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REVERSE
RE IND
NOR
FOR
M
A L
W
W
ARD
W
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PLAY
PLAY
PAUSE
PAUSE
MOTOR OFF
BRAKE
MOTOR OFF
BRAKE
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SAFETY INSTRUCTIONS
-
1. Read Instructions
All the safety and operating
receptacles, and the point where they exit from the
appliance.
instructions should be read before the appliance is
operated.
13. Cleaning - The appliance should be cleaned only as
recommended by the manufacturer.
-
2. Retain Instructions
The safety and operating
instructions should be retained for future reference.
Clean by wiping with a cloth slightly damp with water.
Avoid getting water inside the appliance.
14. Disconnect power cord before servicing.
-
3. Heed Warnings All warnings on the appliance and in
the operating instructions should be adhered to.
-
4. Follow Instructions All operating and use instruc-
15. Replace critical components
partsor recommended equivalents.
only with factory
tions should be followed.
-
5. Water and Moisture The appliance should not be
16. For AC line powered units - Before returning repaired
unit to user, use an ohmmeter to measure iron both
AC plug bade to all exposed metallic parts. The
resistance should be more than 100,000ohms.
used near water - for example, near a bathtub,
washbowl, kitchen sink, laundry tub, in a wet
basement, or near a swimming pool, and the like.
-
6. Carts and Stands The appliance should be used
-
17. Nonuse Periods The power cord of the appliance
only with a cart or stand that is recommended by the
manufacturer.
should be unplugged from the outlet when left unused
for a long period of time.
-
18. Object and Liquid Entry Care should be taken so
6A. An appliance and cart combination
should be moved with care Quick
stops, excessive force, and uneven
surfaces may cause the appliance and
cart combination to overturn.
that objects do not fall and liquids are not spilled into
the enclosure through openings.
-
19. Damage Requiring Service The appliance should be
serviced by qualified service personnel when:
A. The power-supply cord or the plug has been
damaged; or
-
7. Wall or Ceiling Mounting The appliance should be
mounted to a wall or ceiling only as recommended by
the manufacturer.
B. Objects have fallen, or liquid has been spilled into
the appliance; or
-
8. Ventilation The appliance should be situated so that
its location or position does not interfere with its
proper ventilation. For example, the appliance should
not be situated on a bed, sofa, rug, or similar surface
that may block the ventilation openings; or, placed in a
built-in installation, such as a bookcase or cabinet that
may impede the flow of air through the ventilation
openings.
C. The appliance has been exposed to rain; or
D. The appliance does not appear to operate normally
or exhibits a marked change in perfor-mance; or
E. The appliance has been dropped, or the enclose-
sure damaged.
20. Servicing-The user should not attempt to service the
appliance beyond that described in the opera-ting
instructions. All other servicing should be referred to
qualified service personnel.
-
9. Heat The appliance should be situated away from
heat sources such as radiators, heat registers, stoves,
or other appliances (including amplifiers) that produce
heat.
21. Ventilation – The appliance should be situated so that
ist location or position does not interfere with its
proper ventilation. For example, the appliance should
not be situated on a bed, sofa, rug, or similar surface
that may block the ventilation openings; or, placed in a
built-in installation, such as a bookcase or cabinet that
may impede the flow of air through the ventilation
openings.
-
10. Power Sources The appliance should be con-nected
to a power supply only of the type described in the
operating instructions or as marked on the appliance.
-
11. Grounding or Polarization Precautions should be
taken so that the grounding or polarization means of
an appliance is not defeated.
-
12. Power-Cord Protection Power-supply cords should
22. Cleaning – The appliance should be cleaned only as
recommended by the manufacturer.
be routed so that they are not likely to be walked on or
pinched by items placed upon or against them, paying
particular attention to cords at plugs, conve-nience
23. Nonuse Periods – The power cord of the appliance
should be unplugged from the outlet when left unused
for a long period of time.
2
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FEATURES
ꢁ 8 times over sampling 1 bit D/A converter
ꢁ Instant start within 10 msec (sound is produced
immediately when the PLAY button is pressed)
ꢁ Seamless Loop (uninterrupted loop playback)
ꢁ Auto cue
ꢁ FADER START / STOP (CUE) must be used
alongside a mixer equipped with FADER start
control output, such as the NEXT! by STANTON
PRO-30.
