Yamaha Musical Instrument AW 16G User Manual

Owner’s Manual  
Keep This Manual For Future Reference.  
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PRECAUTIONS – for safe operation –  
WARNING  
• Do not modify the unit. Doing so is a fire and electri-  
cal shock hazard.  
Installation  
• Connect this unit’s power cord only to an AC outlet  
of the type stated in this Owner’s Manual or as  
marked on the unit. Failure to do so is a fire and elec-  
trical shock hazard.  
• Do not allow water to enter this unit or allow the  
unit to become wet. Fire or electrical shock may  
result.  
• Do not place a container with liquid or small metal  
objects on top of this unit. Liquid or metal objects  
inside this unit are a fire and electrical shock hazard.  
• Do not place heavy objects, including this unit, on  
top of the power cord. A damaged power cord is a  
fire and electrical shock hazard. In particular, be  
careful not to place heavy objects on a power cord  
covered by a carpet.  
• Do not install a CD-RW drive into this device while  
the power cable is plugged into an AC outlet. Doing  
so is an electrical shock hazard.  
• Use the ground connector on the rear panel to  
securely ground the device. If the device is not  
grounded, you may suffer a dangerous electrical  
shock.  
• If lightning begins to occur, turn off the power  
switch of the unit as soon as possible, and unplug the  
power cable plug from the electrical outlet.  
• If there is a possibility of lightning, do not touch the  
power cable plug if it is still connected. Doing so may  
be an electrical shock hazard.  
• Use only the included AC adaptor (PA-300) for this  
unit. Using other types may be a fire and electrical  
shock hazard.  
In case an abnormality occurs during operation  
• If the power cord is damaged (i.e., cut or a bare wire  
is exposed), ask your dealer for a replacement. Using  
the unit with a damaged power cord is a fire and elec-  
trical shock hazard.  
• Should this unit and AC adaptor be dropped or the  
cabinet be damaged, turn the power switch off,  
remove the power plug from the AC outlet, and con-  
tact your dealer. If you continue using the unit with-  
out heeding this instruction, fire or electrical shock  
may result.  
• If you notice any abnormality, such as smoke, odor,  
or noise, or if a foreign object or liquid gets inside the  
unit, turn it off immediately. Remove the power cord  
from the AC outlet. Consult your dealer for repair.  
Using the unit in this condition is a fire and electrical  
shock hazard.  
Operation  
• Do not scratch, bend, twist, pull, or heat the power  
cord. A damaged power cord is a fire and electrical  
shock hazard.  
CAUTION  
• Always touch a well-grounded metal surface or the  
like to fully discharge any static electric charge on  
your body and clothing before handling a CD-RW  
drive.  
Neglecting this precaution can cause damage to the  
unit from static electricity.  
Installation  
• Hold the power cord plug when disconnecting it  
from an AC outlet. Never pull the cord. A damaged  
power cord is a potential fire and electrical shock  
hazard.  
• Do not touch the power plug with wet hands. Doing  
so is a potential electrical shock hazard.  
• This unit has ventilation holes at the bottom and rear  
to prevent the internal temperature rising too high.  
Do not block them. Blocked ventilation holes are a  
fire hazard.  
• Be careful not to touch the leads (metal feet) on the  
rear side when handling a CD-RW drive. Touching  
the leads can cause contact defects.  
Operation  
• Do not cover or wrap the AC adaptor with a cloth or  
blanket. Heat may build up under the cloth or blan-  
ket, melting the case, or causing fire. Use only in a  
well-ventilated environment.  
In particular, do not  
- place the unit on its side or upside down,  
- place the unit in any poorly-ventilated location  
such as a bookcase or closet.  
- cover the unit with a table cloth or place it on a  
carpet or bed.  
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PRECAUTIONS  
PRECAUTIONS – for correct operation –  
Connector pin assignments  
Interference with other electrical devices  
• XLR-type connectors are wired as follows: pin 1:  
ground, pin 2: hot (+), and pin 3: cold (–).  
• The digital circuits of this unit may induce a slight  
noise into nearby radios and TVs. If noise occurs,  
relocate the affected equipment.  
Replacing abrasive parts  
Influence on cell phone usage  
• The performance of components with moving con-  
tacts, such switches, rotary controls, faders, and con-  
nectors, deteriorates over time. The rate of  
deterioration depends on the operating environment  
and is unavoidable. Consult your dealer about  
replacing defective components.  
• Using a mobile telephone near this unit may induce  
noise. If noise occurs, use the telephone away from  
the unit.  
Be sure to turn off the power when you are finished  
When using the AC adaptor, a small amount of electrical current will still be flowing even if the power is turned off  
(i.e., the power switch set to “STANDBY”). The standby current consumption is designed to be as small as possible.  
If you will not be using this product for an extended period of time, be sure to unplug the AC adaptor from the AC  
outlet.  
Handling the CD-R/RW media  
Please observe the following points when handling the disc.  
Failure to do so may cause problems such as the recorded data being lost, the drive to malfunction, or the  
printed label to become blurred.  
• Do not place the disc in locations of direct sunlight, high temperature, or high humidity.  
• Do not touch either surface of the disc.  
Hold the disc at the edges.  
• Gently wipe dust or dirt off of the recording surface of the disc.  
Use an air duster or cleaner to remove dust. Vigorously rubbing the surface of the disc with a dry cloth may  
scratch the disc.  
• Do not write on the disc or affix labels to it.  
• Do not wipe the disc with chemicals or detergents.  
• Do not bend or drop the disc.  
Storing produced data  
Produced data can be lost due to breakdown or mistaken operation. We strongly recommend that you store all  
data on CD-R/CD-RW discs.  
Responsibility for loss of data, etc.  
Yamaha will accept no responsibility for any damages (including consequential or incidental) incurred by the  
customer or any third party as a result of loss or impairment of the data stored on the CD-R media, regardless  
of whether such loss could have been or actually was foreseen by Yamaha.  
Nor does Yamaha guarantee the media against any defect that may render it unusable.  
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Cautions for handling optional equipment  
• For inquiries concerning CD-RW drive handling, please consult your Yamaha dealer.  
• Always switch off the power for the main unit and all peripherals, unplug the AC adaptor for the main unit  
and the outlet, then disconnect the cables connecting the main unit with the peripherals before starting  
installation work.  
Wear thick gloves when working on this equipment to avoid cutting your hands on metal fittings or the like  
on the main unit or CD-RW drive.  
• Always touch a well-grounded metal surface or the like to fully discharge any static electric charge on your  
body and clothing before starting to work on this equipment.  
Take extreme care to avoid touching any terminals or board surface parts.  
• In order to protect the electronic circuits of the CD-RW drive, etc. from damage due to static electricity,  
when handling any of this equipment, take the most extreme care to avoid touching IC leads or other elec-  
tronic parts.  
• Be careful not to drop any screws into the main unit. If you switch the power on with a dropped screw still in  
the main unit, the main unit may malfunction or break down. If a dropped screw can not be retrieved, con-  
sult your Yamaha dealer.  
• If the CD-RW drive breaks down, contact the store where you purchased that equipment.  
Copyright Notice  
Copyright and other intellectual property laws in various countries permit reproduction of copyrighted mate-  
rials under certain requirements. The observance of applicable laws for use of this product, however, is your  
responsibility. Yamaha disclaims any liability for violation of such laws in association with the use of this prod-  
uct.  
Although this product is designed for original music production, it can be utilized to make reproduction of  
copyrighted music and other sound products. While certain reproduction and use of reproduced materials are  
permitted under applicable laws, such reproduction and use without license may constitute copyright infringe-  
ment and other violation of laws. Since violation of such laws can have serious consequences, you may wish to  
consult a legal expert about your planned use of this product.  
This product incorporates and bundles computer programs and contents in which Yamaha owns copyrights or  
with respect to which it has license to use others' copyrights. Such copyrighted materials include, without lim-  
itation, all computer software, styles files, MIDI files, WAVE data and sound recordings. Any unauthorized use  
of such programs and contents outside of personal use is not permitted under relevant laws. Any violation of  
copyright has legal consequences. DON'T MAKE, DISTRIBUTE OR USE ILLEGAL COPIES.  
The illustrations and LCD screens as shown in this owners manual are for instructional purposes only, and  
may appear somewhat different from those on your instrument.  
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Contents  
Contents  
Adjusting the position of a locate point or  
Repeatedly playing a specific region (the A-B  
Finding a location while you listen to the  
8 Using libraries and scene  
Connect external devices and turn on the  
Assigning input signals to tracks (Direct  
Convenient functions during mixdown/bounce  
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Adding input signals or pad performances  
Using meters to check the level of each  
Transmitting the AW16G’s settings via MIDI  
Types of media that you can use with the CD-  
Digital input settings/Checking and initializing the  
15 Using the AW16G with  
Importing from an audio track/stereo track to a  
Synchronizing the AW16G with the  
Recording/playing AW16G mix operations on  
Switching AW16G scenes from the  
Restoring the internal hard disk to the  
TIME COMP/EXP (Time Compression/  
Exporting WAV files and importing audio CD or  
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Contents  
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Chapter 1  
Before you start  
This chapter explains what you should know before you begin using  
the AW16G.  
Introduction  
Check the included items  
The AW16G package contains the following items. If any  
are missing, please contact your dealer.  
Trademarks  
• Macintosh is a registered trademark of Apple Com-  
puter, Inc. USA in the United States and other coun-  
tries.  
• The AW16G  
• Windows is a registered trademark of Microsoft Cor-  
poration USA in the United States and other coun-  
tries.  
• AC adaptor (PA-300)  
• Owners manual (this book)  
• CD-ROM  
• Cubase VST is a trademark of Steinberg Media Tech-  
nologies AG.  
Copyright  
• Logic Audio is a trademark of Emagic Soft- and Hard-  
ware GmbH.  
This product incorporates and bundles computer pro-  
grams and contents in whichYamaha owns copyrights or  
with respect to which it has license to use other’s copy-  
rights. Such copyrighted materials include, without limi-  
tation, all computer software, styles files, MIDI files,  
WAVE data and sound recordings. Any unauthorized use  
of such programs and contents outside of personal use is  
not permitted under relevant laws. Any violation of copy-  
right has legal consequences. DON’T MAKE, DISTRIB-  
UTE OR USE ILLEGAL COPIES.  
• Cakewalk is a registered trademark of Twelve Tone  
Systems, Inc.  
• ProTools is a trademark or registered trademark of  
Avid Technology, Inc. and affiliated companies.  
• Other company names and product names in this  
document are the trademarks or registered trade-  
marks of their respective owners.  
Yamaha website  
http://www.yamahasynth.com  
http://www.yamaha.co.jp/product/proaudio/homeenglish/  
Yamaha manual library  
http://www2.yamaha.co.jp/manual/english/  
Remember to back up your data  
Storing produced data  
Responsibility for loss of data, etc.  
Produced data can be lost due to breakdown or mistaken  
operation. We recommend that you store all important  
data on CD-R or CD-RW discs or other external storage  
medium.  
Yamaha will accept no responsibility for any damages  
(including consequential or incidental) incurred by the  
customer or any third party as a result of loss or impair-  
ment of the data stored on the CD-R media, regardless of  
whether such loss could have been or actually was fore-  
seen by Yamaha.  
Note  
A CD-RW drive (the separately sold CDRW16G) is neces-  
sary in order to back up data.  
Nor doesYamaha guarantee the media against any defect  
that may render it unusable.  
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Before you start  
About the CD-RW drive  
A CD-RW drive is a device that lets you create or play  
audio CDs, backup and restore data from the internal  
hard disk, and read data from a CD-ROM. An optional  
CDRW16G can be installed in the AW16G. Please be  
aware that other CD-RW drives cannot be installed in the  
AW16G.  
Handling  
1 Do not drop the drive or subject it to strong  
physical shock.  
B Never touch the objective lens.  
C Be careful that the objective lens does not  
become dusty or dirty.  
• Even if a CD-RW drive is operating normally, it may fail  
a read or write operation approximately once in five  
hundred times.  
Yamaha will take no responsibility for any damages,  
direct or consequential, that may result from the use of  
the above CD-RW drive.  
D If the objective lens becomes dusty, use a  
commercially available blower etc. to blow the  
dust off with clean air.  
E Before installing the drive, touch a grounded  
metal object so that the drive is not damaged  
by any static electricity that may be in your  
body.  
F Since the inside of the drive contains powerful  
magnetic circuitry, do not allow any magnetic  
material to come near the drive. (In particular,  
any metallic fragments, screws, or pins that  
enter the drive mechanism will cause opera-  
tion to fail.)  
G Do not press on the upper cover.  
Installing the CD-RW drive  
Insert the CD-RW drive into the slot.  
3Insert the CD-RW drive into the slot by pressing  
slightly right of center on the back edge of the drive.  
The slot cover swings open. When the CD-RW drive  
reaches the back of the slot, continue applying pres-  
sure until you feel the connector click into place.  
You will need to apply about as much pressure as  
when pressing an elevator button.  
4
Fasten the CD-RW drive with screws.  
4Use the two included screws to fasten the CD-RW  
drive in place (“4” in the diagram at left).  
3
Push the drive here.  
Be sure to follow installation steps 1–4 exactly as  
directed. In particular, reading and writing may not occur  
correctly if the screws have not been tightened suffi-  
ciently.  
Turn off the power of the AW16G.  
(p. 12), turn off the power of the AW16G. For  
safetys sake, also unplug the AC adaptor and the  
AW16G from the electrical outlet.  
Turn the AW16G over on its face.  
2Be careful not to drop the AW16G on the floor, or  
damage the components of the top panel. Spread  
out a soft cloth on a level surface, and stack maga-  
zines etc. to support each of the four corners of the  
upside-down AW16G.  
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Removing the CD-RW drive  
1
Remove the CD-RW drive cover.  
3Remove the black screw that holds the CD-RW  
drive cover in place (“3” in the diagram at left).  
4
Do not lose the screw that you removed.  
Pull the CD-RW drive out of the slot.  
4Remove the two screws that fasten the CD-RW  
drive in place, and pull out the CD-RW drive (“4” in  
the diagram at left).  
The cover may crack  
3,5  
Grasp here with your  
thumb and first finger.  
if you attempt to pull  
out the CD-RW drive  
by grasping the black  
cover.  
CD-RW drive cover  
Turn off the power of the AW16G.  
< Bottom of the CD-RW drive >  
(p. 12), turn off the power of the AW16G. For  
safetys sake, also unplug the AC adaptor and the  
AW16G from the electrical outlet.  
• Do not lose the screws that you removed.  
• Be careful not to cut yourself on any sharp metal edge.  
Turn the AW16G over on its face.  
2Be careful not to drop the AW16G on the floor, or  
damage the components of the top panel.  
Attach the CD-RW drive cover.  
5Using the black screw that you removed in step 3,  
attach the CD-RW drive cover.  
Using the CD-RW drive  
The CD-RW drive installed in the AW16G is shipped  
with a protective pad on the disc tray to prevent it from  
being damaged during transportation. Before you use the  
AW16G, you must remove this protective pad.  
Removing a CD in an emergency  
If you are unable to remove the disc by pressing the eject  
switch, insert a wire of less than 2 mm diameter (such as  
a straightened paper clip) into the eject hole, and push  
gently. However, pressing the eject switch will not eject  
the disc when the AW16G is in the following states, so  
do not use this method in such cases.  
To insert a disc into the CD-RW drive, press the eject  
switch. The disc tray will open. Place the disc on the tray,  
and gently push the disc tray in.  
• When the AW16G's power is “STANDBY“  
Note  
• When the disc is being accessed (data is being read,  
written, or erased)  
The disc tray is ejected electrically. If the disc tray is not  
ejected when you press the eject switch, turn on the  
power of the AW16G and press the eject switch once  
again.  
• While in CD PLAY mode  
This removal method is for use in emergencies such as  
when you cannot remove the disc due to a malfunction of  
the disc tray or a power failure. Do not use this method  
unnecessarily, since doing so will damage the CD-RW  
drive.  
Eject hole  
Eject button  
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Before you start  
Connecting the AC adaptor  
When connecting the included AC adaptor (PA-300), you  
must first connect it to the DC IN jack of the AW16G,  
and then to the AC wall outlet. After connecting the AC  
adaptor to the AW16G, wrap the cable around the hook  
as shown in the diagram. This will prevent the cable from  
being accidentally pulled out, causing the AW16G to  
unexpectedly lose power.  
C IN  
Turning the power on/off  
You must use the following procedure to switch the  
In the work navigate section located in the  
1upper left of the top panel, press the [SONG]  
key several times to access the following  
SHUTDOWN page.  
power of the AW16G between ON and STANDBY. If you  
fail to follow this procedure, the internal hard disk or  
your external monitor system may be damaged.  
Turning the power on  
In a system that includes the AW16G, turn the power of  
each device on in the following order.  
1 External devices such as audio sources and  
effect processors connected to the input/out-  
put jacks of the AW16G  
Press the [ENTER] key located in the middle  
2right of the top panel.  
B The AW16G itself  
A popup window will ask you whether you want to  
save the current song.  
C The monitor system connected to the  
AW16G’s output jacks  
Before you turn on the power, make sure that the AC  
adaptor is firmly connected to the AW16G and to the AC  
outlet. If the power is disconnected while the AW16G is  
being used, the AW16G itself or the hard disk may be  
damaged.  
Using the CURSOR [ ]/[ ] keys located in  
3the upper right of the top panel, move the  
cursor (the blinking area in the screen) to the  
YES button if you want to save the current  
song, or to the NO button if you do not want  
to save it. Then press the [ENTER] key.  
When you turn on the power of the AW16G, an opening  
screen will appear, and then the following screen will  
appear.  
When the “Now safe to turn off...” message  
4appears, turn off the [POWER] switch located  
on the rear panel.  
Turning the power off (shut down)  
In a system that includes the AW16G, turn the power of  
each device off in the following order.  
If you turn off the power of the AW16G without perform-  
ing the above shutdown procedure, not only will any  
unsaved changes be lost, but you also risk damaging the  
data on the hard disk, and damaging or drastically short-  
ening the lifespan of the hard disk itself and the internal  
CD-RW drive. Please use caution.  
1 The monitor system connected to the  
AW16G’s output jacks  
B The AW16G itself  
C External devices such as audio sources and  
effect processors connected to the input/out-  
put jacks of the AW16G  
Tip!  
A small amount of electrical current is flowing even when  
the power is in STANDBY mode. If you will not be using  
the AW16G for an extended period of time, be sure to  
disconnect the AC adaptor from your AC outlet.  
When turning off the power of the AW16G, you must  
perform the following “shut-down” procedure.  
12  
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Chapter 2  
Introducing the AW16G  
This chapter describes the features of the AW16G, the name of each  
part and its function, and introduces terminology you need to know  
when using the AW16G.  
Features of the AW16G  
The AW16G is an audio workstation that combines a dig-  
ital mixer, multi-effect processor, hard disk recorder,  
sampler, and CD-RW drive.  
The following diagram shows the signal flow within the  
AW16G.  
Mixer  
×2  
×2  
×2  
×2  
×2  
×8  
×2  
Sound clip  
INPUT jacks 1–8  
Input channels 1–8  
Track channels 1–16  
Return channels 1/2  
Pad channels 1–4  
DIGITAL  
STEREO/AUX OUT jacks  
DIGITAL STEREO OUT jack  
MONITOR OUT jacks  
PHONES jack  
STEREO IN jack  
Buses L/R  
AUX buses 1/2  
Effect buses 1/2  
Stereo buses L/R  
Metronome  
×8  
×2  
×2  
Effect 1  
Internal effects  
Effect 2  
×2  
×2  
Stereo output channel  
×2  
×2  
Recorder input  
patching  
CD Play  
×2  
×16  
×16  
1
2
3
4
CD Write  
DATA  
Backup/Restore  
Import/Export  
Quick loop sampler  
Recorder  
CD-RW drive  
Now let’s take a more detailed look at each section of the  
AW16G.  
Mixer section  
Full-fledged mixer with 36 input channels  
The AW16G contains a digital mixer with a total of  
36 input channels, including analog inputs x 8, ste-  
reo digital input x 1, recorder tracks x 16, and effect  
returns x 2. Audio quality is guaranteed by 24-bit AD/  
DA and 32-bit internal processing. A Hi-Z input jack  
for directly connecting an electric guitar or bass is  
also provided.  
Totally redesigned operation  
The AW16G is designed to be operated directly by  
the musician (guitarist, vocalist, drummer etc.). With  
a minimum number of steps, you can assign input  
signals to tracks, switch the monitor signal, and  
record with effects, EQ, and dynamics processing  
applied.  
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Introducing the AW16G  
Four-band EQ and dynamics processors on each  
channel  
Quick Loop Sampler section  
The AW16G has a built-in pad-type sampler. You can  
assign sixteen stereo waveforms to the four pads with  
sample banks. Sampling uses the same 16-bit 44.1 kHz  
high quality as recording. Audio tracks from the hard  
disk, external input from the mixer, or WAV files from a  
CD-ROM disc can also be loaded.  
Four-band full-parametric EQ and dynamics process-  
ing is provided on virtually every channel. You can  
recall the desired preset from the library, and use the  
panel knobs and keys to quickly adjust the settings.  
Two high-quality multi-effect units are built-in  
The two built-in effect units deliver a wide variety of  
effects including spatial-type effects such as reverb  
and delay, modulation type effects such as chorus  
and flanger, and guitar-type effects such as distortion  
and amp simulation. These effects can be used either  
via send/return, or inserted into a desired channel.  
The timing at which each pad is pressed can be recorded  
on a dedicated pad track, and edited later. Drum phrases  
from the sample library can be assigned to pads, and you  
can then record pad operations to use this function as a  
simple rhythm machine.  
The maximum polyphony is four stereo notes, and the  
maximum playback time is a total of 44 seconds of stereo  
for the entire Quick Loop Sampler.  
Recorder section  
8-track simultaneous recording/16-track simulta-  
neous playback  
CD-RW drive  
You can record multiple tracks of instruments one by  
one, or set up multiple mics to record a drum set or a  
live performance by an entire band. A stereo track for  
direct mixdown of all 16 tracks is also provided, let-  
ting you manage the multi-track audio and the two-  
track mix as a single package of data.  
A dedicated CD-RW drive (the CDRW16G, option) can  
be installed in the AW16G. If this is installed, you can  
produce an audio CD from the stereo tracks of the songs  
recorded on the hard disk. Markers assigned within a  
song can also be used as the track numbers of the CD.  
You can even use advanced techniques such as assigning  
more than one track number within a single song.  
For the multi-tracks as well as the stereo track, you  
can use eight virtual tracks for each track. When  
recording parts or during mixdown, you can switch  
virtual tracks to record multiple takes, and select the  
best take later.  
The CD-RW drive can also be used to backup/restore  
songs, to play back audio CDs, and to load WAV data  
from a CD-ROM.  
Versatile editing functionality  
Audio data recorded on a track can be copied,  
moved, or edited using a variety of commands. You  
can make detailed edits, or even make radical  
changes to the structure of the song by using the  
same riff repeatedly or increasing the number of cho-  
ruses.  
“Time Compression” lets you compress or expand the  
time axis of the audio data in a range of 50%–200%.  
“Pitch Change” lets you modify the pitch in a range  
of one octave upward or downward. You can use the  
Undo function to reverse the results of as many as the  
last fifteen editing operations.  
A variety of Locate methods, and auto punch-in/out  
Seven locate points (start/end, relative zero, A/B, in/  
out) and 99 markers can be assigned at any desired  
point in the song, for quick access via Locate opera-  
tions. Auto punch-in/out and A-B repeat playback  
functions are also provided. The AW16G also has a  
metronome that follows the tempo map.  
Sound Clip function  
The Sound Clip function lets you record and play  
back an input signal without affecting the recorder  
tracks.You can use this as a sketch for your ideas for a  
song or arrangement.  
14  
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AW16G terminology  
2
Paired tracks  
For audio tracks 9/10–15/16, adjacent pairs of tracks are  
handled by the mixer as a single unit. These pairs of  
tracks are referred to as “paired tracks.” A paired track  
can be used to record a stereo source, or a dual-guitar  
performance, etc.  
Recorder section  
Tracks  
A location where data is recorded is called a “track.” The  
AW16G’s recorder section uses the following types of  
track.  
Locate points/markers  
Audio tracks  
Locations within a song that you specified in order to  
execute a function such as auto punch-in/out or A-B  
repeat playback are called “locate points.” Locate points  
include the in/out points and the A/B points, and you can  
use the keys of the Locate section to move instantly to  
these points.  
The physical tracks used to record and play back  
audio data are called “audio tracks,” or simply  
“tracks.” The AW16G has sixteen audio tracks. You  
can record eight tracks simultaneously, and play back  
16 tracks simultaneously.  
Stereo track  
Independently of the locate points, you can assign  
“markers” at desired locations within a song so that you  
will be able to find these locations quickly. The AW16G  
lets you set up to ninety-nine markers (1–99). By using  
the keys of the Locate section you can move instantly to  
the previous or next marker.  
Independently from audio tracks 1–16, the AW16G  
has a “stereo track” that records and plays a stereo  
audio signal.  
The stereo track is used mainly as a dedicated mix-  
down track for recording the final mix.  
Virtual tracks  
Each audio track 1–16 and the stereo track consists of  
eight tracks. Each of these eight tracks is called a “vir-  
tual track.” For the audio tracks and the stereo track,  
only one virtual track can be recorded or played at  
any time. However, you can switch virtual tracks to  
continue recording other takes while preserving the  
previously-recorded content.  
Mixer section  
Channels  
A signal route that processes a single signal within the  
mixer and sends it to various sections is called a “chan-  
nel.” The mixer section of the AW16G lets you use the  
following channels.  
The diagram below shows the concept of virtual  
tracks. The horizontal rows indicate audio tracks 1–  
16, and the vertical columns correspond to virtual  
tracks 1–8. The shaded areas indicate the virtual track  
that is currently selected for recording or playback.  
Input channels 1–8  
These apply EQ and dynamics processing to the sig-  
nals that are input from MIC/LINE INPUT jacks 1–8,  
and send them to the recorder tracks or to the STE-  
REO OUT jacks.  
Audio tracks  
Track channels 1–16  
1
2
3
4
5
6
7
8
9
10 11 12 13 14 15 16  
These channels apply EQ and dynamics processing to  
the audio playback signals from audio tracks 1–16 of  
the recorder, and send the signals to the stereo track  
and the STEREO OUT jacks. You can also perform  
“bounce recording” by sending these channels to dif-  
ferent tracks.  
1
2
3
4
5
6
7
8
Return channels 1/2  
These channels send the return signals from the inter-  
nal effects to the stereo track and the STEREO OUT  
jacks.  
Stereo track  
1
2
3
4
5
6
7
8
Pad channels 1–4  
These channels apply EQ and dynamics processing to  
the playback of Quick Loop Sampler pads 1–4, and  
send the signals to the stereo track and the STEREO  
OUT jacks.  
Stereo output channel  
This applies EQ and dynamics processing to the sig-  
nal of the stereo bus (which combines the signals of  
the various channels), and sends it to the stereo track  
or to the STEREO OUT jacks. The same signal is also  
output from the MONITOR OUT jacks and from the  
PHONES jack.  
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Introducing the AW16G  
Paired channels  
Quick Loop Sampler section  
For track channels 9/10–15/16, pad channels 1–4, and  
return channels 1/2, the parameters (except for pan and  
phase) are always linked for adjacent pairs of channels.  
These are called “paired channels.”  
Sample banks and samples  
In the Quick Loop Sampler section you can assign stereo  
waveforms to the four pads, and strike the pads to play  
them back. These stereo waveforms are called “samples.”  
For input channels 1–8 and track channels 1–8, you can  
also switch two adjacent odd-numbered/even-num-  
bered channels to function as paired channels. The  
parameters (except for pan and phase) of paired channels  
will be linked, so that adjusting one parameter will cause  
the same parameter of the other channel to follow.  
The memories to which the samples are assigned are  
called “sample banks,” and each pad provides four sam-  
ple banks (A–D).  
Pad track  
Buses  
The AW16G can realtime-record and play back your  
strikes on the pads. The memory that records these pad  
operations is called the “pad track.” Unlike the tracks  
that record audio, the pad track simply records the tim-  
ing at which you “pressed a pad” or “released a pad.”  
A signal route that mixes the signals from multiple chan-  
nels and send them to an output jack or recorder track  
input is called a “bus.”  
Unlike channels, which handle only a single signal, a  
bus can combine multiple signals into one or two, and  
send them to a destination. (The term “bus” comes from  
the vehicle that carries numerous people simulta-  
neously.)  
Overall  
The AW16G’s mixer section lets you use the following  
buses.  
Songs  
The smallest unit by which the AW16G manages a com-  
position is called a “song.” When you save a song on the  
hard disk, all data necessary for reproducing that song  
will be saved; i.e., not just the audio data, but also mixer  
settings and the samples used by the quick loop sampler.  
You can return to the original state at any time by loading  
the saved song.  
Stereo bus  
This mixes the input signals to stereo, and sends them  
via the stereo output channel to the stereo track of  
the recorder or to the STEREO OUT jacks.  
AUX buses 1/2  
These combine the signals from the various track,  
input, return, and pad channels, and output them via  
the STEREO/AUX OUT jacks to an external device.  
Use these when you will use an external effect pro-  
cessor, or to create a mix differing from the stereo  
channel for musicians to monitor.  
Scenes and scene memories  
A “scene” is a stored set of settings for the mixer section  
and effects. The area of memory that holds the scenes is  
called “scene memory,” and 96 scenes can be stored for  
each song. Scene memories are saved on the hard disk as  
part of the song.  
Effect buses 1/2  
These combine the signals from the track, input,  
return, and pad channels, and input them to built-in  
effects 1 and 2. (However, it is not possible for the  
return channel 1/2 signals to be returned to the input  
of the same effect.)  
Libraries  
A “library” is an area of memory that stores individual  
settings such as for EQ or dynamics. The AW16G has  
separate libraries for EQ, dynamics, effect, channel,  
input, and mastering settings. Each library is saved on the  
hard disk as part of the song.  
Buses L/R  
These combine the signals of track, input channels,  
and send them to recorder track inputs.  
Tempo map  
The “tempo map” records changes in tempo and time  
signature that occur during the course of a song. The  
tempo map is saved on the hard disk as part of the song.  
System data  
Various global settings that apply to all songs are collec-  
tively referred to as “system data.” System data is stored  
on the hard disk independently of the individual songs.  
16  
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Parts of the AW16G and what they do  
This section explains the names and functions of the var-  
ious items on the AW16G’s top panel, rear panel, and  
front panel.  
2
Top panel  
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Introducing the AW16G  
Input/output section  
3
1
2
1 [GAIN] knobs 1–8  
C [MONITOR/PHONES] knob  
This knob adjusts the level of the signal that is out-  
put from the MONITOR OUT jacks and the  
PHONES jack.  
These adjust the sensitivity of the signals that are  
input from the rear panel MIC/LINE INPUT jacks 1–8.  
B [INPUT SEL] keys 1–8  
These keys select the mixer input channel that you  
will operate.  
B [MONITOR] key  
Work Navigate section  
This key accesses the MONITOR screen, where you  
can quickly select the signal to be monitored, or  
switch the stereo track playback on/off.  
1
3
5
2
4
6
Display  
1
2
1 [SONG] key  
This key accesses the SONG screen, where you can  
save or load songs, and perform the shut-down pro-  
cedure.  
This is a backlit liquid crystal display that indicates the  
current operating status or the settings of the various  
parameters. The screens that are displayed will depend  
on the front panel keys and knobs that are operated.  
B [CD] key  
This key accesses the CD screen, where you can  
write or play an audio CD, and backup or restore  
data.  
1 Access indicator  
This indicator indicates the access status of the  
internal hard disk. When the hard disk is being read  
or written, this indicator will light.  
C [TRACK] key  
This key accesses theTRACK screen, where you can  
check whether each track contains data, and switch  
the virtual tracks that will be used for recording and  
playback.  
Never turn off the power of the AW16G when the access  
indicator is lit. Doing so will not only damage the data on  
the internal hard disk, but may also damage the hard disk  
itself. When you want to turn off the power of the AW16G,  
you must perform the shutdown procedure (p. 12).  
D [EDIT] key  
This key accesses the EDIT screen, where you can  
copy or erase tracks.  
B Contrast  
Adjusts the brightness of the display.  
E [REMOTE] key  
This key accesses the REMOTE screen, where you  
can use the front panel faders and [TRACK SEL]  
keys to control an external MIDI device or  
sequencer software on your computer.  
Quick Loop Sampler section  
F [UTILITY] key  
This key accesses the UTILITY screen, where you  
can make MIDI, oscillator, and digital input set-  
tings, and format the hard disk.  
1
2
3
1 [PAD SEL] key  
Hold down this key and press a pad 1–4 to select a  
pad for operations.  
Quick Navigate section  
1
2
B Pads 1–4  
Each of these pads plays back the sample that has  
been assigned to it.  
1 [RECORD] key  
C [SAMPLE EDIT] key  
This key accesses the RECORD screen, where you  
can quickly assign the signal to be recorded to the  
input of each track, and make settings for recording.  
This key accesses the SAMPLE screen, where you  
can make settings and perform operations for the  
quick loop sampler.  
18  
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Mixer section  
1
2
3
2
4
5
6
1 [TRACK SEL] keys 1–8  
B [TRACK SEL] keys 9/10–15/16  
C [STEREO SEL] key  
D Faders 1–8  
E Faders 9/10–15/16  
Normally, these faders adjust the playback level of  
each recorder track. By changing the internal set-  
tings, you can also use these faders to control the  
input levels of input channels 1–8 and pads 1–4.  
Use these keys to select the mixer track channels or  
recorder tracks that you want to control.  
F [STEREO] fader  
This adjusts the output level of the stereo bus.  
Selected Channel section  
C [EFF 1] knob  
D [EFF 2] knob  
1
2
3
4
5
6
7
8
9
J
Turning these knobs will adjust the amount of signal  
that is sent from the currently selected channel to  
the internal effects 1 and 2 (i.e., effect send levels 1  
and 2). You can press these knobs to access the  
EFF1 or EFF2 screens, where you can adjust the  
parameters of the internal effects.  
E [PAN/BAL] knob  
Turning this knob will adjust the pan of the cur-  
rently selected channel (or the balance of the stereo  
output channel). You can press this knob to access  
the PAN screen, where you can adjust pan for mul-  
tiple channels.  
1 [EQ] knob  
Turning this knob will adjust the EQ (equalizer) gain  
for the currently selected channel. You can press  
this knob to access the EQ screen, where you can  
adjust all of the EQ settings.  
F [HIGH] key  
G [HI-MID] key  
H [LO-MID] key  
I [LOW] key  
B [DYN] knob  
These keys select one of the four EQ bands (HIGH,  
HI-MID, LO-MID, LOW) to be adjusted.  
Turning this knob will adjust the dynamics depth for  
the currently selected channel. You can press this  
knob to access the DYN screen, where you can  
adjust all of the dynamics settings.  
J [VIEW] key  
This key accesses the VIEW screen, where you can  
check the level of each channel, or perform on-  
screen adjustments to the faders and other mix  
parameters of each channel.  
19  
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Introducing the AW16G  
Data entry/control section  
Locate section  
4
1
2
3
4
1
2
3
7
8
9
5
6
5
6
1 [SOUND CLIP] key  
This key accesses the CLIP screen, where you can  
record or play sound clips.  
1 [UNDO/REDO] key  
This key cancels the results of a recording or track  
editing operation (Undo), or re-executes a can-  
celled operation (Redo).  
B [AUTO PUNCH] key  
This key switches the audio punch-in/out function  
on/off, letting you automate recording.  
C [REPEAT] key  
Tip!  
This key switches the A-B repeat function on/off, let-  
ting you repeatedly play a specified region.  
• This key will light if Undo can be performed.  
• If you press and hold this key, the UNDO LIST screen  
will appear. Here you can turn the [DATA/JOG] dial to  
revert as many as the last fifteen operations (p. 61).  
D MARK SEARCH [ ]/[ ] keys  
These keys search for markers placed within the  
song.  
B [SCENE] key  
This key accesses the SCENE screen, where you can  
save or recall scene memories.  
E [IN]/[OUT] keys  
These keys specify the points at which auto punch-  
in/out recording will begin (the In point) and end  
(the Out point). These keys can also be used as  
locate keys to move directly to the In point or Out  
point.  
C [JOG ON] key  
This key is an on/off switch for the Nudge function  
(p. 71) which uses the [DATA/JOG] dial (5).  
When this function is on, the key will light.  
D [CURSOR] keys ([ ]/[ ]/[ ]/[ ] keys)  
These keys move the cursor in the screen (the blink-  
ing frame) to select a specific item.  
F [A]/[B] keys  
These keys specify the points at which the Repeat  
function will begin (point A) and end (point B).  
These keys can also be used as locate keys to move  
directly to point A or point B.  
E [DATA/JOG] dial  
Use this dial to change the value of a parameter. If  
the [JOG ON] key (3) is on, this dial operates the  
Nudge function.  
G [MARK] key  
This key places a mark at the current location of the  
song.  
F [ENTER] key  
Use this key to operate a button displayed in the  
screen, or to execute a specific function.  
H [SET] key  
Use this key in conjunction with the [IN]/[OUT]  
keys or the [A]/[B] keys to register the current loca-  
tion as a locater.  
I [CANCEL] key  
Use this key in conjunction with the [IN]/[OUT]  
keys or the [A]/[B] keys to cancel a locater that you  
registered.  
20  
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C FF [  
] key  
Transport section  
This key fast-forwards the current location. Each  
time you press this key, you will alternate between  
8x speed and 16x speed.  
1
2
3
D STOP [] key  
2
This key stops playback, recording, fast-forward, or  
rewind.  
E PLAY [ ] key  
If you press this key while the recorder is stopped,  
playback will begin.  
4
5
6
If you press this key during fast-forward or rewind,  
normal-speed playback will begin.  
1 RTZ [  
] key  
This key moves directly to the relative zero time  
location. Used in conjunction with the [SET] key,  
this registers the current location as the relative zero  
time.  
If you press this key during recording, recording  
will stop and playback will resume (“punch-out”).  
F REC [] key  
If you hold down this key and press the PLAY [  
key while the recorder is stopped, recording will  
begin.  
]
]
Tip!  
Broadly speaking, the times displayed in the AW16G’s  
counter can be either absolute time (ABS) or relative  
time (REL). The absolute time zero location is fixed, but  
the relative time zero location can be freely specified.  
If you hold down this key and press the PLAY [  
key during playback, you will switch from playback  
to recording (“punch-in”).  
B REW [  
] key  
This key rewinds the current location. Each time  
you press this key, you will alternate between 8x  
speed and 16x speed.  
Rear panel  
6
5
4
3
2
1
N M L K  
1 MIC/LINE INPUT (XLR) jacks 1/2  
J 9  
8 7  
C MIC/LINE INPUT jack 8 (Hi-Z)  
These are XLR-3-31 type balanced input jacks. The  
nominal input level is –46 to +4 dB. Mics, direct  
boxes, or line level devices with balanced output  
jacks can be connected here. The pin configuration  
is shown below.  
This is a high impedance 1/4" phone input jack  
(unbalanced). The nominal input level is –46 to +4  
dB. An instrument with high output impedance  
such as an electric guitar or bass with passive-type  
pickups can be connected here.  
1 (ground)  
Male XLR connector  
3 (cold)  
D STEREO/AUX OUT jacks  
These are 1/4" phone output jacks (unbalanced) that  
output the signals of the stereo bus or AUX bus 1/2.  
2 (hot)  
E MONITOR OUT jacks  
These are 1/4" phone output jacks (unbalanced) for  
connection to your monitor setup, such as a stereo  
system or powered speakers.  
B MIC/LINE INPUT (TRS phone) jacks 3–8  
These are TRS phone type 1/4" input jacks (bal-  
anced). The nominal input level is –46 to +4 dB.  
Devices such as synthesizers or rhythm machines  
with unbalanced outputs can also be connected  
F PHONES jack  
This is a 1/4" TRS phone output jack for connecting  
your headphones for monitoring.  
here. The pin configuration is shown below.  
Tip (hot)  
Ring (cold)  
1/4" TRS phone plug  
Sleeve (ground)  
21  
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Introducing the AW16G  
G PHANTOM +48V switch  
This switch supplies phantom power to MIC/LINE  
(XLR) jacks 1/2.  
Front panel  
CD-RW drive  
Turn this switch on if you connect condenser mics  
requiring external +48V power to MIC/LINE INPUT  
(XLR) jacks 1/2.  
• You must turn this switch off if a device not requiring  
an external power supply is connected to the INPUT  
(XLR) 1/2 jacks.  
3 2 1  
• If phantom power is turned on, power will be supplied  
to both the INPUT (XLR) 1/2 jacks.  
1 Eject button  
This switch ejects the disc tray.  
H FOOT SW jack  
B Eject hole  
A separately sold foot switch (Yamaha FC5) can be  
connected here to control transport operations such  
as start/stop, or to perform punch-in/out.  
This hole allows you to open the disc tray manually.  
C Access indicator  
This indicator will light while the CD inserted in the  
drive is being accessed.  
Note  
The appropriate operation may not occur if you use a  
foot switch other than the Yamaha FC5 (or equivalent).  
I MIDI IN connector  
J MIDI OUT/THRU connector  
These connectors allow MIDI messages to be  
exchanged with external devices.  
MIDI IN receives MIDI messages.  
MIDI OUT/THRU can be internally switched to  
function either as a MIDI OUT jack (which trans-  
mits MIDI messages generated within the AW16G)  
or MIDI THRU jack (which re-transmits messages  
that are received at the MIDI IN jack).  
K DIGITAL STEREO IN/OUT jacks  
These are optical jacks that allow digital audio sig-  
nals to be exchanged with external devices. They  
support the IEC958 consumer format.  
L Grounding terminal  
This is a terminal for electrically grounding the  
AW16G. To prevent electrical shock, you must con-  
nect this terminal to an electrical ground before you  
plug the AC adaptor into an AC outlet. Grounding  
will also help prevent hum and noise.  
M POWER switch  
This switches the power between ON and  
STANDBY.  
Note  
When switching the power of the AW16G between ON  
and STANDBY, you must follow the “Turning the power  
N DC IN connector  
Connect the included AC adaptor (PA-300) to this  
connector.  
Use only the included AC adaptor (PA-300) for this unit.  
Using other types may be a fire and electrical shock haz-  
ard.  
22  
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Basic operation on the AW16G  
This section explains basic operations on the AW16G.  
Buttons  
Buttons in the display are used to  
switch a parameter on/off, to select  
one of multiple choices, or to exe-  
cute a specific function. A button  
that is currently on will be dis-  
played in black with white text. A  
button that is currently off will be  
displayed in white with black text.  
2
Viewing the display  
The display of the AW16G shows the following informa-  
tion.  
1
2
3
4
Knob/fader/parameter display area  
The knob/fader/parameter display area within the  
display is used to edit the value of the correspond-  
ing parameter.  
5
Knob  
fader  
parameter display  
area  
1 Screen name  
Page display area  
This is the name of the currently selected screen.  
Most screens are divided by func-  
tion into two or more “pages.” The  
page display area lists the pages  
that can be selected within that  
screen. The name of the currently  
selected page is highlighted.  
B Selected channel  
This indicates the mixer channel that is selected for  
operations. The display has the following signifi-  
cance.  
TRACK 1–8 ...........................Track channels 1–8  
TRACK 9/10–15/16...............Track channels 9/10–15/16  
INPUT 1–8............................Input channels 1–8  
STEREO.................................Stereo output channel  
PAD 1–4................................Pad channels 1–4  
Accessing a screen/page/channel  
When you want to edit an internal setting of the AW16G,  
or to edit a parameter that cannot be operated by a fader  
or knob shown in the display, you will need to access the  
desired screen and page.  
Operating the knobs or keys of the Selected Chan-  
nel section will edit the parameters of the channel  
that is selected here.  
C Counter (left side)  
Press the key or knob for the desired screen.  
This indicates the current location within the song.  
When the AW16G is in the default state, this  
counter will indicate the absolute time (the time  
from where you began recording the song) in units  
of hours/minutes/seconds/milliseconds. At the left  
of this value is displayed the locate point or marker  
that was passed most recently.  
1The keys and knobs of various sections listed below  
have their own screens, and the corresponding  
screen will be displayed when you press a key or  
knob.  
• All keys in the Work Navigate section  
• All keys in the Quick Navigate section  
• The [VIEW] key of the Selected Channel section  
• All knobs of the Selected Channel section  
D Counter (right side)  
This indicates the current location within the song  
in units of measures/beats. The measures/beats are  
calculated according to the tempo and time signa-  
ture specified in the tempo map for the song. The  
current tempo and time signature are displayed at  
the left of this value.  
• The [SAMPLE EDIT] key of the Quick Loop Sam-  
pler section  
Tip!  
When you switch screens, the page that was last used in  
that screen will be displayed.  
E Main screen  
The information displayed in this area will depend  
on the key that was last pressed. The following types  
of object are displayed in the main screen.  
Cursor  
The blinking frame within the display is  
called the “cursor.” When an object in the  
screen is enclosed by the cursor, that  
object is selected for operations.  
23  
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Introducing the AW16G  
To switch pages within a screen, you can  
Inputting text  
2either repeatedly press the same key as in  
step 1, or hold down the same key as in step  
1 and use the CURSOR [ ]/[ ] keys.  
When you create a new song or save a scene memory or  
library setting, a popup window will appear, allowing  
you to assign a name for the song or setting.  
If there are more pages than can  
be shown in one screen, an  
arrow like the following will  
appear in the page display area.  
This arrow means that one or  
more additional hidden pages  
exist in that direction.  
2
1
3
4
To access a hidden page, hold down the same key  
as in step 1, and press the [CURSOR] key of the  
same direction as the arrow.  
5 6 7  
In pages that display a list of parameters for multiple  
channels, the screen may be divided into a page for  
the input channels/pad channels and a page for the  
track channels, since not all of the parameters can  
be shown in a single screen. In this case, use the  
[INPUT SEL] keys, pads 1–4, or [TRACK SEL] keys  
to select the channels that you want to view.  
This popup window contains the following items and  
functions.  
1 Text input box  
This box lets you input characters, numerals, and  
symbols. When you save the data for the first time,  
the box will contain a default name.  
You can input a scene/library name or song name of  
up to twelve characters.  
Switching a button on/off  
B Text palette  
Heres how to switch a button in the screen on/off.  
This displays the characters, numerals, and symbols  
that can be input in the text input box.  
Use the [CURSOR] keys to  
1move the cursor to the  
desired button in the  
screen.  
C CANCEL button  
If you move the cursor to this button and press the  
[ENTER] key, you will return to the previous screen  
without changing the name.  
D OK button  
Press the [ENTER] key.  
2The button will be switched on/  
off.  
If you move the cursor to this button and press the  
[ENTER] key, the scene/library will be saved or the  
new song will be created.  
If you move the cursor to a but-  
ton that executes a specific  
function and then press the  
[ENTER] key, that function will  
be executed.  
E
button  
If you move the cursor to this button and press the  
[ENTER] key, the character that is currently selected  
in the text input box will be switched between  
uppercase and lowercase.  
F INS button  
Editing a value in the display  
When you move the cursor to this button and press  
the [ENTER] key, a space will be inserted at the  
location of the currently selected character (under-  
lined), and subsequent characters will move one  
character backward.  
Heres how to edit the value of a fader, knob, or parame-  
ter shown in the display.  
Use the [CURSOR]  
1keys to move the cur-  
sor to the desired  
G DEL button  
When you move the cursor to this button and press  
the [ENTER] key, the currently selected character  
(underlined) will be deleted, and subsequent char-  
acters will move one character forward.  
fader, knob, or param-  
eter value.  
To assign a new name, use the [CURSOR] keys to  
move the cursor in the text input box to the charac-  
ter that you want to change, and turn the [DATA/  
JOG] dial to select a character.  
Turn the [DATA/JOG]  
2dial to edit the value.  
When you have finished inputting the name, move  
the cursor to the OK button and press the [ENTER]  
key to apply the new name.  
24  
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Using the Selected Channel sec-  
tion  
Note  
• Simply turning the knobs of the Selected Channel sec-  
tion will not cause the screen to change.  
• If you turn the [DYN] knob immediately after recalling  
a preset library that includes dynamics settings, multi-  
ple dynamics parameters will change simultaneously,  
affecting the way in which dynamics processing is  
applied. The depth of this change will depend on the  
library that is recalled.  
You can use the knobs and keys of the Selected Channel  
section to directly operate the mix parameters (EQ,  
dynamics, pan, etc.) of the currently selected channel.  
2
Use the [TRACK SEL] keys, [INPUT SEL] keys,  
1[STEREO SEL] keys, or pads 1–4 to select the  
channel that you want to operate.  
If you want to access the screen for a param-  
3eter and edit it in greater detail, press one of  
the five knobs or the [VIEW] button.  
When using the  
Selected Channel  
section, you must  
first select the  
channel that you  
Pressing each knob or button will access the follow-  
ing screens.  
want to operate. The currently selected channel is  
indicated in the upper left of the screen.  
Press the [EQ] knob  
The EQ screen will appear.  
The channels correspond to each key or pad as fol-  
lows.  
[TRACK SEL] keys 1–8...........Track channels 1–8  
Press the [DYN] knob  
The DYN screen will appear.  
Press the [EFF 1] knob  
The EFF 1 screen will appear.  
[TRACK SEL] keys  
9/10–15/16...........................Track channels 9/10–15/16  
[INPUT SEL] keys 1–8 ...........Input channels 1–8  
[STEREO SEL] key..................Stereo output channel  
Pads 1–4................................Pad channels 1–4  
Press the [EFF 2] knob  
The EFF 2 screen will appear.  
Press the [PAN/BAL] knob  
The PAN screen will appear.  
According to the parameter you want to edit,  
2turn the five knobs of the Selected Channel  
section.  
Press the [VIEW] key  
The VIEW screen will appear.  
The following items will change when you turn  
each knob.  
EQ screen EDIT page  
Turn the [EQ] knob  
This changes the amount of boost/cut for the selected  
EQ band. To select the EQ band, use the [HIGH], [HI-  
MID], [LO-MID], and [LOW] keys located at the right.  
Turn the [DYN] knob  
This changes the depth of dynam-  
ics processing.  
Move the cursor in the screen to the desired  
4parameter, and use the [DATA/JOG] dial or  
the [ENTER] key to operate the parameter.  
Turn the [EFF 1] knob  
This adjusts the level of the signal  
that is sent from that channel to  
internal effect 1. (If the stereo output  
channel is selected, this adjusts the  
return level from internal effect 1.)  
Note  
• If you change individual parameters in the DYN screen,  
the parameter that you operate last will be assigned to  
the [DYN] knob.  
Turn the [EFF 2] knob  
• If you want to return to the state in which turning the  
[DYN] knob will adjust multiple parameters simulta-  
neously, you must once again recall the library contain-  
ing the dynamics settings you recalled prior to editing  
in the DYN screen.  
This adjusts the level of the signal  
that is sent from that channel to  
internal effect 2. (If the stereo output  
channel is selected, this adjusts the  
return level from internal effect 2.)  
Turn the [PAN/BAL] knob  
This adjusts the pan of the signal that is sent from that  
channel to the stereo bus. (If the stereo output chan-  
nel is selected, this adjusts the balance of the left and  
right channels.)  
25  
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Introducing the AW16G  
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Chapter 3  
Listening to the demo song  
When the AW16G is shipped from the factory, its hard disk contains  
a demo song. This chapter explains how to play back the demo song  
while you operate the faders and keys of the front panel.  
Connect external devices and turn on the  
power  
The following diagram shows a typical example of con-  
nections to the AW16G. Connect your mics, instruments,  
and external devices as shown in this diagram.  
Mics  
Synthesizer  
MUSIC PRODUCTION SYNTHESIZER  
Integrated Sampling Sequencer  
Real-time External Control Surface  
Modular Synthesis Plug-in System  
SONG SCENE  
REC  
Electric guitar/  
Electric bass  
INPUT 8  
(HI-Z)  
INPUT 1  
2
3–8  
Rhythm machine  
DAT recorder, MD  
recorder, etc.  
DIGITAL  
STEREO OUT  
00.00.00.00  
DIGITAL  
STEREO IN  
MONITOR OUT  
PHONES  
VOL  
VOL  
Headphones  
Monitor system  
When you have finished making connections, turn on  
the power switch of each device in the following order.  
After the opening screen, the following screen will  
appear.  
1 External devices such as audio sources or  
effect processors connected to the input/out-  
put jacks of the AW16G  
B The AW16G itself  
C The monitor system connected to the output  
When you turn on the power of the AW16G, the last-  
used song will be loaded automatically. When you turn  
on the power of the AW16G with the factory settings, a  
blank song will be loaded, so you can start recording  
immediately.  
jacks of the AW16G  
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Listening to the demo song  
Loading the demo song  
Heres how to load the demo song from the hard disk.  
Move the cursor to either YES (save the cur-  
5rent song) or NO (don’t save the current  
song), and press the [ENTER] key.  
In the work navigate sec-  
1tion, press the [SONG] key.  
The song data will be loaded, and “Ride with me”  
will become the current song.  
The SONG screen will appear,  
where you can save or load  
songs.  
Note  
If you select NO, any changes that you made to the cur-  
rent song since you last saved it will be lost.  
Either press the [SONG] key repeatedly or  
2hold down the [SONG] key and use the CUR-  
SOR [ ]/[ ] keys to access the LIST page.  
In this page, you can select a song on the hard disk,  
and load or delete it.  
2
1
1 List  
This area lists the songs that are saved on the hard  
disk. The line enclosed by the dotted frame in the  
center of the list indicates the song that is selected  
for operations. The highlighted line indicates the  
song that is currently loaded into the AW16G. (This  
is called the “current song.”)  
B SORT field  
These three buttons let you select how the songs in  
the list will be sorted. Choose the NAME button  
(sort alphabetically), OLD button (sort by save date),  
or SIZE button (sort by size).  
Turn the [DATA/JOG] dial to select the song  
3“Ride with me.”  
Move the cursor to the LOAD  
4button in the screen, and press  
the [ENTER] key.  
A popup window like the following  
will appear. This window asks you  
whether you want to save the current  
song.  
28  
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Playing the demo song  
Heres how to play back the demo song you loaded, and  
adjust the monitor level.  
To adjust the monitor level appropriately, use  
4the AW16G’s [MONITOR PHONES] knob and  
the volume control of your monitor system.  
Either press the [VIEW] key repeatedly or hold  
1down the [VIEW] key and use the CURSOR  
Tip!  
[
]/[ ] keys to access the VIEW screen  
3
The demo song uses the Scene function to switch the set-  
tings of the mixer. This means that playback will occur  
using the pre-specified balance — you do not need to  
operate the faders.  
METER page.  
To stop the song, press the STOP [] key.  
5
The VIEW screen METER page contains meters that  
show the input level of each channel and the output  
level of the stereo output channel. It is convenient  
to display this page when you want to check the  
level of each track.  
Note  
Make sure that the selected channel area at the upper left  
of the METER page indicates either TRACK 1–8 or TRACK  
9/10–15/16. If neither of these are displayed, press either  
the [TRACK SEL] key 1–8 or 9/10–15/16.  
Lower the AW16G’s [STEREO] fader to the -  
2infinity position. Also make sure that the  
AW16G’s [MONITOR PHONES] knob and the  
volume of your monitor system are turned  
down.  
Press the PLAY [ ] key.  
3
The demo song will begin playing, and the level of  
each track channel will be displayed in the METER  
page of the VIEW screen.  
29  
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Listening to the demo song  
Mixing the demo song  
When you play back a song, tracks 1–16 of the recorder  
are directly connected to track channels 1–8 and 9/10–  
15/16 of the mixer. The signals that pass through track  
channels 1–8 and 9/10–15/16 are sent to the stereo bus,  
routed through the stereo output channel, and sent from  
the STEREO/AUX OUT jacks or the MONITOR OUT  
jacks.  
Signal flow during song playback  
Recorder section  
Track 1  
Track 2  
Track 3  
Track 4  
Track 5  
Track 6  
Track 7  
Track 8  
Track 9  
Track 10  
Track 11  
Track 12  
Track 13  
Track 14  
Track 15  
Track 16  
Track  
channels  
Stereo output  
channel  
Stereo bus  
Mixer section  
Track channels 1–8 and 9/10–15/16 are directly con-  
trolled by the faders and [TRACK SELECT] keys of the  
panel. Heres how you can adjust the mix level of each  
track channel and switch it on/off while the song plays  
back.  
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Press the RTZ [  
] key.  
1
Note  
The demo song will be rewound to the beginning.  
In this page, pressing the [STEREO SEL] key will have no  
effect.  
3
Press the PLAY [ ] button.  
2The demo song will begin playing.  
To cancel the muted state, press the same  
6[TRACK SEL] key you pressed in step 5, to  
make the indicator light green.  
If you want to monitor the playback of just a  
7specific track, access the MONITOR screen  
SOLO page by either repeatedly pressing the  
[MONITOR] key or by holding down the  
While listening to the demo song, try operat-  
3ing faders 1–8 and 9/10–15/16.  
Notice that the level of the corresponding track will  
change. Operating the [STEREO] fader will change  
the overall level of the song.  
To mute the playback of a  
4specific track, access the  
MONITOR screen ON/  
[MONITOR] key and using the CURSOR [ ]/  
[
] keys.  
OFF page, either by  
repeatedly pressing the  
[MONITOR] key or by  
holding down the [MONITOR] key and using  
the CURSOR [ ]/[ ] keys.  
The SOLO page of the MONITOR screen lets you  
mute all other channels while listening to only a  
specific channel. (This is called the “solo” function.)  
When you sol a channel in this page, the signals of  
the remaining channels will be muted, and will no  
longer be sent to the stereo bus or AUX buses.  
The MONITOR screen ON/OFF page lets you  
switch each channel on/off. A channel that is  
switched off in this page will not be sent to the ste-  
reo bus or AUX bus, and will be muted.  
Press the [TRACK SEL] key of the track chan-  
8nel that you want to solo.  
Press the [TRACK SEL] key(s) for the track  
5channel(s) that you want to mute. (You may  
select more than one channel.)  
For example if you press [TRACK SEL] key 3, the  
screen will change as follows, and channels other  
than track channel 3 will be muted. At this time,  
[TRACK SEL] key 3 will light orange, and the other  
[TRACK SEL] keys and [INPUT SEL] keys will go  
dark.  
For example if you press [TRACK SEL] keys 1 and 3,  
the screen will change as follows, and track chan-  
nels 1 and 3 will be muted. At this time, [TRACK  
SEL] keys 1 and 3 will go dark. The graphic in the  
display will also indicate this.  
Note  
Only one channel can be soloed at a time.  
To cancel soloing, press the currently  
9selected [TRACK SEL] key (lit orange) once  
again.  
Note  
The [TRACK SEL] key you press last will always light  
orange regardless of the mute status. This indicates that  
this channel is the “selected channel” (p. 25).  
Note  
While playing the demo song, the level or the on/off sta-  
tus of a channel you adjusted manually may return to its  
previous setting. This is because the Scene function has  
switched the state of the mixer settings, and is not a mal-  
function (p. 142). You can use the Recall Safe function  
to temporarily prevent scenes from being recalled. (→  
31  
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Listening to the demo song  
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Chapter 4  
Recording to a sound clip  
The AW16G has a Sound Clip function that lets you record and play  
back independently of the recorder section. You can use a sound clip  
to quickly record and play back your performances on an audio  
source connected to the AW16G or on the pads. This is an ideal way  
to capture ideas for a song or arrangement, or to record a simple  
accompaniment for practicing a part.  
This chapter explains how an instrument or mic connected to an  
input jack can be recorded as a sound clip.  
Connecting your instrument or mic  
First, the instrument or mic that you want to record must  
be connected to a MIC/LINE INPUT jack. The various  
types of jack are compatible with the following sources.  
Alternatively, you can use a 1/4" phone 1/4"  
phone cable to connect an instrument with unbal-  
anced output, such as a synthesizer or rhythm  
machine.  
MIC/LINE INPUT (XLR) jacks 1/2  
These are XLR-type balanced input jacks. Use a male  
XLR female XLR cable to connect your mic, direct  
box, or a guitar/bass preamp that has a balanced out-  
put jack.  
1/4" phone phone cable  
Synthesizer/  
rhythm machine  
Balanced cable  
Mic  
(male XLR female XLR)  
Preamp or effect proces-  
sor with balanced output  
MIC/LINE INPUT  
(TRS phone) jacks  
3–8  
Direct box  
MIC/LINE INPUT jack 8 (Hi-Z)  
Use a 1/4" phone phone cable to directly connect  
an electric guitar/bass that has passive pickups.  
MIC/LINE INPUT  
(XLR) jacks 1/2  
Electric  
guitar/bass  
1/4" phone phone cable  
MIC/LINE INPUT (TRS phone) jacks 3–8  
These are TRS-type balanced input jacks. Use a 1/4"  
TRS phone female XLR cable to connect your mic,  
direct box, or a guitar/bass preamp that has a bal-  
anced output jack.  
MIC/LINE INPUT  
(HI-Z) jacks 8  
Electric guitar/bass  
with passive pickups  
1/4" TRS phone female XLR  
Mic  
cable  
Preamp or effect proces-  
sor with balanced output  
Direct box  
MIC/LINE INPUT  
(TRS phone) jacks  
3–8  
Electric  
guitar/bass  
33  
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Recording to a sound clip  
Adjusting the input level  
The signals that are input from MIC/LINE INPUT jacks 1–  
8 are sent to input channels 1–8 respectively. Here's how  
to adjust the input level of the input channel, and make  
settings so that you can hear the sound from your moni-  
tor system via the stereo bus.  
While you watch the level meter in the  
3popup window, produce sound on your  
instrument, and turn the [GAIN] knob to  
adjust the input level.  
As you turn the [GAIN] knob toward the right, the  
level meter in the popup window will move more  
widely. (However, you will not yet hear anything  
from your monitor system.)  
Lower the [STEREO] fader to the –position.  
1Also turn down the [GAIN] knob for the MIC/  
LINE INPUT jack to which your instrument/  
mic is connected.  
For the best audio quality, adjust the level as high as  
possible without allowing the meter to clip when  
the loudest volume occurs.  
Press and hold the [INPUT SEL] key for the  
2jack to which your instrument/mic is con-  
nected.  
While you play your  
4instrument, raise the  
[STEREO] fader to the  
0 dB position.  
When you press and hold an [INPUT SEL] key, the  
INPUT SETTING popup window will appear, allow-  
ing you to make settings for the corresponding input  
channel. The following diagram is an example of  
the screen that will appear if you press and hold  
[INPUT SEL] key 1.  
The LR meters at the right  
of the screen will now  
move. As you turn the  
[MONITOR/PHONES] knob toward the right, you  
should begin to hear sound from your monitor sys-  
tem.  
2
Note  
If you still do not hear sound after raising the [STEREO]  
fader, check the INPUT SETTING popup window to make  
sure that the stereo bus assign switch is turned on, and  
that the INPUT LEVEL knob value has not been set below  
0.0 dB.  
4
1
3
To exit the INPUT SETTING popup window,  
5move the cursor to the EXIT button and press  
the [ENTER] key.  
1 INPUT LEVEL knob  
Move the cursor to this knob and turn the [DATA/  
JOG] dial to adjust the level of the input channel.  
Normally you will leave this at the default setting of  
0 dB. The current level is shown by the value (dB  
units) above the knob.  
You will return to the previous screen.  
Tip!  
The level settings described above are the basic settings  
for any type of recording --- not just for a sound clip. By  
using the [GAIN] knob to raise the level as far as possible  
without allowing distortion to occur, you can ensure that  
the input signal is converted into digital form with the  
highest possible quality before it is input to the mixer sec-  
tion. If the [GAIN] knob is not raised sufficiently, you  
may not be taking full advantage of the available dynamic  
range of the mixer section and recorder section. When  
the input LEVEL knob and [STEREO] fader are set to the  
0 dB position, the input level will be output without  
change to the recorder and monitor.  
B Stereo bus assign switch  
When you move the cursor to this knob and press  
the [ENTER] key, the signal that is sent from the cor-  
responding input channel to the stereo bus will be  
switched on/off.  
C Level meter  
This indicates the input level of the input channel.  
The  
symbol in the window indicates the loca-  
tion at which the level is detected.  
D EXIT button  
Move the cursor to this button and press the  
[ENTER] key to close the popup window and return  
to the previous screen.  
34  
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Recording/playing a sound clip  
Now that preparations are complete, let's record to a  
sound clip.  
The post-fader signal of the stereo output channel can be  
recorded directly on a sound clip. For playback, the sig-  
nal will be sent immediately before the stereo output  
channel fader. (EQ and dynamics cannot be applied to  
the playback of a sound clip.)  
Signal flow when using a sound clip  
4
MUSIC PRODUCTION SYNTHESIZER  
Integrated Sampling Sequencer  
Real-time External Control Surface  
Modular Synthesis Plug-in System  
SONG SCENE  
REC  
Metronome  
MIC/LINE  
INPUT jacks  
Sound clip  
Input  
channels  
Stereo output  
channel  
Stereo bus  
Mixer section  
35  
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Recording to a sound clip  
Play your instrument in time with the metro-  
Recording a sound clip  
5nome.  
In the Locate section, press the [SOUND  
1CLIP] key.  
Tip!  
The CLIP screen will appear, where you can record  
and play sound clips.  
• The metronome sound will not be recorded in the  
sound clip. If necessary, you can move the cursor to the  
metronome knob and turn the [DATA/JOG] dial to  
adjust the volume level of the metronome sound.  
• In addition to an instrument connected to the MIC/  
LINE INPUT jacks, your performance on the quick loop  
sampler pads can also be recorded.  
• The knobs/keys of the selected channel are active even  
while the CLIP screen is displayed. If necessary, you can  
record the signal processed by EQ and dynamics (→  
1 2  
3 4 5  
To stop recording, press the STOP [] key.  
6The display will show S and E symbols to indicate  
the start point and end point.  
1 Metronome button  
Switches the metronome on/off.  
B Metronome knob  
Adjusts the volume level of the metronome. The  
value shown above the knob shows the current set-  
ting in dB units.  
C START button  
Specifies the current location as the start point of  
the sound clip (the location at which playback will  
begin). The current location is shown in minutes/  
seconds/milliseconds at the left.  
Tip!  
• With the default settings of the AW16G, a maximum of  
30 seconds can be recorded in a sound clip. If you con-  
tinue recording for longer than 30 seconds, the last 30  
seconds of your playing before you stopped recording  
will be recorded. (However, the counter display during  
recording will continue to advance.)  
D END button  
Specifies the current location as the end point of the  
sound clip (the location at which playback will  
end). The current location is shown in minutes/sec-  
onds/milliseconds at the left.  
• In the UTILITY screen PREFER page, you can specify up  
to 180 seconds as the maximum length that can be  
recorded in a sound clip. You are free to make this set-  
ting before creating a new song, but this cannot be  
changed once the song has been created. (p. 162)  
E CLIP button  
When you turn this button on, the START button  
(3) and END button (4) settings will be enabled.  
Note  
Recording and playback in the Recorder section cannot  
be performed while the CLIP screen is displayed.  
If you want to use the metronome, move the  
2cursor to the metronome button and press  
the [ENTER] key.  
The time signature and tempo used by the metro-  
nome are displayed above the metronome button.  
To change the tempo of the metronome,  
3move the cursor to the tempo value and turn  
the [DATA/JOG] dial.  
Note  
The time signature of the metronome is determined by  
the tempo map setting immediately prior to accessing the  
CLIP screen. Please be aware that the setting cannot be  
edited from this screen. (For details on tempo map set-  
In the Transport section, hold down the REC  
4[] key and press the PLAY [  
] key.  
The metronome will begin sounding, and the  
counter display will advance. The counter in the  
CLIP screen always starts from 0, and indicates the  
current time in minutes/seconds/milliseconds. This  
counter is separate from the counter of a conven-  
tional song.  
