KB3100 SERIES
PROGRAMMABLE KEYBOARD
USER’S MANUAL
Rev. : B1
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TABLE OF CONTENTS
OVERVIEW
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1
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2
SCOPE
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1
FEATURES
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1
MODEL UMBERS
. . . . . . . . . . . . . . . . . . . . . . . . . . . . 1
PACKAGE CONTENTS
. . . . . . . . . . . . . . . . . . . . . . . . 2
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OPTION LIST
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2
INSTALLATION
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3
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2
CABLE CONNECTION
. . . . . . . . . . . . . . . . . . . . . . . . 3
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KEYTOP LAYOUT
APPLICATION
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4
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3
5
KEYBOARD CONSTRUCTION
. . . . . . . . . . . . . . . . . 4
. . . . . . . . . . . . . . . . . . . . . . 4
PRELOADED PATTERN
MSR (Magnetic Stripe Reader)
. . . . . . . . . . . . . . . . .4
PROGRAMMING THE KEYBOARD
. . . . . . . . . . . . 5
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1
2
3
3
EASINESS IN PROGRAM M ING
. . . . . . . . . . . . . . . . 5
ANSWER BACK CODE
. . . . . . . . . . . . . . . . . . . . . 5
HOT KEY PROGRAMMING
. . . . . . . . . . . . . . . . . 5
PREPARATION . . . . . . . . . . . . . . . . . . . . . 5
ENTER “HOT KEY PROGRAMMING” MODE . . .
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5
INPUT THE CONTENT TO BE PROGRAMMED .
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5
EXIT “HOT KEY PROGRAMMING” MODE . . . . .
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3
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4
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4
SPECIFICATIONS
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6
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1
CONSTRUCTION
CASE MATERIALS
POWER ON LED
KEY SWITCH TYPE
. . . . . . . . . . . . . . . . . . . . . . . . . . . 6
KEY STROKE TRAVEL
. . . . . . . . . . . . . . . . . . . . . . . .6
KEY TOP SIZE
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6
i
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PREPRINTED KEYS
KEY CAP
. . . . . . . . . . . . . . . . . . . . . . . . . . 6
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6
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3
PROGRAMMABILITY
. . . . . . . . . . . . . . . . . . . . . . . . . 6
. . . . . . . . . . . . . . . . . . . . 6
. . . . . . . . . . . . . . . . . . . . . . . . . 6
POSITION CONTROL KEY
OUTPUT INTERFACE
MAGNETIC STRIPE READER
. . . . . . . . . . . . . . . . . . 6
READER SPECIFICATION
. . . . . . . . . . . . . . . 6
. . . . . . . . . . . . . . . . . . . . . 6
. . . . . . . . . . . . . . . . . . . . . . 6
CARD DATA FORMAT
POWER CONSUMPTION
MECHANICAL
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6
ENVIRONMENTAL
. . . . . . . . . . . . . . . . . . . . . . . . . . . . 6
RELIABILITY INFORMATION
. . . . . . . . . . . . . . . . . . 6
. . . . . . . . . . . . . . . . . . 6
APPLICABLE CONFORM ITY
ii
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I.
OVERVIEW
A. SCOPE
The KB3100 series is a series of powerful programmable
keyboard suitable for application in both IBM PC compatible system and
PS2 compatible system, programmable without TSR under DOS,
Windows 3.1 and also Windows95/Windows98 environment. This series
provides 112 keys (max.) of a comfortable size 18 x 22 mm in 8 x 14
matrix and a 6 position control key which is capable of sending answer
back codes according to the position of the key.
B. FEATURES
·
Powerful programming ability (hot key programming, programming
under DOS, off-line programming under DOS, programming under
Windows, multiple page, multiple level, whole range key content,
time delay, position sense answer back code, etc.)
True spill proof structure
Reliable and pleasant key click
Comfortable key size
Alternative blank key, double key and quad key
Optional MSR (Magnetic Stripe Reader), soft dust cover
·
·
·
·
·
1 - 1
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C. MODEL NUMBERS
MODEL # DESCRIPTION
KB3100
Standard model (8 KB non-volatile memory)
KB3100M2 Keyboard with 2 tracks ISO7811 MSR (tracks 1 & 2)
KB3100M2/3 Keyboard with 2 tracks ISO7811 MSR (tracks 2 & 3)
KB3100M3 Keyboard with 3 tracks ISO7811 MSR (tracks 1, 2 & 3)
Keyboard with 2 tracks JIS II MSR (JIS I track 2 & JIS
KB3100MJ
II)
NOTE: PS/II or PC interface selectable.