ꢁ Relay playback
ꢁ Realtime cue
ꢁ Beat counter
ꢁ Frame search
ꢁ Large bright LCD Screen can be viewed from wide
angles
ꢁ 4 different speed scan
ꢁ The PITCH adjustment range with the pitch slider ꢁ 60 seconds transport protection
can be set to +/-8%, +/-12%, +/-16%
ꢁ Pitch display
ꢁ Auto protection (after 15 minutes with no
operating in pause mode, the laser diode will be
ꢁ 10 number buttons for direct track access
ꢁ 30 programmable tracks
turned off).
ꢁ Brake effect
ꢁ Reverse play
ꢁ Motor off effect
ꢁ 10 cue points can be memorized
ꢁ Digital output RCA coaxial
MAIN UNIT
2
1
3
2
4
5 6
4
5 6
pressing the button.
1. POWER
(Power ON/OFF Switch) - When the
POWER switch is pressed, the power turns on.
4. REMOTE CONTROL CONNECTOR - Connect this
connector to the control unit using the included
control cords.
2. DISC HOLDER - Place the discs in the holder. Press
the OPEN/CLOSE button to open and close the disc
holder.
5. LINE OUT 1 AND 2 - The audio signals from each
player are output from these jacks.
3. OPEN/CLOSE
BUTTON - Press it to open and
close the disc holder. The control unit also includes
OPEN/CLOSE button. The disc holder can not be
opened during playback, so stop playback before
6. DIGITAL OUTPUT – Connect to the digital input of
any digital mixing console or computer sound card.
3
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CONTROL UNIT
1 2
10
11
3
4
5
6
7
8
9
REVERSE
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PLAY
PAUSE
PAUSE
MOTOR OFF
BRAKE
MOTOR OFF
BRAKE
12 13
14
15 16 17 18 19
20
21 22 23 24 25
CONNECT
TO
MAIN UNIT
CONNECT
TO
MAIN UNIT
2
1
CONTROL
CONTROL
2
1
1. PROGRAM - Depress this button to stop the CD and
enter the program mode. Note the word “PROGRAM”
is indicated on the display. Select each track to be
programmed and press the PROGRAM button
between selections. You can program up to 30 tracks.
Press PLAY to start the program. To exit and erase
program hold the PROGRAM button down for more
than 2 seconds while the unit is stopped.
5. PITCH BEND +/-16% (Pitch Bend Button) - The
pitch will automatically rise while the + button is
pressed and return to the original pitch when the
button is released. The pitch will automatically drop
when the – button is pressed and return to the
original pitch when the button is released.
6. COUNTER BUTTON - Tap this button with the beat
of the music to determine the current Beats Per
Minute (BPM).
2. TIME (Time Button) - The TIME button switches
among Elapsed playing time, Remaining time in a
selection, Total remaining time of the disc.
7. SGN/CTN – Choose between single or continuous
3. MEMORY BUTTON (Memory Cue Button) - This
button is used to save the current position of the CD
to the cue memory. You can memorize up to 10 cue
points. To erase the entire cue memory hold the
MEMORY button down for more than 2 seconds until
the cue memory indicators on the LCD display are off.
play by pressing once or twice.
8. OPEN/CLOSE (Disc Tray Open/Close) - Press to
load or eject the disc. Each press will open or close
the disc tray on the transport. NOTE: Tray will not
open when the disc is playing.
9. RECALL BUTTON (Recall Cue Button) - This
button allows you to cue up any of the 10 memory
CUE points that have been memorized. The player
will cue up the selected point when RECALL button is
pressed.
4. DIRECT ACCESS KEYS - These buttons have 3
diffirent functions depending on the MEMORY and
RECALL LEDs you are working in.
a The direct access keys are used to quickly go to the
track on a CD while both MEMORY and RECALL
LEDs are off.
10. LCD DISPLAY - Indicates all the functions, as they
b Press the direct access keys when the MEMORY
LED lit. The current CD position will be saved to the
cue memory then the cue memory indicator on LCD
display lit.
are occurring with the CD.
11. PITCH (Pitch Button) - This button activates the
Pitch Slider (18).
c Press the direct access keys when the RECALL
LED lit. The cue memory indicator on the LCD
display will flash to show which cue memory point is
recalled.
12. JOG WHEEL (OUTER RING) –This JOG wheel has
2 functions depending on the mode you are working
in.
a.Pause (Search control) - This wheel has 4 forward
and 4 backward speed positions for searching
through songs. The more you turn the wheel in either
4
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direction the faster you search through the music.
b.Playback (Effect control) - Turn 1/3 of the way left
for reverse play. Turn 1/3 of the way right to go back
to normal forward play. Turn all the way left for motor
off effect all the way rich for brake effect. Release the
wheel to go back to normal play.
