Learning Resources Table Top Game LER 5160 User Manual

LER 5160  
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Arrows to the doorway—your pet may stay there or enter  
the room. You do not need an exact roll to enter a room.  
• Once in a room, take the card from that room that matches one  
of the items on your pet house card and place it face down on  
the pet house card. Your turn is now over.  
• On your next turn, roll the die and follow the arrow out of  
the room.  
• To win the game, be the first player to fill your pet house card.  
Level 1 Challenge  
• Use the green number and white operation dice. The operation  
symbol determines which direction to move. If a minus sign is  
rolled, move backward according to the number indicated on the  
green die. If a plus sign is rolled, move forward.  
• All other rules remain the same.  
Pet Pro—Level 2  
• Roll the green die to see who goes first.  
• On your turn, roll all three dice and create a number sentence.  
Always place the die with the highest number first. Read the  
number sentence aloud. Solve it and move ahead by the sum or  
difference. For example:  
= move forward two spaces.  
3
I
• If you roll a key, move to any key space on the board. If you roll  
a plus sign, move forward according to the number rolled. If you  
roll a minus sign, move backward.  
• If your pet lands on a space with:  
È
An arrow with a number inside—move ahead the number  
of spaces indicated.  
A key—move your pet to any room in the house.  
A wallpaper pattern space—move your pet to the  
matching room.  
An up or down arrow to the staircase—move your marker  
up or down the stairs.  
Arrows to the doorway—your pet may stay there or enter  
the room. You do not need an exact roll to enter a room.  
• Once in a room, take the card from that room that matches one  
of the items on your pet house card and place it face down on  
the pet house card. Your turn is now over.  
• On your next turn, roll the die and follow the arrow out of  
the room.  
• To win the game, be the first player to fill your pet house card.  
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Level 2 Challenge  
• For a longer, more challenging game, begin by placing all the  
pet matching cards face down in each room according to color.  
• Once in a room, choose a card and turn it over for all players  
to see.  
• If the card matches an item on your pet house card, take the  
card and place it face down over its matching picture. Your turn  
is now over.  
• If the card does not match, turn it back over and remain in the  
room until your next turn. Stay in the room until you find the  
card that you need.  
• All other rules remain the same.  
For a dealer near you, call:  
(847) 573-8400 (U.S. & Int’l)  
(800) 222-3909 (U.S. & Canada)  
+44 (0)1553 762276 (U.K. & Europe)  
© Learning Resources, Inc., Vernon Hills, IL (U.S.A.)  
Learning Resources Ltd., King’s Lynn, Norfolk (U.K.)  
Please retain our address for future reference.  
Made in China.  
LRM5160-GUD  
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