Yamaha Electronic Keyboard DX27 User Manual

®
YAMAHA  
AUTHORIZED  
PRODUCT MANUAL  
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YAMAHA  
DIGITAL PROGRAMMABLE ALGORITHM SYNTHESIZER  
OWNER’S MANUAL  
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CONGRATULATIONS!  
Your Yamaha DX27 Digital Programmable Algorithm Synthesizer incorporates  
state-of-the-art digital FM tone generation technology, providing extraordinarily vibrant,  
rich voices and outstanding playability. The DX27 has a programmable 24-voice IN-  
TERNAL memory (RAM) from which any voice can be selected at the touch of a button,  
two 96-voice PRESET ROM memories (a total of 192 fine preset voices!), a 96-voice  
BANK memory that permits storage of PRESET voices in any configuration for one-touch  
selection, and a cassette interface that permits unlimited storage of FM voices. Of course,  
the DX27 is fully programmable, allowing you to create your own FM voices or sound  
effects. Broad MIDI compatibility is also provided so the DX27 can control or be controlled  
via other MIDI-compatible music equipment.  
To ensure that you gain maximum benefit from all the performance and flexibility provided  
by the DX27, we urge you to read this owner’s manual thoroughly while actually trying  
out all of the available functions.  
CONTENTS  
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PRECAUTIONS  
Avoid locations exposed to direct sunlight or other sources of heat. Also avoid  
locations subject to vibration, excessive dust, cold or moisture.  
1. Location  
Do not attempt to clean the exterior with chemical solvents, as this may damage  
the finish. Clean with a soft, dry cloth.  
2. Cleaning  
Do not open the cabinet or attempt to make your own repairs or modifications to  
any part of the instrument. Such actions may not only result in electrical shock or  
damage, but will also void the product warranty. Refer all servicing to a qualified  
Yamaha service center.  
3. Service and  
Modifications  
When moving the instrument be sure to unplug the AC mains cord as well as all  
other connecting cables.  
4. Relocation  
5. Handling  
Avoid applying excessive force to switches and slide controls, dropping or rough  
handling. The DX27 is ruggedly constructed using reliable solid-state circuitry,  
nonetheless it is a fine instrument that should be treated with care.  
Digital circuitry such as that used in the DX27 is sensitive to voltage spikes and  
surges. Because of this, the DX27 should be turned off and unplugged from the  
AC power outlet in the event of an electrical storm.  
.
Electrical Storms  
(Lightning)  
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Digital circuitry is also sensitive to electromagnetic fields such as those produced  
by television sets, radio receivers, transmitters, transceivers, etc. The DX27 should  
be kept at least several feet from such sources in order to prevent possible random  
malfunctions.  
7. EIectromagnetic  
Fields  
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CHAPTER I: SETTING UP  
The DX27 has a single mono audio output for its tone generator channel. This is  
labelled OUTPUT. It permits sending a mono signal to either a mono or stereo sound  
system, or a mixing console for recording or PA applications.  
1. Audio Outputs  
The FOOT SW phone jack is for an optional footswitch. It accepts a Yamaha FC-4  
or FC-5 footswitch or equivalent for portamento/sustain control: press for por-  
tamento or sustain; release to damp or turn portamento off.  
2. Optional Foot  
Switch  
Yamaha’s unique BC-1 breath controller is plugged into the mini-jack on the rear  
panel.  
3. Optional BC-1  
Breath Controller  
The PHONES jack accepts any standard pair of stereo headphones. The audio signal  
is delivered to the headphones in mono. Headphone volume is controlled via the  
VOLUME control on the top panel.  
4. Headphones  
These terminals are used when connecting the DX27 to other MIDI (Musical In-  
strument Digital Interface) compatible equipment such as digital sequence re-  
corders, modular FM voice generators, drum machines, etc. The MIDI OUT terminal  
transmits MIDI data from the DX27 to other MIDI equipment. The MIDI OUT  
terminal will normally be connected to the MIDI IN terminal of the receiving  
equipment. The MIDI IN terminal receives MIDI data from external MIDI equipment  
such as a digital sequence recorder, music computer or modular FM voice generator.  
The DX27’s MIDI IN terminal will normally be connected to the MIDI OUT terminal  
of the transmitting equipment. The MIDI THRU terminal re-transmits the data re-  
ceived at the MIDI IN terminal. Thus, data received via the DX27 MIDI IN terminal  
can be simultaneously sent to other MIDI equipment.  
5. MIDI Terminals  
The DIN connector end of the supplied cassette cable is plugged into the DX27  
CASSETTE connector. The three plugs on the other end of the cable should be  
connected to a cassette data recorder (the kind normally used with personal  
computers, etc.) as follows:  
6. Cassette  
RED cassette deck microphone input.  
WHITE cassette deck earphone output.  
BLACK cassette deck remote input (where applicable).  
Insert the PA-1210 AC power adaptor (supplied standard) cord into the DC IN  
jack located on the rear panel of the DX27, and then plug the standard 2-prong  
plug into an AC wall socket. Be sure that your local line voltage matches that  
specified on the PA-1210. You will find the POWER switch next to the DC IN jack  
on the rear panel of the DX27.  
7. AC Power Adaptor  
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NOTE:  
When setting up your system, be sure to turn the DX27 and any effects units  
used on BEFORE turning the main amplifier system on. This will prevent the  
initial power-on shock surge from possibly damaging your amplifier and  
speaker system.  
The music stand supplied with the DX27 fits into the two sockets on the rear panel  
(see diagram).  
8. Music Stand  
installation  
It is possible to change the “Welcome to DX!” message which appears when the  
power is first switched ON to anything you like-your name, for example. To change  
the ID, hold the KEY SHIFT button while turning the power ON. The current ID  
message will be displayed with a cursor over the first character.  
9. ID Function  
The cursor can then be moved to any character position on the display by suc-  
cessively pressing the KEY SHIFT button.  
Choose the position to enter a new character, then using the DATA ENTRY slider  
or buttons, select the new character from the available character set.  
Move the cursor to the next character position and enter the next character as  
described above. When your new ID message is complete, simply press any button  
other than the KEY SHIFT, DATA ENTRY, STORE or FUNCTION buttons to enter  
the normal operation mode. The new ID message you have entered will now be  
displayed every time you turn the instrument ON.  
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DX27 CONNECTIONS  
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CHAPTER II: PLAYING THE DX27  
The DX27 has three different voice memories which serve different purposes. They  
are:  
1. DX27 Voice  
Memory  
Configuration  
The 24-voice INTERNAL memory  
This voice memory is used for quick selection of voices for performance, and it is  
in this memory that original voices you have edited or programmed are initially  
stored. Cassette LOAD and STORE operations are also carried out to and from the  
24-voice INTERNAL memory. Voices from the 192-voice PRESET memory may  
also be stored in the INTERNAL memory.  
The 96-voice BANK memory (4 BANKS x 24 voices each)  
The BANK memory incorporates four 24-voice BANKS-A, B, C and D. The BANK  
is most useful for storing groups of voices you have arranged for specific purposes.  
The different banks may be programmed with different voice groups you need for  
different “sets” in a performance, you can categorize your voices into BANKS (i.e.  
piano-type voices in one bank, brass in another, etc.), any combination you like.  
The BANK can be loaded with voices from the PRESET memory (described below)  
or from the INTERNAL memory using the EDIT BANK function.  
The 192-voice PRESET memory  
This is a read-only memory which contains 192 FM voices. These are organized  
into two groups of 96 voices each. The first group is accessible in the NORMAL  
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mode, while the second group is accessed in the SHIFT mode (these modes will  
be described below. These voices may be selected and stored in the BANK or  
INTERNAL memories as desired. They can also be directly accessed and played  
using the PRESET SEARCH function.  
The chart below shows the overall DX27 voice memory configuration. The VOICE  
EDIT BUFFER is a special memory into which a voice is called when selected.  
Whether you select a voice from the INTERNAL memory, the BANK memory, or  
the PRESET memory, it is placed in the VOICE EDIT BUFFER from which it can  
be played, edited, stored in another memory location or saved onto cassette.  
NOTE:  
The voices in the PRESET memory are numbered as follows: each group of  
96 voices-the NORMAL group and the SHIFT group-is further subdivided  
into four groups of 24 voices each (101–124, 201–224, 301–324, and  
401–424). Thus you have NORMAL group voices 101–424, and SHIFT group  
voices 101–424.  
To access the 24-voice INTERNAL memory, enter the INTERNAL PLAY mode by  
pressing the INTERNAL PLAY button. Next, select a voice from the INTERNAL  
memory by pressing the corresponding voice selector button (1–24). At this point,  
the LCD display will indicate the voice number, and voice name. These are preceded  
by a “P,” indicating that the INTERNAL PLAY mode has been selected.  
2. The INTERNAL  
PLAY Mode  
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In this mode, you can play any of the voices currently in the DX27’s 24-voice  
INTERNAL memory individually.  
The BANK PLAY mode enables you to access the 96 BANK memory locations.  
These initially contain the first group of 96 voices from the 192-voice PRESET  
ROM. Using the SHIFT mode, however, you can also access the second group  
of presets while in the BANK PLAY mode. Later, you can store any voices you like  
in any order in the these BANKS.  
3. The BANK PLAY  
Mode  
While in the INTERNAL PLAY mode, press any of the BANK buttons; BANK  
A-BANK D. This will select the appropriate BANK, and the 24 voices in that bank  
can be selected by pressing any of the DX27’s 24 voice buttons.  
The SHIFT Mode  
By entering the DX27 SHIFT mode while in BANK PLAY, the correspondingly  
numbered voice from the second group (SHIFT group) of preset voices will be  
selected. Note that in the BANK PLAY mode this only applies to voices which have  
been stored in the BANK memory from the 192-voice PRESET memory. Voices  
stored in the BANK from the 24-voice INTERNAL memory will not change when  
the SHIFT mode is selected.  
To enter the SHIFT mode, hold down the INTERNAL PLAY button and press the  
+1 button. To return to the NORMAL mode hold down the INTERNAL PLAY button  
and press the -1 button.  
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The DX27 comes with 192 different pre-programmed voices in an internal ROM  
(Read Only Memory). These voices can be loaded singly into the DX27’s selectable  
24-voice memory, or into any location in the DX27 BANK memory.  
4. The 192-Voice  
PRESET Memory  
THE 192 PRESET ROM VOICE  
NORMAL MODE VOICES  
The PRESET voice can also be accessed directly and played using the PRESET  
SEARCH function.  
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PRESET SEARCH  
This function allows you to directly access the voices in the PRESET memory, in  
the order they appear in the PRESET memory.  
PRESET SEARCH is accessed in the FUNCTION mode. To enter the FUNCTION  
mode press the FUNCTION button. Then press any of the PRESET SEARCH se-  
lectors to access the corresponding voices (these are the same as the BANK A-D  
selectors used in the BANK PLAY mode). In the NORMAL (NON-SHIFT) mode,  
the PRESET SEARCH selectors call PRESET voice groups 101–124, 201–224,  
301–324, and 401–424 from the NORMAL preset voice group. In the SHIFT mode  
(described in “The BANK PLAY Mode,” above), the correspondingly numbered  
voices from the SHIFT preset voice group are selected. The 24 voices in each group  
are selected by pressing the corresponding voice selector. After selecting PRESET  
SEARCH 101–124, for example, the LCD will appear as follows:  
“F” indicates that you are in the FUNCTION mode PRESET SEARCH function.  
This function lets you review the voices in the PRESET memory. It is also possible  
to store a voice selected in this mode into any of the 24-voice INTERNAL memory  
locations using the STORE function described later in this manual.  
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CHAPTER III: THE FUNCTION MODE  
tuning functions, MIDI functions, memory  
The FUNCTION mode permits access to four groups of functions:  
management functions, and performance functions. In this chapter we’ll describe each of these functions; what  
they do and how they are programmed.  
The FUNCTION mode is called by pressing the FUNCTION button. Individual  
parameters to be programmed are then called by pressing the appropriate voice  
button. Note that when the FUNCTION mode is active, pressing a voice button  
1. Accessing the  
FUNCTION Mode  
calls the corresponding FUNCTION parameter. These functions are printed in brown  
below each voice button. Note also that there are two exceptions: the PB (Pitch  
Bend) MODE SET and KEY SHIFT KEY SET buttons are NOT included among the  
voice buttons. These function buttons are located immediately above the DATA  
ENTRY -1 and +1 buttons. When the FUNCTION mode is called, the LCD should  
look something like this.  
The display will read “FM.Tune= 0,” indicating that the FUNCTION mode is active,  
plus the name of the selected function and its current data: In the example above,  
the MASTER TUNE function is called (press the 1 button), and the data is currently  
set at 0.  
