Diamond Multimedia Radeon 9600 PRO User Manual

Radeon® 9600 PRO  
PC & Mac Edition  
User’s Guide  
P/N 137-40864-10  
Introduction . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1  
External Connections  
Related Documentation  
Multimedia Features  
Viewing 3D Graphics  
TV Out Support  
2
3
Introduction  
5
5
6
6
7
Open the ATI Displays control panel  
ATI Displays Control Panel  
Advanced Display Options  
VersaVision™ Tab  
Display Scaling  
7
Display Control Tab  
9
Advanced DFP Tab  
3D OpenGL® Overrides  
Add an Application Profile  
Select or Create a Preset  
Enabling Mac2TV™  
Set Up Tab  
Optimizing Mac2TV™  
Controls Tab  
Ratio/Size Tab  
ATI Displays Preferences  
ATI Displays Help  
Using DVD and QuickTime® Playback  
10  
10  
11  
11  
12  
12  
13  
16  
16  
Specifications . . . . . . . . . . . . . . . . . . . . . . . . . . . . 19  
Video Mode Table  
Digital Flat Panel  
19  
20  
Reference . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 21  
Product Registration  
Customer Care  
21  
21  
iv  
Compliance Information . . . . . . . . . . . . . . . . . . . . 23  
FCC Compliance Information  
23  
Industry Canada Compliance Statement  
Waste Electrical and Electronic Equipment  
(WEEE) Directive Compliance  
24  
Glossary . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 25  
Index . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 37  
1
CHAPTER 1:  
Introduction  
The Radeon® 9600 PRO PC & Mac Edition is a graphics accelerator card  
that delivers maximum programmability and entertainment value to both  
gamers and developers. It includes flexible dual-display support for  
multiple combinations of Digital Flat Panel and CRT monitors. Your new  
graphics card provides:  
• Flexible dual-display support enabling many combinations using  
digital and analog displays.  
• OpenGL® acceleration providing superior 3D rendering  
performance, advanced imaging, and filtering techniques.  
• Quartz® Extreme and Core Image.  
• Industry leading DVD acceleration for High Bitrate, low CPU  
usage, and playback of the latest movies at any resolution.  
The Radeon® 9600 PRO PC & Mac Edition can also be installed in a  
Microsoft® Windows® based computer. For more information see the PC  
Getting Started guide that was shipped with your graphics card. A PC-  
specific version of the User’s Guide can be found on the PC installation  
CD-ROM.  
System Requirements  
Hardware  
AGP 4X capable G4 or G5 computer.  
Minimum 512MB of system memory.  
Operating  
System  
Mac OS® X version 10.3.6 or higher.  
Monitor  
Compatible display devices: DVI or VGA display (using  
the supplied DVI-to-VGA adapter).  
ADC Style Display Panel requires an adapter (sold  
separately).  
External Connections  
• One Dual Link DVI output.  
• One Single Link DVI output.  
                     
2 Related Documentation  
Note: Future references to Mac OS® X in this manual are intended  
to be generic and inclusive of their respective versions of the  
Macintosh® operating systems.  
Related Documentation  
The README file summarizes the latest product revisions. Click the  
README icon on the installation disk to open this file.  
Detailed help and feature descriptions are available directly in ATI  
Displays.  
Multimedia Features  
Your Radeon® 9600 PRO PC & Mac Edition turns your Mac computer  
into a 3D and 2D graphics powerhouse. Use your new graphics accelerator  
card to:  
• Enjoy true-color 32-bit 2D or 3D graphics up to 2560 x 1600.  
• Watch full screen, full motion, DVD quality video using the  
Apple® DVD Player or QuickTime® playback acceleration.  
• Output your Mac’s display to digital flat panels and digital  
projectors.  
• Output to analog displays and projectors.  
The following information describes these features in more detail and  
suggests ways you can optimize your machine to get the most out of your  
card.  
Viewing 3D Graphics  
Radeon® 9600 PRO PC & Mac Edition’s 3D acceleration features support  
the following advanced 3D graphics capabilities:  
• 4 pixel pipeline architecture.  
• 128 bit memory interface.  
• Hardware accelerated vertex and pixel shaders.  
• 1.6 Gigapixels per second fill rate.  
• transform rate of 200 million vertices per second.  
• 8.6 GB/sec memory bandwidth.  
               
TV Out Support 3  
In addition, the Radeon® 9600 PRO PC & Mac Edition offers the  
following graphics technologies:  
SmoothVision™ 2.1 is an antialiasing solution that raises the bar for image  
quality using programmable multi-sampling methods to post-process  
graphics before they are displayed.  
SmartShader™ 2.0 contains advanced vertex and pixel-shading  
capabilities. A shader is a small program that runs on the GPU and  
describes how an image should be rendered. Vertex shaders manipulate the  
individual polygons that make up 3D objects, and pixel shaders operate on  
the individual pixels that fill in these polygons to create a visible image.  
SmartShader™ 2.0 is designed to alleviate the resource constraints of  
earlier shader hardware, paving the way for more complex, detailed, and  
realistic shader effects in applications requiring high-performance 3D  
rendering.  
HyperZ™ III makes Z-buffer bandwidth usage more efficient by  
decreasing the amount of information sent to the frame buffer at higher  
resolutions.  
Radeon® 9600 PRO PC & Mac Edition only displays 3D graphics in  
thousands and millions of colors. If you set your display to 256 colors, this  
will affect Finder™, OpenGL®, Quartz® Extreme, and QuickTime®  
acceleration.  
TV Out Support  
The Radeon® 9600 PRO PC & Mac Edition supports TV Out by using the  
optional Apple® G5 DVI-I to Video Adapter. For more information see  
your local Apple® reseller.  
                   