36  
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To execute the CLIP screen, press the  
Playing a sound clip  
5[SOUND CLIP] key.  
To hear the content that you recorded in the  
A popup window will ask you for confirmation.  
Move the cursor to the OK button to exit the CLIP  
screen or to the CANCEL button to cancel, and  
press the [ENTER] key.  
1sound clip, press the PLAY [  
] key.  
The region from where you began recording to  
where you stopped recording will play repeatedly.  
To stop, press the STOP [] key. If you record again,  
the previous data will be overwritten.  
When you exit the CLIP screen, you will return to  
the TRACK screen VIEW page. However you can  
press the [SOUND CLIP] key at any time to play  
back the previously recorded content or record a  
new performance.  
In the CLIP screen, the keys of the Transport section  
will have the following functions.  
Key  
Function  
Returns to the location at which  
you began recording. If the CLIP  
button is on, this returns to the  
Start point.  
Note  
4
RTZ [  
REW [  
FF [  
] key  
When you record a sound clip, the previous recording  
will be lost. Please be aware that the Undo function can-  
not be used to recover a deleted sound clip.  
Rewinds the current location  
toward the beginning. You will  
] key stop when you reach the location  
at which you began recording or  
the Start point.  
Tip!  
• A popup window will also ask you to confirm that you  
want to exit the CLIP screen if you press a key in the  
Work Navigate section or Quick Navigate section while  
playback is stopped in the CLIP screen.  
Fast-forwards the current loca-  
tion. You will stop when you reach  
the location at which you stopped  
recording or the End point.  
• The recorded contents of the sound clip are stored for  
each song.  
] key  
Stops playback, recording, rewind,  
or fast-forward.  
STOP [] key  
Starts playback. Pressing this key  
during playback does nothing.  
PLAY [  
] key  
If you hold down this key while  
stopped and press the PLAY [  
]
REC [] key  
key, recording will begin. Pressing  
this key during playback does  
nothing.  
Tip!  
You will not hear the metronome and pads 1–4 while a  
sound clip is playing. However, you can still monitor the  
signals of input channels 1–8.  
If you want to change the playback region of  
2the sound clip, stop at the location that you  
want to specify as the Start point, move the  
cursor to the START button, and press the  
[ENTER] key.  
The current location will be registered as the Start  
point.  
In the same way, stop at the location that  
3you want to specify as the End point, move  
the cursor to the END button, and press the  
[ENTER] key.  
Stop playback, move the cursor to the CLIP  
4button, and press the [ENTER] key.  
The CLIP button will turn on, and the specified Start  
point and End point will be enabled.  
Note  
The START button, END button, and CLIP button are dis-  
abled while the sound clip is playing.  
Tip!  
The region of data between the specified Start point and  
End point can be copied to an audio track of the  
Recorder section by using the EDIT screen COPY com-  
37  
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Recording to a sound clip  
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Chapter 5  
Track recording  
This chapter explains how to create a new song, and record the  
audio signal from an instrument or mic connected to the AW16G  
onto the first track of your song.  
Creating a new song  
In order to begin recording on the AW16G, you must first  
create a new song.  
For example if you have saved effect settings in a  
library for the current song and would like to use  
these settings for the new song as well, you would  
turn on the LIBRARY button.  
Tip!  
When you start up the AW16G for the first time, an  
Use the buttons to choose the items that will  
4be carried over from the current song. Then  
move the cursor to the OK button and press  
the [ENTER] key.  
empty song will be loaded automatically. If you use this  
automatically-loaded song, the procedure described here  
is not necessary.  
In the Work Navigate section, either press the  
The TITLE EDIT popup window will appear, allow-  
ing you to assign a name to the song.  
1[SONG] key repeatedly or hold down the  
[SONG] key and use the CURSOR [ ]/[  
keys to access the LIST page.  
]
Assign a name to the song (for details on  
5assigning a name p. 24).  
Move the cursor to the NEW button and  
To create the new song, move the cursor to  
2press the [ENTER] key.  
6the OK button and press the [ENTER] key.  
A popup window will ask you whether you want to  
save the current song.  
A new song will be created, and you will return to  
the SONG screen LIST page.  
Tip!  
• If you move the cursor to the CANCEL button (instead  
of the OK button) and press the [ENTER] key, you will  
return to the SONG screen LIST page without creating  
a new song.  
Move the cursor to either YES (if you want to  
3save the current song) or NO (if you do not  
want to save the current song), and press the  
[ENTER] key.  
• You may also edit the song name later (p. 138).  
Next, a popup window will appear, allowing you to  
specify the items whose settings will be carried over  
from the current song.  
You may choose one or more of the following items  
if desired.  
SCENE button ............ Scene memories  
LIBRARY button......... EQ, dynamics, effects, and channel  
libraries  
TEMPO button........... Tempo map  
39  
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Track recording  
Direct recording and Bus recording  
Instruments/mics connected to the AW16G can be  
assigned to tracks in one of the following two ways.  
Direct recording  
With this method, input channels are assigned to  
tracks in a one-to-one correspondence. This method  
requires the same number of tracks as the number of  
input channels you use. However, this method has  
the advantage that you will be free to adjust the vol-  
ume, pan (stereo position), and tone of each instru-  
ment after it has been recorded.  
Synthesizer/  
rhythm machine  
MIC/LINE  
INPUT jacks  
Input  
channels  
Stereo output  
channel  
Recorder section  
Mixer section  
Track 1  
Track 2  
Track 3  
Track 4  
Track 5  
Track 6  
Track 7  
Track 8  
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Bus recording  
With this method, you can send multiple input chan-  
nels to the L/R bus, and assign the mixed signal to  
one or two tracks. This method requires fewer tracks.  
However, you will need to decide on the final vol-  
ume, pan, and tone of each instrument at the time of  
recording. (You will not be able to adjust these inde-  
pendently after recording.)  
Synthesizer/  
rhythm machine  
5
MIC/LINE  
INPUT jacks  
Input  
channels  
Stereo output  
channel  
Recorder section  
Track 1  
Track 2  
Track 3  
Track 4  
Track 5  
Track 6  
Track 7  
Track 8  
L/R bus  
Mixer section  
Note  
The way in which you assign the input signals to tracks  
will depend on the method you choose.  
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Track recording  
Assigning input signals to tracks  
(Direct recording)  
Lower the [STEREO] fader to the –position.  
C 1-8 button  
1
If you move the cursor to this button and press the  
[ENTER] key, input channels 1–8 will be connected  
to tracks 1–8.  
Connect instruments/mics to MIC/LINE  
2INPUT jacks 1–8.  
D 9-16 button  
In the Quick Navigate sec-  
3tion, either press the  
[RECORD] key repeatedly or  
hold down the [RECORD]  
key and use the CURSOR  
If you move the cursor to this button and press the  
[ENTER] key, input channels 1–8 will be connected  
to tracks 9–16.  
E SAFE button  
If you move the cursor to this button and press the  
[ENTER] key, all connections will be cancelled.  
[
]/[ ] keys to access the  
DIRECT page of the RECORD screen.  
The [INPUT SEL] keys and [TRACK SEL] keys will  
blink red.  
Press the [INPUT SEL] key for the input chan-  
4nel to which your instrument/mic is con-  
nected.  
The corresponding [INPUT SEL] key will light red,  
and the remaining [INPUT SEL] keys will go dark. If  
this input channel is not yet assigned to a track, all  
[TRACK SEL] keys will blink red. This blinking indi-  
cates that the tracks can be selected as the record-  
ing destination.  
The screen will indicate how input channels are  
connected to tracks.  
1
In the screen, the  
symbol  
for that input channel will be  
highlighted.  
345 2  
Tip!  
1 INPUT  
• You can also select an input channel by moving the cur-  
Indicates the connection status of input channels 1–  
8.  
sor to the  
pressing the [ENTER] key.  
symbol of the desired input channel and  
• If you select an input channel to which a track is  
already assigned, only the corresponding [TRACK SEL]  
key will blink red.  
• If you press and hold the [INPUT SEL] key of an input  
channel, the INPUT SETTING popup window will  
appear, allowing you to make settings for the corre-  
sponding input channel. To exit this window and return  
to the previous screen, move the cursor to the EXIT but-  
ton and press the [ENTER] key.  
If you move the cursor to numbers 1–8 and press  
the [ENTER] key, the INPUT SETTING popup win-  
dow will appear, allowing you to make settings for  
the corresponding input channel.  
If you move the cursor to the  
symbol and press  
the [ENTER] key, the symbol will be highlighted,  
and the corresponding input channel will be  
selected as a recording source.  
B TRACK  
Indicates the connection status of tracks 1–16.  
If you move the cursor to the symbol and press  
the [ENTER] key, the symbol will be highlighted,  
and the corresponding track will be selected as a  
recording destination.  
42  
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Press the [TRACK SEL] key of the track on  
Press and hold the [INPUT SEL] key for the  
7recording-source input channel, to access the  
INPUT SETTING popup window.  
5which you want to record.  
The selected input channel and track will be con-  
nected internally. At this time, only the selected  
[INPUT SEL] key and [TRACK SEL] key will be  
blinking red. The blinking [TRACK SEL] key indi-  
cates that the corresponding track is in record-ready  
mode.  
Tip!  
You can also access the INPUT SETTING popup window  
by moving the cursor to an input channel number in the  
RECORD screen DIRECT page, and pressing the [ENTER]  
key.  
Use the [GAIN] knob to adjust the input level  
8of the signal.  
For details on adjusting the input level, refer to  
5
In the screen, a line will be  
drawn to indicate the connec-  
tion.  
If an input channel is connected to a recording-des-  
tination, that recording-destination and the METER  
button will be added to the display in the INPUT  
SETTING popup window.  
Tip!  
By moving the cursor to the METER button and  
pressing the [ENTER] key, you can switch the loca-  
tion at which the level is detected between “pre-  
fader” (default setting; immediately after A/D) and  
“post-fader” (after the signal has passed through EQ,  
dynamics, and the level knob). Check that the  
increase in level after passing through EQ and  
dynamics does not cause the signal to clip.  
• You can also select a track by moving the cursor to the  
symbol of the desired track and pressing the  
[ENTER] key.  
• The input channel and track will be internally con-  
nected even if you first press the [TRACK SEL] key and  
then press the [INPUT SEL] key afterward.  
• When an input channel is selected as a recording  
source, its assignment to the stereo bus will automati-  
cally be turned off, and it will be connected to allow  
monitoring via the track channel.  
Raise the [STEREO] fader to the 0 dB position.  
• EQ and dynamics settings will be flat for a track chan-  
nel that is selected as the recording destination.  
9
To monitor the signal that you are recording,  
If you want to record more than one instru-  
6ment or mic simultaneously, assign other  
input channels to tracks in the same way.  
10 raise the fader of the track channel that you  
selected as the recording destination.  
Normally when recording, you do not monitor the  
input channel signal before it is recorded, but rather  
the signal after passing through the recorder, via the  
track channel. This lets you monitor the signal that  
is actually being recorded, and also lets you adjust  
the volume and tone of the monitor signal without  
affecting the signal that is being recorded.  
If the track channel fader for the recording-destina-  
tion track is set to the 0 dB position, the monitor  
level during recording will be the same as the play-  
back level after recording.  
Tip!  
• To cancel a connection that you made, press the  
[INPUT SEL] key to make it light red, and then press the  
[TRACK SEL] key of the track that is selected as the  
recording destination. To cancel all connections, move  
the cursor to the SAFE button and press the [ENTER]  
key.  
• To change the recording destination, press the [INPUT  
SEL] key to make it light red, and then press the [TRACK  
SEL] key of a different track.  
• If both the recording-source inputs and the recording-  
destination tracks are paired, two adjacent odd-num-  
bered/even-numbered channels will be simultaneously  
assigned to two adjacent odd-numbered/even-num-  
bered tracks.  
43  
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Track recording  
Monitor signal flow during recording  
Recorder section  
Track 1  
Track 2  
Track 3  
Track 4  
Track 5  
Track 6  
Track 7  
Track 8  
from the input  
channels  
Stereo out-  
put channel  
Track  
channels  
Stereo bus  
Mixer section  
To adjust the pan of the  
11 monitor signal, press the  
[TRACK SEL] key for the  
corresponding track  
channel, and turn the  
[PAN/BAL] knob of the  
Selected Channel section.  
Note  
The pan setting of an input channel will have no effect if  
that input channel is assigned to a track by direct record-  
ing.  
44  
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Assigning input signals to tracks  
(Bus recording)  
The current setting [INPUT SEL] key will light  
orange, and that input channel will be selected for  
operations.  
Lower the [STEREO] fader to the –position.  
1
Connect instruments/mics to MIC/LINE  
2INPUT jacks 1–8.  
In the Quick Navigate section, either press  
3the [RECORD] key repeatedly or hold down  
the [RECORD] key and use the CURSOR [ ]/  
[
] keys to access the MIXED page of the  
In the screen, the  
symbol  
RECORD screen.  
5
for the corresponding input  
channel will be highlighted,  
and a line will appear, indicat-  
ing that this channel is con-  
nected to the bus.  
In the MIXED page of the RECORD screen, you can  
assign the input channel signals to any one or two  
tracks via the L/R bus.  
1
2
Tip!  
• You can also select an input channel by moving the cur-  
sor to the  
symbol for the desired input channel and  
pressing the [ENTER] key.  
• If you press and hold the [INPUT SEL] key of an input  
channel, the INPUT SETTING popup window will  
appear, allowing you to make settings for the corre-  
sponding input channel. To close this popup window  
and return to the previous screen, move the cursor to  
the EXIT button and press the [ENTER] key.  
543  
1 INPUT  
Repeatedly press the same  
5[INPUT SEL] key as in step  
4, and the signal sent  
Selects the record-source input channel.  
B L/R bus  
The two horizontal lines indicate the bus L/R signal  
route. You can check the on/off status of the signal  
that is sent from the record-source input channel(s)  
to bus L or R, and check the tracks that will be the  
record-destination of the L/R bus.  
from that input channel to  
the L/R bus will be  
switched on/off.  
Each time you press the  
[INPUT SEL] key, the screen  
will change as follows.  
C TRACK  
Selects the track(s) that will be the record-destina-  
tion of the L/R bus signal.  
D SAFE button  
To cancel all record-sources and record-destina-  
tions, move the cursor to this button and press the  
[ENTER] key.  
E BUS button  
When you move the cursor to this button and press  
the [ENTER] key, a dedicated fader and level meter  
for the L/R bus will appear in the right of the screen.  
You can use this to adjust the master level of the L/R  
bus.  
Press the [INPUT SEL] key for the input chan-  
4nel to which you connected your instrument  
or mic.  
Tip!  
For an input channel that is selected as a record-source,  
the assignment to the stereo bus will automatically be  
turned off, and connections will be made so that the sig-  
nal can be monitored via the track channel.  
45  
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Track recording  
As necessary, use the same procedure to  
To adjust the volume balance of each input  
12 channel, repeatedly press the [VIEW] key in  
6specify other input channels as recording-  
sources.  
the Selected Channel section to access the  
FADER page.  
Press the [TRACK SEL] key(s) for the record-  
When you want to set the volume balance of the  
input channels, it is convenient to use the FADER  
page of the VIEW screen. Here you can adjust the  
on/off status and input levels for the input channels,  
pad channels, and track channels — all in one  
page.  
7destination track(s).  
You can select up to two tracks as the record-desti-  
nation.  
If you select track 1, 3, 5, or 7, the signal will be  
connected to bus L. If you select track 2, 4, 6, or 8,  
the signal will be connected to bus R. If you select  
tracks 9/10–15/16, odd-numbered tracks will be  
connected to bus L, and even-numbered tracks will  
be connected to bus R.  
The screen will display lines to indicate how the  
signals are connected to the track(s).  
While producing sound on your instruments,  
13 use the [INPUT SEL] keys or CURSOR [  
]/  
[
] keys to move the cursor to the input  
channel that you want to control, and turn  
the [DATA/JOG] dial to adjust the volume  
balance.  
Tip!  
Note  
• EQ and dynamics settings will be flat for a track chan-  
nel whose track has been selected as a record-destina-  
tion.  
We recommend that you not use the [GAIN] knob to  
adjust the volume balance of the input channels. This will  
degrade the S/N ratio, and may cause the sound to dis-  
tort.  
• If a single track is selected, the pan of the track channel  
will be centered. If a paired track (p. 49) is selected,  
the odd-numbered/even-numbered track channels will  
be panned to left and right respectively.  
• The connection will be cancelled if you once again  
press the [TRACK SEL] key of a currently selected track.  
Tip!  
• You can also use the INPUT LEVEL knob in the INPUT  
SETTING popup window to adjust the volume balance  
of the input channels.  
For each input channel to which you con-  
8nected an instrument or mic, press and hold  
the [INPUT SEL] key to access the INPUT SET-  
TING popup window, and use the [GAIN]  
knob to adjust the input level of the signal.  
• Normally, the panel faders are dedicated to the track  
channels. However by changing an internal setting, you  
can use the faders to control the input levels of the  
input channels. (p. 162)  
For details on adjusting the input level, refer to  
Raise the [STEREO] fader to the 0 dB position.  
9
Raise the track channel fader for the record-  
10 destination track, so that the monitor level is  
appropriate.  
Now you will be able to monitor the signal that is  
being sent to the track(s) via the L/R bus.  
To set the pan of each input channel, use the  
11 [INPUT SEL] key to select a channel, and turn  
the [PAN/BAL] knob of the Selected Channel  
section.  
When you use bus recording, it will not be possible  
to adjust the pan or volume balance for individual  
instruments after they have been recorded on the  
track(s). This means that you must finalize the pan  
and volume balance when you send the signals  
from the input channels to the L/R bus.  
46  
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Enabling the metronome  
Before you begin recording, set the tempo and volume of  
the metronome. If you will not be using the metronome  
while recording, you can skip the following procedure.  
Move the cursor to the TEMPO field of the  
5event, and turn the [DATA/JOG] dial to set  
the tempo value.  
You can set a tempo in a range of 30–250 (BPM).  
In the Work Navigate section, repeatedly  
1press the [TRACK] key or hold down the  
If necessary, move the cursor to the METER  
6field and turn the [DATA/JOG] dial to change  
the time signature.  
[TRACK] key and use the CURSOR [ ]/[  
keys to access the VIEW page.  
]
You can set a time signature in a range of 1/4–8/4.  
Tip!  
• It is also possible to change the tempo or time signature  
during a song. For details, refer to “Song management”  
• It is also possible to use the Quick Loop Sampler as a  
rhythm machine, instead of the metronome. For details,  
5
1 2  
1 Metronome button  
Switches the metronome on/off.  
B Metronome knob  
Adjusts the metronome volume level. The current  
value is shown above the knob in dB units.  
Move the cursor to the metronome button  
2and press the [ENTER] key.  
The metronome will be turned on.  
When you press the [PLAY] key to begin play-  
3back, the metronome will begin sounding. As  
necessary, move the cursor to the metro-  
nome knob and turn the [DATA/JOG] dial to  
adjust the metronome level.  
If you want to change the tempo or time signature,  
press the [STOP] key to stop playback, and perform  
the following procedure.  
In the Work Navigate section, repeatedly  
4press the [SONG] key or hold down the  
[SONG] key and use the CURSOR [ ]/[  
keys to access the TEMPO page.  
]
The TEMPO page lets you create a tempo map that  
specifies the tempo and time signature of the song.  
The tempo and time signature that you specify here  
will be the basis for the measure/beat display  
counter, the internal metronome, and the MIDI  
clock messages generated by the AW16G.  
1
1 Tempo map events  
These are the events recorded in the tempo map.  
When you create a new song, a tempo map event of  
time signature = 4/4 and tempo = 120 will be cre-  
ated at the beginning of the song (measure 1, beat  
1).  
47  
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Track recording  
Recording on a track  
Now that you have completed your preparations, let’s  
record on a track.  
Play your instrument in time with the metro-  
3nome.  
The metronome sound will not be recorded on the  
track. If necessary, move the cursor to the metro-  
nome knob and turn the [DATA/JOG] dial to adjust  
the metronome volume level.  
In the Work Navigate section, repeatedly  
1press the [TRACK] key or hold down the  
[TRACK] key and use the CURSOR [ ]/[  
keys to access the VIEW screen.  
]
To stop recording, press the STOP [] key.  
2 3  
1
4I (In point) and O (Out point) symbols will appear in  
the track view of the VIEW page, indicating the  
location of the most recent recording operation.  
The [UNDO/REDO] key of the data entry/control  
section will light. This indicates that you can press  
the [UNDO/REDO] key to execute the Undo func-  
tion.  
To hear the recorded content from the  
4 5  
1 Track view  
6
5beginning, press the RTZ [  
] key to return  
the counter display to zero, and press the  
PLAY [ ] key.  
Graphically indicates the presence of data and  
If you want to redo the recording, press the  
markers in tracks 1–16, pad tracks 1–4, and the ste-  
reo track.  
6[UNDO/REDO] key.  
The [UNDO/REDO] key will go dark, and you will  
return to the state prior to recording. Repeat steps  
2–5.  
B TRACK field  
Selects the track that you want to operate in the  
screen. You can select 1–16 (audio track 1–16), ST  
(stereo track), or PAD 1–4 (pad track 1–4).  
When you finish recording, press the Quick  
7Navigate Section [RECORD] key once again,  
move the cursor to the SAFE button, and  
press the [ENTER] key.  
Note  
Changing the track here will not change the track to be  
recorded.  
A popup window will ask you for confirmation, so  
move the cursor to the OK button and press the  
[ENTER] key. Assignments of the input signals to  
tracks will be cancelled. It will no longer be possi-  
ble to press the [REC] key, and this will prevent  
recording from occurring accidentally.  
C V.TR field  
If you selected 1–16 or ST in the TRACK field, this  
area will indicate the number of the currently  
selected virtual track.  
D Track name  
Displays the name that has been assigned to the vir-  
tual track. If nothing has been recorded, a name of  
“-NO REC-” will be assigned.  
If you are satisfied with the recorded content,  
8save the song. (For details on saving p. 63)  
Please be aware that the recorded content will be  
lost if you turn off the power of the AW16G before  
saving the song.  
E WAVE button  
When you move the cursor to this button and press  
the [ENTER] key, the waveform of the currently  
selected track will be displayed. This button will  
appear only if you have selected 1–16 or ST in the  
TRACK field.  
F NAME button  
When you move the cursor to this button and press  
the [ENTER] key, the TITLE EDIT popup window  
will appear, allowing you to assign a name to the  
track.  
In the Transport section, hold down the REC  
2[] key and press the PLAY [  
] key.  
The metronome will begin sounding, and the  
counter display will advance.  
In the track view within the screen, the vertical line  
that indicates the current location will advance  
toward the right.  
48  
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Pairing input channels/track channels  
Pad tracks 1–4 and track channels 9/10–15/16 are per-  
manently paired.  
To cancel pairing, press the OK button. If you  
4decide not to cancel pairing, move the cursor  
to the CANCEL button and press the [ENTER]  
key.  
However, you may also specify pairing for adjacent odd-  
numbered/even-numbered input channels (1/2, 3/4, 5/6,  
7/8) or track channels (1/2, 3/4, 5/6, 7/8). When two  
channels are paired, most of their parameters will be  
linked, so that operating one of the channels will cause  
the same setting to occur on the other channel as well.  
Tip!  
In the case of paired channels, setting the pan to far left  
or far right will produce nominal level. (The levels before  
and after passing through Pan will be the same.) In the  
case of paired channels, setting the pan to center will  
produce nominal level.  
This is convenient when you are recording a stereo audio  
source, or when you want to play back two bus-recorded  
tracks as a single stereo track.  
Hold down the [INPUT SEL] key (or [TRACK  
1SEL] key) of one channel that you want to  
pair, and then press the other [INPUT SEL]  
key (or [TRACK SEL] key).  
5
A popup window will appear, asking you to confirm  
the pairing.  
Move the cursor to one of the following but-  
2tons and press the [ENTER] key.  
INPUT (TRACK) x y (x= odd number,  
y= even number)........ Copy the settings of input (track)  
channel x to y, and pair them.  
INPUT (TRACK) y x (x= odd number,  
y= even number)........ Copy the settings of input (track)  
channel y to x, and pair them.  
RESET BOTH.............. Initialize both input (track) chan-  
nels, and pair them.  
CANCEL..................... Cancel pairing.  
When input channels are paired, all mix parameters  
other than the [GAIN] knob and phase/pan settings  
will be linked.  
When track channels are paired, all mix parameters  
other than the phase/pan settings will be paired.  
Operating just the odd-numbered fader will adjust  
the level of both odd-numbered/even-numbered  
channels. (While channels are paired, the even-  
numbered fader has no effect.)  
To defeat pairing, hold down the [INPUT SEL]  
3key (or [TRACK SEL] key) of one of the chan-  
nels, and press the other [INPUT SEL] key (or  
[TRACK SEL] key).  
A popup window will ask you to confirm that you  
want to cancel pairing.  
49  
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Track recording  
Using the input library  
The input library is a library of settings used to apply  
internal effects, EQ, or dynamics settings to the input sig-  
nal when you want to record the processed signal. Here’s  
how to apply input library settings to the signal of an  
input channel.  
Turn the [DATA/JOG] dial to select the  
4desired input library data.  
The input library data is organized into the follow-  
ing categories.  
Number Abbreviation  
Category  
Press and hold the [INPUT SEL] key of the  
1input channel for which you want to use the  
input library. The INPUT SETTING popup  
window will appear.  
Data for initializing the  
input channel  
00  
EG  
Data suitable for electric  
guitar.  
01–25  
AG  
Data suitable for acoustic  
guitar.  
26–30  
31–35  
36–40  
BA  
Data suitable for bass.  
Data suitable for vocals  
VO  
Note  
Move the cursor to the LIBRARY button, and  
All input library data is read-only.  
2press the [ENTER] key.  
Select the desired data, and press the  
5[ENTER] key.  
A popup window will ask you to confirm the recall  
operation.  
The following popup window will appear.  
In this popup window, you can select whether the  
internal effect 1 or 2 will be patched to the input  
channel.  
Move the cursor to the OK button and press  
6the [ENTER] key.  
Note  
The data of the selected library will be loaded, and  
the internal effect, EQ (or speaker simulator), and  
dynamics effect will be applied to the input signal.  
When you use the input library, internal effect 1 or 2 will  
be disconnected from the send/return of the mixer, and  
patched to a specific input channel. For this reason, you  
can use the internal effects on a maximum of two chan-  
nels.  
Move the cursor to the EFF1 button or EFF2  
3button, and press the [ENTER] key.  
The INPUT LIBRARY popup window will appear,  
allowing you to select an input library.  
1
2
3
1 List  
This is the library list. The line surrounded by a dot-  
ted line in the middle of the list is the data that is  
selected for loading. When you turn the [DATA/  
JOG] dial, the data in the list will scroll upward or  
downward.  
B RECALL button  
Move the cursor to this button and press the  
[ENTER] key to load the currently selected data.  
C EXIT button  
Move the cursor to this button and press the  
[ENTER] key to close the popup window.  
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Input library  
MIC/LINE  
INPUT jack  
Speaker  
simulator  
to the bus  
Internal effect  
Dynamics  
EQ  
INPUT LEVEL  
5
Input channel  
Note  
If the input channel is paired, the same settings will be  
applied to both channels.  
If you want to adjust the effect, use the  
7[INPUT SEL] key to select the input channel.  
While you produce sound on your instru-  
ment, adjust the [EQ] knob, [DYN] knob, or  
[EFF 1]/[EFF 2] knobs of the Selected Channel  
section.  
Immediately after you select an input library, turn-  
ing the knobs of the Selected Channel section will  
control the following items.  
Turning the [EQ] knob ......Adjusts the amount of boost/  
cut for each EQ band.To select  
the band that will be adjusted,  
use the [HIGH] key, [HI-MID]  
key, [LO-MID] key, or [LOW]  
key located at the right.  
Turning the [DYN] knob....Simultaneously adjusts multi-  
ple dynamics parameters to  
adjust the dynamics effect. The  
result will depend on the  
library that you selected.  
Turning the [EFF 1] knob...Adjusts the balance of direct  
sound and processed sound  
for internal effect 1.  
Turning the [EFF 2] knob...Adjusts the balance of direct  
sound and processed sound  
for internal effect 2.  
Note  
Depending on the input library you select, the level of  
the input channel may change. Re-adjust the volume bal-  
ance using the INPUT LEVEL knob in the INPUT SET-  
TING popup window.  
Tip!  
If turning the [EQ] knob or [DYN] knob does not produce  
the desired result, you can reload new settings from the  
EQ library or dynamics library (p. 77, 78).  
In the same way, select input library settings  
8for the other input channels.  
However, a maximum of two input channels can  
use the internal effects at the same time.  
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Track recording  
Using the EQ library  
The EQ library contains EQ settings appropriate for a  
variety of instruments. Use these when you want to apply  
EQ to an input channel while you record, or when you  
want to modify the EQ settings after recalling an input  
library.  
Move the cursor to the EXIT button and press  
5the [ENTER] key.  
If you want to adjust the EQ settings, press  
6the [HIGH] key, [HI-MID] key, [LO-MID] key,  
or [LOW] key of the Selected Channel section  
to select the band, and turn the EQ knob to  
adjust the amount of boost/cut.  
Press and hold the [INPUT SEL] key of the  
1input channel for which you want to use the  
input library, to access the INPUT SETTING  
popup window.  
Note  
If turning the EQ knob does not change the tone, check  
whether EQ may have been turned off for that channel  
Tip!  
If necessary, you can also adjust the frequency and Q  
parameters of each band. For details, refer to “Using  
Move the cursor to the EQ button in the  
2screen, and press the [ENTER] key.  
1
The EQ library will appear.  
2
3
1 List  
This is the library list. The line surrounded by a dot-  
ted line in the middle of the list is the data that is  
selected for loading. When you turn the [DATA/  
JOG] dial, the data in the list will scroll upward or  
downward.  
B RECALL button  
Move the cursor to this button and press the  
[ENTER] key to load the currently selected data.  
C EXIT button  
Move the cursor to this button and press the  
[ENTER] key to close the popup window.  
Tip!  
You can also access the EQ library by pressing the [EQ]  
knob of the Selected Channel section. For details, refer to  
Turn the [DATA/JOG] dial to select the library  
3that you want to use, and press the [ENTER]  
key.  
A popup window will ask you to confirm the library  
recall operation.  
Move the cursor to the OK button and press  
4the [ENTER] key.  
The selected library will be loaded.  
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Using the dynamics library  
The dynamics library contains dynamics settings suitable  
Move the cursor to the EXIT button and press  
for a variety of instruments. As for the EQ library, you can  
use this to apply dynamics processing to an input chan-  
nel while you record, or when you want to modify the  
dynamics settings after recalling an input library.  
5the [ENTER] key.  
If you want to adjust the dynamics settings,  
6turn the [DYN] knob of the Selected Channel  
section.  
Press and hold the [INPUT SEL] key of the  
1input channel for which you want to use the  
dynamics library, to access the INPUT SET-  
TING popup window.  
Turning the [DYN] knob immediately after a library  
has been recalled will simultaneously adjust multi-  
ple dynamics parameters to control the dynamics  
effect. (The result will depend on the library that  
you select.)  
Note  
5
If turning the [DYN] knob does not change the tone,  
check whether dynamics may have been turned off for  
that channel (p. 93).  
Move the cursor to the DYN button in the  
Tip!  
2screen, and press the [ENTER] key.  
1
If necessary, you can also make detailed adjustments to  
the individual dynamics parameters. For details, refer to  
The dynamics library will appear.  
2
3
1 List  
This is the library list. The line surrounded by a dot-  
ted line in the middle of the list is the data that is  
selected for loading. When you turn the [DATA/  
JOG] dial, the data in the list will scroll upward or  
downward.  
B RECALL button  
Move the cursor to this button and press the  
[ENTER] key to load the currently selected data.  
C EXIT button  
Move the cursor to this button and press the  
[ENTER] key to close the popup window.  
Tip!  
You can also access the dynamics library by pressing the  
[DYN] knob of the Selected Channel section. For details,  
Turn the [DATA/JOG] dial to select the library  
3that you want to use, and press the [ENTER]  
key.  
A popup window will ask you to confirm the library  
recall operation.  
Move the cursor to the OK button and press  
4the [ENTER] key.  
The selected dynamics library will be loaded.  
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Track recording  
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Chapter 6  
Overdubbing  
This chapter explains how you can record additional performances  
on other tracks while you listen to the previously-recorded tracks.  
This chapter also explains how to switch virtual tracks and save  
songs.  
About overdubbing  
“Overdubbing” is the process of recording additional  
performances on other tracks while you monitor the  
playback of previously-recorded tracks.  
The diagram below shows the signal flow when you play  
back tracks 1–4 and overdub track 5. In this example, the  
signal that is input from MIC/LINE INPUT jack 1 is routed  
through recorder track 5 and sent to track channel 5. This  
signal is then sent to the stereo bus, mixed with the play-  
back sound of track channels 1–4, and output from the  
STEREO/AUX OUT jacks and the MONITOR OUT jacks /  
PHONES jack.  
Signal flow when overdubbing  
Recorder section  
Track 1  
Track 2  
Track 3  
Track 4  
Track 5  
Track 6  
Track 7  
Track 8  
MIC/LINE  
input jacks  
Input  
channels  
Track  
channels  
Stereooutput  
channel  
Stereo bus  
Mixer section  
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Overdubbing  
Assigning the input signal to a track  
In order to overdub, you must first assign the mic or  
instrument to a new track. The basic procedure is the  
same as when recording the first track.  
Assign the input channel to which your  
4instrument/mic is connected to a new track,  
and adjust the level.  
p. 39). The diagram below shows an example of  
when input channel 1 is assigned to track 5.  
Lower the [STEREO] fader to the –position.  
1
Connect your instrument or mic to a MIC/  
2LINE INPUT jack.  
In the Work Navigate Section, repeatedly  
3press the [RECORD] key or hold down the  
[RECORD] key and use the CURSOR [ ]/[  
keys to access the DIRECT page of the  
RECORD screen.  
]
Tip!  
The [INPUT SEL] key and [TRACK SEL] key will  
blink red.  
In this example we will use “direct recording,in which  
one input channel is assigned to one track. However, you  
may also use “bus recording,in which multiple input  
channels are sent to the L/R bus and recorded on one or  
two tracks.  
Instantly recalling an EQ library  
The chapter entitled “Track recording” explained how to  
Turn the [DATA/JOG] dial to select an EQ  
3library. Then move the cursor to the RECALL  
button and press the [ENTER] key.  
access the LIBRARY page of the EQ screen and load an  
EQ library to change the EQ. This section explains how  
you can instantly recall an EQ library.  
The selected library will be loaded.  
Press the [INPUT SEL] key of the input chan-  
If you want to adjust the EQ settings, use the  
4[HIGH] key, [HI-MID] key, [LO-MID] key, and  
[LOW] key of the Selected Channel section to  
select the EQ band, and turn the [EQ] knob  
to adjust the amount of boost or cut.  
1nel for which you want to use a library.  
The corresponding input channel will be selected  
for operations.  
In the Selected Channel section, press down  
2the [EQ] knob and turn it.  
Tip!  
If necessary, you can make detailed adjustments to EQ  
Turn while pressing  
parameters such as the center frequency and Q (p. 92).  
When you turn the [EQ] knob to left or right while  
pressing it, the LIBRARY page of the EQ screen will  
appear.  
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Instantly recalling a dynamics library  
A dynamics library can be instantly recalled in the same  
way as an EQ library.  
Turn the [DATA/JOG] dial to select a DYN  
2library. Then move the cursor to the RECALL  
button and press the [ENTER] key.  
In the Selected Channel section, press down  
The selected library will be loaded.  
1the [DYN] knob and turn it.  
If you want to adjust the dynamics effect,  
3turn the [DYN] knob in the Selected Channel  
section.  
Turn while pressing  
Tip!  
• In the same way, you can press and turn the [EFF1] knob  
or [EFF2] knob in the Selected Channel to recall an  
effect library.  
• If necessary, you can make detailed adjustments to the  
dynamics parameters (p. 93).  
6
When you turn the [DYN] knob to left or right while  
pressing it, the LIBRARY page of the DYN screen  
will appear.  
Setting the mix balance and pan  
Heres how to set the volume balance and pan for the  
previously-recorded tracks and the tracks that you now  
will be overdubbing.  
Press the [TRACK SEL] key for the recording-  
4destination track channel, and use the [PAN/  
BAL] knob of the Selected Channel section to  
set the pan.  
While you play back the song, raise the track  
1channel faders for the previously-recorded  
tracks to an appropriate monitoring level.  
Press the track channel [TRACK SEL] key for a  
2previously-recorded track, and use the [PAN/  
BAL] knob of the Selected Channel section to  
set the pan.  
In the same way as for the input channel signal, you  
can also use EQ and dynamics to process the track  
channel. To do this, press the [TRACK SEL] key to  
select the track channel, and use the [EQ] knob or  
[DYN] knob of the Selected Channel section to  
recall a library and adjust the settings. This proce-  
dure will not affect the signal that is recorded on the  
track.  
Stop the recorder, and while producing  
3sound on your instrument, adjust the fader of  
the recording-destination track channel so  
that the monitoring level is appropriate.  
The track channel for the recording-destination  
track will send the input signal to the stereo bus  
while recording or stopped, and will send the track  
playback signal to the stereo bus during playback.  
This means that in order to monitor the input signal,  
you must stop the recorder.  
Tip!  
The position of the track channel faders will not affect  
the recording level. However if you set the faders to 0 dB,  
the playback volume will be the same as when you  
recorded the tracks.  
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Overdubbing  
Overdubbing  
Now you can overdub onto the track that you selected as  
the recording-destination.  
In the Work Navigate section, repeatedly  
1press the [TRACK] key or hold down the  
[TRACK] key and use the CURSOR [ ]/[  
keys to access the VIEW page.  
]
Move the cursor to the metronome button,  
2and press the [ENTER] key to switch the set-  
ting on or off as desired.  
You can perform overdubbing whether the metro-  
nome is on or off.  
In the transport section, hold down the REC  
3[] key and press the PLAY [  
] key.  
The metronome will begin sounding, and the  
counter display will advance.  
While monitoring the previously-recorded  
4tracks, play the instrument that you want to  
overdub.  
To stop recording, press the STOP [] key.  
5The [UNDO/REDO] key in the data entry / control  
section will light.  
To listen to the recorded performance from  
6the beginning, press the RTZ [  
] key to  
return the counter display to zero, and press  
the PLAY [ ] key.  
Tip!  
If you recorded from the middle of the song, you can  
press the [IN] key to move to the location at which you  
began recording.  
If you are satisfied with the recorded perfor-  
7mance, save the song. (For details on saving  
If you decide to re-do the recording, press the  
[UNDO/REDO] key to cancel the recording, and  
repeat steps 3–7.  
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Punch-in/out  
If you make a mistake while overdubbing, you can re-  
record just the region in which you made the mistake.  
This process is called “punch-in/out.”  
At the point where you want to stop record-  
6ing, press the PLAY [  
] key (or press the foot  
switch).  
Punch-in/out can be performed either as “manual punch-  
in/out” in which you switch between recording and play-  
back manually, or as “auto punch-in/out” in which  
recording and playback will switch automatically when  
you reach the locations you specify beforehand.  
The recording-destination track will switch from  
recording back to playback (“punch-out”).  
To stop playback, press the STOP [] key (or  
7press the foot switch).  
To listen to the newly-recorded content,  
8locate to a point just before the punch-in  
point, and press the PLAY [ ] key.  
Manual punch-in/out  
Heres how to perform punch-in/out using the keys of the  
transport section or a foot switch.  
If you are satisfied with the newly-recorded  
9content, save the song. (For details on saving  
If you want to perform punch-in/out using a  
1foot switch, connect a separately sold foot  
switch (Yamaha FC5 or equivalent) to the  
rear panel FOOT SW jack.  
If you decide to re-do the recording, press the  
[UNDO/REDO] key to cancel the recording, and  
repeat steps 4–9.  
6
The following diagram shows the manual punch-in/  
out procedure.  
Access the DIRECT page of the RECORD  
2screen, and make sure that your instrument/  
mic is assigned to the track on which you  
want to punch-in.  
1
2
3
4
5
At this time, the [INPUT SEL] key of the recording-  
source and the [TRACK SEL] key of the recording-  
destination will blink red.  
16  
play  
record  
play  
Locate to a point earlier than where you want  
3to punch-in.  
punch-in  
punch-out  
You may find it convenient to register a marker at a  
location one or two measures earlier than the point  
at which you want to punch-in, so you can quickly  
return to that point. (For details on registering a  
Auto punch-in/out  
Auto punch-in/out is a function that performs the punch-  
in and punch-out operations automatically. In order to  
use this function, you must first specify the punch-in  
location (the In point) and the punch-out location (the  
Out point).  
In the transport section, press the PLAY [  
]
4key. (Alternatively, press the foot switch.)  
The song will begin playing. At this time, the track  
playback sound of the recording-destination track  
channel will be sent to the stereo bus, so you will  
not be able to monitor the input signal.  
Access the DIRECT page of the RECORD  
1screen, and make sure that your instrument/  
mic is assigned to the track on which you  
want to punch-in.  
At the point where you want to begin  
5recording, hold down the PLAY [  
] key and  
press the REC [] key (or press the foot  
switch once again), and begin playing your  
instrument.  
The recording-destination track will switch from  
playback to recording (“punch-in”).  
The recording-source [INPUT SEL] key and the  
recording-destination [TRACK SEL] key will light  
red, and the signal of the corresponding track chan-  
nel will switch from the track playback to the input  
signal.  
The recording-source [INPUT SEL] key and the  
recording-destination [TRACK SEL] key will blink  
red.  
59  
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Overdubbing  
Locate to the point at which you want to  
To perform the actual auto punch-in/out,  
8stop the recorder, then hold down the REC  
[] key and press the PLAY [ ] key.  
2punch-in.  
In the Locate section, hold down the [SET]  
1 Only the PLAY [ ] key will light, and play-  
3key and press the [IN] key.  
back will begin from the pre-roll point.  
The current location will be registered as the In  
point.  
B When you reach the auto punch-in point, the  
REC [] key will light, and recording will begin  
(“punch-in”).  
Locate to the point at which you want to  
4punch-out.  
C When you reach the auto punch-out point, the  
REC [] key will go dark, recording will stop,  
and you will return to playback mode  
(“punch-out”).  
In the Locate section, hold down the [SET]  
5key and press the [OUT] key.  
The current location will be registered as the Out  
point.  
D When you reach the post-roll point, you will  
return to the pre-roll point and stop.  
Tip!  
To check the newly-recorded content, press  
9the [AUTO PUNCH] key to make it go dark,  
and then press the PLAY [ ] key.  
• If you want to set the In and Out points more precisely,  
you can use the Nudge function (p. 71) which repeat-  
edly plays a short region before or after the current  
location, or use the WAVE DISPLAY popup window (→  
p. 72) which lets you view the contents of the track as a  
waveform.  
If you are satisfied with the newly-recorded  
10 content, save the song. (For the Save proce-  
• The In point and Out point will be updated each time  
you record. The location at which you last started  
recording will be registered as the In point, and the  
location at which you last stopped recording will be  
registered as the Out point.  
If you decide to re-do the recording, press the  
[UNDO/REDO] key to discard the newly-recorded  
content, and repeat steps 6–9.  
The following diagram shows the auto punch-in/out  
procedure.  
In the Locate section, press the [AUTO  
6PUNCH] key.  
Auto  
punch-in  
point  
Auto  
punch-out  
point  
The [AUTO PUNCH] key will light, and the Auto  
Punch-in/out function will be enabled. You will  
automatically locate to a point a specific distance  
(the “pre-roll time”) ahead of the In point. This point  
is called the “pre-roll point.”  
Pre-roll  
point  
Post-roll  
point  
1
2
3
4
5
To rehearse the auto punch-in/out, press the  
16  
7PLAY [  
] key.  
locate  
play  
rehearsal  
play  
1 The PLAY [ ] key will light, and playback will  
begin from the pre-roll point.  
B When you reach the auto punch-in point, the  
REC [] key will begin blinking, and the signal  
that you are monitoring from the recording-  
destination track channel will switch from the  
track playback to the input signal (recording-  
source). (However, recording will not actually  
occur.)  
rehearsal  
punch-in  
punch-out  
C When you reach the auto punch-out point, the  
REC [] key will go dark, and the signal that  
you are monitoring from the recording-desti-  
nation track channel will return to the track  
playback.  
actual recording  
D When you reach a point that is a specific dis-  
tance (the “post-roll time”) after the Out point  
(this point is called the “post-roll point”), you  
will return to the pre-roll point and stop.  
Tip!  
• If you turn the Locate section [REPEAT] key on before  
step 7, operations 14of step 7 will be repeated up  
to fifteen times. (The A-B Repeat function is disabled  
during this time.) If you want to stop repeating the  
rehearsal, press the [REPEAT] key once again or press  
the STOP [] key.  
• With the initial settings of the AW16G, the pre-roll and  
post-roll times are each set to four seconds. You can  
adjust these values in a range of 0–5 seconds (p. 162).  
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Using the Undo List  
By using the AW16G’s Undo function, you can not only  
cancel the most recent recording or editing operation,  
but can even backtrack through your work for as many as  
fifteen previous steps. This is convenient when, for exam-  
ple, after performing several overdubs, you decide that  
you would rather go back to the state immediately after  
you had recorded the third solo.  
Press and hold the [UNDO/REDO] key.  
1The UNDO LIST popup window will appear.  
1
6
1 Undo list  
This is a list of the previously-performed recording  
and editing operations.  
From the left, the list shows a step number that indi-  
cates the order in which the operations were per-  
formed, the content of the operation, and the track/  
virtual track that was affected by the recording or  
editing operation.  
The current song is now in the state of the step that  
is highlighted.  
The step enclosed by a dotted frame indicates the  
step to which the Undo function will return the  
song.  
Turn the [DATA/JOG] dial to select a step  
2number.  
Move the cursor to the OK button and press  
3the [ENTER] key.  
The current song will revert to the state of the step  
you selected.  
Move the cursor to the EXIT button and press  
4the [ENTER] key.  
The popup window will close, and you will return  
to the previous screen.  
Note  
Please note that if you perform recording or editing after  
“undoing” back to a certain step, the undo/redo data  
subsequent to that step will be erased. For example if you  
“undo” the previous three steps, and then perform a  
recording or editing operation, the undo/redo data for  
the previous steps 1 and 2 will be erased.  
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Overdubbing  
Switching virtual tracks  
Each audio track 1–16 contains eight virtual tracks. After  
Move the cursor to the TRACK field, and turn  
overdubbing a solo part, you can switch the virtual track  
for that track, and record a different take while preserv-  
ing the previously-recorded content. Heres how to  
switch the virtual track that is selected for a track.  
5the [DATA/JOG] dial to select a track number.  
Move the cursor to the NAME button and  
6press the [ENTER] key.  
The TITLE EDIT popup window will appear, allow-  
ing you to assign a name to the virtual track.  
In the Work Navigate section, repeatedly  
1press the [TRACK] key or hold down the  
[TRACK] key and use the CURSOR [ ]/[  
keys to access the V.TR page.  
]
In the V.TR page you can switch the virtual track (1–  
8) that will be used for recording/playback by each  
audio track 1–16.  
1
Assign a new name to the virtual track.  
7For details on how to assign a name, refer to page  
2
1 TRACK  
Indicates the track number 1–16.  
B V.TR  
Indicates the status of virtual tracks 1–8. The virtual  
track that is currently selected for each track is indi-  
cated by a “” symbol. Of the virtual tracks that are  
currently not selected, those that have been  
recorded are indicated by “”, and those that have  
not yet been recorded are indicated as “-”.  
Use the CURSOR [ ]/[ ]/[ ]/[ ] keys to  
2select the virtual track number that you want  
to assign to the desired track.  
Press the [ENTER] key.  
3The “” symbol will be displayed at the position of  
the newly-selected virtual track. This virtual track  
will now be used for recording/playback.  
If you want to assign a name to each virtual  
4track, repeatedly press the Work Navigate  
[TRACK] key or hold down the [TRACK] key  
and use the CURSOR [ ]/[ ] keys to access  
the VIEW page.  
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Saving the current song  
This section explains how to save the current song to the  
To save the song, move the cursor to the OK  
hard disk. If you accidentally turn off the power of the  
AW16G without saving the song, all recordings or opera-  
tions that you performed since last saving the song will  
be lost. You should make a habit of saving the song at  
appropriate breaks in your work.  
3button and press the [ENTER] key.  
If you move the cursor to the CANCEL button  
(instead of the OK button) and press the [ENTER]  
key, the Save operation will be cancelled.  
Note  
In the Work Navigate section, repeatedly  
• The song save operation always saves the current song,  
regardless of the song that is selected in the list.  
• You cannot save a song that is protected. If for example  
you have edited the mixer settings and need to save the  
song, you must disable the protect setting and then save  
the song. (Making various settings for a song p. 139)  
1press the [SONG] key or hold down the  
[SONG] key and use the CURSOR [ ]/[  
keys to access the LIST page.  
]
In this page you can select a song on the hard disk,  
and load or delete it.  
2
1
Tip!  
• If necessary, you can change the name of the song  
before you save it (p. 138).  
• In the following situations, a popup window will ask  
whether you want to save the current song; when you  
load an existing song from the hard disk, when you cre-  
ate a new song, or when you shut-down the AW16G.  
6
However, we recommend that you frequently save the  
song you are working on, as a safeguard against acci-  
dents such as the AW16G’s power cable being acciden-  
tally disconnected.  
3
1 List  
This is a list of the songs saved on the hard disk. The  
line enclosed by a dotted frame in the center of the  
list is the song to which your operation you perform  
will apply. The highlighted line is the song that is  
currently loaded into the AW16G. (This is referred  
to as the “current song.”)  
B SORT field  
Use these three buttons to select how the songs in  
the list will be sorted. You can choose NAME (sort  
alphabetically), OLD (sort by date of saving), or  
SIZE (sort by size).  
C SAVE button  
When you move the cursor to this button and press  
the [ENTER] key, the current song will be saved.  
Move the cursor to the SAVE button and  
2press the [ENTER] key.  
A popup window will ask you to confirm that you  
want to save the current song.  
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Overdubbing  
Loading an existing song  
Heres how to load an existing song from the hard disk.  
In the Work Navigate section, repeatedly  
1press the [SONG] key or hold down the  
[SONG] key and use the CURSOR [ ]/[  
keys to access the LIST page.  
]
Turn the [DATA/JOG] dial to select a song.  
2
Move the cursor to the LOAD button in the  
3screen, and press the [ENTER] key.  
A popup window will ask you whether you want to  
save the current song.  
Move the cursor to either YES (if you want to  
4save the current song) or NO (if you do not  
want to save the current song), and press the  
[ENTER] key.  
The song you selected will be loaded.  
Note  
If you select NO, all changes you made after last saving  
the current song will be lost.  
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Chapter 7  
Various types of playback  
This chapter explains how to use the locator and marker functions,  
and various other playback methods provided by the AW16G.  
Using the locator  
“Locate points” are locations you specify within a song  
Start point  
= 00:00:00:00.00  
in order to execute functions such as auto punch-in/out  
and A-B repeat. You can use this function to “locate”  
(move the current location of the song) to one of these  
points just by pressing a single key. On the AW16G, you  
can use the following locate points.  
Counter  
display format  
ABS  
00:00:00:00.00  
00:00:00:00.00  
00:00:00:00.00  
00:00:05:00.00  
00:00:10:00.00  
00:00:10:00.00  
00:00:10:00.00  
00:00:05:00.00  
00:00:05:00.00  
SEC  
T.C  
In/out points  
These locate points are used to specify the region for  
auto punch-in/out (p. 59). Normally, the beginning  
and end of the recording you last performed will be  
automatically set as the In point and Out point. How-  
ever, you may change these points as desired.  
S
Start point = 00:00:05:00.00  
Counter  
display format  
A/B points  
00:00:00:00.00  
00:00:05:00.00  
–00:00:05:00.00 00:00:00:00.00  
23:59:55:00.00 00:00:00:00.00  
00:00:10:00.00  
00:00:05:00.00  
00:00:05:00.00  
ABS  
SEC  
T.C  
These locate points are used to specify the region for  
the A-B Repeat function (p. 70). The A point and B  
point can be set to any point in a song, either by  
pressing a key or by operations in the screen.  
S
Start/end points  
These locate points normally correspond to the  
beginning and end of the song. When you create a  
new song, the Start point will initially be set to abso-  
lute time 00:00:00.000. When you record, the end of  
the song will automatically be set as the End point. If  
you record past the previously-set End point, the End  
point will automatically move back.  
Tip!  
When the AW16G transmits MTC to an external device,  
the Start point will be the basis (the zero point) of the  
time code that is generated. The Start point will also be  
the basis (measure 1 beat 1) for the measures displayed in  
the counter.  
Relative zero point  
If you select SEC orT.C. as the counter display format,  
the Start point will be the basis (the zero point) of the  
time and time code that are displayed. This means  
that if you change the Start point, the display will  
change as follows, depending on the counter display  
format.  
This locate point stores the relative zero position.  
When you press the RTZ [  
] key in the transport  
section, you will move to this location. If the song is  
in the initial state, the relative zero point will be the  
same as absolute time 00:00:00.000, but you can  
change this if desired by using key operations or  
operations in the screen.  
Tip!  
If you select REL as the counter display format, the  
current location will be displayed with the Relative  
Zero point as 0.  
When you create an audio CD, the Start and End points  
can be used to specify the region of the stereo track that  
will be written to the audio CD (p. 98).  
65  
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Various types of playback  
The following procedure shows how to register the  
current location in one of the locate points, and then  
move the song to that locate point.  
To move to a locate point you registered,  
3press the corresponding key while the song is  
stopped or playing.  
The song will move to that location, and an icon  
will appear at the left side of the counter to indicate  
the currently selected locate point.  
Move the song to the point that you want to  
1register as a locate point.  
You can set a locate point whether the song is play-  
ing or stopped.  
Locator icon  
Hold down the [SET] key and press the key  
2for the desired locate point.  
This icon will remain visible until you play or  
rewind/fast-forward past the previous or next locate  
point or marker location.  
Locate points that you register are displayed in the  
TRACK screen VIEW page or PAD page as shown  
below.  
The locate points correspond to the following keys.  
In point  
Out point  
Locator icon  
A point  
B point  
Tip!  
Relative Zero  
point  
• Locate point settings are stored on the hard disk as part  
of the song.  
• Locate points can be adjusted as desired (p. 68).  
Locate points other than the Start point and End point  
may also be erased (p. 69).  
[IN] key...................... In point  
[OUT] key.................. Out point  
[A] key ....................... A point  
[B] key........................ B point  
RTZ [  
] key......... Relative Zero point  
Note  
• If you want to change the Start point or End point, use  
the SONG screen POINT page. These points cannot be  
set by key operations.  
• The In point and Out point will be updated automati-  
cally when you perform a recording operation.  
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Using markers  
“Markers” are symbols that you assign at desired loca-  
tions in a song, so that you can move quickly to a desired  
point. You can assign up to 99 markers in each song. Use  
Press the [ ] key to locate to the previous  
3marker, or press the [  
] key to locate to the  
next marker.  
the [  
]/[  
] keys to find and move to markers.  
Move to the position in the song at which  
1you want to assign a marker.  
You can assign a marker whether the song is playing  
or stopped.  
Press the [MARK] key.  
2
The song will move to that location, and an icon  
will appear at the left of the counter to indicate the  
currently selected marker number.  
Marker icon  
The top line of the display will briefly indicate  
“MARK POINT SET.” This indicates that a marker  
has been set. A new marker will be added each  
time you press the [MARK] key.  
This icon will remain visible until you play or  
rewind/fast-forward past the previous or next locate  
point or marker location.  
7
Markers are automatically numbered 1–99 starting  
at the beginning of the song. If you register a new  
marker between two existing markers, subsequent  
markers will be automatically renumbered upward.  
Markers that you register are displayed in the  
TRACK screen VIEW page or PAD page as shown  
below.  
Register a new marker  
Marker icon  
Note  
Markers other than the marker displayed at the left of the  
counter are shown as icons without a number, and indi-  
cate their approximate location.  
Tip!  
• Marker settings are stored on the hard disk as part of  
the song.  
• Markers can be deleted (p. 69) or moved (p. 68) as  
desired.  
• If you press the [MARK] key at a location in which a  
marker has already been registered, the display will  
indicate “CANNOT SET MARK,and a new marker will  
not be created.  
Tip!  
When creating an audio CD, you can use markers to  
divide the stereo track into the tracks that will be written  
to the audio CD (p. 98).  
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Various types of playback  
Adjusting the position of a locate point or  
marker  
Heres how you can adjust the position of a previously-  
registered locate point or marker.  
The format in which the position is displayed will  
depend on the locate point. The following table  
shows the display format for each locate point.  
In the Work Navigate section, repeatedly  
1press the [SONG] key or hold down the  
[SONG] key and use the CURSOR [ ]/[  
keys to access the POINT page.  
Locate  
POSITION field  
Time code  
MEAS field  
point  
REL.ZERO  
START  
END  
IN  
]
In the POINT page you can adjust the time location  
of each locate point and marker.  
Time code  
Time code  
Measure/beat  
Measure/beat  
Counter display format Measure/beat  
Counter display format Measure/beat  
Counter display format Measure/beat  
Counter display format Measure/beat  
OUT  
A
B
Tip!  
1 2  
3
If a locate point has not been registered, the numerical  
field will indicate “–.  
1 LOCATOR button  
B MARKER button  
Move the cursor to the locate point value  
3that you want to adjust, and turn the [DATA/  
JOG] dial to change the value.  
These buttons select whether the screen will show  
locate points or markers. The button that is currently  
turned on will be highlighted.  
Only in the case of the Start point, a “Change  
START Position?” popup window will ask you for  
confirmation when you attempt to change the  
value. Move the cursor to the OK button and press  
the [ENTER] key, and then change the value.  
C Locator point/marker display area  
This area shows a list of the locate points or mark-  
ers, depending on whether you have selected the  
LOCATOR button or the MARKER button.  
Note  
If you want to adjust the position of a locate  
2point, make sure that the LOCATE button is  
turned on (highlighted) in the display.  
Changing the Start point will mean that locations already  
recorded in a track will move relative to the measure  
lines defined by the tempo map. Please be aware of this if  
you are using measure display for the metronome or for  
the quick loop sampler.  
When the LOCATOR button is on, the POINT page  
will display the positions of each locate point.  
To adjust the location of a marker, move the  
4cursor to the MARKER button in the display  
and press the [ENTER] key.  
1
2
3
When the MARKER button is on, the POINT page  
will list the markers that have been registered.  
2 3  
4
1 Locate points  
Shows the type of locate point and its abbreviation.  
5
1
B POSITION  
Shows the position of each locate point as time  
code or the counter display format.  
1 List  
C MEAS  
Lists the markers that have been registered. The line  
that is enclosed by a dotted frame is selected for  
operations.  
Shows the position of each locate point as mea-  
sures/beats. This value is calculated according to  
the tempo and time signature of the tempo map (→  
B MARKER  
These are the marker numbers 01–99.  
C POSITION  
Shows the position of each marker, in the counter  
display format.  
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D MEAS  
Shows the position of each marker, in measure/beat  
units.  
E DELETE button  
To delete the currently selected marker, move the  
cursor to this button and press the [ENTER] key.  
Move the cursor to the MARKER area, and  
5turn the [DATA/JOG] dial to scroll the list so  
that the dotted frame encloses the marker  
number that you want to edit.  
Move the cursor to the value that you want  
6to edit, and turn the [DATA/JOG] dial to edit  
the value.  
Note  
You cannot change the location beyond the next or previ-  
ous marker.  
Erasing a locate point or marker  
7
If necessary, you can erase a previously-registered locate  
point (except for the Relative Zero, Start, and End points)  
or marker.  
Erasing a marker  
You can erase a marker in one of two ways; using key  
operations, or in the screen.  
To erase a marker using key operations, locate to the  
marker that you want to erase. Then hold down the  
[CANCEL] key of the Locate section and press the  
[MARK] key. The corresponding marker will be erased,  
and a message of “MARK POINT ERASED” will be dis-  
played for a time.  
Note  
A locate point that you erase cannot be recovered.  
Erasing a locate point  
To erase a locate point, hold down the [CANCEL] key in  
the Locate section, and press the corresponding locate  
key ([IN]/[OUT] key, [A]/[B] key). That locate point will  
be erased, and a message of “LOCATE POINT ERASED”  
will be displayed for a time.  
To erase a marker by operations in the screen, access the  
list of markers in the POINT page of the SONG screen,  
select the marker that you want to erase, move the cursor  
to the DELETE button and press the [ENTER] key.  
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Various types of playback  
Repeatedly playing a specific region  
(the A-B Repeat function)  
The AW16G provides an “A-B Repeat” function that  
repeatedly plays the region between the A point and B  
point. This is useful when you want to repeatedly play  
back a certain region of the song while you adjust the  
mix.  
Register the A point and B point to the loca-  
1tions at which you want the repeated play-  
back to start and end.  
For details on how to set the A point and B point,  
Tip!  
If you set the B point earlier than the A point, the B -> A  
region will play repeatedly.  
While the transport is stopped, press the  
2[REPEAT] key.  
The [REPEAT] key will light, and the A-B Repeat  
function will be on. The song will automatically  
locate to the A point.  
Note  
The A and B points must be at least one second apart. If  
they are closer than this, a message of “REPEAT POINTS  
TOO CLOSE” will appear when you press the [REPEAT]  
key, and repeat playback will not be possible.  
To begin repeat playback, press the PLAY  
3[  
] key.  
Playback will begin from the A point. When you  
reach the B point, you will automatically return to  
the A point and continue playback.  
Tip!  
• Playback will stop automatically when the A/B region  
has been repeated 99 times.  
• If you press the [REPEAT] key while the song is playing,  
repeat playback between the A and B points will begin  
automatically, regardless of the current position.  
To stop playback, press the STOP [] key.  
4Playback will stop, but the A-B Repeat function will  
remain turned on.  
When the A-B Repeat function is on, pressing the  
PLAY [ ] key will immediately resume repeat  
playback, regardless of the current position.  
To cancel repeat playback, press the [REPEAT]  
5key.  
The [REPEAT] key will go dark, and the A-B Repeat  
function will be cancelled. If you cancel the A-B  
Repeat function during repeat playback, normal  
playback will occur from that point.  
Tip!  
If you perform a recording operation while the A-B  
Repeat function is on, the A-B Repeat function will be  
temporarily disabled.  
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Finding a location while you listen to the  
sound (the Nudge function)  
“Nudge” is a function that repeatedly plays a short region  
before or after the current location. By using the Nudge  
function, you can find a precise location while listening  
to the playback. This is useful when you need to specify a  
location precisely, such as when specifying the auto  
punch-in/out points, or when editing the contents of a  
track.  
If you want to change the playback duration  
5or the playback mode, repeatedly press the  
Work Navigate section [UTILITY] key or hold  
down the [UTILITY] key and use the CURSOR  
[
]/[ ] keys to access the PREFER page of  
the UTILITY screen.  
12  
Locate to the vicinity of the point you want  
1to find.  
With the transport stopped, press the [JOG  
2ON] key.  
The [JOG ON] key will light, and the Nudge func-  
tion will be turned on. A fixed region (referred to as  
the “nudge time”) starting at the current location  
will play repeatedly.  
1 NUDGE MODE  
Specifies the region of sound (before or after the  
current location) that will be played by the Nudge  
function.  
To move the current location forward, turn  
3the [DATA/JOG] dial toward the right. To  
move the current location backward, turn  
the [DATA/JOG] dial toward the left.  
7
B NUDGE TIME  
Specifies the duration of the region that will be  
played by the Nudge function.  
If time display is selected as the counter display for-  
mat, you can move the current location forward or  
backward in millisecond units. If time code display  
is selected, you can move in sub-frame units.  
To change the playback duration (nudge  
6time), move the cursor to the value of the  
NUDGE TIME field, and use the [DATA/JOG]  
dial to set the nudge time.  
Current  
location  
You can set the nudge time in a range of 25 ms –  
800 ms. (Default = 500 ms).  
To change the playback position (nudge  
7mode), move the cursor to the NUDGE  
MODE button, and press the [ENTER] key to  
switch between the following two nudge  
modes.  
Song  
track  
Nudge time  
AFTER  
Repeatedly play for the duration of the nudge time,  
starting at the current location (default).  
Tip!  
Even while using the Nudge function, you can use locate  
points or markers to change the location, or register  
locate points or markers (p. 65).  
BEFORE  
Repeatedly play for the duration of the nudge time,  
ending at the current location.  
To turn off the Nudge function, press the  
4[JOG ON] key or the transport section STOP  
[] key.  
NUDGE MODE: BEFORE  
NUDGE MODE: AFTER  
Current location  
Current location  
The [JOG ON] key will go dark, and the Nudge  
function will be turned off.  
Note  
You cannot change the nudge time or nudge mode while  
using the Nudge function. You must turn off the Nudge  
function, and change these settings while the [JOG ON]  
key is dark.  
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Various types of playback  
Finding a location while you view the  
waveform  
The AW16G lets you find a location while viewing the  
waveform of the sound recorded on the track.  
D AMP  
By moving the cursor to this area and turning the  
[DATA/JOG] dial, you can expand or shrink the  
waveform display in the amplitude axis. The value  
of this field indicates the level range of the wave-  
form displayed in the WAVE DISPLAY popup win-  
dow. If you select 0 dB, the top and bottom edges of  
the screen will correspond to the maximum level.  
Locate to the vicinity of the point you want  
1to find.  
Repeatedly press the Work Navigate section  
2[TRACK] key or hold down the [TRACK] key  
and use the CURSOR[ ]/[ ] keys to access  
the VIEW page of the TRACK screen.  
E LISTEN button  
If you move the cursor to this button and press the  
[ENTER] key, the waveform in the display area of  
the WAVE DISPLAY popup window will be played  
once. During playback, the vertical line (pointer)  
that indicates the current location will move, and  
the counter value will also change.  
You cannot perform conventional transport opera-  
tions when playing back by pressing the LISTEN  
button.  
Move the cursor to the TRACK field, and turn  
3the [DATA/JOG] dial to select the number of  
the track whose waveform you want to view.  
F EXIT button  
If you move the cursor to this button and press the  
[ENTER] key, you will exit the WAVE DISPLAY  
popup window and return to the previous VIEW  
page.  
Move the cursor to the WAVE button and  
4press the [ENTER] key.  
The WAVE DISPLAY popup window will appear.  
This popup window displays the waveform of the  
audio data recorded in the current track of the track  
(1–16) you selected in step 3.  
Tip!  
Even after displaying the WAVE DISPLAY popup window,  
you can use the [TRACK SEL] keys to switch the track for  
viewing.  
1 2  
3
As necessary, move the cursor to the TIME/  
5AMP fields and turn the [DATA/JOG] dial to  
adjust the vertical and horizontal scale of the  
waveform display.  
To specify a location within the popup win-  
6dow, move the cursor to the counter and  
turn the [DATA/JOG] dial.  
5 6 4  
1 TRACK  
Turning the dial toward the right will move the  
pointer forward, and turning the dial toward the left  
will move it backward. If necessary, you can use the  
LISTEN button to play the waveform region shown  
in the WAVE DISPLAY popup window, and check  
the location by listening.  
Indicates the currently selected track number. You  
can also move the cursor to this field and turn the  
[DATA/JOG] dial to switch tracks.  
B Counter  
Displays the location of the vertical line (pointer)  
indicating the current location in the WAVE DIS-  
PLAY popup window. You can move the cursor to  
this field and turn the [DATA/JOG] dial to move the  
current location forward or backward.  
Tip!  
• You can also change the pointer position by using the  
locate points or markers that are registered in the song  
C TIME  
• The position displayed in the counter can be registered  
as a locate point or marker (p. 65, 67).  