1 - 2
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II. PACKAGE CONTENTS
·
·
·
Programmable keyboard
Key clip x 1 (mounted at bottom of the programmable keyboard)
Accessory bag including:
Þ
Interface cable CCBLA-055-2 for PC KB
or CCBLA-055-1 for PS/II KB
Legend sheet
Control keys 4 pcs/set
Utility software diskette
User’s manual
Key cap (for single key)
Key top (for single key)
Blank key
x 1
x 4
x 1 (set)
x 1
x 1
x 100
x 8
x 2
Þ
Þ
Þ
Þ
Þ
Þ
Þ
A. OPTION LIST
·
MSR (ISO track 1 & 2, ISO track 2 & 3, ISO track 1, 2 & 3,
or JIS I track 2 + JIS II) /pc
Quad key with key cap / set
Double key with key cap / set
Blank key / pc
·
·
·
·
Single key top and key cap / set
2 - 1
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III. INSTALLATION
A. CABLE CONNECTION
Take the cable CCBLA-055-2 out of the accessory bag and
connect the 6 pin DIN male plug of the cable to the central 6 pin female
connector at the bottom of the programmable keyboard (ref. Fig. 3-1),
connect the other end (5 pin DIN male plug) to the PC or a compatible
system. Connect the PC keyboard or any other keyboard wedged input
device such as a CCD scanner to the 5 pin DIN female connector at the
bottom of the programmable keyboard if such connection is required.
For installation in a PS2 or a compatible system with a PS2
interface type KB3100, the cable in the accessory bag should be
CCBLA-055-1. Connect the 6 pin DIN male plug of cable CCBLA-055-
1 to the central 6 pin DIN female connector at the left of the bottom of
the programmable keyboard as the way for PC. Connect the mini DIN 6
male plug of the cable to the PS2 or a compatible system. Connect the
PS2 keyboard or other PS2 keyboard wedged device like a CCD scanner
to the 6 pin mini DIN female connector at the bottom of the
programmable keyboard.
Monitor
PC
L
L
P
P
L
L
4
L
4
L
L
L
O
O
3
3
L
L
2
2
L
L
1
1
PC KB
P
P
O
O
W
W
E
E
M
M
A
A
G
G
N
N
E
E
T
T
SRSRTETERARAIDID
P
PE
E
R
R
I
IC
C
E
E
R
R
CCBLA-055-2
KB3100
Fig. 3 - 1
3 - 1
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B. KEYTOP LAYOUT
The basic layout of this programmable keyboard is a matrix with 8
rows and 14 columns to provide maximum 112 keys with the 6 position
control key. However, there are means for the user to break the
monotony and to improve the efficiency in application of this
programmable keyboard.
First of all, there are 4 legend sheets of different colors in the
accessory bag that the user may want to print the identification for each
programmed key into each cell of the sticker matrix and then stick each
cell printed with the identification onto the surface of the corresponding
key top. A key cap from the accessory bag can be snapped on the key top
to protect the sticker (ref. Fig. 3-2). In this way the user may feel a lot
easier in using the programmable keyboard.
At the bottom of the programmable keyboard, the user may find an
adjustable key clip which can be used to pick up the key cap whenever
required (ref. Fig. 3-2). The two “feet” of the key clip should be pulled
wide for use with double key and quad key (ref. Fig. 3-5). It is advisable
to use a flattop (minus sign) screw driver to help getting the key top off
when necessary (ref. Fig. 3-2, 3-3 and 3-4).
Whenever there comes the need to install a key top onto the
programmable keyboard, the user should notice that at the bottom of
each key top, one of the four walls is springy and in the hole on the
keyboard to accept the bottom of the key top there is a protuberance at
the lower side. The user should match the springy wall of key top against
the protuberance in the hole (ref. Fig. 3-6) and press the key top down
till a click sound is heard. The key cap (except the blank key) should be
placed after the printed label is stuck onto the key top.
Among the options available for this programmable keyboard is a
set of “numerical keys” which is composed of 12 individual keys each is
preprinted with one from the set of “0”, “00”, “.”, “1”, “2”, “3”, “4”, “5”,
“6”, “7”, “8” and “9”. These numerical keys are molded in a little
different shape from the normal individual keys and are suitable for the
user to create a particular “numerical keypad” at any zone on the
programmable keyboard which is convenient to the user (ref. Fig. 3-7).
