Owner’s Manual
E 1
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COPYRIGHT WARNING
Handling of the internal hard disk
This professional device is intended only for use
with works for which you yourself own the copy-
right, for which you have received permission from
the copyright holder to publicly perform, record,
broadcast, sell, and duplicate, or in connection with
activities which constitute “fair use” under copy-
right law. If you are not the copyright holder, have
not received permission from the copyright holder,
or have not engaged in fair use of the works, you
may be violating copyright law, and may be liable
for damages and penalties. If you are unsure about
your rights to a work, please consult a copyright
attorney. KORG TAKES NO RESPONSIBILITY
FOR ANY INFRINGEMENT COMMITTED
THROUGH USE OF KORG PRODUCTS.
Do not apply physical shock to this device. In particu-
lar, you must never move this device or apply physi-
cal shock while the power is turned on. This can cause
part or all of the data on disk to be lost, or may dam-
age the hard disk or interior components.
When this device is moved to a location where the
temperature is radically different, water droplets may
condense on the hard disk. If the device is used in this
condition, it may malfunction, so please allow several
hours to pass before operating the device.
Do not turn the power on and off repeatedly. This may
damage the D3200.
This device begins to access the hard disk immedi-
ately after the power is turned on.
Never turn off the power while the HDD access indi-
cator is lit or blinking. Doing so can cause all or part of
the data on hard disk to be lost, or may cause malfunc-
tions such as hard disk damage.
If the hard disk has been damaged due to incorrect
operation, power failure, or accidental interruption
of the power supply, a fee may be charged for
replacement even if this device is still within its
warranty period.
Data handling
Incorrect operation or malfunction may cause the contents of
memory to be lost, so we recommend that you save impor-
tant data on a CD or other media. Please be aware that Korg
will accept no responsibility for any damages which may re-
sult from loss of data.
Also, when digitally recording copyrighted audio material
from a DAT or CD etc., you must obtain permission for use.
Please be aware that Korg will accept no responsibility for
any copyright violations which may occur through your use
of this product.
* Company names, product names, and names of for-
mats etc. are the trademarks or registered trademarks
of their respective owners.
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Cautions when using the CD-R/
RW drive
Printing conventions in this
manual
• During CD reading and writing operations, keep the unit
in a horizontal position.
Faders, knobs, and keys on the panel
• Do not use the unit in extremely cold or hot locations.
• Do not use the unit in extremely humid locations.
• Do not use the unit in dusty or smoky locations.
• Do not subject the unit to vibration or strong physical
shock. In particular, this unit is vulnerable to shock during
CD reading and writing operations.
In this manual, “faders,” “knobs,” and “keys” refer to
controls on the panel. The names shown on the panel are
printed in boldface in the manual.
Examples: MASTER fader, TRIM knob, REC/ PLAY key
Items in the LCD screen
• Normally, you will be able to open the CD tray by press-
ing the eject button. However if this fails, you can forcibly
eject the tray by inserting a thin object (such as a straight-
ened paper clip) into the emergency eject hole.
• Do not store the unit in hot or humid locations.
• Never touch the focusing lens.
• Do not use commercially available lens cleaners.
• Do not transport the unit with a disc left in the tray.
• Do not leave the unit with the disc tray open.
“Buttons” and “dialog boxes” are displayed in the LCD
screen. The names shown in the screen are printed in
boldface in the manual.
Items printed in “boldface” are parameters or tab page
names shown in the LCD screen.
Examples: OK button, Rename dialog box, “SetUp” tab
page
Other items printed in boldface
Boldface is also used to indicate the names of non-
selectable parameters shown in the LCD screen, or to
indicate content in the text that we wish to emphasize.
CD-R/ RW handling
Please observe the following points when handling discs.
Failure to observe these points may cause problems such as
data not being written correctly, loss of recorded data, or
drive malfunction.
• Do not leave discs in direct sunlight, or in locations of
high temperature or high humidity.
Steps (1) (2) (3) ...
Steps in a procedure are indicated as (1) (2) (3) ...
(→p.■■)
• Do not touch the surface of a disc. Hold a disc by its
edges.
This indicates a reference page within this manual.
• Remove dust or dirt from the surface of a disc. To remove
dust, use an air duster or cleaner.
• Do not affix labels to a disc, or write on a disc in locations
other than specified.
,
,
These symbols respectively indicate points of caution,
notes of advice, or examples.
• Do not use chemicals or detergent to wipe a disc.
• Do not bend or drop a disc.
…, “XX” tab page
This refers to a page shown in the LCD screen. To access
this page, press the top panel … key, and then click the
Responsibility for loss of data
Korg Corporation will accept no responsibility for any dam-
ages (direct or indirect, whether sustained by the customer or
by a third party) resulting from loss of or damage to data
written on a CD-R or CD-RW disc.
You can also use the panel √TAB PAGE/ TAB PAGE® keys
to move between tab pages.
…, …, “XX” tab page
The top panel MIXER key and CD key display a page
jump menu in the LCD screen before the tab pages
key will take you back to the page jump menu screen.
LCD screens
The parameter values shown in the LCD screens printed
in this manual are explanatory examples, and may not
necessarily match the displays that appear on your
D3200.
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Table of Contents
IMPORTANT SAFETY INSTRUCTIONS...............ii
1. Applying effects and EQ to individual
Applying effects to individual channels/ tracks
Using the channel/ track sends to apply effects
Adjusting the Master Effect 1 Send amount for
2. Applying Final (or mastering) effects and EQ to
Set the meters to display the post fader
Applying an effect to the master bus
3. Connect your audio sources to the mixer
Connect mics and instruments to the INPUT
Moving to a point later in the song
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Sending the soloed audio from the master
Moving to a location registered to a Locate
Moving to the location assigned to a
4-6. Specifying parameters that will be
4-7. Specifying parameters that will be
Inputting the digital audio signal from a MD
Adjusting the volume level of each
1-1. Applying insert effects during
1-2. Applying insert effects during
3-4. EQ library (Storing and recalling EQ
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2. Creating a drum track for an entire song
Using the clipboard to copy data to another
Recording additional tracks as you listen to the
Recording Session Drums to a channel
Preserving drum kit changes and drum
Copy an entire track/ Copying to a Virtual track
Inserting a new event into the pattern
Overwriting a portion of an existing
Boosting the maximum volume to the specified
Recording MIDI Clock data from an external
track ................................................................63
1-3. Overdubbing (Recording additional
1-5. Punch-in Recording
Importing an audio track into the beginning
Importing an audio file into the middle of a
Using a foot switch for manual punch-in/
3. Drive and data compatibility with the Digital
Recording Studio series ............................. 88
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1-1. Partitioning the hard drive into separate
To keep only the audio data that you are
To erase A and B that remain from the first
Controlling the D3200 from a MIDI
Preserving non-system data when you
If an error appears and the recovery is
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Category: Reverb&Delay
Category: Modulation&Pitch
Category: Dynamics&Filter
Category: SFX&etc
Category: Reverb&Delay
Category: Modulation&Pitch
Category: Dynamics&Filter
Category: SFX&etc
Category: Multi
Playback level is lower than the level during
The input or recorded sound is noisy or
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Analog/ digital input and output
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Introduction
Thank you for purchasing the Korg D3200 Digital Recording Studio.
To take full advantage of the D3200’s functions, and to enjoy trouble-free use,
please read this manual carefully and use this product only as directed. Keep this
manual in a safe place for future reference.
Included items
Make sure that the following included items are present.
• Owner’s Manual (this document)
• Power cable
Before using the D3200 for the first time
Important
Please observe the following points when using the D3200.
Power on/ off
The D3200 is a precision instrument, similar to a personal computer, equipped
with an internal hard disk drive and a CD-R/ RW drive. When turning the power
on and off, follow the procedures shown below.
Before you turn on the power, make sure that the power cable is firmly plugged into the D3200
and into an AC outlet.
(3)
● Power-on
(1)
(4)
(1)Lower the D3200’s MONITOR LEVEL knob to the
–∞ position. Set the volume controls of your external equip-
ment to their lowest position.
(2)Turn on the power of external input devices such as key-
boards that are sending audio to the D3200.
(3)Turn on the main power switch (POWER ON) located on the
rear panel of the D3200.
The STANDBY indicator will light. The D3200 is now in the
“standby” condition.
A certain amount of time will be required from when you turn on the main power until the
STANDBY indicator lights.
(4)Press the power (ON) key located on the top panel to turn
the D3200 on.
The opening screen (D3200)
The opening screen will appear in the LCD, and then the
SONG page will appear.
A certain amount of time from when you press the power-on key until
the opening screen appears.
The next time you turn the power on, the song that had been
selected prior to the previous power-off will be selected.
(5)Turn on the power of your external output devices, such as
the monitor system to which the D3200 is sending audio.
If the power is turned off accidentally while the D3200 is being used, the
D3200 itself or its internal hard disk drive may be damaged.
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● Power-off
(1)Lower the D3200’s MONITOR LEVEL knob to the –∞ position.
(2)Turn off any devices connected to the D3200’s outputs, such as your moni-
tor system.
(3)Hold down the D3200’s power (ON) key (for 2–3 seconds)
and the shutdown LCD screen appear.
If you click the Yes button (or press the panel YES key) in the
LCD screen, the song will be saved automatically, and the
D3200 will enter the standby state. This process is called
“shutdown.”
If you click the No button (or press the panel YES key), you will return to the
previous screen.
(4)Press the main power switch (POWER ON) located on the rear panel of the
D3200 to turn off the power.
(5)Turn off any devices (such as keyboards) connected to the D3200’s inputs.
When turning the power off, you must perform the shutdown process. Never turn off the main
power switch or disconnect the power cable before shutdown has been completed.
If you turn off the main power switch or disconnect the power cable before shutdown has been
completed, data or user settings will be lost, and the hard disk may be damaged.
The audio you record into the D3200 and the mixer and effect settings you make are automat-
ically saved when you select a song or perform the shutdown process.
Perform the shutdown process when you have finished all activities such as playback or recording.
If you will not be using the D3200 for an extended period of time, turn off the main power switch
on the back of the D3200.
Setting the calendar
When a song is saved, the file is time-stamped with the date and time provided
by the internal calendar.
You will need to set the calendar the first time you use the D3200 after purchasing
it, if the main power switch has been turned off, or if you need to change the cal-
endar time for any other reason.
If you haven’t set the calendar, the calendar area (A) of the information display is shown in
gray.
(1)Press the SYSTEM/MIDI key.
(2)Click the “Control” tab.
(3)Click the Date/Time button to
open the Calendar dialog box.
(6) (7) (4), (5)
(4)Click the four-digit year field to
highlight it.
(7)
(8)
(5)Use the value dial or the +/– keys
to set the year.
(A)
(6)Click the month field at left to
(1)
highlight it, and set the month in
the same way.
(8)
(7)In the same way, set the day, hour
(in 24-hour format), minute, and
second areas of the Date field.
(5)
(6)
(7)
(8)Click the OK button (or press the
panel YES key) to apply the date
and time you specified.
(2)
(3)
The calendar clock continues to run when you power-off to the Standby mode. However, if you
turn off the main power switch, the calendar will need to be reset.
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Connection example
This diagram shows typical connections when using the D3200.
Connect your equipment as appropriate for your system.
Master recorder (Analog: cassette tape recorder, etc.)
Monitor speakers etc.
INPUT L/ R
MASTER
OUT
MONITOR
OUT
AUX
OUT
MIDI
sequencer
Headphones
Master recorder (Digital: DAT, MD, etc.)
DIGITAL IN
MIDI
OUT/ IN
DIGITAL OUT
EXP-2
Foot controller
MIDI
IN/ OUT
Computer
S/ P DIF
IN/ OUT
USB
PS-1
Pedal switch
INPUT 1–8
Guitar
to the AC outlet
Mic
Power supply connection
You must use the included
AC power cable
INPUT 1–12
OUTPUT
Keyboard
Cautions when making digital connections
If any of the synchronization settings of the D3200 do not match those of the connected device,
noise may occur. Turn down the faders or minimize the volume of your monitor speakers before
you change settings.
If you select a song that has a different sampling frequency, noise may occur when the change
occurs. Turn down your monitors before you make such a change.
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Main features
♦ 32-track digital multi-track recorder
The D3200 provides studio-quality sound with 64-bit internal processing, 24/ 16-bit recording and
playback, and 48 kHz/ 44.1 kHz uncompressed recording.
❖1
When using 48 kHz/ 44.1 kHz sampling and 16-bit depth
Maximum simultaneous recording/ playback
16* tracks/ 32 tracks
❖1
When using 48 kHz/ 44.1 kHz sampling and 24-bit depth
Maximum simultaneous recording/ playback
12** tracks/ 16 tracks
*16 channels is the maximum, combining 12 analog inputs, + 2 digital inputs (S/P DIF L,R), + 2 Session Drums (L,R).
**12 channels using any combination of analog inputs, digital inputs and Session Drums.
Each track (including the master track) has eight virtual tracks, allowing you to use a total of 256 +
16 tracks for each song.
❖1 The number of simultaneously recordable tracks will be different when you use punch recording.
♦ Session Drums™
The D3200 is equipped with Korg’s unique Session Drums™. Using the Session Drums™ to con-
trol the internal drum sounds you can play, create, modify and record a drum track for your song.
The Session Drums™ even have their own dedicated fader. For added realism, you can access a
number of real-time control elements - such as shuffle, dynamics and humanize - all using the con-
venient Knob Matrix.
♦ XLR input jacks with +48V phantom power, analog inputs, dedicated guitar input jack,
and digital connectors
To maximize the benefit of the D3200’s full-digital processing, all of the analog inputs use high-per-
formance balanced preamps.
The eight +48V phantom-powered XLR input jacks contain high-performance mic preamps. Each
of the phantom power supplies can be switched on/ off individually, so you are free to mix con-
denser mics and dynamic mics.
All phone jack inputs (except for the guitar input jack) are the TRS balanced type. Unbalanced
inputs may also be connected to these jacks. A wide range of audio sources can be connected, rang-
ing from mic level all the way up to +4 dBu, exceeding normal professional levels. A dedicated gui-
tar input jack is also provided.
The S/ P DIF digital input supports sampling frequencies of 48 kHz/ 44.1 kHz, and 24- and 16-bit
depths.
♦ Mixer section provides four-band EQ on each channel/ track and four-band master EQ
The 44-channel 12-bus mixer section provides four-band full parametric EQ on mixer channels 1–
24, and two-band shelving EQ on mixer channels 25–32 and on the sub-mixer.
The EQ applied to the input during recording is independent from the EQ applied to the track dur-
ing playback, so there is no danger of applying the same EQ twice – a problem that often occurs on
MTR units containing conventional analog mixers.
Four-band full parametric equalization is provided for the master EQ, allowing you to make
detailed adjustments to the tone during mastering.
♦ 100 mixer scene memories, plus MIDI control of mixer parameters
For each song, you can store one hundred scenes containing the fader, EQ, pan, and effect settings
of the mixer section. Scenes can be easily recalled when desired as general-purpose settings. You
can also use MIDI to switch scenes, and to transmit and receive mixer parameters such as fader
and pan.
♦ Scene and event mixer automation
Scene changes and mixer events such as fader movements and panning operations can be recorded
and reproduced according to elapsed playback time. Scene automation can be used to switch
scenes automatically.
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♦ Powerful modeling effects featuring real-time control via the Knob Matrix
The built-in effects utilize Korg’s proprietary “
” modeling technology to deliver precise and
powerful modeling sounds.
You can use the sixteen real-time controllers of the Knob Matrix to edit effect parameters quickly
and intuitively. The modeling effects include simulations of vacuum tube preamps, classic amps
and cabinets from around the world, and mic simulators for vintage tube mics and modern studio
condenser mics.
♦ Three independent effect systems provide eleven simultaneous effects
You can use up to a total of eleven effects, each with internal 56-bit processing: 8 insert effects, 2
master effects, and 1 final effect.
For each effect, you can select an effect program created using one of 52 different effect algorithms
(combinations of basic effects).
The effect programs include 128 preset programs created by professional musicians and studio
engineers, and 128 user effect programs that you can use to create, edit and store your own custom
effect settings.
In addition, each song has 32 editable song effect programs.
You can also control effects in real time from an external MIDI controller or from an expression
pedal (EXP-2, XVP-10: sold separately).
♦ Sophisticated digital editing tools
Non-destructive editing functions (possible only on digital recorders) allow you to perform
numerous edits without compromising the high audio quality. In addition to auto and manual
punch-in/ out, there are Undo and Redo functions that allow you to audition the “before” and
“after” versions of any edit, before making it permanent. You can use Undo to retrace your steps
through the sixteen most recent recording or editing operations! A total of twelve types of track
editing operation are provided, including a convenient Time Expansion/ Compression function
that lets you match up phrases of differing tempo after recording, and a Normalize function that
appropriately boosts the volume and increases the dynamic range of low-level recordings.
For each song you can assign one hundred markers (with names) and six locate points to keep
track of (and instantly access) the locations of all your edits.
♦ Intuitive interface designed for ease-of-use
The D3200 is designed for enhanced usability and ease of operation. Controllers such as the center-
click ClickPoint™ and cursor keys can be used to quickly select parameters and tabs in the 320
240 pixel high-resolution LCD screen. The Knob Matrix is located below the high-resolution LCD
screen, and allows you to edit parameter values quickly, in real time and on the fly.
×
♦ Internal hard drive
A high-capacity hard disk drive is built-in, providing approximately three hours of recording time
per GB (16-bit, 44.1 kHz, single track recording).
♦ CD-R/ RW drive for creating backup disk and audio CDs
You can use the CD drive to backup/ restore song and effect data, import/ export audio files, and
create audio CDs. You can also place an audio CD in the drive and use the CD Player function to
play it. You can create an audio CD either by writing songs individually using Track At Once;
or by using the Album CD Project and Disc At Once functions.
♦ USB connection lets you easily share files with your computer
The USB connector makes it easy to exchange data with your computer. You can connect the D3200
to your computer and partition a 2, 4, or 8 GB area of the D3200’s hard drive as a PC drive for shar-
ing data.
What is
?
(Resonant structure and Electronic circuit Modeling System) is Korg’s proprietary technology for digitally
recreating the numerous factors that produce and influence a sound, ranging from the sound-production mecha-
nisms of acoustic instruments and electric/ electronic musical instruments, to the resonances of an instrument body
or speaker cabinet, the sound field in which the instrument is played, the propagation route of the sound, the elec-
trical and acoustic response of mics and speakers, and the changes produced by vacuum tubes and transistors.
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Parts and their function
Top panel
7 8 9 10 11 12 22
23
6
1
2
3
4
5
13 14
16
15 17
18
19
20 21
1 INPUT 1, INPUT 2...INPUT 12 jacks
Connect mic or line sources (such as keyboards) to these input jacks.
Both XLR jacks and balanced 1/ 4" TRS phone jacks are provided.
You may also connect unbalanced phone plugs to the 1/ 4" jacks.
You can use either XLR connectors or TRS phone connectors for INPUT 1 through 8.
If you need to supply phantom power to condenser mics, connect them to the XLR connector.
Each XLR jack can provide +48V phantom power for condenser mics. The LED located below each
XLR jack will light if phantom power is switched on for that jack.
2: HOT
1: GND
Balanced phone plug
Unbalanced phone plug
3: COLD
GND COLD HOT
GND HOT
Phantom power LED
The balanced XLR jacks for INPUT 1–8 provide +48V phantom power for use by condenser mics; you can switch
this on/off independently for each channel.
Your equipment may be damaged if you connect or disconnect a condenser mic with phantom power turned on. You
must turn phantom power off before connecting or disconnecting condenser mics.
2 Phantom power switch
INPUT 1–8 jacks provide +48V phantom power so that condenser mics can be used. Phantom
power is supplied to the balanced XLR jacks, and can be selected independently for each channel.
Turn this switch on only for channels that use a condenser mic.
If a condenser mic is connected or disconnected with the phantom power switch on, damage to your equipment
may occur. For this reason, always turn the phantom power switch off before connecting or disconnecting a con-
denser mic.
If the phantom power switch is on, you must never connect any device other than a condenser mic. Doing so may
damage your equipment.
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3 GUITAR IN jack
You can plug a guitar or bass into this jack. The GUITAR IN jack shares the same audio path as the
INPUT 1 jack; if both jacks are connected to an audio source, the GUITAR IN jack will take priority.
This is an unbalanced 1/ 4" phone jack with 1 MΩ input impedance.
4 PAD buttons
The pad will reduce the input level by 26 dB. The pad is on when the switch is pressed in. You can
extend the adjustable range of the TRIM knob by turning the pad on when using a line input.
Leave the pad switched off for a low-output device such as a mic or guitar.
5 TRIM knobs
These knobs adjust the input level. The markings indicate the input level.
Adjust the TRIM knob as appropriate for your input device so that the LED located at the upper
left of the knob does not light even at the maximum loudness.
The TRIM knob has a range of +4 to –34 dBu when PAD is on, or –22 to –60 dBu when PAD is off.
The input level will depend on the instrument or performance, but the approximate ranges are as
follows.
–60 – –40 dBu: mic input
–30 dBu: guitar, bass guitar
–10 dBu: consumer audio devices such as a CD player
+4 dBu: keyboards or studio equipment
If the TRIM knob is raised when nothing is connected to the input, hum or noise may result. Keep the trim knob
at its lowest setting when the channel is not in use.
6 AUX 1/ 2 jacks
These jacks output the external send audio signals from the mixer channels (
nect these to the input jacks of an external effect processor.
These are 1/ 4" unbalanced phone jack outputs.
7 MASTER L/ R jacks
These jacks provide the analog audio signal from the master bus, or the audio signals selected by
the SOLO function. You can select the solo source in MIXER SOLO/MONITOR, “Solo” tab
,
page.
These jacks are primarily used to connect the D3200 to an external recording device. These jacks
provide an analog version of the audio being sent to the S/ P DIF OUT jack.
These are 1/ 4" balanced/ unbalanced TRS phone jack outputs.
8 MONITOR L/ R jacks
Connect these jacks to your external monitor system. In MIXER
,
SOLO/MONITOR, “Monitor”
output the same audio as the PHONES jacks.
These are 1/ 4" balanced/ unbalanced TRS phone jack outputs.
9 PHONES jack
A set of headphones can be connected to each of these jacks.
This is a 1/ 4" stereo phone jack.
The headphone output is the same signal as the MONITOR L/R jacks.
10 MONITOR LEVEL knob
This knob sets the volume level of the signal being sent from the MONITOR L/R jacks.
11 PHONES LEVEL knob
This knob adjusts the volume level of the signal being sent from the PHONES jack.
12 MONITOR MUTE key
This switch mutes the audio output from the MONITOR L/R jacks. The setting will alternate on/
off each time you press the key. The audio from the PHONES jack will not be muted. This feature
is very useful if you are recording using a microphone, and do not want the microphone to pick up
the sound from your monitor speakers.
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13 1–16 key, 17–32 key
Use these keys to select whether the channel faders channel keys, and LCD screen will be used
,
to operate channels 1–16 or channels 17–32. The key you select will light.
14 REC/ PLAY key
Turn this key on (lit) and use the channel keys to switch each channel of the track recorder
between record and playback status. The status of the track will alternate each time you press its
channel key. If the master track channel key is set to PLAY, all tracks will automatically be muted
(silent).
15 CH ON key
Turn this key on (lit) and use the channel keys to enable or disable each channel. You can use this
as a Mute function.
16 SOLO key
Turn this key on (lit) and use the channel keys to turn Solo on/ off for each channel. You may turn
Solo on for more than one channel at a time.
17 CH SELECT key
Turn this key on (lit), and use the channel keys to specify the track that will be selected in the “Ch
View,” “EQ/ATT,” or send tab pages.
18 Channel keys (1–16/ 17–32)
These keys switch the status of each channel.
If the 1–16 key is lit, these keys correspond to channels 1 through 16; if the 17–32 key is lit, these
keys correspond to channels 17 through 32.
CH SELECT key on: Use these keys to select channels (lit if selected).
SOLO key on: Use these keys to select the soloed channels (lit if selected).
CH ON key on: Switch each channel between enabled/ disabled (muted) (lit if enabled).
REC/PLAY key on: Switch each channel between recording/ playback status (red for record, green
for playback).
19 Channel faders (1–16/ 17–32)
These faders specify the recording/ playback volume of each channel. If the 1–16 key is lit, the fad-
ers control channels 1–16; if the 17–32 key is lit, the faders control channels 17–32.
20 DRUMS fader, DRUMS key
This fader adjusts the recording/ playback volume of the Session Drums. When the DRUMS key
located above the fader is on (lit), you can use the Session Drums to produce a rhythm during
recording or playback.
21 MASTER fader, MASTER key
This fader adjusts the overall volume of all channels. When recording the master track, this sets the
recording level of the recording-destination track. Each time you press the MASTER key located
above the fader, the status will alternate between record (lit red)/ play (lit green)/ off (dark).
Normally, you will leave the MASTER fader set to 0 dBu while recording on the individual tracks, and use the
channel faders to adjust the mix so the output does not distort.
22 LCD screen
This displays information such as the recording/ playback volume (level meters), time data (loca-
tion), and various parameters. You can use the edit controllers to select buttons, cells, pages, and
tabs; and to edit parameters and their values.
23 LCD CONTRAST knob
This knob adjusts the contrast of the LCD screen.
The appearance of the LCD screen may differ depending on your viewing angle, so adjust the con-
trast using this knob for the best visibility. Turning this knob toward the right will make the text
darker, and toward the left will make the text lighter.
Depending on the content that is displayed in the LCD screen, you may notice vertical lines in the screen. This
is not a malfunction.
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24 METER key
This key accesses a screen that shows the audio lev-
els of the song, the presence or absence of audio
events, and a list of virtual tracks. You can also
switch this to a “FaderView” that lets you change
the position at which the level meters are inserted, or
check the fader or pan positions.
39
42
43
40
41
24 25
26
27
44
45
25 MIXER key
Press this key to access the Mixer page jump menu
screen.
26 AUTOMATION indicator
29
30
32
28
When this indicator is lit, automation is on; when
automation is being recorded, it will blink.
31
33
46
47
27 JUMP/ MATCH key
34
35
36
The faders and Knob Matrix can be set to behave in a
JUMP or MATCH style when moving a parameter
from its stored value, by changing the Fader/ Knob
37
38
Control setting (
If this is set to JUMP, the key will be dark.
When the key is lit the MATCH setting is selected. The key will blink slowly if the position of the
control knob or fader you’re moving is distant from the stored value. When the knob or fader posi-
tion approaches the stored value, the blinking will become a rapid flicker, and will change to be
solidly lit when you reach the actual specified value.
By holding down this key while moving a control knob or fader, you can temporarily switch to
JUMP operation.
28 Direct keys
By pressing these keys you can select the current function of the Knob Matrix, and access the corre-
sponding tab pages.
29 Knob Matrix
These 16 multi-function knobs provide real-time control of the Effects, EQ, Session Drums™, etc.
30 SCRUB key
31 MARK key
You can register a desired location within a song as a “mark,” and instantly recall that registered
keys, you can successively recall the locations
By holding down this key and pressing the
that were registered at each mark.
+
or
–
32 SCENE key
This key stores mixer settings such as the channel faders, pan knobs, EQ, and effect sends as a
“scene” at the desired location in a song. If you play back with automation turned on, the stored
scenes will be recalled and changed automatically. You can also edit scenes by rearranging, renam-
33 STORE key
Press this key to register the current time location as a locate point, a mark, or for a scene. (→p.38,
34 SESSION DRUMS key
This key accesses the Session Drums tab page, which you can use to create a drum track for your
song.
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35 LOC 1/ IN, LOC 2/ OUT, LOC 3/ TO, LOC 4/ END key
These keys are used to register a specific time location within a song, or to instantly jump to a reg-
istered time location.
The time locations registered here can be used as the punch-in/ out locations, and to specify the
editing range for track editing operations such as copy or delete. (
You can also assign each key to a specific tab page within the MIXER page, so that pressing the key
36 LOOP, TRIGGER, AUTO PUNCH indicators
These indicators will light to show which operation - loop record/ playback, trigger recording, or
auto punch recording - is selected.
37 REC/ PLAY MODE keys
Use this key to select the recording mode, or to turn loop playback on/ off.
38 Transport keys
Use the REC
,
PLAY, STOP, REW, and FF keys to perform playback or recording operations on the
39 DISPLAY UP/ DOWN
By pressing this button on the back edge of the display, you can adjust the angle of the LCD screen
over five steps for best visibility.
Do not use excessive force to move the screen.
40 HDD/ CD access and MIDI indicators
The HDD/ CD indicator will light to indicate that the hard drive is being accessed for recording,
playback or editing, or when the CD-R/ RW drive is operating. The MIDI indicator will light when
MIDI messages are received from the MIDI IN connector.
Never subject the D3200 to vibration or impact while this HDD/CD indicator is lit.
41 ON key, standby indicator
Pressing this key will turn the D3200 power on/ off. When the standby indicator is lit, pressing the
ON key will turn the D3200 on.
When the D3200 is operating, hold down the ON key to access the Power Off dialog box.
42 Page mode keys
Pressing one of these keys will call up the corresponding page mode. When you press the CD key,
the corresponding page menu screen will appear.
43 UNDO key
The Undo function allows you to go back and listen to the audio as it was before an Edit was per-
formed. The Redo function brings back the edited result.
You can retrace your steps through as many as sixteen prior recording or editing operations.
44 TUNER key
Press this key to access the Tuner screen, where you can check the tuning of the audio source that’s
connected to the GUITAR IN jack.
45 Edit controller
Use these controllers to select a button, cell, or tab in the LCD screen, and to edit parameters and
values. The center-click ClickPoint, cursor (π†√®) keys, TAB PAGE / YES key, TAB PAGE / NO
key, and ENTER key let you edit quickly and efficiently.
46 +, – keys
These keys edit the value of the selected parameter as an alternative to using the value dial. These
keys are convenient when you want to adjust the value in single increments.
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47 Value dial
Use this dial to edit the value of the selected parameter or to change the current time location.
When the Scrub page is displayed, rotating this dial will play back the track at the corresponding
speed (up to a maximum of double speed).
Rear panel
2
1
3 4
5
6
7 8
9
1 AC connector
Connect the power supply cable (included) here.
2 Main power switch (POWER ON)
This turns the main power on/ off.
When the Main power switch is turned on, the D3200 will be in the standby mode. In the standby
mode, pressing the ON key will turn the D3200 on. While the D3200 is operating, hold the ON key
to access the Power Off dialog box and select Yes to shutdown the D3200 and return to the
standby mode. Then you can use the main power switch to turn the power off completely.
To turn off the power, you must first press the ON key to perform the shutdown operation. Never turn off the
Main power switch or disconnect the power cable until shutdown has been completed.
If you turn off the Main power switch or disconnect the power cable before shutdown has been completed, data
and user settings may be lost, and the hard disk may be damaged.
3 FOOT SW jack
When your hands are busy playing an instrument, you can use a foot switch to control basic oper-
ations of the D3200 recorder.
A foot switch can be used to start/ stop the playback, start/ end manual punch-in recording, regis-
ter a mark, or to record tap tempo. (
Connect a foot switch (optional PS-1) to this jack.
4 EXPRESSION PEDAL jack
You can use a pedal to control a specified parameter of an insert effect. You can control the param-
Connect an expression pedal (separately sold option, EXP-2, XVP-10 etc.) to
this jack.
5 MIDI OUT connector
MIDI messages are transmitted from this connector. Use this when you wish to use the D3200 to
6 MIDI IN connector
MIDI messages are received at this connector. Use this when you wish to control the D3200 from an
7 S/ P DIF OUT jack
This is an optical-type S/ P DIF format (IEC60958, EIAJ CP-1201) digital output jack (stereo).
Use an optical cable to connect this jack to the optical digital input of your DAT, MD or other
equipment.
This output provides the same audio as the MASTER L/R jacks, but as a digital signal at the same
sampling frequency and bit depth as the current song.
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8 S/ P DIF IN jack
This is an optical-type S/ P DIF format (IEC60958, EIAJ CP-1201) digital input jack (stereo).
Use an optical cable to connect this jack to the optical digital output of your DAT, MD or other equip-
ment.
This input provides a digital audio signal at the same sampling frequency and bit depth as the current
song.
9 USB connector
You can use a USB cable to connect the D3200 to your computer.
USB peripheral devices such as external hard disks and CD-R/RW drives cannot be connected to the D3200.
About the CD-R/ RW drive
The D3200’s front panel contains a CD-R/ RW drive that you can use to backup and restore data, im-
port and export WAV audio files, and to play or write audio CDs.
The disc drive is a precision device; always use it in a horizontal position that is not subject to vibration.
Inserting a disc
Make sure that the D3200 is on.
(1)Press the eject button of the CD-R/ RW drive to open the disc tray.
(2)Place the disc accurately in the tray, label side up.
(3)Press the eject button to close the CD-R/ RW drive.
Removing a disc
(1) Press the eject button to open the disc tray.
(2)Gently remove the disc from the disc tray.
(3)Press the eject button to close the CD-R/ RW drive.
Manual eject pinhole
Eject button
Emergency disc removal
Normally you will be able to remove the disc as described above. However, if this is not possible due
to a power failure or other problem, you can also remove the disc as follows.
Insert a pin-like object of less than 1 mm diameter, such as a straightened paper clip, into the manual
eject pinhole and push. The disc tray will be forced open.
Excessive use of this method may cause the disc drives to malfunction.
This procedure must be performed with the power off.
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Items and functions in the LCD screen
Use the ClickPoint to move the pointer (p) to a button or icon displayed in the
LCD screen. Then press the center of the ClickPoint to select that button or icon.
In many operations, you can use the pointer (p) to select the item or parameter
to be edited or saved, such as the page, parameter value, or song name.
In this manual, references to the … button, … tab, … cell, or … icon refer to items
shown in the LCD screen. Move the pointer (p) and press the center of the Click-
Point to select the desired item. We’ll use the term “click” to describe this process.
You can also use the cursor keys of the edit controller to move to the item you
want to edit, or use the YES/NO (TAB PAGE) keys instead of the Yes (OK)/No
(Cancel) buttons in the LCD screen, or use the ENTER key to confirm a setting or
operation.
References to “... key,” “... knob,” “... dial,” or “... slider” indicate controls on the
top panel; use the corresponding physical controller to access these items.
a: Song/counter/location/calendar display
f: Popup button
e: Edit cell
b: Page name display
d: Edit icon
c: Tab
Pointer
a: Song/ counter/ location/ calendar display
This area displays the currently selected song, the counter (song position),
and the date.
This is displayed in any page mode, and you can modify the counter/ calen-
dar setting.
You cannot modify these settings while a dialog box is displayed.
If you haven’t set the date and time, this area is shown in gray.
b: Page name display
This indicates the name of the currently selected page, or editing information.
This item does not appear in certain pages such as the effect pages or “Mixer
View.”
c: Tab
Use the pointer or the TAB PAGE keys of the edit controller to select a tab page.
d: Edit icon
When you click an icon such as a fader or knob shown in the LCD screen, a
frame will appear (in most cases) around the icon. This is called the edit icon;
changes you make will apply to the parameter whose icon is enclosed by the
frame.
e: Edit cell
When you click a parameter in the LCD screen, the parameter value will be
highlighted. This is called the edit cell; changes you make will apply to the
highlighted area.
f: Popup button
When you click one of these buttons, a dialog box will appear, displaying
parameters and values for you to select.
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When you’ve finished selecting a parameter or editing a value, press the front
panel YES key or NO key to close the dialog box and return to the previous
tab page. You can also close the dialog box by clicking the Yes (or OK) button
or No (or Cancel) button in the LCD screen.
g: List button
g: List button
h: Scroll bar
When you click this button, a menu list will appear, allow-
ing you to select an item from this list.
h: Scroll bar/ scroll buttons
Use these to move up and down through a list of parameter
values that extends beyond the window in the display.
i: Confirmation button
When you click this button, a dialog box will open, asking
whether you are sure you want to execute the settings or
the operation. Some dialog boxes may contain an edit cell
Menu list
h: Scroll buttons
for you to specify a value.
Press the front panel YES key or NO key to close the dialog box and return to
the original tab page.
You can also close the dialog box by clicking the Yes (or OK) button or No (or
Cancel) button in the LCD screen.
j: Radio buttons
Use the radio buttons to chose one of the displayed items.
k: Toggle button
This type of button will either change function or toggle between on/ off each
time you click it.
l: Check box
Each time you click one of the check boxes, a check mark will either be added
or removed. Add a check mark if you want to enable that function.
* Other
In addition to the items listed above, the Drive button will open a dialog box
where you can select a drive for editing, and the Rename button will open a
dialog box where you can rename a song or program.
There are also certain screens, such as the routing confirmation screen, that
provide valuable information, but contain no editable items.
Drive button Rename button i:Confirmation
button
Confirmation dialog box
j: Radio buttons
k: Toggle button
l: Check box
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Basic operation
1. Selecting the page mode
If you want to edit a setting or function while watching it in the LCD screen,
you’ll need to press a key to access the page mode that contains that function.
The MIXER key and CD key will display a page jump menu in the LCD
screen; click the page mode buttons shown in the LCD screen to select the
desired mode. Each time you press the MIXER key or CD key, you will return
to this page jump menu.
2. Selecting a tab page
The numerous parameters contained in each page mode are in turn divided
into tabs. Use the TAB PAGE keys of the edit controller to select a tab page.
You can also move to a tab page by clicking its tab in the LCD screen. Some
pages contain only one tab.
3. Selecting and setting parameters
Selecting a parameter
To select a parameter, click the edit icon, edit cell, or button shown in the LCD
screen.
In most cases, you can use the cursor keys to move between parameters and
press the ENTER key to select one.
You cannot use the cursor keys to move between a dialog box and the original tab page.
Setting a parameter
There are different methods of setting a parameter, depending on the type of
parameter.
Edit icons, edit cells, buttons
Click the edit icon, edit cell, or button in the LCD screen to highlight it, and
then turn the value dial (or use the +/– keys) to set the value. If
buttons
are displayed in the LCD screen, you can click these buttons as well.
Popup buttons, dialog boxes
Click the popup button in the LCD screen to access the dialog box, and then
select the parameter value in the LCD screen. You can also use the value dial
(or +/– keys) to select the parameter value.
Toggle buttons
Toggle buttons in the LCD screen will alternate between on and off each time
you press them. You can also use the cursor keys to highlight the button and
then press the ENTER key to switch the function on and off.
Radio buttons
Click a button in the LCD screen to select it. In addition, you can use the cur-
sor keys to highlight the button and then press the ENTER key to select it.
Selecting one item from a menu list
• Click the desired item from the list shown in the LCD screen to select it.
• Click the
buttons in the LCD screen to move the highlighted area.
• Use the value dial or +/– keys to make your selection.
Fader or pan settings
You can adjust the fader of each channel independently. To adjust the pan,
press the PAN key to access the “FADER PAN” tab page, and use the Knob
Matrix.
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Send and equalizer
When you’re in a tab page where you can edit parameters, or if you’ve
pressed the SEND key or EQ key to access the tab page, you can use the
Knob Matrix to edit the parameters or values.
Editing effects
When the effect parameter knobs are shown in the LCD screen, or if you’ve
pressed the EFFECT key to access the tab page, you can use the Knob Matrix
to select parameters or edit their value.
Selecting a channel
If the CH SELECT key is lit, you can press the channel key of the desired
channel to directly select it for editing.
Switching between channels 1–16 and 17–32
In the case of parameters for which the LCD screen cannot display all 32 chan-
nels at once, sixteen channels will be displayed at a time, depending on
whether the 1–16 key or 17–32 key is lit.
4. Panel key combination shortcuts
By pressing two of the panel keys simultaneously, you can use various short-
cuts such as moving between pages, switching functions, or changing the
location.
Some examples of shortcuts
• Hold down the SONG key and press the + key or – key to increment/
decrement the song number.
• Hold down the MIXER key and press the LOC 1, 2, 3, or 4 key to recall
the memory page.
• Hold down the MIXER key and press the π key or √ key to increment
the MIXER page.
• Hold down the MIXER key and press the † key or ® key to decrement
the MIXER page.
• Hold down the π key and press the SYSTEM/MIDI key to display the
calendar dialog box.
• Hold down the π key and press the SESSION DRUMS key to switch
the TimeDispType.
• Hold down the SYSTEM/MIDI key and press the ENTER key to enter
USB mode.
There are many other shortcuts in addition to those listed above. Refer to the
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Examples of operation
You can use the sixteen control knobs of the Knob Matrix in the following tab pag-
es. In pages where there are seventeen or more knob icons, you can hold down
the JUMP key and use the cursor keys to switch between groups of sixteen knobs
for editing.
CH VIEW page
EFFECT page
SEND page
Ch View tab page
InsertEFF, MstrEFF1, MstrEFF2, and FinalEFF tab pages
EFFSend1, EFFSend2, Aux1Send, and Aux2Send tab
pages
EQ page
EQ/ ATT and MasterEQ tab pages
Fader Pan and Mixer View tab pages
CueLevel tab page
FADER page
SOLO page
CH INPUT page
DRUMKIT screen
SubMix1-4, SubMix5-8, and SubMix9-12 tab pages
METER screen (when FaderView is selected)
Figure 1 shows the EFFECT, “MstrEFF1” tab page.
To select this tab page, press the top panel EFFECT key, and then click the
“MstrEFF1” tab in the LCD screen.
In this screen, the knob icons are linked with the Knob Matrix below; you can
move a knob to edit the value directly. Knobs for which no knob icon is shown
have no effect.
Figure 2 is the MIXER, FADER/PAN/AUTOMATION “Fader Pan” tab page. To
select this tab page, press the direct key PAN. Alternatively, you can press the
MIXER key and then click the screen.
In this screen, moving the fader or Knob Matrix (corresponding to pan for each
channel) of the desired channel will automatically select that channel, and change
its fader or pan value.
Figure 3 is the CH VIEW, “Ch View” tab page.
To select this tab page, press the direct key CH VIEW.
You can also click the screen to select this tab page after pressing the CH VIEW
key.
In this screen, the fader, EQ, and Send are controlled directly by the fader of that
channel and by the Knob Matrix.
Figure 1
Figure 2
Figure 3
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Quick Start
This Quick Start is designed to provide a few examples of some common tasks,
while helping you get familiar with the operations of the D3200.
Step 1: Preparations
The first step explains how to connect your monitor speakers or headphones,
how to turn the D3200 on, and how to listen to the demo songs.
Step 2: Quick recording
This step will cover how to connect a guitar, keyboard, or mic to the D3200,
how to record your performance on to a track, and how to play back the
recording and listen to the results.
Step 3: Overdubbing
Overdubbing allows you to record additional tracks as you play along with
the performance you recorded in step 2.
Step 4: Mixdown and mastering
In this step you can apply effects and EQ to each track to adjust the overall
balance.
Finally, you can apply effects and EQ to the entire song to add overall com-
pression and tonal adjustments, and mix your song down to the stereo master
track.
Step 1: Preparations
1. Connections
Please note the following items before you begin.
The D3200 automatically stores the date and time each time a song is saved, so
that you can tell when a song was updated. Before you begin, we recommend that
If you’re not sure how to use the buttons or icons that appear in the LCD screen,
Connections
Monitor speaker etc.
Headphones
(1)Connect the MONITOR L/R jacks to your
monitor speaker system, or connect a set
of headphones to the PHONES jack.
(1)
(2)Set the MONITOR LEVEL knob to –∞. If
you are using headphones, set the head-
phone PHONES LEVEL knob 1 all the
way to the left.
(1)
(2)
2. Turn the D3200 on
Connect the AC power cable (included), and turn on the power.
Use an independent AC outlet whenever possible. If a circuit breaker should trip for some rea-
son, any unsaved data will be lost and the internal hard drive or CD-R/RW may be damaged.
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3. Listen to the demo song
When it ships from the factory, the D3200 contains pre-recorded demo songs.
This section explains how to listen to one of the demo songs.
(1)Press the SONG key.
(2)Make sure that the demo song is
shown in the upper part of the
screen.
(2)
(3)Set all the channels to play mode.
Press the REC/PLAY key, and check
that the track 1 through 16 channel
keys are set to Play (lit green). Press
the 17–32 key and make sure that
the track 17 through 32 channel keys
are also set to Play (lit green).
(1)
If any key is set to Record (lit red), press that key to change the status to Play
(lit green).
If the key located above the master fader is lit, press it several times to make it
go dark.
(4)Press the PLAY key to start playing the demo song.
(5)Adjust the Monitor Level.
Slowly turn the MONITOR LEVEL knob toward the right to adjust the play-
back volume. If you have connected headphones, turn both the MONITOR
LEVEL knob and the PHONES LEVEL knob slowly toward the right to
adjust the volume.
(6)Adjust the “mix.”
While the song plays, operate the channel faders and notice how the balance
between the tracks changes.
(7)When the demo song ends, press the STOP key.
Hold down the STOP key and press the REW key to return to the beginning
(5)
(3)
(3)
(6)
(4)
(7)
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Step 2: Quick recording
1. Create a new song
In order to begin recording, you must first create a new song.
(1)Press the SONG key to access the SONG page.
(2)Click the New button. The New Song dialog box will appear.
(2)
(1)
(2)
(3)
In the “Select New Song Type” area, select the desired sampling frequency
and bit depth for the song that you want to create.
For this example, click 44.1 kHz/16 bit.
(3)Create the song.
Click the OK button in the screen (or press the panel YES key). A new song
named “Song
”* will be created following the last existing song.
The newly created song will be selected, and will appear in the SONG page.
2. Name the song
Here’s how to rename the newly created song.
Before you start recording, we recommend that you give your song a name that
will help you recognize the content of the song.
(1)Press the SONG key to access the SONG page.
Here you can edit the name of the song that’s displayed. If you want to select
(2)Click the Rename button to display the Rename dialog box.
(4)
(3)
(1)
(3)
(2)
(3)Edit the song name.
When you press a character or numeral button, the highlighted character in
the song name will change.
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The highlighted area will then move one step toward the right. Repeat this
step to edit the song name.
If you want to edit only a portion of the song name, click the
buttons to
move the highlighted area, and then click a character or numeral button.
Use the buttons in the LCD screen to perform the following operations.
“0...9”: Input a numeral (e.g., “0”)
“A...@_...”: Input an alphabetical character (e.g., “A”) or symbol (e.g., @, _).
: Input a space.
: Switch the alphabet buttons between lower case and upper case.
: Insert a space, and move the subsequent characters backward.
: Delete the character at the cursor location.
: Erase the entire name.
(4)Confirm the changes.
When you have finished naming your song, click the OK button in the LCD
screen (or press the panel YES key).
If you decide to discard the change you made, click the Cancel button in the
LCD screen (or press the panel NO key).
3. Connect your audio sources to the mixer inputs
The mixer can accept twelve channels of analog in-
(3)
OUTPUT
puts, two channels (one stereo pair) of digital (S/ P
how to connect analog audio sources to channels 1-4.
Keyboard
Mic
(2)
Connect mics and instruments to the INPUT jacks
Guitar
Microphones, guitars & basses, and keyboard/ syn-
thesizer instruments all have different output levels
and require different input connections. Here, we’ll
give an example of each type.
(1)
(1)Connect a guitar to the guitar input.
Rotate the INPUT 1 TRIM knob all the way to the
left, and connect your guitar to the GUITAR IN jack.
The GUITAR IN jack is shared with INPUT 1, and
Connection example
Keyboard
Mic
Guitar
(2)Connect a microphone to one of the analog inputs.
Rotate the INPUT 2 TRIM knob all the way to the
left, and connect a mic to one of the INPUT 2 jacks.
Microphones will generally connect to the XLR
inputs, although some will have plugs that can con-
nect to the TRS balanced phone jacks. Additionally,
some microphones require phantom power from the
mixer. Each of the D3200’s XLR inputs are equipped
with switchable phantom power supplies. Be sure
and choose the right connection for your micro-
phone. And never connect or disconnect a micro-
phone while the phantom power is on.
L
R
S/P DIF L, R
INPUT2
INPUT4
INPUT3
INPUT12
INPUT11
INPUT1
INPUT5
CH32
CH1
CH2
CH3
CH4
Recorder
(3)Connect the stereo outputs from a keyboard to a
pair of TRS phone jack inputs.
32Tr
1Tr
3Tr
4Tr
2Tr
Rotate the INPUT 3 and 4 TRIM knobs all the way to the left, and connect the
outputs of your keyboard to the INPUT 3 and 4 phone jacks.
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Assign the inputs to channels
Each of the inputs needs to be assigned to a channel. First, let’s assign the guitar input to channel 1.
(1)Call up the input assignment page.
Press the MIXER key, and then click the page jump menu CH INPUT/ SubMixer button to
access the “Ch Assign” tab page.
(2)Select a channel.
In the tab page, click the CH1 SOURCE channel icon. The icon will be enclosed by a frame.
(3)Select an input.
Click the
buttons to assign “1” (INPUT 1) as the input source for channel 1 (CH1
SOURCE).
You can also use the value dial or the +/– keys to change this setting.
(1)
(2)
(1)
(3)
(1)
Adjust the CH 1 input level to verify that the sound of the
guitar has been assigned.
(4)Set the fader levels.
Lower the CH1 fader to “–∞”, and raise the MASTER
fader to the “0” position.
(5)
(5)Using the input PADs.
(7)
The pad lowers the input signal by an additional 26dB.
For a mic or guitar, leave the PAD key unpressed when
making your settings. For a line-level output, such as
from a keyboard, press the PAD key to the in position
(on) when making your settings.
(6)
(6)
(6)Arm channel 1 so you can monitor the input.
Turn on the REC/ PLAY key, and press the CH1 chan-
nel key to select Record (key lit red).
(4)
(4)
(8)
(7)Set the trim level.
As you play your guitar, the INPUT 1 peak indicator (the LED at the upper left of TRIM) will
light. Adjust the TRIM knob so that your loudest playing does not cause the LED to light red.
(8)Set the fader level for monitoring.
Gradually raise the CH1 fader while playing your guitar, and you will hear sound from your
monitor speakers.
If you are using headphones, adjust both the PHONES LEVEL knob and the MONITOR
LEVEL knob.
Using these same methods, we can assign the mic and keyboard
inputs to their own channels.
(9)Assign input 2 to channel 2.
Click the CH2 SOURCE channel icon, and assign “2” (INPUT
2) as the input source for channel 2 (CH2 SOURCE).
Using this setting, the sound of the mic connected to INPUT
2 will be sent to CH2. Set and check the mic level as described
in steps (4)–(8).
(10)Assign input 3 to channel 3.
Click the CH3 SOURCE channel icon, and assign “3” (INPUT 3) as the input source for channel
3 (CH3 SOURCE). Repeat this step and assign “4” (INPUT 4) as the input source for channel 4
(CH4 SOURCE).
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Using these settings, the keyboard connected to INPUT 3 and 4 will be assigned to CH 3 and 4.
Set the pan knob of channel 3 all the way to the left; set the pan knob of channel 4 all the way to
the right. Now you can monitor your keyboard in stereo.
Check the keyboard sound and set the level as described in steps (4)–(8).
4. Adding EQ and EFFECTS
If you want to record without any further processing, proceed to “5. Recording.” If you want to use
each inputs’s 4-band parametric EQ and/ or apply the D3200’s internal effects as you record, read
Applying EQ to the input sound
On the D3200 it’s also easy to apply EQ after recording.
Channels 1–23 are equipped with a four-band parametric EQ to shape the tonal characteristics of
the sound. Channels 24–32 feature a two-band shelving EQ. In the next example, you can apply EQ
to your guitar.
(1)Press the EQ key to access the “EQ/ATT” tab page.
(2)Choose a channel.
Click the CH cell, and use the value dial or the panel + or – keys to select channel 1, the channel
assigned to your guitar input.
Alternatively, you can press the CH SELECT key and turn on a channel key to select the channel.
EQ window
(2)
(3)
(1)
(3)Use the Knob Matrix to adjust the EQ.
As you play, use the Knob Matrix to adjust the gain, center frequency, and Q values for each of
the EQ bands.
The resulting EQ curve will be displayed in the EQ window.
If the level meter clips, press the ATT knob icon in the LCD screen and adjust it to a value that does not cause clip-
ping. Keep in mind that if you are boosting the gain in multiple bands, you are increasing the level of the signal
overall, and you will need to use the ATT knob to control the level. Instead of increasing the gain in multiple bands,
you might try decreasing certain bands, but keeping the difference in gain between the bands the same. This will
keep the level more consistent and avoid distortion.
You can apply EQ to the mic and keyboard inputs as using the same method.
(4)Adjust the EQ settings of channel 2.
Click the CH cell and use the value dial or the panel + or – keys to select the channel assigned to
your microphone input 2 (channel 2).
Now you can apply EQ to the mic connected to INPUT 2. Adjust the EQ as described in step (3).
(5)Adjust the EQ settings of channel 3.
Click the CH cell and use the value dial or the panel + or – keys to select the first channel
assigned to your keyboard. In this example, input 3 (channel 3).
Now you can apply EQ to one channel of the stereo keyboard connected to INPUT 3. Adjust the
EQ as described in step (3).
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(6)Adjust the EQ settings of channel 4.
Click the CH cell and use the value dial or the panel + or – keys to select the other channel
assigned to your keyboard. In this example, input 4 (channel 4).
You can apply EQ to the other channel of the stereo keyboard connected to INPUT 3. Adjust the
EQ as described in step (3).
The D3200 allows you to “pair” adjacent pairs of channels (odd, even). If you pair the two keyboard
channels, the EQ settings you make for one channel will also be applied to the other channel as well,
Applying effects to the input sound
Here’s how to apply effects to the input from your guitar. First, let’s assign insert effect 1 to
channel1; the guitar’s input channel.
(1)Press the EFFECT key and select the “EFFRouting” tab page.
(2)Assign the effect routing.
Click the InsEFF1 IN/ TR cell (it will become highlighted) and use the value dial or the +/ – keys
to select “IN.”
IN stands for Input, and TR stands for Track; choose IN if you want to apply the effect to the
input sound, or TR if you want to apply the effect to the playback.
(3)Select a channel.
Click the InsEFF1 CH cell (highlighted) and use the value dial or the +/ – keys to select “1.”
Insert Effect 1 is now assigned to the guitar’s input channel. Next, let’s choose an effect.
(4)Choose an effect type.
Select the InsEFF1 edit cell (highlighted), click the Select button. The Select EFF Category dialog
box will appear. Here you can select what type of effect you want to use on the guitar.
For this example, click “Dynamics&Filter” from the “Mono” category.
(2) (3)
(4)
(4)
(4)
(1)
(1)
(5)Choose an effect program.
The Select EFF Program dialog box will appear. Now you can
select the effect.
For this example, click “Compressor” and then click the OK
button in the LCD screen (or press the panel YES key).
Insert effect 1 is now applying a “Compressor” to the guitar
(5)
sound assigned to channel 1.
You can apply effects to the mic and keyboard inputs in the same
way. Here are a couple more examples.
(5)
(6)Assign insert effect 2.
Set InsEFF2 to IN, and set the CH to 2.
Click the InsEFF2 edit cell and select the “Room” effect from “Reverb&Delay” in the “Mono”
category.
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(7)Assign insert effect 3.
Set InsEFF3 to IN and CH to 3, and set InsEFF4 to IN and CH
to 4.
In the InsEFF3 edit cell, select the “Rotary Speaker” effect
from “SFX&etc” in the “Stereo” category.
Because this is a stereo effect, the same effect will automati-
For details on editing the parameters of the effects you selected,
5. Recording
Now you’re ready to record. In this example, let’s record the guitar.
Preparations for recording
(1)Setting the recording mode
Press the REC/PLAY MODE key. In the “RecMode” tab page, click the radio button to select
“Normal.”
(2)Select the recording status.
On the D3200, the recording signal of each channel can be sent from either Before (PRE) the
fader, or after the fader (PST). Press the SEND key, and in the “RecSend” tab page, make sure
that the channel you’re recording is set to PRE. If it is set to PST, click the button to change the
setting to PRE.
(1)
(1)
(3)Set a meter view.
Press the METER key.
Click the popup button in the screen to display the Meter/ Track Type dialog box.
(3)
(3)
(3)
(3)
(3)
Using the radio buttons, select “PreFader” as the Meter Position, and “TrackView” as the view.
Then click the OK button (or press the panel YES key).
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Start recording
The location currently shown in the counter is where the recording will begin.
(1)Set the D3200 to record-ready.
Press the REC key (the key will blink).
(2)Press the PLAY key.
The D3200 will begin recording, both the REC and PLAY keys will
light.
(4) (2)
(1)
(3)Begin playing your instrument.
(4)When you have finished playing, press the STOP key to stop recording (the
keys will go dark).
The track view will display a bold line to indicate the region where recording took
place. This line indicates the event data. Event data is displayed even for recorded
areas where you did not actually play your instrument.
6. Playback
(1)Set channel 1 to play.
Turn the REC/PLAY key on. Then press the channel key of track 1 (the track
you just recorded) to set it to Play (key lit green).
(2)Return to the beginning of the song.
Hold down the STOP key and press the REW key to return to the beginning
(1)
(1)
(2)
(2)(4) (3)
(3)Press the PLAY key to begin playback (the key will light).
(4)Press the STOP key to stop the playback (the PLAY key goes dark).
Even if there is no event data, playback will not stop until you press the STOP key.
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Step 3: Overdubbing
Overdubbing allows you to layer multiple performances. This way, you can
record additional tracks, as you listen to the previously recorded tracks play back.
In this example, record your mic or keyboard on a new track while listening to the
guitar performance that you recorded in the preceding steps.
1. Recording
Connection example
First, let’s arm track 2 to record, and set track 1 to play
back.
Keyboard
Mic
Guitar
Preparations for recording
L
R
(1)Arm track 2 for recording.
Turn the REC/PLAY key on.
Press the channel key of track 2, and set it to
record; REC (key lit red).
S/P DIF L, R
Drums L, R
INPUT4
INPUT5
INPUT2
INPUT3
INPUT1
(2)Set Channel 1 to play.
Press the channel key of track 1 and set it to play
back; PLAY (key lit green).
CH32
CH1
CH2
CH3
CH4
(3)Return to the beginning of the song.
Hold down the STOP key and press the REW key
Rec
Play
Rec
Rec
Already
recorded
1Tr
Recorder
3Tr
Start recording
32Tr
4Tr
2Tr
(1)Set the D3200 to record-ready.
Press the REC key (the key will blink).
(2)Press the PLAY key.
recording will begin (REC and PLAY keys will light).
(3)While listening to the playback, record an additional part.
(4)When you have finished performing, press the STOP key to stop recording
(the key will go dark).
2. Playback
Play back the song to verify that your performance was recorded correctly.
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Step 4: Mixdown and mastering
“Mixdown” refers to the process of mixing all the individual
Recorder
tracks together to create a stereo mix of your song. In addition
32Tr
1Tr
3Tr
4Tr
2Tr
to adjusting the pan and level of each track’s playback, during
mixdown you can also apply insert effects to individual
CH32
CH1
CH2
CH3
CH4
tracks, add master effects, and adjust the EQ settings of the re-
corded tracks.
After you’ve mixed-down your song, the next step is to use
Pan
Pan
Pan
Pan
Pan
the master EQ and the final effect to enhance the overall tone
and dynamic character of your song to create a finished mas-
ter; this process is called “mastering.”
On the D3200, you can perform mixing and mastering at the
same time.
Master
Track
Master
Recorder
1. Applying effects and EQ to individual channels
Applying effects to individual channels/ tracks (Insert Effect)
You can apply an effect to the playback of an individual track by assigning an in-
sert effect to that mixer channel.
(1)Press the EFFECT key to access the “EFFRouting” tab page.
(2)Assign effect routing to the playback.
Click the IN/ TR cell (it will become highlighted), and use the value dial or the
panel + or – keys to select “TR.”
(2)
(1)
(2)
Applying EQ to each channel/ track
(1)Press the EQ key to access the “EQ/ATT” tab page.
Alternatively, you can access the “EQ/ATT” tab page by clicking the EQ/ATT/PHASE
button of the page jump menu.
(2)
(4)
(3)
(1)
(1)
(4)
(4)
(4)
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(2)Select a track for EQ.
Click the CH cell, and use the value dial or the panel + or – keys and select
one of your recorded tracks that needs more EQ.
Alternatively, you can press the CH SELECT key and press a channel key to
select the channel to which you want to apply EQ.
(3)Set the meters to monitor the input and prefader levels (IN/PRE).
Click the position cell and set it to read IN/PRE. These settings allow you to
simultaneously check the input signal level, and the level of the signal imme-
diately after the EQ has been applied.
(4)While listening to the playback, use the Knob Matrix to adjust the EQ.
If the track you want to EQ is not playing back, turn the REC/PLAY key on, be
sure the channel key for that track is set to Play (key lit green).
If the level meter (PRE) clips, click the ATT knob icon in the LCD screen and adjust it to a
value that does not cause clipping.
Adjusting the pan
Adjust the stereo position of the playback tracks.
Press the PLAY key, press the PAN key, and use the Knob Matrix to adjust the
stereo position of each track.
Using the channel/ track sends to apply effects
(Master Effects)
From the EQ
output of
each ch.
Master bus
Pan
Post-fader
The D3200 contains two master effects that can be
used to apply spatial effects such as reverb.
You can control how much signal from each channel
is being sent to each of the master effects. In addition
to individual sends, the overall effects balance is also
controlled by the effect return level.
Send
Send
Pre-fader
Master
Effect 1
Master
Effect 2
Selecting a master effect
(1)Press the EFFECT key to access the “MstrEFF1” tab page.
(2)
(3)
(1)
(1)
(2)Select an effect type.
Click the popup button beside the effect name, and the
Select EFF Category dialog box will appear.
(3)Select an effect program.
Click a category button in the LCD screen, and the Select
EFF Program dialog box will appear.
For this example press “Club” and then click the OK but-
ton. If you want to go back and look in another category,
click Cancel button.
(3)
(3)
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Adjusting the Master Effect 1 Send amount for each track
(1)Press the SEND key to access the “EFF1Send” tab page.
(2)Set the master effect 1 sends to pre-fader.
You can choose to send either the pre-fader signal (PRE) or the post-fader sig-
nal (PST) to master effect 1.
Pan
Master bus
From the EQ output of
each channel/track
Post-fader
Send
Pre-fader
Master
Effect 1
Click the PRE (PST) button beside the knob icon to make your choice. For this
example, select “PRE” for all tracks that will be using master effect 1.
(3)Adjust the send amount of each track.
Using the Knob Matrix adjust the send value for your recorded tracks.
(2)
(3)
(1)
(1)
Set the send value to “0” for any tracks that you don’t want to use master
effect 1.
(4)Make settings for master effect 2 in the same way, using the “MstrEFF2”
and “EFFSend2” tab pages.
Checking and adjusting the master effect
(1)Play back the song.
As the song plays, listen to the output of the master bus to hear the results of
your effect settings.
(2)Adjust the return form the master effects.
Press the EFFECT key and the“MstrEFF1” (or “MstrEFF2”) tab page. Adjust
the return level and return balance from the master effect to the master bus.
For this example, set “Return Level” to “100,” and “Return Balance” to “C.”
(3)If the output level meter is clipping, click the TRIM knob icon in the LCD
screen, and use value dial or the + or – keys to adjust the trim so that clip-
ping does not occur.
For details on editing the parameters of the selected effect, refer to “4. Editing
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2. Applying Final (or mastering) effects and EQ to the entire song
Set the meters to display the post fader levels.
Press the METER key.
Click the popup button to open the “Meter/Track Type” dialog box.
Using the radio buttons, set the Meter Position to “Post Fader,” and set Select
View to “Track View.” Now the meters will show the level for each fader.
Applying an effect to the master bus (Final Effect)
(1)Press the EFFECT key and select the “FinalEFF” tab page.
(2)Choose an effect category.
Click the popup button to open the Select EFF Category window, and select a
final effect category.
For this example select “Reverb&Delay.”
(2)
(2)
(1)
(1)
(3)Choose a final effect.
For this example click “Smooth Hall” and then click the OK
button (or press the panel YES key).
(4)Play back the song.
(3)
Press the PLAY key and listen to the output of the master
bus or the headphones to hear the results of the final effect.
(5)Make the desired adjustments, and then press the STOP
key.
For details on editing the parameters of the effect that you
ation section.
(3)
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Applying EQ to the master bus (Master EQ)
(1)Press the EQ key to access the “MasterEQ” tab page.
(2)Link the channels to share settings.
For this example, click the Link button to turn it on (highlighted).
When the Link button is on, adjusting either side (left or right channel) will
(3)Make sure that the L button is on (highlighted); the display will show the
left channel master EQ screen.
(4)Press the PLAY key.
(5)Adjust the master EQ as the song plays.
While listening to the output of the master bus or headphones, adjust the
master EQ parameters using the Knob Matrix.
The EQ window displays the EQ curve. You can switch the master EQ on/ off
by clicking the ON/OFF button in the LCD screen.
If you want to make independent settings for the left and right master EQ, turn off the Link
button and use the R or L button to select right or left.
(6)When you‘re done adjusting the master EQ, press the STOP key.
EQ window
(5)
(3)
(5)
(1)
(2)
(1)
(6) (4)
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3. Recording the master track
To create an audio CD, you need to create a stereo master track.
There are eight virtual master tracks (per song). This way, you can create various
mixes of your song, and compare them before choosing your favorite.
(1)Specify a virtual track.
Press the TRACK key, select the “MasterTrk” tab page, and click the V-Level
buttons to select a virtual master track (A–H).
(2)Arm the master track for recording.
Press the MASTER key located above the MASTER fader to select Record
mode (key lit red). The REC/PLAY key will automatically be turned on, and
the channel keys of each track will automatically be set to Play mode (key lit
green).
(3)Adjust the recording level.
• Set the MASTER fader to “0.”
• Press the METER key.
• Press the PLAY key to play back the song.
• While watching the master bus level meter, adjust the MASTER fader so
that clipping does not occur.
(1)
(1)
(3)
(1)
(2)
(3)
(4)
(5)(6)(5)(6) (5)
(5)Record the master track.
Press the REC key to enter record-ready condition (LED blinking), and then
press the PLAY key to begin recording (LED lit).
When you finish recording, press the STOP key.
(6)Listen to the recorded result.
Press the MASTER key located above the master track to set it to play (key lit
green).
The channel keys of tracks 1–16 will automatically change to muted (key
unlit).
Press the PLAY key and enjoy your song.
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4. Writing to a CD
You can use the disc drive to create an audio CD from the master tracks you re-
corded.
