Tiger Games 60 052 User Manual

MODEL 60-052  
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leader of the NWO, he has shown the world that he is a  
force to be reckoned with. He is 275 pounds of muscle  
and standing at 6' 7" he smashes through the competi-  
tion. Take control of Hogan and use his Leg Drop to finish  
Goldberg.  
GOLDBERG  
Goldberg has burst into the wrestling world with intensity  
never seen before. His size, speed, and growing arsenal of  
moves have proven too much for  
everyone he steps in the ring with.  
Goldberg has proven to be a loyal  
WCW wrestler and has battled the  
NWO one many occasions.  
Choose him and use his  
deadly combination of the  
Spear and Jackhammer to  
wipe the mat with Hogan.  
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Hollywood Hogan and Goldberg have a score to settle.  
After many confrontations without a clear winner, they will  
step in the ring to settle their differences once and for all.  
Choose your wrestler and enter a tournament that lasts  
best of 7 matches. You don’t have to win all 7 matches to  
win the belt but you do have to win at least 4. If you only  
win 4, you should step back in the ring and try to win all 7.  
If you win all 7, it just proves that you are the better man  
and a true Champion.  
O F F P AUS E RESET  
GRAPPLE PUNCH  
ON /  
S TART  
S OUN D  
KIC K BLOCK  
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CONTROLS  
OFF  
- Press to turn OFF the unit. The unit also  
shuts off after three minutes of no action.  
SOUND  
- Press to turn the SOUND ON.  
- Press to turn the SOUND OFF.  
PAUSE  
- Press to PAUSE the game.  
ON/ START - Press to turn the unit ON.  
- Press to start the game.  
- Press to start each new match.  
- Press to exit pause.  
- If your opponent is on the ground, press  
to attack your opponent off the ropes.  
,
- If your opponent is on the ground, press  
to go for the pin.  
- When selecting your wrestler, press to  
choose Hollywood Hogan.  
- When selecting your wrestler, press to  
choose Goldberg.  
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PUNCH  
KICK  
- Press to make the wrestler punch their  
opponent.  
- After grappling, press this repeatedly to do  
a power move (See pages 9 & 10).  
- It will make the wrestler kick their  
opponent.  
- After grappling, press this repeatedly to do  
a power move (See pages 10 & 11).  
BLOCK  
- BLOCK enemy’s punches and kicks.  
Note - The wrestler can still be grappled  
while blocking.  
- After grappling, press this repeatedly to do  
a power move (See page 11).  
GRAPPLE - Grapples with opponent.  
Note - The wrestler must grapple before  
performing any power moves.  
- After grappling, press this repeatedly to do  
a power move (See pages 10 & 11).  
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STARTING A NEW GAME  
Press the ON/START button to power on the game. Both  
wrestlers will now appear and Hogan will be flashing. Which-  
ever wrestler is flashing will be your wrestler in the ring. If  
you want to switch between the two wrestlers, simply press  
left or right. When your favorite wrestler is flashing, press  
ON/START to begin your first match. Now you can step in the  
ring, wrestle through a best of 7-match tournament to win the  
WCW Heavyweight Championship Belt, and prove to the world  
who the better wrestler is.  
ENERGY METER  
Each wrestler has an energy meter  
EN ERGY  
M ETER  
made up of five bars. It appears right  
next to their picture at the top of the  
screen. Every time you hit your  
opponent their meter will decrease and  
yours will increase. Beware, you lose  
more energy each time you get hit than  
you get back when you hit them. So,  
keep on the offense if you want to win.  
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P OW ER  
M ETER  
POWER METER  
There is a power meter that will come  
on screen when the wrestlers are in a  
grapple. Your goal is to fill up your half  
of the meter to get off your move  
instead of your opponent. It will seem  
like a tug of war when you grapple with  
your opponent to fill your half of the  
meter. To fill the meter and get your  
moves off, tap the move button of your choice (see below  
under POWER MOVES) as quickly as possible. Tap it fast  
enough and you’re on your way to victory. Not fast enough,  
you’re going home empty handed.  
