a Normal voice is selected: Common, Element 1 ~ 4  
When a Drum voice is selected: Common, Drum key C0 ~ C6  
When a Plug-in voice is selected: Common, Element  
n
If the source Voice type (Normal/Drum/Plug-in) differs from one of the Voice you are currently editing (destination), you will only  
be able to copy Common parameters.  
If the source is a Normal or Drum Voice and data type is set to Element or Drum Key, you can set the data type of the  
destination Voice.  
Data type of Destination voice  
(current selected voice)  
Data type  
When a Normal voice is selected: Common, Element 1 ~ 4  
When a Drum voice is selected: Common, Drum key C0 ~ C6  
n
If you choose to copy Common parameters from the source, this display will change to “Common.”  
[F4] BULK (Bulk Dump)  
This function lets you send all your edited parameter settings for the currently selected Voice to a computer or another MIDI instrument for data archiving.  
For details, see page 185.  
n
In order to execute Bulk Dump, you’ll need to set the correct MIDI Device Number, with the following operation: [UTILITY] [F5] MIDI [SF1] CH DeviceNo.  
[VOICE] Voice selection [STORE]  
Voice Store mode  
This function lets you store your edited voice to User memory (Flash ROM).  
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Supplementary infomation  
Supplementary information  
Micro Tuning List  
[VOICE] [EDIT] [COMMON] [F1] GENERAL [SF2] PLY MODE M.TuningNo./M.TuningRoot (page 190)  
M.TuningNo.  
Type  
M.TuningRoot  
Comments  
Equal Temp (Equal temperament)  
The “compromise” tuning used for most of the last 200 years of Western music, and found  
on most electronic keyboards. Each half step is exactly 1/12 of an octave, and music can  
be played in any key with equal ease. However, none of the intervals are perfectly in tune.  
00  
--  
PureMaj (Pure major)  
This tuning is designed so that most of the intervals (especially the major third and perfect  
fifth) in the major scale are pure. This means that other intervals will be correspondingly  
out of tune. You need to specify the key (C~B) you will be playing in.  
01  
C ~ B  
02  
03  
PureMin (Pure minor)  
C ~ B  
C ~ B  
The same as Pure Major, but designed for the minor scale.  
Werckmeist (Werckmeister)  
Andreas Werckmeiser, a contemporary of Bach, designed this tuning so that keyboard  
instruments could be played in any key. Each key has a unique character.  
Kirnberger  
Johann Philipp Kirnberger, an 18th century composer, created this tempered scale to  
allow performances in any key.  
04  
C ~ B  
Vallot&Yng (Vallotti & Young)  
Francescatonio Vallotti and Thomas Young (both mid-1700s) devised this adjustment to  
the Pythagorean tuning, in which the first six fifths are lower by the same amount.  
05  
06  
07  
C ~ B  
1/4 Shift (1/4 shifted)  
--  
--  
This is the normal equal tempered scale shifted up 50 cents.  
1/4 tone  
Twenty-four equally spaced notes per octave. (Play twenty-four notes to move one  
octave.)  
08  
09  
10  
11  
12  
1/8 tone  
Indian  
--  
--  
Forty-eight equally spaced notes per octave. (Play forty-eight notes to move one octave.)  
Usually observed in Indian music (white keys only).  
Arabic 1  
Arabic 2  
Arabic 3  
Usually observed in Arabic music.  
C ~ B  
Filter Type List  
[VOICE] [EDIT] Element selection [F3] FILTER [SF1] TYPE Type (page 197)  
LPF24D (24dB/oct Digital Low Pass Filter)  
A dynamic 24dB/oct low-pass filter with a  
characteristic digital sound. Compared to the  
LPF24A type (below), this filter can produce a more  
pronounced resonance effect.  
LPF18 (18dB/oct Low Pass Filter)  
LPF6 (6dB/oct low-pass Filter)  
3-pole 18dB/oct low-pass filter.  
1-pole 6dB/oct low-pass filter. No resonance. This  
filter is designed to be used in conjunction with a  
high-pass filter.  
LPF18s (18dB/oct Staggered Low Pass Filter)  
3-pole 18dB/oct low-pass filter. This filter has a  
smoother cutoff slope than the LPF18 type.  
Resonance  
Resonance  
LPF18  
LPF18s  
These frequencies are  
“passed” by the filter.  
HPF24D (24dB/oct Digital High Pass Filter)  
A dynamic 24dB/oct high-pass filter with a  
characteristic digital sound. This filter can produce  
a pronounced resonance effect.  
LPF24A (24dB/oct Analog Low Pass Filter)  
A digital dynamic low-pass filter with characteristics  
similar to a 4-pole analog synth filter.  
LPF12 (12dB/oct Low Pass Filter)  
12dB/oct low-pass filter. This filter is designed to be  
used in conjunction with a high-pass filter.  
Resonance  
Resonance  
Resonance  
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Supplementary  
HPF12 (12dB/oct High Pass Filter)  
BEF12 (12dB/oct Band Elimination Filter)  
BEF6 (6dB/oct Band Elimination Filter)  
Dual BPF (Dual Band Pass Filter)  
Two 6dB/oct band-pass filters connected in  
parallel.  
12dB/oct dynamic high-pass filter.  
Level  
Cutoff range  
Resonance  
Level  
Distance  
Frequency  
Range passed  
Range passed  
Center frequency  
Frequency  
The lower cutoff frequency is set  
directly on the display.  
BPF12D (12dB/oct Digital Band Pass Filter)  
Resonance  
Level  
Dual LPF (Dual Low Pass Filter)  
Cutoff range  
Cutoff range  
Dual BEF (Dual Band Elimination Filter)  
Two 6dB/oct band-elimination filters connected in  
serial.  
Two 12dB/oct low-pass filters connected in parallel.  
Level  
Distance  
12db/oct  
Level  
Distance  
Frequency  
Range passed  
Frequency  
The lower cutoff frequency is set  
directly on the display.  
BPFw (Wide Band Pass Filter)  
Frequency  
The lower cutoff frequency is set  
directly on the display.  
A 12dB/oct BPF that combines HPF and LPF filters  
to allow wider bandwidth settings.  
Dual HPF (Dual High Pass Filter)  
Two 12dB/oct high-pass filters connected in  
parallel.  
Level  
LPF12 + BPF6 (12dB/oct Low Pass Filter + 6dB/  
oct Band Pass Filter)  
Cutoff range  
Cutoff range  
A combined low-pass and high-pass filter.  
Level  
Distance  
Width can be  
increased  
Level  
Frequency  
Range passed  
Frequency  
Frequency  
The lower cutoff frequency is set  
directly on the display.  
BPF6 (6dB/oct Band Pass Filter)  
Distance  
The lower cutoff frequency is set  
directly on the display.  
Resonance  
Level  
Cutoff range  
Cutoff range  
thru  
6db/oct  
The filters are bypassed and the entire signal is  
unaffected.  
Frequency  
Range passed  
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Voice Store mode  
Setting example of Filter Scaling  
Setting example of Amplitude Scaling  
[VOICE] [EDIT] Element selection [F3] FILTER [SF5] SCALE  
(page 199)  
[VOICE] [EDIT] Element selection [F4] AMP [SF5] SCALE  
(page 200)  
The best way to understand Filter Scaling is by example. For the  
settings shown in the example display below, the basic Cutoff  
frequency value is 64, and the various Offset values at the selected  
Break point settings change that basic value accordingly. The  
specific changes to the Cutoff frequency are shown in the diagram  
below. The Cutoff frequency changes in a linear fashion between  
successive Break Points as shown.  
The best way to understand Amplitude Scaling is by example.  
For the settings shown in the example display above, the basic  
Amplitude (volume) value for the selected Element is 80, and the  
various Offset values at the selected Break point settings change  
that basic value accordingly. The specific changes to the Amplitude  
are shown in the diagram below. The Amplitude changes in a linear  
fashion between successive Break Points as shown.  
Cutoff Frequency  
81  
97  
Amplitude  
74  
90  
68  
84  
76  
60  
Note  
Note  
C 1  
Break  
Point 1 Point 2  
D 2  
Break  
C3  
Break  
Point 3  
A4  
Break  
Point 4  
C1  
C2  
C3  
Break  
Point 3  
C4  
Break  
Point 4  
Break  
Break  
Point 1 Point 2  
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Performance Play mode  
Performance mode  
Creating Performances — basic procedure  
You can create and edit your original Performances by setting various parameters in both the Performance Play mode and Performance Edit  
mode, while the Performance Job mode provides some basic parameter-related tools, such as Initialize and Copy. Once you’ve edited a  
Performance, you can store it to a User Bank in internal memory (Flash ROM) in the Performance Store mode and save all the edited  
Performances to a SmartMedia/USB storage device in the File mode.  
[PERFORM] Performance selection  
Performance Play mode  
The Performance Play mode lets you perform a variety of general editing operations on the selected Performance. For more detailed and  
comprehensive editing operations, use the Performance Edit mode.  
n
The parameters that have the same name in the Performance Play mode and in the Performance Edit mode have the same functions and settings.  
[F1] PLAY  
TCH (Transmit Channel)  
Same as in Voice Play mode.  
These parameters are available both in the Voice mode and the Performance mode regardless of the selected Voice  
or Performance.  
OCT (Octave)  
ASA (ASSIGN A),  
ASB (ASSIGN B)  
n
TCH (Transmit Channel), OCT (Octave), ASA (ASSIGN A), and ASB (ASSIGN B) settings do not belong to each Performance. Because of this, these are not stored as an  
individual Performance in the Performance Store mode (page 220).  
AS1 (ASSIGN 1),  
AS2 (ASSIGN 2)  
Indicates the values obtained by controlling the respective Knobs (printed “ASSIGN 1” and “ASSIGN 2”) when the  
lamps of both the [PAN/SEND] and [TONE] buttons are turned on. The functions assigned to these knobs depend on  
the setting of the Voice assigned to each Part of the Performance.  
You can register the desired Arpeggio types to these buttons and call them up any time during your keyboard  
[SF1] ARP1 (Arpeggio 1) - [SF5]  
ARP5 (Arpeggio 5)  
[F2] VOICE  
From this display you can select a Voice for each Part and determine the note range it can be played from.  
Press this button to assign an internal Voice to the selected Part.  
[SF1] ADD INT  
(Add Internal Voice)  
Press this button to assign a Plug-in Voice to the selected Part.  
[SF2] ADD PLG  
(Add Plug-in Voice)  
Pressing this button deletes the Voice assignment for the selected Part, leaving the Part blank.  
[SF3] DELETE  
This sets the lowest note of the range over which the Voice of the selected Part sounds. Simultaneously hold down  
this button and press the desired key on the keyboard to set the note.  
[SF4] LIMIT L (Note Limit Low)  
This sets the highest note of the range over which the Voice of the selected Part sounds. Simultaneously hold down  
this button and press the desired key on the keyboard to set the note.  
[SF5] LIMIT H (Note Limit High)  
[F3] EFFECT  
Pressing the [F3] EFFECT button in the Performance Play mode calls up the same EFFECT display in the Performance Edit mode ([PERFORM] [EDIT] →  
[COMMON] [F6] EFFECT). From this display, you can set the effect related parameters for the current Performance. See page 215.  
[F4] PORTA (Portamento)  
From this display you can set the Portamento parameters. Portamento is used to create a smooth transition in pitch from the first note played on the keyboard to  
the next.  
PortaSw (Portamento Switch)  
PortaTime (Portamento Time)  
PartSwitch  
Determines whether Portamento is on or off for all Parts. (This is a global switch and overrides the individual Part  
settings in Part Switch below.)  
Settings: off, on  
Determines the pitch transition time. This parameter offsets the same parameter in Part Edit (page 216). Higher  
values result in longer transition times.  
Settings: -64 ~ 0 ~ +63  
Determines whether Portamento is on or off for each individual Part. This is available only when the PortaSw (above)  
is set to on.  
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Performance Edit mode Common Edit  
[F5] EG (Envelope Generator)  
This display contains the basic EG settings, both volume and filter, for the Performance, as well as the filter’s cutoff frequency and resonance settings. The settings  
made here are applied as offsets to the AEG and FEG settings in the Performance Edit mode (pages 218, 219).  
The parameters are same as in Voice Play mode. See page 189.  
[F6] ARP (Arpeggio)  
This display contains the basic settings for Arpeggio playback, including Type and Tempo. Note that the Performance mode lets you independently enable or  
disable Arpeggio playback for each Part.  
PartSw  
Determines whether Arpeggio is on or off for the selected Part. The Parts for which boxes are checkmarked are  
enabled for Arpeggio play.  
[PERFORM] Performance selection [EDIT]  
Performance Edit mode  
Voice Edit parameters are divided into Common Edit (parameters common to all four Parts), and Part Edit (parameters of individual Parts).  
[PERFORM] Performance selection [EDIT] [COMMON]  
Common Edit  
[F1] GENERAL  
[SF1] NAME  
From this display you can assign the category (sub and main) of the selected Performance, and create a name for  
the Performance. The Performance name can contain up to 10 characters. For detailed instructions on naming a  
Performance, see “Basic Operation” on page 53.  
From this display you can adjust the master (global) EQ settings for all Parts of the selected Performance. The level  
of each of the four bands (with the exception of “MID”) can be adjusted. Moreover, you can also tweak these settings  
directly from the four Knobs on the front panel. Editing by Knobs can be done in the Performance Play mode.  
[SF3] MEQ OFS  
(Master EQ Offset)  
Settings: -64 ~ 0 ~+63  
This display allows you to set the Portamento related parameters.  
The parameters are the same as in the Performance Play mode. See page 212.  
[SF4] PORTA (Portamento)  
[SF5] OTHER  
From this display you can set the control functions for the Knobs and related parameters.  
With the exception of Pitch Bend, which cannot be set here, these parameters are the same as in the Voice Edit  
mode (page 190).  
[F2] OUT/MEF (Output/Master Effect)  
[SF1] OUT (Output)  
Volume  
Determines the output level of the selected Performance. You can adjust the overall volume, keeping the balance  
between all Parts.  
Settings: 0 ~ 127  
Pan  
Determines the stereo pan position of the selected Performance. This parameter offsets the same parameter in the  
Part Edit setting. You can also adjust this parameter using the PAN knob (with the [PAN/SEND] lamp turned on) on  
the front panel. Editing by using the Knobs can be done also in the Performance Play mode.  
Settings: L63 (Left) ~ C (Center) ~ R63 (Right)  
n
A setting of “C” (center) maintains the individual Pan settings of each Part.  
RevSend  
ChoSend  
Determines the Send level of the signal sent from Insertion Effect A/B (or the bypassed signal) to the Reverb effect.  
You can also adjust this parameter using the REVERB knob (with the [PAN/SEND] lamp turned on) on the front panel.  
Editing by using the Knobs can be done also in the Performance Play mode.  
Settings: 0 ~ 127  
Determines the Send level of the signal sent from Insertion Effect A/B (or the bypassed signal) to the Chorus effect.  
You can also adjust this parameter using the [CHORUS] knob (with the [PAN/SEND] lamp turned on) on the front  
panel. Editing by using the Knobs can be done also in the Performance Play mode.  
Settings: 0 ~127  
n
For details on Effect connections in the Performance mode, see page 179.  
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Performance Edit mode Common Edit  
From this display you can apply five-band equalization to all Parts of the selected Performance. You can raise or  
lower the signal level at the Frequency of each band (LOW, LOWMID, MID, HIGHMID, HIGH).  
[SF2] MEQ (Master EQ)  
SHAPE  
Determines whether the equalizer type used is Shelving or Peaking. The Peaking type attenuates/boosts the signal  
at the specified Frequency setting, whereas the Shelving type attenuates/boosts the signal at frequencies above or  
below the specified Frequency setting. This parameter is available only for the LOW and HIGH frequency bands.  
Settings: shelv (Shelving type), peak (Peaking type)  
FREQ (Frequency)  
Determines the center frequency. Frequencies around this point are attenuated/boosted by the Gain setting.  
Settings: LOW: Shelving 32Hz ~ 2.0kHz, Peaking 63Hz ~ 2.0kHz  
LOWMID, MID, HIGHMID: 100Hz ~ 10.0kHz  
HIGH: 500Hz ~ 16.0kHz  
GAIN  
Determines the level gain for the Frequency (set above), or the amount the selected frequency band is attenuated or  
boosted.  
Settings: -12dB ~ 0dB ~ +12dB  
Q (Frequency Characteristic)  
This varies the signal level at the Frequency setting to create various frequency curve characteristics.  
Settings: 0.1 ~ 12.0  
n
For details on the EQ, see page 178.  
From this display you can set the Master Effect related parameters. This display can be called up by pressing and  
holding the [MASTER EFFECT] button on the front panel.  
[SF3] MEF (Master Effect)  
Switch  
Type  
Determines whether Master Effect is applied or not to the selected Performance. You can turn it on or off by pressing  
the [MASTER EFFECT] button on the front panel.  
Settings: off, on  
Determines the Master effect type.  
Settings: Refer to the Effect Types list in the separate Data List booklet.  
n
The available parameters except for the above two differ depending on the currently selected effect type. For more information, refer to the separate Data List booklet.  
[F3] ARP (Arpeggio)  
From this display you can set the Arpeggio related parameters.  
Same as in Normal Voice Common Edit. See page 191.  
[SF1] TYPE  
[SF2] LIMIT  
[SF3] PLAY FX (Play Effect)  
[SF4] OUT CH (Output Channel)  
From this display you can set a separate MIDI output channel for the Arpeggio playback data, letting you have the  
Arpeggio sound from an external tone generator or synthesizer.  
OutputSwitch  
TransmitCh  
When this is set to on, Arpeggio playback data is output via MIDI.  
Settings: on, off  
Determines the MIDI transmit channel for Arpeggio playback data. When set to “KbdCh,” the Arpeggio playback  
data is output via the MIDI Keyboard Transmit Channel ([UTILITY] [F5] MIDI KBDTransCh).  
Settings: 1 ~ 16, KbdCh (Keyboard Channel)  
[F4] CTL ASN (Controller Assign)  
You can assign Control Change numbers to the controllers listed below, letting you use the hardware controllers on the keyboard to alter the sound of external  
MIDI devices, via the appropriate MIDI messages. When the MOTIF ES receives Control Change data corresponding to the settings here, the internal tone  
generator responds as if the instrument's controllers were used.  
BC (Breath Controller)  
Determines the Control Change number generated when you apply breath pressure to the Breath Controller  
connected to the BREATH connector.  
RB (Ribbon Controller)  
Determines the Control Change number generated when you run your finger across the surface of the Ribbon  
Controller.  
RBMode  
(Ribbon Controller Mode)  
Determines whether the Ribbon Controller value returns to a center value when you release your finger from the  
Ribbon Controller (reset), or the value is retained at the value at the last point of contact (hold).  
AS1 (Assign 1),  
AS2 (Assign 2)  
Determines the Control Change number generated when you control the KN3 (Knob3) and the KN4 (Knob4) with  
both the [PAN/SEND] and [TONE] lamp turned on.  
FC1 (Foot Controller 1),  
FC2 (Foot Controller 2)  
Determines the Control Change number generated when you use the Foot Controller connected to the FOOT  
CONTROLLER jack.  
n
Keep in mind that the functions of these controllers set here are not changed for the internal tone generator. The controller assignments for the MOTIF ES itself depend on  
the settings of the Voices assigned to each Part.  
[F5] AUDIO IN  
The audio signal input from the A/D INPUT jack, mLAN connector (when the optional mLAN16E has been installed to this synthesizer), DIGITAL IN or OPTICAL IN  
connector (when the optional AIEB2 has been installed to this synthesizer) can be handled as an Audio Input Part. You can apply various parameters such as  
Effect settings to this Part, just as with the other Parts.  
n
For details about the Audio Input Parts, see page 165.  
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Performance Edit mode Common Edit  
[SF1] OUTPUT  
Volume  
Determines the output level of the Audio Input Part.  
Settings: 0 ~ 127  
Pan  
Determines the stereo pan position of the Audio Input Part.  
Settings: L63 (Left) ~ C (Center) ~ R63 (Right)  
RevSend  
ChoSend  
DryLevel  
Determines the Send level of the Audio Input Part signal sent to the Reverb effect.  
Settings: 0 ~ 127  
Determines the Send level of the Audio Input Part signal sent to the Chorus effect.  
Settings: 0 ~ 127  
Determines the level of the Audio Input Part which has not been processed with the System Effects (Reverb,  
Chorus).  
Settings: 0 ~ 127  
n
For details about Effect connection in the Performance mode, see page 179.  
Mono/Stereo  
Determines the signal configuration for the Audio Input Part, or how the signal or signals are routed (stereo or mono).  
Settings: stereo, L mono, R mono, L+R mono  
stereo...............Both the L and R channels of the audio input are used.  
L (left) mono ....Only the L channel of the audio input is used.  
R (right) mono .Only the R channel of the audio input is used.  
L+R mono........The L and R channels of the audio input are mixed and processed in mono.  
OutputSel (Output Select)  
Determines the output jack assignment for the Audio Input Part.  
Settings: See page 31.  
This display is available only when the AD (A/D Part) is set to on from the [F6] EFFECT [SF2] INS SW display. The  
type and connection of the Insertion Effect applied to the A/D Part can be set from this display.  
[SF2] INS TYPE (Insertion Type)  
InsEF Connect  
(Insertion Effect Connection)  
Same as in the CONNECT display in the Voice Edit mode ([VOICE] [EDIT] [COMMON] [F6] EFFECT [SF1]  
CONNECT). Please note that the InsEF Connect cannot be set to “parallel” here.  
InsA Ctgry (Insertion A Category)  
InsA Type (Insertion A Type)  
InsB Ctgry (Insertion B Category)  
InsB Type (Insertion B Type)  
n
Insertion effects can be applied only to the A/D Part, among the Audio Input Parts.  
[F6] EFFECT  
This menu gives you comprehensive control over the effects. For details about the Effect connections in the Performance mode, see page 179.  
[SF1] CONNECT (Connection)  
EF PART PLG-EF  
(Plug-in Insertion Effect)  
Determines the Part to which the Insertion effect is applied. This parameter is available only when a special Effect  
Plug-in board (PLG100-VH) has been installed.  
Settings: Part 1~4, PartP2~P3, AD, off  
Chorus Ctg (Category),  
Chorus Type  
Determines the Chorus effect type.  
Settings: Refer to the Effect Types list in the separate Data List booklet.  
Chorus Return (Level)  
Chorus Pan  
Determines the Return level of the Chorus Effect.  
Settings: 0 ~ 127  
Determines the pan position of the Chorus effect sound.  
Settings: L63 (far left) ~ C (center) ~ R63 (far right)  
Chorus to Reverb  
Reverb Type  
Determines the Send level of the signal sent from the Chorus Effect to the Reverb Effect.  
Settings: 0 ~ 127  
Determines the Reverb effect type.  
Settings: Refer to the Effect Types list in the separate Data List booklet.  
Reverb Return  
Reverb Pan  
Determines the Return level of the Reverb Effect.  
Settings: 0 ~ 127  
Determines the pan position of the Reverb effect sound.  
Settings: L63 (far left) ~ C (center) ~ R63 (far right)  
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Performance Edit mode Part Edit  
The Insertion Effects can be applied to up to eight Parts. This display lets you set to which Parts the Insertion Effects  
are applied.  
[SF2] INS SW (Insertion Switch)  
[SF3] PLG-EF (Plug-in Effect)  
This display lets you set the Plug-in Insertion Effect related parameters when the Effect Plug-in Board PLG100-VH  
has been installed to this synthesizer. For details on each parameter, refer to the Owner’s Manual included with the  
PLG100-VH.  
The number of parameters and values available differs depending on the currently selected effect type. For more  
information, see the Effect Type List in the separate Data List booklet.  
[SF4] REVERB  
[SF5] CHORUS  
[PERFORM] Performance selection [EDIT] Part selection  
Part Edit  
These parameters are for editing the individual Parts that make up a Performance.  
To switch between the display for Parts 1 - 4 to which the internal Voices are assigned and the display for Plug-in Parts (PLG1 - 3) to which the  
Plug-in Voices are assigned, press the [F6] button.  
n
When a Plug-in Voice is assigned to a Part of the selected Performance, some parameters may not be available depending on the installed Plug-in board.  
[F1] VOICE  
[SF1] VOICE  
PartSw (Part Switch)  
Determines whether each Part is on or off. Since a Performance can consist of up to four Parts, you can select four  
Parts from Parts 1 - 4 and the Plug-in Parts 1 - 3.  
Settings: on, off  
Bank  
Determines the Voice Bank (page 60) for each Part.  
For details about the Plug-in Voice Bank, refer to the Owner’s Manual included with your Plug-in Board.  
n
When the cursor is located on the Bank, you can select a Voice via the way explained on page 60.  
Number  
Determines the Voice Program number for each Part.  
For details about the Plug-in Voice Program number, refer to the Owner’s Manual included with your Plug-in Board.  
[SF2] MODE  
Mono/Poly  
Determines the playback method of the Voice for each Part — monophonic (single notes only) or polyphonic  
(multiple notes).  
Settings: mono, poly  
n
This parameter is not available for the Part to which a Drum Voice is assigned.  
ArpSwitch (Arpeggio Switch)  
Determines whether Arpeggio is on or off for the currently selected Part.  
Settings: on, off  
[SF3] LIMIT  
NoteLimitH (Note Limit High)  
Determines the lowest and highest notes of the keyboard range for each Part. Each Part will only sound for notes  
played within its specified range.  
NoteLimitL (Note Limit Low)  
Settings: C -2~G8  
n
n
If you specify the highest note first and the lowest note second, for example “C5 to C4,” then the note range covered will be  
“C-2 to C4” and “C5 to G8.”  
You can set the note by pressing the keyboard while holding the [INFORMATION] button.  
VelLimitH (Velocity Limit High)  
VelLimitL (Velocity Limit Low)  
Determines the minimum and maximum values of the velocity range within which each Part will respond. Each Part  
will only sound for notes played within its specified velocity range.  
Settings: 1~127  
n
If you specify the maximum value first and the minimum value second, for example “93 to 34,” then the velocity range covered  
will be “1 to 34” and “93 to 127.”  
Determines the Portamento parameters for each Part. Portamento is used to create a smooth transition in pitch from  
the first note played on the keyboard to the next.  
[SF4] PORTA (Portamento)  
Switch  
Determines whether Portamento is on or off.  
Settings: off, on  
Time  
Determines the pitch transition time. Higher values mean longer transition times.  
Settings: 0 ~127  
Mode  
Determines the Portamento mode.  
Settings: fingr (fingered), full (full time)  
fingr (fingered).........Portamento is only applied when you play legato (playing the next note before releasing the previous one).  
full (full time).............Portamento is always applied.  
n
The Mode setting is not available for the Plug-in Part.  
n
These Portamento parameters above are not available for the Part to which the Drum Voice is assigned.  
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Performance Edit mode Part Edit  
[SF5] OTHER  
PB (Pitch Bend) Upper,  
These two parameters are available for Parts 1 - 4 to which the internal Normal Voices are assigned. These  
PB (Pitch Bend) Lower  
determine the pitch change range (in semitones) of the Pitch Bend wheel for the Part’s Voice. For example, a Lower  
setting of -12 would result in the pitch being lowered up to a maximum of one octave (12 semitones) when the Pitch  
Bend wheel is moved downwards. Similarly, setting the Upper parameter to +12 would result in a maximum pitch  
rise of one octave when the wheel is moved upwards.  
Settings: -48 ~0 ~+24  
PB (Pitch Bend) Range  
This parameter is available for Parts 1 - 4 to which the internal Drum Voices are assigned and Plug-in Parts 1 - 3. This  
determines the pitch change range (in semitones) of the Pitch Bend wheel. Unlike the Pitch Bend setting for Parts 1  
- 4 to which the internal Normal Voices are assigned described above, the Upper and Lower ranges of the Drum  
Voice Parts and Plug-in Parts cannot be set independently.  
Settings: -24 ~ 0 ~ +24  
VelSensDpt  
(Velocity Sensitivity Depth)  
Determines the degree to which the resulting volume of  
the tone generator responds to your playing strength.  
The higher the value, the more the volume changes in  
response to your playing strength (as shown at right).  
When Offset (below) is set to 64:  
Depth = 127  
Depth = 64  
127  
Settings: 0 ~ 127  
Actual resulting  
velocity (affecting the  
tone generator)  
Depth = 32  
Depth = 0  
0
127  
Velocity with which you play a note  
VelSensOfst  
(Velocity Sensitivity Offset)  
Determines the amount by which played velocities are adjusted for the actual resulting velocity effect. This lets you  
raise or lower all velocities by the same amount — allowing you to automatically compensate for playing too strongly  
or too softly.  
Settings: 0 ~ 127  
When Depth (above) = 64 and Offset = 32  
When Depth (above) = 64 and Offset = 64  
When Depth (above) = 64 and Offset = 96  
127  
127  
127  
Actual resulting  
velocity (affecting  
the tone generator)  
0
0
64  
127  
0
64  
64  
127  
127  
Velocity with which you play a note  
[F2] OUTPUT  
[SF1] VOL/PAN (Volume/Pan)  
Volume  
Determines the volume for each Part, giving you detailed control over the level balance among the Parts.  
Settings: 0~127  
Pan  
Determines the stereo pan position for each Part.  
Settings: L63 (far left) ~ C (center) ~ R63 (far right)  
VoiceELPan (Voice Element Pan)  
Determines whether the individual pan settings for each Voice (made via [VOICE] [EDIT] Element selection →  
[F4] AMP [SF1] LVL/PAN Pan) are applied or not. When this is set to “off,” the basic pan position for the  
selected Part is set to center.  
Settings: on, off  
n
This parameter is not available for the Plug-in Parts.  
From this display you can set the Send Level and Dry Level sent to the System Effects for each Part. For details  
about the Effect connection in the Performance mode, see page 179.  
[SF2] EF SEND (Effect Send)  
RevSend (Reverb Send)  
Determines the send level for the Reverb effect of the selected Part, giving you detailed control over the Reverb  
balance among the Parts.  
Settings: 0~127  
ChoSend (Chorus Send)  
Dry Level  
Determines the send level for the Chorus effect of the selected Part, giving you detailed control over the Chorus  
balance among the Parts.  
Settings: 0~127  
Determines the level of the unprocessed (dry) sound of the selected Part, letting you control the overall effect  
balance among the Parts.  
Settings: 0~127  
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Performance Edit mode Part Edit  
From this display you can assign individual Parts to sound from independent output connectors (jacks).  
[SF3] SELECT (Output Select)  
OutputSel (Output Select)  
Determines the specific output(s) for the individual Part. You can assign each individual Part’s Voice to be output  
from a specific hardware output jack on the rear panel.  
Settings: See page 31.  
InsEF (Insertion Effect)  
Determines whether the Insertion effects are applied to individual Parts or not.  
Settings: on, off  
[F3] EQ (Equalizer)  
From this display you can adjust the EQ settings for each Part. Note that two different display types listed below are provided and you can switch between them  
by pressing the [SF5] button. Each display type features the same settings in a different format; use the type you feel most comfortable with.  
• Display showing four Parts  
• Display showing all parameters for one Part  
Keep in mind that since all the available parameters cannot be simultaneously displayed in the four-Part display, you will need to use the cursor controls to scroll  
the display in order to see and set the other parameters.  
For details about the Effect connection including the EQ in the Performance mode, see page 179.  
n
This display is not available for the Plug-in Part.  
LowFreq (Low Frequency)  
LowGain (Low Gain)  
Determines the center frequency of the low EQ band that is attenuated/boosted.  
Settings: 50.1 ~ 2.00K  
Determines the amount of boost or attenuation applied to the low EQ band.  
Settings: -32 ~ +32  
MidFreq (Middle Frequency)  
MidGain (Middle Gain)  
Determines the center frequency of the middle EQ band that is attenuated/boosted.  
Settings: 139.7 ~ 10.1K  
Determines the amount of boost or attenuation applied to the middle EQ band.  
Settings: -32 ~ +32  
MidReso (Middle Resonance)  
HighFreq (High Frequency)  
HighGain (High Gain)  
Determines the resonance applied to the center frequency of the middle EQ band.  
Settings: 0 ~ 31  
Determines the center frequency of the high EQ band that is attenuated/boosted.  
Settings: 503.8 ~ 14.0K  
Determines the amount of boost or attenuation applied to the high EQ band.  
Settings: -32 ~ +32  
[F4] TONE  
You can set parameters related to the pitch and tone for each Part. Keep in mind that the settings made here are applied as offsets to the Voice Edit settings.  
[SF1] TUNE  
NoteShift  
Determines the pitch (key transpose) setting for each Part in semitones.  
Settings: -24 ~ +24  
Detune  
Determines the fine tuning for each Part.  
Settings: -12.8Hz ~+12.7Hz  
[SF2] FILTER  
Cutoff  
Determines the cutoff frequency for each Part. This parameter is available for the LPF when the filter used by the Part  
is a combination type of LPF and HPF.  
Settings: -64 ~ 0 ~ +63  
Resonance  
FEGDepth  
Determines the amount of filter resonance or emphasis of the Cutoff Frequency for each Part. The setting here  
attenuates/boosts the resonance applied to the element of the Voice assigned to each Part.  
Settings: -64 ~ 0 ~ +63  
Determines the Filter Envelope Generator depth (amount of cutoff frequency) for each Part.  
Settings: -64 ~ 0 ~ +63  
n
The FEG Depth setting is not available for the Plug-in Parts.  
For details about Filter, see page 161.  
n
From this display you can set the FEG (Filter Envelope Generator) parameters for each Part.  
[SF3] FEG  
(Filter Envelope Generator)  
n
The FEG settings are not available for Plug-in Parts.  
Attack (Attack Time)  
Decay (Decay Time)  
Determines each parameter of the FEG for each Part.  
For details about FEG, see page 161.  
Settings: -64 ~ 0 ~ +63  
Sustain (Sustain Level)  
Release (Release Level)  
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Performance Job mode  
From this display you can set the AEG (Amplitude Envelope Generator) parameters for each Part.  
[SF4] AEG  
(Amplitude Envelope Generator)  
Attack (Attack Time)  
Decay (Decay Time)  
Determines each parameter of the AEG for each Part. Please note that Sustain Level is not available for the Plug-in  
Part.  
For details about AEG, see  
.
Sustain (Sustain Level)  
Settings: -64 ~ 0 ~ +63  
Release (Release Level)  
[F5] RCV SW (Receive Switch)  
From this display you can set how each individual Part responds to various MIDI data, such as Control Change and Program Change messages. When the  
relevant parameter is set to “on,” the corresponding Part responds to the appropriate MIDI data.  
Note that two different display types listed below are provided and you can switch between them by pressing the [SF5] button. Each display type features the  
same settings in a different format; use the type you feel most comfortable with.  
• Display showing four Parts  
• Display showing all parameters for one Part  
Keep in mind that since all the available parameters cannot be simultaneously displayed in the four-Part display, you will need to use the cursor controls to scroll  
the display in order to see and set the other parameters.  
Settings: See below. Parameters marked with * are not available for the Plug-in Part.  
CtrlChange (Control Change)  
PB (Pitch Bend)  
Indicates all the Control Change messages.  
MIDI messages generated by using the Pitch Bend Wheel.  
MW (Modulation Wheel)  
RB (Ribbon Controller)*  
ChAT (Channel After Touch)  
FC1 (Foot Controller 1)*  
FC2 (Foot Controller 2)*  
Sus (Sustain)  
MIDI messages generated by using the Modulation Wheel.  
MIDI messages generated by using the Ribbon Controller.  
MIDI messages generated by pressing and holding the note on the keyboard.  
MIDI messages generated by using the optional Foot Controller connected to the rear panel.  
MIDI messages generated by using the optional Footswitch connected to the SUSTAIN jack on the rear panel.  
MIDI messages generated by using the optional Footswitch connected to the ASSIGNABLE jack on the rear panel.  
FS (Footswitch)*  
AS1 (Assign1)*, AS2 (Assign2)*  
MIDI messages generated by using the ASSIGN1 and ASSIGN2 Knobs with both the [PAN/SEND] and [TONE]  
lamps turned on.  
BC (Breath Controller)*  
Exp (Expression)  
MIDI messages generated by using the optional Breath Controller connected to the BREATH jack on the rear panel.  
MIDI messages generated by using the optional Foot Controller connected to the rear panel.  
[PERFORM] Performance selection [JOB]  
Performance Job mode  
The Performance Job mode features several basic operations, such as Initialize and Copy. After setting parameters as required from the  
selected display, press the [ENTER] button to execute the Job.  
n
Among the Audio Parts shown in the Job display, Audio 1 indicates the A/D Input Part. When the optional AIEB2 has been installed to this synthesizer,  
Audio 2 indicates the AIEB2 Input Part. When the optional mLAN16E has been installed, Audio 2, 3, 4, and 5 indicate the mLAN Input Parts.  
