Korg Musical Instrument music workstation User Manual

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COPYRIGHT WARNING  
Data handling  
This professional device is intended only for use  
with works for which you yourself own the copy-  
right, for which you have received permission from  
the copyright holder to publicly perform, record,  
broadcast, sell, and duplicate, or in connection with  
activities which constitute “fair use” under copy-  
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not received permission from the copyright holder,  
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may be violating copyright law, and may be liable  
for damages and penalties. If you are unsure about  
your rights to a work, please consult a copyright  
attorney. KORG TAKES NO RESPONSIBILITY  
FOR ANY INFRINGEMENT COMMITTED  
THROUGH USE OF KORG PRODUCTS.  
Incorrect operation or malfunction may cause the con-  
tents of memory to be lost, so we recommend that you  
save important data on a floppy disk or other media.  
Please be aware that Korg will accept no responsibility  
for any damages which may result from loss of data.  
Also, when digitally recording copyrighted audio  
material from a DAT or CD etc., you must obtain per-  
mission for use. Please be aware that Korg will accept  
no responsibility for any copyright violations which  
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Handling of the internal hard  
drive  
Do not apply physical shock to this device. In particu-  
lar, you must never move this device or apply physical  
shock while the power is turned on. This can cause  
part or all of the data on disk to be lost, or may damage  
the hard disk or interior components.  
When this device is moved to a location where the tem-  
perature is radically different, water droplets may con-  
dense on the disk drive. If the device is used in this  
condition, it may malfunction, so please allow several  
hours to pass before operating the device.  
Do not repeatedly turn the power on/ off. This may  
damage not only the TRITON STUDIO, but also any  
SCSI devices that are connected.  
This device begins to access the hard drive immedi-  
ately after the power is turned on.  
Never turn off the power while the hard drive is being  
accessed. Doing so can cause all or part of the data on  
the disk to be lost, or may cause malfunctions such as  
damage to the hard drive.  
If the hard drive has been damaged due to incorrect  
operation, power failure, or accidental interruption  
of the power supply, a fee may be charged for  
replacement even if this device is still within its war-  
ranty period.  
* Company names, product names, and names of for-  
mats etc. are the trademarks or registered trade-  
marks of their respective owners.  
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Thank you for purchasing the Korg TRITON STUDIO music workstation/sampler.  
To ensure trouble-free enjoyment, please read this manual carefully and use the instru-  
ment as directed.  
About this manual  
Conventions in this manual  
References to the TRITON STUDIO  
The TRITON STUDIO is available in 88-key, 76-key  
and 61-key models, but all three models are referred to  
without distinction in this manual as “the TRITON  
STUDIO.” Illustrations of the front and rear panels in  
this manual show the 61-key model, but the illustra-  
tions apply equally to the 88-key and 76-key models.  
The owners manuals and how to use  
them  
The TRITON STUDIO come with the following  
owners manuals.  
Basic Guide  
Abbreviations for the manuals BG, PG, VNL  
References to the manuals included with the TRITON  
STUDIO are abbreviated as follows in this document.  
Parameter Guide  
Voice Name List  
BG: Basic Guide  
PG: Parameter Guide  
VNL: Voice Name List  
Basic Guide  
First read this manual carefully to gain a basic under-  
standing of the instrument and to learn basic opera-  
tion.  
Keys and knobs [ ]  
“Introduction” explains the function of each part, how  
to make connections, basic operation, and gives an  
overview of each mode.  
Quick Start” explains the basics of playing the TRI-  
TON STUDIO (how to listen to the demo songs, select  
sounds, and use convenient performance functions),  
and describes examples of how to perform sampling  
and use the sequencer.  
References to the keys, dials, and knobs on the TRI-  
TON STUDIO’s panel are enclosed in square brackets  
[ ]. References to buttons or tabs indicate objects in  
the LCD display screen.  
Parameters in the LCD display screen “ ”  
Parameters displayed in the LCD screen are enclosed  
in double quotation marks “ ”.  
If you wish to begin playing immediately, read this sec-  
tion first.  
Boldface type  
“Basic Functions” contains mode-by-mode explana-  
tions of what you need to know to edit sounds, record  
using the sequencer, and to record samples. This sec-  
tion also explains how to use the arpeggiator, effects,  
and MIDI.  
Parameter values are printed in boldface type.  
Content that is of particular importance is also printed  
in boldface type.  
Procedure steps 123...  
Appendices” contains information on troubleshoot-  
ing, specifications, and various other information.  
Steps in a procedure are listed as 123...  
p.I  
Parameter Guide  
These indicate pages or parameter numbers to which  
you can refer.  
The Parameter Guide contains explanations and other  
information regarding the operations of the parame-  
ters and settings on the TRITON STUDIO. The expla-  
nations are organized by mode, and page.  
Explanations and other information on the effects and  
their parameters are also provided for each effect.  
Refer to this guide when an unfamiliar parameter  
appears in the display, or when you need to know  
more about a particular function.  
Symbols  
,
,
These symbols respectively indicate cautions, advice,  
and MIDI-related explanations.  
Example screen displays  
The values of the parameters shown in the example  
screens of this manual are only for explanatory pur-  
poses, and may not necessary match the values that  
appear in the LCD screen of your instrument.  
Voice Name List  
This lists the multisamples and drumsamples that are  
built into the TRITON STUDIO, and the factory preset  
combinations, programs, drum kits, and user arpeggio  
patterns.  
Refer to these lists when you wish to know more about  
the preloaded sounds.  
MIDI-related explanations  
CC# is an abbreviation for Control Change Number.  
In explanations of MIDI messages, numbers in square  
brackets [ ] always indicate hexadecimal numbers.  
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ARPEGGIATOR [TEMPO] knob, [GATE] knob,  
Playing with the RPPR (Realtime Pattern Play/  
Sampling a vocal from a mic, and playing it as a  
Applying an insert effect to the audio input and  
Resampling an arpeggiated phrase in Program  
Sample an arpeggiated drum phrase together with  
2. Selecting and playing a demonstration song in  
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4. Changing the key  
Creating and recording RPPR (Realtime Pattern  
Writing global settings, user drum kits, and user  
Loading .PCG files and .SNG files from the floppy  
settings..............................................................102  
2. Setting the recording level (Recording Level  
3. Specifying the recording method (Recording  
4. Making settings for the sample to be recorded  
Applying an insert effect to a sample and  
EXB-MOSS options ............................................... 65  
Using Time Slice to divide a sample, and playing  
Sampling in Program, Combination, or Sequencer  
Record an external audio input source while a  
(In-Track Sampling function).............................115  
Resampling the song playback to create a WAVE  
Timbre 1–8 program, pan and volume  
Settings for status, MIDI channel, and pitch  
Layer, split, and velocity switch settings/  
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Creating an audio CD from WAVE files sampled to hard  
Setting the B-mode functions of REALTIME  
Adjusting the contrast (brightness) of the LCD  
Sounding a beep when the LCD screen is  
Settings for the entire TRITON STUDIO (Global  
Adjusting the way in which velocity or after touch  
Recalling the last-selected mode and page at power-  
Specifying the function of the ASSIGNABLE Switch  
Arpeggiator settings in Combination and Sequencer  
Synchronization between arpeggiators A  
Synchronization between the arpeggiators and  
Synchronization with an external sequencer in  
Effect settings in Combination, Song, and Song  
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viii  
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Introduction  
Effect section:  
Main features  
Five insert effects (stereo-in/ stereo-out), two master  
effects (mono-in/ stereo-out), and a three-band master  
EQ (stereo-in/ stereo-out) can all be used  
simultaneously. You can select and edit any of 102  
types of effect algorithms.  
The effect routing is highly flexible. Effects can be  
routed freely to the individual inputs and outputs.  
Overview  
The TRITON STUDIO is a music workstation/ sampler  
that features the HI (Hyper Integrated) synthesis system  
as its tone generator.  
It provides high-quality preset multisamples/ programs/  
combinations and an effect section, and functions such as  
sampling, sequencer, song play, dual polyphonic arpeg-  
giator, RPPR, six audio outputs and can support up to six  
audio inputs.  
A rich array of controllers such as the joystick, ribbon con-  
troller, assignable switches [SW1] & [SW2], assignable/  
preset knobs REALTIME CONTROLS [1]–[4], ARPEG-  
GIATOR [TEMPO], [GATE], [VELOCITY] knobs, and a  
variety of optional pedals can be used to modify the  
sound while you play.  
You can further expand the potential of the TRITON STU-  
DIO by installing options such as a MOSS tone generator,  
PCM expansion boards, additional sampling memory,  
ADAT digital output, mLAN interface board, and a CD-  
R/ RW drive. (PG p.286)  
Alternate Modulation and Effect Dynamic Modula-  
tion:  
The synthesis section (filter etc.) provides Alternate  
Modulation capabilities, and the effect section  
provides Effect Dynamic Modulation. This allows you  
to freely apply modulation to parameters that affect  
the pitch, filter, amp, EG, LFO, and effects etc.  
LFO, delay time and other effect parameters can be  
synchronized to an external MIDI clock. You can also  
synchronize sounds and effects to the tempo of the  
internal sequencer or the arpeggiator.  
Programs and combinations  
In preset ROM, the TRITON STUDIO provides 1,536  
user programs, and 256 programs + 9 drumsets for  
GM2 compatibility. When shipped from the factory, it  
contains high-quality preload programs (512) that  
cover a wide range of musical needs.  
The TRITON STUDIO music workstation is a powerful  
tool for music production or live performance.  
HI (Hyper Integrated) synthesis system  
The 1,536 user programs can be modified by adjusting  
the numerous editing parameters, the effects and the  
arpeggiator, to create your own original programs.  
When the EXB-MOSS option is installed, 128 programs  
for use with the Korg MOSS tone generator will also be  
available.  
The HI (Hyper Integrated) synthesis system is a PCM tone  
generator system with full digital signal processing that  
guarantees pristine sound, and featuring enormous flexi-  
bility in musical expression, modulation, and effect rout-  
ing.  
The TRITON STUDIO provides 144 user drum kits as  
well as 9 ROM drum kits compatible with GM2. The  
factory settings contain 20 preloaded drum kits that  
cover a wide range of musical styles.  
You can create your own drum kits by assigning each  
key to any one of the 417 drum samples or to an origi-  
nal sample that you sampled or loaded in from media.  
For the sound assigned to each key, you can make filter  
and amp settings, and even route the sound to effects  
or individual audio outputs.  
A multisample or sample that was sampled or  
resampled in Sampling mode or other modes (or  
loaded in from media using the Disk mode) can be  
easily used to create a program. These programs can  
also be used in a combination or song. Samples can  
also be used as drum instruments in a drum kit.  
The TRITON STUDIO provides 1,536 user  
combinations. With the factory settings, these contain  
a wide variety of preload combinations (512).  
A combination allows you to use layers, splits, or  
velocity switches to combine up to eight programs  
together with effects and two arpeggiators, in order to  
create complex sounds that could not be produced by a  
single program. You can also make settings that  
include external tone generators.  
Tone generator section:  
48 Mbytes of preset PCM ROM contains 429  
multisamples and 417 drumsamples.  
By installing optional EXB-PCM series PCM expansion  
boards (16 Mbytes PCM ROM), you can expand the  
PCM data to a maximum of 112 Mbytes.  
16 Mbytes of RAM is standard (expandable to a  
maximum of 96 Mbytes). Samples or multisamples  
that you sampled or resampled in Sampling mode or  
other modes (or that you loaded in Disk mode) can be  
used as sound sources.  
The sampling frequency is 48 kHz, and the maximum  
polyphony is 60 voices (a maximum of 120 voices can  
be used depending on the PCM sounds you use).  
Filter/ synthesis section:  
Either a 24 dB/ oct Resonant Low Pass or a 12 dB/ oct  
Low Pass & High Pass type filter can be used. A wide  
variety of filter effects can be achieved, from active  
sounds with aggressive resonance to subtle tones  
using a high pass filter.  
A broad range of editing parameters gives you precise  
control over every aspect of the sound.  
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In Combination mode, Sequencer mode, and Song Play  
mode, the TRITON STUDIO provides dual arpeggia-  
tors that can simultaneously play two arpeggio pat-  
terns. You can apply separate arpeggio patterns to  
drum and bass programs, or use keyboard splits or  
velocity to switch between arpeggio patterns for an  
even more dynamic performance.  
Sampling  
The TRITON STUDIO features an Open Sampling System  
that allows sampling and resampling to be performed not  
only in Sampling mode, but also in Program, Combina-  
tion, or Sequencer modes.  
You can perform 48 kHz 16-bit linear mono or stereo sam-  
pling; 16 Mbytes of sample memory (RAM) as well as a  
hard drive are factory-installed. (For the capacity of the  
hard drive, refer to p.154.)  
RPPR  
The TRITON STUDIO features Korg’s RPPR (Realtime  
Pattern Play/ Recording) function.  
Sample memory (RAM) of 16 Mbytes is factory-installed,  
allowing approximately 2 minutes 54 seconds of mono  
sampling (or approximately 1 minute 27 seconds of stereo  
sampling). Sample memory can be expanded to a maxi-  
mum of 96 Mbytes, which allows you to record up to six  
samples of approximately 2 minutes 54 seconds each  
(mono) or approximately 1 minute 27 seconds each (ste-  
reo), for a total 17 minutes 28 seconds of sampling time.  
The hard drive lets you record up to 80 minutes as a sin-  
gle sample file in either mono or stereo (monaural:  
approximately 440 Mbytes, stereo: approximately 879  
Mbytes). This will create a WAVE file. (In order to play a  
hard disk sample from the TRITON STUDIOs keyboard,  
it must be able to be loaded into the sampling memory  
(RAM). Sample files of up to 16 Mbytes (mono) or 32  
Mbytes (stereo) can be loaded into RAM.)  
In Sequencer mode, this function allows you to assign pre-  
set patterns or user patterns (with a specified playback  
track) to individual notes of the keyboard, and playback  
that pattern in realtime simply by pressing the assigned  
note. Numerous preset patterns, including patterns ideal  
for drum tracks, are built into the internal memory.  
6-channel audio input/ 6-channel audio output  
Both analog (2 channel) and digital (2 channel) audio  
inputs are standard, allowing you to record stereo  
samples. (If the EXB-mLAN option is installed, two  
more input channels will be added.)  
The analog inputs have a MIC/ LINE level select  
switch and a level knob, accommodating a wide range  
of audio sources from mic level to line level.  
The digital inputs support S/ P DIF format.  
Audio inputs can also be routed to the effects. You can  
apply effects while sampling, and use the TRITON  
STUDIO as a 6-in/ 6-out effect processor or even create  
a vocoder effect in conjunction with internal sounds.  
6 channels of audio output are standard: four  
individual audio outputs in addition to the L/ MONO  
and R main stereo audio outputs. Oscillators, drums,  
timbres/ tracks, and the insert effect outputs can all be  
freely routed to any output.  
As analog outputs, the TRITON STUDIO provides  
AUDIO OUTPUT (MAIN) L/ MONO, R, and (INDI-  
VIDUAL) 1, 2, 3, and 4.  
As digital output, you can use S/ P DIF (2 channels: L/  
MONO and R), ADAT (when the EXB-DI option is  
installed), and mLAN (6 channels: when the EXB-mLAN  
option is installed).  
For more on the sampling features of the TRITON STU-  
Sequencer  
A sophisticated 16-track MIDI sequencer is built in. The  
sequencer can be used in conjunction with other functions  
such as the dual arpeggiator and RPPR, making it an even  
more powerful music production tool than a stand-alone  
sequencer.  
In addition, you can sample while listening to sequencer  
tracks play back – just as if you were recording an audio  
track (In-Track Sampling).  
For more on the TRITON STUDIO’s sequencer (p.80).  
Song Play  
In Song Play mode, SMF (Standard MIDI File) songs can  
be played back directly from floppy disk or other media.  
You can also play the keyboard along with the SMF play-  
back. You can play along on the keyboard as you listen to  
the SMF playback, and even play the arpeggiator in sync  
with the playback tempo of the SMF.  
S/ P DIF input and output support 48 kHz/ 96 kHz  
sampling frequencies.  
You can interface directly to a 96 kHz sampling fre-  
quency digital recording system.  
Formats 0 and 1 are supported.  
A jukebox function lets you edit the order in which  
songs are played back.  
TouchView user interface  
The TRITON STUDIO uses a TouchView user interface  
that lets you operate the instrument directly by touching a  
large 320 × 240 pixel LCD screen, for a revolutionary leap  
in ease of operation and user friendliness. When selecting  
programs, combinations, multisamples, drumsamples, or  
effects in the LCD screen, you can also view and select by  
categories such as types of instrument.  
Dual polyphonic arpeggiator  
Five preset arpeggio patterns (UP, DOWN, ALT1  
ALT2, RANDOM) and 507 user arpeggio patterns are  
provided. With the factory settings, these contain a  
wide variety of preload user patterns (367).  
In addition to providing conventional arpeggiator  
functions, the polyphonic arpeggiator of the TRITON  
STUDIO can respond to the pitches or timing at which  
you play the keyboard, and produce a diverse range of  
chords or phrases. This can be used to play a variety of  
drum phrases (using the “Fixed Note Mode” that is  
ideal for drums), bass phrases, or guitar and keyboard  
backing riffs. The arpeggiator is also effective for use  
with subtly moving pads, synth sounds, or sound  
effects.  
CD-RW drive  
When the CDRW-1 (CD-R/ RW drive) option is installed,  
you can create original CDs, back up your data, or play  
back and sample from audio CDs without the need to  
connect any external equipment.  
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Front and rear panel  
Front panel  
8
5
16  
4
6
9
12  
1
2
3
7
10 11  
13 14  
15  
17 18 19  
Use the [REALTIME CONTROLS] key to select A or B  
mode for the realtime controllers, and use knobs [1]–[4] to  
control the tone, effects, and MIDI control changes etc. in  
realtime (p.26).  
1. [SW1] key, [SW2] key  
These keys are on/ off switches, their function can be  
assigned in Program, Combination, Sequencer, Song Play,  
and Sampling modes. When on, the LED will light  
[REALTIME CONTROLS] key  
This key selects either A or B mode for the realtime con-  
trollers. The selected mode will light.  
2. Joystick  
This controls pitch and modulation.  
Move the joystick up/ down and left/ right (+Y, Y, X,  
+X) to vary the effect (p.25).  
[1] knob, [2] knob, [3] knob, [4] knob  
In A mode, the function of each knob is fixed. [1] is the  
low pass filter cutoff frequency, [2] is the filter resonance  
level or the cutoff frequency of the high pass filter, [3] is  
the filter EG intensity, and [4] is the filter/ amp release  
time.  
In B mode, each knob will control the function that was  
assigned to it in the Program, Combination, Sequencer,  
Song Play, or Sampling modes.  
Various program parameters and effect parameters will  
determine what is being controlled by the joystick.  
3. Ribbon controller  
Slide your finger to the left or right on this ribbon control-  
ler to control the pitch or modulation (p.26).  
Various program parameters and effect parameters will  
determine what is controlled by the ribbon controller.  
6. Mode keys  
Use these keys to enter the desired mode.  
When you press a key, the LED will light, and you will  
enter the mode whose key you pressed (p.16).  
4. [VOLUME] slider  
This adjusts the volume that is output from the AUDIO  
OUTPUT (MAIN) L/ MONO, R jacks and the headphone  
jack.  
[COMBI] key  
Combination mode will be selected.  
5. REALTIME CONTROLS  
[PROG] key  
Program mode will be selected.  
[SEQ] key  
Sequencer mode will be selected.  
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[SAMPLING] key  
9. LCD screen  
Sampling mode will be selected.  
The TRITON STUDIO features a Touch-View system that  
uses a touch-panel LCD screen.  
By touching on objects that are shown in the LCD screen,  
you can select pages, tabs, and parameters, and set values  
[S.PLAY] key  
Song Play mode will be selected.  
[GLOBAL] key  
Global mode will be selected.  
10. [EXIT] key  
When a dialog box is open, this key will cancel the set-  
tings made in the dialog box and close the dialog box (cor-  
responds to the Cancel button). If a popup menu or page  
menu is open, pressing [EXIT] will close the menu.  
When in P (page) 1–9 of each mode, pressing the [EXIT]  
key will move to P (page) 0 of that mode.  
[DISK] key  
Disk mode will be selected.  
7. [COMPARE] key  
Use this key when you wish to compare the sound of the  
program or combination that you are currently editing  
with the un-edited sound already in memory. You can also  
use this key to make “before and after” comparisons  
when recording or editing in Sequencer mode (p.17).  
11. [MENU] key  
Use this key to move between pages. When you press the  
[MENU] key, a list of the pages in the mode will appear in  
the LCD screen. Press the desired page, and you will  
move to that page. You can also move to a page by hold-  
ing down the [MENU] key and pressing the correspond-  
ing numeric key [0]–[9] (p.16).  
8. VALUE controllers  
The following VALUE controllers are used to set the value  
of the selected parameter (p.17).  
12. BANK keys  
These keys are used to switch the program/ combination  
bank.  
[VALUE] slider  
Use this to modify the value of a parame-  
ter. This controller is convenient when  
you wish to make large changes in the  
value.  
This slider can also be used as a modula-  
tion source.  
[
][  
] keys  
These are used to increase or decrease the parameter  
value in steps of one. It is convenient to use these to make  
fine adjustments.  
PROG BANK:  
[INT-A], [INT-B], [INT-C], [INT-D], [INT-E] (SMPL),  
[INT-F] (MOSS), [INT-G] (GM), [EXB-A], [EXB-B],  
[EXB-C], [EXB-D], [EXB-E], [EXB-F], [EXB-G]  
COMBI BANK:  
[INT-A], [INT-B], [INT-C], [INT-D], [INT-E], [EXB-A],  
[EXB-B], [EXB-C], [EXB-D], [EXB-E], [EXB-F], [EXB-G]  
In Program mode, these keys select the program bank.  
In Combination mode, these keys select the combination  
bank. When assigning a program to the various timbres in  
a combination, then these keys will select the program  
bank. In this case, the LED of the program bank selected  
for the timbre will light.  
[VALUE] dial  
Use this dial to modify the value of the parameter.  
In Sequencer and Song Play modes when the edit cell  
(highlighted area) is located at the program of each track,  
these keys select the program bank just as in Combination  
mode.  
Numeric keys [0] [9], [ENTER] key, [] key  
[./ 10s HOLD] key  
Use these keys to numerically input a parameter value.  
Use numeric keys [0]–[9], the [–] key, and the [./ 10’s  
HOLD] key to enter the value, and press the [ENTER] key  
to confirm it. The [./ 10’s HOLD] key lets you input a  
value with a decimal point. The [–] key inverts the sign  
(+/ –) of the parameter value.  
If you repeatedly press the [INT-G] key when selecting a  
program, the bank selection will cycle through all of the  
GM(2) banks and drum banks in the order of G, g(1), g(2)–  
g(8), g(9), g(d), G ... each time you press the key.  
The [INT-F] bank can be selected in Program mode only if  
the EXB-MOSS option is installed.  
The [./ 10’s HOLD] key is also used when you wish to  
hold the 10s place while selecting programs or combina-  
tions.  
By holding down the [ENTER] key and pressing a  
numeric key [0]–[9], you can select up to ten page menu  
commands in the current page.  
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13. SEQUENCER  
[PAUSE] key  
14. ARPEGGIATOR  
These knobs control the performance of the arpeggiator in  
realtime (p.29).  
In Sequencer mode, this key pauses the playback of the  
song or cue list. In Song Play mode, this key pauses SMF  
playback. When paused, the LED will light. Press  
[PAUSE] once again to resume playback; the LED will  
turn off.  
[TEMPO] knob  
This adjusts the base tempo of the arpeggiator and  
sequencer. The LED will blink at quarter-note intervals of  
the current tempo.  
[GATE] knob  
[<<REW] key  
This adjusts the gate time (note duration) of the arpeggi-  
ated notes. At the center position (12 oclock), the gate  
time will be the same as the “Gate” parameter of the  
arpeggiator. Rotating the knob toward the left will shorten  
the gate time, and rotating it toward the right will  
lengthen the gate time.  
In Sequencer mode, this key will rewind the song or cue  
list. When you press and hold this key, the LED will light,  
and the playback will rewind. (This key will not function  
during recording.)  
[FF>>] key  
In Sequencer mode, this key will fast-forward the song or  
cue list. When you press and hold this key, the LED will  
light, and the playback will fast-forward. (This key will  
not function during recording.)  
[VELOCITY] knob  
This adjusts the velocity (playing strength) of the arpeggi-  
ated notes. At the center position (12 oclock), the velocity  
will be the same as the “Velocity” parameter of the arpeg-  
giator. Rotating the knob toward the left will decrease the  
velocity, and rotating it toward the right will increase the  
velocity.  
[LOCATE] key  
In Sequencer mode, this key will advance or rewind the  
song or cue list playback to a specified point. In Song Play  
mode, this key returns the playback location of the SMF to  
a specified point.  
[ON/ OFF] key  
This switches the Arpeggiator function on/ off. When on,  
the LED will light.  
SEQUENCER [REC/ WRITE] key  
In Sequencer mode, pressing this key will make the LED  
light, and if you then press the SEQUENCER [START/  
STOP] key, recording will begin (p.84).  
15. SAMPLING  
In Program, Combination and Global modes, pressing this  
key will open a dialog box, and if you then press the OK  
button, the edited contents will be written (p.57, 59).  
SAMPLING [REC] key  
In Sampling, Program, Combination, and Sequencer  
modes, pressing this key will make the LED light, and  
when you continue by pressing the SAMPLING [START/  
STOP] key, sampling will either begin or you will enter  
the sample-ready mode. (p.37)  
SEQUENCER [START/ STOP] key  
This is the start/ stop key for song or cue list recording  
and playback in Sequencer mode, and SMF playback in  
Song Play mode. (During recording and playback, the  
LED will blink at the current tempo.)  
SAMPLING [START/ STOP] key  
In Sampling, Program, Combination, and Sequencer  
modes, pressing this key after pressing the SAMPLING  
[REC] key will either cause sampling to begin, or it will  
access the sample-ready mode.  
These keys are also used to play an audio CD in the  
CDRW-1 option or in a SCSI-connected CD-R/ RW drive.  
SEQUENCER [START/STOP] key : Play/Stop  
[FF>>] key  
: Fast-forward  
: Rewind  
In the Sampling P1: Sample Edit page, pressing this key  
will sound the selected sample.  
[<<REW] key  
[PAUSE] key  
[LOCATE] key  
: Pause  
This key is also used to play back a WAVE file from the  
internal hard disk. This function can be used in the direc-  
tory window of various Disk mode pages, in the Disk  
mode Make Audio CD page, and in the “Select Directory”  
page menu dialog box of the Program, Combination,  
Sequencer, and Sampling modes.  
: Return to the beginning of  
the track  
16. EXB-PCM/ sample memory (RAM) slot cover  
Open this cover to install EXB-PCM option boards, or to  
install SIMMs to increase the sampling memory (RAM).  
Up to seven EXB-PCM option boards can be installed, and  
up to three SIMM sampling memory (RAM) boards can be  
installed. (PG p.286)  
5
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For details on handling floppy disks, refer to “Cautions  
Eject button  
To remove a floppy disk, make sure that the disk access  
indicator is dark, and then press this button. If the disk is  
not ejected when you press this button, do not attempt to  
forcibly remove the disk, but contact your Korg distribu-  
tor.  
17 18 19  
17. Headphone jack  
A set of headphones can be connected here (stereo 1/ 4"  
jack).  
This allows stereo monitoring of the same signal as the  
OUTPUT L/ MONO and R jacks.  
Eject button  
Disk access  
indicator  
18. Floppy disk drive  
3.5 inch 2DD (double-side double-density) or 2HD (dou-  
ble-side high-density) floppy disks can be inserted here,  
allowing you to save your edited data, or to load factory-  
set data, SMF data, or multisample/ sample data, etc...  
19. CDRW-1 drive bay  
The CDRW-1 (CD-R/ RW drive) option can be installed in  
this bay. (PG p.286)  
Rear panel  
2
7 8 9 10  
12  
1
11  
5
6
4
3
tor, an insert effect, an individual drum part, or the metro-  
nome etc. can be assigned to be output from the  
(INDIVIDUAL) 1, 2, 3, 4, jacks.  
The output from the 1, 2, 3, 4 jacks is not affected by the  
[VOLUME] slider.  
1. AC power supply connector  
Connect the included power supply cable here.  
After connecting the power supply cable to the TRITON  
STUDIO, connect the other end to an AC outlet (p.11).  
2. [POWER] switch  
This switch turns the power on/ off (p.19).  
4. AUDIO INPUT  
These two audio inputs are used when recording a mono/  
stereo sample from a mic or external audio source  
(p.37), or when applying the TRITON STUDIO’s inter-  
nal effects to an external audio source (p.143).  
The MIC/ LINE level select switch ([MIC/ LINE] switch)  
and the level adjustment knob ([LEVEL] knob) allow you  
to use a wide range of external audio sources, ranging  
from mic level to line level.  
3. AUDIO OUTPUT  
Connect these outputs to the input jacks of your amp or  
mixer. In addition to the L/ MONO and R main stereo  
audio outputs, the TRITON STUDIO provides four indi-  
vidual audio outputs. The sound from each oscillator,  
drum, timbre/ track, or insert effect can be freely routed to  
any output (p.139–).  
AUDIO INPUT 1/ 2 jacks  
These are unbalanced phone jacks.  
(MAIN) L/ MONO, R  
These are unbalanced phone jacks.  
These are the main audio output jacks. By setting “Bus  
Select” to L/R, the output from an oscillator, an insert  
effect, an individual drum part, or the metronome can be  
output to the (MAIN) L/ MONO and R jacks.  
When making connections in stereo, use L/ MONO and R.  
When making connections in mono, use the L/ MONO  
jack.  
[LEVEL] knob  
This adjusts the input level of the AUDIO INPUT 1/ 2  
jacks.  
[MIC/ LINE] switch  
This switches the input level of the AUDIO INPUT 1/ 2  
jacks.  
(INDIVIDUAL) 1, 2, 3, 4  
These are unbalanced phone jacks.  
These are individual (independent) audio output jacks. By  
setting the “Bus Select” to 1, 2, 3, 4, 1/ 2, or 3/ 4, an oscilla-  
6
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programs or combinations, or to start/ stop the sequencer  
(p.125).  
5. S/ P DIF  
OUT(MAIN) jack  
This is an optical type S/ P DIF format (IEC60958, EIAJ  
CP-1201) digital output jack.  
It outputs a digital version of the same audio signal as the  
AUDIO OUTPUT (MAIN) L/ MONO and R jacks, at sam-  
pling rates of 48 kHz or 96 kHz (PG p.138).  
Use an optical cable to connect this to the optical digital  
input jack of a DAT or MD, etc.  
PEDAL jack  
An optional Korg EXP-2 or XVP-10 expression pedal can  
be connected here (p.11).  
Its function can be assigned in Global mode, allowing you  
to use the pedal to control the volume etc. (p.124)  
10. [Contrast adjustment] knob  
The [VOLUME] slider does not adjust the output level of  
this jack.  
This adjusts the contrast of the LCD screen.  
The optimal setting will depend on the height or angle  
from which you view the screen display, so please adjust  
as necessary.  
IN jack  
This is an optical S/ P DIF format (IEC 60958, EIAJ CP-  
1201) digital input jack.  
Digital audio at a sample rate of 48 kHz or 96 kHz can be  
input here. 96 kHz audio will be converted to 48 kHz.  
(PG p.138)  
11. EXB-DI (option)  
OUT jack  
This is an ADAT optical format digital output connector.  
It outputs the six channels of the TRITON STUDIOs  
AUDIO OUTPUT jacks (MAIN) L/ MONO, R, (INDIVID-  
UAL) 1, 2, 3, 4 (analog audio outputs) as digital audio  
with a sampling rate of 48 kHz. These signals are output  
as channels 1 through 6 of the ADAT optical format.  
By connecting this to the DIGITAL IN jack of an ADAT  
Optical format compatible mixer, amp, or recorder, you  
can output the audio signal of the TRITON STUDIO in  
digital form. Use an optical cable made by the Alesis Cor-  
poration or an optical cable for CD/ DAT (both sold sepa-  
rately) to make this connection (p.11, PG p.286, 300).  
The [VOLUME] slider does not adjust the output level of  
this connector.  
Use an optical cable to connect this jack to the optical digi-  
tal output jack of a DAT or other device.  
6. SCSI connector  
This is a D-sub half-pitch 50 pin SCSI connector.  
An external hard disk drive can be connected here and  
used to sample or to save/ load data in the same way as  
the internal hard disk drive. A CD-R/ RW can also be con-  
nected here to create an audio CD or to save/ load data.  
7. MIDI  
MIDI THRU connector  
48 kHz WORD CLOCK IN jack  
Musical data and sound settings etc. that are received at  
the MIDI IN connector are re-transmitted without change  
from the MIDI THRU connector.  
You can use this to connect multiple MIDI devices (PG  
p.258).  
Connect this to the WORD CLOCK OUT jack of an ADAT  
Optical format compatible mixer or remote controller. Use  
this when you want the connected device to be the word  
clock master and the TRITON STUDIO to be the word  
clock slave for synchronization. Use an BNC coax cable  
made by the Alesis Corporation or a video BNC cable  
(both sold separately) to make this connection.  
MIDI OUT connector  
Musical data and sound settings etc. are transmitted from  
this connector.  
Use this to control another MIDI device connected via this  
port to the TRITON STUDIO (PG p.258).  
12. EXB-mLAN (option)  
A special cable is used to connect mLAN-compatible  
devices or computers. (p.12, PG p.286)  
MIDI IN connector  
Musical data and sound settings etc. are received at this  
connector.  
Use this to play the TRITON STUDIO from another MIDI  
device connected to this port (PG p.258).  
mLAN (IEEE 1394) 1, 2, 3 jacks  
SERIAL I/ O connector  
For details refer to the manual included with the EXB-  
mLAN option.  
8. DAMPER jack  
What is mLAN?  
An optional switch-type pedal such as the Korg DS-1H  
damper pedal can be connected here.  
mLAN is a new standard for musical instruments that uses the  
general-purpose IEEE 1394 (FireWire) interface (a general-pur-  
pose interface with a wide range of uses including current and dig-  
ital AV devices) with a special transmission protocol for musical  
data. It allows high quality digital audio and MIDI data to be simul-  
taneously transmitted and received over a single cable. At a trans-  
mission speed of 200 Mbps, approximately 100 channels of audio  
data or 256 ports of MIDI data (i.e., 16 channels x 256 connectors)  
can be transmitted and received over a single cable.  
If a DS-1H is connected, it will function as a half-damper  
pedal. If another switch-type pedal is connected, it will  
function as a damper switch. In order to ensure that the  
pedal functions correctly, please adjust the polarity and  
the half-damper sensitivity (p.11, PG p.137, 146).  
9. ASSIGNABLE  
SWITCH jack  
An optional on/ off foot switch such as the Korg PS-1 foot  
switch can be connected here (p.11).  
mLAN provides unprecedented exibility, allowing you to daisy-  
chain up to 63 devices, and even to recongure the input and out-  
put connections between devices without actually disconnecting  
the mLAN cable. Even sophisticated setups in the studio or on  
stage are made easy by mLAN.  
Its function can be assigned in Global mode, allowing you  
to use the foot switch as a modulation controller, to select  
7
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Names and functions of objects in the LCD  
screen  
The TRITON STUDIOuses Korg’s TouchView graphical  
user interface.  
* Popup menu  
Pin  
By touching on objects displayed in the LCD screen, you  
can select pages, set parameter values, rename programs  
and combinations, write data, and perform many other  
operations.  
References in the TRITON STUDIO’s owners man-  
ual to the “... button” or “... tab” refer to objects dis-  
played on the LCD screen. References to the “[...]  
key,” “[...] knob,” “[...] dial,” or “[...] slider” refer to  
controls on the front or rear panel of the TRITON  
STUDIO.  
Scroll bar  
e: (category) Popup button  
i: Page menu button  
a: Current page  
Pin  
This switches the popup menu display between locked  
and unlocked.  
b: Edit cell  
d: Popup button (2)  
When locked, the pin will be shown closed, and the  
popup menu will remain displayed even after you press a  
parameter value. When unlocked, the pin will be shown  
opened, and the popup menu will close immediately  
when you press a parameter value.  
f: Check box  
c: Popup button (1)  
Scroll bar  
Use this when you wish to see parameter values that  
extend beyond what can be displayed in the screen at one  
time.  
g: Radio buttons  
h: Tab  
Press here to scroll to left or right.  
a: Current page  
This indicates the selected page within the current mode.  
From the left, this shows the mode name, page number,  
and page name.  
Press here and slide to left  
or right to scroll to the  
desired location.  
Press here to scroll to  
the corresponding  
location.  
Mode name  
Page number  
Page name  
d: Popup button (2)  
When you press this button, a tabbed popup menu will  
appear, allowing you to perform the following selections.  
b: Edit cell  
When you press a parameter in the LCD screen, the  
parameter or parameter value will sometimes be high-  
lighted (displayed in inverse video). This is called the edit  
cell, and the highlighted item will be subject to editing.  
The parameter value of the edit cell can be modified using  
ton in the LCD screen. For parameters that accept a note  
number or a velocity value, you can also hold down the  
[ENTER] key and play a note on the keyboard to enter the  
note number or velocity value.  
Bank/ Program Select,” “Bank/ Combination Select”:  
Select programs or combinations by bank  
“Multisample Select”: Select a multisample for a  
program oscillator by category (ROM multisamples  
only)  
“Category/ Effect Select”: Select an insert effect or  
master effect by category  
To close the tabbed popup menu, press the OK button  
or Cancel button.  
c: Popup button (1)  
e: (Category) popup button  
When this button is pressed, a popup menu will appear,  
showing the parameter values that are available for selec-  
tion.  
To input the parameter value, press the desired value in  
the popup menu.  
When a popup menu is displayed, operating a VALUE  
popup menu is unlocked (“Pin”), it will close if you  
touch a location outside the popup menu.  
When you press this button, a tabbed popup menu will  
appear, allowing you to perform the following selections.  
“Category/ Program Select,” “Category/ Combination  
Select”: Select programs or combinations by category  
To close the tabbed popup menu, press the OK button  
or Cancel button.  
8
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f: Check box  
* Page jump menu  
Each time you press a check box, a check mark will be  
added or removed.  
When checked, the parameter will function; when  
unchecked, the parameter will not function.  
g: Radio buttons  
Press a radio button to select one value from two or more  
choices.  
h: Tab  
Press the tab to select a page.  
In Combination, Program, Sequencer, Sampling, Song  
Play, or Global modes, you can press the front panel  
[MENU] key to view a list of the pages in that mode. (As a  
reminder, the page you were in before you pressed the  
[MENU] key will have its top right corner bent over.) By  
pressing one of the pages shown, you can move to that  
page. (You can also move to the corresponding page by  
pressing a numeric key [0]–[9].)  
i: Page menu button  
When this button is pressed, a list of page menu com-  
mands will appear.  
The page menu commands that appear will depend on  
the currently selected page.  
You can also select up to ten page menu commands by  
holding down the [ENTER] key and pressing a numeric  
key [0]–[9].  
When you press the [EXIT] key, P0 will be displayed.  
The page menu will close when you press the LCD screen  
at a location other than the page menu, or when you press  
the [EXIT] key.  
* Other objects  
To modify the parameter value of an object shaped like a  
slider or knob, press it to move the edit cell to that object,  
and use the VALUE controllers to modify the value. In  
addition, there are also buttons similar to the OK button  
and Cancel button explained in “* dialog box” which exe-  
cute an operation when they are pressed and released,  
such as the Done button, Copy button, and Insert button.  
* Dialog box  
The dialog box that appears will depend on the currently  
selected page menu command.  
When selecting a program or combination number in a  
dialog box, use the VALUE controllers (p.17) to input  
the number.  
To execute, press the OK button. To cancel without execut-  
ing, press the Cancel button. (The operation will occur  
when you press and release the button.) The dialog box  
will close. The [EXIT] key corresponds to the Cancel but-  
ton, Done button, and Exit button.  
Toggle buttons  
This type of button will change its function or switch on/  
off each time it is pressed.  
PLAY/ MUTE/ REC button in Sequencer  
and Song Play mode  
SOLO ON/ OFF button in Sequencer and  
Song Play mode  
ON/ OFF button for Insert Effect and Mas-  
ter Effect  
Text edit button  
Cancel button  
OK button  
After some commands are executed, the previously-  
locked page menu will be unlocked automatically,  
and the page menu will be closed.  
* Text edit button  
When you press this button, a text edit dialog box will  
appear.  
Here you can rename text (such as the name of a program,  
combination, or song etc.) (p.40, 57).  
9
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Connections  
Connections must be made with the power turned  
off. Please be aware that careless operation may dam-  
age your speaker system or cause malfunctions.  
If a passive type guitar (a guitar  
without an internal preamp) is  
connected, it will not be possible  
to sample at an appropriate level  
due to the impedance mismatch.  
Such instruments must be  
connected via a preamp or effect  
unit.  
3. Analog audio input connections  
CD player,  
analog record player, etc.  
AUDIO OUTPUT/  
AUX OUT etc.  
Effect processor etc.  
Mic  
8. Installing options  
5. Connecting pedals  
EXB-mLAN  
Option  
ASSIGNABLE  
SWITCH  
PEDAL  
Power Switch  
DAMPER  
AUDIO INPUT 1, 2  
MIDI OUT  
S/P DIF  
OUT(MAIN)  
SCSI  
AUDIO OUTPUT (INDIVIDUAL)  
(MAIN)  
L/MONO  
AC power supply  
IN  
4
3
2
1
R
1. Connecting the power cable  
EXB-DI  
Option  
Power cable (Option)  
to an AC outlet  
Hard disk,  
Removable disk,  
CD-R/RW etc.  
MIDI cable  
7. Connections to  
MIDI equipment/ computers  
6. SCSI device connections  
DIGITAL IN  
DAT etc.  
DIGITAL OUT  
4. Digital audio  
input/ output connections  
2. Analog audio output  
connections  
Mixer  
INPUT  
PHONES  
MIDI IN  
STEREO AUX RETURNS AUX SEND  
MIC6  
T
APE  
T
APE  
MAIN OUTS  
L
MIC1  
MIC2  
MIC3  
MIC4  
MIC5  
1
1
2
INPUT  
OUTPUT  
L
MICRO SERIES 1402-VLZ  
14-CHANNEL MIC/LINE MIXER  
2
R
R
LEFT(1/MONO)  
RIGHT  
MONO  
ALL BAL/UNBAL  
BAL/UNBAL  
BAL  
OR  
UNBAL  
BAL  
OR  
UNBAL  
BAL  
OR  
UNBAL  
BAL  
OR  
UNBAL  
BAL  
OR  
UNBAL  
BAL  
OR  
UNBAL  
MONO  
L
MONO  
L
MONO  
L
L
LINE IN  
1
LINE IN  
2
LINE IN  
3
LINE IN  
4
LINE IN  
5
LINE IN  
6
BAL  
OR  
UNBAL  
BAL  
OR  
UNBAL  
BAL  
OR  
UNBAL  
BAL  
OR  
UNBAL  
LO  
W
CUT  
LO  
W
CUT  
LO  
W
CUT  
LO  
W
CUT  
LO  
W
CUT  
LO  
W
CUT  
75Hz  
75Hz  
75Hz  
75Hz  
75Hz  
75Hz  
18dB/OCT  
18dB/OCT  
18dB/OCT  
18dB/OCT  
18dB/OCT  
18dB/OCT  
R
R
R
R
Monitor  
U
U
U
U
U
U
LEVEL  
+4  
LEVEL  
+4  
LEVEL  
+4  
LEVEL  
+4  
10  
60  
10  
60  
10  
60  
10  
60  
10  
60  
10  
60  
-
1
0
-
1
0
-
1
0
-
1
0
PHONES  
+
1
0
d
B
-
4
0
d
B
+
1
0
d
B
-
4
0
d
B
+
1
0
d
B
-
4
0
d
B
+
1
0
d
B
-
4
0
d
B
+
1
0
d
B
-
4
0
d
B
+
1
0
d
B
-
4
0
d
B
TRIM  
TRIM  
TRIM  
TRIM  
TRIM  
TRIM  
LINE IN 7-8  
LINE IN 9-10  
LINE IN 11-12  
LINE IN 13-14  
OUTPUT  
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
A
UX  
U
U
U
U
A
UX  
A
UX  
A
UX  
A
UX  
A
UX  
A
UX  
A
UX  
A
UX  
A
UX  
1
1
1
1
1
1
1
1
1
1
MON/  
EFX  
MON/  
EFX  
MON/  
EFX  
MON/  
EFX  
MON/  
EFX  
MON/  
EFX  
MON/  
EFX  
MON/  
EFX  
MON/  
EFX  
MON/  
EFX  
1
LL  
+
1
0
0  
+
1
5
+
1
5
+
1
5
+
1
5
+
1
5
+
1
5
+
1
5
+
1
5
+
1
5
+15  
N
O
R
M
A
E
D
A
U
X 1 MA  
S
T
E
R
2
2
2
2
2
2
2
2
PRE  
POST  
2
2
2
EFX  
EFX  
EFX  
EFX  
EFX  
EFX  
EFX  
EFX  
EFX  
EFX  
A
U
X
1
E
F
XT  
O
A
U
X
2
0
+
1
5
+
1
5
+
1
5
+
1
5
+
1
5
+
1
5
+
1
5
+
1
5
+
1
5
+15  
S
E
L
E
C
T
M
O
N
I
T
O
R
R
E
T
U
R
N
S
Powered monitors,  
etc.  
U
U
U
U
U
U
U
U
U
U
U
U
EQ  
HI  
U
U
U
EQ  
HI  
U
U
U
EQ  
HI  
U
U
U
EQ  
HI  
U
U
U
EQ  
HI  
U
U
U
EQ  
HI  
U
U
U
EQ  
HI  
S
O
U
R
C
E
EQ  
HI  
EQ  
HI  
EQ  
HI  
LEFT  
RIGHT  
CLIP  
INPUT  
MAIN  
MIX  
+28  
+10  
+7  
1
2
k
H
z
1
2
k
H
z
1
2
k
H
z
1
2
k
H
z
1
2
k
H
z
1
2
k
H
z
1
2
k
H
z
1
2
k
H
z
1
2
k
H
z
12kHz  
-
1
5
+
1
5
-
1
5
+
1
5
-
1
5
+
1
5
-
1
5
+
1
5
-
1
5
+
1
5
-
1
5
+
1
5
-
1
5
+
1
5
-
1
5
+
1
5
-
1
5
+
1
5
-
1
5
+
15  
AL  
T
MID  
MID  
MID  
MID  
MID  
MID  
MID  
2.5kHz  
3-4  
+4  
+2  
MID  
MID  
MID  
2
.
5
k
H
z
2
.
5
k
H
z
2
.
5
k
H
z
2
.
5
k
H
z
2
.
5
k
H
z
2
.
5
k
H
z
2
.
5
k
H
z
2
.
5
k
H
z
2
.
5
k
H
z
-1  
2
2
-1  
2
+1  
2
-1  
2
+1  
2
-1  
2
+1  
2
-1  
2
1  
2
-1  
2
+1  
2
-1  
2
+1  
2
-1  
2
+1  
2
-1  
2
+1  
2
-1  
2
+12  
0
TAPE  
-2  
LOW  
LOW  
LOW  
LOW  
LOW  
LOW  
LOW  
LOW  
LOW  
LOW  
8
0
H
z
8
0
H
z
8
0
H
z
8
0
H
z
8
0
H
z
8
0
H
z
8
0
H
z
8
0
H
z
8
0
H
z
8
0
H
z
-4  
-7  
-
1
5
+
1
5
-
1
5
+
1
5
-
1
5
+
1
5
-
1
5
+
1
5
-
1
5
+
1
5
-
1
5
+
1
5
-
1
5
+15  
-
1
5
+
1
5
-
1
5
+
1
5
-
1
5
+15  
ASSIGN  
TO MAIN MIX  
PAN  
PAN  
PAN  
PAN  
PAN  
PAN  
PAN  
PAN  
PAN  
PAN  
-
1
0
-
2
0
NORMAL(AFL)  
SET(PFL)  
-
3
0
L
E
V
E
L
L
R
L
R
L
R
L
R
L
R
L
R
L
R
L
R
L
R
L
R
SOLO  
MODE  
0dB=0dBu  
1
2
3
4
5
6
7–8  
MUTE  
9–10  
MUTE  
11–12  
MUTE  
13–14  
MUTE  
MUTE  
MUTE  
MUTE  
MUTE  
MUTE  
MUTE  
PHANTOM  
CONTROL  
POWER  
PHONES  
R
U
D
ES  
O
L
OL  
I
G
H
T
A
L
T
3
4
A
L
T
3
4
A
L
T
3
4
A
L
T
3
4
A
L
T
3
4
A
L
T
3
4
A
L
T
3
4
A
L
T
3
4
A
L
T
3
4
A
L
T
3
4
R
OOM  
/
MAIN MIX  
dB  
10  
dB  
10  
dB  
10  
dB  
10  
dB  
10  
dB  
10  
dB  
10  
dB  
10  
dB  
10  
dB  
10  
dB  
10  
dB  
10  
SOLO  
SOLO  
SOLO  
SOLO  
SOLO  
SOLO  
SOLO  
SOLO  
SOLO  
SOLO  
5
U
5
5
U
5
5
U
5
5
U
5
5
U
5
5
U
5
5
U
5
5
U
5
5
U
5
5
U
5
5
U
5
5
U
5
10  
10  
10  
10  
10  
10  
10  
10  
10  
10  
10  
10  
20  
30  
40  
20  
30  
40  
20  
30  
40  
20  
30  
40  
20  
30  
40  
20  
30  
40  
20  
30  
40  
20  
30  
20  
30  
20  
30  
40  
20  
30  
40  
20  
30  
40  
40  
50  
60  
40  
50  
60  
50  
60  
50  
60  
50  
60  
50  
60  
50  
60  
50  
60  
50  
60  
50  
60  
50  
60  
50  
60  
10  
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1. Connecting the power cable  
4. Digital audio input/ output con-  
nections  
Connect the included power cable to the AC power  
supply inlet of the TRITON STUDIO, and then con-  
nect the other end of the cable to an AC outlet.  
Digital audio output  
The same audio signal present at the TRITON STUDIOs  
AUDIO OUTPUT (MAIN) L/ MONO and R jacks can be  
output in digital format to a DAT, MD, or digital multi-  
track recorder that can accept a digital audio input with a  
sample frequency of 48 kHz or 96 kHz.  
2. Analog audio output connec-  
tions  
Use an optical cable to connect the S/P DIF OUT  
(MAIN) jack to the optical digital input jack of your  
DAT, MD, or digital multitrack recorder.  
Connect a set of amplified monitor speakers or your audio  
system to the TRITON STUDIO.  
The [VOLUME] slider does not affect the volume of  
this output jack.  
If you play back the TRITON STUDIO through your  
stereo audio system, be aware that high volumes may  
damage your speakers. Be careful not to raise the vol-  
ume excessively.  
Digital audio input  
TRITON STUDIO can accept a digital audio input from a  
DAT or other digital device that can output digital audio  
at a sampling frequency of 48 kHz or 96 kHz. This signal  
can be input to the L and R channels, then sampled or pro-  
cessed by the internal effects and output from the OUT-  
PUT jacks.  
Connecting the AUDIO OUTPUT (MAIN) L/MONO,  
R, (INDIVIDUAL) 1, 2, 3, and 4 jacks to the INPUT  
jacks of your mixer or powered monitor system.  
L/ MONO and R are the main outputs. If you are out-  
putting in stereo, make your connections using the  
(MAIN) L/ MONO jack and the R jack. If you are out-  
putting in mono, make your connection to the (MAIN)  
L/ MONO jack.  
Use an optical cable to connect the optical digital out-  
put jacks of your DAT etc. to the S/P DIF IN jack.  
If the EXB-mLAN option is installed, digital audio  
can be input/ output via the mLAN connector. If the  
EXB-DI option is installed, digital audio can be out-  
put via the DIGITAL OUT jack. (PG p.286)  
The (INDIVIDUAL) 1, 2, 3, and 4 jacks are used to out-  
put specific sounds independently. For example, you  
can use these to apply an external effect to the snare  
sound of a drum kit.  
When you are sampling, and want to hear the sounds  
played by the TRITON STUDIO’s sequencer while you  
sample only the external audio source, send the source  
to (INDIVIDUAL) 1 and 2. If you want to monitor this  
sound, you can connect (INDIVIDUAL) 1 and 2 jacks  
to your mixer, and monitor the sound via your mixer.  
(For details on routing methods, refer to p.140–)  
5. Connecting pedals  
Foot pedal connections  
A foot pedal can be used to control various synthesis and  
effect parameters.  
Connect an optional expression pedal such as the Korg  
XVP-10 or EXP-2 to the rear panel ASSIGNABLE PEDAL  
jack.  
Headphones  
If you are using headphones, connect them to the  
headphone jack of the TRITON STUDIO.  
The TRITON STUDIO’s headphone jack will output  
the same signal as (MAIN) L/ MONO and R.  
The function controlled by the foot pedal is specified in  
Global: P2 “Foot Pedal Assign” (p.125, PG p.146, 252)  
If you are using (INDIVIDUAL) 1, 2, 3, and 4, connect  
these jacks to your mixer, and use the headphone jack  
of your mixer to monitor the sound.  
Foot switch connections  
A foot switch controls sostenuto, soft pedal on/ off, arpeg-  
giator on/ off, to select programs or combinations, and to  
start/ stop the sequencer etc.  
Connect an optional foot switch such as the Korg PS-1 to  
the rear panel ASSIGNABLE SWITCH jack.  
The function assigned to the foot switch and the polarity  
of the foot switch can be set in Global: P2 “Foot Switch  
Assign,” and “Foot Switch Polarity” (p.125, PG p.146,  
251)  
3. Analog audio input connec-  
tions  
You can input external analog audio sources, and sample  
them or process them with the internal effects and output  
them from the OUTPUT jacks.  
Damper pedal connections  
Connect mics or the OUTPUT jacks of your external  
audio equipment to the AUDIO INPUT 1 and 2 jacks.  
This pedal applies a piano style damper effect as you play.  
Connect an optional footswitch to the DAMPER jack of  
the TRITON STUDIO. If a Korg DS-1H is connected, half-  
damper effects can be produced.  
The polarity of the pedal is set in Global P2: Controller  
“Damper Polarity” and the sensitivity is set in Global P0  
“Half Damper Calibration.” (PG p.137, 146)  
11  
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6. SCSI device connections  
7. Connections to MIDI equip-  
ment/ computers  
By connecting an external SCSI device such as a hard disk  
drive or CD-R/ RW drive to the SCSI connector, you can  
manage large amounts of data on devices other than the  
internal hard drive. If a hard disk drive is connected, it  
can also be specified as the destination when sampling.  
Connections to MIDI equipment  
The keyboard, controllers, and sequencer etc. of TRITON  
STUDIO can be used to control an external MIDI tone  
generator. Conversely, another MIDI keyboard or  
sequencer can control the tone generator of TRITON STU-  
DIO to produce sound.  
For details on connecting SCSI devices, refer to PG  
p.298.  
Use MIDI cables to connect the MIDI connectors of  
TRITON STUDIO with the MIDI connectors of your  
external device.  
About SCSI devices that can be used with the TRI-  
TON STUDIO  
PG p.258 “MIDI applications – Connecting MIDI  
To store data, the TRITON STUDIO can use either  
DOS-formatted SCSI disks or UDF-formatted CD-R/  
RW discs.  
deveices/ computers”  
In some cases it will not be possible to use a DOS-  
format or UDF-format disk that was formatted on a  
personal computer. As far as possible, please use the  
TRITON STUDIO to format the disc.  
The TRITON STUDIO can use MO disks of 128  
Mbytes, 230 Mbytes, 540 Mbytes, 640 Mbytes, and 1.3  
Gbyte capacities.  
Connections to a computer  
Your performance on the TRITON STUDIO, as well as  
controller and sequencer data, can be sent to a computer  
(connected via MIDI interface), and the tone generator of  
TRITON STUDIO can be played from the computer.  
Use a MIDI interface to connect the MIDI connectors  
of TRITON STUDIO to the MIDI connectors of your  
computer.  
PG p.258 “MIDI applications – Connecting MIDI  
deveices/ computers”  
Some USB-MIDI interfaces may not be able to trans-  
mit or receive the TRITON STUDIO’s MIDI exclusive  
messages.  
If the EXB-mLAN option is installed, MIDI messages  
can be exchanged via the mLAN connector between  
the TRITON STUDIO and an external mLAN-com-  
patible MIDI device or a FireWire-capable Macintosh  
computer. For details on connections, refer to the  
“EXB-mLAN owner s manual” included with the  
EXB-mLAN option.  
At present, a TRITON STUDIO MIDI data dump sent  
via the EXB-mLAN option to a computer cannot be  
recorded or played back by an OMS-compatible  
application. (The same applies to the TRITON-Rack.)  
8. Installing options  
The functionality of the TRITON STUDIO can be  
extended by installing option boards and/ or sample  
memory. The following six types of options can be  
installed. For details on installation, refer to PG p.286.  
EXB-MOSS (DSP synthesizer board)  
EXB-DI (Digital interface board)  
EXB-mLAN (mLAN interface board)  
CDRW-1 (CD-R/RW drive)  
EXB-PCM series (PCM expansion boards)  
DRAM SIMM (Memory boards for sample data)  
12  
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Basic concepts  
The following multisamples are available for the oscil-  
lator.  
Overview of the modes  
429 internal multisamples (ROM, Piano)  
Expanded multisamples (when one or more EXB-  
PCM series board are installed)  
The TRITON STUDIO has a large number of functions  
that let you play and edit programs and combinations,  
record and play sequence data, record and play back sam-  
ples, and manage data on disk. The largest unit used to  
organize these functions is called a mode.  
Multisamples (RAM) that you sampled on the  
TRITON STUDIO or loaded in from media  
Create drum programs using a drum kit (created in  
Global mode)  
The TRITON STUDIO has seven modes.  
Program mode  
Combination mode  
Select and play programs  
Select and play combinations  
You can choose programs from rewritable banks INT-  
A–INT-F and EXB-A–EXB-G which contain a total of  
1,664 programs, and non-rewritable bank INT-G (256  
programs compatible with the GM2 standard, and nine  
drum programs).  
A combination is a set of two or more programs (a  
maximum of eight), and allows you to produce com-  
plex sounds that could not be created by an individual  
program.  
You can choose combinations from rewritable banks  
INT-A–INT-E and EXB-A–EXB-G which contain a total  
of 1,536 combinations.  
(The 128 programs of bank INT-F can be selected only  
if the EXB-MOSS option has been installed.)  
Sample or resample.  
Sample or resample.  
For example you can sample an external audio source  
while listening to the performance of the arpeggiator,  
or resample a performance you play using a program.  
For example you can sample an external audio source  
while listening to the performance of the arpeggiators,  
or resample a performance you play using a combina-  
tion.  
Edit a program  
Make settings for the oscillator, filter, amp, EG, LFO,  
effects, and arpeggiator.  
Edit a combination  
Make settings for volume, pan, layer/ split etc. for each  
timbre (program), and make settings for effects and the  
two arpeggiators.  
SAMPLING MODE  
AUDIO INPUT AUDIO INPUT  
1
2
S/P DIF IN  
L
S/P DIF IN  
R
mLAN IN  
1
mLAN IN  
2
PROGRAM  
OSC 1  
Multisample  
Insert / Master Effect  
Multisample - H  
Drum Kit  
Sample  
IFX 1  
IFX 2  
IFX 3  
IFX 4  
IFX 5  
MFX 1  
MFX 2  
Insert Effect  
IFX 1  
Resampling  
Multisample - L  
Sample  
Sample  
IFX 4  
IFX 5  
IFX 2  
PITCH1 FILTER1 AMP1  
MEQ  
IFX 3  
OSC 2  
Multisample - H  
Multisample - L  
Arpeggiator  
Sample  
PITCH2 FILTER2 AMP2  
COMBINATION  
GLOBAL MODE  
DRUM KIT  
Insert /Master Effect  
TIMBRE 1  
TIMBRE 2  
TIMBRE 3  
TIMBRE 4  
TIMBRE 5  
TIMBRE 6  
TIMBRE 7  
TIMBRE 8  
PROGRAM  
PROGRAM  
PROGRAM  
PROGRAM  
PROGRAM  
PROGRAM  
PROGRAM  
PROGRAM  
Key  
Assign  
IFX 1  
IFX 2  
IFX 3  
IFX 4  
IFX 5  
MFX 1  
MFX 2  
Drumsample / Sample - H  
Drumsample / Sample - L  
Analog Audio  
MEQ  
ARPEGGIATOR PATTERN  
CDRW-1  
Ripping  
Arpeggiator - A  
Preset Arpeggio  
Pattern: P0 - 4  
User Arpeggio  
Pattern: U00 - 231  
Arpeggiator - B  
CD-ROM  
Write Audio CD  
SEQUENCER / SONG PLAY  
DISK MODE  
Insert /Master Effect  
TRACK 9  
TRACK 10  
TRACK 11  
TRACK 12  
TRACK 13  
TRACK 14  
TRACK 15  
TRACK 16  
PROGRAM  
PROGRAM  
TRACK 1  
TRACK 2  
TRACK 3  
TRACK 4  
TRACK 5  
TRACK 6  
TRACK 7  
TRACK 8  
PROGRAM  
PROGRAM  
IFX 1  
IFX 2  
IFX 3  
IFX 4  
IFX 5  
MFX 1  
MFX 2  
PROGRAM  
PROGRAM  
PROGRAM  
PROGRAM  
PROGRAM  
PROGRAM  
MEQ  
Only SEQ  
Hard Disk  
PROGRAM  
PROGRAM  
PROGRAM  
PROGRAM  
PROGRAM  
PROGRAM  
Arpeggiator - A  
Arpeggiator - B  
Resampling  
13  
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Create drum kits using the 417 internal drumsamples  
(ROM). You can also use drumsamples from an  
optional EXB-PCM series board (if installed), or  
samples (RAM) that you created in Sampling mode.  
Sequencer mode  
Use the 16-track sequencer to record and playback  
songs.  
Sample or resample.  
Rename program and combination categories.  
You can sample an external input source while listen-  
ing to the song play back. You can also cause a corre-  
sponding note event to automatically be created at this  
time, allowing you to sample an external source just as  
if you were recording an audio track. (The In-Track  
Sampling function.)  
The playback of a song can also be resampled. After  
resampling one or more songs to the hard disk, you can  
use Disk mode to create an audio CD from those songs.  
Set the function of the assignable pedals and  
assignable switches.  
Transmit data dumps of MIDI exclusive data.  
Disk mode  
Data of each mode can be saved and loaded using the  
floppy disk drive, the internal hard drive, the CDRW-1  
option or an external SCSI device.  
Make effect settings for the song.  
Format the above types of media. You can also  
manage data by copying it, etc.  
You can record a performance that uses the  
arpeggiator(s) into a song or pattern.  
Korg, AKAI, AIFF, and WAVE format sample data can  
be loaded. Sample data can also be saved in Korg  
format, or exported in AIFF or WAVE formats.  
You can use a cue list to create an arrangement using  
individual songs for each verse, chorus, bridge, etc.,  
and specify the number of repeats for each song.  
Songs that you created in Sequencer mode can be  
saved in SMF format. SMF files can be loaded as  
Sequencer mode songs.  
You can use a maximum of 20 cue lists, 200 songs, and  
100 preset patterns. One song can use as many as 100  
patterns.  
You can use the Data Filer function (to save/ load  
MIDI exclusive data).  
The TRITON STUDIO can be used as a 16-track  
multitimbral tone generator.  
WAVE files can be edited (arranged in the desired  
song order) to create an audio CD. Audio CDs can also  
be played.  
Record patterns and assign them to individual keys,  
using the RPPR (Realtime Pattern Play/ Recording)  
function.  
Perform using the RPPR (Realtime Pattern Play/  
Recording) function, and adjust the various settings.  
Song Play mode  
SMF (Standard MIDI File) data can be played back  
from a floppy disk, the internal hard drive, or an  
external SCSI device, and you can perform along with  
the playback.  
Make effect settings for use in Song Play mode.  
The arpeggiator can be used while you play along  
with the SMF playback.  
SMF songs can be played back in succession.  
You can use the jukebox function to playback songs in  
any specified order.  
Sampling mode  
Sample external audio sources (i.e., record samples).  
Insert effects can be applied to the external input sound  
while you sample.  
