Texas Instruments Server Codec Engine Server User Manual

Codec Engine Server Integrator  
User's Guide  
Literature Number: SPRUED5B  
September 2007  
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Preface  
About This Book  
The intended audience for this document is the Server Integrator, who  
creates a Codec Server for use by the Engine Integrator and thus the  
Application Author.  
This manual tells what steps the Server Integrator should take to  
configure DSP/BIOS and other components to create a Codec Server.  
Additional Documents and Resources  
You can use the following sources to supplement this user’s guide:  
Codec Engine API Reference.  
CE_INSTALL_DIR/docs/html/index.html  
Codec Engine SPI Reference Guide.  
CE_INSTALL_DIR/docs/spi/html/index.html  
Configuration Reference.  
CE_INSTALL_DIR/packages/xdoc/index.html  
Example Build and Run Instructions.  
CE_INSTALL_DIR/examples/build_instructions.html  
Codec Engine Application Developer’s Guide (SPRUE67)  
Codec Engine Algorithm Creator User’s Guide (SPRUED6)  
xDAIS-DM (Digital Media) User Guide (SPRUEC8)  
TMS320 DSP Algorithm Standard Rules and Guidelines (SPRU352)  
TMS320 DSP Algorithm Standard API Reference (SPRU360)  
TMS320 DSP Algorithm Standard Developer’s Guide (SPRU424)  
TMS320 DSP Algorithm Standard Demonstration Application  
(SPRU361)  
XDC User’s Guide and other XDC documents.  
XDC_INSTALL_DIR/doc/index.html  
iii  
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Notational Conventions  
Notational Conventions  
This document uses the following conventions:  
Program listings, program examples, and interactive displays are  
shown in a special typeface. Examples use a bold version  
of the special typeface for emphasis; interactive displays use a bold  
versionof the special typeface to distinguish commands that you  
enter from items that the system displays (such as prompts,  
command output, error messages, etc.).  
Square brackets ( [ and ] ) identify an optional parameter. If you use  
an optional parameter, you specify the information within the  
brackets. Unless the square brackets are in a bold typeface, do not  
enter the brackets themselves.  
This manual uses an icon like the one to the left to identify information  
that is specific to a particular type of system. For example, this icon  
identifies information that applies if you are using Codec Engine on a  
dual-processor GPP+DSP system.  
Trademarks  
The Texas Instruments logo and Texas Instruments are registered  
trademarks of Texas Instruments. Trademarks of Texas Instruments  
include: TI, DaVinci, XDS, Code Composer, Code Composer Studio,  
Probe Point, Code Explorer, DSP/BIOS, RTDX, Online DSP Lab,  
DaVinci, TMS320, TMS320C54x, TMS320C55x, TMS320C62x,  
TMS320C64x, TMS320C67x, TMS320C5000, and TMS320C6000.  
MS-DOS, Windows, and Windows NT are trademarks of Microsoft  
Corporation.  
UNIX is a registered trademark of The Open Group in the United States  
and other countries.  
Linux is a registered trademark of Linus Torvalds.  
Solaris, SunOS, and Java are trademarks or registered trademarks of  
Sun Microsystems, Inc.  
All other brand, product names, and service names are trademarks or  
registered trademarks of their respective companies or organizations.  
iv  
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Contents  
1
Codec Engine Overview . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .1-1  
This chapter introduces the Codec Engine.  
1.1  
1.2  
1.3  
1.4  
What is the Codec Engine? . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .1-2  
Why Should I Use It? . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .1-3  
Where Does the Codec Engine Fit into My Architecture? . . . . . . . . . . . . . . . . . . . . . . .1-4  
What Are the User Roles? . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .1-6  
1.4.1  
1.4.2  
1.4.3  
1.4.4  
Algorithm Creator . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .1-6  
Server Integrator . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .1-7  
Engine Integrator . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .1-8  
Application Author . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .1-8  
1.5  
Where Can I Get More Information? . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .1-9  
2
Configuring a Codec Server . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .2-1  
This chapter describes how the Server Integrator should configure a Codec Server for use by the  
Engine Integrator.  
2.1  
Overview. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .2-2  
2.1.1  
2.1.2  
2.1.3  
2.1.4  
2.1.5  
2.1.6  
What is a Codec Server? . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .2-3  
What is the Execution Flow? . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .2-3  
What About Single-Processor Systems? . . . . . . . . . . . . . . . . . . . . . . . . . . . .2-5  
What Algorithms Can a Codec Server Integrate? . . . . . . . . . . . . . . . . . . . . .2-6  
What Examples Exist? . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .2-6  
What is the Config Kit?. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .2-6  
2.2  
Creating a Codec Server . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .2-7  
2.2.1  
2.2.2  
2.2.3  
2.2.4  
2.2.5  
2.2.6  
2.2.7  
2.2.8  
Creating a Package . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .2-7  
Editing the Package Definition . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .2-8  
Editing the Codec Server Configuration Script. . . . . . . . . . . . . . . . . . . . . . . .2-8  
Editing the DSP/BIOS Configuration Script . . . . . . . . . . . . . . . . . . . . . . . . .2-14  
Editing the Build Script . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .2-15  
Editing the Linker Command File . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .2-16  
Editing the main.c File . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .2-16  
Editing the makefile . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .2-16  
2.3  
Delivering a Codec Server . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .2-16  
2.3.1  
2.3.2  
Delivering Server Packages for Servers Built with XDC . . . . . . . . . . . . . . .2-17  
Delivering Server Packages for Servers Built with Configuro-based makefiles .  
2-17  
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-vi  
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Chapter 1  
Codec Engine Overview  
This chapter introduces the Codec Engine.  
Topic  
Page  
1.1 What is the Codec Engine? . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1–2  
1.2 Why Should I Use It?. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1–3  
1.3 Where Does the Codec Engine Fit into My Architecture?. . . . . . . . 1–4  
1.4 What Are the User Roles? . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1–6  
1.5 Where Can I Get More Information? . . . . . . . . . . . . . . . . . . . . . . . . . 1–9  
1-1  
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What is the Codec Engine?  
1.1  
What is the Codec Engine?  
From the application developer’s perspective, the Codec Engine is a set  
of APIs that you use to instantiate and run xDAIS algorithms. A VISA  
interface is provided as well for interacting with xDM-compliant xDAIS  
algorithms.  
The API is the same for all of the following situations:  
The algorithm may run locally (on the GPP) or remotely (on the DSP).  
The system may be a GPP+DSP, DSP only, or GPP only system.  
All supported GPPs and DSPs have the same API.  
All supported operating systems have the same API. For example,  
Linux, PrOS, VxWorks, DSP/BIOS, and WinCE.  