[F1] INIT (Initialize)  
This function lets you reset (initialize) all Performance parameters to their default settings. It also allows you to selectively initialize certain parameters, such as  
Common settings, settings for each Part, and so on — very useful when creating a completely new Performance from scratch.  
Type of parameter to be initialized  
All (all settings for the selected Performance are initialized)  
Common (Common parameter settings for the selected Performance are initialized)  
Part 1 - 4, PLG 1 - 3 (Plug-in Part 1 - 3), Audio 1 - 5  
[F2] RECALL (Edit Recall)  
If you are editing a Performance and select a different Performance without storing your edited one, all the edits you’ve made will be erased. If this happens, you  
can use Edit Recall to restore the Performance with your latest edits intact.  
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Performance Store mode  
[F3] COPY  
From this display you can copy Part parameter settings from any Performance including the currently  
edited (but not yet stored) one to a particular Part of the Performance you are editing. This is useful if you  
are creating a Performance and wish to use some parameter settings from another Performance.  
Source Performance/Part  
Data type of Destination Performance (currently selected  
Performance)/Part  
Source Performance/Part  
Determines the Performance and Part to be copied. You can specify “Current” (the Performance you are editing but  
have not yet stored) as a Source Performance.  
Type: Part 1 - 4, PartP1 - P3 (Plug-in Part 1 - 3), PartA1 - A5 (Audio Part 1 - 5)  
Data type of Destination  
Performance (currently selected  
Performance)/Part  
Determines the Part of the destination Performance.  
Type: Part 1 - 4, PartP1 - P3, PartA1 - A5, Arp, Effect (Reverb, Chorus)  
n
If you choose Arp (Arpeggio) or Effect, the Arpeggio data or Effect settings for the Voice assigned to the source Part will be  
copied.  
[F4] BULK (Bulk Dump)  
This function lets you send all your edited parameter settings for the currently selected Performance to a computer or another MIDI instrument for data archiving.  
For details, see page 185.  
n
In order to execute Bulk Dump, you’ll need to set the correct MIDI Device Number, with the following operation: [UTILITY] [F5] MIDI [SF1] CH DeviceNo.  
[PERFORM] Performance selection [STORE]  
Performance Store mode  
This function lets you store your edited Performance to User memory (Flash ROM).  
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Song Play mode  
Song mode  
Creating Songs — basic procedure  
Songs consist of the following three types of data:  
• MIDI sequence data (created in the Song Record mode, Song Edit mode, and Song Job mode)  
• Setup data (created in the Song Play mode)  
• Mixing data (created in the Song Mixing mode/Mixing Edit mode and stored in the Song Mixing Store mode)  
After creating the data in these modes described above, store the Mixing settings in the Song Mixing Store mode to archive it as Song data and  
save the entire Song to the SmartMedia/USB storage device in the File mode.  
n
Non-note MIDI events (such as Voice number, volume, pan, and effect send level) which are necessary at the start of a Song are not recorded as MIDI  
sequence data, but are stored instead as Mixing data.  
CAUTION  
Because Song data (MIDI sequence data, Setup data, and Mixing data) is recorded to DRAM (page 187), it will be lost when turning the power off. Make sure  
to save any Song data created via the Record, Edit, Job, and Mixing setting to the SmartMedia/USB storage device in the File mode before turning the  
power off. For details on saving Song data, see page 132.  
[SONG] Song selection  
Song Play mode  
See page 55.  
[F1] PLAY  
Loc1 (Location1),  
Loc2 (Location 2)  
Indicates the measure number to which the Song playback can be jumped by using the Location feature (page 58).  
Trans (Transpose)  
MEAS (Measure)  
Determines the key transpose setting for the entire Song, and can be adjusted in semitones.  
Settings: -36 ~ +36  
n
If Transpose is applied to a Drum Voice, the results may not be musically appropriate. To ensure proper playback of a Drum  
Voice, set the Note Shift parameter for the Drum Voice Part to an appropriate value ([SONG] [MIXING] [EDIT] Part  
selection [F4] TONE [SF1] TUNE NoteShift).  
Indicates the current measure number and beat for the current Song. During playback, this indication changes  
automatically according to the Song playback. You can input the desired measure number directly by using the  
Number Input window called up via the [INFORMATION] button.  
You can register the desired Arpeggio types to these buttons and call them up any time during your keyboard  
[SF1] ARP1 (Arpeggio 1) - [SF5]  
ARP5 (Arpeggio 5)  
[F2] GROOVE (Grid Groove)  
The Grid Groove function makes it possible to adjust the pitch, timing, length, and velocity of notes  
in a specified track via a 1-measure 16th-note grid to create “grooves” that would not be possible  
with precise sequencer-like programming. The Grid Groove function affects Song playback without  
actually changing the sequence data.  
0
+
NOTE OFST (Note Offset)  
CLOCK SFT (Clock Shift)  
GATE OFST (Gate Time Offset)  
VELO OFST (Velocity Offset)  
NOTE OFST (Note Offset)  
CLOCK SFT (Clock Shift)  
GATE OFST (Gate time Offset)  
VELO OFST (Velocity Offset)  
Raises or lowers the pitch of the note(s) on the selected grid in semitones.  
Settings: -99 ~ +99  
Shifts the timing of the note(s) on the selected grid forward or back ward in clock increments.  
Settings: -120 ~ +120  
Lengthens or shortens the note(s) on the selected grid in clock increments.  
Settings: -120 ~ +120  
Increases or decreases the velocity of the note(s) on the selected grid.  
Settings: -127 ~ +127  
[F3] TRACK  
From this display you can set the MIDI output channel/port for each of the sixteen tracks of the corresponding  
internal/external tone generator.  
[SF1] CHANNEL  
OUT CH (Output Channel)  
Sets up the MIDI output channel for each track. Tracks set to “Off” will not sound.  
Settings: off, 01 ~ 16  
n
In the Song/Pattern mode, the MIDI message created by playing the keyboard/knobs/wheels is sent to the tone generator  
block or the external MIDI instruments via the MIDI output channel of the currently selected track.  
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Song Record mode Song Record Standby mode  
PORT  
Determines the MIDI transmission port for the corresponding track. Playback data of tracks set to off is output  
without Port signal via MIDI.  
When using the internal tone generator block, the Port setting here is available for the tracks assigned to the Plug-in  
Parts 1-3 (when the single Plug-in Board has been installed) and Multi Plug-in Parts 17-32 (when the PLG100-XG  
has been installed) are assigned. Tracks using the internal tone generator parts of this synthesizer are automatically  
fixed to Port 1.  
Settings: off, 1 ~ 3  
n
Port data can be output only through the USB terminal. No port data is transmitted through the MIDI OUT terminal, even if the  
corresponding track is set to a specific port number.  
[SF2] OUT SW (Output Switch)  
INT SW (Internal Switch)  
Determines whether playback data is transmitted to the internal tone generator block or not.  
Settings: on, off  
EXT SW (External Switch)  
Determines whether playback data is output to the external MIDI tone generator via MIDI or not.  
Settings: on, off  
From this display you can determine whether the data in the selected track loops or not in playback. Using Loop can  
be an effective way to repeat short patterns and phrases throughout the Song. For details, see page 238.  
[SF3] TR LOOP (Track Loop)  
Settings: off, on  
[F5] PHRASE  
You can copy Pattern track data (Phrase) to a Song track. You can also copy preset  
phrases that are not assigned to the Pattern track by using the Patch function (page  
If sample data is included in the original  
Phrase and you want to copy all of the  
data, make sure to checkmark this box.  
Source Phrase  
Specify the destination track and  
measure of the current selected  
song.  
After completing the settings,  
press the [ENTER] button to  
execute Copy Phrase.  
[F6] CHAIN  
This function allows Songs to be “chained” together for automatic sequential playback. For details, refer to the Quick Guide on page 59.  
skip..................Skips past (ignores) the selected chain number and continues playback from the next chain number.  
stop .................Stops Song chain playback at that chain number. You can restart the Song chain playback from the next chain number by pressing the [F] (Play) button.  
end...................Indicates the end mark of the Song chain data.  
[SONG] Song selection [I] (Record)  
Song Record mode  
Song Record Standby mode  
[F1] SETUP  
Type (Recording Type)  
Determines the recording method. For details on each method, refer to page 168 in the Basic Structure section.  
Settings: When the RecTrack is set to any of 1-16: replace, overdub, punch, step  
When the RecTrack is set to tempo: replace, punch, step  
When the RecTrack is set to scene: replace, punch  
When the RecTrack is set to multi: replace, overdub, punch  
n
When “punch” is selected, “Punch-in measure: beat” and “Punch-out measure: beat” appear in the display and should be set.  
press. Move the cursor to the punch-in/out value, and notice that a “COPYLOC” menu item appears. Press the [SF1]  
COPYLOC button, and the punch-in/out settings are automatically assigned to the existing Locate points.  
n
When “step” is selected, you should specify the event type to be entered.  
Quantize  
This parameter is available when the Recording Type is set to something other than “step.” Record quantize aligns  
the timing of notes automatically, as you record.  
You can set this parameter also by using the Note Type selection window called up via the [INFORMATION] button.  
For details, see page 49.  
Settings: off, 60 (32nd note), 80 (16th note triplet), 120 (16th note), 160 (8th note triplet), 240 (8th note), 320 (1/4 note triplet), 480 (1/4  
note)  
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Song Record mode Song Record Standby mode  
Event  
This parameter is available when the Recording Type is set to “step.” This lets you specify the event type to be  
entered.  
Settings: note, p.bend (pitch bend), CC#000~#119 (Control Change)  
RecTrack  
Determines the track to be recorded.  
Pressing the [F6] button lets you switch between Single Track recording and All Track recording.  
Settings: tempo, scene, 1~16, multi  
(Tempo)  
Determines the Song tempo.  
Settings: 001.0 ~300.0  
Meas (Measure)  
Determines the measure from which Song recording will be started.  
[F2] VOICE  
In this display you can set the voice related parameters for the recording track. The settings here affect the Part for which the receive channel (set in the Mixing  
mode) matches the transmit (output) channel of the recording track.  
Voice  
Determines the voice used in the recording track. When the cursor is located here, you can select a voice by using  
the BANK, GROUP, NUMBER buttons and the Category Search function (page 62). You can also select a Sample  
Voice obtained via the Sampling function.  
Volume  
Pan  
Determines the volume of the recording track.  
Settings: 0 ~ 127  
Determines the stereo pan position of the recording track.  
Settings: L63 (Left) ~ C (Center) ~ R63 (Right)  
InsEF  
Determines whether the Insertion effects are applied to the recording track or not.  
(Insertion Effect Part Switch)  
Settings: on, off  
(Tempo)  
Determines the Song tempo.  
Settings: 001.0 ~300.0  
Meas (Measure)  
Determines the measure from which Song recording will be started.  
[F3] ARP (Arpeggio)  
From this display you can set parameters related to the Arpeggio of the recording track.  
Bank, Ctgr (Category),Type  
VelLimit (Velocity Limit)  
Hold  
These three parameters determine the Arpeggio Type. The three-letter prefix number before the Type name  
indicates the number within the selected Category.  
Settings: Refer to the separate Data List.  
Determines the lowest and highest velocity which can trigger the Arpeggio playback. The Arpeggio plays when you  
play notes at velocities within this range.  
Settings: 1 ~ 127  
Determines whether the Arpeggio playback is “held” or not. When this is set to “on,” the Arpeggio cycles  
automatically, even if you release your fingers from the keys, and it continues to cycle until the next key is pressed.  
Settings: sync-off, off, on  
n
About sync-off, see page 191.  
PartSw (Part Switch)  
Meas (Measure)  
Determines whether Arpeggio is on or off for the tone generator Part corresponding to the recording track.  
Settings: off, on  
Determines the measure from which Song recording will be started. This parameter is same as the Meas parameter  
in the [F1] SETUP display.  
You can register the desired Arpeggio types to these buttons and call them up any time during your keyboard  
[SF1] ARP1 (Arpeggio 1) - [SF5]  
ARP5 (Arpeggio 5)  
[F4] RECARP (Record Arpeggio)  
RecArp (Record Arpeggio)  
Determines whether the sequence data played by Arpeggio is recorded to the Song track or not. When this is set to  
on, the played sequence data is recorded.  
Settings: off, on  
OutputSwitch  
Determines whether the sequence data played by Arpeggio during recording is output via MIDI or not. When this is  
set to on, the played sequence data by Arpeggio during recording is output via MIDI.  
Settings: off, on  
TransmitCh (Transmit Channel)  
Determines the MIDI transmit channel of the Arpeggio playback during recording.  
Settings: 1 ~ 16, KbdCh  
[F5] CLICK  
Pressing the [F5] button lets you turn the click sound (metronome) on/off for recording.  
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Song Record mode During Song Recording Step Recording  
[F6] ALL TR (All Track)/1TR (1 track)  
Pressing the [F6] button lets you switch between Single Track recording and All Track recording.  
[SONG] Song selection [I] (Record) [F] (Play)  
During Song Recording  
Realtime Recording  
Examples of Step Recording are described on page 238.  
Step Recording  
[F1] SETUP  
Pointer indicating the current note position.  
Beat Graph  
Beat Graph  
This is the display in which notes are “placed” during step recording. When the meter is 4/4, the display is divided  
into four beats (one measure). Each diamond-shaped marker in the display represents one 32nd beat (each 1/4 note  
division is divided into eight 32nd beats).  
For example, if the following rhythmic pattern “  
above right will appear.  
” is entered in 4/4 time, a display like the one shown  
Pointer  
Value  
Determines the data-entry position. The triangular pointer above the beat graph indicates the data-entry position. To  
move the pointer right or left, use the [INC/YES] and [DEC/NO] buttons or the data dial.  
When the Event to be entered ([F1] SETUP Event) is set to “note,” this value specifies the velocity with which the  
note will be entered.  
Settings: When the Event is set to “note”: 1 ~ 127, kbd, rnd1 ~ rnd4  
When the Event is set to “p.bend”: -8192 ~ +8191  
When the Event is set to “CC (Control Change 001 - 119)”: 000 ~ 127  
When the Event is set to “tempo” with the RecTrack = tempo: 001 ~ 300  
n
You can select “kbd” (keyboard) and “rnd1” - “rnd4” (random1 - 4) as well as the values 1 - 127 when the Event to be entered  
is set to “note.” When “kbd” is selected, the actual playing strength will be entered as the velocity value. When one of the  
random settings is selected, a random velocity value will be entered.  
StepTime  
GateTime  
The “size” of the current recording step time for the next note to be entered. This determines to what position the  
pointer will advance after a note has been entered.  
Settings: 0001 - 0059, 32nd note, 16th note triplet, 16th note, 8th note triplet, 8th note, 1/4 note triplet, 1/4 note, half note, whole note  
Sets the gate time to produce slurs, staccato notes, etc. “Gate time” refers to the actual length of time the note  
sounds. For the same 1/4 note, for example, a long gate time will produce a slur while a short gate time will produce  
a staccato effect. Gate time is indicated as a percent value of the step time. A setting of 50% produces a staccato  
sound, values between about 80% and 90% produce normal note length, and a value of 99% will produce a slur.  
Settings: 1% ~ 200%  
[F3] REST  
Press [F3] to enter a rest as long as the specified step time. The point will move ahead to the next data-entry position. Rests do not appear on the display.  
n
There is no actual data representing rests in the MIDI sequencer. When a “rest” is entered the pointer simply moves ahead to the next data-entry position, effectively leaving a rest.  
[F4] TIE  
When the [F4] button is pressed to enter a tie, the preceding note is lengthened to the full step time.  
For example, in the phrase shown at left, note 1 is entered with 1/4 note step time. If the step time is then changed  
to an 8th note and [F4] is pressed, note 2 is entered.  
1
2
Dotted notes can also be entered using the TIE function. To produce a dotted 1/4 note, for example, set the step  
time to an 8th note, enter a note and then press [F4] twice.  
nThis display is available only when the Event to be entered is set to “note.”  
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Song Edit mode  
[F5] DELETE  
Press this to actually delete the note events at the current cursor position.  
[F6] BAK DEL (Back Delete)  
Moves the pointer backward by one step and deletes all notes at that location.  
n
Mistakenly entered notes can be erased by pressing [F6] immediately after they are entered (before changing the step time value).  
[SONG] Song selection [EDIT]  
Song Edit mode  
This mode gives you comprehensive, detailed controls for editing the MIDI events of individual Song tracks. MIDI events are messages (such as  
note on/off, note number, program change number, etc.) that make up the data of a recorded Song.  
[F1] CHANGE  
Shows the Event List of the selected Song track. For information on how to edit the Event List, see page 124.  
[F2] VIEW FLT (View Filter)  
The Event View Filter lets you select the event types that appear on the Event List display ([F1] CHANGE display). For example, if you wish to edit only note events,  
place a checkmark in the box next to “Note” so that only the note events appear in the Event List display.  
Settings: Note, PitchBend, ProgramChange, ControlChange, Ch.AfterTouch, PolyAfterTouch, RPN (Registered Parameter Number), NRPN (Non Registered Parameter Number), Exclusive  
[F5] CLR ALL (Clear All)  
[F6] SET ALL  
Press the [F5] button to remove all checkmarks at once.  
Press the [F6] button to set checkmarks into all boxes.  
[F4] TR SEL (Track Select)  
You can switch between the display for 1 - 16 tracks, SCN (Scene) track, and TMP (Tempo) track by pressing this button.  
[F5] INSERT  
When the cursor is located at the desired position in the [F1] CHANGE display (Event List), pressing this button calls up the display for inserting new MIDI events  
in the Song mode or Pattern mode.  
Note  
This is the most common and prevalent type of data — the individual notes of a Song.  
FNOTE (Note name)  
Determines the note name or the specific keyboard pitch of the note.  
Settings: C -2 ~ G8  
FGATE (Gate time)  
Determines the length of time that a note actually sounds in beats and clocks.  
Settings: 00:001 ~ 999:479  
n
On this synthesizer, one clock is 1/480th of a quarter note.  
FVELO (Velocity)  
PitchBend  
Determines how strongly the selected note sounds.  
Settings: 1 ~ 127  
These are the events that define continuous changes in pitch and these events are generated by Pitch Bend Wheel  
operation.  
FDATA  
Determines the Pitch Bend data.  
Settings: -8192 ~ +8191  
ProgramChange  
These events determine the Voice for the selected track.  
FBANK  
Determines the Voice bank.  
Settings: 000 ~ 127, ***  
n
Bank select MSB and LSB are actually part of the Control Change set of messages (below). However, since they apply  
specifically to Voice selection, they are grouped and described here.  
FPC NO  
Determines the specific Voice (from the bank selected by MSB and LSB above).  
(Program Change Number)  
Settings: 000 ~ 127  
n
For a complete list of the available voice banks and numbers, refer to the Voice List in the separate Data List booklet.  
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Song Job mode  
ControlChange  
These events control the sound and certain response characteristics of the voice, and are usually generated/  
recorded by moving a controller (such as a modulation wheel, knob, slider or foot controller).  
FCTRL NO (Control Number)  
FDATA  
Determines the Control Change number.  
Settings: 000 ~ 127  
n
For details on the specific functions assigned to each of the numbers, see page 182.  
See page 182.  
Settings: 000 ~ 127  
Ch.AfterTouch  
This event is generated when pressure is applied to a key after the note is played.  
(Channel After Touch)  
FDATA  
This represents the amount of pressure applied to the key.  
Settings: 000 ~127  
PolyAfterTouch  
(Polyphonic Aftertouch)  
This event is generated when pressure is applied to a key after the note is played. Unlike Channel Aftertouch above,  
this is recorded and applied independently for each key pressed.  
FNOTE (Note name)  
FDATA  
Determines the key to which aftertouch is applied.  
Settings: C -2 ~ G8  
This represents the amount of pressure applied to the key.  
Settings: 000 ~ 127  
RPN  
This event changes parameter values for each tone generator Part. This event is used to set Part settings such as  
Pitch Bend Sensitivity or Tuning.  
(Registered Parameter Number)  
FMSB-LSB  
See page 183.  
Settings: 000 ~ 127  
FDATA (Data Entry MSB-LSB)  
See page 182.  
Settings: 000 ~ 127, ***  
n
Normally three types of control change data are sent: RPN MSB (101), RPN LSB (100), and Data Entry MSB (6). In this synthesizer, Data Entry LSB (38) is added to this and  
the resulting group of control change events is handled as one in this display.  
NRPN (Non Registered  
Parameter Number)  
These events are used to change the parameter values for each tone generator Part. They can be is used to edit  
sounds via MIDI, allowing you to edit filter or EG settings, or adjust the pitch or level for each instrument of a drum  
voice.  
FMSB-LSB  
See page 183.  
Settings: 000 ~ 127  
FDATA (Data Entry MSB-LSB)  
See page 182.  
Settings: 000 ~ 127, ***  
n
Normally three types of control change data are sent: NRPN MSB (99), NRPN LSB (98), and Data Entry MSB (6). In this synthesizer, this group of control change events is  
handled as one in this display. For a complete list of the available RPN and NRPN numbers and their corresponding controls, refer to the MIDI Data Format in the separate  
Data List booklet.  
Exclusive (System Exclusive)  
A type of MIDI message used to exchange data unique to a specific model or type of device.  
Unlike other MIDI events, these events differ depending on the manufacturer/device, and are incompatible among  
different devices.  
FDATA (HEX)  
See page 184.  
Settings: 00 ~7F, F7 (Data must be entered in hexadecimal format.)  
[SONG] Song selection [JOB]  
Song Job mode  
The Song Job mode contains a comprehensive set of editing tools and data transform functions you can use to change the sound of the Song.  
It also includes a variety of convenient operations, such as copying or erasing data.  
After setting parameters as required from the selected display, press the [ENTER] button to execute the Job.  
CAUTION  
An “Executing...message is shown when it takes a short amount of time to execute the Job. Never attempt to turn off the power while an “Executing...”  
message is shown.Turning the power off in this state results in loss of all user data.  
[F1] UNDO/REDO  
The Undo Job cancels the changes you made in your most recent recording session, editing session, or Job, restoring the data to its previous state. This allows  
you to recover from accidental data loss. Redo is available only after using Undo, and lets you restore the changes you made before undoing them.  
CAUTION  
Undo/Redo does not work with Sample Voice and Mixing Voice operations.  
[F2] NOTE (Note data Job)  
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Song Job mode  
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Before executing the Note data Job, make sure that you specify the track (01~16, all) and range (measure : beat : clock) to which the Job is applied.  
Quantization is the process of adjusting the timing of note events by moving them closer to the nearest exact beat.  
You can use this feature, for example, to improve the timing of a performance recorded in real time.  
01: Quantize  
TR (Track)  
Determines the track (01-16, all) and range of measures/beats/clocks over which the Job is applied.  
001 : 1 : 000 - 999 : 4 : 479  
Quantize (Resolution)  
Determines to what beats the note data in the specified track will be aligned.  
Settings: 32nd note, 16th note triplet, 16th note, 8th note triplet, 8th note, 1/4 note triplet, 1/4 note, 16th note + 16th note triplet, 8th note  
+ 8th note triplet  
Strength  
The Strength value sets the “strength” by which note events are pulled toward the nearest quantize beats. A setting  
of 100% produces exact timing. A setting of 0% results in no quantization.  
Settings: 000%~100%  
SwingRate  
Delays notes on even-numbered beats (backbeats) to produce a swing feel.  
For example, if the meter is 4/4 and the quantize value is quarter notes, the 2nd and 4th beats of the measure will be  
delayed. When a triplet quantize value is used, the last note of each triplet is delayed. When the quantize value is  
even-numbered, beats will be delayed.  
Settings: See below.  
If the quantize value is 1/4 note, 8th note, 16th note, 32nd note: 50%~75%  
A setting of 100% is equivalent to twice the length of the specified quantize value. A setting of 50% produces exact timing and  
therefore no swing feel. Settings above 51% increase the amount of swing, with 75% being equivalent to a dotted-note delay.  
If the quantize value is 1/4 note triplet, 8th note triplet, 16th note triplet: 66%~83%  
A setting of 100% is equivalent to three times the length of the specified quantize value. A setting of 66% produces exact  
timing and therefore no swing feel. Settings above 67% increase the amount of swing, with 83% being equivalent to a  
sextuplet delay.  
If the quantize value is 8th note + 8th note triplet, 16th note + 16th note triplet: 50%~66%  
A setting of 100% is equivalent to twice the length of a 8th note or 16th note. A setting of 50% produces exact timing and  
therefore no swing feel. Settings above 51% increase the amount of swing, with 66% being equivalent to a triplet delay.  
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If a swing value other than 100% results in notes being positioned after other non-swing notes, the latter notes are delayed  
accordingly.  
GateTime  
Determines the gate time (the length of time a note sounds) of the even-numbered backbeat notes to enhance the  
swing feel. When a triplet quantize value is used, the gate time of the last note of each triplet is adjusted.  
When the quantize value is 8th note + 8th note triplet or 16th note + 16th note triplet, the gate time of the even-  
numbered 8th note or 16th note beats will be adjusted. A setting of 100% leaves the original gate time unchanged.  
If an adjusted gate time value is less than 1, the value is rounded off to 1.  
Settings: 000%~200%  
This Job alters the velocity values of the specified range of notes, letting you selectively boost or cut the volume of  
those notes. Velocity changes are calculated as follows:  
02: Modify Velocity  
Adjusted velocity = (original velocity x Rate) + Offset  
If the result is 0 or less, the value is set to 1. If the result is higher than 127, the value is set to 127.  
TR (Track)  
Determines the track (01-16, all) and range of measures/beats/clocks over which the Job is applied.  
001 : 1 : 000 - 999 : 4 : 479  
SetAll  
Sets the velocities of all target notes to the same fixed value (1 to 127). When set to “off” the Set All parameter has no  
effect. When set to a value other than “off” the Rate and Offset parameters are unavailable and appear as “***” on  
the display.  
Settings: off (0), 001~127  
Rate  
Determines the percentage by which the target notes will be shifted from their original velocities.  
Settings below 100% reduce the velocities, and settings above 100% increase the velocities proportionately. When  
the Set All parameter is not “OFF” this parameter appears as “***” and cannot be changed.  
Settings: 000% ~ 200%, ***  
Offset  
Adds a fixed value to the Rate-adjusted velocity values. A setting of 0 produces no change. Settings below 0 reduce  
the velocities, and settings above 0 increase the velocities. When the Set All parameter is not “OFF” this parameter  
appears as “***” and cannot be changed.  
Settings: -127 ~ +127, ***  
This Job alters the gate times of the specified range of notes. Gate time changes are calculated as follows:  
Adjusted gate time = (original gate time x Rate) + Offset  
03: Modify Gate Time  
If the result is 0 or less, the value is rounded off to 1.  
TR (Track)  
Determines the track (01-16, all) and range of measures/beats/clocks over which the Job is applied.  
001 : 1 : 000 - 999 : 4 : 479  
SetAll  
Sets the gate times of all target notes to the same fixed value. When set to “off” the Set All parameter has no effect.  
When set to a value other than “off,” the Rate and Offset parameters are unavailable and appear as “***” on the  
display.  
Settings: off (0), 0001 ~ 9999  
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Song Job mode  
Rate  
Determines the percentage by which the gate time of the target notes will be changed.  
Settings below 100% shorten the notes, and settings above 100% lengthen the notes proportionately. When the Set  
All parameter (above) is set to something other than “off,” this parameter appears as “***” and cannot be changed.  
Settings: 000% ~ 200%, ***  
Offset  
Adds a fixed value to the Rate-adjusted gate time values. A setting of 0 produces no change. Settings below 0  
shorten the gate time, and settings above 0 lengthen the gate time. When the Set All parameter (above) is set to  
something other than “off,” this parameter appears as “***” and cannot be changed.  
Settings: -9999 ~ +9999, ***  
This Job lets you create a crescendo or decrescendo over the specified range of notes. (Crescendo is a gradual  
increase in volume, and decrescendo is a gradual decrease.)  
04: Crescendo  
TR (Track)  
Determines the track (01-16, all) and range of measures/beats/clocks over which the Job is applied.  
001 : 1 : 000 - 999 : 4 : 479  
VelocityRange  
Determines the intensity of the crescendo or decrescendo. The velocity values of the notes in the specified range  
are gradually increased or decreased starting at the first note in the range. The velocity of the last note in the range  
becomes the original velocity of the note plus the Velocity Range value. If the resultant velocity is outside the 1 ~ 127  
range, it is set to 1 or 127 accordingly. Settings greater than 0 produce a crescendo, and settings less than 0  
produce a decrescendo. A setting of 0 produces no effect.  
Settings: -127 ~ +127  
Transpose lets you change the key or pitch of the notes in the specified range.  
Determines the track (01-16, all) and range of measures/beats/clocks over which the Job is applied.  
05: Transpose  
TR (Track)  
001 : 1 : 000 - 999 : 4 : 479  
Note  
Determines the range of note pitches over which the Job is applied. You can also set the Note directly from the  
Keyboard, by holding down the [INFORMATION] button and pressing the desired key (page 53).  
Settings: C-2 ~ G8  
Transpose  
Transposes notes in the specified range (in semitones). A setting of +12 transposes up one octave, while a setting of  
-12 transposes down an octave. A setting of 0 produces no change.  
Settings: -127 ~ +127  
The Glide Job replaces all notes following the first note in the specified range with pitch bend data, producing  
smooth glides from note to note. This is ideal for producing guitar-like slide or note-bending effects.  
06: Glide  
TR (Track)  
Determines the track (01-16, all) and range of measures/beats/clocks over which the Job is applied.  
001 : 1 : 000 - 999 : 4 : 479  
GlideTime  
Determines the length of the glide. Higher values produce a longer glide between notes.  
Settings: 000~100  
PBRange (Pitch Bend Range)  
Determines the maximum pitch bend range to be applied by the Glide Job (in semitones).  
Settings: 01~24  
This Job creates a series of repeated notes (like a drum roll) in the specified range with the specified continuous  
changes in clock step and velocity. This is ideal for creating fast staccato rolls and special stuttering effects.  
07: Create Roll  
TR (Track)  
Determines the track (01-16) and range of measures/beats/clocks over which the Job is applied.  
001 : 1 : 000 - 999 : 4 : 479  
StartStep (Starting Step)  
EndStep (Ending Step)  
Determines the size of the step (i.e. the number of clocks) between each note in the roll. Both the starting and  
ending clock values can be specified, making it easy to create rolls in which the step size varies during the roll.  
Settings: StartStep: 001~999, EndStep: 001~999  
Note  
Determines the specific note (or instrument in Drum voices) for the roll effect. You can also set the note directly from  
the Keyboard, by holding down the [INFORMATION] button and pressing the desired key (page 53).  
Settings: C-2~G8  
StartVelo (Starting Velocity)  
EndVelo (Ending Velocity)  
Determines the velocity of the notes in the roll. Both the starting and ending velocity values can be specified, making  
it easy to create rolls in which the velocity increases or decreases. This lets you create rolls that gradually increase or  
decrease in volume (crescendo/decrescendo) — a technique often used in dance music.  
Settings: StartVelo: 001~127, EndVelo: 001~127  
This Job sorts chord events (simultaneous note events) by order of pitch. The sort affects the order of the notes in  
before using the Separate Chord Job (below), Chord Sort can be used to simulate the “stroke” or strumming sound  
of guitars and similar instruments.  
08: Sort Chord  
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Song Job mode  
TR (Track)  
Determines the track (01-16, all) and range of measures/beats/clocks over which the Job is applied.  
001 : 1 : 000 - 999 : 4 : 479  
Type  
Determines how the chord note data is sorted.  
Settings: up, down, up&down, down&up  
up ....................The notes are sorted in ascending order. After executing this Job with this setting, execute the Separate Chord Job to  
create a guitar-like upstroke strum.  
down................The notes are sorted in descending order. After executing this Job with this setting, execute the Separate Chord Job to  
create a guitar-like downstroke strum.  
up&down.........Sorts chord notes on downbeats in ascending order and chord notes on upbeats in descending order, based on the  
Grid setting (below).  
down&up.........Sorts chord notes on downbeats in descending order and chord notes on upbeats in ascending order, based on the  
Grid setting (below).  
Grid  
Determines the type of note that serves as the basis for the Chord Sort Job.  
Settings: 32nd note, 16th note triplet, 16th note, 8th note triplet, 8th note, 1/4 note triplet, 1/4 note  
This Job slightly separates notes in chords within the specified range, inserting a specified number of clocks  
between each note. Use this Job after the Chord Sort Job above, to create guitar-like upstroke or downstroke effects.  
09: Separate Chord  
TR (Track)  
Determines the track (01-16, all) and range of measures/beats/clocks over which the Job is applied.  
001 : 1 : 000 - 999 : 4 : 479  
Clock  
Determines the number of clock cycles inserted between adjacent chord notes.  
Settings: 000 ~999  
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Note that there are 480 clock cycles per quarter note.  
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It is not possible to separate chords so that they cross the next chord or they overstep the range (set above).  
[F3] EVENT (Event Job)  
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Before executing the Event Job, make sure that you specify the track and range (measure : beat : clock) to which the Job is applied. Please note that the track to be specified  
varies depending on the Job.  
This Job shifts all data events in the specified range forward or backward by the specified number of clocks.  
Determines the track (01-16, TMP, SCN, all) and range of measures/beats/clocks over which the Job is applied.  
01: Shift Clock  
TR (Track)  
001 : 1 : 000 - 999 : 4 : 479  
Clock  
Determines the amount by which the data will be delayed or advanced in measures, beats, and clocks.  
Settings: 000:0:000 ~ 999:3:479  
Direction  
Determines the direction in which the data will be shifted. ADVANCE moves the data toward the beginning of the  
sequence, while DELAY shifts the data toward the end of the sequence.  
Settings: Advance, Delay  
This Job copies all data from a specified source  
range to a specified destination location.  
02: Copy Event  
Source track and range in measures, beats, and clocks  
Execute this Job after setting:  
• Source track (01-16, TMP, SCN, all)  
• Source range (measure : beat : clock)  
• Destination track (01-16, TMP, SCN, all)  
• Destination range (measure : beat : clock)  
Top measure of destination  
Destination track and the top (measure, beat, and clock)  
of the destination.  
• Count (number of times data is to be copied)  
NumberOfTimes  
Determines the number of times the data is copied.  
Settings: 01 ~ 99  
CAUTION  
03: Erase Event  
TR (Track)  
When Copy Event is executed, any data already existing at the Destination location will be overwritten.  
This Job clears all specified events from the specified range, effectively producing a segment of silence.  
Determines the track (01-16, TMP, SCN, all) and range of measures/beats/clocks over which the Job is applied.  
001 : 1 : 000 - 999 : 4 : 479  
Event Type  
Determines the event type to be erased. All events are cleared when ALL is selected. Individual control change  
numbers can be specified when erasing control change events.  
Settings:  
When TR is set to 01~16: Note (Note events), PC (Program Change), PB (Pitch Bend), CC (Control Change)*, CAT (Channel Aftertouch),  
PAT (Polyphonic Aftertouch), EXC (System Exclusive), All (all events)  
When TR is set to “TMP” (Tempo): TMP (tempo)  
When TR is set to “SCN” (Scene): SceneMemory (Scene change information), TrackMute (Track mute setting change information)  
* You can also specify the CC No. (Control Change number).  
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Keep in mind that applying this Job to a track with Sample Voices erases the events that trigger the samples, but it does not erase the actual samples themselves.  
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Song Job mode  
This Job moves all instances of specified event data from a specified range of a track to the same range in a  
different track.  
04: Extract Event  
TR (Track)  
Determines the track (01 - 16) and range of measures/beats/clocks over which the Job is applied.  
001 : 1 : 000 - 999 : 4 : 479  
EventType  
Selects the event type to be extracted. Specific note and control change numbers can also be specified as required.  
Settings: Note, PC (Program Change), PB (Pitch Bend), CC (Control Change), CAT (Channel Aftertouch), PAT (Polyphonic Aftertouch),  
EXC (System Exclusive)  
TR  
Determines the destination track (01 - 16).  
This Job creates continuous pitch bend or control change data over the specified range.  
Determines the track (01 - 16, TMP, all) and range of measures/beats/clocks over which the Job is applied.  
05: Create Continuous Data  
TR (Track)  
001 : 1 : 000 - 999 : 4 : 479  
EventType  
Determines the event type to be created.  
