Fisher Price Baby Toy C5347 User Manual

®
Owner’s Manual  
Owner’s Manual  
Model Number: C5347  
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Model Number: B8286  
Let’s Go!  
Before inserting a software cartridge, turn power off! Insert the  
software cartridge into the software port. Turn power back on.  
Software Cartridge  
Software Port  
• Some of the tools on the tool menu are not available  
for use during some activities or games. If a tool is not available for use,  
you will hear a tone.The Home  
tools are always available for use.  
and the Save It (and Volume Control)  
• Please keep this manual for future reference, as it contains important  
information.  
IMPORTANT! If the tip of the stylus and the image on screen do not align,  
it’s time to calibrate them! Please refer to page 48, Calibrating the Stylus.  
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3
Toy Designer  
Choose an activity or game from the Home Screen: Designers Workshop,  
Hide-and-Seek, Shelf Shopper, Playtime Programmer, Starter Scenes, and  
Copycat Challenge.Touch the activity or game on the screen with the stylus.  
Designers Workshop  
Hide-and-Seek  
Shelf Shopper  
Playtime Programmer  
Starter Scenes  
Copycat Challenge  
Hint: If you have Pixter® 2.0, you can link to another Pixter® 2.0 to  
send a picture you’ve created or your best time or score to a friend!  
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4
Designer’s Workshop  
Head  
• Design an action figure by choosing a  
head, body, legs and arms. Touch your  
choice on the screen with the stylus.  
Body  
Arms  
Legs  
Head  
• Look at the different heads on the  
conveyor belt. Touch the screen with  
the stylus to choose one for your toy.  
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5
• Now, choose another part to design!  
Touch your choice on the screen with  
the stylus.  
Body  
• Look at the different bodies on the  
conveyor belt. Touch the screen with  
the stylus to choose one for your toy.  
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6
• Now, choose another part to design!  
Touch your choice on the screen with  
the stylus.  
Legs  
• Look at the different legs on the conveyor  
belt. Touch the screen with the stylus to  
choose one for your toy.  
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7
• Now, choose the last part to design!  
Touch your choice on the screen with  
the stylus.  
Arms  
• Look at the different arms on the  
conveyor belt. Touch the screen with  
the stylus to choose one for your toy.  
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8
• Touch the flashing box on the screen  
with the stylus.  
• Look at the action figure you designed!  
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9
Hide-and-Seek  
Object of the Game: Find the toy!  
• Look at the toy on the screen. This is the  
toy you need to find.  
Hint: If you designed an action figure in the  
Designer’s Workshop activity, you’ll be looking  
for your toy!  
• Pixter® hides the toy and counts down.  
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10  
• The toy is hidden behind one of the  
flashing objects. Can you find it?  
• Touch an object on the screen with  
the stylus.  
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11  
Hooray! You’ve found the toy!  
• Oh well, the toy isn’t there. Try again!  
Hint: You’ll get three tries to find the toy.  
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12  
• If you don’t find the toy after three tries,  
Pixter® shows you where the toy is  
hiding. Play again!  
Hint: If you’d like to go to a different activity,  
touch Home  
on the tool menu with the  
stylus to return to the Home Screen.  
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13  
Shelf Shopper  
• Let’s go to the store.  
• Touch the arrows on the bottom of the  
screen with the stylus to scroll through  
different toys.  
Hint: If you designed an action figure in the  
Designer’s Workshop activity, you’ll find it on  
the store shelf.  
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14  
• When you find a toy that you like, touch  
your choice on the screen with the stylus.  
• After you’ve filled your shopping cart  
with three toys, it’s time to check out.  
• Touch the shopping cart on the screen  
with the stylus.  
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15  
• Touch the cash register on the screen  
with the stylus to pay for your toys.  
• It’s time to go home and play with  
the toys.  
• Use the tools on the tool menu to add  
to your room: "Pencil" Tool  
; Straight  
; Stamp It  
; or Special Effects Selector  
Line  
Erase It  
; Shape Maker  
;
.
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16  
• Touch the play button  
on the screen  
with the stylus to bring your toys to life!  
Hint: If you’d like to save your creation, touch  
Save It  
If you’d like to go to a different activity, touch  
Home on the tool menu with the stylus to  
on the tool menu with the stylus.  
return to the Home Screen.  
• If you have a Pixter® 2.0 unit and you’d  
like to send your creation to another  
Pixter® 2.0, touch the Save It or Send  
It  
tool on the tool menu with  
the stylus.  
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17  
Playtime Programmer  
• Choose a toy to animate. Touch your  
choice on the screen with the stylus.  
