Korg Musical Instrument D3200 User Manual

Owner’s Manual  
E 1  
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COPYRIGHT WARNING  
Handling of the internal hard disk  
This professional device is intended only for use  
with works for which you yourself own the copy-  
right, for which you have received permission from  
the copyright holder to publicly perform, record,  
broadcast, sell, and duplicate, or in connection with  
activities which constitute “fair use” under copy-  
right law. If you are not the copyright holder, have  
not received permission from the copyright holder,  
or have not engaged in fair use of the works, you  
may be violating copyright law, and may be liable  
for damages and penalties. If you are unsure about  
your rights to a work, please consult a copyright  
attorney. KORG TAKES NO RESPONSIBILITY  
FOR ANY INFRINGEMENT COMMITTED  
THROUGH USE OF KORG PRODUCTS.  
Do not apply physical shock to this device. In particu-  
lar, you must never move this device or apply physi-  
cal shock while the power is turned on. This can cause  
part or all of the data on disk to be lost, or may dam-  
age the hard disk or interior components.  
When this device is moved to a location where the  
temperature is radically different, water droplets may  
condense on the hard disk. If the device is used in this  
condition, it may malfunction, so please allow several  
hours to pass before operating the device.  
Do not turn the power on and off repeatedly. This may  
damage the D3200.  
This device begins to access the hard disk immedi-  
ately after the power is turned on.  
Never turn off the power while the HDD access indi-  
cator is lit or blinking. Doing so can cause all or part of  
the data on hard disk to be lost, or may cause malfunc-  
tions such as hard disk damage.  
If the hard disk has been damaged due to incorrect  
operation, power failure, or accidental interruption  
of the power supply, a fee may be charged for  
replacement even if this device is still within its  
warranty period.  
Data handling  
Incorrect operation or malfunction may cause the contents of  
memory to be lost, so we recommend that you save impor-  
tant data on a CD or other media. Please be aware that Korg  
will accept no responsibility for any damages which may re-  
sult from loss of data.  
Also, when digitally recording copyrighted audio material  
from a DAT or CD etc., you must obtain permission for use.  
Please be aware that Korg will accept no responsibility for  
any copyright violations which may occur through your use  
of this product.  
* Company names, product names, and names of for-  
mats etc. are the trademarks or registered trademarks  
of their respective owners.  
iii  
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Cautions when using the CD-R/  
RW drive  
Printing conventions in this  
manual  
• During CD reading and writing operations, keep the unit  
in a horizontal position.  
Faders, knobs, and keys on the panel  
• Do not use the unit in extremely cold or hot locations.  
• Do not use the unit in extremely humid locations.  
• Do not use the unit in dusty or smoky locations.  
• Do not subject the unit to vibration or strong physical  
shock. In particular, this unit is vulnerable to shock during  
CD reading and writing operations.  
In this manual, “faders,” “knobs,” and “keys” refer to  
controls on the panel. The names shown on the panel are  
printed in boldface in the manual.  
Examples: MASTER fader, TRIM knob, REC/ PLAY key  
Items in the LCD screen  
Normally, you will be able to open the CD tray by press-  
ing the eject button. However if this fails, you can forcibly  
eject the tray by inserting a thin object (such as a straight-  
ened paper clip) into the emergency eject hole.  
• Do not store the unit in hot or humid locations.  
Never touch the focusing lens.  
• Do not use commercially available lens cleaners.  
• Do not transport the unit with a disc left in the tray.  
• Do not leave the unit with the disc tray open.  
Buttons” and “dialog boxes” are displayed in the LCD  
screen. The names shown in the screen are printed in  
boldface in the manual.  
Items printed in “boldface” are parameters or tab page  
names shown in the LCD screen.  
Examples: OK button, Rename dialog box, “SetUp” tab  
page  
Other items printed in boldface  
Boldface is also used to indicate the names of non-  
selectable parameters shown in the LCD screen, or to  
indicate content in the text that we wish to emphasize.  
CD-R/ RW handling  
Please observe the following points when handling discs.  
Failure to observe these points may cause problems such as  
data not being written correctly, loss of recorded data, or  
drive malfunction.  
• Do not leave discs in direct sunlight, or in locations of  
high temperature or high humidity.  
Steps (1) (2) (3) ...  
Steps in a procedure are indicated as (1) (2) (3) ...  
(p.■■)  
• Do not touch the surface of a disc. Hold a disc by its  
edges.  
This indicates a reference page within this manual.  
• Remove dust or dirt from the surface of a disc. To remove  
dust, use an air duster or cleaner.  
• Do not affix labels to a disc, or write on a disc in locations  
other than specified.  
,
,
These symbols respectively indicate points of caution,  
notes of advice, or examples.  
• Do not use chemicals or detergent to wipe a disc.  
• Do not bend or drop a disc.  
…, “XX” tab page  
This refers to a page shown in the LCD screen. To access  
this page, press the top panel … key, and then click the  
XX” tab in the LCD screen (p.13).  
Responsibility for loss of data  
Korg Corporation will accept no responsibility for any dam-  
ages (direct or indirect, whether sustained by the customer or  
by a third party) resulting from loss of or damage to data  
written on a CD-R or CD-RW disc.  
You can also use the panel TAB PAGE/ TAB PAGE® keys  
to move between tab pages.  
…, …, “XX” tab page  
The top panel MIXER key and CD key display a page  
jump menu in the LCD screen before the tab pages  
appear, so click the page button (p.13) and then click  
the “XX” tab (p.13). Pressing the MIXER key or CD  
key will take you back to the page jump menu screen.  
LCD screens  
The parameter values shown in the LCD screens printed  
in this manual are explanatory examples, and may not  
necessarily match the displays that appear on your  
D3200.  
iv  
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Table of Contents  
IMPORTANT SAFETY INSTRUCTIONS...............ii  
1. Applying effects and EQ to individual  
Applying effects to individual channels/ tracks  
Using the channel/ track sends to apply effects  
Adjusting the Master Effect 1 Send amount for  
2. Applying Final (or mastering) effects and EQ to  
Set the meters to display the post fader  
Applying an effect to the master bus  
3. Connect your audio sources to the mixer  
Connect mics and instruments to the INPUT  
Moving to a point later in the song  
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Sending the soloed audio from the master  
Moving to a location registered to a Locate  
Moving to the location assigned to a  
4-6. Specifying parameters that will be  
4-7. Specifying parameters that will be  
Inputting the digital audio signal from a MD  
Adjusting the volume level of each  
1-1. Applying insert effects during  
1-2. Applying insert effects during  
3-4. EQ library (Storing and recalling EQ  
vi  
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2. Creating a drum track for an entire song  
Using the clipboard to copy data to another  
Recording additional tracks as you listen to the  
Recording Session Drums to a channel  
Preserving drum kit changes and drum  
Copy an entire track/ Copying to a Virtual track  
Inserting a new event into the pattern  
Overwriting a portion of an existing  
Boosting the maximum volume to the specified  
Recording MIDI Clock data from an external  
track ................................................................63  
1-3. Overdubbing (Recording additional  
1-5. Punch-in Recording  
Importing an audio track into the beginning  
Importing an audio file into the middle of a  
Using a foot switch for manual punch-in/  
3. Drive and data compatibility with the Digital  
Recording Studio series ............................. 88  
vii  
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1-1. Partitioning the hard drive into separate  
To keep only the audio data that you are  
To erase A and B that remain from the first  
Controlling the D3200 from a MIDI  
Preserving non-system data when you  
If an error appears and the recovery is  
viii  
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Category: Reverb&Delay  
Category: Modulation&Pitch  
Category: Dynamics&Filter  
Category: SFX&etc  
Category: Reverb&Delay  
Category: Modulation&Pitch  
Category: Dynamics&Filter  
Category: SFX&etc  
Category: Multi  
Playback level is lower than the level during  
The input or recorded sound is noisy or  
ix  
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Analog/ digital input and output  
x
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Introduction  
Thank you for purchasing the Korg D3200 Digital Recording Studio.  
To take full advantage of the D3200s functions, and to enjoy trouble-free use,  
please read this manual carefully and use this product only as directed. Keep this  
manual in a safe place for future reference.  
Included items  
Make sure that the following included items are present.  
Owners Manual (this document)  
• Power cable  
Before using the D3200 for the first time  
Important  
Please observe the following points when using the D3200.  
Power on/ off  
The D3200 is a precision instrument, similar to a personal computer, equipped  
with an internal hard disk drive and a CD-R/ RW drive. When turning the power  
on and off, follow the procedures shown below.  
Before you turn on the power, make sure that the power cable is firmly plugged into the D3200  
and into an AC outlet.  
(3)  
Power-on  
(1)  
(4)  
(1)Lower the D3200s MONITOR LEVEL knob to the  
position. Set the volume controls of your external equip-  
ment to their lowest position.  
(2)Turn on the power of external input devices such as key-  
boards that are sending audio to the D3200.  
(3)Turn on the main power switch (POWER ON) located on the  
rear panel of the D3200.  
The STANDBY indicator will light. The D3200 is now in the  
“standby” condition.  
A certain amount of time will be required from when you turn on the main power until the  
STANDBY indicator lights.  
(4)Press the power (ON) key located on the top panel to turn  
the D3200 on.  
The opening screen (D3200)  
The opening screen will appear in the LCD, and then the  
SONG page will appear.  
A certain amount of time from when you press the power-on key until  
the opening screen appears.  
The next time you turn the power on, the song that had been  
selected prior to the previous power-off will be selected.  
(5)Turn on the power of your external output devices, such as  
the monitor system to which the D3200 is sending audio.  
If the power is turned off accidentally while the D3200 is being used, the  
D3200 itself or its internal hard disk drive may be damaged.  
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Power-off  
(1)Lower the D3200s MONITOR LEVEL knob to the –position.  
(2)Turn off any devices connected to the D3200s outputs, such as your moni-  
tor system.  
(3)Hold down the D3200s power (ON) key (for 2–3 seconds)  
and the shutdown LCD screen appear.  
If you click the Yes button (or press the panel YES key) in the  
LCD screen, the song will be saved automatically, and the  
D3200 will enter the standby state. This process is called  
shutdown.”  
If you click the No button (or press the panel YES key), you will return to the  
previous screen.  
(4)Press the main power switch (POWER ON) located on the rear panel of the  
D3200 to turn off the power.  
(5)Turn off any devices (such as keyboards) connected to the D3200s inputs.  
When turning the power off, you must perform the shutdown process. Never turn off the main  
power switch or disconnect the power cable before shutdown has been completed.  
If you turn off the main power switch or disconnect the power cable before shutdown has been  
completed, data or user settings will be lost, and the hard disk may be damaged.  
The audio you record into the D3200 and the mixer and effect settings you make are automat-  
ically saved when you select a song or perform the shutdown process.  
Perform the shutdown process when you have finished all activities such as playback or recording.  
If you will not be using the D3200 for an extended period of time, turn off the main power switch  
on the back of the D3200.  
Setting the calendar  
When a song is saved, the file is time-stamped with the date and time provided  
by the internal calendar.  
You will need to set the calendar the first time you use the D3200 after purchasing  
it, if the main power switch has been turned off, or if you need to change the cal-  
endar time for any other reason.  
If you haven’t set the calendar, the calendar area (A) of the information display is shown in  
gray.  
(1)Press the SYSTEM/MIDI key.  
(2)Click the “Control” tab.  
(3)Click the Date/Time button to  
open the Calendar dialog box.  
(6) (7) (4), (5)  
(4)Click the four-digit year field to  
highlight it.  
(7)  
(8)  
(5)Use the value dial or the +/– keys  
to set the year.  
(A)  
(6)Click the month field at left to  
(1)  
highlight it, and set the month in  
the same way.  
(8)  
(7)In the same way, set the day, hour  
(in 24-hour format), minute, and  
second areas of the Date field.  
(5)  
(6)  
(7)  
(8)Click the OK button (or press the  
panel YES key) to apply the date  
and time you specified.  
(2)  
(3)  
The calendar clock continues to run when you power-off to the Standby mode. However, if you  
turn off the main power switch, the calendar will need to be reset.  
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Connection example  
This diagram shows typical connections when using the D3200.  
Connect your equipment as appropriate for your system.  
Master recorder (Analog: cassette tape recorder, etc.)  
Monitor speakers etc.  
INPUT L/ R  
MASTER  
OUT  
MONITOR  
OUT  
AUX  
OUT  
MIDI  
sequencer  
Headphones  
Master recorder (Digital: DAT, MD, etc.)  
DIGITAL IN  
MIDI  
OUT/ IN  
DIGITAL OUT  
EXP-2  
Foot controller  
MIDI  
IN/ OUT  
Computer  
S/ P DIF  
IN/ OUT  
USB  
PS-1  
Pedal switch  
INPUT 1–8  
Guitar  
to the AC outlet  
Mic  
Power supply connection  
You must use the included  
AC power cable  
INPUT 1–12  
OUTPUT  
Keyboard  
Cautions when making digital connections  
If any of the synchronization settings of the D3200 do not match those of the connected device,  
noise may occur. Turn down the faders or minimize the volume of your monitor speakers before  
you change settings.  
If you select a song that has a different sampling frequency, noise may occur when the change  
occurs. Turn down your monitors before you make such a change.  
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Main features  
32-track digital multi-track recorder  
The D3200 provides studio-quality sound with 64-bit internal processing, 24/ 16-bit recording and  
playback, and 48 kHz/ 44.1 kHz uncompressed recording.  
1  
When using 48 kHz/ 44.1 kHz sampling and 16-bit depth  
Maximum simultaneous recording/ playback  
16* tracks/ 32 tracks  
1  
When using 48 kHz/ 44.1 kHz sampling and 24-bit depth  
Maximum simultaneous recording/ playback  
12** tracks/ 16 tracks  
*16 channels is the maximum, combining 12 analog inputs, + 2 digital inputs (S/P DIF L,R), + 2 Session Drums (L,R).  
**12 channels using any combination of analog inputs, digital inputs and Session Drums.  
Each track (including the master track) has eight virtual tracks, allowing you to use a total of 256 +  
16 tracks for each song.  
1 The number of simultaneously recordable tracks will be different when you use punch recording.  
Session Drums™  
The D3200 is equipped with Korgs unique Session Drums™. Using the Session Drums™ to con-  
trol the internal drum sounds you can play, create, modify and record a drum track for your song.  
The Session Drums™ even have their own dedicated fader. For added realism, you can access a  
number of real-time control elements - such as shufe, dynamics and humanize - all using the con-  
venient Knob Matrix.  
XLR input jacks with +48V phantom power, analog inputs, dedicated guitar input jack,  
and digital connectors  
To maximize the benefit of the D3200s full-digital processing, all of the analog inputs use high-per-  
formance balanced preamps.  
The eight +48V phantom-powered XLR input jacks contain high-performance mic preamps. Each  
of the phantom power supplies can be switched on/ off individually, so you are free to mix con-  
denser mics and dynamic mics.  
All phone jack inputs (except for the guitar input jack) are the TRS balanced type. Unbalanced  
inputs may also be connected to these jacks. A wide range of audio sources can be connected, rang-  
ing from mic level all the way up to +4 dBu, exceeding normal professional levels. A dedicated gui-  
tar input jack is also provided.  
The S/ P DIF digital input supports sampling frequencies of 48 kHz/ 44.1 kHz, and 24- and 16-bit  
depths.  
Mixer section provides four-band EQ on each channel/ track and four-band master EQ  
The 44-channel 12-bus mixer section provides four-band full parametric EQ on mixer channels 1–  
24, and two-band shelving EQ on mixer channels 25–32 and on the sub-mixer.  
The EQ applied to the input during recording is independent from the EQ applied to the track dur-  
ing playback, so there is no danger of applying the same EQ twice – a problem that often occurs on  
MTR units containing conventional analog mixers.  
Four-band full parametric equalization is provided for the master EQ, allowing you to make  
detailed adjustments to the tone during mastering.  
100 mixer scene memories, plus MIDI control of mixer parameters  
For each song, you can store one hundred scenes containing the fader, EQ, pan, and effect settings  
of the mixer section. Scenes can be easily recalled when desired as general-purpose settings. You  
can also use MIDI to switch scenes, and to transmit and receive mixer parameters such as fader  
and pan.  
Scene and event mixer automation  
Scene changes and mixer events such as fader movements and panning operations can be recorded  
and reproduced according to elapsed playback time. Scene automation can be used to switch  
scenes automatically.  
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Powerful modeling effects featuring real-time control via the Knob Matrix  
The built-in effects utilize Korg’s proprietary “  
modeling technology to deliver precise and  
powerful modeling sounds.  
You can use the sixteen real-time controllers of the Knob Matrix to edit effect parameters quickly  
and intuitively. The modeling effects include simulations of vacuum tube preamps, classic amps  
and cabinets from around the world, and mic simulators for vintage tube mics and modern studio  
condenser mics.  
Three independent effect systems provide eleven simultaneous effects  
You can use up to a total of eleven effects, each with internal 56-bit processing: 8 insert effects, 2  
master effects, and 1 final effect.  
For each effect, you can select an effect program created using one of 52 different effect algorithms  
(combinations of basic effects).  
The effect programs include 128 preset programs created by professional musicians and studio  
engineers, and 128 user effect programs that you can use to create, edit and store your own custom  
effect settings.  
In addition, each song has 32 editable song effect programs.  
You can also control effects in real time from an external MIDI controller or from an expression  
pedal (EXP-2, XVP-10: sold separately).  
Sophisticated digital editing tools  
Non-destructive editing functions (possible only on digital recorders) allow you to perform  
numerous edits without compromising the high audio quality. In addition to auto and manual  
punch-in/ out, there are Undo and Redo functions that allow you to audition the “before” and  
“after” versions of any edit, before making it permanent. You can use Undo to retrace your steps  
through the sixteen most recent recording or editing operations! A total of twelve types of track  
editing operation are provided, including a convenient Time Expansion/ Compression function  
that lets you match up phrases of differing tempo after recording, and a Normalize function that  
appropriately boosts the volume and increases the dynamic range of low-level recordings.  
For each song you can assign one hundred markers (with names) and six locate points to keep  
track of (and instantly access) the locations of all your edits.  
Intuitive interface designed for ease-of-use  
The D3200 is designed for enhanced usability and ease of operation. Controllers such as the center-  
click ClickPoint™ and cursor keys can be used to quickly select parameters and tabs in the 320  
240 pixel high-resolution LCD screen. The Knob Matrix is located below the high-resolution LCD  
screen, and allows you to edit parameter values quickly, in real time and on the fly.  
×
Internal hard drive  
A high-capacity hard disk drive is built-in, providing approximately three hours of recording time  
per GB (16-bit, 44.1 kHz, single track recording).  
CD-R/ RW drive for creating backup disk and audio CDs  
You can use the CD drive to backup/ restore song and effect data, import/ export audio files, and  
create audio CDs. You can also place an audio CD in the drive and use the CD Player function to  
play it. You can create an audio CD either by writing songs individually using Track At Once;  
or by using the Album CD Project and Disc At Once functions.  
USB connection lets you easily share files with your computer  
The USB connector makes it easy to exchange data with your computer. You can connect the D3200  
to your computer and partition a 2, 4, or 8 GB area of the D3200s hard drive as a PC drive for shar-  
ing data.  
What is  
?
(Resonant structure and Electronic circuit Modeling System) is Korgs proprietary technology for digitally  
recreating the numerous factors that produce and influence a sound, ranging from the sound-production mecha-  
nisms of acoustic instruments and electric/ electronic musical instruments, to the resonances of an instrument body  
or speaker cabinet, the sound field in which the instrument is played, the propagation route of the sound, the elec-  
trical and acoustic response of mics and speakers, and the changes produced by vacuum tubes and transistors.  
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Parts and their function  
Top panel  
7 8 9 10 11 12 22  
23  
6
1
2
3
4
5
13 14  
16  
15 17  
18  
19  
20 21  
1 INPUT 1, INPUT 2...INPUT 12 jacks  
Connect mic or line sources (such as keyboards) to these input jacks.  
Both XLR jacks and balanced 1/ 4" TRS phone jacks are provided.  
You may also connect unbalanced phone plugs to the 1/ 4" jacks.  
You can use either XLR connectors or TRS phone connectors for INPUT 1 through 8.  
If you need to supply phantom power to condenser mics, connect them to the XLR connector.  
Each XLR jack can provide +48V phantom power for condenser mics. The LED located below each  
XLR jack will light if phantom power is switched on for that jack.  
2: HOT  
1: GND  
Balanced phone plug  
Unbalanced phone plug  
3: COLD  
GND COLD HOT  
GND HOT  
Phantom power LED  
The balanced XLR jacks for INPUT 1–8 provide +48V phantom power for use by condenser mics; you can switch  
this on/off independently for each channel.  
Your equipment may be damaged if you connect or disconnect a condenser mic with phantom power turned on. You  
must turn phantom power off before connecting or disconnecting condenser mics.  
2 Phantom power switch  
INPUT 1–8 jacks provide +48V phantom power so that condenser mics can be used. Phantom  
power is supplied to the balanced XLR jacks, and can be selected independently for each channel.  
Turn this switch on only for channels that use a condenser mic.  
If a condenser mic is connected or disconnected with the phantom power switch on, damage to your equipment  
may occur. For this reason, always turn the phantom power switch off before connecting or disconnecting a con-  
denser mic.  
If the phantom power switch is on, you must never connect any device other than a condenser mic. Doing so may  
damage your equipment.  
6
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3 GUITAR IN jack  
You can plug a guitar or bass into this jack. The GUITAR IN jack shares the same audio path as the  
INPUT 1 jack; if both jacks are connected to an audio source, the GUITAR IN jack will take priority.  
This is an unbalanced 1/ 4" phone jack with 1 Minput impedance.  
4 PAD buttons  
The pad will reduce the input level by 26 dB. The pad is on when the switch is pressed in. You can  
extend the adjustable range of the TRIM knob by turning the pad on when using a line input.  
Leave the pad switched off for a low-output device such as a mic or guitar.  
5 TRIM knobs  
These knobs adjust the input level. The markings indicate the input level.  
Adjust the TRIM knob as appropriate for your input device so that the LED located at the upper  
left of the knob does not light even at the maximum loudness.  
The TRIM knob has a range of +4 to –34 dBu when PAD is on, or –22 to –60 dBu when PAD is off.  
The input level will depend on the instrument or performance, but the approximate ranges are as  
follows.  
–60 – –40 dBu: mic input  
–30 dBu: guitar, bass guitar  
–10 dBu: consumer audio devices such as a CD player  
+4 dBu: keyboards or studio equipment  
If the TRIM knob is raised when nothing is connected to the input, hum or noise may result. Keep the trim knob  
at its lowest setting when the channel is not in use.  
6 AUX 1/ 2 jacks  
These jacks output the external send audio signals from the mixer channels (  
nect these to the input jacks of an external effect processor.  
These are 1/ 4" unbalanced phone jack outputs.  
p.109). You can con-  
7 MASTER L/ R jacks  
These jacks provide the analog audio signal from the master bus, or the audio signals selected by  
the SOLO function. You can select the solo source in MIXER SOLO/MONITOR, “Solo” tab  
,
page.  
These jacks are primarily used to connect the D3200 to an external recording device. These jacks  
provide an analog version of the audio being sent to the S/ P DIF OUT jack.  
These are 1/ 4" balanced/ unbalanced TRS phone jack outputs.  
8 MONITOR L/ R jacks  
Connect these jacks to your external monitor system. In MIXER  
,
SOLO/MONITOR, “Monitor”  
tab page ( p.47, 111) you can select the bus that will be monitored from these outputs. These jacks  
output the same audio as the PHONES jacks.  
These are 1/ 4" balanced/ unbalanced TRS phone jack outputs.  
9 PHONES jack  
A set of headphones can be connected to each of these jacks.  
This is a 1/ 4" stereo phone jack.  
The headphone output is the same signal as the MONITOR L/R jacks.  
10 MONITOR LEVEL knob  
This knob sets the volume level of the signal being sent from the MONITOR L/R jacks.  
11 PHONES LEVEL knob  
This knob adjusts the volume level of the signal being sent from the PHONES jack.  
12 MONITOR MUTE key  
This switch mutes the audio output from the MONITOR L/R jacks. The setting will alternate on/  
off each time you press the key. The audio from the PHONES jack will not be muted. This feature  
is very useful if you are recording using a microphone, and do not want the microphone to pick up  
the sound from your monitor speakers.  
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13 1–16 key, 17–32 key  
Use these keys to select whether the channel faders channel keys, and LCD screen will be used  
,
to operate channels 1–16 or channels 17–32. The key you select will light.  
14 REC/ PLAY key  
Turn this key on (lit) and use the channel keys to switch each channel of the track recorder  
between record and playback status. The status of the track will alternate each time you press its  
channel key. If the master track channel key is set to PLAY, all tracks will automatically be muted  
(silent).  
15 CH ON key  
Turn this key on (lit) and use the channel keys to enable or disable each channel. You can use this  
as a Mute function.  
16 SOLO key  
Turn this key on (lit) and use the channel keys to turn Solo on/ off for each channel. You may turn  
Solo on for more than one channel at a time.  
17 CH SELECT key  
Turn this key on (lit), and use the channel keys to specify the track that will be selected in the “Ch  
View,” “EQ/ATT,” or send tab pages.  
18 Channel keys (1–16/ 17–32)  
These keys switch the status of each channel.  
If the 1–16 key is lit, these keys correspond to channels 1 through 16; if the 17–32 key is lit, these  
keys correspond to channels 17 through 32.  
CH SELECT key on: Use these keys to select channels (lit if selected).  
SOLO key on: Use these keys to select the soloed channels (lit if selected).  
CH ON key on: Switch each channel between enabled/ disabled (muted) (lit if enabled).  
REC/PLAY key on: Switch each channel between recording/ playback status (red for record, green  
for playback).  
19 Channel faders (1–16/ 17–32)  
These faders specify the recording/ playback volume of each channel. If the 1–16 key is lit, the fad-  
ers control channels 1–16; if the 17–32 key is lit, the faders control channels 17–32.  
20 DRUMS fader, DRUMS key  
This fader adjusts the recording/ playback volume of the Session Drums. When the DRUMS key  
located above the fader is on (lit), you can use the Session Drums to produce a rhythm during  
recording or playback.  
21 MASTER fader, MASTER key  
This fader adjusts the overall volume of all channels. When recording the master track, this sets the  
recording level of the recording-destination track. Each time you press the MASTER key located  
above the fader, the status will alternate between record (lit red)/ play (lit green)/ off (dark).  
Normally, you will leave the MASTER fader set to 0 dBu while recording on the individual tracks, and use the  
channel faders to adjust the mix so the output does not distort.  
22 LCD screen  
This displays information such as the recording/ playback volume (level meters), time data (loca-  
tion), and various parameters. You can use the edit controllers to select buttons, cells, pages, and  
tabs; and to edit parameters and their values.  
23 LCD CONTRAST knob  
This knob adjusts the contrast of the LCD screen.  
The appearance of the LCD screen may differ depending on your viewing angle, so adjust the con-  
trast using this knob for the best visibility. Turning this knob toward the right will make the text  
darker, and toward the left will make the text lighter.  
Depending on the content that is displayed in the LCD screen, you may notice vertical lines in the screen. This  
is not a malfunction.  
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24 METER key  
This key accesses a screen that shows the audio lev-  
els of the song, the presence or absence of audio  
events, and a list of virtual tracks. You can also  
switch this to a “FaderView” that lets you change  
the position at which the level meters are inserted, or  
check the fader or pan positions.  
39  
42  
43  
40  
41  
24 25  
26  
27  
44  
45  
25 MIXER key  
Press this key to access the Mixer page jump menu  
screen.  
26 AUTOMATION indicator  
29  
30  
32  
28  
When this indicator is lit, automation is on; when  
automation is being recorded, it will blink.  
31  
33  
46  
47  
27 JUMP/ MATCH key  
34  
35  
36  
The faders and Knob Matrix can be set to behave in a  
JUMP or MATCH style when moving a parameter  
from its stored value, by changing the Fader/ Knob  
37  
38  
Control setting (  
If this is set to JUMP, the key will be dark.  
p.119) in the Control tab page.  
When the key is lit the MATCH setting is selected. The key will blink slowly if the position of the  
control knob or fader youre moving is distant from the stored value. When the knob or fader posi-  
tion approaches the stored value, the blinking will become a rapid flicker, and will change to be  
solidly lit when you reach the actual specified value.  
By holding down this key while moving a control knob or fader, you can temporarily switch to  
JUMP operation.  
28 Direct keys  
By pressing these keys you can select the current function of the Knob Matrix, and access the corre-  
sponding tab pages.  
29 Knob Matrix  
These 16 multi-function knobs provide real-time control of the Effects, EQ, Session Drums™, etc.  
30 SCRUB key  
Accesses the Scrub page. Use the value dial to control the selected function. (p.40, 146)  
31 MARK key  
You can register a desired location within a song as a “mark,” and instantly recall that registered  
location whenever you want. You can also rename or delete existing marks. ( p.38, 145)  
keys, you can successively recall the locations  
By holding down this key and pressing the  
that were registered at each mark.  
+
or  
32 SCENE key  
This key stores mixer settings such as the channel faders, pan knobs, EQ, and effect sends as a  
“scene” at the desired location in a song. If you play back with automation turned on, the stored  
scenes will be recalled and changed automatically. You can also edit scenes by rearranging, renam-  
ing, or deleting them. (p.50, 105)  
33 STORE key  
Press this key to register the current time location as a locate point, a mark, or for a scene. (p.38,  
34 SESSION DRUMS key  
This key accesses the Session Drums tab page, which you can use to create a drum track for your  
song.  
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35 LOC 1/ IN, LOC 2/ OUT, LOC 3/ TO, LOC 4/ END key  
These keys are used to register a specific time location within a song, or to instantly jump to a reg-  
istered time location.  
The time locations registered here can be used as the punch-in/ out locations, and to specify the  
editing range for track editing operations such as copy or delete. (  
You can also assign each key to a specific tab page within the MIXER page, so that pressing the key  
will take you to that tab page ( p.147).  
36 LOOP, TRIGGER, AUTO PUNCH indicators  
These indicators will light to show which operation - loop record/ playback, trigger recording, or  
auto punch recording - is selected.  
37 REC/ PLAY MODE keys  
Use this key to select the recording mode, or to turn loop playback on/ off.  
38 Transport keys  
Use the REC  
,
PLAY, STOP, REW, and FF keys to perform playback or recording operations on the  
recorder. ( p.149)  
39 DISPLAY UP/ DOWN  
By pressing this button on the back edge of the display, you can adjust the angle of the LCD screen  
over five steps for best visibility.  
Do not use excessive force to move the screen.  
40 HDD/ CD access and MIDI indicators  
The HDD/ CD indicator will light to indicate that the hard drive is being accessed for recording,  
playback or editing, or when the CD-R/ RW drive is operating. The MIDI indicator will light when  
MIDI messages are received from the MIDI IN connector.  
Never subject the D3200 to vibration or impact while this HDD/CD indicator is lit.  
41 ON key, standby indicator  
Pressing this key will turn the D3200 power on/ off. When the standby indicator is lit, pressing the  
ON key will turn the D3200 on.  
When the D3200 is operating, hold down the ON key to access the Power Off dialog box.  
42 Page mode keys  
Pressing one of these keys will call up the corresponding page mode. When you press the CD key,  
the corresponding page menu screen will appear.  
43 UNDO key  
The Undo function allows you to go back and listen to the audio as it was before an Edit was per-  
formed. The Redo function brings back the edited result.  
You can retrace your steps through as many as sixteen prior recording or editing operations.  
(p.141).  
44 TUNER key  
Press this key to access the Tuner screen, where you can check the tuning of the audio source thats  
connected to the GUITAR IN jack.  
45 Edit controller  
Use these controllers to select a button, cell, or tab in the LCD screen, and to edit parameters and  
values. The center-click ClickPoint, cursor (π†√®) keys, TAB PAGE / YES key, TAB PAGE / NO  
key, and ENTER key let you edit quickly and efciently.  
46 +, – keys  
These keys edit the value of the selected parameter as an alternative to using the value dial. These  
keys are convenient when you want to adjust the value in single increments.  
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47 Value dial  
Use this dial to edit the value of the selected parameter or to change the current time location.  
When the Scrub page is displayed, rotating this dial will play back the track at the corresponding  
speed (up to a maximum of double speed).  
Rear panel  
2
1
3 4  
5
6
7 8  
9
1 AC connector  
Connect the power supply cable (included) here.  
2 Main power switch (POWER ON)  
This turns the main power on/ off.  
When the Main power switch is turned on, the D3200 will be in the standby mode. In the standby  
mode, pressing the ON key will turn the D3200 on. While the D3200 is operating, hold the ON key  
to access the Power Off dialog box and select Yes to shutdown the D3200 and return to the  
standby mode. Then you can use the main power switch to turn the power off completely.  
To turn off the power, you must first press the ON key to perform the shutdown operation. Never turn off the  
Main power switch or disconnect the power cable until shutdown has been completed.  
If you turn off the Main power switch or disconnect the power cable before shutdown has been completed, data  
and user settings may be lost, and the hard disk may be damaged.  
3 FOOT SW jack  
When your hands are busy playing an instrument, you can use a foot switch to control basic oper-  
ations of the D3200 recorder.  
A foot switch can be used to start/ stop the playback, start/ end manual punch-in recording, regis-  
ter a mark, or to record tap tempo. (  
Connect a foot switch (optional PS-1) to this jack.  
4 EXPRESSION PEDAL jack  
You can use a pedal to control a specified parameter of an insert effect. You can control the param-  
eter in real time while you play or record. (p.57, 119)  
Connect an expression pedal (separately sold option, EXP-2, XVP-10 etc.) to  
this jack.  
5 MIDI OUT connector  
MIDI messages are transmitted from this connector. Use this when you wish to use the D3200 to  
control an external device via MIDI. (p.94, 119)  
6 MIDI IN connector  
MIDI messages are received at this connector. Use this when you wish to control the D3200 from an  
external MIDI device. (p.94, 119)  
7 S/ P DIF OUT jack  
This is an optical-type S/ P DIF format (IEC60958, EIAJ CP-1201) digital output jack (stereo).  
Use an optical cable to connect this jack to the optical digital input of your DAT, MD or other  
equipment.  
This output provides the same audio as the MASTER L/R jacks, but as a digital signal at the same  
sampling frequency and bit depth as the current song.  
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8 S/ P DIF IN jack  
This is an optical-type S/ P DIF format (IEC60958, EIAJ CP-1201) digital input jack (stereo).  
Use an optical cable to connect this jack to the optical digital output of your DAT, MD or other equip-  
ment.  
This input provides a digital audio signal at the same sampling frequency and bit depth as the current  
song.  
9 USB connector  
You can use a USB cable to connect the D3200 to your computer.  
USB peripheral devices such as external hard disks and CD-R/RW drives cannot be connected to the D3200.  
About the CD-R/ RW drive  
The D3200’s front panel contains a CD-R/ RW drive that you can use to backup and restore data, im-  
port and export WAV audio files, and to play or write audio CDs.  
The disc drive is a precision device; always use it in a horizontal position that is not subject to vibration.  
Inserting a disc  
Make sure that the D3200 is on.  
(1)Press the eject button of the CD-R/ RW drive to open the disc tray.  
(2)Place the disc accurately in the tray, label side up.  
(3)Press the eject button to close the CD-R/ RW drive.  
Removing a disc  
(1) Press the eject button to open the disc tray.  
(2)Gently remove the disc from the disc tray.  
(3)Press the eject button to close the CD-R/ RW drive.  
Manual eject pinhole  
Eject button  
Emergency disc removal  
Normally you will be able to remove the disc as described above. However, if this is not possible due  
to a power failure or other problem, you can also remove the disc as follows.  
Insert a pin-like object of less than 1 mm diameter, such as a straightened paper clip, into the manual  
eject pinhole and push. The disc tray will be forced open.  
Excessive use of this method may cause the disc drives to malfunction.  
This procedure must be performed with the power off.  
12  
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Items and functions in the LCD screen  
Use the ClickPoint to move the pointer (p) to a button or icon displayed in the  
LCD screen. Then press the center of the ClickPoint to select that button or icon.  
In many operations, you can use the pointer (p) to select the item or parameter  
to be edited or saved, such as the page, parameter value, or song name.  
In this manual, references to the … button, … tab, … cell, or … icon refer to items  
shown in the LCD screen. Move the pointer (p) and press the center of the Click-  
Point to select the desired item. Well use the term “click” to describe this process.  
You can also use the cursor keys of the edit controller to move to the item you  
want to edit, or use the YES/NO (TAB PAGE) keys instead of the Yes (OK)/No  
(Cancel) buttons in the LCD screen, or use the ENTER key to confirm a setting or  
operation.  
References to “... key,” “... knob,” “... dial,” or “... slider” indicate controls on the  
top panel; use the corresponding physical controller to access these items.  
a: Song/counter/location/calendar display  
f: Popup button  
e: Edit cell  
b: Page name display  
d: Edit icon  
c: Tab  
Pointer  
a: Song/ counter/ location/ calendar display  
This area displays the currently selected song, the counter (song position),  
and the date.  
This is displayed in any page mode, and you can modify the counter/ calen-  
dar setting.  
You cannot modify these settings while a dialog box is displayed.  
If you haven’t set the date and time, this area is shown in gray.  
b: Page name display  
This indicates the name of the currently selected page, or editing information.  
This item does not appear in certain pages such as the effect pages or “Mixer  
View.”  
c: Tab  
Use the pointer or the TAB PAGE keys of the edit controller to select a tab page.  
d: Edit icon  
When you click an icon such as a fader or knob shown in the LCD screen, a  
frame will appear (in most cases) around the icon. This is called the edit icon;  
changes you make will apply to the parameter whose icon is enclosed by the  
frame.  
e: Edit cell  
When you click a parameter in the LCD screen, the parameter value will be  
highlighted. This is called the edit cell; changes you make will apply to the  
highlighted area.  
f: Popup button  
When you click one of these buttons, a dialog box will appear, displaying  
parameters and values for you to select.  
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When youve finished selecting a parameter or editing a value, press the front  
panel YES key or NO key to close the dialog box and return to the previous  
tab page. You can also close the dialog box by clicking the Yes (or OK) button  
or No (or Cancel) button in the LCD screen.  
g: List button  
g: List button  
h: Scroll bar  
When you click this button, a menu list will appear, allow-  
ing you to select an item from this list.  
h: Scroll bar/ scroll buttons  
Use these to move up and down through a list of parameter  
values that extends beyond the window in the display.  
i: Confirmation button  
When you click this button, a dialog box will open, asking  
whether you are sure you want to execute the settings or  
the operation. Some dialog boxes may contain an edit cell  
Menu list  
h: Scroll buttons  
for you to specify a value.  
Press the front panel YES key or NO key to close the dialog box and return to  
the original tab page.  
You can also close the dialog box by clicking the Yes (or OK) button or No (or  
Cancel) button in the LCD screen.  
j: Radio buttons  
Use the radio buttons to chose one of the displayed items.  
k: Toggle button  
This type of button will either change function or toggle between on/ off each  
time you click it.  
l: Check box  
Each time you click one of the check boxes, a check mark will either be added  
or removed. Add a check mark if you want to enable that function.  
* Other  
In addition to the items listed above, the Drive button will open a dialog box  
where you can select a drive for editing, and the Rename button will open a  
dialog box where you can rename a song or program.  
There are also certain screens, such as the routing confirmation screen, that  
provide valuable information, but contain no editable items.  
Drive button Rename button i:Confirmation  
button  
Confirmation dialog box  
j: Radio buttons  
k: Toggle button  
l: Check box  
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Basic operation  
1. Selecting the page mode  
If you want to edit a setting or function while watching it in the LCD screen,  
youll need to press a key to access the page mode that contains that function.  
The MIXER key and CD key will display a page jump menu in the LCD  
screen; click the page mode buttons shown in the LCD screen to select the  
desired mode. Each time you press the MIXER key or CD key, you will return  
to this page jump menu.  
For details on the functions of each page mode, refer to “Reference” (p.98–).  
2. Selecting a tab page  
The numerous parameters contained in each page mode are in turn divided  
into tabs. Use the TAB PAGE keys of the edit controller to select a tab page.  
You can also move to a tab page by clicking its tab in the LCD screen. Some  
pages contain only one tab.  
3. Selecting and setting parameters  
Selecting a parameter  
To select a parameter, click the edit icon, edit cell, or button shown in the LCD  
screen.  
In most cases, you can use the cursor keys to move between parameters and  
press the ENTER key to select one.  
You cannot use the cursor keys to move between a dialog box and the original tab page.  
Setting a parameter  
There are different methods of setting a parameter, depending on the type of  
parameter.  
Edit icons, edit cells, buttons  
Click the edit icon, edit cell, or button in the LCD screen to highlight it, and  
then turn the value dial (or use the +/– keys) to set the value. If  
buttons  
are displayed in the LCD screen, you can click these buttons as well.  
Popup buttons, dialog boxes  
Click the popup button in the LCD screen to access the dialog box, and then  
select the parameter value in the LCD screen. You can also use the value dial  
(or +/– keys) to select the parameter value.  
Toggle buttons  
Toggle buttons in the LCD screen will alternate between on and off each time  
you press them. You can also use the cursor keys to highlight the button and  
then press the ENTER key to switch the function on and off.  
Radio buttons  
Click a button in the LCD screen to select it. In addition, you can use the cur-  
sor keys to highlight the button and then press the ENTER key to select it.  
Selecting one item from a menu list  
• Click the desired item from the list shown in the LCD screen to select it.  
• Click the  
buttons in the LCD screen to move the highlighted area.  
• Use the value dial or +/– keys to make your selection.  
Fader or pan settings  
You can adjust the fader of each channel independently. To adjust the pan,  
press the PAN key to access the FADER PAN” tab page, and use the Knob  
Matrix.  
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Send and equalizer  
When youre in a tab page where you can edit parameters, or if youve  
pressed the SEND key or EQ key to access the tab page, you can use the  
Knob Matrix to edit the parameters or values.  
Editing effects  
When the effect parameter knobs are shown in the LCD screen, or if youve  
pressed the EFFECT key to access the tab page, you can use the Knob Matrix  
to select parameters or edit their value.  
Selecting a channel  
If the CH SELECT key is lit, you can press the channel key of the desired  
channel to directly select it for editing.  
Switching between channels 1–16 and 17–32  
In the case of parameters for which the LCD screen cannot display all 32 chan-  
nels at once, sixteen channels will be displayed at a time, depending on  
whether the 1–16 key or 17–32 key is lit.  
4. Panel key combination shortcuts  
By pressing two of the panel keys simultaneously, you can use various short-  
cuts such as moving between pages, switching functions, or changing the  
location.  
Some examples of shortcuts  
Hold down the SONG key and press the + key or key to increment/  
decrement the song number.  
Hold down the MIXER key and press the LOC 1, 2, 3, or 4 key to recall  
the memory page.  
Hold down the MIXER key and press the π key or key to increment  
the MIXER page.  
Hold down the MIXER key and press the key or ® key to decrement  
the MIXER page.  
Hold down the π key and press the SYSTEM/MIDI key to display the  
calendar dialog box.  
Hold down the π key and press the SESSION DRUMS key to switch  
the TimeDispType.  
Hold down the SYSTEM/MIDI key and press the ENTER key to enter  
USB mode.  
There are many other shortcuts in addition to those listed above. Refer to the  
list of shortcuts (p.178).  
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Examples of operation  
You can use the sixteen control knobs of the Knob Matrix in the following tab pag-  
es. In pages where there are seventeen or more knob icons, you can hold down  
the JUMP key and use the cursor keys to switch between groups of sixteen knobs  
for editing.  
CH VIEW page  
EFFECT page  
SEND page  
Ch View tab page  
InsertEFF, MstrEFF1, MstrEFF2, and FinalEFF tab pages  
EFFSend1, EFFSend2, Aux1Send, and Aux2Send tab  
pages  
EQ page  
EQ/ ATT and MasterEQ tab pages  
Fader Pan and Mixer View tab pages  
CueLevel tab page  
FADER page  
SOLO page  
CH INPUT page  
DRUMKIT screen  
SubMix1-4, SubMix5-8, and SubMix9-12 tab pages  
METER screen (when FaderView is selected)  
Figure 1 shows the EFFECT, “MstrEFF1” tab page.  
To select this tab page, press the top panel EFFECT key, and then click the  
“MstrEFF1” tab in the LCD screen.  
In this screen, the knob icons are linked with the Knob Matrix below; you can  
move a knob to edit the value directly. Knobs for which no knob icon is shown  
have no effect.  
Figure 2 is the MIXER, FADER/PAN/AUTOMATION “Fader Pan” tab page. To  
select this tab page, press the direct key PAN. Alternatively, you can press the  
MIXER key and then click the screen.  
In this screen, moving the fader or Knob Matrix (corresponding to pan for each  
channel) of the desired channel will automatically select that channel, and change  
its fader or pan value.  
Figure 3 is the CH VIEW, “Ch View” tab page.  
To select this tab page, press the direct key CH VIEW.  
You can also click the screen to select this tab page after pressing the CH VIEW  
key.  
In this screen, the fader, EQ, and Send are controlled directly by the fader of that  
channel and by the Knob Matrix.  
Figure 1  
Figure 2  
Figure 3  
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Quick Start  
This Quick Start is designed to provide a few examples of some common tasks,  
while helping you get familiar with the operations of the D3200.  
Step 1: Preparations  
The first step explains how to connect your monitor speakers or headphones,  
how to turn the D3200 on, and how to listen to the demo songs.  
Step 2: Quick recording  
This step will cover how to connect a guitar, keyboard, or mic to the D3200,  
how to record your performance on to a track, and how to play back the  
recording and listen to the results.  
Step 3: Overdubbing  
Overdubbing allows you to record additional tracks as you play along with  
the performance you recorded in step 2.  
Step 4: Mixdown and mastering  
In this step you can apply effects and EQ to each track to adjust the overall  
balance.  
Finally, you can apply effects and EQ to the entire song to add overall com-  
pression and tonal adjustments, and mix your song down to the stereo master  
track.  
Step 1: Preparations  
1. Connections  
Please note the following items before you begin.  
The D3200 automatically stores the date and time each time a song is saved, so  
that you can tell when a song was updated. Before you begin, we recommend that  
you set the date and time (p.2 “Setting the calendar”).  
If youre not sure how to use the buttons or icons that appear in the LCD screen,  
Connections  
Monitor speaker etc.  
Headphones  
(1)Connect the MONITOR L/R jacks to your  
monitor speaker system, or connect a set  
of headphones to the PHONES jack.  
(1)  
(2)Set the MONITOR LEVEL knob to –. If  
you are using headphones, set the head-  
phone PHONES LEVEL knob 1 all the  
way to the left.  
(1)  
(2)  
2. Turn the D3200 on  
Connect the AC power cable (included), and turn on the power.  
Use an independent AC outlet whenever possible. If a circuit breaker should trip for some rea-  
son, any unsaved data will be lost and the internal hard drive or CD-R/RW may be damaged.  
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3. Listen to the demo song  
When it ships from the factory, the D3200 contains pre-recorded demo songs.  
This section explains how to listen to one of the demo songs.  
(1)Press the SONG key.  
(2)Make sure that the demo song is  
shown in the upper part of the  
screen.  
(2)  
(3)Set all the channels to play mode.  
Press the REC/PLAY key, and check  
that the track 1 through 16 channel  
keys are set to Play (lit green). Press  
the 17–32 key and make sure that  
the track 17 through 32 channel keys  
are also set to Play (lit green).  
(1)  
If any key is set to Record (lit red), press that key to change the status to Play  
(lit green).  
If the key located above the master fader is lit, press it several times to make it  
go dark.  
(4)Press the PLAY key to start playing the demo song.  
(5)Adjust the Monitor Level.  
Slowly turn the MONITOR LEVEL knob toward the right to adjust the play-  
back volume. If you have connected headphones, turn both the MONITOR  
LEVEL knob and the PHONES LEVEL knob slowly toward the right to  
adjust the volume.  
(6)Adjust the “mix.”  
While the song plays, operate the channel faders and notice how the balance  
between the tracks changes.  
(7)When the demo song ends, press the STOP key.  
Hold down the STOP key and press the REW key to return to the beginning  
(5)  
(3)  
(3)  
(6)  
(4)  
(7)  
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Step 2: Quick recording  
1. Create a new song  
In order to begin recording, you must first create a new song.  
(1)Press the SONG key to access the SONG page.  
(2)Click the New button. The New Song dialog box will appear.  
(2)  
(1)  
(2)  
(3)  
In the “Select New Song Type” area, select the desired sampling frequency  
and bit depth for the song that you want to create.  
For this example, click 44.1 kHz/16 bit.  
(3)Create the song.  
Click the OK button in the screen (or press the panel YES key). A new song  
named “Song  
* will be created following the last existing song.  
The newly created song will be selected, and will appear in the SONG page.  
2. Name the song  
Heres how to rename the newly created song.  
Before you start recording, we recommend that you give your song a name that  
will help you recognize the content of the song.  
(1)Press the SONG key to access the SONG page.  
Here you can edit the name of the song thats displayed. If you want to select  
(2)Click the Rename button to display the Rename dialog box.  
(4)  
(3)  
(1)  
(3)  
(2)  
(3)Edit the song name.  
When you press a character or numeral button, the highlighted character in  
the song name will change.  
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The highlighted area will then move one step toward the right. Repeat this  
step to edit the song name.  
If you want to edit only a portion of the song name, click the  
buttons to  
move the highlighted area, and then click a character or numeral button.  
Use the buttons in the LCD screen to perform the following operations.  
“0...9”: Input a numeral (e.g., “0”)  
“A...@_...”: Input an alphabetical character (e.g., “A”) or symbol (e.g., @, _).  
: Input a space.  
: Switch the alphabet buttons between lower case and upper case.  
: Insert a space, and move the subsequent characters backward.  
: Delete the character at the cursor location.  
: Erase the entire name.  
(4)Confirm the changes.  
When you have finished naming your song, click the OK button in the LCD  
screen (or press the panel YES key).  
If you decide to discard the change you made, click the Cancel button in the  
LCD screen (or press the panel NO key).  
3. Connect your audio sources to the mixer inputs  
The mixer can accept twelve channels of analog in-  
(3)  
OUTPUT  
puts, two channels (one stereo pair) of digital (S/ P  
input from the internal Session Drums (p.59 “Re-  
how to connect analog audio sources to channels 1-4.  
Keyboard  
Mic  
(2)  
Connect mics and instruments to the INPUT jacks  
Guitar  
Microphones, guitars & basses, and keyboard/ syn-  
thesizer instruments all have different output levels  
and require different input connections. Here, well  
give an example of each type.  
(1)  
(1)Connect a guitar to the guitar input.  
Rotate the INPUT 1 TRIM knob all the way to the  
left, and connect your guitar to the GUITAR IN jack.  
The GUITAR IN jack is shared with INPUT 1, and  
the two cannot be used simultaneously. (p.7 “3  
Connection example  
Keyboard  
Mic  
Guitar  
(2)Connect a microphone to one of the analog inputs.  
Rotate the INPUT 2 TRIM knob all the way to the  
left, and connect a mic to one of the INPUT 2 jacks.  
Microphones will generally connect to the XLR  
inputs, although some will have plugs that can con-  
nect to the TRS balanced phone jacks. Additionally,  
some microphones require phantom power from the  
mixer. Each of the D3200’s XLR inputs are equipped  
with switchable phantom power supplies. Be sure  
and choose the right connection for your micro-  
phone. And never connect or disconnect a micro-  
phone while the phantom power is on.  
L
R
S/P DIF L, R  
INPUT2  
INPUT4  
INPUT3  
INPUT12  
INPUT11  
INPUT1  
INPUT5  
CH32  
CH1  
CH2  
CH3  
CH4  
Recorder  
(3)Connect the stereo outputs from a keyboard to a  
pair of TRS phone jack inputs.  
32Tr  
1Tr  
3Tr  
4Tr  
2Tr  
Rotate the INPUT 3 and 4 TRIM knobs all the way to the left, and connect the  
outputs of your keyboard to the INPUT 3 and 4 phone jacks.  
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Assign the inputs to channels  
Each of the inputs needs to be assigned to a channel. First, lets assign the guitar input to channel 1.  
(1)Call up the input assignment page.  
Press the MIXER key, and then click the page jump menu CH INPUT/ SubMixer button to  
access the “Ch Assign” tab page.  
(2)Select a channel.  
In the tab page, click the CH1 SOURCE channel icon. The icon will be enclosed by a frame.  
(3)Select an input.  
Click the  
buttons to assign “1” (INPUT 1) as the input source for channel 1 (CH1  
SOURCE).  
You can also use the value dial or the +/– keys to change this setting.  
(1)  
(2)  
(1)  
(3)  
(1)  
Adjust the CH 1 input level to verify that the sound of the  
guitar has been assigned.  
(4)Set the fader levels.  
Lower the CH1 fader to “–”, and raise the MASTER  
fader to the “0” position.  
(5)  
(5)Using the input PADs.  
(7)  
The pad lowers the input signal by an additional 26dB.  
For a mic or guitar, leave the PAD key unpressed when  
making your settings. For a line-level output, such as  
from a keyboard, press the PAD key to the in position  
(on) when making your settings.  
(6)  
(6)  
(6)Arm channel 1 so you can monitor the input.  
Turn on the REC/ PLAY key, and press the CH1 chan-  
nel key to select Record (key lit red).  
(4)  
(4)  
(8)  
(7)Set the trim level.  
As you play your guitar, the INPUT 1 peak indicator (the LED at the upper left of TRIM) will  
light. Adjust the TRIM knob so that your loudest playing does not cause the LED to light red.  
(8)Set the fader level for monitoring.  
Gradually raise the CH1 fader while playing your guitar, and you will hear sound from your  
monitor speakers.  
If you are using headphones, adjust both the PHONES LEVEL knob and the MONITOR  
LEVEL knob.  
Using these same methods, we can assign the mic and keyboard  
inputs to their own channels.  
(9)Assign input 2 to channel 2.  
Click the CH2 SOURCE channel icon, and assign “2” (INPUT  
2) as the input source for channel 2 (CH2 SOURCE).  
Using this setting, the sound of the mic connected to INPUT  
2 will be sent to CH2. Set and check the mic level as described  
in steps (4)–(8).  
(10)Assign input 3 to channel 3.  
Click the CH3 SOURCE channel icon, and assign “3” (INPUT 3) as the input source for channel  
3 (CH3 SOURCE). Repeat this step and assign “4” (INPUT 4) as the input source for channel 4  
(CH4 SOURCE).  
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Using these settings, the keyboard connected to INPUT 3 and 4 will be assigned to CH 3 and 4.  
Set the pan knob of channel 3 all the way to the left; set the pan knob of channel 4 all the way to  
the right. Now you can monitor your keyboard in stereo.  
Check the keyboard sound and set the level as described in steps (4)–(8).  
4. Adding EQ and EFFECTS  
If you want to record without any further processing, proceed to “5. Recording.” If you want to use  
each inputss 4-band parametric EQ and/ or apply the D3200s internal effects as you record, read  
Applying EQ to the input sound  
On the D3200 it’s also easy to apply EQ after recording.  
Channels 1–23 are equipped with a four-band parametric EQ to shape the tonal characteristics of  
the sound. Channels 24–32 feature a two-band shelving EQ. In the next example, you can apply EQ  
to your guitar.  
(1)Press the EQ key to access the “EQ/ATT” tab page.  
(2)Choose a channel.  
Click the CH cell, and use the value dial or the panel + or – keys to select channel 1, the channel  
assigned to your guitar input.  
Alternatively, you can press the CH SELECT key and turn on a channel key to select the channel.  
EQ window  
(2)  
(3)  
(1)  
(3)Use the Knob Matrix to adjust the EQ.  
As you play, use the Knob Matrix to adjust the gain, center frequency, and Q values for each of  
the EQ bands.  
The resulting EQ curve will be displayed in the EQ window.  
If the level meter clips, press the ATT knob icon in the LCD screen and adjust it to a value that does not cause clip-  
ping. Keep in mind that if you are boosting the gain in multiple bands, you are increasing the level of the signal  
overall, and you will need to use the ATT knob to control the level. Instead of increasing the gain in multiple bands,  
you might try decreasing certain bands, but keeping the difference in gain between the bands the same. This will  
keep the level more consistent and avoid distortion.  
You can apply EQ to the mic and keyboard inputs as using the same method.  
(4)Adjust the EQ settings of channel 2.  
Click the CH cell and use the value dial or the panel + or – keys to select the channel assigned to  
your microphone input 2 (channel 2).  
Now you can apply EQ to the mic connected to INPUT 2. Adjust the EQ as described in step (3).  
(5)Adjust the EQ settings of channel 3.  
Click the CH cell and use the value dial or the panel + or – keys to select the first channel  
assigned to your keyboard. In this example, input 3 (channel 3).  
Now you can apply EQ to one channel of the stereo keyboard connected to INPUT 3. Adjust the  
EQ as described in step (3).  
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(6)Adjust the EQ settings of channel 4.  
Click the CH cell and use the value dial or the panel + or – keys to select the other channel  
assigned to your keyboard. In this example, input 4 (channel 4).  
You can apply EQ to the other channel of the stereo keyboard connected to INPUT 3. Adjust the  
EQ as described in step (3).  
The D3200 allows you to “pair” adjacent pairs of channels (odd, even). If you pair the two keyboard  
channels, the EQ settings you make for one channel will also be applied to the other channel as well,  
so you do not need to EQ each channel separately. (p.46 “3-5. Pairing”).  
Applying effects to the input sound  
It’s also easy to apply the D3200’s effects after recording the sound (p.28).  
Heres how to apply effects to the input from your guitar. First, lets assign insert effect 1 to  
channel1; the guitars input channel.  
(1)Press the EFFECT key and select the “EFFRouting” tab page.  
(2)Assign the effect routing.  
Click the InsEFF1 IN/ TR cell (it will become highlighted) and use the value dial or the +/ – keys  
to select “IN.”  
IN stands for Input, and TR stands for Track; choose IN if you want to apply the effect to the  
input sound, or TR if you want to apply the effect to the playback.  
(3)Select a channel.  
Click the InsEFF1 CH cell (highlighted) and use the value dial or the +/ – keys to select “1.”  
Insert Effect 1 is now assigned to the guitars input channel. Next, lets choose an effect.  
(4)Choose an effect type.  
Select the InsEFF1 edit cell (highlighted), click the Select button. The Select EFF Category dialog  
box will appear. Here you can select what type of effect you want to use on the guitar.  
For this example, click “Dynamics&Filter” from the “Mono” category.  
(2) (3)  
(4)  
(4)  
(4)  
(1)  
(1)  
(5)Choose an effect program.  
The Select EFF Program dialog box will appear. Now you can  
select the effect.  
For this example, click “Compressor” and then click the OK  
button in the LCD screen (or press the panel YES key).  
Insert effect 1 is now applying a “Compressor” to the guitar  
(5)  
sound assigned to channel 1.  
You can apply effects to the mic and keyboard inputs in the same  
way. Here are a couple more examples.  
(5)  
(6)Assign insert effect 2.  
Set InsEFF2 to IN, and set the CH to 2.  
Click the InsEFF2 edit cell and select the “Room” effect from “Reverb&Delay” in the “Mono”  
category.  
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(7)Assign insert effect 3.  
Set InsEFF3 to IN and CH to 3, and set InsEFF4 to IN and CH  
to 4.  
In the InsEFF3 edit cell, select the “Rotary Speaker” effect  
from “SFX&etc” in the “Stereo” category.  
Because this is a stereo effect, the same effect will automati-  
cally be selected for InsEFF4. (p.54 “Effects”)  
For details on editing the parameters of the effects you selected,  
5. Recording  
Now youre ready to record. In this example, lets record the guitar.  
Preparations for recording  
(1)Setting the recording mode  
Press the REC/PLAY MODE key. In the “RecMode” tab page, click the radio button to select  
“Normal.”  
(2)Select the recording status.  
On the D3200, the recording signal of each channel can be sent from either Before (PRE) the  
fader, or after the fader (PST). Press the SEND key, and in the “RecSend” tab page, make sure  
that the channel youre recording is set to PRE. If it is set to PST, click the button to change the  
setting to PRE.  
(1)  
(1)  
(3)Set a meter view.  
Press the METER key.  
Click the popup button in the screen to display the Meter/ Track Type dialog box.  
(3)  
(3)  
(3)  
(3)  
(3)  
Using the radio buttons, select “PreFader” as the Meter Position, and “TrackView” as the view.  
Then click the OK button (or press the panel YES key).  
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Start recording  
The location currently shown in the counter is where the recording will begin.  
(1)Set the D3200 to record-ready.  
Press the REC key (the key will blink).  
(2)Press the PLAY key.  
The D3200 will begin recording, both the REC and PLAY keys will  
light.  
(4) (2)  
(1)  
(3)Begin playing your instrument.  
(4)When you have finished playing, press the STOP key to stop recording (the  
keys will go dark).  
The track view will display a bold line to indicate the region where recording took  
place. This line indicates the event data. Event data is displayed even for recorded  
areas where you did not actually play your instrument.  
6. Playback  
(1)Set channel 1 to play.  
Turn the REC/PLAY key on. Then press the channel key of track 1 (the track  
you just recorded) to set it to Play (key lit green).  
(2)Return to the beginning of the song.  
Hold down the STOP key and press the REW key to return to the beginning  
(1)  
(1)  
(2)  
(2)(4) (3)  
(3)Press the PLAY key to begin playback (the key will light).  
You can apply EQ to the playback audio (p.46 “Applying EQ to the play-  
You can apply effects to the playback audio (p.54 “Effects”).  
You can play internal rhythms along with the playback (p.58 “Session  
(4)Press the STOP key to stop the playback (the PLAY key goes dark).  
Even if there is no event data, playback will not stop until you press the STOP key.  
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Step 3: Overdubbing  
Overdubbing allows you to layer multiple performances. This way, you can  
record additional tracks, as you listen to the previously recorded tracks play back.  
In this example, record your mic or keyboard on a new track while listening to the  
guitar performance that you recorded in the preceding steps.  
1. Recording  
Connection example  
First, let’s arm track 2 to record, and set track 1 to play  
back.  
Keyboard  
Mic  
Guitar  
Preparations for recording  
L
R
(1)Arm track 2 for recording.  
Turn the REC/PLAY key on.  
Press the channel key of track 2, and set it to  
record; REC (key lit red).  
S/P DIF L, R  
Drums L, R  
INPUT4  
INPUT5  
INPUT2  
INPUT3  
INPUT1  
(2)Set Channel 1 to play.  
Press the channel key of track 1 and set it to play  
back; PLAY (key lit green).  
CH32  
CH1  
CH2  
CH3  
CH4  
(3)Return to the beginning of the song.  
Hold down the STOP key and press the REW key  
to return to the beginning of the song (p.37 “2.  
Rec  
Play  
Rec  
Rec  
Already  
recorded  
1Tr  
Recorder  
3Tr  
Start recording  
32Tr  
4Tr  
2Tr  
(1)Set the D3200 to record-ready.  
Press the REC key (the key will blink).  
(2)Press the PLAY key.  
recording will begin (REC and PLAY keys will light).  
(3)While listening to the playback, record an additional part.  
(4)When you have finished performing, press the STOP key to stop recording  
(the key will go dark).  
2. Playback  
Play back the song to verify that your performance was recorded correctly.  
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Step 4: Mixdown and mastering  
“Mixdown” refers to the process of mixing all the individual  
Recorder  
tracks together to create a stereo mix of your song. In addition  
32Tr  
1Tr  
3Tr  
4Tr  
2Tr  
to adjusting the pan and level of each tracks playback, during  
mixdown you can also apply insert effects to individual  
CH32  
CH1  
CH2  
CH3  
CH4  
tracks, add master effects, and adjust the EQ settings of the re-  
corded tracks.  
After youve mixed-down your song, the next step is to use  
Pan  
Pan  
Pan  
Pan  
Pan  
the master EQ and the final effect to enhance the overall tone  
and dynamic character of your song to create a finished mas-  
ter; this process is called “mastering.”  
On the D3200, you can perform mixing and mastering at the  
same time.  
Master  
Track  
Master  
Recorder  
1. Applying effects and EQ to individual channels  
Applying effects to individual channels/ tracks (Insert Effect)  
You can apply an effect to the playback of an individual track by assigning an in-  
sert effect to that mixer channel.  
(1)Press the EFFECT key to access the “EFFRouting” tab page.  
(2)Assign effect routing to the playback.  
Click the IN/ TR cell (it will become highlighted), and use the value dial or the  
panel + or – keys to select “TR.”  
(2)  
(1)  
(2)  
Applying EQ to each channel/ track  
(1)Press the EQ key to access the “EQ/ATT” tab page.  
Alternatively, you can access the “EQ/ATT” tab page by clicking the EQ/ATT/PHASE  
button of the page jump menu.  
(2)  
(4)  
(3)  
(1)  
(1)  
(4)  
(4)  
(4)  
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(2)Select a track for EQ.  
Click the CH cell, and use the value dial or the panel + or – keys and select  
one of your recorded tracks that needs more EQ.  
Alternatively, you can press the CH SELECT key and press a channel key to  
select the channel to which you want to apply EQ.  
(3)Set the meters to monitor the input and prefader levels (IN/PRE).  
Click the position cell and set it to read IN/PRE. These settings allow you to  
simultaneously check the input signal level, and the level of the signal imme-  
diately after the EQ has been applied.  
(4)While listening to the playback, use the Knob Matrix to adjust the EQ.  
If the track you want to EQ is not playing back, turn the REC/PLAY key on, be  
sure the channel key for that track is set to Play (key lit green).  
If the level meter (PRE) clips, click the ATT knob icon in the LCD screen and adjust it to a  
value that does not cause clipping.  
Adjusting the pan  
Adjust the stereo position of the playback tracks.  
Press the PLAY key, press the PAN key, and use the Knob Matrix to adjust the  
stereo position of each track.  
Using the channel/ track sends to apply effects  
(Master Effects)  
From the EQ  
output of  
each ch.  
Master bus  
Pan  
Post-fader  
The D3200 contains two master effects that can be  
used to apply spatial effects such as reverb.  
You can control how much signal from each channel  
is being sent to each of the master effects. In addition  
to individual sends, the overall effects balance is also  
controlled by the effect return level.  
Send  
Send  
Pre-fader  
Master  
Effect 1  
Master  
Effect 2  
Selecting a master effect  
(1)Press the EFFECT key to access the “MstrEFF1” tab page.  
(2)  
(3)  
(1)  
(1)  
(2)Select an effect type.  
Click the popup button beside the effect name, and the  
Select EFF Category dialog box will appear.  
(3)Select an effect program.  
Click a category button in the LCD screen, and the Select  
EFF Program dialog box will appear.  
For this example press “Club” and then click the OK but-  
ton. If you want to go back and look in another category,  
click Cancel button.  
(3)  
(3)  
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Adjusting the Master Effect 1 Send amount for each track  
(1)Press the SEND key to access the “EFF1Send” tab page.  
(2)Set the master effect 1 sends to pre-fader.  
You can choose to send either the pre-fader signal (PRE) or the post-fader sig-  
nal (PST) to master effect 1.  
Pan  
Master bus  
From the EQ output of  
each channel/track  
Post-fader  
Send  
Pre-fader  
Master  
Effect 1  
Click the PRE (PST) button beside the knob icon to make your choice. For this  
example, select “PRE” for all tracks that will be using master effect 1.  
(3)Adjust the send amount of each track.  
Using the Knob Matrix adjust the send value for your recorded tracks.  
(2)  
(3)  
(1)  
(1)  
Set the send value to “0” for any tracks that you dont want to use master  
effect 1.  
(4)Make settings for master effect 2 in the same way, using the “MstrEFF2”  
and “EFFSend2” tab pages.  
Checking and adjusting the master effect  
(1)Play back the song.  
As the song plays, listen to the output of the master bus to hear the results of  
your effect settings.  
(2)Adjust the return form the master effects.  
Press the EFFECT key and the“MstrEFF1” (or “MstrEFF2”) tab page. Adjust  
the return level and return balance from the master effect to the master bus.  
For this example, set “Return Level” to “100,” and “Return Balance” to “C.”  
(3)If the output level meter is clipping, click the TRIM knob icon in the LCD  
screen, and use value dial or the + or – keys to adjust the trim so that clip-  
ping does not occur.  
For details on editing the parameters of the selected effect, refer to “4. Editing  
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2. Applying Final (or mastering) effects and EQ to the entire song  
Set the meters to display the post fader levels.  
Press the METER key.  
Click the popup button to open the “Meter/Track Type” dialog box.  
Using the radio buttons, set the Meter Position to “Post Fader,” and set Select  
View to Track View.” Now the meters will show the level for each fader.  
Applying an effect to the master bus (Final Effect)  
(1)Press the EFFECT key and select the “FinalEFF” tab page.  
(2)Choose an effect category.  
Click the popup button to open the Select EFF Category window, and select a  
final effect category.  
For this example select “Reverb&Delay.”  
(2)  
(2)  
(1)  
(1)  
(3)Choose a final effect.  
For this example click “Smooth Hall” and then click the OK  
button (or press the panel YES key).  
(4)Play back the song.  
(3)  
Press the PLAY key and listen to the output of the master  
bus or the headphones to hear the results of the final effect.  
(5)Make the desired adjustments, and then press the STOP  
key.  
For details on editing the parameters of the effect that you  
ation section.  
(3)  
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Applying EQ to the master bus (Master EQ)  
(1)Press the EQ key to access the “MasterEQ” tab page.  
(2)Link the channels to share settings.  
For this example, click the Link button to turn it on (highlighted).  
When the Link button is on, adjusting either side (left or right channel) will  
make the same settings for both channels (p.46).  
(3)Make sure that the L button is on (highlighted); the display will show the  
left channel master EQ screen.  
(4)Press the PLAY key.  
(5)Adjust the master EQ as the song plays.  
While listening to the output of the master bus or headphones, adjust the  
master EQ parameters using the Knob Matrix.  
The EQ window displays the EQ curve. You can switch the master EQ on/ off  
by clicking the ON/OFF button in the LCD screen.  
If you want to make independent settings for the left and right master EQ, turn off the Link  
button and use the R or L button to select right or left.  
(6)When youre done adjusting the master EQ, press the STOP key.  
EQ window  
(5)  
(3)  
(5)  
(1)  
(2)  
(1)  
(6) (4)  
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3. Recording the master track  
To create an audio CD, you need to create a stereo master track.  
There are eight virtual master tracks (per song). This way, you can create various  
mixes of your song, and compare them before choosing your favorite.  
(1)Specify a virtual track.  
Press the TRACK key, select the “MasterTrk” tab page, and click the V-Level  
buttons to select a virtual master track (A–H).  
(2)Arm the master track for recording.  
Press the MASTER key located above the MASTER fader to select Record  
mode (key lit red). The REC/PLAY key will automatically be turned on, and  
the channel keys of each track will automatically be set to Play mode (key lit  
green).  
(3)Adjust the recording level.  
• Set the MASTER fader to “0.”  
• Press the METER key.  
• Press the PLAY key to play back the song.  
• While watching the master bus level meter, adjust the MASTER fader so  
that clipping does not occur.  
(1)  
(1)  
(3)  
(1)  
(2)  
(3)  
(4)  
(5)(6)(5)(6) (5)  
(4)Return to the beginning of the song. (p.38)  
(5)Record the master track.  
Press the REC key to enter record-ready condition (LED blinking), and then  
press the PLAY key to begin recording (LED lit).  
When you finish recording, press the STOP key.  
(6)Listen to the recorded result.  
Press the MASTER key located above the master track to set it to play (key lit  
green).  
The channel keys of tracks 1–16 will automatically change to muted (key  
unlit).  
Return to the beginning of the song. (p.38)  
Press the PLAY key and enjoy your song.  
33  
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4. Writing to a CD  
You can use the disc drive to create an audio CD from the master tracks you re-  
corded.  
Saving your song  
On the D3200, the song data that you have recorded or edited and the parameters  
that you have set are automatically saved during the power-off operation when  
you return the D3200 to the standby mode. These settings are also saved when  
you select a different song. This is called “auto-save.”  
You can also save data manually (p.42 “Saving a song”).  
The auto-save that occurs when you select a song does not save the scene or effect settings you  
were editing. If you want to keep the settings you were editing, you must first return to the  
34  
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Operation  
Maximum number of simultaneously usable tracks for  
each Song Type  
Song, Locate  
Each song drive on the D3200s internal hard disk can store  
Song Type  
44.1 kHz/16-bit  
48 kHz/16-bit  
44.1 kHz/24-bit  
48 kHz/24-bit  
Recording  
Playback  
Punch recording  
up to one hundred songs.  
16*  
32  
8
How the hard disk, drives, and songs are related  
12**  
16  
4
Hard disk  
Song drive: A  
*16 channels is the maximum, combining 12 analog inputs,  
+ 2 digital inputs (S/P DIF L, R), + 2 Session Drums (L, R).  
**12 channels using any combination of analog inputs, digital in-  
puts and Session Drums.  