Settings: PB (Pitch Bend), CC (Control Change)*, CAT (Channel Aftertouch), EXC (System Exclusive), TMP (Tempo)  
* You can also specify the CC No. (Control Change number).  
Data (Data Range)  
Determines the lower and upper limits for the data range to be created. The left value is the lower limit, and the right  
value is the upper limit.  
Settings: When Event Type is set to PB: -8192~+8191  
When Event Type is set to TMP: 1.0~300.0  
When Event Type is set to other: 0~127  
Clock  
Curve  
Determines the number of clocks to be inserted between each created event.  
Settings: 001~999  
Determines the “curve” of the continuous data.  
Refer to the graph for approximate curve shapes.  
Curve = +16  
Curve = 0 (linear)  
Curve = -16  
Settings: -16 ~+16  
End point  
Start point  
This distance specified by Clock  
NumberOfTimes  
Determines the number of times the data creation is to be repeated.  
For example, if data is created in the range M001:1:000 ~ M003:1:000 and this parameter is set to 03, the same data  
will be created at M003:1:000 ~ M005:1:000 and M005:1:000 ~ M007:1:000. This Job lets you insert continuous  
volume or filter cutoff variations to create tremolo or wah effects.  
Settings: 01~99  
This Job thins out the specified type of continuous data in the specified range — allowing you to free up memory  
space for other data or further recording.  
06: Thin Out  
TR (Track)  
Determines the track (01 - 16, TMP, all) and range of measures/beats/clocks over which the Job is applied.  
001 : 1 : 000 - 999 : 4 : 479  
EventType  
Determines the event type to be thinned.  
Settings: PB (Pitch Bend), CC (Control Change)*, CAT (Channel Aftertouch), PAT (Polyphonic Aftertouch), TMP (Tempo)  
* You can also specify the CC No. (Control Change number).  
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The Thin Out Job will not work on continuous data that has a clock interval of greater than 60 clocks per event.  
This Job lets you change the values of a specified type of control change data — pitch bend, control change,  
aftertouch, etc. — in the specified range. Data changes are calculated as follows:  
Modified value = (original value x Rate) + Offset.  
07: Modify Control Data  
The modified value cannot exceed the minimum/maximum limits of the parameter. Any result lower than the minimum  
is set to the minimum; any result higher than the maximum is set to the maximum.  
TR (Track)  
Determines the track (01 - 16, TMP, all) and range of measures/beats/clocks over which the Job is applied.  
001 : 1 : 000 - 999 : 4 : 479  
EventType  
Determines the event type to be modified.  
Settings: PB (Pitch Bend), CC (Control Change)*, CAT (Channel Aftertouch), PAT (Polyphonic Aftertouch), TMP (Tempo)  
* You can also specify the CC No. (Control Change number).  
SetAll  
Sets all target events to the same fixed value. When set to “off,” the Set All parameter has no effect. When set to a  
value other than “off,” the Rate and Offset parameters are unavailable and appear as “***” on the display.  
Settings: off, 000 ~127 (-8192 ~ +8191 for pitch bend, 0.1 ~ 300.0 for tempo)  
Rate  
Determines the percentage by which the target events will be shifted from their original values. When the Set All  
parameter (above) is set to something other than “off,” this parameter appears as “***” and cannot be changed.  
Settings: 000% ~ 200%, ***  
Offset  
Adds a fixed value to the Rate-adjusted event values. When the Set All parameter (above) is set to something other  
than “off,” this parameter appears as “***” and cannot be changed.  
Settings: -127~127 (-8192 ~ +8191 for pitch bend, -275 ~ +275 for tempo), ***  
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Song Job mode  
This Job performs time-expansion or compression over the selected range. Keep in mind that this operation affects  
all event timing, note step times, and note gate times.  
08: Beat Stretch  
TR (Track)  
Determines the track (01 - 16, all) and range of measures/beats/clocks over which the Job is applied.  
001 : 1 : 000 - 999 : 4 : 479  
Rate  
Determines the amount of time expansion or compression as a percentage. Settings higher than 100% produce  
expansion, and settings below 100% produce compression.  
Settings: 025%~400%  
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Only MIDI data is affected by this Job. Sample Voices are not expanded or compressed. However, for samples recorded using  
the Slice+Seq feature, the Beat Stretch Job expands or compresses the timing of the note data, step times, and gate times  
that control playback of the sliced samples. The sample data itself is not affected.  
[F4] MEAS (Measure Job)  
01: Create Measure  
This Job creates empty measures at the specified location in all tracks.  
Number of measures  
to be inserted  
Meter (time signature) of  
measures to be inserted  
Source data  
001 – 004 005  
016  
8 measures inserted at measure 5  
001 – 004 005  
012 013  
024  
The inserted 8 measures  
Insertion point (measure number)  
Meter of measures to be inserted Determines the meter or time signature of the measures to be created. You may find it convenient to use this  
parameter when you need to create a Song that incorporates meter changes.  
Settings: 1/16~16/16, 1/8~16/8, 1/4~8/4  
Insertion point  
Determines the insert point (measure number) at which the newly created blank measures will be inserted.  
(Measure number)  
Settings: 001~999  
Number of measures to be  
inserted  
Determines the number of empty measures to be created and inserted.  
Settings: 01~99  
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When empty measures are inserted, measure and meter data following the insert point are moved forward accordingly.  
If the insert point is set after the last measure containing data, only the meter data at that point is set without actually inserting the measures.  
This Job deletes the specified measures. Measure and meter data following the deleted measures are moved  
02: Delete Measure  
backward accordingly.  
Source data  
001 – 004 005  
012 013  
024  
Measures M006 – M012 deleted  
001 – 004 005  
016  
Delete range  
Settings: 001~999  
Delete Range  
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Keep in mind that applying this Job to a range of measures with Sample Voices erases the events that trigger the samples, but  
it does not erase the actual samples themselves.  
[F5] TRACK (Track Job)  
01: Copy Track  
This Job copies all data from a specified source track  
to the specified destination track.  
Source Song and Track  
Destination Song and Track  
CAUTION  
The copy operation overwrites any data  
previously existing on the destination  
track.  
CAUTION  
Undo/Redo cannot be used to undo/  
redo a sample voice copy operation.  
Data Type to be copied  
Data Type to be copied  
Determines the type(s) of data to be copied. Select the desired type by checkmarking the appropriate box.  
Settings: Seq Event (all events in the track), Grid Groove (for the selected track), Mix Part Param (all Mixing Part parameters), Sample  
(all samples used by the track)  
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When there is no memory available in the destination Song for sample voice data, an alert message will appear on the display and the Sample Voice data will not be  
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Song Job mode  
This Job exchanges or “swaps” the specified type of  
data between two specified tracks in the current Song.  
02: Exchange Track  
Target tracks for the Exchange operation (01-16)  
Data Type to be exchanged  
Data Type to be exchanged  
Determines the type(s) of data to be exchanged. Select the desired type by checkmarking the appropriate box.  
Settings: Seq Event (all events in the track), Grid Groove (for the selected track), Mix Part Param (all Mixing Part parameters)  
This Job mixes all data from two selected tracks (“A” and “B”), and places the result in track B. One useful  
application for this would be to free up the data in track A, letting you record new data to it.  
03: Mix Track  
Track A (01-16)  
Track B (01-16)  
Track A  
Track B  
Mix Track  
Track B  
Settings: 01~16  
Target tracks for the Mix  
operation  
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Keep in mind that applying this Job to tracks with Sample Voices does not mix the Sample Voices.  
This Job deletes all data of the selected type from the  
selected track, or from all tracks.  
04: Clear Track  
Track for which data will be cleared (01-16, TMP, SCN, all)  
CAUTION  
Undo/Redo cannot be used to undo/redo  
a Clear operation for tracks that contain  
sample data.  
Data to be cleared  
Data type to be cleared  
Determines the type(s) of data to be cleared. Select the desired type by checkmarking the appropriate box.  
Settings: Seq Event (all events in the track), Grid Groove (for the selected track), Mix Part Param (all Mixing Part parameters), Sample  
(all samples used by the track)  
This Job rewrites the data in the selected track so that it incorporates the current Grid Groove settings.  
05: Normalize Play Effect  
TR (Track)  
Determines the Song track to which the Job is applied.  
Settings: 01~16, all  
Separates the note events in a drum performance assigned to a specified track, and places the notes  
corresponding to different drum instruments in separate tracks (tracks 1 through 8).  
06: Divide Drum Track  
TR (Track)  
Determines the Song track to which the Job is applied.  
Settings: 01 ~ 16  
This Job copies data in the specified measures of a track for creating Arpeggio data. For details, refer to page 130  
in the Quick Guide section.  
07: Put Track To Arp  
[F6] SONG (Song Job)  
01: Copy Song  
This Job copies all data from a selected source Song to  
a selected destination Song. The Sample Voice and  
Mixing Voice used by the source Song are also copied.  
Source Song  
CAUTION  
This Job overwrites any data already  
existing in the destination Song.  
Destination Song  
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Song Mixing mode  
This Job allows you to copy a part of the current Song –  
all 16 tracks over a specific range of measures – to a  
specific Pattern, letting you use Song data to create a  
Pattern.  
02: Split Song To Pattern  
Source Song range (in measures)  
CAUTION  
This Job overwrites any data already  
existing in the destination Pattern and  
section.  
Destination Pattern and section  
Copy Sample  
When this box is checkmarked, sample voices assigned to each track in the source Song are copied to the split  
destination Pattern as Sample Voices and are assigned to the corresponding tracks in that Pattern. This checkbox  
has no effect if no Sample Voices are assigned to the tracks in the source Song.  
This Job deletes all data from the selected Song or all Songs, including the Sample Voices and Mixing Voices.  
This Job lets you assign a name to the selected Song. See “Basic Operation” on page 53.  
03: Clear Song  
04: Song Name  
[SONG] Song selection [MIXING]  
Song Mixing mode  
In this mode, you can set up mixing data for your songs, and set various parameters for the tone generator parts — including the desired Voice,  
as well as its level, pan, EQ, effect and other settings.  
Pressing the [F6] button can switch between the display for the Parts 1 - 16 to which the internal Voices are assigned, the display for Multi Plug-  
in Parts (17 - 32) to which the PLG100-XG voices are assigned and the display for Plug-in Parts (PLG1 - 3) to which the Plug-in Voices of the  
single part Plug-in board are assigned.  
Song Mixing parameters are not actually part of the Song sequence data in each track, but rather are settings for the tone generator, as it is  
played back by the Song data. As such, the Song Mixing parameter settings are not recorded to the Song tracks.  
CAUTION  
Parameter settings made in the Song Mixing mode and Song Mixing Edit mode should be stored to internal memory (DRAM) as part of the Song data. In  
addition, make sure to save the entire Song data (including the Mixing settings) to the SmartMedia/USB storage device, since the data in DRAM is stored  
only temporarily (page 187).  
n
Parameter settings in the Song Mixing mode and Song Mixing Edit mode can be stored as a template to internal Flash ROM, as well as being stored as part  
of a Song. See page 104 for details.  
[F1] VOL/PAN  
From this display you can set the Pan and Volume for each Part (track).  
n
You can select a Part by moving the cursor or by using the NUMBER buttons while the [TRACK SELECT] indicator is on (page 58).  
PAN  
Determines the stereo pan position for each part.  
Settings: L63 (far left)~C (center)~R63 (far right)  
VOLUME  
Determines the volume for each Part, allowing you to set the optimum level balance of all the Parts.  
Settings: 0~127  
n
You can also adjust the Volume by using the Control Sliders. See page 130 for details.  
[F2] VOICE  
From this display you can select a voice for each Part. Sample Voices and Mixing Voices can also be selected.  
n
You can select a Part by moving the cursor or by using the NUMBER buttons while the [TRACK SELECT] indicator is on (page 58).  
n
The Category Search function can also be used to select Voices here, except for Voices of the Multipart Plug-in Parts 17 - 32 (when the PLG100-XG has been installed), Sample  
Voices, and Mixing Voices.  
[F3] EFFECT  
Pressing the [F3] EFFECT button in the Song Mixing mode calls up the [SONG] [MIXING] [EDIT] [COMMON] [F6] EFFECT display in the Song Mixing  
Edit mode. From this display, you can set the effect related parameters for the current Song. See page 235 for details.  
[F4] EF SEND (Effect Send)  
From this display you can make basic effect settings for each Part — Send Level for the System Effect (Reverb, Chorus) as well as the Dry Level for Insertion  
Effects.  
n
For information on the effect connections in the Song mode, see page 180.  
[F5] VCE ED (Mixing Voice Edit)  
Press the [F5] VCE ED button in the Song Mixing mode to enter the Mixing Voice Edit mode. Press the [EXIT] button to return to the original display in the Song  
Mixing mode. For details, see page 105.  
Normal Voices can be edited specifically for use with the Song/Pattern modes, creating a dedicated “Mixing Voice.” Refer to “Mixing Voice mode” on page 249 for  
details.  
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Song Mixing Edit mode  
Common Edit  
[F6] 17-32/PLG1-3/1-16  
You can switch between the displays for three types of parts by pressing this button. 1 - 16 are Parts of the internal tone generator, 17 - 32 are Multi Plug-in Parts  
of the optionally installed PLG100-XG, and PLG1 - 3 are Plug-in Parts of the optionally installed Single Part Plug-in board.  
n
Please note that the Multi-Part Plug-in Part (17~32) settings apply not to one individual Song but to all 64 Songs.  
n
If you wish to edit more detailed Mixing parameters, you can enter the Song Mixing Edit mode by pressing the [EDIT] button.  
[SONG] Song selection [MIXING] [EDIT]  
Song Mixing Edit mode  
This mode provides more detailed Mixing parameters than in the Song Mixing mode.  
Keep in mind that Song Mixing parameters are not actually part of the Song sequence data in each track, but rather are settings for the tone  
generator, as it is played back by the Song data. As such, the Song Mixing parameter settings are not recorded to the Song tracks.  
CAUTION  
Parameter settings made in the Song Mixing mode and Song Mixing Edit mode should be stored to internal memory (DRAM) as part of the Song data. In  
addition, make sure to save the entire Song data (including the Mixing settings) to the SmartMedia/USB storage device, since the data in DRAM is stored  
only temporarily (page 187).  
n
Parameter settings in the Song Mixing mode and Song Mixing Edit mode can be stored as a template to internal Flash ROM, as well as being stored as part  
of a Song. See page 104 for details.  
[SONG] Song selection [MIXING] [EDIT] [COMMON]  
Common Edit  
Use Common Edit to edit the settings common to all Parts.  
n
Common Edit operations cannot be performed on the Multi-part Plug-in Parts 17 - 32.  
[F1] GENERAL  
The Song Mixing parameters feature global EQ settings for all Parts of the selected Song (see “MEQ,” below). The  
settings made here in this display are applied as offsets to those MEQ settings.  
[SF1] MEQ OFS  
(Master EQ Offset)  
Settings: -64~+63  
[SF5] OTHER  
KnobAssign  
Determines the function for the assignable Knobs (1 - 4). Pressing any of the [KNOB CONTROL FUNCTION] buttons  
on the panel sets the desired function row, which is automatically stored to memory with the currently selected Song.  
Settings: pan, tone, assign, partEQ, MEF, arpFx  
Assign A, Assign B,  
Assign 1, Assign 2  
This lets you directly set and memorize the value for each Assign Knob (A, B, 1, and 2), from the Knob itself. Simply  
tweak the knob to the desired setting.  
Settings: -64 ~ 0 ~+63  
[F2] MEQ/MEF (Master EQ/Master Effect)  
From this display you can apply five-band equalization to all Parts of the selected Song.  
The parameters are the same as in Performance Common Edit. See page 214.  
[SF1] MEQ (Master EQ)  
From this display you can set parameters related to the Master Effect (page 177).  
The parameters are the same as in Performance Common Edit. See page 214.  
[SF2] MEF (Master Effect)  
[F3] ARP (Arpeggio)  
[SF1] TYPE  
The basic parameters (e.g., type) of the Arpeggio are provided in this display.  
This is the same as in Normal Voice Common Edit (page 191), except that the Tempo setting is not available here,  
since the Arpeggio plays according to the Song tempo.  
Same as in Normal Voice Common Edit. See page 191.  
Same as in Normal Voice Common Edit. See page 192.  
Same as in Performance Common Edit. See page 214.  
[SF2] LIMIT  
[SF3] PLAY FX (Play Effect)  
[SF4] OUT CH (Output Channel)  
[F4] CTL ASN (Controller Assign)  
From this display, you can assign Control Change numbers to the hardware controllers of the instrument (such as the Knobs), for each Song.  
The parameters are the same as in Performance Common Edit. See page 214.  
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Song Mixing Edit mode  
Part Edit  
[F5] AUDIO IN  
From this display, you can set parameters related to the Audio Input Part in the Song mode.  
The parameters are the same as in Performance Common Edit. See page 214.  
[F6] EFFECT  
n
For information on the effect connections in the Song mode, see page 180.  
This display gives you comprehensive control over the effect connections.  
The parameters are the same as in Performance Common Edit. See page 215.  
[SF1] CONNECT  
The Insertion Effects can be applied to up to eight parts. This display lets you set to which parts the Insertion Effects  
are applied.  
[SF2] INS SW (Insertion Switch)  
[SF3] PLG EF (Plug-in Effect)  
This display lets you set the Plug-in Insertion Effect related parameters when the Effect Plug-in Board PLG100-VH  
has been installed. For details on each parameter, refer to the Owner’s Manual included with the PLG100-VH.  
The number of parameters and values available differs depending on the currently selected effect type. For more  
information, see the Effect Type List in the separate Data List booklet.  
[SF4] REVERB  
[SF5] CHORUS  
[SONG] Song selection [MIXING] [EDIT] Part selection  
Part Edit  
These parameters are for editing the individual Parts that make up a Song Mixing. Press the [F6] button to switch among the various Part  
displays — the display for Parts 1 - 16 to which the internal Voices are assigned, the display for Multi-part Plug-in Parts (17 - 32) to which the  
PLG100-XG voices are assigned, and the display for Plug-in Parts (PLG1 - 3) to which the Plug-in Voices of the single part Plug-in board are  
assigned.  
n
Please note that the Multi-Part Plug-in Part (17~32) settings apply not to one individual Song but to all 64 Songs.  
[F1] VOICE  
Determines the Voice for each Part. For details, see page 102.  
[SF1] VOICE  
n
When the cursor is located on the Bank, you can select a Voice (with the exception of Sample Voices, Mixing Voices, and  
Voices of Multi-part Plug-in Parts) via the method explained in the Quick Guide on page 102.  
[SF2] MODE  
Mono/Poly  
Determines the playback method of the Voice for each Part — monophonic (single notes only) or polyphonic  
(multiple notes).  
Settings: mono, poly  
n
This parameter is not available for the part to which a Drum Voice is assigned.  
ArpSwitch (Arpeggio Switch)  
Determines whether Arpeggio is on or off for the currently selected Part.  
Settings: on, off  
n
Arpeggio Switch is applied to only one Part at the same time. It cannot be applied to multiple Parts simultaneously.  
Arpeggio Switch is not available for the Multi-part Plug-in Parts 17~32.  
n
ReceiveCh (Receive Channel)  
Determines the MIDI receive channel for the selected Part. Since MIDI data may be coming from many channels at  
once, you should set this to match the particular channel over which the desired controlling data is being sent.  
Settings: 01~16, off  
From this display you can determine the note range and velocity range for each Part.  
The parameters are the same as in Performance Part Edit. See page 216.  
[SF3] LIMIT  
Determines the Portamento parameters for each Part.  
The parameters are the same as in Performance Part Edit. See page 216.  
[SF4] PORTA (Portamento)  
[SF5] OTHER  
n
The Mode setting is not available for the Multi Plug-in parts 17-32 and the Plug-in parts 1-3.  
Same as in Performance Part Edit. See page 217.  
n
For Multi-part Plug-in Parts 17 - 32 and Plug-in Parts 1 - 3, Pitch Bend Upper and Lower become a single parameter: PB  
Range. Upper and Lower values cannot be set independently for Plug-in Parts. See page 164.  
[F2] OUTPUT  
Same as in Performance Part Edit. See page 217.  
[SF1] VOL/PAN (Volume/Pan)  
n
The Voice Element Pan setting is not available for Multi-part Plug-in Parts 17 - 32 and Plug-in Parts 1 - 3.  
Same as in Performance Part Edit. See page 217.  
[SF2] EF SEND (Effect Send)  
[SF3] SELECT (Output Select)  
From this display you can assign individual Parts to sound from independent output connectors (jacks).  
The parameters are the same as in Performance Part Edit. See page 218.  
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Song Mixing Job mode  
[F3] EQ (Equalizer)  
From this display you can set parameters related to the Part EQ (page 178).  
The parameters are the same as in Performance Part Edit. See page 218.  
[F4] TONE  
Same as in Performance Part Edit. See page 218.  
Same as in Performance Part Edit. See page 218.  
[SF1] TUNE  
[SF2] FILTER  
n
The FEG Depth setting is not available for Multi-part Plug-in Parts 17 - 32 and Plug-in Parts 1 - 3.  
From this display you can set the FEG (Filter Envelope Generator) parameters for each Part. The parameters offset  
the same parameters of the assigned Voice set in the Voice (Element) Edit mode (page 198).  
The parameters are the same as in Performance Part Edit. See page 218.  
[SF3] FEG  
(Filter Envelope Generator)  
n
The FEG setting is not available for Multi-part Plug-in Parts 17-32, Plug-in Parts 1-3, or Parts to which Drum Voices have been  
assigned.  
From this display you can set the AEG (Amplitude Envelope Generator) parameters for each Part. The parameters  
offset the same parameters of the assigned Voice set in the Voice (Element) Edit mode (page 200).  
The parameters are the same as in Performance Part Edit. See page 219.  
[SF4] AEG  
(Amplitude Envelope Generator)  
n
The Sustain setting is not available for Multi-part Plug-in Parts 17 - 32, Plug-in Parts 1 - 3 or Parts to which Drum Voices have  
been assigned.  
n
The Release setting is not available for Parts to which Drum Voices have been assigned.  
[F5] RCV SW (Receive Switch)  
From this display you can set how each individual Part responds to various MIDI data, such as Control Change and Program Change messages. When the  
relevant parameter is set to “on,” the corresponding Part responds to the appropriate MIDI data.  
Note that two different display types listed below are provided and you can switch between them by pressing the [SF5] button. Each display type features the  
same settings in a different format; use the type you feel most comfortable with.  
• Display showing four Parts  
This display type shows the Receive Switch status for four Parts at a time. Set the desired Part on or off, for the corresponding MIDI data type. To view and edit  
another set of four Parts, press the appropriate [NUMBER] button, [1] to [16].  
Keep in mind that since all the available parameters cannot be simultaneously displayed, you will need to use the cursor controls to scroll the display in order to  
see and set the other parameters.  
• Display showing all parameters for one Part  
This display type shows all of the Receive Switch settings for a single selected Part. Set the desired MIDI data type on or off for the selected Part. To select other  
Parts, use the NUMBER [1] - [16] buttons (making sure that the [TRACK SELECT] button is on).  
[SONG] Song selection [MIXING] [JOB]  
Song Mixing Job mode  
The Song Mixing Job mode features several basic operations, such as Initialize and Copy. After setting parameters as required from the  
selected display, press the [ENTER] button to execute the Job.  
n
Among the Audio Parts shown in the Song Mixing Job display, Audio Part 1 indicates the A/D Input Part. When the optional AIEB2 has been installed, Audio  
Part 2 indicates the AIEB2 Input Part. When the optional mLAN16E has been installed, Audio Parts 2 - 5 are mLAN Input Parts.  
[F1] INIT (Initialize)  
This function lets you reset (initialize) all Song Mixing parameters to their default settings. It also allows you to selectively initialize certain parameters, such as  
Common settings, settings for each Part, and so on — very useful when creating a completely new Song Mixing program from scratch.  
Type of parameter to be initialized: All, Common (Common parameter settings for the selected Song Mixing), Part 1~16, PLG 1~3, Audio1~5  
[F2] RECALL (Edit Recall)  
If you are editing a Song Mixing program and select a different program without storing your edited one, all the edits you’ve made will be erased. If this happens,  
you can use Edit Recall to restore the Song Mixing program with your latest edits intact.  
[F3] COPY  
From this display you can copy Part parameter settings from any Song Mixing program including the  
currently edited (but not yet stored) one to a particular Part of the Song Mixing program you are  
editing. This would come in handy when you want to use some settings from another program.  
Source song and part  
Destination song (current song) and part  
Source song  
Select a Song and Part to be copied. You can specify “Current” (the Song Mixing program you are editing and have  
not yet stored) as a Source Song.  
Part to be copied (Type): Part 1~16, PartP1~P3 (Plug-in Part 1~3), PartA1~A5 (Audio Part 1~5)  
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Song Mixing Store mode  
Data type of Destination Song  
(current selected song)  
Set the Part of the destination Song.  
Destination part (Type): Part 1~16, PartP1~P3 (Plug-in Part 1~3), PartA1~A5 (Audio Part 1~5), Arp, Effect (Reverb, Chorus)  
n
If you choose Arp (Arpeggio) or Effect, the Arpeggio data or Effect settings for the Voice assigned to the source Part will be  
copied.  
[F4] BULK (Bulk Dump)  
This function lets you send all your edited parameter settings for the currently selected Song Mixing program to a computer or another MIDI instrument for data  
archiving.  
n
In order to execute Bulk Dump, you’ll need to set the correct MIDI Device Number. For details, see page 264.  
[F5] PF COPY (Performance Copy)  
This convenient operation lets you copy certain settings of the four Parts in a performance to the Song Mixing program currently being edited. This would come in  
handy when a certain performance has settings that you want to use in your Song Mixing program. Use this Job to simply copy the settings you need.  
The MIDI receive channel settings are set to match the basic channel settings (page 263). When the basic channel is set to “omni,” the receive channel here is set  
to 1. To select a group of parameters for copying, checkmark the appropriate box in the display.  
[F6] TEMPLATE  
This convenient function lets you store your mixing settings as a template — allowing  
you to easily set up similar mixes by calling up the proper template, then tweaking it  
as needed. Templates are saved as part of the System data (page 186) in the Utility  
mode and not as data for each song.  
After inputting a Template number and name, press the [SF5] PUT button to save the  
current setting to the Template. After selecting the desired Template number, press the  
[SF4] GET button to call it up.  
Template  
Number  
Pressing the [SF4] button lets you  
call up the template selected at left.  
maintained even when the power is turned off. The Mixing template stored here can be called  
up in the Pattern mode as a Pattern Mixing program.  
Template  
Name  
Press the [SF5] button lets you save the current  
setting to the template selected at left.  
[SONG] Song selection [STORE]  
Song Mixing Store mode  
This function lets you store your edited Song Mixing program to User memory (DRAM).  
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Supplementary information  
Supplementary information  
Song Track Loop — setting example  
Step Recording — examples  
[SONG] [F3]TRACK [SF3]TR LOOP (Track Loop) page 222  
[SONG] or [PATTERN] [I] (Record) [F1] SETUP page 224  
Type = step  
In the example below, a 40-measure song has been recorded and  
Track 1 is set to play back normally over the 40 measures. Track 2 has  
been set to loop, and will repeat until the [J] (Stop) button is  
This section explains how to step-record notes, using three specific  
examples.  
pressed.  
n
The explanations here using the Song mode display apply also to the  
Pattern mode.  
Playback  
Track1  
(40 measures of data)  
• Example 1  
Track2  
(40 measures of data)  
The four-measure data is repeated ten times  
When Track Loop has been set to on, you can specify the range to be  
looped. (Only the end point can be set; the start point of looped  
playback is fixed to the beginning of the song.)  
1 Set the parameters as illustrated below.  
Press the Record button to call up the display below. Here, we'll  
set the Step Time to (480) so that quarter notes will be entered,  
and set the GateTime to 100% to have the notes play in legato.  
CAUTION  
Please note that changing theTrack Loop from off to on will delete the data  
of the area that is not looped.  
1 Press [F1] to call up the Song Play display. Here, change  
the change the current measure — this will be used for the  
last measure of the loop.  
2 Play the keys C, D, E, F, G, A, B and C in order.  
In this example, set to “004.”  
2 Call up the [F3] TRACK [SF3] TR LOOP display and  
move the cursor to the track to be looped.  
3 Set the selected track to on by using the [INC/YES] and  
[DEC/NO] buttons or the data dial. (The display prompts  
you for confirmation.)  
4 Press the [INC/YES] button.The Loop is set to on and the  
Each time you press a key and release it, the pointer moves  
forward by one step and the played note is recorded.  
data after the loop end is deleted  
3 Move the pointer to the top (beginning) of the song and  
press the [F] (Play) button to hear the note data you just  
recorded in steps #1 and 2.  
SEQ TRANSPORT  
If you want to restore the deleted data and return the selected  
track to off, press the [SF5] UNDO button.  
CATE  
1
2
CAUTION  
The Undo function can only be used on the last Track Loop operation.  
If you’ve set other tracks to loop, the data of those previous tracks can-  
not be recovered.  
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Supplementary information  
• Example 2 (Using the Tie function)  
4 Follow the instructions below to enter the next dotted half  
note.  
1 Change this to a quarter  
note (480).  
2 Press and release A.  
1 Set the parameters as illustrated below.  
Since the first note is a half note, set the StepTime to the half-note  
icon (a value of 960), and set the GateTime to 80%, since you  
don't want the notes to play in legato.  
3 Press the [F4] button twice to expand the quarter note to  
a dotted half note.  
2 Enter the first note F.  
1 Press and release F.  
5 Enter the last quarter note by pressing and releasing F.  
2 Change this to an eighth  
note (240).  
6 Move the pointer to the top (beginning) of the song and  
press the [F] (Play) button to hear the note data you just  
recorded in steps #1 - 5.  
3 Press the [F4] button to tie the two F notes (half note and  
8th note).  
SEQ TRANSPORT  
CATE  
1
2
3 Enter the next 8th notes.  
Keep the display settings unchanged for the remaining notes in  
the measure, and press/release each key one by one as shown  
below.  
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Supplementary information  
• Example 3 (Using the Rest function)  
5 Enter the next 4th note C as shown below.  
1 Change this value to 480, since the rest value  
is a quarter note.  
1 Set the parameters as illustrated below.  
Set the StepTime to a quarter note (480) and the Gate Time to  
80%.  
2 Press and release C.  
2 Enter the first note, F.  
Press and release A.  
6 Enter the next 8th rest as you did in step #3 above.  
3 Enter the next 8th rest as shown below.  
7 Enter the last 8th note, F.  
1 Change this to an eighth note (240), since we’ll  
be entering an eighth-note rest.  
Press and release F.  
2 Enter the selected rest value (eighth note) by  
pressing the [F3] button  
8 Move the pointer to the top (beginning) of the song and  
press the [F] (Play) button to hear the note data you just  
recorded in steps #1 - #7.  
4 Enter the next 8th note A.  
SEQ TRANSPORT  
Press and release A.  
CATE  
1
2
TIP Entering a chord  
In Step recording, you can also enter chords. Press and hold  
down each note of the chord in succession, then release them  
all together to record them as a chord. Keep in mind that notes  
are not actually recorded to a track until they are released.  
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Pattern Play mode  
Pattern mode  
Creating Patterns — basic procedure  
Patterns consist of the following three types of data:  
• MIDI sequence data (created in the Pattern Record mode, Pattern Edit mode, and Pattern Job mode)  
• Setup data (created in the Pattern Play mode)  
• Mixing data (created in the Pattern Mixing mode/Mixing Edit mode and stored in the Pattern Mixing Store mode)  
After creating the data in these modes described above, store the Mixing settings in the Pattern Mixing Store mode to archive it as Pattern data  
and save the entire Pattern to the SmartMedia/USB storage device in the File mode.  
n
Non-note MIDI events (such as Voice number, volume, pan, and effect send level) which are necessary at the start of a Pattern are not recorded as MIDI  
sequence data, but are stored instead as Mixing data.  
CAUTION  
Because Pattern data (MIDI sequence data, Setup data, and Mixing data) is recorded to DRAM (page 187), it will be lost when turning the power off. Make  
sure to save any Pattern data created via the Record, Edit, Job, and Mixing setting to the SmartMedia/USB storage device in the File mode before turning  
the power off. For details on saving Pattern data, see page 132.  
[PATTERN] Pattern selection  
Pattern Play mode  
Refer to page 56 in the Quick Guide section.  
[F1] PLAY  
Trans (Transpose)  
Determines the key transpose setting for the Pattern, and can be adjusted in semitones.  
Settings: -36 ~ +36  
n
If Transpose is applied to a Drum Voice, the results may not be musically appropriate. To ensure proper playback of a Drum  
Voice, set the Note Shift parameter for the Drum Voice Part to an appropriate value ([PATTERN] [MIXING] [EDIT] Part  
selection [F4] TONE [SF1] TUNE NoteShift).  
MEAS (Measure)  
Indicates the current measure number and beat for the current Pattern. During playback, this indication changes  
automatically according to the Pattern playback. You can input the desired measure number directly by using the  
Number Input window called up via the [INFORMATION] button.  
You can register the desired Arpeggio types to these buttons and call them up any time during your keyboard  
performance.  
[SF1] ARP1 (Arpeggio 1) - [SF5]  
ARP5 (Arpeggio 5)  
[F2] GROOVE (Grid Groove)  
Same as in the Song Play mode. See page 221.  
[F3] TRACK  
Same as in the Song Play mode. See page 221.  
[SF1] CHANNEL  
Same as in the Song Play mode. See page 222.  
[SF2] OUT SW (Output Switch)  
[SF3] TR VCE (Track Voice)  
Determines whether the program change data contained in the phrase data is effective or not. For most purposes,  
this should be set to “off.” For example, if a phrase has embedded Voice changes (program change messages) but  
you don’t want the Voice to change in the middle of the phrase, set this to “off.” Tracks that are set to “off” here  
automatically play back with the Voice number assigned to the Part set in the Mixing mode.  
n
The Phrase Voice embedded in the Phrase can be specified from the Voice display in the Pattern Record mode (page 243).  
Refer to page 113 in the Quick Guide section.  
[F4] PATCH  
From this display, you can assign a Preset phrase or a User phrase (recorded in the Pattern Record mode) to each track and create a Pattern that contains up to  
16 tracks.  
n
The Patch function allows you to use only User phrases recorded to a track of the currently selected Pattern. If you wish to use User phrases recorded to tracks of other Patterns,  
use the Phrase Data Copy function, selected with [SF5] button.  
Section  
Meas  
Shows the current edited section. For details about how to change sections, see page 57.  
Shows Measure : Beat for current playback location.  
This clears the Phrase assignment to the currently selected track and leaves the track empty.  
[SF4] CLEAR  
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Pattern Play mode  
The User phrases that can be assigned with  
the Patch function are limited to the ones  
contained in the currently selected Pattern.  
This function lets you copy phrases in another  
Pattern to the selected one. Press the [SF5]  
button to call up the display shown at left. After  
setting the parameters as needed, press the  
[ENTER] button to copy the phrase data.  
[SF5] COPY  
When this box is checkmarked, Sample Voices  
assigned to the source phrase are copied to  
the destination phrase as Sample Voices, and  
are assigned to the corresponding tracks in the  
selected Pattern.  
Source Pattern number,  
phrase number  
CAUTION  
The copy operation overwrites any data  
previously existing in the destination  
phrase.  
Destination phrase and track  
of the current edited Pattern  
After setting, press the  
[ENTER] button to copy  
the phrase.  
[F5] REMIX  
This function gives you a variety of semi-random presets for dividing the MIDI sequence data and altering the note lengths, letting you create completely new  
variations of a Pattern. This function is particularly effective when used on a track which contains a sample voice created by using the Sampling feature with the  
SLICE+SEQ sample type or samples sliced using the Sample Slice Job.  
Set the parameters below, then press the [ENTER] button to execute the Remix operation. You can press the Play button at this point to hear the results of the  
Remix. If you’re not satisfied with the results, try another Type/Variation and press [ENTER]. If you want to keep the changes, press [SF5] OK. (Undo cannot be  
used with Remix.) To return to the original display without altering the data, press the [SF4] CANCEL button.  
n
Since the remixed data is stored as a new phrase and assigned to the current track, the original phrase data remains as an unassigned phrase.  
Type  
Determines how the data in the selected track will be divided and rearranged. The division and rearrangement rules  
are different for each remix type. The type is also shown graphically in the display.  
Settings: 1~16  
Variation  
Determines how the original MIDI sequence data will be modified.  
Settings: Normal1~16, Reverse1~16, Break 1~16, Pitch 1~16, Roll 1~16  
Normal 1~16....The original data is only divided and rearranged. 16 variations are provided.  