Saving your song
On the D3200, the song data that you have recorded or edited and the parameters
that you have set are automatically saved during the power-off operation when
you return the D3200 to the standby mode. These settings are also saved when
you select a different song. This is called “auto-save.”
The auto-save that occurs when you select a song does not save the scene or effect settings you
were editing. If you want to keep the settings you were editing, you must first return to the
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Operation
Maximum number of simultaneously usable tracks for
each Song Type
Song, Locate
Each song drive on the D3200’s internal hard disk can store
Song Type
44.1 kHz/16-bit
48 kHz/16-bit
44.1 kHz/24-bit
48 kHz/24-bit
Recording
Playback
Punch recording
up to one hundred songs.
16*
32
8
How the hard disk, drives, and songs are related
12**
16
4
Hard disk
Song drive: A
*16 channels is the maximum, combining 12 analog inputs,
+ 2 digital inputs (S/P DIF L, R), + 2 Session Drums (L, R).
**12 channels using any combination of analog inputs, digital in-
puts and Session Drums.
Drive: A
Drive: B
Drive: C
(4) Click the OK button (or press the panel YES key).
The new song will be created following the last existing
song, and will be added to the song list. It will also be
selected as the current song.
Drive: D
PC Drive
The song name will automatically be “Song
*”
(“
*” will be a consecutive number starting from
001.).
The sampling frequency, bit depth, and date and time of
last modification (in this case, the date and time of crea-
tion) will be stored, and displayed next to the song
name.
1. Selecting/ creating a song
Here’s how to create, rename, or select a song.
If you want to create the new song on a different song drive,
click the song list button. In the Select Song dialog box, click
1-1. Creating a new song
In order to begin a new recording, you will first need to cre-
ate a new song.
(1) Press the SONG key and select the song page.
The upper part of the tab page shows which song is
selected as the current song.
If the Song Type is 48 kHz/24-bit and you record multiple tracks
(four or more tracks) simultaneously, there is a increased possibil-
ity that the state of the hard disk recording area (i.e., fragmenta-
tion) will cause the “Disk too busy.” message to appear. We
ter recording or editing multiple tracks simultaneously in a 48
kHz/24-bit song.
Current song
(2)
(2) Click the New button to display the New Song dialog
box.
(3)
(4)
(3) Click the radio buttons to select the desired combina-
tion of sampling frequency and bit depth for your new
song.
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1-2. Renaming a song
1-3. Selecting a song
When a new song is created, it is automatically assigned a
song number. We recommend that you change the song
name to indicate its content.
There are two ways to select an existing song.
Selecting a song from the song list
Song names can be up to 16 characters in length.
(1) Press the SONG key, and then click the list button in
the song page to open the SelectSong dialog box.
(1) Press the SONG key and select the song page.
(2) If you want to rename the song that’s displayed in the
song page, simply continue to the next step. If you
want to choose a different song name, click the list but-
(2)
(3) Click the Rename button to display the Rename dialog
box.
(2)
(5)
Rename box
(2)
(2) Click (highlight) the song you want to select, and click
the OK button (or press the panel YES key) to confirm
your choice.
If there are more than five songs, use the scroll bar/ but-
tons to scroll through the list.
(3) Verify that the song you selected is displayed as the
song page.
(4) Click the buttons in the screen to edit the song name in
If you select the same song as the currently-displayed song (the
current song), the Reload Song dialog box will appear; click the
Yes button (or press the panel YES key) to reload the song.
the Rename box.
: Enters a space.
: Erases the entire name.
Selecting a song from another song drive
: Switches between upper and lower case characters.
(1) Press the SONG key, and then click the list button in
the song page to open the SelectSong dialog box.
: Inserts a space, and moves the subsequent char-
acters to the right.
(2) Click the Drive button to display the Select Drive dia-
log box.
: Deletes the character at the cursor location.
: Move the cursor to the location of the character
you want to change.
: Displays the name template (name library list).
(5) Finalize your changes.
If you want to change to the name you entered, click the
OK button (or press the panel YES key). If you decide to
discard the name you entered, click the Cancel button
(or press the panel NO key).
(4)
Using the name library
(1) When the Rename dialog box is displayed, click the
list button ( ) beside the rename box.
(2)
(4)
(2) Click (highlight) the name you want to use.
To choose a name that is outside the currently-displayed
area, use the scroll bar/ buttons to scroll through the list.
(1) (2)
(3)
(3)
(3)
(3) Select (highlight) the drive that contains the song you
want to select, and click the OK button (or press the
panel YES key).
(3) Edit the song name as desired.
If you decide not to change drives, click the Cancel but-
ton (or press the panel NO key).
This same library is used for naming tracks, songs, scenes,
marks, etc. Scroll down to see more appropriate song names.
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(4) The SelectSong dialog box will display the song list
for the selected drive.
2. Location
Click (highlight) the song you want to select, and click
the OK button (or press the panel YES key) to confirm
your choice. If there are five or more songs, use the scroll
bar/ buttons to see them all.
The term “location” refers to a specific point in time within
the selected song, as displayed in the counter.
The counter shows the current location within the song. The
counter can be set to display the location in different formats.
You can also use the counter to move to a different location.
(5) Verify that the song you selected is displayed as the
current song.
2-1. Switching the counter display
You can switch the units that the counter uses to display the
current location.
(1) Click the
button to the left of the counter to open
the Time Disp Type dialog box.
(1)
(1)
Information display
(2)
(2)
(2)
(2) Select the type of units you want the counter to use,
and click the OK button (or press the panel YES key).
You can choose one of the following three formats
Time display
• __:__:__.___
“milliseconds”
“hours” : “minutes” : “seconds” .
“hours” : “minutes” : “seconds” .
“measures” . “beats” . “ticks”
Frame display
• __:__:__:.__F
“frames”
Measure display
• ___.__.___
Switching the information display area
The first line of the information display area shows the cur-
rently selected song. The second line can be switched to show
either the calendar, remaining time, scene settings, mark set-
tings, or pattern map.
(1) Click the
button at the left of the counter to display
the Time Disp Type dialog box.
(2) Click one of the following five radio buttons, and then
click the OK button (or press the panel YES key).
• Date Time: calendar (date and time)
• Free Time: remaining time for recording
• Scene: name and location of the scene for the current
location in the song
• Mark: name of the mark for the current location in the
song. If there is no mark at the current location, this
displays the preceding mark and its location.
• PatternMap: the rhythm pattern at the current loca-
tion of the song
If the calendar has not been set, Date Time will be gray.
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Assigning locations to the Locate keys
2-2. Moving to a different location
(1) Move to the location that you want to register (store).
Use the counter or the FF/REW keys to move to the
desired location.
Using the counter to move
(1) Select a page in which the counter is shown at the top
of the display, such as the song page, Meter page, CH
VIEW, or “Ch View” tab page.
(2) Press the STORE key; the StoredTime dialog box will
appear, allowing you to register the location.
If you decide to cancel, click the Exit button or press the
STORE key once again.
(2) Click the location counter unit that you want to change
(it will be enclosed by a frame).
(2)
(2)
(3) Turn the value dial (or use the +/– keys) to move to the
new location.
(3) Press one of the LOC 1/IN, LOC 2/OUT, LOC 3/TO, or
LOC 4/END keys to register this location to that key.
The registration will be completed, and the dialog box
will close.
Using the FF and REW keys to move
Moving to a point later in the song (fast-forward)
Press the FF key.
You can register a Locate key to a location during playback
or recording simply by performing step (2).
If you hold down the FF key during playback, you will move
toward the end of the song. Playback will resume when you
release the key.
If you hold down the FF key while stopped, you will begin
moving toward the end of the song and will continue moving
until you press another transport key (such as STOP or
PLAY).
If you want to set a location precisely while viewing the
Moving to a location registered to a Locate key
While stopped or playing, press one of the LOC 1/IN, LOC 2/
OUT, LOC 3/TO, or LOC 4/END keys. You will move to the
registered location.
If you press the FF key during loop playback, loop playback will
stop, and then the location will begin moving toward the end of the
song.
Moving using assignable Marks
You can register Marks at specific locations and use them to
move to the registered locations.
You can name each mark, to indicate locations within the
song.
Moving to a point earlier in the song (rewind)
Press the REW key.
If you hold down the REW key during playback, you will
move toward the beginning of the song. Playback will
resume when you release the key.
Up to one hundred marks can be registered per song.
If you hold down the REW key while stopped, you will begin
moving toward the beginning of the song and will continue
moving until you press another transport key (such as STOP
or PLAY).
In addition to their use for finding a registered location, the Marks
are also used to divide tracks when you create an audio CD
Registering a mark
If you press the REW key during loop playback, loop playback will
stop, and then the location will begin moving toward the begin-
ning of the song.
(1) Move to the location that you want to register.
Use the counter or FF/REW keys to move.
(2) Press the STORE key, and the StoredTime dialog box
will appear.
Moving to the beginning/ end of the song
If you decide not to register the location, click the Exit
button or press the STORE key once again.
Moving to the beginning of the song
Hold down the STOP key and press the REW key to move to
the beginning of the song.
(3) Press the MARK key to register the location as a mark.
The dialog box will close.
Mark numbers are automatically re-assigned in numerical or-
der starting at the beginning of the song.
Moving to the end of the song
Hold down the STOP key and press the FF key to move to
the end of the song.
(4) Verify that the mark was registered.
Press the MARK key and select the “EditMark” tab
page, and verify that your new mark was registered.
Using the Locate keys to move
You can register a specific location for each of the Locate
keys, and move immediately to those locations by pressing
the appropriate key.
During playback or recording, perform steps (2) – (4) to reg-
ister a location as a Mark.
You can register up to four locations in each song.
Use the one of the LOC 1/IN, LOC 2/OUT, LOC 3/TO, or
LOC 4/END keys to register the locations.
In addition to recalling the registered locations, these keys are also
used to specify locations for auto-punch recording (IN/OUT loca-
tions) and track editing (editing range). For details on the func-
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Moving to the location assigned to a mark
Renaming a mark
(1) Press the MARK key to display the “EditMark” tab
page.
(1) Press the MARK key to display the “EditMark” tab
page.
(2) From the mark list, click the mark that you want to
rename.
If necessary, use the scroll bar/ buttons to scroll through
the list.
(3) Click the Rename button to display the Rename dialog
box.
(3)
(2)
For details on how to edit the name, refer to “1-2.
(2) In the mark list, click (highlight) the desired mark.
If necessary, use the scroll bar/ buttons to scroll through
the list.
(3) Click the Recall button to recall the mark.
“Current Mark” will show the selected mark, and you
will move to the location of that mark.
Using the MARK keys to move
Hold down the MARK key and press the + key to step
through the marks toward the end of the song.
Hold down the MARK key and press the – key to step
through the marks toward the beginning of the song.
Current
location
Press
once
Press
once
Press
once
Press
once
Press
once
Song
Mark003
Mark007
Mark004
Mark005
Mark006
Order of locations
Deleting a mark
You cannot Undo the result of deleting a mark.
(1) Press the MARK key to display the “EditMark” tab
page.
(2) From the mark list, click the mark that you want to
delete.
If necessary, use the scroll bar/ buttons to scroll through
the list.
(3) Click the Delete button to display the Delete Mark dia-
log box.
(4) If you are sure you want to delete the mark, click the
Yes button (or press the panel YES key).
If you decide not to delete the mark, click the No button
(or press the panel NO key).
If you want to delete all marks, click the Select All but-
ton to turn it on (highlighted), and then click the Yes but-
ton (or press the panel YES key) to delete all marks.
(5) Verify that the mark has been deleted from the mark
list.
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(6) Press the SCRUB key once again, and you will return
to the screen in which you were before entering the
Scrub screen.
2-3. Finding a precise location
(SCRUB)
Alternatively, you can exit the Scrub screen by pressing a
mode key or a direct key to move to another page.
By looking at the waveform data in the display, you can find
a precise location. This allows you to register a locate point or
a mark at the exact point where a sound begins.
Finding a zero-cross point
You can view the waveform as described here in the Scrub screen,
If you click the SearchZero button to turn it on, you can turn
the value dial to move between locations at which the wave-
form level crosses the ±0 point.
Turn the dial toward the right to move to the next zero-cross
point.
By watching the waveform as you listen to the audio, you can
find the desired location of the song.
If you press the SCRUB key at a location that occurs after the
end of the song, a dialog box will open that says “Scrub loca-
tion exceeded song end.” Click OK or press the panel YES
key, and the location will be set to the end of the song.
Turn the dial toward the left to move to the previous zero-
cross point.
When using loop playback, or when setting IN, OUT, TO, and
END points for a track editing operation, setting the location at a
zero-cross point will ensure a smoother transition.
(1) Press the SCRUB key to display the Scrub page.
You cannot hear the audio while the Search Zero button is on.
(2)
WAVE
screen
(5)
(4)
(2) Click the popup button beside “Trk” to display the
Select Track dialog box.
(3)
(3)
(3) Select the track that you want to play back, and click
the OK button (or press the panel YES key).
If you click the Stereo button (highlight), you can view
the waveforms of two adjacent channels in the upper
and lower parts of the window while you play back.
(4) Click the ZOOM buttons to adjust the size and range
of the displayed waveform.
Instead of using the ZOOM buttons, you can hold down
the JUMP/MATCH key and press the cursor keys.
(5) Turn the value dial to find the location while you listen
to the sound.
The track audio will play back according to the direction
and speed at which you turn the value dial.
The Loc cell and the vertical bar indicate the location of
the audio you are hearing.
When you reach the desired location, press the STORE key
and register the location in a LOC key or a mark.
Click the
button to play back approximately two sec-
onds of audio ending at the current location, or click the
button to play back approximately two seconds of
audio starting at the current location.
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Moving a song
You can move a song to the specified song number.
3. Song editing
Songs you record can be copied, rearranged, or deleted. You
can also protect a song to keep it from being accidentally de-
leted.
(2) Press the SONG key, and then click the Move button
in the song page to access the MoveSong dialog box.
If you want to move the song to a different drive, click
the Drive button and use the Select Drive dialog box to
You cannot use Undo to undo a song editing operation.
3-1. Song editing procedure
To perform a song editing operation, first select the song that
you want to edit, and then press the SONG key and select the
song page.
If you move the song to a different song drive, the Undo infor-
mation will not be retained.
Verify that the selected song is shown as the current song in
the tab page. Then click a button to perform the desired edit-
ing operation.
(2)
(3)
(4)
Current
song
(3) Turn the value dial to select the move-destination song
number.
(4) To move the song, click the Yes button (or press the
panel YES key).
If you decide to cancel, click the No button (or press the
panel NO key) to close the dialog box.
(5) When the display indicates “Completed,” click the OK
button (or press the panel YES key).
The dialog box will close, and you will return to the song
page.
Copying a song
You can copy a song to the desired song number.
This is convenient when you want to create a different remix
or arrangement of the same song.
Deleting a song
You can delete a song.
(2) Press the SONG key, and then click the Delete button
in the song page to access the DeleteSong dialog box.
Verify the drive name and song number of the song that
you want to delete.
(2) Press the SONG key, and then click the Copy button in
the song page to access the CopySong dialog box.
If you want to copy the song to another song drive, click
the Drive button and use the Select Drive dialog box to
(2)
(3)
(2)
(3)
(4)
(3) To delete the song, click the Yes button (or press the
panel YES key).
If you decide to cancel, click the No button (or press the
panel NO key) to close the dialog box.
(3) Turn the value dial to select the copy-destination song
number.
(4) When the display indicates “Completed,” click the OK
button (or press the panel YES key).
The dialog box will close, and you will return to the song
page.
(4) To copy the song, click the Yes button (or press the
panel YES key).
If you decide to cancel, click the No button (or press the
panel NO key) to close the dialog box.
(5) When the display indicates “Completed,” click the OK
button (or press the panel YES key).
The dialog box will close, and you will return to the song
page.
If there is already a song at the copy-destination number, the song
existing at the copy-destination and subsequent song numbers
The Undo information within the song will not be copied.
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Protecting a song
You can protect a song so that it will not be accidentally over-
written or deleted.
Mixer
If the song is protected (protect On), you won’t be able to
switch to Record by pressing the key located above the mas-
ter fader or the channel keys when the REC/PLAY key is on.
Nor will you be able to rewrite any of the parameters of that
song.
Input channels
Analog
inputs 1–12
S/P DIF
L, R
Session
Drums
When you protect a song, it will be saved automatically at
that time.
16 inputs
Protect On
Channel assignment
(2) Press the SONG key, and then click the Protect button
in the song page to access the ProtectSong dialog box.
Verify the drive name and song number of the song that
you want to protect.
1ch 2ch 3ch
32ch
32-channel
mixer
(2)
(3)
1. Inputting audio to the mixer
The D3200 provides twelve channels of analog input and one
(3) Click the ON button (or press the panel YES key).
optical digital input jack.
(4) When the display indicates “Completed,” click the OK
button (or press the panel YES key).
The dialog box will close, and you will return to the song
page.
The audio signals coming from devices connected to these
jacks can be assigned to the mixer channels and recorded.
Audio from the internal drum pattern can also be assigned to
the mixer channels.
(5) Notice that a lock symbol “ ” is displayed for the cur-
rent song, indicating the song is protected.
Here’s how to assign each input to a mixer channel and check
the audio signal.
Protect Off
1-1. Analog input
Protected songs are indicated by a lock symbol “ ”.
You can connect audio sources such as guitars, keyboards, or
mics to the analog input jacks.
(2) Press the SONG key, and then click the Protect button
in the song page to access the ProtectSong dialog box.
Verify the drive name and song number of the song that
you want to un-protect.
Inputting audio from a guitar
Connecting a guitar to the GUITAR IN jack and assigning
it to mixer channel 1.
(3) Click the OFF button (or press the panel NO key).
(4) When the display indicates “Completed,” click the OK
button (or press the panel YES key).
The dialog box will close, and you will return to the song
page.
(1) Connect the guitar.
Lower the MASTER fader, and then connect the guitar
to the GUITAR IN jack.
(2) Select INPUT 1 as the audio source.
(5) Verify that the lock symbol “ ” is no longer displayed
for the current song.
• Access the MIXER, CH INPUT/SubMixer, “Ch
Assign” tab page.
• Click the
buttons to set the CH1 “SOURCE” to
Saving a song
“1”. You can also use the value dial or the +/– keys to
Since the D3200 automatically saves song data and parame-
ters when you perform the shut-down operation or when
you select a song, it is not absolutely necessary for you to
save manually.
make your selection.
The GUITAR IN jack is shared with the INPUT 1 jack. Spec-
ify its input channel and adjust its input level as INPUT 1.
However if the power should be interrupted by a power fail-
ure or other accident, the data that has been recorded or ed-
ited since the most recent power-on (or since a song was last
selected) will be lost.
We recommend that you use this command to save the data
periodically after recording or editing for an extended peri-
od, or if you are using the D3200 in an environment where
the power supply is unreliable.
(2)
• To save the song, hold down the SONG key and press
the ENTER key located in the edit controller section of
the panel.
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(3) Assign the input to mixer channel 1.
Using the tuner
• Turn the CH ON key on, and turn the channel 1 chan-
nel key on (key lit).
The D3200 contains a built-in tuner function.
You can use this to tune an instrument connected to INPUT
1 or the GUITAR IN jack.
You can choose to view either a needle-type or a digital-type
tuner screen.
• Turn the REC/PLAY key on, and set the channel 1
channel key to Record (key lit red). At this time, CH 1
will be highlighted in the screen to indicate that it is
record-enabled.
(1) Press the panel TUNER key to access the tuner screen.
(4) Adjust the input level.
(2) Click the needle-type or digital-type button to select
the desired type of display.
• Press the METER key to display the Meter/Track
View screen.
(3) Click the CALIB button (or use the panel +/– keys) to
specify the desired tuning reference pitch.
Normally you will use “440 Hz.”
• Click the Meter/Track Type button to display the
Meter/Track Type dialog box.
• For “Select Level Meter Position,” select “CH-Input”
as the level meter mode. Then click the OK button (or
press the panel YES key) to return to the previous
screen.
(4) Input the sound from your instrument, and tune it.
The note name closest to the pitch you input will be dis-
played.
When using the analog (needle-type) screen
If the pitch is correct, the needle will indicate the center 0
position, and the flat “s” and sharp “w“ indicators will
both light. If the pitch is flat, only the “s” indicator will
light. If the pitch is sharp, only the “w“ indicator will
light.
• Turn the INPUT 1 TRIM knob toward the right while
playing your guitar ; the peak indicator (the LED near
the TRIM knob) will light. Adjust the TRIM knob so
that the indicator does not light red when you play at
your loudest level.
• If the input is too loud, turn on the PAD key.
• The level meter in the Meter/Track View screen will
move in response to the input. Verify that the level
meter does not reach “CLP” when you play at your
loudest level.
When adjusting the input level, you may find it helpful to set
a longer “Peak Hold Time” in the Meter/Track Type dialog
box.
Meter/Track Type button
(5)
(2)
(3)
When using the digital-type screen
If the pitch is correct, the center 0 (e) as well as both
“s” and “w“ indicators will light. If the pitch is flat,
only the “s” indicator will light. If the pitch is sharp,
only the “w“ indicator will light.
(5) Check the audio.
• Set the channel 1 fader to unity gain (0 dB).
• Access the MIXER, SOLO/MONITOR, “Monitor”
tab page.
• Click the “Master LR” and turn it on (highlighted).
• Gradually raise the MASTER fader and the PHONES
LEVEL knob or the MONITOR LEVEL knob, and
verify that you hear the sound in your headphones or
in the monitor system connected to the MONITOR
jacks.
(5)
(2)
(3)
The pitch deviation is indicated in units of cents. (100 cents = one
semitone, and 1200 cents = one octave)
(5) Click the OFF button to return to the previous screen.
Alternatively, you can use the panel TUNER key to
return to the previous screen.
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• Gradually raise the MASTER fader and PHONES
LEVEL knob or MONITOR LEVEL knob, and verify
that you hear the sound from your headphones or
your monitor system connected to the MONITOR
OUT jacks.
1-2. Digital input
The D3200 lets you input and record digital sources from the
S/ P DIF inputs.
You can input a digital source only if its sampling frequency
matches the sampling frequency of the currently selected song.
If you input a 24-bit signal into a 16-bit song, the sound you mon-
itor will be 24-bit, but it will be converted to 16-bit data when it is
recorded.
1-3. Sub input
The audio sources from the INPUT 1–12 jacks can be sent to
the sub-mixer and output directly to the master bus, inde-
pendently of being input to the mixer.
When making digital input settings for S/P DIF, you may hear
noise due to synchronization difficulties. Please turn down the
faders or turn down the volume of your monitor speakers before
you adjust these settings.
Sub Mixer 1–12 corresponds to INPUT 1–12 jacks respectively.
Here are some ways in which you can use this:
• You can add external input sources to the recorded sounds
that are playing back.
Inputting the digital audio signal from a MD or DAT
Connecting the digital output of your external MD player
to the S/ P DIF IN jack, and assigning it to channels 1 and
2.
• You can apply external effects to the audio signal sent
from the AUX jacks, and send the processed signal via the
sub-mixer to the master bus.
(1) Connect your MD player.
Inputting audio to the INPUT 1 jack, assigning it to sub-
mixer 1, and outputting the audio.
Lower the D3200’s MASTER fader, and use an optical
digital cable to connect the digital output of your MD
player to the S/P DIF IN jack.
(1) Connect an audio signal to the INPUT 1 jack.
(2) Adjust the sub-mixer settings.
(2) Specify the S/P DIF inputs as the digital audio source.
• Access the MIXER, CH INPUT/SubMixer,
“SubMix1–4” tab page.
• Access the MIXER, CH INPUT/SubMixer, “Ch
Assign” tab page.
• Since you are inputting audio to the INPUT 1 jack, use
the Sub Mixer 1 ON knob (Knob Matrix 10) to turn on.
(2)
• Click the channel 1 “SOURCE,” and click the
buttons to select “L” ( ). You can also use the value
dial or the +/– keys to make your selection.
In the same way, set channel 2 to “R” ( ).
(3) Check the input to the sub-mixer.
• In the same way as for normal mixer settings, use the
Knob Matrix to adjust the level, pan, and EQ.
(3) Assign the input audio to mixer channels 1 and 2.
• Verify that you hear the input source through your
headphones or monitor system.
• Turn the CH ON key on, and turn the channel 1 and 2
channel keys on (key lit).
• Turn the REC/PLAY key on, and set the channel 1 and
2 channel keys to Record (key lit red). At this time,
CH 1 will be highlighted in the screen to indicate that
it is record-enabled.
2. Audio outputs from the mixer
MASTER L, R
(4) Adjust the input level settings.
These outputs provide the audio signals from the master bus.
Use the MASTER fader to adjust the volume of the MASTER
L/R jacks and the level of the signal being recorded on the
master track.
• Press the METER key to display the Meter/Track
View screen.
• Click the Meter/Track Type button to display the
Meter/Track Type dialog box.
MONITOR L, R
• In “Select Level Meter Position,” select “CH-Input”
as the level meter mode, and click the OK button (or
press the panel YES key) to return to the previous
screen.
AUX 1, 2
• When you play back your MD player, the CH 1 and 2
level meters will move in response to the input.
S/ P DIF OUT
This jack sends a digital audio version of the same audio sig-
nal as the MASTER L/ R jacks, at the same sampling frequen-
cy and bit depth as the current song.
(5) Check the audio.
• Set the channel 1 and 2 faders to unity gain (0 dB).
• Access the MIXER, SOLO/MONITOR, “Monitor”
tab page.
• Select “Master LR,” and turn it on (highlighted).
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Adjusting the overall volume level
3. Mixer settings
Adjust the overall sound of your song by using the mixer sec-
tion to set the volume, tone, and pan settings for input or
playback.
Use the MASTER fader to adjust the volume of the MASTER
jacks and the level of the signal being recorded on the master
track.
Use the MONITOR LEVEL knob to adjust the volume of the
MONITOR OUT jacks.
Use the MONITOR LEVEL knob or PHONES LEVEL knobs
to adjust the volume of the headphone jacks.
3-1. Adjusting the volume
Adjusting the volume level of each channel
Use the channel faders to adjust the input or playback vol-
ume. Raise or lower the fader to adjust the volume.
3-2. Adjusting the pan
Press the PAN key to access the “Fader Pan” tab page, and
use the Knob Matrix to adjust the pan of each channel.
• If channels are paired, you can select how the PAN knob
The channel faders have a range from silence (–∞) through unity
gain (0 dB) and up to +6 dB of gain.
Inputting a source at the maximum level
3-3. EQ (Equalizer)
The EQ can be used to cut unwanted frequency regions such
as hiss, or to shape the tonal character by boosting or cutting
a specific low- or high-frequency region.
Ideally, an audio source you want to record should be input
at the highest possible volume that does not cause clipping.
To record at the ideal maximum level on the D3200, make ad-
justments according to the signal flow described below.
The D3200 provides channel EQ for adjusting the tone of
each channel, and master EQ for adjusting the tone of the
master bus.
1. Analog input jack (INPUT 1–12) TRIM
This is the first adjustment that affects the level of the
input source.
• Channels to which an insert effect is not applied
• Channels to which an insert effect is applied
Channel EQ
You can use four-channel full-parametric EQ to adjust the
tone of each channel.
• Access the EFFECT, “InsertEFF” tab page, and
select the effect for the channel you are adjusting.
Channels 25–32 have a two-band shelving EQ.
Adjust the channel EQ in the MIXER, EQ/ATT/PHASE,
“EQ/ATT” tab page, or in the CH VIEW, “Ch View” tab
page.
• Set “Trim” to “100.”
• Adjust the TRIM knob so that the “FX IN” level
meter does not reach “CLP” when the audio signal
is input.
You can press the EQ key to access the “EQ/ATT” tab page with
one touch.
Applying EQ to an audio input
Since the signals from the S/P DIF jacks are input at unity
gain (0 dB), you do not need to adjust the TRIM.
You can apply EQ to an audio input, and record the EQ’ed
sound.
2. Insert effect TRIM
In some cases, applying effects to the input signal you
adjusted in step 1 may increase the volume, causing dis-
tortion. In this case, make the following adjustment.
(4)
• Access the EFFECT, “InsertEFF” tab page, and click
the InsEffect edit cell to select the effect whose level
you want to adjust.
(5)
• Adjust “Trim” so that the “FX OUT” level meter does
not reach “CLP” when the audio signal is input.
3. Attenuator
Finally, applying EQ may increase the volume level,
causing the sound to distort. In this case, make the fol-
lowing adjustment.
(6)
• Access the MIXER, EQ/ATT/PHASE, “EQ/ATT” tab
page, press the CH SELECT key, and use the channel
keys to select the input channel you’re using.
(2) Press the EQ key, access the “EQ/ATT” tab page.
• Press the REC/PLAY key, and use the channel keys to
select Record mode for the channel you’re using.
(3) Press the REC/PLAY key, and then press the channel
key for the channel where the EQ will be applied, to
select Record mode (key lit red).
• Adjust “ATT” so that the “PRE” level meter does not
reach “CLP” when the audio signal is input.
(4) Press the CH SELECT key and use the channel keys to
select the channel where the EQ will be applied, and
make sure the TRACK/INPUT indicator is set to “IN.”
(5) Click the ON/OFF button to turn on the EQ.
If this is off, the EQ will not be applied.
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If the level meter indicates clipping, click the ATT knob icon and
adjust it so that clipping does not occur.
3-4. EQ library (Storing and recall-
ing EQ settings)
Applying EQ to the playback
You can store channel EQ settings in the EQ library and recall
them as desired.
(1) Press the REC/PLAY key, and press the channel key of
the channel where you want the EQ applied, setting
that channel to Play mode (key lit green).
A total of one hundred EQ settings are available; 50 presets
and 50 user-writable settings.
(2) Press the EQ key, access the “EQ/ATT” tab page.
Storing EQ settings
(1) Adjust the EQ settings as desired.
(4) Press the CH SELECT key, use the channel keys to
select the channel to where you want the EQ applied,
and make sure the TRACK/INPUT indicator is set to
“TR.”
Refer to “Channel EQ” on the previous page.
(2) Access the “EQ Library” tab page, and click the Store
button.
The EQ settings that will be stored are the EQ settings of
the channel whose CH SELECT key is on (key lit).
A name will automatically be assigned to the stored EQ
settings; e.g., CH08-I·EQ (channel 8 Input EQ) or CH10-
EQ (channel 10 Track EQ).
(5) Click the ON/OFF button to turn on the EQ.
If this is off, the EQ will not be applied.
If the level meter indicates clipping, click the ATT knob icon and
adjust it so that clipping does not occur.
(3) If you want to rename the settings, click the Rename
button to display the Rename dialog box.
For the renaming procedure, refer to “1-2. Renaming a
Master EQ
You can use an four-band full-parametric equalizer to adjust
the tone of the master bus.
(4) In the library number cell, select the desired save-des-
tination.
Then click the Yes button (or press the panel YES key) to
save the EQ settings.
(1) Access the EQ, “MasterEQ” tab page.
If you decide not to save, click the No button (or press
the panel NO key).
Recalling EQ settings
(2)
(1) Access the “EQ Library” tab page, and click (highlight)
the EQ settings that you want to use.
(2) Press the CH SELECT key, and press the channel key
of the channel where you want to apply the EQ set-
tings.
(4)
(3)
(3) Click the Recall button to recall the EQ settings.
Verify the recall-destination channel in the Recall dialog
box, and click the Yes button (or press the panel YES
key). If you decide not to recall, click the No button (or
press the panel NO key).
(1)
(2) Click the ON/OFF button to turn on the master EQ.
(4) Return to the “EQ/ATT” tab page, check the EQ set-
tings that were recalled, and make adjustments as nec-
essary.
If this is off, the master EQ will not be applied.
(3) Select the channel whose EQ you want to adjust.
Click the L button if you want to adjust the tone of the
left channel, or click the R button to adjust the tone of
the right channel.
Since channels 25–32 have a two-band EQ with Low and High,
loading four-band EQ library settings into these channels will
have the following result.
If you click the Link button, adjusting the EQ settings of one
channel will automatically set the other channel to the same
values.
•
•
LowMid and HighMid settings will be ignored.
The Gain and Fc settings for the Low and High bands will be
used as they are, but the Q will be forcibly changed to Shelving.
3-5. Pairing
By specifying adjacent odd-numbered and even-numbered
channels (1–2, 3–4, 5–6…31–32) as a pair, you can adjust the
values of both channels simultaneously by editing the value
of the one of paired channels.
This is convenient when you want to adjust the mixer set-
tings for a stereo source or track.
The following settings can be paired.
• Channel keys when the CH ON key is on
• Channel keys when the REC/PLAY key is on
• EQ/ATT
• REC/EFF/AUX SEND
• Channel fader
• PAN settings
• Group settings
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You can select how the PAN will operate when channels are
paired.
CH ON groups
(1) Access the MIXER, PAIR/GROUP, “ChOnGroup” tab
page.
(1) Access the MIXER, PAIR/GROUP , “Ch Pair” tab page.
(2) In Select Pair Ch, select the channels that you want to
pair.
(2) Use the radio buttons to select a group (E–H) for each
channel.
Click one of the “1 2”–“31 32” buttons to change the
symbol to “ ”.
If you want to disable pairing, click the paired button to
change the symbol to “ ”.
(3) Click the Ch On Group On buttons E–H to enable the
desired groups.
You may enable more than one group.
(2)
(3)
(2)
(3)
(3) Click the Pan Mode radio buttons to select how the
3-7. Monitor settings
Here’s how to select the audio signal that will be output from
MONITOR and PHONES.
3-6. Group settings
(1) Connect your monitor system.
Multiple channels can be assigned to a “Group”. Operating
the fader of any channel assigned to that group will adjust
the volume of all channels in the group while maintaining
their relative volume balance.
You can either connect amplified speakers or a similar
system to the MONITOR L/R jacks, or connect head-
phones to the PHONES jack.
(2) Select the monitor source.
In addition, each channel can also be assigned to a CH ON
group. When the on/ off status of any channel in that CH ON
group is changed, the status of all other channels in that
group will also change.
Access the MIXER, SOLO/MONITOR, “Monitor” tab
page, and click the source that you want to monitor.
Fader groups
(1) Access the MIXER, PAIR/GROUP, “FaderGroup” tab
page.
(2) Click the radio buttons to select a group (A–D) for each
channel fader.
(3) Click the Fader Group On buttons A–D to enable the
desired groups.
You may enable more than one group.
Master LR
Monitor the audio of the master bus.
Solo
Monitor the audio that is being soloed.
When you adjust the settings in the “Solo” tab page, the
monitor source will be selected automatically.
If you want to defeat this, you can do so in the “Solo”
(2)
Cue
Monitor the volume and pan as set in the cue mix, inde-
(3)
Drums
If this is on, the drum pattern sound will be output only
from the monitor bus. In this case, the SESSION
DRUMS, “DrmsMixer” tab page Assign setting will be
set to “Monitor.” This is convenient when you want to
monitor only the rhythm, such as during a live perform-
ance.
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You can also turn “Drums” on by setting the SESSION
DRUMS, “DrmsMixer” tab page parameter Assign to
Monitor.
3-9. Solo settings
Use the Solo function when you want to listen to only a spe-
cific channel(s) without affecting the signal being recorded or
sent to the MASTER L/ R bus. You can also use the solo when
you want to listen to one of the Send signals or to one of the
Return signals from one of the internal master effects. The
solo signal is output from the MONITOR L/R jacks and the
PHONES jacks.
(3) Adjust the monitor volume.
The monitor volume is adjusted by the MONITOR
LEVEL knob for the MONITOR L/R jacks, and by the
PHONES LEVEL knob and MONITOR LEVEL for the
PHONES jacks.
Soloing just one channel
3-8. Adjusting the cue level
(1) Access the MIXER, SOLO/MONITOR, “Solo” tab
page.
Cue Level is a function that lets you adjust the monitor vol-
ume and pan independently of the settings of the master bus.
The cue signal is output from the MONITOR L/R jacks and
the PHONES jacks.
(2) Use the Mode radio buttons to click “Last.”
(3) Press the SOLO key to select SOLO mode.
(1) Select cue as the source for monitoring.
In the MIXER, SOLO/MONITOR, “Monitor” tab page,
click the “Cue” and turn it on (highlighted).
The channel keys of all channels will blink.
(4) Press the channel key for the channel you want to solo.
The key of the selected channel will continue blinking,
and the keys of the other channels will go dark.
If you have made “Solo” settings, defeat “Solo” before you
select Cue.
(5) Listen to the soloed signal.
(2) Adjust the cue level.
As an alternative to using the channel key to select solo, you
can click a button in the MIXER, SOLO/MONITOR, “Solo”
tab page. This method allows you to select a Send or Return
Access the MIXER, SOLO/MONITOR, “CueLevel” tab
page.
If you click the “LEVEL” knob icon, you can use the
Knob Matrix to adjust the volume of each channel.
If you click the “PAN” knob icon, you can use the Knob
Matrix to adjust the pan of each channel.
Soloing more than one channel
(1) Access the MIXER, SOLO/MONITOR, “Solo” tab
page.
Alternatively, you can click a channel icon and use the
buttons, value dial, or +/– keys to adjust the volume
level and pan.
(2) Use the Mode radio buttons to click “Mix.”
(3) Use steps (3) and (4) in “Soloing just one channel”
(above) to select the channels that you want to solo.
Cancelling solo
(1) Access the MIXER, SOLO/MONITOR, “Solo” tab
page, and click off the button(s) that you selected for
soloing.
If you want to clear all solo settings, click the Clear All
button.
You can defeat Solo by pressing the REC/PLAY, CH ON,
SOLO, or CH SELECT keys.
(2) Verify the setting.
In the “Monitor” tab page, verify that Solo is now off.
Sending the soloed audio from the master bus
If you want to, you can send the soloed audio signal to the
MASTER L/R jacks. Use this when you want to hear the solo-
ed audio through the monitor system connected to the MAS-
TER L/R jacks.
In the MIXER, SOLO/MONITOR, “Solo” tab page, click the
Solo→Master button on (highlighted).
3-10. Muting a channel
You can turn the CH ON key on and use the channel keys to
mute (silence) each channel.
(1) Turn on the CH ON key.
The channel keys of all channels will light.
(2) When you press the channel key of a channel, it will be
muted (the key will be dark).
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(6) Save the mixer setup.
3-11. Mixer Setup
Click the Yes button (or press the panel YES key) to save
the settings.
If you decide to cancel, click the No button (or press the
panel NO key).
Mixer Setup lets you store the current mixer settings for sub-
sequent recall at a later time.
This allows you to store mixer settings that you use frequent-
ly, and then recall them when creating a new song. You can
also use this method to copy mixer settings to a different
song.
The current mixer settings are stored as a “mixer setup pro-
gram.” You can store twenty of these mixer setup programs.
A mixer setup program contains all the mixer parameters
that are included in the song.
Recalling a mixer setup
Here’s how to recall a previously-stored mixer setup pro-
gram.
You can’t recall a setup while a song is playing.
(1) Access the MIXER, “MIXER SETUP,” “MixerSetup”
tab page.
The mixer setup programs that you store can be backed-up
(2) In the list, click to highlight the program that you want
to recall.
A mixer setup contains the following parameters.
(3) Click the Recall button to open the Recall Program dia-
log box.
• Channel Assign, and Sub Mixer assignments
• Pair, Group
(4) Recall the mixer setup.
• Fader, Pan, Play/Rec EQ
Click the Yes button (or press the panel YES key) to
recall the settings.
If you decide to cancel, click the No button (or press the
panel NO key).
• ATT, CH ON, Phase, AUX/EFF Send, Rec Send
• Effect (all settings including the parameters being edited)
• Master Fader, Master EQ, Send Out level, Send Select All
• Solo, Monitor, Cue, Session Drums
• Channel keys when the REC/PLAY key is on
• Master track record/play
Storing a mixer setup
Here’s how to store the current mixer settings as a mixer set-
up program.
You can’t store a mixer setup while a song is playing.
A program saved in a 44.1 kHz or 48 kHz song can be recalled into
either a 44.1 kHz or 48 kHz song.
(1) Make sure the current mixer settings are the ones that
you want to store.
When the D3200 is shipped from the factory, mixer setup pro-
grams 1 through 20 are stored as “NoData.” Recalling one of
these programs will set the mixer to the same settings as when it
is initialized (i.e., when you create a New Song).
(2) Access the MIXER, “MIXER SETUP,” “MixerSetup”
tab page.
(2)
(3)
(1)
(3) In the list, click to highlight the program in where you
want to store the current settings (i.e., the program you
want to overwrite).
(4) Click the Store button to open the Store Program dia-
log box.
If you decide that you want to store the settings in a pro-
gram number other than the one shown in the cell, you
can click to highlight it and use the value dial (or the +/–
keys) to change the program number.
(5)
(4)
(6)
(5) If you want to assign or edit the program name, click
the Rename button to open the Rename dialog box
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4-2. Recalling a scene
4. Storing/ recalling a scene
Here’s how to recall mixer settings that you registered as a
scene.
You can register frequently-used mixer settings at a desired
location and store them as a “scene” for later recall.
After recalling a scene, you can store it again as a new scene,
or edit some of the mixer settings and store (overwrite) it
back into the same scene memory.
(1) Access the SCENE, “Automation” tab page, and click
off the Automation button.
If Automation is “ON,” you will only be able to recall the
scene that is registered at the current location.
Default Scene is automatically registered at the beginning of
saves the state of the mixer settings at the end of the song.
If automation is off and a scene is not selected, or if automa-
tion is on but a scene has not been stored at the beginning of
the song, the mixer settings of the default scene will be used,
and will appear in the selected scene cell as the current scene.
(2) In the scene list displayed in “EditScene” tab page,
select (highlight) the desired scene, and click the
Recall button.
The selected scene will be recalled.
You can store the desired scenes at various locations in the
song so that if Automation is turned on, these scenes will be
selected automatically when playback reaches the corre-
You can store up to one hundred scenes for each song.
A scene can contain the following settings.
Channel parameters
CH ON, Play EQ, ATT, send, insert effect assignment,
fader, pan
Effects
Program numbers of the insert effects, master effects,
and final effect
4-3. Renaming a scene
(1) Access the SCENE, “EditScene” tab page, and click the
scene (highlight) you want to rename.
Effect return, MASTER fader, AUX level, master EQ
MASTER fader settings included in a scene will be valid when
playing back the tracks or when recording the master track, but
will be ignored when playing back the master track.
(2) Click the Rename button to display the Rename dialog
box.
Caution when storing effects in a scene
Scenes contain the effect program numbers.
If you store a scene when you have edited the effect parame-
ters but not stored the effect program, the scene will contain
the unedited effect program.
4-4. Deleting a scene
You can delete an unwanted scene.
Undo is not available for this operation.
If you edit an effect program, be sure to save the effect pro-
gram before you store the scene.
(1) Access the SCENE, “EditScene” tab page, and click the
scene (highlight) you want to delete.
4-1. Storing a scene
(1) Adjust the mixer settings.
(2) Click the Delete button to display the Delete Scene
dialog box.
Adjust the channel faders, Pan, EQ, and effects to the set-
tings that you want to store.
(3) Click the Yes button (or press the panel YES key) to
delete the scene.
(2) Press the STORE key.
If you click the No button (or press the panel NO key),
you will return to the “EditScene” tab page without
deleting the scene.
The StoredTime dialog box will appear.
If you decide not to store the scene, click the Exit button.
The scene contains the mixer settings and the location at the
point you press the STORE key.
If you want to delete all scenes, click the Select All button to
turn it on, and then click the Yes button (or press the panel
YES key) to delete all the scenes stored for this song.
(3) Press the SCENE key to store the scene.
The settings will be stored, and the dialog box will close.
The scenes you store are numbered in ascending order. You
can perform steps (2) to store a scene even while the song is
being played or recorded.
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4-5. Editing and overwriting a scene
4-7. Specifying parameters that will
be disabled for all scenes
You can specify parameters that will be excluded from scene
recall operations for any scene in the song. The channel pa-
rameters and sends whose buttons are highlighted in the dis-
play will be excluded from (i.e., unaffected by) scene recall
operations, regardless of the scene that is recalled.
You can edit some of the settings of a scene, and overwrite
your changes onto the stored scene.
(1) Recall the scene.
that you want to edit.
(2) Edit the settings of the scene.
Adjust the channel faders, Pan, EQ, and effect parame-
ters to edit the scene.
Access the SCENE, “SceneFilter” tab page, and click the but-
tons for the channels and controls for which you want to dis-
able scene recall.
Parameters whose buttons are highlighted will not be re-
called.
(3) Click the OverWrite button to display the Over Write
Scene dialog box.
(4) When you click the Yes button (or press the panel YES
key), your changes will be overwritten onto the scene
of that number.
If you click the No button (or press the panel NO key),
you will return to the “EditScene” tab page without
making any changes.
4-8. Controlling scenes via MIDI
4-6. Specifying parameters that will
be disabled for an individual
scene
For each scene, you can specify that the settings of certain pa-
rameters will not be altered when the scene is recalled. The
channel parameters and send settings of the highlighted but-
tons will be excluded from recall.
MIDI output
A scene change (program change) message is transmitted
when the scene changes.
If the SYSTEM/MIDI, “MIDI/MMC” tab page Program
Change button is on (highlighted), messages will be output
in the following cases.
• When you select a scene in the SCENE, “EditScene” tab
page.
(1) Recall the scene.
that you want to edit.
changes during playback or recording
(2) Click the Disable Prm button to display the Disable
Param dialog box.
MIDI input
If the D3200 receives a scene change (program change) mes-
switch to the scene of the corresponding number.
(2) In the SYSTEM/MIDI, “MIDI/MMC” tab page, set
“GlobalCh” to the channel of the external MIDI device
that will be transmitting the program change message.
Turn the SYSTEM/MIDI, “MIDI/MMC” tab page Pro-
gram Change button on (highlighted).
(3) Access the SCENE, “EditScene” tab page, and turn
Automation “OFF.”
(4) Send program change messages from your external
MIDI device to recall scenes on the D3200.
When the D3200 receives program change #0, scene
“000” will be recalled.
(3) Adjust the settings.
Select the channels whose parameters will be disabled
for recall, and select the parameters or sends of those
channels that will be disabled.
For the EFF1/2 Return, AUX 1/2 Level, Effect,
MasterEQ, and MasterFader parameters, you can
disable settings of the highlighted buttons regardless of
the selected channel.
Program change messages #0–100 correspond to scenes
“000”–“100.”
Fader, CH ON, Pan, EQ, EFF 1/2, and Aux 1/2 filter set-
tings apply only to the channels that are disabled (highlight-
ed).
(4) Click the OK button (or press the panel YES key) to
close the dialog box.
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(3) Edit the location, and click the Yes button (or press the
panel YES key) to finalize the change.
5. Automation
Automation is a function that automatically modifies mixer
settings as the song location changes during playback.
There are two types of automation; scene automation and
event automation.
If you click the No button (or press the panel NO key),
you will return to the “EditScene” tab page without
making any change.
You can also change the location in the “EventList” tab page.
When automation is on, you can use the SCENE “Mixer
View” tab page to view fade-in and fade-out operations and
scene changes in which fader values change.
5-2. Event automation
This type of automation records mixer operation events such
as fader movements or pan motion during playback, and re-
produces these operations at the corresponding time during
playback or recording.
5-1. Scene automation
This type of automation automatically switches mixer set-
tings when the song location during playback or recording
arrives at the registered location for that scene.
You can also selectively re-record the recorded events, or
copy them to another location or a different channel.
You can keep recording events until the Events Remaining
indication reaches 0%.
When you register a scene, the location is also registered
along with the other settings. When the current location of
the song matches the registered location of the scene, the
Scene Automation function will automatically select this
scene, causing the mixer settings to change to the settings of
the scene.
The following operations can be recorded as events.
• Fader operations of each channel
• MASTER fader operations
• Channel On operations of each channel
• Pan operations of each channel
• AUX send operations of each channel
• Effect send operations of each channel
• Expression pedal operations
You can also re-register a scene at a different location, or edit
the mixer settings of the scene and overwrite it onto the same
scene memory.
Using scene automation
Scenes can be set to change automatically, when playback
reaches the location where the scene was stored.
You can use the Undo function to restore recorded or edited
automation events to their state prior to recording or editing.
If a scene is stored within the region where you want to record
events, we recommend that you use the SCENE, “SceneFilter”
rameter(s) you intend to record, so that those parameters will be
affected only by the event automation.
Store the scene at the location where you want the mixer settings
(1) Access the SCENE, “EditScene” tab page, and turn
Automation “ON.”
The automation indicator will light.
Recording mixer operations
(2) Play back the song.
There are two ways to record event automation.
You can overwrite all events from the point where you start
song playback/ recording until the point where you stop
(Over Write). Alternatively, you can record only the opera-
tions that occur between two specified locations, or only for
the region in which you actually operated the faders (Punch
Move to the location where you want the playback to
start, and press the PLAY key.
When playback reaches the location at which the scene
was stored, that scene will be recalled.
Storing a scene at a different location
You can recall a stored scene and store it again at a different
location.
As an example, here’s how to use “Over Write” to record
events while the song plays back.
(1) Recall the scene that contains the mixer settings you
want to store again at a different location.
For the procedure, refer to “4-2. Recalling a scene”
(1) Select the song that you want to use to record mixer
operations.
(2) Move to the location at which you want to start record-
ing automation, and store the mixer settings as a scene.
Automation recording will start from the location of the
scene you store here, and this scene will be the mixer set-
tings at the beginning of the recording.
(2) Move to the location at which you want to store the
(3) Store the scene.
• If you want to use an existing scene, recall that scene,
move to the location at which you want to begin
recording automation, and store the scene again.
Editing the location of a stored scene
You can edit the location of a stored scene to change when it
will become active during playback.
(3) Access the Scene, “Automation” tab page, and select
the channels for which you want to record mixer opera-
tions.
(1) Access the SCENE, “EditScene” tab page, and select
(highlight) the desired scene.
If you want to record events for a channel, click its but-
ton to make it indicate “ ”.
(2) Click the EditLoc button to display the Edit Scene
Location dialog box.
(4) Use the Pan, CH ON, Send, Fader, and Expression
radio buttons to select the type of event you want to
record.
You can record only one type of event at a time.
If you select Send, events will be recorded for the Send key
(INTERNAL 1/2, AUX 1/2) selected by the cell beside the
button.
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(3)
(4)
(7)
(6)
(4)
(2)
(3)
(5)
(6)
(2)
(2)
(5) If you selected “Fader,” you have the option of also
recording Master fader operations.
(3) In the event list, select the event that you want to edit.
If you want the events of the event list to be shown in the
Event View area, click the Set View button and use the
Set View dialog box to select the desired parameter
If desired, click the Master Fader button to make it indi-
cate “ ”.
(6) Click the Mode button to access the Event Rec mode
dialog box.
(4) Click the Edit button to open the Edit Event dialog
box.
Select “Overwrite,” click the OK button (or press the
panel YES key).
The parameter, value, and location of the selected event
will be displayed in detail.
(7) Turn “Automation” ON (Rec).
• Use the value dial (or +/– keys) to select (highlight)
The automation indicator will blink.
the item you want to edit.
(8) When you play back the song, event recording will
If a scene is selected, you can edit only the location.
begin.
Adjust the mixer settings for the events you are record-
ing.
In this screen as well, you can click the move cell
use the value dial (or +/– keys) to change the event being
and
(9) When you stop the song, event recording will end.
Automation will automatically switch ON (Play), and
the automation indicator will light.
edited.
If you want to additionally record other events in the
song, repeat the procedure from step (3).
If you made a mistake, you can click the Undo button to re-
turn to the previous state. If the Undo button is displayed as
Redo, you can press it to cancel the Undo.
(4)
(5)
Playing back the events
Here’s how to play back the recorded events as the song
plays.
(1) Select a song that contains recorded events.
(2) Access the SCENE, “Automation” tab page, and set
“Automation” to “ON (Play).”
(5) Click the OK button to execute the edit and update the
event list.
The automation indicator will light.
(3) When you play back the song, the recorded events will
play back as the song progresses.
If you decide not to execute, click the Cancel button.
Alternatively, you can us the panel YES or NO key.
Cut, copy, or paste an event
Editing events
You can use the Cut, Copy, or Paste buttons to cut, copy,
or paste the selected event.
For details on these operations, refer to the Reference
You can edit recorded events in either of two ways; by chang-
ing the value or location of events in the event list, or by over-
writing events in the desired region.
(1) Access the SCENE, “EventList” tab page.
(2) Click the Select List button to open the Select List dia-
log box. Choose the channel and parameter of the
events you want to edit.
Select a channel 1–32, the master fader, or expression
(you may select only one of these), and then click the OK
button (or press the panel YES key).
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Effect type and size
Effects
There are two types of effect program: stereo and mono.
You can use either type of program as an insert effect, but
mono programs cannot be used as master effects or as the fi-
nal effect.
The D3200 provides up to eight insert effects that you can in-
sert into mixer channels, up to two master effects that can
process the sends from each channel, and one final effect to
process the master bus.
Insert effect 8 cannot use a stereo effect program.
As an example, the type of effect programs that can be used
to provide eight simultaneous insert effects are called “size-
1” programs. Relative to this, other more complex effect pro-
grams are categorized as “size-2” or “size-4” programs.
The size of each effect program is shown by an icon “ ” dis-
played at the right of the effect name.
Guitar
Keyboard
Mic
How DSP power is allocated to the effects
On the D3200, the term “DSP power” refers to the total
processing capability that can be used to process effect pro-
grams.
Insert effects 1–8
Play
Insert effects
Effects of the D3200
DSP power
Rec
EFFRouting
Insert 1–8, Master 1/2, Final
Each track
of the recorder
100%
0%
1
2
3
4
16
There is enough DSP power to process “16 sizes-worth” of ef-
fect programs.
Master
effects
1
2
A total of eleven effects can be used by insert, master, and fi-
nal effects, but since the sum of the all the effect sizes is lim-
ited to no more than 16, the number of effects that can be
used simultaneously will change, depending on the combi-
nation of effect sizes.
A specific amount of DSP power is allocated to the insert,
master, and final effects, and the breakdown for each variety
of effect is shown in the following table.
L
R
Master track
of the recorder
Final
effect
Rec
L
R
Number of effects and DSP power for each variety of
effect
to the master bus
Maximum number of
effects that can be used
simultaneously
Maximum size assignable
Variety
to one effect
The effect programs are common to all of the above types of
effect. There are 128 preset effect programs.
Each effect program is constructed from one of 52 different
effect algorithms.
There are 128 user effect programs in which you can store
your own edited settings, and 32 song effect programs for
each song, in which you can store effect settings for that spe-
cific song.
Insert
Master
Final
8
2
8
4
1
4
Total
11
16
If you use a size-8 effect for insert effect 1, insert effects 2–8 will
be unavailable.
Each song can store its own 32 song effect programs.
If you use a size-4 effect for master effect 1, master effect 2 will be
unavailable.
You cannot rewrite the preset effect programs. However, a preset
effect can be recalled, edited and stored to a user program.
When assigning effects, pay attention to the DSP power indi-
cator in the “EFFRouting” tab page to see how much DSP
power is available.
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1. Using insert effects
2. Using master effects
To use a master effect, adjust the send level of each channel
to send some of its signal to the effect. The master effects are
typically used to apply reverb or to make the overall mix
richer and better balanced.
The D3200 provides two master effects (MstEFF1 and
MstEFF2), and these can be used simultaneously. However if
you use a size-4 effect, the available processing power of both
master effects will be used, so only master effect 1 will be
available.
You use insert effects by inserting them into a mixer channel
to process the sound of an input source or audio track.
A maximum of eight insert effects can be used simultaneous-
ly, and these effect programs may have a total size of no more
than 8. In other words, you must assign effect programs so
that their total size stays within this limit.
Number of simultaneously usable insert effects and their size
Insert effect
1
2
3
4
5
6
7
8
Number of simultaneously usable master effects and their size
Master
effect 1
Master
effect 2
Effect program size (conceptual)
Size-2
Size-1
Size-4
Effect program size (conceptual)
Size-2
Size-4
If you use a size-2 effect for insert effect 1, only six more insert ef-
fects (3–8) will be available.
Example 1
Assign a size-2 program
to master effect 1
Example 2
Assign a size-4 program
to master effect 1
1
2
3
4
5
6
7
8
Master
effect 1
Master
effect 2
Master
effect 1
Master
effect 2
Size-2
Size-4
Size-2
Available
Available
To adjust the depth of the effect, adjust the send level from
each channel.
AUX send is used when applying external effects.
If you use a size-1 effect for insert effect 1, and a size-4 effect for
insert effect 2, only three more insert effects (6–8) will be available.
You can select an effect program for the master effect in the
EFFECT, “MstrEFF1”/“MstrEFF2” or the EFFECT,
“EFFRouting” tab page.
1
2
3
4
5
6
7
8
Size-1
Size-4
Available
For details on how to use the master effects, refer to Quick
1-1. Applying insert effects during
recording
3. Using the final effect
The D3200 provides one stereo-in/ stereo-out final effect,
You can apply an insert effect to an audio input source con-
nected to the input jack, and record the sound processed by
the effect.
which is applied to the master bus.
The final effect is used mainly with a dynamics-type effect
program (such as compression) to adjust the overall level for
mastering.
For details on how to apply an insert effect on a channel in-
You can select an effect program for the final effect in the EF-
FECT, “FinalEFF” or the EFFECT, “EFFRouting” tab page.
1-2. Applying insert effects during
playback
You can apply an insert effect to the playback of a previous-
ly-recorded track.
For details on how to use the final effects, refer to Quick Start.
For details on how to apply an insert effect to the track play-
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For a master effect or final effect
4. Editing the effects
You can edit the effect programs used by the insert effects,
master effects, and final effect quickly and easily using the
Knob Matrix.
(1) Access the EFFECT, “MstrEFF1” (or “MstrEFF2”)/
“FinalEFF” tab page.
(2) Perform steps (3) and following of “For an insert
effect,” above.
Editing the effect parameters
Storing an effect program
(2) (3)
• If the song is playing, press the STOP key.
• Click the Store button in the effect tab page to display the
Store Program dialog box.
• Click the Area list button and select either User or Song
from the list.
(4)
(6)
U (User): User effect program. You can store 128 effect
programs which are shared by all songs.
S (Song): Song effect program. You can store 32 effect pro-
grams specific to each song.
• Click the number cell to specify the store-destination (it
will be highlighted), use the value dial (or the +/– keys) to
select the number, and then click the Yes button (or press
the panel YES key) to store the effect program.
(5)
(1)
(8)
When you store the effect program, it will overwrite and replace
any data that had been stored in that number.
For an insert effect
(1) Access the EFFECT, “InsertEFF” tab page.
(2) Select the insert effect (InsEFF1–8) that you want to
edit.
Click the insert effect cell (highlighted), and use the
value dial (or the +/– keys) to select an insert effect 1–8.
(3) The effect program assigned to the selected insert
effect will appear. Below it, icons will show the algo-
rithm used by that program.
To select a different program, click the popup button and
make your selection.
(4) If the algorithm contains more than one effect icon,
click the cell below the icon you want to edit (it will
become highlighted), and a list of the parameters for
that effect will be displayed.
If the program consists of only one effect, the displayed
parameters are all that exist.
(5) Listen to the effect settings.
When you turn the ON/OFF button OFF, the effect will
be bypassed, and the effect icon(s) will be grayed-out.
When you turn the button ON, the effect will be applied.
This way, you can listen to the difference that the effect
makes and listen to the original sound as a reference.
(6) Use the Knob Matrix located below the LCD screen to
edit the parameter values.
• To edit the value of a parameter, turn the knob in the
Knob Matrix in the location corresponding to that
knob icon.
(7) If the program consists of two or more effects, select
the icon of the effect that you want to edit, and edit its
parameters in the same way.
(8) Assign a name to the effect program that you edited.
• Click the Rename button to access the Rename dialog
• After you have assigned the desired name, click the
OK button (or press the panel YES key).
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5. Controlling effects from an
external device
In addition to the Knob Matrix, you can also use an expres-
sion pedal or external MIDI controller to control the D3200’s
effects in real time.
6. Using external effects
You can use the AUX jacks to provide a “send” to an external
effect processor. The “return” signal from the output of your
external effect processor can be connected to the INPUT 1–12
jacks. The signal can then be routed to the master bus via the
mixer or the sub-mixer.
For details on the effect parameters that you can control, refer
Sending the playback signal to an external effect proces-
sor, and using INPUT 3 and INPUT 4 jacks to return it to
the master bus via the sub-mixer
Using a pedal or MIDI to control an effect.
(1) Connect an expression pedal such as the EXP-2 foot
controller (sold separately) or an external MIDI con-
(1) Connect your external effect processor.
Connect one of the D3200’s AUX jacks to the INPUT jack
of your external effect processor, and connect the OUT-
PUT jacks of the effect processor to the D3200’s INPUT 3
jack and INPUT 4 jack.
(2) Access the SYSTEM/MIDI, “Control” tab page.
In this example we will use a pedal to control the effect.
In the Control Change area, click the Device cell to
select “Pedal.”
(2) Send the playback signal to the external effect.
• Access the MIXER, SEND (EFF/AUX/REC), “Aux-
If you want to use MIDI to control the effect (rather than us-
ing the pedal as in this example), you must specify the type of
MIDI message that you want to use. Access the SYSTEM/
MIDI, “Control” tab page, and set “Control MIDI CH” to
the MIDI channel on which that your external MIDI device
is transmitting.
Send” tab page.
• Make adjustments using the Knob Matrix for the
channel you’re sending to the external effect.
Alternatively, you can click a knob icon to select it,
and click the
buttons to adjust the value.
• Click the button located above the knob icon to select
either pre-fader (PRE) or post-fader (PST) as the loca-
tion from which the signal will be sent to AUX.
(3) Input the audio signal from the external effect proces-
sor.
• Access the MIXER, CH INPUT/SubMixer, “SubMix
1–4” tab page.
(2)
(3)
• Using the Knob Matrix, adjust the “Level” to specify
the return level, and adjust “Pan” to specify the return
(3) Select the effect that you want to control.
In the Assign field, select the effect (InsertEFF1...8/Mas-
terEFF 1, 2/FinalEFF) that you want to control.
(4) Select the effect program that you want to control.
Press the EFFECT key for the effect you chose in step (3),
and select an effect program in the appropriate tab page.
(5) Specify the parameter and range that you want to con-
trol.
• A control icon will be added at the end of the effect
chain of the selected program. Click (highlight) this
control icon to display the control-related parameters.
• Click the “Control” to on.
• Use the effect knobs to specify the range.
If you want to save these settings, store the program as de-
(5)
(5)
(5)
(6) Operate your expression pedal or external MIDI con-
troller to control the effect parameter you specified.
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For now, keep matrix knobs 5–8 all the way toward the left in
their “OFF” position. We’ll get to these in the next section.
Session Drums™
The D3200 is equipped with Korg’s Session Drums. By using
Session Drums in conjunction with the Knob Matrix, you can
easily create a realistic drum track for your song, without te-
dious programming. This drum track can be used as refer-
ence as you record, or as part of your completed song.
Patterns are the basic elements of the drum track. By string-
ing different patterns together and adding fills, intro and
ending patterns, you can create a program map.
If you select a new pattern using the GROUP, SESS, or VARI
knobs while a pattern is playing, the Session Drums will
switch to the new pattern at the beginning of the next meas-
ure.
If you click the Fill button while a drum pattern is playing, a
fill-in pattern will play at the beginning of the next measure,
and then the Session Drums will revert to the previous drum
pattern.
The Session Drums is recorded on its own dedicated track, so
you can use the pattern map to play drum patterns and still
have thirty-two tracks available for recording.
If you select a new pattern using the GROUP, SESS, or VARI
knobs while a fill-in pattern is playing, the Session Drums
will switch to the newly selected pattern when the fill-in
ends.
1. Listening to drum patterns
If you click the Ending button while a drum pattern is play-
ing, an ending pattern will play at the beginning of the next
measure, and then the Session Drums will stop.
If the song is playing, press the STOP key to stop playback.
If you click the RUN button while the Session Drums are
playing, the drumming will stop.
(1) Access the SESSION DRUMS “DrmsMixer” tab page,
and click the “Assign” Monitor radio button.
While the “SessionDr.” tab page is displayed, you can use the
panel LOC 3 and LOC 4 keys instead of the on-screen RUN and
FILL buttons. You can also hold down the panel SESSION
DRUMS key and press the LOC 3 key instead of the on-screen
Ending button.
If you’ve selected Metronome as the group
(1)
If you use the GROUP knob to select “Metronome,” the time
signature and the accent sound will be as specified by the
SESS knob and VARI (shown as BEAT) knob.
2. Creating a drum track for an
entire song (Pattern Map)
Tempo
Drum kit
Here we will explain how to create a sequence of drum pat-
terns (a pattern map) for the entire song by switching varia-
tions in real time.
You can’t create a pattern map if the song’s Protect setting is
turned on.
(4)
(1) Access the SESSION DRUMS “DrmsMixer” tab page,
and click the “Assign” Monitor radio button.
(2) Access the SESSION DRUMS “SessionDr.” tab page.
• If the Click Monitor button is on (highlighted), click it
to turn it off.
(2)
(2) Access the SESSION DRUMS “SessionDr.” tab page,
and click the RUN button (it will be highlighted) to
hear the current pattern.
(3) Click the RUN button (it will be highlighted), and you
will hear the currently-specified drum pattern.
To stop the pattern, click the RUN button once again.
To stop the pattern, click the RUN button once again.
(4) Use the DRUMS fader to adjust the volume of the
drum pattern.
(3) Use the DRUMS fader to adjust the volume of the
drum pattern.
(4) Use matrix knobs 1–4 to select drum patterns and
adjust the tempo.
(2)
• Use the GROUP knob to select a family of drum pat-
ters, or the drum pattern group.
• Use the SESS knob to select a pattern set from within
the current group.
(4)
(7)
(9)
(2)
When you use the GROUP and SESS knobs to select a pat-
tern set, the drum kit and tempo will change as well. It takes
about one second to switch drum kits.
• Use the VARI knob to select a variation of the current
pattern set. Turning the knob toward the right will
make the pattern “busier” and add more sounds.
(6)(10) (6) (8)
(3)
• Use the TEMPO knob to adjust the tempo.
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When you use the on-screen buttons or the panel keys to move be-
tween measures, the counter will automatically switch to the
measure display.
(5) Use matrix knobs 1–4 to select the drum pattern that
you want to use for the starting measure.
• Use the GROUP knob to select the drum pattern
group.
As the pattern map plays, you can use the matrix knobs 5–8
to listen to other Session Drum features.
• Use the SESS knob to select a pattern set from within
the current group.