This manual uses an icon like the one to the left to identify information  
that is specific to a particular type of system. For example, this icon  
identifies information that applies if you are using Codec Engine on a  
dual-processor GPP+DSP system.  
xDM is the eXpressDSP Algorithm Interface Standard for Digital Media.  
It is sometimes referred to as xDAIS-DM.  
Any xDM algorithm is compliant with the eXpressDSP Algorithm Interface  
Standard (xDAIS). Additionally, it implements the xDAIS-DM (xDM)  
interface, an extension to the xDAIS standard that provides support for  
digital media encoders, decoders, and codecs. The xDM specification  
defines APIs for digital media codecs by class, with extensions defined  
for video, imaging, speech, and audio codec classes.  
The xDM interfaces divide codec algorithms into four classes: Video,  
Image, Speech, and Audio (VISA). VISA reflects this xDM interface. One  
set of APIs is provided per codec class. Thus, MP3 can be replaced with  
WMA without changing the application source code. Only the  
configuration needs to be changed.  
The Codec Engine also supports real-time, non-intrusive visibility into  
codec execution. It provides APIs for accessing memory and overall CPU  
usage statistics and execution trace information.  
The Codec Engine runtime is supplied in binary form. Thus, application  
libraries built with same Codec Engine release are always compatible.  
1-2  
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Why Should I Use It?  
1.2  
Why Should I Use It?  
The Codec Engine is designed to solve some common problems  
associated with developing system-on-a-chip (SoC) applications. The  
most significant problems include:  
Debugging in a heterogeneous processor environment can be  
painful. There are multiple debuggers and complex bootstrapping.  
Different implementations of the same algorithm, such as MP3, have  
different APIs. Changing to a more efficient algorithm involves  
significant recoding.  
Portability issues are compounded with two processors. You may  
want to port to a different board with a newer DSP or a newer GPP.  
Some algorithms may run on either the GPP or the DSP. To balance  
system load, “low complexity” algorithms can run on a GPP, but the  
definition of “low” changes over time. If changing the location where  
the algorithm runs were easy, you wouldn’t have to weigh  
performance issues against the difficulty of changing the application.  
For market success, most applications need to support multiple  
codecs to handle the same type of media. For example, an  
application might need to support three or four audio formats.  
Programmers with a GPP (general-purpose processor) view don’t  
want to have to learn to be DSP programmers. They don’t want to  
have to worry about a DSP’s complex memory management and  
DSP real-time issues.  
The Codec Engine addresses these problems by providing a standard  
software architecture and interfaces for algorithm execution. The Codec  
Engine is:  
Easy-to-use. Application developers specify what algorithm needs  
to be run, not how or where.  
Extensible and configurable. New algorithms can be added by  
anyone, using standard tools and techniques.  
Portable. The APIs are target, platform, and even codec  
independent.  
Codec Engine Overview  
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1-3  
Where Does the Codec Engine Fit into My Architecture?  
1.3  
Where Does the Codec Engine Fit into My Architecture?  
The application code (or the middleware it uses) calls the Codec Engine  
APIs. Within the Codec Engine, the VISA APIs use stubs and skeletons  
to access the core engine and the actual codecs, which may be local or  
remote.  
The following figure shows the general architecture of an application that  
uses the Codec Engine. It also shows the user roles involved in creating  
various portions of the application. See Section 1.4, What Are the User  
Roles? for more on user roles.  
Role 4:  
Application  
Author  
Application  
media middleware  
Codec Engine Runtime  
Core Engine APIs  
VISA APIs  
Role 3:  
Engine  
Integrator  
Video Encode  
stubs  
Core Engine  
Runtime  
Video Encode  
skeleton  
Role 2:  
Server  
Integrator  
VISA SPIs  
Role 1:  
Algorithm  
Creator  
MP4 Encode  
VC1 Encode  
The application (or middleware it uses) calls the core Engine APIs and  
the VISA APIs. The VISA APIs use stubs to access the core engine SPIs  
(System Programming Interfaces) and the skeletons. The skeletons  
access the core engine SPIs and the VISA SPIs. The VISA SPIs access  
the underlying algorithms.  
1-4  
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Where Does the Codec Engine Fit into My Architecture?  
The following figure is a modification of the previous diagram that shows  
how this architecture is distributed in a GPP+DSP system. In this  
example, yellow portions run on the GPP, and grey portions run on the  
DSP. This is, the video encoder skeleton and the video encoder codecs  
are on the DSP and the application and video encoder stubs are on the  
GPP.  
Application  
media middleware  
Codec Engine Runtime  
Core Engine APIs  
VISA APIs  
Video Encode  
stubs  
Core Engine  
Runtime  
Video Encode  
skeleton  
VISA SPIs  
app processor  
DSP Server  
MP4 Encode  
VC1 Encode  
Since Codec Engine is flexible, alternate diagrams could be shown for  
GPP-only and DSP-only systems.  
Codec Engine Overview  
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1-5  
What Are the User Roles?  
1.4  
What Are the User Roles?  
The Codec Engine has several customer use cases, from GPP-side  
application developers to DSP-side codec authors. Is some cases, these  
roles may be played by a single person. In other development  
environments, a different developer may be assigned each role. This  
topic describes the primary roles that Codec Engine users will play.  
Because Codec Engine is very portable and configurable and can run in  
many different environments, the descriptions of these roles are  
intentionally generalized. When applicable, specific hardware and  
software environments are described after the general descriptions.  
This document describes the APIs available to the Application Author.  
Other documents are referenced for the other roles.  
1.4.1  
Algorithm Creator  
The Algorithm Creator is responsible for creating an xDAIS algorithm,  
and providing the necessary packaging to enable these algorithms to be  
consumed and configured by Codec Engine.  
If the codec is xDM-compliant, Codec Engine's VISA APIs support  
remote execution without additional support. However, if the codec is not  
xDM-compliant, and the codecs support remote execution, the Algorithm  
Creator should supply Codec Engine skeletons and stubs.  
The Algorithm Creator uses xDAIS and the XDC Tools, which includes a  
configuration kit. Using these, the Algorithm Creator generates a codec  
library with the iAlg and optional iDMA3 interface symbols exported. This  
person also implements the ti.sdo.ce.ICodec interface, referencing the  
exported symbols from the codec library.  
The Algorithm Creator hands a released Codec package to the Server  
Integrator. This likely includes one or more libraries and the XDC  
package metadata.  
The Algorithm Creator uses the following resources:  
Codec Engine Algorithm Creator User's Guide (SPRUED6)  
xDAIS-DM (Digital Media) User Guide (SPRUEC8)  
xDM API Reference. XDAIS_INSTALL_DIR/docs/html/index.html  
TMS320 DSP Algorithm Standard Rules and Guidelines (SPRU352)  
TMS320 DSP Algorithm Standard API Reference (SPRU360)  
TMS320 DSP Algorithm Standard Developer’s Guide (SPRU424)  
Example codecs  
1-6  
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What Are the User Roles?  
