Sony Projector SXRD 4K User Manual

SXRD 4K Projection  
Technology for Visualization, Simulation,  
Auditoriums and Postproduction  
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Table of Contents  
Introduction...........................................................................................................2  
Table of Contents..................................................................................................3  
Sony and Digital Projection...................................................................................4  
4K Resolution .......................................................................................................6  
The SXRD Microdisplay......................................................................................12  
The Projectors ....................................................................................................28  
A Final Word.......................................................................................................33  
Specifications......................................................................................................34  
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Sony and Digital Projection  
To casual observers, Sony's involvement in Large Venue and Digital  
Cinema projection may come as a surprise. But industry insiders understand  
Sony's deep involvement in the technology of digital entertainment almost every  
step of the way, from acquisition and production to postproduction and projection.  
In addition, modern microdisplay technologies are shared between large-venue  
and home theater digital projectors. As a company that also makes consumer  
products, Sony has a multi-million dollar incentive to excel in microdisplays.  
Sony and projection. We announced our first video projection system  
when Richard Nixon was in the White House and the original Godfather  
was in first-run theaters. The year was 1972. We were also the first  
company to deliver a consumer video projector in the United States.  
Since that time, we've been a leader in projection systems for commercial  
airliners, lecture halls, casino sports book, command & control rooms,  
conference rooms and living rooms. We launched our first "universal"  
PAL/NTSC/RGB projector, the VPH-1020Q in 1982. In 1989, our HDIH-  
2000 high definition projector found such high profile applications as the  
"World of Coke" exhibit in Atlanta. And we continued to develop and  
refine professional CRT projectors up to the much loved VPH-G90U  
(1999). Today's 4K models represent the latest generation in Sony  
projection technology.  
Our first projection systems (left) and our legendary 9-inch CRT projector,  
the VPH-G90U (right).  
Sony and display picture quality. Sony professional monitors are used  
for critical picture evaluation. Our BVM Series monitors are front and  
center when digital program content is scrutinized for exposure, focus,  
color, contrast and detail.  
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Sony digital production equipment includes such landmarks as the F23  
CineAlta camera and BVM-L230 master monitor.  
Sony digital production equipment. We build the CineAlta™ digital  
cinema equipment used to shoot more high-profile movies than all other  
digital systems combined. We're also a leader in high definition broadcast  
cameras, recorders and switchers.  
Sony Pictures Entertainment. Not only is Sony actively involved in  
digital production of movies and television shows, but Sony Pictures  
Imageworks is also an innovator in photorealistic digital effects. And Sony  
Pictures Studios offer world renowned production and postproduction  
facilities.  
As you can see, Sony's involvement in digital production is comprehensive.  
Our commitment to display picture quality is legendary. And our passion for  
projection is measured not in months or years, but in decades.  
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4K Resolution  
Sony launched the world's first commercially available 4K projectors. That  
raises some obvious questions. What is 4K? What signal sources support it?  
For what applications is 4K suited? And how do you get a 4K signal into the  
projectors?  
In the metric system, "K" is short for kilo, the prefix for 1000. But in the  
binary system of computers, "K" equals 2 to the tenth power, or 1024. In the  
jargon of digital cinema, "4K" refers to an image that's 4 x 1024, or 4096 pixels  
wide. Sony 4K projectors achieve a resolution of 4096 pixels horizontal x 2160  
pixels vertical. This is slightly more than four times the pixels of the highest high  
definition TV specification (1920 x 1080). You can think of 4K as delivering four  
times the pixels per square inch. For example, if you held a credit card up to a  
screen 27 feet wide, the card would be covered by over 1,000 pixels. And each  
pixel would be the size of the letter "E" in the word LIBERTY on a US quarter.  
Greater immersion  
Just as high definition is more involving than standard definition, 4K is far  
more immersive than HD. 4K projection enables you to sit close to the screen  
and still retain the illusion of a seamless, continuous picture. As you sit closer,  
you become more immersed in the visual experience.  
4K Projection  
4096 H x 2160 V  
8,847,360 pixels  
1080p Home  
SXGA  
HDTV  
1280 H x 1024 V  
1920 H x 1080 V  
1,310,720 pixels  
2,073,600 pixels  
Home SDTV  
720 H x 480 V  
345,600 pixels  
More pixels make for a far larger, far more immersive viewing experience  
and provide space for more visual information.  
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More visual information  
If your business depends on rapid decision-making based on visual  
information, it pays to make that information as clear and accessible as  
technology will allow. That's why Command & Control and Visualization  
customers have "edge blended" multiple projectors into a single image. This  
incurred some sacrifice in real estate at the edges, as well as distracting shifts in  
brightness and color. 4K SXRD projection represents a major advance.  
Compared to edge blending, the 4K projection presents a giant canvas of 4096 x  
2160 with no sacrifices. Third party vendors and system integrators have been  
quick to use this pixel real estate to provide incredibly panoramic displays.  
These can include multiple, configured-on-the-fly computer graphic windows,  
each in its native resolution.  
4K content, delivery and connection  
4K content has originated from scanning 35mm or 65mm motion picture  
film, from computer animation and from 4K digital cameras. For Digital Cinema,  
this content is typically played from a growing selection of servers that are  
compatible with the 4K signal.  
The Sony 100 Series 4K projectors (SRX-S110, S105, R110 and R105)  
have four input card slots, which can be configured to accept analog Y/Pb/Pr,  
analog RGB, SD-SDI 4:2:2, HD-SDI 4:2:2, DC-SDI, dual link HD-SDI 4:4:4, dual  
link DC-SDI and DVI inputs. A single standard definition video, high definition  
video, computer RGB or 2K Digital Cinema source can be displayed across the  
entire screen. Or four inputs can be displayed on four quadrants of the screen  
simultaneously, a valuable feature for multi-point videoconferencing and multi-  
part Sports Book display.  
Superior presentation of HD content  
Sony 4K SXRD projection enhances the display of HD and 2K sources,  
making these projectors a smart choice even if you don't plan to show 4K content  
in the immediate future. For audience members sitting close to the screen,  
conventional HD projectors can reveal "jaggies"—unwanted pixel stair steps that  
are particularly visible on hard-line picture edges, such as text and graphics.  
Depending on microdisplay technology, conventional HD projectors can also  
make the gaps between pixels readily visible on the screen. This unwanted  
artifact is often called "screen door effect," because the picture appears to be  
viewed through a screen door. Sony SXRD 4K projectors minimize both artifacts.  
First, with SXRD the gaps between the pixels are unusually narrow in  
proportion to the live image area. Roughly 92% of the image is live, with only  
about 8% devoted to gaps. Then SXRD 4K projection presses this advantage  
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further still, with pixels that are roughly 1/4 the area of HD pixels at a given  
screen size. In this way, the gaps are rendered all but invisible with SXRD 4K  
projection.  
Here's an enlargement of a section of the screen where an HD projector  
shows four pixels (left). In this same area, a 4K projector shows 16  
pixels (right). This makes the gaps between the pixels far less visible.  
Next, every Sony 4K projector can use Intelligent Smoothing, a Sony  
circuit that scales an incoming HD or 2K picture up to the resolution of the 4K  
screen. In the process, Intelligent Smoothing interpolates new display pixels "in  
between" the source pixels. In HD-to-4K upscaling, the projector circuitry creates  
three new pixel values for each pixel in the source signal. These new pixel  
values do not represent additional picture information. (That can only come from  
the source.) But the interpolated pixels do enable a more seamless display, for a  
visible reduction in stairstep jaggies.  
Sony 4K projectors feature Intelligent Smoothing, a circuit that performs  
HD-to-4K upscaling. For each pixel in the HD source (dark circles), the  
circuit creates three new pixel values (light circles) for a more seamless  
picture.  
