Roland Recording Equipment VC 1 D 50 User Guide

d u c e d i n a n y f o r m  
Owner’s Manual  
The V-Synth XT comes with the VC-1 and VC-2 titles  
from Roland's “V-Card” software series preinstalled.  
Without having to cycle power to the unit, you can sim-  
ply press a single switch to transform the V-Synth XT  
into a completely different product.  
w n e r s .  
VC-1 “D-50” transforms the V-Synth XT into a sound  
module that's equivalent to the Roland D-50 (a classic  
digital synthesizer that was released in 1987). Not just the  
preset patches, but every bit of functionality has been  
faithfully reproduced, giving you that distinctive D-50  
sound with the stability of modern hardware.  
e d  
w e l l  
a t e  
g a  
n t o  
T
s i m -  
d .  
*
All product names mentioned in this document  
s
are trademarks or registered trademarks of their respective owners.  
Copyright © 2005 ROLAND CORPORATION  
All rights reserved. No part of this publication may be reproduced in any form  
without the written permission of ROLAND CORPORATION.  
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Turning On the Power...........................................................................................................................................11  
Assigning Parameters to the Controllers ............................................................................................................16  
Naming a Patch.......................................................................................................................................................26  
Saving Patches.........................................................................................................................................................27  
Transferring Patches from the D-50 to the VC-1................................................................................................29  
Transferring Patches from the VC-1 to the D-50/550 .......................................................................................33  
Memory Structure ..................................................................................................................................................37  
Creating a Patch......................................................................................43  
Tone Parameters .....................................................................................50  
Common Parameters .............................................................................................................................................50  
Partial Parameters ..................................................................................................................................................56  
Settings for the Entire VC-1....................................................................71  
How to Make the System Function Settings.......................................................................................................71  
Initializing the System Settings ............................................................................................................................75  
4
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Key Mode Alteration ..........................................................................................76  
Sound List ..........................................................................................................78  
Patch Factors ...........................................................................................................................................................81  
Tone Parameters .....................................................................................................................................................82  
System Parameters .................................................................................................................................................85  
Waveform ................................................................................................................................................................86  
MIDI Implementation..........................................................................................88  
Specifications.....................................................................................................97  
Index....................................................................................................................98  
5
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Introduction  
Main Features  
Perfect Simulation of the D-50’s Tones!  
fig.01-01  
The VC-1 comes complete with all 64 of the D-50’s preset patches,  
including the famous preset tones “Fantasia” and “Digital  
Native Dance.” It also is programmed with the D-50/D-550  
sound libraries PN-D50-0104 (with 256 patches). Since it  
naturally handles MIDI bulk dumps, you can use the VC-1 to  
create your own original tunes exactly as you would with your  
D-50. Of course, this gives you a perfect simulation of the D-50’s  
tones, from the sound generator algorithms to editing of the  
parameters! It even reproduces the subtle nuances obtained when  
playing the instrument.  
In addition, it also comes with an additional 64 new patches, which use waves (28 types) that are so large  
that the original D-50 would have been technologically incapable of containing them.)  
Editing and Performances That Surpass the Original!  
All sound generator parameters are assignable to the V-Synth XT’s full complement of editing controls.  
Parameters can also be edited with the touch panel, allowing you to almost instantly turn your creative  
inspirations (no matter how fleeting) into sounds you can use. Whether the fun of creating sounds or  
pleasure of performing, this far outdoes the original.  
Pro Spec Legacy Synthesizer!  
Internal processing upgraded with the latest technology vastly improves the response and dynamic range  
from the time you press the keys to the moment the sounds are played. The V-Synth XT hardware is used  
as the means of outputting sounds, which means it’s also compatible with digital outputs (optical/  
coaxial). This gives you a legacy synthesizer with professional specs good enough for the latest  
recording environments.  
6
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Introduction  
What is the digital synthesizer: D-50?  
The D-50, released in 1987, was Roland’s first fully digital synthesizer. Equipped with an LA  
(Linear Arithmetic Synthesis) format sound generator that combined PCM and subtractive  
synthesis, it opened the door to countless new sounds for levels of creativity surpassing  
anything up to that point. The D-50 is a renowned, historically significant synthesizer that  
Roland, the company that laid the foundation for digital synthesizers, is proud to have  
created.  
The D-550, also released in 1987, shrank the D-50's powerful synthesizer engine into a mere  
two rack spaces.  
Now, more than fifteen years after it came on the scene, the D-50 continues to be used by  
creative artists around the world. There are numerous sound libraries stocked with many  
original patches. In the course of time, however, keyboards and buttons age and wear out. It  
looked like the day would come when the D-50’s sounds would no longer be heard.  
In taking up the challenge of realizing new possibilities for the synthesizer, Roland has  
created a revolution in technology. At the same time, we want you to continue to using your  
treasured D-50 with peace of mind. Hence, the VC-1, which transforms your V-Synth XT into  
a D-50, not only sweeps away any worries about your D-50 growing old, but also offers new  
potential that goes beyond the original instrument.  
We hope that you will discover and enjoy the unrealized potential that the D-50 still offers.  
And if you have never played the D-50, you definitely need to check out its vintage sounds.  
7
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Panel Descriptions  
When using the VC-1, the actual functions of the V-Synth XT’s buttons and knobs may not correspond to  
the functions ascribed to these controls on the V-Synth XT’s panel. Here is a description of the names and  
functions in each section of the V-Synth XT when it is used with the VC-1. Please read this material  
together with “Panel Descriptions” in the V-Synth XT Owner’s Manual.  
Front Panel  
fig.02-01(FrontPanel1–9)  
1
9
2
3
6
8
7
4
5
POWER  
10  
11  
1
2
VOLUME knob  
Adjusts the overall volume that is output MAIN OUT jacks and PHONES jack. (p. 11)  
V-CARD button  
Starts up “VC-1” (p. 11). Also used to switch among the software in the V-CARD series, “VC-1,” “VC-2,”  
and “V-Synth.”  
3
4
5
6
PREVIEW button  
By pressing the PREVIEW button you can audition (preview) the current patch.  
USB Connector  
You can connect it to your personal computer to send or receive MIDI messages.  
PHONES Jack  
This is the jack for connecting headphones (sold separately). (p. 11)  
NUMBER KEY  
Here you can recall patches.  
Display  
Function  
[NUMBER] (1–8)  
[BANK-], [BANK+]  
These buttons let you select patches.  
You can change the Patch bank.  
8
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Panel Descriptions  
7
8
LCD CONTRAST Knob  
Adjusts the display contrast.  
Display  
This displays information regarding the operation you are performing.  
*
The explanations in this manual include illustrations that depict what should typically be shown by the display.  
Note, however, that your unit may incorporate a newer, enhanced version of the system (e.g., includes newer  
sounds), so what you actually see in the display may not always match what appears in the manual.  
9
E1–E8 knobs  
These can be assigned a variety of the D-50’s different functions, allowing you to change the tone in real  
time. (p. 16)  
10  
Dial and buttons  
Display  
Function  
This is used to modify values. If you hold down [SHIFT] as you turn  
the VALUE dial, the value will change in greater increments.  
VALUE Dial  
This is used to modify values. If you keep on holding down one button  
while pressing the other, the value change accelerates. If you press one  
of these buttons while holding down [SHIFT], the value will change in  
bigger increments. (p. 44)  
[DEC/-], [INC/+]  
Moves the cursor location up/down/left/right. (p. 44)  
[
], [  
], [  
], [  
]
[MODE]  
This button is used in conjunction with other buttons to execute  
various functions.  
[SHIFT]  
Return to the PATCH TOP screen, or close the currently open window.  
In some screens, this causes the currently executing function to be  
aborted.  
[EXIT]  
11  
POWER Switch  
Press to turn the power on/off. (p. 11)  
ON  
OFF  
9
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Panel Descriptions  
Rear Panel  
12  
13  
14  
15  
12  
13  
AC Inlet  
Connect the included power cord to this inlet.  
DIGITAL AUDIO INTERFACE Connector  
These connectors input/output a digital audio signal (stereo; conforming to IEC60958). The output signal  
is identical to the signal that is output from the MAIN OUT jacks.  
*
IEC60958 is a digital interface format used for consumer digital audio devices.  
14  
15  
MIDI Connectors (IN, OUT, THRU)  
Connect external MIDI devices here. Use MIDI cables (sold separately) to make connections.  
Display  
IN  
Functions  
Receives MIDI messages from an external device.  
Transmits MIDI messages to an external device.  
OUT  
MAIN OUT Jacks (L (MONO), R)  
These jacks output the audio signal to the connected mixer/amplifier system in stereo. For mono output,  
use the L jack. (p. 11)  
10  
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Try Out the Sounds  
Turning On the Power  
To prevent malfunction and/or damage to speakers or other devices, always turn down the volume, and  
turn off the power on all devices before making any connections.  
fig.03-01e(ConnectionImage)  
1. Before hooking anything up, make sure that the power on all of your gear is  
turned OFF.  
2. Connect the V-Synth XT to your amp/speaker system.  
3. Turn on the V-Synth XT’s Power switch.  
Mixer, etc.  
4. Turn on the power for any connected amplifiers or speakers.  
5. After the V-Synth XT has started up, press the [V-CARD] button and touch “D-  
Monitor Speakers  
50” (VC-1) in the screen that appears. The VC-1 Startup screen appears.  
Power amp  
*
When you turn on the power, the V-Card that was most recently started will start up.  
6. Wait for the VC-1 to start up. When it has started up normally, a screen like the following will appear. The  
display shows the selected Patch.  
fig.03-02e(Card&LCD_default)  
Tone name  
Patch name  
Patch number  
Key mode  
Split point  
The volume balance of the Upper & Lower Tone  
11  
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Try Out the Sounds  
Selecting Patches and Playing Sounds  
The VC-1 comes with a wide range of onboard sounds, including single tones called patches.  
A Patch is represented by a Patch Bank (Pre1–6, Int1–8), a Bank (1–8) and a Number (1–8).  
fig.03-03e(PatchBankImage)  
Patch bank (Pre1–6)  
Patch bank (Int1–8)  
nt8  
Int7  
Int6  
Int5  
Int4  
Int3  
nt2  
Int1  
Pre6  
Pre5  
Pre4  
Pre3  
Pre2  
Pre1  
Number  
1 2 3 4 5 6 7 8  
Number  
1 2 3 4 5 6 7 8  
1
2
3
4
5
6
7
8
1
2
3
4
5
6
7
8
Patch No.: P1-34  
Patch No.: I1-72  
Patch Banks  
Pre1  
Pre2  
Included patches  
D-50  
VC-1  
Overwrite  
No  
Remarks  
Original D-50 preset patches  
No  
Newly added patches  
Pre3  
Pre4  
Pre5  
Pre6  
Int1  
Int2  
Int3  
Int4  
Int5  
Int6  
Int7  
Int8  
PN-D50-01  
PN-D50-02  
PN-D50-03  
PN-D50-04  
same as Pre1  
same as Pre2  
same as Pre3  
same as Pre4  
same as Pre5  
same as Pre6  
(blank)  
No  
No  
No  
No  
Yes  
Yes  
Yes  
Yes  
Yes  
Yes  
Yes  
Yes  
D-50/D-550 sound library  
D-50/D-550 sound library  
D-50/D-550 sound library  
D-50/D-550 sound library  
-
-
-
-
-
-
-
-
(blank)  
There are three ways of patch selection.  
Selecting Patches with the VALUE dial.  
Selecting Patches from the list.  
Selecting Patches with Patch Palette.  
12  
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Try Out the Sounds  
Selecting Patches with the VALUE dial  
fig.03-04e(PatchNumber)  
1. Make sure the PATCH TOP screen is displayed. If the PATCH  
TOP screen—shown right—is not displayed, press [EXIT] once or  
twice until the PATCH TOP screen appears.  
Patch number  
2. Play the keyboard to hear what the selected patch sounds like. To  
change to a different patch, touch the Patch number to highlight  
it, and then turn the VALUE dial or press [INC/+], [DEC/-]. At this  
time you can switch more rapidly by holding down [SHIFT] while  
you perform these operations.  
Selecting Patches from the List  
You can easily find the desired patch by selecting it from the patch list.  
1. Make sure the PATCH TOP screen is displayed. If the PATCH TOP screen is not displayed, press [EXIT]  
once or twice until the PATCH TOP screen appears.  
2. Touch <List> in the upper left area of the display. The PATCH List window appears.  
fig.03-05(PatchList)  
3. Select a patch from the list. Either turn the VALUE dial or use  
[INC/+], [DEC/-] to select a patch. You can also select a patch by  
touching it on the display.  
4. To view higher-numbered patches, touch <31-48><71-88>,  
located at bottom of the screen. To view other Patch banks, touch  
<Pre1><Pre6>, <Int1><Int8>, located at either side of the  
screen.  
5. Touch <OK>. The patch is selected and the PATCH LIST window  
closes.  
Selecting Patches with Patch Palette  
You can select patches of currently selected Patch Bank instantly by simply pressing NUMBER [1][8].  
fig.03-06  
1. Make sure the PATCH TOP screen is displayed.  
2. Press NUMBER [1][8] to select a patch. To switch banks, press [BANK-], [BANK+].  
13  
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Try Out the Sounds  
Viewing Various Information  
1. In the upper right of the screen, touch <  
>. A pulldown menu appears.  
2. In the pulldown menu, touch <INFO>. The Information window appears.  
fig.08-13  
3. This window shows the following information.  
Ver.:  
The VC-1’s program version  
4. When you have finished viewing the information, press [EXIT] to close the window.  
Enabling or Disabling the Beep Tone  
You can specify whether or not a beep tone will be heard when you touch a valid point on the touch  
screen. At the factory setting, the beep tone will be sounded.  
fig.03-07  
1. In the upper right of the screen, touch <  
>. A pulldown menu  
appears.  
2. In the pulldown menu, touch <Beep> to add a check mark ().  
With this setting, the beep tone will be heard. If you perform the  
same procedure once again, the check mark will be cleared and the  
beep tone will no longer be heard.  
14  
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Applying Effects to the Sound  
The performance controlling functions (we call them factors in this manual) in each Patch can be edited  
by taking the following procedure.  
A patch consists of several Factors as show below.  
fig.05-01e(PatchFactorImage)  
Tone Tune  
UPPER Tone  
Variations of  
Control Functions  
Tone  
Balance  
Output Mode  
(Reverb, etc.)  
Key Mode  
LOWER Tone  
Tone Tune  
15  
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Applying Effects to the Sound  
You can assign a variety of patch factors (p. 81), tone parameters (p. 82), and other settings to the V-Synth  
XT’s complement of controller sections. This is referred to as the Control Setup. With intuitive editing of  
sound sources with the knobs, you can use the D-50 in ways that go way beyond the original instrument.  
Controllers  
Parameters  
Patch Factor (p. 81)  
E1–E8 knobs  
Tone Parameters (p. 82)  
Partial Parameters (p. 83)  
1. Access the PATCH TOP Screen.  
2. Touch  
in the lower left of the screen. The CTRL SETUP window appears.  
3. When editing a parameter that requires you to specify a value, move the cursor to the value box of that  
parameter. Then modify the value by either turning the VALUE dial or pressing [INC/+] or [DEC/-].  
Parameters marked by  
can be controlled by specific CTRL Setup. For details on each parameter,  
refer to the corresponding reference page.  
The on-screen keys have the following functions.  
Keys  
Functions  
Displays the parameters to be assigned  
as a list.  
Returns to the screen.  
Restores the assigned parameters to their  
original factory condition.  
16  
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Applying Effects to the Sound  
LIST (OSC1, OSC2, COSM1, COSM2 and TVA)  
Tone Parameters; The Tones (UPPER or LOWER) to be applied are specified with the Tone Select button.  
Partial Parameters; The Partials (L1, L2, L3 or L4) to be applied are specified with the Partial Select  
button.  
fig.05-11ae  
Patch Factors  
Tone Parameters  
Partial Parameters  
Page  
Specify the Tones or the Partials to be applied  
The partials to which the tone parameters assigned to the different knobs (E1–E8) are applied are  
specified with the Tone Select button or the Partial Select button.  
Tone Parameters; The Tones (UPPER or LOWER) to be applied are specified with the Tone Select button.  
Partial Parameters; The Partials (L1, L2, L3 or L4) to be applied are specified with the Partial Select  
button.  
fig.05-11be  
Partial Select  
On On Off On  
On  
Off  
Tone Select  
*
The Tone Select or the Partial Select setting will be written by the Patch Write Procedure.  
17  
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Applying Effects to the Sound  
table  
You can control the following parameters.  
Display  
Parameters  
Display  
Parameters  
Display  
Parameters  
LFO3Dely  
LFO3Sync  
LFO-3 Delay Time  
LFO-3 Sync  
TONE PARTIAL TVA (p. 66)  
PATCH TOP (p. 19)  
TVA Levl  
TVA Velo  
TVA BP  
TVA Level  
ToneBal  
Tone Balance  
TONE COMMON EQ/CHORUS (p. 54)  
TVA Velocity Range  
TVA Bias Point/Dir  
TVA Bias Level  
PATCH EDIT CONTRL (p. 21)  
EQ Lg  
Low EQ Gain  
High EQ Gain  
Chorus Rate  
BendRang  
Bender Range  
EQ Hg  
TVA Blvl  
Aftertouch Bend  
Range  
ChorRate  
ChorDpth  
ChorBal  
TVA ENV Velocity  
Folw  
AftrPB  
TVA Velo  
TVA TKF  
Chorus Depth  
Chorus Balance  
PortTime  
PortMode  
Portamento Time  
Portamento Mode  
TVA ENV Time  
Keyfollow  
TONE PARTIAL FORM (p. 57)  
PATCH EDIT OUTPUT (p. 22)  
TVA T1  
TVA T2  
TVA T3  
TVA T4  
TVA T5  
TVA L1  
TVA L2  
TVA L3  
TVA ENV Time 1  
TVA ENV Time 2  
TVA ENV Time 3  
TVA ENV Time 4  
TVA ENV Time 5  
TVA ENV Level 1  
TVA ENV Level 2  
TVA ENV Level 3  
Waveform  
PCM No#  
PW  
WG Waveform  
Rev Bal  
Reverb Balance  
Total Volume  
WG PCM Wave No.  
WG Pulse Width  
TotalVol  
PATCH EDIT CHASE (p. 24)  
WG PW Velocity  
Range  
PW Velo  
PW Aftr  
ChasLevl  
ChasTime  
Chase Level  
Chase Time  
WG PW Aftertouch  
Range  
PATCH EDIT TONE TUNE (p. 25)  
LowerKey  
UpperKey  
LowerTun  
UpperTun  
Lower Tone Key Shift  
Upper Tone Key Shift  
Lower Tone Fine Tune  
Upper Tone Fine Tune  
PW LFO  
WG PW LFO Select  
PW LFOD  
TVA ENV Sustain  
Level  
TVA SusL  
TVA EndL  
TONE PARTIAL PITCH (p. 59)  
TVA ENV End Level  
PichCors  
PichFine  
PichKF  
WG Pitch Coarse  
WG Pitch Fine  
TONE PARTIAL MOD (p. 69)  
TONE COMMON STRUCT (p. 50)  
PartBal Partial Balance  
TONE COMMON P-ENV (p. 51)  
TVF LFO  
TVF Mod LFO Select  
WG Pitch Keyfollow  
WG Mod LFO Mode  
TVF LFOD  
TVF Mod LFO Depth  
PichLFO  
TVF Mod Aftertouch  
Range  
PEnvVelo  
P-ENV Velocity Range  
WG Mod P-ENV  
Mode  
TVF Aftr  
PichENV  
PichBend  
P-ENV Time  
Keyfollow  
PEnvTKF  
TVA LFO  
TVA Mod LFO Select  
TVA Mod LFO Depth  
WG Mod Bend Mode  
TVA LFOD  
PEnvT1  
P-ENV Time 1  
TONE PARTIAL TVF (p. 61)  
TVA Mod Aftertouch  
Range  
PEnvT2  
P-ENV Time 2  
TVF Freq  
TVF Reso  
TVF KF  
TVF Cutoff Frequency  
TVA Aftr  
PEnvT3  
P-ENV Time 3  
TVF Resonance  
TVF Keyfollow  
TVF Bias Point/Dir  
TVF Bias Level  
TVF ENV Depth  
PEnvT4  
P-ENV Time 4  
PEnvL0  
P-ENV Level 0  
P-ENV Level 1  
P-ENV Level 2  
P-ENV Sustain Level  
P-ENV End Level  
P-Mod LFO Depth  
P-Mod Lever  
TVF BP  
PEnvL1  
TVF Blvl  
TVFDpth  
PEnvL2  
PEnvSusL  
PEnvEndL  
PModLFOD  
PModLevr  
PModAftr  
TVF ENV Velocity  
Range  
TVFVelo  
TVF DKF  
TVF TKF  
TVF ENV Depth  
Keyfollow  
TVF ENV Time  
Keyfollow  
P-Mod Aftertouch  
TONE COMMON LFO (p. 53)  
TVF T1  
TVF T2  
TVF T3  
TVF T4  
TVF T5  
TVF L1  
TVF L2  
TVF L3  
TVF ENV Time 1  
TVF ENV Time 2  
TVF ENV Time 3  
TVF ENV Time 4  
TVF ENV Time 5  
TVF ENV Level 1  
TVF ENV Level 2  
TVF ENV Level 3  
LFO1Wave  
LFO1Rate  
LFO1Dely  
LFO1Sync  
LFO2Wave  
LFO2Rate  
LFO2Dely  
LFO2Sync  
LFO3Wave  
LFO3Rate  
LFO-1 Waveform  
LFO-1 Rate  
LFO-1 Delay Time  
LFO-1 Sync  
LFO-2 Waveform  
LFO-2 Rate  
LFO-2 Delay Time  
LFO-2 Sync  
TVF ENV Sustain  
Level  
TVF SusL  
TVF EndL  
LFO-3 Waveform  
LFO-3 Rate  
TVF ENV End Level  
18  
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Applying Effects to the Sound  
How to Make the Patch Factors  
to be edited. (Patch Parameters; p. 19)  
fig.05-12(LCD_PatchEditControl)  
1. Access the PATCH TOP Screen.  
2. Touch <PATCH EDIT> at the bottom of the screen.  
3. Touch one of the tabs in the left of the screen to select the desired  
editing screen.  
