Sega Barcode Reader 999 0988 User Manual

1st Printing  
July 2000  
MINI DX  
OWNER’S MANUAL  
PART NO. 999-0988  
TABLE OF CONTENTS  
1-2  
3
4-5  
6-7  
8
INTRODUCTION OF THE OWNER MANUAL  
GENERAL PRECAUTIONS  
1. Precautions to be Heeded for Operation  
2. Name of Parts  
3. Accessories  
4. Assembly and Installation  
A) Assembly of Cabinet  
9-10  
11-16  
11  
B) Securing in Place (Adjuster Adjustment)  
12  
C) Power Supply  
13  
D) Assembling Check  
14-16  
1) Memory Test  
2) C.R.T. Test  
3) Sound Test  
4) Input Test  
5) Output Test  
5. Precautions to be Heeded When Moving the Machine  
6. Contents of Game  
7. How to Play  
17  
18  
19-25  
19-20  
21  
A) Select Screen  
B) Courses and Vehicles  
C) How to Operate  
21-22  
23  
D) Game Screen  
E) Game Over  
23  
F) Damage System  
23  
G) Name Entry  
24  
H) Continuous Play vs. Play  
I) Password  
24  
25  
J) Flow Chart  
25  
8. System Test Mode  
8-1 Switch Unit and Coin Meter  
8-2 System Test Mode  
26-41  
27  
28-41  
28  
A) System Test Mode Menu  
B) Ram Test  
28  
C) JVS Test  
29  
D) Sound Test  
30  
E) C.R.T. Test  
30  
F) System Assignments  
G) Coin Assignments  
H) Bookkeeping  
I) Backup Ram Clear  
J) Rombd Test  
31-32  
33-37  
38  
39  
40  
K) Clock Setting  
L) Game Test Mode  
41  
41  
1
9. Game Test Mode  
A) Game Menu  
42-49  
42  
B) Input Test  
43  
C) Output Test  
44  
D) Game Assignments  
E) Bookkeeping  
F) Calibration Test  
G) Backup Data Clear  
H) Features  
45-46  
47  
48  
49  
49  
10. Control Panel  
50-54  
51  
52-53  
54  
10-1 Removing the Control Panel  
10-2 Volume Adjustment\Replacement  
10-3 Greasing  
11. Coin Selector  
12. Monitor  
55-58  
59-61  
12-1 Cautions and Warnings Concerning the Safety for Handling  
the Monitors  
12-2 Cautions to be Heeded When Cleaning the C.R.T. Surfaces  
12-3 Adjustment Method  
59  
60  
61  
13. Replacing the Flourescent Lamps and Buttons  
14. Periodic Inspection Table  
15. Design Related Parts  
Design Related Parts  
16.Parts List  
62  
63  
64  
64  
65-72  
65  
Switch Unit  
Assembly AC Unit  
66  
Assembly Seat  
67  
Assembly Controller  
Assembly Lever Mecha  
Assembly Brake  
68-69  
70-71  
72  
17. Wire Color Table  
Wiring Diagram  
73-74  
74  
2
SPECIFICATIONS  
I ns t a l l a t i on s pa c e :  
He i ght :  
. 34 in.(L) x 87 in.(W)  
. 76 in.  
We i ght :  
Approx. 500 lbs.  
6.8 Amp AC 120V 60 Hz  
Powe r ma xi mum c ur r e nt :  
MONI TOR:  
33” COLOR MONITOR  
INTRODUCTION OF THE OWNERS MANUAL  
SEGA ENTERPRISES, LTD., has for more than 30 years been supplying various innovative and  
popular amusement products to the world market. This Owners Manual is intended to provide  
detailed descriptions together with all the necessary installation, game settings and parts ordering  
information related to the STAR WARS RACER ARCADE, a new SEGA product.  
This manual is intended for those who have knowledge of electricity and technical expertise, espe-  
cially in ICs, CRTs, microprocessors, and circuit boards. Read this manual carefully to acquire  
sufficient knowledge before working on the machine. Should there be a malfunction, nontechnical  
personnel should under no circumstances touch the interior system. Should the need arise, contact  
our main office, or the closest branch office listed below.  
SEGA ENTERPRISES, INC. (USA)  
Customer Service  
45133 Industrial Drive  
Fremont, CA 94538  
Phone 415-701-6580  
Fax  
415-701-6594  
7:30 am - 4:00 pm, Pacific Standard Time  
Monday thru Friday  
3
General Precautions  
Follow Instructions: All operating and use instructions should be followed.  
Attachments: Do not use attachments not recommended by the product manufacturer as they may cause hazards.  
Accessories: Do not place this product on an unstable cart, stand, tripod, bracket, or table. The product may fall,  
causing serious injury to a child or adult, and serious damage to the product. Use only with a cart, stand, tripod, bracket, or  
table recommended by the manufacturer, or sold with the product. Any mounting of the product should follow the  
manufacturer’s instructions, and should use only mounting accessories recommended by the manufacturer.  
Moving the Product: This product should be moved with care. Quick stops, excessive force, and uneven surfaces  
may cause the product to overturn.  
Ventilation: Slots and openings in the cabinet are provided for ventilation, to ensure reliable operation of the product  
and to protect it from overheating; these openings must not be blocked or covered. The openings should never be blocked  
by placing the product in a built-in installation such as a bookcase or rack unless proper ventilation is provided or the  
manufacturer’s instructions have been adhered to.  
Power Sources: This product should be operated only from the type of power source indicated on the marking label.  
If you are not sure of the type of power supply to your location, consult your local power company. For products intended  
to operate from battery power or other sources, refer to the operating instructions.  
Grounding or Polarization: This product is equipped with a three-wire grounding-type plug, a plug having a third  
(grounding) pin. This plug will only fit into a grounding-type power outlet. This is a safety feature. If you are unable to  
insert the plug into the outlet, contact your electrician to replace your obsolete outlet. Do not defeat the safety purpose of the  
grounding-type plug.  
Power Cord Protection: Power-supply cords should be routed so that they are not likely to be walked on or pinched  
by items placed upon or against them, paying particular attention to cords at plugs, convenience receptacles, and the point  
where they exit from the product.  
Overloading: Do not overload wall outlets, extension cords, or integral convenience receptacles as this can result in  
a risk of fire or electric shock.  
Object and Liquid Entry: Never push objects of any kind into this product through openings as they may touch  
dangerous voltage points or short-out parts that could result in a fire or electric shock. Never spill liquid of any kind on the  
product.  
Servicing: Do not attempt to service this product yourself as opening or removing covers may expose you to danger-  
ous voltage or other hazards. Refer all servicing to qualified service personnel.  
Damage Requiring Service: Unplug this product from the wall outlet and refer servicing to qualified service person-  
nel under the following conditions:  
a) If the power cord or plug is damaged;  
b) If liquid has been spilled, or objects have fallen into the product;  
c) If the product has been exposed to rain or water;  
d) If the product does not operate normally when following the operating instructions. Adjust only those controls that  
are explained in the operating instructions. An improper adjustment of other controls may result in damage and will  
often require extensive work by a qualified technician to restore the product to its normal operation;  
e) If the product has been dropped or damaged in any way;  
f) When the product exhibits a distinct change in performance; this indicates a need for service.  
Replacement Parts: When replacement parts are required, be sure the service technician has used replacements parts  
specified by the manufacturer or that have the same characteristics as the original part. Unauthorized substitutions may  
result in fire, electric shock, or other hazards.  
4
Safety Check: Upon completion of any service or repairs to this product, ask the service technician to perform safety  
checks to determine that the product is in proper operating condition.  
Heat: The product should be situated away from heat sources such as radiators, heat registers, stoves, or other prod-  
ucts (including amplifiers) that produce heat.  
Lithium Battery- Dispose of batteries only in accordance with the battery manufacturers recommen-  
dations. Do not dispose in an open flame condition, since the battery may explode.  
Cleaning: When cleaning the monitor glass, use water or glass cleaner and a soft cloth. Do not apply chemicals such  
as benzine, thinner, etc.  
Location: This an indoor game machine, DO NOT install it outside. To ensure proper usage, avoid installing indoors  
in the places mentioned below:  
• Places subject to rain/water leakage, or condensation due to humidity;  
• In close proximity to a potential wet area;  
• Locations receiving direct sunlight;  
• Places close to heating units or hot air;  
• In the vicinity of highly inflammable/volatile chemicals or hazardous matter;  
• On sloped surfaces;  
• In the vicinity of emergency response facilities such as fire exits and fire extinguishers;  
• Places subject to any type of violent impact;  
• Dusty places.  
INSTALLATION PRECAUTIONS  
• Verify the amperage of the branch circuit outlet before plugging in the power plug. Do not over-  
load the circuit.  
• Avoid using an extension cord. If one is required, use an extension cord of type SJT, 16/3 AWG  
rated min. 120 VAC, 7A.  
• Moving this unit requires a minimum clearance (of doors, etc.) of 32” (W) by 77” (H).  
• For the operation of this machine, secure a minimum area of 32” (W) by 42”(D).  
REGULATORY APPROVALS  
This game has been tested and found to comply with the Federal Communications Commission Rules.  
This device complies with Part 15 of the FCC Rules. Operation is subject to the following two conditions: (1) This  
device may not cause harmful interference, and (2) this device must accept any interference received, including interference  
that may cause undesired operation.  
This game has been tested and listed by Underwriters Laboratories, Inc., to ANSI/UL22.  
5
1 . PRECAUTIONS TO BE HEEDED FOR OPERATION  
In order to prevent accidents, be sure to comply with the following points before and during operation.  
PRECAUTIONS TO BE HEEDED FOR OPERATION BEFORE STARTING THE OPERATION  
In order t o avoid accident s, check t he following before st art ing t he operat ion:  
Check if all of t he adjust ers are in cont act wit h t he surface. If t hey are not ,  
t he cabinet can move and cause an accident .  
Do not climb on t he product . Climbing on t he product can cause falling down  
accident s. To check t he t op port ion of t he product , use a st ep.  
To avoid elect ric shock, check t o see if door & cover part s are 5 0 8 .5  
To avoid elect ric shock, short circuit and or part s damage, do not put t he  
following it ems on or in t he periphery of t he product :  
Flower vases, flower pot s, cups, wat er t anks, cosmet ics, and recept acles/  
cont ainers/ vessels cont aining chemicals and wat er.  
To avoid injury, be sure t o provide sufficient space by considering t he  
pot ent ially crowded sit uat ion at t he inst allat ion locat ion. Insufficient inst al-  
lat ion space can cause t he player t o come int o cont act wit h or hit ot hers  
and result in injury or t rouble.  
6
PRECAUTIONS TO BE HEEDED DURING OPERATION  
To avoid injury and accident s, t hose who fall under t he following cat egories are not  
allowed t o play t he game:  
* Int oxicat ed persons  
* Those who have high blood pressure or heart problems.  
* Those who have experienced muscle convulsion or loss of consciousness when  
playing video games, et c.  
* Persons suscept ible t o mot ion sickness.  
* Persons whose act s runs count er t o t he product s warning displays.  
* Inst ruct t hose who wear high-heeled shoes t o refrain from  
playing t he game by explaining t hat playing t he game wit h high-  
heeled shoes is very dangerous and likely t o cause a  
pot ent ially hazardous sit uat ion.  
• To avoid elect ric shock and short circuit , do not allow cust omers t o put hands and  
fingers or ext raneous mat t er in openings of t he product or small openings in or  
around doors.  
• To avoid elect ric shock circuit , do not allow t he cust omers t o unplug t he power plug  
wit hout a just ifiable reason.  
• Alt hough t his product has t he accident prevent ive covering at t ached t o pot ent ially  
hazardous places where hand and fingers could be caught , small children are unable  
t o perceive hazards. Use care so t hat small children do not come close t o t he  
product when in play.  