Edit the waveform data you sampled or waveform  
data that you loaded in from media, and set loop  
points etc.  
Edit multisamples consisting of two or more samples.  
A multisample can be converted into a program, so  
that a multisample created in Sampling mode can be  
used in the Program, Combination, Sequencer, or Song  
Play modes.  
Sample digital data (“rip”) directly from an audio CD.  
You can also play back audio CDs.  
Global mode  
Make settings that affect the entire TRITON STUDIO,  
such as master tune and global MIDI channel.  
Create user drum kits (144 kits), user arpeggio  
patterns (507 patterns), and user scales (16 one-octave  
scales and 1 all-note scale).  
14  
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About polyphony  
Number of voices in each mode  
The maximum number of voices that can be played simul-  
taneously will depend on the oscillator mode of the pro-  
gram.  
Tone generators and oscillators  
For a Single/ Drum-mode program, 1 oscillator = 1  
voice  
The oscillators of the TRITON STUDIO are sounded by  
two Tone Generators.  
For a Double-mode program, 2 oscillators = 1 voice  
Each tone generator is connected to the various PCM  
memories as shown in the diagram below.  
Program mode  
Single/ Drum-mode  
Normally, 60 voices can be used.  
Tone Generator 1  
However a maximum of 120 voices will be available if, for  
example, ROM or RAM is used for the High MS, and  
Piano or EXB-PCM is used for the Low MS, and you use  
velocity switching to play the two tone generators.  
ROM: Internal PCM ROM (32 Mbytes)  
RAM: User sample memory (16 Mbytes, expandable  
to a maximum of 96 Mbytes)  
Tone Generator 2  
Double mode  
Normally, 30 voices can be used.  
Piano: Internal Piano PCM ROM (16 Mbytes)  
EXB-PCM: Expansion PCM ROM (16 Mbytes each;  
maximum of 7 boards totaling 112 Mbytes)  
However if OSC1 is sounded by one tone generator and  
OSC2 is sounded by the other tone generator (e.g.,  
OSC1=ROM, OSC2=Piano), a maximum of 60 voices can  
be used. If OSC1 and OSC2 use one tone generator (e.g.,  
OSC1=ROM, OSC2=ROM), then a maximum of 30 voices  
can be used.  
PCM memory  
PCM memory  
Piano (Internal Piano PCM ROM) 16 Mbytes  
ROM (Internal PCM ROM)  
32 Mbytes  
EXB-PCM (Expansion PCM ROM Slot1)16 Mbytes  
EXB-PCM (Expansion PCM ROM Slot2)16 Mbytes  
EXB-PCM (Expansion PCM ROM Slot3)16 Mbytes  
EXB-PCM (Expansion PCM ROM Slot4)16 Mbytes  
EXB-PCM (Expansion PCM ROM Slot5)16 Mbytes  
EXB-PCM (Expansion PCM ROM Slot6)16 Mbytes  
EXB-PCM (Expansion PCM ROM Slot7)16 Mbytes  
This can also be increased by velocity switch and velocity  
zone settings.  
RAM  
96 Mbytes*  
(User sample memory)  
Combination, Sequencer, and Song Play modes  
Depending on the oscillator mode of the programs you  
are using, the maximum number will vary between 60  
voices and 120 voices.  
* = Expandable to a maximum.  
Factory settings is 16 Mbytes  
(Example)  
For single-mode programs that use ROM or RAM, a total  
maximum of 60 voices  
For single-mode programs that use Piano or EXB-PCM, a  
total maximum of 60 voices  
Tone Generator 1  
Tone Generator 2  
Total 120 voices  
For double-mode programs that use ROM or RAM, a total  
maximum of 30 voices  
For double-mode programs that use Piano or EXB-PCM, a  
total maximum of 30 voices  
Total 60 voices  
Maximum 60 oscillators  
Maximum 60 oscillators  
Sampling mode  
Total maximum 120 oscillators  
Tone generator 1 is always used in Sampling mode.  
Mono samples/ multisamples  
60 voices.  
Each tone generator is able to simultaneously sound up to  
60 oscillators (i.e., to play the PCM data connected to that  
tone generator). Together, the two tone generators are able  
to sound up to 120 oscillators.  
Stereo samples/ multisamples  
30 voices.  
However, it is not possible, for example, to simulta-  
neously play 61 or more oscillators from only the internal  
PCM ROM.  
15  
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Basic operation  
1. Selecting modes  
In order to use a particular function on the TRITON  
STUDIO, you must first select the appropriate mode.  
Press one of the front panel mode keys ([COMBI] key  
– [DISK] key) to enter the corresponding mode.  
3In the LCD screen, press the desired page.  
[COMBI] key:  
[PROG] key:  
[SEQ] key:  
[SAMPLING] key:  
[S.PLAY] key:  
[GLOBAL] key:  
[DISK] key:  
Combination mode  
Program mode  
Sequencer mode  
Sampling mode  
Song Play mode  
Global mode  
You will jump to the selected page, and it will appear  
in the display. As an example here, press P1: Edit-Basic.  
As a reminder, the page that was  
selected before you pressed the  
[MENU] key will have its top right  
corner bent over.  
You can also jump to the  
corresponding page by pressing a  
numeric key [0]–[9]. (P0–P9  
correspond to numeric keys [0]–[9].)  
By holding down the [MENU] key  
and pressing a numeric key [0]–[9],  
you can jump directly to the corresponding page  
without displaying the page jump menu.  
Disk mode  
2. Selecting pages  
Each mode has a large number of parameters, which are  
grouped into pages.  
These are further subdivided by tabs into up to eight tab  
pages.  
1Make sure that the desired mode is selected.  
When you press the [EXIT] key, you will return to P0  
from any page.  
To select a mode, press the appropriate mode key  
([COMBI] key – [DISK] key).  
Here we will use Program mode as an example for our  
explanation. Press the [PROG] key.  
4Press one of the tabs located at the bottom of the  
page.  
As an example here, press the OSC Basic tab which is  
the second from the left.  
2Press the [MENU] key.  
The page jump menu will  
appear.  
Some pages have no tabs.  
5To move to a page with a different P number, press  
the [MENU] key and continue from step 2of this  
procedure.  
In Disk mode there is only one page, so the page  
jump menu will not appear.  
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BANK [INT-A][INT-G], [EXB-A][EXB-G] keys  
3. Setting a parameter  
The parameter value in the edit cell can be set by using the  
front panel VALUE controllers ([VALUE] slider, [ ][  
keys, [VALUE] dial, numeric keys [0]–[9], [–] key,  
]
[ENTER] key, and [./ 10’s HOLD] key). As necessary, you  
can also use the [BANK] keys and the [COMPARE] key.  
For some parameters, the value can be set by pressing a  
popup button to display the popup menu and then select-  
ing a parameter value, or by holding down the [ENTER]  
key and playing a note on the keyboard to input a note  
number or velocity value.  
The BANK [INT-A]–[INT-G], [EXB-A]–[EXB-G] keys are  
used in Program mode to select the program bank and in  
Combination mode to select the combination bank. In  
combination, Sequencer and Song Play modes, these keys  
are used to select the bank of the program used by each  
timbre/ track.  
VALUE controllers  
[COMPARE] key  
[VALUE] slider  
Use this when you wish to make major changes in the  
value.  
Use this key when you wish to compare the edits you  
have made to a program or combinations sound with the  
un-edited original (i.e., the sound that is written into  
memory).  
In Program mode and Combination mode, this slider can  
also be used as a control source for alternate modulation  
or dynamic modulation. (This is active in Program or  
Combination P0: Play when the “Program Select” or  
“Combination Select” (the large characters in the upper  
part of the LCD) is selected).  
When editing a program or combination, press this key.  
The LED will light, and the last-written settings for that  
program number or combination number will be recalled.  
When you press the [COMPARE] key once again, the LED  
will go dark and you will return to the settings that you  
were editing.  
If you edit the settings that are recalled by pressing the  
[COMPARE] key (i.e., the settings that are written into  
memory), the LED will go dark, and it will not be possible  
to return to the previous edits by pressing the [COM-  
PARE] key again.  
[
][  
] keys  
Use these when you wish to make small changes in the  
value.  
In Sequencer mode, you can use the [COMPARE] key to  
make “before and after” comparisons immediately after  
using realtime recording or step recording to record a  
song, or after performing a track edit operation.  
For example, this can be used effectively when realtime-  
recording a track for a song.  
1Realtime-record a track. (Take 1)  
[VALUE] dial  
2Once again, realtime-record on the same track. (Take 2)  
Use this when you wish to make large changes in a value.  
3Press the [COMPARE] key. The LED will light, and  
take 1 will be recalled.  
Numeric keys [0][9], [ENTER] key, [] key,  
[./ 10s HOLD] key  
Use these when you know the parameter value that you  
wish to input.  
After using the numeric keys [0]–[9] to input a number,  
press the [ENTER] key to finalize the parameter value.  
Use the [–] key to enter negative numbers.  
Use the [./ 10’s HOLD] key to enter a decimal point.  
In Program and Combination mode P0: Play page other  
than the Sampling page, the [./ 10s HOLD] key performs  
the 10’s Hold function. (p.23, 24)  
4Press the [COMPARE] key once again. The LED will go  
dark, and take 2 will be recalled.  
5If at step 3you once again realtime-record on the  
same track (take 3), the object of the Compare function  
will now be take 1. If at step 4you once again real-  
time-record on the same track (take 3), the object of the  
Compare function will be take 2.  
In this way, the Compare function lets you recall the pre-  
vious recording or the previous state of event editing.  
The Compare function is not available Sampling,  
Song Play, Global, or Disk modes.  
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Popup buttons and popup menus  
You can press a popup button to access a popup menu,  
and then set parameter values (p.8).  
Keyboard input  
When inputting a note number or a specific velocity as the  
value of a parameter, you can use the keyboard to input  
the setting. Hold down the [ENTER] key and play the  
note that you wish to enter as a value. The note number or  
velocity value will be input.  
When the Global P5: Drum Kit page is displayed, you can  
hold down the [ENTER] key and play a note to recall the  
settings that have been assigned to that note.  
In Sampling mode, you can hold down the [ENTER] key  
and play a note to recall the index that is assigned to that  
note.  
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Quick Start  
Turning the power on/ off  
Before you turn on the power, make sure that the  
desired connections have been made as described in  
Writing (updating) a Program, Combination, Global  
Setting, Drum Kits, or Arpeggio Patterns  
Loading Program, Combination, Global Setting, Drum  
Kit, or Arpeggio Patterns data in Disk mode  
Receiving a MIDI data dump for Program,  
Combination, Global Setting, Drum Kit, or Arpeggio  
Patterns  
When using Sampling mode page menu commands  
(“Move Sample,” “Move MS,” “Convert To Program,”  
“Time Slice,” etc.) to simultaneously modify programs  
or drum kits.  
1. Turning the power on  
1Press the rear panel [POWER] switch to turn on the  
power.  
The LCD screen will display the name of your model,  
and the software version.  
When sampling to RAM in Program, Combination, or  
Sequencer mode, if you simultaneously convert the  
sample to a program.  
(The following graphic shows the factory-set LCD  
screen. The version number is subject to change with-  
out notice.)  
Never turn off the power while the hard disk or other  
media is being accessed. If you turn off the power  
while media is being accessed, the media may  
become unusable.  
You can set the “Power On Mode” (Global P0: System  
Preference page) so that the mode and page that had  
been selected when you turned the power off will  
appear when the power is turned on. (p.125  
)
Information displayed in the LCD screen when var-  
ious options or SIMM modules are installed  
2Turn on your powered monitors or stereo amp.  
The TRITON STUDIO allows you to install separately  
sold options or sample memory (RAM) boards.  
3Raise the TRITON STUDIOs [VOLUME] slider to an  
appropriate level, and adjust the volume of your  
powered monitors or stereo amp.  
When the power is turned on, the type of installed options  
will be displayed. After installing an option, be sure to  
check this display to verify that the option was installed  
correctly. If the option is not displayed here even though it  
was installed, it was not installed correctly. Turn off the  
power and re-install the option. (For details on install-  
ing an option, refer to PG p.286)  
If an external SCSI device is connected, turn on the  
power of the external SCSI device and then wait ten  
seconds or longer before you turn on the power of the  
TRITON STUDIO.  
OPTIONS  
CDRW-1: The CDRW-1  
option is installed.  
EXB-MOSS: The EXB-MOSS  
option is installed.  
EXB-DI: The EXB-DI option is  
installed.  
2. Turning the power off  
1Set the front panel [VOLUME] slider and the volume  
of your powered monitor or stereo amp to zero.  
2Turn off the power of your powered monitor or stereo  
EXB-mLAN: The EXB-mLAN option is installed.  
amp.  
3Press the TRITON STUDIOs [POWER] switch to  
SIMM  
turn off the power.  
Slot 1...3 (** MB): Sample memory (RAM)s are installed  
in SIMM slots 1–3. The capacity of each SIMM is shown in  
parentheses. When shipped from the factory, a 16 MB  
SIMM is installed in SIMM slot 1.  
Never turn off the power while data is being written  
into internal memory.  
If the power is turned off while processing is being  
performed, memory write operations will not be  
completed correctly. If this occurs, TRITON STUDIO  
will automatically initialize its internal memory so  
that it will operate correctly. This is not a malfunction.  
EXB-PCM  
Slot 1...7 (****): PCM expansion boards are installed in  
EXB-PCM series slots 1–7. The model number of each  
board is shown in parentheses.  
While data is being written, the LCD screen will indi-  
cate “Now writing into internal memory.” Data is writ-  
ten into internal memory by the following operations.  
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Listening to a demo song  
Heres how to listen to demo songs on the TRITON STU-  
8Check the data that you want to load along with the  
DIO.  
song.  
This section explains how the demo song data can be  
loaded from the internal hard drive using the Disk mode,  
and played back in Sequencer mode.  
In this case, make the settings shown below.  
We will explain how to play back songs individually, or  
consecutively using the Cue List function.  
1. Loading the demo song data in  
Disk mode  
Check “Load PRELOAD.PCG too”  
If this is checked, the .PCG file will be loaded along  
with the .SNG file when you execute the Load opera-  
tion.  
Check “Load PRELOAD.KSC too”  
If this is checked, the .KSC file will be loaded along  
with the .SNG file when you execute the Load opera-  
tion.  
1Press the [DISK] key (the LED will light).  
You will enter Disk mode.  
2Press the Load tab.  
The Disk, Load page will appear.  
3Press the drive select popup button, and select HDD:  
(internal hard drive) which is the second from the  
bottom in the popup menu.  
The “Select .SNG Allocation” radio buttons specify  
how the song data will be loaded into internal memory.  
For this example, select Clear.  
File information for the internal hard disk will be dis-  
played.  
4Press the FACTORY directory, and then press the  
The “Select .KSC Allocation” radio buttons specify  
how the sample data will be loaded into sample mem-  
ory (RAM). For this example, select Clear.  
Open button.  
You will move to the next lower directory.  
5Press “PRELOAD.SNG.”  
If you load with “Select .KSC Allocation” set to Clear,  
the sample data will be loaded from the beginning of  
the sample memory (RAM) area.  
The display will be highlighted. This is the demo song  
data.  
If you load with “Select .KSC Allocation” set to  
Append, the sample data will be loaded into the  
unused portion of the sample memory (RAM).  
6
5
If sample memory (RAM) already contains sample  
data that you do not wish to lose, either select  
Append, or save the sample data to a internal hard  
3
Drive  
Select  
9Press the OK button.  
The data will be loaded in the order of PRE-  
LOAD.PCG, PRELOAD.SNG, and PRELOAD.KSC.  
2
6Press the page menu button.  
The page menu commands will be displayed.  
7Press “Load selected.”  
A dialog box will appear.  
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If the last step is End, playback will stop automatically  
when it reaches that point. If the last step is Continue  
to Step01, playback will return to the first step and  
continue.  
2. Selecting and playing a dem-  
onstration song in Sequencer  
mode  
1Press the [SEQ] key (the LED will light).  
You will enter Sequencer mode.  
Song  
Select  
Popup  
button  
Contents of the disk  
The internal hard drive contains the following data.  
The included TNSFD-00P floppy disk contains the same  
data as the PRELOAD.PCG file in the internal hard drive.  
2Access the P0: Play/REC, Program T01–08 page.  
If this is not already displayed, press the [EXIT] key  
and then press the Prog. 1–8 tab.  
PRELOAD.PCG  
Preloaded data (programs, combinations, drum kits,  
arpeggio patterns, global settings)  
3Select the demonstration song that you want to play  
back.  
Program data (programs using the sampling function)  
used by the demonstration songs  
Press the “Song Select” area to highlight the song  
name.  
Use the numeric keys to input a song number, and  
press the [ENTER] key.  
For example to select the second song, press numeric  
key [1] and then press the [ENTER] key. (Song “S001”  
will be selected.)  
When you load PRELOAD.PCG, it will be written  
into internal memory. This data is preserved even if  
the power is turned off.  
When you load PRELOAD.PCG, the data existing in  
the TRITON STUDIO before loading this data will be  
replaced. If you wish to keep this data, you must first  
save it before loading PRELOAD.PCG. (p.59)  
Alternatively, you can select a song from the popup  
menu.  
Press the “Song Select” popup button to access the  
popup menu. In the popup menu, press the song that  
you want to play back. The popup menu will close,  
and the selected song will be displayed.  
PRELOAD.SNG  
Demonstration song and demonstration cue list data  
When you load PRELOAD.SNG, it will be written  
into internal sequencer memory. This memory is vol-  
atile, and the data will be lost when the power is  
turned off.  
4Press the SEQUENCER [START/STOP] key.  
The LED will blink and the selected song will play.  
5If you wish to stop playback, press the SEQUENCER  
Whether or not previously-written data will be  
erased when you load PRELOAD.SNG is determined  
by the “Select .SNG Allocation” setting. Refer to step  
8of the procedure on p.20.  
[START/STOP] key once again.  
Playing a cue list  
PRELOAD.KSC  
Sample program data used by the demonstration  
songs  
Heres how to playback the demonstration cue list. A cue  
list allows you to playback multiple songs in succession,  
and specify the number of times that each song will be  
repeated.  
When you load PRELOAD.KSC, its multisample/  
sample data will be written into the TRITON STU-  
DIOs sample memory (RAM). This data will be lost  
when the power is turned off.  
1Press the [MENU] key.  
The LCD screen will show a list of the pages in  
Sequencer mode.  
Whether or not previously-written data will be  
erased when you load PRELOAD.KSC is determined  
by the “Select .KSC Allocation” setting. Refer to step  
8of the procedure on p.20.  
2Press either “P1: Cue List” or numeric key [1].  
The P1: Cue List page will appear.  
3Press the SEQUENCER [START/STOP] key.  
4To stop playback, press the SEQUENCER [START/  
STOP] key once again.  
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Selecting and playing a program  
In Program mode you can select and play a program from  
banks INT-A–EXB-G. Here we will show how to select  
In Program mode, you can switch banks to select pro-  
preset programs.  
Selecting the program bank  
grams from another bank.  
With the factory settings, banks INT-A–INT-D contain  
Try selecting various programs and hear how they sound.  
preloaded programs, and banks G, g(1)–G(9), and g(d)  
contain preset programs. (table below)  
5Press a PROG BANK [INT-A]–[EXB-G] key to select a  
Selecting a program  
bank.  
The LED will light, and the selected bank will be dis-  
1Press the [PROG] key (the LED will light).  
played in the left of the LCD screen. For example to  
You will enter Program mode. Make sure that the  
select bank INT-B, press the BANK [INT-B] key. (The  
upper line of the LCD screen indicates “PROGRAM P0:  
Play.”  
If this is not selected, press the [EXIT] key.  
[INT-B] keys LED will light, and the upper left of the  
LCD screen will indicate Bank INT-B.)  
Bank  
INT-A...INT-D (I-A...I-D)  
INT-E (I-E)  
Prog. No.  
Explanation  
Category  
popup button  
000...127 Preloaded programs (VNL)  
000...127 User programs (e.g., pro-  
grams that use samples you  
created)  
Program  
Select  
INT-F (I-F)  
G
000...127 EXB-MOSS programs  
001...128 GM2 basic programs  
Popup button  
(VNL)  
g(1)...(9)  
g(d)  
(VNL)  
GM2 variation programs  
GM2 drum programs  
(VNL)  
EXB-A...EXB-H (E-A...E-H) 000...127 User programs, EXB-PCM  
series programs  
INT-A...INT-D  
Selecting a program number  
With the factory settings, these banks contain a wide  
variety of preloaded programs that use the internal  
PCM ROM multisamples, effects, and arpeggio pat-  
terns.  
2Make sure that “Program Select” is selected.  
If this is not selected, press “Program Select” to high-  
light it.  
INT-E  
3Use the VALUE controllers to select the program that  
This bank is used to store programs that you created,  
for example from samples that you created.  
you wish to play.  
You can use the following methods to select a program.  
INT-F  
Turn the [VALUE] dial.  
Press the [ ] or [ ] key.  
Use numeric keys [0]–[9] to specify the number,  
and press the [ENTER] key.  
This can be selected only if the EXB-MOSS option is  
installed. If the option is not installed, INT-F cannot be  
selected.  
G, g(1)...g(9), g(d)  
4Audition the sound.  
These banks contain 128 capital programs, 128 varia-  
tion programs, and 9 drum programs, all compatible  
with the GM sound map. The programs of these banks  
are all read-only. These programs are preset programs.  
Each time you press the [G] key, the bank will change  
in the following order.  
Play a note on the keyboard to hear the sound you  
selected.  
Try operating various controllers to hear how the  
sound will change. (p.25)  
Gg(1)g(2)g(3)g(4)g(5)g(6)g(7)g(8)→  
g(9)g(d)G...  
(The LED will light, and the corresponding bank G,  
g(1)–g(9), g(d) will be displayed in the upper left of the  
LCD screen.)  
EXB-A...EXB-G  
With the factory settings, these banks do not contain  
programs. These banks are used to load programs for  
the EXB-PCM series options, or they can be used to  
hold programs that you create.  
128 programs can be written or rewritten to each bank  
INT-A–INT-E, EXB-A–EXB-G (for a total of 1,536).  
For details of the program names etc., refer to “VNL”  
(Voice Name List).  
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In the graphic, bank G is selected. The center area  
shows the programs contained in that bank.  
Selecting programs by category  
You can select programs by category such as keyboard,  
organ, bass, and drums.  
With the factory settings, the preloaded programs and  
preseted program are organized into sixteen categories.  
You can choose a category, and then select from the pro-  
grams in that category.  
The Variation button will be displayed only when  
bank G is selected. Each time you press this button,  
the bank will change in the order of  
Gg(1)g(2)...g(8)g(9)G...  
2Press the tabs located at the left and right to select  
banks.  
1Press the Category popup button.  
3Press program names in the center area to select pro-  
A tabbed “Category/ Program Select” popup menu  
will appear.  
grams.  
The selected program will be highlighted.  
4When you are satisfied with the selected program,  
press the OK button to close the popup menu.  
If you press the Cancel button, the selection you made  
here will be discarded, and you will return to the pro-  
gram that had been selected before you opened the  
popup menu.  
Using 10s HOLD to select programs  
If you press the [./ 10’s HOLD] key to turn on the 10s  
Hold function (the LCD screen will indicate  
In the above graphic, category 15: Drums is selected.  
The center area shows the programs contained in that  
category.  
), the tens  
place of the program number will be fixed, and you will  
be able to switch programs simply by pressing a single  
numeric key. Each time you press a numeric key, the ones  
place will change. You can also use the [ ][ ] keys to  
change the value of the tens place.  
2Press the tabs located at the left and right to select a  
different category.  
The name of the selected category will be displayed in  
full in the upper right.  
1Press the [./10s HOLD] key to make the display indi-  
3Press a program name in the center area to select a  
cate  
.
program.  
The tens place of the program number will be held  
(fixed).  
The selected program will be highlighted.  
If you wish to change a program to be in a different  
category, you can choose the new category in the dia-  
log box when writing the program (p.56). Category  
names can be changed in “Category Name” (Global  
P4).  
4When you are satisfied with the selected program,  
press the OK button to close the popup menu.  
If you press the Cancel button, the selection you made  
here will be discarded, and you will return to the pro-  
gram that had been selected before you opened the  
popup menu.  
2By pressing a numeric key [0]–[9], you can input the  
ones place in a single action.  
3You can use the [ ][ ] keys to change the value of  
tens place.  
Selecting programs from the Program Select”  
4To cancel the 10s HOLD function, press [./10s  
popup menu  
You can select programs from a list organized by program  
bank.  
HOLD] to erase the  
display.  
1Press the “Program Select” popup button.  
Using a connected switch to select programs  
A tabbed “Bank/ Program Select” popup menu will  
appear.  
An optional on/ off-type switch (such as the Korg PS-1)  
can be connected to the rear panel ASSIGNABLE  
SWITCH jack, and assigned a program select function.  
Selecting programs from a MIDI device  
MIDI program change messages can be transmitted from  
an external MIDI device, and received by TRITON STU-  
DIO to select programs.(PG p.260)  
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Selecting and playing a combination  
In Combination mode you can select and play a combina-  
tion from banks INT-A–EXB-G.  
Try selecting various combinations and hear how they  
sound.  
INT-A...INT-D  
With the factory settings, these banks contain a wide  
variety of preloaded combinations that use multiple  
programs, effects, and arpeggio patterns.  
INT-E  
With the factory settings, this bank does not contain  
combinations. This bank can be used to load combina-  
tions that use programs of the EXB-MOSS option, or to  
store combinations that you created.  
Selecting a combination  
1Press the [COMBI] key (the LED will light).  
EXB-A...EXB-G  
You will enter Combination mode. Make sure that the  
upper line of the LCD screen indicates “COMBINA-  
TION P0: Play.”  
With the factory settings, these banks do not contain  
combinations. These banks can be used to load combi-  
nations that use programs of the EXB-PCM option  
boards, or to store combinations that you have created.  
If this is not selected, press the [EXIT] key.  
Category  
popup button  
128 programs can be written or rewritten to each bank  
INT-A–INT-E, EXB-A–EXB-G (for a total of 1,536).  
Combination  
Select  
For details of the combination names etc., refer to  
“VNL” (Voice Name List).  
Popup button  
Bank/Program  
(Program Select)  
Selecting combinations by category  
You can select combinations from any of the sixteen cate-  
gories in the same way as for programs.  
With the factory settings, all the preloaded combinations  
are organized into sixteen categories. You can choose a  
category, and then select from the combinations in that  
category.  
Selecting a combination number  
2Make sure that “Combination Select” is selected.  
If this is not selected, press “Combination Select” to  
highlight it.  
Using 10s HOLD to select combinations  
3Use the VALUE controllers to select the combination  
You can fix the tens place of the combination number, so  
that a combination can be selected simply by pressing a  
numeric key once to change the ones place.  
that you wish to play.  
4Audition the sound.  
Play a note on the keyboard to hear the sound you  
selected.  
Try operating the various controllers and listen to how  
the sound changes. (p.25)  
Using a connected switch to select combinations  
An optional on/ off type foot switch such as the Korg PS-1  
can be connected to the rear panel ASSIGNABLE  
Selecting the combination bank  
In Combination mode, you can switch banks to select  
combinations from another bank.  
SWITCH jack, and used to select combinations. (p.125)  
With the factory settings, banks INT-A–INT-D contain  
combinations. (table below)  
Selecting combinations from a MIDI device  
MIDI program change messages can be transmitted from  
an external MIDI device, and received by TRITON STU-  
DIO to select combinations. (PG p.260)  
5Press a COMBI BANK [INT-A]–[EXB-G] key to select  
a bank.  
The LED will light, and the selected bank will be dis-  
played in the left of the LCD screen. For example to  
select bank INT-C, press the BANK [INT-C] key. (The  
[INT-C] key will light, and the upper left of the LCD  
screen will indicate Bank INT-C.)  
Bank  
INT-A...INT-D (I-A...I-D)  
INT-E (I-E)  
Prog. No.  
Explanation  
000...127 Preloaded combinations  
000...127 User combinations, EXB-  
MOSS combinations  
EXB-A...EXB-G  
000...127 User combinations, EXB-  
PCM series combinations  
24  
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Using controllers to modify the sound  
The TRITON STUDIO provides various controllers – a  
joystick, the ribbon controller, the SW1 and SW2 switches,  
Ribbon controller  
and the REALTIME CONTROL [1], [2], [3], [4] knobs –  
that let you modify the tone, pitch, volume, or effects in  
realtime while you play.  
-X  
0
X  
Each time you select a program or combination, try out  
these controllers to hear how they affect the sound.  
Tonal changes etc. produced by these controllers can  
be recorded on the internal sequencer or on an exter-  
nal MIDI sequencer.  
Move your finger to the left and right on the ribbon con-  
troller to apply an effect.  
Normally, this is used to control pitch, volume or filter etc.  
You can use the Lock function of [SW1] or [SW2] keys  
to hold the effect even after you release your finger  
from the ribbon controller. For the procedure, refer to  
“The Lock function” on the following page.  
Joystick  
You can use the ribbon controller as a source for alter-  
nate modulation or effect dynamic modulation, to  
control program parameters or effect parameters.  
+Y  
-X  
X  
-Y  
SW1, SW2  
JS(+X): Move the joystick toward the right to apply an  
effect. Normally this is used to control the pitch  
(bend up).  
JS(–X): Move the joystick toward the left to apply an  
effect. Normally this is used to control the pitch  
(bend down).  
JS(+Y): Move the joystick away from yourself to apply  
an effect. Normally this is used to control the  
oscillator LFO (vibrato).  
JS(–Y): Move the joystick toward yourself to apply an  
effect. Normally this is used to control filter  
LFO (wah).  
You can use these keys as sources for alternate modulation  
or effect dynamic modulation to control program parame-  
ters or effect parameters.  
These switches can also be used to switch the octave, to  
turn portamento on/ off, or to lock the position of the rib-  
bon controller or after touch lock function (p.26).  
You can specify the way in which the [SW1] and [SW2]  
keys will operate: either Toggle, when the assigned func-  
tion will be switched between on and off each time the  
key is pressed, or Momentary, when the assigned function  
will be active on only as long as you hold down the  
switch.  
You can use the Lock function of [SW1] or [SW2] keys  
to hold the effect in the current position of the joy-  
stick. For the procedure, refer to “The lock function”  
on the following page.  
In Program mode, the function of the [SW1] and  
[SW2] keys can be checked in the P0: Play, Perfor-  
mance Edit page. (p.27)  
You can use the joystick as a source for alternate mod-  
ulation or effect dynamic modulation, to control pro-  
gram parameters or effect parameters.  
When you write a program or combination, the on/  
off status of the [SW1] and [SW2] keys is saved.  
For details on making these settings, refer to “Setting  
25  
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The Lock function can also be applied to aftertouch. If  
the [SW1] or [SW2] switch is assigned to After Touch  
Lock, the effect produced by pressing down on the  
keyboard can be held by turning on the [SW1] or  
[SW2] switch. For details on the [SW1] and [SW2]  
switch functions, refer to PG p.249.  
The Lock function  
Joystick  
1Select program bank INT-A001: Acoustic Piano, and  
play the keyboard.  
To select a program, make sure that you are in Program  
mode, and press the BANK [INT-A] key, numeric key  
[1], and then the [ENTER] key.  
2Move the joystick toward yourself (the –Y direction).  
REALTIME CONTROLS [1], [2], [3], [4]  
The modulation will deepen, and at the same time, res-  
onance will be applied to give a unique character to the  
sound.  
These knobs can be used to control the filter cutoff fre-  
quency and resonance, the amp and filter EG, volume,  
portamento time, pan, pitch LFO, or the send levels to the  
master effects, etc.  
3While holding the joystick toward yourself, press the  
[SW2] switch (The [SW2] key LED will light).  
1Press the [REALTIME CONTROLS] key to  
switch the function of the realtime controllers to A-  
mode or B-mode.  
The modulation effect at this point will be maintained.  
(Lock function)  
Each time you press the key, A-mode or B-mode will be  
alternately selected, and the corresponding LED will  
light.  
4Release the joystick, and play the keyboard.  
The modulation will stay the same as it was when the  
[SW2] key was pressed. Moving the joystick toward  
yourself will not affect the sound.  
2Rotate the desired knob to control the sound, etc.  
A-mode controls  
In A-mode, knobs [1]–[4] will control/ edit the following  
functions.  
5Press the [SW2] key once again to release the Lock  
function.  
Ribbon controller  
Make sure that the INT-A001: Acoustic Piano program is  
selected.  
Placing the knobs in the center (12 oclock) position  
will produce the values specified by the program  
parameters.  
1Press the [SW2] key. (The [SW2] key LED will light.)  
Knob [1]: LPF CUTOFF  
2Touch the ribbon controller, and move your finger to  
Adjusts the cutoff frequency of the low pass filter.  
When you adjust the cutoff frequency of the filter, the  
brightness of the sound will change. The effect will  
depend on the settings of the program parameters, but  
normally, rotating the knob toward the left will darken the  
sound, and rotating it toward the right will brighten it.  
left and right.  
Movement in the +X direction will brighten the tone,  
and movement in the –X direction will darken the tone.  
3Take your finger away from the ribbon controller.  
The sound will remain as it was before you removed  
your finger. (Lock function)  
Level  
4Press the [SW2] key once again to release the Lock  
function.  
LPF  
In the LCD screen, SW2 indicates JS–Y & Ribbon  
Lock. This means that the [SW2] key is assigned to  
control the Lock function for the joystick –Y direction  
and the ribbon controller (PG p.249). The key will  
operate in Toggle mode.  
Frequency  
Low  
High  
Cutoff  
frequency  
If you move the joystick in the –Y direction, press the  
[SW2] key to turn on the Lock function, then operate  
the ribbon controller, and finally release both control-  
lers, the sound you modified by the two controllers  
will be maintained.  
Knob [2]: RESONANCE/ HPF  
Adjust the resonance level of a low pass filter or the cutoff  
frequency of a high pass filter.  
The content that is controlled will depend on the filter  
type specified by the program.  
By adjusting the filter resonance level, you can increase or  
decrease the resonance level to add a unique character to  
the sound.  
In many programs and combinations, the [SW2] key  
is assigned to control the Lock function for the joy-  
stick –Y direction and the ribbon controller.  
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Viewing the parameters that are assigned to  
[SW1], [SW2] keys, and the REALTIME CONTROLS  
B-mode  
In Program mode, the B-mode functions of the REAL-  
TIME CONTROLS knobs [1], [2], [3], and [4] and [SW1]/  
[SW2] keys can be verified in the P0: Play, Performance  
Edit page.  
Adjusting the cutoff frequency of the high-pass filter will  
modify the fullness of the sound from which the low fre-  
quency range has been filtered out.  
Level  
Functions assigned to  
the B-mode knobs [1][4]  
LPF  
HPF  
Functions assigned to the  
[SW1] and [SW2] keys  
Cutoff  
frequency  
Knob [3]: EG-INTENSITY  
Adjust the filter EG intensity (the depth at which the filter  
EG is applied).  
Rotating the knob will affect the depth of the filter EG.  
Normally, rotating the knob toward the left will make the  
filter EG apply less deeply, and rotating it toward the right  
will make the filter EG apply more deeply. Since the filter  
EG will operate based on the cutoff frequency of the filter,  
knobs [1] and [3] will work together to control the tonal  
changes produced by the filter.  
[VALUE] slider  
When a program number is selected in Program P0: Play  
page, or when a combination number is selected in Com-  
bination mode page P0: Play page, you can use the  
[VALUE] slider as a source for alternate modulation or  
effect dynamic modulation, and control program parame-  
ters or effect parameters.  
Level  
Time  
Keyboard  
Knob [4]: EG-RELEASE  
Adjusts the release times of the filter EG and the amp EG.  
This will determine the amount of time from note-off until  
the sound disappears.  
When you adjust the knob, the release times of the filter  
EG and the amp EG will change. Normally, rotating the  
knob toward the left will shorten the release time, and  
rotating it toward the right will lengthen the release time.  
Velocity  
The force with which you initially strike a note can apply  
an effect.  
Normally this is used to control volume, or the speed or  
sensitivity of the EG.  
After Touch  
This effect can be applied by varing the pressure on a key  
that is already being held down.  
note-on  
Attack Level  
note-off  
Break Level  
Level  
Normally this is used to control volume, tone (cutoff fre-  
quency), or LFO sensitivity etc.  
Release Level  
Time  
Sustain Level  
Note Number  
Release Time  
Slope Time  
Decay Time  
Attack Time  
Varing amounts of an effect will be applied depending on  
the position of the key on the keyboard.  
Start Level  
Normally this is used to control volume, tone (cutoff fre-  
quency), LFO sensitivity, and EG sensitivity etc.  
B-mode controls  
Using these knobs, you can control parameters such as  
volume, portamento time, pan or filter and amp EG, pitch  
LFO, and master effect send levels etc.  
This can be used as a source for alternate modulation  
or effect dynamic modulation, to control program  
parameters or effect parameters.  
The B-mode function settings are made for each individ-  
ual program, combination, or song.  
In Sampling mode and Song Play mode, the B-mode func-  
tions are set for the entire mode (p.145).  
27  
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Foot pedals/ Switch  
Damper Pedal  
An optional switch-type damper pedal such as the Korg  
DS-1H can be connected to TRITON STUDIO. If a DS-1H  
is connected, it will function as a half-damper pedal. The  
half-damper function cannot be controlled by other ped-  
als.  
Assignable Foot Switch  
If an optional foot switch such as the Korg PS-1 is con-  
nected to the rear panel ASSIGNABLE SWITCH jack, an  
assigned function can be switched on/ off using the foot  
switch.  
The function of the foot switch is assigned in Global P2:  
Controller “Foot SW Assign” (p.125).  
Assignable Foot Pedal  
An optional expression pedal such as the Korg EXP-2 foot  
controller or Korg XVP-10 EXP/ VOL pedal can be con-  
nected to the rear panel ASSIGNABLE PEDAL jack, and  
used to apply an effect.  
The function of the foot pedal is assigned in Global P2:  
Controller “Foot Pedal Assign” (p.125).  
ARPEGGIATOR [TEMPO] knob,  
[GATE] knob, [VELOCITY] knob  
These knobs control the arpeggiator in realtime. For  
details on operation, refer to the following page.  
28  
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Using the arpeggiator while you play  
The arpeggiator is a function that automatically generates  
arpeggios (broken chords). Most arpeggiators produce an  
arpeggio when you play a chord on the keyboard.  
Using the arpeggiator in Program  
mode  
1Press the [PROG] key to enter Program mode, and  
As you select various programs, you will notice that  
the ARPEGGIATOR [ON/ OFF] key LED will light for  
the arpeggiator will start.  
The chord you played on  
the keyboard is sounded as  
an arpeggio (broken chord)  
For other programs, you can press the ARPEGGIATOR  
[ON/ OFF] key (the LED will light) to turn on the  
arpeggiator. Arpeggios will begin sounding when you  
play the keyboard.  
In addition to this, the TRITON STUDIOs arpeggiator is a  
polyphonic arpeggiator that is able to produce a variety of  
chordal transformations or phrases based on the pitch or  
timing of the notes you play on the keyboard. These func-  
tions let you use the arpeggiator to play a wide range of  
patterns including drum or bass phrases, and guitar or  
keyboard backing riffs. It is also effective to use the arpeg-  
giator as part of the sound-creating process when creating  
subtly-moving pads, synth-sounds, or sound effects.  
2As described in the following sections “Settings  
using controllers” and “Settings in the LCD screen,”  
move the controllers or modify the parameters to  
change the way in which the arpeggios are played.  
The TRITON STUDIO features a Dual Arpeggiator that  
lets you simultaneously use two arpeggio patterns in  
Combination mode, Sequencer mode, and Song Play  
mode. You can take advantage of this in many ways, such  
as applying separate arpeggio patterns to a drums pro-  
gram and a bass program, or using a keyboard split or  
velocity to switch between two arpeggio patterns.  
Settings using controllers  
Arpeggiator on/ off  
Each time you press the ARPEGGIATOR [ON/OFF]  
key, the arpeggiator will be switched on/off.  
When the arpeggiator is turned on (the LED will light)  
and the selected arpeggio pattern will begin sounding  
when you play the keyboard.  
The TRITON STUDIO provides five preset arpeggio pat-  
terns (the standard UP, DOWN, ALT1, ALT2, and RAN-  
DOM), and lets you program and store 507 user arpeggio  
patterns. With the factory settings, these contain a wide  
variety of preloaded user arpeggio patterns (VNL). An  
arpeggio pattern that you create can also be stored as a  
user arpeggio pattern (p.134).  
The on/ off status is saved when you write each pro-  
gram.  
In Combination, Song, and Song Play mode, depend-  
ing on the arpeggiator A, B settings, the arpeggio may  
not start when you press the ARPEGGIATOR [ON/  
OFF] key to turn it on (p.31).  
Adjusting the arpeggiator tempo  
Rotate the ARPEGGIATOR [TEMPO] knob to adjust  
the tempo.  
The “=” display in the upper right of the LCD will  
change. The tempo can be adjusted over a range of 40–  
240. You can also set the tempo by selecting “=,” using  
numeric keys [0]–[9] to enter a tempo, and pressing the  
[ENTER] key. The tempo can also be set by the  
[VALUE] slider, [VALUE] dial, or [ ][ ] keys. The  
LED will blink in time with the specified tempo.  
The knob setting is saved when you write each pro-  
gram.  
29  
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The arpeggio playback speed is affected by the  
“Reso” setting (Program P0: Play, Arpeggio page), or  
“Resolution” (P7: Edit-Arpeggiator, Arpeg. Setup  
page).  
Selecting an arpeggio pattern  
An arpeggio pattern can be selected from preset arpeggio  
patterns P000–P004 and user arpeggio patterns U000(I-A/  
B)–U506(User). With the factory settings, U000(I-A/ B)–  
U199(I-A/ B), U312(User)–U506(User) contain a wide vari-  
ety of preloaded user arpeggio patterns. For the arpeggio  
pattern names (VNL).  
If “MIDI Clock” (Global P1: MIDI) is set to External  
MIDI or External mLAN, the display will indicate  
=” EXT. The tempo will be synchronized to an  
external MIDI device, and it will not be possible to  
adjust the tempo on the TRITON STUDIO.  
Choose “Pat (Pattern Select),” and use the [VALUE]  
slider, [VALUE] dial, [ ][ ] keys, and popup menu  
to select an arpeggio pattern.  
Adjusting the length of the arpeggiated  
notes  
User arpeggio patterns can also be selected by using  
the numeric keys [0]–[9] to input the pattern number  
and then pressing the [ENTER] key. (p.130)  
Rotate the ARPEGGIATOR [GATE] knob to adjust  
the length of the arpeggiated notes.  
Changing the note value of the arpeggiated  
notes  
Rotating the knob toward the left will shorten the  
duration of the notes, and rotating it toward the right  
will lengthen the duration of the notes. At the center  
position (12 o’clock), the note length will be as speci-  
fied by the program parameter “Gate” (Program P7:  
Edit-Arpeggiator, Arpeg. Setup page).  
The “Reso (Resolution)” parameter in the LCD screen lets  
you set the note value of the arpeggiated notes, over a  
range from ꢁ 3 .  
Press “Reso,” and use the [VALUE] slider, [VALUE]  
dial, [ ][ ] keys, or popup menu to select the  
desired arpeggio note interval.  
The knob setting is saved when you write each pro-  
gram.  
It is effective to control this function in conjunction  
with the REALTIME CONTROLS A-mode knob [4]  
(EG RELEASE).  
Selecting the octave range in which the  
arpeggio is sounded  
Use the “Octave” radio buttons in the LCD screen to spec-  
ify the range of octaves in which the arpeggio will be  
sounded (p.131).  
Adjusting the strength of the arpeggio notes  
Rotate the ARPEGGIATOR [VELOCITY] knob to  
adjust the strength of the arpeggio notes.  
Press an “Octave” radio button to make your selec-  
tion.  
Rotating the knob toward the left will make the notes  
softer, and rotating the knob toward the right will  
make the notes stronger. At the center position (12  
oclock), the velocity will be as specified by the pro-  
gram parameter “Velocity” (Program P7: Edit-Arpeg-  
giator, Arpeg. Setup page).  
Sounding an arpeggio in the order of the  
pitches in the chord you played  
You can select whether the notes of the arpeggio will be  
sounded in the order of the pitches in the chord you  
played (regardless of the order in which you actually  
played the notes), or in the order in which you played the  
notes.  
The knob setting is saved when you write each pro-  
gram.  
It is effective to control this function in conjunction  
with the REALTIME CONTROLS A-mode knobs [1]  
(LPF CUTOFF), [2] (RESONANCE/HPF), and [3]  
(EG- INTENSITY).  
Press the “Sort” check box in the LCD screen to make  
this setting.  
Checked: the arpeggio will sound each note in the  
order of its pitch, regardless of the order in which you  
actually played the notes.  
Unchecked: the arpeggio will sound each note in the  
order in which you actually played the notes.  
Settings in the LCD screen  
In Program P0: Play, press the Arpeggio tab.  
Setting the arpeggio to continue playing  
even after you have taken your hand off the  
keyboard  
You can select whether the arpeggio will continue playing  
when you take your hand off the keyboard, or whether  
the arpeggio will stop.  
Press the “Latch” check box in the LCD screen to  
make this setting.  
Checked: The arpeggio will continue playing even  
after you remove your hand from the keyboard.  
Unchecked: The arpeggio will stop playing when you  
remove your hand from the keyboard.  
30  
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Synchronizing the arpeggiator to your key-  
board timing  
You can specify whether the arpeggio will begin at the  
moment you play the keyboard, or whether it will always  
play in synchronization to the MIDI clock tempo.  
Using the arpeggiator in Combi-  
nation mode  
In Combination mode the TRITON STUDIO provides  
dual arpeggiators, allowing you to run two arpeggio pat-  
terns simultaneously.  
Press the “Key Sync.” check box in the LCD screen to  
make this setting.  
1Press the [COMBI] key to enter Combination mode,  
and select a combination. (“Selecting and playing a  
Checked: When you take your hand completely off of  
the keyboard and then play the first note-on, the arpeg-  
gio pattern will start from the beginning. This setting is  
suitable when you want the arpeggio to start from the  
beginning of the measure as you are playing in real-  
time.  
As you select various combinations, you will notice  
that the ARPEGGIATOR [ON/ OFF] key LED will light  
for some combinations. (“Linking the arpeggiator to  
keyboard, the arpeggiator will start.  
Unchecked: The arpeggio will always be synchronized  
to the MIDI clock tempo.  
For other combinations, you can press the ARPEGGIA-  
TOR [ON/ OFF] key (the LED will light) to turn on the  
arpeggiator.  
Sounding both the arpeggio notes and the  
notes you play  
2As described in the preceding section “Settings using  
controllers” and the following section “Settings in  
the LCD screen,” move the controllers or modify the  
parameters to change the way in which the arpeggios  
are played.  
Press the “Keyboard” check box to make this setting.  
Checked: The notes you play on the keyboard and the  
notes played by the arpeggiator will both sound.  
Unchecked: Only the arpeggiated notes will sound.  
The ARPEGGIATOR [ON/ OFF] key, ARPEGGIATOR  
[TEMPO] knob, ARPEGGIATOR [GATE] knob, and  
ARPEGGIATOR [VELOCITY] knob will apply to  
both arpeggiators A and B. Their state is saved when  
the combination is written.  
Settings in the LCD screen  
In Combination P0: Play, press the Arpegg. A tab.  
Timbre Assign  
Select the arpeggiator(s) that will run  
Use the “Arpeggiator Runcheck boxes to specify the  
arpeggiator(s) that you want to have running. The arpeg-  
giator(s) that are checked here will operate when the  
ARPEGGIATOR [ON/ OFF] key is on. However, the  
arpeggiator will play a timbre only if the table displayed  
next to the check boxes assigns arpeggiator A or B to a T  
(timbre) 1–8. These settings are made in Combination P7:  
Edit-Arp., Setup page “Arpeggiator Assign” (p.132).  
Arpeggiator-A, Arpeggiator-B  
For each arpeggiator A and B, you can make settings for  
“Pat (Pattern Select),” “Reso (Resolution),” “Octave,”  
“Sort,” “Latch,” “Key Sync,” and “Keyboard.” (p.130)  
31  
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Checking the structure of a user arpeggio  
pattern  
Let’s see how combination INT-B097: Try Some Tekno is  
constructed.  
Other settings for the arpeggiator  
You can also set “Gate,” “Velocity,” “Swing,” and “Scan  
Zone.” These parameters are set in Program P7: Edit-  
Arpeggiator, Arpeg. Setup Page, Combination P7: Edit-  
Arp., Arpeggiator A, B page. (p.131).  
Select combination INT-B097: Try Some Tekno, and  
look at the Arpeggio Play A page and Arpeggio Play  
B page.  
Linking the arpeggiator to program, combinations  
You can specify whether the arpeggiator settings written  
in a program or combination will also be selected when  
you switch programs or combinations, or whether the  
arpeggiator status will not change when you switch pro-  
grams or combinations.  
With the factory settings, the former is selected. Use the  
latter when you want to keep the same arpeggio pattern  
running, and change only the program sound.  
This setting is made in “Auto Arpeggiator” (Global P0:  
Basic Setup, Basic page).  
Creating a user arpeggio pattern  
Arpeggio patterns that you create can be written to U000  
(I-A/ B)–U506 (User).  
These can be created in Global P6: User Arpeggio  
(p.134).  
As you can see from the “Timbre Assign” table,  
arpeggiator A is assigned to timbre 7 and 8, and  
arpeggiator B is assigned to timbre 6.  
When you play the keyboard the U453 (User): Dr-  
Techno arpeggio pattern will play the program INT-  
C004: Trance/ GrageKit of timbre 7 (Timbre 8 is a  
dummy timbre used to operate Timbre 7. p.133).  
The P000: UP arpeggio pattern will play the pro-  
gram INT-C122: Synchro Science of timbre 6.  
If you uncheck “Arpeggiator Run A” or “Arpeggiator  
Run B,” the unchecked arpeggiator will stop.  
If you check it once again and play the keyboard, the  
arpeggiator will begin running.  
Look at the Combination P7: Edit-Arp., Scan Zone A/  
B page, and you will see that the A keys “Top Key”  
and “Bottom Key” are set so that arpeggiator A will  
operate only for keys B3 and lower, and that the B  
Top Key” and “Bottom Key” are set so that  
arpeggiator B will operate only for keys C4 and  
higher.  
32  
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Playing with the RPPR (Realtime Pattern  
Play/ Recording) function  
TRITON STUDIO’s Sequencer mode provides an RPPR  
(Realtime Pattern Play/Recording) function .  
Shutdown Keys:  
Using the RPPR function, each note of the keyboard can  
be assigned to a preset pattern or user pattern and a track  
that will play the assigned pattern. You can then playback  
the assigned pattern in realtime (and record it, if desired)  
simply by playing the corresponding note. (Preset pat-  
terns suitable for playing by the drum track are already  
provided in the internal memory.)  
When you play a key in the range of C–1 – C2, the cur-  
rently-playing pattern will stop.  
Pattern Assignable:  
A pattern and track can be assigned to each of the 72 keys  
in the range of C#2–C8. If you do not assign a key, it can be  
used to play as usual.  
Here we will explain how to use the RPPR function to  
play a demo song.  
As in the example shown in the following diagram, you  
can make one key play a drums pattern, another key a  
bass phrase, and yet another key play guitar chords, all by  
specifying a different pattern and track for each key.  
1Load the demo song data as described in “1. Loading  
2Press the [SEQ] key (the LED will light) to enter  
Sequencer mode, and access the P0: Play/REC, Pro-  
gram T01–08 page.  
88 Keys  
76 Keys  
61 Keys  
3In “Song Select,” select S005: Midnight Sun.  
C-1  
G9  
Select the song as described in “2. Selecting and play-  
Pattern Assignable  
C#2 ... C 8  
Shutdown Keys  
C-1 ... C2  
Pattern P000 Track01 (Drums Program)  
Pattern U000 Track02 (Bass Program)  
Pattern P001 Track01 (Drums Program)  
Pattern U001 Track02 (Bass Program)  
Pattern U002 Track03 (Guitar Program)  
4Make sure that the “RPPR” check box is checked.  
Checked: The specified RPPR (set in Sequencer P6: Pat-  
tern/ RPPR, RPPR Setup) will function.  
Unchecked: RPPR will not function. Operation will be  
as in normal Sequencer mode.  
5Press a key.  
The pattern assigned to that key will playback.  
In some cases, the pattern will continue playing after  
you release your hand from the keyboard. You can stop  
playback either by pressing that key again, or by press-  
ing a key in the area of C2 or below.  
33  
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Simple program editing  
By operating the performance editor and the realtime con-  
trollers you can easily and intuitively modify the sound of  
a program.  
For programs whose “Oscillator Mode” (Program  
P1: Edit-Basic, Program Basic page) setting is Single,  
oscillator 2 will not sound. Only the level of oscillator  
1 will change. For a Drums program, this perfor-  
mance editor will have no effect.  
Program editing refers to the process of modifying the  
parameters that make up a program, in order to modify  
the sound or change the controller, effect settings etc.  
Amp Level: Indicates the amp level. This will adjust  
the volume of the entire program.  
More detailed editing can be performed in Program  
P1: Edit-Basic – P9: Edit-Master Effect.  
Attack Time: Indicates the attack time of the filter EG  
and amp EG. This will adjust the speed of the attack  
from note-on.  
In order to maximize the effect of the Attack Time  
adjustment, the amp EG Start Level, Attack Level,  
Start Level Modulation, and Attack Time Modulation  
parameters are also adjusted.  
Performance Edit  
By using the eight sliders of the Performance Editor, you  
can make overall adjustments to the sound. When you  
edit the setting, multiple program parameters are  
adjusted simultaneously.  
Decay Time: Indicates the decay time and slope time  
of the filter EG and amp EG.  
IFX Balance: This simultaneously adjusts the “Wet/  
Dry” balance of all insert effect.  
1Press the [PROG] key (the LED will light) to enter  
Program mode.  
MFX Balance: This simultaneously adjusts the Return  
1 and 2 parameters of the master effects.  
2Press the Perf. Edit tab.  
The Performance Edit page will appear.  
Depending on the settings of the program parame-  
ters, the result may not be noticeable.  
Functions assigned to [SW1] and [SW2] keys  
Type of Insert effect  
Realtime controls  
Type of  
Master effect  
The REALTIME CONTROLS [1]–[4] knobs can be used to  
edit parameters such as the filter cutoff frequency, reso-  
nance, the amp and filter EG, release, volume, portamento  
time, pan, pitch LFO, and master effect send level etc.  
Performance  
editor  
If CC#70–79 are assigned to REALTIME CONTROLS  
A-mode or B-mode, the sound edited by knobs [1]–[4]  
can be saved by the Program Write operation.  
Parameters assigned to B-mode  
of the realtime editor  
3Select the Program.  
4Select the Performance Editor, and use the VALUE  
controllers to edit the settings.  
Writing a program  
If you want to reset the value to the value saved with  
the selected program, press numeric key [0] and then  
press the [ENTER] key to restore the previous setting.  
The edited content will be lost if you select another  
program or turn off the power before saving.  
If you want to save the modified sound, select the  
page menu command “Write Program,” and write the  
program. (p.56)  
Octave: Indicates the octave setting.  
Pitch Stretch: Simultaneously adjusts the transpose  
and tune settings of the oscillator. This allows you to  
produce a variety of tonal changes without losing the  
character of the original sound.  
It is best to write your own edited programs into an ini-  
tial (initialized) program of bank INT-E or EXB-A–  
EXB-G. You should also give a new name to the pro-  
gram you are writing.  
This is particularly effective for acoustic-type pro-  
grams such as guitar, bass, or piano. Select various  
programs and try this out.  
If you want to overwrite the program using the same  
program number, press the SEQUENCER [REC/  
WRITE] key and then press the OK button.  
“Pitch Stretch” cannot be used with bank INT-F.  
OSC Balance: Adjusts the level balance between  
oscillators 1 and 2.  
34  
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Simple combination editing  
A combination is a set of multiple (up to eight) programs,  
and allows you to create complex sounds that could not  
be produced by a single program.  
Selecting the program for a timbre  
3Press the Prog. Select tab.  
When a timbres Status” is turned Off, the program  
assigned to that timbre will not sound. If the “Status” is  
set to INT, the program will sound. Try setting timbres  
1 and 2 alternately to INT and Off, and listen to the  
result.  
Combination editing refers to the process of modifying  
the sound of a combination by changing the program  
selected for each timbre or by adjusting each timbres key-  
board range and velocity range, or by modifying the con-  
troller, and effect settings.  
Only timbre 1 will sound  
You can edit a combination in Combination P1: Edit-Pro-  
gram/ Mixer–P9: Edit-Master FX, but can also make set-  
tings for “Program Select, “Pan,” and “Volume” in  
Combination P0: Play as well.  
An example of editing  
Only timbre 2 will sound  
As an example, heres how to do some simple editing on  
combination Bank INT-C086: Shiny DigiPiano.  
1Press the [COMBI] key (the LED will light) to enter  
Combination mode.  
2Select INT-C086: Shiny DigiPiano.  
After you have listened to the sound, set the “Status”  
for timbres 1 and 2 to INT.  
As an alternative to changing the “Status” setting,  
you can select the page menu command “Solo  
Selected Timbre” to hear the sound of an individual  
timbre.  
Timbre 2  
Timbre 1  
4Now lets change the program of timbre 2 to a differ-  
ent program.  
Press the timbre 2 “Bank/Program (Program Select)”  
switch (it will be highlighted).  
This combination layers (simultaneously sounds) the  
programs of timbre 1 and timbre 2. A typical electric  
piano INT-D017: Pro-Stage EP is assigned to Timbre 1,  
and a digital-type electric piano INT-D049: Classic  
Tines is assigned to Timbre 2. These two programs are  
layered to create a frequently-heard type of electric  
piano sound.  
Use the BANK [INT-A]–[EXB-G] keys, and VALUE  
controllers to select a program.  
A timbre consists a of program together with multi-  
ple parameters that control that program. A combina-  
tion can use up to eight of these timbres.  
Alternatively, you can select a program from a popup  
menu. Press the popup button, and select the desired  
program from the popup menu that appears.  
5You can also select programs by category. Press Cate-  
gory popup button for timbre 2.  
The “Category/ Timbre2 Program” select menu will  
appear. In this combination, a program from the “Key-  
board” category is selected for both timbres 1 and 2.  
35  
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If you wish to select a different program from the  
same category, press the desired program. That pro-  
gram will be highlighted. Press the scroll bar to see  
other programs in the same category.  
Adjusting the stereo position  
7Press the Mixer tab.  
8Press “Pan” for timbre 2 (it will be highlighted), and  
use the VALUE controllers to edit the setting.  
If you wish to select a program from a different cate-  
gory, press one of the tabs located to the left and right  
to select the desired category. The full name of the  
selected category will appear in the upper right.  
With a setting of C064 the sound will be located in the  
center. A setting of L001 places the sound at the far left,  
and R127 at the far right. With a setting of RND, the  
sound will move randomly between left and right each  
time a note is played.  
Let’s select the 04: Vocal/ Airy category.  
Press the 04 Vocal/Airy electric tab, and then press the  
desired program to select it. The program you pressed  
will be highlighted. Press the scroll bar to see other  
programs in the same category.  
Adjusting the volume  
9Press “Volume” for timbre 2 (it will be highlighted),  
For this example, select INT-C027: Dream Voices. This  
will produce a layered combination consisting of a  
piano and voice.  
and use the VALUE controllers to edit the setting.  
If you check Hold Balance” and adjust the “Vol-  
ume” value, the volume balance between the timbres  
at the time that “Hold Balance” was checked will be  
maintained while the volume of all timbres is  
adjusted.  
Writing a Combination  
The edited content will be lost if you select another  
Combination or turn off the power before saving.  
If you want to save the modified sound, select the  
page menu command “Write Combination,” and  
write the program. (p.56)  
6If you are satisfied with the selected program, press  
the OK button to close the popup menu.  
It is best to write your own edited Combinations into  
an initial (initialized) combination of bank INT-E or  
EXB-A–EXB-G. You should also give a new name to the  
combination you are writing.  
If you press the Cancel button, your selection will be  
discarded, and you will return to the program that had  
been selected before the popup menu was opened. For  
this example, press the OK button.  
If you want to overwrite the combination using the  
same combination number, press the SEQUENCER  
[REC/WRITE] key and then press the OK button.  
36  
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Sampling (recording a sample)  
The TRITON STUDIO can record 48 kHz stereo 16-bit  
3Press the Input Setup tab to select the P0: Recording,  
samples. Sampling can be performed in Sampling, Pro-  
gram, Combination, and Sequencer modes. (Open Sam-  
pling System)  
Input/Setup page.  
The various functions of each mode can be used while  
sampling.  
Here are some examples.  
Sample a vocal from a mic, and play it back using  
“one-shot” playback.  
Apply insert effects to the audio input, and sample the  
result.  
Name multisamples or samples.  
Save the data you sampled.  
Convert a multisample into a program.  
Sample and loop-playback a drum phrase, etc.  
In Program mode, resample a phrase played by the  
arpeggiator.  
In Program mode, listen to drum phrases played by  
the arpeggiator while you sample the external input  
from a guitar.  
4Set “Input” to Analog.  
5In the Input1 area, set “BUS” to L/R, specifying the  
bus to which the AUDIO INPUT 1 jack will be input.  
Make sure that the Input1 level (“Level”) is 127, and  
the “Pan” is L000.  
Be aware that when “BUS” is changed from Off to L/  
R or IFX1–5, the volume level to the AUDIO OUT L/  
MONO and R jacks or to the headphones may rise  
abruptly.  
The example procedures described here begin from  
the initial settings of the TRITON STUDIO immedi-  
ately after power-on.  
2. Set the recording level  
(Recording Level [dB])  
For other procedures and more detailed explanations,  
refer to p.99 or PG p.87.  
1Speak into the mic at the volume that you will use for  
recording.  
If the display indicates “ADC OVERLOAD !!” (AD  
converter input overload), turn the rear panel [LEVEL]  
knob toward MIN to adjust the level appropriately.  
Sampling a vocal from a mic, and  
playing it as a one-shotsample  
The best audio quality will be obtained at the highest  
possible level that does not cause an overload; i.e., a  
level that is slightly below the point where “ADC  
OVERLOAD !!” is displayed.  
1. Connect a mic and make input settings  
(Input)  
1Connect a mic to the AUDIO INPUT 1 jack located on  
2Press the SAMPLING [REC] key.  
the rear panel.  
Speak into the mic at the volume that you will use for  
recording.  
Set the AUDIO INPUT [MIC/LINE] switch to the MIC  
position, and set the [LEVEL] knob to the center.  
Mic  
2Press the [SAMPLING] key to enter Sampling mode.  
The level meter will show the input volume.  
If the display indicates “CLIP!!,” use the VALUE con-  
troller to lower the “Recording Level” slider (located  
in the right of the display) from the +0.0 setting down  
to an appropriate level.  
3When you have finished making adjustments, press  
the SAMPLING [REC] key again.  
37  
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3. Specify the recording method (Recording  
Setup)  
5. Create a multisample and indexes  
1In the upper left of the P0: Recording, Recording  
page, make sure that 000 is selected for “MS” (multi-  
sample).  
1Set “Source BUS” to L/R.  
Now you can sample the sound of the L/ R channels,  
which is output from the headphones and from  
AUDIO OUTPUT (MAIN) L/ MONO and R.  
When you want to create a new multisample, press  
the “MS (Multisample Select)” popup button, press a  
Multisample No. (or use the numeric keys to input a  
number) for which there is no name in the list, and  
then press the [ENTER] key. (p.106)  
2Set “Trigger” to Threshold, and set “Level” to –30.  
With this setting, recording will begin automatically  
when the audio input reaches –30 dB or higher in  
record-ready mode.  
2Set “OrigKey (Original Key)” and “TopKey” to C2.  
3Set “Pre Trigger” to 005 ms.  
When you play the key designated by “OrigKey,” the  
sample will sound at the same pitch at which it was  
sampled.  
With this setting, sample recording will begin 5 ms ear-  
lier than (i.e., immediately before) sampling is actually  
triggered, so that the very beginning of the sound is  
not lost.  
You can make this setting easily by holding down the  
[ENTER] key and pressing the C2 key. If you want to  
use the numeric keys to input this setting, press [3],  
[6], and [ENTER].  