4 TV Out Support  
Introduction 5  
CHAPTER 2:  
ATI Displays Control Panel  
Introduction  
The ATI Displays control panel provides access to the advanced features of  
that the Radeon® 9600 PRO PC & Mac Edition has to offer.  
Open the ATI Displays control panel  
1
2
or  
1
2
3
4
5
Open the Apple® System Preferences.  
Click the ATI Displays icon.  
Click the Hard Disk icon.  
Open Applications folder.  
Open Utilities folder.  
Open ATI Utilities folder.  
Open ATI Displays.  
For detailed instructions on how to set up and use these features, refer to  
the built-in help feature, which can be accessed through the ATI Displays  
control panel.  
             
6 ATI Displays Control Panel  
ATI Displays Control Panel  
Display Info dialog shows the current display settings for the display.  
Detect Displays button detects all connected displays. This feature is  
useful when a second VGA monitor is connected to your graphics adapter.  
Detect Displays removes the need to restart your computer.  
Note: Your display will momentarily go blank when all devices are  
being detected.  
The Profile dialog presents information on the specific Radeon® graphics  
card and video driver installed in your computer. Even if ATI Displays  
cannot identify your ATI product it will still provide display configuration,  
driver version and other related information. A warning dialog will display  
if no ATI product is installed in your computer.  
The Support dialog provides an internet link to ATI Technologies’ web  
site.  
Click Create Apple® System Profiler Report to generate a detailed  
report of the computer’s installed hardware and software.  
Advanced Display Options  
Advanced Display Options adds even more functionality, giving you  
complete control over your display.  
                     
Advanced Display Options 7  
To access the Advanced features open the ATI Displays control panel and  
click the ADVANCED button.  
VersaVision™ Tab  
Use the VersaVision™ tab to rotate your display while maintaining the full  
feature set of other ATI 2D and 3D technologies. ATI’s hardware  
accelerated display rotation and scaling technology provides rotation left or  
right by 90 degrees or turn it upside down to a full 180 degree rotation.  
Use Relative Rotation to rotate the contents of your display relative to its  
current position. Hovering the mouse cursor over a direction button will  
show you a preview of the change. Clicking the desired rotation button will  
cause the display to refresh and rotate.  
Full 3D support is maintained regardless of rotation selected.  
Use the Default button to reset Relative Rotation and return your display  
to its normal orientation.  
Use the Revert button to undo all changes and reset the desktop to the  
original state or last known good setting.  
Display Scaling  
Use this option to control the display output size without affecting the  
desktop resolution of your display.  
               
8 Advanced Display Options  
If the computer desktop, toolbar or dock exceeds the physical size of your  
display select Standard Underscan (87%) in the Desktop Size drop down  
menu.  
You can also create a unique desktop size by selecting Custom and  
adjusting the slider to the desired setting.  
 
Advanced Display Options 9  
Display Control Tab  
Force Single Display Operation, when using a dual display video card,  
causes all display modes to appear as a single list of supported resolutions  
in the Apple® Displays Properties.  
Only one display is on when this feature is enabled. The default setting is  
Disabled.  
Enable GTF Modes for CRT provides a list of all available modes for  
your monitor based on the Generalized Timing Formula standard. This  
feature is enabled by default.  
Enable ATI “Valid” and “Safe” flags in mode list, when enabled, lets the  
video card to determine which video modes are valid and safe.  
Enable Hot Plug Detection lets the operating system automatically detect  
when a display is connected to the computer and activates the “Detect  
Displays” button. This removes the need to restart the computer after  
attaching a secondary display.  
Default button undoes all changes and sets everything to the factory default  
settings.  
Apply button causes all the selected options to be enabled at one time.  
             
10 Advanced DFP Tab  
Advanced DFP Tab  
The features on this tab are intended to support Digital Flat Panels (DFP)  
only.  
Enable ATI Hardware Scaler on non-Apple panels can be used with flat  
panels with fixed resolutions. Use this feature to change video modes using  
the ATI Scaler.  
Enable frequency reduction on high resolution displays may correct  
problems concerning jitter or dot crawl.  
Enable Alternate DVI TMDS Receiver Mode corrects problems such as  
noise or blank screens on some flat panels.  
Default button undoes all changes and sets everything back to the original  
factory settings.  
Apply button enables all the selected options at one time.  
3D OpenGL® Overrides  
ATI Displays can override key 3D graphics options for OpenGL® based  
games and applications. Create a profile, a group of settings, that can be  
applied on a per program basis. Use OpenGL® Overrides to turn on  
OpenGL® functionality when it is not supported by a specific application  
or turn off functionality where it is enabled by an application.  
           
3D OpenGL® Overrides 11  
Add an Application Profile  
To add an application to the Application Profile list:  
1
2
3
4
Click the 3D icon in ATI Displays.  
Click Add.  
Browse to the desired application.  
Click Choose.  
Select or Create a Preset  
ATI Displays includes a number of predefined OpenGL® presets that can  
be applied to any application. You can also create your own unique preset.  
To select a Preset:  
1
2
Click the 3D icon in ATI Displays.  
Select the desired preset from the Preset drop-down menu.  
To create a new preset:  
1
2
3
Click the 3D icon in ATI Displays.  
Click Preset drop-down menu and select New Preset.  
Enter a name for the preset.  
             
12 Enabling Mac2TV™  
4
Configure the preset by making adjustments to the Performance,  
FSAA, Anisotropic Filtering, and Vertical Sync sliders.  
Note: The preset selections and adjustments are saved automatically  
as they are made.  
Enabling Mac2TV™  
The Mac2TV™ options are available when a TV is detected by the  
graphics card. Mac2TV™ is only supported using the single link DVI  
output via an Apple® DVI-to-Video adapter.  
Set Up Tab  
Video Output shows whether a TV or VCR has been detected. Select  
Always Connected to over-ride this feature and force TV detection. Video  
Output will display Device Detected (Off) or Device Detected (On)  
depending on whether TV mode is selected. This feature is only supported  
by graphics cards with a native TV Out port. The Radeon® 9600 PRO PC  
& Mac Edition has this feature greyed out as it is always supported when  
Mac2TV™ is enabled.  
Use Output Standard to select and restrict the TV standard for your  
country. The default setting is NTSC/PAL which provides support for both  
standards.  
Black & White, when enabled, forces Black & White output. The video  
card produces greys instead of colors in the output signal producing sharper  
images and text.  
                             