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With Sony's HD-to-4K upscaling, the stairstep jaggies of HD images are  
visibly reduced in 4K projection. You don't get added resolution. (That  
can only come from the source.) But you do get a noticeably smoother  
picture.  
4 HD images  
Thanks to the four input slots, Sony 4K SXRD projectors can also accept  
four HD inputs to display four simultaneous high definition images. Each image  
appears complete in its own quadrant of the common screen. And each retains  
full 1920 x 1080 resolution. Here's a decisive advantage for Command & Control  
applications that depend on multiple feeds, for Museum Exhibits, Casino Sports  
Book and for any application that tracks more than one video feed at a time. The  
projectors also support side-by-side display of two HD feeds.  
High Definition Image 1  
1920 H x 1080 V  
High Definition Image 2  
1920 H x 1080 V  
High Definition Image 3  
1920 H x 1080 V  
High Definition Image 4  
1920 H x 1080 V  
Sony's 4K SXRD projectors can display four simultaneous HD pictures.  
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High Definition Image 1  
1920 H x 1080 V  
High Definition Image 2  
1920 H x 1080 V  
The projectors can also display two side-by-side, full-resolution HD video  
feeds.  
Differentiation  
Until recently, Large Venues, Rental and Staging, Trade Shows and  
Museums could count on high definition projection to deliver a reliable "wow  
factor." Unfortunately, this impact is fast being eroded. A growing share of home  
HDTVs is now capable of displaying the full resolution of a 1080-line high  
definition picture. These so-called "1080p" home televisions include LCD flat  
panels, microdisplay rear projection televisions and even a few plasma panels.  
These TVs are offered not only by Sony, but also by Hitachi, JVC, LG, Mitsubishi,  
Panasonic, Samsung, Sharp and Toshiba. Computer displays are also migrating  
to ever higher resolutions. As the home theater improves, out-of-home venues  
need to offer a better viewing experience to maintain an advantage. Sony 4K  
projection is a powerful way to set your audience experience apart from home  
theater.  
4K Applications  
Since the launch of Sony 4K projection, end-users, integrators and third-  
party vendors in various industries have embraced the technology. Sony 4K is  
now featured in diverse applications where its higher resolution is making a  
meaningful difference.  
Command and Control. With the ability to display one, two or four  
simultaneous HD video feeds at full 1920 x 1080 resolution, these Sony  
projectors enable a new generation of mission-critical video monitoring.  
Of course, you can display even more simultaneous feeds by driving the  
4K projector from an external video processor. RGB inputs of full 4096 x  
2160 resolution enable these projectors to display data, text and computer  
graphics with superb clarity.  
Visualization. By achieving 4096 x 2160 resolution on a single screen,  
one projector can deliver more compelling, more involving, more realistic  
visualizations than ever before. Compared to "edge blending" multiple  
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projectors, this minimizes the loss of real estate at the edges and  
distracting shifts in brightness or color. This also eliminates the effort and  
cost of running and maintaining multiple projectors to cover the same field,  
as well as the cost of external processing.  
Simulation. Unprecedented resolution and a visually seamless picture  
combine to deliver the most immersive display available from a fixed-pixel  
projector. Now your trainees can react to subtle visual cues rather than  
distracting display artifacts.  
Museums. Sony 4K projection is making visitors more excited, more  
impressed and more motivated for a return visit.  
Rental and Staging. Customers need to deliver a message loudly,  
clearly and memorably in trade shows and conferences. Nothing makes  
more of a statement than a 4K image.  
Casino Sports Book. With ever larger slices of the sports calendar  
going high definition, SD projection will soon look boring and dated. Sony  
4K SXRD projection supports up to four simultaneous high definition feeds  
on a single screen. External processing can display even more windows  
of standard definition, high definition or computer-based content at full or  
scaled resolution on the 4K screen. And for high-profile events, you can  
switch the entire screen to a single source.  
Planetarium. The smaller the pixel, the more accurate the sky. With  
Sony 4K SXRD projection, the stars are bright and distinct. Compared to  
multiple, edge-blended projectors, you get superb detail in a much simpler  
system, which lowers costs.  
Digital Cinema. Sony offered the world's first commercially-available  
projectors to match the 4096 x 2160 resolution defined in the Digital  
Cinema Initiatives version 1.0 recommended specification. As of  
September 2007, they remain the world's ONLY commercially-available  
projectors to do so. And Sony has introduced dedicated cinema models:  
the SRX-R220 and SRX-R210. For more information, visit  
sony.com/digitalcinema.  
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The SXRD Microdisplay  
In the United States, literally hundreds of fixed-pixel projector models are  
available from dozens of companies. These projectors serve every conceivable  
market from home television rear projection to custom installation front projectors,  
portable business projectors, fixed installation projectors, large venue projectors  
and digital cinema projectors. But behind the apparent diversity, almost every  
one of these projectors depends on just three types of microdisplays.  
High Temperature Polysilicon Liquid Crystal Display (H-LCD) is a  
transmissive technology in which the light shines through the panel. Digital  
Light Processing™ (DLP™) panels use a reflective micro-mirror array. Liquid  
Crystal on Silicon (LCoS) is a category of reflective panels that includes the  
Direct drive Image Light Amplifier (D-ILA™) display.  
From the outset, Sony was determined to create a fundamentally better  
microdisplay. We set our sights on an ambitious development project, targeting  
the full range of projector performance:  
High Resolution. We were committed to breaking through the  
conventional limits of projector performance, delivering the first consumer  
microdisplay projectors with full 1920 x 1080 HD display, and the first  
commercially-available professional projectors with 4096 x 2160 resolution.  
High Pixel Density. Microdisplay panel size has an impact not only on  
the cost of the panels themselves, but also on the cost of the associated  
optical engine and projection lens. For this reason, Sony sought to  
achieve maximum pixel count in minimum space.  
High Aperture Ratio. Aperture ratio, also known as fill factor, describes  
the percentage of screen area occupied by active pixels. Larger gaps  
between the pixels, such as those used in H-LCD panels, reduce the  
aperture ratio and heighten the visibility of the individual pixels.  
Accurate Motion Rendering. Some displays can render still pictures  
beautifully, yet introduce unwanted blur during fast motion sequences.  
Slow panel switching is the culprit. Sony aimed for high switching speed.  
High Contrast Ratio. Resolution by itself does not guarantee picture  
quality. Resolution and contrast work hand-in-hand to create the  
perception of image detail.  
Low Dark Level. Some liquid-crystal designs tend to create milky blacks.  
Sony sought to overcome this limitation.  
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Long Operating Life. Sony required materials and operating structures  
that could withstand thousands of hours in the high heat of a large-venue  
projector without performance degradation.  
Minimum Artifacts. Some projection systems tend to introduce artifacts  
not present in the original picture. Sony sought to reduce artifacts.  
Practical Manufacturing Process. Despite their performance  
advantages, LCoS panels continue to frustrate companies that would  
mass produce them. As a major consumer electronics manufacturer,  
Sony absolutely required a microdisplay suitable for mass production.  
Scalability. We wanted a system that could support both small,  
affordable panels for mass-produced consumer televisions and large  
panels for Large Venue and Digital Cinema projection.  
Sony found the answers in an all-new approach to reflective liquid crystal  
technology: the SXRD panel. The acronym is short for Silicon X-tal Reflective  
Display, where "x-tal" is engineering shorthand for "crystal."  
More than 8 megapixels on an inch and a half of silicon, this is Sony's 4K  
SXRD panel. The four input ribbons correspond to the projector's four  
input slots and the four 2K quadrants of the panel.  