1.4.2  
Server Integrator  
To support Engines with remote codecs, a Codec Server must be  
created. The Codec Server integrates the various components  
necessary to house the codecs (e.g. DSP/BIOS, Framework  
Components, link drivers, codecs, Codec Engine, etc.) and generates an  
executable.  
There are two configuration steps that the Codec Server Integrator must  
perform, one to configure DSP/BIOS (through a Tconf script) and one to  
configure "the rest" of the components (through XDC configuration of  
Framework Components, Link, Codec Engine, etc).  
The Server Integrator receives the various Codec packages from  
Algorithm Creators. This person uses Codec Engine and its dependent  
packages (DSP/BIOS, DSKT2, etc) along with the XDC Tools to create  
the following:  
A server configuration file (.cfg)  
A server DSP/BIOS configuration file (.tcf)  
A simple main() routine to do minimal initialization  
A DSP executable created by executing the configuration scripts,  
and compiling the output. This executable is a Codec Server.  
The Server Integrator hands the DSP executable to the Engine Integrator  
(preferably as a Codec Server package. The Server Integrator should  
also provide a list of the codecs in the Codec Server.  
The Server Integrator uses the following resources:  
This manual  
Configuration Reference.  
CE_INSTALL_DIR/packages/xdoc/index.html  
Example Codec Servers  
For applications that use only local algorithms, the Codec Server is not  
used, so this role is not required.  
Codec Engine Overview  
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1-7  
What Are the User Roles?  
1.4.3  
Engine Integrator  
The Engine Integrator defines various Engine configurations. This can  
include the names of the Engines, as well as the codecs and their names  
within each Engine, whether each codec is local or remote relative to the  
application, which groups each codec should be integrated into (for  
environments which support resource sharing), the name of the Codec  
Server image if a particular Engine contains remote codecs, etc. This is  
done via an XDC configuration script (*.cfg).  
This script, when run, generates code and build instructions appropriate  
for the configuration.  
The Engine Integrator receives the name of a Codec Server and a list of  
the codecs it contains from the Server Integrator. Using these, this  
person creates an Engine configuration file (.cfg) that may reference a  
Codec Server. (On local-only platforms, the Codec Server is not used.)  
The Engine Integrator hands the Engine configuration file to the  
Application Author.  
The Engine Integrator uses the following resources:  
Chapter 5 of Codec Engine Application Developer’s Guide  
(SPRUE67)  
Configuration Reference.  
CE_INSTALL_DIR/packages/xdoc/index.html  
Example Build and Run Instructions.  
CE_INSTALL_DIR/examples/build_instructions.html  
Example configuration scripts (*.cfg)  
1.4.4  
Application Author  
The application uses the Codec Engine APIs (Engine_, VISA, and other  
utility APIs) to create/delete preconfigured Engine instances,  
create/delete and interact with codecs, acquire buffers appropriate for the  
codecs, etc.  
Since Codec Engine doesn't perform any I/O, the application is  
responsible for handling I/O. This includes such task as file access (for  
example, open/read/write/seek/close) and driver interaction (for  
example, open/close/ioctl and buffer management).  
The Application Author is responsible for building the application code,  
and for linking "the appropriate content" into the executable image.  
The Application Author receives the following:  
1-8  
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Where Can I Get More Information?  
Various Codec packages from Algorithm Creators  
A Codec Server DSP executable from the Server Integrator if codec  
will run on a DSP  
An Engine config file (.cfg) from the Engine Integrator  
The Application Author write application code, generates output from the  
Engine configuration file (.c and .xdl output files) using the XDC Tools,  
compiles the application code and generated files. This person then links  
the files, including the generated linker command file (.xdl) into an  
executable. The end result is the application executable.  
The process for generating an application executable is highly dependant  
on the application's operating system. If the application runs on the DSP  
using DSP/BIOS, for example, a .tcf file is needed to configure the  
DSP/BIOS kernel as well. If the application runs on Linux, the application  
does not need to configure the operating system.  
The Application Author uses the following resources:  
Codec Engine Application Developer’s Guide (SPRUE67)  
Codec Engine API Reference.  
CE_INSTALL_DIR/docs/html/index.html  
Example Build and Run Instructions.  
CE_INSTALL_DIR/examples/build_instructions.html  
1.5  
Where Can I Get More Information?  
The release_notes.html file at the top of the Codec Engine installation  
provides general information, information about changes in the latest  
version, devices supported and validation information, known issues, and  
links to online documentation provided with the Codec Engine. The  
online documentation provided with the Codec Engine is as follows:  
Codec Engine API Reference.  
CE_INSTALL_DIR/docs/html/index.html  
Configuration Reference.  
CE_INSTALL_DIR/packages/xdoc/index.html  
Example Build and Run Instructions.  
CE_INSTALL_DIR/examples/build_instructions.html  
For information about xDM, see the xDAIS-DM (Digital Media) User  
Guide (SPRUEC8).  
Codec Engine Overview  
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1-9  
1-10  
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Chapter 2  
Configuring a Codec Server  
This chapter describes how the Server Integrator should configure a  
Codec Server for use by the Engine Integrator.  
Topic  
Page  
2.1 Overview. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2–2  
2.2 Creating a Codec Server. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2–7  
2.3 Delivering a Codec Server . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2–16  
2-1  
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Overview  
2.1  
Overview  
As described in Section 1.4.2, Server Integrator, the Server Integrator  
provides a Codec Server to the Engine Integrator. In practice, these roles  
may be shared by one person.  
There are two configuration steps that the Server Integrator performs:  
Configure DSP/BIOS through a Tconf script  
Configure "the rest" of the components through XDC configuration of  
Framework Components, DSP/BIOS Link, the Codec Engine, etc.  
The Server Integrator receives various Codec packages from Algorithm  
Creators, as well as packages of other components in the system (for  
example Framework Components and Codec Engine).  
The Server Integrator uses Codec Engine and its dependent packages  
(DSP/BIOS, DSKT2, etc.) along with the XDC Tools to create the  
following:  
A server configuration file (.cfg)  
A server DSP/BIOS configuration file (.tcf)  
A simple main() routine to do minimal initialization  
A DSP executable created by executing the configuration scripts,  
and combining the various packages. This executable is a Codec  
Server.  
The Server Integrator should also provide a list of the codecs in the  
Codec Server.  