Optimizing Mac2TV™ 13  
Extra Set up: Hard Sync to TV, when enabled, removes a black line that  
may appear at the bottom of the screen of high end TV equipment. This  
process slightly alters the color across the screen. This color alteration may  
or may not be visible.  
Unless you notice a black line on your TV screen, it is recommended to  
leave Hard Sync to TV disabled.  
Optimizing Mac2TV™  
You can optimize your TV display using the video out preferences.  
Viewing images on your TV can be improved by changing the contrast,  
brightness, or size of your display.  
To set the video out preferences, click the Mac2TV™ icon on the ATI  
Displays Control Panel then click the Controls tab button.  
Controls Tab  
Sharpness makes details on the TV screen sharper. Use this setting to  
make blurry text readable.  
Frozen Dot Crawl, when enabled, removes the undesirable characteristic  
of many Composite televisions that is seen as thin, jagged edges moving  
around objects on the screen. It is especially useful for viewing pictures or  
stills. S-Video equipment does not exhibit this effect.  
                   
14 Ratio/Size Tab  
The Anti-Flicker slider reduces the amount of display flicker. Display  
flicker is both a distraction and tiring to your eyes, and is most pronounced  
when text is being displayed.  
The Brightness slider is related to the amount of light emitted by your  
display or reflected from an object.  
The Contrast slider is a ratio of how far the whitest whites are from the  
blackest blacks. If the contrast is too high, the image may look stark, like  
pure white squares on a jet-black background. If the contrast is too low, the  
image may look gray or washed out.  
The Hue slider, often used as a synonym for “color”, is the quality that  
distinguishes among red, green, yellow, and so on. Hue is generally not  
adjusted. Depending on the TV, however, it may be necessary or desirable  
to adjust the hue to approximate the monitor’s display.  
The Saturation slider is the amount of color present that distinguishes pale  
or washed-out colors from vivid ones. Extreme settings, will produce black  
& white (greyscale) output.  
The Default button undoes all changes and sets everything to the factory  
default settings.  
The Revert button undoes all changes and sets everything to the original  
state or last known good setting.  
Ratio/Size Tab  
Use the Ratio/Size tab to adjust the Aspect Ratio and change the display  
size and position.  
To set the video out preferences, click the Mac2TV™ icon on the ATI  
Displays Control Panel then click the Ratio/Size tab button.  
                   
Ratio/Size Tab 15  
Use Aspect Ratio to select between a fully adjustable display or one locked  
to a specific aspect ratio. 4:3 Standard, 16.9 Widescreen, and Current  
screen resolution are all fixed modes.  
Overscan increases the vertical and horizontal size to fill your TV.  
Use Movie Mode for the best results viewing TV or DVDs.  
Use Display Position to move the TV/VCR image on your display. Use the  
arrow buttons to locate the image to the desired position.  
Use Display Size to increase or decrease the size of the TV/VCR image on  
your display.  
The Default button undoes all changes and sets everything to the factory  
default settings.  
The Revert button undoes all changes and sets everything to the original  
state or last known good setting.  
           
16 ATI Displays Preferences  
ATI Displays Preferences  
From the ATI Displays drop down menu you can set the Preferences for the  
ATI Displays control panel. Here you can configure how the ATI Displays  
control panel starts and exits.  
ATI Displays Help  
ATI Displays Help is an additional source of information when you are  
using the ATI Displays control panel. Simply click on the  
ATI Displays control panel.  
icon on the  
Using DVD and QuickTime® Playback  
Use the Radeon® 9600 PRO PC & Mac Edition’s QuickTime® playback  
acceleration to stretch movies to full screen size without compromising  
frame rate or image quality. Radeon® 9600 PRO PC & Mac Edition’s  
hardware scaler maintains the original quality of your DVD or  
QuickTime® movie when scaling to a larger size – even full screen.  
When playing movies in thousands or millions of colors, the ATI card  
utilizes the 3D engine’s capabilities to scale and accelerate playback. When  
scaling video, the Radeon® 9600 PRO PC & Mac Edition uses special  
hardware techniques (bilinear filtering) to enhance the video quality  
instead of just repeating pixels.  
                     
Using Digital Flat Panel (DVI) 17  
Using Digital Flat Panel (DVI)  
Use Radeon® 9600 PRO PC & Mac Edition’s DVI support feature to  
output your computer’s display to your DVI digital flat panel, providing  
you with:  
• Crisper, clearer images.  
• A true flat screen.  
• Virtually no eye strain from prolonged viewing.  
Using Radeon® 9600 PRO PC & Mac Edition DVI Connector  
Use Radeon® 9600 PRO PC & Mac Edition to connect to a digital flat  
panel display.  
To output your computer’s display to a DVI digital flat panel  
1
Looking at the back of your Mac, locate your ATI Graphics  
Accelerator.  
2
Attach one end of your DVI cable to the DVI connector on your  
Radeon® 9600 PRO PC & Mac Edition and the other end to the DVI  
connector on your DVI flat panel.  
Dual Link DVI Monitor Port  
X
 