Reverse1~16 ...In addition to division and rearrangement, some portions of the data may be played in reverse. 16 variations are  
provided.  
Break 1~16 ......In addition to division and rearrangement, some portions of the data may be deleted to create breaks. 16 variations are  
provided.  
Pitch 1~16........In addition to division and rearrangement, some portions of the data may be pitch-shifted. 16 variations are provided.  
Roll 1~16..........In addition to division and rearrangement, some portions of the data may be played with a roll effect. 16 variations are  
provided.  
Refer to page 115 in the Quick Guide section.  
[F6] CHAIN  
[PATTERN] [F6]  
Pattern Chain Play mode  
This mode lets you play the programmed section chain sequence created in the Pattern Record mode and Pattern  
Edit mode. The parameters are the same as in the [F1] PLAY display.  
[PATTERN] [F6] [I] (Record)  
Pattern Chain Record mode  
Recording Standby mode  
Recording track  
You can select one of the following tracks for recording.  
• patt (Pattern): Records section changes during  
playback  
• tempo: Records tempo change information during  
playback  
• scene: Records track mute settings during playback  
During Recording [PATTERN] [F6] [I] (Record) [F] (Play)  
When recording the tempo track, you can change the tempo value.  
When recording the scene track, you can change the track mute setting.  
When recording the Pattern track, you can change the section.  
[PATTERN] [F6] [EDIT]  
Pattern Chain Edit mode  
[F1] CHANGE  
The Pattern Chain Edit mode makes it possible to edit the order of the sections in a chain, as well as insert tempo,  
and scene/mute event data.  
Call up the desired track display by pressing the [F4] TR SEL button to edit the selected track.  
Pattern Track Edit  
From this display, you can edit the section changes for each measure. Move the cursor to the “Section” column for  
the desired measure, and enter the desired section. To set the end of the chain, enter an END mark at the  
appropriate measure. (For more information, see page 116.)  
To clear the event at the currently selected location, press the [F6] CLEAR button.  
Scene Track Edit  
Tempo Track Edit  
You can edit the track mute change in beats. Use the [F5] INSERT and [F6] DELETE button to insert/delete the event.  
You can edit the tempo change in beats. Use the [F5] INSERT and [F6] DELETE button to insert/delete the event.  
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Pattern Record mode Pattern Record Standby mode  
Source range  
This display lets you copy all Pattern chain events from  
a specified range of measures (source) to a destination  
location.  
[F2] COPY  
After specifying the source range in measures, the top  
measure of the destination location, and  
NumberOfTimes (number of times the data is copied),  
press the [ENTER] button to execute the Copy  
operation.  
Top measure of destination  
CAUTION  
This operation overwrites any events already existing at the destination.  
This function converts the Pattern chain data to Song data (standard MIDI format) and places the results in the  
normal Song tracks.  
[F3] SONG  
After specifying the desired destination Song and measure number to which the converted data is to be copied,  
then press the [ENTER] button to execute.  
CAUTION  
This operation overwrites any data already existing at the destination range.  
[PATTERN] Pattern selection [I] (Record)  
Pattern Record mode  
Pattern Record Standby mode  
[F1] SETUP  
Type (Recording Type)  
Loop  
Determines the recording method.For information on each method, refer to page 168 in the Basic Structure section.  
Settings: replace, overdub, step  
n
Unlike in the Song Record mode, Punch recording is not available for Pattern recording.  
Turns loop recording ON or OFF.  
When ON, the phrase will play repeatedly during real-time recording. This can be handy when recording drum parts  
When OFF recording stops after one pass through the phrase.  
Settings: on, off  
Quantize  
Event  
Same as in the Song Record mode. See page 222.  
Same as in the Song Record mode. See page 223.  
(Tempo)  
Determines the Pattern tempo.  
Settings: 001.0 ~300.0  
n
Unlike in Songs, Scene track and Tempo track are not available for Patterns.  
Meas (Measure)  
Determines the measure from which Pattern recording will be started.  
[F2] VOICE  
From this display you can set Voice-related parameters for the selected track. The settings made here affect the tone generator parts whose MIDI receive  
channels match the MIDI transmit channel of the song track. The Voice set here becomes the phrase Voice (page 167).  
Parameters are the same as in the Song Record mode. See page 223.  
[F3] ARP (Arpeggio)  
From this display you can set parameters related to the Arpeggio of the recording track.  
Parameters are the same as in the Song Record mode. See page 223.  
[F4] REC ARP (Record Arpeggio)  
From this display you can determine whether the sequence data played by Arpeggio is recorded to the Pattern track or not.  
Parameters are the same as in the Song Record mode. See page 223.  
[F5] CLICK  
Pressing the [F5] button lets you turn the click sound (metronome) on/off for recording.  
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Pattern Edit mode  
[PATTERN] Pattern selection [I] (Record) [F] (Play)  
During Pattern Recording  
Realtime Recording  
Step Recording  
Examples of Step Recording are described on page 238.  
Parameters in the displays are the same as in the Song Record mode. See page 224.  
[PATTERN] Pattern selection [EDIT]  
Pattern Edit mode  
Same as in the Song Edit mode. See page 225.  
[PATTERN] Pattern selection [JOB]  
Pattern Job mode  
The Pattern Job mode contains a comprehensive set of editing tools and functions you can use to change the sound of the Pattern. It also  
includes a variety of convenient operations, such as copying or erasing data.  
After setting parameters as required from the selected display, press the [ENTER] button to execute the Job.  
CAUTION  
An “Executing...message is shown when it takes a short amount of time to execute the Job. Never attempt to turn off the power while an “Executing...”  
message is shown.Turning the power off in this state results in loss of all user data.  
[F1] UNDO/REDO  
The Undo Job cancels the changes you made in your most recent recording session, editing session, or Job, restoring the data to its previous state. This allows  
you to recover from accidental data loss.  
Redo is available only after using Undo, and lets you restore the changes you made before undoing them.  
CAUTION  
Undo/Redo does not work with Sample Voice and Mixing Voice operations.  
[F2] NOTE (Note data Job)  
The Note data Jobs in the Pattern mode are basically same as in the Song Job mode. However, unlike  
in the Song Job mode, Pattern Note data Jobs are applied to the phrases (001 - 256) and a selected  
range in the phrase (measure : beat : clock).  
Specify the phrase and the range (in measures/beats/clocks)  
over which the Job is applied.  
Same as in the Song Job mode. See page 227.  
Same as in the Song Job mode. See page 227.  
01: Quantize  
02: Modify Velocity  
03: Modify Gate Time  
04: Crescendo  
Same as in the Song Job mode. See page 227.  
Same as in the Song Job mode. See page 228.  
Same as in the Song Job mode. See page 228.  
Same as in the Song Job mode. See page 228.  
Same as in the Song Job mode. See page 228.  
Same as in the Song Job mode. See page 228.  
Same as in the Song Job mode. See page 229.  
05: Transpose  
06: Glide  
07: Create Roll  
08: Sort Chord  
09: Separate Chord  
[F3] EVENT (Event Job)  
The Event Jobs in the Pattern mode are basically same as in the Song Job mode. However, unlike in the Song Job mode, Pattern Event Jobs are applied to the  
phrases (001 - 256) and a selected range in the phrase (measure : beat : clock).  
Same as in the Song Job mode. See page 229.  
01: Shift Clock  
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Pattern Job mode  
Same as in the Song Job mode. See page 229.  
Same as in the Song Job mode. See page 229.  
02: Copy Event  
03: Erase Event  
n
Unlike in the Song Job mode, “Tempo,” “Scene Memory,” or “Track Mute” cannot be selected as Event Types.  
Same as in the Song Job mode. See page 230.  
Same as in the Song Job mode. See page 230.  
04: Extract Event  
05: Create Continuous Data  
n
Unlike in the Song Job mode, “Tempo” cannot be selected as an Event Type.  
Same as in the Song Job mode. See page 230.  
Same as in the Song Job mode. See page 230.  
06: Thin Out  
07: Modify Control Data  
n
Unlike in the Song Job mode, “Tempo” cannot be selected as an Event Type.  
Same as in the Song Job mode. See page 231.  
08: Beat Stretch  
[F4] PHRASE (Phrase Job)  
01: Copy Phrase  
This Job copies a selected phrase to the designated  
destination phrase.  
Selects the Pattern and phrase to be copied.  
(Preset phrase also can be selected.)  
After specifying the source Pattern and phrase, the  
destination Pattern and phrase, and setting the  
checkbox of Copy Sample, press the [ENTER] button to  
execute this Job.  
When the Copy Sample box is checkmarked, Sample  
Voices used by the source phrase are copied to the  
destination Pattern as Sample Voices, and are assigned  
to the destination phrase. This is available only when  
the Sample Voice is used in the source phrase.  
Specify the destination Pattern and phrase.  
n
When there is no memory available in the destination Pattern for Sample Voice data, an error message will appear on the  
display and the Sample Voice data will not be copied. If this occurs, use Sample Job 02 “Delete” to delete any unused Sample  
Voices, then try again.  
CAUTION  
Any previous data in the copy destination will be overwritten.  
CAUTION  
Undo/Redo (page 244) cannot be used to undo/redo a Sample Voice copy operation.  
This Job exchanges or “swaps” the contents of two specified phrases (“A” and “B”).  
02: Exchange Phrase  
03: Mix Phrase  
n
If this Job is applied to phrases which use Sample Voices, the Sample Voices will not be exchanged.  
This Job mixes all data from two selected user phrases (“A” and  
“B”), and places the result in phrase B.  
Phrase A  
Phrase B  
n
Keep in mind that applying this Job to phrases with Sample Voices  
does not mix the Sample Voices.  
Mix Phrase  
Phrase B  
Phrase A  
This Job appends one phrase (A) to the end of another (B) to  
create one longer phrase (B).  
04: Append Phrase  
n
If this Job is applied to phrases which use Sample Voices, the  
Sample Voices will not be appended.  
Append Phrase  
Phrase B  
This Job splits a selected phrase (A) into two separate phrases (A  
and B).  
The data before the split point is stored to the original phrase A  
and the data after the split point is moved and stored to another  
phrase B. You can also set the Meter of the phrase B after the Split  
Phrase Job.  
05: Split Phrase  
Phase A is divided at the Split Point  
Phrase A  
n
When either Pattern or Phrase is set to “off,” the split Phrase B data  
is erased.  
Phrase A  
Phrase B  
n
If this Job is applied to phrases which use Sample Voices, the  
Sample Voices will not be split.  
CAUTION  
The Job overwrites any data already existing in destination phrase B.  
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Pattern Job mode  
This Job copies a segment of sequence-track data from  
a Song into the designated destination phrase.  
After specifying the source Song/track/range of  
measures to be copied, the destination phrase, and  
setting the checkbox of Copy Sample, press the  
[ENTER] button to execute this Job.  
06: Get Phrase From Song  
Source Song, track, and range of measures  
to be copied.  
Destination phrase  
When the Copy Sample box is checkmarked, Sample  
Voices used by the source track are copied to the  
destination Pattern as Sample Voices, and are assigned  
to the destination phrase. This parameter has no effect when no Sample Voice is used by the source track.  
n
When there is no memory available in the destination Pattern for Sample Voice data, an error message will appear on the  
display and the Sample Voice data will not be copied. If this occurs, use Sample Job 02 “Delete” to delete any unused  
samples, then try again.  
CAUTION  
The Job overwrites any data already existing in the destination phrase.  
CAUTION  
Undo/Redo (page 244) cannot be used to undo/redo a Sample Voice copy operation.  
This Job copies a selected user phrase into a specified  
area of a selected song.  
07: Put Phrase To Song  
Destination Song, track,  
and top measures  
Source phrase  
After specifying the source phrase, destination Song/  
track/top measure, and setting the Copy Sample  
checkbox, press the [ENTER] button to execute this  
Job.  
When the Copy Sample box is checkmarked, Sample  
Voices used by the source phrase are copied to the  
destination Song as Sample Voices, and are assigned  
to the destination Song track. This parameter has no effect when no Sample Voice is used by the source phrase.  
n
When there is no memory available in the destination Song for Sample Voice data, an error message will appear on the display  
and the Sample Voice data will not be copied. If this occurs, use Sample Job “Delete” to delete any unused samples, then try  
again.  
CAUTION  
The Job overwrites any data already existing in the destination track.  
CAUTION  
Undo/Redo (page 244) cannot be used to undo/redo a Sample Voice copy operation.  
This Job deletes all data from the selected phrase.  
When the Delete Sample box is checkmarked, sample data assigned to the selected phrase will be deleted. This  
parameter has no effect when no Sample Voice is used by the selected phrase.  
08: Clear Phrase  
09: Phrase Name  
CAUTION  
This Job lets you assign a name (of up to eight characters) to the selected phrase.  
[F5] TRACK (Track Job)  
01: Copy Track  
This Job copies all data from a specified source track to  
the specified destination track.  
Source Pattern, section, and track  
The types of data to be copied are the same as in the  
Song Job mode. See page 231.  
Types of data to be copied  
Destination Pattern, section,  
and track  
This Job exchanges or “swaps” the specified type of  
data between two specified tracks in the current Pattern  
and section. The types of data to be exchanged are the  
same as in the Song Job mode. See page 232.  
02: Exchange Track  
Target tracks for the Exchange operation  
Types of data to be exchanged  
This Job deletes all data of the selected type from the  
selected Pattern track.  
03: Clear Track  
Section and track from which data is to be cleared  
The types of data to be cleared are the same as in the  
Song Job mode. See page 232.  
Types of data to be cleared  
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Pattern Job mode  
This Job rewrites the data in the selected track so that it incorporates the current Grid Groove settings.  
After specifying a track (TR 01-16) to which this Job is applied, press the [ENTER] button to execute this Job.  
04: Normalize Play Effect  
05: Divide Drum Track  
Separates the note events in a drum performance assigned to a specified track, and places the notes  
corresponding to different drum instruments in separate tracks (tracks 1 through 8).  
After specifying a track (TR 01-16) to which this Job is applied, press the [ENTER] button to execute this Job.  
n
In order to use this Job, tracks 1 - 8 must be empty. If there aren’t enough empty tracks, an error message appears. If this  
This Job copies data in the specified measures of a section/track for creating Arpeggio data. For details, refer to  
06: Put Track To Arp  
[F6] PATTERN (Pattern Job)  
01: Copy Pattern  
This Job copies all data from a selected source Pattern  
to a selected destination Pattern.  
Destination Pattern and section  
Source Pattern and section  
After specifying the source Pattern/section, and the  
destination Pattern/section, as well as setting the  
checkboxes as necessary, press the [ENTER] button to  
execute this Job.  
n
If you set the source section to “all,” the destination section is also set to “all” automatically. With this status, execute this Job to copy the entire source Pattern data to the  
destination.  
Preset Phrase User  
Duplicate User Phrase  
Chain  
When this box is checkmarked, Preset Phrases (if included in the source Pattern) are copied to the User Phrase,  
which will be assigned to the destination Pattern.  
When this box is checkmarked, User Phrases (if included in the source Pattern) are copied to another User Phrase,  
which will be assigned to the destination Pattern.  
When this box is checkmarked, Pattern chain data (if included in the source Pattern) is copied to the destination  
Pattern.  
Appends one Pattern to the end of another to create  
one longer Pattern with all 16 tracks.  
02: Append Pattern  
Source Pattern  
and section  
Destination Pattern and section  
nIf this job is applied to Patterns which use Sample Voices,  
the Sample Voices will not be appended.  
nIf the Pattern length becomes greater than 256 measures  
as a result of the Append Pattern Job, an error message  
will be displayed and the Job will be aborted.  
Keep Original Phrase  
When this box is checkmarked, the original destination Pattern data is retained in memory, along with the new  
appended Pattern data. If the box is not checkmarked, the original destination Pattern is erased and replaced with  
the newly created data.  
n
When the KEEP ORIGINAL PHRASE checkbox is checked, this Job requires twice the number of empty user phrases as the  
number of tracks containing data in which to store the appended phrase data. If the required space is unavailable, an alert  
and try again.  
This Job splits a selected Pattern (all 16 tracks data)  
into two Patterns. After the Split Pattern operation, the  
part of the Pattern before the specified Split Point will  
03: Split Pattern  
remain, and the part following the Split Point will be  
moved to the destination Pattern.  
Destination Pattern  
and section  
Source Pattern and section  
CAUTION  
The Job overwrites any data already  
existing in the destination Pattern.  
Split Point  
Determines the Split Point by setting a measure number.  
Keep Original Phrase  
When this box is checkmarked, the original Source Pattern data is retained in memory and the results of the Split Job  
are written to empty phrases. When this box is not checkmarked, the original Source Pattern is erased and replaced  
with the newly created data.  
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Pattern Mixing mode  
Sample  
When this box is checkmarked, Sample Voices (if included in the source pattern) are copied to the destination  
Pattern.  
n
When the KEEP ORIGINAL PHRASE checkbox is checked, this Job requires twice the number of empty user phrases as the number of tracks containing data in which to  
store the appended phrase data. If the required space is unavailable, an alert message will appear and the job will be aborted. If this occurs use the Clear Phrase Job  
04: Clear Pattern  
This Job deletes all data from the selected Pattern, or from all Patterns. When the specific section is selected to be cleared, you can unmark the Chain box.  
If the Chain box is not checkmarked, the Pattern Chain data will be kept even though the Clear Pattern Job is executed.  
05: Pattern Name  
This Job lets you assign a name to the selected Pattern.  
[PATTERN] Pattern selection [MIXING]  
Pattern Mixing mode  
In this mode, you can set up mixing data for your patterns, and set various parameters for the tone generator parts — including the desired  
Voice, as well as its level, pan, EQ, effect and other settings.  
Pattern Mixing parameters are not actually part of the Pattern sequence data in each track, but rather are settings for the tone generator, as it is  
played back by the Pattern data. As such, the Pattern Mixing parameter settings are not recorded to the Pattern tracks.  
Mixing operations and parameters are the same as those of the Song Mixing mode. See page 236.  
CAUTION  
Parameter settings made in the Pattern Mixing mode and Pattern Mixing Edit mode should be stored to internal memory (DRAM) as part of the Pattern data.  
In addition, make sure to save the entire Pattern data (including the Mixing settings) to the SmartMedia/USB storage device, since the data in DRAM is  
stored only temporarily (page 187).  
n
Parameter settings in the Pattern Mixing mode and Pattern Mixing Edit mode can be stored as a template to internal Flash ROM, as well as being stored as  
part of a Pattern. See page 104 for details.  
[PATTERN] Pattern selection [MIXING] [EDIT]  
Pattern Mixing Edit mode  
This mode provides more detailed Mixing parameters than in the Pattern Mixing mode.  
Keep in mind that Pattern Mixing parameters are not actually part of the Pattern sequence data in each track, but rather are settings for the tone  
generator, as it is played back by the Pattern data. As such, the Pattern Mixing parameter settings are not recorded to the pattern tracks.  
Mixing operations and parameters are the same as those of the Song Mixing mode. See page 234.  
CAUTION  
Parameter settings made in the Pattern Mixing mode and Pattern Mixing Edit mode should be stored to internal memory (DRAM) as part of the Pattern data.  
In addition, make sure to save the entire Pattern data (including the Mixing settings) to the SmartMedia/USB storage device, since the data in DRAM is  
stored only temporarily (page 187).  
n
Parameter settings in the Pattern Mixing mode and Pattern Mixing Edit mode can be stored as a template to internal Flash ROM, as well as being stored as  
part of a Pattern. See page 104 for details.  
[PATTERN] Pattern selection [MIXING] [JOB]  
Pattern Mixing Job mode  
Same as in the Song Mixing Job mode. See page 236.  
[PATTERN] Pattern selection [MIXING] [STORE]  
Pattern Mixing Store mode  
This function lets you store your edited Pattern Mixing to User memory (DRAM).  
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Mixing Voice Edit mode Common Edit  
Mixing Voice mode  
Creating Mixing Voices — basic procedure  
The Mixing Voice mode provides most of the same Normal Voice editing parameters as the Voice mode, with the main exception that these  
Voices are dedicated for use with the Songs and Patterns, and are stored specifically as Mixing Voices.  
The Mixing Voice Job mode lets you use the supplementary functions like Copy and Delete. After completing the Mixing Voice editing, you can  
store the edited Voice to a User Bank to internal memory (Flash ROM) or you can store it as a part of the current Song/Pattern data to internal  
memory (DRAM). When storing the edited Mixing Voice as a part of the current Song/Pattern data, make sure to save the data to a SmartMedia/  
USB storage device in the File mode.  
[SONG] or [PATTERN] [MIXING] [F2] VOICE →  
Normal Voice selection [F5] VCE ED  
Mixing Voice Edit mode  
The Mixing Voice Edit mode is divided into Common Edit, for setting parameters common to all four Elements, and Element Edit, for setting  
parameters of individual Elements.  
[SONG] or [PATTERN] [MIXING] [F2] VOICE Normal Voice selection [F5] VCE ED [COMMON]  
These parameters are for making global (or common) edits to all four Elements of the selected Normal Voice.  
Common Edit  
n
The Mixing Voice Edit parameters are basically the same as those in the Voice Edit mode. However, some parameters having the same name as those in the  
Song Mixing/Pattern Mixing Part Edit mode are not available in the Mixing Voice Edit mode.  
[F1] GENERAL  
Same as in the Normal Voice Common Edit mode. See page 189.  
Please note that the [SF3] MEQ OFS (Master EQ Offset) display is not available in the Mixing Voice Edit mode.  
[F2] OUTPUT  
Same as in the Normal Voice Common Edit mode. See page 190.  
[F4] CTL SET (Controller Set)  
Same as in the Normal Voice Common Edit mode. See page 192.  
[F5] LFO  
Same as in the Normal Voice Common Edit mode. See page 192.  
[F6] EFFECT  
Same as in the Normal Voice Common Edit mode. See page 194.  
Please note that the [SF4] REVERB and [SF5] CHORUS displays are not available in the Mixing Voice Edit mode.  
[SONG] or [PATTERN] [MIXING] [F2] VOICE Normal Voice selection [F5] VCE ED →  
Element selection  
Element Edit  
These parameters are for editing the individual Elements that make up a Normal Voice.  
[F1] OSC (Oscillator)  
Same as in the Normal Voice Element Edit mode. See page 195.  
[F2] PITCH  
Same as in the Normal Voice Element Edit mode. See page 196.  
[F3] FILTER  
Same as in the Normal Voice Element Edit mode. See page 197.  
[F4] AMP (Amplitude)  
Same as in the Normal Voice Element Edit mode. See page 199.  
[F5] LFO (Low Frequency Oscillator)  
Same as in the Normal Voice Element Edit mode. See page 201.  
[F6] EQ (Equalizer)  
Same as in the Normal Voice Element Edit mode. See page 201.  
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Mixing Voice Job mode  
[SONG] or [PATTERN] [MIXING] [F5] VCE ED [JOB]  
Mixing Voice Job mode  
The Mixing Voice Job mode features two basic operations, Copy and Delete. After setting parameters as required from the selected display,  
press the [ENTER] button to execute the Job.  
[F2] RECALL  
If you are editing a Mixing Voice and select a different Mixing Voice, Mixing program, Song or Pattern without storing your edited one, all the edits you’ve made will  
be erased. Edits are also erased if the current part to which the edited Mixing Voice is assigned receives a program change from an external MIDI instrument.  
If this happens, you can use Edit Recall to restore the Mixing Voice with your latest edits intact by pressing the [ENTER] button from the [F2] RECALL display.  
n
Since a Recall Buffer for the Mixing Voice is prepared for each Part of the current Song or Pattern, you can specify the Part to which the Mixing Voice to be recalled is assigned  
before executing the Edit Recall.  
[F3] COPY  
This Job lets you copy the Mixing Voice stored to a specified Part in one Song/Pattern to a Part in  
another Song/Pattern.  
Source song/pattern and part  
Destination song/pattern and part  
[F5] DELETE  
This Job lets you delete a Mixing Voice assigned to a specified Song/Pattern’s Part.  
[SONG] or [PATTERN] [MIXING] [F5] VCE ED [STORE]  
Mixing Voice Store mode  
This function lets you store your edited Mixing Voice to User memory (Flash ROM or DRAM).  
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Sampling Record mode When entering the Sampling mode from the Voice mode/Performance mode  
Sampling mode  
Creating samples — basic procedure  
In the Sampling mode, the following three types of data can be created.  
Waveform: Created by recording a sample.  
Sample Voice: Created by recording a sample (depending on the settings before recording) in the Sampling mode entered from the Song  
mode/Pattern mode. The resulting Waveform can be assigned to a Sample Voice.  
User Voice: Created by recording a sample (depending on the settings before recording) in the Sampling mode entered from the Voice  
mode/Performance mode. The resulting Waveform can be assigned to a User Voice.  
After creating the data described above, save them to a SmartMedia/USB storage device in the File mode. Sample Voices that are assigned to  
Song tracks can be saved along with Song data. When saving Song data (that includes Sample Voices) or User Voice data, all Waveforms  
assigned to the data will be saved automatically. Waveforms assigned to the Sample Voices or User Voices will be saved together automatically.  
Waveforms which are not assigned to any Song or Voice data should be saved individually as Waveforms.  
IMPORTANT:  
The Sampling mode is available only when optional DIMMs (page 289) have been installed to the MOTIF ES.  
CAUTION  
The waveforms created in the Sampling mode reside temporarily in the optionally installed DIMMs (page 187). Because data contained in DIMM is lost when  
the power is turned off, you should always save the waveforms created by recording, editing, and using Jobs to a SmartMedia/USB storage device before  
turning off the power. For information on how to save, see page 97.  
[INTEGRATED SAMPLING]  
Sampling Record mode  
In this mode, you can record sounds to this synthesizer (for example, your voice, a guitar, or sounds from a CD), edit them, and use them to  
create voices you can play from the keyboard. Or, if you enter this mode from the Song or Pattern mode, the sounds you record (commonly  
called “sample”) can be assigned to the tracks and played back automatically with the song or pattern. What’s more, by using the Resampling  
function, you can create new samples from your edits, or make samples from the sounds of this synthesizer itself.  
When entering the Sampling mode from the Voice mode/Performance mode  
In this case, you can create a Waveform or User Voice by recording sounds input from external devices such as a microphone and audio  
equipment.  
[F1] DEST (Destination)  
From this display you can determine the destination location to which the recorded sample will be stored.  
Waveform  
Determines the Waveform number to which the recorded sample is assigned.  
Settings: 001~1024  
Keybank  
Determines the note number located at the center of the Key Bank.  
Settings: C-2 ~G8  
n
For details about Waveform and Key Bank, see page 173.  
Part  
Determines the Performance Part to which the recorded sample is assigned. This is available only when entering the  
Sampling mode from the Performance mode. When set to “off,” only the Voice will be created by sampling.  
Settings: off, 1~ 4  
Voice  
The recorded sample can be stored as a User voice. This parameter determines the User voice bank and number to  
which the recorded sample is assigned.  
n
When this is set to “---,” only a Waveform is created; the sample is not stored as a User voice. The sample is stored to the  
smallest numbered Waveform available. If you wish to hear the new sample, go to the WAVE display ([VOICE] Voice  
selection [EDIT] Element selection [F1] OSC [SF1] WAVE) or KEYBANK display ([INTEGRATED SAMPLING] →  
[EDIT] [F1] KEYBANK) and search through the User Waveforms to find the desired sample.  
Key  
Available only when the User voice bank is set to UDR (User Drum). This parameter lets you determine the key to  
which the sample obtained via the Sampling feature will be assigned.  
Settings: C0 ~ C6  
[F2] SOURCE  
From this display you can set parameters related to the audio source.  
Type Determines the Sampling type. Keep in mind that this parameter is fixed to “sample” when entering the Sampling  
mode from the Voice/Performance mode.  
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Sampling Record mode When entering the Sampling mode from the Voice mode/Performance mode  
Source  
Determines the recording source.  
Settings: A/D, resample, AIB2, mLAN1~4  
A/D...................Analog audio from the A/D INPUT jacks is recognized as the recording source.  
resample..........The audio signal produced from the instrument when you play the keyboard along with the Audio Input part (in other  
words all the audio signals output from the OUTPUT jacks) is recognized as a recording source and “resampled.”  
AIEB2...............Digital audio from the DIGITAL IN terminal or OPTICAL IN terminal (with optional AIEB2) is recognized as the recording  
source.  
mLAN1~4.........The mLAN connector (with optional mLAN16E) is recognized as the recording source.  
Next  
Determines whether multiple samples can be recorded without exiting from the Record mode (on) or not (off). When  
you wish to assign individual samples to the keys one by one to create a Drum Voice, set this parameter to on.  
Keep in mind that the Next parameter may be fixed to “off” and cannot be changed. This occurs when you enter the  
Sampling mode from the Voice mode/Performance mode, set the Voice to something other than “off” in the [F1]  
DEST display, and set the Source (above) to “resample” in the [F2] SOURCE display.  
Mono/Stereo  
Determines whether new samples will be recorded as stereo or mono samples.  
Settings: monoL, monoR, monoL+R, stereo  
L mono.............The L-channel signal will be recorded as a mono sample.  
R mono.............The R-channel signal will be recorded as a mono sample.  
L+Rmono .........The L-channel and R-channel signals will be mixed and recorded as a mono sample.  
stereo...............A stereo sample will be recorded.  
Frequency  
(Sampling Frequency)  
Specifies the sampling frequency. The rate at which digital readings are taken is referred to as the sampling  
frequency. Higher sampling frequencies result in higher quality sound, but use up more memory.  
Settings: 44.1k (44.1 kHz), 22.0kLo (22.05 kHz Lo-Fi), 11.0kLo (11.025 kHz Lo-Fi), 5.5kLo (5.5125 kHz Lo-Fi)  
n
n
When the Source is set to any of mLAN1~4 and the mLAN terminal is used as an audio input, the Frequency is fixed to 44.1  
kHz and cannot be changed.  
At settings other than 44.1 kHz, the sound monitored during recording may be different from the recorded sound, depending  
on the source signal.  
[F6] REC  
Even if you press the [F6] REC button, recording (sampling) will not start immediately. Set various parameters such as Trigger Mode in the Sampling Standby  
display, then start the actual sampling according to the settings.  
Press the [REC] button to enter the Sampling Standby display. From this display you can turn the Confirm function on  
or off by pressing the [F2] CONFM button as well as set parameters listed below. For details on the Confirm function,  
STANDBY (Sampling Standby)  
TrggrMode (Trigger Mode)  
Specifies the method by which sampling will be triggered.  
Settings: level, manual  
level..................When this is selected, press the [F6] REC button to enable the Trigger Waiting condition. Sampling will then begin as  
soon as an input signal exceeding the specified trigger level is received. When this is selected, you need also set the  
Trigger Level (1~127).  
manual .............When this is selected, sampling will begin as soon as the [F6] START button is pressed, regardless of the input signal  
level.  
Key  
This is the same parameter as Keybank in the [F1] DEST display.  
RecMonitor (Recording Monitor)  
Determines the output level of the monitor for the input signal.  
This monitor signal is output from the PHONES jack or the OUTPUT R and L/MONO jacks. This has no effect on the  
recording level.  
Settings: 0 ~ 127  
RecGain (Recording Gain)  
Determines the recording gain when resampling. This parameter is available only when the Source is set to  
“resample.”  
Settings: -12dB ~ +12dB  
When Trigger Mode is set to “level” in the Sampling Standby display, press the [F6] REC button again to enter the  
Trigger Waiting condition; the [F6] menu changes to “STOP.” In this status, sampling will begin as soon as an input  
signal exceeding the specified trigger level is received. Before recording starts, press the [F6] STOP button or  
[EXIT] button to return to the Sampling Standby display.  
WAITING (Trigger Waiting)  
Keep in mind that the Confirm function can also be turned on or off by using the [F2] CONFM button in the Trigger  
Waiting condition.  
During recording, press the [F6] STOP button or [EXIT] button to stop the sampling.  
The following menus appear only when the Confirm function is turned on.  
RECORDING  
After sampling (recording) stops:  
[F3] AUDITION  
Pressing this lets you hear the sample obtained by recording (sampling).  
[F4] CANCEL  
Pressing this deletes the sample obtained by recording (sampling) and return to the Sampling Standby display.  
Pressing this stores the sample obtained by recording (sampling) to the specified destination.  
[F5] OK  
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Sampling Record mode When entering the Sampling mode from the Song mode/Pattern mode  
When entering the Sampling mode from the Song mode/Pattern mode  
In this case, you can create a Waveform or Sample Voice by recording sounds input from external devices such as a microphone and audio  
equipment.  
[F1] DEST (Destination)  
From this display you can determine the destination location to which the recorded sample will be stored.  
Track  
Determines the track number to which the recorded sample is assigned.  
Settings: 1 ~ 16  
Keybank  
Determines the note number located at the center of the Key Bank. This parameter is available only when the  
Sampling type is set to “sample” or “sample+note” (in the Type parameter below).  
Settings: C-2 ~ G8  
[F2] SOURCE  
From this display you can set parameters related to the audio source.  
Type  
Determines the Sampling type. When entering the Sampling mode from the Song/Pattern mode, the data created by  
Sampling varies depending on this setting.  
Settings: sample, sample+note, slice+seq  
sample.................. Only sample (wave) data is created.  
sample+note ........ In addition to sample data, the appropriate note data for playing the sample is created and recorded to the track  
specified in the [F1] DEST display.  
slice+seq.............. The recorded sample is automatically divided into “slices,” and these are assigned to successive notes on the  
keyboard.  
n
Detailed settings (meter, measure number etc,) are specified in the Slice display after sampling.  
Source  
Next  
Determines the recording source.  
Same as in the Sampling mode from the Voice mode/Performance mode. See above.  
Determines whether multiple samples can be recorded without exiting from the Record mode (on) or not (off). When  
you wish to assign individual samples to the keys one by one to create a Drum Voice, set this parameter to on.  
Keep in mind that this parameter is fixed to off when the Source is set to “slice + seq.”  
Mono/Stereo  
Determines whether new samples will be recorded as stereo or mono samples.  
Same as in the Sampling mode from the Voice mode/Performance mode. See above.  
Frequency  
Specifies the sampling frequency.  
(Sampling Frequency)  
Same as in the Sampling mode from the Voice mode/Performance mode. See above.  
[F6] REC  
Even if you press the [F6] REC button, recording (sampling) will not start immediately. Set various parameters such as Trigger Mode in the Sampling Standby  
display, then start the actual sampling according to the settings.  
Press the [REC] button to enter the Sampling Standby display. From this display you can turn the Confirm function on  
or off by pressing the [F2] CONFM button as well as set parameters listed below. For details about the Confirm  
STANDBY (Sampling Standby)  
Please keep in mind that the Confirm function is not available when the Type in the [F2] SOURCE display is set to  
“slice+seq.”  
TrggrMode (Trigger Mode)  
Specifies the method by which sampling will be triggered.  
Settings: level, meas, manual  
level...................... Same as in the Sampling mode from the Voice mode/Performance mode. See above.  
meas (measure) ... This should be set together with the Punch-in/out measure. After the [F6] START button is pressed, sampling will  
begin at the specified punch-in measure, and end at the specified punch-out measure. Sampling will also stop when  
the Song/Pattern is stopped by pressing the [J] (Stop) button.  
manual.................. Same as in the Sampling mode from the Voice mode/Performance mode. See above.  
Key  
This appears when Type in the [F2] SOURCE display is set to something other than “slice+seq.” This is the same  
parameter as Keybank in the [F1] DEST display.  
RecMonitor (Recording Monitor)  
Determines the output level of the monitor for the input signal.  
This monitor signal is output from the PHONES jack or the OUTPUT R and L/MONO jacks. This has no effect on the  
recording level.  
Settings: 0 ~ 127  
RecGain (Recording Gain)  
Determines the recording gain when resampling. This parameter is available only when the Source is set to  
“resample.”  
Settings: -12dB ~ +12dB  
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Sampling Record mode When entering the Sampling mode from the Song mode/Pattern mode  
When Trigger Mode is set to “level” in the Sampling Standby display, press the [F6] REC button again to enter the  
Trigger Waiting condition; the [F6] menu changes to “STOP.” In this condition, sampling will begin as soon as an  
input signal exceeding the specified trigger level is received.  
WAITING (Trigger Waiting or  
Punch-in Waiting)  
When the Trigger Mode is set to “meas” in the Sampling Standby display, press the [F6] REC button again to enter  
the Punch-in Waiting condition; the [F6] menu changes to “STOP.” In this condition, sampling will begin as soon as a  
song or pattern playback reaches the punch-in measure.  