Drive: A  
Drive: B  
Drive: C  
(4) Click the OK button (or press the panel YES key).  
The new song will be created following the last existing  
song, and will be added to the song list. It will also be  
selected as the current song.  
Drive: D  
PC Drive  
The song name will automatically be “Song  
*”  
(“  
*” will be a consecutive number starting from  
001.).  
The sampling frequency, bit depth, and date and time of  
last modification (in this case, the date and time of crea-  
tion) will be stored, and displayed next to the song  
name.  
1. Selecting/ creating a song  
Heres how to create, rename, or select a song.  
If you want to create the new song on a different song drive,  
click the song list button. In the Select Song dialog box, click  
the Drive button to select a different song drive (p.36 “Se-  
1-1. Creating a new song  
In order to begin a new recording, you will first need to cre-  
ate a new song.  
(1) Press the SONG key and select the song page.  
The upper part of the tab page shows which song is  
selected as the current song.  
If the Song Type is 48 kHz/24-bit and you record multiple tracks  
(four or more tracks) simultaneously, there is a increased possibil-  
ity that the state of the hard disk recording area (i.e., fragmenta-  
tion) will cause the “Disk too busy.” message to appear. We  
recommend that you always execute “OptimizeTrk” (p.74) af-  
ter recording or editing multiple tracks simultaneously in a 48  
kHz/24-bit song.  
Current song  
(2)  
(2) Click the New button to display the New Song dialog  
box.  
(3)  
(4)  
(3) Click the radio buttons to select the desired combina-  
tion of sampling frequency and bit depth for your new  
song.  
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1-2. Renaming a song  
1-3. Selecting a song  
When a new song is created, it is automatically assigned a  
song number. We recommend that you change the song  
name to indicate its content.  
There are two ways to select an existing song.  
Selecting a song from the song list  
Song names can be up to 16 characters in length.  
(1) Press the SONG key, and then click the list button in  
the song page to open the SelectSong dialog box.  
(1) Press the SONG key and select the song page.  
(2) If you want to rename the song thats displayed in the  
song page, simply continue to the next step. If you  
want to choose a different song name, click the list but-  
ton ( ) and select a song (“Selecting a song from  
(2)  
(3) Click the Rename button to display the Rename dialog  
box.  
(2)  
(5)  
Rename box  
(2)  
(2) Click (highlight) the song you want to select, and click  
the OK button (or press the panel YES key) to confirm  
your choice.  
If there are more than five songs, use the scroll bar/ but-  
tons to scroll through the list.  
(3) Verify that the song you selected is displayed as the  
song page.  
(4) Click the buttons in the screen to edit the song name in  
If you select the same song as the currently-displayed song (the  
current song), the Reload Song dialog box will appear; click the  
Yes button (or press the panel YES key) to reload the song.  
the Rename box.  
: Enters a space.  
: Erases the entire name.  
Selecting a song from another song drive  
: Switches between upper and lower case characters.  
(1) Press the SONG key, and then click the list button in  
the song page to open the SelectSong dialog box.  
: Inserts a space, and moves the subsequent char-  
acters to the right.  
(2) Click the Drive button to display the Select Drive dia-  
log box.  
: Deletes the character at the cursor location.  
: Move the cursor to the location of the character  
you want to change.  
: Displays the name template (name library list).  
(5) Finalize your changes.  
If you want to change to the name you entered, click the  
OK button (or press the panel YES key). If you decide to  
discard the name you entered, click the Cancel button  
(or press the panel NO key).  
(4)  
Using the name library  
(1) When the Rename dialog box is displayed, click the  
list button ( ) beside the rename box.  
(2)  
(4)  
(2) Click (highlight) the name you want to use.  
To choose a name that is outside the currently-displayed  
area, use the scroll bar/ buttons to scroll through the list.  
(1) (2)  
(3)  
(3)  
(3)  
(3) Select (highlight) the drive that contains the song you  
want to select, and click the OK button (or press the  
panel YES key).  
(3) Edit the song name as desired.  
If you decide not to change drives, click the Cancel but-  
ton (or press the panel NO key).  
Refer to “1-2. Renaming a song,” steps (4) and (5).  
This same library is used for naming tracks, songs, scenes,  
marks, etc. Scroll down to see more appropriate song names.  
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(4) The SelectSong dialog box will display the song list  
for the selected drive.  
2. Location  
Click (highlight) the song you want to select, and click  
the OK button (or press the panel YES key) to confirm  
your choice. If there are five or more songs, use the scroll  
bar/ buttons to see them all.  
The term “location” refers to a specific point in time within  
the selected song, as displayed in the counter.  
The counter shows the current location within the song. The  
counter can be set to display the location in different formats.  
You can also use the counter to move to a different location.  
(5) Verify that the song you selected is displayed as the  
current song.  
2-1. Switching the counter display  
You can switch the units that the counter uses to display the  
current location.  
(1) Click the  
button to the left of the counter to open  
the Time Disp Type dialog box.  
(1)  
(1)  
Information display  
(2)  
(2)  
(2)  
(2) Select the type of units you want the counter to use,  
and click the OK button (or press the panel YES key).  
You can choose one of the following three formats  
Time display  
• __:__:__.___  
“milliseconds”  
“hours” : “minutes” : “seconds” .  
“hours” : “minutes” : “seconds” .  
“measures” . “beats” . “ticks”  
Frame display  
• __:__:__:.__F  
“frames”  
Measure display  
• ___.__.___  
Switching the information display area  
The first line of the information display area shows the cur-  
rently selected song. The second line can be switched to show  
either the calendar, remaining time, scene settings, mark set-  
tings, or pattern map.  
(1) Click the  
button at the left of the counter to display  
the Time Disp Type dialog box.  
(2) Click one of the following five radio buttons, and then  
click the OK button (or press the panel YES key).  
Date Time: calendar (date and time)  
Free Time: remaining time for recording  
Scene: name and location of the scene for the current  
location in the song  
Mark: name of the mark for the current location in the  
song. If there is no mark at the current location, this  
displays the preceding mark and its location.  
PatternMap: the rhythm pattern at the current loca-  
tion of the song  
If the calendar has not been set, Date Time will be gray.  
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Assigning locations to the Locate keys  
2-2. Moving to a different location  
(1) Move to the location that you want to register (store).  
Use the counter or the FF/REW keys to move to the  
desired location.  
Using the counter to move  
(1) Select a page in which the counter is shown at the top  
of the display, such as the song page, Meter page, CH  
VIEW, or “Ch View” tab page.  
(2) Press the STORE key; the StoredTime dialog box will  
appear, allowing you to register the location.  
If you decide to cancel, click the Exit button or press the  
STORE key once again.  
(2) Click the location counter unit that you want to change  
(it will be enclosed by a frame).  
(2)  
(2)  
(3) Turn the value dial (or use the +/– keys) to move to the  
new location.  
(3) Press one of the LOC 1/IN, LOC 2/OUT, LOC 3/TO, or  
LOC 4/END keys to register this location to that key.  
The registration will be completed, and the dialog box  
will close.  
Using the FF and REW keys to move  
Moving to a point later in the song (fast-forward)  
Press the FF key.  
You can register a Locate key to a location during playback  
or recording simply by performing step (2).  
If you hold down the FF key during playback, you will move  
toward the end of the song. Playback will resume when you  
release the key.  
If you hold down the FF key while stopped, you will begin  
moving toward the end of the song and will continue moving  
until you press another transport key (such as STOP or  
PLAY).  
If you want to set a location precisely while viewing the  
Moving to a location registered to a Locate key  
While stopped or playing, press one of the LOC 1/IN, LOC 2/  
OUT, LOC 3/TO, or LOC 4/END keys. You will move to the  
registered location.  
If you press the FF key during loop playback, loop playback will  
stop, and then the location will begin moving toward the end of the  
song.  
Moving using assignable Marks  
You can register Marks at specific locations and use them to  
move to the registered locations.  
You can name each mark, to indicate locations within the  
song.  
Moving to a point earlier in the song (rewind)  
Press the REW key.  
If you hold down the REW key during playback, you will  
move toward the beginning of the song. Playback will  
resume when you release the key.  
Up to one hundred marks can be registered per song.  
If you hold down the REW key while stopped, you will begin  
moving toward the beginning of the song and will continue  
moving until you press another transport key (such as STOP  
or PLAY).  
In addition to their use for finding a registered location, the Marks  
are also used to divide tracks when you create an audio CD  
Registering a mark  
If you press the REW key during loop playback, loop playback will  
stop, and then the location will begin moving toward the begin-  
ning of the song.  
(1) Move to the location that you want to register.  
Use the counter or FF/REW keys to move.  
(2) Press the STORE key, and the StoredTime dialog box  
will appear.  
Moving to the beginning/ end of the song  
If you decide not to register the location, click the Exit  
button or press the STORE key once again.  
Moving to the beginning of the song  
Hold down the STOP key and press the REW key to move to  
the beginning of the song.  
(3) Press the MARK key to register the location as a mark.  
The dialog box will close.  
Mark numbers are automatically re-assigned in numerical or-  
der starting at the beginning of the song.  
Moving to the end of the song  
Hold down the STOP key and press the FF key to move to  
the end of the song.  
(4) Verify that the mark was registered.  
Press the MARK key and select the “EditMark” tab  
page, and verify that your new mark was registered.  
Using the Locate keys to move  
You can register a specific location for each of the Locate  
keys, and move immediately to those locations by pressing  
the appropriate key.  
During playback or recording, perform steps (2) – (4) to reg-  
ister a location as a Mark.  
You can register up to four locations in each song.  
Use the one of the LOC 1/IN, LOC 2/OUT, LOC 3/TO, or  
LOC 4/END keys to register the locations.  
In addition to recalling the registered locations, these keys are also  
used to specify locations for auto-punch recording (IN/OUT loca-  
tions) and track editing (editing range). For details on the func-  
38  
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Moving to the location assigned to a mark  
Renaming a mark  
(1) Press the MARK key to display the “EditMark” tab  
page.  
(1) Press the MARK key to display the “EditMark” tab  
page.  
(2) From the mark list, click the mark that you want to  
rename.  
If necessary, use the scroll bar/ buttons to scroll through  
the list.  
(3) Click the Rename button to display the Rename dialog  
box.  
(3)  
(2)  
For details on how to edit the name, refer to “1-2.  
(2) In the mark list, click (highlight) the desired mark.  
If necessary, use the scroll bar/ buttons to scroll through  
the list.  
(3) Click the Recall button to recall the mark.  
“Current Mark” will show the selected mark, and you  
will move to the location of that mark.  
Using the MARK keys to move  
Hold down the MARK key and press the + key to step  
through the marks toward the end of the song.  
Hold down the MARK key and press the key to step  
through the marks toward the beginning of the song.  
Current  
location  
Press  
once  
Press  
once  
Press  
once  
Press  
once  
Press  
once  
Song  
Mark003  
Mark007  
Mark004  
Mark005  
Mark006  
Order of locations  
Deleting a mark  
You cannot Undo the result of deleting a mark.  
(1) Press the MARK key to display the “EditMark” tab  
page.  
(2) From the mark list, click the mark that you want to  
delete.  
If necessary, use the scroll bar/ buttons to scroll through  
the list.  
(3) Click the Delete button to display the Delete Mark dia-  
log box.  
(4) If you are sure you want to delete the mark, click the  
Yes button (or press the panel YES key).  
If you decide not to delete the mark, click the No button  
(or press the panel NO key).  
If you want to delete all marks, click the Select All but-  
ton to turn it on (highlighted), and then click the Yes but-  
ton (or press the panel YES key) to delete all marks.  
(5) Verify that the mark has been deleted from the mark  
list.  
39  
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(6) Press the SCRUB key once again, and you will return  
to the screen in which you were before entering the  
Scrub screen.  
2-3. Finding a precise location  
(SCRUB)  
Alternatively, you can exit the Scrub screen by pressing a  
mode key or a direct key to move to another page.  
By looking at the waveform data in the display, you can find  
a precise location. This allows you to register a locate point or  
a mark at the exact point where a sound begins.  
Finding a zero-cross point  
You can view the waveform as described here in the Scrub screen,  
If you click the SearchZero button to turn it on, you can turn  
the value dial to move between locations at which the wave-  
form level crosses the ±0 point.  
Turn the dial toward the right to move to the next zero-cross  
point.  
and in the Wave screen used for track editing (p.128).  
By watching the waveform as you listen to the audio, you can  
find the desired location of the song.  
If you press the SCRUB key at a location that occurs after the  
end of the song, a dialog box will open that says “Scrub loca-  
tion exceeded song end.” Click OK or press the panel YES  
key, and the location will be set to the end of the song.  
Turn the dial toward the left to move to the previous zero-  
cross point.  
When using loop playback, or when setting IN, OUT, TO, and  
END points for a track editing operation, setting the location at a  
zero-cross point will ensure a smoother transition.  
(1) Press the SCRUB key to display the Scrub page.  
You cannot hear the audio while the Search Zero button is on.  
(2)  
WAVE  
screen  
(5)  
(4)  
(2) Click the popup button beside “Trk” to display the  
Select Track dialog box.  
(3)  
(3)  
(3) Select the track that you want to play back, and click  
the OK button (or press the panel YES key).  
If you click the Stereo button (highlight), you can view  
the waveforms of two adjacent channels in the upper  
and lower parts of the window while you play back.  
(4) Click the ZOOM buttons to adjust the size and range  
of the displayed waveform.  
Instead of using the ZOOM buttons, you can hold down  
the JUMP/MATCH key and press the cursor keys.  
(5) Turn the value dial to find the location while you listen  
to the sound.  
The track audio will play back according to the direction  
and speed at which you turn the value dial.  
The Loc cell and the vertical bar indicate the location of  
the audio you are hearing.  
When you reach the desired location, press the STORE key  
and register the location in a LOC key or a mark.  
Click the  
button to play back approximately two sec-  
onds of audio ending at the current location, or click the  
button to play back approximately two seconds of  
audio starting at the current location.  
40  
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Moving a song  
You can move a song to the specified song number.  
3. Song editing  
Songs you record can be copied, rearranged, or deleted. You  
can also protect a song to keep it from being accidentally de-  
leted.  
(1) Select the song that you want to move. (p.36)  
(2) Press the SONG key, and then click the Move button  
in the song page to access the MoveSong dialog box.  
If you want to move the song to a different drive, click  
the Drive button and use the Select Drive dialog box to  
select the drive (p.36).  
You cannot use Undo to undo a song editing operation.  
3-1. Song editing procedure  
To perform a song editing operation, first select the song that  
you want to edit, and then press the SONG key and select the  
song page.  
If you move the song to a different song drive, the Undo infor-  
mation will not be retained.  
Verify that the selected song is shown as the current song in  
the tab page. Then click a button to perform the desired edit-  
ing operation.  
(2)  
(3)  
(4)  
Current  
song  
(3) Turn the value dial to select the move-destination song  
number.  
(4) To move the song, click the Yes button (or press the  
panel YES key).  
If you decide to cancel, click the No button (or press the  
panel NO key) to close the dialog box.  
(5) When the display indicates “Completed,” click the OK  
button (or press the panel YES key).  
The dialog box will close, and you will return to the song  
page.  
Copying a song  
You can copy a song to the desired song number.  
This is convenient when you want to create a different remix  
or arrangement of the same song.  
Deleting a song  
You can delete a song.  
(1) Select the song that you want to delete. (p.36)  
(1) Select the song that you want to copy. (p.36)  
(2) Press the SONG key, and then click the Delete button  
in the song page to access the DeleteSong dialog box.  
Verify the drive name and song number of the song that  
you want to delete.  
(2) Press the SONG key, and then click the Copy button in  
the song page to access the CopySong dialog box.  
If you want to copy the song to another song drive, click  
the Drive button and use the Select Drive dialog box to  
select the drive (p.36).  
(2)  
(3)  
(2)  
(3)  
(4)  
(3) To delete the song, click the Yes button (or press the  
panel YES key).  
If you decide to cancel, click the No button (or press the  
panel NO key) to close the dialog box.  
(3) Turn the value dial to select the copy-destination song  
number.  
(4) When the display indicates “Completed,” click the OK  
button (or press the panel YES key).  
The dialog box will close, and you will return to the song  
page.  
(4) To copy the song, click the Yes button (or press the  
panel YES key).  
If you decide to cancel, click the No button (or press the  
panel NO key) to close the dialog box.  
(5) When the display indicates “Completed,” click the OK  
button (or press the panel YES key).  
The dialog box will close, and you will return to the song  
page.  
If there is already a song at the copy-destination number, the song  
existing at the copy-destination and subsequent song numbers  
will be renumbered one number higher (p.117 “8. SONG”).  
The Undo information within the song will not be copied.  
41  
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Protecting a song  
You can protect a song so that it will not be accidentally over-  
written or deleted.  
Mixer  
If the song is protected (protect On), you wont be able to  
switch to Record by pressing the key located above the mas-  
ter fader or the channel keys when the REC/PLAY key is on.  
Nor will you be able to rewrite any of the parameters of that  
song.  
Input channels  
Analog  
inputs 1–12  
S/P DIF  
L, R  
Session  
Drums  
When you protect a song, it will be saved automatically at  
that time.  
16 inputs  
Protect On  
Channel assignment  
(1) Select the song that you want to protect (p.36).  
(2) Press the SONG key, and then click the Protect button  
in the song page to access the ProtectSong dialog box.  
Verify the drive name and song number of the song that  
you want to protect.  
1ch 2ch 3ch  
32ch  
32-channel  
mixer  
(2)  
(3)  
1. Inputting audio to the mixer  
The D3200 provides twelve channels of analog input and one  
(3) Click the ON button (or press the panel YES key).  
optical digital input jack.  
(4) When the display indicates “Completed,” click the OK  
button (or press the panel YES key).  
The dialog box will close, and you will return to the song  
page.  
The audio signals coming from devices connected to these  
jacks can be assigned to the mixer channels and recorded.  
Audio from the internal drum pattern can also be assigned to  
the mixer channels.  
(5) Notice that a lock symbol “ ” is displayed for the cur-  
rent song, indicating the song is protected.  
Heres how to assign each input to a mixer channel and check  
the audio signal.  
Protect Off  
1-1. Analog input  
(1) Select the song that you want to un-protect. (p.36)  
Protected songs are indicated by a lock symbol “ ”.  
You can connect audio sources such as guitars, keyboards, or  
mics to the analog input jacks.  
(2) Press the SONG key, and then click the Protect button  
in the song page to access the ProtectSong dialog box.  
Verify the drive name and song number of the song that  
you want to un-protect.  
Inputting audio from a guitar  
Connecting a guitar to the GUITAR IN jack and assigning  
it to mixer channel 1.  
(3) Click the OFF button (or press the panel NO key).  
(4) When the display indicates “Completed,” click the OK  
button (or press the panel YES key).  
The dialog box will close, and you will return to the song  
page.  
(1) Connect the guitar.  
Lower the MASTER fader, and then connect the guitar  
to the GUITAR IN jack.  
(2) Select INPUT 1 as the audio source.  
(5) Verify that the lock symbol “ ” is no longer displayed  
for the current song.  
• Access the MIXER, CH INPUT/SubMixer, “Ch  
Assign” tab page.  
• Click the  
buttons to set the CH1 “SOURCE” to  
Saving a song  
“1”. You can also use the value dial or the +/– keys to  
Since the D3200 automatically saves song data and parame-  
ters when you perform the shut-down operation or when  
you select a song, it is not absolutely necessary for you to  
save manually.  
make your selection.  
The GUITAR IN jack is shared with the INPUT 1 jack. Spec-  
ify its input channel and adjust its input level as INPUT 1.  
However if the power should be interrupted by a power fail-  
ure or other accident, the data that has been recorded or ed-  
ited since the most recent power-on (or since a song was last  
selected) will be lost.  
We recommend that you use this command to save the data  
periodically after recording or editing for an extended peri-  
od, or if you are using the D3200 in an environment where  
the power supply is unreliable.  
(2)  
• To save the song, hold down the SONG key and press  
the ENTER key located in the edit controller section of  
the panel.  
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(3) Assign the input to mixer channel 1.  
Using the tuner  
• Turn the CH ON key on, and turn the channel 1 chan-  
nel key on (key lit).  
The D3200 contains a built-in tuner function.  
You can use this to tune an instrument connected to INPUT  
1 or the GUITAR IN jack.  
You can choose to view either a needle-type or a digital-type  
tuner screen.  
• Turn the REC/PLAY key on, and set the channel 1  
channel key to Record (key lit red). At this time, CH 1  
will be highlighted in the screen to indicate that it is  
record-enabled.  
(1) Press the panel TUNER key to access the tuner screen.  
(4) Adjust the input level.  
(2) Click the needle-type or digital-type button to select  
the desired type of display.  
• Press the METER key to display the Meter/Track  
View screen.  
(3) Click the CALIB button (or use the panel +/– keys) to  
specify the desired tuning reference pitch.  
Normally you will use “440 Hz.”  
• Click the Meter/Track Type button to display the  
Meter/Track Type dialog box.  
• For “Select Level Meter Position,” select “CH-Input”  
as the level meter mode. Then click the OK button (or  
press the panel YES key) to return to the previous  
screen.  
(4) Input the sound from your instrument, and tune it.  
The note name closest to the pitch you input will be dis-  
played.  
When using the analog (needle-type) screen  
If the pitch is correct, the needle will indicate the center 0  
position, and the flat “s” and sharp “w“ indicators will  
both light. If the pitch is flat, only the “s” indicator will  
light. If the pitch is sharp, only the “w“ indicator will  
light.  
• Turn the INPUT 1 TRIM knob toward the right while  
playing your guitar ; the peak indicator (the LED near  
the TRIM knob) will light. Adjust the TRIM knob so  
that the indicator does not light red when you play at  
your loudest level.  
• If the input is too loud, turn on the PAD key.  
• The level meter in the Meter/Track View screen will  
move in response to the input. Verify that the level  
meter does not reach “CLP” when you play at your  
loudest level.  
When adjusting the input level, you may find it helpful to set  
a longer “Peak Hold Time” in the Meter/Track Type dialog  
box.  
Meter/Track Type button  
(5)  
(2)  
(3)  
When using the digital-type screen  
If the pitch is correct, the center 0 (e) as well as both  
s” and “w“ indicators will light. If the pitch is flat,  
only the “s” indicator will light. If the pitch is sharp,  
only the “w“ indicator will light.  
(5) Check the audio.  
• Set the channel 1 fader to unity gain (0 dB).  
• Access the MIXER, SOLO/MONITOR, “Monitor”  
tab page.  
• Click the “Master LR” and turn it on (highlighted).  
• Gradually raise the MASTER fader and the PHONES  
LEVEL knob or the MONITOR LEVEL knob, and  
verify that you hear the sound in your headphones or  
in the monitor system connected to the MONITOR  
jacks.  
(5)  
(2)  
(3)  
The pitch deviation is indicated in units of cents. (100 cents = one  
semitone, and 1200 cents = one octave)  
(5) Click the OFF button to return to the previous screen.  
Alternatively, you can use the panel TUNER key to  
return to the previous screen.  
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• Gradually raise the MASTER fader and PHONES  
LEVEL knob or MONITOR LEVEL knob, and verify  
that you hear the sound from your headphones or  
your monitor system connected to the MONITOR  
OUT jacks.  
1-2. Digital input  
The D3200 lets you input and record digital sources from the  
S/ P DIF inputs.  
You can input a digital source only if its sampling frequency  
matches the sampling frequency of the currently selected song.  
If you input a 24-bit signal into a 16-bit song, the sound you mon-  
itor will be 24-bit, but it will be converted to 16-bit data when it is  
recorded.  
1-3. Sub input  
The audio sources from the INPUT 1–12 jacks can be sent to  
the sub-mixer and output directly to the master bus, inde-  
pendently of being input to the mixer.  
When making digital input settings for S/P DIF, you may hear  
noise due to synchronization difficulties. Please turn down the  
faders or turn down the volume of your monitor speakers before  
you adjust these settings.  
Sub Mixer 1–12 corresponds to INPUT 1–12 jacks respectively.  
Here are some ways in which you can use this:  
You can add external input sources to the recorded sounds  
that are playing back.  
Inputting the digital audio signal from a MD or DAT  
Connecting the digital output of your external MD player  
to the S/ P DIF IN jack, and assigning it to channels 1 and  
2.  
You can apply external effects to the audio signal sent  
from the AUX jacks, and send the processed signal via the  
sub-mixer to the master bus.  
(1) Connect your MD player.  
Inputting audio to the INPUT 1 jack, assigning it to sub-  
mixer 1, and outputting the audio.  
Lower the D3200’s MASTER fader, and use an optical  
digital cable to connect the digital output of your MD  
player to the S/P DIF IN jack.  
(1) Connect an audio signal to the INPUT 1 jack.  
(2) Adjust the sub-mixer settings.  
(2) Specify the S/P DIF inputs as the digital audio source.  
• Access the MIXER, CH INPUT/SubMixer,  
“SubMix1–4” tab page.  
• Access the MIXER, CH INPUT/SubMixer, “Ch  
Assign” tab page.  
• Since you are inputting audio to the INPUT 1 jack, use  
the Sub Mixer 1 ON knob (Knob Matrix 10) to turn on.  
(2)  
• Click the channel 1 “SOURCE,” and click the  
buttons to select “L” ( ). You can also use the value  
dial or the +/– keys to make your selection.  
In the same way, set channel 2 to “R” ( ).  
(3) Check the input to the sub-mixer.  
• In the same way as for normal mixer settings, use the  
Knob Matrix to adjust the level, pan, and EQ.  
(3) Assign the input audio to mixer channels 1 and 2.  
Verify that you hear the input source through your  
headphones or monitor system.  
• Turn the CH ON key on, and turn the channel 1 and 2  
channel keys on (key lit).  
• Turn the REC/PLAY key on, and set the channel 1 and  
2 channel keys to Record (key lit red). At this time,  
CH 1 will be highlighted in the screen to indicate that  
it is record-enabled.  
2. Audio outputs from the mixer  
MASTER L, R  
(4) Adjust the input level settings.  
These outputs provide the audio signals from the master bus.  
Use the MASTER fader to adjust the volume of the MASTER  
L/R jacks and the level of the signal being recorded on the  
master track.  
• Press the METER key to display the Meter/Track  
View screen.  
• Click the Meter/Track Type button to display the  
Meter/Track Type dialog box.  
MONITOR L, R  
• In “Select Level Meter Position,” select “CH-Input”  
as the level meter mode, and click the OK button (or  
press the panel YES key) to return to the previous  
screen.  
AUX 1, 2  
• When you play back your MD player, the CH 1 and 2  
level meters will move in response to the input.  
S/ P DIF OUT  
This jack sends a digital audio version of the same audio sig-  
nal as the MASTER L/ R jacks, at the same sampling frequen-  
cy and bit depth as the current song.  
(5) Check the audio.  
• Set the channel 1 and 2 faders to unity gain (0 dB).  
• Access the MIXER, SOLO/MONITOR, “Monitor”  
tab page.  
• Select “Master LR,” and turn it on (highlighted).  
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Adjusting the overall volume level  
3. Mixer settings  
Adjust the overall sound of your song by using the mixer sec-  
tion to set the volume, tone, and pan settings for input or  
playback.  
Use the MASTER fader to adjust the volume of the MASTER  
jacks and the level of the signal being recorded on the master  
track.  
Use the MONITOR LEVEL knob to adjust the volume of the  
MONITOR OUT jacks.  
Use the MONITOR LEVEL knob or PHONES LEVEL knobs  
to adjust the volume of the headphone jacks.  
3-1. Adjusting the volume  
Adjusting the volume level of each channel  
Use the channel faders to adjust the input or playback vol-  
ume. Raise or lower the fader to adjust the volume.  
3-2. Adjusting the pan  
Press the PAN key to access the “Fader Pan” tab page, and  
use the Knob Matrix to adjust the pan of each channel.  
You can store these settings in a scene (p.50).  
You can record these adjustments as automation (p.52).  
You can store these settings in a scene (p.50).  
You can record these adjustments as automation (p.52).  
• If channels are paired, you can select how the PAN knob  
will operate. (p.102)  
The channel faders have a range from silence (–) through unity  
gain (0 dB) and up to +6 dB of gain.  
Inputting a source at the maximum level  
3-3. EQ (Equalizer)  
The EQ can be used to cut unwanted frequency regions such  
as hiss, or to shape the tonal character by boosting or cutting  
a specific low- or high-frequency region.  
Ideally, an audio source you want to record should be input  
at the highest possible volume that does not cause clipping.  
To record at the ideal maximum level on the D3200, make ad-  
justments according to the signal flow described below.  
The D3200 provides channel EQ for adjusting the tone of  
each channel, and master EQ for adjusting the tone of the  
master bus.  
1. Analog input jack (INPUT 1–12) TRIM  
This is the first adjustment that affects the level of the  
input source.  
Channels to which an insert effect is not applied  
Refer to 1-1. Analog input, step (4) (p.43).  
Channels to which an insert effect is applied  
Channel EQ  
You can use four-channel full-parametric EQ to adjust the  
tone of each channel.  
• Access the EFFECT, “InsertEFF” tab page, and  
select the effect for the channel you are adjusting.  
Channels 25–32 have a two-band shelving EQ.  
Adjust the channel EQ in the MIXER, EQ/ATT/PHASE,  
“EQ/ATT” tab page, or in the CH VIEW, “Ch View” tab  
page.  
• Set Trim” to “100.”  
• Adjust the TRIM knob so that the “FX IN” level  
meter does not reach “CLP” when the audio signal  
is input.  
You can press the EQ key to access the “EQ/ATT” tab page with  
one touch.  
Applying EQ to an audio input  
Since the signals from the S/P DIF jacks are input at unity  
gain (0 dB), you do not need to adjust the TRIM.  
You can apply EQ to an audio input, and record the EQed  
sound.  
2. Insert effect TRIM  
In some cases, applying effects to the input signal you  
adjusted in step 1 may increase the volume, causing dis-  
tortion. In this case, make the following adjustment.  
(4)  
• Access the EFFECT, “InsertEFF” tab page, and click  
the InsEffect edit cell to select the effect whose level  
you want to adjust.  
(5)  
• Adjust Trim” so that the “FX OUT” level meter does  
not reach “CLP” when the audio signal is input.  
3. Attenuator  
Finally, applying EQ may increase the volume level,  
causing the sound to distort. In this case, make the fol-  
lowing adjustment.  
(6)  
• Access the MIXER, EQ/ATT/PHASE, “EQ/ATT” tab  
page, press the CH SELECT key, and use the channel  
keys to select the input channel youre using.  
(1) Input an audio signal. (p.42 “1. Inputting audio to  
(2) Press the EQ key, access the “EQ/ATT” tab page.  
• Press the REC/PLAY key, and use the channel keys to  
select Record mode for the channel youre using.  
(3) Press the REC/PLAY key, and then press the channel  
key for the channel where the EQ will be applied, to  
select Record mode (key lit red).  
• Adjust “ATT” so that the “PRE” level meter does not  
reach “CLP” when the audio signal is input.  
(4) Press the CH SELECT key and use the channel keys to  
select the channel where the EQ will be applied, and  
make sure the TRACK/INPUT indicator is set to “IN.”  
For details, refer to “2d-1. EQ/ ATT” (p.107).  
(5) Click the ON/OFF button to turn on the EQ.  
If this is off, the EQ will not be applied.  
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If the level meter indicates clipping, click the ATT knob icon and  
adjust it so that clipping does not occur.  
3-4. EQ library (Storing and recall-  
ing EQ settings)  
Applying EQ to the playback  
You can store channel EQ settings in the EQ library and recall  
them as desired.  
(1) Press the REC/PLAY key, and press the channel key of  
the channel where you want the EQ applied, setting  
that channel to Play mode (key lit green).  
A total of one hundred EQ settings are available; 50 presets  
and 50 user-writable settings.  
(2) Press the EQ key, access the “EQ/ATT” tab page.  
Storing EQ settings  
(3) Play back the song. (p.68 “2-1. Normal playback”)  
(1) Adjust the EQ settings as desired.  
(4) Press the CH SELECT key, use the channel keys to  
select the channel to where you want the EQ applied,  
and make sure the TRACK/INPUT indicator is set to  
“TR.”  
Refer to “Channel EQ” on the previous page.  
(2) Access the “EQ Library” tab page, and click the Store  
button.  
The EQ settings that will be stored are the EQ settings of  
the channel whose CH SELECT key is on (key lit).  
A name will automatically be assigned to the stored EQ  
settings; e.g., CH08-I·EQ (channel 8 Input EQ) or CH10-  
EQ (channel 10 Track EQ).  
(5) Click the ON/OFF button to turn on the EQ.  
If this is off, the EQ will not be applied.  
If the level meter indicates clipping, click the ATT knob icon and  
adjust it so that clipping does not occur.  
(3) If you want to rename the settings, click the Rename  
button to display the Rename dialog box.  
For the renaming procedure, refer to “1-2. Renaming a  
Master EQ  
You can use an four-band full-parametric equalizer to adjust  
the tone of the master bus.  
(4) In the library number cell, select the desired save-des-  
tination.  
Then click the Yes button (or press the panel YES key) to  
save the EQ settings.  
(1) Access the EQ, “MasterEQ” tab page.  
If you decide not to save, click the No button (or press  
the panel NO key).  
Recalling EQ settings  
(2)  
(1) Access the “EQ Library” tab page, and click (highlight)  
the EQ settings that you want to use.  
(2) Press the CH SELECT key, and press the channel key  
of the channel where you want to apply the EQ set-  
tings.  
(4)  
(3)  
(3) Click the Recall button to recall the EQ settings.  
Verify the recall-destination channel in the Recall dialog  
box, and click the Yes button (or press the panel YES  
key). If you decide not to recall, click the No button (or  
press the panel NO key).  
(1)  
(2) Click the ON/OFF button to turn on the master EQ.  
(4) Return to the “EQ/ATT” tab page, check the EQ set-  
tings that were recalled, and make adjustments as nec-  
essary.  
If this is off, the master EQ will not be applied.  
(3) Select the channel whose EQ you want to adjust.  
Click the L button if you want to adjust the tone of the  
left channel, or click the R button to adjust the tone of  
the right channel.  
Since channels 25–32 have a two-band EQ with Low and High,  
loading four-band EQ library settings into these channels will  
have the following result.  
If you click the Link button, adjusting the EQ settings of one  
channel will automatically set the other channel to the same  
values.  
LowMid and HighMid settings will be ignored.  
The Gain and Fc settings for the Low and High bands will be  
used as they are, but the Q will be forcibly changed to Shelving.  
3-5. Pairing  
By specifying adjacent odd-numbered and even-numbered  
channels (1–2, 3–4, 5–6…31–32) as a pair, you can adjust the  
values of both channels simultaneously by editing the value  
of the one of paired channels.  
This is convenient when you want to adjust the mixer set-  
tings for a stereo source or track.  
The following settings can be paired.  
Channel keys when the CH ON key is on  
Channel keys when the REC/PLAY key is on  
EQ/ATT  
REC/EFF/AUX SEND  
• Channel fader  
• PAN settings  
• Group settings  
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You can select how the PAN will operate when channels are  
paired.  
CH ON groups  
(1) Access the MIXER, PAIR/GROUP, “ChOnGroup” tab  
page.  
(1) Access the MIXER, PAIR/GROUP , “Ch Pair” tab page.  
(2) In Select Pair Ch, select the channels that you want to  
pair.  
(2) Use the radio buttons to select a group (E–H) for each  
channel.  
Click one of the “1 2”“31 32” buttons to change the  
symbol to “ ”.  
If you want to disable pairing, click the paired button to  
change the symbol to “ ”.  
(3) Click the Ch On Group On buttons E–H to enable the  
desired groups.  
You may enable more than one group.  
(2)  
(3)  
(2)  
(3)  
(3) Click the Pan Mode radio buttons to select how the  
3-7. Monitor settings  
Heres how to select the audio signal that will be output from  
PAN knob will operate for paired channels (p.102).  
MONITOR and PHONES.  
3-6. Group settings  
(1) Connect your monitor system.  
Multiple channels can be assigned to a “Group”. Operating  
the fader of any channel assigned to that group will adjust  
the volume of all channels in the group while maintaining  
their relative volume balance.  
You can either connect amplified speakers or a similar  
system to the MONITOR L/R jacks, or connect head-  
phones to the PHONES jack.  
(2) Select the monitor source.  
In addition, each channel can also be assigned to a CH ON  
group. When the on/ off status of any channel in that CH ON  
group is changed, the status of all other channels in that  
group will also change.  
Access the MIXER, SOLO/MONITOR, “Monitor” tab  
page, and click the source that you want to monitor.  
Fader groups  
(1) Access the MIXER, PAIR/GROUP, “FaderGroup” tab  
page.  
(2) Click the radio buttons to select a group (A–D) for each  
channel fader.  
(3) Click the Fader Group On buttons A–D to enable the  
desired groups.  
You may enable more than one group.  
Master LR  
Monitor the audio of the master bus.  
Solo  
Monitor the audio that is being soloed.  
When you adjust the settings in the “Solo” tab page, the  
monitor source will be selected automatically.  
If you want to defeat this, you can do so in the “Solo”  
(2)  
Cue  
Monitor the volume and pan as set in the cue mix, inde-  
pendent of the channel faders and PAN knobs (p.48  
(3)  
Drums  
If this is on, the drum pattern sound will be output only  
from the monitor bus. In this case, the SESSION  
DRUMS, “DrmsMixer” tab page Assign setting will be  
set to “Monitor.” This is convenient when you want to  
monitor only the rhythm, such as during a live perform-  
ance.  
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You can also turn “Drums” on by setting the SESSION  
DRUMS, “DrmsMixer” tab page parameter Assign to  
Monitor.  
3-9. Solo settings  
Use the Solo function when you want to listen to only a spe-  
cific channel(s) without affecting the signal being recorded or  
sent to the MASTER L/ R bus. You can also use the solo when  
you want to listen to one of the Send signals or to one of the  
Return signals from one of the internal master effects. The  
solo signal is output from the MONITOR L/R jacks and the  
PHONES jacks.  
(3) Adjust the monitor volume.  
The monitor volume is adjusted by the MONITOR  
LEVEL knob for the MONITOR L/R jacks, and by the  
PHONES LEVEL knob and MONITOR LEVEL for the  
PHONES jacks.  
Soloing just one channel  
3-8. Adjusting the cue level  
(1) Access the MIXER, SOLO/MONITOR, “Solo” tab  
page.  
Cue Level is a function that lets you adjust the monitor vol-  
ume and pan independently of the settings of the master bus.  
The cue signal is output from the MONITOR L/R jacks and  
the PHONES jacks.  
(2) Use the Mode radio buttons to click “Last.”  
(3) Press the SOLO key to select SOLO mode.  
(1) Select cue as the source for monitoring.  
In the MIXER, SOLO/MONITOR, “Monitor” tab page,  
click the “Cue” and turn it on (highlighted).  
The channel keys of all channels will blink.  
(4) Press the channel key for the channel you want to solo.  
The key of the selected channel will continue blinking,  
and the keys of the other channels will go dark.  
If you have made “Solo” settings, defeat “Solo” before you  
select Cue.  
(5) Listen to the soloed signal.  
(2) Adjust the cue level.  
As an alternative to using the channel key to select solo, you  
can click a button in the MIXER, SOLO/MONITOR, “Solo”  
tab page. This method allows you to select a Send or Return  
Access the MIXER, SOLO/MONITOR, “CueLevel” tab  
page.  
If you click the “LEVEL” knob icon, you can use the  
Knob Matrix to adjust the volume of each channel.  
If you click the “PAN” knob icon, you can use the Knob  
Matrix to adjust the pan of each channel.  
Soloing more than one channel  
(1) Access the MIXER, SOLO/MONITOR, “Solo” tab  
page.  
Alternatively, you can click a channel icon and use the  
buttons, value dial, or +/– keys to adjust the volume  
level and pan.  
(2) Use the Mode radio buttons to click “Mix.”  
(3) Use steps (3) and (4) in “Soloing just one channel”  
(above) to select the channels that you want to solo.  
Cancelling solo  
(1) Access the MIXER, SOLO/MONITOR, “Solo” tab  
page, and click off the button(s) that you selected for  
soloing.  
If you want to clear all solo settings, click the Clear All  
button.  
You can defeat Solo by pressing the REC/PLAY, CH ON,  
SOLO, or CH SELECT keys.  
(2) Verify the setting.  
In the “Monitor” tab page, verify that Solo is now off.  
Sending the soloed audio from the master bus  
If you want to, you can send the soloed audio signal to the  
MASTER L/R jacks. Use this when you want to hear the solo-  
ed audio through the monitor system connected to the MAS-  
TER L/R jacks.  
In the MIXER, SOLO/MONITOR, “Solo” tab page, click the  
SoloMaster button on (highlighted).  
3-10. Muting a channel  
You can turn the CH ON key on and use the channel keys to  
mute (silence) each channel.  
(1) Turn on the CH ON key.  
The channel keys of all channels will light.  
(2) When you press the channel key of a channel, it will be  
muted (the key will be dark).  
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(6) Save the mixer setup.  
3-11. Mixer Setup  
Click the Yes button (or press the panel YES key) to save  
the settings.  
If you decide to cancel, click the No button (or press the  
panel NO key).  
Mixer Setup lets you store the current mixer settings for sub-  
sequent recall at a later time.  
This allows you to store mixer settings that you use frequent-  
ly, and then recall them when creating a new song. You can  
also use this method to copy mixer settings to a different  
song.  
The current mixer settings are stored as a “mixer setup pro-  
gram.” You can store twenty of these mixer setup programs.  
A mixer setup program contains all the mixer parameters  
that are included in the song.  
Recalling a mixer setup  
Heres how to recall a previously-stored mixer setup pro-  
gram.  
You cant recall a setup while a song is playing.  
(1) Access the MIXER, “MIXER SETUP,” “MixerSetup”  
tab page.  
The mixer setup programs that you store can be backed-up  
and restored as “User Data” “Mixer Setup Data” (p.83).  
(2) In the list, click to highlight the program that you want  
to recall.  
A mixer setup contains the following parameters.  
(3) Click the Recall button to open the Recall Program dia-  
log box.  
Channel Assign, and Sub Mixer assignments  
Pair, Group  
(4) Recall the mixer setup.  
Fader, Pan, Play/Rec EQ  
Click the Yes button (or press the panel YES key) to  
recall the settings.  
If you decide to cancel, click the No button (or press the  
panel NO key).  
ATT, CH ON, Phase, AUX/EFF Send, Rec Send  
• Effect (all settings including the parameters being edited)  
• Master Fader, Master EQ, Send Out level, Send Select All  
Solo, Monitor, Cue, Session Drums  
• Channel keys when the REC/PLAY key is on  
Master track record/play  
Storing a mixer setup  
Heres how to store the current mixer settings as a mixer set-  
up program.  
You cant store a mixer setup while a song is playing.  
A program saved in a 44.1 kHz or 48 kHz song can be recalled into  
either a 44.1 kHz or 48 kHz song.  
(1) Make sure the current mixer settings are the ones that  
you want to store.  
When the D3200 is shipped from the factory, mixer setup pro-  
grams 1 through 20 are stored as “NoData.” Recalling one of  
these programs will set the mixer to the same settings as when it  
is initialized (i.e., when you create a New Song).  
(2) Access the MIXER, “MIXER SETUP,” “MixerSetup”  
tab page.  
(2)  
(3)  
(1)  
(3) In the list, click to highlight the program in where you  
want to store the current settings (i.e., the program you  
want to overwrite).  
(4) Click the Store button to open the Store Program dia-  
log box.  
If you decide that you want to store the settings in a pro-  
gram number other than the one shown in the cell, you  
can click to highlight it and use the value dial (or the +/–  
keys) to change the program number.  
(5)  
(4)  
(6)  
(5) If you want to assign or edit the program name, click  
the Rename button to open the Rename dialog box  
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4-2. Recalling a scene  
4. Storing/ recalling a scene  
Heres how to recall mixer settings that you registered as a  
scene.  
You can register frequently-used mixer settings at a desired  
location and store them as a “scene” for later recall.  
After recalling a scene, you can store it again as a new scene,  
or edit some of the mixer settings and store (overwrite) it  
back into the same scene memory.  
(1) Access the SCENE, “Automation” tab page, and click  
off the Automation button.  
If Automation is “ON,” you will only be able to recall the  
scene that is registered at the current location.  
Default Scene is automatically registered at the beginning of  
the song when you create a new song (p.35), and always  
saves the state of the mixer settings at the end of the song.  
If automation is off and a scene is not selected, or if automa-  
tion is on but a scene has not been stored at the beginning of  
the song, the mixer settings of the default scene will be used,  
and will appear in the selected scene cell as the current scene.  
(2) In the scene list displayed in “EditScene” tab page,  
select (highlight) the desired scene, and click the  
Recall button.  
The selected scene will be recalled.  
You can store the desired scenes at various locations in the  
song so that if Automation is turned on, these scenes will be  
selected automatically when playback reaches the corre-  
sponding locations. (p.52 “5. Automation”)  
You can store up to one hundred scenes for each song.  
A scene can contain the following settings.  
Channel parameters  
CH ON, Play EQ, ATT, send, insert effect assignment,  
fader, pan  
Effects  
Program numbers of the insert effects, master effects,  
and final effect  
4-3. Renaming a scene  
(1) Access the SCENE, “EditScene” tab page, and click the  
scene (highlight) you want to rename.  
Effect return, MASTER fader, AUX level, master EQ  
MASTER fader settings included in a scene will be valid when  
playing back the tracks or when recording the master track, but  
will be ignored when playing back the master track.  
(2) Click the Rename button to display the Rename dialog  
box.  
Caution when storing effects in a scene  
Scenes contain the effect program numbers.  
If you store a scene when you have edited the effect parame-  
ters but not stored the effect program, the scene will contain  
the unedited effect program.  
(3) Edit the name (p.36).  
4-4. Deleting a scene  
You can delete an unwanted scene.  
Undo is not available for this operation.  
If you edit an effect program, be sure to save the effect pro-  
gram before you store the scene.  
(1) Access the SCENE, “EditScene” tab page, and click the  
scene (highlight) you want to delete.  
4-1. Storing a scene  
(1) Adjust the mixer settings.  
(2) Click the Delete button to display the Delete Scene  
dialog box.  
Adjust the channel faders, Pan, EQ, and effects to the set-  
tings that you want to store.  
(3) Click the Yes button (or press the panel YES key) to  
delete the scene.  
(2) Press the STORE key.  
If you click the No button (or press the panel NO key),  
you will return to the “EditScene” tab page without  
deleting the scene.  
The StoredTime dialog box will appear.  
If you decide not to store the scene, click the Exit button.  
The scene contains the mixer settings and the location at the  
point you press the STORE key.  
If you want to delete all scenes, click the Select All button to  
turn it on, and then click the Yes button (or press the panel  
YES key) to delete all the scenes stored for this song.  
(3) Press the SCENE key to store the scene.  
The settings will be stored, and the dialog box will close.  
The scenes you store are numbered in ascending order. You  
can perform steps (2) to store a scene even while the song is  
being played or recorded.  
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4-5. Editing and overwriting a scene  
4-7. Specifying parameters that will  
be disabled for all scenes  
You can specify parameters that will be excluded from scene  
recall operations for any scene in the song. The channel pa-  
rameters and sends whose buttons are highlighted in the dis-  
play will be excluded from (i.e., unaffected by) scene recall  
operations, regardless of the scene that is recalled.  
You can edit some of the settings of a scene, and overwrite  
your changes onto the stored scene.  
(1) Recall the scene.  
As described in “4-2. Recalling a scene,” recall the scene  
that you want to edit.  
(2) Edit the settings of the scene.  
Adjust the channel faders, Pan, EQ, and effect parame-  
ters to edit the scene.  
Access the SCENE, “SceneFilter” tab page, and click the but-  
tons for the channels and controls for which you want to dis-  
able scene recall.  
Parameters whose buttons are highlighted will not be re-  
called.  
(3) Click the OverWrite button to display the Over Write  
Scene dialog box.  
(4) When you click the Yes button (or press the panel YES  
key), your changes will be overwritten onto the scene  
of that number.  
If you click the No button (or press the panel NO key),  
you will return to the “EditScene” tab page without  
making any changes.  
4-8. Controlling scenes via MIDI  
4-6. Specifying parameters that will  
be disabled for an individual  
scene  
For each scene, you can specify that the settings of certain pa-  
rameters will not be altered when the scene is recalled. The  
channel parameters and send settings of the highlighted but-  
tons will be excluded from recall.  
MIDI output  
A scene change (program change) message is transmitted  
when the scene changes.  
If the SYSTEM/MIDI, “MIDI/MMC” tab page Program  
Change button is on (highlighted), messages will be output  
in the following cases.  
• When you select a scene in the SCENE, “EditScene” tab  
page.  
(1) Recall the scene.  
As described in “4-2. Recalling a scene,” recall the scene  
that you want to edit.  
changes during playback or recording  
(2) Click the Disable Prm button to display the Disable  
Param dialog box.  
MIDI input  
If the D3200 receives a scene change (program change) mes-  
switch to the scene of the corresponding number.  
(1) Connect your external MIDI device (p.94).  
(2) In the SYSTEM/MIDI, “MIDI/MMC” tab page, set  
“GlobalCh” to the channel of the external MIDI device  
that will be transmitting the program change message.  
Turn the SYSTEM/MIDI, “MIDI/MMC” tab page Pro-  
gram Change button on (highlighted).  
(3) Access the SCENE, “EditScene” tab page, and turn  
Automation “OFF.”  
(4) Send program change messages from your external  
MIDI device to recall scenes on the D3200.  
When the D3200 receives program change #0, scene  
“000” will be recalled.  
(3) Adjust the settings.  
Select the channels whose parameters will be disabled  
for recall, and select the parameters or sends of those  
channels that will be disabled.  
For the EFF1/2 Return, AUX 1/2 Level, Effect,  
MasterEQ, and MasterFader parameters, you can  
disable settings of the highlighted buttons regardless of  
the selected channel.  
Program change messages #0–100 correspond to scenes  
“000”“100.”  
Fader, CH ON, Pan, EQ, EFF 1/2, and Aux 1/2 filter set-  
tings apply only to the channels that are disabled (highlight-  
ed).  
(4) Click the OK button (or press the panel YES key) to  
close the dialog box.  
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(3) Edit the location, and click the Yes button (or press the  
panel YES key) to finalize the change.  
5. Automation  
Automation is a function that automatically modifies mixer  
settings as the song location changes during playback.  
There are two types of automation; scene automation and  
event automation.  
If you click the No button (or press the panel NO key),  
you will return to the “EditScene” tab page without  
making any change.  
You can also change the location in the “EventList” tab page.  
When automation is on, you can use the SCENE “Mixer  
View” tab page to view fade-in and fade-out operations and  
scene changes in which fader values change.  
5-2. Event automation  
This type of automation records mixer operation events such  
as fader movements or pan motion during playback, and re-  
produces these operations at the corresponding time during  
playback or recording.  
5-1. Scene automation  
This type of automation automatically switches mixer set-  
tings when the song location during playback or recording  
arrives at the registered location for that scene.  
You can also selectively re-record the recorded events, or  
copy them to another location or a different channel.  
You can keep recording events until the Events Remaining  
indication reaches 0%.  
When you register a scene, the location is also registered  
along with the other settings. When the current location of  
the song matches the registered location of the scene, the  
Scene Automation function will automatically select this  
scene, causing the mixer settings to change to the settings of  
the scene.  
The following operations can be recorded as events.  
• Fader operations of each channel  
• MASTER fader operations  
• Channel On operations of each channel  
• Pan operations of each channel  
• AUX send operations of each channel  
• Effect send operations of each channel  
• Expression pedal operations  
You can also re-register a scene at a different location, or edit  
the mixer settings of the scene and overwrite it onto the same  
scene memory.  
Using scene automation  
Scenes can be set to change automatically, when playback  
reaches the location where the scene was stored.  
You can use the Undo function to restore recorded or edited  
automation events to their state prior to recording or editing.  
If a scene is stored within the region where you want to record  
events, we recommend that you use the SCENE, “SceneFilter”  
rameter(s) you intend to record, so that those parameters will be  
affected only by the event automation.  
Store the scene at the location where you want the mixer settings  
(1) Access the SCENE, “EditScene” tab page, and turn  
Automation “ON.”  
The automation indicator will light.  
Recording mixer operations  
(2) Play back the song.  
There are two ways to record event automation.  
You can overwrite all events from the point where you start  
song playback/ recording until the point where you stop  
(Over Write). Alternatively, you can record only the opera-  
tions that occur between two specified locations, or only for  
the region in which you actually operated the faders (Punch  
Write). (p.104)  
Move to the location where you want the playback to  
start, and press the PLAY key.  
When playback reaches the location at which the scene  
was stored, that scene will be recalled.  
Storing a scene at a different location  
You can recall a stored scene and store it again at a different  
location.  
As an example, heres how to use “Over Write” to record  
events while the song plays back.  
(1) Recall the scene that contains the mixer settings you  
want to store again at a different location.  
For the procedure, refer to “4-2. Recalling a scene”  
(1) Select the song that you want to use to record mixer  
operations.  
(2) Move to the location at which you want to start record-  
ing automation, and store the mixer settings as a scene.  
Automation recording will start from the location of the  
scene you store here, and this scene will be the mixer set-  
tings at the beginning of the recording.  
(2) Move to the location at which you want to store the  
(3) Store the scene.  
For details, refer to “4-1. Storing a scene.”  
• If you want to use an existing scene, recall that scene,  
move to the location at which you want to begin  
recording automation, and store the scene again.  
Editing the location of a stored scene  
You can edit the location of a stored scene to change when it  
will become active during playback.  
(3) Access the Scene, “Automation” tab page, and select  
the channels for which you want to record mixer opera-  
tions.  
(1) Access the SCENE, “EditScene” tab page, and select  
(highlight) the desired scene.  
If you want to record events for a channel, click its but-  
ton to make it indicate “ ”.  
(2) Click the EditLoc button to display the Edit Scene  
Location dialog box.  
(4) Use the Pan, CH ON, Send, Fader, and Expression  
radio buttons to select the type of event you want to  
record.  
You can record only one type of event at a time.  
If you select Send, events will be recorded for the Send key  
(INTERNAL 1/2, AUX 1/2) selected by the cell beside the  
button.  
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(3)  
(4)  
(7)  
(6)  
(4)  
(2)  
(3)  
(5)  
(6)  
(2)  
(2)  
(5) If you selected “Fader,” you have the option of also  
recording Master fader operations.  
(3) In the event list, select the event that you want to edit.  
If you want the events of the event list to be shown in the  
Event View area, click the Set View button and use the  
Set View dialog box to select the desired parameter  
(p.104).  
If desired, click the Master Fader button to make it indi-  
cate “ ”.  
(6) Click the Mode button to access the Event Rec mode  
dialog box.  
(4) Click the Edit button to open the Edit Event dialog  
box.  
Select “Overwrite,” click the OK button (or press the  
panel YES key).  
The parameter, value, and location of the selected event  
will be displayed in detail.  
(7) Turn “Automation” ON (Rec).  
• Use the value dial (or +/– keys) to select (highlight)  
The automation indicator will blink.  
the item you want to edit.  
(8) When you play back the song, event recording will  
If a scene is selected, you can edit only the location.  
begin.  
Adjust the mixer settings for the events you are record-  
ing.  
In this screen as well, you can click the move cell  
use the value dial (or +/– keys) to change the event being  
and  
(9) When you stop the song, event recording will end.  
Automation will automatically switch ON (Play), and  
the automation indicator will light.  
edited.  
If you want to additionally record other events in the  
song, repeat the procedure from step (3).  
If you made a mistake, you can click the Undo button to re-  
turn to the previous state. If the Undo button is displayed as  
Redo, you can press it to cancel the Undo.  
(4)  
(5)  
Playing back the events  
Heres how to play back the recorded events as the song  
plays.  
(1) Select a song that contains recorded events.  
(2) Access the SCENE, “Automation” tab page, and set  
“Automation” to “ON (Play).”  
(5) Click the OK button to execute the edit and update the  
event list.  
The automation indicator will light.  
(3) When you play back the song, the recorded events will  
play back as the song progresses.  
If you decide not to execute, click the Cancel button.  
Alternatively, you can us the panel YES or NO key.  
Cut, copy, or paste an event  
Editing events  
You can use the Cut, Copy, or Paste buttons to cut, copy,  
or paste the selected event.  
For details on these operations, refer to the Reference  
You can edit recorded events in either of two ways; by chang-  
ing the value or location of events in the event list, or by over-  
writing events in the desired region.  
(1) Access the SCENE, “EventList” tab page.  
(2) Click the Select List button to open the Select List dia-  
log box. Choose the channel and parameter of the  
events you want to edit.  
Select a channel 1–32, the master fader, or expression  
(you may select only one of these), and then click the OK  
button (or press the panel YES key).  
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Effect type and size  
Effects  
There are two types of effect program: stereo and mono.  
You can use either type of program as an insert effect, but  
mono programs cannot be used as master effects or as the fi-  
nal effect.  
The D3200 provides up to eight insert effects that you can in-  
sert into mixer channels, up to two master effects that can  
process the sends from each channel, and one final effect to  
process the master bus.  
Insert effect 8 cannot use a stereo effect program.  
As an example, the type of effect programs that can be used  
to provide eight simultaneous insert effects are called “size-  
1” programs. Relative to this, other more complex effect pro-  
grams are categorized as “size-2” or “size-4” programs.  
The size of each effect program is shown by an icon “ ” dis-  
played at the right of the effect name.  
Guitar  
Keyboard  
Mic  
How DSP power is allocated to the effects  
On the D3200, the term “DSP power” refers to the total  
processing capability that can be used to process effect pro-  
grams.  
Insert effects 1–8  
Play  
Insert effects  
Effects of the D3200  
DSP power  
Rec  
EFFRouting  
Insert 1–8, Master 1/2, Final  
Each track  
of the recorder  
100%  
0%  
1
2
3
4
16  
There is enough DSP power to process “16 sizes-worth” of ef-  
fect programs.  
Master  
effects  
1
2
A total of eleven effects can be used by insert, master, and fi-  
nal effects, but since the sum of the all the effect sizes is lim-  
ited to no more than 16, the number of effects that can be  
used simultaneously will change, depending on the combi-  
nation of effect sizes.  
A specific amount of DSP power is allocated to the insert,  
master, and final effects, and the breakdown for each variety  
of effect is shown in the following table.  
L
R
Master track  
of the recorder  
Final  
effect  
Rec  
L
R
Number of effects and DSP power for each variety of  
effect  
to the master bus  
Maximum number of  
effects that can be used  
simultaneously  
Maximum size assignable  
Variety  
to one effect  
The effect programs are common to all of the above types of  
effect. There are 128 preset effect programs.  
Each effect program is constructed from one of 52 different  
effect algorithms.  
There are 128 user effect programs in which you can store  
your own edited settings, and 32 song effect programs for  
each song, in which you can store effect settings for that spe-  
cific song.  
Insert  
Master  
Final  
8
2
8
4
1
4
Total  
11  
16  
If you use a size-8 effect for insert effect 1, insert effects 2–8 will  
be unavailable.  
Each song can store its own 32 song effect programs.  
If you use a size-4 effect for master effect 1, master effect 2 will be  
unavailable.  
You cannot rewrite the preset effect programs. However, a preset  
effect can be recalled, edited and stored to a user program.  
When assigning effects, pay attention to the DSP power indi-  
cator in the “EFFRouting” tab page to see how much DSP  
power is available.  
(p.114) in the reference section.  
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1. Using insert effects  
2. Using master effects  
To use a master effect, adjust the send level of each channel  
to send some of its signal to the effect. The master effects are  
typically used to apply reverb or to make the overall mix  
richer and better balanced.  
The D3200 provides two master effects (MstEFF1 and  
MstEFF2), and these can be used simultaneously. However if  
you use a size-4 effect, the available processing power of both  
master effects will be used, so only master effect 1 will be  
available.  
You use insert effects by inserting them into a mixer channel  
to process the sound of an input source or audio track.  
A maximum of eight insert effects can be used simultaneous-  
ly, and these effect programs may have a total size of no more  
than 8. In other words, you must assign effect programs so  
that their total size stays within this limit.  
Number of simultaneously usable insert effects and their size  
Insert effect  
1
2
3
4
5
6
7
8
Number of simultaneously usable master effects and their size  
Master  
effect 1  
Master  
effect 2  
Effect program size (conceptual)  
Size-2  
Size-1  
Size-4  
Effect program size (conceptual)  
Size-2  
Size-4  
If you use a size-2 effect for insert effect 1, only six more insert ef-  
fects (3–8) will be available.  
Example 1  
Assign a size-2 program  
to master effect 1  
Example 2  
Assign a size-4 program  
to master effect 1  
1
2
3
4
5
6
7
8
Master  
effect 1  
Master  
effect 2  
Master  
effect 1  
Master  
effect 2  
Size-2  
Size-4  
Size-2  
Available  
Available  
To adjust the depth of the effect, adjust the send level from  
each channel.  
AUX send is used when applying external effects.  
If you use a size-1 effect for insert effect 1, and a size-4 effect for  
insert effect 2, only three more insert effects (6–8) will be available.  
You can select an effect program for the master effect in the  
EFFECT, “MstrEFF1”/“MstrEFF2” or the EFFECT,  
“EFFRouting” tab page.  
1
2
3
4
5
6
7
8
Size-1  
Size-4  
Available  
For details on how to use the master effects, refer to Quick  
Start. (p.29)  
1-1. Applying insert effects during  
recording  
3. Using the final effect  
The D3200 provides one stereo-in/ stereo-out final effect,  
You can apply an insert effect to an audio input source con-  
nected to the input jack, and record the sound processed by  
the effect.  
which is applied to the master bus.  
The final effect is used mainly with a dynamics-type effect  
program (such as compression) to adjust the overall level for  
mastering.  
For details on how to apply an insert effect on a channel in-  
put, refer to Quick Start. (p.23)  
You can select an effect program for the final effect in the EF-  
FECT, “FinalEFF” or the EFFECT, “EFFRouting” tab page.  
1-2. Applying insert effects during  
playback  
You can apply an insert effect to the playback of a previous-  
ly-recorded track.  
For details on how to use the final effects, refer to Quick Start.  
For details on how to apply an insert effect to the track play-  
back, refer to Quick Start. (p.28)  
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For a master effect or final effect  
4. Editing the effects  
You can edit the effect programs used by the insert effects,  
master effects, and final effect quickly and easily using the  
Knob Matrix.  
(1) Access the EFFECT, “MstrEFF1” (or “MstrEFF2”)/  
“FinalEFF” tab page.  
(2) Perform steps (3) and following of “For an insert  
effect,” above.  
Editing the effect parameters  
Storing an effect program  
(2) (3)  
• If the song is playing, press the STOP key.  
• Click the Store button in the effect tab page to display the  
Store Program dialog box.  
• Click the Area list button and select either User or Song  
from the list.  
(4)  
(6)  
U (User): User effect program. You can store 128 effect  
programs which are shared by all songs.  
S (Song): Song effect program. You can store 32 effect pro-  
grams specific to each song.  
• Click the number cell to specify the store-destination (it  
will be highlighted), use the value dial (or the +/– keys) to  
select the number, and then click the Yes button (or press  
the panel YES key) to store the effect program.  
(5)  
(1)  
(8)  
When you store the effect program, it will overwrite and replace  
any data that had been stored in that number.  
For an insert effect  
(1) Access the EFFECT, “InsertEFF” tab page.  
(2) Select the insert effect (InsEFF1–8) that you want to  
edit.  
Click the insert effect cell (highlighted), and use the  
value dial (or the +/– keys) to select an insert effect 1–8.  
(3) The effect program assigned to the selected insert  
effect will appear. Below it, icons will show the algo-  
rithm used by that program.  
To select a different program, click the popup button and  
make your selection.  
(4) If the algorithm contains more than one effect icon,  
click the cell below the icon you want to edit (it will  
become highlighted), and a list of the parameters for  
that effect will be displayed.  
If the program consists of only one effect, the displayed  
parameters are all that exist.  
(5) Listen to the effect settings.  
When you turn the ON/OFF button OFF, the effect will  
be bypassed, and the effect icon(s) will be grayed-out.  
When you turn the button ON, the effect will be applied.  
This way, you can listen to the difference that the effect  
makes and listen to the original sound as a reference.  
(6) Use the Knob Matrix located below the LCD screen to  
edit the parameter values.  
• To edit the value of a parameter, turn the knob in the  
Knob Matrix in the location corresponding to that  
knob icon.  
(7) If the program consists of two or more effects, select  
the icon of the effect that you want to edit, and edit its  
parameters in the same way.  
(8) Assign a name to the effect program that you edited.  
• Click the Rename button to access the Rename dialog  
• After you have assigned the desired name, click the  
OK button (or press the panel YES key).  
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5. Controlling effects from an  
external device  
In addition to the Knob Matrix, you can also use an expres-  
sion pedal or external MIDI controller to control the D3200s  
effects in real time.  
6. Using external effects  
You can use the AUX jacks to provide a “send” to an external  
effect processor. The “return” signal from the output of your  
external effect processor can be connected to the INPUT 1–12  
jacks. The signal can then be routed to the master bus via the  
mixer or the sub-mixer.  
For details on the effect parameters that you can control, refer  
to “Effect parameter” (p.150–).  
Sending the playback signal to an external effect proces-  
sor, and using INPUT 3 and INPUT 4 jacks to return it to  
the master bus via the sub-mixer  
Using a pedal or MIDI to control an effect.  
(1) Connect an expression pedal such as the EXP-2 foot  
controller (sold separately) or an external MIDI con-  
troller (p.11).  
(1) Connect your external effect processor.  
Connect one of the D3200s AUX jacks to the INPUT jack  
of your external effect processor, and connect the OUT-  
PUT jacks of the effect processor to the D3200’s INPUT 3  
jack and INPUT 4 jack.  
(2) Access the SYSTEM/MIDI, “Control” tab page.  
In this example we will use a pedal to control the effect.  
In the Control Change area, click the Device cell to  
select “Pedal.”  
(2) Send the playback signal to the external effect.  
• Access the MIXER, SEND (EFF/AUX/REC), “Aux-  
If you want to use MIDI to control the effect (rather than us-  
ing the pedal as in this example), you must specify the type of  
MIDI message that you want to use. Access the SYSTEM/  
MIDI, “Control” tab page, and set “Control MIDI CH” to  
the MIDI channel on which that your external MIDI device  
is transmitting.  
Send” tab page.  
• Make adjustments using the Knob Matrix for the  
channel youre sending to the external effect.  
Alternatively, you can click a knob icon to select it,  
and click the  
buttons to adjust the value.  
• Click the button located above the knob icon to select  
either pre-fader (PRE) or post-fader (PST) as the loca-  
tion from which the signal will be sent to AUX.  
(3) Input the audio signal from the external effect proces-  
sor.  
• Access the MIXER, CH INPUT/SubMixer, “SubMix  
1–4” tab page.  
(2)  
(3)  
• Using the Knob Matrix, adjust the “Level” to specify  
the return level, and adjust “Pan” to specify the return  
pan. (p.101)  
(3) Select the effect that you want to control.  
In the Assign field, select the effect (InsertEFF1...8/Mas-  
terEFF 1, 2/FinalEFF) that you want to control.  
(4) Select the effect program that you want to control.  
Press the EFFECT key for the effect you chose in step (3),  
and select an effect program in the appropriate tab page.  
(5) Specify the parameter and range that you want to con-  
trol.  
• A control icon will be added at the end of the effect  
chain of the selected program. Click (highlight) this  
control icon to display the control-related parameters.  
• Click the “Control” to on.  
• Use the effect knobs to specify the range.  
If you want to save these settings, store the program as de-  
(5)  
(5)  
(5)  
(6) Operate your expression pedal or external MIDI con-  
troller to control the effect parameter you specified.  
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For now, keep matrix knobs 5–8 all the way toward the left in  
their “OFF” position. We’ll get to these in the next section.  
Session Drums™  
The D3200 is equipped with Korgs Session Drums. By using  
Session Drums in conjunction with the Knob Matrix, you can  
easily create a realistic drum track for your song, without te-  
dious programming. This drum track can be used as refer-  
ence as you record, or as part of your completed song.  
Patterns are the basic elements of the drum track. By string-  
ing different patterns together and adding fills, intro and  
ending patterns, you can create a program map.  
If you select a new pattern using the GROUP, SESS, or VARI  
knobs while a pattern is playing, the Session Drums will  
switch to the new pattern at the beginning of the next meas-  
ure.  
If you click the Fill button while a drum pattern is playing, a  
fill-in pattern will play at the beginning of the next measure,  
and then the Session Drums will revert to the previous drum  
pattern.  
The Session Drums is recorded on its own dedicated track, so  
you can use the pattern map to play drum patterns and still  
have thirty-two tracks available for recording.  
If you select a new pattern using the GROUP, SESS, or VARI  
knobs while a fill-in pattern is playing, the Session Drums  
will switch to the newly selected pattern when the fill-in  
ends.  
1. Listening to drum patterns  
If you click the Ending button while a drum pattern is play-  
ing, an ending pattern will play at the beginning of the next  
measure, and then the Session Drums will stop.  
If the song is playing, press the STOP key to stop playback.  
The D3200 contains 756 drum patterns (p.176 “Drum Pat-  
If you click the RUN button while the Session Drums are  
playing, the drumming will stop.  
(1) Access the SESSION DRUMS “DrmsMixer” tab page,  
and click the “Assign” Monitor radio button.  
While the “SessionDr.” tab page is displayed, you can use the  
panel LOC 3 and LOC 4 keys instead of the on-screen RUN and  
FILL buttons. You can also hold down the panel SESSION  
DRUMS key and press the LOC 3 key instead of the on-screen  
Ending button.  
If you’ve selected Metronome as the group  
(1)  
If you use the GROUP knob to select “Metronome,” the time  
signature and the accent sound will be as specified by the  
SESS knob and VARI (shown as BEAT) knob.  
2. Creating a drum track for an  
entire song (Pattern Map)  
Tempo  
Drum kit  
Here we will explain how to create a sequence of drum pat-  
terns (a pattern map) for the entire song by switching varia-  
tions in real time.  
You cant create a pattern map if the song’s Protect setting is  
turned on.  
(4)  
(1) Access the SESSION DRUMS “DrmsMixer” tab page,  
and click the “Assign” Monitor radio button.  
(2) Access the SESSION DRUMS “SessionDr.” tab page.  
• If the Click Monitor button is on (highlighted), click it  
to turn it off.  
(2)  
• Click the “RecMode” Pat&T radio button. (p.143  
(2) Access the SESSION DRUMS “SessionDr.” tab page,  
and click the RUN button (it will be highlighted) to  
hear the current pattern.  
(3) Click the RUN button (it will be highlighted), and you  
will hear the currently-specified drum pattern.  
To stop the pattern, click the RUN button once again.  
To stop the pattern, click the RUN button once again.  
(4) Use the DRUMS fader to adjust the volume of the  
drum pattern.  
(3) Use the DRUMS fader to adjust the volume of the  
drum pattern.  
(4) Use matrix knobs 1–4 to select drum patterns and  
adjust the tempo.  
(2)  
• Use the GROUP knob to select a family of drum pat-  
ters, or the drum pattern group.  
• Use the SESS knob to select a pattern set from within  
the current group.  
(4)  
(7)  
(9)  
(2)  
When you use the GROUP and SESS knobs to select a pat-  
tern set, the drum kit and tempo will change as well. It takes  
about one second to switch drum kits.  
• Use the VARI knob to select a variation of the current  
pattern set. Turning the knob toward the right will  
make the pattern “busier” and add more sounds.  
(6)(10) (6) (8)  
(3)  
• Use the TEMPO knob to adjust the tempo.  
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When you use the on-screen buttons or the panel keys to move be-  
tween measures, the counter will automatically switch to the  
measure display.  
(5) Use matrix knobs 1–4 to select the drum pattern that  
you want to use for the starting measure.  
• Use the GROUP knob to select the drum pattern  
group.  
As the pattern map plays, you can use the matrix knobs 5–8  
to listen to other Session Drum features.  
• Use the SESS knob to select a pattern set from within  
the current group.  
• Use the SHFFL knob to add various amounts of “shuf-  
fle” feel to your drum track.  
• Use the VARI knob to select a variation of the cur-  
rently selected pattern set. Turning the knob toward  
the right will make the pattern “busier” and add more  
sounds.  
• The ACCNT and INTNS knobs can add more dynam-  
ics to your drum track. The ACCNT knob selects dif-  
ferent accent tables, and the INTNS knob sets depth  
of accent.  
• Use the TEMPO knob if you want to set a different  
tempo for this event.  
• The HUMAN knob adds introduces slight variations  
in timing and velocity to add a more “human” feel to  
your drum track.  
(6) When youve chosen the drum patterns you want to  
use, click the Record button (it will be highlighted),  
and then click the Play/Stop button (it will be high-  
lighted) to start recording the drum map.  
While the “SessionDr.” tab page is displayed, you can use the  
panel LOC 1 and LOC 2 keys instead of the on-screen Play/  
Stop and Record buttons.  