<CONTRL>:  
<OUTPUT>:  
<CHASE>:  
<TONE TUNE>:  
<MIDI>:  
Control Edit, Portamento Edit (p. 21)  
Output Mode (p. 22)  
Chase Edit (p. 24)  
Tone Tune (p. 25)  
MIDI function (p. 25)  
4. When editing a parameter that requires you to specify a value,  
move the cursor to the value box of that parameter. Then modify the value by either turning the VALUE  
dial or pressing [INC/+] or [DEC/-].  
5. Repeat steps 3–4 to set patch factors.  
6. If you wish to save the changes you’ve made, perform the Save operation (p. 27). If you do not wish to  
save changes, press [EXIT] to return to the PATCH TOP screen. If you return to the PATCH TOP screen  
without saving, the display will indicate “EDITED,” reminding you that the patch settings have been  
modified.  
*
If you turn off the power or select a different patch while the display indicates “EDITED,” your edited patch will be  
lost.  
Settings Common to All Screens  
fig.05-13(LCD_PatchEditControl)  
UPPER/LOWER (Tone Select Button)  
You can select the tone to be controlled, upper tone, lower tone or  
both tone.  
KEY MODE  
Key Mode refers to the Upper and Lower Tones are played on the  
keyboard.  
Value: WHOLE, DUAL, SPLIT, SEP, WHOL-S, DUAL-S, SPL-US,  
SPL-LS, SEP-S  
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Applying Effects to the Sound  
Display  
WHOLE  
DUAL  
Description  
Upper Tone can be played in 16 voice polyphony  
Both Upper and Lower Tones are played by each key in 8 voices polyphony.  
The Split mode divides the keyboard into upper and lower sections, where two  
different Tones can be played in 8 voices polyphony. That is, the VC-1 works like  
two 8 voice synthesizers. The Split Point (where the keyboard is divided into two  
sections) is shown next to the Key Mode indication.  
SPLIT  
SEP  
This mode is effective when an external MIDI device is controlling the VC-  
(Separate)  
1.(“MIDI Implementation” (p. 88))  
WHOL-S  
(Whole Solo)  
DUAL-S  
(Dual Solo)  
Both Upper and Lower Tones are monophonic.  
SPL-US  
(Split Upper Solo)  
SPL-LS  
(Split Lower Solo)  
The Upper Tone is monophonic, and the Lower Tone is 8 voices polyphonic.  
The Lower Tone is monophonic, and the Upper Tone is 8 voices polyphonic.  
SEP-S  
This mode is effective when an external a MIDI device is controlling the VC-1.  
(Separate Solo)  
(“MIDI Implementation” (p. 88))  
SPLIT  
The Split Point can be changed as follows.  
Value: C2–C7  
fig.05-14e  
C2–B2  
C3–B3  
C4–B4  
C5–B5  
C6–B6 C7  
(middle C)  
BALANCE (Tone Balance)  
The volume balance of the Upper and the Lower Tone can be change.  
Value: 0–100  
CHASE (Chase Button)  
Switches the Chase function on and off. Touch the button once to switch the function on; touch it again to  
switch the function off again.  
Value: OFF, ON  
PORTAMENTO (Portamento Button)  
Switches the Portamento function on and off. Portamento is a slide from one pitch to another, and is often  
used for violin performance. Touch the button once to switch the function on; touch it again to switch the  
function off again.  
Value: OFF, ON  
20  
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Applying Effects to the Sound  
CONTROL  
fig.05-15(LCD_PatchEditControl/Bend)  
Patch Controls determine how the Control Functions actually  
affect the Upper and the Lower Tones.  
Bend (Bender Range)  
This sets the variable range of the pitch change caused by moving  
the Bender lever fight and left. The variable range set here may  
result differently depending on the setting of the Tone Parameter  
Bender Mode (p. 60).  
Value: 0–12  
AfterPB (Aftertouch, Pitch Bender)  
This sets the sensitivity of the aftertouch effect on pitch. Higher  
values mean higher sensitivity. A Minus setting decreases the pitch, and a plus setting increases it.  
Value: -12–+12  
Hold (Hold Mode)  
This selects the Tone that on the Pedal Hold effect. When the Key  
mode is Whole, Pedal Hold always works whichever of the above  
three modes may be selected.  
Display  
Function  
U
L
UL  
Works on the Upper Tone.  
Works on the Lower Tone.  
Works on the both Tones.  
Value: U, L, UL  
Time (Portamento Time)  
This sets the portamento time from one note to another. Higher values make the time longer.  
Value: 0–100  
Mode (Portamento Mode)  
This selects the Tone that should take on the Portamento effect.  
When the Key Mode is Whole, Portamento always works  
whichever of the above three modes may be selected.  
Value: U, L, UL  
Display  
Function  
U
L
UL  
Works on the Upper Tone.  
Works on the Lower Tone.  
Works on the both Tones.  
*
Even when Portamento is set to ON, the Portamento ON/OFF message  
sent from an external device can change the settings of Portamento.  
21  
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Applying Effects to the Sound  
OUTPUT (Output Mode)  
The Output Mode determines how the Tones take on the reverb effect, and how the Tones appear at the  
outputs.  
A sound reverberated in an acoustic environment consists of three parts. First, you hear the direct sound  
as it travels from the source outward. Next the early reflection resounds once, or several time, from the  
walls, ceiling ,and floor. Finally, you hear the reverberated sound as it reflects many times in the  
environment.  
fig.05-16e(LCD_PatchEditControl/Output)  
Reverb Sound  
Direct Sound  
Sound Generator  
Listener  
Mode (Output Mode)  
Selects one of the following four output modes.  
Value: 1–4  
Display  
Function  
Stereo reverb works on the mixed sound of Upper and Lower Tones, and id  
sent out in stereo.  
The Mixture of Upper and Lower takes on stereo reverb, and the direct sound  
is sent out separately for Upper and Lower.  
Only the Upper Tone takes on reverb. Upper and lower Tones are sent out  
separately.  
Only the Lower Tone takes on reverb, Upper and Lower Tones are sent out  
separately.  
22  
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Applying Effects to the Sound  
RevType (Reverb Type)  
Selects one of the 32-reverb types.  
Value: 1–32  
Display  
Description  
Small Hall  
Medium Hall  
Display  
17  
Description  
Bright Hall  
Large Cave  
1
2
18  
3
Large Hall  
19  
Steel Pan  
4
5
6
7
8
9
10  
11  
12  
13  
14  
15  
16  
Chapel  
Box  
20  
21  
22  
23  
24  
25  
26  
27  
28  
29  
30  
31  
Delay (248 ms)  
Delay (338 ms)  
Cross Delay (157 ms)  
Cross Delay (252 ms)  
Cross Delay (274–137 ms)  
Gate Reverb  
Reverse Gate (360 ms)  
Reverse Gate (480 ms)  
Slap Back  
Slap Back  
Slap Back  
Twisted Space  
Space  
Small Metal Room  
Small Room  
Medium Room  
Medium Large Room  
Large Room  
Single Delay (102 ms)  
Cross Delay (180 ms)  
Cross Delay (224 ms)  
Cross Delay(148–296 ms)  
Short Gate (200 ms)  
Long Gate (480 ms)  
32  
*
The reverb types 1732 in individual banks can be used only with the patches (64 patches) contained in that bank.  
Reverb types from a bank other than the internal banks (any from 1 through 32) can be copied to a reverb type in the  
internal banks (any from 17 through 32).  
Revbal (Reverb Balance)  
Sets the volume of the reverb and direct sounds.  
Value: 0–100  
Display  
100  
Function  
The volume of the reverb sound = maximum, the volume of the direct sound = 0.  
The volume of the reverb sound = 0, the volume of the direct sound = maximum.  
0
Vol (Total Volume)  
Sets the volume of both tones, and therefore adjusts the volume difference between Patches.  
Value: 0–100  
23  
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Applying Effects to the Sound  
CHASE  
The Chase Play function makes it possible to output the Lower Tone slightly later than the Upper Tone,  
which is actually played on the keyboard. This function, however, is only available in Dual or Whole Key  
Mode.  
fig.05-17(LCD_PatchEditControl/Chase)  
Mode (Chase Mode)  
Sets how tones sound. Depending on the Chase Level and  
Velocity, the number of repeats of the delayed sound differ.  
Value: UL, ULL, ULU  
When the Key Mode is Dual  
Display  
UL  
Function  
The Upper Tone then the Lower Tone is played.  
ULL  
ULU  
The Upper, then the Lower Tone is repeated.  
The Upper, the Lower and the Upper Tone  
alternate.  
When the Key Mode is Whole  
Display  
UL  
Function  
The Upper Tone is played twice.  
ULL  
ULU  
Upper Tone is repeated.  
Upper Tone is repeated.  
Level (Chase Level)  
Sets the volume of the chase sound.  
Value: 0–100  
Time (Chase Time)  
Adjusts the sounding time. Higher value is longer time.  
Value: 0–100  
24  
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Applying Effects to the Sound  
TONE TUNE  
The relative pitch of the Upper and the Lower Tones can be separately set. By setting slightly different  
pitches, a detune effect can be obtained. Also, by lowering the pitch of the Upper Tone, and raising the  
pitch of the Lower Tone, the pitches of the Two Tones can become exactly the same.  
fig.05-18(LCD_PatchEditControl/Tone)  
LKey (Key Shift of the Lower Tone)  
Allows you to shift the pitch of the Lower Tone in semi-tone  
steps.  
Value: -24–+24 (+/- 2 octave)  
UKey (Key Shift of the Upper Tone)  
Allows you to shift the pitch of the Upper Tone in semi-tone  
steps.  
Value: -24–+24 (+/- 2 octave)  
LTune (Fine Tuning of the Lower Tone)  
Allows you to Tune the pitch of the Lower Tone.  
Value: -50–+50 (approx. +/- 2 cents)  
UTune (Fine Tuning of the Upper Tone)  
Allows you to Tune the pitch of the Upper Tone.  
Value: -50–+50 (approx. +/- 2 cents)  
MIDI  
You can change the setting of the MIDI Functions included Patch Factor as follows.  
fig.05-19(LCD_PatchEditControl/Midi)  
TxCH (Transmit Channel)  
The transmit channel of each Patch can be set to a deferent  
number from the basic channel. At B, the channel number is the  
same as the Basic Channel.  
Value: B, 1–16  
TxPC (Transmit Program Change Number)  
A Program Change number to be transmitted can be set for each  
patch individually. At OFF, the Program Change number  
preprogrammed in each Patch is transmitted.  
Value: OFF, 1–100  
TxBS (Transmit Bank Select Switch)  
A Bank Select number MSB to be transmitted can be set for each patch individually (LSB = 0). At OFF, the  
Bank Select number preprogrammed in each Patch is transmitted.  
Value: OFF, 0–99  
SepCH (Receive Channel in Separate Mode)  
A receive MIDI Channel in separate mode can be set for each Patch individually. At OFF, the receive  
channel set in MIDI Functions commonly set for System Function is used. (p. 73)  
Value: OFF, 1–16  
25  
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Saving Patches You’ve Created  
When you edit the settings of a patch, the PATCH TOP screen displays <EDITED> to remind you that the  
patch’s settings have been modified. If <EDITED> is displayed, you will lose your edited patch settings if  
you switch to another patch or turn off the power. If you want to keep a patch whose settings you have  
edited, assign a name to the patch and then perform the Save operation.  
Naming a Patch  
Before you save the patch, here’s how to give it a new name. Editing Patch or Tone names is called  
Naming.  
A Patch name can have up to 18 letters.  
A Tone name can have up to 10 letters.  
1. Make sure that the patch that you want to name is selected.  
fig.06-01(LCD_PulldownPatchName)  
2. Touch <  
> in the upper right of the screen. A pulldown menu  
appears.  
3. In the pulldown menu, touch <PATCH NAME>  
(or <TONE NAME>). The window for naming appears.  
fig.06-02(LCD_PatchName&ToneName)  
4. Touch the on-screen alphabetic or numeric keys to enter the new  
name in the text box. The on-screen keys have the following  
functions.  
Keys  
Functions  
Move the cursor in the text box to the desired  
input location.  
,
Turn this on when you want to input uppercase  
letters or symbols.  
Turn this on when you want to insert a charac-  
ter at the cursor location.  
Erases all characters in the text box.  
Deletes the character at the cursor location.  
Deletes the character that precedes the cursor  
location.  
*
You can also move the input location cursor by pressing the [  
] or [  
] cursor buttons. Pressing [  
] will  
change the character at the cursor location to uppercase, and pressing [  
] will change it to lowercase.  
5. When you have finished inputting, touch <OK> to finalize the patch name.  
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Saving Patches You’ve Created  
Saving Patches  
Changes you make to sound settings are temporary, and will be lost if you turn off the power or select  
another sound. If you keep the modified sound, you must save it (PATCH WRITE).  
When you perform the save procedure, the data that previously occupied the save destination will be lost.  
However, the factory setting data can be recovered by performing the Factory Reset. (p. 28)  
1. Make sure that the patch you wish to save is selected.  
fig.06-03(PulldownPatchWrite)  
2. Touch <  
> in the upper right of the screen. A pulldown menu  
appears.  
3. In the pulldown menu, touch <PATCH WRITE>. The PATCH  
WRITE window appears.  
4. Turn the VALUE dial to specify the save-destination patch.  
When you touch <ReName>, the PATCH NAME window will  
appear, allowing you to rename the patch.  
By touching <Compare> you can check the save-destination  
patch. This can help prevent important patches from being  
accidentally overwritten and lost.  
5. Touch <Compare> to turn it on. Now you can play the patch that is in the currently selected save  
destination. Play the keyboard to sound the save destination patch, then check whether you really want to  
overwrite it.  
*
The patch auditioned using the Compare function may sound slightly different than when it is played normally.  
fig.06-04e(PatchWrite+PatchList)  
6. Touch <Execute> to execute the Save operation.  
Destinanion Patch  
Opens the Name Window.  
Compare function  
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Saving Patches You’ve Created  
Reset to Default Factory Settings  
This restores all data in the VC-1 to the factory-set condition (Factory Reset).  
If there is important data you’ve created that’s stored, all such data is discarded when a Factory Reset is  
performed. If you want to keep the existing data, save it as describe below.  
*
Transmit it to an original D-50 (or an external MIDI device), and save it (p. 33).  
Transmit it to a PC using V-Synth XT USB function, and save it.  
For details on V-Synth XT USB function, refer to the V-Synth XT owner's manual.  
1. Press [MODE]. The MODE MENU window appears.  
2. Touch <FACTORY RESET>. The Factory Reset screen appears.  
fig.08-11(ModeMenu)  
3. Touch <OK>  
4. Touch <Execute> to execute the Factory Reset. When the display indicates “Completed!,” the factory  
reset operation has been completed.  
The VC-1’s File Structure  
As seen from your computer, the VC-1’s file structure is as follows.  
fig.11-09e(Vc1FileStructure)  
System Parameter  
You can use the computer to copy (back up) these files to  
the computer (e.g., the hard disk).  
Do not perform operations on your computer to erase  
(format) or rename these folders or files.  
Patches of Internal Bank  
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Transferring Patches To and From the D-50/550  
You can use MIDI to transmit patch data (64 patches) saved on your D-50 and receive the data with the  
VC-1 (V-Synth XT). This procedure is known as “bulk load.” This is an easy and convenient way to take  
your own original patches (64 patches) created with the D-50 and use them with the VC-1.  
Conversely, you can also send patch data edited using the VC-1 via MIDI to the D-50. This procedure is  
called “bulk dump.”  
*
Read this material together with the D-50/550 Owner’s Manual.  
Transferring Patches from the D-50 to the VC-1  
Patches (64 patches) bulk loaded from the D-50 to the VC-1 are temporarily transferred to the patch bank  
that includes the current patch.  
I1-11:Fantasia  
I6-88:Big Wave  
Int1-11 Int1-88  
Int6-11 Int6-88  
The patches (64 patches) originally residing in the bulk load destination will appear to have been  
overwritten, but actually nothing will have been lost. The patches are restored when you turn the power  
off, then on again.  
The transferred patch data (64 patches) will be lost if you turn off the power. Be sure to save the data  
(“Saving Transferred Patches” (p. 32)).  
Patches saved to memory cards used with the D-50/550 (M-256D) cannot be transferred directly from  
these memory cards to the VC-1. First, transfer the patch data to the D-50/550 from the memory card (M-  
256D), then transfer the patch data from the D-50/550 to the VC-1.  
fig.04-01e  
M-256D  
D-50  
VC-1:Int1  
Number  
1 2 3 4 5 6 7 8  
Number  
1 2 3 4 5 6 7 8  
Number  
1 2 3 4 5 6 7 8  
1
2
3
4
5
6
7
8
2
3
4
6
7
8
2
3
4
6
7
8
Use the following procedure.  
Transfer the patch from the memory card to the D-50/550 (p. 30)  
Transferring Patches from the D-50/550 to the VC-1 (p. 31)  
Saving Transferred Patches (p. 32)  
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Transferring Patches To and From the D-50/550  
Transfer the patch from the memory card to the D-50/550  
All the 64 Patches data stored on the Memory Card can be loaded to the D-50/550’s internal memory.  
Using the D-50  
2-1  
6-1  
2-2  
6-2  
4
[EXIT]  
3
5
1. Insert the Memory Card (M-256D) into the D-50 Card Slot.  
2. Turn the Memory Protect of the D-50 to OFF.  
2-1. Press the [TUNE/FUNCTION] button.  
2-2. Select “Protect” with the Selector button and turn it OFF with the joystick.  
3. Press the [DATA TRANSFER] button.  
4. Select “(Card -> Int)” with the corresponding Selector button.  
5. Press [ENTER] button. When the data transfer is completed, the display shows “Complete.”  
6. Return the Memory Protect of the D-50 to On.  
6-1. Press the [TUNE/FUNCTION] button.  
6-2. Select “Protect” with the Selector button and turn it ON with the joystick.  
Using the D-550  
4, 6  
5
3
3
1. Insert the Memory Card (M-256D) into the D-550 Card Slot.  
2. Press the [DATA TRANS] button.  
3. Using the [  
4. Press the [ENTER] button.  
5. Press the [WRITE] button to turn the Memory Protect OFF temporarily.  
] or [  
] buttons, select “(Card -> Int).”  
6. Press the [ENTER] button again. When the data transfer is completed, the display shows “Complete.”  
30  
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Transferring Patches To and From the D-50/550  
Transferring Patches from the D-50/550 to the VC-1  
*
*
You cannot bulk load data when a patch in the Preset Banks (Pre1 – Pre6) is selected.  
The VC-1 display does not change immediately following the bulk load. This is due to the fact that the work area is  
the bulk load destination (p. 37). You can confirm the outcome of the transfer by switching patches with the VALUE  
dial.  
Using the D-50  
3, 4  
6
5
1. Use a MIDI cable to connect the D-50’s MIDI OUT connector to the V-Synth XT’s MIDI IN connector.  
2. Set the D-50 and V-Synth XT to the same MIDI channel (the basic channel; p. 73).  
3. Press the D-50’s [DATA TRANSFER] button.  
4. While pressing the D-50’s [DATA TRANSFER] button, specify “B.Dump” with the Selector button.  
5. Press the D-50’s [ENTER] button to begin the bulk dump. When the data transfer is completed, the D-50’s  
display shows “Complete.”  
6. Press the [EXIT] button on the D-50 to return to the play mode.  
Using the D-550  
4
6
5
3, 5  
1. Use a MIDI cable to connect the D-550’s MIDI OUT connector to the V-Synth XT’s MIDI IN connector.  
2. Set the D-550 and V-Synth XT to the same MIDI channel (the basic channel; p. 73).  
3. Press the D-550’s [DATA TRANS] button.  
4. Select “(B.Dump)” with the D-550’s [  
] or [  
] buttons.  
5. Hold down the [DATA TRANS] button and press the D-550’s [ENTER] button to begin the bulk dump.  
When the data transfer is completed, the D-550’s display shows “Complete.”  
6. Press the [EXIT] button on the D-550 to return to the play mode.  
31  
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Transferring Patches To and From the D-50/550  
Saving Transferred Patches  
The transferred patch data (64 patches) will be lost if you turn off the power. Be sure to save the data.  
fig.04-04(LCD_ModeMenu_DataTrans)  
1. Press [MODE] on the VC-1. The MODE MENU window appears.  
2. Touch <DATA TRANSFER>. The DATA TRANSFER screen  
appears.  
fig.04-04a(LCD_DataTrans_BankSave)  
3. Touch <Bank Copy> in the left of the screen. The Bank Copy  
screen appears.  