• Immediat ely st op such violent act s as hit t ing and kicking t he product . Such violent  
act s can cause part s damage and / or falling down, result ing in injury due t o  
fragment s and falling down.  
7
2. NAME OF PARTS  
GAME SPECIFICATIONS  
DURING SHIPPING  
WIDTH  
LENGTH  
HEIGHT  
WEIGHT  
Shipping dimensions currently unavailable  
CABINET  
SEAT CABI  
WHEN ASSEMBLED  
34”  
X
87”  
X
76”  
500 LBS  
8
3. ACCESSORIES  
KEY  
(2)  
DESCRIPTION  
Part No. (Qty.)  
Note  
OWNERS MANUAL  
999-0921  
KEY MASTER  
220-5576 (2)  
For opening/closing  
the doors  
For the CASHBOX DOOR  
Figures  
If Part No. has no description, the Number has not  
been registered or can not be registered. Such a  
part may not be obtainable even if the customer  
desires to purchase it. Therefore, ensure that the  
part is in safekeeping with you.  
TAMPERPROOF WRENCH  
M8 540-0009-01 (1)  
TOOL  
9
THE SHIPMENT METHOD DESCRIBED BELOW ONLY  
APPLIES TO ‘HIKARU’ BOARDS CONTAINED IN THE  
FOLLOWING GAMES:  
LOST WORLD, VIRTUA FIGHTER 3, SUPER GT, SEGA BASS FISHING, STRIKER 2  
HARLEY DAVIDSON, STAR WARS RACER  
!!NEVER SHIP HIKARU GAME BOARDS  
!!NEVER SHIP HIKARU GAME BOARDS  
OUTSIDE OF CAGE!!  
OUTSIDE OF CAGE!!  
CARTON BOX  
601-8928 (1)  
Used for transporting the GAME BOARD.  
{SUPPLIED WITH YOUR GAME}  
DO NOT SHIP GAME BOARD WITHOUT  
THIS BOX AS IT MAY DAMAGE THE GAME  
BOARD AND VOID YOUR WARRANTY.  
“CHECK SIDE” Display  
FILTER BOARD  
NO OTHER GAMES BOARDS ARE TO BE SHIPPED IN THE CAGE AS  
THEY MAY BE DAMAGED BEYOND REPAIR. PLEASE SHIP THEM  
WITHOUT CAGE PROPERLY PROTECTED DURING SHIPPING.  
10  
4 . ASSEMBLING AND INSTALLATION  
Assembling should be performed as per t his manual. Since t his is a  
complex machine, erroneous assembling may cause damage t o t he  
machine, or malfunct ioning t o occur.  
When assembling, be sure t o perform work by plural persons.  
Depending on t he t ype of work, t here are some cases in which a  
single person performing t he work can cause personal injury or part s  
damage.  
When carrying out the assembly work, follow the procedure in the following 4-item sequence:  
1
2
3
4
ASSY OF CABINET  
SECURING IN PLACE (ADJUSTER ADJUSTMENT)  
POWER SUPPLY  
ASSEMBLING CHECK  
Note that tools such as a phillips-head screwdriver and wrench for M16 hexagon bolt w/24 mm  
width across flats are required for the assembly work.  
ASSY OF CABINET  
A
Permanant ly t ight ening t he hex bolt s should not be complet ed unt il  
t he leg levelers are adjust ed properly.  
11  
SECURING IN PLACE (ADJUSTER ADJUSTMENT)  
B
Be sure t o have all t he Adjust ers make cont act wit h a flat surface.  
Unless t he Adjust ers come int o cont act wit h a flat surface, t he Cabi-  
net can move of it self, causing an accident .  
This machine has 4 casters and 4 adjusters (shown below). When the installation position is determined, make sure  
that the machine position is level, bring the adjusters into direct contact with the floor, and make adjustments so that  
the casters will be raised approximately 5mm. from the floor.  
Move the machine to the installation  
position. Be sure to provide adequate  
space allowing the player to get on  
and off.  
1
2
Have all of the leg adjusters make  
contact with the floor. Adjust the  
height of the leg adjusters by using a  
wrench so that the machine’s position  
is kept level.  
After making adjustments, fasten the  
leg adjuster nut upward and secure  
the height of the leg adjuster.  
3
12  
POWER SUPPLY  
C
Ensure t hat t he power cord is not exposed on t he surface (passage,  
et c.). If exposed, t hey can be caught and are suscept ible t o  
damage. If damaged, t he cord can cause an elect ric shock or short  
circuit .  
Ensure t hat t he writ ing posit ion is not in t he cust omers passage  
way or t he wiring has prot ect ive covering.  
Connet the game to the power supply and turn on power to the game. Before connecting power  
supply be sure that power switch if off.  
MAIN SW  
1
2
Turning the AC unit’s main switch on will cause the  
machine to start the power check and network check  
automatically.  
In the Power On check, the steering wheel turns left  
and right, and then returns to the centering position  
and stops. In this check, the values of the VR inside  
the control panel are corrected.  
3
Until this check is finished, and the steering wheel  
stops do not touch the steering wheel or play the  
game.  
If you do, the steering reaction during the game  
(reaction at the time of course-out or crash) can not  
be obtained correctly. In the case of an abnormal  
reaction during the game, turn power on again from  
the beginning and complete the power on check.  
To the Power Supply  
Socket outlet  
13  
ASSEMBLING CHECK  
D
In the TEST MODE, ascertain that the assembly has been made correctly and IC BD, is  
satisfactory (refer to Section 9).  
In the test mode, perform the following test:  
(1) MEMORY TEST  
RAM TEST  
IC15 IC16 IC17S IC18S GOOD  
IC22 IC23 IC24S IC25S GOOD  
IC28 IC29S  
IC41  
IC42  
IC44 IC45S IC46  
IC91S IC92S  
IC98  
GOOD  
GOOD  
GOOD  
Selecting the RAM TEST on the system test  
mode menu screen causes the on-board  
memory to be tested automatically. The game  
board is satisfactory if the display beside each  
IC No. shows GOOD.  
IC47S GOOD  
GOOD  
GOOD  
OPTIONAL SOUND BOARD:  
IC12  
GOOD  
OPTIONAL COMMUNICATION BOARD:  
IC7  
IC8  
IC9  
IC10  
GOOD  
.
.
.
PRESS TEST BUTTON TO EXIT  
(2) C.R.T. TEST  
C.R.T. TEST PAGE# 1  
0
3 1  
RED  
In the system test mode menu, selecting C.R.T.  
TEST allows the screen (on which the monitor  
is tested) to be displayed.  
GREEN  
BLUE  
WHITE  
PRESS SERVI CE BUTTON TO ANOTHER PAGE  
PRESS TEST BUTTON TO EXI T  
C.R.T. TEST PAGE# 2  
PRESS SERVI CE BUTTON TO ANOTHER PAGE  
PRESS TEST BUTTON TO EXI T  
14  
(3) SOUND TEST  
SOUND TEST  
In the system test mode, selecting SOUND  
TEST causes the screen (on which sound  
related BD and wiring connections are  
tested) to be displayed.  
Check if the sound is satisfactorily emitted  
from each speaker and the sound volume is  
appropriate.  
MAIN SPEAKER LEFT  
MAIN SPEAKER RIGHT  
OPTION SPEAKER LEFT  
OPTION SPEAKER RIGHT  
>EXIT  
SELECT WITH SERVICE BUTTON  
AND  
PRESS TEST BUTTON  
(4) INPUT TEST  
INPUT TEST  
Selecting the INPUT TEST on the game test  
mode menu screen causes the screen (on  
which each switch is tested) to be displayed.  
Press each switch. For the coin switch test,  
insert a coin from the coin inlet with the coin  
chute door open. If the display beside each  
switch indicates “ON,” the switch and wiring  
connections are satisfactory.  
BOOST  
BRAKE  
OFF  
OFF  
OFF  
OFF  
3E  
LEFT BUTTON  
RIGHT BUTTON  
LEFT LEVER  
RIGHT LEVER  
START  
3D  
OFF  
OFF  
OFF  
SERVICE  
TEST  
PRESS TEST AND SERVICE BUTTON TO EXIT  
JVS TEST  
> DISPLAY CONFIG  
EXIT  
NODE  
SWITCH  
1/1  
SYSTEM -------------  
PLAYER1 ----------------------------  
PLAYER2 ----------------------------  
COIN  
SLOT1 0000 SLOT2 8000  
ANALOG  
CH1 6300 CH2 5A00 CH3 7D00 CH4 8100  
CH5 1F00 CH6 1D00 CH7 1F00 CH8 2000  
SELECT WITH SERVICE BUTTON  
AND  
PRESS TEST BUTTON  
15  
(5) OUTPUT TEST  
OUTPUT TEST  
Select OUTPUT TEST from the Menu  
screen in the Game Test Mode to cause the  
screen (on which output unit such as lamps  
and wiring connections are tested) to appear.  
Ensure that the output unit functions  
satisfactorily.  
START LAMP  
BOOST LAMP  
BOOST LOCK  
>EXIT  
OFF  
OFF  
OFF  
SELECT WITH SERVICE BUTTON  
AND  
PRESS TEST BUTTON  
Perform the above imspections also at the time of monthly inspection.  
16  
5 . PRECAUTIONS TO BE HEEDED WHEN MOVING THE MACHINE  
When moving t he machine, be sure t o unplug t he power plug.  
Moving t he machine wit h t he plug as is insert ed can damage  
t he power cord and cause fire and elect ric shock hazards.  
When moving t he machine on t he floor, ret ract t he Adjust ers  
and ensure t hat Cast ers make cont act wit h t he floor. During  
t ransport at ion, pay careful at t ent ion so t hat Cast ers do not  
t read power cords. Damaging t he power cords can cause an  
elect ric shock and/ or short circuit .  
When lift ing t he cabinet , be sure t o hold t he cat ch port ions or  
bot t om part . Lift ing t he cabinet by holding ot her port ions can  
damage part s and inst allat ion port ions, due t o t he empt y  
weight of t he cabinet , and cause personal injury.  
Do not insert t he fork t o places ot her t han designat ed when  
using a Forklift t o t ransport t he machine.  
Failure t o observe t his could cause falling down and injury  
result ing from falling down.  
Do not push t he plast ic made part s. Failure t o observe t his may  
damage part s and cause injury due t o fragment s result ing from  
damage.  
When t ransport ing t he product in places wit h st eps,  
disassemble int o each unit before t ransport ing. Inclining t he  
product in an as is assembled condit ion or placing t he  
cabinet in places wit h st eps can damage t he unit ’s joining  
port ions.  
To prot ect surface, do not direct ly apply a rope t o t he  
surfaces of product . Use prot ect ive mat erials t o t he places  
t he rope is applied t o.  
17  
6. CONTENTS OF GAME  
The following explanations apply in the event the product is functioning satisfactorily.  
Should there be any moves different from the following contents, some sort of fault may  
have occurred. Immediately look into the cause of the fault and eliminate it to ensure  
satisfactory operation.  
When the product is energized, the Billboard’s fluorescent lamp is always lit. During the  
advertise mode, the advertise screen is shown on the monitor and sound is emitted from the  
speakers in the front, left and right of the seat. Setting to No Sound Output during the  
advertise is possible in the TEST mode. During the advertise mode, the button on the  
Control Panel is unlit.  
18  
7.  
HOW TO PLAY  
To adjust the seat position, pull the lever under the seat on the right-hand side to release the  
seat lock, and slide the seat forward or backward to the desired position.  
The game starts upon inserting the required number of coins for one play.  