18 Using Digital Flat Panel (DVI)  
DVI-I Connector  
Y
Single link DVI-I Monitor port  
DVI-I Connector  
Z
[
3
Turn on your DVI flat panel and your Mac.  
Note: The DVI connector is hot swappable. You no longer need to  
shut down your computer before attaching a digital flat panel.  
A dual-link DVI transmits up to twice the amount of pixel information of  
single link DVI connection. Use the dual-link DVI connector for extremely  
high resolution displays such as Apple® 30-inch Cinema HD Displays.  
Video Mode Table 19  
CHAPTER 3:  
Specifications  
Video Mode Table  
The video mode table below lists the color depth capabilities for the  
supported resolutions on your Radeon® 9600 PRO PC & Mac Edition.  
Please consult your monitor’s specifications to determine which  
resolutions are available with your display.  
Supported Modes  
Display Resolution  
Maximum Refresh  
640 x 480  
200  
200  
200  
200  
200  
75  
720 x 480  
800 x 600  
1024 x 768  
1152 x 864  
1152 x 870  
1280 X 960  
1280 x 1024  
1600 x 900  
1600 X 1024  
1600 X 1200  
1920 X 1080  
1920 X 1200  
1920 X 1440  
2048 X 1152  
2048 X 1280  
200  
200  
200  
150  
150  
150  
120  
120  
120  
120  
       
20 Video Mode Table  
Supported Modes  
Display Resolution  
2048 X 1536  
Maximum Refresh  
100  
The minimum refresh rate for the above modes is 56Hz.  
Digital Flat Panel  
Connection Type  
Resolution  
Example Product  
Single-Link (one DVI)  
1680 X 1050  
1920 X1200*  
Apple 20” Cinema HD  
Apple 23” Cinema HD  
Single-Link (one DVI  
or ADC)  
Dual-Link (one DVI)  
2560 X 1600  
3840 X 2400  
Apple 30” Cinema HD  
IBM T221  
Single-Link (one DVI  
low refresh rate)  
*Using a reduced blanking interval compatible with Apple®’s Cinema HD  
ADC Display. This timing is not compatible with VESA’s 1920 x 1200  
resolution when attached to an ADC connector.  
         
Product Registration 21  
CHAPTER 4:  
Reference  
Product Registration  
To activate Customer Care you must register your product with ATI at:  
ati.com/online/registration  
Customer Care  
For detailed instructions on how to use your ATI product, refer to the  
Online User’s Guide included on your ATI installation CD-ROM.  
If you require further assistance with your product, the following Customer  
Care options are available:  
Service  
Online  
Availability Language  
Cost  
Access  
24/7  
English,  
Complimentary  
French,  
Spanish,  
Portuguese,  
German  
Telephone  
US &  
Canada  
9:00AM -  
7:00PM EST.  
Monday to  
Friday.  
English  
Toll Free  
1-877-284-1566  
1-905-882-2626  
International  
and/or local toll  
charges to  
Canada will  
apply.  
Telephone  
Europe  
and Other  
Regions  
10:30 to  
00:00 GMT  
English  
International  
and/or local toll  
charges to  
Germany will  
apply  
+49-1803-  
347345  
10:30 to  
19:00 GMT  
German-  
French  
International  
and/or local toll  
charges to  
Canada will  
apply  
+1-905-882-5549  
12:00 to  
20:30 GMT  
Spanish-  
Portuguese  
         
22 Customer Care  
Service  
Availability Language  
Cost  
Access  
Telephone  
Latin  
7:00AM to  
3:30 PM EST  
Spanish,  
Portuguese  
Toll Free  
+0800-333-5277  
(Argentina  
America /  
South  
America  
Toll Free  
Toll Free  
+0800-891-9068  
(Brazil)  
7:00AM to  
7:00PM EST  
English  
+001800-514-  
3276 (Mexico)  
International  
and/or local toll  
charges to  
Canada will  
apply  
+1-905-882-3277  
(Other)  
Mail  
ATI TECHNOLOGIES INC.  
Attention: Customer Care  
1 Commerce Valley Drive East  
Markham, Ontario  
Complimentary  
Canada L3T 7X6  
ATI Customer Care will work to resolve your issue and help you to get your  
ATI product up and running. If your issue is not resolved, our technicians  
will determine whether the difficulty you are experiencing is the result of  
the ATI product, whether your product contains a defect, and whether your  
product is under warranty.  
ATI Customer Care is unable to assist with refunds, returns, or  
exchange specific inquiries. If resolving the problem being  
experienced is critical to your decision to keep the product, it is  
your responsibility to ensure that you know and are within the  
period of time your reseller will allow for refunds, returns or  
exchange.  
ATI is not responsible for any expense incurred accessing  
Customer Care. It is expected that customers will review the  
expense associated with the available support options and will  
choose the method that best meets their needs and budget.  
ATI Customer Care reserves the right to limit support options for  
products that are not registered or are at End of Life.  
     
23  
CHAPTER 5:  
Compliance Information  
FCC Compliance Information  
This Radeon® product complies with FCC Rules part 15. Operation is subject to  
the following two conditions  
This device may not cause harmful interference, and  
This device must accept any interference received, including interference that  
may cause undesired operation.  
This equipment has been tested and found to comply with the limits for a Class B digital device, pursuant  
to Part 15 of the FCC Rules. These limits are designed to provide reasonable protection against harmful  
interference in a residential installation. This equipment generates, uses and can radiate radio frequency  
energy and, if not installed and used in accordance with manufacturer's instructions, may cause harmful  
interference to radio communications. However, there is no guarantee that interference will not occur in  
a particular installation. If this equipment does cause harmful interference to radio or television  
reception, which can be determined by turning the equipment off and on, the user is encouraged to try  
to correct the interference by one or more of the following measures:  
Re-orient or relocate the receiving antenna.  
Increase the separation between the equipment and receiver.  
Connect the equipment to an outlet on a circuit different from that to which the receiver is  
connected.  
Consult the dealer or an experienced radio/TV technician for help.  
The use of shielded cables for connection of the monitor to the graphics card is  
required to ensure compliance with FCC regulations. Changes or modifications to  
this unit not expressly approved by the party responsible for compliance could  
void the user's authority to operate this equipment.  
Industry Canada Compliance Statement  
ICES-003 This Class B digital apparatus complies with Canadian ICES-003.  
Cet appareil numérique de la Classe B est conforme à la norme NMB-003 du Canada.  
For further compliance information:  
ATI Research Inc.  
4 Mount Royal Ave.  
Marlborough, MA  
01752-1976  
USA  
508-303-3900  
         
24  
Waste Electrical and Electronic Equipment  
(WEEE) Directive Compliance  
This product was manufactured by ATI Technologies Inc.  
   