20. BPM BUTTON - Switches the mode of the display
between BPM and pitch.
21. CONTROL JACK - This is used to START or PAUSE
the unit via an external mixer with FADER start
control, such as the NEXT! BY STANTON PRO-30
13. JOG WHEEL (INNER RING) - This jog wheel has 2
functions depending on the mode you are working in.
a. The jog wheel will act as a slow frame search
control when the CD is not playing but either
paused or set to a cue point. To set a new frame
cue point, spin the wheel then press PLAY when
you have determined the proper position. Press
CUE to return to the “CUE POINT”.
22. PLAY/PAUSE - Each press of the PLAY/PAUSE
button causes the operation to change from play to
pause or from pause to play.
23. REMOTE JACK - Connect to the drawer unit to
enable CD control via the controller unit.
b. The JOG wheel can temporarily bend the pitch of
the music up to +/-16% if the song is already
playing by rotating the wheel clockwise to speed
up or counterclockwise to slow down. The amount
of pitch change is determined by the speed of
rotation.
24. TRACK - (Track Search Buttons) - These buttons are
used to select the track to be played. Forward skip &
Back skip.
25. SEAMLESS CUE (SQ) - This button is used to go
back to the selected cue point without interuption in
playback.
14. CUE - Pressing the CUE button during play provides
a return to the position at which play was started. If
pause is used before CUE or CUE point was set, that
will become the cue point. With the unit in the pause
mode (Play/Pause LED blinks) the search and/or jog
wheel is used to set a different start point. By
pressing "PLAY/PAUSE" button then "CUE", you can
confirm this new cue point is desirable. The CUE LED
will light up since the cue button is pressed until the
CD has returned to the position at which play was
started.
15. IN/R.CUE - This allows you to set the cue point
without stopping the play back. This button also sets
the beginning of a seamless loop.
16. OUT/EXIT - Used to set the ending when looping
music. The player will start to loop continuous until
you press this button again to exit.
17. RELOOP BUTTON - If a loop has been made and
you have hit the exit button, press this button to enter
the loop again. To exit loop pressing OUT/EXIT
button.
18. PITCH SLIDER - The pitch can be changed by
pressing the PITCH button so the PITCH LED is lit,
then moving the sliding fader.
The pitch will not be changed if the PITCH LED is off.
If you want to change the pitch adjustment range (+/-
8%, +/-12%, +/-16%), press and hold PITCH button
then press the PITCH BEND+ to select.
19. RELAY - Pressing the RELAY button to enable or
disable RELAY function.
While the Relay is enabled, the LED will be lit.
In the single mode, the CD player will be paused at
the next track when finish playing current track;
The other side of CD player that is in pause mode will
start playing automatically.
There is no Fader start function when in the Relay
mode.
Press the RELAY button to disable Relay function.
The LED will be off when Relay is disabled.
5
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LCD DISPLAY
OPERATING INSTRUCTIONS
1. OPENING AND CLOSING the Disc Tray and Loading
Discs
1 2 3 4 5
6 7
8
9
a)Opening and closing the disc tray
This operation only works when the power is on.
Press the OPEN/CLOSE button(8) to open or close the
disc tray. OPEN/CLOSE button(8) are provided on
both the main unit and control unit.
Press PLAY button to automatically close tray.
If tray is not closed after 60 seconds it will close
automatically and pause.
12
14
13
15
16 17 18
10
11
The disc trays cannot be opened during playback to
prevent playback from being interrupted if the
OPEN/CLOSE button is pressed accidentally. Stop
playback, then press the OPEN/CLOSE button(8).
1. PLAY – lit while the unit is playing a CD.
2. PAUSE - Lit during pause or cue mode.
3. CUE – Lit when the unit is at a cue point.
4. CUE MEMORY CALENDAR - The numeral on the
cue memory calendar shows to indicate which cue
memory is set previously. It will flash while the cue is
being set or recalled.
5. PROGRAM – Lit when program mode is set or
played.
2. Loading discs
6. SINGLE - Lit when the unit is set to play just one
track at a time. When this is not lit the CD will play
continuously through all tracks. The function is
controlled by the SGN/CTN BUTTON.
Hold the disc by the edges and place it in the disc tray.
Do not touch the single surface (the glossy side).
When using 12cm discs, place the disc in the outer tray
guides.