Once the desired function has been selected, its value can be altered using either  
the linear DATA ENTRY slider located to the left of the panel, or the adjacent –1/+1  
buttons.  
2. Entering Function  
Data  
Moving the DATA ENTRY slider away from you increases the value of the selected  
parameter, and moving the control towards you decreases the data value. Pressing  
the -1 button decreases the value of the selected parameter by one (decrements),  
and pressing the +1 button increases the value by one (increments). While the  
DATA entry slider is valuable for quickly approaching the desired value with pa-  
rameters that have a large data range, the +1 and -1 buttons permit precise  
step-wise location of a specific value. The switches are also easier to use with  
parameters that only have two values, i.e. ON (1) or OFF (0). In some cases you  
will be required to answer YES or NO to prompts which will appear on the LCD  
display. The –1/+1 buttons are also used for this purpose.  
“Performance parameters” are programmable parameters which pertain mainly to  
3. The Performance  
real-time performance effects, such as how the pitch bend and modulation wheels  
affect the sound. After a function is selected using the corresponding button, it  
can be incremented with further pressing of the same button.  
Parameters  
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* Note that performance parameters 13 through 24 can be individually stored for  
each voice. They must therefore be stored in the appropriate INTERNAL voice  
memory location after editing using the STORE function (see CHAPTER IV: VOICE  
PROGRAMMING, 4. Storing Voice Data).  
13: POLY/MONO  
This function selects either the POLY or MONO note output mode. Voice pro-  
grammed with the POLY mode permit simultaneous playing of up to 8 notes. In  
the MONO mode the DX27 acts as a monophonic keyboard.  
Once the POLY/MONO function is selected, subsequent presses on the 13 button  
alternate between the POLY and MONO modes. The DATA ENTRY buttons can  
also be used: the -1 button selects POLY and the +1 button selects MONO.  
14: PITCH BEND RANGE  
This function sets the pitch range of the pitch bend wheel located to the left of  
the DX27 panel. The pitch bend wheel automatically centers at normal pitch. It then  
may be moved upward (away from the player) to raise the pitch, or moved downward  
(toward the player) to lower the pitch by the specified amount. The Pitch Bend  
direction can also be reversed: Hold down the PB MODE SET button whileswitching  
the DX27 power ON. This provides the same depth of effect, but in the opposite  
direction of wheel movement, which can be useful in performance situations.  
The data range is from 0 to 12. At 0, the pitch bend wheel is off. Each increment  
between 1 and 12 represents a semitone, i.e. the pitch variation between any white  
key and a black key immediately next to it. Thus, if this function is set to 12, maximum  
travel of the pitch bend wheel either above or below center position produces a  
one-octave pitch variation.  
The DATA ENTRY slider and –1/+1 buttons can be used to enter data. Once the  
PITCH BEND RANGE function is called, subsequent presses on the 14 button  
will increment (increase) the data value.  
PB MODE: MODE SET  
This function button, located immediately above the DATA ENTRY -1 button, offers  
a choice of three pitch bend wheel modes: Low, High and Kon. In the Low mode,  
the pitch bend wheel affects only the lowest note played on the keyboard. In other  
words, if a chord is played, the pitch bend wheel will affect only the pitch of the  
lowest note in thechord-this makes it possible to produce some interesting effects.  
The High mode is just the opposite, only the highest note played will be affected  
by the pitch bend wheel. In the Kon (Key on) mode, all notes played are affected  
simultaneously by the pitch bend wheel.  
The DATA ENTRY slider and –1/+1 buttons or PB MODE button can be used to  
select the desired mode.  
NOTE:  
The PB MODE parameter is NOT individually programmable for each voice.  
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15: PORTAMENTO MODE  
Two different portamento modes are available: Full Time Portamento and Fingered  
Portamento. When the POLY/MONO function is set to POLY (button 13), only  
the Full Time Portamento mode is accessible. In the MONO mode, you have a choice  
between the Full Time and Fingered portamento modes.  
(1) “Full T. Porta” (MONO and POLY modes): A conventional portamento effect  
in which portamento occurs whenever a new note is played.  
(2) “Fingered Porta” (MONO mode): Portamento only occurs if the previously  
played note is held while the next note is played. This mode is useful in re-  
creating the effect of guitar string bending techniques, acoustic bass or bass  
guitar slide effects, etc. If you lift your hand off the DX27 keyboard between  
notes, there will be no portamento effect.  
Once the PORTAMENTO MODE function is called, subsequent presses on the 15  
button alternate between the two available portamento modes only if the MONO  
note output mode is selected. The DATA ENTRY or -1/+1 buttons can also be  
used to select the desired portamento mode.  
16: PORTAMENTO TIME  
This function sets the speed of the portamento effect.  
The data range is from 0 to 99. At 0, portamento is off. A setting of 99 produces  
the longest portamento effect.  
Data can be entered using the DATA ENTRY slider and -1/+1 buttons. Once the  
PORTAMENTO TIME function has been called, subsequent presses on the 16  
(PORTAMENTO TIME) button will increment the data value.  
17: FOOT SWITCH ASSIGN  
This function selects SUSTAIN or PORTAMENTO footswitch operation for the  
Yamaha FC-4 or FC-5 footswitch plugged into the rear-panel footswitch jack.  
Depending upon which of the two functions has been called via the 17 button  
(select using the –1/+1 buttons), the footswitch, when pressed, will operate  
correspondingly. When it is not pressed, the selected effect is OFF. The POR-  
TAMENTO function parameters are adjustable via the PORTAMENTO MODE and  
PORTAMENTO TIME buttons (15 and 16, respectively). In the SUSTAIN mode,  
the footswitch will sustain notes played to the limit set by the ENVELOPE GEN-  
ERATOR D2R parameter (see CHAPTER IV: ENVELOPE GENERATOR, 18: D2R)  
when it is set to a rate other than 0, even though the keys have been released. If  
the EG D2R is set to 0, then the D1L level will be maintained until the footswitch  
is released.  
18: MODULATION WHEEL RANGE, PITCH  
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As you move the DX27 modulation wheel away from you, an increasing amount  
of LFO (Low Frequency Oscillator) modulation is applied to the selected voice.  
LFO modulation can be made to modulate the pitch of the voice, producing a range  
of vibrato type effects. This function is used to set the maximum depth of pitch  
modulation which can be applied using the modulation wheel. The actual effect  
produced depends on the settings of the LFO parameters, these will be discussed  
in CHAPTER IV: VOICE PROGRAMMING. Note, however, that the appropriate  
voice PITCH MODULATION SENSITIVITY parameter must be set to a value higher  
than 0 for pitch modulation to be effective. The voice PITCH MODULATION  
SENSITIVITY parameter will also be discussed in CHAPTER IV. The data range  
is from 0 to 99. At 0, pitch modulation is OFF, and rotating the modulation wheel  
will cause no pitch modulation to be applied to the voice. A setting of 99 produces  
the greatest possible pitch modulation depth.  
Data is entered using the DATA ENTRY slider or buttons. Once this function is  
called, subsequent presses on the 18 button will increment the data value.  
NOTE:  
Modulation Wheel control direction is reversed simultaneously along with the  
Pitch Bend Wheel when the PB MODE SET button is pressed while turning  
on the power to the DX27.  
19: MODULATION WHEEL RANGE, AMPLITUDE  
As you move the DX27 modulation wheel away from you, an increasing amount  
of LFO modulation is applied to the selected voice. LFO modulation can be made  
to modulate the amplitude (level) of specified voice elements (operators), producing  
a range of tremolo or timbre modulation (wah-wah) type effects. This function  
is used to set the maximum depth of amplitude modulation that can be applied  
using the modulation wheel. The actual effect produced depends on the settings  
of the LFO parameters, these will be discussed in CHAPTER IV: VOICE PRO-  
GRAMMING. Note, however, that the appropriate voice AMPLITUDE MODU-  
LATION SENSITIVITY parameter must be set to a value higher than 0 for amplitude  
modulation to be effective. The voice AMPLITUDE MODULATION SENSITIVITY  
parameter will also be discussed in CHAPTER IV.  
The data range is from 0 to 99. At 0, amplitude modulation is OFF, and rotating  
the modulation wheel will cause no amplitude modulation to be applied to thevoice.  
A setting of 99 produces the greatest possible pitch modulation depth.  
Data is entered using the DATA ENTRY slider or buttons. Once this function is  
called, subsequent presses on the 19 button will increment the data value.  
The Yamaha Breath Controller  
The optional Yamaha BC-1 breath controller is a unique way of adding musical  
expression as you play the DX27 keyboard. The BC-1 is held in the mouth just like  
the mouthpiece of a wind instrument. Blowing harder or softer into the BC-1  
mouthpiece produces a corresponding effect. The breath controller can be used  
to apply varying amounts of pitch or amplitude LFO modulation, just like the  
modulation wheel. In addition, it can be set up to directly affect pitch, amplitude  
or timbre in response to breath pressure. Set to directly affect amplitude (EG BIAS),  
for example, the breath controller can be used to apply realistic tonguing effects  
to brass and other wind instrument sounds.  
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The four BREATH parameters listed below determine just how the breath controller  
will affect the DX27’s sound. These parameters may be set individually, or combined  
for more complex effects.  
20: BREATH RANGE, PITCH  
This function is used to set the maximum depth of LFO pitch modulation that can  
be applied using the breath controller. The actual effect produced depends on the  
settings of the LFO parameters-these will be discussed in CHAPTER IV: VOICE  
PROGRAMMING. Note, however, that the appropriate voice PITCH MODU-  
LATION SENSITIVITY parameter must be set to a value higher than 0 for pitch  
modulation to be effective. The voice PITCH MODULATION SENSITIVITY pa-  
rameter will be discussed in CHAPTER IV: VOICE PROGRAMMING.  
The data range is from 0 to 99. At 0, pitch modulation is OFF, and applying breath  
pressure to the breath controller will cause no pitch modulation to be applied to  
the voice. A setting of 99 produces the greatest possible pitch modulation depth.  
Data is entered using the DATA ENTRY sliderand -1/+1 buttons. Once this function  
is called, subsequent presses on the 20 button will increment the data value.  
21: BREATH RANGE, AMPLITUDE  
This function is used to set the maximum depth of LFO amplitude modulation that  
can be applied using the breath controller. The actual effect produced depends  
on the settings of the LFO parameters-these will be discussed in CHAPTER IV:  
VOICE PROGRAMMING. Note, however, that the appropriate voice AMPLITUDE  
MODULATION SENSITIVITY parameter must be set to a value higher than 0 for  
amplitude modulation to be effective. The voice AMPLITUDE MODULATION  
SENSITIVITY parameter will be discussed in CHAPTER IV: VOICE PROGRAM-  
MING.  
The data range is from 0 to 99. At 0, amplitude modulation is OFF, and applying  
breath pressure to the breath controller will cause no amplitude modulation to be  
applied to the voice. A setting of 99 produces the greatest possible pitch modulation  
depth.  
Data is entered using the DATA ENTRY slider or -1/+1 buttons. Once this function  
is called, subsequent presses on the 21 button will increment the data value.  
22: BREATH RANGE, PITCH BIAS  
This function permits breath pressure applied to the BC-1 breath controller to directly  
control the pitch of the voice. In other words, the LFO has no effect. Only your  
breath pressure directly affects the pitch of the voice.  
The data range is from 0 to 99. At 50, pitch bias is OFF. A setting of 99 permits  
a 4-octave pitch increase, and a setting of 0 permits a 4-octave pitch decrease to  
be produced through the breath controller.  
Data is entered using the DATA ENTRY slider and -1/+1 buttons. Once this function  
is called, subsequent presses on the 22 button increment the data value.  
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23: BREATH RANGE, EG BIAS  
This function permits breath pressure applied to the BC-1 breath controller to directly  
control the amplitude or timbre of the voice, according to settings of the corre-  
sponding voice parameters which will be covered in CHAPTER IV. The LFO has  
no effect-only your breath pressure directly affects the amplitude or timbre of the  
voice.  
The data range is from 0 to 99. At 0, EG bias is OFF. A setting of 99 permits the  
greatest amplitude or timbre variation to be produced through the breath controller.  
Data is entered using the DATA ENTRY control and –1/+1 buttons. Once this  
function is called, subsequent presses on the 23 button increment the data value.  
