SoundCraft Music Mixer MFX User Manual

TM  
TM  
TM  
USER GUIDE  
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Contents  
IMPORTANT SAFETY INSTRUCTIONS  
SAFETY SYMBOL GUIDE  
INTRODUCTION  
4
6
7
THE 60-SECOND GUIDE  
WIRING UP  
BLOCK DIAGRAM  
MONO INPUT CHANNELS  
STEREO INPUT CHANNELS  
MASTER SECTION  
Lexicon® FX PROCESSOR OVERVIEW  
FX OPERATION  
FX PROCESSOR CONTROLS  
REVERBS  
REVERB CONTROLS  
DELAYS  
DELAY CONTROLS  
MODULATED EFFECTS  
FACTORY RESET  
8
10  
14  
15  
18  
20  
24  
24  
25  
26  
27  
28  
28  
29  
31  
32  
33  
35  
36  
37  
38  
42  
44  
45  
46  
EFFECTS DATA CHART  
USING YOUR MFX CONSOLE  
MARK-UP SHEETS  
FITTING OPTIONAL RACK-MOUNT BRACKETS  
DIMENSIONS  
APPLICATIONS  
TYPICAL CONNECTING LEADS  
MFX TYPICAL SPECIFICATIONS  
WARRANTY  
GLOSSARY  
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IMPORTANT SAFETY INSTRUCTIONS  
Read these instructions.  
Keep these instructions.  
Heed all warnings.  
Follow all instructions.  
Do not use this apparatus near water.  
Clean only with a dry cloth.  
Do not block any ventilation openings. Install in accordance with the manufacturer’s  
instructions.  
Do not install near any heat sources such as radiators, heat registers, stoves, or other  
apparatus (including amplifiers) that produce heat.  
Do not defeat the safety purpose of a polarised or grounding type plug. A polarised  
plug has two blades with one wider than the other. A grounding type plug has two  
blades and a third grounding prong. The wide blade or the third prong are provided for  
your safety. If the provided plug does not fit into your outlet, consult an electrician for  
replacement of the obsolete outlet  
Protect the power cord from being walked on or pinched particularly at plugs, conven-  
ience receptacles and the point where they exit from the apparatus.  
Only use attachments/accessories specified by the manufacturer.  
Use only with the cart, stand, tripod, bracket or table specified by the manufacturer, or  
sold with the apparatus. When a cart is used, use caution when moving the cart/  
apparatus combination to avoid injury from tip-over.  
Unplug this apparatus during lightning storms or when unused for long periods of  
time.  
Refer all servicing to qualified service personnel. Servicing is required when the ap-  
paratus has been damaged in any way, such as power-supply cord or plug is dam-  
aged, liquid has been spilled or objects fallen into the apparatus, the apparatus has  
been exposed to rain or moisture, does not operate normally, or has been dropped.  
Note: It is recommended that all maintenance and service on the product should be  
carried out by Soundcraft or its authorised agents. Soundcraft cannot accept any  
liability whatsoever for any loss or damage caused by service, maintenance or repair  
by unauthorised personnel.  
WARNING: To reduce the risk of fire or electric shock, do not expose this apparatus to  
rain or moisture.  
Do not expose the apparatus to dripping or splashing and do not place objects filled  
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with liquids, such as vases, on the apparatus.  
No naked flame sources, such as lighted candles, should be placed on the apparatus.  
Ventilation should not be impeded by covering the ventilation openings with items such  
as newspapers, table cloths, curtains etc.  
THIS APPARATUS MUST BE EARTHED. Under no circumstances should the safety earth  
be disconnected from the mains lead.  
The mains supply disconnect device is the mains plug. It must remain accessible so as  
to be readily operable when the apparatus is in use.  
If any part of the mains cord set is damaged, the complete cord set should be replaced.  
The following information is for reference only.  
The wires in the mains lead are coloured in accordance with the following code:  
Earth (Ground): Green and Yellow (US - Green/Yellow)  
Neutral:  
Live (Hot):  
Blue (US - White)  
Brown (US - Black)  
As the colours of the wires in the mains lead may not correspond with the coloured  
markings identifying the terminals in your plug, proceed as follows:  
The wire which is coloured Green and Yellow must be connected to the terminal in  
the plug which is marked with the letter E or by the earth symbol.  
The wire which is coloured Blue must be connected to the terminal in the plug  
which is marked with the letter N  
The wire which is coloured Brown must be connected to the terminal in the plug  
which is marked with the letter L  
Ensure that these colour codes are followed carefully in the event of the plug being  
changed  
This unit is capable of operating over a range of mains voltages as marked on the rear  
panel.  
NOTE: This equipment has been tested and found to comply with the limits for a Class A  
digital device, pursuant to Part 15 of the FCC Rules. These limits are designed to provide  
reasonable protection against harmful interference when the equipment is operated in a  
commercial environment.This equipment generates, uses and can radiate radio frequency  
energy and, if not installed and used in accordance with the instruction manual, may  
cause harmful interference to radio communications. Operation of this equipment in a  
residential area is likely to cause harmful interference in which case the user will be  
required to correct the interference at his own expense.  
This Class A digital apparatus meets the requirements of the Canadian Interference-  
Causing Equipment Regulations.  
Cet appareil numérique de la Classe A respecte toutes les exigences du Règlement sur le  
matériel brouilleur du Canada.  
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For your own safety and to avoid invalidation of the warranty please read this  
section carefully.  
SAFETY SYMBOL GUIDE  
For your own safety and to avoid invalidation of the warranty all text marked  
with these symbols should be read carefully.  
WARNINGS  
The lightning flash with arrowhead symbol, is intended to  
alert the user to the presence of un-insulated “dangerous  
voltage” within the product’s enclosure that may be of suffi-  
cient magnitude to constitute a risk of electric shock to  
persons.  
CAUTIONS  
The exclamation point within an equilateral triangle is  
intended to alert the user to the presence of important  
operating and maintenance (servicing) instructions in the  
literature accompanying the appliance.  
NOTES  
Contain important information and useful tips on the opera-  
tion of your equipment.  
HEADPHONES SAFETY WARNING  
Contain important information and useful tips on headphone  
outputs and monitoring levels.  
Recommended Headphone Impedance >= 150 Ohms.  
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INTRODUCTION  
Thank you for purchasing a Soundcraft MFX mixer. The MFX range is our most cost-  
effective mixing solution, bringing you all the features and performance that you  
expect from a Soundcraft product, at an extraordinarily low price.  
The packaging, which your MFX arrived in, forms part of the product and must be  
retained for future use.  
Owning a Soundcraft console brings you the expertise and support of one of the  
industry’s leading manufacturers, and the results of nearly 3 decades of supporting  
some of the biggest names in the business. Our knowledge has been attained  
through working in close contact with leading professionals and institutes to bring  
you products designed to get the best possible results from your mixing.  
Built to the highest standards using quality components and surface mount tech-  
nology, the MFX is designed to be as easy to use as possible. We have spent years  
researching the most efficient methods of control for two key reasons:  
1) Engineers, musicians, writers and programmers all need to have very few inter-  
ruptions to the creative process; our products have been designed to be almost  
transparent, allowing this process to breathe.  
2) Whether performing or recording, time is a very expensive and rare commodity.  
Our products have a user interface which is recognised by millions to be the indus-  
try standard because of its efficiency.  
The sonic qualities of our products are exemplary - some of the same circuits which  
are used on our most expensive consoles are employed in the MFX, bringing you the  
great Soundcraft quality in a small format console without compromise.  
You will also be glad to know you have a one year warranty with your product from  
the date of purchase. The MFX has been designed using the latest high-end soft-  
ware based engineering packages. Every console from Soundcraft has been proven  
to stand up to all the stress and rigours of modern day mixing environments.  
The entire MFX is manufactured using some of the most advanced techniques in  
the world, from high density surface mount PCB technology, to computer aided test  
equipment able to measure signals well outside the range of normal hearing. As  
each console passes through to be quality checked before packing, there is also a  
human listening station. Something we have learnt over the years is that the human  
touch counts - and only by using people can you ensure the product meets the high  
demands of the user.  
ADVICE FOR THOSE WHO PUSH THE BOUNDARIES  
Although your new console will not output any sound until you feed it signals, it has  
the capability to produce sounds which when monitored through an amplifier or  
headphones can damage hearing over time.  
Please take care when working with your audio - if you are manipulating controls  
which you don’t understand (which we all do when we are learning), make sure your  
monitors are turned down. Remember that your ears are the most important tool of  
your trade, look after them, and they will look after you.  
Most importantly - don’t be afraid to experiment to find out how each parameter  
affects the sound - this will extend your creativity and help you to get the best from  
your mixer and the most respect from your artists and audience.  
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THE 60-SECOND GUIDE  
To get you working as fast as possible, this manual begins with a 60-second guide. Here you can find quick  
information on any feature of the console.  
1 MIC INPUT (XLR)  
Connect Microphones here. If you are using a condenser mic, ensure phantom  
power is supplied by pressing the switch at the top of the master section.  