MOVES  
Hogan and Goldberg have a variety of moves. Your job is to  
learn when to use each move to finish off your opponent the  
quickest. Each wrestler has both basic and power moves.  
Read the moves listed below to learn how to inflict some  
heavy damage.  
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BASIC MOVES - COMMON TO BOTH WRESTLERS  
PUNCH- PUNCH button  
KICK- KICK Button  
GRAPPLE- GRAPPLE button  
BLOCK- BLOCK button  
PIN -  
when your opponent is  
on the ground  
ATTACK OFF THE ROPES -  
Fin is h ‘e m  
w it h a Le g Dr op !  
Press  
,
when your  
opponent is on the ground  
POWER MOVES -  
HOLLYWOOD HOGAN  
SHORT CLOTHESLINE -  
From Grapple, press  
PUNCH rapidly  
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9
OVER HEAD PRESS INTO SLAM -  
From Grapple, press  
GRAPPLE rapidly  
PILE DRIVER - From Grapple,  
press KICK rapidly  
THROW OPPONENT INTO  
ROPES -  
Fr om g r a p p le p r e s s BLOCK  
r a p id ly. P r e s s p u n c h w h e n  
Gold b e r g is c om in g b a c k a t  
you t o c lot h e s lin e h im t o  
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10  
t h e m a t .  
POWER MOVES - GOLDBERG  
SPEAR- From Grapple,  
press GRAPPLE  
rapidly  
Fe a r t h e S p e a r !  
JACKHAMMER -  
From Grapple, press  
PUNCH rapidly  
POWER SLAM-  
From Grapple,  
press KICK rapidly  
THROW OPPONENT INTO ROPES - From grapple press  
BLOCK rapidly. Press punch when Hogan is coming back  
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at you to clothesline him to the mat.  
HINTS FOR VICTORY  
1. Attack, Attack, Attack - You can’t win if you don’t  
inflict some damage.  
2. Warm them up with punches and kicks. Then move in  
and do some real damage with your power moves from  
the grapple.  
3. Learn to use the Block - Knowing when and when not to  
use the block will separate the champs from the  
chumps.  
4. When they’re down, keep ‘em down - After you knock  
them down, go off the ropes to inflict some extra  
damage.  
5. Initiate the Grapple - If you grapple your opponent  
before he grapples you, you have a better chance  
of getting your move off.  
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12  
INSERTING THE BATTERIES  
To insert the batteries, have an adult open the battery  
compartment cover at the back of the game. (To  
remove cover, press and push battery cover upward.)  
Insert 2"AA” /LR6 batteries (not included), making  
sure to align “+” and “-” as shown.  
CAUTION: Batteries should be replaced by an adult.  
Not suitable for children under 36 months, may contain  
small parts.  
TO ENSURE PROPER FUNCTION:  
– Do not mix old and new batteries.  
– Do not mix alkaline, standard, or rechargeable batteries.  
– Battery installation should be done by an adult.  
– Non-rechargeable batteries are not to be recharged.  
– Rechargeable batteries are to be removed from  
the toy before being charged (if removable).  
– Rechargeable batteries are only to be charged  
under adult supervision (if removable).  
– Only batteries of the same or equivalent type  
as recommended are to be used.  
– Batteries are to be inserted with the correct polarity.  
– Exhausted batteries are to be removed from the toy.  
– The supply terminals are not to be short-circuited.  
RESET BUTTON:  
After battery insertion, the RESET switch may be  
pushed only if the game doesn’t work properly.  
(Use a ball-point pen.) The display should appear  
as shown in the diagram at the right.  
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13  
CAUTION  
High temperature will  
destroy the unit. Do  
not leave unit in direct  
sunlight.  
Do not use a pencil or  
pin to press the  
RESET switch. Use a  
ball-point pen.  