24: VOICE NAME  
This function moves the LCD cursor from left to right, allowing you to name any  
new voice or sound you have created before storing it. When button 24 is pressed,  
the cursor flashes over the first letter in the name of the voice presently occupying  
a space in the INTERNAL memory. The DATA ENTRY slider or –1/+1 buttons  
are used to increment or decrement the alphabetical selection (A to Z), along with  
many other symbol selections, while subsequent presses on the VOICE NAME  
CURSOR button move the LCD cursor to the immediate right.  
KEY SET  
During either of the normal DX27 play modes, pressing the KEY SHIFT button  
instantly transposes the pitch of the entire DX27 keyboard up or down to a key  
programmed using this function. When KEY SHIFT is engaged, the letter “K” will  
appear at the left side of the LCD display until the KEY SHIFT button is pressed  
again, returning the keyboard to normal pitch.  
Pressing this button in the FUNCTION mode permits a shift to the desired pitch  
when the KEY SHIFT button is pressed while in either of the play modes.  
The transpose range for the KEY SHIFT function is plus or minus two octaves. The  
data range is from –24 to +24, with 0 corresponding to standard keyboard pitch.  
Each increment corresponds to a shift in pitch of one semitone-a setting of 2 would  
therefore raise the pitch of the entire keyboard a whole step.  
Immediately after calling the KEY SET function, data can be entered simply by  
pressing a key on the keyboard within a plus/minus two-octave range of C3 (middle  
C). The pressed key then assumes the pitch of C3, and all other keys are adjusted  
accordingly. Pressing the A2 key, for example, produces a setting of -3. Pressing  
a key higher than C5 results in a +24 setting. This method of data entry, can only  
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be used once after this function is called. Subsequent changes must be made using  
the DATA ENTRY slider and -1/+1 buttons after the INTERNAL PLAY mode and  
KEY SHIFT function have been entered in succession.  
NOTE:  
The KEY SET function can not be individually programmed for each voice.  
This section includes a single function: MASTER TUNE ADJ.  
4. Tuning Functions  
1: MASTER TUNE ADJ  
This is the DX27 MASTER TUNE function. All voices are affected simultaneously.  
The programmable data range is from -64 to +63. When set to 0, the pitch of the  
A3 key is the standard 440 Hz. At the lowest setting of -64, the overall pitch of  
the keyboard is 100 cents (1 semitone) lower than standard pitch. At the highest  
setting of +63, the overall pitch of the keyboard is 100 cents higher than standard  
pitch.  
Use the DATA ENTRY slider or -1/+1 buttons to enter the data for this parameter.  
Once the MASTER TUNE function is called, subsequent presses on the 1 button  
will increment the data value.  
The memory management functions include functions for loading voices from the  
DX27’s 192-voice PRESET memory, for storing and loading the 24 INTERNAL  
memory voices to and from cassette tape, initializing the voice memory, recalling  
voice data from a special “safety” buffer memory, and turning the DX27 memory  
write/protect function ON and OFF.  
5. Memory  
Management  
Functions  
6: RECALL EDIT  
In addition to the voice edit buffer, the DX27 has a special edit recall buffer memory  
which maintains the last edited voice data. If, after editing or creating a new voice,  
you inadvertently call new data into the voice edit buffer by pressing one of the  
voice selector buttons before storing the edited voice data, the voice you had spent  
so much time editing will be erased from the edit buffer. If only one error of this  
type has been made, the edited data still resides in the backup voice buffer and  
can be recalled into the voice edit buffer using this function.  
To do this, first press the FUNCTION button, then the RECALL EDIT button. The  
LCD will read “Recall Edit?” Confirm your intention to recall the data into the voice  
edit buffer by pressing the +1 button. The DX27 will again respond, this time with  
“Are you sure?” Press the +1 button again to actually execute the recall edit function.  
The EDIT mode will then be automatically entered, and the voice edit buffer will  
contain the data called from the backup voice buffer. Pressing another function  
button, the PLAY mode button or the EDIT mode button during the above process  
will abort the recall edit function.  
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7: INIT VOlCE  
This function sets all voice parameters in the voice edit buffer to their “initialized”  
values, permitting voice programming from an effectively neutral set of values—a  
“clean slate.”  
When this function is called, the LCD will read “Init. Voice?” Confirm your intention  
to initialize the voice edit buffer by pressing the +1 button. The DX27 will then  
ask you to reconfirm your intention to initialize the voice with “Are you sure ?”  
Press the +1 button again to actually execute the initialize operation. Once executed,  
the DX27 will automatically enter the EDIT mode, ready for voice programming.  
Pressing another function button, the PLAY mode button, or the EDIT mode button  
prior to the final step in the above process will abort the voice initialize function.  
8: EDIT BANK  
The EDIT BANK function allows you to load PRESET voices of the normal mode  
or shift mode and 24 INTERNAL memory voices into any of the 96 BANK memory  
locations, in the order you desire. In PRESET memory, they are immovable. If, for  
example, you want to have 10 specific voices all in consecutive memory locations  
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for convenience and ease of selection during a performance, you would use the  
EDIT BANK function to place your 10 required voices in locations 1—10 in BANK  
A.  
There are 4 entire banks in the BANK memory. This means you can have 4 per-  
sonally-arranged 24-voice groups to choose from, i.e., separate BANK for each  
set in a performance.  
To enter the EDIT BANK function, press the FUNCTION button, followed by the  
EDIT BANK button. The LCD will respond with “Edit BANK?” Reaffirm your in-  
tention to complete the process by pressing the +1 button. The LCD will again  
respond, this time with “BANK? (A-D).” Select a BANK for editing, and in suc-  
cession the button corresponding to the voice you want to change. Now, select  
a new voice for that position by using the DATA ENTRY slider or the -1/+1 buttons.  
Finally, you may select an additional voice to change, or press INTERNAL PLAY  
to exit the EDIT BANK function.  
The following diagram shows approximately where in the DATA ENTRY control  
range the INTERNAL and PRESET voices are located.  
NOTE:  
The BANK memories are not actually loaded with the voice data, but the voice  
number. Thus, when a BANK memory location is selected, the voice corre-  
sponding to the voice number stored in that location is called from its memory  
in either the INTERNAL or PRESET memories.  
9: CASSETTE SAVE/VERIFY  
This function actually incorporates two “sub-functions”: SAVE and VERIFY. After  
calling this function, subsequent presses on the 9 button alternate between the  
SAVE and VERIFY sub-functions. Normally, however, you will start with the SAVE  
function, which saves the entire contents of the DX27’s INTERNAL voice memory  
onto cassette tape. The VERIFY function is then used to check the saved data against  
the data still in INTERNAL memory, to ensure that no errors occured in the SAVE  
process.  
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Before using this function, make sure that an appropriate data cassette recorder  
is properly connected to the DX27, as described in CHAPTER I: SETTING UP.  
When this function is initially called, the LCD will read “Save to Tape ?” Confirm  
your intention to save the contents of the 24 voices to cassette tape by pressing  
the +1 button. The display will then read “Save ready?” At this point, reconfirm  
that the cassette recorder is set up properly, make sure a suitable blank tape is loaded  
into the cassette recorder, and start the recorder running in the RECORD mode.  
To begin the actual save operation, press the +1 button. Pressing the -1 button  
prior to the final step in the above process will abort the CASSETTE SAVE function.  
As the DX27 saves each voice to tape, the LCD display will indicate the voice number  
being saved.  
When all 24 voices have been saved, the DX27 will automatically go into the VERIFY  
mode, permitting you to check that the data was recorded properly.  
Stop the cassette recorder. The LCD will now read “Verify Tape ?” To verify, first  
rewind the tape to the beginning of the file just saved, then press the +1 button  
in response to the “Verify Tape ?” display, which should be showing. The display  
will now read “Verify ready?” Press the +1 button, then start the cassette recorder  
running in the PLAY mode. The DX27 will now read each voice from the cassette  
tape, and compare it with the corresponding voice data in the INTERNAL voice  
memory, as the LCD indicates the verification process. If the cassette and INTERNAL  
data matches, the display will read “Verify Completed.” Any PLAY mode can then  
be entered simply by pressing the corresponding mode selector button,  
If an error is encountered, this will be displayed on the LCD. If this happens, go  
back and try the SAVE process—followed by the VERIFY process—one more time.  
If the error persists, then you may have to carefully adjust the record and/or playback  
level of the cassette recorder, or use a higher quality recorder or tape. Be sure to  
check that all cassette connections are made properly.  
10: LOAD  
This function loads a complete set of 24 voices from cassette tape into the DX27’s  
INTERNAL voice memory. Before using this function make sure that all cassette  
connections have been properly made, as described in CHAPTER I: SETTING  
UP. Also make sure that the DX27’s MEMORY PROTECT function (12) is OFF.  
When this function is initially called, the LCD will read “Load Tape ?” Confirm your  
intention to load a complete set of 24 voices from cassette tape into the RAM voice  
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memory (remember, this will erase any voices previously in the INTERNAL voice  
memory) by pressing the +1 button. The LCD will now read “Load all ready ?”  
At this point, make sure the appropriate cassette tape is loaded into the recorder  
and is rewound to the beginning of the desired voice file. To execute the load  
operation, press the DATA ENTRY YES button again and start the cassette recorder  
running in the PLAY mode. Pressing the -1 button prior to the final step in the  
above process will abort the CASSETTE LOAD function. The DX27 will indicate  
each voice on the LCD as it is loaded. When the load function is completed, the  
LCD will read “Load Completed.”  
Stop the cassette recorder and turn the DX27’s MEMORY PROTECT function back  
ON. The LOAD function can be interrupted at any time by pressing the -1 button.  
This can, however, result in incomplete data loading, possibly causing “garbled”  
voice data to appear in one memory location.  
NOTE:  
Be sure to turn the MEMORY PROTECT function back ON after a successful  
LOAD operation.  
11: LOAD SINGLE  
This function allows you to load a single voice from a previously saved 24-voice  
cassette file into the DX27’s voice edit buffer, after which it can be stored in any  
voice location using the STORE function.  
When this function is initially called, the LCD will read “Load Single ?” Press the  
+1 button to go on to the next step. The LCD will now read “Tape ?? to BUFF?”  
You must now enter the voice number of the voice you wish to load from cassette—do  
this by pressing the corresponding voice memory selector button. The selected voice  
number will appear in the LCD display. Then, make sure the appropriate cassette  
is loaded in the cassette recorder and is rewound to the beginning of the voice file  
containing the desired voice, press the +1 button, and start the cassette recorder  
running in the PLAY mode. The DX27 will automatically locate the selected voice  
and load it into the voice edit buffer, while the LCD reads “Search Tape,” followed  
by the tape number. When finished, the display will read “Load Completed.” The  
LOAD SINGLE function can be interrupted by pressing the -1 button. Doing this  
may, however, result in garbled voice data in the DX27’s voice edit buffer.  
The loaded voice may now be stored into any voice location by holding down the  
STORE button while pressing the voice button. This must be done before another  
voice button is pressed if you desire to keep the loaded voice in memory. Otherwise,  
the loaded voice data in the voice edit buffer will be erased and replaced by the  
voice data called by the pressed voice button.  
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DX21 CASSETTE LOAD  
NOTE:  
If you have a voice set programmed on a Yamaha DX21 Digital Programmable  
Algorithm Synthesizer, these voices can be transferred from data cassette into  
the DX27. Of course, since the DX27 has 24 voice memories while the DX21  
has 32, using the DX27 cassette LOAD operation will load only the first 24  
voices of the DX21 32-voice set into the INTERNAL memory. The other voices  
(25-32) can be loaded using the DX27 LOAD SINGLE function. The voice  
numbers for voices 25 through 32 are accessed by pressing the STORE,  
FUNCTION, EDIT, INTERNAL PLAY, and BANK A-D buttons.  
12: MEMORY PROTECT  
This function turns the DX27 MEMORY PROTECT function on or off. When on,  
the INTERNAL voice memory cannot be altered using the STORE or CASSETTE  
LOAD functions. The MEMORY PROTECT function does not affect the voice edit  
buffer, so the INIT VOICE, RECALL EDIT, and CASSETTE LOAD SINGLE functions  
will operate whether MEMORY protect is on or off.  
When this function is called, the LCD will read either “M. Protection” or “M.  
Protect:off,” according to the current state of the MEMORY PROTECT function  
(MEMORY PROTECT is automatically turned ON each time main power to the  
DX27 is turned ON). The -1/+1 buttons and DATA ENTRY control are used to  
turn MEMORY PROTECT on or off.  
6. MIDI Functions  
This group of functions deals with parameters which control the transmission and  
reception of MIDI data via the DX27’s MIDI OUT and MIDI IN terminals. This section  
will describe how each parameter is programmed, while actual operational details  
will depend entirely on the type of MIDI equipment with which the DX27 will be  
used.  