WARNING: Do Not apply Phantom Power before connecting a microphone.  
Connect Line level sources here, e.g. Synth, Drum Machine, DI etc.  
Connect Signal processors here, e.g. Compressor, Gate etc.  
Adjust this to increase or decrease the level of the incoming signal.  
This is used to indicate that the signal is close to distorting (clipping) on a specific  
channel.  
2 LINE INPUT (¼” Jack)  
3 INSERT POINT (¼” Jack)  
4 GAIN CONTROL  
5 PEAK LED  
6 HPF  
The high-pass filter reduces the level of bass frequencies only. Use this in live PA  
situations to reduce stage rumble or ‘popping’ from mics.  
7 EQ STAGE  
8 AUX 1 & 2 SENDS  
Adjust these controls to change the signal tone (the character of the signal).  
Adjust these controls to change the level of the signal to an artist’s monitors (head-  
phones/in-ear/stage monitors). Aux 1 & 2 are globally switchable pre/post fade.  
This control sets the level of the post-fade signal being sent to the FX bus; from  
there it is routed to the FX processor.  
9 FX SEND  
10 PAN CONTROL  
11 MUTE SWITCH  
Use this control to position the signal within the stereo field.  
When this is pressed you will hear no signal from the channel (post-mute signals).  
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12 PFL  
When pressed the signal will appear on the monitor and headphone outputs - use  
this to monitor the post-EQ signal from the channel.  
13 MIX/SUB SWITCH  
When this switch is up, the channel’s post-pan-pot signal is routed to the Mix (left  
and right) buses. When the switch is depressed, the post-pan-pot signal is routed  
to the Sub-group (left and right) buses.  
14 SP LED  
The SP LED glows when a signal is present. The feed point for the LED is post-EQ,  
pre-mute.  
15 INPUT CHANNEL FADER  
This is used to control the level fed to the Mix Bus and post-fade sends.  
16 MIX OUTPUTS (XLR) & MONO OUT (¼” Jack) Connect these to your analogue recording device, or to your  
amplification system.  
17 SUB-GROUP OUTPUTS (¼Jack) These outputs can be connected to a separate amplifier system or to an external  
processor.  
18 SUB-GROUP ROUTING  
19 MASTER FADERS  
20 MAIN METERS  
The sub-group mix can be routed to the main mix, in mono or stereo.  
These faders control the overall level of the mix and sub-group outputs.  
These show the level of the mix outputs. When the AFL/PFL ACTIVE LED is lit, the  
meters show the level of the selected AFL/PFL signal.  
21 MONITOR OUTPUTS (¼” Jack)These are used to feed your monitoring system. This can be directly connected to  
powered monitors, or indirectly via an amplifier to standard monitors.  
22 MONITOR CONTROL  
This controls the level of the signal sent to your monitoring system.  
23 MONITOR SELECT SWITCHES These switches select the signal source(s) to be monitored. More than one can be  
selected at a time.  
24 PHONES CONTROL  
25 HEADPHONES (¼” Jack)  
This controls the level of the signal sent to the headphones jack socket.  
Plug your headphones into this socket. Recommended headphones impedance is  
150 ohms or greater.  
26 AUX 1 & 2 OUTPUTS (¼” Jacks) These outputs can be used to send the channel signal to an artist’s monitors  
(headphones/in-ear/stage monitors). There are switchable pre/post fade.  
27 AUX CONTROLS & AFL SWITCHES The rotary controls set the output levels of the two Aux Outputs. The After Fade  
Listen (AFL) switches route their respective aux output signal to the monitor/head-  
phones outputs.  
28 AUX SWITCHES  
These switches globally changes their own AUX feed on all the input modules to be  
either pre or post-fade.  
29 STEREO INPUTS (¼” Jack)  
These two inputs can be used to connect line level stereo inputs from keyboards,  
sound modules, samplers, computer based audio cards etc. These inputs pass  
through a stereo channel strip, with EQ, Auxes and a Balance control.  
30 2-TRACK INPUTS (RCA Phono) You can connect the playback from your recording device here.  
31 2-TRACK CONTROLS  
Use these to control the 2Track signal.The MONITOR switch sends the signal to the  
monitor outputs and phones, whilst the TO MIX switch sends it to the main mix.  
32 RECORD OUTPUTS (RCA Phono) You can connect these to the inputs of your recording device.  
33 PHANTOM POWER  
Press this to switch the phantom power (48V) on for condenser microphones.  
WARNING: Do Not apply Phantom Power before connecting a microphone.  
34 STEREO RETURN INPUTS  
This pair of inputs accept 3-poleA’ gauge (TRS) jacks. Use these inputs for sources  
such as keyboards, drum machines, synths or CDs. The inputs are BALANCED.  
Mono sources may be used by plugging into the left jack only.  
35 STEREO RETURN CONTROL This control sets the level of signal routed to the main mix busses. There is an  
associated PK LED to warn of signals which are too high.  
36 FX BUS OUTPUT  
This output carries the signal from the FX bus. It could be used as a second Aux  
Output if desired, if the FX Processor is not needed at the time.The FX sends on the  
inputs channels to the FX bus are always post-fade.  
37 FX CONTROL & PFL SWITCH The rotary control regulates the signal level being fed from the FX bus to the FX  
processor and to the FX BUS OUTPUT socket. The Pre-Fade Listen (PFL) switch  
routes the post-FX signal to the monitor/headphones outputs.  
38 FOOTSWITCH CONNECTOR  
39 LEXICON® FX PROCESSOR  
This is used by the FX Processor, see page 25.  
See the information starting on page 24.  
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WIRING UP  
Mic Input  
The MIC input accepts XLR-type connectors and is designed to suit a wide  
range of BALANCED or UNBALANCED low-level signals, whether from deli-  
cate vocals requiring the best low-noise performance, or drum kits needing  
maximum headroom. Professional dynamic, condenser or ribbon mics are  
best because these will be LOW IMPEDANCE. While you can use low-cost  
HIGH IMPEDANCE mics, you do not get the same degree of immunity to  
interference on the microphone cable and as a result the level of back-  
ground noise may be higher. If you turn the PHANTOM POWER on, the socket  
provides a suitable powering voltage for professional condenser mics.  
DO NOT use UNBALANCED sources with the phantom power  
switched on. The voltage on pins 2 & 3 of the XLR connector may  
cause serious damage. BALANCED dynamic mics may normally be  
used with phantom power switched on (contact your microphone  
manufacturer for guidance)  
The input level is set using the input GAIN knob.  
The LINE input offers the same gain range as the MIC input, but at a higher  
input impedance, and is 20dB less sensitive. This is suitable for most line  
level sources.  
WARNING !  
Start with the input GAIN knob turned fully anticlockwise when  
plugging high level sources into the LINE input to avoid  
overloading the input channel or giving you a very loud surprise!  
Line Input  
Accepts 3-pole 6.35mm (1/4") jacks, or 2-pole mono jacks which will auto-  
matically ground the ‘cold’ input. Use this input for sources other than mics,  
such as keyboards, drum machines, synths, tape machines or DI boxes. The  
input is BALANCED for low noise and immunity from interference, but you  
can use UNBALANCED sources by wiring up the jacks as shown, although  
you should then keep cable lengths as short as possible to minimise inter-  
ference pick-up on the cable. Note that the ring must be grounded if the  
source is unbalanced. Set the input level using the GAIN knob, starting with  
the knob turned fully anticlockwise. Unplug any MIC connection when using  
the LINE input.  
Insert Point  
The unbalanced, pre-EQ insert point is a break in the channel signal path,  
allowing limiters, compressors, special EQ or other signal processing units  
to be added in the signal path. The Insert is a 3-pole 6.35mm (1/4") jack  
socket which is normally bypassed. When a jack is inserted, the signal path  
is broken, just before the EQ section.  
The signal from the channel appears on the TIP of the plug and is returned  
on the RING, with the sleeve as a common ground.  
The Send may be tapped off as an alternative pre-fade, pre-EQ direct output  
if required, using a lead with tip and ring shorted together so that the signal  
path is not interrupted.  
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A ‘Y’ lead may be required to connect to equipment with separate send and  
return jacks as shown below:  
Stereo Inputs STEREO 1/2  
These accept 3-pole 6.35mm (1/4") jacks, or 2-pole mono jacks which will  
automatically ground the ‘cold’ input. Use these inputs for sources such as  
keyboards,drum machines,synths,tape machines or as returns from processing  
units. The input is BALANCED for low noise and immunity from interference,  
but you can use UNBALANCED sources by wiring up the jacks as shown, al-  
though you should then keep cable lengths as short as possible to minimise  
interference pick-up on the cable. Note that the ring must be grounded if the  
source is unbalanced.  
Mono sources can be fed to both paths by plugging into the Left jack only.  
Mix Outputs  
The MIX outputs are on XLR’s, wired as shown, and incorporate impedance  
balancing, allowing long cable runs to balanced amplifiers and other equip-  
ment.  