• Use the SHFFL knob to add various amounts of “shuf-
fle” feel to your drum track.
• Use the VARI knob to select a variation of the cur-
rently selected pattern set. Turning the knob toward
the right will make the pattern “busier” and add more
sounds.
• The ACCNT and INTNS knobs can add more dynam-
ics to your drum track. The ACCNT knob selects dif-
ferent accent tables, and the INTNS knob sets depth
of accent.
• Use the TEMPO knob if you want to set a different
tempo for this event.
• The HUMAN knob adds introduces slight variations
in timing and velocity to add a more “human” feel to
your drum track.
(6) When you’ve chosen the drum patterns you want to
use, click the Record button (it will be highlighted),
and then click the Play/Stop button (it will be high-
lighted) to start recording the drum map.
While the “SessionDr.” tab page is displayed, you can use the
panel LOC 1 and LOC 2 keys instead of the on-screen Play/
Stop and Record buttons.
3. Recording with Session
Drums
The drum track you create using Session Drums can be used
in a variety of ways. You can listen to the drum track as a ref-
erence as you record your other tracks. The Session Drums
can be assigned to inputs and recorded on channel tracks, al-
lowing you to add insert effects as they are recorded. You can
also introduce the drums to the master bus, so that the Ses-
sion Drums will be mixed in as part of your master track.
(7) As the pattern plays, use the VARI knob (matrix knob
3) to switch pattern variations.
Turning the knob toward the right will make the pattern
“busier” and add more sounds.
(8) When you want to insert a fill-in, click the FILL button
while the preceding measure is still playing.
(9) When you want to insert an ending pattern, click the
Ending button while the preceding measure is still
playing. After the ending pattern has been recorded, a
blank pattern will be recorded.
Recording additional tracks as you listen to the
drum track
(10)If you want to record tempo changes as you record, use
the TEMPO knob (matrix knob 4).
Here’s how you can record a performance while listening to
drum patterns as a guide rhythm.
The tempo settings used during recording will be saved as
part of the tempo track. During recording, you can use the
TEMPO knob to gradually increase or decrease the tempo,
starting at that location. If you want the song to instantly
change to a new tempo setting at the beginning of a specific
measure, record at a fixed tempo, and then edit the pattern
(1) Access the SESSION DRUMS “DrmsMixer” tab page,
and set “Assign” to either Monitor or Master.
(2) Turn on the DRUMS key.
Use the DRUMS fader to adjust the volume.
(3) Connect your input devices, and begin recording.
(4) If Click Monitor is turned on in the SESSION DRUMS
“SessionDr.” tab page, the currently-specified drum
pattern will play. If Click Monitor is turned off, the
pattern map will play.
(11)At the last measure of the drum performance, click the
PLAY/STOP button to stop recording the pattern map.
You can use the “PatternMap” tab page to view the pattern
map that you created in this way.
If Click Monitor is off and nothing is recorded in the pattern
map, the drums will not play.
The drums themselves will not be recorded using this proce-
dure.
Recording patterns on a track
Drum patterns, or a drum track created using the Session
Drums pattern map, can be assigned to channel tracks and
recorded. You can also use the Session Drums to create a
drum track for a song that has already been recorded.
Recording Session Drums to a channel track
You can record the drum pattern or drum map playback to a
pair of tracks (stereo) on the D3200.
Auditioning the pattern map
To hear the pattern map you just created, access the SES-
SION DRUMS “SessionDr.” tab page and click the Play but-
ton.
You can use the on-screen rewind and fast-forward buttons
to move between measures. Alternatively, you can hold
down the SESSION DRUMS key and use the panel +/– keys
to move between measures.
Recording drum patterns to tracks 1 and 2
(1) Make preparatory settings for recording.
• Access the SESSION DRUMS “DrmsMixer” tab
page.
• In the Drums Track Mixer, set the Assign setting to
“CH Input.”
Since this data is already recorded on the Session Drums
track, you will also be able to audition the pattern map if you
move to the beginning of the song, turn on the DRUMS key,
and press the PLAY key to play back the song.
• In the Drums Track Mixer, adjust the EQ and faders as
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(2)
(1)
(1)
(2) Specify the input channels.
• Access the MIXER, CH INPUT/SubMixer “Ch
Assign” tab page.
• Use the
to set the CH1 SOURCE cell to “L” (
SOURCE cell to “R” ( ).
(3) Record.
buttons (or the value dial or +/– keys)
) and the CH2
Press the REC key to put the D3200 in record-ready
(3)
mode, and then press the PLAY key to start recording.
(4)
(3)
(3)
Recording directly to the master track
The playback of a drum pattern or pattern map can be mixed
in with the playback of your recorded tracks during mix-
down to create a complete master track.
Adding the pattern map playback during mixdown to the
master track
(1) Make preparatory settings for recording.
• Access the SESSION DRUMS “DrmsMixer” tab page.
• In the Drums Track Mixer, set the Assign setting to
“Master.”
• In the Drums Track Mixer, turn Dr (or the panel
DRUMS key) on.
(4) Click the Exit button to return to the Session Drums
page.
• In the Drums Track Mixer, adjust the EQ and faders as
Editing the sound of a drum kit
(2) Record.
(1) Set the Session Drums to play the pattern or pattern
map using the drum kit that you wish to edit.
Press the REC key to put the D3200 in record-ready
mode, and then press the PLAY key to start recording.
(2) Click the KIT button.
The DRUM KIT dialog box will appear, showing the
current drum kit settings.
4. Editing a drum kit
You can select which drum kit is being used to play the drum
patterns. You can also edit the level, pan and tuning of the in-
dividual sounds in the drum kit.
You can’t edit a drum kit if the song’s Protect setting is turned on.
(3)
Although you are free to change the pattern variation or tempo af-
ter editing a drum kit, the settings will revert to the original drum
kit if you then change the pattern group or session.
(3)
(4)
(2)
Selecting a drum kit
(1) Click the RUN button (highlighted) to play the drum
pattern using the current settings.
(3) Use the Knob Matrix to edit the various sound parame-
ters for each drum.
(2) Click the KIT button.
Use the scroll buttons or scroll bar to switch between the
drums that you want to edit.
The DRUM KIT dialog box will appear, showing the
current drum kit settings.
(4) Click the Exit button to return to the Session Drums
page, and click the RUN button to hear the results.
As an alternative to the on-screen KIT button, you can also
access the DRUM KIT dialog box by holding down the panel
SESSION DRUMS key and pressing the LOC 1 key.
Preserving drum kit changes and drum sound edits
(3) Click the KIT CHANGE button, and in the Select Drum
Kit dialog box, select the drum kit that you want to use.
Click the OK button (or press the panel YES key) to
return to the DRUM KIT dialog box. The drum kit has
been changed.
If you check the Hold check box in the DRUM KIT dialog
box, any changes you make to the drum kit or edits you make
to the individual drum sounds will be used for the entire
song, regardless of the settings that were saved with the se-
lected drum pattern.
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If this option is unchecked, you will revert to the drum kit
and sounds that are specified for each drum pattern.
(2)
5. Pattern maps
You can use Session Drums to create a pattern map in real
time. When you do this, pattern map events will be automat-
ically created each time you switch patterns.
(3)
(2)
By editing existing events or adding new events to this pat-
tern map, you can create a high-quality pattern map for the
entire song.
You can’t create or edit a pattern map if the song’s Protect setting
is turned on.
(2)
You can’t use the pattern map if the Click Monitor button is
turned on (highlighted) in the “SessionDr.” tab page. Click the
Click Monitor button to turn it off.
When creating or editing a pattern map, the types of events that
can be edited will depend on the RecMode setting in the “Ses-
Creating a pattern map
You can add events to the pattern map to change the time
signature, drum pattern, or tempo setting at the specified
measure.
By changing the number of measures and the drum pattern
assigned to each event in the pattern map, you can create a
drum performance for an entire song, including fill-ins and
an ending.
(3) If you want the time signature or drum pattern etc. to
change during the song, you can add more steps to the
pattern map.
• Click the New button to open the New Map Event
dialog box.
• Use the GROUP, SESS, and VARI knobs to specify the
Another way to create a pattern map is to use the “SessionDr.”
tab page to make the changes in real time while you listen to the
drum patterns, and then use the “PatternMap” tab page to edit
each event.
desired drum pattern.
• If you want to create a tempo change, use the TEMPO
knob to set the new tempo. The new tempo will begin
with the first measure in this event.
The performance of the pattern map you create here is automati-
cally recorded on the drum track, but you can also record it on a
• If you want to select a blank pattern, a fill, or an end-
ing pattern, click the Blank, Fill, or Ending buttons
respectively.
• Use the Start Meas cell to specify the starting meas-
ure, and the Length cell to specify the number of
measures.
(1) Enable the pattern map.
• Access the SESSION DRUMS “SessionDr.” tab page.
• Turn the Click Monitor button off (normal display).
• When you click the OK button (or press the panel YES
key), the new event will be added to the pattern map.
When you add a new event to the pattern map, the
event numbers of the pattern map will be consecutively
reassigned starting from the beginning of the song.
(2) Set the parameters for event “001” at the beginning of
the pattern map.
• Access the SESSION DRUMS “PatternMap” tab
page.
• By adding events to the pattern map, you can create
the drum track for an entire song, including an intro,
fill-ins, switching patterns, and an ending.
• In the list, select (highlight) “001:...”.
The pattern map consists of up to two hundred events; event
“001” which specifies the pattern at the beginning of the song,
and events “002” through (up to) “200” which specify pat-
tern changes during the song.
• You can click the Prev button to preview (audition)
the drum pattern assigned to an individual event.
• Click the Edit button to open the Edit Map Event dia-
log box. When the dialog box appears, you will auto-
matically be in preview (audition) mode.
• Use the GROUP, SESS, and VARI knobs to select the
pattern that event “001” will use.
• Use the TEMPO knob if you want to set a different
tempo for this event.
• Use the Length cell to specify the number of measures
that the pattern will continue playing.
The beginning of the pattern map is fixed at “001” and cannot
be changed.
• When you’ve made the desired settings, click the OK
button (or press the panel YES key).
(4) Listen to the pattern map you’ve created.
In the SESSION DRUMS “SessionDr.” tab page, click
the Play button. The drum patterns will switch accord-
ing to the pattern map you created.
Alternatively, you can move to the beginning of the
song, turn on the DRUMS key, and press the PLAY key
to play back the song.
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If you overwrite a Fill pattern (one measure) onto a portion
of event 002
Editing a pattern map
Inserting a new event into the pattern map
If you change pattern before pattern B to a one-measure Fill pattern
When you add a new event to the pattern map, the pattern
map event is inserted at the specified measure. The pattern
map will lengthen by the corresponding number of meas-
ures, and the subsequent event numbers will be increased ac-
cordingly.
(Overwrite Map Event)
Measure
1
2
3
4
5
6
Before
editing
PatternA
Event:001
PatternB
Event:002
PatternC
Event:003
1
2
3
4
5
6
After
editing
PatternA
Event:001
Fill
Event:002
PatternB
Event:003
PatternC
Event:004
If you insert a new two-measure event between events
001 and 002
(1) Select the location at which you want to overwrite.
Add a two-measure pattern after pattern A (New Map Event)
Access the SESSION DRUMS “PatternMap” tab page,
Measure
1
and click Pattern Map “002” to select it.
2
3
4
Before
editing
(2) Specify the pattern that you want to overwrite.
PatternA
Event:001
PatternC
Event:002
• Press the Overwr. button to open the Overwrite Map
Event dialog box.
1
2
3
4
5
6
After
editing
• Click the Fill button (highlighted), and then click the
OK button (or press the panel YES key).
PatternA
Event:001
PatternB
Event:002
PatternC
Event:003
(3) Verify that the event was overwritten as you intended.
(1) Select the location at which you want to insert an
event.
Check the pattern map in the “PatternMap” tab page.
Access the SESSION DRUMS “PatternMap” tab page,
and click event “002” to select it.
Deleting an event
The events located after the deleted event will be shifted to-
ward the beginning of the song by the number of measures
that were deleted.
(2) Create a new event.
• Click the New button to open the New Map Event
dialog box.
This operation cannot be undone.
• Set the Length cell to “002.”
(1) Select the event that you want to delete.
Access the SESSION DRUMS “PatternMap” tab page,
and select (highlight) the pattern map event that you
want to delete.
• Set the parameters as desired, and click the OK button
(or press the panel YES key).
(3) Verify that the event was inserted as you intended.
Check the pattern map in the “PatternMap” tab page.
(2) Delete the event.
Replacing an event
• Click the Delete button. A dialog box will ask you to
confirm the operation.
When you perform an edit that involves changing the
number of measures in an event, the starting measure loca-
tion of all subsequent events will be shifted toward the end
of the song (if you increase the number of measures) or to-
ward the beginning of the song (if you decrease the number
of measures) by the number of measures being added or re-
moved from the pattern map event.
• Click the Yes button (or press the panel YES key) to
delete the selected pattern map event.
If you click the Select All button to turn it on, all events other
than “001” will be deleted, and the settings of event “001”
will be initialized.
(3) Verify that the event was deleted as you intended.
Check the pattern map in the “PatternMap” tab page.
If you change pattern B to a one-measure Fill pattern (Edit Map Event)
Measure
1
2
3
4
5
6
Before
editing
PatternA
Event:001
PatternB
Event:002
PatternC
Event:003
6. Tempo
1
2
3
4
5
The tempo of a D3200 song is controlled by the tempo track.
By creating a pattern map, you can either have the entire
song play back at one tempo, or enter tempo changes
throughout the song to create variations in the tempo. It is
also possible to record and play back tempo changes from an
external MIDI device.
After
editing
PatternA
Event:001
Fill
Event:002
PatternC
Event:003
(1) Select the pattern map event that you want to edit.
Access the SESSION DRUMS “PatternMap” tab page,
and select (highlight) the pattern map event that you
want to edit.
In order to change the tempo clock or to record a pattern map, you
must turn off the Clip Monitor button in the “SessionDr.” tab
page. (Refer to “Song Guide function”).
(2) Edit the step.
• Click the Edit button to open the Edit Map Event dia-
log box.
Playing the entire song at the same tempo
• Edit the parameters, and click the OK button (or press
Record a pattern map. When doing so, don’t change the tem-
po setting. We suggest that you set the “SessionDr.” tab page
parameter RecMode to Pattern, so that tempo changes are
not recorded.
the panel YES key).
(3) Verify that the step was edited as you intended.
• Check the pattern map in the “PatternMap” tab page.
All events will play at the tempo specified by the tempo
Overwriting a portion of an existing event
If you modify only some of the measures in an existing pat-
tern map event by overwriting, the number of events will in-
crease, but the total overall number of measures will not
change. You can also overwrite an event that spans multiple
existing events. In this case, the number of steps will de-
crease, but the overall number of measures will not change.
Alternatively, you can edit the tempo of event “001” (the first
event of the pattern map) to make the entire song play back
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(5) Record MIDI Clock data.
Changing the tempo during the song
• Click the RecStart button to put the D3200 in the
record-ready state.
If you want the tempo to change at a specific location, you can
manually adjust the tempo at that point during recording. If
you want the tempo to change at the beginning of a specific
measure, you can edit the pattern map. The changed tempo
will be maintained even if the pattern or session changes.
• Start your MIDI sequencer.
• When the D3200 starts receiving MIDI Clock data
from your MIDI sequencer, it will indicate “Receiving
MIDIClock.”
(6) When your MIDI sequencer finishes playing, stop the
MIDI sequencer.
The Song Guide function
When the D3200 finishes recording, it will indicate
“Complete.” Click the OK button (or press the panel
YES key).
Even without creating a song map beforehand, you can make
a drum pattern play from the monitor outputs while you
record, so that the drum pattern will function as a metro-
nome for your performance.
Tap tempo
In the “SessionDr.” tab page, turn the Click Monitor button
on (highlighted), and a drum pattern will play according to
the pattern and tempo settings of the currently displayed
“SessionDr.” tab page. The tempo map settings are ignored
at this time. This is called the Song Guide function.
You can record the tempo track by pressing (tapping) the
PLAY key at the beginning of each measure (or on each beat)
as the song plays.
You can use a PS-1 foot switch (sold separately) instead of the
Drum patterns will not be recorded on the pattern track when
you’re using this function.
Tap tempo lets you record the tempo track after a song has
already been recorded. If you record the tempo for a song for
which you did not originally specify the tempo, you will be
able to do the following things.
6-1. Tempo track
You can record MIDI Clock data or Tap Tempo data on the
tempo track, and use the tempo track to control the tempo of
the song.
• Edit tracks in units of measures
• Connect and synchronize external MIDI devices
(1) Specify the time signature of the song.
If the time signature changes during the song, create a
pattern map at the location where the time signature
changes.
If the Click Monitor button is turned on in the “SessionDr.” tab
page, the Click Monitor button will be switched off when you
record the tempo track.
Tempo settings will play back in synchronization, but meas-
ures will become incorrectly aligned if the time signature
changes do not match.
Recording MIDI Clock data from an external MIDI
sequencer, and using it as the tempo track
MIDI Clock data from an external MIDI sequencer can be re-
corded as tempo data on the tempo track.
You can use this when you want to synchronize a D3200 song
with song data created on a MIDI sequencer in which the
tempo changes continuously.
(2) If you want to use a foot switch to input the tap tempo,
connect an optional PS-1 foot switch to the FOOT
SWITCH jack of the D3200.
(3) Specify how you want to record the tempo.
Access the SESSION DRUMS, “TempoTrk” tab page,
and choose Tempo Rec Mode, “MeasTap” (tap at the
beginning of each measure) or “BeatTap” (tap on each
beat).
If MIDI Clock data was not received correctly from your MIDI se-
quencer, recording may stop in the middle of the song.
(1) Specify the time signature of the song.
If the time signature of the song data created on your
MIDI sequencer changes during the song, create a new
pattern map that begins where the time signature
(4) Record the tap tempo track.
• Click the RecStart button to put the D3200 in record-
ready mode. Tap tempo will be recorded from the
beginning of the song.
Tempo settings will play back in synchronization, but meas-
ures will become incorrectly aligned if the time signature
changes do not match.
• When you press the PLAY key or a connected foot
switch, the song will begin playing, and tap tempo
recording will also begin.
(2) Connect the MIDI OUT connector of your MIDI
sequencer to the D3200’s MIDI IN connector.
• While you listen to the playback, record the tap tempo
by pressing the PLAY key or foot switch at the inter-
vals you specified in step (4). The counter will be dis-
played while you record the tap tempo.
(3) Set your MIDI sequencer so that it will transmit MIDI
Clock messages.
Refer to the owner ’s manual of your MIDI sequencer.
When using the PLAY key to record tap tempo, do not strike
the key any more forcefully than necessary. Doing so may
damage the hard disk etc.
(5) After you have input the last tap, press the STOP key.
For example if you are inputting four measures of a 4/ 4
time signature, tap four times in the case of “MeasTap”
or sixteen times in the case of “BeatTap” to input up to
the beginning of the fifth measure. Then press the STOP
key.
(4)
(5)
If you input taps only until mid-way through the song,
the tempo of the last-input measure or beat will be auto-
matically copied to the end of the song.
(6) Check the tempo source.
Move to the beginning of the song, press the PLAY key
to play back, and check the tempo.
(4) Specify how you want to record the tempo.
In the SESSION DRUMS “TempoTrk” tab page, set
Tempo Rec Mode to “MIDIClock.”
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6-2. Pattern map tempo
Recorder
The D3200 has 32 channel tracks for each song. For each
If you don’t specify a tempo in the pattern map, the tempo
will be recorded according to the tempo track. However by
setting the RecMode to Pat&T or Tempo, you can record a
pattern map and manually record tempo changes.
When you’re recording the pattern map, tempo changes will
apply from the location where the change occurs (regardless
of the measure of the pattern), and this tempo will be main-
tained until the next tempo change that occurs.
channel track, there are eight virtual tracks; A through H.
There is also a two-channel master track that is used for re-
cording the final stereo mix of your song. If you want to cre-
ate an audio CD, the data on the master track will be used.
The D3200 provides a separate master track for each song,
and this master also has eight virtual tracks; A through H.
If you want the tempo to change at the beginning of a meas-
ure (for example when you switch patterns), record with a
fixed tempo, and then edit the tempo of the appropriate pat-
tern map event. Subsequent events will also be automatically
changed to this tempo.
The following table shows the number of available tracks
and the number of tracks that can be used simultaneously.
Number of simultaneously usable tracks for each Song
Type
Even if you edit the tempo of a pattern map event where tem-
po changes have already been recorded during the measure,
the change will apply from the beginning of the measure.
Song Type
44.1 kHz/16-bit
48 kHz/16-bit
44.1 kHz/24-bit
48 kHz/24-bit
Recording
Playback
Punch recording
16*
32
8
12**
16
4
*16 channels is the maximum, combining 12 analog inputs,
+ 2 digital inputs (S/P DIF L, R), + 2 Session Drums (L, R).
**12 channels using any combination of analog inputs, digital
inputs and Session Drums.
1. Recording
The D3200’s recorder can record analog or digital audio in-
put sources assigned to mixer channels.
Then you’ll use the master track to combine the multiple re-
corded tracks into a two-track stereo mix.
Bounce recording
Bounce recording is a way to combine the data from multiple
tracks down to just one or two tracks.
The D3200 provides a stereo master track that is separate
from the channel tracks.
To perform bounce recording, just play back the tracks you
want to bounce, and record them onto the master track.
After listening to the Bounced data on the Master Track and
verifying that it is correct, simply copy (overwrite) the mas-
1-1. Basic recording
Here’s how to record the audio signal that you specified in
(6) Check the recording mode.
Access the REC/PLAY MODE, “RecMode” tab page,
and click the “Normal” in the Rec Mode.
(7) Set the recording level.
You can set the recording level in one of two ways.
• You can record at the optimum level simply by record-
ing at the level you specified in steps (1) through (4).
Click the REC button to set it to “PRE” in the CH
VIEW, “Ch View” tab page.
• If you want to further adjust the channel fader and
record at the adjusted level, click the REC button to set
“PST” in the CH VIEW, “Ch View” tab page.
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With the PRE setting, the channel fader will send the input
signal to the master bus, setting the monitor level. With the
PST setting, the send level to the master bus will be the same
as the recording level.
(2) Record.
1-3. Overdubbing (Recording addi-
tional tracks during playback)
Here’s how to record additional performances while you lis-
ten to the playback of previously-recorded tracks.
You can also make this setting in the MIXER, SEND (EFF/
AUX/REC), “Rec Send” tab page.
(8) Move to the location where you want to start record-
(9) Put the D3200 in record-ready condition.
(1) Prepare for recording.
Press the REC key (REC and PLAY keys will blink).
(10)Start recording.
(2) Select the tracks that you want to play back.
Press the REC/PLAY key, and then use the channel keys
to select Play mode (key lit green) for the tracks you
want to play back.
Press the PLAY key (REC and PLAY keys will light).
Perform the part to be recorded.
(11)Stop recording.
When you have finished performing, press the STOP
key (REC and PLAY keys will go dark). Return to the
location at which you started recording, set the REC/
PLAY key of the tracks you recorded to PLAY (key lit
green). Play back, and verify that your performance was
recorded correctly.
(3) Select the track(s) that you want to record.
Press the channel key of the tracks you want to record, to
set them to Recorded mode (key lit red).
(4) Mute the tracks that you will not be using.
Press the CH ON key.
Press the channel keys to turn off (key unlit) the tracks
that you are not playing or recording, so that these tracks
will be muted.
The ATT setting in the “EQ/ATT” (or “Ch View”) tab page
is common to recording and playback. If you have turned
down ATT substantially for recording, you may need to ad-
just it for playback.
(5) Record.
1-2. Switching virtual tracks
1-4. Trigger recording
Each song contains up to 32 tracks and one master track (ster-
eo).
Trigger recording is a function that automatically starts re-
cording when the input signal level exceeds a specified val-
ue.
In addition, each track has eight “virtual tracks,” labelled A–
H.
Trigger/ RecStart
When you record or play back, you can specify which of
these virtual tracks A–H will be used.
This means that you can switch between virtual tracks to
record multiple “takes” of a performance, and then choose
the best take.
Recording will start when the input signal level exceeds
the specified value.
You will not be able to execute recording if MIDI Sync is set
to MTC.
SONG
Trigger/ Punch In
Trk1
Trk2
Trk3
Trk4
Trk5
Trk32
Master Trk
When the input level exceeds the specified threshold
value while the song is playing, the recorder will switch
from playback to recording.
A
B
A
A
A
A
A
B
C
D
E
F
A
B
C
D
E
F
B
C
D
E
F
B
C
D
E
F
B
C
D
E
F
B
C
D
E
F
C
D
E
F
(1) Prepare for recording.
(2) Adjust the settings for trigger recording.
Access the REC/PLAY MODE, “RecMode” tab page,
and click either “Trigger/RecStart” or “Trigger/Punch
In” (the TRIGGER LED will light).
G
H
G
H
G
H
G
H
G
H
G
H
G
H
(1) Select the desired virtual track.
(3) Specify the input signal level (“Threshold”) at which
recording will begin.
In the TRACK, “Vtrk1–32” tab page, click the
buttons to select the track that you want to record, and
then click the “V-Level” ←→ buttons (or the value dial
or +/– keys) to select the virtual track.
(4) If you want recording to begin from a time slightly ear-
lier than the moment that the input signal exceeds the
“Threshold” (i.e., so that the attack is recorded), you
can set the “PreTriggerTime.”
In the case of a 24-bit song, the “Vtrk1–32” tab page will be
named “Vtrk1–16.”
Trigger recording will cause recording to start when the
threshold is exceeded, but the PreTriggerTime lets you
prevent the attack of the first note from being cut off.
If a virtual track already contains recorded data, this is graph-
ically indicated by “ ” as shown in the illustration.
(3)
(4)
(2)
(1)
(1)
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(5) Press the REC key to put the D3200 in record-ready
condition.
(7) Press the STOP key to stop. (The PLAY key will go
dark.)
After you stop recording, move the location to a point
earlier than where you began recording, and play back
to verify that the re-recording is satisfactory.
Trigger/RecStart
The REC key and PLAY key will blink.
Trigger/Punch In
The REC key will blink.
Using a foot switch for manual punch-in/ out
(6) Begin recording.
You can switch between playback and recording by pressing
a PS-1 foot switch (sold separately).
Trigger/RecStart
This lets you punch-in/ out while you perform, or when the
D3200 is located at a distance.
When the input signal exceeds the threshold level,
recording and playback will start automatically (REC
and PLAY keys will light).
(1) Connect a foot switch to the FOOT SWITCH jack.
Trigger/Punch In
(2) Access the SYSTEM/MIDI, “Control” tab page, and
specify the function of the foot switch.
Press the PLAY key to start playback (the REC key
will blink, and the PLAY key will light). At the loca-
tion that you want to record, begin performing on
your instrument. When the input signal exceeds the
threshold level, recording will start automatically
(REC and PLAY keys will light).
Click “PunchIn–Out” in the “Function” to select.
If you are using the PS-1 foot switch, make sure that “Polar-
(3) Perform manual punch-in/out recording.
Follow the procedure described in “Manual punch-in/
out.” When doing so, you can press the foot switch at
steps (5) and (6) to switch between punch-in and punch-
out.
(7) When you have finished performing, press the STOP
key to stop.
Auto punch-in/ out
Here’s how to automatically punch-in and punch-out at loca-
tions you have specified beforehand.
1-5. Punch-in Recording
(Re-recording a specific area)
If you made a mistake in a recorded performance, or are not
satisfied with a portion of the performance, you can use
“punch-in/ out” recording to fix just that portion without
having to record the entire part over again. Punch-in/ out re-
cording can be done manually or automatically
You will not be able to execute recording if MIDI Sync is set to
MTC.
(1) Prepare to record.
(7).
Punch-in: Switches from the playback mode to the
record mode.
(2) Set the playback level.
If you want to hear the recorded sound before and after
the region you are re-recording, access the MIXER,
SOLO/MONITOR, “Monitor” tab page, and click
“Cue” to turn it on. Then go to the “CueLevel” tab page,
and adjust the “LEVEL” of the track that you want to re-
Punch-out: Switches from the record mode back to the
playback mode.
Manual punch-in/ out
Here’s how to punch-in and punch-out manually.
During playback, press the REC key or an optional PS-1 foot
switch to begin recording, and then press the REC key, PLAY
key, or foot switch to stop recording.
(3) Store the location at which you want to start recording
in the IN (punch-in) locate point, and store the location
at which you want to stop recording in the OUT
(punch-out) locate point.
(1) Prepare to record.
For details on setting the IN and OUT locations, refer to
(2) Adjust the playback level.
If you want to hear the recorded sound before and after
the punch-in/ out region, access the MIXER, SOLO/
MONITOR, “Monitor” tab page, and click “Cue” to
turn it to turn it on. Then go to the “CueLevel” tab page,
and adjust the “LEVEL” of the track that you want to re-
(4) Access the REC/PLAY MODE, “RecMode” tab page,
click the Auto Punch button, and turn on the auto
punch-in/out function.
The AUTO PUNCH indicator will light.
(5) Specify the playback region before and after record-
ing.
(3) Move the location to a point earlier than the point
• Set “Roll Time Unit” to the desired unit: “Sec” (sec-
onds) or “Meas” (measures).
(4) Press the PLAY key to begin playback (the PLAY key
will light).
• Set “Pre Roll Time” to specify the length of playback
that will occur before recording begins.
The song will play back, and you will hear the sound of
the playback tracks as well as the sound of the track you
will be re-recording.
• Set “Post Roll Time” to specify the length of playback
that will occur after recording ends.
(5) When you reach the point that you want to re-record,
press the REC key. (The REC and PLAY keys will
light.)
Recording will begin (manual punch-in), and you can re-
record your performance.
(6) When you reach the point at which you want to stop
re-recording, press the REC key or the PLAY key. (The
REC key will go dark.)
Recording will stop (manual punch-out), and normal
playback will resume. By repeating steps (5) and (6), you
can re-record more than one section in one pass.
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• Recording will end when you reach the OUT point,
and playback will continue for the post-roll time. (The
REC key will go dark.)
• Then you will move to the pre-roll time, and the same
process will be repeated.
• To stop, press the STOP key at a point outside the
recording region (IN–OUT).
(4) Use the Undo/Redo function to compare the takes, and
select the best one.
(4)
(5)
• Press the UNDO key to display the “Undo/Redo” tab
page.
The “Undo/Redo” tab page displays the most recent
recording (Level 00) and the previous recordings
(Level “loop-recorded takes minus 1”) together with
the Rec Track (track number).
(6) Begin recording.
• When you press the REC key, the recorder will move
to a location earlier than the punch-in point, as speci-
fied by the pre-roll time, and will enter the record-
ready state (REC key blinking).
Loop recordings appear in the list as “Record Track,” just as
conventional recordings.
• In the “Undo/Redo” tab page, click the Undo button
and Redo button to select a recorded take. The
selected performance will be recalled.
• When you press the PLAY key, playback will begin.
Playback will continue during the pre-roll time, and
then recording will occur from the specified punch-in
point (IN). (The REC and PLAY keys will light.)
(5) Listen to the recorded performance.
(7) Stop recording.
• Press the PLAY key to play back, and listen to the
recording. If “Loop Play” is on, the region between the
IN (beginning of recording) and OUT (end of record-
ing) points will continuously play back.
• When you reach the punch-out point (OUT), record-
ing will end and playback will resume. (The REC key
will be dark and the PLAY key will be lit.)
• Repeat this process to select the best performance.
• When the post-roll time ends, the recorder will stop.
The data in the list lets you go back through the most recent
sixteen levels.
(8) Verify the content that was recorded.
Move to a location earlier than where you began record-
ing (IN), and play back to verify that the recording is sat-
isfactory.
1-6. Creating a master track
After applying effects and EQ to each track to create the over-
all balance of your song, you can then apply effects and EQ
to the entire song to make the volume and tone consistent,
and record the resulting two-track stereo mix onto the “mas-
ter track.”
The master track data you create here can also be copied to a
Loop recording
When using auto punch-in/ out recording, you can click the
Loop Play radio button (in the Play/Stop Mode field of the
“Play/Stop” tab page) so that the IN–OUT region will be re-
corded repeatedly (loop). When you are finished recording,
you can use the Undo/ Redo functions to compare different
takes, and keep the best one.
After recording or track editing, you can use the Undo function to
(1) Adjust the settings for auto punch-in/out.
If you recorded on a different virtual track, check the virtual track
that is selected after executing Undo.
(2) Click the Loop Play radio button to turn it on (high-
lighted).
Mixing down the audio of tracks 1–32 and recording a
master track for a 44.1 kHz/ 16-bit song
The Loop indicator will light.
(1) Select the virtual tracks that you want to use in your
final mix.
• For each channel track, select the virtual track that you
want to include in the mix that will be recorded onto
(2)
• Select a virtual track for the master track.
(1)
(3) Begin recording.
• When you press the REC key, you will move to a point
before the specified IN (recording start) location, as set
by the pre-roll time, and the D3200 will be in record-
ready condition (REC key blinking).
• When you press the PLAY key, playback will begin
(PLAY key will light).
Playback will continue for the pre-roll time, and
recording will begin at the IN point. (The REC key
will light.)
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(2) Specify how the master track will be recorded.
2. Playback
• Press the key located above the master track (the key
will light red). All channel tracks will automatically be
set to Play (key lit green).
This section explains the basic methods of playback used in
the D3200.
• For channels you don’t want to record, press the CH
ON key and then press each channel key to turn it off
(key unlit).
2-1. Normal playback
(1) Select the track(s) that you want to play back.
Press the CH ON mode key (lit).
• If you have used the Session Drums to create a drum
track for your song, the playback of the Session
Drums can be mixed in with the other playback tracks
when creating the master track. Access the SESSION
DRUMS, “DrmsMixer” tab page, and use the radio
button to select “Master” as the “Assign” destination.
Press the channel key for each track that you want to
play (key lit).
Press the REC/PLAY key (lit).
Press the channel key for each track that you want to
play to select Play mode (key lit green).
The Session Drums EQ and Send levels can also be set from
this page
(2) Move to the location at which you want the playback
(3) Press the PLAY key to begin playback (the PLAY key
will light).
(9) Set the recording mode.
Access the REC/PLAY MODE, “RecMode” tab page,
and click “Normal” in “Rec Mode” to select.
(10)Press the STOP key to stop playback (the PLAY key
will go dark).
(10)Adjust the recording level.
• Set the master fader to unity gain (0 dB).
• Play back the song.
In order to play back the master track, you must set the master
track channel key to Play (key lit green).
• Use the faders to adjust the level of each channel to
create the desired volume balance for your song. The
sound will be recorded onto the master track at these
levels. If AUTOMATION is on, the master track will
be recorded using the levels set by any Scene or Event
automation.
Playback will continue until you press the STOP key, even if you
pass the end of the audio data that actually exists.
Operation will differ depending on the Play/Stop Mode setting
You can use a PS-1 foot switch (sold separately) to start and stop
If the sound of the master track is clipping (distorting), lower
the master fader.
2-2. Loop playback
If you are creating an album CD project, the beginning of the
master track will be the beginning of the CD track.
Here’s how you can repeatedly play back the region between
the IN–OUT points of a song. This is a useful way to check
the content of that region. You can also use loop playback in
(12)Begin recording.
• Press the REC key to enter record-ready condition,
(1) Select the track(s) that you want to play back.
above.
and then press the PLAY key to begin recording.
• When you are finished recording, press the STOP key
to stop recording.
(2) Specify the region (IN–OUT) that you want to loop
(13)Listen to the recorded result.
• Press the master track channel key to set it to PLAY
(key lit green). All channel tracks will automatically be
muted (the channel keys will go dark).
(3) Access the REC/PLAY MODE, “Play/Stop” tab page,
and click the Loop Play radio button to turn it on
(highlighted).
• Move to the beginning of the song, and press the
(4) Play back the loop.
PLAY key to hear the playback.
When you press the PLAY key, playback will start from
the IN location, and will repeatedly play the IN–OUT
region.
• Press the STOP key to stop.
During loop playback, it may take several seconds to move
from OUT to IN.
(5) Press the STOP key to stop playback (the PLAY key
will go dark).
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2-3. Playing back an album CD
project
3. Track editing
You can use track editing commands to copy a track, insert
blank space, erase a track, delete a track, reverse a track, op-
timize a track, exchange tracks, expand/ compress a track,
copy an entire track, exchange two entire tracks, create a
fade-in/ fade-out, or normalize the level.
You can use the Album CD Project function to place complet-
ed song data in the desired order, and record it to an external
DAT, MD, or cassette tape.
Using the Album CD Project function to play back songs in
a specified order and record them on an external recorder
In some cases, track editing may not be possible if there is insuffi-
cient space on the song drive. You will need to allocate enough free
space for the track editing operation.
(1) Use the Album CD Project function to specify the
songs that you want to play back.
For details, refer to Album CD Project steps (1)–(4)
Registering the edit region
Specify the edit region by storing the appropriate points in
the LOC 1/IN through LOC 4/END keys.
When using Album CD Project, playback will stop if you
move to a different screen.
LOC 1/IN key: IN point
(2) Connect your external recorder.
LOC 2/OUT key: OUT point
LOC 3/TO key: TO point
LOC 4/END key: END point
Connect your external recorder to the D3200’s MASTER
L/R jacks or S/P DIF OUT jack.
(3) Record the output on your external recording device.
• Press the play button to play back the album CD
Project, and adjust the recording level on your exter-
nal recording device.
Use the counter or the FF, REW keys to move to the location
you want to edit.
Press the STORE key, and then press either LOC 1/IN, LOC
2/OUT, LOC 3/TO, or LOC 4/END to store the location in
that key. The location is stored the moment you press the
key.
• Return to the beginning of the album CD Project, start
recording on your external recording device, and then
press the D3200’s play button.
For details, refer to “Assigning locations to the Locate keys”
If you want to specify a location more precisely while viewing the
waveform, click the WAVE button in one of the editing screens,
3-1. Track editing procedures
Copy a track (CopyTrk)
This command copies the specified region (IN–OUT) of track
data to another location (TO).
• The IN–OUT region can be copied once, or multiple times
in succession.
• You can copy data from one track, or from multiple tracks
simultaneously.
• By using the clipboard, you can copy track data to a differ-
ent song.
Here are some ways in which you can use this command.
• Repeatedly copy a phrase of several measures (such as a
drum pattern) to create a track that extends the entire
length of song.
• Copy the first verse of a song to create the second verse.
• Record a favorite phrase from a track, and copy it to a dif-
ferent track.
Copying tracks within the same song
Copying the IN–OUT region of track 1 three times to the
TO location of track 2
Select the virtual tracks of the copy-source (Source) and copy-destina-
tion (Destination) before you make settings for this Copy operation.
(1) Specify the region that you want to copy.
Set the following locations to specify the region for copying.
• Set the IN point to specify the beginning of the region
to be copied
• Set the OUT point to specify the end of the region to
be copied
• Set the TO point to specify the beginning of the copy-
destination
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(2) Select “CopyTrk.”
Using the clipboard to copy data to another song
In the TRACK, “EditTrk” tab page, click the Edit Trk
Type cell. In the Edit Trk Type dialog box, click “Copy
Trk” and click the OK button (or press the panel YES
key).
When you use the clipboard to copy data between tracks of
songs that have a different sampling frequency and/ or bit
depth, the sampling frequency and/ or bit depth will be con-
verted automatically. You can specify whether dithering will
be performed to make quantization noise less obtrusive
when converting 24-bit data to 16-bit data.
(3) Select the copy mode.
Click the Mode button. In the Copy Mode dialog box,
select the desired mode and click the OK button (or
press the panel YES key).
If the sampling frequency of the song copied to the clipboard is dif-
ferent from that of the copy-destination song, a certain amount of
time will be required for the conversion to be performed.
OverWrite: The track data existing at the copy-destina-
tion will be overwritten.
Copying the IN–OUT region of track 1 once from the 48
kHz/ 24-bit song number 001 to the TO location of track
2 of the 44.1 kHz/ 16-bit song number 002
Insert:
The copied data will be inserted; subsequent
existing data will be moved toward the end
of the song.
Before you make these copy settings, verify that the correct virtual
tracks are selected for the copy-source (Source) and copy-destina-
tion (Destination).
(4) Select the copy-source track number.
• Click the popup button of the Source cell, and choose
track “1” in the Source Track dialog box. You can also
click the cell to select this.
(2) Specify the region that you want to copy.
Set the following locations to specify the region for copy-
• Check the IN and OUT locations. If you want to set
the locations with more precision, click the Source
to set the location.
• Set the IN point to specify the beginning of the region
to be copied
(5) Select the copy-destination track number.
• Set the OUT point to specify the end of the region to
be copied
• Click the popup button of the Destination cell, and
choose track “2” in the Destination Track dialog box.
You can also click the cell to select this.
(3) Select “CopyTrk.”
In the TRACK, “EditTrk” tab page, click the Edit Trk
Type cell. In the Edit Trk Type dialog box, choose
“CopyTrk” and click the OK button (or press the panel
YES key).
If you specified two or more tracks as the “Source,” you must
specify the same number of tracks in “Destination.”
• Verify that the TO location is correct. If you want to set
the location with more precision, click the Destination
WAVE button, and make your settings in the Wave
(4) Select the copy-source track number.
• Click the popup button of the Source cell, and choose
track “1” in the Source Track dialog box. You can also
click the cell to select this.
(6) Specify the number of time that you want to copy the
data.
• Check the IN and OUT locations. If you want to set
the locations with more precision, click the Source
to set the location.
Click the Times cell, specify the number of copies as “3”.
(4) (2)
(5)
(3)
(5) Select the clipboard as the copy-destination track
number.
Click the popup button of the Destination cell, and
choose track “Clip” in the Destination Track dialog box.
You can also click the cell to select this.
(6)
(7)
(6) Execute the copy.
Click the Exec. button. Then in the CopyTrk dialog box,
click the Yes button (or press the panel YES key) to exe-
cute the operation.
When the operation is finished, the display will indicate
“Completed.” Click the OK button (or press the panel
YES key).
(7) Execute the editing operation.
Any data currently in the clipboard will be overwritten.
Click the Exec. button. Then in the CopyTrk dialog box,
click the Yes button (or press the panel YES key) to exe-
cute the operation.
When the operation is finished, the display will indicate
“Completed.” Click the OK button (or press the panel
YES key).
Verify that the TO location is correct. If you want to set
the location with more precision, click the Destination
WAVE button, and make your settings in the Wave dia-
(8) Check the results of the editing operation.
Press the LOC 3/TO key, and play back from the TO
location to verify that the data was copied correctly.
If you are not satisfied with the results, you can use
(9) Select “CopyTrk.”
In the TRACK, “EditTrk” tab page, click the Edit Trk
Type cell.
In the Edit Trk Type dialog box, choose “CopyTrk” and
click the OK button (or press the panel YES key).
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(10)Select the copy mode.
Insert blank space (InsertTrk)
This command inserts blank space into the specified region
(IN–OUT) of a recorded track. Track data following the in-
serted space will be shifted toward the end of the song.
Click the Mode button. In the Copy Mode dialog box,
select the desired mode and click the OK button (or
press the panel YES key).
OverWrite: The track data existing at the copy-destina-
• You can insert space into one or more tracks simultane-
ously.
tion will be overwritten.
Insert:
The copied data will be inserted; subsequent
existing data will be moved toward the end
of the song.
• For example, if you want to add a phrase in the middle of
a recorded performance, insert a space of the appropriate
length, and then record into that area.
(11)Select the clipboard as the copy-source track number.
Click the popup button of the Source cell, and choose
track “Clip1” in the Source Track dialog box. The
number indicates the number of tracks in the clipboard.
You can also click the cell to select this.
Inserting blank space into the IN–OUT region of track 1
Before you make settings for this operation, check the virtual track
of the Destination track into which you will insert blank space.
(1) Specify the region into which you want to insert blank
(12)Select the copy-destination track number.
Click the popup button of the Destination cell, and
choose track “2” in the Destination Track dialog box.
You can also click the cell to select this.
space.
Set the following locations to specify the region for blank
• Set the IN point to specify the beginning of the blank
space.
(13)Specify the number of times that the data will be cop-
ied.
• Set the OUT point to specify the end of the blank
space.
Set the Times cell to “1”.
If you specified two or more tracks as the “Source,” you must
specify the same number of tracks as the “Destination.”
(2) Select “InsertTrk.”
In the TRACK, “EditTrk” tab page, click the Edit Trk
Type cell. In the Edit Trk Type dialog box, click “Insert-
Trk” and click the OK button (or press the panel YES
key).
(14)Execute the operation.
Click the Exec. button to display the CopyTrk dialog
box. If you want dithering to be performed, click the
Dither button.
Click the Yes button (or press the panel YES key) to exe-
cute the operation.
(3) Select the track number into which you want to insert
blank space.
• Click the popup button of the Destination cell, and
choose track “1” in the Destination Track dialog box.
You can also click the cell to select this.
When the operation is finished, the display will indicate
“Completed.” Click the OK button (or press the panel
YES key).
• Check the IN and OUT locations. If you want to set
the locations with more precision, click the Destina-
tion WAVE button, and use the Wave dialog box
(15)Check the results of the editing operation.
Press the LOC 3/TO key, and play back from the TO
location to verify that the data was copied correctly.
If you are not satisfied with the results, you can use
(2)
(3)
(4)
(4) Execute the editing operation.
Click the Exec. button. Then in the InsertTrk dialog box,
click the Yes button (or press the panel YES key) to exe-
cute the operation.
When the operation is finished, the display will indicate
“Completed.” Click the OK button (or press the panel
YES key).
(5) Check the results of the editing operation.
Press the LOC 1/IN key, and play back from the IN loca-
tion to verify that the editing operation has done cor-
rectly.
If you are not satisfied with the results, you can use
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Erase a track (EraseTrk)
Delete a track (DeleteTrk)
This command erases track data from the specified region
(IN–OUT) of a track. The region will become blank.
Unlike the “Delete Track” command described on the follow-
ing page, this Erase Track command will not cause the data
following the OUT point to move.
This command deletes the specified region (IN–OUT) of a track.
When an area is deleted, the subsequent data (following the
OUT point) will be shifted toward the beginning of the song.
• You can delete data from the IN–OUT region of one or
more tracks simultaneously.
• You can erase data from the IN–OUT region of one or
more tracks simultaneously.
Deleting track data
Erasing the IN–OUT region of track 1
Deleting the IN–OUT region of track 1
Before you make settings for this operation, check the virtual track
of the Destination track from which you will be erasing data.
Before you make settings for this operation, check the virtual track
of the Destination track from which you will be deleting data.
(1) Specify the region whose data you want to erase.
Set the following locations to specify the region for eras-
(1) Specify the region whose data you want to delete.
Set the following locations to specify the region for delet-
• Set the IN point to specify the beginning of the region
to be erased.
• Set the IN point to specify the beginning of the region
to be deleted.
• Set the OUT point to specify the end of the region to
be erased.
• Set the OUT point to specify the end of the region to
be deleted.
(2) Select “EraseTrk.”
(2) Select “DeleteTrk.”
In the TRACK, “EditTrk” tab page, click the Edit Trk
Type cell. In the Edit Trk Type dialog box, click
“EraseTrk” and click the OK button (or press the panel
YES key).
In the TRACK, “EditTrk” tab page, click the Edit Trk
Type cell. In the Edit Trk Type dialog box, click
“DeleteTrk” and click the OK button (or press the panel
YES key).
(3) Select the track number from which you want to erase
data.
(3) Select the track number from which you want to delete
data.
• Click the popup button of the Destination cell, and
choose track “1” in the Destination Track dialog box.
You can also click the cell to select this.
• Click the popup button of the Destination cell, and
choose track “1” in the Destination Track dialog box.
You can also click the cell to select this.
• Check the IN and OUT locations. If you want to set
the locations with more precision, click the Destina-
tion WAVE button, and use the Wave dialog box
• Check the IN and OUT locations. If you want to set
the locations with more precision, click the Destina-
tion WAVE button, and use the Wave dialog box
(2)
(3)
(2)
(3)
(4)
(4)
(4) Execute the editing operation.
(4) Execute the editing operation.
Click the Exec. button. Then in the EraseTrk dialog box,
click the Yes button (or press the panel YES key) to exe-
cute the operation.
Click the Exec. button. Then in the DeleteTrk dialog box,
click the Yes button (or press the panel YES key) to exe-
cute the operation.
When the operation is finished, the display will indicate
“Completed.” Click the OK button (or press the panel
YES key).
When the operation is finished, the display will indicate
“Completed.” Click the OK button (or press the panel
YES key).
(5) Check the results of the editing operation.
Press the LOC 1/IN key, and play back from the IN loca-
tion to verify that the editing operation has done cor-
rectly.
(5) Check the results of the editing operation.
Press the LOC 1/IN key, and play back from the IN loca-
tion to verify that the editing operation has done correctly.
If you are not satisfied with the results, you can use
If you are not satisfied with the results, you can use
Deleting all data of a track
(1) In the TRACK, “Vtrk1–32” tab page, verify that the
track you want to delete contains data.
(2) Specify the region whose data you want to delete.
• Set the IN location to the beginning of the song.
• Set the OUT location to the end of the song.
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Exchange tracks (SwapTrk)
Reverse a track (ReverseTrk)
This command exchanges (swaps) recorded track data be-
tween the specified region (IN–OUT) and the corresponding
region of another track.
This command copies the audio data in the specified region
(IN–OUT) of the track to the TO location “in reverse” (i.e., so
that the data will play backward).
• The data of the IN–OUT region can be copied one or more
times in succession by a single operation.
• You can swap the data of one or more tracks simultane-
ously.
• You can copy just one track, or multiple tracks of data at
the same time.
Swapping the IN–OUT regions of track 1 and track 2.
Before you execute this operation, check the virtual track of the
Source and Destination tracks that you want to swap.
• The existing track data at the copy-destination (TO loca-
tion) will be overwritten.
(1) Specify the region whose data will be swapped.
Set the following locations to specify the region for
Copying the IN–OUT region of track 1 three times in re-
verse to the TO location of track 2
Select the virtual tracks of the copy-source (Source) and copy-des-
tination (Destination) before you make settings for this Copy op-
eration.
• Set the IN point to specify the beginning of the region
to be swapped.
• Set the OUT point to specify the end of the region to
be swapped.
(1) Specify the region that you want to copy.
Set the following locations to specify the region for copy-
(2) Select “SwapTrk.”
In the TRACK, “EditTrk” tab page, click the Edit Trk
Type cell. In the Edit Trk Type dialog box, click “Swap-
Trk” and click the OK button (or press the panel YES
key).
• Set the IN point to specify the beginning of the region
to be copied
• Set the OUT point to specify the end of the region to
be copied
(3) Select the track numbers whose data you want to swap.
• Set the TO point to specify the beginning of the copy-
destination
• Click the popup button of the Source cell, and choose
track “1” in the Source Track dialog box. You can also
click the cell to select this.
(2) Select “ReverseTrk.”
In the TRACK, “EditTrk” tab page, click the Edit Trk
Type cell. In the Edit Trk Type dialog box, click
“ReverseTrk” and click the OK button (or press the
panel YES key).
• Check the IN and OUT locations. If you want to set
the locations with more precision, click the Destina-
tion WAVE button, and use the Wave dialog box
(3) Select the track number whose data you want to use as
the reverse-source.
(4) Select the swap-destination track number.
Click the popup button of the Destination cell, and
choose track “2” in the Destination Track dialog box.
You can also click the cell to select this.
• Click the popup button of the Source cell, and choose
track “1” in the Source Track dialog box. You can also
click the cell to select this.
If you specified two or more tracks as the “Source,” you must
• Check the IN and OUT locations. If you want to set
the locations with more precision, click the Source
to set the location.
specify the same number of tracks as the “Destination.”
(3) (2)
(4)
(4) Select the reverse-destination track number.
• Click the popup button of the Destination cell, and
choose track “2” in the Destination Track dialog box.
You can also click the cell to select this.
If you specified two or more tracks as the “Source,” you must
specify the same number of tracks in “Destination.”
(5)
• Verify that the TO location is correct. If you want to set
the location with more precision, click the Destination
WAVE button, and make your settings in the Wave
(5) Specify the number of time that you want to copy the
data.
(5) Execute the editing operation.
Click the Exec. button. Then in the SwapTrk dialog box,
click the Yes button (or press the panel YES key) to exe-
cute the operation.
In the Times cell, specify the number of copies as “3”.
(3) (2)
(4)
When the operation is finished, the display will indicate
“Completed.” Click the OK button (or press the panel
YES key).
(6) Check the results of the editing operation.
Press the LOC 1/IN key, and play back from the IN loca-
tion to verify that the editing operation has done cor-
rectly.
(5)
(6)
If you are not satisfied with the results, you can use
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(6) Execute the editing operation.
(5) Verify the results of the operation.
Click the Exec. button. Then in the ReverseTrk dialog
box, click the Yes button (or press the panel YES key) to
execute the operation.
Press the LOC 1/IN key, and play back from the IN
point. If necessary, you can use Undo to return to the
When the operation is finished, the display will indicate
“Completed.” Click the OK button (or press the panel
YES key).
The length of the IN–OUT area specified will determine the
amount of time it takes to complete the Optimize operation.
Even if you have not repeatedly edited or recorded a specific track,
the HDD/CD access indicator may stay lit continuously (not
blinking) during recording or playback. The “Disk too busy.” er-
ror message may appear in such cases.
Execute the OptimizeTrk operation with Destination set to All,
and the IN–OUT parameters set to the beginning and end of the
song.
(7) Check the results of the editing operation.
Press the LOC 3/TO key, and play back from the TO loca-
tion to verify that the editing operation has done correctly.
If you are not satisfied with the results, you can use
This editing operation will take a longer time for execution (until
the Completed indication appears) in proportion to the length of
the IN–OUT region you specify.
Expand/ compress a track (ExpCmpTrk)
This command expands or compresses the time required to
play back the specified region (IN–OUT) of recorded track
data to fit the specified region (TO–END) of another track.
Optimizing a track (OptimizeTrk)
This operation optimizes the track data of the region (IN–
OUT) you specify. If you have performed numerous edits,
overdubbing, and/ or punch-in recording in a specific area of
a track, you may need to optimize the track to prevent the
“Disk too busy” message from appearing
• The expanded or compressed data can be created in a dif-
ferent track, while preserving the original data.
• You can specify whether to convert the pitch.
• You can simultaneously convert up to two tracks of data.
Before you execute this operation, check the virtual track of the
Destination track you want to optimize.
• The converted data can be copied one or more times in
succession.
Here’s how to optimize a specific region of track 1
This command can be used in ways such as the following.
(1) Specify the region that you want to optimize.
• To convert drum loops of differing tempos to the same
tempo.
• Set the IN location to a point slightly earlier than
where “Disk too busy” message appears.
• To make a phrase fit within a specified location.
Converting the IN–OUT region of track 1 into the length of
the TO–END region of track 2 without changing the pitch,
and copying it three times starting at the TO location of
track 2
• Set the OUT location to a point beyond the In location,
where the “Disk too busy” message no longer
appears.
(2) Select “OptimizeTrk.”
Before you execute this operation, check the virtual tracks of the
expansion/compression Source and Destination.
In the TRACK, “EditTrk” tab page, click the Edit Trk
Type cell. In the Edit Trk Type dialog box, click “Opti-
mizeTrk” and click the OK button (or press the panel
YES key).
(1) Specify the regions for expansion/compression.
(3) Select the track number whose data you want to opti-
mize.
• Set the IN point to the beginning of the source region.
• Set the OUT point to the end of the source region.
• Select the track that you suspect of containing the data
that needs to be optimized (track 1 in this example),
click the popup button of the Destination cell, and
choose track “1” in the Destination Track dialog box.
You can also click the cell to select this.
• Set the TO point to the beginning of the destination
region.
• Set the END point to the end of the destination region.
(2) Select “ExpCmpTrk.”
In the TRACK, “EditTrk” tab page, click the Edit Trk
Type cell. In the Edit Trk Type dialog box, choose
“ExpCmpTrk” and click the OK button (or press the
panel YES key).
• Check the IN and OUT locations. If you want to set
the locations with more precision, click the Destina-
tion WAVE button, and use the Wave dialog box
(3) Select the expansion/compression-source track
number.
(2)
(3)
• Click the popup button of the Source cell, and choose
track “1” in the Source Track dialog box. You can also
click the cell to select this.
• Check the IN and OUT locations. If you want to set
the locations with more precision, click the Source
to set the location.
(4)
(4) Select the expansion/compression-destination track
number.
• Click the popup button of the Destination cell, and
choose track “2” in the Destination Track dialog box.
You can also click the cell to select this.
(4) Execute the editing operation.
If you specified two or more tracks as the “Source,” you must
specify the same number of tracks in “Destination.”
Click the Exec. button. Then in the OptimizeTrk dialog
box, click the Yes button (or press the panel YES key) to
execute the operation.
When the operation is finished, the display will indicate
“Completed.” Click the OK button (or press the panel
YES key).
• Check the TO and END locations. If you want to set
the location more precisely, click the Destination
WAVE button, and make your settings in the Wave
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(5) Specify the number of time that you want to copy the
data.
(3) Select “CopyWholeTrk.”
In the TRACK, “EditTrk” tab page, click the Edit Trk
Type cell. In the Edit Trk Type dialog box, choose “Copy
WholeTrk” and click the OK button (or press the panel
YES key).
In the Times cell, specify the number of copies as “3”.
(3) (2)
(4)
(6)
(4) (3)
(5)
(5)
(7)
(6)
(7)
(6) Select the expansion/compression mode.
Click the Mode button to display the ExpCmp Mode
dialog box, select the desired mode, and click the OK
button (or press the panel YES key).
(4) Select the copy-source track number.
Click the popup button of the Source cell, and choose
track “1” in the Source Track dialog box. You can also
click the cell to select this.
For this example, select “Fast” (priority given to process-
ing speed) and “Fixed” (pitch remains unchanged).
Then click the OK button (or press the panel YES key) to
return to the “EditTrk” tab page.
(5) Select the copy-destination track number.
Click the popup button of the Destination cell, and
choose track “2” in the Destination Track dialog box.
You can also click the cell to select this.
(7) Execute the editing operation.
If you specified two or more tracks as the “Source,” you must
Click the Exec. button. Then in the ExpCmpTrk dialog
box, click the Yes button (or press the panel YES key) to
execute the operation.
When the operation is finished, the display will indicate
“Completed.” Click the OK button (or press the panel
YES key).
specify the same number of tracks in “Destination.”
(6) Select the copy-destination virtual track.
In the Virtual cell, select virtual track “B”.
(7) Execute the editing operation.
Click the Exec. button. Then in the CopyWholeTrk dia-
log box, click the Yes button (or press the panel YES key)
to execute the operation.
When the operation is finished, the display will indicate
“Completed.” Click the OK button (or press the panel
YES key).
(8) Check the results of the editing operation.
Press the LOC 3/TO key, and play back from the TO
location to verify that the editing operation has done
correctly.
If you are not satisfied with the results, you can use
(8) In the TRACK, “Vtrk1–32” tab page, select virtual
track “B” for track 2.
The length of the IN–OUT area specified will determine the
amount of time it takes to complete the Expand / Compress
operation.
(9) Check the results of the editing operation.
Play back from the beginning of the song to verify that
the copy was performed correctly.
If you are not satisfied with the results, you can use
Copy an entire track/ Copying to a Virtual track
(CopyWholeTrk)
This command copies an entire recorded track (from the be-
ginning to the end) to another track.
• You can copy one or more tracks simultaneously.
• You can specify the copy-destination virtual track.
For example, you could use this operation if you wanted to
copy a track to two or more virtual tracks, and then create
variations of the performance in each of the those virtual
tracks.
Copying to a virtual track
Copying the data of track 1 virtual track “A” to track 2 vir-
tual track “B”
(1) Select the copy-source virtual track.
In the TRACK, “Vtrk1–32” tab page, select virtual track
“A” for track 1.
(2) Verify the copy-destination.
In the TRACK, “Vtrk1–32” tab page, verify that virtual
track “B” of track 2 is either empty or contains data you
don’t mind losing (i.e., data that it is OK to overwrite).
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Exchange two entire tracks (SwapWholeTrk)
Fade-in/ fade-out (FadeTrk)
This command exchanges an entire track of recorded data
(from the beginning to the end) with another track.
This command fades-in or fades-out the specified region
(IN–OUT) of recorded track data. By using both of these op-
erations, you can create cross-fades.
• You can exchange one or more tracks in a single operation.
This can be used in ways such as the following.
• You can fade-in or fade-out one or more tracks simultane-
ously.
• Rearrange recorded tracks to organize them by type.
• Rearrange data that extends across differing virtual tracks
so that each track uses (for example) virtual track “A.”
Creating a fade-in
Fading-in the IN–OUT region of track 1
• Place two tracks that were recorded separately into adja-
cent tracks so that they can be paired.
(1) Specify the region that you want to fade-in.
Set the following locations to specify the region where
Swapping entire tracks
• Set the IN point to specify the beginning of the region
where the fade-in will occur.
Swapping track 1 virtual track “A” with track 2 virtual
track “B”
• Set the OUT point to specify the end of the region
where the fade-in will occur.
(1) Select the source track that you want to swap.
In the TRACK, “Vtrk1–32” tab page, select track 1 vir-
tual track “A.”
(2) Select “FadeTrk.”
In the TRACK, “EditTrk” tab page, click the Edit Trk
Type cell. In the Edit Trk Type dialog box, click “Fade-
Trk” and click the OK button (or press the panel YES
key).
(2) Select the destination track that you want to swap.
In the TRACK, “Vtrk1–32” tab page, verify that track 2
virtual track “B” is the track you want to swap.
(3) Select “SwapWholeTrk.”
(3) Select the fade-in curve.
In the TRACK, “EditTrk” tab page, click the Edit Trk
Type cell. In the Edit Trk Type dialog box, choose
“SwapWholeTrk” and click the OK button (or press the
panel YES key).
Click the Mode button to display the Fade Mode dialog
box.
A.B.C: Fade-in curve
D.E.F: Fade-out curve
For details on how these curves differ, refer to “Fade-
(4) (3)
(5)
For this example, select the type “A” curve and click the
OK button (or press the panel YES key) to return to the
“EditTrk” tab page.
(6)
(7)
(4) Select the track number that you want to fade-in.
• Click the popup button of the Destination cell, and
choose track “1” in the Destination Track dialog box.
You can also click the cell to select this.
• Check the IN and OUT locations. If you want to set
the locations with more precision, click the Destina-
tion WAVE button, and use the Wave dialog box
(4) Select the swap-source track number.
(2)
(4)
(3)
Click the popup button of the Source cell, and choose
track “1” in the Source Track dialog box. You can also
click the cell to select this.
(5) Select the swap-destination track number.
Click the popup button of the Destination cell, and
choose track “2” in the Destination Track dialog box.
You can also click the cell to select this.
(5)
If you specified two or more tracks as the “Source,” you must
specify the same number of tracks in “Destination.”
(6) Select the swap-destination virtual track.
In the Virtual cell, select virtual track “B”.
(7) Execute the editing operation.
Click the Exec. button. Then in the SwapWholeTrk dia-
log box, click the Yes button (or press the panel YES key)
to execute the operation.
When the operation is finished, the display will indicate
“Completed.” Click the OK button (or press the panel
YES key).
(5) Execute the editing operation.
Click the Exec. button. Then in the FadeTrk dialog box,
click the Yes button (or press the panel YES key) to exe-
cute the operation.
When the operation is finished, the display will indicate
“Completed.” Click the OK button (or press the panel
YES key).
(8) In the TRACK, “Vtrk1–32” tab page, select virtual
track “B” for track 2.
(6) Check the results of the editing operation.
Press the LOC 1/IN key, and play back from the IN loca-
tion to verify that the fade-in performs correctly.
If you are not satisfied with the results, you can use
(9) Check the results of the editing operation.
Play back from the beginning of the song to verify that
the swapping was performed correctly. In the same way,
check the “Source” track 1 virtual track “A” as well.
If you are not satisfied with the results, you can use
The length of the IN–OUT area specified will determine the
amount of time it takes to complete the Fade-in operation.
In this case, return the track 1 virtual track selection to “A.”
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Creating a fade-out
Boosting the maximum volume to the specified
level (Normalize: NormalizeTrk)
Fading-out the IN–OUT region of track 1
If the recorded level of a track is too low, you can use the Nor-
malize operation to boost the overall level of the specified re-
gion (IN–OUT) so that the maximum recorded level will
equal the specified level.
(1) Specify the region that you want to fade-out.
Set the following locations to specify the region where
• Set the IN point to specify the beginning of the region
where the fade-out will occur.
• You can normalize one track or simultaneously normalize
the data of adjacent tracks.
• Set the OUT point to specify the end of the region
where the fade-out will occur.
If you boost data that was recorded at an extremely low level, any
noise in that region will also be boosted.
(2) Select “FadeTrk.”
In the TRACK, “EditTrk” tab page, click the Edit Trk
Type cell. In the Edit Trk Type dialog box, click “Fade-
Trk” and click the OK button (or press the panel YES
key).
Normalizing the IN–OUT region of track 1
(1) Specify the region that you want to normalize.
Set the following locations to specify the region for nor-
(3) Select the fade-out curve.
• Set the IN point to specify the beginning of the region
to be normalized.
Click the Mode button to display the Fade Mode dialog
box.
A.B.C: Fade-in curve
• Set the OUT point to specify the end of the region to
be normalized.
D.E.F: Fade-out curve
(2) Select “NormalizeTrk.”
For details on how these curves differ, refer to “Fade-
For this example, select the type “D” curve and click the
OK button (or press the panel YES key) to return to the
“EditTrk” tab page.
In the TRACK, “EditTrk” tab page, click the Edit Trk
Type cell. In the Edit Trk Type dialog box, click
“NormalizeTrk” and click the OK button (or press the
panel YES key).
(3) Specify the maximum level.
(4) Select the track number that you want to fade-out.
Click the Mode button to display the Normalize Mode
dialog box. Set the “Normalize Gain Level” value, and
click the OK button (or press the panel YES key).
• Click the popup button of the Destination cell, and
choose track “1” in the Destination Track dialog box.
You can also click the cell to select this.
(4) Select the track number that you want to normalize.
• Check the IN and OUT locations. If you want to set
the locations with more precision, click the Destina-
tion WAVE button, and use the Wave dialog box
• Click the popup button of the Destination cell, and
choose track “1” in the Destination Track dialog box.
You can also click the cell to select this.
• Check the IN and OUT locations. If you want to set
the locations with more precision, click the Destina-
tion WAVE button, and use the Wave dialog box
(5) Execute the editing operation.