SXRD microdisplay basics  
All liquid crystal displays use three elements to modulate the passage of  
light: a pre polarizer, a rotation medium and a post polarizer. In H-LCD  
microdisplays, these three elements form a sandwich. At the entrance, the pre  
polarizer aligns the light. In the middle, the liquid crystal rotates the required  
parts of the light path. At the exit, the post polarizer blocks the light not required  
to make the picture.  
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Filtered Light Input  
Pre-Polarizer  
H-LCD Liquid Crystal Layer  
Post-Polarizer  
Valved Light Output  
Light passes through a high temperature polysilicon LCD (H-LCD) panel,  
which features pre- and post-polarizing filters.  
Light from Lamp  
Light to Screen  
Index Matching Indium-Tin-  
Oxide (IMITO) Glass Substrate  
Vertically Aligned Nematic  
Liquid Crystal  
Inorganic Alignment Layers  
Silicon Backplane  
In the SXRD panel, light from the lamp enters through the glass  
substrate at the top, passes through the Liquid Crystal layer, reflects off  
the mirrored surface of the Silicon backplane, then passes out through  
the Liquid Crystal, toward the screen.  
SXRD Panel  
Polarized Light  
Polarized Beam  
Splitter  
Filtered Light  
Input  
Valved Light  
Output  
Simplified view of Sony's optical engine. It performs polarization with a  
series of Polarized Beam Splitters external to the SXRD panels  
themselves.  
Where H-LCD panels include all three of these elements, SXRD panels  
include only one: the liquid crystal. Polarization is handled by external Polarized  
Beam Splitters (PBS's). Before light reaches the SXRD panel, it reflects off the  
corresponding pre-PBS. This pre-polarized light passes through the SXRD liquid  
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crystal where it is aligned as the image requires and reflected back out. If the  
SXRD pixel has rotated the light, it then is not aligned with the post-PBS  
polarization and is allowed to pass. If the incoming light has not been rotated,  
then it is blocked by the post-PBS and reflected back into the source light path.  
4th Aluminum Process  
3rd Aluminum Process  
2nd Aluminum Process  
1st Aluminum Process  
Polysilicon Process  
Silicon Substrate  
Photomicrograph of the SXRD panel silicon backplane in cross section.  
SXRD panel production  
Unlike conventional LCoS panels, which are notoriously difficult to  
manufacture, the SXRD panel uses a production process that Sony has  
perfected in the company’s own, dedicated manufacturing facilities. This has  
enabled Sony to bring SXRD technology smoothly into production, while taking  
advantage of its many benefits.  
Si backplane  
IMITO glass  
IMITO glass  
Si backplane  
Singlation  
Print Sealing &  
Common Electrode  
Inorganic Alignment  
Layer  
Assembly  
LC fill & Seal  
Electrode Attachment  
Packaging  
Sony assembles the IMITO glass and silicon backplane prior to cutting  
the wafer into individual panels (singlation). In this way, Sony achieves  
three key features: a narrow cell gap, dust-free process and no LC gap  
spacers in the image area.  
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Sony produces the SXRD panel's silicon backplane at our Kokubu  
Technology Center. The backplane uses a 0.35 micron process and an  
innovative drive circuit. A special planarization technique yields an extremely flat  
silicon backplane—important for cell gap uniformity. The panels themselves are  
assembled at Sony's Kumamoto Technology Center. There, Sony affixes the  
Index Matching Indium-Tin-Oxide (IMITO) glass to the backplane before we cut  
the wafer into individual panels. This process minimizes the Liquid Crystal cell  
gap, minimizes dust and keeps LC gap spacers clear of the image area—all  
important considerations in picture quality.  
High Resolution  
Sony SXRD panels have been establishing resolution benchmarks from  
Day One. The very first product to incorporate SXRD technology, Sony's  
Qualia™ 004 custom installation front projector, was also the world's first home  
microdisplay projector to deliver full 1920 x 1080 HD resolution. Critics were  
dazzled not only by the resolution but also the stable color and vivid contrast.  
Sony soon incorporated the same 0.78-inch diagonal SXRD panel into the Qualia  
006 home theater rear projection television.  
Sony's Qualia 004 custom installation projector (left) was the first product  
to incorporate SXRD technology, using the 0.78-inch 1920 x 1080 SXRD  
panel. It was soon joined by the Qualia 006 (right, shown with optional  
stand).  
The next landmarks in SXRD resolution were the world's first commercially  
available 4K projectors, the SRX-R110 and SRX-R105, which take advantage of  
a substantially larger 1.55-inch microdisplay, Sony's second-generation SXRD  
panel.  
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The BRAVIA VPL-VW50 projector takes advantage of Sony's third-  
generation SXRD panels.  
At the time of its launch, the 0.61-inches diagonal third-generation SXRD  
panel was the world's smallest microdisplay to achieve full 1920 x 1080  
resolution. This device is featured in Sony's BRAVIA® VPL-VW100 and VPL-  
VW50 home theater projectors.  
With panel sizes from 0.61 to 1.55 inches and pixel counts from 2.0 to 8.8  
megapixels, SXRD technology is also highly scalable.  
Generation  
Application  
1st Generation  
Custom  
Installation, Home  
Theater  
2nd Generation 3rd Generation  
Digital Cinema,  
Large Venues,  
Command &  
Control, Museums  
and Exhibits  
SRX-S110  
Home Theater  
Qualia 004 front  
projector  
VPL-VW100  
VPL-VW50  
Products  
SRX-S105  
Qualia 006 rear  
projector  
SRX-R110  
SRX-R105  
SRX-R210  
SRX-R220  
0.78 inches  
diagonal  
1.55 inches  
diagonal  
0.61 inches  
diagonal  
Size  
1920 x 1080  
4096 x 2160  
1920 x 1080  
Resolution, HxV pixels  
Reflectivity  
65%  
72%  
74%  
> 3000:1  
9 μm  
> 4000:1  
8.5 μm  
0.35 μm  
> 5000:1  
7 μm  
Device Contrast Ratio  
Pixel Pitch  
Inter-Pixel Spacing  
0.35 μm  
0.35 μm  
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High Pixel Density  
All other things being equal, smaller microdisplay panels are better than  
larger. Smaller panels not only mean lower manufacturing costs for the  
microdisplays themselves. They also mean smaller size and lower cost for the  
optical engine and for the projection lens that focuses the picture onto the screen.  
For this reason, the "pixel density" of a microdisplay is of enormous  
practical importance. Higher pixel density is the key to delivering high  
performance at reasonable prices. While it is possible to measure the density as  
pixels per square inch or square millimeter, the more common measure is "pixel  
pitch." This measures the center-to-center distance of adjacent pixels, taking into  
account not only the size of the pixel itself but also the gap between the pixels.  
Sony's 4K SXRD panel has a pixel pitch of just 8.5 micrometers. In comparison,  
a human hair is roughly 70 micrometers thick. It is this 8.5-micrometer pitch that  
enables Sony to deliver 8.8 Megapixels on a device not much bigger than a  
competing panel that delivers just 2.2 Megapixels.  
PIXELS  
1.55" SXRD  
4K Panel  
8M  
7 μm  
pitch  
11 μm  
pitch  
9 μm  
pitch  
13 μm  
pitch  
15 μm  
pitch  
4M  
3M  
Pixel Density  
0.61" SXRD  
HD Panel  
2M  
0.78" SXRD  
HD Panel  
1.26" 2K  
Competing  
Panel  
1M  
500K  
1.6  
0.9  
1.0  
1.3  
2.0  
3.0  
0.5  
0.6  
0.8  
0.7  
PANEL SIZE (inches diagonal)  
To achieve maximum resolution at minimum cost, microdisplay panel  
suppliers are pushing toward higher pixel density. Sony SXRD panels  
have the highest pixel density currently available.  