2: MIDI ON-OFF  
This function turns transmission and reception via the DX27’s MIDI terminals on  
or off. When on, the DX27 can transmit or receive MIDI data to or from external  
MIDI equipment. When off, no MIDI data interchange is possible.  
This function is turned on or off using the -1/+1 buttons or DATA ENTRY slider.  
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3: CHANNEL  
The DX27 is capable of receiving or transmitting data on any of the 16 available  
MIDI channels, or receiving in the OMNI mode which enables reception on all  
channels simultaneously. This function is used to set the desired MIDI receive or  
transmit channel or activate the OMNI receive mode. The receive or transmit channel  
is normally set to match the transmission or reception channel of the MIDI equipment  
to which the DX27 is connected.  
Data is entered using the DATA ENTRY control or -1/+1 buttons. Subsequent  
presses on the CHANNEL button call the “Omni: on/off,” “Midi R Ch=1—16,” and  
“Midi T Ch=1—16” selection modes.  
4: CH INFO  
This is the MIDI channel information “button.” It turns transmission and reception  
of all MIDI BASIC EVENT DATA and OTHER EVENT DATA (with the exceptions  
noted below) ON or OFF. This function is turned ON or OFF using the -1/+1  
buttons.  
Data transmitted and received whether this function is OFF or ON is:  
* KEY ON/OFF  
* SUSTAIN FOOTSWITCH ON/OFF  
* PITCH BEND WHEEL POSITION  
* MONO/POLY MODE SWITCH  
Data received whether this function is ON or OFF is:  
* ALL NOTES OFF  
Data NOT transmitted when this function is OFF is:  
* MODULATION WHEEL POSITION  
* BREATH CONTROLLER DATA  
* DATA ENTRY SLIDER AND SWITCH DATA  
* VOLUME (DATA ENTRY slider in PLAY mode)  
* PORTAMENTO FOOTSWITCH ON/OFF  
* PROGRAM CHANGE (VOICE NUMBER) DATA  
Data not received when this function is OFF is:  
* All of the above  
* PORTAMENTO TIME  
NOTE:  
The above MIDI data is generally common to all keyboards and equipment  
compatible with the MIDI system. Due to differences in the features provided  
by some manufacturers, however, complete compatibility can not be guar-  
anteed.  
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5: SYS INFO  
This function turns transmission and reception of MIDI SYSTEM EXCLUSIVE  
INFORMATION data ON or OFF. The -1/+1 buttons are used to turn this function  
ON or OFF. When this function is ON, voice parameter changes made in the DX27’s  
EDIT or FUNCTION modes are transmitted in real time.  
If the SYS INFO button is pressed again, the “Midi Transmit?” display will appear.  
If the YES button is then pressed, then the DX27 will perform a bulk dump of all  
voice data—INTERNAL voices 1 through 24. Voices 25—32 will be dumped as INIT  
VOICE parameters.  
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Operators do not have to be connected “vertically” in a modulator-carrier re-  
lationship, as shown above. The outputs of two operators can also be mixed-just  
as the stops in an organ are mixed. In this case the sounds are simply added together  
with no modulation effect.  
ALGORITHMS  
We have seen two different ways that two operators may be combined. The DX27  
uses four operators, offering many potential connection possibilities. These different  
configurations of operator relationships are called “algorithms,” and the DX27 offers  
8 algorithm choices, These are all printed on top of the DX27 panel. In the algorithm  
diagrams on the panel, the small boxes numbered 1 through 4 are the operators.  
HOW ALGORITHMS AFFECT THE SOUND  
By changing the relative frequencies between operators in a modulator-carrier re-  
lationship, you change not only the fundamental pitch of the note, but also the  
frequencies present in the harmonic structure. Thus, the timbre of the voice can  
be precisely controlled. In addition, since each operator has its own envelope  
generator (and a sophisticated one, too!), the harmonic structure of a note can  
be programmed to vary over time, just as a plucked string changes its overtones  
as the note decays.  
Depending on the selected algorithm, operators can be stacked vertically, connected  
horizontally, or both. In the vertical arrangement, when the output of one operator  
is connected to the input of another the result is modulation. By convention, the  
operator at the bottom of a stack of operators is known as a “carrier.” All operators  
in the same stack above the carrier are “modulators.” By increasing the output level  
of one or more modulators feeding a carrier, the number of harmonics in the resultant  
sound is increased (its “bandwidth” is increased), making it more brilliant.  
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Most algorithms have multiple modulators and carriers. In one algorithm a given  
operator may be a carrier, while in the next it might function as a modulator—the  
only difference being how it is connected. In algorithm number 5 for example, there  
are two vertical stacks of two operators, and the outputs of the carriers in these  
stacks are connected in parallel (horizontally). Algorithm 5 has an equal number  
of modulators and carriers—two modulators and two carriers.  
On the other hand, all operators in algorithm 8 function as carriers. Note that no  
modulation can occur in this algorithm (except for the feedback loop on operator  
4—we’ll discuss that later). But algorithm 8 is ideal for creating rich organ voices—  
think of each operator as different organ “stops,” which can be mixed together  
as desired.  
The algorithm alone, however, does not determine the actual sound of the voice.  
The vital characteristics of the voice you create depend mostly on the frequencies  
and levels you program into each operator. The 8 algorithms provided in the DX27  
were specially selected because they offer the broadest range of voice programming  
possibilities.  
The results of using different frequency ratios, as well as different algorithms, are  
shown graphically in the accompanying illustration. In the left column, you see the  
waveforms created by 1:1, 2:1 and 3:1 ratios between one modulator and one carrier.  
In the right column, you see the waveforms which result from the same three ratios,  
but when the two operators used are both carriers (connected horizontally, this  
is known as additive synthesis).  
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Still more variations can be achieved by changing the relative output levels between  
operators; the greater the level of the modulating operator, the more harmonics  
are present.  
FEEDBACK  
Note that every algorithm’ has one operator with a “feedback loop”-represented  
by a line from the output of the operator which feeds back to the input of the same  
operator. In effect, a feedback loop means that the operator is modulating itself.  
While every algorithm has one feedback loop, feedback is not necessarily used in  
every voice. One of the DX27 editing functions permits the feedback level to be  
set between 0 (no feedback) and 7 (maximum feedback).  
ENVELOPE GENERATORS  
Consider what happens when you play a note on an acoustic instrument. The level  
of the sound initially goes up to some value, then eventually falls to nothing, fol-  
lowing a pattern that is characteristic of the particular instrument played. For ex-  
ample, a low note on a pipe organ starts slowly when you press a key, because it  
takes a while for the large column of air within the pipe to build up to maximum  
oscillation level, and takes a while to die down once the key is released. A note  
played on a wood block, on the other hand, starts quickly as the mallet strikes the  
block, and stops quickly as the block stops resonating. The characteristic volume  
pattern of any note played on any instrument is known as its “volume envelope.”  
Most acoustic instruments also have a “timbre envelope,” in which the harmonic  
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content of the note changes (the timbre changes) from the time the note is initiated  
to the time it decays.  
Each of the 4 operators available in DX27 can be programmed with its own envelope.  
The envelope applied to a carrier will, generally, contribute to the overall volume  
envelope of the note, while an envelope applied to a modulator will contribute to  
the timbre envelope of the note.  
Here is a copy of the envelope diagram printed to the right of the algorithm diagrams  
on the DX27 panel.  
ENVELOPE GENERATOR  
This envelope diagram can be used as a guide in visualizing DX27 envelope settings  
while you program or edit a voice.  
Each envelope generator can be programmed with five different parameters: AT-  
TACK RATE (AR), DECAY 1 RATE (D1R), DECAY 1 LEVEL (D1L), DECAY 2 RATE  
(D2R), and RELEASE RATE. The RATE parameters determine how fast the envelope  
moves from one level to the next. The term LEVEL is used rather than “volume”  
because the envelope of the operator you’re working on could affect volume or  
timbre, depending on whether it is a carrier or a modulator.  
Any note begins at zero level when you press a key, then begins to approach  
maximum EG level at a rate determined by the AR (Attack Rate) setting. The en-  
velope may reach maximum level instantly, or it may take over 9 seconds depending  
on the setting of AR.  
When the envelope reaches maximum level, it immediately begins moving towards  
the next level in the envelope—D1L (Decay 1 Level)—at a speed determined by the  
setting of D1R (Decay 1 Rate).  
The change from maximum EG level to D1R can be either a decrease in level or a  
sustain at maximum level, depending on the values you choose for D1L.  
After reaching D1L, the envelope then begins to decay toward zero level at a speed  
determined by the setting of the D2R (Delay 2 Rate) parameter. If D2R is set to  
0 (no decay), however, the note will be sustained at D1L for as long as you hold  
the key. Now, when you release the key you have been holding, the envelope  
will immediately begin to decay toward 0 level at a speed determined by RR (Release  
Rate). In fact, at whatever point in the envelope you release the key, the envelope  
will immediately begin moving toward 0 level at the set Release Rate. AR, D1R,  
and D2R settings of 0 produce sustain at initial level, while an RR setting of 0  
produces a slow decay. Thus ends the note envelope “history.”  
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To actually program or edit a voice, you need to enter the EDIT mode. This is done  
by pressing the EDIT/COMPARE button.  
2. The EDIT and  
COMPARE Modes  
When the EDIT mode is activated, the LCD will indicate the operator ON/OFF status  
(the group of four 1s or 0s), the currently selected voice parameter, and the currently  
selected operator. The latter in the series applies only to parameters that deal with  
individual operators. You will note, also, a capital letter “E” at the left side of the  
LCD. This indicates that you are in the EDIT mode, but that the voice has not yet  
been altered, i.e., it is an unedited voice. The last voice selected in the PLAY mode  
will be selected for editing. The individual voice parameters are then selected by  
pressing the corresponding voice buttons—all edit parameters are printed in purple  
above the voice buttons. The selected parameter is then programmed using the  
DATA ENTRY slider or -1/+1 buttons. The individual parameters will be described  
in detail below.  
Once the EDIT mode has been called and a parameter change has been made, a  
small letter “e” will appear at the left side of the LCD, indicating that editing is in  
progress. You can play the DX27 keys and listen to how parameter changes are  
affecting the voice as you edit. In many cases, you will be editing an existing voice  
and will want to compare the sound of the edited voice with the original voice.  
This is done simply by pressing the EDIT/COMPARE button again. The small letter  
“e” at the left side of the LCD will change to a “C,” indicating that the COMPARE  
mode has been activated, and that the voice you will now hear is the original voice  
before editing (the parameters displayed on the LCD will also revert to those of  
the original voice). You can then return to the voice being edited by pressing the  
EDIT/COMPARE button again. This can be repeated as many times as needed during  
the editing process. The COMPARE mode can be entered from the EDIT or  
FUNCTION modes after at least one data change has been made to the original  
voice.  
The EDIT/COMPARE mode can be exited by entering the FUNCTION mode, or  
by pressing INTERNAL PLAY and selecting another voice. Please note, that if you  
exit the EDIT COMPARE mode and then select a new voice, ANY DATA YOU  
HAVE EDITED WILL BE ERASED!!! This is because all editing is performed in a  
special edit buffer memory which is the same memory to which a voice is called  
when its button is pressed. Note that the presence of a small letter “p” at the left  
side of the LCD means the edited voice has not been stored and will be erased if  
you select a new voice. To save edited data, you must use the STORE function to  
save the new data in one of the DX27’s 24 INTERNAL voice memories. The STORE  
function will be discussed in this chapter. VOICE PROGRAMMING. If you do  
make a mistake and lose the edited data, the DX27 has been provided with a special  
temporary buffer memory from which the lost data can be recalled (assuming only  
one error has been made) using the RECALL EDIT function. The RECALL EDIT  
function was discussed in CHAPTER III: MEMORY MANAGEMENT.  
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The following is a brief description of each available voice parameter, how it is  
programmed, and its effect. These parameters are selected by pressing the appro-  
priately labelled (purple labels indicate voice parameters) button while the DX27  
is in the EDIT mode.  
3. The Voice  
Parameters  
PB MODE: OPERATOR SELECT  
This switch (located immediately above the -1 DATA ENTRY button) selects the  
operator to he worked on. Only one operator can be selected at a time. Only the  
parameters for the selected operator will be displayed on the LCD panel.  
In the EDIT mode, the currently selected operator number is displayed at the right  
side of the LCD: for example, “OP3.” This only applies to parameters which can  
be individually programmed for each operator. However, when parameters that affect  
all operators simultaneously are called (the LFO WAVE, SPEED and DELAY pa-  
rameters, for example), the current operator display will disappear from the LCD  
and individual operators cannot be selected.  