Click the Exec. button. Then in the FadeTrk dialog box,
click the Yes button (or press the panel YES key) to exe-
cute the operation.
When the operation is finished, the display will indicate
“Completed.” Click the OK button (or press the panel
YES key).
(5) Execute the editing operation.
Click the Exec. button. Then in the NormalizeTrk dialog
box, click the Yes button (or press the panel YES key) to
execute the operation.
When the operation is finished, the display will indicate
“Completed.” Click the OK button (or press the panel
YES key).
(6) Check the results of the editing operation.
Press the LOC 1/IN key, and play back from the IN loca-
tion to verify that the operation has done correctly.
If you are not satisfied with the results, you can use
(2)
(4)
(3)
The length of the IN–OUT area specified will determine the
amount of time it takes to complete the Fade operation.
(5)
(6) Check the results of the editing operation.
Press the LOC 1/IN key, and play back from the IN loca-
tion to verify that the data was normalize correctly.
If you are not satisfied with the results, you can use
The length of the IN–OUT area specified will determine the
amount of time it takes to complete the Normalize operation.
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Eliminating noise (NoiseReduction)
Erasing punch noise (ErasePunchNoise)
On the desired track, specify a region (IN–OUT) containing
only noise which the D3200 will use to analyze and “learn”
the noise component. This noise component will then be
eliminated from the data in the other region you specify (TO–
END) of the same track.
Here’s how you can erase the momentary pop of noise that
sometimes occurs when punching-in/ out.
Erasing punch noise from the IN–OUT region of track 1
(1) Specify the region where you want to erase punch
noise.
Eliminate noise from the TO–END region of track 1
(1) Specify the region containing the noise that you want
the D3200 to analyze, and the region from which this
noise will be removed.
• Set the IN location to a point slightly earlier than
where the noise occurs.
• Set the OUT location to a point after the noise.
• IN location: the beginning of the Learn (noise analy-
sis) region
(2) Select “ErasePunchNoise.”
In the TRACK, “EditTrk” tab page, click the Edit Trk
Type cell. In the Edit Trk Type dialog box, select
“ErasePunchNoise” and click the OK button (or press
the panel YES key).
• OUT location: the end of the Learn (noise analysis)
region
• TO location: the beginning of the Destination (noise
removal) region
(2)
(3)
• END location: the end of the Destination (noise
removal) region
You must set IN–OUT to a region that contains only noise.
There is a lower limit on the size of the regions you specify.
The IN–OUT region must be at least one second long, and the
TO–END region must be at least 0.5 seconds long.
(4)
(2) Select “NoiseReduction.”
In the TRACK, “EditTrk” tab page, click the Edit Trk
Type cell. In the Edit Trk Type dialog box, select “Noise-
Reduction” and click the OK button (or press the panel
YES key).
(3) Select the number of the track from which you want to
erase noise.
(2)
(3)
• Click the popup button of the Destination cell, and
choose track “1” in the Destination Track dialog box.
You can also click the cell to select this.
• Check the IN and OUT locations. If you want to set
the locations with more precision, click the Destina-
tion WAVE button, and use the Wave dialog box
(4)
(4) Execute the editing operation.
Click the Exec. button. Then in the ErasePunchNoise
dialog box, click the Yes button (or press the panel YES
key) to execute the operation.
When the operation is finished, the display will indicate
“Completed.” Click the OK button (or press the panel
YES key).
(3) Select the number of the track from which you want to
remove noise.
• Click the popup button of the Destination cell, and
choose track “1” in the Destination Track dialog box.
You can also click the cell to select this.
(5) Check the results of the editing operation.
Press the LOC 1/IN key, and play back from the IN loca-
tion to verify that the Erasing punch noise correctly.
If you are not satisfied with the results, you can use
• Check the IN and OUT locations. If you want to set
the locations with more precision, click the Learn
Noise WAVE button, and use the Wave dialog box
• Check the TO and END locations. If you want to set
the locations with more precision, click the Destina-
tion WAVE button, and use the Wave dialog box
If this does not erase the noise, use Undo to return to the previous
state, click the Mode button, and raise the “ErasePunchNoise
The length of the IN–OUT area specified will determine the
amount of time it takes to complete the ErasePunchNoise opera-
tion.
(4) Execute the editing operation.
Click the Exec. button. In the NoiseReduction dialog
box that appears, click the Yes button (or press the panel
YES key) to execute the operation.
When the operation is finished, the display will indicate
“Completed.” Click the OK button (or press the panel
YES key).
(5) Verify the results of the operation.
Press the LOC 3/TO key, and play back from the TO
point. If necessary, you can use Undo to return to the
The length of the IN–OUT area specified will determine the
amount of time it takes to complete the Noise Reduction operation.
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Erase a silent region (EraseSilence)
CD
Erasing regions of silent audio data from the IN–OUT re-
gion of track 1, converting them to usable space on the
hard drive
You can use the internal disc drive to create an original CD
from any of your songs that have been mixed down to the
master tracks.
(1) Specify the region of silence you want to erase.
There are two ways to create a CD.
• Set the IN location to a point slightly earlier than the
region of silence that you want to erase.
Track At Once
With this method, songs are written to CD individually,
one at a time.
• Set the OUT location to the point after the region of
silence.
Disc At Once (Album CD Project)
(2) Select “EraseSilence.”
With this method, you can arrange your completed
songs in the desired playback order, and write all songs
to the CD in one operation.
In the TRACK, “EditTrk” tab page, click the Edit Trk
Type cell. In the Edit Trk Type dialog box, select “Erase-
Silence” and click the OK button (or press the panel
YES key).
You can also import track data from an audio CD into the
clipboard or the PC drive (the “Ripping” function).
(3) Select the number of the track from which you want to
erase silence.
• Click the popup button of the Destination cell, and
choose track “1” in the Destination Track dialog box.
You can also click the cell to select this.
1. Track At Once
With this method, songs are written to the CD one at a time.
• Check the IN and OUT locations. If you want to set
the locations with more precision, click the Destina-
tion WAVE button, and use the Wave dialog box
A two-second gap will automatically be added between
songs.
In order to play back the completed CD, you must finalize
the disc.
(2)
(3)
No additional songs can be written to a disc once it has been final-
ized.
Since some audio CD players are unable to play CD-RW discs, we
recommend that you use CD-R discs.
Songs you have created
Song
B
Song
C
Song
D
Song
E
Song
A
(4)
Write the first song
Song
A
Writable area
Trk1
(4) Execute the editing operation.
Write the second song
Click the Exec. button. Then in the EraseSilence dialog
box, click the Yes button (or press the panel YES key) to
execute the operation.
Song
A
Song
E
Trk2
Writable area
Trk1
When the operation is finished, the display will indicate
“Completed.” Click the OK button (or press the panel
YES key).
Automatically-created two-second gap
Write the third song
(5) Check the results of the editing operation.
Press the LOC 1/IN key, and play back from the IN loca-
tion to verify that the Erase a silent region correctly.
If you are not satisfied with the results, you can use
Song
A
Song
E
Trk2
Song
D
Writable area
Trk1
Trk3
Finalize
Song
A
Song
E
Trk2
Song
D
The length of the IN–OUT area specified will determine the
amount of time it takes to complete the EraseSilence operation.
Un-writable area
Trk1
Trk3
(1) Create the master track(s) for the songs you want to
4. Naming a track
(2) Insert a disc into the CD-R/RW drive.
You can assign a name to each track.
Use a blank disc or a disc that has not been finalized.
When you create a new song, the track name will be “No
Name.”
(3) Select the song that you want to write to the disc
We recommend that you rename the track so that you can re-
member which part is recorded on which track.
In order for a song to be written to CD, it must already have
been mixed down to the master track
(1) Use the TRACK, “Vtrk1–32” tab page to select the
track that you want to rename.
(4) Press the CD key, click the Track at Once button in the
screen to access the Track at Once dialog box, and then
click the Get Information button.
(2) Click the Rename button.
(3) Edit the name in the Rename dialog box.
The “CD Information” area will show either “Blank
Disc” or the CD track number(s).
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Make sure that “Free” shows a duration that is longer
(7) Finalize the disc.
than the song you want to write.
When you are finished writing songs to this CD, and
want to be able to play the disc on an audio CD player,
click the Finalize button to finalize the disc. A message
will ask you for confirmation. If you are sure you want
to finalize the disc, click the Yes button (or press the
panel YES key).
Once a disc has been finalized, no further songs can be added
to it. In other words, you should finalize a disc only after you
have written all the songs that you intend to write to it.
(8) When finalization is completed, the CD-R/RW drive
tray will open.
(4)
The LCD screen will indicate “Completed.” Click the
OK button (or press the panel YES key) to return to the
CD page.
(9) Check the CD by playing it on an audio CD player.
Play the CD on an audio CD player to verify that your
audio CD was created correctly.
(4)
2. Disc At Once
(7)
(5)
2-1. Album CD Project
If you use Album CD Project to create a CD, you can specify
the amount of silence (blank space) between each track, and
assign marks for each song to specify the beginning of each
track.
In addition, since this method writes the CD using Disc At
Once, the audio CD you create can be used as a master CD for
pressing.
(5) Write the song.
• Click the Write To CD button to display the
WriteToCD dialog box.
You can create one Album CD Project for each song drive,
If you use Album CD Project to write a disc, no additional data
can be written to that disc.
When you create an Album CD Project, new audio data for writ-
ing will be created; this will occupy additional hard disk space.
• Select the writing speed.
Even if you delete the original songs, the Album CD Project audio
data will not be deleted.
You must use a disc that supports the selected writing speed.
• A message of “Obey Copyright Rules” will appear.
press the panel YES key) if you accept the terms.
Songs you have created
Song
A
Song
B
Song
C
Song
D
Song
E
If the selected song is 24-bit, click the Dither button to turn
it on if you want dithering to be performed.
Select the songs, specify their order, and adjust the gaps
• The D3200 will begin creating an image file.
Song
A
Song
E
Trk2
Song
D
The data will be written to CD as a 44.1 kHz song. If you se-
lect a song whose sampling rate is other than 44.1 kHz, the
data must be converted, and a certain amount of time will be
required for the conversion to be performed before the song ap-
pears in the track list.
Trk1
Trk3
Post-
gap
Pre- Post- Pre-
gap gap gap
You can abort creation of the image file by clicking the Cancel
button.
Write all songs at once
• When the image file has been created, the D3200 will
begin writing it to disc.
Song
A
Song
E
Song
D
Un-writable area
• When writing is completed, the display will indicate
“Completed.” If you want to create another disc with
the same data, click the Yes button (or press the panel
YES key). Otherwise, click the No button (or press the
panel NO key) to proceed to the next step.
Trk2
Trk1
Trk3
Blank space according to the gaps you adjusted
(1) Collect all the songs you want to use for the Album CD
If you create another disc with the same data, the process will
take less time since the image file has already been created.
(2) Select the song drive.
Press the CD key, click the Album CD button in the
screen to access the Album CD Project dialog box, click
the Drive button, select the song drive that contains the
song you want to write, and click the and click the OK
button (or press the panel YES key) to confirm.
(6) If you want to write another song to the CD, repeat
steps (2) through (5).
Each additional song will be written to CD following the
end of the previously written song(s) on the disc.
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(3) Assign your songs to the Album CD Project track list
in the same order that you want them to appear on the
finished CD.
The album project will be played back exactly as it will
sound when written to the CD.
(6) Insert a disc into the CD-R/RW drive.
You must use a blank disc.
(7) Write the album to disc.
• Click the Write To CD button to display the
WriteToCD dialog box.
(2)
• Select the writing speed.
You must select a writing speed that the CD media you are
using can support.
(2)
• A message of “Obey Copyright Rules” will appear.
press the panel YES key) if you accept the terms. The
D3200 will begin creating an image file.
(4)
(7)
You can abort creation of the image file by clicking the Cancel
button (or press the panel NO key).
• When the image file has been created, the D3200 will
begin writing it to disc.
(5)
(3)
You cannot abort this writing operation.
• Select (highlight) TR01, and click the Add button to
display the Add TR dialog box.
• The disc will automatically be finalized.
• When finalization has been completed, the “Write
Another CD?” message will appear.
• Select the first track of the CD (it will become high-
lighted), and click the OK button (or press the panel
YES key). The display will ask “Are You Sure?”, so
click the Yes button (or press the panel YES key).
If the selected song is 24-bit, click the Dither button to turn
it on if you want dithering to be performed.
The data will be written to CD as a 44.1 kHz song. If you se-
lect a song whose sampling rate is other than 44.1 kHz, the
data must be converted, and a certain amount of time will be
required for the conversion to be performed before the song ap-
pears in the track list.
• If you want to create another disc with the same data,
click the Yes button (or press the panel YES key). Oth-
erwise, click the No button (or press the panel NO
key).
• The display will indicate “Completed,” so click the
OK button (or press the panel YES key).
• In the same way, specify the songs for TR02 and fol-
lowing.
If you create another disc with the same data, the process will
take less time since the image file has already been created.
You cannot select a song for which a master track has not
been created.
(8) Check the CD by playing it back on an audio CD
player.
You cannot select songs from a different song drive.
Play back the CD on an audio CD player to verify that
your audio CD was created correctly.
During playback, the gaps between songs will be dis-
played as negative track times.
(4) Specify the size of the gaps between each track.
Click the Gap button, specify the pre-gap and post-gap,
and click the OK button (or press the panel YES key).
Use the Sec cell to specify the gap in terms of seconds, or
the Frm cell to specify the gap in terms of frames (one
second = 75 frames).
You can set the gaps independently for each song.
PreGapTime: The period of silence before the song.
PostGapTime: The period of silence after the song.
By default, the pre-gap is two seconds, and the post-gap is
zero seconds. However, the pre-gap for the first song is zero
seconds, and this cannot be changed.
For a song that fades-out, you can reduce the gaps to avoid a
unwanted sense of waiting between songs.
(5) Audition the Album CD Project.
Click the ® button (or press PLAY key) in the screen to
play back the album project. Listen to it through your
headphones or monitor system.
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The data will be written to CD as a 44.1 kHz song. If you se-
lect a song whose sampling rate is other than 44.1 kHz, the
data must be converted, and a certain amount of time will be
required for the conversion to be performed before the song ap-
pears in the track list.
2-2. Creating a live CD
If you have recorded a single continuous performance, such
as a live concert performance that contains individual songs,
you can create a “live CD” recording. By inserting CD track
markers into the performance, the entire CD can be played
back as a continuous performance with no gaps between the
individual songs, just as it was recorded. However, the ben-
efit of creating a live CD using this method is that you can
also access the songs individually, just as you would on a
regular CD.
The display will indicate “Completed.” Click the OK
button (or press the panel YES key) to return to the
Album CD Project screen.
The locations at which you assigned the “Use As CD Tr”
marks will divide the song into tracks in the track list.
(6) Edit the album CD project. [Figure E]
Assigning a track index to each of the individual songs re-
corded as part of one continuous live performance on
song A (figure A), to create a live CD in which there are
no gaps between tracks, and the song or dialog starts at
the beginning of each track
• Delete unwanted tracks.
• The pre-gap and post-gap will both be zero between
tracks to which you assigned the “Use As CD Tr”
mark, but you may edit this if you wish.
(7) Play back the album CD project to check it.
Song you already created
Song A (Live)
Figure
A
Master track already created
Assign marks
Song A (Live)
Third song
3. Ripping a CD
First Second
song song
Fourth
song
Figure
B
Introduction
MC1 MC2
In addition to playing back an audio CD in its CD-R/ RW
drive, the D3200 can “rip” digital audio data directly from an
audio CD.
Mark Mark Mark
Mark Mark Mark Mark Mark Mark
1
2
3
4
5
6
7
8
9
Register Use As CD Tr (register marks with #)
Ripping (importing) digital audio data from track 3 of an
audio CD into the clipboard
Song A (Live)
Figure
C
First Second
song song
Fourth
song
Introduction
Third song
MC1 MC2
(1) Insert the audio CD into the CD-R/RW drive.
Mark Mark Mark
1# 2# 3#
Mark
4#
Mark Mark Mark
7# 8# 9#
#: Mark with “Use As CD Tr”
(2) Press the CD key, and then click the CD PLAYER but-
ton in the screen to access the CD PLAYER page.
Load into the Album CD Project track list
(3) Click the skip button to make “TR3” appear in the CD
PLAYER display area.
First Second
Fourth
song
Introduction
Third song
MC1 MC2
Figure
D
song
song
TR01 TR02
TR03
TR04
TR05 TR06 TR07
Delete unwanted tracks (TR01,TR06), and write the song
(4)
(3)
First Second
Fourth
song
Third song
MC1
Figure
E
song
song
TR01
TR02
TR04
TR03
TR05
(1) Select the song that you want to make into a live CD
Create a master track for this song.
(2) Assign marks at appropriate locations within the song
(4) Click the CD Import button to access the CD Import
dialog box.
(3) Assign “Use As CD Tr” marks. [Figure C]
• Access the MARK, “EditMark” tab page, assign a
mark at each location that you want to use as the
beginning of a track, and click the Use As CD Tr but-
ton to add a “Use As CD Tr” mark.
Chose “Clip” as the ripping destination so that the dis-
play indicates “CD Import: TR3-> Clip2.”
The “Use As CD Tr” mark will always be added to mark 001,
and this cannot be deleted. (The track at mark 001 can be de-
leted from the Album CD Project, if desired.)
(4)
(4) Press the CD key, and click the Album CD button in
the screen to open the Album CD Project dialog box.
(5) In the track list, select the song that you want to write
[Figure D].
(5) A message of “Obey Copyright Rules” will appear.
Carefully read the owner’s manual section entitled
the terms, click the Yes button (or press the panel YES
key) to begin ripping.
Click the Add button, select song A, and click the OK
button (or press the panel YES key).
The display will ask “Are You Sure?” Click the Yes but-
ton (or press the panel YES key).
If the selected song is 24-bit, click the Dither button to turn
(6) When ripping is completed, the display will indicate
“Completed”, click the OK button (or press the panel
YES key).
it on if you want dithering to be performed.
This process will take longer in proportion to the amount of
data you’re ripping.
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1. Backing up and restoring
Data
Whenever you switch songs or turn off the power, the
D3200’s Auto Save function will automatically save (to the
hard drive) the songs or parameters that you recorded or ed-
ited.
1-1. Backing up
You can back up data to CD-R/ RW or the PC drive.
The following data can be backed up.
This means that you do not need to perform any particular
operations to save your data as long as you power -off using
1Song
Back up one song from the selected drive and the user
data.
You do need to save the effect settings if you have edited effect pro-
grams.
All Data
Back up all songs from the selected drive, the user data,
and the album CD project.
The data saving operations explained in this section are used
when you have created important data on the D3200 that you
want to save on a CD-R/ RW or your computer, or when you
want to delete data from the hard disk to obtain more free
space.
User Data
Back up only the user data (user effect programs, user
EQ libraries, mixer setup).
A backed-up song cannot be played back directly. In order to play
the song, you must restore it.
Depending on the type of data, you can use either Backup or
Export to save it.
Data you save in this way can be used again by restoring or
importing it.
Backing up 1 Song
D3200
(2) Select the type of backup.
Hard disk
In the SYSTEM/MIDI, “Backup” tab page, click the
“1Song” radio button.
Song Drive A
(3) Select the backup-destination drive.
Song Drive B
Backup/Restore
Export/Import
Click the Drive button to open the Select Drive dialog
box. Click either the “CD” or “PC” radio button, and
then click the Yes button (or press the panel YES key).
Song Drive C
Backup/Restore
Export/Import
Song Drive D
(4) If you are backing-up to CD-R/RW, insert a disc in the
CD-R/RW drive.
PC drive
Use a blank disc or an ISO9660 format disc that has not
been finalized.
CD-R/RW drive
(2)
USB Slave Mode
Backup/Audio file
For details on the file names, restrictions, and filename exten-
sions of the data that you can backup/ restore or export/ im-
(6)
If you want to save data on your computer, first store the data in
the PC drive of the D3200’s hard disk, and then save that data on
your computer.
(3)
(5)
The following table shows the data you can save.
Data save/load methods and types of file that can be saved
Save method
1Song
File types
(3)
(3)
Data for one song + User data
All song data on the selected song
drive + Album CD project + User Data
Backup/
Restore
All Data
User effect programs + User EQ librar-
ies + mixer setup
User Data
Export/Import
Audio file data (WAV format)
(5) Edit the file name.
If you want to edit the file name, click the Rename but-
ton.
Use the Rename dialog box to edit the file name
If the backup-destination already contains an identically-
named file, you will be unable to execute the backup. Please
rename the file.
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(6) Execute the backup.
Backing up All Data
When you click the Exec. button, the Backup confirma-
tion dialog box will appear.
(1) Select the song drive that you want to back up.
Press the SONG key, then click the list button in the
song page, and click the Drive button in the Select Song
dialog box.
When backing up to CD-R/RW
The screen will indicate the space required for the
backup. If the data will not fit on one disc, you will
need to prepare the appropriate number of discs.
In the Select Drive dialog box, select the drive and click
the OK button (or press the panel YES key).
(2) Select the type of backup.
In the SYSTEM/MIDI, “Backup” tab page, click the
“All Data” radio button.
Required
space
(2)
• Use the WriteSpeed cell to select the writing speed.
• If you want to make it impossible to write any further
data on this disc when you are done backing up, check
the Finalize CD check box.
(3) Select the backup-destination drive.
Click the Drive button to open the Select Drive dialog
box. Click either the “CD” or “PC” radio button, and
then click the Yes button (or press the panel YES key).
• Click the Yes button (or press the panel YES key) to
begin the backup.
(4) If you are backing-up to CD-R/RW, insert a disc in the
CD-R/RW drive.
• The D3200 will begin creating an image file.
You can click the Cancel button (or press the panel NO key)
to abort creation of the image file.
Use a blank disc or an ISO9660 format disc that has not
been finalized.
• When the image file has been created, writing to the
disc will begin.
(5) Edit the file name.
If you want to edit the file name, click the Rename but-
ton.
Use the Rename dialog box to edit the file name
• If more than one disc is required, a dialog box will
request the next disc when one disc fills up. Insert the
next disc, and click the OK button (or press the panel
YES key).
• When the backup is finished, the display will indicate
“Completed.” Click the OK button (or press the panel
YES key).
If the backup-destination already contains an identically-
named file, you will be unable to execute the backup. Please
rename the file.
When backing up to disc, the written data is automatically
compared to ensure that an invalid backup disc is not created.
(6) Execute the backup.
(6).
When backing up to the PC drive
The screen will indicate the space required for the
backup. Click the Yes button (or press the panel YES
key) to begin the backup.
Backing up User Data
The “1Song” or “All Data” backup operations also back up User
When the display indicates “Completed,” click the
OK button (or press the panel YES key). This com-
pletes the backup.
Data.
(1) Select the type of backup.
In the SYSTEM/MIDI, “Backup” tab page, click the
“User Data” radio button.
You cannot back up to the PC drive if the size of the backup is
larger than the free space on the PC drive. Change the backup-
destination to CD-R/RW.
(2) Select the backup-destination drive.
Click the Drive button to open the Select Drive dialog
box. Click either the “CD” or “PC” radio button, and
then click the Yes button (or press the panel YES key).
(3) If you are backing-up to CD-R/RW, insert a disc in the
CD-R/RW drive.
(1)
(4) Edit the file name.
If you want to edit the file name, click the Rename but-
ton.
Use the Rename dialog box to edit the file name
If the backup-destination already contains an identically-
named file, you will be unable to execute the backup. Please
rename the file.
(5) Execute the backup.
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(5) Select the restore-destination for the file(s) you are
restoring.
1-2. Restoring backed-up data
Here’s how to restore previously backed-up data.
When backed-up song data is restored into the D3200, it will
once again be playable.
When restoring song data
• In the restore-destination cell, specify a song number.
• When you restore, the restored song will be inserted at
the specified song number of the current drive. The
song numbers of other songs currently in the D3200
that occur following the restore-destination song
number will be increased by one.
If you are restoring song data or an album CD project,
select the restore-destination song drive.
(2) Select “Restore.”
Access the SYSTEM/MIDI, “Restore” tab page.
When restoring an album CD project
(3) Select the restore-source drive.
• Since the project will be restored to the current drive,
you do not need to specify the restore-destination.
Click the Drive button to open the Select Drive dialog
box, select either “CD” or “PC,” and click the Yes button
(or press the panel YES key).
If you selected “CD,” insert the backup disc into the CD-
R/ RW drive.
• When you restore, the album CD project in the current
drive will be overwritten.
When restoring other data files
(4) Select the restore-source file.
• Since these files are common to all song drives, you do
not need to specify the restore-destination.
Click the Select File button to open the Select Restore
Data File dialog box.
Folders will be created depending on the type of backup.
Open the folder and select the data file you want to
restore.
• When you restore, the existing data files will be over-
written.
When restoring all data files in a folder at once
For details on the icons that are displayed, refer to
• You do not need to specify the restore-destination.
• When you restore, the song data will be written fol-
lowing the songs on the current drive, and other data
will be overwritten.
• From the file list, select the folder that contains the
data file you want to restore, and click the Open but-
ton. If you decide to select a different folder, click the
Close button to return to the next higher level.
(6) Execute the restore.
Click the Exec. button. In the confirmation dialog box,
click the Yes button (or press the panel YES key) to exe-
cute. If you click the No button (or press the panel NO
key), the restore operation will be aborted.
• From the file list, select the data file that you want to
restore, and click the OK button (or press the panel
YES key).
• If you want to restore all files in the folder as a single
operation, click the Select All button.
If you are restoring a backup that spanned more than
one disc, the D3200 will ask you for the next disc when it
has finished reading one disc. Insert the next disc and
click the Yes button (or press the panel YES key). Insert
the discs in the order in which they were written during
the backup operation.
(7) When the restore operation is finished, the display will
indicate “Completed.” Click the OK button (or press
the panel YES key).
(3)
(4)
When restoring from the PC drive, the song effect program data
will not be restored unless it has the same name as the song that is
being restored.
(5)
(6)
(2)
(3)
(3)
(4)
(4)
(4)
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(5) Select the audio file that you want to import.
2. Audio files
• Click the Select File button to open the Select File dia-
Audio files saved on CD-R/ RW or the PC drive can be im-
ported (loaded) into the D3200 and pasted into a song track.
Also, any audio track data that you copied to the D3200’s
clipboard can be exported (written) to disc or the PC drive as
an audio file.
log box.
• You can preview the first few seconds of the selected
audio file by clicking the Prev button.
• Select “D3200_ST.WAV” and click the OK button (or
press the panel YES key).
WAV audio files of the following formats are supported.
Sampling frequency:
Bit depth:
44.1 kHz, 48 kHz, *96 kHz
16-bit, 24-bit
Number of channels:
1 (monaural), 2 (stereo)
* Only Import
(5)
(5)
2-1. Importing an audio file
Here’s how to load an audio file from CD-R/ RW or the PC
drive.
(5)
You can use the Undo function to return to the state prior to exe-
cution.
If you want to import an audio file from your computer, connect a
USB cable, copy the audio file to the PC drive of the D3200, and
(6) Select the import-destination track number.
In the “Import” tab page, select tracks “1-2” in the Trk
cell.
If the sampling frequency and bit depth of the audio file differs
from that of the import-destination song, the data will be convert-
ed automatically. You can choose to perform dithering at this time.
(7) Execute the import.
• Click the Exec. button to open the Import File dialog
box.
Importing an audio track into the beginning of a
track
• Since the import-source audio file has a different bit
depth than the import-destination song, click the
Dither button so that dithering will be performed.
Importing a 44.1 kHz/ 24-bit stereo audio file named
“D3200_ST.WAV” from CD, and loading it into the begin-
ning of tracks 1 and 2 of a 44.1 kHz/ 16-bit song
• Click the Yes button (or press the panel YES key) to
execute the import.
• When the operation is finished, the display will indi-
cate “Completed.” Click the Yes button (or press the
panel YES key).
(1) Insert the disc containing the audio file into the CD-R/
RW drive.
(2) Select the song into which you want to import the
The length of time required for this operation to be completed
will increase in proportion to the size of the file being import-
ed.
(3) Select the Import command.
Access the TRACK, “Import” tab page.
(8) Change the location to the beginning of the song, and
verify that the data was imported correctly.
(4) Select the import-source drive.
• Click the Drive button to open the Select Drive dialog
box.
• Select “CD” and click the Yes button (or press the
panel YES key).
(4)
(6)
(5)
(7)
(3)
(4)
(4)
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Importing an audio file into the middle of a track
2-2. Exporting an audio file
Importing a 44.1 kHz/ 16-bit stereo audio file named
“D3200_ST.WAV” from the PC drive, and loading it into
the TO location (the location stored in the LOC 3 key) of
tracks 1 and 2 of a 44.1 kHz/ 16-bit song
Here’s how to export an audio file.
When exporting to CD-R/RW, use either a blank disc or an
ISO9660 format disc that has not been finalized.
An audio file exported to CD-R/RW can be loaded by the D3200
or by a computer even if the disc has not been finalized.
(1) Select the song into which you want to import the
A file exported to the PC drive can then be saved on your compu-
ter. To do so, first save the file on the PC drive of the D3200’s hard
disk, and then save that file onto your computer.
(2) Select the Import command.
Access the TRACK, “Import” tab page.
(3) Select the import-source drive.
Exporting an audio file
• Click the Drive button to open the Select Drive dialog
box.
Copying the audio data from the master track of a 48
kHz/ 24-bit song to the clipboard, and exporting it to the
PC drive as a stereo audio file named “D3200_ST.WAV”
• Select “PC” and click the Yes button (or press the
panel YES key).
(4) Select the audio file that you want to import.
(1) Select a 48 kHz/24-bit song, and copy the master track
audio data to the clipboard.
• Click the Select File button to open the Select File dia-
log box.
• You can preview the first six seconds of the selected
audio file by clicking the Prev button.
(2) Select the Export command.
• Select “D3200_ST.WAV” and click the OK button (or
Access the TRACK, “Export” tab page.
press the panel YES key).
(3) Select the export-destination drive.
Click the Drive button to open the Select Drive dialog
box. Choose “PC” and click the Yes button (or press the
panel YES key).
(5) Select the clipboard as the import-destination track
number.
In the Trk cell, select “Clip.”
(6) Execute the import.
(4) Rename the audio file.
Click the Exec. button to open the Import dialog box,
and click the Yes button (or press the panel YES key) to
execute.
When the operation is finished, the display will indicate
“Completed.” Click the OK button (or press the panel
YES key).
A name of NONAMEST.WAV will be assigned automat-
ically.
Click the Rename button to open the Rename dialog
For details on the file names you can use, refer to “Writ-
The length of time required for this operation to be completed
will increase in proportion to the size of the file being import-
ed.
If the export-destination already contains an identically-
named file, you will not be able to export the file. In this case,
please rename the file so it can be saved.
(7) Copy the imported audio file from the clipboard into
tracks 1 and 2.
(4)
(4)
(3)
(5)
(2)
(3)
(3)
(5) Execute the export command.
Click the Exec. button. In the Export dialog box, click the
Yes button (or press the panel YES key) to execute.
When the operation is finished, the display will indicate
“Completed.” Click the OK button (or press the panel
YES key).
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Exporting multiple audio files
If you export four or more tracks in a single operation, all of
them will be saved as monaural files.
3. Drive and data compatibility
with the Digital Recording
Studio series
In the Digital Recording Studio series, the D32XD and
D16XD are compatible with each other, but the D32XD and
D16XD are not compatible with the D12, D16, D1200, D1600,
D1200mkII, and D1600mkII.
Copying the audio data of tracks 1–16 from a 44.1 kHz/
16-bit song to the clipboard, and exporting the data to
CD-R/ RW as sixteen monaural audio files named
“D3200_01.WAV”–“D3200_16.WAV”
(1) Insert a disc in the CD-R/RW drive.
(2) Select a 44.1 kHz/16-bit song, and copy the tracks 1–16
audio data to the clipboard.
However, D12, D16, D1200, D1600, D1200mkII, and
D1600mkII backup data can be restored.
You can also restore song data that was backed-up to a PC
via the D1200, D1200mkII, or D1600mkII.
(3) Select the Export command.
The restored song data consists of the audio data, song name, song
protect setting, LOC 1–4 positions, and MARK 1–99 positions.
When you restore song data that was backed up to the PC drive,
the song protect setting will be cleared.
Access the TRACK, “Export” tab page.
(4) Select the export-destination drive.
Click the Drive button to display the Select Drive dialog
box. Choose “CD” and click the Yes button (or press the
panel YES key).
Using D32XD and D16XD data
D32XD/ D16XD backup data can be restored into the D3200.
When D32XD backup data is restored into the D3200, the fol-
lowing data will be ignored.
(5) Rename the audio file.
Here the display will show the file name of the first
track.
• Data for insert effects 9–24
• AUX3/ 4 Send data
The names NONAME01.WAV–NONAME16.WAV will
be assigned automatically.
Click the Rename button to open the Rename dialog
box, and change the file name to D3200_01.WAV
• Tempo map settings
96 kHz 24-bit songs cannot be restored.
For details on the file names you can use, refer to “Writ-
Using D3200 data on a different model
(1) On the D3200, export the data to a WAV format audio
If an identically-named file already exists, you will be unable
to execute this operation. Please change the file name.
(2) On the other device, import the WAV format audio file.
(Refer to the manual for the device you are using.)
(6) Execute the export.
• Click the Exec. button to open the Export File dialog
box, and specify the speed at which the data will be
• If you add a check mark to the Finalize CD check box,
it will not be possible to add any further data to that
Using data from a different model on the D3200
(1) On the other device, export the data to a WAV format
audio file. (Refer to the manual for the device you are
using.)
When exporting to CD-R/RW, the written data is automati-
cally compared to ensure that an invalid backup CD is not
created.
• When the operation is finished, the display will indi-
cate “Completed.” Click the OK button (or press the
panel YES key).
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Drive
The D3200’s hard disk can be divided into one, two or four
song drives used to record and play back songs, and a PC
drive used to exchange data with a personal computer.
The D3200 also has a built-in CD-R/ RW drive that lets you
write backup data or the audio data for a completed song to
a CD, or load audio files or backup data from a CD.
(2)
D3200
Hard disk
Drive A
(3)
Drive B
Drive C
(3) Execute the Partition operation.
When you click the Yes button (or press the panel YES
key), the display will ask “Are You Sure?” Click the Yes
button (or press the panel YES key) to begin the opera-
tion.
Drive D
CD-R/RW drive
PC drive
When you make partition settings, a warning dialog box will ap-
pear if the drive contains even one song for which Protect is turned
The D3200 provides the following utility functions for man-
aging these drives.
Partitioning will erase all data from the song drive area of the
hard disk. When the operation is completed, the display will
indicate “Completed.” Click the OK button (or press the
panel YES key) to return to the “DiskUtility” tab page.
The song drives are identified as A, B, C, and D.
Partition: Divide a song drive
Drive Info: View information about a song drive, or
rename a drive
Check Drive: Check the hard disk
Format: Format the hard disk
1-2. Specifying the PC drive size
Load System: Update the system
Save System: Create a system recovery CD
If connected to a Windows 98 computer, only 2 GB can be detected
for a PC (USB) drive. The drive will not be detected if it is 4 GB
or 8 GB in size.
When you execute a change in the PC (USB) drive size, the data
of the PC (USB) drive and all song drives will be lost, but the
page data will be preserved.
(1) Access the SYSTEM/MIDI “DiskUtility” tab page, and
click the Partition button to display the Partition dia-
log box.
(2) Click the PC Drive list button and choose the desired
size for the PC (USB) drive.
You can also check the size of files in the PC drive, and re-
(2)
1. Specifying the drive size
You can partition the hard disk into as many as four song
drives. You can also change the size of the PC drive.
1-1. Partitioning the hard drive into
separate song drives (Partitions)
(3)
(3) Execute the change in the PC drive size.
When you click the Yes button a message of “Are You
Sure?” will appear; click the Yes button (or press the
panel YES key) once again to execute.
When you partition the hard disk, all data in the song drive area
TEM/MIDI “Control” tab page data.
When you change the size of the PC drive, a warning dialog box
will appear if the drive contains even one song for which Protect
(1) Access the SYSTEM/MIDI, “DiskUtility” tab page,
and click the Partition button to display the Partition
dialog box.
When you change the size of the drive, the entire hard drive
will be erased, including all data on the song drives and PC
drive.
(2) Click the Partition list button and select the number of
hard disk partitions you wish to create.
When the operation has been completed, the display will in-
dicate “Completed”, click the OK button (or press the panel
YES key) to return to the “DiskUtility” tab page.
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2. Renaming a song drive
Here’s how you can check the capacity of each song drive,
and rename a song drive.
You can also rename a song drive in the Select Drive dialog box
that appears when you click the Drive button in the SelectSong
or Album CD Project dialog box.
(1) Access the SYSTEM/MIDI, “DiskUtility” tab page.
If a message such as “Repaired successfully.,” Drive Error
occurred.,” or “Repaired, but some audio data was lost.” ap-
(2) Click the Drive Info button to display the Drive Infor-
mation dialog box.
For each drive, the dialog box displays the total capacity,
song drive name, used area, and free area.
(3) If you want to rename a drive, select that drive in the
song drive list, click the Rename button, and rename it
4. Formatting the hard disk
Perform this procedure if you want to erase data from an en-
tire song drive or the PC drive, or if the “Drive Error oc-
curred.” display appears frequently and checking the hard
disk does not improve the situation. You can format the song
drive and PC drive together in a single operation, or format
them separately.
For details on the file names you can use, refer to “More
When you execute the Format operation, all data on the selected
song drive or PC drive will be erased. Be sure to check the contents
of the drive before you format it.
If a power failure or similar accident occurs during the formatting
process, it is possible that the D3200 will no longer operate cor-
rectly. If this occurs, please contact your Korg distributor.
(1) Access the SYSTEM/MIDI, “DiskUtility” tab page,
and click the Format button to display the Format dia-
log box.
(2) Click the “Drive” popup button, and select the drive
that you want to format.
A...D: the specified individual song drive
PC: the PC drive
A–D: all song drives
3. Checking the hard disk
This operation finds and fixes errors on a song drive of the
hard disk. Perform this operation if “Disk too busy.” errors
still appear even after you have executed the Optimize track
editing operation. After you perform this operation, if the
“Disk too busy” error messages no longer appear, then, you
will still be able to use the song data.
ALL: the entire hard disk
(3) Select the desired method.
Quick: Use this when you want to erase the data saved in
an individual song drive or the PC drive. This op-
eration will take only a short time.
ALL → approximately 7 seconds: 40 GB
Full: Use this if the “Drive Error occurred” error mes-
sage occurs frequently, or if error messages ap-
pear even after you perform the “Check Drive”
operation. This operation will take a long time to
be completed.
You cannot check the PC drive.
(1) Access the SYSTEM/MIDI, “DiskUtility” tab page,
and click the Check Drive button to display the Check
Drive dialog box.
(2) Click one of the Area list buttons to specify the area
that you want to check.
ALL → approximately 7 hours: 40 GB
Current Song
Check and repair the area used by the currently
selected song.
Unused
Of the unused area, check and repair the next 2 GB
that will be used.
Current Partition
Check and repair the area of the currently selected
song drive (partition).
All Partitions
Check and repair all partitions and the area used by
the system.
(3) Execute the check.
• Click the Yes button (or press the panel YES key) to
begin checking.
(4) Click the Yes button (or press the panel YES key). The
display will ask “Are You Sure?” To execute the opera-
tion, click the Yes button (or press the panel YES key).
• If you want to stop mid-way through the check, click
the Cancel button (or press the panel NO key).
• If you decide not to format, click the No button (or
• When the operation is completed, the display will
indicate “Completed.” Click the OK button (or press
the panel YES key).
press the panel NO key).
• Formatting will erase all data from the selected drive.
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• When the operation is completed, the display will
indicate “Completed.” Click the OK button (or press
the panel YES key).
7. Drive capacity
This section explains how you can make the best use of the
D3200’s song drive capacity. For explanatory purposes, we
will assume that you have recorded a song with the follow-
ing structure.
When you execute formatting, a warning dialog box will appear if
the drive contains even one song for which Protect is turned on.
Intro
A
B
Break
Solo
Ending
5. Load system
This lets you easily update the operating system of the
D3200. For the update procedure, refer to “Upgrading the
The Edit Track operation described here does not need to be per-
formed often. It is sufficient to perform this operation when the
“Disk too busy.” indication appears, or when you want to recov-
er disk drive capacity after completing a song.
1. You began recording on track 1 from the beginning of
the song, and only played during the Intro, Break, and
Ending on the first take.
6. Creating a system recovery
CD
Intro
Silence
Break
Silence
Ending
The D3200’s system is stored on the hard disk. At start-up,
the system is loaded into the system area, and then begins
running.
If the hard disk should fail, it is possible in the worst case that
the system will become incapable of starting up.
As a safeguard against such emergencies, we suggest that
you create a system recovery start-up CD.
In this case, silence (actually, noise-level sound) will
have been recorded in the A, B, and Solo sections of track
1, unnecessarily using up valuable drive space.
To keep only the audio data that you are actually
using
Execute the TRACK “EditTrk” tab page “Erase Silence”
command on track 1 for the region between the beginning
and end of the song.
This will cause audio data to be preserved only for the actu-
ally-used regions, so that only the intro, break, and ending
will occupy drive space.
(1) Access the SYSTEM/MIDI “DiskUtility” tab page, and
click the Save System button to open the Save System
dialog box.
Intro Data exists
Break
Data exists
Ending
IN
OUT
“OptimizeTrack”
(2) Insert a disc into the CD-R/RW drive.
Use a blank disc.
After execution
You must use a blank disc to create a system recovery disc.
You cannot create a system recovery disc using a disc that al-
ready contains data.
Intro Data erased
Break
Data erased
Ending
2. You began recording on track 1 from the beginning of
the song, and played the Intro, A, B, and Break during
the first take, and then recorded a second take, over-
writing the original A and B with A’ and B’.
(3) Click the Yes button (or the panel YES key) to begin
creating the system recovery disc.
If you decide not to create a recovery disc, click the No
button (or press the panel NO key).
(4) When the recovery disc has been created, the display
will indicate “Completed”; click the OK button (or
press the panel YES key).
Intro
A
B
Break
1st take
Recorded second take
1st take
2nd take
Intro
A
A'
B
B'
Break
In this case, A and B of the first take remain “beneath” A’
and B’ of track 1, in order to preserve the data for Undo
and also because they are a continuous piece of audio
data with the Intro and Break. This means that Intro,
A+A’, B+B’, and Break are all occupying disk space.
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To erase A and B that remain from the first take, and
recover disk space
Execute the TRACK “EditTrk” tab page “OptimizeTrk” (op-
timize) command on track 1 for the region between the be-
ginning and end of the song.
When this is executed, only the audio data of the Intro, 2nd
take of A (A’), 2nd take of B (B’), and the Break will be kept.
This means that the 1st take of A and 1st take of B data will
no longer occupy disk space.
8. PC drive
The PC drive is an area used to share data with your compu-
You can use the SYSTEM/MIDI, “PC File” tab page com-
mand to check, rename, or delete files on the PC drive.
The PC drive contains the following folders, which contain
the following files.
• BACKUP folder: backup files
• WAV folder: audio files in WAV format
A
A'
B
B'
Break
Intro
• D3200 folder:
This folder contains system files for updating the
system.
IN
OUT
“OptimizeTrack”
Break
Intro
A'
B'
3. You recorded A and B on track 1 as the first take. As the
second take, you overwrite-recorded the Intro, A’, B’,
and Break.
A
B
1st take
1st take
Checking, renaming, or deleting files
You can check the size, rename, or delete files that are on the
PC drive.
2nd take Intro
A'
B'
Break
(1) Access the SYSTEM/MIDI, “PC File” tab page.
To move to a lower level, select a folder and click the
Open button.
In this case, the first take A and B remain “beneath” A’
and B’, but since the audio data of take 1 is not used at
all once you finished recording take 2, there is no need to
execute the optimize command.
To return to the next upper level, click the Close button.
(2) To rename a file, select the file, click the Rename but-
Deleting the Undo data
Even if you use the drive space efficiently as described above
For details on the file names you can use, refer to “More
(
), the old data will be kept on the drive for use by the
Undo function.
(3) To delete a file, select the file and click the Delete but-
ton.
To delete this undo data, either click the Clear button in the
by mode (shut down). After restarting, all undo data will be
deleted, recovering free space on the drive.
Be aware that restarting the D3200 will delete the undo data
of all the songs.
• The display will ask “Are You Sure?” Click the Yes
button (or press the panel YES key) to delete the file.
• If you decide not to delete the file, click the No button
(or press the panel NO key).
• When the file has been deleted, the display will indi-
cate “Completed.” Click the OK button (or press the
panel YES key).
Sharing event data
If you use the Copy Track operation to copy track data to an-
other track (e.g., virtual track) or another song, this audio
data will be shared, so that the drive capacity will not de-
crease. However if you execute the Optimize Track operation
on the copy-destination or copy-source track, new audio data
will be created, and this will mean that a greater amount of
drive capacity will be used than before the operation was ex-
ecuted.
In the case of
2 above, if you copy the first take to another
track before you record the second time, then executing the
Optimize Track operation will not delete the “A” and “B” re-
gions of the first take, and new audio data for the “Intro” and
“Break” regions will be created, meaning that a greater
amount of drive capacity will be used.
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(5) Use your computer to save the data.
When you open the “KORG D3200” drive that appeared
in step (4), you will see the contents of the PC drive area
within the D3200’s internal hard disk.
USB
USB stands for Universal Serial Bus, and is an interface for
Copy the desired data onto your computer. You may
also copy data from your computer back to the D3200’s
PC drive.
transferring data between a computer and peripheral devic-
es.
USB peripheral devices such as hard drives or CD-R/RW drives
cannot be connected to the D3200.
The D3200 has a USB connector which can be connected di-
rectly to your computer, allowing you to save data from the
PC drive to your computer, or load data from your computer
to the PC drive.
1. Saving/ loading
Do not format the D3200’s PC drive from your computer. The
D3200’s PC drive may be formatted only by the D3200 itself
(6) Disconnect the D3200 from your computer.
Left-click the (
) icon that is displayed in the right side
of your computer ’s taskbar.
Windows users (Windows Me/ 2000 or later)
In order to use the D3200 with Windows 98, you must install
a device driver. For details on obtaining and installing the
device driver, refer to the Korg website (http:/ / www.ko-
rg.com).
(6)
The computer screen will differ depending on your system. The
screens shown here are for Windows XP.
From the menu that appears, left-click “Stop USB disk
drive (KORG D3200).” Verify that you see a message of
“Safely remove USB Mass Storage Device.”
Click the Exit button of the USB Slave Mode screen.
After you have exited USB Slave mode, unplug the USB
cable from the D3200.
(1) Use a USB cable to connect the D3200 to your compu-
ter.
Connect the USB cable from your computer to the
D3200’s USB connector. Make sure that the connector is
oriented correctly, and press it all the way in.
If you are using Windows Me, “USB high capacity storage de-
vice” will be displayed as “USB disk.”
Before you make this connection, turn on your computer and
start up the operating system.
(2) Access the SYSTEM/MIDI, “PC File” tab page.
Macintosh users (Mac OS9.0.4 or later)
(3) Click the USB Mode button to display the USB Slave
Mode dialog box.
(1) Use a USB cable to connect the D3200 to your compu-
ter.
Connect the USB cable from your computer to the
D3200’s USB connector. Make sure that the connector is
oriented correctly, and press it all the way in.
Do not disconnect the USB cable or turn your computer on/
off while this screen is displayed.
(2) Access the SYSTEM/MIDI, “DiskUtility” tab page.
(3) Click the USB Mode button to display the USB Slave
Mode dialog box.
Do not disconnect the USB cable or turn your computer on/
off while this screen is displayed.
(4) A drive named “KORG D3200” will appear on the
desktop of your computer.
When you connect the D3200 to your computer for the first
time, a device driver will be installed.
(5) Use your computer to save the data.
When you open the “KORG D3200” drive that appeared
in step (4), you will see the contents of the PC drive area
within the D3200’s internal hard disk. Copy the desired
data onto your computer. You may also copy data from
your computer back to the D3200’s PC drive.
(4) A drive named “KORG D3200” will appear on your
computer.
When you connect the D3200 to your computer for the first
time, a device driver will be installed.
(6) Drag the added drive into the trash.
When you want to disconnect the D3200, either drag the
drive from the desktop into the trash, or select the “File”
menu command “Put Away.” Click the Exit button of the
USB Slave Mode screen to exit USB Slave mode, and
then unplug the USB cable from the D3200.
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3. Using MIDI
MIDI
Controlling the D3200 from a MIDI sequencer
You can use MMC messages transmitted and received from
a MIDI sequencer to control D3200 operations such as stop,
play, record, and locate.
MIDI stands for Musical Instrument Digital Interface, and is
a world-wide standard used to exchange performance data
between electronic musical instruments and computers.
You must use a sequencer that supports MMC. These operations
cannot be performed from a sequencer that does not support
MMC.
1. MIDI connections
Use only MIDI cables to transfer MIDI data. Connect these
cables between the MIDI connectors of the D3200 and the
MIDI connectors of the external MIDI device with which you
want to transfer data.
(1) Use a MIDI cable to connect the two devices.
Use MIDI cables to connect the MIDI IN connectors and
MIDI OUT connectors of the D3200 and your MIDI
sequencer to each other.
MIDI IN connector
(2) Adjust the settings on your MIDI sequencer.
Set your sequencer to transmit MMC and to receive
MTC (MTC Slave). For details, refer to the owner’s man-
ual of your MIDI sequencer.
Receives MIDI messages from another MIDI device.
Connect this to the MIDI OUT connector of the external
device.
MIDI OUT connector
(3) Turn on MMC reception.
Transmits MIDI messages from the D3200. Connect this
to the MIDI IN connector of the external device.
In the SYSTEM/MIDI, “MIDI/MMC” tab page, set
“MMC Mode” to “Receive,” and set “MIDI Sync” to
“MTC Master.”
MIDI channel settings
(4) Set the device ID to match.
MIDI uses sixteen channels (1–16) to independently convey
data to multiple MIDI devices. If the transmitting device is
sending data on MIDI channel “1,” the receiving device must
also be set to MIDI channel “1” in order to receive this data.
Set the “Device ID” to match the MMC device ID of
your MIDI sequencer.
If you leave the “Device ID” set to 127, MMC commands
can be exchanged with any device.
2. MIDI messages used by the
D3200
Note On (Note, velocity), aftertouch, pitch-bend:
The D3200 uses these messages to control effects.
Program change:
The D3200 uses these messages to switch scenes.
Control change:
The D3200 uses these messages to control mixer and
effect parameters.
MMC (MIDI Machine Control):
(5) Operate your external MIDI sequencer.
When you perform stop, play, record, and locate opera-
tions on your MIDI sequencer, the D3200 will be control-
led. (For details, refer to the manual of your MIDI
sequencer.)
MMC messages can be transmitted from the D3200 to
control an external MMC-compatible sequencer or
recorder. MMC messages received from an external
sequencer or recorder can be used to control the D3200.
MTC (MIDI Time Code):
The D3200 can transmit or receive MTC messages to
synchronize with an external sequencer or recorder.
MIDI Clock:
The D3200 can transmit MIDI Clock. It can also receive
MIDI Clock if you have selected MIDI Clock for the
tempo track and are recording the tempo track.
About the MIDI implementation chart
The owner’s manual of each MIDI device includes a MIDI
implementation chart. This chart shows the types of MIDI
message that the device can transmit and receive. When us-
ing two MIDI devices together, compare their MIDI imple-
mentation charts to verify that the devices will be able to
communicate as you expect.
* A detailed explanation of the D3200’s MIDI functionality can be
found in the separate MIDI implementation. Consult your local
Korg distributor for more information on MIDI Implementation.
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(5) Begin recording.
Synchronizing two D3200 units
Press the D3200’s PLAY key to begin playback, and the
external MIDI sequencer will begin synchronized
recording. Now if you operate the mixer parameters
(faders, pan, EQ etc.), the corresponding control change
messages will be transmitted from the D3200 and will be
recorded on the external MIDI sequencer.
Here’s how you can make two D3200 units play back in sync.
One D3200 will be the MTC master, and the other will be the
MTC slave.
(1) Use a MIDI cable to connect your equipment.
Use MIDI cables to connect the MIDI IN connectors and
MIDI OUT connectors of the master and slave D3200
units to each other.
(6) Stop the D3200.
When you press the D3200’s STOP key to stop playback,
the external MIDI device will also stop recording. The
D3200’s mixer parameter operations have now been
recorded on the external MIDI device.
(2) Make settings on the master D3200.
In the SYSTEM/MIDI, “MIDI/MMC” tab page, set
“MIDI Sync” to “MTC Master,” and set “MMC Mode”
to “Receive.”
Receiving the mixer operations recorded above in “i.e.
Recording D3200 mixer operations ...” from your exter-
nal MIDI sequencer to control the D3200 mixer
For this example, set “Device ID” to “10.”
(3) Make settings on the slave D3200.
In the SYSTEM/MIDI, “MIDI/MMC” tab page, set
“MIDI Sync” to “MTC Slave,” and set “MMC Mode”
to “Transmit.” Set “Device ID” to “10” to match the set-
ting of the master device.
(1) Use a MIDI cable to connect the two devices.
Use MIDI cables to connect the MIDI IN connectors and
MIDI OUT connectors of the D3200 and your MIDI
sequencer to each other.
If you don’t want to transmit or receive mixer control messag-
es, disable control change transmission and reception
(2) Adjust the synchronization settings on the D3200 and
on your external MIDI sequencer.
Access the SYSTEM/MIDI, “MIDI/MMC” tab page,
and set “MIDI Sync” to “MTC Master.”
Set your external MIDI sequencer to function as MTC
Slave. (For details, refer to the manual of your MIDI
sequencer.)
(4) Press the PLAY key of the slave D3200 unit.
An MMC message will be transmitted from the slave
D3200 unit. The master unit will receive this message,
and will start playing. When playback begins, the master
unit will transmit MTC, and when the slave unit
achieves synchronization, it will begin playback.
(3) Enable control change reception on the D3200.
• In the SYSTEM/MIDI, “MIDI/MMC” tab page, turn
the “MIDI” parameter “Control Change” to turn it
on.
It may take several seconds for synchronization to be
achieved.
The D3200 supports multiple frame rates. The transmitting
and receiving devices must both be set to the same frame rate.
• In the SCENE, “Automation” tab page, click “Auto-
mation” to turn it off.
(4) Press the D3200’s PLAY key.
Using MIDI to control the mixer
When the D3200 starts playing, your external MIDI
sequencer will also begin playing in synchronization.
The previously-recorded mixer operation data will be
transmitted from the MIDI sequencer, causing the set-
tings of the D3200’s mixer to change.
Recording D3200 mixer operations on your external MIDI
sequencer
(1) Use a MIDI cable to connect the two devices.
Use a MIDI cable to connect the D3200’s MIDI OUT
connector to the MIDI IN connector of your external
MIDI sequencer.
(2) Adjust the synchronization settings on the D3200 and
on your external MIDI sequencer.
Access the SYSTEM/MIDI, “MIDI/MMC” tab page,
and set “MIDI Sync” to “MIDIClockMaster” or “MTC
Master.”
Adjust the synchronization settings on your external
MIDI sequencer as well. (For details, refer to the manual
of your MIDI sequencer.)
(3) Enable control change transmission on the D3200.
• In the SYSTEM/MIDI, “MIDI/MMC” tab page, click
the “MIDI” parameter “Control Change” to turn it
on.
• If you want scene change data and mixer parameter
changes created by event automation playback to be
transmitted, turn the SCENE, “Automation” tab page
“Automation” parameter on, and also click the SYS-
TEM/MIDI “MIDI/MMC” tab page “MIDI” “Pro-
gram Change” parameter to turn it on.
(4) Put the external MIDI sequencer in record-ready
mode.
The D3200’s mixer control data is transmitted on MIDI
channels 1–16. Set your external MIDI sequencer so that
it will record all sixteen MIDI channels. (For details, refer
to the manual of your MIDI sequencer.)
For details on the parameters, refer to the MIDI implementa-
tion. Consult your local Korg distributor for more informa-
tion on MIDI Implementation.
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Upgrading the system
Using a recovery CD to
recover the system
1. Downloading the operating
system
If for some reason the system is no longer able to start up nor-
mally, you can recover the system using the CD you created
The most recent operating system can be downloaded from
the Korg website (http:/ / www.korg.com). For details on the
procedure, refer to the Korg website.
Preserving non-system data when you recover
If you recover the system using the following procedure,
data other than the system data will be preserved.
Upgrading via CD-ROM/ R/ RW
Insert the media containing the system file into the CD-R/
RW drive.
(1) While holding down the panel PAN key and LOC 2
key, press the power-on key.
A message of “System Recovery. Insert System Disk.
Wait CD Mount.” will appear in the screen.
Upgrading via USB
Use a USB cable to connect the D3200 to your computer, and
copy the system files to the D3200 folder of the PC drive.
(2) Insert the recovery CD you created into the CD-R/RW
drive.
Once you’ve inserted the recovery CD, do not eject it until the
system recovery procedure is completed.
(3) The display will indicate “CD Read OK.” and the
recovery procedure will begin automatically.
2. Upgrading the system
(1) Access the SYSTEM/MIDI, “DiskUtility” tab page.
(4) When the recovery is complete, the display will indi-
cate “Completed.”
(2) Specify the loading source for the system file.
Click the Load System button to display the LoadSystem
dialog box. Click either the “CD” or “PC” radio button
to specify the loading source.
(5) Click the OK button (or press the panel YES key). The
opening screen will appear, and the D3200 will auto-
matically restart.
When the D3200 has finished starting up, remove the
recovery CD from the CD-R/ RW drive.
If an error appears and the recovery is unsuccessful
The procedure described above will recover by overwriting
the system data area of the hard disk. If you are unable to re-
cover successfully by using this method, you’ll have to ini-
tialize the entire hard disk. Be aware that when you execute
the recovery procedure described below, all data on the hard
disk will be erased.
(3) Click the Yes button (or press the panel YES key) to
begin the update.
(1) Press the power-off key to return to standby mode.
If an unexpected accident such as power failure occurs while
updating the system, the D3200 may become incapable of nor-
mal operation. In such cases, please contact Korg distributor.
(2) While holding down the panel PAN key and LOC 3
key, press the power-on key.
A message of “System Recovery. Insert System Disk.
Wait CD Mount.” will appear in the screen.
(3) The display will indicate “CD Read OK.” Then the
display will indicate “Testing Hard Disk...” and the
hard disk will be formatted.
(4) When the recovery is complete, the display will indi-
cate “Completed.”
(5) Click the OK button (or press the panel YES key). The
opening screen will appear, and the D3200 will auto-
matically restart.
(4) When the upgrade is finished, the D3200 will automat-
ically restart using the new system.
When the D3200 has finished starting up, remove the
recovery CD from the CD-R/ RW drive.
If the upgrade fails, the D3200 will display an message
and will not restart. Note the contents of the message
If this procedure is also unsuccessful, please contact your
Korg distributor.
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ClickPoint calibration
If the pointer does not move in the LCD screen as you expect,
or if the wrong button or cell is selected when you click the
pointer position in the LCD screen, you can recalibrate the
ClickPoint so the LCD screen and the pointer are aligned.
(1) In SYSTEM/MIDI, “Control” tab page, click the Cali-
bration button.
The ClickPoint Calibration dialog box will appear.
(3)
(4)
(2)
(2)
(3)
(2) Move the ClickPoint left and right so that the rectan-
gles displayed at the left and right of the LCD screen
are highlighted.
The rectangles will be highlighted when the position has
been detected.
(3) Move the ClickPoint up and down so that the rectan-
gles displayed at the top and bottom of the LCD screen
are highlighted.
The rectangles will be highlighted when the position has
been detected.
(4) Click the joy stick without moving it (i.e., in the center
position).
The rectangles will be highlighted when the position has
been detected.
(5) Press the panel ENTER key.
Calibration will be completed, and you will return to the
“Control” tab page.
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Reference
Measure display __:__.__ (MBT)
The current location is shown as the number of meas-
ures from the beginning of the song. From the left, this
shows Measures:Beats.Ticks (1/ 96th beat)
* Maximum value is 99999:03.095 (for a 4/ 4 time sig-
nature)
Counter
Counter display
2. Information display radio buttons
These select the information that will be shown in the
information display.
Click the counter button, and select the desired counter dis-
play method in the Time Disp Type dialog box.
Date Time:
1
Calendar display, showing the current year/ month/
date and time (hours and minutes).
This will be grayed-out if you have not set the date
and time.
4
2
3
Song page
Free Time:
4
Meter page
Displays the amount of recording time available on
the currently selected drive. From the left, this indi-
cates hours, minutes, and seconds.
All Channel View
3
1. Song display
Scene:
Displays the song drive name, song name, sampling fre-
quency, and bit depth.
Displays the currently-used scene name and scene
location.
2. Information display
Mark:
Displays date, remaining recordable time, scene, mark,
and tempo map data.
If the information display radio buttons in the Time Disp
Type dialog box are set to Date Time, and you have not
set the calendar, the indication is grayed-out to indicate
that it is not valid.
Displays the currently-used mark name and mark
location.
PatternMap:
This indicates the drum pattern that is currently being
used.
3. Date/Time
3. Counter button
Here you can specify the date and time for the D3200’s
internal clock. Songs are managed according to the date
and time you specify here.
Click this to display the Time Disp Type dialog box.
4. Counter display
Displays the current recorder location and measure.
Time Disp Type dialog box
3a
3b
1
The Calendar dialog box will appear when you click this
button. To apply the new date and time, click the Yes but-
ton. If you decide not to change the date and time, click
the No button. (Alternatively, you can press the panel
YES key or NO key.)
2
3
3a. Date
This displays (and lets you set) the current date, dis-
played as Month:Date:Year (four digits).
1. Location radio buttons
3b. Time
These select the format and type of units used in the
counter display.
This displays (and lets you set) the current time, dis-
played in 24-hour time as Hours:Minutes:Seconds.
Time display ____:____:___.___ (HMSm)
The current location is shown as absolute time from
the beginning of the song. From the left, this shows
Hours: Minutes: Seconds. milliseconds (1/ 1000 sec-
onds).
The date and time are retained when you power-off to the
Standby mode. However, when you turn off the main power
switch, you’ll have to reset them.
* Maximum value is 23:59:59.999
Frame display ___:___.___.__F (HMSF)
The current location is shown as absolute time and
frames from the beginning of the song. From the left,
this shows Hours: Minutes: Seconds. Frames (the
* Maximum value is 23:59:59.29F (when using 30
frames/ second)
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Rename
1. METER
Editing a name
Meter/ Track View
When the Rename button is displayed in a parameter setting
tab page (such as Song, Track, Effect, Scene), you can click the
button to edit the corresponding name.
Alternatively, you can choose an appropriate name from the
name library and then edit it.
Highlight the name you want to edit, and click the Rename
button. The Rename dialog box will appear, allowing you to
edit the name. You can input a name of up to sixteen charac-
ters. Certain limitations apply to the backup or export filena-
Here you can view level meters for tracks 1–16 or 17–32 and
various line signals, the audio events in each track, the locate
points (IN, OUT, TO, END), and a list of the virtual tracks.
You can also change the “Meter/Track Type” setting to
switch the type of level meters. You can choose “FaderView”
to see the fader and pan values, or “AllMeterView” to see
level meters for tracks 1–32 and for each line signal.
TrackView
1
Moves the highlighted cursor left or right in the
rename box
2
Inserts a space at the highlighted area
Switches between uppercase and lowercase char-
acters
5
3
4
Deletes the character at the highlighted area
Inserts a blank at the right of the highlighted area
Erases all characters in the rename box
6
OK
Finalizes the name that you input
Discards the name that you input
1. Display select button
Cancel
Click this button to display the Meter/Track Type dialog
box, where you can select the information you want to
view. Click the OK button (or press the panel YES key) to
apply your selections, or click the Cancel button (or press
the panel NO key) to discard them.
0…9, A…Z/…@
Inputs the numeral, character, or symbol at the
highlighted location
List button
Rename button
1a
1b
1c
Using the name library
1a. Select Level Meter Position
When you click the list button beside the name, the name li-
brary will appear. Use the scroll bar to display the name you
want to use, and click that name to input it in the list box.
[CH-Input, PreFader, PostFader]
CH-Input: Displays the input level of each mixer chan-
nel
PreFader: Displays the pre-fader level of each mixer
channel
PostFader: Displays the post-fader level of each mixer
channel
1b. Peak Hold Time
[0…8s, ∞]
Specifies the amount of time that peaks will continue
to be displayed in the level meter.
0…8s: 0–8 seconds
∞: Continue holding the peaks
This setting applies to the level meters in each page.
Name library
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1c. Select View
[TrackView, FaderView, AllMeterView]
2. MIXER
Here you can adjust the settings for the mixer section.
When you press the MIXER key, the MIXER page jump
menu screen will appear.
Click the menu button that contains the parameters you want
to edit.
To return to this page jump menu screen, press the MIXER
key.
Changes the content of the meter display.
TrackView: Shows the level meters, existence of audio
events, and a list of virtual tracks
FaderView:Shows the level meters, and fader/ pan/
channel-on status of each track
AllMeterView: Level meters for all channels, inputs 1–
12, AUX, EFFECTR, RETURN, MONI-
TOR, and MASTER
Press the MIXER key once again to return to the page you se-
lected in the page jump menu.
Of these pages, you can use the SEND, EQ, and PAN keys lo-
cated at the left of the control knobs to access the SEND, EQ,
and PAN pages.
2. Level meters
These display the levels of the channels, sends, and mon-
itor signals etc.
3. Track view window
In each track, regions that contain audio data are dis-
played in black.
The vertical line indicates the current location.
IN:
OUT:
TO:
END:
d
a
b
c
4. Time location display
e
f
This bar indicates the entire song from the zero point to
the end point. This gives a relative indication of the cur-
rent location.
5. Track status window
g
This area shows the name of each track and the status of
its virtual tracks. Virtual tracks displayed in black are
currently in use.
6. Scale buttons
a. CH INPUT/SubMixer button
Use these buttons to magnify or shrink the area dis-
played in the track view window.
Opens the CH INPUT/SubMixer page mode screen. (see
below)
b. PAIR/GROUP button
FaderView
1
c. FADER/PAN/AUTOMATION button
Opens the FADER/PAN/AUTOMATION page mode
2
d. EQ/ATT/PHASE button
7
e. SEND (EFF/AUX/REC) button
Opens the SEND (EFF/AUX/REC) page mode screen.