• The blinking arrow  
on the bottom of  
the screen is telling you to choose the  
stamper tool. Touch the stamper tool  
on the tool menu with the stylus.  
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18  
• Choose an animation for the toy. Touch  
your choice on the screen with the stylus.  
• Now, touch the screen with the stylus  
to place your stamper.  
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19  
• Touch the blinking arrow  
on the  
bottom of the screen with the stylus  
to choose another stamper.  
• Touch the play button  
with the stylus.  
on the screen  
• Watch the toy come to life.  
Hints:  
If you chose more than one stamper and  
placed them on the screen, each stamper  
comes to life in the order that you placed  
them on screen.  
– If you’d like to save your creation, touch  
Save It  
If you’d like to go to a different activity,  
touch Home on the tool menu with  
on the tool menu with the stylus.  
the stylus to return to the Home Screen.  
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20  
• If you have a Pixter® 2.0 unit and you’d  
like to send your picture to another  
Pixter® 2.0, touch the Save It or Send  
It  
tool on the tool menu with  
the stylus.  
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21  
Starter Scenes  
• Touch the arrows on the bottom of the  
screen with the stylus to scroll through  
different backgrounds.  
• When you find one that you like, touch  
the screen with the stylus.  
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22  
• The blinking arrow on the bottom of the  
screen encourages you to use the Stamp  
It tool  
Stamp It tool  
on the tool menu. Touch the  
with the stylus.  
• Touch the arrows on the bottom of the  
screen with the stylus to scroll through  
stamper choices.  
Hint: Some of the stamper choices  
are animiated!  
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23  
• Place your stamper choice on your back-  
ground. Touch the screen with the stylus.  
• Use the tools on the tool menu to finish  
your creation: "Pencil" Tool  
; Straight  
; Stamp  
; or Special Effects  
Line  
It  
; Shape Maker  
; Erase It  
Selector  
Hint: If you’d like to save your creation, touch  
Save It on the tool menu with the stylus.  
If you’d like to go to a different activity, touch  
Home on the tool menu with the stylus  
.
to return to the Home Screen.  
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24  
• If you have a Pixter® 2.0 unit and you’d  
like to send your picture to another  
Pixter® 2.0, touch the Save It or Send It  
tool on the tool menu with the stylus.  
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25  
Copycat Challenge  
Object of the Game: Copy the toy before you fill up the trash bin!  
Platform  
Trash Bin  
Timer  
Toy  
Points  
Conveyor Belts  
• Look at the screen.  
- In the upper left corner is the sample toy you will build.  
- The platform is where you will re-build the toy.  
- The conveyor belts contain all the parts for the toy.  
- Watch the timer. Don’t run out of time!  
- You’ll receive one point for each toy you build.  
- Don’t fill up the trash bin. If you do not build the toy before time  
runs out or if you select the wrong part for the toy, you’ll fill up the  
trash bin.  
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26  
• Touch a toy part on the screen with  
the stylus.  
• Now, touch the screen with the stylus  
near the platform to place the part.  
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27  
• Choose another toy part from a conveyor  
belt. Touch your choice on the screen with  
the stylus.  
• Touch the screen near the platform again  
with the stylus to place the new part.  
• Continue to get parts from the conveyor  
belts and place them on the platform to  
build the toy.  
Hint: Hurry – don’t let time run out, or you’ll  
fill the trash bin!  
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28  
Good job! You made a copy of the toy.  
• You get one point.  
• Let’s produce the next toy.  
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29  
• After you’ve completed four toys, you’re  
on to the next level.  
- The conveyor belts move a little faster.  
- Some parts on the conveyor belts can’t  
be used to build the sample toy in the  
left corner.  
- You only get 30 seconds to produce  
the toy.  
• Touch a toy part on the screen with  
the stylus.  
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30  
• Oops, that’s the wrong toy part.  
• Now, it’s in the trash bin.  
Hint: Don’t fill up the trash bin!  
• Choose another toy part. Touch your  
choice on the screen with the stylus.  
• After you’ve produced eight toys, you’re  
on to the third level.  
- The conveyor belts moves even faster  
and in different directions.  
- Some parts on the conveyor belts can’t  
be used to build the toy.  
- You only get 15 seconds to produce  
the toy.  
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31  
• Keep playing until you fill the trash bin.  
How many toys did you produce?  
Hint: If you’d like to save your game, touch  
Save It  
If you’d like to go to a different activity, touch  
Home on the tool menu with the stylus  
on the tool menu with the stylus.  
to return to the Home Screen.  