25  
Glossary  
2D  
Acronym for “two dimensional,” a term applied to computer graphics that  
are “flat.” Typical desktop applications such as word processors,  
spreadsheet programs, or other programs that manipulate print or simple  
graphics (such as pictures or line art) are generally considered to be  
operating within a 2D environment, even when they include simple three  
dimensional elements, such as buttons.  
3D  
Acronym for “three dimensional,” referring to computer graphics that  
appear to have volume and depth. Various modelling processes take the  
representation of a three dimensional object provided by the computer  
program and render it by using various lighting components, applying  
textures, and setting layers of transparency or opacity as required in order  
to produce a realistic representation of a three-dimensional object on a two-  
dimensional display.  
ADC  
Short for “Apple® Display Connector,” a type of video connection found  
only with certain Apple displays. In addition to carrying the video signal to  
the monitor, it also carries power, so users can start their whole computer  
using the power button on the monitor. This type of connector is being  
phased out in favor of DVI connectors.  
Alpha Blending  
Alpha blending is used in 3D graphics to create transparent or opaque  
effects for surfaces such as glass and water. Alpha is a transparency value,  
so the lower the value, the more transparent the image looks. It is also used  
in animations to produce such things as fading effects, where one image  
gradually fades into another.  
Anisotropic Filtering  
A technique that preserves the surface details of an object as it recedes into  
the distance by utilizing and blending together the object’s texture maps.  
             
26  
This makes 3D objects appear more realistic as the detail of their surface  
texture is retained in a smooth, seamless fashion on the sections that move  
or fade away into the background.  
Anti-aliasing  
A method that smooths out the jagged edges of a curved object. A black  
curved line on a white background displayed on a computer screen will  
have some jaggedness along its edges due to the inherent limitations of  
using discrete pixels to display the image. Anti-aliasing smooths out this  
jaggedness by filling in the white spaces between the jagged edges with  
varying shades of grey.  
Aspect Ratio  
The proportions of a display are expressed as a ratio of its width and height.  
Common ratios include 4:3 for TVs and CRTs, 5:4 for LCDs, and 16:9 for  
widescreen displays.  
Back Buffer  
A type of offscreen memory used to provide smooth video and 2D graphics  
acceleration. This technique uses two frame buffers, so the process is often  
referred to as “double-buffering.” While the contents of one buffer are  
displayed, a second buffer, called the “back” buffer, holds the frame being  
worked on. In this way, users will only see complete, smooth frames  
displayed onscreen.  
Bilinear Filtering  
This filtering method reduces the blockiness caused when zooming into a  
3D surface that is at a right angle to the viewer. A newspaper photo  
examined closely enough will show that the picture is made up of tiny dots.  
If the photo was enlarged it would start to look “blocky” and less distinct.  
This is also a problem for computer-generated images, especially for  
surface details.  
Bit Depth  
Refers to the number of data bits required to store color information about  
a pixel. Larger bit depth means a greater range of color information is  
capable of being encoded into each pixel. For example, 1 binary bit of  
                   
27  
memory can only encode to either “0” or “1.” So a graphical bit depth of 1  
means that the display can only show two colors, the black and white of a  
monochrome display. Four-bit color depth is capable of displaying 16  
colors because there are only 16 different combinations of 4 bits (“0000”,  
“0001”, “0010”... to “1111”). Sixteen-bit color is capable of reproducing  
65,536 colors, and 24-bit color can display up to 16,777,216 individual  
colors.  
Bitmap  
A bitmap is a graphic or character representation composed of individual  
pixels, arranged horizontally in rows. A monochrome bitmap uses one bit  
per pixel (bpp). Color bitmaps may use up to 32bpp, depending on the color  
depth selected.  
Brightness  
The amount of white or black that is applied to all colors onscreen. By  
making the screen “brighter” you are adding more white to it. This should  
not be confused with luminosity, which measures the actual light level  
emitted from the computer display.  
Buffer  
A name referring to portions of on-board video memory. One large buffer  
is always used to display images to the screen; this is the “display buffer.”  
The rest of offscreen memory is typically used by applications as back  
buffers, z-buffers, and texture buffers.  
Charisma Engine™ II  
Incorporating a programmable Vertex Shader pipeline, Charisma Engine™  
II is a transform and lighting engine designed to make 3D characters and  
transitions even more life-like.  
Color Component  
Three color components—Red, Green, and Blue—combine in various  
intensities to determine the color of each pixel on the screen. The values of  
each color component are graphically represented by a corresponding color  
curve.  
               
28  
Color Correction  
Use Color Correction to correct discrepancies between the real color value  
and the way a screen displays it. Color discrepancies can be caused by a  
variety of sources, including the lighting conditions in the work area and  
gradual shifts in color over time on monitors or flat panel displays.  
Color Curve  
A color curve represents all possible intensity values (from 0 to 255) for a  
color component (Red, Green or Blue). For each color curve, the horizontal  
axis represents the input value (the color value a program wants to display),  
while the vertical axis represents the output value (the color value that the  
display driver will write to the screen). A value of 0 (in the lower left  
corner) represents the complete absence of that particular color, while a  
value of 255 (in the upper right corner) represents the “full” strength for  
that color.  
CRT  
Acronym for “cathode ray tube,” which is the main component of computer  
monitors and TVs. Color CRTs use three separate electron beams fired  
through a shadow mask and onto the back of the glass screen. The electron  
beams activate separate red, green, and blue values in various strengths in  
order to produce a colored image.  
Dithering  
A computer graphics technique that takes advantage of the human eye’s  
tendency to mix two colors that are adjacent to each other to produce  
smooth boundary transitions. Dithering adds intermediate color values  
between two or more boundaries, producing smoother, more natural look  
to 2D images or 3D objects.  
Dual-Link DVI  
A dual-link DVI transmits up to twice the amount of pixel information of  
single link DVI connection. Use the dual-link DVI connector for extremely  
high resolution displays such as Apple® 30-inch Cinema HD Displays.  
               