By moving the cursor to this area and turning the  
[DATA/JOG] dial, you can expand or shrink the  
waveform display in the time axis. The value of this  
field indicates the length of time displayed in the  
WAVE DISPLAY popup window.  
When you have finished specifying the loca-  
7tion, move the cursor to the EXIT button and  
press the [ENTER] key.  
If you select 1SEC, the distance from the left edge to  
the right edge of the screen will correspond to one  
second. Selecting SAMPLE will produce the highest  
magnification, and each horizontal pixel will corre-  
spond to one sample (1/44,100 second).  
You will return to the previous VIEW page, and the  
location that you specified in the popup window  
will remain the current location. As desired, register  
the location as a locate point or marker.  
72  
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Chapter 8  
Using libraries and scene  
memories  
This chapter explains how to use libraries and scene memories.  
About the libraries  
Memory areas that store settings for sections such as EQ,  
Dynamics library  
dynamics, and effects are called “libraries.” By recalling  
(loading) data from a library, you can instantly use the  
desired set of settings. Most types of library also let you  
store the current settings. The AW16G provides the fol-  
lowing libraries.  
Dynamics settings can be loaded from this library  
into the currently selected channel.  
Effect library  
Effect settings can be loaded from this library into  
internal effects 1/2.  
Input channel library  
Mastering library  
EQ, dynamics, and internal effect settings can be  
loaded from this library into the currently selected  
input channel. This library is read-only, and cannot  
be used to store your own settings.  
EQ and dynamics settings can be loaded from this  
library into the stereo channel. This library is read-  
only, and cannot be used to store your own settings.  
Sample library  
EQ library  
Sets of samples can be loaded from this library into  
the Quick Loop Sampler.  
EQ settings can be loaded from this library into the  
currently selected channel.  
Channel library  
Major mix parameters can be loaded from this library  
into a channel.  
About scene memories  
On the AW16G, settings for the mix parameters of all  
channels and the effect parameters etc. can be stored in  
internal memory as a “scene” with the name you specify.  
Current scene  
EQ/dynamics/effects for an  
When you recall one of the various libraries described  
above, the library settings you recall will be loaded into  
the settings that you are currently using (referred to as the  
“current scene”). You can then save the current settings  
as a scene memory, which will contain the settings that  
you loaded from a library. Libraries and scene memories  
are saved on the hard disk as part of the song.  
Input library  
input channel  
EQ library  
EQ for the selected channel  
Dynamics  
library  
Dynamics for the selected  
channel  
Effect library  
Internal effects 1/2  
The following diagram shows how libraries, scene, and  
the song are related to each other on the AW16G.  
Mastering  
library  
EQ/dynamics for the stereo  
output  
Sample  
library  
Sample data for the Quick Loop  
Sampler  
Channel  
library  
Mix parameters for each  
channel  
Scene memory  
73  
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Using libraries and scene memories  
Basic operation for libraries and scene  
memories  
Here are the basic procedures for recalling and storing a  
library or scene.  
Turn the [DATA/JOG] dial to scroll the list so  
2that the dotted frame encloses the library or  
scene to which you want to store the data.  
Regardless of where the cursor is located, turning  
the [DATA/JOG] dial will scroll the list.  
Storing library or scene data  
Heres how to store the current settings in a library or  
scene memory.  
Move the cursor to the STORE button and  
3press the [ENTER] key.  
The TITLE EDIT popup window will appear, allow-  
ing you to assign a name to the data.  
Note  
The input library and mastering library, and the EQ,  
dynamics, or effect libraries accessed from the INPUT  
SETTING popup window are all read-only, and therefore  
have no STORE button.  
Access the desired library page or the scene  
1memory page.  
For details on how to access each library or scene  
and following. The illustration below shows an  
example of when you have selected the LIBRARY  
page of the EQ screen.  
Note  
• If you selected read-only data (indicated by a “lock”  
icon) in step 2, a message of “Read Only” will appear,  
and it will not be possible to execute the Store opera-  
tion.  
• Scene number 00 is read-only data used to initialize the  
current scene. Scene numbers 01–96 are writable data.  
Assign a name to the data as desired. Then  
4move the cursor to the OK button and press  
the [ENTER] key. (For details on how to  
assign a name p. 24)  
The library or scene will be stored.  
4 5 3 2  
1
1 List  
Tip!  
This area lists the data stored in the library or scene  
memory. The line enclosed by the dotted frame  
indicates the data that is selected for operations.  
Read-only data is indicated by a “lock” icon.  
You have the option of making settings so that the TITLE  
EDIT popup window does not appear when you perform  
the Store operation. For details, refer to “Overall settings  
B RECALL button  
Recalls the library data or scene that is selected in  
the list.  
C STORE button  
Stores the current settings into the location selected  
in the list.  
D CLEAR button  
Deletes the library or scene that is selected in the  
list.  
E TITLE button  
Accesses theTITLE EDIT popup window, where you  
can edit the name of the library or scene selected in  
the list.  
Tip!  
For some libraries or scene memories, buttons other than  
those listed here may appear, or some of these buttons  
may not appear. For details, refer to the explanations on  
74  
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Recalling library or scene data  
Deleting library or scene data  
Heres how to recall (load) settings from a library or  
scene.  
Heres how you can delete unwanted library or scene  
memory data.  
Access the desired library or scene memory  
Note  
1page.  
The input library and mastering library, and the EQ,  
dynamics, and effect libraries accessed from the INPUT  
SETTING popup window are all read-only, and do not  
have a CLEAR button.  
For details on how to access each library or scene  
and following.  
The illustration below shows an example of when  
you have selected the LIBRARY page of the EQ  
screen.  
Access the page for the desired library or  
1scene memory.  
The illustration below shows an example of when  
you have selected the LIBRARY page of the EQ  
screen.  
Turn the [DATA/JOG] dial to scroll the list so  
2that the library data or scene you want to  
recall is enclosed by the dotted frame.  
Turn the [DATA/JOG] dial to scroll the list so  
2that the library data or scene you want to  
delete is enclosed by the dotted frame.  
Move the cursor to the RECALL button, and  
3press the [ENTER] key.  
A popup window will ask you to confirm the Recall  
operation.  
Move the cursor to the CLEAR button and  
3press the [ENTER] key.  
8
A popup window will appear, asking you to confirm  
the Delete operation.  
To execute the recall, move the cursor to the  
4OK button and press the [ENTER] key.  
The library or scene will be recalled.  
Note  
If you selected read-only data (indicated by a “lock”  
icon) in step 2, a message will indicate “Read Only,and  
the Delete operation will not be executed.  
Tip!  
You have the option of making settings so that the confir-  
mation popup window does not appear when you per-  
form the Recall operation. For details, refer to “Overall  
To execute the Delete operation, move the  
4cursor to the OK button and press the  
[ENTER] key.  
The library or scene will be deleted.  
75  
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Using libraries and scene memories  
Naming library or scene data  
Heres how you can assign a new name to existing  
library or scene data.  
Note  
The input library and mastering library, and the EQ,  
dynamics, or effect libraries accessed from the INPUT  
SETTING popup window are all read-only, and therefore  
have no TITLE button.  
Access the page for the desired library or  
1scene memory.  
The illustration below shows an example of when  
you have selected the LIBRARY page of the EQ  
screen.  
Turn the [DATA/JOG] dial to scroll the list so  
2that the library data or scene you want to  
rename is enclosed by the dotted frame.  
Move the cursor to the TITLE button and  
3press the [ENTER] key.  
The TITLE EDIT popup window will appear.  
Note  
If you selected read-only data (indicated by a “lock”  
icon) in step 2, a message of “Read Only” will appear,  
and you will be unable to edit the name.  
Assign a name to the data. Then move the  
4cursor to the OK button and press the  
[ENTER] key. (For details on assigning a name  
The edited name will be finalized.  
76  
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Details on libraries and scene memory  
This section explains how to access each type of library  
or scene memory, and describes the functions that are  
unique to each of these screens.  
Move the cursor to the EFF1 or EFF2 button  
3and press the [ENTER] key.  
The corresponding insert effect will be inserted into  
the input channel, and the INPUT LIBRARY popup  
window will appear.  
Input library  
From this library you can recall EQ, dynamics, and inter-  
nal effect settings to the currently selected input channel.  
Use this when you want to apply EQ, dynamics, and  
internal effects to the input signal that you are recording.  
Library numbers 00–40 are all read-only, and 00 is data  
for initializing an input channel.  
1
1 EXIT button  
In order to use the input library, you will need to insert  
internal effect 1 or 2 into that input channel.  
Closes the popup window and returns to the previ-  
ous INPUT SETTING popup window.  
Recalling input library data  
EQ library  
Press and hold the [INPUT SEL] key for the  
1desired input channel.  
From this library you can recall EQ settings to the cur-  
rently selected channel. Of library numbers 001–128,  
numbers 001–040 are read-only, and 041–128 can be  
written.  
The INPUT SETTING popup window will appear.  
8
Recalling EQ library data  
Use the [INPUT SEL] keys, [TRACK SEL] keys,  
1[STEREO SEL] key, or pads 1–4 to select the  
channel into which you want to recall the EQ  
settings.  
Move the cursor to the LIBRARY button and  
2press the [ENTER] key.  
A popup window will ask you whether you want to  
insert internal effect 1 or 2 into that input channel.  
Perform one of the following actions to  
2access the LIBRARY page of the EQ screen  
This popup window will change as follows,  
depending on how internal effects 1/2 are being  
used.  
• Press the [EQ] knob repeatedly  
• Hold down the [EQ] knob and press the CUR-  
SOR [ ]/[ ] keys  
If the song is in the default state  
• Hold down the [EQ] knob and turn it to left or  
right  
If effect 1 is already inserted into a specific input  
channel  
You can also recall EQ library data into an input  
channel directly from the INPUT SETTING popup  
window. To do so, move the cursor to the EQ button  
in the window and press the [ENTER] key.  
If effects 1 and 2 are already inserted into specific  
input channels  
Tip!  
If an effect has already been inserted into that input  
channel, the INPUT LIBRARY popup window will appear  
immediately.  
77  
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Using libraries and scene memories  
Dynamics library  
Note  
• The [M] symbol indicates monaural input, and [S] indi-  
cates that stereo input is supported. If an effect indi-  
cated by [M] is inserted into paired channels (such as  
the stereo output channel), the sense of stereo will be  
lost.  
From this library you can recall dynamics settings to the  
currently selected channel. Of library numbers 001–128,  
numbers 001–040 are read-only, and 041–128 can be  
written.  
• 019. HQ.Pitch cannot be recalled to effect 1.  
Recalling dynamics library data  
Use the [INPUT SEL] keys, [TRACK SEL] keys,  
1[STEREO SEL] key, or pads 1–4 to select the  
channel into which you want to recall the  
dynamics settings.  
Mastering library  
This library contains settings used to apply EQ and  
dynamics processing to the stereo output channel during  
mixdown. It contains EQ and dynamics settings suitable  
for processing the final mix. All library numbers 00–13  
are read-only, and 00 is data for initializing the stereo  
output channel.  
Perform one of the following actions to  
2access the LIBRARY page of the DYN screen  
• Press the [DYN] knob repeatedly  
• Hold down the [DNY] knob and press the CUR-  
SOR [ ]/[ ] keys  
Recalling mastering library data  
• Hold down the [DYN] knob and turn it to left or  
right  
Repeatedly press the [RECORD] key or hold  
1down the [RECORD] key and use the CUR-  
SOR [ ]/[ ] keys to access the MIXDOWN  
page of the RECORD screen.  
Move the cursor to the LIBRARY button in the  
2screen, and press the [ENTER] key.  
The MASTERING LIBRARY popup window will  
appear.  
You can also recall dynamics library data into an  
input channel directly from the INPUT SETTING  
popup window. To do so, move the cursor to the  
DYN button in the window and press the [ENTER]  
key.  
1
Effect library  
1 EXIT button  
This library is used by internal effects 1/2. Of library  
numbers 001–128, numbers 001–041 are read-only, and  
042–128 can be written.  
Closes the popup window and returns to the previ-  
ous MIXDOWN page.  
Sample library  
Recalling effect library data  
Perform one of the following actions to  
1access the LIBRARY page of the EFFECT 1/2  
screen  
This library contains sets of up to sixteen samples for use  
with the Quick Loop Sampler. Sets of drum loop or  
sound-effect samples are saved on the hard disk as sam-  
ple libraries. When you recall one of these, those sam-  
ples will be assigned to the pads and sample banks, so  
you can immediately play them from the pads.  
• Press the [EFFECT 1] or [EFFECT 2] knob repeat-  
edly  
• Hold down the [EFFECT 1] or [EFFECT 2] knob  
and press the CURSOR [ ]/[ ] keys  
Note  
• Hold down the [EFFECT 1] or [EFFECT 2] knob  
and turn it to left or right  
Unlike the other libraries, the sample library data is  
shared by all songs.  
You can also recall library data for an effect that has  
been inserted in the input channel directly from the  
INPUT SETTING popup window. To do so, move  
the cursor to the EFF1 or EFF2 button in the window  
and press the [ENTER] key.  
78  
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Recalling sample library data  
Recalling channel library data  
Repeatedly press the Selected Channel section [VIEW]  
key or hold down the [VIEW] key and use the CURSOR  
Repeatedly press the Quick Loop Sampler section [SAM-  
PLE EDIT] key or hold down the [SAMPLE EDIT] key and  
use the CURSOR [ ]/[ ] keys to access the LIBRARY  
page of the SAMPLE screen.  
[
]/[ ] keys to access the CH LIB page of the VIEW  
screen.  
1
Tip!  
• Data for parameters that do not exist in the recall-desti-  
nation channel will be ignored.  
• If the recall-destination is the stereo output channel or  
a paired channel, the parameters will be the same for  
the L and R channels, with the exception of Phase and  
Pan (phase and pan settings will not change).  
23 4 5  
1 SORT field  
Use these three buttons to specify how the library  
data in the list will be sorted.You can choose NAME  
(sort alphabetically), OLD (sort by save date), or  
SIZE (sort by size).  
Scene memories  
B LISTEN button  
Scene memories recall the effect parameter and mix  
parameter settings of all channels.  
If you move the cursor to this button, press the  
[ENTER] key, and then press a pad, the sample  
assigned to sample bank A of the library will play.  
Scene number 00 is read-only data used to initialize the  
current scene. Scene numbers 01–96 are writable data.  
C DELETE button  
8
Deletes the selected library data from the hard disk.  
Recalling a scene memory  
D PROTECT button  
In the data entry/control section, repeatedly press the  
[SCENE] key or hold down the [SCENE] key and use the  
CURSOR [ ]/[ ] keys to access the LIBRARY page of  
the SCENE screen.  
When you move the cursor to this button and press  
the [ENTER] key, the Protect setting will be  
switched on/off for the library data selected in the  
list. Library data for which Protect is turned on is  
indicated by a “lock” icon, and cannot be edited or  
deleted.  
E NEW button  
Creates new library data on the hard disk.  
Channel library  
1
This library contains mix parameter settings that can be  
loaded into a channel. It is convenient to use this library  
when you want to use the settings of a specific channel  
for another channel. Library numbers 00–01 are read-  
only data for initializing a channel, and 02–64 can be  
written.  
1 PROTECT button  
When you move the cursor to this button and press  
the [ENTER] key, the Protect setting will be  
switched on/off for the scene selected in the list.  
Scene data for which Protect is turned on is indi-  
cated by a “lock” icon, and cannot be edited or  
deleted.  
Channel library data contains the following parameters.  
• Channel on/off  
• Attenuator  
• EQ on/off  
• EQ parameter settings  
• Dynamics processor on/off  
• Dynamics processor parameter settings  
• Fader position  
• Aux buses 1/2 pre-fader/post-fader setting  
• Send levels to Aux buses 1/2  
• Effect buses 1/2 pre-fader/post-fader setting  
• Send levels to effect buses 1/2  
79  
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Using libraries and scene memories  
Using the Recall Safe function  
You can specify that specific faders or specific channels  
will be excluded from Recall operations when the scene  
is changed either manually or from an external MIDI  
device. This function is called “Recall Safe.”  
Select the fader(s) or channel(s) that you  
2want to set to Recall Safe, and turn the corre-  
sponding button(s) on (highlighted).  
If you selected a fader in step 2, move the  
3cursor to the ENABLE/DISABLE button and  
press the [ENTER] key to switch the display to  
ENABLE.  
For example, this is convenient if you are performing a  
mixdown while switching scenes, but want to control  
specific channels manually.  
In the data entry/control section, repeatedly  
Fader or channel Recall Safe has now been  
enabled. The selected fader(s) and/or channel(s) will  
not be affected by scene recall operations until you  
change this setting.  
1press the [SCENE] key or hold down the  
[SCENE] key and use the CURSOR [ ]/[  
keys to access the RCL SAFE page of the  
SCENE screen.  
]
Tip!  
1
2
3
The settings of the RCL SAFE page are shared by all  
songs.  
1 FADER RECALL SAFE  
Here you can select the fader(s) for which recall  
safe will be enabled. The fader(s) you select here  
will not change even when another scene is  
recalled. These buttons correspond to the faders as  
follows.  
PAD 1–4..................... Pad channel 1–4 faders  
INPUT 1–8................. Input channel 1–8 faders  
TRACK 1–8,  
9-10–15-16 ................ Track channel 1–8 and 9/10–15/16  
faders  
B ENABLE/DISABLE button  
This button switches Fader Recall Safe between  
ENABLE and DISABLE states. Move the cursor to  
this button and press the [ENTER] key to switch the  
display between ENABLE and DISABLE.  
C CH RECALL SAFE  
Selects the channel(s) for which Recall Safe will be  
enabled. Mix parameters of the selected channel(s)  
will not change even when another scene is  
recalled. The buttons correspond to the following  
channels.  
PAD............................ All pad channels  
INPUT........................ All input channels  
TRACK ....................... All track channels  
RTN............................ Return channels 1/2  
ST OUT...................... Stereo output channel  
80  
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Chapter 9  
Mixdown and bounce operations  
This chapter explains mixdown operations, in which you mix previ-  
ously-recorded tracks and record the result on the stereo track. This  
chapter also explains how you can use bounce (ping-pong) recording  
to combine multiple tracks to one or two tracks.  
About mixdown and bouncing  
“Mixdown” is the process by which the signals recorded  
on the recorder tracks are mixed to stereo, and recorded  
on the internal stereo track to complete the song. The  
contents of the stereo track can be used without further  
processing as material to create an audio CD.  
The diagram below shows the signal flow during mix-  
down. The playback of each track is sent to the stereo  
bus, passes through the stereo output channel, and is  
recorded on the stereo track. At this time you also add  
the signals from pad channels 1–4 and input channels 1–  
8.  
Signal flow during mixdown  
Recorder section  
Track 1  
Track 2  
MUSIC PRODUCTION SYNTHESIZER  
Integrated Sampling Sequencer  
R
e
a
l
-
t
i
m
e
E
x
t
e
r
n
a
l
C
o
n
t
r
o
l
S
u
r
face  
M
o
d
u
l
a
r
S
y
n
t
h
e
s
i
s
P
l
u
g
-
i
n
S
y
s
t
e
m
Track 3  
Track 4  
S
O
N
G
S
C
E
N
E
REC  
MIC/LINE  
INPUT jacks  
Sound  
clip  
1
2
3
4
Stereo  
output  
channel  
Pad  
channels  
1–4  
Input  
channels  
1–8  
Track  
channels  
1–16  
Stereo bus  
Mixer section  
81  
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Mixdown and bounce operations  
“Bounce” is the process by which the signals recorded  
on multiple tracks are mixed to the stereo bus, and re-  
recorded on one or two other tracks. (This process is also  
called “ping-pong recording.”)  
The diagram below shows the signal flow during bounc-  
ing. This process differs from mixdown in several points;  
you use the L/R bus instead of the stereo bus, only the  
track channels are the recording sources, and that the  
recording-destination is one or two vacant tracks. This  
diagram shows an example in which the track 1–8 sig-  
nals are bounced to tracks 9/10. After bouncing, you can  
switch the virtual tracks for tracks 1–8, and use these  
tracks to record other instrumental performances.  
Signal flow during bouncing  
Recorder section  
Track 1  
Track 2  
Track 3  
Track 4  
Track 5  
Track 6  
Track 7  
Track 8  
Track 9  
Track 10  
Track  
channels  
Stereo  
output  
channel  
Stereo bus  
Mixer section  
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Preparing for mixdown  
To prepare for mixdown, select the track channels that  
you will mix down, and adjust the balance and tone of  
each track.  
If you want to use the mastering library,  
4move the cursor to the LIBRARY button and  
press the [ENTER] key.  
The MASTERING LIBRARY popup window will  
appear. Turn the [DATA/JOG] dial to select the  
desired library data, then move the cursor to the  
RECALL button and press the [ENTER] key.  
Lower the [STEREO] fader to the –position.  
1
In the Quick Navigate section, repeatedly  
2press the [RECORD] key or hold down the  
[RECORD] key and use the CURSOR [ ]/[  
keys to access the MIXDOWN page of the  
RECORD screen.  
]
The MIXDOWN page is where you can perform  
mixdown operations. In this page you can select the  
channels that will be recorded via the stereo bus  
onto the stereo track.  
Tip!  
The mastering library contains data for loading EQ/  
dynamics settings into the stereo output channel. (For  
details, refer to p. 78)  
2 1  
3
If you want to adjust the pan of each track  
5channel, repeatedly press the Selected Chan-  
nel section [PAN/BAL] knob or hold down the  
[PAN/BAL] knob and use the CURSOR [ ]/  
[
] keys to access the PAN page of the PAN  
screen.  
In this page you can set pairing, phase, and pan for  
each channel.  
4
1
1 REC button  
9
Puts the stereo track in record-ready mode.  
B SAFE button  
Defeats the record-ready state of the stereo track.  
C LIBRARY button  
Accesses the mastering library.  
D Stereo bus  
Indicates the on/off status of the channels being sent  
to the stereo bus. The numbers within the screen  
correspond to the following channels.  
INPUT 1–8................. Input channels 1–8  
P1–P4......................... Pad channels 1–4  
TRACK 1–16 .............. Track channels 1–16  
2 3  
1 PAIR  
Indicates the paired status of adjacent odd-num-  
bered/even-numbered channels. A heart symbol  
indicates channels that are paired, and a broken  
heart symbol indicates channels that are not paired.  
You can also set or defeat pairing in this page by  
moving the cursor to a heart symbol and pressing  
the [ENTER] key.  
Use the [INPUT SEL] keys,  
3[TRACK SEL] keys, and pad  
keys 1–4 to select the channels  
that you want to send to the  
stereo bus.  
Note  
The screen will change as follows  
each time you press a key or pad  
repeatedly.  
Track channels 9/10–15/16 and pad channels 1–4 always  
function as paired channels. Pairing cannot be defeated  
for these channels.  
B PHASE  
Tip!  
Switches the phase of the signal of each channel  
between normal and reversed. Move the cursor to  
this location and press the [ENTER] key to switch  
between N (Normal) and R (Reverse) phase.  
• All channels will be turned on by default. However in  
order to obtain the best S/N ratio, you should turn off  
any channels that you are not using.  
• You can also add the signals of the input channels or  
pad channels to the mixdown (p. 89).  
C PAN  
Adjusts the pan (the left/right position when the sig-  
nal is sent to the stereo bus or L/R bus) of each  
channel.  
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Mixdown and bounce operations  
Raise the [STEREO] fader to the 0 dB position.  
While you play back the song, raise the track  
8channel faders to an appropriate level. If nec-  
essary, adjust the EQ and dynamics of each  
track channel.  
Note  
7
• If the page is different than shown above, make sure  
that you have selected track channels as the object of  
operations. (This is indicated in the upper left of the  
screen.) If input channels and pad channels are  
selected, press any one of the [TRACK SEL] keys.  
• Even if channels are paired, their phase and pan are not  
linked. Set these parameters individually for each chan-  
nel.  
You can adjust the track channel EQ/dynamics in a  
similar way as for the input channels; press a  
[TRACK SEL] key to select a track channel, and use  
the Selected Channel section [EQ] knob and [DYN]  
knob.  
Move the cursor to the PAN knob of each  
6track channel, and turn the [DATA/JOG] dial  
to adjust the pan setting.  
Tip!  
Another way of adjusting the pan is to press a [TRACK  
SEL] key to select a track channel, and then turn the  
[PAN/BAL] knob in the Selected Channel section. This  
method is convenient when you want to adjust the pan  
without displaying a different screen.  
If you use the [PAN/BAL] knob to adjust the pan of track  
channels 9/10–15/16, moving the knob will initially  
cause only the pan value of one side to change. When  
that pan value reaches the far right or left, the other pan  
value will then begin to change.  
Using the internal effects via send/return  
You can use the internal effects via send/return to add  
effects to the mixdown. As an example, here’s how to use  
internal effect 1 in this way.  
Tip!  
If the page you see is different than shown above, make  
sure that input channels are selected as the object of your  
operations. (This is shown in the upper left of the screen.)  
If track channels are selected, press one of the [INPUT  
SEL] keys.  
Internally connecting an internal  
effect via send/return  
The “Track recording” chapter explained how to insert an  
internal effect into an input channel by using the input  
library. If an insert effect has been inserted in a channel,  
you must first “un-insert” that effect (cancel the insertion)  
before you can use it in a send/return configuration.  
Move the cursor to the EFF INSERT field of  
3the channel into which effect 1 is inserted,  
and press the [ENTER] key.  
A popup window will ask you to confirm that you  
want to cancel (release) the effect insertion.  
Press any [INPUT SEL] key to select an input  
1channel for operations.  
Repeatedly press the [EFF1] knob or hold  
2down the [EFF1] knob and use the CURSOR  
[
]/[ ] keys to access the SEND page of the  
EFF1 screen.  
Move the cursor to the OK button and press  
4the [ENTER] key.  
The SEND page of the EFF1 screen will appear.  
Insertion of insert effect 1 into that channel will be  
cancelled, and now you are free to use this effect in  
the mixer section via send/return.  
1
1 EFF INSERT  
Inserts/cancels an insert effect for a specific chan-  
nel.The display will indicate “on” for a channel into  
which an effect is currently inserted.  
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While you play back the song, move the cur-  
5sor to the EFF knobs in the screen, and adjust  
the level of the signal that is sent from each  
channel to internal effect 1.  
Adjusting the effect send level  
Heres how to load an effect library into internal effect 1,  
and adjust the level (effect send level) of the signal that is  
sent from each channel via effect bus 1 to internal effect  
1.  
Tip!  
Repeatedly press the [EFF1] knob or hold  
Another way of adjusting the send level to internal effect  
1 is to press a [TRACK SEL] key to select a track channel,  
and then turn the [EFF1] knob of the Selected Channel  
section. This method is convenient if you want to adjust  
the effect level without displaying a different screen.  
1down the [EFF1] knob and use the CURSOR  
[
]/[ ] keys to access the LIBRARY page of  
the EFF1 screen.  
Select the effect library that you want to use,  
To adjust the master level of the effect send,  
6repeatedly press the Selected Channel sec-  
tion [VIEW] key or hold down the [VIEW] key  
and use the CURSOR [ ]/[ ] keys to access  
the BUS page of the VIEW screen.  
2and load it into internal effect 1.  
In this example, we will select a reverb-type library.  
The BUS page of the VIEW screen lets you use on-  
screen faders to adjust the master level of each bus.  
Press the [EFF1] knob once to access the  
3SEND page of the EFF1 screen.  
If insert effect 1 is connected via the mixer section  
send/return, the following items will be added to  
the SEND page of the EFF1 screen.  
1 2  
3
4
5
1
1 PEAK button  
This is an on/off switch for the peak hold function of  
the level meters. If this button is on, a peak indica-  
tor  
will show the level meter peaks, and will  
9
remain displayed. To reset this indicator, you can  
temporarily switch the PEAK button off. This setting  
is shared with the METER page of the VIEW screen.  
B PRE/POST button  
2
This selects whether the level meters of the BUS  
page will indicate the pre-fader level (PRE) or the  
post-fader level (POST). This setting is independent  
from the METER page of the VIEW screen.  
1 EFF  
Adjusts the send level of the signal that is sent from  
each channel to insert effect 1.  
C AUX  
D EFF  
E BUS  
B PRE/POST  
Selects the location from which the signal from  
each channel will be sent to insert effect 1. Move  
the cursor to this area and press the [ENTER] key to  
switch between the following two settings.  
Use these faders to adjust the master levels of AUX  
buses 1/2, effect buses 1/2, and the L/R bus. The  
level of each bus is indicated by the level meters at  
the right of each fader.  
PRE (pre-fader) .......... The signal from immediately  
before the fader will be sent.  
POST (post-fader) ...... The signal from immediately after  
Move the cursor to the fader for effect bus 1,  
the fader will be sent.  
7and use the [DATA/JOG] dial to raise or lower  
it.  
Note  
If the page you see is different than shown above, make  
sure that track channels are selected as the object of your  
operations. (This is shown in the upper left of the screen.)  
If input channels/pad channels are selected, press one of  
the [TRACK SEL] keys.  
Tip!  
You can also adjust the level of the return signal that is  
returned from the internal effect to the mixer section. For  
Move the cursor to the PRE/POST field in the  
4screen, and press the [ENTER] key to specify  
the location from which the signal will be  
sent from each channel to internal effect 1.  
Select POST if you want the volume of the effect  
sound to be affected by the fader position. Select  
PRE if you want to set the volume of the effect  
sound independently of the fader position.  
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Mixdown and bounce operations  
Recording on the stereo track  
Heres how to record the final mix on the stereo track.  
1 ST.TRACK ON/OFF button  
Switches stereo track playback on/off.  
In the Quick Navigate section, repeatedly  
1press the [RECORD] key or hold down the  
[RECORD] key and use the CURSOR [ ]/[  
keys to access the MIXDOWN page of the  
RECORD screen.  
B Virtual track  
Selects the virtual track that is assigned to the stereo  
track. The currently selected virtual track is indi-  
cated by a “.” Of the other virtual tracks, those  
that have already been recorded are indicated by  
“O,” and the unrecorded tracks are indicated by “-”.  
]
C Track view  
In this area, markers and the presence or absence of  
track data are displayed graphically.  
D PRE/POST buttons  
These buttons select whether the level meter in the  
ST.TRACK page will indicate the pre-fader level  
(PRE) or the post-fader level (POST). This setting is  
shared with the BUS page of the VIEW screen.  
Move the cursor to the REC button of the  
2MIXDOWN page, and press the [ENTER] key  
to turn the button on.  
The panel [STEREO] key will blink red. This blink-  
ing indicates that the stereo track is in record-ready  
mode.  
E Level meter  
This indicates the output level of the stereo track.  
Switch the ST.TRACK ON/OFF button ON.  
Press the RTZ [  
] key to rewind the song.  
6When this button is on, the stereo track output will  
3Then hold down the REC [] key and press  
be sent to a point directly before the [STEREO]  
fader, and can be monitored from the STEREO/AUX  
OUT jacks or the MONITOR OUT jacks. At this  
time, the record-ready status of all tracks will be  
cancelled.  
the PLAY [ ] key.  
The song will begin playing, and the playback will  
be recorded on the stereo track.  
Tip!  
The data that is recorded here on the stereo track will be  
the data that is used to create an audio CD. If you want  
to precisely specify the beginning or end of the song, it is  
convenient to use Auto Punch-in/out (p. 59).  
Tip!  
Even while the stereo track is playing, you can still moni-  
tor the signals from the input channels.  
Note  
When you reach the end of the song, move  
4the cursor to the SAFE button in the screen  
and press the [ENTER] key.  
EQ and dynamics processing are applied to the playback  
of the stereo track.  
A popup window will ask you to confirm that you  
want to cancel record-ready mode. Move the cursor  
to the OK button and press the [ENTER] key.  
Press the RTZ [  
] key to rewind the song,  
] key.  
7and press the PLAY [  
The stereo track will be played back. Use the [STE-  
REO] fader to adjust the monitor level.  
To play back the stereo track, repeatedly  
5press the Quick Navigate section [MONITOR]  
key or hold down the [MONITOR] key and  
use the CURSOR [ ]/[ ] keys to access the  
ST.TRACK page of the MONITOR screen.  
When playback ends and you want to move to a  
different screen, switch the ST.TRACK ON/OFF but-  
ton OFF.  
Tip!  
2 1  
3
If desired, you can use the [UNDO/REDO] button to can-  
cel the recording that was made on the stereo track (→  
p. 61), or use the ST.TRACK page to switch virtual tracks  
and record another take (p. 62).  
4
5
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Bounce (ping-pong) recording procedure  
Heres how to perform the bounce (ping-pong) recording  
procedure, which lets you combine multiple tracks onto  
one or two tracks.  
In the upper TRACK area,  
3select a bounce-source  
track, move the cursor to  
the symbol for that  
track, and press the  
Lower the [STEREO] fader to the –position.  
1
[ENTER] key.  
In the Quick Navigate section, repeatedly  
Each time you press the  
[ENTER] key, the screen will  
change as follows.  
2press the [RECORD] key or hold down the  
[RECORD] key and use the CURSOR [ ]/[  
keys to access the BOUNCE page of the  
RECORD screen.  
]
In the BOUNCE page you can select the bounce-  
source tracks, and record them via the L/R bus onto  
one or two bounce-destination tracks.  
5 1  
2
Tip!  
If a track channel is selected as a bounce-source, its  
assignment to the stereo bus will automatically be turned  
off.  
43  
Select other bounce-source tracks in the  
4same way.  
1 TRACK (upper line)  
Selects the bounce-source tracks.  
Use the [TRACK SEL] keys to select a bounce-  
9
5destination track.  
B Bus L/R  
The [TRACK SEL] key will blink red, indicates that  
the corresponding track is selected as the bounce-  
destination. A line will appear in the screen to indi-  
cate the connection to the track. (To cancel your  
selection, press the same key once again.)  
The two horizontal lines indicate the L/R bus signal  
route. This lets you see the on/off status of the sig-  
nals that are sent from the bounce-source tracks,  
and see the selected bounce-destination track(s).  
C TRACK (lower line)  
Here you can select the bounce-destination track(s).  
D SAFE button  
When you move the cursor to this button and press  
the [ENTER] key, all bounce-source and bounce-  
destination assignments will be cancelled.  
You can select up to two bounce-destination tracks.  
If you select track 1, 3, 5, or 7, bus L will be con-  
nected. If you select track 2, 4, 6, or 8, bus R will be  
connected. If you select track 9/10–15/16, bus L  
will be connected to the odd-numbered track, and  
bus R will be connected to the even-numbered  
track.  
E BUS button  
When you move the cursor to this button and press  
the [ENTER] key, the right side of the screen will  
show a fader for adjusting the output level of the L/R  
bus, and a dedicated level meter for the L/R bus.  
Tip!  
• If you move the cursor to the SAFE button and press the  
[ENTER] key, all connections will be cancelled.  
• EQ and dynamics settings will be “flat” for the track  
channels of the tracks you select as the recording-desti-  
nation.  
• If you select an unpaired track, the pan of the track  
channel will be at the center position. If you select  
paired tracks, the pan of adjacent odd-numbered/even-  
numbered track channels will be spread to left and right  
respectively.  
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Mixdown and bounce operations  
Raise the [STEREO] fader and the faders of  
6the track channel(s) you selected as the  
bounce-destination to the 0 dB position.  
While you play back the song, raise the fad-  
7ers of the bounce-source track channels to an  
appropriate level. Adjust the pan, EQ, and  
dynamics of each track channel as necessary.  
Note  
The bounce-destination faders will not affect the content  
that is recorded. However, the bounce-source faders  
specify the volume balance that will be recorded.  
Press the RTZ [  
] key to rewind the song.  
8Then hold down the REC [] key and press  
the PLAY [ ] key.  
The song will begin playing back, and will be  
recorded on the bounce-destination track(s).  
When you reach the end of the song, stop  
9the song and press the RTZ [  
] key to  
rewind.  
To check the recorded result, move the cur-  
10 sor to the SAFE button and press the [ENTER]  
key to cancel the recording settings.  
Access the ON/OFF page of the MONITOR  
other than the bounce-destination, and press  
the PLAY [ ] key.  
Tip!  
• If you attempt to change the screen or page without  
using the SAFE button, a popup window asking “Clear  
Current REC Setting?” will appear, asking you whether  
it is ok to clear the current recording settings. Move the  
cursor to the OK button and press the [ENTER] key.  
• If desired, you can use the [UNDO/REDO] button to  
cancel the bounce-recording operation (p. 61), or  
switch the virtual track of the bounce-destination and  
record another take (p. 62).  
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Convenient functions during mixdown/  
bounce operations  
Here are some convenient functions that you can use  
during mixdown or bounce operations.  
In the Selected Channel section, repeatedly  
5press the [VIEW] key or hold down the [VIEW]  
key and use the CURSOR [ ]/[ ] keys to  
access the FADER page of the VIEW screen.  
Adding input signals or pad per-  
formances during mixdown  
In the FADER page of theVIEW screen, you can use  
on-screen faders to adjust the faders (input level) of  
each channel.  
During mixdown, you can add signals from the input  
channels or pad channels. For example, you could add a  
performance from a workstation-type synthesizer (with  
built-in sequencer) that is synchronized to the AW16G  
song, or add sound effects that have been assigned to the  
pads. To do this, perform the following steps after you  
1
In the Quick Navigate section, repeatedly  
1press the [RECORD] key or hold down the  
[RECORD] key and use the CURSOR [ ]/[  
keys to access the MIXDOWN page of the  
RECORD screen.  
]
2
1 ON/OFF buttons  
These buttons switch each channel on/off.  
Press the [INPUT SEL] key or pad that corre-  
2sponds to the input channel or pad channel  
you want to use, to add that channel as a  
mixdown-source.  
B Faders  
These faders adjust the input level of each channel.  
While you play back the song, move the cur-  
6sor to the on-screen faders and turn the  
[DATA/JOG] dial to adjust the level of the  
input channels/pad channels that you want  
to use.  
9
If necessary, adjust EQ, dynamics, and the  
7send level to the internal effects for each  
input channel or pad channel.  
In the Selected Channel section, repeatedly  
3press the [PAN/BAL] knob or hold down the  
[PAN/BAL] knob and use the CURSOR [ ]/  
Now you have completed the preparations for add-  
ing input channel or pad channel signals to the mix-  
down. Record the mixdown on the stereo channel  
[
] keys to access the PAN page of the PAN  
screen.  
Note  
If the page you see is different than shown above, make  
sure that input channels/pad channels are selected as the  
object of your operations. (This is shown in the upper left  
of the screen.) If track channels are selected, press one of  
the [INPUT SEL] keys or pads.  
Move the cursor to the PAN knob of the  
4channel you want to use, and turn the  
[DATA/JOG] dial to adjust the pan setting.  
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Mixdown and bounce operations  
Using meters to check the level  
of each channel  
Viewing all parameters for a cer-  
tain channel  
During mixdown or bouncing, you can watch meters  
that indicate the input levels in a single screen. To do so,  
repeatedly press the Selected Channel section [VIEW]  
key or hold down the [VIEW] key and use the CURSOR  
Sometimes you will want to see all mix parameters for a  
certain channel in a single screen. To do this, repeatedly  
press the Selected Channel section [VIEW] key or hold  
down the [VIEW] key and use the CURSOR [ ]/[  
]
[
]/[ ] keys to access the METER page of the VIEW  
keys to access the CH VIEW page of the VIEW screen.  
(Some items can also be edited from this page.)  
screen.  
In the METER page, the display will change depending  
on the channel that is currently selected (shown in the  
upper left of the screen). Press an [INPUT SEL] key to  
view the meters for the input channels/pad channels, or  
press a [TRACK SEL] key to view the meters for the track  
channels.  
The display in the CHVIEW page will change depending  
on the currently selected channel (shown in the upper  
left of the screen). Use the [INPUT SEL] keys, pads 1–4,  
[TRACK SEL] keys, and [STEREO SEL] key to select the  
channel that you want to view.  
If an input channel, pad channel, or track channel is  
If a track channel is selected  
selected  
1
J89  
2 1  
3
If an input channel/pad channel is selected  
23 4 5 6 7 M KL  
2 1  
3
If the stereo output channel is selected  
1 PEAK button  
2 4 5 6 7 N L  
This button switches the level meter peak hold func-  
tion on/off. When this button is on, a indicator  
will show the peaks of the level meters, and this  
indicator will be held. To reset the indicator, tempo-  
rarily turn off the PEAK button. This setting is shared  
with the BUS page of the VIEW screen.  
1 Pairing  
Indicates the pairing status of adjacent odd-num-  
bered/even-numbered channels. Paired channels  
are indicated by a heart-shaped symbol, and  
unpaired channels are indicated by a broken heart.  
B PRE/POST buttons  
Move the cursor here and press the [ENTER] key to  
switch pairing on/off.  
These buttons select whether the level meters in the  
METER page will indicate the pre-fader levels (PRE)  
or the post-fader levels (POST). This setting is inde-  
pendent from the BUS page of the VIEW screen.  
Note  
Pairing cannot be switched off for track channels 9/10–  
15/16, pad channels 1–4, and the stereo channel.  
C Level meters  
These indicate the input level of each channel.  
B ATT knob  
Move the cursor to this knob and turn the [DATA/  
JOG] dial to adjust the attenuation of the signal over  
a range of 0 to –96 dB before it enters the EQ. This  
is the same function as the ATT. knob in the EDIT  
page of the EQ screen.  
C Phase (except for the stereo output chan-  
nel)  
Move the cursor here and press the [ENTER] key to  
switch the phase of the signal between N (Normal)  
and R (Reverse).  
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D Effect insert  
N OUTPUT LEVEL (only for the stereo output  
channel)  
This lets you insert an internal effect into the chan-  
nel. When you move the cursor here and press the  
[ENTER] key, a popup window will appear, allow-  
ing you to select internal effect 1 or 2.  
Move the cursor to this knob and turn the [DATA/  
JOG] dial to adjust the output level of the signal that  
is sent from the stereo output channel to the STE-  
REO/AUX OUT jacks and MONITOR OUT jacks.  
The range is –to 0 dB.  
E EQ  
Move the cursor here and press the [ENTER] key to  
switch EQ on/off.  
Note  
F DYN  
The OUTPUT LEVEL knob will follow the operation of  
the panel [STEREO FADER]. However, please note that if  
you adjust the on-screen knob and then operate the panel  
fader, the value will not change until the fader passes the  
current value.  
Move the cursor here and press the [ENTER] key to  
switch dynamics on/off.  
G ON/OFF  
Move the cursor here and press the [ENTER] key to  
switch the channel on/off.  
Initializing a channel  
H EFF1 (except for the stereo output channel)  
I EFF2 (except for the stereo output channel)  
The mix parameters (EQ, dynamics, pan, etc.) of a chan-  
nel can be reset to their default settings in a single opera-  
tion. This function lets you start mixdown or bounce  
operations with the track channels “zeroed,” and pro-  
vides an easy way to reset the levels back to the nominal  
setting if you can no longer hear any sound.  
J AUX1 (except for the stereo output chan-  
nel)  
K AUX2 (except for the stereo output chan-  
nel)  
Move the cursor to these knobs and turn the [DATA/  
JOG] dial to adjust the send levels to effect buses 1/  
2 and AUX buses 1/2.  
In the Quick Navigate section, repeatedly  
1press the [MONITOR] key or hold down the  
[MONITOR] key and use the CURSOR [ ]/  
By moving the cursor to the left of the knob and  
pressing the [ENTER] key, you can switch between  
pre-fader (send the pre-fader signal to the bus) and  
post-fader (send the post-fader signal to the bus).  
[
] keys to access the INIT page.  
L PAN/BALANCE knob  
9
Move the cursor to this knob and turn the [DATA/  
JOG] dial to adjust the pan (or balance, in the case  
of the stereo output channel) of the signal that is  
sent from the channel to the stereo bus or L/R bus.  
In this page you can separately initialize the mix  
parameters of input channels 1–8, pad channels 1–  
4, or track channels 1–16.  
M FADER knob (except for the stereo output  
channel)  
Move the cursor to this knob and turn the [DATA/  
JOG] dial to adjust the level of the signal that is sent  
from the channel to the stereo bus or L/R bus. The  
range is –to +6 dB.  
Press the [INPUT SEL] key, pad, or [TRACK  
2SEL] key for the channel that you want to ini-  
tialize.  
When you press a key or pad, the upper line of the  
screen will indicate “CH.PARAMETER INITIAL-  
IZED,” and the corresponding channel will be ini-  
tialized. (Channel library 00 will be recalled.)  
Note  
The FADER knob of a track channel will follow the opera-  
tion of the corresponding panel fader 1–8 or 9/10–15/16.  
However, please note that if you adjust an on-screen  
knob and then operate the panel fader, the value will not  
change until the fader passes the current value.  
An initialized channel will have the following mix  
parameter settings.  
Input channel  
no change  
Pad channel  
no change  
0 dB  
Track channel  
no change  
Phase  
Attenuation  
EQ  
0 dB  
ON  
flat  
0 dB  
ON  
ON  
EQ parameters  
flat  
flat  
Dynamics on/off OFF  
OFF  
OFF  
Dynamics type  
COMP  
no effect  
COMP  
no effect  
COMP  
no effect  
Dynamics  
parameters  
If paired: L channel = L16, L channel = L16  
If paired: L channel = L16,  
R channel = R16  
Pan  
R channel = R16  
R channel = R16  
If unpaired: center  
If unpaired: center  
*
*
Fader  
0 dB  
0 dB  
no change  
* If FADER FLIP is set to TRACK in the UTILITY screen PREFER page.  
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Mixdown and bounce operations  
Move the cursor to the parameter that you  
4want to edit, and use the [DATA/JOG] dial to  
adjust the value.  
Editing the EQ parameters  
The chapters entitled “Track recording” and “Overdub-  
bing” explained how to load an EQ library and use the  
Selected Channel section [EQ] knob to make adjust-  
ments. Heres how you can make more detailed adjust-  
ments to the EQ parameters.  
To switch the LOW band type, move the cur-  
5sor to the LOW band Q knob and turn the  
[DATA/JOG] dial toward the left.  
With the default EQ settings, the LOW band is a  
shelving type. (The value field for the Q knob will  
indicate “L.SHL.)  
Press an [INPUT SEL] key, a pad 1–4, a  
1[TRACK SEL] key, or the [STEREO SEL] key to  
select the channel whose EQ you want to  
adjust.  
If you turn the Q knob toward the left, the Q knob  
value field will change to a numerical value, and  
will switch to the same boost/cut type as the HI-  
MID and LO-MID bands.  
If desired, load library data from the EQ  
2library.  
If you continue turning the Q knob toward the left,  
the Q knob value field will indicate “HPF,” and the  
LOW band will function as a high-pass filter. If  
“HPF” is selected, you can use the LOW band G  
knob to switch the high-pass filter on/off.  
Repeatedly press the Selected Channel sec-  
3tion [EQ] knob or hold down the [EQ] knob  
and use the CURSOR [ ]/[ ] keys to access  
the EDIT page of the EQ screen.  
The EDIT page of the EQ screen lets you edit all of  
the EQ parameters.  
To switch the HIGH band type, turn the  
6HIGH band Q knob all the way to the left.  
With the default EQ settings, the HIGH band is a  
shelving type. (The value field for the Q knob will  
indicate “H.SHL.)  
6
2
3 4  
5
If you turn the Q knob toward the left, the Q knob  
value field will change to a numerical value, and  
will switch to the same boost/cut type as the HI-  
MID and LO-MID bands.  
If you continue turning the Q knob toward the left,  
the Q knob value field will indicate “LPF,” and the  
HIGH band will function as a low-pass filter. If  
“LPF” is selected, you can use the HIGH band G  
knob to switch the low-pass filter on/off.  
1 78  
1 ON/OFF button  
Switches the EQ on/off.  
To switch the EQ on/off, press the [ENTER]  
7key.  
B Response curve  
Graphically indicates the approximate response of  
the EQ.  
In the EDIT page, you can press the [ENTER] key to  
switch the EQ on/off (except when the cursor is  
located at the FLAT button).  
C FLAT button  
Move the cursor to this button and press the  
[ENTER] key to reset the boost/cut amount of all  
bands to 0 dB.  
Tip!  
• If the meter display clips because you boosted a certain  
band, lower the ATT. knob to attenuate the signal.  
• The [EQ] knob of the Selected Channel section will still  
operate even while the EDIT page of the EQ screen is  
displayed.  
D ATT. (Attenuation) knob  
Attenuates the signal immediately before it is input  
to the EQ, over a range of –96 to 0 dB. This is used  
mainly to prevent the signal from clipping when  
you use the EQ to boost a specific frequency region.  
E Output meter  
Indicates the level of the signal after it has passed  
through the EQ.  
F Q knobs  
Specify the Q (steepness) at which each band  
(HIGH, HI-MID, LO-MID, LOW) will be boosted or  
cut. The range is 10–0.10, and higher settings will  
produce a steeper curve.  
G F (Frequency) knobs  
Specify the center frequency of the boost/cut, over a  
range of 21.2 Hz–20.0 kHz.  
H G (Gain) knobs  
Specify the amount of boost/cut, over a range of  
–18.0 dB to +18.0 dB.  
92  
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Editing the dynamics parameters  
Note  
You will not be able to select LEFT if you have selected  
input channel 1, pad channel 1, track channel 1, or the  
stereo output channel.  
You can perform detailed editing of the dynamics param-  
eters in the same way as for the EQ parameters.  
Press an [INPUT SEL] key, a pad 1–4, a  
1[TRACK SEL] key, or the [STEREO SEL] key to  
select the channel whose dynamics parame-  
ters you want to edit.  
Tip!  
Dynamics settings and operation are linked for paired  
channels and for the stereo output channel. In this case,  
dynamics processing will operate simultaneously for both  
channels if either channel exceeds the threshold level.  
From the dynamics library, recall the settings  
E GR (Gain Reduction)  
2that are closest to what you have in mind.  
Indicates the amount of gain reduction produced by  
the dynamics processor, in a range of –18 dB to  
0 dB.  
Repeatedly press the Selected Channel sec-  
3tion [DYN] knob or hold down the [DYN]  
knob and use the CURSOR [ ]/[ ] keys to  
access the EDIT page of the DYN screen.  
F Output meter  
Indicates the level of the signal after it has passed  
through the dynamics processor.  
2
4
G Parameters  
Here you can edit the parameters of the dynamics  
processor. The type of parameters and their ranges  
will differ depending on the dynamics processor  
type. For details on the types of parameter and their  
function, refer to the appendix.  
Move the cursor to the parameter that you  
4want to edit, and use the [DATA/JOG] dial to  
edit the value.  
1 3  
7
56  
1 ON/OFF button  
To switch dynamics on/off, press the [ENTER]  
Switches dynamics on/off.  
5key.  
B TYPE  
In the EDIT page, you can press the [ENTER] key to  
switch dynamics on/off regardless of the cursor  
location.  
9
Indicates the currently selected dynamics type. The  
displayed indication has the following meaning.  
COMP........................ Compressor  
Please be aware that if you edit even one parameter  
in the EDIT page of the DYN screen, the operation  
of the Selected Channel section [DYN] knob will  
change as follows for that channel.  
EXPAND..................... Expander  
GATE.......................... Gate  
COMPAND-H............ Compander (hard)  
COMPAND-S............. Compander (soft)  
DUCKING ................. Ducking  
Note  
You cannot change the dynamics type in this page. If you  
want to use a different type, you must recall library set-  
tings that use the desired type.  
C Response curve  
This graph indicates the approximate response of  
dynamics settings. The horizontal axis of the graph  
is the input level, and the vertical axis is the output  
level.  
D KEYIN SOURCE  
Selects one of the following as the trigger signal  
(key-in signal) that will control dynamics process-  
ing.  
SELF ........................... The post-EQ signal of the currently  
selected channel  
LEFT........................... The post-EQ signal of the adjacent  
channel to the left  
AUX1 ......................... The signal immediately before the  
master send level of the AUX 1 bus  
AUX2 ......................... The signal immediately before the  
master send level of the AUX 2 bus  
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Mixdown and bounce operations  
1 Immediately after recalling a read-only library  
that contains dynamics settings, turning the  
[DYN] knob will simultaneously adjust multi-  
ple parameters to affect the dynamics pro-  
cessing. (The amount of change will depend  
on the last-recalled library.)  
Editing the parameters of an  
internal effect  
By using the EDIT page of the EFF1 screen or EFF2  
screen, you can make detailed edits to the effect parame-  
ters of the internal effects 1 and 2.  
If an effect is internally connected via send/return in the  
mixer section, the parameters (EQ, pan, AUX send, etc.)  
of the return channel that processes the return signal can  
also be edited in this page.  
As an example, heres how you can edit the settings of  
internal effect 1, internally connected via send/return.  
For internal effect 1, recall an effect library  
1that uses the desired effect type.  
You cannot change the effect type (e.g., reverb,  
delay) in the EDIT page. You must first recall library  
settings that use the desired type.  
In the Selected Channel section, repeatedly  
2press the [EFF1] knob or hold down the  
[EFF1] knob and use the CURSOR [ ]/[  
keys to access the EDIT page of the EFF1  
screen.  
]
The EDIT page lets you edit all of the effect parame-  
ters.  
2
3 4  
B For a channel for which you edited even one  
parameter in the EDIT page of the DYN  
screen, turning the [DYN] knob will adjust  
only the last-edited parameter. (The last-  
edited parameter is remembered for each  
channel.)  
1
5
1 BYPASS ON/OFF button  
Switches effect bypass on/off. The effect will not be  
heard if this button is on.  
B TYPE  
Indicates the type of the currently selected effect.  
Note  
You cannot change the effect type in this page. If you  
want to use a different type, you must recall library set-  
tings that use the desired effect type.  
C STEREO/MONO  
Indicates whether the effect is stereo or monaural. A  
stereo-input effect is indicated by  
ral-input effect is indicated by  
, and a monau-  
.
D USED AS  
Indicates how this effect is being used. If the effect  
is internally connected to the mixer section via  
send/return, this will indicate “EFF1” or “EFF2.” If  
the effect is inserted into a specific channel, this  
will indicate the name of the channel into which  
the effect is inserted (e.g., “INPUT 1”).  
C If you once again recall a read-only library  
that contains dynamics settings, turning the  
[DYN] knob will again simultaneously adjust  
multiple parameters.  
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E Parameter page/Return channel page  
In this area you can edit the various effect parame-  
ters. The content and range of the parameters will  
depend on the currently-used effect type.  
1 EFF2SEND  
Adjusts the level at which the signal is sent from the  
return channel to the other internal effect.  
Note  
If the effect is internally connected to the mixer sec-  
tion via send/return, this area will show the mix  
parameters of the return channel, allowing you to  
edit them.  
You cannot send the signal from return channel 1 to  
insert effect 1 (since this would mean sending the signal  
back to the same effect itself). For this reason, the EDIT  
page of the EFF1 screen has no send level to effect 1. For  
the same reason, the EDIT page of the EFF2 screen has no  
send level to effect 2.  
Move the cursor to the effect parameter that  
3you want to edit, and turn the [DATA/JOG]  
dial to edit the value.  
B AUX1SEND  
C AUX2SEND  
Depending on the effect type, this area may be used  
to show multiple parameter pages. In this case,  
repeatedly press the CURSOR [ ] key to access  
the parameter page that contains the parameter you  
want to edit.  
These adjust the send level of the signal that is sent  
from the return channel to AUX buses 1/2.  
D EFF2 PRE/POST  
Switches the signal that is sent from the return chan-  
nel to the other effect bus between pre-fader and  
post-fader.  
For example, the illustration below shows the  
parameter pages for the STEREO DELAY effect type.  
E AUX1 PRE/POST  
F AUX2 PRE/POST  
These switch the signals that are sent from the  
return channel to AUX buses 1/2 between pre-fader  
and post-fader.  
1
2
3
MIX BAL. parameter  
9
Tip!  
The parameter pages show the parameters that are spe-  
cific to that effect type. However for all effect types, the  
lower right of the last parameter page will have a MIX  
BAL. parameter which sets the mix balance between the  
effect sound and the original sound.  
4
5
6
1 EQ HIGH GAIN  
B EQ HIGH FREQ  
C EQ HIGH Q  
D EQ H-MID GAIN  
E EQ H-MID FREQ  
F EQ H-MID Q  
To edit the mix parameters of the return  
4channel, access the last parameter page, and  
then press the CURSOR [ ] key once again.  
If the effect is internally connected to the mixer sec-  
tion via send/return, you can repeatedly press the  
CURSOR [ ] key to access the mix parameters of  
the return channel. The following pages are the  
same for all effect types.  
These specify the gain, frequency, and Q for the  
HIGH and HI-MID bands of the return channel EQ.  
The range of each parameter is the same as in the  
EDIT page of the EQ screen.  
1
2
3
4
5
6
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Mixdown and bounce operations  
Inserting an effect into a track  
channel  
1
2
3
The chapter “Track recording” explained how to insert an  
internal effect into an input channel. In the same way,  
you can also insert an effect into a track channel or pad  
channel. As an example, here’s how to insert internal  
effect 1 into a track channel for use during mixdown or  
bouncing.  
4
5
6
In the Selected Channel section, repeatedly  
1press the [EFF1] knob or hold down the  
1 EQ L-MID GAIN  
B EQ L-MID FREQ  
C EQ L-MID Q  
D EQ LOW GAIN  
E EQ LOW FREQ  
F EQ LOW Q  
[EFF1] knob and use the CURSOR [ ]/[  
keys to access the SEND page of the EFF1  
screen.  
]
These specify the gain, frequency, and Q for the LO-  
MID and LOW bands of the return channel EQ. The  
range of each parameter is the same as in the EDIT  
page of the EQ screen.  
Note  
If the displayed page is different than shown above, make  
sure that a track channel is selected as the object of oper-  
ations. (This is indicated in the upper left of the screen.)  
If an input channel/pad channel is selected, press any one  
of the [TRACK SEL] keys.  
Move the cursor to the EFF INSERT field of  
2the track channel into which you want to  
insert an effect, and press the [ENTER] key.  
1
2
3
1 PAN L  
B PAN R  
A popup window will appear, asking whether it is  
ok to release internal effect 1 from the send/return  
connection.  
Independently specify the return channel panning  
for the L and R channels.  
C RETURN  
Adjusts the input level for return channel 1.  
Access the desired return channel page,  
5move the cursor to a parameter, and turn the  
[DATA/JOG] dial.  
Move the cursor to the OK button and press  
3the [ENTER] key.  
Internal effect 1 will be inserted into the  
To switch effect bypass on/off, press the  
4selected track channel.  
6[ENTER] key.  
In the EDIT page, you can press the [ENTER] key to  
switch bypass on/off regardless of the current loca-  
tion.  
Press the [EFF1] knob twice to access the  
5LIBRARY page of the EFF1 screen.  
Select the library that you want to use for  
6that channel.  
Note  
If you insert an internal effect into a channel, the SEND  
page of the EFF1 screen will no longer show return chan-  
nel pages 1–4. To adjust the balance between the original  
sound and the effect sound, use the MIX BAL. parameter  
that is shown in the last parameter page.  
Tip!  
You can also insert an effect by using the effect insert  
field in the CH VIEW page of the VIEW screen (p. 91).  
96  
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Chapter 10  
Creating an audio CD  
This chapter explains how you can use the CD-RW drive to create an  
audio CD, and how to play back an audio CD.  
Creating an audio CD  
On the AW16G, you can select one or more songs on the  
In order to create a CD, you must first register one or  
more songs in a “track list,” and then write the virtual  
track currently selected for the stereo track of each song  
(the “current track”) to the CD in the order specified by  
the track list.  
hard disk, and write the audio data from the stereo track  
of each song to a CD-R/RW disc in CD-DA format. The  
CD-R/RW media to which you write this data can be  
played by the CD-RW drive or a conventional CD player  
in the same way as any audio CD.  
A maximum of 99 tracks (areas on CD media to which  
audio data can be written individually) can be written to  
one volume of CD-R/RW media, and each track must be  
at least four seconds long. The maximum length of time  
that can be written is approximately 74 minutes for  
650 MB media, or approximately 80 minutes for 700 MB  
media.  
Note  
Some CD players that do not support CD-R/RW media  
may not be able to play back a CD you create.  
Types of media that you can use with the  
CD-RW drive  
The CD-RW drive of the AW16G can use two types of  
media: “CD-R” which lets you record and add data, and  
“CD-RW” which lets you erase previously-recorded data  
and rewrite it. Each type of media has the following char-  
acteristics.  
CD-R  
You can write data to this media, and add additional  
data later. You cannot erase and rewrite data that has  
already been written. Once you perform a process  
known as “finalizing the disc,” the audio data written  
to the CD-R can be played by the CD-RW drive or by  
most CD players.  
CD-RW  
In addition to writing and adding data, this media lets  
you erase all recorded data and rewrite it. Audio data  
written to a CD-RW can be played back by the CD-  
RW or by CD players that support CD-RW media.  
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Creating an audio CD  
Methods of writing an audio CD  
There are two ways in which you can write audio data to  
CD-R/RW media.  
Disc At Once  
This method writes all tracks at once. Similarly to  
when using the Track At Once method, the data from  
the beginning to the end of the stereo track of each  
song is written to the CD as one track.  
Track At Once  
This method writes the data in units of CD tracks. The  
advantage of this method is that you can add new  
data to media that already contains existing data.  
However since writing does not stop until all data  
has been written, there will be no gap between the  
tracks.  
With the Track At Once method, the data from the  
beginning to the end of the stereo track of a song is  
written to the CD as one track. (Even if there is a por-  
tion during the song that contains no data, it will be  
written as silent audio data.)  
Start  
End  
Song A  
Marker = off  
Since each track is written individually when you use  
this method, an interval of approximately two sec-  
onds will be created between each track.  
Start  
End  
Song B  
Marker = off  
Start  
End  
Audio CD  
Song A  
Start  
End  
Track 1  
Track 2  
no gap  
Song B  
When using Disc At Once to write a CD, you can use  
the start point, end point and markers that were  
assigned within the AW16G song to divide a single  
continuous song into multiple tracks for writing.  
Audio CD  
Track 1  
Track 2  
For example, this is convenient when you have  
recorded a live performance as a single song, and  
want to assign track numbers while leaving the play-  
back in continuous form.  
interval (2 seconds)  
In order for a disc written using Track At Once to be  
playable by the CD-RW drive or a CD player, you  
must perform a process known as “finalizing” to  
write track information to the disc. Once you have  
finalized a disc, you cannot write any more data to it.  
Start  
1
2
End  
Song A  
Marker = on  
Start  
1
2
End  
Song B  
Marker = off  
Audio CD  
Track 1 Track 2 Track 3  
Track 4  
Note  
• A track shorter than four seconds cannot be written to  
an audio CD. If you use start point/end point/markers  
to divide a song into multiple tracks, make sure that  
each track is at least four seconds long.  
• If the length of the stereo track exceeds the writable  
length of the media, you can create an audio CD by  
adjusting the start point/end point so that the region is  
within the allowable length. (p. 102)  
Media that you write using Disc At Once will be  
finalized automatically, and can be played back by a  
CD-RW drive or CD player that supports that type of  
media. However, no further data can be written to a  
disc that was written using Disc At Once.  
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Basic settings for the CD-RW drive  
Before you actually write data to a CD, you will need to  
make basic settings for the CD-RW drive.  
Move the cursor to the AUDIO WRITE SPEED  
2field, and turn the [DATA/JOG] dial to select  
the writing speed.  
In the Work Navigate section, repeatedly  
1press the [CD] key or hold down the [CD]  
key and use the CURSOR [ ]/[ ] keys to  
access the SETTING page of the CD screen.  
You can select either x8 (eight times as fast as audio  
playback) or x4 (four times as fast as audio play-  
back). Normally you should use x8, and drop down  
to x4 if errors occur during writing.  
1
2
6
Use the TEST button and WRITE button to  
3select the writing operation(s).  
The TEST button and WRITE button specify whether  
a writing test and/or the actual writing operation  
will be performed. The combination of buttons that  
are on will determine the operation(s) that will  
occur, as follows.  
Only the TEST button on .........Only a writing test will be  
performed.  
4 5 3  
8 7  
Only the WRITE button on ......Writing will occur imme-  
diately.  
1 CD-RW MEDIA ERASE  
Both the WRITE button and  
Erases the data that was written to CD-RW media.  
TEST button on...........First a writing test will be per-  
formed, and then the actual writing  
will be performed.  
Depending on the media and the state of the hard  
disk, it is possible that an error may occur while the  
data is being written. (If you are using a CD-R, this  
will make the media unusable.) Thus, you can turn  
on the TEST button to check whether an error will  
occur before you actually write the disc. If an error  
occurs during the test, halt the procedure, and  
either lower the writing speed or set the UNDER-  
RUN PROTECT button to ENABLE.  
B AUDIO WRITE SPEED  
Selects the speed at which audio data will be writ-  
ten to CD-R/RW media.  
C TEST button  
Specifies whether a writing test will be performed  
when you execute writing.  
D WRITE button  
Specifies whether the actual writing operation will  
be performed.  
10  
If desired, set the UNDERRUN PROTECT but-  
4ton to ENABLE.  
E UNDERRUN PROTECT button  
Enables/disables the function that prevents buffer  
underrun (an error that can occur when data trans-  
fer cannot keep up with writing speed).  
The CD-RW drive of the AW16G has a function to  
prevent “buffer underrun” errors which can occur if  
data transfer cannot keep up with the writing speed.  
If you switch the UNDERRUN PROTECT button to  
the “ENABLE” setting, this function will be enabled,  
and buffer underruns will be prevented.  
F DATA WRITE SPEED  
This indicates the speed at which data other than  
CD audio (e.g., backup data or WAV files) is written  
to CD-R/RW media. Normally this will indicate x8.  
This will indicate x4 if the media supports a maxi-  
mum writing speed of x4. This field is for display  
only, and cannot be edited.  
Note  
If this button is set to ENABLE, the TEST button will auto-  
matically be turned off. Also, if the TEST button is turned  
on, this button will automatically be set to DISABLE.  
G COMPARE button  
If this button is on, the original data will be com-  
pared with the backed-up data or the exported  
WAV file after a backup or export operation is per-  
formed, to check whether any errors occurred while  
writing the data.  
H MOTOR ON ACCESS/DISC IN button  
Selects one of the following two choices to specify  
how the drive will operate when CD-R/RW media is  
inserted.  
ACCESS...................... The drive will spin only when  
access is required.  
DISC IN ..................... The drive will spin whenever  
media is inserted.  
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Creating an audio CD  
Writing audio data (Track At Once)  
Heres how to use the Track At Once method to write ste-  
reo tracks from songs saved on the hard disk to CD-R/RW  
media. Use this method if you expect to be adding tracks  
to the disc later, or if you want a two-second gap  
between tracks.  
Insert CD-R/RW media in the drive, move the  
3cursor to the TRACK AT ONCE button, and  
press the [ENTER] key.  
A display like the following will appear.  
3
1
Make sure that the appropriate virtual track is  
1selected for the stereo track of the song(s)  
you want to write.  
Only the virtual track that can be played by the ste-  
reo track (i.e., the “current track”) will be written to  
disc. If the correct virtual track is not selected, load  
that song, use the ST.TRACK page of the MONITOR  
screen to switch to the correct virtual track, and  
then save the song.  
2 6 54  
Repeatedly press the [CD] key or hold down  
1 Song list  
2the [CD] key and use the CURSOR [  
]/[  
]
This is a list of the songs containing stereo tracks  
that will be written to the CD-R/RW media. The line  
enclosed by a dotted frame is currently selected for  
operations. If no songs have been registered, this  
will indicate “-NO TRACK-”.  
keys to access the CD WRITE page of the CD  
screen.  
Immediately after you access this page, the  
following two buttons will appear in the dis-  
play.  
If audio data has already been written to the  
inserted CD-R/RW media but the media has not yet  
been finalized, a title of “--EXIST--” will be dis-  
played for the already-written data.  
12  
B FINALIZE button  
Finalizes the inserted media by writing track infor-  
mation to it.  