In Sampling mode, the “Triggerparameter which  
specifies how recording will begin can be set to vari-  
ous settings other than the Threshold setting used  
above. You can choose Sampling START SW so that  
recording will begin when you press the SAMPLING  
[START] key, or Note On so that recording will begin  
when you play the keyboard. (p.43, 45)  
3Press the Preference tab to access the P0: Recording,  
Preference page.  
4. Settings for the sample that will be  
recorded (REC Sample Setup)  
1Press the Recording tab to access the P0: Recording,  
Recording page.  
4Set “Zone Range” to 1 Key.  
When you create a new index, the width of the zone  
will be set to one key.  
5Press the “Auto Loop On” check box to uncheck it.  
Looping will automatically be turned off for the sam-  
ple that is recorded.  
2Set “Save to” to RAM.  
The sample you record will be written into sample  
memory (RAM). (For details on the DISK setting,  
refer to p.105)  
3Set “Sampling Mode” to L-Mono.  
With this setting, the internal L channel will be sam-  
pled in mono.  
38  
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6. Record a sample  
1Press the Recording tab to access the P0: Recording,  
Applying an insert effect to the  
audio input and sampling the  
result  
Recording page.  
2Press the SAMPLING [REC] key.  
Press the SAMPLING [START/STOP] key to enter  
record-ready mode.  
1In step 5of the preceding section “1. Connect a mic  
and make input settings,” set the Input1 “Pan” to  
C064, and “BUS” to IFX1.  
Speak the word that you want to sample. (Example:  
“Its”)  
Recording will start when the input exceeds the  
Level–30dB level.  
When you finish speaking, press the SAMPLING  
[START/STOP] key to stop sampling.  
A sample has now been created. The sample you  
recorded is automatically assigned to “Sample (Sam-  
ple Select).”  
2Press the [MENU] key to access the Jump page, and  
press P8: Insert Effect.  
The P8: Insert Effect page will appear.  
Press the Insert FX tab to access the Insert FX page.  
3Select “IFX1,” use the numeric keys to enter [5], [2],  
and press the [ENTER] key to confirm 052: Reverb  
Hall.  
Press the “OrigKey” note (C2 in this case), and you will  
hear the sound that was sampled.  
Press “IFX1 On/Off” to turn it ON.  
3Press the Create button to create a new index.  
4Press the SAMPLING [REC] key.  
Press the SAMPLING [START/STOP] key.  
Speak the word that you want to sample. (Example:  
“So”)  
When you finish speaking, press the SAMPLING  
[START/STOP] key to stop sampling.  
5Repeat steps 3and 4to record additional samples.  
(Example: “Easy,” “To,” “Sample,” “With” “TRITON  
STUDIO”)  
4Speak into the mic, and verify that reverb is applied  
6Play consecutive notes on the keyboard.  
to the sound.  
Play a chromatic scale upward, starting at the C2 key.  
The samples you recorded will be played one after  
another.  
You can adjust the effect settings in the IFX1 page (IFX1  
tab).  
5After pressing the [EXIT] key, press the Recording  
(In this example, playing notes C2 through F#2 in  
sequence will produce “Its So Easy To Sample With  
TRITON STUDIO”)  
tab to access the P0: Recording, Recording page.  
6Set “Sample Mode” to Stereo.  
Now the sound of the internal LR channels can be sam-  
pled in stereo.  
7Press the Create button to create a new index.  
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8Press the SAMPLING [REC] key.  
Press the Clear button.  
Press the SAMPLING [START/STOP] key, and speak  
Press the Shift button to switch to uppercase letters,  
the word(s) that you want to sample.  
and press S, M, P, L, , and D in that order.  
Speak the word that you want to sample. (Example:  
“Its”)  
Press the Shift button once again to switch to lower-  
case letters, and press e, m, and o in that order.  
Recording will start when the input exceeds the  
Level–30dB level.  
Press the OK button to close the text dialog box.  
If you do not need to make any corrections, press the  
OK button to execute “Rename Multisample” and  
complete the procedure.  
Press the SAMPLING [START/STOP] key to stop.  
9Play the keyboard.  
When you play the “OrigKey” note, you will hear the  
sound that was sampled.  
A stereo multisample will have a -L and -R displayed  
at the end of the name, meaning that you will be able  
to input 14 characters. (The -L and -R are fixed.) You  
can input 16 characters for a mono multisample. This  
also applies to samples.  
Assigning a name to the sample  
or multisample  
Naming a sample  
1Press the Recording tab to access the P0: Recording,  
Recording page.  
The TRITON STUDIO allows you to create up to 4,000  
samples and 1,000 multisamples (limited by the amount  
of memory). It is a good idea to assign names so that you  
can distinguish individual samples and multisamples.  
2Select “Index,” and use the [ ][ ] keys to select  
the sample to which you want to assign a name.  
For this example, select “Index001.  
Naming a multisample  
1Press the Recording tab to access the P0: Recording,  
Recording page.  
2In “MS,” select the multisample that you want to  
name.  
3Press the page menu button to access the page menu,  
and press “Rename MS.”  
It is also possible to select a sample in “Sample (Sam-  
ple Select),” but since the sample assigned to each  
index can change, you should use “Index” to select a  
sample.  
3Press the page menu button to access the page menu,  
and press “Rename Sample.”  
A dialog box will appear.  
When the dialog box appears, press the text edit but-  
ton to access the text dialog box, and assign the desired  
sample name. (Example: “Its”)  
Refer to step 3of “Naming a multisample.”  
4Select “Index,” select the next sample that you want  
to name, and use the page menu command “Rename  
Sample” to assign a name to that sample.  
Press the text dialog button to display the text dialog  
box, and assign a name of SMPL-Demo (p.56).  
40  
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Saving sample data  
Converting a multisample into a  
program  
Heres how to save a sample or multisample that you cre-  
ated.  
A multisample you create can be converted into a pro-  
gram. If a sample or multisample is converted into a pro-  
gram, it can be played in Program mode or used in  
Combination mode and Sequencer mode.  
All samples and multisamples in the TRITON STU-  
DIO will be lost when the power is turned off.  
Sample data can be saved on a floppy disk, the internal  
hard drive, the CDRW-1 option, or external SCSI storage  
media (hard disk, MO, Zip, Jaz, ORB, CD-R/ RW, etc.).  
1Press the [SAMPLING] key to enter Sampling mode.  
2Create a multisample.  
1Insert the media and/or make the appropriate set-  
tings for the connected external SCSI device so that it  
is ready to save data.  
3Press the [EXIT] key to select the P0: Recording page.  
2Press the [DISK] key to select Disk mode.  
4Press the page menu button to access the page menu,  
3Press the Save tab.  
and press “Convert MS To Program.”  
The following dialog box will appear.  
Drive select  
5In the To Program:” field, select the program into  
which the data will be converted.  
4If you want to save to a different device, use the drive  
select setting to select the device on which you want  
to save the data.  
We recommend that you select one of the initialized  
programs in bank I–E.  
5Press the page menu button to access the page menu,  
When you execute the Convert operation, the pro-  
gram in the conversion destination location will be  
overwritten and replaced by the converted program.  
and press “Save Sampling Data.”  
6Set the “Use Destination Program Parameters” set-  
ting.  
For this example, leave this unchecked. If you execute  
the conversion with this unchecked, the program will  
be created using the sound that you heard in Sam-  
pling mode.  
If you want to use the program parameters of a pre-  
loaded program (INT-A000–INT-D127), copy that  
program to bank INT-E before you perform this oper-  
ation. Use the To “Program:” field to select that pro-  
gram, and check Use Destination Program  
Parameters” before you perform the conversion.  
However if you want to convert a stereo multisam-  
ple with “Use Destination Program Parameters”  
checked, you must change the “Oscillator Mode”  
(PG p.7) to Double for the conversion destination  
program (To Program”) before executing the conver-  
sion.  
6When the dialog box appears, press the text edit but-  
ton to access the text dialog box, assign a filename of  
SMPL_DM1, and press the OK button.  
7Make sure that the All radio button is selected, and  
press the OK button to save the data.  
7As necessary, press the text edit button to access the  
text dialog box and assign a program name.  
8Press the OK button. A dialog box will ask you for  
conformation. Press the OK button once again, and  
the conversion will begin.  
When saving is completed, a file with an extension of  
.KSC together with the .KMP and .KSF files (in folders)  
will be saved. For details on each file, refer to PG p.162  
“About Korg format PCM data files.”  
9Listen to the converted program.  
Switch to Program mode, select the program (INT-E100  
in the above example), and play the keyboard to hear  
the sound.  
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The converted program settings will automatically be  
stored in the internal memory, but the sample data you  
created will be lost when the power is turned off. In  
order to reproduce the sound of the program after the  
power is turned on again, you must first load the previ-  
ously-saved sample data back into the TRITON STU-  
DIO, using the Disk mode. When loading, it is best to  
set “.KSC Allocation” to Clear.  
Sampling and looping a drum  
phrase  
Heres how you can sample a drum phrase (or similar  
phrase) from an audio CD, and loop the playback.  
You will need to provide a drum rhythm loop sample. Ini-  
tially, it is a good idea to begin with a rhythm loop sample  
that has a fairly simple beat.  
As an example, we will sample one measure of a 140 BPM  
drum phrase in a 4/ 4 time signature. In this example we  
will use a CD player. For details on how you can digitally  
sample or “rip” from the CDRW-1 option or from a SCSI-  
connected CD-ROM or CD-R/ RW, refer to p.108.  
When saving, it is a good idea to execute “Save All”  
(PG p.166) to save the samples and multisamples  
along with the converted program, and then load all of  
this data together. (PG p.157, 162)  
This explanation assumes that you are starting from  
the default state immediately after power-on.  
1. Connect your external audio device and  
adjust the input settings (Input)  
1Connect the AUDIO INPUT 1, 2 jacks on the rear  
panel to the LINE OUT L and R jacks of your CD  
player.  
Set the AUDIO INPUT [MIC/LINE] switch to the  
LINE position, and set the [LEVEL] knob near the  
center.  
CD player  
R
AUX OUT  
L
If the CDRW-1 option is installed, the analog audio  
will be internally connected to the AUDIO INPUT 1  
and 2 jacks.  
You can also “ripdigital audio data via the CDRW-1  
option or a SCSI-connected CD-R/ RW. (p.108)  
2Press the [SAMPLING] key to enter Sampling mode.  
3Press the Input Setup tab to select the P0: Recording,  
Input/Setup page.  
4Set the various parameters so that the signal from the  
AUDIO INPUT jacks will be input to the TRITON  
STUDIO.  
42  
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Set the following parameters as shown.  
Input 1: “Level” 127, “Pan” L000, “BUS” L/R  
Input 2: “Level” 127, “Pan” R127, “BUS” L/R  
4. Settings for the sample that will be  
recorded (REC Sample Setup)  
1Press the Recording to access the P0: Recording,  
When you change the Bus setting from Off to L/R or  
IFX, the volume level of the AUDIO OUT L/ MONO  
and R jacks or the headphone volume may rise  
abruptly. Please use caution.  
Recording page.  
2. Set the recording level  
(Recording Level [dB])  
1Play back the audio source that you want to record.  
If the display indicates “ADC OVERLOAD !!” (AD  
converter input overload!), lower the level by turning  
the rear panel [LEVEL] knob to an appropriate posi-  
tion. Alternatively, lower the level of the output source.  
2Set “Save to” to RAM.  
The best audio quality will be obtained at a level  
slightly lower than when the “ADC OVERLOAD !!”  
indication appears (i.e., the highest level that does not  
cause an input overload).  
The recorded sample will be written into sample mem-  
ory (RAM). (For details on the DISK setting, refer to  
p.105)  
3Set “Sample Mode” to Stereo.  
2Press the SAMPLING [REC] key.  
With this setting, the sound of the internal LR channels  
can be sampled in stereo.  
The level meter allows you to check the volume of the  
input.  
If the display indicates “CLIP!!,” use the VALUE con-  
troller to lower the “Recording Level” slider (located  
in the right of the display) from the +0.0 position to an  
appropriate level.  
5. Record the sample  
1Press the SAMPLING [REC] key to enter record-  
ready mode.  
2At the moment that you wish to start sampling, press  
3When you have finished making adjustments, once  
again press the SAMPLING [REC] key. Also stop the  
playback of your audio source.  
the SAMPLING [START/STOP] key.  
Sampling will start.  
It is a good idea to allow a bit of extra time before you  
start and after you stop sampling.  
3. Specify the recording method (Recording)  
1Set “Source BUS” to L/R.  
3At the moment that you wish to stop sampling, press  
the SAMPLING [START/STOP] key.  
This setting lets you sample the sound of the L/ R chan-  
nels; i.e., the sound that is output from the headphones  
and the AUDIO OUTPUT (MAIN) L/ MONO and R  
jacks.  
Sampling will stop.  
A 140 BPM drum phrase has now been sampled. The  
sample will automatically be assigned to “Sample  
(Sample select).”  
Sampling will stop automatically if the remaining  
amount of memory reaches zero.  
4Listen to the sampled sound, and assign a name to  
the sample.  
You can play the “OrigKey” note to hear the sound that  
was sampled.  
After you have verified the sound, assign a name to the  
acters can be input as the name of a stereo sample (the  
two characters -L and -R at the end are fixed). When  
you assign a name to either the L or R channel, the  
other sample will be named automatically.  
2Set “Trigger” to Sampling START SW.  
With this setting, you can press the SAMPLING [REC]  
key to enter record-ready mode, and then press the  
SAMPLING [START/ STOP] key to start recording.  
6. Make loop settings  
Next we will delete unwanted portions from the sample,  
and adjust the settings so that the sample will be looped  
smoothly.  
By default when the power is turned on, sampled  
sounds will be looped automatically. (P0: Recording,  
Preference page “Auto Loop On” On)  
43  
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1Press the [MENU] key to access the page menu, and  
Select the page menu command “Grid” to access the  
dialog box.  
press P2: Loop Edit.  
The P2: Loop Edit page will appear.  
Check “Grid,” set “Resolution” to , and press the OK  
button.  
Set “Grid” to 140. With these settings, vertical dotted  
lines will be displayed at 140 BPM quarter note inter-  
vals.  
2Notice that 0000: LOOP1-140BPM-L is selected for  
“Sample (Sample Select),” and that the sample wave-  
form data is displayed.  
The selected sample is a stereo sample. The L and R  
waveforms will be shown in the upper and lower parts  
of the sample waveform display.  
3Use “Start” to set the start address, “LoopS (Loop  
Start)” to set the loop start address, and “End” to set  
the end address.  
The sample will sound as follows.  
When looping is on: S E LoopS E (continue  
repeating LoopS E)  
Set “End.”  
When “Loop” is On, the dotted vertical “Grid” lines  
will start at “LoopS (Loop Start).” If you want to set  
“End” at the end of one 4/ 4 measure, the fourth verti-  
cal line from the “LoopS (Loop Start)” line will be the  
end of the first measure. Place “End” at this vertical  
line.  
When looping is off: S E  
Select “Start” (highlighted), and use the [VALUE] dial  
etc. to specify the location at which the sample will  
begin sounding. The vertical line in the display will  
move accordingly.  
If necessary, you can press the ZOOM buttons to  
expand or shrink the waveform display. Zoom will  
expand or contract the display beginning at the  
“Start,” “LoopS (Loop Start),” or “End” point that is  
selected.  
Zoom-in vertically  
Zoom-out horizontally  
Zoom-in horizontally  
1x horizontal zoom-in  
4Use “Truncate” to delete the unwanted data that is  
Maximum  
horizontal zoom-out  
outside of the start (or loop start) and end addresses.  
Zoom-out vertically  
Select the page menu command “Truncate” to access  
the dialog box.  
If you check “Use Zero,” locations where the wave-  
form is at zero will automatically be found and  
selected when you use the [VALUE] dial etc. to set  
“Start,” “LoopS (Loop Start),” or “End” points. This  
makes it easy to set these points to addresses that will  
not produce clicks or noise in the loop.  
Select the Front & End radio button.  
In this example, we will not change the settings of the  
Save to No.” and “Overwrite” check boxes, so press  
the OK button to execute. When you execute the oper-  
ation, the truncated samples 0002: LOOP1-140B0002-L  
and 0003: LOOP1-140B0002-R will be automatically  
assigned to Index 1.  
For this example, set “LoopS (Loop Start)” and  
“Start” to the same value.  
for a cautionary note regarding the “Save to No.” and  
“Overwrite” check boxes.  
If desired, you can make a dotted vertical line appear  
in the sample waveform display to indicate the BPM.  
If you use this function with waveforms that have a  
specific BPM, it will be easier to make accurate set-  
tings for “End.”  
44  
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3. Specify the recording method  
(Sampling Setup)  
Resampling an arpeggiated  
phrase in Program mode  
1In the P0: Play, Sampling page, make the following  
settings for Sampling Setup.  
You can play a program or combination, using the arpeg-  
giator if desired, and resample your performance as audio  
data (sound).  
“Source BUS”: L/R  
This lets you sample the sound of the L/ R channel; i.e.,  
the sound that is output from the headphones and the  
AUDIO OUTPUT (MAIN) L/ MONO and R jacks.  
As an example, this section explains how to sample an  
arpeggiated phrase in Program mode. Sampling can be  
performed in the same way in Combination or Sequencer  
modes as well.  
Trigger”: Note On  
With this setting, sampling will begin the instant you  
play the keyboard.  
The procedure here assumes that the TRITON STU-  
DIO is in the default state immediately after turning  
on the power.  
“Save to”: RAM  
The sample will be written into sample memory  
(RAM).  
“Mode”: Stereo  
The sound will be sampled in stereo.  
1. Select the program that you want to res-  
ample  
If desired, you can set “Sample Time” a bit longer  
than necessary, and then after sampling, use editing  
commands in Sampling mode (such as TRUNCATE)  
to delete any unwanted portion at the beginning or  
end of the sample.  
1Press the [PROG] key to enter Program mode, and  
select program INT-A028: Rezbo.  
If the tempo “” is 120 and the time signature is 4/ 4, it  
will take two seconds to play one measure. If you  
want to sample one measure, a sampling time of 00  
min 02.000 sec will be the exact length.  
4. Make settings for the sample that will be  
recorded  
1Select the page menu command “Select Bank & Smpl  
No.” to access the dialog box.  
2Turn the arpeggiator on (ARPEGGIATOR [ON/OFF]  
key LED is lit), and play the keyboard to verify that a  
phrase is produced.  
Make sure that the arpeggio tempo “” is set to 120.  
2. Adjust the recording level  
(Recording Level [dB])  
1Press the Sampling tab to access the P0: Play, Sam-  
pling page.  
2Press the SAMPLING [REC] key.  
2Set “Bank,” “Sample No.(L),” and “(R)” to specify the  
sample memory (RAM) and sample number into  
which the sample will be written.  
The level meter will indicate the volume of the phrase  
to be sampled.  
If the above “Mode” is Stereo, specify (L) and (R).  
3In the Convert to area, specify the number of the pro-  
gram (into which the sample will be converted), the  
multisample name, and the key assignment.  
Check the check box and select one of the bank INT-E  
initialized programs as the conversion-destination pro-  
gram number.  
4Press the OK button to finalize the settings.  
5. Record the sample  
1Press the ARPEGGIATOR [ON/OFF] key to turn it  
Adjust the recording level as necessary, using the  
Recording Level” slider located at the right of the dis-  
play.  
on.  
Press the SAMPLING [REC] key.  
Press the SAMPLING [START/STOP] key to enter  
record-ready mode.  
The power-on default setting is –12 dB. With a setting  
of –12 dB, CLIP will not be displayed even if the pro-  
gram is played at the maximum level.  
2Play the keyboard. Recording will begin at the  
instant you play a note.  
3When you have finished adjusting the level, press the  
SAMPLING [REC] key.  
All of the sounds you play from the keyboard and con-  
trollers will be recorded in the sample.  
Press the ARPEGGIATOR [ON/ OFF] key to turn off  
the arpeggiator.  
45  
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3Press the SAMPLING [START/STOP] key to stop  
recording.  
Sample an arpeggiated drum  
phrase together with an exter-  
nally-input guitar  
Sampling will end automatically when the specified  
Sample Time” is reached.  
6. Listen to the sample and edit it  
1Press the Perf. Edit tab to select the P0: Play, Perfor-  
mance Edit page, and select the program into which  
the newly-recorded sample was converted.  
Heres how you can resample an arpeggiated perfor-  
mance together with an external audio input source.  
In this example, we will explain how a guitar connected to  
the AUDIO INPUT jack can be played along to a drum  
pattern played by the TRITON STUDIO, and how both  
can be sampled together.  
INT-E: 101 was selected in the example shown here, so  
press the [INT-E] key, then numeric keys [1], [0], and  
the [1] key.  
Sampling can be performed in a similar way in Com-  
bination and Sequencer modes as well as in Program  
mode.  
2Play the C3 note on the keyboard to hear the sound  
that was resampled.  
REALTIME CONTROLS knobs 1–4, the Performance  
Editor, and the various parameters in P1: Edit-Basic–  
P9: Edit-Master Effect can be used to edit the program  
for the sound you resampled, for example by adjust-  
ing the filter, EG, or effects. (p.34, 67)  
The procedure given here assumes that you are start-  
ing from the default state immediately after power-  
on.  
1. Select the program that you want to sam-  
ple  
If you want to adjust the loop point or other settings  
of the sample, edit these parameters in Sampling  
1Press the [PROG] key to enter Program mode, and  
select the INT-B020: Processed Kit program.  
2Turn on the arpeggiator (ARPEGGIATOR [ON/OFF]  
key LED is lit), and play the keyboard to make sure  
that a drum phrase is sounded.  
Press the Arpeggio tab, and make sure that “Latch” is  
checked.  
Also adjust the arpeggiator tempo “” as desired.  
3Press the ARPEGGIATOR [ON/OFF] key to turn off  
the arpeggiator.  
2. Connect your guitar and make input set-  
tings  
1Connect your guitar to the rear panel AUDIO INPUT  
1 jack.  
Set the AUDIO INPUT [MIC/LINE] switch to the LINE  
position, and set the [LEVEL] knob to approximately  
the center position.  
Guitar  
If you are using a guitar with passive pickups (i.e.,  
without an internal pre-amp), the mismatch of  
impedance levels will make it difficult to sample at an  
appropriate level. You should route the signal from  
the guitar through a pre-amp or effect unit.  
46  
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2Press the Sampling tab to access the Sampling page.  
4. Specify the recording method  
(Sampling Setup)  
1In the Sampling page, set the following Sampling  
Setup parameters.  
“Source BUS”: L/R  
Trigger”: Sampling START SW  
“Metronome Precount”: 4  
“Save to”: RAM  
“Mode”: Stereo  
“Sample Time”: as desired  
3Set the parameters so that the signal from the AUDIO  
INPUT 1 jack will be sent to the L channel.  
Make the following settings.  
“Input”: Analog  
Input 1 “Level”: 127, “Pan”: as desired, “BUS Select”:  
L/R  
3. Set the recording level  
(Recording Level [dB])  
With these settings, if you press the SAMPLING [REC]  
key to enter recording-standby mode and then press  
the SAMPLING [START/ STOP] key, recording will  
begin after a four-beat count.  
1Play your guitar at the volume that you will be  
recording.  
If the display indicates “ADC OVERLOAD !!” (AD  
converter input overload), turn the rear panel [LEVEL]  
knob toward MIN to adjust the level appropriately.  
5. Specify the sample that will be recorded  
Make settings as described in “4. Make settings for the  
If you omit making settings at this point and simply con-  
to the next higher key of the same program number.  
The best audio quality will be obtained at the highest  
possible level that does not cause an overload; i.e., a  
level that is slightly below the point where “ADC  
OVERLOAD !!” is displayed.  
2Press the SAMPLING [REC] key.  
Play your guitar, and the level meter will indicate the  
volume at which the guitar will be sampled.  
6. Record the sample  
1Press the ARPEGGIATOR [ON/OFF] key to turn it  
Press the ARPEGGIATOR [ON/OFF] key to turn it on,  
play the keyboard to start the arpeggio, and play your  
guitar while adjusting the final volume.  
on.  
2Press the SAMPLING [REC] key to enter record-  
ready mode.  
Adjust the recording level as necessary, using the  
Recording Level” slider located at the right of the dis-  
play.  
When you press the SAMPLING [START/STOP] key, a  
count-down will begin. Play the keyboard during the  
count-down.  
The power-on default is –12 dB. With a setting of –12  
dB, CLIP will not be displayed even if the program  
drum pattern and the guitar are played at the maxi-  
mum level.  
After a four-beat count-down, recording will start.  
Play your guitar. The arpeggiator will also start after  
the count-down.  
3Press the SAMPLING [START/STOP] key to stop  
If the balance between instruments is not to your lik-  
ing, use the [LEVEL] knob or the performance editor  
Amp Level” to adjust the balance.  
recording.  
Sampling will also end automatically when the speci-  
fied “Sample Time” is reached.  
3When you have finished making adjustments, press  
the SAMPLING [REC] key.  
4Press the ARPEGGIATOR [ON/OFF] key to turn it  
off.  
Press the ARPEGGIATOR [ON/ OFF] key to turn off  
the arpeggiator.  
7. Listen to the sample  
Now you can listen to the sample that was recorded. (“6.  
47  
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Examples of sampling settings  
Resampling only the sound of the TRITON STUDIO  
(e.g., arpeggiator and/or keyboard performance)  
“Input”: Analog  
Input1 BUS Select”: Off  
Input2 BUS Select”: Off  
“Source BUS”: L/ R  
“Recording Level”: –12.0  
“Auto +12dB On”: On (chacked) PG p.5, 57  
Resampling the sound of the TRITON STUDIO  
(arpeggiator and/or keyboard performance) together  
with the input sound from the AUDIO INPUT 1 jack  
“Input”: Analog  
Input1 BUS Select”: L/ R, “Pan”: C064 or as desired  
Input2 BUS Select”: Off  
“Source BUS”: L/ R  
“Recording Level”: –12.0  
“Auto +12dB On”: On (chacked) PG p.5, 57  
Sampling only the stereo input sound from the  
AUDIO INPUT 1 and 2 jacks while you listen to the  
sound of the TRITON STUDIO (arpeggiator etc.)  
“Input”: Analog  
Input1 BUS Select”: 1/ 2, “Pan”: L000  
Input2 BUS Select”: 1/ 2, “Pan”: R127  
“Source BUS”: Indiv.1/ 2  
“Recording Level”: 0.0  
“Auto +12dB On”: Off (unchacked) PG p.5, 57  
In this case, the sound that is input to AUDIO INPUT 1  
and 2 will be output only to AUDIO OUTPUT (INDI-  
VIDUAL) 1 and 2.  
Using the metronome  
It is convenient to use the metronome when you want to  
play a program or combination at a specific tempo and  
sample your performance.  
To access the metronome settings, use the Program or  
Combination P0: Play, Sampling page menu command  
“Metronome Setup.” We recommend that you set “BUS  
(OUTPUT) Select” to either 3 or 4, and connect the (INDI-  
VIDUAL) 3 or 4 jack to your mixer so that the metronome  
can be monitored via your mixer.  
48  
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Producing a song  
This section explains how to use the TRITON STUDIOs  
Check the “Copy Pattern to Track too?” check box.  
If this is checked, a drum pattern will be copied to the  
song after the template song is loaded.  
internal sequencer. The example procedures described  
here will cover realtime recording and step recording, as  
well as various convenient functions provided by the  
internal sequencer, such as template songs, preset pat-  
terns, and the arpeggiator.  
Press the OK button to load the template song.  
A dialog box will appear.  
There are many other recording methods and functions  
basic understanding of the song production process.  
This explanation assumes that you are starting from  
the default state immediately after power-on.  
Make sure that Preset, P109: AcidJazz 1/Std2 is  
selected at the right of “Pattern.” If not, use the  
VALUE controller to select it.  
Creating the basic song  
You can press the SEQUENCER [START/ STOP] key to  
hear the selected pattern. To stop, press the [START/  
STOP] key once again.  
1. Loading a template song, and copying  
preset patterns (drum phrases)  
1Press the [SEQ] key to enter Sequencer mode.  
Press the OK button to copy the pattern.  
The “Measure” value will change from 001 to 009. This  
indicates that the pattern has been copied from mea-  
sure 1 to measure 8, and that the next time you press  
the OK button, the pattern will be copied from measure  
9.  
2Load a template song.  
Press the page menu button to access the page menu,  
and press “Load Template Song.”  
Press the Exit button.  
A dialog box will appear.  
In the Sequencer P0: Play/ REC, Program T01–08 page,  
the “Song Select” field will indicate S000: Acid Jazz.  
Track Select  
Press the popup button located at the right of “From,”  
and select P13: Acid Jazz from the menu.  
There are 16 template songs, each containing pro-  
gram, pan, volume, and effect settings suitable for  
various styles of music. By loading a template into a  
song, you can begin recording immediately without  
having to make the same frequently-used settings  
each time.  
If you want to specify the program and volume set-  
tings yourself from scratch, refer to “Preparations for  
Preset patterns can be used in a song at any time. This  
can be done by using the page menu commands “Put  
To Track” or “Copy To Track” (Sequencer P6: Pat-  
tern/ RPPR, Pattern Edit page) (PG p.77).  
49  
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3When you play the keyboard, you will hear the drum  
Track Play Loop will continue repeating for the num-  
ber of measures specified by “Length.” If you want to  
limit the number of repetitions or place other perfor-  
mance data (e.g., a drum fill-in) in that track, you will  
need to expand the pattern into actual performance  
data. Use the page menu command “Repeat Mea-  
sure” P5: Edit, Track Edit page to specify the number  
of playback repetitions and expand the pattern as  
playback data. In the sample illustration below, per-  
formance data will be created to play measures 1–8 of  
track 1 for four times (i.e., 32 measures).  
program for track 1 of the template song.  
4Press the popup button located at the left of “Track  
Select,” and select Track 02: Bass. When you play the  
keyboard, you will hear a bass sound.  
Track Select” is the track that will be used to record/  
play song data. Normally, the track selected here can  
be played from the keyboard, and during recording,  
your performance will be recorded on this track (in  
cases other than Multi REC or Master Track).  
Next select T03–T08 in order, and play them from the  
keyboard. (The TRITON STUDIO has sixteen sequence  
tracks, but this template song specifies only tracks 1–8.)  
Select Track03: Elec. Piano.  
3. Recording the bass track  
1If playback is occurring, press the SEQUENCER  
[START/STOP] key to stop playback.  
Press the [LOCATE] key to return to the beginning of  
the song.  
The location will indicate 001:01.000.  
2Press the [EXIT] key, and then press the Prog. 1–8 tab  
5Press the SEQUENCER [START/STOP] key to play  
back the preset pattern that you copied. Play the key-  
board while you listen to the drum pattern.  
to access the P0: Play/REC, Program T01–08 page.  
3Use “Track Select” to select the track that you want to  
record.  
6Press the SEQUENCER [START/STOP] key to stop.  
In this example, select Track02: Bass.  
2. Repeatedly playing specific measures of  
a track (Track Play Loop)  
Heres how to use Track Play Loop to repeatedly play  
back a drum phrase.  
Press the SEQUENCER [START/ STOP] key to start  
playback, and practice playing the phrase that you  
want to record.  
1Press the PlyLoop tab to access the P0: Play/REC,  
PlayLoop T01–08 page.  
When you are finished rehearsing, press the  
SEQUENCER [START/ STOP] key to stop playback.  
Press the [LOCATE] key.  
When the power is turned on, the Recording Setup of  
the TRITON STUDIO will be set to Over Write  
recording, in which newly recorded data will be  
overwritten. For details on other recording modes,  
refer to p.83 and PG p.57.  
When recording rapid or difficult phrases, you can  
slow down the tempo and record at a more comfort-  
able tempo. Simply adjust the “(Tempo).” After  
recording, restore the original tempo.  
2Check track 1 “Track Play Loop,” leave “Loop Start  
Measure” as it is, and set “Loop End Measure” to 008.  
3When you press the SEQUENCER [START/STOP]  
key, the drum phrase will be played back repeatedly.  
When the playback has repeated for the number of  
measures in the song as specified by “Length” (the  
power-on default is 64 measures), it will stop automati-  
cally.  
By using “Play Intro” you can begin the loop after  
adding an introduction (PG p.55).  
50  
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You can use the Quantize and Resolution functions  
to correct the timing of your performance as it is  
recorded.  
For example during realtime recording, suppose that  
you input eighth notes at slightly inaccurate timing,  
as shown in line 1 of the diagram below. If you set  
Reso” (Resolution) to and performed realtime  
recording, the timing would automatically be cor-  
rected as shown in line 2. With a setting of Hi, the  
performance will be recorded with the exact timing at  
which it was played.  
When you press the SEQUENCER [START/STOP]  
key, repeated playback will begin.  
ꢂ ꢂ  
After you press the SEQUENCER [START/ STOP]  
key to stop playback, we recommend that you press  
the [LOCATE] key to return to the beginning of the  
song. After recording, you will automatically return  
to the measure at which recording began.  
4. Recording arpeggio patterns  
The performance of an arpeggio pattern can be recorded  
into a song. With the settings of this template song, the  
arpeggiator will function on track 4.  
Independent of this function, there is also a page menu  
command “Quantize” (P5: Track Edit, Track Edit page)  
that can be used to correct the timing of performance  
data that has already been recorded. If data (recorded  
without using Realtime Quantize) falls at the timings  
shown in the above figure 1, then when played back, it  
will be corrected to the timings shown in figure 2 if you  
set “Quantize” to a “Resolution” of and press the  
OK button.  
1In “Track Select,” choose Track04: Guitar.  
2Press the ARPEGGIATOR [ON/OFF] key.  
3Press the SEQUENCER [START/STOP] key and play  
4Press the SEQUENCER [REC/WRITE] key.  
single notes or chords.  
You will hear the metronome. The TRITON STUDIO  
will be in record-ready mode. (Refer to PG p.58 for  
details on metronome settings.)  
Verify that arpeggios are sounded in synchronization  
with the tempo of the drum and bass performance, and  
rehearse your performance.  
5Press the SEQUENCER [START/STOP] key.  
4Press the SEQUENCER [START/STOP] key to stop  
playback.  
After a two-measure count, recording will begin.  
Then press the [LOCATE] key to move the location to  
the beginning of the song.  
Play the keyboard for about 16 measures, and record  
your performance.  
5Start recording.  
If you make a mistake or decide to re-record, press the  
[START/ STOP] key to stop recording, and press the  
[COMPARE] key.  
Press the SEQUENCER [REC/WRITE] key, and then  
press the SEQUENCER [START/STOP] key.  
When you press the [COMPARE] key to execute the  
Compare function, you will return to the state prior to  
recording. (Refer to p.97 for the content that can be  
compared in Sequencer mode.)  
If you play notes on the keyboard during the count-in,  
the arpeggio will begin at the same time that recording  
begins, and then that pattern will be recorded.  
Play the keyboard for about 16 measures and record  
your performance.  
6When you are satisfied with your performance, press  
the SEQUENCER [START/STOP] key to stop record-  
ing.  
Press the SEQUENCER [START/STOP] key to stop  
recording.  
For example if your performance in measures 5–8  
was the best take, you can use the Track Play Loop  
function to repeatedly play back just this portion.  
In the P0: Play/ REC, PlayLoop T01–08 page, check  
Track Play Loop” for track 2, set “Loop Start Mea-  
sure” to 005, and set “Loop End Measure” to 008.  
If you made a mistake or would like to re-record, you  
can use the Compare function (press the [COMPARE]  
key) to re-record as many times as you wish.  
The note data that was generated by the arpeggio  
pattern will be recorded. If you change the ARPEG-  
GIATOR [GATE] or ARPEGGIATOR [VELOCITY]  
knob settings while recording an arpeggio pattern,  
this data will also be recorded, but it will not be possi-  
ble to add changes by overdubbing [GATE] or  
[VELOCITY] data afterward for those notes.  
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5Set “Step Time” to specify the basic timing value at  
5. Recording other tracks  
1As described in “Recording the bass track,” use  
Track Select” to select Track03: Elec. Piano, and  
record about 16 measures.  
which you will input notes and rests.  
In the popup menu at left, you can specify a value in  
the range of (whole note)–(32nd note). For this  
example, select (16th note).  
If you want to input triplets or dotted notes, use the  
popup menu at the right to select “3” for triplets, or “.”  
for dotted notes. Select “” if you want to use the  
unmodified length of the note that is selected at the  
left.  
6. Step recording  
The TRITON STUDIO provides two main methods of  
recording a song. The first is realtime recording, in which  
your performance on the keyboard and operation of the  
joystick and other controllers are recorded in realtime.  
This is how we recorded the bass and electric piano tracks  
in the preceding sections.  
Note Duration” indicates the length that the note  
itself will sound. Smaller values will produce a staccato  
note, and larger values will produce a legato note. For  
this example, leave this setting unchanged.  
The second method is step recording, in which you can  
specify the timing, note length, and velocity of each note.  
in the LCD screen, and use the keyboard to input the pitch  
of the note. Only the note-on/ off data is recorded. Step  
recording is suitable when you want to create a distinctive  
mechanical feel, or when you want to record phrases that  
would be impossible or too rapid to play “live.”  
Note Velocity” is the velocity (playing strength), and  
larger values will produce a louder volume. Set this to  
about 090.  
If you select Key for this parameter, the velocity with  
which you actually play the keyboard will be input.  
6On the keyboard, press and then release the first note  
Rapid phrases can also be recorded in realtime by  
temporarily slowing down the sequencer tempo.  
that you want to input.  
The data you input will appear in the LCD screen as  
numerical values. In the upper right, M001 01.000 will  
change to M001 01.048. The next note you input will be  
placed at this location.  
Heres the procedure for step recording.  
1Press the [MENU] key to access the Jump menu, and  
press P5: Track Edit.  
Continue pressing notes to input a melody.  
The P5: Track Edit, Track Edit page will appear.  
You can also delete notes or rests, or input rests or ties.  
To delete a note or rest that you input, press the Step  
Back button. The previously-input note will be  
deleted.  
To input a rest, press the Rest button. This will input a  
rest of the “Step Time” value.  
To modify the length of a note, you can modify the  
“Step time” value before you input the note. However  
if you want to extend the length (tie) of the note,  
press the Tie button. At this time, the previously-input  
note will be extended by the length of “Step time.”  
2Set “Track Select” to Track 08: Lead Synth.  
For this example we will input a lead performance  
using an analog synthesizer sound.  
If you want to check the note that you will input  
next, press the [PAUSE] key. In this state, playing a  
key will produce sound, but will not input a note.  
Press the [PAUSE] key once again to cancel the  
record-pause state, and resume input.  
3Set “From Measure” to 001.  
With this setting, step recording will begin from mea-  
sure 1.  
4Press the page menu button to access the page menu,  
and press “Step Recording.”  
To input a chord, simultaneously press the notes of  
the desired chord. Even if you do not press them  
simultaneously, notes that were pressed before you  
took your hand off of all keys will be input at the  
same location.  
A dialog box will appear.  
However in the above example, the program of track  
8 will not sound chords. This is because the program  
is set to mono mode, and the song follows the setting  
of the program.  
7When you are finished inputting, press the Done but-  
ton.  
8Press the SEQUENCER [START/STOP] key to play  
back.  
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When you begin step recording, all data that follows  
the measure where you began recording will be  
erased from that track.  
You need to be aware of this if you begin step record-  
ing from a measure mid-way through the song.  
If you want to re-input data into a measure that  
already contains data, perform step recording in  
another un-recorded track, and execute “Move Mea-  
sure” or “Copy Measure” (PG p.72).  
Recording the drum part  
In this explanation, we used the TRITON STUDIOs built-  
in patterns to create the drum part, but if you want to  
input the drum part yourself, it will be convenient to set  
Recording Mode” to Over Dub for recording. (p.84)  
It is best to use realtime recording (“3. Recording the bass  
track” p.50) to record the rhythm instruments in the  
order of bass drum, snare, and hi-hat.  
If you want to edit or add to the recorded data, you  
can use the “Event Edit” function (PG p.69).  
7. Using controllers to record tonal changes  
Let’s try using the realtime controllers and the joystick to  
add effects to the performance that we just step-recorded  
on track 8.  
Naming the song and tracks  
It’s a good idea to assign a name to each song and track so  
that they can be easily identified.  
1Press the [EXIT] key, and then press the Preference  
button to move to the P0: Play/REC, Preference page.  
2Set the “Recording Mode” to Over Dub.  
Naming a song  
1Press the [EXIT] key to access P0: Play/REC.  
Over Dub allows you to add to a previously-recorded  
track.  
The “Rename Song” page menu command can also be  
selected from P2, P3, P4, or P7, as well as from P0.  
2Press the page menu button to access the page menu,  
and press “Rename Song.”  
3A dialog box will appear. Press the text edit button  
and input the desired song name.  
For the procedure of inputting a name, refer to p.40, 56.  
4When you are finished inputting the name, press the  
OK button twice to finish the procedure. (p.40)  
Naming a track  
1Press the [MENU] key to select P5: Track Edit, and  
3For “Track Select,” make sure that Track08: Lead  
Synth is selected.  
press the Track Name tab.  
Press the SEQUENCER [START/ STOP] key to start  
playback, and operate the realtime controllers and joy-  
stick to rehearse. When you are finished rehearsing,  
press the SEQUENCER [START/ STOP] key to stop.  
Press the [LOCATE] key.  
The P5: Track Edit, Track Name page will appear.  
2Press the text edit button for the track whose name  
you want to edit, and input the desired name for that  
track.  
For the procedure of inputting a name, refer to p.40, 56.  
4Start recording.  
3When you are finished inputting the name(s), press  
Press the SEQUENCER [REC/WRITE] key, and then  
press the SEQUENCER [START/STOP] key.  
the OK button.  
After a two-measure count-in, recording will begin.  
You can also assign a name to each cue list and user  
pattern.  
Operate the LFO CUTOFF or RESONANCE/ HPF real-  
time controllers or the joystick (±Y axis) to record their  
movements.  
When you are finished performing, press the  
SEQUENCER [START/STOP] key.  
If you make a mistake or want to re-record, press the  
[COMPARE] key to execute the Compare function,  
and then re-record.  
53  
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Saving the song  
Remember to save the song you created.  
Begining on page 88 is a description of how you can  
perform further editing on the song you created here  
in “Quick Start” and how you can assign it to a cue  
list, so we recommend that you save the song you cre-  
ated here for further use.  
On the TRITON STUDIO, this data will be lost when  
the power is turned off.  
1Perform steps 14of “Saving sample data” (p.41).  
2Press the page menu button to access the page menu,  
and press “Save SEQ.”  
The Save Songs and Cue Lists Data dialog box will  
appear.  
3When the dialog box appears, press the text edit but-  
ton to access the text dialog box, input a name for  
your song.  
Assign a filename of SEQ_DM1 to the song you created  
in this “Quick Start” section, and press the OK button.  
4Press the OK button to save the data.  
If you have assigned the name described above, a file  
named SEQ_DM1.SNG will be created.  
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Basic functions  
Saving data  
Saving to various types of media  
The following data can be saved to various types of  
media.  
Types of data that can be saved  
On the TRITON STUDIO, there are three ways to save  
data: writing to internal memory, saving on media  
(floppy disk, internal hard drive, CD-R/RW, hard disk  
and other removable media etc.), and MIDI data dump.  
.PCG file:  
Programs, combinations, global settings, user drum  
kits, user arpeggio patterns (The data that was checked  
in the check boxes of the Save dialog box will be  
saved.)  
Writing to internal memory  
The following types of edited can be written into the inter-  
nal memory.  
.SNG file: Song and cue list data  
.KSC, .KMP, .KSF files:  
Lists of sample and multisamples (.KSC file), multi-  
samples (.KMP file), samples (.KSF file).  
Program  
Programs 0–127 in banks INT-A–INT-F, EXB-A–EXB-G  
(However, bank INT-F is available only if the EXB-  
MOSS option is installed.)  
Combination  
Combinations 0–127 in banks INT-A–INT-E, EXB-A–  
EXB-G  
.MID file:  
Saves a Sequencer mode song in Standard MIDI File  
(SMF) format.  
.EXL file:  
System exclusive data from an external device that was  
saved on the TRITON STUDIO (This allows the TRI-  
TON STUDIO to be used as a data filer.)  
Global settings  
(Global P0: Basic Setup–P4: Category Name)  
User drum kits 00 (I-A/ B)–143 (User)  
User arpeggio patterns U000 (I-A/ B)–U506 (User)  
User template songs U00–U15  
.JKB file:  
Jukebox lists are saved in Song Play mode (p.122).  
All other types of file are saved in Disk mode.  
Song settings such as the song name and tempo, track  
tings can be saved (written) to internal memory. How-  
ever, the musical data for song tracks and patterns are  
not saved to internal memory. Furthermore, settings  
that govern how the musical data is played back such  
as “Meter,” “Metronome,” “Play/ Mute,” “Track Play  
Loop (including Start/ End measure),” and RPPR set-  
tings will not be saved either. Use the Sequencer mode  
page menu command “Save Template Song” to write  
this data (PG p.54).  
.WAV and .AIF files:  
A sample you recorded can be exported (written) as a  
WAVE file or AIFF file.  
.KCD file:  
Audio track list  
MIDI data dump  
The following types of data can be transmitted as a MIDI  
data dump and saved on an external data filer or other  
device.  
If multisamples or samples from the RAM bank are  
used in the Multisample or Drum Kit of a program,  
you should be aware that these multisamples or sam-  
ples cannot be written into memory. This means that  
if you turn the power of and then on once again, pro-  
grams or combinations that use such multisamples or  
samples will not sound as intended. To reproduce  
such programs or combinations, the necessary multi-  
samples or samples must be saved on media (such as  
floppy disk, hard disk, CD-R/ RW and removable  
disk etc.), and then reloaded.  
Programs, combinations, global settings, user drum  
kits, and user arpeggio patterns  
Songs, cue lists  
Data that you edit in Sequencer, Song Play, or Sam-  
pling cannot be saved in internal memory by the  
Write operation.  
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About preloaded data and preset data  
Writing to internal memory  
Preloaded data” refers to the data that is loaded in the  
TRITON STUDIO when it is shipped from the factory. You  
are free to rewrite this data, and with the exception of the  
demo songs, the data will be written to the location listed  
in “Writing to internal memory.” This data is also stored  
in the internal hard disk and on the included floppy disk  
(except for the demo songs).  
Writing a program or combination  
The programs or combinations that you create by using  
the Performance Editor or by editing parameters in the  
various Edit pages can be saved in the internal memory of  
the TRITON STUDIO. This action is referred to as “writ-  
ing a program” or “writing a combination.” If you want  
your edited data to be preserved after the power is turned  
off, you must write it.  
Program banks INT-A–INT-D: 000–127  
Combination banks INT-A–INT-D: 000–127  
User drum kits 000 (I-A/ B)–015 (I-A/ B), 128 (User)–  
131 (User)  
User arpeggio patterns U000 (I-A/ B)–199 (I-A/ B),  
U312 (User)–U478 (User)  
Demo songs S000–S006  
There are two ways to write a program or combination.  
Before you write data into memory, you must turn off  
the memory protect setting in Global mode.  
Preset data is data that cannot be rewritten by the Write  
operation. This includes the following data.  
Program banks G, g(1)–g(9), g(d): 001–128  
Preset drum kits 144 (GM)–152 (GM)  
Preset arpeggio patterns P000-P004  
Preset template songs P00–P15  
A combination does not contain the actual program  
data for each timbre, but simply remembers the num-  
ber of the program used by each timbre. If you edit a  
program that is used by a combination, or exchange it  
with a different program number, the sound of the  
combination will also change.  
Preset patterns P000–P149  
Using a page menu command to write  
1Select the page menu command “Write Program” or  
“Write Combination.”  
The Write Program/ Write Combination dialog box will  
appear.  
You can also access the same dialog box by holding  
down the [ENTER] key and pressing the [0] key.  
The screen shown is for Program mode  
2Check the program/combination name displayed in  
the upper line (the writing source).  
3If you wish to change the name of the program/com-  
bination, press the text edit button.  
The text dialog box will appear. Input the name of the  
program/ combination. “Assigning a name  
After you have input the name, press the OK button  
to return to the Write Program/ Write Combination  
dialog box.  
4In “Category,” specify the category of the program/  
combination.  
In the case of a program, the category you specify here  
will be used when you select a program by category in  
Program P0: Play “Category” (Category/ Program  
Select). Program categories can also be used when  
selecting programs in Combination P0: Play, in P1:  
Edit-Program/ Mixer “Category” (Category/ Timbre  
Program Select), or in Sequencer P0: Play/ REC “Cate-  
gory” (Category/ Track Program Select).  
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In the case of a combination, the category you specify  
here will be used when you select a combination by  
category in Combination P0: Play “Category” (Cate-  
gory/ Combination Select).  
File  
Disk Save: Save All...Save Audio CD Track List,  
Utility page menu command: Rename  
mLAN Nick  
Name  
Global P0: Nick Name (if the EXB-mLAN is  
installed)  
5Use “To” to specify the bank and number of the writ-  
Press the text edit button to access the text edit dialog  
box.  
ing destination program/combination.  
Use the VALUE controllers or the BANK keys to make  
your selection.  
For an example of how to input a name, refer to p.40.  
6To execute the Write operation, press the OK button.  
Text  
Cursor  
Character Set  
Selects the type of  
character.  
To cancel without executing press the Cancel button.  
When you press the OK button, the display will ask  
“Are you sure?” When you press the OK button once  
again, the data will be written.  
Character buttons  
Shift button  
Switches  
between  
uppercase and  
lowercase  
Using the (SEQUENCER) [REC/ WRITE] key to  
write  
This method can only be used to re-write (update) the  
selected program/ combination number.  
Delete button  
Deletes the character  
to the left of the  
cursor.  
1Press the SEQUENCER [REC/WRITE] key.  
Cursor buttons  
Move the cursor  
to left or right.  
Clear button  
Delete all characters  
of the text.  
The following Update Program/ Update Combination  
dialog box will appear.  
Cancel button, OK button  
If you are satisfied with the text  
that you input, press the OK  
button. If you wish to discard  
your input and exit the text edit  
box, press the Cancel button.  
Space button  
Insert a space at the cursor  
location.  
The screen shown is for Program mode  
Memory protect  
To prevent programs, combinations, songs, user drum  
kits, and user arpeggio patterns from being overwritten  
accidentally, the TRITON STUDIO provides a Memory  
Protect setting that prohibits writing to memory.  
2To write the data, press the OK button. To cancel  
without writing, press the Cancel button.  
Before you save edited data or load data from floppy disk,  
hard disk or other external media, use the following pro-  
cedure to turn the memory protect off (uncheck the appro-  
priate check box).  
You must also turn memory protect off before loading the  
above data from media or via a MIDI data dump, or  
before recording in Sequencer mode.  
Assigning a name (Rename)  
You can modify the name of an edited program, combina-  
tion, song, drum kit, user arpeggio pattern, multisample  
or sample etc..  
You can also modify the category names for programs and  
combinations.  
1Press the [GLOBAL] key to enter Global mode.  
These renaming operations can be performed in the fol-  
lowing pages.  
2After pressing the [MENU] key, press either P0: Basic  
Setup or the [0] key.  
Progaram  
Combination  
Song  
Program P0...9 page menu command: Write  
Progaram  
3Press the System Pref. tab.  
The System Preference page will appear.  
Combination P0...9 page menu command:  
Write Combination  
Sequencer P0, 2...4, 7 page menu command:  
Rename Song  
Cue List  
Sequencer P1 page menu command: Rename  
Cue List  
Track  
Sequencer P5: Track Name  
Sequencer P6: Pattern Name  
Pattern  
Multisample  
Sampling P0...4 page menu command:  
Rename MS  
Sample  
Sampling P0...4 page menu command:  
Rename Sample  
4Press the “Memory Protect” check box for the type of  
data you wish to write to internal memory, so that the  
box is unchecked. When the box is unchecked, Mem-  
ory Protect is off, and data of this type may be written  
to internal memory.  
Drum Kit  
Global P5 page menu command: Rename  
Drum Kit  
User arpeggio Global P6 page menu command: Rename  
pattern Arpeggio Pattern  
Program cate- Global P4: Program Cat.  
gory  
Combination  
category  
Global P4: Combination Cat.  
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About the Edit Buffer  
Writing global settings, user drum kits,  
and user arpeggio patterns  
When you select a program or combination in Program  
P0: Play and Combination P0: Play, the program or combi-  
nation data is called into the “edit buffer.”  
When you modify the parameters in P0: Play or in the Edit  
pages P1–P9 of Program mode or Combination mode, the  
changes you make will affect the data in the edit buffer.  
If you wish to save this modified data into internal mem-  
ory, you must perform the Write operation.  
The settings you edit in Global mode can be written into  
internal memory. This is done using the operations Write  
Global Setting, Write User Drum Kits, and Write User  
Arpeggio Patterns. If you wish to use these edited set-  
tings after you turn the power off, be sure to write the  
data first.  
When you perform the Write operation, the data in the  
edit buffer is written to the specified program number or  
combination number of the specified bank.  
There are two ways to write global settings, user drum  
kits, and user arpeggio patterns.  
If you select another program or combination without  
writing, the data of the newly selected program or combi-  
nation will be called into the edit buffer, and your changes  
will be lost.  
Before you write a user drum kit or user arpeggio  
pattern, the Global mode memory protect setting  
must be turned off (“Memory protect”).  
The user arpeggio pattern parameter settings  
Tempo,” “Pattern,” “Octave,” “Resolution,” “Sort,”  
“Latch,” “Key Sync,” and “Keyboard” are set inde-  
pendently in the Program, Combination, and Song  
modes. These settings are not saved when you per-  
form the Write operation described here.  
If you have edited these parameters in Program or  
Combination mode you must return to that mode to  
write them.  
When you press the [COMPARE] key in Program  
mode or Combination mode, the data from memory  
(i.e., the contents that were written into memory) will  
be temporarily called into the edit buffer. This allows  
you to compare the settings you are editing with the  
original un-edited settings.  
Editing applies to the data in the edit  
buffer. Programs or combinations will  
play according to the data in the edit  
buffer.  
Edit  
Using a page menu command to write  
1To write global settings (the various settings in Glo-  
bal P0–P4), press the page menu command “Write  
Global Setting” in Global P0–P4.  
Edit Buffer  
When you write, the program or  
combination settings will be  
saved in internal memory.  
When you select a program or  
combination, its data is called from  
internal memory into the edit  
buffer.  
Write  
Select  
Internal Memory  
The Write Global Setting dialog box will appear.  
Program  
Program  
Bank EXB-A 0...127  
Combination  
Bank INT-A 0...127  
Combination  
Bank INT-A 0...127  
Bank EXB-A 0...127  
To write user drum kits, press the page menu com-  
mand “Write Drum Kits” in Global P5.  
The Write Drum Kits dialog box will appear.  
To write user arpeggio patterns, press the page menu  
command “Write Arpeggio Patterns” in Global P6.  
The Write Arpeggio Patterns dialog box will appear.  
The same dialog box will also appear if, in each of the  
above pages, you hold down the [ENTER] key and  
press the [0] key.  
2To execute the Write operation, press the OK button.  
To cancel, press the Cancel button.  
When you press the OK button, the display will ask  
“Are you sure?” Press the OK button once again to  
write the data.  
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Using the (SEQUENCER) [REC/ WRITE] key to  
write  
Saving on media  
1In the following pages, press the SEQUENCER [REC/  
For details on the data that can be saved on storage media.  
WRITE] key.  
A dialog box will appear.  
Song data and cue lists in the TRITON STUDIOs  
Sequencer mode, as well as multisamples and sam-  
ples cannot be written into internal memory. This  
data will disappear when the power is turned off. If  
you want to keep this data, you must save it on a  
floppy disk, the internal hard drive, the CDRW-1  
option, or an externally-connected SCSI CD-R/ RW or  
other storage device (hard disk, removable disk etc.).  
Other types of data can also be saved on storage  
media. Even if you later modify this data, you will  
always be able to reload the original settings. It is a  
good idea to save your settings whenever you have  
created something that you like.  
Global settings:  
User drum kits:  
User arpeggio patterns:  
Global P0–P4  
Global P5  
Global P6  
The example shown is for Update Arpeggio Patterns  
2To execute the Write operation, press the OK button.  
To cancel, press the Cancel button.  
Types of media that can be used  
Memory in Global mode  
When the power is turned on, the Global mode data is  
called from internal memory into the Global mode mem-  
ory area. Then when you modify the parameters in Global  
mode, the data in the memory area will be modified. If  
you wish to save this modified data in internal memory,  
you must Write it.  
Floppy disks  
You can use MS-DOS format 3.5 inch 2HD and 2DD  
floppy disks. The formatted capacity of a floppy disk is  
1.44 MB for a 2HD disk (18 sectors/ track), and 720 KB for  
a 2DD disk (9 sectors/ track).  
When you write, the data in the memory area will be writ-  
ten into the global settings, drum kits, and arpeggio pat-  
terns of internal memory.  
Internal hard drive  
This supports MS-DOS format FAT16 and FAT32.  
If you turn off the power without writing, the modified  
data in the memory area will be lost.  
CDRW-1 option (CD-R/ RW)  
This supports UDF format. UDF format CD-R/ RW discs  
can be written or read. (Packet writing is supported PG  
p.299).  
You can also record/ play CD-DA (audio CD), and load  
ISO 9660 (level 1) format data.  
Editing will affect the data that has  
been called into the memory area.  
Edit  
Memory Area  
When you Write, the various  
Global mode settings will be  
saved in internal memory.  
When the power is turned  
on, the settings are called  
into the memory area.  
Write  
Power On  
External SCSI storage media  
Internal Memory  
Drum Kit  
Arpeggio  
Pattern  
Data can be stored on external SCSI storage media such as  
a hard disk, MO, Zip, JAZ, or ORB disk.  
For details on CD-R/ RW, refer to the above “CDRW-1  
option (CD-R/ RW).”  
Global Setting  
When you insert media for the first time after turning  
on the power, or when you exchange disks, touch the  
LCD screen. so that the TRITON STUDIO will detect  
the media. When the media has been detected, the  
LCD screen will display information for that media.  
If two or more media are detected, use “Drive select”  
to switch between media.  
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2Press the [DISK] key to enter Disk mode.  
Formatting media  
You can format a floppy disk, the internal hard drive,  
external SCSI media, or CD-R/ RW media.  
Newly purchased media or media that has been used by  
another device cannot be immediately used by the TRI-  
TON STUDIO. In order to use such media on the TRITON  
STUDIO, you must first format it.  
For the formatting procedure, refer to “Format” (PG  
p.170).  
Drive select  
The internal hard drive has already been formatted  
when it is shipped from the factory.  
3Press the Save tab to access the Save page.  
It is not necessary to format a CD-R/ RW disc that  
you will use to create an audio CD.  
4Press Drive Select to select the save-destination  
drive.  
Media must be formatted by the TRITON STUDIO. It  
may not be possible to recognize media that was for-  
matted on a device other than the TRITON STUDIO.  
5If the media contains directories, select the directory  
in which you want to save the data.  
To move to a lower level, press the Open button. To  
move to a higher level, press the Up button.  
If you are saving data on high-capacity media, we  
recommend that you create directories to organize  
the media into sections.  
To create a new directory, move to the level at which  
you want to create the directory, and execute the Util-  
ity page menu command “Create Directory.”  
How to save data  
As an example, we will explain how to save the following  
data.  
Internal memory programs, combinations, global  
settings, user drum kits, user arpeggio patterns  
Songs, cue lists  
Multisamples and samples created in Sampling mode  
etc.  
6Press the page menu button to access the page menu,  
and press “Save All.”  
If you are saving this data on floppy disk, more than  
one disk may be necessary.  
1Prepare the media on which you want to save the  
data.  
If you want to save data on a floppy disk, insert the  
floppy disk into the floppy disk drive of the TRITON  
STUDIO.  
For details on handling floppy disks, please be sure to  
A dialog box will appear. The contents, settings, and  
operations for the dialog box will depend on the type  
of data that you are saving. For details refer to PG  
p.166.  
If you want to use the CDRW-1 option to save data on  
a CD-R/RW disc, insert a CD-R/RW disc into the  
drive.  
For details on handling CD-R/ RW discs, please be sure  
to read “Cautions when handling CD-R/ RW discs.” If  
you will be using the disc to save data, it must be for-  
matted. (PG p.170, 295)  
If you want to save data on external media such as a  
SCSI-connected hard disk, make sure that the exter-  
nal SCSI drive is connected. (PG p.298)  
Format the media if necessary. (PG p.170)  
7Press the text edit button and input a filename for the  
file you want to save. (p.40, 56)  
8Press each Selection button to access the dialog box,  
and use the check boxes to uncheck any items that  
you do not need to save.  
In order to accurately reproduce the data you created,  
we recommend that you check all of the boxes.  
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9Press the OK button to execute the Save operation.  
The various types of data are saved as the following  
files.  
If the data fits on one volume of media  
The data will be saved on the specified media, and you  
will return to the Save page.  
.PCG le  
Programs, combinations, user drum kits, user arpeggio  
patterns, and global settings that were saved in inter-  
nal memory  
If the data does not fit on one volume of media  
(floppy disk)  
The “No space available on medium” dialog box will  
appear. (PG p.166)  
.SNG le  
Sequencer songs and cue lists  
.KSC le  
A file which lists the multisamples and samples used  
Directory  
A directory containing the multisamples (.KMP files)  
and samples (.KSF files) that are listed in the .KSC file  
You can divide the file and save the data on multiple  
volumes of media. If you do not want to divide the  
data, press the Cancel button, and re-save the data on  
media that has more free area or on a different drive.  
Other ways to save  
In addition to “Save All,” the page menu commands  
include a “Save PCG” command which saves program,  
combination, drum kit, user arpeggio pattern, and global  
setting data, a “Save SEQ” command which saves only  
the sequencer song and cue list data, and a “Save Sam-  
pling Data” command which saves only the multisamples  
and samples (PG p.167). Select the page menu com-  
mand that is appropriate for the data you want to save to  
external media.  
1) Make sure that you have a sufficient number of  
floppy disks, and press the OK button. Saving will  
begin.  
2) When the disk is full, the following dialog box will  
appear.  
When using “Save All,” “Save PCG & SNG,” and  
“Save PCG” to save combinations, you should also  
remember to save the programs used by each timbre  
(and the drum kits used by the programs) and user  
arpeggio patterns at the same time.  
Similarly when saving programs, you should also  
remember to save the drum kits and user arpeggio  
patterns used by the programs.  
3) Insert the next floppy disk into the TRITON STU-  
DIOs oppy disk drive.  
4) Press a function key etc. to make the TRITON STU-  
DIO detect the next floppy disk.  
5) Press the Select button. Saving will begin.  
6) If the “No Space available on medium” dialog box  
appears again, repeat steps 1)–5).  
If your programs or drum kits use multisamples and  
samples that were created in on TRITON STUDIO,  
we recommend that you use “Save All” to save the  
data.  
When you use “Save PCG” or “Save Sampling Data”  
to individually save a program or drum kit, or a mul-  
tisample or sample that you created, we recommend  
that you save them under the same filename in the  
same directory. When you use “Load PCG” to load a  
.PCG file, the identically-named .KSC file will also be  
loaded so that the correct multisamples/ samples will  
correspond automatically.  
If you decide to cancel the Save operation, press the  
Cancel button.  
The dialog box of step 2) will appear. Press the Can-  
cel button again.  
The display will ask “Are you sure?” Press the OK  
button. This will cancel the Save operation.  
7) When saving is complete, you will return to the  
Save page.  
0When saving ends and you return to the Save page,  
the LCD screen will show the file that was saved.  
The data will be saved to the media, and you will  
return to the Save page.  
The amount of time required will depend on the  
amount of data.  
If a file with the same name already exists on the  
floppy disk, you will be asked whether you want to  
overwrite. If you wish to overwrite, press the OK but-  
ton. If you wish to save without overwriting, press the  
Cancel button, re-do the operation from step 6, and  
rename the data in step 7before saving it.  
The LCD screen will show the files that were saved.  
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Removing a oppy disk  
To remove a floppy disk, first make sure that the disk  
access indicator is dark. Then press the eject button and  
remove the disk.  
If the disk does not come out when you press this button,  
do not attempt to remove the disk by force. Please contact  
your dealer.  
Cautions when handling oppy disks  
When handling floppy disks, please observe the following  
points. Data loss may occur if a floppy disk is handled  
improperly.  
Floppy disk type and format  
The TRITON STUDIO can use 2HD or 2DD 3.5 inch  
floppy disks.  
Eject button  
Floppy disk handling  
Disk access  
indicator  
Do not open the shutter of a floppy disk or touch the  
magnetic surface inside the disk. If the magnetic disk  
becomes soiled or scratched, it will no longer be  
possible to read the data.  