8
f. SOLO/MONITOR button
Opens the SOLO/MONITOR page mode screen.
7. Name window
g. MIXER SETUP button
This displays the names of each track and of the master
effects.
8. Pan/Fader view
Here you can view and edit the following parameters.
Faders, CH ON, pan, EFF 1/2 Return Level, EFF 1/2
Return Balance
AllMeterView
1
2
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2a-2. Sub Mixer 1–4
2a. CH INPUT/ SubMixer
These settings allow you to use the inputs as “sub inputs” for
inputting the return from an external effect to the INPUT 1/
GUITAR IN–INPUT 4 jacks, or so that the sound of an instru-
ment connected to these jacks can be mixed with the track
After completing a song on the D3200, you can synchronize
a sequencer to the D3200 and use sub inputs to mix the se-
quenced sounds with the track playback of the D3200.
These inputs are sent to the master bus.
2a-1. Channel Assign
Here you can specify the input for each mixer channel 1–32.
When you select a digital input such as S/P DIF, noise may occur
if the digital data is not synchronized. You should turn down these
faders or turn down the volume of your monitor system before you
change these settings.
Use the AUX jack to transmit the effect send to your external ef-
1
1
2
8
3
4
5
6
7
2
[1…12, S/P DIF L, R, Rhythm L, R]
1. CH1…32
1. HIGH.G
[–15 dB…+15 dB]
[21 Hz…20.1 kHz]
The number of assignable channels will depend on the sam-
Sets the high-frequency gain of the sub input.
2. HIGH.Fc
Select a channel icon “CH1”–“CH32,” and then select the
source that will be input to this channel.
The icon will be highlighted if the channel status is set to
Record (REC).
Sets the cutoff frequency at which the shelving-type EQ
will adjust the high-frequency range of the sub input.
3. LOW.G
Sets the low-frequency gain of the sub input.
4. LOW.Fc [21 Hz…20.1 kHz]
[–15 dB…+15 dB]
INPUT 1…12:
…
The analog signal from an instrument etc. connected
to the INPUT 1/ GUITAR IN–INPUT 12 jacks will be
input to the mixer channel.
Sets the cutoff frequency at which the shelving-type EQ
will adjust the low-frequency range of the sub input.
5. PAN
[L63…C…R63]
Sets the panning at which the sub input will be sent to the
master bus.
S/P DIF L, R:
,
The digital signal from a device (e.g., DAT) connected
to the S/ P DIF IN jack will be input to the mixer chan-
nel.
6. ON
[ON, OFF]
Specifies whether the sub input will be sent to the master
bus (ON) or not (OFF).
Drums L, R:
,
7. Level
[0…100]
The pattern you selected for “Session Drums” will be
input to each channel. If the “Drums Track Mixer”
parameter “Assign” is set to “CH Input” and the
Click Monitor button is on, you can record while lis-
Specifies the level at which the sub input is sent to the
master bus.
8. Level meter
Indicates the level of the master bus.
2.
buttons
Use these up/ down buttons to select the INPUT source.
2a-3. Sub Mixer 5–8
These settings allow you to use the inputs as “sub inputs” for
inputting the return from an external effect to the INPUT 5–
INPUT 8 jacks, or so that the sound of an instrument connect-
ed to these jacks can be mixed with the track playback.
2a-4. Sub Mixer 9–12
These settings allow you to use the inputs as “sub inputs” for
inputting the return from an external effect to the INPUT 9–
INPUT 12 jacks, or so that the sound of an instrument con-
nected to these jacks can be mixed with the track playback.
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2b-2. Fader Group
2b. PAIR/ GROUP
When you operate the fader of any channel that is assigned
to a group, the other faders assigned to that group will also
move, preserving the balance of the linked channels.
There are four groups, A through D. Each channel can be as-
signed to only one of these Fader groups.
2b-1. Channel Pair
Here you can specify pairing for adjacent mixer channels.
For paired channels, the following parameters will operate in
tandem and will have the same values for each channel.
Fader, Pan, CH ON, PlayEQ, RecEQ, RecSend, Eff 1/2
Send, Aux 1/2 Send, ATT, REC/PLAY, Group
1
1
2
2
1. Group buttons
[A, B, C, D]
These buttons select the fader group for each channel. To
select the group, click the corresponding button (it will be
highlighted).
Use the scroll bar/ button to move the range of channels
that is displayed.
1. Select Pair Ch
[1 2…31 32]
2. Group on buttons
[A, B, C, D]
Click the 1 2–31 32 buttons to select the channels that
are paired (the heart icon
channels).
Click (highlight) this if you want to enable a fader group.
If a button is clicked (highlighted), the fader levels will
maintain the balance between channels as they are
adjusted.
will be displayed for paired
2. PanMode
[Indiv, Sync, Cross, Balance]
Select how panning will occur.
When you turn on a 1. “Group button” to add a channel to an
existing fader group, the level of the channel at that moment
will be set as that fader’s balance in the group.
Indiv: The pan of the two channels will operate inde-
pendently.
Sync:
The pan of both channels will be the same value.
Cross: The two channels will have the opposite pan val-
ue.
2b-3. Channel On Group
Balance: The pan control will function as channel balance.
When you turn on the CH ON key of a channel that has been
assigned to a Channel On group, other channels assigned to
that group will also be turned on. There are four Channel On
groups; E through H. Each channel can belong to no more
than one of these Channel On groups.
Operation when tracks 1 and 2 are paired
Sync
Indiv
Cross
1
2
1
2
1
2
Pan 1 and 2 can be Sync If pan 1 is
Cross If pan 1 is
L63, pan 2 will be
R63.
set independently.
R63, pan 2 will also
be R63.
1
Balance
Balance Pan knob 1 operates
as the Balance knob.
Pan knob 2 has no effect.
1
2
2
1. Group buttons
[E, F, G, H]
These buttons select the CH ON group for each channel.
To select the group, click the corresponding button (it will
be highlighted).
Use the scroll bar/ button to move the range of channels
that is displayed.
2. Group on buttons
[E, F, G, H]
To enable CH ON grouping, click the corresponding but-
ton (highlighted). If these buttons are clicked, the faders
will move to preserve the balance of the group when you
operate any fader in that group.
When you turn on a 1. “Group button” to add a channel to an
existing Channel On group, the on/off status of the channel at
that moment will determine the on/off status for the group.
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2c-2. Automation
2c. FADER/ PAN/ AUTOMATION
You can turn automation on and record the realtime changes
you make to the mixer settings while the song plays or
records.
The recorded automation can then automatically change the
mixer settings during playback or recording.
2c-1. Fader Pan
1
4
1
3
4
5
6
7
2
1
2
3
8
2
1. Channel pan
[L63...C...R63]
This shows the pan setting for each channel. The value is
shown below the icon.
Use the 1–16 key or 17–32 key to switch between channel
groups, and use the Knob Matrix to set the pan for each
group of sixteen channels.
1. Record channel buttons
[
, s]
Use these buttons to select the channels for which you
want to record automation. Events will be recorded for
each channel whose button you click to make it indicate
(Rec) .
2. Channel fader
[–∞…+6]
2. Record parameter buttons
This shows the fader setting for each channel. The value
is shown below the icon.
Use the 1–16 key or 17–32 key to switch between channel
groups, and use the sixteen faders to set the value.
[Fader, Pan, CH ON, Send, Expression]
Use these buttons to select the parameter for which you
want to record automation. You can select only one
parameter at a time; click a radio button to highlight the
desired parameter.
3. Level meter
This indicates the master L/ R output level.
If you’ve selected Send, the parameter that is selected in the Send
cell (EFF1, EFF2, AUX1, AUX2) when you begin recording will
all Send parameters.
4. Master fader
[–∞...+0]
This indicates the MASTER fader setting. The numerical
value is shown below the icon.
If you select Expression, click the button located at the side to
select
(Rec) before you start recording.
3. Master Fader
[
, s]
If you selected “Fader” as the record parameter, and you
want to record the operations of the MASTER fader as
well, click this button to make it indicate “ ” (Rec).
4. Automation
This button turns automation playback/ recording on/ off.
OFF: Automation playback/ recording will not occur.
On (Play): Executes automation playback. The Automa-
tion indicator will light.
During song playback or recording, when the song
reaches the location at which an event is recorded, that
setting will be recalled, automatically changing the set-
tings of the mixer. New automation events will not be
recorded.
ON (Rec): Executes automation playback and event
recording. The Automation indicator will light.
During song playback or recording, when the song
reaches the location at which an event is recorded, that
setting will be recalled, automatically changing the set-
tings of the mixer. In addition, new events will be
recorded for channels whose record channel button is set
to (Rec), according to the settings of the Event Rec
Mode dialog box. When the recorder stops, this setting
will automatically change to ON (Play).
If automation is on and you have not stored any scenes, the
Default Scene will automatically be selected. If you want to
edit scene-related parameters, be sure to store the scene.
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5. Mode
When you click this button, the Event Rec Mode dialog
2c-3. Event List
Here you can view or edit the events and scenes that you re-
corded using automation.
box will appear, allowing you to select the automation
recording method. Click the OK button (or press the
panel YES key) to apply your selection, or click the Can-
cel button (or press the panel NO key) to cancel it.
1
2
3
4
5
6
7
8
9
5a
5b
1. Set View
Click this button to open the Set View dialog box. Click
the OK button (or press the panel YES key) to apply your
selections, or click the Cancel button (or press the panel
NO key) to cancel them.
5a. Recording mode
Overwrite: Automation data will be overwritten from
the point you begin playing/ recording the song until
the point where you stop. If you do not record events,
all the previously-recorded events will be erased.
Punch Write: Parameters you adjust between the In
Time (the location where you begin recording events)
and Out Time (the location where you stop) will be
recorded.
5b. In Time, Out Time
1a
If the recording mode is “Punch Write” and you
selected a parameter other than Fader as the parame-
ter to be recorded, these settings specify the locations
at which event recording will begin and end.
1b
6. SnapShot
Clicking this button when “4. Automation” is on and the
recorder is stopped will record a “snapshot” of events for
channels whose record channel button is set to
(Rec).
1a. Event View Source
7. Undo
Click a radio button to choose the parameter that will
appear in the event view.
Click this if you want to revert the recorded automation
to its prior state. You can revert to the state prior to the
previous operation. If the button indicates Redo, you can
use it to cancel the Undo.
1b. Time Resolution/dot
[0.05, 0.1, 0.2, 0.5, 1sec]
Specify the range that will appear in the event view.
The range shown will be the time you specify here
× 192.
recorded events.
2. Event view
diately after recording automation, not the most recent event
edit but the previously-recorded automation will be erased.
This area shows the events of the source you selected in
Set View.
3. Event list
Displays the events selected in the “9. Select List.” To edit
an event, select (highlight) it by clicking it in the list.
8. Free event memory amount
This indicates the amount of remaining memory in which
you can record events.
4. Edit
Click this button to open the Edit Event dialog box.
4a
4b
4a. Event select button
Use this to select the event you want to edit. Click this
button and use the value dial (or +/– keys) to make
your choice.
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4b. Parameter/Parameter value [MIDI value]/Location
Click the parameter or location (highlight) that you
want to edit, and use the value dial (or +/– keys) to
edit it.
2c-4. Edit Scene
The mixer settings you adjust can be stored as a “scene” at a
desired location, and automatically recalled during playback
setting “Automation” is on). You can also recall a scene
You can store one hundred scenes for each song.
The only way to edit a scene is to change its location.
The values will not be updated until you click the OK
button (or press the panel YES key) to confirm your
edits.
5. Cut
A scene may contain the following settings.
Click this button to open the Cut Event dialog box.
The selected event will be cut (deleted) from the event
list. However, the event itself will be temporarily saved
in the edit buffer (clipboard).
Channel parameters
CH ON, PlayEQ, ATT, sends, insert effect assignments,
fader, pan
To execute the cut, click the Yes button (or press the panel
YES key). To cancel, click the No button (or press the
panel NO key).
Effects
Effect program numbers and Trim of the insert, master,
and final effects.
To cut all events in the event list, click (highlight) the
Select All button and then execute Cut.
Effect return, MASTER fader, AUX levels, master EQ
6. Copy
Click this button to open the Copy Event dialog box.
The selected event will be copied temporarily to the edit
buffer (clipboard).
1
To execute the copy, click the Yes button (or press the
panel YES key). To cancel, click the No button (or press
the panel NO key).
To copy all events in the event list, click (highlight) the
Select All button and then execute Copy.
4
5
2
6
7
7. Paste
8
3
Click this button to open the Paste Event dialog box. The
event temporarily saved in the edit buffer (clipboard) will
be pasted at the selected event.
To execute the paste, click the Yes button (or press the
panel YES key). To cancel, click the No button (or press
the panel NO key).
1. Scene select cell
This area displays the currently selected scene (current
scene).
If the event at the paste-destination is the same type as the
event that was Cut or Copied, it will be overwritten. If the
event at the paste-destination is a different type, the pasted
event will be added at that location.
If no scene is selected, the Default Scene will be selected.
Choose a scene in the scene list and click the Recall but-
ton to select it.
From the left, this shows the edit icon, location, scene
name, and MIDI program number.
The edit icon will appear if the scene has been edited
until you click the OverWrite button.
If you turn off the power before clicking the OverWrite
button, the edits you made will be lost, and the scene will
revert to the state prior to editing.
If you paste multiple events (Select All), they will overwrite
the existing data starting at the paste-destination you selected.
However, only the types of event included in these multiple
events will be overwritten.
8. Undo
Click this button to return to the state prior to executing
Cut, Copy, or Paste. This can be used only to return to the
immediately previous state. If the button indicates Redo,
you can use it to cancel the Undo.
2. Scene list
This area displays the scenes that have been stored.
From the left, the location, scene name, overlap warning
icon “ ”, and MIDI program number will be displayed
for each scene. It is possible for there to be more than one
scene at the same location, but an overlap warning icon
reminds you to use caution when recalling these scenes.
immediately after event-editing, the last event-edit will be
undone – not the automation recording.
9. Select List
If Automation is on, scenes that have this overlap warning
Click this button to open the Select List dialog box. Here
you can select the channel and parameter that will be dis-
played in the event list. You can select one (and only one)
of channels 1–32, Master Fader, or Expression.
icon will not play back.
3. Disable Prm
Click this button to display the Disable Param dialog
box.
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For each scene, you can filter specific mixer settings
(parameters) so that they will not be recalled when that
scene is played back.
Select the mixer parameters that will be disabled.
For the Fader, CH ON, Pan, EQ, EFF 1/ 2 sends and Aux
1/ 2 sends, you must also select which channels will have
these parameters disabled.
2c-5. Scene Filter
These settings specify the parameters that will be modified
when scenes are recalled. The enable/ disable settings you
make here will apply to all scenes of the song.
If you want to enable/disable parameters for a specific scene of the
song, make settings in the “EditScene” tab page 3. Disable Prm.
If a parameter button is on (highlighted), filtering will
apply to that parameter for the selected channels, so that
those settings of the scene will be ignored.
If a button is off (i.e., filtering off), those settings of the
scene will be applied.
Click the buttons to enable/ disable the corresponding chan-
nels and/ or parameters. A channel/ parameter whose button
is turned on will not be affected by scene recall operations.
EFF 1/2 Return, Effect, Aux 1/2 Level, MasterEQ, and Mas-
terFader parameters can be disabled independently of the
channel.
Filtering is applied to the selected scene as a “playback
filter.”
The EFF1/2 Return, Effect, Aux 1/2 Level, MasterEQ, and
MasterFader parameters can be disabled without regard
to the channel.
Fader, CH ON, Pan, EQ, EFF 1/2, and AUX 1/2 filter settings
are valid only for channels that are disabled (highlighted).
The Effect button enables/disables and Trim the effect program
number and insert effect assignments.
Fader, CH ON, Pan, EQ, EFF1/2, and AUX1/2 filter set-
tings apply only to channels that are disabled (highlighted).
The EFF 1/2 Return button enables/disables the Return Level
and Balance settings of the master effect 1/2.
If you want to enable/disable scene parameters for all the
scenes in a song, use the “SceneFilter” tab page.
4. Recall
Recalls the settings that are registered in a scene. If you
recall and edit a scene, click the Recall button to save
your edits. Otherwise, the scene will revert to the state
prior to editing when you exit this screen.
5. EditLoc
Here you can change the location where the scene is
stored.
In the scene list, select the scene whose location you want
to edit.
Click the EditLoc button to display the Edit Scene Loca-
tion dialog box, and edit the location at which the scene
is stored.
Select (highlight) the location unit (e.g., hour, minute, sec-
ond) that you want to edit, and use the value dial or +/–
keys to edit the location.
Click the Yes button (or press the panel YES key) to apply
your changes, or click the No button (or press the panel
NO key) to discard your changes.
2c-6. Mixer View
You can use the Mixer View screen to check the settings of a
scene.
Here you can view and edit the following parameters.
Faders, CH ON, pan, EQ LOW Gain/LOW MID Gain/
HIGH MID Gain/HIGH Gain, EFF1/2 Send, AUX 1/2
Send, AUX 1/2 LEVEL, EFF 1/2 Return Level, EFF 1/2
Return Balance, DRUMS
If you move the top panel faders and Knob Matrix to edit a
parameter, the selection will move to the parameter you ed-
ited, and the screen will also change.
Use the 1–16 key and 17–32 key to select the sixteen-channel
group you want to view.
6. Rename
Here you can rename the scene.
In the scene list, select the current scene whose name you
want to edit, and click the Rename button to display the
Rename dialog box. You can assign a name of up to six-
7. Delete
In the scene list, select the scene that you want to delete,
and click the Delete button to display the Delete Scene
dialog box.
By turning the Select All button on (highlighted) in the
dialog box, you can delete all scenes in a single operation.
Click the Yes button (or press the panel YES key) to
delete the scene(s), or click the No button (or press the
panel NO key) to cancel the operation.
Undo is not available for this Delete operation.
8. OverWrite
Overwrites the current mixer settings onto the selected
scene number. Use this when you want to make fine
adjustments to the scene or replace it with a different
scene.
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7. LOW-MID G/F/Q
[–15 dB…+15 dB/21 Hz…20 kHz/0.1…10]
2d. EQ/ ATT/ PHASE
Here you can adjust the gain, center frequency, and Q (fil-
ter sharpness) of the low-mid frequency region.
Here you can adjust the equalizer, attenuator, EQ library,
and phase settings for each channel, and adjust the master
EQ settings.
8. HIGH-MID G/F/Q
[–15 dB…+15 dB/21 Hz…20 kHz/0.1…10]
Here you can adjust the gain, center frequency, and Q (fil-
ter sharpness) of the high-mid frequency region.
9. HIGH G/F/Q
2d-1. EQ/ ATT
[–15 dB…+15 dB/21 Hz…20 kHz/0.1…10, Shlv]
Here you can adjust the gain, center frequency, and Q (fil-
ter sharpness) of the high-frequency region.
If you select Shlv as the Q value, this will become a shelv-
ing-type EQ; in this case the F value will be the cutoff fre-
quency.
For each channel you can edit the settings of the four-band
equalizer and the attenuator. The equalizer is normally a
peaking type, however the LOW EQ and HIGH EQ bands
can be set to a shelving (Shlv) type.
Channels 24–32 and the sub mixer channels have a two-band
shelving EQ.
10.FLAT
Sets the Gain of each equalizer band to 0 dB. The EQ set-
tings for that channel will be initialized.
Use the Knob Matrix to select and edit the four EQ bands.
Equalizer settings used here can be loaded from the EQ li-
brary, or registered in the EQ library (see the section below,
11. ON/OFF
Switches the equalizer on/ off. This allows you to listen to
the signal with and without EQ quickly to check your set-
tings.
12.
buttons
1
Use these up/ down buttons to edit the parameter values.
10
11
2
3
4
5
2d-2. EQ Library
12
Here you can load EQ settings from the EQ library. You can
also store EQ settings into the User area of the EQ library.
There are 50 preset EQ setting programs, and 50 user EQ set-
ting programs.
An EQ setting program stores parameters 6–9 of the preced-
6
7
8
9
1. CH
[1…32]
Click the edit cell that indicates the channel whose EQ
you will edit, and use the value dial (or +/– keys) to select
the desired channel.
Alternatively, you can press the CH SELECT key and
then press a channel key to select the desired channel.
This channel is linked with “CH” in the “EQ Library” tab
page.
2
1
3
4
5
If the selected channel’s PLAY/REC status is PLAY, the
screen will show the PlayEQ. If REC, it will show the RecEQ.
2. IN/TR indicator
This indicates either IN or TR to show whether the cur-
rent EQ is the PlayEQ or the RecEQ, and also shows the
current input source.
1. EQ library list
Click on the list to select an EQ setting program. The list
shows the EQ setting program number (P** are presets,
U** are user) and its name.
3. EQ curve graph
A graphic representation of the EQ curve is shown here.
4. ATT
[–63.5 dB…0 dB]
2. CH
[1…16]
Here you can adjust the attenuator. Lowering this value
will lower the level that is input to the EQ.
Click the edit cell that indicates the channel into which
you will recall (or from which you will store) an EQ
library item, and use the value dial (or +/– keys) to select
the desired channel. Alternatively, you can press the CH
SELECT key and then press a channel key to select the
desired channel.
5. Level meter button
Each time you click the button, the position of the dis-
played level meter will change.
IN: Input level. The level input to the EQ is displayed.
PRE:Pre-fader level. The output level of the EQ is dis-
played.
This channel is linked with “CH” of the “EQ/ATT” tab
page.
PST: Post-fader level. The level after passing through the
fader is displayed.
3. EQ curve graph
The EQ curve of the selected EQ program is shown as a
graph.
6. LOW G/F/Q
4. Recall
[–15 dB…+15 dB/21 Hz…20 kHz/0.1…10, Shlv]
Here you can adjust the gain, center frequency, and Q (fil-
ter sharpness) of the low-frequency region.
If you select Shlv as the Q value, this will become a shelv-
ing-type EQ; in this case the F value will be the cutoff fre-
quency.
Loads the selected EQ program into the channel you
selected in 2. “CH.”
Click the library list to select the EQ program that you
want to load.
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Click the button to display the Recall dialog box, verify
the EQ program and the loading-destination channel,
and click the Yes button (or press the panel YES key). If
you decide not to load, click the No button (or press the
panel NO key).
1. PHASE
[N, R]
N (NormalPhase): The phase of this channel will not be
inverted. Normally you will leave this at “N.”
R (ReversePhase): The phase of this channel will be
inverted.
to “R” if the connected audio device uses the opposite pin wir-
ing.
2d-4. Master EQ
Here you can adjust the equalizer settings for the master bus.
This is an four-band peaking equalizer. The Low and High
bands can also be set to a shelving-type (Shlv) EQ.
Since channels 25–32 have a two-band EQ with Low and High,
loading a four-band EQ library item into these channels will have
the following result.
The master EQ is used as a Rec EQ for the master track.
•
•
The LowMid and HighMid settings will be ignored.
The master EQ cannot be used when playing back the master track
or when using “Solo→Master.”
The Gain and Fc of the Low and High bands will remain as
they are, but the Q will be forcibly changed to Shelving.
5. Store
This stores the EQ settings of the “EQ/ATT” tab page into
6
7
one of the user EQ programs.
The EQ settings of the channel selected by 2.”CH” will be
stored.
A name will automatically be assigned to the stored EQ
program.
1
8
9
2
3
The PlayEQ of channel 8: CH08-I.EQ
The RecEQ of channel 10: CH10-EQ
Verify the store-destination number and click the Yes but-
ton (or press the panel YES key). If you decide not to
store, click the No button (or press the panel NO key).
4
5
1. Level meter
This indicates the level of the master bus.
If clipping occurs, adjust the MASTER fader.
5a
5b
2. L
Selects the master EQ settings for the left channel.
3. R
Selects the master EQ settings for the right channel.
5a. Rename
4. Link
You can click this button to edit the name of the library
Sets the left and right channels of the master EQ to the
identical settings. You can adjust the settings from either
the left or right channel.
5b. Program number cell
Here you can select the store-destination program
number. Click the cell to highlight it, and use the
value dial (or the +/– keys) to make your selection.
5. Band 1…4 EQ G/F/Q
[–15 dB…+15 dB/21 Hz…20.1 kHz/0.1…10, Shlv*]
These parameters adjust the gain, center frequency, and
Q (filter sharpness) of each band. Use the Knob Matrix to
adjust the setting.
* By selecting Shlv as the “Q” value for the Low and
High bands, you can switch them to shelving-type EQ;
in this case the F value will become the cutoff fre-
quency.
2d-3. Phase
You can invert the phase of each channel.
If one channel of the stereo signal from an audio device is be-
ing input via a jack whose hot and cold conductors are re-
versed, their stereo position may be blurred, or portions of
the sound may be cancelled. This setting lets you invert the
phase to correct such situations.
6. EQ curve graph
This graphically displays the EQ curve specified by these
parameters.
7. FLAT
This sets the Gain of each band to 0 dB. The center fre-
quency and Q settings for each band will remain
unchanged.
1
8. ON/OFF
Switches the master EQ on/ off. This turns both channels
on/ off regardless of the channel (L or R) you are cur-
rently editing.
9.
buttons
Use these up/ down buttons to edit the parameter values.
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2e-3. Aux1 Send
You can adjust the send levels from each mixer channel to the
AUX OUT 1 jack.
2e. SEND (EFF/ AUX/ REC)
If you select the pre-fader setting (PRE), the signal from im-
mediately before the fader will be sent to the AUX OUT jack
regardless of the fader level.
2e-1. Effect 1 Send
With the pre-fader setting, the signal is sent to the AUX OUT
jack at the same level as when the post-fader (PST) setting is
used with the fader level set to unity (0 dB).
For details on connecting and using external effects, refer to
You can adjust the send levels from each mixer channel to
master effect 1.
If you select the pre-fader setting (PRE), the signal will be
sent to the master effect from immediately before the fader,
regardless of the fader level.
With the pre-fader setting, the signal is sent to the master ef-
fect at the same level as when the post-fader (PST) setting is
used with the fader level set to unity (0 dB).
1
2
3
4
1
2
5
3
4
1. SEND
Adjusts the send level. Use the Knob Matrix to adjust the
setting.
1. SEND
2. PRE/PST
Adjusts the send level. Use the Knob Matrix to adjust the
setting.
This specifies whether the signal will be sent at the level
immediately before the fader (Pre Fader) or the level
immediately after the fader (Post Fader).
PRE: Send the pre-fader level
2. PRE/PST
This specifies whether the signal will be sent at the level
immediately before the fader (Pre Fader) or the level
immediately after the fader (Post Fader).
PRE: Send the pre-fader level
PST: Send the post-fader level
3. AUX1 Send meter
Indicates the level of the AUX1 Out.
PST: Send the post-fader level
4. Select All
3. LEVEL meter
This links the operation of all channels.
It will link the PRE/PST buttons and the SEND knobs.
Indicates the level of the Effect 1 Send bus and Effect 1
Return L/ R bus.
5. AUX1 LEVEL
4. Select All
Adjusts the level of the AUX1 Out.
This links the operation of all channels.
It will link the PRE/PST buttons and the SEND knobs.
2e-4. Aux2 Send
Here you can adjust the send level that is output from each
mixer channel to the AUX 2 jack.
For details on the parameters, refer to the section above, “2e-
2e-2. Effect 2 Send
Here you can adjust the send levels from each mixer channel
to master effect 2.
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2e-5. Rec Send
2f. SOLO/ MONITOR
Here you can set the position from which signals will be sent
from each mixer channel to the recording tracks.
If you select the pre-fader setting (PRE), the signal will be re-
corded at the level immediately before the fader, regardless
of how the fader is adjusted.
2f-1. Solo
With the pre-fader setting, the recording level will be the
same as when the post-fader (PST) setting is used with the
fader level set to unity (0 dB).
Use this function when you want to listen to just one (or
more) of the channels, or to check the audio being routed to
the sends. The solo signal is output from the MONITOR L/R
jacks and the PHONES jacks.
You can also adjust the settings so that the solo signal is out-
put from the MASTER L/R jacks.
1
1
4
2
3
2
5
1. PRE/PST
This specifies whether the signal will be recorded at the
level immediately before the fader (Pre Fader) or the level
immediately after the fader (Post Fader).
PRE: Immediately before fader location
PST: Immediately after fader location
1. CH buttons
[1…32]
Use these buttons to turn the Solo function on (high-
lighted) or off for each channel. When one of these but-
tons is on, the D3200 will automatically switch to Solo
mode, and the each channel key of that channel will
blink. You can also Solo a channel by pressing the SOLO
key on the panel. All of the channel keys will blink. Press
the channel key for the channel you wish to solo.
2. Select All
Links the PRE/PST buttons of all channels.
2. Send, Return buttons
Use these buttons to turn the Solo function on (high-
lighted) or off for each send or return.
Aux1, Aux2:
Solo the send signal to external output AUX 1, 2 jacks
EFF1 Send, EFF2 Send:
Solo the send signal to effects 1 or 2
EFF1 Return, EFF2 Return:
Solo the return signal from effects 1 or 2
To adjust the volume of each signal, use the pages or
knobs that adjust each signal.
Be aware that depending on the settings, changing these selec-
tions may cause a sudden change in the monitor volume.
3. Solo→Master
This specifies whether the soloed audio will be output
from the MASTER L/R jacks. Use this setting if your
monitor system is connected to the MASTER L/R jacks
and you want to listen to the soloed audio through these
outputs.
4. Mode
Last: Solo only the last-selected signal (multiple selec-
tions are not possible)
Mix: Solo all selected signals (multiple selections are pos-
sible)
If you switch from Mix to Last, all solo settings will be turned
off.
5. ClearAll
Turns all solo settings off.
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2f-2. Monitor
Here you can select the audio signals that will be output from
the monitor output (MONITOR L/R jacks) and headphone
output (PHONES jack).
1
2
3
1
2
3
4
1. Pan
[L63…C…R63]
Adjusts the panning of each channel’s cue signal.
You can click a knob icon and use the Knob Matrix to
make settings for a group of sixteen channels.
2. Level
[0…100]
Adjust the level of each channel’s cue signal.
You can click a knob icon and use the Knob Matrix to
make settings for a group of sixteen channels.
1. Master LR
Sends the master LR bus to the monitor output. Normally
you will select this.
Unity level is 100.
2. Solo
3. Level meter
When you select a signal to be soloed in the “Solo” tab
page, this will be selected automatically, and it will not be
possible to select “Master LR” or “Cue.” To select these
items, you must first turn “Off” all soloed signals.
This bar graph indicates the cue mix output volume.
3. Cue
2g. MIXER SETUP
Sends the signal specified by the “Cue Level” (see the
section that follows) level and pan settings to the monitor
output. If you select this when recording, you will be able
to adjust the monitor volume and pan for comfortable
playing, without affecting the recording level of the sig-
nal.
Here you can save the current mixer settings, or recall previ-
ously-saved mixer settings.
This allows you to store mixer settings that you use frequent-
ly, and then recall them when creating a new song. You can
also use this method to copy mixer settings to a different
song.
4. Drums
The audio from the Session Drums will be sent directly to
the monitor output. You can use this when you want to
listen to the Session Drums through headphones as the
rest of the audio tracks are output from the MASTER L/R
jacks, for example during a live performance. Normally
you will keep this turned off.
A mixer setup contains the following parameters.
•
Channel Assign, Sub Mixer, REC/ PLAY, and MASTER
TRACK STATUS
•
•
•
•
•
Pair, Group
Fader, Pan, Play/Rec EQ
ATT, CH ON, Phase, AUX/EFF Send, Rec Send
Effect (all settings including the parameters being edited)
Master Fader, Master EQ, Send Out level, Send Select
All
The drum sound will not be output unless the Session Drums
channel key is on.
If you turn Drums on here, the SESSION DRUMS
“DrmsMixer” tab page “Assign” setting will change to
“Monitor.” If you turn Drums off, the SESSION DRUMS
“DrmsMixer” tab page “Assign” setting will change to
“Master.”
•
Solo, Monitor, Cue, drum pattern output assignment,
drum pattern volume
2f-3. Cue Level
When “Cue” is turned on in the “Monitor” tab page, use the
settings here to adjust the audio level and pan of each mixer
channel.
2
3
1
During playback, the audio will be sent regardless of the
channel on/ off setting. During recording, audio will be sent
only for channels whose CH ON keys are set to on.
Use the 1–16 key and 17–32 key to switch the display be-
tween sixteen-channel groups.
The audio that is set to Cue will be the playback signal if a track is
playing, or the signal being recorded if the track is recording.
1. Mixer setup list
Click the screen to select the mixer setup program you
want to use. The list shows the program numbers and
program names.
When the D3200 is shipped from the factory, mixer setup pro-
grams 1 through 20 are stored as “NoData.” Recalling one of
these programs will set the mixer to the same settings as when
it is initialized (i.e., when you create a New Song).
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2. Recall
This button loads (recalls) a mixer setup program.
3. CH VIEW
In the mixer setup list, click the program that you want to
recall.
Click this button to open the Recall dialog box, verify the
program that you are recalling, and click the Yes button
(or press the panel YES key). If you decide not to recall
the program, click the No button (or press the panel NO
key).
3-1. Ch View
This displays the settings and status for a single channel.
To select the channel that you want to view, press the CH SE-
LECT key and then press the channel key of the desired
channel.
A program you saved from a 44.1 kHz or 48 kHz song can be
recalled to either a 44.1 kHz or a 48 kHz song.
3. Store
This button stores the current mixer settings as a mixer
setup program.
Verify the store-destination number, and click the Yes
button (or press the panel YES key). If you decide not to
store, click the No button (or press the panel NO key).
In this screen you can set the following parameters.
•
•
•
•
•
•
•
•
•
•
•
•
•
•
3a
3b
3a. Rename
You can click this button and rename the mixer setup
3b. Program number cell
This selects the store-destination program number.
Click this cell to highlight it, and then use the value
dial (or +/– keys) to select the desired number.
To edit the Send and EQ parameters, use the Knob Matrix lo-
cated below the display.
3-2. Channel Routing View
This displays a simplified signal flow for the channel shown
in the “Ch View” tab page.
You cannot edit the settings here.
To select the channel that you want to view, press the CH
SELECT key and then press the channel key of the desired
channel.
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You cannot use a mono effect program for FinalEFF.
6. Navigation buttons
Use these to select parameters within the page.
7. Select
4. EFFECT
4-1. Effect Routing
This lists the effect programs used by the insert 1–8, master,
and final effects, and shows their status.
The D3200 lets you simultaneously use up to eight insert ef-
fects, two master effects, and one final effect.
Choose the effect you want to use, and then click this but-
ton to display the Select EFF Category dialog box.
Choose the desired category, and use the Select EFF Pro-
gram dialog box to select the effect program that you
want to use.
The number of simultaneously usable effects will differ depending
on the size of the effect programs, and on how they are assigned.
In this screen you can also select effect programs and edit
some of their parameters.
To select a program, use the value dial or click the Select but-
ton in the screen and choose from a list of effect programs by
category.
1
2
6
7
7a
8
3
9
4
5
10
1. CH
[1…32]
Selects the channel to which each insert effect 1 through 8
will be applied.
7c
7b
2. Insert effect location
[IN, TR]
Selects whether each insert effect 1 through 8 will be
applied to the input (IN) or to the playback track (TR).
7a. Cancel
Returns to the “EFFRouting” tab page without select-
ing a category.
3. Insert EFF 1…8
Selects the program for each insert effect 1 through 8. A
maximum of eight different effects can be used.
The cells indicate the currently selected program number,
effect name, effect size icon, control icon (only if speci-
fied), and on/ off icon.
7b. OK
After selecting an effect program, click this button to
confirm your selection and return to the “EFFRout-
ing” tab page.
7c. Cancel
Returns to the Select EFF Category dialog box.
8. On/Off
The letter “E” is displayed at the beginning of the effect
number to indicate an effect that is being edited.
: Effect size icon
This button switches the currently selected (highlighted)
effect on/ off. This will affect the amount of DSP Power
that is used. Pressing this button will turn the highlighted
effect on ( as long as there is sufficient DSP Power) or off.
Indicates the DSP size of the effect.
: Control icon
Indicates an effect to which effect control is assigned.
/
: On/off icon
9. DSP Power indicator
Indicates the on (enabled) or off (disabled) status of
the effect.
For the possible combinations and how they will operate,
This shows the DSP Power level. This will indicate 0% if
no DSP Power at all is being used, or 100% if all of the
DSP Power is being used.
10.Restrct (Restructure)
This button frees up the DSP power of “dead effects” that
are in an unusable state due to their assignments. An
effect that is in an unusable state is indicated by the dead
icon “ ”.
Due to the input/output structure of the mixer, you cannot use
a stereo program for insert effect 8.
4. MasterEFF 1, 2
Here you can select a program for master effects 1 and 2.
The cells indicate the currently selected program number,
effect name, effect size, control icon (only if specified),
and on/ off icon.
You cannot use a mono effect program for MasterEFF 1 or 2.
5. FinalEFF
Here you can select a program for the final effect. The
cells indicate the currently selected program number,
effect name, effect size, control icon (only if specified),
and on/ off icon.
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Effects that can be used simultaneously
4-2. Insert EFF
You can apply insert effects to input sources during record-
ing, or to tracks during playback.
The effect programs used by the D3200’s effects are classified
as being different “sizes” according to the amount of DSP
processing power they consume.
Effect programs that allow up to eight insert effects to be
used are called “size-one” effects. Relative to these, some ef-
fect programs are “size-two” and others are “size-four.”
The size of an effect program is shown by the icon at the right
of the effect name.
You can use a total of up to eight insert effects. You can use
the Knob Matrix located below the LCD screen to edit the pa-
rameters that are shown as knob icons.
1
2
3
4
One “size” corresponds to one of the on/ off icons in each ef-
fect cell.
The maximum size that can be used simultaneously is 16.
9
5
6
7
Techniques for assigning effects
On the D3200, effects assigned to the upper rows of effect
cells will be given higher priority for being turned on. This
means that depending on how programs are assigned, you
may need to use the Restrct button or the On/Off buttons to
make adjustments while watching the DSP Power indicator,
in order to make the best use of the available effects.
10
11
8
The priority order also applies to the groupings of Insert, Master,
and Final effect. For example if you assign a size-four program to
insert effect 7, this will occupy insert effects 7 and 8 and master
effect 1, meaning that you will not be able to assign a program to
master effect 1.
1. Insert effect location
[IN, TR]
Selects whether the insert effect will be applied to the
input (IN) or to the track playback (TR).
2. CH
[1…32]
To cancel an effect, cancel its channel assignment, and also select
NO EFFECT as the effect.
Selects the channel to which you will apply the insert
effect.
Using the Restrct button
3. Insert effect select
Due to the priority scheme discussed above, if you make
many changes to your effect routings, it is possible to end
up with DSP power applied where it cannot be used. The
“Restructure” function can recover this DSP power so it
can be used for another effect. The following example
describes how this works.
First assign a size-one effect to insert effect 1, and a size-
two effect to insert effect 2.
Next, let’s suppose that you assign a size-two program to
insert effect 1.
When you do so, insert effect 2 (whose priority is lower)
will be masked by effect 1; you will unable to turn insert
effect 2 off, and insert effect 3 will be unavailable.
In this state, insert effect 2 is a “dead effect.” The on/ off
icon of the effect will change to the dead effect icon “ ”.
In this case you can click the Restrct button to release the
dead effect so that insert effect 3 will again be available,
and the wasted DSP power will be recovered.
Select the insert effect (1–8) that you want to edit.
Alternatively, you can press the CH SELECT key and then
press the Channel Key of the desired channel to select the in-
sert effect assigned to that channel. If you select a channel to
which no insert effect is assigned, the selection will not change.
4. Insert effect program
Use the value dial to select an effect program, or click the
popup button in the screen and choose from a category
list of effect programs.
If the selected program has been edited, the program
number’s P (preset), U (user), or S (song) indication will
change to “E,” indicating that the program has been
edited.
5. Trim knob
[0…100]
With a setting of 100, the level will be the same as the
input level.
Lower this level if an excessive input level causes distor-
tion when an effect is applied.
Using the On/Off button
6. Effect chain display
If an effect that you actually what to use is turned off due
to lack of DSP power, you can turn off one or more effects
that are unintentionally on in order to allocate the neces-
sary size, and then turn the desired effect on. When doing
so, watch the DSP Power indicator as you choose the
effect(s) to turn on or off.
This shows the chain of effects that make up the effect
program. When you select (highlight) one of these effects,
the editable parameters will appear in “7. Knob icons.”
7. Knob icons
Use these knobs to edit the parameters of each effect.
The parameters and range of values will depend on the
effect and parameter. You can turn the Knob Matrix
(located below the LCD screen) to edit the value of the
corresponding parameter.
8. ON/OFF
This is an on/ off switch for the selected effect within the
effect chain.
If the button is OFF, that effect will be bypassed.
9. Level meter
This shows the input/ output level of the effect and the
GR (gain reduction) level.
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10.Rename
This lets you rename the effect program.
4-3. Master EFF1
Master effects are used by adjusting the level of the signal be-
ing sent from each channel to the master effect in order to cre-
ate overall depth and balance.
You can use the Knob Matrix located below the LCD screen
to edit the parameters that are shown as knob icons.
Select the effect program that you want to rename, click
the Rename button to open the dialog box, and edit the
name. You can assign a name of up to sixteen characters
After renaming the program, use “11. Store” to store it. The
effect program name you edited will be discarded if you don’t
use to store it.
Notes about using the master effects
The master effects process the signals sent to them via the
effect send control of each channel, and send the proc-
essed signal to the effect bus. This means that the direct
sound sent from each channel to the master bus will be
mixed with the effect sound.
In the case of effects such as reverb or chorus that inter-
nally mix the effect sound and the direct sound together
before the output, the direct sound passed through the
effect will be added to the direct sound sent directly from
each channel, meaning that the balance between the
direct and effect sound will not be correct.
11. Store
This stores the effect program with its edited parameters
and name.
In the D3200 there are 128 user effect programs that can
be used by all songs, on any song drive; and 32 song
effect programs that are specific to each individual song.
Click the button to display the Store Program dialog box.
In such cases, set Dry:Wet (a parameter that adjusts the
balance of the effect sound and direct sound) so that the
effect will output only the processed (WET) sound. With
this setting, the master effect return level will correctly
control the mix balance of the effect sound.
If you want to use a master effect as an insert effect, set
the send location of the send channel to pre-fader (Pre)
and lower the fader to -infinity so that no direct sound
will be sent to the master bus. With this setting, the mix
balance between the effect sound and dry sound will be
controlled by the master effect parameter (Dry:Wet).
Click the “Area” list button to select U (User) or S (Song).
Then click the number cell and use the value dial (or +/–
keys) to select the save-destination number.
When choosing the store-destination, choose “U” for programs
that you intend to use in other songs as well, and choose “S”
for programs that will not be used in other songs or that would
cause problems if they were modified.
Signal flow for the master effect
To execute the store operation, click the Yes button (or
press the panel YES key). To cancel, click the No button
(or press the panel NO key).
When you save, the new data will overwrite the data pre-
viously stored in that number, and the previous settings
will be lost.
from the EQ
output of each
channel
Pan
to the Master bus
Direct sound
Post-fader
Master Effect
Return
Level
Balance
Send
Pre-fader
Effect
Program
If you overwrite an effect program that was being used when
you stored a scene, be aware that the playback may not sound
with the settings you intended.
Mix balance of direct
sound and effect
sound
In the case of Reverb
Direct sound Dry
Dry:Wet
Reverb
Effect sound
from Send
Wet
to Return Level
1
2
3
6
7
4
8
9
5
1. Effect program selection
To select an effect program, use the value dial, or click the
popup button in the screen and choose from the list of
effect programs displayed by category.
If the selected program has been edited, the program
number’s P (preset), U (user), or S (song) indication will
change to “E,” indicating that the program has been
edited.
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2. Trim knob
[0…100]
2. Trim knob
[0…100]
With a setting of 100, the level will be the same as the
input level.
With a setting of 100, the level will be the same as the
input level.
If distortion is caused by an excessively high input level
when you apply the effect, use this parameter to lower
the input level.
If distortion is caused by an excessively high input level
when you apply the effect, use this parameter to lower
the input level.
3. Effect chain display
3. Effect chain display
This shows the chain of effects that make up the effect
program.
This shows the chain of effects that make up the effect
program.
4. Knob icons
4. Knob icons
Use these to edit the parameters of each effect.
icons.
Use these to edit the parameters of each effect.
icons.
5. ON/OFF
5. ON/OFF
This is an on/ off switch for the selected effect within the
effect chain.
This is an on/ off switch for the selected effect within the
effect chain.
If the button is OFF, that effect will be bypassed.
If the button is OFF, that effect will be bypassed.
6. Level meter
6. Level meter
This shows the input/ output level of the effect and the
GR (gain reduction) level.
This shows the input/ output level of the effect and the
GR (gain reduction) level.
7. Effect return
7. Rename
Sets the effect return level and balance.
Use this to rename an effect program.
8. Rename
Use this to rename an effect program.
8. Store
)
, 10. Rename.
Use this to store the effect program whose parameters or
name you have edited.
9. Store
Use this to store the effect program whose parameters or
name you have edited.
5. SEND
Operation is the same as when you press the MIXER key and
click the SEND (EFF/ AUX/ REC) button in the page jump
4-4. Master EFF2
For details on the parameters, refer to the section above, “4-
4-5. Final EFF
The final effect is used to make final adjustments to the over-
all sound in the last stage of the master bus. Here you can use
one stereo effect program.
6. EQ
This displays the 2d-1. EQ/ ATT tab page. For the parame-
You can use the Knob Matrix located below the LCD screen
to edit the parameters that are shown as knob icons.
7. PAN
1
This displays the 2c-1. Fader Pan tab page. For the parame-
2
3
6
4
7
8
5
1. Effect program selection
To select an effect program, use the value dial, or click the
popup button in the screen and choose from the list of
effect programs displayed by category.
If the selected program has been edited, the program
number’s P (preset), U (user), or S (song) indication will
change to “E,” indicating that the program has been
edited.
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2. Level meter
This indicates the level that is being sent from the OUT-
PUT jacks.
8. SONG
Here you can select or edit a song. The screen shows informa-
tion about the currently selected song.
The screen shows the song name, drive name, song number,
song time, sampling frequency, bit depth, and protect set-
ting.
3. New
Click this button to create a new song in the currently
selected drive. The new song will be created following
the last song in the current drive.
The New Song dialog box will appear when you click
this button. Use the radio buttons to specify the sampling
frequency and bit depth for the new song, and click the
OK button (or press the panel YES key).
1
2
3a
3
4
6
7
8
5
1. Song select button
Click this button to open the Select Song dialog box.
3a. Song Type
[44.1 kHz/16 bit, 48 kHz/16 bit,
44.1 kHz/24 bit, 48 kHz/24 bit]
Specify the sampling frequency and bit depth for the
newly created song.
The type you select will determine the minimum of
tracks that can be simultaneously recorded, played, or
punch-recorded.
Maximum number of simultaneous tracks by Song
Type
Song Type
44.1 kHz/16-bit
48 kHz/16-bit
44.1 kHz/24-bit
48 kHz/24-bit
Recording
Playback
Punch recording
16*
32
8
1a
12**
16
4
Click to highlight the name of the desired song.
Click the OK button (or press the panel YES key) to exe-
cute your selection. If you decide not to change songs,
click the Cancel button (or press the panel NO key).
*16 channels is the maximum, combining 12 analog inputs,
+ 2 digital inputs (S/P DIF L, R), + 2 Session Drums (L, R).
**12 channels using any combination of analog inputs, digital
inputs and Session Drums.
If you want to select a song from a different drive, click
the Drive button and select the desired drive.
You can change the “Song Type” (sampling frequency/bit
depth) only when creating a new song.
It is not possible to continuously record for more than 12
hours.
4. Rename
Here you can rename the currently displayed song.
Click the button to display the Rename dialog box, and
edit the song name. You can input a name of up to sixteen
Drive
window
5. Move
This operation moves the selected song to another song
number of the drive you specify.
When you click this button, the Move Song dialog box
will appear. Click the Yes button (or press the panel YES
key) to execute the move, or click the No button (or press
the panel NO key) to cancel. When the move operation is
finished and the display indicates “Completed,” click the
OK button (or press the panel YES key).
1a. Drive
[I, A…D]
Here you can choose the current drive. When you
click this button, the Select Drive dialog box will
appear.
In the drive window, click a drive name to select it.
Click the OK button (or press the panel YES key) to con-
firm your selection. If you decide not to change drives,
click the Cancel button (or press the panel NO key).
Undo will not be available if you move to a song drive other
than the currently selected drive.
If you want to rename the song drive, click the Rename
button to display the Rename dialog box, and edit the
song drive name. You can input a name of up to sixteen
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Before copying
5a
5b
Song name
ABC
3
CDR
4
AAA
1
ZZZ
2
Song number
Copy to song number “3”
Moved backward
After copying
Song name
AAA
1
ZZZ
2
AAA
3
ABC CDR
5a. Move-destination song number cell
Song number
4
5
This shows the drive that contains the selected song,
and lets you select the song number.
6b. Copy-destination drive
If you’re moving a song within the same song drive,
the selectable numbers will be the number of existing
songs. If you’re moving a song to a different song
drive, the selectable numbers will range from “001” to
one greater than the number of existing songs.
When you execute the move, no data will be overwrit-
ten. If the move-destination number you selected is
higher than the move-source number, preceding song
numbers will be renumbered forward. If the move-
destination number is lower than the move-source
number, subsequent song numbers will be renum-
bered down by one.
If you want to copy the song to a song drive other than
the current drive, click this button to open the Select
Drive dialog box. Select the desired drive and click the
OK button (or press the panel YES key).
7. Delete
This operation deletes the current song.
When you click this button the DeleteSong dialog box
will appear. Click the Yes button (or press the panel YES
key) to delete the song, or click the No button (or press
the panel NO key) to cancel.
When you execute this operation, the selected song will
be deleted and subsequent songs will be renumbered for-
ward.
Before moving
When the song has been deleted and the display indi-
cates “Completed,” click the OK button (or press the
panel YES key).
Song name
EFF
3
AAA
1
ZZZ
2
ABC
4
CDR
5
Song number
This Delete operation cannot be undone.
Move to song number “4”
Renumbered forward
After moving
Song name
ZZZ
4
EFF
2
AAA
1
ABC
3
CDR
5
Song number
5b. Move-destination drive
If you want to move the song to a different drive, click
this button to open the Select Drive dialog box. Select
the desired drive, and click the OK button (or press
the panel YES key).
8. Protect
Writing, deletion, or editing of the current song can be
prohibited (protect on) or allowed (protect off).
When protect is on, it will not be possible to rewrite the
parameters or data of that song; e.g., an error message
will appear if you attempt to record.
When you move a song to another drive, song numbers will be
adjusted in the same way as for the Copy operation.
6. Copy
This operation copies the currently selected song to
another song number in the desired drive.
When you click this button, the Copy Song dialog box
will appear.
The song will automatically be saved when you turn this
protect setting on.
When you click this button, the Protect dialog box will
appear. Click the ON button to turn protect on, or click
the OFF button to turn protect off. When the protect set-
ting has been applied and the display indicates “Com-
pleted,” click the OK button (or press the panel YES
key).
6a
6b
When protect is on, a protect symbol ( ) will appear fol-
lowing the sampling frequency indication of the song.
If protect is on, adjustments to the faders or EQ will be reflect-
ed during editing, but will not be recorded.
Click the Yes button (or press the panel YES key) to exe-
cute the copy, or click the No button (or press the panel
NO key) to cancel. When the copy operation is finished
and the display indicates “Completed,” click the OK but-
ton (or press the panel YES key).
This Protect operation cannot be undone.
This Copy operation cannot be undone.
6a. Copy-destination song number cell
This shows the copy-destination drive, and lets you
select the song number. You can select a number in the
range of “001” through “existing song numbers + 1”.
When you execute the copy, the song will be copied to
the copy-destination song number. If the copy-desti-
nation is an existing song number, it will not be over-
written; that song and subsequent songs will be
renumbered upward by one as shown in the diagram
below.
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MasterEFF 1, 2:
Control master effect 1 or 2.
9. SYSTEM/ MIDI
FinalEFF:
Control the final effect.
If the effect program you are using has no control function, it
cannot be controlled. Nor is control possible unless Ctrl is
program.
9-1. Control
1
2
5. Control MIDI CH
[1…16]
Specifies the channel that will be used to control the
internal effect via MIDI.
3
Set this to the MIDI channel that you are using for control.
5
6
4
7
6. Device
[Pedal, After Touch, Pitch Bend, Velocity, Note Number,
CC#000…119]
Selects the external device that will control one of the
D3200’s internal effects. The effect you specify in 3. “Con-
trol Change Assign” can be controlled in realtime.
10
8
9
Pedal:
An expression pedal will control the effect. Connect an
expression pedal (such as the separately sold XVP-10
or EXP-2) to the EXPRESSION PEDAL jack, and
move the pedal to control the effect.
1. Polarity
[–, +]
Specifies the polarity of the foot switch.
Connect a foot switch (separately sold option: PS-1 or
equivalent) to the rear panel FOOT SW jack, and set this
parameter so that the “ ” symbol lights when you press
the foot switch.
After Touch, Pitch Bend, Velocity, NoteNumber:
MIDI aftertouch, pitch bend, velocity, or note number
data will control the effect.
2. Function
[PunchIn-Out, Mark, PlayStop]
Connect the MIDI OUT of an external MIDI device to
the D3200’s MIDI IN connector, and transmit the
appropriate MIDI data from the external MIDI device
to control the effect.
Selects the function that will be controlled by the foot switch.
PunchIn-Out
The foot switch will alternately start or stop manual
punch-in/ out recording. Press the PLAY/REC key,
and use the channel key of each channel to select REC
mode for the track(s) you want to record. Then start
playback. Recording will begin from when you press
the foot switch, and will end when you press the foot
switch again.
CC (Control Change) #000…119:
A MIDI control change number will control the effect.
Connect the MIDI OUT of an external MIDI device to
the D3200’s MIDI IN connector, and transmit the
appropriate MIDI control change message from the
external MIDI device to control the effect.
Mark
7. ClickPoint
[Slow, Normal, Fast]
When you press the foot switch, a mark will be regis-
tered at that location. While this tab page is displayed,
the foot switch is used to detect the polarity, and will
not perform the assigned function. While you are
recording tap tempo, the foot switch will perform tap
input regardless of the setting here.
Select the speed at which the pointer will move when you
operate the ClickPoint.
8. Calib
When you click this button, the ClickPoint Calibration
dialog box will appear.
You should execute this operation if you notice that the
movement of the pointer in the LCD screen or the click-
ing action does not match the position shown in the
operation section.
Play/Stop
Switch between playback start and stop. Press the foot
switch to start playback, and press it again to stop playback.
3. Fader/Knob Control
[Match, Jump]
Due to a variety of factors - automation, loading scenes,
editing with the value dial etc. - the current parameter
values may not match the current position of the physical
faders or the Knob Matrix.
In such cases, the setting you select here will determine
the way in which the parameter values will be made con-
sistent with fader or Knob Matrix movements.
9. Date/Time
Here you can specify the date and time for the D3200’s
internal clock. Songs are managed according to the date
and time you specify here.
9a
9b
Match: After a fader or Knob Matrix knob reaches the
value stored for that parameter, then the value
will smoothly change to reflect the current knob
or fader position.
Jump: Parameter values will jump to the fader or knob’s
position the instant the fader or Knob Matrix
knob is moved.
The Calendar dialog box will appear when you click this
button. To apply the new date and time, click the Yes but-
ton. If you decide not to change the date and time, click
the No button. (Alternatively, you can press the panel
YES key or NO key.)
4. Control Change Assign
[Off, InsertEFF1…8, MasterEFF1, 2, FinalEFF]
Here you can select the effect that you want to control.
The effect you select here can be controlled by “6. Device.”
9a. Date
Off:
This displays (and lets you set) the current date, dis-
played as Month:Date:Year (four digits).
No effect will be controlled.
InsertEFF1…8:
Control an insert effect 1, 2, …8 respectively.
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9b. Time
This displays (and lets you set) the current time, dis-
9-2. Disk Utility
Here you can format a drive, create partitions, and check a
drive.
played in 24-hour time as Hours:Minutes:Seconds.
The date and time are retained when you power-off to the
Standby mode. However, if the main power switch is turned
off, you’ll need to reset them.
10.Word Clock
The “Word Clock” tab page displays the current word
clock source and frequency, and lets you make synchroni-
zation settings for the audio data clock.
2
3
4
You may hear noise if synchronization cannot be achieved. Be-
fore you change these settings, please turn down the faders or
turn down the volume of your monitor system.
1
5
When you click the Clock Source button, the Clock
Source dialog box will appear. Choose the desired clock
source and click the OK button (or press the panel YES
key). The Working dialog box will appear. If you decide
not to change the clock source setting, click the Cancel
button (or press the panel NO key). The D3200 can syn-
chronize to a 44.1 kHz or 48 kHz clock.
6
7
1. Drive list
(HDD, CD)
This displays information about the drive (capacity, drive
name).
Internal: Synchronize to the internal clock.
S/P DIF: Synchronize to the S/ P DIF clock.
HDD: Hard Disk Drive
The upper area shows the total capacity of the hard
disk.
The middle area shows the partition drive names
(A–D), the capacities, and the song drive name.
The lower area shows the PC (USB) area. This drive
is referred to as the PC drive, and can be set to 2, 4,
or 8 GB.
DISK:Indicates the type of CD, CD-R, or CD-RW.
2. Partition
When you click this button, the Partition dialog box will
appear.
When the clock has been calculated, the Word Clock
indication will show the frequency of the clock source.
2a
2b
If the digital input audio sounds wrong, or if “Audio Sync
Error” is displayed, check the “Clock Source” setting or the
connections from your other equipment.
If you select “S/P DIF” as Clock Source, the D3200 will stop
operating if the clock is interrupted or the clock frequency
changes during recording or playback. If the D3200 stops op-
erating correctly due to a clock problem during recording, you
will have to format the song drive. You may wish to back up
the data on that song drive before using an external word clock.
The clock source setting is not saved. “Clock Source” will al-
ways be set to “Internal” when you select a song or when you
turn on the power.
2a. Partition
[1...4]
This field specifies the number of partitions.
Click the Partition list box, select the number of parti-
tions into which you want to divide the disk, and click
the Yes button (or press the panel YES key) to execute
the partition operation. At this time, a warning dialog
box will appear if the drive contains even one song for
which Protect is turned on. If you want to override the
Protect setting of the song, click the Force button
(highlighted) and then click the Yes button (or press
the panel YES key) to continue execution.
If you decide not to execute, click the No button (or
press the panel NO key).
When you execute partitioning, the data on that drive will
MIDI “Control” tab page data will be maintained.
2b. PC (USB)
[2 GB, 4 GB, 8 GB]
Here you can change the size of the USB drive.
Click the PC (USB) list button to specify the size of the
PC drive, and click the Yes button (or press the panel
YES key) to execute the setting. At this time, a warn-
ing dialog box will appear if the drive contains even
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one song for which Protect is turned on. If you want to
override the Protect setting of the song, click the Force
button (highlighted) and then click the Yes button (or
press the panel YES key) to continue execution.
If you decide not to execute, click the No button (or
press the panel NO key).
Unused
Check and repair the first 2 GB of the currently-
unused area.
Current Partition
Check and repair the area of the currently selected
partition.
If connected to a Windows 98 computer, only 2 GB can be
detected for a PC (USB) drive. The drive will not be detect-
ed if it is 4 GB or 8 GB in size.
All Partition
Check and repair all partitions and the area used by
the system.
Specify the desired Area, and click the Yes button (or
press the panel YES key) to execute the Check Drive
operation. If you decide not execute, click the No button
(or press the panel NO key).
When you execute the Partition operation, the data on that
drive will be lost.
3. Drive Info
Here you can view information about the hard disk.
When you click this button, the Drive Info dialog box
will appear. Click the Exit button to return to the
“DiskUtility” tab page.
Executing the “Edit Track” operation “OptimizeTrk”
“Disk too busy.” errors. Use the Check Drive command if ex-
ecuting OptimizeTrk does not eliminate the “Disk too
busy.” errors.
Check Drive requires a substantial length of time for execu-
tion. If the hard disk has a capacity of 40 GB, executing this
command for All Partition will require approximately 7
hours.
3a
5. Format
This formats the hard disk.
When you click the button, the Format dialog box will
appear. Select the drive you wish to format and the
desired option, and click the Yes button (or press the
panel YES key) to execute formatting. If you decide not
to format, click the No button (or press the panel NO
key).
3b
3c
3a. Song drive list
When you execute the Format operation, the data on that drive
will be lost.
This displays the song drives.
The partition drive name (A–D), total capacity, song
drive name, used capacity, and free capacity are dis-
played.
You cannot cancel this operation once formatting has begun.
3b. PC drive
This displays the PC drive.
The total capacity, used capacity, and free capacity are
displayed.
5a
5b
3c. Rename
In the song drive list, select the song drive that you
want to rename, and click this button. Use the
Click the Yes button (or press the panel YES key) to
execute the settings. If you decide not to execute, click
the No button (or press the panel NO key).
4. CheckDrive
This checks and repairs errors in the songs on the hard
disk. Execute this operation if the “Disk too busy.” error
message appears frequently. After executing this, you can
continue using the song data unless there was a major
error on the drive.
5a. Drive
Select the drive that you want to format.
A…D: an individual song drive
A–D: all song drives
PC:
the PC drive
ALL: the entire hard disk
5b. Option
Select the type of formatting.
Quick:
Since only the system area will be formatted, this
will not require very much time.
ALL → approximately 7 seconds for 40 GB
Full:
Execute this if the “Drive Error occurred.” message
appears frequently during playback. Use this
method if you still experience problems after per-
forming a Quick format, such as the drive failing to
be recognized. This will require a substantial length
of time.
Click the Area
button to display the list.
ALL → approximately 7 hours for 40 GB
Current Song
Check and repair the area used by the currently
selected song.
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6. Load System
This loads system files to update the operating software.
When you click this button, the LoadSystem dialog box
will appear. Use “Source” to select the system file that
you want to load, and click the Yes button (or press the
panel YES key) to begin the update.
2
3
4
1
5
6
1. File list
This area lists the files.
Upper area: PC folder names (:folder names…)
Lower area: folders/ file names
2. Close
Moves to the next higher folder level.
3. Open
If a folder is selected, opens that folder.
4. Rename
7. Save System
The D3200’s system program is stored on the hard disk.
At start-up, this system program is loaded into the sys-
tem area, and begins operating.
This means that if for some reason the hard disk should
be damaged, it is possible that the system will become
unable to start up.
For details regarding limitations on file names, refer to
5. Delete
As a safeguard against such emergencies, we recommend
that you create a system recovery disc.
Deletes the selected file.
6. USB Mode
Click the button to open the Save System dialog box.
Insert a CD-R or CD-RW into the CD-R/ RW drive, and
click the Yes button (or press the panel YES key) to create
the system recovery disc. If you decide not to execute this
operation, click the No button (or press the panel NO
key).
Places the D3200 in USB Slave mode. When the D3200 is
in this mode, data can be transferred between the D3200’s
internal PC drive and your personal computer.
To exit from this mode, perform the “Safely Remove
then click the Exit button in the USB Slave Mode dialog
box.
You must use a blank disc to create a system recovery disc. You
cannot create a system recovery disc using a disc that already
contains data.
9-3. Edit PC File
Here you can view, delete, and rename the folders and files
in the PC drive.
By connecting the D3200’s USB connector to your personal
computer, you can save data from the PC drive onto your
computer.
You can save the following data on the PC drive.
Song data
This is data for each track, mixer settings, and effect set-
tings.
Since this data is in a proprietary Korg format, it cannot
be played back or edited as audio data on any device
other than the D3200, such as a computer. In order to play
this data, you must Restore it into the D3200.
User data
The editable data consists of the user effect program data,
user EQ library data, and mixer setup data.
Since this data is in a proprietary Korg format, it cannot
be edited on a computer or other device.
In order to use this data, you must Restore it into the
D3200.
Audio files
Audio files are 44.1/ 48 kHz, 16-bit/ 24-bit WAV format
data. For details on creating audio files, refer to “2-2.
Do not delete files named “AUTORUN.INF” or
“KORG03.ICO,” since these contain settings.
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9-4. Backup
9-5. Restore
This operation saves back-up data to CD-R, CD-RW, or the
PC drive.
This operation restores song and user data that you previ-
ously saved using the Backup operation.
From a “1Song” backup file you can restore that one song
and user data.
From an “All Data” backup file, you can restore either one
selected song, or all song data, User Data and album CD
project data.
From a “User Data” backup file, you can restore user effect
program, user EQ library, and mixer setup data.
1
2
3
2
4
5
6
3
1
1. Backup
[1Song, All Data, User Data]
Select the type of data that you want to back up.
4
5
1Song
From the selected drive, back up the data for one song,
and the user data.
All Data
Back up all song data on the selected drive, the user
data, and the Album CD Project.
1. Drive
[CD, PC (USB)]
This selects the backup-source drive. Click this button to
display the Select Drive dialog box. Use the radio but-
tons to select a drive, and click the Yes button (or press
the panel YES key).
User Data
Backup only the user data (user effect programs, user
EQ library, mixer setup)
Song Effect Programs are backed up as song data (1Song, All
Data); they are not included in User Data.
2. Restore file
This displays the file that will be restored.
If you are restoring from the disk drive, insert the disc
containing the backup into the drive.
2. Backup source
This displays the drive etc. for the song you selected in
Depending on the contents of the backup, the backup-
source drive, song number, song name, user effect data,
and the size of the backup data will be displayed.
3. Select File
Click this button to display the Select Restore Data File
dialog box, and select the data that you want to restore.
Select the data that you want to restore, and then click the
OK button (or press the panel YES key).
3. Backup destination
This displays the backup-destination drive and the name
of the file in which the data will be saved.
4. Drive
[Disk, PC (USB)]
This selects the backup-destination drive. The Select
3c
Drive dialog box will appear when you click this button.
Click the radio buttons to select a drive, and click the Yes
button (or press the panel YES key).
3a
3d
3b
3e
5. Rename
This lets you rename the backup file. Click this button to
display the Rename dialog box. Edit the file name and
click the OK button (or press the panel YES key).
For details on the allowable file names, refer to “More
6. Exec.
3a. Restore-source display
This executes the backup.
This area displays the restore-source drive and folder
name.
Click this button and the Backup dialog box will appear,
showing the space required for the backup.