C INS button  
Inserts a new song in front of the song currently  
selected in the list.  
1 TRACK AT ONCE button  
Creates an audio CD using the Track At Once  
method.  
D NEW button  
Adds a song at the end of the song list.  
B DISC AT ONCE button  
Creates an audio CD using the Disc At Once  
method.  
E DEL button  
Deletes the selected song from the list.  
F EXECUTE button  
Executes writing to the CD media.  
Tip!  
If you have inserted CD-RW media that contains data  
written using other than the Track At Once method, a  
popup window will appear immediately after step 3, ask-  
ing whether you want to erase the data. If you want to  
erase the entire media, move the cursor to the OK but-  
ton. If you want to cancel creation of an audio CD, move  
the cursor to the CANCEL button. Then press the  
[ENTER] key.  
Move the cursor to the NEW button, and  
4press the [ENTER] key.  
The song list will show information (track number/  
song name/size of the stereo track) for the song that  
will be written to track 1 of the CD.  
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Move the cursor to the dotted frame in the  
5song list, and turn the [DATA/JOG] dial to  
select the song that will be written to track 1.  
Note  
• When you turn the [DATA/JOG] dial, you will see only  
songs for which the current stereo track contains data.  
• Songs with a stereo track shorter than four seconds will  
not be displayed.  
• Songs with a stereo track longer than 324 minutes will  
not be displayed.  
Repeat steps 4 and 5 to select the songs that  
6will be written to track 2 and following.  
Tip!  
• When you move the cursor to the NEW button and  
press the [ENTER] key, a new song will be added at the  
end of the existing songs.  
• By using the INS button instead of the NEW button, you  
can insert a new song immediately before the song that  
is selected in the list.  
• You can use the DEL button to delete the currently  
selected song from the song list.  
Note  
When you add a song to the song list, the same song will  
always be initially selected. Change this as desired.  
Move the cursor to the EXECUTE button and  
7press the [ENTER] key.  
A popup window will ask you to confirm.  
To begin writing, move the cursor to the OK  
10  
8button and press the [ENTER] key.  
While data is being written to the media, a popup  
window will indicate “CD Writing...” When writing  
is completed, a popup window will ask you  
whether you want to finalize.  
Note  
• If an error message of “ATAPI Error!” appears while  
writing, it is possible that a buffer underrun has  
occurred. In this case, either decrease the writing speed  
to 4x or set the UNDERRUN PROTECT button to the  
ENABLE position. (p. 99)  
CD-RW drive” (p. 99), a writing test will be per-  
formed before the data is actually written. If a problem  
occurs during the writing test, an error message will  
appear.  
• Copy-prohibit data will automatically be written into  
the CD that is created.  
To finalize the disc, move the cursor to the  
9OK button and press the [ENTER] key.  
If you do not want to finalize the disc, move the  
cursor to the CANCEL button and press the [ENTER]  
key.  
This completes the writing process.  
101  
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Creating an audio CD  
Writing audio data (Disc At Once)  
Heres how to use the Disc At Once method to write ste-  
reo tracks from songs saved on the hard disk to CD-R/RW  
media. Use this method if you do not want to create  
silence between each track of the CD, or if you want to  
write a single song divided into multiple tracks on the  
CD.  
C INS button  
Inserts a new song in front of the song currently  
selected in the list.  
D NEW button  
Adds a song at the end of the song list.  
E DEL button  
Make sure that the appropriate virtual track is  
1selected for the stereo track of the song(s)  
you want to write.  
Deletes the selected song from the list.  
F EXECUTE button  
Executes writing to the CD media.  
If you want to divide the song into CD tracks  
2at the marker locations specified within the  
song, check that markers have been set at  
the appropriate locations.  
Tip!  
If data has already been written on the CD-RW media  
that you insert, a popup window will appear immediately  
after step 3, asking whether you want to erase the data.  
Move the cursor to the OK button if you want to erase  
the entire media, or to the CANCEL button if you want to  
cancel execution. Then press the [ENTER] key.  
Repeatedly press the [CD] key or hold down  
3the [CD] key and use the CURSOR [  
]/[  
]
keys to access the CD WRITE page of the CD  
screen.  
Move the cursor to the NEW button, and  
5press the [ENTER] key.  
The song list will show information (track number/  
song name/size of the stereo track) for the song that  
will be written to track 1 of the CD.  
Move the cursor to the dotted frame in the  
6song list, and turn the [DATA/JOG] dial to  
select the song that will be written to track 1.  
Move the cursor to DISC AT ONCE and press  
4the [ENTER] key.  
The following screen will appear.  
Note  
• When you turn the [DATA/JOG] dial, you will see only  
songs for which the current stereo track contains data.  
• Songs with a stereo track shorter than four seconds will  
not be displayed.  
3
1
• Songs with a stereo track longer than 324 minutes will  
not be displayed.  
If you want the stereo track of the selected  
7song to be divided into CD tracks at the loca-  
tion of each marker, move the cursor to the  
MARKER button and press the [ENTER] key.  
2 6 54  
Markers will be enabled for that song, and a “flag”  
icon will appear at the right of the list.  
1 Song list  
This is a list of the songs containing stereo tracks  
that will be written to the CD-R/RW media. The line  
enclosed by a dotted frame is currently selected for  
operations. If no songs have been registered, this  
will indicate “-NO TRACK-”.  
Tip!  
• Markers can be enabled/disabled independently for  
each song.  
• When you use markers to divide a stereo track, the  
location of the divisions will be specified in units of 1/  
75 second.  
B MARKER button  
For each stereo track, this enables or disables the  
markers that have been set within that song.  
Note  
• Note that if markers are enabled, the track numbers  
shown in the list will not match the number of tracks  
written to the CD.  
• A maximum of 99 tracks can be written to an audio CD.  
If, for example, markers are enabled for the song you  
write to CD track 1, and this song contains 98 markers,  
it will not be possible to write any more songs to that  
CD-R/RW media.  
When you move the cursor to this button and press  
the [ENTER] key, the start pint, end point and mark-  
ers within the currently selected stereo track will be  
enabled. (A “flag” icon will appear at the left of the  
list.) If markers are enabled for a stereo track, a track  
number will be written to the CD at the location of  
each marker. Regardless of any areas of silence, the  
entire region from the Start point to the End point  
will be written.  
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Repeat steps 5–7 to select the songs that will  
8be written to track 2 and following.  
Tip!  
• When you move the cursor to the NEW button and  
press the [ENTER] key, a new song will be added at the  
end of the existing songs.  
• By using the INS button instead of the NEW button, you  
can insert a new song immediately before the song that  
is selected in the list.  
• You can use the DEL button to delete the currently  
selected song from the song list.  
Note  
When you add a song to the song list, the same song will  
always be initially selected. Change this as desired.  
Move the cursor to the EXECUTE button and  
9press the [ENTER] key.  
A popup window will ask you to confirm.  
To begin writing, move the cursor to the OK  
10 button and press the [ENTER] key.  
While data is being written to the media, a popup  
window will indicate “CD Writing...” When writing  
is completed, the CD-R/RW media will be ejected,  
and the following popup window will appear.  
Note  
10  
CD-RW drive” (p. 99), a writing test will be per-  
formed before the data is actually written. If a problem  
occurs during the writing test, an error message will  
appear.  
• Copy-prohibit data will automatically be written into  
the CD that is created.  
If you want to create another CD with the  
11 identical contents, insert a new volume of  
media, and move the cursor to the OK but-  
ton and press the [ENTER] key.  
Writing will begin again.  
Alternatively, you can move the cursor to the CAN-  
CEL button and press the [ENTER] key to exit the  
writing process.  
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Creating an audio CD  
Finalizing CD-R/RW media  
Heres how to finalize CD-R/RW media that you wrote  
using Track At Once, so that the disc can be played by a  
CD-RW drive or a CD player.  
Tip!  
CD-R/RW media written by the AW16G using Track At  
Once (and not yet finalized) cannot be played by another  
CD-RW drive or a CD player, but it can be played by the  
AW16G’s CD Play function. (p. 106)  
Insert the CD-R/RW media that you want to  
1finalize into the CD-RW drive.  
Repeatedly press the [CD] key or hold down  
2the [CD] key and use the CURSOR [  
]/[  
]
keys to access the CD WRITE page of the CD  
screen.  
Move the cursor to the TRACK AT ONCE but-  
3ton, and press the [ENTER] key.  
The following screen will appear, and the track list  
will show the content that has been written to that  
CD-R/RW media. Already-recorded tracks will be  
displayed as “--EXIST--”.  
Move the cursor to the FINALIZE button, and  
4press the [ENTER] key.  
A popup window will ask you to confirm the final-  
ize operation.  
To finalize the disc, move the cursor to the  
5OK button and press the [ENTER] key.  
If you decide not to finalize the disc, move the cur-  
sor to the CANCEL button and press the [ENTER]  
key.  
Note  
The finalize operation cannot be halted once it has been  
started. Perform this operation with care.  
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Erasing CD-RW media  
Heres how to erase all data that has been written to CD-  
To execute the erasure, move the cursor to  
3the OK button. If you decide not to erase the  
disc, move the cursor to the CANCEL button.  
Then press the [ENTER] key.  
RW media, so that the CD-RW disc can be used as a  
blank disc. You will need to perform this operation on a  
disc that has been used to store computer data etc. if you  
want to use that disc on the AW16G.  
If you selected the OK button, erasure will begin.  
(This operation cannot be halted.)  
Tip!  
Since data is erased as necessary when you back up  
AW16G data to CD-RW media or when you write audio  
data to CD-RW media, you do not need to perform the  
following procedure each time you re-use the disc.  
Note  
The erased data cannot be recovered. Perform this opera-  
tion with care.  
In the Work Navigate section, repeatedly  
1press the [CD] key or hold down the [CD]  
key and use the CURSOR [ ]/[ ] keys to  
access the SETTING page of the CD screen.  
Move the cursor to the CD-RW MEDIA ERASE  
2field, and press the [ENTER] key to select the  
desired erasure method.  
Each button selects the following erasure method.  
SIMPLY button........... Only the TOC (Table Of Contents)  
data written to the CD-RW media  
10  
will be erased. If you select this  
method, it will take only a short  
time to erase the CD-RW media.  
PERFECTLY button ..... All data written to the CD-RW  
media will be erased completely.  
Since this method erases all data  
from the media, it will take a  
longer time than SIMPLY.  
Move the cursor to the desired button, and press the  
[ENTER] key. A popup window will ask you to con-  
firm the erasure.  
If you turn on the SIMPLY button  
If you turn on the PERFECTLY button  
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Creating an audio CD  
Playing an audio CD  
You can use the CD-RW drive to play back a conven-  
tional audio CD or CD-R/RW media to which audio data  
has been written. This is referred to as the CD Play func-  
tion.  
To play the CD tracks, press the PLAY [  
]
4key. To stop, press the STOP [] key.  
During playback, the audio output of the CD-RW  
drive will be sent directly to the stereo output chan-  
nel. Use the STEREO fader to adjust the volume.  
Tip!  
When the CD Play function is on, the keys of the  
transport section will have the following functions.  
The CD Play function can also play audio data from a  
mixed-mode CD-ROM (only track 2 and following) or CD  
Extra (only the first session).  
Key  
] key  
STOP [] key  
REW [ ] key/FF [  
[DATA/JOG] dial  
Operation  
PLAY [  
Play  
In the Work Navigate section, repeatedly  
1press the [CD] key or hold down the [CD]  
key and use the CURSOR [ ]/[ ] keys to  
access the CD PLAY page of the CD screen.  
Stop  
] key Rewind/Fast-forward  
Select tracks  
In this page you can play back an audio CD  
inserted in the CD-RW drive.  
[
] key/[  
] key  
Select tracks  
Tip!  
• When the cursor is located in the list, you can turn the  
[DATA/JOG] dial to select tracks.  
• While an audio CD is playing, the access indicator in  
the display section will blink.  
To exit the CD Play function, move the cursor  
5to the CD PLAY button and press the [ENTER]  
key.  
2 1  
1 CD PLAY button  
3
Switches the CD Play function on/off.  
Note  
B INPUT CH MUTE/MIX button  
• The CD PLAY button can be switched on/off only while  
the CD is stopped.  
• While the CD PLAY button is on, the CD-RW drive will  
be locked, and it will not be possible to eject the disc.  
Use this button to specify whether the signals of  
input channels 1–8 will be output together with the  
CD playback (MIX button), or whether only the CD  
signal will be output (MUTE button).  
C List  
Displays the tracks of the audio CD that is inserted  
in the CD-RW drive.  
Insert the audio CD that you want to play  
2into the CD-RW drive.  
Move the cursor to the CD PLAY button and  
3press the [ENTER] key.  
The CD Play function will be turned on, and the CD  
track data will be read.  
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Chapter 11  
Quick loop sampler  
This chapter explains how to use the Quick Loop Sampler section.  
About the quick loop sampler  
The AW16G contains a quick loop sampler that lets you  
play stereo waveforms (samples) by striking the four  
pads.  
When you strike a pad 1–4, the assigned sample will be  
sent via pad channel 1–4 to the stereo bus. For each pad  
channel, you can adjust the EQ, dynamics, and effects 1/  
2 send levels just as you can for the track channels or  
input channels.  
Signal flow when using the Quick Loop Sampler  
Each pad 1–4 has four sample banks (A–D) to which you  
can assign samples. By switching the sample bank for  
each pad, you can use up to sixteen different samples.  
Pad 1  
Pad 2  
Pad 3  
Pad 4  
A
B
A
B
A
B
A
B
Pads  
C
D
C
D
C
D
C
D
1
2
3
4
Sample banks  
Stereooutput  
channel  
Pad  
channels  
Stereo bus  
Mixer section  
You can load samples into the pads from the sample  
library (a library for the Quick Loop Sampler), load a por-  
tion of an audio track or audio CD, or load a WAV file.  
You can also directly sample a signal from an instrument  
or mic connected to the AW16G’s input jacks, and assign  
the sample to a pad.  
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Quick loop sampler  
A sample can be played back in one of two ways. “One  
shot mode” plays the sample once from start to end.  
“Loop mode” plays the sample repeatedly from start to  
end.  
In addition, you can choose either “Gate mode” which  
plays the sample only while you continue holding down  
the pad, or “Trigger mode” which plays the sample all  
the way to the end when you press the pad once.  
Original sample  
ONE SHOT/GATE  
ONE SHOT/TRIGGER  
Start playback  
Stop  
Start playback  
Stop  
Pad = dark  
Pad = lit  
Pad = dark  
Pad = lit  
Original  
LOOP/GATE  
LOOP/TRIGGER  
sample  
Start playback  
Stop  
Start playback  
Stop  
Pad = lit  
Pad = dark  
Pad = lit  
Pad = dark  
Your pad operations can be recorded in an area of mem-  
ory called the Pad Tracks. The pad tracks always operates  
in synchronization with the recorder. By recording your  
pad operations in the pad tracks while you listen to the  
song play back, you can use the pad tracks as supple-  
mentary audio track.  
Note  
Be aware that the pad tracks do not record the sample or  
audio data itself, but merely the pad on/off data. (Each  
such piece of data is called a “pad event.) The playback  
produced by a pad track will change if you switch to  
other samples after recording pad events, or if you  
change the playback mode.  
Pad events  
The AW16G also provides a “Slice function” that divides  
a sample into eight to sixteen segments, and adjusts the  
playback timing of each segment according to the tempo  
of the song.  
Pad track 1  
Pad track 2  
Pad track 3  
Pad track 4  
By using the Slice function you can change only the  
tempo of a phrase without affecting its pitch.  
For example, a sampled drum pattern can be played  
back at the tempo specified by the song’s tempo map.  
(For details on using the Slice function p. 120)  
Attack (pad = on)  
Release (pad = off)  
Tip!  
The settings of the Quick Loop Sampler and the sample  
data assigned to each pad are saved as part of the song.  
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Using sample libraries  
Sample libraries contain sets of up to sixteen different  
samples that can be used by the Quick Loop Sampler.  
Move the cursor into the list, and turn the  
2[DATA/JOG] dial to select the library that you  
want to load.  
When the AW16G is shipped from the factory, sets of  
samples such as drum loops and sounds effects are  
stored on the hard disk as sample libraries. When you  
load one of these libraries, samples will be assigned to  
each pad/sample bank, and you can use the pads to play  
the samples immediately. Heres how to load a sample  
library and try it out.  
By turning on the LISTEN button and pressing a pad  
1–4, you can audition the samples that are assigned  
to sample bank A for each pad in that library. For  
details on the library contents, refer to “Appendix.”  
Move the cursor to the RECALL button and  
3press the [ENTER] key. A popup window will  
open. Move the cursor to the ALL button,  
and press the [ENTER] key.  
In the Quick Loop Sampler section, either  
1repeatedly press the [SAMPLE EDIT] key or  
hold down the [SAMPLE EDIT] key and use  
the CURSOR [ ]/[ ] keys to access the  
LIBRARY page of the SAMPLE screen.  
When the library has been loaded, the popup win-  
dow will automatically close.  
Tip!  
3
2 4  
1
When the popup window is open, you can move the cur-  
sor to the 1SAMPLE button and press the [ENTER] key to  
select and load just a single sample from the library.  
Raise the [STEREO] fader to the 0 dB position.  
4
Strike pads 1–4.  
5You can play the samples that are assigned to sam-  
ple bank A of each pad.  
5 7 8 6  
Tip!  
1 List  
Of the sample libraries saved on the hard disk when the  
AW16G is shipped, most drum pattern libraries that are  
set to Loop mode have the Slice function turned on. If  
you load this type of library, you only need to press the  
pad, and the tempo of the drum pattern will match the  
tempo of the song. This lets you use the Quick Loop Sam-  
pler similarly to a drum machine.  
This area displays a list of the sample libraries saved  
on the hard disk.  
B NAME/OLD/SIZE buttons  
These buttons sort the sample libraries shown in the  
list, either alphabetically (NAME), by when they  
were saved (OLD), or by their size (SIZE).  
C LISTEN button  
Note  
11  
When you move the cursor to this button and press  
the [ENTER] key, the button will be highlighted. If  
you now press a pad 1–4, the sample assigned to  
sample bank A of the currently selected sample  
library will play repeatedly. Playback will stop  
when you press the pad once again.  
• If a sample is assigned to a pad, that pad will light while  
the sample plays when you press it. However if no sam-  
ple is assigned, nothing will play and the pad will not  
light. You can either assign a sample to the pad, or  
switch the sample bank.  
• If the pad lights when you strike a pad but you hear no  
sound, access the METER page of the VIEW screen, and  
check whether the meter of the corresponding pad  
channel (P1–P4) is moving (p. 90).  
• If the meter moves when you strike a pad, make sure  
that the [STEREO] fader has not been lowered, and that  
your monitor system is connected correctly and that its  
volume is set appropriately.  
D RECALL button  
This button recalls the library that is selected in the  
list, and assigns the samples to each pad/sample  
bank.  
E DELETE button  
• If you hear no sound even after raising the [STEREO]  
fader, access the INIT page of the MONITOR screen  
and press that pad. This will initialize the pad channel  
so that it will produce sound. (p. 91)  
This button deletes the library selected in the list  
from the hard disk.  
F STORE button  
This button stores a library that you edited.  
G PROTECT button  
Move the cursor to this button and press the  
[ENTER] key to switch the Protect setting on/off for  
the library selected in the list. A lock icon will be  
displayed to indicate a library that is protected, and  
it will not be possible to edit or delete this library.  
H NEW button  
This button creates a new library on the hard disk.  
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Quick loop sampler  
To switch the sample bank for each pad,  
Move the cursor to the bank area for the  
6repeatedly press the [SAMPLE EDIT] key to 7desired pad, and turn the [DATA/JOG] dial.  
1 2 3  
access the SETUP page of the SAMPLE screen.  
The sample bank will change, and the sample name  
will change accordingly.  
As desired, use the knobs and keys of the  
8Selected Channel section to process the  
sound of pads 1–4.  
EQ, dynamics, and effect send 1/2 levels can be  
adjusted for the pad channels in the same way as  
for the track channels or input channels. Press a pad  
1–4 to select the pad channel that you want to con-  
trol, and use the knobs and keys of the Selected  
Channel section.  
1 One shot/loop mode  
An icon indicates whether the sample assigned to  
the pad is set to One Shot mode ( ) or Loop mode  
(
).  
Tip!  
• When you press a pad 1–4, the assigned sample will  
always sound. If you want to select a pad for operations  
without making it sound, hold down the [PAD SEL] key  
and press a pad 1–4.  
B Pad number  
This indicates the pad number 1–4.  
C Bank  
This selects the sample bank (A–D) used by each  
pad. The name of the sample assigned to that bank  
is displayed at the right.  
• The playback sounds of pads 1–4 are sent via pad chan-  
nels 1–4 to the stereo bus. By using the MIXDOWN  
page of the RECORD screen, you can record your pad  
performance on the stereo track (p. 89). A recording  
on the stereo track can also be moved to an audio track  
Tip!  
If no sample is assigned to the selected bank, the sample  
name area will indicate [-NO REC-].  
Recording/playing a pad performance  
Heres how you can record your pad performance (pad  
events) onto the pad tracks.  
C Track status button  
This indicates the operating state of the track. If you  
move the cursor to this button and press the  
[ENTER] key, the following two displays will alter-  
nate.  
In the Quick Navigation section, repeatedly  
1press the [RECORD] key or hold down the  
[RECORD] key and use the CURSOR [ ]/[  
]
..............................The pad track can be recorded.  
..............................The pad track can be played.  
keys to access the PAD page of the RECORD  
screen.  
In the PAD page you can record pad events on the  
pad tracks.  
Note  
Depending on the settings in the PAD page of the TRACK  
screen, this may also indicate  
(muted).  
1 2  
3
4
D Pad track view  
In this area, the pad events recorded in the pad  
track are shown as a bar graph. Locator positions  
are shown as icons in the lower part of the screen.  
Move the cursor to the track status button,  
2and press the [ENTER] key several times to  
switch the button display to  
record). (You may select more than one pad  
track.)  
(ready to  
1 One Shot/Loop mode  
An icon indicates whether the sample assigned to  
the pad is set to One Shot mode ( ) or Loop mode  
(
).  
Tip!  
B Pad track number  
The track status button can be switched only when the  
recorder is stopped.  
This shows the pad track number 1–4. At the right is  
shown the name of the sample for the sample bank  
selected for that pad.  
Use the track channel faders and the [STE-  
3REO] fader to set the audio tracks to an  
appropriate level for monitoring.  
Locate the song to the point at which you  
4want to begin recording.  
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To begin recording on the pad track, press  
C Track mute button  
5the PLAY [  
This button switches muting on/off for each track.  
Move the cursor to this button and press the  
[ENTER] key to switch between the following two  
settings.  
] key.  
The recording will begin running, and pad event  
recording will begin.  
Play the pads while you listen to the audio  
..............................The pad track can be played.  
..............................The pad track is muted.  
6tracks play back.  
Pad events will be recorded on the pad tracks. The  
pad events that are recorded will appear in the pad  
track view in realtime.  
Move the cursor to the track mute button for  
11 the track that you want to mute, and press  
the [ENTER] key to switch the button to  
(muted).  
Tip!  
To cancel muting, move the cursor to the track mute  
button and press the [ENTER] key once again.  
Pad tracks record only the pad on/off status.  
To stop recording, press the STOP [] key.  
7The recorder will stop.  
Tip!  
If a pad track is muted and the pad is set to LOOP/TRIG-  
GER, the pad will play if you simply press the [PLAY] key  
to play back the recorder. This means that you can use  
this feature as a rhythm machine even without recording  
on a pad track.  
To play back the events that were recorded  
8on the pad tracks, move the cursor to the  
track status button and press the [ENTER] key  
several times to switch the display to  
.
Locate to the point from which you want to  
9start playing back, and press the PLAY [  
]
key.  
The pad track(s) will play back in synchronization  
with the recorder. If you want to re-do the record-  
ing, repeat steps 6–9.  
It is also possible to re-record just a specific region  
of a pad track. In this case, the newly recorded pad  
events will overwrite the previously-recorded  
events. However, you need to be careful, since this  
will also affect any overlapping pad events before  
or after the re-recorded region.  
Tip!  
The contents of a recorded pad track can be edited in a  
variety of ways using editing commands. For details, refer  
11  
If you want to mute a specific pad track,  
10 press the Work Navigate section [TRACK] key  
repeatedly or hold down the [TRACK] key  
and use the CURSOR [ ]/[ ] keys to access  
the PAD page of the TRACK screen.  
In the PAD page of the TRACK screen you can  
switch muting on/off for each pad track.  
1 2  
3
1 One Shot/Loop mode  
An icon indicates whether the sample assigned to  
the pad is set to One Shot mode ( ) or Loop mode  
(
).  
B Pad track number  
This indicates the pad track number 1–4. At the  
right is displayed the name of the sample assigned  
to the sample bank selected for that pad.  
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Quick loop sampler  
Importing from an audio CD/WAV file to a  
pad  
Heres how you can import CD audio data (CD-DA) or a  
When importing from an audio CD/CD-Extra  
WAV file from a CD-ROM/CD-R into a sample bank for  
pads 1–4.  
1 2 3  
Switch the internal settings of the AW16G to  
1enable digital recording.  
For details on digital recording settings, refer to  
Insert a CD into the CD-RW drive.  
2You can load audio data (CD-DA) or WAV files from  
the following types of media.  
5
6
7
4
Audio data (CD-DA)  
1 From CD TRACK  
• Audio CD  
Specifies the number (01–99) of the audio track that  
will be imported from the source CD.  
• CD-Extra (only the first session of CD-DA)  
• Mixed Mode CD (only CD-DA data of the sec-  
ond and later tracks)  
B From Start  
Specifies the starting location of the data that will  
be imported, in units of minutes/seconds/frames (1/  
75th of a second).  
WAV files  
• ISO9660 Level 1 format CD-ROM, CD-R, CD-  
RW*  
• Mixed Mode CD  
C From End  
Specifies the ending location of the data that will be  
imported, in units of minutes/seconds/frames (1/  
75th of a second).  
* The directory name and file name cannot use  
characters other than uppercase alphanumeric  
characters and the “_” (underscore) character. If  
you use the AW16G to export WAV files onto CD-  
R/RW media, the data will be in ISO9660 Level 1  
format, but please be aware of this restriction if  
you use a computer to create WAV files.  
Tip!  
The “frames” here are the smallest unit of time used by a  
CD track. Do not confuse them with the frames used in  
MTC or SMPTE.  
In the Quick Loop Sampler section, repeat-  
3edly press the [SAMPLE EDIT] key or hold  
down the [SAMPLE EDIT] key and use the  
CURSOR [ ]/[ ] keys to access the CD  
IMPORT page of the SAMPLE screen.  
D LISTEN button  
If you move the cursor to this button and press the  
[ENTER] key, the specified region of the currently  
selected CD track will be played back repeatedly.  
E To PAD  
Selects the pad number (1–4) to which the audio  
material will be imported.  
F To BANK  
Selects the sample bank (A–D) to which the audio  
material will be imported.  
Make sure that the cursor is located at the  
4READ CD INFO button, and press the  
[ENTER] key.  
G To NAME  
Indicates the name of the sample that is currently  
assigned to the import-destination sample bank. If  
nothing is assigned, this will indicate [-NO REC-].  
This field is only for display, and cannot be edited.  
The display will indicate “Read CD info...”, and the  
AW16G will begin reading the CD that is inserted  
in the CD-RW drive.  
Depending on the source from which data is read,  
the screen will change as follows.  
112  
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• When you move the cursor to the LISTEN button and  
press the [ENTER] key, there will be a slight interval of  
time before you hear the sound, since the data is being  
read from CD.  
When importing from a WAV file  
2 1  
3
If you are importing a WAV file, move the  
5cursor to the From WAVE file field, and turn  
the [DATA/JOG] dial to select the WAV file  
that you want to import.  
To move to a lower-level folder, display the (  
)
icon in this area, move the cursor to the ENTER but-  
ton in the screen, and press the [ENTER] key.  
5
6
7
4
To move to the folder above, display the ( ) in this  
area, move the cursor to the UP button in the  
screen, and press the [ENTER] key.  
1 From WAV File  
Specifies the WAV file that will be imported. If the  
media contains folders (directories), move to the  
folder that contains the WAV file you want to  
import, and then specify the desired WAV file.  
If you are importing from an audio CD or  
6CD-Extra, use the From Start/From End fields  
to specify the region that you want to  
import.  
The following icons will be displayed.  
............................. Indicates that a WAV file is  
selected.  
Use the To PAD and To BANK fields to specify  
7the pad/sample bank into which the data will  
be imported.  
............................. Indicates that a folder in the same  
level is selected.  
............................. Indicates that the folder for the  
next higher level is selected.  
Note  
B Mono/Stereo  
If the import destination already contains data, the exist-  
ing sample will be overwritten by the newly imported  
sample. Be careful that you do not accidentally erase a  
sample that you want to keep.  
Indicates whether the WAV file selected for import-  
ing is monaural (M) or stereo (S). This field is only  
for display, and cannot be edited.  
C Size  
When you have finished specifying the data  
8to be imported, move the cursor to the EXEC  
button and press the [ENTER] key.  
Indicates the size (length in msec units) of the WAV  
file selected for importing. This field is only for dis-  
play, and cannot be edited.  
A popup window will appear, asking you to confirm  
the operation.  
D LISTEN/ENTER/UP buttons  
The name and function of the button displayed here  
will depend on the item that you select for the From  
WAV File parameter.  
If WAV file ( ) is selected  
11  
The LISTEN button will be displayed, allowing you to  
hear the WAV file repeatedly.  
To execute the import, move the cursor to  
9the OK button and press the [ENTER] key.  
If a folder in the same level is selected  
The ENTER button will be displayed, allowing you to  
move into that folder.  
Importing will begin. If you decide to cancel the  
import, move the cursor to the CANCEL button and  
press the [ENTER] key.  
If the next higher folder ( ) is selected  
The UP button will be displayed, allowing you to  
move to the folder above.  
Tip!  
• When you import from CD-DA, a name of “PAD_x_y”  
(x= pad number, y= sample bank) will automatically be  
assigned to the sample. You are free to change this  
name later (p. 117).  
E To PAD  
F To BANK  
G To NAME  
• When you import a WAV le, the first eight characters  
(not including the extension) of that filename will be  
assigned as the name of the sample.  
• The imported sample will be saved together with the  
current song.  
These have the same function as when importing  
from an audio CD/CD-Extra.  
Tip!  
Note  
• If a mixed mode format CD-ROM is inserted in the CD-  
RW drive, a popup window will appear, allowing you to  
select AUDIO (CD-DA) or WAVE (WAV files) for  
importing. Move the cursor to the button for the type of  
data that you want to import, and press the [ENTER]  
key.  
It is not possible to import samples while the AW16G is  
running.  
• The only type of WAV les that can be imported are 16  
bit/44.1 kHz monaural or stereo files.  
• If you import a monaural WAV le, the same sample  
will be assigned to the L and R channels.  
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Quick loop sampler  
Importing from an audio track/stereo track  
to a pad  
STEREO ......................Import stereo audio from the stereo  
track.  
Heres how a region of an already-recorded track of the  
current song can be imported into a sample bank for  
pads 1–4.  
Tip!  
Play back the song, and find the track and  
If you import monaural audio from a track 1–16, the  
same sample will be assigned to the left and right chan-  
nels.  
1region that you want to import.  
In the Quick Loop Sampler section, repeat-  
2edly press the [SAMPLE EDIT] key or hold  
down the [SAMPLE EDIT] key and use the  
CURSOR [ ]/[ ] keys to access the TR  
IMPORT page of the SAMPLE screen.  
Move the cursor to the V.TR field, and turn  
4the [DATA/JOG] dial to select a virtual track  
1–8 as the import destination.  
Move the cursor to the From Start and From  
5End fields, and turn the [DATA/JOG] dial to  
specify the start and end of the region that  
will be imported.  
1 2  
3
4
The units by which you specify the location will  
depend on the current counter display method. For  
details on the counter display, refer to page 139.  
Move the cursor to the To PAD and To BANK  
6fields, and turn the [DATA/JOG] dial to spec-  
ify the pad number and sample bank into  
which the data will be imported.  
5
6
7
This page contains the following items.  
When you have finished making the settings,  
7move the cursor to the EXEC button and  
press the [ENTER] key.  
1 From TRACK  
Specifies the track from which the data will be  
imported.  
A popup window will ask you to confirm the opera-  
tion.  
B From V.TR  
Specifies the virtual track from which the data will  
be imported.  
To execute the import, move the cursor to  
8the OK button and press the [ENTER] key.  
C From Start  
The data will begin being read from the track. If you  
decide to cancel the import operation, move the  
cursor to the CANCEL button and press the [ENTER]  
key.  
Specifies the beginning of the region that will be  
imported.  
D From End  
Specifies the end of the region that will be  
imported.  
Tip!  
• The imported sample will be assigned the same name as  
the track from which the data was imported. You are  
free to edit this name later (p. 117).  
• The imported sample is saved together with the current  
song.  
E To PAD  
Selects the pad (1–4) to which the data will be  
imported.  
F To BANK  
Selects the sample bank (A–D) to which the data  
will be imported.  
Note  
• A total of up to 44 seconds (stereo) of samples can be  
imported into the Quick Loop Sampler. If you specify a  
region that exceeds this amount, an error message will  
be displayed, and the import operation cannot be exe-  
cuted.  
• If you import once again into the same pad and sample  
bank, that sample will be overwritten by the newly  
imported data. If you want to keep the previously-  
imported sample, you must import the new data into a  
different pad or sample bank.  
G NAME  
Indicates the name of the sample that is currently  
assigned to the sample bank you specified as the  
import destination. If no sample is currently  
assigned, this will indicate [-NO REC-]. This item is  
for display only, and cannot be edited.  
Move the cursor to the From TRACK field,  
3and turn the [DATA/JOG] dial to select one of  
the following as the import source track.  
• It is not possible to import samples while the AW16G is  
running.  
1–16........................... Import monaural audio from a  
track 1–16.  
1/2–15/16.................. Import stereo audio from tracks 1/  
2–15/16.  
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Sampling an external input signal  
You can directly sample (record) an input signal from the  
Press the [INPUT SEL] key of the input chan-  
3nel to which you connected the instrument  
or mic, and then press the pad that you want  
to specify as the record-destination.  
MIC/LINE INPUT jacks and assign it to a pad. There are  
two ways to do this; “manual record” in which you start  
and stop recording manually, and “auto record” in which  
recording will begin automatically when the signal  
reaches a specified level.  
The input channel will be connected directly to the  
pad you specify. The PAD and NAME fields will  
change accordingly.  
Prepare for sampling  
Connect the instrument/mic that you want  
1to sample to a MIC/LINE INPUT jack.  
In the Quick Navigate section, repeatedly  
2press the [RECORD] key or hold down the  
[RECORD] key and use the CURSOR [ ]/[  
keys to access the SAMPLE page of the  
RECORD screen.  
]
Normally, one input channel will be connected to  
channels L and R of the pad, as shown in the above  
diagram. However if the input channels are paired,  
the odd-numbered channel will be connected to  
channel L of the pad, and the even-numbered chan-  
nel will be connected to channel R of the pad.  
1
4 5 6  
Note  
When you connect an input channel and a pad, the  
counter display will change. In this state it will no longer  
be possible to sound the pad, nor to operate the keys of  
the transport section or the locate section.  
When you move the cursor to the SAFE button and press  
the [ENTER] key to cancel the connection, operation will  
return to the normal state.  
2 3  
7 9 8  
J
This page contains the following items.  
Adjust the input level of the instrument or  
1 INPUT  
4mic.  
Indicates the connection status of input channels 1–  
8.  
For details on how to adjust the level, refer to page  
B SAFE button  
As necessary, load an input library to create  
When you move the cursor to this button and press  
the [ENTER] key, all connections will be cancelled.  
5the desired sound.  
11  
For details on using an input library to modify the  
C P1–P4  
Indicates the connection status of pads 1–4.  
Note  
D PAD  
The sample bank will be the one that is selected in the  
SETUP page of the SAMPLE screen. If you record into a  
sample bank to which samples have already been  
assigned, the previous samples will be overwritten by the  
new samples.  
Indicates the record-destination pad (1–4).  
E BANK  
Indicates the record-destination sample bank (A–D).  
F Sample name  
Indicates the sample that is currently assigned to the  
sample bank selected in the PAD/BANK fields.  
The procedure from this point will depend on  
whether you are using Manual Record or Auto  
Record.  
G MANU REC/AUTO REC button  
This buttons selects either MANU REC (manual  
record) or AUTO REC (auto record) as the recording  
method.  
H TRIG knob  
Adjusts the trigger level when using auto record.  
I START/STANDBY/STOP button  
This button starts or stops sampling.  
J Meter  
Indicates the input level of the signal that will be  
recorded.  
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Quick loop sampler  
Manual record  
Auto record  
Make sure that the MANU REC/AUTO REC  
Move the cursor to the MANU REC/AUTO  
1REC button and press the [ENTER] key to  
switch the button to AUTO REC.  
1button indicates MANU REC.  
If the button indicates AUTO REC, move the cursor  
to the button and press the [ENTER] key. When  
MANU REC is selected, the START/STANDBY but-  
ton will function as the START button to start or stop  
sampling.  
The START/STANDBY button will function as the  
STANDBY button to standby or stop sampling.  
Move the cursor to the TRIG button and turn  
2the [DATA/JOG] dial to adjust the level at  
which sampling will begin. The setting is  
To begin sampling, move the cursor to the  
2START button in the screen, and press the  
[ENTER] key. Then play your instrument.  
indicated by the  
symbol in the meter.  
Sampling will begin automatically when the input  
signal exceeds the level you specify.  
During sampling, the button will be displayed as  
STOP, and will function as the sampling stop but-  
ton.  
Move the cursor to the STANDBY button and  
3press the [ENTER] key.  
To stop sampling, move the cursor to the  
3STOP button in the screen, and press the  
[ENTER] key.  
The STANDBY button display will change to START,  
and you will be in record-standby mode.  
Sampling will also end automatically when the  
available memory is used up.  
Tip!  
If you move the cursor to the START button and press the  
[ENTER] key, sampling will begin immediately even if the  
input signal has not reached the level specified by the  
TRIG knob.  
Play your instrument.  
4Sampling will begin when the input signal reaches  
the level you specified in step 2.  
During sampling, the STANDBY button will be dis-  
played as STOP, and will function as the sampling  
stop button.  
To stop sampling, move the cursor to the  
5STOP button in the screen, and press the  
[ENTER] key.  
Sampling will also end automatically when the  
available memory is used up.  
Tip!  
• Immediately after sampling ends, a name of “PAD_x_y”  
(x= pad number/y= sample bank) will be automatically  
assigned to the sample. You are free to edit this name  
• You can adjust the region of a sample after recording it  
(p. 118). It is a good idea to leave some extra time  
before and after the sound you actually want, and  
adjust the playback region afterward.  
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Editing the sample name  
Heres how you can edit the sample name that is  
assigned when you import from an audio CD or WAV  
file, or when you sample an external signal.  
In the Quick Loop Sampler section, repeat-  
1edly press the [SAMPLE EDIT] key or hold  
down the [SAMPLE EDIT] key and use CUR-  
SOR [ ]/[ ] keys to access the SETUP page  
of the SAMPLE screen.  
1 2  
3
1 Bank  
Selects the sample bank that will be used for each  
pad.  
B Sample name  
Indicates the name of the sample that is assigned to  
the currently selected sample bank.  
C NAME button  
Opens the TITLE EDIT popup window, where you  
can edit the name of the sample.  
Move the cursor to the Bank field, and turn  
2the [DATA/JOG] dial to select the sample  
bank whose name you want to edit.  
The sample name is displayed at the right.  
Move the cursor to the NAME button and  
3press the [ENTER] key.  
11  
The TITLE EDIT popup window will appear.  
You may use only capital letters, numerals, and the  
underscore “_” character.  
When you have finished editing the name,  
4move the cursor to the OK button and press  
the [ENTER] key.  
The popup window will close, and the new name  
will be applied.  
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Quick loop sampler  
Trimming the playback region  
Heres how you can view the waveform of the sample  
assigned to a sample bank, and adjust the playback start  
and end points.  
D Waveform display  
Displays the waveform of the selected sample.  
E TIME  
In the Quick Sampler Section, repeatedly  
1press the [SAMPLE EDIT] key or hold down  
the [SAMPLE EDIT] key and use the CURSOR  
Specifies the range of time that will be displayed for  
the waveform. If you select 1SEC, the distance from  
the left edge of the screen to the right edge will cor-  
respond to one second. If you select SAMPLE, the  
display will be at maximum magnification, and  
each pixel in the horizontal direction will corre-  
spond to one sample (1/44,100 second).  
[
]/[ ] keys to access the SETUP page of  
the SAMPLE screen.  
1
2
F AMP  
Specifies the range of levels that will be displayed  
for the waveform. If you select 0 dB, the top and  
bottom edges of the screen will be the maximum  
level.  
G button  
Displays the area near the Start point of the wave-  
form.  
1 Bank  
Selects the sample bank used for each pad.  
H button  
B TRIM button  
Displays the area near the End point of the wave-  
form.  
Accesses a popup window that displays the wave-  
form of the sample.  
I EXIT button  
Move the cursor to the bank field for the pad  
2whose playback region you want to adjust,  
and select the sample bank.  
Applies the settings and closes the popup window.  
Move the cursor to the Start point, and turn  
4the [DATA/JOG] dial to adjust the playback  
start point of the sample.  
Move the cursor to the TRIM button for the  
3pad whose playback region you want to  
adjust, and press the [ENTER] key.  
If you expand or shrink the time axis of the wave-  
form display, the movement that occurs when you  
turn the [DATA/JOG] dial will change accordingly.  
It is a good idea to start with a lower magnification,  
set the location approximately, and then zoom in to  
a higher magnification and make detailed adjust-  
ments.  
The WAVE DISPLAY popup window will appear. In  
this popup window you can view the waveform of  
the selected sample, and specify the start point  
(playback start location) and end point (playback  
end location).  
In the same way, move the cursor to the end  
5point and adjust the playback end point of  
the sample.  
1
2
3
5 6  
Tip!  
The unused region before the Start point and after the  
End point can be deleted later if you wish. For details,  
When you have finished making settings,  
6move the cursor to the EXIT button and press  
the [ENTER] key.  
4
7 9 8  
1 PAD  
The popup window will close.  
Indicates the currently selected pad and sample  
bank. Use the [DATA/JOG] dial to specify whether  
the L or the R channel will be displayed.  
B Start point  
Specifies the start point of the sample.  
C End point  
Specifies the end point of the sample.  
Tip!  
In the WAVE DISPLAY popup window, the start point and  
end point are indicated by vertical dotted lines.  
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Switching the playback mode for each pad  
Heres how you can switch the playback mode for each  
pad between One Shot or Loop modes, and between  
Trigger and Gate modes.  
In the Quick Loop Sampler section, repeat-  
1edly press the [SAMPLE EDIT] key or hold  
down the [SAMPLE EDIT] key and use the  
CURSOR [ ]/[ ] keys to access the SETUP  
page of the SAMPLE screen.  
Repeatedly press the CURSOR [ ] key to  
2access the second page of the SETUP page.  
1 2  
3
Since the SETUP page contains numerous settings,  
it is divided into two pages. (To return to the first  
page, press the CURSOR [  
] key repeatedly.) The  
second page contains the following items.  
1 One Shot/Loop mode  
Selects one of the following two modes to specify  
how the sample assigned to the pad will play back.  
ONE SHOT ................ The playback region of the sample  
will be played only once.  
LOOP......................... The playback region will be played  
repeatedly.  
Note  
If you select LOOP, the playback will automatically fol-  
low the time signature and tempo that are specified in  
the TEMPO MAP page of the SONG screen. In this case,  
the way in which the sample plays back will depend on  
the SLICE setting.  
11  
B Trigger/Gate  
Selects one of the following two types of operation  
for when the pad is pressed.  
GATE.......................... The sample will play only while  
you hold down the pad.  
TRIGGER ................... The sample will play to the end  
when you press the pad once.  
C Normal/Reverse  
Select one of the following two types of playback.  
NORMAL................... The sample will play forward (start  
point end point).  
REVERSE .................... The sample will play in reverse  
(end point start point).  
Move the cursor to the item that you want to  
3set, and turn the [DATA/JOG] dial to select  
the setting.  
Note  
Playback mode settings are made for each pad. The play-  
back mode of a pad will not change when you switch the  
sample bank of that pad.  
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Quick loop sampler  
Using the Slice function  
Slice is a function that divides a sample (whose playback  
mode is set to Loop) into eight to sixteen segments, and  
adjusts the timing of each segment so that it can be  
played at a different tempo without affecting the pitch.  
Move the cursor to the bank field of the pad  
2for which you want to use the Slice function,  
and select the sample bank.  
Move the cursor to the SLICE field of the pad  
3for which you want to use the Slice function,  
and select one of the following as the slice  
setting.  
Heres how you can use the Slice function to play a sam-  
pled phrase at the tempo of the current song.  
Tip!  
OFF ............................The Slice function will not be used.  
The Slice function always handles the playback region of  
the sample as one measure. Before using the Slice func-  
tion, you must trim the playback region of the sample so  
that it is one measure long.  
8.................................The playback region of the sample  
will be divided into eight equal  
segments.  
12...............................The playback region of the sample  
will be divided into twelve equal  
segments.  
In the Quick Loop Sampler section, repeat-  
1edly press the [SAMPLE EDIT] key or hold  
down the [SAMPLE EDIT] key and use the  
CURSOR [ ]/[ ] keys to access the SETUP  
page of the SAMPLE screen.  
16...............................The playback region of the sample  
will be divided into sixteen equal  
segments.  
1 2  
Tip!  
• Normally when you use the Slice function, you will  
select the number of segments based on the shortest  
note value in the original phrase. For example you  
would use a setting of 16 if the shortest note value in  
the original phrase is a sixteenth note, a setting of 12  
for eighth note triplets, or a setting of 8 for eighth  
notes.  
• If the Slice function is OFF, the waveform will play from  
the beginning of the measure without being divided. If  
the waveform is longer than one measure, it may not  
play completely.  
3
1 SLICE  
Move the cursor to the MONITOR TEMPO  
4field, and turn the [DATA/JOG] dial to select  
SONG.  
Turns the Slice function on/off. If this is on, you can  
specify the number of segments into which the sam-  
ple will be divided. If the playback mode is not set  
to Loop mode, this will be displayed as “–” and  
cannot be changed.  
The MONITOR TEMPO field selects one of the fol-  
lowing as the basic tempo at which the phrase will  
be played if you play the sample while the recorder  
is stopped.  
B BPM  
Indicates the tempo calculated by considering the  
playback region of the sample as one measure. This  
field is for display only, and cannot be edited.  
ORIGINAL..................The original tempo of the sample,  
shown in the BPM field  
SONG.........................The tempo specified by the tempo  
map  
C MONITOR TEMPO  
30–250 .......................The numerically specified tempo  
Selects the basic tempo that will be used for playing  
the phrase sample when the recorder is stopped.  
This item only affects a sample whose playback  
mode is set to LOOP. While the recorder is running,  
the tempo of the song will be used.  
If you select SONG, the playback timing of each  
segment will be adjusted according to the tempo  
that is specified by the tempo map for the current  
location.  
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The following diagram shows how, for a sample  
with an original tempo of 100 BPM, the playback  
timing of each segment will change at a song tempo  
of 120 BPM or 80 BPM.  
When song tempo = 120  
Original sample (tempo = 100)  
When song tempo = 80  
segment  
Strike the pad to hear the result.  
5If the playback of the sample is broken in an unnat-  
ural way, go back to step 3 and try changing the  
number of segments into which the sample is  
divided. However, this may not improve the result if  
there is too great a difference between the tempo of  
the sample and the tempo of the current song.  
Repeatedly press the [TRACK] key or hold  
6down the [TRACK] key and use the CURSOR  
[
]/[ ] keys to access the VIEW page of the  
TRACK screen.  
Play back the song, and press the pad for  
7which you turned the Slice function on.  
The phrase of the sample assigned to the pad will  
play in synchronization with the tempo of the cur-  
rent song. If you have input data in the tempo map  
to change the tempo during the song, the sample  
phrase will follow the change. (For details on tempo  
map settings p. 142.)  
11  
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Quick loop sampler  
Deleting an unwanted sample  
Heres how you can delete unused data (before the start  
point and after the end point) from a specific sample, or  
completely erase an individual sample.  
The procedure after this point will depend on the func-  
tion that you want to execute.  
To erase the entire sample  
In the Quick Loop Sampler section, repeat-  
1edly press the [SAMPLE EDIT] key or hold  
down the [SAMPLE EDIT] key and use the  
CURSOR [ ]/[ ] keys to access the MEM-  
ORY page of the SAMPLE screen.  
To erase the entire selected sample, move the  
1cursor to the ERASE button and press the  
[ENTER] key.  
A popup window will ask you to confirm that you  
want to erase the sample.  
In this page you can delete the unused portion of a  
sample, or erase an unwanted sample.  
To execute the erasure, move the cursor to  
2the OK button and press the [ENTER] key.  
12  
3
4
56  
If you decide to cancel, move the cursor to the  
CANCEL button and press the [ENTER] key.  
To delete the unused portions of the  
selected sample  
Move the cursor to the EXTRACT button and  
1press the [ENTER] key.  
7 8  
A popup window will ask you to confirm that you  
want to delete the data.  
1 One Shot/Loop mode  
To execute the deletion, move the cursor to  
This icon indicates whether One Shot mode ( ) or  
Loop Mode ( ) is selected for the sample assigned  
to the pad.  
2the OK button and press the [ENTER] key.  
If you decide to cancel, move the cursor to the  
CANCEL button and press the [ENTER] key.  
B Pad number  
Indicates the pad number 1–4.  
C Size  
This area graphically indicates the memory size of  
each sample. The horizontal line indicates the  
amount of memory used by each pad.  
D PAD  
E BANK  
These select the pad (1–4) and sample bank (A–D)  
to which the operation will apply.  
F Sample name  
Indicates the name of the sample for the pad and  
sample selected in 4and 5.  
G ERASE button  
Erases the specified sample.  
H EXTRACT button  
Discards the unused portions (before the start point  
and after the end point) of the specified sample.  
Tip!  
For details on how to adjust the start point and end point  
Move the cursor to the PAD/BANK fields, and  
2turn the [DATA/JOG] dial to select the pad  
and sample bank.  
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Chapter 12  
Track editing  
This chapter explains how you can edit the audio data recorded in an  
audio track, and how to edit the pad events recorded in a pad track.  
What you can do using editing commands  
The AW16G provides various editing commands for edit-  
ing the recorded audio tracks and pad tracks. Editing  
commands are functions that let you specify a track or  
region, and delete or move the data of that track or  
region. The AW16G provides the following editing com-  
mands.  
Here are some ways in which you can use these editing  
commands.  
1 Erase unwanted regions  
You can use the ERASE command to erase just a  
specific region of a specific track. For example, this  
provides a convenient way to erase a few wrong  
notes from a performance, or to eliminate noise that  
occurred while an instrument was not playing.  
ERASE  
Erases the data of the specified region.  
DELETE  
B Change the structure of the tracks  
You can use the EXCHANGE command to  
exchange an entire track with another track. By  
using this command you can bring tracks of widely  
separated track numbers closer to each other for  
easier operation during mixdown.  
Deletes the data of the specified region. Any data that  
follows the deleted region will be moved forward by  
the corresponding distance.  
INSERT  
Inserts blank space into the specified region.  
You can use the COPY or MOVE commands to  
copy/move the specified region of a track to a differ-  
ent track. This is convenient when you have  
recorded a solo part among two or more virtual  
tracks, and want to assemble the best parts into a  
single track.  
COPY  
Copies the data from the specified region to the  
desired location of the desired track.  
MOVE  
Moves the data from the specified region to the  
desired location of the desired track. The move-  
source data will be erased.  
C Change the structure of the song  
You can use the DELETE or COPY commands to  
delete/copy entire tracks, changing the structure of  
the song itself. Even after all parts of the song have  
been recorded, you can use this method to adjust  
the length of the song, for example by shortening  
the number of measures or increasing the number  
of choruses.  
EXCHANGE  
Exchanges data between the specified tracks.  
TIME COMP/EXP (Time Compression/Expansion)  
Adjusts the length of the specified region of an audio  
track without affecting its pitch.  
PITCH CHANGE  
D Create special effects  
Adjusts the pitch of the specified region of an audio  
track without affecting its length.  
You can also use editing commands to create spe-  
cial effects. For example, you can copy a guitar or  
vocal solo part to another track and use the PITCH  
CHANGE command to slightly detune one of these  
tracks, creating a chorus effect without using the  
internal effect processor. By applying the PITCH  
CHANGE command to a drum track to lower the  
pitch, you can create a unique lo-fi effect.  
EXPORT  
Writes the specified region of an audio track (or a  
sample assigned to a pad) to a WAV file.  
Tip!  
The EXCHANGE, TIME COMP/EXP, PITCH CHANGE,  
and EXPORT commands can only be used on audio  
tracks. The remaining commands can be used on either  
audio tracks or pad tracks.  
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Track editing  
Select the track(s) to edit  
After you choose an editing command, the next step is to  
specify the track(s) that will be edited.  
Basic procedure for track editing  
Here is the basic procedure for using a track editing  
command. The procedure is essentially the same for all  
track editing commands.  
To select the track for editing, move the cur-  
3sor to the TR (Track) field in the lower left of  
the EDIT screen, and turn the [DATA/JOG]  
dial.  
Select the editing command  
In the Work Navigate section, repeatedly  
For any command, the TR (Track) field will appear  
in the lower left of the screen, allowing you to  
select the track(s).  
1press the [EDIT] key.  
The EDIT screen will appear. This screen displays  
the following information.  
Track number  
1
2
In the TR field you can select the following types of  
data.  
CLIP............................Sound clip  
1–16 ...........................An audio track  
1/2–15/16 ..................A pair of adjacent odd-numbered/  
4
3
even-numbered audio tracks  
STEREO ......................The stereo track  
PAD ............................A pad track  
1 Editing command  
Indicates the currently selected editing command.  
ALL.............................Audio tracks 1–16 and pad tracks  
B Locator/marker  
1–4  
Indicates the approximate location of the currently  
set locate points and markers.  
SMPL ..........................All samples of the quick loop sam-  
pler  
If the current track is selected as the virtual track to  
be edited, the approximate range(s) of recorded  
data will also be displayed.  
Note  
The data that can actually be selected will depend on the  
command.  
C Parameters  
Sets various parameters (track/virtual track number,  
editing region, etc.) required in order to execute the  
command. The type of parameters and the ranges of  
the settings will depend on the command that is  
selected.  
Select the virtual track or pad that you want  
4to edit.  
If you selected an audio track (1–16,1/2–15/16,  
STEREO) in step 3, the V (V.TRACK) field will  
appear at the right, allowing you to select the virtual  
track number. Move the cursor to this field and  
select a virtual track number 1–8.  
D EXEC button  
Move the cursor to this button and press the  
[ENTER] key to execute the editing command.  
Virtual track number  
Repeatedly press the [EDIT] key or hold down  
2the [EDIT] key and use the CURSOR [  
]/[  
]
keys to select the desired editing command.  
The EDIT screen is divided into pages for each edit-  
ing command. For example, a screen like the one  
shown below will appear if you choose the ERASE  
command.  
If you selected PAD in step 3, a field allowing you  
to select pad number will appear at the right. Move  
the cursor to this field and select a number 1–4.  
Pad number  
Note  
For some commands, you will need to specify both  
source and destination tracks.  
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Specify the editing region  
Execute the command  
When you have finished setting parameters, execute the  
command.  
For most commands, you will need to set the Start (the  
beginning of the edited region) and End (the end of the  
edited region) parameters to specify the region that will  
be affected by the command.  
Move the cursor to the EXEC button, and  
7press the [ENTER] key.  
To specify the beginning of the region to be  
5edited, move the cursor to the desired digit  
of the Start field, and turn the [DATA/JOG]  
dial.  
A popup window will ask you to confirm the opera-  
tion.  
The Start/End parameters are displayed at the right  
of the TR field.  
Start parameter  
(beginning of the region to be edited)  
Move the cursor to the OK button to execute  
8the command, or move the cursor to the  
CANCEL button to cancel without executing.  
Then press the [ENTER] key.  
Tip!  
Even after you press the [ENTER] key to execute the com-  
mand, you can press the [UNDO/REDO] key to return to  
the state prior to executing the command. You can use  
this function to compare the original data with the results  
produced by executing the command.  
End parameter  
(end of the region to be edited)  
You can set the Start/End parameters in terms of the  
counter display format (the value at the left) or in  
units of measures/beats (the value at the right).  
Move the cursor to the digit that you want to  
change, and turn the [DATA/JOG] dial to set the  
value.  
Note  
If as a result of executing a command, a track no longer  
contains any recorded data, the name of that track will  
change to “-NO REC-.  
To specify the end of the region to be edited,  
6move the cursor to the desired digit of the  
End field, and turn the [DATA/JOG] dial.  
Tip!  
If you move the cursor to the Start or End parameter and  
press the [ENTER] key, the current counter location will  
be input. Alternatively, you can recall a locate point or  
marker to move to that location in the song, and then  
press the [ENTER] key to input that location as the value  
of the Start or End parameter.  
Note  
For some commands, you will also need to specify a loca-  
tion in the editing-destination track. In the same way as  
described above, move the cursor to the counter display  
format field or the measure/beat field, and specify the  
location.  
12  
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Track editing  
List of editing commands  
This section lists all the commands that are provided in  
the EDIT screen, and explains their parameters.  
Parameter list  
Parameter  
Range  
1–16  
Explanation  
A single audio track  
ERASE  
7/2–15/16  
A pair of adjacent odd-num-  
bered/even-numbered audio  
tracks  
Erases the data in the specified region (between Start and  
End) of the specified track(s).  
1TRACK  
STEREO  
PAD  
The stereo track  
1 23  
4
A single pad track  
Tracks 1–16 + Pad tracks 1–4  
Virtual track number  
Pad number  
ALL  
*1  
2V.TR  
1–8  
*2  
3PAD  
1–4  
Specify a  
point  
Beginning of the edited  
region  
4Start  
5End  
Specify a  
point  
End of the edited region  
5
*1. 2V.TR can be selected only if TRACK=1–16, 1/2–15/16,  
or STEREO.  
For an audio track  
*2. 3PAD can be selected only if TRACK=PAD.  
Start  
End  
End  
End  
1
1
2
3
3
4
5
6
7
7
8
8
ERASE  
2
For a pad track (loop)  
Start  
ERASE  
For a pad track (one shot)  
Start  
ERASE  
Note  
If you select the pad track of a pad that is set to one-shot  
mode, all pad events whose attack falls within the Start/  
End region will be erased.  
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DELETE  
INSERT  
Deletes the data from the specified region of the speci-  
fied track(s).  
Inserts blank space into the specified region. Data fol-  
lowing the location of the Start parameter will be moved  
backward to make room.  
This command is similar to ERASE, but differs in that the  
data that follows the specified region will move forward  
to fill the gap.  
1 23  
4
1 23  
4
5
For an audio track  
5
Start  
For an audio track  
1
1
2
3
3
4
5
Start  
End  
End  
End  
INSERT  
1
1
2
3
3
4
5
8
6
7
8
2
4
5
DELETE  
Size  
2
7
For a pad track (loop)  
For a pad track (loop)  
Start  
Start  
INSERT  
DELETE  
Size  
For a pad track (one shot)  
For a pad track (one shot)  
Start  
Start  
DELETE  
12  
INSERT  
Size  
Note  
If you select the pad track of a pad that is set to one-shot  
mode, all pad events whose attack falls within the Start/  
End region will be erased.  
Parameter list  
The parameters are the same as for the ERASE command.  
However instead of 5End, use 5Size to specify the  
region that will be inserted.  
Parameter list  
The parameters are the same as for the ERASE command.  
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Track editing  
For a pad track (one shot)  
COPY  
From Start  
From End  
Copies the specified region of data to the specified loca-  
tion of the specified track.  
From  
PAD  
1 23  
4
6
To  
PAD  
To Start  
COPY  
From  
PAD  
To  
PAD  
8 9J K  
5
LM7  
Parameter list  
Parameter  
Range  
CLIP  
Explanation  
For an audio track  
Content recorded in a sound  
clip (the region specified by  
CLIP)  
Start  
End  
From  
1
2
3
4
5
6
F
7
8
Track  
1–16  
A single audio track  
1/2–15/16  
A pair of adjacent odd-num-  
bered/even-numbered audio  
tracks  
To  
A
B
C
D
E
G
H
Track  
1
From  
TRACK  
To Start  
STEREO  
PAD  
The stereo track  
COPY  
From  
Track  
A single pad track  
1
2
3
4
5
5
6
6
7
8
ALL (OVER)  
Tracks 1–16 + Pad tracks 1–4  
(overwrite onto the copy-des-  
tination)  
To  
A
B
4
F
G
H
Track  
ALL (INS)  
Tracks 1–16 + Pad tracks 1–4  
(insert into the copy-destina-  
tion)  
For a pad track (loop)  
2From  
V.TR  
1–8  
1–4  
Copy-source virtual track  
number  
From Start  
From End  
*1  
From  
PAD  
3
From PAD  
Copy-source pad number  
Copy-source starting location  
Copy-source ending location  
*2  
4
From Start  
Specify a  
point  
To  
PAD  
5
From End  
Specify a  
point  
To Start  
COPY  
From  
PAD  
6
Start Mea-  
sure Lock  
7
On/off (indi- Switch the measure lock func-  
cated by  
tion for From Start/From End  
*3  
“lock” icon)  
To  
PAD  
End Mea-  
sure Lock  
1–16  
A single audio track  
If you set 2From TRACK to other than ALL (INS), the  
copy-destination track will be overwritten, and the data  
that follows the copied region will not be moved back-  
ward.  
If you set 2From TRACK to ALL (INS), the copy-destina-  
tion track will be moved backward by the size of the cop-  
ied region. Note that this may cause the bar lines  
specified by the tempo map to change their location rela-  
tive to the audio data.  
1/2–15/16  
A pair of adjacent odd-num-  
bered/even-numbered audio  
tracks  
8
To TRACK  
*4  
STEREO  
PAD  
The stereo track  
A single pad track  
1–8  
Copy-destination virtual track  
number  
9To V.TR  
JTo PAD  
1–4  
Copy-destination pad number  
Specify a  
point  
Copy-destination starting  
location  
KTo Start  
LTo Times 1–99  
ON/OFF  
Number of copies  
Switch the grid function  
(indicated by  
highlighted  
GRID text  
*5  
MGRID  
when on)  
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MOVE  
*1. 2From V.TR and 9To V.TR can be selected only if  
From TRACK=1–16, 1/2–15/16, or STEREO.  
*2. 3From PAD and JTo PAD can be selected only if  
TRACK=PAD.  
*3. Measure lock function (6Start Measure Lock, 7End  
Measure Lock)  
Moves the specified region of data to the specified loca-  
tion of the specified track. This is similar to COPY, but  
differs in that the move-source data will be deleted.  
“Measure lock” is a function that matches the beginning  
of the measure or beat included in the copy-source  
region with the desired location of the copy-destination.  
To use the measure lock func-  
1 23  
4
6
tion, move the cursor to the  
measure display field of From  
Start or From End, specify the  
measure/beat location that  
will be the reference point for the matching, and press  
the [ENTER] key. A “lock” icon will appear beside the  
value that you specified, and the measure lock function  
will be turned on for From Start or From End. (This can  
be turned on for either Start or End, not both.)  
While the measure lock function is on, the value of that  
measure display format setting will be fixed, and cannot  
be modified. In this state if you use the counter display  
format field to specify the From Start and From End loca-  
tions, and execute the copy, the location you specified in  
the measure display format field will be aligned with the  
copy-destination To Start setting.  
8 9J K  
5
M 7  
For an audio track  
Start  
End  
From  
Track  
1
2
3
4
5
6
F
7
8
To  
A
B
C
D
E
G
H
Track  
When measure lock = on  
To Start  
MOVE  
Measure  
From  
Track  
1
2
3
5
6
7
8
Start  
End  
From  
Track  
1
2
3
4
5
6
F
7
8
To  
A
B
4
F
G
H
Track  
To  
For a pad track (loop)  
A
B
C
D
4
E
G
H
Track  
From Start  
From End  
To Start  
COPY  
From  
PAD  
From  
Track  
1
2
3
5
6
7
8
To  
To  
A
4
5
6
E
F
G
H
PAD  
Track  
To Start  
To Start  
MOVE  
From  
PAD  
*4. The possible choices for 8To TRACK (copy-destination  
track) will depend on your selection for 1From TRACK  
(copy-source track).  
To  
If 1From TRACK is a single audio track 1–16, you will be  
able to select only a single audio track 1–16.  
If 1From TRACK is CLIP, STEREO, 1/2–15/16 (a pair of  
adjacent audio tracks), you will be able to select only STE-  
REO or 1/2–15/16 (a pair of adjacent audio tracks).  
If 1From TRACK is PAD, you will be able to select only  
PAD.  
12  
PAD  
For a pad track (one shot)  
From Start  
From End  
From  
PAD  
If 1From TRACK is ALL (OVER) or ALL (INS), you cannot  
select TO TRACK.  
*5. Grid function (MGRID)  
To  
PAD  
When this function is on, the To Start location cannot be  
specified in counter-display format; it can be specified  
only in measure/beat units.  
By using the Grid function in conjunction with the Mea-  
sure Lock function, you can easily copy measure/beat-  
length segments of data whose divisions do not fall pre-  
cisely on the measure or beat.  
To Start  
MOVE  
From  
PAD  
To  
PAD  
Parameter list  
The parameters are the same as for the COPY command.  
However, you cannot select CLIP for 1From TRACK.  
Also, there is no LTo Times setting.  
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Track editing  
EXCHANGE  
TIME COMP/EXP (Time Com-  
pression/Expansion)  
Exchanges data between the specified tracks.  
Adjusts the length of the specified region of an audio  
track, without changing the pitch.  
1 2  
3
1 2  
3 4  
4 5  
6
For an audio track  
5
6
From  
Track  
1
2
3
4
5
6
If you set Ratio = 50%  
To  
A
A
B
B
C
C
D
D
E
F
From Start  
From End  
Track  
1
1
2
3
4
A
B
C
D
D
EXCHANGE  
From  
Track  
TIME  
E
F
COMP/EXP  
To  
2 3 4  
A
B
C
1
2
3
4
5
6
Track  
To END  
If you set Ratio = 200%  
Parameter list  
From Start  
From End  
Parameter  
Range  
1–16  
Explanation  
A single audio track  
1
1
2
3
4
A
B
C
C
D
D
1
From  
TRACK  
1/2–15/16  
A pair of adjacent odd-num-  
bered/even-numbered audio  
tracks  
TIME  
COMP/EXP  
2
3
4
STEREO  
1–8  
The stereo track  
To END  
2
From V.TR  
Exchange-source virtual track  
number  
Parameter list  
Up to eight  
alphanu-  
meric charac-  
ters  
Exchange-source virtual track  
name (display only)  
Parameter  
Range  
1–16  
Explanation  
3Name  
A single audio track  
1
From  
TRACK  
1/2–15/16  
A pair of adjacent odd-num-  
bered/even-numbered audio  
tracks  
1–16  
A single audio track  
4
To TRACK  
1/2–15/16  
A pair of adjacent odd-num-  
bered/even-numbered audio  
tracks  
*1  
STEREO  
1–8  
The stereo track  
2
From V.TR  
Virtual track number  
1–8  
Exchange-destination virtual  
track number  
5To V.TR  
6Name  
3
From Start  
Specify a  
point  
Beginning of the edited  
region  
Up to eight  
alphanu-  
meric charac-  
ters  
Exchange-destination virtual  
track name (display only)  
4
From End  
Specify a  
point  
End of the edited region  
Specify a  
point  
Specify the length to which  
the selected region will be  
compressed or expanded  
*1. The items that you can select in 4To TRACK (copy-des-  
tination track) will depend on the 1From TRACK (copy-  
source track) setting.  