The Server Integrator hands the DSP executable to the Engine  
Integrator, who references it in the Engine configuration file. For example,  
the ceapp.cfg file might contain an Engine configuration and the following  
line to identify the Codec Server used by the Engine.  
vcr.server = "./video_copy.x64P";  
2-2  
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Overview  
2.1.1  
What is a Codec Server?  
A Codec Server is a binary that integrates codecs, framework  
components, and system code. When the Codec Server is on a DSP, it  
uses DSP/BIOS as the DSP kernel.  
In the context of the DaVinci DM644x platforms (and other GPP+DSP  
platforms), a Codec Server is a DSP binary. It includes a DSP/BIOS task  
thread that responds to requests from a client to create codecs, provide  
performance information (MIPS and MEM usage).  
A Codec Server performs similarly to a web server. Just as the term "web  
server" can refer to the actual hardware, the configured software, or the  
executing daemon, the term "Codec Server" can refer to the DSP, the  
configured image loaded on the DSP, or the executing task.  
The GPP application uses the VISA APIs to invoke remote codecs on the  
DSP. From the perspective of the GPP application, codec execution is  
completely transparent, and behaves the same whether the codecs are  
local (on the GPP) or remote (on the DSP). When remote, Codec Engine  
automatically manages the necessary creation, communication,  
invocation, and eventual deletion of codecs from the DSP.  
2.1.2  
What is the Execution Flow?  
As an example of the execution flow, on a dual-CPU system, such as the  
DM644x device, the following steps summarize the execution flow when  
a GPP application uses a remote codec to perform audio encode on the  
DSP. After opening the engine, the application makes calls to the VISA  
APIs, which manage the three phases of remote codec execution as  
follows:  
1) The application calls the VISA creation API (for example,  
AUDENC_create() ) to create an algorithm instance on the DSP:  
First, a generic instance object is created on the GPP to hold the  
necessary state, handles, function pointers, etc.  
A local "node" object is created to receive communication from  
the "remote" node.  
A "create" message is formed to signal the function dispatcher on  
the DSP to create the remote node instance.  
The creation message is sent to the dispatcher on the DSP.  
On the DSP, the dispatcher receives the "create" message.  
Some error checks are performed, and the DSP-side state  
objects are created and initialized.  
Configuring a Codec Server  
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Overview  
A message queue is created to allow the remote node to receive  
commands from the GPP.  
The  
node-specific  
"create"  
function  
(for  
example,  
AUDENC_create() ) is called to initialize the node state and  
algorithm-specific memory and resources. (Note that this call is  
made from within the dispatcher execution context.)  
A dedicated execution thread (task) is created for the node. The  
new thread does not run yet, but is in a suspended state.  
In the dispatcher thread, instance data for the new node is saved,  
and then the dispatcher sends a status response back to the  
GPP.  
On success, the GPP-side instance object is updated with  
appropriate handles and data for the new "remote" node.  
A "start" message is then formed and sent to the dispatcher on  
the DSP to start execution of the remote node.  
Upon receiving the "start" command, the DSP-side dispatcher  
changes the priority of the node's thread from suspended to its  
configured execution priority. This change in priority causes the  
node’s "execute" function to run in the newly created node's  
execution context. This function blocks, awaiting commands  
from the GPP.  
2) The application calls the VISA process API (for example,  
AUDENC_process() ), which results in a remote procedure call to the  
DSP:  
The GPP-side algorithm stub is invoked and performs some  
basic argument validation.  
A message structure is allocated and filled in with marshalled  
arguments, including translated (DSP) physical addresses for  
buffers.  
The "process" message is sent to the remote node's message  
queue on the DSP to invoke the remote algorithm.  
On the DSP-side, the node's thread wakes upon receipt of the  
"process" message, and calls the algorithm skeleton.  
The skeleton unmarshalls the arguments and input and output  
buffers and then invalidates the buffers from the DSP cache.  
Any algorithm scratch memory is then "activated".  
The algorithm's actual "process" function is invoked to do the  
encoding.  
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Overview  
Any algorithm scratch memory is then "deactivated".  
The skeleton writebacks output buffers to ensure that CPU writes  
to the cache are flushed to external memory.  
The node's thread then replies with the status back to the GPP  
and then blocks waiting for the next message.  
Back on the GPP, the stub unmarshalls outArgs, the returned  
message is freed, and a status is returned to the application  
3) When processing is complete, the application calls the VISA delete  
API (for example, AUDENC_delete() ), which causes the algorithm  
instance on the DSP to be deleted:  
The GPP-side forms and then sends a message to the remote  
node on the DSP with a command to "exit".  
On the DSP, the remote node wakes upon receipt of the "exit"  
message and sends an acknowledgement back to the GPP.  
On the GPP, a node "delete" message is formed and then sent  
to the dispatcher on the DSP.  
The dispatcher wakes up and deletes the remote node's  
execution thread.  
The  
node-specific  
"delete"  
function  
(for  
example,  
AUDENC_delete() ) is invoked to free algorithm resources and to  
do any node-specific cleanup. (Note that this call is from within  
the dispatcher execution context.)  
The remaining DSP-side instance object is deleted, and a  
response is sent back to the GPP.  
The remaining GPP-side instance objects are deleted, the  
remote node message queue is closed, and then a status is  
returned to the application.  
2.1.3  
What About Single-Processor Systems?  
On systems where there are no "remote" codecs, there is no need to  
configure a Codec Server.  
Configuring a Codec Server  
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Overview  
2.1.4  
What Algorithms Can a Codec Server Integrate?  
You can use any algorithm that is xDM-compliant in a Codec Server.  
In addition, if you want to use a xDAIS-compliant algorithm that is not  
xDM-compliant, you can first implement your own stubs and skeletons for  
that algorithm, and then use that algorithm in a Codec Server. See the  
Codec Engine Algorithm Creator User’s Guide (SPRUED6) for details.  
The Codec Engine does not provide APIs for chaining algorithms.  
However, you may use an xDM- or xDAIS-compliant algorithm that,  
behind its exposed interface, chains algorithms together.  
The xDM specification defines an uniform API for each class of  
algorithms. From an application perspective this means that the same  
API will be used for an H.264 and an MPEG-4 decoder.  
The algorithm is identified by an unique string in the "create" function.  
Everything else should remain the same. Note that the application must  
be aware of the restrictions of the algorithm it is trying to invoke. For  
example TI video decoders expect one frame of data to work properly.  
2.1.5  
What Examples Exist?  
You can use the Codec Servers as examples for creating your own  
Codec Servers. These servers are provided as part of the Codec Engine  
distribution.  
CE_INSTALL_DIR/examples/servers/all_codecs  
CE_INSTALL_DIR/examples/servers/video_copy  
2.1.6  
What is the Config Kit?  