Never transport the TRITON STUDIO with a floppy  
disk in the disk drive. Vibration may cause the disk  
drive heads to scratch the floppy disk, making it  
unusable.  
Do not allow a floppy disk to be placed near a device  
that emits a magnetic field, such as a television,  
computer, computer display, speaker, or power  
supply transformer. This can erase data on the disk.  
Do not use or store floppy disks in locations of  
excessive temperature or humidity, in direct sunlight,  
or in dusty or dirty locations.  
Head cleaning  
If the heads of the disk drive are soiled, errors may occur  
during saving or loading. It is important to clean the  
heads regularly using a commercially available wet-type  
3.5 inch double-sided head cleaning disk. For the cleaning  
procedure, refer to the owners manual for your cleaning  
disk.  
Do not place objects on top of a floppy disk.  
While the disk drive is operating, do not attempt to  
remove the floppy disk, and do not subject the  
TRITON STUDIO to physical shock.  
MIDI data dump  
The programs (INT-A–INT-E, EXB-A–EXB-G), combina-  
tions (INT-A–INT-E, EXB-A–EXB-G), user drum kits, user  
areggio patterns and global settings of internal memory,  
and sequencer songs, cue lists, can be transmitted as MIDI  
exclusive data and saved on a connected MIDI data filer,  
computer, or another TRITON STUDIO. (PG p.145)  
Floppy disk write protect  
Floppy disks have a small write protect hole that can be  
used to prevent data from being erased or rewritten acci-  
dentally.  
After saving data to disk, move the write protect tab so  
that the hole is uncovered. This will prohibit writing to the  
disk, and will prevent the data from being destroyed acci-  
dentally.  
Write prohibit: Move the tab  
so that the write protect hole  
is open.  
Write permit: Move the tab  
so that the write protect hole  
is covered.  
Inserting a oppy disk  
With the label of the floppy disk facing upward, insert it  
into the disk drive. Press the disk inward until it clicks  
into place.  
Malfunctions will occur if you use excessive force to insert  
the disk. Disks must be inserted gently, and straight in.  
Disk access  
indicator  
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Loading data and  
restoring the factory settings  
When loading programs, combinations, songs, user  
drum kits, or user arpeggio patterns, you must make  
sure that the Global mode memory protect setting is  
unchecked. (p.57)  
Loading data  
The procedure for restoring the factory settings is  
described below. Here we will explain how to load the  
PRELOAD.PCG file from the included floppy disk.  
Types of data that can be loaded  
The types of data that can be loaded from media (floppy  
disk, etc.) are shown in the diagram below. (For details  
on each type of data, refer to PG p.155)  
A .PCG file contains programs, combinations, drum kits,  
user arpeggio patterns, and global settings.  
When you load a .PCG file, the data in the TRITON  
STUDIO’s internal memory will be overwritten by  
the data from the .PCG file (programs, combinations,  
drum kits, user arpeggio patterns, and global set-  
tings). If you want to keep the data that is currently in  
internal memory, you must first use “Save All” or  
“Save PCG” to save the current data.  
Loading data/ Restoring the factory  
settings  
When you want to use programs, combinations, samples,  
or songs that you saved, you will have to load them from  
media. You will also load data when you want to restore  
all programs, combinations, and other settings to the fac-  
tory-set condition. In this case, you will load the PRE-  
LOAD.PCG file (contained in the included floppy disk  
and on the internal hard drive).  
1Insert the “TNSFD-00P” floppy disk into the TRI-  
TON STUDIOs oppy disk drive.  
For details on floppy disk handling, please be sure to  
Files that can be loaded  
DOS file  
DOS files  
DOS directory  
All programs  
All combinations  
All drum kits  
.PCG file  
1 program  
bank I-A...I-F, E-A...E-G  
AKAI format  
program file  
1 program  
1 combination  
1 drum kit  
.JKB file  
.MID file  
.EXL file  
Undefined DOS file  
1 combination  
bank I-A...I-E, E-A...E-G  
AKAI format  
sample file  
1 drum kit group  
I-A/B, E-A...E-G, User  
All user arpeggio  
patterns  
1 user arpeggio  
pattern  
1 user arpeggio  
pattern group  
I-A/B, E-A...E-G, User  
.KMP file  
.KSF file  
.KSC file  
Global settings  
.SNG file  
Cue list  
1 song  
Track  
.AIF file  
[000199]  
.WAV file  
1 user pattern  
[0099]  
Up  
Open  
.KCD file  
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2Enter Disk mode, and touch the LCD screen to make  
8Press the OK button to load the data.  
the TRITON STUDIO detect the disk.  
Never remove the media while data is being loaded.  
Loading individual banks from a .PCG le  
In the dialog box for step 6of “Loading data/ Restoring  
the factory settings,” it is also possible to set “.PCG Con-  
tents” to specify an individual bank to load, and set the  
To” field to select the bank into which that data will be  
loaded.  
When you execute loading, only the programs, combina-  
tions, drum kits, and user arpeggio pattern data of the  
selected bank will be loaded into the load-destination  
bank you specify. Global setting data will not be loaded.  
3Press the Load tab to access the Load page.  
The LCD screen will display file information.  
4Use “Drive select” to select the FDD.  
5Select the PRELOAD.PCG file.  
If you set “.PCG Contents” to Bank I-A, and “To” to Bank  
I-A, data will be loaded as follows.  
The selected file will be highlighted.  
6Select the page menu command “Load Selected.”  
A dialog box will appear.  
Programs  
Bank I-A file: loaded into bank INT-A  
Combinations  
Bank I-A file: loaded into bank INT-A  
Drum Kits  
00–15 (I-A/ B) file: loaded into bank I-A/ B  
Arpeggio Patterns  
000–199 (I-A/ B) file: loaded into bank I-A/ B  
The contents and settings of the dialog box will differ  
depending on the type of file that you are loading.  
When data is loaded into a bank that is different than  
its original bank, the data (bank, program, pattern, and  
kit numbers, etc.) will automatically be reconfigured so  
that after loading, the various types of data will corre-  
spond correctly in each mode.  
7In “.PCG Contents,” specify the data that you want to  
load.  
If you want to load all data from the .PCG file, select  
All.  
The following data will also be reconfigured automati-  
cally if you have checked “Load .SNG too” (so that  
song data is loaded at the same time), in order to  
ensure that the song data plays back correctly.  
Since in this example we want to restore all settings to  
the factory-set condition, we will select All. If you load  
PRELOAD.PCG from the included floppy disk with  
All selected, all data of the .PCG file will be loaded as  
follows.  
The bank of each program used by combinations  
The pattern number of each user arpeggio pattern  
used by the combinations/ programs/ songs  
The kit number of the drum kit used by each  
program  
The bank of the program used by each track of the  
song  
If the song contains track/ pattern events, the  
program banks within these events  
Programs  
Bank I-A file: loaded into bank INT-A  
Bank I-B file: loaded into bank INT-B  
Bank I-C file: loaded into bank INT-C  
Bank I-D file: loaded into bank INT-D  
Bank I-E file: loaded into bank INT-E  
Combinations  
Bank I-A file: loaded into bank INT-A  
Bank I-B file: loaded into bank INT-B  
Bank I-C file: loaded into bank INT-C  
Bank I-D file: loaded into bank INT-D  
Drum Kits  
000–015 (I-A/ B) file: loaded into bank I-A/ B  
128–143 (User) file: loaded into bank User  
Arpeggio Patterns  
000–199 (I-A/ B) file: loaded into bank I-A/ B  
312–506 (User) file: loaded into bank User  
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Loading data by individual item or bank  
Contents of the included oppy disk  
The TRITON STUDIO lets you load programs and combi-  
nations individually or by individual banks. Drum kits  
and arpeggio patterns can also be loaded individually or  
as a group.  
This allows you to restore just an individual item to its  
factory setting, or to rearrange combinations (for exam-  
ple) in the order in which they will be played during a  
concert.  
The TRITON STUDIO comes with one floppy disk  
(TNSFD-00P).  
The disk contains the following data.  
TNSFD-00P  
PRELOAD.PCG (already loaded when the TRITON STU-  
DIO is shipped)  
Programs (bank I-A, I-B, I-C, I-D, I-E)  
Combinations (bank I-A, I-B, I-C, I-D)  
Drum Kits (000–015 (I-A/ B), 128–143 (User))  
Arpeggio Patterns (000–199 (I-A/ B), 312–506 (User))  
This is the preloaded data (programs, combinations,  
drum kits, arpeggio patterns, global settings).  
Be aware that if you change the order of programs,  
the sounds played by combinations may also be  
affected. (p.149)  
As an example, heres how to load the combination INT-  
D024: Rock Organ into INT-A000.  
1From the “Bank I-A” directory, and select “Rock  
Organ.” (PRELOAD.PCG/Combinations/Bank I-D/)  
The procedure is as follows.  
Loading .PCG les and .SNG les from  
the oppy disks included with the EXB-  
PCM series and EXB-MOSS options  
1) Perform steps 14of the preceding procedure,  
press “PRELOAD.PCG’ to highlight it, and press  
the Open button.  
2) Press “Combinations” to highlight it, and press the  
Open button.  
3) Press Bank I-D” to highlight it, and press the Open  
button.  
4) Press the scroll bar to find “Rock Organ,” and press  
“Rock Organ” to highlight it.  
The floppy disk included with each EXB-PCM series  
option and the EXB-MOSS option contains .PCG files and  
.SNG files that match the bank structure of the TRITON/  
TRITONpro/ TRITONproX. (As of March 2002)  
EXB-PCM series  
Alternatively, you could select any file, since the  
desired file can be selected later from the dialog box.  
EXB-PCM0105  
In each disk, C_BANK.PCG (.SNG) and D_BANK.PCG  
(.SNG) contain the same data, but use different banks.  
EXB-PCM08  
The data contained on the EXB-PCM08 is already  
included in the TRITON STUDIO’s Piano PCM ROM.  
EXB-PCM06/ 07  
C_BANK.PCG and D_BANK.PCG contain different pro-  
grams, combinations, drum kits, and arpeggio patterns.  
When loading these TRITON/ TRITONpro/ TRITONproX  
format files from the EXB-PCM series disks into the TRI-  
TON STUDIO, you should load bank I-C of  
C_BANK.PCG or bank I-D of D_BANK.PCG, and not load  
banks I-A and I-B. We also recommend that you select  
EXB-A–EXB-G as the bank into which this data will be  
loaded.  
When you press the keyboard of the TRITON STU-  
DIO, the selected combination will sound. However,  
the internal programs will be used as the program of  
each timbre.  
Here is an example of how various files from the floppy  
disks included with the EXB-PCM01–07 can be loaded  
into banks EXB-A–EXB-G of the TRITON STUDIO.  
2Press the page menu button and select the “Load  
Selected” page menu command.  
The dialog box will appear.  
EXB-PCM01: file for bank C load to bank EXB-A  
EXB-PCM02: file for bank C load to bank EXB-B  
EXB-PCM03: file for bank C load to bank EXB-C  
EXB-PCM04: file for bank C load to bank EXB-D  
EXB-PCM05: file for bank C load to bank EXB-E  
EXB-PCM06/ 07: file for bank C load to bank EXB-F  
EXB-PCM06/ 07: file for bank D load to bank EXB-G  
The loading destination banks need not be in the  
above order. Load the data into any bank (EXB-A–  
EXB-G) that will make it easy for you to keep your  
data organized.  
3Use the “Combination” (upper line) to select the  
load-source combination, and use “(To) Combina-  
tion” (lower line) to specify the destination combina-  
tion. For this example, select A000: Combi I-A000.  
EXB-PCM boards can be installed in any slot 1–7.  
4Press the OK button to load the data. A000 will now  
(PG p.286)  
be Rock Organ.  
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1If you have modified the program settings or the  
order of the programs in banks INT-A or INT-B, load  
banks I-A and I-B from the internal hard disk or the  
included floppy disk.  
EXB-MOSS  
If you want to load the floppy disk included with the  
EXB-MOSS into the TRITON STUDIO, load program bank  
I-F and combination bank I-B (000...063) from the  
MOSS.PCG file, and load the MOSS.SNG file. As  
described for the EXB-PCM series, you will not normally  
load bank I-A and I-B.  
Program bank I-F should be loaded into bank INT-F,  
which is the program bank for the MOSS tone generator.  
We recommend that you select INT-E as the loading desti-  
nation for combination bank I-B.  
Combinations (except for those of the EXB-PCM03) are  
created using the EXB-PCM programs and the bank  
INT-A and INT-B preloaded programs. This means  
that when loading data (other than EXB-PCM03 data),  
you must load banks I-A and I-B of the preloaded pro-  
2Insert the included floppy disk, and select the .PCG  
The optional EXB-MOSS board must be installed.  
(PG p.286)  
file.  
For the EXB-PCM0105:  
As described in steps 15of “Loading data/ Restor-  
ing the factory settings,” select C_BANK.PCG.  
1If you have modified the program settings or the  
order of the programs in banks INT-A or INT-B, load  
banks I-A and I-B from the internal hard disk or the  
included floppy disk.  
For the EXB-PCM06/ 07:  
As described in steps 15of “Loading data/ Restor-  
ing the factory settings,” select C_BANK.PCG.  
After loading C_BANK.PCG, use the same procedure  
to select D_BANK.PCG. Load both files.  
The EXB-MOSS combinations are created using the  
EXB-MOSS programs and the bank INT-A and INT-B  
preloaded programs. This means that you must load  
banks I-A and I-B of the preloaded programs. (“Load-  
3Select the page menu command “Load Selected.”  
A dialog box will appear.  
2Insert the included floppy disk, and select the pro-  
gram bank I-F and combination bank I-B file.  
4As described in “Loading individual banks of data  
from a .PCG file,” set “.PCG Contents” and “To.”  
Make the settings shown below.  
Selecting program bank I-F:  
Select MOSS.PCG as described in steps 15of  
“Loading data/ Restoring the factory settings.” Press  
the Open button to select the Programs folder, and  
press the Open button once again to select the bank I-F  
folder.  
EXB-PCM01:  
“.PCG Contents”: bank I-C, “To”: bank E-A  
EXB-PCM02:  
“.PCG Contents”: bank I-C, “To”: bank E-B  
EXB-PCM03:  
“.PCG Contents”: bank I-C, “To”: bank E-C  
“Load C_BANK.SNG too”: On (checked)  
“.SNG Allocation”: Clear  
Selecting combination bank I-B:  
Select MOSS.PCG as described in steps 15of  
“Loading data/ Restoring the factory settings.” Press  
the Open button to select the Combinations folder, and  
press the Open button once again to select the bank I-B  
folder.  
EXB-PCM04:  
“.PCG Contents”: bank I-C, “To”: bank E-D  
“Load C_BANK.SNG too”: On (checked)  
“.SNG Allocation”: Append  
3Select the page menu command “Load Selected” to  
load the data.  
EXB-PCM05:  
If program bank I-F is selected, the Load Program  
Bank F dialog box will appear. Press the OK button to  
load the data.  
If combination bank I-B is selected, the Load Combi-  
nation Bank I-B will appear. Set “To” to Bank I-E, and  
press the OK button to load the data.  
“.PCG Contents”: bank I-C, “To”: bank E-E  
EXB-PCM06/ 07, C_BANK.PCG:  
“.PCG Contents”: bank I-C, “To”: bank E-F  
EXB-PCM06/ 07, D_BANK.PCG:  
“.PCG Contents”: bank I-D, “To”: bank E-F  
Because you checked “Load C_BANK.SNG too” for  
EXB-PCM03 and 04, the RPPR settings and patterns  
will be loaded into Sequencer mode. Because you set  
“.SNG Allocation” to Append for EXB-PCM04, the C-  
BANK.SNG (song data) that you had loaded for EXB-  
PCM03 will be preserved (i.e., not overwritten).  
If you want to keep the data that is currently in the  
internal memory area, use “Save All” or “Save PCG”  
to save the current data before you perform the pro-  
cedure described here.  
To load the demo song data for the MOSS tone generator,  
select MOSS.SNG, and use “Load Selected” to load it. For  
details on “Select SNG Allocation,” refer to the note at the  
end of step 4of the preceding section.  
5Press the OK button to load the data.  
If you execute with “.PCG Contents” set to All, the  
bank INT-A, INT-B, and INT-C (or INT-D) programs  
and combinations, all drum kits, all user arpeggio  
patterns, and global settings will be overwritten.  
If you want to keep the data that is currently in the  
internal memory, you must execute “Save All” or  
“Save PCG” to save the current data before you per-  
form the procedure described here.  
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Program settings  
Program editing is performed in Program mode, just as  
programs can be selected and played in Program mode.  
Basic program editing  
Program mode consists of the P0: Play–P9: Edit-Master  
Effect pages.  
You can edit the preloaded programs (banks INT-A–INT-  
D) that the TRITON STUDIO is shipped with, or you can  
start with an initialized program (banks INT-E, EXB-A–  
EXB-G) to create an original program.  
In P0: Play, you can select and play programs. You can  
also perform simple editing of the program, make arpeg-  
giator settings, and make settings for audio input and  
In P1: Edit-Basic–P9: Edit-Master Effect, you can edit the  
parameters of the program you selected in P0: Play.  
When shipped, the TRITON STUDIO contains numerous  
preloaded programs. You can edit the settings of these  
preloaded programs to create your own original pro-  
grams. You can also create original programs that use  
sampled waveforms and multisamples that you sampled  
on the TRITON STUDIO or loaded into the internal sam-  
ple memory (RAM) in Disk mode.  
The P1: Edit-Basic–P5: Edit-Common LFO parame-  
ters, which are set independently for oscillators 1 and  
2, can be copied using the page menu command  
“Copy Oscillator.” This is useful when you want to  
make the same settings for both oscillators, or when  
you want to copy settings from another program.  
If you wish to save an edited program into internal  
memory, be sure to Write the program. (p.56)  
In this section we will give examples of how to modify  
representative parameters in each page.  
You can perform sampling/ resampling in Program  
mode (p.45). You can also apply the TRITON STU-  
DIOs effects to an external audio input, for a wide  
range of possibilities. (p.143)  
For details on all parameters, refer to in the PG p.1–.  
Programs you edit or create can be written into the 1,536  
program memory areas of banks INT-A–INT-E, EXB-A–  
EXB-G.  
You can also save and manage programs on various types  
of media. (p.59)  
All transmission and reception of MIDI data in Pro-  
gram mode is performed on the global MIDI channel.  
The global MIDI channel is set in Global P1: MIDI  
“MIDI Channel.”  
If the EXB-MOSS option is installed, you will be able  
to use the special bank INT-F. The parameter struc-  
ture of bank INT-F programs is different than that of  
the other banks. Refer to the EXB-MOSS owner s  
manual.  
How a program is organized  
A program consists of the many parameters of P1: Edit-  
Basic–P9: Edit-Master Effect. The diagram below shows  
the structure of a program.  
Program Basic : P1 - 1  
Controller Setup:  
P1 - 4  
Arpeggiator : P7  
OSC1 LFO1 : P5 - 1  
OSC1 LFO2 : P5 - 2  
Master Effect 1, 2 :  
P9  
Routing : P8-1  
OSC Basic : P1 - 2,3  
Filter1(A/B) : P3 - 1  
Amp1 Level/Pan : P4 - 1  
AUDIO OUTPUT  
L/MONO, R  
Insert Effect 1 ... 5 :  
P8  
MasterEQ : P9  
OSC1,2  
OSC1 Pitch Mod. : P2 - 1  
Filter1 Mod. : P3 - 2  
Amp1 Mod. : P4 - 2  
Insert Effect  
Master Effect  
Individual Output  
AUDIO OUTPUT  
INDIVIDUAL 1,2,3,4  
Filter1 LFO Mod. : P3 - 3  
Filter1 EG : P3 - 4  
Amp1 EG : P4 - 3  
OSC 1  
OSC 2  
Pitch EG : P2 - 3  
Filter  
Effect  
P11 and P22 etc. indicate the page tab screens used when editing on the TRITON STUDIO.  
Oscillator / Pitch  
Amplifier  
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The three elements of sound  
Sound can be broken down into three elements: pitch,  
Oscillator settings  
P1: Edit-Basic  
Basic settings for the oscillator are made in the P1: Edit-  
Basic page. The TRITON STUDIO provides two oscilla-  
tors, and for each oscillator you can select a basic wave-  
form (“multisample”) and set the pitch.  
The multisamples provided by the TRITON STUDIO  
include waveforms for musical instruments such as  
pianos, as well as special waveforms unique to synthesiz-  
ers. Multisamples reproduce the complex overtone struc-  
ture and frequency characteristics that allow us to identify  
a sound as being “piano-like” or “guitar-like” etc...  
tone, and volume.  
On TRITON STUDIO, these elements correspond to the  
Pitch, Filter, and Amplifier settings of a program. In other  
words you would adjust the Pitch settings to modify the  
pitch, the Filter settings to modify the tone, and the  
Amplifier settings to modify the volume.  
In Oscillator (Oscillator: P1: Edit-Basic settings) you  
select the waveform multisample that determines the  
basic sound, and specify its pitch. This sound is then mod-  
ified by the pitch settings (Pitch: P2: Edit-Pitch), filter set-  
tings (Filter: P3: Edit-Filter), and amp settings (Amplifier:  
P4: Edit-Amp) to create the basic sound of the program.  
Program Basic page  
This basic sound can then be modified further by using  
the insert effects (P8: Edit-Insert Effect settings), master  
effects, and master EQ (P9: Edit-Master Effect settings) to  
apply finishing touches.  
When arpeggiator settings (P7: Edit-Arppeggiator.) and  
controller settings (P1: Edit: Basic) are added to this, the  
final result is called a “program.”  
A program that is usen in the Combination,  
Sequencer or Song Play modes will have insert effect,  
master effect, master EQ, arpeggiator, and controller  
settings that are separate from those it has in the Pro-  
gram mode.  
Oscillator Mode  
This sets the mode of the oscillator. Single uses one oscil-  
lator and Double uses two oscillators. In the case of Sin-  
gle the maximum polyphony is 60 notes, and in the case  
of Double the maximum polyphony is 30 notes. If you  
wish to use a Drum Kit to create a drums program, select  
Drums. In the case of Drums, the polyphony is normally  
60 notes.  
The Compare function  
When P1–P9 are selected, pressing the [COMPARE] key  
(the LED will light) will recall the sound that was written  
before you edited it.  
Pressing [COMPARE] again (the light goes dark) returns  
you to the version you are editing.  
Depending on the multisamples that are selected for  
each oscillator, the maximum polyphony can be up to  
120 notes for Single, up to 60 notes for Double, and  
up to 120 notes for Drums. (p.15)  
If you edit while the [COMPARE] key LED is lit, the  
key will go dark. That previous sound will now  
become be the sound that is recalled when the [COM-  
PARE] key LED is dark.  
Voice Assign Mode  
Select whether the program will sound in Poly (polyphon-  
ically) or Mono (monophonically). If this is set to Poly,  
you will be able to play chords using the program. If this  
is set to Mono, only one note will sound even if you play a  
chord. Normally you will set this to Poly, but it is effective  
to use Mono when you are playing sounds such as a solo  
instrument, an analog-synth bass or a synth lead. Try  
switching between Poly and Mono, and listen to the  
results.  
OSC Basic page  
In this page you can select the multisample for each oscil-  
lator. The TRITON STUDIO provides 429 multisamples in  
its internal ROM memory (VNL).  
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Additional multisamples can be added by installing EXB-  
PCM series options. Data sampled on the TRITON STU-  
DIO can also be used as a multisample.  
When Oscillator Mode= Double  
To use OSC2, set “Oscillator Mode” to Double in the Pro-  
gram Basic page.  
In the same way as for OSC1, you can set High and Low  
multisamples for OSC2.  
Selecting a multisample  
The multisample will determine the basic character of the  
program.  
The playback pitch can be set independently. By using the  
same multisample with slightly different “Tune” settings,  
you can “detune” the oscillators to produce a richer  
sound.  
Use “High MS Bank” to select the multisample bank,  
and use “High Multisample” to select the multisam-  
ple.  
If the “High MS Bank” is ROM, you can select preset  
multisamples. “High Multisample” can be selected  
from a range of 000–424. (VNL)  
It will be convenient to use the page menu command  
“Copy Oscillator” to make the oscillator settings  
match each other.  
If “High MS Bank” is RAM, you can select multisam-  
ples that were sampled on the TRITON STUDIO or  
loaded in from media. Select from 000–999 for “High  
multisample.”  
When Oscillator Mode= Drums  
If “High MS Bank” is Piano, you can select one of the  
large preset piano multisamples. Select from 000–003  
for “High Multisample.”  
If “High MS Bank” is set to ROM, pressing the  
High Multisamplepopup button will display all  
internal ROM multisamples, organized into 15 cate-  
gories. Use the tabs located at the left and right to  
select the desired category, and select a multisample  
from within that category.  
High Multisample and Low Multisample  
If you specify a High and Low multisample for an oscilla-  
tor, either the High or the Low multisample will sound  
depending on the velocity of the note (i.e., the strength at  
which you play the keyboard). This function is called  
velocity multisample switching.  
In the Program Basic page, set “Oscillator Mode” to  
Drums. When this is set to Drums, you will be able to cre-  
ate a drum program.  
This will select a drum kit instead of a multisample. TRI-  
TON STUDIO provides twenty factory preset drum kits  
that are suitable for a wide variety of music. (VNL)  
Here you can only select a drum kit. To edit or create a  
drum kit, use Global P5: Drum Kit (p.128).  
1Specify different multisamples for “High Multisam-  
ple” and “Low Multisample.”  
2Specify a velocity value for “Velocity M.Sample SW  
LoHi.”  
The following multisamples or drum kits can be used for  
the oscillator.  
Notes played on the keyboard at a velocity less than  
the value you specify will sound the Low multisample;  
velocities at or above this velocity value will sound the  
High multisample.  
For example if you set “Velocity M.Sample SW  
LoHi” to 100, playing the keyboard softly will sound  
the “Low multisample,” and playing strongly will  
sound the “High multisample.”  
425 internal multisamples (ROM)  
Multisamples that you sampled (RAM)  
(Programs can be created from multisamples/ samples  
that you sampled in Sampling mode etc. or loaded  
from media in Disk mode.)  
Four internal piano multisamples (Piano)  
Expansion multisamples (if a EXB-PCM option is  
installed)  
3Adjust the “Lvl” (Level) for High and Low multisam-  
ples to set their volume balance.  
Nine internal drum kits (ROM)  
If you do not wish to use this function, set the Veloc-  
ity M.Sample SW LoHi” value to 001. Only the  
High multisample will sound.  
144 user drum kits created in Global mode  
(Drum samples can be freely assigned to each key to  
create a drum kit. For the sound of each key, you can  
make filter and amp settings, and specify routing to the  
effects and to the individual audio outputs.)  
Rev (Reverse) check box  
If this is checked, the multisample will be played back-  
ward. This can produce interesting results when used on  
sound-effects, etc. Normally you will not check this.  
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Velocity Zone page  
Pitch settings  
P2: Edit-Pitch  
Here you can specify how the pitch of the multisample  
assigned to each oscillator will change. Pitch EG and LFO  
settings allow the pitch to varied over time. The OSC1  
P.Mod page is valid when “Oscillator Mode” is set to Sin-  
gle or Drums.  
OSC1 Pitch Mod. page  
Here you can specify the range of velocities for each oscil-  
lator. In the example shown above, the velocity ranges are  
as follows.  
OSC1 will sound at all velocity values.  
OSC2 will sound only on strongly played notes (64  
and above).  
You can use Velocity Multisample Switching in  
addition to this parameter (“High Multisample,  
Low Multisample”). For this example, set “OSC1” in  
“Velocity M.Sample SW LoHi” to 32 and “OSC2” to  
096. The settings are shown as vertical lines in the  
velocity zone display.  
Pitch  
The “JS (–X)” and “JS(+X)” settings specify the amount of  
pitch change (in semitones) that will occur when MIDI  
pitch bend messages are received or when the joystick is  
moved to left or right. A setting of +12 allows the pitch to  
be controlled a maximum of one octave upward; a setting  
of –12 allows the pitch to be controlled a maximum of one  
octave downward.  
In this example, the multisamples will sound over four  
levels.  
Velocity values 001–031: sounds only the OSC1 Low  
multisample.  
Velocity values 032–063: sounds only the OSC1 High  
multisample.  
Ribbon” specifies the amount of pitch change (in semi-  
tones) that will occur when MIDI control change (CC) #16  
messages are received or when the ribbon controller of a  
TRITON STUDIO or other MIDI-connected instrument is  
moved to left or right. With a setting of +12, the pitch will  
be raised one octave at the far right of the ribbon control-  
ler, and will be lowered by one octave at the far left of the  
ribbon controller.  
Velocity values 064–095: sounds the OSC1 High multi-  
sample and the OSC2 Low  
multisample.  
Velocity values 096–127: sounds the OSC1 High multi-  
sample and the OSC2 High  
multisample.  
Controller Setup page  
Pitch EG  
For each program, this tab lets you make settings for the  
[SW1] and [SW2] key, and for the B-mode of REALTIME  
CONTROLS knobs [1]–[4] (p.145, PG p.12, 249, 250)  
When the “Intensity” value is set to +12.00, the pitch EG  
specified in the Pitch EG page will produce a maximum of  
±1 octave of pitch change.  
Portamento  
If “Enable” is checked, portamento will be applied.  
Portamento makes the pitch change smoothly when you  
play the next note before releasing the previous note.  
The “Timeparameter specifies the portamento time. As  
this value is increased, the pitch will change over a longer  
time. With a value of 000, there will be no portamento.  
If Porta.SW CC#65 is assigned as the function of  
[SW1] or [SW2] key, the portamento effect can be  
switched on/ off by [SW1] or [SW2] key.  
LFO 1/ 2  
An LFO can be used to cyclically modulate the pitch (a  
“vibrato” effect).  
LFO 1/2 Intensity” sets the depth to which the LFO spec-  
ified in P5: Edit-Common LFO will affect the pitch. With a  
setting of +12.00, vibrato will produce a maximum of ±1  
octave of pitch change.  
“JS+Y Int” specifies the amount of vibrato that the LFO  
will produce when the joystick is pushed away from your-  
self.  
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Intensity (AMS Intensity)” specifies the depth of vibrato  
that will be applied by the LFO when an AMS (Alternate  
Modulation Source) is used. For example if “AMS (LFO1  
AMS)” is set to After Touch and you set an appropriate  
value for “Intensity (AMS Intensity),” vibrato will be  
applied when you apply pressure to the keyboard or  
when MIDI aftertouch messages are received.  
Filter settings  
P3: Edit-Filter  
The filter allows you to diminish or emphasize specified  
frequency areas of the multisample selected for the oscil-  
lator.  
The tone of the sound will depend significantly on the  
filter settings.  
Pitch EG page  
Here you can adjust the settings for the pitch EG.  
When you wish to create sound effects etc., set the pitch  
EG to make major changes in pitch over time.  
To realistically simulate the slight change in pitch that  
occurs when a string is plucked or at the attack of a brass  
or vocal sound, you can use the EG to create a subtle  
change in pitch at the attack (PG p.12).  
TRITON STUDIO provides Filter 1 for OSC1 and Filter 2  
for OSC2. For each of these filters, you can select from two  
types (Low Pass Resonance or Low Pass & High Pass).  
Filter 2 can be used if “Oscillator Mode” is set to Double.  
Filter characteristics  
Level  
Level  
This area of  
overtones will  
be diminished  
Filte r  
Overtones included  
Overtones after  
passing through  
the filter  
in the original multisample  
Frequency (pitch)  
Frequency (pitch)  
EG and LFO  
Filter1 page  
By using an EG (envelope generator) to apply time-vary-  
ing change or by using an LFO (Low Frequency Oscilla-  
tor) to apply cyclic change to pitch, filter, or amp, you can  
create changes in the pitch, tone, or volume.  
EG (Envelope Generator)  
TRITON STUDIO provides a Pitch EG, Filter EG, and  
Amplifier EG, which produce time-varying changes in  
pitch, tone, and volume respectively.  
note-on Attack Level  
note-off  
Break Level  
Level  
Release Level  
Time  
Sustain Level  
Filter Type, Filter A, Filter B  
Selects the type of filter, and specify the “Frequency” (cut-  
off frequency) and “Resonance” (resonance level).  
Release Time  
Decay Time  
Attack Time  
Slope Time  
Low Pass Resonance (24 dB/ oct low pass filter with  
resonance): Make settings for filter A.  
Start Level  
Low Pass & High Pass (12 dB/ oct low pass filter and  
12 dB/ oct high pass filter in series connection): Make  
low pass filter settings in filter A, and high pass filter  
settings in filter B.  
LFO (Low Frequency Oscillator)  
For each oscillator, TRITON STUDIO provides two LFO’s  
that can be used to apply cyclical change in pitch, tone,  
and volume.  
Examples of this are vibrato (cyclical change in pitch),  
wah (cyclical change in tone), and tremolo or auto-pan  
(cyclical change in volume).  
Low pass lter  
This is the most common type of filter, which allows the  
low frequency range to pass and cuts the high frequency  
range. When the overtones of the high range are cut, a  
bright sound will become darker (more mellow).  
24 dB/ oct and 12 dB/ oct refer to the steepness of the cut.  
24 dB/ oct means that the gain will decrease 24 dB in one  
octave (i.e., as the frequency doubles). A 12 dB/ oct filter  
would decrease the gain 12 dB in one octave. The 24 dB/  
oct filter produces a steeper cut.  
Low Pass  
Level  
12dB/oct  
24dB/oct  
Frequency  
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High pass lter  
Filter EG  
This type of filter allows the high frequency range to pass  
and cuts the low frequency range. Use this when you wish  
to make the sound thinner. However if the cutoff fre-  
quency (Frequency) is raised excessively high, the volume  
will become very low.  
Adjusts the effect produced by the filter EG, whose set-  
tings are made in the EG page.  
Use the “Velocity to A” and “Velocity to B” settings to  
specify the effect of velocity on the filter EG.  
Use the “Intensity to A” and “Intensity to B” settings  
to specify the depth of the filter EG.  
Into A (AMS Int. to A)” and “Into B (AMS Int. to A)”  
adjust the effect that AMS will have on the filter EG  
depth.  
High Pass  
Level  
12dB/oct  
These three settings will determine the depth of the  
tonal change produced by the filter EG.  
Frequency  
Filter A/ B Modulation  
Resonance  
Set this when you wish to produce tonal change by using  
controllers etc. to vary the cutoff frequency.  
When “Resonance” is set to a higher value, the overtones  
in the region of the cutoff frequency will be boosted as  
shown in the diagram below, giving a distinctive charac-  
ter to the sound.  
Filter1 LFO Mod. page  
Indicates settings that allow the LFO to produce cyclic  
changes in tone (a “wah” effect).  
When resonance is applied  
Low Pass  
Level  
Intensity to A (LFO Int. to A)” and “Intensity to B (LFO  
Int. to B)” specify by how much the LFO will change the  
tone.  
JS-Y Intensity to A” and “JS-Y Intensity to B” specify  
the depth of the wah effect that will be produced by the  
LFO when the joystick of TRITON STUDIO is moved  
toward yourself, or when CC#2 is received.  
Low resonance value  
High resonance value  
Intensity to A (LFO1 AMS Int.to A)” and “Intensity to B  
(LFO1 AMS Int. to B)” specify the depth of the wah effect  
that will be produced by the LFO when “AMS (LFO1  
AMS)” is used. For example if “AMS (LFO1 AMS)” is set  
to After Touch, applying pressure to the keyboard of the  
TRITON STUDIO, will produce a wah effect.  
Filter1 Mod. page  
Filter1 EG page  
Indicates settings for the filter EG, which controls time-  
variant changes in tone. Make settings for the EG here,  
and set the depth of its effect in the Filter1 Mod. page Fil-  
ter EG parameter (PG p.19).  
Filter EG and Amplier EG  
Controllers and the filter EG can be used to modulate the  
filter cutoff frequency that was specified in the Filter1  
page. By using a controller to vary the tone or by using an  
EG to create time-varying changes, you can add a rich  
variety of tonal change to the sound.  
When the Filter EG changes the cutoff frequency, the tone  
will change. However depending on the volume changes  
produced by the Amplifier EG, this can be heard in differ-  
ent ways. For example by changing the speed at which the  
tone and volume begin (attack) or decay, you can signifi-  
cantly vary the character of the tonal change. It is a good  
idea to adjust the changes of both the Filter EG (tone) and  
the Amplifier EG (volume) as you proceed with editing.  
(“Amp1 EG page)  
Keyboard Track  
This varies the cutoff frequency according to the position  
of the key on the keyboard that you play.  
When “Ramp Low” is set to a positive (+) value, the  
cutoff frequency will rise as you play lower on the  
keyboard, making the sound brighter. When set to a  
negative (–) value, the cutoff frequency will fall as you  
play lower on the keyboard, making the sound darker.  
When “Ramp High” is set to a positive (+) value, the  
cutoff frequency will rise as you play higher on the  
keyboard, making the sound brighter. When set to a  
negative (–) value, the cutoff frequency will fall as you  
play higher on the keyboard, making the sound  
darker.  
Amplier settings  
P4: Edit-Amp  
These settings affect the volume. Here you can adjust the  
way in which the Amp EG and LFO produce time-varying  
and cyclic changes in volume, and how the controllers etc.  
will affect the volume.  
Amp1 applies to OSC1, and Amp2 applies to OSC2.  
Amp2 can be used if “Oscillator Mode” is set to Double.  
Intensity to A” and “Intensity to B” adjust the effect  
that keyboard tracking will have on filters A and B  
(PG p.17).  
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For example, the volume of a piano note begins at a high  
volume the instant you play the note, and then decreases  
gradually. The volume of an organ note remains constant  
as long as you continue pressing the key. The volume of a  
note on a violin or wind instrument can be varied during  
the note by the musician (i.e., by regulating the amount of  
pressure on the bow or the force of the breath).  
Amp Mod. page  
Piano  
Organ  
Volume remains constant  
until note is released  
Volume  
Volume  
Volume decays gradually  
Time  
Time  
Keyboard Track  
Amp1 Level/ Pan page  
This lets you vary the volume relative to the position of  
the key you are playing on the keyboard.  
When “Ramp Low” has a positive (+) value, the  
volume will increase as you play lower on the  
keyboard. With a negative (–) value, the volume will  
decrease as you play lower on the keyboard.  
When “Ramp High” has a positive (+) value, the  
volume will increase as you play higher on the  
keyboard. With a negative (–) value, the volume will  
decrease as you play higher on the keyboard.  
Amp Modulation  
Velocity Intensity” is used by most programs to decrease  
the volume of softly played notes and increase the volume  
of strongly played notes, and the Amp Modulation parame-  
ter adjusts the depth of this control. Normally you will set  
Amp Modulation to positive (+) values. As this setting is  
increased, there will be greater volume difference between  
softly played and strongly played notes.  
Amp Level  
Adjusts the volume of the sound that has passed through  
the oscillator, filter, and amp.  
Pan  
Specifies the pan (stereo position) after the signal has  
passed through the oscillator, filter, and amp. Normally  
you will set this to C064. If “Oscillator Mode” is Double  
and you wish to create a sense of stereo, set the Amp1  
Level/ Pan page and Amp2 Level/ Pan page parameter  
Pan” to left and right for oscillators 1 and 2 respectively.  
With a setting of Random, the pan will change randomly  
each time you play a note on TRITON STUDIO, produc-  
ing an interesting effect.  
LFO1/ 2  
Specifies how the LFOs will produce cyclic changes in  
volume (tremolo effect).  
The volume will be affected by the LFO(s) for which you  
set an “LFO1 Intensity”, “LFO2 Intensity” value.  
Intensity (AMS Intensity)” adjusts the depth by which  
the tremolo effect produced by the LFO will be affected  
when you assign an “AMS (LFO1 AMS, LFO2 AMS).”  
For example if you set “AMS” to JS-Y: #02, tremolo will  
be applied when you move the joystick of TRITON STU-  
DIO toward yourself, or when CC#02 is received.  
AMS (Pan AMS), Intensity  
Intensity” specifies the depth of the panning effect that  
will occur when “AMS (Pan AMS)” is in use.  
If you set “AMS (Pan AMS)” to Note Number, the pan  
will change according to the keyboard position at which  
you play a note on a TRITON STUDIO. With a setting of  
LFO1 or 2, the sound will sweep from side to side (auto  
pan). Other settings allow you to move the oscillator pan  
by operating a controller.  
Amp1 EG page  
Here you can make settings for the amp EG, which  
changes the volume over time.  
Every instrument has its own characteristic curve of vol-  
ume change. This is part of what gives each instrument its  
identifiable character. Conversely, by applying a strings-  
type Amp EG curve to an organ-type multisample, you can  
produce a sound with a character unlike a typical organ.  
Use DKit Setting  
This is valid when “Oscillator Mode” is set to Drums. If  
this is checked, the pan location specified by the Drum Kit  
for each drum sound will be used. If this is unchecked, all  
drum sounds will sound at the same location. Preload and  
GM drum kits are set to stereo settings. Normally you will  
leave this checked.  
Piano  
Organ  
Strings  
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LFO settings  
P5: Edit-Common LFO  
Master Effect settings  
P9: Edit-Master Effect  
For each oscillator, you can use two LFO (Low Frequency  
Oscillator) units: LFO1 and LFO2. You are free to select the  
type of each LFO and set its speed.  
The depth of the LFO1 and LFO2 that you specify here is  
adjusted by the settings of the P2: Edit-Pitch, P3: Edit-Fil-  
ter and P4: Edit-Amp pages.  
Here you can select master effects and make settings for  
them. The master EQ is also set here (p.141).  
More about Alternate Modulation  
Alternate Modulation is a type of modulation that can be  
used to control various aspects of the sound.  
AMS (Alternate Modulation Source) refers to any of the  
numerous sources that can provide alternate modulation,  
and includes controllers that you operate physically such  
as the joystick and realtime controllers, incoming MIDI  
data, as well as modulators such as the EG or LFO.  
Since TRITON STUDIO allows you to apply modulation  
to a modulator, this type of control is referred to as “alter-  
nate modulation.”  
OSC1 LFO1, OSC1 LFO2, OSC2 LFO1, OSC2 LFO2  
Intensity is a parameter that sets the degree (speed or  
depth) to which AMS will control alternate modulation.  
Waveform” selects the type of LFO. You can choose from  
a variety of waveforms, including standard waveforms  
such as Triangle, Saw, Square, and Sine, as well as Step  
or Random PG waveforms that produce a sample-and-  
hold effect (PG p.25).  
You can create a wide variety of effects by adjusting the  
Offset,” “Fade,” and “Delay” settings, and by changing  
the sign (+/ –) of the “Intensity” setting in the P2: Edit-  
Pitch, P3: Edit-Filter and P4: Edit-Amp pages. “Fre-  
quency” specifies the speed of the LFO.  
Combinations of modulations that are frequently used in  
synthesizer performance (such as using the joystick to  
vary the pitch) are also provided as special parameters  
separate from alternate modulation.  
TRITON STUDIO provides 29 types of alternate modula-  
tion.  
In single mode you can use 29 alternate modulation desti-  
nations of 29 types, and in double mode you can use 55  
alternate modulation destinations of 29 types.  
There are 42 AMS sources. (However depending on the  
type of modulation, some sources cannot be selected.)  
For details on alternate modulation and AMS, refer to PG  
p.241.  
Frequency Modulation  
AMS” can be used to vary the LFO speed. This lets you  
change the LFO speed by operating a controller, or by the  
EG or Keyboard Track settings.  
Frequency MIDI/ Tempo Sync.  
If “MIDI/Tempo Sync” is checked, the “Frequency” set-  
ting will be ignored, and the LFO will synchronize to the  
tempo of the sequencer and arpeggiator. This lets you pro-  
duce vibrato, wah, auto-pan, or tremolo effects that are  
synchronized to the playback speed of the sequencer or  
arpeggiator.  
Suggestions on using alternate modulation  
When making settings for alternate modulation, think of  
the effect that you wish to produce, what type of modula-  
tion will be necessary to produce that effect, and what  
parameter of the oscillator, filter, or amplifier needs to be  
controlled. Then select a source (“AMS”) and set the  
Intensity.” If you proceed logically in this way, you will  
achieve the desired effect.  
For example if you want to “control a guitar-like sound so  
that it appears to be approaching feedback when the joy-  
stick is moved away,” you will make settings so that the  
joystick controls filter modulation or the resonance level.  
Arpeggiator settings  
P7: Edit-Arpeggiator  
Here you can make arpeggiator settings (p.130).  
Insert Effect settings  
P8: Edit-Insert Effect  
Here you can select insert effects and make settings for  
them. You can also specify the oscillator routing (the sig-  
nal sent to the insert effects, master effects, and indepen-  
dent outputs) (p.140).  
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Combination settings  
Combination editing is performed in Combination mode,  
If you wish to save an edited combination in internal  
just as combinations can be selected and played in Combi-  
nation mode.  
memory, you must write it. (p.56)  
If a program being edited in Program mode is used in  
a combination, it will sound according to the settings  
being edited.  
Combination mode consists of the P0: Play–P9: Edit-Mas-  
ter FX pages.  
In P0: Play, you can select and play combinations. You can  
also perform simple editing, make arpeggiator settings,  
and make settings for audio input and sampling. (p.24,  
In P1: Edit-Program/ Mixer–P9: Edit-Master FX, you can  
edit the parameters of the combination you selected in P0:  
Play.  
In the following pages, we will explain how to edit some  
of the major parameters, and explain their functions.  
For a more detailed explanation of the parameters, refer to  
PG p.33 and following.  
Combinations that you edit or create from scratch can be  
written into the 1,536 combination memory areas (internal  
memory) of banks INT-A–INT-E and EXB-A–EXB-G. They  
can also be stored and managed on various types of  
media. (p.59)  
You can perform sampling/ resampling in Combina-  
tion mode (p.45, 102). You can also apply the TRI-  
TON STUDIO’s effects to an external audio input, for  
a wide range of possibilities. (p.143)  
Suggestions for editing procedure  
The parameters of each timbre are set in P1: Edit-Pro-  
gram/ Mixer–P9: Edit-Master FX. This is where you create  
the basic combination consisting of the programs you  
select here.  
First use P1: Edit-Program/ Mixer to select the program  
for each timbre, and then use P4: Edit-Zone/ Ctrl to spec-  
ify the range in which each program will sound (layer,  
split, velocity switch, etc.). Then adjust the volume of each  
timbre, and set various other parameters.  
How a combination is organized  
A combination consists of a variety of parameters that can  
be accessed in P1: Edit-Program/ Mixer–P9: Edit-Master  
FX. The diagram below shows how a combination is  
structured.  
To add finishing touches to the sound, you can assign  
insert effect settings (in P8: Edit-Insert FX) and master  
effect and master EQ settings (in P9: Edit-Master FX) that  
are different from the effect settings of Program mode. In  
addition, you can make arpeggiator settings (in P7: Edit-  
Arp.) and controller settings (in P4: Edit-Zone/ Ctrl) to  
create the finished combination.  
Basic combination editing  
You can edit the preloaded combinations (banks INT-A–  
INT-D) with which the TRITON STUDIO is shipped, or  
start with an initialized combination (banks INT-E, EXB-  
A–EXB-G) to create your own original combination.  
By using the page menu command “Solo Selected  
Timbre”, you can listen only to the selected timbre.  
This is a convenient way to audition individual  
sounds of timbres that are layered. (PG p.35)  
Original programs using sample waveforms/ multi-  
samples you sampled on the TRITON STUDIO (or  
loaded into memory via Disk mode) can also be used  
in a combination.  
Controller Setup : P4- 4  
Arpeggiator : P7  
Timbre1  
Program  
Parameters  
Parameters  
Parameters  
Parameters  
Master Effect 1, 2 : P9  
Routing : P8-1  
Timbre2  
Program  
Insert Effect 1 ... 5 : P8  
MasterEQ : P9  
AUDIO OUTPUT  
L/MONO, R  
Timbre3  
Program  
Timbre  
Timbre4  
Program  
AUDIO OUTPUT  
INDIVIDUAL 1,2,3,4  
Insert Effect  
Master Effect  
Individual Outputs  
Parameters  
Timbre8  
Program  
P11 or P22 etc. indicate pages or tab screens used on this instrument for editing.  
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Layer, split, and velocity switch  
The Compare function  
Within a combination, you can use key position and veloc-  
ity to determine which program will sound.  
The programs assigned to each timbre can sound in three  
ways: as part of a layer, a split, or a velocity switch. A  
combination can be set to use any one of these methods,  
or to use two or more of these methods.  
As you are editing a combi, you can use the [COMPARE]  
key to listen to the previously saved version (as it was  
before you began editing). Pressing [COMPARE] again  
(the light goes dark) returns you to the version you are  
editing.  
If you continue editing when the [COMPARE] key  
LED is lit, the LED will go dark, and the current set-  
ting will now be the sound that is recalled when the  
[COMPARE] key LED is dark.  
Layer  
Layer refers to settings which cause two or more pro-  
grams to sound simultaneously when a note is played.  
Program A  
Program B  
Layer:  
Two or more programs sound  
simultaneously.  
Timbre 18 program, pan and volume  
P1: Edit-Program/ Mixer  
Split  
Here you can assign programs to each timbre 1–8, and set  
the pan and volume for each one. (These settings can also  
be made in the Program Select and Mixer pages of P0:  
Play.)  
Split refers to settings which cause different programs to  
sound on different areas of the keyboard.  
Program B  
Program A  
Split:  
Different programs will sound in  
different areas of the keyboard.  
Edit-Program/ Mixer page  
Velocity switch  
Velocity Switch refers to settings which cause different  
programs to sound depending on the velocity (keyboard  
playing dynamics).  
Program B  
Program A  
Strong  
Soft  
Keyboard playing  
dynamics  
Velocity Switch:  
Keyboard playing dynamics  
(velocity) switches between  
different programs.  
On TRITON STUDIO, you can use a different program for  
each of up to eight timbres, and combine two or more of  
the above methods to create even more complex setups.  
Category, Program Select (Bank/ Program)  
Assigns a program to each timbre.  
Program A  
When the “Bank/Timbre Program” select menu is  
displayed, you can select programs by bank.  
When the “Category/Timbre Program” select menu  
is displayed, you can select programs from the 16 cat-  
egories. (p.35)  
Program D  
Program C  
Strong  
Soft  
Keyboard playing  
dynamics  
Program B  
Example:  
B and C/D are split. In the lower  
keyboard range, A and B are  
layered. In the higher keyboard  
range, C and D are switched by  
velocity and layered with A.  
You can also use the BANK [INT-A]–[EXB-G] keys to  
select the bank of the program.  
As an additional possibility, you can set the slope for a key  
zone or velocity zone so that the volume diminishes grad-  
ually. This lets you change a split into a keyboard cross-  
fade, or a velocity switch into a velocity crossfade.  
If you wish to select programs by receiving MIDI pro-  
gram changes, do so in P0: Play.  
Keyboard X-Fade (keyboard  
crossfade):  
Pan  
Program B  
Program A  
As you play from low notes  
to high notes, the volume of  
A will fade out, and the  
volume of B will fade in.  
Specifies the panning (stereo position) for each timbre. A  
setting of C064 will reproduce the oscillator pan setting of  
the program. Adjusting this parameter will move the  
sound to left or right while preserving the pan relation-  
ship between the oscillators. A setting of L001 is far left,  
and R127 is far right.  
Volume  
Adjusts the volume of each timbre.  
Create the overall sound by adjusting the volume balance  
between timbres. The “Volume” setting is an important  
aspect of creating the sound, and this setting will have a  
significant effect on the overall impression produced by  
the Combination.  
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OSC page  
Settings for status, MIDI channel, and  
pitch parameters  
P2: Edit-Trk Param  
MIDI Ch page  
Force OSC Mode  
Normally you will set this to PRG (the oscillator will play  
as set by the program settings).  
If you wish to force a polyphonic program to sound  
monophonically, set this either to MN (Mono) or LGT  
(Legato). Conversely, set this to Poly if you wish to force a  
monophonic program to play polyphonically (PG p.38).  
Status  
Here you can specify the MIDI status of the internal tone  
generator assigned to each timbre. Normally when play-  
ing the internal tone generator of TRITON STUDIO, you  
will set this to INT. Set this to Off for timbres that you are  
not using. With settings of Off, EXT, or EX2, TRITON  
STUDIO will not sound. With settings of EXT or EX2, you  
can control an external tone generator connected via  
MIDI. (PG p.38)  
OSC Select  
Normally you will set this to BTH (Both).  
If the timbre is using a program whose “Oscillator Mode”  
is Double, and you want only OSC1 or OSC2 (not both) to  
sound, set this to OSC1 (only OSC1 will sound) or OSC2  
(only OSC2 will sound).  
MIDI Channel  
Portamento  
Timbres that you wish to play from TRITON STUDIOs  
keyboard must be set to the global MIDI channel. Your  
playing on the keyboard is transmitted on the global MIDI  
channel, and will sound any timbre that matches this  
channel. Normally you will set this to Gch. When this is  
set to Gch, the MIDI channel of the timbre will always  
match the global MIDI channel, even if you change the  
global MIDI channel.  
Normally you will set this to PRG.  
If you want to overide the portamento setting specified in  
the program assigned to the timbre to be forced off, set  
this parameter to Off. Conversely, if you want to force the  
portamento to be on, or to change the portamento time,  
set this to a value of 001–127 to specify the portamento  
time.  
Pitch page  
On some preloaded combinations that use the arpeg-  
giator, timbres assigned to the arpeggiator may not  
have a “Status” of INT and “MIDI Ch” of Gch.  
The reason for this is that these settings are for timbres  
that sound only when the arpeggiator is on. This is a  
very useful technique for creating combinations that  
use the arpeggiator. Refer to “Arpeggiator settings in  
p.44), and study the relationship between arpeggiator  
assignments, “Status,” and “MIDI Channel.”  
Bank Select (when status=EX2)  
This setting is valid when “Status” is set to EX2. It speci-  
fies the Bank Select message that will be transmitted from  
TRITON STUDIO.  
Transpose, Detune (BPM Adjust)  
These parameters adjust the pitch of the timbre.  
In a layer-type combination, you can set two or more  
timbres to the same program, and create a richer  
sound by using “Transpose” to shift their pitch apart  
by an octave or by using “Detune” to create a slight  
difference in pitch between the two.  
In split-type combinations, you can use “Transpose”  
to shift the pitch (in semitone units) of the programs  
specified for each key zone.  
If you wish to change the playback pitch of a drum  
program, use “Detune.” If you change the  
Transpose” setting, the relationship between notes  
and drum sounds will change.  
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For example if you selected a bass program for timbre 1  
and a piano program for timbre 2 to create a split-type  
combination, you could make the following settings so  
that pressing the connected damper pedal would apply  
the damper effect only to the piano program of timbre 2.  
Adjusting the BPM of multisamples or samples cre-  
ated in Sampling mode  
If a timbres program uses multisamples or samples that  
you created in Sampling mode (or loaded in Disk mode)  
at a specific BPM value, you can use the page menu com-  
mand “Detune BPM Adjust” to call up a new BPM value.  
This changes the BPM by adjusting the playback pitch.  
(PG p.39)  
Set the P3: Edit-MIDI Filter-1 “Enable Damper”  
parameter  
Timbre 1 “Enable Damper”: unchecked  
Timbre 2 “Enable Damper”: checked  
Other page  
Layer, split, and velocity switch  
settings/ Controller settings  
P4: Edit-Zone/ Ctrl  
Key Zone page (Key zone settings)  
Indicates settings such as layer, split, and keyboard cross-  
fade.  
Specifies the range of notes that will be sounded by each  
timbre. Each area that sounds a timbre is referred to as a  
Key Zone. By setting key zones, you can create a combi-  
nation in which different programs sound in different  
areas of the keyboard.  
Delay [ms]  
By combining key zones specified for each timbre, you  
can create layered or split combinations.  
Specifies the amount of time before the program assigned  
to each timbre will sound. Specifies the time from when  
you play the keyboard until the program will sound.  
If you select KeyOff for this parameter, the timbre will  
sound when the note is released.  
The upper and lower limits for the key zone of each tim-  
bre are set by the “Top Key” and “Bottom Key” respec-  
tively.  
For example in the following diagram, timbres 1–3 are set  
to create a layered and split combination. This is specified  
by the key zone settings.  
Timbres 2 and 3 create a layer. Timbre 1 and timbres 2/ 3  
are split between the B3 and C4 note numbers.  
Use Programs Scale, Scale  
Specifies the scale for each timbre. If you check Use Pro-  
grams Scale,” the scale specified by the program will be  
used. Timbres for which this is not checked will use the  
Scale setting.  
Timbre 1  
Timbre 2  
Timbre 3  
Piano  
Brass  
Strings  
MIDI lter settings  
P3: Edit-MIDI Filter  
C1  
B3 C4  
G9  
As an example here, we will explain how to create a com-  
bination like the one shown above.  
For each MIDI Filter item, you can specify whether or not  
the corresponding MIDI message will be transmitted and  
received. The checked items will be transmitted and  
received.  
1In the P0: Play, Program Select page or the P1: Edit-  
Program/Mixer page, use the “Program Select” area to  
select the program that will be used for each timbre  
1–3.  
Select a piano program for timbre 1.  
Select a brass program for timbre 2.  
Select a strings program for timbre 3.  
2In the MIDI Ch page of P2: Edit-Trk Param, set “Sta-  
tus” to INT for all the timbres that you wish to use,  
and set “MIDI Channel” to either Gch or to match the  
global MIDI channel (a “G” will be displayed after  
the channel number).  
3In the Key Zone page of P4: Edit-Zone/Ctrl, set “Top  
Key” and “Bottom Key.”  
MIDI filter does not turn the function itself on/ off,  
but specifies whether or not that MIDI message will  
be transmitted and received. For example if porta-  
mento is on, portamento will be applied to the sound  
of TRITON STUDIO even if “Portamento SW CC#65”  
is unchecked.  
Set timbre 1 to a “Top Key” of G9 and a “Bottom Key”  
of C4.  
Set timbres 2 and 3 to a “Top Key” of B3 and a “Bottom  
Key” of C–1.  
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You can also enter these values by holding down the  
[ENTER] key and playing a note on the keyboard.  
You can also enter these values by holding down the  
[ENTER] key and playing a note on the keyboard.  
Key Zone Slope  
Velocity Zone Slope  
Here you can specify the range of keys over which the  
original volume will be reached, starting at the top key  
and bottom key.  
Here you can specify the range of values over which the  
original volume will be reached, starting from the top  
velocity and bottom velocity.  
In the case of the above example, you could set the key  
zones so that a portion of timbres 1 and 2 overlaps (i.e., is  
layered) with timbre 3, and set “Top Slope” and “Bottom  
Slope” so that the sound changes gradually, instead of  
changing suddenly between B3 and C4.  
In the case of the above example, you could set the veloc-  
ity zones of the two timbres so that they partially overlap,  
and set “Top Slope” and “Bottom Slope” so that the sound  
changes gradually, instead of changing suddenly between  
velocity values of 63 and 64.  
Vel Zone page (Velocity zone settings)  
Control page (Controller settings)  
Here you can make settings for velocity switching and  
velocity crossfading.  
For each combination, you can specify the functions of the  
B-mode functions of REALTIME CONTROLS knobs [1]–  
[4], and the [SW1] and [SW2.] (p.145, PG p.43, 249, 250)  
For each timbre, you can specify a range of velocities for  
which it will sound. The range of velocities for which a  
timbre will sound is called a Velocity Zone. By setting a  
velocity zone, you can set up a timbre which will be  
sounded only by notes played within a certain range of  
velocities, and not by notes played outside this Velocity  
Zone.  
Arpeggiator settings  
P7: Edit-Arp.  
Indicates settings for the arpeggiator (p.132).  
By combining timbres that have differing velocity zone  
settings, you can create velocity switched combinations.  
The upper and lower limits of the velocity zone of each  
timbre are determined by the “Top Velocity” and “Bot-  
tom Velocity” respectively.  
The following diagram shows an example of a velocity  
switched combination in velocity will switch between  
timbres 1 and 2 to play different programs. Such combina-  
tions are created by setting the velocity zone.  
Insert Effect settings  
P8: Edit-Insert FX  
Indicates the insert effects, and allows you to adjust their  
settings.  
Specifies the routing for each timbre (i.e., how it is sent to  
the insert effect, master effects, and individual outputs).  
127  
Timbre 1  
Timbre 2  
Brass  
64  
63  
1
Velocity  
switch  
Strings  
As an example, we will explain how to create a combina-  
tion like the one shown above.  
Master Effect settings  
P9: Edit-Master FX  
1In the P0: Play, Program Select page or the P1: Edit-  
Program/Mixer, Prog page, use the “Program Select”  
area to select the program that will be used for each  
timbre 1 and 2.  
Indicates the naster effects, and allows you to adjust their  
settings.  
Here you can also make master EQ settings (p.142).  
Select a brass program for timbre 1.  
Select a strings program for timbre 2.  
2In the MIDI Ch page of P2: Edit-Trk Param, set “Sta-  
tus” to INT for all the timbres that you wish to use,  
and set “MIDI Channel” to either Gch or to match the  
global MIDI channel (a “G” will be displayed after  
the channel number).  
3In P4: Edit-Zone/Ctrl Vel Zone page, set the “Top  
Velocity” and “Bottom Velocity.”  
Set timbre 1 to a “Top Velocity” of 127 and a “Bottom  
Velocity” of 64.  
Set timbre 2 to a “Top Velocity” of 63 and a “Bottom  
Velocity” of 1.  
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Producing songs  
TRITON STUDIO contains a 16-multi track MIDI  
Various methods of recording are supported,  
sequencer. The sequencer acts as a hub, integrating TRI-  
TON STUDIO’s numerous functions, allowing it to be  
used in a variety of situations including music production  
and live performance.  
including realtime recording in which your  
performance on the keyboard and controllers  
(including MIDI control events) is recorded just as you  
play, and step recording in which the timing, length,  
and velocity of each note can be specified in the LCD  
as you input the pitches from the keyboard.  
The musical data and control events that you recorded  
can be edited in various ways (including event editing  
and many other edit commands).  
When the “Status” of a track is set to INT or BTH, an  
external sequencer can be used to play TRITON  
STUDIO as a multi-timbral tone generator.  
When the “Status” of a track is set to BTH, EXT, or  
EXT2, the sequencer of TRITON STUDIO can play  
external tone generators.  
Sampling or resampling can be performed in  
Sequencer mode (p.115). You can also apply the  
TRITON STUDIO’s effects to an external audio input  
source, for a wide range of possibilities. (p.143)  
When you turn off the power, the settings made in  
Sequencer mode and the song data, cue list data, and  
any user pattern data that you recorded will not be  
backed up. If you wish to keep this data, you must  
save it on media (Floppy disk, hard drive etc.) before  
turning off the power, or perform a MIDI data dump  
to save the data on an external data filer etc.  
Playback can be synchronized with an external MIDI  
device.  
If you wish to save the programs, track parameters,  
effects, and arpeggiator function settings etc. selected  
for a song as a template song, use the page menu  
command “Save Template Song.”  
TRITON STUDIO’s AMS (Alternate Modulation)  
capability lets you use control changes for realtime  
control of the parameters of the programs used in a  
program. Its MIDI Sync abilities let you synchronize  
the LFO speed to changes in the tempo.  
Dmod (Dynamic Modulation) functionality lets you  
control effect parameters in realtime. You can also use  
MIDI Sync to synchronize the LFO speed or delay  
time to changes in the tempo.  
Immediately after the power is turned on, TRITON  
STUDIO will not contain any cue list data or song  
data, so if you wish to playback a song on the  
sequencer, you must first load data from media or  
receive a MIDI data dump from a MIDI filer (p.63,  
PG p.145, 161)  
You can assign names not only to the song, but also to  
each pattern and track.  
Combination settings can be copied to a song.  
Sequencer data such as a song or cue list that you  
create can be saved in TRITON STUDIO’s native  
format, or transmitted as a MIDI data dump.  
A song you created can be converted into SMF  
(Standard MIDI File) data. SMF songs can also be  
loaded.  
Features of the sequencer  
The sequencer lets you record a maximum of 200,000  
events (note data etc.), up to 200 songs, and as many  
as 999 measures per song.  
The PLAY/ MUTE/ REC and “SOLO On/ Off” let you  
instantly play/ mute any desired track on the fly.  
You can rewind or fast-forward while listening to the  
sound.  
The [LOCATE] key lets you move quickly to a desired  
location.  
Up to 20 cue lists can be created.  