29  
Dot pitch  
Dot pitch specifies the sharpness of a monitor’s display. It is measured in  
millimeters (mm) and is the distance between the individual phosphor sub-  
pixels in a CRT display or cells of the same color within an LCD display.  
The smaller the number, the sharper the image. The most common dot  
pitches for monitors range from .24 mm to .31 mm. Also, if a monitor with  
a .24 mm dot pitch is set to its highest possible resolution, the pixel size will  
equal the dot pitch. If the monitor is set to lower resolutions, the pixels will  
be comprised of multiple dots.  
DVI  
Acronym for “Digital Video Interface,” a standard video connection used  
on many current computer displays. There are three types of DVI  
connections: DVI-A (analog), DVI-D (digital), and DVI-I (integrated,  
capable of either analog or digital). It supports high-bandwidth video  
signals over 160 Hz, so it is most often used for high-resolution displays.  
Flat Shading  
A lighting technique that shades each polygon of a 3D object based on  
where the source of the light is and the angle of the polygon in relation to  
it. It enables relatively fast rendering of 3D objects, although it can make  
those objects appear “faceted” as each visible polygon is set to a particular  
color value, and consequently does not produce as realistic an effect as  
obtained when using Gouraud shading.  
Fog  
Term used to describe the blending of an object using a fixed color as  
objects are made to appear more distant from the viewer.  
Frame Buffer  
The portion of the memory buffer on the graphics card used to store the  
image being displayed. All rendering processes have been accomplished by  
this stage and this buffer contains only a one-to-one relationship of the data  
to be relayed to the display.  
                                 
30  
Frames Per Second  
In terms of 3D graphics, refers to the rate at which the graphic processor  
can render new screens per second. Higher rates equals better, more  
naturalistic performance for such things as games set in a 3D environment.  
Sometimes abbreviated to “fps.”  
Gamma  
Sometimes confused with brightness, gamma actually refers to the  
correction that is applied to any display device in order to produce more  
gradual increases or decreases in the perceived brightness for that device.  
A change in gamma produces a non-linear change in the color curve,  
ensuring that perceived changes in color and intensity are consistently  
applied.  
Gouraud Shading  
A shading method used to produce a smooth lighting effect across a 3D  
object. A specific color is used at each vertex of a triangle or polygon and  
interpolated across the entire face.  
Hue  
Refers to a specific color within the visible spectrum of light, defined by its  
dominant wavelength. A light wave with a central tendency within the  
range of 565-590 nm is visible as yellow. In the standard RGB color space  
used by most computer displays, hue refers to a coordinate of the color as  
described by its red, green, and blue values, minus any additional  
brightness or saturation values for that color.  
HyperZ™  
HyperZ™ decreases the amount of information sent to the frame buffer,  
easing memory bandwidth limitations and allowing for ultra-high  
resolutions and full-screen 3D acceleration in true color. It uses a  
Hierarchical Z-buffer visibility algorithm to eliminate blocks of pixels that  
are hidden behind displayed triangles, Z Compression to compress and  
speed the resulting visual data and Fast Z-Clear, which updates only those  
pixels whose values have changed.  
                         
31  
Keyframe Interpolation  
This feature is also known as “morphing.” In an animation, a start and end  
point are picked as the key frames. In a 3D rendering, the start point could  
have a character with a neutral expression, and the end point could have  
that same character smiling. Additional frames are interpolated (inserted)  
between the two keyframes in order that “morphs” (transforms) the image  
so that there is a smooth transition between the key frames.  
KTX Buffer Region Extension  
This OpenGL® programming term refers to a feature that rapidly updates  
portions of the display of 3D modelling applications that change very  
quickly, or have been moved or occluded. It does this by optimizing the  
storage of buffer regions in the graphics card’s memory buffer. Other  
applications are typically not adversely affected when this is enabled.  
Lighting  
In 3D computer graphics, refers to aspects and quality of the virtual light  
source being used to make an object visible. Lighting can strongly affect  
the “mood” of a scene. For example, a “harsh” light could be a bare  
lightbulb that is glaringly bright on the objects closest to it while casting  
strong shadows in the background. A “softer” light would be more diffuse  
and not cast shadows, such as you would get outdoors on a typical overcast  
day.  
Mipmapping  
The most memory-intensive aspect of 3D graphics are the textures that give  
an object its realism (like wood, marble, leather, and cloth). Because  
objects in real life become less detailed as they move farther away from the  
viewer, 3D programmers simulate this by using less detailed, lower  
resolution texture maps on distant objects. These texture maps are merely  
scaled down versions of the main texture map used when the object is up  
close, and they use less memory.  
NTSC  
The name for the type of analog television signal used throughout the  
Americas (except Brazil) and in Japan. It draws a total of 525 vertical  
interlaced frames of video at a refresh rate of 60 Hz, making it relatively  
                   
