Sony Cell Phone Accessories C6833 User Manual

White paper  
December 2013  
TM  
Xperia Z Ultra  
C6833  
Note: Screen images are simulated.  
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White paper | Xperia™ Z Ultra  
Table of contents  
1
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White paper | Xperia™ Z Ultra  
Product overview  
Xperia™ Z Ultra – Big screen. Big entertainment.  
• 6.4” HD Triluminous™ Display for mobile powered by X-Reality™ for mobile engine  
• Ultra slim, waterproof and dust-resistant  
• LTE & Qualcomm Snapdragon™ 800 quad-core 2.2 GHz processor  
• Multi-task, write and sketch with any pencil  
• Full accessory ecosystem for premium entertainment  
Ultra large display  
Built with the latest Sony BRAVIA technology, the Xperia™ Z Ultra is the first smartphone to incorporate  
Triluminous™ Display for mobile, for a wider palette of rich natural colours. This breakthrough technology  
includes X-Reality™ for mobile, Sony’s intelligent display technology which analyses each image to  
optimise colours, sharpness and contrast for vivid image quality whilst the super resolution feature  
reproduces lacking pixels for the sharpest videos.  
Ultra entertainment  
Watch movies, play games, read books and browse the web – with the Xperia™ Z Ultra’s extra-large HD  
screen. The superb sound quality of Sony’s ClearAudio+ and xLoud™ enhancement offers an exceptional  
hearing experience.  
With the reader app, you can download your favourite e-books and enjoy them on your big screen.  
Through Sony’s media apps, you can discover the best way to enjoy and share photos, music and videos.  
And with a combination of Sony’s best technologies, you’ll get seamless access to online and offline  
content, for easy social sharing and endless discovery.  
Ultra business  
Besides entertaining, the Xperia™ Z Ultra is an ideal business partner. The super responsive screen  
comes with handwriting recognition and is compatible with a stylus or even an ordinary pencil. You’ll  
always be ready to record your best ideas the moment they hit you. And the carbon-copy function allows  
you to memorise notes and sketches. The design of the Xperia™ Z Ultra paired with the easy-toggle key-  
board makes one-handed input easy. And true multi-tasking and small apps mean that you don’t have to  
lose any valuable time browsing between windows, which helps you improve productivity.  
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Facts – dimensions, weight, performance and  
networks  
Operating system  
Processor  
GPU  
Google™ Android™ 4.2 (Jelly Bean)  
2.2 GHz Qualcomm MSM8974 Quad Core  
Adreno 330  
Size  
179.4x92.2x6.5 mm  
Weight  
212 grams  
Available colours  
Black  
White  
Purple  
SIM card  
Micro SIM  
Main screen  
Colours  
16,777,216 colour TFT  
1920x1080 pixels  
Resolution  
Size (diagonal)  
Scratch-resistant  
Input mechanisms  
Text input  
6.4 inches  
Shatterproof sheet on scratch-resistant glass  
On-screen QWERTY keyboard  
Capacitive  
Touch screen  
Touch gesture  
Memory  
Yes – multi-touch, up to 10 fingers supported  
RAM  
2 GB  
Flash memory  
Expansion slot  
Camera  
Up to 16 GB*  
microSD™ card, up to 64 GB (SDXC supported)  
Camera resolution  
Digital zoom  
Video recording  
Front Camera  
Sensors  
8 MP  
16x  
Yes – HD 1080p  
Yes – HD 1080p for video chat and 2 MP for camera capture  
Accelerometer  
Proximity sensor  
Ambient light sensor  
Yes  
Yes  
Yes  
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Magnetometer  
Gyroscope  
Networks  
C6833  
Yes  
Yes  
UMTS HSPA+ 850 (Band V), 900 (Band VIII), 1700 (Band IV),  
1900 (Band II), 2100 (Band I) MHz  
GSM GPRS/EDGE 850, 900, 1800, 1900 MHz  
LTE (Bands I, II, III, IV, V, VII, VIII, XX)  
Data transfer speeds  
GSM GPRS  
Up to 107 kbps  
GSM EDGE  
Up to 296 kbps  
HSUPA (upload)  
Cat 6, up to 5.8 Mbps  
Cat 24, up to 42 Mbps  
Cat 4, up to 50 Mbps  
Cat 4, up to 150 Mbps  
Up to 14 hours**  
HSDPA (download)  
LTE (upload)  
LTE (download)  
Talk time (GSM)  
Standby time (GSM)  
Talk time (UMTS)  
Standby time (UMTS)  
Standby time (LTE)  
Music listening time  
Video playback time  
Battery (Embedded)  
Up to 870 hours**  
Up to 16 hours**  
Up to 820 hours**  
Up to 700 hours**  
Up to 110 hours**  
Up to 7.0 hours**  
3050 mAh typical  
3000 mAh minimum  
* Memory comprises approximately 5 GB of firmware plus 11 GB of “Internal storage” for music, pictures  
and movies, and downloaded applications and their data. For more details about memory, See “Memory in  
** Values are according to GSM Association Battery Life Measurement Technique as performed in con-  
trolled laboratory conditions. Actual time may vary.  
NOTE: Battery performance may vary depending on network conditions and configurations, and phone  
usage.  
NOTE: All performance metrics are measured under laboratory conditions.  
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Categorised feature list  
Internet  
Music  
Camera  
Bookmarks  
3D Surround Sound (VPT)  
Album art  
8 megapixel camera  
16x digital zoom  
Auto focus  
Google Chrome™  
Google Play™  
Google™ search*  
Google Voice™ Search*  
Google Maps™ for Mobile with  
Street view*  
Bluetooth® stereo (aptX®, A2DP)  
ClearAudio+  
Clear Bass  
Clear Phase™  
Clear stereo  
Dynamic normalizer  
Music tones (MP3/AAC)  
PlayNow™ service*  
SensMe™  
TrackID™ music recognition*  
“WALKMAN” application  
xLoud™ Experience  
Burst mode  
HDR for pictures and movies  
Face detection  
Front-facing camera (2 MP 1080p)  
Geotagging  
HD video recording (1080p)  
Image stabiliser  
Object tracking  
Picture Effect  
NeoReader™ barcode scanner*  
Pan & zoom  
Quick Launch  
Scene recognition  
Self-timer  
Send to web  
Smile Shutter™  
Sony Exmor RS® for mobile  
Image sensor  
Superior Auto  
Sweep Panorama  
Touch capture  
Touch focus  
White balance  
Design  
Communication  
Call list  
Facebook™ application*  
Google Talk™ application*  
Noise suppression  
Polyphonic ringtones  
Speakerphone  
Messaging  
Auto rotation  
Conversations  
Face Unlock  
Gesture input  
Email  
Google Mail™*  
IPX5 and IPX8 (Waterproof) &  
IP5X (Dust-resistant)  
On-screen QWERTY keyboard  
Pen input with stylus  
Sensor-on-lens  
STAMINA mode  
Screenshot capturing  
Throw  
Handwriting recognition  
Instant messaging  
Multimedia messaging (MMS)  
Predictive text input  
Sound recorder  
Twitter™ application*  
Text messaging (SMS)  
Voice input  
Triluminous™ Display for mobile  
Touchscreen  
X-Reality™ for mobile  
Wallpaper  
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Connectivity  
Organiser  
Airplane mode  
Alarm clock  
Calculator  
Calendar  
Entertainment  
3D games  
Media browser  
Motion gaming  
PlayMemories  
PlayStation® Certified**  
Radio (FM radio with RDS)  
Reader mode  
SensMe™ slideshow  
Sony Entertainment Network*  
TV launcher  
3.5 mm audio jack (CTIA)  
ANT+™ sport, fitness,  
health support  
aGPS*  
Bluetooth® 4.0 wireless  
technology  
DLNA Certified®  
GLONASS  
MHL support  
Media Go™  
Media Transfer Protocol support  
Micro USB support  
Native USB tethering  
NFC  
Contacts  
Document readers  
eCompass™  
Notes  
Setup guide  
Stopwatch  
Tasks  
Video streaming  
YouTube™*  
Timer  
PC Companion  
Screen mirroring  
Synchronisation via Exchange  
ActiveSync®  
Synchronisation via Facebook™  
Synchronisation via Google™  
Synchronisation via SyncML™  
USB charging  
USB High speed 2.0 support  
Xperia Link™  
Wi-Fi®  
Wi-Fi® Hotspot functionality  
* This service is not available in all markets.  
** This service is not available at the time of launch.  
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Technologies in detail  
NOTE: The information outlined below is general and levels of compliance to standards and specifications  
may vary between products and markets. For more information, contact Sony Mobile Developer World or  
your Sony contact person where applicable.  
Device-to-device communications (local)  
ANT+™ wireless technology  
Connectable devices  
Frequency band  
Data transfer rate  
Encryption  
ANT+™ devices require download of a supporting application  
2.4 GHz  
Up to 60 Kbps  
AES-128  
Topologies  
One To Many, Many to One, Peer to Peer, Star, Practical Mesh  
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Bluetooth® wireless technology  
Bluetooth® profiles supported  
Advanced Audio Distribution Profile v1.2  
Advanced Audio Distribution Profile v1.2 (A2DP)  
Audio/Video Remote Control Profile v1.3  
Device Identification Profile v1.3  
Generic Attribute Profile Client/Server over LE  
Handsfree Profile v1.6 (Wide band speech)  
Headset Profile v1.2  
Health Device Profile v1.1  
Human Interface Device Profile, Host role v1.1  
Messaging Access Profile v1.0  
Object Push Profile v1.1  
Personal Area Networking Profile v1.0  
Phonebook Access Profile v1.1  
Proximity Monitor Profile over LE v1.0  
Serial Port Profile v1.1  
Core version and supported  
core features  
Version 4.0  
Other supported features  
Connectable devices  
aptX® CD quality audio streaming over Bluetooth®  
Products support at least one of the Bluetooth® profiles  
above.  
Bluetooth® 4.0 accessories generally require installation  
of a supporting application.  
More information:  
www.sonymobile.com/developer  
www.bluetooth.com  
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Wi-Fi®  
Supported standards  
IEEE 802.11a/b/g/n/ac and Wi-Fi®  
Wi-Fi Direct, Wi-Fi Protected Setup  
Connectable devices  
Wi-Fi® access points  
Wi-Fi Direct compatible devices  
Frequency band  
Data transfer rate  
Security  
2.4 GHz/5 GHz  
Up to 325 Mbit/s  
Open Authentication  
Shared Authentication  
EAP-SIM  
EAP-AKA  
EAP-TLS  
EAP-TTLS/MSCHAPv2  
PEAPv0/EAP-MSCHAPv2  
PEAPv1/EAP-GTC  
WPA Personal and WPA2 Personal  
WPA Enterprise and WPA2 Enterprise  
Encryption  
Power save  
QoS  
WEP 64 bit, WEP 128 bit, TKIP and CCMP (AES)  
WMM-UAPSD  
WMM  
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DLNA Certified® (Digital Living Network Alliance)  
Supported Device Classes  
M-DMS – Mobile Digital Media Server  
Media Types: images, music and video  
Summary: The digital media server exposes the media  
files in your phone to a Wi-Fi® network. The files can  
then be accessed from other DLNA Certified® clients.  
+PU+  
Media Types: image, video and music  
Summary: Play media in the phone on another device,  
such as a TV or computer using 2 box push technology.  
+PU+ is integrated in the Album, Movies and “Walkman”  
applications.  
M-DMP – Mobile Digital Media Player  
Media Types: image, video and music  
Summary: Play content stored on another device, for  
example, a server or a PC, directly on the phone.  
+DN+  
Media Types: video and music  
Summary: Download content stored on another device,  
for example, a server or a PC, and play the downloaded  
content directly on the phone.  
Supported Bearers  
DRM Support  
Wi-Fi®  
Wi-Fi® Direct  
The DLNA Certified® implementation does not support  
DRM-protected content.  
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Messaging  
MMS (Multimedia Messaging Service)  
According to OMA Multimedia Messaging Service v1.0 + SMIL  
Email  
Bearer type (IP)  
Character sets  
GPRS, EGPRS, UMTS  
BIG5 Traditional Chinese  
GB18030  
ISO-2022-JP Japanese  
ISO-8859-1  
ISO-8859-2 Eastern Europe  
ISO-8859-5 Cyrillic  
ISO-8859-7 Greek  
ISO-8859-9 Turkish  
ISO 8859-11  
KOI8-R Cyrillic  
Shift_JIS Japanese  
US-ASCII  
UTF-16  
UTF-8  
Windows® 874  
Windows® 1251 Cyrillic  
Windows® 1252  
Windows® 1254 Turkish  
Windows® 1258 Vietnamese  
Protocols  
POP3 and IMAP4  
Push email  
Secure email  
Microsoft® Exchange ActiveSync® (EAS)  
SSL/TLS, both port methods (POPS/IMAPS) and  
STARTTLS  
HTML mail  
Yes (read only)  
More information:  
www.sonymobile.com/developer  
www.openmobilealliance.org  
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Positioning – location based services  
Supported standards:  
• OMA Secure User Plane Location (SUPL) v1.0 & v2.0  
• 3GPP™ Control Plane location (incl. Emergency location)  
• Qualcomm® GPSOneXtra™  
Supported satellite systems:  
• GPS  
• GLONASS  
NOTE: GPS and GLONASS are used together to calculate the position. Positioning is more robust and  
accurate in most conditions if both systems are active. The benefits of using GLONASS are automatically  
available for all applications using the Satellite Positioning API (referred to "GPS Provider" in Android  
terminology).  
Provisioning (OMA CP)  
OMA CP version 1.1  
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Multimedia (audio, image and video)  
Audio Playback  
Decoder format  
MP3  
Supported in file format  
MP3 (.mp3)  
AAC (AAC-LC, AAC+, eAAC+)  
3GPP (.3gp, 3gpp), MP4 (.mp4,  
.m4a), ADTS (.aac)  
AMR-NB, AMR-WB  
MIDI  
3GPP (.3gp, .3gpp), MP4 (.mp4,  
.m4a), AMR (.amr, .awb)  
SMF (.mid), XMF (.xmf), Mobile  
XMF (.mxmf), OTA (.ota), RTTTL  
(.rtttl), RTX (.rtx), iMelody (imy)  
PCM  
WAV (.wav)  
OTA  
OTA (.ota)  
Vorbis  
OGG (.ogg)  
FLAC  
FLAC (.flac)  
Audio Recording  
Image Playback  
Encoder format  
AMR (AMR-NB, AMR-WB)  
Supported in file format  
3GPP (.3gp, 3gpp), MP4 (.mp4,  
.m4a),  
AMR (.amr)  
AAC  
3GPP (.3gp, 3gpp), MP4 (.mp4,  
.m4a)  
Decoder format  
Windows bitmap  
GIF  
Supported in file format  
BMP (.bmp)  
GIF (.gif)  
JPEG  
JPEG (.jpg, .jpeg)  
PNG (.png)  
PNG  
Wireless Bitmap  
WebP  
WBMP (.wbmp)  
WebP (.webp)  
Image Capture  
Encoder format  
JPEG  
Supported in file format  
JPEG (.jpg)  
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Video Playback  
Decoder format  
Supported in file format  
MPEG-4  
3GPP (.3gp, .3gpp), MP4 (.mp4,  
.m4v)  
Matroska (.mkv), AVI (.avi), Xvid  
(.xvid)  
H.264  
H.263  
3GPP (.3gp, .3gpp), MP4 (.mp4,  
.m4v)  
Matroska (.mkv), MPEG2-TS  
(.ts)  
3GPP (.3gp, .3gpp), MP4 (.mp4,  
.m4v)  
VP8  
Webm (.webm, .mkv)  
Video Recording  
Encoder format  
H.264  
Supported in file format  
3GPP (.3gp, 3gpp), MP4 (.mp4,  
.m4a)  
H.263  
3GPP (.3gp, 3gpp), MP4 (.mp4,  
.m4a)  
MPEG-4  
3GPP (.3gp, 3gpp), MP4 (.mp4,  
.m4a)  
Audio/Video Streaming  
DRM  
Streaming transport  
RTSP  
HTTP progressive download  
HLS  
DRM (Digital Rights Management) – OMA DRM v1.0  
features the rights and copy  
Marlin DRM  
protection of downloaded content  
Widevine Level 3  
PlayReady DRM (available in  
specific regions)  
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Synchronisation (OMA DS, EAS, Google Sync™)  
OMA Data Synchronisation protocol versions 1.1.2 and 1.2  
OMA Data Formats: vCard 2.1, vCalendar 1.0  
Microsoft® Exchange ActiveSync® protocol version 2.5  
Microsoft® Exchange ActiveSync® protocol version 12  
Microsoft® Exchange ActiveSync® protocol version 12.1  
Microsoft® Exchange ActiveSync® protocol version 14  
Microsoft® Exchange ActiveSync® protocol version 14.1  
Google Sync™  
Related information:  
www.sonymobile.com/developer  
Web browser  
Google Chrome™ for Android™ is pre-installed.*  
Related information:  
https://play.google.com/store/apps/details?id=com.android.chrome  
* Google Chromeis not available for all markets.  