A cue list is an arrangement of up to 99 songs that will  
be played as a chain. You can specify the number of  
times that each song will repeat. A cue list can also be  
converted into a single song.  
The arpeggiator function can be used during playback  
or recording.  
The RPPR (Realtime Pattern Play/Recording)  
function can be used during playback or recording.  
Sixteen different template songs are built-in, and  
contain program and effect settings suitable for  
various musical styles. Up to sixteen original  
templates that you create can be saved as user  
template songs.  
Five stereo insert effects, two master effects, and a  
stereo master EQ can be used for each song.  
Timing resolution is a maximum of /192.  
Sixteen tracks are provided for musical data, and a  
master track contains time signature and tempo data  
that controls the playback.  
Multisamples you create can be played back together  
with internal programs in Sequencer mode.  
The Time Slice function of Sampling mode lets you  
divide a rhythm loop sample and create performance  
data that corresponds to the divided samples. In  
Sequencer mode you can play this performance data,  
and adjust the playback tempo without affecting the  
pitch of the rhythm loop sample. You can also  
exchange the note numbers of the data, or modify the  
timing to freely re-create new rhythm loops.  
The TRITON STUDIO provides an In-Track Sampling  
function which lets you sample an external audio  
source while the song plays back, and will  
automatically create note data to trigger that sample at  
the appropriate point during the playback of the track.  
A song you create can be resampled to the hard disk.  
In Disk mode, this data can then be written to an  
audio CD by using the CDRW-1 option.  
A track play loop function lets you loop specified  
measures independently for each track.  
150 preset patterns ideal for drum tracks are built in.  
In addition, you can create up to 100 user patterns for  
each song. These patterns can be used as musical data  
within a song, or can be played by the RPPR function.  
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The structure of Sequencer mode  
Patterns  
The following describes the structure of Sequencer mode.  
(diagram below)  
There are two types of patterns: preset patterns and user  
patterns.  
Preset patterns: Patterns suitable for drum tracks are  
preset in internal memory, and can be selected for any  
song.  
Songs  
User patterns: Each song can have up to 100 patterns.  
When using a pattern in a different song, use the  
Utility menu commands “Copy Pattern” or “Copy  
From Song” etc. to copy the pattern. The pattern  
length can be specified in units of a measure.  
A song consists of tracks 1–16, a master track, song  
parameters such as the song name, effect, arpeggiator and  
RPPR parameters, and 100 user patterns.  
A maximum of 200 such songs can be created on TRITON  
STUDIO.  
Tracks 1–16 and the master track each consist of setup  
parameters located at the start location, and musical data  
within the track.  
Each pattern consists of musical data for one track. It is  
not possible to create patterns that contain multiple tracks.  
These patterns can be used as track musical data by being  
placed in a track (page menu command “Put to Track”) or  
copied to a track (page menu command “Copy to Track”).  
Alternatively, you can use a pattern with the RPPR func-  
tion of a song.  
Setup parameters  
Tracks 1–16  
Bank/ Program No.*, PLAY/ MUTE/ REC, Pan*, Vol-  
ume*, Track Play Loop, Loop Start Measure, Loop End  
Measure, Play Intro, Status, MIDI Channel, Bank Select  
(When Status=EX2), Force OSC Mode, OSC Select, Por-  
tamento*, Transpose**, Detune**, Bend Range**, Delay,  
Use Program's Scale, MIDI Filter, Key Zone, Velocity  
Zone, Track Name, Arpeggiator Assign, IFX/ Indiv.Out  
BUS Select, Send1(MFX1)*, Send2(MFX2)*  
Master track  
Cue List  
A cue list allows you to playback multiple songs in suc-  
cession. The TRITON STUDIO allows you to create 20 cue  
lists. Each cue list allows you to connect a maximum of 99  
songs in any order, and to specify the number of times  
that each song will repeat.  
The page menu command “Convert to Song” lets you  
convert the two or more songs in a cue list into a single  
song. This allows you to use a cue list to create the back-  
ing, then convert the cue list into a song and add solo  
phrases on unused tracks.  
Time signature*, Tempo*  
Musical data  
Tracks 1–16  
Note On/ Off, Program Change (including Bank  
Select), Pitch Bend, After Touch (Poly After), Control  
Change, Pattern No.  
*
When you change the setting during realtime-  
recording, this will be recorded as musical data.  
This allows the starting settings to be modified dur-  
ing the playback.  
** Musical data (MIDI RPN data) can be used to  
change the starting settings during playback.  
For details on control changes and RPN, refer to PG  
p.260, 263.  
Pattern U00 ... U99  
RPPR Setup  
: P6  
Controller Setup : P4- 4  
Arpeggiator : P7  
Track 1  
Track 2  
Parameter settings  
Parameter settings  
Musical data  
Musical data  
Master Effect 1, 2 : P9  
Routing : P8-1  
Track 3  
Track 4  
Track 5  
Track 6  
Track 7  
Track 8  
Parameter settings  
Parameter settings  
Parameter settings  
Parameter settings  
Parameter settings  
Parameter settings  
Musical data  
Musical data  
Musical data  
Musical data  
Musical data  
Musical data  
AUDIO OUTPUT  
L/MONO, R  
Insert Effect 1 ... 5 : P8  
MasterEQ : P9  
Track  
AUDIO OUTPUT  
INDIVIDUAL 1,2,3,4  
Insert Effect  
Master Effect  
Individual Outputs  
Track 16  
Parameter settings  
Musical data  
Master Track  
Tempo, Time signature data  
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external tone generator must be set to match the “MIDI  
Channel” of TRITON STUDIO tracks that are set to  
EXT, EX2 or BTH.)  
Preparations for recording  
If “Status” is set to BTH, both the external tone genera-  
tor and the TRITON STUDIO’s own tone generator  
will be sounded and controlled.  
If you are using the TRITON STUDIOs Sequencer  
mode as a 16-track multi-timbral tone generator, set  
this parameter to INT or BTH. (”Status” PG p.62)  
On the TRITON STUDIO, “recording” is the process by  
which your performance on the keyboard and controllers  
is written into the tracks and patterns of a song as data.  
This section explains how to make preparations for  
recording a song, such as assigning a program to each  
track, and setting the volume.  
In general, you should set “MIDI Channel” to different  
channels 1–16 for each track. Tracks that are sent to the  
same MIDI channel will sound simultaneously when  
either is recorded or played.  
By loading a template song, you can easily make  
appropriate settings for various styles of music.  
1Assign a program to each track.  
In the Sequencer P0: Play/ REC, Program T01–08/ T09–  
16 page, use “Program Select” to assign a program to  
each track.  
At this time you can press the “Category” popup and  
select programs by category. (PG p.51)  
You can also use the Utility menu command “Copy  
From Combi” to copy settings from a combination  
When assigning a program, you can use “Track  
Select” to select the track for which you are making  
assignments, and try playing the sound.  
4Adjust the effect settings.  
Make settings for each effect in Sequencer P8: Insert  
Effect and P9: Master Effect. (p.141, PG p.83)  
5Set the tempo and time signature.  
Make these settings in Sequecner P0: Play/ REC.  
(Tempo)” sets the tempo, and “Meter” sets the time  
signature. (PG p.49)  
6As necessary, set “Reso” to specify the quantization  
resolution. (p.51)  
7Make other settings as necessary.  
As necessary, make arpeggiator settings (Sequencer P7:  
Arpggiator) and MIDI filter settings (Sequencer P3:  
MIDI Filter). (PG p.49–86)  
2Set the pan and volume of each track.  
In the Sequencer P0: Play/ REC, Mixer T01–08/ T09–16  
page, “Pan” sets the pan of each track, and “Volume”  
sets the volume of each track.  
When you are finished making these settings, the basic  
setup is complete. Record as described in “Recording  
Monitoring just a specic track/ Muting just a spe-  
cic track (Solo/ Mute functions)  
The TRITON STUDIO provides a Solo function that lets  
you play only a specific track 1–16, and a Mute function  
that silences only specific tracks. These functions can be  
used in various ways. For example you can intentionally  
mute or solo specific tracks, or listen only to the rhythm  
section of the previously-recorded tracks while you record  
new tracks.  
3Specify the tone generator and MIDI channel that  
will be played by each track.  
Let’s try out the Mute and Solo functions.  
In the Sequencer P2: Trk Param, MIDI Ch T01–08/ T09–  
16 page, “Status” specifies whether each track will  
sound the internal tone generator or an external tone  
generator. “MIDI Channel” specifies the MIDI channel  
for each track.  
1Load a song.  
any song.  
2Access the Sequencer P0: Play/REC, Program T01–08/  
If the track “Status” is set to INT, playing the track data  
or operating the TRITON STUDIOs keyboard or con-  
trollers will cause the TRITON STUDIO’s internal tone  
generator to be played.  
T09–16 page.  
Press the SEQUENCER [START/STOP] key.  
3Press track 1 “PLAY/MUTE/REC.”  
If “Status” is set to EXT, EX2, or BTH, playing the track  
data or operating the TRITON STUDIOs keyboard or  
controllers will cause an external tone generator to be  
sounded and controlled. (The MIDI channel of the  
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The display will change from “PLAY” to “MUTE,” and  
the playback of track 1 will no longer be heard. In this  
way, the “mute” function allows you to silence a speci-  
fied track until the track is un-muted.  
Recording methods  
This section describes the ways in which you can record  
on the TRITON STUDIO.  
Recording a track  
Press track 2 “PLAY/MUTE/REC.”  
There are two ways to record to a track: realtime record-  
ing and step recording. You can choose from six types of  
realtime recording.  
The display will change, and the playback of track 2  
will also be muted.  
In addition, you can use event editing to modify data that  
has been recorded or to insert data, and use track editing  
operations such as Create Control Data to insert data  
such as bend, after touch, and control changes.  
To cancel muting, press “PLAY/REC/MUTE” once  
again.  
Recording a pattern  
4Press track 1 “SOLO ON/OFF.”  
There are two ways to record a pattern: realtime record-  
ing and step recording. For realtime recording, only one  
recording type (loop) is available.  
The display will change from “SOLO OFF” to “SOLO  
ON,” and this time, only the performance of track 1  
will be heard. To play back only a specified track by  
itself in this way is known as “soloing” the track (turn-  
ing Solo on).  
In addition, you can use event edit operations to modify  
data that has been recorded or to insert data.  
The page menu command “Get From Track” can be used  
to take musical data from a desired area of a track, and use  
it as the musical data for a pattern. Conversely, the page  
menu commands “Put to Track” and “Copy to Track” can  
be used to place or to copy the musical data of a pattern in  
a track.  
If both Mute and Solo are used, the Solo function will  
be given priority.  
5Press track 2 “SOLO ON/OFF.”  
The display will change, and only the playback of  
tracks 1 and 2 will be heard.  
Realtime recording on a track  
This is a method of recording in which your playing on  
the keyboard and your operations of controllers such as  
the joystick are recorded in realtime.  
To switch Solo off, press “SOLO ON/OFF” once  
This method of recording is normally used one track at a  
time, and is called single track recording.  
again. Press “SOLO ON/OFF” for both tracks 1 and 2.  
The display will change, and the playback of tracks 1  
and 2 will be muted. If the Solo function is turned off  
for all tracks, playback will be according to the “PLAY/  
MUTE/ REC” settings.  
As an alternative, multitrack recording allows you to  
simultaneously record multiple channels of data onto  
multiple tracks. This is the method you will use when  
using the RPPR function and the arpeggiator function to  
record multiple tracks of musical data at once, or when  
you playback existing sequence data on an external  
sequencer and record it onto TRITON STUDIOs  
sequencer in realtime (p.85).  
By using the page menu command “Solo Selected  
Track,” you can listen to the sound of only the  
selected track. This is convenient when you want to  
set track parameters or to make effect settings. (PG  
p.52)  
These settings are made in Sequencer P0: Play/REC,  
Preference page “Recording Setup.”  
[LOCATE] settings  
Overwrite  
By pressing the [LOCATE] key you can move to a speci-  
fied location.  
With this method, the musical data previously  
recorded on a track is overwritten by the newly  
recorded data. When you perform overwrite recording  
on a previously-recorded track, its musical data will be  
deleted and replaced by the newly recorded data.  
Normally you will use this method to record, and then  
modify the results by using other types of realtime  
recording or event editing.  
The location is specified by the Utility menu command  
Set Location.” You can also hold down the [ENTER] key  
and press the [LOCATE] key to set the location even dur-  
ing playback (PG p.54).  
When you select a song, the “LOCATE” setting will auto-  
matically be set to 001:01.000.  
Normally you will leave this set to 001:01.000., to return  
you to the begining of the song.  
1Use “Track Select” to select the track that you want to  
record.  
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2Set the “Recording Mode” to Over Write.  
2Set the “Recording Mode” to Manual Punch In.  
3In “Location,” specify a location several measures  
earlier than the point at which you wish to begin  
recording.  
4Press the SEQUENCER [START/STOP] key.  
Playback will begin.  
5At the point at which you wish to begin recording,  
press the SEQUENCER [REC/WRITE] key.  
3In “Location,” specify the location at which you wish  
Recording will begin. Play the keyboard and operate  
controllers such as the joystick to record your perfor-  
mance.  
to begin recording.  
4Press the SEQUENCER [REC/WRITE] key, and then  
press the SEQUENCER [START/STOP] key.  
6When you finish recording, press the SEQUENCER  
If the “Metronome Setup” is still set to the default set-  
tings, the metronome will sound for a two-measure  
pre-count, and then recording will begin.  
[REC/WRITE] key.  
Recording will end (playback will continue).  
Play the keyboard and move controllers such as the  
joystick to record your performance.  
Instead of pressing the SEQUENCER [REC/WRITE]  
key in steps 5and 6, you can use a foot switch con-  
nected to the ASSIGNABLE SWITCH jack.  
Set the Global P2: Controller page “Foot SW Assign”  
to Song Punch In/Out (p.125).  
5When you finish playing, press the SEQUENCER  
[START/STOP] key.  
Recording will end, and the location will return to the  
point at which you begin recording.  
7Press the SEQUENCER [START/STOP] key.  
If you press the [PAUSE] key instead of the  
SEQUENCER [START/ STOP] key, recording will  
pause. When you press the [PAUSE] once again,  
recording will resume. When you are finished, press  
the SEQUENCER [START/ STOP] key to stop record-  
ing.  
Playback will stop, and you will return to the location  
that you specified in step 3.  
Auto punch-in  
First you must specify the area that will be re-recorded.  
Then recording will occur automatically at the speci-  
fied area.  
With this method, the musical data previously on the  
track is overwritten by the newly recorded data.  
Overdub  
With this method, the newly recorded musical data is  
added to the existing data.  
When you perform overdub recording on a previously-  
recorded track, the newly recorded data will be added  
to the previously-recorded data.  
1Use “Track Select” to select the track that you want to  
record.  
2Set the “Recording Mode” to Auto Punch In.  
It is best to select this mode if you will be recording  
additional control data, recording a drum pattern, or  
recording the tempo in the master track. With this  
mode, data can be added without erasing the existing  
performance data.  
3In “M (Auto Punch In Start Measure), “M (Auto  
Punch In End Measure)” specify the area that you  
wish to record.  
1Use “Track Select” to select the track that you want to  
record.  
2Set the “Recording Mode” to Over Dub.  
For example if you specify M005–M008, recording will  
occur only from measure 5 to measure 8.  
4In “Location,” specify a location several measures  
earlier than the point at which you wish to begin  
recording.  
3For the rest of the procedure, refer to steps 35of  
5Press the SEQUENCER [REC/WRITE] key, and then  
“Overwrite.”  
press the SEQUENCER [START/STOP] key.  
Playback will begin.  
Manual punch-in  
When you reach the starting location you specified in  
step 3, recording will begin. Play the keyboard and  
operate controllers such as the joystick to record your  
performance. When you reach the ending location you  
specified in step 3, recording will end. (Playback will  
continue.)  
While the song is playing, you can press the  
SEQUENCER [REC/ WRITE] key or a connected pedal  
switch at the desired location to start or stop recording.  
With this method, the musical data previously on the  
track is overwritten by the newly recorded data.  
1Use “Track Select” to select the track that you want to  
6Press the SEQUENCER [START/STOP] key.  
record.  
Playback will stop, and you will return to the location  
you specified in step 4.  
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Using the arpeggiator to record multiple tracks  
simultaneously  
A multi-track performance using the arpeggiator func-  
tion can be recorded using multi recording.  
Loop All Tracks  
This method lets you continue recording as you add  
musical data.  
The specified region can be recorded repeatedly. This is  
ideal when recording drum phrases, etc.  
When simultaneously recording multiple tracks  
using the RPPR function  
1Use “Track Select” to select the track that you want to  
You can use multitrack recording to simultaneously  
record the playback of multiple tracks that are being  
triggered by the RPPR function. For the procedure,  
record.  
2Set the “Recording Mode” to Loop All Tracks.  
If “Multi REC” is checked, it will not be possible to  
select Loop All Tracks.  
When simultaneously recording multiple tracks of  
MIDI data from an external sequencer.  
1Make sure that the TRITON STUDIOs MIDI IN and  
the external sequencers MIDI OUT are connected by  
a MIDI cable.  
3In “M (Loop Start Measure), “M (Loop End Mea-  
sure)” specify the area that you wish to record.  
If they are not connected, turn off the power, make the  
connection, and then turn the power back on again.  
(PG p.258)  
For example if you specify M004–M008, recording will  
occur repeatedly (as a loop) from measure 4 to measure  
8.  
If the EXB-mLAN option is installed, MIDI data can  
be received from an mLAN device. (PG p.141)  
4In “Location,” specify a location several measures  
earlier than the point at which you wish to begin  
recording.  
2Set the MIDI Clock (Global P1: MIDI page “MIDI  
Clock”) to External, so that TRITON STUDIO will  
synchronize to the MIDI clock of the external  
sequencer.  
5Press the SEQUENCER [REC/WRITE] key, and then  
press the SEQUENCER [START/STOP] key.  
Playback will begin. When you reach the starting loca-  
tion you specified in step 3, recording will begin. Play  
the keyboard and operate controllers such as the joy-  
stick to record your performance.  
Make sure that “Receive Ext. Realtime Commands” is  
checked.  
When you reach the ending location you specified in  
step 3, you will return to the starting location, and  
continue recording.  
The musical data that is loop-recorded will be added to  
the previously-recorded data.  
6You can also erase specific data even while you con-  
tinue loop recording.  
If you press the SEQUENCER [REC/ WRITE] key dur-  
ing loop recording, all musical will be removed from  
the currently selected track as long as you continue  
pressing the key.  
3Create a new song, and in the Sequencer P0: Play/  
REC, Preference page, check the “Multi REC” check  
box. Set the “Recording Mode” to Over Write.  
By checking the “Remove Data” check box you can  
erase only the specified data. During loop recording,  
press the note that you wish to delete, and only the  
data of that note number will be deleted from the key-  
board as long as you continue pressing that note.  
Similarly, bender data will be deleted as long as you  
tilt the joystick in the X (horizontal) direction, and  
after touch data will be deleted as long as you apply  
pressure to the keyboard.  
4Select the P0: Play/REC, Program T01–08/T09–16  
page.  
For the tracks that you are not recording, set “PLAY/  
MUTE/REC” to PLAY or MUTE.  
When you are once again ready to record musical data,  
uncheck the “Remove Data” check box.  
5In P2: Trk Param, MIDI Ch page “MIDI Channel,”  
specify the MIDI channel for each track.  
7Press the SEQUENCER [START/STOP] key.  
Set the MIDI channel of each external sequencer track  
to match the MIDI channel of each TRITON STUDIO  
track. Data of the corresponding channel will be  
recorded on each TRITON STUDIO track.  
Playback will end, and you will return to the recording  
start location that you specified in step 4.  
If Loop All Tracks is selected, normal playback will be  
looped as well.  
Make sure that “Status” is set either to INT or BTH.  
6Press the [LOCATE] key to set the location to  
Multi (multitrack recording)  
001:01.000.  
Multitrack recording allows you to simultaneously  
record onto multiple tracks, each with a different chan-  
nel. This method can be used with overwrite, overdub,  
manual punch-in, and auto punch-in recording.  
7Press the SEQUENCER [REC/WRITE] key to enter  
recording-standby mode.  
8Start the external sequencer.  
The TRITON STUDIO’sequencer will receive the MIDI  
Start message transmitted by the external sequencer,  
and will automatically begin recording.  
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9When the song ends, stop the external sequencer.  
TRITON STUDIO’s sequencer will receive the MIDI  
Stop message transmitted by the external sequencer,  
and will automatically stop recording. You can also  
press the SEQUENCER [START/ STOP] key on TRI-  
TON STUDIO itself to stop recording.  
Realtime-recording to a pattern  
Heres how you can use realtime recording to create a pat-  
tern. User patterns can be accessed by the RPPR function  
in the same way as preset patterns, and can be copied to  
or placed in a song. Playback data from a track can also be  
copied to a pattern.  
0Playback.  
In the Global P1: MIDI page, set “MIDI Clock” to  
Internal.  
Before you begin recording a pattern, turn off the  
memory protect setting in Global mode (p.57).  
Set “Tempo Mode” to Auto.  
When you press the SEQUENCER [START/STOP]  
key, playback will begin.  
When realtime-recording a pattern, a pattern of the speci-  
fied number of measures will playback repeatedly, allow-  
ing you to continue adding musical data to it.  
If the correct sounds do not play immediately after  
playback is started, you may be able to solve the  
problem by using the page menu command “Event  
Edit” (Sequencer P5: Track Edit) to edit the Program  
Change data.  
1Create a new song, and as described in “Preparations  
for recording,” set the track to the program that will  
be used by the pattern. (p.82)  
2Access the Sequencer P6: Pattern/RPPR, Pattern Edit  
page.  
Step recording  
This is a method of recording where you specify the note  
timing, note length, and velocity etc. in the LCD screen,  
and use the keyboard to input the pitches. (p.52)  
Only note-on/ off data can be recorded with this method.  
Event Edit and Create Control Data  
3Use “Track Select” to select the track that you will use  
Note data is the only type of data that can be recorded in  
step recording. However there are ways to record other  
types of data, aside from the realtime mode. You can use  
the Event Edit and Create Control Data functions.  
Event Edit is intended as a way to edit previously-  
recorded data, but you can also use it to modify program  
numbers or insert control changes.  
Create Control Data is a function that lets you create and  
insert controller data that changes smoothly between two  
specified values over the specified length of time. This is  
used to input bend, after touch, and control change data  
etc.  
to record the pattern.  
The pattern will sound with the program and other set-  
tings of the selected track.  
4Set “Pattern (Pattern Bank)” to User, and set “Pattern  
Select” to U00.  
User patterns U00–U99 can be created for each song.  
5Select the page menu command “Pattern Parameter”.  
A dialog box will appear.  
6Set the number of measures in the pattern to a  
“Length” of 04 (four measures), and set “Meter” to a  
time signature of 4/4. Press the OK button.  
7As necessary, set “Resolution” to apply realtime  
quantization.  
8Begin realtime recording.  
You can record in the same way as you did when  
recording tracks with Loop All Tracks. (p.85)  
Press the SEQUENCER [REC/WRITE] key, and then  
press the SEQUENCER [START/STOP] key.  
After the pre-count, pattern recording will begin. Play  
the keyboard and operate the joystick and other con-  
trollers to record your performance.  
When you reach the end of the pattern, the sequncer  
will return to the beginning of the pattern and continue  
recording. If you continue recording, the newly  
recorded data will be added to the previously-recorded  
data.  
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9If you want to delete specific data while you continue  
pattern recording, you can press the SEQUENCER  
[REC/WRITE] key or check the “Remove Data” check  
box.  
Using the arpeggiator for pattern recording  
If the arpeggiator is set to operate for the track that is  
selected for “Track Select,” you can turn on the ARPEG-  
GIATOR [ON/ OFF] key and record the performance of  
the arpeggiator into the pattern.  
For details refer to step 6of “Loop All Tracks”  
For details on arpeggiator settings, refer to p.94 and PG  
p.81.  
0Press the SEQUENCER [START/STOP] key to stop  
recording.  
If you made a mistake or decide to re-record, press the  
SEQUENCER [START/ STOP] key to stop recording,  
and press the [COMPARE] key. Then begin the pattern  
recording procedure again as in step 8.  
Control data in pattern recording  
To record control data in a pattern, you should restore  
the control data to its normal value within the pat-  
tern. If you fail to restore the normal value, unneces-  
sary control data may remain in a “stuck” position  
when you place the pattern in a song or use the RPPR  
function to play the pattern. However, the following  
control data will be automatically reset to the follow-  
ing values when the song or RPPR function finishes  
playing the pattern, or when playback is halted.  
Controller  
Reset value  
00 (zero)  
Modulation 1 (CC#01)  
Modulation 2 (CC#02)  
Expression (CC#11)  
00 (zero)  
127 (max)  
64 (center)  
00 (zero)  
Ribbon controller (CC#16)  
Damper switch (CC#64)  
Sostenuto switch (CC#66)  
Soft switch (CC#67)  
00 (zero)  
00 (zero)  
EG sustain level (CC#70)  
Resonance level (CC#71)  
EG release time (CC#72)  
EG attack time (CC#73)  
Low pass lter cutoff (CC#74)  
EG decay time (CC#75)  
LFO1 speed (CC#76)  
LFO1 depth (pitch) (CC#77)  
LFO1 delay (CC#78)  
64 (center)  
64 (center)  
64 (center)  
64 (center)  
64 (center)  
64 (center)  
64 (center)  
64 (center)  
64 (center)  
64 (center)  
00 (zero)  
Filter EG intensity (CC#79)  
SW1 modulation (CC#80)  
SW2 modulation (CC#81)  
Channel after touch  
00 (zero)  
00 (zero)  
Pitch bender  
00 (zero)  
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3As described in steps 1and 2, create one more new  
song (S002), and copy song S000 to it.  
Song editing methods  
A variety of editing operations can be performed on a  
song. Here we will give some examples of how you can  
use various editing operations on the song you created in  
“Producing a song” (p.49), to prepare for creating a cue  
list as described in the next section.  
2. Naming a song  
Heres how to assign a name to a song you created.  
1Choose “Song Select,” to select a song.  
For this example, select song 002.  
Load the SEQ_DM1.SNG file that you saved on p.54.  
For the loading procedure, refer to p.63. In the expla-  
nations that follow, we will assume that the song you  
created has been loaded into song S000. After loading  
the song, press the [SEQ] key to enter Sequencer  
mode.  
2In the Sequencer P0: Play/REC, Program T01–08 page,  
select the page menu command “Rename Song.”  
1. Copying a song  
A dialog box will appear. Press the text edit button to  
access the text dialog box.  
Heres how to copy a song. This is convenient when you  
want to create different variations based on a song.  
Press the Clear button, and input CHORUS (p.40).  
When you are finished inputting the name, press the  
OK button.  
Press the OK button once again to execute the Rename  
operation.  
1Create a new song.  
Access the Sequencer P0: Play/ REC, Program T01–08  
page.  
Choose “Song Select,” use the numeric keys to input  
the song number that you want to newly create, and  
press the [ENTER] key. (For example, press the [1] key  
and then the [ENTER] key.)  
3As described in steps 1and 2, assign a name of  
INTRO to S000, and VERSE to S001.  
A dialog box will appear.  
3. Setting the number of measures in  
the song  
Heres how to specify the number of measures in the song.  
By default, this is set to 64 measures. If you realtime-  
record for more measures than this, the song length will  
be the amount of measures you have recorded.  
Decide on the number of measures, input the number  
in “Set Length,” and press the OK button.  
1Select song S000: INTRO.  
2Select the Sequencer P5: Track Edit, Track Edit page.  
In the P5: Track Edit page, press the [MENU] key to  
access the Jump page. Press the P5: Track Edit.  
A new song will be created. Next we will copy the song  
settings and playback data of another song into this  
newly created song.  
2Select the page menu command “Copy From Song.”  
3Access the page menu.  
This contains various commands for editing tracks and  
measures.  
Press the “Set Song Length.”  
A dialog box will appear. Select the song that you want  
to copy (i.e., the copy source). If you select All, all song  
settings and playback data will be copied from that  
song. If you select Without Track/ Pattern Events, set-  
tings other than Play Loop and RPPR will be copied.  
For this example, select All.  
Press the OK button to execute the copy.  
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A dialog box will appear.  
4. Changing the key (transposing/  
modulating)  
Heres how to change the key of a song.  
1Select song S002: CHORUS.  
Input the number of measures for the song. For this  
example, select 008 (8 measures) and press the OK but-  
ton.  
2Select the Sequencer P5: Track Edit page.  
3Use “Track Select” to select T02 as the track whose  
pitch will be changed.  
The performance data from measures 1–8 will remain,  
and the data of subsequent measures will be deleted.  
When you press the SEQUENCER [START/ STOP] key  
to play the song, playback will stop at the end of the  
8th measure.  
4Specify the measures for which the key will be  
changed.  
Select “From Measure,” and use the VALUE controllers  
to set this to 001. Next select “To End of Measure,” and  
specify 008.  
If you are using Track Play Loop, check whether the  
measures specified for “Loop Start Measure” and  
“Loop End Measure” would be deleted. If they  
would be deleted, use “Move Measure” (PG p.72)  
etc. to move the data into the playback area before  
you execute this operation.  
4Mute tracks.  
Press the [EXIT] key to select P0: Play/ REC, and access  
the Program T01–08/ T09–16 page.  
Mute all tracks other than tracks 3 and 4. When you  
play back, you will hear only the electric piano and  
guitar performances.  
5Select the page menu command “Shift/Erase Note.”  
A dialog box will appear. If you did not specify the  
range of measures in step 4, set “From Measure”–“To  
Measure” to specify the range that will be edited.  
Turn on the Replace radio button, and set “Shift  
Note” to +003. (PG p.74)  
5As described in steps 14, set song S001: VERSE to  
008 (8 measures), making it an eight measure song.  
Then mute all tracks other than tracks 1–3. When you  
play back, you will hear only the drums, bass, and elec-  
tric piano.  
Press the OK button. The pitch of track 2 will be raised  
three semitones.  
6As described in steps 14, set song S002: CHORUS  
to 008 (8 measures), making it an eight measure song.  
6Use the same procedure to raise the pitch three semi-  
tones for each track on which performance data is  
recorded. However, do not change the key of track 1  
which uses a drum kit.  
If you change the key of a track that is using a drum  
kit, the relationship between the notes and the instru-  
ments of the drum kit will be shifted, and the  
sequence will not play the correct rhythm instru-  
ments.  
89  
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About editing  
Creating and playing a Cue List  
Song editing  
A cue list allows you to play multiple songs in succession.  
For example you can create a separate song for each por-  
tion (introduction, melody A, melody B, chorus, and end-  
ing) of a composition, and use the cue list to specify the  
order of each portion and the number of times that it will  
be repeated to complete the song. If you want to change  
the structure of the song, the cue list lets you do so in an  
efficient way.  
In addition to copying and renaming a song, other opera-  
tions such as Delete can be performed from the Utility  
menu commands in pages such as Sequencer P0: Play/  
REC (PG p.52).  
Track editing  
Event Editing allows you to edit or insert data in a  
recorded track. In addition, commands such as Create  
Control Data (which lets you insert pitch bend, aftertouch,  
or control change data) and other commands for deleting,  
copying, inserting, or moving tracks can be accessed from  
the page menu command in the Sequencer P5: Track Edit  
(PG p.68).  
You can also use this as a jukebox function that will play-  
back completed songs in the order you specify.  
Cue List  
Step  
01  
Song  
S000: Intro  
S001: A  
Repeat  
02  
Intro  
Intro  
A
A
A
A
B
B
Chorus  
02  
02  
Pattern editing  
Chorus  
Chorus Chorus  
03 S002: B  
01  
Using the page menu commands of the Sequencer P6: Pat-  
tern/ RPPR, Pattern page, you can use event editing to  
modify the recorded data or insert new data, and execute  
commands to delete, copy, or bounce patterns (PG p.77).  
04 S003: Chorus  
05 S001: A  
02  
A(Solo) Chorus Chorus Chorus Ending Ending  
02  
06  
07  
08  
01  
S002: B  
S003: Chorus  
02  
S001: A (Solo) 01  
09 S003: Chorus  
10 S004: Ending  
03  
02  
Each unit in a cue list is called a “step,” and each step con-  
tains a song number and the number of repeats.  
Here we will use a cue list to combine the previously-cre-  
ated songs S000: INTRO, S001: VERSE, and S002: CHO-  
RUS.  
1Select Sequencer P1: Cue List.  
With the default settings, song S000 will be selected for  
“Step” 01, and End will be selected for “Step” 02.  
2Add a song to the Step area.  
Select the “Song” for Step 02, and press the Insert but-  
ton. A song will be added to step 02. Use the VALUE  
controller to select S001: VERSE.  
In the same way, select the Step 03 “Song,” and press  
the Insert button to add a song to Step 03. Set this to  
S002: CHORUS.  
If you press Cut button, the selected step will be  
deleted. If you press the Insert button key, the deleted  
step will be inserted.  
If you press the Copy button, the selected step will be  
copied. If you press the Insert button, the copied step  
will be inserted.  
3Set the last step to End.  
If you set this to Continue to Step01, the cue list will  
play back repeatedly.  
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4In “Repeat,” specify the number of times that the  
song for that step will be repeated. For this example,  
set Step 02 S001: VERSE to 02.  
or MIDI control changes such as Effect Control to control  
the effects within the cue list, for example applying reverb  
more deeply on certain songs, or raising the LFO speed  
for a specific song. We recommend this method if you will  
be using a cue list to construct the song.  
5Specify whether effect settings will also be switched  
when the song at each step is played back. If you  
want to effect settings to change, check the “FX”  
check box.  
When you execute the page menu command “Convert to  
Song”, the effect settings of the “Step” 01 song will be  
specified for the song that results from the conversion.  
Even if “FX” is not checked, there may be cases in which a  
time lag in the transition between songs, depending on  
the musical data of the song. Also, there may be cases in  
which the musical data is not played at the correct timing  
at the transition between songs. If this occurs, you can edit  
the musical data of the song, or convert the cue list to a  
song for playback. If you use “Convert to Song” to con-  
vert the cue list to a song, there will be no time lag during  
playback at the transition between songs, and the musical  
data will be played at the correct timing.  
For this example, check the “FX” check box for Step 01,  
which loads the effects.  
6To play back at the tempo that was specified for each  
song, set “Tempo Mode” to Auto.  
If this is set to Manu (Manual), playback will use the  
tempo specified by “=”.  
Creating multiple songs for use in a cue list  
If you want to create multiple songs for use in a cue list, it  
is a good idea to make the various necessary settings (pro-  
gram and other settings for each track, effect settings, etc.)  
for one song (e.g., S000), and then use the page menu com-  
mand “Copy From Song” in SEQ 1.1 etc. to copy it to  
other songs so that the settings will be consistent.  
7When you press the SEQUENCER [START/STOP]  
key, playback will begin from the step that is speci-  
fied as the “Current Step.”  
After your cue list is finished and you convert it into a  
song, the track settings (program, pan, volume, etc.)  
of each step will be converted into playback data and  
will be reproduced, but if the MIDI channel settings-  
from song to song do not match, it may not be possi-  
ble to convert the playback state of the cue list into a  
song.  
Step”: The arrow will indicate the currently playing  
step. indicates the currently selected “Step.” If you  
set “Current Step” while stopped, the display will  
change.  
M****: Indicates the starting measure of that step.  
Meter”: Indicates the currently-playing time  
signature. This cannot be changed.  
The name of a cue list can be specified by the  
Rename Cue Listpage menu command.  
When you play the keyboard, the program of the track  
selected by “Track Selectwill sound. If a different  
program is selected for each song, the program  
specified for the currently playing song will sound.  
Using a foot switch to switch the Step  
You can use a foot switch to switch the Step.  
If you set “Repeat” to FS, a foot switch connected to the  
ASSIGNABLE SWITCH jack will control the timing at  
which the song stops repeating. Set “Foot Switch Assign”  
(Global P2: Controller page) to Cue Repeat Control.  
What to do when playing back a cue list and the  
songs do not transition smoothly  
Depending on the effect settings, a certain amount of time  
may be required for the effects to be switched. If this  
occurs, the playback will not be smoothly connected from  
song to song.  
To ensure a smooth transition from song to song, check  
“FX” for “Step” 01. Do not check “FX” for the remaining  
steps. This way, the effect settings will be made before  
playback begins, and there will be no time lag when cue  
list playback is started or when switching from song to  
song. Although it will not be possible to change effect  
types within the cue list, you can use dynamic modulation  
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Creating and recording RPPR  
(Realtime Pattern Play/ Record)  
Converting a song  
Although it is not possible to record additional material  
onto tracks in a cue list, you can convert a cue list to a  
song, and then record solos etc. on vacant tracks. You will  
also need to convert a cue list to a song if you wish to save  
it on a floppy disk etc. as SMF data.  
This section explains how to assign a pattern to RPPR,  
and how to play and record. (“Playing with the RPPR  
1Select the page menu command “Convert to Song”.  
A dialog box will appear.  
Creating RPPR data  
2In “To Song,” specify the destination song number  
for the converted data.  
1Create a new song. (p.88)  
The cue list name will automatically be assigned as the  
song name of the converted data. (For details and cau-  
tions regarding “Convert to Song,” refer to PG p.61.)  
2Specify the program for each track.  
For this example we will use a template song. Use the  
Utility menu command “Load Template Song” to load  
P14: Hip Hop/ Rap. It is not necessary to copy the pat-  
terns. (p.49)  
If you select a new song as the conversion destination,  
it is not necessary to specify “Set Length” in the dialog  
box that appears. The number of measures in the con-  
verted song will be used. Press the OK button, and the  
Convert Cue List dialog box will appear.  
3Select the Sequencer P6: Pattern/RPPR, RPPR Setup  
page.  
In this page, the RPPR function is automatically turned  
on.  
3Press the OK button.  
The cue list will be converted into a song. Access the  
P0: Play/ REC page, select the song number that you  
specified as the conversion destination, and check the  
results.  
4Use “KEYto select the key to which the pattern will  
be assigned.  
Select C#2. This can also be selected by holding down  
the [ENTER] key and playing a note.  
C2 and lower keys are used to stop playback, and can-  
not be assigned.  
5Check the “Assign” check box.  
6Set Pattern Bank to the Preset pattern type, and set  
“Pattern Select” to pattern P121: HipHop 1/HipHop.  
7Set “Track” to Track01: Drums.  
The selected pattern will be played according to the  
settings (program, etc.) of the track you select here.  
8Assign patterns to other keys.  
For “KEY,press the [ ] key to select D2.  
Press the REVERT button.  
The settings for “Assign,” “Pattern (Pattern Bank),”  
“Pattern Select,” and “Track” will be set to the values  
that were specified earlier (in steps 57).  
Choose “Pattern Select,” and press the [  
select P122: HipHop 2/HipHop.  
] key to  
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By using “REVERT” in this way, you can work effi-  
ciently when the patterns to be assigned have consec-  
utive or nearby numbers, or use the same track.  
RPPR playback  
Let’s use the RPPR you created to perform in the  
Sequencer P0: Play/ REC page.  
1Select Sequencer P0: Play/REC.  
2Check the “RPPR” check box.  
The RPPR function will be turned on. Set the on/ off for  
each song.  
Use the above method to assign several patterns from  
the range of P123: HipHop 3/HipHop–P135: HipHop  
15/HipHop.  
9Press the C#2 key.  
The assigned pattern will play.  
Take your finger off the C#2 key, and press the D2  
key.  
3Play the keyboard, and patterns will begin playing  
according to the RPPR settings.  
The pattern will change, and playback will begin. At  
this time, the pattern operation will depend on the  
“Sync” and “Mode” setting.  
Pattern playback for a key with a “Sync” setting of  
Beat or Measure will sync to the playback of the first  
pattern. (PG p.80 “Sync”)  
Set “KEYto C#2, and set “Sync” to Measure. Make  
the same setting for D2.  
If you are playing the pattern in synchronization  
(when “Sync” is Beat, Measure, or SEQ), the pattern  
will start accurately if you play the note slightly earlier  
than the timing of the beat or measure. Even if you  
play the note slightly later than the beat or measure  
(but no later than a 32nd note), it will be considered to  
have started at the beat or measure, and the beginning  
of the pattern will be compressed so that the  
Now press the notes consecutively. Notice that the  
patterns operate in a different way.  
With the “Measure” setting, patterns will be handled  
in one-measure units. The second and subsequent pat-  
terns will start in sync with the end of previously  
played pattern. If you change the “Mode” setting to  
Once, the entire pattern will playback to the end even  
if you release your finger from the keyboard immedi-  
ately.  
remainder of the playback will be correct.  
If you wish to trigger the RPPR function from an  
external MIDI device, use the MIDI channel that is  
selected for “Track Select.”  
To stop playback, either press the same key once  
again, or press the C2 or lower key.  
4To turn off the RPPR function, uncheck the RPPR  
For details on “Sync,” “Mode,” and “Shift,” refer to  
PG p.80.  
check box.  
The assigned keys will be shown as a keyboard graphic  
in the LCD screen.  
Play RPPR while a song plays back  
RPPR can be played in synchronization with the playback  
of a song.  
Unassigned keys can be used for normal keyboard  
performance. Use “Track Select” to select the track  
that will be played from the keyboard. For example  
you might assign backing patterns such as drums and  
bass to the C#2–B2 keys and use these keys to control  
pattern playback, and use keys C3 and above to play  
solos in realtime. It is a good idea to keep the  
assigned keys together in this way.  
Pattern playback for a key with a “Sync” setting of SEQ  
will synchronize to the playback of the song. (PG p.80  
“Sync”)  
Start the song playback, and then press the key. The pat-  
tern playback will start in synchronization with the mea-  
sures of the song.  
Synchronization will be lost if you use the [<< REW]  
or [FF >>] keys while a song is playing.  
Song  
RPPR  
RPPR  
RPPR function is on  
Normal song playback  
and recording  
P00: Pop&Balad 1/Std  
U00: R&B Suffle1  
Preset Pattern P00 - P149  
User Pattern U00 - U99  
P6: Rattern/RPPR, RPPR Setup  
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If you want RPPR pattern playback to begin at the  
moment that song playback begins, it is a good idea  
to insert an empty measure containing no musical  
data before the song playback begins.  
Select the Sequencer P7: Arpeggiator, Arpeggiator A  
page, and set “Pattern” to U038 (I-A/B).  
If the song is stopped, the pattern will synchronize to  
the timing of the arpeggiator function.  
Realtime-recording an RPPR  
performance  
An RPPR performance can be recorded in realtime. If you  
are using only one track (Track01: Drums) as in “Creating  
and recording RPPR” (p.92), set “Track Select” to  
Track01: Drums, and use single track recording in which  
only one track will be recorded.  
Set “Gate” and “Velocity” to Step.  
Do not check “Key Sync.”  
Press the ARPEGGIATOR [ON/OFF] key. (The LED  
will light.)  
3In the Sequencer P0: Play/REC, Preference page,  
Even if RPPR uses only one track, use multi-track record-  
ing if you will be selecting another track in “Track Select”  
and recording its performance at the same time.  
You should also select multi-track recording if you created  
the RPPR data using multiple tracks rather than just a sin-  
gle track, and want to simultaneously record the perfor-  
mance of multiple tracks.  
check the “Multi REC” check box.  
The RPPR pattern will be recorded as performance  
data on the tracks used by the pattern.  
Here we will explain how you can simultaneously record  
a performance that uses both RPPR and the arpeggiator.  
1For each RPPR pattern, set “Sync” to SEQ.  
If “Recording Mode” is set to Loop All Tracks,” it will  
not be possible to select Multi REC. Set the “Recording  
Mode” to Over Write.  
With a setting of SEQ, patterns played by the RPPR  
function while the sequencer is playing or recording  
will start in synchronization with the measures of the  
sequencer.  
4Select the P0: Play/REC, Program T01–08 page.  
For all tracks, the “PLAY/ MUTE/ REC” indication will  
show REC.  
The track played by RPPR will be recorded simulta-  
neously with the track played by the arpeggiator. Set  
“PLAY/MUTE/REC” to PLAY or MUTE for all tracks  
other than tracks 1 and 2, which we will be recording.  
Make sure that “Track Select” is set to Track02: Bass.  
Your keyboard playing on keys not assigned to the  
RPPR function can be recorded on the track specified  
by “Track Select.”  
2We will use the arpeggiator to play the bass pattern.  
Follow these settings.  
Set “Track Select” to Track02: Bass.  
Select the Sequencer P7: Arpeggiator, Setup T01–08  
page, and set the track 2 “Arpeggiator Assign” to A.  
(Make sure that A is checked for “Arpeggiator Run.”)  
5Make sure that the “RPPR” check box is checked.  
6Press the [LOCATE] key to set the location to  
001:01.000.  
7Press the SEQUENCER [REC/WRITE] key, and then  
press the SEQUENCER [START/STOP] key.  
Press a key that plays an RPPR pattern, and one or  
more keys that play the arpeggiator.  
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If you press a key during the pre-count before record-  
ing, the pattern playback and arpeggio performance  
will begin simultaneously when recording begins, and  
will be recorded.  
Recording the sounds of a combi-  
nation  
Record the RPPR pattern playback and arpeggio per-  
formance.  
Heres how you can copy the sounds of a combination to  
multiple tracks, and record your performance.  
When recording the playback of patterns triggered by  
RPPR, the timing of the recorded events may be  
slightly skewed. If this occurs, try setting “Reso”  
(Realtime Quantize Resolution) to a setting other  
than Hi.  
Make sure that the global MIDI channel (Global P1:  
MIDI, “MIDI Channel”) is set to 01.  
1Create a new song. (p.88)  
8When you are finished performing, press the  
SEQUENCER [START/STOP] key.  
Recording will end, and the sequencer will return to  
the location at which recording began.  
If you made a mistake during your performance or  
would like to re-record, you can use the Compare func-  
tion (press the [COMPARE] key) to re-record as many  
times as you wish.  
9If you want to record other tracks, un-check the  
“Multi REC” or “RPPR” check boxes as necessary.  
2Execute the page menu command “Copy From  
In step 3, uncheck the “Multi REC” check box to  
Combi.”  
defeat multi-track recording.  
A dialog box will appear.  
In step 5, uncheck the “RPPR” check box to turn off  
the RPPR function.  
Select the combination that you want to copy (i.e., the  
copy source).  
Press the COMBI BANK [INT-B] key, then press  
numeric keys [8], [5], and finally press the [ENTER]  
key. I-B085: Steely Keys will be selected.  
We will copy the effect settings of the combination as  
well, so check the “With Effects” check box.  
Since we want to copy the settings of the combinations  
eight timbres to tracks 1–8, select Track 1 to 8.  
If you have selected Track 1 to 8, you will be able to  
select “Auto adjust Arp setting for Multi REC.” If you  
check this check box, the MIDI channel etc. of some of  
the tracks will automatically be adjusted to ensure that  
the same sound as was used during recording will be  
reproduced by the playback when you perform multi-  
track recording with the arpeggiator turned on.  
Depending on the combination settings, it may be  
necessary to make additional changes to the track set-  
tings.  
In order to use the “Auto adjust Arp setting for Multi  
REC” function, the combination to be copied must  
have been written with the ARPEGGIATOR [ON/  
OFF] key turned on.  
Press the OK button to execute the copy.  
Notice that when you execute this command, the  
“PLAY/ REC/ MUTE” setting of each track will be set  
automatically.  
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In the Sequencer P0: Play/ REC, Preference page, the  
“Multi REC” check box will be checked.  
If the recorded performance is not reproduced cor-  
rectly during playback  
If you use the page menu command “Copy From Combi”  
to copy the settings of a combination, and then perform  
multi-track recording with the arpeggiator turned on,  
there may be cases in which the performance during  
recording is not reproduced correctly during playback.  
Multiple tracks that are set to the same MIDI channel are  
combined into a single stream of performance data during  
recording. If there is a track with the same MIDI channel  
as the track being played by the arpeggiator, the data  
played by the arpeggiator will be combined with the per-  
formance data that was played manually, and all of this  
data will be sounded by each track of the same channel (if  
“Status” is INT).  
If you are using the arpeggiator, press the ARPEGGIA-  
TOR [ON/ OFF] key to turn it off, and then turn it on  
again.  
3Begin recording.  
In such cases, you can solve the problem by changing the  
MIDI channel of the track that is played by the arpeggiator,  
and then creating a track that will drive the arpeggiator.  
Press the [LOCATE] key to set the location to  
001:01.000.  
If the recorded performance is not reproduced by the  
playback, check the following conditions.  
Press the SEQUENCER [REC/WRITE] key, and then  
press the SEQUENCER [START/STOP] key.  
If you play a B3 note or lower during the pre-count  
before recording, the arpeggio pattern will start from  
the beginning at the moment that recording begins.  
Record your performance.  
These settings can be executed automatically if you  
check “Auto adjust Arp setting for Multi REC” in the  
page menu command “Copy From Combi.” Nor-  
mally, you will check this to execute the settings. In  
this case, these adjustments will not be necessary, but  
you can verify here that the automatic adjustments  
have been made.  
4When you are finished performing, press the  
SEQUENCER [START/STOP] key.  
If you made a mistake or want to re-record, you can  
use the Compare function (press the [COMPARE] key)  
to re-record as many times as you want. (The “Multi-  
REC” check box will be unchecked when you use  
Compare, so you will need to check it again.)  
Sequencer P7: Arpeggiator, Setup T01–08 page  
“Arpeggiator Run” A, B, and “Arpeggiator Assign”  
settings  
Sequencer P2: Trk Param, MIDI Ch T01–08 page  
“MIDI Channel” settings  
If “Arpeggiator Run” A and B are checked, and the  
arpeggiator is assigned to a track, make sure that  
“MIDI Channel” is set to other than 01.  
Make sure that the global MIDI channel (Global P1:  
MIDI, “MIDI Channel”) is set to 01.  
Arpeggiator Run  
MIDI Channel*1  
01 only  
Correction  
If either Aor B”  
Correction required  
are checked  
01 02, 01 03, etc. No correction required  
01 only Correction required  
If both Aand B”  
are checked  
01 02, 01 03, etc. Correction required for  
only one  
01 02 03, etc.  
No correction required/  
Correction required*2  
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*1. If the “MIDI Channel” of multiple tracks operated by  
the arpeggiator is set only to 01, refer to the lines for  
“01 only.” If the “MIDI Channel” settings are 01 and  
one other channel, such as 01 and 02, or 01 and 03,  
then refer to the lines for “01 02, 01 03 etc.” If the  
“MIDI Channel” settings are 01 and multiple other  
MIDI channels, such as 01 and 02 and 03, then refer to  
the line for “01 02 03, etc.”  
*2. Correction is necessary only if the tracks operated by  
a single arpeggiator are using only “MIDI Channel”  
01. In some cases, correction may also be necessary if  
the two arpeggiators use the same MIDI channel.  
Caution and other functions in  
Sequencer mode  
TRITON STUDIO song data and its compati-  
bility  
The following two types of song data can be loaded from  
Media into TRITON STUDIO’s sequencer.  
Song data saved in TRITON STUDIOs own format  
This data is only for this instrument.  
However, it is partially compatible with the TRITON/  
TRITONpro/ TRITONproX/ TRITON-Rack (Multi)  
(PG p.279). It cannot be loaded into other instru-  
ments.  
Since the performance will be faithfully reproduced,  
including detailed settings of this instrument, you  
should use this format to save song data that is  
intended for playback on this instrument.  
Depending on the combination settings, it may also  
be necessary to change the track settings as well.  
In the screens shown above, combination INT-C005: “In  
the Pocket” has been copied using “Copy From Combi.”  
As described in steps 1and 2of the procedure given  
earlier, try actually copying this to see for yourself. For the  
arpeggiator settings of this combination, refer to p.130.  
Taking this setting as an example, determine whether cor-  
rection is necessary, and if necessary, what needs to be cor-  
rected.  
Standard MIDI Files  
This format is not able to provide a totally faithful  
reproduction of the performance on TRITON STUDIO  
in the way that TRITON STUDIOs own format does  
(although there will be no problem for normal play-  
back), but does provide compatibility with other SMF-  
compatible devices.  
“Arpeggiator Run” A and B are checked, and “MIDI  
Channel” 01 and 02 are selected. Corrections must be  
made. Correction is necessary for one of the arpeggiators.  
If you perform multi-track recording with these settings,  
the MIDI channels of T01, 02, 03, 04, 05, and 06 are the  
same, so the low-register bass (T01 and T02), the high-reg-  
ister synth brass/ pad (T03, T04 and T06), and the synth  
mallet played by arpeggiator B (T05) will have their per-  
formance data combined into one stream, and the perfor-  
mance will not be reproduced at playback. (T08 is a  
dummy track used to trigger arpeggiator A.)  
To load or save song data etc., use Disk mode. (p.59,  
The Compare function  
When you perform realtime recording, step recording, or  
track editing, this function allows you to make before-  
and-after comparisons.  
1So that the synth mallet played by arpeggiator B can  
be recorded separately, change the MIDI channel of  
T05.  
If you continue editing when the [COMPARE] key is  
lit, the key will go dark. This now becomes the musi-  
cal data that will be selected when the [COMPARE]  
key is dark.  
Select the Sequencer P2: Trk Param, MIDI Ch T01–08  
page, and change the T05 “MIDI Channel” to 03.  
2Add settings for triggering arpeggiator B.  
Operations for which Compare is available  
Select the Sequencer P2: Trk Param, MIDI Ch T09–10  
page, and for track 9 (or any unused track), turn “Sta-  
tus” Off, and set the “MIDI Channel” to 01.  
(T09 will be a dummy track used to trigger arpeggiator  
B.)  
Recording to a track  
Track Edit  
All commands except for the Utility menu commands  
“Memory Status” and “Rename Track” of the  
Sequencer P5: Track Edit page.  
3Select the Sequencer P7: Arpeggiator, Setup T09–16  
Recording to a pattern  
page. Set the track 9 Assign to B.  
Pattern Edit  
This will produce the following settings.  
All commands except for the page menu commands  
“Memory Status,” “Rename Pattern,” “FF/ REW  
Speed,” and “Rename Track” of the Pattern/ Sequencer  
P6: RPPR, Pattern Edit page.  
Track  
T01 T02 T03 T04 T05 T06 T07 T08 T09  
Off Off Off Off Off  
INT INT INT INT INT INT INT Off Off  
01 01 01 03 01 02 01 01  
Assign  
Status  
B
A
A
B
Song Edit  
MIDI Ch. 01  
Sequencer P0–P4 and P7–P9 pages: Page menu com-  
mands “Delete Song” and “Copy From Song”  
Sequencer P1: Cue List page: Page menu commands  
“Convert to Song” and “Copy Song”  
This completes the corrections. In the Sequencer P0:  
Play/ REC, Preference page, set “Track Select” to any  
track whose MIDI channel is 01. Check the “Multi  
REC” check box and perform multi-track recording.  
In general, track and pattern event data can not be  
returned to its original state.  
Comparing song parameters is possible only during song  
editing (when executing a page menu command).  
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Operations for which Compare is not available  
Editing song parameters  
Page menu commands other than those listed above  
(in Operations for which Compare is available)  
Memory Protect  
Before you record a track or pattern, or edit the musical  
data, you will need to turn off the memory protect setting  
in Global mode. (p.57)  
About MIDI  
Track status status”  
You can make settings for TRITON STUDIO’s sequencer  
to specify whether it will sound the internal tone genera-  
tor or an external tone generator.  
When Track Status “Status” (P2: Trk Param, MIDI Ch  
T01–08/ T09–16) is set to INT, operating TRITON STU-  
DIOs keyboard and controllers will sound and control  
TRITON STUDIO’s own tone generator.  
When “Status” is set to EXT, EX2 or BTH, operating TRI-  
TON STUDIO’s keyboard and controllers will sound and  
control the external tone generator. (The MIDI channel of  
the external tone generator must match the “MIDI Chan-  
nel” of the track that is set to EXT, EX2 or BTH.) With a  
setting of BTH, both the external tone generator and TRI-  
TON STUDIO’s tone generator will sound and be con-  
trolled.  
If you wish to use the Sequencer mode of the instrument  
as a 16-track multi-timbral tone generator, select INT or  
BTH. (PG p.62 “Status”)  
Synchronizing the sequencer with an external MIDI  
device  
The record/ playback tempo of TRITON STUDIOs  
sequencer can be synchronized to an external MIDI device  
such as a sequencer or rhythm machine (PG p.266).  
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Sampling settings  
Sampling can be initiated by the SAMPLING [START/  
STOP] key, note-on, threshold, or the SEQUENCER  
[START/ STOP] key. (The available methods will  
depend on the mode.) Threshold allows you to initiate  
sampling when the input signal exceeds the threshold  
level you specify. In Sampling mode, you can also  
specify a pre-trigger setting.  
The analog audio inputs support mic and line level  
signals. Digital audio input via S/ P DIF IN supports  
48 kHz or 96 kHz sampling rates. Digital audio input  
via mLAN (when the EXB-mLAN option is installed)  
supports a sampling rate of 48 kHz.  
Features of sampling on the  
TRITON STUDIO  
You can perform 48 kHz 16-bit linear mono or stereo  
sampling.  
The TRITON STUDIO is shipped with 16 Mbytes of  
sample memory (RAM) and an internal hard drive.  
When sampling, data is written into either sample  
memory or the internal hard drive.  
The 16 Mbyte sample memory (RAM) allows approxi-  
mately 2 minutes 54 seconds of mono sampling (or  
approximately 1 minute 27 seconds of stereo sam-  
pling). By installing 72-pin SIMM boards, you can  
expand sample memory to a maximum of 96 Mbytes  
(three 32 Mbyte SIMM boards; replacing the factory-  
installed 16 Mbyte SIMM with a 32 Mbyte SIMM). In  
this case, you can record up to six samples of approxi-  
mately 2 minutes 54 seconds each (mono) or approxi-  
mately 1 minute 27 seconds each (stereo), for a total 17  
minutes 28 seconds of monaural sampling time  
(approximately 8 minutes 44 seconds of stereo). Sam-  
ples you record into sample memory (RAM) can be  
used as tone generator waveforms. However, this data  
will be lost when the power of the TRITON STUDIO is  
turned off, so you must save any sample data that you  
want to keep.  
Audio data can be sampled from an audio CD inserted  
in the CDRW-1 option or a SCSI-connected external  
CD-R/ RW drive. Sampling in the digital domain from  
a CD (“ripping”) can also be performed.  
Sampled data can be converted automatically (or  
manually, using an easy operation) into a program  
and used with the TRITON STUDIOs HI synthesis  
system. (In Sampling mode, use “Convert MS To  
Program.” In Program, Combination, or Sequencer  
mode, use “Select Bank & Smpl No.”) Once a  
multisample/ sample has been converted into a  
program, you can make filter, amp, and effect settings  
and play it as a program. Such a program can also be  
used in Combination mode or Sequencer mode.  
Samples you record can also be used as drum samples  
in a drum kit.  
The hard disk lets you record up to 80 minutes as a sin-  
gle sample file in either mono or stereo (monaural:  
approximately 440 Mbytes, stereo: approximately 879  
Mbytes). This will create a WAVE file.  
If a sample (WAVE file) that was sampled to the hard  
disk is loaded into sample memory (RAM), it can be  
used as a tone generator waveform. A sample (WAVE  
file) of up to 16 Mbytes (mono) or 32 Mbytes (stereo) (if  
sample memory has been expanded to 32 Mbytes or  
greater) can be loaded into sample memory (RAM).  
WAVE files can also be written to the CDRW-1 option  
or to a CD-R/ RW connected to the SCSI connector, to  
create an audio CD.  
A maximum of 1,000 multisamples and 4,000 samples  
can be created.  
In Disk mode, you can load multisample/ sample data  
from various types of media.  
Korg format or Akai (S1000/ 3000 samples, mapped  
multisamples only) format sample data, and AIFF or  
WAVE format sample data can be loaded. (Once data  
has been loaded into the TRITON STUDIO, it will all  
be treated as Korg format sample data.)  
Sample data created on the TRITON STUDIO can be  
exported (output) as an AIFF or WAVE format sample  
file.  
Sampling in Program, Combination, and  
Sequencer modes  
A performance in Program, Combination, or  
Sequencer modes can be resampled internally, with all  
audio remaining in digital form. This lets you  
resample a performance that uses the TRITON  
STUDIO’s filters, effects, arpeggiator, and sequencer  
etc.  
External audio sources from the various input jacks  
can be sampled. A performance played on the  
TRITON STUDIO can be mixed with the external  
audio source and sampled, or you can sample just the  
external audio source while monitoring the  
performance played on the TRITON STUDIO. The  
master effects can also be applied to the signal being  
sampled.  
In Sequencer mode when you sample an external  
audio source while listening to the playback of the  
song, note data can be automatically created in a track.  
This “In-Track Sampling” function lets you sample  
vocals or guitar while you play the sequencer – just as  
if you were recording on a multi-track recorder.  
The song playback in Sequencer mode can be  
resampled to the hard disk. Then in Disk mode, you  
can edit the order of songs and use the CDRW-1  
option to write them as an audio CD.  
The external audio source that you are sampling can  
be processed by the five insertion effect to apply  
effects such as a compressor or EQ. The LFO  
frequency or delay time of the effect can be specified  
as a BPM value, which is highly effective when  
sampling phrase loops etc.  
(In Sampling mode, only the insert effects can be used.  
In Program, Combination, and Sequencer modes, the  
master effects can also be used.)  
Editing in Sampling mode  
In Sampling mode, the sample data you sampled or  
loaded from various media (including WAVE and  
AIFF formats) can be assigned to an index (zone) to  
create a multisample.  
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The waveform can be viewed in the LCD screen, and  
edited by a variety of waveform editing commands  
that include rate convert (down-sampling) and reverse  
playback.  
How Sampling mode is organized  
This section describes how sampling on the TRITON STU-  
DIO is organized. (see the lower diagram on the follow-  
ing page)  
Start, loop start, and end addresses can be specified in  
units of a single sample. Loop tune, reverse playback,  
and loop lock functions are also supported.  
The Use Zero function automatically searches for  
zero-cross points, making it easy to find the beginning  
or end of the waveform, or locations that will not  
produce noise when the sample is played back.  
The grid function displays a BPM-based grid on the  
waveform display, helping you to create loops or  
make waveform edits that match the desired BPM.  
Each multisample allows you to create up to 128  
indices. Each index consists of a sample assignment, a  
key zone, an original key, a playback pitch, and  
settings such as level.  
Sampling frequency and bit resolution  
As shown in the diagram, sampling reads the level of the  
analog signal at fixed intervals along the time axis, and  
stores the levels in memory as digital data.  
Level  
Analog waveform  
Time  
The “Keyboard & Index” display lets you edit a  
multisample while viewing the assignments and zones  
of each sample.  
Sample names and multisample names of up to 16  
characters can be assigned. Sample names and  
multisample names can also be viewed in Disk mode  
(PG p.157 “Translation”).  
48kHz  
Level  
= 48,000 times every second  
= 0.0208 mS cycle  
16bit  
=65,536 levels  
of data  
Sampled digital  
waveform  
The Time Slice function automatically detects the  
attack portions of a kick or snare etc. in a rhythm loop  
sample (a looped pattern of drums etc.), and divides it  
into separate rhythm instrument sounds. A pattern  
corresponding to the divided samples is created  
automatically, so that you can immediately use the  
Sequencer mode RPPR function to play the pattern  
and adjust the tempo without changing the pitch. You  
can also do things such as adjusting the pitch of only  
the snare, replacing it with a different sample, or  
changing the playback timing on the sequencer, in this  
way creating a new rhythm loop based on the rhythm  
loop you started with. (Stereo samples are supported.)  
The Time Stretch function lets you modify the tempo  
without changing the pitch of a sample. You can select  
either Sustaining (suitable for sustain-type  
instruments such as strings or vocals), or Slice  
(suitable for rhythm loops on decay-type instruments  
such drums). Stereo samples are supported.  
The Crossfade Loop function is an important looping  
tool that helps smooth out irregularities in long loops  
which contain complex material. By executing  
Crossfade Loop, you can eliminate this problem and  
create natural-sounding loops.  
Time  
The “fixed intervals” mentioned above are generally  
expressed as the “sampling frequency.” 48 kHz (kilohertz)  
means that sampling is performed 48,000 times each sec-  
ond, and that the interval is 1 (second)/ 48,000 (times) =  
approximately 0.00002083 (seconds) = approximately  
0.02083 mS (millisecond).  
The higher the sampling frequency is, the closer to the  
original analog signal the waveform in memory will be.  
Each level is read, and converted into digital data. The  
accuracy at this time is determined by the bit resolution.  