(A) SELECT  
SCREEN  
For Communication Play:  
When in communication play, the monitor screen remains stationary for approximately 10  
seconds to wait for the participant. The time limit is displayed in the upper right corner of the  
screen. Press the START button to cancel vs. play and proceed to the 1P mode. To avoid  
misoperation, pressing the START button will not cancel vs. mode during the first 3 seconds.  
Use the SELECT button to choose one of the 4 courses and press the START button to decide.  
The time limit for selecting the course is displayed in the upper right corner of the screen. The  
course displayed on the left is easier, and the difficulty increases upon proceeding to the right.  
19  
Use the SELECT button to choose one of the 4 vehicles and press the START button to  
decide. The time limit for selecting the vehicle is displayed in the upper right corner of the  
screen. At the time of shipment, only 2 of the vehicles are usable. However, by fulfilling the  
requirements described later in this manual, the remaining 2 vehicles will become available.  
The performance of each vehicle differs.  
For Communication Play:  
After selecting your vehicle, input your “name” using 3 letters. This name is displayed at the  
top of the opponent’s vehicle in the game screen. Use the SELECT button to scroll through  
the letters and press the START button to decide. Finally, select END to confirm. The time  
limit for inputting your name is displayed in the upper right corner of the screen. Upon  
completion of this process by all players, the game proceeds to the next screen.  
While loading the game data, the screen remains stationary for a while. You cannot skip this screen.  
20  
(B) COURSES AND VEHICLES  
There are 4 courses in this product.  
[BANTHA TRACKS] EASY  
The actual course shown in the motion picture has been simplified and shortened for  
beginners. Huge rocks rise out of the stretched wilderness.  
[SMUGGLER’S COVE] NORMAL  
A beautiful shoal and moss-covered land can be seen in this course. Although you will  
face consecutive curves in the course, the difficulty itself is not too high.  
[PIXELITO CHALLENGE] HARD  
This course is staged in the mountains at night. The narrower road and the number of  
hairpin curves make it the most difficult among the 4 courses in terms of the course  
layout.  
[THE BOONTA CLASSIC] EXPERT  
Tthis course is a reproduction of the course shown in the motion picture . This course is  
longer than the other 3 courses, making it difficult to stay the course.  
There are 4 vehicles to choose from. The vehicles available at the beginning are the  
ANAKIN SKYWALKER and the SEBULBA. The other 2 can only be used if certain  
requirements are fulfilled.  
Conditions to have the Hidden vehicles appear:  
[GASGANO] Must exceed 700 plays total (with any course/character).  
[BEN QUADINAROS] In the EXPERT course, game must be completed 50 times (with  
any character).  
*Note that once the vehicles appear, they will not be cleared when the BACKUP RAM  
CLEAR is performed.  
(C) HOW TO OPERATE  
THROTTLE LEVER  
(ACCELERATOR)  
BRAKE LEVER  
THROTTLE LEVER  
(ACCELERATOR)  
BOOST BUTTON  
SELECT BUTTON  
SELECT BUTTON  
START BUTTON  
DECIDE/VIEW CHANGE  
21  
The THROTTLE LEVER left & right also function as an accelerator and steering. Incline the  
THROTTLE LEVER forward to gain speed. To reduce the speed, pull the THROTTLE LEVER  
toward you. Incline the right Lever forward and pull the left Lever toward you to turn left. Grip the  
Brake Lever on the right-hand Lever to quickly reduce the speed. The Brake Lever itself is in the  
digital switch system, however, braking power varies in accordance with the strength of gripping the  
Lever.  
Press the BOOST button on the center of the panel to gain a rapid speed for a certain period of time.  
The gauge displayed at the lower right screen shows the current BOOST effect. The BOOST power  
gradually diminishes, and when it becomes zero, acceleration is finished. While the BOOST is in  
effect, the button is kept pressed down. Once the BOOST becomes active, the button returns to its  
original state.  
Note that setting of not performing the aforementioned operation can be selected.  
In that case however, gaining a rapid speed by the BOOST button remains unchanged.  
BOOST can be used up to 3 times per race. The BOOST button goes on when active, flashes during  
use, and goes off when inactive.  
The START button can be used for “DECIDE” in the select screen and “VIEW CHANGE” during  
game. It goes on during the race only.  
Use the SELECT button for selecting the course, the vehicle, and the letters in the NAME entry.  
BRAKE and LEVER  
used jointly  
BRAKE and LEVER  
used jointly  
OPERATION - EFFECT of the LEVER  
22  
(D) GAME SCREEN  
Position-  
During communication play:  
your position/total numbers of vehicles in play  
During single play mode:  
Time remaining  
Lap Counter (Displays the lap)  
your position  
Total time & Lap time  
BOOST remaining  
Engine damage gauge  
Damage warning lamp  
Current speed  
The rival position marker  
during communication play  
Speed meter & BOOST  
time remaining  
(E) GAME OVER  
The purpose is to finish the predetermined number of laps within the time limit.  
There are 3 laps in the EXPERT course and 4 in the other courses. When the remaining time  
becomes zero, you have to retire unfinished. Pass through the checkpoints on the course, and  
you can get extra time. When the first position player goes through the checkpoint, extra time  
is given to other players. The same applies to communication play.  
(F) DAMAGE SYSTEM  
When hitting or making contact with obstacles, damage increases and the gauge displayed at  
the lower left screen turns yellow. Recovery is possible if you do not hit or make contact with  
them thereafter. When damage reaches the maximum, the gauge turns red and BOOST  
cannot be used due to the limitation applied to the maximum speed. The condition can  
automatically be restored, however, it takes approximately 10 seconds to do so.  
23  
(G) NAME ENTRY  
The NAME ENTRY screen where you can input your name up to 3 letters will be displayed  
on the following conditions:  
(1) In 1P mode, when the player’s record is excellent. (after race)  
(2) In 1P mode, when the player is finished within the first to the third position. (after race)  
(3) Communication (vs.) play is formed. (before race)  
Scroll the letter screen with the SELECT button and press the START button to decide. After  
inputting the 3 letters, bring the cursor to “END” and press the START button to decide.  
In case of (1) as above, after the name entry, the rank will be displayed.  
In case of (2) as above, the name entry is for making password for the Internet ranking  
registration. Therefore, the name will not necessarily be displayed for in-game ranking.  
(H) CONTINUOUS VS. PLAY  
In vs. play, while the game over screen is displayed, you are asked if you continue vs. play.  
The countdown is displayed at the same time. If 2 or more players insert coins before count-  
down reaches zero, continuous vs. play is effective, and vs. play record in total is displayed.  
Note that “P1~P4” as above displays the seat numbers set in the TEST MODE.  
24  
(I) PASSWORD  
When you succeed to run the whole distance in 1P mode in any course, the password screen  
will be displayed. Make a note of the password shown in the screen and send it to the Home  
Page exclusive for this game, and you can enter in the world ranking register. You can skip  
this screen by pressing the START button. The Home Page will be open in May 2000. Opera-  
tion and maintenance in the second year and thereafter are undecided, however.  
(J) FLOW CHART  
Waiting for a participant  
Course select  
POD select  
For communication vs. play  
Name entry  
Game  
Result  
Finished the EXPERT course  
in the 1st position in 1P play  
End credit  
Finished within the 3rd position  
in 1P play, or  
In case of RANK-IN  
Name entry  
Rank display  
When finishing the  
game within the 3rd  
position in the single  
Password display  
mode.  
Game over  
You can skip the items enclosed with a dotted line in the above chart with the START button.  
25  
SYSTEM TEST MODE  
8 .  
• The cont ent s of set t ings changed in t he TEST mode are st ored when t he TEST  
mode is finished from EXIT in t he MENU mode. If t he power is t urned off before  
t he TEST mode is finished, t he cont ent s of t he set t ing changes do not t ake effect .  
• Execut ing “BACKUP DATA CLEAR” in t he SYSTEM TEST MODE does not clear t he  
BOOKKEEPING dat a in t he GAME TEST MODE.  
• Ent ering t he TEST mode clears fract ional numbers of coins less t han one credit  
and BONUS ADDER dat a.  
The SYSTEM TEST mode mainly allows checks of the IC Board for accurate functioning , monitor adjustment, as well  
as CRT TEST and COIN ASSIGNMENTS, etc. The following assignments, however, should be designated for this  
product.  
¨
¨
¨
¨
CABINET TYPE  
MONITOR TYPE  
SERVICE TYPE  
: 1 PLAYER (S)  
: HORIZONTAL  
: COMMON  
COIN CHUTE TYPE : COMMON  
TEST ITEM SELECT  
SYSTEM MENU  
RAM TEST  
J VS TEST  
SOUND TEST  
C.R.T. TEST  
SYSTEM ASSI GNMENTS  
COI N ASSI GNMENTS  
BOOKKEEPI NG  
BACKUP DATA CLEAR  
ROMBD TEST  
CLOCK SETTI NG  
ROM BOARD TEST  
GAME TEST MODE  
- > EXI T  
SELECT WI TH SERVI CE BUTTON  
AND PRESS TEST BUTTON  
1
After turning the power on, press the TEST button to display the test item menu shown above.  
2 Press the SERVICE button to move the arrow to the desired item and press the TEST button.  
When finished, bring the arrow to EXIT and press the TEST button to return to the Game mode.  
3
26  
8 - 1 SWITCH UNIT AND COIN METER  
Never t ouch places ot her t han t hose specified. Touching places not  
specified can cause elect ric shock and short circuit .  
Adjust t o t he opt imum sound volume by considering t he environment al  
requirement s of t he inst allat ion locat ion.  
If t he COIN METER and t he game board are elect rically disconnect ed,  
game play is not possible.  
Open the COIN CHUTE DOOR, and the switch unit shown will appear. The  
function of each switch is as follows:  
SPEAKER VOLUME  
SWITCH UNIT  
TEST BUTTON  
SERVICE BUTTON  
SPEAKER VOLUME  
For SPEAKERS at the  
CONTROL PANEL left &  
right  
SWITCH UNIT  
SPEAKER VOLUME (SPEAKERS)  
Controls the sound volume for the left/right CONTROL PANEL speakers.  
SPEAKER VOLUME (SUPER WOOFER)  
Controls the sound volume for the SUPER WOOFER and the BASE SHAKER under the seat.  
TEST BUTTON (TEST SW)  
Enters to the test mode.  
1
2
3
4
SERVICE BUTTON (SERVICE SW)  
Gives credits without registering on the coin meter.  
COIN METER  
COIN METER  
Open the Cashbox Door by using the key to  
have the Coin Meter appear underneath the  
Cashbox.  
COIN METER  
27  
8 - 2 SYSTEM TEST MODE  
A. SYSTEM TEST MODE MENU  
Press TEST Button to enter the TEST MODE, and the following Menu screen will be displayed.  
SYSTEM MENU  
XXXXX VERSI ON  
RAM TEST  
J VS TEST  
SOUND TEST  
C.R.T. TEST  
SYSTEM ASSI GNMENTS  
COI N ASSI GNMENTS  
BOOKKEEPI NG  
BACKUP DATA CLEAR  
ROMBD TEST  
Press SERVICE Button to move the arrow  
(>) to the desired item and select with TEST  
Button.  
Bring the arrow to EXIT and press TEST  
Button to return to the GAME Mode.  
CLOCK SETTI NG  
GAME TEST MODE  
- - >EXI T  
SELECT WI TH SERVI CE BUTTON  
AND PRESS TEST BUTTON  
B. RAM TEST  
This test allows you to check the functioning of the RAM on the Game BD. In  
this test, IC’s are checked in every row. During the test, “CHECKING” is  
displayed on the right-hand side of the screen. “BAD” is displayed to indicate  
irregular RAMs, if any. Upon finishing the test, “PRESS TEST BUTTON TO  
EXIT” is displayed in the lower center of the monitor. Press the TEST Button to  
return to the MENU screen.  