• If you have a Pixter® 2.0 unit and you’d  
like to send your picture to another  
Pixter® 2.0, touch the Save It or Send It  
tool on the tool menu with the stylus.  
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32  
Tool Menu  
“PencilTool  
Pixter , Pixter Plus, Pixter 2.0  
®
®
®
Touch for freestyle drawing or writing.  
Create your own drawing or write  
a message with the stylus.  
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33  
Straight Line  
Pixter , Pixter Plus, Pixter 2.0  
®
®
®
Touch to make a straight line.  
Now, choose the line thick-  
ness for yourpenciltool.  
Touch the screen with the stylus.  
Now, drag the stylus on the screen  
and stop. Look – a straight line!  
Hint: Make your own shapes or create  
your own connect-the-dots.  
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34  
Shape Maker  
Pixter , Pixter Plus, Pixter 2.0  
®
®
®
Touch to make shapes.  
Now, choose the shape:  
Touch the screen and drag the  
- Triangle  
stylus to make small or large shapes.  
- Circle  
Hint: To make a triangle, touch the  
screen and drag the stylus to make  
the base of the triangle.Then, touch  
the base line with the stylus and drag  
it to complete the triangle.  
- Square/rectangle  
- Make your own shape!  
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35  
Stamp It!  
Pixter , Pixter Plus, Pixter 2.0  
®
®
®
Touch for stamper art.  
Touch the screen with  
the stylus to choose  
a stamper.  
Touch the screen  
Touch the arrows on  
the bottom of the  
screen with the stylus  
to see each of the  
stamper designs.  
as many times as you  
like with the stylus for  
lots of stamper fun!  
Hint: To choose more than one stamper, simply touch the Stamp It  
tool;  
touch the arrows to scroll through the different stampers; and touch the screen  
with the stylus to choose a stamper and look – you’re back to your activity.  
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36  
Eraser  
Pixter , Pixter Plus, Pixter 2.0  
®
®
®
Touch to make your stylus an eraser.  
Now, choose the line thick-  
ness for your eraser.  
Use your stylus to erase any  
part of what’s on the screen.  
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37  
Full Screen Erase  
®
®
®
Pixter , Pixter Plus, Pixter 2.0  
Touch to choose an animated full screen erase with cool sound effects.  
Choose one of the options  
and watch and listen as your  
drawing disappears.  
Hint: After using the full screen  
erase, you’re still in the same  
activity using the same tool.  
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38  
Special Effects Selector  
®
®
Pixter Plus, Pixter 2.0  
Touch to choose a special effect.  
Touch the screen with  
the stylus and watch your  
drawing change.  
Rotate it, mirror it or switch  
from white to black or  
black to white.  
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39  
Special Effects Selector  
®
®
Pixter Plus, Pixter 2.0  
Touch to choose a special effect.  
White to Black/Black to  
White/Mirror Tool  
Switch from white to black or  
black to white; rotate it, mirror  
it, fill in a selected drawing  
area or write a caption.  
Touch the screen with  
the stylus and watch the  
special effect.  
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40  
Typing Tool  
Quick Paint Tool  
To fill in a selected  
drawing area, select the area.  
Watch the selected area fill in.  
To create your own caption,  
touch each letter of each  
word with the stylus.Touch  
the bottom of the screen with  
the stylus.You’re back to your  
creation.Touch the screen  
with the stylus tostamp”  
your caption on the screen.  
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41  
Save It! (and Adjust the Volume)  
®
®
Pixter , Pixter Plus  
Touch to save or retrieve your drawing; or adjust the  
volume (at any time).  
Touch IN file  
to save; touch OUT file  
to  
retrieve; touch Volume Control  
to increase  
or decrease volume to a comfortable level.  
Hints:  
- You can save one picture at a time! Each time you save a picture, it replaces  
the one already there.  
- After you save a picture, it will appear on your screen again.To make a new  
drawing, choose another activity/tool.  
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42  
Save It or Send It  
(Add a Subject Line to your message  
and Adjust the Volume too)  
®
Pixter 2.0  
Touch this tool to save or retrieve your drawing, send a message,  
add a subject line to your message or adjust the volume.  
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43  
Save It  
Touch the IN file  
to save; touch the OUT of file  
to retrieve; touch the  
volume control  
to increase or decrease sound to a comfortable level.  
Hints:  
-
You can save one picture or game at a time! Each time you save a picture or  
game, it replaces the one already there.  
-
After you save a picture or game, it will appear on your screen again. To go  
to a new activity, touch Home  
on the tool menu.  