The XDC Config Kit is a set of configuration packages and tools that may  
be used to configure and build an executable. Some examples of such  
executables are:  
A DSP executable that contains remote codecs (for example, a  
Codec Server)  
A DSP executable that contains an application and local codecs (for  
example, a single processor Codec Engine application plus local  
codecs)  
A GPP executable that contains an Codec Engine, implying local  
and/or remote codecs (for example, a Codec Engine application)  
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Creating a Codec Server  
2.2  
Creating a Codec Server  
To create a Codec Server, you perform the following configuration steps:  
Configure DSP/BIOS through a Tconf script  
Configure "the rest" of the components through XDC configuration  
(for example, Framework Components, DSP/BIOS Link, the Codec  
Engine, etc.).  
You will modify the following files:  
package.xdc. The package definition file.  
package.bld. The build script.  
servername.cfg. The Codec Server configuration script.  
servername.tcf. The DSP/BIOS configuration script.  
Optionally, you may modify the following additional files:  
link.cmd. An optional linker command file.  
main.c. Contains applications main() function.  
To begin creating a Codec Server, use the steps in the following  
subsections. The examples in this section use the  
CE_INSTALL_DIR/examples/servers/video_copy example.  
So long as the algorithms you want to use implement the xDM interface,  
the coding needed is limited to a simple main() routine in C code to  
initialize the Codec Engine. The rest of the integration is by providing  
configuration information to create the Codec Server.  
2.2.1  
Creating a Package  
Follow these steps to set up environment variables to point to various  
tools used in the build process and to create a directory with files you will  
modify to create your server.  
1) Optionally copy the entire CE_INSTALL_DIR/examples tree to a  
working directory. This step is optional but recommended so that you  
have a backup copy.  
2) Edit the examples/user.bld file, which defines the locations of content  
on your development system. Make sure the paths in this file match  
your paths to the TI codegen tools and other compilers and OS tools  
referenced in the file. See examples/build_instructions.html for  
details.  
Configuring a Codec Server  
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Creating a Codec Server  
3) Edit the examples/xdcpaths.mak file with a text editor to specify the  
CE_INSTALL_DIR, XDC_ROOT, and BIOS_ROOT variables.  
Again, see examples/build_instructions.html for details.  
4) Make a duplicate of one of the Codec Server examples in the  
examples/servers directory. Each of these directories is a "package".  
Packages must have names that match their directory location. So,  
you should give your duplicate directory a path that follows the  
examples/my_company/my_project/my_server naming convention.  
You will name the package to match this location in the following  
section.  
2.2.2  
Editing the Package Definition  
The package.xdc file is the package definition file, which defines your  
Codec Server’s name and its dependencies.  
Follow these steps to name your server package.  
1) Edit the package.xdc file with a text editor. Rename the server  
package. For example, to call your server "my_server", change the  
bolded portion as follows:  
package my_companyname.my_project.my_server  
The package name must reflect the directory structure under the  
examples  
directory.  
For  
example,  
a
package  
in  
the  
example/my_company/my_project/my_server directory must have a  
name of my_company.my_project.my_server. You should use this  
companyname convention to ensure that your server has a unique  
package name.  
2.2.3  
Editing the Codec Server Configuration Script  
A file named servername.cfg configures the non-DSP/BIOS aspects of  
the Codec Server. To create this file for your own server, it is best to  
modify an existing example file.  
The syntax used in this Server configurations is based on JavaScript,  
which is also used for the Tconf language used to statically configure  
DSP/BIOS. (See SPRU007 for details.)  
Unlike the JavaScript used in web pages, an object model is provided to  
meet the needs of Engine configuration. This object model is  
documented in the Configuration Reference, which is available at  
CE_INSTALL_DIR/xdoc/index.html.  
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To see documentation for the attributes of the Server module, follow  
these steps:  
1) Open CE_INSTALL_DIR/xdoc/index.html to see the Configuration  
Reference. Depending on your browser, you may need to enable  
active content to view the list of nodes on the left.  
2) Click the link to the ti.sdo.ce package.  
3) Click the link to the Server module.  
4) You see the config params that you can set for this module.  
Note: To navigate backward in this window, click the "Back" link in  
the upper-right corner of the window. The usual Back button in your  
browser does not function correctly in this online help system.  
For example, you see that the threadAttrs structure has several fields.  
The following statements cause the Server module in the ti.sdo.ce  
package to be made available to the configuration script. It then sets the  
threadAttrs.priority attribute of the Server module to Server.MINPRI. This  
indicates that the task threads created by the Codec Server should run at  
the minimum priority level.  
var Server = xdc.useModule('ti.sdo.ce.Server');  
Server.threadAttrs.priority = Server.MINPRI;  
To create your own *.cfg file for your server, follow these steps:  
1) Rename the *.cfg file in your server directory to match the name of  
your server. For example, your file might be called "my_server.cfg".  
2) Edit the servername.cfg file with a text editor.  
3) In order to allow application developers to use the TraceUtil module  
on the GPP side to gather DSP/BIOS log information, you must  
enable DSP/BIOS logging in your DSP server image. If the following  
line is not already in your server's configuration script, you should  
add it to enable DSP/BIOS logging:  
var LogServer = xdc.useModule('ti.sdo.ce.bioslog.LogServer');  
4) Modify the statements that get codec modules to reference the codec  
modules you want to use. Use the package name from your codec  
provider. Example codecs are available in the "examples" repository  
beginning with the "codecs" namespace (that is, the  
examples\codecs directory). Your codecs should be "well named"  
beginning with your company name to produce unique package  
names.  
Configuring a Codec Server  
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Creating a Codec Server  
For example, these statements from the video_copy.cfg file have  
been modified (bold text) to reference the speech encoder/decoder.  
/* get various codec modules; i.e. codec implementations */  
var SPHDEC_COPY = xdc.useModule('codecs.sphdec_copy.SPHDEC_COPY');  
var SPHENC_COPY = xdc.useModule('codecs.sphenc_copy.SPHENC_COPY');  
5) Modify the attributes of the threadAttrs structure as desired. See  
CE_INSTALL_DIR/xdoc/index.html for details about these attributes.  
Server.threadAttrs.stackSize = 2048;  
Server.threadAttrs.priority = Server.MINPRI;  
These settings configure the Server thread, which is used to create  
and delete codecs as well as to support requests for dynamic  
resource usage. We recommend that you use Server.MINPRI so you  
don’t preempt real-time threads.  
6) Specify the algorithms to be available in this Codec Server by  
modifying the Server.algs array. For example, statements from the  
video_copy.cfg file have been added and modified (bold text) to  
reference the speech encoder/decoder and to give audio processing  
a higher priority than video processing.  