High aperture ratio  
On all fixed-pixel panels, the pixels are separated by gaps that contain no  
picture information. To generate the effect of a seamless, continuous picture,  
these gaps should be minimized. In the SXRD panel design, all the transistors  
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are hidden in the silicon backplane behind the reflective surface. This  
arrangement enabled Sony to reduce inter-pixel gaps by 90%, compared to  
previous H-LCD panels. In the case of the 4K panel, the distance from the  
center of one SXRD pixel to the center of the next is 8.5 micrometers, while the  
inter-pixel gap is just 0.35 micrometers! According to Sony's review of currently  
available technology, this is the world's smallest inter-pixel spacing.  
0.35 μm  
Photomicrograph of the SXRD panel surface, showing the aperture ratio  
of over 92% and 0.35 micrometer inter-pixel gap.  
This tight spacing means that 92% of the 4K SXRD panel surface is  
devoted to live image area—with just 8% wasted on inter-pixel gaps. So the  
aperture ratio (fill factor) is 92%. The silicon backplane also contributes to  
superb uniformity and low crosstalk.  
Accurate motion rendering  
Liquid Crystal is viscous, with consistency more like honey than water.  
When the transistors command a pixel to change its state, the liquid crystal takes  
a few milliseconds to respond. In motion pictures, milliseconds are important. In  
the most demanding scenario, 60 frames-per-second sources require the  
projector to display a new scene every 16.7 milliseconds. Slow LCD response  
can blur fast motion, for example a race car zooming past a trackside camera.  
Both transmissive H-LCDs and the SXRD panel use a liquid crystal layer.  
But while light travels through the transmissive H-LCD liquid only once, light  
passes through the SXRD panel liquid twice, first coming in to strike the mirrored  
backplane and then reflecting out toward the screen. Because the light passes  
through twice, the layer of liquid itself can be half as thick.  
Having an LC layer that's half as thick is a huge advantage because  
thinner layers mean fewer LC molecules to twist. And that means more power is  
available to twist each molecule, for faster response.  
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2.0  
μm  
3.0 μm  
4.0 μm  
A thinner Liquid Crystal layer (right) means fewer LC molecules to twist  
and more available power to twist each molecule. The result? Faster  
response.  
In practice, response time decreases dramatically as you reduce the LC  
layer thickness. So reducing the panel thickness by 50% means cutting the  
response time by more than 75%.  
@50°C  
12.5  
10  
7.5  
5
SXRD  
2.5  
tr, tf < 2.5ms  
0
0
0.5  
1
1.5  
2
2.5  
3
3.5  
4
Cell thickness [μm]  
Reduce the Liquid Crystal layer thickness and you reduce the response  
time dramatically. A typical operating temperature of 50° C equals 122° F.  
At less than 2 micrometers, the SXRD panel's liquid crystal layer is not  
only thinner than in a transmissive H-LCD; it's also thinner than in the typical  
LCoS device. As a result, the SXRD panel responds much faster than  
transmissive H-LCD panels. So the picture remains crisp and clear, even during  
the fastest action.  
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120%  
100%  
80%  
60%  
40%  
20%  
0%  
rise  
fall  
0
1
2
3
4
time [ms]  
Measured response time of the SXRD panel is less than 2.5 milliseconds.  
Specified response is 2.5 milliseconds for the rise time (tr) and also 2.5  
milliseconds for fall time (tf). This speed means incredibly clean motion  
rendering.  
High contrast, low dark level  
Contrast, an essential requirement of any display system, is measured as  
the ratio between the brightest possible bright and the blackest possible black.  
Sony's SXRD panels achieve superb contrast ratio, thanks to three distinct  
innovations.  
Sony-designed Vertically Aligned Nematic (VAN) liquid crystal. Most H-  
LCD projectors use Twisted Nematic (TN) liquid crystal, which normally  
displays white. Sony achieves higher contrast because the SXRD panel uses  
VAN liquid crystal, which normally displays black. This crystal material is  
proprietary to Sony SXRD devices.  
Ultra-thin LC layer, less than 2 micrometers. The contrast ratio is defined  
in part by the "dark level"—the blackest possible black that the panel can  
display. Lower dark levels are better. As with response time, the dark level  
falls dramatically as the LC layer thickness is reduced. For this reason,  
Sony's ultra-thin LC layer—less than 2 micrometers—contributes directly to a  
higher contrast ratio.  
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at 50°C  
1.0  
Contrast Ratio 75:1  
0.1  
SXRD Panel:  
Contrast Ratio  
4000:1  
Contrast Ratio 750:1  
Contrast Ratio 7500:1  
0.01  
0.001  
0
0.5  
1
1.5  
2
2.5  
3
3.5  
4
Cell thickness [μm]  
Dark level (left scale) and contrast ratio (right scale) vary dramatically as  
the Liquid Crystal layer thickness varies. This graphs shows contrast  
ratio of the SXRD panel alone, when measured with a conoscope.  
Spacer-less design. Many LCD panels require spacers in the image area to  
maintain a uniform cell gap. Unfortunately, these spacers interrupt the  
regularity of the nearby liquid crystal molecules, degrading contrast. The  
SXRD panel incorporates a spacer/sealer around the periphery of the live  
display area. As a result, the image is entirely free from spacers, to maintain  
maximum contrast. In addition, Sony's silicon backplane planarization helps  
establish an ultra-flat surface. Together with Sony's spacer/sealer, this  
maintains cell gap uniformity to a highly precise ±3%.  
Sealing/Spacer Area  
Timing controller  
Data line driver  
8.5 μm pixel pitch  
4096 x 2160  
(8.8 million pixels)  
Plan view, not to scale, of Sony's 4K SXRD microdisplay panel. By  
locating the Sealing/Spacer outside the active picture area, the SXRD  
design maintains maximum contrast.  
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Thanks to these features and additional refinements to the SXRD panel  
structure, contrast is substantially improved over H-LCD designs. The contrast  
ratio of Sony's 4K SXRD panel alone is better than 4000:1, when measured with  
a conoscope, a tool for analyzing the optical properties of bifringent materials.  
Total contrast ratio of Sony 4K projectors, when viewed on a screen with unity  
gain is greater than 1800:1. That's comparable to other digital projection  
technologies.  
Long operating life  
CRTs have phosphors that are subject to burn-in when an image stays on  
the screen too long. Projection CRTs are particularly susceptible, because they  
run at higher output to achieve high brightness. Fixed-pixel projector display  
panels are immune to burn-in, offering far longer life. And the SXRD panel is  
particularly robust.  
Two thin sheets of material hold the liquid crystal in alignment. Typically  
this material is organic polyimide film. This generally works well but has less  
than optimal operating life in the stressful, high-heat environment of a digital  
projector. Sony's inorganic thin-film alignment layer not only maintains vertical  
liquid crystal alignment but also exhibits exceptional thermal stability. This  
extends the operating life of the SXRD panel.  
In addition, H-LCD panels are squarely in the light transmission path,  
making them relatively difficult to cool. Because light reflects off the SXRD  
panels, their "dark" side is out of the light transmission path, making them easier  
to cool. This prolongs the panel life further still.  
Minimum artifacts  
There's more to picture quality than just the microdisplay panels.  
Electronic and electro-mechanical systems associated with the microdisplays can  
add artifacts not present in the original picture. These artifacts may be visible  
depending on picture content and viewing circumstances. When comparing  
microdisplay projection systems, three potential sources of artifacts stand out.  
Color wheels are used in consumer and affordable business-class projectors  
to generate multiple colors from a single microdisplay panel.  
Optical actuators are used to double the native resolution of the  
microdisplay panel.  