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44  
Send It  
To send a score or picture, make sure the receiver (the other  
®
Pixter 2.0 unit) is at least one foot but no more than five feet  
away and signal domes are aligned! Touch the  
on the screen.  
To receive a message touch the nodding yes face  
on the screen.  
Tips  
• Make sure the path between the signal domes is free of obstacles.  
• For best performance, avoid using in areas of bright light.  
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45  
Add a Subject Line to Your Message  
To create a subject line for messages, touch each letter of each word  
with the stylus.When you are finished, touch the screen.Your subject  
line is automatically stored.  
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46  
Home  
Pixter , Pixter Plus, Pixter 2.0  
®
®
®
Touch to go back to the Home Screen.  
Choose an activity or game: Designer’s Workshop,  
Hide-and-Seek, Shelf Shopper, Playtime Programmer,  
Starter Scenes, and Copycat Challenge.  
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47  
Calibrating the Stylus  
IMPORTANT! The mark made on your screen from the stylus and the location  
of the tip of the stylus may not align.When this happens, you need to calibrate  
the stylus.  
• Turn Pixter® power on. Wait until you see the Home Screen.  
• Turn Pixterover and locate the calibration hole.  
• Insert, push and hold the stylus in the calibration hole. Turn Pixter over  
so that you can see the screen.  
• When you see two  
• First touch the  
, remove the stylus from the calibration hole.  
in the upper left corner with the tip of the stylus.  
in the lower right corner with the tip of the stylus.  
• Then, touch the  
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48  
Care  
• Keep water, sand and dirt off of this cartridge.  
• Keep this cartridge away from direct sunlight and excessive heat.  
• Do not immerse the cartridge. Simply wipe the outside of the cartridge  
with a cloth to clean.  
• This cartridge has no consumer serviceable parts. Please do not take this  
cartridge apart.  
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49  
One (1) Year Limited Warranty  
Fisher-Price, Inc., 636 Girard Avenue, East Aurora, New York 14052 warrants  
Pixter® Toy Designer is free from all defects in material and workmanship  
when used under normal conditions for a period of one (1) year from the  
date of purchase.  
Should the product fail to perform properly, we will repair or replace it at our  
option, free of charge. Purchaser is responsible for shipping the product to  
Consumer Relations at the address indicated above and for all associated  
freight and insurance cost. Fisher-Price, Inc. will bear the cost of shipping  
the repaired or replaced item to you.This warranty is void if the owner repairs  
or modifies the product.This warranty excludes any liability other than that  
expressly stated above including but not limited to any incidental or  
consequential damages.  
SOME STATES DO NOT ALLOW THE EXCLUSION OR LIMITATION OF  
INCIDENTAL OR CONSEQUENTIAL DAMAGES, SO THE ABOVE LIMITATION  
OR EXCLUSION MAY NOT APPLY TO YOU.  
THIS WARRANTY GIVES YOU SPECIFIC LEGAL RIGHTS, AND YOU MAY ALSO  
HAVE OTHER RIGHTS WHICH MAY VARY FROM STATE TO STATE.  
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50  
Consumer Information  
Questions? We’d like to hear from you!  
Call Fisher-Price® Consumer Relations, toll-free at 1-800-432-KIDS (5437),  
8 AM- 6 PM EST Monday through Friday. Hearing-impaired consumers  
using TTY/TDD equipment, please call 1-800-382-7470.  
Or, write to: Fisher-Price®, Consumer Relations, 636 Girard Avenue,  
East Aurora, New York 14052  
For countries outside the United States:  
CANADA  
Questions? 1-800-567-7724, Mattel Canada Inc., 6155 Freemont Blvd., Mississauga, Ontario L5R 3W2.  
GREAT BRITAIN  
Mattel UK Ltd, Vanwall Business Park, Maidenhead SL6 4UB. Helpline: 01628 500302.  
AUSTRALIA  
Mattel Australia Pty. Ltd., 658 Church Street, Locked Bag #870, Richmond, Victoria 3121 Australia.  
Consumer Advisory Service 1300 135 312.  
NEW ZEALAND  
16-18 William Pickering Drive, Albany 1331, Auckland.  
ASIA  
Mattel East Asia Ltd, Room 1106, South Tower, World Finance Centre, Harbour City,  
Tsimshatsui, HK, China.  
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51  
Fisher-Price, Inc., a subsidiary of Mattel, Inc., East Aurora, NY 14052 U.S.A.  
©2004 Mattel, Inc. All Right Reserved. ® and ™ designate  
U.S. trademarks of Mattel, Inc.  
PRINTED IN CHINA  
C5347pr-0920  
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