4. When editing a parameter that requires you to specify a value,  
move the cursor to the value box of that parameter. Then modify  
the value by either turning the VALUE dial or pressing [INC/+] or  
[DEC/-].  
Source Bank  
Selects the save-source bank.  
Value: P1 – P6, I1 – I8  
Destination Bank  
Selects the save-destination bank.  
Value: I1 – I8  
5. Touch <OK> to execute the Save operation. If you want to cancel without executing, touch <Cancel>.  
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Transferring Patches To and From the D-50/550  
Transferring Patches from the VC-1 to the D-50/550  
Using the D-50  
3-1  
3-2  
4-1, 4-2  
12  
4-3  
1. Use a MIDI cable to connect the V-Synth XT’s MIDI OUT connector to the D-50’s MIDI IN connector.  
2. Set the D-50 and V-Synth XT to the same MIDI channel (the basic channel; p. 73).  
3. Turn the Memory Protect of the D-50 to OFF.  
3-1. Press the [TUNE/FUNCTION] button.  
3-2. Select “Protect” with the Selector button and turn it OFF with the joystick.  
4. Enable reception of bulk load data on the D-50.  
4-1. Press the D-50’s [DATA TRANSFER] button.  
4-2. While pressing the D-50’s [DATA TRANSFER] button, specify (B.Load) with the Selector  
button.  
4-3. Press the D-50’s ENTER] button.  
fig.04-05a  
5. Turn the Exclusive Sw of the V-Synth XT to On.  
5-1. Press [MODE].  
5-2. Touch <SYSTEM>.  
5-3. Select “Exclusive Sw,” then turn the V-Synth XT’s VALUE  
dial to specify On.  
6. Press [MODE] on the V-Synth XT. The MODE MENU window  
appears.  
7. Touch <DATA TRANSFER>. The DATA TRANSFER screen  
appears.  
fig.04-06(LCD_DataTrans_BulkDump)  
8. Touch <B.Dump> in the left of the screen. The MIDI Bulk Dump  
screen appears.  
9. Modify the value by either turning the VALUE dial or pressing  
[INC/+] or [DEC/-].  
Source Bank  
Selects the Patch Bank in the VC-1 with the patch data to transfer  
to the D-50.  
Value: I1 – I8, P1 – P6  
10. Touch <OK>. The bulk dump starts. If you want to cancel without  
executing, touch <Cancel>.  
11. When the data transfer is completed, the D-50’s display shows “Complete.”  
12. Press the [EXIT] button on the D-50 to return to the play mode.  
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Transferring Patches To and From the D-50/550  
Using the D-550  
3-2  
4-2  
3-2 3-1 4-2  
4-3  
4-1  
4-2  
1. Use a MIDI cable to connect the VariOS’s MIDI OUT connector to the D-550’s MIDI IN connector.  
2. Set the D-550 and V-Synth XT to the same MIDI channel (the basic channel; p. 73).  
3. Turn the Memory Protect of the D-550 to OFF.  
3-1. Press the D-550’s [TUNE] button.  
3-2. Select “Protect” with the [  
] or [  
] buttons, and turn it OFF with the [VALUE].  
4. Enable reception of bulk load data on the D-550.  
4-1. Press the D-550’s [DATA TRANS] button.  
4-2. Select “(B.Load)” with the D-550’s [  
] or [  
] buttons, then press the [ENTER] button  
while holding the [DATA TRANS] button.  
4-3. Press the [ENTER] button again.  
fig.04-05a  
5. Turn the Exclusive Sw of the V-Synth XT to On.  
5-1. Press [MODE].  
5-2. Touch <SYSTEM>.  
5-3. Select “Exclusive Sw,” then turn the V-Synth XT’s VALUE  
dial to specify On.  
6. Press [MODE] on the V-Synth XT. The MODE MENU window  
appears.  
7. Touch <DATA TRANSFER>. The DATA TRANSFER screen  
appears.  
fig.04-06(LCD_DataTrans_BulkDump)  
8. Touch <B.Dump> in the left of the screen. The MIDI Bulk Dump  
screen appears.  
9. Modify the value by either turning the VALUE dial or pressing  
[INC/+] or [DEC/-].  
Source Bank  
Selects the Patch Bank in the VC-1 with the patch data to transfer  
to the D-50.  
Value: I1 – I8, P1 – P6  
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Transferring Patches To and From the D-50/550  
10. Touch <OK>. The bulk dump starts. If you want to cancel without executing, touch <Cancel>.  
11. When the data transfer is completed, the D-50’s display shows “Complete.”  
12. Press the [EXIT] button on the D-50 to return to the play mode.  
Copying a Reverb Type  
In addition to the patches (64 patches), 16 reverb types (17–32 are also saved to the VC-1’s patch banks  
(Pre 1–6, Int 1–8). Different reverb types 17–32 are saved to each patch bank. The reverb types you can  
use vary with the selected patch as described below.  
fig.04-06ae(ReverbTypeImage)  
All shared common reverb types (1–16) can be used.  
Common  
Reverb Type  
(NOT rewritable)  
The reverb types 17–32 in individual banks can be used only  
with the patches (64 patches) contained in that bank.  
1
5
2
6
3
7
4
8
*
Reverb types from a bank other than the internal banks (any  
from 1 through 32) can be copied to a reverb type in the internal  
banks (any from 17 through 32).  
9 10 11 12  
13 14 15 16  
This is convenient when, for example, you want to use Reverb  
Type 25 (Gate Reverb) from the Patch Bank Pre 1 as Reverb  
Type 30 in the Patch Bank Int 1.  
Preset Bank  
Internal Bank  
Pre1  
Reverb Type  
(NOT rewritable)  
Int1  
Reverb Type  
(rewritable)  
Reverb Types (17–32) are transferred simultaneously with patch data  
when patch data is transferred from the D-50 to the VC-1 (bulk loaded)  
or from the VC-1 to the D-50 (bulk dumped).  
17 18 19 20  
21 22 23 24  
25 26 27 28  
29 30 31 32  
17 18 19 20  
21 22 23 24  
25 26 27 28  
29 30 31 32  
fig.04-04(LCD_ModeMenu_DataTrans)  
1. Press [MODE] on the VC-1. The MODE MENU window appears.  
2. Touch <DATA TRANSFER>. The DATA TRANSFER screen  
appears.  
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Transferring Patches To and From the D-50/550  
fig.04-07(LCD_DataTrans_ReverbCopy)  
3. Touch <REVERB COPY> in the left of the screen. The REVERB  
COPY screen appears.  
4. Modify the value by either turning the VALUE dial or pressing  
[INC/+] or [DEC/-].  
Source Bank  
Selects the source Patch Bank of Reverb Type.  
Value: P1 – P6, I1 – I8  
No.  
Selects the source Reverb Type.  
Value:1 – 32  
Destination Bank  
Selects the destination Patch Bank of Reverb Type.  
Value: I1 – I8  
No.  
Selects the destination Reverb Type.  
Value: 17 – 32  
5. Touch <OK>. The display will ask “Are You Sure?”, then touch <Execute> to execute the Reverb Copy  
operation. If you want to cancel without executing, touch <Cancel>.  
When the reverb copy is completed, the display shows “Complete.”  
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Overview of the VC-1  
Memory Structure  
fig.07-01(MemorySuructure)  
Temporary Area  
2
Patch  
(1)  
Patch  
Write  
Patch  
Select  
Patch Write  
Bank Save  
Bulk Load  
Bulk Dump  
Patch:Int1  
(64)  
Patch:Int1  
(64)  
Patch  
(64)  
Int1–Int8 (512)  
Int1–Int8 (512)  
Power ON  
Wave  
(128)  
Wave  
(128)  
Wave  
(100)  
Work Area  
1
1
2
Work Area  
Once the V-Synth XT has started up the VC-1, the system program and patch data is loaded from the  
VC-1 into the V-Synth XT. The section where the system and patch data is loaded is called the Work Area.  
Content loaded to the Work Area is cleared when the V-Synth XT’s power is turned off.  
In addition, banks (containing data for 64 patches) bulk dumped from an original D-50 (or other MIDI  
device) are also stored temporarily in the Work Area. Bulk dumped data is cleared if the power is simply  
turned off, so be sure to save the data to the VC-1 (p. 27).  
Temporary Area  
Patch data selected for performance is further taken from the Work Area and placed in memory called the  
Temporary Area. Editing of tones and factors is performed on patches in this Temporary Area. Edited  
patch data is lost if the power is simply turned off, so be sure to save these to the VC-1 (p. 27).  
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Overview of the VC-1  
The Basic Concept of a Tone  
Throughout the process of programming the D-50, the operation remains simple and logical.  
You can think of the D-50 having powerful synthesizers built in. Each of these hypothetical synthesizers  
could behave like a convention analog synthesizer, or a PCM sampled synthesizer. Any combination of  
two synthesizers can achieve some remarkable cross-modulation effects.  
fig.07-02e(Tone)  
3
Tone  
Common  
Structure  
ENV for pitch control  
3 LFO's  
2
Partial 1  
1
Equalizer  
Chorus  
Partial 2  
Tone Name  
1
Partial  
The VC-1 (D-50) appears to have four powerful synthesizers built in. Each of these hypothetical  
synthesizer could behave like a conventional analog synthesizer, or a PCM sampled synthesizer.  
Consequently, They are referred to as Partials, since they are far more than just a pure synthesizer. These  
Partials are combined in pairs to form a TONE, A Tone could either be a mix of the two Partials, or they  
could take advantage of the LA version of cross modulation.  
Synthesizer sound generator  
A Synthesizer sound generator works like a conventional analog type synthesizer with an oscillator, a  
filter, an amplifier and two ENV’s.  
fig.07-03(BlockDiagramSynth)  
WG  
TVF  
TVA  
TVA  
Square  
DSP  
Filter  
Sawtooth  
Pitch  
Processor  
Envelope  
Generator  
Envelope  
Generator  
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Overview of the VC-1  
PCM sound generator  
A PCM sound generator provides 128 different PCM sampled sounds (= waveform).  
fig.07-04(BlockDiagramPCM)  
WG  
TVA  
TVA  
ROM  
DSP  
PCM Wave  
Memory  
Interpolator  
Pitch  
Processor  
Envelope  
Generator  
2
Structure  
Structure, which is one of the Common Parameters, determines which two of the hypothetical  
synthesizers (a synthesizer sound generator or a PCM sound generator) are to be used as Partial 1 and  
Partial 2.  
fig.07-05(PertialMix)  
These two Partial sounds (Partial 1 and Partial 2) can simply be  
mixed as show below. By mixing two Partials, fatter sounds can  
be obtained. This is effective for making strings or organ type  
sounds.  
Partial 1  
Partial 2  
Mixer  
Mixer  
fig.07-06(RingModulatorBlock)  
Partial 1 can be mixed with the ring-modulated sound of  
Partials 1 and 2. (“Ring Modulator” (p. 40))  
Partial 1  
Partial 2  
Ring  
Modulator  
3
Tone  
A Tone consists of two Partials (Partials 1 and 2) and a Common block. Some Common parameters  
apply to both Partials (Partial 1 and 2) . “Structure” is one of the Common parameters. It decides which  
of the two sound generators is used for each Partial. Other Common parameters are an ENV for pitch,  
three LFO modules, equalizer, chorus, etc.  
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Overview of the VC-1  
Ring Modulator  
The Ring Modulator multiplies two sounds, creating an unusual and metallic sound that  
contains complicated harmonics. For instance, two waveforms ( and ) are  
multiplied and waveform  
is created. This is effective for making metallic sounds.  
fig.07-07(RingModulatorWave)  
1
2
3
4
Patch  
During live performance, you can easily select a Patch, which is the combination of two Tones (Upper  
and Lower), together with programmed E.Q., chorus and reverberation. These other parameters are  
referred to as Factor.  
fig.07-08e(Patch)  
Patch  
Tone Tune  
4
UPPER Tone  
Variations of  
Control Functions  
Tone  
Balance  
Output Mode  
(Reverb, etc.)  
Key Mode  
LOWER Tone  
Tone Tune  
Patch Name  
MIDI  
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Overview of the VC-1  
Structure of Tone Parameters  
Depending on which generators are selected in the Partial Block, greatly different Tone Parameters will  
be used. Some Tone Parameters used for the Synthesizer sound generators are irrelevant to the PCM  
generator. In a Structure with Ring modulation, some parameters of Partial 2 are automatically set to  
those of Partial 1.  
fig.07-09(ToneParam)  
Partial (Synthesizer Sound Generator)  
WG  
Waveform  
TVF  
TVA  
Cutoff  
Frequency  
4
Pitch  
Level  
1
2
3
6
Pulse  
Width  
Resonance  
TVA ENV  
5
9
TVF ENV  
8
P-ENV  
LFO-1  
LFO-2  
LFO-3  
7
10  
11  
12  
Partial (PCM Sound Generator)  
WG  
TVA  
PCM Wave  
Number  
Pitch  
Level  
1
2
6
TVA ENV  
9
WG (Wave Generator)  
In the WG (Wave Generator), the pitch and waveform are controlled.  
1
2
3
Pitch  
The basic pitch of a Partial (sound generator) can be set here. The pitch is a Common parameter, and is  
therefore controlled by P-ENV and LFO-1.  
Waveform, PCM Wave Number  
This selects the waveform of the sound source. When a synthesizer sound generator is selected, the  
waveform can be controlled by the  
Pulse Width controls.  
Pulse Width  
This changes the waveform of the sound source. The pulse width is controlled by any LFO (= Common  
parameter).  
41  
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Overview of the VC-1  
TVF (Time Variant Filter)  
This fitter passes lower frequency harmonics and cuts off the higher ones. By changing the cutoff point  
and the resonance, the waveform changes.  
4
5
Cutoff Frequency  
This sets the cutoff point. The cutoff point can be controlled by  
parameter).  
TVF ENV and any LFO (= Common  
Resonance  
This emphasizes the cut off point, making more unusual or electronic sounds.  
TVA (Time Variant Amplifier)  
This controls the volume of the Partial.  
6
Level  
This determines the volume of the sound. When a synthesizer sound generators used, the level can be  
controlled with the TVF ENV and LFO (Common Parameter) . When a PCM sound generator is used,  
the TVA ENV controls the level.  
ENV (Envelope Generator)  
This generators a control signal (envelope curve) which controls the pitch, timbre and volume of each  
Partial (sound generator).  
7
8
9
P-ENV  
This is the ENV which controls pitch. It can be set for two selected Partial at once.  
TVF ENV  
This ENV controls the cutoff point, and can be set for each Partial separately.  
TVA ENV  
This ENV controls the volume level. This is can be set for each Partial separately.  
LFO (Low Frequency)  
This oscillator generates low frequencies only.  
Any of the three LFO’s can be used for the two partials, Vibrato, PWM growl or tremolo effects can be  
obtained using these LFO’s  
*
A different LFO can be used for each section or a Partial Parameters.  
10  
11  
12  
LFO-1  
This can control  
Pitch,  
Pulse Width,  
Cutoff Frequency or  
Level.  
LFO-2  
This can control  
Pulse Width,  
Cutoff Frequency or  
Level.  
LFO-3  
This can control  
Pulse Width,  
Cutoff Frequency or  
Level.  
42  
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Creating a Patch  
With the VC-1, you have total control over a wide variety of settings. Each item that can be set is known  
editing.” This chapter explains the procedures used in creating patches, and the functions of the patch  
parameters.  
There are two methods of sound creation.  
*
Editing an existing sound.  
Initializing all the parameters of a certain Partial, and then editing the Partial. (p. 49)  
If you want to keep the modified sound, you must save it. (“Saving Patches” (p. 27))  
A number of patch Factors and Tone Parameters are shown in each window.  
fig.08-01e(PatchTop)  
1. Access the PATCH TOP screen, and select the patch whose  
settings you wish to modify (p. 12).  
*
If you want to create all your patches from the ground up, rather than the  
patches that have already been prepared, carry out the Initialize  
operation (p. 49).  
2. The parameters are organized into several editing groups. Touch  
one of the buttons at the bottom of the screen to select the edit  
group containing the parameters you want to set.  
Upper Tone  
Patch factor  
Lower Tone  
fig.08-02(L-ToneCommonP-ENV)  
3. Touch one of the tabs in the left of the screen to select the desired  
editing screen.  
4. When editing a parameter that requires you to specify a value,  
move the cursor to the value box of that parameter. Then modify  
the value by either turning the VALUE dial or pressing [INC/+] or  
[DEC/-]. You can also modify a value by dragging over the touch  
screen.  
5. Repeat steps 2–4 to complete a patch.  
6. If you wish to save the changes you’ve made, perform the Save  
operation (p. 27). If you do not wish to save changes, press [EXIT]  
to return to the PATCH TOP screen.  
*
If you return to the PATCH TOP screen without saving, the display will indicate “EDITED,” reminding you that  
the patch settings have been modified. If you turn off the power or select a different patch while the display indicates  
EDITED,” your edited patch will be lost.  
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Creating a Patch  
Useful Functions for Editing  
The VC-1 provides numerous ways in which you can edit your own patches more conveniently.  
Editing a Value  
To edit a value, you can use the VALUE dial, [INC/+] or [DEC/-].In each VC-1 screen, you can select a  
value using the cursor as described earlier, and modify its value. Each parameter has its own range of  
possible values. You CANNOT set any value smaller than the minimum value or greater than the  
maximum value.  
fig.08-03(ValueDial,etc)  
Cursor Buttons  
Press [  
], [  
], [  
], or [  
] (the cursor buttons) to move the cursor.  
VALUE dial  
Turning the VALUE dial clockwise increases the value, and turning it counterclockwise decreases its  
value.  
Hold down [SHIFT] as you move the VALUE dial to increase value increments to make large value  
changes more quickly.  
[INC/+] and [DEC/-]  
Press [INC/+] to increase the selected value, and [DEC/-] to decrease it.  
Keep the button pressed for continuous adjustment.  
For faster value increases, keep [INC/+] pressed down and press [DEC/-]. To decrease values quickly, keep  
[DEC/-] pressed down and press [INC/+].  
Hold down [SHIFT] while using [INC/+] or [DEC/-], the value will change in larger steps.  
Undoing an editing Operation  
The Undo function returns the current value of the parameter to the original value before being edited.  
This only refers to the last parameter that has been adjusted.  
fig.08-04(LCD_pulldown_undo)  
1. In the upper right of the screen, touch <  
>. A pulldown menu  
appears.  
2. In the pulldown menu, touch <UNDO>.  
44  
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Creating a Patch  
Editing with the Panel Controls (Partial Select)  
You can assign a variety of parameters (such as TVF Resonance or TVA Level) to the knobs at the right of  
the front panel for direct, intuitive editing of the parameters.  
The partials to which the tone parameters assigned to the different knobs are applied are specified in the  
PATCH TOP screen or with STRUCTURE [1] at the right of the front panel. You can use the knobs to edit  
the tone parameters of the partial whose indicator is lit.  
fig.08-07(LCD_PartialSelect & PANEL_Strycture1Button)  
Off Off On Off  
*
The Partial select setting will be written into the VC-1 by taking the saving procedure. (p. 27)  
Silencing the Sound of the Partial  
While editing a Partial parameter, any Partial sound can be muted (Partial Mute).  
Partials to be muted are specified in the PATCH TOP screen or with STRUCTURE [3] at the right of the  
front panel. The partial is muted when the indicator is off; muting is defeated when the indicator is lit.  
fig.08-08(LCD_PartialMute & PANEL_Structure3Button)  
Off Off Off On  
*
The Partial Mute setting will be written into the VC-1 by taking the saving procedure. (p. 27)  
45  
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Creating a Patch  
Copying Tone Settings  
A Tone from another Patch can be copied to the patch currently selected (Tone Copy).  
fig.08-05(LCD_Pulldown_ToneCopy)  
1. Make sure the PATCH TOP screen is displayed.  
2. Touch <  
> in the upper right of the screen. A pulldown menu  
appears.  
3. In the pulldown menu, touch <TONE COPY>. The TONE COPY  
window appears.  
fig.08-06(LCD_ToneCopyWindow)  
4. Touch some buttons (checkbox) in the left side of the screen to  
select the object you want to copy ().  
1
Display  
Value  
I1-11–I8-88,  
P1-11–P6-88  
Off, On (),  
<Source>  
<TONE>  
2
3
UPPER, LOWER  
<PATCH FACTOR>  
<CTRL SETUP>  
Off, On ()  
Off, On ()  
5. Touch a button (valuebox) in the right side of the screen to select  
the destination Tone.  
Display  
Value  
<TONE>  
UPPER, LOWER  
6. Touch <Execute> to execute the copy operation. If you want to cancel without executing, touch  
<CANCEL>.  
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Creating a Patch  
Copying Parameter Settings  
A group of Tone parameters can be copied within a Patch (Parameter Copy).  
fig.08-06a(LCD_Pulldown_ParamCopy)  
1. Make sure the PATCH TOP screen is displayed.  
2. Touch <  
> in the upper right of the screen. A pulldown menu  
appears.  
3. In the pulldown menu, touch <PARAM COPY>. The PARAM  
COPY window appears.  
fig.08-06b(LCD_ParamParamWindow)  
4. Touch some button (valuebox) in the left side of the screen to  
select the object you want to copy.  
TONE (Source Tone)  
1
2
3
4
5
Select the Tone to be copied.  