Spatial dithering is used to conceal limitations in a microdisplay panel.  
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Sony's design program for SXRD projection called for the closest possible  
fidelity to the original picture. For this reason, SXRD projection does not resort to  
color wheels, optical actuators, special dithering or sub-pixel processing.  
Color Wheels. These are a throwback to the mechanical color television  
proposals of the 1950s. Color is separated by a rotating color wheel that is timed  
to coincide with a subframe for each color segment on the wheel, such as Red,  
Green and Blue. Contemporary color wheels now use as many as eight  
segments. Regardless of the number of segments, this system can only flash  
one color at a time. In fact, the colors remain completely separate until they are  
combined by the human visual system.  
This single-chip system generates adequate color under many viewing  
conditions. However, under certain high-contrast conditions, rainbow flashes of  
the individual colors may be seen. This can occur when looking away from the  
screen or even blinking.  
Single Chip  
Color separation  
via rotating filter  
wheel  
One panel  
Screen  
flashes Red,  
Green & Blue  
Colors  
combined by  
human visual  
system  
Color breakup  
Three Chips  
Three SXRD  
panels  
Color separation  
via dichroic  
mirrors  
Colors combined  
by prism  
Stable, natural  
color to viewers  
No color breakup  
Projectors with a single microdisplay panel and color wheel are subject  
to color breakup, which may be visible or concern certain viewers.  
SXRD projectors use three separate panels for Red, Green and Blue to  
display all the colors all the time. So color breakup is never a problem.  
(Sample illustration of color breakup that may be visible to viewers with a  
high-contrast image.)  
Even the least expensive consumer SXRD televisions use three  
independent microdisplay panels, one each for Red, Green and Blue. In this way,  
SXRD projectors display all the colors, all the time. Thanks to this three-panel  
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design, you get stable, consistent color under all viewing conditions, in addition to  
high optical efficiency.  
In addition, the Sony 4K projectors mount the SXRD panels into optical  
engines that provide almost precisely equal length for the Red, Green and Blue  
beams. This feature also helps provide consistent, natural color.  
SXRD Panel R  
Trimming Filter R  
Condenser  
Lens 2R  
Pre-  
Main  
PBS R  
PBS R  
Mirror R  
Post  
PBS R  
Collimator  
Lens  
P/S Converter  
T-shaped Prism  
Dichroic Mirror R1  
Condenser  
Lens 1  
Cross  
Dichroic  
prism  
Main  
Post  
SXRD  
Panel G  
PBS G  
PBS G  
Dichroic  
Mirror C  
Pre-  
PBS  
Post  
PBS  
B
Fly Eye 1  
Fly Eye 2  
Condenser  
Lens 2C  
Trimming Filter G  
Dichroic Mirror G  
Mirror C  
Pre-  
PBS B  
Main  
PBS  
Trimming Filter B  
SXRD Panel B  
This schematic view of the Sony 4K light engine shows the three SXRD  
panels and the nearly equal-length optical paths for Red, Green and Blue.  
This simplified rendering shows the SXRD panels, Main PBS blocks and  
the final Cross Dichroic Prism, where the three colors combine.  
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Optical Actuators. Most microdisplay projectors offer a one-to-one  
relationship between the pixels on the microdisplay and the pixels on the screen.  
But in a move oddly reminiscent of interlace scanning, recent projection systems  
divide each display frame into two "subframes." A pivoting mirror outside the  
display panel called an optical actuator toggles the screen image back and forth.  
The system shows the pixels of the first subframe, then toggles to show the  
pixels of the second.  
Data split into  
Original data  
for 20 pixels  
Subframe A (shown in  
green) and Subframe  
B (shown in red), 10  
pixels each.  
Addressed pixels  
with optical actuator  
in position 1.  
Addressed pixels with  
optical actuator in  
position 2, half pixel  
offset from position 1.  
Data = Subframe B  
20 pixels shown using  
a chip with half the  
resolution and half the  
frame duration given to  
each subframe.  
Data = Subframe A  
An "optical actuator" works to double the native resolution of the panel  
itself.  
The optical actuator system also uses a different orientation for the pixels.  
Instead of an "orthogonal" array, arranged in vertical columns and horizontal  
rows, the optical actual system adopts a diamond or diagonal pixel array.  
In the optical actuator system, a diagonal array pixel (left) shares its area  
with four adjacent pixels. An orthogonal array pixel (right) never shares  
its area.  
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Thanks in part to the pitch of the SXRD pixels, Sony projectors do not use  
an optical actuator. Each pixel has its own, unique space on the screen, not  
shared with any other pixel. And the SXRD system displays all the pixels, all the  
time.  
Spatial Dithering. Some projection systems use electronic processing to  
conceal resolution limitations and deliver a subjectively pleasing picture on  
typical moving images. But the action of these circuits can be glaringly obvious  
during motion picture credits and other fine text applications. The Sony 4K  
projectors do not use this type of processing. In addition, as a natural  
consequence of their lower resolution, 2K projectors will also exhibit aliasing and  
black dither noise on images while SXRD 4K projectors do not.  
With three separate microdisplay panels and no optical actuator, Sony  
SXRD projectors display all the colors, on all the pixels, all the time. And with a  
minimum of electronic tricks, those pixels are extremely faithful to the original  
source. Unwanted artifacts are kept to a minimum.  
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The Projectors  
Sony now offers four SXRD 4K projectors designed for Visualization,  
Simulation, Auditoriums and Postproduction, the 100 Series. The four projectors  
are differentiated by light output, input configuration, how they accept 4K signals  
and maximum refresh rate.  
Projector Model  
SRX-  
S110  
10,000  
SRX-  
S105  
5,000  
SRX-  
R110  
10,000  
SRX-  
R105  
5,000  
None  
Brightness, Lumens  
Pre-Installed Input Boards  
DVI-D in DVI-D in None  
slot A  
slot A  
4K Signals Accepted  
Analog Y, Pb, Pr  
Analog RGB  
HD-SDI  
DVI  
Maximum Refresh Rate  
-
-
-
-
-
-
Yes  
Yes  
Yes  
-
Yes  
Yes  
Yes  
-
Yes  
60 Hz  
Yes  
60 Hz  
48 Hz  
48 Hz  
(NOTE: Since there are multiple methods of measuring brightness, the way that brightness is  
specified will vary among manufacturers.)  
For information on the SRX-R210 and SRX-R220 projectors for Digital Cinema,  
please refer to sony.com/digitalcinema.  
Physical layout  
Tipping the scales at over 200 pounds, these projectors have an imposing  
physical presence. Each projector includes two lamphouses arranged  
symmetrically around the central axis, which contains the optical engine and lens.  
The projectors can be operated on one or both lamps. In case of an outage, the  
projectors automatically failover to the surviving lamp.  
AC Input  
Status Panel  
Input Card Slots  
RS232  
Ethernet  
Right side of the projector chassis, showing input and control interfaces.  
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Lamp  
House  
Lamp  
Power  
Supplies  
Lamp  
House  
Optical  
Block  
Power  
Input  
Signal  
processing  
Input Cards  
Lens  
This view of the projector internal layout shows the two, symmetrical  
lamphouses.  
Xenon lamp  
Microdisplay projection lamps are not simply responsible for screen  
brightness, but also for color gamut. Sony chose a Xenon lamp both because  
Xenon is recommended in the Digital Cinema Initiatives (DCI) specification and  
because it delivers a flat and wide spectral response. Xenon is capable of an  
extended range of colors far beyond that used in television. The projectors can  
display both ITU 709 and P3/DCDM color space, and also decode the new XYZ  
modulation specification detailed by the DCI.  
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1.  