BANK A—D/OPERATOR/AMS “ON-OFF”  
Individually turns operators 1 through 4 ON or OFF. In many cases, a voice will  
not require all operators in an algorithm. Operators, that are not needed should  
be turned OFF while editing. Also, during the voice creation process, it is a good  
idea to start with all operators OFF and then turn them ON one at a time as you  
program and add them to the algorithm. The four digits immediately preceding the  
algorithm number on the LCD display represent the four operators, 1 through 4,  
in order from left to right. When an operator is ON, a “1” appears in thecorresponding  
position, and when an operator is OFF a “0” appears in the corresponding position.  
Each press on the BANK A through D buttons alternately turns the corresponding  
operator ON and OFF.  
When the AMPLITUDE MODULATION SENSITIVITY parameter is selected (10),  
these buttons are used to determine to which operators the sensitivity setting will  
apply.  
When the EG COPY function is in use (see page 38), these buttons are used to  
select the operator to which the data from the currently selected operator will be  
copied.  
1: ALGORITHM  
Permits selection of any of the 8 available algorithms. The desired algorithm number  
is selected using either the DATA ENTRY slider, -1/+1 buttons, or the parameter  
button.  
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2: FEEDBACK  
Feedback can be applied to one operator in each algorithm. Pressing this button  
permits setting the amount (level) of feedback which will be applied.  
The feedback level range is from 0 to 7. At 0, feedback is OFF, and at 7 maximum  
feedback is applied.  
Data is entered via the DATA ENTRY slider or buttons.  
The LFO  
“LFO” stands for Low Frequency Oscillator. This oscillator is used to apply mod-  
ulation effects such as tremolo or vibrato to the DX27 voices. By setting the LFO  
WAVE, SPEED, and SYNC parameters, you determine the effect that will be applied  
to the currently selected voice when the modulation wheel or breath controller is  
operated. The effect can also be applied without using the Wheel or Breath Controller  
by adjusting the AMD and PMD parameters. The LFO parameters work together  
with the MODULATION SENSITIVITY (9 and 10) parameters, and these must be  
set carefully to achieve the desired effect.  
3: LFO WAVE  
Permits selection of the low frequency oscillator waveform. The available waveforms  
are SAW UP (a rising sawtooth waveform), SQUARE, TRIANGLE, and S/HOLD  
(sample and hold). When used in conjunction with LFO SPEED, DELAY, LFO PMD,  
and LFO AMD, a vast range of phase shifting and flanging-type effects can be  
obtained. And depending upon the depth of your individual settings for any par-  
ticular voice, these effects could range from subtle, sympathetic coloration of a  
“piano” voice, or a “pipe organ” voice with an extremely broad low-frequency  
sweep.  
These waveforms are selected using the DATA ENTRY slider or buttons.  
4: LFO SPEED  
Permits setting the speed of the low frequency oscillator. The data range is from  
0 to 99.0 corresponds to the slowest LFO speed (0.0008 Hz), and 99 corresponds  
to the fastest LFO speed (55 Hz).  
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5: LFO DELAY  
Permits setting a delay of between 0 and approximately 10.7 seconds before the  
LFO modulation effect begins after a key is played. This is particularly useful for  
simulating brass instruments, human voice, etc., in which a vibrato effect is gradually  
applied after the note has been initiated.  
The data range is from 0 to 99. At 0 there is no delay, and a setting of 99 produces  
an initial delay of approximately 10.7 seconds, which slowly increases over a period  
of 10.7 seconds. With longer delay settings the modulation effect begins gradually  
for a remarkably natural sound.  
6: LFO PMD  
This parameter sets the depth of pitch-variation simultaneously produced by LFO  
modulation for all operators. This function is independent from pitch modulation  
produced by the modulation wheel and breath controller, and is always ON once  
set.  
The data range is from 0 to 99. At 0 pitch modulation is OFF, and a setting of 99  
produces the greatest pitch variation, dependent on the PITCH MODULATION  
SENSITIVITY setting, described below (9). When the PITCH MODULATION  
SENSITIVITY parameter is set to maximum (7), the maximum pitch variation (PM  
DEPTH = 99) will be ±800 cents.  
Even if this parameter is set to 0, pitch modulation can still be applied via the  
modulation wheel or breath controller.  
7: LFO AMD  
This parameter sets the depth of amplitude variation (tremolo or wow) simul-  
taneously produced by LFO modulation for all operators. This function is inde-  
pendent from amplitude modulation produced by the modulation wheel or breath  
controller, and is always ON once set.  
The data range is from 0 to 99. At 0, amplitude modulation is OFF, and a setting  
of 99 produces the greatest variation, dependent on the AMPLITUDE MODU-  
When the AMPLITUDE MODULATION  
LATION SENSITIVITY setting (10).  
SENSITIVITY parameter is set to maximum (3), the maximum amplitude variation  
(AM DEPTH = 99) will be 96 dB peak-to-peak.  
Even if this parameter is set to 0, amplitude modulation can still be applied via the  
modulation wheel and breath controller.  
8: LFO SYNC  
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The beginning of the LFO cycle is normally synchronized with key-on timing. This  
parameter permits turning this synchronization on or off. All operators are affected  
simultaneously.  
When this parameter is on, the LFO cycle always begins from the peak of a positive  
half-cycle (90 degrees phase angle) when a key is played. This produces a clear,  
consistent attack on all notes.  
When LFO KEY SYNC is OFF, the LFO cycle starts from a random point when a  
key is played. This is the ideal setting when the LFO is being used to create na-  
tural-sounding chorus or phasing- type effects.  
9: PITCH MODULATION SENSITIVITY  
This parameter sets the sensitivity of all operators to pitch modulation applied either  
via the LFO PMD parameter, above, or via the modulation wheel or breath controller.  
The data range is from 0 to 7. At 0, no pitch modulation can be applied, and at 7  
the maximum pitch modulation can be achieved. When LFO PMD, above, is set  
to 99, a setting of 7 produces a ±800 cents pitch variation.  
10: AMPLITUDE MODULATION SENSITIVITY  
This sets the operator’s sensitivity to LFO effects applied via the LFO PMD or AMD  
functions, or via the modulation wheel or breath controller.  
The application of LFO modulation to a carrier results in tremolo, and applied to  
a modulator the result is a periodic variation in timbre similar to wah effects. Applied  
to a modulator, the result is brilliance control.  
The data range is from 0 to 3. At 0, amplitude modulation sensitivity is OFF and  
no LFO effects can be applied to the selected operators. A setting of 3 produces  
maximum sensitivity and therefore maximum effect depth.  
The operators to which modulation sensitivity is to be applied are selected using  
buttons BANK A through BANK D. The four digits—1 or 0—at the right side of the  
LCD correspond to operators 1 through 4. When an operator is turned ON, i.e. able  
to receive amplitude modulation, the corresponding digit will be a “1.” When OFF,  
the corresponding digit will be a “0.” The operators are turned ON and OFF al-  
ternately each time the corresponding OPERATOR/AMS ON-OFF button is pressed.  
11: EG BIAS SENSITIVITY  
This sets the operator’s sensitivity to EG BIAS effects applied via the breath con-  
troller. EG bias changes the overall output level from the operator. The harder you  
blow into the breath controller, the higher the maximum envelope level. When EG  
BIAS is applied to a carrier via the breath controller, the result is volume (expression)  
control. Applied to a modulator, the result is brilliance control.  
The data range is from 0 to 7. At 0, EG BIAS sensitivity is OFF and no EG BIAS  
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effects can be applied to the selected operators. A setting of 7 produces maximum  
sensitivity and therefore maximum effect depth.  
12: KEY VELOCITY  
While the DX27 has no key velocity sensitivity of its own, its voice generators will  
accept key velocity data from an external MIDI controller keyboard which does  
have this feature. This function determines the sensitivity of each operator to  
keyboard velocity sensitivity data from an external keyboard connected to the DX27  
MIDI IN terminal (key velocity sensitivity = the harder you play a key, the louder  
the note. Timbre variations are produced when keyboard sensitivity is applied to  
a modulator).  
The data range is from 0 to 7. At 0, key velocity sensitivity for the selected operator  
is OFF. A setting of 7 produces the highest sensitivity, and therefore the greatest  
effect. If KEY VELOCITY is set to other than 0, the volume produced when DX27  
keys are pressed will decrease.  
13: FREQUENCY RATIO  
These parameters determine the actual frequency of each operator. For operators  
which function as carriers, this determines the actual pitch of the sound produced.  
For operators functioning as modulators, this determines the harmonic spectrum  
of the sound produced.  
Each operator can be set to any of 64 different frequency ratios, as follows:  
DX27 OPERATOR FREQUENCY RATIOS  
0.87  
2.82  
1.00  
3.00  
1.41  
3.14  
0.50  
1.57  
0.71  
1.73  
0.78  
2.00  
4.71  
5.00  
5.19  
3.46  
4.00  
4.24  
6.92  
7.00  
7.07  
5.65  
6.00  
6.28  
8.65  
9.00  
9.42  
7.85  
8.00  
8.48  
10.99  
12.72  
15.00  
17.30  
20.76  
25.95  
11.00  
13.00  
15.55  
18.37  
21.20  
11.30  
13.84  
15.57  
18.84  
21.98  
9.89  
10.00  
12.11  
14.10  
16.96  
19.78  
23.55  
10.38  
12.56  
14.13  
17.27  
20.41  
24.22  
12.00  
14.00  
15.70  
19.03  
22.49  
These frequency ratios have been carefully chosen as the most useful for voice  
programming. A ratio of 1.00 sets the selected operator to standard pitch—a pitch  
of 440 Hz will be produced when the A3 (A above middle C) key is pressed. A  
ratio of 0.50 produces a pitch one octave lower, and a ratio of 2.00 produces a  
pitch one octave higher than standard pitch, and so on. The fractional ratios-1.73,  
for example—produce extremely complex waveforms when combined with operators  
set to other ratios, permitting the creation of an unlimited variety of sound effects  
including extremely realistic bells, explosions, etc. Even ratios are useful for creating  
musical instrument sounds. It is possible to combine a modulator set to a fractional  
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ratio at a low operator level with even-ratio operators to add bite to a string sound  
and many other effects.  
The standard DX27 keyboard pitch is 8’; therefore, in terms of footage: 0.50 = 16’,  
1.00 = 8’, and 2.00 = 4’.  
14: DETUNE  
This parameter permits slight detuning of the selected operator in relation to the  
others, making it possible to create richer, fuller voice effects. If detune is applied  
to carriers, the result is a thick, multi-instrument effect. Applied to modulators, the  
result is a slight periodic variation in timbre similar to a phase shift effect.  
The data range is from -3 to +3, for a maximum detuning range of +2.6 cents.  
At 0, no detune effect is produced.  
15-19: ENVELOPE GENERATOR, AR, D1R, D1L, D2R, RR  
These buttons select the specific envelope generator parameters to be worked on:  
ATTACK RATE, DECAY 1 RATE, DECAY 1 LEVEL, DECAY 2 RATE, and RELEASE  
RATE.  
The data range for AR, D1R, AND D2R parameters is 0 to 31, with 31 being the  
fastest rate (Instantaneous) and 0 the slowest (i.e. no change). The RR parameter  
has a data range of from 0 to 15, with 15 being fastest release and 0 being the  
slowest.  
The following EG curve shows the relationship between the RATE and LEVEL  
parameters.  
BASIC EG CURVE  
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The following EG curves show the parameters for some common instruments.  
20: OPERATOR OUT LEVEL  
Permits setting the output level of the selected operator. The data range is from 0  
to 99. At 0, the operator is OFF. A setting of 99 produces maximum output level  
from the selected operator.  
Varying the output level of an operator functioning as a carrier results in a change  
in the overall level of the sound contributed to the voice by that operator. Varying  
the output level of an operator functioning as a modulator results in a change in  
the harmonic spectrum produced by the carrier, thereby changing the timbre of the  
sound.  
Data is entered using the DATA ENTRY slider or buttons.  
21: RATE SCALING  
This parameter makes it possible to gradually shorten the overall envelope length  
(increase EG rate) as higher notes on the keyboard are played. This is particularly  
useful for simulating the sound of stringed instruments such as piano or guitar, in  
which the envelope of the higher notes is noticeably shorter than the lower notes.  
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The data range is from 0 to 3. At 0 RATE SCALING is OFF, and at 3 the greatest,  
variation in envelope length is produced.  
KEYBOARD RATE SCALING  
RS  
These values are added  
to AR, DIR, D2R ac-  
cording to the Rate  
Scaling setting. Only 1/2  
of these values are ad-  
ded to RR.  