RAM TEST  
I C1 5 I C1 6  
I C2 2 I C2 3  
I C2 8 I C2 9 S  
I C4 1  
I C1 7 S I C1 8 S GOOD  
I C2 4 S I C2 5 S GOOD  
GOOD  
GOOD  
GOOD  
I C4 2  
I C4 4 I C4 5 S I C4 6  
I C9 1 S I C9 2 S  
I C9 8  
I C4 7 S GOOD  
GOOD  
GOOD  
OPTI ONAL SOUND BOARD:  
I C1 2  
GOOD  
OPTI ONAL COMMUNI CATI ON BOARD:  
I C7  
I C8  
I C9  
I C1 0  
GOOD  
.
.
.
PRESS TEST BUTTON TO EXI T  
28  
C. JVS TEST  
In this test, Functioning of  
the I/O Board connected to  
the Game Board is displayed  
and INPUT TEST can be  
performed. Execute EXIT to  
return to the MENU screen.  
J VS TEST  
I NPUT TEST  
- > EXI T  
1 / 1  
NODE  
NAME  
SEGA ENTERPRI SES, LTD. ; I / O BD J VS;  
8 3 7 - 1 3 5 5 1 ; Ve r 1 .0 0 ; 9 8 / 1 0  
CMD VER  
J VS VER  
COM VER  
SWI TCH  
COI N  
1 .1  
2 .0  
1 .0  
2 PLAYERS 1 3 BI TS  
2 SLOTS  
8 CH  
ANALOG  
DRI VER OUT  
6 CH  
SELECT WI TH SERVI CE BUTTON  
AND PRESS TEST BUTTON  
When the INPUT TEST is selected and executed, the following screen appears.  
When INPUT is performed,  
the Switch value changes to  
1 from -.  
J VS TEST  
- > DI SPLAY CONFI G  
EXI T  
Execute EXIT to return to  
the MENU screen.  
NODE  
SWI TCH  
1 / 1  
SYSTEM - - - - - - - -  
PLAYER1 - - - - - - - - - - - - -  
PLAYER2 - - - - - - - - - - - - -  
COI N  
SLOT1  
ANALOG  
0 0 0 0  
SLOT2  
8 0 0 0  
CH1 6 3 0 0 CH2 5 A0 0 CH3 7 D0 0 CH4 8 1 0 0  
CH5 1 F0 0 CH6 1 D0 0 CH7 1 F0 0 CH8 2 0 0 0  
SELECT WI TH SERVI CE BUTTON  
AND PRESS TEST BUTTON  
29  
D. SOUND TEST  
Sound Output can be performed and each Speaker can be checked.  
Select the desired item and press TEST Button, and  
SOUND TEST  
sound is emitted from the corresponding Speaker.  
MAI N SPEAKER LEFT  
MAI N SPEAKER RI GHT  
OPTI ON SPEAKER LEFT  
OPTI ON SPEAKER RI GHT  
The OPTIONAL SPEAKER LEFT and RIGHT  
function the same. Select either OPTIONAL  
SPEAKER LEFT or RIGHT to allow the vibration  
device of the Control Panel to be checked.  
- >EXI T  
Select EXIT to return to the MENU screen.  
SELECT WI TH SERVI CE BUTTON  
AND PRESS TEST BUTTON  
E. C.R.T. TEST  
In this test, monitor adjustment can be performed. Periodically check to see if the monitoradjustment is appropriate in  
this test. This test consists of 2 screens. Use SERVICE button to change the screen displayed. Press TEST Button to  
return to the MENU screen.  
C.R.T. TEST PAGE# 1  
0
3 1  
The first screen allows color adjustments to be made.  
The color bar of each of the 4 colors (red, green, blue,  
white) is the darkest at the extreme left and becomes  
brighter toward the extreme right.  
RED  
GREEN  
BLUE  
WHITE  
PRESS SERVI CE BUTTON TO ANOTHER PAGE  
PRESS TEST BUTTON TO EXI T  
C.R.T. TEST PAGE# 2  
The second screen displays crosshatches . In this page,  
monitor size and deviation can be checked.  
PRESS SERVI CE BUTTON TO ANOTHER PAGE  
PRESS TEST BUTTON TO EXI T  
30  
F. SYSTEM ASSIGNMENTS  
Performs setting for the whole system. Set each item in accordance with the  
cabinet. Use the items except ADVERTISE SOUND and COMMUNICATION  
MODE as they are at the time of shipment. To change setting, bring the arrow (>)  
to the desired item with the SERVICE BUTTON and press the TEST BUTTON  
SYSTEM ASSI GNMENTS  
CABI NET TYPE  
ADVERTI SE SOUND  
MONI TOR TYPE  
DI SPLAY TYPE  
SERVI CE TYPE  
2 PLAYERS  
ON  
HORI ZONTAL  
AUTOSCAN  
COMMON  
MASTER  
COMMUNI CATI ON MODE  
- >EXI T  
SELECT WI TH SERVI CE BUTTON  
AND PRESS TEST BUTTON  
CABINET TYPE specifies Control Panel and number of Coin Chute. The number  
of Player displayed in BOOKKEEPING varies in accordance with the value here.  
ADVERTISE SOUND is used for settings of emitting sound during ADVERTISE.  
MONITOR TYPE sets the on-screen display to the positional direction of monitor  
(HORIZONTAL or VERTICAL). If set to VERTICAL, the on-screen display for  
the test mode is vertically positioned in accordance with the setting.  
DISPLAY MODE sets the monitor’s display frequency. In this mode, if other than  
AUTOSCAN is selected and EXIT is executed, the display frequency is changed to  
the selected setting.  
SERVICE TYPE sets the functioning of when the Service Button is pressed, in case  
that several Service Buttons exist.  
• INDIVIDUAL  
By pressing Service Button, Service credit can be obtained for the Player  
corresponding to the Service Button pressed.  
• COMMON  
By pressing any Service Button, Service credit can be obtained for all Players.  
31  
COMMUNICATION MODE is for communication play setting. Select from  
among MASTER, SLAVE, NO LINK, and RELAY. When performing setting for  
communication play, be careful of the following points:  
MASTER - Set only one of the linked machines to MASTER for communication play.  
SLAVE - Set the other linked machines to SLAVE for communication play.  
NO LINK - Set to NO LINK when you operate the machine alone.  
RELAY - Set to RELAY when you want to use the machine as a monitor showing the  
communication play.  
[SEAT NUMBER]  
Give a different seat number to each of the MASTER and SLAVE machines linked for  
communication play. If the same numbers are used among the linked machines, the  
game does not start. (Refer to the section titled GAME ASSIGNMENTS)  
[The following setting items in the MASTER apply to the SLAVE.]  
ADVERTISE SOUND ON/OFF (SYSTEM MENU)  
DIFFICULTY SETTING (GAME TEST MODE)  
Object / Subject View of Default View (GAME TEST MODE)  
URL display ON/OFF during ADVERTISE (GAME TEST MODE)  
Hidden vehicles that are unusable  
This does not apply in case of setting to NO LINK.  
32  
G. COIN ASSIGNMENTS  
In this mode, the setting of incremental credit increase as against coin insertion can be  
changed. This test consists of 3 screens, and the following is the first screen. The settings  
made in the first screen will be stored when exited.  
COI N ASSI GNMENTS  
COI N CHUTE TYPE  
COI N/ CREDI T SETTI NG  
COI N CHUTE # 1  
COMMON  
# 1  
1 COI N 1 CREDI T  
COI N CHUTE # 2  
1 COI N 1 CREDI T  
MANUAL SETTI NG  
SEQUENCE SETTI NG  
EXI T  
SELECT WI TH SERVI CE BUTTON  
AND PRESS TEST BUTTON  
COIN CHUTE TYPE sets whether Coin Chute is used in common by all players or  
separately allocated to each player in case 2 or more Coin Chutes are incorporated.  
COMMON: This setting is for common use by plural players.  
INDIVIDUAL: As each player uses an independent coin chute, setting to INDIVIDUAL  
causes COIN CHUTE #2 to disappear.  
COIN/CREDIT SETTING is set when using one of the existing 26 settings or FREE  
PLAY. The selected coin rates in the COIN/CREDIT SETTING are displayed below  
COIN CHUTE #1 and COIN CHUTE #2. If you wish to set a coin rate rather than select  
from the existing setting, select MANUAL SETTING. The display next to COIN/  
CREDIT SETTING indicates “MANUAL” not “#n” in this case.  
33  
MANUAL SETTING  
When MANUAL SETTING is selected in the first screen, the following screen will appear.  
COI N ASSI GNMENTS  
MANUAL SETTI NG  
COI N TO CREDI T  
BONUS ADDER  
1
0
COI N CHUTE # 1 MULTI PLI ER  
1 COI NCOUNT AS 1 COI N  
COI N  
CREDI T  
1
1
2
2
3
3
4
4
5
5
6
6
7
7
8
8
9
9
COI N CHUTE # 2 MULTI PLI ER  
1 COI NCOUNT AS 1 COI N  
COI N  
CREDI T  
1
1
2
2
3
3
4
4
5
5
6
6
7
7
8
8
9
9
SELECT WI TH SERVI CE BUTTON  
AND PRESS TEST BUTTON  
COIN TO CREDIT determines how many coins are needed for one credit. (1~9)  
BONUS ADDER determines how many coins should be inserted to obtain one SERVICE  
COIN.  
COIN CHUTE #1 MULTIPLIER, and COIN CHUTE #2 MULTIPLIER set how many  
tokens one Coin represents inserted in each COIN CHUTE.  
SETTING EXAMPLE 1  
Setting of 2 COINS 1 CREDIT, set to:  
COIN TO CREDIT  
BONUS ADDER  
COIN CHUTE #1 MULTIPLIER  
2
0
1
SETTING EXAMPLE 2  
Setting of 5 COINS 6 CREDITS (5 COINS 1 BONUS), set to:  
COIN TO CREDIT  
BONUS ADDER  
COIN CHUTE #1 MULTIPLIER  
1
5
1
When exiting from MANUAL SETTING, if the identical coin rate is in the existing COIN/  
CREDIT SETTING, such existing mode other than what is set in the MANUAL SETTING is  
confirmed.  
34  
Table 1: COIN/CREDIT SETTING  
SETTING No.  