Value: UPPER, LOWER  
PARTIAL (Source Partial)  
Select the Partial parameter to be copied.  
Value: ALL, COMMON, PART-1, PART-2  
Display  
Function  
<ALL>  
All the parameters  
Common parameters  
Partial 1’s parameters  
Partial 2’s parameters  
<COMMON>  
<PART-1>  
<PART-2>  
BLOCK (Source Block)  
If either PART-1 or PART-2 is selected in  
, any of the following Blocks can be selected.  
Value: ALL, WG, TVF, TVA  
Display  
<ALL>  
<WG>  
<TVF>  
<TVA>  
Function  
All parameters  
WG parameters (p. 57)  
TVF parameters (p. 61)  
TVA parameters (p. 66)  
5. Touch some button (valuebox) in the right side of the screen to select the destination Tone.  
TONE (Destination Tone)  
Select the location for the Source Tone.  
Value: UPPER, LOWER  
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Creating a Patch  
PARTIAL (Source Partial)  
If PART-1 or PART-2 is selected in  
, select the corresponding block.  
Value: PART-1, PART-2  
*
When  
is set to All or COMMON,  
setting is ignored.  
6. Touch <Execute> to execute the copy operation. If you want to cancel without executing, touch  
<CANCEL>.  
Auditioning the Sound Before Editing  
While editing a parameter, you may wish to hear the original sound before it was edited. The Compare  
function allows you to call the original Patch without erasing the edited sound.  
1. In the upper right of the screen, touch <  
>. A pulldown menu appears.  
2. In the pulldown menu, touch <CONPARE>. The PATCH COMPARE window appears.  
fig.08-14  
3. Touch <COMPARE> to turn it on, and the original sound may be heard by playing the keyboard.  
4. Touch <COMPARE> again to turn it off, and the edited sound will come back.  
5. Touch <OK> to return to the PATCH TOP screen.  
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Creating a Patch  
Initialize means to return the settings of the currently selected patch to a standard set of values. The  
Initialize operation will affect only the currently selected patch in temporary area; the patches that are  
stored in internal memory and work area will not be affected. If you wish to restore all of the VC-1’s  
settings to their factory values, perform a Factory Reset (p. 28).  
fig.08-09(Patch_Initialize)  
1. Access the PATCH TOP screen, and select the patch that you wish  
to initialize (p. 12).  
2. Touch <  
> in the upper right of the screen. A pulldown menu  
appears.  
3. In the pulldown menu, touch <INITIALIZE>. The INITIALIZE  
window appears.  
fig.08-10(LCD_Initialiae)  
4. Touch some buttons (checkbox) in the screen to select the object  
you want to initialize ().  
<Check All>:  
Mark all object.  
<PATCH FACTOR>: Patch factor settings. (p. 19)  
<CTRL SETUP>:  
<COMMON>:  
<PART-1>:  
Control setup settings. (p. 19)  
Common parameter settings. (p. 50)  
Partial-1 parameter settings. (p. 56)  
Partial-2 parameter settings. (p. 56)  
<PART-2>:  
5. Touch <Execute>. The initialization will be carried out, and you’ll  
be returned to the PATCH TOP screen.  
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Common Parameters  
fig.09-01(LCD_Structure)  
<Struct>:  
(p. 50)  
(p. 51)  
(p. 53)  
(p. 54)  
<P-ENV>:  
<LFO>:  
<EQ/CHORUS>:  
Structure  
Struct (Structure Number)  
Select one of the following seven Structures.  
Value: 1–7  
Number  
Partial 1  
Partial 2  
Combination of two Partials  
S
1
S
S
Mixture of Partial 1 and partial 2.  
S
S
2
S
P
P
S
S
S
S
P
P
P
Mixture of Partial 1 and ring-modulation.  
Mixture of Partial 1 and partial 2.  
S
P
3
S
P
4
Mixture of Partial 1 and ring-modulation.  
Mixture of Partial 1 and ring-modulation  
Mixture of Partial 1 and partial 2.  
R
S
S
5
P
P
6
P
P
P
7
P
Mixture of Partial 1 and ring-modulation.  
P
: Synthesizer Sound Generator  
: PCM Sound Generator, : Ring Modulator  
Balance (Partial Balance)  
Adjusts the volume balance of the Upper and Lower Tone.  
Value: 0–99  
50  
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Tone Parameters  
P-ENV (Pitch Envelope)  
P-ENV Edit (Envelope)  
fig.09-09(LCD_P-ENV_PEnvEdit)  
Velo (Velocity Range)  
Sets the maximum effect of the velocity that controls the pitch of  
the P-ENV. At higher values, the keyboard velocity has a greater,  
effect on the envelope.  
Value: 0–2  
fig.09-10(TimeKeyFollow)  
TKF (Keyfollow (Time))  
Sets the time of the P-ENV depending on the key played. Higher  
values change the time more drastically.  
Value: 0–4  
P-ENV Time Edit  
The envelope curve is determined by times and levels.  
fig.09-11e(P-ENV_Time)  
Point 1  
Point 2  
Point 3  
L1  
SusL  
L3  
Pitch 0  
T1  
T2  
T3  
T4  
EndL  
Point 4  
L0  
(Key Off)  
Point 0  
(Key On)  
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Tone Parameters  
fig.09-12(LCD_P-ENV/Time)  
T1 (Time 1)  
Sets the time needed from point 0 (the moment the key is pressed)  
to point 1.  
Value: 0–50  
T2 (Time 2)  
Sets the time needed from point 1 to point 2.  
Value: 0–50  
T3 (Time 3)  
Sets the time needed from point 2 to point 3.  
Value: 0–50  
T4 (Time 4)  
Sets the time needed from the moment the key is released to point 4.  
Value: 0–50  
P-ENV Level Edit  
fig.09-13(LCD_P-ENV/Level)  
L0 (Level 0)  
Sets the pitch created the moment a key is pressed.  
Value: -50–+50  
L1 (Level 1)  
Sets the pitch of the point 1.  
Value: -50–+50  
L2 (Level 2)  
Sets the pitch of the point 2.  
Value: -50–+50  
SusL (Sustain Level)  
Sets the pitch of point 3.  
Value: -50–+50  
EndL (End Level)  
Sets the pitch of point 4.  
Value: -50–+50  
*
If the Levels of two adjacent points are set to similar values, the time between these two points may prove to be  
shorter than what is actually set, or even zero.  
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Tone Parameters  
*
The maximum variable range of each level will depend on the Velocity Range in P-ENV. (p. 51)  
Velocity Range  
0
Level  
+50  
-50  
+50  
-50  
Range  
+1 octave  
-1 octave  
+1.5 octave  
-1.5 octave  
+2 octave  
-2 octave  
1
2
+50  
-50  
Pitch Mod (Pitch Modulation)  
Depending on how the LFO in WG modulation (p. 60) is set, the vibrato set here may have no effect at all.  
fig.09-14(LCD_P-ENV/PitchMod)  
LFOD (LFO Depth)  
Sets the depth of LFO-1, that controls the WG pitch. Higher values  
deepen the effect.  
Value: 0–100  
Lever (Pitch Lever Modulation)  
Sets the sensitivity of the vibrato depth controlled by the bender  
lever. Higher values deepen the effect.  
Value: 0–100  
After (Pitch Aftertouch Modulation)  
This sets the sensitivity of the vibrato depth controlled by  
aftertouch. Higher values deepen the vibrato effect.  
Value: 0–100  
LFO (Low Frequency Oscillator)  
The parameters of LFO-2 and LFO-3 can be set like LFO-1, except for a few parameters.  
fig.09-15(LCD_LFO)  
Wave (LFO Waveform)  
Selects the waveform of the LFO.  
Value: TRI, SAW, SQU, RND  
Display  
Waveform  
TRI (Triangle)  
SAW (Sawtooth)  
SQU (Square)  
RND (Random)  
Waveform changes randomly.  
Rate (LFO Rate)  
Sets the rate (frequency) of the LFO. Higher values quicken the rate.  
Value: 0–100  
53  
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Tone Parameters  
Delay (Delay Time)  
This sets the time needed for the LFO to appear, from the moment a key is pressed. Higher values  
increase the delay time.  
Value: 0–100  
Sync  
Selects the timing of the LFO oscillation as follows. For LFO-2 and LFO-3, KEY cannot be selected.  
Value: OFF, ON, KEY  
Display  
OFF  
Description  
LFO does not sync to the keyboard.  
When a key is played after all keys have been released, the LFO begins its wave generating  
process from the beginning.  
ON  
KEY  
LFO begins its wave generation from the beginning each time a new key is played.  
EQ/CHORUS (Equalizer/Chorus)  
EQ Edit (Equalizer)  
fig.09-16(LCD_EqEdit)  
In the equalizer section, the frequency characteristic of the sound  
can be modified. The Equalizer consists of the following  
parameters.  
fig.09-17e(EQ_Lg)  
LowFreq (Low Frequency)  
Sets the frequency where the gain is altered in the low to middle  
LowFreq  
range.  
Value: 63, 75, 88, 105, 125, 150, 175, 210, 250, 300, 350,\r420, 500,  
600, 700, 840 Hz  
LowGain  
Level 0  
Frequency  
LowGain (Low Gain)  
Sets the gain of the lower frequencies. “+” settings raise the gain,  
and “-” settings lower it.  
Value: -12–+12 dB  
54  
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Tone Parameters  
fig.09-18e(EQ_Hf/HQ)  
HiFreq (High Frequency)  
HQ is Height.  
HQ is low.  
Sets the frequency where the gain is altered in the middle to high  
range.  
Value: 250, 300, 350, 420, 500, 600, 700, 840 Hz, 1.0, 1.2,\r1.4, 1.7,  
2.0, 2.4, 2.8, 3.4, 4.0, 4.8, 5.7, 6.7, 8.0, 9.5 kHz  
Level 0  
HiFreq  
Frequency  
HiQ (High Q)  
Sets the width of the frequency band where the gain is boosted or  
cut. With a higher value, the frequency band is narrower, and vice  
versa.  
Value: 0.3, 0.5, 0.7, 1.5, 2.0, 3.0, 4.2, 6.0  
fig.09-19e(EQ_Hg)  
HiGain (High Gain)  
HiFreq  
Sets the gain of the Hf frequency. “+” settings raise the gain and “-  
” settings lower it.  
Value: -12–+12 dB  
HiGain  
Level 0  
Frequency  
fig.09-20(LCD_ChorusEdit)  
Chorus Edit  
Type (Chorus Type)  
Selects one of the 8 basic chorus effects.  
Value: 1–8  
Display  
Type  
1
2
3
4
5
6
7
8
Chorus 1  
Chorus 2  
Flanger 1  
Flanger 2  
Feedback Chorus  
Tremolo  
Chorus Tremolo  
Dimension  
Rate (Chorus Rate)  
Sets the rate of the chorus effect. Higher values quicken the rate.  
Value: 0–100  
Depth (Chorus Depth)  
Sets the depth of the chorus effect. Higher values deepen the effect.  
Value: 0–100  
55  
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Tone Parameters  
Value  
100  
50  
Balance  
Balance (Chorus Balance)  
This sets the volume balance of the chorus of the chorus sound  
Only the chorus sound is heard.  
Chorus sound = Normal sound  
Only the normal sound is heard.  
and normal sound.  
0
Value: 0–100  
Partial Parameters  
Restriction of the available parameters caused by Structure  
Depending on what Structure (p. 50) is used, the available parameters may be different.  
1. Some parameters included in a Partial that uses a PCM sound generator are invalid. The  
for Partial 1. Therefore, the values shown in the display are irrelevant with the actual values.  
The  
mark is shown for such parameters.  
fig.09-20a(LCD_LTonePartial1)  
<FORM>:  
<PITCH>:  
<TVF>:  
(p. 57)  
(p. 59)  
(p. 61)  
(p. 66)  
(p. 69)  
<TVA>:  
<MOD>:  
56  
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Tone Parameters  
WG Form (WG Waveform)  
WG Form (Waveform)  
fig.09-21(LCD_PART1-FORM)  
Wave (Waveform)  
Selects the waveform of the synthesizer sound generator.  
Value: SQU, SAW  
Display  
Waveform  
SQU (square)  
SAW (Sawtooth)  
*
A sawtooth waveform is produced by processing a square Waveform at  
the TVF, that is, all the waveform are square at WG even when a  
sawtooth is selected.  
PCM (PCM Wave Number)  
This selects one of the 127 different sampled waves of the PCM sound generator. (p. 86)  
Value: 1–127  
WG PW (WG Pulse Width)  
fig.09-22(LCD_WgPw)  
fig.09-23(PulseWidth)  
PW (Pulse Width)  
100  
50  
0
97%  
A square waveform has exactly the same width, up and down but  
a Pulse waveform has different widths. The ratio of upper width  
to lower is called pulse width. Depending on the set pulse width  
value, the harmonic content of the sound changes greatly.  
Value: 0–100  
*
When a sawtooth is selected with WG Waveform, pulse width 50%  
raises the pitch by an octave.  
50%  
57  
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Tone Parameters  
fig.09-24(VelocityRange)  
Velo (Velocity Range)  
Sets the sensitivity of the velocity that controls the pulse width.  
+7  
With “-” values, the pulse width becomes smaller by playing the  
keyboard harder, and with “+” values, the pulse width becomes  
wider by playing the keyboard harder.  
0
Value: -7–+7  
After (Aftertouch Range)  
Sets the sensitivity of the aftertouch that controls the pulse width.  
With “-” values, the pulse width becomes smaller with stronger  
aftertouch, and with “+” values, the pulse width becomes wider  
with stronger aftertouch.  
-7  
Value: -7–+7  
LFO (LFO Select)  
Pulse Width Modulation (PWM) means changing the pulse width periodically. LFO Select decides which  
of the LFO’s is to be used for modulating the pulse width.  
Value: +1, -1, +2, -2, +3, -3  
fig.09-25e(LFO Select)  
Display  
+1  
-1  
LFO (Phase)  
LFO-1 (+)  
LFO-1 (-)  
Positive Phase (+)  
Negative Phase (-)  
+2  
-2  
+3  
-3  
LFO-2 (+)  
LFO-2 (-)  
LFO-3 (+)  
LFO-3 (-)  
LFOD (LFO Depth)  
This sets the depth of the PWM. Higher values Deepen the effect.  
Value: 0–100  
58  
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Tone Parameters  
WG PITCH  
WG Pitch  
fig.09-26(LCD_WgPitch)  
Coars (Pitch Coarse)  
Sets the standard pitch of a Partial in semi-tone steps. The  
standard pitch is the pitch at C5 (middle C) key.  
Value: C1–C7  
Fine (Pitch Fine)  
The standard pitch can be altered over about +/- 50 cents.  
Value: -50–+50  
fig.09-27e(PitchKeyFollow)  
KF (Keyfollow (pitch))  
Pitch  
(Octave)  
s2  
s1  
+3  
2
2
3/2 5/4  
Usually, the keyboard to a synthesizer assigns a semi-tone to  
each key. This parameter can change the pitch ratio as show  
below. The value represents how many octaves are changed  
over 12 keys.  
1
7/8  
3/4  
5/8  
1/2  
3/8  
1/4  
1/8  
0
-1  
Value: -1, -1/2, -1/4, 0, 1, 1/4, 3/8, 1/2, 5/8, 3/4, 7/8, 1, 5/4,  
3/2, 2, s1, s2  
1
-1/2  
-1/4  
*
s1 or s2 may be selected for slightly stretching octaves.  
0
s1:  
s2:  
Pitch 1 cent higher than one octave.  
Pitch 5 cents higher than one octave.  
-1  
Middle C (C4)  
59  
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Tone Parameters  
WG Mod (WG Modulation)  
fig.09-27z(LCD_PitchWfMod)  
LFO (LFO Mode)  
fig.09-28e(LFO_Mode)  
Selects one of the following four vibrato modes.  
Value: OFF, (+), (-), A&L  
Normal  
Display  
OFF  
(+)  
Description  
No vibrato is obtained.  
Vibrato is on.  
(-)  
Vibrato is on but inverted.  
"-" is selected.  
Vibrato can be obtained only by Aftertouch  
and Bender Lever.  
A&L  
ENV (P-ENV Mode)  
fig.09-29e(P-ENV_Mode)  
Selects one of the following three modes, determining how the  
pitch is controlled by P-ENV.  
Value: OFF, (+), (-)  
"+" is selected.  
"-" is selected.  
Display  
OFF  
(+)  
Description  
No alteration.  
Pitch changes with the set P-ENV curve.  
Pitch changes with the P-ENV curve inverted.  
(-)  
Bend (Bender Mode)  
Selects how the pitch is controlled by the bender lever as follows.  
Value: OFF, KEY, NOM  
Display  
OFF  
Description  
No pitch alteration by moving the lever right or the left.  
KF  
NOM  
Pitch changes within the Bender range, set in Patch Factors, plus Keyfollow (Pitch) of WG.  
Pitch changes within the Bender range, set in Patch Factors.  
60  
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Tone Parameters  
Bender Mode Example:  
If the Bender range is set to 12 (1 octave), and the Keyfollow (Pitch) of WG is set to 2, the  
maximum pitch change caused by moving the Bender Lever is 2 octaves.  
When the Keyfollow (Pitch) of WG is set to zero, there is no pitch change caused by the  
Bender lever.  
TVF (Time Variant Filter)  
TVF  
fig.09-30(LCD_TVF/TVF)  
fig.09-31e(CutoffFrequency)  
Freq (Cutoff Frequency)  
100  
Sets the cutoff point of the TVF. As you lower the value, higher  
frequencies are removed and the waveform gradually become an  
Frequency  
approximation of a sine wave, then the sound will finally fade  
out.  
Value: 0–100  
Cutoff Point  
Cutoff Point  
Cutoff Point  
Frequency  
Frequency  
Frequency  
0
61  
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Tone Parameters  
fig.09-32e(Resonance)  
Reso (Resonance)  
Boosts the cutoff point. As you increase the value, specific  
100  
harmonics are emphasized and the sound will become more  
unusual, more electronic in nature.  
Value: 0–30  
Cutoff Point  
Cutoff Point  
Cutoff Point  
Cutoff Point  
Frequency  
Frequency  
Frequency  
0
Frequency  
fig.09-33e(CutoffKeyFollow)  
KF(Keyfollow (Cutoff Point))  
Pitch  
(Octave)  
+3  
2
2
3/2 5/4  
Keyfollow can change the cutoff point depending on the key  
played. Just like the Keyfollow of WG pitch, the value  
represents how many octaves change over 12 keys.  
Value: -1, -1/2, -1/4, 0, 1, 1/4, 3/8, 1/2, 5/8, 3/4, 7/8, 1, 5/4,  
3/2, 2  
1
7/8  
3/4  
5/8  
1/2  
3/8  
1/4  
1/8  
0
-1  
1
-1/2  
-1/4  
BP (Bias Point)  
You can add a further change (= bias level) to the Keyfollow  
curve, and set the range (bias direction) where the bias level is  
valid. The bias range is where the bias level is valid on the  
keyboard. It can be set with the bias point (where the bias  
range begins) and bias direction ( < or > ).  
0
-1  
Value: <A1–<C7, >A1–>C7  
Middle C (C4)  
Display Example  
Example Function  
>C4  
<C4  
The bias level is only valid on the keyboard above the C4 key.  
The bias level is only valid on the keyboard below the C4 key.  
BLevel (Bias Level)  
The bias level can be set. “+” values raise the curve, and “-” value lower the curve.  
Value: -7–+7  
62  
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Tone Parameters  
Keyfollow Adjustment  
fig.09-34e(bias/direction)  
Angle  
0
Value  
Middle C (C4)  
The curve in the picture represents the Keyfollow value with the bias level added.  
TVF Keyfollow (Cutoff Point):  
Bias Direction:  
0
>C4  
TVF ENV (TVF Envelope)  
fig.09-35(LCD_TVF/TVF ENV)  
Depth (ENV Depth)  
Sets the depth of the TVF ENV modulation that changes the TVF  
cutoff Point. Higher values deepen the effect.  
Value: 0–100  
Velo (Velocity Range)  
Sets the sensitivity of the velocity than controls the depth of the  
TVF ENV. At higher values, the effect is deeper by playing  
harder.  
Value: 0–100  
DKF (Keyfollow (Depth))  
This can change the TVF ENV depth depending on the key played. Higher values change the depth more  
drastically.  
Value: 0–4  
TKF (Keyfollow (Time))  
fig.09-36(TimeKeyFollow)  
This can change the time of the TVF ENV depending on the key  
played. Higher values change the time more drastically.  
Value: 0–4  
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Tone Parameters  
TVF ENV Time  
An envelope curve is determined by times and levels.  
fig.09-37e(TvfEnvTime)  
Point 1  
Point 2  
Point 3  
Point 4  
SusL  
L1  
L2 L3  
Point 5  
EndL  
T1  
T2  
T3  
T4  
T5  
Key On  
Key Off  
fig.09-38(LCD_TvfEnvTime)  
T1 (Time 1)  
Sets the time needs to reach point 1 from the moment the key is  
pressed.  
Value: 0–100  
T2 (Time 2)  
Sets the time needed to reach point 2 from point 1.  
Value: 0–100  
T3 (Time 3)  
Sets the time needed to reach point 3 from point 2.  
Value: 0–100  
T4 (Time 4)  
Sets the time needed to reach point 4 from point 3.  