•
•
If you are backing up to the PC drive, check the free
space and click the Yes button (or press the panel YES
key).
If you are backing up to CD, prepare the necessary
number of disc media to accommodate the backup,
specify the writing speed, and click the Yes button (or
press the panel YES key).
3b. File list
This area lists the folders, files, and data contained in
the restore-source.
3c. Close
Moves to the next higher folder.
3d. Open
If the selected item is a folder, opens that folder.
3e. Select All
Press this if you want to restore all the data displayed
in the file list.
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4. Restore destination
This displays the restore-destination drive, and lets you
select the song number.
If you are restoring “1Song,” the data will be restored to
the song number you select here.
The restore-destination drive will indicate the drive of
the song selected in the SONG page.
9-6. MIDI/ MMC
On the D3200 you can use MIDI to do the following things.
•
•
MTC Synchronizing with a sequencer or other MIDI
Use control changes to control mixer parameters
•
•
5. Exec.
Press this to execute the restore operation. The restore-
source song and/ or user data will be restored to the
restore-destination drive.
The D3200 can transmit and receive MMC (MIDI Machine
Control) messages.
Song data
This means that when synchronizing two D3200 units, or
when using the D3200 with a MMC-compatible MIDI se-
quencer, you can control operations such as song playback,
and stop from the master device.
When you restore one or more songs, the restored song(s)
will be inserted at the specified song number of the cur-
rent drive. Songs following the restore-destination
number will be renumbered higher by one. They will not
be overwritten.
You can use MIDI Time Code to synchronize the D3200 with
an external MIDI sequencer or other device, so that the
D3200’s track audio will play back in synchronization with
external MIDI source sources.
The D3200 can operate in synchronization with an external
MIDI device by using MTC (MIDI Time Code) synchroniza-
tion.
The device that outputs the synchronization clock is called
the master, and the device that receives this clock is called the
slave. The D3200 can function either as the master or slave.
Album CD Project
When you restore Album CD Project data, the album CD
project data of the current drive will be overwritten.
Other data files
When you restore other types of data, the corresponding
data files will be overwritten.
Restoring all data files in the file list at once
When you restore, the song data will be loaded following
the songs of the current drive, and other data files (such
as user data and album CD project data) will be overwrit-
ten.
Some MIDI devices may not support the MMC functionality of
the D3200. For details on the MMC functionality of the D3200,
refer to the MIDI implementation.
MIDI Clock can be received if you select MIDI Clock in the
SESSION DRUMS “Tempo Trk” tab page and record the tempo
track.
The restore-destination capacity will be checked before restor-
ing 1Song or All Songs. If there is insufficient capacity, the op-
eration will not be executed.
1
2
3
4
5
6
7
8
9
1. Control Change
Here you can turn control change message reception/
transmission on (highlighted) or off.
When you operate mixer parameters, the D3200 will
transmit corresponding messages. These messages can be
recorded on an external MIDI sequencer, and the re-
transmitted back to the D3200 to control the correspond-
ing mixer parameters.
For details on the parameters you can control, refer to the
MIDI implementation.
MIDI control of effects can be used regardless of the Control
Change on/off setting.
is turned off.
2. Program Change
Here you can turn program change message reception/
transmission on (highlighted) or off.
When you switch scenes, the D3200 will transmit a corre-
sponding program change message. These program
change messages can be recorded on an external MIDI
sequencer, and re-transmitted back to the D3200 to select
the corresponding scene.
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9. Chase Mode
[ON, OFF]
is turned off.
This is available if “MIDI Sync” is set to “MTC Slave.”
3. Global Ch
This sets the Global MIDI Channel.
[01…16]
ON: When MTC synchronization begins, playback will
chase the MTC messages. After playback begins, if
two seconds or more elapse without a MTC mes-
sage being received, and there is a discrepancy of
two seconds or more between the MTC messages
and the current location of the D3200, playback will
stop and wait for MTC synchronization to resume.
OFF: MTC messages will be chased during playback only
when MTC synchronization begins. Once playback
begins, it will continue even if the received time
code no longer matches the internal time code or if
time code stops arriving.
If you want to use program change messages to transmit
and receive scene changes, use a MIDI cable to connect
your external MIDI device to the D3200, and set the MIDI
channel of your connected device to the same MIDI chan-
nel as the D3200’s “Global Ch” so that MIDI messages
can be transmitted and received.
4. MMC Device ID
[000…127]
Specifies the device ID that will be used to transmit and
receive MMC.
In order to transmit or receive MMC, you must use a
MIDI cable to connect the D3200 and the external MIDI
device, set the two devices to the same Device ID, and
make the appropriate setting in “MMC Mode.”
If you are synchronizing with a device other than the D3200
as the MTC master, incompatibilities between the devices may
cause synchronization problems unless you play back from the
beginning of the song.
If this is set to 127, the D3200 can transmit and receive MMC
commands to and from units of any device ID setting.
5. Mode
[Transmit, Receive, Off]
This sets the MMC transmission/ reception mode.
Transmit: MMC will be transmitted. In this case, the
MIDI Sync setting will automatically be set to
MTC Slave.
Receive: MMC will be received. In this case, the MIDI
Sync setting will automatically be set to MTC
Master.
Off:
MMC will not be used.
6. Frame Rate
This selects the frame rate that is used when MIDI Sync
is set to “MTC Master” or “MTC Slave.”
Set this to the same frame rate as used on the external
device with which you are synchronizing.
30: 30 fps (30 frames per second, non-drop)
29NDF: 29.97 fps (29 frames per second, non-drop)
29DF: 29.97 fps (29 frames per second, drop)
25: 25 fps (25 frames per second, non-drop)
24: 24 fps (24 frames per second, non-drop)
7. Time Code Offset
[00:00:00.00F…23:59:59.29F] (for frame rate 30)
This specifies an offset value that will be reflected in the
counter.
The offset value you specify here will be the starting
value for the counter. This will apply when the counter is
set to display frames and MTC/ MMC is enabled.
8. MIDI Sync
[MIDIClockMaster, Off, MTC Master, MTC Slave]
This selects the synchronization mode used when syn-
chronizing via the MIDI IN/ OUT connectors.
MIDIClockMaster: MIDI clock data will be transmitted.
Off: Synchronization messages will not be transmitted or
received.
MTC Master: The D3200 will operate as the master de-
vice. At this time if the MMC Mode is set
to Transmit, the Chase Mode setting will
automatically be turned Off.
MTC Slave: The D3200 will operate as the slave device.
At this time if the MMC Mode is set to Re-
ceive, the Chase Mode setting will auto-
matically be turned ON.
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10-2. Master Track
Here you can select a virtual track for the master track. This
track will be used as the mixdown-destination track. This is
also the track that will be used when creating an audio CD.
10. TRACK
10-1. Virtual Track 1–32
Here you can select a virtual track for each channel track.
1
1
5
4
2
3
1. V-Level
Here you can select one of the eight virtual tracks “A”–
“H.”
[A…H]
1. Virtual track selection
Select a track “1”–“32,” and specify a virtual track for
each track.
For virtual tracks that contain data, one corner of the icon
will be folded down.
Each track has eight virtual tracks; “A”–“H.” Recording
or playback operations will be performed using the vir-
tual track you select here.
Recording or playback operations will be performed
using the virtual track you select here.
Virtual track
Audio events
10-3. Edit Track
Active
Ready
Here you can edit tracks.
Audio exists
Editing operations will apply to the currently selected tracks
1–16.
No audio exists
The other virtual tracks (i.e., the virtual tracks that are not
selected) will not be affected by your editing. (However,
“CopyWholeTrk” and “SwapWholeTrk” are exceptions to
this.)
Some of these editing operations will consume additional
space on the drive, but there are ways in which you can in-
2. Rename
This button lets you edit a track name.
Select the track that you want to rename, click this button
to display the Rename dialog box, and edit the name.
3. Select All
[On, Off]
The locations stored in the LOC 1/IN through LOC 4/END
If you want to select the same virtual track number for
every track (tracks 1–32), turn this button on (high-
lighted) and then select the desired virtual track.
The same virtual track number will be selected for all
tracks.
LOC 1/IN key: IN location
LOC 2/OUT key: OUT location
LOC 3/TO key: TO location
LOC 4/END key: END location
4. V-Level
[A…H]
Here you can select one of the eight virtual tracks “A”–
“H.”
After executing one of these editing operations, you can use the
Undo operation to cancel the results.
For virtual tracks that contain data, one corner of the icon
will be folded down.
You cannot make settings that would cause the IN–OUT region
or the TO–END region to be longer than 12 hours.
5.
buttons
Use these up/ down buttons to select a track.
1
A
4
2
3
1. Edit type
[CopyTrk…EraseSilence]
When you click this button, the Edit Trk Type dialog box
will appear. Select the desired editing operation and click
the OK button (or press the panel YES key) to return to
the “EditTrk” tab page.
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Separate explanations are given below for each
editing operation you select in 1. Edit Type.
CopyTrk
This operation copies the audio data in the IN–OUT range of
the copy source track (Source) to the TO location of the copy
destination track (Destination), repeating the specified
number of times.
You can use the clipboard to copy data to a track of a differ-
ent song.
IN
OUT
SourceTrack
TIMES
The screen display of area “A” will change depending on
the edit type you select here.
DestTrack
TO
2. ZOOM buttons
Use these buttons to expand or shrink the area displayed
in the track view window.
A3
A1
A2
3. Track view window
Audio events in the track are displayed as bold lines.
The vertical line is the current location.
area.
A5
A4-1
A4-2
IN:
OUT:
TO:
END:
At the right are displayed the name of each track and the
virtual track usage status.
A1. Source
[1...32, ML, MR, 1-2...31-32, MST, 1-4...29-32,
1-8...24-32, 1-16, 17-32, 1-32, ALL, Clip#*1]
Select the copy source track.
ML and MR are master track L and R, MST is the master
track, and ALL is tracks 1–16 and the master track.
4. Exec.
When you click this button, a dialog box will appear,
allowing you to confirm the editing operation you have
specified. Click the Yes button (or press the panel YES
key) to execute, or click the No button (or press the panel
NO key) to cancel.
*1: You can select “Clip#” only if the clipboard contains
data. # indicates the number of tracks in the clipboard.
You can use “Clip#” to copy from a track of a different
song.
For a 48 kHz/24-bit or 44.1 kHz/24-bit song, you can select
only tracks 1–16.
A2. Destination
[1...32, ML, MR, 1-2...31-32, MST, 1-4...29-32,
1-8...24-32, 1-16, 17-32, 1-32, ALL, Clip]
Select the copy destination track.
Using Clip
You can use the clipboard to copy data to a track of a dif-
ferent song.
If you copy between songs that have a different sampling
frequency and/ or bit depth, the CopyTrk dialog box will
appear, and the sampling frequency and/ or bit depth
will be converted. If the song has a different sampling fre-
quency, conversion will be performed; this will take a cer-
tain amount of time.
2a. Dither
If you click this button on, dithering will be performed
on the data when the operation is executed. This will
minimize the quantization noise that may occur when
24-bit data is converted to 16-bit data.
A3. Times
[1…99]
Specifies the number of times that the data will be copied.
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A4-1. WAVE
[FF] plays approximately two seconds from the lo-
cation (“Play From”)
[STOP] stops playback
[PLAY] plays the location (from In to Out)
[REC] plays as a loop
A4-2. WAVE
You can click these buttons to view the waveform of the
track audio.
This allows you to set the editing locations (IN, OUT, TO,
END) more accurately.
Click the A4-1 button if you want to edit IN and OUT, or
click the A4-2 button if you want to edit TO and END.
5c. Search Zero
You can click this button and turn the value dial to
move to the next or previous zero-cross point.
You will find it convenient to set IN (LOC 1), OUT (LOC 2),
TO (LOC 3), and END (LOC 4) to their approximate locations
before you use this function.
A “zero cross” point is a point where the waveform level
crosses the ±0 amplitude (the center line in the waveform
window).
A5. Mode
5d. Waveform window
When you click this button, the Copy Mode dialog box
will appear. Select the desired mode and click the OK
button (or press the panel YES key).
This displays the waveform of the selected track.
You can move the location by clicking in the waveform
window and then moving the ClickPoint to left or right
while holding down the panel JUMP key. You can also
move the location by clicking and holding in the waveform
window and then moving the ClickPoint to left or right.
OverWrite:
Track data previously at the copy-destination will be
overwritten.
Insert:
5e. Locate
The copied data will be inserted, and subsequent track
data will be shifted toward the end of the song.
Click the radio buttons to select the location (IN, OUT,
TO, END) you want to edit, and turn the value dial to
set the location while you listen to the track audio
(soloed). The current location is shown by the vertical
bar in the waveform window.
Wave dialog box
To open this dialog box, click the Source WAVE button if
you are setting the “Source” region, or click the Destina-
tion WAVE button if you are setting the “Destination”
region.
5f. ZOOM
Use these buttons to adjust the size of the waveform
display and the playback speed.
5a
vertically expands the waveform display.
vertically shrinks the waveform display.
horizontally expands the waveform display.
horizontally shrinks the waveform display.
5c
5b
When you click the OK button (or press the panel YES
key), the locations you specified will be overwritten to
the corresponding key (LOC 1/IN, LOC 2/OUT, LOC 3/
TO, LOC 4/END). If you click the Cancel button (or press
the panel NO key), your changes will be discarded.
5d
5e
You can control the ZOOM buttons by holding down the pan-
el JUMP key and pressing the cursor keys.
5f
5a. Track selection
Click the popup button, click a radio button in the
Select Track dialog box to select the track whose loca-
tion you want to specify, and click the OK button (or
press the panel YES key).
If you click (highlight) the Stereo button, the wave-
forms of two adjacent channels will be displayed in
the upper and lower parts of the waveform window.
5b. Preview playback buttons
You can also use the top panel transport keys listed
here in square brackets [ ] to operate these controls.
[REW] plays approximately two seconds ending at
the location (“Play To”)
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InsertTrk
DeleteTrk
This operation inserts a blank in the IN–OUT range of the in-
sert destination track (Destination).
This operation deletes the track data from the IN–OUT range
of the delete destination track (Destination).
When this is executed (Exec.), any track data that followed
the inserted blank will be shifted toward the end of the song.
When this is executed (Exec.), the data of the IN–OUT range
will be discarded, and any track data that followed the delet-
ed range will be shifted toward the beginning of the song.
IN
OUT
DestTrack
IN
OUT
DestTrack
DestTrack
DestTrack
Blank
A1
A1
A2
A1. Destination
A2
A1. Destination
[1...32, ML, MR, 1-2...31-32, MST, 1-4...29-32,
1-8...24-32, 1-16, 17-32, 1-32, ALL]
[1...32, ML, MR, 1-2...31-32, MST, 1-4...29-32,
1-8...24-32, 1-16, 17-32, 1-32, ALL]
Select the track(s) from which data will be deleted.
Select the insert destination track.
A2. WAVE
A2. WAVE
This area displays the audio data of the track as a wave-
form. Here you can set the editing locations (IN, OUT)
log box)
This displays the audio data of the track as a waveform.
Here you can set the editing locations (IN, OUT) more
box)
EraseTrk
This operation erases the track data in the IN–OUT range of
the erase destination track (Destination).
When this is executed (Exec.), the IN–OUT range will contain
silence.
IN
OUT
DestTrack
DestTrack
Blank
A1
A2
A1. Destination
[1...32, ML, MR, 1-2...31-32, MST, 1-4...29-32,
1-8...24-32, 1-16, 17-32, 1-32, ALL]
Select the erase destination track.
A2. WAVE
This displays the audio data of the track as a waveform.
Here you can set the editing locations (IN, OUT) more
box)
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SwapTrk
ReverseTrk
This operation exchanges (swaps) the track data of the IN–
OUT range of the swap source track (Source) with the track
data in the IN–OUT range of the swap destination track
(Destination).
When this is executed (Exec.), the data in the IN–OUT ranges
of the “Source” and “Destination” will be exchanged.
This operation copies the track data of the IN–OUT range of
the reverse source track (Source) to the TO location of the
destination track (Destination) in reverse (flipped back-to-
front). You can specify the number of times that the data will
be copied.
When this is executed (Exec.), the copied data will be re-
versed, so that the playback will be backward.
IN
OUT
SourceTrack
IN
OUT
SourceTrack
A
B
DestTrack
A B C ...
TO
TIMES
DestTrack
IN
OUT
SourceTrack
DestTrack
A B C . . . A B C . . . A B C . . .
B
A
The specified range of the reverse destination track will be over-
written.
A3
A1
A2
A1
A2
A4
A3
A1. Source
[1...32, ML, MR, 1-2...31-32, MST, 1-4...29-32,
1-8...24-32, 1-16, 17-32, 1-32, ALL]
Select the reverse source track.
A1. Source
[1...32, ML, MR, 1-2...31-32, MST, 1-4...29-32,
1-8...24-32, 1-16, 17-32, 1-32, ALL]
Select the swap source track.
A2. Destination
[1...32, ML, MR, 1-2...31-32, MST, 1-4...29-32,
1-8...24-32, 1-16, 17-32, 1-32, ALL]
Select the reverse copy destination track.
A2. Destination
[1...32, ML, MR, 1-2...31-32, MST, 1-4...29-32,
1-8...24-32, 1-16, 17-32, 1-32, ALL]
Select the swap destination track.
A3. Times
Specify the number of times that the data will be copied.
A4.WAVE
[1…99]
A3.WAVE
This displays the waveform of the track audio, allowing
you to set the editing locations (IN, OUT) more accu-
This displays the audio data of the track as a waveform.
Here you can set the editing locations (IN, OUT, TO,
Wave dialog box)
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A1. Source
[1...32, ML, MR, 1-2...31-32, MST]
OptimizeTrk
Select the expansion/ compression source track.
This operation re-creates the audio events in the IN–OUT re-
gion to prevent “Disk too busy.” errors from occurring.
If there are no gaps between one audio event and the next, or
if the gap is small, the data will be combined into a single
event. If there are extended gaps between audio events, the
data will be re-created in a way that avoids wasting space.
A2. Destination
[1...32, ML, MR, 1-2...31-32, MST]
Select the expansion/ compression copy destination
track.
IN
OUT
SourceTrack
DestTrack
A3. Times
[1…99]
Specify the number of times that the data will be copied.
A4. WAVE
This displays the audio data of the track as a waveform.
Here you can set the editing locations (IN, OUT, TO,
Wave dialog box)
By setting the IN–OUT region to the beginning and end of the
song, and executing the Optimize Track operation, you can re-
create the data in a form that will be ideal for hard disk access.
A5. Mode
A1
Select how the expansion/ compression will be proc-
essed.
When you click this button, the ExpComp Mode dialog
box will appear.
A2
A1. Destination
5a
5b
[1...32, ML, MR, 1-2...31-32, MST, 1-4...29-32,
1-8...24-32, 1-16, 17-32, 1-32, ALL]
Selects the track that will be optimized.
A2. WAVE
This displays the audio data of the track as a waveform.
Here you can set the editing locations (IN, OUT) more
box)
5a. Mode
[Fast, Mid, Best]
Specify the conversion mode for expansion/ compres-
sion.
Fast: Processing speed will be given priority
Mid: Mid-way between “Fast” and “Best”
Best: Audio quality will be given priority
ExpCmpTrk
This operation expands or compresses the track data of the
IN–OUT range of the expansion/ compression source track
(Source), places it in the TO–END range of the expansion/
compression destination track (Destination), and copies it
the specified number of times beginning at the TO location.
However if “5b. Pitch” is set to “Variable,” this set-
ting will have no effect.
5b. Pitch
[Fixed, Variable]
Select the pitch at which the data will play back after
expansion/ compression has been performed.
When this is executed (Exec.), the expansion/compression desti-
nation track will be overwritten.
Fixed:
The pitch will remain the same
The available ratio of expansion/compression is limited, and if the
IN–OUT duration is drastically different than the TO–END du-
ration, an error message will appear when this is executed. In gen-
eral, the TO–END time can be changed to 50–200% of the IN–
OUT time.
Variable: The pitch will be change
When you click the OK button (or press the panel YES
key), expansion/ compression will be executed with the
conversion mode that you selected. Click the Cancel but-
ton (or press the panel NO key) to cancel without execut-
ing.
IN
OUT
SourceTrack
A B C ...
TO
TIMES
END
DestTrack
A B C ... A B C ... A B C ...
A1
A2
A3
A5
A4
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CopyWholeTrk
SwapWholeTrk
This operation copies the track data from the beginning to
the end of the copy source track (Source; the currently select-
ed virtual track) to the specified virtual track of the copy des-
tination track (Destination).
This operation exchanges (swaps) the track data from the be-
ginning to the end of the swap source track (Source; the cur-
rently selected virtual track) with the specified virtual track
of the swap destination track (Destination).
When this is executed (Exec.), the copy destination track will
be overwritten.
Use this operation when you wish to reorder the recorded
tracks. When you have finished recording a song, this opera-
tion also provides a useful way to move the final data so that
virtual track “a” is used for all tracks.
SourceTrack
When this is executed (Exec.), all data of the “Source” and
“Destination” will be exchanged.
DestVTrack (a...h)
SourceTrack
A3
DestVTrack (A...H)
A1
A2
SourceTrack
DestVTrack (A...H)
A1
A2
A3
A1. Source
[1...32, ML, MR, 1-2...31-32, MST, 1-4...29-32,
1-8...24-32, 1-16, 17-32, 1-32, ALL]
Select the copy source track.
A2. Destination
[1...32, ML, MR, 1-2...31-32, MST, 1-4...29-32,
1-8...24-32, 1-16, 17-32, 1-32, ALL]
Select the copy destination track.
A1. Source
[1...32, ML, MR, 1-2...31-32, MST, 1-4...29-32,
1-8...24-32, 1-16, 17-32, 1-32, ALL]
Select the swap source track.
A3. Virtual
[A…H]
Select the virtual track of the copy destination track (Des-
tination) to which the data will be copied.
A2. Destination
[1...32, ML, MR, 1-2...31-32, MST, 1-4...29-32,
1-8...24-32, 1-16, 17-32, 1-32, ALL]
Select the swap destination track.
A3. Virtuals
[A…H]
Select the virtual track of the swap destination track
(Destination) to which the data will be swapped.
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SelectFadeMode
[A…F]
: This curve is ideal for conventional fade-in.
: This curve is ideal for creating cross-fades
FadeTrk
A.
B.
This operation fades-in or fades-out the track data in the IN–
OUT range of the fade-in destination track (Destination).
When this operation is executed, the audio data in the IN–
OUT range will be smoothly faded to the level of the OUT
time location.
where two tracks are faded-in/ out at the iden-
tical time location.
C.
: This curve inverts the A curve, lengthening the
sound that is heard.
When this is executed (Exec.), the fade-in (fade-out) destina-
tion track will be overwritten.
D.
E.
F.
: Fade-out using the A type curve.
: Fade-out using the B type curve.
: Fade-out using the C type curve.
IN
OUT
IN
OUT
Click the OK button (or press the panel YES key) to final-
ize the selected fade type, or click the Cancel button (or
press the panel NO key) to cancel the setting.
NormalizeTrk
If the recorded level is low, you can use this operation to
boost the specified region (IN–OUT) of the track data to the
specified volume. The normalize-destination track will be
overwritten.
A1
Normalize
Gain Level
Normalize
Gain Level
IN
OUT
IN
OUT
A3
A2
A1. Destination
A1
[1...32, ML, MR, 1-2...31-32, MST, 1-4...29-32,
1-8...24-32, 1-16, 17-32, 1-32, ALL]
Select the track to be edited.
A3
A2. WAVE
This displays the audio data of the track as a waveform.
Here you can set the editing locations (IN, OUT) more
box)
A2
A1. Destination
[1...32, ML, MR, 1-2...31-32, MST]
Select the normalize-destination track.
A3. Mode
Click this button to display the Fade Mode dialog box.
Use “Fade Curve” to select the desired fade-in or fade-
out curve.
A2. WAVE
This displays the waveform of the track audio, allowing
you to set the editing locations (IN, OUT) more accu-
A3. Mode
[0 dB…–63.5 dB]
Click this button to display the Normalize Mode dialog
box, and set “Normalize Gain Level” to specify the level.
Click the OK button (or press the panel YES key) to set
the selected normalize level, or click the Cancel button
(or press the panel NO key) to discard your settings.
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NoiseReduction
ErasePunchNoise
On the desired track, specify a region (IN–OUT) containing
only noise which the D3200 will use to analyze and “learn”
the noise component. This noise component will then be
eliminated from the data in the other region you specify (TO–
END) of the same track.
This minimizes “pop” noises. Set the IN and OUT locations
before and after the area where the noise occurs. You can also
erase multiple occurrences of noise.
The “ErasePunchNoise Sens” value specifies the sensitivity
at which noise will be detected. Normally, you should start
by executing this command with a setting of “1”. Increase the
setting if noise still remains.
A1
A1
A3
A2
A2
END
TO
OUT
IN
Before execution
IN
OUT
A region of only noise
(Learn Noise)
The region from which you want
to remove noise (Destination)
Before
execution
After execution
After
A1. Destination
execution
[1...32, ML, MR, 1-2...31-32, MST, 1-4...29-32,
1-8...24-32, 1-16, 17-32, 1-32, ALL]
Select the track on which noise reduction will be per-
formed.
A1. Destination
[1...32, ML, MR, 1-2...31-32, MST, 1-4...29-32,
1-8...24-32, 1-16, 17-32, 1-32, ALL]
Select the track from which punch noise will be erased.
A2. WAVE
This displays the waveform of the track audio, allowing
you to set the editing locations (IN, OUT, TO, END) more
box)
A2. WAVE
This displays the waveform of the track audio, allowing
you to set the editing locations (IN, OUT) more accu-
A3. Mode
[0 dB...–63.5 dB]
Click the button to open the ErasePunchNoise Mode dia-
log box, and use “ErasePunchNoise Sens” to specify the
sensitivity at which noise will be detected.
Click the OK button (or press the panel YES key) to spec-
ify the sensitivity, or click the Cancel button (or press the
panel NO key) to cancel the setting.
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EraseSilence
10-4. Import File
In an extended recording that contains significant amounts
of silence, this operation erases the silent regions, and di-
vides the areas containing sound into separate events.
An audio file from the D3200’s PC drive or CD drive can be
By using the clipboard you can paste the audio file at a loca-
tion other than the beginning of a track.
You can use this operation to import WAV format audio files
of 44.1/ 48/ 96 kHz sampling frequency, 16/ 24-bit depth, and
1 (mono) or 2 (stereo) channels.
A1
If you are importing from CD media, WAV format files stored on
ISO9660 Level 1 format CD-ROM, CD-R, or CD-RW are sup-
ported.
A2
When you execute (“Exec.”), the import-destination track will be
overwritten.
IN
OUT
Before
execution
1
3
2
4
5
After
execution
1. File name cell
Displays the name of the import-source audio file. This
will be the file name you chose by clicking the Select File
button.
Levels lower than –36 dB will be considered as silence.
A1. Destination
[1...32, ML, MR, 1-2...31-32, MST, 1-4...29-32,
1-8...24-32, 1-16, 17-32, 1-32, ALL]
Select the track in which silent regions will be erased.
2. Drive
[CD, PC (USB)]
Selects the import-source drive. When you click this but-
ton, the Select Drive dialog box will appear. Select a
drive and click the Yes button (or press the panel YES
key).
A2. WAVE
3. Select File
This displays the waveform of the track audio, allowing
you to set the editing locations (IN, OUT) more accu-
Selects the audio file that will be imported.
When you click this button, the Select File dialog box
will appear. Select a file and click the OK button (or press
the panel YES key). If you click the Cancel button (or
press the panel NO key), your selection will be dis-
carded.
3c
3d
3e
3a
3b
3a. Upper level
This area indicates the directory level that is one level
above the currently selected folder.
3b. File window
This area shows the folder structure of the current
level. Folders and the files that can be imported are
displayed here.
3c. Close
Moves upward to the next higher folder.
3d. Open
If the selected item is a folder, opens that folder.
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3e. Prev
Clicking Prev (Preview) plays back the first six sec-
10-5. Export File
Audio track data copied to the D3200’s clipboard can be ex-
ported as an audio file to the PC drive or CD-R/ RW drive
onds (for 44.1 kHz/ 16-bit data) of the selected audio
file.
You cannot play back while loading the file.
The audio file will be exported as a WAV format file of the
same sampling frequency and bit depth as the data in the
clipboard.
4. Trk
[1...32, ML, MR, 1-2...31-32, MST, Clip]
Select the import-destination track.
ML and MR are the master track L and R, and MST is the
stereo master track
5. Exec.
When you click this button, the Import File dialog box
will appear.
Click the Yes button (or press the panel YES key) to exe-
cute the import, or click the No button (or press the panel
NO key) to cancel.
1
3
If you import a song whose sampling frequency and bit
depth differs from that of the current song, the sampling
frequency and bit-depth will be converted. If the song
has a different sampling frequency, conversion will be
performed; this will take a certain amount of time.
4
2
5
1. Clip#
5a
Indicates the state of the clipboard.
# is the number of tracks in the clipboard. If you export
four or more tracks in a single operation, all will be saved
as mono files.
2. Drive
[CD, PC (USB)]
Selects the export-destination drive. When you click this
button, the Select Drive dialog box will appear. Select the
desired drive, and click the Yes button (or press the panel
YES key).
5a. Dither
By clicking this button when importing a 24-bit file
into a 16-bit song, you can minimize the quantization
noise that may occur when the bit depth is converted.
3. File name
Displays the file name that will be saved on the export-
destination. If you want to edit this name, click the
Rename button.
4. Rename
When you click this button, the Rename dialog box will
appear, allowing you to rename the file.
For details on the allowable file names, refer to “More
5. Exec.
When you click this button, the Export File dialog box
will appear. Click the Yes button (or press the panel YES
key) to export the data, or click the No button (or press
the panel NO key) to cancel.
If you want to abort an export operation while it is being
performed, click the Cancel button (or press the panel
NO key).
When the export has been completed, the display will
indicate Completed. Click the OK button (or press the
panel YES key).
Before exporting to a CD, you can specify the writing
speed and whether the disc will be finalized. Finalize the
disc if you will not be writing any further data to it.
It is not possible to perform just the Finalize operation here.
Finalization will be performed after the export is executed.
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2. Erase CDRW
This erases all the data that has been written to a CD-RW
disc.
11. CD
Here you can use the internal CD-RW drive to create or play
audio CDs.
When you click this button, the Erase CD-RW dialog box
will appear. Use “Option” to select the method of eras-
ure, and click the Yes button (or press the panel YES key),
or click the No button (or press the panel NO key) to
erase the disc.
Some audio CD players may be unable to play a CD-R/RW disc.
Some audio CD players are unable to play the first 100 msec of an
audio track. To avoid this, we recommend that when creating an
audio CD, you leave a blank of about 300–600 msec at the begin-
Music discs utilizing copy-protection technology that does not
comply with the Compact Disc (CD) specification cannot be
played back.
Press the CD key to access this menu screen.
You can press the CD key to return to this menu screen from
the dialog box that appears when you click a menu button
(Album CD, Track at once, CD PLAYER).
Press the CD key once again to return to the menu screen that
had been selected.
Quick: Erase the disc quickly.
Full:
Erase the disc completely. Use this if you experi-
ence problems such as if a disc erased using
Quick cannot be recognized. This method will
require more time.
This operation cannot be performed on a CD-R disc. Data that
is erased by this operation cannot be recovered.
1
2
c
a
b
1. Information
When you click this button, the type of disc inserted in
the CD-R/ RW drive, the remaining writable time, the
already-written time, and the number of tracks will be
read and displayed in the screen.
Disc type
NoDisc: No disc is inserted. Alternatively, the disc
cannot be recognized.
CDR: An unfinalized (writable) CD-R
CDRW: An unfinalized (writable) CD-RW
Illegal Disk: The disc cannot be recognized
If nothing is displayed, the disc is not writable (e.g., a
commercial audio CD or a finalized CD-R/ RW).
Disc content
Blank: A blank disc containing no data
Audio: A disc containing audio data
ISO9660: A disc containing backup data, WAV etc.
D12/1200: A disc containing Korg D12/ D1200/
D1200mkII backup data
D16/1600: A disc containing Korg D16/ D1600/
D1600mkII backup data
Other: A disc containing data other than audio or
backup data.
UDF: A UDF format disc created by the Korg Triton or
similar device
Disc capacity usage
If the disc content is Audio
Free: Remaining recordable time
Used: Recorded time and total number of tracks
If the disc content is Data Disc
Free: Remaining storage capacity (MB)
Used: Used storage capacity (MB)
If the disc content is Other
nothing will be displayed.
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11a. Album CD
Album CD Project lets you create an audio CD using Disc At
Once. The data will be written to the CD-R/ RW as 16-bit/
44.1 kHz data in audio CD format.
The disc is written using the Disc At Once method, including fi-
nalization. No further data can be written to the disc afterward.
The CD-R/RW cannot be written if there is a track less than four
seconds long. Adjust your settings so that the PostGapTime and
the track time add up to at least four seconds.
Cancel button
Returns to the Album CD Project page without add-
ing the selected song to the list.
5
OK button
Adds the selected song to the list.
When you click this button, the display will ask “Are
you sure?” Press Yes to confirm your settings (or No
to discard them) and return to the Album CD Project
page.
1
6
2
You cannot add a song whose master track contains no data.
7
If you select a song that is other than 44.1 kHz/ 16-bit,
click the Dither button to turn it on (highlighted), and the
sampling frequency and bit-depth will be converted. The
converted data will consume additional disc capacity. If
the song has a different sampling frequency, conversion
will be performed; this will take a certain amount of time
to complete.
3
4
1. Track list
This displays a list of the songs that will be written to the
CD-R/ RW disc as an album CD.
The list shows the track numbers, song name (mark
name), time, pre-gap, and post-gap of the tracks you reg-
istered for the album CD.
At the bottom of the window, the duration of the selected
(highlighted) track and the total time of the album are
displayed.
Only the data to be burned to the CD-R/ RW disc will be
converted; the song data itself will remain in its original
sampling frequency and bit-depth.
4. Delete
Deletes a song from the track list. In the list, choose the
song that you want to delete and click this button to dis-
play the Delete dialog box. Click the Yes button (or press
the panel YES key) to delete the song from the list. Subse-
quent song tracks will be moved back one track.
If you want to delete all songs from the list, click the
Select All button and then click the Yes button (or press
the panel YES key).
2. Preview player
Use these buttons to audition the songs shown in the list.
You can also use the top panel transport keys listed
below in square brackets [ ] to perform these operations..
: [PLAY] Plays the song.
: [STOP] Stops the song.
: [REW] Moves to the preceding song each time you
click this button. If you press this during playback,
you will move to the beginning of the currently-
playing song.
: [FF] Moves to the next song each time you click this
button. If you press this during playback, you will
move to the beginning of the next song.
5. Drive
Selects the drive that contains the songs you want to
write to the CD-R/ RW disc. When you click this button,
the Select Drive dialog box will appear.
The dialog box will display the total capacity of the inter-
nal drive, and a list of the song drives.
For each song drive, the display will show the drive
name, partition size, partition name, amount used, and
remaining space.
You cannot use these buttons if the list contains no songs.
If the CD-R/RW drive contains a blank disc, and there are
songs in the list display, pressing the top panel transport key
REC will open the Write to CD dialog box.
The songs to be written to one CD-R/RW disc must all be on
one song drive.
3. Add
6. Gap
This button adds a song to the list of songs that will be
written to the CD-R/ RW disc. Select the track number
and click the button to display the Add TR dialog box.
Select the desired song from the song list.
The song number, song name, mark icon, sampling fre-
quency/ bit-depth, protect icon, and date of each song
will be displayed.
This lets you specify a duration of silence that will be
inserted before and after a song. When you click the but-
ton, the Edit Gap dialog box will appear.
In this dialog box, Frm refers to a CDDA Frame, where 75
Frm = one second.
The song data that will be written to the CD-R/ RW will
be the song data as of when you clicked Add button. If
you edit that song after clicking the Add button, you will
need to add that song to this list once again if you want to
write the updated data.
6a
6b
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6a. PreGapTime
[0…59 (sec), 0…74 (Frm)]
Specifies the duration of silence to be inserted before
the track (song). The default is two seconds.
11b. Track at once
The default setting will be 0 seconds for the song added to
TR1 (track 1) or for a track divided by album CD track
Here you can write an audio CD Track using the Track At
Once method, erase a CD-RW disc, or finalize a disc.
Additional data can be written to a disc until the disc is final-
ized.
6b. PostGapTime
[0…59 (sec), 0…74 (Frm)]
Specifies the duration of silence to be inserted after the
track (song). The default is 0 seconds.
7. Write To CD
Executes writing to the CD-R/ RW.
When you click this button, the Write to CD dialog box
will appear, displaying a message of “Obey Copyright
the terms.
4
1
2
3
5
•
Use the “Write Speed” list button to specify the speed
at which the data will be written to CD-R/ RW.
When you click the Yes button (or press the panel YES
key), the D3200 will begin creating the image file. You
can click the Cancel button (or press the panel NO
key) to abort this process.
•
1. Erase
•
When the image file has been created, the D3200 will
begin writing the disc. This cannot be aborted.
The disc will automatically be finalized.
When the disc has been written a message of “Write
Another CD?” will appear.
This erases all the data that has been written to a CD-RW
disc.
When you click this button, the Erase CD-RW dialog box
will appear. Use “Option” to select the method of eras-
ure, and click the Yes button (or press the panel YES key)
to erase the disc.
•
•
•
If you want to create another identical CD, click the
Yes button (or press the panel YES key). If not, click
the No button (or press the panel NO key).
Quick: Erase the disc quickly.
Full:
Erase the disc completely. Use this if you experi-
ence problems such as if a disc erased using
Quick cannot be recognized. This method will
require more time.
If you click the Yes button (or press the panel YES key), a
message of “Insert Next Disc. After Insert, Press OK.”
will appear, and the CD-R/ RW drive tray will open.
Insert another CD and click the OK button (or press the
panel YES key).
If you successively write another disc, the D3200 will not
need to create the image file again, so the process will
take less time.
This operation cannot be performed on a CD-R disc. Data that
is erased by this operation cannot be recovered.
2. Track cell
This shows the song number, song name, and recording
time of the song whose track you will write to the CD.
A CD-R/RW disc written using Album CD Project will be
finalized automatically.
3. Write To CD
Changing the writing speed will not affect the time that is re-
quired to create the temporary image file that is created before
writing an audio CD.
This button writes the song shown in the track cell to the
CD-R/ RW disc.
When you click this button, the Write to CD dialog box
will appear, displaying a message of “Obey Copyright
the terms.
•
Use the “Write Speed” to specify the speed at which
the data will be written to CD-R/ RW.
•
When you click the Yes button (or press the panel YES
key), the D3200 will begin creating the image file. You
can click the Cancel button (or press the panel NO
key) to abort this process.
If the selected song is 24-bit, click the Dither button to turn it
on if you want dithering to be performed.
•
•
•
When the image file has been created, the D3200 will
begin writing to the disc. This cannot be aborted.
When the disc has been written a message of “Write
Another CD?” will appear.
If you want to create another identical CD, click the
Yes button (or press the panel YES key). If not, click
the No button (or press the panel NO key).
If you click the Yes button (or press the panel YES key), a
message of “Insert Next Disc. After Insert, Press OK.”
will appear, and the CD-R/ RW drive tray will open.
Insert another CD and click the OK button (or press the
panel YES key).
If you do write another disc at this time, the D3200 will
not need to create the image file again, so the process will
take less time.
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4. Get Information
When you click this button, the disc inserted in the CD-
R/ RW drive will be read to determine the type of disc,
the remaining time that can be written, the already-writ-
ten time, and the number of tracks.
11c. CD PLAYER
Here you can play back a disc inserted in the CD-R/ RW
drive.
You can also import data from the disc into the clipboard,
and import it into the D3200 as WAV data.
Disc type
NoDisc: No disc is inserted. Alternatively, the disc
cannot be recognized.
When using the D3200’s CD-RW drive as a CD player, CD re-
cording is not available.
CDR: A CD-R that has not been finalized (i.e., still
writable)
CDRW: A CD-RW that has not been finalized (i.e., still
writable)
Use the monitor knob to adjust the CD playback volume.
Illegal Disc: A disc that cannot be recognized
If nothing is displayed, the drive contains a disc that
cannot be written (such as a commercial audio CD or a
finalized CD-R/ RW).
1
2
Disc content
Blank: A blank disc containing no data
Audio: A disc containing audio data
ISO9660: A disc containing backup data or WAV data
D12/1200: A disc containing Korg D12/ D1200/
D1200mkII backup data
3
D16/1600: A disc containing Korg D16/ D1600/
D1600mkII backup data
Other: A disc containing data other than audio or
backup data
1. CD Import
UDF: A UDF format disc created by the Korg Triton or
similar device
If you turn this on, the CD Import dialog box will appear.
Click the Yes button (or press the panel YES key) to exe-
cute.
Disc space usage
When you click the button, the CD Import dialog box
will appear, and a message of “Obey Copyright Rules”
terms.
If the disc content is Audio
Free: Remaining recordable time
Used: Already-recorded time and total number of
tracks
If the disc content is Data Disc
Free: Remaining recordable space (MB)
Used: Already-recorded space (MB)
•
Click an radio button to select the import method.
Clip:
Import as track data into the clipboard.
WAV:
If the disc content is Other
Import as WAV data into the import area.
If you want to rename the WAV data that will be
imported, click the Rename button to open the dialog
box, and edit the name. You can input a name of up to
Click the Yes button (or press the panel YES key) to
begin importing. You can click the Cancel button (or
press the panel NO key) to cancel the import.
Nothing is displayed.
5. Finalize
This button finalizes the disc.
In order for a CD-R/ RW disc created by the D3200 to be
played in an audio CD player, you must execute this
Finalize operation. A disc can be finalized only once.
The Finalize dialog box will appear when you click this
button. Click the Yes button (or press the panel YES key)
to execute.
•
2. Information window
The upper line displays the track number and messages.
The lower line shows the state (playing, stopped, etc.) of
the CD player, the elapsed time, and the level meter.
This can be used only to finalize a Track At Once audio CD
that was written in this screen.
Once a disc has been finalized, no further songs can be written
to it. This means that you must first write all of the desired
songs to the disc, and then click the Finalize button to finalize
the disc.
3. Control buttons
Use these buttons to play or stop the audio CD, or to
select tracks (songs).
You can also control these operations using the top panel
transport keys listed below in square brackets [ ].
You cannot play back a disc that has not been finalized.
: [PLAY] Play or pause the track.
: [STOP] Stop the track.
: [FF] Move to the next track each time you click. If you
press this while playing, you will move to the begin-
ning of the next track.
: [FF] held down Fast-forward the track.
: [REW] held down Rewind the track.
: [REW] Move to the previous track each time you
click. If you press this while playing, you will move
to the beginning of the currently-playing track.
You can’t eject the CD while paused. If you move to a different
page while paused, the player will switch to Stop mode.
If the CD-R/RW drive contains an audio CD, pressing the top
panel transport key REC will open the CD Import dialog box.
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12. UNDO
13. TUNER
After executing the operations listed below, you can use the
Undo function to return the data to the state it was in prior to
performing that operation. If desired, you can then use the
Redo function to restore the most recent edit.
You can use the built-in tuner to tune an instrument connect-
ed to INPUT 1 or GUITAR IN.
•
•
Recording
Track editing
CopyTrack, InsertTrack, EraseTrack, DeleteTrack,
SwapTrack, ReverseTrack, OptimizeTrack, Exp/
CompTrack, CopyWholeTrack, SwapWholeTrack,
ErasePunchNoise, EraseSilence
Audio file import
1
•
2
3
Press the UNDO key to access the “Undo/Redo” tab page. If
you decide not to Undo, press any other page mode key. By
pressing the UNDO key you can return to the page that was
selected before you pressed the key.
6
5
4
Undo and Redo operations
Current
state
1 operation
ago
2 operations
ago
3 operations
ago
16 operations
ago
: press the Undo button
: press the Redo button
1
2
3
6
5
4
1
2
1. CENT Scale
[–50...+50]
3
4
When the tuning is correct, the needle will be at the
center 0 position, and the flat “s” indicator and sharp
“w“ indicator will both light.
If the pitch is flat, only the “s” indicator will light. If the
pitch is sharp, only the “w“ indicator will light.
The pitch deviation is indicated in units of cents. (100
cents = one semitone, and 1200 cents = one octave)
5
2. Note Display
[C...B]
1. Current undo level
This indicates the name of the note that is closest to the
pitch you input.
The tuner cannot detect two or more notes simultane-
ously.
This area indicates the current state, which you can revert
to prior states.
2. Undo list
[01…16]
This lists the operations that can be undone.
3. OFF
When you execute Undo, you will return to the state
prior to executing the selected operation.
The undo list saves up to the sixteen most recent opera-
tions.
Click this when you are finished using the tuner. When
you turn off the tuner, you will return to the page that
had been selected before the tuner screen.
4. CALIB
[430...440...449 Hz]
Click the Redo or Undo buttons to select “undo levels” in the
undo list. You cannot select these directly by clicking the
screen.
This indicates the reference frequency.
Normally you will leave this at “440”.
5. Digital display button
3. Redo
Executes a Redo operation.
4. Undo
Executes an Undo operation.
5. Clear
This selects a digital-style tuner display for tuning the
currently selected input source.
6. Analog display button
This selects an analog-style (needle) tuner display for
tuning the currently selected input source.
You can click this button to erase the undo data that is
preserved, thereby recovering more free space on the
disk.
The D3200 preserves up to sixteen levels of recording and ed-
iting history, and lets you use the Undo function to revert to
prior states. For this reason, old data that no longer exists in
the tracks may still remain on the disk without being erased.
This data will occupy space on the disk, and may cause the
available recording time to be less than you would otherwise
expect.
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2. Drum kit parameter knobs
Here you can adjust the parameters of the drum kit that
is being used for the drum performance.
14. SESSION DRUMS
You can also use matrix knobs 9–16 to edit these parameters.
With the factory settings, level is selected as the parameter,
but you can change this in the DRUM KIT dialog box of 8.
Here you can specify the song tempo and drum pattern (met-
ronome) settings, make settings for the drum track, and cre-
ate a pattern map.
KIT
.
When the counter shows the “MBT” (measure, beat, 1/ 96th
tempo you specify.
3. Transport buttons
Use these to rewind, fast-forward, play and record the
drumming.
You can’t record drum patterns or create or edit a pattern map if
the song’s Protect setting is turned on.
These move the location in units of measures.
When you click these buttons, the counter will
automatically change to the Measure/ Beat/
Tick indication.
14-1. Session Drums
Start/ stop recording or playing the pattern map.
Enable recording for the session drums.
7
When you are in this page, you can use the panel LOC 1
key instead of the Start/ Stop button, and the LOC 2 key
instead of the Record button. You can also move between
measures by holding down the SESSION DRUMS key
and using the panel +/– keys.
1
8
9
10
2
4. FILL
11
This produces a fill pattern while the drums are playing.
This will begin blinking as soon as you click it, and a fill
pattern will be inserted at the start of the next measure.
When you are in this page, you can use the panel LOC 3
key instead of the Fill button.
6
4
5
3
5. RUN
1. Drum pattern settings
Click (highlight) this to audition the drum pattern.
The pattern map will not be updated at this time.
When you are in this page, you can use the panel LOC 4
key instead of the RUN button.
Here you can set various parameters for the drum pat-
tern. The settings are shown as icons, graphics, and as
numerical values. You can also use matrix knobs 1–8 to
edit these parameters.
This button is also highlighted while the drum pattern is
being recorded.
When you turn the knobs, the GROUP, SESS, and VARI pa-
rameters will operate in JUMP mode and the TEMPO param-
eter will operate in MATCH mode, regardless of the Fader/
Knob Control setting in the SYSTEM/MIDI, “Control” tab
page.
If you want to select a blank pattern, click this button
during recording to defeat the highlighted state.
If you click the button once again to highlight it, you’ll be
able to make settings for the drum pattern.
GROUP, SESS, VARI, and TEMPO settings can be edited
only while recording or auditioning (5. RUN) (unless 7. Click
Monitor is on).
If you change the GROUP or SESS while auditioning
drum patterns, the drum kit and tempo will automati-
cally change in tandem.
If you change the GROUP or SESS while recording or
playing drum patterns, the currently selected drum kit
and tempo will be maintained.
GROUP
Selects a genre of family of drum patterns.
SESS
[Metronome...etc.]
Selects a session (drum performance pattern set) from
within the group selected by GROUP.
6. bar:beat
Normally this shows the measure and beat of the current
location. However when you’re auditioning (RUN button
highlighted), this shows the measure and beat within the
pattern.
VARI
Selects a variation of the pattern selected by SESSION.
If you selected Metronome as the GROUP, this will
select the time signature.
7. Click Monitor
TEMPO
[40...255]
If you turn this on (highlighted), the pattern map will be
disabled; GROUP will be “Metronome,” SESSION will
be “Metro 4,” and the drum kit will be “Standard.” This
will produce a four-beat metronome sound from the moni-
tor output. The Tempo Track setting is ignored in this case.
Use the Tempo knob to adjust the tempo. You can change
the pattern or tempo even while stopped.
Specifies the tempo of the drumming.
The range is ꢀ =40–255.
SHFFL
[OFF, 0...100(%)]
Specifies a shuffle effect for the drumming. This will be
OFF if you turn the knob all the way toward the left.
ACCNT
[OFF, 1...20]
Switches the accent table for the drumming. This will
be OFF if you turn the knob all the way toward the left.
If you turn this off, the tempo track and pattern map will
be enabled, and you’ll be able to record and perform
Replace operations. In this case, the pattern will be out-
put from the master output.
This button is linked with the Drums button in the
MIXER, SOLO/MONITOR “Monitor” tab page.
INTNS
[OFF, 1...10]
Adjusts the strength (intensity) of the accent. This will
be OFF if you turn the knob all the way toward the left.
HUMAN
[OFF, 1...20]
Applies a “humanize” effect that creates slight varia-
tions in the velocity and timing. This will be OFF if
you turn the knob all the way toward the left.
8. KIT
Click this to change the drum kit that is used to play the
drum pattern. Alternatively, you can hold down the
panel SESSION DRUMS key and press the LOC 1 key.
When you’ve finished making settings, click the Exit but-
ton (or press the panel YES key).
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Changes you make to the drum kit will affect only the
currently selected drum pattern. Although you can
change the variation after modifying the kit, switching
the group or section will cause your drum kit edits to be
discarded; they will revert to the previous settings. If you
want to keep the changes you make to a drum kit, check
the Hold check box in the DRUM KIT dialog box.
Alternatively, you can hold down the panel SESSION
DRUMS key and press the LOC 2 key instead of clicking
this button.
The settings that can be edited will depend on the 11. Rec
Mode setting.
Pat&T
The pattern, the range of measures, and the tempo can be
changed.
Tempo
The tempo will be changed to the tempo you specify.
Pattern
The pattern and the range of measures can be changed.
8a
Pattern changes will occur in units of measures, but tempo
changes will affect the tempo of the current and all subsequent
measures.
10.Ending
8f
This recalls an ending. The button will begin blinking the
moment you click it, and an ending pattern will play at
the next measure. When the ending pattern has played, a
blank pattern will be selected.
8c 8d 8e
8b
8a. Parameters
11. Rec Mode
Here you can edit the parameters for each sound used
by the drum kit. You can also use the Knob Matrix to
edit these parameters.
Use the radio buttons to select the mode in which you
will record drum patterns and create or edit (or 9.
Replace) pattern map events.
8b. KIT CHANGE
Pat&T
This exchanges the drum kit for another drum kit. Select
the desired drum kit and click the OK button (or press
the panel YES key) to return to the DRUM KIT dialog
box. If you decide to discard the changes you made,
click the Cancel button (or press the panel NO key).
Both pattern and tempo changes will be recorded.
Tempo
Only tempo changes will be recorded.
Pattern
Only pattern changes will be recorded.
14-2. Drums Track Mixer
Here you can view and edit the parameters of the drum track.
4
1
8c. Hold
If this is checked, the 8a. Parameters and the 8b. KIT
CHANGE settings will be maintained.
The memorized settings will be used for all drum pat-
terns of the song.
If this is unchecked, the drum kit settings for each
drum pattern will be used.
2
3
1. Assign
8d. Parameter assign button
This specifies where the drum pattern playback will be
output.
This specifies the parameter that is controlled by the 2.
Drum Kit parameter knobs. Click this knob, and in
the Knob Assign dialog box, use the radio buttons to
select the desired parameter, and click the OK button
(or press the panel YES key).
CH Input
The drum pattern playback will be assigned to the
channel input. If this is selected, you can use the “Ch
Assign” tab page to assign Drums L
record the drum pattern performance on a channel track.
Master
,
R
as desired, and
If you select None, matrix knobs 9–16 will do nothing.
8e. MIDI
If this is checked, the drum kit will sound when it
receives MIDI notes. If this is unchecked, received
MIDI notes will not play the drum kit. If you want to
change the MIDI receive channel, click the cell and
make the desired setting.
The drum pattern playback will be output to the mas-
ter bus.
Monitor
The drum pattern playback will be added only to the
audio that is output from the monitor jacks.
8f. Group selection scroll bar/buttons
Use the scroll bar and buttons to switch between
groups of four drums for editing.
If the 14-1. Session Drums parameter 7. Click Monitor is
on, this Assign parameter will automatically be set to “Mon-
itor.” If this parameter is off, “Master” will automatically be
selected.
9. Replace
When you click this button, the drum pattern settings
recorded for the measure of the current location can be
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2. Parameters
3a. Start Meas
[0001...9999]
You can use the drum track fader and key to turn the
drum track on/ off and adjust the volume.
Use the Knob Matrix to adjust the send levels and EQ set-
tings. You can also click an icon in the screen and use the
value dial (or +/– keys) to edit the setting.
Specifies the location at which the pattern map event
will be created (begun, inserted), in units of measures.
3b. Length
[0001...9999]
Specifies the number of measures for the pattern.
3c. GROUP, SESS, VARI, TEMPO
3. Link
Use GROUP to select the group (type) of drumming
pattern, SESS to select a pattern set (session) from the
specified group, VARI to select a pattern variation
and TEMPO to Specifies the tempo of the drumming.
Click this if you want the send and EQ parameters to be
the same values for L and R. If you want to set the param-
eters individually for left and right, click this to turn it
off, and then set the parameters individually.
3d. Blank
4. PRE/PST
Click (highlight) this to select a blank pattern.
This specifies whether the sends will be taken from
before the fader (pre-fader) or from after the fader (post-
fader).
3e. Fill
Click (highlight) this to select a fill pattern.
3f. Ending
PRE: Send the pre-fader level
PST: Send the post-fader level
Click (highlight) this to select an ending pattern.
4. Edit
Edits the settings of a pattern map event.
Select this if you want to modify an existing event. Select
(highlight) the event you want to modify, and click this but-
ton to display the Edit Map Event dialog box where you
can edit the parameters. (See the preceding section, 3. New)
14-3. Pattern Map
Here you can edit the pattern map to add new events during
song recording or playback, or change the time signature,
drum pattern, or tempo.
RecMode = Pattern
You can specify events in the pattern map at intervals of measures.
2
3
1
4
5
6
If you set the Start Meas setting later (or earlier) than the be-
ginning of the selected event, the Length of the preceding event
will be lengthened (or shortened) by the difference.
1. Pattern map window
[001...200]
Select the pattern map event that you want to edit.
The list shows the event number, the starting measure
and ending measure for the pattern, the time signature,
the session name, the variation name, and the tempo.
5. Overwr.
The settings of the pattern map event will be changed by
being overwritten. Choose this if you want to add an
event without changing the length of the pattern map
you’ve already created. The overwritten area will be
divided as a new event. Select the event you want to
modify (it will be highlighted), click this button to open
the Overwrite Map Event dialog box, and set the param-
eters. (Refer to the preceding section, 3. New)
2. Prev
Turn this on (highlighted) if you want to preview the pat-
tern of the event that is selected in the pattern map window.
This is valid only in this tab page, and will automatically
be switched off when you play back the recorder or move
to another page.
RecMode = Pattern
3. New
Creates a new pattern map event.
Click this button to add a new event.
When you click this button, the New Map Event dialog
box will open, and you will automatically be in Preview
mode (2. Prev turned on).
You can’t add events if RecMode is set to Tempo.
RecMode = Pat&T
3a
3b
If the Start Meas and Length settings exceed the range of the
event you selected, the event(s) corresponding to that portion of
the map will also be overwritten. If the Start Meas and Length
settings are identical to the range of the event you selected, no new
event will be added; the result will be the same as 4. Edit.
3c
6. Delete
Deletes an event from the pattern map.
In the pattern map window, select the event you want to
delete and click this button to open the Delete dialog box.
3f
3e
3d
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If you are recording tap tempo, press the PLAY key or the
foot switch. Tap tempo will be recorded according to the
intervals at which you press the key or foot switch.
The tempo will be recorded from the beginning of the song.
The tempo at the measure or beat where you stop tempo recording
will be automatically copied all the way to the end of the song.
Click the Yes button to delete the event. If you decide not to
delete it, click the No button (or press the panel NO key).
When you execute this operation, the selected event will
be deleted, and subsequent events will be moved for-
ward by one step.
If you want to delete all events in a single operation, turn
the Select All button on (highlighted), and execute this
Delete operation.
15. STORE
This stores the current location so it can be saved as a locate
point, mark or scene.
When you press the STORE key, the location at that moment
is preserved, and you can assign that location to a locate
point, scene, or mark point by pressing the appropriate key.
If you press the STORE key once again instead of pressing a
key to specify the assignment, the stored location will be dis-
carded. For details on registering and using locations, refer to
You can’t delete events if RecMode is set to Tempo.
14-4. Tempo Track
Here you can record the tempo track. You can do this in one
of two ways.
•
Recording MIDI clock messages
You can synchronize to an external MIDI sequencer by
recording the MIDI Clock messages received from the
external MIDI sequencer so that this data will determine
the tempo of the song.
16. SCENE
•
Recording tap tempo
You can specify the tempo by tapping (either the PLAY
key or a foot switch) while the song plays back. If you use
this method to specify the tempo of a song whose tempo
is unknown (such as a song recorded from a CD), you
will then be able to edit the tracks in units of measures.
Scene).
For the recording procedure refer to “6-1. Tempo track”
17. MARK
The above two methods of recording the tempo track store their
data in the same area; only the last-recorded data is maintained. It
is not possible to have two tempo tracks of data.
You can register marks at a variety of locations, and then in-
stantly change the current location of the song to the location
registered to a mark. You can also assign a name to each
mark, and use them to indicate sections within a song.
If the memory becomes full while recording tempo data, recording
will end automatically.
To move between marks, hold down the MARK key and use
the + (or –) key.
If you add the Album CD Track Marks to a mark, the mark
will be recognized as a track division for a CD you create.
1
2
You can also use a PS-1 foot switch (sold separately) instead of the
You can register up to one hundred marks in each song.
Mark 001 is automatically created at the counter 0 location
with a name of “Song Top Mark.”
1. Tempo Rec Mode
[MIDIClock, MeasTap, BeatTap]
Selects the type of tempo track to be recorded.
1
2
MIDIClock:
The tempo track will be created by recording MIDI
clock data from a song created on an external
sequencer.
3
4
5
6
7
MeasTap:
The tempo track will be created by tapping at the
beginning of each measure.
BeatTap:
The tempo track will be created by tapping at the
beginning of each beat.
1. Current Mark
[001…100]
This is the mark at or immediately before the current
location. The mark name, location, and the Album CD
Track Marks are displayed beside the mark number.
2. RecStart
This button displays the record-ready dialog box.
If you are recording MIDI clock messages, recording will
begin when the D3200 receives MIDI clock messages
from your external MIDI sequencer.
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down the panel JUMP key. You can also move the location by
clicking and holding in the waveform window and then moving
the joystick to left or right.
2. Mark list
[001…100]
Here you can select the mark number that you want to
recall, edit, rename, or delete. The mark name, location,
and the Album CD Track Marks are displayed beside the
mark number. Mark numbers are reassigned automati-
cally in order of their location.
2
3
1
3. Recall
When you click this button, the mark selected in the mark
list will be recalled, and the current song location will
change to that location.
4
5
4. EditLoc
When you click this button, the Edit Mark Location dia-
log box will appear. Edit the location of the mark selected
in the mark list, and click the Yes button (or press the
panel YES key) to apply the change. To discard the
change, click the No button (or press the panel NO key).
6
You cannot edit the location mark 001.
1. Track selection
5. Rename
Click the popup button, use the buttons in the Select
Track dialog box to select the track in which you want to
find a location, and click the OK button (or press the
panel YES key). If you click the Stereo button, the wave-
forms of two adjacent channels will be displayed in the
upper and lower part of the waveform window.
This lets you rename the mark selected in the mark list.
Click the button to display the Rename dialog box, and
edit the name of the mark. You can input a name of up to
6. Delete
Click this button to open the Delete dialog box, and
delete the mark. If you click the Select All button on
(highlighted), all marks will be selected for deletion.
To delete the marks, click the Yes button (or press the
panel YES key). If you decide not to delete, click the No
button (or press the panel NO key).
You cannot delete mark 001.
Deletion of a mark cannot be Undone.
7. Use As CD Tr
When you want to write a continuous live recording or a
long song to a CD and create track indexes to mark cer-
tain sections or individual movements, you can use this
setting to assign the selected mark as a track divider on
the CD.
2. Preview playback buttons
When you select a mark in the mark list and click the Use
You can also perform these operations using the top
panel transport keys listed below in square brackets [ ].
As CD Tr button, a CD Track Mark icon “
” will be
displayed for that mark, and it will be assigned as a track
divider. You can cancel this assignment by clicking the
Use As CD Tr button once again.
[REW] Plays back approximately two seconds ending
at the current location (the Play To function).
[FF] Plays back approximately two seconds starting
from the current location (the Play From function).
Album CD Track Marks are used only when you write an Al-
bum CD Project.
If you write using Track At Once, the Album CD Track Marks
are ignored, and the song will be written as one track (song).
3. SearchZero
If this button is clicked, you can turn the value dial to
find the next or previous zero-cross point.
A “zero-cross” point is a location where the waveform level
crosses the ±0 point (the horizontal line in the center of the
waveform window).
18. SCRUB
4. Waveform window
This displays the waveform of the selected track.
This lets you “scrub” the audio data in order to register or
edit locate points or mark locations more precisely.
5. Loc (Location)
[000:00.000…]
This displays the current location. The current location is
also shown by the vertical bar in the waveform window.
You can turn the value dial to move this while hearing
the audio and watching the waveform location.
Press the SCRUB key to display the “Scrub” page. To stop
the Scrub function, press any other page mode key.
If you press the SCRUB key again, you will return to the
page in which you were before pressing that key.
6. ZOOM
The Scrub function lets you play back the track data by turn-
ing the value dial, so that you can find a desired location in
the song while listening to the sound.
Adjusts the size of the waveform display and the play-
back speed:
This is analogous to manually turning a vinyl record on a
turntable to find the beginning of a song while listening to
the sound.
The waveform window will show the waveform of the se-
lected track.
vertically expands the waveform display.
vertically shrinks the waveform display.
horizontally expands the waveform display.
horizontally shrinks the waveform display.
You can operate the ZOOM buttons by holding down the pan-
el JUMP key and using the cursor keys.
You can move the location by clicking in the waveform window
and then moving the ClickPoint to left or right while holding
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Starting location + copy-destination location of the
expanded/ compressed data for “ExpCmpTrk”
Starting location “NoiseReduction”
19. LOC 1/ IN, … LOC 4/ END
The location that you register for the LOC 4/END key is
These keys are used to store locations within the song. LOC
used for the following purposes.
1/IN…LOC 4/END are used in the following ways.
•
•
Locate point 4 (END location)
•
You can move to a registered location by pressing the
corresponding key.
The following locations for track editing operations
Ending location of the data to be expanded/ com-
pressed for “ExpCmpTrk”
•
•
•
To register a location, press the STORE key and then press
the desired LOC 1–6 key.
MIXER Navigation Tools
Tab pages within the MIXER page can be registered to the
Locate functions
LOC 1/IN–LOC 4/END keys for quick access.
The location that you register for the LOC 1/IN key is
used for the following purposes.
Assigning Tab Pages to the Locate keys
•
•
•
•
Locate point 1 (IN location)
•
In the MIXER page, access the tab page that you want to
register.
Punch-in location for auto-punch recording
Playback start location for loop playback
The following locations for track editing operations
Starting location of the copy-source for “CopyTrk”
Starting location of the inserted silence for “Insert-
Trk”
Hold down the MIXER key and press the STORE key;
the Stored Page dialog box will appear.
If you decide not to register this page, click the Exit but-
ton or press the STORE key once again.
•
Press the LOC 1/IN, LOC 2/OUT, LOC 3/TO, or LOC 4/
END key to register the current tab page to that key.
Registration is complete as soon as you press the key,
and the dialog box will close.
Starting location of the erased region for “EraseTrk”
Starting location of the deleted region for
“DeleteTrk”
Starting location of the swap-source and swap-desti-
nation for “SwapTrk”
Starting location of the data to be reversed for
“ReverseTrk”
Starting location for “OptimizeTrk”
Starting location of the data to be expanded/ com-
pressed for “ExpCmpTrk”
With the factory settings, the following pages are registered.
LOC 1 CH INPUT/SubMixer, “Ch Assign” tab page
LOC 2 FADER/PAN/AUTOMATION, “Automation” tab page
LOC 3 PAIR/GROUP, “Ch Pair” tab page
LOC 4 EQ/ATT/PHASE, “MasterEQ” tab page
Moving between tab pages
Starting location for “FadeTrk”
Once the tab page has been assigned, then simply holding
down the MIXER key and pressing one of the LOC 1/IN–
LOC 4/END keys will move you directly to that registered
tab page within the MIXER.
Starting location for “NormalizeTrk”
Starting location for “ErasePunchNoise”
Starting location for “EraseSilence”
The location that you register for the LOC 2/OUT key is
used for the following purposes.
•
•
•
•
Locate point 2 (OUT location)
Punch-out location for auto-punch recording
Playback end location for loop playback
The following locations for track editing operations
Ending location of the copy-source for “CopyTrk”
Ending location of the inserted silence for “Insert-
Trk”
Ending location of the erased region for “EraseTrk”
Ending location of the deleted region for
“DeleteTrk”
20. REC/ PLAY MODE
20-1. Rec Mode
Here you can select the recording method, and make settings
for trigger and auto-punch recording.