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Memory in Android™ devices  
To use Android devices efficiently, users should be aware of the different types of device memory. This  
knowledge is important in order to understand, for example, where music, photos and videos are saved;  
how many apps can be downloaded from Google Play™; and how photos can be copied to a PC.  
The below information is also of interest to developers who want to optimise their programs to make the  
best possible use of the resources in the device.  
Generally, all Android devices share the same basic memory setup. What differs is how much memory is  
available to you via the different types of memory, and whether your device uses an external SD card or an  
internal memory chip. Any information specific to the particular device model described in this White  
Paper is noted as such.  
Types of memory  
The types of memory described and numbered below are consistent with the terminology used in Sony  
mobile device menus and in other content relating to 2013 Xperia™ devices:  
1. Dynamic Memory (also known as RAM) is used by applications that run when the device is turned on.  
The amount of Dynamic Memory influences how many applications and operating system services can  
run at the same time. The Android operating system automatically closes applications and services  
that are not being used.  
However, such automatic functionality has limits. For example, if a lower amount of free RAM is  
available to applications after a new release of the operating system (due to increased capabilities in  
the system), device speed will eventually be impacted. This is the main reason that a device cannot be  
indefinitely upgraded to newer releases of Android™.  
If you experience problems with RAM, for example, if the device runs slower than usual or if the Home  
application restarts frequently when you leave an application, you should minimise the use of apps that  
run all the time. Such apps could include, for example, applications that frequently download social  
networking service updates. You could also consider using a static wallpaper instead of a live  
wallpaper.  
To see which apps and services are currently active, go to Settings > Applications > Running  
Services. You should have at least 50 MB, and ideally 100 MB or more, of free RAM to avoid  
slowdowns and application restarts.  
You should also be aware that if you update the device to a later Android release, the load on the built-  
in Dynamic Memory will increase due to the addition of more features, as mentioned above. As a  
result, the device may run slower after an update.  
The Xperia™ Z Ultra has about 2 GB of RAM available to the Android OS and applications, of which  
about 200 MB is already used out of the box.  
2. System Memory (also known as “System partition” or “/system”) is used for the Android OS and for  
most applications that are pre-loaded from the factory. This type of memory is normally locked, and  
can only be changed through a firmware upgrade. There is usually some free space available in this  
section of memory. However, since it is locked, you cannot save apps, photos or any other content to  
this memory. System Memory is reserved for future firmware upgrades, which almost always need  
more memory than the original firmware. You cannot see or influence the use of this memory.  
3. Internal Storage is memory used as” working” memory. It can be compared to the C: drive on a PC  
or to the startup disk on a Mac.  
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This type of memory is used to store all application downloaded from the Google Play™ Store (and  
other sources) as well as their settings and data (such as emails, messages and calendar events, for  
example). All applications have an allocated area which no other applications can access and where  
the application data can be stored.  
Some game applications also store content such as game music and game level information outside  
their own designated area. In most cases, an application can choose to save its data in a location of its  
own choosing (outside the protected application settings area). Generally, such content is not deleted  
when an application is uninstalled; it must be removed manually by connecting the device to a  
computer with a USB cable, or by using a file manager application.  
Internal Storage is also used for all user content added, for example, as a result of the user taking  
photos with the camera, downloading media files, and performing file transfers. Typical user content  
includes:  
• photos  
• movies  
• music  
• downloaded documents (as email attachments, for example)  
Internal Storage will tend to fill up as a result of normal usage. Examples of such usage are the saving  
of data by applications; the downloading and installation of new applications; the downloading of free  
or paid content; and the shooting of pictures and movies. Therefore, the larger this memory is from the  
start, the more applications you can download and use, and the more pictures and movies you can  
shoot.  
If the Internal Storage starts to get full, the device slows down, and in some cases it might no longer be  
possible to install more apps. You should always ensure that you have at least 100 MB of free Internal  
Storage. If not, you should consider removing some apps that you seldom use, or move content that  
you do not frequently access to safe storage.  
You can see approximately how much Internal Storage is free in Settings > Storage >Internal  
Storage. You can also view more detail about how much memory is used by applications in Settings  
> Applications > Manage Applications. In the Xperia™ Z Ultra, about 11 GB of Internal Storage is  
available out of the box.  
Please note that in Sony Mobile 2013 products, “Internal Storage” is now the combination of what was  
previously known as “Device Memory” or “Phone Memory” (for applications and their data – also  
previously known as “/data”) and “Internal Storage” (for user’s content – also previously known as “/  
sdcard”). The reason for this change is to make the use of available memory more flexible, and also to  
enable the optional encryption of user’s content.  
Memory card slot  
In some products you may find both a large internal memory and a memory card reader slot. However, on  
the current Android platform, the card reader slot does not work in the same manner in a device with a  
large internal memory as it does in a device with ONLY a memory card slot.  
Generally, since most applications expect only a single location for storage, such applications will not  
generally allow you to SAVE anything to the memory card (i.e., they do not offer the option to choose a  
storage location). However, some applications (for instance, the Sony Mobile “Camera” application) may  
actually allow you to do so. Other applications, for example, backup applications such as the Sony Mobile  
“Memory” application, will by definition be configured to copy content from the Internal Storage to the  
external SD card.  
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On the other hand, when it comes to reading from an external SD Card, you will be able to access content  
(for example, videos, photos and music) on a memory card inserted in this slot without any special  
consideration since the Android system searches all available memory for content. Therefore, such  
products may be regarded as supporting a fourth type of memory, called “External Card” or “SD Card”.  
4. SD Card (known as “/ext_card” from a programmer’s point of view, or by other names in other Android  
products) is the name for the removable SD memory card in all 2013 Sony Mobile products. As  
described above, this External Card memory is generally more limited in that any application can read  
from it, but many applications cannot save to this card. Only a few applications, including backup  
applications and file manger applications, have the capability to save to this card.  
Backing up data to different memory types  
Generally, you should not save photos, videos and other personal content solely on the internal memory  
of a device. If something should happen with the hardware, or if the device is lost or stolen, the data  
stored on the device’s internal memory is gone forever.  
In a device where an SD card reader is the main memory, it is relatively easy to take the card out and copy  
all content to a PC or Mac, or to an entertainment device with a memory card slot. In a product featuring  
Internal Storage as the main memory, it is not possible to physically remove the memory. Instead, any  
critical or high-value content must either be copied to an external SD card by a special backup  
application, transferred to remote storage over a network (mobile or Wi-Fi), or to a computer via a USB  
cable.  
To facilitate the transfer of data via a cable, the Xperia™ Z Ultra supports the Microsoft standard, Media  
Transfer Protocol (MTP), which makes it possible to easily transfer content back and forth between your  
device and a Windows PC. For Apple Mac computers, a special application called Sony Bridge for Mac is  
available with built-in support for MTP. This application can be downloaded from the Xperia™ Z Ultra  
Support page.  
Note that you do not need to back up or make a copy of applications that you have downloaded from the  
Google Play™ Store. They can normally be downloaded again after you have set up your Google account  
to work in a new device (or in a device where the memory has been completely erased).  
Note 1:  
As noted above, some Android devices, including Sony Mobile devices from 2012 and Sony Ericsson  
devices from 2011 and earlier, do not use a single “Internal Storage” for both applications (and their data)  
and user content. Instead, these devices use either an external SD card for user content, or a  
corresponding area of internal memory to reproduce the functionality of an SD card. In such devices, there  
is a fixed limit between the application area (“/data”) and the user content area (“/sdcard”), with the result  
that user content can build up and reach this limit. The consequence of such a limit being reached, for  
example, for the camera application, would be that no new pictures could be taken even if there was still a  
considerable amount of free space in the application area (or in the user content area). In such an  
instance, the download and installation of new applications would also not be possible, even if there was  
enough free memory in the content area.  
Note 2:  
Some devices with integrated storage have abandoned the distinction between the application area and  
the content area when it comes to a Factory Data Reset. As a result, there is no option in such devices to  
perform a Factory Data Reset and preserve content. In such devices, all content is mandatorily and  
completely deleted from the device when a reset is performed.  
In contrast, Sony Mobile’s memory integration solution makes it possible to preserve user content in this  
situation. Therefore, when performing a Factory Data Reset, the default action will still be to only remove  
applications and their data, and an option box must be checked if all content is to be removed as well (as  
might be desirable when selling the device second-hand, for instance).  
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Note 3:  
For a developer, it is important to note that from a programming point of view the location names used to  
refer to the different memory areas described in Note 1 are still valid, i.e., the area used for applications (“/  
data”) is still present, as is the area used for content (“/sdcard”).  
In reality, “sdcard” is a so-called “symbolic link” to “/data/media”. However, from inside an Android  
application, “/sdcard” can still be used. For example, you can use “sdcard/DCIM/100Android” to find all  
camera images. The continued use of “/sdcard” to access the content area ensures compatibility across  
different products and Android releases in this regard.  
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Trademarks and acknowledgements  
All product and company names mentioned herein are the trademarks or registered trademarks of their  
respective owners. Any rights not expressly granted herein are reserved. All other trademarks are property  
of their respective owners.  
Visit www.sonymobile.com for more information.  
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White paper  
December 2013  
TM  
Xperia Z Ultra  
C6843  
Note: Screen images are simulaDteodw.nload from Www.Somanuals.com. All Manuals Search And Download.  
White paper | Xperia™ Z Ultra  
Purpose of this document  
Sony™ product White papers are intended to give an overview of a product and provide details in relevant  
areas of technology.  
Document history  
Version  
June 2013  
First released version  
Second released version  
Third released version  
Fourth released version  
Fifth released version  
Sixth released version  
Seventh released version  
Version 1  
Version 2  
Version 3  
Version 4  
Version 5  
Version 6  
Version 7, 8  
July 2013  
July 2013  
August 2013  
September 2013  
November 2013  
December 2013  
Sony Mobile Developer World  
For the latest technical documentation and development tools, go to www.sonymobile.com/developer.  
This document is published by Sony Mobile  
This White paper is published by:  
Communications AB, without any warranty*.  
Improvements and changes to this text  
necessitated by typographical errors,  
inaccuracies of current information or  
Sony Mobile Communications AB,  
SE-221 88 Lund, Sweden  
improvements to programs and/or equipment  
may be made by Sony Mobile Communications  
AB at any time and without notice. Such changes  
will, however, be incorporated into new editions  
of this document. Printed versions are to be  
regarded as temporary reference copies only.  
www.sonymobile.com  
© Sony Mobile Communications AB, 2009-2013.  
All rights reserved. You are hereby granted a  
license to download and/or print a copy of this  
document.  
*All implied warranties, including without  
limitation the implied warranties of  
merchantability or fitness for a particular  
purpose, are excluded. In no event shall Sony or  
its licensors be liable for incidental or  
consequential damages of any nature, including  
but not limited to lost profits or commercial loss,  
arising out of the use of the information in this  
document.  
Any rights not expressly granted herein are  
reserved.  
First released version (June 2013)  
Publication number: 1273-1293.1  
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Table of contents  
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Product overview  
Xperia™ Z Ultra – Big screen. Big entertainment.  
• 6.4” HD Triluminous™ Display for mobile powered by X-Reality™ for mobile engine  
• Ultra slim, waterproof and dust-resistant  
• LTE & Qualcomm Snapdragon™ 800 quad-core 2.2 GHz processor  
• Multi-task, write and sketch with any pencil  
• Full accessory ecosystem for premium entertainment  
Ultra large display  
Built with the latest Sony BRAVIA technology, the Xperia™ Z Ultra is the first smartphone to incorporate  
Triluminous™ Display for mobile, for a wider palette of rich natural colours. This breakthrough technology  
includes X-Reality™ for mobile, Sony’s intelligent display technology which analyses each image to  
optimise colours, sharpness and contrast for vivid image quality whilst the super resolution feature  
reproduces lacking pixels for the sharpest videos.  
Ultra entertainment  
Watch movies, play games, read books and browse the web – with the Xperia™ Z Ultra’s extra-large HD  
screen. The superb sound quality of Sony’s ClearAudio+ and xLoud™ enhancement offers an exceptional  
hearing experience.  
With the reader app, you can download your favourite e-books and enjoy them on your big screen.  
Through Sony’s media apps, you can discover the best way to enjoy and share photos, music and videos.  
And with a combination of Sony’s best technologies, you’ll get seamless access to online and offline  
content, for easy social sharing and endless discovery.  
Ultra business  
Besides entertaining, the Xperia™ Z Ultra is an ideal business partner. The super responsive screen  
comes with handwriting recognition and is compatible with a stylus or even an ordinary pencil. You’ll  
always be ready to record your best ideas the moment they hit you. And the carbon-copy function allows  
you to memorise notes and sketches. The design of the Xperia™ Z Ultra paired with the easy-toggle  
keyboard makes one-handed input easy. And true multi-tasking and small apps mean that you don’t have  
to lose any valuable time browsing between windows, which helps you improve productivity.  
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Facts – dimensions, weight, performance and  
networks  
Operating system  
Processor  
GPU  
Google™ Android™ 4.2 (Jelly Bean)  
2.2 GHz Qualcomm MSM8974 Quad Core  
Adreno 330  
Size  
179.4x92.2x6.5 mm  
Weight  
212 grams  
Available colours  
Black  
White  
Purple  
SIM card  
Micro SIM  
Main screen  
Colours  
16,777,216 colour TFT  
1920x1080 pixels  
Resolution  
Size (diagonal)  
Scratch-resistant  
Input mechanisms  
Text input  
6.4 inches  
Shatterproof sheet on scratch-resistant glass  
On-screen QWERTY keyboard  
Capacitive  
Touch screen  
Touch gesture  
Memory  
Yes – multi-touch, up to 10 fingers supported  
RAM  
2 GB  
Flash memory  
Expansion slot  
Camera  
Up to 16 GB*  
microSD™ card, up to 64 GB (SDXC supported)  
Camera resolution  
Digital zoom  
Video recording  
Front Camera  
Sensors  
8 MP  
16x  
Yes – HD 1080p  
Yes – HD 1080p for video chat and 2 MP for camera capture  
Accelerometer  
Proximity sensor  
Ambient light sensor**  
Yes  
Yes  
Yes  
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Magnetometer  
Gyroscope  
Networks  
C6843  
Yes  
Yes  
UMTS HSPA+ 850 (Band V), 900 (Band VIII), 1700 (Band IV),  
1900 (Band II), 2100 (Band I) MHz  
GSM GPRS/EDGE 850, 900, 1800, 1900 MHz  
LTE (Bands I, II, III, IV, V, VII, VIII, XX)  
Data transfer speeds  
GSM GPRS  
Up to 107 kbps  
GSM EDGE  
Up to 296 kbps  
HSUPA (upload)  
Cat 6, up to 5.8 Mbps  
Cat 24, up to 42 Mbps  
Cat 4, up to 50 Mbps  
Cat 4, up to 150 Mbps  
Up to 14 hours**  
HSDPA (download)  
LTE (upload)  
LTE (download)  
Talk time (GSM)  
Standby time (GSM)  
Talk time (UMTS)  
Standby time (UMTS)  
Standby time (LTE)  
Music listening time  
Video playback time  
Battery (Embedded)  
Up to 870 hours**  
Up to 16 hours**  
Up to 820 hours**  
Up to 700 hours**  
Up to 110 hours**  
Up to 7.0 hours**  
3050 mAh typical  
3000 mAh minimum  
* Memory comprises approximately 5 GB of firmware plus 11 GB of “Internal storage” for music, pictures  
and movies, and downloaded applications and their data. For more details about memory, See “Memory in  
** Values are according to GSM Association Battery Life Measurement Technique as performed in con-  
trolled laboratory conditions. Actual time may vary.  
NOTE: Battery performance may vary depending on network conditions and configurations, and phone  
usage.  
NOTE: All performance metrics are measured under laboratory conditions.  