Aux and FX Bus Outputs  
The Aux and FX Bus outputs are on 3-pole 6.35mm (1/4") jack sockets, wired  
as shown on the left, and are balanced, allowing long cable runs to balanced  
amplifiers and other equipment.  
Headphones  
The PHONES output is a 3-pole 6.35mm (1/4") jack, wired as a stereo output  
as shown, ideally for headphones of 150or greater. 8headphones are  
not recommended.  
11  
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Polarity (Phase)  
You will probably be familiar with the concept of polarity in electrical  
signals and this is of particular importance to balanced audio signals.  
Just as a balanced signal is highly effective at cancelling out unwanted  
interference, so two microphones picking up the same signal can cancel  
out, or cause serious degradation of the signal if one of the cables has  
the +ve and -ve wires reversed. This phase reversal can be a real prob-  
lem when microphones are close together and you should therefore al-  
ways take care to connect pins correctly when wiring audio cables.  
Grounding and Shielding  
For optimum performance use balanced connections where possible  
and ensure that all signals are referenced to a solid, noise-free earthing  
point and that all signal cables have their screens connected to ground.  
In some unusual circumstances, to avoid earth or ground ‘loops’ ensure  
that all cable screens and other signal earths are connected to ground  
only at their source and not at both ends.  
If the use of unbalanced connections is unavoidable, you can minimise  
noise by following these wiring guidelines:  
On INPUTS, unbalance at the source and use a twin screened  
cable as though it were balanced.  
On OUTPUTS, connect the signal to the +ve output pin, and the  
ground of the output device to -ve. If a twin screened cable is  
used, connect the screen only at the mixer end.  
Avoid running audio cables or placing audio equipment close to  
thyristor dimmer units or power cables.  
Noise immunity is improved significantly by the use of low imped-  
ance sources, such as good quality professional microphones or  
the outputs from most modern audio equipment. Avoid cheaper  
high impedance microphones, which may suffer from interference  
over long cable runs, even with well-made cables.  
Grounding and shielding is still seen as a black art, and the suggestions  
above are only guidelines. If your system still hums, an earth/ground  
loop is the most likely cause. Two examples of how an earth loop can  
occur are shown below.  
Warning!  
Under NO circumstances must the AC power mains earth be disconnected  
from the mains lead.  
12  
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PROBLEM SOLVING  
Basic problem solving is within the scope of any user if a few basic rules are followed.  
Get to know the Block Diagram of your console (see page 14).  
Get to know what all controls and/or connections in the system are supposed  
to do.  
Learn where to look for common trouble spots.  
The Block Diagram is a representative sketch of all the components of the console,  
showing how they connect together and how the signal flows through the system.  
Once you have become familiar with the various component blocks you will find the  
Block Diagram is quite easy to follow and you will have gained a valuable under-  
standing of the internal structure of the console.  
Each component has a specific function and only by getting to know what each part  
is supposed to do will you be able to tell if there is a genuine fault! Many “faults” are  
the result of incorrect connection or control settings which may have been overlooked.  
Basic Troubleshooting is a process of applying logical thought to the signal path  
through the console and tracking down the problem by elimination.  
Swap input connections to check that the source is really present. Check both  
Mic and Line inputs.  
Eliminate sections of the channel by using the insert point to re-route the sig-  
nal to other inputs that are known to be working.  
Route channels to different outputs or to auxiliary sends to identify problems  
on the Master section.  
Compare a suspect channel with an adjacent channel which has been set up  
identically. Use PFL to monitor the signal in each section.  
Insert-point contact problems may be checked by using an insert bypass jack  
with tip and ring shorted together as shown below. If the signal appears when  
the jack is inserted it shows that there is a problem with the normalling con-  
tacts on the jack socket, caused by wear or damage, or often just dirt or dust.  
Keep a few in your gig tool box.  
If in doubt please contact Soundcraft customer support.  
PRODUCTS UNDER WARRANTY  
UK customers should contact their local dealer.  
Customers outside the UK are requested to contact their territorial distributor who is  
able to offer support in the local time zone and language. Please see the distributor  
OUT-OF-WARRANTY PRODUCTS  
For out-of-warranty consoles purchased in the United Kingdom, please contact the  
Customer Services Department (e-mail: [email protected]) at the factory in Pot-  
ters Bar, Hertfordshire: Telephone +44 (0)1707 665000.  
For all other out-of-warranty consoles, please contact the appropriate territorial dis-  
tributor.  
When mailing or faxing please remember to give as much information as possible.  
This should include your name, address and a daytime telephone number. Should  
you experience any difficulty please contact Customer Services Department (e-mail:  
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BLOCK DIAGRAM  
14  
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MONO INPUT CHANNELS  
1 Mic Input  
The MIC input accepts XLR-type connectors and is designed to suit a wide range of  
BALANCED or UNBALANCED signals. Professional dynamic, condenser or ribbon  
mics are best because these will be LOW IMPEDANCE. You can use low-cost HIGH  
IMPEDANCE mics, but the level of background noise will be higher. If you turn the  
PHANTOM POWER on (top right-hand side of the mixer) the socket provides a suit-  
able powering voltage for professional condenser mics.  
ONLY connect condenser microphones with the +48V powering OFF, and  
ONLY turn the +48V powering on or off with all output faders DOWN, to  
prevent damage to the mixer or external devices.  
TAKE CARE when using unbalanced sources, which may be damaged by the phan-  
tom power voltage on pins 2 & 3 of the XLR connector.  
Unplug any mics if you want to use the LINE Input. The input level is set using the  
GAIN knob.  
2 Line Input  
Accepts 3-pole 6.35mm (1/4") jacks. Use this input for sources other than mics,  
such as keyboards, drum machines, synths, tape machines or DI’d guitars. The  
input is BALANCED for low noise and top quality from professional equipment, but  
you can use UNBALANCED sources by wiring up the jacks as shown in the ‘wiring up’  
section, although you should then keep cable lengths as short as possible. Unplug  
anything in the MIC input if you want to use this socket. Set the input level using the  
GAIN knob.  
3 High-pass Filter  
Pressing this switch activates the high-pass filter. This reduces the level of bass  
frequencies only. Use this in live PA situations to reduce stage rumble or ‘popping’  
from mics.  
4 Insert Point  
The unbalanced, pre-EQ insert point is a break in the channel signal path, allowing  
limiters, compressors, special EQ or other signal processing units to be added in the  
signal path. The Insert is a 3-pole 6.35mm (1/4") jack socket which is normally  
bypassed. When a jack is inserted, the signal path is broken, just before the EQ  
section.  
15  
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The Send may also be tapped off as an alternative pre-fade, pre-EQ direct output if  
required, using a lead with tip and ring shorted together so that the signal path is  
not interrupted (see below).  
5 Gain  
This knob sets how much of the source signal is sent to the rest of the mixer. Too  
high, and the signal will distort as it overloads the channel. Too low, and the level of  
any background hiss will be more noticeable and you may not be able to get enough  
signal level to the output of the mixer.  
Note that some sound equipment, particularly that intended for domestic use,  
operates at a lower level (-10dBV) than professional equipment and will therefore  
need a higher gain setting to give the same output level.  
See “Initial Setup” on page 33 to learn how to set GAIN correctly.  
6 Equaliser  
The Equaliser (EQ) allows fine manipulation of the sound, particularly to improve  
the sound in live PA applications where the original signal is often far from ideal  
and where slight boosting or cutting of particular voice frequencies can really make  
a difference to clarity. There are three sections giving the sort of control usually only  
found on much larger mixers. The EQ knobs can have a dramatic effect, so use  
them sparingly and listen carefully as you change any settings so that you get to  
know how they affect the sound.  
HF EQ  
Turn to the right to boost high (treble) frequencies above 12kHz by up to 15dB,  
adding crispness to cymbals, vocals and electronic instruments. Turn to the left to  
cut by up to 15dB, reducing hiss or excessive sibilance which can occur with cer-  
tain types of microphone. Set the knob in the centre-detented position when not  
required.  
MID EQ  
There are two knobs which work together to form a SWEPT MID EQ. The lower knob  
provides 15dB of boost and cut, just like the HF EQ knob, but the frequency at  
which this occurs can be set by the upper knob over a range of 150Hz to 3.5kHz.  
This allows some truly creative improvement of the signal in live situations, be-  
cause this mid band covers the range of most vocals. Listen carefully as you use  
these controls together to find how particular characteristics of a vocal signal can  
be enhanced or reduced. Set the lower knob to the centre-detented position when  
not required.  
LF EQ  
Turn to the right to boost low (bass) frequencies below 80Hz by up to 15dB, adding  
warmth to vocals or extra punch to synths, guitars and drums. Turn to the left to cut  
low frequencies by up to 15dB for reducing hum, stage rumble or to improve a  
mushy sound. Set the knob to the centre-detented position when not required.  
7 Aux Sends  
These are used to set up separate mixes for FOLDBACK, EFFECTS or recording, and  
the combination of each Aux Send is mixed to the respective Aux Output. For  
Effects it is useful for the signal to fade up and down with the fader (this is called  
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POST-FADE), but for Foldback or Monitor feeds it is important for the send to be independent of the  
fader (this is called PRE-FADE).  