Value: 0–100  
T5 (Time 5)  
Sets the time needed to reach point 5 from the moment the key is released.  
Value: 0–100  
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Tone Parameters  
TVF ENV Level  
fig.09-39(LCD_TvfEnvLevel)  
L1 (Level 1)  
Sets the of point 1.  
Value: 0–100  
L2 (Level 2)  
Sets the level of point 2.  
Value: 0–100  
L3 (Level 3)  
Sets the level of point 3.  
Value: 0–100  
SusL (Sustain Level)  
This sets the level of point 4.  
Value: 0–100  
EndL (End Level)  
To lower the level after releasing the key, set this to 0, and to raise the level, set it to 100.  
Value: 0, 100  
*
*
The End Level is retained until you release and play the key again.  
If the Levels of two adjacent points are set to similar values, the time between these two points may prove to be  
shorter than what is actually set, or even zero.  
65  
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Tone Parameters  
TVA (Time Variant Amplifier)  
TVA  
fig.09-40(LCD_TvaTva)  
Level  
Sets the volume of a Partial. Higher values may cause sound  
distortion. If so, lower the value. Even when the Level is set to  
zero here, the sound may not be completely muted if the TVA  
ENV curve is high.  
Value: 0–100  
Velo (Velocity Range)  
Sets the sensitivity of the velocity that controls the volume of the  
sound. “-” values lower the level by harder playing, and “+”  
values raise the level by harder playing.  
Value: -50–+50  
BP (Bias Point)  
You can change the overall volume of the keyboard (= bias level) from the set level, and set the range (bias  
direction) where the bias level is valid.  
This bias range is where the bias level is valid on the keyboard. It can be set with the bias point (Where he  
bias range begins) and bias direction ( < or > ).  
Value: <A1–<C7, >A1–>C7  
Display Example  
Function Example  
>C4  
<C4  
The bias level is only valid on the keyboard above the C4 key.  
The bias level is only valid on the keyboard below the C4 key.  
BLevel (Bias Level)  
The curve ( bias level ) can be set. Lower values make the curve steeper.  
Value: -12–0  
Volume Adjustment  
fig.09-41e(bias/direction)  
0
Value  
Angle  
C6  
Bias Point:>C6  
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Tone Parameters  
TVA ENV (Envelope)  
fig.09-42(LCD_TvaEnv)  
Velo (Velocity Follow (Time 1))  
Sets the sensitivity of the velocity than controls the Time 1 of the  
TVA ENV. Increasing the sensitivity shortens Time 1, by stronger  
playing.  
Value: 0–4  
fig.09-36(TimeKeyFollow)  
TKF (Keyfollow (Time))  
This can change the time o the TVA ENV depending on the key  
played. 0 to 4 are valid. Higher values change the time more  
drastically.  
Value: 0–4  
TVA ENV Time  
An envelope curve is determined by times and levels.  
fig.09-37e(TvaEnv)  
Point 1  
Point 2  
Point 3  
Point 4  
L1  
L2 L3  
SusL  
Point 5  
EndL  
T1  
T2  
T3  
T4  
T5  
Key On  
Key Off  
fig.09-43(LCD_TvaEnvTime)  
T1 (Time 1)  
Sets the time needed to reach point 1 from the moment the key is  
pressed.  
Value: 0–100  
T2 (Time 2)  
Sets the time needed to reach point 2 from point 1.  
Value: 0–100  
T3 (Time 3)  
Sets the time needed to reach point 3 from point 2.  
Value: 0–100  
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Tone Parameters  
T4 (Time 4  
Sets the time needed to reach point 4 from point 3.  
Value: 0–100  
T5 (Time 5)  
Sets the time needed to reach point 5 from the moment the key is released.  
Value: 0–100  
TVA ENV Level  
fig.09-44(LCD_TvaEnvLevel)  
L1 (Level 1)  
Sets the level of point 1.  
Value: 0–100  
L2 (Level 2)  
Sets the level of point 2.  
Value: 0–100  
L3 (Level 3)  
Sets the level of point 3.  
Value: 0–100  
SusL (Sustain Level)  
Sets the level of point 4.  
Value: 0–100  
EndL (End Level)  
To lower the level after releasing the key, set this to 0, and to raise the level, set it to 100.  
Value: 0, 100  
*
*
The End Level remains until the key is released and played again. That is, at a value of 100, the sound remains.  
However, the PMC Sound Generator’s One-shot sounds do not remain even when set to 100.  
If the levels of two adjacent points are set to similar values, the time between these two points may prove to be  
shorter than what is actually set, or even zero.  
68  
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Tone Parameters  
MOD (Modulation)  
TVF MOD  
fig.09-45(LCD_ModTvfMod)  
LFO (LFO Select)  
Selects the LFO that changes cutoff point periodically (creating  
growl effects).  
Value: +1, -1, +2, -2, +3, -3  
fig.09-25e(LFO Select)  
Display  
+1  
-1  
LFO (Phase)  
LFO-1 (+)  
LFO-1 (-)  
Positive Phase (+)  
Negative Phase (-)  
+2  
-2  
+3  
-3  
LFO-2 (+)  
LFO-2 (-)  
LFO-3 (+)  
LFO-3 (-)  
LFOD (LFO Depth)  
Sets the depth of a growl effect. Higher values deepen the effect.  
Value: 0–100  
After (Aftertouch Range)  
Sets the sensitivity of the aftertouch that controls the cutoff point. “-” values lower the cutoff point by  
stronger Aftertouch, and “+” values raise it.  
Value: -7–+7  
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Tone Parameters  
TVA MOD  
fig.09-46(LCD_ModTvaMod)  
LFO (LFO Select)  
Selects the LFO that changes the volume periodically (tremolo  
effects) .  
Value: +1, -1, +2, -2, +3, -3  
fig.09-25e(LFO Select)  
Display  
+1  
-1  
LFO (phase)  
LFO-1 (+)  
LFO-1 (-)  
Positive Phase (+)  
Negative Phase (-)  
+2  
-2  
+3  
-3  
LFO-2 (+)  
LFO-2 (-)  
LFO-3 (+)  
LFO-3 (-)  
LFOD (LFO Depth)  
Sets the depth of the tremolo effect. Higher values deepen the  
effect.  
Value: 0–100  
After (Aftertouch Range)  
Sets the sensitivity of the aftertouch that controls the volume. “-” values lower the volume by stronger  
aftertouch. And “+” values increase the volume by stronger aftertouch.  
Value: -7–+7  
70  
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Settings for the Entire VC-1  
Settings that affect the entire operating environment of the VC-1, such as tuning and MIDI message  
reception, are referred to as System functions. This section explains how to make settings for the System  
functions and describes the functions of the different System parameters.  
How to Make the System Function Settings  
fig.10-01(LCD_ModeMenu)  
1. Press [MODE]. The MODE MENU window appears.  
2. Touch <SYSTEM>. The SYSTEM screen appears.  
fig.10-02(LCD_SystemGeneral)  
3. Move the cursor to the value box of that parameter. Then modify  
the value by either turning the VALUE dial or pressing [INC/+] or  
[DEC/-].  
4. Repeat steps 3 to make the settings for the System function.  
5. After you have edited the settings of the System function, touch  
<Write>, located in the lower right of the screen.  
*
Changes you make to the System function settings are only temporary—they will be discarded as soon as the power  
is turned off. If you want to keep any changes you’ve made in the system settings, you must save them in VC-1.  
When you perform the save procedure, the data that previously occupied the save destination will be lost. However,  
the factory setting data can be recovered by performing the Initialization procedure. (Factory Reset; p. 28)  
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Settings for the Entire VC-1  
fig.10-03(LCD_SystemGeneral)  
Sound Setting  
Master Tune  
Adjusts the overall tuning of the VC-1. The display shows the  
frequency of the A4 note (center A).  
Value: 427 – 452 Hz  
Sound Character  
Sets whether the output characteristics of the sound are the same  
as those of the D-50 (D-50) or the V-Synth XT (V-Synth).  
Value: D-50, V-Synth  
Digital Freq (Digital Frequency)  
Sets the sampling frequency of the digital output.  
Value: 44.1, 48, 96 kHz  
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Settings for the Entire VC-1  
fig.10-04(LCD_SystemMidi)  
MIDI  
MIDI CH (MIDI Channel)  
receives and transmits messages).  
Value: 1 – 16  
*
The transmit change can be set to a different number from the Basic  
Channel individually from each Patch (p. 25).  
Control  
Determines how to receive messages from an external MIDI  
device. (“Key Mode Alteration” (p. 76))  
Value: B.CH, G.CH, MdeOFF  
Display  
Function  
When the VC-1 is being controlled in Mono mode, it receives the Voice  
massages (except for Note Event, Pitch Bender) on the Basic Channel  
from the external device.  
B.CH  
(Basic Channel mode)  
When the VC-1 is being controlled in Mono mode, by an external device  
that has a Global Channel (one number smaller than the basic channel)  
it can receive all the Voice massages (except for Note Event, Pitch  
Bender) On the Global Channel.  
G.CH  
(Global Channel mode)  
In this mode, the VC-1 does NOT receive the Mode massages from the  
VC-1.  
MdeOFF  
(Mode Message OFF mode)  
SeparateCH (Receive Channel in Separate Mode)  
When SEP (Separate Mode) or SEP-S (Separate Solo Mode) is selected, the Upper and Lower Tones can  
be controlled on different channels. The Lower Tone is controlled by the basic channel, and the Upper  
Tone is controlled by the receive channel set here. The MIDI keyboard can control only the Upper Tone.  
Value: 1 – 16  
*
The receive channel of each Patch can be set to a different number from the channel set here. (p. 25)  
Prog.C (Program Change Switch)  
To receive or transmit Program Change messages, set this to On.  
Program Change messages are transmitted only when a Patch is selected by operating the V-Synth XT’s  
panel buttons, or when the Program Change number to be transmitted is altered also on the V-Synth XT’s  
panel. IN other words, Program Change messages are not transmitted by patch selection with the  
Program Change messages sent from an external MIDI device.  
Value: Off, On  
*
The Program Change Number of each Patch can be set to a different number from the number set here. (p. 25)  
73  
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Settings for the Entire VC-1  
Exclusive (Exclusive Switch)  
To receive or transmit Exclusive messages (Roland ID Number only), set this to On, P-Dump or TxEdit.  
Value: Off, On, P-Dump, TxEdit  
Display  
On  
Function  
Normally.  
P-Dump  
TxEDIT  
The patch data that you select is transmitted.  
The parameter data that you edited is transmitted.  
*
When set to P-Dump, the Patch you select is transmitted to an external device. However, it cannot be transmitted  
by Patch Shift with the pedal switch, or by patch selection with the Program Change messages sent from an external  
device.  
Bank.S (Bank Select Switch)  
To receive or transmit Bank Select messages, set this to On.  
Value: Off, On  
74  
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Settings for the Entire VC-1  
Initializing the System Settings  
The current settings of the system functions can be restored to a set of standard settings, or to the factory  
settings (System Initialize).  
fig.10-04a  
1. Access the System Edit screen.  
2. Touch <Init>, located in the lower right of the screen.  
3. If you want the factory settings to be in effect the next time the  
VC-1 is powered up, touch <Write> to save the settings.  
75  
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Key Mode Alteration  
Poly Mode or Mono Mode is an element that determines how to output the Upper and Lower Tones.  
Mono Mode, Poly Mode  
There are two ways of the The VC-1 can use either mode.  
Name  
Functions  
Allows the control of more than one Key message on one channel at a a time.  
The VC-1 is 16 or 8 voices polyphonic (depending on the patch used). So the Poly Mode  
can be used the VC-1 is controlled by a keyboard or sequencer.  
Poly Mode  
Allows only one MIDI massage on one channel. The VC-1 is 8 voices polyphonic using  
8 MIDI channels. The Mono mode is ideal for a MIDI Guitar System (GR-33, GR-20,  
etc.) hat has Mono mode, and transmits the messages of each string separately on a  
different channel. In the other words, Mono mode makes it possible to reproduce  
guitar sounds without spoiling the natural characteristics of the instrument.  
Mono Mode  
Select Poly or Mono mode depending on the type of Mode Message sent from the external MIDI device.  
When Mono mode messages are received by the VC-1, the messages can now be received on a channel  
group (= eight consecutive MIDI channels, the basic channel being the lowest number).  
The Mono mode of the VC-1 allows it to receive only the note and bender messages for each channel, therefore it is  
NOT possible to set a different sound for each note separately.  
*
When the VC-1 is being controlled by an external MIDI device, the Key mode selected in each Patch  
affects how the Tones are played and how the control messages run as shown in the following pictures.  
Poly Mode  
Mode Message Off  
Key Mode  
Mono Mode  
Upper  
Upper  
Whole  
Receive Channel  
Receive Channel  
Upper  
(Group)  
Upper  
Whole-S  
(Whole Solo)  
Receive Channel  
Receive Channel  
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Key Mode Alteration  
Poly Mode  
Mode Message Off  
Key Mode  
Mono Mode  
Lower  
Upper  
Lower  
Upper  
Dual  
Receive Channel  
Lower Upper  
Dual-S  
(Dual Solo)  
Receive Channel  
(Group)  
Receive Channel  
Lower Upper  
Split  
Lower  
Upper  
Rceive Channel  
Lower Upper  
Split-US  
(Split Upper Solo)  
Receive Channel  
Lower Upper  
Receive Channel  
(Group)  
Split-LS  
(Split Lower Solo)  
Receive Channel  
Upper  
Lower  
Lower  
Upper  
Separate  
Receive Channel  
Receive Channel (Group)  
Lower  
Upper  
Lower  
Upper  
Separate-S  
(Separate Solo)  
Receive Channel  
Receive Channel (Group)  
: Program Change Message  
: Split Point  
: Number of Voices  
: Basic Channel  
: Global Channel  
: Receive Channel in Separate Mode  
77  
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Sound List  
Preset Patches  
P1 (Preset 1:Original D-50)  
No.1  
2
3
4
5
6
7
8
Fantasia  
Metal Harp  
Jazz Guitar  
Duo  
Arco Strings  
Horn Section  
Living  
Calliope  
D-50 Voices  
Slow Rotor  
BANK 1  
(D)  
(D)  
(D)  
(D)  
(D)  
(S)  
(D)  
(D)  
(D)  
(D)  
(D)  
(D)  
(D)  
(D)  
(D)  
(D)  
Digital Native  
Dance  
Bass Marimba  
Flute-Piano  
Duo  
Combie  
Strings  
Harpsichord  
Stabs  
Griitttarr  
Nylon  
Synthetic  
Electric  
Atmosphere  
2
3
4
5
6
(D)  
(D)  
(D)  
(D)  
(D)  
Breathy  
Chiffer  
Gamelan bell  
Slap Bass  
Pressure Me  
Strings  
Rich Brass  
Pipe Solo  
Soundtrack  
Cathedral  
Organ  
(D)  
(D)  
(D)  
(D)  
Flutish Brass  
(D)  
Shamus  
Theme  
Vibraphone  
Basin Strat  
Blues  
Pizzagogo  
Jete Strings  
Pressure Me  
Lead  
Spacious  
Sweep  
Piano-Fifty  
(D)  
(D)  
(D)  
(D)  
(D)  
(D)  
(W)  
Glass Voices  
Hollowed  
Harp  
Ethnic Session  
Stereo  
Polysynth  
Tine Wave  
Syn-  
Harmonium  
Rock Organ  
(D)  
(D)  
(D)  
(D)  
(D)  
(D)  
Shakuhachi  
(W)  
(D)  
Staccato  
Heaven  
Oriental Bells  
E-Bass and E-  
Piano  
Legato Strings  
JX Horns-  
Strings  
Choir  
Picked Guitar  
Duo  
(D)  
(D)  
(S)  
(D)  
(D)  
Digital Cello  
(D)  
OK Chorale  
(D)  
Nightmare  
Syn Marimba  
Slap Bass n  
Brass  
String  
Ensemble  
Velo-Brass  
Bones  
Pianissimo  
7
8
(D)  
Intruder FX  
(D)  
(D)  
Steel Pick  
(D)  
(S)  
Synth Bass  
(D)  
(D)  
Afterthought  
(D)  
(W)  
(D)  
(D)  
Bottle Blower  
(D)  
(D)  
(D)  
PCM E-Piano  
(D)  
Future Pad  
(D)  
P2 (Preset 2: New)  
No.1  
2
3
4
5
6
7
8
Brass Tacks  
A Bright Day  
Soft EPicenter  
Next Stop  
Nirvana  
Pressure  
Dome  
Hard  
Whoover  
Digital Clavi  
Chasing Game  
BANK 1  
(D)  
(D)  
(D)  
(D)  
(D)  
(D)  
(D)  
(D)  
(D)  
(D)  
Stereo EP  
FM E-Piano  
Curly Wurly  
End of the 7  
Era  
Christmas  
Time  
Good  
Vibrations  
Fairy Ultra  
Thoughts  
2
(D)  
(D)  
(D)  
(D)  
(D)  
(D)  
Music Box  
Happy Toy  
Space Harp  
Wonder  
Drops  
Pluck the Pad  
Long Dream  
Late 80s Stack  
Gin Fizz  
3
(W)  
(D)  
(D)  
(D)  
(D)  
(D)  
(D)  
(D)  
Perc Piper  
Space Rays  
Tandorri Bells  
I saw the light  
Future is  
Behind  
Bow Street  
Runner  
Tension Sheet  
D1080 Pad  
4
(D)  
(D)  
(D)  
(D)  
(D)  
(D)  
Soft Whoover  
(D)  
(D)  
Atmostrings  
Waving  
Strings  
Organic  
Strings  
Megatronic  
PhotonPhaser  
s
LA Supersaw  
Dance Choir  
5
(D)  
(D)  
(D)  
(D)  
(D)  
(D)  
(D)  
(D)  
Rusty Voices  