Ending location of the swap-source and swap-desti-
nation for “SwapTrk”
Ending location of the data to be reversed for
“ReverseTrk”
Ending location for “OptimizeTrk”
Ending location of the data to be expanded/ com-
pressed for “ExpCmpTrk”
1
2
3
4
Ending location for “FadeTrk”
5
6
7
8
Ending location for “NormalizeTrk”
Ending location for “ErasePunchNoise”
Ending location for “EraseSilence”
The location that you register for the LOC 3/TO key is
used for the following purposes.
1. Normal
Recording will occur normally.
•
•
Locate point 3 (TO location)
The following locations for track editing operations
Starting location of the copy-destination for
“CopyTrk”
Starting location of the reverse-copy destination for
“ReverseTrk”
2. Trigger recording [Trigger/RecStart, Trigger/Punch In]
Trigger recording will be used. Recording will be started
(“triggered”) when the volume of the input signal
exceeds the threshold level (Threshold) you specify
Trigger indicator will light.
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Recording will not start if the volume of the input signal does
not reach the threshold level (specified by Threshold). In this
case, press the STOP key to cancel record-ready mode, and
change the “Threshold” setting.
5. AutoPunch
Auto punch-in/ out recording is a function that automati-
cally initiates recording (punch-in) and stops recording
(punch-out) at the locations that you specify beforehand.
When “AutoPunch” is on, the AUTO PUNCH indicator
will be lit. When you record, punch-in/ out recording will
be performed.
When you record, playback will begin from a location
that is the pre-roll length before the registered IN point.
Recording will occur over the specified region (IN–OUT),
and then playback will continue and then stop at the
post-roll point.
Trigger/RecStart:
Press the REC key (REC and PLAY keys blinking) to
enter record-ready mode. If the REC/PLAY key is on,
recording will begin automatically when the audio
input for the channels whose channel key is in Record
mode exceeds the threshold level.
While in record-ready mode, you can press the STOP
key or REC key to cancel record-ready mode.
6. Roll Time Unit
Trigger/Punch-In:
Select the units for the pre/ post roll times. You can select
either seconds or measures.
Press the REC key (the key will blink) to enter record-
ready mode.
Press the PLAY key to play back the playback track(s).
When the signal being input to the currently-playing
channel exceeds the threshold level, recording will
begin automatically.
While in record-ready mode, you can press the STOP
key or REC key to cancel record-ready mode.
7. Pre Roll Time
8. Post Roll Time
Specify the pre-roll and post-roll. When using auto punch
recording, you can specify a pre-roll time so that you can
be ready to start recording at the punch-in (IN) point. Set
the post-roll time so that you can confirm the transition
from the end of recording (OUT) to the material that fol-
lows.
Trigger/RecStart recording
Trigger
Pre Roll Time
Post Roll Time
LOC 1
LOC 2
Threshold
Playback
Recording
Playback
Begin recording
Stop recording
PreTriggerTime
Auto punch-in/out recording
Loop recording (this region will be repeated)
Recording
Stopped
Record-start location
If you perform auto punch-in/out recording when Loop Play in
the “Play/Stop Mode” tab page is on, recording will occur re-
peatedly, and each “pass” or “take” will be preserved in the undo
list.
Trigger/Punch-In recording
Trigger
When recording the master track, the only Rec Mode you can use
is “Normal” and “Auto Punch.”
Threshold
The number of simultaneously-recordable tracks is limited when
using punch-recording. For details about limitations on the
record more than the allowable number of tracks, recording cannot
be executed.
PreTriggerTime
Playing
Record-start location
Start playback
Recording
If MIDI Sync is set to MTC, you cannot execute Trigger/Rec-
Start or Auto Punch.
If MIDI Sync is set to MTC Slave, Loop Play will be ignored
even if it is turned on.
3. Threshold
[–∞, –90.3…–30.8 dB]
Specifies the threshold level for the input signal at which
recording will be triggered when the trigger recording
function is used. Recording will begin when the input
level exceeds this setting.
Normally you should set this as low as possible without allow-
ing recording to be triggered by noise. The appropriate level
will depend on the input source. Re-adjust this setting if re-
cording begins too early or too late.
4. PreTriggerTime
[0…600ms]
Specifies the length of sound prior to the record-start
time that will be captured when using trigger recording.
Trigger recording will start recording when the input sig-
nal exceeds the “Threshold” level, but depending on the
threshold setting and on the type of source, the initial
attack of the first note may be lost. In such cases, you can
set the “PreTriggerTime” so that the lower-level portion
of the sound that precedes the actual start of recording
will also be recorded.
This is not valid at the beginning of the song. Also, if you use
trigger recording to continue recording after the end of a pre-
viously-recorded track, a PreTriggerTime setting other than
“000 ms” will cause the corresponding length of the previous-
ly-recorded sound to be lost.
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20-2. Play/ Stop Mode
Here you can specify how the transport keys PLAY and
STOP will operate.
21. Transport keys
PLAY key
Click this button to begin playback (key lit). This key will
blink during fast-forward, rewind, MTC Slave, or Trig
Rec Start.
2
REC key
Arms the record mode. Recording is possible only if at
least one track is set to REC. When you press this key, the
D3200 will enter record-ready mode (key blinking), and
recording will begin when you then press the PLAY key
(key lit).
1
The conditions for initiating recording will differ depending
on the RecMode, MMC, and MTC settings.
If the foot switch function is set to “Punch In Out,” you can
use the foot switch instead of the REC key.
STOP key
1. Play/Stop Mode
Stops recording or playback.
Click an radio button to specify how the PLAY and STOP
keys will operate.
You can hold down the STOP key and press the REW
key to move to the beginning of the song, or hold down
the STOP key and press the FF key to move to the end of
the song.
Manual
The keys will play and stop in the conventional way.
Loop Play
FF key
When you press the PLAY key, the region specified by
LOC 1/IN and LOC 2/OUT will play repeatedly
key.
Fast-forward will occur while you hold down the FF key
during playback.
Pressing the FF key while stopped will cause fast-for-
ward to continue until you press the STOP, PLAY, or
LOC 1/2/3/4 keys.
At this time, the LOOP indicator will light.
If you perform auto-punch in/out recording while Loop
Play is on, you’ll be able to record repeatedly; the recorded
result will be saved in the Undo list.
REW key
Rewind will occur while you hold down the REW key
during playback.
Pressing the REW key while stopped will cause rewind
to continue until you press the STOP, PLAY, or LOC 1/2/
3/4 keys.
to “MTC Slave.”
Stop at Song End
If the REC/PLAY MODE setting Loop Play is on, perform-
ing fast-forward/rewind will cause fast-forward/rewind to
continue until you press the STOP, PLAY, or LOC 1/2/3/4
keys.
Playback will begin when you press the PLAY key,
and will automatically end when you reach the end of
the song.
Stop at Song End & Return to Top
Playback will begin when you press the PLAY key.
When you reach the end of the song, playback will
automatically stop and you will return to the begin-
ning of the song.
Stop at Song End & Load Next Song
Playback will begin when you press the PLAY key.
When you reach the end of the song, playback will
automatically stop and the next song will be loaded.
2. Stop at Mark Point
Playback will pause when you reach a location at which a
mark has been assigned.
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Effect parameters
Algorithm list
Program list
STEREO TYPE
Category
STEREO TYPE
No. Name
Size
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
4
2
2
2
2
Reverb&Delay
1 Reverb Hall
Category: Reverb&Delay
20
2 Smooth Hall
No. Program Name
1 Reverb Hall
Algorithm No. Name
3 Reverb Wet Plate
4 Reverb Dry Plate
5 Reverb Room
1 Reverb Hall
2 Smooth Hall
2 Smooth Hall
3 Wet Plate Reverb
4 Dry Plate Reverb
5 Reverb Room
6 Bright Room
7 Early Reflection
8 ARENA
3 Reverb Wet Plate
4 Reverb Dry Plate
5 Reverb Room
6 Bright Room
6 Bright Room
7 Early Reflection
8 L/C/R Delay
9 Stereo/Cross Delay
10 St.MultiTapDelay
11 St.Modulation Dly
12 St.Dynamic Delay
13 Auto Panning Delay
14 Stereo Chorus
15 Stereo Flanger
16 Stereo Phaser
17 Stereo Vibrato
18 Stereo Tremolo
19 St.Pitch Shifter
20 Stereo Compressor
21 Stereo Expander
22 Stereo Limiter
23 Stereo Gate
7 Early Reflection
1 Reverb Hall
9 Cathedral
2 Smooth Hall
10 Dark Plate
3 Reverb Wet Plate
4 Reverb Dry Plate
4 Reverb Room
6 Bright Room
Modulation&Pitch
Dynamics&Filter
11 Bright Plate
12 Club
13 Listening Room
14 Garage
6 Bright Room
15 L/C/R Delay
16 St/Cross Delay
17 St.MultiTapDelay
18 St.Mod Delay
19 St.Dynamic Delay
20 St.AutoPan Delay
8 L/C/R Delay
9 Stereo/Cross Delay
10 St.MultiTapDelay
11 St.Modulation Dly
12 St.Dynamic Delay
13 Auto Panning Delay
24 Stereo Filter
25 Stereo Wah
Category: Modulation&Pitch
11
26 Multiband Limiter
27 St.Analog Record
28 Talking Modulator
29 St.Ring Modulator
30 Rotary Speaker
SFX&etc
No. Program Name
21 Stereo Chorus
22 High Band Chorus
23 Stereo Flanger
24 High Band Flange
25 Stereo Phaser
26 Analog Phaser
27 Stereo Vibrato
28 Vibrato/Chorus
29 Stereo Tremolo
30 Vintage Tremolo
31 St.Pitchshifter
Algorithm No. Name
14 Stereo Chorus
14 Stereo Chorus
15 Stereo Flanger
15 Stereo Flanger
16 Stereo Phaser
17 Stereo Phaser
17 Stereo Vibrato
17 Stereo Vibrato
18 Stereo Tremolo
18 Stereo Tremolo
19 St.Pitch Shifter
MONO TYPE
Category
No. Name
Size
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
2
8
Reverb&Delay
31 Mono Reverb Hall
32 Mono Reverb Plate
33 Mono Reverb Room
34 Mono ER
35 Mono Delay
36 Mn.Multitap Delay
37 Mono Chorus
38 Mono Flanger
39 Mono Phaser
40 Mono Tremolo
41 Mn.Pitch Shifter
42 Mono Compressor
43 Mono Limiter
44 Mono Expander
45 Mono Gate
Modulation&Pitch
Dynamics&Filter
Category: Dynamics&Filter
24
No. Program Name
32 StereoCompressor
33 Stereo Expander
34 Stereo Limiter
35 Stereo Gate
Algorithm No. Name
20 Stereo Compressor
21 Stereo Expander
22 Stereo Limiter
23 Stereo Gate
36 Stereo Filter
24 Stereo Filter
37 Stereo Wah
25 Stereo Wah
46 Mono Filter
38 MultiBandLimiter
39 Studio Compressor
40 Tube Compressor
41 Mastering Comp
42 Studio Limiter
43 Analog Limiter
44 Hard Limiter
26 MultiBandLimiter
20 Stereo Compressor
20 Stereo Compressor
20 Stereo Compressor
22 Stereo Limiter
22 Stereo Limiter
22 Stereo Limiter
47 Mono Wah
SFX&etc
Multi
48 AnalogRecord
49 Mn.Ring Modulator
50 Tube Pre Amp Sim
51 Mic Simulator
52 GuitarMulti
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Category: Dynamics&Filter
17
45 Master CD
26 MultiBandLimiter
26 MultiBandLimiter
26 MultiBandLimiter
26 MultiBandLimiter
26 MultiBandLimiter
26 MultiBandLimiter
26 MultiBandLimiter
26 MultiBandLimiter
26 MultiBandLimiter
26 MultiBandLimiter
26 MultiBandLimiter
46 Remaster L.A
47 Remaster Pop
48 Remaster Dance
49 Two Mix 60’s
50 Two Mix 70’s
51 Two Mix 80’s
52 Two Mix Girl Pop
53 Two Mix Dance
54 Two Mix HipHop
55 Digital Rock
No. Program Name
83 Compressor
84 Limiter
Algorithm No. Name
42 Mono Compressor
43 Mono Limiter
44 Mono Expander
45 Mono Gate
85 Expander
86 Gate
87 Filter
46 Mono Filter
88 Wah
47 Mono Wah
89 Kick Compressor
90 SNR Compressor
91 Bass Compressor
92 Vocal Compressor
93 Vocal Limiter
94 TomTom Limiter
95 Cutting Expander
96 SNR Expander
97 Cymbal Gate
98 Noise Gate
99 Chemical Filter
42 Mono Compressor
42 Mono Compressor
42 Mono Compressor
42 Mono Compressor
43 Mono Limiter
43 Mono Limiter
44 Mono Expander
44 Mono Expander
45 Mono Gate
Category: SFX&etc
7
No. Program Name
56 St.Analog Record
57 TalkingModulator
58 St.RingModulator
59 Rotary Speaker
60 Old Record
Algorithm No. Name
27 St.Analog Record
28 Talking Modulator
29 St.Ring Modulator
30 Rotary Speaker
27 St.Analog Record
28 Talking Modulator
29 St.Ring Modulator
45 Mono Gate
46 Mono Filter
61 Talking Delay
62 Jet Ring
Category: SFX&etc
14
No. Program Name
100 Analog Record
101 Ring Modulator
102 Tube Mic PreAmp
103 Old Mic PreAmp
104 DriveTubePreAmp
105 RadioTone
Algorithm No. Name
48 Mn.Analog Record
49 Mn.Ring Modulator
50 Tube Pre Amp Sim
50 Tube Pre Amp Sim
50 Tube Pre Amp Sim
50 Tube Pre Amp Sim
51 Mic Simulator
MONO TYPE
Category: Reverb&Delay
10
No. Program Name
63 Hall
Algorithm No. Name
31 Mono Reverb Hall
32 Mono Reverb Plate
33 Mono Reverb Room
31 Mono Reverb Hall
32 Mono Reverb Plate
33 Mono Reverb Room
34 Mono ER
64 Plate
106 Mic Simulator
107 Vintage Dyna Mic
108 Vintage Tube Mic
109 Studio Mic & Pre
110 Drums Dyna Mic
111 Percussion Mic
112 OverTop Mic
65 Room
51 Mic Simulator
66 Small Hall
67 Light Plate
68 Studio Room
69 EarlyReflections
70 Delay
51 Mic Simulator
51 Mic Simulator
51 Mic Simulator
51 Mic Simulator
35 Mono Delay
51 Mic Simulator
71 Analog Delay
72 3 Tap Delay
35 Mono Delay
113 Bass Drum Mic
51 Mic Simulator
36 Mn.Multitap Delay
Category: Multi
15
Category: Modulation&Pitch
10
No. Program Name
114 VOX AC15
Algorithm No. Name
52 GuitarMulti
52 GuitarMulti
52 GuitarMulti
52 GuitarMulti
52 GuitarMulti
52 GuitarMulti
52 GuitarMulti
52 GuitarMulti
52 GuitarMulti
52 GuitarMulti
52 GuitarMulti
52 GuitarMulti
52 GuitarMulti
52 GuitarMulti
52 GuitarMulti
No. Program Name
73 Chorus
Algorithm No. Name
37 Mono Chorus
37 Mono Chorus
38 Mono Flanger
38 Mono Flanger
39 Mono Phaser
39 Mono Phaser
40 Mono Tremolo
40 Mono Tremolo
41 Mn.Pitch Shifter
41 Mn.Pitch Shifter
115 VOX AC30
74 Analog Chorus
75 Flanger
116 VOX AC30TB
117 BLACK 2X12
118 TWEED 1X12
119 TWEED 4X10
120 BOUTIQUE CLEAN
121 BOUTIQUE OD
122 UKBLUES
76 Bass Flanger
77 Phaser
78 Vintage Phaser
79 Tremolo
80 Vintage Tremolo
81 Pitchshifter
82 Octave Voice
123 UK'70S
124 UK'80S
125 UK'90S
126 UK MODERN
127 US MODERN
128 US HIGAIN
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About the effect algorithms
Category: Reverb&Delay
Reverb/ delay-type effects
The effect algorithms can be broadly divided into mono and
stereo types.
For an insert effect, you can select a program that uses either
type of algorithm.
For a master effect and final effect, you cannot select pro-
grams that use a mono algorithm.
These effects simulate acoustic ambience such as the rever-
beration of a hall.
1: Reverb Hall
Example
This hall-type reverb simulates the reverberation of mid-size
concert halls or ensemble halls.
Algorithm number: Algorithm name
Parameter name shown on screen
(parameter name)
Range of parameter
2: Smooth Hall
Explanation
This hall-type reverb simulates the reverberation of larger
halls and stadiums, and creates a smooth release.
8: St.Modulation Delay
R TimeR (Delay Time)
0...2.500sec
3: Reverb Wet Plate
Sets the delay time for the right channel
0.02...20.00Hz
This plate reverb simulates warm (dense) reverberation.
*LFO Speed
Sets the LFO speed
Parameters marked by an “*” in front of the screen parameter
name can be controlled by an external device such as an ex-
pression pedal.
4: Reverb Dry Plate
This plate reverb simulates dry (light) reverberation.
Rev Time (Reverb Time)
0.1...10.0sec
Sets the reverberation time
53Hz...20.0kHz, THRU
Stereo-type
HiDamp (High Damp)
Sets the damping amount in the high range
0...200msec
Category
No. Name
Size
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
4
2
2
2
2
PreDelay (Pre Delay)
Reverb&Delay
1 Reverb Hall
Sets the delay time from the dry sound
Dry, 1:99...99:1, Wet
2 Smooth Hall
Dry:Wet
3 Reverb Wet Plate
4 Reverb Dry Plate
5 Reverb Room
Sets the balance between the effect and dry sounds
–15...+15dB
EQ Trim
Sets the equalizer trim level
6 Bright Room
LEQ Gain (Pre LEQ Gain)
HEQ Gain (Pre HEQ Gain)
P.DlyThru (Pre Delay Thru)
–15...+15dB
Sets the gain of Low EQ
–15...+15dB
7 Early Reflection
8 L/C/R Delay
9 Stereo/Cross Delay
10 St.MultiTapDelay
11 St.Modulation Dly
12 St.Dynamic Delay
13 Auto Panning Delay
14 Stereo Chorus
15 Stereo Flanger
16 Stereo Phaser
17 Stereo Vibrato
18 Stereo Tremolo
19 St.Pitch Shifter
20 Stereo Compressor
21 Stereo Expander
22 Stereo Limiter
23 Stereo Gate
Sets the gain of High EQ
0...100%
Sets the mix ratio of non-delay sound
: Pre Delay [msec], : Pre Delay Thru [%]
The “Pre Delay” sets the delay time to the reverb input, allow-
ing you to control spaciousness.
Using the “Pre Delay Thru” parameter, you can mix the dry
sound without delay, emphasizing the attack of the sound.
Modulation&Pitch
Dynamics&Filter
5: Reverb Room
This room-type reverb emphasizes the early reflections that
make the sound tighter. Changing the balance between the
early reflections and reverb sound allows you to simulate nu-
ances, such as the type of walls of a room.
24 Stereo Filter
25 Stereo Wah
26 Multiband Limiter
27 St.Analog Record
28 Talking Modulator
29 St.Ring Modulator
30 Rotary Speaker
6: Bright Room
SFX&etc
This room-type reverb emphasizes the early reflections that
make the sound brighter
Rev Time (Reverb Time)
0.1...3.0sec
Sets the reverberation time
53Hz...20.0kHz, THRU
HiDamp (High Damp)
Sets the damping amount in the high range
0...200msec
PreDelay (Pre Delay)
Sets the delay time from the dry sound
Dry, 1:99...99:1, Wet
Dry:Wet
Sets the balance between the effect and dry sounds
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EQ Trim
–15...+15dB
Sets the equalizer trim level
–15...+15dB
Fb.LoDamp (Feedback Low Damp)
THRU, 21Hz...8.00kHz
Sets the damping amount in the low range
LEQ Gain (Pre LEQ Gain)
HEQ Gain (Pre HEQ Gain)
P.DlyThru (Pre Delay Thru)
Rev Level (Reverb Level)
ER Level
Fb.HiDamp (Feedback High Damp)
53Hz...20.0kHz, THRU
Sets the damping amount in the high range
0...100%
Sets the gain of Low EQ
–15...+15dB
In Level (Input Level)
Sets the gain of High EQ
0...100%
Sets the input level to the effect
: High Damp, : Low Damp
These parameters set the damping amount of high range and
low range. The tone of the delayed sound becomes darker and
lighter as it feeds back.
Sets the mix ratio of non-delay sound
0...100%
Sets the reverberation level
0...100%
: Spread
This parameter sets the pan width of the effect sound. The
stereo image is widest with a value of “50,” and the effect
sound of both channels is output from the center with a value
of “0.”
Sets the level of early reflections
: ER Level, : Reverb Level
These parameters set the early reflection level and reverb level.
Changing these parameter values allows you to simulate the
type of walls in the room. That is, a larger “ER Level” simulates
a hard wall, and a larger “Reverb Level” simulates a soft wall.
9: Stereo/ Cross Delay
This is a stereo delay, and can by used as a cross-feedback de-
lay effect in which the delay sounds cross over between the
left and right by changing the feedback routing.
7: Early Reflection
This effect is only the early reflection part of a reverberation
sound, and adds presence to the sound. You can select one of
the four decay curves.
L Time (L Delay Time)
R Time (R Delay Time)
Type (Stereo/Cross)
0...2.730sec
Sets the left delay time
0...2.730sec
Type
Sharp, Loose, Modulated, Reverse
Selects the decay curve for the early reflection
10...800msec
Sets the right delay time
Stereo, Cross
ER Time
Switches between stereo delay and cross-feedback delay
Dry, 1:99...99:1, Wet
Sets the time length of early reflection
0...200msec
Dry:Wet
Predly (Pre Delay)
Sets the balance between the effect and dry sounds
Sets the time taken from the original sound to the first early
reflection
L Fdback (L Feedback)
–100...+100%
Sets the feedback amount for the left channel
EQ Trim
–15...+15dB
Sets the equalizer trim level
–15...+15dB
R Fdback (R Feedback)
–100...+100%
Sets the feedback amount for the right channel
LEQ Gain (Pre LEQ Gain)
HEQ Gain (Pre HEQ Gain)
Dry:Wet
LoDamp (Low Damp)
THRU, 21Hz...8.00kHz
Sets the damping amount in the low range
53Hz...20.0kHz, THRU
Sets the gain of Low EQ
–15...+15dB
HiDamp (High Damp)
Spread
Sets the gain of High EQ
Dry, 1:99...99:1, Wet
Sets the damping amount in the high range
0...100%
Sets the balance between the effect and dry sounds
Sets the width of the stereo image of the effect sound
: Type
In Level (Input Level)
0...100%
This parameter selects the decay curve for the early reflection.
Sets the input level to the effect
8: L/ C/ R Delay
10: St. Multitap Delay
This multitap delay outputs three Tap signals to the left,
right, and center respectively. You can also adjust the left and
right spread of the delay sound.
(Stereo Multitap Delay)
The left and right Multitap Delays have two taps respective-
ly. Changing the routing of feedback and tap output allows
you to create various patterns of complex effect sounds.
L Time (L Delay Time)
C Time (C Delay Time)
R Time (R Delay Time)
Dry:Wet
0...2.730sec
Sets the delay time of TapL
0...2.730sec
Tap1Time
Tap2Time
Type
0...2.730sec
Sets the delay time of Tap1
0...2.730sec
Sets the delay time of TapC
0...2.730sec
Sets the delay time of Tap2
Normal, CrossFdback, CrossPan1, CrossPan2
Switches the left and right delay routing
Dry, 1:99...99:1, Wet
Sets the delay time of TapR
Dry, 1:99...99:1, Wet
Sets the balance between the effect and dry sounds
Dry:Wet
Tap1Level
Tap2Level
L LevelL (Delay Level)
0...100%
Sets the output level of TapL
0...100%
Sets the balance between the effect and dry sounds
0...100%
C LevelC (Delay Level)
R LevelR (Delay Level)
Spread
Sets the output level of Tap1
0...100%
Sets the output level of TapC
0...100%
Sets the output level of Tap2
Sets the output level of TapR
0...100%
T1.Fdback (Tap1 Feedback)
Spread
–100...+100%
Sets the Tap1 feedback amount
0...100%
Sets the width of the stereo image of the effect sound
Fdback (C) (Feedback (C Delay))
–100...+100%
Sets the width of the stereo image of the effect sound
Sets the feedback amount of TapC
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LoDamp (Low Damp)
HiDamp (High Damp)
In Level (Input Level)
: Type
THRU, 21Hz...8.00kHz
Sets the damping amount in the low range
53Hz...20.0kHz, THRU
Attack
0...1.00sec
Sets the attack time of level control
0...10.0sec
Release
Sets the damping amount in the high range
0...100%
Sets the release time of level control
0...100%
Offset
Sets the input level to the effect
Sets the offset of level control
None, WetLevel, Feedback
Control (Control Target)
The left/ right panning of the delay can be modified by chang-
ing the connections of the left and right delay. Be aware that dif-
ferent sounds must be input to the left and right channels in
order for this parameter to be effective.
Selects from no control, output, and feedback
LoDamp (Low Damp)
THRU, 21Hz...8.00kHz
Sets the damping amount in the low range
53Hz...20.0kHz, THRU
HiDamp (High Damp)
Spread
Sets the damping amount in the high range
0...100%
11: St.Modulation Dly
Sets the width of the stereo image of the effect sound
[+]Plus, [–]Minus
(Stereo Modulation Delay)
Polarity
This stereo delay uses an LFO to sweep the delay time. The
pitch also varies. You will obtain a delay sound with swell
and shimmering. You can also control the delay time using a
modulation source.
Reverses level control
: Control Target
This parameter selects no level control, delay output control
(effect balance), or feedback amount control.
L Time (L Delay Time)
R Time (R Delay Time)
*LFO Speed
0...2.500sec
Sets the left delay time
0...2.500sec
: Polarity, : Threshold, : Offset, : Attack, : Release
The “Offset” parameter specifies the value for the “Control
Target” parameter (when level control is not being applied),
expressed as a ratio relative to the parameter setting.
If “Polarity” is set to [+] Plus, “Control Target” will be the
value of the parameter multiplied by the “Offset” when the
input signal is lower than the “Threshold,” or will be the value
of the parameter when the input signal is above the “Thresh-
old.”
If “Polarity” is set to [–] Minus, “Control Target” will be the
value of the parameter when the input signal is lower than the
“Threshold,” or will be the value of the parameter multiplied
by the “Offset” when the input signal is above the “Thresh-
old.”
Sets the right delay time
0.02...20.00Hz
Sets the LFO speed
Dry, 1:99...99:1, Wet
Dry:Wet
Sets the balance between the effect and dry sounds
0...200
*L Depth
*R Depth
Sets the depth of the left LFO modulation
0...200
Sets the depth of the right LFO modulation
The “Attack” and “Release” parameters specify attack time
and release time of delay level control.
LFO Wave (LFO Waveform)
Triangle, Sine
Selects LFO Waveform
–100...+100%
LFO Shape
Determines how much the LFO waveform is changed
13: Auto Panning Delay
L Fdback (L Feedback)
–100...+100%
Sets the feedback amount of left delay
–100...+100%
This stereo delay effect pans the delay sound left and right
using the LFO.
R Fdback (R Feedback)
L Phase (L LFO Phase)
L Time (L Delay Time)
R Time (R Delay Time)
*Speed (Panning Speed)
Dry:Wet
0...2.730sec
Sets the left delay time
0...2.730sec
Sets the feedback amount of right delay
–180...+180deg
Sets the phase obtained when the left LFO is reset
Sets the right delay time
0.02...20.00Hz
R Phase (R LFO Phase)
–180...+180deg
Sets the phase obtained when the right LFO is reset
Sets the panning speed
Dry, 1:99...99:1, Wet
: L LFO Phase [degree], : R LFO Phase [degree]
“L LFO Phase” and “R LFO Phase” specify the phase differ-
ence between the two LFO’s when they are reset. This allows
the pitch change of the sweep to be set independently for left
and right.
Sets the balance between the effect and dry sounds
L Fdback (L Feedback)
–100...+100%
Sets the feedback amount for the left channel
R Fdback (R Feedback)
–100...+100%
Sets the feedback amount for the right channel
12: St.Dynamic Delay
(Stereo Dynamic Delay)
*Depth (Panning Depth)
0...100
Sets the panning width
–180...+180deg
This stereo delay controls the level of delay according to the
input signal level. You can use this as a ducking delay that
applies delay to the sound only when you input signals at a
high velocity or only when the volume level is low.
L-R Phase (LFO L-R Phase)
Sets the LFO phase difference between the left and right
LoDamp (Low Damp)
THRU, 21Hz...8.00kHz
Sets the damping amount in the low range
53Hz...20.0kHz, THRU
HiDamp (High Damp)
L Time (L Delay Time)
R Time (R Delay Time)
Feedback
0...2.730sec
Sets the left delay time
0...2.730sec
Sets the damping amount in the high range
Waveform (LFO Waveform)
Triangle, Sine
Selects LFO Waveform
–100...+100%
Sets the right delay time
–100...+100%
LFO Shape
Determines how much the LFO waveform is changed
Sets the feedback amount
Dry, 1:99...99:1, Wet
Dry:Wet
Sets the balance between the effect and dry sounds
0...100
Threshold
Adjusts the level at which compression
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: LFO Shape
Changing the LFO waveform shape controls the peak sweep of
flanging effects.
Category: Modulation&Pitch
Modulation/ Pitch-type effects
: Feedback, : Dry:Wet
The peak shape of the positive and negative “Feedback” value
is different. The harmonics will be emphasized when the effect
sound is mixed with the dry sound if you set a positive value
for both “Feedback” and “Dry:Wet”, and if you set a negative
value for both “Feedback” and “Dry:Wet”.
14: Stereo Chorus
This effect adds thickness and warmth to the sound by mod-
ulating the delay time of the input signal. You can control the
spaciousness of the sound by offsetting the phase of the left
and right LFOs from each other.
: Feedback High Cut
This parameter sets the amount of damping of the feedback in
the high range. Increasing the value will cut high-range har-
monics.
*Speed (LFO Speed)
*Depth
0.02...20.00Hz
Sets the LFO speed
16: Stereo Phaser
0...100
Sets the depth of LFO modulation
–180...+180deg
This effect creates a swell by shifting the phase. It is very ef-
fective on electric piano sounds. This is a stereo effect, and
you can control the spaciousness of the sound by offsetting
the phase of the left and right LFOs from each other.
L-R Phase (LFO L-R Phase)
Sets the LFO phase difference between the left and right
Dry, 1:99...99:1, Wet
Dry:Wet
Sets the balance between the effect and dry sounds
*Speed (LFO Speed)
Depth
0.02...20.00Hz
Sets the LFO speed
L PreDly (L Pre Delay)
R PreDly (R Pre Delay)
Waveform (LFO Waveform)
Spread
0.0...50.0msec
Sets the left delay time
0.0...50.0msec
0...100
Sets the depth of LFO modulation
–100...+100%
Sets the right delay time
Triangle, Sine
Resonance
Dry:Wet
Sets the resonance amount
Dry, 1:99...99:1, Wet
Selects LFO Waveform
0...100%
Sets the balance between the effect and dry sounds
Sets the width of the stereo image of the effect sound
Manual
0...100
Sets the frequency to which the effect is applied
–100...+100
LoDamp (Low Damp)
THRU, 21Hz...8.00kHz
Sets the damping amount in the low range
53Hz...20.0kHz, THRU
LFO Shape
HiDamp (High Damp)
Determines how much the LFO waveform is changed
Sets the damping amount in the high range
Reso HiCut (Resonance High Cut)
53Hz...20.0kHz, THRU
: L Pre Delay [msec], : R Pre Delay [msec]
Setting the left and right delay time individually allows you to
control the stereo image.
Sets the resonance damping amount in the high range
L-R Phase (LFO L-R Phase)
–180...+180deg
Sets the LFO phase difference between the left and right
Waveform (LFO Waveform)
Triangle, Sine
Selects LFO Waveform
Blue, U-VB
15: Stereo Flanger
Type
This effect gives a significant swell and movement of pitch to
the sound. It is more effective when applied to a sound with
a lot of harmonics. This is a stereo flanger. You can add
spread to the sound by offsetting the phase of the left and
right LFOs from each other.
Selects the type of phaser
: Resonance, : Dry:Wet
The peak shape of the positive and negative Feedback value is
different. The harmonics will be emphasized when the effect
sound is mixed with the dry sound, if you set a positive value
for both “Resonance” and “Dry:Wet”, and if you set a negative
value for both “Resonance” and “Dry:Wet”.
*Speed (LFO Speed)
*Depth
0.02...20.00Hz
Sets the LFO speed
: Resonance High Cut
0...100
This parameter sets the amount of damping of the resonance in
the high range. Increasing the value will cut high-range har-
monics.
Sets the depth of LFO modulation
–100...+100%
Fdback (Feedback)
Dry:Wet
Sets the feedback amount
Dry, 1:99...99:1, Wet
17: Stereo Vibrato
Sets the balance between the effect and dry sounds
Waveform (LFO Waveform)
Triangle, Sine
Selects LFO Waveform
–100...+100%
This effect cyclically varies the pitch of the input signal. You
can use an envelope to control the width of the modulation.
LFO Shape (LFO Shape)
*Speed (LFO Speed)
Depth
0.02...20.00Hz
Sets the LFO speed
0...100
Determines how much the LFO waveform is changed
Fb HiCut (Feedback High Cut)
53Hz...20.0kHz, THRU
Sets the feedback damping amount in the high range
Sets the depth of LFO modulation
0...100%
L-R Phase (LFO L-R Phase)
–180...+180deg
Sets the LFO phase difference between the left and right
0...50.0ms
Env.Control (Envelope Control)
Sets the amount of depth that will be controlled by the envelope
Delay
Dry:Wet
Dry, 1:99...99:1, Wet
Sets the balance between the effect and dry sounds
–48.0...0.0dB
Sets the left/ right delay time
LoDamp (Low Damp)
THRU, 21Hz...8.00kHz
Sets the damping amount in the low range
53Hz...20.0kHz, THRU
Thresold
Sets the level at which the envelope control effect will be applied
HiDamp (High Damp)
Attack
0...1.00sec
Sets the damping amount in the high range
Sets the attack time for level control
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If “Feedback Position” is set to Post (Dly), the sound that is fed
back will not be sent through the pitch shifter again; this means
that if you raise the “Feedback” value, the pitch-shifted sound
will repeat at that same pitch.
Release
0...10.0sec
Sets the release time for level control
–180...+180deg
L-R Phase (LFO L-R Phase)
Sets the LFO phase difference between the left and right
Waveform (LFO Waveform)
Triangle, Sine
Selects LFO Waveform
–100...+100%
LFO Shape
Category: Dynamics&Filter
Dynamics/ Filter-type effects
Determines how much the LFO waveform is changed
18: Stereo Tremolo
20: Stereo Compressor
This effect modulates the volume level of the input signal.
The effect is stereo, and offsetting the LFO of the left and
right phases from each other produces a tremolo effect be-
tween left and right.
This effect compresses the input signal to regulate the level
and give a “punchy” effect. This is a stereo compressor. You
can link left and right channels, or use each channel separate-
ly.
*Speed (LFO Speed)
*Depth
0.02...20.00Hz
Sets the LFO speed
Threshold
Ratio
–30.0...0.0dB
Sets the level at which compression begins to apply
1.00:1...20.0:1
0...100
Sets the depth of LFO modulation
Waveform (LFO Waveform)
Sets the compression ration of the signal
0...1.00sec
Triangle, Sine, Square, Saw up, Saw down
Attack
Selects LFO Waveform
Sets the attack time
Dry:Wet
Dry, 1:99...99:1, Wet
Release
0...10.0sec
Sets the balance between the effect and dry sounds
–100...+100%
Sets the release time
LFO Shape
Env.Select (Envelope Select)
L/R Mix, L/R Indiv
Determines how much the LFO waveform is changed
Switches the left/ right channels between linked or independent
operation
L-R Phase (LFO L-R Phase)
–180...+180deg
Sets the LFO phase difference between the left and right
Response
Slow, Medium, Fast
Selects the response speed
0...100
: LFO Waveform
This parameter selects the LFO waveform.
Tube Sat (Tube Saturation)
: LFO Phase
Sets the depth of vacuum tube distortion
–24.0...+24.0dB
This parameter determines the difference between the left and
right LFO phases. A higher value will simulate the auto-pan
effect in which the sound is panned between left and right.
Out Gain (Output Gain)
Adjusts the output level gain
: Envelope Select
This parameter selects whether the left and right channels are
linked to control both signals simultaneously, or whether each
channel is controlled independently.
19: St.Pitch Shifter
(Stereo Pitch Shifter)
: Response
This is a stereo pitch shifter.
Adjusts the response speed at which the envelope is detected.
Select the setting that is appropriate for the input material;
choose Fast for brief sounds like percussion instruments,
Medium for vocals, or Slow for long-sustaining sounds.
PitchShift
Fine
–24...+24/2tone
Sets the pitch shift amount in steps of a semitone
–100...+100cent
Sets the pitch shift amount in steps of one cent
21: Stereo Expander
Lo/Hi Cut (Low/High Cut)
Lo:–50%..., Flat, ...Hi:–50%
Sets the damping amount in the low/ high range
Dry, 1:99...99:1, Wet
This effect attenuates input signals that are below a specified
level, adding punch to the sound and improving the S/ N ra-
tio by reducing the level between performances.
Dry:Wet
Sets the balance between the effect and dry sounds
–100...+100%
Feedback
Threshold
Ratio
–48.0...0.0dB
Sets the level at which compression begins to apply
1.00:1...20.0:1
Sets the feedback amount
L Time (L Delay Time)
R Time (R Delay Time)
Fb.Position (Feedback Position)
In Level (Input Level)
Spread
0...1.360sec
Sets the left delay time
0...1.360sec
Sets the compression ration of the signal
0...1.00sec
Attack
Sets the right delay time
Pre (Pitch), Post (Dly)
Switches the feedback connection
0...100%
Sets the attack time
Release
0...10.0sec
Sets the release time
Env.Select (Envelope Select)
L/R Mix, L/R Indiv
Sets the input level to the effect
–100...100%
Switches the left/ right channels between linked or independent
operation
Sets the width of the stereo image of the effect sound
Response
Slow, Medium, Fast
Selects the response speed
–24.0...+24.0dB
: Feedback Position, : Feedback
If “Feedback Position” is set to Pre (Pitch), the output of the
pitch shifter will be fed back into the input of the pitch shifter;
this means that by raising the “Feedback” value you can create
an effect in which the pitch of the feedback continues to rise (or
fall) each time the feedback delay is repeated.
Out Gain (Output Gain)
Adjusts the output level gain
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Polarity
Dry:Wet
[+]Plus, [–]Minus
Inverts the control
22: Stereo Limiter
This effect applies the Limiter to the low range, mid range,
and high range of the input signal. You can control dynamics
for each range to adjust the sound pressure of the low range,
mid range, and high range in a different way from the EQ.
Dry, 1:99...99:1, Wet
Sets the balance between the effect and dry sounds
Waveform (LFO Waveform)
*LFO Speed
Triangle, Sine, Saw
Selects LFO Waveform
0.02...20.00Hz
Threshold
Attack
–48.0...0.0dB
Sets the level at which compression begins to apply
0...1.00sec
Sets the LFO speed
0...256
LFO Step
Sets the attack time
Selects the LFO step
–180...+180deg
Release
0...10.0sec
L-R Phase (LFO L-R Phase)
Sets the release time
Sets the LFO phase difference between the left and right
Out Gain (Output Gain)
–24.0...+24.0dB
Adjusts the output level gain
L/R Mix, L/R Indiv
Env.Select (Envelope Select)
L/R Mix, L/R Indiv
Links or un-links the left/ right channels for envelope control
Env.Select (Envelope Select)
Env.Resp (Envelope Response)
Slow, Medium, Fast
Switches the left/ right channels between linked or independent
operation
Selects the response speed of envelope control
Env.Sens (Envelope Sensitivity)
0...100%
Response
Slow, Medium, Fast
Selects the response speed
0...100
Sets the sensitivity of envelope control
Tube Sat (Tube Saturation)
Sets the depth of vacuum tube distortion
25: Stereo Wah
This is a wah effect that can be controlled by an envelope or
LFO.
23: Stereo Gate
Control (Control Source)
Envelope, LFO, Manual
Switches the control source
L/R Mix, L/R Indiv
This effect lowers the level of input signals that are below a
specified level.
Env.Select (Envelope Select)
Threshold
–48.0...0.0dB
Sets the level at which compression
0...1.00sec
Links or un-links the left/ right channels for envelope control
Env.Resp (Envelope Response) Slow, Medium, Fast
Selects the response speed of envelope control
Attack
Sets the attack time
0...10.0sec
Env.Sens (Envelope Sensitivity)
0...100%
Release
Sets the sensitivity of envelope control
Sets the release time
–inf, –48...0.0dB
Waveform (LFO Waveform)
Triangle, Sine, Saw
Selects LFO Waveform
0.02...20.00Hz
Range
Compression level
*LFO Speed
Env.Select (Envelope Select)
L/R Mix, L/R Indiv
Sets the LFO speed
0...256
Switches the left/ right channels between linked or independent
operation
LFO Step
Selects the LFO step
–180...+180deg
Response
Slow, Medium, Fast
Selects the response speed
0...200ms
LFO Phase (LFO L-R Phase)
Sets the LFO phase difference between the left and right
PreDelay (Pre Delay Time)
Out Gain (Output Gain)
Wah.Type (Wah Type)
Sets the delay time
Y-CRY, RM-A, RM-B, J-CRY, VOX, M-VOX
–24.0...+24.0dB
Selects the wah type
Adjusts the output level gain
*Manual (Manual Control)
DirectMix (Direct Mix Level)
0...100
Sets the control position manually
0...100%
: Pre Delay Time
This parameter sets the delay time of the Gate input. If the
sound has a very fast attack, increase the delay time so that the
signal will be input after the Gate is opened.
Adjusts the mix level of the direct sound
0...100
Wah Level
Sets the wah level
24: Stereo Filter
:Manual
By selecting Manual as the Control Source, you can create the
effect of an actual wah pedal left in a fixed position.
Alternatively, if you assign an expression pedal to control Man-
ual, you can operate the expression pedal to control the sound
just like an actual wah pedal.
This is a filter with frequency control. It can be controlled by
a envelope or LFO.
Fc Bottom (Control Fc Bottom)
53Hz...20.0kHz
Sets the lower limit of the frequency to be controlled
Fc Top (Control Fc Top)
53Hz...20.0kHz
Sets the upper limit of the frequency to be controlled
0...100%
Resonance
Trim
Sets the resonance amount
0...100%
Adjusts the filter level
FilterType
HPF, BPF, LPF
Selects the filter type
Control (Control Source)
Envelope, LFO
Switches the control source
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HiDamp (High Damp)
53Hz...20.0kHz, THRU
Sets the damping amount in the high range
0...100
26: Multiband Limiter
This is a stereo multi-band limiter. It is ideal for mastering.
ClickPoint
Sets the distance of the scratch from the warped area
Hi.Thresh (High Band Threshold)
–48.0...0.0dB
WhiteLevel (White Noise Level)
0...100%
Sets the level of white noise
THRU, 21Hz...8.00kHz
Adjusts the level at which compression begins for the high-
frequency range
Hi.Attack (High Band Attack)
0...1.00sec
NoiseLoCut (Noise Low Cut)
Adjusts the attack time for the high-frequency range
Sets the low-cut frequency for the noise
Hi.Release (High Band Release)
0...10.0sec
NoiseHiCut (Noise High Cut)
53Hz...20.0kHz, THRU
Adjusts the release time for the high-frequency range
Sets the high-cut frequency for the noise
Hi.OutGain (High Band Output Gain)
–24.0...+24.0dB
Vinyl Level (Vinyl Noise Level)
0...100%
Adjusts the output gain for the high-frequency range
Sets the level of noise produced by the needle scraping the vinyl
Md.Thresh (Middle Band Threshold)
–48.0...0.0dB
Vinyl Type (Vinyl Noise Type)
0...3
Adjusts the level at which compression begins for the mid-
frequency range
Selects the type of vinyl noise
ClickAngle:
Md.Attack (Middle Band Attack)
0...1.00sec
This sets the angle of the scratch. The spacing of the click noise
for one revolution will depend on the angle.
Adjusts the attack time for the mid-frequency range
Vinyl Noise Type:
Md.Release (Middle Band Release)
0...10.0sec
The Vinyl Noise will also depend on the amount by which the
record is warped.
Adjusts the release time for the mid-frequency range
Md.OutGain (Middle Band Output Gain)
–24.0...+24.0dB
Adjusts the output gain for the mid-frequency range
Lo.Thresh (Low Band Threshold)
–48.0...0.0dB
28: Talking Modulator
Adjusts the level at which compression begins for the low-
frequency range
This effect gives the input signal a character similar to a hu-
man voice. It can create the impression of a talking guitar or
synthesizer
Lo.Attack (Low Band Attack)
0...1.00sec
Adjusts the attack time for the low-frequency range
Lo.Release (Low Band Release)
0...10.0sec
V.Bottom (Voice Bottom)
[A], [E], [I], [O], [U]
Adjusts the release time for the low-frequency range
Selects a vowel sound at the bottom end of control
Lo.OutGain (Low Band Output Gain)
–24.0...+24.0dB
V.Centr (Voice Center)
[A], [E], [I], [O], [U]
Selects a vowel sound in the center of control
[A], [E], [I], [O], [U]
Adjusts the output gain for the low-frequency range
Mon.Band (Monitor Band)
Off, Low, Middle, High
Selects the band to monitor
53Hz...1.00kHz
V.Top (Voice Top)
Drive (Drive Gain)
Selects a vowel sound at the top end of control
0.0...+36dB
Lo.Xover (Low Cross over Frequency)
Sets the frequency of the crossover between the low and mid-
frequency bands
Sets the amount of gain for the distortion
Control (Control Source)
*LFO Speed
Envelope, LFO, Manual
Switches the control source
0.02...20.00Hz
Hi.Xover (High Cross over Frequency)
1.10kHz...16.0kHz
Sets the frequency of the crossover between the mid and high-
frequency bands
Sets the LFO speed
Saturation (Tube Saturation)
0...100%
Env.Resp (Envelope Response)
Slow, Medium, Fast
Sets the depth of vacuum tube distortion
Selects the response speed of envelope control
Env.Sens (Envelope Sensitivity)
0...100%
Sets the sensitivity of envelope control
0...2.730sec
L Delay (L Delay Time)
R Delay (R Delay Time)
*Manual (Manual Control)
Dry:Wet
Sets the left delay time
0...2.730sec
Category: SFX&etc
SFX/ Etc effects
Sets the right delay time
0...100
Sets the control position manually
Dry, 1:99...99:1, Wet
27: St.Analog Record
(Stereo Analog Record)
Sets the balance between the effect and dry sounds
Wet Trim (Wet Level Trim)
0...100
RPM
33 1/3, 45, 78
Sets the r.p.m. of a record
0...100%
Sets the effect level trim
Wah (Wah Flutter)
Sets the depth by which the record is warped
0...100%
29: St.Ring Modulator
(Stereo Ring Modulator)
Bend
Sets the width by which the record is warped
Dry, 1:99...99:1, Wet
This effect creates a metallic sound by applying the oscilla-
tors to the input signal.
Dry:Wet
Sets the balance between the effect and dry sounds
ClickLevel (Click Noise Level)
0...100%
Sets the level of click noise
0...100
Oscillator (Oscillator Frequency)
0...12.00kHz
Sets the oscillator frequency
0.02...20.00Hz
ClickAngle
*LFO Speed
Sets the angle of the scratch on the surface of the record
Sets the LFO speed of the oscillator frequency modulation
LoDamp (Low Damp)
THRU, 21Hz...8.00kHz
*LFO Depth
0...100%
Sets the damping amount in the low range
Sets the depth of LFO modulation for the oscillator frequency
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L-R Phase (LFO L-R Phase)
–180...+180deg
Monaural-type
Sets the LFO phase difference between the left and right
Category
No. Name
Size
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
2
8
L Delay (L Delay Time)
0...2.730sec
Sets the left delay time
0...2.730sec
Reverb&Delay
31 Mono Reverb Hall
32 Mono Reverb Plate
33 Mono Reverb Room
34 Mono ER
R Delay (R Delay Time)
HiDamp (High Damp)
Sets the right delay time
53Hz...20.0kHz, THRU
35 Mono Delay
Sets the damping amount in the high range
36 Mn.Multitap Delay
37 Mono Chorus
38 Mono Flanger
39 Mono Phaser
40 Mono Tremolo
41 Mn.Pitch Shifter
42 Mono Compressor
43 Mono Limiter
L Fdback (L Feedback)
–100...+100%
Modulation&Pitch
Dynamics&Filter
Sets the feedback amount for the left channel
R Fdback (R Feedback)
–100...+100%
Sets the feedback amount for the right channel
Dry, 1:99...99:1, Wet
Dry:Wet
Sets the balance between the effect and dry sounds
In Level (Input Level)
0...100%
Sets the input level to the effect
44 Mono Expander
45 Mono Gate
: Oscillator Frequency [Hz]
This parameter sets the oscillator frequency.
46 Mono Filter
47 Mono Wah
SFX&etc
Multi
48 AnalogRecord
49 Mn.Ring Modulator
50 Tube Pre Amp Sim
51 Mic Simulator
52 GuitarMulti
30: Rotary Speaker
This effect simulates a rotary speaker, and obtains a more re-
alistic sound by simulating the rotor in the low range and the
horn in the high range separately. The effect also simulates
the stereo microphone settings.
Speed Sw (Speed Switch)
Switches the speaker rotation speed between slow and fast
HornRatio (Horn Ratio) Stop, 0.50...2.00
Slow, Fast
Category: Reverb&Delay
Reverb/ delay-type effects
Adjusts the (high-range side) horn rotation speed. Standard
value is 1.00. Selecting “Stop” will stop the rotation
RotorRatio (Rotor Ratio)
Stop, 0.50...2.00
Adjusts the (low-range side) rotor rotation speed. Standard value
is 1.00. Selecting “Stop” will stop the rotation
31: Mono Reverb Hall
Rotor:Horn (Horn:Rotor Balance)
Rotor, 1:99...99:1, Horn
Sets the level balance between the high-range horn and low-
range rotor
32: Mono Reverb Plate
Rotate Sw (Rotate Switch)
Rotate, Stop
Rev Time (Reverb Time)
0.1...10.0sec
Sets the reverberation time
THRU, 21Hz...8.00kHz
Switches between speaker rotation and stop
HrnAccel (Horn Acceleration)
0...100
LoDamp (Low Damp)
How quickly the horn rotation speed in the high range is
switched
Sets the damping amount in the low range
53Hz...20.0kHz, THRU
HiDamp (High Damp)
Dry:Wet
RtrAccel (Rotor Acceleration)
0...100
Sets the damping amount in the high range
Dry, 1:99...99:1, Wet
Determines how quickly the rotor rotation speed in the low
range is switched
Sets the balance between the effect and dry sounds
MicDistance
0...100
SideRflct (Side Reflection)
0...100%
Sets the distance between the microphone and rotary speaker
Sets the amount of reflections from the side walls
MicSpread
0...100%
Sets the angle of left and right microphones
Dry, 1:99...99:1, Wet
BackRflct (Back Reflection)
0...100%
Sets the amount of reflection from the back wall
Dry:Wet
Sets the balance between the effect and dry sounds
: Horn Acceleration, : Rotor Acceleration
33: Mono Reverb Room
On a real rotary speaker, the rotation speed is accelerated or
decelerated gradually after you switch the speed. The “Horn
Acceleration” parameter sets the speed at which the rotation is
accelerated or decelerated.
Rev Time (Reverb Time)
0.1...3.0sec
Sets the reverberation time
THRU, 21Hz...8.00kHz
LoDamp (Low Damp)
: MicDistance, : MicSpread
This is a simulation of stereo microphone settings.
Sets the damping amount in the low range
53Hz...20.0kHz, THRU
HiDamp (High Damp)
Dry:Wet
Sets the damping amount in the high range
Dry, 1:99...99:1, Wet
Sets the balance between the effect and dry sounds
SideRflct (Side Reflection)
0...100%
Sets the amount of reflections from the side walls
BackRflct (Back Reflection)
0...100%
Sets the amount of reflection from the back wall
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34: Mono ER
Category: Modulation&Pitch
Modulation/ Pitch-type effects
Type
Sharp, Loose, Modulated, Reverse
Selects the decay curve for the early reflection
10...800msec
ER Time
Sets the time length of early reflection
0...200msec
37: Mono Chorus
Predly (Pre Delay)
*Speed (LFO Speed)
0.02...20.00Hz
Sets the LFO speed
0...100
Sets the time taken from the original sound to the first early
reflection
Dry:Wet
Dry, 1:99...99:1, Wet
*Depth
Sets the balance between the effect and dry sounds
Sets the depth of LFO modulation
0.0...50.0msec
LoDamp (Low Damp)
THRU, 21Hz...8.00kHz
Sets the damping amount in the low range
53Hz...20.0kHz, THRU
PreDly (Pre Delay)
Dry:Wet
Sets the delay time
HiDamp (High Damp)
Dry, 1:99...99:1, Wet
Sets the damping amount in the high range
Sets the balance between the effect and dry sounds
Waveform (LFO Waveform)
Triangle, Sine
Selects LFO Waveform
35: Mono Delay
LoDamp (Low Damp)
HiDamp (High Damp)
THRU, 21Hz...8.00kHz
Sets the damping amount in the low range
53Hz...20.0kHz, THRU
Time (Delay Time)
0...2.730sec
Sets the delay time
Sets the damping amount in the high range
Feedback (Feedback)
In Level (Input Level)
Dry:Wet
–100...+100%
Waveform (LFO Waveform)
Triangle, Sine
Selects LFO Waveform
Sets the feedback amount
0...100%
Analog (Analog Saturation)
0...100%
Sets the input level to the effect
Dry, 1:99...99:1, Wet
Sets the amount of analog distortion
Sets the balance between the effect and dry sounds
LoDamp (Low Damp)
THRU, 21Hz...8.00kHz
Sets the damping amount in the low range
53Hz...20.0kHz, THRU
38: Mono Flanger
HiDamp (High Damp)
*Speed (LFO Speed)
0.02...20.00Hz
Sets the LFO speed
Sets the damping amount in the high range
Analog (Analog Saturation)
0...100%
*Depth
0...100
Sets the amount of analog distortion
Sets the depth of LFO modulation
–100...+100%
Feedback
Dry:Wet
Sets the feedback amount
Dry, 1:99...99:1, Wet
36: Mn.Multitap Delay
(Mono Multitap Delay)
Sets the balance between the effect and dry sounds
Waveform (LFO Waveform)
Triangle, Sine
Selects LFO Waveform
–100...+100%
Tap1Time
Tap2Time
Tap3Time
WetLevel
0...2.730sec
Sets the delay time of Tap1
0...2.730sec
LFO Shape
Determines how much the LFO waveform is changed
Sets the delay time of Tap2
0...2.730sec
Fb HiCut (Feedback High Cut)
53Hz...20.0kHz, THRU
Sets the damping amount in the high range
0...50.0ms
Sets the delay time of Tap3
0...100%
Delay
Sets the left/ right delay time
Sets the level of the effect sound
0...100%
LoDamp (Low Damp)
HiDamp (High Damp)
THRU, 21Hz...8.00kHz
Tap1Level
Sets the damping amount in the low range
53Hz...20.0kHz, THRU
Sets the output level of Tap1
0...100%
Tap2Level
Sets the damping amount in the high range
Sets the output level of Tap2
0...100%
Tap3Level
Sets the output level of Tap3
0...100%
39: Mono Phaser
DryLevel
*Speed (LFO Speed)
0.02...20.00Hz
Sets the LFO speed
Sets the level of the direct sound
THRU, 21Hz...8.00kHz
LoDamp (Low Damp)
HiDamp (High Damp)
Depth
0...100
Sets the damping amount in the low range
53Hz...20.0kHz, THRU
Sets the depth of LFO modulation
–100...+100%
Resonance
Dry:Wet
Sets the damping amount in the high range
Sets the resonance amount
Dry, 1:99...99:1, Wet
Sets the balance between the effect and dry sounds
Manual
0...100
Sets the frequency to which the effect is applied
–100...+100
LFO Shape
Determines how much the LFO waveform is changed
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Reso HiCut (Resonance High Cut)
53Hz...20.0kHz, THRU
43: Mono Expander
Sets the resonance damping amount in the high range
Blue, U-VB
Type
Threshold
–48.0...0.0dB
Selects the type of phaser
Sets the level at which compression begins to apply
1.00:1...20.0:1
Waveform (LFO Waveform)
Triangle, Sine
Ratio
Selects LFO Waveform
Sets the compression ration of the signal
0...1.00sec
Attack
Sets the attack time
40: Mono Tremolo
Release
Response
0...10.0sec
Sets the release time
*Speed (LFO Speed)
0.02...20.00Hz
Sets the LFO speed
Slow, Medium, Fast
Selects the response speed
*Depth
0...100
Out Gain (Output Gain)
–24.0...+24.0dB
Sets the depth of LFO modulation
Adjusts the output level gain
Waveform (LFO Waveform)
Triangle, Sine, Square, Saw up, Saw down
Selects LFO Waveform
44: Mono Limiter
Dry:Wet
Dry, 1:99...99:1, Wet
Sets the balance between the effect and dry sounds
–100...+100%
Threshold
–48.0...0.0dB
LFO Shape
Sets the level at which compression begins to apply
Determines how much the LFO waveform is changed
Attack
0...1.00sec
Sets the attack time
0...10.0sec
Release
41: Mn.Pitch Shifter
(Mono Pitch Shifter)
Sets the release time
Out Gain (Output Gain)
Response
–24.0...+24.0dB
Adjusts the output level gain
Slow, Medium, Fast
PitchShift
–24...+24/2tone
Sets the pitch shift amount in steps of a semitone
–100...+100cent
Selects the response speed
0...100
Fine
Tube Sat (Tube Saturation)
Sets the pitch shift amount in steps of one cent
Sets the depth of vacuum tube distortion
Lo/Hi Cut (Low/High Cut)
Lo:-50%..., Flat, ...Hi:-50%
Sets the damping amount in the low/ high range
Dry, 1:99...99:1, Wet
Dry:Wet
45: Mono Gate
Sets the balance between the effect and dry sounds
–100...+100%
Feedback
Threshold
–48.0...0.0dB
Adjusts the level at which compression
0...1.00sec
Sets the feedback amount
In Level (Input Level)
0...100%
Attack
Sets the input level to the effect
Sets the attack time
Release
Range
0...10.0sec
Sets the release time
–inf, –48...0.0dB
Category: Dynamics&Filter
Dynamics/ Filter-type effects
Compression level
Response
Slow, Medium, Fast
Selects the response speed
PreDelay (Pre Delay Time)
Out Gain (Output Gain)
0...200ms
Sets the delay time
42: Mono Compressor
–24.0...+24.0dB
Adjusts the output level gain
Threshold
–30.0...0.0dB
Sets the level at which compression begins to apply
1.00:1...20.0:1
Ratio
46: Mono Filter
Sets the compression ration of the signal
0...1.00sec
Attack
Fc Bottom (Control Fc Bottom)
53Hz...20.0kHz
Sets the attack time
Sets the lower limit of the frequency to be controlled
Release
Response
0...10.0sec
Fc Top (Control Fc Top)
53Hz...20.0kHz
Sets the upper limit of the frequency to be controlled
0...100%
Sets the release time
Slow, Medium, Fast
Resonance
Trim
Selects the response speed
Sets the resonance amount
0...100%
Tube Sat (Tube Saturation)
0...100
Sets the depth of vacuum tube distortion
–24.0...+24.0dB
Adjusts the filter level
Out Gain (Output Gain)
FilterType
HPF, BPF, LPF
Adjusts the output level gain
Selects the filter type
Control (Control Source)
Polarity
Envelope, LFO
Switches the control source
[+]Plus, [–]Minus
Inverts the control
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Dry:Wet
Dry, 1:99...99:1, Wet
NoiseLoCut (Noise Low Cut)
THRU, 21Hz...8.00kHz
Sets the balance between the effect and dry sounds
Sets the low-cut frequency for the noise
Waveform (LFO Waveform)
Triangle, Sine, Saw
Selects LFO Waveform
0.02...20.00Hz
NoiseHiCut (Noise High Cut)
53Hz...20.0kHz, THRU
Sets the high-cut frequency for the noise
LFO Speed
Sets the LFO speed
0...256
49: Mn.Ring Modulator
LFO Step
(Mono Ring Modulator)
Selects the LFO step
Slow, Medium, Fast
Env.Resp (Envelope Response)
Oscillator (Oscillator Frequency)
0...12.00kHz
Selects the response speed of envelope control
Sets the oscillator frequency
Env.Sens (Envelope Sensitivity)
0...100%
*LFO Speed
0.02...20.00Hz
Sets the sensitivity of envelope control
Sets the LFO speed of the oscillator frequency modulation
*LFO Depth
0...100%
Sets the depth of LFO modulation for the oscillator frequency
47: Mono Wah
Dry:Wet
Dry, 1:99...99:1, Wet
Control (Control Source)
Envelope, LFO, Manual
Sets the balance between the effect and dry sounds
Switches the control source
Delay (Delay Time)
0...2.730sec
Sets the delay time
Wah.Type
Y-CRY, RM-A, RM-B, J-CRY, VOX, M-VOX
Selects the wah type
Feedback
–100...+100%
Env.Resp (Envelope Response)
Slow, Medium, Fast
Sets the feedback amount
53Hz...20.0kHz, THRU
Selects the response speed of envelope control
HiDamp (High Damp)
In Level (Input Level)
Env.Sens (Envelope Sensitivity)
0...100%
Sets the damping amount in the high range
0...100%
Sets the sensitivity of envelope control
Waveform (LFO Waveform)
Triangle, Sine, Saw
Selects LFO Waveform
0.02...20.00Hz
Sets the input level to the effect
*LFO Speed
50: Tube Pre Amp Sim
Sets the LFO speed
0...256
(Tube PreAmp Simulator)
LFO Step
Selects the LFO step
0...100
This effect simulates a vacuum tube preamp. You can make
independent settings for two vacuum tubes connected in se-
ries, producing a distinctive and warm sound.
*Manual (Manual Control)
DirectMix (Direct Mix Level)
Sets the control position manually
0...100%
Tube1.Gain
–24.0...+24.0dB
Sets the gain of tube circuit 1
0...100%
Adjusts the mix level of the direct sound
0...100
Wah Level
Tube1.Sat (Tube1 Saturation)
Sets the wah level
Sets the amount of saturation for tube circuit 1
–24.0...+24.0dB
Tube2.Gain
Sets the gain of tube circuit 2
Tube2.Sat (Tube2 Saturation)
0...100%
Category: SFX&etc
SFX/ Etc effects
Sets the amount of saturation for tube circuit 2
Tb1.LoCut (Tube1 Low Cut)
THRU, 21Hz...8.00kHz
Sets the amount of low-frequency attenuation for tube circuit 1
Tb1.HiCut (Tube1 High Cut)
Sets the amount of high-frequency attenuation for tube circuit 1
Tb2.LoCut (Tube2 Low Cut) THRU, 21Hz...8.00kHz
Sets the amount of low-frequency attenuation for tube circuit 2
Tb2.HiCut (Tube2 High Cut) 53Hz...20.0kHz, THRU
Sets the amount of high-frequency attenuation for tube circuit 2
53Hz...20.0kHz, THRU
48: Mn.Analog Record
(Mono Analog Record)
RPM
33 1/3, 45, 78
Sets the r.p.m. of a record
0...100%
Wah (Wah Flutter)
Tube1Bias
0...100%
Sets the bias for tube circuit 1
Normal, Inverted
Sets the depth by which the record is warped
0...100%
Bend
Tb1.Phase (Tube1 Phase)
Tube2Bias
Sets the width by which the record is warped
Dry, 1:99...99:1, Wet
Sets the output phase of tube circuit 1
0...100%
Dry:Wet
Sets the balance between the effect and dry sounds
Sets the bias for tube circuit 2
–48.0...0.0dB
ClickLevel (Click Noise Level)
0...100%
Sets the level of click noise
0...100
Out Level (Output Level)
Sets the output level
ClickAngle (Click Angle)
Sets the angle of the scratch on the surface of the record
LoDamp (Low Damp)
THRU, 21Hz...8.00kHz
Sets the damping amount in the low range
53Hz...20.0kHz, THRU
HiDamp (High Damp)
ClickPoint
Sets the damping amount in the high range
0...100
Sets the distance of the scratch from the warped area
WhiteLevel (White Noise Level)
0...100%
Sets the level of white noise
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Mod (Modulation)
51: Mic Simulator
ModType (Modulation Type)
Chorus, Flanger, Tremolo
Selects the modulation type
0.02...20.00Hz
This effect simulates a wide variety of microphones. You can
also adjust the preamp.
Speed (LFO Speed)
Shape (LFO Shape)
MicType (Microphone Type)
Sets the LFO speed
–100...+100%
Vntg.Dy, Multi.Cn, Prcs.Cn, Whale, Vo.Cn, Vo.Tube, BDr.Dy
Selects the type of mic
Determines how much the LFO waveform is changed
0...100
MicPosition (Microphone Position)
PreAmp G (Pre Amp Gain)
Close, On, Off, Far
Selects the position of the mic
–24.0...+24.0dB
Depth
Sets the depth of LFO modulation
Sets the gain of the tube preamp
0...100%
Amp (AmpCabModeling)
This effect models a guitar amp cabinet.
TubeSat (Tube Saturation)
TubeBias
Sets the amount of tube saturation
0...100
AmpType (AmpType)
Vacuum tube bias adjustment amount
THRU, 21Hz...8.00kHz
AC15, AC30, AC30TB, BLK2x12, TWD1x12,
TWD4x10, BTQ CL, BTQ OD, UKBUES, UK’70S,
LowCut
Sets the damping amount in the low range
53Hz...20.0kHz, THRU
UK’80S, UK’90S, UK MDN, US MDN, RECTO, US HI-G
HiCut (High Cut)
Selects the type of amplifier
Sets the damping amount in the high range
DRIVE (Drive Level)
1...100
Sets the amount of distortion
1...100
OutLevel (Output Level)
–48.0...00dB
Sets the output level
VOLUME (Volume Level)
CabType (CabinetType)
Sets the volume level
1x12TWD, 2x10BLK, 2x12BLK, 1x12VOX, 2x12VOX,
4x10TWD, , AD412, UK-H30, UK-T75, US-V30, OFF
Category: Multi
Multi Effect
Selects the type of cabinet
0...100
BASS
Sets the low-frequency level
0...100
MIDDLE
TREBLE
52: GuitarMulti
Sets the mid-frequency level
0...100
This is a multi-chain effect for guitar.