3. Recording with Session  
Drums  
The drum track you create using Session Drums can be used  
in a variety of ways. You can listen to the drum track as a ref-  
erence as you record your other tracks. The Session Drums  
can be assigned to inputs and recorded on channel tracks, al-  
lowing you to add insert effects as they are recorded. You can  
also introduce the drums to the master bus, so that the Ses-  
sion Drums will be mixed in as part of your master track.  
(7) As the pattern plays, use the VARI knob (matrix knob  
3) to switch pattern variations.  
Turning the knob toward the right will make the pattern  
“busier” and add more sounds.  
(8) When you want to insert a fill-in, click the FILL button  
while the preceding measure is still playing.  
(9) When you want to insert an ending pattern, click the  
Ending button while the preceding measure is still  
playing. After the ending pattern has been recorded, a  
blank pattern will be recorded.  
Recording additional tracks as you listen to the  
drum track  
(10)If you want to record tempo changes as you record, use  
the TEMPO knob (matrix knob 4).  
Heres how you can record a performance while listening to  
drum patterns as a guide rhythm.  
The tempo settings used during recording will be saved as  
part of the tempo track. During recording, you can use the  
TEMPO knob to gradually increase or decrease the tempo,  
starting at that location. If you want the song to instantly  
change to a new tempo setting at the beginning of a specific  
measure, record at a fixed tempo, and then edit the pattern  
(1) Access the SESSION DRUMS “DrmsMixer” tab page,  
and set “Assign” to either Monitor or Master.  
(2) Turn on the DRUMS key.  
Use the DRUMS fader to adjust the volume.  
(3) Connect your input devices, and begin recording.  
(4) If Click Monitor is turned on in the SESSION DRUMS  
“SessionDr.” tab page, the currently-specified drum  
pattern will play. If Click Monitor is turned off, the  
pattern map will play.  
(11)At the last measure of the drum performance, click the  
PLAY/STOP button to stop recording the pattern map.  
You can use the “PatternMap” tab page to view the pattern  
map that you created in this way.  
If Click Monitor is off and nothing is recorded in the pattern  
map, the drums will not play.  
The drums themselves will not be recorded using this proce-  
dure.  
Recording patterns on a track  
Drum patterns, or a drum track created using the Session  
Drums pattern map, can be assigned to channel tracks and  
recorded. You can also use the Session Drums to create a  
drum track for a song that has already been recorded.  
Recording Session Drums to a channel track  
You can record the drum pattern or drum map playback to a  
pair of tracks (stereo) on the D3200.  
Auditioning the pattern map  
To hear the pattern map you just created, access the SES-  
SION DRUMS “SessionDr.” tab page and click the Play but-  
ton.  
You can use the on-screen rewind and fast-forward buttons  
to move between measures. Alternatively, you can hold  
down the SESSION DRUMS key and use the panel +/– keys  
to move between measures.  
Recording drum patterns to tracks 1 and 2  
(1) Make preparatory settings for recording.  
• Access the SESSION DRUMS “DrmsMixer” tab  
page.  
• In the Drums Track Mixer, set the Assign setting to  
“CH Input.”  
Since this data is already recorded on the Session Drums  
track, you will also be able to audition the pattern map if you  
move to the beginning of the song, turn on the DRUMS key,  
and press the PLAY key to play back the song.  
• In the Drums Track Mixer, adjust the EQ and faders as  
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(2)  
(1)  
(1)  
(2) Specify the input channels.  
• Access the MIXER, CH INPUT/SubMixer “Ch  
Assign” tab page.  
• Use the  
to set the CH1 SOURCE cell to “L” (  
SOURCE cell to “R” ( ).  
(3) Record.  
buttons (or the value dial or +/– keys)  
) and the CH2  
Press the REC key to put the D3200 in record-ready  
(3)  
mode, and then press the PLAY key to start recording.  
(4)  
(3)  
(3)  
Recording directly to the master track  
The playback of a drum pattern or pattern map can be mixed  
in with the playback of your recorded tracks during mix-  
down to create a complete master track.  
Adding the pattern map playback during mixdown to the  
master track  
(1) Make preparatory settings for recording.  
• Access the SESSION DRUMS “DrmsMixer” tab page.  
• In the Drums Track Mixer, set the Assign setting to  
“Master.”  
• In the Drums Track Mixer, turn Dr (or the panel  
DRUMS key) on.  
(4) Click the Exit button to return to the Session Drums  
page.  
• In the Drums Track Mixer, adjust the EQ and faders as  
Editing the sound of a drum kit  
(2) Record.  
(1) Set the Session Drums to play the pattern or pattern  
map using the drum kit that you wish to edit.  
Press the REC key to put the D3200 in record-ready  
mode, and then press the PLAY key to start recording.  
(2) Click the KIT button.  
The DRUM KIT dialog box will appear, showing the  
current drum kit settings.  
4. Editing a drum kit  
You can select which drum kit is being used to play the drum  
patterns. You can also edit the level, pan and tuning of the in-  
dividual sounds in the drum kit.  
You cant edit a drum kit if the song’s Protect setting is turned on.  
(3)  
Although you are free to change the pattern variation or tempo af-  
ter editing a drum kit, the settings will revert to the original drum  
kit if you then change the pattern group or session.  
(3)  
(4)  
(2)  
Selecting a drum kit  
(1) Click the RUN button (highlighted) to play the drum  
pattern using the current settings.  
(3) Use the Knob Matrix to edit the various sound parame-  
ters for each drum.  
(2) Click the KIT button.  
Use the scroll buttons or scroll bar to switch between the  
drums that you want to edit.  
The DRUM KIT dialog box will appear, showing the  
current drum kit settings.  
(4) Click the Exit button to return to the Session Drums  
page, and click the RUN button to hear the results.  
As an alternative to the on-screen KIT button, you can also  
access the DRUM KIT dialog box by holding down the panel  
SESSION DRUMS key and pressing the LOC 1 key.  
Preserving drum kit changes and drum sound edits  
(3) Click the KIT CHANGE button, and in the Select Drum  
Kit dialog box, select the drum kit that you want to use.  
Click the OK button (or press the panel YES key) to  
return to the DRUM KIT dialog box. The drum kit has  
been changed.  
If you check the Hold check box in the DRUM KIT dialog  
box, any changes you make to the drum kit or edits you make  
to the individual drum sounds will be used for the entire  
song, regardless of the settings that were saved with the se-  
lected drum pattern.  
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If this option is unchecked, you will revert to the drum kit  
and sounds that are specified for each drum pattern.  
(2)  
5. Pattern maps  
You can use Session Drums to create a pattern map in real  
time. When you do this, pattern map events will be automat-  
ically created each time you switch patterns.  
(3)  
(2)  
By editing existing events or adding new events to this pat-  
tern map, you can create a high-quality pattern map for the  
entire song.  
You cant create or edit a pattern map if the song’s Protect setting  
is turned on.  
(2)  
You cant use the pattern map if the Click Monitor button is  
turned on (highlighted) in the “SessionDr.” tab page. Click the  
Click Monitor button to turn it off.  
When creating or editing a pattern map, the types of events that  
can be edited will depend on the RecMode setting in the “Ses-  
Creating a pattern map  
You can add events to the pattern map to change the time  
signature, drum pattern, or tempo setting at the specified  
measure.  
By changing the number of measures and the drum pattern  
assigned to each event in the pattern map, you can create a  
drum performance for an entire song, including fill-ins and  
an ending.  
(3) If you want the time signature or drum pattern etc. to  
change during the song, you can add more steps to the  
pattern map.  
• Click the New button to open the New Map Event  
dialog box.  
• Use the GROUP, SESS, and VARI knobs to specify the  
Another way to create a pattern map is to use the “SessionDr.”  
tab page to make the changes in real time while you listen to the  
drum patterns, and then use the “PatternMap” tab page to edit  
each event.  
desired drum pattern.  
• If you want to create a tempo change, use the TEMPO  
knob to set the new tempo. The new tempo will begin  
with the first measure in this event.  
The performance of the pattern map you create here is automati-  
cally recorded on the drum track, but you can also record it on a  
channel track or the master track (p.59 “3. Recording with Ses-  
• If you want to select a blank pattern, a fill, or an end-  
ing pattern, click the Blank, Fill, or Ending buttons  
respectively.  
• Use the Start Meas cell to specify the starting meas-  
ure, and the Length cell to specify the number of  
measures.  
(1) Enable the pattern map.  
• Access the SESSION DRUMS “SessionDr.” tab page.  
• Turn the Click Monitor button off (normal display).  
• When you click the OK button (or press the panel YES  
key), the new event will be added to the pattern map.  
When you add a new event to the pattern map, the  
event numbers of the pattern map will be consecutively  
reassigned starting from the beginning of the song.  
(2) Set the parameters for event “001” at the beginning of  
the pattern map.  
• Access the SESSION DRUMS “PatternMap” tab  
page.  
• By adding events to the pattern map, you can create  
the drum track for an entire song, including an intro,  
fill-ins, switching patterns, and an ending.  
• In the list, select (highlight) “001:...”.  
The pattern map consists of up to two hundred events; event  
“001” which specifies the pattern at the beginning of the song,  
and events “002” through (up to) “200” which specify pat-  
tern changes during the song.  
You can click the Prev button to preview (audition)  
the drum pattern assigned to an individual event.  
• Click the Edit button to open the Edit Map Event dia-  
log box. When the dialog box appears, you will auto-  
matically be in preview (audition) mode.  
• Use the GROUP, SESS, and VARI knobs to select the  
pattern that event “001” will use.  
• Use the TEMPO knob if you want to set a different  
tempo for this event.  
• Use the Length cell to specify the number of measures  
that the pattern will continue playing.  
The beginning of the pattern map is fixed at “001” and cannot  
be changed.  
• When youve made the desired settings, click the OK  
button (or press the panel YES key).  
(4) Listen to the pattern map youve created.  
In the SESSION DRUMS “SessionDr.” tab page, click  
the Play button. The drum patterns will switch accord-  
ing to the pattern map you created.  
Alternatively, you can move to the beginning of the  
song, turn on the DRUMS key, and press the PLAY key  
to play back the song.  
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If you overwrite a Fill pattern (one measure) onto a portion  
of event 002  
Editing a pattern map  
Inserting a new event into the pattern map  
If you change pattern before pattern B to a one-measure Fill pattern  
When you add a new event to the pattern map, the pattern  
map event is inserted at the specified measure. The pattern  
map will lengthen by the corresponding number of meas-  
ures, and the subsequent event numbers will be increased ac-  
cordingly.  
(Overwrite Map Event)  
Measure  
1
2
3
4
5
6
Before  
editing  
PatternA  
Event:001  
PatternB  
Event:002  
PatternC  
Event:003  
1
2
3
4
5
6
After  
editing  
PatternA  
Event:001  
Fill  
Event:002  
PatternB  
Event:003  
PatternC  
Event:004  
If you insert a new two-measure event between events  
001 and 002  
(1) Select the location at which you want to overwrite.  
Add a two-measure pattern after pattern A (New Map Event)  
Access the SESSION DRUMS “PatternMap” tab page,  
Measure  
1
and click Pattern Map “002” to select it.  
2
3
4
Before  
editing  
(2) Specify the pattern that you want to overwrite.  
PatternA  
Event:001  
PatternC  
Event:002  
• Press the Overwr. button to open the Overwrite Map  
Event dialog box.  
1
2
3
4
5
6
After  
editing  
• Click the Fill button (highlighted), and then click the  
OK button (or press the panel YES key).  
PatternA  
Event:001  
PatternB  
Event:002  
PatternC  
Event:003  
(3) Verify that the event was overwritten as you intended.  
(1) Select the location at which you want to insert an  
event.  
Check the pattern map in the “PatternMap” tab page.  
Access the SESSION DRUMS “PatternMap” tab page,  
and click event “002” to select it.  
Deleting an event  
The events located after the deleted event will be shifted to-  
ward the beginning of the song by the number of measures  
that were deleted.  
(2) Create a new event.  
• Click the New button to open the New Map Event  
dialog box.  
This operation cannot be undone.  
• Set the Length cell to “002.”  
(1) Select the event that you want to delete.  
Access the SESSION DRUMS “PatternMap” tab page,  
and select (highlight) the pattern map event that you  
want to delete.  
• Set the parameters as desired, and click the OK button  
(or press the panel YES key).  
(3) Verify that the event was inserted as you intended.  
Check the pattern map in the “PatternMap” tab page.  
(2) Delete the event.  
Replacing an event  
• Click the Delete button. A dialog box will ask you to  
confirm the operation.  
When you perform an edit that involves changing the  
number of measures in an event, the starting measure loca-  
tion of all subsequent events will be shifted toward the end  
of the song (if you increase the number of measures) or to-  
ward the beginning of the song (if you decrease the number  
of measures) by the number of measures being added or re-  
moved from the pattern map event.  
• Click the Yes button (or press the panel YES key) to  
delete the selected pattern map event.  
If you click the Select All button to turn it on, all events other  
than “001” will be deleted, and the settings of event “001”  
will be initialized.  
(3) Verify that the event was deleted as you intended.  
Check the pattern map in the “PatternMap” tab page.  
If you change pattern B to a one-measure Fill pattern (Edit Map Event)  
Measure  
1
2
3
4
5
6
Before  
editing  
PatternA  
Event:001  
PatternB  
Event:002  
PatternC  
Event:003  
6. Tempo  
1
2
3
4
5
The tempo of a D3200 song is controlled by the tempo track.  
By creating a pattern map, you can either have the entire  
song play back at one tempo, or enter tempo changes  
throughout the song to create variations in the tempo. It is  
also possible to record and play back tempo changes from an  
external MIDI device.  
After  
editing  
PatternA  
Event:001  
Fill  
Event:002  
PatternC  
Event:003  
(1) Select the pattern map event that you want to edit.  
Access the SESSION DRUMS “PatternMap” tab page,  
and select (highlight) the pattern map event that you  
want to edit.  
In order to change the tempo clock or to record a pattern map, you  
must turn off the Clip Monitor button in the “SessionDr.” tab  
page. (Refer to “Song Guide function”).  
(2) Edit the step.  
• Click the Edit button to open the Edit Map Event dia-  
log box.  
Playing the entire song at the same tempo  
• Edit the parameters, and click the OK button (or press  
Record a pattern map. When doing so, dont change the tem-  
po setting. We suggest that you set the “SessionDr.” tab page  
parameter RecMode to Pattern, so that tempo changes are  
not recorded.  
the panel YES key).  
(3) Verify that the step was edited as you intended.  
• Check the pattern map in the “PatternMap” tab page.  
All events will play at the tempo specified by the tempo  
Overwriting a portion of an existing event  
If you modify only some of the measures in an existing pat-  
tern map event by overwriting, the number of events will in-  
crease, but the total overall number of measures will not  
change. You can also overwrite an event that spans multiple  
existing events. In this case, the number of steps will de-  
crease, but the overall number of measures will not change.  
Alternatively, you can edit the tempo of event “001” (the first  
event of the pattern map) to make the entire song play back  
at the tempo you specify. (“6-2. Pattern map tempo”)  
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(5) Record MIDI Clock data.  
Changing the tempo during the song  
• Click the RecStart button to put the D3200 in the  
record-ready state.  
If you want the tempo to change at a specific location, you can  
manually adjust the tempo at that point during recording. If  
you want the tempo to change at the beginning of a specific  
measure, you can edit the pattern map. The changed tempo  
will be maintained even if the pattern or session changes.  
• Start your MIDI sequencer.  
• When the D3200 starts receiving MIDI Clock data  
from your MIDI sequencer, it will indicate “Receiving  
MIDIClock.”  
(6) When your MIDI sequencer finishes playing, stop the  
MIDI sequencer.  
The Song Guide function  
When the D3200 finishes recording, it will indicate  
“Complete.” Click the OK button (or press the panel  
YES key).  
Even without creating a song map beforehand, you can make  
a drum pattern play from the monitor outputs while you  
record, so that the drum pattern will function as a metro-  
nome for your performance.  
Tap tempo  
In the “SessionDr.” tab page, turn the Click Monitor button  
on (highlighted), and a drum pattern will play according to  
the pattern and tempo settings of the currently displayed  
“SessionDr.” tab page. The tempo map settings are ignored  
at this time. This is called the Song Guide function.  
You can record the tempo track by pressing (tapping) the  
PLAY key at the beginning of each measure (or on each beat)  
as the song plays.  
You can use a PS-1 foot switch (sold separately) instead of the  
PLAY key (p.119).  
Drum patterns will not be recorded on the pattern track when  
you’re using this function.  
Tap tempo lets you record the tempo track after a song has  
already been recorded. If you record the tempo for a song for  
which you did not originally specify the tempo, you will be  
able to do the following things.  
6-1. Tempo track  
You can record MIDI Clock data or Tap Tempo data on the  
tempo track, and use the tempo track to control the tempo of  
the song.  
• Edit tracks in units of measures  
• Connect and synchronize external MIDI devices  
(1) Specify the time signature of the song.  
If the time signature changes during the song, create a  
pattern map at the location where the time signature  
changes.  
If the Click Monitor button is turned on in the “SessionDr.” tab  
page, the Click Monitor button will be switched off when you  
record the tempo track.  
Tempo settings will play back in synchronization, but meas-  
ures will become incorrectly aligned if the time signature  
changes do not match.  
Recording MIDI Clock data from an external MIDI  
sequencer, and using it as the tempo track  
MIDI Clock data from an external MIDI sequencer can be re-  
corded as tempo data on the tempo track.  
You can use this when you want to synchronize a D3200 song  
with song data created on a MIDI sequencer in which the  
tempo changes continuously.  
(2) If you want to use a foot switch to input the tap tempo,  
connect an optional PS-1 foot switch to the FOOT  
SWITCH jack of the D3200.  
(3) Specify how you want to record the tempo.  
Access the SESSION DRUMS, TempoTrk” tab page,  
and choose Tempo Rec Mode, “MeasTap” (tap at the  
beginning of each measure) or “BeatTap” (tap on each  
beat).  
If MIDI Clock data was not received correctly from your MIDI se-  
quencer, recording may stop in the middle of the song.  
(1) Specify the time signature of the song.  
If the time signature of the song data created on your  
MIDI sequencer changes during the song, create a new  
pattern map that begins where the time signature  
changes. (p.58)  
(4) Record the tap tempo track.  
• Click the RecStart button to put the D3200 in record-  
ready mode. Tap tempo will be recorded from the  
beginning of the song.  
Tempo settings will play back in synchronization, but meas-  
ures will become incorrectly aligned if the time signature  
changes do not match.  
• When you press the PLAY key or a connected foot  
switch, the song will begin playing, and tap tempo  
recording will also begin.  
(2) Connect the MIDI OUT connector of your MIDI  
sequencer to the D3200s MIDI IN connector.  
• While you listen to the playback, record the tap tempo  
by pressing the PLAY key or foot switch at the inter-  
vals you specified in step (4). The counter will be dis-  
played while you record the tap tempo.  
(3) Set your MIDI sequencer so that it will transmit MIDI  
Clock messages.  
Refer to the owner s manual of your MIDI sequencer.  
When using the PLAY key to record tap tempo, do not strike  
the key any more forcefully than necessary. Doing so may  
damage the hard disk etc.  
(5) After you have input the last tap, press the STOP key.  
For example if you are inputting four measures of a 4/ 4  
time signature, tap four times in the case of “MeasTap”  
or sixteen times in the case of “BeatTap” to input up to  
the beginning of the fifth measure. Then press the STOP  
key.  
(4)  
(5)  
If you input taps only until mid-way through the song,  
the tempo of the last-input measure or beat will be auto-  
matically copied to the end of the song.  
(6) Check the tempo source.  
Move to the beginning of the song, press the PLAY key  
to play back, and check the tempo.  
(4) Specify how you want to record the tempo.  
In the SESSION DRUMS “TempoTrk” tab page, set  
Tempo Rec Mode to “MIDIClock.”  
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6-2. Pattern map tempo  
Recorder  
The D3200 has 32 channel tracks for each song. For each  
If you dont specify a tempo in the pattern map, the tempo  
will be recorded according to the tempo track. However by  
setting the RecMode to Pat&T or Tempo, you can record a  
pattern map and manually record tempo changes.  
When youre recording the pattern map, tempo changes will  
apply from the location where the change occurs (regardless  
of the measure of the pattern), and this tempo will be main-  
tained until the next tempo change that occurs.  
channel track, there are eight virtual tracks; A through H.  
There is also a two-channel master track that is used for re-  
cording the final stereo mix of your song. If you want to cre-  
ate an audio CD, the data on the master track will be used.  
The D3200 provides a separate master track for each song,  
and this master also has eight virtual tracks; A through H.  
If you want the tempo to change at the beginning of a meas-  
ure (for example when you switch patterns), record with a  
fixed tempo, and then edit the tempo of the appropriate pat-  
tern map event. Subsequent events will also be automatically  
changed to this tempo.  
The following table shows the number of available tracks  
and the number of tracks that can be used simultaneously.  
Number of simultaneously usable tracks for each Song  
Type  
Even if you edit the tempo of a pattern map event where tem-  
po changes have already been recorded during the measure,  
the change will apply from the beginning of the measure.  
Song Type  
44.1 kHz/16-bit  
48 kHz/16-bit  
44.1 kHz/24-bit  
48 kHz/24-bit  
Recording  
Playback  
Punch recording  
16*  
32  
8
12**  
16  
4
*16 channels is the maximum, combining 12 analog inputs,  
+ 2 digital inputs (S/P DIF L, R), + 2 Session Drums (L, R).  
**12 channels using any combination of analog inputs, digital  
inputs and Session Drums.  
1. Recording  
The D3200’s recorder can record analog or digital audio in-  
put sources assigned to mixer channels.  
Then youll use the master track to combine the multiple re-  
corded tracks into a two-track stereo mix.  
Bounce recording  
Bounce recording is a way to combine the data from multiple  
tracks down to just one or two tracks.  
The D3200 provides a stereo master track that is separate  
from the channel tracks.  
To perform bounce recording, just play back the tracks you  
want to bounce, and record them onto the master track.  
After listening to the Bounced data on the Master Track and  
verifying that it is correct, simply copy (overwrite) the mas-  
ter track to any of the real tracks or virtual tracks. (p.132)  
1-1. Basic recording  
Heres how to record the audio signal that you specified in  
(3) Apply effects to the audio input (p.54 “Effects”).  
(4) Apply EQ to the audio input (p.45 “Applying EQ to  
(6) Check the recording mode.  
Access the REC/PLAY MODE, “RecMode” tab page,  
and click the “Normal” in the Rec Mode.  
(7) Set the recording level.  
You can set the recording level in one of two ways.  
You can record at the optimum level simply by record-  
ing at the level you specified in steps (1) through (4).  
Click the REC button to set it to “PRE” in the CH  
VIEW, “Ch View” tab page.  
• If you want to further adjust the channel fader and  
record at the adjusted level, click the REC button to set  
“PST” in the CH VIEW, “Ch View” tab page.  
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With the PRE setting, the channel fader will send the input  
signal to the master bus, setting the monitor level. With the  
PST setting, the send level to the master bus will be the same  
as the recording level.  
(2) Record.  
For details, refer to “1-1. Basic recording,” steps (2)–(11).  
1-3. Overdubbing (Recording addi-  
tional tracks during playback)  
Heres how to record additional performances while you lis-  
ten to the playback of previously-recorded tracks.  
You can also make this setting in the MIXER, SEND (EFF/  
AUX/REC), “Rec Send” tab page.  
(8) Move to the location where you want to start record-  
(9) Put the D3200 in record-ready condition.  
(1) Prepare for recording.  
Press the REC key (REC and PLAY keys will blink).  
(10)Start recording.  
(2) Select the tracks that you want to play back.  
Press the REC/PLAY key, and then use the channel keys  
to select Play mode (key lit green) for the tracks you  
want to play back.  
Press the PLAY key (REC and PLAY keys will light).  
Perform the part to be recorded.  
(11)Stop recording.  
When you have finished performing, press the STOP  
key (REC and PLAY keys will go dark). Return to the  
location at which you started recording, set the REC/  
PLAY key of the tracks you recorded to PLAY (key lit  
green). Play back, and verify that your performance was  
recorded correctly.  
(3) Select the track(s) that you want to record.  
Press the channel key of the tracks you want to record, to  
set them to Recorded mode (key lit red).  
(4) Mute the tracks that you will not be using.  
Press the CH ON key.  
Press the channel keys to turn off (key unlit) the tracks  
that you are not playing or recording, so that these tracks  
will be muted.  
The ATT setting in the “EQ/ATT” (or “Ch View”) tab page  
is common to recording and playback. If you have turned  
down ATT substantially for recording, you may need to ad-  
just it for playback.  
(5) Record.  
1-2. Switching virtual tracks  
1-4. Trigger recording  
Each song contains up to 32 tracks and one master track (ster-  
eo).  
Trigger recording is a function that automatically starts re-  
cording when the input signal level exceeds a specified val-  
ue.  
In addition, each track has eight “virtual tracks,” labelled A–  
H.  
Trigger/ RecStart  
When you record or play back, you can specify which of  
these virtual tracks A–H will be used.  
This means that you can switch between virtual tracks to  
record multiple “takes” of a performance, and then choose  
the best take.  
Recording will start when the input signal level exceeds  
the specified value.  
You will not be able to execute recording if MIDI Sync is set  
to MTC.  
SONG  
Trigger/ Punch In  
Trk1  
Trk2  
Trk3  
Trk4  
Trk5  
Trk32  
Master Trk  
When the input level exceeds the specified threshold  
value while the song is playing, the recorder will switch  
from playback to recording.  
A
B
A
A
A
A
A
B
C
D
E
F
A
B
C
D
E
F
B
C
D
E
F
B
C
D
E
F
B
C
D
E
F
B
C
D
E
F
C
D
E
F
(1) Prepare for recording.  
(2) Adjust the settings for trigger recording.  
Access the REC/PLAY MODE, “RecMode” tab page,  
and click either Trigger/RecStart” or Trigger/Punch  
In” (the TRIGGER LED will light).  
G
H
G
H
G
H
G
H
G
H
G
H
G
H
(1) Select the desired virtual track.  
(3) Specify the input signal level (“Threshold”) at which  
recording will begin.  
In the TRACK, “Vtrk1–32” tab page, click the  
buttons to select the track that you want to record, and  
then click the “V-Level” ←→ buttons (or the value dial  
or +/– keys) to select the virtual track.  
(4) If you want recording to begin from a time slightly ear-  
lier than the moment that the input signal exceeds the  
“Threshold” (i.e., so that the attack is recorded), you  
can set the “PreTriggerTime.”  
In the case of a 24-bit song, the Vtrk1–32” tab page will be  
named Vtrk1–16.”  
Trigger recording will cause recording to start when the  
threshold is exceeded, but the PreTriggerTime lets you  
prevent the attack of the first note from being cut off.  
If a virtual track already contains recorded data, this is graph-  
ically indicated by “ ” as shown in the illustration.  
(3)  
(4)  
(2)  
(1)  
(1)  
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(5) Press the REC key to put the D3200 in record-ready  
condition.  
(7) Press the STOP key to stop. (The PLAY key will go  
dark.)  
After you stop recording, move the location to a point  
earlier than where you began recording, and play back  
to verify that the re-recording is satisfactory.  
Trigger/RecStart  
The REC key and PLAY key will blink.  
Trigger/Punch In  
The REC key will blink.  
Using a foot switch for manual punch-in/ out  
(6) Begin recording.  
You can switch between playback and recording by pressing  
a PS-1 foot switch (sold separately).  
Trigger/RecStart  
This lets you punch-in/ out while you perform, or when the  
D3200 is located at a distance.  
When the input signal exceeds the threshold level,  
recording and playback will start automatically (REC  
and PLAY keys will light).  
(1) Connect a foot switch to the FOOT SWITCH jack.  
Trigger/Punch In  
(2) Access the SYSTEM/MIDI, “Control” tab page, and  
specify the function of the foot switch.  
Press the PLAY key to start playback (the REC key  
will blink, and the PLAY key will light). At the loca-  
tion that you want to record, begin performing on  
your instrument. When the input signal exceeds the  
threshold level, recording will start automatically  
(REC and PLAY keys will light).  
Click “PunchIn–Out” in the “Function” to select.  
If you are using the PS-1 foot switch, make sure that “Polar-  
ity” is set to “–” (p.119).  
(3) Perform manual punch-in/out recording.  
Follow the procedure described in “Manual punch-in/  
out.” When doing so, you can press the foot switch at  
steps (5) and (6) to switch between punch-in and punch-  
out.  
(7) When you have finished performing, press the STOP  
key to stop.  
Auto punch-in/ out  
Heres how to automatically punch-in and punch-out at loca-  
tions you have specified beforehand.  
1-5. Punch-in Recording  
(Re-recording a specific area)  
If you made a mistake in a recorded performance, or are not  
satisfied with a portion of the performance, you can use  
“punch-in/ out” recording to fix just that portion without  
having to record the entire part over again. Punch-in/ out re-  
cording can be done manually or automatically  
You will not be able to execute recording if MIDI Sync is set to  
MTC.  
(1) Prepare to record.  
(7).  
Punch-in: Switches from the playback mode to the  
record mode.  
(2) Set the playback level.  
If you want to hear the recorded sound before and after  
the region you are re-recording, access the MIXER,  
SOLO/MONITOR, “Monitor” tab page, and click  
“Cue” to turn it on. Then go to the “CueLevel” tab page,  
and adjust the “LEVEL” of the track that you want to re-  
record (p.48).  
Punch-out: Switches from the record mode back to the  
playback mode.  
Manual punch-in/ out  
Heres how to punch-in and punch-out manually.  
During playback, press the REC key or an optional PS-1 foot  
switch to begin recording, and then press the REC key, PLAY  
key, or foot switch to stop recording.  
(3) Store the location at which you want to start recording  
in the IN (punch-in) locate point, and store the location  
at which you want to stop recording in the OUT  
(punch-out) locate point.  
(1) Prepare to record.  
For details on setting the IN and OUT locations, refer to  
(2) Adjust the playback level.  
If you want to hear the recorded sound before and after  
the punch-in/ out region, access the MIXER, SOLO/  
MONITOR, “Monitor” tab page, and click “Cue” to  
turn it to turn it on. Then go to the “CueLevel” tab page,  
and adjust the “LEVEL” of the track that you want to re-  
record (p.48).  
(4) Access the REC/PLAY MODE, “RecMode” tab page,  
click the Auto Punch button, and turn on the auto  
punch-in/out function.  
The AUTO PUNCH indicator will light.  
(5) Specify the playback region before and after record-  
ing.  
(3) Move the location to a point earlier than the point  
• Set “Roll Time Unit” to the desired unit: “Sec” (sec-  
onds) or “Meas” (measures).  
where you want to start recording. (p.38)  
(4) Press the PLAY key to begin playback (the PLAY key  
will light).  
• Set “Pre Roll Time” to specify the length of playback  
that will occur before recording begins.  
The song will play back, and you will hear the sound of  
the playback tracks as well as the sound of the track you  
will be re-recording.  
• Set “Post Roll Time” to specify the length of playback  
that will occur after recording ends.  
(5) When you reach the point that you want to re-record,  
press the REC key. (The REC and PLAY keys will  
light.)  
Recording will begin (manual punch-in), and you can re-  
record your performance.  
(6) When you reach the point at which you want to stop  
re-recording, press the REC key or the PLAY key. (The  
REC key will go dark.)  
Recording will stop (manual punch-out), and normal  
playback will resume. By repeating steps (5) and (6), you  
can re-record more than one section in one pass.  
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• Recording will end when you reach the OUT point,  
and playback will continue for the post-roll time. (The  
REC key will go dark.)  
• Then you will move to the pre-roll time, and the same  
process will be repeated.  
• To stop, press the STOP key at a point outside the  
recording region (IN–OUT).  
(4) Use the Undo/Redo function to compare the takes, and  
select the best one.  
(4)  
(5)  
• Press the UNDO key to display the “Undo/Redo” tab  
page.  
The “Undo/Redo” tab page displays the most recent  
recording (Level 00) and the previous recordings  
(Level “loop-recorded takes minus 1”) together with  
the Rec Track (track number).  
(6) Begin recording.  
• When you press the REC key, the recorder will move  
to a location earlier than the punch-in point, as speci-  
fied by the pre-roll time, and will enter the record-  
ready state (REC key blinking).  
Loop recordings appear in the list as “Record Track,” just as  
conventional recordings.  
• In the “Undo/Redo” tab page, click the Undo button  
and Redo button to select a recorded take. The  
selected performance will be recalled.  
• When you press the PLAY key, playback will begin.  
Playback will continue during the pre-roll time, and  
then recording will occur from the specified punch-in  
point (IN). (The REC and PLAY keys will light.)  
(5) Listen to the recorded performance.  
(7) Stop recording.  
• Press the PLAY key to play back, and listen to the  
recording. If “Loop Play” is on, the region between the  
IN (beginning of recording) and OUT (end of record-  
ing) points will continuously play back.  
• When you reach the punch-out point (OUT), record-  
ing will end and playback will resume. (The REC key  
will be dark and the PLAY key will be lit.)  
• Repeat this process to select the best performance.  
• When the post-roll time ends, the recorder will stop.  
The data in the list lets you go back through the most recent  
sixteen levels.  
(8) Verify the content that was recorded.  
Move to a location earlier than where you began record-  
ing (IN), and play back to verify that the recording is sat-  
isfactory.  
1-6. Creating a master track  
After applying effects and EQ to each track to create the over-  
all balance of your song, you can then apply effects and EQ  
to the entire song to make the volume and tone consistent,  
and record the resulting two-track stereo mix onto the “mas-  
ter track.”  
The master track data you create here can also be copied to a  
channel track (p.69).  
Loop recording  
When using auto punch-in/ out recording, you can click the  
Loop Play radio button (in the Play/Stop Mode field of the  
“Play/Stop” tab page) so that the IN–OUT region will be re-  
corded repeatedly (loop). When you are finished recording,  
you can use the Undo/ Redo functions to compare different  
takes, and keep the best one.  
After recording or track editing, you can use the Undo function to  
return to the state prior to recording or editing (p.141).  
(1) Adjust the settings for auto punch-in/out.  
If you recorded on a different virtual track, check the virtual track  
that is selected after executing Undo.  
(2) Click the Loop Play radio button to turn it on (high-  
lighted).  
Mixing down the audio of tracks 1–32 and recording a  
master track for a 44.1 kHz/ 16-bit song  
The Loop indicator will light.  
(1) Select the virtual tracks that you want to use in your  
final mix.  
• For each channel track, select the virtual track that you  
want to include in the mix that will be recorded onto  
the master track (p.65).  
(2)  
• Select a virtual track for the master track.  
(1)  
(3) Begin recording.  
• When you press the REC key, you will move to a point  
before the specified IN (recording start) location, as set  
by the pre-roll time, and the D3200 will be in record-  
ready condition (REC key blinking).  
• When you press the PLAY key, playback will begin  
(PLAY key will light).  
Playback will continue for the pre-roll time, and  
recording will begin at the IN point. (The REC key  
will light.)  
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(2) Specify how the master track will be recorded.  
2. Playback  
• Press the key located above the master track (the key  
will light red). All channel tracks will automatically be  
set to Play (key lit green).  
This section explains the basic methods of playback used in  
the D3200.  
• For channels you dont want to record, press the CH  
ON key and then press each channel key to turn it off  
(key unlit).  
2-1. Normal playback  
(1) Select the track(s) that you want to play back.  
Press the CH ON mode key (lit).  
• If you have used the Session Drums to create a drum  
track for your song, the playback of the Session  
Drums can be mixed in with the other playback tracks  
when creating the master track. Access the SESSION  
DRUMS, “DrmsMixer” tab page, and use the radio  
button to select “Master” as the “Assign” destination.  
Press the channel key for each track that you want to  
play (key lit).  
Press the REC/PLAY key (lit).  
Press the channel key for each track that you want to  
play to select Play mode (key lit green).  
The Session Drums EQ and Send levels can also be set from  
this page  
(2) Move to the location at which you want the playback  
to start (p.38).  
(3) Apply insert effects (p.28).  
(4) Apply EQ (p.46).  
(3) Press the PLAY key to begin playback (the PLAY key  
will light).  
(5) Adjust the pan (p.45).  
(6) Apply master effects (p.29).  
(7) Apply a final effect (p.31).  
(8) Apply master EQ (p.32).  
(4) Apply insert effects (p.28).  
(5) Apply EQ (p.46).  
(6) Adjust the pan (p.45).  
(7) Apply master effects (p.29).  
(8) Apply a final effect (p.31).  
(9) Apply master EQ (p.32).  
(9) Set the recording mode.  
Access the REC/PLAY MODE, “RecMode” tab page,  
and click “Normal” in “Rec Mode” to select.  
(10)Press the STOP key to stop playback (the PLAY key  
will go dark).  
(10)Adjust the recording level.  
• Set the master fader to unity gain (0 dB).  
• Play back the song.  
In order to play back the master track, you must set the master  
track channel key to Play (key lit green).  
• Use the faders to adjust the level of each channel to  
create the desired volume balance for your song. The  
sound will be recorded onto the master track at these  
levels. If AUTOMATION is on, the master track will  
be recorded using the levels set by any Scene or Event  
automation.  
Playback will continue until you press the STOP key, even if you  
pass the end of the audio data that actually exists.  
Operation will differ depending on the Play/Stop Mode setting  
You can use a PS-1 foot switch (sold separately) to start and stop  
playback (p.119).  
If the sound of the master track is clipping (distorting), lower  
the master fader.  
(11)Return to the beginning of the song (p.38).  
2-2. Loop playback  
If you are creating an album CD project, the beginning of the  
master track will be the beginning of the CD track.  
Heres how you can repeatedly play back the region between  
the IN–OUT points of a song. This is a useful way to check  
the content of that region. You can also use loop playback in  
conjunction with auto-punch recording (p.67).  
(12)Begin recording.  
• Press the REC key to enter record-ready condition,  
(1) Select the track(s) that you want to play back.  
For details, refer to “2-1. Normal playback” step (1),  
above.  
and then press the PLAY key to begin recording.  
• When you are finished recording, press the STOP key  
to stop recording.  
(2) Specify the region (IN–OUT) that you want to loop  
(13)Listen to the recorded result.  
• Press the master track channel key to set it to PLAY  
(key lit green). All channel tracks will automatically be  
muted (the channel keys will go dark).  
(3) Access the REC/PLAY MODE, “Play/Stop” tab page,  
and click the Loop Play radio button to turn it on  
(highlighted).  
• Move to the beginning of the song, and press the  
(4) Play back the loop.  
PLAY key to hear the playback.  
When you press the PLAY key, playback will start from  
the IN location, and will repeatedly play the IN–OUT  
region.  
• Press the STOP key to stop.  
During loop playback, it may take several seconds to move  
from OUT to IN.  
(5) Press the STOP key to stop playback (the PLAY key  
will go dark).  
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2-3. Playing back an album CD  
project  
3. Track editing  
You can use track editing commands to copy a track, insert  
blank space, erase a track, delete a track, reverse a track, op-  
timize a track, exchange tracks, expand/ compress a track,  
copy an entire track, exchange two entire tracks, create a  
fade-in/ fade-out, or normalize the level.  
You can use the Album CD Project function to place complet-  
ed song data in the desired order, and record it to an external  
DAT, MD, or cassette tape.  
Using the Album CD Project function to play back songs in  
a specified order and record them on an external recorder  
In some cases, track editing may not be possible if there is insuffi-  
cient space on the song drive. You will need to allocate enough free  
space for the track editing operation.  
(1) Use the Album CD Project function to specify the  
songs that you want to play back.  
For details, refer to Album CD Project steps (1)–(4)  
Registering the edit region  
Specify the edit region by storing the appropriate points in  
the LOC 1/IN through LOC 4/END keys.  
When using Album CD Project, playback will stop if you  
move to a different screen.  
LOC 1/IN key: IN point  
(2) Connect your external recorder.  
LOC 2/OUT key: OUT point  
LOC 3/TO key: TO point  
LOC 4/END key: END point  
Connect your external recorder to the D3200s MASTER  
L/R jacks or S/P DIF OUT jack.  
(3) Record the output on your external recording device.  
• Press the play button to play back the album CD  
Project, and adjust the recording level on your exter-  
nal recording device.  
Use the counter or the FF, REW keys to move to the location  
you want to edit.  
Press the STORE key, and then press either LOC 1/IN, LOC  
2/OUT, LOC 3/TO, or LOC 4/END to store the location in  
that key. The location is stored the moment you press the  
key.  
• Return to the beginning of the album CD Project, start  
recording on your external recording device, and then  
press the D3200s play button.  
If you want to specify a location more precisely while viewing the  
waveform, click the WAVE button in one of the editing screens,  
and use the Wave dialog box (p.128).  
3-1. Track editing procedures  
Copy a track (CopyTrk)  
This command copies the specified region (IN–OUT) of track  
data to another location (TO).  
• The IN–OUT region can be copied once, or multiple times  
in succession.  
You can copy data from one track, or from multiple tracks  
simultaneously.  
• By using the clipboard, you can copy track data to a differ-  
ent song.  
Here are some ways in which you can use this command.  
• Repeatedly copy a phrase of several measures (such as a  
drum pattern) to create a track that extends the entire  
length of song.  
• Copy the first verse of a song to create the second verse.  
• Record a favorite phrase from a track, and copy it to a dif-  
ferent track.  
Copying tracks within the same song  
Copying the IN–OUT region of track 1 three times to the  
TO location of track 2  
Select the virtual tracks of the copy-source (Source) and copy-destina-  
tion (Destination) before you make settings for this Copy operation.  
(1) Specify the region that you want to copy.  
Set the following locations to specify the region for copying.  
• Set the IN point to specify the beginning of the region  
to be copied  
• Set the OUT point to specify the end of the region to  
be copied  
• Set the TO point to specify the beginning of the copy-  
destination  
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(2) Select “CopyTrk.”  
Using the clipboard to copy data to another song  
In the TRACK, “EditTrk” tab page, click the Edit Trk  
Type cell. In the Edit Trk Type dialog box, click “Copy  
Trk” and click the OK button (or press the panel YES  
key).  
When you use the clipboard to copy data between tracks of  
songs that have a different sampling frequency and/ or bit  
depth, the sampling frequency and/ or bit depth will be con-  
verted automatically. You can specify whether dithering will  
be performed to make quantization noise less obtrusive  
when converting 24-bit data to 16-bit data.  
(3) Select the copy mode.  
Click the Mode button. In the Copy Mode dialog box,  
select the desired mode and click the OK button (or  
press the panel YES key).  
If the sampling frequency of the song copied to the clipboard is dif-  
ferent from that of the copy-destination song, a certain amount of  
time will be required for the conversion to be performed.  
OverWrite: The track data existing at the copy-destina-  
tion will be overwritten.  
Copying the IN–OUT region of track 1 once from the 48  
kHz/ 24-bit song number 001 to the TO location of track  
2 of the 44.1 kHz/ 16-bit song number 002  
Insert:  
The copied data will be inserted; subsequent  
existing data will be moved toward the end  
of the song.  
Before you make these copy settings, verify that the correct virtual  
tracks are selected for the copy-source (Source) and copy-destina-  
tion (Destination).  
(4) Select the copy-source track number.  
• Click the popup button of the Source cell, and choose  
track “1” in the Source Track dialog box. You can also  
click the cell to select this.  
(2) Specify the region that you want to copy.  
Set the following locations to specify the region for copy-  
• Check the IN and OUT locations. If you want to set  
the locations with more precision, click the Source  
WAVE button, and use the Wave dialog box (p.128)  
to set the location.  
• Set the IN point to specify the beginning of the region  
to be copied  
(5) Select the copy-destination track number.  
• Set the OUT point to specify the end of the region to  
be copied  
• Click the popup button of the Destination cell, and  
choose track “2” in the Destination Track dialog box.  
You can also click the cell to select this.  
(3) Select “CopyTrk.”  
In the TRACK, “EditTrk” tab page, click the Edit Trk  
Type cell. In the Edit Trk Type dialog box, choose  
“CopyTrk” and click the OK button (or press the panel  
YES key).  
If you specified two or more tracks as the “Source,” you must  
specify the same number of tracks in “Destination.”  
Verify that the TO location is correct. If you want to set  
the location with more precision, click the Destination  
WAVE button, and make your settings in the Wave  
dialog box (p.128).  
(4) Select the copy-source track number.  
• Click the popup button of the Source cell, and choose  
track “1” in the Source Track dialog box. You can also  
click the cell to select this.  
(6) Specify the number of time that you want to copy the  
data.  
• Check the IN and OUT locations. If you want to set  
the locations with more precision, click the Source  
WAVE button, and use the Wave dialog box (p.128)  
to set the location.  
Click the Times cell, specify the number of copies as “3”.  
(4) (2)  
(5)  
(3)  
(5) Select the clipboard as the copy-destination track  
number.  
Click the popup button of the Destination cell, and  
choose track “Clip” in the Destination Track dialog box.  
You can also click the cell to select this.  
(6)  
(7)  
(6) Execute the copy.  
Click the Exec. button. Then in the CopyTrk dialog box,  
click the Yes button (or press the panel YES key) to exe-  
cute the operation.  
When the operation is finished, the display will indicate  
“Completed.” Click the OK button (or press the panel  
YES key).  
(7) Execute the editing operation.  
Any data currently in the clipboard will be overwritten.  
Click the Exec. button. Then in the CopyTrk dialog box,  
click the Yes button (or press the panel YES key) to exe-  
cute the operation.  
When the operation is finished, the display will indicate  
“Completed.” Click the OK button (or press the panel  
YES key).  
(8) Register the TO location. (p.69)  
Verify that the TO location is correct. If you want to set  
the location with more precision, click the Destination  
WAVE button, and make your settings in the Wave dia-  
log box (p.128).  
(8) Check the results of the editing operation.  
Press the LOC 3/TO key, and play back from the TO  
location to verify that the data was copied correctly.  
If you are not satisfied with the results, you can use  
Undo to return to the previous state. (p.141)  
(9) Select “CopyTrk.”  
In the TRACK, “EditTrk” tab page, click the Edit Trk  
Type cell.  
In the Edit Trk Type dialog box, choose “CopyTrk” and  
click the OK button (or press the panel YES key).  
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(10)Select the copy mode.  
Insert blank space (InsertTrk)  
This command inserts blank space into the specified region  
(INOUT) of a recorded track. Track data following the in-  
serted space will be shifted toward the end of the song.  
Click the Mode button. In the Copy Mode dialog box,  
select the desired mode and click the OK button (or  
press the panel YES key).  
OverWrite: The track data existing at the copy-destina-  
You can insert space into one or more tracks simultane-  
ously.  
tion will be overwritten.  
Insert:  
The copied data will be inserted; subsequent  
existing data will be moved toward the end  
of the song.  
• For example, if you want to add a phrase in the middle of  
a recorded performance, insert a space of the appropriate  
length, and then record into that area.  
(11)Select the clipboard as the copy-source track number.  
Click the popup button of the Source cell, and choose  
track “Clip1” in the Source Track dialog box. The  
number indicates the number of tracks in the clipboard.  
You can also click the cell to select this.  
Inserting blank space into the IN–OUT region of track 1  
Before you make settings for this operation, check the virtual track  
of the Destination track into which you will insert blank space.  
(1) Specify the region into which you want to insert blank  
(12)Select the copy-destination track number.  
Click the popup button of the Destination cell, and  
choose track “2” in the Destination Track dialog box.  
You can also click the cell to select this.  
space.  
Set the following locations to specify the region for blank  
• Set the IN point to specify the beginning of the blank  
space.  
(13)Specify the number of times that the data will be cop-  
ied.  
• Set the OUT point to specify the end of the blank  
space.  
Set the Times cell to “1”.  
If you specified two or more tracks as the “Source,” you must  
specify the same number of tracks as the “Destination.”  
(2) Select “InsertTrk.”  
In the TRACK, “EditTrk” tab page, click the Edit Trk  
Type cell. In the Edit Trk Type dialog box, click “Insert-  
Trk” and click the OK button (or press the panel YES  
key).  
(14)Execute the operation.  
Click the Exec. button to display the CopyTrk dialog  
box. If you want dithering to be performed, click the  
Dither button.  
Click the Yes button (or press the panel YES key) to exe-  
cute the operation.  
(3) Select the track number into which you want to insert  
blank space.  
• Click the popup button of the Destination cell, and  
choose track “1” in the Destination Track dialog box.  
You can also click the cell to select this.  
When the operation is finished, the display will indicate  
“Completed.” Click the OK button (or press the panel  
YES key).  
• Check the IN and OUT locations. If you want to set  
the locations with more precision, click the Destina-  
tion WAVE button, and use the Wave dialog box  
(p.128) to set the location.  
(15)Check the results of the editing operation.  
Press the LOC 3/TO key, and play back from the TO  
location to verify that the data was copied correctly.  
If you are not satisfied with the results, you can use  
Undo to return to the previous state. (p.141)  
(2)  
(3)  
(4)  
(4) Execute the editing operation.  
Click the Exec. button. Then in the InsertTrk dialog box,  
click the Yes button (or press the panel YES key) to exe-  
cute the operation.  
When the operation is finished, the display will indicate  
“Completed.” Click the OK button (or press the panel  
YES key).  
(5) Check the results of the editing operation.  
Press the LOC 1/IN key, and play back from the IN loca-  
tion to verify that the editing operation has done cor-  
rectly.  
If you are not satisfied with the results, you can use  
Undo to return to the previous state. (p.141)  
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Erase a track (EraseTrk)  
Delete a track (DeleteTrk)  
This command erases track data from the specified region  
(INOUT) of a track. The region will become blank.  
Unlike the “Delete Track” command described on the follow-  
ing page, this Erase Track command will not cause the data  
following the OUT point to move.  
This command deletes the specified region (IN–OUT) of a track.  
When an area is deleted, the subsequent data (following the  
OUT point) will be shifted toward the beginning of the song.  
You can delete data from the IN–OUT region of one or  
more tracks simultaneously.  
You can erase data from the IN–OUT region of one or  
more tracks simultaneously.  
Deleting track data  
Erasing the IN–OUT region of track 1  
Deleting the IN–OUT region of track 1  
Before you make settings for this operation, check the virtual track  
of the Destination track from which you will be erasing data.  
Before you make settings for this operation, check the virtual track  
of the Destination track from which you will be deleting data.  
(1) Specify the region whose data you want to erase.  
Set the following locations to specify the region for eras-  
(1) Specify the region whose data you want to delete.  
Set the following locations to specify the region for delet-  
• Set the IN point to specify the beginning of the region  
to be erased.  
• Set the IN point to specify the beginning of the region  
to be deleted.  
• Set the OUT point to specify the end of the region to  
be erased.  
• Set the OUT point to specify the end of the region to  
be deleted.  
(2) Select “EraseTrk.”  
(2) Select “DeleteTrk.”  
In the TRACK, “EditTrk” tab page, click the Edit Trk  
Type cell. In the Edit Trk Type dialog box, click  
“EraseTrk” and click the OK button (or press the panel  
YES key).  
In the TRACK, “EditTrk” tab page, click the Edit Trk  
Type cell. In the Edit Trk Type dialog box, click  
“DeleteTrk” and click the OK button (or press the panel  
YES key).  
(3) Select the track number from which you want to erase  
data.  
(3) Select the track number from which you want to delete  
data.  
• Click the popup button of the Destination cell, and  
choose track “1” in the Destination Track dialog box.  
You can also click the cell to select this.  
• Click the popup button of the Destination cell, and  
choose track “1” in the Destination Track dialog box.  
You can also click the cell to select this.  
• Check the IN and OUT locations. If you want to set  
the locations with more precision, click the Destina-  
tion WAVE button, and use the Wave dialog box  
(p.128) to set the location.  
• Check the IN and OUT locations. If you want to set  
the locations with more precision, click the Destina-  
tion WAVE button, and use the Wave dialog box  
(p.128) to set the location.  
(2)  
(3)  
(2)  
(3)  
(4)  
(4)  
(4) Execute the editing operation.  
(4) Execute the editing operation.  
Click the Exec. button. Then in the EraseTrk dialog box,  
click the Yes button (or press the panel YES key) to exe-  
cute the operation.  
Click the Exec. button. Then in the DeleteTrk dialog box,  
click the Yes button (or press the panel YES key) to exe-  
cute the operation.  
When the operation is finished, the display will indicate  
“Completed.” Click the OK button (or press the panel  
YES key).  
When the operation is finished, the display will indicate  
“Completed.” Click the OK button (or press the panel  
YES key).  
(5) Check the results of the editing operation.  
Press the LOC 1/IN key, and play back from the IN loca-  
tion to verify that the editing operation has done cor-  
rectly.  
(5) Check the results of the editing operation.  
Press the LOC 1/IN key, and play back from the IN loca-  
tion to verify that the editing operation has done correctly.  
If you are not satisfied with the results, you can use  
Undo to return to the previous state. (p.141)  
If you are not satisfied with the results, you can use  
Undo to return to the previous state. (p.141)  
Deleting all data of a track  
(1) In the TRACK, “Vtrk1–32” tab page, verify that the  
track you want to delete contains data.  
(2) Specify the region whose data you want to delete.  
Set the locations as follows (p.69).  
• Set the IN location to the beginning of the song.  
• Set the OUT location to the end of the song.  
(3) Execute steps (2)–(5) of “Deleting track data,” above.  
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Exchange tracks (SwapTrk)  
Reverse a track (ReverseTrk)  
This command exchanges (swaps) recorded track data be-  
tween the specified region (IN–OUT) and the corresponding  
region of another track.  
This command copies the audio data in the specified region  
(INOUT) of the track to the TO location “in reverse” (i.e., so  
that the data will play backward).  
• The data of the IN–OUT region can be copied one or more  
times in succession by a single operation.  
You can swap the data of one or more tracks simultane-  
ously.  
You can copy just one track, or multiple tracks of data at  
the same time.  
Swapping the IN–OUT regions of track 1 and track 2.  
Before you execute this operation, check the virtual track of the  
Source and Destination tracks that you want to swap.  
• The existing track data at the copy-destination (TO loca-  
tion) will be overwritten.  
(1) Specify the region whose data will be swapped.  
Set the following locations to specify the region for  
swapping (p.69).  
Copying the IN–OUT region of track 1 three times in re-  
verse to the TO location of track 2  
Select the virtual tracks of the copy-source (Source) and copy-des-  
tination (Destination) before you make settings for this Copy op-  
eration.  
• Set the IN point to specify the beginning of the region  
to be swapped.  
• Set the OUT point to specify the end of the region to  
be swapped.  
(1) Specify the region that you want to copy.  
Set the following locations to specify the region for copy-  
(2) Select “SwapTrk.”  
In the TRACK, “EditTrk” tab page, click the Edit Trk  
Type cell. In the Edit Trk Type dialog box, click “Swap-  
Trk” and click the OK button (or press the panel YES  
key).  
• Set the IN point to specify the beginning of the region  
to be copied  
• Set the OUT point to specify the end of the region to  
be copied  
(3) Select the track numbers whose data you want to swap.  
• Set the TO point to specify the beginning of the copy-  
destination  
• Click the popup button of the Source cell, and choose  
track “1” in the Source Track dialog box. You can also  
click the cell to select this.  
(2) Select “ReverseTrk.”  
In the TRACK, “EditTrk” tab page, click the Edit Trk  
Type cell. In the Edit Trk Type dialog box, click  
“ReverseTrk” and click the OK button (or press the  
panel YES key).  
• Check the IN and OUT locations. If you want to set  
the locations with more precision, click the Destina-  
tion WAVE button, and use the Wave dialog box  
(p.128) to set the location.  
(3) Select the track number whose data you want to use as  
the reverse-source.  
(4) Select the swap-destination track number.  
Click the popup button of the Destination cell, and  
choose track “2” in the Destination Track dialog box.  
You can also click the cell to select this.  
• Click the popup button of the Source cell, and choose  
track “1” in the Source Track dialog box. You can also  
click the cell to select this.  
If you specified two or more tracks as the “Source,” you must  
• Check the IN and OUT locations. If you want to set  
the locations with more precision, click the Source  
WAVE button, and use the Wave dialog box (p.128)  
to set the location.  
specify the same number of tracks as the “Destination.”  
(3) (2)  
(4)  
(4) Select the reverse-destination track number.  
• Click the popup button of the Destination cell, and  
choose track “2” in the Destination Track dialog box.  
You can also click the cell to select this.  
If you specified two or more tracks as the “Source,” you must  
specify the same number of tracks in “Destination.”  
(5)  
Verify that the TO location is correct. If you want to set  
the location with more precision, click the Destination  
WAVE button, and make your settings in the Wave  
dialog box (p.128).  
(5) Specify the number of time that you want to copy the  
data.  
(5) Execute the editing operation.  
Click the Exec. button. Then in the SwapTrk dialog box,  
click the Yes button (or press the panel YES key) to exe-  
cute the operation.  
In the Times cell, specify the number of copies as “3”.  
(3) (2)  
(4)  
When the operation is finished, the display will indicate  
“Completed.” Click the OK button (or press the panel  
YES key).  
(6) Check the results of the editing operation.  
Press the LOC 1/IN key, and play back from the IN loca-  
tion to verify that the editing operation has done cor-  
rectly.  
(5)  
(6)  
If you are not satisfied with the results, you can use  
Undo to return to the previous state. (p.141)  
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(6) Execute the editing operation.  
(5) Verify the results of the operation.  
Click the Exec. button. Then in the ReverseTrk dialog  
box, click the Yes button (or press the panel YES key) to  
execute the operation.  
Press the LOC 1/IN key, and play back from the IN  
point. If necessary, you can use Undo to return to the  
state prior to execution (p.141).  
When the operation is finished, the display will indicate  
“Completed.” Click the OK button (or press the panel  
YES key).  
The length of the IN–OUT area specified will determine the  
amount of time it takes to complete the Optimize operation.  
Even if you have not repeatedly edited or recorded a specific track,  
the HDD/CD access indicator may stay lit continuously (not  
blinking) during recording or playback. The “Disk too busy.” er-  
ror message may appear in such cases.  
Execute the OptimizeTrk operation with Destination set to All,  
and the IN–OUT parameters set to the beginning and end of the  
song.  
(7) Check the results of the editing operation.  
Press the LOC 3/TO key, and play back from the TO loca-  
tion to verify that the editing operation has done correctly.  
If you are not satisfied with the results, you can use  
Undo to return to the previous state. (p.141)  
This editing operation will take a longer time for execution (until  
the Completed indication appears) in proportion to the length of  
the IN–OUT region you specify.  
Expand/ compress a track (ExpCmpTrk)  
This command expands or compresses the time required to  
play back the specified region (IN–OUT) of recorded track  
data to fit the specified region (TO–END) of another track.  
Optimizing a track (OptimizeTrk)  
This operation optimizes the track data of the region (IN–  
OUT) you specify. If you have performed numerous edits,  
overdubbing, and/ or punch-in recording in a specific area of  
a track, you may need to optimize the track to prevent the  
“Disk too busy” message from appearing  
• The expanded or compressed data can be created in a dif-  
ferent track, while preserving the original data.  
You can specify whether to convert the pitch.  
You can simultaneously convert up to two tracks of data.  
Before you execute this operation, check the virtual track of the  
Destination track you want to optimize.  
• The converted data can be copied one or more times in  
succession.  
Here’s how to optimize a specific region of track 1  
This command can be used in ways such as the following.  
(1) Specify the region that you want to optimize.  
• To convert drum loops of differing tempos to the same  
tempo.  
Set the locations as follows (p.69).  
• Set the IN location to a point slightly earlier than  
where “Disk too busy” message appears.  
• To make a phrase fit within a specified location.  
Converting the IN–OUT region of track 1 into the length of  
the TOEND region of track 2 without changing the pitch,  
and copying it three times starting at the TO location of  
track 2  
• Set the OUT location to a point beyond the In location,  
where the “Disk too busy” message no longer  
appears.  
(2) Select “OptimizeTrk.”  
Before you execute this operation, check the virtual tracks of the  
expansion/compression Source and Destination.  
In the TRACK, “EditTrk” tab page, click the Edit Trk  
Type cell. In the Edit Trk Type dialog box, click “Opti-  
mizeTrk” and click the OK button (or press the panel  
YES key).  
(1) Specify the regions for expansion/compression.  
Set the locations as follows (p.69).  
(3) Select the track number whose data you want to opti-  
mize.  
• Set the IN point to the beginning of the source region.  
• Set the OUT point to the end of the source region.  
• Select the track that you suspect of containing the data  
that needs to be optimized (track 1 in this example),  
click the popup button of the Destination cell, and  
choose track “1” in the Destination Track dialog box.  
You can also click the cell to select this.  
• Set the TO point to the beginning of the destination  
region.  
• Set the END point to the end of the destination region.  
(2) Select “ExpCmpTrk.”  
In the TRACK, “EditTrk” tab page, click the Edit Trk  
Type cell. In the Edit Trk Type dialog box, choose  
“ExpCmpTrk” and click the OK button (or press the  
panel YES key).  
• Check the IN and OUT locations. If you want to set  
the locations with more precision, click the Destina-  
tion WAVE button, and use the Wave dialog box  
(p.128) to set the location.  
(3) Select the expansion/compression-source track  
number.  
(2)  
(3)  
• Click the popup button of the Source cell, and choose  
track “1” in the Source Track dialog box. You can also  
click the cell to select this.  
• Check the IN and OUT locations. If you want to set  
the locations with more precision, click the Source  
WAVE button, and use the Wave dialog box (p.128)  
to set the location.  
(4)  
(4) Select the expansion/compression-destination track  
number.  
• Click the popup button of the Destination cell, and  
choose track “2” in the Destination Track dialog box.  
You can also click the cell to select this.  
(4) Execute the editing operation.  
If you specified two or more tracks as the “Source,” you must  
specify the same number of tracks in “Destination.”  
Click the Exec. button. Then in the OptimizeTrk dialog  
box, click the Yes button (or press the panel YES key) to  
execute the operation.  
When the operation is finished, the display will indicate  
“Completed.” Click the OK button (or press the panel  
YES key).  
• Check the TO and END locations. If you want to set  
the location more precisely, click the Destination  
WAVE button, and make your settings in the Wave  
dialog box (p.128).  
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(5) Specify the number of time that you want to copy the  
data.  
(3) Select “CopyWholeTrk.”  
In the TRACK, “EditTrk” tab page, click the Edit Trk  
Type cell. In the Edit Trk Type dialog box, choose “Copy  
WholeTrk” and click the OK button (or press the panel  
YES key).  
In the Times cell, specify the number of copies as “3”.  
(3) (2)  
(4)  
(6)  
(4) (3)  
(5)  
(5)  
(7)  
(6)  
(7)  
(6) Select the expansion/compression mode.  
Click the Mode button to display the ExpCmp Mode  
dialog box, select the desired mode, and click the OK  
button (or press the panel YES key).  
Trk” (p.131) A5. Mode.  
(4) Select the copy-source track number.  
Click the popup button of the Source cell, and choose  
track “1” in the Source Track dialog box. You can also  
click the cell to select this.  
For this example, select “Fast” (priority given to process-  
ing speed) and “Fixed” (pitch remains unchanged).  
Then click the OK button (or press the panel YES key) to  
return to the “EditTrk” tab page.  
(5) Select the copy-destination track number.  
Click the popup button of the Destination cell, and  
choose track “2” in the Destination Track dialog box.  
You can also click the cell to select this.  
(7) Execute the editing operation.  
If you specified two or more tracks as the “Source,” you must  
Click the Exec. button. Then in the ExpCmpTrk dialog  
box, click the Yes button (or press the panel YES key) to  
execute the operation.  
When the operation is finished, the display will indicate  
“Completed.” Click the OK button (or press the panel  
YES key).  
specify the same number of tracks in “Destination.”  
(6) Select the copy-destination virtual track.  
In the Virtual cell, select virtual track “B”.  
(7) Execute the editing operation.  
Click the Exec. button. Then in the CopyWholeTrk dia-  
log box, click the Yes button (or press the panel YES key)  
to execute the operation.  
When the operation is finished, the display will indicate  
“Completed.” Click the OK button (or press the panel  
YES key).  
(8) Check the results of the editing operation.  
Press the LOC 3/TO key, and play back from the TO  
location to verify that the editing operation has done  
correctly.  
If you are not satisfied with the results, you can use  
Undo to return to the previous state. (p.141)  
(8) In the TRACK, “Vtrk1–32” tab page, select virtual  
track “B” for track 2.  
The length of the IN–OUT area specified will determine the  
amount of time it takes to complete the Expand / Compress  
operation.  
(9) Check the results of the editing operation.  
Play back from the beginning of the song to verify that  
the copy was performed correctly.  
If you are not satisfied with the results, you can use  
Undo to return to the previous state. (p.141)  
Copy an entire track/ Copying to a Virtual track  
(CopyWholeTrk)  
This command copies an entire recorded track (from the be-  
ginning to the end) to another track.  
You can copy one or more tracks simultaneously.  
You can specify the copy-destination virtual track.  
For example, you could use this operation if you wanted to  
copy a track to two or more virtual tracks, and then create  
variations of the performance in each of the those virtual  
tracks.  
Copying to a virtual track  
Copying the data of track 1 virtual track “A” to track 2 vir-  
tual track “B”  
(1) Select the copy-source virtual track.  
In the TRACK, “Vtrk1–32” tab page, select virtual track  
“A” for track 1.  
(2) Verify the copy-destination.  
In the TRACK, “Vtrk1–32” tab page, verify that virtual  
track “B” of track 2 is either empty or contains data you  
dont mind losing (i.e., data that it is OK to overwrite).  
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Exchange two entire tracks (SwapWholeTrk)  
Fade-in/ fade-out (FadeTrk)  
This command exchanges an entire track of recorded data  
(from the beginning to the end) with another track.  
This command fades-in or fades-out the specified region  
(INOUT) of recorded track data. By using both of these op-  
erations, you can create cross-fades.  
You can exchange one or more tracks in a single operation.  
This can be used in ways such as the following.  
You can fade-in or fade-out one or more tracks simultane-  
ously.  
• Rearrange recorded tracks to organize them by type.  
• Rearrange data that extends across differing virtual tracks  
so that each track uses (for example) virtual track “A.”  
Creating a fade-in  
Fading-in the IN–OUT region of track 1  
• Place two tracks that were recorded separately into adja-  
cent tracks so that they can be paired.  
(1) Specify the region that you want to fade-in.  
Set the following locations to specify the region where  
the fade-in will occur (p.69).  
Swapping entire tracks  
• Set the IN point to specify the beginning of the region  
where the fade-in will occur.  
Swapping track 1 virtual track “A” with track 2 virtual  
track “B”  
• Set the OUT point to specify the end of the region  
where the fade-in will occur.  
(1) Select the source track that you want to swap.  
In the TRACK, “Vtrk1–32” tab page, select track 1 vir-  
tual track “A.”  
(2) Select “FadeTrk.”  
In the TRACK, “EditTrk” tab page, click the Edit Trk  
Type cell. In the Edit Trk Type dialog box, click “Fade-  
Trk” and click the OK button (or press the panel YES  
key).  
(2) Select the destination track that you want to swap.  
In the TRACK, “Vtrk1–32” tab page, verify that track 2  
virtual track “B” is the track you want to swap.  
(3) Select “SwapWholeTrk.”  
(3) Select the fade-in curve.  
In the TRACK, “EditTrk” tab page, click the Edit Trk  
Type cell. In the Edit Trk Type dialog box, choose  
“SwapWholeTrk” and click the OK button (or press the  
panel YES key).  
Click the Mode button to display the Fade Mode dialog  
box.  
A.B.C: Fade-in curve  
D.E.F: Fade-out curve  
For details on how these curves differ, refer to “Fade-  
Trk” (p.133).  
(4) (3)  
(5)  
For this example, select the type “A” curve and click the  
OK button (or press the panel YES key) to return to the  
“EditTrk” tab page.  
(6)  
(7)  
(4) Select the track number that you want to fade-in.  
• Click the popup button of the Destination cell, and  
choose track “1” in the Destination Track dialog box.  
You can also click the cell to select this.  
• Check the IN and OUT locations. If you want to set  
the locations with more precision, click the Destina-  
tion WAVE button, and use the Wave dialog box  
(p.128) to set the location.  
(4) Select the swap-source track number.  
(2)  
(4)  
(3)  
Click the popup button of the Source cell, and choose  
track “1” in the Source Track dialog box. You can also  
click the cell to select this.  
(5) Select the swap-destination track number.  
Click the popup button of the Destination cell, and  
choose track “2” in the Destination Track dialog box.  
You can also click the cell to select this.  
(5)  
If you specified two or more tracks as the “Source,” you must  
specify the same number of tracks in “Destination.”  
(6) Select the swap-destination virtual track.  
In the Virtual cell, select virtual track “B”.  
(7) Execute the editing operation.  
Click the Exec. button. Then in the SwapWholeTrk dia-  
log box, click the Yes button (or press the panel YES key)  
to execute the operation.  
When the operation is finished, the display will indicate  
“Completed.” Click the OK button (or press the panel  
YES key).  
(5) Execute the editing operation.  
Click the Exec. button. Then in the FadeTrk dialog box,  
click the Yes button (or press the panel YES key) to exe-  
cute the operation.  
When the operation is finished, the display will indicate  
“Completed.” Click the OK button (or press the panel  
YES key).  
(8) In the TRACK, “Vtrk1–32” tab page, select virtual  
track “B” for track 2.  
(6) Check the results of the editing operation.  
Press the LOC 1/IN key, and play back from the IN loca-  
tion to verify that the fade-in performs correctly.  
If you are not satisfied with the results, you can use  
Undo to return to the previous state. (p.141)  
(9) Check the results of the editing operation.  
Play back from the beginning of the song to verify that  
the swapping was performed correctly. In the same way,  
check the “Source” track 1 virtual track “A” as well.  
If you are not satisfied with the results, you can use  
Undo to return to the previous state. (p.141)  
The length of the IN–OUT area specified will determine the  
amount of time it takes to complete the Fade-in operation.  
In this case, return the track 1 virtual track selection to “A.”  
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Creating a fade-out  
Boosting the maximum volume to the specified  
level (Normalize: NormalizeTrk)  
Fading-out the IN–OUT region of track 1  
If the recorded level of a track is too low, you can use the Nor-  
malize operation to boost the overall level of the specified re-  
gion (IN–OUT) so that the maximum recorded level will  
equal the specified level.  
(1) Specify the region that you want to fade-out.  
Set the following locations to specify the region where  
the fade-out will occur (p.69).  
• Set the IN point to specify the beginning of the region  
where the fade-out will occur.  
You can normalize one track or simultaneously normalize  
the data of adjacent tracks.  
• Set the OUT point to specify the end of the region  
where the fade-out will occur.  
If you boost data that was recorded at an extremely low level, any  
noise in that region will also be boosted.  
(2) Select “FadeTrk.”  
In the TRACK, “EditTrk” tab page, click the Edit Trk  
Type cell. In the Edit Trk Type dialog box, click “Fade-  
Trk” and click the OK button (or press the panel YES  
key).  
Normalizing the IN–OUT region of track 1  
(1) Specify the region that you want to normalize.  
Set the following locations to specify the region for nor-  
malize (p.69).  
(3) Select the fade-out curve.  
• Set the IN point to specify the beginning of the region  
to be normalized.  
Click the Mode button to display the Fade Mode dialog  
box.  
A.B.C: Fade-in curve  
• Set the OUT point to specify the end of the region to  
be normalized.  
D.E.F: Fade-out curve  
(2) Select “NormalizeTrk.”  
For details on how these curves differ, refer to “Fade-  
Trk” (p.133).  
For this example, select the type “D” curve and click the  
OK button (or press the panel YES key) to return to the  
“EditTrk” tab page.  
In the TRACK, “EditTrk” tab page, click the Edit Trk  
Type cell. In the Edit Trk Type dialog box, click  
“NormalizeTrk” and click the OK button (or press the  
panel YES key).  
(3) Specify the maximum level.  
(4) Select the track number that you want to fade-out.  
Click the Mode button to display the Normalize Mode  
dialog box. Set the “Normalize Gain Level” value, and  
click the OK button (or press the panel YES key).  
• Click the popup button of the Destination cell, and  
choose track “1” in the Destination Track dialog box.  
You can also click the cell to select this.  
(4) Select the track number that you want to normalize.  
• Check the IN and OUT locations. If you want to set  
the locations with more precision, click the Destina-  
tion WAVE button, and use the Wave dialog box  
(p.128) to set the location.  
• Click the popup button of the Destination cell, and  
choose track “1” in the Destination Track dialog box.  
You can also click the cell to select this.  
• Check the IN and OUT locations. If you want to set  
the locations with more precision, click the Destina-  
tion WAVE button, and use the Wave dialog box  
(p.128) to set the location.  
(5) Execute the editing operation.  
Click the Exec. button. Then in the FadeTrk dialog box,  
click the Yes button (or press the panel YES key) to exe-  
cute the operation.  
When the operation is finished, the display will indicate  
“Completed.” Click the OK button (or press the panel  
YES key).  