7. ELAPSED, TOTAL REMAIN - These indicate that the
time shown on the display is the ELAPSED, TOTAL
REMAINING or single song remaining time.
CAUTION:
Do not play foreign objects in the disc tray, and do not
place more than one disc in the disc tray at a time.
Doing so may result in malfunction.
8. LOOP - Lit when the CD is repeating a particular area
with the music on the CD.
Do not push the disc tray in manually when the power is
off, as this may result in malfunction and damage the
player.
9. RELOOP – Lit when the CD has had a loop set
previously and can go back to loop again.
3. Selecting Tracks
10. TRACK – shows the track that is currently playing.
Select desired track using NUMBER Button(4) or press
the TRACK Buttons once to move to one higher or lower
track or Hold the TRACK buttons(24) in to change
tracks continuously at a higher speed.
When a new track is selected during playback, playback
begins as soon as the search operation is completed.
4. Starting Playback
11. ~ 14. TRACK, MINUTE, SECOND, FRAME These
displays indicate information on the current track and
time
15. BPM - Lit when BPM button is engaged
16. PITCH/BPM – Shows either the percentage change in
pitch or the BPM of the song depending on the mode
selected with the BPM BUTTON.
Press the PLAY/PAUSE button(22) during the pause or
cue to start playback.
The PLAY indicator lights when playback starts.
5. Stopping Playback
17. PITCH - Indicator light shows percentage of pitch is
displayed.
There are two ways to stop playback.
1)Press the PLAY/PAUSE button(22) during playback to
pause at that point
2) Press the CUE button(14) during playback to return
to the position at which playback started(Back Cue).
18. ANTI SHOCK AND BUFFER INDICATOR – The
memory status is represented on the display by a
bucket being filled or emptied. The bucket itself
represents the instant start function (which works by
buffer ). If the bucket is not lit, the instant start is not
available. Each bar within the bucket represents 5
seconds of anti shock protection. There is up to 20
seconds of anti shock available. In Playback Mode, It
takes 20 seconds to enable the Anti Shock. In Pause
Mode, It will take only 10 seconds to enable the Anti
Shock.
6. Pausing
Press the PLAY/PAUSE button(22) to switch between
play and pause.
The PAUSE indicator lights when the pause mode is set.
6
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7. Cueing
"Cueing" is the action of preparing for playback; when
11.Loop play
You can create a seamless loop between two points
continuously.
the Cue button(14) is pressed, playback returns to the
cue point and enters pause mode. When the
PLAY/PAUSE button(22) is pressed during the cue
mode, playback starts.
(1) Press PLAY/PAUSE BUTTON (22) so a CD is playing.
The PLAY/PAUSE BUTTON’S LED lights (figure 1).
(2) Press IN/R. CUE BUTTON (15). This sets the
starting point of the SEAMLESS LOOP. The
IN/R.CUE LED will light (figure 2).
Cue point setting:
A. Playback starts from pause ( using the jog wheel to
set the starting point ) or skip to a new track during
play or pause.
(3) Press OUT/EXIT BUTTON (16) to set desired ending
point of the SEAMLESS LOOP. You will know you are
in SEAMLESS LOOP mode because IN/R.CUE and
OUT/EXIT LEDs will light and flash. LOOP
INDICATOR (8) in LCD DISPLAY will also flash.
Sound will continue with no interruption (SEAMLESS
LOOP)(figure 3).
The beginning play point will be set to the cue point.
Or
B. Press the IN/R.CUE button(15) during playback to
set the new cue point.
Or
C. Memorize any of 10 CUE points by pressing
MEMORY(3) to set desired Cue then press any of 10
number buttons(4).
(4) To exit SEAMLESS LOOP, press OUT/EXIT
BUTTON (16). LEDs will stay on but not flash. Music
will resume normal play (figure 4).
To return to Cue point press Cue Button(14). This will
return to point A or B above.
(5) To replay loop, press the RELOOP BUTTON (17).
IN/R.CUE and OUT/EXIT LEDs and LOOP
INDICATOR(8) in LCD DISPLAY will all begin
flashing again (figure 5).
The player has completed the cue or pause operation
and is waiting for the play start command.
When the PLAY/PAUSE button(22) is pressed,
playback starts.
12.SEAMLESS LOOP PLAY (CONT.)
(1) (Must be in SEAMLESS LOOP mode). If
a
D. To recall cues, if the recall LED is lit you can press
the last number button cue stored and create a
STUTTER EFFECT (see also p8). The last cue that
was stored or recalled will flash in the LED screen to
let you know it was last cued up.