3 - 2
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Furthermore, there are blank keys available which the user can use
to form visible partitions or clusters of key tops on the programmable
keyboard. When the user wants to make a group of keys on the
programmable keyboard clearly separated from the rest part of the
keyboard for certain specific application, he/she can use the blank keys
to replace the normal individual keys around the area. The top surface of
a blank key is at the ground level of the key stroke for other keys (ref.
Fig. 3-7). The blank key will not be pressed down when pressed. The
user may order for accessional quantity of the blank keys as option for
his/her application.
There are also double key and quad key available for the user to
configure the programmable keyboard such that the most frequently used
keys may occupy larger areas. The double key occupies two “vertically”
adjacent positions and uses only the bottom position for key content (ref.
Fig. 3-3). The quad key occupies a two by two matrical area and uses
only the lower right position for key content (ref. Fig. 3-4).
An example of using the above mentioned alternate key tops is
shown in Fig. 3-7.
Fig. 3 - 2
Fig. 3 - 3
protuberance
Fig. 3 - 4
Springy
wall
Fig. 3 - 5
Fig. 3 - 6
3 - 3
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Double
key
Quad
key
LP
L4
LO
L3
L2 L1
POWER
Blank keys
MAGNETIC
STRIPE
READER
Numerical
keys
Fig. 3 - 7
3 - 4
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IV. APPLICATION
A. KEYBOARD CONSTRUCTION
6 position key
Power-on LED
6 position key switch
MSR indicator
MSR slot
L
L
P
P
L
L
4
4
L
LO
O
L
L
3
3
L
L
2
2
L
L
1
1
P
P
O
O
W
W
E
ER
R
M
M
A
A
G
G
N
N
E
E
T
T
I
IC
IP
ADE
C
S
S
T
T
R
R
I
P
E
E
R
R
E
E
A
D
ER
R
14 x 8 push keys
Fig. 4 - 1
This keyboard is constructed of three parts on the top surface (ref.
Fig. 4-1). A 6 position turning key switch area is at the upper right
corner, a 14 x 8 matrix of push key switches occupies most of the top
surface and a left-right slot near the upper edge is designed for the
Magnetic Stripe Reader of the -M2, -M2/3, -M3, -MJ models.
In the rectangular area at upper right corner there are one 6
position electronic key switch and two LED’s. The left LED is for MSR
indication and the right LED between the turning key switch and the
MSR indicator is the power-on indicator. The 6 position electronic key
can be turned to one of the following 6 positions: LP, L0, L1, L2, L3 and
L4. It can only be taken out from the switch at positions L0 and L1. The
purpose of this electronic key serves 3 folds: When the key is switched
to (and extracted from) position L0, the whole keyboard output will be
blocked off by hardware to work as a security measure. A programmable
answer back code for the final position of the 6 position electronic key
will be sent by the keyboard to the host computer whenever the key is
switched to a new position for a programmable delay time or when the
host computer sends a specific code (E7h) to inquire the keyboard. The
position of the electronic key determines which page of the key content
4 - 1
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table for the 112 push keys applies, while the definitions of the same key
within different pages can be programmed so absolutely independent to
provide instant menu change over.
This turnable electronic key switch is delivered with a set of 4 pcs
keys, each marked as “PRG”, “REG”, “Z” and “GT”. The effective
range of each of the 4 keys can be illustrated by the following table and
drawing.
PRG
Y
Y
Y
Y
REG
N
Y
Y
Y
Z
N
Y
Y
Y
Y
N
GT
N
Y
Y
Y
LP
L0
L1
L2
L3
L4
Y
N
N
N
Y
Y
LP
L4
LO
L3
L1
L2
POWER
°
45
MAGNETIC
STRIPE
READER
°
30
°
45
°
30
°
30
Fig. 4 - 2 Range for each key type
4 - 2
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B. PRELOADED PATTERN
As the KB3100 series satisfies so many application requirements
easily, it is naturally impossible to give a definite set of key definitions to
serve most of its application. However, this keyboard is preloaded with a
particular pattern on the page LP before it is delivered. Please refer to
the print-out on next page for the key definition of each location of this
preloaded pattern. The purpose of this preloaded page is to serve the
software designer so that you won’t have to connect an external PC
keyboard when you start to program the POS programmable keyboard.