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Categorised feature list  
Internet  
Music  
Camera  
Bookmarks  
3D Surround Sound (VPT)  
Album art  
8 megapixel camera  
16x digital zoom  
Auto focus  
Google Chrome™  
Google Play™  
Google™ search*  
Google Voice™ Search*  
Google Maps™ for Mobile with  
Street view*  
Bluetooth® stereo (aptX®, A2DP)  
ClearAudio+  
Clear Bass  
Clear Phase™  
Clear stereo  
Dynamic normalizer  
Music tones (MP3/AAC)  
PlayNow™ service*  
SensMe™  
TrackID™ music recognition*  
“WALKMAN” application  
xLoud™ Experience  
Burst mode  
HDR for pictures and movies  
Face detection  
Front-facing camera (2 MP 1080p)  
Geotagging  
HD video recording (1080p)  
Image stabiliser  
Object tracking  
Picture Effect  
NeoReader™ barcode scanner*  
Pan & zoom  
Quick Launch  
Scene recognition  
Self-timer  
Send to web  
Smile Shutter™  
Sony Exmor RS® for mobile  
Image sensor  
Superior Auto  
Sweep Panorama  
Touch capture  
Touch focus  
White balance  
Design  
Communication  
Call list  
Facebook™ application*  
Google Talk™ application*  
Noise suppression  
Polyphonic ringtones  
Speakerphone  
Messaging  
Auto rotation  
Conversations  
Face Unlock  
Gesture input  
Email  
Google Mail™*  
IPX5 and IPX8 (waterproof) & IP5X  
(Dust-resistant)  
On-screen QWERTY keyboard  
Pen input with stylus  
Sensor-on-lens  
STAMINA mode  
Screenshot capturing  
Throw  
Handwriting recognition  
Instant messaging  
Multimedia messaging (MMS)  
Predictive text input  
Sound recorder  
Twitter™ application*  
Text messaging (SMS)  
Voice input  
Triluminous™ Display for mobile  
Touchscreen  
X-Reality™ for mobile  
Wallpaper  
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Connectivity  
Organiser  
Airplane mode  
Alarm clock  
Calculator  
Calendar  
Entertainment  
3D games  
Media browser  
Motion gaming  
PlayMemories  
Radio (FM radio with RDS)  
Reader mode  
SensMe™ slideshow  
Sony Entertainment Network*  
TV launcher  
3.5 mm audio jack (CTIA)  
ANT+™ sport, fitness,  
health support  
aGPS*  
Bluetooth® 4.0 wireless  
technology  
DLNA Certified®  
GLONASS  
MHL support  
Media Go™  
Media Transfer Protocol support  
Micro USB support  
Native USB tethering  
NFC  
Contacts  
Document readers  
eCompass™  
Notes  
Setup guide  
Stopwatch  
Tasks  
Video streaming  
YouTube™*  
Timer  
PC Companion  
Screen mirroring  
Synchronisation via Exchange  
ActiveSync®  
Synchronisation via Facebook™  
Synchronisation via Google™  
Synchronisation via SyncML™  
USB charging  
USB High speed 2.0 support  
Xperia Link™  
Wi-Fi®  
Wi-Fi® Hotspot functionality  
* This service is not available in all markets.  
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Technologies in detail  
NOTE: The information outlined below is general and levels of compliance to standards and  
specifications may vary between products and markets. For more information, contact Sony Mobile  
Developer World or your Sony contact person where applicable.  
Device-to-device communications (local)  
ANT+™ wireless technology  
Connectable devices  
Frequency band  
Data transfer rate  
Encryption  
ANT+™ devices require download of a supporting application  
2.4 GHz  
Up to 60 Kbps  
AES-128  
Topologies  
One To Many, Many to One, Peer to Peer, Star, Practical Mesh  
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Bluetooth® wireless technology  
Bluetooth® profiles supported  
Advanced Audio Distribution Profile v1.2  
Advanced Audio Distribution Profile v1.2 (A2DP)  
Audio/Video Remote Control Profile v1.3  
Device Identification Profile v1.3  
Generic Attribute Profile Client/Server over LE  
Handsfree Profile v1.6 (Wide band speech)  
Headset Profile v1.2  
Health Device Profile v1.1  
Human Interface Device Profile, Host role v1.1  
Messaging Access Profile v1.0  
Object Push Profile v1.1  
Personal Area Networking Profile v1.0  
Phonebook Access Profile v1.1  
Proximity Monitor Profile over LE v1.0  
Serial Port Profile v1.1  
Core version and supported  
core features  
Version 4.0  
Other supported features  
Connectable devices  
aptX® CD quality audio streaming over Bluetooth®  
Products support at least one of the Bluetooth® profiles  
above.  
Bluetooth® 4.0 accessories generally require installation  
of a supporting application.  
More information:  
www.sonymobile.com/developer  
www.bluetooth.com  
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Wi-Fi®  
Supported standards  
IEEE 802.11a/b/g/n/ac and Wi-Fi®  
Wi-Fi Direct, Wi-Fi Protected Setup  
Connectable devices  
Wi-Fi® access points  
Wi-Fi Direct compatible devices  
Frequency band  
Data transfer rate  
Security  
2.4 GHz/5 GHz  
Up to 150 Mbit/s  
Open Authentication  
Shared Authentication  
EAP-SIM  
EAP-AKA  
EAP-TLS  
EAP-TTLS/MSCHAPv2  
PEAPv0/EAP-MSCHAPv2  
PEAPv1/EAP-GTC  
WPA Personal and WPA2 Personal  
WPA Enterprise and WPA2 Enterprise  
Encryption  
Power save  
QoS  
WEP 64 bit, WEP 128 bit, TKIP and CCMP (AES)  
WMM-UAPSD  
WMM  
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DLNA Certified® (Digital Living Network Alliance)  
Supported Device Classes  
M-DMS – Mobile Digital Media Server  
Media Types: images, music and video  
Summary: The digital media server exposes the media  
files in your phone to a Wi-Fi® network. The files can  
then be accessed from other DLNA Certified® clients.  
+PU+  
Media Types: image, video and music  
Summary: Play media in the phone on another device,  
such as a TV or computer using 2 box push technology.  
+PU+ is integrated in the Album, Movies and “Walkman”  
applications.  
M-DMP – Mobile Digital Media Player  
Media Types: image, video and music  
Summary: Play content stored on another device, for  
example, a server or a PC, directly on the phone.  
+DN+  
Media Types: video and music  
Summary: Download content stored on another device,  
for example, a server or a PC, and play the downloaded  
content directly on the phone.  
Supported Bearers  
DRM Support  
Wi-Fi®  
Wi-Fi® Direct  
The DLNA Certified® implementation does not support  
DRM-protected content.  
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Messaging  
MMS (Multimedia Messaging Service)  
According to OMA Multimedia Messaging Service v1.0 + SMIL  
Email  
Bearer type (IP)  
Character sets  
GPRS, EGPRS, UMTS  
BIG5 Traditional Chinese  
GB18030  
ISO-2022-JP Japanese  
ISO-8859-1  
ISO-8859-2 Eastern Europe  
ISO-8859-5 Cyrillic  
ISO-8859-7 Greek  
ISO-8859-9 Turkish  
ISO 8859-11  
KOI8-R Cyrillic  
Shift_JIS Japanese  
US-ASCII  
UTF-16  
UTF-8  
Windows® 874  
Windows® 1251 Cyrillic  
Windows® 1252  
Windows® 1254 Turkish  
Windows® 1258 Vietnamese  
Protocols  
POP3 and IMAP4  
Push email  
Secure email  
Microsoft® Exchange ActiveSync® (EAS)  
SSL/TLS, both port methods (POPS/IMAPS) and  
STARTTLS  
HTML mail  
Yes (read only)  
More information:  
www.sonymobile.com/developer  
www.openmobilealliance.org  
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Positioning – location based services  
Supported standards:  
• OMA Secure User Plane Location (SUPL) v1.0 & v2.0  
• 3GPP™ Control Plane location (incl. Emergency location)  
• Qualcomm® GPSOneXtra™  
Supported satellite systems:  
• GPS  
• GLONASS  
NOTE: GPS and GLONASS are used together to calculate the position. Positioning is more robust and  
accurate in most conditions if both systems are active. The benefits of using GLONASS are automatically  
available for all applications using the Satellite Positioning API (referred to "GPS Provider" in Android  
terminology).  
Provisioning (OMA CP)  
OMA CP version 1.1  
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Multimedia (audio, image and video)  
Audio Playback  
Decoder format  
MP3  
Supported in file format  
MP3 (.mp3)  
AAC (AAC-LC, AAC+, eAAC+)  
3GPP (.3gp, 3gpp), MP4 (.mp4,  
.m4a), ADTS (.aac)  
AMR-NB, AMR-WB  
MIDI  
3GPP (.3gp, .3gpp), MP4 (.mp4,  
.m4a), AMR (.amr, .awb)  
SMF (.mid), XMF (.xmf), Mobile  
XMF (.mxmf), OTA (.ota), RTTTL  
(.rtttl), RTX (.rtx), iMelody (imy)  
PCM  
WAV (.wav)  
OTA  
OTA (.ota)  
Vorbis  
OGG (.ogg)  
FLAC  
FLAC (.flac)  
Audio Recording  
Image Playback  
Encoder format  
AMR (AMR-NB, AMR-WB)  
Supported in file format  
3GPP (.3gp, 3gpp), MP4 (.mp4,  
.m4a),  
AMR (.amr)  
AAC  
3GPP (.3gp, 3gpp), MP4 (.mp4,  
.m4a)  
Decoder format  
Windows bitmap  
GIF  
Supported in file format  
BMP (.bmp)  
GIF (.gif)  
JPEG  
JPEG (.jpg, .jpeg)  
PNG (.png)  
PNG  
Wireless Bitmap  
WebP  
WBMP (.wbmp)  
WebP (.webp)  
Image Capture  
Encoder format  
JPEG  
Supported in file format  
JPEG (.jpg)  
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Video Playback  
Decoder format  
Supported in file format  
MPEG-4  
3GPP (.3gp, .3gpp), MP4 (.mp4,  
.m4v)  
Matroska (.mkv), AVI (.avi), Xvid  
(.xvid)  
H.264  
3GPP (.3gp, .3gpp), MP4 (.mp4,  
.m4v)  
Matroska (.mkv), MPEG2-TS  
(.ts)  
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Synchronisation (OMA DS, EAS, Google Sync™)  
OMA Data Synchronisation protocol versions 1.1.2 and 1.2  
OMA Data Formats: vCard 2.1, vCalendar 1.0  
Microsoft® Exchange ActiveSync® protocol version 2.5  
Microsoft® Exchange ActiveSync® protocol version 12  
Microsoft® Exchange ActiveSync® protocol version 12.1  
Microsoft® Exchange ActiveSync® protocol version 14  
Microsoft® Exchange ActiveSync® protocol version 14.1  
Google Sync™  
Related information:  
www.sonymobile.com/developer  
Web browser  
Google Chrome™ for Android™ is pre-installed.*  
Related information:  
https://play.google.com/store/apps/details?id=com.android.chrome  
* Google Chromeis not available for all markets.  
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Memory in Android™ devices  
To use Android devices efficiently, users should be aware of the different types of device memory. This  
knowledge is important in order to understand, for example, where music, photos and videos are saved;  
how many apps can be downloaded from Google Play™; and how photos can be copied to a PC.  
The below information is also of interest to developers who want to optimise their programs to make the  
best possible use of the resources in the device.  
Generally, all Android devices share the same basic memory setup. What differs is how much memory is  
available to you via the different types of memory, and whether your device uses an external SD card or an  
internal memory chip. Any information specific to the particular device model described in this White  
Paper is noted as such.  
Types of memory  
The types of memory described and numbered below are consistent with the terminology used in Sony  
mobile device menus and in other content relating to 2013 Xperia™ devices:  
1. Dynamic Memory (also known as RAM) is used by applications that run when the device is turned on.  
The amount of Dynamic Memory influences how many applications and operating system services can  
run at the same time. The Android operating system automatically closes applications and services  
that are not being used.  
However, such automatic functionality has limits. For example, if a lower amount of free RAM is  
available to applications after a new release of the operating system (due to increased capabilities in  
the system), device speed will eventually be impacted. This is the main reason that a device cannot be  
indefinitely upgraded to newer releases of Android™.  
If you experience problems with RAM, for example, if the device runs slower than usual or if the Home  
application restarts frequently when you leave an application, you should minimise the use of apps that  
run all the time. Such apps could include, for example, applications that frequently download social  
networking service updates. You could also consider using a static wallpaper instead of a live  
wallpaper.  
To see which apps and services are currently active, go to Settings > Applications > Running  
Services. You should have at least 50 MB, and ideally 100 MB or more, of free RAM to avoid  
slowdowns and application restarts.  
You should also be aware that if you update the device to a later Android release, the load on the built-  
in Dynamic Memory will increase due to the addition of more features, as mentioned above. As a  
result, the device may run slower after an update.  
The Xperia™ Z Ultra has about 2 GB of RAM available to the Android OS and applications, of which  
about 200 MB is already used out of the box.  
2. System Memory (also known as “System partition” or “/system”) is used for the Android OS and for  
most applications that are pre-loaded from the factory. This type of memory is normally locked, and  
can only be changed through a firmware upgrade. There is usually some free space available in this  
section of memory. However, since it is locked, you cannot save apps, photos or any other content to  
this memory. System Memory is reserved for future firmware upgrades, which almost always need  
more memory than the original firmware. You cannot see or influence the use of this memory.  
3. Internal Storage is memory used as” working” memory. It can be compared to the C: drive on a PC  
or to the startup disk on a Mac.  
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This type of memory is used to store all application downloaded from the Google Play™ Store (and  
other sources) as well as their settings and data (such as emails, messages and calendar events, for  
example). All applications have an allocated area which no other applications can access and where  
the application data can be stored.  
Some game applications also store content such as game music and game level information outside  
their own designated area. In most cases, an application can choose to save its data in a location of its  
own choosing (outside the protected application settings area). Generally, such content is not deleted  
when an application is uninstalled; it must be removed manually by connecting the device to a  
computer with a USB cable, or by using a file manager application.  
Internal Storage is also used for all user content added, for example, as a result of the user taking  
photos with the camera, downloading media files, and performing file transfers. Typical user content  
includes:  
• photos  
• movies  
• music  
• downloaded documents (as email attachments, for example)  
Internal Storage will tend to fill up as a result of normal usage. Examples of such usage are the saving  
of data by applications; the downloading and installation of new applications; the downloading of free  
or paid content; and the shooting of pictures and movies. Therefore, the larger this memory is from the  
start, the more applications you can download and use, and the more pictures and movies you can  
shoot.  
If the Internal Storage starts to get full, the device slows down, and in some cases it might no longer be  
possible to install more apps. You should always ensure that you have at least 100 MB of free Internal  
Storage. If not, you should consider removing some apps that you seldom use, or move content that  
you do not frequently access to safe storage.  
You can see approximately how much Internal Storage is free in Settings > Storage >Internal  
Storage. You can also view more detail about how much memory is used by applications in Settings  
> Applications > Manage Applications. In the Xperia™ Z Ultra, about 11 GB of Internal Storage is  
available out of the box.  
Please note that in Sony Mobile 2013 products, “Internal Storage” is now the combination of what was  
previously known as “Device Memory” or “Phone Memory” (for applications and their data – also  
previously known as “/data”) and “Internal Storage” (for user’s content – also previously known as “/  
sdcard”). The reason for this change is to make the use of available memory more flexible, and also to  
enable the optional encryption of user’s content.  
Memory card slot  
In some products you may find both a large internal memory and a memory card reader slot. However, on  
the current Android platform, the card reader slot does not work in the same manner in a device with a  
large internal memory as it does in a device with ONLY a memory card slot.  
Generally, since most applications expect only a single location for storage, such applications will not  
generally allow you to SAVE anything to the memory card (i.e., they do not offer the option to choose a  
storage location). However, some applications (for instance, the Sony Mobile “Camera” application) may  
actually allow you to do so. Other applications, for example, backup applications such as the Sony Mobile  
“Memory” application, will by definition be configured to copy content from the Internal Storage to the  
external SD card.  
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On the other hand, when it comes to reading from an external SD Card, you will be able to access content  
(for example, videos, photos and music) on a memory card inserted in this slot without any special  
consideration since the Android system searches all available memory for content. Therefore, such  
products may be regarded as supporting a fourth type of memory, called “External Card” or “SD Card”.  
4. SD Card (known as “/ext_card” from a programmer’s point of view, or by other names in other Android  
products) is the name for the removable SD memory card in all 2013 Sony Mobile products. As  
described above, this External Card memory is generally more limited in that any application can read  
from it, but many applications cannot save to this card. Only a few applications, including backup  
applications and file manger applications, have the capability to save to this card.  
Backing up data to different memory types  
Generally, you should not save photos, videos and other personal content solely on the internal memory  
of a device. If something should happen with the hardware, or if the device is lost or stolen, the data  
stored on the device’s internal memory is gone forever.  
In a device where an SD card reader is the main memory, it is relatively easy to take the card out and copy  
all content to a PC or Mac, or to an entertainment device with a memory card slot. In a product featuring  
Internal Storage as the main memory, it is not possible to physically remove the memory. Instead, any  
critical or high-value content must either be copied to an external SD card by a special backup  
application, transferred to remote storage over a network (mobile or Wi-Fi), or to a computer via a USB  
cable.  
To facilitate the transfer of data via a cable, the Xperia™ Z Ultra supports the Microsoft standard, Media  
Transfer Protocol (MTP), which makes it possible to easily transfer content back and forth between your  
device and a Windows PC. For Apple Mac computers, a special application called Sony Bridge for Mac is  
available with built-in support for MTP. This application can be downloaded from the Xperia™ Z Ultra  
Support page.  