SETTING #1  
SETTING #2  
SETTING #3  
SETTING #4  
SETTING #5  
SETTING #6  
SETTING #7  
SETTING #8  
SETTING #9  
SETTING #10  
SETTING #11  
SETTING #12  
SETTING #13  
SETTING #14  
SETTING #15  
COIN CHUTE#1  
COIN CHUTE#2  
1 COIN  
1 COIN  
1 COIN  
1 COIN  
1 COIN  
1 COIN  
1 COIN  
1 COIN  
1 COIN  
1 COIN  
1 COIN  
1 COIN  
2 COINS  
1 COIN  
1 COIN  
1 COIN  
2 COINS  
1 COIN  
1 CREDIT  
2 CREDITS  
3 CREDITS  
4 CREDITS  
5 CREDITS  
2 CREDITS  
5 CREDITS  
3 CREDITS  
4 CREDITS  
5 CREDITS  
6 CREDITS  
1 CREDIT  
1 CREDIT  
2 CREDITS  
1 CREDIT  
3 CREDITS  
3 CREDITS  
1 CREDIT  
1 CREDIT  
1 CREDIT  
1 CREDIT  
1 CREDIT  
2 CREDITS  
2 CREDITS  
3 CREDITS  
4 CREDITS  
5 CREDITS  
6 CREDITS  
1 CREDIT  
1 CREDIT  
1 CREDIT  
1 CREDIT  
3 CREDITS  
1 CREDIT  
3 CREDITS  
1 CREDIT  
1 CREDIT  
1 CREDIT  
2 CREDITS  
3 CREDITS  
5 CREDITS  
1 CREDIT  
2 CREDITS  
3 CREDITS  
5 CREDITS  
1 CREDIT  
1 CREDIT  
2 CREDITS  
1 CREDIT  
2 CREDITS  
3 CREDITS  
1 CREDIT  
2 CREDITS  
3 CREDITS  
1 CREDIT  
2 CREDITS  
3 CREDITS  
4 CREDITS  
6 CREDITS  
1 CREDIT  
2 CREDITS  
3 CREDITS  
4 CREDITS  
6 CREDITS  
1 COIN  
1 COIN  
1 COIN  
1 COIN  
1 COIN  
1 COIN  
1 COIN  
1 COIN  
1 COIN  
1 COIN  
2 COINS  
2 COINS  
2 COINS  
1 COIN  
2 COINS  
1 COIN  
2 COINS  
3 COINS  
4 COINS  
1 COIN  
2 COINS  
3 COINS  
4 COINS  
1 COIN  
2 COINS  
3 COINS  
4 COINS  
5 COINS  
3 COINS  
5 COINS  
2 COINS  
4 COINS  
5 COINS  
2 COINS  
4 COINS  
5 COINS  
1 COIN  
2 COINS  
3 COINS  
4 COINS  
5 COINS  
1 COIN  
2 COINS  
3 COINS  
4 COINS  
5 COINS  
FREE PLAY  
SETTING #16  
SETTING #17  
SETTING #18  
SETTING #19  
3 COINS  
4 COINS  
1 COIN  
2 COINS  
3 COINS  
4 COINS  
1 COIN  
1 CREDIT  
1 CREDIT  
1 CREDIT  
2 CREDITS  
3 CREDITS  
5 CREDITS  
5 CREDITS  
SETTING #20  
SETTING #21  
SETTING #22  
5 COINS  
1 COIN  
1 CREDIT  
2 CREDITS  
SETTING #23  
SETTING #24  
SETTING #25  
2 COINS  
4 COINS  
5 COINS  
1 COIN  
1 CREDIT  
2 CREDITS  
3 CREDITS  
3 CREDITS  
1 COIN  
1 CREDIT  
2 COINS  
3 COINS  
4 COINS  
5 COINS  
1 COIN  
2 CREDITS  
3 CREDITS  
4 CREDITS  
6 CREDITS  
6 CREDITS  
SETTING #26  
SETTING #27  
FREE PLAY  
35  
Table 2: COIN/CREDIT SETTING (COIN CHUTE INDIVIDUAL TYPE)  
SETTING No. EACH SEAT’S COIN CHUTE SETTING No. EACH SEAT’S COIN CHUTE  
SETTING #1 1 COIN  
SETTING #2 1 COIN  
SETTING #3 1 COIN  
SETTING #4 1 COIN  
SETTING #5 1 COIN  
SETTING #11 1 COIN  
SETTING #12 2 COINS 1 CREDIT  
SETTING #15 1 COIN 1 CREDIT  
2 COINS 3 CREDITS  
SETTING #17 3 COINS 1 CREDIT  
SETTING #18 4 COINS 1 CREDIT  
1 CREDIT  
SETTING #21 5 COINS 1 CREDIT  
SETTING #23 2 COINS 1 CREDIT  
4 COINS 2 CREDITS  
2 CREDITS  
3 CREDITS  
4 CREDITS  
5 CREDITS  
6 CREDITS  
5 COINS 3 CREDITS  
SETTING #25 1 COIN  
1 CREDIT  
2 COINS 2 CREDITS  
3 COINS 3 CREDITS  
4 COINS 4 CREDITS  
5 COINS 6 CREDITS  
SETTING #27 FREE PLAY  
SETTING #19 1 COIN  
1 CREDIT  
2 COINS 2 CREDITS  
3 COINS 3 CREDITS  
4 COINS 5 CREDITS  
Table 3: MANUAL SETTING  
COIN TO CREDIT  
1
2
3
4
5
6
7
8
9
COIN  
1
1
1
1
1
1
1
1
1
CREDIT  
CREDIT  
CREDIT  
CREDIT  
CREDIT  
CREDIT  
CREDIT  
CREDIT  
CREDIT  
COINS  
COINS  
COINS  
COINS  
COINS  
COINS  
COINS  
COINS  
NO BONUS ADDER  
BONUS ADDER  
2
3
4
5
6
7
8
9
COINS GIVE  
COINS GIVE  
COINS GIVE  
COINS GIVE  
COINS GIVE  
COINS GIVE  
COINS GIVE  
COINS GIVE  
1
1
1
1
1
1
1
1
EXTRA COIN  
EXTRA COIN  
EXTRA COIN  
EXTRA COIN  
EXTRA COIN  
EXTRA COIN  
EXTRA COIN  
EXTRA COIN  
1
1
1
1
1
1
1
1
1
COIN COUNTS AS  
COIN COUNTS AS  
COIN COUNTS AS  
COIN COUNTS AS  
COIN COUNTS AS  
COIN COUNTS AS  
COIN COUNTS AS  
COIN COUNTS AS  
COIN COUNTS AS  
1
2
3
4
5
6
7
8
9
COIN  
COIN CHUTE ( #1 / #2 )  
MULTIPLIER  
COINS  
COINS  
COINS  
COINS  
COINS  
COINS  
COINS  
COINS  
36  
SEQUENCE SETTING  
When SEQUENCE SETTING is selected in either first or second screen, the  
SEQUENCE SETTING Mode (the third screen) appears. In this mode, number of  
credits required for starting the game can be set.  
COI N ASSI GNMENTS  
SEQUENCE SETTI NG  
SEQUENCE1  
SEQUENCE2  
SEQUENCE3  
SEQUENCE4  
SEQUENCE5  
SEQUENCE6  
SEQUENCE7  
SEQUENCE8  
*CREDI T  
*CREDI T  
*CREDI T  
*CREDI T  
*CREDI T  
*CREDI T  
*CREDI T  
*CREDI T  
- >EXI T  
[ X X X X X X X X X X X X ]  
[ SEGA ENTERPRI SES, LTD.  
DESCRI PTI ON OF SEQUENCE  
SEQ1 ****  
]
SEQ2 ****  
SEQ3 ****  
SEQ4 ****  
SEQ5 ****  
SEQ6 ****  
SEQ7 ****  
SEQ8 ****  
SELECT WI TH SERVI CE BUTTON  
AND PRESS TEST BUTTON  
Each sequence can be set between 1 ~ 5.  
Select EXIT to return to the first screen.  
37  
H. BOOKKEEPING  
This allows such data as operating time/No. of coins is inserted/No. of credits to be checked,  
etc. This is test consists of 2 screens. Pressing SERVICE Button causes screen to be  
changed. Press TEST Button to return to the MENU screen. On the first screen, such data as  
total time, coin, and credit are displayed.  
BOOKKEEPI NG  
TOTAL TI ME  
COI N1  
COI N2  
5 5 H2 7 M1 3 S  
1 6 SERVI CE1  
4 SERVI CE2  
1 0  
5
0
CREDI T  
TOTAL COI N  
2 0  
1 0  
5
COI N CREDI T  
SERVI CE CREDI T  
TOTAL CREDI T  
1 5  
PRESS SERVI CE BUTTON TO ANOTHER PAGE  
PRESS TEST BUTTON TO EXI T  
Total Time is displayed as “ X X H X X M X X S “ and no date will be displayed  
after exceeding 24 hours.  
The displays for number of coin and number of service vary depending on the CABI-  
NET TYPE set in SYSTEM ASSIGNMENTS. Number of credit displays 1 if COIN  
CHUTE TYPE is set to COMMON in COIN ASSIGNMENTS. If COIN CHUTE  
TYPE is set to INDIVIDUAL, the applicable number in CABINET TYPE setting will  
be displayed.  
On the second screen, each sequence displays the frequency of functioning.  
BOOKKEEPI NG  
PLAYER1  
SEQ1  
SEQ2  
SEQ3  
SEQ4  
SEQ5  
SEQ6  
SEQ7  
SEQ8  
PLAYER2  
SEQ1  
SEQ2  
SEQ3  
SEQ4  
SEQ5  
SEQ6  
SEQ7  
SEQ8  
1
0
1
0
0
0
0
0
0
1
0
1
0
0
0
0
PRESS SERVI CE BUTTON TO ANOTHER PAGE  
PRESS TEST BUTTON TO EXI T  
38  
I, BACKUP RAM CLEAR  
Clears contents of BOOKKEEPING, operating time, coin/credit data, number of games  
played, etc.  
BACKUP RAM CLEAR  
YES (CLEAR)  
> NO (CANCEL)  
SELECT WI TH SERVI CE BUTTON  
AND PRESS TEST BUTTON  
Selecting YES clears all aforementioned data. Select NO and press TEST button to have  
the MENU mode return without clearing data.  
Note that this does not affect the data of BOOKKEEPING in GAME TEST Mode. To clear  
the contents of BOOKKEEPING in GAME TEST Mode, enter into GAME TEST Mode  
and execute BACKUP DATA CLEAR.  
39  
J. ROMBD TEST  
In this test, on -ROM-BD ROM check is executed. If GOOD is displayed, it is satisfactory. The IC  
No., TYPE, BYTE, and word refers to the check sum of each unit. Press TEST Button to return to  
MENU mode.  
ROMBD TEST  
[ X X X X X X X X X X X X X ]  
[ SEGA ENTERPRI SES, LTD  
]
NO.  
TYPE RESULT  
**M - - - -  
**M - - - -  
NO.  
TYPE RESULT  
**M GOOD  
**M GOOD  
**M GOOD  
**M GOOD  
**M GOOD  
**M GOOD  
**M GOOD  
**M GOOD  
**M GOOD  
**M GOOD  
I C2 9  
I C3 0  
I C**  
I C**  
I C**  
I C**  
I C**  
I C**  
I C**  
I C**  
. . . .  
. . . .  
I C**  
I C**  
I C**  
I C**  
I C**  
I C**  
I C**  
I C**  
I C**  
I C**  
I C**  
**M GOOD  
**M GOOD  
**M GOOD  
**M GOOD  
**M GOOD  
**M GOOD  
**M GOOD  
**M GOOD  
. . . . . . .  
. . . . . . .  
**M GOOD  
PRESS TEST BUTTON TO EXI T  
In the above screen, IC 29 and IC 30 do not display GOOD or BAD.  
Press the SERVICE Button to proceed to the screen the check sum is displayed.  
ROMBD TEST  
[ X X X X X X X X X X X X X ]  
[ SEGA ENTERPRI SES LTD.  
]
NO.  
TYPE BYTE WORD NO.  
TYPE BYTE WORD  
I C** **M **** ****  
I C** **M **** ****  
I C** **M **** ****  
I C** **M **** ****  
I C** **M **** ****  
I C** **M **** ****  
I C** **M **** ****  
I C** **M **** ****  
I C** **M **** ****  
I C** **M **** ****  
I C2 9 **M **** ****  
I C3 0 **M **** ****  
I C** **M **** ****  
I C** **M **** ****  
I C** **M **** ****  
I C** **M **** ****  
I C** **M **** ****  
I C** **M **** ****  
I C** **M **** ****  
I C** **M **** ****  
. . . . . . . . . . . . . . .  
I C** **M **** ****  
PRESS TEST BUTTON TO EXI T  
40  
K. CLOCK SETTING  
YEAR ,MONTH, DAY, HOUR, and MINUTE are set for SEGA HIKARU BD. Select the desired  
item with the SERVICE Button and press the TEST Button to increase the value. Bring the arrow to  
EXIT and press the TEST Button to return to MENU mode.  