Solo X Press  
Daft Lead  
Back 2 Mono  
Mono  
Octabass  
Gated FM bass  
Acid Bass  
Rubber Bass  
6
(D)  
(D)  
Atmo Bass  
(D)  
(W)  
Zawco Brass  
(D)  
(D)  
D-50 Syn Brass  
(D)  
(W)  
Ambient Hit  
(D)  
(D)  
12str Guitar  
(D)  
(W)  
Darjiling  
(D)  
(D)  
Realistic Flute  
(D)  
Purr-Phunk  
7
(D)  
PiccoBello  
Qatsi Organ  
Sunken  
Cathedral  
Sorcerers  
Organ  
Voice of  
Elohim  
Sun Safari  
Musique  
Concrete  
Jurassic Breath  
8
(D)  
(D)  
(D)  
(D)  
(D)  
(D)  
(D)  
(D)  
78  
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Sound List  
P3 (Preset 3:PN-D50-01)  
No.1  
2
3
4
5
6
7
8
Bouncing  
Bows  
Deep Analog  
Strings  
Psycho Strings  
Warm Strings  
Deep Strings  
Ensemble  
Symphony  
Strings  
Chase Strings  
Ensemble  
Baroque  
Strings  
BANK 1  
(D)  
(D)  
(D)  
(D)  
(D)  
Contra Bass  
(D)  
(D)  
(D)  
(D)  
Cello  
Viola  
Solo Violin  
Choir &  
Strings  
Harpsi Strings  
Horns &  
Strings  
Pulse Pad  
2
3
(D)  
(D)  
(D)  
(D)  
Velo-Brass 2  
(D)  
(D)  
(D)  
(D)  
(D)  
(D)  
Classical Horn  
Fanfare  
Tuba  
Stab Brass  
Wild Blow  
Ocarina  
Mallet Horns  
Slow Brass  
Sweep  
Slappin Brass  
(D)  
(W)  
(W)  
(D)  
(D)  
Tenor  
Saxophone  
Alto  
Saxophone  
Soprano  
Saxophone  
E-Piano &  
Sopranino  
Squeeze de  
Sax  
Harmonica  
Whistling  
Soldiers  
4
5
6
(D)  
Flute-Piccolo  
(D)  
(D)  
(D)  
(D)  
Bassoon  
(S)  
(D)  
(W)  
Breathing Pipe  
(D)  
(W)  
(S)  
Wabi Sabi  
(D)  
Oboe  
Clarinet  
Calliope  
(D)  
(D)  
(W)  
(D)  
Synth Lead 1  
Synth Lead 2  
Griitttarr 2  
5th Lead  
Synth  
Analog Solo  
Synth Lead 3  
Gotham Low  
Taj Mahal  
(D)  
(W)  
Slow Rotor 2  
(D)  
(W)  
(D)  
(W)  
(W)  
Pipe Organ  
(D)  
Ham and  
Organ  
Slow to Fast  
Rotor  
Good & Old  
Days  
Percussive E-  
Organ  
Slap Bass &  
Organ  
Weird Organ  
7
8
(D)  
(D)  
Spacy Voice  
(D)  
(W)  
(D)  
(S)  
(W)  
Pressure Pad  
(D)  
Star Peace  
Chorus  
Thinful  
Vox  
Harmonium  
Android  
Nuns  
Digital Sound  
(D)  
(D)  
(D)  
(D)  
(D)  
(D)  
(D)  
(D)  
P4 (Preset 4:PN-D50-02)  
No.1  
2
3
4
5
6
7
8
Synthetic  
Piano 1  
Upright  
Pianer  
Loud Piano  
Tack Piano  
Synthetic  
Piano 2  
High Piano  
Two Part  
Invention  
Harpsichord  
Coupler  
BANK 1  
(D)  
Electric Piano  
(D)  
(D)  
(D)  
(W)  
(D)  
(D)  
(D)  
Painful Clav  
(W)  
Xmod Attack  
E-Piano  
Harmonic E-  
Piano  
Reluctant E-  
Piano  
Tines  
Harp  
Old Clav  
Flanging Clav  
2
3
4
5
6
7
8
(D)  
Guitar Frets  
(W)  
Jazz Guitar  
(D)  
(D)  
(W)  
(D)  
(D)  
Spanishart  
Acoustic  
Guitar Box  
Koto  
Sitar  
Hawaiian  
Palms  
(D)  
(W)  
Xylophone  
(D)  
(D)  
(W)  
(D)  
(D)  
(D)  
(D)  
(S)  
Marimba  
Glockenspiel  
Jamaican Steel  
Perc AAAH  
Tremolo Brass  
Bells  
ISIS  
Xylo Gate  
(D)  
(D)  
Drums Set 1  
(W)  
(D)  
(D)  
(D)  
(W)  
Samba Drum  
& Agogo  
Drums Set 2  
Percussion Set  
1
Gron  
Percussion  
Bell Tree  
Serrengetti  
Bellocell  
(S)  
(S)  
(S)  
(S)  
(D)  
Fretless Bass  
(W)  
(D)  
Fingered Bass  
Slap Bass 2  
Slap It  
Picked Bass  
Acoustic Bass  
Synth Bass 2  
Slap Bass &  
Syn Bass  
(D)  
(D)  
Bright Wave  
(D)  
(D)  
(D)  
(D)  
(D)  
(S)  
Stringz & Bellz  
Gotham  
Chords  
Wonderwave  
Gamelan Bells  
2
Ethnic Fifth  
Japanese Duo  
1
Japanese Duo  
2
(D)  
(D)  
(D)  
(D)  
(D)  
(W)  
(S)  
(S)  
AQUA  
Jet Wars  
Orchestra Hit  
Clock Factory  
Gunfire-  
Ricochet  
Fast Forward  
Air Raid Siren  
Sweep Loop  
on C  
(D)  
(S)  
(D)  
(D)  
(D)  
(W)  
(D)  
(D)  
79  
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Sound List  
P5 (Preset 5:PN-D50-03)  
No.1  
2
3
4
5
6
7
8
String Section  
Syn-Strings Hi  
Tension  
Strings  
Planetary  
Strings  
Symphony  
Orchestra  
Analog Syn-  
Strings  
Crescendo  
Strings  
Warm Strings  
Pad  
BANK 1  
(D)  
Vibrato Cello  
(D)  
(D)  
(D)  
(D)  
Strings Horn  
(D)  
(D)  
(D)  
(D)  
(D)  
String  
Quartette  
Pizz  
Typewriter  
Strings Elec  
Piano  
High-Strings  
Oboe  
Cello-Viola  
Piccolo  
Bass-Piano  
Strings  
2
3
4
5
6
7
8
(D)  
(D)  
(D)  
Flugel Horn  
(D)  
Eye Brasspad  
(D)  
Trumpetters  
(D)  
Powerful  
Brass  
Mute Trumpet  
Westerly Brass  
Pressure 5th  
Horns  
Pianish Horns  
(D)  
(D)  
(W)  
(D)  
(D)  
(D)  
(D)  
(D)  
(D)  
Baritone  
Saxophone  
Silver  
Saxophone  
Saxcessive  
Tones  
Synthesized  
Sax  
Growl  
Saxophone  
Sopranino Sax  
Xarmonica  
Pipe Bags  
Happy  
Whistler  
(D)  
(D)  
(W)  
Breeze Pipe  
(D)  
(D)  
(D)  
(D)  
(W)  
(D)  
(D)  
(D)  
Breathy Flute  
Bohemian  
Recorder  
Flutes  
Ensemble  
Woodwinds  
Vibe n  
Clarinet  
(D)  
(D)  
(D)  
(D)  
Squeeze Lead  
(S)  
(S)  
Heavy Metal  
Lead  
Monophonic  
Lead  
Pulse Lead  
Energetical  
Lead  
Monotone  
Lead  
Harmonics  
Lead  
Metallic Lead  
(D)  
(D)  
(W)  
(D)  
Choral Organ  
(D)  
(D)  
Jazz Organ  
Huge Pipes  
Velocity Rotor  
Click Organ  
Solid Beat  
Wavy Motion  
Pressure  
Generator  
(D)  
Whispy Vox  
(D)  
(D)  
(D)  
(D)  
Husky Voices  
(D)  
(D)  
(D)  
Alpha Omega  
Ensemble  
Vox n Sawz  
4th Synth Vox  
Stereo  
Panorama  
Voyageur  
Glass Voice 2  
(D)  
(D)  
(D)  
(D)  
(D)  
(D)  
(D)  
(D)  
P6 (Preset 6:PN-D50-04)  
No.1  
2
3
4
5
6
7
8
Perc E-Piano  
Ballad Piano  
Choir  
New Age  
Piano  
Xmod E-Piano  
Vividly Piano  
Air Piano  
Honky-Tonk  
Piano  
Antique  
harpsichord  
BANK1  
(D)  
(D)  
(D)  
(W)  
(D)  
Harp Strings  
(D)  
(D)  
Comdie Clav  
(D)  
Spanish  
Guitar  
Ringmod E-  
Guitar  
Gypsy Guitar  
Rock Guitar  
Dulcimer  
Voice  
Stereo Clav  
2
3
4
5
6
(D)  
(D)  
(D)  
(D)  
(D)  
(D)  
(D)  
(D)  
Toys in the  
Attic  
Music Toybox  
Bells  
Harmony  
Star Chime  
African  
Kalimba  
Okinawa  
Session  
Jamaican  
Sounds  
India  
(D)  
(D)  
(D)  
(D)  
(D)  
(S)  
(S)  
(D)  
(S)  
(S)  
Sweet Vibes  
(D)  
Clear Bell Pad  
Marimbell  
Venetian Cafe  
Grand  
Canyon  
Funky Bed  
Trax  
Ohayashi  
Koto-Bamboo  
Flute  
(W)  
(D)  
(S)  
(S)  
(S)  
Digital  
Polyphonic  
Synth  
Pad Combo  
Attack-Reso  
Synth  
Velo-Oct  
Pulse  
Perc Release  
Steam Synth  
Pad  
Zean- - -  
Atmosphere  
(W)  
Hopper Bass  
(S)  
(D)  
(D)  
(D)  
(D)  
(D)  
(D)  
(D)  
Electric Pick  
Bass  
Octave Synth  
Bass  
Natural Bass  
Glide Bass  
Funky Reso-  
Bass  
Steelblue Bass  
Funky Cutting  
(D)  
(D)  
(D)  
(D)  
(D)  
(D)  
(S)  
Soundtrack n  
Hold  
Reso Release  
Ballet Voices  
U-L  
Press Pan  
sampl Hold  
Twilight Zone  
After Bend-  
Panning  
All Diminish  
Chord  
STAR-TREK  
Voices  
7
8
(D)  
Marshy Zone  
(D)  
(D)  
Dense Forest  
(D)  
(D)  
F-1 Grand Prix  
(D)  
(D)  
Passing Sky  
(D)  
(D)  
Devildom  
(S)  
(D)  
Haunted Bells  
(D)  
(D)  
Vietnam FX  
(S)  
(D)  
Big Waves  
(D)  
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Sound List  
Patch Factors  
Patch Factors  
Value  
Comment  
PATCH TOP (p. 19)  
Chase Switch  
Portament Switch  
Chase Switch  
Portamento Switch  
OFF, ON  
OFF, ON  
WHOLE, DUAL, SPLIT, SEP,  
WHOL-S, DUAL-S, SPL-US, SPL-LS,  
SEP-S  
KEY MODE  
Key Mode  
SPLIT  
C2 – C7  
0 – 100  
BALANCE  
CONTROL (p. 21)  
Bend  
Tone Balance  
Bender Range  
0 – 12  
AfterPB  
Hold  
Aftertouch Bend Range  
-12 – +12  
U, L, UL  
0 – 100  
Time  
Portamento Time  
Portamento Mode  
Mode  
U, L, UL  
OUTPUT (p. 22)  
Mode  
RevType  
Revbal  
Reverb Type  
Reverb Balance  
Total Volume  
1 – 4  
1 – 32  
0 – 100  
0 – 100  
Vol  
CHASE (p. 24)  
Mode  
Chase Mode  
Chase Level  
Chase Time  
UL, ULL, ULU  
0 – 100  
Level  
Time  
0 – 100  
TONE TUNE (p. 25)  
LKey  
L-Tone Key Shift  
U-Tone Key Shift  
L-Tone Fine Tune  
U-Tone Fine Tune  
-24 – +24  
-24 – +24  
-50 – +50  
-50 – +50  
UKey  
Ltune  
Utune  
MIDI (p. 25)  
TxCH  
Transmit CH  
B, 1 – 16  
TxPC  
TxBS  
SepCH  
Transmit Program Change  
Transmit Bank Select  
Separate Mode Receive CH  
Off, 1 – 100  
Off, 0 – 99  
Off, 1 – 16  
81  
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Sound List  
Tone Parameters  
Common Parameters  
Parameter  
Value  
Comment  
Struct (p. 50)  
Structure  
Struct  
Structure  
1 – 7  
Partial Balance  
P-ENV (p. 51)  
Balance  
Partial Balance  
0 – 99  
Velo  
TKF  
T1  
Velocity Range  
Time Keyfollow  
Time1  
0 – 2  
P-ENV  
0 – 4  
0 – 50  
T2  
Time2  
0 – 50  
P-ENV Time  
T3  
Time3  
0 – 50  
T4  
Time4  
0 – 50  
Level0  
-50 – 50  
-50 – 50  
-50 – 50  
-50 – 50  
-50 – 50  
0 – 100  
0 – 100  
0 – 100  
L1  
Level1  
P-ENV Level  
L2  
Level2  
SusL  
EndL  
LFOD  
Lever  
Aftr  
Sustain Level  
End Level  
LFO Depth  
Pitch Lever Modulation  
Pitch Aftertouch Modulation  
Pitch Mod  
LFO (p. 53)  
Wave  
Rate  
Waveform  
Rate  
TRI, SAW, SQU, RND  
0 – 100  
LFO-1  
LFO-2  
LFO-3  
Delay  
Sync  
Wave  
Rate  
Delay Time  
Sync.  
0 – 100  
Off, On, KEY  
TRI, SAW, SQU, RND  
0 – 100  
Waveform  
Rate  
Delay  
Sync  
Wave  
Rate  
Delay Time  
Sync.  
0 – 100  
Off, On  
Waveform  
Rate  
TRI, SAW, SQU, RND  
0 – 100  
Delay  
Sync  
Delay Time  
Sync.  
0 – 100  
Off, On  
82  
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Sound List  
Parameter  
Value  
Comment  
EQ/Chorus (p. 54)  
63, 75, 88, 105, 125, 150, 175, 210, 250, 300,  
350, 420, 500, 600, 700, 840  
LowFreq  
Low Frequency  
Low Gain  
LowGain  
HiFreq  
-12 – 12  
250, 300, 350, 420, 500, 600, 700, 840, 1.0, 1.2,  
1.4, 1.7, 2.0, 2.4, 2.8, 3.4, 4.0, 4.8, 5.7, 6.7, 8.0,  
9.5  
EQ  
High Frequency  
HiQ  
High Q  
0.3, 0.5, 0.7, 1.0, 1.4, 2.0, 3.0, 4.2, 6.0  
HiGain  
Type  
High Gain  
-12 – 12  
1 – 8  
Chorus Type  
Chorus Rate  
Chorus Depth  
Chorus Balance  
0 – 100  
0 – 100  
0 – 100  
Chorus  
Depth  
Balance  
Partial Parameters  
Parameter  
Value  
Comment  
FORM (p. 57)  
Wave  
PCM  
PW  
Waveform  
SQU, SAW  
1 – 127  
WG Form  
WG PW  
PCM Wave No.  
Pulse Width  
0 – 100  
Velo  
After  
LFO  
Velocity Range  
Aftertouch Range  
LFO Select  
-7–+7  
-7–+7  
+1, -1, +2, -2, +3, -3  
0 – 100  
LFOD  
LFO Depth  
PITCH (p. 59)  
WG Pitch  
Coars  
Fine  
Coarse  
Fine  
C1 – C7  
-50–50  
-1, -1/2, -1/4, 0, 1, 1/4, 3/8, 1/2, 5/8, 3/  
4, 7/8, 1, 5/4, 3/2, 2, s1, s2  
KF  
Keyfollow  
LFO  
ENV  
Bend  
LFO Mode  
Off, (+), (-), A&L  
Off, (+), (-)  
WG Mod  
P-ENV Mode  
Bender Mode  
Off, KEY, NOM  
TVF (p. 61)  
Freq  
Reso  
Cutoff Frequency  
Resonance  
0 – 100  
0 – 30  
-1, -1/2, -1/4, 0, 1, 1/4, 3/8, 1/2, 5/8, 3/  
4, 7/8, 1, 5/4, 3/2, 2  
KF  
Keyfollow  
TVF  
<A1 – <C7,  
>A1 – >C7  
BP  
Bias Point/Bias Direction  
Bias Level  
BLevel  
-7 – 7  
83  
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Sound List  
Parameter  
Value  
Comment  
Depth  
Depth  
0 – 100  
0 – 100  
0 – 4  
Velo  
DKF  
TKF  
T1  
Velocity Range  
Depth Keyfollow  
Time Keyfollow  
Time1  
TVF ENV  
0 – 4  
0 – 100  
0 – 100  
0 – 100  
0 – 100  
0 – 100  
0 – 100  
0 – 100  
0 – 100  
0 – 100  
0, 100  
T2  
Time2  
TVF ENV Time  
T3  
Time3  
T4  
Time4  
T5  
Time5  
L1  
Level1  
L2  
Level2  
TVF ENV Level  
L3  
Level3  
SusL  
EndL  
Sustain Level  
End Level  
TVA (p. 66)  
TVA  
Level  
Velo  
Level  
0 – 100  
Velocity Range  
-50 – 50  
<A1 – <C7,  
>A1 – >C7  
BP  
Bias Point/Bias Direction  
BLevel  
Velo  
TKF  
T1  
Bias Level  
Velocity Follow  
Time Keyfollow  
Time1  
-12 – 12  
0 – 4  
TVA ENV  
0 – 4  
0 – 100  
0 – 100  
0 – 100  
0 – 100  
0 – 100  
0 – 100  
0 – 100  
0 – 100  
0 – 100  
0, 100  
T2  
Time2  
TVA ENV Time  
Time3  
T4  
Time4  
T5  
Time5  
L1  
Level1  
L2  
Level2  
TVA ENV Level  
L3  
Level3  
SusL  
EndL  
Sustain Level  
End Level  
MOD (p. 69)  
TVF MOD  
LFO  
LFO Select  
+1, -1, +2, -2, +3, -3  
0 – 100  
LFOD  
After  
LFO  
LFO Depth  
Aftertouch Range  
LFO Select  
-7 – 7  
+1, -1, +2, -2, +3, -3  
0 – 100  
TVA MOD  
LFOD  
After  
LFO Depth  
Aftertouch Range  
-7 – 7  
84  
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Sound List  
Parameter  
Value  
427 – 452 Hz  
Comment  
Sound Setting (p. 72)  
Master Tune  
Sound Character  
Digital Freq  
MIDI (p. 73)  
MIDICH  
Master Tune  
Sound Character  
Digital Output Frequency  
D-50, V-Synth  
44.1, 48, 96 kHz  
Basic CH  
1 – 16  
Control  
Separate CH  
Prog.C  
Exclusive  
Bank.S  
Control  
B.CH, G.CH, MdeOff  
1 – 16  
Off, On  
Off, On, P-Dump, TxEdit  
Off, On  
Separate Mode Receive CH  
Program Change Switch  
Exclusive Switch  
Bank Select Switch  
85  
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Sound List  
Waveform  
Oneshot  
Number  
Display  
Trumpt  
Bones  
Contra  
Cello  
VioBow  
Violns  
Pizz  
PCM Name  
Trumpet  
Trombones  
Contrabass  
Cello  
Violin bow  
Violins  
Pizzicart  
41  
42  
43  
44  
45  
46  
47  
Number  
1
Display  
Marmba  
Vibes  
Xylo1  
Xylo2  
Log_Bs  
Hammer  
JpnDrm  
Kaimba  
Pluck  
Chink  
Agogo  
3angle  
Bells  
PCM Name  
Marimba  
Vibraphone  
Xylophone 1  
Xylophone 2  
Log bass  
Hammer  
Japanese Drum  
Kalimba  
Pluck 1  
Chink  
Agogo  
Triangle  
2
3
4
5
6
7
8
9
Loop  
Number  
48  
49  
50  
51  
52  
53  
54  
55  
56  
57  
58  
59  
60  
61  
62  
63  
64  
65  
66  
67  
68  
69  
70  
71  
72  
73  
74  
75  
76  
Display  
Drawbr  
Horgan  
Lorgan  
EP_lp2  
EP_lp1  
CLAVlp  
HC_lp  
EB_lp1  
AB_lp  
PCM Name  
Draw bars (Loop)  
High Organ (Loop)  
Low Organ (Loop)  
Electric Piano (Loop 1)  
Electric Piano (Loop 2)  
Clavi (Loop)  
Harpsichord (Loop)  
Electric Bass (Loop 1)  
Acoustic Bass (Loop)  
Electric Bass (Loop 2)  
Electric Bass (Loop 3)  
Electric Guitar (Loop)  
CELLlp (Loop)  
Violin (Loop)  
Lead (Loop)  
Sax (Loop 1)  
Sax (Loop 2)  
Aah (Loop)  
Ooh (Loop)  
Male (Loop 1)  
10  
11  
12  
13  
14  
15  
16  
17  
18  
19  
20  
21  
22  
23  
24  
25  
26  
27  
28  
29  
30  
31  
32  
33  
34  
35  
36  
37  
38  
39  
40  
Bell’s  
Nail File  
Pick  
Nails  
Pick  
Lpiano  
Mpiano  
Hpiano  
Harpsi  
Harp  
Orgprc  
Steel  
Nylon  
Eguit1  
Eguit2  
Dirt  
Low Piano  
Mid Piano  
High Piano  
Harpsichord  
Harp  
Organ Percussion  
Steel Strings  
Nylon Strings  
Electric Guitar 1  
Electric Guitar 2  
Dirty Guitar  
Pick Bass  
Pop Bass  
Thump  
Upright Bass  
Clarinet  
Breath  
Steamer  
High Flute  
Low Flute  
Guiro  
Indian Flute  
Flute Harmonics  
Lips 1  
EB_lp2  
EB_lp3  
EG_lp  
CELLlp  
VIOLlp  
Reedlp  
SAXip1  
SAXlp2  
Aah_lp  
Ooh_lp  
Manlp1  
Spect1  
Spect2  
Spect3  
Spect4  
Spect5  
Spect6  
Spect7  
Manlp2  
Noise  
P_Bass  
Pop  
Thump  
Uprite  
Clarnt  
Breath  
Steam  
FluteH  
FluteL  
Guiro  
IndFlt  
Harmo  
Lips1  
Spectrum 1 (Loop)  
Spectrum 2 (Loop)  
Spectrum 3 (Loop)  
Spectrum 4 (Loop)  
Spectrum 5 (Loop)  
Spectrum 6 (Loop)  
Spectrum 7 (Loop)  
Male (Loop 2)  
Noise (Loop)  
Lips2  
Lips 2  
86  
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Sound List  
Loop (Some of the sounds 1 to 76, are  
combined and looped.)  
Newly Added Waveforms  
Number  
101  
102  
103  
104  
105  
106  
107  
108  
109  
110  
111  
112  
113  
114  
115  
116  
117  
118  
119  
120  
121  
122  
123  
124  
125  
126  
127  
128  
Display  
70’EP  
PCM Name  
EP  
Wurly  
Number  
77  
Display  
Loop01  
Loop02  
Loop03  
Loop04  
Loop05  
Loop06  
Loop07  
Loop08  
Loop09  
Loop10  
Loop11  
Loop12  
Loop13  
Loop14  
Loop15  
Loop16  
Loop17  
Loop18  
Loop19  
Loop20  
Loop21  
Loop22  
Loop23  
Loop24  
Wurly  
FM EP  
M_Box  
Kalmb2  
StlGtr  
Sitar  
FM Bs  
MtlVox  
Hit  
Sync  
FMMod1  
FMMod2  
Lo3Saw  
FatSaw  
FatSqr  
FbkOSC  
Phased  
TronSt  
F_Wine  
Fbkwav  
AahMin  
VoxChd  
Granu  
Ringy  
FM Electric Piano  
Music Box  
Kalimba 2  
Steel Guitar  
Sitar  
FM Bass  
78  
79  
80  
81  
82  
83  
84  
85  
Metal Voice  
Hit  
Sync  
86  
87  
88  
89  
90  
91  
92  
93  
FM Modulation 1  
FM Modulation 2  
Low 3 Layered Saw  
Fat Saw  
Fat Square  
Feedback OSC  
Phased Saw  
Tron Strings  
Fine Wine  
Feedbackwave  
Aah Voice Minor  
Voice Chord  
Granular  
94  
95  
96  
97  
98  
99  
100  
Ringy  
Revrs1  
Revrs2  
RevVox  
Reverse 1  
Reverse 2  
Reversed Voice  
87  
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MIDI Implementation  
Model:  
Date:  
VC-1  
January 10, 2005  
System Realtime Messages  
Version:  
1.10  
Active Sensing  
1. Data Transmission  
Status  
FEH  
Channel Voice Messages  
*
This message is transmitted at intervals of approximately 250 msec.  