(5) Execute the editing operation.  
Click the Exec. button. Then in the NormalizeTrk dialog  
box, click the Yes button (or press the panel YES key) to  
execute the operation.  
When the operation is finished, the display will indicate  
“Completed.” Click the OK button (or press the panel  
YES key).  
(6) Check the results of the editing operation.  
Press the LOC 1/IN key, and play back from the IN loca-  
tion to verify that the operation has done correctly.  
If you are not satisfied with the results, you can use  
Undo to return to the previous state. (p.141)  
(2)  
(4)  
(3)  
The length of the IN–OUT area specified will determine the  
amount of time it takes to complete the Fade operation.  
(5)  
(6) Check the results of the editing operation.  
Press the LOC 1/IN key, and play back from the IN loca-  
tion to verify that the data was normalize correctly.  
If you are not satisfied with the results, you can use  
Undo to return to the previous state. (p.141)  
The length of the IN–OUT area specified will determine the  
amount of time it takes to complete the Normalize operation.  
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Eliminating noise (NoiseReduction)  
Erasing punch noise (ErasePunchNoise)  
On the desired track, specify a region (IN–OUT) containing  
only noise which the D3200 will use to analyze and “learn”  
the noise component. This noise component will then be  
eliminated from the data in the other region you specify (TO–  
END) of the same track.  
Heres how you can erase the momentary pop of noise that  
sometimes occurs when punching-in/ out.  
Erasing punch noise from the IN–OUT region of track 1  
(1) Specify the region where you want to erase punch  
noise.  
Eliminate noise from the TOEND region of track 1  
Set the locations as follows (p.69).  
(1) Specify the region containing the noise that you want  
the D3200 to analyze, and the region from which this  
noise will be removed.  
• Set the IN location to a point slightly earlier than  
where the noise occurs.  
• Set the OUT location to a point after the noise.  
You will need to set the following locations (p.69).  
• IN location: the beginning of the Learn (noise analy-  
sis) region  
(2) Select “ErasePunchNoise.”  
In the TRACK, “EditTrk” tab page, click the Edit Trk  
Type cell. In the Edit Trk Type dialog box, select  
“ErasePunchNoise” and click the OK button (or press  
the panel YES key).  
• OUT location: the end of the Learn (noise analysis)  
region  
• TO location: the beginning of the Destination (noise  
removal) region  
(2)  
(3)  
• END location: the end of the Destination (noise  
removal) region  
You must set IN–OUT to a region that contains only noise.  
There is a lower limit on the size of the regions you specify.  
The IN–OUT region must be at least one second long, and the  
TO–END region must be at least 0.5 seconds long.  
(4)  
(2) Select “NoiseReduction.”  
In the TRACK, “EditTrk” tab page, click the Edit Trk  
Type cell. In the Edit Trk Type dialog box, select “Noise-  
Reduction” and click the OK button (or press the panel  
YES key).  
(3) Select the number of the track from which you want to  
erase noise.  
(2)  
(3)  
• Click the popup button of the Destination cell, and  
choose track “1” in the Destination Track dialog box.  
You can also click the cell to select this.  
• Check the IN and OUT locations. If you want to set  
the locations with more precision, click the Destina-  
tion WAVE button, and use the Wave dialog box  
(p.128) to set the location.  
(4)  
(4) Execute the editing operation.  
Click the Exec. button. Then in the ErasePunchNoise  
dialog box, click the Yes button (or press the panel YES  
key) to execute the operation.  
When the operation is finished, the display will indicate  
“Completed.” Click the OK button (or press the panel  
YES key).  
(3) Select the number of the track from which you want to  
remove noise.  
• Click the popup button of the Destination cell, and  
choose track “1” in the Destination Track dialog box.  
You can also click the cell to select this.  
(5) Check the results of the editing operation.  
Press the LOC 1/IN key, and play back from the IN loca-  
tion to verify that the Erasing punch noise correctly.  
If you are not satisfied with the results, you can use  
Undo to return to the previous state. (p.141)  
• Check the IN and OUT locations. If you want to set  
the locations with more precision, click the Learn  
Noise WAVE button, and use the Wave dialog box  
(p.128) to set the location.  
• Check the TO and END locations. If you want to set  
the locations with more precision, click the Destina-  
tion WAVE button, and use the Wave dialog box  
(p.128) to set the location.  
If this does not erase the noise, use Undo to return to the previous  
state, click the Mode button, and raise the “ErasePunchNoise  
Sens” value slightly (p.134).  
The length of the IN–OUT area specified will determine the  
amount of time it takes to complete the ErasePunchNoise opera-  
tion.  
(4) Execute the editing operation.  
Click the Exec. button. In the NoiseReduction dialog  
box that appears, click the Yes button (or press the panel  
YES key) to execute the operation.  
When the operation is finished, the display will indicate  
“Completed.” Click the OK button (or press the panel  
YES key).  
(5) Verify the results of the operation.  
Press the LOC 3/TO key, and play back from the TO  
point. If necessary, you can use Undo to return to the  
state prior to applying the NoiseReduction (p.134).  
The length of the IN–OUT area specified will determine the  
amount of time it takes to complete the Noise Reduction operation.  
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Erase a silent region (EraseSilence)  
CD  
Erasing regions of silent audio data from the IN–OUT re-  
gion of track 1, converting them to usable space on the  
hard drive  
You can use the internal disc drive to create an original CD  
from any of your songs that have been mixed down to the  
master tracks.  
(1) Specify the region of silence you want to erase.  
Set the locations as follows (p.69).  
There are two ways to create a CD.  
• Set the IN location to a point slightly earlier than the  
region of silence that you want to erase.  
Track At Once  
With this method, songs are written to CD individually,  
one at a time.  
• Set the OUT location to the point after the region of  
silence.  
Disc At Once (Album CD Project)  
(2) Select “EraseSilence.”  
With this method, you can arrange your completed  
songs in the desired playback order, and write all songs  
to the CD in one operation.  
In the TRACK, “EditTrk” tab page, click the Edit Trk  
Type cell. In the Edit Trk Type dialog box, select “Erase-  
Silence” and click the OK button (or press the panel  
YES key).  
You can also import track data from an audio CD into the  
clipboard or the PC drive (the “Ripping” function).  
(3) Select the number of the track from which you want to  
erase silence.  
• Click the popup button of the Destination cell, and  
choose track “1” in the Destination Track dialog box.  
You can also click the cell to select this.  
1. Track At Once  
With this method, songs are written to the CD one at a time.  
• Check the IN and OUT locations. If you want to set  
the locations with more precision, click the Destina-  
tion WAVE button, and use the Wave dialog box  
(p.128) to set the location.  
A two-second gap will automatically be added between  
songs.  
In order to play back the completed CD, you must finalize  
the disc.  
(2)  
(3)  
No additional songs can be written to a disc once it has been final-  
ized.  
Since some audio CD players are unable to play CD-RW discs, we  
recommend that you use CD-R discs.  
Songs you have created  
Song  
B
Song  
C
Song  
D
Song  
E
Song  
A
(4)  
Write the first song  
Song  
A
Writable area  
Trk1  
(4) Execute the editing operation.  
Write the second song  
Click the Exec. button. Then in the EraseSilence dialog  
box, click the Yes button (or press the panel YES key) to  
execute the operation.  
Song  
A
Song  
E
Trk2  
Writable area  
Trk1  
When the operation is finished, the display will indicate  
“Completed.” Click the OK button (or press the panel  
YES key).  
Automatically-created two-second gap  
Write the third song  
(5) Check the results of the editing operation.  
Press the LOC 1/IN key, and play back from the IN loca-  
tion to verify that the Erase a silent region correctly.  
If you are not satisfied with the results, you can use  
Undo to return to the previous state. (p.141)  
Song  
A
Song  
E
Trk2  
Song  
D
Writable area  
Trk1  
Trk3  
Finalize  
Song  
A
Song  
E
Trk2  
Song  
D
The length of the IN–OUT area specified will determine the  
amount of time it takes to complete the EraseSilence operation.  
Un-writable area  
Trk1  
Trk3  
(1) Create the master track(s) for the songs you want to  
4. Naming a track  
(2) Insert a disc into the CD-R/RW drive.  
You can assign a name to each track.  
Use a blank disc or a disc that has not been finalized.  
When you create a new song, the track name will be “No  
Name.”  
(3) Select the song that you want to write to the disc  
We recommend that you rename the track so that you can re-  
member which part is recorded on which track.  
In order for a song to be written to CD, it must already have  
been mixed down to the master track  
(1) Use the TRACK, “Vtrk1–32” tab page to select the  
track that you want to rename.  
(4) Press the CD key, click the Track at Once button in the  
screen to access the Track at Once dialog box, and then  
click the Get Information button.  
(2) Click the Rename button.  
(3) Edit the name in the Rename dialog box.  
The “CD Information” area will show either “Blank  
Disc” or the CD track number(s).  
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Make sure that “Free” shows a duration that is longer  
(7) Finalize the disc.  
than the song you want to write.  
When you are finished writing songs to this CD, and  
want to be able to play the disc on an audio CD player,  
click the Finalize button to finalize the disc. A message  
will ask you for confirmation. If you are sure you want  
to finalize the disc, click the Yes button (or press the  
panel YES key).  
Once a disc has been finalized, no further songs can be added  
to it. In other words, you should finalize a disc only after you  
have written all the songs that you intend to write to it.  
(8) When finalization is completed, the CD-R/RW drive  
tray will open.  
(4)  
The LCD screen will indicate “Completed.” Click the  
OK button (or press the panel YES key) to return to the  
CD page.  
(9) Check the CD by playing it on an audio CD player.  
Play the CD on an audio CD player to verify that your  
audio CD was created correctly.  
(4)  
2. Disc At Once  
(7)  
(5)  
2-1. Album CD Project  
If you use Album CD Project to create a CD, you can specify  
the amount of silence (blank space) between each track, and  
assign marks for each song to specify the beginning of each  
track.  
In addition, since this method writes the CD using Disc At  
Once, the audio CD you create can be used as a master CD for  
pressing.  
(5) Write the song.  
• Click the Write To CD button to display the  
WriteToCD dialog box.  
You can create one Album CD Project for each song drive,  
and can also back up the data to CD-R/ RW (p.83).  
If you use Album CD Project to write a disc, no additional data  
can be written to that disc.  
When you create an Album CD Project, new audio data for writ-  
ing will be created; this will occupy additional hard disk space.  
• Select the writing speed.  
Even if you delete the original songs, the Album CD Project audio  
data will not be deleted.  
You must use a disc that supports the selected writing speed.  
• A message of “Obey Copyright Rules” will appear.  
Read the owners manual section “COPYRIGHT  
press the panel YES key) if you accept the terms.  
Songs you have created  
Song  
A
Song  
B
Song  
C
Song  
D
Song  
E
If the selected song is 24-bit, click the Dither button to turn  
it on if you want dithering to be performed.  
Select the songs, specify their order, and adjust the gaps  
• The D3200 will begin creating an image file.  
Song  
A
Song  
E
Trk2  
Song  
D
The data will be written to CD as a 44.1 kHz song. If you se-  
lect a song whose sampling rate is other than 44.1 kHz, the  
data must be converted, and a certain amount of time will be  
required for the conversion to be performed before the song ap-  
pears in the track list.  
Trk1  
Trk3  
Post-  
gap  
Pre- Post- Pre-  
gap gap gap  
You can abort creation of the image file by clicking the Cancel  
button.  
Write all songs at once  
• When the image file has been created, the D3200 will  
begin writing it to disc.  
Song  
A
Song  
E
Song  
D
Un-writable area  
• When writing is completed, the display will indicate  
“Completed.” If you want to create another disc with  
the same data, click the Yes button (or press the panel  
YES key). Otherwise, click the No button (or press the  
panel NO key) to proceed to the next step.  
Trk2  
Trk1  
Trk3  
Blank space according to the gaps you adjusted  
(1) Collect all the songs you want to use for the Album CD  
Project into a single song drive (p.41).  
If you create another disc with the same data, the process will  
take less time since the image file has already been created.  
(2) Select the song drive.  
Press the CD key, click the Album CD button in the  
screen to access the Album CD Project dialog box, click  
the Drive button, select the song drive that contains the  
song you want to write, and click the and click the OK  
button (or press the panel YES key) to confirm.  
(6) If you want to write another song to the CD, repeat  
steps (2) through (5).  
Each additional song will be written to CD following the  
end of the previously written song(s) on the disc.  
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(3) Assign your songs to the Album CD Project track list  
in the same order that you want them to appear on the  
finished CD.  
The album project will be played back exactly as it will  
sound when written to the CD.  
(6) Insert a disc into the CD-R/RW drive.  
You must use a blank disc.  
(7) Write the album to disc.  
• Click the Write To CD button to display the  
WriteToCD dialog box.  
(2)  
• Select the writing speed.  
You must select a writing speed that the CD media you are  
using can support.  
(2)  
• A message of “Obey Copyright Rules” will appear.  
Read the owners manual section “COPYRIGHT  
press the panel YES key) if you accept the terms. The  
D3200 will begin creating an image file.  
(4)  
(7)  
You can abort creation of the image file by clicking the Cancel  
button (or press the panel NO key).  
• When the image file has been created, the D3200 will  
begin writing it to disc.  
(5)  
(3)  
You cannot abort this writing operation.  
• Select (highlight) TR01, and click the Add button to  
display the Add TR dialog box.  
• The disc will automatically be finalized.  
• When finalization has been completed, the “Write  
Another CD?” message will appear.  
• Select the first track of the CD (it will become high-  
lighted), and click the OK button (or press the panel  
YES key). The display will ask “Are You Sure?”, so  
click the Yes button (or press the panel YES key).  
If the selected song is 24-bit, click the Dither button to turn  
it on if you want dithering to be performed.  
The data will be written to CD as a 44.1 kHz song. If you se-  
lect a song whose sampling rate is other than 44.1 kHz, the  
data must be converted, and a certain amount of time will be  
required for the conversion to be performed before the song ap-  
pears in the track list.  
• If you want to create another disc with the same data,  
click the Yes button (or press the panel YES key). Oth-  
erwise, click the No button (or press the panel NO  
key).  
• The display will indicate “Completed,” so click the  
OK button (or press the panel YES key).  
• In the same way, specify the songs for TR02 and fol-  
lowing.  
If you create another disc with the same data, the process will  
take less time since the image file has already been created.  
You cannot select a song for which a master track has not  
been created.  
(8) Check the CD by playing it back on an audio CD  
player.  
You cannot select songs from a different song drive.  
Play back the CD on an audio CD player to verify that  
your audio CD was created correctly.  
During playback, the gaps between songs will be dis-  
played as negative track times.  
(4) Specify the size of the gaps between each track.  
Click the Gap button, specify the pre-gap and post-gap,  
and click the OK button (or press the panel YES key).  
Use the Sec cell to specify the gap in terms of seconds, or  
the Frm cell to specify the gap in terms of frames (one  
second = 75 frames).  
You can set the gaps independently for each song.  
PreGapTime: The period of silence before the song.  
PostGapTime: The period of silence after the song.  
By default, the pre-gap is two seconds, and the post-gap is  
zero seconds. However, the pre-gap for the first song is zero  
seconds, and this cannot be changed.  
For a song that fades-out, you can reduce the gaps to avoid a  
unwanted sense of waiting between songs.  
(5) Audition the Album CD Project.  
Click the ® button (or press PLAY key) in the screen to  
play back the album project. Listen to it through your  
headphones or monitor system.  
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The data will be written to CD as a 44.1 kHz song. If you se-  
lect a song whose sampling rate is other than 44.1 kHz, the  
data must be converted, and a certain amount of time will be  
required for the conversion to be performed before the song ap-  
pears in the track list.  
2-2. Creating a live CD  
If you have recorded a single continuous performance, such  
as a live concert performance that contains individual songs,  
you can create a “live CD” recording. By inserting CD track  
markers into the performance, the entire CD can be played  
back as a continuous performance with no gaps between the  
individual songs, just as it was recorded. However, the ben-  
efit of creating a live CD using this method is that you can  
also access the songs individually, just as you would on a  
regular CD.  
The display will indicate “Completed.” Click the OK  
button (or press the panel YES key) to return to the  
Album CD Project screen.  
The locations at which you assigned the “Use As CD Tr”  
marks will divide the song into tracks in the track list.  
(6) Edit the album CD project. [Figure E]  
Assigning a track index to each of the individual songs re-  
corded as part of one continuous live performance on  
song A (figure A), to create a live CD in which there are  
no gaps between tracks, and the song or dialog starts at  
the beginning of each track  
• Delete unwanted tracks.  
• The pre-gap and post-gap will both be zero between  
tracks to which you assigned the “Use As CD Tr”  
mark, but you may edit this if you wish.  
(7) Play back the album CD project to check it.  
Song you already created  
Song A (Live)  
Figure  
(8) Perform steps (6)–(8) of “2-1. Album CD Project.”  
A
Master track already created  
Assign marks  
Song A (Live)  
Third song  
3. Ripping a CD  
First Second  
song song  
Fourth  
song  
Figure  
B
Introduction  
MC1 MC2  
In addition to playing back an audio CD in its CD-R/ RW  
drive, the D3200 can “rip” digital audio data directly from an  
audio CD.  
Mark Mark Mark  
Mark Mark Mark Mark Mark Mark  
1
2
3
4
5
6
7
8
9
Register Use As CD Tr (register marks with #)  
Ripping (importing) digital audio data from track 3 of an  
audio CD into the clipboard  
Song A (Live)  
Figure  
C
First Second  
song song  
Fourth  
song  
Introduction  
Third song  
MC1 MC2  
(1) Insert the audio CD into the CD-R/RW drive.  
Mark Mark Mark  
1# 2# 3#  
Mark  
4#  
Mark Mark Mark  
7# 8# 9#  
#: Mark with “Use As CD Tr”  
(2) Press the CD key, and then click the CD PLAYER but-  
ton in the screen to access the CD PLAYER page.  
Load into the Album CD Project track list  
(3) Click the skip button to make “TR3” appear in the CD  
PLAYER display area.  
First Second  
Fourth  
song  
Introduction  
Third song  
MC1 MC2  
Figure  
D
song  
song  
TR01 TR02  
TR03  
TR04  
TR05 TR06 TR07  
Delete unwanted tracks (TR01,TR06), and write the song  
(4)  
(3)  
First Second  
Fourth  
song  
Third song  
MC1  
Figure  
E
song  
song  
TR01  
TR02  
TR04  
TR03  
TR05  
(1) Select the song that you want to make into a live CD  
Create a master track for this song.  
(2) Assign marks at appropriate locations within the song  
(4) Click the CD Import button to access the CD Import  
dialog box.  
(3) Assign “Use As CD Tr” marks. [Figure C]  
• Access the MARK, “EditMark” tab page, assign a  
mark at each location that you want to use as the  
beginning of a track, and click the Use As CD Tr but-  
ton to add a “Use As CD Trmark.  
Chose “Clip” as the ripping destination so that the dis-  
play indicates “CD Import: TR3-> Clip2.”  
The “Use As CD Trmark will always be added to mark 001,  
and this cannot be deleted. (The track at mark 001 can be de-  
leted from the Album CD Project, if desired.)  
(4)  
(4) Press the CD key, and click the Album CD button in  
the screen to open the Album CD Project dialog box.  
(5) In the track list, select the song that you want to write  
[Figure D].  
(5) A message of “Obey Copyright Rules” will appear.  
Carefully read the owners manual section entitled  
the terms, click the Yes button (or press the panel YES  
key) to begin ripping.  
Click the Add button, select song A, and click the OK  
button (or press the panel YES key).  
The display will ask “Are You Sure?” Click the Yes but-  
ton (or press the panel YES key).  
If the selected song is 24-bit, click the Dither button to turn  
(6) When ripping is completed, the display will indicate  
“Completed”, click the OK button (or press the panel  
YES key).  
it on if you want dithering to be performed.  
This process will take longer in proportion to the amount of  
data you’re ripping.  
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1. Backing up and restoring  
Data  
Whenever you switch songs or turn off the power, the  
D3200’s Auto Save function will automatically save (to the  
hard drive) the songs or parameters that you recorded or ed-  
ited.  
1-1. Backing up  
You can back up data to CD-R/ RW or the PC drive.  
The following data can be backed up.  
This means that you do not need to perform any particular  
operations to save your data as long as you power -off using  
1Song  
Back up one song from the selected drive and the user  
data.  
You do need to save the effect settings if you have edited effect pro-  
grams.  
All Data  
Back up all songs from the selected drive, the user data,  
and the album CD project.  
The data saving operations explained in this section are used  
when you have created important data on the D3200 that you  
want to save on a CD-R/ RW or your computer, or when you  
want to delete data from the hard disk to obtain more free  
space.  
User Data  
Back up only the user data (user effect programs, user  
EQ libraries, mixer setup).  
A backed-up song cannot be played back directly. In order to play  
the song, you must restore it.  
Depending on the type of data, you can use either Backup or  
Export to save it.  
Data you save in this way can be used again by restoring or  
importing it.  
Backing up 1 Song  
(1) Select the song that you want to back up (p.36).  
D3200  
(2) Select the type of backup.  
Hard disk  
In the SYSTEM/MIDI, “Backup” tab page, click the  
“1Song” radio button.  
Song Drive A  
(3) Select the backup-destination drive.  
Song Drive B  
Backup/Restore  
Export/Import  
Click the Drive button to open the Select Drive dialog  
box. Click either the “CD” or “PC” radio button, and  
then click the Yes button (or press the panel YES key).  
Song Drive C  
Backup/Restore  
Export/Import  
Song Drive D  
(4) If you are backing-up to CD-R/RW, insert a disc in the  
CD-R/RW drive.  
PC drive  
Use a blank disc or an ISO9660 format disc that has not  
been finalized.  
CD-R/RW drive  
(2)  
USB Slave Mode  
Backup/Audio file  
For details on the file names, restrictions, and filename exten-  
sions of the data that you can backup/ restore or export/ im-  
(6)  
If you want to save data on your computer, first store the data in  
the PC drive of the D3200’s hard disk, and then save that data on  
your computer.  
(3)  
(5)  
The following table shows the data you can save.  
Data save/load methods and types of file that can be saved  
Save method  
1Song  
File types  
(3)  
(3)  
Data for one song + User data  
All song data on the selected song  
drive + Album CD project + User Data  
Backup/  
Restore  
All Data  
User effect programs + User EQ librar-  
ies + mixer setup  
User Data  
Export/Import  
Audio file data (WAV format)  
(5) Edit the file name.  
A file name is assigned automatically (p.172).  
If you want to edit the file name, click the Rename but-  
ton.  
Use the Rename dialog box to edit the file name  
If the backup-destination already contains an identically-  
named file, you will be unable to execute the backup. Please  
rename the file.  
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(6) Execute the backup.  
Backing up All Data  
When you click the Exec. button, the Backup confirma-  
tion dialog box will appear.  
(1) Select the song drive that you want to back up.  
Press the SONG key, then click the list button in the  
song page, and click the Drive button in the Select Song  
dialog box.  
When backing up to CD-R/RW  
The screen will indicate the space required for the  
backup. If the data will not fit on one disc, you will  
need to prepare the appropriate number of discs.  
In the Select Drive dialog box, select the drive and click  
the OK button (or press the panel YES key).  
(2) Select the type of backup.  
In the SYSTEM/MIDI, “Backup” tab page, click the  
“All Data” radio button.  
Required  
space  
(2)  
• Use the WriteSpeed cell to select the writing speed.  
• If you want to make it impossible to write any further  
data on this disc when you are done backing up, check  
the Finalize CD check box.  
(3) Select the backup-destination drive.  
Click the Drive button to open the Select Drive dialog  
box. Click either the “CD” or “PC” radio button, and  
then click the Yes button (or press the panel YES key).  
• Click the Yes button (or press the panel YES key) to  
begin the backup.  
(4) If you are backing-up to CD-R/RW, insert a disc in the  
CD-R/RW drive.  
• The D3200 will begin creating an image file.  
You can click the Cancel button (or press the panel NO key)  
to abort creation of the image file.  
Use a blank disc or an ISO9660 format disc that has not  
been finalized.  
• When the image file has been created, writing to the  
disc will begin.  
(5) Edit the file name.  
A file name is assigned automatically (p.172).  
If you want to edit the file name, click the Rename but-  
ton.  
Use the Rename dialog box to edit the file name  
• If more than one disc is required, a dialog box will  
request the next disc when one disc fills up. Insert the  
next disc, and click the OK button (or press the panel  
YES key).  
• When the backup is finished, the display will indicate  
“Completed.” Click the OK button (or press the panel  
YES key).  
If the backup-destination already contains an identically-  
named file, you will be unable to execute the backup. Please  
rename the file.  
When backing up to disc, the written data is automatically  
compared to ensure that an invalid backup disc is not created.  
(6) Execute the backup.  
Refer to the preceding section “Backing up 1Song,” step  
(6).  
When backing up to the PC drive  
The screen will indicate the space required for the  
backup. Click the Yes button (or press the panel YES  
key) to begin the backup.  
Backing up User Data  
The “1Song” or “All Data” backup operations also back up User  
When the display indicates “Completed,” click the  
OK button (or press the panel YES key). This com-  
pletes the backup.  
Data.  
(1) Select the type of backup.  
In the SYSTEM/MIDI, “Backup” tab page, click the  
“User Data” radio button.  
You cannot back up to the PC drive if the size of the backup is  
larger than the free space on the PC drive. Change the backup-  
destination to CD-R/RW.  
(2) Select the backup-destination drive.  
Click the Drive button to open the Select Drive dialog  
box. Click either the “CD” or “PC” radio button, and  
then click the Yes button (or press the panel YES key).  
(3) If you are backing-up to CD-R/RW, insert a disc in the  
CD-R/RW drive.  
(1)  
(4) Edit the file name.  
A file name is assigned automatically (p.172).  
If you want to edit the file name, click the Rename but-  
ton.  
Use the Rename dialog box to edit the file name  
If the backup-destination already contains an identically-  
named file, you will be unable to execute the backup. Please  
rename the file.  
(5) Execute the backup.  
Refer to “Backing up 1 Song,” step (6).  
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(5) Select the restore-destination for the file(s) you are  
restoring.  
1-2. Restoring backed-up data  
Heres how to restore previously backed-up data.  
When backed-up song data is restored into the D3200, it will  
once again be playable.  
When restoring song data  
• In the restore-destination cell, specify a song number.  
• When you restore, the restored song will be inserted at  
the specified song number of the current drive. The  
song numbers of other songs currently in the D3200  
that occur following the restore-destination song  
number will be increased by one.  
(1) Select the restore-destination drive (p.36).  
If you are restoring song data or an album CD project,  
select the restore-destination song drive.  
(2) Select “Restore.”  
Access the SYSTEM/MIDI, “Restore” tab page.  
When restoring an album CD project  
(3) Select the restore-source drive.  
• Since the project will be restored to the current drive,  
you do not need to specify the restore-destination.  
Click the Drive button to open the Select Drive dialog  
box, select either “CD” or “PC,” and click the Yes button  
(or press the panel YES key).  
If you selected “CD,” insert the backup disc into the CD-  
R/ RW drive.  
• When you restore, the album CD project in the current  
drive will be overwritten.  
When restoring other data files  
(4) Select the restore-source file.  
• Since these files are common to all song drives, you do  
not need to specify the restore-destination.  
Click the Select File button to open the Select Restore  
Data File dialog box.  
Folders will be created depending on the type of backup.  
Open the folder and select the data file you want to  
restore.  
• When you restore, the existing data files will be over-  
written.  
When restoring all data files in a folder at once  
For details on the icons that are displayed, refer to  
You do not need to specify the restore-destination.  
• When you restore, the song data will be written fol-  
lowing the songs on the current drive, and other data  
will be overwritten.  
• From the file list, select the folder that contains the  
data file you want to restore, and click the Open but-  
ton. If you decide to select a different folder, click the  
Close button to return to the next higher level.  
(6) Execute the restore.  
Click the Exec. button. In the confirmation dialog box,  
click the Yes button (or press the panel YES key) to exe-  
cute. If you click the No button (or press the panel NO  
key), the restore operation will be aborted.  
• From the file list, select the data file that you want to  
restore, and click the OK button (or press the panel  
YES key).  
• If you want to restore all files in the folder as a single  
operation, click the Select All button.  
If you are restoring a backup that spanned more than  
one disc, the D3200 will ask you for the next disc when it  
has finished reading one disc. Insert the next disc and  
click the Yes button (or press the panel YES key). Insert  
the discs in the order in which they were written during  
the backup operation.  
(7) When the restore operation is finished, the display will  
indicate “Completed.” Click the OK button (or press  
the panel YES key).  
(3)  
(4)  
When restoring from the PC drive, the song effect program data  
will not be restored unless it has the same name as the song that is  
being restored.  
(5)  
(6)  
(2)  
(3)  
(3)  
(4)  
(4)  
(4)  
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(5) Select the audio file that you want to import.  
2. Audio files  
• Click the Select File button to open the Select File dia-  
Audio files saved on CD-R/ RW or the PC drive can be im-  
ported (loaded) into the D3200 and pasted into a song track.  
Also, any audio track data that you copied to the D3200s  
clipboard can be exported (written) to disc or the PC drive as  
an audio file.  
log box.  
You can preview the first few seconds of the selected  
audio file by clicking the Prev button.  
• Select “D3200_ST.WAV” and click the OK button (or  
press the panel YES key).  
WAV audio files of the following formats are supported.  
Sampling frequency:  
Bit depth:  
44.1 kHz, 48 kHz, *96 kHz  
16-bit, 24-bit  
Number of channels:  
1 (monaural), 2 (stereo)  
* Only Import  
(5)  
(5)  
2-1. Importing an audio file  
Heres how to load an audio file from CD-R/ RW or the PC  
drive.  
(5)  
You can use the Undo function to return to the state prior to exe-  
cution.  
If you want to import an audio file from your computer, connect a  
USB cable, copy the audio file to the PC drive of the D3200, and  
then perform the procedure described below (p.93).  
(6) Select the import-destination track number.  
In the “Import” tab page, select tracks “1-2” in the Trk  
cell.  
If the sampling frequency and bit depth of the audio file differs  
from that of the import-destination song, the data will be convert-  
ed automatically. You can choose to perform dithering at this time.  
(7) Execute the import.  
• Click the Exec. button to open the Import File dialog  
box.  
Importing an audio track into the beginning of a  
track  
• Since the import-source audio file has a different bit  
depth than the import-destination song, click the  
Dither button so that dithering will be performed.  
Importing a 44.1 kHz/ 24-bit stereo audio file named  
D3200_ST.WAV” from CD, and loading it into the begin-  
ning of tracks 1 and 2 of a 44.1 kHz/ 16-bit song  
• Click the Yes button (or press the panel YES key) to  
execute the import.  
• When the operation is finished, the display will indi-  
cate “Completed.” Click the Yes button (or press the  
panel YES key).  
(1) Insert the disc containing the audio file into the CD-R/  
RW drive.  
(2) Select the song into which you want to import the  
The length of time required for this operation to be completed  
will increase in proportion to the size of the file being import-  
ed.  
(3) Select the Import command.  
Access the TRACK, “Import” tab page.  
(8) Change the location to the beginning of the song, and  
verify that the data was imported correctly.  
(4) Select the import-source drive.  
• Click the Drive button to open the Select Drive dialog  
box.  
• Select “CD” and click the Yes button (or press the  
panel YES key).  
(4)  
(6)  
(5)  
(7)  
(3)  
(4)  
(4)  
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Importing an audio file into the middle of a track  
2-2. Exporting an audio file  
Importing a 44.1 kHz/ 16-bit stereo audio file named  
D3200_ST.WAV” from the PC drive, and loading it into  
the TO location (the location stored in the LOC 3 key) of  
tracks 1 and 2 of a 44.1 kHz/ 16-bit song  
Heres how to export an audio file.  
When exporting to CD-R/RW, use either a blank disc or an  
ISO9660 format disc that has not been finalized.  
An audio file exported to CD-R/RW can be loaded by the D3200  
or by a computer even if the disc has not been finalized.  
(1) Select the song into which you want to import the  
A file exported to the PC drive can then be saved on your compu-  
ter. To do so, first save the file on the PC drive of the D3200’s hard  
disk, and then save that file onto your computer.  
(2) Select the Import command.  
Access the TRACK, “Import” tab page.  
(3) Select the import-source drive.  
Exporting an audio file  
• Click the Drive button to open the Select Drive dialog  
box.  
Copying the audio data from the master track of a 48  
kHz/ 24-bit song to the clipboard, and exporting it to the  
PC drive as a stereo audio file named “D3200_ST.WAV”  
• Select “PC” and click the Yes button (or press the  
panel YES key).  
(4) Select the audio file that you want to import.  
(1) Select a 48 kHz/24-bit song, and copy the master track  
audio data to the clipboard.  
• Click the Select File button to open the Select File dia-  
log box.  
You can preview the first six seconds of the selected  
audio file by clicking the Prev button.  
(2) Select the Export command.  
• Select “D3200_ST.WAV” and click the OK button (or  
Access the TRACK, “Export” tab page.  
press the panel YES key).  
(3) Select the export-destination drive.  
Click the Drive button to open the Select Drive dialog  
box. Choose “PC” and click the Yes button (or press the  
panel YES key).  
(5) Select the clipboard as the import-destination track  
number.  
In the Trk cell, select “Clip.”  
(6) Execute the import.  
(4) Rename the audio file.  
Click the Exec. button to open the Import dialog box,  
and click the Yes button (or press the panel YES key) to  
execute.  
When the operation is finished, the display will indicate  
“Completed.” Click the OK button (or press the panel  
YES key).  
A name of NONAMEST.WAV will be assigned automat-  
ically.  
Click the Rename button to open the Rename dialog  
box, and change the name to D3200_ST.WAV (p.36).  
For details on the file names you can use, refer to “Writ-  
The length of time required for this operation to be completed  
will increase in proportion to the size of the file being import-  
ed.  
If the export-destination already contains an identically-  
named file, you will not be able to export the file. In this case,  
please rename the file so it can be saved.  
(7) Copy the imported audio file from the clipboard into  
tracks 1 and 2.  
• Store the TO location (p.38 “Assigning locations to  
(4)  
(4)  
(3)  
(5)  
(2)  
(3)  
(3)  
(5) Execute the export command.  
Click the Exec. button. In the Export dialog box, click the  
Yes button (or press the panel YES key) to execute.  
When the operation is finished, the display will indicate  
“Completed.” Click the OK button (or press the panel  
YES key).  
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Exporting multiple audio files  
If you export four or more tracks in a single operation, all of  
them will be saved as monaural files.  
3. Drive and data compatibility  
with the Digital Recording  
Studio series  
In the Digital Recording Studio series, the D32XD and  
D16XD are compatible with each other, but the D32XD and  
D16XD are not compatible with the D12, D16, D1200, D1600,  
D1200mkII, and D1600mkII.  
Copying the audio data of tracks 1–16 from a 44.1 kHz/  
16-bit song to the clipboard, and exporting the data to  
CD-R/ RW as sixteen monaural audio files named  
D3200_01.WAV–“D3200_16.WAV”  
(1) Insert a disc in the CD-R/RW drive.  
(2) Select a 44.1 kHz/16-bit song, and copy the tracks 1–16  
audio data to the clipboard.  
However, D12, D16, D1200, D1600, D1200mkII, and  
D1600mkII backup data can be restored.  
You can also restore song data that was backed-up to a PC  
via the D1200, D1200mkII, or D1600mkII.  
(3) Select the Export command.  
The restored song data consists of the audio data, song name, song  
protect setting, LOC 1–4 positions, and MARK 1–99 positions.  
When you restore song data that was backed up to the PC drive,  
the song protect setting will be cleared.  
Access the TRACK, “Export” tab page.  
(4) Select the export-destination drive.  
Click the Drive button to display the Select Drive dialog  
box. Choose “CD” and click the Yes button (or press the  
panel YES key).  
Using D32XD and D16XD data  
D32XD/ D16XD backup data can be restored into the D3200.  
When D32XD backup data is restored into the D3200, the fol-  
lowing data will be ignored.  
(5) Rename the audio file.  
Here the display will show the file name of the first  
track.  
• Data for insert effects 9–24  
• AUX3/ 4 Send data  
The names NONAME01.WAV–NONAME16.WAV will  
be assigned automatically.  
Click the Rename button to open the Rename dialog  
box, and change the file name to D3200_01.WAV  
• Tempo map settings  
96 kHz 24-bit songs cannot be restored.  
For details on the file names you can use, refer to “Writ-  
Using D3200 data on a different model  
(1) On the D3200, export the data to a WAV format audio  
If an identically-named file already exists, you will be unable  
to execute this operation. Please change the file name.  
(2) On the other device, import the WAV format audio file.  
(Refer to the manual for the device you are using.)  
(6) Execute the export.  
• Click the Exec. button to open the Export File dialog  
box, and specify the speed at which the data will be  
written to CD (p.136).  
• If you add a check mark to the Finalize CD check box,  
it will not be possible to add any further data to that  
disc (p.136).  
Using data from a different model on the D3200  
(1) On the other device, export the data to a WAV format  
audio file. (Refer to the manual for the device you are  
using.)  
(2) On the D3200, import the WAV format audio file. “2-1.  
When exporting to CD-R/RW, the written data is automati-  
cally compared to ensure that an invalid backup CD is not  
created.  
• When the operation is finished, the display will indi-  
cate “Completed.” Click the OK button (or press the  
panel YES key).  
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Drive  
The D3200’s hard disk can be divided into one, two or four  
song drives used to record and play back songs, and a PC  
drive used to exchange data with a personal computer.  
The D3200 also has a built-in CD-R/ RW drive that lets you  
write backup data or the audio data for a completed song to  
a CD, or load audio files or backup data from a CD.  
(2)  
D3200  
Hard disk  
Drive A  
(3)  
Drive B  
Drive C  
(3) Execute the Partition operation.  
When you click the Yes button (or press the panel YES  
key), the display will ask “Are You Sure?” Click the Yes  
button (or press the panel YES key) to begin the opera-  
tion.  
Drive D  
CD-R/RW drive  
PC drive  
When you make partition settings, a warning dialog box will ap-  
pear if the drive contains even one song for which Protect is turned  
The D3200 provides the following utility functions for man-  
aging these drives.  
Partitioning will erase all data from the song drive area of the  
hard disk. When the operation is completed, the display will  
indicate “Completed.” Click the OK button (or press the  
panel YES key) to return to the “DiskUtility” tab page.  
The song drives are identified as A, B, C, and D.  
Partition: Divide a song drive  
Drive Info: View information about a song drive, or  
rename a drive  
Check Drive: Check the hard disk  
Format: Format the hard disk  
1-2. Specifying the PC drive size  
Load System: Update the system  
Save System: Create a system recovery CD  
If connected to a Windows 98 computer, only 2 GB can be detected  
for a PC (USB) drive. The drive will not be detected if it is 4 GB  
or 8 GB in size.  
When you execute a change in the PC (USB) drive size, the data  
of the PC (USB) drive and all song drives will be lost, but the  
“User Data” (p.83, 122) and SYSTEM/MIDI, “Control” tab  
page data will be preserved.  
(1) Access the SYSTEM/MIDI “DiskUtility” tab page, and  
click the Partition button to display the Partition dia-  
log box.  
(2) Click the PC Drive list button and choose the desired  
size for the PC (USB) drive.  
You can also check the size of files in the PC drive, and re-  
name or delete them. (p.92)  
(2)  
1. Specifying the drive size  
You can partition the hard disk into as many as four song  
drives. You can also change the size of the PC drive.  
1-1. Partitioning the hard drive into  
separate song drives (Partitions)  
(3)  
(3) Execute the change in the PC drive size.  
When you click the Yes button a message of “Are You  
Sure?” will appear; click the Yes button (or press the  
panel YES key) once again to execute.  
When you partition the hard disk, all data in the song drive area  
will be erased. However, and “User Data”(p.83, 122), SYS-  
TEM/MIDI “Control” tab page data.  
When you change the size of the PC drive, a warning dialog box  
will appear if the drive contains even one song for which Protect  
is turned on. (p.120)  
(1) Access the SYSTEM/MIDI, “DiskUtility” tab page,  
and click the Partition button to display the Partition  
dialog box.  
When you change the size of the drive, the entire hard drive  
will be erased, including all data on the song drives and PC  
drive.  
(2) Click the Partition list button and select the number of  
hard disk partitions you wish to create.  
When the operation has been completed, the display will in-  
dicate “Completed”, click the OK button (or press the panel  
YES key) to return to the “DiskUtility” tab page.  
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2. Renaming a song drive  
Heres how you can check the capacity of each song drive,  
and rename a song drive.  
You can also rename a song drive in the Select Drive dialog box  
that appears when you click the Drive button in the SelectSong  
or Album CD Project dialog box.  
(1) Access the SYSTEM/MIDI, “DiskUtility” tab page.  
If a message such as “Repaired successfully.,” Drive Error  
occurred.,” or “Repaired, but some audio data was lost.” ap-  
(2) Click the Drive Info button to display the Drive Infor-  
mation dialog box.  
For each drive, the dialog box displays the total capacity,  
song drive name, used area, and free area.  
(3) If you want to rename a drive, select that drive in the  
song drive list, click the Rename button, and rename it  
in the Rename dialog box (p.36).  
4. Formatting the hard disk  
Perform this procedure if you want to erase data from an en-  
tire song drive or the PC drive, or if the “Drive Error oc-  
curred.” display appears frequently and checking the hard  
disk does not improve the situation. You can format the song  
drive and PC drive together in a single operation, or format  
them separately.  
For details on the file names you can use, refer to “More  
When you execute the Format operation, all data on the selected  
song drive or PC drive will be erased. Be sure to check the contents  
of the drive before you format it.  
If a power failure or similar accident occurs during the formatting  
process, it is possible that the D3200 will no longer operate cor-  
rectly. If this occurs, please contact your Korg distributor.  
(1) Access the SYSTEM/MIDI, “DiskUtility” tab page,  
and click the Format button to display the Format dia-  
log box.  
(2) Click the “Drive” popup button, and select the drive  
that you want to format.  
A...D: the specified individual song drive  
PC: the PC drive  
A–D: all song drives  
3. Checking the hard disk  
This operation finds and fixes errors on a song drive of the  
hard disk. Perform this operation if “Disk too busy.” errors  
still appear even after you have executed the Optimize track  
editing operation. After you perform this operation, if the  
“Disk too busy” error messages no longer appear, then, you  
will still be able to use the song data.  
ALL: the entire hard disk  
(3) Select the desired method.  
Quick: Use this when you want to erase the data saved in  
an individual song drive or the PC drive. This op-  
eration will take only a short time.  
ALL approximately 7 seconds: 40 GB  
Full: Use this if the “Drive Error occurred” error mes-  
sage occurs frequently, or if error messages ap-  
pear even after you perform the “Check Drive”  
operation. This operation will take a long time to  
be completed.  
You cannot check the PC drive.  
(1) Access the SYSTEM/MIDI, “DiskUtility” tab page,  
and click the Check Drive button to display the Check  
Drive dialog box.  
(2) Click one of the Area list buttons to specify the area  
that you want to check.  
ALL approximately 7 hours: 40 GB  
Current Song  
Check and repair the area used by the currently  
selected song.  
Unused  
Of the unused area, check and repair the next 2 GB  
that will be used.  
Current Partition  
Check and repair the area of the currently selected  
song drive (partition).  
All Partitions  
Check and repair all partitions and the area used by  
the system.  
(3) Execute the check.  
• Click the Yes button (or press the panel YES key) to  
begin checking.  
(4) Click the Yes button (or press the panel YES key). The  
display will ask “Are You Sure?” To execute the opera-  
tion, click the Yes button (or press the panel YES key).  
• If you want to stop mid-way through the check, click  
the Cancel button (or press the panel NO key).  
• If you decide not to format, click the No button (or  
• When the operation is completed, the display will  
indicate “Completed.” Click the OK button (or press  
the panel YES key).  
press the panel NO key).  
• Formatting will erase all data from the selected drive.  
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• When the operation is completed, the display will  
indicate “Completed.” Click the OK button (or press  
the panel YES key).  
7. Drive capacity  
This section explains how you can make the best use of the  
D3200’s song drive capacity. For explanatory purposes, we  
will assume that you have recorded a song with the follow-  
ing structure.  
When you execute formatting, a warning dialog box will appear if  
the drive contains even one song for which Protect is turned on.  
Intro  
A
B
Break  
Solo  
Ending  
5. Load system  
This lets you easily update the operating system of the  
D3200. For the update procedure, refer to “Upgrading the  
The Edit Track operation described here does not need to be per-  
formed often. It is sufficient to perform this operation when the  
“Disk too busy.” indication appears, or when you want to recov-  
er disk drive capacity after completing a song.  
1. You began recording on track 1 from the beginning of  
the song, and only played during the Intro, Break, and  
Ending on the first take.  
6. Creating a system recovery  
CD  
Intro  
Silence  
Break  
Silence  
Ending  
The D3200’s system is stored on the hard disk. At start-up,  
the system is loaded into the system area, and then begins  
running.  
If the hard disk should fail, it is possible in the worst case that  
the system will become incapable of starting up.  
As a safeguard against such emergencies, we suggest that  
you create a system recovery start-up CD.  
In this case, silence (actually, noise-level sound) will  
have been recorded in the A, B, and Solo sections of track  
1, unnecessarily using up valuable drive space.  
To keep only the audio data that you are actually  
using  
Execute the TRACK “EditTrk” tab page “Erase Silence”  
command on track 1 for the region between the beginning  
and end of the song.  
This will cause audio data to be preserved only for the actu-  
ally-used regions, so that only the intro, break, and ending  
will occupy drive space.  
(1) Access the SYSTEM/MIDI “DiskUtility” tab page, and  
click the Save System button to open the Save System  
dialog box.  
Intro Data exists  
Break  
Data exists  
Ending  
IN  
OUT  
OptimizeTrack”  
(2) Insert a disc into the CD-R/RW drive.  
Use a blank disc.  
After execution  
You must use a blank disc to create a system recovery disc.  
You cannot create a system recovery disc using a disc that al-  
ready contains data.  
Intro Data erased  
Break  
Data erased  
Ending  
2. You began recording on track 1 from the beginning of  
the song, and played the Intro, A, B, and Break during  
the first take, and then recorded a second take, over-  
writing the original A and B with A’ and B’.  
(3) Click the Yes button (or the panel YES key) to begin  
creating the system recovery disc.  
If you decide not to create a recovery disc, click the No  
button (or press the panel NO key).  
(4) When the recovery disc has been created, the display  
will indicate “Completed”; click the OK button (or  
press the panel YES key).  
Intro  
A
B
Break  
1st take  
Recorded second take  
1st take  
2nd take  
Intro  
A
A'  
B
B'  
Break  
In this case, A and B of the first take remain “beneath” A’  
and B of track 1, in order to preserve the data for Undo  
and also because they are a continuous piece of audio  
data with the Intro and Break. This means that Intro,  
A+A’, B+B’, and Break are all occupying disk space.  
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To erase A and B that remain from the first take, and  
recover disk space  
Execute the TRACK “EditTrk” tab page “OptimizeTrk” (op-  
timize) command on track 1 for the region between the be-  
ginning and end of the song.  
When this is executed, only the audio data of the Intro, 2nd  
take of A (A), 2nd take of B (B’), and the Break will be kept.  
This means that the 1st take of A and 1st take of B data will  
no longer occupy disk space.  
8. PC drive  
The PC drive is an area used to share data with your compu-  
You can use the SYSTEM/MIDI, “PC File” tab page com-  
mand to check, rename, or delete files on the PC drive.  
The PC drive contains the following folders, which contain  
the following files.  
BACKUP folder: backup files  
WAV folder: audio files in WAV format  
A
A'  
B
B'  
Break  
Intro  
D3200 folder:  
This folder contains system files for updating the  
system.  
IN  
OUT  
OptimizeTrack”  
Break  
Intro  
A'  
B'  
3. You recorded A and B on track 1 as the first take. As the  
second take, you overwrite-recorded the Intro, A’, B’,  
and Break.  
A
B
1st take  
1st take  
Checking, renaming, or deleting files  
You can check the size, rename, or delete files that are on the  
PC drive.  
2nd take Intro  
A'  
B'  
Break  
(1) Access the SYSTEM/MIDI, “PC File” tab page.  
To move to a lower level, select a folder and click the  
Open button.  
In this case, the first take A and B remain “beneath” A’  
and B’, but since the audio data of take 1 is not used at  
all once you finished recording take 2, there is no need to  
execute the optimize command.  
To return to the next upper level, click the Close button.  
(2) To rename a file, select the file, click the Rename but-  
ton, and rename the file (p.36).  
Deleting the Undo data  
Even if you use the drive space efficiently as described above  
For details on the file names you can use, refer to “More  
(
), the old data will be kept on the drive for use by the  
Undo function.  
(3) To delete a file, select the file and click the Delete but-  
ton.  
To delete this undo data, either click the Clear button in the  
“Undo/Redo” tab page (p.141), or put the D3200 in stand-  
by mode (shut down). After restarting, all undo data will be  
deleted, recovering free space on the drive.  
Be aware that restarting the D3200 will delete the undo data  
of all the songs.  
• The display will ask “Are You Sure?” Click the Yes  
button (or press the panel YES key) to delete the file.  
• If you decide not to delete the file, click the No button  
(or press the panel NO key).  
• When the file has been deleted, the display will indi-  
cate “Completed.” Click the OK button (or press the  
panel YES key).  
Sharing event data  
If you use the Copy Track operation to copy track data to an-  
other track (e.g., virtual track) or another song, this audio  
data will be shared, so that the drive capacity will not de-  
crease. However if you execute the Optimize Track operation  
on the copy-destination or copy-source track, new audio data  
will be created, and this will mean that a greater amount of  
drive capacity will be used than before the operation was ex-  
ecuted.  
In the case of  
2 above, if you copy the first take to another  
track before you record the second time, then executing the  
Optimize Track operation will not delete the “A” and “Bre-  
gions of the first take, and new audio data for the “Intro” and  
Break” regions will be created, meaning that a greater  
amount of drive capacity will be used.  
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(5) Use your computer to save the data.  
When you open the “KORG D3200” drive that appeared  
in step (4), you will see the contents of the PC drive area  
within the D3200’s internal hard disk.  
USB  
USB stands for Universal Serial Bus, and is an interface for  
Copy the desired data onto your computer. You may  
also copy data from your computer back to the D3200s  
PC drive.  
transferring data between a computer and peripheral devic-  
es.  
USB peripheral devices such as hard drives or CD-R/RW drives  
cannot be connected to the D3200.  
The D3200 has a USB connector which can be connected di-  
rectly to your computer, allowing you to save data from the  
PC drive to your computer, or load data from your computer  
to the PC drive.  
1. Saving/ loading  
Do not format the D3200’s PC drive from your computer. The  
D3200’s PC drive may be formatted only by the D3200 itself  
(6) Disconnect the D3200 from your computer.  
Left-click the (  
) icon that is displayed in the right side  
of your computer s taskbar.  
Windows users (Windows Me/ 2000 or later)  
In order to use the D3200 with Windows 98, you must install  
a device driver. For details on obtaining and installing the  
device driver, refer to the Korg website (http:/ / www.ko-  
rg.com).  
(6)  
The computer screen will differ depending on your system. The  
screens shown here are for Windows XP.  
From the menu that appears, left-click “Stop USB disk  
drive (KORG D3200).” Verify that you see a message of  
“Safely remove USB Mass Storage Device.”  
Click the Exit button of the USB Slave Mode screen.  
After you have exited USB Slave mode, unplug the USB  
cable from the D3200.  
(1) Use a USB cable to connect the D3200 to your compu-  
ter.  
Connect the USB cable from your computer to the  
D3200’s USB connector. Make sure that the connector is  
oriented correctly, and press it all the way in.  
If you are using Windows Me, “USB high capacity storage de-  
vice” will be displayed as “USB disk.”  
Before you make this connection, turn on your computer and  
start up the operating system.  
(2) Access the SYSTEM/MIDI, “PC File” tab page.  
Macintosh users (Mac OS9.0.4 or later)  
(3) Click the USB Mode button to display the USB Slave  
Mode dialog box.  
(1) Use a USB cable to connect the D3200 to your compu-  
ter.  
Connect the USB cable from your computer to the  
D3200’s USB connector. Make sure that the connector is  
oriented correctly, and press it all the way in.  
Do not disconnect the USB cable or turn your computer on/  
off while this screen is displayed.  
(2) Access the SYSTEM/MIDI, “DiskUtility” tab page.  
(3) Click the USB Mode button to display the USB Slave  
Mode dialog box.  
Do not disconnect the USB cable or turn your computer on/  
off while this screen is displayed.  
(4) A drive named “KORG D3200” will appear on the  
desktop of your computer.  
When you connect the D3200 to your computer for the first  
time, a device driver will be installed.  
(5) Use your computer to save the data.  
When you open the “KORG D3200” drive that appeared  
in step (4), you will see the contents of the PC drive area  
within the D3200’s internal hard disk. Copy the desired  
data onto your computer. You may also copy data from  
your computer back to the D3200s PC drive.  
(4) A drive named “KORG D3200” will appear on your  
computer.  
When you connect the D3200 to your computer for the first  
time, a device driver will be installed.  
(6) Drag the added drive into the trash.  
When you want to disconnect the D3200, either drag the  
drive from the desktop into the trash, or select the “File”  
menu command “Put Away.” Click the Exit button of the  
USB Slave Mode screen to exit USB Slave mode, and  
then unplug the USB cable from the D3200.  
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3. Using MIDI  
MIDI  
Controlling the D3200 from a MIDI sequencer  
You can use MMC messages transmitted and received from  
a MIDI sequencer to control D3200 operations such as stop,  
play, record, and locate.  
MIDI stands for Musical Instrument Digital Interface, and is  
a world-wide standard used to exchange performance data  
between electronic musical instruments and computers.  
You must use a sequencer that supports MMC. These operations  
cannot be performed from a sequencer that does not support  
MMC.  
1. MIDI connections  
Use only MIDI cables to transfer MIDI data. Connect these  
cables between the MIDI connectors of the D3200 and the  
MIDI connectors of the external MIDI device with which you  
want to transfer data.  
(1) Use a MIDI cable to connect the two devices.  
Use MIDI cables to connect the MIDI IN connectors and  
MIDI OUT connectors of the D3200 and your MIDI  
sequencer to each other.  
MIDI IN connector  
(2) Adjust the settings on your MIDI sequencer.  
Set your sequencer to transmit MMC and to receive  
MTC (MTC Slave). For details, refer to the owners man-  
ual of your MIDI sequencer.  
Receives MIDI messages from another MIDI device.  
Connect this to the MIDI OUT connector of the external  
device.  
MIDI OUT connector  
(3) Turn on MMC reception.  
Transmits MIDI messages from the D3200. Connect this  
to the MIDI IN connector of the external device.  
In the SYSTEM/MIDI, “MIDI/MMC” tab page, set  
“MMC Mode” to “Receive,” and set “MIDI Sync” to  
“MTC Master.”  
MIDI channel settings  
(4) Set the device ID to match.  
MIDI uses sixteen channels (1–16) to independently convey  
data to multiple MIDI devices. If the transmitting device is  
sending data on MIDI channel “1,” the receiving device must  
also be set to MIDI channel “1” in order to receive this data.  
(p.125 “3. Global Ch”)  
Set the “Device ID” to match the MMC device ID of  
your MIDI sequencer.  
If you leave the “Device ID” set to 127, MMC commands  
can be exchanged with any device.  
2. MIDI messages used by the  
D3200  
Note On (Note, velocity), aftertouch, pitch-bend:  
The D3200 uses these messages to control effects.  
Program change:  
The D3200 uses these messages to switch scenes.  
Control change:  
The D3200 uses these messages to control mixer and  
effect parameters.  
MMC (MIDI Machine Control):  
(5) Operate your external MIDI sequencer.  
When you perform stop, play, record, and locate opera-  
tions on your MIDI sequencer, the D3200 will be control-  
led. (For details, refer to the manual of your MIDI  
sequencer.)  
MMC messages can be transmitted from the D3200 to  
control an external MMC-compatible sequencer or  
recorder. MMC messages received from an external  
sequencer or recorder can be used to control the D3200.  
MTC (MIDI Time Code):  
The D3200 can transmit or receive MTC messages to  
synchronize with an external sequencer or recorder.  
MIDI Clock:  
The D3200 can transmit MIDI Clock. It can also receive  
MIDI Clock if you have selected MIDI Clock for the  
tempo track and are recording the tempo track.  
About the MIDI implementation chart  
The owners manual of each MIDI device includes a MIDI  
implementation chart. This chart shows the types of MIDI  
message that the device can transmit and receive. When us-  
ing two MIDI devices together, compare their MIDI imple-  
mentation charts to verify that the devices will be able to  
communicate as you expect.  
* A detailed explanation of the D3200’s MIDI functionality can be  
found in the separate MIDI implementation. Consult your local  
Korg distributor for more information on MIDI Implementation.  
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(5) Begin recording.  
Synchronizing two D3200 units  
Press the D3200’s PLAY key to begin playback, and the  
external MIDI sequencer will begin synchronized  
recording. Now if you operate the mixer parameters  
(faders, pan, EQ etc.), the corresponding control change  
messages will be transmitted from the D3200 and will be  
recorded on the external MIDI sequencer.  
Heres how you can make two D3200 units play back in sync.  
One D3200 will be the MTC master, and the other will be the  
MTC slave.  
(1) Use a MIDI cable to connect your equipment.  
Use MIDI cables to connect the MIDI IN connectors and  
MIDI OUT connectors of the master and slave D3200  
units to each other.  
(6) Stop the D3200.  
When you press the D3200s STOP key to stop playback,  
the external MIDI device will also stop recording. The  
D3200’s mixer parameter operations have now been  
recorded on the external MIDI device.  
(2) Make settings on the master D3200.  
In the SYSTEM/MIDI, “MIDI/MMC” tab page, set  
“MIDI Sync” to “MTC Master,” and set “MMC Mode”  
to “Receive.”  
Receiving the mixer operations recorded above in “i.e.  
Recording D3200 mixer operations ...” from your exter-  
nal MIDI sequencer to control the D3200 mixer  
For this example, set “Device ID” to “10.”  
(3) Make settings on the slave D3200.  
In the SYSTEM/MIDI, “MIDI/MMC” tab page, set  
“MIDI Sync” to “MTC Slave,” and set “MMC Mode”  
to Transmit.” Set “Device ID” to “10” to match the set-  
ting of the master device.  
(1) Use a MIDI cable to connect the two devices.  
Use MIDI cables to connect the MIDI IN connectors and  
MIDI OUT connectors of the D3200 and your MIDI  
sequencer to each other.  
If you don’t want to transmit or receive mixer control messag-  
es, disable control change transmission and reception  
(2) Adjust the synchronization settings on the D3200 and  
on your external MIDI sequencer.  
Access the SYSTEM/MIDI, “MIDI/MMC” tab page,  
and set “MIDI Sync” to “MTC Master.”  
Set your external MIDI sequencer to function as MTC  
Slave. (For details, refer to the manual of your MIDI  
sequencer.)  
(4) Press the PLAY key of the slave D3200 unit.  
An MMC message will be transmitted from the slave  
D3200 unit. The master unit will receive this message,  
and will start playing. When playback begins, the master  
unit will transmit MTC, and when the slave unit  
achieves synchronization, it will begin playback.  
(3) Enable control change reception on the D3200.  
• In the SYSTEM/MIDI, “MIDI/MMC” tab page, turn  
the “MIDI” parameter “Control Change” to turn it  
on.  
It may take several seconds for synchronization to be  
achieved.  
The D3200 supports multiple frame rates. The transmitting  
and receiving devices must both be set to the same frame rate.  
• In the SCENE, “Automation” tab page, click “Auto-  
mation” to turn it off.  
(4) Press the D3200s PLAY key.  
Using MIDI to control the mixer  
When the D3200 starts playing, your external MIDI  
sequencer will also begin playing in synchronization.  
The previously-recorded mixer operation data will be  
transmitted from the MIDI sequencer, causing the set-  
tings of the D3200s mixer to change.  
Recording D3200 mixer operations on your external MIDI  
sequencer  
(1) Use a MIDI cable to connect the two devices.  
Use a MIDI cable to connect the D3200’s MIDI OUT  
connector to the MIDI IN connector of your external  
MIDI sequencer.  
(2) Adjust the synchronization settings on the D3200 and  
on your external MIDI sequencer.  
Access the SYSTEM/MIDI, “MIDI/MMC” tab page,  
and set “MIDI Sync” to “MIDIClockMaster” or “MTC  
Master.”  
Adjust the synchronization settings on your external  
MIDI sequencer as well. (For details, refer to the manual  
of your MIDI sequencer.)  
(3) Enable control change transmission on the D3200.  
• In the SYSTEM/MIDI, “MIDI/MMC” tab page, click  
the “MIDI” parameter “Control Change” to turn it  
on.  
• If you want scene change data and mixer parameter  
changes created by event automation playback to be  
transmitted, turn the SCENE, “Automation” tab page  
“Automation” parameter on, and also click the SYS-  
TEM/MIDI “MIDI/MMC” tab page “MIDI” “Pro-  
gram Change” parameter to turn it on.  
(4) Put the external MIDI sequencer in record-ready  
mode.  
The D3200’s mixer control data is transmitted on MIDI  
channels 1–16. Set your external MIDI sequencer so that  
it will record all sixteen MIDI channels. (For details, refer  
to the manual of your MIDI sequencer.)  
For details on the parameters, refer to the MIDI implementa-  
tion. Consult your local Korg distributor for more informa-  
tion on MIDI Implementation.  
95  
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Upgrading the system  
Using a recovery CD to  
recover the system  
1. Downloading the operating  
system  
If for some reason the system is no longer able to start up nor-  
mally, you can recover the system using the CD you created  
The most recent operating system can be downloaded from  
the Korg website (http:/ / www.korg.com). For details on the  
procedure, refer to the Korg website.  
Preserving non-system data when you recover  
If you recover the system using the following procedure,  
data other than the system data will be preserved.  
Upgrading via CD-ROM/ R/ RW  
Insert the media containing the system file into the CD-R/  
RW drive.  
(1) While holding down the panel PAN key and LOC 2  
key, press the power-on key.  
A message of “System Recovery. Insert System Disk.  
Wait CD Mount.” will appear in the screen.  
Upgrading via USB  
Use a USB cable to connect the D3200 to your computer, and  
copy the system files to the D3200 folder of the PC drive.  
(2) Insert the recovery CD you created into the CD-R/RW  
drive.  
Once you’ve inserted the recovery CD, do not eject it until the  
system recovery procedure is completed.  
(3) The display will indicate “CD Read OK.” and the  
recovery procedure will begin automatically.  
2. Upgrading the system  
(1) Access the SYSTEM/MIDI, “DiskUtility” tab page.  
(4) When the recovery is complete, the display will indi-  
cate “Completed.”  
(2) Specify the loading source for the system file.  
Click the Load System button to display the LoadSystem  
dialog box. Click either the “CD” or “PC” radio button  
to specify the loading source.  
(5) Click the OK button (or press the panel YES key). The  
opening screen will appear, and the D3200 will auto-  
matically restart.  
When the D3200 has finished starting up, remove the  
recovery CD from the CD-R/ RW drive.  
If an error appears and the recovery is unsuccessful  
The procedure described above will recover by overwriting  
the system data area of the hard disk. If you are unable to re-  
cover successfully by using this method, youll have to ini-  
tialize the entire hard disk. Be aware that when you execute  
the recovery procedure described below, all data on the hard  
disk will be erased.  
(3) Click the Yes button (or press the panel YES key) to  
begin the update.  
(1) Press the power-off key to return to standby mode.  
If an unexpected accident such as power failure occurs while  
updating the system, the D3200 may become incapable of nor-  
mal operation. In such cases, please contact Korg distributor.  
(2) While holding down the panel PAN key and LOC 3  
key, press the power-on key.  
A message of “System Recovery. Insert System Disk.  
Wait CD Mount.” will appear in the screen.  
(3) The display will indicate “CD Read OK.” Then the  
display will indicate “Testing Hard Disk...” and the  
hard disk will be formatted.  
(4) When the recovery is complete, the display will indi-  
cate “Completed.”  
(5) Click the OK button (or press the panel YES key). The  
opening screen will appear, and the D3200 will auto-  
matically restart.  
(4) When the upgrade is finished, the D3200 will automat-  
ically restart using the new system.  
When the D3200 has finished starting up, remove the  
recovery CD from the CD-R/ RW drive.  
If the upgrade fails, the D3200 will display an message  
and will not restart. Note the contents of the message  
If this procedure is also unsuccessful, please contact your  
Korg distributor.  
96  
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ClickPoint calibration  
If the pointer does not move in the LCD screen as you expect,  
or if the wrong button or cell is selected when you click the  
pointer position in the LCD screen, you can recalibrate the  
ClickPoint so the LCD screen and the pointer are aligned.  
(1) In SYSTEM/MIDI, “Control” tab page, click the Cali-  
bration button.  
The ClickPoint Calibration dialog box will appear.  
(3)  
(4)  
(2)  
(2)  
(3)  
(2) Move the ClickPoint left and right so that the rectan-  
gles displayed at the left and right of the LCD screen  
are highlighted.  
The rectangles will be highlighted when the position has  
been detected.  
(3) Move the ClickPoint up and down so that the rectan-  
gles displayed at the top and bottom of the LCD screen  
are highlighted.  
The rectangles will be highlighted when the position has  
been detected.  
(4) Click the joy stick without moving it (i.e., in the center  
position).  
The rectangles will be highlighted when the position has  
been detected.  
(5) Press the panel ENTER key.  
Calibration will be completed, and you will return to the  
“Control” tab page.  
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Reference  
Measure display __:__.__ (MBT)  
The current location is shown as the number of meas-  
ures from the beginning of the song. From the left, this  
shows Measures:Beats.Ticks (1/ 96th beat)  
* Maximum value is 99999:03.095 (for a 4/ 4 time sig-  
nature)  
Counter  
Counter display  
2. Information display radio buttons  
These select the information that will be shown in the  
information display.  
Click the counter button, and select the desired counter dis-  
play method in the Time Disp Type dialog box.  
Date Time:  
1
Calendar display, showing the current year/ month/  
date and time (hours and minutes).  
This will be grayed-out if you have not set the date  
and time.  
4
2
3
Song page  
Free Time:  
4
Meter page  
Displays the amount of recording time available on  
the currently selected drive. From the left, this indi-  
cates hours, minutes, and seconds.  
All Channel View  
3
1. Song display  
Scene:  
Displays the song drive name, song name, sampling fre-  
quency, and bit depth.  
Displays the currently-used scene name and scene  
location.  
2. Information display  
Mark:  
Displays date, remaining recordable time, scene, mark,  
and tempo map data.  
If the information display radio buttons in the Time Disp  
Type dialog box are set to Date Time, and you have not  
set the calendar, the indication is grayed-out to indicate  
that it is not valid.  
Displays the currently-used mark name and mark  
location.  
PatternMap:  
This indicates the drum pattern that is currently being  
used.  
3. Date/Time  
3. Counter button  
Here you can specify the date and time for the D3200s  
internal clock. Songs are managed according to the date  
and time you specify here.  
Click this to display the Time Disp Type dialog box.  
4. Counter display  
Displays the current recorder location and measure.  
Time Disp Type dialog box  
3a  
3b  
1
The Calendar dialog box will appear when you click this  
button. To apply the new date and time, click the Yes but-  
ton. If you decide not to change the date and time, click  
the No button. (Alternatively, you can press the panel  
YES key or NO key.)  
2
3
3a. Date  
This displays (and lets you set) the current date, dis-  
played as Month:Date:Year (four digits).  
1. Location radio buttons  
3b. Time  
These select the format and type of units used in the  
counter display.  
This displays (and lets you set) the current time, dis-  
played in 24-hour time as Hours:Minutes:Seconds.  
Time display ____:____:___.___ (HMSm)  
The current location is shown as absolute time from  
the beginning of the song. From the left, this shows  
Hours: Minutes: Seconds. milliseconds (1/ 1000 sec-  
onds).  
The date and time are retained when you power-off to the  
Standby mode. However, when you turn off the main power  
switch, you’ll have to reset them.  
* Maximum value is 23:59:59.999  
Frame display ___:___.___.__F (HMSF)  
The current location is shown as absolute time and  
frames from the beginning of the song. From the left,  
this shows Hours: Minutes: Seconds. Frames (the  
“Frame Rate” setting of p.125).  
* Maximum value is 23:59:59.29F (when using 30  
frames/ second)  
98  
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Rename  
1. METER  
Editing a name  
Meter/ Track View  
When the Rename button is displayed in a parameter setting  
tab page (such as Song, Track, Effect, Scene), you can click the  
button to edit the corresponding name.  
Alternatively, you can choose an appropriate name from the  
name library and then edit it.  
Highlight the name you want to edit, and click the Rename  
button. The Rename dialog box will appear, allowing you to  
edit the name. You can input a name of up to sixteen charac-  
ters. Certain limitations apply to the backup or export filena-  
me (p.172).  
Here you can view level meters for tracks 1–16 or 17–32 and  
various line signals, the audio events in each track, the locate  
points (IN, OUT, TO, END), and a list of the virtual tracks.  
You can also change the “Meter/Track Type” setting to  
switch the type of level meters. You can choose “FaderView”  
to see the fader and pan values, or “AllMeterView” to see  
level meters for tracks 1–32 and for each line signal.  
TrackView  
1
Moves the highlighted cursor left or right in the  
rename box  
2
Inserts a space at the highlighted area  
Switches between uppercase and lowercase char-  
acters  
5
3
4
Deletes the character at the highlighted area  
Inserts a blank at the right of the highlighted area  
Erases all characters in the rename box  
6
OK  
Finalizes the name that you input  
Discards the name that you input  
1. Display select button  
Cancel  
Click this button to display the Meter/Track Type dialog  
box, where you can select the information you want to  
view. Click the OK button (or press the panel YES key) to  
apply your selections, or click the Cancel button (or press  
the panel NO key) to discard them.  
0…9, A…Z/…@  
Inputs the numeral, character, or symbol at the  
highlighted location  
List button  
Rename button  
1a  
1b  
1c  
Using the name library  
1a. Select Level Meter Position  
When you click the list button beside the name, the name li-  
brary will appear. Use the scroll bar to display the name you  
want to use, and click that name to input it in the list box.  
[CH-Input, PreFader, PostFader]  
CH-Input: Displays the input level of each mixer chan-  
nel  
PreFader: Displays the pre-fader level of each mixer  
channel  
PostFader: Displays the post-fader level of each mixer  
channel  
1b. Peak Hold Time  
[0…8s, ]  
Specifies the amount of time that peaks will continue  
to be displayed in the level meter.  
0…8s: 0–8 seconds  
: Continue holding the peaks  
This setting applies to the level meters in each page.  
Name library  
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1c. Select View  
[TrackView, FaderView, AllMeterView]  
2. MIXER  
Here you can adjust the settings for the mixer section.  
When you press the MIXER key, the MIXER page jump  
menu screen will appear.  
Click the menu button that contains the parameters you want  
to edit.  
To return to this page jump menu screen, press the MIXER  
key.  
Changes the content of the meter display.  
TrackView: Shows the level meters, existence of audio  
events, and a list of virtual tracks  
FaderView:Shows the level meters, and fader/ pan/  
channel-on status of each track  
AllMeterView: Level meters for all channels, inputs 1–  
12, AUX, EFFECTR, RETURN, MONI-  
TOR, and MASTER  
Press the MIXER key once again to return to the page you se-  
lected in the page jump menu.  
Of these pages, you can use the SEND, EQ, and PAN keys lo-  
cated at the left of the control knobs to access the SEND, EQ,  
and PAN pages.  
2. Level meters  
These display the levels of the channels, sends, and mon-  
itor signals etc.  
3. Track view window  
In each track, regions that contain audio data are dis-  
played in black.  
The vertical line indicates the current location.  
The top portion shows the locate points (p.37).  
IN:  
OUT:  
TO:  
END:  
d
a
b
c
4. Time location display  
e
f
This bar indicates the entire song from the zero point to  
the end point. This gives a relative indication of the cur-  
rent location.  
5. Track status window  
g
This area shows the name of each track and the status of  
its virtual tracks. Virtual tracks displayed in black are  
currently in use.  
6. Scale buttons  
a. CH INPUT/SubMixer button  
Use these buttons to magnify or shrink the area dis-  
played in the track view window.  
Opens the CH INPUT/SubMixer page mode screen. (see  
below)  
b. PAIR/GROUP button  
FaderView  
1
Opens the PAIR/GROUP page mode screen. (p.102)  
c. FADER/PAN/AUTOMATION button  
Opens the FADER/PAN/AUTOMATION page mode  
screen. (p.103)  
2
d. EQ/ATT/PHASE button  
7
Opens the EQ/ATT/PHASE page mode screen. (p.107)  
e. SEND (EFF/AUX/REC) button  
Opens the SEND (EFF/AUX/REC) page mode screen.  