Note that you do not need to back up or make a copy of applications that you have downloaded from the  
Google Play™ Store. They can normally be downloaded again after you have set up your Google account  
to work in a new device (or in a device where the memory has been completely erased).  
Note 1:  
As noted above, some Android devices, including Sony Mobile devices from 2012 and Sony Ericsson  
devices from 2011 and earlier, do not use a single “Internal Storage” for both applications (and their data)  
and user content. Instead, these devices use either an external SD card for user content, or a  
corresponding area of internal memory to reproduce the functionality of an SD card. In such devices, there  
is a fixed limit between the application area (“/data”) and the user content area (“/sdcard”), with the result  
that user content can build up and reach this limit. The consequence of such a limit being reached, for  
example, for the camera application, would be that no new pictures could be taken even if there was still a  
considerable amount of free space in the application area (or in the user content area). In such an  
instance, the download and installation of new applications would also not be possible, even if there was  
enough free memory in the content area.  
Note 2:  
Some devices with integrated storage have abandoned the distinction between the application area and  
the content area when it comes to a Factory Data Reset. As a result, there is no option in such devices to  
perform a Factory Data Reset and preserve content. In such devices, all content is mandatorily and  
completely deleted from the device when a reset is performed.  
In contrast, Sony Mobile’s memory integration solution makes it possible to preserve user content in this  
situation. Therefore, when performing a Factory Data Reset, the default action will still be to only remove  
applications and their data, and an option box must be checked if all content is to be removed as well (as  
might be desirable when selling the device second-hand, for instance).  
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Note 3:  
For a developer, it is important to note that from a programming point of view the location names used to  
refer to the different memory areas described in Note 1 are still valid, i.e., the area used for applications (“/  
data”) is still present, as is the area used for content (“/sdcard”).  
In reality, “sdcard” is a so-called “symbolic link” to “/data/media”. However, from inside an Android  
application, “/sdcard” can still be used. For example, you can use “sdcard/DCIM/100Android” to find all  
camera images. The continued use of “/sdcard” to access the content area ensures compatibility across  
different products and Android releases in this regard.  
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Trademarks and acknowledgements  
All product and company names mentioned herein are the trademarks or registered trademarks of their  
respective owners. Any rights not expressly granted herein are reserved. All other trademarks are property  
of their respective owners.  
Visit www.sonymobile.com for more information.  
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White paper  
December 2013  
TM  
Xperia Z Ultra  
XL39h  
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Purpose of this document  
Sony™ product White papers are intended to give an overview of a product and provide details in relevant  
areas of technology.  
Document history  
Version  
June 2013  
First released version  
Second released version  
Third released version  
Fourth released version  
Fifth released version  
Sixth released version  
Seventh released version  
Version 1  
Version 2  
Version 3  
Version 4  
Version 5  
Version 6  
Version 7  
July 2013  
July 2013  
September 2013  
November 2013  
December 2013  
December 2013  
Sony Mobile Developer World  
For the latest technical documentation and development tools, go to www.sonymobile.com/developer.  
This document is published by Sony Mobile  
This White paper is published by:  
Communications AB, without any warranty*.  
Improvements and changes to this text  
necessitated by typographical errors,  
inaccuracies of current information or  
Sony Mobile Communications AB,  
SE-221 88 Lund, Sweden  
improvements to programs and/or equipment  
may be made by Sony Mobile Communications  
AB at any time and without notice. Such changes  
will, however, be incorporated into new editions  
of this document. Printed versions are to be  
regarded as temporary reference copies only.  
www.sonymobile.com  
© Sony Mobile Communications AB, 2009-2013.  
All rights reserved. You are hereby granted a  
license to download and/or print a copy of this  
document.  
*All implied warranties, including without  
limitation the implied warranties of  
merchantability or fitness for a particular  
purpose, are excluded. In no event shall Sony or  
its licensors be liable for incidental or  
consequential damages of any nature, including  
but not limited to lost profits or commercial loss,  
arising out of the use of the information in this  
document.  
Any rights not expressly granted herein are  
reserved.  
First released version (June 2013)  
Publication number: 1273-1293.1  
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Table of contents  
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White paper | Xperia™ Z Ultra  
Product overview  
Xperia™ Z Ultra – Big screen. Big entertainment.  
• 6.4” HD Triluminous™ Display for mobile powered by X-Reality™ for mobile engine  
• Ultra slim, waterproof and dust-resistant  
• Qualcomm Snapdragon™ 800 quad-core 2.2 GHz processor  
• Multi-task, write and sketch with any pencil  
• Full accessory ecosystem for premium entertainment  
Ultra large display  
Built with the latest Sony BRAVIA technology, the Xperia™ Z Ultra is the first smartphone to incorporate  
Triluminous™ Display for mobile, for a wider palette of rich natural colours. This breakthrough technology  
includes X-Reality™ for mobile, Sony’s intelligent display technology which analyses each image to  
optimise colours, sharpness and contrast for vivid image quality whilst the super resolution feature  
reproduces lacking pixels for the sharpest videos.  
Ultra entertainment  
Watch movies, play games, read books and browse the web – with the Xperia™ Z Ultra’s extra-large HD  
screen. The superb sound quality of Sony’s ClearAudio+ and xLoud™ enhancement offers an exceptional  
hearing experience.  
With the reader app, you can download your favourite e-books and enjoy them on your big screen.  
Through Sony’s media apps, you can discover the best way to enjoy and share photos, music and videos.  
And with a combination of Sony’s best technologies, you’ll get seamless access to online and offline  
content, for easy social sharing and endless discovery.  
Ultra business  
Besides entertaining, the Xperia™ Z Ultra is an ideal business partner. The super responsive screen  
comes with handwriting recognition and is compatible with a stylus or even an ordinary pencil. You’ll  
always be ready to record your best ideas the moment they hit you. And the carbon-copy function allows  
you to memorise notes and sketches. The design of the Xperia™ Z Ultra paired with the easy-toggle  
keyboard makes one-handed input easy. And true multi-tasking and small apps mean that you don’t have  
to lose any valuable time browsing between windows, which helps you improve productivity.  
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Facts – dimensions, weight, performance and  
networks  
Operating system  
Processor  
GPU  
Google™ Android™ 4.2 (Jelly Bean)  
2.2 GHz Qualcomm MSM8274 Quad Core  
Adreno 330  
Size  
179.4x92.2x6.5 mm  
Weight  
212 grams  
Available colours  
Black  
White  
Purple  
SIM card  
Micro SIM  
Main screen  
Colours  
16,777,216 colour TFT  
1920x1080 pixels  
Resolution  
Size (diagonal)  
Scratch-resistant  
Input mechanisms  
Text input  
6.4 inches  
Shatterproof sheet on scratch-resistant glass  
On-screen QWERTY keyboard  
Capacitive  
Touch screen  
Touch gesture  
Memory  
Yes – multi-touch, up to 10 fingers supported  
RAM  
2 GB  
Flash memory  
Expansion slot  
Camera  
Up to 16 GB*  
microSD™ card, up to 64 GB (SDXC supported)  
Camera resolution  
Digital zoom  
Video recording  
Front Camera  
Sensors  
8 MP  
16x  
Yes – HD 1080p  
Yes – HD 1080p for video chat and 2 MP for camera capture  
Accelerometer  
Proximity sensor  
Ambient light sensor  
Yes  
Yes  
Yes  
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Magnetometer  
Gyroscope  
Networks  
XL39h  
Yes  
Yes  
UMTS HSPA+ 850 (Band V), 900 (Band VIII), 1700 (Band IV),  
1900 (Band II), 2100 (Band I) MHz  
GSM GPRS/EDGE 850, 900, 1800, 1900 MHz  
Data transfer speeds  
GSM GPRS  
Up to 107 kbps  
GSM EDGE  
Up to 296 kbps  
HSUPA (upload)  
Cat 6, up to 5.8 Mbps  
Cat 24, up to 42 Mbps  
Up to 14 hours**  
Up to 870 hours**  
Up to 16 hours**  
Up to 820 hours**  
Up to 110 hours**  
Up to 7.0 hours**  
HSDPA (download)  
Talk time (GSM)  
Standby time (GSM)  
Talk time (UMTS)  
Standby time (UMTS)  
Music listening time  
Video playback time  
Battery (Embedded)  
3050 mAh typical  
3000 mAh minimum  
* Memory comprises approximately 5 GB of firmware plus 11 GB of “Internal storage” for music, pictures  
and movies, and downloaded applications and their data. For more details about memory, See “Memory in  
*** Values are according to GSM Association Battery Life Measurement Technique as performed in con-  
trolled laboratory conditions. Actual time may vary.  
NOTE: Battery performance may vary depending on network conditions and configurations, and phone  
usage.  
NOTE: All performance metrics are measured under laboratory conditions.  
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Categorised feature list  
Internet  
Music  
Camera  
Bookmarks  
3D Surround Sound (VPT)  
Album art  
8 megapixel camera  
16x digital zoom  
Auto focus  
Google Chrome™  
Google Play™  
Google™ search*  
Google Voice™ Search*  
Google Maps™ for Mobile with  
Street view*  
Bluetooth® stereo (aptX®, A2DP)  
ClearAudio+  
Clear Bass  
Clear Phase™  
Clear stereo  
Dynamic normalizer  
Music tones (MP3/AAC)  
PlayNow™ service*  
SensMe™  
TrackID™ music recognition*  
“WALKMAN” application  
xLoud™ Experience  
Burst mode  
HDR for pictures and movies  
Face detection  
Front-facing camera (2 MP 1080p)  
Geotagging  
HD video recording (1080p)  
Image stabiliser  
Object tracking  
Picture Effect  
NeoReader™ barcode scanner*  
Pan & zoom  
Quick Launch  
Scene recognition  
Self-timer  
Send to web  
Smile Shutter™  
Sony Exmor RS® for mobile  
Image sensor  
Superior Auto  
Sweep Panorama  
Touch capture  
Touch focus  
White balance  
Design  
Communication  
Call list  
Facebook™ application*  
Google Talk™ application*  
Noise suppression  
Polyphonic ringtones  
Speakerphone  
Messaging  
Auto rotation  
Conversations  
Face Unlock  
Gesture input  
Email  
Google Mail™*  
IPX5 and IPX8 (Waterproof) &  
IP5X (Dust-resistant)  
On-screen QWERTY keyboard  
Pen input with stylus  
Sensor-on-lens  
STAMINA mode  
Screenshot capturing  
Throw  
Handwriting recognition  
Instant messaging  
Multimedia messaging (MMS)  
Predictive text input  
Sound recorder  
Twitter™ application*  
Text messaging (SMS)  
Voice input  
Triluminous™ Display for mobile  
Touchscreen  
X-Reality™ for mobile  
Wallpaper  
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Connectivity  
Organiser  
Airplane mode  
Alarm clock  
Calculator  
Calendar  
Entertainment  
3D games  
Media browser  
Motion gaming  
PlayMemories  
Radio (FM radio with RDS)  
Reader mode  
SensMe™ slideshow  
Sony Entertainment Network*  
TV launcher  
3.5 mm audio jack (CTIA)  
ANT+™ sport, fitness,  
health support**  
aGPS*  
Bluetooth® 4.0 wireless  
technology  
DLNA Certified®  
GLONASS  
MHL support  
Media Go™  
Media Transfer Protocol support  
Micro USB support  
Native USB tethering  
NFC  
Contacts  
Document readers  
eCompass™  
Notes  
Setup guide  
Stopwatch  
Tasks  
Video streaming  
YouTube™*  
Timer  
PC Companion  
Screen mirroring  
Synchronisation via Exchange  
ActiveSync®  
Synchronisation via Facebook™  
Synchronisation via Google™  
Synchronisation via SyncML™  
USB charging  
USB High speed 2.0 support  
Xperia Link™  
Wi-Fi®  
Wi-Fi® Hotspot functionality  
* This service is not available in all markets.  
** This service is not available in all markets and is not available at the time of launch.  
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Technologies in detail  
NOTE: The information outlined below is general and levels of compliance to standards and specifications  
may vary between products and markets. For more information, contact Sony Mobile Developer World or  
your Sony contact person where applicable.  
Device-to-device communications (local)  
ANT+™ wireless technology  
Connectable devices  
Frequency band  
Data transfer rate  
Encryption  
ANT+™ devices require download of a supporting application  
2.4 GHz  
Up to 60 Kbps  
AES-128  
Topologies  
One To Many, Many to One, Peer to Peer, Star, Practical Mesh  
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Bluetooth® wireless technology  
Bluetooth® profiles supported  
Advanced Audio Distribution Profile v1.2  
Advanced Audio Distribution Profile v1.2 (A2DP)  
Audio/Video Remote Control Profile v1.3  
Device Identification Profile v1.3  
Generic Attribute Profile Client/Server over LE  
Handsfree Profile v1.6 (Wide band speech)  
Headset Profile v1.2  
Health Device Profile v1.1  
Human Interface Device Profile, Host role v1.1  
Messaging Access Profile v1.0  
Object Push Profile v1.1  
Personal Area Networking Profile v1.0  
Phonebook Access Profile v1.1  
Proximity Monitor Profile over LE v1.0  
Serial Port Profile v1.1  
Core version and supported  
core features  
Version 4.0  
Other supported features  
Connectable devices  
aptX® CD quality audio streaming over Bluetooth®  
Products support at least one of the Bluetooth® profiles  
above.  
Bluetooth® 4.0 accessories generally require installation  
of a supporting application.  
More information:  
www.sonymobile.com/developer  
www.bluetooth.com  
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Wi-Fi®  
Supported standards  
IEEE 802.11a/b/g/n/ac and Wi-Fi®  
Wi-Fi Direct, Wi-Fi Protected Setup  
Connectable devices  
Wi-Fi® access points  
Wi-Fi Direct compatible devices  
Frequency band  
Data transfer rate  
Security  
2.4 GHz/5 GHz  
Up to 325 Mbit/s  
Open Authentication  
Shared Authentication  
EAP-SIM  
EAP-AKA  
EAP-TLS  
EAP-TTLS/MSCHAPv2  
PEAPv0/EAP-MSCHAPv2  
PEAPv1/EAP-GTC  
WPA Personal and WPA2 Personal  
WPA Enterprise and WPA2 Enterprise  
Encryption  
Power save  
QoS  
WEP 64 bit, WEP 128 bit, TKIP and CCMP (AES)  
WMM-UAPSD  
WMM  
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DLNA Certified® (Digital Living Network Alliance)  
Supported Device Classes  
M-DMS – Mobile Digital Media Server  
Media Types: images, music and video  
Summary: The digital media server exposes the media  
files in your phone to a Wi-Fi® network. The files can  
then be accessed from other DLNA Certified® clients.  
+PU+  
Media Types: image, video and music  
Summary: Play media in the phone on another device,  
such as a TV or computer using 2 box push technology.  
+PU+ is integrated in the Album, Movies and “Walkman”  
applications.  
M-DMP – Mobile Digital Media Player  
Media Types: image, video and music  
Summary: Play content stored on another device, for  
example, a server or a PC, directly on the phone.  
+DN+  
Media Types: video and music  
Summary: Download content stored on another device,  
for example, a server or a PC, and play the downloaded  
content directly on the phone.  
Supported Bearers  
DRM Support  
Wi-Fi®  
Wi-Fi® Direct  
The DLNA Certified® implementation does not support  
DRM-protected content.  
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Messaging  
MMS (Multimedia Messaging Service)  
According to OMA Multimedia Messaging Service v1.0 + SMIL  
Email  
Bearer type (IP)  
Character sets  
GPRS, EGPRS, UMTS  
BIG5 Traditional Chinese  
GB18030  
ISO-2022-JP Japanese  
ISO-8859-1  
ISO-8859-2 Eastern Europe  
ISO-8859-5 Cyrillic  
ISO-8859-7 Greek  
ISO-8859-9 Turkish  
ISO 8859-11  
KOI8-R Cyrillic  
Shift_JIS Japanese  
US-ASCII  
UTF-16  
UTF-8  
Windows® 874  
Windows® 1251 Cyrillic  
Windows® 1252  
Windows® 1254 Turkish  
Windows® 1258 Vietnamese  
Protocols  
POP3 and IMAP4  
Push email  
Secure email  
Microsoft® Exchange ActiveSync® (EAS)  
SSL/TLS, both port methods (POPS/IMAPS) and  
STARTTLS  
HTML mail  
Yes (read only)  
More information:  
www.sonymobile.com/developer  
www.openmobilealliance.org  
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Positioning – location based services  
Supported standards:  
• OMA Secure User Plane Location (SUPL) v1.0 & v2.0  
• 3GPP™ Control Plane location (incl. Emergency location)  
• Qualcomm® GPSOneXtra™  
Supported satellite systems:  
• GPS  
• GLONASS  
NOTE: GPS and GLONASS are used together to calculate the position. Positioning is more robust and  
accurate in most conditions if both systems are active. The benefits of using GLONASS are automatically  
available for all applications using the Satellite Positioning API (referred to "GPS Provider" in Android  
terminology).  