22: LEVEL SCALING  
This parameter produces a gradual decrease in note output level towards the right  
(high) end of the keyboard. Many acoustic instruments exhibit a gradual decrease  
in level toward the higher notes, and this function can be used to create a natural  
overall keyboard response for any particular voice.  
The data range is from 0 to 99. At 0, no level scaling is applied. At 99, the deepest  
keyboard level scaling effect is produced, and the highest note on the keyboard  
may be almost inaudible. Set this parameter for the most natural overall balance  
for the particular voice.  
23: TRANSPOSE  
This function permits transposing the pitch of the entire DX27 keyboard up or down  
two octaves in semitone steps.  
The data range is from C1 to C5 (C3 is middle C, C2 is one octave lower than  
middle C, C4 is one octave higher than middle C, etc.). Immediately after this  
function is called, the desired new key can be selected simply by pressing any note  
on the keyboard between C1 and C5 (within a plus or minus two-octave range  
of middle C). The keyboard’s C3 key then assumes the pitch of the key played,  
and all other keys are adjusted automatically. Pressing any key higher than C5  
on the keyboard results in a transposition to C5. This method of data entry can  
only be used once, immediately after the TRANSPOSE function is called. Further  
alterations may be made using the DATA ENTRY control or –1/+1 switches.  
EG COPY  
EG COPY allows you to copy ENVELOPE GENERATOR parameters (AR, D1R,  
D1L, D2R, RR) and Keyboard Scaling (RATE, LEVEL) from one operator to another  
operator.  
While in the EDIT mode, select a Source operator via the OPERATOR SELECT button  
at the far left of the DX27 panel. Next, press the EG COPY function button (this  
is the same as the STORE button). The LCD will respond with “EG Copy  
OP1 OP?" You may then select a destination operator via the OPERATOR/AMS  
ON-OFF buttons. While holding down the EG COPY button, select a destination.  
Release, and repeat for any other operator destination you wish to copy into.  
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4. Storing Voice Data  
If you have edited any of the above voice parameters and wish to store the new  
voice, you must use the STORE function BEFORE PRESSING ANY VOICE BUTTON  
AFTER EXITING THE EDIT OR FUNCTION MODES, and store the new data in  
one of the 24 INTERNAL memories. For this reason it is a good idea to have a free  
memory location ready before you begin editing. If you are editing and storing a  
voice to INTERNAL memory that was originally selected from PRESET memory,  
you can still recall the original PRESET memory voice at any time (PRESET memory  
will never change).  
NOTE:  
If the INTERENAL memory contains your own original voices, make sure that  
any voices you want to keep have been saved to cassette tape, so that they  
can be recalled later.  
To STORE a newly edited voice, first exit the EDIT mode by pressing the PLAY  
mode button. Then, hold down the STORE button (this is the same as the EG COPY  
button) and press the voice button to which you want to save the edited voice  
data. The MEMORY PROTECT function must be OFF before attempting to use the  
STORE function.  
There are two basic approaches that can be taken when programming voices on  
5. Two Approaches to the DX27. First, you can run through all the existing voices, choose one that is  
close to the sound you wish to create, and then edit that voice to create your own.  
Second, you can “initialize” the voice edit buffer (see CHAPTER III: 5. MEMORY  
MANAGEMENT, 7. The Initialize Voice Function), setting all parameters to their  
Creating Your Own  
Voices  
initial values, and begin programming your voice from scratch.  
The first method, editing an existing voice, is generally a much more efficient ap-  
If, however, you are looking for a unique voice that is totally unlike any  
proach.  
of the available presets, it is probably best to initialize and start from scratch.  
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If you choose to program a voice from scratch, you’ll need to have a clear memory  
location (or one containing a voice that you either don’t want or have already backed  
up on cassette tape, so that when you’ve completed programming the voice, you  
can save it). Since all editing is done in the separate voice edit buffer, nothing is  
erased while you are actually programming the voice. But when you save the new  
voice, whatever was in that memory location will be erased and replaced by the  
new data.  
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CHAPTER V: VOICE PROGRAMMING EXAMPLE  
In this section we’ll go through the steps in creating a fairly percussive electric piano voice from scratch. This simple  
example should help you understand the programming process.  
Initialize a Voice  
Enter the FUNCTION mode (press FUNCTION button) and call the MEMORY  
PROTECT function. Turn MEMORY PROTECT OFF.  
STEP 1:  
Call INIT VOICE function and press the YES button twice. This initializes the voice  
and automatically enters the EDIT mode. Select the ALGORITHM select parameter.  
If you now play a note you will hear a sine wave.  
Selecting the Algorithm  
In this voice there are two distinct sound components: the main piano decay sound  
and a percussive attack “ping.” For this purpose we’ll use algorithm 5, which has  
two separate vertical “stacks” of two operators each.  
STEP 2:  
The ALGORITHM parameter has already been called, so select algorithm 5 using  
the DATA ENTRY controls.  
Turn Operators 3 and 4 OFF  
We’ll start by programming the main piano sound using the left operator stack in  
algorithm five—operators 1 and 2. Turn operators 3 and 4 OFF using the corre-  
sponding OPERATOR/AMS ON-OFF buttons.  
STEP 3:  
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Since the voice has been initialized, the output level of operator 1 will be set at  
90 and that of operator 2 will be 0, so at the moment we only hear the sound from  
operator 1.  
Set the OP1 (carrier) EG  
Select the ENVELOPE GENERATOR AR parameter, and select operator 1 by pressing  
the OPERATOR SELECT button.  
STEP 4:  
We want an instantaneous attack, so AR should be set at 31. Select the D1R  
parameter and set to 10 for a relatively slow initial decay.  
Select the D1L parameter and set to 10.  
Select the D2R parameter and set to 8.  
Select the RR parameter and set to 8.  
Now play a note and listen to the volume envelope we’ve created. This is the basic  
form of the electric piano voice.  
Copy OP1 (carrier) EG Parameters to OP2 (modulator)  
STEP 5:  
Hold down the EG COPY button and press the OPERATOR/AMS ON-OFF 2 button.  
The EG parameters you just set for operator 1 have now been copied to operator  
2. You can check this by selecting operator 2 (press OPERATOR SELECT) and  
looking at the EG parameters (AR—RR).  
Set OP1 and OP2 Output Levels  
STEP 6:  
In this step we’ll create the basic timbre of our piano voice.  
First, select OP1, select the OPERATOR OUTPUT LEVEL parameter and set it to  
99.  
Next, select OP2 and set its output level to 66.  
Play a key and note that we no longer have a simple sine wave. By increasing the  
output level of OP2 we are modulating the carrier, OP1, thereby creating a more  
complex waveform. In this case the frequency ratios of OP1 and OP2 are left at  
their initialized values of 1.00, since this is the basic timbre we want for this voice.  
Turn OFF OP1 and OP2, Turn ON OP3 and OP4  
STEP 7.  
Now that we’ve created the basis for our piano voice, turn OP1 and OP2 OFF so  
we can concentrate on creating the attack sound using the remaining operator stack  
(OP3 and OP4). Now turn OP3 and OP4 ON.  
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Set OP3 (carrier) EG  
Before we actually set the OP3 EG parameters, select OP3 using the OPERATOR  
SELECT button, call the OPERATOR OUTPUT LEVEL parameter and set it to 99.  
Now enter the following EG parameters:  
STEP 8:  
AR = 31  
DIR = 13  
D1L = 0  
D2R = 0  
RR = 10  
Copy OP3 (carrier) EG Parameters to OP4 (modulator)  
Hold down the EG COPY button and press the OPERATOR/AMS ON-OFF 4 button.  
STEP 9:  
STEP 10:  
STEP 11:  
Raise OP4 (modulator) Output Level  
Select OP4, select the OPERATOR OUTPUT LEVEL parameter and set it to 71.  
Set OP4 Frequency Ratio  
To get a metallic attack “ping,” we’ll set the OP4 output level frequence ratio to  
7.00. With OP4 selected, press the OSCILLATOR FREQ RATIO button and set to  
7.00.  
Play a note and listen to the attack sound.  
Combine all Operators and Balance Levels  
Turn OP1 and OP2 back on so we can here the combined sound of the two operator  
stacks. Play a note. At this point the attack sound is far too loud, so we’ll reduce  
the output level of OP3 to achieve a better balance.  
STEP 12:  
Select OP3, press the OPERATOR OUTPUT LEVEL button and set to 70.  
Play a note—our piano voice is improving.  
Set Feedback Level  
We can enhance the attack sound of the voice by adding just a touch of “bite”  
using feedback. Select the FEEDBACK parameter and set to 5.  
STEP 13:  
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Set Keyboard Level Scaling  
Play a few notes or chords across the range of the keyboard. At this point the  
upper-range notes are a little to loud and tinny for proper overall keyboard balance.  
Select the KEYBOARD LEVEL SCALING PARAMETER, select OP1 and set to 20.  
Next, select OP2 and set to 30.  
STEP 14:  
Try the entire keyboard range again—much better overall balance.  
Add Amplitude Modulation to OP2  
As a final enhancement to our voice, let’s add just a touch of amplitude modulation  
to OP2—the main piano sound modulator. This will create a subtle chorus effect.  
STEP 15:  
Select the LFO WAVE parameter, set to triangle.  
Select the LFO SPEED parameter, set to 28.  
Select the AMD (Amplitude Modulation Depth) parameter, set to 52.  
Select the MODULATION SENSITIVITY, AMPLITUDE parameter, set to 1 for OP2  
only (press the OPERATOR/AMS ON-OFF button).  
Now try the voice. That’s it! Name the new voice, if you like, by entering the  
FUNCTION mode and using the VOICE NAME, function. The only step that remains  
is to store our new voice in an INTERNAL memory location.  
Store Completed Voice in INTERNAL memory  
Press the INTERNAL button, then BEFORE DOING ANYTHING ELSE: hold down  
the STORE button and press the voice selector to which you wish to store the  
new voice.  
STEP 16:  
As a final precaution, go back to the FUNCTION mode and turn MEMORY PROTECT  
ON.  
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GENERAL SPECIFICATIONS  
61 keys  
.......................................................  
Keyboard  
................................................  
FM Tone Generator (4 operators, 8 algorithms)  
Sound Source  
priority  
notes, reverse  
.................................  
8
Simultaneous Note Output  
..........................................  
Internal Memory  
24-voice INTERNAL memory (alterable)  
192-voice PRESET memory (reading only)  
96-voice number bank (alterable)  
PITCH BEND, MODULATION, PORTAMENTO, SUSTAIN, KEY VELOCITY (re-  
ception only)  
Effects ...........................................................  
........................................................  
PITCH BEND WHEEL, MODULATION WHEEL, VOLUME  
Controls  
FOOT SWITCH  
BREATH CONTROL,  
...............................  
External Control Terminals  
.................................  
Terminals  
OUTPUT (rated output level -20dB/output impedance 10KW or less), PHONES  
(rated output level –16dB/output impedance 47W or less), FOOT SWITCH  
(PORTAMENTO ON-OFF/SUSTAIN ON-OFF), MIDI IN, MIDI OUT, MIDI THRU,  
CASSETTE (transmission speed 1,200 baud), BREATH CONTROL, DC IN  
Connecting  
Supply ............................................... US & Canadian Model: 120V, 50/60Hz  
Power  
General Model: 220V, 50Hz  
...............................  
Dimensions (WxHxD)  
909(W) x 82(H) x 270(D)mm (35.8” x 3.2” x 10.6”)  
7.5kg (16.5lbs)  
............................................................  
Weight  
.................................  
..................................  
Accessories  
Accessories  
Music Stand, AC Adapter PA-1210, Cassette Cable, Explanation Cassette Tape  
FC-4/FC-5 Foot Switches, BC-1 Breath Controller  
Standard  
Optional  
*
Odb-0.775Vr.m.s.  
* Specifications and appearance are subject to change without notice.  
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MIDI DATA FORMAT  
1. Transmission  
Conditions  
ACTIVE SENSING  
NOTE ON/OFF  
SUSTAIN SWlTCH  
PITCH BENDER  
POLY MODE  
MONO MODE  
MODULATION WHEEL  
BREATH CONTROLER  
DATA ENTRY SLIDER  
VOLUME (DATA ENTRY  
SLIDER: PLAY MODE)  
PORTAMENTO SWITCH  
PROGRAM CHANGE  
PARAMETER CHANGE  
I VOICE BULK  
32 VOICE BULK  
46  
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All MIDI data is transmitted when the MIDI ON/OFF function is ON, The MIDI  
transmission channel is determined by the setting of the MIDI T CH function.  