8
f. SOLO/MONITOR button  
Opens the SOLO/MONITOR page mode screen.  
7. Name window  
g. MIXER SETUP button  
This displays the names of each track and of the master  
effects.  
Opens the MIXER SETUP page mode screen. (p.111)  
8. Pan/Fader view  
Here you can view and edit the following parameters.  
Faders, CH ON, pan, EFF 1/2 Return Level, EFF 1/2  
Return Balance  
AllMeterView  
1
2
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2a-2. Sub Mixer 1–4  
2a. CH INPUT/ SubMixer  
These settings allow you to use the inputs as “sub inputs” for  
inputting the return from an external effect to the INPUT 1/  
GUITAR IN–INPUT 4 jacks, or so that the sound of an instru-  
ment connected to these jacks can be mixed with the track  
playback. (p.44)  
After completing a song on the D3200, you can synchronize  
a sequencer to the D3200 and use sub inputs to mix the se-  
quenced sounds with the track playback of the D3200.  
These inputs are sent to the master bus.  
2a-1. Channel Assign  
Here you can specify the input for each mixer channel 1–32.  
When you select a digital input such as S/P DIF, noise may occur  
if the digital data is not synchronized. You should turn down these  
faders or turn down the volume of your monitor system before you  
change these settings.  
Use the AUX jack to transmit the effect send to your external ef-  
fect processor. (p.109)  
1
1
2
8
3
4
5
6
7
2
[1…12, S/P DIF L, R, Rhythm L, R]  
1. CH1…32  
1. HIGH.G  
[–15 dB…+15 dB]  
[21 Hz…20.1 kHz]  
The number of assignable channels will depend on the sam-  
pling rate and bit depth of the current song (p.117).  
Sets the high-frequency gain of the sub input.  
2. HIGH.Fc  
Select a channel icon “CH1”“CH32,” and then select the  
source that will be input to this channel.  
The icon will be highlighted if the channel status is set to  
Record (REC).  
Sets the cutoff frequency at which the shelving-type EQ  
will adjust the high-frequency range of the sub input.  
3. LOW.G  
Sets the low-frequency gain of the sub input.  
4. LOW.Fc [21 Hz…20.1 kHz]  
[–15 dB…+15 dB]  
INPUT 1…12:  
The analog signal from an instrument etc. connected  
to the INPUT 1/ GUITAR IN–INPUT 12 jacks will be  
input to the mixer channel.  
Sets the cutoff frequency at which the shelving-type EQ  
will adjust the low-frequency range of the sub input.  
5. PAN  
[L63…C…R63]  
Sets the panning at which the sub input will be sent to the  
master bus.  
S/P DIF L, R:  
,
The digital signal from a device (e.g., DAT) connected  
to the S/ P DIF IN jack will be input to the mixer chan-  
nel.  
6. ON  
[ON, OFF]  
Specifies whether the sub input will be sent to the master  
bus (ON) or not (OFF).  
Drums L, R:  
,
7. Level  
[0…100]  
The pattern you selected for “Session Drums” will be  
input to each channel. If the “Drums Track Mixer”  
parameter “Assign” is set to “CH Input” and the  
Click Monitor button is on, you can record while lis-  
tening to the rhythm (p.143).  
Specifies the level at which the sub input is sent to the  
master bus.  
8. Level meter  
Indicates the level of the master bus.  
2.  
buttons  
Use these up/ down buttons to select the INPUT source.  
2a-3. Sub Mixer 5–8  
These settings allow you to use the inputs as “sub inputs” for  
inputting the return from an external effect to the INPUT 5–  
INPUT 8 jacks, or so that the sound of an instrument connect-  
ed to these jacks can be mixed with the track playback.  
For the parameters, refer to the preceding section “2a-2. Sub  
2a-4. Sub Mixer 9–12  
These settings allow you to use the inputs as “sub inputs” for  
inputting the return from an external effect to the INPUT 9–  
INPUT 12 jacks, or so that the sound of an instrument con-  
nected to these jacks can be mixed with the track playback.  
For the parameters, refer to the preceding section “2a-2. Sub  
101  
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2b-2. Fader Group  
2b. PAIR/ GROUP  
When you operate the fader of any channel that is assigned  
to a group, the other faders assigned to that group will also  
move, preserving the balance of the linked channels.  
There are four groups, A through D. Each channel can be as-  
signed to only one of these Fader groups.  
2b-1. Channel Pair  
Here you can specify pairing for adjacent mixer channels.  
For paired channels, the following parameters will operate in  
tandem and will have the same values for each channel.  
Fader, Pan, CH ON, PlayEQ, RecEQ, RecSend, Eff 1/2  
Send, Aux 1/2 Send, ATT, REC/PLAY, Group  
1
1
2
2
1. Group buttons  
[A, B, C, D]  
These buttons select the fader group for each channel. To  
select the group, click the corresponding button (it will be  
highlighted).  
Use the scroll bar/ button to move the range of channels  
that is displayed.  
1. Select Pair Ch  
[1 2…31 32]  
2. Group on buttons  
[A, B, C, D]  
Click the 1 2–31 32 buttons to select the channels that  
are paired (the heart icon  
channels).  
Click (highlight) this if you want to enable a fader group.  
If a button is clicked (highlighted), the fader levels will  
maintain the balance between channels as they are  
adjusted.  
will be displayed for paired  
2. PanMode  
[Indiv, Sync, Cross, Balance]  
Select how panning will occur.  
When you turn on a 1. “Group button” to add a channel to an  
existing fader group, the level of the channel at that moment  
will be set as that fader’s balance in the group.  
Indiv: The pan of the two channels will operate inde-  
pendently.  
Sync:  
The pan of both channels will be the same value.  
Cross: The two channels will have the opposite pan val-  
ue.  
2b-3. Channel On Group  
Balance: The pan control will function as channel balance.  
When you turn on the CH ON key of a channel that has been  
assigned to a Channel On group, other channels assigned to  
that group will also be turned on. There are four Channel On  
groups; E through H. Each channel can belong to no more  
than one of these Channel On groups.  
Operation when tracks 1 and 2 are paired  
Sync  
Indiv  
Cross  
1
2
1
2
1
2
Pan 1 and 2 can be Sync If pan 1 is  
Cross If pan 1 is  
L63, pan 2 will be  
R63.  
set independently.  
R63, pan 2 will also  
be R63.  
1
Balance  
Balance Pan knob 1 operates  
as the Balance knob.  
Pan knob 2 has no effect.  
1
2
2
1. Group buttons  
[E, F, G, H]  
These buttons select the CH ON group for each channel.  
To select the group, click the corresponding button (it will  
be highlighted).  
Use the scroll bar/ button to move the range of channels  
that is displayed.  
2. Group on buttons  
[E, F, G, H]  
To enable CH ON grouping, click the corresponding but-  
ton (highlighted). If these buttons are clicked, the faders  
will move to preserve the balance of the group when you  
operate any fader in that group.  
When you turn on a 1. “Group button” to add a channel to an  
existing Channel On group, the on/off status of the channel at  
that moment will determine the on/off status for the group.  
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2c-2. Automation  
2c. FADER/ PAN/ AUTOMATION  
You can turn automation on and record the realtime changes  
you make to the mixer settings while the song plays or  
records.  
The recorded automation can then automatically change the  
mixer settings during playback or recording.  
2c-1. Fader Pan  
1
4
1
3
4
5
6
7
2
1
2
3
8
2
1. Channel pan  
[L63...C...R63]  
This shows the pan setting for each channel. The value is  
shown below the icon.  
Use the 1–16 key or 17–32 key to switch between channel  
groups, and use the Knob Matrix to set the pan for each  
group of sixteen channels.  
1. Record channel buttons  
[
, s]  
Use these buttons to select the channels for which you  
want to record automation. Events will be recorded for  
each channel whose button you click to make it indicate  
(Rec) .  
2. Channel fader  
[–…+6]  
2. Record parameter buttons  
This shows the fader setting for each channel. The value  
is shown below the icon.  
Use the 1–16 key or 17–32 key to switch between channel  
groups, and use the sixteen faders to set the value.  
[Fader, Pan, CH ON, Send, Expression]  
Use these buttons to select the parameter for which you  
want to record automation. You can select only one  
parameter at a time; click a radio button to highlight the  
desired parameter.  
3. Level meter  
This indicates the master L/ R output level.  
If you’ve selected Send, the parameter that is selected in the Send  
cell (EFF1, EFF2, AUX1, AUX2) when you begin recording will  
all Send parameters.  
4. Master fader  
[–...+0]  
This indicates the MASTER fader setting. The numerical  
value is shown below the icon.  
If you select Expression, click the button located at the side to  
select  
(Rec) before you start recording.  
3. Master Fader  
[
, s]  
If you selected “Fader” as the record parameter, and you  
want to record the operations of the MASTER fader as  
well, click this button to make it indicate “ ” (Rec).  
4. Automation  
This button turns automation playback/ recording on/ off.  
OFF: Automation playback/ recording will not occur.  
On (Play): Executes automation playback. The Automa-  
tion indicator will light.  
During song playback or recording, when the song  
reaches the location at which an event is recorded, that  
setting will be recalled, automatically changing the set-  
tings of the mixer. New automation events will not be  
recorded.  
ON (Rec): Executes automation playback and event  
recording. The Automation indicator will light.  
During song playback or recording, when the song  
reaches the location at which an event is recorded, that  
setting will be recalled, automatically changing the set-  
tings of the mixer. In addition, new events will be  
recorded for channels whose record channel button is set  
to (Rec), according to the settings of the Event Rec  
Mode dialog box. When the recorder stops, this setting  
will automatically change to ON (Play).  
If automation is on and you have not stored any scenes, the  
Default Scene will automatically be selected. If you want to  
edit scene-related parameters, be sure to store the scene.  
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5. Mode  
When you click this button, the Event Rec Mode dialog  
2c-3. Event List  
Here you can view or edit the events and scenes that you re-  
corded using automation.  
box will appear, allowing you to select the automation  
recording method. Click the OK button (or press the  
panel YES key) to apply your selection, or click the Can-  
cel button (or press the panel NO key) to cancel it.  
1
2
3
4
5
6
7
8
9
5a  
5b  
1. Set View  
Click this button to open the Set View dialog box. Click  
the OK button (or press the panel YES key) to apply your  
selections, or click the Cancel button (or press the panel  
NO key) to cancel them.  
5a. Recording mode  
Overwrite: Automation data will be overwritten from  
the point you begin playing/ recording the song until  
the point where you stop. If you do not record events,  
all the previously-recorded events will be erased.  
Punch Write: Parameters you adjust between the In  
Time (the location where you begin recording events)  
and Out Time (the location where you stop) will be  
recorded.  
5b. In Time, Out Time  
1a  
If the recording mode is “Punch Write” and you  
selected a parameter other than Fader as the parame-  
ter to be recorded, these settings specify the locations  
at which event recording will begin and end.  
1b  
6. SnapShot  
Clicking this button when “4. Automation” is on and the  
recorder is stopped will record a “snapshot” of events for  
channels whose record channel button is set to  
(Rec).  
1a. Event View Source  
7. Undo  
Click a radio button to choose the parameter that will  
appear in the event view.  
Click this if you want to revert the recorded automation  
to its prior state. You can revert to the state prior to the  
previous operation. If the button indicates Redo, you can  
use it to cancel the Undo.  
1b. Time Resolution/dot  
[0.05, 0.1, 0.2, 0.5, 1sec]  
Specify the range that will appear in the event view.  
The range shown will be the time you specify here  
× 192.  
recorded events.  
2. Event view  
Event List.” If you press the Event Lists Undo button imme-  
diately after recording automation, not the most recent event  
edit but the previously-recorded automation will be erased.  
This area shows the events of the source you selected in  
Set View.  
3. Event list  
Displays the events selected in the “9. Select List.” To edit  
an event, select (highlight) it by clicking it in the list.  
8. Free event memory amount  
This indicates the amount of remaining memory in which  
you can record events.  
4. Edit  
Click this button to open the Edit Event dialog box.  
4a  
4b  
4a. Event select button  
Use this to select the event you want to edit. Click this  
button and use the value dial (or +/– keys) to make  
your choice.  
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4b. Parameter/Parameter value [MIDI value]/Location  
Click the parameter or location (highlight) that you  
want to edit, and use the value dial (or +/– keys) to  
edit it.  
2c-4. Edit Scene  
The mixer settings you adjust can be stored as a “scene” at a  
desired location, and automatically recalled during playback  
to change the mixer settings (when the “2c-2. Automation”  
setting “Automation” is on). You can also recall a scene  
when desired as a set of general-purpose settings (p.50).  
You can store one hundred scenes for each song.  
The only way to edit a scene is to change its location.  
The values will not be updated until you click the OK  
button (or press the panel YES key) to confirm your  
edits.  
5. Cut  
A scene may contain the following settings.  
Click this button to open the Cut Event dialog box.  
The selected event will be cut (deleted) from the event  
list. However, the event itself will be temporarily saved  
in the edit buffer (clipboard).  
Channel parameters  
CH ON, PlayEQ, ATT, sends, insert effect assignments,  
fader, pan  
To execute the cut, click the Yes button (or press the panel  
YES key). To cancel, click the No button (or press the  
panel NO key).  
Effects  
Effect program numbers and Trim of the insert, master,  
and final effects.  
To cut all events in the event list, click (highlight) the  
Select All button and then execute Cut.  
Effect return, MASTER fader, AUX levels, master EQ  
6. Copy  
Click this button to open the Copy Event dialog box.  
The selected event will be copied temporarily to the edit  
buffer (clipboard).  
1
To execute the copy, click the Yes button (or press the  
panel YES key). To cancel, click the No button (or press  
the panel NO key).  
To copy all events in the event list, click (highlight) the  
Select All button and then execute Copy.  
4
5
2
6
7
7. Paste  
8
3
Click this button to open the Paste Event dialog box. The  
event temporarily saved in the edit buffer (clipboard) will  
be pasted at the selected event.  
To execute the paste, click the Yes button (or press the  
panel YES key). To cancel, click the No button (or press  
the panel NO key).  
1. Scene select cell  
This area displays the currently selected scene (current  
scene).  
If the event at the paste-destination is the same type as the  
event that was Cut or Copied, it will be overwritten. If the  
event at the paste-destination is a different type, the pasted  
event will be added at that location.  
If no scene is selected, the Default Scene will be selected.  
Choose a scene in the scene list and click the Recall but-  
ton to select it.  
From the left, this shows the edit icon, location, scene  
name, and MIDI program number.  
The edit icon will appear if the scene has been edited  
until you click the OverWrite button.  
If you turn off the power before clicking the OverWrite  
button, the edits you made will be lost, and the scene will  
revert to the state prior to editing.  
If you paste multiple events (Select All), they will overwrite  
the existing data starting at the paste-destination you selected.  
However, only the types of event included in these multiple  
events will be overwritten.  
8. Undo  
Click this button to return to the state prior to executing  
Cut, Copy, or Paste. This can be used only to return to the  
immediately previous state. If the button indicates Redo,  
you can use it to cancel the Undo.  
2. Scene list  
This area displays the scenes that have been stored.  
From the left, the location, scene name, overlap warning  
icon “ ”, and MIDI program number will be displayed  
for each scene. It is possible for there to be more than one  
scene at the same location, but an overlap warning icon  
reminds you to use caution when recalling these scenes.  
Automation.” If you click the Automation Undo button  
immediately after event-editing, the last event-edit will be  
undone – not the automation recording.  
9. Select List  
If Automation is on, scenes that have this overlap warning  
Click this button to open the Select List dialog box. Here  
you can select the channel and parameter that will be dis-  
played in the event list. You can select one (and only one)  
of channels 1–32, Master Fader, or Expression.  
icon will not play back.  
3. Disable Prm  
Click this button to display the Disable Param dialog  
box.  
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For each scene, you can filter specific mixer settings  
(parameters) so that they will not be recalled when that  
scene is played back.  
Select the mixer parameters that will be disabled.  
For the Fader, CH ON, Pan, EQ, EFF 1/ 2 sends and Aux  
1/ 2 sends, you must also select which channels will have  
these parameters disabled.  
2c-5. Scene Filter  
These settings specify the parameters that will be modified  
when scenes are recalled. The enable/ disable settings you  
make here will apply to all scenes of the song.  
If you want to enable/disable parameters for a specific scene of the  
song, make settings in the “EditScene” tab page 3. Disable Prm.  
If a parameter button is on (highlighted), filtering will  
apply to that parameter for the selected channels, so that  
those settings of the scene will be ignored.  
If a button is off (i.e., filtering off), those settings of the  
scene will be applied.  
Click the buttons to enable/ disable the corresponding chan-  
nels and/ or parameters. A channel/ parameter whose button  
is turned on will not be affected by scene recall operations.  
EFF 1/2 Return, Effect, Aux 1/2 Level, MasterEQ, and Mas-  
terFader parameters can be disabled independently of the  
channel.  
Filtering is applied to the selected scene as a “playback  
filter.”  
The EFF1/2 Return, Effect, Aux 1/2 Level, MasterEQ, and  
MasterFader parameters can be disabled without regard  
to the channel.  
Fader, CH ON, Pan, EQ, EFF 1/2, and AUX 1/2 filter settings  
are valid only for channels that are disabled (highlighted).  
The Effect button enables/disables and Trim the effect program  
number and insert effect assignments.  
Fader, CH ON, Pan, EQ, EFF1/2, and AUX1/2 filter set-  
tings apply only to channels that are disabled (highlighted).  
The EFF 1/2 Return button enables/disables the Return Level  
and Balance settings of the master effect 1/2.  
If you want to enable/disable scene parameters for all the  
scenes in a song, use the “SceneFilter” tab page.  
4. Recall  
Recalls the settings that are registered in a scene. If you  
recall and edit a scene, click the Recall button to save  
your edits. Otherwise, the scene will revert to the state  
prior to editing when you exit this screen.  
5. EditLoc  
Here you can change the location where the scene is  
stored.  
In the scene list, select the scene whose location you want  
to edit.  
Click the EditLoc button to display the Edit Scene Loca-  
tion dialog box, and edit the location at which the scene  
is stored.  
Select (highlight) the location unit (e.g., hour, minute, sec-  
ond) that you want to edit, and use the value dial or +/–  
keys to edit the location.  
Click the Yes button (or press the panel YES key) to apply  
your changes, or click the No button (or press the panel  
NO key) to discard your changes.  
2c-6. Mixer View  
You can use the Mixer View screen to check the settings of a  
scene.  
Here you can view and edit the following parameters.  
Faders, CH ON, pan, EQ LOW Gain/LOW MID Gain/  
HIGH MID Gain/HIGH Gain, EFF1/2 Send, AUX 1/2  
Send, AUX 1/2 LEVEL, EFF 1/2 Return Level, EFF 1/2  
Return Balance, DRUMS  
If you move the top panel faders and Knob Matrix to edit a  
parameter, the selection will move to the parameter you ed-  
ited, and the screen will also change.  
Use the 1–16 key and 17–32 key to select the sixteen-channel  
group you want to view.  
6. Rename  
Here you can rename the scene.  
In the scene list, select the current scene whose name you  
want to edit, and click the Rename button to display the  
Rename dialog box. You can assign a name of up to six-  
teen characters. (p.99)  
7. Delete  
In the scene list, select the scene that you want to delete,  
and click the Delete button to display the Delete Scene  
dialog box.  
By turning the Select All button on (highlighted) in the  
dialog box, you can delete all scenes in a single operation.  
Click the Yes button (or press the panel YES key) to  
delete the scene(s), or click the No button (or press the  
panel NO key) to cancel the operation.  
Undo is not available for this Delete operation.  
8. OverWrite  
Overwrites the current mixer settings onto the selected  
scene number. Use this when you want to make fine  
adjustments to the scene or replace it with a different  
scene.  
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7. LOW-MID G/F/Q  
[–15 dB…+15 dB/21 Hz…20 kHz/0.1…10]  
2d. EQ/ ATT/ PHASE  
Here you can adjust the gain, center frequency, and Q (fil-  
ter sharpness) of the low-mid frequency region.  
Here you can adjust the equalizer, attenuator, EQ library,  
and phase settings for each channel, and adjust the master  
EQ settings.  
8. HIGH-MID G/F/Q  
[–15 dB…+15 dB/21 Hz…20 kHz/0.1…10]  
Here you can adjust the gain, center frequency, and Q (fil-  
ter sharpness) of the high-mid frequency region.  
9. HIGH G/F/Q  
2d-1. EQ/ ATT  
[–15 dB…+15 dB/21 Hz…20 kHz/0.1…10, Shlv]  
Here you can adjust the gain, center frequency, and Q (fil-  
ter sharpness) of the high-frequency region.  
If you select Shlv as the Q value, this will become a shelv-  
ing-type EQ; in this case the F value will be the cutoff fre-  
quency.  
For each channel you can edit the settings of the four-band  
equalizer and the attenuator. The equalizer is normally a  
peaking type, however the LOW EQ and HIGH EQ bands  
can be set to a shelving (Shlv) type.  
Channels 24–32 and the sub mixer channels have a two-band  
shelving EQ.  
10.FLAT  
Sets the Gain of each equalizer band to 0 dB. The EQ set-  
tings for that channel will be initialized.  
Use the Knob Matrix to select and edit the four EQ bands.  
Equalizer settings used here can be loaded from the EQ li-  
brary, or registered in the EQ library (see the section below,  
11. ON/OFF  
Switches the equalizer on/ off. This allows you to listen to  
the signal with and without EQ quickly to check your set-  
tings.  
12.  
buttons  
1
Use these up/ down buttons to edit the parameter values.  
10  
11  
2
3
4
5
2d-2. EQ Library  
12  
Here you can load EQ settings from the EQ library. You can  
also store EQ settings into the User area of the EQ library.  
There are 50 preset EQ setting programs, and 50 user EQ set-  
ting programs.  
An EQ setting program stores parameters 6–9 of the preced-  
ing section “2d-1. EQ/ ATT.”  
6
7
8
9
1. CH  
[1…32]  
Click the edit cell that indicates the channel whose EQ  
you will edit, and use the value dial (or +/– keys) to select  
the desired channel.  
Alternatively, you can press the CH SELECT key and  
then press a channel key to select the desired channel.  
This channel is linked with “CH” in the “EQ Library” tab  
page.  
2
1
3
4
5
If the selected channel’s PLAY/REC status is PLAY, the  
screen will show the PlayEQ. If REC, it will show the RecEQ.  
2. IN/TR indicator  
This indicates either IN or TR to show whether the cur-  
rent EQ is the PlayEQ or the RecEQ, and also shows the  
current input source.  
1. EQ library list  
Click on the list to select an EQ setting program. The list  
shows the EQ setting program number (P** are presets,  
U** are user) and its name.  
3. EQ curve graph  
A graphic representation of the EQ curve is shown here.  
4. ATT  
[–63.5 dB…0 dB]  
2. CH  
[1…16]  
Here you can adjust the attenuator. Lowering this value  
will lower the level that is input to the EQ.  
Click the edit cell that indicates the channel into which  
you will recall (or from which you will store) an EQ  
library item, and use the value dial (or +/– keys) to select  
the desired channel. Alternatively, you can press the CH  
SELECT key and then press a channel key to select the  
desired channel.  
5. Level meter button  
Each time you click the button, the position of the dis-  
played level meter will change.  
IN: Input level. The level input to the EQ is displayed.  
PRE:Pre-fader level. The output level of the EQ is dis-  
played.  
This channel is linked with “CH” of the “EQ/ATT” tab  
page.  
PST: Post-fader level. The level after passing through the  
fader is displayed.  
3. EQ curve graph  
The EQ curve of the selected EQ program is shown as a  
graph.  
6. LOW G/F/Q  
4. Recall  
[–15 dB…+15 dB/21 Hz…20 kHz/0.1…10, Shlv]  
Here you can adjust the gain, center frequency, and Q (fil-  
ter sharpness) of the low-frequency region.  
If you select Shlv as the Q value, this will become a shelv-  
ing-type EQ; in this case the F value will be the cutoff fre-  
quency.  
Loads the selected EQ program into the channel you  
selected in 2. “CH.”  
Click the library list to select the EQ program that you  
want to load.  
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Click the button to display the Recall dialog box, verify  
the EQ program and the loading-destination channel,  
and click the Yes button (or press the panel YES key). If  
you decide not to load, click the No button (or press the  
panel NO key).  
1. PHASE  
[N, R]  
N (NormalPhase): The phase of this channel will not be  
inverted. Normally you will leave this at “N.”  
R (ReversePhase): The phase of this channel will be  
inverted.  
On the D3200, pin 2 is hot and pin 3 is cold (p.6). Set this  
to “R” if the connected audio device uses the opposite pin wir-  
ing.  
2d-4. Master EQ  
Here you can adjust the equalizer settings for the master bus.  
This is an four-band peaking equalizer. The Low and High  
bands can also be set to a shelving-type (Shlv) EQ.  
Since channels 25–32 have a two-band EQ with Low and High,  
loading a four-band EQ library item into these channels will have  
the following result.  
The master EQ is used as a Rec EQ for the master track.  
The LowMid and HighMid settings will be ignored.  
The master EQ cannot be used when playing back the master track  
or when using “SoloMaster.”  
The Gain and Fc of the Low and High bands will remain as  
they are, but the Q will be forcibly changed to Shelving.  
5. Store  
This stores the EQ settings of the “EQ/ATT” tab page into  
6
7
one of the user EQ programs.  
The EQ settings of the channel selected by 2.”CH” will be  
stored.  
A name will automatically be assigned to the stored EQ  
program.  
1
8
9
2
3
The PlayEQ of channel 8: CH08-I.EQ  
The RecEQ of channel 10: CH10-EQ  
Verify the store-destination number and click the Yes but-  
ton (or press the panel YES key). If you decide not to  
store, click the No button (or press the panel NO key).  
4
5
1. Level meter  
This indicates the level of the master bus.  
If clipping occurs, adjust the MASTER fader.  
5a  
5b  
2. L  
Selects the master EQ settings for the left channel.  
3. R  
Selects the master EQ settings for the right channel.  
5a. Rename  
4. Link  
You can click this button to edit the name of the library  
program (p.99).  
Sets the left and right channels of the master EQ to the  
identical settings. You can adjust the settings from either  
the left or right channel.  
5b. Program number cell  
Here you can select the store-destination program  
number. Click the cell to highlight it, and use the  
value dial (or the +/– keys) to make your selection.  
5. Band 1…4 EQ G/F/Q  
[–15 dB…+15 dB/21 Hz…20.1 kHz/0.1…10, Shlv*]  
These parameters adjust the gain, center frequency, and  
Q (filter sharpness) of each band. Use the Knob Matrix to  
adjust the setting.  
* By selecting Shlv as the “Q” value for the Low and  
High bands, you can switch them to shelving-type EQ;  
in this case the F value will become the cutoff fre-  
quency.  
2d-3. Phase  
You can invert the phase of each channel.  
If one channel of the stereo signal from an audio device is be-  
ing input via a jack whose hot and cold conductors are re-  
versed, their stereo position may be blurred, or portions of  
the sound may be cancelled. This setting lets you invert the  
phase to correct such situations.  
6. EQ curve graph  
This graphically displays the EQ curve specified by these  
parameters.  
7. FLAT  
This sets the Gain of each band to 0 dB. The center fre-  
quency and Q settings for each band will remain  
unchanged.  
1
8. ON/OFF  
Switches the master EQ on/ off. This turns both channels  
on/ off regardless of the channel (L or R) you are cur-  
rently editing.  
9.  
buttons  
Use these up/ down buttons to edit the parameter values.  
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2e-3. Aux1 Send  
You can adjust the send levels from each mixer channel to the  
AUX OUT 1 jack.  
2e. SEND (EFF/ AUX/ REC)  
If you select the pre-fader setting (PRE), the signal from im-  
mediately before the fader will be sent to the AUX OUT jack  
regardless of the fader level.  
2e-1. Effect 1 Send  
With the pre-fader setting, the signal is sent to the AUX OUT  
jack at the same level as when the post-fader (PST) setting is  
used with the fader level set to unity (0 dB).  
For details on connecting and using external effects, refer to  
You can adjust the send levels from each mixer channel to  
master effect 1.  
If you select the pre-fader setting (PRE), the signal will be  
sent to the master effect from immediately before the fader,  
regardless of the fader level.  
With the pre-fader setting, the signal is sent to the master ef-  
fect at the same level as when the post-fader (PST) setting is  
used with the fader level set to unity (0 dB).  
1
2
3
4
1
2
5
3
4
1. SEND  
Adjusts the send level. Use the Knob Matrix to adjust the  
setting.  
1. SEND  
2. PRE/PST  
Adjusts the send level. Use the Knob Matrix to adjust the  
setting.  
This specifies whether the signal will be sent at the level  
immediately before the fader (Pre Fader) or the level  
immediately after the fader (Post Fader).  
PRE: Send the pre-fader level  
2. PRE/PST  
This specifies whether the signal will be sent at the level  
immediately before the fader (Pre Fader) or the level  
immediately after the fader (Post Fader).  
PRE: Send the pre-fader level  
PST: Send the post-fader level  
3. AUX1 Send meter  
Indicates the level of the AUX1 Out.  
PST: Send the post-fader level  
4. Select All  
3. LEVEL meter  
This links the operation of all channels.  
It will link the PRE/PST buttons and the SEND knobs.  
Indicates the level of the Effect 1 Send bus and Effect 1  
Return L/ R bus.  
5. AUX1 LEVEL  
4. Select All  
Adjusts the level of the AUX1 Out.  
This links the operation of all channels.  
It will link the PRE/PST buttons and the SEND knobs.  
2e-4. Aux2 Send  
Here you can adjust the send level that is output from each  
mixer channel to the AUX 2 jack.  
For details on the parameters, refer to the section above, “2e-  
2e-2. Effect 2 Send  
Here you can adjust the send levels from each mixer channel  
to master effect 2.  
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2e-5. Rec Send  
2f. SOLO/ MONITOR  
Here you can set the position from which signals will be sent  
from each mixer channel to the recording tracks.  
If you select the pre-fader setting (PRE), the signal will be re-  
corded at the level immediately before the fader, regardless  
of how the fader is adjusted.  
2f-1. Solo  
With the pre-fader setting, the recording level will be the  
same as when the post-fader (PST) setting is used with the  
fader level set to unity (0 dB).  
Use this function when you want to listen to just one (or  
more) of the channels, or to check the audio being routed to  
the sends. The solo signal is output from the MONITOR L/R  
jacks and the PHONES jacks.  
You can also adjust the settings so that the solo signal is out-  
put from the MASTER L/R jacks.  
1
1
4
2
3
2
5
1. PRE/PST  
This specifies whether the signal will be recorded at the  
level immediately before the fader (Pre Fader) or the level  
immediately after the fader (Post Fader).  
PRE: Immediately before fader location  
PST: Immediately after fader location  
1. CH buttons  
[1…32]  
Use these buttons to turn the Solo function on (high-  
lighted) or off for each channel. When one of these but-  
tons is on, the D3200 will automatically switch to Solo  
mode, and the each channel key of that channel will  
blink. You can also Solo a channel by pressing the SOLO  
key on the panel. All of the channel keys will blink. Press  
the channel key for the channel you wish to solo.  
2. Select All  
Links the PRE/PST buttons of all channels.  
2. Send, Return buttons  
Use these buttons to turn the Solo function on (high-  
lighted) or off for each send or return.  
Aux1, Aux2:  
Solo the send signal to external output AUX 1, 2 jacks  
EFF1 Send, EFF2 Send:  
Solo the send signal to effects 1 or 2  
EFF1 Return, EFF2 Return:  
Solo the return signal from effects 1 or 2  
To adjust the volume of each signal, use the pages or  
knobs that adjust each signal.  
Be aware that depending on the settings, changing these selec-  
tions may cause a sudden change in the monitor volume.  
3. SoloMaster  
This specifies whether the soloed audio will be output  
from the MASTER L/R jacks. Use this setting if your  
monitor system is connected to the MASTER L/R jacks  
and you want to listen to the soloed audio through these  
outputs.  
4. Mode  
Last: Solo only the last-selected signal (multiple selec-  
tions are not possible)  
Mix: Solo all selected signals (multiple selections are pos-  
sible)  
If you switch from Mix to Last, all solo settings will be turned  
off.  
5. ClearAll  
Turns all solo settings off.  
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2f-2. Monitor  
Here you can select the audio signals that will be output from  
the monitor output (MONITOR L/R jacks) and headphone  
output (PHONES jack).  
1
2
3
1
2
3
4
1. Pan  
[L63…C…R63]  
Adjusts the panning of each channels cue signal.  
You can click a knob icon and use the Knob Matrix to  
make settings for a group of sixteen channels.  
2. Level  
[0…100]  
Adjust the level of each channels cue signal.  
You can click a knob icon and use the Knob Matrix to  
make settings for a group of sixteen channels.  
1. Master LR  
Sends the master LR bus to the monitor output. Normally  
you will select this.  
Unity level is 100.  
2. Solo  
3. Level meter  
When you select a signal to be soloed in the “Solo” tab  
page, this will be selected automatically, and it will not be  
possible to select “Master LR” or “Cue.” To select these  
items, you must first turn “Off” all soloed signals.  
This bar graph indicates the cue mix output volume.  
3. Cue  
2g. MIXER SETUP  
Sends the signal specified by the “Cue Level” (see the  
section that follows) level and pan settings to the monitor  
output. If you select this when recording, you will be able  
to adjust the monitor volume and pan for comfortable  
playing, without affecting the recording level of the sig-  
nal.  
Here you can save the current mixer settings, or recall previ-  
ously-saved mixer settings.  
This allows you to store mixer settings that you use frequent-  
ly, and then recall them when creating a new song. You can  
also use this method to copy mixer settings to a different  
song.  
4. Drums  
The audio from the Session Drums will be sent directly to  
the monitor output. You can use this when you want to  
listen to the Session Drums through headphones as the  
rest of the audio tracks are output from the MASTER L/R  
jacks, for example during a live performance. Normally  
you will keep this turned off.  
A mixer setup contains the following parameters.  
Channel Assign, Sub Mixer, REC/ PLAY, and MASTER  
TRACK STATUS  
Pair, Group  
Fader, Pan, Play/Rec EQ  
ATT, CH ON, Phase, AUX/EFF Send, Rec Send  
Effect (all settings including the parameters being edited)  
Master Fader, Master EQ, Send Out level, Send Select  
All  
The drum sound will not be output unless the Session Drums  
channel key is on.  
If you turn Drums on here, the SESSION DRUMS  
“DrmsMixer” tab page “Assign” setting will change to  
Monitor.” If you turn Drums off, the SESSION DRUMS  
“DrmsMixer” tab page “Assign” setting will change to  
“Master.”  
Solo, Monitor, Cue, drum pattern output assignment,  
drum pattern volume  
2f-3. Cue Level  
When “Cue” is turned on in the “Monitor” tab page, use the  
settings here to adjust the audio level and pan of each mixer  
channel.  
2
3
1
During playback, the audio will be sent regardless of the  
channel on/ off setting. During recording, audio will be sent  
only for channels whose CH ON keys are set to on.  
Use the 1–16 key and 17–32 key to switch the display be-  
tween sixteen-channel groups.  
The audio that is set to Cue will be the playback signal if a track is  
playing, or the signal being recorded if the track is recording.  
1. Mixer setup list  
Click the screen to select the mixer setup program you  
want to use. The list shows the program numbers and  
program names.  
When the D3200 is shipped from the factory, mixer setup pro-  
grams 1 through 20 are stored as “NoData.” Recalling one of  
these programs will set the mixer to the same settings as when  
it is initialized (i.e., when you create a New Song).  
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2. Recall  
This button loads (recalls) a mixer setup program.  
3. CH VIEW  
In the mixer setup list, click the program that you want to  
recall.  
Click this button to open the Recall dialog box, verify the  
program that you are recalling, and click the Yes button  
(or press the panel YES key). If you decide not to recall  
the program, click the No button (or press the panel NO  
key).  
3-1. Ch View  
This displays the settings and status for a single channel.  
To select the channel that you want to view, press the CH SE-  
LECT key and then press the channel key of the desired  
channel.  
A program you saved from a 44.1 kHz or 48 kHz song can be  
recalled to either a 44.1 kHz or a 48 kHz song.  
3. Store  
This button stores the current mixer settings as a mixer  
setup program.  
Verify the store-destination number, and click the Yes  
button (or press the panel YES key). If you decide not to  
store, click the No button (or press the panel NO key).  
In this screen you can set the following parameters.  
Pairing (p.102)  
Pan (p.103)  
3a  
3b  
Channel on/ off (p.8)  
Input (p.101)  
Attenuator (p.107)  
Phase (p.108)  
Recording location (p.110)  
Solo on/ off (p.110)  
EQ on/ off, flat (p.107)  
Fader (p.103)  
Level meter position (p.99)  
Group (p.102)  
Send (p.109)  
EQ (p.107)  
3a. Rename  
You can click this button and rename the mixer setup  
program (p.99).  
3b. Program number cell  
This selects the store-destination program number.  
Click this cell to highlight it, and then use the value  
dial (or +/– keys) to select the desired number.  
To edit the Send and EQ parameters, use the Knob Matrix lo-  
cated below the display.  
3-2. Channel Routing View  
This displays a simplified signal flow for the channel shown  
in the “Ch View” tab page.  
You cannot edit the settings here.  
To select the channel that you want to view, press the CH  
SELECT key and then press the channel key of the desired  
channel.  
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You cannot use a mono effect program for FinalEFF.  
6. Navigation buttons  
Use these to select parameters within the page.  
7. Select  
4. EFFECT  
4-1. Effect Routing  
This lists the effect programs used by the insert 1–8, master,  
and final effects, and shows their status.  
The D3200 lets you simultaneously use up to eight insert ef-  
fects, two master effects, and one final effect.  
Choose the effect you want to use, and then click this but-  
ton to display the Select EFF Category dialog box.  
Choose the desired category, and use the Select EFF Pro-  
gram dialog box to select the effect program that you  
want to use.  
The number of simultaneously usable effects will differ depending  
on the size of the effect programs, and on how they are assigned.  
In this screen you can also select effect programs and edit  
some of their parameters.  
To select a program, use the value dial or click the Select but-  
ton in the screen and choose from a list of effect programs by  
category.  
1
2
6
7
7a  
8
3
9
4
5
10  
1. CH  
[1…32]  
Selects the channel to which each insert effect 1 through 8  
will be applied.  
7c  
7b  
2. Insert effect location  
[IN, TR]  
Selects whether each insert effect 1 through 8 will be  
applied to the input (IN) or to the playback track (TR).  
7a. Cancel  
Returns to the “EFFRouting” tab page without select-  
ing a category.  
3. Insert EFF 1…8  
Selects the program for each insert effect 1 through 8. A  
maximum of eight different effects can be used.  
The cells indicate the currently selected program number,  
effect name, effect size icon, control icon (only if speci-  
fied), and on/ off icon.  
7b. OK  
After selecting an effect program, click this button to  
confirm your selection and return to the “EFFRout-  
ing” tab page.  
7c. Cancel  
Returns to the Select EFF Category dialog box.  
8. On/Off  
The letter “E” is displayed at the beginning of the effect  
number to indicate an effect that is being edited.  
: Effect size icon  
This button switches the currently selected (highlighted)  
effect on/ off. This will affect the amount of DSP Power  
that is used. Pressing this button will turn the highlighted  
effect on ( as long as there is sufficient DSP Power) or off.  
Indicates the DSP size of the effect.  
: Control icon  
Indicates an effect to which effect control is assigned.  
/
: On/off icon  
9. DSP Power indicator  
Indicates the on (enabled) or off (disabled) status of  
the effect.  
For the possible combinations and how they will operate,  
This shows the DSP Power level. This will indicate 0% if  
no DSP Power at all is being used, or 100% if all of the  
DSP Power is being used.  
10.Restrct (Restructure)  
This button frees up the DSP power of “dead effects” that  
are in an unusable state due to their assignments. An  
effect that is in an unusable state is indicated by the dead  
icon “ ”.  
Due to the input/output structure of the mixer, you cannot use  
a stereo program for insert effect 8.  
4. MasterEFF 1, 2  
Here you can select a program for master effects 1 and 2.  
The cells indicate the currently selected program number,  
effect name, effect size, control icon (only if specified),  
and on/ off icon.  
You cannot use a mono effect program for MasterEFF 1 or 2.  
5. FinalEFF  
Here you can select a program for the final effect. The  
cells indicate the currently selected program number,  
effect name, effect size, control icon (only if specified),  
and on/ off icon.  
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Effects that can be used simultaneously  
4-2. Insert EFF  
You can apply insert effects to input sources during record-  
ing, or to tracks during playback.  
The effect programs used by the D3200s effects are classified  
as being different “sizes” according to the amount of DSP  
processing power they consume.  
Effect programs that allow up to eight insert effects to be  
used are called “size-one” effects. Relative to these, some ef-  
fect programs are “size-two” and others are “size-four.”  
The size of an effect program is shown by the icon at the right  
of the effect name.  
You can use a total of up to eight insert effects. You can use  
the Knob Matrix located below the LCD screen to edit the pa-  
rameters that are shown as knob icons.  
1
2
3
4
One “size” corresponds to one of the on/ off icons in each ef-  
fect cell.  
The maximum size that can be used simultaneously is 16.  
9
5
6
7
Techniques for assigning effects  
On the D3200, effects assigned to the upper rows of effect  
cells will be given higher priority for being turned on. This  
means that depending on how programs are assigned, you  
may need to use the Restrct button or the On/Off buttons to  
make adjustments while watching the DSP Power indicator,  
in order to make the best use of the available effects.  
10  
11  
8
The priority order also applies to the groupings of Insert, Master,  
and Final effect. For example if you assign a size-four program to  
insert effect 7, this will occupy insert effects 7 and 8 and master  
effect 1, meaning that you will not be able to assign a program to  
master effect 1.  
1. Insert effect location  
[IN, TR]  
Selects whether the insert effect will be applied to the  
input (IN) or to the track playback (TR).  
2. CH  
[1…32]  
To cancel an effect, cancel its channel assignment, and also select  
NO EFFECT as the effect.  
Selects the channel to which you will apply the insert  
effect.  
Using the Restrct button  
3. Insert effect select  
Due to the priority scheme discussed above, if you make  
many changes to your effect routings, it is possible to end  
up with DSP power applied where it cannot be used. The  
“Restructure” function can recover this DSP power so it  
can be used for another effect. The following example  
describes how this works.  
First assign a size-one effect to insert effect 1, and a size-  
two effect to insert effect 2.  
Next, lets suppose that you assign a size-two program to  
insert effect 1.  
When you do so, insert effect 2 (whose priority is lower)  
will be masked by effect 1; you will unable to turn insert  
effect 2 off, and insert effect 3 will be unavailable.  
In this state, insert effect 2 is a “dead effect.” The on/ off  
icon of the effect will change to the dead effect icon “ ”.  
In this case you can click the Restrct button to release the  
dead effect so that insert effect 3 will again be available,  
and the wasted DSP power will be recovered.  
Select the insert effect (1–8) that you want to edit.  
Alternatively, you can press the CH SELECT key and then  
press the Channel Key of the desired channel to select the in-  
sert effect assigned to that channel. If you select a channel to  
which no insert effect is assigned, the selection will not change.  
4. Insert effect program  
Use the value dial to select an effect program, or click the  
popup button in the screen and choose from a category  
list of effect programs.  
If the selected program has been edited, the program  
numbers P (preset), U (user), or S (song) indication will  
change to “E,” indicating that the program has been  
edited.  
5. Trim knob  
[0…100]  
With a setting of 100, the level will be the same as the  
input level.  
Lower this level if an excessive input level causes distor-  
tion when an effect is applied.  
Using the On/Off button  
6. Effect chain display  
If an effect that you actually what to use is turned off due  
to lack of DSP power, you can turn off one or more effects  
that are unintentionally on in order to allocate the neces-  
sary size, and then turn the desired effect on. When doing  
so, watch the DSP Power indicator as you choose the  
effect(s) to turn on or off.  
This shows the chain of effects that make up the effect  
program. When you select (highlight) one of these effects,  
the editable parameters will appear in “7. Knob icons.”  
7. Knob icons  
Use these knobs to edit the parameters of each effect.  
The parameters and range of values will depend on the  
effect and parameter. You can turn the Knob Matrix  
(located below the LCD screen) to edit the value of the  
corresponding parameter.  
8. ON/OFF  
This is an on/ off switch for the selected effect within the  
effect chain.  
If the button is OFF, that effect will be bypassed.  
9. Level meter  
This shows the input/ output level of the effect and the  
GR (gain reduction) level.  
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10.Rename  
This lets you rename the effect program.  
4-3. Master EFF1  
Master effects are used by adjusting the level of the signal be-  
ing sent from each channel to the master effect in order to cre-  
ate overall depth and balance.  
You can use the Knob Matrix located below the LCD screen  
to edit the parameters that are shown as knob icons.  
Select the effect program that you want to rename, click  
the Rename button to open the dialog box, and edit the  
name. You can assign a name of up to sixteen characters  
After renaming the program, use “11. Store” to store it. The  
effect program name you edited will be discarded if you don’t  
use to store it.  
Notes about using the master effects  
The master effects process the signals sent to them via the  
effect send control of each channel, and send the proc-  
essed signal to the effect bus. This means that the direct  
sound sent from each channel to the master bus will be  
mixed with the effect sound.  
In the case of effects such as reverb or chorus that inter-  
nally mix the effect sound and the direct sound together  
before the output, the direct sound passed through the  
effect will be added to the direct sound sent directly from  
each channel, meaning that the balance between the  
direct and effect sound will not be correct.  
11. Store  
This stores the effect program with its edited parameters  
and name.  
In the D3200 there are 128 user effect programs that can  
be used by all songs, on any song drive; and 32 song  
effect programs that are specific to each individual song.  
Click the button to display the Store Program dialog box.  
In such cases, set Dry:Wet (a parameter that adjusts the  
balance of the effect sound and direct sound) so that the  
effect will output only the processed (WET) sound. With  
this setting, the master effect return level will correctly  
control the mix balance of the effect sound.  
If you want to use a master effect as an insert effect, set  
the send location of the send channel to pre-fader (Pre)  
and lower the fader to -infinity so that no direct sound  
will be sent to the master bus. With this setting, the mix  
balance between the effect sound and dry sound will be  
controlled by the master effect parameter (Dry:Wet).  
Click the “Area” list button to select U (User) or S (Song).  
Then click the number cell and use the value dial (or +/–  
keys) to select the save-destination number.  
When choosing the store-destination, choose “U” for programs  
that you intend to use in other songs as well, and choose “S”  
for programs that will not be used in other songs or that would  
cause problems if they were modified.  
Signal flow for the master effect  
To execute the store operation, click the Yes button (or  
press the panel YES key). To cancel, click the No button  
(or press the panel NO key).  
When you save, the new data will overwrite the data pre-  
viously stored in that number, and the previous settings  
will be lost.  
from the EQ  
output of each  
channel  
Pan  
to the Master bus  
Direct sound  
Post-fader  
Master Effect  
Return  
Level  
Balance  
Send  
Pre-fader  
Effect  
Program  
If you overwrite an effect program that was being used when  
you stored a scene, be aware that the playback may not sound  
with the settings you intended.  
Mix balance of direct  
sound and effect  
sound  
In the case of Reverb  
Direct sound Dry  
Dry:Wet  
Reverb  
Effect sound  
from Send  
Wet  
to Return Level  
1
2
3
6
7
4
8
9
5
1. Effect program selection  
To select an effect program, use the value dial, or click the  
popup button in the screen and choose from the list of  
effect programs displayed by category.  
If the selected program has been edited, the program  
numbers P (preset), U (user), or S (song) indication will  
change to “E,” indicating that the program has been  
edited.  
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2. Trim knob  
[0…100]  
2. Trim knob  
[0…100]  
With a setting of 100, the level will be the same as the  
input level.  
With a setting of 100, the level will be the same as the  
input level.  
If distortion is caused by an excessively high input level  
when you apply the effect, use this parameter to lower  
the input level.  
If distortion is caused by an excessively high input level  
when you apply the effect, use this parameter to lower  
the input level.  
3. Effect chain display  
3. Effect chain display  
This shows the chain of effects that make up the effect  
program.  
This shows the chain of effects that make up the effect  
program.  
4. Knob icons  
4. Knob icons  
Use these to edit the parameters of each effect.  
For details, refer to “4-2. Insert EFF” (p.114), 7. Knob  
icons.  
Use these to edit the parameters of each effect.  
For details, refer to “4-2. Insert EFF” (p.114), 7. Knob  
icons.  
5. ON/OFF  
5. ON/OFF  
This is an on/ off switch for the selected effect within the  
effect chain.  
This is an on/ off switch for the selected effect within the  
effect chain.  
If the button is OFF, that effect will be bypassed.  
If the button is OFF, that effect will be bypassed.  
6. Level meter  
6. Level meter  
This shows the input/ output level of the effect and the  
GR (gain reduction) level.  
This shows the input/ output level of the effect and the  
GR (gain reduction) level.  
7. Effect return  
7. Rename  
Sets the effect return level and balance.  
Use this to rename an effect program.  
For details, refer to “4-2. Insert EFF” (p.115), 10. Rename.  
8. Rename  
Use this to rename an effect program.  
8. Store  
For details, refer to “4-2. Insert EFF” (p.115  
)
, 10. Rename.  
Use this to store the effect program whose parameters or  
name you have edited.  
For details, refer to “4-2. Insert EFF” (p.115), 11. Store.  
9. Store  
Use this to store the effect program whose parameters or  
name you have edited.  
For details, refer to “4-2. Insert EFF” (p.115), 11. Store.  
5. SEND  
Operation is the same as when you press the MIXER key and  
click the SEND (EFF/ AUX/ REC) button in the page jump  
menu screen. For the parameters, refer to “2e. SEND (EFF/  
4-4. Master EFF2  
For details on the parameters, refer to the section above, “4-  
4-5. Final EFF  
The final effect is used to make final adjustments to the over-  
all sound in the last stage of the master bus. Here you can use  
one stereo effect program.  
6. EQ  
This displays the 2d-1. EQ/ ATT tab page. For the parame-  
You can use the Knob Matrix located below the LCD screen  
to edit the parameters that are shown as knob icons.  
7. PAN  
1
This displays the 2c-1. Fader Pan tab page. For the parame-  
2
3
6
4
7
8
5
1. Effect program selection  
To select an effect program, use the value dial, or click the  
popup button in the screen and choose from the list of  
effect programs displayed by category.  
If the selected program has been edited, the program  
numbers P (preset), U (user), or S (song) indication will  
change to “E,” indicating that the program has been  
edited.  
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2. Level meter  
This indicates the level that is being sent from the OUT-  
PUT jacks.  
8. SONG  
Here you can select or edit a song. The screen shows informa-  
tion about the currently selected song.  
The screen shows the song name, drive name, song number,  
song time, sampling frequency, bit depth, and protect set-  
ting.  
3. New  
Click this button to create a new song in the currently  
selected drive. The new song will be created following  
the last song in the current drive.  
The New Song dialog box will appear when you click  
this button. Use the radio buttons to specify the sampling  
frequency and bit depth for the new song, and click the  
OK button (or press the panel YES key).  
1
2
3a  
3
4
6
7
8
5
1. Song select button  
Click this button to open the Select Song dialog box.  
3a. Song Type  
[44.1 kHz/16 bit, 48 kHz/16 bit,  
44.1 kHz/24 bit, 48 kHz/24 bit]  
Specify the sampling frequency and bit depth for the  
newly created song.  
The type you select will determine the minimum of  
tracks that can be simultaneously recorded, played, or  
punch-recorded.  
Maximum number of simultaneous tracks by Song  
Type  
Song Type  
44.1 kHz/16-bit  
48 kHz/16-bit  
44.1 kHz/24-bit  
48 kHz/24-bit  
Recording  
Playback  
Punch recording  
16*  
32  
8
1a  
12**  
16  
4
Click to highlight the name of the desired song.  
Click the OK button (or press the panel YES key) to exe-  
cute your selection. If you decide not to change songs,  
click the Cancel button (or press the panel NO key).  
*16 channels is the maximum, combining 12 analog inputs,  
+ 2 digital inputs (S/P DIF L, R), + 2 Session Drums (L, R).  
**12 channels using any combination of analog inputs, digital  
inputs and Session Drums.  
If you want to select a song from a different drive, click  
the Drive button and select the desired drive.  
You can change the “Song Type” (sampling frequency/bit  
depth) only when creating a new song.  
It is not possible to continuously record for more than 12  
hours.  
4. Rename  
Here you can rename the currently displayed song.  
Click the button to display the Rename dialog box, and  
edit the song name. You can input a name of up to sixteen  
characters. (p.99)  
Drive  
window  
5. Move  
This operation moves the selected song to another song  
number of the drive you specify.  
When you click this button, the Move Song dialog box  
will appear. Click the Yes button (or press the panel YES  
key) to execute the move, or click the No button (or press  
the panel NO key) to cancel. When the move operation is  
finished and the display indicates “Completed,” click the  
OK button (or press the panel YES key).  
1a. Drive  
[I, A…D]  
Here you can choose the current drive. When you  
click this button, the Select Drive dialog box will  
appear.  
In the drive window, click a drive name to select it.  
Click the OK button (or press the panel YES key) to con-  
firm your selection. If you decide not to change drives,  
click the Cancel button (or press the panel NO key).  
Undo will not be available if you move to a song drive other  
than the currently selected drive.  
If you want to rename the song drive, click the Rename  
button to display the Rename dialog box, and edit the  
song drive name. You can input a name of up to sixteen  
characters. (p.99)  
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Before copying  
5a  
5b  
Song name  
ABC  
3
CDR  
4
AAA  
1
ZZZ  
2
Song number  
Copy to song number “3”  
Moved backward  
After copying  
Song name  
AAA  
1
ZZZ  
2
AAA  
3
ABC CDR  
5a. Move-destination song number cell  
Song number  
4
5
This shows the drive that contains the selected song,  
and lets you select the song number.  
6b. Copy-destination drive  
If youre moving a song within the same song drive,  
the selectable numbers will be the number of existing  
songs. If youre moving a song to a different song  
drive, the selectable numbers will range from “001” to  
one greater than the number of existing songs.  
When you execute the move, no data will be overwrit-  
ten. If the move-destination number you selected is  
higher than the move-source number, preceding song  
numbers will be renumbered forward. If the move-  
destination number is lower than the move-source  
number, subsequent song numbers will be renum-  
bered down by one.  
If you want to copy the song to a song drive other than  
the current drive, click this button to open the Select  
Drive dialog box. Select the desired drive and click the  
OK button (or press the panel YES key).  
7. Delete  
This operation deletes the current song.  
When you click this button the DeleteSong dialog box  
will appear. Click the Yes button (or press the panel YES  
key) to delete the song, or click the No button (or press  
the panel NO key) to cancel.  
When you execute this operation, the selected song will  
be deleted and subsequent songs will be renumbered for-  
ward.  
Before moving  
When the song has been deleted and the display indi-  
cates “Completed,” click the OK button (or press the  
panel YES key).  
Song name  
EFF  
3
AAA  
1
ZZZ  
2
ABC  
4
CDR  
5
Song number  
This Delete operation cannot be undone.  
Move to song number “4”  
Renumbered forward  
After moving  
Song name  
ZZZ  
4
EFF  
2
AAA  
1
ABC  
3
CDR  
5
Song number  
5b. Move-destination drive  
If you want to move the song to a different drive, click  
this button to open the Select Drive dialog box. Select  
the desired drive, and click the OK button (or press  
the panel YES key).  
8. Protect  
Writing, deletion, or editing of the current song can be  
prohibited (protect on) or allowed (protect off).  
When protect is on, it will not be possible to rewrite the  
parameters or data of that song; e.g., an error message  
will appear if you attempt to record.  
When you move a song to another drive, song numbers will be  
adjusted in the same way as for the Copy operation.  
6. Copy  
This operation copies the currently selected song to  
another song number in the desired drive.  
When you click this button, the Copy Song dialog box  
will appear.  
The song will automatically be saved when you turn this  
protect setting on.  
When you click this button, the Protect dialog box will  
appear. Click the ON button to turn protect on, or click  
the OFF button to turn protect off. When the protect set-  
ting has been applied and the display indicates “Com-  
pleted,” click the OK button (or press the panel YES  
key).  
6a  
6b  
When protect is on, a protect symbol ( ) will appear fol-  
lowing the sampling frequency indication of the song.  
If protect is on, adjustments to the faders or EQ will be reflect-  
ed during editing, but will not be recorded.  
Click the Yes button (or press the panel YES key) to exe-  
cute the copy, or click the No button (or press the panel  
NO key) to cancel. When the copy operation is finished  
and the display indicates “Completed,” click the OK but-  
ton (or press the panel YES key).  
This Protect operation cannot be undone.  
This Copy operation cannot be undone.  
6a. Copy-destination song number cell  
This shows the copy-destination drive, and lets you  
select the song number. You can select a number in the  
range of “001” through “existing song numbers + 1”.  
When you execute the copy, the song will be copied to  
the copy-destination song number. If the copy-desti-  
nation is an existing song number, it will not be over-  
written; that song and subsequent songs will be  
renumbered upward by one as shown in the diagram  
below.  
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MasterEFF 1, 2:  
Control master effect 1 or 2.  
9. SYSTEM/ MIDI  
FinalEFF:  
Control the final effect.  
If the effect program you are using has no control function, it  
cannot be controlled. Nor is control possible unless Ctrl is  
program.  
9-1. Control  
1
2
5. Control MIDI CH  
[1…16]  
Specifies the channel that will be used to control the  
internal effect via MIDI.  
3
Set this to the MIDI channel that you are using for control.  
5
6
4
7
6. Device  
[Pedal, After Touch, Pitch Bend, Velocity, Note Number,  
CC#000…119]  
Selects the external device that will control one of the  
D3200’s internal effects. The effect you specify in 3. “Con-  
trol Change Assign” can be controlled in realtime.  
10  
8
9
Pedal:  
An expression pedal will control the effect. Connect an  
expression pedal (such as the separately sold XVP-10  
or EXP-2) to the EXPRESSION PEDAL jack, and  
move the pedal to control the effect.  
1. Polarity  
[–, +]  
Specifies the polarity of the foot switch.  
Connect a foot switch (separately sold option: PS-1 or  
equivalent) to the rear panel FOOT SW jack, and set this  
parameter so that the “ ” symbol lights when you press  
the foot switch.  
After Touch, Pitch Bend, Velocity, NoteNumber:  
MIDI aftertouch, pitch bend, velocity, or note number  
data will control the effect.  
2. Function  
[PunchIn-Out, Mark, PlayStop]  
Connect the MIDI OUT of an external MIDI device to  
the D3200’s MIDI IN connector, and transmit the  
appropriate MIDI data from the external MIDI device  
to control the effect.  
Selects the function that will be controlled by the foot switch.  
PunchIn-Out  
The foot switch will alternately start or stop manual  
punch-in/ out recording. Press the PLAY/REC key,  
and use the channel key of each channel to select REC  
mode for the track(s) you want to record. Then start  
playback. Recording will begin from when you press  
the foot switch, and will end when you press the foot  
switch again.  
CC (Control Change) #000…119:  
A MIDI control change number will control the effect.  
Connect the MIDI OUT of an external MIDI device to  
the D3200’s MIDI IN connector, and transmit the  
appropriate MIDI control change message from the  
external MIDI device to control the effect.  
Mark  
7. ClickPoint  
[Slow, Normal, Fast]  
When you press the foot switch, a mark will be regis-  
tered at that location. While this tab page is displayed,  
the foot switch is used to detect the polarity, and will  
not perform the assigned function. While you are  
recording tap tempo, the foot switch will perform tap  
input regardless of the setting here.  
Select the speed at which the pointer will move when you  
operate the ClickPoint.  
8. Calib  
When you click this button, the ClickPoint Calibration  
dialog box will appear.  
You should execute this operation if you notice that the  
movement of the pointer in the LCD screen or the click-  
ing action does not match the position shown in the  
operation section.  
Play/Stop  
Switch between playback start and stop. Press the foot  
switch to start playback, and press it again to stop playback.  
3. Fader/Knob Control  
[Match, Jump]  
Due to a variety of factors - automation, loading scenes,  
editing with the value dial etc. - the current parameter  
values may not match the current position of the physical  
faders or the Knob Matrix.  
In such cases, the setting you select here will determine  
the way in which the parameter values will be made con-  
sistent with fader or Knob Matrix movements.  
9. Date/Time  
Here you can specify the date and time for the D3200s  
internal clock. Songs are managed according to the date  
and time you specify here.  
9a  
9b  
Match: After a fader or Knob Matrix knob reaches the  
value stored for that parameter, then the value  
will smoothly change to reflect the current knob  
or fader position.  
Jump: Parameter values will jump to the fader or knobs  
position the instant the fader or Knob Matrix  
knob is moved.  
The Calendar dialog box will appear when you click this  
button. To apply the new date and time, click the Yes but-  
ton. If you decide not to change the date and time, click  
the No button. (Alternatively, you can press the panel  
YES key or NO key.)  
4. Control Change Assign  
[Off, InsertEFF1…8, MasterEFF1, 2, FinalEFF]  
Here you can select the effect that you want to control.  
The effect you select here can be controlled by “6. Device.”  
9a. Date  
Off:  
This displays (and lets you set) the current date, dis-  
played as Month:Date:Year (four digits).  
No effect will be controlled.  
InsertEFF1…8:  
Control an insert effect 1, 2, …8 respectively.  
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9b. Time  
This displays (and lets you set) the current time, dis-  
9-2. Disk Utility  
Here you can format a drive, create partitions, and check a  
drive.  
played in 24-hour time as Hours:Minutes:Seconds.  
The date and time are retained when you power-off to the  
Standby mode. However, if the main power switch is turned  
off, youll need to reset them.  
10.Word Clock  
The “Word Clock” tab page displays the current word  
clock source and frequency, and lets you make synchroni-  
zation settings for the audio data clock.  
2
3
4
You may hear noise if synchronization cannot be achieved. Be-  
fore you change these settings, please turn down the faders or  
turn down the volume of your monitor system.  
1
5
When you click the Clock Source button, the Clock  
Source dialog box will appear. Choose the desired clock  
source and click the OK button (or press the panel YES  
key). The Working dialog box will appear. If you decide  
not to change the clock source setting, click the Cancel  
button (or press the panel NO key). The D3200 can syn-  
chronize to a 44.1 kHz or 48 kHz clock.  
6
7
1. Drive list  
(HDD, CD)  
This displays information about the drive (capacity, drive  
name).  
Internal: Synchronize to the internal clock.  
S/P DIF: Synchronize to the S/ P DIF clock.  
HDD: Hard Disk Drive  
The upper area shows the total capacity of the hard  
disk.  
The middle area shows the partition drive names  
(A–D), the capacities, and the song drive name.  
The lower area shows the PC (USB) area. This drive  
is referred to as the PC drive, and can be set to 2, 4,  
or 8 GB.  
DISK:Indicates the type of CD, CD-R, or CD-RW.  
2. Partition  
When you click this button, the Partition dialog box will  
appear.  
When the clock has been calculated, the Word Clock  
indication will show the frequency of the clock source.  
2a  
2b  
If the digital input audio sounds wrong, or if “Audio Sync  
Error” is displayed, check the “Clock Source” setting or the  
connections from your other equipment.  
If you select “S/P DIF” as Clock Source, the D3200 will stop  
operating if the clock is interrupted or the clock frequency  
changes during recording or playback. If the D3200 stops op-  
erating correctly due to a clock problem during recording, you  
will have to format the song drive. You may wish to back up  
the data on that song drive before using an external word clock.  
The clock source setting is not saved. “Clock Source” will al-  
ways be set to “Internal” when you select a song or when you  
turn on the power.  
2a. Partition  
[1...4]  
This field specifies the number of partitions.  
Click the Partition list box, select the number of parti-  
tions into which you want to divide the disk, and click  
the Yes button (or press the panel YES key) to execute  
the partition operation. At this time, a warning dialog  
box will appear if the drive contains even one song for  
which Protect is turned on. If you want to override the  
Protect setting of the song, click the Force button  
(highlighted) and then click the Yes button (or press  
the panel YES key) to continue execution.  
If you decide not to execute, click the No button (or  
press the panel NO key).  
When you execute partitioning, the data on that drive will  
be lost, but “User Data” (p.83, 123) and SYSTEM/  
MIDI “Control” tab page data will be maintained.  
2b. PC (USB)  
[2 GB, 4 GB, 8 GB]  
Here you can change the size of the USB drive.  
Click the PC (USB) list button to specify the size of the  
PC drive, and click the Yes button (or press the panel  
YES key) to execute the setting. At this time, a warn-  
ing dialog box will appear if the drive contains even  
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one song for which Protect is turned on. If you want to  
override the Protect setting of the song, click the Force  
button (highlighted) and then click the Yes button (or  
press the panel YES key) to continue execution.  
If you decide not to execute, click the No button (or  
press the panel NO key).  
Unused  
Check and repair the first 2 GB of the currently-  
unused area.  
Current Partition  
Check and repair the area of the currently selected  
partition.  
If connected to a Windows 98 computer, only 2 GB can be  
detected for a PC (USB) drive. The drive will not be detect-  
ed if it is 4 GB or 8 GB in size.  
All Partition  
Check and repair all partitions and the area used by  
the system.  
Specify the desired Area, and click the Yes button (or  
press the panel YES key) to execute the Check Drive  
operation. If you decide not execute, click the No button  
(or press the panel NO key).  
When you execute the Partition operation, the data on that  
drive will be lost.  
3. Drive Info  
Here you can view information about the hard disk.  
When you click this button, the Drive Info dialog box  
will appear. Click the Exit button to return to the  
“DiskUtility” tab page.  
Executing the “Edit Track” operation “OptimizeTrk”  
“Disk too busy.” errors. Use the Check Drive command if ex-  
ecuting OptimizeTrk does not eliminate the “Disk too  
busy.” errors.  
Check Drive requires a substantial length of time for execu-  
tion. If the hard disk has a capacity of 40 GB, executing this  
command for All Partition will require approximately 7  
hours.  
3a  
5. Format  
This formats the hard disk.  
When you click the button, the Format dialog box will  
appear. Select the drive you wish to format and the  
desired option, and click the Yes button (or press the  
panel YES key) to execute formatting. If you decide not  
to format, click the No button (or press the panel NO  
key).  
3b  
3c  
3a. Song drive list  
When you execute the Format operation, the data on that drive  
will be lost.  
This displays the song drives.  
The partition drive name (A–D), total capacity, song  
drive name, used capacity, and free capacity are dis-  
played.  
You cannot cancel this operation once formatting has begun.  
3b. PC drive  
This displays the PC drive.  
The total capacity, used capacity, and free capacity are  
displayed.  
5a  
5b  
3c. Rename  
In the song drive list, select the song drive that you  
want to rename, and click this button. Use the  
Rename dialog box to edit the name (p.99).  
Click the Yes button (or press the panel YES key) to  
execute the settings. If you decide not to execute, click  
the No button (or press the panel NO key).  
4. CheckDrive  
This checks and repairs errors in the songs on the hard  
disk. Execute this operation if the “Disk too busy.” error  
message appears frequently. After executing this, you can  
continue using the song data unless there was a major  
error on the drive.  
5a. Drive  
Select the drive that you want to format.  
A…D: an individual song drive  
A–D: all song drives  
PC:  
the PC drive  
ALL: the entire hard disk  
5b. Option  
Select the type of formatting.  
Quick:  
Since only the system area will be formatted, this  
will not require very much time.  
ALL approximately 7 seconds for 40 GB  
Full:  
Execute this if the “Drive Error occurred.” message  
appears frequently during playback. Use this  
method if you still experience problems after per-  
forming a Quick format, such as the drive failing to  
be recognized. This will require a substantial length  
of time.  
Click the Area  
button to display the list.  
ALL approximately 7 hours for 40 GB  
Current Song  
Check and repair the area used by the currently  
selected song.  
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6. Load System  
This loads system files to update the operating software.  
When you click this button, the LoadSystem dialog box  
will appear. Use “Source” to select the system file that  
you want to load, and click the Yes button (or press the  
panel YES key) to begin the update.  
2
3
4
1
5
6
1. File list  
This area lists the files.  
Upper area: PC folder names (:folder names…)  
Lower area: folders/ file names  
2. Close  
Moves to the next higher folder level.  
3. Open  
If a folder is selected, opens that folder.  
4. Rename  
Renames a file (p.99).  
7. Save System  
The D3200’s system program is stored on the hard disk.  
At start-up, this system program is loaded into the sys-  
tem area, and begins operating.  
This means that if for some reason the hard disk should  
be damaged, it is possible that the system will become  
unable to start up.  
For details regarding limitations on file names, refer to  
5. Delete  
As a safeguard against such emergencies, we recommend  
that you create a system recovery disc.  
Deletes the selected file.  
6. USB Mode  
Click the button to open the Save System dialog box.  
Insert a CD-R or CD-RW into the CD-R/ RW drive, and  
click the Yes button (or press the panel YES key) to create  
the system recovery disc. If you decide not to execute this  
operation, click the No button (or press the panel NO  
key).  
Places the D3200 in USB Slave mode. When the D3200 is  
in this mode, data can be transferred between the D3200s  
internal PC drive and your personal computer.  
To exit from this mode, perform the “Safely Remove  
then click the Exit button in the USB Slave Mode dialog  
box.  
You must use a blank disc to create a system recovery disc. You  
cannot create a system recovery disc using a disc that already  
contains data.  
9-3. Edit PC File  
Here you can view, delete, and rename the folders and files  
in the PC drive.  
By connecting the D3200’s USB connector to your personal  
computer, you can save data from the PC drive onto your  
computer.  
You can save the following data on the PC drive.  
Song data  
This is data for each track, mixer settings, and effect set-  
tings.  
Since this data is in a proprietary Korg format, it cannot  
be played back or edited as audio data on any device  
other than the D3200, such as a computer. In order to play  
this data, you must Restore it into the D3200.  
User data  
The editable data consists of the user effect program data,  
user EQ library data, and mixer setup data.  
Since this data is in a proprietary Korg format, it cannot  
be edited on a computer or other device.  
In order to use this data, you must Restore it into the  
D3200.  
Audio files  
Audio files are 44.1/ 48 kHz, 16-bit/ 24-bit WAV format  
data. For details on creating audio files, refer to “2-2.  
Do not delete files named “AUTORUN.INF” or  
“KORG03.ICO,” since these contain settings.  
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9-4. Backup  
9-5. Restore  
This operation saves back-up data to CD-R, CD-RW, or the  
PC drive.  
This operation restores song and user data that you previ-  
ously saved using the Backup operation.  
From a “1Song” backup file you can restore that one song  
and user data.  
From an “All Data” backup file, you can restore either one  
selected song, or all song data, User Data and album CD  
project data.  
From a “User Data” backup file, you can restore user effect  
program, user EQ library, and mixer setup data.  
1
2
3
2
4
5
6
3
1
1. Backup  
[1Song, All Data, User Data]  
Select the type of data that you want to back up.  
4
5
1Song  
From the selected drive, back up the data for one song,  
and the user data.  
All Data  
Back up all song data on the selected drive, the user  
data, and the Album CD Project.  
1. Drive  
[CD, PC (USB)]  
This selects the backup-source drive. Click this button to  
display the Select Drive dialog box. Use the radio but-  
tons to select a drive, and click the Yes button (or press  
the panel YES key).  
User Data  
Backup only the user data (user effect programs, user  
EQ library, mixer setup)  
Song Effect Programs are backed up as song data (1Song, All  
Data); they are not included in User Data.  
2. Restore file  
This displays the file that will be restored.  
If you are restoring from the disk drive, insert the disc  
containing the backup into the drive.  
2. Backup source  
This displays the drive etc. for the song you selected in  
the SONG page (p.117).  
Depending on the contents of the backup, the backup-  
source drive, song number, song name, user effect data,  
and the size of the backup data will be displayed.  
3. Select File  
Click this button to display the Select Restore Data File  
dialog box, and select the data that you want to restore.  
Select the data that you want to restore, and then click the  
OK button (or press the panel YES key).  
3. Backup destination  
This displays the backup-destination drive and the name  
of the file in which the data will be saved.  
4. Drive  
[Disk, PC (USB)]  
This selects the backup-destination drive. The Select  
3c  
Drive dialog box will appear when you click this button.  
Click the radio buttons to select a drive, and click the Yes  
button (or press the panel YES key).  
3a  
3d  
3b  
3e  
5. Rename  
This lets you rename the backup file. Click this button to  
display the Rename dialog box. Edit the file name and  
click the OK button (or press the panel YES key).  
For details on the allowable file names, refer to “More  
6. Exec.  
3a. Restore-source display  
This executes the backup.  
This area displays the restore-source drive and folder  
name.  
Click this button and the Backup dialog box will appear,  
showing the space required for the backup.  
If you are backing up to the PC drive, check the free  
space and click the Yes button (or press the panel YES  
key).  
If you are backing up to CD, prepare the necessary  
number of disc media to accommodate the backup,  
specify the writing speed, and click the Yes button (or  
press the panel YES key).  