SEAMLESS LOOP has not been created, follow
instructions on this page for creating a SEAMLESS
LOOP. If a SEAMLESS LOOP has already been
created, press RELOOP BUTTON (17) to reenter the
SEMALESS LOOP mode (figure 5).
8.Auto cue
(2) Next, press OUT/EXIT BUTTON (16) to return to
normal play (figure 6). This disengages the
SEAMLESS LOOP mode.
When disk is loaded, the cue point is set to the first
source of music.
If track is changed before pressing play, the cue point is
changed to the new starting point.
(3) Press OUT/EXIT BUTTON (16) again for new desired
ending point of the loop (figure 7).
If you pause during playback this also sets the new cue
point.
FOR SHORTER LOOP: press OUT/EXIT BUTTON
(16) quickly.
9.Frame search
FOR LONGER LOOP: Wait until the song plays
several frames, then press OUT/EXIT BUTTON (16).
NOTE: YOU CAN ONLY EDIT THE ENDING PART OF
THE LOOP.
This is done by first pausing then using the jog wheel(13)
to set the starting point. (When you use the jog wheel
the monitor function allows you to hear what is playing.
Once you have set starting point press PLAY(22) then
CUE(14) to again mute output.)
Fig.2
Fig.3
Fig.4
Fig.5
Fig.6
Fig.7
P LAY
PAUS
10.Scanning (fast forward/fast reverse )
To do this rotate Shuttle wheel(12) forward or reverse
You will scan or reverse at 4 different speeds
depending on how much you rotate the wheel.
Fig.1
13.SLEEP MODE
The CD player automatically shuts off the transport and
laser after 15 minutes (when in pause or cue mode).
This will lengthen the life of your motor drive and laser.
To restart player, just press cue(14) or play(22) buttons.
7
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cue) automatically.
14.Time Display
The following operations are performed on the DJ
Mixer.
During normal play, each time you press TIME
button(2), the display changes as in the following
information.
ꢂ
ꢂ
ꢂ
Set CROSS FADER switch to ON.
Set FADER START switch to ON.
When “A” is in standby mode at cue point, move
the CROSS FADER slider from right to left to
automatically starting playback instantly. The
player’s fader start operation can also be used to
produce cross-fader effect.
A=Elapsed playing time
B=Remaining time in a selection
C=Total remaining time of the disc.
ꢂ
When “B” is in standby mode at cue point, move
the CROSS FADER slider from left to right to
automatically start playback on “B”. (“A” will
simultaneously be back cued (returns to cue
point)).
19. Relay Play using two players
How to set the Relay function:
a. By either the both player’s CONTROL jack are
connected to each other without pressing the RELAY
button; when the both player’s CONTROL jack are
connected to each other, the relay-play effects can be
produced. The relay play is explained as below.
15.Pitch Bending
The speed increases or decreases respectively while
the PITCH BEND+(5) or PITCH BEND-(5) button is
pressed. The extent to which the speed changes is
proportionally to the amount of time the button is
pressed. For example, if the PITCH BEND+ button is
held in continuously, the speed increases continuously.
The pitch changes within a range of +/- 16%.
The jog wheel will temporarily bend the pitch of the
music if the song is already playing by rotating the
wheel clockwise to speed up or counterclockwise to
slow down. The speed that you rotate the JOG Wheel
determines the percentage of pitch bend.
16.Program play
ꢂ
Set both players to single play mode (the SINGLE
indicators(6) will lit in the displays).
ꢂ
ꢂ
Begin playback on the first player.
When the currently playing track ends, playback
will begin automatically on the standby player.
The first player will enter standby mode at the
beginning of the next track on its disc.
By repeating this operation, the two players can
be used to perform continuous relay play.
By loading new discs on the standby player, you
can construct a continuous program of whatever
tracks you wish.
ꢂ
ꢂ
ꢂ
ꢂ
By setting a cue point on the standby player, you
can perform relay to any desired cue point on the
selected track.
Press PROG. Button(1) to make the unit enter the
program mode and stop condition.
The PROGRAM indicator lights.
NOTE:
Select Track using NUMBER button(4) or TRACK
SEARCH button(24) press PROG. again.
Repeat this up to 30 times.
Relay play may not work properly if the audio out jacks
on the two players are not connected to the same
audio amplifier.
b. or press the RELAY button(19) on the front plane of
Controller.