32  
flicker-free. The acronym refers to the National Television Systems  
Committee, which devised this color video standard in 1953.  
Offscreen Memory  
An area of memory used to preload images so that they can be quickly  
drawn to the screen. Offscreen memory refers to all of the remaining video  
memory not taken up by the front buffer, which holds the contents of the  
display screen currently visible.  
OpenGL®  
Short for “Open Graphics Library,” this is an industry standard for cross-  
platform 3D graphics development. It consists of a large number of  
functions that can be called upon in various programs, such as games,  
CAD, and virtual-reality systems, to produce complex 3D objects from  
simpler, more “primitive” building blocks. Implementations currently exist  
under Windows®, Mac OS® X, and various forms of Unix, including  
Linux®.  
PAL  
An acronym for “Phase Alternating Line”, the name for a video broadcast  
standard used in much of Europe (except France), most of Asia, the  
Middle-East, Africa and Australia. It draws a total of 625 vertical interlaced  
frames of video at a refresh rate of 25 Hz.  
Pipeline  
In relation to computer graphic processors, refers to the number of separate  
arithmetic units available for rendering the output on a display. In general,  
more pipelines available on a graphical processor means there are more 3D  
rendering capabilities available, increasing overall 3D performance.  
Pixel  
All computer images are made up of tiny dots. Each individual dot is called  
a pixel, a word created from the term “picture element.” A pixel is the  
smallest indivisible unit of a digital image and can be only a single color.  
The size of the pixel depends on how the display resolution has been set.  
The smallest size a pixel can be is determined by the display’s dot pitch,  
which is measured in millimeters (mm).  
                           
33  
Pixel Tapestry™ II  
Pixel Tapestry™ II uses four parallel, highly optimized rendering  
pipelines, each capable of handling two textures simultaneously. It  
provides advanced texturing, making 3D surfaces look even more detailed  
and realistic.  
Refresh Rate  
Also referred to as “vertical refresh rate.” This is the rate at which a monitor  
or television can redraw the screen from top to bottom. NTSC television  
systems have a refresh rate of approximately 60 Hz whereas computer  
displays typically have refresh rates of 75 Hz or more. At refresh rates of  
70 Hz and lower, screen flicker is often noticeable.  
Rendering  
Rendering refers to the final drawing stages where the 2D image that  
appears on a display is derived from its 3D descriptions. What appears on  
the display may look three dimensional, but it is really just a 2D grid of  
pixels designed to appear that way.  
Resolution  
The resolution of any display is the number of pixels that can be depicted  
on screen as specified by the number of horizontal rows against the number  
of vertical columns. The default VGA resolution of many video cards is  
capable of displaying 640 rows of pixels by 480 columns. The typical  
resolution of current displays is set to higher values, such as 1024x768  
(XGA), 1280x1024 (SXGA), or 1600x1200 (UXGA).  
Saturation  
Refers to the intensity of a specific hue (color). A highly saturated hue is  
vivid and intense, whereas a less saturated hue appears more grey. A  
completely unsaturated color is grey. In terms of the RGB color model, a  
fully saturated color exists when you have 100% brightness in one of the  
three channels (say, red) and 0% in the two others (green and blue).  
Conversely, a fully desaturated color is one where all of the color values are  
the same. Saturation can therefore be thought of as the relative difference  
between the values of the channels.  
                             
34  
Shadow Mask  
In CRT monitors, the shadow mask is a metal plate full of tiny holes that is  
attached to the inside of the glass screen. It focuses the beams from the  
electron guns at the back of the CRT. The distance between these holes is  
called the dot pitch.  
SmartShader™  
SmartShader™ is ATI’s patented shader technology, providing custom  
transform and lighting effects for vertex shaders, allowing for finer control  
over the shape and position of 3D objects, as well as pixel shader effects  
that produce more accurate simulations of natural properties such as hair,  
metal, glass, and water in a real-time rendering environment. Important  
visual cues such as reflections, highlights, and shadows from multiple light  
sources can be rendered more speedily and accurately. It also increases the  
number of graphical effects that can be created, increasing overall  
performance while conserving memory bandwidth.  
SmoothVision™  
SmoothVision™ supports high-quality and high-performance anti-aliasing  
modes, both of which are required for creating high-quality 3D computer  
graphics. Both of these modes provide users with the ability to choose  
between 2x, 3x, 4x, 5x, and 6x sampling, allowing for a total of 10 different  
anti-aliasing settings, providing incrementally better, more realistic visual  
displays. The SmoothVision™ technology maintains a high level of  
performance even when a high anti-aliasing sampling rate is selected.  
Specular Highlight  
The bright, usually small, intense light reflected from a 3D surface with a  
high refraction value. From the intensity and spread of this highlight users  
can differentiate between a “hard,” smooth surface, such as metal or  
porcelain, or a “soft,” textured surface, such as fabric or skin.  
Texel  
Short for “texture element,” the 3D equivalent of a pixel, describing the  
base unit of the surface of a 3D object, such as a sphere; for a 2D object,  
such as a circle, the base unit is a pixel.  
                   
35  
Transition Minimized Differential Signaling (TMDS)  
A technology designed to reduce electromagnetic interference (EMI) and  
improve the digital signal delivered to flat panel displays. Its encoding  
algorithm converts the original 8-bit graphic data into a more fault-tolerant  
10-bit signal, which is then converted back to its original 8-bit form at the  
display device. The signal is also DC-balanced, allowing for the option of  
transmitting the signal over fibre-optic cable. DVI connectors can  
incorporate up to two TMDS links, with each “link” comprised of the  
number of signals required for standard RGB output. Higher resolutions  
and refresh rates than standard are possible if multiple TMDS links are  
available by using multiple DVI connectors.  
Trilinear Filtering  
A sampling method used to produce realistic-looking 3D objects. Trilinear  
filtering averages one of the bilinear filter mipmap levels along with the  
standard mipmap samples.  
VersaVision™  
An ATI technology enabling accelerated display rotation and scaling. Any  
desktop can now be rotated 90 degrees left or right, or even 180 degrees,  
while maintaining the full feature set of other ATI 2D and 3D technologies,  
such as SmoothVision™. VersaVision™ works with single or multiple  
displays.  
Vertex Shader  
Three-dimensional objects displayed on a screen are rendered using  
polygons, each of which is made up of intersecting triangles. A vertex is a  
corner of a triangle where it connects to another triangle, and each vertex  
carries a considerable amount of information describing its coordinates in  
3D space, as well as its weight, color, texture coordinates, fog, and point  
size data. A Vertex Shader is a graphics processing function that  
manipulates these values, producing such things as more realistic lighting  
effects, improved complex textures such as hair and fur, and more accurate  
surface deformations such as waves rippling in a pool or the stretching and  
wrinkling of a character’s clothes as he or she moves.  
                           