XYZ Color Space  
P3/DCDM  
709  
DCI W/P  
6500K  
1.  
XY  
The P3/DCDM color gamut is substantially broader than the ITU 709  
gamut for video. Sony projectors support both ITU 709 and P3 color  
spaces.  
The projectors differ in power supply, lamps and projected brightness.  
The SRX-S105 and R105 each incorporate two 1 kilowatt Xenon lamps for a  
maximum output of 5,000 lumens, with both lamps operating at 100%. This is  
appropriate for screens up to 25 feet (7.6 meters) wide. The SRX-S110 and  
R110 each incorporate two 2 kilowatt Xenon lamps for a maximum output of  
10,000 lumens—good for screens up to 40 feet (12 meters) wide. (Since there  
are multiple methods of measuring brightness, the way that brightness is  
specified will vary among manufacturers.)  
Optional lenses  
Sony offers six optional projection lenses, identified by the ratio of  
projection distance to screen width. These include five zoom lenses and a 0.9x  
short-throw lens for special applications.  
Optional Lens  
Ratio of projection  
distance to screen width  
0.90x Fixed focal length  
1.48 to 1.81x zoom  
1.72 to 2.39x zoom  
1.81 to 2.94x zoom  
2.33 to 3.96x zoom  
3.81 to 7.12x zoom  
LKRL-90  
LKRL-Z115  
LKRL-Z117  
LKRL-Z119  
LKRL-Z122  
LKRL-Z140  
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Circuitry  
To accommodate the full range of SD, HD, computer and Digital Cinema  
inputs, the projectors have four input slots that accept optional input boards.  
Optional Input Board  
LKRI-001  
Description  
Analog Input Board  
LKRI-002  
LKRI 003  
HD-SDI, SD-SDI (4:2:2) Input Board  
Dual-Link HD-SDI (4:4:4), Single-  
Link HD-SDI (4:2:2) Input Board  
DVI Interface Input Board  
LKRI-004  
Internal signal transport is accomplished by Low Voltage Differential  
Signal (LVDS). The projectors can put a single SD, HD, computer or Digital  
Cinema image across the entire screen, show a quad split of four simultaneous  
images, or show two simultaneous images. The switching and matrixing is  
handled by the MX board.  
Primary signal processing is handled by the four PR boards, which apply  
gamma, contrast, brightness, color, sharpness and color temperature  
adjustments. The projectors offer a gamma curve of 2.6 (recommended by DCI)  
as well as gamma of 2.2 and 1.8. The LPD panel driver board operates with 12  
bits of precision, for extremely natural images.  
PR Board-1  
LPD Board  
LVDS  
DFD  
PLD  
LVDS  
LVDS  
LVDS  
LVDS  
LVDS  
LVDS  
QDI  
LVDS  
LVDS  
LVDS  
LVDS  
SDRAM  
SDRAM  
D
D
D
DDR  
Panel  
Panel  
Panel  
LVDS  
LVDS  
MX Board  
INPUT A  
INPUT B  
INPUT C  
INPUT D  
LVDS  
LVDS  
LVDS  
LVDS  
PR Board-2  
LVDS  
LVDS  
LVDS  
LVDS  
DFD  
DFD  
DFD  
PLD  
QDI  
SDRAM  
SDRAM  
D
D
D
DDR  
LVDS  
LVDS  
LKRI-001 / 002  
/ 003 / 004  
PR Board-3  
LVDS  
LVDS  
LVDS  
LVDS  
PLD  
QDI  
SDRAM  
SDRAM  
D
D
D
DDR  
LVDS  
LVDS  
Matrix SW  
PR Board-4  
LVDS  
LVDS  
LVDS  
LVDS  
PLD  
QDI  
LVDS  
SDRAM  
SDRAM  
D
D
D
DDR  
LVDS  
LVDS  
Signal Processor.  
Panel Driver  
SY Board  
Control  
Control  
CPU  
NEW IC  
Four DC-SDI inputs can be combined to form a single, 4096 x 2160  
image.  
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PC-based control  
The projectors are designed to be operated by a PC running the Microsoft  
Windows® XP Professional operating system. You can attach the PC directly via  
RS-232C interface, or use a single PC to manage a fleet of projectors via  
Ethernet. The control system tracks lamp life and service intervals and can alert  
you to error conditions via automated emails. A conventional handheld infrared  
remote control is also supplied for basic on/off and input switching functions.  
Supplied software (left) enables comprehensive PC control. The  
supplied infrared remote control (right) operates basic input switching  
functions.  
Maintenance  
Sony paid special attention to periodic maintenance. Lamp bulbs and  
lamp houses can be replaced without special jigs or tools. (Of course,  
appropriate safety equipment should always be worn.) This minimizes downtime  
during the replacement cycle. And there are no cumbersome adjustments after  
lamp replacement.  
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A Final Word  
While our story has been long and detailed, our conclusions are short and  
simple.  
Sony is in projection for the long haul. We've been doing this for 35 years.  
And our SXRD 4K projectors are already used in high-profile applications in  
the commercial, educational, content creation and digital cinema sectors.  
With the SXRD panel, Sony is a leader in projection technology. Our  
Silicon X-tal Reflective Display (SXRD) panel is not simply a development for  
the 4K projectors. It also stands behind the Sony BRAVIA home theater  
projectors. These are multi-million-dollar markets in which SXRD technology  
is proving to be a pivotal competitive advantage.  
4K resolution is established. The 4096 x 2160 resolution is established in  
Visualization, Simulation, Auditoriums and Postproduction. 4K is supported  
by media servers and external image processors. And 4K is an accepted part  
of the Digital Cinema workflow from acquisition to postproduction to  
distribution and exhibition.  
These are the world's first. These Sony SXRD projectors are the world's  
first commercially-available projectors to provide 4K resolution. And these  
projectors also support 2K, high definition video, standard definition video and  
computer sources.  
Of course, no technical document, however detailed, can substitute for an  
eyes-on demonstration. No technical document should. If you haven't already  
seen a demonstration, you owe it to yourself to see Sony's 4K SXRD projection  
in action.  
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Specifications  
SXRD DEVICE  
Display device  
Size  
SXRD (Silicon X-tal Reflective Display) panel  
1.55 inches, diagonal  
4096 (H) X 2160 (V) Pixels  
72%  
Resolution  
Reflectivity  
Contrast (device only)  
Pixel pitch  
More than 4000:1  
8.5 μm  
Spacing between pixels  
Response speed  
Liquid crystal mode  
Alignment layer  
Backplane process  
Liquid crystal cell gap  
0.35 μm  
5.0 msec (2.5 msec tr + 2.5 msec tf)  
Vertical Aligned Mode  
Inorganic Thin Film  
0.35 μm MOS Process  
Less than 2 μm  
OPTICAL  
Projection system  
Imaging device  
3 SXRD panel, prism color integrated system  
SXRD panel  
1.55-inch (diagonal)  
4096 (H) x 2160 (V) pixels on each chip  
Lamp  
SRX-S110, SRX-R110: 2 kW Xenon lamp x 2  
SRX-S105, SRX-R105: 1 kW Xenon lamp x 2  
Screen Coverage (Approx.)  
Light output  
14 feet to 51 feet (4.5 to 15.5 m) (viewable area,  
measured horizontally)  
SRX-S110, SRX-R110: 10,000 lumens ±10%  
SRX-S105, SRX-R105: 5,000 lumens ±10%  
(Since there are multiple methods of measuring brightness, the way  
that brightness is specified will vary among manufacturers.)  
