Roland Can Opener MV8800WS04 User Guide

®ÂØÒňή  
Workshop  
MV-8800 Production Studio  
Auto Chop  
© 2007 Roland Corporation U.S.  
All rights reserved. No part of this publication may be reproduced in any form without the  
written permission of Roland Corporation U.S.  
MV8800WS04  
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Auto Chop  
How Auto Chop Works  
You can Auto Chop a new sample, an already-existing audio phrase, or an  
unused sample from the project SAMPLE folder.  
ꢂ� Skip ahead to “Chop Shop” on Page 4.  
Auto Chop analyzes a sample, looking for places it can slice its sounds into  
separate samples, placing a “chop point” marker at each of these locations.  
If you like the chop points Auto Chop finds, it slices up the sample for you. If  
you don’t, you can change your Auto Chop settings and have it try again.  
To Auto Chop an Existing Audio Phrase  
ꢀ� Press AUDIO PHRASES to show the AUDIO  
PHRASES (PAD) window, and play your audio  
phrase.  
For the pictures in this booklet, we’re working in a new, blank  
project—things may look a little different in your project.  
Using Auto Chop  
When you strike a  
pad, its E.Grp value  
highlights in blue. We  
hit Pad 1 here.  
To Auto Chop a New Sample  
To learn how to sample, see the MV-8800 Sampling Workshop booklet.  
Once you’ve set the Start and End Point parameters in the RESULT  
window—and checkmarked Truncate—you’re ready to use Auto Chop.  
ꢁ� Press QUICK EDIT, and then click Chop.  
ꢀ� In the RESULT window, click Quick Assign.  
ꢁ� In the Select Quick Assign window, click Chop.  
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To Auto Chop an Unused Sample  
Chop Shop  
As noted in the MV-8800 Sampling Workshop booklet, you can sample  
something and stash it away for later use without assigning it to a patch or  
as an audio phrase right away. Samples like this simply go into their project’s  
SAMPLE folder.  
To grab one of these samples and Auto Chop it:  
ꢀ� Go to the PROJECT menu and select Sample Manager—this opens the  
Sample Manager window.  
You can use the Chop window manually, placing your own chop points  
by hand, but Auto Chop is usually much faster and easier.  
ꢀ� Click Auto Chop—the AUTO CHOP pop-up appears.  
ꢁ� Select the sample you’d like to chop.  
ꢂ� Click Quick Assign to display the Select Quick Assign window.  
The Chop Type parameter sets the method the MV-8800 uses for  
analyzing the sample and placing chop points.  
ꢁ� Set Chop Type to one of the following values. Choose:  
Level—so Auto Chop places a chop point each time the sample’s  
volume reaches a certain level. This is usually the method that  
works best.  
Beat—so Auto Chop divides the sample at each beat. If you’re  
working with a loop generated by a drum machine, and its timing  
is perfect, Beat may work well.  
ꢃ� In the Select Quick Assign window, click Chop.  
ꢄ� Proceed to the next section, “Chop Shop.”  
During sampling or when you’re importing a loop, you can tell the  
MV-8800 how many beats are in the sample so it knows where the beats  
are now.  
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Divide X—so Auto Chop divides the sample into the desired  
number of equal-size slices. In a way, this is similar to Beat, but may  
work better for you if you’re not used to thinking in beats. Divide X  
works well with drum-machine loops.  
In the lower left-hand corner of the window, you can  
see the pads that’ll play your slices—they’re pink. The  
MV-8800 automatically uses as many pads as the sounds in your sample  
require.  
ꢄ� Play each slice’s pad to hear its sound and check out the suggested  
chop point. As you strike a pad, its slice is selected and the display  
shows its location in the sample.  
ꢂ� For each Chop Type, there’s another parameter to set.  
If your Chop Type is:  
Set:  
To:  
ꢅ� If you like the chop points, proceed to Step 9.  
Level  
Level  
1-6. A setting of 6 places chop  
points at only the loudest spots  
in the sample. To dig out quieter  
sounds, try lower values.  