AUX SENDS 1 and 2 are both globally switchable between pre and post-fade (see master section  
on page 20).  
8 FX SEND  
This control sets the level of the post-fade signal being sent to the FX bus; from there it is routed to  
the FX processor. The FX Send is always post-fader.  
9 PAN  
This control sets the amount of the channel signal feeding the Left and Right MIX buses, allowing  
you to move the source smoothly across the stereo image. When the control is turned fully left or  
right you are able to route the signal at unity gain to either left or right outputs individually.  
10 MUTE  
All outputs from the channel except inserts are on when the MUTE switch is released and muted  
when the switch is down, allowing levels to be pre-set before the signal is required. The MUTE  
switch’s inbuilt LED glows when the channel is muted.  
11 INPUT CHANNEL FADER  
The 60mm FADER, with a custom-designed law to give even smoother control of the overall signal  
level in the channel strip, allows precise balancing of the various source signals being mixed to the  
Master Section. You get most control when the input GAIN is set up correctly, giving full travel on  
the fader. See the “Initial Setup” section on page 33 for help in setting a suitable signal level.  
12 PFL  
When the latching PFL switch is pressed, the pre-fade pre-mute signal is fed to the headphones,  
control room output and meters, where it replaces the MIX. The AFL/PFL ACTIVE LED on the Master  
section illuminates to warn that a PFL is active. This is a useful way of listening to any required  
input signal without interrupting the main mix, for making adjustments or tracing problems. When  
PFL is pressed anywhere on the console, the Control Room outputs automatically switch from  
monitoring the Mix Outputs.  
13 PEAK LED  
This LED will light when the signal level approaches clipping at any of the three monitored points:  
PRE-EQ, POST-EQ and POST-FADE.  
14 SIGNAL PRESENT (SP) LED  
The SP LED glows when a signal is present. The feed point for the LED is post-EQ, pre-mute.  
15 MIX/SUB  
When this switch is up, the channel’s post-pan-pot signal is routed to the Mix (left and right) buses.  
When the switch is depressed, the post-pan-pot signal is routed to the Sub-group (left and right)  
buses.  
It is sometimes useful to route several inputs to the sub-group buses, e.g. all the mics for a drum  
kit, or all the vocal mics for a choir. These signals can then be fed to the main mix at the master  
section. By doing this the levels of all of the grouped inputs can be changed together by using the  
group faders instead of having to adjust all of the individual input faders, although, of course, the  
individual channel faders will have to be adjusted to start with.  
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STEREO INPUT CHANNELS  
1 INPUTS STEREO 1/2  
These inputs accept 3-pole 6.35mm (1/4") jacks. Use these inputs for sources  
such as keyboards, drum machines, synths, tape machines or processing units. The  
inputs are BALANCED for low noise and top quality from professional equipment,  
but you can use UNBALANCED sources by wiring up the jacks as shown in the  
‘Wiring Up’ section earlier in this manual, although you should then keep cable  
lengths as short as possible. Mono sources may be used by plugging into the left  
jack only.  
2 GAIN  
The GAIN control sets the level of the channel signal.  
3 EQUALISER  
HF EQ  
Turn to the right to boost high (treble) frequencies, adding crispness to percussion  
from drum machines, synths and electronic instruments. Turn to the left to cut these  
frequencies,reducing hiss or excessive brilliance. Set the knob in the centre-detented  
position when not required. The control has a shelving response giving 15dB of  
boost or cut at 12kHz.  
MF EQ  
Turn to the right to boost mid frequencies by up to 15dB, turn to the left to cut these  
frequencies by up to 15dB. The centre frquency of the MF EQ is 720Hz.  
LF EQ  
Turn to the right to boost low (bass) frequencies, adding extra punch to synths,  
guitars and drums. Turn to the left to reduce hum, boominess or improve a mushy  
sound. Set the knob to the centre-detented position when not required. The control  
has a shelving response giving 15dB of boost or cut at 80Hz.  
4 AUX SENDS  
These are used to set up a separate mixes for FOLDBACK, EFFECTS or recording, and  
the combination of each Aux Send is mixed to the respective Aux Output at the rear  
of the mixer. For Effects it is useful for the signal to fade up and down with the fader  
(this is called POST-FADE), but for Foldback or Monitor feeds it is important for the  
send to be independent of the fader (this is called PRE-FADE).  
AUX SENDS 1 and 2 are both globally switchable between pre and post-fade (see  
master section on page 23). The send pots are fed with a mono sum of the L & R  
signals. Aux 3 is always post-fade.  
5 FX SEND  
This control sets the level of the post-fade signal being sent to the FX bus; from there  
it is routed to the FX processor. The FX Send is always post-fader.  
6 BALANCE  
This control sets the amount of the channel signal feeding the Left and Right MIX  
buses, allowing you to balance the source in the stereo image. When the control is  
turned fully right or left you feed only that side of the signal to the mix. Unity gain is  
provided by the control in the centre-detented position.  
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7 MUTE  
All outputs from the channel are enabled when the MUTE switch is released and  
muted when the switch is down. The MUTE switch’s inbuilt LED glows when the chan-  
nel is muted.  
8 FADER  
The 60mm FADER gives you smooth control of the overall signal level in the channel  
strip, allowing precise balancing of the various source signals being mixed to the  
Master Section. It is important that the input level is set correctly to give maximum  
travel on the fader which should normally be used at around the “0” mark. See the  
“Initial Setup” section on page 33 for help in setting the right level.  
9 PFL  
When the latching PFL switch is pressed, the pre-fade pre-mute signal is fed in mono  
to the headphones, control room output and meters, where it replaces the MIX. The  
AFL/PFL ACTIVE LED on the Master section illuminates to warn that a PFL is active.  
The Left and Right meters display the PFL signal in mono. This is a useful way of  
listening to any required input signal without interrupting the main mix, for making  
adjustments or tracing problems.  
10 CHANNEL PEAK LED  
This LED will light when the signal level approaches clipping at any of the three moni-  
tored points: PRE-EQ, POST-EQ and POST-FADE.  
11 SIGNAL PRESENT (SP) LED  
The SP LED glows when a signal is present.The feed point for the LED is post-EQ, pre-  
mute.  
12 MIX/SUB  
When this switch is up, the channel’s post-fade signal is routed to the Mix (left and  
right) buses.When the switch is depressed, the post-fade signal is routed to the Sub-  
group (left and right) buses.  
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MASTER SECTION  
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1 POWER INDICATOR  
This LED lights to show when power is connected to the console.  
2 PHANTOM POWER  
Many professional condenser mics need PHANTOM POWER, which is a method of sending a powering  
voltage down the same wires as the mic signal. Press the switch to enable the +48V power to all of the MIC  
inputs. The adjacent LED illuminates when the power is active.  
WARNING: TAKE CARE when using unbalanced mics which may be damaged by the phantom  
power voltage. Balanced dynamic mics can normally be used with phantom power switched on  
(contact your microphone manufacturer for guidance).  
Mics should always be plugged in, and all output faders set to minimum before switching the  
Phantom Power ON to avoid damage to external equipment.  
2-TRACK  
3 2-TRACK IN  
These two RCA phono sockets are unbalanced Left and Right line-level inputs, used for connecting a play-  
back device.  
4 2-TRACK LEVEL CONTROL  
This adjusts the signal level from the 2-Track inputs.  
5 2-TRACK TO MIX  
Press this switch to route the 2 Track input signals to the MIX Left/Right signals at the MIX outputs.  
MONITOR SOURCE  
The following three switches select the signal source(s) to be monitored. More than one can be selected at  
a time.  
6 MIX  
Press this switch to monitor the main mix outputs.  
7 SUB  
Press this switch to monitor the sub-group (L & R) outputs.  
8 2-TRACK  
Press this switch to monitor the 2-Track input signal.  
MONITOR OUT  
9 MONITOR OUTPUT LEVEL  
This control sets the signal level fed to the MONITOR LEFT & RIGHT outputs.  
10 MONITOR OUTPUTS  
The Monitor Outputs are on 3-pole 6.35mm (1/4") jacks and are balanced.  
11 HEADPHONES LEVEL  
This control sets the level of the Headphone output.  
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12 HEADPHONES SOCKET  
The PHONES output is a 3-pole 6.35mm (1/4") jack, wired as a stereo output, ideally for headphones of  
150or greater. 8headphones are not recommended.  
13 METERS & AFL/PFL ACTIVE LED  
The three-colour peak reading BARGRAPH METERS normally show the level of the signal(s) selected by the  
monitor source-select switches, giving you a constant warning of excessive peaks in the signal(s) which  
might cause overloading. Aim to keep the signal within the amber segments at peak levels for best perform-  
ance.  
Similarly, if the output level is too low and hardly registering at all on the meters, the level of background  
noise may become significant. Take care to set up the input levels for best performance.  