Provisioning (OMA CP)  
OMA CP version 1.1  
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Multimedia (audio, image and video)  
Audio Playback  
Decoder format  
MP3  
Supported in file format  
MP3 (.mp3)  
AAC (AAC-LC, AAC+, eAAC+)  
3GPP (.3gp, 3gpp), MP4 (.mp4,  
.m4a), ADTS (.aac)  
AMR-NB, AMR-WB  
MIDI  
3GPP (.3gp, .3gpp), MP4 (.mp4,  
.m4a), AMR (.amr, .awb)  
SMF (.mid), XMF (.xmf), Mobile  
XMF (.mxmf), OTA (.ota), RTTTL  
(.rtttl), RTX (.rtx), iMelody (imy)  
PCM  
WAV (.wav)  
OTA  
OTA (.ota)  
Vorbis  
OGG (.ogg)  
FLAC  
FLAC (.flac)  
Audio Recording  
Image Playback  
Encoder format  
AMR (AMR-NB, AMR-WB)  
Supported in file format  
3GPP (.3gp, 3gpp), MP4 (.mp4,  
.m4a),  
AMR (.amr)  
AAC  
3GPP (.3gp, 3gpp), MP4 (.mp4,  
.m4a)  
Decoder format  
Windows bitmap  
GIF  
Supported in file format  
BMP (.bmp)  
GIF (.gif)  
JPEG  
JPEG (.jpg, .jpeg)  
PNG (.png)  
PNG  
Wireless Bitmap  
WebP  
WBMP (.wbmp)  
WebP (.webp)  
Image Capture  
Encoder format  
JPEG  
Supported in file format  
JPEG (.jpg)  
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Video Playback  
Decoder format  
Supported in file format  
MPEG-4  
3GPP (.3gp, .3gpp), MP4 (.mp4,  
.m4v)  
Matroska (.mkv), AVI (.avi), Xvid  
(.xvid)  
H.264  
H.263  
3GPP (.3gp, .3gpp), MP4 (.mp4,  
.m4v)  
Matroska (.mkv), MPEG2-TS  
(.ts)  
3GPP (.3gp, .3gpp), MP4 (.mp4,  
.m4v)  
VP8  
Webm (.webm, .mkv)  
Video Recording  
Encoder format  
H.264  
Supported in file format  
3GPP (.3gp, 3gpp), MP4 (.mp4,  
.m4a)  
H.263  
3GPP (.3gp, 3gpp), MP4 (.mp4,  
.m4a)  
MPEG-4  
3GPP (.3gp, 3gpp), MP4 (.mp4,  
.m4a)  
Audio/Video Streaming  
DRM  
Streaming transport  
RTSP  
HTTP progressive download  
HLS  
DRM (Digital Rights Management) – OMA DRM v1.0  
features the rights and copy  
Marlin DRM  
protection of downloaded content  
Widevine Level 3  
PlayReady DRM (available in  
specific regions)  
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Synchronisation (OMA DS, EAS, Google Sync™)  
OMA Data Synchronisation protocol versions 1.1.2 and 1.2  
OMA Data Formats: vCard 2.1, vCalendar 1.0  
Microsoft® Exchange ActiveSync® protocol version 2.5  
Microsoft® Exchange ActiveSync® protocol version 12  
Microsoft® Exchange ActiveSync® protocol version 12.1  
Microsoft® Exchange ActiveSync® protocol version 14  
Microsoft® Exchange ActiveSync® protocol version 14.1  
Google Sync™  
Related information:  
www.sonymobile.com/developer  
Web browser  
Google Chrome™ for Android™ is pre-installed.*  
Related information:  
https://play.google.com/store/apps/details?id=com.android.chrome  
* Google Chromeis not available for all markets.  
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Memory in Android™ devices  
To use Android devices efficiently, users should be aware of the different types of device memory. This  
knowledge is important in order to understand, for example, where music, photos and videos are saved;  
how many apps can be downloaded from Google Play™; and how photos can be copied to a PC.  
The below information is also of interest to developers who want to optimise their programs to make the  
best possible use of the resources in the device.  
Generally, all Android devices share the same basic memory setup. What differs is how much memory is  
available to you via the different types of memory, and whether your device uses an external SD card or an  
internal memory chip. Any information specific to the particular device model described in this White  
Paper is noted as such.  
Types of memory  
The types of memory described and numbered below are consistent with the terminology used in Sony  
mobile device menus and in other content relating to 2013 Xperia™ devices:  
1. Dynamic Memory (also known as RAM) is used by applications that run when the device is turned on.  
The amount of Dynamic Memory influences how many applications and operating system services can  
run at the same time. The Android operating system automatically closes applications and services  
that are not being used.  
However, such automatic functionality has limits. For example, if a lower amount of free RAM is  
available to applications after a new release of the operating system (due to increased capabilities in  
the system), device speed will eventually be impacted. This is the main reason that a device cannot be  
indefinitely upgraded to newer releases of Android™.  
If you experience problems with RAM, for example, if the device runs slower than usual or if the Home  
application restarts frequently when you leave an application, you should minimise the use of apps that  
run all the time. Such apps could include, for example, applications that frequently download social  
networking service updates. You could also consider using a static wallpaper instead of a live  
wallpaper.  
To see which apps and services are currently active, go to Settings > Applications > Running  
Services. You should have at least 50 MB, and ideally 100 MB or more, of free RAM to avoid  
slowdowns and application restarts.  
You should also be aware that if you update the device to a later Android release, the load on the built-  
in Dynamic Memory will increase due to the addition of more features, as mentioned above. As a  
result, the device may run slower after an update.  
The Xperia™ Z Ultra has about 2 GB of RAM available to the Android OS and applications, of which  
about 200 MB is already used out of the box.  
2. System Memory (also known as “System partition” or “/system”) is used for the Android OS and for  
most applications that are pre-loaded from the factory. This type of memory is normally locked, and  
can only be changed through a firmware upgrade. There is usually some free space available in this  
section of memory. However, since it is locked, you cannot save apps, photos or any other content to  
this memory. System Memory is reserved for future firmware upgrades, which almost always need  
more memory than the original firmware. You cannot see or influence the use of this memory.  
3. Internal Storage is memory used as” working” memory. It can be compared to the C: drive on a PC  
or to the startup disk on a Mac.  
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This type of memory is used to store all application downloaded from the Google Play™ Store (and  
other sources) as well as their settings and data (such as emails, messages and calendar events, for  
example). All applications have an allocated area which no other applications can access and where  
the application data can be stored.  
Some game applications also store content such as game music and game level information outside  
their own designated area. In most cases, an application can choose to save its data in a location of its  
own choosing (outside the protected application settings area). Generally, such content is not deleted  
when an application is uninstalled; it must be removed manually by connecting the device to a  
computer with a USB cable, or by using a file manager application.  
Internal Storage is also used for all user content added, for example, as a result of the user taking  
photos with the camera, downloading media files, and performing file transfers. Typical user content  
includes:  
• photos  
• movies  
• music  
• downloaded documents (as email attachments, for example)  
Internal Storage will tend to fill up as a result of normal usage. Examples of such usage are the saving  
of data by applications; the downloading and installation of new applications; the downloading of free  
or paid content; and the shooting of pictures and movies. Therefore, the larger this memory is from the  
start, the more applications you can download and use, and the more pictures and movies you can  
shoot.  
If the Internal Storage starts to get full, the device slows down, and in some cases it might no longer be  
possible to install more apps. You should always ensure that you have at least 100 MB of free Internal  
Storage. If not, you should consider removing some apps that you seldom use, or move content that  
you do not frequently access to safe storage.  
You can see approximately how much Internal Storage is free in Settings > Storage >Internal  
Storage. You can also view more detail about how much memory is used by applications in Settings  
> Applications > Manage Applications. In the Xperia™ Z Ultra, about 11 GB of Internal Storage is  
available out of the box.  
Please note that in Sony Mobile 2013 products, “Internal Storage” is now the combination of what was  
previously known as “Device Memory” or “Phone Memory” (for applications and their data – also  
previously known as “/data”) and “Internal Storage” (for user’s content – also previously known as “/  
sdcard”). The reason for this change is to make the use of available memory more flexible, and also to  
enable the optional encryption of user’s content.  
Memory card slot  
In some products you may find both a large internal memory and a memory card reader slot. However, on  
the current Android platform, the card reader slot does not work in the same manner in a device with a  
large internal memory as it does in a device with ONLY a memory card slot.  
Generally, since most applications expect only a single location for storage, such applications will not  
generally allow you to SAVE anything to the memory card (i.e., they do not offer the option to choose a  
storage location). However, some applications (for instance, the Sony Mobile “Camera” application) may  
actually allow you to do so. Other applications, for example, backup applications such as the Sony Mobile  
“Memory” application, will by definition be configured to copy content from the Internal Storage to the  
external SD card.  
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On the other hand, when it comes to reading from an external SD Card, you will be able to access content  
(for example, videos, photos and music) on a memory card inserted in this slot without any special  
consideration since the Android system searches all available memory for content. Therefore, such  
products may be regarded as supporting a fourth type of memory, called “External Card” or “SD Card”.  
4. SD Card (known as “/ext_card” from a programmer’s point of view, or by other names in other Android  
products) is the name for the removable SD memory card in all 2013 Sony Mobile products. As  
described above, this External Card memory is generally more limited in that any application can read  
from it, but many applications cannot save to this card. Only a few applications, including backup  
applications and file manger applications, have the capability to save to this card.  
Backing up data to different memory types  
Generally, you should not save photos, videos and other personal content solely on the internal memory  
of a device. If something should happen with the hardware, or if the device is lost or stolen, the data  
stored on the device’s internal memory is gone forever.  
In a device where an SD card reader is the main memory, it is relatively easy to take the card out and copy  
all content to a PC or Mac, or to an entertainment device with a memory card slot. In a product featuring  
Internal Storage as the main memory, it is not possible to physically remove the memory. Instead, any  
critical or high-value content must either be copied to an external SD card by a special backup  
application, transferred to remote storage over a network (mobile or Wi-Fi), or to a computer via a USB  
cable.  
To facilitate the transfer of data via a cable, the Xperia™ Z Ultra supports the Microsoft standard, Media  
Transfer Protocol (MTP), which makes it possible to easily transfer content back and forth between your  
device and a Windows PC. For Apple Mac computers, a special application called Sony Bridge for Mac is  
available with built-in support for MTP. This application can be downloaded from the Xperia™ Z Ultra  
Support page.  
Note that you do not need to back up or make a copy of applications that you have downloaded from the  
Google Play™ Store. They can normally be downloaded again after you have set up your Google account  
to work in a new device (or in a device where the memory has been completely erased).  
Note 1:  
As noted above, some Android devices, including Sony Mobile devices from 2012 and Sony Ericsson  
devices from 2011 and earlier, do not use a single “Internal Storage” for both applications (and their data)  
and user content. Instead, these devices use either an external SD card for user content, or a  
corresponding area of internal memory to reproduce the functionality of an SD card. In such devices, there  
is a fixed limit between the application area (“/data”) and the user content area (“/sdcard”), with the result  
that user content can build up and reach this limit. The consequence of such a limit being reached, for  
example, for the camera application, would be that no new pictures could be taken even if there was still a  
considerable amount of free space in the application area (or in the user content area). In such an  
instance, the download and installation of new applications would also not be possible, even if there was  
enough free memory in the content area.  
Note 2:  
Some devices with integrated storage have abandoned the distinction between the application area and  
the content area when it comes to a Factory Data Reset. As a result, there is no option in such devices to  
perform a Factory Data Reset and preserve content. In such devices, all content is mandatorily and  
completely deleted from the device when a reset is performed.  
In contrast, Sony Mobile’s memory integration solution makes it possible to preserve user content in this  
situation. Therefore, when performing a Factory Data Reset, the default action will still be to only remove  
applications and their data, and an option box must be checked if all content is to be removed as well (as  
might be desirable when selling the device second-hand, for instance).  
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Note 3:  
For a developer, it is important to note that from a programming point of view the location names used to  
refer to the different memory areas described in Note 1 are still valid, i.e., the area used for applications (“/  
data”) is still present, as is the area used for content (“/sdcard”).  
In reality, “sdcard” is a so-called “symbolic link” to “/data/media”. However, from inside an Android  
application, “/sdcard” can still be used. For example, you can use “sdcard/DCIM/100Android” to find all  
camera images. The continued use of “/sdcard” to access the content area ensures compatibility across  
different products and Android releases in this regard.  
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Trademarks and acknowledgements  
All product and company names mentioned herein are the trademarks or registered trademarks of their  
respective owners. Any rights not expressly granted herein are reserved. All other trademarks are property  
of their respective owners.  
Visit www.sonymobile.com for more information.  
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White paper  
December 2013  
TM  
Xperia Z Ultra  
C6802  
Note: Screen images are simulaDteodw.nload from Www.Somanuals.com. All Manuals Search And Download.  
White paper | Xperia™ Z Ultra  
Purpose of this document  
Sony™ product White papers are intended to give an overview of a product and provide details in relevant  
areas of technology.  
Document history  
Version  
June 2013  
First released version  
Second released version  
Third released version  
Fourth released version  
Fifth released version  
Sixth released version  
Seventh released version  
Version 1  
Version 2  
Version 3  
Version 4  
Version 5  
Version 6  
Version 7  
July 2013  
July 2013  
September 2013  
November 2013  
December 2013  
December 2013  
Sony Mobile Developer World  
For the latest technical documentation and development tools, go to www.sonymobile.com/developer.  
This document is published by Sony Mobile  
This White paper is published by:  
Communications AB, without any warranty*.  
Improvements and changes to this text  
necessitated by typographical errors,  
inaccuracies of current information or  
Sony Mobile Communications AB,  
SE-221 88 Lund, Sweden  
improvements to programs and/or equipment  
may be made by Sony Mobile Communications  
AB at any time and without notice. Such changes  
will, however, be incorporated into new editions  
of this document. Printed versions are to be  
regarded as temporary reference copies only.  
www.sonymobile.com  
© Sony Mobile Communications AB, 2009-2013.  
All rights reserved. You are hereby granted a  
license to download and/or print a copy of this  
document.  
*All implied warranties, including without  
limitation the implied warranties of  
merchantability or fitness for a particular  
purpose, are excluded. In no event shall Sony or  
its licensors be liable for incidental or  
consequential damages of any nature, including  
but not limited to lost profits or commercial loss,  
arising out of the use of the information in this  
document.  
Any rights not expressly granted herein are  
reserved.  
First released version (June 2013)  
Publication number: 1273-1293.1  
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Table of contents  
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Product overview  
Xperia™ Z Ultra – Big screen. Big entertainment.  
• 6.4” HD Triluminous™ Display for mobile powered by X-Reality™ for mobile engine  
• Ultra slim, waterproof and dust-resistant  
• Qualcomm Snapdragon™ 800 quad-core 2.2 GHz processor  
• Multi-task, write and sketch with any pencil  
• Full accessory ecosystem for premium entertainment  
Ultra large display  
Built with the latest Sony BRAVIA technology, the Xperia™ Z Ultra is the first smartphone to incorporate  
Triluminous™ Display for mobile, for a wider palette of rich natural colours. This breakthrough technology  
includes X-Reality™ for mobile, Sony’s intelligent display technology which analyses each image to  
optimise colours, sharpness and contrast for vivid image quality whilst the super resolution feature  
reproduces lacking pixels for the sharpest videos.  
Ultra entertainment  
Watch movies, play games, read books and browse the web – with the Xperia™ Z Ultra’s extra-large HD  
screen. The superb sound quality of Sony’s ClearAudio+ and xLoud™ enhancement offers an exceptional  
hearing experience.  
With the reader app, you can download your favourite e-books and enjoy them on your big screen.  
Through Sony’s media apps, you can discover the best way to enjoy and share photos, music and videos.  
And with a combination of Sony’s best technologies, you’ll get seamless access to online and offline  
content, for easy social sharing and endless discovery.  
Ultra business  
Besides entertaining, the Xperia™ Z Ultra is an ideal business partner. The super responsive screen  
comes with handwriting recognition and is compatible with a stylus or even an ordinary pencil. You’ll  
always be ready to record your best ideas the moment they hit you. And the carbon-copy function allows  
you to memorise notes and sketches. The design of the Xperia™ Z Ultra paired with the easy-toggle  
keyboard makes one-handed input easy. And true multi-tasking and small apps mean that you don’t have  
to lose any valuable time browsing between windows, which helps you improve productivity.  