36  
VGA Connector  
A type of graphics connector, sometimes also called an analog connector.  
It is the most common type of video connector available, consisting 15-pins  
set in three rows. The “VGA” is an acronym for “Video Graphics Array,”  
which is also the name for the video resolution mode of 640x480 pixels, the  
lowest standard resolution supported by virtually all video cards.  
Z-buffer  
The portion of video memory that keeps track of which onscreen elements  
can be viewed and which are hidden behind other objects. In the case of a  
3D image, it keeps track of which elements are occluded by the foreground  
in relation to the user’s perspective, or by another 3D object.  
           
Index  
Numerics  
2D 7, 25, 26, 28, 33, 34, 35  
3D 3, 7, 10, 11, 16, 25, 26, 28, 29, 30, 31, 32, 33, 34, 35, 36  
3D Graphics 2  
3D OpenGL Overrides 10  
A
ADC 20, 25  
ADC connector 20  
Add an Application Profile 11  
Advanced Display Options 6  
Anisotropic Filtering 12, 25  
Anisotropic filtering 25  
Anti-aliasing 26  
Anti-Flicker 14  
Apple Cinema HD 20  
Apple Display Connector 25  
Apple Displays Properties 9  
Apple DVI-to-Video adapter 12  
Apple System Preferences 5  
Apple System Profiler Report 6  
Aspect Ratio 14, 15, 26  
ATI Displays 5, 10, 11  
ATI Displays Control Panel 6  
ATI Displays Help 16  
ATI Displays Preferences 16  
ATI Guide  
accessing 16  
description 16  
B
Back Buffer 26  
Bilinear Filtering 26  
bilinear filtering 16  
Bit depth 26, 27  
Bitmap 27  
Black & White 12  
Brightness 14  
brightness 27, 30, 33  
Buffer 26, 27, 29, 31, 32, 36  
buffer 30  
 
38  
C
Charisma Engine II 27  
Color component 27, 28  
Color correction 28  
Color curve 28  
Contrast 14  
Control Panel 5  
Controls Tab 13  
Core Image 1  
Create Apple System Profiler Report 6  
CRT 1, 28, 29, 34  
Customer Care 21, 22  
D
Detect Displays 6  
Display Control Tab 9  
Display Info 6  
Display Scaling 7  
Display Size 15  
Dithering 28  
dock 8  
Dot pitch 29, 32, 34  
DVD 1, 15, 16  
DVI 1, 29, 35  
DVI-A 29  
DVI-D 29  
DVI-I 29  
E
Electromagnetic Interference (EMI) 35  
Enable ATI “Valid” and “Safe” 9  
Enable GTF Modes for CRT 9  
Enable Hot Plug Detection 9  
Enabling Mac2TV 12  
External Connections 1  
Extra Set up 13  
F
FCC Compliance 23  
Finder 3  
Flat Shading 29  
Fog 29, 35  
Force Single Display Operation 9  
fps 30  
Frame Buffer 29  
Frames per second 30  
Frames per second (fps) 30  
Frozen Dot Crawl 13  
Full-Screen Anti-Aliasing (FSAA) 12  
G
gamma 30  
Gouraud Shading 29, 30  
GPU 3  
Graphic Card  
features 2  
H
Hard Sync 13  
Hard Sync to TV 13  
Help 22  
Hue 14, 30, 33  
HyperZ 3, 30  
I
IBM T221 display 20  
Industry Canada Compliance 23  
K
Keyframe interpolation 31  
KTX Buffer Region Extension 31  
L
Lighting 25, 28, 29, 30, 31, 35  
Linux 32  
M
Mac OS X 32  
Mac2TV 12, 14  
Mipmapping 31  
Monitor Resolution  
2D video mode table 19  
Multimedia Features 2  
N
NTSC 12, 31, 33  
O
Offscreen Memory 32  
Open the ATI Displays 5  
Optimizing Mac2TV 13  
Output Standard 12  
Overscan 15  
P
PAL 12, 32  
Pipeline 32  
Pixel 26, 27, 29, 32, 34  
40  
Product Registration 21  
Profile dialog 6  
Q
Quartz Extreme 1, 3  
QuickTime 3, 16  
R
Radeon 6  
Ratio/Size Tab 14  
Red Green Blue (RGB) 30, 33, 35  
Refresh Rate 31, 32, 33  
Related Documentation 2  
Relative Rotation 7  
Rendering 33  
Resolution 29, 31, 32, 33, 36  
rotation 7, 35  
S
Saturation 14, 30, 33  
scaling 35  
Select or Create a Preset 11  
Set Up Tab 12  
Shadow mask 34  
Sharpness 13  
SmartShader 3, 34  
SmoothVision 3, 34  
Software  
ATI Guide 16  
Specular highlight 34  
Support dialog 6  
Supported Modes 19  
SXGA 33  
System Requirements 1  
T
Texel 34  
Transition Minimized Differential Signaling (TMDS) 35  
Trilinear filtering 35  
TV 13, 14, 15  
TV Out 12  
U
Using DVD and QuickTime Playback 16  
UXGA 33  
V
VCR 15  
VersaVision 7, 35  
Vertex shader 35  
Vertical Sync 12  
VGA 33, 36  
VGA connector 36  
Video 29, 36  
Video Card  
features 2  
Video Output 12  
Viewing 3D Graphics 2  
W
Warranty 22  
Waste Electrical and Electronic Equipment (WEEE) Compliance 24  
Windows 32  
X
XGA 33  
Z
Z-buffer 36  
42  

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