When any AFL/PFL switch is pressed, the meters switch to show the selected AFL/PFL signal on both meters,  
in mono; the AFL/PFL ACTIVE LED also lights.  
MIX & SUB-GROUP OUTPUTS  
14 MIX FADER  
The MIX FADER sets the final level of the Mix outputs. This should normally be set close to the ‘0’ mark if the  
input GAIN settings have been correctly set, to give maximum travel on the fader for smoothest control.  
15 SUB FADERS  
This pair of faders sets the final levels of the Sub-group outputs. These should normally be set close to the  
‘0mark if the input GAIN settings have been correctly set, to give maximum travel on the faders for smoothest  
control.  
16 TO MIX  
This switch routes the Sub-L and Sub-R signals to the main mix.  
17 STEREO/MONO  
If this switch is depressed a mono sum of the sub-group signals is routed to the main mix.  
18 MIX OUTPUTS  
The Mix LEFT and RIGHT outputs are sent from the XLR sockets as balanced signals.  
19 MONO OUTPUT  
A mono sum of the mix left and right signals is output on this balanced 3-pole 6.35mm (1/4”) jack socket.  
20 SUB OUTPUTS  
The Sub-L and Sub-R signals are output on these balanced 3-pole 6.35mm (1/4”) jack sockets.  
21 RECORD OUTPUTS  
These two RCA outputs carry a copy of the MIX L and MIX R signals.They allow the use of a recording device,  
e.g. DAT player, Minidisc, Cassette tape recorder etc.  
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AUX  
22 AUX MASTERS  
These controls set the output levels of the two Aux Outputs.  
23 AFL  
These After Fade Listen switches route their respective aux output signal to the monitor/headphones out-  
puts.  
24 PRE/POST SWITCHES  
These two switches globally switch the AUX 1 and AUX 2 feeds, respectively, on all the input modules to be  
either pre-fade or post-fade.  
25 AUX OUTPUTS 1 & 2  
These outputs are on 3-pole 6.35mm (1/4") jacks and are balanced.  
FX  
For detailed instructions on using the FX Processor see the section which starts on the next page.  
26 FX MASTER  
This control regulates the signal level being fed from the FX bus to the FX processor and to the FX BUS  
OUTPUT socket.  
27 PFL  
When the latching PFL switch is pressed, the post-FX, pre-mute pre-fade (EFFECTS mute & fader - see items  
8 & 11 on page 25) signal is fed in mono to the headphones, control room output and meters, where it  
replaces the MIX. The AFL/PFL ACTIVE LED on the Master section illuminates to warn that a PFL is active.  
28 FX BUS OUTPUT  
This output carries the signal from the FX bus. It could be used as a third Aux Output if desired, if the FX  
Processor is not needed at the time. The FX sends on the input channels to the FX bus are always post-fade.  
29 FOOTSWITCH  
Using a single pole, momentary footswitch inserted into the FOOTSWITCH input the effects processor can be  
muted/un-muted.  
STEREO RETURN  
30 STEREO RETURN INPUTS  
This pair of inputs accept 3-pole A’ gauge (TRS) jacks. Use these inputs for sources such as keyboards, drum  
machines, synths or CDs. The inputs are BALANCED. Mono sources may be used by plugging into the left  
jack only.  
31 STEREO RETURN LEVEL  
This control sets the level of signal routed to the main mix busses. There is an associated PK LED to warn of  
signals which are too high.  
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Lexicon® FX PROCESSOR OVERVIEW  
The effects within the console have been designed with both live sound reinforcement and home recording  
in mind. Featuring the deep, rich reverb algorithms that Lexicon® are renowned for the effects processor  
offers increased versatility and high quality effects, all instantly accessible via the extremely intuitive front  
panel controls. The effects processor has 32 programs which are held in two banks of 16 programs which  
can be stored to allow you to create your own custom effect settings.  
Front panel controls include a Program Select knob, Tempo and Store buttons, and three independent  
Parameter knobs that provide instant access and control over the most critical parameters for the selected  
effect. The table on page 32 lists the functions of the Parameter knobs for each fx program.  
Note: When the console is powered up the program recalled will always be the selected program in BANK A.  
FX OPERATION  
Select and Load a Program  
Turn the Program Select knob to choose a program. Note that the console has 32 programs which are held  
in two banks of 16 programs. There are individual BANK A and BANK B LED’s to indicate which bank is  
currently active. When turning the rotary Program Select knob through 360 degrees (a full rotation) the  
selected bank will alternate between BANK A and BANK B.  
Set Audio Levels  
1. Set the gain on the input channel appropriate to the source (vocal microphone, guitar, keyboard, etc.).  
2. Set the FX send on the input channel to the 12 o’clock position.  
3. Set the FX Master level to the 12 o’clock position. Set the EFFECTS Fader on the FX section to the fully  
down position.  
4. Provide source signal (by speaking or singing into the microphone, playing guitar, keyboard, etc.) on the  
selected channel.  
5. Turn up the FX Send level on the channel until the Red CLIP LED in the FX Panel lights only occasionally.  
If the red Input LED stays lit, too much signal is being sent to the effect processor; reduce the FX Master or  
the FX Send on the input channel.  
6. Raise the EFFECTS Fader towards the 0dB position to feed the required level of FX Processor output signal  
to the mix.  
7. To increase or decrease the amount of effect on the signal, adjust the FX Send level on the channel that  
you want affected.  
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FX PROCESSOR CONTROLS  
1.Tempo Button - Tapping this button twice sets the Delay Time of the selected program.  
The LED flashes to indicate current tempo. Can be tapped in time with music source to  
synchronise the delay.  
2. Store Button - Stores program modifications to one of the program locations. Press  
and hold for three seconds will store the preset in the current location. The LED will flash  
rapidly during the store operation and then stay illuminated for 1 second to show the  
operation is complete.  
3. Pre Delay / Time/ Speed Knob - Controls Pre Delay of the reverbs or the first param-  
eter (time or speed related) of the selected effect. The LED illuminates when the param-  
eter matches the stored setting.  
4. Decay / Feedback/Depth Knob - Controls Decay of the reverbs or the second pa-  
rameter (feedback or depth related) of the selected effect.The LED illuminates when the  
parameter matches the stored setting.  
5. Variation - Controls Liveliness or Diffusion (depending on the reverb selected) or the  
third parameter of the selected effect. The LED illuminates when the parameter matches  
the stored setting.  
6. Program Select Knob - Navigates through programs, turning to the required program  
will initiate the loading of the program which take approximately 1 second.The knob can  
be rotated clockwise or anticlockwise and will alternate between BANK A and BANK B  
every full rotation. The current bank is shown by its illuminated LED, which flashes if the  
FX processor is muted. There is a handy aide memoir of the programs printed on the  
front panel.  
7. Clip LED – This LED illuminates when either the incoming audio or the processed  
audio (within the effect processor) overloads, and causes distortion of the signal.  
Footswitch Input (not shown on diagram, see item 29 on page 20) - Using a single  
pole, momentary footswitch inserted into the FOOTSWITCH input the effects processor  
can be muted/un-muted.  
PFL (not shown on diagram, see item 27 on page 20)- This switch routes a post-effects  
processor, pre-fade (EFFECTS FADER) signal to the monitor system.  
8. MUTE - This switch mutes the output of the FX processor. It doesn’t mute the PFL signal or the FX TO AUX  
1 pre-fade signal.  
9. FX TO AUX 1 - This pot routes a pre-fade and a post-fade signal to the Aux 1-pre and Aux 1-post busses  
respectively.  
10. FX TO AUX 2- This pot routes a pre-fade and a post-fade signal to the Aux 2-pre and Aux 2-post busses  
respectively.  
11. EFFECTS FADER - This fader controls the level of the signal, from the FX processor, routed to the main  
mix busses.  
FX BUS OUT (not shown on diagram, see item 28 on page 20) - This output carries the signal from the FX  
bus. It could be used as a third Aux Output if desired.  
12. ‘SP’ LED - This indicates when a signal is present.  
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REVERBS  
Reverberation (or “reverb” for short) is the complex effect created by the way we perceive sound in an  
enclosed space. When sound waves encounter an object or boundary, they don’t just stop. Some of the  
sound is absorbed by the object, but most of the sound is reflected or is diffused. In an enclosed space,  
reverb is dependent on many features of that space, including the size, shape and the type of materials that  
line the walls. Even with closed eyes, a listener can easily tell the difference between a closet, a locker room  
and a large auditorium. Reverb is a natural component of the acoustic experience, and most people feel that  
something is missing without it.  
Hall Reverb  
A Hall is designed to emulate the acoustics of a concert hall – a space large enough to contain an orchestra  
and an audience. Because of the size and characteristics, Halls are the most natural-sounding reverbs,  
designed to remain “behind” the direct sound – adding ambience and space, but leaving the source un-  
changed. This effect has a relatively low initial echo density which builds up gradually over time. Vocal Hall  
and Drum Hall reverbs are specifically tailored for those uses.Vocal Hall has as lower overall diffusion which  
works well with program material that has softer initial transients like a voice. Drum Hall has a higher  
diffusion setting which is necessary to smooth out faster transient signals found in drums and percussion  
instruments. In addition to general instrumental and vocal applications, the Hall program is a good choice  
for giving separately recorded tracks the sense of belonging to the same performance.  