CLOCK SETTI NG  
2 0 0 0  
7 /  
7
7 : 7  
7
FRI  
YEAR  
MONTH  
DAY  
HOUR  
MI NUTE  
SECOND  
- > EXI T  
CANCEL  
2 0 0 0 7 /  
7
7 : 7 **FRI  
SELECT WI TH SERVI CE BUTTON  
AND PRESS TEST BUTTON  
L. GAME TEST MODE  
Enter the test Mode of the game connected to SEGA HIKARU BD. The TEST Mode includes  
INPUT Test and GAME ASSIGNMENTS such as game difficulty, etc. Refer to 9-3 for details.  
41  
9. GAME TEST MODE  
A. GAME MENU  
According to the COMMUNICATION MODE setting in the SYSTEM ASSIGNMENTS  
screen in the SYSTEM TEST MODE, the display items in the GAME TEST MENU vary.  
In the case as the COMMUNICATION MODE is set to other than RELAY:  
STAR WARS RACER ARCADE  
GAME MENU  
I NPUT TEST  
OUTPUT TEST  
GAME ASSI GNMENTS  
BOOKKEEPI NG  
CALI BRATI ON  
BACKUP DATA CLEAR  
FEATURES  
- > EXI T  
SELECT WI TH SERVI CE BUTTON  
AND PRESS TEST BUTTON  
When the COMMUNICATION MODE is set to RELAY:  
STAR WARS RACER ARCADE  
GAME MENU  
I NPUT TEST  
OUTPUT TEST  
BACKUP DATA CLEAR  
FEATURES  
- > EXI T  
SELECT WI TH SERVI CE BUTTON  
AND PRESS TEST BUTTON  
Bring the arrow (>) to the desired item and press the TEST Button. Hereafter the same  
applies to the items that display an arrow. The SELECT button and the START Button on  
the CONTROL PANEL function the same. Select the EXIT and press the TEST Button to  
return to the SYSTEM TEST MENU screen.  
42  
B. INPUT TEST  
I NPUT TEST  
BOOST  
BRAKE  
LEFT  
RI GHT BUTTON  
START  
OFF  
OFF  
OFF  
OFF  
OFF  
BUTTON  
SERVI CE  
TEST  
OFF  
OFF  
LEFT  
RI GHT LEVER  
LEVER  
**  
**  
PRESS TEST AND SERVI CE BUTTON TO EXI T  
This screen performs tests for the input units. Periodically perform tests in this screen. When each  
button on the cabinet is pressed down and the display goes ON, operation is satisfactory. The value  
for the LEVER changes according to the operation of the LEVER. Press the SERVICE button and  
the TEST button simultaneously to return to the GAME TEST MENU screen.  
LEFT LEVER  
BRAKE  
RIGHT LEVER  
BOOST  
RIGHT BUTTON  
LEFT BUTTON  
START  
RECOMMENDED VOLUME VALUE  
The range of the recommend Volume value for the LEVER is within 2D ~ C1. If the value  
does not fall into range, or if the LEVER V.R. value movements are irregular., adjust the  
V.R. in the following procedure (10-2).  
The above range shows the maximum allowable values. From the viewpoint of the de-  
sign, the moving range of the Volume is approximately 70H, therefore when the minimum  
value is 2D, the maximum value should be ± 9D.  
43  
C. OUTPUT TEST  
OUTPUT TEST  
START LAMP  
BOOST LAMP  
BOOST LOCK  
OFF  
OFF  
OFF  
- > EXI T  
SELECT WI TH SERVI CE BUTTON  
AND PRESS TEST BUTTON  
Operation status of each output unit can be checked. Select an item with the SERVICE button and  
press the TEST button. Each time you press the TEST button, ON/OFF display alters. If the lamps  
for the START and the BOOST buttons turn on when ON is displayed, operation is satisfactory.  
Change the BOOST LOCK to ON with the BOOST button pressed down. If the button is locked in  
the state of being pressed down, operation is satisfactory. If the CONTROL PANEL is set to  
STANDARD in D. GAME ASSIGNMENTS, the BOOST LOCK is not displayed on the screen.  
The ERROR DISPLAY will not occur in the Mini Deluxe Game.  
START LAMP  
BOOST LAMP  
BOOST LOCK  
The button does not lock in the Mini-  
Deluxe Model  
44  
D. GAME ASSIGNMENTS  
According to COMMUNICATION MODE setting in the SYSTEM ASSIGNMENT screen in the  
SYSTEM TEST MODE, the display items in the GAME ASSIGNMENTS vary.  
In this case the cabinet is set to MASTER.  
GAME ASSI GNMENTS  
DEFAULT VI EW  
DI FFI CULTY  
URL  
POD  
NORMAL  
ON  
SEAT NUMBER  
CONTROL PANEL  
>EXI T  
1
DELUXE  
SELECT WI TH SERVI CE BUTTON  
AND PRESS TEST BUTTON  
In this case the cabinet is set to SLAVE.  
GAME ASSI GNMENTS  
SEAT NUMBER  
CONTROL PANEL  
>EXI T  
4
DELUXE  
SELECT WI TH SERVI CE BUTTON  
AND PRESS TEST BUTTON  
45  
In this case the cabinet is set to NO LINK.  
GAME ASSI GNMENTS  
DEFAULT VI EW  
POD  
DI FFI CULTY  
URL  
NORMAL  
ON  
CONTROL PANEL  
STANDARD  
> EXI T  
SELECT WI TH SERVI CE BUTTON  
AND PRESS TEST BUTTON  
The in -game default view can be set in DEFAULT VIEW . Select either POD (Subjective view) or  
REAR (Objective view from the rear).  
The game difficulty can be set in DIFFICULTY. Select from among VERY EASY/EASY/NOR-  
MAL/ HARD/ VERY HARD. The higher the difficulty, the lesser the points you can get when  
passing through the checkpoints.  
When the URL is set to ON, the official Home page address for the game is displayed during the  
ADVERTISE mode.  
The ID number for each machine for the communication play can be set in the SEAT NUMBER.  
Select the ID. number from 1 to 4 and apply to each machine linked for communication play. If the  
same numbers are applied to 2 or more machines , the monitor displays “ CONFLICTING SEAT  
NUMBER” and the game cannot start.  
In CONTROL PANEL, settings for the solenoid control for the lock mechanism inside the control  
panel and the error display can be performed. Select the either DELUXE or STANDARD. when  
selecting DELUXE as the BOOST button is pressed, the button is locked and is passed down due to  
activation of the solenoid. An error is displayed on the screen if the BOOST button or the lock  
mechanism malfunctions. (Sec.15).  
When selecting STANDARD, the solenoid control and an error display are not performed.  
46  
E. BOOKKEEPING  
The BOOKKEEPING displays the data of gameplay time, the frequencies of the vehicles,  
and the course selection, etc. in a total o 2 pages.  
BOOKEEPI NG 1 / 2  
NUMBER OF GAMES:  
Total number of plays  
NUMBER OF GAMES  
PLAY TI ME  
AVERAGE PLAY TI ME  
LONGEST PLAY TI ME  
SHORTEST PLAY TI ME  
0
OD OH OM OS  
OH OM OS  
OH OM OS  
OH OM OS  
PLAY TIME:  
Total play time  
TI ME HI STOGRAM  
TIME HISTOGRAM  
OMOOS~OM2 9 S  
OM3 OS~OM5 9 S  
1 MOOS~1 M2 9 S  
1 M3 OS~1 M5 9 S  
2 MOOS~2 M2 9 S  
2 M3 OS~2 M5 9 S  
3 MOOS~3 M2 9 S  
3 M3 OS~3 M5 9 S  
4 MOOS~4 M2 9 S  
4 M3 OS~4 M5 9 S  
0
0
0
0
0
0
0
0
0
0
By-playtime play frequency bookkeeping  
is displayed in increments of 30 seconds  
from OMOOS to 5MOOs.  
PRESS TEST BUTTON TO CONTI NUE  
Press the TEST buton to proceed to the next page (2/2).  
BOOKKEEPI NG 1 / 2  
TOTAL NUMBER OF GAMES 6 3 7 (3 9 1 F:2 4 6 R)  
POD SELECTED  
3 8 4 (2 8 0 F:1 0 4 R)  
ANAKI N  
SEBULBA  
QUADI NAROS  
GASGANO  
1 9 5  
4 0  
(
(
(
8 5 F:1 1 0 R)  
1 8 F:2 2 R  
8 F:1 0 R  
)
)
1 8  
COURSE SELECTED  
3 8 2 (2 6 9 F:1 1 1 R)  
EASY  
NORMAL  
HARD  
7 5  
(
(
(
4 9 F:2 6 R  
3 3 F:1 5 R  
4 0 F:9 2 R  
)
)
)
4 8  
1 3 2  
EXPERT  
PRESS TEXT BUTTON TO EXI T  
In the parentheses next to each item, the F refers to “FINISH” and the R refers to “RETIRE” (for  
your reference when setting the game difficulty). In the POD SELECTED screen, only ANAKIN  
and SEBULBA are displayed at the time of shipment. Once each of the other 2 vehicles become  
usable by fulfillng the certain requirements, a vehicle will be added to the screen one by one.  
press the TEST button while page 2 is displayed to return to the GAME MENU screen.  
47  
F. CALIBRATION TEST  
The volume values for the Throttle Levers left and right can be calibrated.When operation  
of the Lever is not satisfactory, adjust the volume value in this sreeen.  
CALI BRATI ON TEST  
LEFT VALUE  
RI GHT VALUE  
MAX  
MI N  
CURRENT  
CA  
3 D  
3 E  
MAX  
MI N  
CURRENT  
CA  
3 D  
3 E  
PRESS SERVI CE BUTTON TO START CALI BRATI ON  
PRESS TEST BUTTON TO EXI T  
When performing calibration, first press the SERVICE button. The message in the lower  
screen changes as shown.  
CLI BRATI ON TEST  
LEFT VALUE  
RI GHT VALUE  
MAX  
MI N  
CA  
3 D  
MAX  
MI N  
CA  
3 D  
CURRENT 3 E  
CURRENT 3 E  
PRESS SERVI CE BUTTON TO DECI DE VALUE  
PRESS TEST BUTTON TO EXI T  
While the above screen is displayed, incline the left and  
right THROTTLE LEVERS lightly to the front and the  
rear ends. Each of the MAX/MIN/CURRENT analog  
input values for both the left and the right levers are  
displayed. Press the TEST button to return to the GAME  
MENU screen.  
48  
G. BACKUP DATA CLEAR  
BACKUP DATA CLEAR  
YES  
- > NO  
SELECT WTH THE SERVI CE BUTTON  
AND  
PRESS TEST BUTTON  
Clears the contents of the BOOKKEEPING. Bring the arrow to “YES” with the  
SERVICE button and press the TEST button. “COMPLETED” is displayed after the  
data has been cleared. bring the arrow to “NO” and press the TEST button when not  
cleared. Unlike the “BACKUP DATA CLEAR” in the SYSTEM TEST MENU, the  
play frequency data is cleared mainly in this mode. (the setting values in the GAME  
ASSIGNMENTS, the BOOKKEEPING data in the GAME MENU, and the high  
scores). Since the BACKUP DATA CLEAR clears the play-frequency data, execut-  
ing this mode before meeting the requirements delays appearance of the hidden  
vehicles.  
H. FEATURES  
FEATURES  
[BEN QUADI NAROS]  
[GASGANO]  
PRESS TEST BUTTON TO EXI T  
In the FEATURES, the name of hidden vehicles that appeared by fulfilling the  
certain requirements can be checked. If the hidden vehicles have not appeared,  
nothing but “DISABLED” is displayed. There are 2 kinds of vehicles hidden, and  
the requirements to make the vehicle appear differ one by one. Press the TEST  
button to return to the GAME MENU screen.  