1. The default has no Relay function when power on.
2. Pressing the RELAY button to enable Relay function.
3. While the Relay is enabled, the LED will light on.
4. In the single mode, the CD player will be paused at
the next track when finish playing current track;
5. And only the other side of CD player that is standby
in pause mode will start playing automatically.
6. There is no Fader start function when in the Relay
mode.
Press PLAY button(22) to begin playing programmed
tracks.
To cancel Program press and hold PROG. Button(1)
more than 2 sec.
17.Memory Cueing (setting a cue point)
ꢂPress the MEMORY button(3) to make the unit enter
cue memory mode, then press the desired
numerical button(4) at the desired cue point to
memorize. The numeral(10) on the display will flash
twice then lit steadily to indicate the cue memory
has been set.
To disable the Relay:
1.Pressing the RELAY button(19) to disable Relay
function.
2. The LED will light off when Relay is disabled.
3. The Fader Start function can be worked.
20.STUTTER EFFECT
ꢂPress the RECALL button(9) to make the unit enter
cue recall mode, then press the desired numerical
button(4) to recall the desired cue memory point. A
new cue point will be set.
ꢂTo clear all the cue memory, just press and hold the
MEMORY button(3) for more than 2 seconds. All the
cue memory will be clear.
It can create a sound similar to a CD skipping. The
STUTTER Effect can be created in 2 ways.
(1) By rapidly pressing the CUE BUTTON (14)
a. Press PLAY/PAUSE BUTTON (22) so that music
is playing. PLAY/PAUSE LED will light (figure 9).
b. Next, rapidly press the CUE BUTTON (14) in
sync with the music (figure 10).
18.Fader Start Playback
When the player’s CONTROL jack is connected to any
mixer with FADER start control, moving the mixer’s
crossfader from side to side causes the player’s
standby mode to be released, starting playback
instantly. The player’s fader start operation can also be
used to produce cross-fader effects. Restoring the
fader position returns the player to its cue point (back
(2) By Hitting The DIRECT TRACK ACESS BUTTONS
(4)
8
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a. Press PLAY/PAUSE BUTTON (22) so that
music is playing. PLAY/PAUSE LED will light
(figure 11).
b. Press MEMORY BUTTON (3) to set a CUE
POINT in memory. MEMORY LED will light
(figure 12).
PREPARATIONS
Checking the Contents
Check that the carton contains the following items:
1. Main unit
c. Press desired DIRECT TRACK ACCESS
BUTTON (4) (figure 13).
d. Press RECALL BUTTON (9) (figure 14).
e. Once RECALL LED lights, rapidly press the
DIRECT TRACK ACCESS BUTTON (4)
previously selected. (figure 15)
2. Control unit
3. Operating instructions
4. Pair of RCA pin cord.
SPECIFICATIONS
(3) By rapidly tapping on the SQ Button.
a. Be sure you are in playback mode.
b. Pressing the IN/R.CUE Button this will set a
new cue point.
Power Supply:
AC 115 / 230V, 50/60Hz
Power Consumption: 25W
Dimensions:
c. To access this SQ rapidly tap on the SQ Button.
P LAY
P LAY
P LAY
PAUS
PAUS
PAUS
Main unit
Control unit
Weight:
482(W) x 88.8(D) x 262(H)mm
482(W) x 132(D) x 74(H)mm
Fig.9
Fig.10
Fig.11
Main unit
Control unit
5Kgs
2Kgs
Fig.12
Fig.13
Fig.14
Fig.15
21.SEAMLESS CUE
Onec a ceu point has been selected (section 7), it is
possible to go back to it seamlessly by tapping the SQ
(25) button. A stuttering effect can also be created
using the cue point by rapidly tpping the SQ button
several times. Seamless cue only works on the
selected cue point.
22. BRAKE EFFECT
To rotate Shuttle wheel clockwise to end to enable
Brake effect. Release the Shuttle to return to normal
play mode. This effect simulates the sudden platter
stop of a turntable.
23. MOTOR OFF EFFECT
To rotate shuttle wheel counterclockwise to end to
enable Motor off effect, release the Shuttle to return
to normal play mode. This effect simulates turning the
power off on a turntable.
24. REVERSE PLAY
To rotate shuttle wheel counterclockwise around 1/3
section to reverse the playback. When this effect is
selected the disc will begin to play in reverse mode
and continue to play in reverse until reverse play is
turned off (To rotate Shuttle wheel clockwise around
1/3 section to turn off reverse playback).
502-NCDS700-1021B
9
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