5To End  
50–200%  
Specify the percentage by  
which the selected region will  
be compressed or expanded  
If 1From TRACK is a single audio track 1–16, you can  
select only a single audio track 1–16.  
If 1From TRACK is STEREO or 1/2–15/16 (a pair of adja-  
cent audio tracks), you can select only 1/2–15/16 (a pair  
of adjacent audio tracks).  
6To Ratio  
Note  
• To End and To Ratio are linked, so that editing one field  
will cause the other field to change.  
Note  
• You cannot set To End or To Ratio to a value that would  
cause the ratio to exceed 50–200 percent.  
The track names will not be exchanged.  
• From Start value and From End value must be at least  
45 msec apart. These cannot be set to a shorter interval.  
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PITCH CHANGE  
EXPORT  
Adjusts the pitch of the specified region of an audio  
track, without changing the length.  
Writes the specified region of an audio track or all sam-  
ples assigned to a pad to a WAV file.  
Use this when you want to transfer audio data to your  
computer so that you can edit the data using a waveform  
editing program.  
1 2  
3 4  
5
6
For details on the parameters and procedure for the  
From Start  
From End  
PITCH  
CHANGE  
From Start  
From End  
PITCH  
CHANGE  
Parameter list  
Parameter  
Range  
1–16  
Explanation  
A single audio track  
1
From  
TRACK  
1/2–15/16  
A pair of adjacent odd-num-  
bered/even-numbered audio  
tracks  
STEREO  
1–8  
The stereo track  
2
From V.TR  
Virtual track number  
3
From Start  
Specify a  
point  
Beginning of the edited  
region  
12  
4
From End  
Specify a  
point  
End of the edited region  
–12 to +12  
semitones  
Specify the amount of pitch  
change in semitone units  
5Pitch  
6Fine  
–50 to +50  
cents  
Specify the amount of pitch  
change in one-cent units (1/  
100th of a semitone)  
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Track editing  
Exporting WAV files and importing audio CD  
or WAV files  
This section explains how data from an AW16G audio  
Parameter  
Range  
1–16  
Explanation  
track or from a sample assigned to a pad can be written  
(exported) to external media as a WAV file, and how a  
WAV file or CD audio data from external media can be  
loaded (imported) into an AW16G audio track.  
A single audio track  
1/2–15/16  
A pair of adjacent odd-num-  
bered/even-numbered audio  
tracks  
1
From  
TRACK  
STEREO  
Tr1-16  
The stereo track  
Exporting WAV files  
The current track of tracks 1–  
16  
Any audio track of the AW16G or all sample data from  
memory can be written as one or more WAV files onto  
CD-R/RW media inserted in the CD-RW drive. This is  
convenient when you want to send audio data to your  
computer, or use waveform editing software to edit it.  
SMPL  
1–8  
All samples in memory  
Virtual track number  
2
From V.TR  
3
From Start  
Specify a  
point  
Beginning of the audio track  
region that will be written  
Note  
4
From End  
Specify a  
point  
End of the audio track region  
that will be written  
• In order to write WAV les, you must use CD-R/RW  
media to which no data has been written.  
• You cannot add data to CD-RW media that already con-  
tains data. You must first erase the CD-RW media.  
• You cannot write a single WAV file that is larger than  
the capacity of the media.  
Up to eight  
alphanu-  
meric charac- ten  
ters  
Displays the name of the file  
to which the data will be writ-  
5
File Name  
*1  
*1. The name of the individual source track (or odd-num-  
bered track in the case of a pair) will be assigned by  
default.  
Insert CD-R/RW media into the CD-RW drive.  
1
Move the cursor to the From TRACK field,  
4and select the source data (audio track or  
sample) that you want to write.  
In the Work Navigate section, press the  
2[EDIT] key.  
The EDIT screen will appear.  
If you select “Tr1-16,” the current tracks of tracks 1–  
16 will be written as separate monaural WAV files.  
Repeatedly press the [EDIT] key or hold down  
3the [EDIT] key and use the CURSOR [  
]/[  
]
If you select “1–16,” the single specified track will  
be written as a monaural WAV file.  
keys to access the EXPORT page.  
This page shows the following information.  
If you select “1/2–15/16” or STEREO, the specified  
pair of tracks (or the STEREO track) will be written  
as a stereo WAV file.  
1 2  
3 4  
If you select “SMPL,” all samples in memory will be  
written as individual stereo WAV files.  
If you selected 1–16, 1/2–15/16, or STEREO  
5as the source for exporting, move the cursor  
to the From V.TR, From Start, and From End  
fields, and specify the virtual track number  
and region that will be exported.  
5
Note  
If you selected Tr1-16 as the export-source, the current  
tracks for all sixteen tracks will be written automatically.  
It is not possible to specify the virtual track number for  
each.  
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If necessary, move the cursor to the NAME  
6field, press the [ENTER] key, and input a file  
name in the TITLE EDIT popup window.  
Importing from an audio CD or  
WAV file  
For details on how to input a name, refer to page  
CD audio data (CD-DA) or a WAV file from a CD-ROM  
or CD-R can be imported (loaded) into an AW16G audio  
track. After being imported, this data can be handled in  
the same way as any recorded audio track.  
Note  
• If you selected Tr1-16 as the export-source, the first six  
characters of the song name + track number + “.WAV”  
will automatically become the file name. This name  
cannot be changed.  
• In the file name you can use only uppercase alphabeti-  
cal characters, numerals, and “_” (underscore). Lower-  
case alphabetical characters used in a song name will  
be converted to uppercase characters, and all symbols  
other than alphabetical characters and numerals will be  
converted to “_.  
If you want to import from an audio CD,  
1repeatedly press the Work Navigate section  
[UTILITY] key or hold down the [UTILITY] key  
and use the CURSOR [ ]/[ ] keys to access  
the D.IN • HDD page of the UTILITY screen.  
Immediately after the AW16G is powered-on, it will  
be set to prohibit digital recording from an external  
source or importing from a CD. Before you can  
import, you will need to disable this prohibition in  
the D.IN - HDD page of the UTILITY screen.  
• If you selected SMPL as the export-source, the filename  
will automatically be “SMPL” + pad number + “_” +  
bank number + “.WAV.” This name cannot be changed.  
When you have finished setting the parame-  
7ters, move the cursor to the EXEC button and  
press the [ENTER] key.  
A popup window with “Execute EXPORT?” will  
appear, asking you to confirm the operation.  
Move the cursor to the DIGITAL REC button,  
2and press the [ENTER] key.  
A message will ask you to confirm that you will  
observe the applicable copyright laws.  
To execute the export, move the cursor to  
8the OK button and press the [ENTER] key.  
Exporting will begin. If you move the cursor to the  
CANCEL button (instead of the OK button) and  
press the [ENTER] key, the export operation will be  
cancelled. (However, it is not possible to abort the  
export process once it has been started.)  
Carefully read “Copyright Notice” (p. 5),  
sor to the OK button and press the [ENTER]  
key.  
Only if you selected “Tr1-16” as the export-source,  
the maximum of sixteen WAV files can be distrib-  
uted between multiple volumes of media as they  
are exported. (Even in this case, it is not possible to  
write a single WAV file that is larger than the capac-  
ity of the media.) When the “Exchange Next Media”  
popup window appears, exchange the media and  
press the [ENTER] key.  
The button display will change from OFF to ON,  
and digital recording and importing from a CD will  
be enabled.  
12  
Note  
The DIGITAL REC button will return to the OFF setting  
each time you turn on the power.  
Tip!  
• All WAV files will be written to the root directory.  
• Since the AW16G does not have a concept of the real-  
world date and time, dummy values will be written as  
the file creation date and time of the WAV les.  
Note  
• If CD-R/RW media that contains no data is inserted,  
WAV file export will begin.  
• If CD-RW media that contains data is inserted, a mes-  
sage of “Erase CD-RW media?” will appear, suggesting  
that you erase the media. Move the cursor to the OK  
button and press the [ENTER] key to erase the media, or  
exchange the media.  
• If media other than the above is inserted, it will auto-  
matically be ejected, and a message of “Change Media,  
Please.will appear. If this message appears, exchange  
the media.  
• Tracks that do not contain data in the specified region  
will not be exported.  
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Track editing  
When importing from audio CD/CD-Extra  
Insert a CD into the CD-RW drive.  
4You can import data from the following types of  
1 2 3  
4
media.  
Audio data (CD-DA)  
• Audio CD  
• CD-Extra (only the first session of CD-DA)  
• Mixed Mode CD (only CD-DA data of the sec-  
ond and later tracks)  
WAV files  
• ISO9660 Level 1 format CD-ROM, CD-R, CD-  
RW*  
5 6  
7
• Mixed Mode CD  
1 From CD TRACK  
*The directory name and file name cannot use char-  
acters other than uppercase alphanumeric charac-  
ters and the “_” (underscore) character. If you use  
the AW16G to export WAV files onto CD-R/RW  
media, the data will be in ISO9660 Level 1 format,  
but please be aware of this restriction if you use a  
computer to create WAV files.  
Specifies the audio track number (01–99) of the  
import-source CD.  
B From Start  
Specifies the beginning of the data that will be  
imported, in minutes/seconds/frames (1/75 second).  
C From End  
In the Work Navigate section, repeatedly  
Specifies the end of the data that will be imported,  
in minutes/seconds/frames (1/75 second).  
5press the [TRACK] key or hold down the  
[TRACK] key and use the CURSOR [ ]/[  
keys to access the CD IMPORT page.  
]
Tip!  
The READ CD INFO button will appear in the cen-  
ter of the display.  
The “frames” referred to here are the minimum time-axis  
units used in CD-DA. Do not confuse them with the  
frames used in MTC or SMPTE.  
D LISTEN button  
You can move the cursor to this button and press  
the [ENTER] key to repeatedly hear the currently  
selected region of the CD-DA.  
E To TRACK  
Selects the track number into which the data will be  
imported. If the import-source is an audio CD or a  
stereo WAV file, you will only be able to select a  
pair of tracks 1/2–15/16.  
Press the [ENTER] key.  
6The display will indicate “Read CD Info...,” and  
information will be read from the CD inserted in the  
CD-RW drive.  
F To V.TR  
Depending on the import-source data, the screen  
will change as follows.  
Selects the virtual track number (1–8) into which  
the data will be imported.  
G To Start  
Specifies the starting location (in counter-display  
format) of the import-destination to which the data  
will be imported.  
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When importing a WAV file  
If you are importing a WAV file, move the  
7cursor to the From WAVE file field, and turn  
the [DATA/JOG] dial to select the WAV file  
that you want to import.  
2
1
3 4  
To move to a lower level, display the  
icon in this  
field, then move the cursor to the ENTER button in  
the screen and press the [ENTER] key.  
To move to the next higher level, display the  
icon in this area, then move the cursor to the UP  
button and press the [ENTER] key.  
5 6  
7
If you are importing from audio CD or CD-  
8Extra, use the From Start and From End fields  
to specify the region that will be imported.  
Use the To TRACK, To V.TR, and To Start  
9fields to specify the track number, virtual  
track number, and starting location into  
which the data will be imported.  
1 From WAVE file  
Selects the WAV file that will be imported.  
If the media contains folders (directories), move to  
the folder that contains the WAV file you want to  
import, and then specify the desired WAV file.  
The icons shown here have the following meaning.  
............................. Indicates that a WAV file is  
selected.  
Note  
If the import-destination already contains data, it will be  
overwritten. Be careful not to accidentally overwrite  
important data.  
............................. Indicates that a folder in the same  
level is selected.  
............................. Indicates that the folder in the next  
higher level is selected.  
When you have finished making settings,  
10 move the cursor to the EXEC button and  
B Mono/stereo  
Indicates whether the WAV file selected for import-  
ing is monaural (M) or stereo (S). This field is for dis-  
play only, and cannot be changed.  
press the [ENTER] key.  
A popup window will ask you to confirm the opera-  
tion.  
C Size  
Indicates the playback length (in msec) of the WAV  
file selected for importing. This field is for display  
only, and cannot be changed.  
D LISTEN/ENTER/UP button  
The name and function of the button displayed here  
will change depending on the item that is selected  
by the From WAVE file parameter.  
To execute the import operation, move the  
11 cursor to the OK button and press the  
If a WAV file ( ) is selected  
The LISTEN button will be displayed, allowing you  
to hear the WAV file repeatedly.  
[ENTER] key.  
Importing will begin. If you move the cursor to the  
CANCEL button and press the [ENTER] key, import-  
ing will be cancelled.  
If a folder in the same level ( ) is selected  
The ENTER button will be displayed, allowing you  
to move into that folder.  
12  
Tip!  
Even after you press the [ENTER] key, you can press the  
[UNDO/REDO] key to return to the state prior to  
importing, as long as you have not executed any editing  
or recording operation since the import.  
If the next higher folder ( ) is selected  
The UP button will be displayed, allowing you to  
move to the next higher folder.  
E To TRACK  
F To V.TR  
G To Start  
Note  
You cannot execute the Import operation while the  
AW16G is running.  
These fields are the same as when you are import-  
ing from audio CD or CD-Extra.  
Note  
• If a Mixed Mode CD is inserted in the CD-RW drive, a  
popup window will appear, allowing you to select  
AUDIO (CD-DA) or WAVE (WAV files) to import. Move  
the cursor to the button for the data that you want to  
import, and press the [ENTER] key.  
• You can import only monaural or stereo WAV les that  
are in 16-bit/44.1 kHz format.  
• When you move the cursor to the LISTEN button and  
press the [ENTER] key, there will be a slight time lag  
while the data is read from the CD before you hear it.  
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Track editing  
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Chapter 13  
Song management  
This chapter explains how to perform song management operations  
such as copying, deleting, backing up, and restoring songs.  
About songs  
On the AW16G, your recorded compositions are man-  
aged in units called “songs.” When you save a song on  
the hard disk, the audio data, the sample data used by  
the quick loop sampler, scene memories, and the data for  
each library are all stored together. By loading a saved  
song, you can return it to the original condition at any  
time.  
You can store as many songs on the internal hard disk as  
its capacity allows. Each song can occupy a maximum of  
6.4 GB. The songs stored on the hard disk consist of a  
setup area that stores various settings (fixed at approxi-  
mately 4.3 MB) and a data area that stores the audio data  
(the size of this will depend on the amount of data that  
you recorded.  
Setup area (fixed at approximately 4.3 MB)  
- Recorder section settings (SONG screen, TRACK screen)  
- Mixer section settings (each channel and effect)  
- Quick Loop Sampler section settings  
- Libraries (except for the sample library)  
- REMOTE screen settings  
Song  
(maximum 6.4 GB for one  
song)  
Data area  
(increases or decreases according to the recorded amount)  
- Audio data for 16 x 8 virtual tracks  
- Audio data for the stereo track audio data  
- Pad track event data  
System area  
- Undo/redo data  
- Sample data for the Quick Loop Sampler  
- Sound clip audio data.  
- UTILITY screen settings  
- Sample library  
- Data management area  
Internal hard disk  
(approximately 20 GB maximum)  
Note  
• The data area of a song also includes undo/redo data  
that is not used for normal playback. You can use the  
Optimize operation to delete this undo/redo data. (→  
• The sound clip audio data area is allocated when you  
create a new song. This area is allocated according to  
the SOUND CLIP TIME setting in the PREFER page of  
the UTILITY screen (p. 162), and cannot be changed  
later.  
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Song management  
Editing the song name  
Heres how to edit the song name that is assigned when  
you create a new song.  
Note  
• This setting applies only to the current song. Before you  
perform this procedure, load the song whose name you  
want to edit.  
• The edited name will be saved with the song data when  
you save the song.  
In the Work Navigate section, press the  
1[SONG] key.  
The SONG screen will appear.  
Repeatedly press the [SONG] key or hold  
2down the [SONG] key and use the CURSOR  
[
]/[ ] keys to access the SETUP page.  
To edit the song name, move the cursor to  
3the NAME button and press the [ENTER] key.  
The TITLE EDIT popup window will appear, allow-  
ing you to edit the song name.  
Input the new name. Then move the cursor  
4to the OK button and press the [ENTER] key.  
The new name will be applied, and the popup win-  
dow will close. (For details on inputting a name →  
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Editing various settings for the song  
Heres how to make various settings for a song, such as  
switching protect on/off and selecting the counter display  
format and time code format.  
To change the counter display format, move  
4the cursor to one of the buttons in the  
COUNTER DISPLAY area and press the  
[ENTER] key.  
Note  
In the COUNTER DISPLAY area, use the following  
buttons to select the display format for the counter  
that is shown in the center of the top line in the dis-  
play.  
ABS (absolute time)....Display the current location in  
hours/minutes/seconds/millisec-  
onds, with the absolute time zero  
location as 0.  
• These settings apply only to the current song. Before  
you perform this procedure, load the song whose set-  
tings you want to edit.  
• The edited settings will be saved with the song data  
when you save the song.  
In the Work Navigate section, press the  
1[SONG] key.  
REL (relative time)......Display the current location in  
hours/minutes/seconds/millisec-  
onds, with the relative time zero  
location as 0.  
The SONG screen will appear.  
Repeatedly press the [SONG] key or hold  
2down the [SONG] key and use the CURSOR  
1
SEC.............................Display the current location in  
hours/minutes/seconds/millisec-  
[
]/[ ] keys to access the SETUP page.  
onds, with the Start point as 0.  
T.C ..............................Display the current location in  
time code (hours/minutes/seconds/  
frames), with the Start point as 0.  
REMAIN .....................When this button is on, the  
remaining recordable time with  
the selected number of recording  
tracks will be displayed instead of  
the current location.  
3 2  
Note  
• The counter in the upper right of the display always  
shows the current location in measure/beat units, rela-  
tive to the Start point.  
• The measure/beat display will depend on the settings in  
the TEMPO page of the SONG screen. For details, refer  
This page contains the following items.  
1 PROTECT button  
Switches protect on/off.  
B COUNTER DISPLAY  
Selects the display format for the counter that  
appears in the center of the top line in the display.  
To change the time code frame rate, move  
5the cursor to one of the buttons in the TIME  
CODE BASE area, and press the [ENTER] key.  
C TIME CODE BASE  
Selects the format (the number of frames per sec-  
ond) for the time code used by the AW16G.  
In the TIME CODE BASE area you can choose one  
of the following frame rates to specify the minimum  
unit of time code.  
To switch the protect setting on/off, move  
3the cursor to the PROTECT button and press  
the [ENTER] key.  
24...............................24 frames/second  
25...............................25 frames/second  
13  
30...............................30 frames/second (30 non-drop  
Protect is a setting that prohibits any change to the  
song data. If protect is turned on, the PROTECT but-  
ton will be highlighted, and it will not be possible  
to perform additional recording or editing, or to  
erase the song.  
frame)  
30D............................29.97 frames/second (30 drop-  
frame)  
Tip!  
This setting affects both the counter time code display  
and the MTC that the AW16G transmits and receives. If  
the AW16G is sending or receiving MTC to or from an  
external device, you must set both devices to the same  
frame rate.  
Tip!  
• We recommend that you turn protect on for important  
songs.  
• Even if protect is on, you can still copy the song (→  
Note  
With the exception of COUNTER DISPLAY, the settings in  
the SETUP page of the SONG screen cannot be changed  
while the AW16G is running.  
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Song management  
Copying or deleting a song  
Heres how to copy or delete a song in the hard disk.  
To copy a song  
Move the cursor to the COPY button and  
Note  
4press the [ENTER] key.  
• You cannot copy or delete a song while the AW16G is  
running.  
• A deleted song will be lost forever. Use great caution  
when deleting a song.  
A popup window will ask you to confirm the copy  
operation.  
• You cannot delete a song for which protect is on, or  
delete the current song (the highlighted song). If you  
want to delete such a song, you must first turn off the  
protect setting or switch the current song.  
Tip!  
In the Work Navigate section, press the  
1[SONG] key  
If you have selected the current song as the song to be  
copied, a popup window will ask you whether you want  
to save the current song. Move the cursor to either the  
YES button (if you want to save) or the NO button (if you  
don’t want to save), and then press the [ENTER] key.  
The SONG screen will appear.  
Repeatedly press the [SONG] key or hold  
2down the [SONG] key and use the CURSOR  
[
]/[ ] keys to access the LIST page.  
To execute the copy, move the cursor to the  
5OK button and press the [ENTER] key.  
The song you selected in step 3 will be copied, and  
you will return to step 2. If you move the cursor to  
the CANCEL button and press the [ENTER] key, the  
copy operation will be cancelled.  
Note  
1 2  
When you copy a song, the hard disk will contain two  
songs with the identical song name and size. To avoid  
confusion, we recommend that you rename the song  
after copying it.  
This page contains the following items.  
1 DELETE button  
Displays a popup window that allows you to delete  
a song.  
To delete a song  
Following step 3, move the cursor to the  
B COPY button  
6DELETE button and press the [ENTER] key.  
Displays a popup window that allows you to copy a  
song.  
A popup window will ask you to confirm the delete  
operation.  
Turn the [DATA/JOG] dial to select the song  
3that you want to copy or delete.  
The line that is enclosed by a dotted frame indicates  
the selected song.  
To delete the song, move the cursor to the  
7OK button and press the [ENTER] key.  
The song you selected in step 3 will be deleted, and  
you will return to step 2. If you move the cursor to  
the CANCEL button and press the [ENTER] key, the  
delete operation will be cancelled.  
Note  
If you have selected the current song as the song to be  
deleted, a popup window will warn you that it is not pos-  
sible to delete the current song.  
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Optimizing a song  
“Optimize” is an operation that deletes the undo/redo  
audio data maintained within the song. When you have  
finished recording and editing a song, you can execute  
the Optimize operation on that song to increase the  
amount of free space on the hard disk.  
Note  
The deleted undo/redo audio data will be lost forever.  
Use this operation with caution.  
In the Work Navigate section, repeatedly  
1press the [SONG] key or hold down the  
[SONG] key and use the CURSOR [ ]/[  
keys to access the LIST page of the SONG  
screen.  
]
Turn the [DATA/JOG] dial to select the song  
2that you want to optimize.  
The line enclosed by the dotted frame indicates the  
selected song.  
Move the cursor to the OPTIMZ button, and  
3press the [ENTER] key.  
A popup window will ask you to confirm the opti-  
mize operation.  
Tip!  
You may select the current song to be optimized. In this  
case, a popup window will ask you whether you want to  
save the current song. Move the cursor to the YES button  
(if you want to save) or the NO button (if you don’t want  
to save), and press the [ENTER] key.  
To execute the optimize operation, move the  
4cursor to the OK button and press the  
[ENTER] key.  
13  
The undo/redo audio data of the song you selected  
in step 2 will be deleted, and you will return to step  
1. If you decide not to execute the optimize opera-  
tion, move the cursor to the CANCEL button and  
press the [ENTER] key.  
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Song management  
Creating a tempo map  
The “tempo map” contains data to change the tempo or  
time signature at the beginning of the song or at any  
measure or beat within the song. The measure/beat dis-  
play counter, the Quick Loop Sampler, the internal met-  
ronome, and the MIDI clock data generated within the  
AW16G are all based on this tempo map.  
Repeatedly press the [SONG] key or hold  
2down the [SONG] key and use the CURSOR  
[
]/[ ] keys to access the TEMPO page.  
In this page you can input or edit tempo map events  
for the current song.  
2 6 7 8 9 J K  
The AW16G’s tempo map can also record data to switch  
scenes (p. 73) or Pad sample banks (p. 107). You  
can use this to switch scenes as the song progresses, or to  
switch the sounds that are played by the Quick Loop  
Sampler.  
Tip!  
• The Start point of the song corresponds to the starting  
location of the tempo map.  
• The data (“tempo map events”) recorded in the tempo  
map will continue to apply until the location at which  
the next event of the same type has been input.  
34 5  
1
This page contains the following items.  
1 List  
Note  
This area lists the tempo map events that have been  
input for the current song. The line enclosed by a  
dotted frame is the currently selected tempo map  
event.  
If you modify the tempo map after recording on an audio  
track, the measure/beat counter display values will be  
affected. For this reason if you want to use MIDI clock to  
synchronize with an external MIDI device, or if you want  
to control the song in measure units, you should create  
the tempo map before you record. If you modify the  
tempo map after a track has already been recorded, a  
popup window will ask you for confirmation.  
B LOCATE button  
By moving the cursor to this button and pressing the  
[ENTER] key, you can move the song to the location  
of the tempo map event currently selected in the  
list.  
Editing a tempo map event  
When you create a new song, the following tempo map  
event will be input at the beginning of the tempo map  
(the first beat of the first measure).  
C DELETE button  
To delete the tempo map event currently selected in  
the list, move the cursor to this button and press the  
[ENTER] key.  
• Time signature: 4/4  
Tempo: 120.0  
D INSERT button  
To insert a blank event at the step preceding the  
tempo map event currently selected in the list,  
move the cursor to this button and press the  
[ENTER] key.  
Pad sample bank: Pad 1=A, Pad 2=A,  
Pad 3=A, Pad 4=A  
• Scene number: not assigned  
Heres how to edit the values of this tempo map event.  
E NEW button  
In the Work Navigate section, press the  
To create an event at the beginning of the measure  
following the last step, move the cursor to this but-  
ton and press the [ENTER] key.  
1[SONG] key.  
The SONG screen will appear.  
F STEP  
Indicates the step number of the tempo map event.  
G MEAS  
Indicates the location (measure/beat) at which the  
tempo map event is input.  
H METER  
I TEMPO  
J PAD BANK 1–4  
K SCENE  
These fields show the time signature, tempo, pad  
sample bank, and scene number of each tempo  
map event.  
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Move the cursor to the item that you want to  
3edit, and turn the [DATA/JOG] dial to edit the  
value.  
Adding a tempo map event  
Access the TEMPO page, move the cursor to  
1the NEW button, and press the [ENTER] key.  
If the METER, TEMPO, PAD BANK 1–4, or SCENE  
value is “–”, move the cursor to the item and press  
the [ENTER] key before you edit the value.  
A blank tempo map event will be created after the  
last step that is currently input.  
Tip!  
Note  
If you use the INSERT button instead of the NEW button,  
a blank tempo map event will be inserted before the cur-  
rently selected step. However, you cannot insert an event  
before the tempo map event at the beginning of the song  
(i.e., the tempo map event that is input when you create  
the song).  
• The METER, TEMPO, and PAD BANK 1–4 at the begin-  
ning of the song cannot be set to “–.  
• You cannot change the METER value to other than “–”  
for a step that is not located at beat 1.  
The range for each item is as follows.  
Make sure that the cursor is outside the list,  
2and turn the [DATA/JOG] dial to select a  
tempo map event that you created.  
Event  
METER  
Range  
Content  
1/4 to 8/4, – Specifies the time signature of  
the song.  
When the cursor is located outside the list, you can  
turn the [DATA/JOG] dial to scroll the contents of  
the list.  
30.0 to  
250.0, –  
Specifies the tempo of the  
song. You can set the tempo  
in units of 0.1 over a range of  
30.0–250.0 BPM.  
TEMPO  
Move the cursor to the MEAS field of the  
3event that is selected in the list, and turn the  
[DATA/JOG] dial to specify the location of the  
event.  
PAD BANK  
1–4  
A to D, –  
Selects the sample bank that  
will be used for each pad 1–4.  
00 to 96, –  
Switches the scene number  
used by the song.  
SCENE  
You can adjust the location of a tempo map event in  
units of measures or beats. However, you cannot  
move an event past the preceding or following  
event.  
Tip!  
• You cannot delete the tempo map event located at the  
beginning of the song, or change its location. If you  
want to change the tempo or time signature during the  
song, you can insert a new event.  
Move the cursor to the item that you want to  
4edit, and turn the [DATA/JOG] dial to adjust  
the value.  
• If you set METER, TEMPO, PAD BANK 1–4, or SCENE  
to a value of “–, that event will be disabled. For exam-  
ple if you want to specify only the time signature and  
tempo, you should set the pad bank and scene to “–.  
If necessary, you can play back the song to check  
that the tempo map event works as you expect.  
In the same way, use the NEW or INSERT but-  
5ton to add new events, and set their parame-  
ters.  
Deleting a tempo map event  
Heres how to delete an unwanted event from the tempo  
map. (However, you cannot delete the event that is  
located at the beginning of the song.)  
Access the TEMPO page, and scroll the list to  
1select the tempo map event that you want to  
delete.  
13  
Move the cursor to the DELETE button and  
2press the [ENTER] key.  
The selected event will be deleted.  
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Song management  
Importing data from an existing song  
Heres how selected items of data such as scenes, librar-  
ies, or individual tracks of audio data from a song saved  
on the hard disk can be imported into the current song.  
Importing library/scene/tempo map  
data  
Move the cursor to either the LIBRARY,  
1SCENE, or TEMPO MAP button, and press  
the [ENTER] key.  
Note  
When you execute this import operation, the previous  
data (for that item) in the current song will be lost. Use  
this procedure with caution.  
A popup window will ask you to confirm the import  
operation.  
Selecting the song from which you  
will import data  
In the Work Navigate section, press the  
1[SONG] key.  
To execute the import, move the cursor to  
The SONG screen will appear.  
2the OK button and press the [ENTER] key.  
Importing will begin. When the data has been  
imported, you will return to the screen of step 2.  
Repeatedly press the [SONG] key or hold  
2down the [SONG] key and use the CURSOR  
1 2  
[
]/[ ] keys to access the IMPORT page.  
Importing a specific track  
Move the cursor to the TRACK button and  
1press the [ENTER] key.  
A popup window will ask you to select the track to  
be imported.  
1
3 4  
2
3
This page contains the following items.  
1 LIBRARY button  
Imports all libraries into the current song.  
1 TRACK  
B SCENE button  
Specify the import-source track number.  
Imports all scenes into the current song.  
B V.TR  
C TRACK button  
Specify the import-source virtual track number.  
Imports the audio data of a single track into the cur-  
rent song.  
C NAME  
Displays the name of the currently selected virtual  
track.  
D TEMPO MAP button  
Imports the tempo map into the current song.  
Move the cursor to the TRACK field and V.TR  
2field, and turn the [DATA/JOG] dial to specify  
the track number and virtual track number.  
Turn the [DATA/JOG] dial to select the song  
3from which you want to import data.  
The line enclosed by the dotted frame is the song  
you have selected as the import-source.  
The name of the selected import-source track will  
be displayed in the NAME field.  
Note  
You can import only one track at a time.  
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Move the cursor to the OK button and press  
Move the cursor to the TRACK field and V.TR  
4field, and turn the [DATA/JOG] dial to specify  
the track number and virtual track number  
for the import-destination.  
3the [ENTER] key.  
A popup window will ask you to select the import-  
destination track.  
1
To execute the import, move the cursor to  
5the OK button and press the [ENTER] key.  
Importing will begin. When the track has been  
imported, you will return to the state of step 2.  
2
3
1 TRACK  
Specify the import-destination track number.  
B V.TR  
Specify the import-destination virtual track number.  
C NAME  
Displays the name of the virtual track that you  
selected as the import-destination.  
Backing up songs and sample libraries  
Heres how you can back up songs or sample libraries  
from the internal hard disk to CD-R/RW media.  
This page contains the following items.  
1 List  
This area lists the songs or sample libraries that are  
saved on the hard disk. The symbols at the right of  
the list indicate whether an item of data has been  
selected () or disabled (O) for backup.  
Insert CD-R/RW media into the CD-RW drive.  
1
In the Work Navigate section, press the [CD]  
2key.  
B PAD button  
The CD screen will appear.  
When this button is off, the list will show the songs  
that are saved on the hard disk. When this button is  
on, the list will show the sample libraries that are  
saved on the hard disk.  
Repeatedly press the [CD] key or hold down  
3the [CD] key and use the CURSOR [  
]/[  
]
keys to access the BACKUP page.  
C ALL button  
In this page you can back up songs or sample librar-  
ies from the internal hard disk to CD-R/RW media.  
If you turn this button on and then turn the ENABLE/  
DISABLE button on, all data displayed in the list  
will be selected for backup.  
3
2
1
D ENABLE/DISABLE button  
Selects whether an item of data will be selected for  
backup (ENABLE) or not selected (DISABLE).  
13  
E AS AW2816 button  
Backs up the audio tracks within a song in the for-  
mat of an AW2816 backup file.  
If you turn this button on, you will be able to back  
up only one song at a time. The data selection sym-  
bol () will apply only to the selected song, and the  
ALL button and ENABLE/DISABLE button will be  
unavailable.  
5 6 4  
F EXECUTE button  
Executes the backup operation for the selected  
song(s) or sample library(ies).  
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Song management  
Turn the [DATA/JOG] dial to select the song  
Move the cursor to the OK button and press  
4or sample library data that you want to back 6the [ENTER] key.  
up. Then move the cursor to the ENABLE/  
DISABLE button and press the [ENTER] key.  
The symbol for the selected data will change to the  
symbol, indicating that this data has been  
selected for backup. You can repeat this step to  
select multiple items of data for backup.  
If you turn on the ALL button and then move the  
cursor to the ENABLE/DISABLE button and press the  
[ENTER] key, you can select all data in the list in  
one step.  
Writing to the CD-R/RW media will begin. If you  
decide to cancel the backup operation, move the  
cursor to the CANCEL button and press the [ENTER]  
key.  
While the backup operation is being executed, a  
popup window will indicate the progress. When the  
backup has been completed, you will return to step  
3.  
If the backup data does not fit on a single volume of  
media, a message of “Note Label, Exchange Next”  
will appear, and the media will be ejected. Insert a  
new volume of media. Then move the cursor to the  
OK button and press the [ENTER] key.  
Tip!  
If you turn on the NAME or OLD button, the data in the  
list will be sorted alphabetically or by the order in which  
it was saved.  
Note  
• You cannot execute the backup operation without  
selecting data.  
To execute the backup, move the cursor to  
5the EXECUTE button and press the [ENTER]  
key.  
• If you execute the backup operation with the AS  
AW2816 button turned off, system data (the settings  
you make in the UTILITY screen) will be backed up on  
the media together with the selected data.  
• If you execute the backup operation with the AS  
AW2816 button turned on, data other than audio tracks  
will not be backed up. All virtual tracks for tracks 1–16  
will be backed up. For the stereo track, only the current  
track will be backed up.  
A popup window will ask you to confirm the opera-  
tion.  
• When you restore data that was backed up to more  
than one volume of media, you must insert the media in  
the order in which it was backed up. Be sure to make a  
note of the backup sequence on the label surface of  
each CD-R/RW media.  
Note  
• If previously-recorded CD-RW media is inserted in the  
CD-RW drive, a popup window will ask you if it is OK  
to erase the media first. Move the cursor to the OK but-  
ton and press the [ENTER] key, and the media will be  
erased.  
• If a CD-ROM or previously-recorded CD-R media is  
inserted in the CD-RW drive, a popup window with a  
message of “Change Media, Please” will appear, and  
the media will be ejected. Remove the media, and  
replace it with writable media.  
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Restoring songs or sample libraries  
Heres how data that you backed up to CD-R/RW media  
can be restored to the hard disk of the AW16G.  
Note  
You cannot operate the items in the RESTORE page until  
the inserted CD-R/RW media has been read.  
Insert the CD-R/RW media containing the  
1backup data into the CD-RW drive.  
Turn the [DATA/JOG] dial to select the data  
5that you want to restore. Then move the cur-  
sor to the ENABLE/DISABLE button and press  
the [ENTER] key.  
If the backup data occupies more than one volume  
of media, insert the first volume.  
In the Work Navigate section, press the [CD]  
2key.  
The symbol at the right will change to the sym-  
bol, indicating that this data has been selected for  
restoring.  
The CD screen will appear.  
Repeatedly press the [CD] key or hold down  
If you turn on the ALL button and then move the  
cursor to the ENABLE/DISABLE button and press the  
[ENTER] key, all data shown in the list will be  
selected in one step.  
3the [CD] key and use the CURSOR [  
]/[  
]
keys to access the RESTORE page.  
In this page, data that you backed up to CD-R/RW  
media can be restored to the internal hard disk.  
If you want to restore the system data, move  
6the cursor to the SYSTEM button and press  
the [ENTER] key.  
Make sure that the cursor is located at the  
4READ CD INFO button, and press the  
[ENTER] key.  
The button will be turned on, and the system data  
will be selected for restoring.  
Information will be read from the inserted CD-R/  
RW media. When the information has been read, a  
display like the following will appear.  
To execute the restore operation, move the  
7cursor to the EXECUTE button and press the  
[ENTER] key.  
3
2
1
A popup window will ask you to confirm the opera-  
tion.  
Move the cursor to the OK button if you  
8want to execute the restore operation (or to  
the CANCEL button if you decide not to  
restore), and press the [ENTER] key.  
6 54  
1 List  
This area lists the data that has been backed up on  
the CD-R/RW media. The symbols at the right of the  
list indicate whether an item of data has been  
selected () or disabled (O) for restore.  
The current song will be saved automatically, and  
the restore operation will begin.  
A popup window will indicate the progress of the  
restore operation. When the operation is finished,  
you will return to step 3.  
B PAD button  
When this button is off, the list will show the songs  
that were backed up on the CD-R/RW media. When  
this button is on, the list will show the sample  
libraries that were backed up on the CD-R/RW  
media.  
If the backup occupied more than one volume of  
CD-R/RW media, a message of “Exchange Next  
Media #XXX” (where XXX is a number) will be dis-  
played during the restore process. Exchange the  
CD-R/RW media for the media of the corresponding  
number.Then move the cursor to the OK button and  
press the [ENTER] key.  
13  
C ALL button  
You can use this button to select all the data that  
appears in the list. If you turn this button on and  
then turn the ENABLE/DISABLE button on, all data  
displayed in the list will be selected for restore.  
D ENABLE/DISABLE button  
Selects whether an item of data will be selected for  
restore (ENABLE) or not selected (DISABLE).  
E SYSTEM button  
Selects the system data (AW16G settings you make  
in the UTILITY screen) for restoring.  
F EXECUTE button  
Executes the restore operation  
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Song management  
Exchanging song data with the  
AW4416/AW2816  
You can back up an AW16G song in a format that is  
compatible with the AW4416/AW2816. Conversely, a  
song that was backed up by the AW4416/2816 can be  
restored into the AW16G.  
Restoring AW4416/AW2816 songs  
Insert CD-R/RW media containing the  
1AW4416/AW2816 song backup into the  
AW16G.  
Note  
In the Work Navigate section, press the [CD]  
Only the audio data recorded in a song can be exchanged  
with the AW4416/2816. Mix parameters, libraries, and  
system data cannot be backed-up/restored in this way.  
2key.  
The CD screen will appear.  
Repeatedly press the [CD] key or hold down  
Backing up an AW16G song in a for-  
mat compatible with the AW4416/  
AW2816  
If you turn on the AS AW2816 button in the BACKUP  
page of the CD screen, the data will be saved in the  
AW2816 backup file format.  
3the [CD] key and use the CURSOR [  
]/[  
]
keys to access the RESTORE page.  
Make sure that the cursor is located at the  
4READ CD INFO button, and press the  
[ENTER] key.  
Data will be read from the inserted CD-R/RW  
An AW2816 backup file can be restored into an AW2816  
or an AW4416 (version 2.0 or later).  
media. When the data has been read, a screen like  
the following will appear.  
For the procedure, refer to “Backing up songs or sample  
libraries,” earlier in this manual.  
Note  
• Backup in the AW2816 backup file format is limited to  
one song at a time.  
• When you perform a backup in the AW2816 backup file  
format, data other than the audio tracks will not be  
backed up. All virtual tracks of tracks 1–16 will be  
backed up. For the stereo track, only the current track  
will be backed up.  
Turn the [DATA/JOG] dial to select a song  
5that you want to restore.  
Move the cursor to the ENABLE/DISABLE but-  
6ton and press the [ENTER] key.  
The symbol at the right of the data will change to ,  
and the data will be selected for restoring.  
Note  
The list will show all the songs that were backed up to  
CD-R/RW media, but you can execute the restore opera-  
tion only for 44.1 kHz/16-bit songs.  
Repeat steps 5 and 6 to select all of the  
7AW4416/AW2816 songs that you want to  
restore.  
To execute the restore operation, move the  
8cursor to the EXECUTE button and press the  
[ENTER] key.  
The restore operation will begin. While the song  
data is being loaded, a popup window will indicate  
the progress.  
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Chapter 14  
MIDI and utility functions  
This chapter explains basic MIDI-related settings, functions that use  
MIDI, and various utility functions.  
What you can do using MIDI  
On the AW16G, you can use MIDI to do the following  
things.  
Example of recording/playing scene selections and  
mix parameter operations on a MIDI sequencer  
(computer)  
Synchronize operation with an external device  
You can synchronize an AW16G song with the play-  
back of an external device (such as a MIDI  
sequencer) by exchanging synchronization messages  
such as MTC (MIDI Time Code) or MIDI Clock with  
the external device.  
Control changes  
Program changes  
MIDI IN  
MIDI OUT/THRU  
connector  
Remote control of the transport  
MIDI IN connector  
MIDI OUT  
You can transmit MMC (MIDI Machine Control) mes-  
sages from a MIDI sequencer or other external MIDI  
device to the AW16G to remotely control the  
AW16G’s transport. Conversely, you can also trans-  
mit MMC from the AW16G to an external device to  
control its transport.  
AW16G  
Control changes  
Program changes  
External MIDI device  
(e.g., computer)  
Bulk dump  
The AW16G’s internal settings such as library data  
and scene memories can be transmitted as “bulk  
data” and recorded on a MIDI sequencer or other  
external MIDI device. The recorded bulk data can  
then be transmitted to the AW16G to restore its inter-  
nal settings to their previous state. This can also be  
used to copy settings between two AW16G units.  
Example of using MTC/MMC to synchronize the  
operation of the AW16G and a MIDI sequencer  
(computer)  
MTC  
Example of recording/playing bulk data on a MIDI  
sequencer (computer)  
MIDI OUT/THRU  
connector  
MIDI IN  
MMC  
Bulk data  
MIDI IN connector  
MIDI OUT  
MIDI IN  
MIDI OUT/THRU  
connector  
AW16G  
External MIDI device  
(e.g., computer)  
Bulk data  
MIDI OUT  
MIDI IN connector  
Automate scene changes and mix parameter opera-  
tions  
AW16G  
External MIDI device  
(e.g., computer)  
When you recall a scene on the AW16G or operate  
its mix parameters, the corresponding messages (pro-  
gram changes or control changes) can be transmitted  
from the MIDI OUT/THRU connector to an external  
device.  
MIDI Remote  
“MIDI Remote” is a function that lets you use the  
AW16G as a physical controller for an external  
device. You can assign the desired MIDI messages to  
the faders and [TRACK SEL] keys of the top panel,  
and use them to remotely control a MIDI device or  
computer program.  
If you record these messages on a MIDI sequencer  
that is synchronized to the AW16G song, these scene  
recall operations or realtime mix parameter opera-  
tions can be reproduced whenever you want.  
Example of using the AW16G as a physical control-  
ler for a MIDI sound module  
Control changes  
System exclusive  
messages, etc.  
MIDI IN  
MIDI OUT/THRU  
connector  
AW16G  
External MIDI device  
(e.g., computer)  
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MIDI and utility functions  
Basic MIDI settings  
SLAVE button..............If this button is on, the AW16G  
will be the MTC slave, and will fol-  
low MMC commands that it  
In the MIDI page of the UTILITY screen, you can make  
various MIDI-related settings such as selecting the MIDI  
messages that will be output from the MIDI OUT/THRU  
connector, and specifying MTC/MMC transmission and  
reception.  
receives at the MIDI IN connector.  
Use this setting when you want to  
remotely control the transport of  
the AW16G from an external MIDI  
device.  
To access this page, repeatedly press the Work Naviga-  
tion section [UTILITY] key or hold down the [UTILITY]  
key and use the CURSOR [ ]/[ ] keys.  
Tip!  
1
2
4
7
If you want to use the AW16G as the MMC master, make  
sure that the MIDI button is turned on in the MIDI OUT  
area.  
C DEV (device number)  
Specifies the MMC device number (1–127) that the  
AW16G will receive.  
Note  
• The MMC device number is an identifying number used  
to distinguish devices that transmit and receive MMC  
commands. When using MMC, the AW16G and the  
external MIDI device must be set to the same MMC  
device number.  
• The MMC device number is displayed as a decimal  
number starting from one. Some devices display the  
MMC device number as a hexadecimal number starting  
from zero. In this case, the numbers will correspond as  
follows.  
3
6
5 9 8  
This page contains the following items.  
1 MIDI OUT  
Selects the type of MIDI messages that will be out-  
put from the MIDI OUT/THRU connector.  
MIDI button............... If this button is on, various MIDI  
messages generated within the  
AW16G (except for MIDI Clock  
and MTC) will be transmitted. If  
you turn this button on, the THRU  
button will be defeated.  
AW16W display hexadecimal display  
1 00h  
127 7Eh  
• The AW16G always transmits MMC commands using  
the “All” device number (7Fh in hexadecimal).  
CLK button................. If this button is on, MIDI Clock  
(and Start, Stop, Continue, and  
Song Position Pointer) messages  
will be transmitted while the  
D MTC MODE  
Specifies how the AW16G operate when synchro-  
nized with an external MIDI device using MTC  
(MIDI Time Code).  
MASTER button ..........If this button is on, the AW16G  
will be the MTC master. When you  
operate the transport of the  
recorder is running. If you turn this  
button on, the MTC button will be  
defeated.  
MTC........................... If this button is on, MTC (MIDI  
Time Code) will be transmit while  
the recorder is running. If you turn  
this button on, the CLK button will  
be defeated.  
AW16G, MTC will be transmitted  
from the MIDI OUT/THRU con-  
nector. Use this setting if you want  
to the external MIDI device to fol-  
low the AW16G, or if you are  
THRU button ............. If this button is on, MIDI messages  
received at the MIDI IN connector  
will be re-transmitted without  
using the AW16G by itself.  
change from the MIDI OUT/THRU  
connector, and none of the MIDI  
messages generated within the  
AW16G itself will be transmitted. If  
you turn this button on, the MIDI/  
CLK/MTC buttons will be defeated.  
SLAVE button..............If this button is on, the AW16G  
will be an MTC slave, and will fol-  
low MTC data it receives at the  
MIDI IN connector. Use this setting  
if you want to synchronize with a  
second AW16G unit, or if you  
want to synchronize the AW16G  
with an external MIDI device that  
can function only as the MTC mas-  
ter.  
B MMC MODE  
Specifies how MMC will be transmitted/received.  
MASTER button.......... If this button is on, the AW16G  
will be the MMC master. When  
you operate the transport, the cor-  
responding MMC command will  
be transmitted from the MIDI  
Tip!  
When using the AW16G as the MTC master, make sure  
that the MIDI button and MTC button in the MIDI OUT  
area are both turned on.  
OUT/THRU connector. Use this  
setting when you want to remotely  
control an external MIDI device  
from the AW16G.  
E AVRG (Average)  
Select one of the following to specify how closely  
the AW16G will follow the incoming MTC data  
when functioning as an MTC slave.  
150  
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0 ............. The AW16G will synchronize to the incoming  
MTC data at the highest precision. However if  
the incoming MTC has significant instability,  
synchronization may be interrupted or become  
unreliable.  
H PGM CHG MODE  
Switches program change transmission and recep-  
tion on/off.  
If program change reception is on, the AW16G will  
recall the corresponding scene when it receives a  
program change at the MIDI IN connector. If pro-  
gram change transmission is on, the AW16G will  
transmit the corresponding program change from  
the MIDI OUT/THRU connector when a scene is  
recalled on the AW16G.  
1 ............. This setting allows more tolerance of MTC  
instability than the “0” setting.  
2 ............. This setting allows the maximum tolerance.  
Use this setting if the MTC master is an external  
MIDI device that has significant instability.  
You can select the following choices.  
OFF .........Program changes will not be transmitted or  
Tip!  
When the AW16G is functioning as an MTC slave and is  
operating in synchronization to an external MIDI device,  
and the accuracy of the incoming MTC becomes unsta-  
ble, the AW16G will make slight adjustments in its play-  
back pitch in an attempt to follow. The AVRG parameter  
specifies the range of MTC variance that will be toler-  
ated.  
received.  
TX............Program changes will only be transmitted.  
RX ...........Program change will only be received.  
TX-RX......Program changes will be transmitted and  
received.  
F OFST (Offset)  
Tip!  
When using the AW16G as an MTC slave, this  
parameter shifts the absolute time within the  
AW16G forward or backward relative to the incom-  
ing MTC. The range is -24:00:00:00.00 to  
+24:00:00:00.00.  
In the SCENE screen PC TABLE page you can specify the  
scene number that will correspond to each program  
change number (p. 165).  
Note  
In order to actually transmit program changes, the MIDI  
button of the MIDI OUT area must be turned on.  
OFST = 00:00:00:00.00  
Incoming  
00:00:10:00.00  
00:00:10:00.00  
00:00:15:00.00  
00:00:15:00.00  
00:00:20:00.00  
00:00:20:00.00  
I CTRL CHG MODE  
time code  
Specifies how control changes will be transmitted  
and received.  
Time code  
display (ABS)  
If control change transmission and reception are  
enabled, the corresponding control change will be  
transmitted when you operate a mix parameter  
(fader, pan, effect send, etc.) for track channel 1–16  
on the AW16G.  
Song  
OFST = +00:00:05:00.00  
Incoming  
time code  
00:00:10:00.00  
00:00:15:00.00  
00:00:20:00.00  
00:00:20:00.00  
00:00:25:00.00  
When a control change is received, the correspond-  
ing mix parameter will change.  
Time code  
display (ABS)  
Song  
00:00:15:00.00  
You can select one of the following choices.  
OFF .........Control changes will not be transmitted or  
received.  
1..............Control changes will be transmitted and  
received on MIDI channels 1–16. (MIDI chan-  
nels 1–16 will correspond to AW16G track  
channels 1–16.)  
OFST = 00:00:05:00.00  
Incoming  
00:00:10:00.00  
time code  
00:00:15:00.00  
00:00:10:00.00  
00:00:20:00.00  
00:00:15:00.00  
Time code  
display (ABS)  
00:00:05:00.00  
2..............Control changes will be transmitted and  
received only on the MIDI channel that is  
selected in the MIDI CH field. (This mapping is  
compatible with the AW4416/AW2816.)  
Song  
3..............This is the same as 2 in that control changes of  
only one MIDI channel are received and trans-  
mitted, but the parameter mapping differs from  
2. (A single MIDI channel will correspond to  
AW16G track channels 1–16.)  
Tip!  
The OFST setting has no effect on the MTC that is trans-  
mitted from the AW16G’s MIDI OUT/THRU connector.  
14  
G MIDI CH  
Selects the MIDI channel that will be used to trans-  
mit and receive MIDI messages such as program  
changes and control changes. This area contains the  
following two items.  
TX ........... Selects the transmit MIDI channel, in a range of  
1–16. While MIDI messages are being  
transmitted, the characters “TX” will be  
highlighted.  
Tip!  
• For details on the mix parameters that correspond to  
each control change, refer to the tables that follow.  
• When you operate a mix parameter of track channel 9/  
10–15/16 on the AW16G, two types of control changes  
will be transmitted.  
Note  
RX........... Selects the receive MIDI channel, in a range of  
1–16 or ALL. If you select ALL, MIDI messages  
of all MIDI channels will be received (Omni  
mode). While MIDI messages are being  
received, the characters “RX” will be high-  
lighted.  
In order to actually transmit control changes, the MIDI  
button of the MIDI OUT area must be turned on.  
151  
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MIDI and utility functions  
When CTRL CHG MODE = 1  
CC#  
PARAMETER  
13  
14  
15  
16  
17  
18  
19  
20  
21  
22  
23  
24  
25  
26  
27  
28  
29  
30  
31  
32  
33  
34  
35  
36  
37  
38  
39  
40  
41  
42  
43  
44  
45  
46  
47  
48  
49  
50  
51  
52  
53  
54  
55  
56  
57  
58  
59  
60  
61  
62  
63  
64  
65  
66  
67  
68  
69  
70  
71  
72  
73  
74  
75  
76  
77  
78  
79  
80  
81  
82  
83  
84  
85  
86  
87  
88  
89  
90  
91  
92  
93  
94  
FADER  
FADER  
CHANNEL  
NO ASSIGN  
CHANNEL  
NO ASSIGN  
NO ASSIGN  
NO ASSIGN  
NO ASSIGN  
NO ASSIGN  
CHANNEL  
CHANNEL  
MASTER  
PAD 3  
PAD 4  
MIDI CH  
CC#  
PARAMETER  
7
FADER  
PAN  
10  
91  
93  
7
1
TRACK CHANNEL 1  
EFF1 SEND  
EFF2 SEND  
FADER  
10  
91  
93  
7
PAN  
2
3
TRACK CHANNEL 2  
TRACK CHANNEL 3  
TRACK CHANNEL 4  
TRACK CHANNEL 5  
TRACK CHANNEL 6  
TRACK CHANNEL 7  
TRACK CHANNEL 8  
TRACK CHANNEL 9  
TRACK CHANNEL 10  
TRACK CHANNEL 11  
TRACK CHANNEL 12  
TRACK CHANNEL 13  
TRACK CHANNEL 14  
TRACK CHANNEL 15  
TRACK CHANNEL 16  
EFF1 SEND  
EFF2 SEND  
FADER  
FADER  
FADER  
FADER  
FADER  
FADER  
FADER  
FADER  
RETURN 1  
RETURN 2  
STEREO OUT  
AUX 1  
10  
91  
93  
7
PAN  
MASTER  
EFF1 SEND  
EFF2 SEND  
FADER  
MASTER  
AUX 2  
MASTER  
EFF 1  
MASTER  
EFF 2  
10  
91  
93  
7
PAN  
4
NO ASSIGN  
NO ASSIGN  
NO ASSIGN  
NO ASSIGN  
NO ASSIGN  
MASTER  
EFF1 SEND  
EFF2 SEND  
FADER  
10  
91  
93  
7
PAN  
5
EFF1 SEND  
EFF2 SEND  
FADER  
FADER  
FADER  
BUS 1  
BUS 2  
MASTER  
NO ASSIGN  
NO ASSIGN  
NO ASSIGN  
NO ASSIGN  
NO ASSIGN  
NO ASSIGN  
CHANNEL  
CHANNEL  
CHANNEL  
CHANNEL  
CHANNEL  
CHANNEL  
CHANNEL  
CHANNEL  
CHANNEL  
NO ASSIGN  
CHANNEL  
NO ASSIGN  
CHANNEL  
NO ASSIGN  
CHANNEL  
NO ASSIGN  
NO ASSIGN  
NO ASSIGN  
NO ASSIGN  
NO ASSIGN  
NO ASSIGN  
NO ASSIGN  
MASTER  
10  
91  
93  
7
PAN  
6
EFF1 SEND  
EFF2 SEND  
FADER  
10  
91  
93  
7
PAN  
7
EFF1 SEND  
EFF2 SEND  
FADER  
ON  
ON  
ON  
ON  
ON  
ON  
ON  
ON  
ON  
INPUT 1  
INPUT 2  
INPUT 3  
INPUT 4  
INPUT 5  
INPUT 6  
INPUT 7  
INPUT 8  
PAD 1  
10  
91  
93  
7
PAN  
8
EFF1 SEND  
EFF2 SEND  
FADER  
10  
91  
93  
7
PAN  
9
EFF1 SEND  
EFF2 SEND  
FADER  
ON  
ON  
ON  
PAD 2  
PAD 3  
PAD 4  
10  
91  
93  
7
PAN  
10  
11  
12  
13  
14  
15  
16  
EFF1 SEND  
EFF2 SEND  
FADER  
10  
91  
93  
7
PAN  
EFF1 SEND  
EFF2 SEND  
FADER  
10  
91  
93  
7
PAN  
EFF1 SEND  
EFF2 SEND  
FADER  
ON  
PAN  
PAN  
PAN  
PAN  
PAN  
PAN  
PAN  
PAN  
PAN  
PAN  
PAN  
PAN  
PAN  
PAN  
PAN  
PAN  
STEREO OUT  
INPUT 1  
INPUT 2  
INPUT 3  
INPUT 4  
INPUT 5  
INPUT 6  
INPUT 7  
INPUT 8  
PAD 1 L  
PAD 1 R  
PAD 2 L  
PAD 2 R  
PAD 3 L  
PAD 3 R  
PAD 4 L  
PAD 4 R  
10  
91  
93  
7
PAN  
CHANNEL  
CHANNEL  
CHANNEL  
CHANNEL  
CHANNEL  
CHANNEL  
CHANNEL  
CHANNEL  
CHANNEL  
CHANNEL  
CHANNEL  
CHANNEL  
CHANNEL  
CHANNEL  
CHANNEL  
CHANNEL  
NO ASSIGN  
NO ASSIGN  
NO ASSIGN  
NO ASSIGN  
NO ASSIGN  
NO ASSIGN  
NO ASSIGN  
NO ASSIGN  
NO ASSIGN  
NO ASSIGN  
NO ASSIGN  
NO ASSIGN  
BALANCE  
EFF1 SEND  
EFF2 SEND  
FADER  
10  
91  
93  
7
PAN  
EFF1 SEND  
EFF2 SEND  
FADER  
10  
91  
93  
7
PAN  
EFF1 SEND  
EFF2 SEND  
FADER  
10  
91  
93  
PAN  
EFF1 SEND  
EFF2 SEND  
When CTRL CHG MODE = 2  
CC#  
PARAMETER  
0
1
NO ASSIGN  
CHANNEL  
CHANNEL  
CHANNEL  
CHANNEL  
CHANNEL  
CHANNEL  
CHANNEL  
CHANNEL  
CHANNEL  
NO ASSIGN  
CHANNEL  
NO ASSIGN  
FADER  
FADER  
FADER  
FADER  
FADER  
FADER  
FADER  
FADER  
FADER  
INPUT 1  
INPUT 2  
INPUT 3  
INPUT 4  
INPUT 5  
INPUT 6  
INPUT 7  
INPUT 8  
PAD 1  
2
3
4
5
6
7
8
9
PAN  
STEREO OUT  
10  
11  
12  
NO ASSIGN  
NO ASSIGN  
FADER  
PAD 2  
152  
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CC#  
PARAMETER  
CC#  
PARAMETER  
95  
NO ASSIGN  
NO ASSIGN  
NO ASSIGN  
NO ASSIGN  
NO ASSIGN  
NO ASSIGN  
NO ASSIGN  
EFF1 SEND  
EFF1 SEND  
EFF1 SEND  
EFF1 SEND  
EFF1 SEND  
EFF1 SEND  
EFF1 SEND  
EFF1 SEND  
EFF1 SEND  
NO ASSIGN  
EFF1 SEND  
NO ASSIGN  
EFF1 SEND  
NO ASSIGN  
EFF1 SEND  
NO ASSIGN  
NO ASSIGN  
NO ASSIGN  
NO ASSIGN  
NO ASSIGN  
NO ASSIGN  
NO ASSIGN  
NO ASSIGN  
NO ASSIGN  
NO ASSIGN  
NO ASSIGN  
46  
47  
ON  
ON  
ON  
ON  
ON  
ON  
ON  
ON  
ON  
ON  
ON  
CHANNEL  
CHANNEL  
CHANNEL  
CHANNEL  
CHANNEL  
CHANNEL  
CHANNEL  
CHANNEL  
CHANNEL  
CHANNEL  
CHANNEL  
NO ASSIGN  
NO ASSIGN  
NO ASSIGN  
NO ASSIGN  
NO ASSIGN  
NO ASSIGN  
MASTER  
TRACK 6  
TRACK 7  
96  
97  
48  
TRACK 8  
98  
49  
TRACK 9  
99  
50  
TRACK 10  
TRACK 11  
TRACK 12  
TRACK 13  
TRACK 14  
TRACK 15  
TRACK 16  
100  
101  
102  
103  
104  
105  
106  
107  
108  
109  
110  
111  
112  
113  
114  
115  
116  
117  
118  
119  
120  
121  
122  
123  
124  
125  
126  
127  
51  
52  
FADER  
FADER  
FADER  
FADER  
FADER  
FADER  
FADER  
FADER  
FADER  
INPUT 1  
INPUT 2  
INPUT 3  
INPUT 4  
INPUT 5  
INPUT 6  
INPUT 7  
INPUT 8  
PAD 1  
53  
54  
55  
56  
57  
58  
59  
60  
61  
62  
FADER  
FADER  
FADER  
PAD 2  
PAD 3  
PAD 4  
63  
ON  
PAN  
PAN  
PAN  
PAN  
PAN  
PAN  
PAN  
PAN  
PAN  
PAN  
PAN  
PAN  
PAN  
PAN  
PAN  
PAN  
STEREO OUT  
TRACK 1  
TRACK 2  
TRACK 3  
TRACK 4  
TRACK 5  
TRACK 6  
TRACK 7  
TRACK 8  
TRACK 9  
TRACK 10  
TRACK 11  
TRACK 12  
TRACK 13  
TRACK 14  
TRACK 15  
TRACK 16  
64  
CHANNEL  
CHANNEL  
CHANNEL  
CHANNEL  
CHANNEL  
CHANNEL  
CHANNEL  
CHANNEL  
CHANNEL  
CHANNEL  
CHANNEL  
CHANNEL  
CHANNEL  
CHANNEL  
CHANNEL  
CHANNEL  
NO ASSIGN  
NO ASSIGN  
NO ASSIGN  
NO ASSIGN  
NO ASSIGN  
NO ASSIGN  
NO ASSIGN  
NO ASSIGN  
NO ASSIGN  
NO ASSIGN  
NO ASSIGN  
NO ASSIGN  
BALANCE  
65  
66  
67  
68  
69  
70  
71  
72  
73  
74  
75  
76  
77  
78  
79  
80  
When CTRL CHG MODE = 3  
CC#  
81  
PARAMETER  
82  
0
NO ASSIGN  
CHANNEL  
CHANNEL  
CHANNEL  
CHANNEL  
CHANNEL  
CHANNEL  
CHANNEL  
CHANNEL  
CHANNEL  
CHANNEL  
CHANNEL  
CHANNEL  
CHANNEL  
CHANNEL  
CHANNEL  
CHANNEL  
NO ASSIGN  
NO ASSIGN  
NO ASSIGN  
NO ASSIGN  
CHANNEL  
CHANNEL  
MASTER  
83  
1
FADER  
FADER  
FADER  
FADER  
FADER  
FADER  
FADER  
FADER  
FADER  
FADER  
FADER  
FADER  
FADER  
FADER  
FADER  
FADER  
TRACK 1  
TRACK 2  
TRACK 3  
TRACK 4  
TRACK 5  
TRACK 6  
TRACK 7  
TRACK 8  
TRACK 9  
TRACK 10  
TRACK 11  
TRACK 12  
TRACK 13  
TRACK 14  
TRACK 15  
TRACK 16  
84  
2
85  
3
86  
4
87  
5
88  
6
89  
7
90  
8
91  
9
92  
PAN  
STEREO OUT  
10  
11  
12  
13  
14  
15  
16  
17  
18  
19  
20  
21  
22  
23  
24  
25  
26  
27  
28  
29  
30  
31  
32  
33  
34  
35  
36  
37  
38  
39  
40  
41  
42  
43  
44  
45  
93  
NO ASSIGN  
NO ASSIGN  
NO ASSIGN  
NO ASSIGN  
NO ASSIGN  
NO ASSIGN  
NO ASSIGN  
NO ASSIGN  
NO ASSIGN  
EFF1 SEND  
EFF1 SEND  
EFF1 SEND  
EFF1 SEND  
EFF1 SEND  
EFF1 SEND  
EFF1 SEND  
EFF1 SEND  
EFF1 SEND  
EFF1 SEND  
EFF1 SEND  
EFF1 SEND  
EFF1 SEND  
EFF1 SEND  
EFF1 SEND  
EFF1 SEND  
NO ASSIGN  
NO ASSIGN  
NO ASSIGN  
NO ASSIGN  
NO ASSIGN  
NO ASSIGN  
NO ASSIGN  
NO ASSIGN  
NO ASSIGN  
NO ASSIGN  
94  
95  
96  
97  
98  
99  
100  
101  
102  
103  
104  
105  
106  
107  
108  
109  
110  
111  
112  
113  
114  
115  
116  
117  
118  
119  
120  
121  
122  
123  
124  
125  
126  
127  
FADER  
FADER  
FADER  
FADER  
FADER  
FADER  
FADER  
FADER  
FADER  
FADER  
FADER  
FADER  
FADER  
FADER  
FADER  
FADER  
TRACK 1  
TRACK 2  
TRACK 3  
TRACK 4  
TRACK 5  
TRACK 6  
TRACK 7  
TRACK 8  
TRACK 9  
TRACK 10  
TRACK 11  
TRACK 12  
TRACK 13  
TRACK 14  
TRACK 15  
TRACK 16  
FADER  
FADER  
FADER  
FADER  
FADER  
FADER  
FADER  
RETURN 1  
RETURN 2  
STEREO OUT  
AUX 1  
MASTER  
MASTER  
AUX 2  
MASTER  
EFF 1  
14  
MASTER  
EFF 2  
NO ASSIGN  
NO ASSIGN  
NO ASSIGN  
NO ASSIGN  
NO ASSIGN  
MASTER  
FADER  
FADER  
BUS 1  
BUS 2  
MASTER  
NO ASSIGN  
NO ASSIGN  
NO ASSIGN  
NO ASSIGN  
NO ASSIGN  
NO ASSIGN  
CHANNEL  
CHANNEL  
CHANNEL  
CHANNEL  
CHANNEL  
ON  
ON  
ON  
ON  
ON  
TRACK 1  
TRACK 2  
TRACK 3  
TRACK 4  
TRACK 5  
153  
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MIDI and utility functions  
Transmitting the AW16G’s settings via MIDI  
(Bulk Dump)  
In the BULK page of the UTILITY screen, you can trans-  
mit various internal settings of the AW16G (scene memo-  
ries, libraries, settings of the UTILITY screen, etc.) as bulk  
data from the MIDI OUT/THRU connector. If you record  
this bulk data on a MIDI sequencer or similar device,  
you will then be able to restore these settings whenever  
desired.  
I RX DISABLE button  
Selects whether bulk data sent from an external  
device will be received (button = on) or ignored  
(button = off).  
J REQUEST button  
When you move the cursor to this button and press  
the [ENTER] key, a bulk dump request message will  
be transmitted from the MIDI OUT/THRU connec-  
tor.  
To access this page, repeatedly press the [UTILITY] key  
or hold down the [UTILITY] key and use the CURSOR  
[
]/[ ] keys.  
A bulk dump request message is a MIDI message  
that requests an AW16G to transmit the settings you  
selected in items 17.  
1
2
9
When two AW16G units are connected, you can  
use this to copy data such as scene memories or  
libraries from the other AW16G.  
Bulk dump request message transmission  
AW16G  
34 7 5 6  
8 K J  
This page contains the following items.  
1 SCENE button  
Selects scene memories for bulk dumping. Use the  
scene number field located at the right of the button  
to specify the scene(s) that will actually be transmit-  
ted.  
MIDI OUT/THRU  
Bulk data  
MIDI IN  
MIDI IN  
Request message  
MIDI OUT/THRU  
B Scene number field  
Here you can select the scene number(s) that will  
be transmitted. You can select from the following  
choices.  
CURRENT .................. The current mixing settings (the  
current scene)  
01–96......................... A scene number 01–96  
ALL ............................ Scene numbers 01–96 + current  
scene  
C LIBRARY button  
AW16G  
Selects libraries for bulk dumping.  
K TRANSMIT button  
D SYSTEM button  
Move the cursor to this button and press the  
[ENTER] key to execute the bulk dump.  
Selects the settings in each page of the UTILITY  
screen for bulk dumping.  
E REMOTE button  
Tip!  