This process converts an analog signal with infinite reso-  
lution into a digital signal with finite resolution. With 16  
bit resolution, each level is indicated in 65,536 steps (the  
sixteenth power of two).  
The greater the bit resolution is, the closer to the original  
analog signal the waveform in memory will be.  
48 kHz 16 bit sampling is the same quality as in audio  
devices such as DAT. A CD uses 44.1 kHz 16 bit sampling,  
which is a slightly lower sampling frequency.  
The Link (with Crossfade) function allows you to join  
two samples into a single sample. You can also  
crossfade the overlapping portion of the samples at  
this time, so that the volume changes gradually,  
producing a natural-sounding transition.  
The BPM Adjust function (playback pitch adjust) lets  
you adjust the playback pitch of each index so that the  
loop frequency matches the desired BPM value.  
You can use resampling (auto) to automatically apply  
effects to a sample and create a new sample.  
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All of the instrumental sounds in the TRITON STUDIOs  
internal preset ROM multisamples are constructed in this  
way. For example, you might record one sample per  
octave, and assign each of these samples to an index (key-  
board area).  
Samples and Multisamples  
Samples  
The data that is recorded (sampled) into internal memory  
or loaded from a file is referred to as a sample or sample  
file. Samples consist of the actual waveform data, and  
parameters that specify how the data will be played back,  
such as Start, Loop Start, and End Address. Samples can  
be used in multisamples and drum kits.  
By assigning multiple samples such as phrase samples or  
rhythm loops to a multisample and arranging them across  
the keyboard, you can play multiple samples simulta-  
neously. Since a different phrase could be assigned to each  
key, you can perform just as though you were using a  
pad-type sampler. Alternatively, these samples could be  
assigned at one-octave intervals, and played as phrase  
variations with different playback pitches.  
The TRITON STUDIO can hold a maximum of 4,000 sam-  
ples in its internal memory.  
The TRITON STUDIO can hold a maximum of 1,000 mul-  
tisamples in its internal memory.  
The TRITON STUDIO can share a single waveform  
among multiple samples. This allows you to create  
multiple samples with different playback addresses  
from the same waveform without wasting internal  
memory. For example, suppose that you have wave-  
form data that records a voice saying “One-Two-  
Three.” This single piece of waveform data could be  
shared by three samples, with the playback of sample  
A producing “One-Two-Three,” sample B producing  
“One-Two,” and sample C producing “Two-Three.”  
(PG p.92).  
A multisample can be selected as the oscillator for a pro-  
gram, and played as a program. In a combination, they  
can be combined with preset programs, and used in a  
multi. They can be used with the arpeggiator to produce  
interesting results (for example, by using the arpeggiator  
to automatically play sound effects or spoken samples).  
Multisample  
Index001  
Top Key  
Index003  
Top Key  
Index002  
Top Key  
Index004  
Top Key  
Multisamples  
A multisample consists of settings that make one or more  
samples sound in different areas of the keyboard. A multi-  
sample consist of between one and 128 “indexes.” Each  
index contains parameters that specify the sample that  
will playback, the zone in which it will playback, the orig-  
inal pitch key, the playback pitch, and level etc.  
Index 001  
0000:  
Index 002  
Index 003  
Index 004  
0001:  
Sample B  
0002:  
Sample C  
0003:  
Sample D  
Sample A  
Multisample  
Sample  
Program OSC (Single/Double)  
Program OSC (Drums)  
Using multisamples  
Drum Kit  
When sampling an instrument that is able to produce a  
wide range of pitches, such as a piano, recording just one  
sample and applying it (playing it back) over the entire  
pitch range will not produce a natural-sounding result. By  
using a multisample you can record separate samples for  
each pitch range, and assign these samples to their respec-  
tive pitch ranges to avoid any unnatural sounds during  
playback.  
RAM (SIMM memory):  
16 MB (expandable to 64 MB)  
Insert Effects  
Digital/analog  
convertor  
AUDIO OUTPUT  
jack  
Analog/digital  
convertor  
AUDIO INPUT jack  
Analog signal  
Digital signal  
Analog signal  
Sample 0000 ... 3999  
DAC  
ADC  
CDRW-1 (Audio CD)  
Analog signal  
Digital signal  
(Ripping)  
S/P DIF IN jack  
mLAN jack  
Floppy disk,  
Internal hard disk,  
CDRW-1, SCSI media  
(Disk mode)  
Used by combinations  
and songs  
Program  
Multisample 000 ... 999  
RAM (internal memory)  
Hard disk  
WAVE File  
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Input settings  
Preparations for sampling  
One set of Input settings are maintained by Sampling  
mode, and a different set of Input settings are shared by  
Combination, Program, Sequencer, Song Play, and Disk  
mode. This latter set is saved as Global mode parameters.  
Normally you will set these in Global mode; however,  
these same settings can also be made from the other  
modes.  
The multisample and sample data in the sample  
memory (RAM) is not backed up when the power is  
turned off. If you wish to keep this data, you must  
save it onto a floppy disk, internal hard drive or  
external SCSI device before turning off the power.  
When the power is first turned on, memory will not  
contain any multisample or sample data. You must  
first load previously-saved data before you can play-  
back or edit any sample data (p.37).  
These settings can be made in the following pages.  
Mode  
Sampling  
Combination,  
Program,  
Sequencer,  
Song Play,  
Disk  
Page  
Sampling P0: Recording, Input/Setup  
Combination P0: Play, Sampling  
Program P0: Play, Sampling  
1. Connecting an input device and  
Sequencer P0: Play/REC, Sampling  
Global P0: Basic Setup, Input/Sampling  
Disk, Play Audio CD  
making Input settings  
Connecting an input device  
Sampling can be performed in Sampling, Combina-  
tion, Program, and Sequencer modes.  
Heres how to connect an external audio source. On the  
TRITON STUDIO you can input audio signals from the  
AUDIO INPUT 1 and 2 jacks, the S/ P DIF IN jack, or the  
mLAN jack (if the EXB-mLAN option is installed).  
2Select the page for making Input settings.  
As an example, heres how to make settings in Sam-  
pling mode and in Program mode.  
1Connect the audio source that you want to input.  
Input from the AUDIO INPUT 1 and 2 jacks  
Connect a mic, guitar, or CD player etc. to the rear  
panel AUDIO INPUT 1 and 2 jacks.  
Sampling mode  
Press the [SAMPLING] key to enter Sampling mode.  
Press the Input Setup tab to access the P0: Recording,  
Input/Setup page.  
Set the AUDIO INPUT [MIC/LINE] switch as appro-  
priate for the device you are inputting.  
If a mic is connected, set this to the MIC position.  
If a guitar or analog audio device is connected, set this  
to the LINE position.  
Guitars with active pickups can be input directly.  
However if your guitar has a passive-type pickup  
(i.e., without a built-in preamp), the mismatch in  
impedance levels will make it difficult to sample at an  
appropriate level. Such instruments should be routed  
through a preamp or effect unit before they are con-  
nected.  
Program mode  
Press the [PROG] key to enter Program mode. Press  
the Sampling tab to access the P0: Play, Sampling  
page.  
Input from the S/P DIF IN jack  
Connect the optical digital output jack of your DAT  
etc. to the rear panel S/P DIF IN jack. (PG p.138)  
3Use “Input” to select the input source.  
Input from the mLAN connector (if the EXB-mLAN  
option is installed)  
Connect the IEEE 1394 connector (“FireWire” style) of  
your mLAN device or computer to the rear panel  
mLAN connector.  
If you want to sample the input from the AUDIO  
INPUT 1 and 2 jacks, set “Input” to Analog.  
If you want to sample the input from the S/ P DIF IN  
jack, set “Input” to S/P DIF.  
If you want to sample the input from the mLAN con-  
nector, set “Input” to mLAN (selectable if the EXB-  
mLAN option is installed).  
Refer to the owner s manual of the EXB-mLAN option.  
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If “Input” is set to S/P DIF or mLAN, an “Obey  
Copyright Rules” dialog box will appear. Carefully  
read “About copyright” (p.iii), and if you accept  
the terms, press the OK button to continue with set-  
tings. If you do not accept the terms, press the Cancel  
button to cancel the setting.  
2. Setting the recording level  
(Recording Level [dB])  
1Produce sound at the volume that you want to record.  
If you are inputting from the AUDIO INPUT 1 and 2  
jacks, gradually turn the [LEVEL] knob from the MIN  
position toward MAX. Set the level immediately below  
the point where the display indicates “ADC OVER-  
LOAD !!” (AD converter input overload).  
The best audio quality will be obtained at a level  
immediately below the point where “ADC OVER-  
LOAD !!” is displayed (i.e., the highest level that does  
not produce an overload).  
If you want to sample analog audio from an audio  
CD inserted in the CDRW-1 option, set “Input” to  
Analog, and adjust the “Level” etc.  
2Press the SAMPLING [REC] key.  
4For Input1 and Input2, set “BUS (IFX/Indiv.)” to spec-  
ify the destination to which the external audio signal  
you selected in “Input” will be sent.  
Produce sound at the volume that you want to record.  
Watch the level meters to check the input volume.  
L/R: Send to the L/ R bus.  
Use the “Recording Level” slider to adjust the record-  
ing level.  
IFX1–IFX5: Send to the corresponding insert effect.  
1–4, 1/2, 3/4: Send to the INDIVIDUAL 1–4, 1/ 2, or 3/ 4  
bus(es).  
The output volume will not change at this time, but  
your adjustment will affect the data that will be sam-  
pled.  
Use “Level” to adjust the signal level. Normally you  
will set this to 127. Use “Pan” to specify the stereo  
position.  
If “CLIP!!” is displayed, lower the “Recording Level”  
(located at the right of the display) to an appropriate  
level.  
In the Input section (COMBI, PROG, SEQ, S.PLAY,  
DISK) you can specify the send levels “Send1  
(MFX1)” and “Send2 (MFX2)” to master effects 1 and  
2.  
These settings can be made if “BUS (IFX/ Indiv.)” is L/  
R or Off.  
“Send1 (MFX1)” and “Send2 (MFX2)” cannot be set  
in Sampling mode.  
The input from the AUDIO INPUT 1 jack is set by  
Input1, and the input from the AUDIO INPUT 2 jack is  
set by Input2.  
The L channel of the input from the S/ P DIF IN jack is  
set by Input1, and the R channel is set by Input2.  
We recommend that you set the “Recording Level” as  
shown below, depending on whether you are sampling  
only an external input source, or resampling the play-  
back of a song or a performance played on a program,  
combination, or sample.  
At this time you can also set “Auto +12 dB On”  
(p.105) so that the recorded sample will play back at  
an appropriate level.  
Of the input from the mLAN connector, mLAN1 is set  
by Input1, and mLAN2 is set by Input2.  
Example:  
Send the signal from the AUDIO INPUT 1 jack in mono  
to the L/ R bus  
Input1 BUS (IFX/ Indiv.)” L/ R, “Level” 127, “Pan”  
When sampling only an external input source:  
“Recording Level”: +0.0 (dB)  
“Auto +12 dB On”: off (unchecked)  
L000  
Example:  
Send the signal from the AUDIO INPUT 1 and 2 jacks  
in stereo to the L/ R bus  
Input1 BUS (IFX/ Indiv.)” L/ R, “Level” 127, “Pan”  
When resampling (sampling the playback of a song, or  
your keyboard performance using a program, combi-  
nation, or sample)  
When simultaneously resampling and sampling an  
external audio source:  
L000  
Input2 BUS (IFX/ Indiv.)” L/ R, “Level” 127, “Pan”  
R127  
“Recording Level”: –12.0 (dB)  
“Auto +12 dB On”: on (checked)  
When “BUS (IFX/ Indiv.)” is changed from Off to L/ R  
or IFX, please be aware that the volume level of the  
AUDIO OUT L/ MONO and R jacks and the head-  
phones may rise excessively.  
3When you have finished making adjustments, press  
the SAMPLING [REC] key.  
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Use the following pages to set them.  
3. Specifying the recording method  
(Recording Setup/ Sampling Setup)  
Mode  
Sampling  
Page  
Sampling P0: Recording, Recording  
Combination P0: Play, Sampling  
Program P0: Play, Sampling  
Combination  
Program  
1In “Source BUS,” select the source that you want to  
sample.  
Sequencer  
Sequencer P0: Play/REC, Sampling  
The sound being sent to the bus you select here will be  
sampled.  
Sampling mode  
L/R: The sound being sent to the L/ R bus will be sam-  
pled.  
Indiv.1/2: The sound being sent to the Individual 1, 2  
bus will be sampled.  
For examples of these settings, refer to the various  
examples of sampling. (p.37, 43, 45, 47, 115)  
Program mode  
2Use “Trigger” to specify how sampling will begin.  
The available trigger methods will differ depending on  
the mode.  
Sampling mode:  
Sampling START SW, Note On, Threshold  
Program, Combination modes:  
Sampling START SW, Note On  
Sequencer mode:  
1Use “Save to” to specify the location into which the  
data will be sampled.  
RAM: The sample will be written into sample memory  
Sampling START SW, Note On, Threshold, Sequencer  
START SW  
(RAM).  
If you select RAM, you can also specify the writing-  
destination RAM bank.  
In Sampling mode, this is specified by “Bank.”  
In other modes, this is specified by the page menu  
command “Select Bank & Smpl No.”  
Here we will describe the Sampling START SW and  
Note On that can be used in all modes. For details on  
trigger methods suitable for various purposes, refer to  
the various examples of sampling on p.38, 43, 45, 47,  
115 or PG p.4, 37, 56, and 97.  
When you select “Select Bank & Smpl No.,” the fol-  
Sampling START SW: When you press the SAM-  
PLING [REC] key, you will enter sampling-standby  
mode, and sampling will begin when you press the  
SAMPLING [START/ STOP] key.  
lowing dialog box will appear.  
Note On: When you press the SAMPLING [REC] key  
and then the SAMPLING [START/ STOP] key, you will  
enter sampling-standby mode, and sampling will  
begin when you play the keyboard.  
4. Making settings for the sample to  
be recorded (REC Sample Setup/  
Sampling Setup)  
Specify the “Bank” in this dialog box.  
“Sample No.” specifies the writing-destination sample  
number. If “Sample Mode” is set to Stereo, specify L  
and R.  
If you check “Program” in the “Convert to” area, the  
sample will automatically be converted to a program  
immediately after the sample has been written into  
RAM. This is convenient when you want to hear the  
sampled sound immediately.  
At the right, use “Program” and “MS” to specify the  
program number and multisample number of the pro-  
gram that will be created by the conversion.  
Use “Orig.Key” to specify the key that will play the  
sample at its original pitch. “Orig.Key” will increment  
Next we will specify the location into which the data will  
be sampled, select mono or stereo sampling, and specify  
the sampling time.  
REC Sample Setup settings are made in Sampling mode,  
and Sampling Setup settings are made in Combination,  
Program, or Sequencer mode. These settings are main-  
tained independently for each mode.  
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by one after you sample, so that the next sample you  
record will be assigned to the next higher note.  
Press the OK button to finalize the settings.  
3Set “Sample Mode” to specify whether a mono or a  
stereo file will be created.  
L-Mono: The sound of the internal L channel will be  
sampled in mono.  
R-Mono: The sound of the internal R channel will be  
sampled in mono.  
Stereo: The sound of the internal L and R channels will  
be sampled in stereo.  
Set the “Auto +12 dB Onparameter. If you check  
“Auto +12 dB On,” the sample playback level will  
automatically be increased by +12 dB after sampling.  
In Sampling mode, you can set this parameter in the  
P0: Recording, Preference page.  
The recording level and Auto +12 dB On”  
When you resample the playback of a song, or your key-  
board performance using a program, combination, or  
sample, or if you mix your performance with an external  
audio source and sample the result, you should normally  
set “Recording Level” to –12.0 (dB). If you resample at  
–12.0 (dB), the sample data will be recorded at the opti-  
mum level, but the playback level will be lower than the  
level during sampling (if “+12 dB” is off). In such cases,  
you can check “Auto +12 dB On” when you resample, so  
that “+12 dB” (Sampling mode Loop Edit page) will auto-  
matically be turned on, and the recorded sample will play  
back at the same level at during resampling.  
In Program, Combination, and Sequencer modes, you  
can set this parameter using the Sampling page menu  
command “Select Bank & Smpl. No.” (p.104).  
When you sample an external audio source, you should  
normally set “Recording Level” to +0.0 (dB). The sample  
data will be recorded at the optimum level. If you sample  
with “Auto +12 dB On” turned off at this time, “+12 dB”  
(Sampling mode Loop Edit page) will be off, and the sample  
will play back at the same level at which it was sampled.  
DISK: The sample will be written to the internal hard  
drive or a SCSI-connected hard disk drive etc.  
If you select DISK, you can also select the writing-des-  
tination drive.  
In all modes, this is specified by the page menu com-  
mand “Select Directory.”  
When the power is turned on, “Recording Level” and  
“Auto +12 dB On” will default to the following settings.  
Program, Combination, Sequencer modes  
“Recording Level”: –12.0 (dB), “Auto +12 dB On”: on  
Sampling mode  
“Recording Level”: +0.0 (dB), “Auto +12 dB On”: off  
These settings assume that you will mainly be resampling  
in Program, Combination, and Sequencer modes (listed  
above), and performing conventional sampling in Sam-  
pling mode (listed below).  
Drive select  
In the drive select field, select the drive. Use the Open  
and Up buttons to move between levels of the direc-  
tory hierarchy to select the desired directory. Press the  
Done button to finalize the settings.  
Optimizing the sample memory (RAM)  
If RAM has been specified as the destination to which  
data will be written during sampling, you can specify that  
sample memory (RAM) be automatically optimized after  
the data is written. When optimization is performed,  
unused areas that are occupying memory space will be  
reorganized to increase the available free space. In the  
Global mode P0: Basic Setup, Input/ Sampling page, you  
can check Auto Optimize RAM” so that RAM will auto-  
matically be optimized when sampling ends. In this case,  
you will always be able to sample without any wasted  
RAM area, but the sound will stop for a time when sam-  
pling ends. If a song is being played back in Sequencer  
mode, the playback will stop.  
If you are playing back a song, or if you are repeatedly  
recording multiple samples in various locations while lis-  
tening to audio input from a CD etc., you can sample with  
Auto Optimize RAMunchecked, and then execute the  
page menu command “Optimize RAM” (found in the  
Sampling page of Program, Combination, or Sequencer  
modes, and in P0–P4 of Sampling mode) to optimize the  
RAM when the remaining amount of memory begins to  
decrease. The remaining amount of sample memory  
(RAM) can be checked in Sampling mode P0: Memory  
Status.  
If you sampled to the internal hard disk etc. as a  
WAVE file, the “Auto +12 dB On” setting will be  
ignored. The playback level of the WAVE file is set by  
“WAVE File Play Level” (PG p.138).  
2In “Sample Time,” specify the length of time that you  
want to sample.  
This can be set in units of minutes and seconds.  
If you are sampling to RAM (sample memory), you  
can sample a maximum of approximately 2 minutes 54  
seconds in mono, or approximately 1 minute 27 sec-  
onds in stereo. If you have installed additional SIMM  
boards to expand the sample memory to 96 Mbytes,  
you will be able to sample up to six samples of 2 min-  
utes 54 seconds each in mono (or approximately 1  
minute 27 seconds in stereo), for a total of 17 minutes  
28 seconds (or approximately 8 minutes 44 seconds in  
stereo).  
If you are sampling to DISK, you can sample a maxi-  
mum of 80 minutes in either mono or stereo (mono:  
approximately 440 Mbytes, stereo: approximately 879  
Mbytes).  
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The index that is created when you press the Create  
button will be created according to the P0: Recording,  
Pregerence page Create Zone Preference settings.  
(These settings can also be made in P3: Multisample,  
Preference page Create Zone Preference. PG p.99, 119)  
Sampling and editing in Sampling  
mode  
In Sampling mode, you can record samples, and edit sam-  
ple data that you sampled or loaded from media (includ-  
ing WAVE and AIFF formats). You can also assign the  
edited samples to indexes (zones) to create a multisample.  
For an example of sampling, refer to p.37–.  
Here we will explain sampling operations that are specific  
to Sampling mode, and how to edit a multisample or sam-  
ple.  
Creating multisample indexes and  
sampling  
Immediately after the power is turned on, “Position”  
will be Right (to selected index), “Zone Rangewill  
be 12 Keys, and “Original Key Positionwill be Bot-  
tom, so that indexes will be created as shown below.  
Heres how to create indexes for a multisample, and how  
to assign a sample to each index.  
1Select the P0: Recording, Recording page.  
If you set “Zone Range” to 1 Key, an index will be  
created for each note of the keyboard. It is convenient  
to use 1 Key when you wish to sample numerous  
takes in succession, such as when recording phrases  
or rhythm loops.  
2Select “MS (Multisample Select),” and create a multi-  
4Select “Index.”  
sample.  
“Index” can also be selected by holding down the  
[ENTER] key and playing a note on keyboard. For this  
example, select 001.  
To create a new multisample, press the “MS (Multi-  
sample Select)” popup button. Then press a Multisam-  
ple No. in the list for which no name has been entered,  
or use the numeric keys [0]–[9] to input a number and  
then press the [ENTER] key.  
5Assign a sample to the “Index.”  
If sample memory (RAM) already contains samples,  
use “Sample Select” to select the sample and assign  
it.  
A dialog box will appear.  
If you want to record a new sample, you can sample it  
now.  
The sample you record will be automatically assigned  
to the index you selected in step 4.  
The assigned sample will sound when you play the  
keyboard in the range of the index to which the sample  
is assigned.  
If you want to create a stereo multisample, check the  
“Stereo” box, and press the OK button.  
If you want to create a monaural multisample, uncheck  
the “Stereo” box, and press the OK button.  
6Repeat steps 4and 5to assign a sample to each  
index.  
3Press the Create button to create an index.  
The number and order of the indexes in a multisam-  
ple, the range of each index, and the original key  
Immediately after the power is turned on, the “Index”  
will be indicated as 001/001. This means that there is  
only one index.  
The range that is highlighted in the keyboard & Index  
is the range of the selected index.  
Press the Create button several times. Each time you  
press it, an index will be created. The keyboard display  
will indicate the zone and original key location of each  
index.  
Creating multiple samples  
In the example procedure described above, several  
indexes were created (by pressing the Create button sev-  
eral times), and then samples were assigned to each  
“Index.”  
As an alternative method, it is also possible to create one  
index, sample into it, and then repeat these two steps.  
1Press the Create button once to create an index.  
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2Record a sample.  
Since we will not be sampling from an external input,  
set “BUS (IFX/Indiv.) Select” to Off for each Input.  
The recorded sample will automatically be assigned to  
the index you created in step 1.  
3Repeat steps 1and 2.  
This is an efficient way to record multiple samples.  
Applying an insert effect to a sample  
and resampling it  
4In the P8: Insert Effect, Routing page, set “BUS (IFX)  
The process of applying an insert effect etc. to a sampled  
sound and then sampling it once again is called “resam-  
pling.”  
Select” to IFX1.  
1In the P0: Recording, Recording page, assign the sam-  
ple that you want to resample to “Sample Select.”  
When the power is first turned on, the assigned sample  
will be set to “Orig.Key” C2.  
If you want to resample in stereo, set “Sample Mode”  
to Stereo.  
5In the P8: Insert Effect, Insert FX page, set “IFX1” to  
052: Reverb Hall, and turn “IFX On/Off” ON.  
2In P2: Loop Edit, check the “+12 dB” setting.  
Press the C2 key, and verify that reverb is applied.  
6Press the SAMPLING [REC] key, and then the SAM-  
PLING [START/STOP] key.  
The sample that is assigned to C2 will play back, and  
resampling will start.  
When the sample finishes playing, resampling will  
end.  
By making the following settings, you will be able to  
resample at the optimal level.  
The sample that was created by resampling will auto-  
matically be assigned to “Sample Select.”  
If “+12 dB” is not checked:  
“Recording Level”: +0.0 (dB)  
7Press the C2 key, and verify that reverb is applied.  
In Sampling mode, the P8: Insert Effect, Routing page  
BUS (IFX) Select” parameter will automatically be  
set to L/ R when resampling ends. This prevents an  
insert effect from being applied in duplicate when  
you monitor the results of resampling through an  
insert effect.  
(P0: Recording, Recording page)  
“Auto +12 dB On”: Off (unchecked)  
(P0: Recording, Preference page)  
If “+12 dB” is checked:  
“Recording Level”: –12 dB (dB)  
(P0: Recording, Recording page)  
“Auto +12 dB On”: Off (checked)  
(P0: Recording, Preference page)  
If you want to apply an insert effect once again, re-  
select IFX1.  
As an alternative to automatically resampling as  
described above (“Resample” Auto), you can simply  
sample the sounds that you play from the keyboard  
(“Resample” Manual).  
3In the P0: Recording, Input/Setup page, set “Resam-  
ple” to Auto.  
Use “Key” to specify the sample that will be resam-  
pled. Set this to C2.  
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In “Sample Select,” assign the sample that you will  
resample, and set “Resample” to Manual. Set “Trig-  
ger” to Note On, and set “Sample Mode” to Stereo as  
desired. Then set the bus and effect as described in  
steps 3and 4, press the SAMPLING [REC] and then  
the [START/ STOP] key, and then press the C2 key to  
start resampling. When you want to stop resampling,  
press the SAMPLING [START/ STOP] key.  
5Press the SEQUENCER [START/STOP] key to play  
back the audio CD track.  
6During playback, press the [ENTER] key at the  
points where you want ripping to begin and end.  
This will set “Range Start” and “Range End.”  
If you press the [ENTER] key three or more times,  
“Range Start” and “Range End” will respectively be set  
to the next-to-last point at which you pressed the key,  
and the last point at which you pressed the key.  
The method described above is used when the cursor  
is located at other than “Range Start” or “Range  
End.”  
Ripping  
Digital data from an audio CD inserted in the CDRW-1  
option or a SCSI-connected CD-ROM or CD-R/ RW drive  
can be sampled in the digital domain. This process is  
known as “ripping.”  
If the cursor is located at “Range Start” or “Range  
End,” that setting will be re-set each time you press  
the [ENTER] key.  
You can either read the audio CD playback from the  
AUDIO INPUT as analog audio, or directly read it as digi-  
tal data.  
If the cursor is located at “Range Start” or “Range  
End,” this region will be played back.  
When you finish making settings, press the  
SEQUENCER [START/ STOP] key to stop playback of  
the audio CD.  
In order to perform this operation, you must either  
install the CDRW-1 option, or connect an external  
CD-ROM or CD-R/ RW drive to the SCSI connector.  
For details on installing the CDRW-1, refer to PG  
p.286. For details on SCSI connections, refer to PG  
p.298. If you are using a SCSI-connected CD-ROM or  
CD-R/ RW drive, use audio cables to connect the  
audio outputs of the drive to the TRITON STUDIOs  
AUDIO INPUT 1 and 2.  
7Verify the region that will be ripped.  
Select either “Region Start” or “Region End” (the dis-  
play will be highlighted), and press the SEQUENCER  
[START/ STOP] key. The CD will play from “Range  
Start” to “Range End” and then stop.  
If you want to adjust the location, use the VALUE  
controllers to modify the “Range Start” or “Range  
End” settings, or move the cursor to a parameter  
other than “Range Start” and “Range End” and  
repeat step 5to make the setting once again.  
If you want to move the track playback start location  
to the beginning of the track, press the [LOCATE] key.  
Ripping digital data from an audio CD as a  
sample  
Heres how digital data from an audio CD track can be  
captured as a sample.  
1Insert an audio CD into the CDRW-1 option or a  
SCSI-connected CD-ROM or CD-R/RW drive.  
8When you have finished setting “Range Start” and  
“Range End,” select the page menu command “Desti-  
nation.”  
2In the Sampling mode P0: Recording, Input/Setup  
page, make Input settings so that you can monitor the  
audio that you want to rip.  
A dialog box will appear.  
“Input”: Analog  
Input1 BUS (IFX/ Indiv.)” L/ R, “Level” 127, “Pan”  
Specify the destination to which the ripped sample will  
be written.  
L000  
Select RAM if you want to rip the sample into sample  
memory (RAM). In this case, you can also set Sample  
No. (L), (R) to specify the sample number that will be  
written. Normally you can leave this unchanged.  
Input2 BUS (IFX/ Indiv.)” L/ R, “Level” 127, “Pan”  
R127  
Ripping will not be affected by these inputs.  
3Access the Sampling mode P5: Audio CD, Ripping  
page.  
4In “Drive” (drive select), select the drive that contains  
the audio CD, and use “Track” to select the track that  
you want to rip.  
Raise the “Volume.”  
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Select DISK if you want to rip the sample to hard disk.  
Use drive select to select the drive, and use the Open  
and Up buttons to select the directory in which the  
data will be saved. Also specify a name for the WAVE  
file that will be saved.  
5In the P0: Recording, Input/Setup page, make Input  
settings as follows.  
“Input” Analog  
Input1 “Level” 127, “Pan” L000, “BUS Select” L/ R  
Input2 “Level” 127, “Pan” R127, “BUS Select” L/ R  
9Press the OK button to execute ripping, or press the  
Cancel button to cancel without executing.  
6Specify the recording method in Recording Setup.  
“Source BUS” L/ R  
When you press the OK button, the “Obey Copyright  
Rules” dialog box will appear.  
Carefully read “About copyright” (p.iii), and if you  
consent to the terms, press the OK button to begin  
ripping. If you do not consent to the terms, press the  
Cancel button to cancel the operation.  
Trigger” Sampling START SW  
Sampling will start when you press the SAMPLING  
[START/ STOP] key.  
“Resampling” Manual  
7In REC Sampling Setup, make settings for the sample  
that will be recorded.  
“Save to” RAM: if you want to write the sample into  
sample memory (RAM)  
“Save to” DISK: if you want to write the sample to  
hard disk  
“Sample Mode” Stereo  
“Sample Time” maximum  
Reading the analog audio output of an  
audio CD into a sample  
Heres how analog audio data from an audio CD track can  
be loaded into a sample.  
In the same way as when you send the audio output of a  
CD player to the TRITON STUDIO’s AUDIO INPUT 1  
and 2, use audio cables to connect the audio outputs of  
your SCSI-connected CD-ROM or CD-R/ RW drive to the  
TRITON STUDIO’s AUDIO INPUT 1 and 2.  
You can use the TRITON STUDIO’s SEQUENCER  
[START/ STOP] key etc. to control operations such as  
playback and stop on your CD-ROM or CD-R/ RW drive.  
8Adjust the recording level.  
Press the SAMPLING [REC] key.  
When you press the SEQUENCER [START/ STOP] key  
to play back the audio CD, the level meter will indicate  
the volume that will be sampled. If the display indi-  
cates “ADC OVERLOAD !!,” adjust the “Volume” in  
the P5: Audio CD, Ripping page.  
If you are using an external SCSI drive, you can also  
make adjustments using the volume control of the  
drive, or the rear panel [LEVEL] knob.  
If the display indicates “CLIP!!,” use the VALUE con-  
trollers to lower the “Recording Level” slider below  
+0.0 until an appropriate level is reached.  
When using the CDRW-1 option, the analog output can be  
internally connected to AUDIO INPUT 1 and 2, so it is not  
necessary to make connections using audio cables.  
When you finish making adjustments, press the  
SEQUENCER [START/ STOP] key to stop playback of  
the audio CD. Press the [LOCATE] key to return the  
location to the beginning of the track.  
1If you are using a SCSI-connected CD-ROM or CD-  
R/RW drive, use audio cables to connect its audio  
outputs to the TRITON STUDIOs AUDIO INPUT 1  
and 2.  
Press the SAMPLING [REC] key once again.  
9Execute sampling.  
2Insert an audio CD.  
3Access the Sampling mode P5: Audio CD, Ripping  
Press the SAMPLING [REC] key.  
page.  
Press the SEQUENCER [START/ STOP] key to start  
playback of the audio CD track.  
4Use “Drive” (drive select) to select the drive that con-  
tains the audio CD, and use “Track” to select the track  
that you want to read.  
At a point slightly earlier than where you want to sam-  
ple, press the SAMPLING [START/ STOP] key to begin  
sampling.  
Raise the “Volume.”  
Some SCSI-connected CD-ROM or CD-R/ RW drives  
cannot be controlled in this way, so this setting may  
not affect the volume.  
At the point where you want to stop sampling, press  
the SAMPLING [START/ STOP] key to stop sampling.  
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Loop settings  
Using the default settings after the TRITON STUDIO is  
first turned on, the sounds you sample will automatically  
be looped (P0: Recording, Preference page “Auto Loop  
On” On)  
To edit the loop and other playback address settings for  
the sample, use the P2: Loop Edit page.  
If the “Use Zero” check box is checked, only those  
addresses where the waveform data crosses the zero  
level will be found automatically when searching,  
and can be set. This lets you easily make address set-  
tings where noise is less likely to occur when looping.  
1Select the sample for which you wish to make loop  
settings.  
To select the sample, use the “Sample Select” or  
“Index” parameters of P2: Loop Edit page or of the P0:  
Recording, Recording page. (p.106)  
4If necessary, use the page menu command “Truncate”  
to delete unwanted data that falls outside the start (or  
loop start) and end addresses.  
If you use “Sample Select” to select the sample, be  
aware that the assignment to the index will also  
change.  
2In the P2: Loop Edit page, use the “Loop” check box  
to turn loop playback on/off for the sample.  
Looping will be turned on if the box is checked.  
This will operate between the addresses you specify in  
step 3.  
Set the parameters, and press the OK button to exe-  
cute the operation. (PG p.101)  
Loop On: StartEndLoopSEnd(LoopSEnd is  
repeated)  
For cautions on the “Save to No.” and “Overwrite”  
check boxes, refer to “About “Overwrite”” (PG  
p.101).  
Loop Off: StartEnd  
The grid display  
The page menu command “Grid” overlays the waveform  
display with a grid based on the BPM tempo value. This  
makes it easy to make loop settings that are synchronized  
to the tempo.  
In the same way, the grid display can also be used in  
P1: Sample Edit page. The grid can help you to edit  
the waveform in sync with the tempo.  
To play the sample, press the key to which the sample  
is assigned (the key range that is highlighted in “Key-  
board & Index”).  
1Select the page menu command “Grid”.  
The following dialog box will appear.  
A sample waveform that was sampled with “Sample  
Mode” set to Stereo will be displayed in two levels.  
The upper level is the L channel, and the lower level  
is the R channel.  
3Specify the start address in “Start,” the loop start  
address in “LoopS (Loop Start),” and the end address  
in “End.”  
Turn “Grid” On, set the desired “Resolution,” and  
press the OK button. Dotted grid lines will appear.  
Select “Start” (highlighted), and use the [VALUE] dial  
or other VALUE controllers to modify the value. The  
corresponding vertical line will move. Set “LoopS  
(Loop Start)” and “End” in the same way. In the exam-  
ple shown below, “Start” is set immediately before the  
first waveform, “LoopS (Loop Start)” is set immedi-  
ately before the second waveform, and “End” is set as  
desired.  
Start  
LoopS (Loop Start)  
End  
2Set “Grid” to the desired BPM tempo value.  
3Set the end address so that it coincides with a dotted  
By using the ZOOM button you can change the range  
that is displayed. When “S (Start)” is highlighted,  
zoom will be performed from the start address (PG  
p.100).  
line of the grid.  
This will cause the loop interval to be the same length  
as the BPM value.  
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The grid display will be based at “LoopS (Loop Start)”  
if looping is on. If looping is off, the grid will be based  
at “Start.”  
When you play a key to which the sample is assigned  
(the highlighted range of the keyboard displayed in  
“Keyboard & Index”), the sample will be played back  
according to its loop settings.  
4To hide the grid display, select the page menu com-  
mand “Grid”, uncheck “Grid,” and press the OK but-  
ton.  
The procedure for using the ZOOM and “Use Zero”  
check boxes is the same as for P2: Loop Edit.  
The grid is displayed according to the playback pitch  
of the base key (the key shown in gray in the “Key-  
board & Index” area).  
You can select the base key by holding down the  
[ENTER] key and playing a note on the keyboard.  
4From the list of page menu, select the desired editing  
command. Make the appropriate settings in the dia-  
log box, and press the OK button to execute.  
For details on each command (PG p.101).  
A note on saving samples  
Sample (waveform data) editing  
In the dialog boxes of some page menu, there is a “Save to  
No.” setting that lets you specify the sample number to  
which the edited sample will be saved. At this time, a  
vacant sample number will be selected automatically, so  
you will change the setting only if you want to specify the  
save destination number.  
Editing the waveform data of the sample is done in P1:  
Sample Edit. You can use commands such as cut, copy,  
and normalize to edit the waveform data.  
1Select the sample that you wish to edit.  
Use “Sample Select” or “Index” in the P1: Sample Edit  
page or the P0: Recording, Recording page to select the  
sample. (p.106)  
If you check “Overwrite” in the dialog box of the com-  
mand, the data prior to editing will be deleted, and will be  
overwritten by the edited data. Normally, you will exe-  
cute the Write operation without checking this, so that the  
unedited data is preserved. When you are completely fin-  
ished with your editing, you can use the page menu com-  
mand “Delete Sample” to delete unneeded samples.  
If you use “Sample Select” to select the sample, be  
aware that the index assignment will also change.  
2Select the P1: Sample Edit page.  
In Sampling mode, there is no Compare function that  
lets you compare the data before and after editing.  
If you wish to preserve the unedited state of the mul-  
tisample or sample, use Copy Sample” or “Copy  
MS” (PG p.92, 93) to copy the multisample or sam-  
ple before you begin editing it.  
For some page menu commands in P1: Sample Edit  
or P2: Loop Edit, you can execute without checking  
the “Overwrite” setting in the dialog box, so that the  
sample data previous to editing will be preserved.  
The waveform data of the currently selected sample  
will be displayed.  
Sample waveforms that were recorded with a “Sam-  
pling Mode” of Stereo will be shown in two lines. The  
upper line is the L channel waveform, and the lower  
line is the R channel waveform.  
Multisample editing  
Editing a multisample is accomplished with a number of  
operations i.e. creating indexes for the multisample and  
assigning a sample to each index, editing operations such  
as deleting, copying, and inserting indexes, and detailed  
settings such as sample level and pitch for each index.  
Multisample editing is performed in P3: Multisample.  
3Use “Edit Range Start” and “Edit Range End” to spec-  
ify the range that you wish to edit.  
The selected range will be highlighted.  
Basic settings such as creating indexes and assigning  
samples can also be made in the P0: Recording,  
Recording page.  
Editing the indices  
To change the number or order of the indexes, use the  
Insert, Cut, Copy, and Create buttons.  
If you wish to hear the sound of the selected range,  
press the SAMPLING [START/ STOP] key. The selected  
range will play back at the pitch of the base key (the  
key shown in gray on the keyboard display). You can  
select the base key by holding down the [ENTER] key  
and playing a note on keyboard.  
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1Select the P3: Multisample.  
Using samples in a drum kit  
A sample you created in Sampling mode can be used as  
one of the instruments in a drum kit. In the Global P5:  
Drum Kit, Sample Setup page and Low Sample page, set  
“Drumsample Bank” to RAM, and use “Drumsample” to  
select the sample that you created.  
Using Time Slice to divide a sample,  
and playing it in Sequencer mode  
2Use “Multisample (MS)” to select the multisample  
that you wish to edit.  
3Select the “Index.”  
Time Slice is a function that detects the attack of the kick  
or snare etc. in a rhythm loop sample (a sample consisting  
of a looped pattern of drums etc.), and automatically  
divides it into separate instrumental sounds. Each of the  
divided instrumental sounds is made into a sample of its  
own, and then automatically expanded into a multisam-  
ple and program. Pattern playback data for the Sequencer  
mode using the divided samples is also created automati-  
cally.  
You can also select an index by holding down the  
[ENTER] key and playing a note on the keyboard.  
4Press the buttons to modify the number or order of  
the indices, and edit them.  
To delete the selected index, press the Cut button.  
The Insert button is used in conjunction with the Cut  
and Copy buttons. The contents of the index that was  
Cut or Copied will be inserted.  
The Create button has the same function as the Create  
The time-slices sample can be used in the following ways  
by the song of Sequencer mode.  
Multiple rhythm loop samples of differing tempo can  
be matched to the same tempo without changing their  
pitch.  
Modifying the settings of an index  
1Make the settings described in steps 13of “Edit-  
You can change the tempo in realtime without  
affecting the pitch.  
ing the indexes.”  
As an example, we will describe how a rhythm loop sam-  
ple can be time-sliced in Sampling mode, and then how  
the rhythm loop sample can be played in Sequencer  
mode.  
2Set parameters for the selected index.  
(PG p.117)  
Changing the “Top Key” will change the upper limit  
of the zone. Simultaneously, the lower limit of the  
next-numbered index will also change.  
If you check “Constant Pitch,” all notes in the index  
zone will sound the sample at its original pitch.  
“Pitch” adjusts the sample pitch for each index. You  
can use the “Pitch BPM Adjust” page menu command  
to set the loop interval to a desired BPM value (PG  
p.118).  
You will need to provide rhythm loop samples of drums  
etc. You can either record these on the TRITON STUDIO,  
or load them in Disk mode. Initially, you should try this  
using a one-measure pattern in 4/ 4 time with a fairly sim-  
ple beat, and record the pattern as a mono rhythm loop  
sample.  
For this example, we will use a 120 BPM rhythm loop  
sample.  
1Select “Sample Select” 120 BPM rhythm loop sample.  
Play back the sample, and verify that the beats that  
you want to loop are played cleanly. If they are not  
played cleanly, make the appropriate settings for the  
start address “Start” and end address “End,” and exe-  
cute the page menu command “Truncate” (p.44,  
110).  
Converting a multisample to a  
program  
In pages P0: Recording–P4: Controller Setup, you can  
select and execute the “Convert MS To Program” page  
menu command. When you execute this command, the  
settings of the currently selected multisample will be con-  
verted into a program. In Program mode you can make fil-  
ter, amp and effect settings etc., and play the sample as a  
program. The resulting program can be used in a combi-  
nation or song.  
2Access the P2: Loop Edit page.  
For details on the “Convert MS To Program” page menu  
command (p.41, PG p.93).  
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3Select the page menu command “Time Slice.”  
If you want to create the performance data in a track  
Turn “Program” and “Seq.Event” On (checked)  
Program: I-E101  
The Set Sample Tempo dialog box will appear.  
Track: On  
Song: 000, Track: 01, Meter: 4/ 4  
Start Measure: 001, Time: 008  
4Specify the number of quarter-note beats in the sam-  
ple, and its tempo.  
If you know the BPM, set “Source BPM.”  
If you do not know the BPM, set “Beat” and the BPM  
will be calculated automatically. Since in this example  
we know the beat, set “Source BPM” to 120.  
5Press the OK button.  
Press the Save button to save the data.  
The sample will automatically be sliced, and a dialog  
box will appear.  
You will return to the dialog box of step 5.  
If you want to create the performance data in a  
pattern  
In order to audition the performance data as it would  
be if created as a pattern, press the Save button once  
again to access the Save Samples & MS dialog box.  
Turn “Program” and “Seq.Event” On (checked)  
Program: I-E102  
Pattern: On  
Song: 001, Pattern: U00, Meter: 4/ 4  
RPPR: On (checked), Key: C#2, Track: 01  
When you play the keyboard, C2 will play the original  
sample (Source), and D2 and subsequent keys will play  
the divided samples.  
While listening to each divided sample, adjust “Sensi-  
tivity” so that each drum strike or other rhythm instru-  
ment sound is divided into its own sample. In some  
cases, it may not be possible to slice the sample cleanly  
even if you adjust “Sensitivity.” If the attack of the next  
sound is included in the end of the preceding sample,  
or if one sample contains two notes, you will need to  
edit the samples.  
Press the Save button to save the data.  
You will return to the dialog box of step 5.  
If you want to edit, hold down the [ENTER] key and  
select the “Index” that is assigned to the note that you  
want to edit. (This portion of the waveform display  
will be highlighted.) Then you can make adjustments  
by adjusting “Start” or “End,” and by using Divide to  
separate or Link to combine. (PG p.110)  
7Press the Exit button to return to the screen of step 2.  
8Press the [SEQ] key to enter Sequencer mode, and  
select 000 for “Song Select.”  
6Press the Save button.  
The Save Samples & MS dialog box will appear.  
Here you can save the time-sliced samples and the  
multisample.  
At this time, set the items in the Save With area to spec-  
ify the conversion destination for the program that will  
use the samples and multisample, and for the perfor-  
mance data (track or pattern) that will be used in  
Sequencer mode to “recreate” the rhythm loop sample.  
The following song data has been set/ created automat-  
ically as you specified in step 6.  
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P0: Play/ REC page  
Song: 000, Meter: 4/ 4, Tempo: 120  
P0: Play/ REC, Program T01–08 page  
Track01 Program: INT-E101  
P5: Track Edit, Track Edit page  
Track01: track data: 8 measures (D2–)  
Press the SEQUENCER [START/STOP] key to start  
playback.  
As an example, set “(Tempo)” to 100. Notice that the  
pitch does not change when you play back at a differ-  
ent tempo.  
In the P6: Pattern/ RPPR, Pattern Edit page, press the  
SEQUENCER [START/ STOP] key to start playback of  
pattern U00.  
When you press the C#2 key in the P6: Pattern/ RPPR,  
RPPR Setup page, the RPPR function will start playing  
pattern U00.  
If the beat of the original rhythm loop sample is not  
reproduced correctly when you change the tempo, or  
if obtrusive noise is heard, this is because the sample  
was not sliced appropriately in step 5. The way in  
which the percussion instrument sounds were  
divided will have a major impact on the quality of the  
playback when the tempo is changed. You will need  
to adjust the way in which the samples are divided in  
step 5.  
In the same way as in step 8, changing the playback  
tempo will not affect the pitch.  
The silence between samples may become obtrusive  
if you play back at a slower tempo, or noise may  
occur between samples if you play back at a faster  
tempo. To avoid such problems, you can set Stretch  
“New BPM” or “Ratio” in step 6to the tempo at  
which you want to play back, and execute time  
stretch to adjust the length of each sample. (PG  
p.112 9)  
9In “Song Select,” choose 001.  
The following song data has been set/ created automat-  
ically as you specified in step 6.  
P0: Play/ REC page  
Song: 001, Meter: 4/ 4, Tempo: 120, RPPR: On  
P0: Play/ REC, Program T01–08 page  
Track01 Program: INT-E102  
P6: Pattern/ RPPR, RPPR Setup page  
Key: C#2, Assign: On,  
Pattern: User, U00, Track: Track01  
Pattern data: 1 measure (D2–)  
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Make the following settings.  
“Input”: Analog  
Input1 “Level”: 127, “Pan”: L000, “BUS Select”: 1/ 2  
Sampling in Program, Combina-  
tion, or Sequencer modes  
External audio sources can be sampled from the various  
input jacks in Program, Combination, and Sequencer  
modes as well.  
A performance in the above modes can also be internally  
resampled in digital form. You can resample a perfor-  
mance that uses the TRITON STUDIOs full range of fea-  
tures (filters, effects, arpeggiator, and sequencer).  
You can also sample the TRITON STUDIOs performance  
together with audio from an external input source, or  
monitor the performance of the TRITON STUDIOs  
arpeggiator and sequencer etc. while you sample only the  
external audio from the input jacks.  
5Set the recording level.  
Play your guitar at the volume at which you will  
record.  
If the display indicates “ADC OVERLOAD !!” (AD  
converter input overload), adjust the rear panel  
[LEVEL] knob toward MIN until the level is appropri-  
ate.  
In Sequencer mode, you can sample external audio while  
listening to a song play back, and automatically create  
note data in the track that will play the sample when the  
track is played back. This allows you to sample vocals or  
guitar while the sequencer runs, just as though you were  
using a multitrack recorder. (This function is called “In-  
Track Sampling.”)  
Press the SAMPLING [REC] key.  
When you play your guitar, the level meter will indi-  
cate the volume at which the guitar will be sampled.  
For examples of sampling in Program and Combina-  
tion modes, refer to p.45. The sampling procedure in  
Combination mode is the same as in Program mode.  
If the display indicates “CLIP!!,” use the VALUE con-  
trollers to lower the “Recording Level” slider (in the  
right of the display) below +0.0 to an appropriate level.  
This adjustment will not affect the output volume, but  
will affect the data that will be sampled.  
Record an external audio input source  
while a song plays, and create event  
data at the same time (In-Track  
Sampling function)  
When you have finished making adjustments, press  
the SAMPLING [REC] key.  
6Set the various Sampling Setup parameters.  
Make the following settings.  
“Source BUS”: Indiv. 1/ 2  
Trigger”: Threshold, “Level”: as desired  
“Save to”: RAM, “Mode”: Mono  
Sample Time”: as desired  
As an example, heres how the sound of a guitar con-  
nected to the AUDIO INPUT 1 jack can be added to a song  
you created.  
7Select the page menu command “Select Bank & Smpl  
In this example we will send the external audio input  
source to INDIVIDUAL 1, so if you want to monitor  
the sound being sampled, connect AUDIO OUTPUT  
(MAIN) L/ MONO, R, and (INDIVIDUAL) 1 to your  
mixer, and use headphones etc. to monitor the output  
of the mixer.  
No.,” and make the following settings.  
1In Sequencer mode, select the song to which you  
want to add the guitar sound.  
You can either create a song, or use Disk mode to load a  
previously-created song.  
2Connect your guitar to the rear panel AUDIO INPUT  
1 jack.  
Bank”: as desired  
“Program,” “Seq.Event”: On  
Track”: a track that contains no recorded data  
Set the AUDIO INPUT [MIC/ LINE] switch to the LINE  
position, and set the [LEVEL] knob near the center  
position.  
“Auto +12 dB On”: Off (unchacked)  
You should normally turn this Off when you sample  
external audio sources in Sequencer mode. (The  
power-on default is On.)  
If you connect a passive-type guitar (without an  
internal preamp), the impedance mismatch will make  
it difficult to sample at an appropriate level. This type  
of guitar should be sent through a preamp or effect  
processor.  
After making these settings, press the OK button to  
close the dialog box.  
3Access the Sequencer P0: Play/REC, Sampling page.  
4Set the various Input parameters so that the signal  
from the AUDIO INPUT 1 jack will be sent to INDI-  
VIDUAL 1.  
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8Begin sampling.  
3Select the page menu command “Select Directory,”  
and specify the destination to which the WAVE file  
will be written.  
Press the SAMPLING [REC] key, and then the SAM-  
PLING [START/ STOP] key to enter recording-standby  
mode.  
Press the [LOCATE] key to reset the song playback  
location to the beginning of the song, and press the  
SEQUENCER [START/ STOP] key to play back.  
If you want to verify the location, press the Prog.9–16  
tab to access the Program T09–16 page.  
Begin playing at the point where you want to record.  
Sampling will begin when the Threshold “Level” vol-  
ume is exceeded.  
9At the point where you want to stop sampling, press  
Use drive select and the Open and Up buttons to select  
the directory in which the WAVE file will be saved.  
If you want to create a new directory, access the Disk  
mode Utility page, and execute the page menu com-  
mand “Create Directory.”  
the SAMPLING [START/STOP] key.  
Sampling will also stop if the specified “Sample Time”  
is reached.  
Press the SEQUENCER [START/STOP] key to stop  
playback.  
Press the text edit button to access the text edit dialog  
box, and input a filename (up to six characters).  
Leave “Take No.” checked. The number at the right of  
Take No.” will be input as the last two characters of  
the filename.  
This number will increment each time you sample,  
ensuring that the filename will not be the same even if  
you sample repeatedly.  
Event data and a program will be assigned to the track  
you specified in “Select Bank & Smpl No.”  
0Press the [LOCATE] key to return to the beginning of  
the song, and press the SEQUENCER [START/STOP]  
key. Notice that the sampled audio is played back  
along with the song.  
After you have made the settings, press the Done but-  
ton to close the dialog box.  
4Set “Sample Time” to the length that you want to  
Resampling the song playback to  
create a WAVE le on the hard drive  
sample.  
Set this to a length slightly greater than the length of  
the song.  
Heres how you can play back a song you created, and  
sample it to the hard drive When you sample to the hard  
disk, a WAVE file will be created.  
5Set the recording level.  
Press the SAMPLING [REC] key.  
If you want to sample to an external SCSI hard disk,  
make connections as described on PG p.298.  
It will take between several seconds to nearly a  
minute from the moment you press the SAMPLING  
[REC] key until the TRITON STUDIO enters standby  
mode (i.e., until the SAMPLING [REC] key LED  
changes from blinking to lit). This time is required in  
order to allocate sufficient space on the hard disk.  
1In Sequencer mode, select the song from which you  
want to create a WAVE file.  
Either create a song, or use Disk mode to load a previ-  
ously-created song.  
Press the SEQUENCER [START/ STOP] key to play  
back the song, and adjust the resampling volume while  
you watch the level meters.  
Set “Recording Level” to –12.0 (dB). If the level meter  
indication is too low, use the VALUE controller to raise  
the level from –12.0 as far as possible without causing  
the “CLIP!!” indicator to appear. The output volume  
will not change at this time, but your adjustment will  
affect the data that will be sampled. (p.105)  
A maximum of 80 minutes for either mono or stereo  
can be written to hard disk in one sampling operation  
(monaural: approximately 440 Mbytes, stereo:  
approximately 880 Mbytes).  
2Access the Sequencer P0: Play/REC, Sampling page.  
The power-on default setting is –12 dB. At the –12 dB  
setting, CLIP will not appear even if the song is  
played back at the maximum level.  
When you finish making adjustments, press the SAM-  
PLING [REC] key.  
Press the SEQUENCER [START/ STOP] key to stop the  
song playback. Then press the [LOCATE] key.  
Specify the sampling method.  
6Start sampling.  
“Source BUS”: L/ R  
Trigger”: Sequencer START SW  
“Save to”: DISK, “Mode”: Stereo  
Press the SAMPLING [REC] key and then the SAM-  
PLING [START/ STOP] key to enter recording-standby  
mode.  
Press the SEQUENCER [START/ STOP] key to play  
back the song. Sampling will begin at the same time.  
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7When the song finishes playing back, press the SAM-  
PLING [START/STOP] key to stop sampling.  
Use the page menu command “Select Directory” to  
verify that the WAVE file was created. Select the file  
and press the SAMPLING [START/ STOP] key to listen  
to the sound that was sampled.  
The pickup level of a WAVE file is specified by the  
“WAVE File Play Level” (PG p.138).  
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Creating an audio CD from WAVE les  
sampled to hard disk  
This section explains how you can create an audio CD by  
specifying the desired order of WAVE files on the hard  
disk.  
To add the file, press the Insert button.  
You can continue adding files until you press the Exit  
button. The files will be added to the track list in the  
order in which you selected them. If you want to add  
all the WAVE files in the directory, press the Insert All  
button.  
ated in Sequencer mode can be sampled to the hard disk  
to create a WAVE file.  
When you have finished adding files to the list, press  
the Exit button to close the dialog box.  
To do this, the CDRW-1 option (PG p.286) must be  
installed or an external CD-R/ RW drive must be con-  
nected to the SCSI connector (PG p.298).  
Notice that the WAVE files have been added to the  
track list.  
In order to write data to CD-R/ RW media, the drive  
containing the WAVE files must have at least as much  
free space as the WAVE files. Before you execute this  
procedure, make sure that the drive containing the  
WAVE files has sufficient free space.  
1Access the Disk mode Make Audio CD page.  
In the default state, the WAVE File area will show only  
“====End====.”  
In this page as well, you can select a WAVE file and  
press the SAMPLING [START/ STOP] key to play back  
the sample.  
To add other WAVE files to the track list, press the  
Insert button once again.  
If you want to add another track, select the WAVE file  
that follows the track you want to add. If you want to  
add the track to the end of the track list, select  
“====End====.” Then press the Insert button.  
2To the track list, add the WAVE files that you want to  
To delete a WAVE file from the track list, select the  
WAVE file that you want to delete, and press the Cut  
button.  
write to the CD.  
Select “====End====” (it will be highlighted), and  
press the Insert button.  
Subsequent tracks will be moved forward in the list.  
The Insert Track dialog box will appear.  
For details on editing operations such as Clear and  
Swap Track, refer to PG p.173.  
3Insert a blank CD-R or CD-RW disk into the drive.  
Use the Make Audio CD page drive select area to select  
your CD-R/ RW drive.  
If you are using the CDRW-1 option, the drive select  
area will indicate “CDD: Blank Disc.”  
If you are using a SCSI-connected CD-R/ RW drive, the  
display will indicate “ID*:Blank Disc.” (* will be the  
SCSI ID number.)  
Use drive select and the Open and Up buttons to  
access the directory that contains the WAVE file, and  
select the WAVE file that you want to add to the list.  
An audio CD cannot be created on a disc that con-  
tains data other than audio (e.g., files). In this case, it  
will not be possible to select the page menu com-  
mands “Write to CD” or “Finalize Audio CD.”  
If you want to audition the file, you can press the SAM-  
PLING [START/ STOP] key to play back the sample.  
Even when the recommended CD-R/ RW media is  
used, some audio CD players may be unable to play  
back the disc. Also, since some audio CD players are  
unable to play back CD-RW media, we recommend  
that you use CD-R media.  
If you have selected a WAVE file of a sampling fre-  
quency other than 44.1 kHz or 48 kHz, it will not be  
possible to press the Insert button.  
WAVE files at a sampling frequency of 48 kHz will be  
converted to 44.1 kHz when they are written to an  
audio CD (when you execute “Write to CD”).  
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4Select the page menu command “Write to CD” to  
access the dialog box, and specify how the CD will be  
written.  
6An audio CD to which audio tracks have been writ-  
ten and which has been finalized can be played in the  
Play Audio CD page, allowing you to hear the CD  
you created.  
Press the Play Audio CD tab to access the Play Audio  
CD page.  
Use “Speed” to set the writing speed. This will indicate  
the speeds supported by the CD-R/ RW drive you are  
using.  
In this example, set “Speed” to 2x.  
Be aware that if you use a faster writing speed in a  
slower system, writing errors will occur.  
In “Drive,” select your CD-R/ RW drive. “Drive” will  
indicate Audio CD (PG p.156).  
Use “Mode” to specify the writing method.  
Make the following settings to allow monitoring.  
Depending on the drive you are using, it may not be  
possible to write at the specified speed. We recom-  
mend that the first time you write, you select Test to  
perform a writing test in order to determine the  
speed capabilities of your drive. Test will not write  
data to the CD-R/ RW media, but will perform all  
other processing just as when data is actually written.  
If an error occurs, the display will indicate “Error in  
writing to medium.”  
“Input”: Analog  
Input1 BUS(IFX/ Indiv.)” L/ R, “Level” 127, “Pan”  
L000  
Input2 BUS(IFX/ Indiv.)” L/ R, “Level ”127, “Pan”  
R127  
Volume” 127  
Use “Track” to select the track, and press the  
SEQUENCER [START/ STOP] key to begin playback.  
Press the OK button to execute the writing test.  
After verifying that data can be written correctly at  
the specified speed, select Write.  
Saving a track list that you have completed or par-  
tially edited  
Execute finalize too” specifies whether Finalization  
will be executed after the audio tracks have been writ-  
ten to the CD-R/ RW media. If finalization has been  
executed, the disc can be played back on a CD player,  
but it will no longer be possible to add more tracks.  
The track list will be lost when the power is turned  
off. If you want to keep this data, you must save it.  
1In the Save page, select the directory in which you  
If you only want to execute finalization, execute  
“Finalize Audio CD.”  
want to save the track list.  
2Select the page menu command “Save Audio CD  
5When you are ready to write to the CD-R/RW media,  
or to execute a writing test, press the OK button. To  
cancel without executing, press the Cancel button.  
Track List” to access the dialog box.  
3Press the OK button to save the data, or press the  
Cancel button to cancel without saving.  
When you press the OK button, the “Obey Copyright  
Rules” dialog box will appear.  
Carefully read “About copyright” (p.iii). If you  
accept the terms, press the OK button to write to the  
CD or to perform the test. If you do not accept the  
terms, press the Cancel button to cancel the opera-  
tion.  
In order to avoid causing errors, do not subject the  
drive to physical shock or vibration while CD-R/ RW  
media is being written.  
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SMF (Standard MIDI File) playback  
In Song Play mode, you can play back Standard MIDI  
Files (SMF) directly from media such as floppy disk or  
hard disk. You can select this mode if you simply want to  
play back the SMF without editing it.  
About MIDI  
Track status settings in Song Play mode  
You can select whether the musical data played by a track,  
or the data produced by operating the TRITON STUDIOs  
keyboard and controllers will sound the TRITON STU-  
DIOs internal tone generator, and/ or will sound an exter-  
nal tone generator.  
If the EXB-MOSS is installed, the special bank INT-F  
can be used in Song Play mode as well. For details on  
the bank INT-F parameters, refer to the EXB-MOSS  
owners manual.  
When the “Status” of a track is set to INT, the data played  
back by that track and the data produced by operating the  
keyboard or controllers of the TRITON STUDIO will play  
and control the TRITON STUDIOs internal tone genera-  
tor. When the “Status” of a track is set to EXT or BTH, the  
data played back by that track and the data produced by  
operating the keyboard or controllers of the TRITON STU-  
DIO will play and control an external tone generator. (The  
MIDI channel of the external tone generator must match  
the “MIDI channel” of the TRITON STUDIO track that is  
set to EXT or BTH.) With a setting of BTH, the external  
tone generator and the TRITON STUDIOs own tone gen-  
erator will be played and controlled simultaneously.  
(PG p.126)  
The parameter settings of Song Play mode are not  
backed up when the power is turned off. If you wish  
to save the program, track parameter, and effect set-  
tings of the song, use the page menu command “Save  
Template Song” to save them.  
While playing back data from a disc inserted in the  
CDRW-1 option, do not subject the TRITON STUDIO  
to physical shock or vibration.  
If you play the keyboard or controllers, the data may  
not play back correctly.  
The structure of Song Play mode  
As shown in the diagram below, Song Play mode consists  
of tracks 1–16, effects and arpeggiator.  
Synchronization with external devices  
In Song Play mode, the TRITON STUDIO will be the mas-  
ter (the controlling device) regardless of the MIDI Clock  
setting (Global P1: MIDI “MIDI Clock”) (PG p.266).  
About SMF  
SMF data in format 0 or format 1 can be played back in  
Song Play mode.  
The TRITON STUDIO recognizes only files with an exten-  
sion of .MID as SMF data. Be sure that the filename exten-  
sion is .MID.  
Insert effects, Master effects  
The TRITON STUDIO’s effects can be used in the same  
way as in Sequencer mode. (p.141, PG p.131)  
Arpeggiator : P7  
Controller Setup : P2  
Track 1  
Track 2  
Track 3  
Track 4  
Track 5  
Track 6  
Track 7  
Track 8  
Setup parameters  
Setup parameters  
Setup parameters  
Setup parameters  
Setup parameters  
Setup parameters  
Setup parameters  
Setup parameters  
Musical data  
Musical data  
Musical data  
Musical data  
Musical data  
Musical data  
Musical data  
Musical data  
Master Effect 1, 2 : P9  
Routing : P8-1  
AUDIO OUTPUT  
L/MONO, R  
Insert Effect 1 ... 5 : P8  
MasterEQ : P9  
Track  
AUDIO OUTPUT  
INDIVIDUAL 1,2,3,4  
Insert Effect  
Master Effect  
Individual Outputs  
Track 16  
Setup parameters  
Musical data  
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4Press the “File Select” popup button. From the file  
list, choose the filename that you wish to play back.  
Playing SMF data  
Direct playback from external media such  
as a oppy disk  
File Select  
When you wish to playback SMF data that is compat-  
ible with the GM/ GS/ XG standards, set “Bank Map”  
(Global P0: Basic Setup, System Preference page) to  
GM(2).  
1Press the [S.PLAY] key to enter Song Play mode.  
2Press the [EXIT] key to display the P0: Prog/Mix page.  
3Make sure that the media containing the SMF data  
can be detected.  
5Press the SEQUENCER [START/STOP] key.  
If you want to play back data from a floppy disk, insert  
the floppy disk into the TRITON STUDIOs disk drive.  
If you want to play back data from an external SCSI  
device, make sure that the external SCSI device is con-  
nected. Also make sure that the media contains SMF  
data.  
Playback will begin. At this time, all songs displayed in  
the “File Select” popup button will playback consecu-  
tively (if “Auto Start” is checked).  
6Press the SEQUENCER [START/STOP] key once  
again to stop playback.  
If there is no SMF data in the floppy disk, or if there is  
no SMF data in the currently selected directory, no file-  
name will be displayed (as shown below).  