3b. File list  
This area lists the folders, files, and data contained in  
the restore-source.  
3c. Close  
Moves to the next higher folder.  
3d. Open  
If the selected item is a folder, opens that folder.  
3e. Select All  
Press this if you want to restore all the data displayed  
in the file list.  
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4. Restore destination  
This displays the restore-destination drive, and lets you  
select the song number.  
If you are restoring “1Song,” the data will be restored to  
the song number you select here.  
The restore-destination drive will indicate the drive of  
the song selected in the SONG page.  
9-6. MIDI/ MMC  
On the D3200 you can use MIDI to do the following things.  
Control effects (p.57)  
MTC Synchronizing with a sequencer or other MIDI  
device (p.95)  
Switch scenes (p.51)  
Use control changes to control mixer parameters  
5. Exec.  
Press this to execute the restore operation. The restore-  
source song and/ or user data will be restored to the  
restore-destination drive.  
The D3200 can transmit and receive MMC (MIDI Machine  
Control) messages.  
Song data  
This means that when synchronizing two D3200 units, or  
when using the D3200 with a MMC-compatible MIDI se-  
quencer, you can control operations such as song playback,  
and stop from the master device.  
When you restore one or more songs, the restored song(s)  
will be inserted at the specified song number of the cur-  
rent drive. Songs following the restore-destination  
number will be renumbered higher by one. They will not  
be overwritten.  
You can use MIDI Time Code to synchronize the D3200 with  
an external MIDI sequencer or other device, so that the  
D3200’s track audio will play back in synchronization with  
external MIDI source sources.  
The D3200 can operate in synchronization with an external  
MIDI device by using MTC (MIDI Time Code) synchroniza-  
tion.  
The device that outputs the synchronization clock is called  
the master, and the device that receives this clock is called the  
slave. The D3200 can function either as the master or slave.  
Album CD Project  
When you restore Album CD Project data, the album CD  
project data of the current drive will be overwritten.  
Other data files  
When you restore other types of data, the corresponding  
data files will be overwritten.  
Restoring all data files in the file list at once  
When you restore, the song data will be loaded following  
the songs of the current drive, and other data files (such  
as user data and album CD project data) will be overwrit-  
ten.  
Some MIDI devices may not support the MMC functionality of  
the D3200. For details on the MMC functionality of the D3200,  
refer to the MIDI implementation.  
MIDI Clock can be received if you select MIDI Clock in the  
SESSION DRUMS “Tempo Trk” tab page and record the tempo  
track.  
The restore-destination capacity will be checked before restor-  
ing 1Song or All Songs. If there is insufficient capacity, the op-  
eration will not be executed.  
1
2
3
4
5
6
7
8
9
1. Control Change  
Here you can turn control change message reception/  
transmission on (highlighted) or off.  
When you operate mixer parameters, the D3200 will  
transmit corresponding messages. These messages can be  
recorded on an external MIDI sequencer, and the re-  
transmitted back to the D3200 to control the correspond-  
ing mixer parameters.  
For details on the parameters you can control, refer to the  
MIDI implementation.  
MIDI control of effects can be used regardless of the Control  
Change on/off setting.  
These messages will be received only if Automation (p.103)  
is turned off.  
2. Program Change  
Here you can turn program change message reception/  
transmission on (highlighted) or off.  
When you switch scenes, the D3200 will transmit a corre-  
sponding program change message. These program  
change messages can be recorded on an external MIDI  
sequencer, and re-transmitted back to the D3200 to select  
the corresponding scene.  
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These messages will be received only if Automation (p.103)  
9. Chase Mode  
[ON, OFF]  
is turned off.  
This is available if “MIDI Sync” is set to “MTC Slave.”  
3. Global Ch  
This sets the Global MIDI Channel.  
[01…16]  
ON: When MTC synchronization begins, playback will  
chase the MTC messages. After playback begins, if  
two seconds or more elapse without a MTC mes-  
sage being received, and there is a discrepancy of  
two seconds or more between the MTC messages  
and the current location of the D3200, playback will  
stop and wait for MTC synchronization to resume.  
OFF: MTC messages will be chased during playback only  
when MTC synchronization begins. Once playback  
begins, it will continue even if the received time  
code no longer matches the internal time code or if  
time code stops arriving.  
If you want to use program change messages to transmit  
and receive scene changes, use a MIDI cable to connect  
your external MIDI device to the D3200, and set the MIDI  
channel of your connected device to the same MIDI chan-  
nel as the D3200s “Global Ch” so that MIDI messages  
can be transmitted and received.  
4. MMC Device ID  
[000…127]  
Specifies the device ID that will be used to transmit and  
receive MMC.  
In order to transmit or receive MMC, you must use a  
MIDI cable to connect the D3200 and the external MIDI  
device, set the two devices to the same Device ID, and  
make the appropriate setting in “MMC Mode.”  
If you are synchronizing with a device other than the D3200  
as the MTC master, incompatibilities between the devices may  
cause synchronization problems unless you play back from the  
beginning of the song.  
If this is set to 127, the D3200 can transmit and receive MMC  
commands to and from units of any device ID setting.  
5. Mode  
[Transmit, Receive, Off]  
This sets the MMC transmission/ reception mode.  
Transmit: MMC will be transmitted. In this case, the  
MIDI Sync setting will automatically be set to  
MTC Slave.  
Receive: MMC will be received. In this case, the MIDI  
Sync setting will automatically be set to MTC  
Master.  
Off:  
MMC will not be used.  
6. Frame Rate  
This selects the frame rate that is used when MIDI Sync  
is set to “MTC Master” or “MTC Slave.”  
Set this to the same frame rate as used on the external  
device with which you are synchronizing.  
30: 30 fps (30 frames per second, non-drop)  
29NDF: 29.97 fps (29 frames per second, non-drop)  
29DF: 29.97 fps (29 frames per second, drop)  
25: 25 fps (25 frames per second, non-drop)  
24: 24 fps (24 frames per second, non-drop)  
7. Time Code Offset  
[00:00:00.00F…23:59:59.29F] (for frame rate 30)  
This specifies an offset value that will be reflected in the  
counter.  
The offset value you specify here will be the starting  
value for the counter. This will apply when the counter is  
set to display frames and MTC/ MMC is enabled.  
8. MIDI Sync  
[MIDIClockMaster, Off, MTC Master, MTC Slave]  
This selects the synchronization mode used when syn-  
chronizing via the MIDI IN/ OUT connectors.  
MIDIClockMaster: MIDI clock data will be transmitted.  
Off: Synchronization messages will not be transmitted or  
received.  
MTC Master: The D3200 will operate as the master de-  
vice. At this time if the MMC Mode is set  
to Transmit, the Chase Mode setting will  
automatically be turned Off.  
MTC Slave: The D3200 will operate as the slave device.  
At this time if the MMC Mode is set to Re-  
ceive, the Chase Mode setting will auto-  
matically be turned ON.  
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10-2. Master Track  
Here you can select a virtual track for the master track. This  
track will be used as the mixdown-destination track. This is  
also the track that will be used when creating an audio CD.  
10. TRACK  
10-1. Virtual Track 1–32  
Here you can select a virtual track for each channel track.  
1
1
5
4
2
3
1. V-Level  
Here you can select one of the eight virtual tracks “A”–  
“H.”  
[A…H]  
1. Virtual track selection  
Select a track “1”“32,” and specify a virtual track for  
each track.  
For virtual tracks that contain data, one corner of the icon  
will be folded down.  
Each track has eight virtual tracks; “A”“H.” Recording  
or playback operations will be performed using the vir-  
tual track you select here.  
Recording or playback operations will be performed  
using the virtual track you select here.  
Virtual track  
Audio events  
10-3. Edit Track  
Active  
Ready  
Here you can edit tracks.  
Audio exists  
Editing operations will apply to the currently selected tracks  
1–16.  
No audio exists  
The other virtual tracks (i.e., the virtual tracks that are not  
selected) will not be affected by your editing. (However,  
“CopyWholeTrk” and “SwapWholeTrk” are exceptions to  
this.)  
Some of these editing operations will consume additional  
space on the drive, but there are ways in which you can in-  
crease the available free space (p.131).  
2. Rename  
This button lets you edit a track name.  
Select the track that you want to rename, click this button  
to display the Rename dialog box, and edit the name.  
You can input a name of up to sixteen characters. (p.99)  
3. Select All  
[On, Off]  
The locations stored in the LOC 1/IN through LOC 4/END  
keys determine the region(s) that will be edited (p.38).  
If you want to select the same virtual track number for  
every track (tracks 1–32), turn this button on (high-  
lighted) and then select the desired virtual track.  
The same virtual track number will be selected for all  
tracks.  
LOC 1/IN key: IN location  
LOC 2/OUT key: OUT location  
LOC 3/TO key: TO location  
LOC 4/END key: END location  
4. V-Level  
[A…H]  
Here you can select one of the eight virtual tracks “A”–  
“H.”  
After executing one of these editing operations, you can use the  
Undo operation to cancel the results.  
For virtual tracks that contain data, one corner of the icon  
will be folded down.  
You cannot make settings that would cause the IN–OUT region  
or the TO–END region to be longer than 12 hours.  
5.  
buttons  
Use these up/ down buttons to select a track.  
1
A
4
2
3
1. Edit type  
[CopyTrk…EraseSilence]  
When you click this button, the Edit Trk Type dialog box  
will appear. Select the desired editing operation and click  
the OK button (or press the panel YES key) to return to  
the “EditTrk” tab page.  
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Separate explanations are given below for each  
editing operation you select in 1. Edit Type.  
CopyTrk  
This operation copies the audio data in the IN–OUT range of  
the copy source track (Source) to the TO location of the copy  
destination track (Destination), repeating the specified  
number of times.  
You can use the clipboard to copy data to a track of a differ-  
ent song.  
IN  
OUT  
SourceTrack  
TIMES  
The screen display of area “A” will change depending on  
the edit type you select here.  
DestTrack  
TO  
2. ZOOM buttons  
Use these buttons to expand or shrink the area displayed  
in the track view window.  
A3  
A1  
A2  
3. Track view window  
Audio events in the track are displayed as bold lines.  
The vertical line is the current location.  
Locate points (p.37) are shown in the upper part of this  
area.  
A5  
A4-1  
A4-2  
IN:  
OUT:  
TO:  
END:  
At the right are displayed the name of each track and the  
virtual track usage status.  
A1. Source  
[1...32, ML, MR, 1-2...31-32, MST, 1-4...29-32,  
1-8...24-32, 1-16, 17-32, 1-32, ALL, Clip#*1]  
Select the copy source track.  
ML and MR are master track L and R, MST is the master  
track, and ALL is tracks 1–16 and the master track.  
4. Exec.  
When you click this button, a dialog box will appear,  
allowing you to confirm the editing operation you have  
specified. Click the Yes button (or press the panel YES  
key) to execute, or click the No button (or press the panel  
NO key) to cancel.  
*1: You can select “Clip#” only if the clipboard contains  
data. # indicates the number of tracks in the clipboard.  
You can use “Clip#” to copy from a track of a different  
song.  
For a 48 kHz/24-bit or 44.1 kHz/24-bit song, you can select  
only tracks 1–16.  
A2. Destination  
[1...32, ML, MR, 1-2...31-32, MST, 1-4...29-32,  
1-8...24-32, 1-16, 17-32, 1-32, ALL, Clip]  
Select the copy destination track.  
Using Clip  
You can use the clipboard to copy data to a track of a dif-  
ferent song.  
If you copy between songs that have a different sampling  
frequency and/ or bit depth, the CopyTrk dialog box will  
appear, and the sampling frequency and/ or bit depth  
will be converted. If the song has a different sampling fre-  
quency, conversion will be performed; this will take a cer-  
tain amount of time.  
2a. Dither  
If you click this button on, dithering will be performed  
on the data when the operation is executed. This will  
minimize the quantization noise that may occur when  
24-bit data is converted to 16-bit data.  
A3. Times  
[1…99]  
Specifies the number of times that the data will be copied.  
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A4-1. WAVE  
[FF] plays approximately two seconds from the lo-  
cation (“Play From”)  
[STOP] stops playback  
[PLAY] plays the location (from In to Out)  
[REC] plays as a loop  
A4-2. WAVE  
You can click these buttons to view the waveform of the  
track audio.  
This allows you to set the editing locations (IN, OUT, TO,  
END) more accurately.  
Click the A4-1 button if you want to edit IN and OUT, or  
click the A4-2 button if you want to edit TO and END.  
5c. Search Zero  
You can click this button and turn the value dial to  
move to the next or previous zero-cross point.  
You will find it convenient to set IN (LOC 1), OUT (LOC 2),  
TO (LOC 3), and END (LOC 4) to their approximate locations  
before you use this function.  
A “zero cross” point is a point where the waveform level  
crosses the ±0 amplitude (the center line in the waveform  
window).  
A5. Mode  
5d. Waveform window  
When you click this button, the Copy Mode dialog box  
will appear. Select the desired mode and click the OK  
button (or press the panel YES key).  
This displays the waveform of the selected track.  
You can move the location by clicking in the waveform  
window and then moving the ClickPoint to left or right  
while holding down the panel JUMP key. You can also  
move the location by clicking and holding in the waveform  
window and then moving the ClickPoint to left or right.  
OverWrite:  
Track data previously at the copy-destination will be  
overwritten.  
Insert:  
5e. Locate  
The copied data will be inserted, and subsequent track  
data will be shifted toward the end of the song.  
Click the radio buttons to select the location (IN, OUT,  
TO, END) you want to edit, and turn the value dial to  
set the location while you listen to the track audio  
(soloed). The current location is shown by the vertical  
bar in the waveform window.  
Wave dialog box  
To open this dialog box, click the Source WAVE button if  
you are setting the “Source” region, or click the Destina-  
tion WAVE button if you are setting the “Destination”  
region.  
5f. ZOOM  
Use these buttons to adjust the size of the waveform  
display and the playback speed.  
5a  
vertically expands the waveform display.  
vertically shrinks the waveform display.  
horizontally expands the waveform display.  
horizontally shrinks the waveform display.  
5c  
5b  
When you click the OK button (or press the panel YES  
key), the locations you specified will be overwritten to  
the corresponding key (LOC 1/IN, LOC 2/OUT, LOC 3/  
TO, LOC 4/END). If you click the Cancel button (or press  
the panel NO key), your changes will be discarded.  
5d  
5e  
You can control the ZOOM buttons by holding down the pan-  
el JUMP key and pressing the cursor keys.  
5f  
5a. Track selection  
Click the popup button, click a radio button in the  
Select Track dialog box to select the track whose loca-  
tion you want to specify, and click the OK button (or  
press the panel YES key).  
If you click (highlight) the Stereo button, the wave-  
forms of two adjacent channels will be displayed in  
the upper and lower parts of the waveform window.  
5b. Preview playback buttons  
You can also use the top panel transport keys listed  
here in square brackets [ ] to operate these controls.  
[REW] plays approximately two seconds ending at  
the location (“Play To”)  
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InsertTrk  
DeleteTrk  
This operation inserts a blank in the IN–OUT range of the in-  
sert destination track (Destination).  
This operation deletes the track data from the IN–OUT range  
of the delete destination track (Destination).  
When this is executed (Exec.), any track data that followed  
the inserted blank will be shifted toward the end of the song.  
When this is executed (Exec.), the data of the IN–OUT range  
will be discarded, and any track data that followed the delet-  
ed range will be shifted toward the beginning of the song.  
IN  
OUT  
DestTrack  
IN  
OUT  
DestTrack  
DestTrack  
DestTrack  
Blank  
A1  
A1  
A2  
A1. Destination  
A2  
A1. Destination  
[1...32, ML, MR, 1-2...31-32, MST, 1-4...29-32,  
1-8...24-32, 1-16, 17-32, 1-32, ALL]  
[1...32, ML, MR, 1-2...31-32, MST, 1-4...29-32,  
1-8...24-32, 1-16, 17-32, 1-32, ALL]  
Select the track(s) from which data will be deleted.  
Select the insert destination track.  
A2. WAVE  
A2. WAVE  
This area displays the audio data of the track as a wave-  
form. Here you can set the editing locations (IN, OUT)  
more precisely. (p.128 Edit Type: “CopyTrk,” Wave dia-  
log box)  
This displays the audio data of the track as a waveform.  
Here you can set the editing locations (IN, OUT) more  
precisely. (p.128 Edit Type: “CopyTrk,” Wave dialog  
box)  
EraseTrk  
This operation erases the track data in the IN–OUT range of  
the erase destination track (Destination).  
When this is executed (Exec.), the IN–OUT range will contain  
silence.  
IN  
OUT  
DestTrack  
DestTrack  
Blank  
A1  
A2  
A1. Destination  
[1...32, ML, MR, 1-2...31-32, MST, 1-4...29-32,  
1-8...24-32, 1-16, 17-32, 1-32, ALL]  
Select the erase destination track.  
A2. WAVE  
This displays the audio data of the track as a waveform.  
Here you can set the editing locations (IN, OUT) more  
precisely. (p.128 Edit Type: “CopyTrk,” Wave dialog  
box)  
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SwapTrk  
ReverseTrk  
This operation exchanges (swaps) the track data of the IN–  
OUT range of the swap source track (Source) with the track  
data in the IN–OUT range of the swap destination track  
(Destination).  
When this is executed (Exec.), the data in the IN–OUT ranges  
of the “Source” and “Destination” will be exchanged.  
This operation copies the track data of the IN–OUT range of  
the reverse source track (Source) to the TO location of the  
destination track (Destination) in reverse (flipped back-to-  
front). You can specify the number of times that the data will  
be copied.  
When this is executed (Exec.), the copied data will be re-  
versed, so that the playback will be backward.  
IN  
OUT  
SourceTrack  
IN  
OUT  
SourceTrack  
A
B
DestTrack  
A B C ...  
TO  
TIMES  
DestTrack  
IN  
OUT  
SourceTrack  
DestTrack  
A B C . . . A B C . . . A B C . . .  
B
A
The specified range of the reverse destination track will be over-  
written.  
A3  
A1  
A2  
A1  
A2  
A4  
A3  
A1. Source  
[1...32, ML, MR, 1-2...31-32, MST, 1-4...29-32,  
1-8...24-32, 1-16, 17-32, 1-32, ALL]  
Select the reverse source track.  
A1. Source  
[1...32, ML, MR, 1-2...31-32, MST, 1-4...29-32,  
1-8...24-32, 1-16, 17-32, 1-32, ALL]  
Select the swap source track.  
A2. Destination  
[1...32, ML, MR, 1-2...31-32, MST, 1-4...29-32,  
1-8...24-32, 1-16, 17-32, 1-32, ALL]  
Select the reverse copy destination track.  
A2. Destination  
[1...32, ML, MR, 1-2...31-32, MST, 1-4...29-32,  
1-8...24-32, 1-16, 17-32, 1-32, ALL]  
Select the swap destination track.  
A3. Times  
Specify the number of times that the data will be copied.  
A4.WAVE  
[1…99]  
A3.WAVE  
This displays the waveform of the track audio, allowing  
you to set the editing locations (IN, OUT) more accu-  
rately. (p.128 Edit Type: “CopyTrk,” Wave dialog box)  
This displays the audio data of the track as a waveform.  
Here you can set the editing locations (IN, OUT, TO,  
END) more precisely. (p.128 Edit Type: “CopyTrk,”  
Wave dialog box)  
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A1. Source  
[1...32, ML, MR, 1-2...31-32, MST]  
OptimizeTrk  
Select the expansion/ compression source track.  
This operation re-creates the audio events in the IN–OUT re-  
gion to prevent “Disk too busy.” errors from occurring.  
If there are no gaps between one audio event and the next, or  
if the gap is small, the data will be combined into a single  
event. If there are extended gaps between audio events, the  
data will be re-created in a way that avoids wasting space.  
A2. Destination  
[1...32, ML, MR, 1-2...31-32, MST]  
Select the expansion/ compression copy destination  
track.  
IN  
OUT  
SourceTrack  
DestTrack  
A3. Times  
[1…99]  
Specify the number of times that the data will be copied.  
A4. WAVE  
This displays the audio data of the track as a waveform.  
Here you can set the editing locations (IN, OUT, TO,  
END) more precisely. (p.128 Edit Type: “CopyTrk,”  
Wave dialog box)  
By setting the IN–OUT region to the beginning and end of the  
song, and executing the Optimize Track operation, you can re-  
create the data in a form that will be ideal for hard disk access.  
A5. Mode  
A1  
Select how the expansion/ compression will be proc-  
essed.  
When you click this button, the ExpComp Mode dialog  
box will appear.  
A2  
A1. Destination  
5a  
5b  
[1...32, ML, MR, 1-2...31-32, MST, 1-4...29-32,  
1-8...24-32, 1-16, 17-32, 1-32, ALL]  
Selects the track that will be optimized.  
A2. WAVE  
This displays the audio data of the track as a waveform.  
Here you can set the editing locations (IN, OUT) more  
precisely. (p.128 Edit Type: “CopyTrk,” Wave dialog  
box)  
5a. Mode  
[Fast, Mid, Best]  
Specify the conversion mode for expansion/ compres-  
sion.  
Fast: Processing speed will be given priority  
Mid: Mid-way between “Fast” and “Best”  
Best: Audio quality will be given priority  
ExpCmpTrk  
This operation expands or compresses the track data of the  
INOUT range of the expansion/ compression source track  
(Source), places it in the TO–END range of the expansion/  
compression destination track (Destination), and copies it  
the specified number of times beginning at the TO location.  
However if “5b. Pitch” is set to “Variable,” this set-  
ting will have no effect.  
5b. Pitch  
[Fixed, Variable]  
Select the pitch at which the data will play back after  
expansion/ compression has been performed.  
When this is executed (Exec.), the expansion/compression desti-  
nation track will be overwritten.  
Fixed:  
The pitch will remain the same  
The available ratio of expansion/compression is limited, and if the  
IN–OUT duration is drastically different than the TO–END du-  
ration, an error message will appear when this is executed. In gen-  
eral, the TO–END time can be changed to 50–200% of the IN–  
OUT time.  
Variable: The pitch will be change  
When you click the OK button (or press the panel YES  
key), expansion/ compression will be executed with the  
conversion mode that you selected. Click the Cancel but-  
ton (or press the panel NO key) to cancel without execut-  
ing.  
IN  
OUT  
SourceTrack  
A B C ...  
TO  
TIMES  
END  
DestTrack  
A B C ... A B C ... A B C ...  
A1  
A2  
A3  
A5  
A4  
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CopyWholeTrk  
SwapWholeTrk  
This operation copies the track data from the beginning to  
the end of the copy source track (Source; the currently select-  
ed virtual track) to the specified virtual track of the copy des-  
tination track (Destination).  
This operation exchanges (swaps) the track data from the be-  
ginning to the end of the swap source track (Source; the cur-  
rently selected virtual track) with the specified virtual track  
of the swap destination track (Destination).  
When this is executed (Exec.), the copy destination track will  
be overwritten.  
Use this operation when you wish to reorder the recorded  
tracks. When you have finished recording a song, this opera-  
tion also provides a useful way to move the final data so that  
virtual track “a” is used for all tracks.  
SourceTrack  
When this is executed (Exec.), all data of the “Source” and  
“Destination” will be exchanged.  
DestVTrack (a...h)  
SourceTrack  
A3  
DestVTrack (A...H)  
A1  
A2  
SourceTrack  
DestVTrack (A...H)  
A1  
A2  
A3  
A1. Source  
[1...32, ML, MR, 1-2...31-32, MST, 1-4...29-32,  
1-8...24-32, 1-16, 17-32, 1-32, ALL]  
Select the copy source track.  
A2. Destination  
[1...32, ML, MR, 1-2...31-32, MST, 1-4...29-32,  
1-8...24-32, 1-16, 17-32, 1-32, ALL]  
Select the copy destination track.  
A1. Source  
[1...32, ML, MR, 1-2...31-32, MST, 1-4...29-32,  
1-8...24-32, 1-16, 17-32, 1-32, ALL]  
Select the swap source track.  
A3. Virtual  
[A…H]  
Select the virtual track of the copy destination track (Des-  
tination) to which the data will be copied.  
A2. Destination  
[1...32, ML, MR, 1-2...31-32, MST, 1-4...29-32,  
1-8...24-32, 1-16, 17-32, 1-32, ALL]  
Select the swap destination track.  
A3. Virtuals  
[A…H]  
Select the virtual track of the swap destination track  
(Destination) to which the data will be swapped.  
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SelectFadeMode  
[A…F]  
: This curve is ideal for conventional fade-in.  
: This curve is ideal for creating cross-fades  
FadeTrk  
A.  
B.  
This operation fades-in or fades-out the track data in the IN–  
OUT range of the fade-in destination track (Destination).  
When this operation is executed, the audio data in the IN–  
OUT range will be smoothly faded to the level of the OUT  
time location.  
where two tracks are faded-in/ out at the iden-  
tical time location.  
C.  
: This curve inverts the A curve, lengthening the  
sound that is heard.  
When this is executed (Exec.), the fade-in (fade-out) destina-  
tion track will be overwritten.  
D.  
E.  
F.  
: Fade-out using the A type curve.  
: Fade-out using the B type curve.  
: Fade-out using the C type curve.  
IN  
OUT  
IN  
OUT  
Click the OK button (or press the panel YES key) to final-  
ize the selected fade type, or click the Cancel button (or  
press the panel NO key) to cancel the setting.  
NormalizeTrk  
If the recorded level is low, you can use this operation to  
boost the specified region (IN–OUT) of the track data to the  
specified volume. The normalize-destination track will be  
overwritten.  
A1  
Normalize  
Gain Level  
Normalize  
Gain Level  
IN  
OUT  
IN  
OUT  
A3  
A2  
A1. Destination  
A1  
[1...32, ML, MR, 1-2...31-32, MST, 1-4...29-32,  
1-8...24-32, 1-16, 17-32, 1-32, ALL]  
Select the track to be edited.  
A3  
A2. WAVE  
This displays the audio data of the track as a waveform.  
Here you can set the editing locations (IN, OUT) more  
precisely. (p.128 Edit Type: “CopyTrk,” Wave dialog  
box)  
A2  
A1. Destination  
[1...32, ML, MR, 1-2...31-32, MST]  
Select the normalize-destination track.  
A3. Mode  
Click this button to display the Fade Mode dialog box.  
Use “Fade Curve” to select the desired fade-in or fade-  
out curve.  
A2. WAVE  
This displays the waveform of the track audio, allowing  
you to set the editing locations (IN, OUT) more accu-  
rately. (p.128 Edit Type: “CopyTrk,” Wave dialog box)  
A3. Mode  
[0 dB…–63.5 dB]  
Click this button to display the Normalize Mode dialog  
box, and set “Normalize Gain Level” to specify the level.  
Click the OK button (or press the panel YES key) to set  
the selected normalize level, or click the Cancel button  
(or press the panel NO key) to discard your settings.  
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NoiseReduction  
ErasePunchNoise  
On the desired track, specify a region (IN–OUT) containing  
only noise which the D3200 will use to analyze and “learn”  
the noise component. This noise component will then be  
eliminated from the data in the other region you specify (TO–  
END) of the same track.  
This minimizes “pop” noises. Set the IN and OUT locations  
before and after the area where the noise occurs. You can also  
erase multiple occurrences of noise.  
The “ErasePunchNoise Sens” value specifies the sensitivity  
at which noise will be detected. Normally, you should start  
by executing this command with a setting of “1”. Increase the  
setting if noise still remains.  
A1  
A1  
A3  
A2  
A2  
END  
TO  
OUT  
IN  
Before execution  
IN  
OUT  
A region of only noise  
(Learn Noise)  
The region from which you want  
to remove noise (Destination)  
Before  
execution  
After execution  
After  
A1. Destination  
execution  
[1...32, ML, MR, 1-2...31-32, MST, 1-4...29-32,  
1-8...24-32, 1-16, 17-32, 1-32, ALL]  
Select the track on which noise reduction will be per-  
formed.  
A1. Destination  
[1...32, ML, MR, 1-2...31-32, MST, 1-4...29-32,  
1-8...24-32, 1-16, 17-32, 1-32, ALL]  
Select the track from which punch noise will be erased.  
A2. WAVE  
This displays the waveform of the track audio, allowing  
you to set the editing locations (IN, OUT, TO, END) more  
accurately. (p.128 Edit Type: “CopyTrk,” Wave dialog  
box)  
A2. WAVE  
This displays the waveform of the track audio, allowing  
you to set the editing locations (IN, OUT) more accu-  
rately. (p.128 Edit Type: “CopyTrk,” Wave dialog box)  
A3. Mode  
[0 dB...–63.5 dB]  
Click the button to open the ErasePunchNoise Mode dia-  
log box, and use “ErasePunchNoise Sens” to specify the  
sensitivity at which noise will be detected.  
Click the OK button (or press the panel YES key) to spec-  
ify the sensitivity, or click the Cancel button (or press the  
panel NO key) to cancel the setting.  
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EraseSilence  
10-4. Import File  
In an extended recording that contains significant amounts  
of silence, this operation erases the silent regions, and di-  
vides the areas containing sound into separate events.  
An audio file from the D3200s PC drive or CD drive can be  
pasted into the beginning (location 0) of a track (p.86).  
By using the clipboard you can paste the audio file at a loca-  
tion other than the beginning of a track.  
You can use this operation to import WAV format audio files  
of 44.1/ 48/ 96 kHz sampling frequency, 16/ 24-bit depth, and  
1 (mono) or 2 (stereo) channels.  
A1  
If you are importing from CD media, WAV format files stored on  
ISO9660 Level 1 format CD-ROM, CD-R, or CD-RW are sup-  
ported.  
A2  
When you execute (“Exec.”), the import-destination track will be  
overwritten.  
IN  
OUT  
Before  
execution  
1
3
2
4
5
After  
execution  
1. File name cell  
Displays the name of the import-source audio file. This  
will be the file name you chose by clicking the Select File  
button.  
Levels lower than –36 dB will be considered as silence.  
A1. Destination  
[1...32, ML, MR, 1-2...31-32, MST, 1-4...29-32,  
1-8...24-32, 1-16, 17-32, 1-32, ALL]  
Select the track in which silent regions will be erased.  
2. Drive  
[CD, PC (USB)]  
Selects the import-source drive. When you click this but-  
ton, the Select Drive dialog box will appear. Select a  
drive and click the Yes button (or press the panel YES  
key).  
A2. WAVE  
3. Select File  
This displays the waveform of the track audio, allowing  
you to set the editing locations (IN, OUT) more accu-  
rately. (p.128 Edit Type: “CopyTrk,” Wave dialog box)  
Selects the audio file that will be imported.  
When you click this button, the Select File dialog box  
will appear. Select a file and click the OK button (or press  
the panel YES key). If you click the Cancel button (or  
press the panel NO key), your selection will be dis-  
carded.  
3c  
3d  
3e  
3a  
3b  
3a. Upper level  
This area indicates the directory level that is one level  
above the currently selected folder.  
3b. File window  
This area shows the folder structure of the current  
level. Folders and the files that can be imported are  
displayed here.  
3c. Close  
Moves upward to the next higher folder.  
3d. Open  
If the selected item is a folder, opens that folder.  
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3e. Prev  
Clicking Prev (Preview) plays back the first six sec-  
10-5. Export File  
Audio track data copied to the D3200s clipboard can be ex-  
ported as an audio file to the PC drive or CD-R/ RW drive  
onds (for 44.1 kHz/ 16-bit data) of the selected audio  
file.  
You cannot play back while loading the file.  
The audio file will be exported as a WAV format file of the  
same sampling frequency and bit depth as the data in the  
clipboard.  
4. Trk  
[1...32, ML, MR, 1-2...31-32, MST, Clip]  
Select the import-destination track.  
ML and MR are the master track L and R, and MST is the  
stereo master track  
5. Exec.  
When you click this button, the Import File dialog box  
will appear.  
Click the Yes button (or press the panel YES key) to exe-  
cute the import, or click the No button (or press the panel  
NO key) to cancel.  
1
3
If you import a song whose sampling frequency and bit  
depth differs from that of the current song, the sampling  
frequency and bit-depth will be converted. If the song  
has a different sampling frequency, conversion will be  
performed; this will take a certain amount of time.  
4
2
5
1. Clip#  
5a  
Indicates the state of the clipboard.  
# is the number of tracks in the clipboard. If you export  
four or more tracks in a single operation, all will be saved  
as mono files.  
2. Drive  
[CD, PC (USB)]  
Selects the export-destination drive. When you click this  
button, the Select Drive dialog box will appear. Select the  
desired drive, and click the Yes button (or press the panel  
YES key).  
5a. Dither  
By clicking this button when importing a 24-bit file  
into a 16-bit song, you can minimize the quantization  
noise that may occur when the bit depth is converted.  
3. File name  
Displays the file name that will be saved on the export-  
destination. If you want to edit this name, click the  
Rename button.  
4. Rename  
When you click this button, the Rename dialog box will  
appear, allowing you to rename the file.  
For details on the allowable file names, refer to “More  
5. Exec.  
When you click this button, the Export File dialog box  
will appear. Click the Yes button (or press the panel YES  
key) to export the data, or click the No button (or press  
the panel NO key) to cancel.  
If you want to abort an export operation while it is being  
performed, click the Cancel button (or press the panel  
NO key).  
When the export has been completed, the display will  
indicate Completed. Click the OK button (or press the  
panel YES key).  
Before exporting to a CD, you can specify the writing  
speed and whether the disc will be finalized. Finalize the  
disc if you will not be writing any further data to it.  
It is not possible to perform just the Finalize operation here.  
Finalization will be performed after the export is executed.  
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2. Erase CDRW  
This erases all the data that has been written to a CD-RW  
disc.  
11. CD  
Here you can use the internal CD-RW drive to create or play  
audio CDs.  
When you click this button, the Erase CD-RW dialog box  
will appear. Use “Option” to select the method of eras-  
ure, and click the Yes button (or press the panel YES key),  
or click the No button (or press the panel NO key) to  
erase the disc.  
Some audio CD players may be unable to play a CD-R/RW disc.  
Some audio CD players are unable to play the first 100 msec of an  
audio track. To avoid this, we recommend that when creating an  
audio CD, you leave a blank of about 300–600 msec at the begin-  
ning of the song for track 1. (p.138 “11a. Album CD”, 6. Gap)  
Music discs utilizing copy-protection technology that does not  
comply with the Compact Disc (CD) specification cannot be  
played back.  
Press the CD key to access this menu screen.  
You can press the CD key to return to this menu screen from  
the dialog box that appears when you click a menu button  
(Album CD, Track at once, CD PLAYER).  
Press the CD key once again to return to the menu screen that  
had been selected.  
Quick: Erase the disc quickly.  
Full:  
Erase the disc completely. Use this if you experi-  
ence problems such as if a disc erased using  
Quick cannot be recognized. This method will  
require more time.  
This operation cannot be performed on a CD-R disc. Data that  
is erased by this operation cannot be recovered.  
1
2
c
a
b
1. Information  
When you click this button, the type of disc inserted in  
the CD-R/ RW drive, the remaining writable time, the  
already-written time, and the number of tracks will be  
read and displayed in the screen.  
Disc type  
NoDisc: No disc is inserted. Alternatively, the disc  
cannot be recognized.  
CDR: An unfinalized (writable) CD-R  
CDRW: An unfinalized (writable) CD-RW  
Illegal Disk: The disc cannot be recognized  
If nothing is displayed, the disc is not writable (e.g., a  
commercial audio CD or a finalized CD-R/ RW).  
Disc content  
Blank: A blank disc containing no data  
Audio: A disc containing audio data  
ISO9660: A disc containing backup data, WAV etc.  
D12/1200: A disc containing Korg D12/ D1200/  
D1200mkII backup data  
D16/1600: A disc containing Korg D16/ D1600/  
D1600mkII backup data  
Other: A disc containing data other than audio or  
backup data.  
UDF: A UDF format disc created by the Korg Triton or  
similar device  
Disc capacity usage  
If the disc content is Audio  
Free: Remaining recordable time  
Used: Recorded time and total number of tracks  
If the disc content is Data Disc  
Free: Remaining storage capacity (MB)  
Used: Used storage capacity (MB)  
If the disc content is Other  
nothing will be displayed.  
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11a. Album CD  
Album CD Project lets you create an audio CD using Disc At  
Once. The data will be written to the CD-R/ RW as 16-bit/  
44.1 kHz data in audio CD format.  
The disc is written using the Disc At Once method, including fi-  
nalization. No further data can be written to the disc afterward.  
The CD-R/RW cannot be written if there is a track less than four  
seconds long. Adjust your settings so that the PostGapTime and  
the track time add up to at least four seconds.  
Cancel button  
Returns to the Album CD Project page without add-  
ing the selected song to the list.  
5
OK button  
Adds the selected song to the list.  
When you click this button, the display will ask “Are  
you sure?” Press Yes to confirm your settings (or No  
to discard them) and return to the Album CD Project  
page.  
1
6
2
You cannot add a song whose master track contains no data.  
7
If you select a song that is other than 44.1 kHz/ 16-bit,  
click the Dither button to turn it on (highlighted), and the  
sampling frequency and bit-depth will be converted. The  
converted data will consume additional disc capacity. If  
the song has a different sampling frequency, conversion  
will be performed; this will take a certain amount of time  
to complete.  
3
4
1. Track list  
This displays a list of the songs that will be written to the  
CD-R/ RW disc as an album CD.  
The list shows the track numbers, song name (mark  
name), time, pre-gap, and post-gap of the tracks you reg-  
istered for the album CD.  
At the bottom of the window, the duration of the selected  
(highlighted) track and the total time of the album are  
displayed.  
Only the data to be burned to the CD-R/ RW disc will be  
converted; the song data itself will remain in its original  
sampling frequency and bit-depth.  
4. Delete  
Deletes a song from the track list. In the list, choose the  
song that you want to delete and click this button to dis-  
play the Delete dialog box. Click the Yes button (or press  
the panel YES key) to delete the song from the list. Subse-  
quent song tracks will be moved back one track.  
If you want to delete all songs from the list, click the  
Select All button and then click the Yes button (or press  
the panel YES key).  
2. Preview player  
Use these buttons to audition the songs shown in the list.  
You can also use the top panel transport keys listed  
below in square brackets [ ] to perform these operations..  
: [PLAY] Plays the song.  
: [STOP] Stops the song.  
: [REW] Moves to the preceding song each time you  
click this button. If you press this during playback,  
you will move to the beginning of the currently-  
playing song.  
: [FF] Moves to the next song each time you click this  
button. If you press this during playback, you will  
move to the beginning of the next song.  
5. Drive  
Selects the drive that contains the songs you want to  
write to the CD-R/ RW disc. When you click this button,  
the Select Drive dialog box will appear.  
The dialog box will display the total capacity of the inter-  
nal drive, and a list of the song drives.  
For each song drive, the display will show the drive  
name, partition size, partition name, amount used, and  
remaining space.  
You cannot use these buttons if the list contains no songs.  
If the CD-R/RW drive contains a blank disc, and there are  
songs in the list display, pressing the top panel transport key  
REC will open the Write to CD dialog box.  
The songs to be written to one CD-R/RW disc must all be on  
one song drive.  
3. Add  
6. Gap  
This button adds a song to the list of songs that will be  
written to the CD-R/ RW disc. Select the track number  
and click the button to display the Add TR dialog box.  
Select the desired song from the song list.  
The song number, song name, mark icon, sampling fre-  
quency/ bit-depth, protect icon, and date of each song  
will be displayed.  
This lets you specify a duration of silence that will be  
inserted before and after a song. When you click the but-  
ton, the Edit Gap dialog box will appear.  
In this dialog box, Frm refers to a CDDA Frame, where 75  
Frm = one second.  
The song data that will be written to the CD-R/ RW will  
be the song data as of when you clicked Add button. If  
you edit that song after clicking the Add button, you will  
need to add that song to this list once again if you want to  
write the updated data.  
6a  
6b  
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6a. PreGapTime  
[0…59 (sec), 0…74 (Frm)]  
Specifies the duration of silence to be inserted before  
the track (song). The default is two seconds.  
11b. Track at once  
The default setting will be 0 seconds for the song added to  
TR1 (track 1) or for a track divided by album CD track  
Here you can write an audio CD Track using the Track At  
Once method, erase a CD-RW disc, or finalize a disc.  
Additional data can be written to a disc until the disc is final-  
ized.  
6b. PostGapTime  
[0…59 (sec), 0…74 (Frm)]  
Specifies the duration of silence to be inserted after the  
track (song). The default is 0 seconds.  
7. Write To CD  
Executes writing to the CD-R/ RW.  
When you click this button, the Write to CD dialog box  
will appear, displaying a message of “Obey Copyright  
Rules.” Carefully read the section “COPYRIGHT WARN-  
the terms.  
4
1
2
3
5
Use the “Write Speed” list button to specify the speed  
at which the data will be written to CD-R/ RW.  
When you click the Yes button (or press the panel YES  
key), the D3200 will begin creating the image file. You  
can click the Cancel button (or press the panel NO  
key) to abort this process.  
1. Erase  
When the image file has been created, the D3200 will  
begin writing the disc. This cannot be aborted.  
The disc will automatically be finalized.  
When the disc has been written a message of “Write  
Another CD?” will appear.  
This erases all the data that has been written to a CD-RW  
disc.  
When you click this button, the Erase CD-RW dialog box  
will appear. Use “Option” to select the method of eras-  
ure, and click the Yes button (or press the panel YES key)  
to erase the disc.  
If you want to create another identical CD, click the  
Yes button (or press the panel YES key). If not, click  
the No button (or press the panel NO key).  
Quick: Erase the disc quickly.  
Full:  
Erase the disc completely. Use this if you experi-  
ence problems such as if a disc erased using  
Quick cannot be recognized. This method will  
require more time.  
If you click the Yes button (or press the panel YES key), a  
message of “Insert Next Disc. After Insert, Press OK.”  
will appear, and the CD-R/ RW drive tray will open.  
Insert another CD and click the OK button (or press the  
panel YES key).  
If you successively write another disc, the D3200 will not  
need to create the image file again, so the process will  
take less time.  
This operation cannot be performed on a CD-R disc. Data that  
is erased by this operation cannot be recovered.  
2. Track cell  
This shows the song number, song name, and recording  
time of the song whose track you will write to the CD.  
A CD-R/RW disc written using Album CD Project will be  
finalized automatically.  
3. Write To CD  
Changing the writing speed will not affect the time that is re-  
quired to create the temporary image file that is created before  
writing an audio CD.  
This button writes the song shown in the track cell to the  
CD-R/ RW disc.  
When you click this button, the Write to CD dialog box  
will appear, displaying a message of “Obey Copyright  
Rules.” Carefully read the section “COPYRIGHT WARN-  
the terms.  
Use the “Write Speed” to specify the speed at which  
the data will be written to CD-R/ RW.  
When you click the Yes button (or press the panel YES  
key), the D3200 will begin creating the image file. You  
can click the Cancel button (or press the panel NO  
key) to abort this process.  
If the selected song is 24-bit, click the Dither button to turn it  
on if you want dithering to be performed.  
When the image file has been created, the D3200 will  
begin writing to the disc. This cannot be aborted.  
When the disc has been written a message of “Write  
Another CD?” will appear.  
If you want to create another identical CD, click the  
Yes button (or press the panel YES key). If not, click  
the No button (or press the panel NO key).  
If you click the Yes button (or press the panel YES key), a  
message of “Insert Next Disc. After Insert, Press OK.”  
will appear, and the CD-R/ RW drive tray will open.  
Insert another CD and click the OK button (or press the  
panel YES key).  
If you do write another disc at this time, the D3200 will  
not need to create the image file again, so the process will  
take less time.  
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4. Get Information  
When you click this button, the disc inserted in the CD-  
R/ RW drive will be read to determine the type of disc,  
the remaining time that can be written, the already-writ-  
ten time, and the number of tracks.  
11c. CD PLAYER  
Here you can play back a disc inserted in the CD-R/ RW  
drive.  
You can also import data from the disc into the clipboard,  
and import it into the D3200 as WAV data.  
Disc type  
NoDisc: No disc is inserted. Alternatively, the disc  
cannot be recognized.  
When using the D3200’s CD-RW drive as a CD player, CD re-  
cording is not available.  
CDR: A CD-R that has not been finalized (i.e., still  
writable)  
CDRW: A CD-RW that has not been finalized (i.e., still  
writable)  
Use the monitor knob to adjust the CD playback volume.  
Illegal Disc: A disc that cannot be recognized  
If nothing is displayed, the drive contains a disc that  
cannot be written (such as a commercial audio CD or a  
finalized CD-R/ RW).  
1
2
Disc content  
Blank: A blank disc containing no data  
Audio: A disc containing audio data  
ISO9660: A disc containing backup data or WAV data  
D12/1200: A disc containing Korg D12/ D1200/  
D1200mkII backup data  
3
D16/1600: A disc containing Korg D16/ D1600/  
D1600mkII backup data  
Other: A disc containing data other than audio or  
backup data  
1. CD Import  
UDF: A UDF format disc created by the Korg Triton or  
similar device  
If you turn this on, the CD Import dialog box will appear.  
Click the Yes button (or press the panel YES key) to exe-  
cute.  
Disc space usage  
When you click the button, the CD Import dialog box  
will appear, and a message of “Obey Copyright Rules”  
will appear. Carefully read “COPYRIGHT WARNING”  
terms.  
If the disc content is Audio  
Free: Remaining recordable time  
Used: Already-recorded time and total number of  
tracks  
If the disc content is Data Disc  
Free: Remaining recordable space (MB)  
Used: Already-recorded space (MB)  
Click an radio button to select the import method.  
Clip:  
Import as track data into the clipboard.  
WAV:  
If the disc content is Other  
Import as WAV data into the import area.  
If you want to rename the WAV data that will be  
imported, click the Rename button to open the dialog  
box, and edit the name. You can input a name of up to  
eight characters (p.99).  
Click the Yes button (or press the panel YES key) to  
begin importing. You can click the Cancel button (or  
press the panel NO key) to cancel the import.  
Nothing is displayed.  
5. Finalize  
This button finalizes the disc.  
In order for a CD-R/ RW disc created by the D3200 to be  
played in an audio CD player, you must execute this  
Finalize operation. A disc can be finalized only once.  
The Finalize dialog box will appear when you click this  
button. Click the Yes button (or press the panel YES key)  
to execute.  
2. Information window  
The upper line displays the track number and messages.  
The lower line shows the state (playing, stopped, etc.) of  
the CD player, the elapsed time, and the level meter.  
This can be used only to finalize a Track At Once audio CD  
that was written in this screen.  
Once a disc has been finalized, no further songs can be written  
to it. This means that you must first write all of the desired  
songs to the disc, and then click the Finalize button to finalize  
the disc.  
3. Control buttons  
Use these buttons to play or stop the audio CD, or to  
select tracks (songs).  
You can also control these operations using the top panel  
transport keys listed below in square brackets [ ].  
You cannot play back a disc that has not been finalized.  
: [PLAY] Play or pause the track.  
: [STOP] Stop the track.  
: [FF] Move to the next track each time you click. If you  
press this while playing, you will move to the begin-  
ning of the next track.  
: [FF] held down Fast-forward the track.  
: [REW] held down Rewind the track.  
: [REW] Move to the previous track each time you  
click. If you press this while playing, you will move  
to the beginning of the currently-playing track.  
You cant eject the CD while paused. If you move to a different  
page while paused, the player will switch to Stop mode.  
If the CD-R/RW drive contains an audio CD, pressing the top  
panel transport key REC will open the CD Import dialog box.  
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12. UNDO  
13. TUNER  
After executing the operations listed below, you can use the  
Undo function to return the data to the state it was in prior to  
performing that operation. If desired, you can then use the  
Redo function to restore the most recent edit.  
You can use the built-in tuner to tune an instrument connect-  
ed to INPUT 1 or GUITAR IN.  
Recording  
Track editing  
CopyTrack, InsertTrack, EraseTrack, DeleteTrack,  
SwapTrack, ReverseTrack, OptimizeTrack, Exp/  
CompTrack, CopyWholeTrack, SwapWholeTrack,  
FadeTrack, NormalizeTrack, NoiseReduction,  
ErasePunchNoise, EraseSilence  
Audio file import  
1
2
3
Press the UNDO key to access the “Undo/Redo” tab page. If  
you decide not to Undo, press any other page mode key. By  
pressing the UNDO key you can return to the page that was  
selected before you pressed the key.  
6
5
4
Undo and Redo operations  
Current  
state  
1 operation  
ago  
2 operations  
ago  
3 operations  
ago  
16 operations  
ago  
: press the Undo button  
: press the Redo button  
1
2
3
6
5
4
1
2
1. CENT Scale  
[–50...+50]  
3
4
When the tuning is correct, the needle will be at the  
center 0 position, and the flat “s” indicator and sharp  
w“ indicator will both light.  
If the pitch is flat, only the “s” indicator will light. If the  
pitch is sharp, only the “w“ indicator will light.  
The pitch deviation is indicated in units of cents. (100  
cents = one semitone, and 1200 cents = one octave)  
5
2. Note Display  
[C...B]  
1. Current undo level  
This indicates the name of the note that is closest to the  
pitch you input.  
The tuner cannot detect two or more notes simultane-  
ously.  
This area indicates the current state, which you can revert  
to prior states.  
2. Undo list  
[01…16]  
This lists the operations that can be undone.  
3. OFF  
When you execute Undo, you will return to the state  
prior to executing the selected operation.  
The undo list saves up to the sixteen most recent opera-  
tions.  
Click this when you are finished using the tuner. When  
you turn off the tuner, you will return to the page that  
had been selected before the tuner screen.  
4. CALIB  
[430...440...449 Hz]  
Click the Redo or Undo buttons to select undo levels” in the  
undo list. You cannot select these directly by clicking the  
screen.  
This indicates the reference frequency.  
Normally you will leave this at “440”.  
5. Digital display button  
3. Redo  
Executes a Redo operation.  
4. Undo  
Executes an Undo operation.  
5. Clear  
This selects a digital-style tuner display for tuning the  
currently selected input source.  
6. Analog display button  
This selects an analog-style (needle) tuner display for  
tuning the currently selected input source.  
You can click this button to erase the undo data that is  
preserved, thereby recovering more free space on the  
disk.  
The D3200 preserves up to sixteen levels of recording and ed-  
iting history, and lets you use the Undo function to revert to  
prior states. For this reason, old data that no longer exists in  
the tracks may still remain on the disk without being erased.  
This data will occupy space on the disk, and may cause the  
available recording time to be less than you would otherwise  
expect.  
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2. Drum kit parameter knobs  
Here you can adjust the parameters of the drum kit that  
is being used for the drum performance.  
14. SESSION DRUMS  
You can also use matrix knobs 9–16 to edit these parameters.  
With the factory settings, level is selected as the parameter,  
but you can change this in the DRUM KIT dialog box of 8.  
Here you can specify the song tempo and drum pattern (met-  
ronome) settings, make settings for the drum track, and cre-  
ate a pattern map.  
KIT  
.
When the counter shows the “MBT” (measure, beat, 1/ 96th  
tempo you specify.  
3. Transport buttons  
Use these to rewind, fast-forward, play and record the  
drumming.  
You cant record drum patterns or create or edit a pattern map if  
the song’s Protect setting is turned on.  
These move the location in units of measures.  
When you click these buttons, the counter will  
automatically change to the Measure/ Beat/  
Tick indication.  
14-1. Session Drums  
Start/ stop recording or playing the pattern map.  
Enable recording for the session drums.  
7
When you are in this page, you can use the panel LOC 1  
key instead of the Start/ Stop button, and the LOC 2 key  
instead of the Record button. You can also move between  
measures by holding down the SESSION DRUMS key  
and using the panel +/– keys.  
1
8
9
10  
2
4. FILL  
11  
This produces a fill pattern while the drums are playing.  
This will begin blinking as soon as you click it, and a fill  
pattern will be inserted at the start of the next measure.  
When you are in this page, you can use the panel LOC 3  
key instead of the Fill button.  
6
4
5
3
5. RUN  
1. Drum pattern settings  
Click (highlight) this to audition the drum pattern.  
The pattern map will not be updated at this time.  
When you are in this page, you can use the panel LOC 4  
key instead of the RUN button.  
Here you can set various parameters for the drum pat-  
tern. The settings are shown as icons, graphics, and as  
numerical values. You can also use matrix knobs 1–8 to  
edit these parameters.  
This button is also highlighted while the drum pattern is  
being recorded.  
When you turn the knobs, the GROUP, SESS, and VARI pa-  
rameters will operate in JUMP mode and the TEMPO param-  
eter will operate in MATCH mode, regardless of the Fader/  
Knob Control setting in the SYSTEM/MIDI, “Control” tab  
page.  
If you want to select a blank pattern, click this button  
during recording to defeat the highlighted state.  
If you click the button once again to highlight it, youll be  
able to make settings for the drum pattern.  
GROUP, SESS, VARI, and TEMPO settings can be edited  
only while recording or auditioning (5. RUN) (unless 7. Click  
Monitor is on).  
If you change the GROUP or SESS while auditioning  
drum patterns, the drum kit and tempo will automati-  
cally change in tandem.  
If you change the GROUP or SESS while recording or  
playing drum patterns, the currently selected drum kit  
and tempo will be maintained.  
GROUP  
Selects a genre of family of drum patterns.  
SESS  
[Metronome...etc.]  
Selects a session (drum performance pattern set) from  
within the group selected by GROUP.  
6. bar:beat  
Normally this shows the measure and beat of the current  
location. However when youre auditioning (RUN button  
highlighted), this shows the measure and beat within the  
pattern.  
VARI  
Selects a variation of the pattern selected by SESSION.  
If you selected Metronome as the GROUP, this will  
select the time signature.  
7. Click Monitor  
TEMPO  
[40...255]  
If you turn this on (highlighted), the pattern map will be  
disabled; GROUP will be “Metronome,” SESSION will  
be “Metro 4,” and the drum kit will be “Standard.” This  
will produce a four-beat metronome sound from the moni-  
tor output. The Tempo Track setting is ignored in this case.  
Use the Tempo knob to adjust the tempo. You can change  
the pattern or tempo even while stopped.  
Specifies the tempo of the drumming.  
The range is =40–255.  
SHFFL  
[OFF, 0...100(%)]  
Specifies a shuffle effect for the drumming. This will be  
OFF if you turn the knob all the way toward the left.  
ACCNT  
[OFF, 1...20]  
Switches the accent table for the drumming. This will  
be OFF if you turn the knob all the way toward the left.  
If you turn this off, the tempo track and pattern map will  
be enabled, and youll be able to record and perform  
Replace operations. In this case, the pattern will be out-  
put from the master output.  
This button is linked with the Drums button in the  
MIXER, SOLO/MONITOR “Monitor” tab page.  
INTNS  
[OFF, 1...10]  
Adjusts the strength (intensity) of the accent. This will  
be OFF if you turn the knob all the way toward the left.  
HUMAN  
[OFF, 1...20]  
Applies a “humanize” effect that creates slight varia-  
tions in the velocity and timing. This will be OFF if  
you turn the knob all the way toward the left.  
8. KIT  
Click this to change the drum kit that is used to play the  
drum pattern. Alternatively, you can hold down the  
panel SESSION DRUMS key and press the LOC 1 key.  
When youve finished making settings, click the Exit but-  
ton (or press the panel YES key).  
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Changes you make to the drum kit will affect only the  
currently selected drum pattern. Although you can  
change the variation after modifying the kit, switching  
the group or section will cause your drum kit edits to be  
discarded; they will revert to the previous settings. If you  
want to keep the changes you make to a drum kit, check  
the Hold check box in the DRUM KIT dialog box.  
Alternatively, you can hold down the panel SESSION  
DRUMS key and press the LOC 2 key instead of clicking  
this button.  
The settings that can be edited will depend on the 11. Rec  
Mode setting.  
Pat&T  
The pattern, the range of measures, and the tempo can be  
changed.  
Tempo  
The tempo will be changed to the tempo you specify.  
Pattern  
The pattern and the range of measures can be changed.  
8a  
Pattern changes will occur in units of measures, but tempo  
changes will affect the tempo of the current and all subsequent  
measures.  
10.Ending  
8f  
This recalls an ending. The button will begin blinking the  
moment you click it, and an ending pattern will play at  
the next measure. When the ending pattern has played, a  
blank pattern will be selected.  
8c 8d 8e  
8b  
8a. Parameters  
11. Rec Mode  
Here you can edit the parameters for each sound used  
by the drum kit. You can also use the Knob Matrix to  
edit these parameters.  
Use the radio buttons to select the mode in which you  
will record drum patterns and create or edit (or 9.  
Replace) pattern map events.  
8b. KIT CHANGE  
Pat&T  
This exchanges the drum kit for another drum kit. Select  
the desired drum kit and click the OK button (or press  
the panel YES key) to return to the DRUM KIT dialog  
box. If you decide to discard the changes you made,  
click the Cancel button (or press the panel NO key).  
Both pattern and tempo changes will be recorded.  
Tempo  
Only tempo changes will be recorded.  
Pattern  
Only pattern changes will be recorded.  
14-2. Drums Track Mixer  
Here you can view and edit the parameters of the drum track.  
4
1
8c. Hold  
If this is checked, the 8a. Parameters and the 8b. KIT  
CHANGE settings will be maintained.  
The memorized settings will be used for all drum pat-  
terns of the song.  
If this is unchecked, the drum kit settings for each  
drum pattern will be used.  
2
3
1. Assign  
8d. Parameter assign button  
This specifies where the drum pattern playback will be  
output.  
This specifies the parameter that is controlled by the 2.  
Drum Kit parameter knobs. Click this knob, and in  
the Knob Assign dialog box, use the radio buttons to  
select the desired parameter, and click the OK button  
(or press the panel YES key).  
CH Input  
The drum pattern playback will be assigned to the  
channel input. If this is selected, you can use the “Ch  
Assign” tab page to assign Drums L  
record the drum pattern performance on a channel track.  
Master  
,
R
as desired, and  
If you select None, matrix knobs 9–16 will do nothing.  
8e. MIDI  
If this is checked, the drum kit will sound when it  
receives MIDI notes. If this is unchecked, received  
MIDI notes will not play the drum kit. If you want to  
change the MIDI receive channel, click the cell and  
make the desired setting.  
The drum pattern playback will be output to the mas-  
ter bus.  
Monitor  
The drum pattern playback will be added only to the  
audio that is output from the monitor jacks.  
8f. Group selection scroll bar/buttons  
Use the scroll bar and buttons to switch between  
groups of four drums for editing.  
If the 14-1. Session Drums parameter 7. Click Monitor is  
on, this Assign parameter will automatically be set to “Mon-  
itor.” If this parameter is off, “Master” will automatically be  
selected.  
9. Replace  
When you click this button, the drum pattern settings  
recorded for the measure of the current location can be  
edited in the Edit Map Event dialog box (p.144).  
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2. Parameters  
3a. Start Meas  
[0001...9999]  
You can use the drum track fader and key to turn the  
drum track on/ off and adjust the volume.  
Use the Knob Matrix to adjust the send levels and EQ set-  
tings. You can also click an icon in the screen and use the  
value dial (or +/– keys) to edit the setting.  
Specifies the location at which the pattern map event  
will be created (begun, inserted), in units of measures.  
3b. Length  
[0001...9999]  
Specifies the number of measures for the pattern.  
3c. GROUP, SESS, VARI, TEMPO  
3. Link  
Use GROUP to select the group (type) of drumming  
pattern, SESS to select a pattern set (session) from the  
specified group, VARI to select a pattern variation  
and TEMPO to Specifies the tempo of the drumming.  
Click this if you want the send and EQ parameters to be  
the same values for L and R. If you want to set the param-  
eters individually for left and right, click this to turn it  
off, and then set the parameters individually.  
3d. Blank  
4. PRE/PST  
Click (highlight) this to select a blank pattern.  
This specifies whether the sends will be taken from  
before the fader (pre-fader) or from after the fader (post-  
fader).  
3e. Fill  
Click (highlight) this to select a fill pattern.  
3f. Ending  
PRE: Send the pre-fader level  
PST: Send the post-fader level  
Click (highlight) this to select an ending pattern.  
4. Edit  
Edits the settings of a pattern map event.  
Select this if you want to modify an existing event. Select  
(highlight) the event you want to modify, and click this but-  
ton to display the Edit Map Event dialog box where you  
can edit the parameters. (See the preceding section, 3. New)  
14-3. Pattern Map  
Here you can edit the pattern map to add new events during  
song recording or playback, or change the time signature,  
drum pattern, or tempo.  
RecMode = Pattern  
You can specify events in the pattern map at intervals of measures.  
2
3
1
4
5
6
If you set the Start Meas setting later (or earlier) than the be-  
ginning of the selected event, the Length of the preceding event  
will be lengthened (or shortened) by the difference.  
1. Pattern map window  
[001...200]  
Select the pattern map event that you want to edit.  
The list shows the event number, the starting measure  
and ending measure for the pattern, the time signature,  
the session name, the variation name, and the tempo.  
5. Overwr.  
The settings of the pattern map event will be changed by  
being overwritten. Choose this if you want to add an  
event without changing the length of the pattern map  
youve already created. The overwritten area will be  
divided as a new event. Select the event you want to  
modify (it will be highlighted), click this button to open  
the Overwrite Map Event dialog box, and set the param-  
eters. (Refer to the preceding section, 3. New)  
2. Prev  
Turn this on (highlighted) if you want to preview the pat-  
tern of the event that is selected in the pattern map window.  
This is valid only in this tab page, and will automatically  
be switched off when you play back the recorder or move  
to another page.  
RecMode = Pattern  
3. New  
Creates a new pattern map event.  
Click this button to add a new event.  
When you click this button, the New Map Event dialog  
box will open, and you will automatically be in Preview  
mode (2. Prev turned on).  
You cant add events if RecMode is set to Tempo.  
RecMode = Pat&T  
3a  
3b  
If the Start Meas and Length settings exceed the range of the  
event you selected, the event(s) corresponding to that portion of  
the map will also be overwritten. If the Start Meas and Length  
settings are identical to the range of the event you selected, no new  
event will be added; the result will be the same as 4. Edit.  
3c  
6. Delete  
Deletes an event from the pattern map.  
In the pattern map window, select the event you want to  
delete and click this button to open the Delete dialog box.  
3f  
3e  
3d  
144  
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If you are recording tap tempo, press the PLAY key or the  
foot switch. Tap tempo will be recorded according to the  
intervals at which you press the key or foot switch.  
The tempo will be recorded from the beginning of the song.  
The tempo at the measure or beat where you stop tempo recording  
will be automatically copied all the way to the end of the song.  
Click the Yes button to delete the event. If you decide not to  
delete it, click the No button (or press the panel NO key).  
When you execute this operation, the selected event will  
be deleted, and subsequent events will be moved for-  
ward by one step.  
If you want to delete all events in a single operation, turn  
the Select All button on (highlighted), and execute this  
Delete operation.  
15. STORE  
This stores the current location so it can be saved as a locate  
point, mark or scene.  
When you press the STORE key, the location at that moment  
is preserved, and you can assign that location to a locate  
point, scene, or mark point by pressing the appropriate key.  
If you press the STORE key once again instead of pressing a  
key to specify the assignment, the stored location will be dis-  
carded. For details on registering and using locations, refer to  
You cant delete events if RecMode is set to Tempo.  
14-4. Tempo Track  
Here you can record the tempo track. You can do this in one  
of two ways.  
Recording MIDI clock messages  
You can synchronize to an external MIDI sequencer by  
recording the MIDI Clock messages received from the  
external MIDI sequencer so that this data will determine  
the tempo of the song.  
16. SCENE  
Recording tap tempo  
You can specify the tempo by tapping (either the PLAY  
key or a foot switch) while the song plays back. If you use  
this method to specify the tempo of a song whose tempo  
is unknown (such as a song recorded from a CD), you  
will then be able to edit the tracks in units of measures.  
Refer to “2c. FADER/ PAN/ AUTOMATION” (p.105, Edit  
Scene).  
For the recording procedure refer to “6-1. Tempo track”  
17. MARK  
The above two methods of recording the tempo track store their  
data in the same area; only the last-recorded data is maintained. It  
is not possible to have two tempo tracks of data.  
You can register marks at a variety of locations, and then in-  
stantly change the current location of the song to the location  
registered to a mark. You can also assign a name to each  
mark, and use them to indicate sections within a song.  
If the memory becomes full while recording tempo data, recording  
will end automatically.  
To move between marks, hold down the MARK key and use  
the + (or ) key.  
If you add the Album CD Track Marks to a mark, the mark  
will be recognized as a track division for a CD you create.  
1
2
You can also use a PS-1 foot switch (sold separately) instead of the  
MARK key. (p.119)  
You can register up to one hundred marks in each song.  
Mark 001 is automatically created at the counter 0 location  
with a name of “Song Top Mark.”  
1. Tempo Rec Mode  
[MIDIClock, MeasTap, BeatTap]  
Selects the type of tempo track to be recorded.  
1
2
MIDIClock:  
The tempo track will be created by recording MIDI  
clock data from a song created on an external  
sequencer.  
3
4
5
6
7
MeasTap:  
The tempo track will be created by tapping at the  
beginning of each measure.  
BeatTap:  
The tempo track will be created by tapping at the  
beginning of each beat.  
1. Current Mark  
[001…100]  
This is the mark at or immediately before the current  
location. The mark name, location, and the Album CD  
Track Marks are displayed beside the mark number.  
2. RecStart  
This button displays the record-ready dialog box.  
If you are recording MIDI clock messages, recording will  
begin when the D3200 receives MIDI clock messages  
from your external MIDI sequencer.  
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down the panel JUMP key. You can also move the location by  
clicking and holding in the waveform window and then moving  
the joystick to left or right.  
2. Mark list  
[001…100]  
Here you can select the mark number that you want to  
recall, edit, rename, or delete. The mark name, location,  
and the Album CD Track Marks are displayed beside the  
mark number. Mark numbers are reassigned automati-  
cally in order of their location.  
2
3
1
3. Recall  
When you click this button, the mark selected in the mark  
list will be recalled, and the current song location will  
change to that location.  
4
5
4. EditLoc  
When you click this button, the Edit Mark Location dia-  
log box will appear. Edit the location of the mark selected  
in the mark list, and click the Yes button (or press the  
panel YES key) to apply the change. To discard the  
change, click the No button (or press the panel NO key).  
6
You cannot edit the location mark 001.  
1. Track selection  
5. Rename  
Click the popup button, use the buttons in the Select  
Track dialog box to select the track in which you want to  
find a location, and click the OK button (or press the  
panel YES key). If you click the Stereo button, the wave-  
forms of two adjacent channels will be displayed in the  
upper and lower part of the waveform window.  
This lets you rename the mark selected in the mark list.  
Click the button to display the Rename dialog box, and  
edit the name of the mark. You can input a name of up to  
sixteen characters. (p.99)  
6. Delete  
Click this button to open the Delete dialog box, and  
delete the mark. If you click the Select All button on  
(highlighted), all marks will be selected for deletion.  
To delete the marks, click the Yes button (or press the  
panel YES key). If you decide not to delete, click the No  
button (or press the panel NO key).  
You cannot delete mark 001.  
Deletion of a mark cannot be Undone.  
7. Use As CD Tr  
When you want to write a continuous live recording or a  
long song to a CD and create track indexes to mark cer-  
tain sections or individual movements, you can use this  
setting to assign the selected mark as a track divider on  
the CD.  
2. Preview playback buttons  
When you select a mark in the mark list and click the Use  
You can also perform these operations using the top  
panel transport keys listed below in square brackets [ ].  
As CD Tr button, a CD Track Mark icon “  
will be  
displayed for that mark, and it will be assigned as a track  
divider. You can cancel this assignment by clicking the  
Use As CD Tr button once again.  
[REW] Plays back approximately two seconds ending  
at the current location (the Play To function).  
[FF] Plays back approximately two seconds starting  
from the current location (the Play From function).  
Album CD Track Marks are used only when you write an Al-  
bum CD Project.  
If you write using Track At Once, the Album CD Track Marks  
are ignored, and the song will be written as one track (song).  
3. SearchZero  
If this button is clicked, you can turn the value dial to  
find the next or previous zero-cross point.  
A “zero-cross” point is a location where the waveform level  
crosses the ±0 point (the horizontal line in the center of the  
waveform window).  
18. SCRUB  
4. Waveform window  
This displays the waveform of the selected track.  
This lets you “scrub” the audio data in order to register or  
edit locate points or mark locations more precisely.  
5. Loc (Location)  
[000:00.000…]  
This displays the current location. The current location is  
also shown by the vertical bar in the waveform window.  
You can turn the value dial to move this while hearing  
the audio and watching the waveform location.  
Press the SCRUB key to display the “Scrub” page. To stop  
the Scrub function, press any other page mode key.  
If you press the SCRUB key again, you will return to the  
page in which you were before pressing that key.  
6. ZOOM  
The Scrub function lets you play back the track data by turn-  
ing the value dial, so that you can find a desired location in  
the song while listening to the sound.  
Adjusts the size of the waveform display and the play-  
back speed:  
This is analogous to manually turning a vinyl record on a  
turntable to find the beginning of a song while listening to  
the sound.  
The waveform window will show the waveform of the se-  
lected track.  
vertically expands the waveform display.  
vertically shrinks the waveform display.  
horizontally expands the waveform display.  
horizontally shrinks the waveform display.  
You can operate the ZOOM buttons by holding down the pan-  
el JUMP key and using the cursor keys.  
You can move the location by clicking in the waveform window  
and then moving the ClickPoint to left or right while holding  
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Starting location + copy-destination location of the  
expanded/ compressed data for “ExpCmpTrk”  
Starting location “NoiseReduction”  
19. LOC 1/ IN, … LOC 4/ END  
The location that you register for the LOC 4/END key is  
These keys are used to store locations within the song. LOC  
used for the following purposes.  
1/IN…LOC 4/END are used in the following ways.  
Locate point 4 (END location)  
Locate points (p.37)  
You can move to a registered location by pressing the  
corresponding key.  
In/ Out points for loop playback (p.68)  
In/ Out points for auto-punch recording (p.66)  
Editing points for track editing (p.69)  
The following locations for track editing operations  
Ending location of the data to be expanded/ com-  
pressed for “ExpCmpTrk”  
Ending location for “NoiseReduction”  
To register a location, press the STORE key and then press  
the desired LOC 1–6 key.  
MIXER Navigation Tools  
Tab pages within the MIXER page can be registered to the  
Locate functions  
LOC 1/IN–LOC 4/END keys for quick access.  
The location that you register for the LOC 1/IN key is  
used for the following purposes.  
Assigning Tab Pages to the Locate keys  
Locate point 1 (IN location)  
In the MIXER page, access the tab page that you want to  
register.  
Punch-in location for auto-punch recording  
Playback start location for loop playback  
The following locations for track editing operations  
Starting location of the copy-source for “CopyTrk”  
Starting location of the inserted silence for “Insert-  
Trk”  
Hold down the MIXER key and press the STORE key;  
the Stored Page dialog box will appear.  
If you decide not to register this page, click the Exit but-  
ton or press the STORE key once again.  
Press the LOC 1/IN, LOC 2/OUT, LOC 3/TO, or LOC 4/  
END key to register the current tab page to that key.  
Registration is complete as soon as you press the key,  
and the dialog box will close.  
Starting location of the erased region for “EraseTrk”  
Starting location of the deleted region for  
“DeleteTrk”  
Starting location of the swap-source and swap-desti-  
nation for “SwapTrk”  
Starting location of the data to be reversed for  
“ReverseTrk”  
Starting location for “OptimizeTrk”  
Starting location of the data to be expanded/ com-  
pressed for “ExpCmpTrk”  
With the factory settings, the following pages are registered.  
LOC 1 CH INPUT/SubMixer, “Ch Assign” tab page  
LOC 2 FADER/PAN/AUTOMATION, “Automation” tab page  
LOC 3 PAIR/GROUP, “Ch Pair” tab page  
LOC 4 EQ/ATT/PHASE, “MasterEQ” tab page  
Moving between tab pages  
Starting location for “FadeTrk”  
Once the tab page has been assigned, then simply holding  
down the MIXER key and pressing one of the LOC 1/IN–  
LOC 4/END keys will move you directly to that registered  
tab page within the MIXER.  
Starting location for “NormalizeTrk”  
Starting location for “ErasePunchNoise”  
Starting location for “EraseSilence”  
The location that you register for the LOC 2/OUT key is  
used for the following purposes.  
Locate point 2 (OUT location)  
Punch-out location for auto-punch recording  
Playback end location for loop playback  
The following locations for track editing operations  
Ending location of the copy-source for “CopyTrk”  
Ending location of the inserted silence for “Insert-  
Trk”  
Ending location of the erased region for “EraseTrk”  
Ending location of the deleted region for  
“DeleteTrk”  
20. REC/ PLAY MODE  
20-1. Rec Mode  
Here you can select the recording method, and make settings  
for trigger and auto-punch recording.  