Before recording starts in either condition, press the [F6] STOP button or [EXIT] button to return to the Sampling  
Standby display. Keep in mind that the Confirm function can be tuned on or off by using the [F2] CONFM button also  
in the Trigger Waiting or Punch-in Waiting condition if the Sampling type is set to other than “slice+seq.”  
During recording, press the [F6] STOP button or [EXIT] button to stop sampling.  
RECORDING  
The following menus appear when the Sampling type is set to “sample” or “sample+note” and the Confirm function  
is turned on.  
After sampling (recording) stops:  
[F3] AUDITION  
[F4] CANCEL  
[F5] OK  
Pressing this lets you hear the sample obtained by recording (sampling).  
Pressing this deletes the sample obtained by recording (sampling) and return to the Sampling Standby display.  
Pressing this stores the sample obtained by recording (sampling) to the specified destination.  
If you’ve entered the Sampling Record mode for the Song or Pattern mode and you’ve set the sampling type to  
“slice+seq,” you should set the following Slice related parameters after the Sampling stops.  
Please note that the Confirm function is not available in this case.  
TRIM/SLICE display after  
sampling stops  
[F1] TRIM  
The trim function makes it possible to specify the beginning and end points to be played back within an entire sample. You can also specify the tempo for  
the range of the looped playback and determine its beat.  
Start (Start Point)  
Loop (Loop Start Point)  
End (End Point)  
Beat  
Determines the Start point for the sample playback.  
Determines the Top point of the loop playback (the point where the loop begins) within the range of the entire sample.  
Determines the End point of the loop playback within the range of the entire sample.  
Indicates the (beat) and tempo of the range from the Loop Start Point to the End Point.  
Press the [SF1] button to sound the recorded sample according to the settings in this display.  
[SF1] AUDITION  
[SF2] LP=ST  
When the menu indication here is “LP=ST,” the Start (Start Point) and the Loop (Loop Start Point) will share the same  
address, meaning that both of them will be changed simultaneously, even if just one of them is changed. Pressing  
the [SF2] button in this condition changes the menu from “LP=ST” to “LPST.” When the menu indication here is  
“LPST,” the Start (Start Point) and the Loop (Loop Start Point) can be changed independently. When pressing the  
[SF2] button in this condition, the address value of the Start will be copied to that of the Loop, with the result that  
both of them will have the same address value. The menu indication also changes from “LPST” to “LP=ST.”  
Pressing this calls up the display for determining the End Point, from which you can set the tempo, beat, and  
measure for the sample. Press the [ENTER] button to actually set End Point. If you are satisfied with the results  
(press [SF1] to audition the sample), press the [F6] OK button to return to the original display. Doing this stores your  
edited sample to the DIMM memory. To return to the original display without changing the data, press the [F5]  
CANCEL button.  
[SF3] SET END  
[SF4] EXTRACT  
Delete all unnecessary sample data located ahead of the Start point and located after the End point) by pressing the  
[SF4] button.  
Press the [F5] and [F6] buttons to zoom in and out of the wave display.  
[F5] ZOOM-  
[F6] ZOOM+  
[F2] SLICE  
This powerful feature lets you automatically divide the recorded sample into separate “slices.” These slices are then assigned to successive notes and  
arranged as sequence data.  
n
Before executing the Slice operation, you’ll need to accurately adjust the length of the sample. Use the [SF1] AUDITION button in the [F1] TRIM display to loop the sample  
and precisely set the Start and End points as required.  
After specifying the following parameters, press the [ENTER] button. (The display prompts you for confirmation.) Press the [INC/YES] button to execute the  
Slice. You can hear and confirm the sliced samples by pressing the [SF1] AUDITION button. If you are satisfied with the result of the operation, press the  
[F6] OK button to store the result of the Slice operation and go back to the Sampling Setup display. If not, press the [F5] CANCEL button to go back to the  
Sampling Setup display without storing the result.  
Type (Slice Type)  
Specifies how the sample is sliced, and to some extent determines the resulting sound quality. Select the type that  
best suits the original phrase.  
Settings: beat1~3, phrase1~4, quick  
beat1~3 ...........This slice type is suited for percussive phrases such as drums or bass with a fast attack and short decay. Three  
variations are provided.  
phrase1~4 .......Ideal for phrases containing cymbals or other instruments with a long decay. Four variations are provided.  
quick ................Regardless of the phrase content, the sample is divided at the specified note sub-divisions. The number of slices per  
measure is calculated by multiplying the top number of the Meter (time signature) parameter by the bottom number of  
the SubDivide parameter.  
n
For helpful hints on getting the Slice Type parameter to work for different samples, see “Tips for using the Slice Types” on page  
259.  
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Sampling Edit mode  
Measure  
Determines the number of measures in the sample to be sliced.  
When the slice operation is executed, sequence data corresponding to the specified number of measures is  
created. The sequence data is created from the beginning of the current measure at which sampling is started.  
Settings: 1~8  
Meter  
Specifies the meter (time signature) of the sample. The setting here is the basic slice unit.  
Settings: 1/16 ~ 16/16, 1/8 ~ 16/8, 1/4 ~ 8/4  
SubDivide  
The Meter parameter sets the basic slice unit, and SubDivide  
specifies even finer resolution for phrases containing regions with  
shorter notes. For the phrase shown at right, for example, the  
Meter should be set to 4/4 and SubDivide to 1/2.  
Settings:  
When Meter is set to 1 ~ 8/4 .............quarter note (1/1), 8th note (1/2), 4th  
note triplet (1/3), 16th note (1/4), 8th note  
triplet (1/6), 32nd note (1/8), 16th note triplet (1/12)  
When Meter is set to 1 ~ 16/8 ...........8th note (1/1), 16th note (1/2), 8th note triplet (1/3), 32nd note (1/4), 16th note triplet (1/6)  
When Meter is set to 1 ~ 16/16 .........16th note (1/1), 32nd note (1/2), 16th note triplet (1/3)  
n
This parameter has no effect when the Slice Type parameter is set to beat 1~3.  
n
The maximum slice resolution for stereo samples is 64 slices, and for mono samples 128 slices.  
Sens (Envelope Sensitivity)  
Further adjusts the sub-divisions specified by the SubDivide parameter. Higher values result in higher resolution,  
allowing even finer notes and smaller sounds to be detected and sliced. Use the Audition function (press [SF1]) to  
hear the results, and if you’re not satisfied with them, change the setting and try again.  
Settings: 1 ~ 5  
n
This parameter has no effect when the “quick” slice type is selected.  
[INTEGRATED SAMPLING] [EDIT]  
Sampling Edit mode  
This mode gives you a variety of sample editing tools, with which you can change the samples you’ve recorded in the Sampling Record mode,  
and customize them for your applications as needed.  
n
For samples that have been recorded in stereo (with Stereo Sampling), both the left and right waves of the sample are edited together. In the actual process,  
any edits made to the left channel wave are duplicated exactly in the right channel. The exception to this, of course, is Pan — since the sample already is in  
stereo.  
n
n
Unlike in the Sampling Record mode, all parameters and functions of the Sampling Edit mode are the same, no matter which mode was previously selected.  
All Sampling Edit operations apply to the Waveform (actual sample), not the voice.  
[F1] KEYBANK  
From this display you can determine the destination location to which the recorded sample will be stored.  
Waveform  
Select a Waveform that contains a Sample you wish to edit. Move the cursor to the Waveform number and select the  
desired number by using the [INC/YES] button, [DEC/NO] button, or the data dial.  
To select the desired Key Bank, simultaneously hold down the [INFORMATION] button and press the appropriate  
key on the keyboard. Press the [SF2] SELECT button to call up in order the Samples assigned to the selected Key  
Bank.  
Keybank  
Indicates information about the selected Key Bank. The Key Range and Velocity Range (which cannot be edited  
here) can be edited in the [F4] RANGE display.  
You can hear (audition) the selected sample by pressing the [SF1] button.  
[SF1] AUDITION  
[SF2] SELECT  
Press the [SF2] button to call up in order the Samples assigned to the selected Key Bank.  
n
The [SF1] AUDITION and [SF2] SELECT buttons can be used in the same way also with other displays in the Sampling Edit mode and the Sampling Job mode.  
[F2] TRIM  
This operation is the same as in the Sampling Record mode (when Sampling Type is set to “slice+seq”). See page 253.  
[F3] PARAM (Parameter)  
Level  
Determines the output level of the selected sample.  
Settings: -94.5dB ~ -0.0dB  
Pan  
Determines the stereo position of the selected sample. Please note that this is not available for samples recorded in  
stereo.  
Settings: L64 (far left) ~ C (center) ~ R63 (far right)  
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Sampling Job mode  
PlayMode  
Determines how the selected sample is to be played back.  
Settings: oneshot, reverse, loop  
oneshot ............The Sample plays back one time from Start point to End point.  
reverse.............The Sample plays back one time in reverse from End point to Start point.  
loop..................Sample playback begins from the Start point, continues to the Loop point, then repeats indefinitely between the Loop  
point and End point.  
n
For details on the above settings, see page 176.  
OriginalKey  
FineTune  
Determines the base key for the sample. Since the sample will be pitched shifted for keys played around this base  
key, this should be set as close as possible to the original pitch or note value of the actual sample.  
Settings: C - 2 ~ G8  
Determines the fine tuning for the pitch of the sample.  
Settings: -100 cent ~ 0 cent ~ 99 cent  
You can hear (audition) the selected sample by pressing the [SF1] button.  
[SF1] AUDITION  
[SF2] SELECT  
[F4] RANGE  
Press the [SF2] button to call up in order the Samples assigned to the selected Key Bank.  
From this display you can set the Key Range and the Velocity Range for the sample assigned to the selected Key Bank. Note that both the Key range and Velocity  
range values are graphically indicated in the display.  
n
When the cursor is at one of the Key Range values, you can directly set the Key Range parameter from the keyboard. (Simultaneously hold down the [INFORMATION] button and  
press the appropriate key on the keyboard.)  
You can hear (audition) the selected sample by pressing the [SF1] button.  
[SF1] AUDITION  
[SF2] SELECT  
Press the [SF2] button to call up in order the Samples assigned to the selected Key Bank.  
[INTEGRATED SAMPLING] [JOB]  
Sampling Job mode  
The Sampling Job mode contains a comprehensive set of editing tools and functions you can use to change the sound of the sample you’ve  
created and edited in the Sampling Edit mode. It also includes a variety of convenient operations, such as copying or erasing data.  
After setting parameters as required in the selected display, press the [ENTER] button to execute the Job.  
n
Unlike in the Sampling Record mode, all parameters and functions of the Sampling Job mode are the same, no matter which mode was previously selected.  
The only exception to this is the Slice Job ([F1] 12 below), which varies depending on whether the previously selected mode was Voice/Performance or  
Song/Pattern.  
n
All Sampling Job operations apply to the Waveform (actual sample), not the Voice.  
[F1] KEYBANK (Key Bank Job)  
Before executing the Key Bank Job by pressing the [ENTER] button, you’ll need to specify the Waveform and Key Bank.  
First, select the desired Waveform by moving the cursor to the 4-digit number in the display and change it by using the [INC/YES] and [DEC/NO] buttons or the  
data dial. Second, move the cursor to the Key value, select the desired key by using the [INC/YES] and [DEC/NO] buttons or the data dial, then use the [SF2]  
SELECT button to select in order the Key Bank (sample) assigned to the selected key. You can select the desired key also by pressing the note on the keyboard  
directly while holding the [INFORMATION] button. As in the Sampling Edit mode, the [SF1] AUDITION button lets you hear the sample assigned to the selected  
Key Bank.  
This Job copies the data of a sample contained in a  
specified Key Bank to another Key Bank. After  
specifying the source Waveform and Key Bank as well  
as the destination Waveform and Key Bank, press the  
[ENTER] button to execute the Copy Job.  
01: Copy  
Source Waveform and Key Bank  
Destination Waveform and Key Bank  
This Job deletes the specified Key Bank and its sample. After specifying the Waveform and Key Bank, press the  
[ENTER] button to execute the Delete Job. If the Key Bank is set to “all” and the Job is executed, all the samples of  
the selected Waveform are deleted.  
02: Delete  
03: Extract  
n
If all the samples of the specified Waveform are deleted, the Waveform itself is deleted.  
This Job deletes all unnecessary sample data  
(located ahead of the Start point and located after the  
End point). In effect, it extracts only the sample data  
you want to use, trimming all unneeded sound from  
the start and end of the sample.  
End Point  
Start Point  
End Point  
Start Point  
Extract  
After specifying the Waveform and Key Bank, press  
the [ENTER] button to execute the Extract Job. If the  
Key Bank is set to “all” and the Job is executed, this Job is applied to all the samples of the selected Waveform.  
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Sampling Job mode  
This Job lets you move a sample contained in a  
04: Move  
Source Waveform and Key Bank  
specified Key Bank to another Key Bank. This would be  
useful for creating a new Waveform from the samples of  
various other existing Waveforms.  
After specifying the source Waveform and Key Bank as  
well as the destination Waveform and Key Bank, press  
the [ENTER] button to execute the Move Job.  
nIf the last remaining sample is moved from the source  
Destination Waveform and Key Bank  
Waveform, the source Waveform itself is deleted.  
This Job maximizes (normalizes) the overall level of the  
specified sample. The “100” (100%) setting is a quick  
and convenient way to boost the level of an entire  
sample, to make it as loud as possible without distorting.  
After specifying the Waveform and Key Bank, then press  
the [ENTER] button to execute the Normalize Job.  
05: Normalize  
Set the Waveform and Key Bank containing  
the sample to be normalized.  
Ratio = less than 100%  
Press the [ENTER] button to execute the job.  
Ratio = 100%  
Source Wave  
Ratio = more than 100%  
Press the [F5] (CANCEL) button  
to cancel the operation.  
Press the [F6] (OK) button to assign the  
normalized sample to the specified Key Bank.  
Press the [ENTER] button to execute the operation.  
If you are not satisfied with the results, change the Ratio  
value and press the [ENTER] button again. This  
automatically reverts back to the original settings and  
executes the operation again with the new settings.  
Ratio  
Specifies the post-normalization sample level. A setting of 100% maximizes the level so that the highest peak level in  
the sample is just below clipping (maximum digital signal level). Settings below 100% reduce the level of the sample  
accordingly. Settings higher than 100% will raise the sample level above the maximum, producing deliberate  
clipping.  
Settings: 001 ~ 800%  
This Job lets you change the length of the sample without changing the pitch.  
The basic steps in using this Job are the same as in 05: Normalize explained above.  
06: Time-Stretch  
Ratio  
Determines the length of post-process sample as a ratio of the length of the original sample (100%). Lower values  
compress the sample, while higher values expand the sample.  
Settings: 0~400%  
Accuracy  
Determines the quality of the resulting sample by specifying which aspect of the original is to be emphasized: sound  
quality or rhythmic feel.  
Settings: sound4 - sound1, normal, rhythm1 - rhythm 2  
sound4 - sound1 ..............These settings place emphasis on sound quality, with the “SOUND 4” setting producing the highest sound  
quality.  
normal ..............................Produces an optimum balance of sound quality and rhythmic feel.  
rhythm1 - rhythm 2 ...........These settings place emphasis on rhythmic feel, with the “Rhythm 2” setting producing the most accurate  
rhythmic feel.  
This Job lets you change the pitch of the sample without changing the length.  
The basic steps in using this Job are the same as in 05: Normalize explained above.  
07: Convert Pitch  
Pitch  
Determines the amount and direction of pitch shift in semitone increments.  
Settings: -12 ~ 0 ~+12  
Fine  
Determines the amount and direction of fine pitch shift in cent increments (1 cent = 1/100th of a semitone).  
Settings: -50 ~ 0 ~ +50  
This Job lets you create fade-ins and fade-outs for the sample.  
The basic steps in using this Job are the same as in 05: Normalize explained above.  
08: Fade In/Out  
Type  
Determines the type of level fade: fade-in or fade-out.  
Settings: in (fade-in), out (fade-out)  
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Sampling Job mode  
Length  
Determines the length of the fade-in or fade-out.  
When a fade-in is selected, this parameter  
specifies the length of the fade starting at the  
specified Start point.  
Fade In  
When a fade-out is selected, this parameter  
specifies the length of the fade starting at the  
beginning of the fade and ending at the  
specified End point.  
Length  
Start point  
Settings: 0000000 ~ End point  
Fade Out  
Length  
Start point  
This Job lets you halve the sampling frequency of the specified sample. This can be used to convert hi-fi samples to  
a lo-fi sound, and reduce the sample size by half to conserve memory.  
The basic steps in using this Job are the same as in 05: Normalize explained above.  
09: Convert Freq  
(Convert Frequency)  
This Job lets you convert a stereo sample to a mono sample.  
The basic steps in using this Job are the same as in 05: Normalize explained above.  
10: Stereo to Mono  
Type  
Determines which channel, or both channels, of the stereo sample will be converted to a mono sample.  
Settings: L+R>mono, L>mono, R>mono  
L+R>mono.......The left and right channels of the stereo sample are mixed and converted to a mono sample.  
L>mono............The left channel of the stereo sample is converted to a mono sample.  
R>mono ...........The right channel of the stereo sample is converted to a mono sample.  
This Job lets you automatically cut the sample into separate “slices” and randomly rearrange the slices for special  
effects and unusual rhythmic variations. A variety of audio transform operations are also included for even greater  
changes in the sound.  
11: Loop-Remix  
The basic steps in using this Job are the same as in 05: Normalize explained above.  
Type  
Determines the degree to which the looped portion of the sample will be sliced.  
Settings: 1~4  
Variation  
Determines how the original sample is varied by the this Job.  
Settings: normal1~2, reverse1~2  
normal1~2........These settings slice and rearrange the sample data, without performing any other audio changes.  
reverse1~2.......In addition to slicing and rearranging, these settings reverse the playback of some of the slices.  
This Job lets you divide the sample into separate “slices,” the number of which is determined by the note length  
(with Measure, Meter, and SubDivide).  
12: Slice  
When entering this Job from the Song/Pattern mode, note data for playing the slices in sequence is also created.  
(Keep in mind that the results of this Job vary depending on the previously selected mode: Voice/Performance or  
Song/Pattern.)  
The basic steps in using this Job are the same as in 05: Normalize explained above.  
With the exception of the parameter below, all parameters and settings are the same as in the Slice display of the  
Sampling Record mode (page 254).  
Lowest Key  
Specifies the lowest key number from which the sliced samples are assigned in order.  
Settings: C - 2 ~ G8  
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MOTIF ES7, and “A-1” for the MOTIF ES8, and cannot be set.  
[F2] WAVEFORM (Waveform Job)  
01: Copy  
This Job lets you copy the data of one Waveform to  
another.  
Source Waveform  
After specifying the source Waveform and destination  
Waveform, press the [ENTER] button to execute the  
Copy Job.  
Destination Waveform  
This Job lets you delete a specific Waveform from memory.  
02: Delete  
03: Transpose  
Octave  
This Job lets you transpose the Key bank setting of a specified Waveform.  
Determines the amount in octaves by which the Key Bank is transposed. When you want to transpose by less than  
one octave, set this to “0” and use the Note parameter below.  
Settings: -3~ 0 ~+3  
Note  
Determines the amount in semitones by which the Key Bank is transposed. When you want to transpose by exact  
octaves, set this to “0” and use the Octave parameter above.  
Settings: -11~ 0 ~+11  
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Sampling Job mode  
This Job lets you assign a name to the selected Waveform.  
For specific instructions on naming, refer to page 53 in the Basic Operation section.  
04: Name  
[F3] OTHER  
This Job deletes all the waveforms to which User voices or Sample voices are not assigned.  
This Job optimizes the memory (DRAM) for sampling.  
01: Clean Up Memory  
02: Optimize Memory  
03: Delete All  
This Job deletes all the waveforms.  
This Job lets you convert the selected waveform to a specific Drum voice.  
04: Convert to Drum Voice  
Supplementary  
Tips for using the Slice Types  
Wave Memory Required for Slice Operations  
Individual wave data slices created through slice operations require  
approximately 1.5 times the original memory because a tail section is  
automatically added and fade-in and fade-out sections are  
automatically created at the beginning and end of the wave data.  
This helps to maintain maximum sound quality when the tempo is  
increased, and results in smoother connections between slices (no  
tail section is created when the “quick” slice type is selected).  
• Slicing percussive phrases having short decays  
First, try slicing using “beat1.” If the result has a weak attack or the  
release portions of the phrase seem to overlap, try again using  
“beat2.” Try adjusting the envelope sensitivity for finer control.  
If after using “beat1” the attack portions overlap or the overall  
rhythmic feel is degraded, try again using “beat3.” Use the  
SubDivide parameter to adjust the slice resolution, and make final  
adjustments with the Envelope Sensitivity parameter.  
Source  
Waveform  
Fade section  
Sliced  
Waveform  
• Slicing phrases having long decays  
Tail section  
First, try slicing using “phrase1.” If the result has a weak attack or the  
release portions of the phrase seem to overlap, try again using  
“phrase2.” Use the SubDivide parameter to adjust the slice  
resolution, and make final adjustments with the Envelope Sensitivity  
parameter.  
A memory work area is required for the processing calculations  
carried out for each slice operation, as well as sufficient memory to  
hold the completed waveforms. When the sampling frequency is  
44.1 kHz, the approximate amount of memory (expressed in  
kilobytes) required for each slice type is listed below.  
If after using “phrase1” the points between the slices sounds rough  
and the overall feel is choppy, try again using “phrase3” or “phrase4”  
and set SubDivide to a finer resolution. Make final adjustments with  
the Envelope Sensitivity parameter. The “phrase3” setting is  
generally best for sustained strings or brass type sounds with no  
vibrato — in other words, the pitch remains constant. It can also  
produce echo-like effects when applied to percussive phrases with  
short decay. The “phrase4” setting is generally best for sustained  
strings or brass type sounds with vibrato, as well as vocal phrases.  
beat1:  
beat2:  
beat3:  
Original wave size x N + (0.3 x number of slices)  
Original wave size x N + (0.2 x number of slices)  
Original wave size x N + (0.3 x number of slices)  
phrase1: Original wave size x N + (5.8 x number of slices)  
phrase2: Original wave size x N + (1.4 x number of slices)  
phrase3: Original wave size x N + (0.4 x number of slices)  
phrase4: Original wave size x N + (1.4 x number of slices)  
quick:  
Original wave size x 3 + (0.7 x number of slices)  
For monaural samples N = 5.5, and for stereo samples N = 8.  
Also, the number of slices is doubled for stereo samples.  
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Utility mode  
Utility mode  
The Utility mode features a variety of important settings related to overall operation of the MOTIF ES. These settings can also be stored — simply  
press the [STORE] button from any mode (with the exception of the Utility Job mode), and store the data to internal Flash ROM as system  
settings (page 186). You can also save the settings to a SmartMedia/USB storage device in the File mode.  
[UTILITY]  
Utility mode  
In this mode, you can set parameters that apply to the entire system of the MOTIF ES.  
This mode is actually a sub-mode of the Voice/Performance/Song/Pattern mode. Press the [UTILITY] button in each mode to enter the Utility  
mode and press the [EXIT] button after making settings to go back to the previous mode.  
[F1] GENERAL  
From this display you can make overall settings for the internal tone generator. Settings here do not affect MIDI  
messages transmitted to the external MIDI instrument.  
[SF1] TG (Tone Generator)  
Volume  
Determines the overall volume of the instrument.  
Settings: 0~127  
NoteShift  
Tune  
Determines the amount (in semitones) by which the pitch of all notes is shifted.  
Settings: -24~0~+24  
Determines the fine tuning (in 0.1 cent steps) of the internal tone generator’s overall sound.  
Settings: -102.4~+102.3  
BCCurve  
(Breath Controller Curve)  
These four curves determine how the sound of the internal tone generator responds to use of a Breath Controller.  
The setting here affects the Destination parameters when the Source is set to “BC,” both of which can be set in the  
CTL SET displays ([VOICE] [EDIT] [COMMON] [F4] CTL SET).  
The graph shown in the display indicates the controller response curve. (The horizontal line represents the received  
breath control values, while the vertical line represents the actual response of the internal tone generator.)  
Settings: thru, soft, hard, wide  
From this display you can set the keyboard-related parameters. The settings here affect the MIDI messages  
generated by playing the keyboard.  
[SF2] KBD (Keyboard)  
Octave  
Determines the amount in octaves by which the range of the keyboard is shifted up or down. This setting can be  
changed also by pressing any of the [OCTAVE] buttons.  
Settings: -3~0~+3  
Transpose  
Determines the amount in semitones by which the range of the keyboard is shifted up or down.  
Settings: -11~ 0 ~+11  
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If you transpose beyond the note range limits (C-2 and G8), notes in the adjacent octaves will be used. For example, a  
transposed note of F9 will be changed to F8.  
VelCurve (Velocity Curve)  
These five curves determine how the actual velocity will be generated and transmitted according to the velocity  
(strength) with which you play notes on the keyboard.  
The graph shown in the display indicates the velocity response curve. (The horizontal line represents the received  
velocity values (strength of your playing), while the vertical line represents the actual velocity values transmitted to  
the internal/external tone generators.)  
Settings: norm, soft, hard, wide, fixed  
norm (normal) .......This linear “curve” produces one-to-one correspondence between the strength of your keyboard playing (velocity)  
and the actual sound change.  
soft ........................This curve provides increased response, especially for lower velocities. In other words, playing softly results in  
higher response than the “norm” curve.  
hard.......................This curve provides increased response, especially for higher velocities. In other words, playing hard results in  
higher response than the “norm” curve.  
wide ......................This setting provides opposite response curves for lower and higher velocities. It widens the apparent dynamic  
range of the controller, producing less sound change in the softer range and more change in the higher range.  
fixed ......................This setting produces the same amount of sound change (set in Fixed Velocity below), no matter what your playing  
strength.  
FixedVelocity  
This parameter is only available if you select the “fixed” Velocity Curve above. The velocity of the note you play is  
fixed at the value set here.  
Settings: 1 ~ 127  
From this display you can select the specific effect(s) to be bypassed when the [INSERTION] or [SYSTEM] button of  
EFFECT BYPASS buttons is turned on.  
[SF3] EF BYPS (Effect Bypass)  
Insertion  
FInternal  
When this is set to on and the [INSERTION] button is turned on, the internal Insertion effect is bypassed.  
FPLG-EF (Plug-in Effect)  
When this is set to on and the [INSERTION] button is turned on, the PLG100-VH Insertion effect is bypassed. This is  
available only when the PLG100-VH has been installed.  
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Utility mode  
System  
FReverb  
FChorus  
When this is set to on and the [SYSTEM] button is turned on, the Reverb effect is bypassed.  
When this is set to on and the [SYSTEM] button is turned on, the Chorus effect is bypassed.  
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[SF4] OTHER  
AutoLoad  
For details about the Effects, see page 177.  
Determines whether the Auto Load function is on or off. When this is on, the instrument will automatically load the  
specified files (from SmartMedia/USB storage device) to User memory — whenever the power is turned on.  
Settings: on, off  
PowerOnMode  
This determines the default power-on mode (and memory bank) — letting you select which condition is automatically  
called up when you turn the power on.  
Settings: performance, voice (USR1), voice (PRE1), GM, last, master  
performance....When turning the power on next time, the Performance Play mode is entered and the first program number (USER: 001)  
is selected automatically.  
voice (USR1) ...When turning the power on next time, the Voice Play mode is entered and the first program number of the User Voices  
(USR1: 001) is selected automatically.  
voice (PRE1)....When turning the power on next time, the Voice Play mode is entered and the first program number of the Preset Voices  
(PRE 1: 001) is selected automatically.  
GM...................When turning the power on next time, the Voice Play mode is entered and the first program number of the GM Voices  
(GM: 001) is selected automatically.  
last...................When turning the power on next time, the mode and program number (Voice/Performance/Song/Pattern/Master)  
registered the last time before turning the power off are called up. For information on how to register the mode and  
master .............When turning the power on next time, the Master Play mode is entered and the first program number (001) is selected  
automatically.  
CtrlReset (Controller Reset)  
Determines the status of the controllers (Modulation Wheel, Aftertouch, Foot Controller, Breath Controller, Knobs,  
etc.) when switching between voices. When this is set to “hold,” the controllers are kept at the current setting. When  
this is set to “reset,” the controllers are reset to the default states (below).  
Settings: reset, hold  
If you select “reset,” the controllers will be reset to the following states/positions:  
Pitch Bend.....................Center  
Modulation Wheel..........Minimum  
Aftertouch .....................Minimum  
Foot Controller ..............Maximum  
Breath Controller ..........Maximum  
Foot Switch ...................Off  
Expression ....................Maximum  
Foot Volume ..................Maximum  
Sustain ..........................Off  
[F2] I/O (Input/Output)  
From this display you can set parameters related to audio input.  
[SF1] INPUT  
Mic/Line  
When using the A/D INPUT jacks, this determines the input source, microphone (mic) or line.  
Settings: mic, line  
mic...................Intended for low output equipment, such as a microphone, electric guitar or bass.  
line...................Intended for high output equipment, such as a keyboard, synthesizer, or CD player.  
Digital  
When the optional AIEB2 board is installed, two separate input connections for digital audio transfer are available:  
coaxial and optical. One or the other must be set; the two cannot be used at the same time.  
Settings: coaxial, optical  
From this display you can set parameters related to audio output.  
[SF2] OUTPUT  
L&RGain  
Set the output gain of each jack.  
Settings: 0dB, +6dB  
Assign Gain L&R, 1&2, 3&4, 5&6,  
7&8, 9&10, 11&12, 13&14  
Digital  
Specify the digital output resolution of the optionally installed AIEB2 board (page 25).  
Settings: 20bit, 24bit  
mLAN MonitorSw  
When this is set to on, the audio signal of the instrument output via an IEEE1394 cable to a computer will be output  
also via the main OUTPUT L/MONO and R jacks. When this is set to on, the audio signal sent from a computer to the  
instrument will be output via the main OUTPUT L/MONO and R jacks directly, bypassing the Effect block.  
Settings: on, off  
[VOICE] [UTILITY] [F3]  
[F3] VOICE  
These special voice-related settings are available only when entering the Utility mode from the Voice mode, letting you set parameters related to all the Voices.  
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Utility mode  
From this display you can apply five-band equalization to all Voices, raising or lowering the level of each frequency  
band (LOW, LOWMID, MID, HIGHMID, HIGH).  
[SF1] MEQ (Master EQ)  
The parameters are the same as in the Performance Common Edit. See page 214.  
Settings: For details about EQ, see page 178.  
From this display you can set the Master Effect related parameters applied to all the Voices. This display can be  
called up by pressing and holding the [MASTER EFFECT] button on the front panel in the Voice mode.  
The parameters are the same as in the Performance Common Edit. See page 214.  
[SF2] MEF (Master Effect)  
From this display you can set parameters related to output of the Arpeggio MIDI data in the Voice mode.  
[SF3] ARP CH  
(Arpeggio Channel)  
OutputSwitch  
This enables or disables MIDI data output for the Arpeggio function. When this is set to “on,” Arpeggio data is sent  
via MIDI — allowing you to send the Arpeggio data to an external sequencer or play back the Arpeggios on  
connected MIDI tone generators.  
Settings: on (enable), off (disable)  
TransmitCh (Transmit channel)  
Determines the MIDI channel through which Arpeggio playback data will be sent (when Output Switch above is on).  
Settings: 1 ~ 16  
Sets the parameters related to the controllers in the Voice mode.  
Details on each parameter are the same as in Performance Common Edit. See page 214.  
[SF4] CTL ASN  
(Controller Assign)  
[SONG] or [PATTERN] [UTILITY] [F3]  
[F3] SEQ (Sequencer)  
These special song- and pattern-related settings are available only when entering the Utility mode from the Song or Pattern mode.  
From this display you can set the parameters related to the click sound (metronome) that is used during recording or  
playback in the Song/Pattern mode.  
[SF1] CLICK  
Mode  
Determines whether and when the metronome click will sound.  
Settings: off, rec, rec/play, all  
off.....................The click will not sound.  
rec....................The click will sound during song/pattern recording only.  
rec/play............The click will sound during song/pattern recording and playback.  
all .....................The click will always sound.  
Beat  
Determines on which beats the metronome click will sound.  
Settings: 16 (16th notes), 08 (8th notes), 04 (quarter notes), 02 (half notes), 01 (whole notes)  
Volume  
Type  
Determines the click sound volume.  
Settings: 0 ~ 127  
Determines the click sound type.  
Settings: 1 ~ 10  
RecCount  
Sets the number of count-in measures provided before recording actually starts after pressing the [F] (Play)  
button in the Record standby mode.  
Settings: off (Recording starts as soon as the [F] button is pressed), 1 meas ~ 8 meas  
SmplPrCnt (Sampling pre-count)  
This is available when entering the Sampling mode from the Song mode/Pattern mode, setting the Type to  
“sample+note” then setting the Trigger mode to “meas.” This parameter sets the number of count-in measures  
provided before a song/pattern starts after starting sampling.  
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Since the click sound is created with the internal tone generator, using click playback affects the overall polyphony of this synthesizer.  
From this display you can set which MIDI events will be recognized/transmitted via MIDI. The settings made here  
apply only to Song/Pattern playback data; they do not affect the MIDI events generated by your keyboard playing or  
panel operations in the Voice and Performance modes.  
[SF2] FILTER (MIDI Filter)  
MIDI events to which the Filter is applied:  
Note, PgmChange (Program Change), CtrlChange (Control Change), PB (Pitch Bend), ChAt (Channel Aftertouch), PolyAT (Polyphonic  
Aftertouch), Exclusive  
[SF3] OTHER  
PtnQuantize (Pattern Quantize)  
Determines the quantize value for Pattern switching during playback. When set to “1,” Patterns (sections) will always  
switch on the first beat of the measure during playback. When “1/16” is selected, Patterns (sections) can be  
switched on any 16th beat during playback.  
Settings: 1 (1 measure), 1/2 (Half note), 1/4 (Quarter note), 1/8 (8th note), 1/16 (16th note)  
PtnTempoHold  
(Pattern Tempo Hold)  
Determines whether or not the tempo setting will switch to the tempo value stored with each Pattern when a new  
Pattern is selected during playback. When set to “on,” the tempo will be retained when Patterns are switched. When  
set to “off,” the tempo will switch to that stored with the new Pattern when Patterns are switched.  
Settings: on, off  
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The tempo setting data in the Pattern Chain is not affected by this parameter.  
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Utility mode  
SongEventChase  
Event Chase allows you to specify which non-note data types are properly recognized during fast-forward and  
rewind operations. Normally, if a Song or Pattern is played back from mid-point and/or fast-forward or rewind are  
used, certain data types (such as Program Change, Pitch Bend, and Control Change) may not play back as  
expected. Setting this to a specific event ensures the playback integrity of the event, even when fast forwarding or  
rewinding.  
Settings: Off, PC (Program Change), PC+PB+Ctrl (Program Change+Pitch Bend+Control Change), all (All events)  
n
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Keep in mind that settings other than “off” may result in slower operation — for example, a pause before starting playback, or  
slower rewind/fast forward speed.  
When this is set to “all,” an excessive amount of MIDI data may be generated, possibly resulting in a MIDI error on the  
connected device.  
DumpInterval (Bulk Dump  
Exclusive Interval Time)  
When playing back system exclusive data (bulk data) that is recorded on the sequence tracks, this sets the interval  
that is inserted for each 1KB.  
When sending bulk data from this synthesizer to a connected MIDI device, a MIDI error may result if the device  
cannot handle large amounts of data in a short time. This parameter compensates for that by setting an interval that  
provides enough time for the receiving device to process the bulk data.  
Settings: 0 ~ 900 (msec)  
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The playback may be a little slower depending on the currently set interval. Also when a MIDI error occurs, try to set the  
interval a little higher and send the data again.  
LoadMix  
Determines whether the Mixing settings are loaded (on) or not (off) when the Song/Pattern number is changed.  
Settings: off, on  
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This setting affects the Song/Pattern change during Song/Pattern chain playback.  
SendXGOn  
ToMultiPartPB  
Determines whether an XG reset message is sent to the Multi-part Plug-in board tone generator block (on) or not  
(off) when starting an XG song or changing the Song/Pattern number.  
Settings: on, off  
[F4] CTL ASN (Controller Assign)  
[SF1] ARP (Arpeggio)  
Switch  
Determines the Control Change Number that controls on/off status of Arpeggio playback.  
Settings: 00~95  
Hold  
Determines the Control Change Number that controls on/off status of Arpeggio Hold (page 189).  
Settings: 00~95  
From this display you can assign specific functions to the ASSIGN A and B knobs (when the [PAN/SEND] and  
[TONE] lamps are on).  