To preserve this preloaded pattern into a computer file for later
use, the user should refer to the “readme” file on the attached diskette in
the accessory box and issue the following command from the
subdirectory where the user keeps the keyboard driver to store the
preloaded pattern in the file “KB3100.TPL”:
rwm kb3100.tpl -r
4 - 3
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Print Scroll
+
–
×
÷
Pause
Screen
Lock
Esc
Esc
F1
F7
F2
F8
F3
F9
F4
F5
F6
•
¯
Ins
Home PgUp
End PgDn
F10
F11
F12
¬
®
Del
~
`
!
1
@
2
#
3
$
4
%
5
^
6
&
7
*
8
(
9
)
0
_
-
+
ï
=
{
[
}
]
|
\
Tab
Cap
Q
A
W
S
E
D
X
R
F
T
G
V
Y
H
B
U
J
I
O
L
P
:
;
”
’
K
M
Enter Enter
Shift Shift
Ctrl
<
,
>
.
?
/
Shift Shift
Ctrl
Z
C
N
Alt
Space Space Space Space Space Space Space Space
Alt
PRINT - OUT OF PRELOADED KEY DEFINITIONS FOR PAGE LP
4 - 4
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C. MSR (Magnetic Stripe Reader)
The MSR slot is near the upper edge of the Programmable
Keyboard. The MSR indicator LED is located at the upper left corner of
the block containing the electronic key. There are four choices of the
reader types – ISO 1,2 or 2,3 dual tracks, ISO triple tracks and JIS types.
For card reading, be sure to insert the card to the bottom with magnetic
stripe of ISO card or JIS I track 2 facing downward. The movement of an
ISO card can be either inserting the card from the top surface at the right
end then sliding the card to the left out of the slot, or sliding the card
from the left of the slot till it reaches the right end of the slot (ref. Fig. 4-
3). Yet the movement of a JIS card is limited to the leftward movement,
i.e. inserting the card from the top surface at the right end then sliding
the card to the left out of the slot (ref. Fig. 4-4). The reverse movement
of a JIS card is not guaranteed. The MSR indicator will light up in green
when the MSR is ready to read, blink during reading, and then give a
green light if the reading is successful. The MSR indicator will turn to be
red if the reading fails due to improper sliding or poor magnetic intensity
of the magnetic stripe, the MSR indicator will then turn back to green
when the MSR is again ready to read.
POWER ON INDICATOR
MSR INDICATOR
ISO card
Magnetic stripe
toward user
MSR SLOT
READER HEAD MARK
Fig. 4 - 3 Reading magnetic stripe cards of ISO standard
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JIS card
The side with JIS II
magnetic stripe
toward user
Fig. 4 - 4 Reading magnetic stripe cards of JIS standard
4 - 6
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V. PROGRAMMING THE KEYBOARD
A. EASINESS IN PROGRAMMING
The programmable keyboard series KB3100 is a very powerful
programmable keyboard. It can be used under any environment that any
PC or PS2 keyboard can be applicable with its immense
programmability. However the programming could seem to be a little bit
more restrictive yet very convenient. The KB3100 series can be
programmed under Windows95, Windows 3.1, and DOS environment
through application of the utility diskette attached in the accessory.
Throughout this chapter, intention is to cover all environments possible,
so the user may skip those parts not related to the actual system of the
user.
In the diskette that comes along with the KB3100 series keyboard,
there is a program called KBM.EXE that is meant to be called upon
under DOS prompt or in the WINDOWS application after proper
installation to program the programmable keyboard. Yet, there are three
important points to bear in mind before entering this programming
program.
As a common practice on applying any software, the user is advised
to make a backup copy of the programming utility before he/she uses
it.
·
·
·
It is also recommended to connect an external PC or PS2 keyboard
(ref. Fig. 5-1) during the task programming this programmable
keyboard for the best convenience though not being a must.
A straight DOS environment is required to ensure no keyboard
interception to affect the auto-detect function in KBM.EXE if the
programming is to be executed without proper installation. In other
words, to perform programming to KB3100 in the DOS box of any
Windows environment, that Windows system has to be installed with
the installation utility provided in the utility diskette attached.