Do not press the liquid  
crystal display and  
avoid heavy shock or  
the display may fail.  
Clean only with a  
piece of soft dry cloth.  
Replace with new batteries at the first sign of erratic operation.  
Remember, your game will reset once you’ve replaced or removed the batteries.  
DEFECT OR DAMAGE  
If a part of your game is damaged or something has been left out, DO NOT  
RETURN THE GAME TO THE STORE. The store doesn’t have replacement  
parts. Instead, write to us at:  
Tiger Repair Department  
1000 N. Butterfield Road, Unit 1023,  
Vernon Hills, Illinois 60061, U.S.A.  
In your note, mention the name of your game, the game’s model number,  
and tell us briefly what the problem is. Also include sales slip, date, place of  
purchase and price paid. We will do our best to help.  
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14  
90-DAY LIMITED WARRANTY  
Tiger Electronics, Ltd. (Tiger) warrants to the original consumer purchaser of  
this product that the product will be free from defects in materials or  
workmanship for 90 days from the date of original purchase. This warranty  
does not cover damages resulting from accident, negligence, improper  
service or use or other causes not arising out of defects in materials or  
workmanship.  
During this 90-day warranty period, the product will either be repaired or  
replaced (at Tiger’s option) without charge to the purchaser, when returned  
with proof of the date of purchase to either the dealer or to Tiger.  
Product returned to Tiger without proof of the date of purchase or after the  
90-day warranty period has expired, but prior to one year from the original  
date of purchase, will be repaired or replaced (at Tiger’s option) for a service  
fee of U.S. $10.00. Payments must be by check or money order payable to  
Tiger Electronics, Ltd.  
The foregoing states the purchaser’s sole and exclusive remedy for any  
breach of warranty with respect to the product.  
All product returned must be shipped prepaid and insured for loss or damage  
to:  
Tiger Repair Department  
1000 N. Butterfield Road, Unit 1023,  
Vernon Hills, Illinois 60061, U.S.A.  
The product should be carefully packed in the original box or other packing  
materials sufficient to avoid damage during shipment. Include a complete  
written description of the defect, a check if product is beyond the 90-day  
warranty period, and your printed name, address and telephone number.  
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15  
THIS WARRANTY IS IN LIEU OF ALL OTHER WARRANTIES AND NO  
OTHER REPRESENTATIONS OR CLAIMS OF ANY NATURE SHALL  
BE BINDING ON OR OBLIGATE TIGER IN ANY WAY . ANY IMPLIED  
WARRANTIES APPLICABLE TO THIS PRODUCT, INCLUDING  
WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A  
PARTICULAR PURPOSE, ARE LIMITED TO THE NINETY ( 90) DAY  
PERIOD DESCRIBED ABOVE. IN NO EVENT WILL TIGER BE  
LIABLE FOR ANY SPECIAL, INCIDENTAL, OR CONSEQUENTIAL  
DAMAGES RESULTING FROM POSSESSION, USE, OR  
MALFUNCTION OF THIS TIGER PRODUCT.  
Some states do not allow limitations as to how long an implied warranty lasts  
and/or exclusions or limitations of incidental or consequential damages, so  
the above limitations and/or exclusions of liability may not apply to you. This  
warranty gives you specific rights, and you may also have other rights which  
vary from state to state.  
For more information about Tiger Electronics, our products and special  
© 1999 World Championship Wrestling, Inc.  
All characters depicted, are trademarks of or used under  
License to World Championship Wrestling, Inc.  
www.wcw.com  
®, TM, & © 1999 Tiger Electronics, Ltd. All Rights Reserved.  
980 Woodlands Parkway, Vernon HIlls, Illinois 60061, USA.  
®, TM & © 1999 TIGER ELECTRONICS UK LTD. All Rights Reserved.  
Belvedere House, Victoria Avenue,  
U.S. Pat. D397,369  
PRINTED IN CHINA  
Harrogate, North Yorkshire, HG1 1EL, England  
www.tigertoys.com  
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