[SF2] ASSIGN  
ASA (Assign A)  
Dest (Destination)  
Two parameters are available here. The first (ASA) determines the Control Change number generated by the  
ASSIGN A knob. The second, Destination (Dest), determines what parameter or aspect of the sound is affected by  
the knob. Keep in mind that if the same MIDI Control Change messages as set here are received from an external  
device, the internal tone generator also responds to those messages.  
Settings: Refer to the separate Data List booklet.  
ASB (Assign B)  
Dest (Destination)  
Two parameters are available here. The first (ASB) determines the Control Change number generated by the  
ASSIGN B knob. The second, Destination (Dest), determines what parameter or aspect of the sound is affected by  
the knob. Keep in mind that if the same MIDI Control Change messages as set here are received from an external  
device, the internal tone generator also responds to those messages.  
Settings: Refer to the separate Data List booklet.  
From this display you can determine the Control Change number generated by using the Footswitch connected to  
the ASSIGNABLE jack. Keep in mind that if the same MIDI Control Change messages as set here are received from  
an external device, the internal tone generator also responds to those messages as if the Footswitch of the  
instrument was used.  
[SF3] FT SW (Footswitch)  
[SF4] REMOTE  
Settings: 000~100 (000, 032: off, 096: Arpeggio Switch, 097: Arpeggio Hold, 098: Song/Pattern playback start/stop, 099/100: Program  
Change INC/DEC 101: Octave Rest)  
Two different computer sequencer control modes can be selected here, as well as the respective MIDI port settings  
for control. When you’ve made the desired settings, press the [ENTER] button to actually call up the preset control  
templates for the software. For details, refer to the Quick Guide on page 147.  
From this display you can set the parameters related to the Master Effect Knob operations. (Press both the [ARP FX]  
and [EQ] buttons so that their lamps light.)  
[SF5] MEF (Master Effect)  
Knob1 ~ Knob4  
Assigns a parameter of the Master Effect to each knob. Available parameters differ depending on the selected  
Master Effect type.  
[F5] MIDI  
From this display you can make basic MIDI settings.  
[SF1] CH (Channel)  
BasicRcvCh  
(Basic Receive Channel)  
Determines the MIDI receive channel when this synthesizer is set to single-timbre tone generator mode (Voice/  
Performance modes).  
Settings: 1~16, omni (all channels), off  
n
In the multi-timbral tone generator mode (Song/Pattern modes), each Part receives MIDI data according to its assigned MIDI  
receive channel ([SONG] or [PATTERN] [MIXING] [EDIT] Part selection [F1] VOICE [SF2] MODE ReceiveCh).  
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Utility mode  
KBDTransCh  
(Keyboard Transmit Channel)  
Determines the MIDI channel over which the instrument sends MIDI data (to an external sequencer, tone generator,  
or other device). This parameter is available in the single-timbre tone generator mode (Voice/Performance modes).  
Settings: 1~16, off  
n
In the multi-timbral tone generator mode (Song/Pattern modes), MIDI data generated by playing the keyboard (and its  
controllers) is sent to the internal tone generator and external devices via the MIDI output channel, set from the CHANNEL  
display ([SONG] or [PATTERN] [F3] TRACK [SF1] CHANNEL).  
DeviceNo. (Device Number)  
Determines the device number used by this synthesizer in receiving or transmitting data. This number must match  
the Device Number of the external MIDI device when transmitting/receiving bulk data, parameter changes or other  
system exclusive messages.  
Settings: 1~16, all, off  
[SF2] SWITCH  
BankSel  
This switch enables or disables Bank Select messages, both in transmission and reception. When this is set to “on,”  
this synthesizer responds to incoming Bank Select messages, and it also transmits appropriate Bank Select  
messages (when using the panel).  
Settings: off, on  
PgmChange (Program Change)  
This switch enables or disables Program Change messages, both in transmission and reception. When this is set to  
“on,” this synthesizer responds to incoming Program Change messages, and it also transmits appropriate Program  
Change messages (when using the panel).  
Settings: off, on  
CtrlChange  
(Control Change mode)  
Determines how this synthesizer receives and recognizes the AEG Sustain MIDI message. When set to mode1, it is  
received as a Parameter Change. When set to mode2, it is received as a Control Change message.  
Settings: mode1, mode2  
LocalCtrl (Local Control On/Off)  
This determines whether or not the tone generator of the instrument responds to your keyboard playing. Normally,  
this should be set to “on” — since you’ll want to hear the sound of the MOTIF ES as you play it. However, for external  
sequencer applications, you may need to set this to “off” to avoid getting “double” notes, in which the tone generator  
of the instrument is played twice — once by the keyboard and once again by the keyboard data routed through the  
sequencer.  
Even if this is set to “off,” the data will be transmitted via MIDI. Also, the internal tone generator block will respond to  
messages received via MIDI.  
Settings: off, on  
RcvBulk (Receive Bulk)  
Determines whether or not Bulk Dump data can be received.  
Settings: protect (not received), on (received)  
From this display you can set various parameters related to MIDI clock and synchronization.  
[SF3] SYNC (Synchronization)  
MIDI Sync  
Determines whether Song/Pattern/Arpeggio playback will be synchronized to the instrument’s internal clock or an  
external MIDI clock.  
Settings: internal, MIDI, MTC  
internal ..............................Synchronization to internal clock. Use this setting when this synthesizer is to be used alone or as the master  
clock source for other equipment.  
MIDI ..................................Synchronization to a MIDI clock received from an external MIDI instrument via MIDI.  
MTC (MIDI Time Code).....Synchronization to an MTC signal received via MIDI. MMC signals are transmitted via MIDI. Use this setting  
when this synthesizer is to be used as a MIDI slave, such as when synchronized to an MTC-capable MTR.  
The MTC Sync function is available only in the Song mode.  
n
Please keep in mind that the song or pattern will not start even if you press the [F] (Play) button when the MIDI Sync is set to  
other than “internal.”  
n
MTC (MIDI Time Code) allows simultaneous synchronization of multiple audio devices via standard MIDI cables. It includes  
data corresponding to hours, minutes, seconds, and frames. This synthesizer does not transmit MTC. A device such as the  
Yamaha AW4416 is necessary in order to use this synthesizer as an MTC master.  
n
MMC (MIDI Machine Control) allows remote control of multitrack recorders, MIDI sequencers, etc. A MMC-compatible  
multitrack recorder, for example, will automatically respond to start, stop, fast forward, and fast reverse operations performed  
on the controlling sequencer, thus keeping playback of the sequencer and multitrack recorder aligned.  
ClockOut  
Determines whether MIDI clock (F8) messages will be transmitted via MIDI.  
Settings: on (transmitted), off  
SeqCtrl (Sequencer Control)  
Determines whether Sequencer Control signals – start, continue, stop, and song position pointer – will be received  
and/or transmitted via MIDI.  
Settings: off, in, out, in/out  
off.....................Not transmitted/recognized.  
in ......................Recognized but not transmitted.  
out....................Transmitted but not recognized.  
in/out ...............Transmitted/recognized.  
MTC StartOffset  
Determines the specific time code point from which sequence playback starts, when MTC is received. This feature  
can be used to accurately align playback of this synthesizer with an external MTC-compatible device.  
Settings: Hour : Minute : Second : Frame  
Hour ................00~23  
Minute .............00~59  
Second ............00~59  
Frame ..............00~29  
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Utility Job mode  
[SF4] OTHER  
MIDI IN/OUT  
Determines which physical output terminal(s) will be used for transmitting/receiving MIDI data: MIDI IN/OUT, USB, or  
mLAN (when the optional mLAN16E has been installed).  
Settings: MIDI, USB, mLAN  
n
Three types of terminals above cannot be used at the same time. Only one of them can be used to transmit/receive MIDI data.  
ThruPort (Through Port)  
Many computer sequencers are capable of transmitting data over several MIDI ports, effectively breaking the 16-  
channel barrier. When using the USB terminal or mLAN terminal (when the optional mLAN16E has been installed) for  
MIDI transmission/reception, you can have this synthesizer respond to MIDI data over one port, while relaying the  
data for another port number (you can set here) to a separate tone generator (connected to the MIDI OUT terminal).  
In this way, 16 channels of data can be played on this synthesizer and another 16 can be played on the connected  
MIDI device.  
Settings: 1~8  
n
When the mLAN16E has been installed and the MIDI IN/OUT is set to mLAN, ports 5 ~ 8 are not available even if you set them  
here.  
[F6] PLUG  
[SF1] STATUS  
Plug1: ~ Plug3:  
Indicates the name of the Plug-in Board which has been installed to this synthesizer.  
PolyExpand  
This parameter is accessible only when you have two or three identical Plug-in boards installed. The “off” setting  
enables two or three boards to work separately (you can select them for two or three different Parts). When this is set  
to “on,” the two boards effectively function together as one board (used in a single part) — giving you double the  
amount of polyphonic notes you can play at one time.  
Settings: on, off  
From this display you can set various MIDI-related parameters for the Plug-in board.  
[SF2] MIDI  
DEVNO. (Device Number)  
Determines the MIDI Device Number of the Plug-in Board. This number must match the Device Number of the  
external MIDI device when transmitting/receiving bulk data, parameter changes or other system exclusive  
messages.  
Settings: 1~16, all, off  
PORTNO. (Port number)  
Determines the MIDI Port number over which the Plug-in board receives MIDI data in the multi-timbral tone  
generator mode (Song/Pattern modes). One port can be set for a Multi-part Plug-in board and two ports can be set  
for a Single part Plug-in board.  
Settings: off, 1~3  
n
The Port number for the Effect Plug-in board (VH) is fixed to 1.  
n
For information on the Plug-in board and the internal tone generator block, see page 163.  
GM/XG  
Determines whether “GM on” and “XG on” messages are recognized (on) or not (off). This parameter is available  
only when a Multi-part Plug-in board has been installed to slot 3.  
Settings: on, off  
From this display you can set the Native System parameters of the Plug-in board installed to slot 1.  
For details on the parameters, refer to the owner’s manual of your particular Plug-in board.  
[SF3] NATIVE1  
From this display you can set the Native System parameters of the Plug-in board installed to slot 2.  
For details on the parameters, refer to the owner’s manual of your particular Plug-in board.  
[SF4] NATIVE2  
[SF5] NATIVE3  
From this display you can set the Native System parameters of the Plug-in board installed to slot 3.  
For details on the parameters, refer to the owner’s manual of your particular Plug-in board.  
[UTILITY] [JOB]  
Utility Job mode  
In this Mode, you can restore this synthesizer’s User memory (page 186) to the factory default settings (Factory Set). For details, see page 44.  
n
Since the settings of the Plug-in Boards in the Utility mode are stored not to internal User memory but to the memory on the respective boards themselves,  
the data cannot be restored with this Job.  
Supplementary  
Setting the default display when turning the power on  
[UTILITY]  
[F1] GENERAL  
[SF4] OTHER  
PowerOnMode  
1 Enter the desired mode and the program number you wish to call up first when turning the power on.  
2 Press the [ENTER] button while holding the [STORE] button to register the mode and program number set in step #1.  
3 Set the PowerOnMode parameter to “last” in the [UTILITY]  
[F1] GENERAL  
[SF4] OTHER display.  
4 Press the [STORE] button to store the Utility setting made in step #3 above.  
5 Turn the power off and turn the power on again to call up the mode/program number set in step #2 to the display.  
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File mode  
File mode  
The File mode provides tools for transferring data between the instrument and various storage media and devices, such as SmartMedia cards,  
hard disk drives and compact flash devices.  
n
n
For details about SmartMedia and USB storage devices, see page 27.  
For details about the relationship between the data created on this synthesizer and the files for saving, see page 186.  
[FILE]  
File mode  
n
For information on how to select a file/folder and how to create a new folder, see page 268.  
[F1] CONFIG  
From this display you can set the parameters about the currently recognized device (SmartMedia/USB storage  
device).  
[SF1] CURRENT  
Current  
In this display you can select the device to be recognized by this synthesizer — a SmartMedia inserted to the Card  
slot or a properly USB storage device connected to the USB TO DEVICE connector.  
When Current is set to CARD, the Volume Label is shown on the second line. When Current is set to USB, the  
partition information is shown on the second line. If the connected USB storage device supports multiple media, set  
the slot number at the right corner of the display.  
Settings: CARD, USB  
Status  
FFree  
Indicates the status of the storage device recognized by this synthesizer.  
Indicates the amount of unused (free) memory on the current device.  
Indicates the amount of total memory on the current device.  
FTotal  
From this display you can select specific partitions for saving/loading data, within the device mounted in the [SF1]  
CURRENT display (above).  
[SF2] MOUNT  
Before you can use a new SmartMedia/USB storage device with this synthesizer, you will need to format it. Use this  
operation to format the SmartMedia/USB storage device and assign a Volume Label to it. For instructions on  
formatting, see page 268.  
[SF3] FORMAT  
Format  
Determines the storage device to be formatted. When set to “USB,” “Slot” appears at the right corner of this display.  
Select a slot to be accessed when the connected USB storage device supports multiple media.  
Settings: CARD, USB  
Type  
This is available when Format (above) is set to “USB.” Specify the partition to be formatted.  
Settings: all, partition1 ~ 4  
Volume Label  
[F2] SAVE  
Names the Volume Label. For instructions on naming, refer to page 53 in the Basic Operation section.  
This operation lets you save files to a SmartMedia/USB storage device.  
File/Folder selection box  
File/Folder name  
For instructions on saving files of the various data types, refer to the following pages:  
Press the [F6] NEW button to create a new folder.  
Current  
TYPE  
Indicates the current directory (folder). This indication is automatically changed according to the current directory  
(folder) specified in the File/Folder selection box.  
Among the various types of data created on this synthesizer, you can save all of them or only a specific type of data  
to a single file. This parameter determines which specific type of data will be saved to a single file.  
Settings: Refer to “Supplementary information” on page 268.  
[F3] LOAD  
This operation lets you load files from a SmartMedia/USB device to this synthesizer.  
Current  
Indicates the current directory (folder). This indication is automatically changed according to the current directory  
(folder) specified in the File/Folder selection box.  
TYPE  
Among the various types of data saved in a single file on a SmartMedia/USB storage device, you can load all of  
them or only a specific type of data to this synthesizer. This parameter determines which specific type of data will be  
loaded from a single file.  
Settings: Refer to “Supplementary information” on page 268.  
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File mode  
[F4] RENAME  
From this display you can rename files or folders in the selected SmartMedia/USB storage device,  
Select the desired file type.  
Select the file/folder to be renamed.  
using up to eight alphabetic and numeric characters.  
Files are named according to the MS-DOS naming convention. If the file name contains spaces and  
other characters unrecognized in MS-DOS, these characters will automatically be replaced by “_”  
(underscore) characters when saving.  
Rename the selected file/folder here.  
See “Basic Operation” on page 53.  
Press the [F6] NEW button to create a new folder.  
[F5] DELETE  
From this display you can delete files/folders from the selected SmartMedia/USB storage device.  
Select the desired file or folder as shown below, then press the [ENTER] button.  
Select the desired file type.  
nWhen you wish to delete a folder, delete all the files and folders contained in the folder beforehand.  
Please keep in mind that only folders that contain no files or other nested folders can be deleted.  
Select the file or folder to be deleted.  
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Supplementary information  
Supplementary information  
4 Select the media to be formatted.  
File ( )/Folder ( ) selection  
Move the cursor to the Format value location and select “CARD”  
or “USB.” When selecting “USB,” specify the slot number at the  
right top of the display as necessary and select the partition to  
be formatted at the Type value location in the second line of the  
display.  
The illustrations and instructions below show you how to select files  
and folders on the SmartMedia/USB storage devices within the File  
mode.  
Move the cursor to the desired file or folder by using the [INC/YES] and  
[DEC/NO] buttons or the data dial.  
5 Set the Volume Label.  
Move the cursor to the “Volume Label” and input a Volume Label.  
For instructions on naming, refer to page 53 in the Basic  
Operation section.  
To return to the next  
highest level, press  
the [EXIT] button.  
To call up the contents of a  
desired folder, highlight the  
folder and press the [ENTER]  
button.  
6 Press the [ENTER] button. (The display prompts you for  
confirmation.)  
Press the [DEC/NO] button to cancel the Format operation.  
7 Press the [INC/YES] button to execute the Format.  
After formatting has been completed, a “Completed” message  
appears and operation returns to the original display.  
Move the cursor to the desired file or folder by using the [INC/YES]  
and [DEC/NO] buttons or the data dial.  
CAUTION  
While formatting is in process, make sure to follow these precautions:  
• Never remove or eject the media from the device (SmartMedia or  
USB storage).  
• Never unplug or disconnect any of the devices.  
• Never turn off the power of the MOTIF ES or the relevant devices.  
Formatting a SmartMedia/USB storage device  
Before you can use a new SmartMedia/USB storage device with this  
synthesizer, you will need to format it. Follow the instructions below.  
8 Press the [SF1] CURRENT button and check whether the  
currently recognized device is “CARD” (SmartMedia in  
the CARD slot) or “USB” (USB storage device connected  
to this synthesizer).  
CAUTION  
If data is already saved on the SmartMedia/USB storage device, be careful  
not to format it. If you format the SmartMedia/USB storage device, all the  
previously recorded data will be deleted.  
Volume Level of the selected partition.  
1 Insert a SmartMedia into the CARD slot or connect a USB  
storage device to the USB TO DEVICE connector.  
If necessary, insert the proper media into the slot of the USB  
storage device.  
2 Press the [FILE] mode to enter the File mode.  
Change the Current setting as needed.  
n
By executing the Format operation in the File mode, the SmartMedia/  
USB storage device will be formatted to MS-DOS or Windows format.  
The formatted SmartMedia/USB storage device may not be  
compatible with other devices such as a Macintosh computer or  
digital camera.  
3 Press the [F1] CONFIG button, then [SF3] FORMAT  
button to call up the Format display.  
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Supplementary information  
File types that can be handled by the MOTIF ES  
File types that can be saved from the instrument to the SmartMedia/USB storage device [FILE] [F2] SAVE TYPE  
File  
extension*  
TYPE  
Description  
Dir  
All  
When this is set to “TYPE,” only the directories (folders) are displayed in the File/Folder selection box and the Save operation  
cannot be executed.  
.W7A  
.W7V  
All data in this synthesizer’s internal User Memory (Flash ROM) is treated as a single file, and can be saved to the SmartMedia/  
USB storage device.  
AllVoice  
All the User Voice data in this synthesizer’s internal User Memory (Flash ROM) is treated as a single file, and can be saved to  
the SmartMedia/USB storage device. Also the Waveforms obtained via the Sampling function and assigned to any of the  
voices are saved together.  
PluginAllBulk1, 2, 3  
.W2B  
All the data in a Plug-in board (Board Voice data created by using the editor software that comes with the Plug-in Board and  
the Board related settings in the Utility mode) is treated as a single file, and can be saved to the SmartMedia/USB storage  
device. The numbers 1, 2, and 3 correspond to the Plug-in slots.  
UserARP  
AllSong  
AllPattern  
SMF  
.W7G  
.W7S  
.W7P  
.MID  
.W7W  
.WAV  
.AIF  
All the User Arpeggio data in this synthesizer’s internal User Memory (Flash ROM) is treated as a single file, and can be saved  
to the SmartMedia/USB storage device.  
All the User Song data in this synthesizer’s internal User Memory (DRAM) is treated as a single file, and can be saved to the  
SmartMedia/USB storage device.  
All the User Pattern data in this synthesizer’s internal User Memory (DRAM) is treated as a single file, and can be saved to the  
SmartMedia/USB storage device.  
Sequence track (1 - 16) and Tempo track data of Songs or Patterns created in the Song/Pattern mode can be saved to the  
SmartMedia/USB storage device as Standard MIDI File (format 0) data.  
AllWaveform  
Wav  
All the User Wave and Sample data in this synthesizer’s internal User Memory (DRAM) is treated as a single file, and can be  
saved to the SmartMedia/USB storage device.  
Sample data created in the Sampling mode can be saved to the SmartMedia/USB storage device as a WAV file (Windows  
audio format).  
Aiff  
Sample data created in the Sampling mode can be saved to the SmartMedia/USB storage device as an AIFF file (Macintosh  
audio format).  
Voice Editor  
.W7E  
All the User Voice data stored on User Banks (Flash ROM) is handled as a single file and saved to the SmartMedia/USB  
storage device. The saved file can be loaded to the Voice Editor software (included in the CD-ROM) on your computer.  
* Automatically assigned to the saved file.  
n
When selecting “AllSong” or “AllPattern” as a file type, Sample Voices and assigned Waveforms created via the Sampling function in the Song/Pattern mode  
are also saved together.  
File types that can be loaded from SmartMedia/USB storage device to the instrument [FILE] [F3] LOAD TYPE  
File  
extension*  
TYPE  
Description  
Dir  
All  
When this is set to “TYPE,” only the directories (folders) are displayed in the File/Folder selection box and the Load operation  
cannot be executed.  
.W7A  
.W7V  
Files of the “All” type saved to SmartMedia/USB storage device can be loaded and restored to the instrument. When the box at  
the left of “without System” is checkmarked, only the Utility mode settings will not be loaded.  
AllVoice  
Voice  
Files of the “All Voice” type saved to SmartMedia/USB storage device can be loaded and restored to the instrument.  
.W7A  
.W7V  
A specified voice in a file that is saved to the SmartMedia/USB storage device as “All” or “All Voice” type can be individually  
selected and loaded to the instrument. Please note that the file icons  
folders) when this file type is selected (Quick Guide on page 87).  
of “W7A” and “W7V” are changed to  
(as virtual  
Performance  
.W7A  
A specified performance in a file that is saved to the SmartMedia/USB storage device as “All” type can be individually selected  
and loaded to the instrument. Please note that the file icon  
is selected (Quick Guide on page 92).  
of “W7A” is changed to  
(as a virtual folder) when this file type  
PluginAllBulk 1, 2, 3 .W2B  
A file that is saved to the SmartMedia/USB storage device as “Plugin All Bulk 1, 2, 3” type can be loaded and restored to the  
Plug-in board installed to the instrument. Please note that the same Plug-in Boards should be installed to the same slot as when  
the file was saved.  
UserARP  
AllSong  
Song  
.W7G  
.W7S  
Files of the “Usr ARP” type saved to SmartMedia/USB storage device can be loaded and restored to the instrument.  
Files of the “All Song” type saved to SmartMedia/USB storage device can be loaded and restored to the instrument.  
A specified Song in a file that is saved to the SmartMedia/USB storage device as “All” or “All Song” type can be individually  
.W7A  
.W7S  
.MID  
selected and loaded to the instrument. Please note that the file icons  
of “W7A” and “W7S” are changed to  
(as virtual  
MIDI file (format 0, 1) to a specific Song.  
AllPattern  
Pattern  
.W7P  
Files of the “All Pattern” type saved to SmartMedia/USB storage device can be loaded and restored to the instrument.  
.W7A  
.W7P  
.MID  
A specified Song in a file that is saved to the SmartMedia/USB storage device as “All” or “All Pattern” type can be individually  
selected and loaded to the instrument. Please note that the file icons  
of “W7A” and “W7P” are changed to  
(as virtual  
MIDI file (format 0, 1) to a specific section of a Pattern.  
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Supplementary information  
File  
TYPE  
Description  
extension*  
AllWaveform  
Waveform  
.W7W  
Files of the “All” or “All Waveform” types saved to SmartMedia/USB storage device can be loaded and restored to the  
instrument.  
.W7A  
.W7W  
.WAV  
.AIF  
A specified Waveform in a file that is saved to the SmartMedia/USB storage device as “All” or “All Waveform” type can be  
individually selected and loaded to the instrument. Please note that the file icons  
of “W7A” and “W7W” are changed to  
the WAV file and AIFF file to the specified destination, which differs depending on the mode before entering the File mode  
(Quick Guide on pages 100 and 109).  
SampleVoice  
Voice Editor  
.W7A  
.W7S  
.W7P  
A specified Sample Voice in a file that is saved to the SmartMedia/USB storage device as “All” or “All Song” or “All Pattern”  
type can be individually selected and loaded to the instrument. Please note that the file icons  
of “W7A” and “W7S” and  
“W7P” are changed to (as virtual folders) when this file type is selected (Quick Guide on page 133). This file type is  
available only when entering the File mode from the Song mode/Pattern mode.  
.W7E  
The Voice data edited via the included Voice Editor software on your computer can be loaded to the instrument.  
* Assigned to the file which can be loaded.  
n
n
In addition to the file types above, Yamaha A5000/A4000/A3000/SU700 files and AKAI S1000/S3000 files can be loaded to the MOTIF ES.  
When files of the Yamaha A series samplers (A5000/4000/3000) are loaded, an “S” mark by the file name indicates the file contains only sample data and a  
“P” mark indicates program data (voice related parameters and so on). When entering the File mode from the Voice/Performance mode, the “P” marked file  
can be loaded and the following two types can be selected instead of Waveform or Key Bank.  
• Type 1: Only one sample is imported to a certain waveform. This type utilizes the various settings of the MOTIF ES, and the parameters corresponding to  
the four elements are also loaded. Extra samples are not loaded.  
• Type 2: Several samples are imported to a certain waveform. Parameters corresponding to the four elements are not loaded to the MOTIF ES. Extra  
samples are not loaded.  
Data Compatibility with the MOTIF 6/MOTIF 7/MOTIF 8  
Among the data created on the MOTIF 6/MOTIF 7/MOTIF 8, Voices, Waveforms, Sample Voices can be loaded to the MOTIF ES6/MOTIF ES7/  
MOTIF ES8.  
• Voices  
A specified Voice in a file (extension: W2A, W2V) that is saved to the storage device as “All” or “AllVoice” type on the MOTIF can be individually  
selected and loaded to the MOTIF ES. Set the TYPE in the [F3] LOAD display to “Voice” and execute the Load procedure.  
Likewise, a file (extension: W2V) that is saved to the SmartMedia/USB storage device as “AllVoice” type on the MOTIF can be loaded to the  
MOTIF ES. Set the TYPE in the [F3] LOAD display to “AllVoice” and execute the Load procedure.  
In addition, Voice Editor files (extension: W2E) can be loaded to the MOTIF ES. Set the TYPE in the [F3] LOAD display to “Voice Editor” and  
execute the Load procedure.  
n
The Voices loaded to the MOTIF ES 6/7/8 may not produce the exact same sound as those on the original MOTIF 6/7/8, since the contents of the preset  
Waveforms and the Effect structure are different between the two instrument series.  
• Waveforms  
A specified Waveform in a file (extension: W2A, W2W) that is saved to the storage device as “All” or “AllWaveform” type on the MOTIF can be  
individually selected and loaded to the MOTIF ES. Set the TYPE in the [F3] LOAD display to “Waveform” and execute the Load procedure.  
Likewise, a file (extension: W2W) that is saved to the storage device as “AllWaveform” type on the MOTIF can be loaded to the MOTIF ES. Set  
the TYPE in the [F3] LOAD display to “AllWaveform” and execute the Load procedure.  
• Sample Voices  
A specified Sample Voice (extension: W2A, W2S, W2P) in a file that is saved to the storage device as “All” or “AllSong” or “AllPattern” type on the  
MOTIF can be individually selected and loaded to the MOTIF ES. Set the TYPE in the [F3] LOAD display to “SampleVoice” and execute the Load  
procedure.  
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Master Play mode  
Master mode  
Creating Masters — basic procedure  
The Master mode lets you play and edit special program combinations called “Masters.” A Master can contain up to four different Voices or  
Performances, each assigned to a separate MIDI “Zone.” Alternately, it can contain specific Songs or Patterns. As such, it lets you set up the  
instrument just as you need for live performance, switching through the Masters in order as you need them.  
To create a Master, set the various parameters below in the Master Play and Master Edit modes. Use the Master Job mode to initialize data or  
transfer it to another device.  
Once you’ve edited a Master, you can store it to a User Bank in internal memory (Flash ROM) and save all the edited Masters to a SmartMedia/  
USB storage device in the File mode.  
[MASTER] Master selection  
Master Play mode  
The Master Play mode lets you perform a variety of general editing operations on the selected Master. For more detailed and comprehensive  
editing operations, use the Master Edit mode. Edited parameters with the exception of some parameters are stored to internal Flash ROM as a  
User Master.  
[F1] PLAY  
OCT (Octave)  
Indicates Keyboard Octave setting set via the [OCTAVE] buttons.  
This can be changed also with the following operation: [UTILITY] [F1] GENERAL [SF2] KBD Octave.  
ASA (ASSIGN A),  
ASB (ASSIGN B)  
Indicates the functions assigned to the respective Knobs (printed “ASSIGN A” and “ASSIGN B”) when the lamps of  
both the [PAN/SEND] and [TONE] buttons are turned on. The functions are assigned from the [UTILITY] [F4] CTL  
ASN [SF2] ASSIGN display.  
n
OCT (Octave), ASA (ASSIGN A), and ASB (ASSIGN B) settings are not independently assignable for each Master. Because of this, these are not stored as an individual  
Master in the Master Store mode (page 137).  
AS1 (ASSIGN 1),  
AS2 (ASSIGN 2)  
Indicates the values obtained by controlling the respective Knobs (printed “ASSIGN 1” and “ASSIGN 2”) when the  
lamps of both the [PAN/SEND] and [TONE] buttons are turned on. The functions assigned to these knobs depend on  
the setting of the Voice selected as a Master program.  
You can call up the Arpeggio types by pressing these buttons to which the Arpeggio types are assigned.  
The Arpeggio type assigned to each button depends on the program (Voice, Performance, Song, Pattern) selected  
as a Master.  
[SF1] ARP1 (Arpeggio 1) - [SF5]  
ARP5 (Arpeggio 5)  
[F2] MEMORY  
From this display you can set basic parameters for the Master, including the mode that is called up with the Master and the program number.  
Mode  
Determines the mode that is called up when the Master number is selected.  
Settings: Voice, Performance, Pattern, Song  
Memory  
Determines the Program number that is called up when the Master is selected.  
Settings:  
When the Mode is set to Voice: Select a Voice bank and number. Refer to the instructions page 60.  
When the Mode is set to Performance: Select a Performance bank and number. Refer to the instructions on page 67.  
When the Mode is set to Pattern: Select a Pattern and section. Refer to the instructions on page 57.  
When the Mode is set to Song: Select a Song number. Refer to the instructions on page 56.  
ZoneSwitch  
Determines whether the Zone function is used (on) or not (off). See page 137 for details about the Zone function.  
n
When the Mode is set to “Voice” or “Performance” and the Zone Switch is turned on, only Zone 1 can be used in the default  
setting (playing Zones 2-4 will produce no sound). You can use these Zones by setting various parameters in the Master Edit  
mode.  
[MASTER] Master selection [EDIT]  
Master Edit mode  
The Master Edit is divided into Common Edit, for setting parameters common to all four Zones, and Zone Edit, for setting parameters of  
individual Zones.  
When Zone Switch is set to on in the [F2] MEMORY display in the Master Play mode, only the Common Edit is available.  
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Master Edit mode Common Edit  
[MASTER] Master selection [EDIT] [COMMON]  
Common Edit  
These parameters are for making global (or common) edits to all four Zones of the selected Master.  
[F1] NAME  
From this display you can create a name for the Master. For instructions on naming, refer to page 53 in the Basic Operation section.  
[F2] OTHER  
Knob/Slider  
From this display you can set which row of Knob/Slider functions will be lit and selected.  
Settings:  
pan ...........................Selecting the Master lights the [PAN/SEND] lamp, for control over the Pan/Send row.  
tone ..........................Selecting the Master lights the [TONE] lamp, for control over the Tone row.  
assign.......................Selecting the Master lights the [PAN/SEND] and [TONE] lamps, for control over the Assign row.  
MEQofs or partEQ....Selecting the Master lights the [EQ] lamp, for control over the EQ row. When the Mode is set to Voice, MEQofs is  
available. When the Mode is set to Performance, Song, or Pattern, partEQ is available.  
MEF ..........................Selecting the Master lights the [ARP FX] and [EQ] lamps, for control over the Master Effects row.  
arpFx ........................Selecting the Master lights the [ARP FX] lamp, for control over the Arpeggio FX row.  
zone..........................Selecting the Master lights no lamp and automatically calls up the Knob/Slider functions specifically set for each  
in the Master Play mode.  
[MASTER] Master selection [EDIT] Zone selection  
Zone Edit  
These parameters are for editing the individual Zones that make up a Master. Zone Edit is available only when the Zone Switch is turned on in the  
[F2] MEMORY display in the Master Play mode.  
[F1] TRANS (Transmit)  
From this display you can set how each Zone transmits MIDI messages when you play the keyboard.  
TransCh (Transmit Channel)  
Determines the MIDI Transmit Channel for each Zone.  
Settings: 1 ~ 16  
TGSwitch  
Determines whether or not MIDI data for each Zone is transmitted to the internal tone generator.  
(Tone Generator Switch)  
Settings: on, off  
MIDISwitch  
Determines whether or not MIDI data for each Zone is transmitted to an external MIDI device.  
Settings: on, off  
[F2] NOTE  
From this display you can set the pitch- and keyboard-related parameters for each Zone — allowing you to set up Zone splits and determine the pitch range for  
each Zone.  
Octave  
Determines the amount in octaves by which the range of the Zone is shifted up or down.  
Settings: -3 ~ 0 (Default) ~ +3  
Transpose  
Determines the amount in semitones by which the range of the Zone is shifted up or down.  
Settings: -11 ~ 0 (Default) ~ +11  
NoteLimitH, L (High, Low)  
Determines the lowest and highest notes of the range for each Zone. The selected Zone will sound only when you  
play notes within this range.  
Settings: C -2 ~ G8  
n
You can also set the range directly from the keyboard, by holding down the [INFORMATION] button and pressing the desired  
low and high keys.  
[F3] TX SW (Transmit Switch)  
From this display you can set how the playing of each individual Zone affects transmission of various MIDI messages, such as Control Change and Program  
Change messages. When the relevant parameter is set to “on,” playing the selected Zone will transmit the corresponding MIDI messages.  
Note that two different display types are provided (see below). Each display type features the same settings in a different format; use the type you feel most  
comfortable with.  
• Display showing four Zones  
• Display showing all parameters for one Zone  
Keep in mind that since all the available parameters cannot be simultaneously displayed in the four-Zone display, you will need to use the cursor controls to scroll  
the display in order to see and set the other parameters.  
Settings:  
Bank (TG)  
PC (TG)  
Determines whether or not to transmit Bank Select MSB/LSB messages to the internal tone generator.  
Determines whether or not to transmit Program Change messages to the internal tone generator.  
Determines whether or not to transmit Bank Select MSB/LSB messages to the external tone generator via MIDI.  
Determines whether or not to transmit Program Change messages to the external tone generator via MIDI.  
Determines whether or not to transmit Pitch Bend messages to the internal and external tone generator.  
Bank (MIDI)  
PC (MIDI)  
PB (Pitch Bend)  
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Master Job mode Zone Edit  
MW (Modulation Wheel)  
RB (Ribbon Controller)  
ChAT (Channel Aftertouch)  
Determines whether or not to transmit MIDI messages generated by using the Modulation Wheel to the internal and  
external tone generator.  
Determines whether or not to transmit MIDI messages generated by using the Ribbon Controller to the internal and  
external tone generator.  
Determines whether or not to transmit Channel Aftertouch messages generated by pressing the keys to the internal  
and external tone generator.  
FC1 (Foot Controller1)  
FC2 (Foot Controller2)  
Determines whether or not to transmit MIDI messages generated by pressing the optional Foot Controller to the  
internal and external tone generator.  
Sus (Sustain)  
FS (Footswitch)  
Knob  
Determines whether or not to transmit Sustain messages generated by pressing the Footswitch connected to the  
SUSTAIN jack to the internal and external tone generator.  
Determines whether or not to transmit MIDI messages generated by pressing the Footswitch connected to the  
ASSIGNABLE jack to the internal and external tone generator.  
Determines whether or not to transmit MIDI messages generated by using the Knobs to the internal and external  
tone generator.  
Slider  
Determines whether or not to transmit MIDI messages generated by using the Sliders to the internal and external  
tone generator.  
BC (Breath Controller)  
Determines whether or not to transmit MIDI messages generated by using the Breath controller connected to the  
BREATH connector to the internal and external tone generator.  
Vol (Volume)  
Pan  
Determines whether or not to transmit Volume messages to the internal and external tone generator.  
Determines whether or not to transmit Pan messages to the internal and external tone generator.  
[F4] PRESET  
From this display you can make the Voice-related settings for each Zone, in the selected Master program number. In this way, selecting a different Master  
automatically calls up a completely different set of Voices and Voice-related settings for the four Zones.  