Plate Reverb  
A Plate reverb is a large, thin sheet of metal suspended upright under tension on springs. Transducers  
attached to the plate transmit a signal that makes the plate vibrate, causing sounds to appear to be  
occurring in a large, open space. The Plates in the FX processor model the sound of metal plates with high  
initial diffusion and a relatively bright, colored sound. Plate reverbs are designed to be heard as part of the  
music, mellowing and thickening the initial sound. Plate reverbs are often used to enhance popular music,  
particularly percussion.  
Room Reverb  
Room produces an excellent simulation of a very small room which is useful for dialog and voiceover appli-  
cations. Room is also practical when used judiciously for fattening up high energy signals like electric guitar  
amp recordings. Historically, recording studio chambers were oddly shaped rooms with a loudspeaker and  
set of microphones to collect ambience in various parts of the room.  
Chamber Reverb  
Chamber programs produce even, relatively dimensionless reverberation with little color change as sound  
decays.The initial diffusion is similar to the Hall programs. However, the sense of size and space is much less  
obvious. This characteristic, coupled with the low color of the decay tail, makes these programs useful on a  
wide range of material - especially the spoken voice, to which Chamber programs add a noticeable increase  
in loudness with low color.  
Gated Reverb  
Gated reverb is created by feeding a reverb, such as a metal plate, through a gate device. Decay Time is set  
to instant, while Hold Time varies duration and sound.The Gated reverb provides a fairly constant sound with  
no decay until the reverb is cut off abruptly. This program works well on percussion — particularly on snare  
and toms; be sure to experiment with other sound sources as well.  
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Reverse Reverb  
Reverse reverb works in the opposite fashion from normal reverb. Whereas a normal reverb has the loudest  
series of reflections heard first that then become quieter over time, the Reverse reverb has the softest  
reflections (essentially the tail of the reverb) heard first, and then grows louder over time until they abruptly  
cut off.  
Ambience Reverb  
Ambience is used to simulate the effect of a small or medium sized room without noticeable decay. It is often  
used for voice, guitar or percussion.  
Studio Reverb  
Much like Room reverb, Studio produces an excellent simulation of smaller, well controlled acoustic spaces,  
characteristic of the main performance areas in recording studios. Studio is also useful with dialog and  
voiceover applications as well as individual instrument and electric guitar tracks.  
Arena Reverb  
Arena reverb emulates a huge physical space such as an indoor sports venue or stadium.The characteristics  
of Arena reverb are long secondary reflection times and a reduced amount of high frequency content. Arena  
is a mostly mid- and low frequency dominant reverb, and is an ideal selection for “special effect” type  
applications that require extremely long reverb times. It is not a good choice for a very busy mix, since it can  
reduce intelligibility.  
Spring Reverb  
A Spring reverb is created by a pair of piezoelectric crystals—one acting as a speaker and the other acting as  
a microphone— connected by a simple set of springs. The characteristic ‘boing’ of a spring is an important  
component of many classic rock and rockabilly guitar sounds.  
REVERB CONTROLS  
Pre Delay  
Creates an additional time delay between the source signal and the onset of reverberation.This control is not  
intended to precisely mimic the time delays in natural spaces, as the build-up of reverberation is gradual,  
and the initial time gap is usually relatively short. For the most natural effect, the Pre Delay values should be  
set in the range of 10-25 milliseconds. However, if a mix is very busy or overly cluttered, increasing the Pre  
Delay time may help clarify it, and set each instrument apart from each other.  
Decay  
Controls the amount of time the reverb can be heard. Higher settings increase reverberation times which are  
usually associated with larger acoustical environments, but can decrease intelligibility. Lower settings shorten  
reverb times and should be used when a smaller apparent space or a more subtle effect is desired.  
Liveliness  
Adjusts the amount of high frequency content in the reverberation tails. Higher settings increase high fre-  
quency response, creating brighter reverbs; lower settings create darker reverbs with more bass frequency  
emphasis.  
Diffusion  
Controls the initial echo density. High settings of Diffusion result in high initial echo density, and low settings  
cause low initial density. In a real-world situation, irregular walls cause high diffusion, while large flat walls  
cause low diffusion. For drums and percussion, try using higher Diffusion settings.  
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Shape  
This control helps give a sense of both room shape and room size. Low values for Shape keep the majority  
of sound energy in the early part of the reverb tail. High values move the energy to later in the reverb, and are  
helpful in creating the sense of a strong rear wall or “backslap.  
Boing  
This is a unique parameter to the Spring reverb, designed to increase or decrease the amount of spring rattle  
that is a physical characteristic of spring tank reverbs.  
DELAYS  
Delays repeat a sound a short time after it first occurs. Delay becomes echo when the output is fed back into  
the input (feedback). This turns a single repeat into a series of repeats, each a little softer than the last.  
Studio Delay  
The Studio Delay features up to 2.5 seconds of stereo delay and offers a built-in ducker that attenuates the  
delay output whenever signal is present at the input.This can be used to keep the original signal from being  
muddied up by delay repeats.  
Digital Delay  
The Digital Delay is the cleanest, most accurate of the delay programs, with up to 5 seconds of mono delay  
and the built-in ducking feature.  
Tape Delay  
In the days before digital, delays were created using a special tape recorder in which the magnetic recording  
tape was looped, with closely-spaced recording and playback heads. The delay effect was created by the  
tape moving in the space between the record and playback heads – while delay time was adjusted by  
changing the speed of the tape loop. Although very musical-sounding, wow and flutter combined with a  
significant loss of high frequencies, and to some extent also low frequencies, are all elements commonly  
associated with tape recordings. The Tape Delay offers up to 5 seconds of mono delay.  
Pong Delay  
This delay effect pans the delay repeats from left to right, while the input signal remains at its original  
(center) position. Pong Delay offers up to 5 seconds of mono delay time.  
Modulated Delay  
The Modulated Delay is enhanced by an LFO (low frequency oscillator) that produces a chorusing effect on  
the delay repeats. This is a great delay for guitar and instrument passages that need that “special some-  
thing.” The Modulated Delay features up to 2.5 seconds of stereo modulated delay.  
Reverse Delay  
This delay effect emulates the old studio trick of flipping a tape over, playing it backwards through a tape  
delay, and recording the effect. The delays “build up” from softer to louder – creating the sensation that the  
delays come before the signal. Up to 5 seconds of mono delay time are available.  
DELAY CONTROLS  
Time Range  
Controls the length of the delay relative to Tap Tempo. At the 12 o’clock position, delay repeats are synchro-  
nous with the Tempo light (represented by a Quarter Note); lower values create faster repeats, higher values  
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increase the time between repeats. Range 0-72. See the Effects Data Chart for exact note values.  
Feedback  
Controls the number of delay repeats by feeding the delay output signal back into the delay input. This  
creates a series of delay repeats, each slightly attenuated until they become inaudible. Higher settings  
create more repeats; lower settings reduce the number of repeats. When this knob is turned fully clockwise,  
it engages Repeat Hold – delay repeats play back in an infinite loop, but no further input signal is introduced  
into the delay effect. Repeat Hold is available only on Studio, Digital and Pong Delay.  
Ducker Threshold  
Studio and Digital delays offer a “ducking” feature, which causes the delay repeats to attenuate (or get  
softer) by -6dB when live (or input) signal is present. This allows the delay to remain as an effect, and not  
clash with the original signal. The higher this value is set, the louder an input signal must be for the ducking  
to take place.  
Smear  
This parameter controls the amount of “smear,” or signal degradation and frequency loss. Particularly evident  
in the Tape Delay, the higher the setting, the more each delay repeat loses intelligibility compared to the  
original signal.  
Tap Ratio  
Tap Ratio sets the length between the first and second tap repeats of the Pong Delay.With this control set at  
12 o’clock, repeats are evenly alternated between left and right channels. As this knob is turned counter-  
clockwise, the first tap occurs earlier and the second tap occurs later than they did at the 12 o’clock  
position. When the knob is turned clockwise, the first tap occurs later and the second tap occurs earlier.  
Depth  
This controls the intensity of modulation, or “depth” in the Modulated Delay. Lower settings produce a more  
subtle effect, while higher values give a more “seasick” feeling.  
Tempo Button  
Tapping this button twice sets the delay times.The Tempo button LED flashes the tempo tapped in, and delay  
taps will be synchronized to the flashing LED. Use the Time Range knob to increase or decrease delay times  
after tapping in a tempo.  
Note: When Delay Feedback is at maximum (fully clockwise) in some programs the mode changes to hold  
the audio in a constant loop. This is indicated in the Effects Data Chart as “+H”.  