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Facts – dimensions, weight, performance and  
networks  
Operating system  
Processor  
GPU  
Google™ Android™ 4.2 (Jelly Bean)  
2.2 GHz Qualcomm MSM8274 or MSM8974 Quad Core  
Adreno 330  
Size  
179.4x92.2x6.5 mm  
Weight  
212 grams  
Available colours  
Black  
White  
Purple  
SIM card  
Micro SIM  
Main screen  
Colours  
16,777,216 colour TFT  
1920x1080 pixels  
Resolution  
Size (diagonal)  
Scratch-resistant  
Input mechanisms  
Text input  
6.4 inches  
Shatterproof sheet on scratch-resistant glass  
On-screen QWERTY keyboard  
Capacitive  
Touch screen  
Touch gesture  
Memory  
Yes – multi-touch, up to 10 fingers supported  
RAM  
2 GB  
Flash memory  
Expansion slot  
Camera  
Up to 16 GB*  
microSD™ card, up to 64 GB (SDXC supported)  
Camera resolution  
Digital zoom  
Video recording  
Front Camera  
Sensors  
8 MP  
16x  
Yes – HD 1080p  
Yes – HD 1080p for video chat and 2 MP for camera capture  
Accelerometer  
Proximity sensor  
Ambient light sensor  
Yes  
Yes  
Yes  
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Magnetometer  
Gyroscope  
Networks  
C6802  
Yes  
Yes  
UMTS HSPA+ 850 (Band V), 900 (Band VIII), 1700 (Band IV),  
1900 (Band II), 2100 (Band I) MHz  
GSM GPRS/EDGE 850, 900, 1800, 1900 MHz  
Data transfer speeds  
GSM GPRS  
Up to 107 kbps  
GSM EDGE  
Up to 296 kbps  
HSUPA (upload)  
Cat 6, up to 5.8 Mbps  
Cat 24, up to 42 Mbps  
Up to 14 hours**  
Up to 870 hours**  
Up to 16 hours**  
Up to 820 hours**  
Up to 110 hours**  
Up to 7.0 hours**  
HSDPA (download)  
Talk time (GSM)  
Standby time (GSM)  
Talk time (UMTS)  
Standby time (UMTS)  
Music listening time  
Video playback time  
Battery (Embedded)  
3050 mAh typical  
3000 mAh minimum  
* Memory comprises approximately 5 GB of firmware plus 11 GB of “Internal storage” for music, pictures  
and movies, and downloaded applications and their data. For more details about memory, See “Memory in  
** Values are according to GSM Association Battery Life Measurement Technique as performed in con-  
trolled laboratory conditions. Actual time may vary.  
NOTE: Battery performance may vary depending on network conditions and configurations, and phone  
usage.  
NOTE: All performance metrics are measured under laboratory conditions.  
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Categorised feature list  
Internet  
Music  
Camera  
Bookmarks  
3D Surround Sound (VPT)  
Album art  
8 megapixel camera  
16x digital zoom  
Auto focus  
Google Chrome™  
Google Play™  
Google™ search*  
Google Voice™ Search*  
Google Maps™ for Mobile with  
Street view*  
Bluetooth® stereo (aptX®, A2DP)  
ClearAudio+  
Clear Bass  
Clear Phase™  
Clear stereo  
Dynamic normalizer  
Music tones (MP3/AAC)  
PlayNow™ service*  
SensMe™  
TrackID™ music recognition*  
“WALKMAN” application  
xLoud™ Experience  
Burst mode  
HDR for pictures and movies  
Face detection  
Front-facing camera (2 MP 1080p)  
Geotagging  
HD video recording (1080p)  
Image stabiliser  
Object tracking  
Picture Effect  
NeoReader™ barcode scanner*  
Pan & zoom  
Quick Launch  
Scene recognition  
Self-timer  
Send to web  
Smile Shutter™  
Sony Exmor RS® for mobile  
Image sensor  
Superior Auto  
Sweep Panorama  
Touch capture  
Touch focus  
White balance  
Design  
Communication  
Call list  
Facebook™ application*  
Google Talk™ application*  
Noise suppression  
Polyphonic ringtones  
Speakerphone  
Messaging  
Auto rotation  
Conversations  
Face Unlock  
Gesture input  
Email  
Google Mail™*  
IPX5 and IPX8 (Waterproof) &  
IP5X (Dust-resistant)  
On-screen QWERTY keyboard  
Pen input with stylus  
Sensor-on-lens  
STAMINA mode  
Screenshot capturing  
Throw  
Handwriting recognition  
Instant messaging  
Multimedia messaging (MMS)  
Predictive text input  
Sound recorder  
Twitter™ application*  
Text messaging (SMS)  
Voice input  
Triluminous™ Display for mobile  
Touchscreen  
X-Reality™ for mobile  
Wallpaper  
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Connectivity  
Organiser  
Airplane mode  
Alarm clock  
Calculator  
Calendar  
Entertainment  
3D games  
Media browser  
Motion gaming  
PlayMemories  
PlayStation® Certified**  
Radio (FM radio with RDS)  
Reader mode  
SensMe™ slideshow  
Sony Entertainment Network*  
TV launcher  
3.5 mm audio jack (CTIA)  
ANT+™ sport, fitness,  
health support**  
aGPS*  
Bluetooth® 4.0 wireless  
technology  
DLNA Certified®  
GLONASS  
MHL support  
Media Go™  
Media Transfer Protocol support  
Micro USB support  
Native USB tethering  
NFC  
Contacts  
Document readers  
eCompass™  
Notes  
Setup guide  
Stopwatch  
Tasks  
Video streaming  
YouTube™*  
Timer  
PC Companion  
Screen mirroring  
Synchronisation via Exchange  
ActiveSync®  
Synchronisation via Facebook™  
Synchronisation via Google™  
Synchronisation via SyncML™  
USB charging  
USB High speed 2.0 support  
Xperia Link™  
Wi-Fi®  
Wi-Fi® Hotspot functionality  
* This service is not available in all markets.  
** This service is not available at the time of launch.  
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Technologies in detail  
NOTE: The information outlined below is general and levels of compliance to standards and specifications  
may vary between products and markets. For more information, contact Sony Mobile Developer World or  
your Sony contact person where applicable.  
Device-to-device communications (local)  
ANT+™ wireless technology  
Connectable devices  
Frequency band  
Data transfer rate  
Encryption  
ANT+™ devices require download of a supporting application  
2.4 GHz  
Up to 60 Kbps  
AES-128  
Topologies  
One To Many, Many to One, Peer to Peer, Star, Practical Mesh  
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Bluetooth® wireless technology  
Bluetooth® profiles supported  
Advanced Audio Distribution Profile v1.2  
Advanced Audio Distribution Profile v1.2 (A2DP)  
Audio/Video Remote Control Profile v1.3  
Device Identification Profile v1.3  
Generic Attribute Profile Client/Server over LE  
Handsfree Profile v1.6 (Wide band speech)  
Headset Profile v1.2  
Health Device Profile v1.1  
Human Interface Device Profile, Host role v1.1  
Messaging Access Profile v1.0  
Object Push Profile v1.1  
Personal Area Networking Profile v1.0  
Phonebook Access Profile v1.1  
Proximity Monitor Profile over LE v1.0  
Serial Port Profile v1.1  
Core version and supported  
core features  
Version 4.0  
Other supported features  
Connectable devices  
aptX® CD quality audio streaming over Bluetooth®  
Products support at least one of the Bluetooth® profiles  
above.  
Bluetooth® 4.0 accessories generally require installation  
of a supporting application.  
More information:  
www.sonymobile.com/developer  
www.bluetooth.com  
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Wi-Fi®  
Supported standards  
IEEE 802.11a/b/g/n/ac and Wi-Fi®  
Wi-Fi Direct, Wi-Fi Protected Setup  
Connectable devices  
Wi-Fi® access points  
Wi-Fi Direct compatible devices  
Frequency band  
Data transfer rate  
Security  
2.4 GHz/5 GHz  
Up to 325 Mbit/s  
Open Authentication  
Shared Authentication  
EAP-SIM  
EAP-AKA  
EAP-TLS  
EAP-TTLS/MSCHAPv2  
PEAPv0/EAP-MSCHAPv2  
PEAPv1/EAP-GTC  
WPA Personal and WPA2 Personal  
WPA Enterprise and WPA2 Enterprise  
Encryption  
Power save  
QoS  
WEP 64 bit, WEP 128 bit, TKIP and CCMP (AES)  
WMM-UAPSD  
WMM  
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DLNA Certified® (Digital Living Network Alliance)  
Supported Device Classes  
M-DMS – Mobile Digital Media Server  
Media Types: images, music and video  
Summary: The digital media server exposes the media  
files in your phone to a Wi-Fi® network. The files can  
then be accessed from other DLNA Certified® clients.  
+PU+  
Media Types: image, video and music  
Summary: Play media in the phone on another device,  
such as a TV or computer using 2 box push technology.  
+PU+ is integrated in the Album, Movies and “Walkman”  
applications.  
M-DMP – Mobile Digital Media Player  
Media Types: image, video and music  
Summary: Play content stored on another device, for  
example, a server or a PC, directly on the phone.  
+DN+  
Media Types: video and music  
Summary: Download content stored on another device,  
for example, a server or a PC, and play the downloaded  
content directly on the phone.  
Supported Bearers  
DRM Support  
Wi-Fi®  
Wi-Fi® Direct  
The DLNA Certified® implementation does not support  
DRM-protected content.  
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Messaging  
MMS (Multimedia Messaging Service)  
According to OMA Multimedia Messaging Service v1.0 + SMIL  
Email  
Bearer type (IP)  
Character sets  
GPRS, EGPRS, UMTS  
BIG5 Traditional Chinese  
GB18030  
ISO-2022-JP Japanese  
ISO-8859-1  
ISO-8859-2 Eastern Europe  
ISO-8859-5 Cyrillic  
ISO-8859-7 Greek  
ISO-8859-9 Turkish  
ISO 8859-11  
KOI8-R Cyrillic  
Shift_JIS Japanese  
US-ASCII  
UTF-16  
UTF-8  
Windows® 874  
Windows® 1251 Cyrillic  
Windows® 1252  
Windows® 1254 Turkish  
Windows® 1258 Vietnamese  
Protocols  
POP3 and IMAP4  
Push email  
Secure email  
Microsoft® Exchange ActiveSync® (EAS)  
SSL/TLS, both port methods (POPS/IMAPS) and  
STARTTLS  
HTML mail  
Yes (read only)  
More information:  
www.sonymobile.com/developer  
www.openmobilealliance.org  
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Positioning – location based services  
Supported standards:  
• OMA Secure User Plane Location (SUPL) v1.0 & v2.0  
• 3GPP™ Control Plane location (incl. Emergency location)  
• Qualcomm® GPSOneXtra™  
Supported satellite systems:  
• GPS  
• GLONASS  
NOTE: GPS and GLONASS are used together to calculate the position. Positioning is more robust and  
accurate in most conditions if both systems are active. The benefits of using GLONASS are automatically  
available for all applications using the Satellite Positioning API (referred to "GPS Provider" in Android  
terminology).  
Provisioning (OMA CP)  
OMA CP version 1.1  
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Multimedia (audio, image and video)  
Audio Playback  
Decoder format  
MP3  
Supported in file format  
MP3 (.mp3)  
AAC (AAC-LC, AAC+, eAAC+)  
3GPP (.3gp, 3gpp), MP4 (.mp4,  
.m4a), ADTS (.aac)  
AMR-NB, AMR-WB  
MIDI  
3GPP (.3gp, .3gpp), MP4 (.mp4,  
.m4a), AMR (.amr, .awb)  
SMF (.mid), XMF (.xmf), Mobile  
XMF (.mxmf), OTA (.ota), RTTTL  
(.rtttl), RTX (.rtx), iMelody (imy)  
PCM  
WAV (.wav)  
OTA  
OTA (.ota)  
Vorbis  
OGG (.ogg)  
FLAC  
FLAC (.flac)  
Audio Recording  
Image Playback  
Encoder format  
AMR (AMR-NB, AMR-WB)  
Supported in file format  
3GPP (.3gp, 3gpp), MP4 (.mp4,  
.m4a),  
AMR (.amr)  
AAC  
3GPP (.3gp, 3gpp), MP4 (.mp4,  
.m4a)  
Decoder format  
Windows bitmap  
GIF  
Supported in file format  
BMP (.bmp)  
GIF (.gif)  
JPEG  
JPEG (.jpg, .jpeg)  
PNG (.png)  
PNG  
Wireless Bitmap  
WebP  
WBMP (.wbmp)  
WebP (.webp)  
Image Capture  
Encoder format  
JPEG  
Supported in file format  
JPEG (.jpg)  
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Video Playback  
Decoder format  
Supported in file format  
MPEG-4  
3GPP (.3gp, .3gpp), MP4 (.mp4,  
.m4v)  
Matroska (.mkv), AVI (.avi), Xvid  
(.xvid)  
H.264  
H.263  
3GPP (.3gp, .3gpp), MP4 (.mp4,  
.m4v)  
Matroska (.mkv), MPEG2-TS  
(.ts)  
3GPP (.3gp, .3gpp), MP4 (.mp4,  
.m4v)  
VP8  
Webm (.webm, .mkv)  
Video Recording  
Encoder format  
H.264  
Supported in file format  
3GPP (.3gp, 3gpp), MP4 (.mp4,  
.m4a)  
H.263  
3GPP (.3gp, 3gpp), MP4 (.mp4,  
.m4a)  
MPEG-4  
3GPP (.3gp, 3gpp), MP4 (.mp4,  
.m4a)  
Audio/Video Streaming  
DRM  
Streaming transport  
RTSP  
HTTP progressive download  
HLS  
DRM (Digital Rights Management) – OMA DRM v1.0  
features the rights and copy  
Marlin DRM  
protection of downloaded content  
Widevine Level 3  
PlayReady DRM (available in  
specific regions)  
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Synchronisation (OMA DS, EAS, Google Sync™)  
OMA Data Synchronisation protocol versions 1.1.2 and 1.2  
OMA Data Formats: vCard 2.1, vCalendar 1.0  
Microsoft® Exchange ActiveSync® protocol version 2.5  
Microsoft® Exchange ActiveSync® protocol version 12  
Microsoft® Exchange ActiveSync® protocol version 12.1  
Microsoft® Exchange ActiveSync® protocol version 14  
Microsoft® Exchange ActiveSync® protocol version 14.1  
Google Sync™  
Related information:  
www.sonymobile.com/developer  
Web browser  
Google Chrome™ for Android™ is pre-installed.*  
Related information:  
https://play.google.com/store/apps/details?id=com.android.chrome  
* Google Chromeis not available for all markets.  
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Memory in Android™ devices  
To use Android devices efficiently, users should be aware of the different types of device memory. This  
knowledge is important in order to understand, for example, where music, photos and videos are saved;  
how many apps can be downloaded from Google Play™; and how photos can be copied to a PC.  
The below information is also of interest to developers who want to optimise their programs to make the  
best possible use of the resources in the device.  
Generally, all Android devices share the same basic memory setup. What differs is how much memory is  
available to you via the different types of memory, and whether your device uses an external SD card or an  
internal memory chip. Any information specific to the particular device model described in this White  
Paper is noted as such.  
Types of memory  
The types of memory described and numbered below are consistent with the terminology used in Sony  
mobile device menus and in other content relating to 2013 Xperia™ devices:  
1. Dynamic Memory (also known as RAM) is used by applications that run when the device is turned on.  
The amount of Dynamic Memory influences how many applications and operating system services can  
run at the same time. The Android operating system automatically closes applications and services  
that are not being used.  
However, such automatic functionality has limits. For example, if a lower amount of free RAM is  
available to applications after a new release of the operating system (due to increased capabilities in  
the system), device speed will eventually be impacted. This is the main reason that a device cannot be  
indefinitely upgraded to newer releases of Android™.  
If you experience problems with RAM, for example, if the device runs slower than usual or if the Home  
application restarts frequently when you leave an application, you should minimise the use of apps that  
run all the time. Such apps could include, for example, applications that frequently download social  
networking service updates. You could also consider using a static wallpaper instead of a live  
wallpaper.  
To see which apps and services are currently active, go to Settings > Applications > Running  
Services. You should have at least 50 MB, and ideally 100 MB or more, of free RAM to avoid  
slowdowns and application restarts.  
You should also be aware that if you update the device to a later Android release, the load on the built-  
in Dynamic Memory will increase due to the addition of more features, as mentioned above. As a  
result, the device may run slower after an update.  
The Xperia™ Z Ultra has about 2 GB of RAM available to the Android OS and applications, of which  
about 200 MB is already used out of the box.  
2. System Memory (also known as “System partition” or “/system”) is used for the Android OS and for  
most applications that are pre-loaded from the factory. This type of memory is normally locked, and  
can only be changed through a firmware upgrade. There is usually some free space available in this  
section of memory. However, since it is locked, you cannot save apps, photos or any other content to  
this memory. System Memory is reserved for future firmware upgrades, which almost always need  
more memory than the original firmware. You cannot see or influence the use of this memory.  
3. Internal Storage is memory used as” working” memory. It can be compared to the C: drive on a PC  
or to the startup disk on a Mac.  
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This type of memory is used to store all application downloaded from the Google Play™ Store (and  
other sources) as well as their settings and data (such as emails, messages and calendar events, for  
example). All applications have an allocated area which no other applications can access and where  
the application data can be stored.  