5 - 1
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PC or PST SYSTEM
PROGRAMMABLE
KEYBOARD
EXT. KB PORT
PC or PS2 KEYBOARD
Fig. 5 - 1 Preparations
1. ANSWER BACK CODE
Programming the answer back codes of the 6 position electronic
key-lock is also very easy as they are included in the keyboard
programming with the locations coded as “KLP”, “KL0”, “KL1”,
“KL2”, “KL3” and “KL4” in the key-layout map of page L1. These
answer back codes will be issued by the programmable keyboard to PC
whenever the 6 position electronic key is switched to a new position
(there will be a time delay as determined in the configuration of the
keyboard programming utility and is adjustable by “r” and “t” key
presses, this time delay is useful to give only the answer back code of the
last position of control key when it is turned across multiple positions) or
when the keyboard receives an “enquiry” code (E7h) from the PC or the
PST system. Here are some examples of sending this “enquiry” code in
different languages:
Language
C
Syntax
outp (0x60, 0xE7)
out &H60, &H0E7
o 60 E7
BASIC
DEBUG
5 - 2
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2. HOT KEY PROGRAMMING
The POSIFLEX programmable keyboard KB3100 series supports
the “hot key programming” method which is most useful in instant
modification of a few keys in a preprogrammed keyboard without
entering the more sophisticated programming utility. Of course, the user
may also use this feature to program through out all 112 keys by 5 pages
(LP and L1 to L4) at will. The whole process of “Hot key programming”
contains 4 steps for each key to be programmed and is illustrated as
following:
Enter “hot key
programming”
mode
Input the
content to be
programmed
Exit “hot key
programming”
mode
Preparation
a. Preparation
Please refer to Fig. 5 -1, a standard PC or PS-2 keyboard must be
connected to the KB3100 series before entering “hot key programming”
mode. The user shall then decide which key of which page is to be
programmed and turn the 6 position control key to the proper position
before entering the “hot key programming” mode. Please note that the
answer back codes of the position control key is not covered by the “hot
key programming” feature.
b. Enter “hot key programming” mode
To enter the “hot key programming” mode, the user must input the
“hot key” and identify the key on the programmable keyboard to be
programmed. The so called “hot key” is a special combination of keys
pressed on the standard PC or PS-2 keyboard. In KB3100 series, the “hot
key” is defined as pressing and holding the left “Alt” key while pressing
the “PRT SC” (“Print Screen”) key on the PC or PS-2 keyboard. And by
doing so, the KB3100 will give 2 beeps to notify that it is ready to
receive the identification of which key to be programmed. Right after the
“hot key” is released, the user shall press the key to be programmed on
the programmable keyboard once to identify which key to be
5 - 3
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programmed. If the “hot key” is pressed for the second time or the “Esc”
key is pressed prior to the press of the key on the programmable
keyboard, this mode will be aborted immediately. The user should not
enter the “hot key programming” mode when the programmable
keyboard is already fully loaded (no more free memory for further
programming) by the key contents previously programmed.
c. Input the content to be programmed
Once the programmable keyboard enters the “hot key
programming” mode with the key to be programmed identified, what the
user types on the standard PC or PS-2 keyboard will be taken for the
content to be programmed into that key of the programmable keyboard
till the user exits the “hot key programming” mode.
The legal input in this mode includes all alphabetical letters
(including both upper and lower cases), numerical digits (applicable only
for keys at the area above the alphabetical keys and excluding those on
the numerical keypad), symbols (such as `!”#$ and excluding those
arithmetic signs in the numerical keypad) and the “Enter” key. The
“Shift” key, the “Caps lock” key and the “Back space” key are also
accepted in this mode to serve an editing purpose (for example, pressing
“Back space” will erase the last character of the input instead of being
treated as a character for input). Pressing the “Esc” key in this mode will
abort the “hot key programming” mode immediately. All the rest keys
(such as the “Ctrl”, “Alt”, “Home”, any function key or arrow key or any
key in the numerical keypad) on the standard PC or PS-2 keyboard are
illegal inputs in this mode. The maximum number of key presses
acceptable to any key by “hot key programming” is 32.
All the input from the standard PC or PS-2 keyboard in this mode
will also be sent to the host computer.
5 - 4
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d. Exit “hot key programming” mode
After the intended content of the key is completely entered, the
user shall press the “hot key” again to notify the end of “hot key
programming”. The programmable keyboard will give one beep to
signify the normal exit of the “hot key programming” mode. Should
there be any illegal entry in the content of the key or any other improper
operation during the programming, the programmable keyboard will give
three beeps to signify the failure of “hot key programming” and the key
content is not changed. If the user pressed the “Esc” key to abort “hot
key programming”, the programmable keyboard will also give three
beeps immediately as a response to signify the abort.