Selects the settings of the REMOTE screen (→  
• The time required for bulk data to be transmitted will  
depend on the type of data.  
• An error may occur on the receiving device while bulk  
data is being transmitted. In this case, try increasing the  
INT setting. When transmitting and receiving bulk data  
between two AW16G units, leave the INT value at zero.  
F PC TABLE button  
Selects the settings of the SCENE screen PC TABLE  
G ALL button  
Note  
Selects (in one step) all items that can be bulk  
dumped.  
In order to actually perform a bulk dump, you must turn  
on the MIDI button located in the MIDI OUT area of the  
MIDI page in the UTILITY screen, so that MIDI messages  
can be transmitted from the MIDI OUT/THRU connector  
H INT  
Specifies the interval at which bulk data will be  
transmitted, in a range of 0–300 ms (10 ms steps).  
154  
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Using the MIDI Remote function  
Alternatively, you can specify that a MIDI message with a  
About the MIDI Remote function  
fixed value is transmitted only when you press the  
[TRACK SEL] key to turn it on (lit). For example if you  
assign program change #1, the program change of that  
number will be transmitted each time you turn on the  
[TRACK SEL] key.  
The AW16G provides a MIDI Remote function that lets  
you use the controls of the top panel to transmit the  
desired MIDI messages.  
By using the MIDI Remote function, you can use the  
AW16G as a physical controller for a computer program  
or MIDI tone generator.  
Program change  
number 1  
Program change  
number 1  
transmit  
transmit  
MIDI messages can be assigned to the following con-  
trols.  
Mixer section  
• Faders 1–8, 9/10–15/16  
• [TRACK SEL] keys 1–8, 9/10–15/16  
Transport section  
• RTZ [  
] key  
• REW [  
] key  
Using the MIDI Remote function  
presets  
• FF [  
] key  
• STOP [] key  
• REC [] key  
• PLAY [ ] key  
Of these, the MIDI messages assigned to the faders  
and [TRACK SEL] keys can be freely reassigned. You  
can assign the following types of message.  
The PRESET page of the REMOTE screen provides ten dif-  
ferent MIDI Remote presets. These presets have been cre-  
ated with specific devices and computer sequencer  
programs in mind, and assign the necessary messages to  
the AW16G’s faders and [TRACK SEL] keys. You can use  
the MIDI Remote function immediately, just by selecting  
a preset in this page and connecting the appropriate  
external MIDI device.  
Messages that can be assigned to  
faders  
Control change  
number 7  
A MIDI message whose value  
changes in a range of 0–127 can  
be assigned to each fader. For  
example if you assign control  
change #7 (volume) to a fader, you  
can move the fader to control the  
volume of a MIDI tone generator.  
transmit  
Sequencer programs that are supported  
Value =  
127  
Windows  
*1  
• Logic5 5.0.1  
*1  
• Logic Audio Platinum 4.6  
• Cubase VST/32 5.1r1  
• Cakewalk ProAudio 9.02  
• SONAR 1.01  
Macintosh  
*1  
• Logic5 5.0.1  
Value =0  
*1  
• Logic Audio Platinum 4.6  
*2  
Messages that can be assigned to  
• Cubase VST/32 5.1r1  
the [TRACK SEL] keys  
• Cubase VST/32 5.0  
• ProTools LE 5.11  
*1. Use the setting file from the included CD-ROM to map  
the AW16G’s faders/[TRACK SEL] keys/transport keys to  
the Logic key commands. Track assignments must be  
made within Logic as appropriate for your system.  
*2. The [RTZ] key will not function.  
A MIDI message whose value changes between the two  
states of 0 or 127 can be assigned to each [TRACK SEL]  
key. For example if you assign control change #64 (hold)  
to a [TRACK SEL] key and specify that the control change  
value alternates between 0 and 127, pressing the  
[TRACK SEL] key to turn it on (lit) will transmit control  
change #64 with a value of 127 (Hold on), and turning it  
off (dark) will transmit control change #64 with a value  
of 0 (Hold off).  
14  
To access the PRESET page of the REMOTE screen,  
repeatedly press the Work Navigate section [REMOTE]  
key or hold down the [REMOTE] key and use the CUR-  
SOR [ ]/[ ] keys.  
Control change  
number 64 (value= 127)  
Control change  
number 64 (value= 0)  
transmit  
transmit  
Tip!  
The MIDI Remote function will automatically be on  
while this page is displayed. The track channel faders and  
[TRACK SEL] keys will not perform their usual functions,  
but will work as specified by the preset you have selected  
in the PRESET page.  
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MIDI and utility functions  
02 Logic  
03 Cubase  
2 3  
1
04 Sonar  
05 ProTools  
These presets let you use the AW16G as a physical  
controller for various software sequencers.  
• [TRACK SEL] key operations will control mute  
on/off operations on the sequencer software.  
• Fader operations will control the volume of the  
sequencer software tracks.  
This page contains the following items.  
1 List  
You will need to install the appropriate setting file  
into your sequencer software, and make the neces-  
sary settings. For details, refer to the “Appendix” sec-  
Select one of the ten presets shown in this list. The  
line enclosed in the dotted frame is the currently  
selected preset. When you turn the [DATA/JOG]  
dial to select another preset, the MIDI message  
assignments will be switched immediately.  
06 XG 1-16  
07 XG 17-32  
08 XG 33-48  
09 XG 49-64  
The AW16G provides the following presets.  
00 Volume/RecTr  
Use this preset to control the volume of an external  
tone generator or the recording tracks of an external  
recorder.  
These presets let you use the AW16G as a volume  
controller for an XG tone generator. Each preset will  
control the XG-compatible tone generator’s parts 1–  
16, 17–32, 33–48, and 49–64 respectively.  
• [TRACK SEL] key operations will transmit MMC  
commands to select recording tracks.  
• Fader operations will transmit Volume control  
changes (CC#=07).  
• [TRACK SEL] key operations will switch the part  
on/off.  
• Fader operations will control the volume of the  
part.  
01 Volume  
Use this preset to control the volume of an external  
tone generator.  
If you select preset 07–09, the button indications will  
change as follows.  
• [TRACK SEL] key operations will transmit Vol-  
ume control change messages (CC#=07).  
Preset 07  
1-16 button 17-32 button  
• When you turn a [TRACK SEL] key off (dark),  
volume = 0 will be transmitted.  
1-12 button 17-28 button  
9-16 button 25-32 button  
• When you turn a [TRACK SEL] key on (lit green),  
the volume value corresponding to the fader  
position will be transmitted.  
Preset 08  
1-16 button 33-48 button  
• When a [TRACK SEL] key is on operating the  
fader will transmit Volume control change mes-  
sages (CC#=07).  
1-12 button 33-44 button  
9-16 button 41-48 button  
Preset 09  
1-16 button 49-64 button  
1-12 button 49-60 button  
9-16 button 57-64 button  
B CH  
Choose one of these buttons to select the MIDI  
channels that will be assigned to the faders and the  
[TRACK SEL] keys, as shown in the following tables.  
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When the 1-16 button is selected  
Faders/[TRACK SEL] keys  
MIDI channel  
1
1
2
2
3
3
4
4
5
5
6
6
7
7
8
8
9/10 11/12 13/14 15/16  
9/10 11/12 13/14 15/16  
When the 1-12 button is selected  
Faders/[TRACK SEL] keys  
MIDI channel  
1
1
2
2
3
3
4
4
5
5
6
6
7
7
8
8
9/10 11/12 13/14 15/16  
9
10  
11  
12  
When the 9-16 button is selected  
Faders/[TRACK SEL] keys  
MIDI channel  
1
9
2
3
4
5
6
7
8
9/10 11/12 13/14 15/16  
10  
11  
12  
13  
14  
15  
16  
Using the user-defined Remote  
function  
Tip!  
When the 1-16 button is on, operating a fader 9/10–15/  
16 or a [TRACK SEL] key 9/10–15/16 will transmit two  
channels of MIDI messages.  
The USER page of the REMOTE screen lets you assign  
your own MIDI messages to each fader and [TRACK SEL]  
key.  
C TRANSPORT  
Select one of the following to specify what will hap-  
pen when you operate the keys of the transport sec-  
tion while using the MIDI Remote function.  
NORMAL button........ The transport keys will perform the  
same operations as normally; play,  
stop, or locate etc. the current  
To access this page, repeatedly press the Work Navigate  
section [REMOTE] key or hold down the [REMOTE] key  
and use the CURSOR [ ]/[ ] keys.  
Tip!  
song. MTC/MMC/MIDI Clock mes-  
sages will be transmitted and  
received as specified in the MIDI  
page of the UTILITY screen.  
The MIDI Remote function will automatically be on  
while this page is displayed. The track channel faders and  
[TRACK SEL] keys will not perform their usual functions,  
but will work as specified by the settings you have made  
in the USER page.  
LOCAL button............ The transport keys will play, stop,  
or locate the current song. How-  
ever, MTC/MMC/MIDI Clock mes-  
sages will not be transmitted or  
received.  
1
2 3 4 5  
REMOTE button......... The transport keys will not operate  
the recorder, but will only transmit  
the MIDI messages that have been  
preset for each key.  
Tip!  
These settings will also apply if you use a foot switch to  
operate the song transport.  
6
7
8 9 J  
This page contains the following items.  
1 TRANSPORT  
Selects what will happen when you operate the  
keys of the transport section while using the MIDI  
Remote function.  
B Selected channel  
Indicates the name of the channel that is currently  
selected for operations.  
14  
Tip!  
When you operate a fader 1–8 or 9/10–15/16 or a  
[TRACK SEL] key 1–8 or 9/10–15/16, the displayed con-  
tents of the page will change to the corresponding chan-  
nel.  
C Fader/[TRACK SEL] key function name  
Displays the name that is assigned to the currently  
displayed fader or [TRACK SEL] key.  
D NAME button  
Edits the name that is assigned to the fader/[TRACK  
SEL] key. Move the cursor to the button and press  
the [ENTER] key, and the TITLE EDIT popup win-  
dow will appear.  
157  
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MIDI and utility functions  
E ALL INIT button  
J MIDI message  
Resets all MIDI messages assigned to the faders/  
This area displays (in hexadecimal form) the MIDI  
message that is assigned to the currently selected  
fader or [TRACK SEL] key.  
[TRACK SEL] keys to the initial settings. To initialize,  
move the cursor to this button and press the  
[ENTER] key.  
You can move the cursor to each numeric box and  
turn the [DATA/JOG] dial to edit the value of each  
byte (two-digital hexadecimal number). You can  
select the following values.  
F FADER button  
If you turn this button on, the MIDI message  
assigned to the fader of the currently selected chan-  
nel will be displayed.  
00–FF (hexadecimal) ..Corresponds to the actual value of  
the MIDI message that is transmit-  
ted.  
This button will automatically be turned on when  
you operate the fader of a track channel.  
END............................Indicates the end of the MIDI mes-  
sage. When you operate a fader or  
[TRACK SEL] key, the MIDI mes-  
G SEL SW button  
If you turn this button on, the MIDI message  
assigned to the [TRACK SEL] key of the currently  
selected channel will be displayed.  
sage starting with the first byte and  
ending with the byte that precedes  
END will be transmitted.  
This button will automatically be turned on when  
you operate the [TRACK SEL] key of a track chan-  
nel.  
SW ([TRACK SEL] key  
only)...........................Indicates the on/off status of the  
[TRACK SEL] key. The byte you  
specify as SW will be transmitted  
as 7F (hexadecimal) when the key  
is turned on, or 00 (hexadecimal)  
when the key is turned off.  
H LATCH/UNLATCH button  
Selects how the [TRACK SEL] key of a track channel  
will operate when pressed.  
LATCH ....................... The setting will alternate on/off  
each time you press the [TRACK  
SEL] key.  
FAD ............................Indicates the current position of  
the fader. If the message is assigned  
to a fader, the byte you specify as  
FAD will be transmitted as a value  
of 00–7F (hexadecimal) corre-  
sponding to the fader position  
when you operate the fader.  
MIDI data transmitted  
(SW=7F)  
MIDI data transmitted  
(SW=00)  
off  
on  
off  
If the message is assigned to a  
[TRACK SEL] key, this byte will be  
transmitted as a value correspond-  
ing to the current position of the  
fader when the [TRACK SEL] key is  
turned on, and will be transmitted  
as a value of 00 (hexadecimal)  
when the [TRACK SEL] key is  
UNLATCH.................. The setting will be on while you  
hold down the [TRACK SEL] key,  
and will turn off when you release  
the key.  
turned off.  
Tip!  
• The MIDI message assigned to a single fader or key can-  
not be longer than sixteen bytes.  
• If a SW byte is not assigned to a [TRACK SEL] key, the  
MIDI message you input will be transmitted only when  
you turn the key on. (In this case you will normally use  
the UNLATCH setting.)  
MIDI data transmitted  
(SW=7F)  
MIDI data transmitted  
(SW=00)  
off  
on  
off  
• When you use the LEARN button to assign a control  
change to a fader, the END byte will automatically be  
input at the end of the MIDI message.  
• When you use the LEARN button to assign a control  
change to a fader, the FAD byte will be automatically  
input as the variable value.  
I LEARN button  
When this button is on, the MIDI message received  
from the MIDI IN connector will be assigned to the  
currently selected fader or [TRACK SEL] key. This is  
a convenient way to assign MIDI messages quickly.  
Note  
• If you assign a MIDI message manually, be sure to input  
END at the end of the MIDI message.  
• When you assign a MIDI message to a fader, FAD must  
be input for one of the bytes. If FAD is not input, oper-  
ating the fader will not do anything.  
• If you input the values manually, it is possible that an  
invalid MIDI message will be input. For this reason, you  
should use the 9LEARN button to assign MIDI mes-  
sages whenever possible.  
Tip!  
• If two or more MIDI messages are received while the  
LEARN button is on, the last-received MIDI message  
will be input in the MIDI message field.  
• If a system exclusive message longer than sixteen bytes  
is received, the first sixteen bytes will be displayed.  
158  
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Using the test tone oscillator  
The OSC page of the UTILITY screen lets you send the  
signal of the AW16G’s built-in test oscillator (the test  
tone oscillator) to the desired bus.  
B LEVEL knob  
Adjusts the output level of the oscillator.  
C AUX 1/2 buttons  
To access this page, repeatedly press the Work Navigate  
section [UTILITY] key or hold down the [UTILITY] key  
and use the CURSOR [ ]/[ ] keys.  
Send the oscillator output to AUX buses 1/2.  
D EFF 1/2 buttons  
Send the oscillator output to effect buses 1/2.  
1
2
34  
E BUS L R button  
Sends the oscillator output to the L/R bus.  
F STEREO L R button  
Sends the oscillator output to the stereo bus.  
G Level meter  
Indicates the output level of AUX 1/2, effect bus 1/  
2, and the L/R bus.  
6 5 7  
Note  
Sine waves and white noise have a higher sound pressure  
than they perceptually appear. These signals may damage  
your speakers if played at a high volume, so please use  
caution.  
This page contains the following items.  
1 WAVEFORM  
Selects one of the following signals for output from  
the oscillator.  
OFF button ................ Oscillator is off  
100Hz button ............ 100 Hz sine wave  
440Hz button ............ 440 Hz sine wave  
1kHz button............... 1 kHz sine wave  
10 kHz button............ 10 kHz sine wave  
NOISE button ............ White noise  
When you turn on a button, the oscillator output  
will immediately be sent to the specified bus. Use  
the 36buttons to specify the bus to which the  
signal will be sent.  
Tip!  
If the LEVEL knob is raised when you output the oscilla-  
tor signal, a high volume level may be produced sud-  
denly. Be sure to lower the LEVEL knob before you switch  
on the oscillator.  
14  
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MIDI and utility functions  
Digital input settings/Checking and  
initializing the internal hard disk  
In the D.IN HDD page of the UTILITY screen you can  
make settings for digital input, and check and initialize  
the internal hard disk.  
C DIGITAL REC ON/OFF button  
Enables (ON) or disables (OFF) digital recording  
from the DIGITAL IN jack, and importing of digital  
audio data from an audio CD or WAV file inserted  
in the CD-RW drive.  
To access this page, repeatedly press the Work Naviga-  
tion section [UTILITY] key or hold down the [UTILITY]  
key and use the CURSOR [ ]/[ ] keys.  
When you switch this setting ON, the following  
message will be displayed.  
1
4
6
OBSERVE Copyright Notice  
Written in Owners Manual?  
[Cancel] [OK]  
[OK], recording and importing of digital audio data  
will be enabled.  
Tip!  
2
3 5  
7
The DIGITAL REC ON/OFF button is always set to OFF  
when you turn on the power.  
This page contains the following items.  
D VARI PITCH ON/OFF button  
1 DIGITAL IN PATCH  
Selects whether the sampling frequency will be  
adjustable (Vari-pitch function) when DIGITAL IN  
PATCH is set to DISABLE. If you turn this button on,  
vari-pitch will be enabled, and you can use the  
VARI PITCH knob to adjust the sampling frequency.  
Selects one of the following as the destination to  
which the signal from the DIGITAL IN jack will be  
sent.  
DISABLE .................... The DIGITAL STEREO IN jack will  
be disabled.  
INPUT 1/2–7/8.......... The signal will be sent to input  
channels 1/2–7/8. If you select this  
setting, the MIC/LINE input jacks  
for the corresponding input chan-  
nels will be disabled.  
E VARI PITCH knob  
Adjusts the sampling frequency of the current song  
in a range of –5.97 to +6.00%.  
Note  
STEREO BUS.............. The signal will be sent to the stereo  
Vari-pitch is not available if DIGITAL IN PATCH is set to  
other than DISABLE, or if you have selected MTC Slave in  
the MIDI page of the UTILITY screen.  
bus.  
Tip!  
If you select DISABLE, the AW16G will operate using its  
own internal clock. If you select any other setting, the  
AW16G will synchronize to the clock contained in the  
input signal from the DIGITAL STEREO IN jack. However  
when playing an audio CD, the AW16G always operates  
using its own clock.  
F CHECK button  
Checks the state of the internal hard disk. When you  
move the cursor to this button and press the  
[ENTER] key, a popup window will ask you for con-  
firmation. If you move the cursor to the OK button  
and press the [ENTER] key, the current song will be  
saved automatically, and the check will be exe-  
cuted. A popup window will appear while checking  
is in progress, but you can abort the check by press-  
ing the [ENTER] key.  
Note  
• You cannot switch this setting while the recorder is run-  
ning.  
• If you select a setting other than DISABLE, a message of  
“((((WRONG WORD CLOCK!!))))” will be displayed if  
appropriate clock data is not being sent to the DIGITAL  
STEREO IN jack. While this message is displayed, all  
channels will be muted and the recorder section will  
not operate. To make the AW16G operate, you must  
either input the correct clock signal or switch the DIGI-  
TAL IN PATCH setting to DISABLE.  
If no problems are found, a popup window indicat-  
ing “No Error” will appear.  
B ATT knob  
If a problem is found, one of the following messages  
will appear.  
Read Error ..................The display will indicate the num-  
ber of locations for which data  
Adjusts the level of the signal that is sent from the  
DIGITAL STEREO IN jack to the stereo bus.  
Tip!  
could not be read from the hard  
The ATT knob is meaningful only if DIGITAL IN PATCH is  
set to STEREO BUS.  
disk. It is possible that the hard  
disk has been physically damaged.  
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Data Error.................. The display will indicate the num-  
ber of locations for which there is  
an inconsistency in the data that  
was read from the hard disk. It is  
possible that song operations can-  
not be performed correctly.  
Link Error................... The display will indicate the num-  
ber of locations for which the data  
recorded on the hard disk is not  
connected correctly. It is possible  
that noise may be present in the  
song playback, or that song opera-  
tions cannot be performed cor-  
rectly.  
Tip!  
This operation does not fix errors on the hard disk.  
We recommend that you make backups of important  
song data.  
If an error message is displayed when you execute this  
operation, please format the hard disk.  
If the AW16G still does not function correctly after you  
have formatted the hard disk, please contact your dealer.  
G FORMAT button  
Formats the internal hard disk. When you move the  
cursor to this button and press the [ENTER] key, the  
hard disk will be formatted. During execution, a  
popup window will indicate the progress. When  
formatting has been completed, the popup window  
will close automatically.  
Note  
• Executing the Format operation will erase all data from  
the internal hard disk, and the data cannot be recov-  
ered. Use this operation with caution.  
• You cannot abort the Format operation once it has been  
started.  
• Never turn off or disconnect the power during format-  
ting, since this may damage the hard disk and cause  
malfunctions.  
14  
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MIDI and utility functions  
Overall settings for the AW16G  
In the PREFER page of the UTILITY screen, you can make  
settings that affect the overall operation of the AW16G,  
such as specifying whether or not popup windows will  
appear, and switching copy protect on/off.  
D PARAM DISP TIME  
Adjusts the duration for which the value will be dis-  
played in the upper right of the screen when you  
use the knobs of the Selected Channel section to  
edit a parameter. This setting has a range of 0–9  
(seconds).  
To access this page, repeatedly press the Work Navigate  
section [UTILITY] key or hold down the [UTILITY] key  
and use the CURSOR [ ]/[ ] keys.  
E FADER FLIP  
Specifies whether faders 1–8 and 9/10–15/16 will  
adjust the track channel levels (TRACK) or the input  
channel/pad levels (INPUT). When the power is  
turned on, this setting will always return to TRACK.  
12  
6 78  
Note  
Even if you select INPUT, the function of the [TRACK  
SEL] keys will not be affected.  
F NUDGE MODE  
354  
J9  
Selects the playback method that will be used by  
the Nudge function (a function that lets you use the  
[JOG ON] key and [JOG/DATA] dial to search for a  
location).  
AFTER.........................Play back repeatedly, starting at the  
current location, for the duration  
This page contains the following items.  
1 STORE CONFIRM ON/OFF button  
Specifies whether the TITLE EDIT popup window  
(allowing you to assign a name) will appear when  
you store a scene/library.  
specified by the NUDGE TIME.  
BEFORE ......................Play back repeatedly, ending at the  
current location, for the duration  
B RECALL CONFIRM ON/OFF button  
Specifies whether a popup window will ask you to  
confirm the operation when you recall a scene or  
library.  
specified by the NUDGE TIME.  
NUDGE MODE: BEFORE  
NUDGE MODE: AFTER  
Current location  
Current location  
C D.OUT COPYRIGHT ON/OFF button  
Specifies whether SCMS (Serial Copy Management  
System) copy protect flags will be written into the  
digital signal that is output from the DIGITAL STE-  
REO OUT jack. Protect is enabled if the button is  
on, and disabled if the button is off.  
If copy protect is enabled, you will be able to copy  
the signal from the DIGITAL STEREO OUT jack on  
an MD or DAT recorder, but it will not be possible  
to make a second-generation digital copy from that  
data.  
G NUDGE TIME  
Specifies the duration (Nudge Time) that will be  
played repeatedly by the Nudge function. The  
nudge time can be set in a range of 25–800 ms in 1  
ms (millisecond) steps.  
When copy protect is enabled  
H SOUND CLIP TIME  
Selects the recording time for the Sound Clip func-  
tion.  
AW16G  
D.OUT COPYRIGHT= ON  
This can be set in a range of 30 sec–180 sec, in 30  
sec (second) steps.  
Note  
The SOUND CLIP TIME setting is used when you create a  
new song. You cannot change the recording time for the  
sound clip function after the song has been created.  
I PREROLL TIME  
DIGITAL STEREO OUT jack  
Digital recording  
possible  
Specifies the duration (preroll time) that will be  
played back before the punch-in point when you  
use Auto Punch-in. This can be set in a range of 0–5  
seconds.  
J POSTROLL TIME  
Digital recording  
DAT or MD, etc.  
Specifies the duration (postroll time) that will be  
played back after the punch-out point when you use  
Auto Punch-in. This can be set in a range of 0–5  
seconds.  
not possible  
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Chapter 15  
Using the AW16G with  
external devices  
This chapter describes various examples of how you can use the  
AW16G in conjunction with external devices.  
Using the AW16G with a “workstation synth”  
There are numerous ways in which you can use the  
AW16G together with a workstation synthesizer (a syn-  
thesizer that has a built-in sequencer).  
Example settings for synchronization using MTC  
and MMC  
Synchronizing the AW16G with  
the workstation’s sequencer  
Heres how you can use MTC to synchronize the AW16G  
song with the sequencer built into your workstation  
synth. In this example we will also use MMC to remotely  
control the transport of the AW16G from your worksta-  
tion synth.  
In the Work Navigate section, use the  
5[SONG] key to access the SETUP page of the  
SONG screen, and select a frame rate in the  
TIME CODE BASE area.  
Refer to the following diagram, and connect  
1the AW16G to your workstation synthesizer.  
MTC  
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Tip!  
MIDI IN  
MIDI OUT  
The frame rate you specify here will affect not only syn-  
chronization with the external device, but also the time  
code that is displayed in the counter, etc.  
Synthesizer with  
built-in sequencer  
MMC  
AW16G  
In the Work Navigate section, use the [UTIL-  
2ITY] key to access the MIDI page of the UTIL-  
ITY screen. Turn on the SLAVE button in the  
MMC MODE field, and turn on the MASTER  
button in the MTC MODE field.  
Set your workstation synth to function as  
6MMC master and MTC slave, and set its  
MMC device number and MTC frame rate to  
the same settings as the AW16G.  
For details on how to make these settings, refer to  
the manual for your workstation synth.  
The AW16G will be set to function as MMC slave  
and MTC master.  
Play back the sequencer (of your workstation  
Move the cursor to the DEV field, and set the  
3value to match the device number of your  
workstation synthesizer.  
7synth).  
When you play back the sequencer of your worksta-  
tion synth, the corresponding MMC commands will  
be sent to the AW16G, and the AW16G will begin  
running.  
When using MMC, you must set the AW16G and  
the external MIDI device to the same MMC device  
number. For details on the device numbers that your  
workstation synth can use, refer to its owner’s man-  
ual.  
At the same time, the AW16G will transmit MTC to  
your workstation synth, and the sequencer will run  
in synchronization with it.  
In the MIDI OUT field, turn on the MIDI but-  
Tip!  
4ton and MTC button.  
You can synchronize using MIDI Clock and Start/Stop/  
Continue messages instead of using MTC and MMC. For  
details on the settings in this case, refer to the section  
that follows, “Recording/playing AW16G mix operations  
on your sequencer.”  
Now when the AW16G runs, MTC will be transmit-  
ted from the MIDI OUT/THRU connector.  
163  
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Using the AW16G with external devices  
Make settings on your workstation synth so  
4that its built-in sequencer will follow external  
MIDI Clock messages. Also set the sequencer  
to record-ready mode.  
Recording/playing AW16G mix  
operations on the workstation’s  
sequencer  
For details on how to make these settings, refer to  
the manual for your workstation synth.  
Heres how you can synchronize the AW16G and the  
built-in sequencer of your workstation synth, and use the  
sequencer to record/play the fader and pan operations  
you perform on the AW16G.  
Note  
If your workstation synth has a function by which MIDI  
messages received at its MIDI IN connector are retrans-  
mitted from its MIDI OUT connector (a function called  
“MIDI Echo” or “MIDI Thru”), you must turn it off. If this  
function is turned on while you are recording, the control  
change messages transmitted when you operate the  
AW16G will be immediately returned to the AW16G,  
causing malfunctions.  
Since operating the AW16G’s mix parameters will cause  
a large number of control change messages to be trans-  
mitted, we will use MIDI Clock (which uses less data) as  
the synchronization signal rather than MTC.  
Connect the AW16G and your workstation as  
1shown in the following diagram.  
Play back the AW16G song from the begin-  
MIDI Clock  
5ning.  
Control change  
When the AW16G begins playing, it will transmit a  
Start message and MIDI Clock messages to the  
sequencer, and the sequencer will begin running in  
synchronization with the AW16G.  
MUSIC PRODUCTION SYNTHESIZER  
Integrated Sampling Sequencer  
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MIDI OUT  
MIDI IN  
MIDI IN  
S
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REC  
MIDI OUT  
Synthesizer with  
built-in sequencer  
Control  
change  
AW16G  
Operate the AW16G’s mix parameters such  
6as fader and pan.  
The control changes assigned to each parameter  
will be recorded on the sequencer.  
In the Work Navigate section, use the [UTIL-  
2ITY] key to access the MIDI page of the UTIL-  
ITY screen. Turn on the MASTER button in  
the MTC MODE area, and turn on the MIDI  
button and CLK button in the MIDI OUT  
area.  
The type of mix parameters that can be recorded  
will depend on the setting of the CTRL CHG MODE  
When you are finished recording, stop the  
With these settings, the AW16G will transmit MIDI  
Clock, Start/Stop/Continue, and Song Position  
Pointer messages from its MIDI OUT/THRU con-  
nector when it is running.  
7AW16G song.  
Switch the workstation’s sequencer to play-  
8back-ready mode, and play back the AW16G  
song from the beginning.  
Example settings for synchronization using  
The recorded control changes will be transmitted to  
the AW16G, and the corresponding mix parameters  
will change.  
MIDI Clock and Start/Stop/Continue  
If necessary, you can use the editing functionality of  
your sequencer to edit the values and timing of the  
control changes that were recorded.  
Note  
If you set CTRL CHG MODE to 1, operating track chan-  
nels 1–16 will transmit control changes on the corre-  
sponding MIDI channel 1–16. For this reason, you should  
normally record operations only for a single channel at a  
time, unless your sequencer is able to record multiple  
MIDI channels simultaneously.  
Move the cursor to the CTRL CHG MODE  
3area, and turn the [DATA/JOG] dial to select 1  
out of the possible range of 1–3.  
The CTRL CHG MODE lets you choose one of three  
combinations (1–3) that specify how control  
changes will correspond to the mix parameters of  
the AW16G. (For details on the contents of each  
If you want to divide your operations into a separate  
MIDI channel for each of the AW16G’s track chan-  
nels, choose 1. If you want all track channels to be  
controlled on a single MIDI channel, choose 2 or 3.  
If you chose 2 or 3, you will also need to set the  
MIDI CH field to specify the MIDI channel that will  
be used to transmit and receive the control changes.  
164  
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Repeat steps 3–4 to assign the desired scenes  
Switching AW16G scenes from  
the workstation’s sequencer  
4to other program change numbers.  
Tip!  
Heres how you can transmit program changes from the  
built-in sequencer of your workstation to switch scenes  
on the AW16G.  
If you want to reset the scene assignments to the initial  
setting, move the cursor to the INITIALIZE button and  
press the [ENTER] key.  
Assign scenes to program changes  
Transmit program changes to switch  
scenes  
In the Control section, use the [SCENE] key  
1to access the PC TABLE page of the SCENE  
screen.  
Connect the AW16G and your workstation  
1synth as shown in the diagram below.  
This page lets you assign a scene number to each  
program change.  
MUSIC PRODUCTION SYNTHESIZER  
Integrated Sampling Sequencer  
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MIDI IN  
MIDI OUT  
Synthesizer with  
built-in sequencer  
Program  
change  
AW16G  
In the Work Navigate section, use the [UTIL-  
2ITY] key to access the MIDI page of the UTIL-  
ITY screen.  
4
2
3
1 List  
This lists the scenes of the current song. The line  
enclosed by a dotted frame is the scene currently  
selected for operations.  
B Program change number  
Set the PGM CHG MODE field to RX.  
3With this setting, the AW16G will receive program  
changes.  
This indicates the program change number 001–  
128. Move the cursor to this number and turn the  
[DATA/JOG] dial to scroll the list upward or down-  
ward.  
Move the cursor to RX in the MIDI CH area,  
4and select the MIDI channel on which MIDI  
messages will be received.  
C Scene  
Move the cursor to this area and turn the [DATA/  
JOG] dial to select the scene that you want to assign  
to the corresponding program number.  
Transmit a program change message from  
5your workstation synth to the AW16G on the  
MIDI channel that you selected.  
D INITIALIZE button  
Returns the program change assignments to the ini-  
tial state.  
The scene assigned to that program change number  
will be recalled.  
Tip!  
Tip!  
With the initial settings, program changes 1–96 corre-  
spond to scenes 1–96, and program changes 97–128 are  
set to NO ASSIGN (no assignment).  
If you insert program changes into the appropriate loca-  
tions of your sequencer track, scenes will be recalled  
automatically as the AW16G and your sequencer run in  
synchronization.  
Move the cursor to the program change  
2number, and turn the [DATA/JOG] dial to  
select the program change number whose  
assignment you want to change.  
15  
Move the cursor to the scene in the list, and  
3turn the [DATA/JOG] dial to select the scene  
that you want to assign to the corresponding  
program change number.  
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Using the AW16G with external devices  
Remotely controlling a tone generator module  
Heres how you can use the AW16G’s MIDI Remote  
function to remotely control a tone generator module.  
Connect the AW16G to your tone generator  
1module as shown in the following diagram.  
Control changes  
MIDI OUT  
MIDI IN  
Tone genera-  
tor module  
AW16G  
Use the Work Navigate section [REMOTE] key  
2to access the PRESET page of the REMOTE  
screen.  
The Remote function will be enabled.  
Tip!  
• While the REMOTE screen is displayed, the functions of  
the faders and [TRACK SEL] keys will be disabled; the  
faders and keys will function as controllers that trans-  
mit MIDI messages.  
• The MIDI Remote function is enabled whenever the  
REMOTE screen is displayed. However, MIDI messages  
will not be output if the MIDI button is turned off in the  
MIDI page (p. 150).  
Turn the [DATA/JOG] dial to select the preset  
3that you want to use.  
For example if you select preset 06 (XG 1-16), the  
AW16G’s faders will control the volume of parts 1–  
16 of your XG tone generator, and [TRACK SEL]  
keys 1–16 will control the on/off status of parts 1–  
16.  
If necessary, use the buttons in the CH area  
4to select the MIDI channels to which the fad-  
ers and [TRACK SEL] keys will correspond.  
The buttons in the CH area select the combination  
of MIDI channels that are assigned to the faders and  
[TRACK SEL] keys. For the combination of MIDI  
channels used when each button is on, refer to  
Operate the faders and [TRACK SEL] keys of  
5the AW16G.  
The messages assigned to the faders and [TRACK  
SEL] keys will be transmitted from the MIDI OUT/  
THRU connector, and the parameters of your tone  
generator module will change accordingly.  
Tip!  
It is also possible to assign your own MIDI messages to  
the AW16G’s faders and [TRACK SEL] keys. For details,  
166  
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Using external effects  
As an alternative to using the internal effects, you can use  
Press the [PAN/BAL] knob twice to access the  
an external effect processor connected to the STEREO/  
AUX OUT jacks. As an example, here’s how you can use  
AUX bus 1 to apply a mono-in stereo-out reverb to the  
track channels during mixdown.  
5AUX page of the PAN screen.  
21  
Lower the [STEREO] fader to the –position.  
1
In the Selected Channel section, repeatedly  
2press the [PAN/BAL] knob or hold down the  
[PAN/BAL] knob and use the CURSOR [ ]/  
[
] keys to access the AUX OUT page of the  
34  
PAN screen.  
In this page you can select one of the following as  
the signal that will be output from the STEREO/AUX  
OUT jacks.  
STEREO...................... Stereo bus (default)  
AUX 1/2..................... AUX bus 1/2  
1 AUX 1 knobs  
Adjust the send level of the signals that are sent  
from each channel to AUX bus 1.  
B PRE/POST (upper line)  
Select the location from which the signal is sent  
from each channel to AUX bus 1. Move the cursor  
to the desired channel and press the [ENTER] key to  
switch between the following two settings.  
Move the cursor to the AUX 1/2 button and  
3press the [ENTER] key.  
The AUX bus 1 signal will be output from the L  
channel of the STEREO/AUX OUT jacks, and the  
AUX bus 2 signal will be output from the R channel  
of the STEREO/AUX OUT jacks.  
PRE (pre-fader)...........The signal immediately before the  
fader will be sent.  
POST (post-fader).......The signal immediately after the  
fader will be sent.  
As shown in the following diagram, connect  
C AUX2 knobs  
4your external effect processor to the AW16G.  
Adjust the send level of the signals that are sent  
from each channel to AUX bus 2.  
Effect processor  
D PRE/POST (lower line)  
Select the location from which the signal is sent  
from each channel to AUX bus 2. Move the cursor  
and press the [ENTER] key to switch between PRE  
and POST.  
MIC/LINE  
INPUT 3/4  
STEREO/  
AUX OUT (L)  
Raise the AUX knob 1 of each channel to an  
6appropriate level, and switch the PRE/POST  
setting in the upper line as desired.  
MONITOR  
OUT  
AW16G  
With the settings so far, the signal from the track  
channel will be sent from AUX bus 1 via the STE-  
REO/AUX OUT jack to the internal effect.  
Note  
If you make the above connection with the [STEREO]  
fader raised before performing steps 2 and 3, oscillation  
may occur. Please use caution.  
Use the Quick Navigate section [RECORD]  
7key to access the MIXDOWN page of the  
RECORD screen, and make the settings  
shown below.  
15  
With these settings, the unprocessed sound of track  
channels 1–16 and the effect sound returned to  
input channels 3/4 will be sent to the stereo bus and  
mixed. You can monitor these signals via the MON-  
ITOR OUT jacks.  
167  
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Using the AW16G with external devices  
Signal flow when using an external effect processor  
Recorder section  
Track 1  
Track 2  
Track 3  
Track 4  
Track 5  
Track 6  
Track 7  
Track 8  
Effect processor  
Stereo  
output  
channel  
Input  
channels  
Track  
channels  
AUX bus 1  
master  
AUX bus  
Stereo bus  
Mixer section  
In the Selected Channel section, repeatedly  
Raise the [STEREO] fader to the 0 dB position,  
8press the [PAN/BAL] knob to access the PAN 9and while playing back the song, adjust the  
page of the PAN screen, and spread apart the  
pan settings of input channels 3/4.  
The effect sound will be heard in stereo. If desired,  
you can specify input channels 3/4 as a pair.  
input level of your external effect processor  
and use the [GAIN] knobs to adjust the input  
level of input channels 3/4.  
If desired, return to step 5 and readjust the send  
level to AUX bus 1 for each track channel. If you  
want to adjust the AUX bus 1 master level, use the  
BUS page of the VIEW screen (or the AUX OUT  
page of the PAN screen).  
Note  
If you use these settings, leave the AUX 1 knob and AUX  
2 knob of input channels 3/4 set all the way to the left  
(–dB). If you raise these levels, the signal will loop, cre-  
ating oscillation.  
In the MIXDOWN page of the RECORD  
10 screen, switch the REC button on, and per-  
form the mixdown.  
Note  
When you are finished with the mixdown, turn the PAN  
screen AUX OUT page setting back to its original setting  
of STEREO.  
168  
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Connecting an MD recorder  
By connecting an MD recorder to the AW16G’s DIGITAL  
Use the Quick Navigation section [RECORD]  
3key to access the MIXDOWN page of the  
RECORD screen, and select the channels that  
you want to send to the stereo bus.  
STEREO IN or DIGITAL STEREO OUT jack, you can mix-  
down to the MD recorder while keeping the signal in the  
digital domain, or record an audio signal from the MD  
recorder into the AW16G.  
Mixing down to an MD recorder  
Heres how you can connect an MD recorder to the  
AW16G’s DIGITAL STEREO OUT jack and mix down.  
The DIGITAL STEREO OUT jack always outputs the same  
signal as is recorded on the stereo track. This means that  
the procedure is essentially the same as for normal mix-  
down.  
Raise the [STEREO] fader to the 0 dB position,  
4and while you play back the song, adjust the  
level, pan, EQ, and dynamics for each track  
channel.  
Lower the [STEREO] fader to the –position.  
If desired, you can also use the mastering library.  
1
When you have finished adjusting the sound  
5and the levels, put your MD recorder in  
record mode, then play the AW16G from the  
beginning and perform the mixdown.  
As shown in the diagram below, use an opti-  
2cal cable to connect the AW16G to your MD  
recorder.  
You do not need to turn on the REC button in the  
MIXDOWN page at this time.  
MD recorder  
DIGITAL  
STEREO OUT  
DIGITAL  
STEREO IN  
When you have finished the mixdown, stop  
6the AW16G and your MD recorder.  
DIGITAL  
STEREO IN  
DIGITAL  
STEREO OUT  
MONITOR  
OUT  
AW16G  
Signal flow when mixing down to an MD recorder  
Recorder section  
MD recorder  
Track 1  
Track 2  
Track 3  
Track 4  
Track 5  
Track 6  
Track 7  
Track 8  
15  
Track  
channels  
Stereo output  
channel  
Stereo bus  
Mixer section  
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Using the AW16G with external devices  
To play back your MD recorder and listen to the  
recorded result, connect the DIGITAL STEREO OUT  
jack of your MD recorder to the AW16G’s DIGITAL  
STEREO IN jack, and perform the following steps.  
As shown in the diagram below, connect  
2your MD recorder to the AW16G.  
MD recorder  
If you want to hear the result that was  
7recorded on the MD recorder, lower the  
[STEREO] fader to the –position, and use  
the [UTILITY] key to access the D.IN - HDD  
page of the UTILITY screen.  
DIGITAL  
STEREO OUT  
DIGITAL  
STEREO IN  
MONITOR  
OUT  
AW16G  
Use the [UTILITY] key to access the D.IN •  
3HDD page of the UTILITY screen.  
Move the cursor to the DIGITAL REC ON/OFF  
8button, and press the [ENTER] key.  
Move the cursor to the DIGITAL REC ON/OFF  
4button, and press the [ENTER] key.  
A message will ask you to confirm your observance  
of copyright laws. If you accept the conditions  
cursor to the OK button and press the [ENTER] key.  
The DIGITAL REC ON/OFF button will be switched  
ON, and digital audio data input will be enabled.  
A message will ask you to confirm your observance  
of copyright laws. If you accept the conditions  
cursor to the OK button and press the [ENTER] key.  
The DIGITAL REC ON/OFF button will be switched  
ON, and digital audio data input will be enabled.  
Move the cursor to the DIGITAL PATCH IN  
9field, and turn the [DATA/JOG] dial to select  
“STEREO BUS” as the destination for the  
input signal from the DIGITAL STEREO IN  
jack.  
Move the cursor to the DIGITAL PATCH IN  
5field, and turn the [DATA/JOG] dial to select  
“1/2” (input channels 1/2) as the destination  
for the input signal from the DIGITAL STEREO  
IN jack.  
With this setting, the input signal from the DIGITAL  
STEREO IN jack will be connected directly to the  
stereo bus.  
Note  
If necessary, use the INIT page of the MONITOR screen  
to initialize the input channels.  
Note  
Please note that the EQ and dynamics settings you made  
for the stereo output channel during mixdown are still  
valid at this point. If necessary, turn off EQ and dynam-  
ics.  
Use the Quick Navigation section [RECORD]  
6key to access the DIRECT page of the  
RECORD screen, and connect input channels  
1/2 directly to tracks 1/2.  
Raise the [STEREO] fader to the 0 dB position,  
10 and play back your MD recorder.  
Recording audio data from an  
MD recorder  
Raise the [STEREO] fader, play back your MD  
7recorder, and check the recording level and  
monitor level.  
Heres how the signal from an MD recorder connected to  
the DIGITAL STEREO IN jack can be recorded on an  
AW16G track while still in the digital domain.  
Lower the [STEREO] fader to the –position.  
Note  
1
If you want to lower the recording level, access the  
FADER page of the VIEW screen and lower the on-screen  
faders for input channels 1/2. (The [GAIN] knobs have no  
effect on input signals from the DIGITAL STEREO INPUT  
jack.)  
When you are finished setting the levels, put  
8the AW16G in record mode, and play back  
your MD recorder.  
170  
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Appendix  
Input library list  
No.  
00  
Name  
Effect Type  
Description  
Initial Data  
Initialize to a default state in which EQ, DYN, and EFFECT are not applied  
EG: Electric guitar  
01  
02  
03  
04  
05  
06  
07  
08  
09  
10  
11  
12  
13  
14  
15  
16  
17  
18  
19  
20  
21  
Multi Drive  
Light Crunch  
Studio Lead  
Clean Lead  
Hard Blues  
Melody Drive  
Pop Ryhthm  
Heavy Rock  
Stack Lead  
Funk Cut  
AmpSimulate  
AmpSimulate  
Dist->Delay  
Rev->Sympho  
AmpSimulate  
Dist->Delay  
Mono Delay  
AmpSimulate  
AmpSimulate  
Dyna.Phaser  
AmpSimulate  
Dist->Delay  
Delay+Rev  
Drive sound usable in a wide range of situations from backing to lead  
Light crunch sound suitable for chords (that are allowed to ring)  
Lead with delay sound, with an amp-like character  
Clean and transparent sound  
Hard blues sound with rich distortion  
Long sustaining sound suitable for melodies or ballades  
Clean backing sound with doubling  
Heavy rock sound with all frequency ranges distorted  
Sound that simulates an old amp stack  
Phase sound that adds an effect to the picking attack  
Simulation of a traditional blues guitar sound  
Trad Blues  
NeoRockabily  
Air Clean  
Rockabilly sound using a short delay, warped by adding distortion  
Clean sound with a sense of air  
City Lead  
Mod.Delay  
Combination sound with lightly applied modulation and delay  
Chorus sound suitable for a wide range of uses, from chording to arpeggios  
A useful and original fuzz sound  
Pop Chorus  
Fuzzy Drive  
Jazzy Night  
Retro Phase  
Mistic Chord  
Drive Amp  
Smooth Lead  
Chorus  
AmpSimulate  
Reverb Room  
Phaser  
Comp sound that lets you express nuances by your picking dynamics  
Simulation of a classic compact phaser  
Dual Pitch  
SFX sound that produces a mystical effect from chords or harmonics  
Natural-sounding overdrive that simulates overdriving a combo amp  
Smooth distortion lead with a smooth playing feel  
AmpSimulate  
AmpSimulate  
Crunch sound with a nice amount of distortion, usable for anything from backing  
to lead  
22  
Crunch Box  
AmpSimulate  
23  
24  
25  
Double Drive  
Comp Driver  
Rotary  
Dist->Delay  
AmpSimulate  
Rotary  
Heavy distortion with doubling  
Overdrive with compressor to bring out the nuances of your picking  
The familiar rotary speaker sound, optimized for guitar  
AG: Acoustic guitar  
26  
27  
28  
29  
30  
Arppegio  
Chorus  
Lead  
Rev+Sympho  
Chorus  
Graceful arpeggio sound with good definition  
Deep chorus sound usable in any situation  
Mod.Delay  
ReverbRoom  
Symphonic  
Light modulation sound, suitable for lead guitar  
Suitable for finger strumming or walking-bass phrases  
Symphonic sound effective on single-note melodic playing  
Finger Cut  
Stroke  
BA: Bass  
31  
32  
33  
34  
35  
Pick Drive  
AmpSimulate  
AmpSimulate  
AmpSimulate  
AmpSimulate  
Rev->Chorus  
A sound ideal for root-note picking  
Finger Pick  
Rock Boost  
Best Slap  
Melody  
Sound suitable for finger-picking, with emphasis on response  
Heavy and solid distortion sound  
Slap bass sound for everyone (reminiscent of when slap became fashionable)  
Sweet-toned sound for lead melodies  
VO: Vocal  
36  
37  
38  
39  
40  
Pop Vocal  
ReverbPlate  
MonoDelay  
MonoDelay  
Symphonic  
RingMod  
Clear and transparent effect for vocal, that cuts the low range  
Effect for rock vocal that uses doubling to create depth  
Vocal effect that uses a basic delay  
Rock Vocal  
Delay Vocal  
Ballad Vocal  
ROBOT  
Vocal effect with symphonic, effective on ballades etc.  
SFX sound for vocal and speech, also usable as a sound-effect  
Speaker simulation  
01  
02  
03  
04  
05  
SMALL TYPE  
REAL FEEL  
Small cabinet simulation  
Creates realism (picking produces grit)  
Cabinet with boosted highs  
HIGH RANGE  
STACK TYPE  
MID RANGE  
Large cabinet simulation  
Simulation of a cabinet with distinctive mid-range  
171  
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Appendix  
Mastering library list  
No.  
00  
Name  
Description  
Initial Data  
Initialize to a state in which EQ and DYN are not applied  
Standard mastering effect that enhances the overall loudness, creating a mix with  
extended low and high ranges. Use on the two-track mix for any type of song.  
01  
02  
03  
VITAL MIX  
Soft compressor that enhances the overall loudness without greatly changing the original  
nuances (dynamics). Ideal for songs in which the mid and low ranges are important.  
SOFT COMP  
Limiter that emphasizes the attacks and produces an overall “flattened” feel. Ideal for  
songs that emphasize the rhythm.  
HARD ATTACKY  
SOFT ATTACKY  
Soft compressor that enhances the overall loudness and emphasizes the attacks without  
greatly changing the original nuances (dynamics). Ideal for songs in which the low and  
mid ranges are important, and that emphasize the rhythm.  
04  
05  
06  
LO-FI  
Limiter that produces a “lo-fi” character.  
Soft limiter that produces the slightly flattened feel characteristic of the 60’s and 70’s.  
(Ideal for Beatles-type rock of the 60’s and 70’s, or more recently for a Vincent Gallo feel.)  
DARK/SOFT  
Hard limiter that produces a strongly flattened feel characteristic of the 60’s and 70’s.  
(Ideal when you want to make the song sound like 60’s or 70’s rock such as the Beatles.)  
07  
DARK/HARD  
08  
09  
10  
11  
12  
13  
BRIGHT  
Compressor that produces a boosted high range.  
LO BOOST  
HARD LIMIT  
LIMITER  
NARROW  
DIST  
Compressor that produces a boosted low range.  
Limiter that produces an extremely flattened feel. Ideal for hard-edged songs.  
Limiter without EQ. Ideal when you need only limiting.  
Limiter that produces a sound like that of a small AM radio.  
Limiter that distorts the sound within the effect.  
172  
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EQ library list  
These are the preset equalizer settings provided by the library.  
No  
025  
026  
027  
028  
029  
Name  
Description  
No  
Name  
Description  
Use as a template for male vocal.  
Emphasizes the low range of the  
bass drum and the attack created  
by the beater.  
Male Vocal 1 Adjust the HIGH or H-MID setting  
001  
Bass Drum 1  
according to the voice quality.  
Male Vocal 2 This is a variation on program 025.  
Creates a peak around 80Hz, pro-  
ducing a tight, stiff sound.  
002  
003  
004  
Bass Drum 2  
Snare Drum 1  
Snare Drum 2  
Use as a template for female vocal.  
Female Vo. 1 Adjust the HIGH or H-MID setting  
according to the voice quality.  
Emphasizes snapping and rimshot  
sounds.  
Female Vo. 2 This is a variation on program 027.  
Emphasizes the ranges of that clas-  
sic rock snare drum sound.  
Use as a template for a chorus. It  
makes the entire chorus much  
Chorus&  
Harmo  
Emphasizes the attack of tom-  
toms, and creates a long, “leath-  
ery” decay.  
brighter.  
005  
Tom-tom 1  
Use on the STEREO bus during  
030  
031  
032  
Total EQ 1  
Total EQ 2  
Total EQ 3  
mixdown. For more effect, try it  
with a compressor.  
Emphasizes the attack of crash  
cymbals, extending the “spar-  
kling” decay.  
006  
007  
Cymbal  
This is a variation on program 030.  
Use on a tight high-hat, emphasiz-  
ing the mid to high range.  
This is a variation on program 030.  
Also use these programs for stereo  
inputs or external effect returns.  
High Hat  
Emphasizes the attack and clarifies  
the high-range of instruments,  
such as shakers, cabasas, and con-  
gas.  
This is a variation on program 001.  
The low and mid range is  
removed.  
008  
Percussion  
033  
034  
Bass Drum 3  
Makes a tight electric bass sound  
by cutting very low frequencies.  
This is a variation on program 003.  
It creates rather thick sound.  
009  
010  
E.Bass 1  
E.Bass 2  
Snare Drum 3  
Unlike program 009, this empha-  
sizes the low range of the electric  
bass.  
This is a variation on program 005.  
Emphasizes the mid and high  
range.  
035  
036  
037  
Tom-tom 2  
Piano 3  
Use on a synth bass with empha-  
sized low range.  
This is a variation on program 013.  
011  
012  
013  
Syn.Bass 1  
Syn.Bass 2  
Piano 1  
Use for the low range of the piano  
sound when it is recorded in ste-  
reo. Use with program 038.  
Emphasizes the attack that is pecu-  
liar to a synth bass.  
Piano Low  
This is used to make a piano sound  
brighter.  
Use for the high range of the piano  
sound when it is recorded in ste-  
reo. Use with program 037.  
038  
Piano High  
Emphasize the attack and low  
range of the piano sound by using  
a compressor.  
014  
015  
Piano 2  
Use for recording to or from cas-  
039  
040  
Fine-EQ Cass sette tape to make the sound  
clearer.  
Use for line-recording an electric  
guitar or semi-acoustic guitar to  
get a slightly hard sound.  
E.G.Clean  
Use for recording a voice reading a  
text.  
Narrator  
Adjusts the tonal quality of a  
slightly distorted guitar sound.  
–128 [ No Data! ] 041–128 are the user area.  
016  
017  
018  
019  
020  
E.G.Crunch 1  
E.G.Crunch 2 This is a variation on program 016.  
Tip!  
Makes a heavily distorted guitar  
sound clearer.  
E.G.Dist 1  
The EQ programs were programmed for recording acous-  
tic musical instruments. If you are using them for a sam-  
pler, synthesizer, or rhythm machine, adjust the  
parameters accordingly.  
E.G.Dist 2  
This is a variation on program 018.  
Emphasizes the bright tones of an  
acoustic guitar.  
A.G.Stroke 1  
This is a variation on program 020.  
You can also use it for the electric  
gut guitar.  
021  
A.G.Stroke 2  
A.G.Arpeg. 1  
Corrects arpeggio technique of an  
acoustic guitar.  
022  
023  
A.G.Arpeg. 2 This is a variation on program 022.  
Use with trumpets, trombones, or  
024  
BrassSection  
sax. With one instrument, adjust  
the HIGH or H-MID frequency.  
173  
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Appendix  
Dynamics Parameters  
Dynamics processors are generally used to correct or control signal  
levels. However, you can also use them creatively to shape the vol-  
ume envelope of a sound. The AW16G features comprehensive  
dynamics processors for all the input channels, tape returns, and the  
bus and stereo outputs. These processors allow you to compress,  
expand, compress-expand (compand), gate, or duck the signals pass-  
ing through the mixer, giving you unparalleled sonic quality and flex-  
ibility.  
Threshold determines the level of input signal required to  
Compressor  
trigger the compressor. Signals at a level below the  
threshold pass through unaffected. Signals at and above  
the threshold level are compressed by the amount speci-  
fied using the Ratio parameter. The trigger signal is deter-  
mined using the KEY IN parameter.  
dB  
+20  
+10  
0
Compression ratio = 2:1  
–10  
–20  
–30  
–40  
–50  
–60  
–70  
Threshold = –20dB  
Ratio controls the amount of compression-the change in  
output signal level relative to change in input signal  
level. With a 2:1 ratio, for example, a 10 dB change in  
input level (above the threshold) results in a 5 dB change  
in output level. For a 5:1 ratio, a 10 dB change in input  
level (above the threshold) results in a 2 dB change in  
output level.  
Knee = hard  
dB  
–70 –60 –50 –40 –30 –20 –10  
Input Level  
0
+10 +20  
Attack controls how soon the signal is compressed once  
the compressor has been triggered. With a fast attack  
time, the signal is compressed almost immediately. With  
a slow attack time, the initial transient of a sound passes  
through unaffected.  
A compressor provides a form of automatic level control.  
By attenuating high levels, thus effectively reducing the  
dynamic range, the compressor makes it much easier to  
control signals and set appropriate fader levels. Reducing  
the dynamic range also means that recording levels can  
be set higher, therefore improving the signal-to-noise  
performance.  
Out Gain sets the compressor's output signal level. Com-  
pression tends to reduce the average signal level. Out  
Gain can be used to counter this level reduction and set  
an appropriate level for the next stage in the audio path.  
Compressor (CMP) parameters:  
Knee sets the transition of the signal at the threshold.  
With a hard knee, the transition between uncompressed  
and compressed signal is immediate. With the softest  
knee, knee5, the transition starts before the signal  
reaches the threshold and gradually ends above the  
threshold.  
Parameter  
Value  
Threshold (dB) –54 to 0 (55 points)  
1.0, 1.1, 1.3, 1.5, 1.7, 2.0, 2.5, 3.0, 3.5,  
4.0, 5.0, 6.0, 8.0, 10, 20, (16 points)  
Ratio  
Attack (ms)  
Outgain (dB)  
Knee  
0 to 120 (121 points)  
Release determines how soon the compressor returns to  
its normal gain once the trigger signal level drops below  
the threshold. If the release time is too short, the gain will  
recover too quickly causing level pumping-noticeable  
gain fluctuations. If it is set too long, the compressor may  
not have time to recover before the next high level signal  
appears, and it will be compressed incorrectly.  
0 to +18 (36 points)  
hard,1,2,3,4,5 (6 points)  
6 ms to 46.1 sec (160 points)  
Release (ms)  
174  
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Expander  
Compander  
dB  
dB  
+20  
+10  
0
+20  
+10  
0
Expansion ratio = 2:1  
Knee = knee5  
Width  
–10  
–20  
–30  
–40  
–50  
–60  
–70  
–10  
–20  
–30  
–40  
–50  
–60  
–70  
Threshold = –10dB  
Threshold  
dB  
dB  
–70 –60 –50 –40 –30 –20 –10  
Input Level  
0
+10 +20  
–70 –60 –50 –40 –30 –20 –10  
Input Level  
0
+10 +20  
An expander is another form of automatic level control.  
By attenuating the signal below the threshold, the  
expander reduces low-level noise and effectively  
increases the dynamic range of the recorded material.  
A compander is a compressor-expander-a combination  
of signal compression and expansion. The compander  
attenuates the input signal above the threshold as well as  
the level below the width. For very dynamic material,  
this program allows you to retain the dynamic range  
without having to be concerned with excessive output  
signal levels and clipping.  
Expander (EXP) parameters:  
Parameter  
Value  
Threshold (dB) –54 to 0 (55 points)  
CompanderH (CPH) and CompanderS (CPS) parameters:  
1.0, 1.1, 1.3, 1.5, 1.7, 2.0, 2.5, 3.0, 3.5,  
4.0, 5.0, 6.0, 8.0, 10, 20, (16 points)  
Parameter  
Value  
Ratio  
Threshold (dB) –54 to 0 (55 points)  
Attack (ms)  
Outgain (dB)  
Knee  
0 to 120 (121 points)  
1.0, 1.1, 1.3, 1.5, 1.7, 2.0, 2.5, 3.0, 3.5,  
4.0, 5.0, 6.0, 8.0, 10, 20 (15 points)  
0 to +18 (36 points)  
Ratio  
hard,1,2,3,4,5 (6 points)  
6 ms to 46.1 sec (160 points)  
Attack (ms)  
Outgain (dB)  
Width (dB)  
Release (ms)  
0 to 120 (121 points)  
Release (ms)  
–18 to 0 (36 points)  
Threshold determines the level of input signal required to  
trigger the expander. Signals above the threshold pass  
through unaffected. Signals at and below the threshold  
level are attenuated by the amount specified using the  
Ratio parameter. The trigger signal is determined using  
the KEY IN parameter.  
1 to 90 (90 points)  
6 ms to 46.1 sec (160 points)  
Threshold determines the level of input signal required to  
trigger the compander. Signals above the threshold pass  
through unaffected. Signals at and below the threshold  
level are attenuated by the amount specified using the  
Ratio parameter. The trigger signal is determined using  
the KEY IN parameter.  
Ratio controls the amount of expansion-the change in  
output signal level relative to change in input signal  
level. With a 1:2 ratio, for example, a 5 dB change in  
input level (below the threshold) results in a 10 dB  
change in output level. For a 1:5 ratio, a 2 dB change in  
input level (below the threshold) results in a 10 dB  
change in output level.  
Ratio controls the amount of companding-the change in  
output signal level relative to change in input signal  
level. With a 2:1 ratio, for example, a 10 dB change in  
input level (above the threshold) results in a 5 dB change  
in output level. The hard compander (CPH) has a fixed  
ratio of 5:1 for expansion and the soft compander (CPS)  
has a fixed ratio of 1.5:1 for expansion.  
Attack controls how soon the signal is expanded once  
the expander has been triggered. With a fast attack time,  
the signal is expanded almost immediately. With a slow  
attack time, the initial transient of a sound passes through  
unaffected.  
Attack controls how soon the signal is companded once  
the compander has been triggered. With a fast attack  
time, the signal is companded almost immediately. With  
a slow attack time, the initial transient of a sound passes  
through unaffected.  
Out Gain sets the expander's output signal level.  
Knee sets the transition of the signal at the threshold.  
With a hard knee, the transition between unexpanded  
and expanded signal is immediate. With the softest knee,  
knee5, the transition starts before the signal reaches the  
threshold and gradually ends above the threshold.  
Out Gain sets the compander's output signal level.  
Width is used to determine the distance, in decibels,  
between the expander and the compressor. With a width  
of 90 dB, the expander is effectively switched off and the  
compander is simply a compressor-limiter. With a  
smaller width (30dB) and a high threshold (0dB), the  
compander is an expander-compressor-limiter.  
Release determines how soon the expander returns to its  
normal gain once the trigger signal level drops below the  
threshold.  
Release determines how soon the compander returns to  
its normal gain once the trigger signal level drops below  
the threshold.  
175  
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Appendix  
Gate (GAT) and Ducking (DUK) parameters:  
Gate and Ducking  
Parameter  
Value  
dB  
+20  
+10  
0
Threshold (dB) –54 to 0 (55 points)  
Range (dB)  
Attack (ms)  
Hold (ms)  
–70 to 0 (71 points)  
Threshold = –10dB  
Range = –30dB  
0 to 120 (121 points)  
–10  
–20  
–30  
–40  
–50  
–60  
–70  
0.02 ms to 2.14 sec (216 points)  
6 ms to 46.1 sec (160 points)  
Decay (ms)  
Threshold sets the level at which the gate closes, cutting  
off the signal. Signals above the threshold level pass  
through unaffected. Signals at or below the threshold  
cause the gate to close.  
Range = –70dB  
dB  
–70 –60 –50 –40 –30 –20 –10  
Input Level  
0
+10 +20  
For ducking, trigger signal levels at and above the thresh-  
old level activate ducking, and the signal level is reduced  
to a level set by the Range parameter.  
dB  
+20  
+10  
0
The trigger signal is determined using the KEY IN param-  
eter.  
–10  
–20  
–30  
–40  
–50  
–60  
–70  
Threshold = –20dB  
Range controls the level to which the gate closes. It can  
be used to reduce the signal level rather than cut it com-  
pletely. At a setting of –70 dB, the gate closes completely  
when the input signal falls below the threshold. At a set-  
ting of –30 dB, the gate only closes so far allowing an  
attenuated signal through. At a setting of 0 dB, the gate  
has no effect. When signals are gated abruptly, the sud-  
den cutoff can sound odd.  
Range = –30dB  
dB  
–70 –60 –50 –40 –30 –20 –10  
Input Level  
0
+10 +20  
A gate, or noise gate is an audio switch used to mute sig-  
nals below a set threshold level. It can be used to sup-  
press background noise and hiss from valve (tube) amps,  
effects pedals, and microphones.  
For ducking, a setting of –70 dB causes the signal to be  
virtually cutoff. At a setting of –30 dB the signal is  
ducked by 30 dB. At a setting of 0 dB, the duck has no  
effect.  
Ducking is used to automatically reduce the levels of one  
signal when the level of a source signal exceeds a speci-  
fied threshold. It is used for voice-over applications  
where, for example, level of background music is auto-  
matically reduced, allowing an announcer to be heard  
clearly.  
Attack determines how fast the gate opens when the sig-  
nal exceeds the threshold level. Slow attack times can be  
used to remove the initial transient edge of percussive  
sounds. Too slow an attack time makes some signals  
sound backwards.  
For ducking, this controls how soon the signal is ducked  
once the duck has been triggered. With a fast attack time,  
the signal is ducked almost immediately. With a slow  
attack time, ducking fades the signal. Too fast an attack  
time may sound abrupt.  
Hold sets how long the gate stays open or the ducking  
remains active once the trigger signal has fallen below  
the threshold level.  
Decay controls how fast the gate closes once the hold  
time has expired. A longer decay time produces a more  
natural gating effect, allowing the natural decay of an  
instrument to pass through.  
For ducking, this determines how soon the ducker  
returns to its normal gain after the hold time has expired.  
176  
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Dynamics library list  
These are the preset dynamics settings provided by the AW16G. For  
details on the function of each parameter, refer to page 174.  
001 A.Dr.BD "CMP  
022 Syn.Pad "CMP  
002 A.Dr.BD "EXP  
003 A.Dr.BD "GAT  
004 A.Dr.BD "CPH  
This has a restraining effect on sounds that tend to  
become diffuse. For example, this is ideal for some rich-  
sounding synth pads that conversely lack definition.  
Use these presets to apply CMP, EXP, GAT, or CPH  
respectively to the bass drum of an acoustic drum kit.  
023 SamplingPerc "CPS  
024 Sampling BD "CMP  
005 A.Dr.SN "CMP  
025 Sampling SN "CMP  
006 A.Dr.SN "EXP  
026 Hip Comp "CPS  
007 A.Dr.SN "GAT  
008 A.Dr.SN "CPS  
These presets modify preset programs 1—4 for use with a  
snare drum.  
It is effective to apply these programs to sampled sounds  
(such as from a CD-ROM) that are used among acoustic  
instruments, so that they will not seem to lack power and  
clarity. Four variations are provided; for Perc, BD, SN,  
and for looped materials (Hip Comp).  
009 A.Dr.Tom "EXP  
Expander for acoustic toms automatically reduces the  
volume when the toms are not played, helping to differ-  
entiate the bass and snare drums clearly.  
027 Solo Vocal1 "CMP  
028 Solo Vocal2 "CMP  
These are variations that are suitable for solo vocal  
sources.  
010 A.Dr.OverTop "CPS  
Soft compander to emphasize the attack and ambience  
of cymbals using overhead microphones. It automatically  
reduces the volume when the cymbals are not played,  
helping differentiate the bass and snare drums clearly.  
029 Chorus "CMP  
This variation of Vocal is suitable for choruses.  
030 Compander(H) "CPH  
031 Compander(S) "CPS  
011 E.B.finger "CMP  
A template for the compander program.  
Compressor to equalize the attack and volume level of a  
finger-picked electric bass guitar.  
032 Click Erase "EXP  
Expander to remove click track sounds that may bleed  
out of the monitor headphones the musicians are using.  
012 E.B.slap "CMP  
Compressor to equalize the attack and volume level of a  
slap electric bass guitar.  
033 Announcer "CPH  
Hard compander reduces the level during the interval  
between the words, making the voice sound even.  
013 Syn.Bass "CMP  
Compressor to adjust and/or emphasize the level of a  
synth bass.  
034 Easy Gate "GAT  
A template for the gate program.  
014 Piano1 "CMP  
015 Piano2 "CMP  
Piano1 brightens the sound to make it stand out slightly.  
Piano2 uses a deeper threshold setting, producing a  
more consistent overall level and sense of attack.  
035 BGM Ducking "DUK  
Ducking background music for voiceovers, typically  
keyed from the announcer’s channel.  
036 Limiter1 "CMP  
037 Limiter2 "CMP  
A limiter template. 1 has a slow release, and 2 is a peak  
stopping type.  
016 E.Guitar "CMP  
Suitable for electric guitar chording or arpeggios. Try var-  
ious adjustments depending on your tone or playing  
style.  
038 Total Comp1 "CMP  
039 Total Comp2 "CMP  
040 Total Comp3 "CMP  
017 A.Guitar "CMP  
Compressor intended for acoustic guitar playing rhythm  
chords or arpeggios.  