2. Transmission Data  
2-1. Channel Information  
2-1-1 Channel Voice Message  
(1) Key On/Off  
Status  
1001 nnnn(9n) n=channel no.  
Note. no.  
Velocity  
k=36(C1) ˜ 96(C6)  
Key on  
Key off  
0kkkkkkk  
01000000(40)  
01000000(00)  
(2) Control Change  
n=channel no.  
Status  
Control no.  
Control code  
1011nnnn(Bn)  
0ccccccc  
0vvvvvvv  
a) Transmitted whether MIDI CH INFO is ON or OFF  
Control no.  
Control code.  
V=0: OFF, 127: ON  
C=64: Sustain SW.  
C=l26: POLY mode  
C=l27: MONO mode  
b) Transmitted when MIDI CH INFO is ON  
Control code  
V=0 ˜ 127  
V=0 ˜ 127  
V=0 ˜ 127  
V=0 ˜ 127  
Control No.  
C=1: modulation wheel  
C=2: breath control  
C=6: data entry slider  
C=7: volume (data entry)  
C=65: portamento SW.  
C=96: data entry +1  
C=97: data entry -1  
V=0: OFF, 127: ON  
(3) Program Change  
Status  
Program no.  
1100nnnn(Cn) n=channel no.  
0ppppppp  
23: INTERNAL  
p=0 ˜  
p=24˜119: BANK  
This data is transmitted when a voice selector is pressed during the play mode,  
when MIDI CH INFO is ON and MIDI SYS INFO is OFF.  
(4) Pitch Bend  
Status  
Code (LSB)  
Code (MSB)  
1110nnnn(En) n=channel no.  
0uuuuuuu  
0vvvvvvv  
The transmitted data is as follows:  
MSB  
LSB  
00000000  
01000000  
01111111  
00000000  
00000000  
01111110  
Lowest value  
Center value  
Highest value  
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2-2 System lnformafion  
2-2-1 System Real-Time Message  
Active sensing  
11111110(FE)  
Status  
Transmitted once approximately every 200 milliseconds  
2-2-2 System Exclusive Message  
Transmitted only when MIDI SYS INFO is ON  
(1) Parameter Change  
11110000(F0)  
01000011(43)  
0001nnnn(1n)  
00010010(12)  
Status  
ID no.  
Substatus/ch. no.  
Parameter group no.  
Parameter no.  
Data  
n=channel no.  
0ppppppp  
0ddddddd  
11110111(F7)  
EOX  
This data is transmitted when voice or function Parameters are changed in the EDIT  
or FUNCTION modes. The voice parameters transmitted are those given in voice  
parameter table 5-2, and the function parameters transmitted are shown in  
function parameter table 5-3.  
(2) 1 Voice Bulk Data  
11110000(F0)  
01000011(43)  
0000nnnn(0n)  
00000011(03)  
00000000(00)  
01011101 (5D)  
0ddddddd  
Status  
ID no.  
n=channel no.  
93 bytes  
Substatus/ch. no.  
Format no.  
Byte count  
Byte count  
Data  
0ddddddd  
0eeeeeee  
Checksum  
EOX  
11110111(F7)  
The data for one voice is transmitted when a voice selector is pressed in the PLAY  
mode. Data in the voice edit buffer is transmitted when a format no. f=3 dump  
request is received. The transmitted data is shown in voice parameter table 5-2.  
The checksum is the lowest 7 bits of the two’s complement sum of all data bytes  
(the same applies below).  
Functions not available on this unit are set as follows:  
CHORUS: 0  
PR2=99,  
PL2=50,  
PR3=99  
PL3=50  
PEG PRI=99,  
PL1=50,  
FOOT VOLUME RANGE = 99  
(3) 32 Voice BULK Data  
11110000(F0)  
01000011(43)  
Status  
ID no.  
0000nnnn(0n) n=channel no.  
00000100 (04)  
00100000 (20)  
Substatus/ch. no.  
Format no.  
Byte count  
48  
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00000000(00)  
0ddddddd  
Byte count  
Data  
4096 bytes  
0ddddddd  
0eeeeeee  
Checksum  
EOX  
11110111(F7)  
The data of 32 voices, including the 24 voices in RAM memory, will be transmitted  
if the YES key is pressed in response to the “MIDI Transmit?” display which appears  
when the SYS INFO key is pressed twice in the FUNCTION mode. The data for  
all 32 voices will also be transmitted when a format no. f=4 dump request is received.  
The transmitted data is shown in voice data table 5-1.55 bytes of 0’s are added  
to the 73 bytes in this table, so 128 bytes are transmitted for each voice. 4096 bytes  
are therefore transmitted for all 32 voices. Voices 25 through 32 are transmitted  
with initialized voice parameters.  
49  
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3. Reception  
Conditions  
50  
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All MIDI data is received when the MIDI ON/OFF function is ON. When a specific  
MIDI receive channel has been selected using the MIDI R CH function, and the  
OMNI mode is OFF, MIDI data will be received only on the specified channel.  
MIDI data will be received on all channels when the OMNI mode is ON.  
4. Reception Data  
4-1. Channel information  
4-1-1 Channel Voice Message  
Key Off  
(1)  
n=channel no.  
k=0(C-2)~127(G8)  
Status  
Note no.  
Velocity  
1000nnnn(8n)  
0kkkkkkk  
00000000(00)  
Key On/Off  
(2)  
n=channel no.  
k=0(C-2) ~ 127(G8)  
v=0: key off  
Status  
Note no.  
Velocity  
1001nnnn(9n)  
0kkkkkkk  
0vvvvvvv  
v=1~ 127: key on  
The key on note level will vary according to the received velocity value (only when  
the KEY VELOCITY setting is greater than 0). The range of this instrument is C#-1  
to C7. If a higher or lower key number is received, it will be output within the range  
limits. For example, received C#7 through C8 data will be output as notes in the  
C#6 through C7 range.  
(3) Control Change  
Status  
Control no.  
Control code  
n=channel no.  
1011nnnn(Bn)  
0ccccccc  
0vvvvvvv  
a) Received whether MIDI CH INFO is ON or OFF  
Control no.  
Control code.  
C=64: Sustain SW.  
V=0~126: OFF, 127: ON  
b) Received when MIDI CH INFO is ON  
Control no.  
Control code.  
V=0~127  
V=0~127  
V=0~127  
V=0~127  
C=1: modulation wheel  
C=2: breath control  
C=5: portamento time  
C=7: volume  
V=0 ~126: OFF, 127: ON  
C=65: portamento SW.  
(4) Program Change  
1100nnnn(Cn) n=channel no.  
0ppppppp  
Status  
Program no.  
Received only in the PLAY mode when MIDI CH INFO is ON. Number 120 through  
127 will be processed as 119.  
(5) Pitch Bend  
Status  
Code(LSB)  
Code(MSB)  
1110nnnn  
0uuuuuuu  
0vvvvvvv  
n=channel no.  
51  
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Functions only on MSB data:  
MSB  
Lowest value  
Center value  
Highest value  
00000000  
01000000  
01111111  
4-1-2 Channel Mode Message  
1011nnnn  
n=channel no.  
Status  
0ccccccc  
0vvvvvvv  
Received whether MIDI CH INFO is ON or OFF  
All notes OFF  
MONO mode ON  
POLY mode ON  
V=0  
V=1  
V=0  
C=123  
C=126  
C=127  
4-2 System information  
4-2-1 System Real-Time Message  
Active sensing  
11111110(FE)  
Status  
Sensing begins when this code is received once. If status and data are not received  
within 300 milliseconds the MIDI receive buffer will be cleared and the currently  
output note will be turned OFF.  
4-2-2 System Exclusive Message  
(1) Parameter Change (switch remote)  
Status  
ID no.  
Substatus/ch. no.  
Parameter group no.  
Switch no.  
Data  
11110000(F0)  
01000011(43)  
0001nnnn(1n)  
00001000(08)  
0mmmmmmm  
n=channel no.  
0ddddddd  
d=0: OFF, 1~127: ON  
11110111(F7)  
EOX  
All panel switches are controlled. The switch numbers are arranged as shown in  
the illustration below. Received only when MIDI SYS INFO is ON.  
(2) Parameter Change  
The format is the same as the transmitted parameter change data. Received only  
when MIDI SYS INFO is ON. Permits changing voice and function parameters  
while the EDIT mode is active. It is also possible to change modes: PLAY, EDIT, etc.  
The parameter no. and data received are show in voice parameter table 5-2 and  
function parameter table 5-3.  
52  
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(3) 1 Voice Bulk Data  
Received only when MIDI SYS INFO is ON. The format is the same as for the  
transmitted 1 voice bulk data. The 93 voice data bytes are read into the voice edit  
buffer, replacing the current voice data. The 93 received data bytes are shown in  
voice parameter table 5-2.  
CHORUS, FOOT VOLUME RANGE and PEG data are ignored.  
(4) 32 Voice Bulk Data  
Received only when MIDI SYS INFO is ON. The format is the same as for the  
transmitted 32 voice bulk data. This data can be received only when the MEMORY  
PROTECT function is OFF. The received voice data is stored in the 24 INTERNAL  
voice memory locations. Voices numbered 25 anf higher will be ignored. The “MIDI  
RECEIVED!!" display appears to confirm complete reception of voice bulk data.  
(5) Dump Request  
11110000(Fn)  
Status  
ID no.  
01000011(43)  
0010nnnn(2n) n=channel no.  
Substatus/ch. no.  
Format no.  
EOX  
0 f f f f f f f  
f=3,4  
11110111(F7)  
Received only when MIDI SYS INFO is ON. When received the bulk data corre-  
sponding to the received format code will be dumped via MIDI OUT.  
f=3:  
f=4:  
1 voice bulk data  
32 voice bulk data  
53  
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5-1. VOICE DATA (VMEM format)  
5. System Exclusive  
Data  
Parameter no.  
Parameter  
P
0
1
2
3
4
5
6
ATTACK RATE  
DECAY 1 RATE  
DECAY 2 RATE  
RELEASE RATE  
DECAY 1 LEVEL  
OP4  
KEYBOARD SCALING LEVEL  
AMPLITUDE MODULATION ENABLE/EG BIAS  
SENSITIVITY/KEY VELOCITY  
OUTPUT LEVEL  
7
8
9
10  
1
OSCILLATOR FREQUENCY  
KEYBOARD SCALING RATE/DETUNE  
OP 2  
SAME AS FOR OP4  
SAME AS FOR OP4  
SAME AS FOR OP4  
19  
20  
ò
29  
30  
ò
OP 3  
OP 1  
39  
40  
41  
LFO SYNC/FEEDBACK LEVEL/ALGORITHM  
LFO SPEED  
LFO DELAY  
42  
43  
44  
45  
PITCH MODULATION DEPTH  
AMPLITUDE MODULATION DEPTH  
PITCH MODULATION SENSITIVITY/AMPLITUDE  
MODULATION SENSITIVITY/LFO WAVE  
TRANSPOSE  
46  
47  
48  
PITCH BEND RANGE  
CHORUS SWITCH*/PLAY MODE/SUSTAIN FOOT SWITCH/  
PORTAMENTO FOOT SWlTCH/PORTAMENTO  
MODE  
PORTAMENTO TIME  
49  
50  
51  
FOOT VOLUME RANGE *  
MODULATION WHEEL PITCH MODULATION RANGE  
MODULATION WHEEL AMPLITUDE MODULATION RANGE  
BREATH CONTROL PITCH MODULATION RANGE  
BREATH CONTROL AMPLITUDE MODULATION RANGE  
BREATH CONTROL PITCH BIAS RANGE  
BREATH CONTROL EG BIAS RANGE  
VOICE NAME 1  
52  
53  
54  
55  
56  
57  
ò
ò
66  
67  
68  
69  
70  
71  
VOICE NAME 10  
PITCH EG RATE 1 *  
2 *  
3 *  
LEVEL 1 *  
2 *  
3 *  
72  
*:not used  
5 4  
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5-2. VOICE PARAMETERS (VCED format)  
parameter no.  