Sets the high-frequency level
PRESENCE
0...100
Chain: [Wah]-[Comp]-[Mod]-[Amp]-[Dly]
Parameters for the effects in the chain
Sets the level of the high region
NR.Thrsh (NoiseReduction Threshold)
0...100
Level at which noise reduction begins to apply
Wah (Wah Wah)
Dly (Long Delay)
Control (Control Source)
Envelope, Manual
Switches the control source
Time (Delay Time)
0...10.365sec
Sets the delay time
Wah.Type
Y-CRY, RM-A, RM-B, J-CRY, VOX, M-VOX
Selects the wah type
Feedback
–100...+100%
Env.Resp (Envelope Response)
Slow, Medium, Fast
Sets the feedback amount
0...100%
Selects the response speed of envelope control
In Level (Input Level)
Dry:Wet
Env.Sens (Envelope Sensitivity)
0...100%
Sets the sensitivity of envelope control
0...100
Sets the input level to the effect
Dry, 1:99...99:1, Wet
*Manual (Manual Control)
Sets the balance between the effect and dry sounds
Sets the control position manually
LoDamp (Low Damp)
THRU, 21Hz...8.00kHz
Sets the damping amount in the low range
53Hz...20.0kHz, THRU
DirectMix (Direct Mix Level)
0...100%
Adjusts the mix level of the direct sound
0...100
HiDamp (High Damp)
Wah Level
Sets the damping amount in the high range
Sets the wah level
Comp (Compressor)
Threshold
–48.0...0.0dB
Sets the level at which compression begins to apply
0...1.00sec
Attack
Sets the attack time
OutGain (Output Gain)
–24.0...+24.0dB
Adjusts the output level gain
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Appendices
Input sound is inaudible or too soft
Troubleshooting
Is the TRIM knob raised to an appropriate level?
After connecting your audio source to an input jack, did
you assign it to a mixer channel?
→ In the MIXER, CH INPUT/SubMixer, “Ch Assign”
Verify that audio is being input.
Power does not turn on
Is the rear panel POWER ON (power supply) switch
→ Press the METER key, and in “Meter/Track View,” set
“Select Level Meter Position” to “CH-Input.” Watch
the meters to verify that audio is being input to each
With the REC/PLAY key on, are the channel keys set to
Are the monitor settings appropriate?
→ In the MIXER, SOLO/MONITOR, “Monitor” tab
page, select the signal that you want to monitor (nor-
mally, turn “MasterLR” On). If you have turned
“Rhythm” or “Cue” “On,” raise their volume levels.
With the CH ON key on, are the channel keys turned
Nothing appears in the display
Vertical lines are visible in the display
Depending on the content of the display, vertical lines
may be visible in the display, but this is not a
malfunction.
→ If the screen is difficult to read, adjust the contrast
Is the PAD key on?
Are you using INPUT1 and GUITAR IN simultaneously?
→ INPUT1 and GUITAR IN are shared. If a guitar is con-
nected to GUITAR IN, you cannot use INPUT1.
No sound
If cue is selected, the cue level of each channel may have
been lowered.
Is the power of the D3200 or a connected device turned
→ In the MIXER, SOLO/MONITOR, “CueLevel ” tab
Is the MASTER fader, MONITOR LEVEL knob, or
PHONES LEVEL knobs set to low?
Could the Trim level be turned down in the EFFECT,
“InsertEFF” tab page?
→ If a channel is assigned to an insert effect, the volume
of that channel is determined by the Trim setting even
if the insert effect is set to NO EFFECT.
Is the channel volume level set to low?
The actual volume level may not match the fader posi-
tions if pairing has been used and then switched off, or
after automation has been used.
→ Go to the MIXER, FADER/PAN/AUTOMATION,
“Fader Pan” tab page, and raise and lower the fader to
match the fader position to the actual volume. Then
adjust the fader to an appropriate level.
No sound from AUX OUT
Is the Solo function activated?
→ If Solo is being used, you will not hear channels that
are not being soloed.
No drum sound
Can’t hear scrub playback
Can’t hear the playback
The incorrect track may be selected in the scrub page.
With the REC/PLAY key on, are the channel keys set to
→ Select the correct track.
With the CH ON key on, are the channel keys turned
Faders don’t work
Has solo been turned on, so that other tracks are not
If you have selected Cue, could the cue level of the
channels be lowered?
→ Access the MIXER, SOLO/MONITOR, “CueLevel”
Fader does not work
If you switch pairing off after channels were paired, or if
you recall a scene, the audio level of a channel may not
match the position of the fader.
→ Raise or lower the fader so that it matches the actual
volume level.
Could the Trim level be turned down in the EFFECT,
“InsertEFF” tab page?
→ If a channel is assigned to an insert effect, the volume
of that channel is determined by the Trim setting even
if the insert effect is set to NO EFFECT.
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If the effect input or output is still distorted, make the
following adjustments.
Can’t record
→ Input
Are the D3200’s channel fader(s) lowered?
Is the recording-destination track’s REC/PLAY key set to
Insert effect:
REC?
While you watch the meters in the EFFECT “Insert-
EFF” tab page, use the TRIM knob to adjust the input
volume so that “CLP” does not light.
Is there enough space on the drive?
Master effect:
→ Set the counter display to “FreeTime,” and check the
→ Increase the free space on the song drive by deleting
unwanted songs or songs you have already backed up.
While you watch the meters in the MIXER, SEND
(EFF/AUX/REC), “EFF1Send”/“EFF2Send” tab page,
adjust the send volume so that “CLP” does not light.
Final effect:
Is the input source you want to record assigned to a
mixer channel?
→ In the MIXER, CH INPUT/SubMixer, “Ch Assign”
tab page, assign the input source to a mixer channel.
While you watch the meters in the EFFECT, “Final-
EFF” tab page, adjust the volume of each channel so
that “CLP” does not light.
→ Output
Insert effect:
Adjust the effect parameters or TRIM knob, and listen
for any distortion.
Master/final effect:
Can’t use digital input
While you watch the meters in the EFFECT,
“MstrEFF1/2”/“FinalEFF” tab page, adjust the effect
parameters so that “CLP” does not light.
If you want to use S/ P DIF input, access the MIXER, CH
INPUT/SubMixer, “Ch Assign” tab page, and set
“Source select” to “S/P DIF.” Then specify digital input
If the sound is distorting in the EQ, make the following
adjustments.
Is the S/ P DIF input format incorrect?
→ Connect an instrument or digital audio device that
complies with the S/ P DIF format.
Did you use Cue during or after recording?
→ Make sure that the channel fader and channel Cue lev-
Do the sampling frequency and bit depth of the current
song match that of the input?
Playback level is lower than the level during
recording
Effects do not apply
You may have selected effect program number 00.
→ Set “EffectNumber” to other than “000” (=NO EF-
FECT).
If you lowered the attenuator during recording while
using the input EQ, could you have forgotten to reset the
attenuator for playback?
Insert effects do not apply
Have you set the recording level to PST (post-fader)
during recording, recorded at a level below unity gain,
and then played back with these same settings?
→ If you want to play back at the recorded level, set the
channel fader to unity gain.
Is the effect inserted at the appropriate location?
→ In the EFFECT, “EFFRouting” tab page, select “IN” if
you want to apply the insert effect to the input, or “TR”
→ Go to the EFFECT, “EFFRouting” tab page and verify
The input or recorded sound is noisy or dis-
torted
Can’t apply master effects
Is the send level from each channel set to zero or nearly
zero?
→ Raise the send levels in the MIXER, SEND (EFF/AUX/
REC), “EFF1Send”/“EFF2Send” tab pages.
Is the TRIM knob set appropriately? The sound will be
distorted if the TRIM knob is set too high, and there will
be more noise if it is set too low.
→ To optimally set the TRIM knobs of the INPUT 1–IN-
PUT 12 jacks, press the METER key to access “Meter/
Track View,” and set “Select Level Meter Position” to
“CH-Input.” Then adjust the TRIM knobs as high as
possible without allowing the “CLP” indicator to ap-
pear in the level meter.
Is the return level set to zero or nearly zero?
→ Go to the EFFECT, “MstrEFF1/2” tab page, and raise
the “Return Level” setting.
If you are monitoring the sound from the MONITOR L/
R jacks, the monitor LR bus output may be turned off.
→ In the MIXER, SOLO/MONITOR, “Monitor” tab
page, click the MasterLR button to turn it “On.”
Are you using effects?
→ Some effects add distortion or noise. Verify that there
is no distortion or noise when you are not using an ef-
fect.
Can’t apply the final effect
If you are monitoring the sound from the MONITOR L/
R jacks, the master LR bus output may be turned off.
→ In the MIXER, SOLO/MONITOR, “Monitor” tab
page, click the MasterLR button to turn it “On.”
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Can’t use the expression pedal or MIDI to control an
effect
The 1–16/ 17–32 key does not work
In the case of a 24-bit song, only sixteen channels are
available, so this key will not function.
In the SYSTEM/MIDI, “Control” tab page, is the effect
selected by “Control Change Assign” enabled?
→ Go to the EFFECT, “EFFRouting” tab page and verify
that the effect is enabled.
MIDI
Are you using the correct device to control the effect?
→ Control the effect using the device specified by the
“Control Change Device” setting in the SYSTEM/
Is the selected effect set to effect program number “000”
(=NO EFFECT) or to an effect program number that does
not include a control function?
MIDI sequencer won’t synchronize/ MIDI control is
not possible
A MIDI cable may be broken.
Can’t synchronize using MTC or MIDI Clock
If you are controlling via MIDI, does the MIDI channel
number of the D3200 match the MIDI channel of the
Does the synchronization signal being output by the
D3200 match the synchronization signal your MIDI
sequencer is receiving?
→ Go to the SYSTEM/MIDI, “MIDI/MMC” tab page
Are the synchronization settings of your MIDI sequencer
appropriate?
Can’t apply external effect (AUX)
Is the external send level setting set to zero or nearly
zero?
→ Go to the MIXER, SEND (EFF/AUX/REC), “AUX1
Send”/“AUX2 Send” tab page, and raise the external
send level.
→ Refer to the owner’s manual of your MIDI sequencer.
The D3200 doesn’t receive MMC
Is the output of your external effect connected to the
INPUT 1–INPUT 12 jacks, and input to the mixer
channels?
→ Go to the MIXER, CH INPUT/SubMixer, “Ch Assign”
tab page and make the appropriate assignments.
In the SYSTEM/MIDI, “MIDI/MMC” tab page, is
“MMC Mode” set to “Receive”?
In the above page, is “MMC Device ID” set to match the
MMC device ID setting of your MIDI sequencer?
→ For some MIDI sequencers, the MMC device ID setting
may differ.
Is your MIDI sequencer set to transmit MMC?
→ Refer to the owner’s manual of your MIDI sequencer.
Session Drums
Can’t use MIDI to control scenes
Drum sound is not output
Do the MIDI channels of the D3200 and your MIDI
sequencer match?
Is the DRUMS key turned off?
Is the DRUMS fader lowered?
→ Go to the SYSTEM/MIDI, “MIDI/MMC” tab page
Are program changes turned off?
→ Check the settings in the SYSTEM/MIDI, “MIDI/
Is the rhythm assign setting appropriate?
→ If the rhythm is assigned to a CH Input, input the
rhythm to a mixer channel.
Is the recorder stopped?
→ Press the PLAY key to play back. The rhythm will
sound while the recorder is recording or playing,
If you want to preview the rhythm while the recorder is
stopped, go to the SESSION DRUMS, “SessionDr.” tab
page and turn the RUN button on.
The D3200 does not synchronize as a slave
→ If the D3200 is set as an MTC slave, it may take several
seconds for synchronization to occur.
→ If you are using MTC to synchronize, the MIDI se-
quencer to which you are synchronizing must support
MTC.
You may have selected a silent drum pattern.
The session drum volume may be too low.
→ Use DRUMS fader to adjust the volume.
Can’t control another device via MMC
Can’t hear the drum
In the SYSTEM/MIDI, “MIDI/MMC” tab page, is
“MMC Mode” set to “Transmit”?
Is the MMC slave device set so that it will receive MMC?
Does the D3200’s MMC Device ID match the external
MIDI device’s MMC Device ID?
A key does not function when pressed
Some keys do not function while the recorder is playing
or recording.
Can’t use MIDI to control mixer parameters
→ Stop the recorder, and then perform the operation.
Is the device that is receiving the control changes set to
record all MIDI channels 1–16?
Some keys do not function while Scrub is on.
→ Turn off Scrub, and then perform the operation.
Is a dialog box open?
→ Click either the Yes, No button to close the dialog box.
Are control changes turned off?
→ Check the settings in the SYSTEM/MIDI, “MIDI/
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CD-R/ RW
Startup
Can’t write
The display hangs at “Start up from CD. Wait CD
Mount.” and startup does not occur
No further data can be written to a CD-R/ RW disc that
No data can be written to a CD-RW disc that contains
data written by another device.
Failed while writing to CD.
→ Select an appropriate speed for writing to CD-R/ RW.
If you failed while writing at the highest speed, try a
slower speed. In some cases if you are using a disc that
is optimized for high-speed writing, you may be una-
ble to write at low speeds.
→ Try a different disc.
Can’t select some speeds when writing to CD.
→ The speeds that you can select will differ depending on
the type of disc.
Can’t create an audio CD.
→ Use a blank disc.
Can’t play back on an audio CD player
Did you finalize the disc?
→ In the CD, Track at once page, click the Finalize button
Did you use CD-R disc?
→ Some CD players are unable to play back CD-RW
discs. We recommend that you use CD-R discs.
Have you tried using a different type of disc?
→ Even when the recommended media is used, some CD
players are unable to play back certain types of CD-R/
RW disc. You may be able to play back successfully if
you use a different type of CD-R/ RW disc.
Audio files
Can’t preview
Is the audio file format supported?
USB
Computer does not recognize the D3200
Recognition may also fail on some models of Macintosh
for specific versions of the operating system. In this case,
leave the D3200 in USB mode, and disconnect and then
reconnect the USB cable so that the D3200 will be
recognized.
Error occurred when you disconnected the D3200
from the computer
When you connected the D3200, the computer
asked you to install software or a device driver
Does the operating system of your computer support the
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If “Disk too busy.” appears during playback, execute “Check
Drive” with “Current Song” selected. If the message appears
during recording, execute “Check Drive” with “Current Parti-
tion” selected.
Various messages
The message dialog box will disappear when you click the
In some cases, ultra-low frequencies played back in the studio may
cause “Disk too busy.” messages to appear. In this case, elimi-
nate the problem by relocating the D3200 before you execute the
Check Drive operation.
OK button (or press the panel YES key).
Auto-Punch is not available in MTC Slave/ Master mode.
Auto-punch recording cannot be performed if the MIDI
If the Song Type is 48 kHz/24-bit and you record multiple tracks
(four or more tracks) simultaneously, there is a increased possibil-
ity that the state of the hard disk recording area (i.e., fragmenta-
tion) will cause the “Disk too busy.” message to appear. We
ter recording or editing multiple tracks simultaneously in a 48
kHz/24-bit song.
Sync setting is set to MTC Slave or MTC Master.
Cannot have more than 100 Songs.
You cannot exceed maximum of 100 songs on one song
drive.
→ Delete unneeded songs. Be sure to back up any data you
wish to save before deleting it from the hard drive.
Drive Error occurred.
Check Sum Error occurred.
An error has occurred while accessing the drive.
The system update has failed.
→ If this message appears while you are working on a song
drive, execute “Check Drive.” If the message still
appears after executing this, format the drive.
→ Try the update procedure once again from the
beginning. If this message still appears, please contact
your Korg distributor.
→ If this message appears while you are working on the PC
drive, format the PC drive.
Clock source changed to internal because S/ P DIF Error
occurred.
→ If this message appears while you are working on the
CD drive, use a different disc. If the message still
appears, it is possible that the CD-R/ RW drive has
malfunctioned. Please contact your Korg distributor.
Because the S/P DIF clock could not be detected
correctly, the Word Clock setting Clock Source has been
switched to Internal.
→ Make sure that the signal is being output correctly from
Exceeds drive capacity.
the external device.
There is not enough free space on the drive.
→ Make sure that the D3200 is correctly connected with the
→ If this message appears while you are working on a song
drive, you can either delete the Undo data or delete
unneeded songs. Alternatively, you can use a different
song drive.
external device.
→ Make sure that the optical digital cable is not faulty.
Clock source changed to internal because the sampling
frequencies do not match.
→ If this message appears while you are working on the PC
drive, delete unneeded files or folders.
Because the external sampling frequency does not match
the sampling frequency of the current song, the Word
Clock setting Clock Source has been switched to
Internal.
Exp/ Cmp ratio is out of range.
The expansion/ compression ratio used in the
“ExpCmpTrk” track edit operation is beyond the
allowable range. The maximum expansion is double, and
the maximum compression is half. Change the settings
of the TO and END locations.
Completed.
The operation has been completed successfully.
Continuous recording time limit exceeded.
Failed to receive MIDI data.
The maximum continuous recording time is 12 hours. It
is not possible to continuously record for longer than
this.
Reception of MIDI data has failed.
Failed to write CD.
Writing to the CD-R/ RW disc has failed.
→ Refer to the “Troubleshooting” section on CD-R/ RW.
Directory Path is too long.
Access is not possible because the directory path is too
long.
Failed to write System.
→ The D3200 cannot access a path that is longer than 64
characters. Do not create a directory path longer than 64
characters.
System updating has failed.
→ It is possible that the D3200 has malfunctioned. Please
contact your Korg distributor.
Disc is not CD-RW.
File List data error.
The disc currently in the drive is not a CD-RW.
→ Insert a CD-RW disc.
There is an error in the audio data, and the song cannot
be selected or saved.
Disk too busy.
→ Format the affected song drive.
This message will appear if repeated punch-in/ out
recording or track editing operations have fragmented
the data on the disk, slowing down access to the hard
drive.
Frame Rate does not match.
The frame rate of the incoming time code does not match
the frame rate of the current song.
→ In the TRACK, “EditTrk” tab page, execute the
“OptimizeTrk” operation. If this error message still
appears even after you execute “OptimizeTrk,” go to the
SYSTEM/MIDI, “DiskUtility” tab page and execute
“CheckDrive.”
Illegal Range. In = Out or Out < In.
The operation cannot be executed because there is a
problem with the IN and OUT locations specified for
track editing or loop playback.
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→ The IN and OUT locations are the same, or the OUT
Root Directory is full.
location is earlier than the IN location.
You have reached the maximum number of files or
folders that can be saved in the root directory of the PC
(USB) drive.
Illegal Range. To = End or End < To.
The operation cannot be executed because there is a
problem with the TO and END locations specified for
track editing or loop playback.
→ Delete unneeded folders or files.
Sampling Frequency does not match.
→ The TO and END locations are the same, or the END
The external sampling frequency clock does not match
the sampling frequency of the current song.
location is earlier than the TO location.
In ~ Out is out of range.
Scrub Location exceeded song end.
The operation cannot be executed because there is a
problem with the IN and OUT locations specified for
track editing or auto-punch recording.
The scrub function controlled by the SCRUB key is able
to display the waveform in a range from the beginning
to the end of the song.
If you press the SCRUB key at a location that is later than
the end, this message will appear, and then the location
will return to the end of the song.
→ Set the IN–OUT region not to exceed 12 hours in length.
In ~ Out is too short.
There is not enough of an editing region for track editing
to occur.
Song Data error.
The song data contains an error, and cannot be selected
or saved.
Insert next disc and press OK.
Insert the next disc.
→ Delete the song that cannot be selected or saved.
→ Format the affected song drive.
Insufficient space available on the CD.
This CD-R/ RW disc does not contain enough free space
to write the selected data.
Song End out of range.
Executing the track editing operation would cause the
ending location of the song to exceed the allowable song
length.
Maximum number of tracks is 99.
A maximum of 99 tracks can be written to one CD.
→ A song cannot be more than 23:59:59.999 in length.
No audio events on the master track.
Song List data error.
The master track does not contain any audio events.
The song list data contains an error, and the song cannot
be selected or saved.
No REC-READY tracks.
None of the tracks have been set to the record ready
mode.
→ Format the affected song drive.
S/ P DIF Error occurred.
Not enough Memory.
An error has occurred in the S/ P DIF digital connection.
The current recording or track editing operation would
exceed the amount of memory space available.
→ Make sure that the external device is correctly connected
to the D3200.
→ Delete unneeded track data from the song.
→ Make sure that the optical digital cable is not faulty.
→ In the TRACK, “EditTrk” tab page, execute
“OptimizeTrk” operation. If error messages still appear
after you execute “OptimizeTrk,” go to the SYSTEM/
MIDI, “DiskUtility” tab page and execute
“CheckDrive.”
Tempo too fast.
When recording tempo, recording failed because the
tempo was too fast.
→ If you are recording MIDI Clock data, set the MIDI
output device to a slightly slower tempo.
Number of tracks does not match.
→ If you are recording tap tempo, tap more slowly.
When executing a track edit operation, the number of
tracks before and after the operation does not match.
Tempo too slow.
When recording tempo, recording failed because the
tempo was too slow.
Operation canceled.
The operation was canceled.
→ If you are recording MIDI Clock data, set the MIDI
Repaired successfully.
output device to a tempo of ꢀ =40 or faster.
When the hard drive was checked, errors found on the
disk were repaired successfully. The audio data has also
been completely recovered.
→ If you are recording tap tempo, tap more quickly.
The data is unchanged.
The operation was executed, but the results are identical
to the previous state.
Repaired, but some audio data was lost.
When the hard drive was checked, errors were found on
the disk. The drive was repaired, but some audio data
could not be completely repaired. You may hear some
“pops” in the sound.
The location cannot be stored.
The current location cannot be stored.
This CD is not playable.
→ You can minimize the pops by executing
The CD cannot be played because is not an audio CD or
because it has not been finalized.
“ErasePunchNoise.”
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This file name is already in use.
An identically-named file already exists.
→ Change the file name.
Confirmation messages
Info: “****”
This will appear when there is information to be
conveyed to the user.
This format is not supported.
The inserted disc is in a format that the D3200 is unable
to read.
→ Click the OK button (or press the panel YES key) and
continue operation.
This is a blank CD.
Serious error messages
You have inserted a blank disc.
This operation is not available.
Fatal: “****”
It is currently not possible to perform this operation.
This will appear if a problem or malfunction has
occurred on the D3200.
To ~ End is out of range.
→ If this type of message appears, write down the contents
The track editing operation cannot be executed because
there is a problem with the TO and END locations you
specified.
of “****” and contact your Korg distributor.
→ The TO–END region must not exceed 12 hours.
To ~ End is too short.
There is not enough of an editing region for track editing
to occur.
Too many files in this drive.
No more audio data files can be saved on the song drive.
→ Either erase the Undo data, or delete unneeded songs.
Alternatively, use a different song drive.
Too many REC-READY tracks for Punch Rec.
The number of tracks selected for recording exceeds the
allowable number of tracks for punch-recording.
Track length is under 4 seconds.
When using Disc At Once to create an audio CD, the
data contained a track that is shorter than four seconds.
→ The minimum time for a track (the total of the song to be
written and the post-gap) is four seconds.
Trigger/ RecStart is not available in MTC Master mode.
In order to perform Trigger/RecStart recording, the
MIDI Sync setting cannot be set to MTC Master.
Trigger/ RecStart is not available in MTC Slave mode.
In order to perform Trigger/RecStart recording, the
MIDI Sync setting cannot be set to MTC Slave.
Trigger recording is not available for the master track.
You can’t perform trigger recording if the MASTER
TRACK STATUS key is set to REC.
Undo Data error.
The song cannot be selected or saved because there is an
error in the Undo data.
→ Delete the song that cannot be selected or saved.
→ Format the affected song drive.
Wrong disc.
The wrong disc is inserted for the operation you are
attempting to execute.
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PC (USB) drive
You can transfer files between this drive and a song drive or
your personal computer.
Within the PC (USB) drive, you can view, delete, or rename
files and folders.
This drive can be set to have a 2 GB, 4GB, or 8GB capacity,
and will be recognized by your computer as a drive named
KORG D3200.
More about drives
and files
Drives
Supported file
Backup file
WAV file
Operations
backup, restore
import, export
Edit PC File
The files that can be handled by the CD-R/ RW drive and PC
(USB) drive are explained below.
PC file
CD-R/ RW drive
This drive can handle the following types of discs.
Supported format
FAT16 file system; long file names are not supported, and double-byte
characters (such as Japanese) are not supported.
Media type
CD (audio CD)
Purpose
read only
read only
read/write
The PC (USB) drive has the following structure.
CD-ROM (data CD)
CD-R
Folder/file structure
CD-RW
read/write/erase
PC:
PC: KORG
Root
KORG (folder)
AUTORUN.INF
(file)
BACKUP (folder)
WAV (folder)
KORG03.ICO (file)
D3200 (folder)
Supported file
Supported format
Operations
CD-DA
Audio CD
playback, writing
(Red book compliant)
ISO 9660 Level 1
ISO 9660 Level 1
UDF format
Backup file
backup, restore
import, export
import
WAV format audio file
WAV format audio file
BACKUP folder
When backing up → back up to the BACKUP folder.
When restoring
•
•
By erasing a CD-RW, you can use it again as a blank disc.
When writing to a disc, you can specify the speed at
which data will be written. Choose a speed that the disc
you are using supports.
→ the BACKUP folder will be refer-
enced, but you can choose from any
folder.
•
There are two ways to write a CD.
WAV folder
Disc At Once
When exporting → back up to the WAV folder.
When importing → the WAV folder will be referenced,
but you can choose from any folder.
•
Creating an audio CD using Album CD Project
This performs the entire process from writing multiple
songs through finalization in a single step. No additional
writing will be possible.
AUTORUN.INF, KORG03.ICO
The files contain settings.
Track At Once
•
•
•
Creating an audio CD track by track
Backing up
Exporting audio files
Do not delete the AUTORUN.INF or KORG03.ICO files.
D3200 folder
This folder is used for updating the system.
Additional data can be written up to 99 times, as long as
there is free space on the disc.
To prevent additional data from being written, finalize
the disc.
The above folders and setting files are created when you format
the PC (USB) drive on the D3200. Do not format the PC
(USB) drive from your computer.
For details on operations between your computer and the PC
When writing additional data, writing will be more reliable if
you use the same writing speed as when writing the previous
data.
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Files
Audio CDs and files
Writing
You can write the following files from the D3200 to the inter-
nal drive.
Audio CDs
•
•
Backup files (data specific to the D3200)
WAV files
Playing an audio CD
Use CD, CD PLAYER to play back an audio CD.
You cannot play back a CD-R/ RW that has not been final-
ized.
(16-bit/ 44.1 kHz, 16-bit/ 48 kHz, 24-bit/ 44.1 kHz,
24-bit/ 48 kHz; monaural and stereo are supported)
The characters that can be used in a file name are single-
byte uppercase alphabetical characters “A”–“Z” and
numerals “1”–“9,” and the underline character “_”.
You cannot play back discs that do not conform to the Compact
Disc (CD) specification, such as music discs utilizing copy-pro-
tection technology.
When renaming a file, you cannot change the extension.
Backup files
Creating an audio CD
The amount of space required for the backup is displayed
when you make settings for the backup.
Using Disc At Once
This method lets you edit the length of the gaps between
songs, or divide a single song into several tracks.
You can also use this type of a disc as a pressing master
for mass production. Since the disc will be finalized when
it is written, no further data can be written to it.
CD-R/RW drive
•
You can back up files across more than one disc if nec-
essary.
•
You will need to provide the necessary number of
discs for the backup. (The discs do not have to be
blank.)
•
•
Maximum number of tracks 99
Pre-gap time [0–59 seconds/ 74 frames], default value
•
If the disc is not blank, it must have a certain amount
of free space in order to be used for backup. If the disc
does not have enough free space, an error message
will appear.
*1
2 seconds
•
Post-gap time [0–59 seconds/ 74 frames], default value
0 seconds
•
Minimum track duration 4 seconds
PC (USB) drive
An error message will appear if the drive does not have
enough free space.
*1 The pre-gap for track 1 is fixed at 0 seconds. The default pre-gap
is 0 seconds for tracks that are divided by album CD track marks.
Backup data filenames
Using Track At Once
The following names are automatically assigned accord-
ing to the type of backup.
Use this method when you want to write one track at a
time. You can continue writing additional tracks until
you finalize the disc.
1Song
Finalize the disc if you want to play it back on a CD
player.
XXXXXX + YY + extension (.DBK)
XXXXXX will be the first six characters of the song
name, and YY will be a number in the range of 01–99
indicating the backup disc number.
•
•
•
Maximum number of tracks 99
Silence between songs 2 seconds
Minimum track duration 4 seconds
If you are backing up a song named “New MySong” and
this is the first disc of the backup, the default filename will
be “NEW_MY01.DBK”.
If the song name contains a character that cannot be used
in a filename, or a space, that portion will be replaced by an
underline character “_”, and lowercase characters will be
replaced by uppercase characters.
All Data
ALLDAT + YY + extension (.DBK)
YY will be a number in the range of 01–99 indicating
the backup disc number.
(01–99 is the number of the backup disc used)
The default filename for the third backup disc is
“ALLDAT03.DBK”.
User Data
USERDATA + extension (.DUR)
The default filename is “USERDATA.DUR”.
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A backup that spans more than one CD-R/RW disc must be re-
stored in the order in which it was backed up. The last two
characters of the file name will be a number that indicates the
backup order; restore the discs in this order.
WAV-format audio files
You can use the Export command to write WAV-format au-
dio files.
An error message will appear if there is insufficient space.
If the song name contains characters other than alphanumeric
characters and the underline “_”, such characters will be con-
verted into an underline “_”. Lowercase characters will be
converted into uppercase.
•
•
You can copy data to the clipboard and export it.
If the clipboard contains data for one track, a monau-
ral file will be created. If it contains two tracks, a stereo
file will be created. If it contains four or more tracks,
the corresponding number of monaural files will be
created.
WAV-format audio files
You can load these files into the D3200 by performing the Im-
port operation.
Filenames for audio data
If the import-destination song drive has insufficient space, an er-
Trackcontent
No. of
characters
Default
filename
of the
ST or MN Extension
clipboard
File icons that you can view and select
6 characters
+ ST
2 tracks
stereo
WAV
NONAMEST
: Folder icon
Indicates a folder. Select it to display the contents.
Other than 2
tracks
6 characters NONAME+
+ [01–16]
monaural WAV
[01–16]
: WAV icon
Indicates a WAV file. Only supported WAV files will
be displayed.
6 characters
+ ML
Master track L monaural WAV
NONAMEML
6 characters
+ MR
Master track R monaural WAV
Master track
NONAMEMR
NONAMEMT
Files on the PC (USB) drive (PC files)
If a file on the PC (USB) drive is in a supported format, you
can use Edit PC File to view, delete, or rename the file/ folder.
6 characters
+ MT
stereo
WAV
L/R
For example if you export an audio file whose original track
File icons that you can view and select
number is 04, the file name will be “NONAME04.WAV”.
: Folder icon
Indicates a folder. Select it to display the contents.
Loading
You can load the following files into the D3200.
•
•
Backup files (data specific to the D3200)
WAV files
: File icon (PC file)
Indicates a file.
(44.1kHz/ 16bit, 48kHz/ 16bit, 96kHz/ 16bit, 44.1kHz/
24bit, 48kHz/ 24bit, 96kHz/ 24bit; monaural and
stereo are supported)
: Song data icon
Indicates song data.
•
PC files
: Divided song data icon
Indicates song data that was divided into more than
one backup volume. You cannot open this.
Backup files
You can load these files into the D3200 by performing the Re-
store operation.
If the restore-destination song drive has insufficient space, an
: User data icon
Indicates user data.
: WAV icon
File icons that you can view and select
Indicates a WAV file.
: Folder icon
: Song icon
Indicates a folder. Select it to display the contents.
Indicates song data.
: Song data icon
: Effect data icon
Indicates song data. Select it to display the contents.
Indicates user effect data.
: Divided song data icon
Indicates song data that was divided into more than
one backup volume. You cannot open this.
: Mixer setup data icon
This indicates user mixer setup data.
: EQ library icon
Indicates user EQ library data.
: User data icon
Indicates user data. Select this to display the contents.
:Album CD project icon
Indicates album CD project data.
: Song icon
Indicates song data.
: Effect data icon
Indicates user effect data.
: Mixer setup data icon
This indicates user mixer setup data.
: EQ library icon
Indicates user EQ library data.
:Album CD project icon
Indicates album CD project data.
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<Mixer section>
Specifications
Internal processing:69-bit
Inputs:
Buses:
44 channels (32 recorder channels, 12 sub-in)
Operating temperature:
+5 – +35 °C (do not allow condensation)
12 buses
2 Eff Send buses, 2 AUX buses, 2 SOLO
buses (stereo), 2 CUE buses (stereo), 2
MASTER buses (stereo), 2 MONITOR buses
(stereo)
■ Main sections
Equalizer:
Recorder channels 1–24
4-band full parametric EQ
<Recorder section>
Number of tracks: 272 tracks (including virtual tracks)
Recorder channels 25–32
2-band shelving EQ
Simultaneous playback 32 tracks,
simultaneous recording 16 tracks*
@ 48 kHz/ 44.1 kHz, 16-bit
12 analog inputs + 2 digital inputs (S/P DIF) + 2
Session Drums™ = 16
Sub Mixer channels 1–12
2-band shelving EQ
*
Master track
4-band full parametric EQ
Simultaneous playback 16 tracks,
simultaneous recording 12 tracks
@ 48 kHz/ 44.1 kHz, 24-bit
Scene memories: 100 scene per song
Recording format: 24-bit/ 16-bit uncompressed,
44.1 kHz/ 48 kHz
<Effect section>
Recording time:
44.1 kHz, 16-bit: maximum 119 hours
* when using a 40 GB hard disk
Internal processing:56-bit
Structure:
Insert × 8 (maximum)
Master × 2 (maximum)
Final × 1
Number of songs: 100 songs per drive
Locate points:
Mark points:
four points per song
All usable simultaneously at 44.1/ 48 kHz
100 points per song (marks can be named)
Programs:
128 preset, 128 user, 32 song
52
Metronome/ Drum patterns:
756 (96/ 660)
Algorithms:
MMC functions:
Transmitted and received
<General>
Synchronization: MTC transmission/ reception, MIDI Clock
transmission
Display:
320 × 240 pixel, four-level grayscale
Movable LCD with backlight
Pattern map (200 events per song)
Sync track (one track per song)
Tempo recording
Power supply:
AC Local Voltage
47 W
Power consumption:
Dimensions:
Weight:
547 mm (W) × 371 mm (D) × 155 mm (H)
22.6" (W) × 14.61" (D) × 6.1" (H)
(With LCD fully raised)
CD-R/ RW functions:
Internal CD-R/ RW, audio CD writing
(Track At Once, Disc At Once), backup/
restore, audio file (WAV format) import
(ISO 9660), system load
7.8 kg/ 17.2 lbs
USB functions:
Backup/ restore, audio file (WAV format)
import/ export (FAT16), system load
■ Principal specifications
Frequency response:
PC (USB) drive capacity:
2/ 4/ 8 GB
10 Hz – 20 kHz +1 dB/ –2 dB
@ fs 44.1 kHz, +4 dBu, 10 kΩ load
Track editing:
Copy (overwrite/ insert), erase, delete,
swap, reverse, optimize, expand/ compress,
fade, normalize, erase punch noise, erase
silence
10 Hz – 22 kHz +1 dB/ –2 dB
@ fs 48 kHz, +4 dBu, 10 kΩ load
S/ N:
98 dB (typical) @IHF-A
98 dB (typical) @IHF-A
Song editing:
Display format:
Locate format:
Copy, move, delete, rename, protect, save
now
Dynamic range:
THD+N:
0.02% (typical) 20 Hz–20 kHz
+16 dBu, 10 kΩ load
Calendar time, HDD remaining capacity,
scene, mark, pattern map
A/ D conversion: 24-bit 64 times oversampling
D/ A conversion: 24-bit 128 times oversampling
Hour/ Min/ Sec.ms, Hour/ Min/ Sec.Frame,
Meas/ Beat/ Tick
Sampling frequency
<MIDI functionality>
Internal: 44.1 kHz, 48 kHz
MIDI functionality: Mixer control, effect control,
MMC transmission/ reception,
MTC transmission/ reception,
Record/ Playback bit:
16-bit, 24-bit
MIDI Clock transmission
174
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<MONITOR OUTPUT L/ R>
■ Analog/ digital input and output spec-
Connectors:
1/ 4" phone jack (unbalanced)
ifications
Output impedance: 150 Ω
<INPUT 1–8>
Nominal level:
–10 dBu
+2 dBu
Connectors:
XLR-3-31 type (+48 V phantom power,
switchable), 1/ 4" TRS phone jack (balanced)
Maximum level:
Load impedance: 10 kΩ or higher
Input impedance: 4 kΩ (XLR-3-31), 10 kΩ (TRS phone jacks)
Nominal level:
–60 dBu to –22 dBu @ TRIM=max. – min.
PAD OFF
<AUX OUTPUT 1, 2>
Connectors:
1/ 4" phone jack (unbalanced)
–34 dBu to +4 dBu @ TRIM=max. – min.
PAD ON
Output impedance: 150 Ω
Nominal level:
–10 dBu
+2 dBu
Maximum level:
–48 dBu to –10 dBu @ TRIM=max. – min.
PAD OFF
Maximum level:
Load impedance: 10 kΩ or higher
–22 dBu to +16 dBu @ TRIM=max. – min.
PAD ON
<PHONES>
Source impedance: 600 Ω
Connector:
1/ 4" stereo phone jack
Output impedance: 100 Ω
<INPUT 9–12>
Connectors:
1/ 4" TRS phone jack (balanced)
Maximum level:
50 mW+50 mW @ 32 Ω
Input impedance: 10 kΩ
<S/ P DIF INPUT/ OUTPUT>
Nominal level:
–60 dBu to –22 dBu @ TRIM=max. – min.
Connector:
optical
PAD OFF
Format:
24-bit S/ P DIF (IEC60958)
–34 dBu to +4 dBu @ TRIM=max. – min.
PAD ON
<USB>
Maximum level:
–48 dBu to –10 dBu @ TRIM=max. – min.
PAD OFF
Connector:
Type B
Format:
USB2.0 High-Speed device
USB Mass Storage Class
–22 dBu to +16 dBu @ TRIM=max. – min.
PAD ON
Supported OS:
Window Me, Windows 2000 or later
Mac OS 9.0.4 or later
Source impedance: 600 Ω
<GUITAR INPUT>
* If using the D3200 with Windows 98,
please refer to the Korg website or contact
your Korg distributor.
Connector:
1/ 4" phone jack (unbalanced)
Input impedance: 1 MΩ
Nominal level:
–60 dBu to –22 dBu @ TRIM=max. – min.
PAD OFF
<MIDI IN/ OUT>
Connectors:
DIN 5-pin × 2
–34 dBu to +4 dBu @ TRIM=max. – min.
PAD ON
<FOOT SW>
Maximum level:
–48 dBu to –10 dBu @ TRIM=max. – min.
PAD OFF
Connector:
1/ 4" phone jack (use separately sold PS-1)
–22 dBu to +14 dBu @ TRIM=max. – min.
PAD ON
<EXPRESSION PEDAL>
Connector:
1/ 4" stereo phone jack
(use separately sold XVP-10 or EXP-2)
Source impedance: 600 Ω
<MASTER OUTPUT L/ R>
■ Included items
Connectors:
1/ 4" phone jack (unbalanced)
AC cable
Output impedance: 150 Ω
Owner’s manual
Nominal level:
–10 dBu
+2 dBu
Maximum level:
Load impedance: 10 kΩ or higher
■ Separately sold options
PS-1 pedal switch
XVP-10 EXP/ VOL pedal
EXP-2 foot controller
*
Appearance and specifications of this product are
subject to change without notice. (04, 2005)
175
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Various lists
Drum Pattern List
The 1 Standard 1–8 etc variations consist of Variation 1–10, Fill In, and Ending.
Group Name
Session Name
Metro 4
Variation
16
16
16
16
16
16
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
Group Name
Session Name
R&B
Variation
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
0
Metronome
1
2
3
4
5
6
1
2
3
4
5
6
7
8
1
2
3
4
5
1
2
3
4
5
6
7
8
9
4
R&B/Hip Hop
1
2
3
4
5
6
7
1
2
3
4
5
6
7
8
1
2
3
4
5
1
2
3
4
5
1
2
3
4
5
Hihat 4
Slow R&B
Soul 1
Soul 2
Motown
Hip Hop
Rap
Metro 8
Hihat 8
Metro 16
Hihat 16
8beat 1
1
Standard 1
8beat 2
5
Club
Techno
House
Garage
2Step
8beat 3
8beat 4
16beat 1
16beat 2
16beat 3
16beat 4
Processed 1
Processed 2
Processed 3
Wet 1
Electro
NuSkul
Big Beat
DnBass
Swing
2
3
Standard 2
6
7
8
Jazz/Fusion
Latin/Ethnic
etc
Nu Jazz
BigBand
Funk
Wet 2
Pop/Rock
Rock'nRoll
UK Rock
US Rock
Modern Rock
Funk Rock
Rock Ballad
Pops
Electric Funk
Brazil
Bosa
Samba
AfroCuba
Raggae
6/8
Filter Pop
Gated Pops
3/4
Lounge
88
10 Disco
11 Country
12 Distorted
Lyn
176
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EQ Library List
No. Name
No. Name
No. Name
No. Name
No. Name
1
2
3
4
5
6
7
8
9
10
Bass Drum1
Bass Drum2
Snare Drum1
Snare Drum2
Tom-Tom
11
12
13
14
15
16
17
18
19
20
Syn.Bass1
21
22
23
24
25
26
27
28
29
30
A.G.Strum2
31
32
33
34
35
36
37
38
Total EQ2
41
42
43
44
45
46
47
48
49
50
FM Radio
Syn.Bass2
Piano1
A.G.Arpegio1
A.G.Arpegio2
Brass Section
Male Vocal1
Total EQ3
Old Record
Telephone
Bright
Bass Drum3
Snare Drum3
Tom-Tom2
Piano3
Piano2
E.G.Clean
E.G.Crunch1
E.G.Crunch2
E.G.Dist1
E.G.Dist2
A.G.Strum1
Dark
Cymbal
Male Vocal2
Heavey Low
Fat Middle
Heavy Low
50Hz HumCut
60Hz HumCut
High Hat
Female Vocal1
Female Vocal2
Piano Low
Piano High
Fine-EQ Casset
Narration
Percussion
E.Bass1
Chorus&Harmony 39
Total EQ1 40
E.Bass2
Name Library List
Data Name Library: You can choose these names when renaming EQ Library, Mixer Setup, Drive, Effect, Scene, Mark, Song, or Track.
File Name Library: You can choose these names when renaming PcFile, BackupFile, or WavFile.
Data Name Library
File Name Library
Name
Name
Fill
Name
Name
Vocal
Guitar
Bass
VOCAL
GUITAR
BASS
FILL
A Melo
B Melo
Solo
A_MELO
B_MELO
SOLO
Chorus
Kick
CHORUS
KICK
Ending
Take
ENDING
TAKE
HiHat
Snare
Tom
HIHAT
Track
Dance
Groove
Rock
Pop
SNARE
TOM
TRACK
DANCE
GROOVE
ROCK
POP
RimShot
Cymbal
Ride
RIMSHOT
CYMBAL
RIDE
Crash
Percuss
Key
Jazz
CRASH
PERCUSS
KEY
JAZZ
Fusion
Loop
FUSION
LOOP
Piano
Strings
Organ
SFX
Live
PIANO
STRINGS
ORGAN
SFX
LIVE
Studio
Event
STUDIO
EVENT
Count
Intro
COUNT
INTRO
Demo Song List
001: I’d Be A Fool
“I’d Be A Fool”
The song “I’d Be A Fool” was written,produced and arranged by Frank McComb
(Boobeescoot Music-BMI/Chrysalis Songs-BMI 2004 All rights reserved).
Unauthorized reproduction of this recording is prohibited by federal law and subject to criminal
prosecution. For permission of any use of this material please contact Frank McComb at
177
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While holding down the MIXER key
Shortcut keys
While holding down the STOP key
LOC 1/2/3/4 keys Recall page memories 1/ 2/ 3/ 4
π/† keys
Move between MIXER pages in the +/ –
direction
√/® keys
Move between MIXER pages in the +/ –
direction
REW key
FF key
Move to the beginning of the song
Move to the end of the song
CH VIEW key
EFFECT key
SEND key
Access the DrmsMixer tab page
Access the CueLevel tab page
LOC 1 key
Move to the location at which recording
last began
Access the SubMix 1–4, 5–8, and 9–12 tab
pages
LOC 2 key
+/– keys
Move to the location at which recording
last ended
EQ key
Access the MasterEQ tab page
Access the MixerView tab page
Increment/ decrement the song number
PAN key
While holding down the SONG key
REC/PLAY key Access the ChAssign tab page
+/– keys
Increment/ decrement the song number
Save the song (SaveSong)
CH ON key
SOLO key
Access the ChOnGroup tab page
Access the Solo tab page
ENTER key
CH SELCT key Access the Pair tab page
While holding down the MARK key
SCENE key
Access the Automation tab page
+/– keys
Move to the following/ preceding mark in
the song
While holding down the (cursor) π key
LOC 1/2/3/4 keys Recall page memories 1/ 2/ 3/ 4
SYSTEM/MIDI Access the Calendar dialog box
key
While holding down the JUMP/ MATCH key
SESSION
DRUMS key
Switch the TimeDispType
√TAB key
Move to the far left tab from any tab in the
page
LOC 1/2/3/4 keys Move the cursor to the counter H/ M/ S/ m
TAB® key
Move to the far right tab from any tab in
the page
REC/PLAY-
MODE key
Switch the information display
√/®/π/† keys In the Fader Pan, Mixer View, CueLevel,
or SubMix screens, use these keys to
switch the Knob Matrix between groups
of 16
While holding down the (cursor) † key
LOC 1/2/3/4 keys Switch between tab pages (successively
from the left)
In the Meter (TrackView) or Edit Track
screens, use these keys to scroll the view
window up/ down or to zoom the scale
in/ out
* From the left, tab pages 4, 5, and 6 will
alternate each time you press the LOC 4
key
In the Scrub or Wave dialog box
Control the waveform Zoom or Wide
functions
While holding down the UNDO key
+/– keys
Execute Redo/ Undo
MIXER key
Move to the Automation page/ Turn au-
tomation on/ off
While holding down the REC/ PLAY key
1–16 key
Simultaneously set all channels 1–16 to
SYSTEM/MIDI Switch between Jump/ Match operation
Play mode (green LED lit)
key
for the knobs and sliders/ Switch the Fad-
er/ KnobControl setting
17–32 key
Simultaneously set all channels 17–32 to
Play mode (green LED lit)
While holding down the SYSTEM/ MIDI key
While holding down the CH ON key
ENTER key
+/– keys
Enter USB Mode
1–16 key
Simultaneously turn on all channels 1–16
Simultaneously turn on all channels 17–32
Select the pointer speed in the Control tab
page
17–32 key
While holding down the METER key
While holding down the SOLO key
π/† keys
Switch the MeterView type
1–16 key
Simultaneously set channels 1–16 to SOLO
On and channels 17–32 to SOLO Off
√/® keys
Switch between Input, PreFader, and
PostFader
17–32 key
Simultaneously set channels 17–32 to
SOLO On and channels 1–16 to SOLO Off
While holding down the TRACK key
+/– keys
CH (1–16) keys Select the EditTrackType
(1=Copy, 2=Insert ... 15=EraseSilence)
Select the EditTrackType
178
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Channel/ CH/ ch.
Glossary
A unit of signal routing capacity; the path taken by a sig-
nal that is input to the mixer section as its volume and
pan are adjusted before being output.
16-bit
Cue
A mixing balance or volume balance adjustment that
allows the performer to hear their own performance (e.g.,
through headphones) while they play.
24-bit
Algorithm
Current drive
The drive (partitioned area of the internal hard drive)
that is currently selected and is the object of editing oper-
ations.
Assign
To specify the source/ destination (or placement) of a
channel or effect.
Current song
The song that is currently selected and is the object of
editing operations.
Attenuator, ATT
A device or circuit that reduces the level of a signal.
Default settings
Audio CD
The factory-set state that appears when the power is
turned on for the first time after purchasing the unit. Also
called “factory settings.”
CD-DA (Compact Disc Digital Audio). Commonly called
“music CDs.” A CD that contains only music data.
Auto punch in-out
Dialog box
A function that automatically punches-in (begins record-
ing) when playback reaches a pre-specified location, and
punches-out (resumes playback) when recording has
continued to a different pre-specified location.
A window (containing buttons or check boxes etc.) that
asks the user for instructions.
Digital input/ output
Inputting or outputting audio data in digital form. The
D3200 comes with S/ P DIF input/ output as standard.
Automation
A function that records and reproduces the operations or
settings of mixer knobs and faders according to the pas-
sage of internal time code or of externally-input MTC
data.
Disc At Once
A method by which the data to be recorded is converted
into a complete disc image and then written to CD-R/ RW
in a single operation. Once this type of writing is per-
formed, no further data can be written to that CD-R/ RW
even if it contained unused space.
AUX
Inputs or outputs used to connect high-impedance line
level signals. AUX OUT jacks send signals to an external
recorder or effect processor, and AUX IN jacks receive
signals from a recorder or electronic musical instrument.
Dither
Processing that is applied to minimize the noise that
occurs when converting the bit depth of a digital audio
signal as it is output.
Backup
To copy program data or recorded audio data files onto
another storage medium for safekeeping.
Drive
A device used to store and reproduce data; e.g., a hard
disk or CD-R/ RW drive.
Balanced connection
A connection using a cable with three conductors; two
conductors sending the “hot” (positive phase signal) and
“cold” (negative phase signal), and the third conductor
being the ground. Balanced cables have the advantage of
being less susceptible to hum or noise even when carry-
ing low-level signals.
DSP
Stands for Digital Signal Processor. A digital signal
processing LSI optimized for processing audio or video.
DSPs are built into recent recorders and effect processors.
Their signal processing can be varied by software to per-
form a variety of operations.
Bit depth
The number of bits used to express gradations in the
amplitude of an analog signal when converting it to dig-
ital form. Normally 16 bits or 24 bits are used. The greater
the number of bits, the more precisely the original sound
can be recorded.
Dynamic range
The range of volume level between silence and the maxi-
mum volume, expressed in dB (decibels). This is one of
the elements that determines the accuracy with which a
device can handle audio signals.
Blank disc
Effect algorithm
A disc on which nothing has yet been written.
The calculation method that is the basis of an effect. The
set of calculations that implement a certain type of signal
processing.
Bypass
To send a signal without passing it through a specific cir-
cuit. By temporarily bypassing an effect, you can hear
how it is modifying the sound.
Effect program
A program that specifies a set of parameters for use by an
effect algorithm. The D3200 provides preset programs
that contain factory settings, and user programs that can
store your own edited settings.
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Equalizer, EQ
Humanize effect
A device that modifies the frequency response to change
the tonal character. There are various types, including
parametric equalizers, graphic equalizers, and shelving
equalizers.
An effect that adds intentional inaccuracy to a perform-
ance in order to give it a more natural sound.
Icon
A small graphic element that visually indicates content or
function.
Export
To output or write data for use by another system or pro-
gram.
Image file
Before writing data to a CD-R/ RW, the data is converted
into the form in which it will actually be written. This is
the image file. An image file must be created before writ-
ing to CD-R/ RW, but if the same song is to be written to
another disc, the image file need not be re-created. This
means that it will take less time to write the second disc
because the image file has already been created.
Expression pedal
A pedal used to control the volume or parameters of an
instrument or effect.
Fade-in/ fade-out
“Fade-in” means to gradually raise the volume to a
desired level, and “fade-out” means to gradually lower
the volume to silence.
Impedance
The alternating-current resistance to an audio signal. This
generally indicates the added resistance of an audio sig-
nal input or output.
Fader
A linear control that adjusts the volume of input channels
and outputs.
Import
Fill
To obtain or load data created by another system or pro-
gram.
A short improvisatory phrase differing from the sur-
rounding measures of the song, typically one measure
long, that is added as ornamentation to mark sections in
the song such as between verses or choruses.
Insert effect
An effect used by inserting it into a mixer channel.
Final effect
Library
On the D3200, the effect processor that is applied to the
master bus as the final stage of mixdown.
A collection of multiple sets of data for a specific pur-
pose. The D3200 provides EQ libraries and name librar-
ies.
Finalize
Locate
To apply processing to a CD-R/ RW disc that has been
recorded using the Track At Once method, so that no fur-
ther data can be written to it even though space may
remain on the disc.
A marker function that lets you store a desired location in
a song, and move instantly to that location when desired.
Location
Foot controller
The distance from the beginning of the song, expressed as
an absolute time, number of frames, or number of meas-
ures.
A term covering various foot-operated control devices
such as foot switches and foot pedals.
Foot switch
Mark
A switch operating by pressing it with the foot.
A point that can be assigned to a song to indicate a loca-
tion that you want to use or store for later access.
Format
Master
To prepare a storage medium (such as a hard disk) so that
data can be written to it.
A device that controls another device (e.g., via MIDI).
The device being controlled is called the “slave.”
Frame rate
Master effect
The number of frames that occupy one second of film;
describes the type of time-code format used when syn-
chronizing with video equipment.
On the D3200, refers to two effects that are applied to sig-
nals sent from the effect sends of each track. The output
of each master effect is sent to the master bus.
Frequency band
Master track
A specific portion or region of the range from low to high
frequencies.
A track that holds the stereo two-channel data for the
completed song.
Gain
Mastering
Positive (+) boosts a signal, and negative (–) gain attenu-
ates it.
The process of making final adjustments to the balance
and overall tone of mixed-down two-track master data.
Hard disk
MIDI
A storage device containing one or more metal disks with
magnetic recording surfaces. Also called “hard drive” or
“hard disk drive.”
MIDI (Musical Instrument Digital Interface) is a world-
wide data transfer standard for sending a wide variety of
performance-related data between electronic musical
instruments and computers. If you are interested in
learning more about MIDI, please refer to one of the
many published books that provide helpful and in-depth
explanations of MIDI.
Hiss
A type of noise that is output at a constant level regard-
less of the recording level, typical of magnetic recording
tape.
180
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MIDI Clock
A MIDI message used to synchronize the tempo between
Phantom power
+48V power supply provided via a mic cable in order to
power condenser microphones.
electronic musical instruments. Each beat is divided into
24 clock messages.
Phase
Mix down
The phase of a signal. If signals are at different phases rel-
ative to each other, their volume may be incorrect when
the signals are combined because the signals are partially
canceling each other. Phrase reversal can occur if the pos-
itive (+) and negative (–) wires are accidentally switched,
causing the signals to cancel to silence when they are
added.
Also called “track-down.” The process of adjusting and
combining multiple tracks into a fewer number of tracks,
usually to a two-track stereo mix.
MMC
MMC (MIDI Machine Control) is a specification that
allows recorder control signals such as Play, Stop, or
Record to be transmitted via MIDI.
Post fader
The state of a signal after it passes through the fader.
Monitor
Post gap
The speaker system or headphones used to listen to the
playback output, or the act of listening to this playback.
A blank space left after a song when creating a music CD.
MTC
Pre gap
MTC (MIDI Time Code) is a specification that allows time
location data to be transmitted via MIDI to allow syn-
chronization between MIDI devices, MTRs, VTRs, and
sequencers.
A blank space left before a song when creating a music
CD.
Pre-fader
The state of a signal before it passes through the fader.
Mute
To silence a sound.
Preset
A program or a set of data for a device that is fixed at the
factory and cannot be changed by the user.
Optical
Refers to a connector that transfers a digital audio signal
in the form of pulses of light sent over an optical fiber.
Protect
To temporarily prohibit changes to a saved program or
setting.
Optimize
To adjust hardware (e.g., a hard disk), software, or data
so that it can achieve the maximum possible perform-
ance.
Punch-in/ punch-out
When you want to re-record just a specific portion of a
performance, you “punch-in” at the point where you
want to begin re-recording, and “punch-out” at the point
where you want to stop recording and resume playback.
Overdubbing
A multi-track recording technique in which previously-
recorded performances are played back while a per-
former records additional material on other tracks.
Q
A term that refers to the narrowness of the frequency
band controlled by a filter. Higher ‘Q’ results in a nar-
rower bandwidth, causing the frequency response curve
to be a steeper ‘hill’ or ‘valley’.
Pad
An attenuator that can be applied to an input signal
entering a mixer in order to prevent the input amp stage
from being overloaded by an excessively loud input sig-
nal.
Redo
After using Undo to cancel an operation, Redo can be
used to “undo the undo,” reinstating the effect of the
original operation.
Pair
A function that allows the settings of an adjacent odd-
numbered and even-numbered channel to be edited in
tandem, so that editing a value on one channel will cause
a corresponding change on the other channel. This allows
mixer settings to be made simultaneously for both chan-
nels of a stereo track.
Restore
To reload backed-up data so that it can once again be
used.
S/ N
Pan
Signal/ Noise ratio. This is a numerical value indicating
the ratio of the desired signal (audio signal) to the
unwanted noise, and indicates the amount of residual
noise produced by a device when it should be silent, in
units of dB (decibels). A higher S/ N value means less
noise.
The left/ right position of a sound object in the stereo
field or “panorama.”
Partition
A method by which a single hardware drive is made to
appear and function as multiple drives. Partitioning is
normally performed when formatting a drive.
S/ P DIF
Stands for Sony/ Philips Digital audio Interface. The offi-
cial name for this specification is IEC60958, but it is more
commonly called S/ P DIF. It is a format for transferring
digital audio signals, and can convey two channels (one
stereo pair) of audio.
Peak hold
A function in which the maximum value reached by a
meter is held for a specified duration (or until it is manu-
ally reset).
181
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Sampling rate
Tempo map
A set of events arranged by time, that specify a tempo,
Also called sampling frequency. The frequency at which
an analog input sound is converted into digital data. A
sampling rate of 48 kHz means that the analog level is
converted into digital form 48,000 times each second. The
higher the sampling rate, the broader the frequency
range that can be converted into digital data.
time signature, and rhythm pattern in units of measures.
You can use the tempo map to switch tempo, time signa-
tures, and rhythm patterns at specified measures.
Tempo source
The source by which the tempo is determined. On the
D3200, you can choose one of three tempo sources; Man-
ual which lets you specify the tempo directly, Pattern
Map which uses the settings that you programmed in the
pattern map, or Tempo Track which uses the tempo data
recorded in the tempo track.
Sampling rate converter
A device that converts the sampling rate of a digital
audio signal. For example, this allows the playback from
a DAT recorder (48 kHz sampling rate) to be recorded
directly to CD or MD (44.1 kHz sampling rate).
Scene
Tempo track
A complete set of parameters for the mixer section. The
D3200 can store 100 scenes for each song.
A memory area that records tap tempo data or MIDI
Clock data received from an external MIDI sequencer.
Scene memory
Threshold level
A function that stores a scene. A stored scene can be
recalled at any time to reproduce those mixer settings.
A specified value which causes some operation to occur
when it is exceeded by an input level.
Scrub
Time code
A function that allows track data to be played by operat-
ing the value dial. Since the track is played back accord-
ing to the direction and speed with which the dial is
operated, this is a useful way to precisely identify a spe-
cific location.
Time information that is exchanged in order to synchro-
nize recorders, rhythm machines, and sequencers etc.
Track At Once
A method by which individual tracks can be written to a
CD one by one at different times, as long as free space
remains on the disc.
Send
A signal that is sent to another circuit or device. The
D3200 provides effect sends that are sent to master effects
1 and 2, AUX sends that are sent to the AUX OUT 1 and 2
jacks, and REC sends that are sent to the recorder tracks.
Track/ trk/ tr
Something that can record, store, and play back an indi-
vidual audio signal.
Sequencer
Trigger recording
An automatic playback device that plays back stored
MIDI data to control an electronic musical instrument
such as a synthesizer.
A method by which recording is initiated when the input
level exceeds a specified threshold.
TRS phone jack
Shuffle effect
A 1/ 4" stereo phone jack with separate conductors for the
Tip, Ring, and Sleeve. In addition to conveying a stereo
signal, this type of jack is also used for balanced connec-
tions.
An effect that produces a “bouncy” rhythmic feel by
adjusting the timing of triplets.
Slave
UDF format
A device being controlled (e.g., via MIDI) by another
device, called the “master.”
A packet writing format that writes individual files to
storage media (such as CD-R or MO) in the same way as
on a hard disk.
Solo
A function that lets you hear only the sound of a selected
channel during mixdown, etc.
Unbalanced connection
A connection using a cable that contains two conductors;
one ‘hot’ (the signal) and the other ‘ground’. It has the
disadvantage that hum noise can easily contaminate the
signal.
Song
A unit of performance data. On the D3200, a song con-
tains sixteen tracks of performance data, stereo master
track data, mixer data, and effect settings.
Undo
Synchronize
After executing an operation, the act of returning to the
state prior to execution.
To cause two or more electronic devices (such as musical
instruments or recorders) to match their playback tempo
and link operations such as start or stop. The device that
controls the tempo etc. is called the “master,” and the
device(s) that are being controlled are the “slaves.”
Unity gain
To output an input signal at the same volume.
USB
System file
Universal Serial Bus, a specification for connecting
peripherals devices to a computer.
A set of data containing software to operate hardware.
New functionality can be added to a device by updating
the system file.
Tap tempo
A method of specifying the tempo by the interval at
which a key is pressed.
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Virtual track
Each channel track and the master track of the D3200
actually consists of eight separate areas called “virtual
tracks” that can each hold a separate performance. For
each track, you can select one of its virtual tracks for
playback and recording.
WAV
The filename extension for a Wave file, the audio file for-
mat used mainly on Windows computers.
Word clock
A synchronization signal that unifies the timing at which
digital audio data is transferred. If two or more devices
are digitally connected, failure to synchronize the word
clock will cause noise to be heard in the digital audio, or
even make it impossible to transfer the digital audio sig-
nal.
XLR jack
The three-pin balanced connector used for most mic con-
nections.
Zero cross point
A location at which the waveform level crosses ±0.
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Loop
G
M
Erase
H
Hard disk drive
Event
I
Indicator
Input
F
Fader
Mixer
J
File
K
L
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Move
Power
Scene
Scroll
R
Select
N
Name
Recalling
Song
O
P
Routing
S
Playback
Save
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Track
T
Tab page
U
V
W
Z
187
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[Digital Recording Studio]
Model D3200
MIDI Implementation Chart
Date: 2005.4.15
Recognized
Transmitted
Remarks
Function
Basic
Default
Channel
Changed
Memorized
Messages
Altered
Mode
0 – 127 *1, *2
*1
Note
Number:
True Voice
Velocity
Note On
Note Off
Aftertouch Polyphonic (Key)
Monophonic (Channel)
*1
*1
Pitch bender
EffectControl (Received) ControlChange #000–119 are Recognized
MixerControl (Transmitted/Received) Mixer Ch1–16(Ch17–32) Parameters
*1
*3
*3
7
8
(39)
(40)
(41)
(42)
Fader
Pair Switch
Channel OnOff
Pan
9
10
12 –13 (44, 45) EffSend1/2
14 –15 (46, 47) AuxSend1/2
16 –27 (48–59) EQ Low/LMid/HMid/High
Control
Change
0 – 111
28
29
(60)
(61)
Channel EQ Switch
Attenuator
96 –102 (32–38) Rec/Eff/Aux SendPosition
75 –79
80
81
85 –86
89
MasterEQ Parameters
MasterEff1/2 Return Level
MasterEff1/2 Return Balance
Aux1/2 Master Level
Master Level
103–111
SubMixer Ch1–12 Parameters
*4
*5
*4
Program
Change
0 – 100
0 – 100
Variable Range
System Exclusive
*6
*8
Quarter frame
*7
*9
System
Common
Song Position
Song Select
Tune
*9
*10
System
Clock
Real Time Command
Local On/Off
Aux
Messages
All Notes Off
Active Sense
Reset
Notes
*1: Received as the EffectControl when it is selected in [SYSTEM/MIDI] “Control”.
*6: Received when “MMC Receive” or “MTC Slave” is selected in [SYSTEM/MIDI] “MIDI/MMC”.
*2: Received as Note events if MIDI is checked in the [SESSION DRUMS] “SessionDr.” DRUM KIT dialog box. *7: Transmitted when “MTC Master” is selected in [SYSTEM/MIDI] “MIDI/MMC”.
*3: Transmitted/Received as the MixerControl when ControlChange is enabled in [SYSTEM/MIDI] “MIDI/MMC”. *8: Received when “MTC Slave” is selected in [SYSTEM/MIDI] “MIDI/MMC”.
(Consult your local Korg distributor for more information about MixerControl.)
*4: Transmitted/Received when ProgramChange is enabled in [SYSTEM/MIDI] “MIDI/MMC”.
*5: Transmitted when “MMC Transmit”or “MTC Master” is selected in [SYSTEM/MIDI] “MIDI/MMC”.
*9: Transmitted when “MIDIClockMaster” is selected in [SYSTEM/MIDI] “MIDI/MMC”.
*10: Received when “MIDIClock” is selected in [SessionDrums] “TempoTrk” to record the tempo.
Mode 1 : OMNI ON, POLY
Mode 3 : OMNI OFF, POLY
Mode 2 : OMNI ON, MONO
Mode 4 : OMNI OFF, MONO
:Yes
: No
Consult your local Korg distributor for more information on MIDI IMPLEMENTATION.
189
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IMPORTANT NOTICE TO CONSUMERS
This product has been manufactured according to strict specifications and voltage requirements that
are applicable in the country in which it is intended that this product should be used. If you have
purchased this product via the internet, through mail order, and/or via a telephone sale, you must
verify that this product is intended to be used in the country in which you reside.
WARNING: Use of this product in any country other than that for which it is intended could be
dangerous and could invalidate the manufacturer’s or distributor’s warranty.
Please also retain your receipt as proof of purchase otherwise your product may be disqualified from
the manufacturer’s or distributor’s warranty.
KORG INC.
4015-2 Yanokuchi, Inagi-city, Tokyo 206-0812 Japan
2005 KORG INC.
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