BankMSB,  
Determines the Voice assignment for each Zone in the selected Master.  
BankLSB,  
PgmChange (Program Change)  
Settings: Refer to the Voice List in the separate Data List booklet.  
Volume  
Determines the output level of the Voice in each Zone.  
Settings: 0 ~ 127  
Pan  
Determines the stereo pan position of the Voice in each Zone.  
Settings: L64 (Left) ~ C (Center) ~ R63 (Right)  
[F5] KN/CS (Knob/Control Slider)  
From this display you can determine which Control Change numbers are used for the Knobs and Sliders for each Zone. These settings are available only when the  
Knob/Slider parameter (in the [F2] OTHER display in Common Edit) is set to “zone.”  
Settings: off, 1~95  
[MASTER] [JOB]  
Master Job mode  
The Master Job mode contains two convenient operations (called “Jobs”) — one letting you initialize (reset) the Master data, and the other letting  
you transmit your edited Master data to an external MIDI device or computer.  
After setting parameters as required from the selected display, press the [ENTER] button to execute the Job.  
[F1] INIT (Initialize)  
This function lets you reset (initialize) all Master parameters to their default settings. It also allows you to selectively initialize certain parameters, such as Common  
settings, settings for each Zone, and so on — very useful when creating a completely new Master from scratch.  
Parameter Types (for Initializing): All, Common, Zone  
ALL  
All settings for the selected Master are initialized.  
Common  
Zone  
Common parameter settings for the selected Master are initialized.  
You can initialize the Zone setting to one of the following three types.  
Splits the keyboard range using Zone 1 and Zone 2. “UpperCh” determines the MIDI transmit channel of the upper range of the keyboard, “LowerCh” determines  
the MIDI transmit channel of the lower range of the keyboard, and “SplitPoint” determines the note (C2 ~ G8) number which separates the upper range and lower  
range of the keyboard.  
Split  
4Zone  
Layer  
Initializes all four Zones.  
Lets you layer two parts using Zone 1 and Zone 2. “UpperCh” and “LowerCh” determine the MIDI transmit channels of the two Zones respectively.  
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Master Store mode Zone Edit  
[F4] BULK (Bulk Dump)  
This function lets you send all your edited parameter settings for the currently selected Master to a computer or another MIDI device for data archiving. For details,  
see page 185.  
n
In order to execute Bulk Dump, you’ll need to set the correct MIDI Device Number, with the following operation: [UTILITY] [F5] MIDI [SF1] CH DeviceNo.  
[MASTER] Master selection [STORE]  
Master Store mode  
This function lets you store your edited Master to User memory (Flash ROM).  
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Information Displays  
Appendix  
Information Displays  
The convenient Information displays let you see at-a-glance some of the more important settings relevant to each mode. Select  
the desired mode, then press the [INFORMATION] button to call up the Information display for that mode. To exit from the  
display, press the button again (or any other panel button).  
Rev (Reverb), Cho (Chorus)  
Indicates the currently selected effect type for each effect  
block (page 179).  
Voice mode  
Song mode  
Song Play mode  
Bank  
Indicates the Bank/Number (page 60) of the currently  
selected Voice.  
EL 1234  
Indicates the currently selected Voice, on/off status of the four  
Indicates the amount of currently unused (available) memory  
Elements and mono/poly (page 79) status.  
(DRAM) for song recording.  
Porta (Portamento)  
Song Mixing mode  
Indicates the Portamento switch on/off status of the currently  
selected Voice.  
PB (Pitch Bend)  
Indicates the Upper/Lower setting of the Pitch Bend range.  
InsA (Insertion A), InsB (Insertion B), Rev (Reverb),  
Cho (Chorus)  
Indicates the currently selected effect type for each effect  
block (page 179).  
PlugInfo/Port (Plug-in board installation status)  
Indicates the Plug-in board name and its MIDI port number  
the left of the slot number.  
Performance mode  
Ins (Insertion), InsPLG (Plug-in Insertion)  
Indicates the Part number to which the Insertion effect is  
applied and the Part number to which the Plug-in Insertion  
effect is applied (when the PLG100-VH is installed).  
Rev (Reverb), Cho (Chorus)  
Indicates the currently selected effect type for each effect  
block (page 180).  
Bank  
Indicates the Bank/Number (page 67) of the currently  
selected Performance.  
1 (Plug-in board 1), 2 (Plug-in board 2), 3 (Plug-in board 3)  
Indicates the installation status of the respective Plug-in board.  
The Plug-in board name is displayed at the right of the  
corresponding slot number. When PolyExpand (page 265) is set to  
on in the Utility mode, “P” is indicated at the left of the slot number.  
Ins (Insertion), InsPLG (Plug-in Insertion)  
Indicates the Part number to which the Insertion effect is  
applied and the Part number to which the Plug-in Insertion  
effect is applied (when the PLG100-VH is installed).  
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Information Displays  
Pattern mode  
Pattern Play mode  
Indicates the amount of currently unused (available) memory  
(DRAM) for Pattern Phrase recording.  
Pattern Mixing mode  
Same as in the Song Mixing mode.  
Mixing Voice Edit mode  
Same as in the Voice mode.  
Sampling mode  
Sampling mode  
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Display Messages  
Display Messages  
LCD Indication  
Explanation  
Are you sure ? [YES]/[NO]  
Arp memory full  
Confirms whether you want to execute a specified operation or not. Press [INC/YES] or [DEC/NO] as required.  
The internal memory for Arpeggio data is full, preventing storing the recorded sequence data as an Arpeggio.  
The current Arpeggio type has been stored to one of the [SF1] - [SF5] buttons.  
Arpeggio type stored  
Bad disk or card.  
The SmartMedia or USB storage device is unusable. Format the SmartMedia or USB storage device and try again.  
Bulk data was received when RcvBulk was set to “protect.” (See page 264.)  
Bulk protected.  
Can’t find associated files.  
The related voice file cannot be found when loading an AKAI S1000/S3000 format file.  
When certain Song/Pattern Jobs are executed, internal memory becomes too full for use of the Undo operation. Press  
[INC/YES] if this is OK, or [DEC/NO] to abort the operation. Try again after erasing unwanted Songs, Patterns, or User  
phrases.  
Can’t undo OK? [YES]/[NO]  
Choose user phrase.  
You have attempted to record a Pattern track to which a preset phrase is assigned. If you wish to use a preset phrase as  
raw material for Pattern recording, copy it to a User phrase before recording.  
Completed.  
The specified load, save, format, or other Job has been completed.  
Copy protected.  
You have attempted to export or save a copy-protected digital audio source.  
Bulk data cannot be transmitted/received since the device number is off.  
Bulk data cannot be transmitted/received since the device numbers don’t match.  
Digital input signal of the AIEB2 is unlocked (not properly received or recorded).  
Device number is off.  
Device number mismatch.  
Digital in unlocked.  
The SmartMedia or USB storage device is full and no more data can be saved. Use a new SmartMedia or USB storage  
device, or make space by erasing unwanted data from the SmartMedia or USB storage device.  
Disk or card full.  
Disk or card not ready.  
A SmartMedia or USB storage device is not properly inserted in or connected to the MOTIF ES.  
An error occurred while reading or writing to/from a SmartMedia or USB storage device.  
Disk or card read/write error.  
The SmartMedia or USB storage device is write protected, or you have attempted to write to a read-only medium such as  
CD-ROM.  
Disk or card write protected.  
Effect plug-in is not in slot 1.  
The Effect Plug-in board does not work because it has not been installed to slot 1. The Effect Plug-in board should be  
installed to slot 1.  
Executing...  
A format operation or Job is being executed. Please wait.  
File already exists.  
File not found.  
A file having the same name as the one you are about to save already exists.  
The file of the specified type cannot be found on the SmartMedia/USB storage device  
Directories below this level cannot be accessed.  
Folder is too deep.  
No check boxes have been checked in a Sequencer track Job which requires a check box selection. Check the  
appropriate check box.  
Illegal check box.  
Illegal file  
The file specified for loading is unusable by the MOTIF ES or cannot be loaded in the current mode.  
The specified file name is invalid. Try entering a different name.  
Illegal file name.  
Illegal input.  
An invalid input or value has been specified. Check the input method or value.  
Illegal measure.  
An invalid measure number has been specified in the Song/Pattern mode. Select the measure again.  
An invalid phrase number has been specified in the Pattern mode. Select the phrase again.  
The sample file specified for loading is unusable by the MOTIF ES.  
Illegal phrase number.  
Illegal sample data.  
Illegal track number.  
Incompatible USB device  
An invalid track number has been specified in the Song/Pattern mode. Select the track again.  
A USB device which cannot be used with the MOTIF ES has been connected to the USB TO DEVICE connector.  
In the Pattern Job mode, the meter (time signature) of the destination Pattern is different from the meter of the source  
Pattern.  
Meter mismatch  
MIDI buffer full.  
MIDI checksum error.  
MIDI data error.  
Mixing stored  
Failed to process the MIDI data because too much data was received at one time.  
An error occurred when receiving bulk data.  
An error occurred when receiving MIDI data.  
In the Song/Pattern mode, the Mixing settings have been loaded from the file.  
The Mixing Voice cannot be stored because the number of Voices already stored has exceeded the maximum capacity.  
Mixing Voice full  
The Multi-Part Plug-in board does not work because it has not been installed to slot 3. The Multi-Part Plug-in board  
should be installed to slot 3.  
Multi plug-in is not in slot 3.  
No data.  
When a Song/Pattern Job is executed, the selected track or range contains no data. Select an appropriate track or  
range. In addition, this message appears when a Job related to a Mixing Voice cannot be executed because the  
specified Mixing Voice is not available.  
No DIMM Memory Installed.  
No F7 (End of Exc.)  
An appropriate pair of expansion DIMMs is not properly installed, or the pair is not properly matched (page 289).  
Exclusive data has been entered or changed without the necessary “End of Exclusive” byte (F7). Make sure F7 is included.  
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Display Messages  
LCD Indication  
Explanation  
No response from USB device  
No sample data.  
There is no response from the USB device connected to the USB TO DEVICE terminal.  
This message appears when a sample-related Job cannot be executed because the specified sample is not available.  
You have attempted to delete a folder that contains data.  
Not empty folder  
Now checking plug-in board.  
Now loading... (xxxx)  
The MOTIF ES is checking the Plug-in board installation status during power-on.  
Indicates that a file is being loaded.  
Now saving... (xxxx)  
Indicates that a file is being saved.  
Now scanning auto loaded files  
Scanning for the files specified for Auto Load.  
Executing the memory arrangement after finishing Sampling or canceling the Load/Save operation by pressing the  
[EXIT] button.  
Now working...  
A save operation will overwrite data on the SmartMedia/USB storage device, and this message confirms whether it is OK  
to continue or not. Press [INC/YES] or [DEC/NO] as required.  
Overwrite? [YES]/[NO]  
Pattern length mismatch.  
Phrase length mismatch  
Phrase number overflow  
A Pattern Job will result in the length of a Pattern being greater than 256 measures.  
A Pattern Job will result in the length of a phrase being greater than 256 measures.  
The maximum number of phrases (256) has been exceeded when recording, executing a Pattern Job, or editing.  
The data is being written to Flash ROM.  
Never attempt to turn off the power while data is being written to Flash ROM. Turning the power off while this message is  
shown results in loss of all user data and may cause the system to freeze (due to corruption of data in the Flash ROM).  
This may also result in the MOTIF ES being unable to properly start up the next time the power is turned on.  
Please keep power on.  
Please stop sequencer.  
PLG100 not supported.  
The operation you’ve attempted to execute cannot be done during Song/Pattern playback.  
The Plug-in All Bulk Save function does not apply to the PLG100 series boards.  
The Plug-in board that has been installed to slot 1 does not work.  
Plug-in1 communication error.  
The User Voice created by using the Plug-in board previously installed to slot 1 (but now removed from the slot) has been  
selected.  
Plug-in1 type mismatch.  
Plug-in2 communication error.  
Plug-in2 type mismatch.  
The Plug-in board that has been installed to slot 2 does not work.  
The User Voice created by using the Plug-in board previously installed to slot 2 (but now removed from the slot) has been  
selected.  
Plug-in3 communication error.  
Plug-in3 type mismatch.  
The Plug-in board that has been installed to slot 3 does not work.  
The User Voice created by using the Plug-in board previously installed to slot 3 (but now removed from the slot) has been  
selected.  
Power on mode stored  
Receiving MIDI bulk  
The setting of the program number automatically selected when turning the power on has been stored.  
The MOTIF is receiving MIDI bulk data.  
Sample freq is too low.  
Sample is protected.  
Sample is too long.  
The sampling frequency is too low and the Frequency Convert Job cannot be executed.  
The sample cannot be overwritten because it is protected.  
The sample size is too large and the Time Stretch Job cannot be executed.  
The sample length is too short and the Frequency Convert Job cannot be executed.  
The sample memory is full and further sampling operations, Jobs, or load operations cannot be executed.  
The Song Scene and current Arpeggio type has been stored to one of the [SF1] - [SF5] buttons.  
Sample is too short.  
Sample memory full.  
Scene & Arpeggio type stored  
The internal memory for Sequence data is full, preventing any further operation (such as recording, editing, Job  
execution, MIDI reception/transmission, or loading from the SmartMedia/USB storage device). Try again after erasing  
unwanted Song, Pattern, or User phrase data.  
Seq memory full.  
System memory crashed.  
This performance uses user voices.  
Too many favorites  
Writing data to Flash ROM has failed.  
The performance you have loaded includes User voice data. Check whether the voice you saved exists at the  
appropriate User voice bank.  
You’ve attempted to assign more than 257 voices to the Favorite category.  
When converting the song or pattern data to the Arpeggio data, the amount of different notes in the data to be converted  
has exceeded sixteen.  
Too many fixed notes  
Too many samples.  
The maximum overall number of samples (8192) has been exceeded.  
The MOTIF ES is transmitting MIDI bulk data.  
Transmitting MIDI bulk  
USB connection terminated. Press  
[ENTER].  
A break in the connection with the USB storage device has occurred because of an abnormal electric current.  
Disconnect the USB storage device from the USB TO DEVICE connector, then press the [ENTER] button.  
USB device connecting  
Recognizing the USB storage device connected to the USB TO DEVICE terminal.  
The power consumption of the USB storage device connected to the USB TO DEVICE connector exceeds the regulated  
value.  
USB power consumption exceeded.  
USB transmission error  
Utility stored  
An error occurs when communicating with the USB storage device.  
The settings in the Utility mode have been stored.  
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Troubleshooting  
Troubleshooting  
No sound is produced even when playing the keyboard  
• Are all four Sliders set to appropriate levels (other than zero or minimum)?............................................................................................................ page 51  
• Check the value of the [UTILITY] [F1] GENERAL [SF1] TG Volume parameter. ...................................................................................... page 260  
Check the setting of the [UTILITY]  
[F5] MIDI  
[SF2] SWITCH  
LocalCtrl parameter. If this is set to off, the internal tone generator will not sound. ....... page 264  
• Is the power of the MOTIF ES and any external equipment connected to the MOTIF ES turned on?  
• Have you made all the appropriate level settings – including the Master Volume on the MOTIF ES and the volume settings on any connected external  
equipment?  
• Is the Foot Controller pressed down (when it is connected to the FOOT CONTROLLER jack)?.............................................................................. page 42  
• Is the MOTIF ES properly connected to related external equipment (e.g., amplifier or speaker) via audio cables?  
When the Voice produces no sound, are the effect and filter settings appropriate? (Inappropriate filter cutoff frequency settings can result in no sound.)...... page 197  
• When the Voice produces no sound, are all four Elements properly turned on?...................................................................................................... page 79  
• When the Voice produces no sound, is the volume parameter set appropriately in the Voice Common Edit?...................................................... page 190  
• When the Voice produces no sound, are the parameters in the Voice Element Edit (e.g., Element Switch, Note Limit, Velocity Limit) set appropriately in  
the Voice Common Edit?.........................................................................................................................................................................................page 195  
When the Performance produces no sound, has a Voice been assigned to each Part? Check this in the [PERFORM] [F2] VOICE display. ...... page 71  
• When the Performance produces no sound, are the Note Limit, volume, and output parameters of each Part set appropriately?........................ page 71  
• When playing the keyboard in the Song/Pattern mode produces no sound, check whether or not the Sample Voice or Mixing Voice is assigned to the  
current Part. ...........................................................................................................................................................................................................page 102  
• When the Song/Pattern playback produces no sound, are any or all of the tracks muted? .................................................................................... page 58  
• When the Song/Pattern playback produces no sound, are the output channel of each track in the play mode and the receive channel of each Part in the  
Mixing mode set appropriately? .............................................................................................................................................................................page 164  
• When the Song/Pattern playback produces no sound, is the volume or output setting of each Part in the Mixing mode set appropriately?....... page 233  
• When the Song/Pattern playback produces no sound, is the MIDI filter set so that note-on messages are blocked in the [SONG] or [PATTERN] →  
[UTILITY] [F3] SEQ [SF2] FILTER display?....................................................................................................................................................page 262  
Playback continues without stopping  
• When the [ARPEGGIO ON/OFF] button is turned on, press it so that its lamp is turned off. .................................................................................. page 19  
• When in the Song mode or Pattern mode, press the [] (Stop) button. ..................................................................................................................page 20  
When the click sound continues, set the [SONG] or [PATTERN] [UTILITY] [F3] SEQ [SF1] CLICK Mode parameter to something other than “all.” ..... page 262  
Sound level is too low  
• Are the MIDI volume or MIDI expression settings too low (by using the Foot Controller)?....................................................................................... page 42  
• Is the cutoff frequency of the filters set too high/low?.............................................................................................................................................page 161  
• When the Song/Pattern playback produces a soft sound, is the velocity offset in the Groove display set too low?.............................................. page 114  
Distorted sound  
• Are the effect settings appropriate?........................................................................................................................................................................page 177  
• Are the filter settings appropriate? (Excessively high filter resonance settings can cause distortion.).................................................................. page 161  
• Is the MASTER VOLUME set so high that clipping is occurring?.............................................................................................................................page 18  
• Is the volume of each Element in the Voice mode or the volume of each part in the Performance mode or the volume of each track/Part in the Song/  
Pattern mode set too high?.....................................................................................................................................................................................page 213  
Sound is cut off  
• Are you exceeding the maximum polyphony of the MOTIF ES? ............................................................................................................................page 162  
Only one note sounds at a time  
• When this situation occurs in the Voice mode, is the [VOICE] [F4] PORTA Mono/Poly parameter set to “mono” ? If you wish to play the chord, set  
this parameter to “poly.” .........................................................................................................................................................................................page 188  
• When this situation occurs in the Song mode/Pattern mode, is the Mono/Poly parameter set to “mono” in the [SONG] or [PATTERN] [MIXING] →  
[EDIT] Part selection [F1] VOICE [SF2] MODE display? If you wish to play chords, set this parameter to “poly.” ................................. page 235  
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Troubleshooting  
Pitch or intervals are wrong  
• Is the Master Tune parameter in the [UTILITY] [F1] GENERAL [SF1] TG display set to a value other than “0”?.......................................... page 260  
• Is the Note Shift parameter in the [UTILITY] [F1] GENERAL [SF1] TG display set to a value other than “0”?.............................................. page 260  
When the Voice produces a wrong pitch, check the Micro Tuning setting in the [VOICE]  
[EDIT]  
[COMMON]  
[F1] GENERAL  
[SF2] PLY MODE display. .... page 190  
• When the Voice produces a wrong pitch, is the LFO Pitch Modulation Depth in the Voice Edit mode set too high? ............................................ page 201  
• When the Performance produces a wrong pitch, is the Note Shift parameter of each Part set to a value other than “0”? ................................... page 218  
• When the Performance produces a wrong pitch, is the Detune parameter of each Part set to a value other than “0”? ....................................... page 218  
When the Song/Pattern playback produces a wrong pitch, is the Note Offset parameter in the Groove display set to a value other than “0”? .................... page 114  
No effect is applied  
• Is the [EFFECT BYPASS] button turned off?........................................................................................................................................................... page 177  
• Have the [REVERB] and [CHORUS] knobs been turned fully counter-clockwise (to the minimum)?...................................................................... page 50  
• Have any or all of the Elements’ Effect Output parameters been set to “thru” in the effect setting display in the Voice Edit mode?.................... page 194  
• Have any or all of the effect types been set to “thru” or “off”?................................................................................................................................ page 179  
When this occurs in the Performance mode/Song mode/Pattern mode, check whether the Insertion Switch (INS SW) parameters are set properly or not. ........pages 216, 235  
The Edit Indicator appears, even when parameters are not being edited  
• Keep in mind that even though the Voice Play mode or Performance Play mode is active, simply moving a Knob or Slider changes the current Voice or  
Performance, automatically displaying the Edit indicator. ................................................................................................................................pages 65, 69  
• In the Song Mixing mode or Pattern Mixing mode, keep in mind that simply playing back a Song or Pattern may change the Mixing parameters of the  
current Song/Pattern, automatically displaying the Edit indicator. ......................................................................................................................... page 104  
Arpeggio problems  
Cannot start the Arpeggio  
Check whether the [ARPEGGIO ON/OFF] button is turned on or off. When the Arpeggio doesn’t start even though the button is  
turned on, check the following points.  
• When the User Arpeggio type is selected, does the currently selected Arpeggio actually contain data?............................................................ page 189  
• Are the Arpeggio related parameters such as Note Limit and Velocity Limit set appropriately?........................................................................... page 191  
• When this situation occurs in the Performance mode, check the ArpSwitch parameters for all Parts in the [PERFORM] [EDIT] Part selection [F1]  
VOICE [SF2] MODE display. If parameters of all Parts are turned off, the Arpeggio will not be played back even if the [ARPEGGIO ON/OFF] button is  
turned on. ............................................................................................................................................................................................................... page 216  
• When this situation occurs in the Song mode/Pattern mode, check the ArpSwitch parameter in the [SONG] or [PATTERN] [MIXING] [EDIT] Part  
selection [F1] VOICE [SF2] MODE display. If this parameter for the current Part is turned off, Arpeggio playback will not be triggered by your  
keyboard performance even if the [ARPEGGIO ON/OFF] button is turned on. .................................................................................................... page 235  
Cannot stop the Arpeggio  
• When Arpeggio playback does not stop even if you release the key, set the Arpeggio Hold parameter to “off.” ................................................ page 191  
n
For details and a list of the Arpeggio related functions, see page 169.  
Song/Pattern problems  
The Song/Pattern cannot be started even when pressing the [F] (Play) button.  
• Does the selected Song or Pattern (phrase) actually contain data?.................................................................................................................pages 57, 59  
• Is the Remote Control feature turned on?............................................................................................................................................................... page 147  
• Is the MIDI sync parameter set to internal (using internal clock) in the [UTILITY] [F5] MIDI [SF3] SYNC display? ..................................... page 264  
Song/Pattern (Phrase) cannot be recorded.  
• Is there enough free memory for recording? The total MOTIF ES memory capacity determines the number of Songs/Patterns (phrases) that can be  
recorded. For example, if the memory contains Songs/Patterns (phrases) that use up a large amount of memory, the memory may become full even  
though the available Pattern or Song numbers are not all used. ........................................................................................................................... page 275  
• In the Pattern Record mode, does the specified track to which the Phrase is assigned have preset data? Recording cannot be done to a track that  
contains preset data............................................................................................................................................................................................... page 113  
Cannot enter the Pattern Job mode even when pressing the [JOB] button in the Pattern mode.  
Check whether the MOTIF ES is in the Pattern Chain mode or not. If so, exit from the Pattern Chain mode, then press the [JOB] button. .................. page 115  
Cannot enter the Pattern Mixing mode even when pressing the [MIXING] button in the Pattern mode.  
Check whether the MOTIF ES is in the Pattern Chain mode or not. If so, exit from the Pattern Chain mode, then press the [MIXING] button. ........................ page 115  
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Troubleshooting  
The drum sound is wrong or unexpected when changing the transpose value.  
• This is normal. Changing the transpose setting while playing a Drum Voice will produce different sounds for the same keys played.  
Microphone does not work properly  
Check the current mode. In the Voice mode and Voice Edit mode, the A/D part which handles the microphone sound cannot be recognized. ......... page 165  
• Check whether the Mic/Line parameter is set to “mic” or not in the [UTILITY] [F2] I/O [SF1] INPUT display. ............................................. page 261  
• Check whether the Gain Knob on the rear panel is set to minimum position or not. ............................................................................................... page 25  
Can’t record samples  
• If you cannot enter the Sampling mode, check whether DIMMs have been installed or not. In order to enter the Sampling mode and record Samples,  
DIMM modules must be installed. ..........................................................................................................................................................................page 289  
• Have you exceeded the maximum allowable number of samples (key banks)? ................................................................................................... page 174  
• Is there enough sample memory available?...........................................................................................................................................................page 276  
• Is the Sampling Source setting appropriate?..........................................................................................................................................................page 172  
• Is the Trigger mode set appropriately?...................................................................................................................................................................page 175  
Plug-in Board problems  
A Plug-in Voice cannot be selected even if the Plug-in Board has been installed.  
• Check whether the SLOT lamp (from SLOT1 - 3) corresponding to the selected PLG button ([PLG1] - [PLG3]) is turned on or off. .................... page 21  
• If the User bank is selected in the [VOICE] [F2] BANK display, select the preset bank. ................................................................................. page 188  
• Check whether the PLG which corresponds to the PLG100-XG slot is selected or not. The Voice on the PLG100-XG cannot be selected in the Voice  
mode or Performance mode. .................................................................................................................................................................................page 163  
• Check whether the PLG which corresponds to the PLG100-VH slot is selected or not. The PLG100-VH contains no Voices for selection, since it is an  
Effect Plug-in Board. ................................................................................................................................................................................................page 74  
Plug-in board does not work.  
• Is the lamp of the corresponding slot number to which the Plug-in board has been installed lit?........................................................................... page 21  
• Has the PLG100-VH been installed to slot 2 or 3? (The PLG100-VH should be installed to slot 1.) ........................................................................ page 78  
• Has the PLG100-XG been installed to slot 1 or 2? (The PLG100-XG should be installed to slot 3.)........................................................................ page 77  
Computer/MIDI instrument problems  
Data communication between the computer and the MOTIF ES does not work properly.  
• Check whether the Port setting on the computer is appropriate or not.  
• Check whether the MIDI IN/OUT parameter is set properly in the [UTILITY] [F5] MIDI [SF4] OTHER display. Set this parameter to “USB” when  
using a USB cable to connect to the computer. Set this parameter to “mLAN” when using an IEEE 1394 cable to connect to the computer.  
Set this parameter to “MIDI” when using MIDI cables to connect to the computer. .............................................................................................. page 265  
Data communication between the MIDI instrument and the MOTIF ES does not work properly.  
• Check whether the MIDI IN/OUT parameter is set to “MIDI” or not in the [UTILITY] [F5] MIDI [SF4] OTHER display. ................................ page 265  
The MOTIF ES does not sound properly even when playing back the song data on the computer or the MIDI instrument  
connected to the MOTIF ES.  
• Make sure to set the MOTIF ES to the Song mode or Pattern mode. The Voice mode or Performance mode may not produce the proper sound even  
when playing back the Song data on the MIDI instrument or the computer connected to the MOTIF ES. ............................................................. page 36  
MIDI bulk data transmission/reception does not work properly.  
When reception does not work properly, is the Receive Bulk parameter set to “protect” in the [UTILITY]  
[F5] MIDI  
[SF2] SWITCH display?.................. page 264  
• When transmission does not work properly, is the device number of the MIDI instrument connected to the MOTIF ES set to match the DeviceNo.  
parameter in the [UTILITY] [F5] MIDI [SF1] CH display? .............................................................................................................................page 263  
Can’t save data to the SmartMedia card or the USB storage  
• Is the SmartMedia/USB storage device being used write protected? (Write-protect should be set to off for saving data.).................................... page 28  
• Is the SmartMedia/USB storage device being used properly formatted?..............................................................................................................page 268  
Can’t enter the Edit mode  
• Is the Category Search function turned on? After exiting from the Category Search function, press the [EDIT] button. ....................................... page 62  
• Is the MOTIF ES in the File mode? After exiting from the File mode, press the [EDIT] button. ............................................................................. page 266  
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Installing Optional Hardware  
Installing Optional Hardware  
Available devices  
The following optional devices can be installed to the MOTIF ES.  
Plug-in Boards  
AIEB 2 or mLAN16E  
DIMM  
Up to three boards can be installed.  
Installation locations  
Plug-in Boards  
MOTIF ES6  
MOTIF ES7  
MOTIF ES8  
Plug-in  
Board cover  
Plug-in  
Board cover  
Plug-in Board  
cover  
AIEB2, mLAN16E, DIMM  
Bottom cover for  
optional units  
Bottom cover for  
optional units  
MOTIF ES8  
Bottom cover for  
optional units  
MOTIF ES6  
MOTIF ES7  
Rear cover for the  
AIEB2 or mLAN16E  
Rear cover for the  
AIEB2 or mLAN16E  
Rear cover for the  
AIEB2 or mLAN16E  
Installation Precautions  
Before installing the optional hardware, make sure you have a Philips screwdriver and ample space to work. Protective cushions  
or supports for the instrument may also be needed.  
WARNING  
• Before beginning installation, switch off the power to the instrument and connected peripherals, and unplug them from the power outlet.Then remove all  
cables connecting the instrument to other devices. (Leaving the power cord connected while working can result in electric shock. Leaving other cables  
connected can interfere with work.) Installation or removal of any devices should be started ONLY after the instrument (and the optional hardware)  
returns to normal room temperature.  
• Be careful not to drop any screws inside the instrument during installation (this can be prevented by keeping the optional units and cover away from the  
instrument while attaching). If this does happen, be sure to remove the screw(s) from inside the unit before turning the power on. Loose screws inside  
the instrument can cause improper operation or serious damage. If you are unable to retrieve a dropped screw, consult yourYamaha dealer for advice.  
• Install the optional units carefully as described in the procedure below. Improper installation can cause shorts which may result in irreparable damage  
and pose a fire hazard.  
• Do not disassemble, modify, or apply excessive force to board areas and connectors on optional units. Bending or tampering with boards and  
connectors may lead to electric shock, fire, or equipment failures.  
• Before handling the optional units, you should briefly touch the metal surface to which the optional unit cover is attached (or other such metallic area \ be  
careful of any sharp edges) with your bare hand so as to drain off any static charge from your body. Note that even a slight amount of electrostatic  
discharge may cause damage to these components.  
CAUTION  
• It is recommended that you wear gloves to protect your hands from metallic projections on optional units and other components.Touching leads or  
connectors with bare hands may cause finger cuts, and may also result in poor electrical contact or electrostatic damage.  
• Handle the optional units with care. Dropping or subjecting them to any kind of shock may cause damage or result in a malfunction.  
• Be careful of static electricity. Static electricity discharge can damage the IC chips on the Plug-in board. Before you handle the optional Plug-in board, to  
reduce the possibility of static electricity, touch the metal parts other than the painted area or a ground wire on the devices that are grounded.  
• Do not touch the exposed metal parts in the circuit board.Touching these parts may result in a faulty contact.  
• When moving a cable, be careful not to let it catch on the circuit Plug-in board. Forcing the cable in anyway may cut the cable, cause damage, or result in  
a malfunction.  
• Be careful not to misplace any of the screws since all of them are used.  
• Do not use any screws other than what are installed on the instrument.  
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Installing Optional Hardware  
Optional Plug-in Board Installation  
A variety of optional Plug-in boards sold separately let you expand the voice library of your instrument. For details about the  
Plug-in Board line up which can be used with the MOTIF ES, see page 74.  
The MOTIF ES provides three slots on the rear panel for Plug-in Boards, allowing you to install up to three boards for  
simultaneous use.  
n
n
n
The Vocal Harmony Plug-in board (PLG100-VH) can be installed only to slot 1.  
The Multi part Plug-in board (PLG-100XG) can be installed only to slot 3.  
The Single part Plug-in board can be installed to any of three slots.  
3 Remove the ribbon cables that are to be connected to  
the Plug-in board from the inside of the MOTIF ES.  
The slots are assigned to the color-coded cables as  
follows:  
Installing the Plug-in Board  
1 Turn the power of the MOTIF ES off, and disconnect the  
AC power cord. Also, make sure to disconnect the  
MOTIF ES from any connected external devices.  
Slot 3 – Green  
Slot 2 – Yellow  
Slot 1 – Orange  
2 Remove the large screw from the expansion bay cover  
3
2
1
GREEN  
YELLOW  
ORANGE  
Cable for Slot 3  
(Green)  
Plug-inSLOT  
on the rear panel using a Phillips screwdriver.  
Slot 3  
Slot 2  
Slot 1  
Keep the removed screw in a safe place. It will be used when re-  
attaching the cover to the instrument.  
Cable for Slot 2  
(Yellow)  
Cable for Slot 1  
(Orange)  
MOTIF ES6 / MOTIF ES7  
ASSIGNABLE OUTPUT  
OUTPUT  
MONO PHONES  
A
D
INPUT  
GAIN  
R
L
R
L
R
L
3
2
1
GREEN  
YELLOW  
ORANGE  
Plug-inSLOT  
ASSIGNABLE OUTPUT  
OUTPUT  
A
D INPUT  
GAIN  
R
L
R
L
MONO PHONES  
R
L
4 Insert the board along the guide rails about two-thirds  
of the way inside the MOTIF ES, with the connector side  
face up and toward you.  
3
2
1
GREEN  
YELLOW  
ORANGE  
Plug-inSLOT  
3
2
1
GREEN  
YELLOW  
ORANGE  
Plug-inSLOT  
ASSIGNABLE OUTPUT  
OUTPUT  
MONO PHONES  
A
D INPUT  
GAIN  
R
L
R
L
R
L
ASSIGNABLE OUTPUT  
OUTPUT  
MONO PHONES  
A
D
INPUT  
GAIN  
R
L
R
L
R
L
MOTIF ES8  
Slot 3  
Slot 2  
Slot 1  
GREEN  
YELLOW  
ORANGE  
Plug-in SLOT  
Securely insert the board into the appropriate slot,  
taking care that the board isn’t jammed between slots.  
GREEN  
YELLOW  
ORANGE  
Plug-in SLOT  
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Installing Optional Hardware  
5 With the board still protruding slightly from the  
expansion bay, bring the cable end around and connect  
it to the board.  
7 Replace the cover with the screw you removed in step 2  
above.  
Make sure to connect the proper cable, matching the color  
of the cable to the slot used. Also, take care not to pull too  
strongly on the cable as you connect it to the board.  
8 Check that the installed Plug-in board is functioning  
properly.  
After connecting the AC power cord to the MOTIF ES, turn  
on the power.  
A message appears indicating that the installed Plug-in  
Board is being checked. The main display then appears  
and the corresponding slot indicator at the right top of the  
front panel lights. This indicates that the board has been  
successfully installed.  
Plug-in Connector  
Press the connectors together until  
the two notches lock into the sockets.  
Notch  
If the cable is not connected properly (refer to the notes  
above) or firmly, the indicator will not light.  
Connector from MOTIF ES  
Plug-in board  
In this example, a Plug-in board has  
been installed to slot 1.  
3
2
1
GREEN  
YELLOW  
ORANGE  
Plug-inSLOT  
Slot indicator lit  
Integrated Sampling Sequencer  
/
Modular Synthesis Plug-in System  
/
Real-time External Control Surface  
MUSIC PRODUCTION SYNTHESIZER  
PRE 1  
PRE 5  
PRE 2  
PRE 6  
PRE 3  
PRE 4  
SLOT  
1
SLOT  
2
SLOT  
3
CATEGORY  
SEARCH  
DRUM KITS  
FAVORITES  
USER 1  
USER 2  
GM  
PLG 1  
PLG 2  
PLG 3  
BANK  
A. PIANO KEYBOARD  
ORGAN  
C
GUITAR/  
PLUCKED  
BASS  
E
STRINGS  
F
BRASS  
G
REED/PIPE  
H
ASSIGNABLE O
MONO PHONES  
A
B
D
SECTION  
GROUP  
GAIN  
R
L
R
L
R
L
SYN LEAD  
SYN PAD/ SYN COMP CHROMATIC  
CHOIR  
DRUM/  
SE  
MUSICAL FX  
COMBI  
PERCUSSION PERCUSSION  
n
n
The Vocal Harmony Plug-in board (PLG100-VH) can be installed only  
to slot 1.  
The Multi part Plug-in board (PLG-100XG) can be installed only to slot 3.  
6 Insert the Plug-in board the rest of the way into the  
expansion bay.  