49  
10. CONTROL PANEL  
Before starting to work, ensure that the Power SW is off. Failure to observe this  
can cause an electric shock or short circuit.  
Be careful not to change wirings. Damaged wiring can cause electric shock or  
short circuit.  
Do not touch undesignated places. Touching places not designated can cause  
electric shock or short circuit.  
This work should be performed by the location’s Maintenance man or service  
man. Performing work by non-technical personnel can cause an electric shock  
hazzard.  
Do not perform work other than what is specified in this Manual in order to  
prevent accidents during performing work and operation after performing  
work. Performing work not specified in this manual may require special train-  
ing for this product. If you perform work other than what is stated in this  
manual that is required for repair, contact the offices stated in the manual or  
where you purchased the product. Ask for repair or inquire how to repair.  
Use caution when handling the parts inside the control panel. Be careful not  
to damage, misplace, or deform any parts. Damaging small a portion of  
a part can cause malfunctioning.  
When securing the plastic-made parts, do not excessively fasten screws and nuts.  
Failure to observe this may damage the parts and cause injury due to fragments  
resulting from damage.  
In this product the input units are mounted on the control panel. The input units include the  
left and right levers on the control panel, the Brake Lever (the right-hand side), the BOOST  
button( the center), the START button (the lower right), and the SELECT buttons beside the  
START button on the control panel. Be sure to check the reaction of each input unit on a  
monthly basis. If the operability is poor and performing CALIBRATION in test mode does  
not improve the situation, the cause may be a malfunction of the input unit in the control  
panel.  
50  
10 - 1 REMOVING THE CONTROL PANEL COVER  
In order to check the control panel inside, first remove the control panel cover.  
1
2
Turn power off.  
Remove the GRIP from the left lever. Take out a screw from each to remove the GRIP,  
the GRIP END, and the GRIP PIN from the lever.  
GRIP END  
SCREW (1) black  
w/flat & spring washers  
GRIP  
GRIP PIN  
Lever left  
CONTROL PANEL COVER  
SCREW (1) black  
Remove the GRIP and the ASSY  
3
BRAKE from the right lever. Take out a  
screw for each to remove the GRIP, the  
GRIP END, and the ASSY BRAKE. To  
avoid wire damage, do not allow the  
ASSY BRAKE to come down.  
GRIP  
Lever  
ASSY BRAKE  
GRIP END  
51  
10 - 2 VOLUME ADJUSTMENT/REPLACEMENT  
In case the operability of the right and left levers are poor, and the performed CALIBRA-  
TION in test mode does not improve the situation, the cause may be failure of the Volume  
Gear’s engagement in the ASSY LEVER MECHA inside the control panel and or Volume  
malfunctioning. Follow the following procedure to perform Volume adjustment or re-  
placement. Since work is performed inside the energized cabinet, be very careful not to  
touch undesigned places.  
ADJUSTMENT  
Turn power off and remove the CONTROL  
PANEL COVER (10-1)  
1
Loosen the 2 cscrews securing the VR  
BRACKET in the ASSY LEVER MECHA  
to push the gear out of mesh.  
2
3 With the Lever being at the centering  
position, bring the gear into mesh so that  
the status of the volume’s shaft is as shown  
in (FIG.10.2).  
VR BRACKET  
“D” CUT FACE  
4
Fasten the screws securing the VR BRACKET.  
5
6
Turn power on and perform volume setting in the CALIBRATION in the test mode. (9-3)  
During the I/O TEST in the test mode, check to see if the volume value varies smoothly in  
accordance with operation of the Lever. (9-3)  
7
8
Turn off power.  
Install the CONTROL PANEL COVER to change back to former state.  
52  
REPLACEMENT  
If the volume is in a status as per FIG. 10.2, moving the Lever fully forward and backward  
does not damage parts, and the value does not exceed the Volume’s movable range.  
1
2
3
Turn off power and remove the  
CONTROL PANEL COVER (10-1).  
Disconnect the connector from the  
VOLUME to be replaced.  
Take out the 2 screws securing the VR  
BRACKET, in the ASSY LEVER  
MECHA to remove the VR BRACKET  
with the GEAR and VOLUME  
mounted on it.  
Disconnect the connector.  
PHOTO 10.2 b  
Remove the GEAR and  
VOLUME from the VR  
BRACKET and replace the  
VOLUME  
4
PHOTO 10.2 c  
SCREW (2)  
Flat & spring washers  
5
With the Lever being at the centering position, bring the  
gear into mesh so that the status of the volume’s shaft is as  
shown in the Fig. (FIG.10.2)  
6
7
Fasten the 2 screws securing the VR BRACKET.  
PHOTO 10.2 d  
Turn power on and perform the volume setting for CALIBRATION in the test mode.  
During I/O TEST in test mode, check to see if the volume value varies smoothly in  
accordance with operation of the Lever. (9-3)  
8
9
Turn off power.  
10  
Install the CONTROL PANEL COVER to change back to the former state.  
53  
10 - 3 GREASING  
Do not touch solenoid. The solenoid can be very hot.  
Be sure to use the designated grease. Using undesignated grease can  
cause parts damage.  
Do not apply greasing to undesignated places. Failure to observe this  
can cause malfunctioning or quality deterioration of parts.  
The period for greasing specified herein is standard. Apply greasing  
to specified portions as occasion arises.  
Once every 3 months apply greasing to the volume mesh portion in the ASSY MECHA LEVER  
and the ASSY BRAKE spring. For spray greasing, use GREASE MATE (PART NO.090-0066).  
Apply greasing to the BOOST button MECHA portion semiannually. Use GREASE 248 (PART  
NO.090-0070) for the portion. If the specified greasing is not obtainable, use greasing for the  
cold-proof, heat resisting plastic instead.  
APPLY GREASING TO THE ASSY MECHA LEVER  
PHOTO 10.3 a VOLUME GEAR MESH PORTION  
APPLY GREASING TO THE ASSY BRAKE  
Insert the spray-greasing nozzle into the  
square hole of the ASSY BRAKE  
LEVER to apply greasing to the spring  
portion.  
54  
11 . COIN SELECTOR  
HANDLING THE COIN JAM  
If the coin is not rejected when the REJECT BUTTON is pressed, open the coin chute door  
and open the selector gate. After removing the jammed coin, put a normal coin in and check  
to see that the selector functions correctly.  
GATE  
CLEANING THE COIN SELECTOR  
The coin selector should be cleaned  
once every 3 months. When cleaning,  
follow the procedure below:  
1
2
3
Turn the power for the machine OFF.  
Open the coin chute door.  
Open the gate and dust off by using a  
soft brush (made of wool, etc.).  
Remove and clean smears by using a  
soft cloth that has been dipped in water  
or diluted chemical detergent and then  
squeezed dry.  
FIG. 11a  
4
Remove the CRADLE.  
When removing the retaining ring (E-  
ring), be very careful so as not to bend  
the shaft.  
5
6
Remove stains from the shaft and  
pillow portions by wiping with a soft  
cloth, etc.  
After cleaning, apply a dry cloth to dry  
the coin selector completely.  
CRADLE  
FIG. 11b  
Never apply machine oil, et c. t o  
t he coin select or  
Aft er cleaning t he Coin Select or,  
insert a regular coin during t he  
normal working st at us t o ensure  
t hat t he Select or funct ions cor-  
rect ly.  
Insert a coin  
while keeping  
the Reject  
Button pressed  
down and  
COIN INSERTION TEST  
Once a month, when performing the COIN SW  
TEST, simultaneously check the following:  
check if it is  
rejected.  
Does the Coin Meter count satisfactorily?  
Does the coin drop into the Cashbox correctly?  
Is the coin rejected once inserted when the  
REJECT BUTTON is kept pressed down?  
COIN METER  
FIG. 11c  
55  
OPTIONAL DOLLAR BILL ACCEPTOR  
THE COIN DOOR ASSEMBLY USED ON STAR WARS  
POD RACER MINI DELUXE COMES EQUIPED TO ACCEPT  
A DOLLAR BILL ACCEPTOR. ALL NEEDED WIRING  
CONNECTIONS ARE CONVIENENTLY LOCATED INSIDE  
THE GAME FOR THIS APPLICATION.  
THE COIN DOOR CAN ACCOMMODATE THE FOLLOWING  
VALIDATOR(S):  
FORWARD-MOST  
HOLE POSITION  
Mars 2000 series  
**42-1155-00 MARS VALIDATOR $1,2,5 300 CAP  
The frame and cashbox enclosure on this coindoor has been modified  
to accommodate a Mars 2000 series stacker. It can be added by simply  
removing the cut-out plate. This one entry door can be ordered through  
Happ Controls authorized distributors. The part number is 40-6000-10EX.  
The Mars stacker can be obtained through an authorized Mars distributor.  
**Happ part number  
56  
57  
**Coin door shown with optional dollar bill validator inserted**  
58  
12. MONITOR  
12 - 1 CAUTIONS AND WARNINGS CONCERNING THE SAFETY FOR HANDLING THE MONITORS  
When performing such work as inst alling and removing t he monit or, insert ing and disconnect -  
ing t he ext ernal connect ors t o and from monit or, be sure t o disconnect t he power connect or  
(plug) before st art ing work. Proceeding t he work wit hout following t his inst ruct ion can cause  
elect ric shock of malfunct ioning.  
Using t he monit or by convert ing it wit hout obt aining a prior permission is not allowed. SEGA  
shall not be liable for any malfunct ioning and accident caused by said conversion.  
Pr im a r y s id e a n d s e c o n d a r y s id e  
The monit ors circuit which is divided int o t he Primary  
side and secondary side, is elect rically isolat ed. Do  
not t ouch t he primary side and t he secondary side  
simult aneously. Failing t o observe t he inst ruct ion can  
Co n n e c t in g t h e CRT a n d PCB  
For combining t he CRT and PCB, use t he specified part No. t o maint ain t he st at us of adjust -  
ment s made at t he fact ory. The anode of t he CRT it self will be accumulit avely charged as t ime  
elapses, generat ing high t ension volt age which is very dangerous. The monit or should be used  
wit h t he Chassis, CRT and PCB assembled. When repair, et c. is required at t he t ime of malfunc-  
t ioning, be sure t o send it in an “as assembled” condit ion. If t hese are disassembled, what s  
charged t o said high t ension volt age can be discharged, causing a very hazardous sit uat ion.  
Therefore, under no circumst ances should it be disassembled.  
S t a t ic Ele c t r ic it y  
Touching t he CRT surface somet imes causes you t o slight ly feel elect ricit y. This is because t he  
CRT surfaces are subject t o st at ic and will not adversly affect t he human body.  
In s t a lla t io n a n d r e m o v a l  
Ensure t hat t he Magnet izer Coil, FBT (Fly-Back Transformer), Anode Lead and Focus Lead are  
not posit ioned close t o t he sheet met al works sharp edges, et c. and avoid damaging t he  
insulat ed port ions so as not t o cause an elect ric shock and malfunct ioning. (For t he name of  
part s, refer t o t he above figures.)  
59  
For t he purpose of st at ic prevent ion,  
special coat ing is applied t o t he CRT  
face of t his product . To prot ect t he  
coat ing, pay at t ent ion t o t he following  
point s. Damaging t he coat ing film can  
cause elect ric shock t o t he cust omers.  
For t he caut ion t o be heeded when  
clearing, refer t o t he Sect ion of Periodic  
inspect ion Table.  
Do not apply or rub wit h a hard it em (a  
rod wit h point ed edge, pen, et c.) t o or  
on C.R.T. surfaces.  