GENERAL  
Xenon White Reference  
Contrast  
X: 0.314, Y: 0.351  
Greater than 1800:1  
Resolution  
600 TV lines (SDI input/SMPTE-259M)  
1920 x 1080 pixels (HD-SDI input, SMPTE-292M)  
4096 x 2160 pixels (RGB)  
Signal specifications  
SRX-S110, SRX-S105:  
Video: SD Component (Y,Cb,Cr)  
HD (RGB; Y/Pb/Pr)  
Computer: XGA, SXGA, UXGA  
DVI-D: XGA, Quad-VGA, SXGA, UXGA, WUXGA, 1920  
x 1080, 2048 x 1080  
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SRX-R110, SRX-R105:  
Video: SD Component (Y,Cb,Cr)  
HD (RGB; Y/Pb/Pr)  
Computer: XGA, SXGA, UXGA  
Power requirements  
SRX-S110, SRX-R110: AC 200 to 240 V, 50/60 Hz, 30 A  
SRX-S105, SRX-R105: AC 100 to 240 V, 50/60 Hz, 30 A  
Operating temperature  
Storage temperature  
Operating humidity  
Storage humidity  
5° C to 35° C (41° F to 90° F)  
-20° C to 60° C (-4° F to 140° F)  
35% to 85% (without condensation)  
10% to 90%  
Dimensions (W x H x D)  
Approx. 740 x 500 x 1330 mm  
(29 4/5 x 19 4/5 x 52 3/5 inches)  
Mass  
Approx. 110 kg (242 lbs. 8 oz)  
INPUT/OUTPUT  
Input A  
SRX-S110, SRX-S105:  
DVI-D interface board  
SRX-R110, SRX-R105:  
Open for optional signal interface board  
Input B  
Open for optional signal interface board  
Open for optional signal interface board  
Open for optional signal interface board  
Input C  
Input D  
Remote interface  
D-sub 9-pin, RS-232C (female) x 1  
Ethernet terminal, 10Base-T/100Base-TX x 1  
OPTIONAL LKRI-001 ANALOG INPUT BOARD  
Inputs  
BNC x 5, (HD/SD analog video signal: RGB/Y or Y, Cb,  
Cr selectable  
Computer Signals [RGB]  
R: 0.7 Vp-p ±2dB positive, 75Ω  
G: 0.7 Vp-p ±2dB positive, 75Ω  
B: 0.7 Vp-p ±2dB positive, 75Ω  
Sync  
HD horizontal: TTL level, high impedance, sync  
positive/negative  
HD Vertical: TTL level, high impedance, sync  
positive/negative  
Standard Definition Video [Y/Cb/Cr]  
High Definition Video [RGB]  
Y: 1.0 Vp-p ±2dB sync negative, 75Ω  
Cb: 0.7 Vp-p ±2dB positive, 75Ω  
Cr: 0.7 Vp-p ±2dB positive, 75Ω  
R: 0.7 Vp-p ±2dB positive, 75Ω  
G with sync: 1.0 Vp-p ±2dB, 75Ω, Tri-level sync: ±0.3  
Vp-p, Bi-level sync: 0.3 Vp-p  
B: 0.7 Vp-p ±2dB positive, 75Ω  
High Definition Video [Y/Pb/Pr]  
Y: 1.0 Vp-p ±2dB, 75Ω, Tri-level sync: ±0.3 Vp-p,  
Bi-level sync: 0.3 Vp-p  
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Pb: ±0.35 Vp-p ±2dB, positive, 75Ω  
Pr: ±0.35 Vp-p ±2dB, positive, 75Ω  
OPTIONAL LKRI-002 HD-SDI, SD-SDI (4:2:2) INPUT BOARD  
Inputs  
BNC x 2 (Input x1, Loop-through out x1)  
SMPTE-292M / ITU-R-BT.709 / BTA-S004  
SMPTE-259M / ITU-R.BT601  
HD-SDI  
SD-SDI  
OPTIONAL LKRI-003 DUAL-LINK HD-SDI (4:4:4), Single-Link HD-SDI (4:2:2)  
INPUT BOARD  
Inputs  
BNC x 4 (Input x2, Loop-through out x2)  
Y, Pb, Pr (4:2:2, SMPTE-292M)  
Y, Pb, Pr (4:2:2)  
Single-Link HD-SDI  
Single-Link DC-SDI  
Dual-Link HD-SDI  
Dual-Link DC-SDI  
RGB (4:4:4 SMPTE-372M)  
RGB (4:4:4)  
OPTIONAL LKRI-004 DUAL-DVI INPUT BOARD  
SRX-S110, S105 Supported Signals  
1024 x 768 at 60 Hz (XGA), 1280 x 960 at 60 Hz  
(SXGA), 1280 x1024 at 60 Hz (SXGA), 1400 x 1050 at  
60 Hz (SXGA+), 1600 x 1200 at 60 Hz (UXGA), 2048 x  
1080 at 60 Hz, 1920 x 1080 at 24 Hz, 2048 x 1080 at 24  
Hz, 1920 x 1200 at 59.95 Hz Reduced Blanking  
(WUXGA), 1920 x 1080 at 60 Hz, 2048 x 1080 at 48 Hz  
SRX-R110, R105 Supported Signals  
1024 x 768 at 60 Hz (XGA), 1280 x 960 at 60Hz (SXGA),  
1280 x 1024 at 60 Hz (SXGA), 1400 x 1050 at 60 Hz  
(SXGA+), 1600 x 1200 at 60 Hz (UXGA), 1920 x 1080 at  
24 Hz, 2048 x 1080 at 24 Hz  
OTHER SPECIFICATIONS  
Safety regulations  
UL60950 listed; cUL60950; FCC Class A; IC Class A;  
VCCI Class A; EN60950; CE Class A, C-tick, GB4943,  
GB9254, K60950, CISPR22, CISPR24  
Supplied accessories  
Remote controller x 1  
CD-ROM x 1 (Remote control application software for  
Windows XP Professional Edition)  
AA Batteries x 2  
Ethernet cross cable x 1 (3-meter)  
Operation instructions x 1  
Installation manual x 1  
Optional accessories  
LKRL-90: 0.9x fixed lens  
LKRL-Z115: 1.48 to 1.81x zoom lens  
LKRL-Z117: 1.72 to 2.39x zoom lens  
LKRL-Z119: 1.81 to 2.94x zoom lens  
LKRL-Z122: 2.33 to 3.96x zoom lens  
LKRL-Z140: 3.81 to 7.12x zoom lens  
LKRI-001: Analog input board  
LKRI-002: HD-SDI, SD-SDI (4:2:2) input board  
LKRI-003: Dual-Link HD-SDI (4:4:4), Single-Link HD-SDI  
(4:2:2) input board  
LKRI-004: DVI input board  
Page 36  
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LKRX-110: 2kW Xenon lamp bulb for replacement (for  
SRX-S110, SRX-R110)  
LKRX-B110: 2kW Xenon lamp house unit for  
replacement (for SRX-S110, SRX-R110)  
LKRX-105: 1kW Xenon lamp bulb for replacement (for  
SRX-S105, SRX-R105)  
LKRX-B105: 1kW Xenon lamp house unit for  
replacement (for SRX-S105, SRX-R105)  
LKRA-001: 8-inch Exhaust Duct Adaptor  
PRSSRXRS: Rigging & Stacking Cage  
PRSSRXTS1: Projector Stand  