MODULATED EFFECTS  
Chorus  
Chorus creates a lush, full sound by combining two or more signals together where one is unaffected and the  
other signals vary in pitch very slightly over time. Chorus is commonly used to fatten up tracks and to add  
body to guitars without coloring the original tone. Chorus can also be used with discretion to thicken a vocal  
track.  
Knob 1: Speed Controls the modulation rate of the Chorus effect. Lower settings are subtle, while higher  
values are much more pronounced.  
Knob 2: Depth Controls the amount of pitch shifting for each voice. Lower settings provide subtle thickening  
and warmth to a track, while higher settings give a more pronounced, multi-voice effect.  
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Knob 3: Voices Controls the number of additional Chorus voices. Up to 8 voices can be added, continuously  
variable in 100 individual steps.  
Flanger  
This effect was originally created by simultaneously recording and playing back two identical programs on  
two tape recorders, then using hand pressure against the flange of the tape reels to slow down first one  
machine, then the other. The result was a series of changing phase cancellations and reinforcements, with  
characteristic swishing, tunneling, and fading sounds.  
Knob 1: Speed Controls the modulation rate of the Flanger effect.  
Knob 2: Depth Controls the intensity of the Flanger effect. Lower settings provide a slight “whooshing” sound  
while higher settings provide a much more dramatic “jet airplane” sound.  
Knob 3: Regeneration This knob controls the amount of modulated signal being fed back into the input,  
creating feedback. Higher amounts add a metallic resonance to the signal.  
Phaser  
The Phaser automatically moves frequency notches up and down the spectrum of the signal by means of a  
low frequency oscillator (LFO), creating an oscillating “comb-filter” type effect. This effect is very userful on  
keyboards (especially pad presets) and guitars.  
Knob 1: Speed Controls the modulation rate of the Phaser effect.  
Knob 2: Depth Controls the intensity of the Phaser effect.  
Knob 3: Regeneration This knob controls the amount of modulated signal being fed back into the input,  
creating feedback. Higher amounts add more resonance to the effect signal.  
Tremelo/Pan  
Tremolo and Panner create rhythmic changes in signal amplitude. Tremolo affects both channel’s amplitude  
simultaneously, while the Panner affects the amplitude of each channel in an alternating manner.  
Knob 1: Speed Controls the modulation rate of the Tremolo/Panner.  
Knob 2: Depth Controls the intensity of the volume amplitude change.  
Knob 3: Phase Controls whether the amplitude change occurs in both channels simultaneously (Tremolo) or  
alternates between channels (Panner).  
Rotary  
Rotary speaker cabinets were designed to provide a majestic vibrato/choir effect for electronic theater and  
church organs. The most well known rotary speaker is the Leslie™ Model 122, which has two counter-  
rotating elements: a high-frequency horn and a low-frequency rotor with slow and fast speeds. The sound  
generated as the spinning elements change speed is truly magical.The swirling, spacious effect is difficult to  
describe – but clearly recognizable.The Rotary effect is modeled after a Leslie-style cabinet.The input signal  
is split into high and low-frequency bands. The rotation effect is created by a synchronized combination of  
pitch shifting, tremolo, and panning. Like the physical cabinet, the high (horn) and low (rotor) frequencies  
are “spun” in opposite directions. Horn and rotor speeds are independent, and designed with acceleration  
and deceleration characteristics to simulate the inertia of the original mechanical elements. A virtual re-  
quirement for organ music, Rotary also sounds remarkable with guitar and electric piano rhythm parts. In  
fact, these programs are great alternatives to the Chorus and Tremolo effects for any sound source.  
Knob 1: Speed Controls the modulation rate of both rotary speakers. The lower frequencies rotate at a  
slower speed than the high frequencies.  
Knob 2: Doppler Increases or decreases the Doppler pitch effect that is created by the physics of a rotating  
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speaker.  
Knob 3: Stereo Spread Increases or decreases the stereo imaging of the Rotary effect.  
Vibrato  
Vibrato is obtained by smoothly varying the pitch of the signal just sharp and flat of the original at a  
determined rate. Vibrato Stereo (Wet only) Rotary Mono (Wet only) Tremolo/Pan Stereo (Wet only)  
Knob 1: Speed Controls the modulation rate of Vibrato.  
Knob 2: Depth Controls the maximum amount of pitch shift. Lower settings result in a mere “warble,” while  
higher settings produce a more exaggerated “wow” sound.  
Knob 3: Phase This control sets left and right channel waveforms out of phase, resulting in a leftto- right  
panning motion. This effect shifts the frequency spectrum of the input signal. Altering the pitch of a sound  
produces a wide range effects - from subtle detunes to full interval shifts up or down a two octave range.  
FACTORY RESET  
Use this function if you want to erase all program data and restore the effects processor to its factory state.  
To perform a Factory Reset press and hold the STORE button while powering up the console. Once the  
effects processor has initialized (after three seconds), then release the STORE button and the effects proc-  
essor will be restored to its factory state.  
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EFFECTS DATA CHART  
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USING YOUR MFX CONSOLE  
The final output from your sound system can only ever be as good as the  
weakest link in the chain, and especially important is the quality of the  
source signal because this is the starting point of the chain. Just as you  
need to become familiar with the control functions of your mixer, so you  
must recognise the importance of correct choice of inputs, microphone  
placement and input channel settings. However, no amount of careful  
setting up can take account of the spontaneity and unpredictability of  
live performance. The mixer must be set up to provide “spare” control  
range to compensate for changing microphone position and the absorp-  
tion effect of a large audience (different acoustic characteristics from  
soundcheck to show).  
MICROPHONE PLACEMENT  
Careful microphone placement and the choice of a suitable type of mi-  
crophone for the job is one of the essentials of successful sound rein-  
forcement. The diagrams on the left show the different pick-up patterns  
for the most common types of microphone. Cardioid microphones are  
most sensitive to sound coming from in front, and hypercardioid micro-  
phones offer even greater directivity, with a small amount of pickup be-  
hind the microphone. These types are ideal for recording vocalists or  
instruments, where rejection of unwanted sounds and elimination of feed-  
back is important. The aim should be to place the microphone as close  
as physically possible to the source, to cut out unwanted surrounding  
sounds, allow a lower gain setting on the mixer and avoid feedback.Also  
a well chosen and well placed microphone should not need any appre-  
ciable equalisation.  
There are no exact rules - let your ears be the judge. In the end, the  
position that gives the desired effect is the correct position!  
INITIAL SETUP  
Once you have connected up your system (see the sections on connec-  
tion and wiring earlier in this manual for guidance) you are ready to set  
initial positions for the controls on your mixer.  
Set up individual input channel as follows:  
Connect your sources (microphone, keyboard etc.) to the required  
inputs.  
WARNING: Phantom powered mics should be connected before  
the +48V is switched on. Ensure the PA system is OFF when switch-  
ing phantom power on or off.  
Set Master faders at 0, input faders at 0, and set power amplifier  
levels to about 70%.  
Provide a typical performance level signal and press the PFL but-  
ton on the first channel, monitoring the level on the bargraph me-  
ters.  
Adjust the input gain until the meter display is in the amber sec-  
tion, with occasional peaks to the first red LED at a typical maxi-  
mum source level. This allows sufficient headroom to accommo-  
date peaks and establishes the maximum level for normal opera-  
tion (but see note below).  
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Repeat this procedure on other channels as required. As more channels  
are added to the mix, the meters may move into the red section. Adjust the  
overall level using the Master Faders if necessary.  
Listen carefully for the characteristic sound of “feedback”. If you cannot  
achieve satisfactory input level setting without feedback, check microphone  
and speaker placement and repeat the exercise. If feedback persists, it  
may be necessary to use a Graphic Equaliser to reduce the system re-  
sponse at particular resonant frequencies.  
Note:  
The initial settings should only be regarded as a starting point for your mix. It is  
important to remember that many factors affect the sound during a live perform-  
ance, for instance the size of the audience!  
You are now ready to start building the mix and this should be done progressively,  
listening carefully for each component in the mix and watching the meters for any  
hint of overload. If this occurs, back off the appropriate Channel Fader slightly  
until the level is out of the red segments, or adjust the Master Faders.  
Remember that the mixer is a mixer, not an amplifier. Increasing the overall level  
is the job of the amplifier, and if it is impossible to provide adequate level, it is  
probable that the amplifier is too small for the application. Choose your amplifier  
carefully, and do not try to compensate for lack of power by using the mixer to  
increase output level.  
Note:  
The level of any source signal in the final output is affected by many factors,  
principally the Input Gain control, Channel Fader and Mix Faders.You should try to  
use only as much microphone gain as required to achieve a good balance be-  
tween signals, with the faders set as described above.  
If the input gain is set too high, the channel fader will need to be pulled down too  
far in compensation to leave enough travel for successful mixing and there is a  
greater risk of feedback because small fader movements will have a very signifi-  
cant effect on output level. Also there will be a chance of distortion as the signal  
overloads the channel and causes clipping.  
If the gain is set too low, you will not find enough gain on the faders to bring the  
signal up to an adequate level, and backgound hiss will be more noticeable.  