Starting/ stopping playback for each song  
In the P0: Prog/ Mix, Preference page, uncheck Chain to  
next file” or “Auto Start,” and press the SEQUENCER  
[START/ STOP] key. Playback will begin, and will stop  
when each song ends. For details on these settings (PG  
p.125).  
To move to a directory that contains SMF data, press  
the [MENU] key, and then press “P3: Select Directory”  
to display P3: Select Directory.  
Mute/ Solo function  
In P0: Prog/ Mix, the Program T01–08 and T09–16 pages  
provide PLAY/MUTE buttons and SOLO ON/OFF but-  
tons that allow you to play and mute tracks 1–16 in the  
same way as in Sequencer mode.  
You can use these when you wish to mute the melody  
track and play the part yourself on the keyboard (“minus-  
one play”), or when you wish to audition a track (p.82).  
Drive select  
Press the drive select button, and select the drive that  
contains the data that you want to play.  
You can use the “Solo Selected Track” page menu com-  
mand to audition only the currently selected track. This  
provides a convenient way to hear the parameter settings  
and effect settings of a track (PG p.52, 124).  
Then press the Open button or Up button to move  
between levels, and find the desired SMF.  
When the SMF file (make sure that the extension is  
.SMF) appears in the LCD screen, press the [EXIT] key,  
and move to P0: Prog/ Mix.  
“File Select” will show the SMF filenames.  
If no jukebox list has been created, no filenames will  
be displayed if the “Jukebox” check box is checked.  
Uncheck the “Jukebox” check box.  
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Playback using the Jukebox func-  
tion  
Saving a Jukebox list  
Saving procedure  
1Use the procedure described above to create a juke-  
The TRITON STUDIO provides a Jukebox function that  
can be used to playback SMF data.  
This function allows you to specify the order in which  
files in the same directory will be played.  
box list.  
2If you want to save the jukebox list on the internal  
hard disk or an external SCSI device, use the P3:  
Jukebox drive select button to select the drive on  
which you want to save the data.  
Any jukebox list you create will be erased when the  
power is turned off, and cannot be recovered. If you  
wish to keep your jukebox list, refer to the section  
media.  
3In P3: Jukebox, select the “Save Jukebox List” page  
menu command.  
1Press the [EXIT] key to display the P0: Prog/Mix page.  
2Check the “Jukebox” check box.  
3Select P3: Jukebox.  
4Use the text edit button to enter a name for the juke-  
box list (p.40, 57).  
5Press the OK button.  
The jukebox list will be saved to the media.  
Loading procedure  
1In the Jukebox page, select a jukebox list (filename  
extension .JKB).  
2Press the “Load Jukebox List” page menu command.  
Drive select  
The jukebox list will be loaded into the TRITON STU-  
DIO.  
Press the drive select button, and select the drive that  
contains the data that you want to play back.  
4Use the scroll bar to display the SMF (filename exten-  
sion .MID) that will be played first, and select that  
file.  
5Press the Add button.  
The filename you specified in step 4will appear in the  
Jukebox list.  
6Select the file that will be played second, and press  
the Add button.  
Add files to the Jukebox list in the order that they will  
be played. A maximum of 100 files (00–99) can be regis-  
tered in the Jukebox list.  
To delete a file from the Jukebox list, press the Delete  
button.  
7Press the [EXIT] key to display P0: Prog/Mix.  
8Press the SEQUENCER [START/STOP] key.  
The files will playback in the order in which they were  
registered.  
9Press the SEQUENCER [START/STOP] key once  
again to stop playback.  
Only files in the same directory can be registered in a  
jukebox list.  
If you perform the following operations while creat-  
ing a jukebox list, the jukebox list will be lost.  
Change the directory  
Remove media (such as the floppy disk)  
Change drives  
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Playing along with SMF data  
Do not subject the TRITON STUDIO to physical  
shock or vibration while playing back data from a  
disc in the CDRW-1 drive (if installed). If you perform  
on the keyboard or controllers at this time, the data  
may not play back correctly.  
Minus-one play  
You can enjoy “minus-one” play by playing back SMF  
data, muting a specific part, and playing that part your-  
self.  
1Playback the SMF data, identify the track whose part  
you wish to play, and stop playback (p.121).  
2In P0: Prog/Mix, select the Prog. 1–8 tab or Prog. 9–16  
tab.  
3Use “Play Track Select” to select the track for the part  
that you want to play from the keyboard.  
When you play the keyboard, the program of the  
selected track will be heard.  
4Press the “PLAY/MUTE” button to set the track  
selected in step 3to MUTE.  
If you want the musical data of the track to playback in  
addition to your own playing on the keyboard, set  
Play/Mute” to PLAY.  
5Press the SEQUENCER [START/STOP] key to begin  
playback, and play along on the keyboard with the  
song.  
Arpeggiator  
You can use the arpeggiator for your keyboard perfor-  
mance (p.132, PG p.129).  
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Settings for the entire TRITON STUDIO  
(Global settings)  
In Global mode you can make settings that affect the  
entire TRITON STUDIO, such as master tune, key trans-  
pose, effect global switch, global MIDI channel, and sys-  
tem clock. In this mode you can also make settings for the  
damper pedal, assignable foot switch/ pedal, and edit the  
program/ combination category names. You can also cre-  
ate user drum kits (p.128) and user arpeggio patterns  
(p.134).  
You can use numeric keys [0]–[9] to enter a value and  
press the [ENTER] key. Alternatively, you can use the  
[VALUE] dial, the [VALUE] slider, or the [ ][ ] keys.  
Adjusting the way in which veloc-  
ity or after touch will affect the  
volume or tone  
The edits you perform in Global mode will be pre-  
served until the power is turned off, but will not be  
preserved after the power is turned off. Three types  
of data are handled in Global mode: user drum kit  
settings (Global P5), user arpeggio pattern settings  
(Global P6), and all other global settings (Global P0–  
P4). Each of these can be written into their respective  
memory area. This data can also be saved to various  
types of media in Disk mode. (p.58, 59)  
You can adjust the way in which changes in velocity or  
after touch will affect the volume or tone. By changing  
this, you can (for example) make the volume of the notes  
more consistent even when they are played with varying  
velocities (dynamics). Each curve has its own character, so  
you can select the curve that is appropriate for your own  
playing dynamics, playing style, and the effect that you  
wish to obtain (PG p.135).  
Global mode does not provide a “Compare” function  
that lets you return to the state of the data before it  
was edited.  
1Press the [GLOBAL] key to enter Global mode.  
2Press the [EXIT] key.  
3Select the Basic tab.  
4To change the velocity curve, select “Velocity Curve”  
Tuning to another instrument/  
Transposing  
and specify the desired curve.  
To change the after touch curve, select “After Touch  
Curve,” and specify the desired curve.  
This setting will affect the operation of the entire TRI-  
TON STUDIO.  
Each program has parameters that allow you to  
adjust the effect of velocity (playing dynamics), and  
the change will depend on the settings of these  
parameters. These parameters can be individually set  
in detail in Program mode.  
When you play the TRITON STUDIO together with other  
instruments, or along with music on a CD or tape, you  
may need to adjust the tuning so that the pitch matches.  
To adjust the tuning, use Global P0: Basic Setup, Basic  
page “Master Tune.” The tuning can be adjusted in a  
range of –50 – +50 cents (one semitone is 100 cents).  
Bypassing the effects  
Normally, effects are turned on/ off within each program,  
combination, or song, or in Sampling mode or Song Play  
mode. However if you want the entire TRITON STUDIO  
not to use its insert effects or master effects, you can  
bypass these effects.  
You can also transpose by changing the pitch in semitone  
steps. To transpose the pitch of the entire TRITON STU-  
DIO, use Global P0: Basic Setup, Basic page “Key Trans-  
pose.” The pitch can be transposed over a range of ±1  
octave.  
This is set by the Effect Global SW parameter in the Global  
P0: Basic Setup, Basic page.  
1Press the [GLOBAL] key to enter Global mode.  
2Press the [EXIT] key.  
Here we will explain how to adjust the tuning and trans-  
position of the entire TRITON STUDIO.  
3Select the Basic tab.  
4To turn off insert effects 1–5, check the “IFX1–5 Off”  
1Press the [GLOBAL] key to enter Global mode.  
2Press the [EXIT] key.  
check box.  
To turn off master effect 1, check the “MFX1 Off”  
check box. To turn off master effect 2, check the  
“MFX2 Off” check box.  
3Select the Basic tab.  
4To adjust the tuning, select “Master Tune.” to adjust  
the transposition, select “Key Transpose.”  
5Use the VALUE controllers to adjust the setting.  
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You can specify the function that will be performed by an  
assignable pedal (the optional XVP-10 or EXP-2) con-  
nected to the ASSIGNABLE PEDAL jack.  
Recalling the last-selected mode  
and page at power-on  
This pedal can be used to control master volume, alternate  
modulation or effect dynamic modulation, portamento  
pitch change speed, volume, the pan following an insert  
effect, pan, volume, or send levels to the master effects  
(PG p.252).  
This setting is made in Global P2: Controller “Foot  
Pedal Assign.”  
You can use this as a source for alternate modulation  
or effect dynamic modulation, and use it to control  
program parameters or effect parameters. In this case,  
set “Foot Switch Assign” to Foot SW (CC#82), and  
Foot Pedal Assign” to Foot Pedal (CC#04).  
The state of TRITON STUDIO when the power is turned  
on will depend on the setting of “Power On Mode” (Glo-  
bal P0: System Preference page).  
If “Power On Mode” is Reset (factory setting), TRITON  
STUDIO will automatically selects the Combination mode  
P0: Play.  
Here we will show how to make settings that allow an  
assignable switch to change programs or combinations.  
1Connect an optional Korg PS-1 to the ASSIGNABLE  
SWITCH jack.  
2Press the [GLOBAL] key to enter Global mode.  
If “Power On Mode” is Memorize, TRITON STUDIO will  
be in the mode and page that were last selected when the  
power was turned off.  
3After pressing the [MENU] key, and press the P2:  
Controller.  
4Press the “Foot Switch Assign” popup button, and  
The Memorize setting will remember the mode and page  
that were last selected, the combination number that was  
last selected in Combination mode, and the program  
number that was last selected in Program mode. If  
another mode is selected when the power is turned on,  
you can press the [COMBI] key or [PROG] key to select  
the P0: Play page with the last-selected combination num-  
ber or program number.  
press either Program Up or Program Down.  
Program Up will cause the next higher program num-  
ber to be selected each time you press the foot switch.  
Program Down will cause the next lower program  
number to be selected each time you press the foot  
switch.  
5Set the “Foot Switch Polarity” to the polarity of the  
foot switch you have connected.  
If you have connected a Korg PS-1 pedal switch, set  
this to (–) KORG Standard. If the polarity is not set  
correctly, the pedal will not function appropriately.  
Specifying the function of the  
ASSIGNABLE Switch and  
ASSIGNABLE Pedal  
6Either press the [PROG] key to enter Program P0:  
Play, or press the [COMBI] key to enter Combination  
P0: Play. When you press the foot switch, the pro-  
gram/combination will change.  
Sets the function of an assignable switch such as the  
optional Korg PS-1 connected to the ASSIGNABLE  
SWITCH jack.  
This switch can act as a source for alternate modulation or  
effect dynamic modulation, or switch portamento on/ off,  
control the sostenuto effect, turn the soft pedal effect on/  
off, turn the arpeggiator on/ off, select programs or combi-  
nations (up/ down), start/ stop the sequencer, punch-in/  
out on the sequencer, or be a trigger to advance the cue list  
step (PG p.251).  
This setting is made in Global P2: Controller “Foot  
Switch Assign.”  
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Creating original scales  
You can create your own original scales. You can create  
sixteen different User Octave Scales in which the pitch of  
each note of the octave is repeated for all octaves, and one  
User All Note Scale in which the pitch of each of the 128  
notes can be specified independently.  
By adjusting the pitch of each key in the range of ±99, you  
can raise or lower it by as much as approximately one  
semitone relative to the normal pitch.  
The user scales you create here can be used by specifying  
the scale for a program, for each timbre of a combination,  
or for each track of a song (Sequencer/ Song Play).  
Changing the scale  
You can specify the scale for each program, for each tim-  
bre in a combination, or for each track of a song.  
These settings are made by the Scale “Use Progs Scale”  
parameters in the following pages.  
Program mode  
Program P1: Edit-Basic, Program Basic  
Combination mode Combination P2: Edit-Trk Param, Other  
Sequencer mode  
Song Play mode  
Sequencer P2: Trk Param, Other  
Song Play P1: Track, Status/Scale  
Here we will show how to make settings in Sequencer  
mode.  
1Press the [SEQ] key to enter Sequencer mode.  
2After pressing the [MENU] key, and press the P2: Trk  
Param.  
3Press the Other 1–8 tab or Other 9–16 tab to select the  
Sequencer P2: Trk Param, Other page.  
4If you wish to use the scale that is specified for the  
program used by a track, check the “Use Programs  
Scale” check box for that track.  
Tracks that are not checked will use the scale specified  
by Scale “Type (Songs Scale).”  
5Set “Type (Songs Scale)” to select the scale for the  
entire currently selected song.  
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Drum kit settings  
This section explains how to edit a drum kit.  
Multisample programs and drum kit programs  
When you play the keyboard in Global mode, the  
TRITON STUDIO will sound as in the previous mode  
in which you were previously. Be aware that if you  
moved from Sampling mode to Global mode in a  
state where the sample memory (RAM) contained no  
data (such as immediately after the power is turned  
on), playing the keyboard will not produce sound.  
There are two types of programs: those whose oscillator  
uses a multisample, and those whose oscillator uses a  
drum kit.  
This selection is made by the Program P1: Edit-Basic, Pro-  
gram Basic page “Oscillator Mode” setting. To use a mul-  
tisample for the program, set “Oscillator Mode” to Single  
or Double. To use a drum kit, set “Oscillator Mode” to  
Drums.  
When you move from Sequencer to Global mode,  
playing the keyboard will sound the program or  
arpeggiator that corresponds to the global MIDI  
channel (set in Global P1).  
About program parameters  
The settings that you edit in Global mode are pre-  
served as long as the power remains on, but will be  
lost if not written to memory before the power is  
turned off. The data handled in Global mode can be  
classified into three types: user drum kit settings  
(Global P5), user arpeggio pattern settings (Global  
P6), and all other global settings (Global P0–P4). Each  
of these three types of data can be written into the  
memory area. This data can also be saved to various  
types of media in Disk mode. (p.58, 59)  
Just as the character and effect processing of a melodic  
instrument such as piano, organ, trumpet, or strings is  
fundamentally different from that of percussion instru-  
ments such as drums or timpani, the program parameter  
structure of a multisample program (“Oscillator Mode” =  
Single or Double) is fundamentally different from that of  
a drum kit program (“Oscillator Mode” = Drums).  
The program parameters of a multisample specify filter  
and amp settings etc. appropriate for a multisample. For  
this reason, it is difficult to convert such a program for use  
with a drum kit. Thus if you wish to edit a drum kit, you  
should first use Program mode to select a program that  
uses a drum kit (“Oscillator Mode” = Drums), and then  
move to the Global P5: Drum Kit page.  
Global mode does not provide a Compare function  
that lets you make before-and-after comparisons of  
your editing. Before editing user drum kits, or user  
arpeggio patterns, you may wish to use “Copy Drum  
Kit” or “Copy Arpeggio Pattern” to copy the user  
drum kit or user arpeggio pattern to an unused num-  
ber.  
About drum kits  
A drum kit consists of drum samples (PCM drum wave-  
form data) assigned to individual notes, with individual  
adjustments for pitch and level, etc.  
The TRITON STUDIO has 144 drum kit memory areas.  
When shipped from the factory, some of the 000 (I–A/ B)–  
015 (A/ B) and 128 (User)–143 (User) areas contain pre-  
loaded drum kits suitable for various musical styles.  
In Global P5: Drum Kit you can edit these drum kits to  
create your own original drum kits. You can also create  
original drum kits using sample waveforms that you sam-  
pled on the TRITON STUDIO or loaded into sample  
memory (RAM) in Disk mode.  
A drum kit that you edited or created can be written into  
one of the user drum kit memory areas 000 (I-A/ B)–143  
(User). Drum kits can also be saved to various types of  
media in Disk mode.  
144 (GM)–152 (GM) contain nine different preset drum  
kits that are compatible with the GM2 sound map. (For  
details on the factory-set drum kits, refer to “VNL”.)  
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If you uncheck the “Assign” check box so that the  
drum sample at the right will be played at a pitch one  
semitone lower, access the Program P2: Edit-Pitch,  
OSC1 Pitch Mod. page, and set “Pitch Slope” to +1.0  
before you enter Global mode.  
Editing a drum kit  
Before editing a drum kit, uncheck the Memory Pro-  
6Use “High Drumsample Bank,” “High Drumsam-  
ple,” “Low Drumsample Bank,” and “Low Drumsam-  
ple” to specify the drum sample that will be assigned  
to this note number.  
1In Prgoram P0: Play, select the program that you wish  
to use while editing the drum kit.  
Select a drum kit program from the preload programs  
etc. If the drum kit that you will be editing is already  
being used by a program, select that program. (In the  
separate “VNL,” programs that use a drum kit are  
If you have selected a Low Drumsample, use “Velocity  
Sample SW LoHi” to specify how velocity will  
switch between the High Drumsample and Low  
Drumsample. (7)  
ROM drumsamples can be selected if “High/ Low  
Drumsample Bank” is set to ROM, samples you  
recorded on the TRITON STUDIO or loaded in Disk  
mode can be selected if you set this to RAM, and drum  
samples from a EXB-PCM option (if installed) can be  
selected if you set this to EXB.  
d
marked by a  
symbol.)  
Set “Octave” (Program P1: Edit-Basic, OSC Basic  
page) to +0 [8']. With a setting other than +0 [8'], the  
relationship between the keys and the sounds will be  
incorrect.  
The effects will sound using the settings of the last-  
selected program.  
Some of the EXB-PCM series options do not contain  
drum samples.  
When you edit a drum kit, all programs that use that  
drum kit will be affected.  
2Access the Sample Setup page of Global P5: Drum  
Kit.  
About the ROM drum samples  
The TRITON STUDIO contains 417 different drum sam-  
ples in ROM. When you press the popup button, you will  
be able to select ROM drum samples from 15 categories.  
(For a list of the drum sample names, refer to “VNL”)  
Key  
High  
Drumsample Bank  
High Drumsample  
Low  
7Use “Velocity Sample SW LoHi” to specify how  
Drumsample Bank  
velocity will switch between drumsamples.  
Low Drumsample  
The drumsample that sounds when you perform will  
depend on the velocity (keyboard playing strength) of  
the incoming note. This is called velocity drumsample  
switching.  
3In “Drum Kit,” select the drum kit that you wish to  
If you set this to 001, only the High Drumsample will  
sound.  
edit.  
If necessary, use the page menu command “Copy  
Drum Kit” to copy settings from a preload drum kit or  
a GM drum kit.  
This is the same type of function as the Velocity Multi-  
sample Switching in a program. (“High Multisample  
GM drum kits 144 (GM) – 152 (GM) cannot be  
selected here. (It is not possible to edit or write a GM  
drum kit.) If you wish to modify the settings of one of  
the drum kits 144 (GM) – 152 (GM), you can use  
“Copy Drum Kit” to copy it to 000 (I-A/ B) – 143  
(User), and then edit the copy.  
8Set the parameters of the drumsamples that you  
assigned.  
Set the parameters for the High Drumsample and Low  
Drumsample.  
You can set parameters such as volume level (“Level”),  
pitch (“Transpose,” “Tune”), and tone (“Cutoff,” “Res-  
onance”). (For details on each parameter, refer to PG  
p.148.)  
4Use “Key” to select the note number that you wish to  
edit.  
The drum sample parameters for the selected note  
number will be displayed in the High Drumsample, Low  
Drumsample, and Voice/ Mixer pages.  
9As necessary, repeat steps 48to set drumsample  
parameters for each note number.  
If you wish to use the settings of another “KEY,” select  
the page menu command “Copy Key Setup”.  
To select a note number, you can use the VALUE con-  
trollers, or you can hold down the [ENTER] key and  
press a note on the keyboard.  
0Select the Voice/Mixer page in Global P5: Drum Kit.  
5Use the “Assign” check box to specify whether a  
drum sample will be assigned to the note number.  
If this is checked, a drum sample will be assigned to  
that note number. Normally you will check this.  
If this is not checked, no drum sample will be assigned  
to that note number. That note number will sound the  
drum sample assigned at its right, but a semitone  
lower. Use this setting when you want only to change  
the pitch, such as with tom or cymbal sounds.  
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ASet the “Exclusive Group.”  
The “Exclusive Group” setting is used when you wish  
to group drumsamples of the same type.  
For example if the note number assigned to an open hi-  
hat drumsample and a closed hi-hat drumsample are  
set to the same exclusive group number, the open hi-  
hat and closed hi-hat can not be sounded simulta-  
neously, ensuring that the hi-hat performance will  
sound natural.  
BUse “BUS Select” to specify the output routing.  
Set this when you wish to send the output of the drum-  
sample assigned to each note number to its own insert  
effect or AUDIO OUTPUT (INDIVIDUAL) jack 1–4.  
For example you might send all snare sounds to IFX1,  
all kick sounds to IFX2, and the remaining sounds to L/  
R. You can also specify 1, 2, 3, 4, 1/2, or 3/4 so that spe-  
cific drum samples will be sent to the AUDIO OUTPUT  
(INDIVIDUAL) 1–4 jacks.  
The settings you make here are used if “Use DKit Set-  
ting” (Program P8: Edit-Inert Effect, Routing page) is  
checked for the program that uses this drum kit. (PG  
p.28, 179)  
CUse “Pan” to specify the stereo output position.  
The setting you make here is valid if the “Use DKit  
Setting” is checked (Program P4: Edit-Amp., Amp1  
Level/ Pan page) for the program that uses this drum  
kit (PG p.21).  
DUse “Send1(MFX1)” and “Send2(MFX2)” to set the  
send levels to the master effects.  
The settings you make here are valid if the “Use DKit  
Setting” is checked (Program P8: Edit-Insert Effect,  
Routing page) for the program that uses this drum kit  
(PG p.28).  
EUse the page menu command “Write Drum Kits” to  
save the data.  
If you wish to change the name of the drum kit before  
you save it, use the page menu command “Rename  
Drum Kit” (p.57).  
If you turn off the power before writing the data into  
memory, your edits will be lost (“Memory in Global  
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Arpeggiator settings  
This chapter describes the procedure for making arpeg-  
P000: UP  
giator settings in each mode. For details on the arpeggia-  
UP  
Arpeggiator settings for a pro-  
gram  
P001: DOWN  
DOWN  
Arpeggiator on/ off  
Each time you press the ARPEGGIATOR [ON/ OFF] key,  
the arpeggiator will be switched on or off. When on, the  
ARPEGGIATOR [ON/ OFF] key LED will light. When you  
play the keyboard, an arpeggio will play according to the  
selected arpeggio pattern.  
P002: ALT1  
The on/ off setting is stored when the program is  
written.  
ALT1  
Arpeggiator settings  
1Select the Program P7: Edit-Arpeggiator, Arpeg.  
Setup page.  
P003: ALT2  
ALT2  
P004: RANDOM  
2Use “(Tempo)” to set the tempo.  
RANDOM  
You can adjust the tempo by rotating ARPEGGIATOR  
[TEMPO] knob. The LED will blink at the specified  
tempo.  
If “MIDI Clock” (Global P1: MIDI) is set to External  
MIDI or External mLAN, the display will indicate “ꢀ  
= EXT.” This setting lets you synchronize the tempo  
with an external MIDI device. In this case, it will not  
be possible to change the tempo on the TRITON STU-  
DIO.  
U000 (I-A/ B)U199 (I-A/ B)  
With the factory settings, various arpeggio patterns are  
preloaded. These include a variety of patterns such as  
drum or bass phrases, or guitar or keyboard backing riffs  
(VNL).  
3In “Pattern,” select the arpeggio pattern.  
You can select from preset arpeggio patterns P000–  
P004 and user arpeggio patterns U000 (I-A/B)–U506  
(User).  
U200 (EA) U311 (EG)  
With the factory settings, these do not contain patterns.  
U312 (User) U506 (User)  
The way in which the pattern is played will depend on  
settings such as “Octave” and “Sort.” P000–P004 in the  
following diagrams show how the arpeggio will be  
played when “Octave” is set to 1, and “Sort” is  
checked. P004: RANDOM is only one possibility.  
When the TRITON STUDIO is shipped from the factory,  
arpeggio patterns are preloaded in some of these memo-  
ries.  
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4Adjust the settings of the various parameters.  
Latch”: If this is checked, the arpeggio will continue  
playing even after you take your hand off the key-  
board. If this is unchecked, the arpeggio will stop play-  
ing when you take your hand off the keyboard.  
“Octave”: Selects the octave range in which the arpeg-  
gio will be played.  
“Key Sync.”: If this is checked, the arpeggio pattern  
will start from the beginning when you play a note  
after having released all notes. This setting is suitable  
when you are playing in realtime, and want the arpeg-  
gio to start at the beginning of the measure. If this is  
unchecked, the arpeggio pattern will always be syn-  
chronized to the tempo of the MIDI clock. For details  
on synchronization, refer to “Synchronizing the arpeg-  
Octave: 4  
UP  
“Keyboard”: If this is checked, the notes you play on  
the keyboard will be heard as well as the arpeggiated  
notes. If this is unchecked, only the arpeggiated notes  
will be heard.  
The same setting can be made by editing the parameter  
of the same name (or abbreviation) in the Program P0:  
Play, Arpeggio page.  
If a user arpeggio pattern is selected, the “Octave  
Motion” setting (Global P6: Arpeggio, Pattern Setup  
page) will affect the way in which the arpeggio is  
played.  
“Resolution”: Specifies the timing value of the arpeg-  
You can use the page menu command “Copy Arpeg-  
giator” to copy arpeggiator settings from another  
program or combination (PG p.27).  
gio notes over a range of ꢁ3 .  
“Gate”: Specifies the length (gate time) of each note in  
the arpeggio. If a user arpeggio pattern is selected, you  
can set this to Step. In this case, the value of the “Gate”  
setting for each step (Global P6: User Arpeggio, Pattern  
Edit page) will be used.  
5In the Scan Zone page, specify the range in which the  
arpeggiator will operate.  
This value will be in effect when the ARPEGGIATOR  
[GATE] knob is in the center position (12 o’clock). Be  
sure that the knob is in the center position when you  
make this setting.  
Velocity”: Specifies the velocity of the notes in the  
arpeggio. If this is set to Key, the velocity with which  
you actually played each note will be used. If a user  
arpeggio pattern is selected, you can set this to Step. In  
this case, the value of the “Vel” setting for each step  
(Global P6: User Arpeggio, Pattern Edit page) will be  
used.  
“Bottom Key,” “Top Key”: The arpeggiator will oper-  
ate when you play keys within the specified range.  
Keys outside of this range can be played in the normal  
manner, and will not be affected by the arpeggiator  
on/ off.  
This value will be in effect when the ARPEGGIATOR  
[VELOCITY] knob is in the center position (12  
oclock). Be sure that the knob is in the center position  
when you make this setting.  
For example if you set “Pattern” to P000: UP, check  
Latch,” set “Top Key” to B3, and “Bottom Key” to  
C-1, playing a note B3 or lower will trigger the arpeg-  
giator. Since “Latch” is on, the arpeggio will continue  
even after you release the keys. You can use the C4  
and higher keys to play conventionally along with  
the arpeggio sounded by the B3 and lower keys. To  
change the arpeggio, play keys in the range of B3 and  
below.  
When a preload user arpeggio pattern is selected, set-  
ting the “Gate” or “Velocity” to Step will add a sense  
of groove to the arpeggio pattern.  
“Swing”: This adjusts the timing of the even-num-  
bered notes in the arpeggio (counting from the first  
note), to give the pattern a sense of “swing.”  
Sort”: If this is checked, the arpeggio will be sounded  
in order of pitch, regardless of the order in which notes  
were played on keyboard (On). If this is unchecked,  
the arpeggio will be sounded in the order in which the  
notes were played on keyboard (Off).  
“Bottom Velocity” “Top Velocity”: The arpeggiator will  
operate when you play notes with a velocity (playing  
strength) that is within the specified range. Notes played  
with a velocity outside this range will be sounded nor-  
mally, without regard to the arpeggiator on/ off.  
Sort  
6If you wish to save the edited program settings to  
internal memory, turn off memory protect in Global  
mode, and write the program (p.57).  
OFF, UP  
Sort  
ON, UP  
Linking the arpeggiator to a program  
If you want the arpeggiator settings written in a program  
to be selected when that program is selected, check Pro-  
gram for “Auto Arpeggiator” (Global P0: Basic Setup,  
Basic page).  
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For this example, set timbres 1–4 to a “Status” of INT,  
and timbres 5–8 to a “Status” of Off. Set the “MIDI  
Channel” of timbres 1–4 to Gch.  
Arpeggiator settings in Combina-  
tion and Sequencer modes  
In Combination, Sequencer and Song Play modes, the  
TRITON STUDIO provides dual arpeggiator functionality  
that lets you use two arpeggio patterns simultaneously.  
The settings in each of these modes are made in the simi-  
lar way.  
As an example, the following explanation shows how to  
make settings in Combination mode. For a detailed expla-  
nation and example settings (PG p.45, 81, 129).  
The dual arpeggiator functionality lets you do the follow-  
ing things.  
3Select Combination P7: Edit-Arp., Setup page.  
Assign an arpeggiator for each timbre. Choose from  
Off, (arpeggiator) A, or (arpeggiator) B.  
Independently specify whether A and B will operate.  
step6  
step5  
Select an arpeggio pattern and set parameters  
independently for A and B.  
step7  
Make Scan Zone page settings so that you can use  
keyboard range or playing velocity to switch between  
normal playing and arpeggiated playing, or to switch  
between arpeggiators A and B.  
step8  
Make settings for timbres that will be silent when the  
arpeggiator is Off, and will sound only when the  
4Set “(Temp)” to specify the tempo.  
arpeggiator is On.  
step0  
This is the same as for a program (p.130). However,  
the tempo is shared by both arpeggiators A and B.  
5Make “Arpeggiator Assign” settings.  
Arpeggiator on/ off  
Assign arpeggiator A or B to the desired timbres. Each  
timbre will be played by the arpeggiator that has been  
assigned to it.  
Each time you press the ARPEGGIATOR [ON/ OFF] key,  
the arpeggiator will be switched on or off. When on, the  
ARPEGGIATOR [ON/ OFF] key LED will light. The  
selected arpeggio pattern will begin when you play the  
keyboard. The on/ off setting is saved when the combina-  
tion is written into memory.  
6Make “Arpeggiator Run” settings.  
Check the arpeggiator(s) that you want to operate. The  
arpeggiator(s) checked here will run when the ARPEG-  
GIATOR [ON/ OFF] key is turned on.  
If “Assign” is Off or “Arpeggiator Run” is not  
checked, the arpeggiator will not operate even if this  
key is on.  
With the settings shown in the LCD screen for steps 2  
and 3, turning the ARPEGGIATOR [ON/ OFF] key on  
will cause arpeggiator A to operate for timbres 1 and 2,  
and arpeggiator B to operate for timbre 3. When the  
ARPEGGIATOR [ON/ OFF] key is turned off, timbres  
1–4 will sound as a layer.  
If all timbres “Assign” are Off, or if “Arpeggiator  
RunA or B is unchecked, the arpeggiator will not  
function.  
Arpeggiator settings  
1Select Combination P1: Edit-Program/Mixer page.  
Select programs for the timbres that you wish to use.  
For this example, select any desired program for tim-  
bres 1–4.  
7In the Arpeggiator A and Arpeggiator B pages, set the  
parameters for arpeggiators A and B.  
The parameters for A and B are the same as for a pro-  
gram (p.130).  
2Select Combination P2: Edit-Trk Param, MIDI Ch  
page.  
8In the Scan Zone A/B page, specify the range in  
For the timbres that you will be using, set “Status” to  
INT, and set “MIDI Channel” to Gch or to the global  
MIDI channel (set in Global P1: MIDI “MIDI Chan-  
nel”).  
which arpeggiators A and B will operate.  
The parameters for A and B are the same as for a pro-  
gram (p.130).  
You can use keyboard ranges or playing velocity to  
operate the arpeggiator, or to switch between arpeggia-  
tors A and B. By using the Combination P4: Edit-Zone/  
Ctrl, Key Zone page, and Vel Zone page to set key-  
board ranges and velocity ranges in conjunction with  
each other, you can create even more variations.  
9If you wish to save the edited combination settings in  
internal memory, turn off memory protect in Global  
mode, and write the combination. (p.57).  
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0The “Status,” “MIDI Channel” and “Assign” settings  
shown in the LCD screen of steps 2and 3can be  
made so that certain timbres will sound only when  
the arpeggiator is On, and will be silent when the  
arpeggiator is Off.  
Combination INT-C005: In The Pocket”  
Select and play combination INT-C005: “In The Pocket.”  
Before you play, make sure that the global MIDI channel  
(Global P1: MIDI “MIDI Channel”) is set to 01.  
Although this is a somewhat sophisticated editing  
technique, we will describe the settings of one of the  
preset combinations as an example.  
Arpeggiator A is assigned to T7 and T8, and  
arpeggiator B is assigned to T5. When you play the  
keyboard, the T7 program INT-A068: HipHop Kit will  
be sounded by the arpeggio pattern U444(User): Dr-In  
The Pocket. The T5 program INT-D034: Chord  
Trigger will be sounded by the arpeggio pattern  
U123(I-A/B): Syn-Echo.  
Combination INT-D080: Old Vox Organ  
Select combination INT-D080: Old Vox Organ, and play it.  
The B “Bottom Key” and “Top Key” (Combination P7:  
Edit-Arp., Scan Zone page) are set so that arpeggiators  
B will operate only for the G3 note and above.  
Before you play, make sure that the global MIDI channel  
(Global P1: MIDI “MIDI Channel”) is set to 01.  
Arpeggiator A is assigned to T (timbre) 7 and 8. When  
you play the keyboard, the arpeggio pattern  
U396(User): Dr-Jump Up DnB will sound only the T7  
program INT-A068: HipHop Kit.  
Arpeggiator B is assigned to T8 as well, but this  
setting is so that the T7 program INT-A068: HipHop  
Kit will sound only when the arpeggiator is on. Refer  
to the preceding section “Select and play Combination  
INT-D080: Old Vox Organ.”  
The arpeggio pattern uses Fixed Note mode, which is  
suitable for playing drums from the arpeggiator  
(Global P6: User Arpeggio, Pattern Setup page  
“Arpeggio Tone Mode” Fixed Note).  
With this setting, the arpeggio pattern will always play  
the specified pitches regardless of the note numbers  
received from the keyboard. (PG p.152)  
Linking the arpeggiator to the combination  
If you want the arpeggiator settings of a combination to  
become active when that combination is selected, check  
Combination for “Auto Arpeggiator” (Global P0: Basic  
Setup, Basic page).  
The A “Bottom Key” and “Top Key” (Combination P7:  
Edit-Arp., Scan Zone A/ B page) are set so that  
arpeggiator A will operate only for notes B3 and  
lower.  
Arpeggiator A is also assigned to T8, but this is so that  
the T7 program INT-A068: HipHop Kit will sound  
only when the arpeggiator is on.  
Notice the timbre settings for T7 and T8  
Status  
INT  
MIDI Channel  
Assign  
T7  
T8  
02  
A
A
Off  
Gch  
If the arpeggiator is off, playing the keyboard will  
sound the timbre(s) that are set to Gch or to the global  
MIDI channel (in this case, 01). Since the “MIDI  
Channel” of T7 is set to 02, it will not sound. T8 is set  
to Gch, but since “Status” is Off it will not sound.  
Any MIDI channel that is assigned to a timbre will  
trigger the arpeggiator. In this case, these will be  
MIDI Channel02 and Gch (global MIDI channel).  
When the arpeggiator is on, playing the keyboard will  
trigger arpeggiator A which is assigned to T8 (Gch).  
T7 will be sounded by arpeggiator A. Since the  
Status” of T8 is Off, it will not sound.  
Since the “Status” of T8 is Off, it will not sound,  
regardless of whether the arpeggiator is on or off. It is  
a dummy timbre that causes T7 to sound only when  
the arpeggiator is on.  
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4“Arpeggiator Select” will automatically be set to A  
when you move here from Program mode.  
Creating an user arpeggio pat-  
tern  
5In “Pattern,” select the arpeggio pattern that you  
wish to edit.  
For this example, select an empty user arpeggio pat-  
tern.  
About user arpeggio patterns  
If a blank pattern is selected, playing the keyboard  
will not start an arpeggio. Although preset arpeggio  
patterns P000–P004 can be selected, they cannot be  
edited.  
The patterns that can be selected on the TRITON STU-  
DIOs arpeggiator are called “arpeggio patterns.” There  
are two types of arpeggio patterns: preset arpeggio pat-  
terns and user arpeggio patterns.  
When you edit a user arpeggio pattern, the changes  
will have an effect anytime that this pattern is used in  
Program, Combination, Song or Song Play modes.  
Preset arpeggio patterns:  
There are five patterns; UP, DOWN, ALT1, ALT2, and  
RANDOM.  
6In “Length,” specify the length of the pattern.  
The operation of these patterns is fixed, and cannot be  
edited.  
After the pattern has played for the length specified, it  
will return to the beginning. This setting can also be  
changed during or after editing. For this example, set it  
to 08.  
User arpeggio patterns:  
There are 507 patterns - U000(I-A/B)–U506(User) - which  
can develop chords or phrases in a wide variety of ways,  
based on the pitches that you play on the keyboard or the  
timing at which you play them.  
For the preload arpeggio patterns U000(I-A/ B)–  
U199(I-A/ B), simply changing the “Length” can sig-  
nificantly change the character of the pattern. Try  
changing the length and listening to the result.  
In Global P6: User Arpeggio, Pattern setup you can mod-  
ify these user arpeggio patterns, or create a new user  
arpeggio pattern from an initialized condition. Edited  
user arpeggio patterns can be written to internal memory  
areas U000(I-A/ B)–U506(User) (p.58).  
7Make settings for the “(Tempo),” “Resolution,”  
“Octave,” “Sort,” “Latch,” “Key Sync.,” and “Key-  
board” parameters.  
In Disk mode, user arpeggio patterns can also saved to  
media such as a floppy disk or the internal hard drive.  
These are program parameters, but can be set from  
here as well.  
If after moving here from Program mode, you modify  
these parameters and wish to keep your changes,  
return to Program mode and write the program.  
These parameters are not saved by “Write Arpeggio  
Pattern.”  
Editing a user arpeggio pattern  
If you want to edit a user arpeggio pattern, you must  
first make sure that memory protect is unchecked.  
For this example, make the settings shown in the  
LCD screen on step 3.  
If you enter this mode from the Program mode, your edit-  
ing will apply to the arpeggio pattern specified for the  
selected program.  
8In Arpeggio Pattern Setup, specify how the arpeggio  
will be developed.  
These settings can be changed during or after editing  
(PG p.152).  
1In Program mode, select a program for which the  
arpeggio pattern you wish to edit is selected, or a pro-  
gram that you wish to use as a basis for editing the  
arpeggio pattern.  
9Select the Pattern Edit page.  
2Press the ARPEGGIATOR [ON/OFF] key to turn the  
arpeggiator on (the LED will light).  
Even if you moved to Global mode from a program in  
which the arpeggiator was turned off, you can use the  
ARPEGGIATOR [ON/ OFF] key to turn it on.  
3Select the Global P6: User Arpeggio, Pattern Setup  
page.  
A pattern consists of Steps and Tones.  
Step: A user arpeggio pattern can have a maximum of  
48 steps. The arpeggiator will play from the first step,  
in steps equal to the timing value specified by  
“Resolution.” The vertical lines of the grid shown in  
the center of the LCD screen indicate the steps.  
Use “Step No.” to select the step. For each step, specify  
“Pitch Offset,” “Gate,” “Velocity” and “Flam.”  
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Tone: At each step, a chord consisting of up to 12 tones  
(Tone No. 00–11) can be sounded.  
Velocity”: Specifies the strength of the note. With a  
setting of Key, the note will sound at the strength with  
which it was actually played.  
To input tones, select “Step No.” and then use numeric  
keys [0]–[9], [–], and [./ 10’s HOLD] to input tones. The  
Tone No.” corresponds to the [0]–[9], [–], and [./ 10’s  
HOLD] keys as shown below. Each time you press a  
[0]–[9], [–], or [./ HOLD] key, the corresponding tone  
will be turned on/ off. The horizontal lines of the grid  
shown in the center of the LCD screen indicate the  
tones.  
The “Gate” and “Velocity” settings you make here  
will be valid if the “Gate” and “Velocityparameters  
(Program P7: Edit-Arpeggiator, Arpeg. Setup page) of  
the program selected in Program mode are set to  
Step. If these parameters have a setting other than  
Step, the “Gate” and “Velocity” that were specified  
for each individual step will be ignored, and all notes  
of the arpeggio will sound according to the settings in  
Program P7: Edit-Arpeggiator. Be sure to verify the  
settings of the program.  
Tone00–09: [0]–[9] keys  
Length: 8  
Tone No.  
Tone10: [–] key  
Tone11: [./ 10’s HOLD]  
key  
Set the “Gate” and “Velocity” by using the ARPEG-  
GIATOR [GATE] and [VELOCITY] knobs to the cen-  
ter position (12 oclock).  
01  
05 Step No.  
Creating an example pattern  
ATo change the user arpeggio pattern name, use the  
“Rename Arpeggio Pattern” page menu command  
(p.57).  
BIf you wish to save the edited user arpeggio pattern to  
internal memory, be sure to Write the user arpeggio  
pattern (p.58).  
1Set “Step No.” to 01, and press the [0] key.  
2Set “Step No.” to 02, and press the [1] key.  
3Set “Step No.” to 03, and press the [2] key.  
4Set “Step No.” to 04, and press the [1] key.  
5Set “Step No.” to 05, and press the [3] key.  
6Set “Step No.” to 06, and press the [1] key.  
7Set “Step No.” to 07, and press the [2] key.  
8Set “Step No.” to 08, and press the [1] key.  
If you turn off the power without writing, the edited  
contents will be lost.  
CIf you wish to save the state of the program at the  
same time, return to Program mode and write the pro-  
gram (p.56).  
9When you play the keyboard as shown in the illustra-  
tion, the arpeggiator will begin playing.  
Tone 0 corresponds to the pitch of the lowest key of  
chord you play on the keyboard. (If “Sort” is  
unchecked, it will correspond to the pitch of the first  
note you play.)  
0For steps 01–08, make settings for “Pitch Offset,”  
“Gate,” “Velocity,” and “Flam.”  
“Pitch Offset”: This offsets the pitch of the arpeggio  
note in semitones up or down. You can input the same  
tone for each step, and change the “Pitch Offset” value  
for each to create a melody using a single tone.  
“Gate”: Specifies the length of the arpeggio note for  
each step. With a setting of Legato, the note will con-  
tinue sounding either until the next note of the same  
tone or until the end of the pattern. With a setting of  
Off, the note will not sound.  
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To simulate the timing nuances of a strummed guitar  
chord, select “Flam.” In Program mode, select an  
acoustic guitar program, and choose the user arpeg-  
gio pattern that you created here. In the Arpeg. Setup  
page of Program P7: Edit-Arpeggiator, set “Gate” to  
Step.  
Other examples of creating a user arpeggio pat-  
tern  
Melody pattern  
Then return to the Global P6: User Arpeggio, Pattern  
Edit page. For odd-numbered steps, set “Flam” to a  
positive (+) value. For even-numbered steps, set  
“Flam” to a negative (–) value.  
1Set “Step No.” to 01, and press the [0] key.  
Set “Pitch Offset” to +00.  
Drum pattern  
2Set “Step No.” to 02, and press the [0] key.  
You can use the arpeggiator to play a rhythm pattern by  
using “Fixed Note” with a drum program.  
Set “Pitch Offset” to +10.  
3Set “Step No.” to 03, and press the [0] key.  
1In Program mode, select a drum kit program.  
Set “Pitch Offset” to +00.  
For this example, select the preset program INT-A036:  
Standard Kit 1.  
4Set “Step No.” to 04, and press the [0] key.  
Set “Pitch Offset” to +00.  
2In Global P6: User Arpeggio, select the Pattern Setup  
5Set “Step No.” to 05, and press the [0] key.  
page, and make Arpeggio Pattern Setup settings.  
Set “Pitch Offset” to +12.  
“Arpeggio Tone Mode”: Set this to Fixed Note. This  
will cause the tone to always sound at the specified  
pitch.  
6For “Step No.” 06, do not enter a tone.  
7Set “Step No.” to 07, and press the [0] key.  
Set “Pitch Offset” to +00.  
“Fixed Note Mode”: If you set this to Trigger All  
Tones, playing a single note on the keyboard will  
sound all tones.  
8Set “Step No.” to 08, and press the [0] key.  
Set “Pitch Offset” to –02.  
If you set this to Trigger As Played, the tones will be  
sounded according to the notes you play on the key-  
board (PG p.152).  
Chordal pattern  
3Select the Pattern Edit page.  
1Set “Step No.” to 01, and press the [0] key.  
Set “Gate” to Legato.  
2For “Step No.” 02, do not enter a tone.  
3Set “Step No.” to 03, and press the [1], [2], [3], [4]  
keys.  
4Set “Step No.” to 04, and press the [1], [2], [3], [4]  
keys.  
5For “Step No.” 05, do not enter a tone.  
6Set “Step No.” to 06, and press the [1], [2], [3], [4]  
keys.  
Set “Gate” to Legato.  
Let’s input the following rhythm pattern.  
7For “Step No.” 07, do not enter a tone.  
8Set “Step No.” to 08, and press the [1], [2], [3], [4]  
keys.  
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4Make settings for “Tone No.” and “Fixed Note No.”  
Dual arpeggiator editing  
Select “Tone No.,” and set “Fixed Note No.” to the  
note number that will be sounded by that tone. For  
each horizontal line (Tone) in the screen, you will spec-  
ify the drumsample (note number) of the drum kit.  
Each Tone will be displayed as a small circle.  
Here we will use a combination as an example in our  
explanation.  
The same procedure applies when editing an arpeggio  
pattern in Sequencer and Song Play modes.  
For this example, set “Tone No.” and “Fixed Note No.”  
as follows.  
If you have entered this mode from the Combination  
mode, the arpeggio pattern selected by the combination  
will be affected by your editing.  
Tone No.  
Fixed Note No.  
00  
01  
02  
03  
C2 (kick)  
1In Combination mode, select a combination that uses  
F2 (snare)  
the arpeggio pattern you wish to edit.  
F#3 (closed hi-hat)  
A#3 (open hi-hat)  
For this example, select a combination to which both  
arpeggiators A and B are assigned.  
2Press the ARPEGGIATOR [ON/OFF] key to turn on  
The drumsamples that correspond to each note num-  
ber will differ depending on the drum kit. It is conve-  
nient to audition the drum sounds from the keyboard,  
and then input “Fixed Note No.” by holding down the  
[ENTER] key and playing the desired key.  
the arpeggiator (the LED will light).  
Even if the arpeggiator had been turned off when you  
moved here, you can use the ARPEGGIATOR [ON/  
OFF] key to turn it on. However, if “Arpeggiator Run”  
A or B are not checked, and if “Arpeggiator Assign,” is  
set to off, then the arpeggiator will not operate.  
5Input the kick (Tone00).  
Set “Step No.” to 01, and press the [0] key. Then set  
“Step No.” to 05, and press the [0] key.  
3Select the Global P6: User Arpeggio, Pattern Setup  
page.  
6Input the snare (Tone01).  
4If you moved here from Combination mode, use the  
“Arpeggio Select” A and B to select the arpeggiator  
that you wish to edit.  
Set “Step No.” to 03, and press the [1] key. Then set  
“Step No.” to 07, and press the [1] key.  
If this is A, your editing will apply to the parameters  
and user arpeggio pattern of arpeggiator A.  
If this is B, your editing will apply to the parameters  
and user arpeggio pattern of arpeggiator B.  
7Input the closed hi-hat (Tone02).  
Set “Step No.” to 01, 02, 03, 05, 06, and 07, and press  
the [2] key for each.  
8Input the open hi-hat (Tone03).  
5Switch between arpeggiators A and B, and edit their  
Set “Step No.” to 04, and press the [3] key. Then set  
“Step No.” to 08, and press the [3] key.  
respective user arpeggio patterns.  
If you wish to stop one of the arpeggiators, return to  
Combination mode, and in Combination P0: Play,  
select the Arpeggio Play A or the Arpeggio Play B page  
and uncheck the “Arpeggiator Run” check box.  
If “Fixed Note Mode” is set to Trigger All Tones, play-  
ing a single note on the keyboard will cause the rhythm  
pattern to play.  
If “Fixed Note Mode” is set to Trigger As Played, play-  
ing a single note on the keyboard will cause only the  
kick (Tone00) to play.  
Playing two notes on the keyboard will cause only the  
kick (Tone00) and snare (Tone01) to play. In this way,  
the number of keys that you play will be played by the  
same number of tones.  
6To modify the name of a user arpeggio pattern, use  
the Utility “Rename Arpeggio Pattern” (p.56).  
7If you wish to save the edited user arpeggio pattern  
in internal memory, you must write the user arpeggio  
pattern.  
In this case, both user arpeggio patterns will be written  
simultaneously. If you turn off the power without writ-  
ing, the edited contents will be lost (p.58).  
9Set the parameters for each step.  
Use “Velocity” etc. to add accents to the rhythm pat-  
tern.  
8If you wish to save the state of the combination at the  
same time, return to Combination mode and write  
the combination (p.56).  
The “Gate” and “Velocity” settings you make here  
will be valid if the “Gate” and “Velocityparameters  
(Program P7: Edit-Arpeggiator, Arpeg. Setup page) of  
the program selected in Program mode are set to  
Step. If these parameters have a setting other than  
Step, the “Gate” and “Velocity” that were specified  
for each individual step will be ignored, and the notes  
of the arpeggio will be sounded according to the set-  
tings of the Program P7: Edit-Arpeggiator, Arpeg.  
Setup page. Check the settings of the program.  
When editing a user arpeggio pattern, pay attention  
to the global MIDI channel, the channel of each track,  
and the arpeggiator assignments, and make sure that  
the arpeggiator you are hearing is the pattern that  
you wish to edit.  
If you moved here from Sampling mode, the arpeg-  
giator will not turn on. Nor will it be possible to edit  
arpeggio patterns.  
Set the “Gate” and “Velocity” by using the ARPEG-  
GIATOR [GATE] and [VELOCITY] knobs to the cen-  
ter position (12 oclock).  
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beginning of the arpeggio pattern at the moment that  
recording begins.  
Synchronizing the arpeggiator  
The note timing of the arpeggiator will differ depending  
on the state of the arpeggiator “Key Sync.” check box.  
If this is checked, the arpeggiator will operate at the tim-  
ing of the first note-on you play from a state in which all  
keys are released.  
Synchronization with an external  
sequencer in Program, Combination,  
or Sequencer modes  
If this is unchecked, the arpeggiator will operate in syn-  
chronization with the internal or external MIDI clock.  
In Program, Combination, and Sequencer modes when  
(Tempo)” is EXT (Global P1: MIDI “MIDI Clock” set to  
External MIDI or External mLAN), the TRITON STUDIO  
will synchronize to MIDI Clock and Start messages  
received from an external MIDI sequencer (or similar  
device) connected by a MIDI cable.  
The paragraphs below explain how synchronization  
occurs when the “Key Sync.” check box is unchecked.  
(However, synchronization with Song Start and with the  
MIDI realtime command Start message are exceptions to  
this.)  
Synchronization to external MIDI clock  
The arpeggiator will synchronize to the “(Tempo)”  
Synchronization between arpeggiators  
A and B  
based on the timing of the external MIDI clock.  
Synchronization to the MIDI Start message  
In Combination, Sequencer and Song Play modes, two  
arpeggiators can operate simultaneously. In this case, if  
you start an arpeggiator (whose “Key Sync.” is  
unchecked) while the other arpeggiator is already run-  
ning, the arpeggiator you started will synchronize to the  
(Tempo)” based on the timing of the already-running  
arpeggiator.  
When the arpeggiator is on and operating, receiving a  
MIDI Start message will cause the arpeggiator to reset  
to the beginning of the pattern. (This has no relation to  
the “Key Sync.” setting.)  
In Song Play mode, the TRITON STUDIO will not  
synchronize to an external MIDI clock.  
If “Key Sync.” is checked, A and B will each operate  
on their own timing.  
Synchronization between the  
arpeggiators and sequencer in  
Sequencer or Song Play mode  
When song playback is stopped  
The arpeggiator will synchronize to the “(Tempo)”  
based on the timing of the internal MIDI clock.  
In Sequencer mode when an RPPR pattern is playing,  
the arpeggiator will synchronize to the beats of that  
pattern.  
In Sequencer mode if you want RPPR pattern  
playback to be synchronized to the currently-running  
arpeggiator, set “Sync” to SEQ (Sequencer  
P6:Pattern/ RPPR, RPPR Setup page).  
The pattern playback will synchronize to the  
(Tempo)” timing of the arpeggiator.  
When a song is being played or recorded  
The arpeggiator will synchronize to the beats based on  
the timing of the song.  
Synchronization with Song Start  
When the arpeggiator is on (the ARPEGGIATOR  
[ON/ OFF] key is on) and running, receiving a Song  
Start message will reset the arpeggiator to the  
beginning of the pattern. (This has no relation to the  
“Key Sync.” setting.)  
In Sequencer mode when the “Key Sync.” setting is  
unchecked and the ARPEGGIATOR [ON/ OFF] key is  
on, starting the arpeggiator by pressing notes during  
the pre-count before recording will cause the  
arpeggiator to start (and be recorded) from the  
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Effects settings  
The effect section of the TRITON STUDIO provides five  
In Sampling mode, you can sample while applying insert  
effects to the audio coming in via AUDIO INPUT 1, 2, S/ P  
DIF IN, or mLAN (if the EXB-mLAN is installed) jacks.  
Settings in Sampling mode are made in Input (SAM-  
PLING) (Sampling P0: Input/ Setup). These settings are  
valid only for Sampling mode.  
insert effects, two master effects, one master EQ (stereo  
3-band EQ), and a mixer that controls the routing of these  
components.  
You can choose from 102 types of full-digital effects for  
each insert effect, and from 89 types for each master effect.  
The effects are categorized as follows.  
You can also sample while applying an insert effect to the  
samples assigned to a multisample.  
Categories of the 102 effect types  
Sample  
Recording  
AUDIO INPUT (1, 2)  
S/P DIF IN (L, R)  
Insert Effect 1-5  
Insert Effect 1-5  
001015  
016031  
032040  
Filter and dynamics effects, such as EQ and com-  
pressor  
mLAN AUDIO IN (1, 2)  
Sample  
Resampling  
Phase modulation effects, such as chorus and  
phaser  
The external input from the AUDIO INPUT 1, 2, S/ P DIF  
IN, or mLAN (if the EXB-mLAN option is installed) jacks  
is also valid in modes other than Sampling mode. In Pro-  
gram, Combination, Sequencer, and Song Play modes,  
you can use the insert effects, master effects, and master  
EQ. Settings for external signal input via the AUDIO  
INPUT 1, 2, S/ P DIF IN, and mLAN (if the EXB-mLAN  
option is installed) can be made in “Input (COMBI,  
PROG, SEQ, S.PLAY, DISK)” (Global P0: 0–3a).  
Other modulation and pitch-shift effects such as  
rotary speaker and pitch shifter  
041051  
052057  
058089  
Early reection and delay effects  
Reverb effects  
Mono + mono chain effects that internally connect  
two mono effects in series  
090102  
Double-size effects  
In these modes, the external input sound from each jack  
can be processed by the TRITON STUDIO’s effects and  
sampled, or the TRITON STUDIO can be used as a 6-in 6-  
out effect processor. The TRITON STUDIO can also be  
used as a vocoder effect (093: Vocoder) that uses external  
mic input to control internal sounds.  
Effects 000–089 can be selected for IFX1, 2, 3, 4, 5, or  
MFX 1 or 2. Effects 090–102 are double-size effects,  
and will use twice the processing area of other effects.  
They can be selected for IFX2, IFX3 or IFX4.  
Send  
Return  
Master Effect 1,2  
Effects in each mode  
OUTPUT  
L/MONO, R  
Oscillator  
Filter  
Amplifier  
Insert Effect 1-5  
Master EQ  
AUDIO INPUT (1, 2)  
S/P DIF IN (L, R)  
In Program mode, insert effects can be used as part of the  
sound-creating process, in the same way that the output  
sound of the oscillator (OSC) is processed by the filter and  
amp to create the final sound. Then the master effects can  
be used to apply spatial-type effects such as reverb. The  
stereo 3-band master EQ is located immediately before the  
OUTPUT (MAIN) L/ MONO and R outputs and is used to  
make final adjustments in tone. These settings can be  
made independently for each program.  
mLAN AUDIO IN (1, 2)  
When effects are applied to the external input sound  
from the AUDIO INPUT 1, 2, S/ P DIF IN, and mLAN  
(if the EXB-mLAN option is installed) jacks, certain  
effect types or parameter settings may cause oscilla-  
tion to occur. If this occurs, adjust the input level, out-  
put level, or effect parameters. Please be aware of this  
particularly when using an effect that has a high gain.  
Send  
Return  
Master Effect 1,2  
OUTPUT  
L/MONO, R  
Insert Effect 1-5  
Master EQ  
Oscillator  
Filter  
Amplifier  
In Combination mode, Sequencer mode, and Song Play  
mode, insert effects can be used to help create the sound  
of each timbre/ track. The master effects are used to apply  
overall spatial processing, and the master EQ is used to  
make overall adjustments in tone.  
These settings are made in Combination mode indepen-  
dently for each combination, in Sequencer mode for each  
song, and in Song Play mode for the entire mode.  
Send  
Return  
Master Effect 1,2  
OUTPUT  
L/MONO, R  
Timbre 1  
Timbre 2  
/
/
Track 1  
Track 2  
Master EQ  
Insert Effect 1-5  
Timbre 8  
/
Track 16  
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Insert effects  
4Select the Insert FX page.  
Routing settings and effect set-  
tings  
The insert effects, master effects, and master EQ have the  
same structure in all modes, but the routing settings will  
determine how the oscillators of a program or the timbres  
of a combination or track of a song will be sent to each  
insert effect or master effect. In the pages that follow, we  
will explain how you can make routing settings and effect  
settings in each mode.  
5For IFX1–5, select the effect type for each insert effect.  
Effect settings for a program  
When you press the popup button, all effects will be  
displayed, organized into six categories. Use the  
pages located at the left to select a category, and select  
an effect from that category on the LCD screen.  
Routing  
1In Program P8: Edit-Insert Effect, select the Routing  
page.  
Effects 000–089 can be selected for IFX1, 2, 3, 4, 5, and  
MFX1 and 2.  
Effects 090–102 are double-size effects, and require  
twice the processing area of other effects. These can  
be selected for IFX2, IFX3, and IFX4.  
You can use the “Copy Insert Effect” page menu com-  
mand to copy effect settings from another program  
etc. Also, you can use “Swap Insert Effect” to  
exchange (for example) IFX1 and IFX5.  
6Press the ON/OFF button to turn on the insert effect.  
Each time you press the button, the insert effect will be  
switched on/ off. When OFF, the result will be the same  
as when 000: No Effect is selected. The input sound  
will be output without change.  
2Use “BUS Select (IFX/Indiv.Out Assign) to specify  
the bus (insertion effect) to which the output of the  
oscillator will be sent.  
L/R: The output will not be sent to the insert effects.  
After passing through the master EQ, the sound will be  
sent to AUDIO OUTPUT (MAIN) L/ MONO and R.  
IFX1–5: The output will be sent to insert effect IFX 1, 2,  
3, 4, or 5.  
1, 2, 3, 4, 1/2, 3/4: The output will be sent to AUDIO  
OUTPUT (INDIVIDUAL) 1, 2, 3, or 4. It will not be sent  
to the insert effects, the master effects, or the master  
EQ.  
7Make “Chain” settings.  
If the “Chain” check box is checked, the insert effect  
will be connected in series. Since the output of the  
oscillator is being sent to IFX1 in 2, making settings as  
shown in the diagram 4would connect all five inser-  
tion effects IFX1 IFX2 IFX3 IFX4 IFX5 in  
series, so that these effects would be inserted into the  
output of the oscillator.  
Off: The output will not be sent to AUDIO OUTPUT  
(MAIN) L/ MONO, R, or to (INDIVIDUAL) 1, 2, 3, 4.  
(After passing through the master effects, it will be out-  
put from AUDIO OUTPUT (MAIN).) Select this when  
you wish to connect the output to the master effects in  
a series connection at the send levels specified by  
“Send 1 (MFX1)” and “Send 2 (MFX2).”  
8Make settings for “Pan (CC#8),” “BUS Sel. (BUS  
Select),” “Send 1,” and “Send 2” for the sound after it  
has passed through the insert effects.  
If the insert effects are chained, these settings will  
apply after the last IFX.  
“Pan”: Sets the pan. This is valid only when BUS Sel. is  
L/ R.  
3OSC MFX Send specifies the send level from each  
“BUS Sel.” (BUS Select): Specifies the output destina-  
tion. Normally you will set this to L/ R. If you wish to  
send the sound that has passed through the insert  
effects to AUDIO OUTPUT (INDIVIDUAL) 1–4, select  
1–4, 1/ 2, or 3/ 4.  
oscillator to the master effects.  
This can be set only when “BUS Select (IFX/ Indiv.Out  
Assign)” is either L/ R or Off.  
If “BUS Select (IFX/ Indiv.Out Assign)” is set to IFX1–5,  
the send level to the master effects is set by “Send 1”  
and “Send 2” (Insert FX page) after the signal passes  
through the insert effects.  
“Send 1”, “Send 2”: Sets the send levels to the master  
effects. For this example, set this to 127.  
9Select the IFX1–5 pages, and set the parameters for  
each of the selected effects.  
For details on the parameters of each effect (PG  
p.187–).  
140  
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Master effects  
Effect settings in Combination, Song,  
and Song Play modes  
The input levels to the master effects are set by the “Send  
1, 2” levels (step 3or 8). If “Send 1, 2” are zero, the mas-  
ter effects will not apply. “Send 1” corresponds to MFX1,  
and “Send 2” corresponds to MFX2.  
In Combination, Sequencer, and Song Play modes, you  
can specify the routing of each timbre/ track to the insert  
effects and master effects. These settings are made in the  
same way in each of these modes. We will be using the  
example of Combination mode in our explanation here.  
0In Program P9: Edit-Master Effect, select the Master  
FX page.  
Routing  
1In Combination P8: Edit-Insert FX, select the Routing  
page.  
AIn MFX1 and MFX2, select the type of each master  
effect.  
The procedure is the same as when selecting an inser-  
tion effect (5).  
The master effects cannot use double-size effects.  
The master effects are mono-in/ stereo-out. Even if a  
stereo-input effect is selected, it will function as mono  
input.  
2Select “IFX/Indiv.Out BUS Select.” Here you can  
specify the bus (insert effect) to which the output of  
each timbre will be sent.  
The routing, insert effects, and chain settings are  
shown graphically in the upper part of the display  
screen. In this example, T01 (timbre 1) uses IFX1 and 2.  
T02 uses IFX2, T03 uses IFX3 and 4, T02 and T05 use  
IFX4, and T06 and T07 use IFX5. Selection of each effect  
type, the on/ off setting, and chain settings are made in  
the Insert Effect page.  
BPress the ON/OFF button to turn on the master effect.  
Each time you press the button, the master effect will  
be switched on/ off. When OFF, the output of the mas-  
ter effect will be muted.  
CUse “Return 1” and “Return 2” to adjust the output  
levels of the master effects.  
3“Send1,” “Send2” specifies the send level from each  
For each effect, the Wet value of the “Wet/ Dry”  
parameter is the output level at the effect. The return  
value is multiplied with this (“Return” = 127 will be  
x1.0) to determine the actual output level of the mas-  
ter effect.  
timbre to the master effects.  
This can be set only if “IFX/ Indiv.Out BUS Select” is  
set to L/ R or Off.  
The actual send level is determined by multiplying  
this by the “Send 1” or “Send 2” settings for oscilla-  
tors 1 and 2 within the program selected by the tim-  
bre. If the program parameter “Send 1” or “Send 2” is  
set to 0, the resulting level will still be 0 even if you  
raise this send level.  