Required specifications for control PC OS: Microsoft Windows XP Professional Edition (English  
and Japanese only) with Service Pack 2  
Required Memory: 256MB or more  
HDD Capacity: 8MB or more  
Equipped with: 10Base/100Base-T Ethernet Connector  
CD-ROM drive with reading-speed of 8x or faster  
Display with XGA or larger  
CPU: Intel Celeron® 1GHz or faster (recommendation)  
Page 37  
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COMPATIBLE FORMATS AND STANDARDS  
Signal  
format  
Pixel count  
Aspect  
ratio  
Signal  
type  
Standard  
SRX-S110, S105  
SRX-R110, R105  
LKRI  
-001  
LKRI  
-002  
LKRI  
-003  
LKRI  
-004  
LKRI  
-001  
LKRI  
-002  
LKRI  
-003  
LKRI  
-004  
525 Line  
625 Line  
XGA  
XGA  
XGA  
XGA  
SXGA  
SXGA  
SXGA  
720 x 480 @60i  
720 x 567 @50i  
1024 x 768 @60P  
1024 x 768 @70P  
1024 x 768 @75P  
1024 x 768 @85P  
1280 x 960 @60P  
1280 x 960 @75P  
1280 x 1024 @60P  
1280 x 1024 @75P  
1280 x 1024 @85P  
1400 x 1050 @60P  
1600 x 1200 @60P  
1920 x 1200 @59.95P  
1920 x 1200 @60P  
1280 x 720 @50P  
1.33  
1.33  
1.33  
1.33  
1.33  
1.33  
1.33  
1.33  
1.25  
1.25  
1.25  
1.33  
1.33  
1.6  
Y/Pb/Pr  
Y/Pb/Pr  
RGB  
RGB  
RGB  
RGB  
RGB  
RGB  
RGB  
RGB  
RGB  
RGB  
RGB  
RGB  
RGB  
Y/Pb/Pr  
Y/Pb/Pr  
Y/Pb/Pr  
RGB  
Y/Pb/Pr  
RGB  
Y/Pb/Pr  
RGB  
Y/Pb/Pr  
RGB  
Y/Pb/Pr  
RGB  
Y/Pb/Pr  
RGB  
Y/Pb/Pr  
RGB  
Y/Pb/Pr  
RGB  
Y/Pb/Pr  
RGB  
RGB  
Y/Pb/Pr  
RGB  
Y/Pb/Pr  
RGB  
Y/Pb/Pr  
Y/Pb/Pr  
Y/Pb/Pr  
RGB  
RGB  
RGB  
ITU 601  
ITU 601  
Yes  
Yes  
Yes  
Yes  
Yes  
Yes  
Yes  
Yes  
Yes  
Yes  
Yes  
Yes  
Yes  
Yes  
Yes  
Yes  
Yes  
Yes  
Yes  
Yes  
Yes  
Yes  
Yes  
Yes  
Yes  
Yes  
VESA 0.79M3  
VESA 0.79M3  
VESA 0.79M3  
VESA 0.79M3  
VESA 1.23M3  
VESA 1.23M3  
VESA 1.31M4  
VESA 1.31M4  
VESA 1.31M4  
VESA 1.47M3  
VESA 1.92M3  
VESA 2.30MA-R  
VESA 2.30MA-R  
Yes  
Yes  
Yes  
Yes  
Yes  
Yes  
SXGA  
SXGA  
SXGA+  
UXGA  
WUXGA  
WUXGA  
720P  
720P  
1080i  
1080i  
1080i  
1080i  
1080i  
1080i  
1080P  
1080P  
1080P  
1080P  
1080P  
1080P  
1080P  
1080P  
1080P  
1080P  
1080P  
1080P  
1080P  
DC 1080P  
DC 1080P  
DC 1080P  
DC 1080P  
DC 1080P  
DC 1080P  
DC 1080P  
DC 1080P  
DC 1080P  
DC 1080P  
Yes  
Yes  
Yes  
Yes  
Yes  
Yes  
Yes  
Yes  
1.6  
1.78  
1.78  
1.78  
1.78  
1.78  
1.78  
1.78  
1.78  
1.78  
1.78  
1.78  
1.78  
1.78  
1.78  
1.78  
1.78  
1.78  
1.78  
1.78  
1.78  
1.78  
1.85  
1.85  
1.85  
1.85  
1.85  
1.85  
1.85  
1.85  
1.85  
1.85  
Yes  
Yes  
Yes  
Yes  
Yes  
Yes  
Yes  
Yes  
Yes  
Yes  
Yes  
Yes  
Yes  
Yes  
Yes  
Yes  
Yes  
Yes  
Yes  
Yes  
Yes  
Yes  
Yes  
Yes  
Yes  
Yes  
Yes  
Yes  
Yes  
Yes  
Yes  
Yes  
Yes  
Yes  
Yes  
Yes  
Yes  
Yes  
Yes  
Yes  
Yes  
Yes  
Yes  
Yes  
Yes  
Yes  
Yes  
Yes  
Yes  
Yes  
Yes  
Yes  
Yes  
Yes  
Yes  
Yes  
Yes  
Yes  
Yes  
Yes  
Yes  
Yes  
Yes  
Yes  
Yes  
Yes  
Yes  
Yes  
Yes  
Yes  
1280 x 720 @60P  
1920 x 1080 @50i  
1920 x 1080 @50i  
1920 x 1080 @59.94i  
1920 x 1080 @59.94i  
1920 x 1080 @60i  
SMPTE 296M  
SMPTE 274M  
SMPTE 274M  
SMPTE 274M  
SMPTE 274M  
SMPTE 274M  
SMPTE 274M  
SMPTE RP211  
SMPTE RP211  
SMPTE RP211  
SMPTE RP211  
SMPTE RP211  
SMPTE RP211  
SMPTE RP211  
SMPTE RP211  
SMPTE RP211  
SMPTE RP211  
SMPTE RP211  
Yes  
Yes  
Yes  
Yes  
Yes  
Yes  
Yes  
Yes  
Yes  
Yes  
1920 x 1080 @60i  
1920 x 1080 @23.98PsF  
1920 x 1080 @23.98PsF  
1920 x 1080 @24PsF  
1920 x 1080 @24PsF  
1920 x 1080 @25PsF  
1920 x 1080 @25PsF  
1920 x 1080 @29.97PsF  
1920 x 1080 @29.97PsF  
1920 x 1080 @30PsF  
1920 x 1080 @30PsF  
1920 x 1080 @24P  
1920 x 1080 @24P  
1920 x 1080 @60P  
2048 x 1080 @23.98PsF  
2048 x 1080 @23.98PsF  
2048 x 1080 @24PsF  
2048 x 1080 @24PsF  
2048 x 1080 @25PsF  
2048 x 1080 @30PsF  
2048 x 1080 @24P  
2048 x 1080 @24P  
2048 x 1080 @48P  
2048 x 1080 @60P  
Yes  
Yes  
Yes  
Yes  
Yes  
SMPTE 372M  
SMPTE 372M  
SMPTE 372M  
SMPTE 372M  
SMPTE 372M  
SMPTE 372M  
SMPTE 372M  
SMPTE 372M  
Yes  
Yes  
Yes  
Yes  
Yes  
Yes  
Yes  
Yes  
Yes  
Yes  
Yes  
Yes  
Yes  
Yes  
Yes  
Yes  
Yes  
Yes  
Yes  
Yes  
Yes  
Yes  
Yes  
Page 38  
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Sony Electronics Inc.  
Broadcast and Production Systems Division  
1 Sony Drive  
Park Ridge, NJ 07656  
DI-0099A  
Second Edition, Version 3.11; January 2, 2008  
© 2007 Sony Electronics Inc. All rights reserved. Features and specifications are subject to change without notice. Non-  
metric weights and measures are approximate. Sony, BRAVIA, CineAlta, Qualia and SXRD are trademarks of Sony.  
Microsoft and Windows are registered trademarks of Microsoft Corporation. Celeron is a trademark of Intel Corporation.  
D-ILA is a trademark of the Victor Company of Japan, Limited. Digital Light Processing and DLP are trademarks of Texas  
Instruments.  
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