Ending location of the swap-source and swap-desti-  
nation for “SwapTrk”  
Ending location of the data to be reversed for  
“ReverseTrk”  
Ending location for “OptimizeTrk”  
Ending location of the data to be expanded/ com-  
pressed for “ExpCmpTrk”  
1
2
3
4
Ending location for “FadeTrk”  
5
6
7
8
Ending location for “NormalizeTrk”  
Ending location for “ErasePunchNoise”  
Ending location for “EraseSilence”  
The location that you register for the LOC 3/TO key is  
used for the following purposes.  
1. Normal  
Recording will occur normally.  
Locate point 3 (TO location)  
The following locations for track editing operations  
Starting location of the copy-destination for  
“CopyTrk”  
Starting location of the reverse-copy destination for  
“ReverseTrk”  
2. Trigger recording [Trigger/RecStart, Trigger/Punch In]  
Trigger recording will be used. Recording will be started  
(“triggered”) when the volume of the input signal  
exceeds the threshold level (Threshold) you specify  
Trigger indicator will light.  
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Recording will not start if the volume of the input signal does  
not reach the threshold level (specified by Threshold). In this  
case, press the STOP key to cancel record-ready mode, and  
change the “Threshold” setting.  
5. AutoPunch  
Auto punch-in/ out recording is a function that automati-  
cally initiates recording (punch-in) and stops recording  
(punch-out) at the locations that you specify beforehand.  
When “AutoPunch” is on, the AUTO PUNCH indicator  
will be lit. When you record, punch-in/ out recording will  
be performed.  
When you record, playback will begin from a location  
that is the pre-roll length before the registered IN point.  
Recording will occur over the specified region (IN–OUT),  
and then playback will continue and then stop at the  
post-roll point.  
Trigger/RecStart:  
Press the REC key (REC and PLAY keys blinking) to  
enter record-ready mode. If the REC/PLAY key is on,  
recording will begin automatically when the audio  
input for the channels whose channel key is in Record  
mode exceeds the threshold level.  
While in record-ready mode, you can press the STOP  
key or REC key to cancel record-ready mode.  
6. Roll Time Unit  
Trigger/Punch-In:  
Select the units for the pre/ post roll times. You can select  
either seconds or measures.  
Press the REC key (the key will blink) to enter record-  
ready mode.  
Press the PLAY key to play back the playback track(s).  
When the signal being input to the currently-playing  
channel exceeds the threshold level, recording will  
begin automatically.  
While in record-ready mode, you can press the STOP  
key or REC key to cancel record-ready mode.  
7. Pre Roll Time  
8. Post Roll Time  
Specify the pre-roll and post-roll. When using auto punch  
recording, you can specify a pre-roll time so that you can  
be ready to start recording at the punch-in (IN) point. Set  
the post-roll time so that you can confirm the transition  
from the end of recording (OUT) to the material that fol-  
lows.  
Trigger/RecStart recording  
Trigger  
Pre Roll Time  
Post Roll Time  
LOC 1  
LOC 2  
Threshold  
Playback  
Recording  
Playback  
Begin recording  
Stop recording  
PreTriggerTime  
Auto punch-in/out recording  
Loop recording (this region will be repeated)  
Recording  
Stopped  
Record-start location  
If you perform auto punch-in/out recording when Loop Play in  
the “Play/Stop Mode” tab page is on, recording will occur re-  
peatedly, and each “pass” or “take” will be preserved in the undo  
list.  
Trigger/Punch-In recording  
Trigger  
When recording the master track, the only Rec Mode you can use  
is “Normal” and “Auto Punch.”  
Threshold  
The number of simultaneously-recordable tracks is limited when  
using punch-recording. For details about limitations on the  
number of tracks, refer to Song Type (p.117). If you attempt to  
record more than the allowable number of tracks, recording cannot  
be executed.  
PreTriggerTime  
Playing  
Record-start location  
Start playback  
Recording  
If MIDI Sync is set to MTC, you cannot execute Trigger/Rec-  
Start or Auto Punch.  
If MIDI Sync is set to MTC Slave, Loop Play will be ignored  
even if it is turned on.  
3. Threshold  
[–, –90.3…–30.8 dB]  
Specifies the threshold level for the input signal at which  
recording will be triggered when the trigger recording  
function is used. Recording will begin when the input  
level exceeds this setting.  
Normally you should set this as low as possible without allow-  
ing recording to be triggered by noise. The appropriate level  
will depend on the input source. Re-adjust this setting if re-  
cording begins too early or too late.  
4. PreTriggerTime  
[0…600ms]  
Specifies the length of sound prior to the record-start  
time that will be captured when using trigger recording.  
Trigger recording will start recording when the input sig-  
nal exceeds the “Threshold” level, but depending on the  
threshold setting and on the type of source, the initial  
attack of the first note may be lost. In such cases, you can  
set the “PreTriggerTime” so that the lower-level portion  
of the sound that precedes the actual start of recording  
will also be recorded.  
This is not valid at the beginning of the song. Also, if you use  
trigger recording to continue recording after the end of a pre-  
viously-recorded track, a PreTriggerTime setting other than  
“000 ms” will cause the corresponding length of the previous-  
ly-recorded sound to be lost.  
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20-2. Play/ Stop Mode  
Here you can specify how the transport keys PLAY and  
STOP will operate.  
21. Transport keys  
PLAY key  
Click this button to begin playback (key lit). This key will  
blink during fast-forward, rewind, MTC Slave, or Trig  
Rec Start.  
2
REC key  
Arms the record mode. Recording is possible only if at  
least one track is set to REC. When you press this key, the  
D3200 will enter record-ready mode (key blinking), and  
recording will begin when you then press the PLAY key  
(key lit).  
1
The conditions for initiating recording will differ depending  
on the RecMode, MMC, and MTC settings.  
If the foot switch function is set to “Punch In Out,” you can  
use the foot switch instead of the REC key.  
STOP key  
1. Play/Stop Mode  
Stops recording or playback.  
Click an radio button to specify how the PLAY and STOP  
keys will operate.  
You can hold down the STOP key and press the REW  
key to move to the beginning of the song, or hold down  
the STOP key and press the FF key to move to the end of  
the song.  
Manual  
The keys will play and stop in the conventional way.  
Loop Play  
FF key  
When you press the PLAY key, the region specified by  
LOC 1/IN and LOC 2/OUT will play repeatedly  
key.  
Fast-forward will occur while you hold down the FF key  
during playback.  
Pressing the FF key while stopped will cause fast-for-  
ward to continue until you press the STOP, PLAY, or  
LOC 1/2/3/4 keys.  
At this time, the LOOP indicator will light.  
If you perform auto-punch in/out recording while Loop  
Play is on, you’ll be able to record repeatedly; the recorded  
result will be saved in the Undo list.  
REW key  
Rewind will occur while you hold down the REW key  
during playback.  
Pressing the REW key while stopped will cause rewind  
to continue until you press the STOP, PLAY, or LOC 1/2/  
3/4 keys.  
Loop Play is unavailable if “MIDI Sync” (p.125) is set  
to “MTC Slave.”  
Stop at Song End  
If the REC/PLAY MODE setting Loop Play is on, perform-  
ing fast-forward/rewind will cause fast-forward/rewind to  
continue until you press the STOP, PLAY, or LOC 1/2/3/4  
keys.  
Playback will begin when you press the PLAY key,  
and will automatically end when you reach the end of  
the song.  
Stop at Song End & Return to Top  
Playback will begin when you press the PLAY key.  
When you reach the end of the song, playback will  
automatically stop and you will return to the begin-  
ning of the song.  
Stop at Song End & Load Next Song  
Playback will begin when you press the PLAY key.  
When you reach the end of the song, playback will  
automatically stop and the next song will be loaded.  
2. Stop at Mark Point  
Playback will pause when you reach a location at which a  
mark has been assigned.  
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Effect parameters  
Algorithm list  
Program list  
STEREO TYPE  
Category  
STEREO TYPE  
No. Name  
Size  
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
4
2
2
2
2
Reverb&Delay  
1 Reverb Hall  
Category: Reverb&Delay  
20  
2 Smooth Hall  
No. Program Name  
1 Reverb Hall  
Algorithm No. Name  
3 Reverb Wet Plate  
4 Reverb Dry Plate  
5 Reverb Room  
1 Reverb Hall  
2 Smooth Hall  
2 Smooth Hall  
3 Wet Plate Reverb  
4 Dry Plate Reverb  
5 Reverb Room  
6 Bright Room  
7 Early Reflection  
8 ARENA  
3 Reverb Wet Plate  
4 Reverb Dry Plate  
5 Reverb Room  
6 Bright Room  
6 Bright Room  
7 Early Reflection  
8 L/C/R Delay  
9 Stereo/Cross Delay  
10 St.MultiTapDelay  
11 St.Modulation Dly  
12 St.Dynamic Delay  
13 Auto Panning Delay  
14 Stereo Chorus  
15 Stereo Flanger  
16 Stereo Phaser  
17 Stereo Vibrato  
18 Stereo Tremolo  
19 St.Pitch Shifter  
20 Stereo Compressor  
21 Stereo Expander  
22 Stereo Limiter  
23 Stereo Gate  
7 Early Reflection  
1 Reverb Hall  
9 Cathedral  
2 Smooth Hall  
10 Dark Plate  
3 Reverb Wet Plate  
4 Reverb Dry Plate  
4 Reverb Room  
6 Bright Room  
Modulation&Pitch  
Dynamics&Filter  
11 Bright Plate  
12 Club  
13 Listening Room  
14 Garage  
6 Bright Room  
15 L/C/R Delay  
16 St/Cross Delay  
17 St.MultiTapDelay  
18 St.Mod Delay  
19 St.Dynamic Delay  
20 St.AutoPan Delay  
8 L/C/R Delay  
9 Stereo/Cross Delay  
10 St.MultiTapDelay  
11 St.Modulation Dly  
12 St.Dynamic Delay  
13 Auto Panning Delay  
24 Stereo Filter  
25 Stereo Wah  
Category: Modulation&Pitch  
11  
26 Multiband Limiter  
27 St.Analog Record  
28 Talking Modulator  
29 St.Ring Modulator  
30 Rotary Speaker  
SFX&etc  
No. Program Name  
21 Stereo Chorus  
22 High Band Chorus  
23 Stereo Flanger  
24 High Band Flange  
25 Stereo Phaser  
26 Analog Phaser  
27 Stereo Vibrato  
28 Vibrato/Chorus  
29 Stereo Tremolo  
30 Vintage Tremolo  
31 St.Pitchshifter  
Algorithm No. Name  
14 Stereo Chorus  
14 Stereo Chorus  
15 Stereo Flanger  
15 Stereo Flanger  
16 Stereo Phaser  
17 Stereo Phaser  
17 Stereo Vibrato  
17 Stereo Vibrato  
18 Stereo Tremolo  
18 Stereo Tremolo  
19 St.Pitch Shifter  
MONO TYPE  
Category  
No. Name  
Size  
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
2
8
Reverb&Delay  
31 Mono Reverb Hall  
32 Mono Reverb Plate  
33 Mono Reverb Room  
34 Mono ER  
35 Mono Delay  
36 Mn.Multitap Delay  
37 Mono Chorus  
38 Mono Flanger  
39 Mono Phaser  
40 Mono Tremolo  
41 Mn.Pitch Shifter  
42 Mono Compressor  
43 Mono Limiter  
44 Mono Expander  
45 Mono Gate  
Modulation&Pitch  
Dynamics&Filter  
Category: Dynamics&Filter  
24  
No. Program Name  
32 StereoCompressor  
33 Stereo Expander  
34 Stereo Limiter  
35 Stereo Gate  
Algorithm No. Name  
20 Stereo Compressor  
21 Stereo Expander  
22 Stereo Limiter  
23 Stereo Gate  
36 Stereo Filter  
24 Stereo Filter  
37 Stereo Wah  
25 Stereo Wah  
46 Mono Filter  
38 MultiBandLimiter  
39 Studio Compressor  
40 Tube Compressor  
41 Mastering Comp  
42 Studio Limiter  
43 Analog Limiter  
44 Hard Limiter  
26 MultiBandLimiter  
20 Stereo Compressor  
20 Stereo Compressor  
20 Stereo Compressor  
22 Stereo Limiter  
22 Stereo Limiter  
22 Stereo Limiter  
47 Mono Wah  
SFX&etc  
Multi  
48 AnalogRecord  
49 Mn.Ring Modulator  
50 Tube Pre Amp Sim  
51 Mic Simulator  
52 GuitarMulti  
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Category: Dynamics&Filter  
17  
45 Master CD  
26 MultiBandLimiter  
26 MultiBandLimiter  
26 MultiBandLimiter  
26 MultiBandLimiter  
26 MultiBandLimiter  
26 MultiBandLimiter  
26 MultiBandLimiter  
26 MultiBandLimiter  
26 MultiBandLimiter  
26 MultiBandLimiter  
26 MultiBandLimiter  
46 Remaster L.A  
47 Remaster Pop  
48 Remaster Dance  
49 Two Mix 60’s  
50 Two Mix 70’s  
51 Two Mix 80’s  
52 Two Mix Girl Pop  
53 Two Mix Dance  
54 Two Mix HipHop  
55 Digital Rock  
No. Program Name  
83 Compressor  
84 Limiter  
Algorithm No. Name  
42 Mono Compressor  
43 Mono Limiter  
44 Mono Expander  
45 Mono Gate  
85 Expander  
86 Gate  
87 Filter  
46 Mono Filter  
88 Wah  
47 Mono Wah  
89 Kick Compressor  
90 SNR Compressor  
91 Bass Compressor  
92 Vocal Compressor  
93 Vocal Limiter  
94 TomTom Limiter  
95 Cutting Expander  
96 SNR Expander  
97 Cymbal Gate  
98 Noise Gate  
99 Chemical Filter  
42 Mono Compressor  
42 Mono Compressor  
42 Mono Compressor  
42 Mono Compressor  
43 Mono Limiter  
43 Mono Limiter  
44 Mono Expander  
44 Mono Expander  
45 Mono Gate  
Category: SFX&etc  
7
No. Program Name  
56 St.Analog Record  
57 TalkingModulator  
58 St.RingModulator  
59 Rotary Speaker  
60 Old Record  
Algorithm No. Name  
27 St.Analog Record  
28 Talking Modulator  
29 St.Ring Modulator  
30 Rotary Speaker  
27 St.Analog Record  
28 Talking Modulator  
29 St.Ring Modulator  
45 Mono Gate  
46 Mono Filter  
61 Talking Delay  
62 Jet Ring  
Category: SFX&etc  
14  
No. Program Name  
100 Analog Record  
101 Ring Modulator  
102 Tube Mic PreAmp  
103 Old Mic PreAmp  
104 DriveTubePreAmp  
105 RadioTone  
Algorithm No. Name  
48 Mn.Analog Record  
49 Mn.Ring Modulator  
50 Tube Pre Amp Sim  
50 Tube Pre Amp Sim  
50 Tube Pre Amp Sim  
50 Tube Pre Amp Sim  
51 Mic Simulator  
MONO TYPE  
Category: Reverb&Delay  
10  
No. Program Name  
63 Hall  
Algorithm No. Name  
31 Mono Reverb Hall  
32 Mono Reverb Plate  
33 Mono Reverb Room  
31 Mono Reverb Hall  
32 Mono Reverb Plate  
33 Mono Reverb Room  
34 Mono ER  
64 Plate  
106 Mic Simulator  
107 Vintage Dyna Mic  
108 Vintage Tube Mic  
109 Studio Mic & Pre  
110 Drums Dyna Mic  
111 Percussion Mic  
112 OverTop Mic  
65 Room  
51 Mic Simulator  
66 Small Hall  
67 Light Plate  
68 Studio Room  
69 EarlyReflections  
70 Delay  
51 Mic Simulator  
51 Mic Simulator  
51 Mic Simulator  
51 Mic Simulator  
35 Mono Delay  
51 Mic Simulator  
71 Analog Delay  
72 3 Tap Delay  
35 Mono Delay  
113 Bass Drum Mic  
51 Mic Simulator  
36 Mn.Multitap Delay  
Category: Multi  
15  
Category: Modulation&Pitch  
10  
No. Program Name  
114 VOX AC15  
Algorithm No. Name  
52 GuitarMulti  
52 GuitarMulti  
52 GuitarMulti  
52 GuitarMulti  
52 GuitarMulti  
52 GuitarMulti  
52 GuitarMulti  
52 GuitarMulti  
52 GuitarMulti  
52 GuitarMulti  
52 GuitarMulti  
52 GuitarMulti  
52 GuitarMulti  
52 GuitarMulti  
52 GuitarMulti  
No. Program Name  
73 Chorus  
Algorithm No. Name  
37 Mono Chorus  
37 Mono Chorus  
38 Mono Flanger  
38 Mono Flanger  
39 Mono Phaser  
39 Mono Phaser  
40 Mono Tremolo  
40 Mono Tremolo  
41 Mn.Pitch Shifter  
41 Mn.Pitch Shifter  
115 VOX AC30  
74 Analog Chorus  
75 Flanger  
116 VOX AC30TB  
117 BLACK 2X12  
118 TWEED 1X12  
119 TWEED 4X10  
120 BOUTIQUE CLEAN  
121 BOUTIQUE OD  
122 UKBLUES  
76 Bass Flanger  
77 Phaser  
78 Vintage Phaser  
79 Tremolo  
80 Vintage Tremolo  
81 Pitchshifter  
82 Octave Voice  
123 UK'70S  
124 UK'80S  
125 UK'90S  
126 UK MODERN  
127 US MODERN  
128 US HIGAIN  
151  
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About the effect algorithms  
Category: Reverb&Delay  
Reverb/ delay-type effects  
The effect algorithms can be broadly divided into mono and  
stereo types.  
For an insert effect, you can select a program that uses either  
type of algorithm.  
For a master effect and final effect, you cannot select pro-  
grams that use a mono algorithm.  
These effects simulate acoustic ambience such as the rever-  
beration of a hall.  
1: Reverb Hall  
Example  
This hall-type reverb simulates the reverberation of mid-size  
concert halls or ensemble halls.  
Algorithm number: Algorithm name  
Parameter name shown on screen  
(parameter name)  
Range of parameter  
2: Smooth Hall  
Explanation  
This hall-type reverb simulates the reverberation of larger  
halls and stadiums, and creates a smooth release.  
8: St.Modulation Delay  
R TimeR (Delay Time)  
0...2.500sec  
3: Reverb Wet Plate  
Sets the delay time for the right channel  
0.02...20.00Hz  
This plate reverb simulates warm (dense) reverberation.  
*LFO Speed  
Sets the LFO speed  
Parameters marked by an “*in front of the screen parameter  
name can be controlled by an external device such as an ex-  
pression pedal.  
4: Reverb Dry Plate  
This plate reverb simulates dry (light) reverberation.  
Rev Time (Reverb Time)  
0.1...10.0sec  
Sets the reverberation time  
53Hz...20.0kHz, THRU  
Stereo-type  
HiDamp (High Damp)  
Sets the damping amount in the high range  
0...200msec  
Category  
No. Name  
Size  
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
4
2
2
2
2
PreDelay (Pre Delay)  
Reverb&Delay  
1 Reverb Hall  
Sets the delay time from the dry sound  
Dry, 1:99...99:1, Wet  
2 Smooth Hall  
Dry:Wet  
3 Reverb Wet Plate  
4 Reverb Dry Plate  
5 Reverb Room  
Sets the balance between the effect and dry sounds  
–15...+15dB  
EQ Trim  
Sets the equalizer trim level  
6 Bright Room  
LEQ Gain (Pre LEQ Gain)  
HEQ Gain (Pre HEQ Gain)  
P.DlyThru (Pre Delay Thru)  
–15...+15dB  
Sets the gain of Low EQ  
–15...+15dB  
7 Early Reflection  
8 L/C/R Delay  
9 Stereo/Cross Delay  
10 St.MultiTapDelay  
11 St.Modulation Dly  
12 St.Dynamic Delay  
13 Auto Panning Delay  
14 Stereo Chorus  
15 Stereo Flanger  
16 Stereo Phaser  
17 Stereo Vibrato  
18 Stereo Tremolo  
19 St.Pitch Shifter  
20 Stereo Compressor  
21 Stereo Expander  
22 Stereo Limiter  
23 Stereo Gate  
Sets the gain of High EQ  
0...100%  
Sets the mix ratio of non-delay sound  
: Pre Delay [msec], : Pre Delay Thru [%]  
The “Pre Delay” sets the delay time to the reverb input, allow-  
ing you to control spaciousness.  
Using the “Pre Delay Thru” parameter, you can mix the dry  
sound without delay, emphasizing the attack of the sound.  
Modulation&Pitch  
Dynamics&Filter  
5: Reverb Room  
This room-type reverb emphasizes the early reflections that  
make the sound tighter. Changing the balance between the  
early reflections and reverb sound allows you to simulate nu-  
ances, such as the type of walls of a room.  
24 Stereo Filter  
25 Stereo Wah  
26 Multiband Limiter  
27 St.Analog Record  
28 Talking Modulator  
29 St.Ring Modulator  
30 Rotary Speaker  
6: Bright Room  
SFX&etc  
This room-type reverb emphasizes the early reflections that  
make the sound brighter  
Rev Time (Reverb Time)  
0.1...3.0sec  
Sets the reverberation time  
53Hz...20.0kHz, THRU  
HiDamp (High Damp)  
Sets the damping amount in the high range  
0...200msec  
PreDelay (Pre Delay)  
Sets the delay time from the dry sound  
Dry, 1:99...99:1, Wet  
Dry:Wet  
Sets the balance between the effect and dry sounds  
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EQ Trim  
–15...+15dB  
Sets the equalizer trim level  
–15...+15dB  
Fb.LoDamp (Feedback Low Damp)  
THRU, 21Hz...8.00kHz  
Sets the damping amount in the low range  
LEQ Gain (Pre LEQ Gain)  
HEQ Gain (Pre HEQ Gain)  
P.DlyThru (Pre Delay Thru)  
Rev Level (Reverb Level)  
ER Level  
Fb.HiDamp (Feedback High Damp)  
53Hz...20.0kHz, THRU  
Sets the damping amount in the high range  
0...100%  
Sets the gain of Low EQ  
–15...+15dB  
In Level (Input Level)  
Sets the gain of High EQ  
0...100%  
Sets the input level to the effect  
: High Damp, : Low Damp  
These parameters set the damping amount of high range and  
low range. The tone of the delayed sound becomes darker and  
lighter as it feeds back.  
Sets the mix ratio of non-delay sound  
0...100%  
Sets the reverberation level  
0...100%  
: Spread  
This parameter sets the pan width of the effect sound. The  
stereo image is widest with a value of “50,” and the effect  
sound of both channels is output from the center with a value  
of “0.”  
Sets the level of early reflections  
: ER Level, : Reverb Level  
These parameters set the early reflection level and reverb level.  
Changing these parameter values allows you to simulate the  
type of walls in the room. That is, a larger “ER Level” simulates  
a hard wall, and a larger “Reverb Level” simulates a soft wall.  
9: Stereo/ Cross Delay  
This is a stereo delay, and can by used as a cross-feedback de-  
lay effect in which the delay sounds cross over between the  
left and right by changing the feedback routing.  
7: Early Reflection  
This effect is only the early reflection part of a reverberation  
sound, and adds presence to the sound. You can select one of  
the four decay curves.  
L Time (L Delay Time)  
R Time (R Delay Time)  
Type (Stereo/Cross)  
0...2.730sec  
Sets the left delay time  
0...2.730sec  
Type  
Sharp, Loose, Modulated, Reverse  
Selects the decay curve for the early reflection  
10...800msec  
Sets the right delay time  
Stereo, Cross  
ER Time  
Switches between stereo delay and cross-feedback delay  
Dry, 1:99...99:1, Wet  
Sets the time length of early reflection  
0...200msec  
Dry:Wet  
Predly (Pre Delay)  
Sets the balance between the effect and dry sounds  
Sets the time taken from the original sound to the first early  
reflection  
L Fdback (L Feedback)  
–100...+100%  
Sets the feedback amount for the left channel  
EQ Trim  
–15...+15dB  
Sets the equalizer trim level  
–15...+15dB  
R Fdback (R Feedback)  
–100...+100%  
Sets the feedback amount for the right channel  
LEQ Gain (Pre LEQ Gain)  
HEQ Gain (Pre HEQ Gain)  
Dry:Wet  
LoDamp (Low Damp)  
THRU, 21Hz...8.00kHz  
Sets the damping amount in the low range  
53Hz...20.0kHz, THRU  
Sets the gain of Low EQ  
–15...+15dB  
HiDamp (High Damp)  
Spread  
Sets the gain of High EQ  
Dry, 1:99...99:1, Wet  
Sets the damping amount in the high range  
0...100%  
Sets the balance between the effect and dry sounds  
Sets the width of the stereo image of the effect sound  
: Type  
In Level (Input Level)  
0...100%  
This parameter selects the decay curve for the early reflection.  
Sets the input level to the effect  
8: L/ C/ R Delay  
10: St. Multitap Delay  
This multitap delay outputs three Tap signals to the left,  
right, and center respectively. You can also adjust the left and  
right spread of the delay sound.  
(Stereo Multitap Delay)  
The left and right Multitap Delays have two taps respective-  
ly. Changing the routing of feedback and tap output allows  
you to create various patterns of complex effect sounds.  
L Time (L Delay Time)  
C Time (C Delay Time)  
R Time (R Delay Time)  
Dry:Wet  
0...2.730sec  
Sets the delay time of TapL  
0...2.730sec  
Tap1Time  
Tap2Time  
Type  
0...2.730sec  
Sets the delay time of Tap1  
0...2.730sec  
Sets the delay time of TapC  
0...2.730sec  
Sets the delay time of Tap2  
Normal, CrossFdback, CrossPan1, CrossPan2  
Switches the left and right delay routing  
Dry, 1:99...99:1, Wet  
Sets the delay time of TapR  
Dry, 1:99...99:1, Wet  
Sets the balance between the effect and dry sounds  
Dry:Wet  
Tap1Level  
Tap2Level  
L LevelL (Delay Level)  
0...100%  
Sets the output level of TapL  
0...100%  
Sets the balance between the effect and dry sounds  
0...100%  
C LevelC (Delay Level)  
R LevelR (Delay Level)  
Spread  
Sets the output level of Tap1  
0...100%  
Sets the output level of TapC  
0...100%  
Sets the output level of Tap2  
Sets the output level of TapR  
0...100%  
T1.Fdback (Tap1 Feedback)  
Spread  
–100...+100%  
Sets the Tap1 feedback amount  
0...100%  
Sets the width of the stereo image of the effect sound  
Fdback (C) (Feedback (C Delay))  
–100...+100%  
Sets the width of the stereo image of the effect sound  
Sets the feedback amount of TapC  
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LoDamp (Low Damp)  
HiDamp (High Damp)  
In Level (Input Level)  
: Type  
THRU, 21Hz...8.00kHz  
Sets the damping amount in the low range  
53Hz...20.0kHz, THRU  
Attack  
0...1.00sec  
Sets the attack time of level control  
0...10.0sec  
Release  
Sets the damping amount in the high range  
0...100%  
Sets the release time of level control  
0...100%  
Offset  
Sets the input level to the effect  
Sets the offset of level control  
None, WetLevel, Feedback  
Control (Control Target)  
The left/ right panning of the delay can be modified by chang-  
ing the connections of the left and right delay. Be aware that dif-  
ferent sounds must be input to the left and right channels in  
order for this parameter to be effective.  
Selects from no control, output, and feedback  
LoDamp (Low Damp)  
THRU, 21Hz...8.00kHz  
Sets the damping amount in the low range  
53Hz...20.0kHz, THRU  
HiDamp (High Damp)  
Spread  
Sets the damping amount in the high range  
0...100%  
11: St.Modulation Dly  
Sets the width of the stereo image of the effect sound  
[+]Plus, [–]Minus  
(Stereo Modulation Delay)  
Polarity  
This stereo delay uses an LFO to sweep the delay time. The  
pitch also varies. You will obtain a delay sound with swell  
and shimmering. You can also control the delay time using a  
modulation source.  
Reverses level control  
: Control Target  
This parameter selects no level control, delay output control  
(effect balance), or feedback amount control.  
L Time (L Delay Time)  
R Time (R Delay Time)  
*LFO Speed  
0...2.500sec  
Sets the left delay time  
0...2.500sec  
: Polarity, : Threshold, : Offset, : Attack, : Release  
The “Offset” parameter specifies the value for the “Control  
Target” parameter (when level control is not being applied),  
expressed as a ratio relative to the parameter setting.  
If “Polarity” is set to [+] Plus, “Control Target” will be the  
value of the parameter multiplied by the “Offset” when the  
input signal is lower than the “Threshold,” or will be the value  
of the parameter when the input signal is above the “Thresh-  
old.”  
If “Polarity” is set to [–] Minus, “Control Target” will be the  
value of the parameter when the input signal is lower than the  
“Threshold,” or will be the value of the parameter multiplied  
by the “Offset” when the input signal is above the “Thresh-  
old.”  
Sets the right delay time  
0.02...20.00Hz  
Sets the LFO speed  
Dry, 1:99...99:1, Wet  
Dry:Wet  
Sets the balance between the effect and dry sounds  
0...200  
*L Depth  
*R Depth  
Sets the depth of the left LFO modulation  
0...200  
Sets the depth of the right LFO modulation  
The “Attack” and “Release” parameters specify attack time  
and release time of delay level control.  
LFO Wave (LFO Waveform)  
Triangle, Sine  
Selects LFO Waveform  
–100...+100%  
LFO Shape  
Determines how much the LFO waveform is changed  
13: Auto Panning Delay  
L Fdback (L Feedback)  
–100...+100%  
Sets the feedback amount of left delay  
–100...+100%  
This stereo delay effect pans the delay sound left and right  
using the LFO.  
R Fdback (R Feedback)  
L Phase (L LFO Phase)  
L Time (L Delay Time)  
R Time (R Delay Time)  
*Speed (Panning Speed)  
Dry:Wet  
0...2.730sec  
Sets the left delay time  
0...2.730sec  
Sets the feedback amount of right delay  
–180...+180deg  
Sets the phase obtained when the left LFO is reset  
Sets the right delay time  
0.02...20.00Hz  
R Phase (R LFO Phase)  
–180...+180deg  
Sets the phase obtained when the right LFO is reset  
Sets the panning speed  
Dry, 1:99...99:1, Wet  
: L LFO Phase [degree], : R LFO Phase [degree]  
“L LFO Phase” and “R LFO Phase” specify the phase differ-  
ence between the two LFOs when they are reset. This allows  
the pitch change of the sweep to be set independently for left  
and right.  
Sets the balance between the effect and dry sounds  
L Fdback (L Feedback)  
–100...+100%  
Sets the feedback amount for the left channel  
R Fdback (R Feedback)  
–100...+100%  
Sets the feedback amount for the right channel  
12: St.Dynamic Delay  
(Stereo Dynamic Delay)  
*Depth (Panning Depth)  
0...100  
Sets the panning width  
–180...+180deg  
This stereo delay controls the level of delay according to the  
input signal level. You can use this as a ducking delay that  
applies delay to the sound only when you input signals at a  
high velocity or only when the volume level is low.  
L-R Phase (LFO L-R Phase)  
Sets the LFO phase difference between the left and right  
LoDamp (Low Damp)  
THRU, 21Hz...8.00kHz  
Sets the damping amount in the low range  
53Hz...20.0kHz, THRU  
HiDamp (High Damp)  
L Time (L Delay Time)  
R Time (R Delay Time)  
Feedback  
0...2.730sec  
Sets the left delay time  
0...2.730sec  
Sets the damping amount in the high range  
Waveform (LFO Waveform)  
Triangle, Sine  
Selects LFO Waveform  
–100...+100%  
Sets the right delay time  
–100...+100%  
LFO Shape  
Determines how much the LFO waveform is changed  
Sets the feedback amount  
Dry, 1:99...99:1, Wet  
Dry:Wet  
Sets the balance between the effect and dry sounds  
0...100  
Threshold  
Adjusts the level at which compression  
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: LFO Shape  
Changing the LFO waveform shape controls the peak sweep of  
flanging effects.  
Category: Modulation&Pitch  
Modulation/ Pitch-type effects  
: Feedback, : Dry:Wet  
The peak shape of the positive and negative “Feedback” value  
is different. The harmonics will be emphasized when the effect  
sound is mixed with the dry sound if you set a positive value  
for both “Feedback” and “Dry:Wet”, and if you set a negative  
value for both “Feedback” and “Dry:Wet”.  
14: Stereo Chorus  
This effect adds thickness and warmth to the sound by mod-  
ulating the delay time of the input signal. You can control the  
spaciousness of the sound by offsetting the phase of the left  
and right LFOs from each other.  
: Feedback High Cut  
This parameter sets the amount of damping of the feedback in  
the high range. Increasing the value will cut high-range har-  
monics.  
*Speed (LFO Speed)  
*Depth  
0.02...20.00Hz  
Sets the LFO speed  
16: Stereo Phaser  
0...100  
Sets the depth of LFO modulation  
–180...+180deg  
This effect creates a swell by shifting the phase. It is very ef-  
fective on electric piano sounds. This is a stereo effect, and  
you can control the spaciousness of the sound by offsetting  
the phase of the left and right LFOs from each other.  
L-R Phase (LFO L-R Phase)  
Sets the LFO phase difference between the left and right  
Dry, 1:99...99:1, Wet  
Dry:Wet  
Sets the balance between the effect and dry sounds  
*Speed (LFO Speed)  
Depth  
0.02...20.00Hz  
Sets the LFO speed  
L PreDly (L Pre Delay)  
R PreDly (R Pre Delay)  
Waveform (LFO Waveform)  
Spread  
0.0...50.0msec  
Sets the left delay time  
0.0...50.0msec  
0...100  
Sets the depth of LFO modulation  
–100...+100%  
Sets the right delay time  
Triangle, Sine  
Resonance  
Dry:Wet  
Sets the resonance amount  
Dry, 1:99...99:1, Wet  
Selects LFO Waveform  
0...100%  
Sets the balance between the effect and dry sounds  
Sets the width of the stereo image of the effect sound  
Manual  
0...100  
Sets the frequency to which the effect is applied  
–100...+100  
LoDamp (Low Damp)  
THRU, 21Hz...8.00kHz  
Sets the damping amount in the low range  
53Hz...20.0kHz, THRU  
LFO Shape  
HiDamp (High Damp)  
Determines how much the LFO waveform is changed  
Sets the damping amount in the high range  
Reso HiCut (Resonance High Cut)  
53Hz...20.0kHz, THRU  
: L Pre Delay [msec], : R Pre Delay [msec]  
Setting the left and right delay time individually allows you to  
control the stereo image.  
Sets the resonance damping amount in the high range  
L-R Phase (LFO L-R Phase)  
–180...+180deg  
Sets the LFO phase difference between the left and right  
Waveform (LFO Waveform)  
Triangle, Sine  
Selects LFO Waveform  
Blue, U-VB  
15: Stereo Flanger  
Type  
This effect gives a significant swell and movement of pitch to  
the sound. It is more effective when applied to a sound with  
a lot of harmonics. This is a stereo flanger. You can add  
spread to the sound by offsetting the phase of the left and  
right LFOs from each other.  
Selects the type of phaser  
: Resonance, : Dry:Wet  
The peak shape of the positive and negative Feedback value is  
different. The harmonics will be emphasized when the effect  
sound is mixed with the dry sound, if you set a positive value  
for both “Resonance” and “Dry:Wet”, and if you set a negative  
value for both “Resonance” and “Dry:Wet”.  
*Speed (LFO Speed)  
*Depth  
0.02...20.00Hz  
Sets the LFO speed  
: Resonance High Cut  
0...100  
This parameter sets the amount of damping of the resonance in  
the high range. Increasing the value will cut high-range har-  
monics.  
Sets the depth of LFO modulation  
–100...+100%  
Fdback (Feedback)  
Dry:Wet  
Sets the feedback amount  
Dry, 1:99...99:1, Wet  
17: Stereo Vibrato  
Sets the balance between the effect and dry sounds  
Waveform (LFO Waveform)  
Triangle, Sine  
Selects LFO Waveform  
–100...+100%  
This effect cyclically varies the pitch of the input signal. You  
can use an envelope to control the width of the modulation.  
LFO Shape (LFO Shape)  
*Speed (LFO Speed)  
Depth  
0.02...20.00Hz  
Sets the LFO speed  
0...100  
Determines how much the LFO waveform is changed  
Fb HiCut (Feedback High Cut)  
53Hz...20.0kHz, THRU  
Sets the feedback damping amount in the high range  
Sets the depth of LFO modulation  
0...100%  
L-R Phase (LFO L-R Phase)  
–180...+180deg  
Sets the LFO phase difference between the left and right  
0...50.0ms  
Env.Control (Envelope Control)  
Sets the amount of depth that will be controlled by the envelope  
Delay  
Dry:Wet  
Dry, 1:99...99:1, Wet  
Sets the balance between the effect and dry sounds  
–48.0...0.0dB  
Sets the left/ right delay time  
LoDamp (Low Damp)  
THRU, 21Hz...8.00kHz  
Sets the damping amount in the low range  
53Hz...20.0kHz, THRU  
Thresold  
Sets the level at which the envelope control effect will be applied  
HiDamp (High Damp)  
Attack  
0...1.00sec  
Sets the damping amount in the high range  
Sets the attack time for level control  
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If “Feedback Position” is set to Post (Dly), the sound that is fed  
back will not be sent through the pitch shifter again; this means  
that if you raise the “Feedback” value, the pitch-shifted sound  
will repeat at that same pitch.  
Release  
0...10.0sec  
Sets the release time for level control  
–180...+180deg  
L-R Phase (LFO L-R Phase)  
Sets the LFO phase difference between the left and right  
Waveform (LFO Waveform)  
Triangle, Sine  
Selects LFO Waveform  
–100...+100%  
LFO Shape  
Category: Dynamics&Filter  
Dynamics/ Filter-type effects  
Determines how much the LFO waveform is changed  
18: Stereo Tremolo  
20: Stereo Compressor  
This effect modulates the volume level of the input signal.  
The effect is stereo, and offsetting the LFO of the left and  
right phases from each other produces a tremolo effect be-  
tween left and right.  
This effect compresses the input signal to regulate the level  
and give a “punchy” effect. This is a stereo compressor. You  
can link left and right channels, or use each channel separate-  
ly.  
*Speed (LFO Speed)  
*Depth  
0.02...20.00Hz  
Sets the LFO speed  
Threshold  
Ratio  
–30.0...0.0dB  
Sets the level at which compression begins to apply  
1.00:1...20.0:1  
0...100  
Sets the depth of LFO modulation  
Waveform (LFO Waveform)  
Sets the compression ration of the signal  
0...1.00sec  
Triangle, Sine, Square, Saw up, Saw down  
Attack  
Selects LFO Waveform  
Sets the attack time  
Dry:Wet  
Dry, 1:99...99:1, Wet  
Release  
0...10.0sec  
Sets the balance between the effect and dry sounds  
–100...+100%  
Sets the release time  
LFO Shape  
Env.Select (Envelope Select)  
L/R Mix, L/R Indiv  
Determines how much the LFO waveform is changed  
Switches the left/ right channels between linked or independent  
operation  
L-R Phase (LFO L-R Phase)  
–180...+180deg  
Sets the LFO phase difference between the left and right  
Response  
Slow, Medium, Fast  
Selects the response speed  
0...100  
: LFO Waveform  
This parameter selects the LFO waveform.  
Tube Sat (Tube Saturation)  
: LFO Phase  
Sets the depth of vacuum tube distortion  
–24.0...+24.0dB  
This parameter determines the difference between the left and  
right LFO phases. A higher value will simulate the auto-pan  
effect in which the sound is panned between left and right.  
Out Gain (Output Gain)  
Adjusts the output level gain  
: Envelope Select  
This parameter selects whether the left and right channels are  
linked to control both signals simultaneously, or whether each  
channel is controlled independently.  
19: St.Pitch Shifter  
(Stereo Pitch Shifter)  
: Response  
This is a stereo pitch shifter.  
Adjusts the response speed at which the envelope is detected.  
Select the setting that is appropriate for the input material;  
choose Fast for brief sounds like percussion instruments,  
Medium for vocals, or Slow for long-sustaining sounds.  
PitchShift  
Fine  
–24...+24/2tone  
Sets the pitch shift amount in steps of a semitone  
–100...+100cent  
Sets the pitch shift amount in steps of one cent  
21: Stereo Expander  
Lo/Hi Cut (Low/High Cut)  
Lo:–50%..., Flat, ...Hi:–50%  
Sets the damping amount in the low/ high range  
Dry, 1:99...99:1, Wet  
This effect attenuates input signals that are below a specified  
level, adding punch to the sound and improving the S/ N ra-  
tio by reducing the level between performances.  
Dry:Wet  
Sets the balance between the effect and dry sounds  
–100...+100%  
Feedback  
Threshold  
Ratio  
–48.0...0.0dB  
Sets the level at which compression begins to apply  
1.00:1...20.0:1  
Sets the feedback amount  
L Time (L Delay Time)  
R Time (R Delay Time)  
Fb.Position (Feedback Position)  
In Level (Input Level)  
Spread  
0...1.360sec  
Sets the left delay time  
0...1.360sec  
Sets the compression ration of the signal  
0...1.00sec  
Attack  
Sets the right delay time  
Pre (Pitch), Post (Dly)  
Switches the feedback connection  
0...100%  
Sets the attack time  
Release  
0...10.0sec  
Sets the release time  
Env.Select (Envelope Select)  
L/R Mix, L/R Indiv  
Sets the input level to the effect  
–100...100%  
Switches the left/ right channels between linked or independent  
operation  
Sets the width of the stereo image of the effect sound  
Response  
Slow, Medium, Fast  
Selects the response speed  
–24.0...+24.0dB  
: Feedback Position, : Feedback  
If “Feedback Position” is set to Pre (Pitch), the output of the  
pitch shifter will be fed back into the input of the pitch shifter;  
this means that by raising the “Feedback” value you can create  
an effect in which the pitch of the feedback continues to rise (or  
fall) each time the feedback delay is repeated.  
Out Gain (Output Gain)  
Adjusts the output level gain  
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Polarity  
Dry:Wet  
[+]Plus, [–]Minus  
Inverts the control  
22: Stereo Limiter  
This effect applies the Limiter to the low range, mid range,  
and high range of the input signal. You can control dynamics  
for each range to adjust the sound pressure of the low range,  
mid range, and high range in a different way from the EQ.  
Dry, 1:99...99:1, Wet  
Sets the balance between the effect and dry sounds  
Waveform (LFO Waveform)  
*LFO Speed  
Triangle, Sine, Saw  
Selects LFO Waveform  
0.02...20.00Hz  
Threshold  
Attack  
–48.0...0.0dB  
Sets the level at which compression begins to apply  
0...1.00sec  
Sets the LFO speed  
0...256  
LFO Step  
Sets the attack time  
Selects the LFO step  
–180...+180deg  
Release  
0...10.0sec  
L-R Phase (LFO L-R Phase)  
Sets the release time  
Sets the LFO phase difference between the left and right  
Out Gain (Output Gain)  
–24.0...+24.0dB  
Adjusts the output level gain  
L/R Mix, L/R Indiv  
Env.Select (Envelope Select)  
L/R Mix, L/R Indiv  
Links or un-links the left/ right channels for envelope control  
Env.Select (Envelope Select)  
Env.Resp (Envelope Response)  
Slow, Medium, Fast  
Switches the left/ right channels between linked or independent  
operation  
Selects the response speed of envelope control  
Env.Sens (Envelope Sensitivity)  
0...100%  
Response  
Slow, Medium, Fast  
Selects the response speed  
0...100  
Sets the sensitivity of envelope control  
Tube Sat (Tube Saturation)  
Sets the depth of vacuum tube distortion  
25: Stereo Wah  
This is a wah effect that can be controlled by an envelope or  
LFO.  
23: Stereo Gate  
Control (Control Source)  
Envelope, LFO, Manual  
Switches the control source  
L/R Mix, L/R Indiv  
This effect lowers the level of input signals that are below a  
specified level.  
Env.Select (Envelope Select)  
Threshold  
–48.0...0.0dB  
Sets the level at which compression  
0...1.00sec  
Links or un-links the left/ right channels for envelope control  
Env.Resp (Envelope Response) Slow, Medium, Fast  
Selects the response speed of envelope control  
Attack  
Sets the attack time  
0...10.0sec  
Env.Sens (Envelope Sensitivity)  
0...100%  
Release  
Sets the sensitivity of envelope control  
Sets the release time  
–inf, –48...0.0dB  
Waveform (LFO Waveform)  
Triangle, Sine, Saw  
Selects LFO Waveform  
0.02...20.00Hz  
Range  
Compression level  
*LFO Speed  
Env.Select (Envelope Select)  
L/R Mix, L/R Indiv  
Sets the LFO speed  
0...256  
Switches the left/ right channels between linked or independent  
operation  
LFO Step  
Selects the LFO step  
–180...+180deg  
Response  
Slow, Medium, Fast  
Selects the response speed  
0...200ms  
LFO Phase (LFO L-R Phase)  
Sets the LFO phase difference between the left and right  
PreDelay (Pre Delay Time)  
Out Gain (Output Gain)  
Wah.Type (Wah Type)  
Sets the delay time  
Y-CRY, RM-A, RM-B, J-CRY, VOX, M-VOX  
–24.0...+24.0dB  
Selects the wah type  
Adjusts the output level gain  
*Manual (Manual Control)  
DirectMix (Direct Mix Level)  
0...100  
Sets the control position manually  
0...100%  
: Pre Delay Time  
This parameter sets the delay time of the Gate input. If the  
sound has a very fast attack, increase the delay time so that the  
signal will be input after the Gate is opened.  
Adjusts the mix level of the direct sound  
0...100  
Wah Level  
Sets the wah level  
24: Stereo Filter  
:Manual  
By selecting Manual as the Control Source, you can create the  
effect of an actual wah pedal left in a fixed position.  
Alternatively, if you assign an expression pedal to control Man-  
ual, you can operate the expression pedal to control the sound  
just like an actual wah pedal.  
This is a filter with frequency control. It can be controlled by  
a envelope or LFO.  
Fc Bottom (Control Fc Bottom)  
53Hz...20.0kHz  
Sets the lower limit of the frequency to be controlled  
Fc Top (Control Fc Top)  
53Hz...20.0kHz  
Sets the upper limit of the frequency to be controlled  
0...100%  
Resonance  
Trim  
Sets the resonance amount  
0...100%  
Adjusts the filter level  
FilterType  
HPF, BPF, LPF  
Selects the filter type  
Control (Control Source)  
Envelope, LFO  
Switches the control source  
157  
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HiDamp (High Damp)  
53Hz...20.0kHz, THRU  
Sets the damping amount in the high range  
0...100  
26: Multiband Limiter  
This is a stereo multi-band limiter. It is ideal for mastering.  
ClickPoint  
Sets the distance of the scratch from the warped area  
Hi.Thresh (High Band Threshold)  
–48.0...0.0dB  
WhiteLevel (White Noise Level)  
0...100%  
Sets the level of white noise  
THRU, 21Hz...8.00kHz  
Adjusts the level at which compression begins for the high-  
frequency range  
Hi.Attack (High Band Attack)  
0...1.00sec  
NoiseLoCut (Noise Low Cut)  
Adjusts the attack time for the high-frequency range  
Sets the low-cut frequency for the noise  
Hi.Release (High Band Release)  
0...10.0sec  
NoiseHiCut (Noise High Cut)  
53Hz...20.0kHz, THRU  
Adjusts the release time for the high-frequency range  
Sets the high-cut frequency for the noise  
Hi.OutGain (High Band Output Gain)  
–24.0...+24.0dB  
Vinyl Level (Vinyl Noise Level)  
0...100%  
Adjusts the output gain for the high-frequency range  
Sets the level of noise produced by the needle scraping the vinyl  
Md.Thresh (Middle Band Threshold)  
–48.0...0.0dB  
Vinyl Type (Vinyl Noise Type)  
0...3  
Adjusts the level at which compression begins for the mid-  
frequency range  
Selects the type of vinyl noise  
ClickAngle:  
Md.Attack (Middle Band Attack)  
0...1.00sec  
This sets the angle of the scratch. The spacing of the click noise  
for one revolution will depend on the angle.  
Adjusts the attack time for the mid-frequency range  
Vinyl Noise Type:  
Md.Release (Middle Band Release)  
0...10.0sec  
The Vinyl Noise will also depend on the amount by which the  
record is warped.  
Adjusts the release time for the mid-frequency range  
Md.OutGain (Middle Band Output Gain)  
–24.0...+24.0dB  
Adjusts the output gain for the mid-frequency range  
Lo.Thresh (Low Band Threshold)  
–48.0...0.0dB  
28: Talking Modulator  
Adjusts the level at which compression begins for the low-  
frequency range  
This effect gives the input signal a character similar to a hu-  
man voice. It can create the impression of a talking guitar or  
synthesizer  
Lo.Attack (Low Band Attack)  
0...1.00sec  
Adjusts the attack time for the low-frequency range  
Lo.Release (Low Band Release)  
0...10.0sec  
V.Bottom (Voice Bottom)  
[A], [E], [I], [O], [U]  
Adjusts the release time for the low-frequency range  
Selects a vowel sound at the bottom end of control  
Lo.OutGain (Low Band Output Gain)  
–24.0...+24.0dB  
V.Centr (Voice Center)  
[A], [E], [I], [O], [U]  
Selects a vowel sound in the center of control  
[A], [E], [I], [O], [U]  
Adjusts the output gain for the low-frequency range  
Mon.Band (Monitor Band)  
Off, Low, Middle, High  
Selects the band to monitor  
53Hz...1.00kHz  
V.Top (Voice Top)  
Drive (Drive Gain)  
Selects a vowel sound at the top end of control  
0.0...+36dB  
Lo.Xover (Low Cross over Frequency)  
Sets the frequency of the crossover between the low and mid-  
frequency bands  
Sets the amount of gain for the distortion  
Control (Control Source)  
*LFO Speed  
Envelope, LFO, Manual  
Switches the control source  
0.02...20.00Hz  
Hi.Xover (High Cross over Frequency)  
1.10kHz...16.0kHz  
Sets the frequency of the crossover between the mid and high-  
frequency bands  
Sets the LFO speed  
Saturation (Tube Saturation)  
0...100%  
Env.Resp (Envelope Response)  
Slow, Medium, Fast  
Sets the depth of vacuum tube distortion  
Selects the response speed of envelope control  
Env.Sens (Envelope Sensitivity)  
0...100%  
Sets the sensitivity of envelope control  
0...2.730sec  
L Delay (L Delay Time)  
R Delay (R Delay Time)  
*Manual (Manual Control)  
Dry:Wet  
Sets the left delay time  
0...2.730sec  
Category: SFX&etc  
SFX/ Etc effects  
Sets the right delay time  
0...100  
Sets the control position manually  
Dry, 1:99...99:1, Wet  
27: St.Analog Record  
(Stereo Analog Record)  
Sets the balance between the effect and dry sounds  
Wet Trim (Wet Level Trim)  
0...100  
RPM  
33 1/3, 45, 78  
Sets the r.p.m. of a record  
0...100%  
Sets the effect level trim  
Wah (Wah Flutter)  
Sets the depth by which the record is warped  
0...100%  
29: St.Ring Modulator  
(Stereo Ring Modulator)  
Bend  
Sets the width by which the record is warped  
Dry, 1:99...99:1, Wet  
This effect creates a metallic sound by applying the oscilla-  
tors to the input signal.  
Dry:Wet  
Sets the balance between the effect and dry sounds  
ClickLevel (Click Noise Level)  
0...100%  
Sets the level of click noise  
0...100  
Oscillator (Oscillator Frequency)  
0...12.00kHz  
Sets the oscillator frequency  
0.02...20.00Hz  
ClickAngle  
*LFO Speed  
Sets the angle of the scratch on the surface of the record  
Sets the LFO speed of the oscillator frequency modulation  
LoDamp (Low Damp)  
THRU, 21Hz...8.00kHz  
*LFO Depth  
0...100%  
Sets the damping amount in the low range  
Sets the depth of LFO modulation for the oscillator frequency  
158  
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L-R Phase (LFO L-R Phase)  
–180...+180deg  
Monaural-type  
Sets the LFO phase difference between the left and right  
Category  
No. Name  
Size  
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
2
8
L Delay (L Delay Time)  
0...2.730sec  
Sets the left delay time  
0...2.730sec  
Reverb&Delay  
31 Mono Reverb Hall  
32 Mono Reverb Plate  
33 Mono Reverb Room  
34 Mono ER  
R Delay (R Delay Time)  
HiDamp (High Damp)  
Sets the right delay time  
53Hz...20.0kHz, THRU  
35 Mono Delay  
Sets the damping amount in the high range  
36 Mn.Multitap Delay  
37 Mono Chorus  
38 Mono Flanger  
39 Mono Phaser  
40 Mono Tremolo  
41 Mn.Pitch Shifter  
42 Mono Compressor  
43 Mono Limiter  
L Fdback (L Feedback)  
–100...+100%  
Modulation&Pitch  
Dynamics&Filter  
Sets the feedback amount for the left channel  
R Fdback (R Feedback)  
–100...+100%  
Sets the feedback amount for the right channel  
Dry, 1:99...99:1, Wet  
Dry:Wet  
Sets the balance between the effect and dry sounds  
In Level (Input Level)  
0...100%  
Sets the input level to the effect  
44 Mono Expander  
45 Mono Gate  
: Oscillator Frequency [Hz]  
This parameter sets the oscillator frequency.  
46 Mono Filter  
47 Mono Wah  
SFX&etc  
Multi  
48 AnalogRecord  
49 Mn.Ring Modulator  
50 Tube Pre Amp Sim  
51 Mic Simulator  
52 GuitarMulti  
30: Rotary Speaker  
This effect simulates a rotary speaker, and obtains a more re-  
alistic sound by simulating the rotor in the low range and the  
horn in the high range separately. The effect also simulates  
the stereo microphone settings.  
Speed Sw (Speed Switch)  
Switches the speaker rotation speed between slow and fast  
HornRatio (Horn Ratio) Stop, 0.50...2.00  
Slow, Fast  
Category: Reverb&Delay  
Reverb/ delay-type effects  
Adjusts the (high-range side) horn rotation speed. Standard  
value is 1.00. Selecting “Stop” will stop the rotation  
RotorRatio (Rotor Ratio)  
Stop, 0.50...2.00  
Adjusts the (low-range side) rotor rotation speed. Standard value  
is 1.00. Selecting “Stop” will stop the rotation  
31: Mono Reverb Hall  
Rotor:Horn (Horn:Rotor Balance)  
Rotor, 1:99...99:1, Horn  
Sets the level balance between the high-range horn and low-  
range rotor  
32: Mono Reverb Plate  
Rotate Sw (Rotate Switch)  
Rotate, Stop  
Rev Time (Reverb Time)  
0.1...10.0sec  
Sets the reverberation time  
THRU, 21Hz...8.00kHz  
Switches between speaker rotation and stop  
HrnAccel (Horn Acceleration)  
0...100  
LoDamp (Low Damp)  
How quickly the horn rotation speed in the high range is  
switched  
Sets the damping amount in the low range  
53Hz...20.0kHz, THRU  
HiDamp (High Damp)  
Dry:Wet  
RtrAccel (Rotor Acceleration)  
0...100  
Sets the damping amount in the high range  
Dry, 1:99...99:1, Wet  
Determines how quickly the rotor rotation speed in the low  
range is switched  
Sets the balance between the effect and dry sounds  
MicDistance  
0...100  
SideRflct (Side Reflection)  
0...100%  
Sets the distance between the microphone and rotary speaker  
Sets the amount of reflections from the side walls  
MicSpread  
0...100%  
Sets the angle of left and right microphones  
Dry, 1:99...99:1, Wet  
BackRflct (Back Reflection)  
0...100%  
Sets the amount of reflection from the back wall  
Dry:Wet  
Sets the balance between the effect and dry sounds  
: Horn Acceleration, : Rotor Acceleration  
33: Mono Reverb Room  
On a real rotary speaker, the rotation speed is accelerated or  
decelerated gradually after you switch the speed. The “Horn  
Acceleration” parameter sets the speed at which the rotation is  
accelerated or decelerated.  
Rev Time (Reverb Time)  
0.1...3.0sec  
Sets the reverberation time  
THRU, 21Hz...8.00kHz  
LoDamp (Low Damp)  
: MicDistance, : MicSpread  
This is a simulation of stereo microphone settings.  
Sets the damping amount in the low range  
53Hz...20.0kHz, THRU  
HiDamp (High Damp)  
Dry:Wet  
Sets the damping amount in the high range  
Dry, 1:99...99:1, Wet  
Sets the balance between the effect and dry sounds  
SideRflct (Side Reflection)  
0...100%  
Sets the amount of reflections from the side walls  
BackRflct (Back Reflection)  
0...100%  
Sets the amount of reflection from the back wall  
159  
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34: Mono ER  
Category: Modulation&Pitch  
Modulation/ Pitch-type effects  
Type  
Sharp, Loose, Modulated, Reverse  
Selects the decay curve for the early reflection  
10...800msec  
ER Time  
Sets the time length of early reflection  
0...200msec  
37: Mono Chorus  
Predly (Pre Delay)  
*Speed (LFO Speed)  
0.02...20.00Hz  
Sets the LFO speed  
0...100  
Sets the time taken from the original sound to the first early  
reflection  
Dry:Wet  
Dry, 1:99...99:1, Wet  
*Depth  
Sets the balance between the effect and dry sounds  
Sets the depth of LFO modulation  
0.0...50.0msec  
LoDamp (Low Damp)  
THRU, 21Hz...8.00kHz  
Sets the damping amount in the low range  
53Hz...20.0kHz, THRU  
PreDly (Pre Delay)  
Dry:Wet  
Sets the delay time  
HiDamp (High Damp)  
Dry, 1:99...99:1, Wet  
Sets the damping amount in the high range  
Sets the balance between the effect and dry sounds  
Waveform (LFO Waveform)  
Triangle, Sine  
Selects LFO Waveform  
35: Mono Delay  
LoDamp (Low Damp)  
HiDamp (High Damp)  
THRU, 21Hz...8.00kHz  
Sets the damping amount in the low range  
53Hz...20.0kHz, THRU  
Time (Delay Time)  
0...2.730sec  
Sets the delay time  
Sets the damping amount in the high range  
Feedback (Feedback)  
In Level (Input Level)  
Dry:Wet  
–100...+100%  
Waveform (LFO Waveform)  
Triangle, Sine  
Selects LFO Waveform  
Sets the feedback amount  
0...100%  
Analog (Analog Saturation)  
0...100%  
Sets the input level to the effect  
Dry, 1:99...99:1, Wet  
Sets the amount of analog distortion  
Sets the balance between the effect and dry sounds  
LoDamp (Low Damp)  
THRU, 21Hz...8.00kHz  
Sets the damping amount in the low range  
53Hz...20.0kHz, THRU  
38: Mono Flanger  
HiDamp (High Damp)  
*Speed (LFO Speed)  
0.02...20.00Hz  
Sets the LFO speed  
Sets the damping amount in the high range  
Analog (Analog Saturation)  
0...100%  
*Depth  
0...100  
Sets the amount of analog distortion  
Sets the depth of LFO modulation  
–100...+100%  
Feedback  
Dry:Wet  
Sets the feedback amount  
Dry, 1:99...99:1, Wet  
36: Mn.Multitap Delay  
(Mono Multitap Delay)  
Sets the balance between the effect and dry sounds  
Waveform (LFO Waveform)  
Triangle, Sine  
Selects LFO Waveform  
–100...+100%  
Tap1Time  
Tap2Time  
Tap3Time  
WetLevel  
0...2.730sec  
Sets the delay time of Tap1  
0...2.730sec  
LFO Shape  
Determines how much the LFO waveform is changed  
Sets the delay time of Tap2  
0...2.730sec  
Fb HiCut (Feedback High Cut)  
53Hz...20.0kHz, THRU  
Sets the damping amount in the high range  
0...50.0ms  
Sets the delay time of Tap3  
0...100%  
Delay  
Sets the left/ right delay time  
Sets the level of the effect sound  
0...100%  
LoDamp (Low Damp)  
HiDamp (High Damp)  
THRU, 21Hz...8.00kHz  
Tap1Level  
Sets the damping amount in the low range  
53Hz...20.0kHz, THRU  
Sets the output level of Tap1  
0...100%  
Tap2Level  
Sets the damping amount in the high range  
Sets the output level of Tap2  
0...100%  
Tap3Level  
Sets the output level of Tap3  
0...100%  
39: Mono Phaser  
DryLevel  
*Speed (LFO Speed)  
0.02...20.00Hz  
Sets the LFO speed  
Sets the level of the direct sound  
THRU, 21Hz...8.00kHz  
LoDamp (Low Damp)  
HiDamp (High Damp)  
Depth  
0...100  
Sets the damping amount in the low range  
53Hz...20.0kHz, THRU  
Sets the depth of LFO modulation  
–100...+100%  
Resonance  
Dry:Wet  
Sets the damping amount in the high range  
Sets the resonance amount  
Dry, 1:99...99:1, Wet  
Sets the balance between the effect and dry sounds  
Manual  
0...100  
Sets the frequency to which the effect is applied  
–100...+100  
LFO Shape  
Determines how much the LFO waveform is changed  
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Reso HiCut (Resonance High Cut)  
53Hz...20.0kHz, THRU  
43: Mono Expander  
Sets the resonance damping amount in the high range  
Blue, U-VB  
Type  
Threshold  
–48.0...0.0dB  
Selects the type of phaser  
Sets the level at which compression begins to apply  
1.00:1...20.0:1  
Waveform (LFO Waveform)  
Triangle, Sine  
Ratio  
Selects LFO Waveform  
Sets the compression ration of the signal  
0...1.00sec  
Attack  
Sets the attack time  
40: Mono Tremolo  
Release  
Response  
0...10.0sec  
Sets the release time  
*Speed (LFO Speed)  
0.02...20.00Hz  
Sets the LFO speed  
Slow, Medium, Fast  
Selects the response speed  
*Depth  
0...100  
Out Gain (Output Gain)  
–24.0...+24.0dB  
Sets the depth of LFO modulation  
Adjusts the output level gain  
Waveform (LFO Waveform)  
Triangle, Sine, Square, Saw up, Saw down  
Selects LFO Waveform  
44: Mono Limiter  
Dry:Wet  
Dry, 1:99...99:1, Wet  
Sets the balance between the effect and dry sounds  
–100...+100%  
Threshold  
–48.0...0.0dB  
LFO Shape  
Sets the level at which compression begins to apply  
Determines how much the LFO waveform is changed  
Attack  
0...1.00sec  
Sets the attack time  
0...10.0sec  
Release  
41: Mn.Pitch Shifter  
(Mono Pitch Shifter)  
Sets the release time  
Out Gain (Output Gain)  
Response  
–24.0...+24.0dB  
Adjusts the output level gain  
Slow, Medium, Fast  
PitchShift  
–24...+24/2tone  
Sets the pitch shift amount in steps of a semitone  
–100...+100cent  
Selects the response speed  
0...100  
Fine  
Tube Sat (Tube Saturation)  
Sets the pitch shift amount in steps of one cent  
Sets the depth of vacuum tube distortion  
Lo/Hi Cut (Low/High Cut)  
Lo:-50%..., Flat, ...Hi:-50%  
Sets the damping amount in the low/ high range  
Dry, 1:99...99:1, Wet  
Dry:Wet  
45: Mono Gate  
Sets the balance between the effect and dry sounds  
–100...+100%  
Feedback  
Threshold  
–48.0...0.0dB  
Adjusts the level at which compression  
0...1.00sec  
Sets the feedback amount  
In Level (Input Level)  
0...100%  
Attack  
Sets the input level to the effect  
Sets the attack time  
Release  
Range  
0...10.0sec  
Sets the release time  
–inf, –48...0.0dB  
Category: Dynamics&Filter  
Dynamics/ Filter-type effects  
Compression level  
Response  
Slow, Medium, Fast  
Selects the response speed  
PreDelay (Pre Delay Time)  
Out Gain (Output Gain)  
0...200ms  
Sets the delay time  
42: Mono Compressor  
–24.0...+24.0dB  
Adjusts the output level gain  
Threshold  
–30.0...0.0dB  
Sets the level at which compression begins to apply  
1.00:1...20.0:1  
Ratio  
46: Mono Filter  
Sets the compression ration of the signal  
0...1.00sec  
Attack  
Fc Bottom (Control Fc Bottom)  
53Hz...20.0kHz  
Sets the attack time  
Sets the lower limit of the frequency to be controlled  
Release  
Response  
0...10.0sec  
Fc Top (Control Fc Top)  
53Hz...20.0kHz  
Sets the upper limit of the frequency to be controlled  
0...100%  
Sets the release time  
Slow, Medium, Fast  
Resonance  
Trim  
Selects the response speed  
Sets the resonance amount  
0...100%  
Tube Sat (Tube Saturation)  
0...100  
Sets the depth of vacuum tube distortion  
–24.0...+24.0dB  
Adjusts the filter level  
Out Gain (Output Gain)  
FilterType  
HPF, BPF, LPF  
Adjusts the output level gain  
Selects the filter type  
Control (Control Source)  
Polarity  
Envelope, LFO  
Switches the control source  
[+]Plus, [–]Minus  
Inverts the control  
161  
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Dry:Wet  
Dry, 1:99...99:1, Wet  
NoiseLoCut (Noise Low Cut)  
THRU, 21Hz...8.00kHz  
Sets the balance between the effect and dry sounds  
Sets the low-cut frequency for the noise  
Waveform (LFO Waveform)  
Triangle, Sine, Saw  
Selects LFO Waveform  
0.02...20.00Hz  
NoiseHiCut (Noise High Cut)  
53Hz...20.0kHz, THRU  
Sets the high-cut frequency for the noise  
LFO Speed  
Sets the LFO speed  
0...256  
49: Mn.Ring Modulator  
LFO Step  
(Mono Ring Modulator)  
Selects the LFO step  
Slow, Medium, Fast  
Env.Resp (Envelope Response)  
Oscillator (Oscillator Frequency)  
0...12.00kHz  
Selects the response speed of envelope control  
Sets the oscillator frequency  
Env.Sens (Envelope Sensitivity)  
0...100%  
*LFO Speed  
0.02...20.00Hz  
Sets the sensitivity of envelope control  
Sets the LFO speed of the oscillator frequency modulation  
*LFO Depth  
0...100%  
Sets the depth of LFO modulation for the oscillator frequency  
47: Mono Wah  
Dry:Wet  
Dry, 1:99...99:1, Wet  
Control (Control Source)  
Envelope, LFO, Manual  
Sets the balance between the effect and dry sounds  
Switches the control source  
Delay (Delay Time)  
0...2.730sec  
Sets the delay time  
Wah.Type  
Y-CRY, RM-A, RM-B, J-CRY, VOX, M-VOX  
Selects the wah type  
Feedback  
–100...+100%  
Env.Resp (Envelope Response)  
Slow, Medium, Fast  
Sets the feedback amount  
53Hz...20.0kHz, THRU  
Selects the response speed of envelope control  
HiDamp (High Damp)  
In Level (Input Level)  
Env.Sens (Envelope Sensitivity)  
0...100%  
Sets the damping amount in the high range  
0...100%  
Sets the sensitivity of envelope control  
Waveform (LFO Waveform)  
Triangle, Sine, Saw  
Selects LFO Waveform  
0.02...20.00Hz  
Sets the input level to the effect  
*LFO Speed  
50: Tube Pre Amp Sim  
Sets the LFO speed  
0...256  
(Tube PreAmp Simulator)  
LFO Step  
Selects the LFO step  
0...100  
This effect simulates a vacuum tube preamp. You can make  
independent settings for two vacuum tubes connected in se-  
ries, producing a distinctive and warm sound.  
*Manual (Manual Control)  
DirectMix (Direct Mix Level)  
Sets the control position manually  
0...100%  
Tube1.Gain  
–24.0...+24.0dB  
Sets the gain of tube circuit 1  
0...100%  
Adjusts the mix level of the direct sound  
0...100  
Wah Level  
Tube1.Sat (Tube1 Saturation)  
Sets the wah level  
Sets the amount of saturation for tube circuit 1  
–24.0...+24.0dB  
Tube2.Gain  
Sets the gain of tube circuit 2  
Tube2.Sat (Tube2 Saturation)  
0...100%  
Category: SFX&etc  
SFX/ Etc effects  
Sets the amount of saturation for tube circuit 2  
Tb1.LoCut (Tube1 Low Cut)  
THRU, 21Hz...8.00kHz  
Sets the amount of low-frequency attenuation for tube circuit 1  
Tb1.HiCut (Tube1 High Cut)  
Sets the amount of high-frequency attenuation for tube circuit 1  
Tb2.LoCut (Tube2 Low Cut) THRU, 21Hz...8.00kHz  
Sets the amount of low-frequency attenuation for tube circuit 2  
Tb2.HiCut (Tube2 High Cut) 53Hz...20.0kHz, THRU  
Sets the amount of high-frequency attenuation for tube circuit 2  
53Hz...20.0kHz, THRU  
48: Mn.Analog Record  
(Mono Analog Record)  
RPM  
33 1/3, 45, 78  
Sets the r.p.m. of a record  
0...100%  
Wah (Wah Flutter)  
Tube1Bias  
0...100%  
Sets the bias for tube circuit 1  
Normal, Inverted  
Sets the depth by which the record is warped  
0...100%  
Bend  
Tb1.Phase (Tube1 Phase)  
Tube2Bias  
Sets the width by which the record is warped  
Dry, 1:99...99:1, Wet  
Sets the output phase of tube circuit 1  
0...100%  
Dry:Wet  
Sets the balance between the effect and dry sounds  
Sets the bias for tube circuit 2  
–48.0...0.0dB  
ClickLevel (Click Noise Level)  
0...100%  
Sets the level of click noise  
0...100  
Out Level (Output Level)  
Sets the output level  
ClickAngle (Click Angle)  
Sets the angle of the scratch on the surface of the record  
LoDamp (Low Damp)  
THRU, 21Hz...8.00kHz  
Sets the damping amount in the low range  
53Hz...20.0kHz, THRU  
HiDamp (High Damp)  
ClickPoint  
Sets the damping amount in the high range  
0...100  
Sets the distance of the scratch from the warped area  
WhiteLevel (White Noise Level)  
0...100%  
Sets the level of white noise  
162  
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Mod (Modulation)  
51: Mic Simulator  
ModType (Modulation Type)  
Chorus, Flanger, Tremolo  
Selects the modulation type  
0.02...20.00Hz  
This effect simulates a wide variety of microphones. You can  
also adjust the preamp.  
Speed (LFO Speed)  
Shape (LFO Shape)  
MicType (Microphone Type)  
Sets the LFO speed  
–100...+100%  
Vntg.Dy, Multi.Cn, Prcs.Cn, Whale, Vo.Cn, Vo.Tube, BDr.Dy  
Selects the type of mic  
Determines how much the LFO waveform is changed  
0...100  
MicPosition (Microphone Position)  
PreAmp G (Pre Amp Gain)  
Close, On, Off, Far  
Selects the position of the mic  
–24.0...+24.0dB  
Depth  
Sets the depth of LFO modulation  
Sets the gain of the tube preamp  
0...100%  
Amp (AmpCabModeling)  
This effect models a guitar amp cabinet.  
TubeSat (Tube Saturation)  
TubeBias  
Sets the amount of tube saturation  
0...100  
AmpType (AmpType)  
Vacuum tube bias adjustment amount  
THRU, 21Hz...8.00kHz  
AC15, AC30, AC30TB, BLK2x12, TWD1x12,  
TWD4x10, BTQ CL, BTQ OD, UKBUES, UK’70S,  
LowCut  
Sets the damping amount in the low range  
53Hz...20.0kHz, THRU  
UK’80S, UK’90S, UK MDN, US MDN, RECTO, US HI-G  
HiCut (High Cut)  
Selects the type of amplifier  
Sets the damping amount in the high range  
DRIVE (Drive Level)  
1...100  
Sets the amount of distortion  
1...100  
OutLevel (Output Level)  
–48.0...00dB  
Sets the output level  
VOLUME (Volume Level)  
CabType (CabinetType)  
Sets the volume level  
1x12TWD, 2x10BLK, 2x12BLK, 1x12VOX, 2x12VOX,  
4x10TWD, , AD412, UK-H30, UK-T75, US-V30, OFF  
Category: Multi  
Multi Effect  
Selects the type of cabinet  
0...100  
BASS  
Sets the low-frequency level  
0...100  
MIDDLE  
TREBLE  
52: GuitarMulti  
Sets the mid-frequency level  
0...100  
This is a multi-chain effect for guitar.  