This is illustrated below:  
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You may freely copy this page, and use it to record the settings used for  
particular applications/gigs.  
MARK-UP SHEETS  
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FITTING OPTIONAL RACK-MOUNT BRACKETS (MFX12/2 & MFX8/2)  
The rack-mount kit part numbers are:  
for MFX12/2 = RW5753,  
for MFX8/2 = RW5765 (note that this kit includes an extender plate to pad the console out to fit a 19” rack).  
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DIMENSIONS  
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APPLICATIONS  
APPLICATION 1 - LIVE SOUND REINFORCEMENT  
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APPLICATION 2 - MULTISPEAKER APPLICATIONS  
This configuration demonstrates how multiple speaker configurations can be driven by the EPM.  
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APPLICATION 3 - PLACES OF WORSHIP  
This configuration uses the Aux 2 output to drive an induction loop for the hard of hearing. Aux 1 output is  
used to generate foldback monitoring for the speaker/singer. The main outputs are used to drive the main  
speaker system.The record and playback connections are used to pass audio to and from a DAT machine or  
CDR.  
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APPLICATION 4 - RECORDING  
The insert points on channels 1-8 may be used to feed a multitrack recorder as shown (link the send and  
return signals). The Mix outputs are used for a preliminary stereo mix on a DAT recorder.  
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TYPICAL CONNECTING LEADS  
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MFX TYPICAL SPECIFICATIONS  
Frequency Response  
Mic / Line Input to any Output ...........................................+/-1.5dB, 20Hz – 20kHz  
T.H.D.  
Mic Sensitivity -30dBu, +14dBu @ Mix output .............................< 0.02% @ 1kHz  
Noise  
Mic Input E.I.N. (maximum gain) ............................………..-127dBu (150source)  
Aux, Mix and Masters (@ 0dB, faders down)....................................………< -85dBu  
Crosstalk (@ 1kHz)  
Channel Mute...............................................................................................> 96dB  
Fader Cut-off (rel +10 mark).........................................................................> 96dB  
Aux Send Pots Offness..................................................................................> 86dB  
EQ (Mono inputs)  
HF ..................................................................................................12kHz, +/-15dB  
MF (swept).......................................................................150Hz – 3.5kHz, +/-15dB  
LF......................................................................................................80Hz, +/-15dB  
Q.........................................................................................................................1.5  
EQ (Stereo inputs)  
HF ..................................................................................................12kHz, +/-15dB  
MF……………………………………………………………….............………..720Hz, +/-15dB  
LF .....................................................................................................80Hz, +/-15dB  
Power Consumption.........................................................................Less than 40W  
Operating Conditions  
Temperature Range..............................................................................5°C to 40°C  
Input & Output Levels  
Mic Input .............................................................................................+15dBu max  
Line Input.............................................................................................+30dBu max  
Stereo Input ........................................................................................+30dBu max  
Mix Output ..........................................................................................+20dBu max  
Headphones (@150) ...............................................................................300mW  
Input & Output Impedances  
Mic Input ...........................................................................................................2kΩ  
Line Input ........................................................................................................10kΩ  
Stereo Input ................................................................65k(stereo), 35k(mono)  
Outputs ......................................................150k(balanced), 75k(unbalanced)  
E & OE.  
Soundcraft reserves the right to change specifications without notice.  
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WARRANTY  
1
Soundcraft is a trading division of Harman International Industries Ltd .  
End User means the person who first puts the equipment into regular operation.  
Dealer means the person other than Soundcraft (if any) from whom the End User purchased the  
Equipment, provided such a person is authorised for this purpose by Soundcraft or its accredited  
Distributor.  
Equipment means the equipment supplied with this manual.  
2
If within the period of twelve months from the date of delivery of the Equipment to the End User it  
shall prove defective by reason only of faulty materials and/or workmanship to such an extent that  
the effectiveness and/or usability thereof is materially affected the Equipment or the defective  
component should be returned to the Dealer or to Soundcraft and subject to the following condi-  
tions the Dealer or Soundcraft will repair or replace the defective components. Any components  
replaced will become the property of Soundcraft.  
3
4
Any Equipment or component returned will be at the risk of the End User whilst in transit (both to  
and from the Dealer or Soundcraft) and postage must be prepaid.  
This warranty shall only be valid if:  
a)  
the Equipment has been properly installed in accordance with instructions contained in  
Soundcraft’s manual; and  
b)  
the End User has notified Soundcraft or the Dealer within 14 days of the defect appearing;  
and  
c)  
no persons other than authorised representatives of Soundcraft or the Dealer have effected  
any replacement of parts maintenance adjustments or repairs to the Equipment; and  
d) the End User has used the Equipment only for such purposes as Soundcraft recommends,  
with only such operating supplies as meet Soundcraft’s specifications and otherwise in all respects  
in accordance with Soundcraft’s recommendations.  
5
Defects arising as a result of the following are not covered by this Warranty: faulty or negligent  
handling, chemical or electro-chemical or electrical influences, accidental damage, Acts of God,  
neglect, deficiency in electrical power, air-conditioning or humidity control.  
6
7
The benefit of this Warranty may not be assigned by the End User.  
End Users who are consumers should note their rights under this Warranty are in addition to and  
do not affect any other rights to which they may be entitled against the seller of the Equipment.  
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GLOSSARY  
AFL  
After-fade listen: a function that allows the operator to monitor the post-fade signal in  
a channel independently of the main mix.  
Auxiliary send  
An output from the console comprising a mix of signals from channels derived inde-  
pendently of the main stereo mix.  
Balance  
Balanced  
The relative levels of the left and right channels of a stereo signal.  
A method of audio connection which ‘balances’ the wanted signal between two wires,  
these wires also have a screen which carries no signal. Any interference is picked up  
equally by the two wires, which results in cancellation of the unwanted signal. In this  
guide, the term can refer to various circuit architectures. Connection details are given  
in relevant sections.  
Clipping  
The onset of severe distortion in the signal path, usually caused by the peak signal  
voltage being limited by the circuit’s power supply voltage.  
DAT  
Digital Audio Tape, a cassette-based digital recording format.  
dB (decibel)  
A ratio of two voltages or signal levels, expressed by the equation dB=20Log10 (V1/  
V2). Adding the suffix ‘u’ denotes the ratio is relative to 0.775V RMS.  
DI(direct injection)/DI Box  
The practice of connecting an electric musical instrument directly to the  
input of the mixing console, rather than to an amplifier and loudspeaker which is  
covered by a microphone feeding the console.  
Equaliser  
A device that allows the boosting or cutting of selected bands of frequencies in the  
signal path.  
Fader  
A linear control providing level adjustment.  
Feedback  
The `howling’ sound caused by bringing a microphone too close to a loudspeaker  
driven from its amplified signal.  
Foldback  
A feed sent back to the artistes via loudspeakers or headphones to enable them to  
monitor the sounds they are producing.  
Frequency response The variation in gain of a device with frequency.  
Gain  
The amount of amplication in level of the signal.  
Headroom  
The available signal range above the nominal level before clipping occurs.  
Impedance balancing A technique used on unbalanced outputs to minimise the effect of hum and interfer-  
ence when connecting to external balanced inputs.  
Insert  
A break point in the signal path to allow the connection of external devices, for in-  
stance signal processors or other mixers at line level signals. Nominal levels can be  
anywhere between 0dBu to +6dBu, usually coming from a low impedance source.  
Abbreviation of ‘panorama’: controls the levels sent to left and right outputs.  
The point at which a signal rises to its maximum instantaneous level, before falling  
back down again. It can also describe an equaliser response curve affecting only a  
band of frequencies, (like on a graphic equaliser), “peaking” at the centre of that  
band.  
Pan (pot)  
Peaking  
Peak LED  
PFL  
A visual indication of the signal peaking just before the onset of clipping, which will  
distort the signal.  
Pre-fade listen: a function that allows the operator to monitor the pre-fade signal in a  
channel independently of the main mix.  
Phase  
A term used to describe the relationship of two audio signals. In-phase signals rein-  
force each other, out-of-phase signals result in cancellation. Phase is a measurement  
of relative displacement between two waves of identical frequency.  
A term used to describe the orientation of the positive and negative poles of an audio  
connection. Normally connections are made with positive to positive, negative to  
negative. If this is reversed, the result will be out-of-phase signals (seephaseabove).  
The point in the signal path after a fader and therefore affected by the fader position.  
Polarity  
Post-fade  
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Pre-fade  
The point in the signal path before a fader, and therefore unaffected by the fader  
position.  
Rolloff  
Shelving  
A fall in gain at the extremes of the frequency response.  
An equaliser response affecting all frequencies above or below the break frequency  
i.e. a highpass or lowpass derived response.  
Spill  
Acoustic interference from other sources.  
Transient  
Unbalanced  
A momentary rise in the signal level.  
A method of audio connection which uses a single wire and the cable screen as the  
signal return. This method does not provide the noise immunity of a balanced input  
(see above).  
+48V  
The phantom power supply, available at the channel mic inputs, for condenser micro-  
phones and active DI boxes.  
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