ꢆ� If you like what you’ve got but want to make a small adjustment to any  
slice, strike its pad to select the slice, and then adjust its Chop Point  
parameter value.  
Beat  
Beat  
the type of beat you want to use  
for placing chop points.  
The Chop Point location is shown as 12-digit number. You can  
individually select and change any of its digits to move the chop point.  
Change digits to the left to move the chop point by larger amounts, or  
use digits to the right to move it by smaller amounts.  
Divide X  
Times  
the desired number of evenly  
sized slices, from 2-96  
ꢃ� When you’re ready, click Execute. Auto Chop presents you with a set of  
chop points to try out.  
8� If you want to try again completely, click Auto Chop, change your  
settings as desired, and then click Execute.  
The currently  
selected slice  
9� Once you’ve got the chop points the way you want them, click  
AssgnToPatch—the CHOP QUICK ASSIGN window appears.  
The outlined  
pads pads will  
play your slices.  
If you want to play the slices from an attached MIDI keyboard, the  
gray keys show you the notes to play. These keys use the same MIDI  
notes as the slices’ pads.  
The pads that’ll play the  
suggested slices  
The number of the  
currently selected slice  
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ꢀ0� Adjust the Part value to select a part—and its patch—for playing your  
Playing Your Patch  
fresh-sliced samples. If you want:  
ꢀ� Press the INSTRUMENTS button to display the  
the samples to have their own new patch—select a part that’s  
playing a patch labeled “Init Patch.Init Patches are empty, blank  
patches. Any Init Patch will do.  
INSTRUMENTS window.  
ꢁ� Select the part that uses your patch.  
to add the samples to an already-existing patch—select the part that  
ꢂ� Strike the pads that play your new samples.  
plays that patch.  
Normally, you control the volume of a sample by how hard you hit  
its pad. To automatically make your samples loud, light the FIXED  
VELOCITY button above the pads. By default, this’ll make your sounds  
play at full volume.  
Once you add samples to an Init Patch, we strongly recommend you  
name the patch—we’ll show you how to do this in a bit—to make sure  
you can tell it apart from still-empty patches. If you don’t, things can  
get really confusing when you need to find an empty patch later on.  
Setting Up the Behavior of a Sample  
The Assign To parameter allows you to change the pads that’ll play the  
samples. If you’re:  
Repeat the following process for each sample in the patch that needs  
setting-up.  
making a new patch for the samples—there’s no reason to change  
the pads that are already selected unless you’d rather play the  
samples from some other pads.  
sending the samples into an already-existing patch—make sure  
you’re putting the samples on pads that aren’t already in use.  
Following the instructions in “Playing Your Patch” above, play a sample you  
want to set up. Next, press the QUICK EDIT button to display the PARTIAL  
EDIT window.  
The CHOP QUICK ASSIGN window shows you any pads that are already  
being used—they’re pink instead of white.  
ꢀꢀ� Strike the first pad you want to use—the MV-8800 automatically  
assigns the rest of your slices to the pads that follow it. The CHOP QUICK  
ASSIGN window outlines the series of pads you’ve selected.  
When you hit a pad now you won’t hear anything—the pads don’t play  
your samples until you’ve finished assigning them in this window.  
You can quickly jump the Assign To value to another pad bank by  
pressing the PAD BANKS button, typing the desired bank’s number on the  
MV-8800’s numeric keypad, and then pressing PAD BANKS again.  
In this window, you set the behavior of the “partial” that plays the sample.  
A partial is a group of up to four samples that are played together from  
a pad or a range of pads.  
ꢀꢁ� Click Execute.  
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Finger on the Trigger  
You can also send related samples to the same Aux bus, allowing you  
to change all of their volumes at once in the MIXER (AUX/FX/AUDIO  
PHRASE/INPUT) window.  
One Shot—Turn this parameter on so that the sample plays all the way  
through when you strike its pad. This makes the pad act like a trigger:  
Just hit it, and the sample plays without your having to hold down the  
pad.  