Since these presets are effective in restraining the overall  
level or improving the overall definition, it is useful to  
apply them to the stereo output during mixdown. You  
can apply theses presets to a stereo source, and adjust  
them to create interesting effects.  
018 Strings1 "CMP  
019 Strings2 "CMP  
020 Strings3 "CMP  
Compressor suitable for strings. Numbers 19 and 20 can  
also be used on low-range instruments (cello, contra-  
bass).  
021 BrassSection "CMP  
Compressor intended for brass sounds with fast and  
strong attack.  
177  
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Appendix  
Effects library list  
The following table lists the preset effects programs. See “Effects  
Parameters” (p. 180) for detailed parameter information. Effects  
programs that use the HQ. PITCH effect can be used only with Effect  
2.  
Reverb-type Effects  
#
Title  
Type  
Description  
01  
Reverb Hall  
Reverb Room  
Reverb Stage  
REVERB HALL  
REVERB ROOM  
REVERB STAGE  
Reverb simulating a large space such as a concert hall.  
Reverb simulating the acoustics of a smaller space (room) than REVERB HALL.  
Reverb designed with vocals in mind.  
02  
03  
Simulation of a metal-plate reverb unit, producing a feeling of hard-edged rever-  
beration.  
04  
05  
Reverb Plate  
Early Ref.  
REVERB PLATE  
EARLY REF.  
An effect which isolates only the early reflection (ER) component from reverbera-  
tion. A flashier effect than reverb is produced.  
06  
07  
Gate Reverb  
Reverse Gate  
GATE REVERB  
REVERSE GATE  
A type of ER designed for use as gated reverb.  
A reverse-playback type ER.  
Delays  
#
Title  
Type  
Description  
Mono delay with simple operation. Use when you don't need to use complex  
parameter settings.  
08  
Mono Delay  
MONO DELAY  
09  
10  
11  
Stereo Delay  
Mod.delay  
Delay LCR  
STEREO DELAY  
MOD.DELAY  
DELAY LCR  
Stereo delay with independent left and right.  
Mono delay with modulation.  
Three-tap delay (L, C, R).  
Stereo delay with additional parameters for more detailed control. The signal can  
be fed back from left to right, and right to left.  
12  
Echo  
ECHO  
Modulation-type Effects  
#
Title  
Chorus  
Type  
CHORUS  
Description  
Three-phase stereo chorus.  
13  
14  
Flange  
FLANGE  
The well-known flanging effect.  
A Yamaha proprietary effect that produces a richer and more complex modulation  
than chorus.  
15  
Symphonic  
SYMPHONIC  
16  
17  
18  
Phaser  
PHASER  
Stereo phaser with 2–16 stages of phase shift.  
An effect which cyclically moves the sound between left and right.  
Tremolo  
Auto Pan  
Tremolo  
AUTO PAN  
TREMOLO  
HQ.PITCH  
(Effect 2 only)  
Only one note is pitch-shifted, but a stable effect is produced.  
19  
HQ.Pitch  
20  
21  
Dual Pitch  
Rotary  
DUAL PITCH  
ROTARY  
Stereo pitch shift with left and right pitches set independently.  
Simulation of a rotary speaker.  
An effect that modifies the pitch by applying amplitude modulation to the fre-  
quency of the input. On the AW16G, even the modulation frequency can be con-  
trolled by modulation.  
22  
23  
Ring Mod.  
Mod.Filter  
RING MOD.  
MOD.FILTER  
An effect which uses an LFO to modulate the frequency of the filter.  
Distortion-type Effects  
#
Title  
Distortion  
Type  
Description  
24  
DISTORTION  
AMP SIMULATE  
Distortion  
25  
Amp Simulate  
Guitar Amp Simulator  
178  
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Dynamic Effects  
#
Title  
Type  
Description  
Dynamically controlled filter. Responds to MIDI Note On velocity when SOURCE  
set to MIDI.  
26  
Dyna.Filter  
DYNA.FILTER  
Dynamically controlled flanger. Responds to MIDI Note On velocity when SOURCE  
set to MIDI.  
27  
28  
Dyna.Flange  
Dyna.Phaser  
DYNA.FLANGE  
DYNA.PHASER  
Dynamically controlled phase shifter. Responds to MIDI Note On velocity when  
SOURCE set to MIDI.  
Combined Effects  
#
Title  
Rev+Chorus  
Rev->Chorus  
Rev+Flange  
Rev->Flange  
Rev+Sympho.  
Rev->Sympho.  
Rev->Pan  
Type  
Description  
Reverb and chorus in parallel  
Reverb and chorus in series  
29  
REV+CHORUS  
REV->CHORUS  
REV+FLANGE  
REV->FLANGE  
REV+SYMPHO.  
REV->SYMPHO.  
REV->PAN  
30  
31  
32  
33  
34  
35  
36  
37  
38  
39  
40  
Reverb and flanger in parallel  
Reverb and flanger in series  
Reverb and symphonic in parallel  
Reverb and symphonic in series  
Reverb and auto-pan in parallel  
Delay and early reflections in parallel  
Delay and early reflections in series  
Delay and reverb in parallel  
Delay+ER.  
DELAY+ER.  
Delay->ER.  
Delay+Rev  
DELAY->ER.  
DELAY+REV  
DELAY->REV  
DIST->DELAY  
Delay->Rev  
Dist->Delay  
Delay and reverb in series  
Distortion and delay in series  
Other Effects  
#
Title  
Type  
Description  
41  
Multi.Filter  
MULTI.FILTER  
Three-band parallel filter (24 dB/octave).  
179  
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Appendix  
Effects Parameters  
REVERB HALL, REVERB ROOM, REVERB STAGE, REVERB PLATE  
Hall, room, stage, and plate simulations, all with gates.  
Parameter  
REV TIME  
INI.DLY  
HI.RATIO  
LO.RATIO  
DIFF.  
Range  
0.3–99.0 s  
Description  
Reverb time  
0.0–500.0 ms  
0.1–1.0  
Initial delay before reverb begins  
High-frequency reverb time ratio  
Low-frequency reverb time ratio  
0.1–2.4  
0–10  
Reverb diffusion (left–right reverb spread)  
Reverb density  
DENSITY  
E/R DLY  
E/R BAL.  
HPF  
0–100%  
0.0–100.0 ms  
0–100%  
Delay between early reflections and reverb  
Balance of early reflections and reverb (0% = ER, 100% = reverb)  
High-pass filter cutoff frequency  
Low-pass filter cutoff frequency  
Level at which gate kicks in  
Thru, 21.2 Hz–8.0 kHz  
50 Hz–16.0 kHz, Thru  
OFF, 60 to 0 dB  
0–120 ms  
LPF  
GATE LVL  
ATTACK  
HOLD  
Gate opening speed  
Gate open time  
0.02 ms–2.13 s  
6.0 ms–46.0 s  
0–100 [%]  
DECAY  
Gate closing speed  
MIX BAL.  
Mix balance of the effects and dry sounds  
EARLY REF.  
Early reflections.  
Parameter  
Range  
Description  
TYPE  
S-Hall, L-Hall, Random,  
Revers, Plate, Spring  
Type of early reflection simulation  
ROOMSIZE  
LIVENESS  
INI.DLY  
DIFF.  
0.1–20.0  
Reflection spacing  
0–10  
Early reflections decay characteristics (0 = dead, 10 = live)  
Initial delay before reverb begins  
Reverb diffusion (left–right reverb spread)  
Reverb density  
0.0–500.0 ms  
0–10  
DENSITY  
ER NUM.  
FB.GAIN  
HI.RATIO  
HPF  
0–100%  
1–19  
Number of early reflections  
–99 to +99%  
0.1–1.0  
Feedback gain  
High-frequency feedback ratio  
High-pass filter cutoff frequency  
Low-pass filter cutoff frequency  
Mix balance of the effects and dry sounds  
Thru, 21.2 Hz–8.0 kHz  
50 Hz–16.0 kHz, Thru  
0–100 [%]  
LPF  
MIX BAL.  
GATE REVERB, REVERSE GATE  
Early reflections with gate, and early reflections with reverse gate.  
Parameter  
TYPE  
Range  
Type-A, Type-B  
0.1–20.0  
Description  
Type of early reflection simulation  
Reflection spacing  
ROOMSIZE  
LIVENESS  
INI.DLY  
DIFF.  
0–10  
Early reflections decay characteristics (0 = dead, 10 = live)  
Initial delay before reverb begins  
Reverb diffusion (left–right reverb spread)  
Reverb density  
0.0–500.0 ms  
0–10  
DENSITY  
ER NUM.  
FB.GAIN  
HI.RATIO  
HPF  
0–100%  
1–19  
Number of early reflections  
–99 to +99%  
0.1–1.0  
Feedback gain  
High-frequency feedback ratio  
High-pass filter cutoff frequency  
Low-pass filter cutoff frequency  
Mix balance of the effects and dry sounds  
Thru, 21.2 Hz–8.0 kHz  
50 Hz–16.0 kHz, Thru  
0–100 [%]  
LPF  
MIX BAL.  
180  
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MONO DELAY  
Basic repeat delay.  
Parameter  
Range  
Description  
DELAY  
0.0–2730.0 ms  
–99 to +99%  
Delay time  
FB.GAIN  
Feedback gain (plus values for normal-phase feedback, minus values for reverse-phase  
feedback)  
HI.RATIO  
HPF  
0.1–1.0  
High-frequency feedback ratio  
Thru, 21.2 Hz–8.0 kHz  
50 Hz–16.0 kHz, Thru  
0–100 [%]  
High-pass filter cutoff frequency  
Low-pass filter cutoff frequency  
Mix balance of the effects and dry sounds  
LPF  
MIX BAL.  
STEREO DELAY  
Basic stereo delay.  
Parameter  
DELAY L  
Range  
Description  
0.0–1350.0 ms  
–99 to +99%  
Left channel delay time  
FB.G L  
Left channel feedback (plus values for normal-phase feedback, minus values for  
reverse-phase feedback)  
DELAY R  
FB.G R  
0.0–1350.0 ms  
–99 to +99%  
Right channel delay time  
Right channel feedback (plus values for normal-phase feedback, minus values for  
reverse-phase feedback)  
HI.RATIO  
HPF  
0.1–1.0  
High-frequency feedback ratio  
Thru, 21.2 Hz–8.0 kHz  
50 Hz–16.0 kHz, Thru  
0–100 [%]  
High-pass filter cutoff frequency  
Low-pass filter cutoff frequency  
Mix balance of the effects and dry sounds  
LPF  
MIX BAL.  
MOD.DELAY  
Basic repeat delay with modulation.  
Parameter  
DELAY  
Range  
0.0–2725.0 ms  
–99 to +99%  
Description  
Delay time  
FB.GAIN  
Feedback gain (plus values for normal-phase feedback, minus values for reverse-phase  
feedback)  
HI.RATIO  
FREQ.  
DEPTH  
WAVE  
HPF  
0.1–1.0  
High-frequency feedback ratio  
Modulation speed  
0.05–40.00 Hz  
0–100%  
Modulation depth  
Sine, Tri  
Modulation waveform  
Thru, 21.2 Hz–8.0 kHz  
50 Hz–16.0 kHz, Thru  
0–100 [%]  
High-pass filter cutoff frequency  
Low-pass filter cutoff frequency  
Mix balance of the effects and dry sounds  
LPF  
MIX BAL.  
DELAY LCR  
Three-tap delay (left, center, right).  
Parameter  
DELAY L  
DELAY C  
DELAY R  
LEVEL L  
Range  
0.0–2730.0 ms  
0.0–2730.0 ms  
0.0–2730.0 ms  
–100 to +100%  
–100 to +100%  
–100 to +100%  
0.0–2730.0 ms  
–99 to +99%  
Description  
Left channel delay time  
Center channel delay time  
Right channel delay time  
Left channel delay level  
LEVEL C  
LEVEL R  
Center channel delay level  
Right channel delay level  
FB.DLY  
Feedback delay time  
FB.GAIN  
Feedback gain (plus values for normal-phase feedback, minus values for reverse-phase  
feedback)  
HI.RATIO  
HPF  
0.1–1.0  
High-frequency feedback ratio  
Thru, 21.2 Hz–8.0 kHz  
50 Hz–16.0 kHz, Thru  
0–100 [%]  
High-pass filter cutoff frequency  
Low-pass filter cutoff frequency  
Mix balance of the effects and dry sounds  
LPF  
MIX BAL.  
181  
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Appendix  
ECHO  
Stereo delay with crossed feedback loop.  
Parameter  
DELAY L  
Range  
0.0–1350.0 ms  
0.0–1350.0 ms  
–99 to +99%  
Description  
Left channel delay time  
FB.DLY L  
FB.G L  
Left channel feedback delay time  
Left channel feedback gain (plus values for normal-phase feedback, minus values for  
reverse-phase feedback)  
DELAY R  
FB.DLY R  
FB.G R  
0.0–1350.0 ms  
0.0–1350.0 ms  
–99 to +99%  
Right channel delay time  
Right channel feedback delay time  
Right channel feedback gain (plus values for normal-phase feedback, minus values for  
reverse-phase feedback)  
L->R FBG  
R->L FBG  
–99 to +99%  
–99 to +99%  
Left to right channel feedback gain (plus values for normal-phase feedback, minus val-  
ues for reverse-phase feedback)  
Right to left channel feedback gain (plus values for normal-phase feedback, minus val-  
ues for reverse-phase feedback)  
HI.RATIO  
HPF  
0.1–1.0  
High-frequency feedback ratio  
Thru, 21.2 Hz–8.0 kHz  
50 Hz–16.0 kHz, Thru  
0–100 [%]  
High-pass filter cutoff frequency  
Low-pass filter cutoff frequency  
Mix balance of the effects and dry sounds  
LPF  
MIX BAL.  
CHORUS  
Chorus effect.  
Parameter  
Range  
0.05–40.00 Hz  
Description  
Modulation speed  
FREQ.  
PM DEP.  
AM DEP.  
MOD.DLY  
WAVE  
0–100%  
0–100%  
Pitch modulation depth  
Amp modulation depth  
0.0–500.0 ms  
Sine, Tri  
Modulation delay time  
Modulation waveform  
LSH F  
21.2–8.00 k [Hz]  
–12 to +12 [dB]  
100–8.00 k [Hz]  
–12 to +12 [dB]  
10–0.10  
Low-shelving filter frequency  
Low-shelving filter gain  
LSH G  
EQ F  
Parametric equalizer center frequency  
Parametric equalizer gain  
EQ G  
EQ Q  
Parametric equalizer band width  
High-shelving filter frequency  
High-shelving filter gain  
HSH F  
50.0–16.0 k [Hz]  
–12 to +12 [dB]  
0–100 [%]  
HSH G  
MIX BAL.  
Mix balance of the effects and dry sounds  
FLANGE  
Flange effect.  
Parameter  
FREQ.  
Range  
0.05–40.00 Hz  
0–100%  
Description  
Modulation speed  
DEPTH  
Modulation depth  
MOD.DLY  
FB.GAIN  
0.0–500.0 ms  
–99 to +99%  
Modulation delay time  
Feedback gain (plus values for normal-phase feedback, minus values for reverse-phase  
feedback)  
WAVE  
LSH F  
LSH G  
EQ F  
Sine, Tri  
Modulation waveform  
21.2–8.00 k [Hz]  
–12 to +12 [dB]  
100–8.00 k [Hz]  
–12 to +12 [dB]  
10–0.10  
Low-shelving filter frequency  
Low-shelving filter gain  
Parametric equalizer center frequency  
Parametric equalizer gain  
EQ G  
EQ Q  
Parametric equalizer band width  
High-shelving filter frequency  
High-shelving filter gain  
HSH F  
HSH G  
MIX BAL.  
50.0–16.0 k [Hz]  
–12 to +12 [dB]  
0–100 [%]  
Mix balance of the effects and dry sounds  
182  
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SYMPHONIC  
Symphonic efect.  
Parameter  
Range  
Description  
FREQ.  
DEPTH  
MOD.DLY  
WAVE  
0.05–40.00 Hz  
0–100%  
Modulation speed  
Modulation depth  
0.0–500.0 ms  
Sine, Tri  
Modulation delay time  
Modulation waveform  
Low-shelving filter frequency  
Low-shelving filter gain  
LSH F  
21.2–8.00 k [Hz]  
–12 to +12 [dB]  
100–8.00 k [Hz]  
–12 to +12 [dB]  
10–0.10  
LSH G  
EQ F  
Parametric equalizer center frequency  
Parametric equalizer gain  
EQ G  
EQ Q  
Parametric equalizer band width  
High-shelving filter frequency  
High-shelving filter gain  
HSH F  
HSH G  
MIX BAL.  
50.0–16.0 k [Hz]  
–12 to +12 [dB]  
0–100 [%]  
Mix balance of the effects and dry sounds  
PHASER  
16-stage phaser.  
Parameter  
FREQ.  
Range  
0.05–40.00 Hz  
0–100%  
Description  
Modulation speed  
Modulation depth  
DEPTH  
FB.GAIN  
–99 to +99%  
Feedback gain (plus values for normal-phase feedback, minus values for reverse-phase  
feedback)  
OFFSET  
STAGE  
LSH F  
0–100  
Lowest phase-shifted frequency offset  
2, 4, 6, 8, 10, 12, 14, 16 Number of phase shift stages  
21.2–8.00 k [Hz]  
–12 to +12 [dB]  
50.0–16.0 k [Hz]  
–12 to +12 [dB]  
0–100 [%]  
Low-shelving filter frequency  
Low-shelving filter gain  
LSH G  
HSH F  
High-shelving filter frequency  
High-shelving filter gain  
HSH G  
MIX BAL.  
Mix balance of the effects and dry sounds  
AUTOPAN  
Auto-panner.  
Parameter  
Range  
0.05–40.00 Hz  
Description  
FREQ.  
DEPTH  
DIR.  
Modulation speed  
0–100%  
*1  
Modulation depth  
Panning direction  
WAVE  
LSH F  
LSH G  
EQ F  
Sine, Tri, Square  
21.2–8.00 k [Hz]  
–12 to +12 [dB]  
100–8.00 k [Hz]  
–12 to +12 [dB]  
10–0.10  
Modulation waveform  
Low-shelving filter frequency  
Low-shelving filter gain  
Parametric equalizer center frequency  
Parametric equalizer gain  
Parametric equalizer band width  
High-shelving filter frequency  
High-shelving filter gain  
EQ G  
EQ Q  
HSH F  
HSH G  
MIX BAL.  
50.0–16.0 k [Hz]  
–12 to +12 [dB]  
0–100 [%]  
Mix balance of the effects and dry sounds  
*1. L<->R, L—>R, L<—R, Turn L, Turn R  
183  
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Appendix  
TREMOLO  
Tremolo effect.  
Parameter  
FREQ.  
Range  
0.05–40.00 Hz  
Description  
Modulation speed  
DEPTH  
WAVE  
0–100%  
Modulation depth  
Sine, Tri, Square  
21.2–8.00 k [Hz]  
–12 to +12 [dB]  
100–8.00 k [Hz]  
–12 to +12 [dB]  
10–0.10  
Modulation waveform  
Low-shelving filter frequency  
Low-shelving filter gain  
LSH F  
LSH G  
EQ F  
Parametric equalizer center frequency  
Parametric equalizer gain  
EQ G  
EQ Q  
Parametric equalizer band width  
High-shelving filter frequency  
High-shelving filter gain  
HSH F  
50.0–16.0 k [Hz]  
–12 to +12 [dB]  
0–100 [%]  
HSH G  
MIX BAL.  
Mix balance of the effects and dry sounds  
HQ.PITCH (Effect 2 only)  
High-quality pitch shifter.  
Parameter  
PITCH  
Range  
–12 to +12 semitones  
–50 to +50 cents  
0.0–1000.0 ms  
Description  
Pitch shift  
FINE  
Pitch shift fine  
Delay time  
DELAY  
FB.GAIN  
–99 to +99%  
Feedback gain (plus values for normal-phase feedback, minus values for reverse-phase  
feedback)  
MODE  
1–10  
Pitch shift precision  
MIX BAL.  
0–100 [%]  
Mix balance of the effects and dry sounds  
DUAL PITCH  
Twin-voice pitch shifter.  
Parameter  
Range  
Description  
Channel 1 pitch shift  
PITCH 1  
FINE 1  
PAN 1  
–24 to +24 semitones  
–50 to +50 cents  
L16–1, C, R1–16  
0.0–1000.0 ms  
Channel 1 pitch shift fine  
Channel 1 panpot  
DELAY 1  
FB.G 1  
Channel 1 delay time  
–99 to +99%  
Channel 1 feedback gain (plus values for normal-phase feedback, minus values for  
reverse-phase feedback)  
LEVEL 1  
PITCH 2  
FINE 2  
–100 to +100%  
–24 to +24 semitones  
–50 to +50 cents  
L16–1, C, R1–16  
0.0–1000.0 ms  
–99 to +99%  
Channel 1 level (plus values for normal phase, minus values for reverse phase)  
Channel 2 pitch shift  
Channel 2 pitch shift fine  
Channel 2 panpot  
PAN 2  
DELAY 2  
FB.G 2  
Channel 2 delay time  
Channel 2 feedback gain (plus values for normal-phase feedback, minus values for  
reverse-phase feedback)  
LEVEL 2  
MODE  
–100 to +100%  
1–10  
Channel 2 level (plus values for normal phase, minus values for reverse phase)  
Pitch shift precision  
MIX BAL.  
0–100 [%]  
Mix balance of the effects and dry sounds  
184  
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ROTARY  
Rotary speaker simulator.  
Parameter  
ROTATE  
SPEED  
Range  
Description  
STOP, START  
SLOW, FAST  
0–100  
Rotation stop, start  
Rotation speed (see SLOW and FAST parameters)  
Overdrive level  
DRIVE  
ACCEL  
LOW  
0–10  
Accelation at speed changes  
Low-frequency filter  
0–100  
HIGH  
0–100  
High-frequency filter  
SLOW  
0.05–10.00 Hz  
0.05–10.00 Hz  
0–100 [%]  
SLOW rotation speed  
FAST  
FAST rotation speed  
MIX BAL.  
Mix balance of the effects and dry sounds  
RING MOD.  
Ring modulator.  
Parameter  
Range  
Description  
Modulation source: oscillator or input signal  
Oscillator frequency  
SOURCE  
OSC, SELF  
0.0–5000.0 Hz  
OSC FREQ  
FM FREQ  
FM DEPTH  
MIX BAL.  
0.05–40.00 Hz  
0–100%  
Oscillator frequency modulation speed  
Oscillator frequency modulation depth  
Mix balance of the effects and dry sounds  
0–100 [%]  
MOD.FILTER  
LFO modulation-type filter.  
Parameter  
FREQ.  
Range  
Description  
Modulation speed  
0.05–40.00 Hz  
0–100%  
DEPTH  
TYPE  
Modulation depth  
LPF, HPF, BPF  
0–100  
Filter type: low pass, high pass, band pass  
Filter frequency offset  
OFFSET  
RESO.  
0–20  
Filter resonance  
PHASE  
0.00–354.38°  
0–100  
Left-channel modulation and right-channel modulation phase difference  
Output level  
LEVEL  
MIX BAL.  
0–100 [%]  
Mix balance of the effects and dry sounds  
DISTORTION  
Distortion effect.  
Parameter  
Range  
Description  
DST TYPE  
DST1, DST2, OVD1,  
OVD2, CRUNCH  
Distortion type (DST = distortion, OVD = overdrive)  
DRIVE  
0–100  
Distortion drive  
MASTER  
TONE  
0–100  
Master volume  
–10 to +10  
0–20  
Tone  
N.GATE  
MIX BAL.  
Noise reduction  
0–100 [%]  
Mix balance of the effects and dry sounds  
185  
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Appendix  
AMP SIMULATE  
Guitar Amp Simulator.  
Parameter  
Range  
Description  
*1  
AMP TYPE  
Guitar amp simulation type  
DST TYPE  
DST1, DST2, OVD1,  
OVD2, CRUNCH  
Distortion type (DST = distortion, OVD = overdrive)  
N.GATE  
DRIVE  
0–20  
Noise reduction  
0–100  
Distortion drive  
MASTER  
CAB DEP  
BASS  
0–100  
Master volume  
0–100%  
0–100  
Speaker cabinet simulation depth  
Bass tone control  
MIDDLE  
TREBLE  
EQ F  
0–100  
Middle tone control  
0–100  
High tone control  
99–8.0 kHz  
–12 to +12 dB  
10.0–0.10  
0–100 [%]  
Parametric equalizer frequency  
Parametric equalizer gain  
Parametric equalizer bandwidth  
Mix balance of the effects and dry sounds  
EQ G  
EQ Q  
MIX BAL.  
*1. STK-M1, STK-M2, THRASH, MIDBST, CMB-PG, CMB-VR, CMB-DX, CMB-TW, MINI, FLAT  
DYNA.FILTER  
Dynamically controlled filter.  
Parameter  
SOURCE  
SENSE  
Range  
INPUT, MIDI  
Description  
Control source: input signal or MIDI note on velocity  
Sensitivity  
0–100  
TYPE  
LPF, HPF, BPF  
0–100  
Filter type  
OFFSET  
RESO.  
Filter frequency offset  
0–20  
Filter resonance  
DIR.  
UP, DOWN  
6.0 ms–46.0 s  
0–100  
Upward or downward frequency change  
Filter frequency change decay speed  
Output Level  
DECAY  
LEVEL  
MIX BAL.  
0–100 [%]  
Mix balance of the effects and dry sounds  
DYNA.FLANGE  
Dynamically controlled flanger.  
Parameter  
SOURCE  
SENSE  
Range  
INPUT, MIDI  
Description  
Control source: input signal or MIDI note on velocity  
Sensitivity  
0–100  
FB.GAIN  
–99 to +99%  
Feedback gain (plus values for normal-phase feedback, minus values for reverse-phase  
feedback)  
OFFSET  
DIR.  
0–100  
Delay time offset  
UP, DOWN  
Upward or downward frequency change  
Decay speed  
DECAY  
LSH F  
LSH G  
EQ F  
6.0 ms–46.0 s  
21.2–8.00 k [Hz]  
–12 to +12 [dB]  
100–8.00 k [Hz]  
–12 to +12 [dB]  
10–0.10  
Low-shelving filter frequency  
Low-shelving filter gain  
Parametric equalizer center frequency  
Parametric equalizer gain  
EQ G  
EQ Q  
Parametric equalizer band width  
High-shelving filter frequency  
High-shelving filter gain  
HSH F  
HSH G  
MIX BAL.  
50.0–16.0 k [Hz]  
–12 to +12 [dB]  
0–100 [%]  
Mix balance of the effects and dry sounds  
186  
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DYNA.PHASER  
Dynamically controlled phaser.  
Parameter  
SOURCE  
SENSE  
Range  
INPUT, MIDI  
Description  
Control source: input signal or MIDI note on velocity  
Sensitivity  
0–100  
FB.GAIN  
–99 to +99%  
Feedback gain (plus values for normal-phase feedback, minus values for reverse-phase  
feedback)  
OFFSET  
STAGE  
DIR.  
0–100  
Lowest phase-shifted frequency offset  
2, 4, 6, 8, 10, 12, 14, 16 Number of phase shift stages  
UP, DOWN  
Upward or downward frequency change  
DECAY  
LSH F  
6.0 ms–46.0 s  
21.2–8.00 k [Hz]  
–12 to +12 [dB]  
50.0–16.0 k [Hz]  
–12 to +12 [dB]  
0–100 [%]  
Decay speed  
Low-shelving filter frequency  
Low-shelving filter gain  
LSH G  
HSH F  
HSH G  
MIX BAL.  
High-shelving filter frequency  
High-shelving filter gain  
Mix balance of the effects and dry sounds  
REV+CHORUS  
Reverb and chorus effects in parallel.  
Parameter  
REV TIME  
INI.DLY  
HI.RATIO  
DIFF.  
Range  
0.3–99.9 s  
Description  
Reverb time  
0.0–500.0 ms  
0.1–1.0  
Initial delay before reverb begins  
High-frequency reverb time ratio  
Reverb diffusion (left-right reverb spreed)  
Reverb density  
0–10  
DENSITY  
HPF  
0–100%  
Thru, 21.2 Hz–8.0 kHz  
50 Hz–16.0 kHz, Thru  
0.05–40.00 Hz  
0–100%  
High-pass filter cutoff frequency  
Low-pass filter cutoff frequency  
Modulation speed  
LPF  
FREQ.  
PM DEP.  
AM DEP.  
MOD.DLY  
WAVE  
Pitch modulation depth  
0–100%  
Amp modulation depth  
0.0–500.0 ms  
Sine, Tri  
Modulation delay time  
Modulation waveform  
REV/CHO  
MIX BAL.  
0–100%  
Reverb and chorus balance (0% = chorus, 100% = reverb)  
Mix balance of the effects and dry sounds  
0–100 [%]  
REV->CHORUS  
Reverb and chorus effects in series.  
Parameter  
REV TIME  
INI.DLY  
HI.RATIO  
DIFF.  
Range  
0.3–99.9 s  
Description  
Reverb time  
0.0–500.0 ms  
0.1–1.0  
Initial delay before reverb begins  
High-frequency reverb time ratio  
Reverb diffusion (left-right reverb spreed)  
Reverb density  
0–10  
DENSITY  
HPF  
0–100%  
Thru, 21.2 Hz–8.0 kHz  
50 Hz–16.0 kHz, Thru  
0.05–40.00 Hz  
0–100%  
High-pass filter cutoff frequency  
Low-pass filter cutoff frequency  
Modulation speed  
LPF  
FREQ.  
PM DEP.  
AM DEP.  
MOD.DLY  
WAVE  
Pitch modulation depth  
0–100%  
Amp modulation depth  
0.0–500.0 ms  
Sine, Tri  
Modulation delay time  
Modulation waveform  
REV.BAL  
MIX BAL.  
0–100%  
Reverb and chorused reverb balance (0% = chorused reverb, 100% = reverb)  
Mix balance of the effects and dry sounds  
0–100 [%]  
187  
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Appendix  
REV+FLANGE  
Reverb and flanger effects in parallel.  
Parameter  
REV TIME  
INI.DLY  
HI.RATIO  
DIFF.  
Range  
0.3–99.9 s  
Description  
Reverb time  
0.0–500.0 ms  
0.1–1.0  
Initial delay before reverb begins  
High-frequency reverb time ratio  
0–10  
Reverb diffusion (left-right reverb spreed)  
Reverb density  
DENSITY  
HPF  
0–100%  
Thru, 21.2 Hz–8.0 kHz  
50 Hz–16.0 kHz, Thru  
0.05–40.00 Hz  
0–100%  
High-pass filter cutoff frequency  
Low-pass filter cutoff frequency  
Modulation speed  
LPF  
FREQ.  
DEPTH  
Modulation depth  
MOD.DLY  
FB.GAIN  
0.0–500.0 ms  
–99 to +99%  
Modulation delay time  
Feedback gain (plus values for normal-phase feedback, minus values for reverse-phase  
feedback)  
WAVE  
Sine, Tri  
Modulation waveform  
REV/FLG  
MIX BAL.  
0–100%  
0–100 [%]  
Reverb and flange balance (0% = flange, 100% = reverb)  
Mix balance of the effects and dry sounds  
REV->FLANGE  
Reverb and flanger effects in series.  
Parameter  
REV TIME  
INI.DLY  
HI.RATIO  
DIFF.  
Range  
0.3–99.9 s  
Description  
Reverb time  
0.0–500.0 ms  
0.1–1.0  
Initial delay before reverb begins  
High-frequency reverb time ratio  
Reverb diffusion (left-right reverb spreed)  
Reverb density  
0–10  
DENSITY  
HPF  
0–100%  
Thru, 21.2 Hz–8.0 kHz  
50 Hz–16.0 kHz, Thru  
0.05–40.00 Hz  
0–100%  
High-pass filter cutoff frequency  
Low-pass filter cutoff frequency  
Modulation speed  
LPF  
FREQ.  
DEPTH  
Modulation depth  
MOD.DLY  
FB.GAIN  
0.0–500.0 ms  
–99 to +99%  
Modulation delay time  
Feedback gain (plus values for normal-phase feedback, minus values for reverse-phase  
feedback)  
WAVE  
Sine, Tri  
Modulation waveform  
REV.BAL  
MIX BAL.  
0–100%  
0–100 [%]  
Reverb and flanged reverb balance (0% = flanged reverb, 100% = reverb)  
Mix balance of the effects and dry sounds  
REV+SYMPHO.  
Reverb and symphonic effects in parallel.  
Parameter  
REV TIME  
INI.DLY  
HI.RATIO  
DIFF.  
Range  
0.3–99.9 s  
Description  
Reverb time  
0.0–500.0 ms  
0.1–1.0  
Initial delay before reverb begins  
High-frequency reverb time ratio  
Reverb diffusion (left-right reverb spreed)  
Reverb density  
0–10  
DENSITY  
HPF  
0–100%  
Thru, 21.2 Hz–8.0 kHz  
50 Hz–16.0 kHz, Thru  
0.05–40.00 Hz  
0–100%  
High-pass filter cutoff frequency  
Low-pass filter cutoff frequency  
Modulation speed  
LPF  
FREQ.  
DEPTH  
Modulation depth  
MOD.DLY  
WAVE  
0.0–500.0 ms  
Sine, Tri  
Modulation delay time  
Modulation waveform  
REV/SYM  
MIX BAL.  
0–100%  
Reverb and symphonic balance (0% = symphonic, 100% = reverb)  
Mix balance of the effects and dry sounds  
0–100 [%]  
188  
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REV->SYMPHO.  
Reverb and symphonic effects in series.  
Parameter  
REV TIME  
INI.DLY  
HI.RATIO  
DIFF.  
Range  
0.3–99.9 s  
Description  
Reverb time  
0.0–500.0 ms  
0.1–1.0  
Initial delay before reverb begins  
High-frequency reverb time ratio  
0–10  
Reverb diffusion (left-right reverb spreed)  
Reverb density  
DENSITY  
HPF  
0–100%  
Thru, 21.2 Hz–8.0 kHz  
50 Hz–16.0 kHz, Thru  
0.05–40.00 Hz  
0–100%  
High-pass filter cutoff frequency  
Low-pass filter cutoff frequency  
Modulation speed  
LPF  
FREQ.  
DEPTH  
Modulation depth  
MOD.DLY  
WAVE  
0.0–500.0 ms  
Sine, Tri  
Modulation delay time  
Modulation waveform  
REV.BAL  
MIX BAL.  
0–100%  
Reverb and symphonic reverb balance (0% = symphonic reverb, 100% = reverb)  
Mix balance of the effects and dry sounds  
0–100 [%]  
REV->PAN  
Reverb and auto-pan effects in parallel.  
Parameter  
REV TIME  
INI.DLY  
HI.RATIO  
DIFF.  
Range  
0.3–99.9 s  
Description  
Reverb time  
0.0–500.0 ms  
0.1–1.0  
Initial delay before reverb begins  
High-frequency reverb time ratio  
Reverb diffusion (left-right reverb spreed)  
Reverb density  
0–10  
DENSITY  
HPF  
0–100%  
Thru, 21.2 Hz–8.0 kHz  
50 Hz–16.0 kHz, Thru  
0.05–40.00 Hz  
High-pass filter cutoff frequency  
Low-pass filter cutoff frequency  
Modulation speed  
LPF  
FREQ.  
DEPTH  
DIR.  
0–100%  
*1  
Modulation depth  
Panning direction  
WAVE  
Sine, Tri, Square  
0–100%  
Modulation waveform  
REV BAL.  
MIX BAL.  
Reverb and panned reverb balance (0% = panned reverb, 100% = reverb)  
Mix balance of the effects and dry sounds  
0–100 [%]  
*1. L<->R, L—>R, L<—R, Turn L, Turn R  
DELAY+ER.  
Delay and early reflections effects in parallel.  
Parameter  
DELAY L  
Range  
0.0–1000.0 ms  
0.0–1000.0 ms  
0.0–1000.0 ms  
–99 to +99%  
Description  
Left channel delay time  
Right channel delay time  
Feedback delay time  
DELAY R  
FB.DLY  
FB.GAIN  
Feedback gain (plus values for normal-phase feedback, minus values for reverse-phase  
feedback)  
HI.RATIO  
TYPE  
0.1–1.0  
High-frequency feedback ratio  
S-Hall, L-Hall, Random,  
Revers, Plate, Spring  
Type of early reflection simulation  
ROOMSIZE  
LIVENESS  
INI.DLY  
DIFF.  
0.1–20.0  
Reflection spacing  
0–10  
Early reflections decay characteristics (0 = dead, 10 = live)  
Initial delay before reverb begins  
0.0–500.0 ms  
0–10  
Reverb diffusion (left-right reverb spreed)  
Reverb density  
DENSITY  
ER NUM.  
HPF  
0–100%  
1–19  
Number of early reflections  
Thru, 21.2 Hz–8.0 kHz  
50 Hz–16.0 kHz, Thru  
0–100%  
High-pass filter cutoff frequency  
LPF  
Low-pass filter cutoff frequency  
DLY/ER  
MIX BAL.  
Delay and early reflections balance (0% = early reflections, 100% = delay)  
Mix balance of the effects and dry sounds  
0–100 [%]  
189  
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Appendix  
DELAY->ER.  
Delay and early reflections effects in series.  
Parameter  
DELAY L  
Range  
0.0–1000.0 ms  
0.0–1000.0 ms  
0.0–1000.0 ms  
–99 to +99%  
Description  
Left channel delay time  
Right channel delay time  
Feedback delay time  
DELAY R  
FB.DLY  
FB.GAIN  
Feedback gain (plus values for normal-phase feedback, minus values for reverse-phase  
feedback)  
HI.RATIO  
TYPE  
0.1–1.0  
High-frequency feedback ratio  
S-Hall, L-Hall, Random,  
Revers, Plate, Spring  
Type of early reflection simulation  
ROOMSIZE  
LIVENESS  
INI.DLY  
DIFF.  
0.1–20.0  
Reflection spacing  
0–10  
Early reflections decay characteristics (0 = dead, 10 = live)  
Initial delay before reverb begins  
0.0–500.0 ms  
0–10  
Reverb diffusion (left-right reverb spreed)  
Reverb density  
DENSITY  
ER NUM.  
HPF  
0–100%  
1–19  
Number of early reflections  
Thru, 21.2 Hz–8.0 kHz  
50 Hz–16.0 kHz, Thru  
0–100%  
High-pass filter cutoff frequency  
LPF  
Low-pass filter cutoff frequency  
DLY.BAL  
MIX BAL.  
Delay and early reflected delay balance (0% = early reflected delay, 100% = delay)  
Mix balance of the effects and dry sounds  
0–100 [%]  
DELAY+REV  
Delay and reverb effects in parallel.  
Parameter  
DELAY L  
Range  
0.0–1000.0 ms  
0.0–1000.0 ms  
0.0–1000.0 ms  
–99 to +99%  
Description  
Left channel delay time  
DELAY R  
FB.DLY  
Right channel delay time  
Feedback delay time  
FB.GAIN  
Feedback gain (plus values for normal-phase feedback, minus values for reverse-phase  
feedback)  
DELAY HI  
REV TIME  
INI.DLY  
REV HI  
DIFF.  
0.1–1.0  
Delay high-frequency feedback ratio  
Reverb time  
0.3–99.9 s  
0.0–500.0 ms  
0.1–1.0  
Initial delay before reverb begins  
High-frequency reverb time ratio  
Reverb diffusion (left-right reverb spreed)  
Reverb density  
0–10  
DENSITY  
HPF  
0–100%  
Thru, 21.2 Hz–8.0 kHz  
50 Hz–16.0 kHz, Thru  
0–100%  
High-pass filter cutoff frequency  
Low-pass filter cutoff frequency  
Delay and reverb balance (0% = reverb, 100% = delay)  
Mix balance of the effects and dry sounds  
LPF  
DLY/REV  
MIX BAL.  
0–100 [%]  
190  
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DELAY->REV  
Delay and reverb effects in series.  
Parameter  
DELAY L  
Range  
0.0–1000.0 ms  
0.0–1000.0 ms  
0.0–1000.0 ms  
–99 to +99%  
Description  
Left channel delay time  
Right channel delay time  
Feedback delay time  
DELAY R  
FB.DLY  
FB.GAIN  
Feedback gain (plus values for normal-phase feedback, minus values for reverse-phase  
feedback)  
DELAY HI  
REV TIME  
INI.DLY  
REV HI  
DIFF.  
0.1–1.0  
Delay high-frequency feedback ratio  
Reverb time  
0.3–99.9 s  
0.0–500.0 ms  
0.1–1.0  
Initial delay before reverb begins  
High-frequency reverb time ratio  
Reverb diffusion (left-right reverb spreed)  
Reverb density  
0–10  
DENSITY  
HPF  
0–100%  
Thru, 21.2 Hz–8.0 kHz  
50 Hz–16.0 kHz, Thru  
0–100%  
High-pass filter cutoff frequency  
Low-pass filter cutoff frequency  
LPF  
DLY.BAL  
MIX BAL.  
Delay and delayed reverb balance (0% = delayed reverb, 100% = delay)  
Mix balance of the effects and dry sounds  
0–100 [%]  
DIST->DELAY  
Distortion and delay effects in series.  
Parameter  
Range  
Description  
DST TYPE  
DST1, DST2, OVD1,  
OVD2, CRUNCH  
Distortion type (DST = distortion, OVD = overdrive)  
DRIVE  
0–100  
Distortion drive  
Master volume  
Tone control  
MASTER  
TONE  
0–100  
–10 to +10  
0–20  
N.GATE  
DELAY  
Noise reduction  
Delay time  
0.0–2725.0 ms  
–99 to +99%  
FB.GAIN  
Feedback gain (plus values for normal-phase feedback, minus values for reverse-phase  
feedback)  
HI.RATIO  
FREQ.  
0.1–1.0  
High-frequency feedback ratio  
0.05–40.00 Hz  
0–100%  
Modulation speed  
DEPTH  
Modulation depth  
DLY BAL  
MIX BAL.  
0–100%  
Distortion and delay balance (0% = distortion, 100% = delayed distortion)  
Mix balance of the effects and dry sounds  
0–100 [%]  
MULTI FILTER  
Three-band parallel filter (24 dB/octave)  
Parameter  
TYPE 1  
Range  
HPF, LPF, BPF  
Description  
Filter 1 type: low pass, high pass, band pass  
Filter 2 type: low pass, high pass, band pass  
Filter 3 type: low pass, high pass, band pass  
Filter 1 frequency  
TYPE 2  
HPF, LPF, BPF  
HPF, LPF, BPF  
28 Hz–16.0 kHz  
28 Hz–16.0 kHz  
28 Hz–16.0 kHz  
0–100  
TYPE 3  
FREQ. 1  
FREQ. 2  
FREQ. 3  
LEVEL 1  
LEVEL 2  
LEVEL 3  
RESO. 1  
RESO. 2  
RESO. 3  
MIX BAL.  
Filter 2 frequency  
Filter 3 frequency  
Filter 1 level  
0–100  
Filter 2 level  
0–100  
Filter 3 level  
0–20  
Filter 1 resonance  
0–20  
Filter 2 resonance  
0–20  
Filter 3 resonance  
0–100 [%]  
Mix balance of the effects and dry sounds  
191  
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Appendix  
Sample library list  
This is a list of the sample libraries that are installed on the internal  
hard disk when the AW16G is shipped from the factory.  
The list is printed here in the order as sorted by the OLD button.  
PAD1  
PAD2  
PAD3  
PAD4  
Name  
A
L
L
L
L
L
L
L
L
L
L
L
L
L
L
L
L
L
L
L
L
L
L
L
L
L
L
L
L
L
L
L
L
L
L
L
L
L
L
L
L
L
L
L
B
C
D
A
L
L
L
L
L
L
L
L
L
L
L
L
L
L
L
L
L
L
L
L
L
L
L
L
L
L
L
L
L
L
L
L
L
L
L
L
L
L
L
L
L
L
L
B
C
D
A
L
L
L
L
L
L
L
L
L
L
L
L
L
L
L
L
L
L
L
L
L
L
L
L
L
L
L
L
L
L
L
L
L
L
L
L
L
L
L
L
L
L
L
B
C
D
A
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
L
B
C
D
Normal8_120  
Normal8_60  
Normal16_120  
Normal16_60  
NormShffl120  
NormShffl_60  
Med8_110  
L
L
L
L
L
L
L
L
L
L
L
L
L
L
L
L
L
L
L
L
L
L
L
L
L
L
L
L
L
L
L
L
L
L
L
L
L
L
L
L
L
L
L
L
L
L
L
L
L
L
L
L
L
L
L
L
L
L
L
L
L
L
L
L
L
L
L
L
L
L
L
L
L
L
L
L
L
L
L
L
L
L
L
L
L
L
L
L
L
L
L
L
L
L
L
L
L
L
L
L
L
L
L
L
L
L
L
L
L
L
L
L
L
L
L
L
L
L
L
L
L
L
L
L
L
L
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
MedFast8_140  
MedSlow8_90  
Fast8_170  
Simple8_125  
Simple16_114  
Bounce8_93  
LatinRock126  
Syncopatn_89  
Triplet_65  
Shuffle8_130  
Shffle16_127  
Southern_93  
Funk1_108  
Funk2_108  
NJS_110  
Hip_96  
HipFunk_106  
OldSkool_106  
LoudFunk_118  
Detoroit_129  
BreakRock106  
Gangsta_94  
GarageHs_128  
2Step_135  
L
O
O
L
O
O
L
R&BSmooth_64  
TrncHouse135  
TecLectro134  
OldSkol2_102  
FlipHop_128  
BigBeat_126  
Drumn'Bs_147  
Techno_140  
Ibiza_135  
O
L
O
L
L
L
L
L
O
O
L
O
L
O
L
O
L
SambaEns_137  
Latin16_80  
L
L
L
Latin8_130  
O
O
192  
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PAD1  
PAD2  
PAD3  
PAD4  
Name  
A
L
B
C
D
A
L
B
C
D
A
L
B
C
D
A
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
L
B
C
D
LatinSwng154  
Scratch1  
L
L
O
O
O
O
O
O
O
O
O
L
L
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
L
O
O
O
O
O
O
O
O
O
L
O
O
O
O
O
O
O
O
O
L
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
L
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
Scratch2  
SE_Analog  
SE_Beep  
SE_SFX  
Robot_Voice  
Female_Wet  
Female_Dry  
Male_Dry  
City_Noise  
Car_Action  
Other_Rides  
Door_Action  
Guns  
O
O
O
O
O
O
O
O
O
O
L
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
L
O
O
O
O
O
O
O
O
O
O
Laser&Buzz  
Bang&Explosn  
Bell&Beep  
Human_Action  
Punch&Swish  
Hit&Swish  
Fire  
Rain1  
L
L
L
L
Rain2  
L
L
L
O
L
Storm  
L
L
L
L
L
L
L
River  
L
L
L
L
L
L
L
L
Sea  
O
L
O
L
L
O
L
O
L
L
Jungle_Amb  
Night_Amb  
Birds  
L
-
L
O
L
O
L
L
L
L
L
L
L
O
O
O
L
O
O
O
L
O
O
O
O
O
O
O
O
Dog&Cat  
Stock_Farm  
For_Demo  
O
O
L
O
O
L
O
O
L
O
O
L
L: LOOP  
O: ONESHOT  
–: No assigns  
193  
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Appendix  
Troubleshooting  
If the AW16G does not operate as you expect, or if you suspect a  
problem, please refer to the following points and take the appropri-  
ate action.  
Power does not turn on  
• Is the AC adaptor connected to an AC outlet of the  
Recorded sound is not output  
• Has audio data been recorded on the recorder?  
correct voltage?  
• Is the virtual track set to the track that was recorded?  
• Is the POWER switch turned ON?  
• A recorded region shorter than 10 msec will not be  
played back.  
• If the power still does not turn on, please contact  
your Yamaha dealer.  
• Tracks 1–16 will not play back if the AW16G is in  
Stereo Track, Sound Clip, or Audio CD playback  
mode.  
LCD display is dim or dark  
• Use the contrast knob located at the lower right of  
the screen to adjust the contrast.  
Can’t play back the STEREO track  
• Is the stereo track turned on in the MONITOR screen  
ST.TRACK page?  
Can’t use the [DATA/JOG] dial to control on-screen  
parameters  
• The [JOG ON] key may be on.  
Metronome cannot be heard  
• Some parameters cannot be operated in certain  
states, such as while the recorder is running.  
• The metronome sound is normally sent only to the  
MONITOR OUT and headphones.  
• The metronome will not sound while the recorder is  
stopped.  
No sound  
• In Sound Clip mode, the metronome will sound only  
during recording.  
No sound, or sound is too faint  
• Are speakers or headphones connected correctly?  
• Is your amp and other external devices turned on?  
• Does the stereo output channel meter move?  
Can’t record, something is wrong with  
the recorded sound  
• Is the stereo output channel fader raised? Is it turned  
on?  
Can’t record  
• Is there sufficient free space on the internal hard disk?  
• The EQ gain may be set to an extremely low value.  
* You can check the remaining recordable time by setting  
the counter display to REMAIN in the SONG screen  
SETUP page.  
• The dynamics processor may be set to an extreme  
threshold or ratio.  
• If you are connecting an electric guitar, is it con-  
nected to the Hi-Z jack?  
• The song may be protected.  
• The stereo track may be in playback mode.  
• Is the attenuator of the EQ screen or VIEW screen  
raised?  
• Is the input signal routed appropriately to the  
recorder?  
* Check the level (meter movement) in the METER page  
of the VIEW screen.  
* If you press the [SEL] key in the MONITOR screen INIT  
page, that channel will be initialized to default values  
that allow sound to be output.  
* If DIGITAL IN is set to other than DISABLE in the UTILITY  
screen D.IN HDD page, and no signal is being input to  
the DIGITAL INPUT jack, a message of “WRONG WORD  
CLOCK” will appear, and sound will not be output.  
Check the recording-source and recording-destina-  
tion in the QUICK NAVIGATE page RECORD screen?  
• DIGITAL REC may have been turned OFF in the  
UTILITY screen PREFER page.  
• Please read and understand the copyright warning (→  
Can’t record on the STEREO track  
• It is not possible to record on the STEREO track while  
recording on other tracks.  
Input sound is not output  
• Is the signal from the external device being input?  
• The connection cable from the external device may  
be broken.  
Noise is present in the recorded signal  
• The oscillator may be functioning.  
• Is the [GAIN] control set to an appropriate level?  
• Is the input channel fader raised? Is it turned on?  
• The input channel may have been set to DIGITAL IN.  
• Does the word clock setting match for the AW16G  
and the external device(s)?  
• Go to the QUICK NAVIGATE screen RECORD page  
and check the recording-source and recording-desti-  
nation.  
• When recording, is the recording-destination track  
fader (which adjusts the monitor level) raised?  
* If you are recording, the sound of that input channel  
will not be heard during playback.  
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Can’t use the internal effects  
• Effect BYPASS may be turned ON.  
Something wrong with the sound  
• The effect may have been inserted into a different  
channel.  
Signal from the INPUT 8 jack is too loud  
• A conventional line-level signal may be connected to  
the Hi-Z jack.  
• Are the level of EFF.RTN 1, 2 faders raised?  
• 019. HQ. Pitch can be used only with EFFECT 2.  
Sound is distorted  
• Is the [GAIN] control set correctly?  
• These do not affect the stereo track, sound clip, or  
audio CD playback.  
• The connection cable from the external device may  
be broken.  
Playback pitch is wrong  
• The fader of the input channel or monitor channel  
may be raised excessively.  
• VARI may be selected.  
• Is the synchronized external device operating on the  
same sampling frequency (44.1 kHz)?  
• The stereo output channel fader may be raised exces-  
sively.  
• Is the master device operating in a stable way?  
• The stereo output channel attenuator may be raised  
excessively.  
You may have executed the EDIT screen PITCH com-  
mand.  
• The EQ or dynamics processor may have been set to  
produce an extreme gain boost.  
• Is an effect such as HQ.Pitch or Dual Pitch selected  
for a monitor channel?  
• Did you record at an appropriate level?  
• Is the word clock setting correct for both the AW16G  
and the external device(s)?  
Recorder operations  
• An effect such as Distortion or Amp Simulate may be  
in use.  
When you press the [PLAY] key it blinks, and play-  
back does not occur  
• Is the AW16G set to MTC SLAVE?  
* Go to the VIEW screen METER page and check the level  
(meter movement).  
* Access the UTILITY screen MIDI page, and check the  
setting.  
The volume of a particular channel increases or  
decreases  
• Are the dynamics processor settings appropriate?  
Something goes wrong with the sound when you use  
the [FF] key or [REW] key  
• Differences in the number of simultaneously played  
tracks will affect the way in which the sound is heard  
when these controls are operated.  
• A scene recall may be specified in the SONG screen  
TEMPO MAP.  
Can’t store a scene  
• The store-destination scene may be protected.  
Can’t edit a recorded track  
• The song may be protected.  
• A scene cannot be stored in scene number 00.  
• Have you selected the virtual track that you  
recorded?  
Can’t reproduce a scene  
• One or more channels may be set to Recall Safe.  
Editing results are not heard in the sound  
• Have you selected the virtual track that you  
recorded?  
Can’t save to a library  
• It is not possible to save to the factory-preset libraries.  
• Are you using the appropriate editing command? *  
Meters move even though the faders are lowered  
* For details on editing commands, refer to “EDIT  
screen.”  
• The meter display may be set to PRE FADER.  
Moving a fader does not change the level  
• In the [VIEW] screen FADER page, check whether the  
display moves in correspondence with fader opera-  
tions.  
* You cannot control the level until the panel fader posi-  
tion matches the position shown in the display.  
• In the UTILITY screen PREFER page, is FADER FLIP  
set appropriately?  
Counter display is not 0 when you return to the  
beginning of the song  
• The display mode may be set to REMAIN (remaining  
recording time).  
• If the display mode is set to REL (relative time), the  
start point may be specified.  
* Go to the SONG screen SETUP, POINT page and check  
the settings.  
* When the power is turned on, FADER FLIP will be set to  
TRACK.  
• The fader may be set to PRE FADE in AUX.  
Display indicates DISK FULL, MEMORY FULL, or  
TOO MANY REGIONS, and you cannot record or  
edit  
• There is insufficient free space, or too many record-  
ing regions. Erase unneeded tracks and then perform  
the Optimize operation to obtain more free space.  
Pairing was specified, but the signal is monaural  
• Is the odd-numbered channel panned far left and the  
even-numbered channel panned far right?  
Pairing was specified, but the signal phase does not  
The display indicates DISK BUSY during playback  
• It is possible that the recorded data has become frag-  
mented, so that it cannot be read fast enough. You  
can try measures such as re-recording, deleting  
tracks, or backing up the data and then formatting the  
hard disk.  
match  
• Even when channels are paired, the phase setting is  
not linked.  
Signal is delayed  
• An effect such as delay may be inserted.  
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Appendix  
MTC synchronization drifts  
• Is a large amount of MIDI data (notes etc.) being  
received together with the MTC messages?  
Sampler operations  
When you press a pad there is no sound, or the  
wrong bank is heard  
• Have you selected a bank to which the waveform is  
assigned?  
• Does the frame rate match between the AW16G and  
the external device?  
• SYNC OFFSET may have been set.  
• A bank change may have been specified in the  
SONG screen TEMPO MAP page.  
• If jumps occur in the synchronized time, change the  
SYNC AVE. setting in the UTILITY screen MIDI page,  
and try again.  
The sound is not what you loaded, or the sound is  
different depending on whether you are stopped or  
playing  
• If the playback mode is set to LOOP, the sound will  
play according to the monitor tempo specified in the  
SAMPLE screen SETUP page while the recorder is  
stopped, and will play according to the song tempo  
while the recorder is playing.  
MMC messages is not transmitted  
• Is the MIDI cable connected to the MIDI OUT con-  
nector?  
• In the UTILITY screen MIDI page, has MMC been set  
to MASTER? Does the DEVICE NO. match?  
Can’t receive MMC messages  
• Is the MIDI cable connected to the MIDI IN connec-  
tor?  
The sound you loaded only plays part of the way  
• Have you made trim settings to shorten the Start–End  
region?  
• In the UTILITY screen MIDI page, has MMC been set  
to SLAVE? Does the DEVICE NO. match?  
• If the playback mode is set to GATE, the sample will  
play only while you continue pressing the pad.  
Can’t use the preset remote settings.  
• Depending on the sequencer that you want to con-  
trol, you may need to make settings on the  
• If the playback mode is set to LOOP and Slice is  
turned off, the sample will play only for the length of  
a measure.  
• MIDI data cannot be transmitted unless the MIDI but-  
ton is turned on in the MIDI page of the UTILITY  
screen.  
The display indicates MEMORY FULL, and you can’t  
sample or import  
• Access the SAMPLE screen MEMORY page, and  
check the amount of used memory. Execute ERASE or  
EXTRACT to increase the amount of free memory.  
Song operations  
Can’t save a file  
• Is there sufficient space on the internal hard disk?  
MIDI operations  
• Did you perform the correct shut-down procedure  
when you last turned off the power? *  
Can’t exchange MIDI data  
• Are the MIDI cables connected correctly?  
* Disconnecting the power without performing the shut-  
down operation will shorten the lifespan of the hard  
disk and CD-RW drive, may damage the hard disk and  
CD-RW drive and disc, and may result in loss of data.  
• A MIDI cable may be broken.  
• Is the power turned on for the transmitting and  
receiving devices?  
• Do the channel settings match for the transmitted and  
receiving devices?  
Song file size is unnaturally large  
• Even after you use recorder editing operations to  
erase a track or other data, that sound file will remain  
on the disk. Execute the Optimize command in the  
SONG screen LIST page.  
• Have the appropriate settings been made in the UTIL-  
ITY screen MIDI page?  
* MIDI data cannot be transmitted or received unless the  
MIDI button is turned on.  
• Is a scene assigned to the program change number  
being transmitted?  
CD operations  
CD-RW drive is not recognized  
• Is the CD-RW drive connected correctly?  
MTC messages are not transmitted  
• In the UTILITY screen MIDI page, has the MTC but-  
ton been turned on?  
Can’t create an audio CD  
• Is the CD-RW drive installed correctly? Have the  
attaching screws come loose?  
• Is MTC SYNC set to MASTER?  
The AW16G does not synchronize to incoming MTC  
• Is CD-R/RW media inserted?  
messages  
• Is the MIDI cable connected to the MIDI IN connec-  
tor?  
• The inserted CD-R may have already been finalized.  
• Is a signal recorded on the stereo track?  
• The stereo track must be at least four seconds long.  
• In the UTILITY screen MIDI page, has MTC Sync  
been set to SLAVE?  
• Have you saved a song in which a stereo track has  
been recorded?  
* MIDI data cannot be transmitted or received unless the  
MIDI button is turned on.  
• Does the display indicate DISK FULL?  
• Create sufficient space on the hard disk.  
• Erase unneeded tracks and then execute Optimize to  
increase the available space.  
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An audio CD you created does not play back on a  
conventional player  
• An audio CD you created you not play back on a  
conventional player unless the disc has been final-  
ized.  
Audio recorded on CD-RW media does not play  
back on some players  
• In order for audio data recorded on CD-RW media to  
be played back, the player must support CD-RW.  
Contact the manufacturer of the player regarding CD-  
RW support.  
The sound skips while playing an audio CD that you  
created  
• Depending on the CD-R media you use, there may  
be differences in the quality of the completed CD.  
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Appendix  
Display message list  
Messages  
Repeat Playback cannot be performed because A/B points are not specified.  
A/B POINTS NOT FOUND  
The data length specified within the received system exclusive data did not  
match the length of the data that was actually received.  
BULK: BYTE COUNT MISMATCH!  
The check sum of the received system exclusive is incorrect.  
The scene memory you attempted to receive is protected.  
Redo (re-execution of an operation) is not possible.  
BULK: CHECK SUM MISMATCH!  
BULK: MEMORY PROTECTED!  
CANNOT REDO  
It is not possible to specify a mark at an already-specified position.  
Undo (cancellation of an operation) is not possible.  
CANNOT SET MARK  
CANNOT UNDO  
Since the AW16G is in CD Play mode, this operation is not possible.  
The mixer parameters of the channel have been initialized.  
MTC of a different frame type than the internal setting is being received.  
Recording is prohibited for the signal being input from DIGITAL STEREO IN.  
CD PLAY MODE NOW  
CH. PARAMETER INITIALIZED  
DIFFERENT TC FRAME TYPE  
DIGITAL-ST-IN REC PROHIBIT.  
DISK BUSY!!  
The reading speed of the internal hard disk is not fast enough, or the reading  
speed has slowed down because the recorded data has become fragmented.  
There is insufficient space on the internal hard disk.  
DISK FULL!!  
Auto-punch recording cannot be performed because in/out points are not speci-  
fied.  
IN/OUT POINTS NOT FOUND  
The auto punch-in/out interval is too short. It cannot be set less than approxi-  
mately 100 msec.  
IN/OUT POINTS TOO CLOSE  
The locate point has been erased.  
LOCATE POINT ERASED  
LOCATE POINT SET  
The locate point has been set.  
The mark has been erased.  
MARK POINT ERASED  
MARK POINT SET  
The mark has been set.  
The song has no more free space. One song can use a maximum of 6.4 GB.  
A bulk data dump was received.  
MEMORY FULL!!  
MIDI BULK RECEIVED  
MIDI IN: DATA FRAMING ERROR!  
MIDI IN: DATA OVERRUN!  
MIDI: RX BUFFER FULL!  
MIDI: TX BUFFER FULL!  
MTC SLAVE MODE NOW  
NO MARK LEFT  
Invalid data may have been received at the MIDI IN connector.  
Invalid data may have been received at the MIDI IN connector.  
Receiving more MIDI data than it can handle.  
Attempting to transmit more MIDI data than it can handle.  
This operation cannot be performed because the AW16G is in MTC Slave mode.  
The allowable number of marks has been exceeded.  
Media has not been inserted.  
NO MEDIA!!  
The operation cannot be executed because the recorder is operating.  
The operation cannot be executed because the recorder is recording or playing.  
Recording cannot be performed because you have not selected a record track.  
Redo (re-execution of the previous operation) has been completed.  
The repeat interval is too short. It cannot be set to less than one second.  
Since you are in Sound Clip mode, this operation cannot be executed.  
Since you are in Stereo Track Playback mode, this operation cannot be executed.  
An internal system error has occurred.  
RECORDER BUSY  
RECORDER RUNNING  
RECORD TRACK NOT SELECTED  
REDO COMPLETE  
REPEAT POINTS TOO CLOSE  
SOUND CLIP MODE NOW  
STEREO TRACK PLAYBACK MODE  
SYSTEM ERROR!!  
This song is protected, and cannot be edited or recorded.  
There are too many recorded regions.  
THIS SONG IS PROTECTED.  
TOO MANY REGIONS!  
TRIGGER LIST RECORDING  
UNDO COMPLETE  
A sampling pad trigger list is being recorded.  
Undo (cancellation of the previous operation) has been executed.  
An inappropriate word clock is being received from the connected device to  
which you are synchronizing.  
WRONG WORD CLOCK!!  
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Popup messages  
ATAPI Error!  
A problem occurred while communicating with the CD-RW drive.  
The current song cannot be selected.  
Can't Select Current Song!  
CD Size Full!  
Data exceeding the recordable length of the CD cannot be added.  
The maximum number of tracks has been reached, and further addition is  
not possible.  
CD Track Over!  
A problem occurred with the CD-RW drive.  
No CD-RW drive is installed.  
CD-RW Drive Error!  
CD-RW Drive Not Found!  
CD Write Error!  
The data could not be written correctly to the CD.  
Please exchange the media. The order of media volumes is incorrect.  
Please exchange the media. This is not the first media volume.  
The media is an incorrect type. Please exchange it.  
The data was not written correctly.  
Change Media, Invalid Order.  
Change Media, Not 1st Media.  
Change Media, Please.  
Compare Error!  
The disk has no free capacity.  
Disk Full!  
The operation could not be executed, since the end of the song would be  
later than 24 hours.  
End Range Over!  
Please insert the next volume of media.  
Exchange Next Media.  
File Number Full!  
No more songs can be created or restored, since this would exceed the  
maximum number of files.  
An error has occurred in the file system of the internal hard disk.  
This cannot be recalled because it is only for use with EFFECT 2.  
A problem occurred with the internal hard disk.  
A problem occurred while communicating with the internal hard disk.  
The parameter setting exceeds the allowable range.  
A problem has occurred on the media.  
File System Error!  
For Effect2 Only!  
HDD Error!  
IDE Error!  
Invalid Parameter!  
Media Error!  
Media Full!  
The media has no free space.  
The song has no more free space. One song can use a maximum of  
6.4 GB.  
Memory Full!  
There is no more free space in sampling pad memory.  
You have not selected data to back up.  
Memory Full!  
No Data to Backup!  
No Data to Restore!  
No Data!  
You have not selected data to restore.  
The selected region does not contain data.  
Since no data has been saved, you cannot recall, erase, or edit the title.  
Media has not been inserted.  
No Data!  
No Media!  
No songs to write to the CD have been selected.  
There is no song that includes a master track longer than four seconds.  
The song cannot be restored since it is not a 44.1 kHz/16-bit song.  
Can’t import from a CD because DIGITAL REC is prohibited.  
Can’t save, erase, or edit the title because the song is protected.  
Can’t save, erase, or edit the title because the song is read-only.  
This is AW2816 format media.  
No Song to Write!  
No Stereo Track!  
Not 44.1kHz/16bit Song!  
Prohibit CD Import!  
Protected!  
Read Only!  
Recognized AW2816- Formatted Media!  
Recognized AW4416- Formatted Media!  
Song Number Full!  
This is AW4416 format media.  
No more songs can be created or restored, since this would exceed the  
maximum number of songs.  
An internal system error has occurred.  
System Error!  
WAVE files shorter than 200 msec cannot be imported.  
Too Small File!  
Too Small Region!  
Time compression/expansion cannot be executed because the region is  
too short.  
Since the song length divided by the markers would be less than four sec-  
onds, you cannot divide it with a marker.  
Track Length Too Short!  
Track Not Recorded!  
The track you selected does not contain any recorded data.  
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Appendix  
About the CD-ROM included with the AW16G  
Caution  
Contents of the CD-ROM  
• This disk is a CD-ROM. Do not attempt to play the  
disk on an audio CD player. Doing so may result in  
irreparable damage to your audio CD player.  
The included CD-ROM contains a backup file that you  
can use to restore the AW16G to its factory-set condition,  
and setting files that let you use the AW16G’s MIDI  
Remote function with various software sequencers.  
• All copyrights to this software are the property of  
Yamaha Corporation.  
Folder  
name  
Software name  
Contents  
• Copying or modification of this software in part or in  
whole is forbidden.  
Setting file for remotely  
controlling the Cubase  
sequencer software from  
the AW16G.  
Yamaha Corporation takes no responsibility for any  
results or damages that may result from your use of  
this software.  
Cubase remote  
file  
• Cubase VST is a trademark of Steinberg Media Tech-  
nologies AG.  
Setting file for remotely  
controlling the Logic  
sequencer software from  
the AW16G.  
Logic remote file  
Remote  
• Logic Audio is a trademark of Emagic Soft- und Hard-  
ware Gmbh.  
Setting file for remotely  
controlling the SONAR 2/  
CakewalkProAudio  
sequencer software from  
the AW16G.  
• Cakewalk is a registered trademark of Twelve Tone  
Systems, Inc.  
SONAR 2/Cake-  
walkProAudio  
remote file (Win-  
dows only)  
• ProTools is a trademark or registered trademark of  
Avid Technology, Inc. or its related companies.  
• Windows is a registered trademark of Microsoft Cor-  
poration USA in the United States and other coun-  
tries.  
When you view this CD-ROM in Windows, a file named  
Aw_00000.16g will appear in the root directory. This is a  
backup file of the demo song and sample library that is  
installed in the internal hard disk when the AW16G is  
shipped from the factory. This file cannot be opened from  
Windows or Macintosh.  