Note  
LCD Display  
AR  
D1R  
D2R  
RR  
Data  
parameter  
P
ATTACK RATE  
DECAY 1 RATE  
0
1
2
0 ~ 31  
0 ~ 31  
0 ~ 31  
0 ~ 15  
0 ~ 15  
0 ~ 99  
0 ~ 3  
0 ~ 7  
0 ~ 1  
0 ~ 7  
0 ~ 99  
0 ~ 63  
0 ~ 6  
DECAY 2 RATE  
RELEASE RATE  
3
4
5
6
7
8
D1L  
LS  
DECAY 1 LEVEL  
KEYBOARD SCALING LEVEL  
KEYBOARD SCALING RATE  
EG BIAS SENSITIVITY  
AMPLITUDE MODULATION ENABLE  
RS  
OP4  
EBS  
KVS  
OUT  
F
9
KEY VELOCITY  
OUTPUT LEVEL  
1O  
11  
OSCILLATOR FREQUENCY  
DETUNE  
Center  
= 3  
DET  
12  
13  
SAME AS FOR OP4  
ò
OP2  
OP3  
OP1  
25  
26  
ò
38  
SAME AS FOR OP4  
39  
ò
51  
SAME AS FOR OP4  
ALGORITHM  
0 ~ 7  
52  
ALG  
0 ~ 7  
0 ~ 99  
0 ~ 99  
FEEDBACK LEVEL  
LFO SPEED  
53  
54  
55  
FBL  
LFS  
LFD  
PMD  
AMD  
SYNC  
LW  
LFO DELAY  
0 ~ 99  
0 ~ 99  
PITCH MODULATION DEPTH  
AMPLITUDE MODULATION DEPTH  
56  
57  
58  
59  
60  
0 ,  
1
LFO SYNC  
LFO WAVE  
0 ~ 3  
0 ~ 7  
0 ~ 7  
0 ~ 4 8  
PITCH MODULATION SENSITIVITY  
AMPLITUDE MODULATION SENSITIVITY  
TRANSPOSE  
PMS  
AMS  
61  
62  
MID. C  
Poly Mode  
P Bend Range  
0 , 1  
0 ~ 12  
PLAY MODE POLY/MONO  
PITCH BEND RANGE  
63  
64  
Full T. Porta  
Porta Time  
0 ,  
0 ~ 99  
0 ~ 48  
1
PORTAMENTO MODE  
65  
PORTAMENTO TIME  
66  
62  
67  
68  
69  
TRANSPOSE  
FOOT VOLUME RANGE  
SUSTAIN FOOT SWITCH  
PORTAMENT FOOT SWITCH  
CHORUS SWITCH  
*
*
Foot SW  
Foot SW  
0 , 1  
Pair  
0 ,  
1
70  
71  
72  
0 ~ 99  
MW Pitch  
MODULATION WHEEL PITCH MODULATION RANGE  
MODULATION WHEEL AMPLITUDE MODULATION RANGE  
BREATH CONTROL PITCH MODULATION RANGE  
BREATH CONTROL AMPLITUDE MODULATION RANGE  
BREATH CONTROL PITCH BIAS RANGE  
BREATH CONTROL EG BIAS RANGE  
VOICE NAME 1  
0 ~ 99  
0 ~ 99  
0 ~ 99  
0 ~ 99  
0 ~ 99  
MW Ampli  
BC Pitch  
73  
74  
75  
76  
77  
ò
BC Ampli  
BC P Bias  
BC E Bias  
32 ~ 127  
(ASCII)  
ò
VOICE NAME 10  
86  
*
*
*
*
*
*
PITCH EG RATE 1  
87  
88  
2
3
89  
LEVEL 1  
2
90  
91  
3
92  
*: not used  
55  
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5-3. FUNCTION PARAMETERS  
Parameter no.  
Parameter  
LCD Display  
Data  
Note  
P
93  
94  
OPERATOR ENABLE/DISABLE  
OPETATOR SELECT  
0 ,  
1
0 ~ 3  
95  
EDIT MODE 1 = ON  
*
0 ,  
0 ,  
0 ,  
1
1
1
E. e  
F. f  
Mem Store  
96  
FUNCTION MODE 1 = ON  
STORE MODE 1 = ON  
*
*
97  
98  
*
*
*
99  
100  
101  
102  
103  
104  
105  
106  
107  
108  
109  
110  
111  
112  
113  
114  
115  
116  
117  
118  
119  
120  
121  
122  
123  
124  
125  
126  
127  
PLAY MODE 1 = ON  
0 ,  
1
P. p  
*
MASTER TUNE 64 = CENTER  
MIDI SWITCH 1 = ON  
MIDI CH INFO  
OMNI 0=OFF 1=ON  
MIDI TRANS CH  
MIDI RECV CH  
MIDI SYS INFO  
32 VOICE BULK DUMP  
RECALL EDIT  
INIT VOICE  
M. Tune  
0 ~ 127  
0 , 1  
Midi  
:
*
*
*
*
*
*
*
*
Ch.lnfo :  
0,  
1
1
Omni :  
0 ,  
Midi T Ch  
Midi R Ch  
Midi Sys.lnfo  
0 ~ 15  
0 ~ 15  
0 ,  
1
1
Midi Transmit ?  
Recall Edit ?  
lnit Voice ?  
0 ,  
0 ,  
0 ,  
0 ,  
0 ,  
1
1
1
1
*
*
SAVE  
Save to Tape ?  
Verify Tape ?  
Load Tape?  
Load Single ?  
VERIFY  
*
*
*
LOAD  
1
LOAD SINGLE  
0 ~ 127  
MEMORY PROTECT 1=ON  
KEY SHIFT 24=CENTER  
PITCH BEND MODE 1=ON  
KEY SHIFT  
M . Protect  
Key Shift  
0, 1  
*
*
*
*
*
*
*
*
*
0 ~ 48  
Bend Mode  
0 ,  
0 ,  
0 ,  
0 ,  
1
K
C
1
COMPARE  
1
2
PITCH BEND MODE  
PRESET SEARCH No.  
BANK VOICE No.  
0~ 95  
0 ~ 95  
0 ~ 119  
BANK VOICE DATA  
* Receive only  
56  
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[ Digital Programmable Algorithm Synthesizer ]  
Date  
: 5/10, 1985  
MIDI Implementation Chart Version : 1.0  
Model DX27  
Transmitted  
Recognized  
Remarks  
memorized  
memorized  
Function ...  
Default  
Basic  
l-16  
1-16  
l-16  
Channel Changed  
1 - 16  
Default 3 -  
1, 2, 3, 4  
Mode  
x
POLY, MONO(M=l)  
Messages  
Altered  
**************  
x
Note  
36 - 96  
0 - 127  
13 - 108  
Number :  
True voice  
**************  
Velocity Note ON  
Note OFF  
x 9nH,v=64  
x 9nH,v=0  
o
x
v=l-127  
After  
Touch  
Key's  
Ch's  
x
x
x
x
Pitch Bender  
o
o 0-12 semi  
7 bit resolution:  
1 o  
*l  
*l  
*l  
*l  
*l  
Modulation wheel  
Breath control  
Portamento time  
Data entry knob  
Data entry knob  
in play mode  
o
o
o
2 o  
5 x  
6 o  
Contro1  
Change  
*l  
*l  
x
o
7
*l Volume  
7
o
o
o
64 o  
Sustain foot sw  
*l  
*l  
o
65  
Portamento ± SW  
96 o  
97 o  
*1  
Data entry +l  
Data entry -1  
x
x
*1  
Prog  
o 0 - 127 *l :  
o .0 - 119 *3  
*****************  
: True #  
Change  
0
-
119  
System Exclusive  
o
*2  
o
*2  
Voice parameters:  
System  
: Song Pos  
: Song Se1  
x
x
x
x
x
x
Common : Tune  
System  
Real Time :Commands  
:Clock  
x
x
x
x
Aux  
:Local ON/OFF  
:A11 Notes OFF  
x
x
x
o
x
o (123,126,127):  
Mes- :Active Sense  
sages:Reset  
o
x
Notes: All MIDI communications are enabled if MIDI switch is on.  
transmit/receive if CH information switch is on.  
transmit/receive if system information switch is on.  
transmit if CH information switch is on and system  
information switch is off.  
*l =  
*2 =  
*3 =  
Mode 1 : OMNI ON,  
Mode 3 : OMNI OFF, POLY  
POLY  
Mode 2 : OMNI ON, MONO  
Mode 4 : OMNI OFF, MONO  
Yes  
o :  
x : No  
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YAMAHA  
DATA NAME :  
DATE :  
NUMBER :  
PROGRAMMER :  
AME  
OP  
4
3
2
1
WAVE  
AMD  
SPEED  
DELAY  
PMD  
PITCH  
AMPLITUDE  
EG BIAS  
SYNC  
KEY  
VELOCITY  
ALGORITHM  
FEEDBACK  
LFO  
MODULATION SENSITIVITY  
2
3
1
8
11  
4
5
6
9
10  
12  
7
OP  
4
3
2
1
FREQ RATIO  
DETUNE  
14  
D1R  
16  
AR  
15  
D1L  
D2R  
RR  
19  
RATE  
OUT LEVEL  
OPERATOR  
LEVEL  
OSCILLATOR  
ENVELOPE GENERATOR  
KEYBOARD SCALING  
13  
18  
17  
22  
24  
21  
23  
20  
BREATH RANGE  
PORTAMENTO  
MODE TIME  
WHEEL RANGE  
PITCH  
PITCH BEND  
RANGE  
FOOT SW  
ASSIGN  
POLY/MONO  
AMPLITUDE  
PITCH  
AMPLITUDE PITCH BIAS  
EG BIAS  
58  
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DATE :  
PROGRAMMER :  
VOICE NAME  
REMARKS  
No.  
1
2
3
4
5
6
7
8
9
10  
11  
12  
13  
14  
1 5  
1 6  
17  
18  
19  
20  
21  
22  
23  
24  
59  
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DATE:  
PROGRAMMER :  
A
B
No.  
1
R E M A R K S  
VOICE NAME  
N o .  
VOICE NAME  
REMARKS  
1
2
2
3
3
4
5
4
5
6
7
6
7
8
9
8
9
10  
1 0  
11  
1 1  
1 2  
13  
1 2  
13  
14  
15  
16  
17  
18  
19  
20  
21  
22  
23  
24  
14  
1 5  
1 6  
17  
18  
1 9  
20  
2 1  
22  
23  
24  
60  
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C
D
No.  
VOICE NAME  
REMARKS  
No.  
1
REMARKS  
VOICE NAME  
1
2
3
2
3
4
4
5
6
5
6
7
8
9
7
8
9
10  
11  
12  
10  
11  
12  
13  
14  
15  
13  
14  
15  
1 6  
17  
1 6  
17  
18  
18  
19  
19  
20  
21  
22  
23  
20  
21  
22  
23  
24  
2
4
61  
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FCC INFORMATION (USA)  
While the following statements are provided to comply with  
Relocate either the equipment or the electronic device that is  
being affected by the interference.  
FCC Regulations in the United States, the corrective measures  
listed below are applicable worldwide.  
Utilize power for the professional music equipment and the  
device being affected that are on different branch (circuit breaker  
of fuse) circuits, of install AC line filters.  
This series of Yamaha professional music equipment uses  
frequencies that appear in the radio frequency range and if in-  
stalled in the immediate proximity of some types of audio or video  
devices (within three meters), interference may occur.  
This series of Yamaha professional music equipment has been  
type tested and found the comply with the specifications set for  
a class B computing device in accordance with those specifica-  
tions listed in subpart J of part 15 of the FCC rules. Those rules  
are designed to provide a reasonable measure of protection  
against such interference.  
In the case or radio or TV interference, relocate the antenna  
or, if the antenna lead-in is 300 ohm ribbon lead, changethe lead-in  
to co-axial type cable.  
If these corrective measures do not produce satisfactory re-  
sults, please contact your authorized Yamaha professional pro-  
ducts dealer for suggestions and/or corrective measures. If you  
can not locate a authorized Yamaha professional products dealer  
in your general area contact the professional music Service De-  
partment, Yamaha International, 6600 Orangethorpe Ave., Buena  
park, CA90620, USA.  
However, this does not guaranteethat interference will not occur.  
If your professional music equipment should be suspected of  
causing interference with other electronic devices, verification  
can be made by turning your professional music equipment off  
and on. If the interference continues when your equipment is off,  
the equipment is not the source of interference. If your equipment  
does appear to be the source of the interference, you should try  
to correct the situation by using one or more of the following  
measures:  
If for any reason, you should need additional information re-  
lating to radio or TV interference, you may find a booklet prepard  
by the Federal Communications Commission helpful; “How to  
Identify and Resolve Radio-TV Interference Problems”. This  
booklet is available from the U.S. Government Printing Office,  
Washington D.C.  
20402—Stock No. 004-000-00345-4.  
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SINCE 1887  
YAMAHA  
NIPPON GAKKI CO., LTD. HAMAMATSU. JAPAN  
85 09 0.2 CR Printed in Japan  
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YAMAHA  
DX27 OM  
DX27 OM  
Yamaha Corporation of America  
9/20/98 198001  
6600 Orangethorpe Avenue, P.O. Box 6600, Buena Park, CA 90622-6600  
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