If you’ve installed an optional MP8-OP1 audio expansion board, you can  
send the sample to a single output jack (Mlt1-8) or to a stereo pair of  
output jacks (M1/2-7/8).  
If you turn on One Shot and the sample still doesn’t play all the way  
through, go down to the Amplifier R (for “Release”) parameter at the  
bottom of the window and turn it all the way up.  
DlyCho Send—sets the amount of delay or chorus you want to add.  
Rev Send—sets the amount of reverb you want to add.  
The How Loud and Where Settings  
Playing Fast and Playing Rolls  
Level—This parameter sets the volume of the partial that plays the  
sample.  
Assign Type—This parameter sets what happens when you play fast  
notes or rolls. If you set it to:  
Mult—the sample plays through each time you hit the pad. This  
setting produces the most natural sound.  
If you’ve got more than one sample in a patch, use this parameter to  
set their volumes relative to each other, and set the sample you want  
to be the loudest to 127.  
Sngl—each time you hit the pad, it cuts off the previous note,  
creating a more mechanical sound.  
Pan—This sets the stereo location of the partial.  
Me. No, Me.  
If you’re working on a patch that contains drum kit sounds, you can pan  
their individual partials to sound like a real-world drum kit.  
Excl Group—If you assign two or more partials to the same exclusive  
group, they cut off each others’ notes. In drum-kit patches, the open  
and closed hi-hat partials are often set to the same exclusive group so  
they can’t play at the same time, just like in the real world.  
When you record with a patch, its track has its own Pan setting that  
shifts the stereo position of all of the samples in the patch to the left  
or right.  
For Further Study  
To learn about the window’s remaining advanced parameters and tools, see  
the MV-8800 Owner’s Manual.  
Cause of Effects  
Output Assign—sets where the sample’s sound goes. You can select:  
Mix—so the sample is sent into the main mix as it is.  
Aux1-4—so the sample is sent to the Aux bus that’s feeding the  
MFX (for “Multi-Effects”) effect processor. This allows you to add  
MFX to the sample.  
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Naming and Saving Your Patch  
The End  
Now that you’ve made your patch, there’s a little housekeeping to do. As we  
noted earlier, you should name your patch so you know it’s no longer empty,  
and can easily identify it later. We also suggest you save it into your project  
patch library.  
Auto Chop is one of the MV-8800’s handiest tools, and we hope you’ve  
found this workshop helpful. Keep an eye out for other MV-8800 Workshop  
booklets, all available for downloading at www.RolandUS.com.  
For the latest MV-8800 updates and support tools, visit the Roland U.S.  
Web site at www.RolandUS.com. If you need personal assistance, call  
our amazing Product Support team at 323-890-3745.  
Naming Your Patch  
ꢀ� Press INSTRUMENTS and make sure the patch that contains your slices  
is selected.  
ꢁ� Click Patch Edit to display the PATCH EDIT window.  
ꢂ� Press MENU and select Patch Name.  
ꢃ� Click Select to display the EDIT PATCH NAME screen.  
ꢄ� Name your patch.  
ꢅ� Press 3 repeatedly until the SELECT CATEGORY window opens, and  
then assign the patch to a category to make it even easier to find.  
ꢆ� Click Select to confirm your choice, and then OK to exit the naming  
window.  
Saving Your Patch  
ꢀ� Press INSTRUMENTS and make sure the patch that contains your slices  
is selected.  
ꢁ� Click Library and select a library location for your patch. You can put  
it anywhere you want. If you’re saving a new patch, pick an Init Patch  
location. If you’ve added your samples to an existing patch, select that  
patch’s location to update it with the new version.  
ꢂ� Press Write Here, and then Yes to finish the operation.  
When you’re done working on the MV-8800, shut it down properly by  
pressing SHUTDOWN, and be sure to save your project. If you haven’t,  
your work will be lost when your turn off the MV-8800.  
8
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