Sets the high-frequency level  
PRESENCE  
0...100  
Chain: [Wah]-[Comp]-[Mod]-[Amp]-[Dly]  
Parameters for the effects in the chain  
Sets the level of the high region  
NR.Thrsh (NoiseReduction Threshold)  
0...100  
Level at which noise reduction begins to apply  
Wah (Wah Wah)  
Dly (Long Delay)  
Control (Control Source)  
Envelope, Manual  
Switches the control source  
Time (Delay Time)  
0...10.365sec  
Sets the delay time  
Wah.Type  
Y-CRY, RM-A, RM-B, J-CRY, VOX, M-VOX  
Selects the wah type  
Feedback  
–100...+100%  
Env.Resp (Envelope Response)  
Slow, Medium, Fast  
Sets the feedback amount  
0...100%  
Selects the response speed of envelope control  
In Level (Input Level)  
Dry:Wet  
Env.Sens (Envelope Sensitivity)  
0...100%  
Sets the sensitivity of envelope control  
0...100  
Sets the input level to the effect  
Dry, 1:99...99:1, Wet  
*Manual (Manual Control)  
Sets the balance between the effect and dry sounds  
Sets the control position manually  
LoDamp (Low Damp)  
THRU, 21Hz...8.00kHz  
Sets the damping amount in the low range  
53Hz...20.0kHz, THRU  
DirectMix (Direct Mix Level)  
0...100%  
Adjusts the mix level of the direct sound  
0...100  
HiDamp (High Damp)  
Wah Level  
Sets the damping amount in the high range  
Sets the wah level  
Comp (Compressor)  
Threshold  
–48.0...0.0dB  
Sets the level at which compression begins to apply  
0...1.00sec  
Attack  
Sets the attack time  
OutGain (Output Gain)  
–24.0...+24.0dB  
Adjusts the output level gain  
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Appendices  
Input sound is inaudible or too soft  
Troubleshooting  
Is the TRIM knob raised to an appropriate level?  
After connecting your audio source to an input jack, did  
you assign it to a mixer channel?  
In the MIXER, CH INPUT/SubMixer, “Ch Assign”  
Verify that audio is being input.  
Power does not turn on  
Is the power cable connected to an outlet? (p.1)  
Is the rear panel POWER ON (power supply) switch  
turned on? (p.1)  
Press the METER key, and in “Meter/Track View,” set  
“Select Level Meter Position” to “CH-Input.” Watch  
the meters to verify that audio is being input to each  
mixer channel (p.43).  
With the REC/PLAY key on, are the channel keys set to  
Record mode? (p.8)  
Are the monitor settings appropriate?  
In the MIXER, SOLO/MONITOR, “Monitor” tab  
page, select the signal that you want to monitor (nor-  
mally, turn “MasterLR” On). If you have turned  
“Rhythm” or “Cue” “On,” raise their volume levels.  
With the CH ON key on, are the channel keys turned  
Nothing appears in the display  
Is the top panel power on key lit? (p.1)  
Is the contrast adjusted correctly? (p.8)  
Vertical lines are visible in the display  
Depending on the content of the display, vertical lines  
may be visible in the display, but this is not a  
malfunction.  
If the screen is difficult to read, adjust the contrast  
Is the PAD key on?  
Are you using INPUT1 and GUITAR IN simultaneously?  
INPUT1 and GUITAR IN are shared. If a guitar is con-  
nected to GUITAR IN, you cannot use INPUT1.  
No sound  
If cue is selected, the cue level of each channel may have  
been lowered.  
Is the power of the D3200 or a connected device turned  
In the MIXER, SOLO/MONITOR, “CueLevel ” tab  
Is the MASTER fader, MONITOR LEVEL knob, or  
Is the 1–16/17–32 key set correctly? (p.8)  
PHONES LEVEL knobs set to low?  
Could the Trim level be turned down in the EFFECT,  
“InsertEFF” tab page?  
If a channel is assigned to an insert effect, the volume  
of that channel is determined by the Trim setting even  
if the insert effect is set to NO EFFECT.  
Is the channel volume level set to low?  
The actual volume level may not match the fader posi-  
tions if pairing has been used and then switched off, or  
after automation has been used.  
Go to the MIXER, FADER/PAN/AUTOMATION,  
“Fader Pan” tab page, and raise and lower the fader to  
match the fader position to the actual volume. Then  
adjust the fader to an appropriate level.  
No sound from AUX OUT  
Is the Solo function activated?  
If Solo is being used, you will not hear channels that  
are not being soloed.  
No drum sound  
Cant hear scrub playback  
Cant hear the playback  
The incorrect track may be selected in the scrub page.  
With the REC/PLAY key on, are the channel keys set to  
Select the correct track.  
Play mode for the appropriate tracks? (p.8)  
With the CH ON key on, are the channel keys turned  
Faders dont work  
Has solo been turned on, so that other tracks are not  
If you have selected Cue, could the cue level of the  
channels be lowered?  
Access the MIXER, SOLO/MONITOR, “CueLevel”  
tab page and raise the cue level. (p.48)  
Fader does not work  
If you switch pairing off after channels were paired, or if  
you recall a scene, the audio level of a channel may not  
match the position of the fader.  
Raise or lower the fader so that it matches the actual  
volume level.  
Could the Trim level be turned down in the EFFECT,  
“InsertEFF” tab page?  
If a channel is assigned to an insert effect, the volume  
of that channel is determined by the Trim setting even  
if the insert effect is set to NO EFFECT.  
Is the 1–16/17–32 key set correctly? (p.8)  
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If the effect input or output is still distorted, make the  
following adjustments.  
Cant record  
Input  
Are the D3200’s channel fader(s) lowered?  
Is the recording-destination tracks REC/PLAY key set to  
Insert effect:  
REC?  
While you watch the meters in the EFFECT “Insert-  
EFF” tab page, use the TRIM knob to adjust the input  
volume so that “CLP” does not light.  
Is the CH ON key turned on? (p.8)  
Is there enough space on the drive?  
Master effect:  
Set the counter display to “FreeTime,” and check the  
available recording time. (p.37, 98)  
Increase the free space on the song drive by deleting  
unwanted songs or songs you have already backed up.  
While you watch the meters in the MIXER, SEND  
(EFF/AUX/REC), “EFF1Send”/“EFF2Send” tab page,  
adjust the send volume so that “CLP” does not light.  
Final effect:  
Is the input source you want to record assigned to a  
mixer channel?  
In the MIXER, CH INPUT/SubMixer, “Ch Assign”  
tab page, assign the input source to a mixer channel.  
While you watch the meters in the EFFECT, “Final-  
EFF” tab page, adjust the volume of each channel so  
that “CLP” does not light.  
Output  
Insert effect:  
Is the REC/PLAY MODE appropriate? (p.64, 147)  
Adjust the effect parameters or TRIM knob, and listen  
for any distortion.  
Master/final effect:  
Cant use digital input  
While you watch the meters in the EFFECT,  
“MstrEFF1/2”/“FinalEFF” tab page, adjust the effect  
parameters so that “CLP” does not light.  
If you want to use S/ P DIF input, access the MIXER, CH  
INPUT/SubMixer, “Ch Assign” tab page, and set  
“Source select” to “S/P DIF.Then specify digital input  
as the input for the channel you want to assign (p.42).  
If the sound is distorting in the EQ, make the following  
adjustments.  
Is the S/ P DIF input format incorrect?  
Connect an instrument or digital audio device that  
complies with the S/ P DIF format.  
Adjust the EQ gain values (p.45).  
Adjust the attenuator (p.45).  
Did you use Cue during or after recording?  
Make sure that the channel fader and channel Cue lev-  
el are not both raised (p.48).  
Do the sampling frequency and bit depth of the current  
song match that of the input?  
Playback level is lower than the level during  
recording  
Effects do not apply  
You may have selected effect program number 00.  
Set “EffectNumber” to other than “000” (=NO EF-  
FECT).  
If you lowered the attenuator during recording while  
using the input EQ, could you have forgotten to reset the  
attenuator for playback?  
Insert effects do not apply  
Have you set the recording level to PST (post-fader)  
during recording, recorded at a level below unity gain,  
and then played back with these same settings?  
If you want to play back at the recorded level, set the  
channel fader to unity gain.  
Is the effect inserted at the appropriate location?  
In the EFFECT, “EFFRouting” tab page, select “IN” if  
you want to apply the insert effect to the input, or “TR”  
if you want to apply it to the playback. (p.113)  
Go to the EFFECT, “EFFRouting” tab page and verify  
The input or recorded sound is noisy or dis-  
torted  
Cant apply master effects  
Is the send level from each channel set to zero or nearly  
zero?  
Raise the send levels in the MIXER, SEND (EFF/AUX/  
REC), “EFF1Send”/“EFF2Send” tab pages.  
Is the TRIM knob set appropriately? The sound will be  
distorted if the TRIM knob is set too high, and there will  
be more noise if it is set too low.  
To optimally set the TRIM knobs of the INPUT 1–IN-  
PUT 12 jacks, press the METER key to access “Meter/  
Track View,” and set “Select Level Meter Position” to  
“CH-Input.” Then adjust the TRIM knobs as high as  
possible without allowing the “CLP” indicator to ap-  
pear in the level meter.  
Is the return level set to zero or nearly zero?  
Go to the EFFECT, “MstrEFF1/2” tab page, and raise  
the “Return Level” setting.  
If you are monitoring the sound from the MONITOR L/  
R jacks, the monitor LR bus output may be turned off.  
In the MIXER, SOLO/MONITOR, “Monitor” tab  
page, click the MasterLR button to turn it “On.”  
Are you using effects?  
Some effects add distortion or noise. Verify that there  
is no distortion or noise when you are not using an ef-  
fect.  
Cant apply the final effect  
If you are monitoring the sound from the MONITOR L/  
R jacks, the master LR bus output may be turned off.  
In the MIXER, SOLO/MONITOR, “Monitor” tab  
page, click the MasterLR button to turn it “On.”  
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Cant use the expression pedal or MIDI to control an  
effect  
The 1–16/ 17–32 key does not work  
In the case of a 24-bit song, only sixteen channels are  
available, so this key will not function.  
In the SYSTEM/MIDI, “Control” tab page, is the effect  
selected by “Control Change Assign” enabled?  
Go to the EFFECT, “EFFRouting” tab page and verify  
that the effect is enabled.  
MIDI  
Are you using the correct device to control the effect?  
Control the effect using the device specified by the  
“Control Change Device” setting in the SYSTEM/  
MIDI, “Control” tab page. (p.119)  
Is the selected effect set to effect program number “000”  
(=NO EFFECT) or to an effect program number that does  
not include a control function?  
MIDI sequencer wont synchronize/ MIDI control is  
not possible  
Are the MIDI cables connected correctly? (p.11)  
A MIDI cable may be broken.  
Cant synchronize using MTC or MIDI Clock  
If you are controlling via MIDI, does the MIDI channel  
number of the D3200 match the MIDI channel of the  
transmitting MIDI device? (p.124)  
Are the master and slave settings correct? (p.125)  
Does the synchronization signal being output by the  
D3200 match the synchronization signal your MIDI  
sequencer is receiving?  
Is the effect programs Ctrl setting turned on? (p.57)  
Go to the SYSTEM/MIDI, “MIDI/MMC” tab page  
and check the “MIDI Sync” setting. (p.125)  
Are the synchronization settings of your MIDI sequencer  
appropriate?  
Cant apply external effect (AUX)  
Is the external send level setting set to zero or nearly  
zero?  
Go to the MIXER, SEND (EFF/AUX/REC), “AUX1  
Send”/“AUX2 Send” tab page, and raise the external  
send level.  
Refer to the owners manual of your MIDI sequencer.  
The D3200 doesnt receive MMC  
Is the output of your external effect connected to the  
INPUT 1–INPUT 12 jacks, and input to the mixer  
channels?  
Go to the MIXER, CH INPUT/SubMixer, “Ch Assign”  
tab page and make the appropriate assignments.  
In the SYSTEM/MIDI, “MIDI/MMC” tab page, is  
“MMC Mode” set to “Receive”?  
In the above page, is “MMC Device ID” set to match the  
MMC device ID setting of your MIDI sequencer?  
For some MIDI sequencers, the MMC device ID setting  
may differ.  
Have sub input settings been made correctly? (p.44,  
Is your MIDI sequencer set to transmit MMC?  
Refer to the owners manual of your MIDI sequencer.  
Session Drums  
Cant use MIDI to control scenes  
Drum sound is not output  
Do the MIDI channels of the D3200 and your MIDI  
sequencer match?  
Is the DRUMS key turned off?  
Is the DRUMS fader lowered?  
Go to the SYSTEM/MIDI, “MIDI/MMC” tab page  
and check the “Global Ch” setting. (p.125)  
Are program changes turned off?  
Check the settings in the SYSTEM/MIDI, “MIDI/  
MMC” tab page. (p.124)  
Is the rhythm assign setting appropriate?  
If the rhythm is assigned to a CH Input, input the  
rhythm to a mixer channel.  
Is the recorder stopped?  
Press the PLAY key to play back. The rhythm will  
sound while the recorder is recording or playing,  
If you want to preview the rhythm while the recorder is  
stopped, go to the SESSION DRUMS, “SessionDr.” tab  
page and turn the RUN button on.  
The D3200 does not synchronize as a slave  
If the D3200 is set as an MTC slave, it may take several  
seconds for synchronization to occur.  
Do the Frame Rate settings match? (p.125)  
If you are using MTC to synchronize, the MIDI se-  
quencer to which you are synchronizing must support  
MTC.  
You may have selected a silent drum pattern.  
The session drum volume may be too low.  
Use DRUMS fader to adjust the volume.  
Cant control another device via MMC  
Cant hear the drum  
In the SYSTEM/MIDI, “MIDI/MMC” tab page, is  
“MMC Mode” set to Transmit”?  
Is the DRUMS key off? (p.59)  
Is the MMC slave device set so that it will receive MMC?  
Does the D3200’s MMC Device ID match the external  
MIDI devices MMC Device ID?  
A key does not function when pressed  
Some keys do not function while the recorder is playing  
or recording.  
Cant use MIDI to control mixer parameters  
Stop the recorder, and then perform the operation.  
Is the device that is receiving the control changes set to  
record all MIDI channels 1–16?  
Some keys do not function while Scrub is on.  
Turn off Scrub, and then perform the operation.  
Is a dialog box open?  
Click either the Yes, No button to close the dialog box.  
Are control changes turned off?  
Check the settings in the SYSTEM/MIDI, “MIDI/  
MMC” tab page. (p.124)  
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CD-R/ RW  
Startup  
Cant write  
The display hangs at “Start up from CD. Wait CD  
Mount.” and startup does not occur  
No further data can be written to a CD-R/ RW disc that  
has been finalized. (p.140)  
Use the recovery CD to start up the D3200. (p.96)  
No data can be written to a CD-RW disc that contains  
data written by another device.  
Failed while writing to CD.  
Select an appropriate speed for writing to CD-R/ RW.  
If you failed while writing at the highest speed, try a  
slower speed. In some cases if you are using a disc that  
is optimized for high-speed writing, you may be una-  
ble to write at low speeds.  
Try a different disc.  
Cant select some speeds when writing to CD.  
The speeds that you can select will differ depending on  
the type of disc.  
Cant create an audio CD.  
Use a blank disc.  
Cant play back on an audio CD player  
Did you finalize the disc?  
In the CD, Track at once page, click the Finalize button  
to finalize the disc. (p.140)  
Did you use CD-R disc?  
Some CD players are unable to play back CD-RW  
discs. We recommend that you use CD-R discs.  
Have you tried using a different type of disc?  
Even when the recommended media is used, some CD  
players are unable to play back certain types of CD-R/  
RW disc. You may be able to play back successfully if  
you use a different type of CD-R/ RW disc.  
Audio files  
Cant preview  
Is the audio file format supported?  
Preview a WAV file of a supported format. (p.86,  
USB  
Computer does not recognize the D3200  
Is the USB cable connected correctly? (p.12)  
Is the D3200 set to USB Slave mode? (p.93)  
Recognition may also fail on some models of Macintosh  
for specific versions of the operating system. In this case,  
leave the D3200 in USB mode, and disconnect and then  
reconnect the USB cable so that the D3200 will be  
recognized.  
Error occurred when you disconnected the D3200  
from the computer  
Use the correct procedure to disconnect. (p.93)  
When you connected the D3200, the computer  
asked you to install software or a device driver  
Does the operating system of your computer support the  
D3200? (p.93)  
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If “Disk too busy.” appears during playback, execute “Check  
Drive” with “Current Song” selected. If the message appears  
during recording, execute “Check Drive” with “Current Parti-  
tion” selected.  
Various messages  
The message dialog box will disappear when you click the  
In some cases, ultra-low frequencies played back in the studio may  
cause “Disk too busy.” messages to appear. In this case, elimi-  
nate the problem by relocating the D3200 before you execute the  
Check Drive operation.  
OK button (or press the panel YES key).  
Auto-Punch is not available in MTC Slave/ Master mode.  
Auto-punch recording cannot be performed if the MIDI  
If the Song Type is 48 kHz/24-bit and you record multiple tracks  
(four or more tracks) simultaneously, there is a increased possibil-  
ity that the state of the hard disk recording area (i.e., fragmenta-  
tion) will cause the “Disk too busy.” message to appear. We  
recommend that you always execute “OptimizeTrk” (p.74) af-  
ter recording or editing multiple tracks simultaneously in a 48  
kHz/24-bit song.  
Sync setting is set to MTC Slave or MTC Master.  
Cannot have more than 100 Songs.  
You cannot exceed maximum of 100 songs on one song  
drive.  
Delete unneeded songs. Be sure to back up any data you  
wish to save before deleting it from the hard drive.  
Drive Error occurred.  
Check Sum Error occurred.  
An error has occurred while accessing the drive.  
The system update has failed.  
If this message appears while you are working on a song  
drive, execute “Check Drive.” If the message still  
appears after executing this, format the drive.  
Try the update procedure once again from the  
beginning. If this message still appears, please contact  
your Korg distributor.  
If this message appears while you are working on the PC  
drive, format the PC drive.  
Clock source changed to internal because S/ P DIF Error  
occurred.  
If this message appears while you are working on the  
CD drive, use a different disc. If the message still  
appears, it is possible that the CD-R/ RW drive has  
malfunctioned. Please contact your Korg distributor.  
Because the S/P DIF clock could not be detected  
correctly, the Word Clock setting Clock Source has been  
switched to Internal.  
Make sure that the signal is being output correctly from  
Exceeds drive capacity.  
the external device.  
There is not enough free space on the drive.  
Make sure that the D3200 is correctly connected with the  
If this message appears while you are working on a song  
drive, you can either delete the Undo data or delete  
unneeded songs. Alternatively, you can use a different  
song drive.  
external device.  
Make sure that the optical digital cable is not faulty.  
Clock source changed to internal because the sampling  
frequencies do not match.  
If this message appears while you are working on the PC  
drive, delete unneeded files or folders.  
Because the external sampling frequency does not match  
the sampling frequency of the current song, the Word  
Clock setting Clock Source has been switched to  
Internal.  
Exp/ Cmp ratio is out of range.  
The expansion/ compression ratio used in the  
“ExpCmpTrk” track edit operation is beyond the  
allowable range. The maximum expansion is double, and  
the maximum compression is half. Change the settings  
of the TO and END locations.  
Completed.  
The operation has been completed successfully.  
Continuous recording time limit exceeded.  
Failed to receive MIDI data.  
The maximum continuous recording time is 12 hours. It  
is not possible to continuously record for longer than  
this.  
Reception of MIDI data has failed.  
Failed to write CD.  
Writing to the CD-R/ RW disc has failed.  
Refer to the “Troubleshooting” section on CD-R/ RW.  
Directory Path is too long.  
Access is not possible because the directory path is too  
long.  
Failed to write System.  
The D3200 cannot access a path that is longer than 64  
characters. Do not create a directory path longer than 64  
characters.  
System updating has failed.  
It is possible that the D3200 has malfunctioned. Please  
contact your Korg distributor.  
Disc is not CD-RW.  
File List data error.  
The disc currently in the drive is not a CD-RW.  
Insert a CD-RW disc.  
There is an error in the audio data, and the song cannot  
be selected or saved.  
Disk too busy.  
Format the affected song drive.  
This message will appear if repeated punch-in/ out  
recording or track editing operations have fragmented  
the data on the disk, slowing down access to the hard  
drive.  
Frame Rate does not match.  
The frame rate of the incoming time code does not match  
the frame rate of the current song.  
In the TRACK, “EditTrk” tab page, execute the  
“OptimizeTrk” operation. If this error message still  
appears even after you execute “OptimizeTrk,” go to the  
SYSTEM/MIDI, “DiskUtility” tab page and execute  
“CheckDrive.”  
Illegal Range. In = Out or Out < In.  
The operation cannot be executed because there is a  
problem with the IN and OUT locations specified for  
track editing or loop playback.  
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The IN and OUT locations are the same, or the OUT  
Root Directory is full.  
location is earlier than the IN location.  
You have reached the maximum number of files or  
folders that can be saved in the root directory of the PC  
(USB) drive.  
Illegal Range. To = End or End < To.  
The operation cannot be executed because there is a  
problem with the TO and END locations specified for  
track editing or loop playback.  
Delete unneeded folders or files.  
Sampling Frequency does not match.  
The TO and END locations are the same, or the END  
The external sampling frequency clock does not match  
the sampling frequency of the current song.  
location is earlier than the TO location.  
In ~ Out is out of range.  
Scrub Location exceeded song end.  
The operation cannot be executed because there is a  
problem with the IN and OUT locations specified for  
track editing or auto-punch recording.  
The scrub function controlled by the SCRUB key is able  
to display the waveform in a range from the beginning  
to the end of the song.  
If you press the SCRUB key at a location that is later than  
the end, this message will appear, and then the location  
will return to the end of the song.  
Set the IN–OUT region not to exceed 12 hours in length.  
In ~ Out is too short.  
There is not enough of an editing region for track editing  
to occur.  
Song Data error.  
The song data contains an error, and cannot be selected  
or saved.  
Insert next disc and press OK.  
Insert the next disc.  
Delete the song that cannot be selected or saved.  
Format the affected song drive.  
Insufficient space available on the CD.  
This CD-R/ RW disc does not contain enough free space  
to write the selected data.  
Song End out of range.  
Executing the track editing operation would cause the  
ending location of the song to exceed the allowable song  
length.  
Maximum number of tracks is 99.  
A maximum of 99 tracks can be written to one CD.  
A song cannot be more than 23:59:59.999 in length.  
No audio events on the master track.  
Song List data error.  
The master track does not contain any audio events.  
The song list data contains an error, and the song cannot  
be selected or saved.  
No REC-READY tracks.  
None of the tracks have been set to the record ready  
mode.  
Format the affected song drive.  
S/ P DIF Error occurred.  
Not enough Memory.  
An error has occurred in the S/ P DIF digital connection.  
The current recording or track editing operation would  
exceed the amount of memory space available.  
Make sure that the external device is correctly connected  
to the D3200.  
Delete unneeded track data from the song.  
Make sure that the optical digital cable is not faulty.  
In the TRACK, “EditTrk” tab page, execute  
“OptimizeTrk” operation. If error messages still appear  
after you execute “OptimizeTrk,” go to the SYSTEM/  
MIDI, “DiskUtility” tab page and execute  
“CheckDrive.”  
Tempo too fast.  
When recording tempo, recording failed because the  
tempo was too fast.  
If you are recording MIDI Clock data, set the MIDI  
output device to a slightly slower tempo.  
Number of tracks does not match.  
If you are recording tap tempo, tap more slowly.  
When executing a track edit operation, the number of  
tracks before and after the operation does not match.  
Tempo too slow.  
When recording tempo, recording failed because the  
tempo was too slow.  
Operation canceled.  
The operation was canceled.  
If you are recording MIDI Clock data, set the MIDI  
Repaired successfully.  
output device to a tempo of =40 or faster.  
When the hard drive was checked, errors found on the  
disk were repaired successfully. The audio data has also  
been completely recovered.  
If you are recording tap tempo, tap more quickly.  
The data is unchanged.  
The operation was executed, but the results are identical  
to the previous state.  
Repaired, but some audio data was lost.  
When the hard drive was checked, errors were found on  
the disk. The drive was repaired, but some audio data  
could not be completely repaired. You may hear some  
“pops” in the sound.  
The location cannot be stored.  
The current location cannot be stored.  
This CD is not playable.  
You can minimize the pops by executing  
The CD cannot be played because is not an audio CD or  
because it has not been finalized.  
“ErasePunchNoise.”  
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This file name is already in use.  
An identically-named file already exists.  
Change the file name.  
Confirmation messages  
Info: “****”  
This will appear when there is information to be  
conveyed to the user.  
This format is not supported.  
The inserted disc is in a format that the D3200 is unable  
to read.  
Click the OK button (or press the panel YES key) and  
continue operation.  
This is a blank CD.  
Serious error messages  
You have inserted a blank disc.  
This operation is not available.  
Fatal: “****”  
It is currently not possible to perform this operation.  
This will appear if a problem or malfunction has  
occurred on the D3200.  
To ~ End is out of range.  
If this type of message appears, write down the contents  
The track editing operation cannot be executed because  
there is a problem with the TO and END locations you  
specified.  
of “****” and contact your Korg distributor.  
The TO–END region must not exceed 12 hours.  
To ~ End is too short.  
There is not enough of an editing region for track editing  
to occur.  
Too many files in this drive.  
No more audio data files can be saved on the song drive.  
Either erase the Undo data, or delete unneeded songs.  
Alternatively, use a different song drive.  
Too many REC-READY tracks for Punch Rec.  
The number of tracks selected for recording exceeds the  
allowable number of tracks for punch-recording.  
Track length is under 4 seconds.  
When using Disc At Once to create an audio CD, the  
data contained a track that is shorter than four seconds.  
The minimum time for a track (the total of the song to be  
written and the post-gap) is four seconds.  
Trigger/ RecStart is not available in MTC Master mode.  
In order to perform Trigger/RecStart recording, the  
MIDI Sync setting cannot be set to MTC Master.  
Trigger/ RecStart is not available in MTC Slave mode.  
In order to perform Trigger/RecStart recording, the  
MIDI Sync setting cannot be set to MTC Slave.  
Trigger recording is not available for the master track.  
You cant perform trigger recording if the MASTER  
TRACK STATUS key is set to REC.  
Undo Data error.  
The song cannot be selected or saved because there is an  
error in the Undo data.  
Delete the song that cannot be selected or saved.  
Format the affected song drive.  
Wrong disc.  
The wrong disc is inserted for the operation you are  
attempting to execute.  
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PC (USB) drive  
You can transfer files between this drive and a song drive or  
your personal computer.  
Within the PC (USB) drive, you can view, delete, or rename  
files and folders.  
This drive can be set to have a 2 GB, 4GB, or 8GB capacity,  
and will be recognized by your computer as a drive named  
KORG D3200.  
More about drives  
and les  
Drives  
Supported file  
Backup file  
WAV file  
Operations  
backup, restore  
import, export  
Edit PC File  
The files that can be handled by the CD-R/ RW drive and PC  
(USB) drive are explained below.  
PC file  
CD-R/ RW drive  
This drive can handle the following types of discs.  
Supported format  
FAT16 file system; long file names are not supported, and double-byte  
characters (such as Japanese) are not supported.  
Media type  
CD (audio CD)  
Purpose  
read only  
read only  
read/write  
The PC (USB) drive has the following structure.  
CD-ROM (data CD)  
CD-R  
Folder/file structure  
CD-RW  
read/write/erase  
PC:  
PC: KORG  
Root  
KORG (folder)  
AUTORUN.INF  
(file)  
BACKUP (folder)  
WAV (folder)  
KORG03.ICO (file)  
D3200 (folder)  
Supported file  
Supported format  
Operations  
CD-DA  
Audio CD  
playback, writing  
(Red book compliant)  
ISO 9660 Level 1  
ISO 9660 Level 1  
UDF format  
Backup file  
backup, restore  
import, export  
import  
WAV format audio file  
WAV format audio file  
BACKUP folder  
When backing up back up to the BACKUP folder.  
When restoring  
By erasing a CD-RW, you can use it again as a blank disc.  
When writing to a disc, you can specify the speed at  
which data will be written. Choose a speed that the disc  
you are using supports.  
the BACKUP folder will be refer-  
enced, but you can choose from any  
folder.  
There are two ways to write a CD.  
WAV folder  
Disc At Once  
When exporting back up to the WAV folder.  
When importing the WAV folder will be referenced,  
but you can choose from any folder.  
Creating an audio CD using Album CD Project  
This performs the entire process from writing multiple  
songs through finalization in a single step. No additional  
writing will be possible.  
AUTORUN.INF, KORG03.ICO  
The files contain settings.  
Track At Once  
Creating an audio CD track by track  
Backing up  
Exporting audio files  
Do not delete the AUTORUN.INF or KORG03.ICO files.  
D3200 folder  
This folder is used for updating the system.  
Additional data can be written up to 99 times, as long as  
there is free space on the disc.  
To prevent additional data from being written, finalize  
the disc.  
The above folders and setting files are created when you format  
the PC (USB) drive on the D3200. Do not format the PC  
(USB) drive from your computer.  
For details on operations between your computer and the PC  
(USB) drive, refer to USB (p.93).  
When writing additional data, writing will be more reliable if  
you use the same writing speed as when writing the previous  
data.  
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Files  
Audio CDs and les  
Writing  
You can write the following files from the D3200 to the inter-  
nal drive.  
Audio CDs  
Backup files (data specific to the D3200)  
WAV les  
Playing an audio CD  
Use CD, CD PLAYER to play back an audio CD.  
You cannot play back a CD-R/ RW that has not been final-  
ized.  
(16-bit/ 44.1 kHz, 16-bit/ 48 kHz, 24-bit/ 44.1 kHz,  
24-bit/ 48 kHz; monaural and stereo are supported)  
The characters that can be used in a file name are single-  
byte uppercase alphabetical characters “A”“Z” and  
numerals “1”“9,” and the underline character “_”.  
You cannot play back discs that do not conform to the Compact  
Disc (CD) specification, such as music discs utilizing copy-pro-  
tection technology.  
When renaming a file, you cannot change the extension.  
Backup files  
Creating an audio CD  
The amount of space required for the backup is displayed  
when you make settings for the backup.  
Using Disc At Once  
This method lets you edit the length of the gaps between  
songs, or divide a single song into several tracks.  
You can also use this type of a disc as a pressing master  
for mass production. Since the disc will be finalized when  
it is written, no further data can be written to it.  
CD-R/RW drive  
You can back up files across more than one disc if nec-  
essary.  
You will need to provide the necessary number of  
discs for the backup. (The discs do not have to be  
blank.)  
Maximum number of tracks 99  
Pre-gap time [0–59 seconds/ 74 frames], default value  
If the disc is not blank, it must have a certain amount  
of free space in order to be used for backup. If the disc  
does not have enough free space, an error message  
will appear.  
*1  
2 seconds  
Post-gap time [0–59 seconds/ 74 frames], default value  
0 seconds  
Minimum track duration 4 seconds  
PC (USB) drive  
An error message will appear if the drive does not have  
enough free space.  
*1 The pre-gap for track 1 is fixed at 0 seconds. The default pre-gap  
is 0 seconds for tracks that are divided by album CD track marks.  
Backup data filenames  
Using Track At Once  
The following names are automatically assigned accord-  
ing to the type of backup.  
Use this method when you want to write one track at a  
time. You can continue writing additional tracks until  
you finalize the disc.  
1Song  
Finalize the disc if you want to play it back on a CD  
player.  
XXXXXX + YY + extension (.DBK)  
XXXXXX will be the first six characters of the song  
name, and YY will be a number in the range of 01–99  
indicating the backup disc number.  
Maximum number of tracks 99  
Silence between songs 2 seconds  
Minimum track duration 4 seconds  
If you are backing up a song named “New MySong” and  
this is the first disc of the backup, the default filename will  
be “NEW_MY01.DBK”.  
If the song name contains a character that cannot be used  
in a filename, or a space, that portion will be replaced by an  
underline character “_”, and lowercase characters will be  
replaced by uppercase characters.  
All Data  
ALLDAT + YY + extension (.DBK)  
YY will be a number in the range of 01–99 indicating  
the backup disc number.  
(01–99 is the number of the backup disc used)  
The default filename for the third backup disc is  
“ALLDAT03.DBK”.  
User Data  
USERDATA + extension (.DUR)  
The default filename is “USERDATA.DUR”.  
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A backup that spans more than one CD-R/RW disc must be re-  
stored in the order in which it was backed up. The last two  
characters of the file name will be a number that indicates the  
backup order; restore the discs in this order.  
WAV-format audio files  
You can use the Export command to write WAV-format au-  
dio files.  
An error message will appear if there is insufficient space.  
If the song name contains characters other than alphanumeric  
characters and the underline “_”, such characters will be con-  
verted into an underline “_”. Lowercase characters will be  
converted into uppercase.  
You can copy data to the clipboard and export it.  
If the clipboard contains data for one track, a monau-  
ral file will be created. If it contains two tracks, a stereo  
file will be created. If it contains four or more tracks,  
the corresponding number of monaural files will be  
created.  
WAV-format audio files  
You can load these files into the D3200 by performing the Im-  
port operation.  
Filenames for audio data  
If the import-destination song drive has insufficient space, an er-  
ror message will appear. (p.168 “Various messages”)  
Trackcontent  
No. of  
characters  
Default  
filename  
of the  
ST or MN Extension  
clipboard  
File icons that you can view and select  
6 characters  
+ ST  
2 tracks  
stereo  
WAV  
NONAMEST  
: Folder icon  
Indicates a folder. Select it to display the contents.  
Other than 2  
tracks  
6 characters NONAME+  
+ [01–16]  
monaural WAV  
[01–16]  
: WAV icon  
Indicates a WAV file. Only supported WAV les will  
be displayed.  
6 characters  
+ ML  
Master track L monaural WAV  
NONAMEML  
6 characters  
+ MR  
Master track R monaural WAV  
Master track  
NONAMEMR  
NONAMEMT  
Files on the PC (USB) drive (PC files)  
If a file on the PC (USB) drive is in a supported format, you  
can use Edit PC File to view, delete, or rename the file/ folder.  
Edit PC File (p.122)  
6 characters  
+ MT  
stereo  
WAV  
L/R  
For example if you export an audio file whose original track  
File icons that you can view and select  
number is 04, the file name will be “NONAME04.WAV”.  
: Folder icon  
Indicates a folder. Select it to display the contents.  
Loading  
You can load the following files into the D3200.  
Backup files (data specific to the D3200)  
WAV les  
: File icon (PC file)  
Indicates a file.  
(44.1kHz/ 16bit, 48kHz/ 16bit, 96kHz/ 16bit, 44.1kHz/  
24bit, 48kHz/ 24bit, 96kHz/ 24bit; monaural and  
stereo are supported)  
: Song data icon  
Indicates song data.  
PC files  
: Divided song data icon  
Indicates song data that was divided into more than  
one backup volume. You cannot open this.  
Backup files  
You can load these files into the D3200 by performing the Re-  
store operation.  
If the restore-destination song drive has insufficient space, an  
error message will appear. (p.168 “Various messages”)  
: User data icon  
Indicates user data.  
: WAV icon  
File icons that you can view and select  
Indicates a WAV file.  
: Folder icon  
: Song icon  
Indicates a folder. Select it to display the contents.  
Indicates song data.  
: Song data icon  
: Effect data icon  
Indicates song data. Select it to display the contents.  
Indicates user effect data.  
: Divided song data icon  
Indicates song data that was divided into more than  
one backup volume. You cannot open this.  
: Mixer setup data icon  
This indicates user mixer setup data.  
: EQ library icon  
Indicates user EQ library data.  
: User data icon  
Indicates user data. Select this to display the contents.  
:Album CD project icon  
Indicates album CD project data.  
: Song icon  
Indicates song data.  
: Effect data icon  
Indicates user effect data.  
: Mixer setup data icon  
This indicates user mixer setup data.  
: EQ library icon  
Indicates user EQ library data.  
:Album CD project icon  
Indicates album CD project data.  
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<Mixer section>  
Specifications  
Internal processing:69-bit  
Inputs:  
Buses:  
44 channels (32 recorder channels, 12 sub-in)  
Operating temperature:  
+5 – +35 °C (do not allow condensation)  
12 buses  
2 Eff Send buses, 2 AUX buses, 2 SOLO  
buses (stereo), 2 CUE buses (stereo), 2  
MASTER buses (stereo), 2 MONITOR buses  
(stereo)  
Main sections  
Equalizer:  
Recorder channels 1–24  
4-band full parametric EQ  
<Recorder section>  
Number of tracks: 272 tracks (including virtual tracks)  
Recorder channels 25–32  
2-band shelving EQ  
Simultaneous playback 32 tracks,  
simultaneous recording 16 tracks*  
@ 48 kHz/ 44.1 kHz, 16-bit  
12 analog inputs + 2 digital inputs (S/P DIF) + 2  
Session Drums™ = 16  
Sub Mixer channels 1–12  
2-band shelving EQ  
*
Master track  
4-band full parametric EQ  
Simultaneous playback 16 tracks,  
simultaneous recording 12 tracks  
@ 48 kHz/ 44.1 kHz, 24-bit  
Scene memories: 100 scene per song  
Recording format: 24-bit/ 16-bit uncompressed,  
44.1 kHz/ 48 kHz  
<Effect section>  
Recording time:  
44.1 kHz, 16-bit: maximum 119 hours  
* when using a 40 GB hard disk  
Internal processing:56-bit  
Structure:  
Insert × 8 (maximum)  
Master × 2 (maximum)  
Final × 1  
Number of songs: 100 songs per drive  
Locate points:  
Mark points:  
four points per song  
All usable simultaneously at 44.1/ 48 kHz  
100 points per song (marks can be named)  
Programs:  
128 preset, 128 user, 32 song  
52  
Metronome/ Drum patterns:  
756 (96/ 660)  
Algorithms:  
MMC functions:  
Transmitted and received  
<General>  
Synchronization: MTC transmission/ reception, MIDI Clock  
transmission  
Display:  
320 × 240 pixel, four-level grayscale  
Movable LCD with backlight  
Pattern map (200 events per song)  
Sync track (one track per song)  
Tempo recording  
Power supply:  
AC Local Voltage  
47 W  
Power consumption:  
Dimensions:  
Weight:  
547 mm (W) × 371 mm (D) × 155 mm (H)  
22.6" (W) × 14.61" (D) × 6.1" (H)  
(With LCD fully raised)  
CD-R/ RW functions:  
Internal CD-R/ RW, audio CD writing  
(Track At Once, Disc At Once), backup/  
restore, audio file (WAV format) import  
(ISO 9660), system load  
7.8 kg/ 17.2 lbs  
USB functions:  
Backup/ restore, audio file (WAV format)  
import/ export (FAT16), system load  
Principal specifications  
Frequency response:  
PC (USB) drive capacity:  
2/ 4/ 8 GB  
10 Hz – 20 kHz +1 dB/ –2 dB  
@ fs 44.1 kHz, +4 dBu, 10 kload  
Track editing:  
Copy (overwrite/ insert), erase, delete,  
swap, reverse, optimize, expand/ compress,  
fade, normalize, erase punch noise, erase  
silence  
10 Hz – 22 kHz +1 dB/ –2 dB  
@ fs 48 kHz, +4 dBu, 10 kload  
S/ N:  
98 dB (typical) @IHF-A  
98 dB (typical) @IHF-A  
Song editing:  
Display format:  
Locate format:  
Copy, move, delete, rename, protect, save  
now  
Dynamic range:  
THD+N:  
0.02% (typical) 20 Hz–20 kHz  
+16 dBu, 10 kload  
Calendar time, HDD remaining capacity,  
scene, mark, pattern map  
A/ D conversion: 24-bit 64 times oversampling  
D/ A conversion: 24-bit 128 times oversampling  
Hour/ Min/ Sec.ms, Hour/ Min/ Sec.Frame,  
Meas/ Beat/ Tick  
Sampling frequency  
<MIDI functionality>  
Internal: 44.1 kHz, 48 kHz  
MIDI functionality: Mixer control, effect control,  
MMC transmission/ reception,  
MTC transmission/ reception,  
Record/ Playback bit:  
16-bit, 24-bit  
MIDI Clock transmission  
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<MONITOR OUTPUT L/ R>  
Analog/ digital input and output spec-  
Connectors:  
1/ 4" phone jack (unbalanced)  
ifications  
Output impedance: 150 Ω  
<INPUT 1–8>  
Nominal level:  
–10 dBu  
+2 dBu  
Connectors:  
XLR-3-31 type (+48 V phantom power,  
switchable), 1/ 4" TRS phone jack (balanced)  
Maximum level:  
Load impedance: 10 kor higher  
Input impedance: 4 k(XLR-3-31), 10 k(TRS phone jacks)  
Nominal level:  
–60 dBu to –22 dBu @ TRIM=max. – min.  
PAD OFF  
<AUX OUTPUT 1, 2>  
Connectors:  
1/ 4" phone jack (unbalanced)  
–34 dBu to +4 dBu @ TRIM=max. – min.  
PAD ON  
Output impedance: 150 Ω  
Nominal level:  
–10 dBu  
+2 dBu  
Maximum level:  
–48 dBu to –10 dBu @ TRIM=max. – min.  
PAD OFF  
Maximum level:  
Load impedance: 10 kor higher  
–22 dBu to +16 dBu @ TRIM=max. – min.  
PAD ON  
<PHONES>  
Source impedance: 600 Ω  
Connector:  
1/ 4" stereo phone jack  
Output impedance: 100 Ω  
<INPUT 9–12>  
Connectors:  
1/ 4" TRS phone jack (balanced)  
Maximum level:  
50 mW+50 mW @ 32 Ω  
Input impedance: 10 kΩ  
<S/ P DIF INPUT/ OUTPUT>  
Nominal level:  
–60 dBu to –22 dBu @ TRIM=max. – min.  
Connector:  
optical  
PAD OFF  
Format:  
24-bit S/ P DIF (IEC60958)  
–34 dBu to +4 dBu @ TRIM=max. – min.  
PAD ON  
<USB>  
Maximum level:  
–48 dBu to –10 dBu @ TRIM=max. – min.  
PAD OFF  
Connector:  
Type B  
Format:  
USB2.0 High-Speed device  
USB Mass Storage Class  
–22 dBu to +16 dBu @ TRIM=max. – min.  
PAD ON  
Supported OS:  
Window Me, Windows 2000 or later  
Mac OS 9.0.4 or later  
Source impedance: 600 Ω  
<GUITAR INPUT>  
* If using the D3200 with Windows 98,  
please refer to the Korg website or contact  
your Korg distributor.  
Connector:  
1/ 4" phone jack (unbalanced)  
Input impedance: 1 MΩ  
Nominal level:  
–60 dBu to –22 dBu @ TRIM=max. – min.  
PAD OFF  
<MIDI IN/ OUT>  
Connectors:  
DIN 5-pin × 2  
–34 dBu to +4 dBu @ TRIM=max. – min.  
PAD ON  
<FOOT SW>  
Maximum level:  
–48 dBu to –10 dBu @ TRIM=max. – min.  
PAD OFF  
Connector:  
1/ 4" phone jack (use separately sold PS-1)  
–22 dBu to +14 dBu @ TRIM=max. – min.  
PAD ON  
<EXPRESSION PEDAL>  
Connector:  
1/ 4" stereo phone jack  
(use separately sold XVP-10 or EXP-2)  
Source impedance: 600 Ω  
<MASTER OUTPUT L/ R>  
Included items  
Connectors:  
1/ 4" phone jack (unbalanced)  
AC cable  
Output impedance: 150 Ω  
Owners manual  
Nominal level:  
–10 dBu  
+2 dBu  
Maximum level:  
Load impedance: 10 kor higher  
Separately sold options  
PS-1 pedal switch  
XVP-10 EXP/ VOL pedal  
EXP-2 foot controller  
*
Appearance and specifications of this product are  
subject to change without notice. (04, 2005)  
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Various lists  
Drum Pattern List  
The 1 Standard 1–8 etc variations consist of Variation 1–10, Fill In, and Ending.  
Group Name  
Session Name  
Metro 4  
Variation  
16  
16  
16  
16  
16  
16  
12  
12  
12  
12  
12  
12  
12  
12  
12  
12  
12  
12  
12  
12  
12  
12  
12  
12  
12  
12  
12  
12  
12  
12  
12  
Group Name  
Session Name  
R&B  
Variation  
12  
12  
12  
12  
12  
12  
12  
12  
12  
12  
12  
12  
12  
12  
12  
12  
12  
12  
12  
12  
12  
12  
12  
12  
12  
12  
12  
12  
12  
12  
0
Metronome  
1
2
3
4
5
6
1
2
3
4
5
6
7
8
1
2
3
4
5
1
2
3
4
5
6
7
8
9
4
R&B/Hip Hop  
1
2
3
4
5
6
7
1
2
3
4
5
6
7
8
1
2
3
4
5
1
2
3
4
5
1
2
3
4
5
Hihat 4  
Slow R&B  
Soul 1  
Soul 2  
Motown  
Hip Hop  
Rap  
Metro 8  
Hihat 8  
Metro 16  
Hihat 16  
8beat 1  
1
Standard 1  
8beat 2  
5
Club  
Techno  
House  
Garage  
2Step  
8beat 3  
8beat 4  
16beat 1  
16beat 2  
16beat 3  
16beat 4  
Processed 1  
Processed 2  
Processed 3  
Wet 1  
Electro  
NuSkul  
Big Beat  
DnBass  
Swing  
2
3
Standard 2  
6
7
8
Jazz/Fusion  
Latin/Ethnic  
etc  
Nu Jazz  
BigBand  
Funk  
Wet 2  
Pop/Rock  
Rock'nRoll  
UK Rock  
US Rock  
Modern Rock  
Funk Rock  
Rock Ballad  
Pops  
Electric Funk  
Brazil  
Bosa  
Samba  
AfroCuba  
Raggae  
6/8  
Filter Pop  
Gated Pops  
3/4  
Lounge  
88  
10 Disco  
11 Country  
12 Distorted  
Lyn  
176  
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EQ Library List  
No. Name  
No. Name  
No. Name  
No. Name  
No. Name  
1
2
3
4
5
6
7
8
9
10  
Bass Drum1  
Bass Drum2  
Snare Drum1  
Snare Drum2  
Tom-Tom  
11  
12  
13  
14  
15  
16  
17  
18  
19  
20  
Syn.Bass1  
21  
22  
23  
24  
25  
26  
27  
28  
29  
30  
A.G.Strum2  
31  
32  
33  
34  
35  
36  
37  
38  
Total EQ2  
41  
42  
43  
44  
45  
46  
47  
48  
49  
50  
FM Radio  
Syn.Bass2  
Piano1  
A.G.Arpegio1  
A.G.Arpegio2  
Brass Section  
Male Vocal1  
Total EQ3  
Old Record  
Telephone  
Bright  
Bass Drum3  
Snare Drum3  
Tom-Tom2  
Piano3  
Piano2  
E.G.Clean  
E.G.Crunch1  
E.G.Crunch2  
E.G.Dist1  
E.G.Dist2  
A.G.Strum1  
Dark  
Cymbal  
Male Vocal2  
Heavey Low  
Fat Middle  
Heavy Low  
50Hz HumCut  
60Hz HumCut  
High Hat  
Female Vocal1  
Female Vocal2  
Piano Low  
Piano High  
Fine-EQ Casset  
Narration  
Percussion  
E.Bass1  
Chorus&Harmony 39  
Total EQ1 40  
E.Bass2  
Name Library List  
Data Name Library: You can choose these names when renaming EQ Library, Mixer Setup, Drive, Effect, Scene, Mark, Song, or Track.  
File Name Library: You can choose these names when renaming PcFile, BackupFile, or WavFile.  
Data Name Library  
File Name Library  
Name  
Name  
Fill  
Name  
Name  
Vocal  
Guitar  
Bass  
VOCAL  
GUITAR  
BASS  
FILL  
A Melo  
B Melo  
Solo  
A_MELO  
B_MELO  
SOLO  
Chorus  
Kick  
CHORUS  
KICK  
Ending  
Take  
ENDING  
TAKE  
HiHat  
Snare  
Tom  
HIHAT  
Track  
Dance  
Groove  
Rock  
Pop  
SNARE  
TOM  
TRACK  
DANCE  
GROOVE  
ROCK  
POP  
RimShot  
Cymbal  
Ride  
RIMSHOT  
CYMBAL  
RIDE  
Crash  
Percuss  
Key  
Jazz  
CRASH  
PERCUSS  
KEY  
JAZZ  
Fusion  
Loop  
FUSION  
LOOP  
Piano  
Strings  
Organ  
SFX  
Live  
PIANO  
STRINGS  
ORGAN  
SFX  
LIVE  
Studio  
Event  
STUDIO  
EVENT  
Count  
Intro  
COUNT  
INTRO  
Demo Song List  
001: I’d Be A Fool  
“I’d Be A Fool”  
The song “I’d Be A Fool” was written,produced and arranged by Frank McComb  
(Boobeescoot Music-BMI/Chrysalis Songs-BMI 2004 All rights reserved).  
Unauthorized reproduction of this recording is prohibited by federal law and subject to criminal  
prosecution. For permission of any use of this material please contact Frank McComb at  
177  
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While holding down the MIXER key  
Shortcut keys  
While holding down the STOP key  
LOC 1/2/3/4 keys Recall page memories 1/ 2/ 3/ 4  
π/keys  
Move between MIXER pages in the +/ –  
direction  
/® keys  
Move between MIXER pages in the +/ –  
direction  
REW key  
FF key  
Move to the beginning of the song  
Move to the end of the song  
CH VIEW key  
EFFECT key  
SEND key  
Access the DrmsMixer tab page  
Access the CueLevel tab page  
LOC 1 key  
Move to the location at which recording  
last began  
Access the SubMix 1–4, 5–8, and 9–12 tab  
pages  
LOC 2 key  
+/– keys  
Move to the location at which recording  
last ended  
EQ key  
Access the MasterEQ tab page  
Access the MixerView tab page  
Increment/ decrement the song number  
PAN key  
While holding down the SONG key  
REC/PLAY key Access the ChAssign tab page  
+/– keys  
Increment/ decrement the song number  
Save the song (SaveSong)  
CH ON key  
SOLO key  
Access the ChOnGroup tab page  
Access the Solo tab page  
ENTER key  
CH SELCT key Access the Pair tab page  
While holding down the MARK key  
SCENE key  
Access the Automation tab page  
+/– keys  
Move to the following/ preceding mark in  
the song  
While holding down the (cursor) π key  
LOC 1/2/3/4 keys Recall page memories 1/ 2/ 3/ 4  
SYSTEM/MIDI Access the Calendar dialog box  
key  
While holding down the JUMP/ MATCH key  
SESSION  
DRUMS key  
Switch the TimeDispType  
TAB key  
Move to the far left tab from any tab in the  
page  
LOC 1/2/3/4 keys Move the cursor to the counter H/ M/ S/ m  
TAB® key  
Move to the far right tab from any tab in  
the page  
REC/PLAY-  
MODE key  
Switch the information display  
/®/π/keys In the Fader Pan, Mixer View, CueLevel,  
or SubMix screens, use these keys to  
switch the Knob Matrix between groups  
of 16  
While holding down the (cursor) key  
LOC 1/2/3/4 keys Switch between tab pages (successively  
from the left)  
In the Meter (TrackView) or Edit Track  
screens, use these keys to scroll the view  
window up/ down or to zoom the scale  
in/ out  
* From the left, tab pages 4, 5, and 6 will  
alternate each time you press the LOC 4  
key  
In the Scrub or Wave dialog box  
Control the waveform Zoom or Wide  
functions  
While holding down the UNDO key  
+/– keys  
Execute Redo/ Undo  
MIXER key  
Move to the Automation page/ Turn au-  
tomation on/ off  
While holding down the REC/ PLAY key  
1–16 key  
Simultaneously set all channels 1–16 to  
SYSTEM/MIDI Switch between Jump/ Match operation  
Play mode (green LED lit)  
key  
for the knobs and sliders/ Switch the Fad-  
er/ KnobControl setting  
17–32 key  
Simultaneously set all channels 17–32 to  
Play mode (green LED lit)  
While holding down the SYSTEM/ MIDI key  
While holding down the CH ON key  
ENTER key  
+/– keys  
Enter USB Mode  
1–16 key  
Simultaneously turn on all channels 1–16  
Simultaneously turn on all channels 17–32  
Select the pointer speed in the Control tab  
page  
17–32 key  
While holding down the METER key  
While holding down the SOLO key  
π/keys  
Switch the MeterView type  
1–16 key  
Simultaneously set channels 1–16 to SOLO  
On and channels 17–32 to SOLO Off  
/® keys  
Switch between Input, PreFader, and  
PostFader  
17–32 key  
Simultaneously set channels 17–32 to  
SOLO On and channels 1–16 to SOLO Off  
While holding down the TRACK key  
+/– keys  
CH (1–16) keys Select the EditTrackType  
(1=Copy, 2=Insert ... 15=EraseSilence)  
Select the EditTrackType  
178  
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Channel/ CH/ ch.  
Glossary  
A unit of signal routing capacity; the path taken by a sig-  
nal that is input to the mixer section as its volume and  
pan are adjusted before being output.  
16-bit  
Cue  
A mixing balance or volume balance adjustment that  
allows the performer to hear their own performance (e.g.,  
through headphones) while they play.  
24-bit  
Algorithm  
Current drive  
The drive (partitioned area of the internal hard drive)  
that is currently selected and is the object of editing oper-  
ations.  
Assign  
To specify the source/ destination (or placement) of a  
channel or effect.  
Current song  
The song that is currently selected and is the object of  
editing operations.  
Attenuator, ATT  
A device or circuit that reduces the level of a signal.  
Default settings  
Audio CD  
The factory-set state that appears when the power is  
turned on for the first time after purchasing the unit. Also  
called “factory settings.”  
CD-DA (Compact Disc Digital Audio). Commonly called  
“music CDs.” A CD that contains only music data.  
Auto punch in-out  
Dialog box  
A function that automatically punches-in (begins record-  
ing) when playback reaches a pre-specified location, and  
punches-out (resumes playback) when recording has  
continued to a different pre-specified location.  
A window (containing buttons or check boxes etc.) that  
asks the user for instructions.  
Digital input/ output  
Inputting or outputting audio data in digital form. The  
D3200 comes with S/ P DIF input/ output as standard.  
Automation  
A function that records and reproduces the operations or  
settings of mixer knobs and faders according to the pas-  
sage of internal time code or of externally-input MTC  
data.  
Disc At Once  
A method by which the data to be recorded is converted  
into a complete disc image and then written to CD-R/ RW  
in a single operation. Once this type of writing is per-  
formed, no further data can be written to that CD-R/ RW  
even if it contained unused space.  
AUX  
Inputs or outputs used to connect high-impedance line  
level signals. AUX OUT jacks send signals to an external  
recorder or effect processor, and AUX IN jacks receive  
signals from a recorder or electronic musical instrument.  
Dither  
Processing that is applied to minimize the noise that  
occurs when converting the bit depth of a digital audio  
signal as it is output.  
Backup  
To copy program data or recorded audio data files onto  
another storage medium for safekeeping.  
Drive  
A device used to store and reproduce data; e.g., a hard  
disk or CD-R/ RW drive.  
Balanced connection  
A connection using a cable with three conductors; two  
conductors sending the “hot” (positive phase signal) and  
“cold” (negative phase signal), and the third conductor  
being the ground. Balanced cables have the advantage of  
being less susceptible to hum or noise even when carry-  
ing low-level signals.  
DSP  
Stands for Digital Signal Processor. A digital signal  
processing LSI optimized for processing audio or video.  
DSPs are built into recent recorders and effect processors.  
Their signal processing can be varied by software to per-  
form a variety of operations.  
Bit depth  
The number of bits used to express gradations in the  
amplitude of an analog signal when converting it to dig-  
ital form. Normally 16 bits or 24 bits are used. The greater  
the number of bits, the more precisely the original sound  
can be recorded.  
Dynamic range  
The range of volume level between silence and the maxi-  
mum volume, expressed in dB (decibels). This is one of  
the elements that determines the accuracy with which a  
device can handle audio signals.  
Blank disc  
Effect algorithm  
A disc on which nothing has yet been written.  
The calculation method that is the basis of an effect. The  
set of calculations that implement a certain type of signal  
processing.  
Bypass  
To send a signal without passing it through a specific cir-  
cuit. By temporarily bypassing an effect, you can hear  
how it is modifying the sound.  
Effect program  
A program that specifies a set of parameters for use by an  
effect algorithm. The D3200 provides preset programs  
that contain factory settings, and user programs that can  
store your own edited settings.  
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Equalizer, EQ  
Humanize effect  
A device that modifies the frequency response to change  
the tonal character. There are various types, including  
parametric equalizers, graphic equalizers, and shelving  
equalizers.  
An effect that adds intentional inaccuracy to a perform-  
ance in order to give it a more natural sound.  
Icon  
A small graphic element that visually indicates content or  
function.  
Export  
To output or write data for use by another system or pro-  
gram.  
Image le  
Before writing data to a CD-R/ RW, the data is converted  
into the form in which it will actually be written. This is  
the image file. An image file must be created before writ-  
ing to CD-R/ RW, but if the same song is to be written to  
another disc, the image file need not be re-created. This  
means that it will take less time to write the second disc  
because the image file has already been created.  
Expression pedal  
A pedal used to control the volume or parameters of an  
instrument or effect.  
Fade-in/ fade-out  
“Fade-in” means to gradually raise the volume to a  
desired level, and “fade-out” means to gradually lower  
the volume to silence.  
Impedance  
The alternating-current resistance to an audio signal. This  
generally indicates the added resistance of an audio sig-  
nal input or output.  
Fader  
A linear control that adjusts the volume of input channels  
and outputs.  
Import  
Fill  
To obtain or load data created by another system or pro-  
gram.  
A short improvisatory phrase differing from the sur-  
rounding measures of the song, typically one measure  
long, that is added as ornamentation to mark sections in  
the song such as between verses or choruses.  
Insert effect  
An effect used by inserting it into a mixer channel.  
Final effect  
Library  
On the D3200, the effect processor that is applied to the  
master bus as the final stage of mixdown.  
A collection of multiple sets of data for a specific pur-  
pose. The D3200 provides EQ libraries and name librar-  
ies.  
Finalize  
Locate  
To apply processing to a CD-R/ RW disc that has been  
recorded using the Track At Once method, so that no fur-  
ther data can be written to it even though space may  
remain on the disc.  
A marker function that lets you store a desired location in  
a song, and move instantly to that location when desired.  
Location  
Foot controller  
The distance from the beginning of the song, expressed as  
an absolute time, number of frames, or number of meas-  
ures.  
A term covering various foot-operated control devices  
such as foot switches and foot pedals.  
Foot switch  
Mark  
A switch operating by pressing it with the foot.  
A point that can be assigned to a song to indicate a loca-  
tion that you want to use or store for later access.  
Format  
Master  
To prepare a storage medium (such as a hard disk) so that  
data can be written to it.  
A device that controls another device (e.g., via MIDI).  
The device being controlled is called the “slave.”  
Frame rate  
Master effect  
The number of frames that occupy one second of film;  
describes the type of time-code format used when syn-  
chronizing with video equipment.  
On the D3200, refers to two effects that are applied to sig-  
nals sent from the effect sends of each track. The output  
of each master effect is sent to the master bus.  
Frequency band  
Master track  
A specific portion or region of the range from low to high  
frequencies.  
A track that holds the stereo two-channel data for the  
completed song.  
Gain  
Mastering  
Positive (+) boosts a signal, and negative (–) gain attenu-  
ates it.  
The process of making final adjustments to the balance  
and overall tone of mixed-down two-track master data.  
Hard disk  
MIDI  
A storage device containing one or more metal disks with  
magnetic recording surfaces. Also called “hard drive” or  
“hard disk drive.”  
MIDI (Musical Instrument Digital Interface) is a world-  
wide data transfer standard for sending a wide variety of  
performance-related data between electronic musical  
instruments and computers. If you are interested in  
learning more about MIDI, please refer to one of the  
many published books that provide helpful and in-depth  
explanations of MIDI.  
Hiss  
A type of noise that is output at a constant level regard-  
less of the recording level, typical of magnetic recording  
tape.  
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MIDI Clock  
A MIDI message used to synchronize the tempo between  
Phantom power  
+48V power supply provided via a mic cable in order to  
power condenser microphones.  
electronic musical instruments. Each beat is divided into  
24 clock messages.  
Phase  
Mix down  
The phase of a signal. If signals are at different phases rel-  
ative to each other, their volume may be incorrect when  
the signals are combined because the signals are partially  
canceling each other. Phrase reversal can occur if the pos-  
itive (+) and negative (–) wires are accidentally switched,  
causing the signals to cancel to silence when they are  
added.  
Also called “track-down.” The process of adjusting and  
combining multiple tracks into a fewer number of tracks,  
usually to a two-track stereo mix.  
MMC  
MMC (MIDI Machine Control) is a specification that  
allows recorder control signals such as Play, Stop, or  
Record to be transmitted via MIDI.  
Post fader  
The state of a signal after it passes through the fader.  
Monitor  
Post gap  
The speaker system or headphones used to listen to the  
playback output, or the act of listening to this playback.  
A blank space left after a song when creating a music CD.  
MTC  
Pre gap  
MTC (MIDI Time Code) is a specification that allows time  
location data to be transmitted via MIDI to allow syn-  
chronization between MIDI devices, MTRs, VTRs, and  
sequencers.  
A blank space left before a song when creating a music  
CD.  
Pre-fader  
The state of a signal before it passes through the fader.  
Mute  
To silence a sound.  
Preset  
A program or a set of data for a device that is fixed at the  
factory and cannot be changed by the user.  
Optical  
Refers to a connector that transfers a digital audio signal  
in the form of pulses of light sent over an optical fiber.  
Protect  
To temporarily prohibit changes to a saved program or  
setting.  
Optimize  
To adjust hardware (e.g., a hard disk), software, or data  
so that it can achieve the maximum possible perform-  
ance.  
Punch-in/ punch-out  
When you want to re-record just a specific portion of a  
performance, you “punch-in” at the point where you  
want to begin re-recording, and “punch-out” at the point  
where you want to stop recording and resume playback.  
Overdubbing  
A multi-track recording technique in which previously-  
recorded performances are played back while a per-  
former records additional material on other tracks.  
Q
A term that refers to the narrowness of the frequency  
band controlled by a filter. Higher Q’ results in a nar-  
rower bandwidth, causing the frequency response curve  
to be a steeper hill’ or ‘valley’.  
Pad  
An attenuator that can be applied to an input signal  
entering a mixer in order to prevent the input amp stage  
from being overloaded by an excessively loud input sig-  
nal.  
Redo  
After using Undo to cancel an operation, Redo can be  
used to “undo the undo,” reinstating the effect of the  
original operation.  
Pair  
A function that allows the settings of an adjacent odd-  
numbered and even-numbered channel to be edited in  
tandem, so that editing a value on one channel will cause  
a corresponding change on the other channel. This allows  
mixer settings to be made simultaneously for both chan-  
nels of a stereo track.  
Restore  
To reload backed-up data so that it can once again be  
used.  
S/ N  
Pan  
Signal/ Noise ratio. This is a numerical value indicating  
the ratio of the desired signal (audio signal) to the  
unwanted noise, and indicates the amount of residual  
noise produced by a device when it should be silent, in  
units of dB (decibels). A higher S/ N value means less  
noise.  
The left/ right position of a sound object in the stereo  
field or “panorama.”  
Partition  
A method by which a single hardware drive is made to  
appear and function as multiple drives. Partitioning is  
normally performed when formatting a drive.  
S/ P DIF  
Stands for Sony/ Philips Digital audio Interface. The offi-  
cial name for this specification is IEC60958, but it is more  
commonly called S/ P DIF. It is a format for transferring  
digital audio signals, and can convey two channels (one  
stereo pair) of audio.  
Peak hold  
A function in which the maximum value reached by a  
meter is held for a specified duration (or until it is manu-  
ally reset).  
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Sampling rate  
Tempo map  
A set of events arranged by time, that specify a tempo,  
Also called sampling frequency. The frequency at which  
an analog input sound is converted into digital data. A  
sampling rate of 48 kHz means that the analog level is  
converted into digital form 48,000 times each second. The  
higher the sampling rate, the broader the frequency  
range that can be converted into digital data.  
time signature, and rhythm pattern in units of measures.  
You can use the tempo map to switch tempo, time signa-  
tures, and rhythm patterns at specified measures.  
Tempo source  
The source by which the tempo is determined. On the  
D3200, you can choose one of three tempo sources; Man-  
ual which lets you specify the tempo directly, Pattern  
Map which uses the settings that you programmed in the  
pattern map, or Tempo Track which uses the tempo data  
recorded in the tempo track.  
Sampling rate converter  
A device that converts the sampling rate of a digital  
audio signal. For example, this allows the playback from  
a DAT recorder (48 kHz sampling rate) to be recorded  
directly to CD or MD (44.1 kHz sampling rate).  
Scene  
Tempo track  
A complete set of parameters for the mixer section. The  
D3200 can store 100 scenes for each song.  
A memory area that records tap tempo data or MIDI  
Clock data received from an external MIDI sequencer.  
Scene memory  
Threshold level  
A function that stores a scene. A stored scene can be  
recalled at any time to reproduce those mixer settings.  
A specified value which causes some operation to occur  
when it is exceeded by an input level.  
Scrub  
Time code  
A function that allows track data to be played by operat-  
ing the value dial. Since the track is played back accord-  
ing to the direction and speed with which the dial is  
operated, this is a useful way to precisely identify a spe-  
cific location.  
Time information that is exchanged in order to synchro-  
nize recorders, rhythm machines, and sequencers etc.  
Track At Once  
A method by which individual tracks can be written to a  
CD one by one at different times, as long as free space  
remains on the disc.  
Send  
A signal that is sent to another circuit or device. The  
D3200 provides effect sends that are sent to master effects  
1 and 2, AUX sends that are sent to the AUX OUT 1 and 2  
jacks, and REC sends that are sent to the recorder tracks.  
Track/ trk/ tr  
Something that can record, store, and play back an indi-  
vidual audio signal.  
Sequencer  
Trigger recording  
An automatic playback device that plays back stored  
MIDI data to control an electronic musical instrument  
such as a synthesizer.  
A method by which recording is initiated when the input  
level exceeds a specified threshold.  
TRS phone jack  
Shuffle effect  
A 1/ 4" stereo phone jack with separate conductors for the  
Tip, Ring, and Sleeve. In addition to conveying a stereo  
signal, this type of jack is also used for balanced connec-  
tions.  
An effect that produces a “bouncy” rhythmic feel by  
adjusting the timing of triplets.  
Slave  
UDF format  
A device being controlled (e.g., via MIDI) by another  
device, called the “master.”  
A packet writing format that writes individual files to  
storage media (such as CD-R or MO) in the same way as  
on a hard disk.  
Solo  
A function that lets you hear only the sound of a selected  
channel during mixdown, etc.  
Unbalanced connection  
A connection using a cable that contains two conductors;  
one hot’ (the signal) and the other ground. It has the  
disadvantage that hum noise can easily contaminate the  
signal.  
Song  
A unit of performance data. On the D3200, a song con-  
tains sixteen tracks of performance data, stereo master  
track data, mixer data, and effect settings.  
Undo  
Synchronize  
After executing an operation, the act of returning to the  
state prior to execution.  
To cause two or more electronic devices (such as musical  
instruments or recorders) to match their playback tempo  
and link operations such as start or stop. The device that  
controls the tempo etc. is called the “master,” and the  
device(s) that are being controlled are the “slaves.”  
Unity gain  
To output an input signal at the same volume.  
USB  
System file  
Universal Serial Bus, a specification for connecting  
peripherals devices to a computer.  
A set of data containing software to operate hardware.  
New functionality can be added to a device by updating  
the system file.  
Tap tempo  
A method of specifying the tempo by the interval at  
which a key is pressed.  
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Virtual track  
Each channel track and the master track of the D3200  
actually consists of eight separate areas called “virtual  
tracks” that can each hold a separate performance. For  
each track, you can select one of its virtual tracks for  
playback and recording.  
WAV  
The filename extension for a Wave file, the audio file for-  
mat used mainly on Windows computers.  
Word clock  
A synchronization signal that unifies the timing at which  
digital audio data is transferred. If two or more devices  
are digitally connected, failure to synchronize the word  
clock will cause noise to be heard in the digital audio, or  
even make it impossible to transfer the digital audio sig-  
nal.  
XLR jack  
The three-pin balanced connector used for most mic con-  
nections.  
Zero cross point  
A location at which the waveform level crosses ±0.  
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Channel  
Digital  
Index  
A
Channel EQ  
Audio  
Drum pattern  
Connection  
E
Edit  
B
Copy  
C
Create  
Effect  
CD-R/ RW  
D
Delete  
Change  
Effect program  
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Loop  
G
M
Erase  
H
Hard disk drive  
Event  
I
Indicator  
Input  
F
Fader  
Mixer  
J
File  
K
L
185  
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Move  
Power  
Scene  
Scroll  
R
Select  
N
Name  
Recalling  
Song  
O
P
Routing  
S
Playback  
Save  
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Track  
T
Tab page  
U
V
W
Z
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Block diagram  
188  
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[Digital Recording Studio]  
Model D3200  
MIDI Implementation Chart  
Date: 2005.4.15  
Recognized  
Transmitted  
Remarks  
Function  
Basic  
Default  
Channel  
Changed  
Memorized  
Messages  
Altered  
Mode  
0 127 *1, *2  
*1  
Note  
Number:  
True Voice  
Velocity  
Note On  
Note Off  
Aftertouch Polyphonic (Key)  
Monophonic (Channel)  
*1  
*1  
Pitch bender  
EffectControl (Received) ControlChange #000–119 are Recognized  
MixerControl (Transmitted/Received) Mixer Ch1–16(Ch17–32) Parameters  
*1  
*3  
*3  
7
8
(39)  
(40)  
(41)  
(42)  
Fader  
Pair Switch  
Channel OnOff  
Pan  
9
10  
12 –13 (44, 45) EffSend1/2  
14 –15 (46, 47) AuxSend1/2  
16 –27 (48–59) EQ Low/LMid/HMid/High  
Control  
Change  
0 – 111  
28  
29  
(60)  
(61)  
Channel EQ Switch  
Attenuator  
96 –102 (32–38) Rec/Eff/Aux SendPosition  
75 –79  
80  
81  
85 –86  
89  
MasterEQ Parameters  
MasterEff1/2 Return Level  
MasterEff1/2 Return Balance  
Aux1/2 Master Level  
Master Level  
103–111  
SubMixer Ch1–12 Parameters  
*4  
*5  
*4  
Program  
Change  
0 – 100  
0 – 100  
Variable Range  
System Exclusive  
*6  
*8  
Quarter frame  
*7  
*9  
System  
Common  
Song Position  
Song Select  
Tune  
*9  
*10  
System  
Clock  
Real Time Command  
Local On/Off  
Aux  
Messages  
All Notes Off  
Active Sense  
Reset  
Notes  
*1: Received as the EffectControl when it is selected in [SYSTEM/MIDI] “Control”.  
*6: Received when “MMC Receive” or “MTC Slave” is selected in [SYSTEM/MIDI] “MIDI/MMC”.  
*2: Received as Note events if MIDI is checked in the [SESSION DRUMS] “SessionDr.DRUM KIT dialog box. *7: Transmitted when “MTC Master” is selected in [SYSTEM/MIDI] “MIDI/MMC”.  
*3: Transmitted/Received as the MixerControl when ControlChange is enabled in [SYSTEM/MIDI] “MIDI/MMC”. *8: Received when “MTC Slave” is selected in [SYSTEM/MIDI] “MIDI/MMC”.  
(Consult your local Korg distributor for more information about MixerControl.)  
*4: Transmitted/Received when ProgramChange is enabled in [SYSTEM/MIDI] “MIDI/MMC”.  
*5: Transmitted when “MMC Transmit”or “MTC Master” is selected in [SYSTEM/MIDI] “MIDI/MMC”.  
*9: Transmitted when “MIDIClockMaster” is selected in [SYSTEM/MIDI] “MIDI/MMC”.  
*10: Received when “MIDIClock” is selected in [SessionDrums] “TempoTrk” to record the tempo.  
Mode 1 : OMNI ON, POLY  
Mode 3 : OMNI OFF, POLY  
Mode 2 : OMNI ON, MONO  
Mode 4 : OMNI OFF, MONO  
:Yes  
: No  
Consult your local Korg distributor for more information on MIDI IMPLEMENTATION.  
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IMPORTANT NOTICE TO CONSUMERS  
This product has been manufactured according to strict specifications and voltage requirements that  
are applicable in the country in which it is intended that this product should be used. If you have  
purchased this product via the internet, through mail order, and/or via a telephone sale, you must  
verify that this product is intended to be used in the country in which you reside.  
WARNING: Use of this product in any country other than that for which it is intended could be  
dangerous and could invalidate the manufacturer’s or distributor’s warranty.  
Please also retain your receipt as proof of purchase otherwise your product may be disqualified from  
the manufacturer’s or distributor’s warranty.  
KORG INC.  
4015-2 Yanokuchi, Inagi-city, Tokyo 206-0812 Japan  
2005 KORG INC.  
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