Avoid applying st ickers, seals, et c. on  
t he C.R.T. face.  
Do not remove aluminum foils from t he  
C.R.T. corners. Removing t he aluminum  
foils can cause st at ic prevent ion effect s  
t o be lowered.  
Monit or adjust ment s have been made at t he t ime of shipment . There-  
fore do not make furt her adjust ment wit hout a just ifiable reason.  
Adjust ing t he monit or which cont ains high t ension part s is dangerous  
work. Also, an erroneous adjust ment can cause deviat ed synchroniza-  
t ion and image fault , result ing in malfunct ioning.  
When making adjust ment , ut ilize a resinous Alignment Rod. Servicing  
wit h bare hands or using conduct ive t ools can cause elect ric shock.  
12 - 2 CAUTIONS TO BE HEEDED WHEN CLEANING THE CRT SURFACES  
St at ic prevent ive coat ing is applied t o t he CRT surfaces. Peeling off  
t his coat ing can cause elect ric shock. When cleaning, pay at t ent ion t o  
t he following point s:  
Remove smears by using a dry, soft clot h (flannels, et c.). Do not  
use a coarse gauze, et c.  
For smear removing solvent , alcohol (et hanol) is recommended.  
When using chemical det ergent , e sure t o folow inst ruct ions  
below:  
Dilut e chemical det ergent wit h wat er and dip a soft clot h in and  
t hen t horoughly wring it t o wipe smears off.  
Do not use a chemical det ergent cont aining an abrasive, powder  
or bleaching agent .  
Do not use alkaline chemical det ergent s such as “glass cleaner”  
available on t he market or solvent s such as t hinner, et c.  
Do not rub or scrat ch t he CRT face wit h hard it ems such as scrub  
brushes, et c.  
Clean the CRT surfaces once a week. When cleaning, pay attention to the above cautions so that the antistatic  
coating will not come off.  
60  
1 2 - 3 ADJUSTMENT METHOD  
Monit or adjust ment s are made at t he t ime of shipment . Therefore,  
do not make furt her adjust ment s wit hout a just ifiable reason.  
Adjust ing a monit or which cont ains high t ension part s is dangerous  
work. Also, an erroneous adjust ment can cause deviat ed synchro-  
nizat ion and image fault , result ing in malfunct ion.  
When making adjust ment s, ut ilize a resinous Alignment Rod. Ser-  
vicing wit h bare hands or using t ools made of conduct ive mat erial  
can cause elect ric shock.  
61  
13. REPLACING THE FLUORESCENT LAMP AND BUTTONS  
When performing the work, be sure to turn power off. Working  
with power on can cause an electric shock or short circuit accident.  
The fluorescent lamp, when it gets hot can cause burns. Be very  
careful when replacing the Fluorescent Lamp.  
To perform work safely and securely, be sure to use a step which is in a  
secure and stable condition. Not using a step or using an unstable step can  
cause violent falling accidents.  
THE FLUORESCENT LAMP  
Take out the 2 Truss Screws and remove the Plate Holder.  
1
2
Lower the Billboard Plate and replace the Fluorescent Lamp.  
LAMP COVER A  
FLATHEAD SCREW (2)  
M4 X 8 black  
FLUORESCENT LAMP 20 W : LOCAL PURCHASE  
START BUTTON AND VIEW CHANGE BUTTON  
Be careful not to damage the wiring connection inside the start button and view change  
button.  
Turn power off.  
1
Take out the 4 Truss Screws.  
2
3
Disconnect the connector attached to the start button, and the VR  
BUTTON START REVIEW 1can be removed.  
62  
14. PERIODIC INSPECTION TABLE  
The items listed below require periodic check and maintenance to retain the performance of  
this machine and to ensure safe business operation. When handling the controller, the player  
will be in direct contact with it. In order to always allow the player to enjoy the game, be  
sure to clean it regularly. Also, it is advisable to provide wet tissue, etc. for player use.  
Be sure to check once a year to see if power cords are damaged, the  
plug is securely inserted, and dust is accumulated between the Socket  
Outlet and the Power Plug, etc. Using the product with accumulated dust  
can cause fire and electric shock hazzards.  
Periodically once a year, request the place of contact herein stated or  
the Distributor, etc. where the product was purchased from, as reguards  
the internal cleaning. Using the product with accumulated dust in  
the interior without cleaning can cause a fire or accident. Note that  
cleaning the interior parts can be performed on a pay-basis.  
TABLE 14  
Interval  
Item  
Reference  
3
Daily  
Check Adjuster’s contact with surface.  
Cleaning  
CABINET  
As necessary  
Monthly  
CONTROL PANEL  
9
Inspection of SW, VR.  
Greasing to the gear mesh portion and the spring.  
Trimonthly  
Semiannually  
10-3  
10-3  
9
Greasing to the BOOST button.  
Check COIN SW.  
Monthly  
Monthly  
Trimonthly  
Weekly  
COIN CHUTE DOOR  
Coin insertion test.  
11  
Cleaning of COIN SELECTOR  
SCREEN cleaning  
11  
12-1  
6, 9, 12  
PROJECTOR  
SEAT  
Monthly or when  
moving  
Check adjustments  
An anti-static electricity measure  
Bimonthly  
Trimonthly  
Monthly  
5
FIG.14  
Greasing to the seat rail  
MEMORY TEST  
Check settings  
9
GAME BD  
Monthly  
9
Cleaning  
INTERIOR  
Annually  
See above  
POWER SUPPLY PLUG  
Cabinet surfaces  
Inspection and cleaning  
Cleaning  
See below  
As necessary  
CLEANING THE CABINET SURFACES  
When the cabinet surfaces are badly soiled, remove stains with a soft cloth dipped in water or diluted  
(with water) chemical detergent and squeezed dry. To avoid damaging surface finish, do not use such  
solvents as thinner, benzine,etc. other than ethyl alcohol, or abrasives, bleaching agent and chemical  
dustcloth.  
63  
15. DESIGN RELATED PARTS  
3
2
1
5
4
ITEM NO.  
PART NO.  
DESCRIPTION  
1
2
3
999-0983  
999-0982  
999-0984  
MARQUEE  
POP PANEL  
RIGHT SIDE DECAL  
LEFT SIDE DECAL  
RIGHT CENTER DECAL  
LEFT CENTER DECAL  
SEAT DECAL SET  
REAR POD (PLASTIC)  
NOT SHOWN 999-0985  
999-0986  
4
NOT SHOWN 999-0987  
NOT SHOWN 999-1037  
5
999-1038  
64  
16. PARTS LIST  
SWITCH UNIT  
ITEM NO.  
PART NO.  
DESCRIPTION  
1
2
INY-1181  
421-8911  
SW BRKT  
STICKER SW UNIT  
10l  
102  
103  
509-5028  
220-5179  
601-0042  
SW PB lM  
VOL CONT B-5K OHM  
KNOB 22 MM  
65  
ASSY AC UNIT (DRT1-0400)  
ITEM NO.  
PART NO.  
DESCRIPTION  
1
SPG5-0401  
AC BRKT  
101  
102  
103  
105  
600-5843-25  
CA & PLUG ASSY 5A W/F-L=2.5M  
280-5143-6N34 BUSHING STRAIN RELIEF 6N34  
Local Purchase FUSE 5000 MA UL  
509-5453-91-V-B SW ROCKER J8 V-B  
66  
ASSY SEAT  
1
2
5
3
4
ITEM NO.  
PART NO.  
DESCRIPTION  
1
2
3
4
5
DNY0-2131  
DNY0-2132  
DYN1-2081  
DYN1-2084  
999-1009  
UPPER SEAT  
LOWER SEAT  
SEAT FRAME  
SEAT BASE  
SEAT BACK (PURPLE)  
67  
ASSY CONTROLLER  
(D-1/2)  
68  
ASSY CONTROLLER  
(D-2/2)  
ITEM NO.  
PART NO.  
DESCRIPTION  
1
2
3
4
5
6
7
8
9
10  
999-1010  
999-1011  
999-1012  
999-1013  
999-1014  
999-1015  
POD-2103  
POD-2104  
999-1016  
999-1017  
ASSY LEVER MECHA  
BOOST BUTTON (IMPERIAL#54-0004-12)  
START SWITCH (IMPERIAL#57-2000-30)  
ASSY BRAKE  
CONTROLLER BASE  
CTRL PNL COVER  
GRIP  
GRIP END  
GRIP PIN  
SELECT SWITCH (IMPERIAL#57-2000-65)  
69  
ASSY LEVER MECHA (999-1010)  
2
6
3
7
1 0 1  
1
Back View  
8
1 1  
1 0  
4
9
5
Front View  
1 3  
1 0 2  
Note : Your assembly may differ from this image.  
It is for reference purposes only.  
1 2  
70  
ASSY LEVER MECHA (999-1010)  
(D-2/2)  
ITEM NO.  
PART NO.  
DESCRIPTION  
1
2
3
4
5
6
7
8
999-1018  
999-0996  
999-1019  
999-1000  
999-1020  
999-1003  
999-1021  
999-0999  
999-1005  
999-1022  
999-0998  
999-1023  
999-1002  
LEVER BRKT INNER  
LEVER SHAFT  
STOPPER RUBBER LEVER  
GEAR HOLDER PLATE  
LEVER BRKT OUTER  
SHUTTER PLATE  
STOPPER SHAFT LEVER  
GEAR COVER  
GEAR HOLDER  
ADJUST GEAR  
VR BRACKET  
GEAR  
9
10  
11  
12  
13  
INSULATOR PAPER  
101  
102  
999-1024  
999-1025  
ROTARY DAMPER  
VOL CONTROL 5K LONG LIFE  
71  
2
1
1 .  
2 .  
9 9 9 -1 0 8 4  
9 9 9 -1 0 8 5  
DISK INNER RORY DAMPR STW MINI  
SPRING ROTARY DAMPR STW MINI  
ASSY BRAKE (999-1013)  
ITEM NO.  
PART NO.  
DESCRIPTION  
1
2
3
4
5
6
7
8
999-0994  
999-0995  
999-1026  
999-1027  
999-1001  
999-1028  
999-1029  
999-1030  
999-1031  
999-1032  
999-0997  
999-1033  
999-1034  
999-1035  
999-1617  
BRAKE COVER UPPER  
BRAKE COVER LOWER  
BRAKE SHAFT  
TORSOIN SPRING BRAKE  
BRAKE LEVER  
MICRO SWITCH  
BRAKE COLLAR  
STOPPER SHAFT  
STOPPER RUBBER BRAKE  
GRIP PIN R  
MOUNTING BRACKET (not shown)  
HOSE END  
HOSE  
HARNESS (BRAKE)  
SPACER WASHER BRAKE ASSY  
9
10  
11  
12  
13  
14  
15  
72  
17. WIRE COLOR TABLE  
THE WIRE COLOR CODE is as follow:  
A
B
C
D
E
PINK  
SKY BLUE  
BROWN  
PURPLE  
LIGHT GREEN  
Wires other than those of any of the above 5 single colors will be displayed by 2  
alphanumeric characters.  
1
2
3
4
5
7
8
9
RED  
BLUE  
YELLOW  
GREEN  
WHITE  
ORANGE  
BLACK  
GRAY  
If the right-hand side number of the code is 0, then the wire will be of a single color shown  
by the left-hand side number (see the above).  
Note 1: If the number on the right-hand side is not 0, that particular wire has a spiral color  
code. The left-hand side character shows thc base color and the right-hand side  
one, lhe spiral color.  
<Example> 51 ............... WHITE / RED  
RED  
WHITE  
Note 2: The character following the wire color code indicates the size of the wire.  
U:  
K:  
L:  
NONE:  
AWG16  
AWG18  
AWG20  
AWG22  
73  
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