DSelect the MFX1 and MFX2 pages, and set the param-  
eters for each selected effect.  
For details on the parameters of each effect (PG  
p.187–).  
Master EQ  
If “IFX/ Indiv.Out BUS Select” is set to IFX1–5, the send  
levels to the master effects are set by “Send 1” and  
“Send 2” (Insert FX page) following the insert effects.  
EUse the stereo 3-band master EQ to make final equal-  
izing adjustments immediately before the sound is  
output to the AUDIO OUTPUT L/MONO and R  
jacks.  
Insert effects  
Move the slider for each band to make adjustments.  
You can select the Master EQ page, and adjust the band  
frequency of the master EQ (PG p.239).  
Select an effect for IFX1–IFX5, and set “Pan (CC#8),” “BUS  
Sel. (BUS Select),” “Send 1” and “Send 2” for the signal  
that has passed through each insert effect. If effects are  
chained, the settings after the last IFX in the chain will be  
used. “Send 1” and “Send 2” adjust the amount of master  
effect that is applied to the signal that has passed through  
the IFX. These settings can be made in the same way as for  
a program (p.140).  
141  
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Insert effects  
Select an effect for IFX1–IFX5, and set “Pan (CC#8)” for  
the signal that has passed through each insertion effect. If  
effects are chained, the settings after the last IFX in the  
chain will be used.  
Master effects  
Master EQ  
The master effects and master EQ cannot be used in Sam-  
pling mode.  
Master effects  
Master EQ  
These settings can be made in the same way as in “Effect  
settings for a program” (p.141).  
Effect settings in Sampling mode  
In Sampling mode, you can apply an insert effect to an  
external audio source that is input from AUDIO INPUT 1,  
2, S/ P DIF IN, or mLAN (if the EXB-mLAN option is  
installed), or to audio from an audio CD (if the CDRW-1  
option is installed), and sample the result. You can also  
apply an insert effect to the samples assigned to a multi-  
sample, and resample the result.  
Routing  
1Use “Input (SAMPLING)” to specify the external  
audio input, and set the Sampling P0: Recording,  
Input/Setup page “BUS (IFX/Indiv.) Select” parame-  
ter to specify the bus (i.e., the insert effect) to which  
the signal will be sent. (p.39)  
The Input settings allow you to input simultaneously  
from each input source.  
The bus (the insert effect) to which the samples  
assigned to the multisample will be sent is specified  
by the Sampling P8: Insert Effect, Routing page “BUS  
Select (Indiv.Out Assign)” parameter. (p.107)  
142  
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input settings for Sampling mode are made in a simi-  
lar way, in Sampling P0: Recording, Input/ Setup  
page Input (SAMPLING).  
Effect settings for AUDIO INPUT  
In Program, Combination, Sequencer, Song Play, and Disk  
modes, external audio sources can be input from the  
AUDIO INPUT 1, 2, S/ P DIF IN, and mLAN (if the EXB-  
mLAN option is installed) jacks, or from an audio CD  
inserted in the CDRW-1 option (if installed), and pro-  
cessed by the TRITON STUDIO’s effects. In these modes,  
the insert effects, master effects, and master EQ can be  
used. Settings for the external audio input from each  
AUDIO INPUT 1, 2, S/ P DIF IN, and mLAN (if the EXB-  
mLAN option is installed) jack can be made in “Input  
(COMBI, PROG, SEQ, S.PLAY, DISK).” Normally, you will  
make these settings in the Global mode P0: Basic Setup,  
Input/ Sampling page, but you can also make them in  
Combination, Program, Sequencer, or Disk modes.  
In these modes, you can apply the TRITON STUDIOs  
effects to the external audio signals from each jack and  
sample the result, or use the TRITON STUDIO as a 6-in  
(AUDIO INPUT 1, 2, S/ P DIF IN L, R, mLAN 1, 2) 6-out  
effect processor. You can also use it as a vocoder effect  
(093: Vocoder) in which internal sounds are controlled by  
an external mic input.  
When you apply effects to external input signals from  
the AUDIO IN 1, 2, S/ P DIF IN, and mLAN inputs,  
oscillation may be heard depending on the type of  
effect and the parameter settings of the effect. If this  
occurs, adjust the input level, output level, and effect  
parameters. Particular care should be taken when  
using high-gain effects.  
2Set the parameters for Input1 and 2.  
Input1 and 2 correspond to the following inputs.  
Analog  
S/P DIF  
mLAN  
AUDIO INPUT  
1
2
Input1  
Input2  
S/P DIF  
Lch  
Rch  
Input1  
Input2  
mLAN  
1
2
Input1/Input2  
Input1/Input2  
“Level”: Sets the level of the input signal that you  
selected in “Input (COMBI, PROG, SEQ, S.PLAY,  
DISK).” Normally you will set this to 127. If the sound  
is distorted even though you lower this setting signifi-  
cantly, it is possible that the sound is distorting before  
the AD converter. Adjust the [LEVEL] knob or the out-  
put level of the external audio source.  
“Pan”: Sets the pan of the input signal that you  
selected in “Input.” When inputting a stereo audio  
source, you will normally set Input1 to L000, and  
Input2 to R127 (or Input1 to R127 and Input2 to L000).  
When inputting a mono audio source, you will nor-  
mally set this to C064.  
“BUS (IFX/Indiv.) Select”: In the same way as when  
making settings for the oscillator(s) of a program, Spec-  
ifies the bus to which each external audio input will be  
sent. (p.140)  
Routing  
“Send1 (to MFX1),” “Send2 (to MFX2)”: In the same  
way as when making settings for the oscillator(s) of a  
program, sets the master effect send levels for each  
external audio input. This can be set only if “BUS (IFX/  
Indiv.) Select” is set to L/ R or Off. (p.141)  
If “BUS (IFX/ Indiv.) Select” is set to IFX1–5, the master  
effect send levels are set by the “Send1” and “Send2”  
parameters following the insert effect (in each Insert FX  
page).  
In Program, Combination, Sequencer, Song Play, and Disk  
modes (i.e., in other than Sampling mode), the routing of  
the external audio input signals from the various jacks is  
specified by “BUS (IFX/ Indiv.) Select.”  
1Use “Input (COMBI, PROG, SEQ, S.PLAY, DISK)” to  
select the source that you want to input.  
This setting can be made in any of the following pages.  
If you want to save the edited settings into internal  
memory, you must write them. Use the Global mode  
page menu command “Write Global Settings.”  
If “BUS (IFX/ Indiv.) Select” has a setting other than  
Off, and you raise the “Level” value, the external  
audio source will be input to the TRITON STUDIO.  
At this time if audio cables are connected to the rear  
panel AUDIO INPUT 1 and 2 jacks, noise may be  
input to the TRITON STUDIO via the AD converter  
even if no audio input is actually present, and  
depending on the settings, may be output from  
AUDIO OUTPUT L/ R, 1, 2, 3, or 4. If you will not be  
using an external audio source, but are using only the  
internal sounds of a program, combination, or song,  
set “BUS (IFX/ Indiv.) Select” to Off, or set “Level” to  
0.  
Program, Combination P0: Play, Sampling page  
Sequencer  
Global  
P0: Play, Sampling page  
P0: Basic Setup, Input/Sampling  
page  
Disk  
Play Audio CD page  
Input-related settings are shared between all of the  
above modes. For each input source that you select in  
“Input (COMBI, PROG, SEQ, S.PLAY, DISK),” a rout-  
ing can be specified independently. If desired, you  
may input simultaneously from all input sources.  
Similarly, if you will not be using the S/ P DIF IN con-  
nector or mLAN connector, set these inputs to “BUS  
(IFX/ Indiv.) Select” Off, or set their “Level” to 0.  
If you want to make these settings in Global mode,  
move to Global mode from the mode (other than  
Sampling mode) in which you will be inputting the  
external audio signals. If you move from Sampling  
mode to Global mode, the Input (SAMPLING) settings  
of Sampling mode will be maintained, and it will not  
be possible to view the settings of this page.  
If no audio cables are connected to the rear panel  
AUDIO INPUT 1 and 2 jacks, the data that is input to  
the TRITON STUDIO from the AD converter will be  
set to zero, and no noise will be output.  
These settings are ignored in Sampling mode. Audio  
143  
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When you (move the joystick away from yourself and)  
press the [SW1] key, the feedback level will increase,  
and the delay sound will continue for a longer time.  
The “Amt” setting specifies the feedback level that will  
be in effect when the [SW1] key is pressed. If “Amt” is  
set to –10, pressing the SW1 key will reduce the feed-  
back level to 0.  
About dynamic modulation  
(Dmod)  
Dynamic modulation (Dmod) is a function that lets you  
use MIDI messages or the TRITON STUDIOs controllers  
to control specific effect parameters in realtime.  
BPM/ MIDI Sync is another function that controls effect  
parameters, and is used to synchronize the LFO speed of  
modulation-type effects or the delay time etc. of delay-  
type effects to the tempo of the arpeggiator or an external  
sequencer.  
Using the BPM/ MIDI Sync. function to synchronize  
the delay time to arpeggiator tempo changes.  
8Set “BPM” to MIDI.  
9For L, C, and R, set “Delay Base Note” and “Times” as  
For details on each of these functions, refer to PG p.246,  
248.  
desired.  
For this example, set “Delay Base Note” to and  
Times” to x1 so that the effect will be easily under-  
standable. The delay time will repeat at an interval of a  
8th note.  
Setting example:  
We will show how you can use dynamic modulation to  
control an effect parameter in realtime.  
1As described in the procedure for “Effect settings for  
a program” (p.140), set “IFX1” to 049: L/C/R BPM  
Delay. Verify that a delay sound is being output.  
2Access the Program P8: Edit-Insert Effect, IFX1 page.  
Using Dmod to change the delay level by moving  
the joystick away from yourself  
3Set “Input Level Dmod” to +100.  
4Set “Src” to JS+Y: CC#01. The delay sound will disap-  
pear.  
0Rotate the [TEMPO] knob, and the delay time will  
change.  
The input level to the effect can be controlled by the  
joystick. As you move the joystick away from yourself,  
the delay sound will gradually increase.  
When you (push the joystick away from yourself and)  
press the [SW] key, the feedback level will rise, and the  
delays will become longer.  
AWhen you turn on the ARPEGGIATOR [ON/OFF]  
switch, the arpeggiator will begin playing.  
Select any desired arpeggio pattern. When you rotate  
the [TEMPO] knob, the delay time will change in syn-  
chronization with the changing tempo of the arpeggio.  
If you rotate the [TEMPO] knob to change the tempo  
while the delay is sounding, noise may occur in the  
delay sound. This is because the delay sound  
becomes discontinuous, and is not a malfunction.  
For some effects, you can synchronize the LFO fre-  
quency to the tempo. Set the effect parameters  
BPM/ MIDI Sync” to On, and “BPM” to MIDI. For  
details refer to PG p.248.  
Using Dmod to modify the feedback level from  
[SW1] key  
5In P1: Edit-Basic, select the Controller Setup page,  
and set the function of “SW1” to SW1 Mod.: CC#80  
(Toggle).  
6Return to P8. Set “Feedback Src” to SW 1: CC#80.  
7Set “Amt” to +30.  
144  
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Other functions  
Setting the function of [SW1] and  
Setting the B-mode functions of  
[SW2]  
REALTIME CONTROLS [1][4]  
You can specify the function of the [SW1] and [SW2] keys  
(PG p.249).  
You can specify the B-mode functions of REALTIME  
CONTROLS knobs [1]–[4] (PG p.250).  
The function of the [SW1] and [SW2] keys can be specified  
independently for each program, each combination, and  
each song. These functions can also be set independently  
for the entire mode in Sampling mode and Song Play  
mode.  
You can specify the function that will be performed by the  
[SW1] and [SW2] keys, and can also select between Toggle  
(when the function will be switched on/ off each time the  
[SW1] or [SW2] key is pressed) and Momentary (when the  
function will be on only while you continue holding the  
[SW1] or [SW2] key).  
The B-mode functions can be specified independently for  
each program, each combination, and each song. These  
functions can also be set independently for the entire  
mode in Sampling mode and Song Play mode.  
These settings are made in Realtime Control Knobs B-  
Assign of the respective page. (”Specifying the function  
of [SW1] and [SW2]”)  
You can use these knobs as sources for alternate mod-  
ulation or effect dynamic modulation, and control  
program parameters or effect parameters.  
In this case, you will normally select Knob  
Mod.1:CC#17, Knob Mod.2:CC#19, Knob  
Mod.3:CC#20, and Knob Mod.4:CC#21.  
These settings are made by Panel Switch Assign in the fol-  
lowing pages.  
Program  
P1: Edit-Basic, Controller Setup  
P4: Edit-Zonr/Ctrl, Control  
P4: Zonr/Ctrl, Controller Setup  
P4: Controller Setup  
Here we will give an example of how knob [1] can be used  
to control the filter and amp EG attack of a program.  
Combination  
Song  
1Press the [PROG] key to enter Program mode.  
Sampling mode  
Song Play mode  
2After pressing the [MENU] key, and press the P1:  
P2: Controller Setup  
Edit-Basic.  
3Press the Controller tab.  
An example of settings in a program  
4Press the Realtime Control Knob B-Assign “Knob 1-  
B” popup button, and select F/A Attack.  
5Press the [REALTIME CONTROLS] key to select B-  
mode, and rotate knob [1]. The EG attack of the filter  
and amp will change.  
If you wish to keep these settings after the power is  
turned off, you must save them (p.56). However,  
the settings of Sampling mode cannot be saved.  
When you write a program or combination, the on/  
off status of the [SW1] and [SW2] keys is memorized.  
Adjusting the contrast (brightness)  
of the LCD screen  
You can use these keys as alternate modulation or  
effect dynamic modulation sources, and control pro-  
gram parameters or effect parameters.  
Use the rear panel contrast knob to make adjustments.  
In this case, you will normally select SW1  
Mod.:CC#80 and SW2 Mod.:CC#81.  
For an example in which the [SW1] key is specified as an  
effect dynamic modulation source for a program and used  
to control an effect, refer to p.144.  
If you wish to keep these settings after the power is  
turned off, you must save them (p.56). However,  
the settings of Sampling mode cannot be saved.  
145  
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Sounding a beep when the LCD  
screen is pressed  
Shortcuts  
[MENU] key + numeric keys [0][9]  
Accesses the pages within a mode  
If the Global P0: Basic Setup, System Preference page  
Beep Enable” check box is turned on, a beep will sound  
when you press an object in the LCD screen.  
[ENTER] key + numeric keys [0][9]  
Accesses the page menu commands in each page (up  
to ten items)  
Uncheck this if you do not want a beep to be sounded.  
[ENTER] key + keyboard  
Inputs note number values or velocity values  
Selects “KEY” in Global P5: Drum Kit, Sequencer P6:  
Pattern/ RPPR, RPPR Setup page  
Using the TRITON STUDIO as a  
Selects base key and index in Sampling mode  
data ler  
[ENTER] key + [LOCATE] key  
In Sequencer mode and Song Play mode, sets the  
current location as the “Location” (equivalent to the  
“Set Location” page menu command)  
MIDI exclusive data transmitted from an external device  
can be received by the TRITON STUDIO and saved on a  
floppy disk, or other media (the Data Filer function). This  
is done using the Disk mode Save page “Save Exclusive”  
page menu command (PG p.168).  
Setting the calendar function  
Heres how to set the date and time for the TRITON Stu-  
dio’s internal calendar. The date and time are recorded  
when you save data. Use the page menu command “Set  
Date/ Time” (Disk, Utility page) to make these settings.  
You will need make these settings after you purchase  
the TRITON Studio, and after you replace the calen-  
dar backup battery.  
1Press the [DISK] key to enter Disk mode.  
2Press the Utility tab.  
3Select the page menu command “Set Date/Time.”  
The following dialog box will appear.  
4Use the VALUE controllers to set “Year,” “Month,”  
“Day,” “Hour,” “Minute,” and “Second” to the correct  
year, month, day, hour, minute, and second.  
5Press the OK button.  
If the calendar backup battery runs low, a message of  
Battery voltage for calendar IC” will appear in the  
LCD screen. If the calendar backup battery runs  
down completely, the calendar will be initialized, and  
the date and time will not be recorded correctly.  
You can replace the calendar backup battery by your-  
self. Refer to PG p.286 for details.  
146  
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Appendices  
Troubleshooting  
If you experience problems, refer to the relevant item  
and take the appropriate measures.  
to access this), and then hold down the [ENTER]  
key and press numeric key [2] to display the dialog  
box.  
Cant switch modes or pages  
Are you recording or playing a song?  
Are you sampling?  
Power supply  
Power does not turn on  
Are you playing a CD?  
Is the power cable connected to an outlet? p.11  
Are you playing a WAVE file?  
Is the [POWER] switch turned on?  
Turn on the rear panel [POWER] switch. p.19  
In Combination, Sequencer, or Song Play modes,  
cant edit the value of Timbre/ Track parameters  
such as MIDI Channelor Status”  
LCD screen  
Some parameters cannot be edited during a “note-  
on” condition; i.e., while a note is held down on the  
keyboard, or while the damper pedal is held down.  
Are you using a damper pedal with a polarity that  
does not match the “Damper Polarity” setting (Glo-  
bal P2: Controller)?  
The power is turned on, but nothing is shown in  
the LCD screen.  
The TRITON STUDIO functions normally when you  
play the keyboard or perform other operations.  
In some cases, this problem can be solved be execut-  
ing the page menu command “Half Damper Cali-  
bration” (Global P0: Basic Setup).  
Use the rear panel [Contrast adjustment] knob to  
adjust the contrast of the LCD screen. p.7  
The power is turned on, but the LCD screen does  
not display normally, or an error message is dis-  
played. There is no sound when you play the key-  
board, and the TRITON STUDIO does not function  
normally.  
No beep is sounded when you touch the LCD  
screen  
Check the “Beep Enable” check box (Global P0:  
Basic Setup, System Preference). p.146  
This type of problem may occur if a data writing  
operation to internal memory was not completed  
correctly, for example if the power of the TRITON  
STUDIO was turned off while a program or other  
data was being written. If this occurs, use the  
following procedure to initialize the TRITON  
STUDIO’s internal memory.  
Audio input and output  
No sound  
Are connections made correctly to your amp,  
mixer, or headphones? p.11  
1Turn off the power.  
2Hold down the [MENU] key and the [9] key, and  
turn on the power.  
Is the connected amp or mixer powered-on, and is  
its volume raised?  
The TRITON STUDIO will be initialized, and data  
will be written into internal memory. While the data  
is being written, the LCD screen will indicate “Now  
writing into internal memory.”  
After initialization, you will need to load the pre-  
loaded data. Load the data from the included floppy  
disk or the internal hard drive. p.20, 63  
Is Local Control turned on?  
In Global P1: MIDI, check the “Local Control On”  
check box. PG p.142  
Is the [VOLUME] slider raised? p.3  
If there is no sound from the OUTPUT  
(INDIVIDUAL) 1–4 jacks, make sure that “BUS  
Select” or “Bus Select” following the insert effect is  
set to 1, 2, 3, 4, 1/ 2, or 3/ 4. p.140  
Cant operate the LCD screen correctly  
In Global P0: Basic Setup, execute the “Touch Panel  
Calibration” page menu command to adjust the  
sensitivity of the touch panel. PG p.137  
If specific tracks in Sequencer mode or Song Play  
mode do not sound, Make sure that the PLAY/  
MUTE/ REC button or PLAY/ MUTE button is set  
If it is not possible to select this command from the  
page menu, enter Global mode P0 (press the  
[MENU] key, and then press the [0] or [EXIT] key  
Make sure that the “Status” is INT or BTH. p.35,  
147  
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Are the Key Zone and Velocity Zone set so that sound  
will be produced when you play? PG p.11, 42, 66  
Digital audio input is sometimes not heard for two  
or three seconds.  
When you change the sampling frequency in “S/ P  
DIF Sample Rate” (e.g., from 48 kHz to 96 kHz), two  
or three seconds will be required in order to lock to  
the new sampling frequency. Please wait until the  
sound is heard.  
Notes do not stop  
In Program P1: Edit Basic, select the Program Basic  
page, make sure that the “Hold” check box is  
unchecked. PG p.7  
If audio cannot be input from the mLAN connector  
(if the EXB-mLAN is installed), have the mLAN  
plug settings been made correctly? PG p.139, 141  
In Global P2: Controller, make sure that “Damper  
Polarity” or “Foot Switch Polarity” is set correctly.  
PG p.146  
Is the correct sampling frequency being input from  
the mLAN connector (if the EXB-mLAN is  
installed)? PG p.139, 141  
Cant input sound  
Are the appropriate sources connected to the  
AUDIO INPUT 1, 2 jacks, the S/ P DIF IN jack, or  
the mLAN connector (if the EXB-mLAN option is  
installed)? p.102  
A sampling frequency of 48 kHz can be input.  
Cant output sound from an audio CD  
Make sure that you have selected the Disk mode  
Play Audio CD page or Sampling mode.  
If there is no sound in Sampling mode, check that  
“Input,” “Level,” and “BUS (IFX/ Indiv.) Select” are  
set correctly in the Sampling P0: Recording, Input/  
Setup page. p.102  
Make sure that the audio outputs of your external  
SCSI CD-R/ RW drive are connected to the AUDIO  
INPUT jacks. p.102  
If there is no sound in Program, Combination,  
Sequencer, Song Play, and Disk modes, check that  
“Input,” “Level,” and “BUS (IFX/ Indiv.) Select” are  
set correctly in Global P0: Basic Setup, Input/  
Sampling page; or in the P0: Sampling pages of  
Program, Combination, or Sequencer modes; or in  
the Disk mode Play Audio CD page. p.102  
Is the CD output being correctly input?  
If you want to listen to the audio CD playback in the  
Disk mode Play Audio CD page, set “Input  
(COMBI, PROG, SEQ, S.PLAY, DISK)” to Analog,  
and make the appropriate settings for “Level” and  
BUS (IFX/ Indiv.) Select.” If you want to listen to  
the audio CD playback in Sampling mode, make  
these settings in “Input (SAMPLING).” p.102  
If you are inputting sound to the AUDIO INPUT 1  
and 2 jacks, make sure that the AUDIO INPUT  
[LEVEL] knob is raised. p.103  
Is the “Volume” slider raised? (Disk mode Play  
Audio CD page, Sampling P5: Audio CD, Ripping  
page) p.120, 174  
If you are inputting sound to the AUDIO INPUT 1  
and 2 jacks, is the [MIC/ LINE] switch set  
appropriately? p.102  
Has the CD been finalized?  
A CD-R/ RW disc that you wrote using the Disk  
mode Make Audio CD page cannot be played in the  
Disk mode Play Audio CD page or in Sampling  
mode unless you have finalized the disc. Execute  
the page menu command “Finalize Audio CD” to  
finalize the disc. PG p.174  
Is an unsupported format being input from the S/ P  
DIF IN jack?  
Please connect an instrument or digital audio device  
that is compatible with CP-1201 or S/ P DIF.  
Is the correct sampling frequency being input from  
the S/ P DIF IN jack?  
Sampling frequencies of 48 kHz and 96 kHz can be  
input. If you input an unsupported sampling fre-  
quency, noise will occur or a message of “S/ P DIF  
Clock Error!” will be displayed.  
Excessive noise or distortion in the audio input or  
in the sampled sound  
If you are inputting to the AUDIO INPUT 1 and 2  
jacks, are the AUDIO INPUT [LEVEL] knob and  
“Recording Level” setting appropriate?  
Set “S/ P DIF Sample Rate” to match the sampling  
frequency that is being input (either 48 kHz or 96  
kHz). The default setting for “S/ P DIF Sample  
Rate” is 96 kHz (Normal). PG p.138  
If “Recording Level” indicates “ADC OVER-  
LOAD!!,” adjust the [LEVEL] knob. If “CLIP!!” is  
displayed, adjust the “Recording Level” slider.  
Adjusting the “Recording Level” will not affect the  
level of the output sound, but will affect the level  
that is sampled. While watching the level meter,  
adjust “Recording Level” as high as possible with-  
out allowing “CLIP!!” to appear. p.116  
If “System Clock” is set to S/ P DIF and “S/ P DIF  
Sample Rate” is set to 48 kHz, and you want to  
change the sampling frequency that is being input  
to the S/ P DIF IN jack from 96 kHz to 48 kHz or  
from 48 kHz to 96 kHz, you must make sure that  
the TRITON STUDIO is not accessing data when  
you make the change. Also, do not touch the TRI-  
TON STUDIO at this time. In particular, you must  
not change the sampling frequency being input to  
the S/ P DIF IN jack when data access is occurring  
(e.g., load/ save, read/ write, or sampling opera-  
tions involving the internal hard disk, floppy disk,  
CD-R/ RW, external SCSI media, sample memory,  
or internal memory).  
If you are inputting to the S/ P DIF IN jack or  
mLAN connector (if the EXB-mLAN option is  
installed), are the level of the output device and the  
“Recording Level” set appropriately?  
If “CLIP!!” appears, adjust the “Recording Level”  
slider.  
Is the system clock set correctly?  
If cyclic click noise is occurring, check that you have  
selected the “System Clock” that is being input.  
PG p.138  
148  
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Noise or oscillation is heard  
Cant record in Sequencer mode  
When using an effect on the external audio source  
being input from AUDIO INPUT 1 and 2,  
oscillation may occur depending on the type of  
effect or on the parameter settings. Please adjust the  
input level, output level, and effect parameters.  
You need to be particularly careful when using a  
high-gain effect.  
Is the Memory Protect “Song” check box (Global  
P0) unchecked? PG p.139  
Is the “MIDI Clock” (Global P1: MIDI) set to  
Internal? PG p.143  
The arpeggiator settings that were copied from a  
combination using Copy From Combicannot be  
recorded in the same way as when they were  
played  
After a sample edit has been executed, or after a  
stereo sample has been recorded, a small noise may  
be heard. This has no effect on the audio data that  
was edited or sampled.  
Have you checked “Multi REC”? (Sequencer P0:  
Play/ REC, Preference) p.85  
When using the BPM/ MIDI Sync function to  
control the delay time of an effect, noise may occur  
in the delay sound. This noise is due to  
discontinuities in the delay sound, and is not a  
malfunction.  
Depending on the settings of the combination, it  
may be necessary to adjust settings such as “Track  
Select,” “MIDI Channel,” “Status,” and  
“Arpeggiator Assign.” p.96  
In the Copy from Combi dialog box, check the  
“Auto adjust Arp setting for Multi REC” option  
before you execute the copy. This will cause the set-  
tings to be adjusted automatically. p.95  
The settings that are made automatically by “Auto  
adjust Arp setting for Multi REC” will be executed  
according to the ARPEGGIATOR [ON/ OFF] key set-  
ting of the combination. If you want to turn on the  
arpeggiator in Sequencer mode and record the per-  
formance of a combination, make sure that the  
ARPEGGIATOR [ON/ OFF] key is turned on for the  
combination when you write it in Combination  
Some effects such as 015: St.Analog Record  
generate noise intentionally. It is also possible to  
create oscillation using a 24 dB/ oct LPF filter with  
resonance. These are not malfunctions.  
Program, Combination  
Settings for oscillator 2 are not displayed  
Make sure that the “Oscillator Mode” (Program P1:  
mode. Then execute the “Copy From Combi.”  
Program Basic) parameter is set to Double.  
PG p.7  
RPPR does not start  
A combination does not play correctly after you  
load data  
Is the Sequencer P0: Play/ REC “RPPR” setting  
In the dialog box when you saved the data, did you  
check the items that you wanted to save?  
PG p.166  
Are “Assign,” “Pattern Select,” and “Track” set  
Are the bank/ numbers of the programs used by the  
combination the same as when the combination  
was created?  
If the “MIDI Clock” (Global P1: MIDI) parameter  
set to Internal? PG p.143  
In Song Play mode, a GM/ GS/ XG-compatible SMF  
is not played correctly  
Song  
Execute “GM Initialize” to initialize the settings.  
PG p.124  
A song does not play correctly after you load data  
Is “Bank Map” set to GM(2)? PG p.137  
In the dialog box when you saved the data, did you  
check the items that you wanted to save? PG  
p.166  
Is “Status” set to INT? PG p.126  
Are the programs used by the song the same as  
when the song was created?  
When saving the song, it is best to use “Save All” or  
“Save PCG & SEQ” so that the programs are saved  
together with the song. Then when loading, load  
both the .PCG and the .SEQ data. PG p.166, 157  
Sampling  
Cant sample  
Is sample memory (RAM) installed? p.19  
If you are sampling to external SCSI storage media,  
have you selected a hard disk? PG p.5, 90  
Have you loaded the multisamples and samples  
used by the program?  
Are the audio input settings correct?  
Playback does not start when you press the  
SEQUENCER [START/ STOP] key in Sequencer mode  
Is the “MIDI Clock” (Global P1: MIDI) set to  
Internal? PG p.143  
Is there free space in memory? PG p.99, 175  
If you are sampling to sample memory (RAM),  
select a different memory bank. PG p.6, 37, 57, 90  
149  
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If you are sampling to hard disk, select a different  
hard disk. PG p.7, 37, 57, 96  
Delete unneeded samples. PG p.92  
Save samples you want to keep, and then delete  
them. PG p.167, 92  
Song or CD playback stops temporarily when you  
sample  
Is “Auto Optimize RAM” checked?  
If this is checked, RAM will be optimized automati-  
cally when sampling ends, meaning that the sound  
will stop when sampling ends. If a song is being  
played in Sequencer mode or if a CD is being played  
back, the playback will stop.  
Is the “Trigger” setting correct? PG p.4, 37, 56, 97  
In Sampling mode if you are resampling with  
“Resample” set to Auto, has the sample to be  
resampled been assigned to the keyboard, and  
selected for “Key”? p.107, PG p.98  
There is a time lag after you press the SAMPLING  
[REC] key until you enter sampling-standby mode  
Is the “Source BUS” setting correct?  
The length of time until you enter sampling-  
standby mode will depend on the state of the free  
space on the hard disk (i.e., whether the free space  
is continuous or fragmented).  
When sampling to the hard disk, pressing the SAM-  
PLING [REC] key will cause the amount of space  
specified by “Sample Time” to be allocated within  
the hard disk.  
If you want to listen to the performance of the inter-  
nal tone generator while sampling only the external  
input sound (i.e., when using the In-Track Sampling  
function), you will normally set this to Indiv.1/ 2.  
For other types of sampling or resampling, set this  
to L/ R. p.104, PG p.4, 37, 56, 97  
If a message of “Buffer underrun error occurred” is  
displayed frequently when you are sampling to  
hard disk, execute the page menu command  
“Check Medium” (Disk, Utility page) to find and  
correct any errors on the selected MS-DOS format  
media. PG p.171  
You should set “Sample Time” slightly longer than  
the length that you will actually sample, and avoid  
specifying an excessively long sample time.  
A stereo sample cant be played in stereo  
Drum kits  
Is the multisample stereo?  
Execute the page menu command “MS Mono To  
Stereo” to convert the multisample to stereo. PG  
p.94  
The pitch of a drum sample does not change  
You have left the “Assign” check box unchecked,  
and want to play the drum sample at the adjacent  
right a semitone lower, but the pitch does not  
change.  
Is the sample name assigned correctly? PG p.90  
Volume of a recorded sample is too low/ too high  
If you have selected a drum program in Program  
mode, and then want to edit the drum kit in Global  
mode, go to the Program P2: Edit-Pitch, OSC1 Pitch  
Mod. page and set “Pitch Slope” to +1.0 before you  
enter Global mode.  
A sample that you resampled with “Recording  
Level” set at approximately –12.0 (dB) plays back at  
a lower volume than the volume at which you  
resampled it.  
Did you turn on the “Auto +12 dB On” setting when  
you resampled? p.105  
If you resampled with “Auto +12 dB On” turned off,  
turn on “+12 dB” (Sampling mode Loop Edit page)  
for that sample.  
Arpeggiator  
Arpeggiator does not start  
The playback volume of a sample is different than  
the volume at which it was resampled or sampled.  
If the sample playback is louder, did you set  
“Recording Level” above +0.0? If it is lower, did you  
set “Recording Level” below +0.0?  
Is the ARPEGGIATOR [ON/ OFF] key turned on  
(lit)?  
If the arpeggiator does not start for a combination  
or song, make sure that “Arpeggiator Run” is  
checked, and that an arpeggiator is selected for  
The “Recording Level” setting affects the level of  
the sample data that is recorded, but it is not possi-  
ble to monitor that level.  
Is the “MIDI Clock” (Global P1: MIDI) parameter  
set to Internal? PG p.143  
If the sample playback is louder, is “Auto +12 dB  
On” turned on? If the playback is softer, is this set-  
ting turned off?  
If you resampled the playback of a song or your  
playback performance using a program, combina-  
tion, or sample, or combined your performance  
with an external audio source and sampled the  
result, did you set “Recording Level” to approxi-  
mately –12.0 dB and turn on the “Auto +12 dB On”  
setting? p.105  
If the ARPEGGIATOR [ON/ OFF] key does not  
respond in Global P6: User Arpeggio, you may  
have moved here from Sampling mode or Disk  
mode.  
Effects  
If you sampled only an external audio source, did  
you set “Recording Level” to approximately +0.0,  
and turn off “Auto +12 dB On”? p.105  
Effects are not applied  
Have you selected effect program 000?  
150  
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Select an effect other than 000: No Effect for “IFX1–  
Is the write protect hole of the floppy disk covered,  
so that it is in the “write permit” position?  
Correctly insert a 3.5 inch 2HD or 2DD floppy disk  
(with its write protect hole covered) into the disk  
drive, and perform the save or load operation once  
again.  
5” or “MFX 1, 2.”  
Are the “IFX 1–5 Off,” “MFX1 Off,” or “MFX2 Off”  
(Global P0: Basic page) settings checked? p.140  
If you are in Combination, Sequencer, and Song  
Play, and master effects are not applied when you  
raise the “Send1” or “Send2” of the timbre/ track,  
does “Return 1” or “Return 2” from the master  
effect need to be raised? p.141  
Alternatively, has “Send 1” or “Send 2” for each  
oscillator of the program used by the timbre/ track  
been lowered? p.140  
Internal hard drive, external devices  
SCSI-connected external drive is not recognized  
Has the drive been formatted? PG p.170  
Is the external device connected correctly? PG  
p.298  
The actual send level is determined by multiplying  
the send setting of each oscillator in the program  
with the send setting of the timbre/ track.  
Is the terminator of the external device connected  
correctly? PG p.298  
The SCSI device ID settings of two or more drives  
may be conflicting.  
For details on setting the SCSI device ID, refer to the  
owners manual for your drive.  
Have you routed the output to an insert effect?  
You may have turned on the power of the SCSI  
device after powering-on the TRITON STUDIO.  
Turn off the power of the SCSI device and of the  
TRITON STUDIO. Then turn on the power of the  
SCSI device, and wait at least ten seconds before  
powering-on the TRITON STUDIO.  
MIDI  
The TRITON STUDIO does not respond to incoming  
MIDI data  
Are all MIDI cables connected correctly?  
PG p.258  
Execute the page menu command “Scan SCSI  
device” (Disk, Media Information) to re-mount the  
SCSI device.  
Is the MIDI data being received on the channel on  
which it is being transmitted? PG p.259  
The TRITON STUDIO does not respond correctly to  
incoming MIDI data  
The TRITON STUDIO does not recognize when MO  
disk has been exchanged, and does not correctly  
display the media information after the exchange.  
Are the Global P1: MIDI settings “Enable Program  
Change,” “Enable Bank Change,” “Enable Control  
Change,” and “Enable AfterTouch” each checked?  
PG p.144  
If you are able to switch the mode setting of your  
MO drive between PC/ AT and Mac settings, please  
use PC/ AT mode. For details on changing the  
mode of your drive, refer to the owners manual for  
your MO drive.  
If you wish to receive MIDI exclusive messages, is  
the “Enable Exclusive” (Global P1: MIDI) item  
checked? PG p.144  
If your MO drive does not have a mode setting, or  
if the media exchange is not recognized even after  
you switch the mode, use the drive select button to  
select a different drive, and then re-select the MO  
drive.  
Does the TRITON STUDIO support the types of  
messages that are being sent to it? PG p.259  
Media  
Error in writing to mediumoccurs frequently  
when saving data to the internal hard drive or  
external device  
Floppy disk  
Execute the page menu command “Check  
Medium” (Disk, Utility page) to detect and correct  
errors on the selected MS-DOS format media. PG  
p.171  
Cant format a oppy disk  
Are you using a 3.5 inch 2HD or 2DD floppy disk?  
Is the floppy disk inserted correctly?  
Cover the write protect hole of the floppy disk, so  
that it is in the “write permit” position.  
CD-R/ RW  
Correctly insert a 3.5 inch 2HD or 2DD floppy disk  
(with its write protect hole covered) into the disk  
drive, and format it once again.  
CD-R/ RW drive is not recognized  
If you are using the CDRW-1 option, was it  
installed correctly?  
Turn on the power of the TRITON STUDIO once  
again, and verify that the CDRW-1 is displayed in  
the startup screen. If it is not displayed, turn off the  
power, and re-install the drive correctly. p.19  
Cans save/ load data to/ from a oppy disk  
Is the floppy disk inserted correctly?  
Is the floppy disk formatted?  
151  
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Cant write  
Cant write audio tracks  
Was the drive subjected to physical shock or  
vibration while data is being written?  
Additional writing is not possible on a CD-R/ RW  
disc that has been finalized.  
If you are unable to save data such as PCG or SNG  
files, has the disc been formatted?  
Cant play back the disc on an audio CD player  
If you are writing audio tracks to create an audio  
CD, it is not necessary to format the disc.  
Did you finalize the disc?  
If you want to finalize the disc after writing addi-  
tional data, check the “Execute finalize too” check  
box when executing the page menu command  
“Write to CD” (Disk, Make Audio CD), so that the  
disc will be finalized. p.119, PG p.173  
If you only want to finalize the disc, select the page  
menu command “Finalize Audio CD” (Disk, Make  
Audio CD), and press the OK button to finalize the  
disc. PG p.173  
Are you using the recommended media for your  
drive?  
If you are writing from an external SCSI drive to  
CD-R/ RW, it is possible that the transfer speed is  
insufficient.  
Writing may be successful if you lower the writing  
speed. PG p.173  
Writing may be successful if you first copy the data  
from the external SCSI drive to the internal hard  
disk, and then execute the writing operation from  
the internal hard disk.  
Are you using CD-R media?  
Since some CD players are unable to play CD-RW  
media, we recommend that you use CD-R media.  
Have you tried using a different type of media?  
Some CD-R/ RW media cannot be played by some  
CD players. You may be able to play back success-  
fully by using a different type (brand) of CD-R/ RW  
media.  
In some cases, a certain length of time may be  
required before the data begins to be saved. When  
first saving data on high-capacity media (e.g., the  
first time after powering-on the TRITON STUDIO  
that you save in Disk mode or execute sampling to  
hard disk in Sampling mode), some time will be  
required to allocate free area.  
Are you using blank media?  
WAVE les  
If using CD-R, please use new media. If using CD-  
RW, use the page menu command “Erase CD-RW”  
(Disk, Make Audio CD) to erase the contents of the  
media before you execute Save.  
Playback level of the WAVE le is too high  
Set “WAVE File Play Level” to Normal. You should  
usually set “WAVE file Play Level” at Normal, and  
set it to High (+12 dB) only if the S/ P DIF output is  
too low. With the High (+12 dB) setting, the output  
from AUDIO OUTPUT L (MONO), R, and  
A CD-R/ RW saved on the TRITON STUDIO is not  
recognized by an external device.  
A CD-R/ RW saved or copied on the TRITON  
STUDIO using packet writing is not recognized on  
a computer.  
HEADPHONES will be louder. PG p.138  
WAVE le playback level is louder/ softer than the  
If you install a UDF version 1.5 compatible UDF  
reader or packet writing software on your com-  
puter, it will be possible to recognize the disc. PG  
p.299  
RAM samples  
Adjust the “WAVE File Play Level.” You should  
usually set “WAVE File Play Level” to Normal, and  
use the “High (+12 dB)” setting only if the WAVE  
file playback volume is lower than the playback of  
the RAM samples. You should also use the “High  
(+12 dB)” setting if the S/ P DIF output is not loud  
enough.  
In the case of a CD-R, it may be possible to make the  
disc be recognized by executing the page menu  
command “Convert to ISO9660 Format” (Disk, Util-  
ity page) to convert the disc to ISO9660 format.  
However depending on the state in which the disc  
was saved, it may be converted into ISO9660 level 3  
format, and may still not be recognized. In this case  
if you install ISO9660 level 3 compatible reader soft-  
ware or packet writing software on your computer,  
it will be possible to recognize the disc. PG p.299  
Cant preview  
Is the WAVE file format supported?  
Select a WAVE file of a supported format. PG  
p.156, 172, 283  
A CD-R/ RW that was saved or copied on the  
TRITON STUDIO using packet writing is not  
recognized by the TRITON/ TRITON pro/ TRITON  
proX/ TRITON-Rack.  
Other  
These models do not support UDF version 1.5, and  
therefore will not recognize such a disc.  
Saved files or sampled WAVE files have an  
incorrect date/ time.  
In the case of a CD-R, it may be possible to make the  
disc be recognized by executing the page menu  
command “Convert to ISO9660 Format” (Disk, Util-  
ity page) to convert the disc to ISO9660 format.  
However depending on the state in which the disc  
was saved, it may be converted into ISO9660 level 3  
format, and may still not be recognized. PG p.299  
Use the page menu command “Set Date/ Time”  
(Disk, Utility page) to set the current date and time.  
152  
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Specications and options  
Specications  
System  
HI (Hyper Integrated) synthesis system  
Modes  
Combination, Program, Sequencer, Sampling, Song Play, Global, Disk  
HI (Hyper Integrated) synthesis system  
Tone generator  
Polyphony  
60 voices (60 oscillators)/Maximum 120 voices (120 oscillators)* in single mode *: p.15  
30 voices (60 oscillators)/Maximum 60 voices (120 oscillators)* in double mode *: p.15  
24 dB/oct LPF with resonance  
Filters  
12 dB/oct LPF + HPF  
Alternate modulation function  
Waveform memory  
Sampling  
48 Mbytes PCM ROM (429 multisamples, 417 drumsamples)  
PCM ROM options allow expansion of up to 112 Mbytes (EXB-PCM series is supported)  
16 Mbytes user sampling RAM (SIMM) (expandable to a maximum of 96 Mbytes)  
48 kHz, 16 bit linear  
Maximum sample data memory capacity 96 Mbytes (with SIMM expansion)  
4,000 samples, 1,000 multisamples (128 indexes for each multisample)  
Record/playback/rip CD-DA (audio CD)  
Able to load AIFF, WAVE, AKAI (S1000/3000), Korg format sample data can be loaded  
Sample data can be exported in AIFF or WAVE formats  
5 insert effects (stereo in/out),  
Effect section  
2 master effects (mono in/stereo out), 1 master EQ (3-band stereo), all usable simultaneously  
102 effect types (available for insert effects or master effects)  
Effect dynamic modulation function  
Combinations/  
Programs  
1,536 user memory combinations (512 presets)  
1,536 user memory programs (128 more when EXB-MOSS is installed) (512 presets)  
256 + 9 drum ROM programs (GM2 sound map compatible)  
144 user drum kits (20 presets)  
Drum Kits  
9 ROM GM drum kits (GM2 sound map compatible)  
Use two arpeggiators simultaneously (Combination, Sequencer, Song Play modes)  
5 preset arpeggio patterns  
Dual polypnonic  
arpeggiator  
507 user arpeggio patterns (367 presets)  
Sequencer  
16 timbres, 16 tracks + 1 master track  
Maximum capacity: 200,000 notes  
Resolution /192  
200 songs, 20 cue lists, 150 preset patterns, 100 user patterns (for each song)  
16 preset/16 user template songs  
Supports TRITON format and SMF (formats 0 and 1)  
RPPR (Realtime Pattern Play/Recording) function (One set is available for each one song)  
16 timbres, 16 tracks  
Song play  
Disk mode  
SMF (formats 0 and 1) supported  
Load, save, utility Audio CD writing/playback  
Data ler function (save/load MIDI exclusive data)  
CD-ROM/R/RW (read and write UDF format CD-R/RW, record and play CD-DA, load ISO9660 level 1 data) sup-  
ported  
Keyboard  
88 keys (RH2)*, 76 keys, 61 keys  
*
The 88 keys model features an RH2 (Real Weighted Hammer Action 2) keyboard, which provides a differing  
key weight in each of four keyboard ranges, just as on a grand piano.  
Controllers  
Joystick, ribbon controller, [SW1]/[SW2] keys, REALTIME CONTROLS knobs [1][4] and A/B mode key,  
[VALUE] slider, ARPEGGIATOR [TEMPO], [GATE], [VELOCITY] knobs and [ON/OFF] key  
153  
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User interface  
TouchView graphical user interface (320 × 240 pixel LCD display)  
[VOLUME] slider  
Mode keys  
[COMBI], [PROG], [SEQ], [SAMPLING], [S.PLAY], [GLOBAL], [DISK]  
Value controllers  
[VALUE] slider, [VALUE] dial, [  
[ENTER])  
][  
] keys, numeric keys ([0]...[9], [], [./10s HOLD],  
[MENU] key, [EXIT] key, [COMPARE] key  
BANK keys  
[INT-A], [INT-B], [INT-C], [INT-D], [INT-E], [INT-F], [INT-G],  
[EXB-A], [EXB-B], [EXB-C], [EXB-D], [EXB-E], [EXB-F], [EXB-G]  
SEQUENCER keys [PAUSE], [REW], [FF], [LOCATE], [REC/WRITE], [START/STOP]  
SAMPLING keys [REC], [START/STOP]  
AUDIO OUTPUT (MAIN) L/MONO, R Output impedance  
AUDIO OUTPUT (INDIVIDUAL) 1, 2, 3, 4 Maximum output level +13.5 [dBu]  
Audio outputs  
1.1 [k] (L/MONO is 550 [] for mono)  
Load impedance  
100 [k] or greater  
AUDIO OUTPUT HEADPHONE  
Output impedance  
Maximum output level  
Load impedance  
33 []  
25 [mW]  
33 []  
S/P DIF  
Connector: optical, Format: 24-bit S/P DIF (IEC60958, EIAJ CP-  
1201), Sample rate: 48 kHz, 96 kHz selectable  
Audio inputs  
AUDIO INPUT 1, 2  
LEVEL [MIC/LINE] switch, [LEVEL] knob Nominal level  
Input impedance  
10 [k]  
LINE:  
MIC:  
+4 [dBu] @ [LEVEL] knob= min.  
30 [dBu] @ [LEVEL] knob= max.  
17 [dBu] @ [LEVEL] knob= min.  
52 [dBu] @ [LEVEL] knob= max.  
Maximum level LINE: +14 [dBu] @ [LEVEL] knob= min.  
20 [dBu] @ [LEVEL] knob= max.  
MIC:  
Source impedance  
7 [dBu] @ [LEVEL] knob= min.  
42 [dBu] @ [LEVEL] knob= max.  
600 []  
S/P DIF  
Connector: optical, Format: 24-bit S/P DIF (IEC60958, EIAJ CP-  
1201), Sample rate: 48 kHz, 96 kHz selectable  
Control inputs  
Internal hard drive  
Other  
DAMPER (half-damper supported), ASSIGNABLE SWITCH/PEDAL  
5 Gbyte  
MIDI IN, OUT, THRU, SCSI connector (D-sub half-pitch 50 pin), LCD contrast knob, 3.5 inch oppy disk drive, AC  
power inlet, power switch, Calendar backup battery  
Support for options  
EXB-PCM series PCM expansion board (16 Mbytes ROM) slots × 7  
72 pin SIMM memory slots × 3 (for user sample memory)  
CDRW-1, EXB-MOSS, EXB-DI, EXB-mLAN  
Dimensions  
(W × D × H)  
88Keys: 1475 × 440 × 146 (mm) Inches: 58.07" × 17.32" × 5.75",  
76Keys: 1311 × 382 × 129 (mm) Inches: 51.61" × 15.04" × 5.08",  
61Keys: 1104 × 382 × 129 (mm) Inches: 43.46" × 15.04" × 5.08"  
Weight  
88 Keys: 29.7 kg/65.48lbs., 76 Keys: 19.6 kg/43.21lbs., 61 Keys: 17.2 kg/37.92lbs.  
Power supply  
Power consumption  
Included items  
AC Local Voltage  
38 W  
AC cable, Preloaded program disks TNSFD-00P, Installation plate for EXB-mLAN  
Options  
Expansion boards  
EXB-PCM06/07: Orchestral Collection  
EXB-PCM08: Piano  
The multisamples of the EXB-PCM08 are built into the TRI-  
TON STUDIO.  
EXB-MOSS (DSP Synthesizer Board)  
EXB-DI (Digital Interface Board)  
EXB-mLAN (mLAN Interface Board)  
CD-R/RW drive  
CDRW-1  
XVP-10  
EXP-2  
EXB-PCM series  
Expression/volume pedal  
Foot controller  
Damper pedal  
Pedal switch  
EXB-PCM01: Piano/Classic Keyboards  
EXB-PCM02: Studio Essentials  
EXB-PCM03: Future Loop Construction  
EXB-PCM04: Dance Extreme  
EXB-PCM05: Vintage Archives  
DS-1H  
PS-1  
Other  
MIDI cable  
*
Appearance and specications of this product are subject to  
change without notice. (March/02)  
154  
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[M usicW orkstation/Sam pler                   
Date :2001. 11. 6  
MIDI Implementation Chart  
TRITON STUDIO  
Function  
Transmitted  
Recognized  
Remarks  
1-16  
1-16  
Memorized  
Basic  
Channel  
Default  
Changed  
1-16  
1-16  
Memorized  
Messages  
Altered  
3
×
Mode  
×
**************  
Note  
Number:  
Sequencer and Arpeggiator data  
can transmit all note numbers 0127  
0-127  
0-127  
0-127  
True Voice  
**************  
Note On  
Note Off  
9n, V=1127  
×
Velocity  
9n, V=1127  
×
Polyphonic (Key)  
Monophonic (Channel)  
Aftertouch  
Pitch Bend  
Polyphonic aftertouch transmitted *A  
only as sequence data  
*A  
*C  
0, 32  
1, 2, 16, 18  
4, 5, 7, 8, 10  
11, 12, 13  
64, 65, 66, 67  
70 79  
×
×
×
Bank Select (MSB, LSB)  
Joystick (+Y, Y), Ribbon, Slider  
*P  
*C  
Pedal, Portamento Time, Volume, IFX pan, Pan *C  
Expression, Effect Control 1/2 *C  
Damper, Portamento Sw., Sostenuto, Soft *C  
Sound (Realtime Controls 14A: 74, 71, 79, 72) *C  
Switch 1, 2, Foot Switch, Controller *C  
Send 1, 2, Effect ON/OFF (IFXs, MFX1, MFX2) *C  
Data Entry (MSB, LSB)  
Data Increment, Decrement  
NRPN (LSB, MSB)  
Control  
Change  
80, 81, 82, 83  
93, 91, 92, 94, 95  
6, 38  
*C  
*C  
*C, *2  
*C, *3  
96, 97  
98, 99  
100, 101  
0 95  
0 101  
120, 121  
RPN (LSB, MSB)  
Realtime Controls knobs 14 B-assign *C  
Sequencer data  
(receive *C)  
All Sound Off, Reset All Controllers *C  
Program  
Change  
*P  
○0-127  
○0-127  
0-127  
Variable Range  
**************  
*E*4  
System Exclusive  
○0-127  
×
○0-127  
×
Song Position  
Song Select  
Tune  
When cue list is selected, corresponds to cue list *1  
System  
Common  
When cue list is selected, corresponds to cue lists 019  
*1  
Clock  
Command  
*1  
*1  
System  
Real Time  
Local On/Off  
All Notes Off  
Active Sense  
Reset  
123127  
×
×
×
Aux  
Messages  
×
Notes  
*P, *A, *C, *E: Transmitted/received when Global P1: MIDI Filter (Program Change, After Touch, Control Change, Exclusive) is Enable, respectively.  
*1: When Global mode P1: MIDI Clock is Internal, transmitted but not received. The opposite for External MIDI or mLAN.  
*2: LSB,MSB=02,00: Arpeggiator ON/OFF, 0A,00: Arpeggiator Gate control, 0B,00: Arpeggiator Velocity control  
*3: LSB,MSB=00,00: Pitch bend range, 01,00: Fine tune, 02,00: Coarse tune  
*4: In addition to Korg exclusive messages, Inquiry, GM System On, Master Volume, Master Balance, Master Fine Tune,  
and Master Coarse Tune are supported.  
Mode 1: OMNI ON, POLY  
Mode 3: OMNI OFF, POLY  
Mode 2: OMNI ON, MONO  
Mode 4: OMNI OFF, MONO  
: Yes  
:No  
155  
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Index  
Check box 9  
Numerics  
10’s Hold 4, 23, 24  
F
Combination 1, 13, 16, 24, 31, 35,  
Filter 1, 26, 34, 68, 71  
Filter EG 72  
24 dB/ oct low pass filter with  
Compare 17, 68, 76, 97  
[COMPARE] key 17  
Connection 10  
Filter LFO Mod. 72  
Filter Mod. 72  
Keyboard Track 72  
resonance 71  
A
Floppy disk 6, 59, 62  
Foot Pedal 28, 125  
Foot pedal 11  
Controller 25, 29, 53, 79, 87, 98  
Copy 14, 67, 88, 96, 131  
After Touch 26, 27, 124  
Allocation 20, 42  
Alternate Modulation 74  
Copy the sounds of a combination  
Foot Switch 28, 125  
Cue List, Switch the Step 91  
Manual punch-in 84  
Program/ Combination will  
change 125  
to multiple tracks 95  
Amp 68, 73  
Create Control Data 86  
Cue List 21, 81, 90, 92  
Current page 8  
Amp EG 72, 73  
Amp Level 34, 73  
Amp Mod. 73  
Keyboard Track 73  
LFO 73  
Cutoff frequency 26, 71  
Foot switch 11  
Format 12, 59, 60  
Amp EG 27, 34, 73  
D
Amplifier 34, 68, 72  
DAMPER 7, 11, 28, 78  
Damper Pedal 28  
Data dump 55, 62  
G
AMS (Alternate Modulation  
Global 14, 16, 58, 124, 127, 134  
GM(2) 22, 121, 127  
GM/ GS/ XG 149  
Grid 110  
Source) 71, 72, 73, 74  
Append 20, 66  
Delete  
Arpeggiator 2, 5, 29, 45, 46, 51, 74,  
Specific data 85, 87  
Demo song 20  
ASSIGNABLE PEDAL 7, 11, 28,  
Dialog  
H
DIGITAL OUT 7, 11  
Disk 14, 16, 60, 64, 102, 118  
Dmod 144  
ASSIGNABLE SWITCH 7, 11, 28,  
Headphone 6, 11  
HI (Hyper Integrated) synthesis  
Audio CD 5, 109, 118, 148, 152  
system  
Drum Kit 58, 69, 73, 128, 150  
Drum sample 128, 150  
Dual arpeggiator 137  
Dynamic modulation 144  
I
Audio input/ output  
Analog 11, 42, 102, 108  
Digital 7, 11, 102, 108  
Index 38, 106, 111, 112  
(INDIVIDUAL) 1, 2, 3, 4 6, 11, 48,  
Auto +12 dB On 105  
Auto punch-in 84  
Auto-pan 71, 73, 74  
E
Insert Effect (IFX) 34, 39, 74, 79,  
Edit Buffer 58  
Edit cell 8, 17  
Internal hard drive iii, 20, 59, 63,  
Effect 1, 124, 139  
EG 27, 34, 71, 72, 73  
Event Edit 86  
B
In-Track Sampling 2, 115  
Bank 4, 17, 22, 24, 64  
BANK key  
EXB-DI 7, 11, 19  
EXB-mLAN 7, 11, 19, 102, 143  
J
Base key 111, 146  
Bit resolution 100  
BPM 44, 78, 112, 144  
Joystick 3, 25, 53, 72  
Lock function 26  
Pitch bend 70  
EXB-MOSS 19, 22, 24, 67  
Load 66  
BUS Select 6, 47, 48, 109, 115, 129,  
EXB-PCM 15, 19, 69, 128  
Jukebox 122  
Load 65  
Jukebox list 122  
EXB-PCM/ sample memory (RAM)  
slot cover  
Exclusive Group 129  
[EXIT] key  
C
K
Calendar function 146  
Key Zone 77  
Cancel button 4, 9  
Keyboard & Index 106, 110, 111  
Keyboard crossfade 76  
Keyboard input 18  
Keyboard Track 72, 73  
.EXL file 55  
Category 8, 23, 24, 35, 69, 82, 128,  
External sequencer 85, 138  
CD-R/ RW 6, 19, 59, 60, 108, 118,  
156  
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Keyboard, Arpeggiator 31, 131  
.KMP 41, 55, 61, 63  
Multi (multitrack recording) 85  
Program 1, 13, 22, 29, 34, 45, 46, 56,  
Combination 35, 76  
Sampling 41, 112  
Multisample 1, 38, 40, 41, 68, 101,  
.KSC 21, 42, 55, 61, 63  
.KSF 41, 55, 61, 63  
Mute 82, 121  
Sequencer 82  
N
L
Q
Note Number 27  
L/ MONO, R jacks 6, 11, 38, 140  
Quantize 51  
Layer 76, 78  
LCD screen 4, 8  
O
R
Contrast 7, 145, 147  
OK button  
Radio button  
Level  
Open Sampling System  
Option 12, 154  
Amp Level 34  
AUDIO INPUT 6, 102  
Drum Kit 128  
Multisample 69  
OSC Balance 34  
Recording level 105  
WAVE file 116, 152  
REALTIME CONTROLS 3, 26, 34,  
Oscillator 15, 68  
Realtime Quantize 51  
Oscillator Mode 15, 68, 69  
Overdub 84  
Realtime recording  
Pattern 86  
Overwrite 83  
Track 83  
[REC] key 5, 103, 104  
LFO 70, 72, 74, 144  
[REC/ WRITE] key 5, 51, 57, 59, 84  
P
Load  
Page 8, 16  
EXB-MOSS series 66  
EXB-PCM series 65  
Jukebox List 122  
Template Son 49  
Types of data 63  
Page jump menu 9, 16  
Rename 40, 43, 53, 57  
Page menu button  
Resampling 45, 48, 107, 116  
Resonance 26, 71, 72  
Page menu command  
Pan  
RESONANCE/ HPF 26  
Restoring the factory settings 63  
AUDIO INPUT 143  
Combination 36, 76  
Program 71, 73, 74, 140  
Sampling 37  
LOCATE 5, 83, 146  
Lock function 26  
Ribbon controller 3, 25  
Lock function 26  
Pitch bend 70  
Loop  
Sample 38, 42, 43, 110  
Track Play Loop, Sequencer 50  
Sequencer 82  
Parameter 17  
Routing 129, 140, 141, 142, 143  
Loop All Track 85  
Pattern  
RPPR 33, 92, 113  
Create 92  
Low Pass & High Pass 71  
Low pass filter 26, 71  
Low Pass Resonance 71  
LPF CUTOFF 26  
Arpeggio pattern 30, 32  
Play 33, 93  
Realtime-recording 94  
Shutdown Key, RPPR stop 33  
.PCG 21, 55, 61, 63  
Performance Edit 34  
Pin  
S
M
Pitch 68, 70, 124  
Combination 77  
Controller 25, 70  
Drum kit 128, 150  
EG 70, 71  
S/ P DIF 7, 11, 102, 142, 143, 148  
Manual punch-in 84  
Master Effect (MFX) 74, 79  
Master EQ (MEQ) 141, 142  
Media 55, 59, 60  
Sample 37, 39, 40, 43, 45, 47, 78, 99,  
Sample memory (RAM) 2, 5, 19,  
LFO 70, 71  
Sampling 38, 112  
Memory protect 57  
[MENU] key 4, 16  
Metronome 48, 51, 84  
Sampling 2, 5, 14, 16, 37, 39, 41, 46,  
Place, Sequencer 83  
Polyphonic 68, 77  
Popup button 8, 18  
Popup menu 8, 18  
Portamento 70, 77, 78  
Sampling frequency 100, 118, 148  
[MIC/ LINE] switch 6, 37, 42, 46,  
Save 55, 60, 61  
Data Filer function 146  
Jukebox list 122  
Media 59  
.MID 55, 120  
MIDI 7, 12, 62, 85, 98, 120, 151  
MIDI Channel 67, 77, 82  
MIDI clock 138  
Power 6, 11, 19, 125  
Recalling the last-selected mode  
Sample data 41, 111  
Song 54  
Track list 119  
MIDI filter 78  
Preload data 56  
Scale 78, 126  
Minus-one play 123  
PRELOAD.KSC 21  
PRELOAD.PCG 21, 63  
PRELOAD.SNG 21  
Scroll bar  
mLAN  
SCSI 7, 12, 41, 59, 105, 108, 151  
Mode 3, 13, 16  
Monitor 6, 11, 48, 82, 107, 115, 150  
Monophonic 68, 77  
157  
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Send  
AUDIO INPUT 143  
Track 83  
Musical data 81, 113  
Combination, Sequencer, Song  
Play 141  
Setup parameters 81  
Track edit 90  
Drum kit 129  
Track Play Loop 50  
Program 140  
Track list 119  
Transpose 77, 124  
Tremolo 71, 73, 74  
Tune 34  
Sequencer 5, 14, 16, 21, 33, 49, 80,  
Shortcut 146  
SIMM 5, 19  
Tuning 124  
.SNG file 55, 61  
Solo 82, 121  
U
Song 21, 33, 49, 80, 81  
Convert a cue list 92  
Copy 88  
Use DKit Setting 73  
Use Zero 111  
Create a WAVE file 116  
Edit 88  
In-Track Sampling 115  
Naming 53, 88  
Save 54  
User arpeggio pattern 130  
User pattern 81, 86  
User Scale 126  
User template song 55  
Setting the number of measures  
V
VALUE controller 4, 17  
[VALUE] dial 4  
[VALUE] slider 4, 27  
Song Play, Sequencer 141  
Sounding a beep 146  
Specifications 153  
Split 76, 77  
Velocity 27, 52, 70, 72, 146  
Arpeggiator 5, 131  
Velocity crossfad 76  
Velocity Curve 124  
Velocity drumsample switch-  
ing 128  
Standard MIDI File (SMF) 80, 97,  
Status 77, 98, 120  
Velocity multisample switch-  
ing 69  
Velocity switch 76, 78  
Velocity Zone 79  
Step  
Cue List 21, 90  
User arpeggio pattern 134  
Step recording 52, 86  
Step, Arpeggiator 135  
Stereo 111  
Velocity Sample SW LoHi 128  
Vibrato 25, 70, 71, 74  
Volume 3, 19, 27, 34, 36, 68, 72, 76,  
[SW1], [SW2] 3, 25, 27, 144, 145  
Synchronization 138  
Combination 36  
Sequencer 82  
Song Play 120  
Synchronize 144  
[VOLUME] slider  
T
W
Tab 9, 16  
Wah 25, 71, 72, 74  
Template song 49, 120  
Write 5, 55  
Tempo 5, 29, 50, 74, 82, 91, 110, 112,  
Arpeggiator 29, 30  
Global settings, User drum kits,  
User arpeggio patterns 58  
Program, Combination 34, 36,  
Realtime controls 34  
SW1, SW2 25  
User template song 55  
Text edit button 9, 40, 56, 57  
Timbre 35, 76  
Time signature 80, 82, 86  
TNSFD-00P 65  
Toggle button  
Tone 26, 27, 68, 71, 124  
User arpeggio pattern 135  
Z
Tone Generator 15  
Zero crosses 110  
Tone, Arpeggiator 135  
ZOOM button 44  
TouchView  
158  
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IMPORTANT NOTICE TO CONSUMERS  
This product has been manufactured according to strict specifications and voltage requirements that  
are applicable in the country in which it is intended that this product should be used. If you have  
purchased this product via the internet, through mail order, and/or via a telephone sale, you must  
verify that this product is intended to be used in the country in which you reside.  
WARNING: Use of this product in any country other than that for which it is intended could be  
dangerous and could invalidate the manufacturer’s or distributor’s warranty.  
Please also retain your receipt as proof of purchase otherwise your product may be disqualified from  
the manufacturer’s or distributor’s warranty.  
KORG INC.  
15 - 12, Shimotakaido 1 - chome, Suginami-ku, Tokyo, Japan.  
2002 KORG INC.  
1403 FTH Printed in Japan  
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