Some game applications also store content such as game music and game level information outside  
their own designated area. In most cases, an application can choose to save its data in a location of its  
own choosing (outside the protected application settings area). Generally, such content is not deleted  
when an application is uninstalled; it must be removed manually by connecting the device to a  
computer with a USB cable, or by using a file manager application.  
Internal Storage is also used for all user content added, for example, as a result of the user taking  
photos with the camera, downloading media files, and performing file transfers. Typical user content  
includes:  
• photos  
• movies  
• music  
• downloaded documents (as email attachments, for example)  
Internal Storage will tend to fill up as a result of normal usage. Examples of such usage are the saving  
of data by applications; the downloading and installation of new applications; the downloading of free  
or paid content; and the shooting of pictures and movies. Therefore, the larger this memory is from the  
start, the more applications you can download and use, and the more pictures and movies you can  
shoot.  
If the Internal Storage starts to get full, the device slows down, and in some cases it might no longer be  
possible to install more apps. You should always ensure that you have at least 100 MB of free Internal  
Storage. If not, you should consider removing some apps that you seldom use, or move content that  
you do not frequently access to safe storage.  
You can see approximately how much Internal Storage is free in Settings > Storage >Internal  
Storage. You can also view more detail about how much memory is used by applications in Settings  
> Applications > Manage Applications. In the Xperia™ Z Ultra, about 11 GB of Internal Storage is  
available out of the box.  
Please note that in Sony Mobile 2013 products, “Internal Storage” is now the combination of what was  
previously known as “Device Memory” or “Phone Memory” (for applications and their data – also  
previously known as “/data”) and “Internal Storage” (for user’s content – also previously known as “/  
sdcard”). The reason for this change is to make the use of available memory more flexible, and also to  
enable the optional encryption of user’s content.  
Memory card slot  
In some products you may find both a large internal memory and a memory card reader slot. However, on  
the current Android platform, the card reader slot does not work in the same manner in a device with a  
large internal memory as it does in a device with ONLY a memory card slot.  
Generally, since most applications expect only a single location for storage, such applications will not  
generally allow you to SAVE anything to the memory card (i.e., they do not offer the option to choose a  
storage location). However, some applications (for instance, the Sony Mobile “Camera” application) may  
actually allow you to do so. Other applications, for example, backup applications such as the Sony Mobile  
“Memory” application, will by definition be configured to copy content from the Internal Storage to the  
external SD card.  
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On the other hand, when it comes to reading from an external SD Card, you will be able to access content  
(for example, videos, photos and music) on a memory card inserted in this slot without any special  
consideration since the Android system searches all available memory for content. Therefore, such  
products may be regarded as supporting a fourth type of memory, called “External Card” or “SD Card”.  
4. SD Card (known as “/ext_card” from a programmer’s point of view, or by other names in other Android  
products) is the name for the removable SD memory card in all 2013 Sony Mobile products. As  
described above, this External Card memory is generally more limited in that any application can read  
from it, but many applications cannot save to this card. Only a few applications, including backup  
applications and file manger applications, have the capability to save to this card.  
Backing up data to different memory types  
Generally, you should not save photos, videos and other personal content solely on the internal memory  
of a device. If something should happen with the hardware, or if the device is lost or stolen, the data  
stored on the device’s internal memory is gone forever.  
In a device where an SD card reader is the main memory, it is relatively easy to take the card out and copy  
all content to a PC or Mac, or to an entertainment device with a memory card slot. In a product featuring  
Internal Storage as the main memory, it is not possible to physically remove the memory. Instead, any  
critical or high-value content must either be copied to an external SD card by a special backup  
application, transferred to remote storage over a network (mobile or Wi-Fi), or to a computer via a USB  
cable.  
To facilitate the transfer of data via a cable, the Xperia™ Z Ultra supports the Microsoft standard, Media  
Transfer Protocol (MTP), which makes it possible to easily transfer content back and forth between your  
device and a Windows PC. For Apple Mac computers, a special application called Sony Bridge for Mac is  
available with built-in support for MTP. This application can be downloaded from the Xperia™ Z Ultra  
Support page.  
Note that you do not need to back up or make a copy of applications that you have downloaded from the  
Google Play™ Store. They can normally be downloaded again after you have set up your Google account  
to work in a new device (or in a device where the memory has been completely erased).  
Note 1:  
As noted above, some Android devices, including Sony Mobile devices from 2012 and Sony Ericsson  
devices from 2011 and earlier, do not use a single “Internal Storage” for both applications (and their data)  
and user content. Instead, these devices use either an external SD card for user content, or a  
corresponding area of internal memory to reproduce the functionality of an SD card. In such devices, there  
is a fixed limit between the application area (“/data”) and the user content area (“/sdcard”), with the result  
that user content can build up and reach this limit. The consequence of such a limit being reached, for  
example, for the camera application, would be that no new pictures could be taken even if there was still a  
considerable amount of free space in the application area (or in the user content area). In such an  
instance, the download and installation of new applications would also not be possible, even if there was  
enough free memory in the content area.  
Note 2:  
Some devices with integrated storage have abandoned the distinction between the application area and  
the content area when it comes to a Factory Data Reset. As a result, there is no option in such devices to  
perform a Factory Data Reset and preserve content. In such devices, all content is mandatorily and  
completely deleted from the device when a reset is performed.  
In contrast, Sony Mobile’s memory integration solution makes it possible to preserve user content in this  
situation. Therefore, when performing a Factory Data Reset, the default action will still be to only remove  
applications and their data, and an option box must be checked if all content is to be removed as well (as  
might be desirable when selling the device second-hand, for instance).  
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Note 3:  
For a developer, it is important to note that from a programming point of view the location names used to  
refer to the different memory areas described in Note 1 are still valid, i.e., the area used for applications (“/  
data”) is still present, as is the area used for content (“/sdcard”).  
In reality, “sdcard” is a so-called “symbolic link” to “/data/media”. However, from inside an Android  
application, “/sdcard” can still be used. For example, you can use “sdcard/DCIM/100Android” to find all  
camera images. The continued use of “/sdcard” to access the content area ensures compatibility across  
different products and Android releases in this regard.  
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Trademarks and acknowledgements  
All product and company names mentioned herein are the trademarks or registered trademarks of their  
respective owners. Any rights not expressly granted herein are reserved. All other trademarks are property  
of their respective owners.  
Visit www.sonymobile.com for more information.  
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White paper  
' HFHP EHU 2013  
TM  
Xperia Z Ultra  
C6806  
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White paper | Xperia™ Z Ultra  
Purpose of this document  
Sony™ product White papers are intended to give an overview of a product and provide details in relevant  
areas of technology.  
Document history  
Version  
June 2013  
First released version  
Second released version  
Third released version  
Fourth released version  
Fifth released version  
Sixth released version  
Seventh released version  
Version 1  
Version 2  
Version 3  
Version 4  
Version 5  
Version 6  
Version 7  
July 2013  
July 2013  
September 2013  
November 2013  
December 2013  
December 2013  
Sony Mobile Developer World  
For the latest technical documentation and development tools, go to www.sonymobile.com/developer.  
This document is published by Sony Mobile  
This White paper is published by:  
Communications AB, without any warranty*.  
Improvements and changes to this text  
necessitated by typographical errors,  
inaccuracies of current information or  
Sony Mobile Communications AB,  
SE-221 88 Lund, Sweden  
improvements to programs and/or equipment  
may be made by Sony Mobile Communications  
AB at any time and without notice. Such changes  
will, however, be incorporated into new editions  
of this document. Printed versions are to be  
regarded as temporary reference copies only.  
www.sonymobile.com  
© Sony Mobile Communications AB, 2009-2013.  
All rights reserved. You are hereby granted a  
license to download and/or print a copy of this  
document.  
*All implied warranties, including without  
limitation the implied warranties of  
merchantability or fitness for a particular  
purpose, are excluded. In no event shall Sony or  
its licensors be liable for incidental or  
consequential damages of any nature, including  
but not limited to lost profits or commercial loss,  
arising out of the use of the information in this  
document.  
Any rights not expressly granted herein are  
reserved.  
First released version (June 2013)  
Publication number: 1273-1293.1  
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Table of contents  
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Product overview  
Xperia™ Z Ultra – Big screen. Big entertainment.  
• 6.4” HD Triluminous™ Display for mobile powered by X-Reality™ for mobile engine  
• Ultra slim, waterproof and dust-resistant  
• LTE & Qualcomm Snapdragon™ 800 quad-core 2.2 GHz processor  
• Multi-task, write and sketch with any pencil  
• Full accessory ecosystem for premium entertainment  
Ultra large display  
Built with the latest Sony BRAVIA technology, the Xperia™ Z Ultra is the first smartphone to incorporate  
Triluminous™ Display for mobile, for a wider palette of rich natural colours. This breakthrough technology  
includes X-Reality™ for mobile, Sony’s intelligent display technology which analyses each image to  
optimise colours, sharpness and contrast for vivid image quality whilst the super resolution feature  
reproduces lacking pixels for the sharpest videos.  
Ultra entertainment  
Watch movies, play games, read books and browse the web – with the Xperia™ Z Ultra’s extra-large HD  
screen. The superb sound quality of Sony’s ClearAudio+ and xLoud™ enhancement offers an exceptional  
hearing experience.  
With the reader app, you can download your favourite e-books and enjoy them on your big screen.  
Through Sony’s media apps, you can discover the best way to enjoy and share photos, music and videos.  
And with a combination of Sony’s best technologies, you’ll get seamless access to online and offline  
content, for easy social sharing and endless discovery.  
Ultra business  
Besides entertaining, the Xperia™ Z Ultra is an ideal business partner. The super responsive screen  
comes with handwriting recognition and is compatible with a stylus or even an ordinary pencil. You’ll  
always be ready to record your best ideas the moment they hit you. And the carbon-copy function allows  
you to memorise notes and sketches. The design of the Xperia™ Z Ultra paired with the easy-toggle  
keyboard makes one-handed input easy. And true multi-tasking and small apps mean that you don’t have  
to lose any valuable time browsing between windows, which helps you improve productivity.  
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Facts – dimensions, weight, performance and  
networks  
Operating system  
Processor  
GPU  
Google™ Android™ 4.2 (Jelly Bean)  
2.2 GHz Qualcomm MSM8974 Quad Core  
Adreno 330  
Size  
179.4x92.2x6.5 mm  
Weight  
212 grams  
Available colours  
Black  
White  
Purple  
SIM card  
Micro SIM  
Main screen  
Colours  
16,777,216 colour TFT  
1920x1080 pixels  
Resolution  
Size (diagonal)  
Scratch-resistant  
Input mechanisms  
Text input  
6.4 inches  
Shatterproof sheet on scratch-resistant glass  
On-screen QWERTY keyboard  
Capacitive  
Touch screen  
Touch gesture  
Memory  
Yes – multi-touch, up to 10 fingers supported  
RAM  
2 GB  
Flash memory  
Expansion slot  
Camera  
Up to 16 GB*  
microSD™ card, up to 64 GB (SDXC supported)  
Camera resolution  
Digital zoom  
Video recording  
Front Camera  
Sensors  
8 MP  
16x  
Yes – HD 1080p  
Yes – HD 1080p for video chat and 2 MP for camera capture  
Accelerometer  
Proximity sensor  
Ambient light sensor  
Yes  
Yes  
Yes  
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Magnetometer  
Gyroscope  
Networks  
C6806  
Yes  
Yes  
UMTS HSPA+ 850 (Band V), 900 (Band VIII), 1700 (Band IV),  
1900 (Band II), 2100 (Band I) MHz  
GSM GPRS/EDGE 850, 900, 1800, 1900 MHz  
LTE (Bands I, II, IV, V, VII, VIII, XVII)  
Data transfer speeds  
GSM GPRS  
Up to 107 kbps  
GSM EDGE  
Up to 296 kbps  
HSUPA (upload)  
Cat 6, up to 5.8 Mbps  
Cat 24, up to 42 Mbps  
Cat 4, up to 50 Mbps  
Cat 4, up to 150 Mbps  
Up to 14 hours**  
HSDPA (download)  
LTE (upload)  
LTE (download)  
Talk time (GSM)  
Standby time (GSM)  
Talk time (UMTS)  
Standby time (UMTS)  
Standby time (LTE)  
Music listening time  
Video playback time  
Battery (Embedded)  
Up to 870 hours**  
Up to 16 hours**  
Up to 820 hours**  
Up to 700 hours**  
Up to 110 hours**  
Up to 7.0 hours**  
3050 mAh typical  
3000 mAh minimum  
* Memory comprises approximately 5 GB of firmware plus 11 GB of “Internal storage” for music, pictures  
and movies, and downloaded applications and their data. For more details about memory, See “Memory in  
** Values are according to GSM Association Battery Life Measurement Technique as performed in con-  
trolled laboratory conditions. Actual time may vary.  
NOTE: Battery performance may vary depending on network conditions and configurations, and phone  
usage.  
NOTE: All performance metrics are measured under laboratory conditions.  
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Categorised feature list  
Internet  
Music  
Camera  
Bookmarks  
3D Surround Sound (VPT)  
Album art  
8 megapixel camera  
16x digital zoom  
Auto focus  
Google Chrome™  
Google Play™  
Google™ search*  
Google Voice™ Search*  
Google Maps™ for Mobile with  
Street view*  
Bluetooth® stereo (aptX®, A2DP)  
ClearAudio+  
Clear Bass  
Clear Phase™  
Clear stereo  
Dynamic normalizer  
Music tones (MP3/AAC)  
PlayNow™ service*  
SensMe™  
TrackID™ music recognition*  
“WALKMAN” application  
xLoud™ Experience  
Burst mode  
HDR for pictures and movies  
Face detection  
Front-facing camera (2 MP 1080p)  
Geotagging  
HD video recording (1080p)  
Image stabiliser  
Object tracking  
Picture Effect  
NeoReader™ barcode scanner*  
Pan & zoom  
Quick Launch  
Scene recognition  
Self-timer  
Send to web  
Smile Shutter™  
Sony Exmor RS® for mobile  
Image sensor  
Superior Auto  
Sweep Panorama  
Touch capture  
Touch focus  
White balance  
Design  
Communication  
Call list  
Facebook™ application*  
Google Talk™ application*  
Noise suppression  
Polyphonic ringtones  
Speakerphone  
Messaging  
Auto rotation  
Conversations  
Face Unlock  
Gesture input  
Email  
Google Mail™*  
IPX5 and IPX8 (Waterproof) &  
IP5X (Dust-resistant)  
On-screen QWERTY keyboard  
Pen input with stylus  
Sensor-on-lens  
STAMINA mode  
Screenshot capturing  
Throw  
Handwriting recognition  
Instant messaging  
Multimedia messaging (MMS)  
Predictive text input  
Sound recorder  
Twitter™ application*  
Text messaging (SMS)  
Voice input  
Triluminous™ Display for mobile  
Touchscreen  
X-Reality™ for mobile  
Wallpaper  
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Connectivity  
Organiser  
Airplane mode  
Alarm clock  
Calculator  
Calendar  
Entertainment  
3D games  
Media browser  
Motion gaming  
PlayMemories  
PlayStation® Certified**  
Radio (FM radio with RDS)  
Reader mode  
SensMe™ slideshow  
Sony Entertainment Network*  
TV launcher  
3.5 mm audio jack (CTIA)  
ANT+™ sport, fitness,  
health support  
aGPS*  
Bluetooth® 4.0 wireless  
technology  
DLNA Certified®  
GLONASS  
MHL support  
Media Go™  
Media Transfer Protocol support  
Micro USB support  
Native USB tethering  
NFC  
Contacts  
Document readers  
eCompass™  
Notes  
Setup guide  
Stopwatch  
Tasks  
Video streaming  
YouTube™*  
Timer  
PC Companion  
Screen mirroring  
Synchronisation via Exchange  
ActiveSync®  
Synchronisation via Facebook™  
Synchronisation via Google™  
Synchronisation via SyncML™  
USB charging  
USB High speed 2.0 support  
Xperia Link™  
Wi-Fi®  
Wi-Fi® Hotspot functionality  
* This service is not available in all markets.  
** This service is not available at the time of launch.  
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Technologies in detail  
NOTE: The information outlined below is general and levels of compliance to standards and specifications  
may vary between products and markets. For more information, contact Sony Mobile Developer World or  
your Sony contact person where applicable.  
Device-to-device communications (local)  
ANT+™ wireless technology  
Connectable devices  
Frequency band  
Data transfer rate  
Encryption  
ANT+™ devices require download of a supporting application  
2.4 GHz  
Up to 60 Kbps  
AES-128  
Topologies  
One To Many, Many to One, Peer to Peer, Star, Practical Mesh  
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Bluetooth® wireless technology  
Bluetooth® profiles supported  
Advanced Audio Distribution Profile v1.2  
Advanced Audio Distribution Profile v1.2 (A2DP)  
Audio/Video Remote Control Profile v1.3  
Device Identification Profile v1.3  
Generic Attribute Profile Client/Server over LE  
Handsfree Profile v1.6 (Wide band speech)  
Headset Profile v1.2  
Health Device Profile v1.1  
Human Interface Device Profile, Host role v1.1  
Messaging Access Profile v1.0  
Object Push Profile v1.1  
Personal Area Networking Profile v1.0  
Phonebook Access Profile v1.1  
Proximity Monitor Profile over LE v1.0  
Serial Port Profile v1.1  
Core version and supported  
core features  
Version 4.0  
Other supported features  
Connectable devices  
aptX® CD quality audio streaming over Bluetooth®  
Products support at least one of the Bluetooth® profiles  
above.  