Server.algs = [  
{name: "viddec_copy", mod: VIDDEC_COPY, threadAttrs: {  
stackSize: 4096, stackMemId: 0, priority: Server.MINPRI + 1}  
},  
{name: "videnc_copy", mod: VIDENC_COPY, threadAttrs: {  
stackSize: 4096, stackMemId: 0, priority: Server.MINPRI + 1}  
},  
{name: "sphdec_copy", mod: SPHDEC_COPY, threadAttrs: {  
stackSize: 4096, stackMemId: 0, priority: Server.MINPRI + 2}  
},  
{name: "sphenc_copy", mod: SPHENC_COPY, threadAttrs: {  
stackSize: 4096, stackMemId: 0, priority: Server.MINPRI + 2}  
},  
];  
7) The example *.cfg files also configure the ti.sdo.fc.dskt2.DSKT2 and  
ti.sdo.fc.dman3.DMAN3 modules, which are part of Framework  
Components. DSKT2 is the xDAIS algorithm memory allocation  
manager, and DMAN3 is the DMA manager. See the Framework  
Components documentation in CE_INSTALL_DIR/xdoc/index.html  
for details on configuring these modules.  
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Creating a Codec Server  
2.2.3.1 Controlling I/O Buffer Caching for xDM 0.9 Codecs  
The DSP server's support—the "skeletons"—for remote execution of  
codecs written for xDM 0.9 always manages the cache for all codec I/O  
buffers exchanged with the ARM application.  
This can be a performance problem for some video codecs, where the  
codec accesses the buffers exclusively via DMA, yet the generic skeleton  
invalidates and flushes those buffers anyway, thus wasting up to a few  
milliseconds for every frame. (In xDM 1.0 codecs, this cache  
management is negotiated automatically.)  
To disable management for specific buffers, you need to determine the  
type of buffer and its number, then set the cache management field for  
the buffer to "false", as shown in the following example.  
The first step is to determine the buffer type. Supported buffer types are:  
"in" and "out" for both video encoders and video decoders, "recon" (short  
for reconstruction) for video encoders, and "display" for video decoders.  
Next, determine the number of the buffer you want to manage. Buffers  
are numbered 0 to 15. You're typically looking for buffer number 0 or 1.  
Finally, set the buffer's cache management field to "false" as shown in  
this example:  
var H264ENC = xdc.loadModule( "ti.sdo.codecs.h264enc.H264ENC" );  
// don't cache-manage inbuf #0:  
H264ENC.manageInBufsCache[0] = false;  
// don't cache-manage outbuf #1:  
H264ENC.manageOutBufsCache[1] = false;  
// don't manage any of the reconstruction buffers:  
H264ENC.manageReconBufsCache = [ false, false, false, false, false, false, false,  
false, false, false, false, false, false, false, false, false ];  
The cache management array names are:  
For  
video  
encoder  
modules.  
manageInBufsCache[],  
manageOutBufsCache[], manageReconBufsCache[], each with  
elements 0..15.  
For  
video  
decoder  
modules.  
manageInBufsCache[],  
manageOutBufsCache[], manageDisplayBufsCache[], each with  
elements 0..15.  
Always check with a codec producer first to determine whether it is safe  
to turn off cache management for certain buffers. When it comes to cache  
mis-management, things might appear to work on your system for some  
data and in some configurations, but will not work for other data and  
configurations (that your customer may use).  
Configuring a Codec Server  
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Creating a Codec Server  
2.2.3.2 Specifying "Scratch Group" and DMA Resources for a  
Codec  
When you put together several codecs into a single DSP server, you may  
need to make them share memory and DMA resources.  
Two codecs can share what is called a "scratch" memory. This is a  
working memory area, typically in fast internal memory, that is initialized  
before one frame of data is processed and discarded afterwards. The  
codecs can share this memory only if they run at the same priority. That  
is, one cannot preempt another and thus destroy the other codec's  
scratch area in the middle of its work.  
Scratch area sharing is managed by the DSP algorithm memory manager  
called DSKT2, but you can affect how it manages the scratch areas by  
defining the optional groupId field for each algorithm in the array of  
Server.algs[] configuration.  
If you do not set the groupId field, no sharing will take place. This is fine  
if you have enough internal/external memory. Otherwise, you can set it  
per algorithm, as is the case in the video_copy server example:  
/* The array of algorithms this server can serve up.  
* This array also configures details about the threads  
* that will be created to run the algorithms  
* (e.g. stack sizes, priorities, etc.). */  
Server.algs = [  
{
name:  
mod:  
"viddec_copy", // C name for the of codec  
VIDDEC_COPY, // VIDDEC_COPY defined above  
threadAttrs: {  
stackMemId: 0, // BIOS MEM seg ID for task stack  
priority: Server.MINPRI + 1  
// task priority  
},  
groupId:  
0, // scratch group ID (see DSKT2 below)  
},  
{
name:  
mod:  
"videnc_copy",  
VIDENC_COPY,  
threadAttrs: {  
stackMemId: 0,  
priority: Server.MINPRI + 1  
},  
groupId:  
0,  
},  
];  
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How you define the groupId field can affect performance or whether a  
codec can be created at all. For detailed information on shared scratch  
memory, see the Framework Components documentation. You may  
save some time by reading the commentary for the server configuration  
script in the video_copy example, which is in <CE_install_dir>/examples  
/ti/sdo/ce/examples/servers/video_copy/video_copy.cfg.  
What is true for sharing memory is also true for sharing DMA resources  
among codecs. Again, for details, please check the Framework  
Components documentation or the commentary regarding the theory and  
practice of DMA configuration in the video_copy configuration example in  
the script referenced above.  
2.2.3.3 More About the groupId Field  
Note that although both the Server.algs[] and Engine.algs[] array have an  
optional groupId field, there is a distinction between the Server.algs[] and  
Engine.algs[] arrays. This makes sense, if you consider that DSP-based  
algorithms on a DM644x (DSP+ARM) are configured into a Server, while  
the same DSP-based algorithms on a DM643x (DSP only) are configured  
into an Engine.  
Server.algs[].groupId  
For each algorithm in the respective algs[] array, if the optional groupId is  
uninitialized, the algorithm will be configured into a group with other  
algorithms that have their groupId field uninitialized and run at the same  
priority. If no algorithms have both of these attributes, it will be in a unique  
groupId.  
Exactly which groupId it will be assigned into is non-deterministic.  
Therefore, it's not possible to configure scratch resources (for example,  
DSKT2 scratch memory and DMAN3 DMA resources) for this non-  
deterministic groupId. It's important therefore, that if the system integrator  
intends for an algorithm's resources to be shared, the groupId field  
should be appropriately configured.  
Also, if the groupId is non-deterministically assigned, and the algorithm  
requests scratch resources, these resources will be granted from (likely  
non-configured) resource pools!  