Carefully put the ribbon cable back into the MOTIF ES,  
making sure that no part of the cable sticks out of the  
instrument.  
3
2
1
GREEN  
YELLOW  
ORANGE  
Plug-inSLOT  
ASSIGNABLE OUTPUT  
OUTPUT  
MONO PHONES  
A
D INPUT  
GAIN  
R
L
R
L
R
L
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Installing Optional Hardware  
Optional AIEB2 or mLAN16E Installation  
By installing an optional mLAN expansion board (mLAN16E) or an I/O expansion board (AIEB2), you can increase the input/output  
capability and interfacing options of the MOTIF ES.  
Installing the AIEB2  
MOTIF ES6 / MOTIF ES7  
1 Turn the power of the MOTIF ES off, and disconnect the  
AC power cord. Also, make sure to disconnect the  
MOTIF ES from any connected external devices.  
2 Turn over the MOTIF ES so that the keyboard faces  
down, giving you direct access to the underside of the  
Bottom  
instrument.  
Rear side  
To protect the Knobs, Wheels and Sliders from damage,  
place the keyboard so the four corners are supported by  
something that provides sufficient support like magazines  
or cushions.  
Slide the cover  
away to remove.  
Bottom  
Rear side  
View of the keyboard  
from the bottom  
MUSIC PRODUCTION SYNTHESIZER  
MOTIF ES8  
Place supports at all four corners, taking care  
not to touch the Knobs, Wheels and Sliders.  
Bottom  
Rear side  
CAUTION  
Since the instrument — particularly the MOTIF ES8 — is very heavy, this  
procedure should not be done alone, but by two or three people.  
3 Remove the cover from the bottom.  
With the rear panel of the instrument facing you, remove the  
screws from the cover and slide the cover away to remove  
Bottom  
it. (The MOTIF ES6 and MOTIF ES7 have seven screws,  
Rear side  
Slide the cover  
away to remove.  
while the MOTIF ES8 has five.) On the MOTIF ES6/7, slide  
the cover away from you (toward the front of the instrument,  
as shown). On the MOTIF ES8, slide the cover to the right.  
Keep the removed screws in a safe place. They will be used when re-  
attaching the cover to the instrument after installing the AIEB2.  
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Installing Optional Hardware  
4 Remove the three screws from the rear cover while  
6 Remove the AIEB2 from its package.  
holding it from inside the MOTIF ES with your left hand.  
The AIEB2 has one flat ribbon cable and two power cables.  
Since these two power cables are used for the main body  
and are not needed when installing to the MOTIF ES, you  
can remove them from the AIEB2.  
AIEB2  
Remove the two  
power cables.  
Rear side of the  
MOTIF ES  
Keep the removed screws in a safe place. They will be used when  
re-attaching the cover to the instrument after installing the AIEB2.  
5 Remove the AIEB2 power cables from the hook shaped  
cable clip in the MOTIF ES.  
7 Connect the flat ribbon cable coming from AIEB2 to the  
circuit board of the MOTIF ES.  
MOTIF ES6 / MOTIF ES7  
Top (keyboard side) of the MOTIF ES  
Be careful to connect the cable in the proper direction as  
shown.  
Underside  
Flat ribbon cable  
of the AIEB2  
Align the connectors  
as shown.  
Connector on the circuit  
board of the MOTIF ES  
Rear panel  
Top (keyboard side)  
of the MOTIF ES  
MOTIF ES8  
Unlatch the cable clip by  
pulling out the tab as  
shown. Replace the clip  
after pulling out the  
power cable.  
Rear panel  
AIEB2  
Underside  
Rear panel  
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Installing Optional Hardware  
8 Connect the power cable coming from MOTIF ES to the  
AIEB2.  
10Let the ribbon cable fall into place between the AIEB2  
and the circuit board of the MOTIF ES.  
Connect the 3-pin cable to the CN3 connector of the  
AIEB2, and the 4-pin cable to the CN1 connector.  
Slide the flat ribbon cable in  
the space between the  
Underside of the MOTIF ES  
MOTIF ES and the AIEB2.  
AIEB2  
Rear panel of  
the MOTIF ES  
Rear panel  
Connect the 3-pin  
cable to the CN3  
connector  
Connect the 4-pin  
cable to the CN1  
connector  
Underside of the MOTIF ES  
* Make sure to properly match the cables and connectors.  
Avoid applying excessive force when connecting.  
9 Fasten the AIEB2 to the MOTIF ES.  
AIEB2  
Flip the unit over, so that the bottom of the plate can be  
seen, and that each connector section of the AIEB2 can be  
seen from the back (rear) side of MOTIF ES. Supporting the  
unit with one hand, attach it to the rear of the MOTIF ES with  
the three screws you removed in step 4. If you start  
replacing the screws from the center screw, it will be easy  
to replace the remaining screws.  
Rear panel  
11Re-install the cover you removed in step #3, in reverse  
order.  
Flip over the AIEB2 taking care not to  
bend or damage the flat ribbon cable.  
Bottom of  
the AIEB2  
If you start replacing the  
screws from the center screw,  
it will be easy to replace the  
remaining screws.  
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Installing Optional Hardware  
Installing the mLAN16E  
7 Fasten the mLAN16E to the MOTIF ES.  
Flip the unit over, so that each connector section of the  
mLAN16E can be seen from the back side of MOTIF ES.  
Supporting the unit with one hand, attach it to the rear of  
the MOTIF ES with the two screws you removed in step #4,  
as shown below.  
1~4  
Using the same procedure as in steps 1 - 4 ofInstalling  
the AIEB2” above, remove the cover on the underside  
of the MOTIF ES, then remove the cover of the mLAN-I/  
O expansion bay on the rear panel.  
5 Remove the mLAN16E from its package.  
mLAN16E  
6 Insert the connector on the other end of the flat ribbon  
cable to the circuit board of the MOTIF ES.  
8 Separate the cover you removed in step #4 into two  
parts (A and B shown below), then attach part A to the  
rear panel of the MOTIF ES, covering the empty space  
left by the installation of the mLAN16E.  
Remove the screw to separate  
the cover into two parts.  
Rear panel of the MOTIF ES  
Flip over the mLAN16E and  
fasten it to the MOTIF ES.  
B
A
Underside of  
mLAN16E  
Rear panel of the MOTIF ES  
9 Let the flat ribbon cable fall into place between the  
mLAN16E and the circuit board of the MOTIF ES.  
10Re-install the cover you removed in step #3, in reverse  
order.  
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Installing Optional Hardware  
Optional DIMM Installation  
This section explains how to install DIMM memory modules to the MOTIF ES.  
Compatible DIMMs  
Location for DIMM installation  
The MOTIF ES does not necessarily support all commercially  
available DIMMs. Yamaha cannot guarantee operation of  
DIMMs that you purchase. Before purchasing DIMMs, please  
consult your Yamaha dealer, or an authorized Yamaha  
distributor (see list at end of the Owner’s Manual) for advice,  
or see the following page:  
DIMM sockets  
http://www.yamahasynth.com/  
DIMM Type and DIMM Configuration  
Underside of the MOTIF ES  
Yamaha recommends that you purchase DIMMs that  
conform to the JEDEC* standard. Please be aware,  
however, that conformance to this standard does not  
constitute a guarantee that the DIMMs will operate correctly  
on the MOTIF ES.  
Rear panel  
Installing the DIMM modules to the sockets  
Make sure that the DIMM module is  
aligned correctly before you install it.  
* JEDEC (Joint Electron Device Engineering Council) sets standards for  
terminal configurations within electronic devices.  
Notch for alignment  
Ejector  
lever  
• Use only 168-pin DIMMs of 64, 128 or 256 MB capacity  
(synchronized DRAM; PC100 or PC133).  
• When installing DIMMs, make sure to install them in a  
matched pair of the same capacity. You cannot install only  
one module and leave the second memory socket open.  
Also make sure each DIMM in the pair is of the same  
manufacturer and the same type. DIMMs of different  
makers and configurations may not work together.  
Insert the DIMM vertically  
in the socket.  
Press it in firmly until it  
“snaps” or locks in place.  
• When purchasing DIMMs, make sure that the DIMM design  
does not utilize more than 18 memory chips per module.  
(DIMMs comprised of more than 18 chips do not operate  
correctly on the MOTIF ES.)  
5 Re-install the cover you removed in step #3, in reverse  
order (page 285).  
64MB x 2 = 128MB  
128MB x 2 = 256MB  
6
Check that the installed DIMMs are functioning properly.  
Set the MOTIF ES right-side up, and connect the power  
cord to the rear-panel AC INLET jack and an AC outlet. Turn  
on the power, go to the SAMPLING display by pressing the  
[INTEGRATED SAMPLING] button, and press the  
been installed properly, the appropriate available memory  
size is indicated in the display.  
256MB x 2 = 512MB  
n
If the DIMMs have not been installed properly, the MOTIF ES may  
freeze when you press the [INTEGRATED SAMPLING] button. If  
this occurs, turn the power off, perform the instructions above  
again, and make sure to install the DIMMs firmly in step #4.  
DIMM Installation  
Removing DIMMs  
1~3  
Use the same operation as in “Installing the AIEB2.”  
Pull the DIMM vertically  
out of the socket.  
Press the ejector lever  
until the DIMM unlocks.  
4 Insert the two DIMMs into the DIMM sockets.  
168-pin DIMMs  
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Glossary  
Glossary  
This section explains in detail various words and terms that were not covered in the manual. Another resource for looking up  
unfamiliar technical terms related to music, synthesis and audio is a special website we’ve prepared, the Glossary for Electronic  
Musical Instruments. If you come across a musical or technical term you don’t know, click on the following URL.  
Glossary for Electronic Musical Instruments  
http://www2.yamaha.co.jp/manual/english/word/index.html (This URL and title may be changed without notice.)  
Directory  
A
This is a path created on a data storage device (such as SmartMedia  
card or hard disk), allowing a tree-like hierarchical organization of data  
files and folders. Effectively a virtual file cabinet, this is the place  
where files are stored and arranged according to type or application.  
Audition  
The function or process of hearing the edited sample (in the  
Sampling function).  
F
C
Filter  
Channel  
The MOTIF ES provides the following three types of Filter.  
There are two types of channels: MIDI channels, which are used to  
transmit MIDI messages, and audio channels, which are used to  
send audio signals. You can set the MIDI channel in the display of the  
MOTIF ES.  
[1] A circuit or processor that modifies tone by blocking or passing a  
specific frequency range of the sound. This is one of the Voice  
parameters (page 161).  
[2] A function (referred to as “Event View Filter”) that lets you select  
the event types that appear on the Event List display in the Song  
Edit/Pattern Edit display (page 225).  
Clock  
[1] A unit of note resolution for MIDI Sequence data.  
The sequencer determines the playback position of the Song or  
Pattern (MIDI sequence data) by using the units Measure, Beat,  
and Clock.  
[3] A function (referred to as “MIDI Filter”) that determines which MIDI  
events will be transmitted/recognized via the MIDI IN/OUT (page 262).  
[2] Also referred to as “MIDI Clock” or “Timing Clock” defined as  
System Realtime Message in MIDI.  
Folder  
This is an organizational feature on a data storage device (such as  
SmartMedia card or hard disk), allowing you to group data files  
together according to type or application. Folders can be nested in  
hierarchical order for organizing data. (Also see “Directory.”)  
This message is transmitted at a fixed interval (24 times per 1/4  
note) to synchronize connected MIDI instruments.  
On the MOTIF ES, the Utility mode lets you select whether the  
instrument’s internal clock will be used as the Timing Clock, or  
external Timing Clock messages received via MIDI IN will be  
used.  
L
LSB  
Common  
[1] An abbreviation for Least Significant Byte, referring to the lower byte of  
data when MIDI control change data (such as Bank Select and Data  
Entry) is divided into two bytes (the MSB and LSB) for transmission.  
This edit related term refers to the editing of parameters that affect all  
Elements or Parts of a program. For each program, this term is used  
as listed below.  
[2] An abbreviation for Least Significant Bit, referring to the lowest bit  
• Normal Voice.................Common Edit and Element Edit  
• Plug-in Voice .................Common Edit and Element Edit  
• Drum Voice....................Common Edit and Key Edit  
• Performance .................Common Edit and Part Edit  
• Song Mixing ..................Common Edit and Part Edit  
• Pattern Mixing ..............Common Edit and Part Edit  
• Master ...........................Common Edit and Zone Edit  
among eight bits that make up one byte.  
M
MSB  
[1] An abbreviation for Most Significant Byte, referring to the upper byte of  
data when MIDI control change data (such as Bank Select and Data  
Entry) is divided into two bytes (the MSB and LSB) for transmission.  
D
[2] An abbreviation for Most Significant Bit, referring to the uppermost  
bit among the eight bits that make up one byte. In MIDI, this “bit”  
is very important because it determines whether the byte to which  
this “bit” belongs is a status byte or data byte.  
Destination  
The MOTIF ES provides the following three types of destination.  
[1] In copy operations, this refers to the location to which the original  
“source” data or file is to be copied.  
O
[2] In sampling operations, this refers to the internal memory area to  
which the external audio “source” is to be recorded.  
Offset  
[3] In the Controller Set function, this refers to the parameter adjusted  
A type of editing in which a specified value (the “offset”) is added to  
or subtracted from the current parameter value. Unlike normal  
editing, in which the parameter is given a specific, new value, offset  
editing changes the parameter relative to its current value.  
by the controller defined as “Source.”  
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Glossary  
[1] In copy operations, this refers to the original file or data which is to  
P
be copied.  
Parameter  
[2] In sampling operations, this refers to external audio which is to be  
A setting or data item which you can edit in the various mode and sub  
mode displays.  
recorded (to the internal memory “destination” area) (page 172).  
[3] In the Controller Set function, this refers to the controller that is  
assigned to adjust a particular parameter (the “destination”)  
(page 155).  
Part  
This refers to sound producing sections in the tone generator block  
that make up a Song, Pattern or Performance. In the Performance  
mode, all four Parts are set to the same MIDI channel; in the Song/  
Pattern mode, each Part can be independently assigned to a spceifc  
MIDI receive channel.  
Synchronization  
Refers to the function or process of “locking” the timing of two  
devices (for example, two sequencers connected via MIDI), using the  
timing clock of one to control the other.  
Preset  
This refers to pre-programmed data supplied with the internal  
memory of the instrument as shipped from the factory. There are  
various types of Preset data, such as Preset Voices and Preset  
Phrases. The other type of data, User, is for data you’ve created or  
edited on the instrument (or computer), such as User Voices and  
User Phrases.  
T
Track  
A memory location on the sequencer where musical performance  
(MIDI event) and audio data is recorded.  
Tune/Tuning  
A process of matching the pitch of two or more instruments when  
playing in an ensemble. Normally, A3 is tuned to 440 Hz. There are  
two types of tune: Coarse Tune that adjusts the tuning in semitones  
and Fine Tune that adjusts the tuning in cents. In addition, the MOTIF  
ES has a Voice parameter (Micro Tuning) that lets you set the tuning  
of each individual note of the keyboard.  
Q
Quantize  
A function that lets you “clean up” or “tighten” the timing of notes. The  
MOTIF ES provides three different Quantize functions:  
[1] One of the Jobs provided in the Song Job mode/Pattern Job  
mode, which lets you “clean up” or “tighten” the timing of notes  
you’ve recorded in Realtime recording (page 227).  
[2] A function in the Song Record mode/Pattern Record mode, which  
User  
aligns the timing of notes automatically as you record (page 222).  
Refers to the data you create via various functions on the MOTIF ES  
(or computer).  
There are various types of User data, such as User Voices and User  
Phrases. The other type of data, Preset, refers to data that has been  
created or pre-programmed for the instrument at the factory, such as  
Preset Voices and Preset Phrases.  
[3] A parameter that determines the timing (such as measure, 1/2  
note, and 1/4 note) by which the pattern actually switches when  
changing a pattern during playback (page 262).  
R
V
Record  
On the MOTIF ES, this term refers to the following operations.  
Velocity  
[1] Recording of your musical performance using the keyboard or  
controllers to a Song track as MIDI events.  
A parameter within the MIDI Note On message that conveys the force  
of the note.  
Song Record mode ....................................................page 118  
Voice  
[2] Recording of your musical performance using the keyboard or  
controllers to a Pattern track as MIDI events.  
A musical instrument sound built into the MOTIF ES. The following  
types of Voices are available on the instrument.  
Pattern Record mode .................................................page 110  
• Normal Voice................ page 160  
• Drum Voice................... page 160  
• Plug-in Voice................. page 76  
• Mixing Voice ................. page 105  
• Sample Voice................ page 173  
• Phrase Voice................. page 167  
[3] Recording the audio signal from a microphone or an external  
audio source (played back via the audio equipment such as a CD  
player) to the internal memory as a Sample (Audio data).  
Sampling Record mode ................................pages 94 and 107  
S
Voice data that is supplied with the internal memory of the instruments  
shipped from the factory is referred to as a “Preset Voice.” Voice data  
you create or edit via the Voice Edit or the Sampling function, using  
the preset waves supplied with the instrument or the wave obtained  
via the Sampling function is referred to as a “User Voice.”  
Sequencer  
An instrument or function that records, edits, modifies, and plays  
back a musical performance in the form of MIDI messages. You can  
use the MOTIF ES as a sequencer in the Song mode and Pattern  
mode.  
Volume Label  
Source  
This refers to the name you can assign to storage devices such as a  
SmartMedia and hard disk.  
On the MOTIF ES, “source” has three different meanings or uses:  
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Specifications  
Specifications  
Keyboards  
MOTIF ES8  
MOTIF ES7  
MOTIF ES6  
88 keys, Balanced Hammer Effect Keyboard (Initial Touch/Aftertouch)  
76 keys, FS Keyboard (Initial Touch/Aftertouch)  
61 keys, FS Keyboard (Initial Touch/Aftertouch)  
Tone Generator block  
Tone Generator  
Polyphony  
AWM2 (complying with the Modular Synthesis Plug-in System)  
128 notes + the polyphony of the Plug-in Board (if installed)  
Multi Timbral Capacity  
16 parts (internal) + 3 or more Plug-in Board parts (1 for each Single Plug-in Board;  
16 for Multi Plug-in Board), Audio Input parts (A/D, AIEB2, mLAN*) * 4 stereo parts  
Wave  
Voice  
175MB (when converted to 16- bit linear format), 1859 waveforms  
Preset: 768 normal voices + 64 drum kits  
GM: 128 normal voices + 1 drum kit  
User: 128 x 2 (Bank1: Original, Bank2: Picked up from Preset)  
Normal Voice + 32 drum kits  
Plug-in Voice  
Preset for the PLG150-AN/DX/PF/DR/PC: 64  
Preset for the PLG-150VL: 192  
User: 64 for each Plug-in slot  
Performance  
Filter  
User: 128 (up to 4 parts)  
18 types  
Effect System  
Reverb x 20 types, Chorus x 49 types, Insertion (A, B) x 116 types x 8 blocks, Master  
Effect x 8 types, Master Equalizer (5 bands), Part EQ (3 bands, stereo),  
Plug-in Insertion (available when the PLG100-VH has been installed to slot 1)  
Expandability  
Samples  
3 Slots for Modular Synthesis Plug-in Boards  
Sampling block  
(Available when DIMMs  
have been installed.)  
Up to 1024 Waveforms (Multi Samples)  
Up to 128 Key Banks per Waveform  
Up to 4096 Key Banks  
Sampling Source  
Analog input L/R, Stereo output (Resampling), Digital/Optical (available when the AIEB2  
has been installed), mLAN (available when the mLAN16E has been installed)  
A/D Conversion  
20-bit, 64 x oversampling  
D/A Conversion  
24-bit, 128 x oversampling  
Sample Data Bits  
Sampling Frequency  
16  
44.1kHz, 22.05kHz, 11.025kHz, 5.5125kHz (Stereo/Mono)  
• Digital Sampling Frequency (when the AIEB2 has been installed)  
48kHz, 44.1kHz, 32kHz  
* Can be input, with converted to the Sampling Frequency of the MOTIF ES.  
• Sampling Frequency via the mLAN (when the mLAN16E has been installed)  
44.1kHz (fixed)  
Sampling Memory  
Sample Length  
Sampling Time  
Optionally installed, expandable to 512MB (256MB DIMM x 2 slots)  
* DIMMs are not installed to the instrument when shipped from the factory.  
Mono: 32 MB  
Stereo: 64 MB  
44.1kHz: 6 min. 20 sec., 22.05kHz: 12 min. 40 sec., 11.025kHz: 25 min. 20 sec.,  
5.0125kHz: 55 min. 40 sec.  
* Mono/Stereo  
Sample Format  
Original format, WAV, AIFF, A3000/4000/5000/SU700 format (loadable only),  
AKAI S1000/S3000 format (loadable only)  
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Specifications  
Sequencer block  
Note Capacity  
Note Resolution  
Maximum Polyphony  
Tempo  
Approx. 226,000 notes  
480 ppq (parts per quarter note)  
124 notes  
1 - 300  
Recording type  
Real time replace, Real time overdub (with the exception of the Pattern Chain),  
Real time punch (Song only), Step (with the exception of the Pattern Chain)  
Tracks  
Pattern Mode: 16 phrase tracks  
Pattern Chain Mode: Pattern track, Tempo track, Scene track  
Song Mode: 16 sequence tracks (Loop on/off can be set for each track), Tempo track,  
Scene track  
Patterns  
Phrases  
64 patterns (x 16 sections)  
Measures: 256 maximum  
Preset Phrases: 687 phrases  
User Phrases: 256 per pattern  
Songs  
64 songs  
Arpeggio  
Preset x 1787 types  
User x 256 types  
* MIDI Sync, MIDI transmit/receive channel, Velocity Limit, and Note Limit can be set.  
Scene Memory  
Scequence Format  
Master  
5 per Song  
Original format, SMF format 0, 1 (Format 1 load only)  
Others  
User: 128  
* 4 Zones (Master keyboard settings), Assignable Knob/Slider settings, Program Change Table  
Sequence Software compatible with the Remote Control function  
• For Windows ®  
SQ01 V2, Cubase SX, SONAR 2.0, Multi Part Editor for MOTIF-RACK,  
Multi Part Editor for MOTIF ES  
• For Macintosh ®  
Logic 5.5, Digital Performer 3.1  
Controllers  
Pitch Bend wheel, Modulation wheel, Ribbon Controller, Assignable Control Sliders (4),  
Assignable Knobs (4), Data dial  
Display  
240 x 64 dot graphic backlit LCD  
External Memory  
SmartMedia™ (3.3V)  
* Up to 128MB can be used.  
Connectors  
OUTPUT L/MONO, R (standard phone jack)  
ASSIGNABLE OUTPUT L, R (standard phone jack)  
AD INPUT L, R (standard phone jack)  
PHONES (standard stereo phone jack)  
FOOT CONTROLLER 1, 2  
FOOT SWITCH x 2 (SUSTAIN, ASSIGNABLE)  
BREATH, MIDI IN/OUT/THRU, USB (TO HOST, TO DEVICE), AC INLET  
Power Consumption  
Dimensions, Weight  
38W  
MOTIF ES8: 1,458 (W) x 465 (D) x 167.4 (H)mm, 28.3kg  
MOTIF ES7: 1,255 (W) x 394 (D) x 136.4 (H)mm, 19.2kg  
MOTIF ES6: 1,048 (W) x 394 (D) x 136.4 (H)mm, 16.5kg  
Accessories  
AC Power cord, CD-ROM x 3, Owner’s Manual (this book), Data List, Installation Guide  
*
Specifications and descriptions in this owner's manual are for information purposes only. Yamaha Corp. reserves the right to change or modify products  
or specifications at any time without prior notice. Since specifications, equipment or options may not be the same in every locale, please check with  
your Yamaha dealer.  
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Index  
Index  
A
Advanced DX/TX Plug-in Board ........................................74  
AEG (Amplitude Envelope Generator) ...162, 200, 204, 219, 236  
Amplitude Envelope Generator .......................................162  
B
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Index  
EQ (Equalizer) ......................... 201, 204, 207, 218, 236, 249  
MEQ OFS (Master EQ Offset) ..........190, 202, 205, 213, 234  
F
FEG (Filter Envelope Generator) ..................... 161, 218, 236  
G
H
How to leave the current display ....................................... 46  
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Index  
PtnQuantize (Pattern Quantize) .......................................262  
O
SmplPrCnt (Sampling pre-count) .....................................262  
P
PEG (Pitch Envelope Generator) .............................160, 197  
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Index  
T
U
297  
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FCC INFORMATION (U.S.A.)  
product is found to be the source of interference, which can be  
determined by turning the unit “OFF” and “ON”, please try to eliminate  
the problem by using one of the following measures:  
1. IMPORTANT NOTICE: DO NOT MODIFY THIS UNIT!  
This product, when installed as indicated in the instructions contained  
in this manual, meets FCC requirements. Modifications not expressly  
approved by Yamaha may void your authority, granted by the FCC, to  
use the product.  
Relocate either this product or the device that is being affected by the  
interference.  
2. IMPORTANT: When connecting this product to accessories and/or  
another product use only high quality shielded cables. Cable/s  
supplied with this product MUST be used. Follow all installation  
instructions. Failure to follow instructions could void your FCC  
authorization to use this product in the USA.  
Utilize power outlets that are on different branch (circuit breaker or  
fuse) circuits or install AC line filter/s.  
In the case of radio or TV interference, relocate/reorient the antenna. If  
the antenna lead-in is 300 ohm ribbon lead, change the lead-in to co-  
axial type cable.  
3. NOTE: This product has been tested and found to comply with the  
requirements listed in FCC Regulations, Part 15 for Class “B” digital  
devices. Compliance with these requirements provides a reasonable  
level of assurance that your use of this product in a residential  
environment will not result in harmful interference with other electronic  
devices. This equipment generates/uses radio frequencies and, if not  
installed and used according to the instructions found in the users  
manual, may cause interference harmful to the operation of other  
electronic devices. Compliance with FCC regulations does not  
guarantee that interference will not occur in all installations. If this  
If these corrective measures do not produce satisfactory results,  
please contact the local retailer authorized to distribute this type of  
product. If you can not locate the appropriate retailer, please contact  
Yamaha Corporation of America, Electronic Service Division, 6600  
Orangethorpe Ave, Buena Park, CA90620  
The above statements apply ONLY to those products distributed by  
Yamaha Corporation of America or its subsidiaries.  
(class B)  
* This applies only to products distributed by YAMAHA CORPORATION OF AMERICA.  
IMPORTANT NOTICE FOR THE UNITED KINGDOM  
Connecting the Plug and Cord  
WARNING: THIS APPARATUS MUST BE EARTHED  
IMPORTANT. The wires in this mains lead are coloured in accor-  
dance with the following code:  
GREEN-AND-YELLOW  
BLUE  
BROWN  
:
:
:
EARTH  
NEUTRAL  
LIVE  
As the colours of the wires in the mains lead of this apparatus may  
not correspond with the coloured markings identifying the terminals  
in your plug proceed as follows:  
The wire which is coloured GREEN-and-YELLOW must be connected  
to the terminal in the plug which is marked by the letter E or by the  
safety earth symbol  
or colored GREEN or GREEN-and-YELLOW.  
The wire which is coloured BLUE must be connected to the terminal  
which is marked with the letter N or coloured BLACK.  
The wire which is coloured BROWN must be connected to the termi-  
nal which is marked with the letter L or coloured RED.  
• This applies only to products distributed by Yamaha-Kemble Music (U.K.) Ltd.  
(3 wires)  
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For details of products, please contact your nearest Yamaha  
representative or the authorized distributor listed below.  
Die Einzelheiten zu Produkten sind bei Ihrer unten aufgeführten  
Niederlassung und bei Yamaha Vertragshändlern in den jeweiligen  
Bestimmungsländern erhältlich.  
Pour plus de détails sur les produits, veuillez-vous adresser à Yamaha ou  
au distributeur le plus proche de vous figurant dans la liste suivante.  
Para detalles sobre productos, contacte su tiendaYamaha más cercana  
o el distribuidor autorizado que se lista debajo.  
BELGIUM/LUXEMBOURG  
Yamaha Music Central Europe GmbH,  
NORTH AMERICA  
ASIA  
CANADA  
THE PEOPLE’S REPUBLIC OF CHINA  
Yamaha Music & Electronics (China) Co.,Ltd.  
25/F., United Plaza, 1468 Nanjing Road (West),  
Jingan, Shanghai, China  
Branch Belgium  
Yamaha Canada Music Ltd.  
135 Milner Avenue, Scarborough, Ontario,  
M1S 3R1, Canada  
Rue de Geneve (Genevastraat) 10, 1140 - Brussels,  
Belgium  
Tel: 02-726 6032  
Tel: 416-298-1311  
Tel: 021-6247-2211  
FRANCE  
Yamaha Musique France  
BP 70-77312 Marne-la-Vallée Cedex 2, France  
Tel: 01-64-61-4000  
U.S.A.  
HONG KONG  
Yamaha Corporation of America  
6600 Orangethorpe Ave., Buena Park, Calif. 90620,  
U.S.A.  
Tom Lee Music Co., Ltd.  
11/F., Silvercord Tower 1, 30 Canton Road,  
Tsimshatsui, Kowloon, Hong Kong  
Tel: 2737-7688  
Tel: 714-522-9011  
ITALY  
Yamaha Musica Italia S.P.A.  
Combo Division  
Viale Italia 88, 20020 Lainate (Milano), Italy  
Tel: 02-935-771  
INDONESIA  
PT. Yamaha Music Indonesia (Distributor)  
PT. Nusantik  
GedungYamaha Music Center, Jalan Jend. Gatot Subroto  
Kav. 4, Jakarta 12930, Indonesia  
Tel: 21-520-2577  
CENTRAL & SOUTH AMERICA  
MEXICO  
Yamaha de México S.A. de C.V.  
Calz. Javier Rojo Gómez #1149,  
Col. Guadalupe del Moral  
C.P. 09300, México, D.F., México  
Tel: 55-5804-0600  
SPAIN/PORTUGAL  
Yamaha-Hazen Música, S.A.  
Ctra. de la Coruna km. 17, 200, 28230  
Las Rozas (Madrid), Spain  
Tel: 91-639-8888  
KOREA  
Yamaha Music Korea Ltd.  
Tong-Yang Securities Bldg. 16F 23-8 Yoido-dong,  
Youngdungpo-ku, Seoul, Korea  
Tel: 02-3770-0660  
BRAZIL  
GREECE  
Philippos Nakas S.A. The Music House  
147 Skiathou Street, 112-55 Athens, Greece  
Tel: 01-228 2160  
Yamaha Musical do Brasil Ltda.  
Av. Reboucas 2636-Pinheiros CEP: 05402-400  
Sao Paulo-SP. Brasil  
MALAYSIA  
Tel: 011-3085-1377  
Yamaha Music Malaysia, Sdn., Bhd.  
Lot 8, Jalan Perbandaran, 47301 Kelana Jaya,  
Petaling Jaya, Selangor, Malaysia  
Tel: 3-78030900  
SWEDEN  
ARGENTINA  
Yamaha Scandinavia AB  
J. A. Wettergrens Gata 1  
Box 30053  
S-400 43 Göteborg, Sweden  
Tel: 031 89 34 00  
Yamaha Music Latin America, S.A.  
Sucursal de Argentina  
Viamonte 1145 Piso2-B 1053,  
Buenos Aires, Argentina  
PHILIPPINES  
Yupangco Music Corporation  
339 Gil J. Puyat Avenue, P.O. Box 885 MCPO,  
Makati, Metro Manila, Philippines  
Tel: 819-7551  
Tel: 1-4371-7021  
DENMARK  
PANAMA AND OTHER LATIN  
AMERICAN COUNTRIES/  
CARIBBEAN COUNTRIES  
YS Copenhagen Liaison Office  
Generatorvej 8B  
SINGAPORE  
Yamaha Music Asia Pte., Ltd.  
#03-11 A-Z Building  
140 Paya Lebor Road, Singapore 409015  
Tel: 747-4374  
DK-2730 Herlev, Denmark  
Tel: 44 92 49 00  
Yamaha Music Latin America, S.A.  
Torre Banco General, Piso 7, Urbanización Marbella,  
Calle 47 y Aquilino de la Guardia,  
Ciudad de Panamá, Panamá  
FINLAND  
F-Musiikki Oy  
Kluuvikatu 6, P.O. Box 260,  
SF-00101 Helsinki, Finland  
Tel: 09 618511  
Tel: +507-269-5311  
TAIWAN  
Yamaha KHS Music Co., Ltd.  
3F, #6, Sec.2, Nan Jing E. Rd. Taipei.  
Taiwan 104, R.O.C.  
EUROPE  
THE UNITED KINGDOM  
NORWAY  
Norsk filial av Yamaha Scandinavia AB  
Grini Næringspark 1  
N-1345 Østerås, Norway  
Tel: 67 16 77 70  
Tel: 02-2511-8688  
Yamaha-Kemble Music (U.K.) Ltd.  
Sherbourne Drive, Tilbrook, Milton Keynes,  
MK7 8BL, England  
THAILAND  
Siam Music Yamaha Co., Ltd.  
891/1 Siam Motors Building, 15-16 floor  
Rama 1 road, Wangmai, Pathumwan  
Bangkok 10330, Thailand  
Tel: 01908-366700  
ICELAND  
Skifan HF  
Skeifan 17 P.O. Box 8120  
IS-128 Reykjavik, Iceland  
Tel: 525 5000  
IRELAND  
Danfay Ltd.  
61D, Sallynoggin Road, Dun Laoghaire, Co. Dublin  
Tel: 01-2859177  
Tel: 02-215-2626  
OTHER ASIAN COUNTRIES  
Yamaha Corporation,  
GERMANY  
Yamaha Music Central Europe GmbH  
Siemensstraße 22-34, 25462 Rellingen, Germany  
Tel: 04101-3030  
OTHER EUROPEAN COUNTRIES  
Yamaha Music Central Europe GmbH  
Siemensstraße 22-34, 25462 Rellingen, Germany  
Tel: +49-4101-3030  
Asia-Pacific Music Marketing Group  
Nakazawa-cho 10-1, Hamamatsu, Japan 430-8650  
Tel: +81-53-460-2317  
OCEANIA  
SWITZERLAND/LIECHTENSTEIN  
Yamaha Music Central Europe GmbH,  
Branch Switzerland  
Seefeldstrasse 94, 8008 Zürich, Switzerland  
Tel: 01-383 3990  
AFRICA  
Yamaha Corporation,  
Asia-Pacific Music Marketing Group  
Nakazawa-cho 10-1, Hamamatsu, Japan 430-8650  
Tel: +81-53-460-2312  
AUSTRALIA  
Yamaha Music Australia Pty. Ltd.  
Level 1, 99 Queensbridge Street, Southbank,  
Victoria 3006, Australia  
Tel: 3-9693-5111  
AUSTRIA  
Yamaha Music Central Europe GmbH,  
Branch Austria  
Schleiergasse 20, A-1100 Wien, Austria  
Tel: 01-60203900  
NEW ZEALAND  
Music Houses of N.Z. Ltd.  
146/148 Captain Springs Road, Te Papapa,  
Auckland, New Zealand  
MIDDLE EAST  
TURKEY/CYPRUS  
Yamaha Music Central Europe GmbH  
Siemensstraße 22-34, 25462 Rellingen, Germany  
Tel: 04101-3030  
Tel: 9-634-0099  
THE NETHERLANDS  
Yamaha Music Central Europe,  
Branch Nederland  
Clarissenhof 5-b, 4133 AB Vianen, The Netherlands  
Tel: 0347-358 040  
COUNTRIES AND TRUST  
TERRITORIES IN PACIFIC OCEAN  
Yamaha Corporation,  
Asia-Pacific Music Marketing Group  
Nakazawa-cho 10-1, Hamamatsu, Japan 430-8650  
Tel: +81-53-460-2312  
OTHER COUNTRIES  
Yamaha Music Gulf FZE  
LB21-128 Jebel Ali Freezone  
P.O.Box 17328, Dubai, U.A.E.  
Tel: +971-4-881-5868  
HEAD OFFICE Yamaha Corporation, Pro Audio & Digital Musical Instrument Division  
Nakazawa-cho 10-1, Hamamatsu, Japan 430-8650  
Tel: +81-53-460-2445  
SY34  
Download from Www.Somanuals.com. All Manuals Search And Download.  
http://www.yamahasynth.com  
U.R.G., Pro Audio & Digital Musical Instrument Division, Yamaha Corporation  
© 2003 Yamaha Corporation  
WB17970 406MWAP2.3-05E0  
Printed in Japan  
Download from Www.Somanuals.com. All Manuals Search And Download.  

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