Bluetooth® 4.0 accessories generally require installation  
of a supporting application.  
More information:  
www.sonymobile.com/developer  
www.bluetooth.com  
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Wi-Fi®  
Supported standards  
IEEE 802.11a/b/g/n/ac and Wi-Fi®  
Wi-Fi Direct, Wi-Fi Protected Setup  
Connectable devices  
Wi-Fi® access points  
Wi-Fi Direct compatible devices  
Frequency band  
Data transfer rate  
Security  
2.4 GHz/5 GHz  
Up to 325 Mbit/s  
Open Authentication  
Shared Authentication  
EAP-SIM  
EAP-AKA  
EAP-TLS  
EAP-TTLS/MSCHAPv2  
PEAPv0/EAP-MSCHAPv2  
PEAPv1/EAP-GTC  
WPA Personal and WPA2 Personal  
WPA Enterprise and WPA2 Enterprise  
Encryption  
Power save  
QoS  
WEP 64 bit, WEP 128 bit, TKIP and CCMP (AES)  
WMM-UAPSD  
WMM  
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DLNA Certified® (Digital Living Network Alliance)  
Supported Device Classes  
M-DMS – Mobile Digital Media Server  
Media Types: images, music and video  
Summary: The digital media server exposes the media  
files in your phone to a Wi-Fi® network. The files can  
then be accessed from other DLNA Certified® clients.  
+PU+  
Media Types: image, video and music  
Summary: Play media in the phone on another device,  
such as a TV or computer using 2 box push technology.  
+PU+ is integrated in the Album, Movies and “Walkman”  
applications.  
M-DMP – Mobile Digital Media Player  
Media Types: image, video and music  
Summary: Play content stored on another device, for  
example, a server or a PC, directly on the phone.  
+DN+  
Media Types: video and music  
Summary: Download content stored on another device,  
for example, a server or a PC, and play the downloaded  
content directly on the phone.  
Supported Bearers  
DRM Support  
Wi-Fi®  
Wi-Fi® Direct  
The DLNA Certified® implementation does not support  
DRM-protected content.  
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Messaging  
MMS (Multimedia Messaging Service)  
According to OMA Multimedia Messaging Service v1.0 + SMIL  
Email  
Bearer type (IP)  
Character sets  
GPRS, EGPRS, UMTS  
BIG5 Traditional Chinese  
GB18030  
ISO-2022-JP Japanese  
ISO-8859-1  
ISO-8859-2 Eastern Europe  
ISO-8859-5 Cyrillic  
ISO-8859-7 Greek  
ISO-8859-9 Turkish  
ISO 8859-11  
KOI8-R Cyrillic  
Shift_JIS Japanese  
US-ASCII  
UTF-16  
UTF-8  
Windows® 874  
Windows® 1251 Cyrillic  
Windows® 1252  
Windows® 1254 Turkish  
Windows® 1258 Vietnamese  
Protocols  
POP3 and IMAP4  
Push email  
Secure email  
Microsoft® Exchange ActiveSync® (EAS)  
SSL/TLS, both port methods (POPS/IMAPS) and  
STARTTLS  
HTML mail  
Yes (read only)  
More information:  
www.sonymobile.com/developer  
www.openmobilealliance.org  
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Positioning – location based services  
Supported standards:  
• OMA Secure User Plane Location (SUPL) v1.0 & v2.0  
• 3GPP™ Control Plane location (incl. Emergency location)  
• Qualcomm® GPSOneXtra™  
Supported satellite systems:  
• GPS  
• GLONASS  
NOTE: GPS and GLONASS are used together to calculate the position. Positioning is more robust and  
accurate in most conditions if both systems are active. The benefits of using GLONASS are automatically  
available for all applications using the Satellite Positioning API (referred to "GPS Provider" in Android  
terminology).  
Provisioning (OMA CP)  
OMA CP version 1.1  
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Multimedia (audio, image and video)  
Audio Playback  
Decoder format  
MP3  
Supported in file format  
MP3 (.mp3)  
AAC (AAC-LC, AAC+, eAAC+)  
3GPP (.3gp, 3gpp), MP4 (.mp4,  
.m4a), ADTS (.aac)  
AMR-NB, AMR-WB  
MIDI  
3GPP (.3gp, .3gpp), MP4 (.mp4,  
.m4a), AMR (.amr, .awb)  
SMF (.mid), XMF (.xmf), Mobile  
XMF (.mxmf), OTA (.ota), RTTTL  
(.rtttl), RTX (.rtx), iMelody (imy)  
PCM  
WAV (.wav)  
OTA  
OTA (.ota)  
Vorbis  
OGG (.ogg)  
FLAC  
FLAC (.flac)  
Audio Recording  
Image Playback  
Encoder format  
AMR (AMR-NB, AMR-WB)  
Supported in file format  
3GPP (.3gp, 3gpp), MP4 (.mp4,  
.m4a),  
AMR (.amr)  
AAC  
3GPP (.3gp, 3gpp), MP4 (.mp4,  
.m4a)  
Decoder format  
Windows bitmap  
GIF  
Supported in file format  
BMP (.bmp)  
GIF (.gif)  
JPEG  
JPEG (.jpg, .jpeg)  
PNG (.png)  
PNG  
Wireless Bitmap  
WebP  
WBMP (.wbmp)  
WebP (.webp)  
Image Capture  
Encoder format  
JPEG  
Supported in file format  
JPEG (.jpg)  
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Video Playback  
Decoder format  
Supported in file format  
MPEG-4  
3GPP (.3gp, .3gpp), MP4 (.mp4,  
.m4v)  
Matroska (.mkv), AVI (.avi), Xvid  
(.xvid)  
H.264  
H.263  
3GPP (.3gp, .3gpp), MP4 (.mp4,  
.m4v)  
Matroska (.mkv), MPEG2-TS  
(.ts)  
3GPP (.3gp, .3gpp), MP4 (.mp4,  
.m4v)  
VP8  
Webm (.webm, .mkv)  
Video Recording  
Encoder format  
H.264  
Supported in file format  
3GPP (.3gp, 3gpp), MP4 (.mp4,  
.m4a)  
H.263  
3GPP (.3gp, 3gpp), MP4 (.mp4,  
.m4a)  
MPEG-4  
3GPP (.3gp, 3gpp), MP4 (.mp4,  
.m4a)  
Audio/Video Streaming  
DRM  
Streaming transport  
RTSP  
HTTP progressive download  
HLS  
DRM (Digital Rights Management) – OMA DRM v1.0  
features the rights and copy  
Marlin DRM  
protection of downloaded content  
Widevine Level 3  
PlayReady DRM (available in  
specific regions)  
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Synchronisation (OMA DS, EAS, Google Sync™)  
OMA Data Synchronisation protocol versions 1.1.2 and 1.2  
OMA Data Formats: vCard 2.1, vCalendar 1.0  
Microsoft® Exchange ActiveSync® protocol version 2.5  
Microsoft® Exchange ActiveSync® protocol version 12  
Microsoft® Exchange ActiveSync® protocol version 12.1  
Microsoft® Exchange ActiveSync® protocol version 14  
Microsoft® Exchange ActiveSync® protocol version 14.1  
Google Sync™  
Related information:  
www.sonymobile.com/developer  
Web browser  
Google Chrome™ for Android™ is pre-installed.*  
Related information:  
https://play.google.com/store/apps/details?id=com.android.chrome  
* Google Chromeis not available for all markets.  
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Memory in Android™ devices  
To use Android devices efficiently, users should be aware of the different types of device memory. This  
knowledge is important in order to understand, for example, where music, photos and videos are saved;  
how many apps can be downloaded from Google Play™; and how photos can be copied to a PC.  
The below information is also of interest to developers who want to optimise their programs to make the  
best possible use of the resources in the device.  
Generally, all Android devices share the same basic memory setup. What differs is how much memory is  
available to you via the different types of memory, and whether your device uses an external SD card or an  
internal memory chip. Any information specific to the particular device model described in this White  
Paper is noted as such.  
Types of memory  
The types of memory described and numbered below are consistent with the terminology used in Sony  
mobile device menus and in other content relating to 2013 Xperia™ devices:  
1. Dynamic Memory (also known as RAM) is used by applications that run when the device is turned on.  
The amount of Dynamic Memory influences how many applications and operating system services can  
run at the same time. The Android operating system automatically closes applications and services  
that are not being used.  
However, such automatic functionality has limits. For example, if a lower amount of free RAM is  
available to applications after a new release of the operating system (due to increased capabilities in  
the system), device speed will eventually be impacted. This is the main reason that a device cannot be  
indefinitely upgraded to newer releases of Android™.  
If you experience problems with RAM, for example, if the device runs slower than usual or if the Home  
application restarts frequently when you leave an application, you should minimise the use of apps that  
run all the time. Such apps could include, for example, applications that frequently download social  
networking service updates. You could also consider using a static wallpaper instead of a live  
wallpaper.  
To see which apps and services are currently active, go to Settings > Applications > Running  
Services. You should have at least 50 MB, and ideally 100 MB or more, of free RAM to avoid  
slowdowns and application restarts.  
You should also be aware that if you update the device to a later Android release, the load on the built-  
in Dynamic Memory will increase due to the addition of more features, as mentioned above. As a  
result, the device may run slower after an update.  
The Xperia™ Z Ultra has about 2 GB of RAM available to the Android OS and applications, of which  
about 200 MB is already used out of the box.  
2. System Memory (also known as “System partition” or “/system”) is used for the Android OS and for  
most applications that are pre-loaded from the factory. This type of memory is normally locked, and  
can only be changed through a firmware upgrade. There is usually some free space available in this  
section of memory. However, since it is locked, you cannot save apps, photos or any other content to  
this memory. System Memory is reserved for future firmware upgrades, which almost always need  
more memory than the original firmware. You cannot see or influence the use of this memory.  
3. Internal Storage is memory used as” working” memory. It can be compared to the C: drive on a PC  
or to the startup disk on a Mac.  
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This type of memory is used to store all application downloaded from the Google Play™ Store (and  
other sources) as well as their settings and data (such as emails, messages and calendar events, for  
example). All applications have an allocated area which no other applications can access and where  
the application data can be stored.  
Some game applications also store content such as game music and game level information outside  
their own designated area. In most cases, an application can choose to save its data in a location of its  
own choosing (outside the protected application settings area). Generally, such content is not deleted  
when an application is uninstalled; it must be removed manually by connecting the device to a  
computer with a USB cable, or by using a file manager application.  
Internal Storage is also used for all user content added, for example, as a result of the user taking  
photos with the camera, downloading media files, and performing file transfers. Typical user content  
includes:  
• photos  
• movies  
• music  
• downloaded documents (as email attachments, for example)  
Internal Storage will tend to fill up as a result of normal usage. Examples of such usage are the saving  
of data by applications; the downloading and installation of new applications; the downloading of free  
or paid content; and the shooting of pictures and movies. Therefore, the larger this memory is from the  
start, the more applications you can download and use, and the more pictures and movies you can  
shoot.  
If the Internal Storage starts to get full, the device slows down, and in some cases it might no longer be  
possible to install more apps. You should always ensure that you have at least 100 MB of free Internal  
Storage. If not, you should consider removing some apps that you seldom use, or move content that  
you do not frequently access to safe storage.  
You can see approximately how much Internal Storage is free in Settings > Storage >Internal  
Storage. You can also view more detail about how much memory is used by applications in Settings  
> Applications > Manage Applications. In the Xperia™ Z Ultra, about 11 GB of Internal Storage is  
available out of the box.  
Please note that in Sony Mobile 2013 products, “Internal Storage” is now the combination of what was  
previously known as “Device Memory” or “Phone Memory” (for applications and their data – also  
previously known as “/data”) and “Internal Storage” (for user’s content – also previously known as “/  
sdcard”). The reason for this change is to make the use of available memory more flexible, and also to  
enable the optional encryption of user’s content.  
Memory card slot  
In some products you may find both a large internal memory and a memory card reader slot. However, on  
the current Android platform, the card reader slot does not work in the same manner in a device with a  
large internal memory as it does in a device with ONLY a memory card slot.  
Generally, since most applications expect only a single location for storage, such applications will not  
generally allow you to SAVE anything to the memory card (i.e., they do not offer the option to choose a  
storage location). However, some applications (for instance, the Sony Mobile “Camera” application) may  
actually allow you to do so. Other applications, for example, backup applications such as the Sony Mobile  
“Memory” application, will by definition be configured to copy content from the Internal Storage to the  
external SD card.  
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On the other hand, when it comes to reading from an external SD Card, you will be able to access content  
(for example, videos, photos and music) on a memory card inserted in this slot without any special  
consideration since the Android system searches all available memory for content. Therefore, such  
products may be regarded as supporting a fourth type of memory, called “External Card” or “SD Card”.  
4. SD Card (known as “/ext_card” from a programmer’s point of view, or by other names in other Android  
products) is the name for the removable SD memory card in all 2013 Sony Mobile products. As  
described above, this External Card memory is generally more limited in that any application can read  
from it, but many applications cannot save to this card. Only a few applications, including backup  
applications and file manger applications, have the capability to save to this card.  
Backing up data to different memory types  
Generally, you should not save photos, videos and other personal content solely on the internal memory  
of a device. If something should happen with the hardware, or if the device is lost or stolen, the data  
stored on the device’s internal memory is gone forever.  
In a device where an SD card reader is the main memory, it is relatively easy to take the card out and copy  
all content to a PC or Mac, or to an entertainment device with a memory card slot. In a product featuring  
Internal Storage as the main memory, it is not possible to physically remove the memory. Instead, any  
critical or high-value content must either be copied to an external SD card by a special backup  
application, transferred to remote storage over a network (mobile or Wi-Fi), or to a computer via a USB  
cable.  
To facilitate the transfer of data via a cable, the Xperia™ Z Ultra supports the Microsoft standard, Media  
Transfer Protocol (MTP), which makes it possible to easily transfer content back and forth between your  
device and a Windows PC. For Apple Mac computers, a special application called Sony Bridge for Mac is  
available with built-in support for MTP. This application can be downloaded from the Xperia™ Z Ultra  
Support page.  
Note that you do not need to back up or make a copy of applications that you have downloaded from the  
Google Play™ Store. They can normally be downloaded again after you have set up your Google account  
to work in a new device (or in a device where the memory has been completely erased).  
Note 1:  
As noted above, some Android devices, including Sony Mobile devices from 2012 and Sony Ericsson  
devices from 2011 and earlier, do not use a single “Internal Storage” for both applications (and their data)  
and user content. Instead, these devices use either an external SD card for user content, or a  
corresponding area of internal memory to reproduce the functionality of an SD card. In such devices, there  
is a fixed limit between the application area (“/data”) and the user content area (“/sdcard”), with the result  
that user content can build up and reach this limit. The consequence of such a limit being reached, for  
example, for the camera application, would be that no new pictures could be taken even if there was still a  
considerable amount of free space in the application area (or in the user content area). In such an  
instance, the download and installation of new applications would also not be possible, even if there was  
enough free memory in the content area.  
Note 2:  
Some devices with integrated storage have abandoned the distinction between the application area and  
the content area when it comes to a Factory Data Reset. As a result, there is no option in such devices to  
perform a Factory Data Reset and preserve content. In such devices, all content is mandatorily and  
completely deleted from the device when a reset is performed.  
In contrast, Sony Mobile’s memory integration solution makes it possible to preserve user content in this  
situation. Therefore, when performing a Factory Data Reset, the default action will still be to only remove  
applications and their data, and an option box must be checked if all content is to be removed as well (as  
might be desirable when selling the device second-hand, for instance).  
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Note 3:  
For a developer, it is important to note that from a programming point of view the location names used to  
refer to the different memory areas described in Note 1 are still valid, i.e., the area used for applications (“/  
data”) is still present, as is the area used for content (“/sdcard”).  
In reality, “sdcard” is a so-called “symbolic link” to “/data/media”. However, from inside an Android  
application, “/sdcard” can still be used. For example, you can use “sdcard/DCIM/100Android” to find all  
camera images. The continued use of “/sdcard” to access the content area ensures compatibility across  
different products and Android releases in this regard.  
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Trademarks and acknowledgements  
All product and company names mentioned herein are the trademarks or registered trademarks of their  
respective owners. Any rights not expressly granted herein are reserved. All other trademarks are property  
of their respective owners.  
Visit www.sonymobile.com for more information.  
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