5 - 5
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VI. SPECIFICATIONS
CONSTRUCTION:
Spill-proof, 112 keys + 6 position
control key
CASE MATERIALS:
POWER ON LED:
KEY SWITCH TYPE:
KEY STROKE TRAVEL:
KEY TOP SIZE:
ABS 94V0
Green
membrane plus rubber dome
3.2 mm
18 x 22 mm for normal keys (ivory)
“.”, “00”, “0” to “9”
18 x 22 mm transparent
PREPRINTED KEYS:
KEY CAP:
PROGRAMMABILITY:
METHOD:
Software under DOS, Windows 3.1,
or Windows95/Windows98 without
TSR program
·
COVERAGE:
112 keys in 5 pages by 6 position
control key
·
CODE TYPE:
ASCII or scan codes
·
·
LANGUAGE:
English or European, software
configured
KEY-CONTENTS
·
LENGTH:
1 - 255 byte(s)/key
MEMORY:
Non-volatile memory, 8KB
·
·
INTERCHARACTOR
OUTPUT SPEED:
programmable 0 - 140 msec
COMMANDED
·
TIME DELAY:
programmable 0 - 240 sec
MULTILEVEL:
8 levels max.
·
·
·
DOWN LOAD SPEED: 40 sec. For 8 KB
£
CONTROL KEY:
6
positions with programmable
answer back code for each position
6 - 1
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POSITION CONTROL KEY:
6 positions (LP, L0, L1, L2, L3, L4), key extractable at L0 and
·
·
·
·
L1
Hardware lock off all keyboard input after return signal sent at
L0
Capable of giving programmable answer back code of each
position on position change of the key
Capable of giving programmable answer back code of each
position on receiving a specific code (E7h) from host computer
OUTPUT INTERFACE:
6 pin DIN female connector: connect to host computer
·
·
5 pin DIN female connector: connect to input PC keyboard or
Daisy Chain device
6 pin mini DIN female connector: connect
keyboard
to
input
PS2
·
Connects to PC through Connects to PC keyboard
CCBLA-055-2 or Daisy Chain device
Connects
to
PS2 keyboard
MAGNETIC STRIPE READER:
Decoder & interface.. Built in keyboard wedge interface
Tracks........................1 & 2 (KB3100M2 for ISO7811) or
2 & 3 (KB3100M2/3 for ISO7811) or
·
·
1, 2 & 3 (KB3100M3 for ISO7811) or
2 & rear (KB3100MJ for JIS X 6302)
Start/end sentinels..... Can be disabled by hardware jumper
·
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Reader specification
Applicable card type
Card feed method
ISO 7811
Manual
JIS X 6302
Manual
Card feed direction
Read / write function
Bi-direction
Read only
Uni-direction
Read only
Card feed speed
Error rate
5 to 55 inches/sec. 100 ~ 1200 mm/sec.
Less than 0.5% Less than 0.1%
Card data format
THRIF
Card standard
Track used
IATA
ABA
JIS I
JIS II
T
Track 1 Track 2 Track 3 Track 2 Rear side
F2F
F2F
F2F
F2F
F2F
Recording method
(FM)
(FM)
(FM)
(FM)
(FM)
Recording density 210 BPI 75 BPI 210 BPI 75 BPI 210 BPI
Recording capacity
79 / 7
40 / 5 107 / 5 40 / 5
72 / 7
characters / bits
POWER CONSUMPTION:
Voltage......................
5VDC±10%
Current......................
125 mA max. (Model KB3100)
150 mA max. (Models KB3100M2,
KB3100M2/3, KB3100M3,
KB3100MJ)
MECHANICAL:
Dimension in mm.....…… 346 mm x 210 mm x 57 mm
Dimension in inches.….… 13.6” x 8.3” x 2.2”
(W x D x H)
ENVIRONMENTAL:
Operating temperature...... 0 C to + 50 C
°
°
Storage temperature.......... -20 C to + 70 C
°
°
Relative humidity............. 90%, non-condensing
Vibration.......................... 4G
Shock............................... 40G
6 - 3
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RELIABILITY INFORMATION:
Push key switch:........
15,000,000 strokes min.
100 years min.
·
Memory:....................
·
MSR head life: ..........
300,000 passes min.
·
APPLICABLE CONFORMITY:
CE, FCC CLASS A
6 - 4
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