• Macintosh is a registered trademark of Apple Com-  
puter, Inc. USA in the United States and other coun-  
tries.  
• Other company names and product names in this  
document are the trademarks or registered trade-  
marks of their respective corporate owners.  
Restoring the internal hard disk  
to the factory-set condition  
In order to restore the internal hard disk to the factory-set  
condition, you will need to perform the following two  
procedures.  
1) Initialize the internal hard disk  
2) Load the demo song and sample library  
Since this procedure will erase all data from the internal  
hard disk, be sure to create a backup of any important  
data before you perform this procedure.  
Initializing the internal hard disk  
Initialize the internal hard disk. (p. 160)  
When you initialize the internal hard disk, the system  
settings will return to their factory-set state.  
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Loading the demo song and sample  
Installing a remote file  
library  
Please be aware that the menu names and screens that  
appear in the explanation below may differ depending  
on the software you are using.  
Insert the included CD-ROM into the CD-RW  
1drive of the AW16G.  
In the Work Navigate section, repeatedly  
2press the [CD] key to access the RESTORE  
page.  
Windows users  
In order to use a remote file, the corresponding software  
must be installed.  
Make sure that the cursor is located at the  
3READ CD INFO button, and press the  
[ENTER] key.  
Installing the Cubase remote setup file  
Start up Cubase.  
Loading from the CD-ROM will begin. When load-  
ing is finished, the contents of the display will  
change as follows.  
1
In the menu bar, click [Option] [Remote  
2Setup] [Setup].  
The VST Remote window will appear. Make  
3the following settings and click the [OK] but-  
ton.  
Remote: Generic  
Remote  
Move the cursor to the DISABLE button and  
4press the [ENTER] key.  
Input: (the MIDI  
device you are using)  
The DISABLE button will change to ENABLE, and  
the symbol at the right of the list will change to .  
Output: (the MIDI  
device you are using)  
Move the cursor to the PAD button and press  
5the [ENTER] key.  
Once again, loading from the CD-ROM will begin.  
When loading is finished, the contents of the dis-  
play will change as follows.  
Note  
The content that is shown for “Input” and “Output” will  
depend on the MIDI device(s) you are using. For details,  
refer to the owner’s manual for the MIDI device(s) you  
are using.  
The Generic Remote window will appear.  
4Click the [EDIT] button.  
The Generic Remote Setup window will  
5appear. Click the [Import] button.  
Move the cursor to the ALL button and press  
6the [ENTER] key.  
Move the cursor to the DISABLE button and  
7press the [ENTER] key.  
The DISPLAY button will change to ENABLE, and all  
symbols at the right of the list will change to .  
A dialog box like the following will appear.  
6Select the Cubase remote setup file (Yamaha  
AW16G Remote.xml) from the included CD-  
ROM, and click the [Open] button.  
This selects all songs and sample libraries.  
Move the cursor to the EXECUTE button and  
8press the [ENTER] key.  
A popup window will ask you for confirma-  
9tion, so move the cursor to the OK button or  
CANCEL button, and press the [ENTER] key.  
While the Restore operation is being executed, the  
state of progress will be shown in a popup window.  
When this popup window closes, the operation has  
been completed.  
Close the Generic Remote Setup window.  
7
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Appendix  
Installing the Logic preference file  
SONAR 2/CakewalkProAudio template (Loading the  
template)  
Start up Logic.  
Start up SONAR 2/CakewalkProAudio.  
1
1
In the menu bar, click [Option] [Settings]  
If you are using SONAR 2:  
2[Key Commands...].  
2In the menu bar, click [File] [Open].  
The Key Commands window will open. In  
3the menu bar, click [Option] [Import Key  
Commands...].  
If you are using Cakewalk:  
In the menu bar, click [File] [New].  
A dialog box will appear. Select the Logic  
4preference file (Logic32.prf) from the  
included CD-ROM, and click the [Open] but-  
ton.  
If you are using SONAR 2:  
3The “Open file” dialog box will appear. Choose  
Cakewalk template files as the type of file to be  
loaded. From the list in the dialog box, choose  
Yamaha AW16G Remote and click the [OK] button.  
When you import the file, the following settings will  
be made.  
If you are using Cakewalk:  
The “New Project File” dialog box will appear.  
From the list in the dialog box, choose Yamaha  
AW16G Remote, and click the [OK] button.  
The template will be loaded, and three windows  
will appear; the Track window, Control window,  
and Panel window.  
In the menu bar, click [Option] [MIDI  
4Devices].  
The MIDI Ports window will open. In the  
5Input Ports field, assign the MIDI device that  
you are using.  
Please note that all the previously-specified key  
commands will be initialized. If you do not want to  
change your existing user key command settings,  
you can manually make the MIDI channel and CC#  
settings shown above.  
This completes preparations for controlling SONAR 2/  
CakewalkProAudio from the AW16G.  
If you changed the track structure from the default  
settings of the template ...  
SONAR 2/CakewalkProAudio template (Installation/set-  
tings)  
With the Yamaha AW16G Remote template started,  
click the [CONFIG] button in the panel window.  
Copy the template to the folder in which  
A cluster will open at the right.  
1SONAR 2/CakewalkProAudio is installed.  
Drag the [SET MIDI First Track] knob to the first track  
number of the MIDI tracks.  
Start up SONAR 2/CakewalkProAudio.  
2
3
* If you use this template, you will not be able to con-  
trol the tracks correctly from the AW16G unless the  
MIDI tracks are continuous from 1—16.  
* If you set the value to an invalid track (an unused  
track), the panel knobs, buttons, or sliders may be  
shaded. If this occurs, set the value back to the correct  
track.  
In the menu bar, click [Option] [Audio].  
The Cakewalk DirectShow Audio dialog box  
4will appear. Change the “Number of Aux  
Busses” (from the default value of 2) to [3],  
and click the [OK] button.  
Pro Tools software  
You can remotely control the Pro Tools software from the  
AW16G. No special setting file is required. The setting  
procedure is the same as for the Mac version.  
This completes preparations for the template.  
Refer to “Macintosh users” “Pro Tools software” (→  
202  
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Pro Tools softwares  
Macintosh users  
In order to use a remote file, the corresponding software  
must be installed.  
You can remotely control the Pro Tools software from the  
AW16G. No special setting file is required. Use the fol-  
lowing procedure to make settings.  
Installing the Cubase remote setup file  
In the menu bar, click [Setup] [Peripher-  
For Cubase, the procedure is the same as for the Win-  
dows version. Refer to “Windows users” “Installing the  
Cubase remote setup file” (p. 201).  
1als...].  
The Peripherals window will open. Click the  
2[MIDI Controllers] button.  
Installing the Logic preference file  
In the MIDI Controllers window, make the follow-  
ing settings.  
Start up Logic.  
1
In the Receive From field and the Send to field,  
specify the MIDI device you are using.  
Click [Option] [Settings] [Key Com-  
2mands...].  
Type Receive From  
Send to  
#ch’s  
(the MIDI  
(the MIDI  
The Key Commands window will open. In  
3the Key Commands window, click [Option]  
[Import Key Commands].  
#1 CS-10 device you are deviceyouare  
using) using)  
16  
This completes preparations for using the AW16G’s  
MIDI Remote function to control the Pro Tools soft-  
ware.  
A dialog box will appear. Select the Logic  
4preference file (Logic Preferences) from the  
included CD-ROM, and click the [Open] but-  
ton.  
When you import the file, the following settings will  
be made.  
Please note that all the previously-specified key  
commands will be initialized. If you do not want to  
change your existing user key command settings,  
you can manually make the MIDI channel and CC#  
settings shown above.  
203  
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Appendix  
MIDI data format  
1. Functions  
2. MIDI data flow diagram  
MTC SLAVE  
1.1. Scene Change  
MIDI IN  
MTC (MTC Slave)  
EFF MIDI  
The settings of the [MIDI PROGRAM CHANGE TABLE] specify the  
scene that is recalled when a Program Change message is received.  
The settings of the [MIDI PROGRAM CHANGE TABLE] specify the  
program number that is transmitted when a scene is recalled. If more  
than one program number has been assigned to that scene memory  
number, the lowest-numbered program number will be transmitted.  
NOTE ON/OFF (Effect Control)  
PROGRAM CHANGE (Scene Recall)  
CONTROL CHANGE (Parameter Edit)  
BULK DUMP / BULK DUMP Request  
MMC (Transport Control)  
PGM CHG  
CTRL CHG  
RX DISABLE  
MMC SLAVE  
LEARN  
Channel Message / Exclusive Message  
(MIDI REMOTE Learn)  
1.2. MMC Control  
MIDI OUT (THRU)  
PGM CHG  
CTRL CHG  
SW1  
MIDI OUT (MIDI)  
These messages allow basic recorder operations such as STOP/PLAY/  
REC/LOCATE.  
MIDI OUT  
PROGRAM CHANGE  
CONTROL CHANGE  
If you select the MIDI SETUP menu item MMC MASTER, MMC  
commands will be transmitted according to the operation of the  
transport. If you select MMC SLAVE, the internal recorder will oper-  
ate according to the received MMC commands.  
TRANSMIT/REQUEST  
BULK DUMP /  
BULK DUMP Request  
SW2  
SW3  
SW4  
REMOTE Transport  
REMOTE Fader/Sel  
MMC  
MMC MASTER  
1.3. Effect Control  
Depending on the type of effect, note-on/off messages can be used  
for control.  
SW4  
MIDI OUT (MTC)  
MIDI OUT (CLK)  
MTC  
MIDI CLOCK  
These settings are made for the parameters of each effect.  
1.4. MIDI Clock transmission  
If you set MIDI OUT to MIDI CLOCK, MIDI clock messages can be  
transmitted during playback or recording.  
SW1 REMOTE OFF  
SW2 REMOTE ON(Remote)  
SW3 REMOTE ON  
SW4 REMOTE OFF or REMOTE ON(Normal)  
In MIDI Clock transmission mode, Song Position Pointer and Start/  
Stop/Continue commands will also be issued, and during playback  
or recording, MIDI Clock will be transmitted according to the MIDI  
Tempo Map.  
3. AW16G settings and operation  
3.1. MIDI Setup  
1.5. MTC transmission (MTC Master)  
If you set MIDI OUT to MTC, MTC can be transmitted during play-  
back or recording.  
Set basic MIDI operation.  
3.1.1. MIDI OUT  
Specify the function of the MIDI OUT connector.  
1.6. MTC reception (MTC Slave)  
If you set MTC MODE to SLAVE, the internal recorder will operate  
in synchronization with MTC messages received from the MIDI IN  
connector.  
3.1.2. MMC MODE  
Select whether the AW16G will be the MMC MASTER or SLAVE.  
3.1.3. MMC Dev.  
Specify the ID number that will be used when transmitting or receiv-  
ing MMC commands.  
1.7. Realtime control of parameters  
Control changes can be used to send/receive internal parameters in  
realtime.  
3.1.4. MTC SYNC MODE  
1.8. Transmission of scene memories or data  
The bulk dump function can be used to send data to another device,  
or copy settings from another device to the AW16G.  
Select whether the AW16G will be the MTC MASTER or SLAVE.  
3.1.5. MTC SYNC AVERAGE  
When the AW16G is functioning as a MTC SLAVE, this setting speci-  
fies how it will follow the MTC data. Set this to 0 if the incoming  
MTC data has a highly accurate timing; set this to 1 or 2 if the timing  
of the incoming MTC data is not as accurate (such as when receiving  
MTC from a software sequencer).  
1.9. MIDI Remote  
The faders, SEL keys, and RTZ / FF / REW / STOP / PLAY / REC keys  
can be used to control an external MIDI device.  
In PRESET mode, operating the above controllers will transmit  
MIDI data according to the preset settings of the AW16G.  
In USER mode, operating the above controllers will transmit the  
MIDI data that you specify.  
3.1.6. MTC SYNC OFFSET  
When the AW16G is functioning as a MTC SLAVE, this setting adds  
an offset to the received MTC data. The received time code value  
shifted by this amount will correspond to the location indicated by  
the internal time code of the AW16G.  
3.1.7. MIDI Tx Ch  
This sets the MIDI channel that will normally be used.  
However, transmission in response to a request will occur on the  
Receive Channel, in order to specify the device that transmitted the  
request.  
3.1.8. MIDI Rx Ch  
This sets the MIDI channel that will be used for reception. If this is  
set to ALL, data of all MIDI channels will be receive d.  
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3.1.9. Program Change Mode  
Enable/disable reception and transmission. If MIDI Rx Ch is set to  
ALL, these messages will be received regardless of their MIDI chan-  
nel.  
4. MIDI format list  
4.1. CHANNEL MESSAGE  
Command  
Rx/Tx  
function  
Control the internal effect  
Control the internal effect  
Edit parameters  
8n NOTE OFF  
Rx  
3.1.10. Control Change Mode  
9n NOTE ON  
Rx  
If this is enabled, you can specify the correspondence between con-  
trol numbers and operations of the mixer section. For mode 1, trans-  
mission and reception will occur without regard to the MIDI Tx Ch  
and MIDI Rx Ch settings. For modes 2 and 3, reception will occur  
without regard to MIDI channel if you set MIDI Rx Ch to ALL.  
Bn CONTROL CHANGE  
Cn PROGRAM CHANGE  
Rx/Tx  
Rx/Tx  
Switch scene memories  
4.2. SYSTEM COMMON MESSAGE  
Command  
Rx/Tx  
function  
MTC transmission  
Song position transmission  
F1 MIDI TIME CODE  
Rx/Tx  
3.2. MIDI BULK DUMP  
Controls transmission of Bulk Dump and Bulk Dump Request.  
F2 SONG POSITION POINTER Tx  
3.2.1. BULK DUMP Category  
Selects the type of parameters for Dump or Dump Request.  
4.3. SYSTEM REALTIME MESSAGE  
Command  
Rx/Tx  
function  
F8 TIMING CLOCK  
Tx  
MIDI Clock transmission  
Start command transmission  
Continue command transmission  
Stop command transmit  
Check MIDI cable connections  
Clear running status  
3.2.1.1. SCENE  
FA START  
Tx  
Tx  
Tx  
Rx  
Rx  
Mixer scene settings. E.BUF is the current state, 01-96 are stored  
scenes. ALL selects all scenes.  
FB CONTINUE  
FC STOP  
FE ACTIVE SENSING  
FF RESET  
3.2.1.2. LIBRARY  
All memory settings for all libraries (EQ / EFFECT / DYNAMICS /  
CHANNEL).  
4.4. SYSTEM EXCLUSIVE MESSAGE  
4.4.1. REALTIME SYSTEM EXCLUSIVE  
4.4.1.1. MMC  
3.2.1.3. SYSTEM  
Settings that apply to the entire AW16G.  
Command  
Rx/Tx  
Rx/Tx  
Rx  
function  
3.2.1.4. REMOTE  
Settings for the MIDI Remote function.  
01 STOP  
02 PLAY  
Transport stop  
Transport play  
03 DEFERRED PLAY  
04 FAST FORWARD  
05 REWIND  
Rx/Tx  
Rx/TX  
Rx/Tx  
Rx  
Transport play  
3.2.1.5. PROGRAM CHANGE TABLE  
Transport fast-forward  
Transport rewind  
Transport punch-in record  
Transport punch-out  
MMC reset  
This is the Program Change Table.  
06 RECORD STROBE  
07 RECORD EXIT  
0F RESET  
3.2.1.6. ALL  
All of the above settings.  
Rx  
Rx/Tx  
Rx/Tx  
44 LOCATE  
Transport locate  
3.2.2. INTERVAL  
Specifies the interval at which consecutive Bulk Dump or Bulk  
Dump Request messages will be transmitted. Increase this setting if  
the receiving device fails to receive all of the bulk data.  
4.4.2. BULK DUMP / BULK DUMP REQUEST  
Data Name  
Rx/Tx  
function  
Scene Memory & Request  
System Memory & Request  
Remote Memory & Request  
Equalizer Library & Request  
Dynamics Library & Request  
Effect Library & Request  
'M'  
Rx/Tx  
'S'  
'R'  
'Q'  
'Y'  
'E'  
Rx/Tx  
Rx/Tx  
Rx/Tx  
Rx/Tx  
Rx/Tx  
Rx/Tx  
Rx/Tx  
3.2.3. RX DISABLE  
If RX Disable is turned on, no Bulk Dump or Bulk Dump Request  
messages will be received.  
3.2.4. REQUEST  
Transmits the selected Bulk Dump Request.  
'H'  
'P'  
Channel Library & Request  
Program Change Table & Request  
3.2.5. TRANSMIT  
Transmits the selected Bulk Dump.  
3.3. MIDI PROGRAM CHANGE TABLE  
This table allows you to freely specify the correspondence between  
Program Change No. and Scene No.  
This table is used for conversion for both transmission and recep-  
tion.  
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Appendix  
5.5. MIDI TIME CODE QUARTER FRAME (F1)  
< Transmission >  
If [MIDI OUT] is set to MTC, Quarter Frame messages will be trans-  
mitted according to the time code movements of the recorder when  
the recorder is playing or recording.  
5. MIDI format details  
5.1. NOTE OFF (8n)  
< Reception >  
Received when [Rx CH] matches.  
Used to control effects. Refer NOTE ON for details.  
< Reception >  
This message is received if [MTC SYNC MODE] is set to SLAVE.  
Quarter Frame messages received in realtime are internally assem-  
bled into time code that controls the recorder.  
Note Off Message  
Note No.  
STATUS  
DATA  
1000nnnn 8n  
0nnnnnnn nn  
0vvvvvvv vv  
Velocity ( ignored)  
Quarter Frame Message  
STATUS  
DATA  
11110001 F1  
0nnndddd dd  
nnn = message type (0-7) dddd = data  
5.2. NOTE ON (9n)  
< Reception >  
5.6. SONG POSITION POINTER (F2)  
Received when [Rx CH] matches.  
< Transmission >  
Used to control effects. Refer below for details.  
Velocity of 0x00 is equivalent to Note-Off.  
If [MIDI OUT] is set to CLK, a song position message will be trans-  
mitted when STOP or LOCATE is performed on the recorder, to  
indicate the song position from which the song should start at the  
next START or CONTINUE message.  
Note On Message  
Note No.  
STATUS  
DATA  
1001nnnn 9n  
0nnnnnnn nn  
0vvvvvvv vv  
Velocity ( 1-127:On, 0:off)  
Song Position Pointer  
STATUS  
DATA  
11110010 F2  
0ddddddd dd0  
0ddddddd dd1  
* Effect control by Note  
data( H) high 7 bits of 14 bits data  
data( L) low 7 bits of 14 bits data  
1: Dynamic Flange/Dynamic Phase/Dynamic Filter  
When the SOURCE parameter is set to MIDI, the note velocity (both  
note-on and note-off) is used to control the Modulation frequency  
width.  
5.7. TIMING CLOCK (F8)  
< Transmission >  
If [MIDI CLK] is ON, this message is transmitted according to the  
MIDI Tempo Map from when the recorder begins playing or record-  
ing, until it stops.  
5.3. CONTROL CHANGE (Bn)  
< Reception >  
Control change messages will be received if the [Control Change  
Mode] is RX or TX/RX and the [MIDI Rx Ch] matches. However if  
[MIDI Rx Ch] is ALL, this message is received regardless of the chan-  
nel.  
Timing Clock  
11111000 F8  
STATUS  
5.8. START (FA)  
< Transmission >  
If [MIDI CLK] is ON, this message is transmitted when the recorder  
begins playing or recording at a location other than the first measure.  
< Transmission >  
If [Control Change Mode] is TX or TX/RX, control change messages  
will be transmitted on the [MIDI Tx Ch] channel when you operate a  
parameter.  
Start  
11111010 FA  
STATUS  
Control Change  
STATUS  
DATA  
1011nnnn Bn  
0ccccccc cc  
0vvvvvvv vv  
Control No. (0-95, 102-119)  
Control Value (0-127)  
5.9. CONTINUE (FB)  
< Transmission >  
If [MIDI CLK] is ON, this message is transmitted when the recorder  
begins playing or recording at a location other than the first measure.  
The control value is converted into a parameter value according to  
the following equation.  
S= total number of steps in the parameter’s variable range  
128 / S = X remainder Y  
Continue  
11111011 FB  
STATUS  
INT((Y+1)/2) = Z  
5.10. STOP (FC)  
< Transmission >  
If [MIDI CLK] is ON, this message is transmitted when the recorder  
stops.  
If (MIDI DATA - Z) < 0, then Value = 0  
If ((MIDI DATA - Z)/X) > MAX, then Value = MAX  
Otherwise, Value = INT ((MIDI DATA -Z)/X)  
Stop  
11111100 FC  
STATUS  
5.4. PROGRAM CHANGE (Cn)  
< Reception >  
5.11. ACTIVE SENSING (FE)  
< Reception >  
Once this message is received, subsequent failure to receive any mes-  
sage for a period of 300 ms will cause Running Status to be cleared,  
and MIDI communications to be initialized.  
Program change messages will be received if the [Program Change  
Mode] is RX or TX/RX and the [MIDI Rx Ch] matches. However if  
[MIDI Rx Ch] is ALL, this message is received regardless of the chan-  
nel.  
A scene memory will be recalled according to the [PROGRAM  
CHANGE TABLE] settings.  
Active Sensing  
11111110 FE  
STATUS  
< Transmission >  
5.12. RESET (FF)  
< Reception >  
If [Program Change Mode] is TX or TX/RX, a program change will  
be transmitted on the [MIDI Tx Ch] according to the [PROGRAM  
CHANGE TABLE] settings when you recall a memory number. If the  
recalled memory number has been assigned to more than one pro-  
gram number, the lowest-numbered program number will be trans-  
mitted.  
When a Reset message is received, MIDI communications will be ini-  
tialized by clearing Running Status etc.  
Reset  
11111111 FF  
STATUS  
Program Change  
STATUS  
DATA  
1100nnnn Cn  
0nnnnnnn nn  
5.13. EXCLUSIVE MESSAGE (F0-F7)  
5.13.1. MMC  
Program No. ( 0-127)  
5.13.1.1. MMC STOP  
< Transmission >  
When the STOP key is pressed, this message is transmitted with a  
device number of 7F.  
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< Reception >  
If the AW16G is operating as an MMC Slave, the transport will stop  
when this message is received with a matching device number or a  
device number of 7F.  
5.13.1.6. MMC RECORD STROBE  
< Reception >  
This message is received if the AW16G is operating as an MMC Slave  
and the device number matches or is 7F. If the transport is stopped,  
then recording will begin. If the transport is playing, then punch-in  
will occur.  
System Exclusive Message  
Real Time System Exclusive  
Destination (00-7E, 7F:all call)  
Machine Control Command(mcc) sub-id  
Stop(MCS)  
STATUS  
ID No.  
11110000 F0  
01111111 7F  
Device ID 0ddddddd dd  
System Exclusive Message  
Real Time System Exclusive  
Destination (00-7E, 7F:all call)  
Machine Control Command(mcc) sub-id  
Record strobe  
STATUS  
ID No.  
11110000 F0  
01111111 7F  
Command  
00000110 06  
00000001 01  
11110111 F7  
Device ID 0ddddddd dd  
End Of Exclusive  
EOX  
Command  
00000110 06  
00000110 06  
11110111 F7  
5.13.1.2. MMC PLAY  
< Reception >  
If the AW16G is operating as an MMC Slave, the transport will begin  
playback when this message is received with a matching device num-  
ber or a device number of 7F.  
End Of Exclusive  
EOX  
5.13.1.7. MMC RECORD EXIT  
< Reception >  
This message is received if theAW16G is operating as an MMC Slave  
and the device number matches or is 7F. If the transport is recording,  
then punch-out will occur.  
System Exclusive Message  
Real Time System Exclusive  
Destination (00-7E, 7F:all call)  
Machine Control Command(mcc) sub-id  
Play(MCS)  
STATUS  
ID No.  
11110000 F0  
01111111 7F  
Device ID 0ddddddd dd  
System Exclusive Message  
Real Time System Exclusive  
Destination (00-7E, 7F:all call)  
Machine Control Command(mcc) sub-id  
Record Exit  
STATUS  
ID No.  
11110000 F0  
01111111 7F  
Command  
00000110 06  
00000010 02  
11110111 F7  
Device ID 0ddddddd dd  
End Of Exclusive  
EOX  
Command  
00000110 06  
00000111 07  
11110111 F7  
5.13.1.3. MMC DEFERED PLAY  
End Of Exclusive  
EOX  
< Transmission >  
5.13.1.8. MMC RESET  
< Transmission >  
This message is transmitted with a device number of 7F when the  
PLAY key is pressed.  
< Reception >  
If the AW16G is operating as an MMC Slave, the transport will begin  
playback when this message is received with a matching device num-  
ber or a device number of 7F.  
This message is transmitted with a device number of 7F when song  
loading is finished.  
< Reception >  
This message is received if the AW16G is operating as an MMC Slave  
and the device number matches or is 7F. MMC-related internal set-  
tings will be reset to the power-on state.  
System Exclusive Message  
Real Time System Exclusive  
Destination (00-7E, 7F:all call)  
Machine Control Command(mcc) sub-id  
Deferred play(MCS)  
STATUS  
ID No.  
11110000 F0  
01111111 7F  
Device ID 0ddddddd dd  
System Exclusive Message  
Real Time System Exclusive  
Destination (00-7E, 7F:all call)  
Machine Control Command(mcc) sub-id  
Reset  
STATUS  
ID No.  
11110000 F0  
01111111 7F  
Command  
00000110 06  
00000011 03  
11110111 F7  
Device ID 0ddddddd dd  
End Of Exclusive  
EOX  
Command  
00000110 06  
00001101 0D  
11110111 F7  
5.13.1.4. MMC FAST FORWARD  
End Of Exclusive  
EOX  
< Transmission >  
This message is transmitted with a device number of 7F when the FF  
key is pressed or when the Shuttle is rotated toward the right to enter  
Cue mode.  
5.13.1.9. MMC LOCATE (TARGET)  
< Transmission >  
This message is transmitted with a device number of 7F when a  
locate-related key such as MARK SEARCH/IN/OUT is pressed, a FF/  
REW/shuttle operation is performed, when the transport returns to  
the auto-punch pre-roll point, or when repeating.  
< Reception >  
If the AW16G is operating as an MMC Slave, the transport will begin  
fast-forward when this message is received with a matching device  
number or a device number of 7F.  
< Reception >  
This message is received if the AW16Gis operating as an MMC Slave  
and the device number matches. The transport will locate to the time  
code position specified within the command data.  
System Exclusive Message  
Real Time System Exclusive  
Destination (00-7E, 7F:all call)  
Machine Control Command(mcc) sub-id  
Fast Forward(MCS)  
STATUS  
ID No.  
11110000 F0  
01111111 7F  
Device ID 0ddddddd dd  
Command  
00000110 06  
00000110 04  
11110111 F7  
System Exclusive Message  
Real Time System Exclusive  
Destination (00-7E, 7F:all call)  
Machine Control Command(mcc) sub-id  
Locate  
STATUS  
ID No.  
11110000 F0  
01111111 7F  
End Of Exclusive  
EOX  
Device ID 0ddddddd dd  
Command  
00000110 06  
01000100 44  
00000110 06  
00000001 01  
0hhhhhhh hh  
0mmmmmmm mm  
0sssssss ss  
0fffffff ff  
0sssssss ss  
11110111 F7  
5.13.1.5. MMC REWIND  
byte count  
< Transmission >  
"target" sub command  
hour (Standard Time Code)  
minute  
This message is transmitted with a device number of 7F when the  
REWIND key is pressed or when the Shuttle is rotated toward the left  
to enter Review mode.  
second  
< Reception >  
frame  
If the AW16G is operating as an MMC Slave, the transport will begin  
rewind when this message is received with a matching device number  
or a device number of 7F.  
sub-frame  
End Of Exclusive  
EOX  
System Exclusive Message  
Real Time System Exclusive  
Destination (00-7E, 7F:all call)  
Machine Control Command(mcc) sub-id  
Rewind(MCS)  
STATUS  
ID No.  
11110000 F0  
01111111 7F  
Device ID 0ddddddd dd  
Command  
00000110 06  
00000101 05  
11110111 F7  
End Of Exclusive  
EOX  
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Appendix  
5.13.2. BULK DUMP / BULK DUMP REQUEST  
5.13.2.3. System Memory Bulk Dump Format  
This message inputs/outputs the contents of various internal memo-  
ries. The unique header is used to distinguish whether the data  
belongs to the AW16G.  
The check sum is calculated by adding the bytes starting after BYTE  
COUNT (LOW) and ending before CHECK SUM, then inverting the  
bits and adding 1 (binary complement), and setting bit 7 to 0.  
CHECK SUM = ( -sum) & 0x7F  
System Exclusive Message  
Manufacturer's ID No.(YAMAHA)  
n=0-15(MIDI Channel No.1-16)  
Universal Bulk Dump  
STATUS  
ID No.  
11110000 F0  
01000011 43  
SUB STATUS 0000nnnn 0n  
FORMAT No. 01111110 7E  
128(118+10)bytes  
BYTE COUNT 00000001 01  
(HIGH)  
BYTE COUNT 00000000 00  
(LOW)  
< Reception >  
'L'  
01001100 4C  
01001101 4D  
This message is received if [RX DISABLE] is off, and the [MIDI Rx  
Ch] matches the MIDI channel included in the Sub Status.  
When a bulk dump is received, it is immediately written into the  
specified memory.  
'M'  
' '  
00100000 20  
' '  
00100000 20  
'8'  
00111000 38  
When a bulk dump request is received, a bulk dump will be transmit-  
ted immediately.  
System Memory Bulk Dump is not received while the recorder is  
running.  
'C'  
01000011 43  
'7'  
00110111 37  
'5'  
00110101 35  
'S'  
DATA NAME 01010011 53  
00100000 20  
< Transmission >  
' '  
Bulk Dump messages are transmitted on the [Tx CH] in response to  
key operations in the [MIDI BULK DUMP] screen.  
Bulk Dump messages are transmitted on the received MIDI channel  
in response to a Bulk Dump Request.  
Setup Memory(59*2bytes)  
: :  
DATA  
0ddddddd ds  
0ddddddd de  
ee=(INVERT('L'+'M'+...+ds+...+de)+1) AND  
7Fh  
CHECK SUM 0eeeeeee ee  
5.13.2.1. Scene Memory Bulk Dump Format  
End Of Exclusive  
11110111 F7  
EOX  
System Exclusive Message  
Manufacturer's ID No.(YAMAHA)  
n=0-15(MIDI Channel No.1-16)  
Universal Bulk Dump  
STATUS  
ID No.  
11110000 F0  
01000011 43  
All data is divided into 4 bit units.  
SUB STATUS 0000nnnn 0n  
FORMAT No. 01111110 7E  
5.13.2.4. System Memory Bulk Dump Request  
Format  
8126(8116+10)bytes  
BYTE COUNT 00111111 3F  
(HIGH)  
System Exclusive Message  
STATUS  
ID No.  
11110000 F0  
01000011 43  
Manufacturer's ID (YAMAHA)  
BYTE COUNT 0111110 3E  
(LOW)  
n=0-15(MIDI Channel No.1-16)  
SUB STATUS 0010nnnn 2n  
FORMAT No. 01111110 7E  
01001100 4C  
'L'  
01001100 4C  
01001101 4D  
Universal Bulk Dump  
'M'  
' '  
'L'  
00100000 20  
'M'  
01001101 4D  
' '  
00100000 20  
' '  
00100000 20  
'8'  
'C'  
'7'  
'5'  
'M'  
00111000 38  
' '  
00100000 20  
01000011 43  
'8'  
00111000 38  
00110011 37  
'C'  
01000011 43  
00110110 35  
'7'  
00110111 37  
DATA NAME 01001101 4D  
0mmmmmmm mm  
'5'  
00110101 35  
m=0-96,97(Scene Memory No.0-96, Current  
Scene)  
'S'  
DATA NAME 01010011 53  
00100000 20  
' '  
Receive is effective No.1-96,97  
Scene Memory((4058*2) bytes)  
: :  
End Of Exclusive  
11110111 F7  
EOX  
DATA  
0ddddddd ds  
0ddddddd de  
5.13.2.5. Remote Memory Bulk Dump Format  
ee=(INVERT('L'+'M'+...+ds+...+de)+1) AND  
7Fh  
System Exclusive Message  
Manufacturer's ID No.(YAMAHA)  
n=0-15(MIDI Channel No.1-16)  
Universal Bulk Dump  
CHECK SUM 0eeeeeee ee  
STATUS  
ID No.  
11110000 F0  
01000011 43  
End Of Exclusive  
11110111 F7  
EOX  
SUB STATUS 0000nnnn 0n  
FORMAT No. 01111110 7E  
All data is divided into 4 bit units.  
1962(1952+10)bytes  
BYTE COUNT 00001111 0F  
(HIGH)  
5.13.2.2. Scene Memory Bulk Dump Request  
Format  
BYTE COUNT 00101010 2A  
(LOW)  
System Exclusive Message  
'L'  
'M'  
' '  
STATUS  
ID No.  
11110000 F0  
01000011 43  
01001100 4C  
01001101 4D  
Manufacturer's ID (YAMAHA)  
n=0-15(MIDI Channel No.1-16)  
SUB STATUS 0010nnnn 2n  
FORMAT No. 01111110 7E  
01001100 4C  
00100000 20  
Universal Bulk Dump  
' '  
00100000 20  
'L'  
'8'  
'C'  
'7'  
'5'  
'R'  
' '  
00111000 38  
'M'  
' '  
01001101 4D  
01000011 43  
00100000 20  
00110111 37  
' '  
00100000 20  
00110101 35  
'8'  
'C'  
'7'  
'5'  
'M'  
00111000 38  
DATA NAME 01010010 52  
00100000 20  
01000011 43  
Remote(Internal Parameter)  
Memory(976*2bytes)  
00110111 37  
DATA  
0ddddddd ds  
00110101 35  
: :  
DATA NAME 01001101 4D  
0mmmmmmm mm  
0ddddddd de  
m=0-96,97(Scene Memory No.0-96, Current  
Scene)  
ee=(INVERT('L'+'M'+...+ds+...+de)+1) AND  
7Fh  
CHECK SUM 0eeeeeee ee  
End Of Exclusive  
11110111 F7  
EOX  
End Of Exclusive  
11110111 F7  
EOX  
All data is divided into 4 bit units.  
208  
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5.13.2.6. Remote Memory Bulk Dump Request  
Format  
5.13.2.9. Dynamics Library Bulk Dump Format  
System Exclusive Message  
Manufacturer's ID No.(YAMAHA)  
n=0-15(MIDI Channel No.1-16)  
Universal Bulk Dump  
STATUS  
ID No.  
11110000 F0  
01000011 43  
System Exclusive Message  
STATUS  
ID No.  
11110000 F0  
01000011 43  
SUB STATUS 0000nnnn 0n  
FORMAT No. 01111110 7E  
Manufacturer's ID (YAMAHA)  
n=0-15(MIDI Channel No.1-16)  
SUB STATUS 0010nnnn 2n  
FORMAT No. 01111110 7E  
01001100 4C  
94(84+10)bytes  
BYTE COUNT 00000000 00  
(HIGH)  
Universal Bulk Dump  
'L'  
BYTE COUNT 01011110 5E  
(LOW)  
'M'  
01001101 4D  
' '  
00100000 20  
'L'  
01001100 4C  
01001101 4D  
' '  
00100000 20  
'M'  
'8'  
00111000 38  
' '  
00100000 20  
'C'  
01000011 43  
' '  
00100000 20  
'7'  
00110111 37  
'8'  
00111000 38  
'5'  
00110101 35  
'C'  
01000011 43  
'R'  
DATA NAME 01010010 52  
00100000 20  
'7'  
00110111 37  
' '  
'5'  
00110101 35  
End Of Exclusive  
11110111 F7  
EOX  
'Y'  
DATA NAME 01011001 59  
0mmmmmmm mm  
m= 0-127 (Dynamics Library No.1-128)  
Receive is effective No.41-128  
Dynamics Library Memory(42*2 bytes)  
: :  
5.13.2.7. Equalizer Library Bulk Dump Format  
System Exclusive Message  
Manufacturer's ID No.(YAMAHA)  
n=0-15(MIDI Channel No.1-16)  
Universal Bulk Dump  
STATUS  
ID No.  
11110000 F0  
01000011 43  
DATA  
0ddddddd ds  
SUB STATUS 0000nnnn 0n  
FORMAT No. 01111110 7E  
0ddddddd de  
ee=(INVERT('L'+'M'+...+ds+...+de)+1) AND  
7Fh  
CHECK SUM 0eeeeeee ee  
110(100+10)bytes  
BYTE COUNT 00000000 00  
(HIGH)  
End Of Exclusive  
11110111 F7  
EOX  
BYTE COUNT 01101110 6E  
(LOW)  
All data is divided into 4 bit units.  
'L'  
01001100 4C  
01001101 4D  
5.13.2.10. Dynamics Library Bulk Dump  
Request Format  
'M'  
' '  
00100000 20  
' '  
System Exclusive Message  
00100000 20  
STATUS  
ID No.  
11110000 F0  
01000011 43  
'8'  
Manufacturer's ID (YAMAHA)  
00111000 38  
'C'  
n=0-15(MIDI Channel No.1-16)  
01000011 43  
SUB STATUS 0010nnnn 2n  
FORMAT No. 01111110 7E  
01001100 4C  
'7'  
Universal Bulk Dump  
00110111 37  
'5'  
'L'  
00110101 35  
'Q'  
'M'  
DATA NAME 01010001 51  
0mmmmmmm mm  
01001101 4D  
m= 0-127 (Equalizer Library No.1-128)  
Receive is effective No.41-128  
Equalizer Library Memory(48*2bytes)  
: :  
' '  
00100000 20  
' '  
00100000 20  
'8'  
DATA  
0ddddddd ds  
0ddddddd de  
00111000 38  
'C'  
01000011 43  
'7'  
00110111 37  
ee=(INVERT('L'+'M'+...+ds+...+de)+1) AND  
7Fh  
'5'  
CHECK SUM 0eeeeeee ee  
00110101 35  
'Y'  
DATA NAME 01011001 59  
0mmmmmmm mm  
End Of Exclusive  
11110111 F7  
EOX  
m= 0-127 (Dynamics Library No.1-128)  
End Of Exclusive  
11110111 F7  
EOX  
All data is divided into 4 bit units.  
5.13.2.8. Equalizer Library Bulk Dump Request  
Format  
5.13.2.11. Effect Library Bulk Dump Format  
System Exclusive Message  
Manufacturer's ID No.(YAMAHA)  
n=0-15(MIDI Channel No.1-16)  
Universal Bulk Dump  
STATUS  
ID No.  
11110000 F0  
01000011 43  
System Exclusive Message  
STATUS  
ID No.  
11110000 F0  
01000011 43  
SUB STATUS 0000nnnn 0n  
FORMAT No. 01111110 7E  
Manufacturer's ID (YAMAHA)  
n=0-15(MIDI Channel No.1-16)  
SUB STATUS 0010nnnn 2n  
FORMAT No. 01111110 7E  
01001100 4C  
142(132+10)bytes  
BYTE COUNT 00000001 01  
(HIGH)  
Universal Bulk Dump  
'L'  
BYTE COUNT 00001110 0E  
(LOW)  
'M'  
01001101 4D  
' '  
00100000 20  
'L'  
01001100 4C  
01001101 4D  
' '  
00100000 20  
'M'  
'8'  
00111000 38  
' '  
00100000 20  
'C'  
01000011 43  
' '  
00100000 20  
'7'  
00110111 37  
'8'  
00111000 38  
'5'  
00110101 35  
'C'  
01000011 43  
'Q'  
DATA NAME 01010001 51  
0mmmmmmm mm  
'7'  
00110111 37  
m= 0-127 (Equalizer Library No.1-128)  
End Of Exclusive  
11110111 F7  
'5'  
00110101 35  
EOX  
'E'  
DATA NAME 01000101 45  
0mmmmmmm mm  
m= 0-127 (Effect Library No.1-128)  
Receive is effective 42-128  
Effect Library Memory(66*2bytes)  
: :  
DATA  
0ddddddd ds  
0ddddddd de  
ee=(INVERT('L'+'M'+...+ds+...+de)+1) AND  
7Fh  
CHECK SUM 0eeeeeee ee  
End Of Exclusive  
11110111 F7  
EOX  
All data is divided into 4 bit units.  
209  
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Appendix  
5.13.2.12. Effect Library Bulk Dump Request  
Format  
5.13.2.15. Program Change Table Bulk Dump  
Format  
System Exclusive Message  
System Exclusive Message  
Manufacturer's ID No.(YAMAHA)  
n=0-15(MIDI Channel No.1-16)  
Universal Bulk Dump  
STATUS  
ID No.  
11110000 F0  
01000011 43  
STATUS  
ID No.  
11110000 F0  
01000011 43  
Manufacturer's ID (YAMAHA)  
n=0-15(MIDI Channel No.1-16)  
SUB STATUS 0010nnnn 2n  
FORMAT No. 01111110 7E  
01001100 4C  
SUB STATUS 0000nnnn 0n  
FORMAT No. 01111110 7E  
Universal Bulk Dump  
'L'  
138(128+10)bytes  
BYTE COUNT 00000001 01  
(HIGH)  
'M'  
01001101 4D  
BYTE COUNT 00001010 0A  
(LOW)  
' '  
00100000 20  
' '  
00100000 20  
'L'  
01001100 4C  
01001101 4D  
'8'  
00111000 38  
'M'  
'C'  
01000011 43  
' '  
00100000 20  
'7'  
00110111 37  
' '  
00100000 20  
'5'  
00110101 35  
'8'  
00111000 38  
'E'  
DATA NAME 01000101 45  
0mmmmmmm mm  
'C'  
01000011 43  
m= 0-127 (Effect Library No.1-128)  
End Of Exclusive  
11110111 F7  
'7'  
00110111 37  
EOX  
'5'  
00110101 35  
'P'  
DATA NAME 01010000 50  
00100000 20  
5.13.2.13. Channel Library Bulk Dump Format  
' '  
System Exclusive Message  
Manufacturer's ID No.(YAMAHA)  
n=0-15(MIDI Channel No.1-16)  
Universal Bulk Dump  
STATUS  
ID No.  
11110000 F0  
01000011 43  
Program Change Table(128bytes)  
: :  
DATA  
0ddddddd ds  
SUB STATUS 0000nnnn 0n  
FORMAT No. 01111110 7E  
0ddddddd de  
ee=(INVERT('L'+'M'+...+ds+...+de)+1) AND  
7Fh  
CHECK SUM 0eeeeeee ee  
226(216+10)bytes  
BYTE COUNT 00000001 01  
(HIGH)  
End Of Exclusive  
11110111 F7  
EOX  
BYTE COUNT 01100010 62  
(LOW)  
All data is divided into 7 bit units.  
'L'  
01001100 4C  
01001101 4D  
5.13.2.16. Program Change Table Bulk Dump  
Request Format  
'M'  
' '  
00100000 20  
' '  
00100000 20  
System Exclusive Message  
STATUS  
ID No.  
11110000 F0  
01000011 43  
'8'  
00111000 38  
Manufacturer's ID (YAMAHA)  
'C'  
01000011 43  
n=0-15(MIDI Channel No.1-16)  
SUB STATUS 0010nnnn 2n  
FORMAT No. 01111110 7E  
01001100 4C  
'7'  
00110111 37  
Universal Bulk Dump  
'5'  
00110101 35  
'L'  
'H'  
DATA NAME 01001000 48  
0mmmmmmm mm  
'M'  
01001101 4D  
m= 0-64 (Channel Library No.0-64)  
Receive is effective No.2-64  
Effect Library Memory(108*2 bytes)  
: :  
' '  
00100000 20  
' '  
00100000 20  
DATA  
0ddddddd ds  
0ddddddd de  
'8'  
00111000 38  
'C'  
01000011 43  
'7'  
00110111 37  
ee=(INVERT('L'+'M'+...+ds+...+de)+1) AND  
7Fh  
CHECK SUM 0eeeeeee ee  
'5'  
00110101 35  
'P'  
DATA NAME 01010000 50  
00100000 20  
End Of Exclusive  
11110111 F7  
EOX  
' '  
All data is divided into 4 bit units.  
End Of Exclusive  
11110111 F7  
EOX  
5.13.2.14. Channel Library Bulk Dump Request  
Format  
System Exclusive Message  
STATUS  
ID No.  
11110000 F0  
01000011 43  
Manufacturer's ID (YAMAHA)  
n=0-15(MIDI Channel No.1-16)  
SUB STATUS 0010nnnn 2n  
FORMAT No. 01111110 7E  
01001100 4C  
Universal Bulk Dump  
'L'  
'M'  
01001101 4D  
' '  
00100000 20  
' '  
00100000 20  
'8'  
00111000 38  
'C'  
01000011 43  
'7'  
00110111 37  
'5'  
00110101 35  
'H'  
DATA NAME 01001000 48  
0mmmmmmm mm  
m= 0-64 (Channel Library No.0-64)  
End Of Exclusive  
11110111 F7  
EOX  
210  
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YAMAHA [PROFESSIONAL AUDIO WORKSTATION]  
Model: AW16G  
Date: Jan 30, 2002  
Version: 1.0  
MIDIImplementationChart
Function...  
Transmitted  
Recognized  
Remarks  
Basic  
Channel  
Default  
Changed  
1–16  
1–16  
1–16  
1–16  
Memorized  
Memorized  
Default  
Messages  
Altered  
X
X
OMNI off/OMNI on  
Memorized  
Mode  
X
X
**************  
Note  
Number  
X
0–127  
X
:True Voice  
**************  
Note On  
Note Off  
X
X
X
X
Velocity  
After  
Touch  
Key’s  
Ch’s  
X
X
X
X
Pitch Bend  
X
X
Control  
Change  
0-95,102-119  
O
O
Assignable  
Prog  
Change  
0–127  
**************  
0–127  
0–96  
Assignable  
:True#  
System Exclusive  
O
O
*1  
*2  
:Song Pos  
O
X
X
X
X
X
System  
Common  
:Song Sel  
:Tune  
System  
Real Time :Commands  
:Clock  
O
O
X
X
*2  
*2  
:Local ON/OFF  
X
X
X
X
X
X
O
O
Aux  
Messages  
:AllNotesOFF  
:Active Sense  
:Reset  
MTC quarter frame message is transmitted.  
MTCquarterframemessageisrecognized.(WhenMTCSyncmode)  
*1: Bulk Dump/Request, MMC  
Notes  
*2: When MCLK Sync mode  
For MIDI remote, ALL messages canbe transmitted.  
Mode 1: OMNI ON, POLY  
Mode 3: OMNI OFF, POLY  
Mode 2: OMNI ON, MONO  
Mode 4: OMNI OFF, MONO  
O: Yes  
X: No  
211  
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Appendix  
Specifications  
Number of tracks  
144 tracks (16 tracks + stereo  
tracks) × 8 virtual  
General Specifications  
Frequency Response  
Fader  
13 × 45 mm  
0 +1/–3 dB, 20 Hz–20 kHz  
(MIC/LINE IN – STEREO OUT)  
MIDI  
MTC (Master/Slave), MIDI Clock  
(Master), MMC (Master/Slave), Pro-  
gram Change, Control Change,  
Bulk Dump  
Total harmonic distortion  
(Nominal input/Output level) 20 kHz LPF  
Less than 0.03% 1 kHz (LINE IN to  
STEREO OUT)  
Less than 0.2% 1 kHz (MIC IN to  
STEREO OUT)  
Memory  
Scene memory, EQ library, dynam-  
ics library, effect library, channel  
library, sample library  
Dynamic range  
(Maximum level to Noise level) IHF-A  
AC adaptor  
PA-300  
Power requirements U.S.A. & Canada 110–120 V,  
50/60 Hz  
109 dB typ.  
103 dB min.  
103 dB typ.  
DA converter (STEREO OUT)  
DA converter (STEREO OUT)  
AD + DA (LINE IN to STEREO  
OUT)  
Europe 220–240 V, 50/60 Hz  
Dimensions (W × H × D)  
425.0 × 98.8 × 321.5 mm  
(16.7 × 3.9 × 12.6 inches)  
97 dB min.  
AD converter  
DA converter  
AD + DA (LINE IN to STEREO  
OUT)  
24-bit linear, 64-times oversam-  
pling  
Weight  
4.4 kg (9.7 lbs)  
Operating temperature range  
24-bit linear, 128-times oversam-  
pling  
5° to 35° C  
Options  
Footswitch FC5, CD-RW Drive  
CDRW16G  
Internal processing 32-bit  
Sampling frequency Internal 44.1 kHz ( 6%)  
External 44.1 kHz ( 6%)  
Mixer section  
Audio input section  
Input/output  
MIC/LINE  
DIGITAL IN  
8 channels  
2 channels (optical stereo × 1)  
MIC/LINE input  
channel 1, 2 (balanced, XLR-type)  
+48 V 3 V DC phantom powering  
Audio output section  
MONITOR OUT  
PHONES  
Input impedance  
3 kΩ  
–46 dB to +4 dB  
–52 dB  
2 channels (stereo × 1)  
2 channels (stereo × 1)  
2 channels (stereo × 1)  
2 channels (optical stereo  
× 1)  
Nominal input level  
Minimum input level  
Maximum input level  
STEREO/AUX OUT  
DIGITAL OUT  
+18 dB  
MIC/LINE input  
channel 3–8  
(balanced, TRS phone jack)  
3 kΩ  
Mixer section  
Total 36 channels  
8 channels  
Input impedance  
Nominal input level  
Minimum input level  
Maximum input level  
MIC/LINE INPUT  
–46 dB to +4 dB  
–52 dB  
+18 dB  
Internal effect return  
Recorder monitor  
Quick loop sampler  
4 channels (stereo × 2)  
16 channels  
8 channels (stereo × 4)  
MIC/LINE input (Hi-Z) channel 8  
(unbalanced, phone jack)  
Internal effects section  
Multi-effects × 2  
Input impedance  
500 kΩ  
Nominal input level  
Minimum input level  
Maximum input level  
–46 dB to +4 dB  
–52 dB  
+18 dB  
Bus section  
Bus  
Total 8 buses  
2 (L/R)  
2 (1/2)  
2 (L/R)  
2 (1/2)  
AUX  
STEREO  
Effect  
STEREO/AUX OUT L, R (unbalanced, phone jack)  
Output impedance 150Ω  
Nominal load impedance 10 kΩ  
Internal HDD  
20 GB 2.5" IDE  
Nominal output level  
Maximum output level  
–10 dBV  
+4 dBV  
Maximum capacity per one song: 6.4 GB  
Maximum songs 1,000 songs  
MONITOR OUT  
L, R (unbalanced, TRS phone jack)  
Recorder resolution 16 bit linear (non-compressed)  
Output impedance  
Nominal load impedance 10 kΩ  
Nominal output level  
Maximum output level  
150Ω  
Maximum tracks of recording/playback simultaneously  
8 tracks, Recording & 16 tracks,  
playback  
–10 dB  
+4 dB  
212  
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PHONES  
(unbalanced, TRS phone jack)  
Controls  
Nominal load impedance 8–40Ω  
Maximum output level  
ANALOG SECTION  
100 mW + 100 mW  
(40 load)  
INPUT [CH1-8] LINE/MIC VR  
INPUT [CH1-2] PHANTOM +48V SW ON/OFF  
OUTPUT LEVEL MONITOR/PHONES VR  
DIGITAL STEREO I/O Optical  
MIXER SECTION  
* 0 dB= 0.775 Vrms, 0 dBV= 1.0 Vrms  
WORK NAVIGATE  
SONG/CD/TRACK/EDIT/UTIL-  
ITY/REMOTE  
Digital mixer  
QUICK NAVIGATE  
CHANNEL SELECT  
RECORD/MONITOR  
INPUT1-8/TRACK 1-8/TRACK  
[9/10]-[15/16]/STEREO  
SCENE/VIEW/[PAN/BAL]/EFF1/  
EFF2  
Input channel (INPUT 1–8, TRACK 1–16, PAD 1–4)  
Attenuator, Phase (normal,  
reverse), EQ (4-band PEQ),  
Dynamics, On/Off, Pan  
MIXER  
EQ  
Internal effects return  
EQ/DYN/HIGH/HI-MID/LO-MID/  
LOW  
EQ (4-band PEQ), On/Off, Pan  
FADER  
TRACK 1-8/TRACK [9/10]-[15/16]/  
STEREO  
Bus  
Stereo L, R  
Attenuator, EQ (4-band PEQ),  
Dynamics, On/Off, Balance  
SAMPLER SECTION  
Bus L, R  
Aux 1–2  
EFF 1–2  
QUICK LOOP SAMPLER  
SELECT/PAD 1-4/EDIT  
RECORDER SECTION  
LOCATE  
/
/IN/OUT/A/B/RTZ/MARK/  
SET/CANCEL/AUTO PUNCH/  
REPEAT  
Recorder section  
TRANSPORT  
REW/FF/STOP/PLAY/REC  
Edit  
COMMON SECTION  
DATA ENTRY  
UNDO/REDO  
SOUND CLIP  
JOG ON  
Song edit  
Track edit  
Optimize, Delete, Copy, Import  
/
/
/
/ENTER  
Erase, Delete, Insert, Copy, Move,  
Exchange, Time Compression/  
Expansion, Pitch Change, Export,  
CD import  
ENCORDER  
DISPLAYS  
DATA/JOG  
240 × 64 dot GRAPHIC LCD  
(contrast control pot.)  
Others  
Locate  
Quick locate: RTZ, A/B, Last REC  
In/Out  
Mark: 1–99  
Control I/O  
MIDI IN  
5-pin DIN  
5-pin DIN  
Phone jack  
Punch I/O  
Manual Punch I/O, Auto Punch I/  
O
MIDI OUT/THRU  
Foot switch  
Quick loop sampler  
POLYPHONY  
RECORDABLE TIME  
4 voices (stereo)  
Total 44 seconds (stereo)  
Edit function  
NAME, TRIM, PLAYBACK, MODE,  
ERASE, EXTRACT, CD IMPORT,  
TRACK IMPORT  
213  
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Appendix  
Dimensions  
98.8  
88.8  
425  
5
Unit: mm  
Specifications and external appearance subject to change without notice.  
For European Model  
Purchaser/User Information specified in EN55103-1 and EN55103-2.  
Inrush Current: 70A  
Conformed Environment: E1, E2, E3 and E4  
214  
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Index  
demo song 28  
Loading 28  
Mixing 30  
Playing 29  
Effect library 78  
Effect Parameters 180  
library list 178  
Recall 78  
A
C
A/B key 20  
A/B point 65  
CANCEL key 20  
CD key 18  
DIGITAL IN jack  
DIGITAL IN PATCH  
DIGITAL IN PATCH 160  
Digital input setting 160  
DIGITAL REC ON/OFF  
button 160  
DIGITAL STEREO IN/OUT  
jack 22  
Dimensions 214  
Direct recording 40  
Disc At Once 98  
Writing 102  
Display message list 198  
Ducking 176  
DYN button 53  
DYN knob 19, 25  
Dynamics 50  
Dynamics library 53, 57,  
library list 177  
Eject button 22  
Eject hole 22  
ENTER key 20  
A-B Repeat 70  
Access indicator 18, 22  
Accessing a screen/page/  
channel 23  
Adjusting the input level  
CD PLAY button 106  
CD Play function 106  
CD-R/RW drive  
Cautions for handling 5  
Handling the media 4  
CD-ROM included with  
the AW16G 200  
CD-RW drive 10, 22  
Access indicator 22  
Basic settings 99  
Disc At Once 98  
Eject button 22  
Eject hole 22  
Handling 10  
Installing 10  
media 97  
Methods 98  
Removing 11  
Track At Once 98  
Using 11  
CD-RW MEDIA ERASE 99  
CH RECALL SAFE 80  
Channel library 79  
Recall 79  
Compander 175  
COMPARE button 99  
Compressor 174  
Connect external devices  
Connecting instrument or  
mic 33  
Connecting the AC adap-  
tor 12  
EQ button 52  
EQ knob 19, 25  
EQ library 52, 56, 77  
library list 173  
Recall 77  
example of connections  
Expander 175  
Exporting WAV files and  
importing audio  
CD or WAV files  
external devices 163  
external effects 167  
MD recorder 169  
tone generator module  
AMP 72  
Assigning input signals  
(Bus recording) 45  
Assigning input signals  
(Direct recording)  
ATT knob 160  
audio CD 97  
Basic settings 99  
Disc At Once 98  
Erasing 105  
Finalizing 104  
Methods 98  
Playing 106  
Track At Once 98  
AUDIO WRITE SPEED 99  
AUTO PUNCH key 20  
Auto punch-in/out 59  
rehearse 60  
workstation synth 163  
external effects 167  
Recall 57, 78  
Dynamics parameter 174  
KEYIN SOURCE 93  
F
AVRG (Average) 150  
E
Fader 19  
FADER FLIP 162  
FADER RECALL SAFE 80  
Features 13  
CD-RW drive 14  
Mixer section 13  
Quick Loop Sampler  
section 14  
Edit 92, 93, 94  
dynamics parameters  
EQ parameters 92  
parameters of an inter-  
nal effect 94  
Edit command  
COPY 128  
DELETE 127  
ERASE 126  
EXCHANGE 130  
EXPORT 131  
INSERT 127  
MOVE 129  
PITCH CHANGE 131  
TIME COMP/EXP (Time  
Compression/Ex-  
pansion) 130  
EDIT key 18  
Editing a value in the dis-  
play 24  
Editing command 123  
List 126  
EFF 1 knob 19, 25  
EFF 2 knob 19, 25  
effect 96  
B
Back up 145  
balance 57  
PAN/BALANCE knob  
Basic operation 23  
Accessing a screen/  
page/channel 23  
Editing a value in the  
display 24  
Inputting text 24  
Switching a button on/  
off 24  
Using the Selected  
Channel section  
Viewing the display 23  
Block diagram 218  
bounce 81  
DC IN connector 22  
control change 151  
controlling a tone genera-  
tor module 166  
Copyright 9  
Recorder section 14  
FF key 21  
Finalizing 98, 104  
FOOT SW jack 22, 59  
foot switch 59  
FORMAT button 161  
free space on the hard disk  
Notice 5  
Counter 23  
COUNTER DISPLAY  
COUNTER DISPLAY 139  
Creating a new song 39  
Current song 28  
CURSOR key 20  
Front panel 22  
G
GAIN knob 18  
Gate 176  
Gate mode 108  
Grounding terminal 22  
Convenient functions  
bounce recording 87  
BPM 120  
D
D.OUT COPYRIGHT ON/  
OFF button 162  
DATA WRITE SPEED 99  
DATA/JOG dial 20  
buck up  
H
Responsibility 9  
Bulk dump 149, 154  
Bus  
BYPASS 94  
USED AS 94  
HIGH key 19  
HI-MID key 19  
DC IN connector 22  
terminology 16  
Bus recording 41  
215  
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Appendix  
POSITION 68  
MIDI Remote 149, 155  
user-defined Remote  
function 157  
mix balance 57  
mixdown 81  
check the level 90  
Convenient functions  
Preparing 83  
Recording 86  
ping-pong recording 81,  
PLAY key 21  
playback 65  
A-B Repeat 70  
popup window  
INPUT LIBRARY popup  
window 77  
INPUT SETTING popup  
window 77  
POSITION 68  
POSTROLL TIME 162  
POWER switch 22  
PRECAUTIONS 3  
PREROLL TIME 162  
program change 151  
PROTECT button 139  
Punch-in/out 59  
I
Relative zero point 65  
Start/end point 65  
LOCATOR button 68  
Locator point/marker dis-  
play area 68  
LO-MID key 19  
Loop mode 108, 119  
LOW key 19  
IN/OUT key 20  
In/out point 65  
included items 9  
Index 215  
Initializing a channel 91  
INPUT CH MUTE/MIX  
button 106  
INPUT LEVEL knob 34  
Input library 50, 77  
library list 171  
INPUT LIBRARY popup  
window 77  
INPUT SEL key 18  
INPUT SETTING popup  
window 34, 77  
Inputting text 24  
internal effect 50, 84  
EFF 85  
Viewing all parameters  
M
MMC device number 150  
MMC MODE 150  
MONITOR key 18  
MONITOR OUT jack 21  
MONITOR TEMPO 120  
MONITOR/PHONES  
knob 18  
MOTOR ON ACCESS/  
DISC IN button 99  
MTC MODE 150  
AVRG (Average) 150  
OFST (Offset) 151  
Manual punch-in/out 59  
MARK key 20  
MARK SEARCH key 20  
marker 67  
Adjusting the position  
Erasing 69  
icon 67  
List 68  
Locate points 68  
LOCATOR button 68  
Locator point/marker  
display area 68  
MARKER 68  
MARKER button 68  
MEAS 69  
POSITION 68  
MARKER button 68  
Mastering library 78  
library list 172  
Recall 78  
MASTERING LIBRARY  
popup window 78  
MD recorder 169  
MEAS 68  
Q
PRE/POST 85  
Quick loop sampler 14,  
an audio CD 112  
Delete 122  
Editingthesamplename  
Gate 119  
Gate mode 108  
Importing 112  
Importing from an audio  
track/stereo track  
Loop mode 108, 119  
One shot mode 108,  
Pad Track 108  
Slice function 120  
Switching the playback  
mode 119  
J
JOG ON key 20, 71  
N
L
Nudge function 71  
NUDGE MODE 71, 162  
NUDGE TIME 71, 162  
LATCH button 158  
LEARN button 158  
Level meter 34, 90  
PRE/POST buttons 90  
library 73  
O
OFST (Offset) 151  
One shot mode 108, 119  
OPTIMZ button 141  
Overall setting 162  
Overdubbing 55, 58  
Assigning the input sig-  
nal 56  
Auto punch-in/out 59  
Manual punch-in/out  
Basic operation 74  
Channel library 79  
Delete 75  
Details 77  
Dynamics library 57, 78  
Effect library 78  
EQ library 56, 77  
Input library 77  
Mastering library 78  
Naming 76  
Recall 75  
Sample library 78  
Storing 74  
media 97  
Erasing 105  
message list 198  
metronome 47  
Metronome button 36, 47  
Metronome knob 36  
MIC/LINE INPUT jack 21,  
MIC/LINE INPUT jack (Hi-  
Z) 21, 33  
MIDI 149  
Trigger 119  
Trigger mode 108  
WAV file 112  
Virtual track 62  
R
P
Rear panel 21  
REC key 21  
terminology 16  
LIBRARY button 50  
LISTEN button 72  
Loading a song 64  
Locate points 68  
locator 65  
pad 107, 112  
RECALL CONFIRM ON/  
OFF button 162  
Recall Safe 80  
RECORD key 18  
Recording on a track 48  
Recording/playing a  
sound clip 35  
Relative zero point 65  
REMOTE key 18  
REPEAT key 20  
Responsibility for loss of  
data 4, 9  
playback mode 119  
PAD SEL key 18  
Pad track 108  
terminology 16  
Pads 1-4 18  
Basic 150  
Bulk dump 154  
CTRL CHG MODE 151  
DEV (device number)  
A/B point 65  
Adjusting the position  
Erasing 69  
icon 66  
In/out point 65  
Locate points 68  
LOCATOR button 68  
Locator point/marker  
display area 68  
marker 67  
Pair 49, 83  
MIDI CH 151  
Paired channels  
terminology 16  
Pan 57, 83  
PAN/BAL knob 19, 25  
PARAM DISP TIME 162  
PERFECTLY button 105  
PHANTOM +48V switch  
MIDI data format 204  
MIDI OUT 150  
MIDI Remote 155  
MMC MODE 150  
MTC MODE 150  
PGM CHG MODE 151  
settings 150  
MIDI data format 204  
MIDI IN connector 22  
MIDI OUT/THRU connec-  
tor 22  
REW key 21  
RTZ key 21  
PHASE 83  
PHONES jack 21  
MARKER button 68  
216  
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Specifications 212  
Start/end point 65  
Stereo bus assign switch  
STEREO fader 19  
STEREO SEL key 19  
STEREO/AUX OUT jack  
TRACK key 18  
S
W
Track recording 39  
Bus recording 41  
Creating a new song 39  
Direct recording 40  
NAME button 48  
Pairing 49  
TRACK field 48  
Track name 48  
Track view 48  
Sample bank 107  
Sample bank and sample  
terminology 16  
SAMPLE EDIT key 18  
Sample library 78, 109  
Back up 145  
WAVE button 48  
WAVE DISPLAY popup  
window 72  
waveform 72  
website 9  
workstation synth 163  
WRITE button 99  
library list 192  
Recall 79  
STOP key 21  
STORE CONFIRM ON/  
OFF button 162  
Switching a button on/off  
System data  
terminology 16  
V.TR field 48  
Restoring 147  
Sampling 115  
Editingthesamplename  
Trimming 118  
Sampling an external in-  
put signal 115  
Saving the current song 63  
scene  
WAVE button 48  
TRACK SEL key 19  
Trigger mode 108  
Troubleshooting 194  
Turning the power on/off  
T
POWER switch 22  
Tempo map  
Naming 76  
U
Tempo map event 47  
terminology 16  
Tempo map event 47, 142  
terminology 15  
Bus 16  
PROTECT button 79  
Recall Safe function 80  
SCENE key 20  
scene memory 73, 79  
About 73  
UNDERRUN PROTECT  
button 99  
Undo function 61  
Undo List 61  
UNDO LIST popup win-  
dow 61  
UNDO/REDO key 20  
UNLATCH button 158  
utility functions 149  
Checking 160  
Channel 15  
Library 16  
Basic operation 74  
Details 77  
Recall 79  
Locate point/marker 15  
Pad track 16  
Paired channels 16  
Paired tracks 15  
Sample bank and sam-  
ple 16  
Scene and scene memo-  
Song 16  
System data 16  
Tempo map 16  
Tracks 15  
TEST button 99  
test tone 159  
Text input box 24  
Text palette 24  
TIME 72  
TIME CODE BASE 139  
tone generator module  
Storing 74  
terminology 16  
Selected channel 23  
Selected Channel section  
SET key 20  
shut down 12  
SHUTDOWN page 12  
SIMPLY button 105  
SLICE 120  
Slice function 120  
Song 137  
D.OUT COPYRIGHT  
ON/OFF button  
Digital input settings  
FADER FLIP 162  
initializing the internal  
hard disk 160  
internal hard disk 160  
NUDGE MODE 162  
NUDGE TIME 162  
PARAM DISP TIME 162  
POSTROLL TIME 162  
PREROLL TIME 162  
RECALL CONFIRM ON/  
OFF button 162  
AW2816 148  
AW4416 148  
Back up 145  
Copy 140  
Delete 140  
Editing settings 139  
Editing the song name  
Top panel 17  
Data entry/control sec-  
tion 20  
SOUND CLIP TIME 162  
STORE CONFIRM ON/  
OFF button 162  
test tone 159  
UTILITY key 18  
Importing data 144  
management 137  
Optimizing 141  
Restoring 147  
tempo map 142  
terminology 16  
song  
Display 18  
Input/output section 18  
Locate section 20  
Mixer section 19  
Quick Loop Sampler  
section 18  
Selected Channel sec-  
tion 19  
Transport section 21  
Work Navigate section  
Track At Once 98  
Writing 100  
Track editing 123  
Basic procedure 124  
TRACK field 48  
V
VARI PITCH knob 160  
VARI PITCH ON/OFF but-  
ton 160  
Loading 64  
Saving 63  
SONG key 18  
SORT field 28  
Sound Clip 14  
Sound clip 33  
Recording/playing 35  
SOUND CLIP key 20  
SOUND CLIP TIME 162  
VIEW key 19  
Viewing the display 23  
Virtual track 62  
Switching 62  
terminology 15  
217  
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Appendix  
Block diagram  
218  
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V905320 XXXIPXXX.X-XXC0  
220 Printed in Taiwan  
M.D.G., Pro Audio & Digital Musical Instrument Division, Yamaha Corporation  
© 2002 Yamaha Corporation  
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