Control Change  
System Exclusive Messages  
Status  
Bank Select (Controller number 0, 32)  
F0H  
F7H  
:System Exclusive  
Status  
BnH  
2nd byte  
00H  
3rd byte  
:EOX (End Of Exclusive)  
mmH  
BnH  
20H  
llH  
Transmitted in the following three cases.  
n = MIDI channel number:  
mm, ll = Bank number:  
0H - FH (ch.1 - 16)  
1.  
2.  
When Operating Bulk-Dump  
00 00H - 7F 7FH (bank.1 - bank.16384)  
If Exclusive of System MIDI is “P-Dump,” this unit transmits all parameters  
in the patch when the patch is changed.  
*
*
Not transmitted when Bank Select Switch (SYSTEM MIDI) is OFF.  
The Patches corresponding to each Bank Select are as follows.  
3.  
If Exclusive of System MIDI is “TxEdit,” this unit transmits the parameter  
when the parameter is edited.  
BANK  
SELECT  
Refer to Section 3 to see details.  
PROGRAM  
NUMBER  
BATCH  
BANK  
PATCH  
NUMBER  
MSB  
LSB  
000  
001  
002  
003  
004  
005  
006  
007  
008  
009  
010  
011  
012  
013  
001 - 064  
001 - 064  
001 - 064  
001 - 064  
001 - 064  
001 - 064  
001 - 064  
001 - 064  
001 - 064  
001 - 064  
001 - 064  
001 - 064  
001 - 064  
001 - 064  
Internal 1  
Internal 2  
Internal 3  
Internal 4  
Internal 5  
Internal 6  
Internal 7  
Internal 8  
Preset 1  
Preset 2  
Preset 3  
Preset 4  
Preset 5  
11 - 88  
11 - 88  
11 - 88  
11 - 88  
11 - 88  
11 - 88  
11 - 88  
11 - 88  
11 - 88  
11 - 88  
11 - 88  
11 - 88  
11 - 88  
11 - 88  
087  
Preset 6  
*
*
The transmitted value of MSB can be changed by Tx Bank Select (Patch MIDI).  
In that case the transmitted value of LSB is always 0.  
Portamento Switch (Controller number 65)  
Status  
BnH  
2nd byte  
41H  
3rd byte  
vvH  
n = MIDI channel number:  
vv = Control value:  
0H - FH (ch.1 - 16)  
00H - 7FH (0 - 127) 0-63 = OFF, 64-127 = ON  
Program Change  
Status  
2nd byte  
CnH  
ppH  
n = MIDI channel number:  
pp = Program number:  
0H - FH (ch.1 - 16)  
00H - 3FH (prog.1 - prog.64)  
*
Not transmitted when Program Change Switch (SYSTEM MIDI) is OFF.  
88  
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MIDI Implementation  
Modulation (Controller number 1)  
2. Receive data  
Channel Voice Messages  
Note off  
Status  
BnH  
2nd byte  
01H  
3rd byte  
vvH  
n = MIDI channel number:  
vv = Modulation depth:  
0H - FH (ch.1 - 16)  
00H - 7FH (0 - 127)  
Portamento Time (Controller number 5)  
Status  
2nd byte  
3rd byte  
Status  
BnH  
2nd byte  
05H  
3rd byte  
8nH  
kkH  
vvH  
vvH  
9nH  
kkH  
00H  
n = MIDI channel number:  
vv = Portamento Time:  
0H - FH (ch.1 - 16)  
00H - 7FH (0 - 127)  
n = MIDI channel number:  
kk = note number:  
0H - FH (ch.1 - 16)  
00H - 7FH (0 - 127)  
00H - 7FH (0 - 127)  
vv = note off velocity:  
Data Entry (Controller number 6, 38)  
Status  
BnH  
2nd byte  
06H  
3rd byte  
mmH  
llH  
Note on  
Status  
2nd byte  
kkH  
3rd byte  
BnH  
26H  
9nH  
vvH  
n = MIDI channel number: 0H - FH (ch.1 - 16)  
mm, ll = the value of the parameter specified by RPN/NRPN  
mm = MSB, ll = LSB  
n = MIDI channel number:  
kk = note number:  
0H - FH (ch.1 - 16)  
00H - 7FH (0 - 127)  
01H - 7FH (1 - 127)  
vv = note on velocity:  
Volume (Controller number 7)  
Control Change  
Status  
BnH  
2nd byte  
07H  
3rd byte  
vvH  
m
Bank Select (Controller number 0, 32)  
n = MIDI channel number:0H - FH (ch.1 - 16)  
vv = Volume: 00H - 7FH (0 - 127)  
Status  
BnH  
BnH  
2nd byte  
00H  
3rd byte  
mmH  
20H  
llH  
Hold 1 (Controller number 64)  
n = MIDI channel number:  
mm, ll = Bank number:  
0H - FH (ch.1 - 16)  
Status  
BnH  
2nd byte  
40H  
3rd byte  
00 00H - 7F 7FH (bank.1 - bank.16384)  
vvH  
n = MIDI channel number:  
vv = Control value:  
0H - FH (ch.1 - 16)  
*
*
Not received when the Bank Select Switch (SYSTEM MIDI) is OFF.  
The Patches corresponding to each Bank Select are as follows.  
00H - 7FH (0 - 127) 0-63 = OFF, 64-127 = ON  
Portamento Switch (Controller number 65)  
BANK  
SELECT  
Status  
BnH  
2nd byte  
41H  
3rd byte  
PROGRAM  
NUMBER  
BATCH  
BANK  
PATCH  
NUMBER  
MSB  
LSB  
vvH  
n = MIDI channel number:  
vv = Control value:  
0H - FH (ch.1 - 16)  
00H - 7FH (0 - 127)  
0 - 63 = OFF, 64 - 127 = ON  
000  
001  
002  
003  
004  
005  
006  
007  
008  
009  
010  
011  
012  
013  
001 - 064  
001 - 064  
001 - 064  
001 - 064  
001 - 064  
001 - 064  
001 - 064  
001 - 064  
001 - 064  
001 - 064  
001 - 064  
001 - 064  
001 - 064  
001 - 064  
Internal 1  
Internal 2  
Internal 3  
Internal 4  
Internal 5  
Internal 6  
Internal 7  
Internal 8  
Preset 1  
Preset 2  
Preset 3  
Preset 4  
Preset 5  
11 - 88  
11 - 88  
11 - 88  
11 - 88  
11 - 88  
11 - 88  
11 - 88  
11 - 88  
11 - 88  
11 - 88  
11 - 88  
11 - 88  
11 - 88  
11 - 88  
RPN MSB/LSB (Controller number 100, 101)  
Status  
BnH  
2nd byte  
65H  
3rd byte  
mmH  
llH  
087  
BnH  
64H  
n = MIDI channel number: 0H - FH (ch.1 - 16)  
mm = upper byte (MSB) of parameter number specified by RPN  
ll = lower byte (LSB) of parameter number specified by RPN  
Preset 6  
*
*
*
The MSB value to be transmitted can be set individually for  
each patch using Tx Bank Select (PATCH MIDI).  
In this case, “0” is always output for the LSB.  
89  
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MIDI Implementation  
<<< RPN >>>  
MONO (Controller number 126)  
Control Changes include RPN (Registered Parameter Numbers), which are  
extended.  
Status  
BnH  
2nd byte  
7EH  
3rd byte  
When using RPNs, first RPN (Controller numbers 100 and 101; they can be sent in  
any order) should be sent in order to select the parameter, then Data Entry  
(Controller numbers 6 and 38) should be sent to set the value.  
mmH  
n = MIDI channel number:  
mm = mono number:  
0H - FH (ch.1 - 16)  
00H - 10H (0 - 16)  
This device receives the following RPNs.  
MONO mode, each message is recognized on the channel shown below.  
Message  
Note on/off  
Control Change  
Mode Message  
Program Change  
Aftertouch  
Control in MIDI function  
B.CH G.CH  
individual  
basic Global  
RPN  
Data entry  
MSB, LSB  
mmH, llH  
MSB, LSB  
00H, 00H  
Notes  
Pitch Bender Range  
mm: 00H - 0CH (0 - 12 semitones)  
ll: ignored (processed as 00H)  
Up to 1 octave can be specified in semitone  
steps.  
basic  
basic  
basic  
Global  
Global  
Global  
Pitch Bender Change  
Exclusive  
individual  
Global  
basic  
00H, 01H  
mmH, llH  
Fine Tuning  
mm, ll: 00 00H - 40 00H - 7F 7FH  
( -50 - 0 - +50 cent)  
*
Global channel is equal to “basic channel - 1.”  
And if basic channel is 1, global channel is 16.  
Program Change  
POLY (Controller number 127)  
Status  
2nd byte  
Status  
2nd byte  
3rd byte  
CnH  
ppH  
BnH  
7FH  
00H  
n = MIDI channel number:  
pp = Program number:  
0H - FH (ch.1 - 16)  
n = MIDI channel number: 0H - FH (ch.1 - 16)  
00H - 3FH (prog.1 - prog.64)  
*
These Mode Messages (2nd byte = 123-127) are also recognized as All Sounds  
Off and Reset All Controllers.  
*
Not received when the Program Change Switch (SYSTEM MIDI) is OFF.  
Channel Aftertouch  
System Realtime Message  
Status  
2nd byte  
DnH  
vvH  
Active Sensing  
n = MIDI channel number:  
vv = Aftertouch Value:  
0H - FH (ch.1 - 16)  
00H - 7FH (0 - 127)  
Status  
FEH  
Pitch Bender Change  
*
When Active Sensing is received, the unit will begin monitoring the intervals of  
all further messages. While monitoring, if the interval between messages  
exceeds 300 ms, the same processing will be carried out as when All Notes Off  
are received, and message interval monitoring will be halted.  
Status  
2nd byte  
3rd byte  
EnH  
llH  
mmH  
n = MIDI channel number:  
mm, ll = Pitch Bender value:  
0H - FH (ch.1 - 16)  
00 00H - 40 00H - 7F 7FH (-8192 - 0 - +8191)  
System Exclusive Message  
Channel Mode Messages  
Status  
F0H  
F7H  
:System Exclusive  
:EOX (End Of Exclusive)  
All Sounds Off (Controller number 120)  
Status  
2nd byte  
3rd byte  
Exclusive message can change either each parameter individually or all  
parameters, of a patch or tone.  
BnH  
78H  
00H  
n = MIDI channel number: 0H - FH (ch.1 - 16)  
Refer to Section 3 to see details.  
*
When this message is received, all notes currently sounding on the  
corresponding channel will be turned off.  
*
Not received when the Exclusive Switch (SYSTEM MIDI) is OFF.  
Reset All Controllers (Controller number 121)  
Status  
2nd byte  
3rd byte  
BnH  
79H  
00H  
n = MIDI channel number: 0H - FH (ch.1 - 16)  
*
When this message is received, all controllers on the corresponding channel will  
be set to their reset values.  
90  
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MIDI Implementation  
3. Exclusive Communication  
3.1 Message structure  
All exclusive communications are based on following structure ( Roland Exclusive  
Format Type IV ).  
Byte  
F0H  
41H  
dev  
14H  
xxH  
aaH  
bbH  
ccH  
ddH  
:
Description  
a
b
c
Exclusive status  
Roland ID #  
Device-ID # = MIDI basic channel -1  
Model-ID # (D-50)  
Command-ID #  
d
e
[f  
Address MSB ] [ ] depend on Command-ID  
Address ]  
[g  
[h  
[i  
[
Address LSB ]  
Data  
]
]
j
sum  
F7H  
Checksum  
k
EOX (End Of Exclusive)  
Summed value of the all bytes between Command-ID and EOX (f-j) must be 00H (7  
bits). It doesn’t include Command-ID and EOX.  
3.2 Address mapping  
Temporary area  
Address  
Description  
temp-area  
temp-area  
temp-area  
temp-area  
temp-area  
temp-area  
temp-area  
[00-00-00]  
[00-00-40]  
[00-01-00]  
[00-01-40]  
[00-02-00]  
[00-02-40]  
[00-03-00]  
Upper Partial-1  
Upper Partial-2  
Upper Common  
Lower Partial-1  
Lower Partial-2  
Lower Common  
Patch  
Work area  
You can transmit/receive data in the currently selected patch bank using the  
following address.  
Address  
[02-00-00]  
[02-03-40]  
:
Description  
Patch Memory 1-1  
Patch Memory 1-2  
:
[03-5C-40]  
[03-60-00]  
[03-62-78]  
:
Patch Memory 8-8  
Reverb Data 17  
Reverb Data 18  
:
[04-0C-08]  
Reverb Data 32  
Each patch memory consists of the followings.  
Offset  
Description  
[00-00-00]  
[00-00-40]  
[00-01-00]  
[00-01-40]  
[00-02-00]  
[00-02-40]  
[00-03-00]  
Upper Partial-1  
Upper Partial-2  
Upper Common  
Lower Partial-1  
Lower Partial-2  
Lower Common  
Patch  
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MIDI Implementation  
3.3 Partial Parameter  
Offset  
Address  
Description  
0-72  
00H  
01H  
02H  
03H  
04H  
05H  
06H  
07H  
08H  
09H  
0AH  
0BH  
0CH  
0DH  
0EH  
0FH  
10H  
11H  
12H  
13H  
14H  
15H  
16H  
17H  
18H  
19H  
1AH  
1BH  
1CH  
1DH  
1EH  
1FH  
20H  
21H  
22H  
23H  
24H  
25H  
26H  
27H  
28H  
29H  
2AH  
2BH  
2CH  
2DH  
2EH  
2FH  
30H  
31H  
32H  
33H  
34H  
35H  
36H  
:
0vvv vvvv  
0vvv vvvv  
0vvv vvvv  
0vvv vvvv  
0vvv vvvv  
0vvv vvvv  
0vvv vvvv  
0vvv vvvv  
0vvv vvvv  
0vvv vvvv  
0vvv vvvv  
0vvv vvvv  
0vvv vvvv  
0vvv vvvv  
0vvv vvvv  
0vvv vvvv  
0vvv vvvv  
0vvv vvvv  
0vvv vvvv  
0vvv vvvv  
0vvv vvvv  
0vvv vvvv  
0vvv vvvv  
0vvv vvvv  
0vvv vvvv  
0vvv vvvv  
0vvv vvvv  
0vvv vvvv  
0vvv vvvv  
0vvv vvvv  
0vvv vvvv  
0vvv vvvv  
0vvv vvvv  
0vvv vvvv  
0vvv vvvv  
0vvv vvvv  
0vvv vvvv  
0vvv vvvv  
0vvv vvvv  
0vvv vvvv  
0vvv vvvv  
0vvv vvvv  
0vvv vvvv  
0vvv vvvv  
0vvv vvvv  
0vvv vvvv  
0vvv vvvv  
0vvv vvvv  
0vvv vvvv  
0vvv vvvv  
0vvv vvvv  
0vvv vvvv  
0vvv vvvv  
0vvv vvvv  
0vvv vvvv  
:
WG Pitch  
Coarse  
C1, C#1...C7  
-50..0..+50  
WG Pitch  
WG Pitch  
Fine  
0-100  
0-16  
0-3  
0-2  
0-2  
Keyfollow  
LFO Mode  
P-ENV Mode  
Bender Mode  
Waveform  
PCM Wave No.  
Pulse Width  
Velocity Range  
LFO Select  
LFO Depth  
Aftertouch Range  
Cutoff Frequency  
Resonance  
Keyfollow  
Bias Point/Bias Direction  
Bias Level  
Depth  
Velocity Range  
Depth Keyfollow  
Time Keyfollow  
T1  
T2  
T3  
T4  
T5  
L1  
L2  
-1, -1/2, -1/4, 0, 1/8, 1/4, 3/8, 1/2, 5/8, 3/4, 7/8, 1, 5/4, 3/2, 2, s1, s2  
Off, (+), (-), A&L  
Off, (+), (-)  
Off, Keyfollow, Normal  
Square, Sawtooth  
1..128  
0..100  
-7..0..+7  
+1, -1, +2, -2, +3, -3  
0..100  
-7..0..+7  
0..100  
WG Modulation  
WG Modulation  
WG Modulation  
WG Waveform  
WG Waveform  
WG Pulse Width  
WG Pulse Width  
WG Pulse Width  
WG Pulse Width  
WG Pulse Width  
TVF  
TVF  
TVF  
TVF  
TVF  
TVF ENV  
TVF ENV  
TVF ENV  
TVF ENV  
TVF ENV Time  
TVF ENV Time  
TVF ENV Time  
TVF ENV Time  
TVF ENV Time  
TVF ENV Level  
TVF ENV Level  
TVF ENV Level  
TVF ENV Level  
TVF ENV Level  
TVF Modulation  
TVF Modulation  
TVF Modulation  
TVA  
0-1  
0-127  
0-100  
0-14  
0-5  
0-100  
0-14  
0-100  
0-30  
0-14  
0-63,64-127  
0-14  
0-100  
0-100  
0-4  
0..30  
-1, -1/2, -1/4, 0, 1/8, 1/4, 3/8, 1/2, 5/8, 3/4, 7/8, 1, 5/4, 3/2, 2  
<A1...<C7, >A1...>C7  
-7..0..+7  
0..100  
0..100  
0..4  
0..4  
0..100  
0..100  
0..100  
0..100  
0..100  
0..100  
0..100  
0..100  
0..100  
0, 100  
+1, -1, +2, -2, +3, -3  
0..100  
-7..0..+7  
0..100  
-50..0..+50  
<A1...<C7, >A1...>C7  
-12..0  
0..100  
0..100  
0..100  
0..100  
0..100  
0..100  
0..100  
0..100  
0..100  
0, 100  
0..4  
0..4  
0-4  
0-100  
0-100  
0-100  
0-100  
0-100  
0-100  
0-100  
0-100  
0-100  
0-1  
0-5  
0-100  
0-14  
0-100  
0-100  
0-63,64-127  
0-12  
0-100  
0-100  
0-100  
0-100  
0-100  
0-100  
0-100  
0-100  
0-100  
0-1  
0-4  
0-4  
0-5  
0-100  
0-14  
L3  
Sustain Level  
End Level  
LFO Select  
LFO Depth  
Aftertouch Range  
Level  
Velocity Range  
Bias Point/Bias Direction  
Bias Level  
T1  
T2  
T3  
T4  
T5  
L1  
L2  
L3  
Sustain Level  
End Level  
Velocity Follow  
Time Keyfollow  
LFO Select  
LFO Depth  
Aftertouch Range  
TVA  
TVA  
TVA  
TVA ENV Time  
TVA ENV Time  
TVA ENV Time  
TVA ENV Time  
TVA ENV Time  
TVA ENV Level  
TVA ENV Level  
TVA ENV Level  
TVA ENV Level  
TVA ENV Level  
TVA ENV  
TVA ENV  
TVA Modulation  
TVA Modulation  
TVA Modulation  
Extension  
+1, -1, +2, -2, +3, -3  
0..100  
-7..0..+7  
0-127  
:
:
:
3FH  
0vvv vvvv  
Extension  
0-127  
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MIDI Implementation  
3.4 Common Parameter  
Offset  
Address  
Description  
00H  
:
0vvv vvvv  
Tone Name  
1
0-63  
‘,’A’-’Z’,’a’-’z’,’1’-’9’,’0’,’-’  
:
09H  
0AH  
0BH  
0CH  
0DH  
0EH  
0FH  
10H  
11H  
12H  
13H  
14H  
15H  
16H  
17H  
18H  
19H  
1AH  
1BH  
1CH  
1DH  
1EH  
1FH  
20H  
21H  
22H  
23H  
24H  
25H  
26H  
0vvv vvvv  
0vvv vvvv  
0vvv vvvv  
0vvv vvvv  
0vvv vvvv  
0vvv vvvv  
0vvv vvvv  
0vvv vvvv  
0vvv vvvv  
0vvv vvvv  
0vvv vvvv  
0vvv vvvv  
0vvv vvvv  
0vvv vvvv  
0vvv vvvv  
0vvv vvvv  
0vvv vvvv  
0vvv vvvv  
0vvv vvvv  
0vvv vvvv  
0vvv vvvv  
0vvv vvvv  
0vvv vvvv  
0vvv vvvv  
0vvv vvvv  
0vvv vvvv  
0vvv vvvv  
0vvv vvvv  
0vvv vvvv  
0vvv vvvv  
Tone Name  
Structure  
P-ENV Edit  
P-ENV Edit  
P-ENV Time  
P-ENV Time  
P-ENV Time  
P-ENV Time  
P-ENV Level  
P-ENV Level  
P-ENV Level  
P-ENV  
10  
0-63  
0-6  
0-2  
Structure  
Velocity Range  
Time Keyfollow  
T1  
T2  
T3  
T4  
L0  
1..7  
0..2  
0..4  
0..50  
0..50  
0..50  
0..50  
-50..0..+50  
-50..0..+50  
-50..0..+50  
-50..0..+50  
-50..0..+50  
0..100  
0..100  
0..100  
0-4  
0-50  
0-50  
0-50  
0-50  
0-100  
0-100  
0-100  
0-100  
0-100  
0-100  
0-100  
0-100  
0-3  
L1  
L2  
Sustain Level  
End Level  
LFO Depth  
Pitch Lever Modulation  
Pitch Aftertouch Modulation  
Waveform  
Rate  
Delay Time  
Sync.  