For example, in DSKT2-based systems, DSKT2 grants such memory  
requests  
using  
the  
(likely  
non-configured)  
DSKT2.DARAM_SCRATCH_SIZES[<nondeterministic-groupId>]  
and  
DSKT2.SARAM_SCRATCH_SIZES[<nondeterministic-groupId>]  
memory blocks. This can lead to strange system behavior, including  
algorithms that sometimes can be created but other times fail.  
Configuring a Codec Server  
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Engine.algs[].groupId  
For each local algorithm, if the optional groupId field is uninitialized, the  
algorithm is configured into its own, unique groupId. This is because we  
don't know what priority the algorithm will run at, so we place it into a  
unique group to prevent preemption by any other algorithm.  
Note that for remote algorithms, the groupId field is ignored. In such  
cases, the algorithm is placed into the Server-configured groupId.  
2.2.4  
Editing the DSP/BIOS Configuration Script  
The Codec Server runs as a DSP/BIOS application on the DSP. As such,  
it has a static DSP/BIOS configuration. This is created with a .tcf file as  
described in the DSP/BIOS Tconf User’s Guide (SPRU007) and in the  
DSP/BIOS online help. The syntax used in Tconf configurations is based  
on JavaScript.  
To create your own .tcf file for your server, follow these steps:  
1) Copy all.tcf from CE_INSTALL_DIR/examples/servers/all_codecs to  
your server directory. Rename it to match the name of your server.  
For example, your file might be called "my_server.tcf".  
2) Edit the servername.tcf file with a text editor.  
3) Make any changes your Codec Server requires and save the file.  
For the Codec Server, the task threads used to process algorithms are  
created dynamically at runtime. This configuration file statically  
configures several aspects of the DSP/BIOS kernel, including:  
The base DSP/BIOS kernel  
Memory section names, sizes, and locations  
Platform-specific attributes such as clock rates  
Enables the task manager and dynamic heap allocation  
Configures the C64+ L1 cache and corresponding memory segment  
You can learn more about all of these modules and attributes in the  
DSP/BIOS online help or the C6000 DSP/BIOS API Reference  
(SPRU403).  
You can add your own non-Codec Engine configuration items here if you  
need to add your own functionality to the Server. The settings have been  
tested for use with Codec Engine as is. You should be careful about  
changing the settings.  
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2.2.4.1 DSP/BIOS Threads and Module Use  
Each “remote” algorithm instance that runs on the DSP executes in a  
DSP/BIOS thread whose priority is specified by a static configuration  
parameter (see ti.sdo.ce.Server). The stack size of the thread that runs a  
“remote” algorithm is specified by the algorithm’s implementation of the  
ICodec interface (see ti.sdo.ce.ICodec).  
The initial release of the Codec Engine runtime starts a separate thread  
for each “remote” algorithm instance; thus, two instances of the same  
algorithm run in two separate threads (even though these threads have  
the same stack size and priority). Future releases may run these  
instances in a single thread. However, algorithm instances that require  
different priorities will always be run in separate threads.  
Creation and deletion of algorithm instance threads is handled by a  
Resource Manager Server (RMS) thread. This thread is part of the Codec  
Engine Runtime and, by default, runs at the lowest possible priority so as  
to avoid affecting real-time processing performed by “remote” algorithm  
instances. The RMS thread also provides “resource monitoring” services  
to the Codec Engine Runtime. For example, it reports overall DSP CPU  
load to the GPP, transfers execution trace data from the DSP to the GPP,  
and controls the acquisition of DSP trace information based on GPP  
commands.  
Although the Codec Engine uses the DSP/BIOS CLK services, the initial  
release does not require timer interrupts and configures the DSP/BIOS  
CLK interrupt to run once every 5 seconds. In the future, the Codec  
Engine may require interrupts rates as high as 1/second to support  
watchdog timers and recovery from IPC failures.  
In order to support CPU load monitoring, the Codec Engine adds an idle  
function to DSP/BIOS’s idle loop. The current implementation allows  
other application-specified idle functions to also run. However, to support  
low power modes of the DSP, future implementations may idle the CPU,  
which prevents other idle functions from running.  
Note that the changes mentioned in this section are not certain. We are  
simply pointing out areas of the implementation that may be subject to  
change in future releases.  
2.2.5  
Editing the Build Script  
Edit the package.bld file with a text editor. This build script is run by the  
makefile. In addition to compiling code, the build script runs the  
DSP/BIOS and XDC configuration scripts and links the executables  
together.  
Configuring a Codec Server  
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Delivering a Codec Server  
Change the bold text in the following line to match your server name:  
var serverName = "my_server";  
When you have finished development, you may want to change "debug"  
in the following line to "release":  
Pkg.attrs.profile = "release";  
Do not edit package.mak, any files that begin with a period, or anything  
in the "package" directory. These files are generated when you build. Any  
modifications to these files are overwritten whenever you rebuild.  
2.2.6  
2.2.7  
Editing the Linker Command File  
If you want to specify any other DSP linker commands, add those  
commands to the link.cmd linker command file.  
Editing the main.c File  
You may add to the main.c source file as necessary. Since DSP/BIOS  
runs its threads after main() completes, you should only put initialization  
statements in main(), and main() must run to completion rather than  
looping.  
2.2.8  
2.3  
Editing the makefile  
The makefile should not require changes. However, you may need to add  
repositories to the XDC_PATH used in the makefile by modifying the  
xdcpaths.mak file.  
Delivering a Codec Server  
To distribute a Codec Server, you should deliver the package used to  
produce the server, including the server executable. The package  
contains the configuration scripts that produced the server. The package  
information also specifies the version of the compiler used to make the  
server and the versions of the codecs used to make the server.  
When you distribute a Codec Server, you should provide documentation  
that includes the following information:  
Codec Server name  
Build options used for compiling and linking  
List of the algorithms available in the Codec Server  
2-16  
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Delivering a Codec Server  
In addition to including the server executable in the server package, you  
must also add the generated package/info/* files to the package. These  
files contain information in text form about the codecs included in the  
server, the server's memory map, and other relevant information.  
To create a deliverable package, we recommend you use the built-in  
method in XDC to create a .tar package archive, as shown in the  
following section.  
2.3.1  
Delivering Server Packages for Servers Built with XDC  
If you built your server via XDC (that is, there is a "package.bld" file and  
the makefile is very short), you need to add the directory "package/info"  
to Pkg.otherFiles as follows to include the generated server info files in  
the release:  
Pkg.otherFiles = [ ...., "package/info", ... ];  
Also, modify the makefile to run the "xdc release" step as the main goal  
(differences shown in bold):  
EXAMPLES_ROOTDIR := $(CURDIR)/../../../../../..  
include $(EXAMPLES_ROOTDIR)/xdcpaths.mak  
# add the examples directory to the list of paths to packages  
XDC_PATH := $(EXAMPLES_ROOTDIR);$(XDC_PATH)  
# include $(EXAMPLES_ROOTDIR)/buildutils/xdcrules.mak  
# run "xdc release" to create a tar file with the server(s)  
all:  
$(XDC_INSTALL_DIR)/xdc release XDCPATH="$(XDC_PATH)" \  
XDCOPTIONS=$(XDCOPTIONS) $@ -PD .  
When you type "make", a .tar file will be created. That is your server  
deliverable.  
See ti/sdo/ce/examples/servers/all_codecs/package.bld for an example.  
2.3.2  
Delivering Server Packages for Servers Built with Configuro-based makefiles  
If you built your server via Configuro (a utility that generates object and  
linker files from a user .cfg script) that is driven from a makefile (which is  
then not very short), you must add a step to the makefile to create a  
server package and an archive from it.  
Configuring a Codec Server  
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2-17  
Delivering a Codec Server  
DSP servers built with Configuro do not require a package to build the  
server itself, but you must create one to produce a server deliverable. In  
that package, you must include both the server executable and the  
Configuro-generated "package/info/*" files.  
While each Configuro-using makefile is different, here's an example of  
how the server package generation may look. Here we auto-generate an  
XDC package from the given package name $(SERVER_PKG), given  
the server executable name $(SERVER_EXE), and config name  
$(CONFIGPKG), knowing that Configuro-generated files are in the  
$(CONFIGPKG) directory:  
SERVER_PKG := ti.sdo.ce.examples.servers.video_copy.evmDM6446  
SERVER_PKG_ARCHIVE := $(subst .,_,$(SERVER_PKG)).tar  
# create server release package and archive it; the package  
# contains the executable and some meta-info files  
$(SERVER_PKG_ARCHIVE): $(SERVER_EXE)  
@echo "Creating server release:"  
@rm -rf package package.*  
@echo "package $(SERVER_PKG) {}" > package.xdc  
@echo "Pkg.otherFiles = ['./$(SERVER_EXE)','package/info']" \  
> package.bld  
@mkdir package ; cp -R $(CONFIGPKG)/package/info package  
@$(XDC_INSTALL_DIR)/xdc XDCPATH="$(XDC_PATH)" release  
@rm -f package.bld package.mak .[idle]*  
For this example to work, the makefile and the server executable must be  
in  
a
directory  
whose  
path  
ends  
with  
"ti/sdo/ce/examples/servers/video_copy/evmDM6446", because that is  
the name we have given to the server package.  
See ti/sdo/ce/examples/servers/video_copy/evmDM6446/makefile for an  
example.  
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Index  
A
D
algorithm 2-6  
debug version 2-16  
delivering a Codec Server 2-16  
directory for package 2-8  
DMA 2-11  
specifying 2-10  
Algorithm Creator 1-6, 2-2  
all.tcf file 2-14  
API Reference 1-9  
Application Author 1-8  
array 2-11, 2-13, 2-14  
DMAN3 manager 2-10  
documentation to provide 2-16  
DSKT2 manager 2-10, 2-12, 2-13  
DSP 1-2  
DSP binary 2-3  
DSP/BIOS 1-2  
configuration 2-2, 2-14  
kernel 2-14  
B
Back button 2-9  
benefits of Codec Engine 1-3  
binary file 2-3  
modules 2-14  
BIOS_ROOT environment variable 2-8  
buffer type 2-11  
build instructions 2-7  
build tools 2-6  
E
Engine Integrator 1-8, 2-2  
environment variables 2-8  
examples 2-6  
build_instructions.html file 1-9  
C
F
cache 2-11  
CE_INSTALL_DIR environment variable 2-8  
Framework Components 2-10  
.cfg file 2-7, 2-8  
chaining algorithms 2-6  
CLK services 2-15  
Codec Engine 1-2  
benefits 1-3  
server 1-7  
Codec Server 2-3  
building 2-15  
G
generated files 2-16  
GPP 1-2  
groupId field 2-12, 2-13, 2-14  
configuring algorithms 2-8  
configuring DSP/BIOS 2-14  
creating 2-7  
I
idle loop 2-15  
delivering 2-16  
documentation 2-16  
Config Kit 2-6  
J
Configuration Reference 1-9, 2-8  
configuration script  
*.cfg 2-7  
JavaScript language 2-8, 2-14  
*.tcf 2-7  
CPU load 2-15  
Index-1  
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Index  
server configuration 2-9  
Server Integrator 1-7, 2-2  
server name 2-16  
L
link.cmd file 2-7, 2-16  
linker commands 2-16  
Linux 1-2  
Server, Codec 2-3  
Server.algs array 2-10  
servername.cfg file 2-8  
single-processor systems 2-5  
skeletons 1-4, 2-6  
local codecs 2-5  
stubs 1-4, 2-6  
M
main.c file 2-7, 2-16  
makefile 2-15, 2-16  
middleware 1-4  
T
task threads 2-3, 2-14, 2-15  
.tcf file 2-7, 2-14  
MINPRI attribute 2-9  
Tconf 2-8  
configuration 2-7  
N
threadAttrs structure 2-9  
ti.sdo.ce package 2-9  
ti.sdo.fc package 2-10  
type of buffer 2-11  
name of server 2-16  
O
online help 1-9  
U
user roles 1-6  
P
user.bld file 2-7  
package  
creating 2-7  
V
directory path 2-8  
making a copy 2-8  
naming 2-8  
VISA API 1-2, 2-3  
VxWorks 1-2  
package directory 2-16  
package.bld file 2-7, 2-15  
package.mak file 2-16  
package.xdc file 2-7, 2-8  
path definitions 2-7  
PrOS 1-2  
W
web server vs. Codec Server 2-3  
WinCE 1-2  
X
R
xDAIS 1-2  
recon buffer 2-11  
compliance 2-6  
related documents 1-6  
xDAIS-DM 1-2  
XDC Tools 1-6  
XDC tools 2-6  
XDC_PATH variable 2-16  
XDC_ROOT environment variable 2-8  
xdcpaths.mak file 2-8, 2-16  
xDM  
release version 2-16  
release_notes.html file 1-9  
roles 1-6  
Algorithm Creator 1-6, 2-2  
Application Author 1-8  
Engine Integrator 1-8, 2-2  
Server Integrator 1-7, 2-2  
RTSC tools 2-6  
compliance 2-6  
defined 1-2  
related documents 1-6  
version 0.9 vs. 1.0 2-11  
S
scratch memory 2-12  
Index-2  
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