Waveform  
Rate  
Delay Time  
Sync.  
Waveform  
Rate  
Delay Time  
Sync.  
Low Frequency  
Low Gain  
P-ENV  
Pitch Mod Edit  
Pitch Mod Edit  
Pitch Mod Edit  
LFO-1  
LFO-1  
LFO-1  
LFO-1  
LFO-2  
LFO-2  
LFO-2  
LFO-2  
LFO-3  
LFO-3  
LFO-3  
LFO-3  
EQ Edit  
EQ Edit  
Triangle, Sawtooth, Square, Random  
0..100  
0..100  
Off, On, Key  
Triangle, Sawtooth, Square, Random  
0..100  
0..100  
Off, On  
Triangle, Sawtooth, Square, Random  
0..100  
0..100  
Off, On  
63, 75, 88, 105, 125, 150, 175, 210, 250, 300, 350, 420, 500, 600, 700, 840  
-12..0..+12  
0-100  
0-100  
0-2  
0-3  
0-100  
0-100  
0-1  
0-3  
0-100  
0-100  
0-1  
0-15  
0-24  
250, 300, 350, 420, 500, 600, 700, 840, 1.0, 1.2, 1.4, 1.7, 2.0, 2.4, 2.8, 3.4,  
4.0, 4.8, 5.7, 6.7, 8.0, 9.5  
27H  
0vvv vvvv  
EQ Edit  
High Frequency  
0-21  
28H  
29H  
2AH  
2BH  
2CH  
2DH  
2EH  
2FH  
30H  
31H  
32H  
33H  
34H  
35H  
36H  
37H  
38H  
39H  
3AH  
3BH  
3CH  
3DH  
3EH  
3FH  
0vvv vvvv  
0vvv vvvv  
0vvv vvvv  
0vvv vvvv  
0vvv vvvv  
0vvv vvvv  
0vvv vvvv  
0vvv vvvv  
0vvv vvvv  
0vvv vvvv  
0vvv vvvv  
0vvv vvvv  
0vvv vvvv  
0vvv vvvv  
0vvv vvvv  
0vvv vvvv  
0vvv vvvv  
0vvv vvvv  
0vvv vvvv  
0vvv vvvv  
0vvv vvvv  
0vvv vvvv  
0vvv vvvv  
0vvv vvvv  
EQ Edit  
EQ Edit  
High Q  
High Gain  
Chorus Type  
Chorus Rate  
Chorus Depth  
Chorus Balance  
0-8  
0-24  
0-7  
0-100  
0-100  
0-100  
0-3  
0-100  
0-127  
0-127  
0-127  
0-127  
0-127  
0-127  
0-127  
0-127  
0-127  
0-127  
0-127  
0-127  
0-127  
0-127  
0-127  
0-127  
0.3, 0.5, 0.7, 1.0, 1.4, 2.0, 3.0, 4.2, 6.0  
-12..0..+12  
1..8  
0..100  
0..100  
0..100  
00, 01, 10, 11 (*1)  
0..100  
Chorus Edit  
Chorus Edit  
Chorus Edit  
Chorus Edit  
Partial Mute  
Partial Balance  
Extension  
Extension  
Extension  
Extension  
Extension  
Extension  
Extension  
Extension  
Extension  
Extension  
Extension  
Extension  
Extension  
Extension  
Extension  
Extension  
93  
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MIDI Implementation  
3.5 Patch Parameter  
Offset  
Address  
00H  
Description  
0-63  
0vvv vvvv  
Patch Name  
1
‘,’A’-’Z’,’a’-’z’,’1’-’9’,’0’,’-’  
:
:
:
:
:
:
:
:
:
:
:
:
:
11H  
0vvv vvvv  
Patch Name  
Key Mode  
Split Point  
18  
0-63  
Whole, Dual, Split, Separate, Whole-S, Dual-S, Split-US,  
Split-LS, Separate-S  
12H  
0vvv vvvv  
0-8  
13H  
14H  
15H  
16H  
17H  
18H  
19H  
1AH  
1BH  
1CH  
1DH  
1EH  
1FH  
20H  
21H  
22H  
23H  
24H  
25H  
26H  
27H  
28H  
29H  
2AH  
2BH  
2CH  
2DH  
2EH  
2FH  
30H  
31H  
32H  
33H  
34H  
35H  
36H  
37H  
38H  
39H  
3AH  
3BH  
3CH  
3DH  
3EH  
3FH  
0vvv vvvv  
0vvv vvvv  
0vvv vvvv  
0vvv vvvv  
0vvv vvvv  
0vvv vvvv  
0vvv vvvv  
0vvv vvvv  
0vvv vvvv  
0vvv vvvv  
0vvv vvvv  
0vvv vvvv  
0vvv vvvv  
0vvv vvvv  
0vvv vvvv  
0vvv vvvv  
0vvv vvvv  
0vvv vvvv  
0vvv vvvv  
0vvv vvvv  
0vvv vvvv  
0vvv vvvv  
0vvv vvvv  
0vvv vvvv  
0vvv vvvv  
0vvv vvvv  
0vvv vvvv  
0vvv vvvv  
0vvv vvvv  
0vvv vvvv  
0vvv vvvv  
0vvv vvvv  
0vvv vvvv  
0vvv vvvv  
0vvv vvvv  
0vvv vvvv  
0vvv vvvv  
0vvv vvvv  
0vvv vvvv  
0vvv vvvv  
0vvv vvvv  
0vvv vvvv  
0vvv vvvv  
0vvv vvvv  
0vvv vvvv  
0-60  
0-2  
0-2  
0-48  
C2, C#2...C7  
U, L, UL  
U, L, UL  
-24..0..+24  
-24..0..+24  
-50..0..+50  
-50..0..+50  
0..12  
-12..0..+12  
0..100  
1..4  
1..32 (17..32 Change Type)  
0..100  
0..100  
0..100  
UL, ULL, ULU  
0..100  
0..100  
Basic, 1..16  
Off, 1..16  
Off, 1..100  
Off, On  
Off, On  
Off, On  
Off, 0..99  
Portamento Mode  
Hold Mode  
U-Tone Key Shift  
L-Tone Key Shift  
U-Tone Fine Tune  
L-Tone Fine Tune  
Bender Range  
Aftertouch (Pitch Bender)  
Portamento Time  
Output Mode  
Reverb Type  
Reverb Balance  
Total Volume  
Tone Balance  
Chase Mode  
Chase Level  
Chase Time  
MIDI  
0-48  
0-100  
0-100  
0-12  
0-24  
0-100  
0-3  
0-31  
0-100  
0-100  
0-100  
0-2  
0-100  
0-100  
0-16  
0-16  
0-100  
0-1  
0-1  
0-1  
0-100  
0-3  
0-15  
0-127  
0-127  
0-127  
0-127  
0-127  
0-127  
0-127  
0-127  
0-127  
0-127  
0-127  
0-127  
0-127  
0-127  
0-127  
0-127  
0-127  
0-127  
Transmit CH  
MIDI  
MIDI  
Separate Mode Receive CH  
Transmit Program Change  
Chase Switch  
Portamento Switch  
Separate Switch  
MIDI  
Transmit Bank Select  
Tone Select  
Partial Select  
Extension  
Extension  
Extension  
Extension  
Extension  
Extension  
Extension  
Extension  
Extension  
Extension  
Extension  
Extension  
Extension  
Extension  
Extension  
00, 01, 10, 11 (*2)  
0000, 0001, 0010, 0011..1111 (*3)  
Extension  
Extension  
Extension  
3.6 Reverb Block  
Offset Address  
Description  
00 00H  
00 01H  
00 02H  
00 03H  
:
0000 aaaa  
0000 bbbb  
0000 aaaa  
0000 bbbb  
Reverb Data  
aaaa bbbb  
Reverb Data  
aaaa bbbb  
1
2
0-255  
0-255  
:
02 76H  
02 77H  
0000 aaaa  
0000 bbbb  
Reverb Data  
aaaa bbbb  
188  
0-255  
376 bytes of data is mutually related, and each one has no meaning individually.  
94  
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MIDI Implementation  
* 1: table 1 (Common Parameter - Partial Mute)  
D
H
D
H
D
H
D
H
7
8
9
07H  
08H  
09H  
0AH  
0BH  
0CH  
0DH  
0EH  
0FH  
10H  
11H  
12H  
13H  
14H  
15H  
16H  
17H  
18H  
19H  
1AH  
1BH  
1CH  
1DH  
1EH  
1FH  
39  
40  
41  
42  
43  
44  
45  
46  
47  
48  
49  
50  
51  
52  
53  
54  
55  
56  
57  
58  
59  
60  
61  
62  
63  
27H  
28H  
29H  
2AH  
2BH  
2CH  
2DH  
2EH  
2FH  
30H  
31H  
32H  
33H  
34H  
35H  
36H  
37H  
38H  
39H  
3AH  
3BH  
3CH  
3DH  
3EH  
3FH  
71  
72  
73  
74  
75  
76  
77  
78  
79  
80  
81  
82  
83  
84  
85  
86  
87  
88  
89  
90  
91  
92  
93  
94  
95  
47H  
48H  
49H  
4AH  
4BH  
4CH  
4DH  
4EH  
4FH  
50H  
51H  
52H  
53H  
54H  
55H  
56H  
57H  
58H  
59H  
5AH  
5BH  
5CH  
5DH  
5EH  
5FH  
103  
104  
105  
106  
107  
108  
109  
110  
111  
112  
113  
114  
115  
116  
117  
118  
119  
120  
121  
122  
123  
124  
125  
126  
127  
67H  
68H  
69H  
6AH  
6BH  
6CH  
6DH  
6EH  
6FH  
70H  
71H  
72H  
73H  
74H  
75H  
76H  
77H  
78H  
79H  
7AH  
7BH  
7CH  
7DH  
7EH  
7FH  
BIN  
00B  
01B  
10B  
11B  
DEC  
Description  
0
1
2
3
Partial2 Off, Partial1 Off  
Partial2 Off, Partial1 On  
Partial2 On, Partial1 Off  
Partial2 On, Partial1 On  
10  
11  
12  
13  
14  
15  
16  
17  
18  
19  
20  
21  
22  
23  
24  
25  
26  
27  
28  
29  
30  
31  
* 2: table 2 (Patch Parameter - Tone Select)  
BIN  
00B  
01B  
10B  
11B  
DEC  
Description  
0
1
2
3
Upper Off, Lower Off  
Upper Off, Lower On  
Upper On, Lower Off  
Upper On, Lower On  
* 3: table 3 (Patch Parameter - Partial Select)  
BIN  
DEC  
Description  
Upper Partial2 Off, Upper Partial1 Off,  
Lower Partial2 Off,Lower Partial1 Off  
Upper Partial2 Off, Upper Partial1 Off,  
Lower Partial2 Off,Lower Partial1 On  
Upper Partial2 Off, Upper Partial1 Off,  
Lower Partial2 On,Lower Partial1 Off  
Upper Partial2 Off, Upper Partial1 Off,  
Lower Partial2 On,Lower Partial1 On  
Upper Partial2 Off, Upper Partial1 On,  
Lower Partial2 Off,Lower Partial1 Off  
Upper Partial2 Off, Upper Partial1 On,  
Lower Partial2 Off,Lower Partial1 On  
Upper Partial2 Off, Upper Partial1 On,  
Lower Partial2 On,Lower Partial1 Off  
Upper Partial2 Off, Upper Partial1 On,  
Lower Partial2 On,Lower Partial1 On  
Upper Partial2 On, Upper Partial1 Off,  
Lower Partial2 Off,Lower Partial1 Off  
Upper Partial2 On, Upper Partial1 Off,  
Lower Partial2 Off,Lower Partial1 On  
Upper Partial2 On, Upper Partial1 Off,  
Lower Partial2 On,Lower Partial1 Off  
Upper Partial2 On, Upper Partial1 Off,  
Lower Partial2 On,Lower Partial1 On  
Upper Partial2 On, Upper Partial1 On,  
Lower Partial2 Off,Lower Partial1 Off  
Upper Partial2 On, Upper Partial1 On,  
Lower Partial2 Off,Lower Partial1 On  
Upper Partial2 On, Upper Partial1 On,  
Lower Partial2 On,Lower Partial1 Off  
0000B  
0
0001B  
0010B  
0011B  
0100B  
0101B  
0110B  
0111B  
1000B  
1001B  
1010B  
1011B  
1100B  
1101B  
1110B  
1111B  
1
2
3
D: decimal, H: hexadecimal  
4
*
Decimal values such as MIDI channel, bank select, and program change are  
listed as one greater than the values given in the above table.  
5
*
A 7-bit byte can express data in the range of 128 steps. For data where greater  
precision is required, we must use two or more bytes. For example, two  
hexadecimal numbers aa bbH expressing two 7-bit bytes would indicate a value  
of aa x 128+bb.  
6
7
*
*
In the case of values which have a +/- sign, 00H = -64, 40H = +/-0, and 7FH =  
+63, so that the decimal expression would be 64 less than the value given in the  
above chart. In the case of two types, 00 00H = -8192, 40 00H = +/-0, and 7F 7FH  
= +8191. For example, if aa bbH were expressed as decimal, this would be aa  
bbH - 40 00H = aa x 128+bb - 64 x 128.  
8
9
10  
11  
12  
13  
14  
15  
Data marked “Use nibbled data” is expressed in hexadecimal in 4-bit units. A  
value expressed as a 2-byte nibble 0a 0bH has the value of a x 16+b.  
<Example1> What is the decimal expression of 5AH?  
From the preceding table, 5AH = 90  
<Example2> What is the decimal expression of the value 12 34H  
given as hexadecimal for each 7 bits?  
From the preceding table, since 12H = 18 and 34H = 52  
Upper Partial2 On, Upper Partial1 On,  
Lower Partial2 On,Lower Partial1 On  
18 x 128+52 = 2356  
<Example3> What is the decimal expression of the nibbled value  
0A 03 09 0D?  
4. Supplementary Material  
From the preceding table, since 0AH = 10, 03H = 3, 09H = 9, 0DH = 13  
Decimal and Hexadecimal Table  
((10 x 16+3) x 16+9) x 16+13 = 41885  
(An “H” is appended to the end of numbers in hexadecimal notation.)  
In MIDI documentation, data values and addresses/sizes of Exclusive messages,  
etc. are expressed as hexadecimal values for each 7 bits.  
<Example4> What is the nibbled expression of the decimal value  
1258?  
The following table shows how these correspond to decimal numbers.  
16 ) 1258  
D
0
H
D
H
D
H
D
96  
97  
98  
99  
100  
101  
102  
H
16 )  
16 )  
78 ...10  
4 ...14  
0 ... 4  
00H  
01H  
02H  
03H  
04H  
05H  
06H  
32  
33  
34  
35  
36  
37  
38  
20H  
21H  
22H  
23H  
24H  
25H  
26H  
64  
65  
66  
67  
68  
69  
70  
40H  
41H  
42H  
43H  
44H  
45H  
46H  
60H  
61H  
62H  
63H  
64H  
65H  
66H  
1
2
3
4
5
6
Since from the preceding table, 0 = 00H, 4 = 04H, 14 = 0EH, 10 = 0AH, the result is:  
00 04 0E 0AH.  
95  
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MUSIC SOFTWARE  
Model: VC-1  
Date : January 10, 2005  
Version : 1.10  
MIDI Implementation Chart  
Transmitted  
Recognized  
Remarks  
Function...  
Default  
Basic  
Channel  
1–16  
1–16  
1–16  
1–16  
Changed  
Default  
Messages  
Mode 3  
Omni Off, Poly  
Mode 3  
Mono, Poly,  
Mode  
Omni Off  
Altered  
Mode 1 Mode 3  
Mode 2 Mode 4  
**************  
Note  
Number :  
X
0–127  
12–108  
True Voice  
**************  
Note ON  
Note OFF  
X
X
O
X
Velocity  
Aftertouch  
Key's  
Ch's  
X
X
X
O
Pitch Bend  
O
O
0, 32  
O
O
O
O
O
O
O
O
* 1  
* 2  
O
X
X
X
X
X
O
X
* 1  
Bank Select  
Modelation  
Portamento Time  
Data Entry  
Volume  
Hold 1  
1
Control  
Change  
5
6, 38  
7
64  
65  
Portamento Switch  
RPN LSB, MSB  
100, 101  
* 2  
* 1  
Program  
Change  
O
*1  
*1  
O
0–63  
: True Number  
**************  
Program Number 1–64  
* 1  
System Exclusive  
O
O
: Song Pos  
X
X
X
X
X
X
System  
Common  
: Song Sel  
: Tune  
System  
Real Time  
: Clock  
: Command  
X
X
X
X
: All Sound Off  
X
X
X
X
O
X
O
O
X
X
O
X
:
Reset all controllers  
: Local ON/OFF  
: All Notes OFF  
: Active Sensing  
: System Reset  
Aux  
Message  
* 1 Can be set to O or X manually, and memorized.  
* 2 RPN = Registered parameter control number.  
RPN#0: Pitch bend sensitivity  
Notes  
RPN#1: Master fine tuning  
Parameter values are given by Fata Entry.  
Mode 1 : OMNI ON, POLY  
Mode 2 : OMNI ON, MONO  
O : Yes  
X : No  
Mode 3 : OMNI OFF, POLY Mode 4 : OMNI OFF, MONO  
96  
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Specifications  
VC-1: V-Card D-50  
Sound Generator  
D-50 Compatible LA (Linear Arithmetic) Synthesis  
Polyphony  
16 voices  
Waveforms  
Synthesizer:  
PCM:  
2
128  
Internal (User) Memory  
Banks:  
8
Patches:  
512  
Preset Memory  
Banks:  
6
Patches:  
384  
*
In the interest of product improvement, the specifications and/or contents of this unit are subject to change without  
prior notice.  
97  
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Destination Bank ................................................................................... 32, 36  
A
B
beep tone ...................................................................................................... 14  
Bend ........................................................................................................ 21, 60  
End Level ......................................................................................... 52, 65, 68  
EndL .................................................................................................. 52, 65, 68  
Exclusive Switch ......................................................................................... 74  
Factory Reset ............................................................................................... 28  
Fine ................................................................................................................ 59  
Fine Tuning of the Lower Tone ................................................................ 25  
C
Chorus Type ................................................................................................ 55  
Coars ............................................................................................................. 59  
Control .......................................................................................................... 73  
Control Setup ............................................................................................... 16  
Cursor Buttons ............................................................................................ 44  
cursor buttons .............................................................................................. 44  
Cutoff Frequency ........................................................................................ 61  
High Frequency ........................................................................................... 55  
High Gain ..................................................................................................... 55  
High Q .......................................................................................................... 55  
HiQ ................................................................................................................ 55  
Hold .............................................................................................................. 21  
Hold Mode ................................................................................................... 21  
I
D
INFO ............................................................................................................. 14  
Initialize ........................................................................................................ 49  
Delay ............................................................................................................. 54  
Delay Time ................................................................................................... 54  
Depth ...................................................................................................... 55, 63  
98  
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K
O
Pitch Modulation ........................................................................................ 53  
Portamento Mode ....................................................................................... 21  
Portamento Time ........................................................................................ 21  
POWER Switch .............................................................................................. 9  
PREVIEW button .......................................................................................... 8  
Prog.C ........................................................................................................... 73  
Program Change Switch ............................................................................ 73  
Pulse Width ........................................................................................... 41, 57  
L
LFO Waveform ............................................................................................ 53  
LFOD .......................................................................................... 53, 58, 69–70  
M
Master Tune ................................................................................................. 72  
MdeOFF ........................................................................................................ 73  
MOD ............................................................................................................. 69  
Mode ................................................................................................. 21–22, 24  
Mode Message OFF mode ......................................................................... 73  
Modulation .................................................................................................. 69  
N
Naming ......................................................................................................... 26  
No. ................................................................................................................. 36  
Number ........................................................................................................ 12  
NUMBER KEY ............................................................................................... 8  
99  
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Index  
TVF ENV ...................................................................................................... 63  
R
Receive Channel in Separate Mode .......................................................... 25  
Reso ............................................................................................................... 62  
S
SPL-US .......................................................................................................... 20  
Struct ............................................................................................................. 50  
UTune ........................................................................................................... 25  
V
T
WG Form ...................................................................................................... 57  
WG Mod ....................................................................................................... 60  
WG Modulation .......................................................................................... 60  
WG PITCH ................................................................................................... 59  
WG Waveform ............................................................................................ 57  
WHOLE ........................................................................................................ 20  
Whole Solo ................................................................................................... 20  
WHOL-S ....................................................................................................... 20  
Work Area .................................................................................................... 37  
Time 2 ............................................................................................... 52, 64, 67  
Time 3 ............................................................................................... 52, 64, 67  
Time 4 ..................................................................................................... 52, 64  
Time 5 ..................................................................................................... 64, 68  
Time Variant Amplifier .............................................................................. 66  
Time Variant Filter ...................................................................................... 61  
TKF .................................................................................................... 51, 63, 67  
Tone .............................................................................................................. 39  
Tone Balance ................................................................................................ 20  
Tone Copy .................................................................................................... 46  
100  
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