Roland Electronic Keyboard JUNO G User Guide

Owner’s Manual  
Thank you, and congratulations on your choice of the Roland JUNO-G.  
2B0e1afore using this unit, carefully read the sections entitled: “USING THE UNIT SAFELY”  
and “IMPORTANT NOTES” (p. 2; p. 4). These sections provide important information  
concerning the proper operation of the unit. Additionally, in order to feel assured that  
you have gained a good grasp of every feature provided by your new unit, Owner’s  
manual should be read in its entirety. The manual should be saved and kept on hand as  
a convenient reference.  
Conventions Used in This Manual  
Operating buttons are enclosed by square brackets [ ]; e.g., [REC].  
Reference pages are indicated by (p. **).  
The following symbols are used.  
This indicates an important note; be sure to read it.  
This indicates a memo regarding the setting or function; read it as desired.  
This indicates a useful hint for operation; read it as necessary.  
This indicates information for your reference; read it as necessary.  
This indicates an explanation of a term; read it as necessary.  
985  
*
The explanations in this manual include illustrations that depict what should typically be shown by the display. Note, however, that your  
unit may incorporate a newer, enhanced version of the system (e.g., includes newer sounds), so what you actually see in the display may  
not always match what appears in the manual.  
2C0o2 pyright © 2006 ROLAND CORPORATION  
All rights reserved. No part of this publication may be reproduced in any form without the  
written permission of ROLAND CORPORATION.  
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For the U.K.  
IMPORTANT: THE WIRES IN THIS MAINS LEAD ARE COLOURED IN ACCORDANCE WITH THE FOLLOWING CODE.  
BLUE:  
NEUTRAL  
BROWN: LIVE  
As the colours of the wires in the mains lead of this apparatus may not correspond with the coloured markings identifying  
the terminals in your plug, proceed as follows:  
The wire which is coloured BLUE must be connected to the terminal which is marked with the letter N or coloured BLACK.  
The wire which is coloured BROWN must be connected to the terminal which is marked with the letter L or coloured RED.  
Under no circumstances must either of the above wires be connected to the earth terminal of a three pin plug.  
USING THE UNIT SAFELY  
The  
symbol alerts the user to important instructions  
Used for instructions intended to alert  
the user to the risk of death or severe  
injury should the unit be used  
improperly.  
or warnings.The specific meaning of the symbol is  
determined by the design contained within the  
triangle. In the case of the symbol at left, it is used for  
general cautions, warnings, or alerts to danger.  
Used for instructions intended to alert  
the user to the risk of injury or material  
damage should the unit be used  
improperly.  
The  
symbol alerts the user to items that must never  
be carried out (are forbidden). The specific thing that  
must not be done is indicated by the design contained  
within the circle. In the case of the symbol at left, it  
means that the unit must never be disassembled.  
* Material damage refers to damage or  
other adverse effects caused with  
respect to the home and all its  
furnishings, as well to domestic  
animals or pets.  
The symbol alerts the user to things that must be  
carried out. The specific thing that must be done is  
indicated by the design contained within the circle. In  
the case of the symbol at left, it means that the power-  
cord plug must be unplugged from the outlet.  
001  
006  
Before using this unit, make sure to read the instruc-  
tions below, and the Owner’s Manual.  
When using the unit with a stand (KS-12) recommended  
by Roland, the rack or stand must be carefully placed so it  
is level and sure to remain stable. If not using a rack or  
stand, you still need to make sure that any location you  
choose for placing the unit provides a level surface that  
will properly support the unit, and keep it from wobbling.  
..........................................................................................................  
002dDo not open or perform any internal modifications on  
the unit or its AC adaptor. (The only exception would be  
where this manual provides specific instructions which  
should be followed in order to put in place user-  
installable options; see p. 174, p. 176.)  
..........................................................................................................  
008c Be sure to use only the AC adaptor supplied with the  
unit. Also, make sure the line voltage at the installation  
matches the input voltage specified on the AC adaptor’s  
body. Other AC adaptors may use a different polarity,  
or be designed for a different voltage, so their use could  
result in damage, malfunction, or electric shock.  
..........................................................................................................  
003  
Do not attempt to repair the unit, or replace parts within it  
(except when this manual provides specific instructions  
directing you to do so). Refer all servicing to your retailer,  
the nearest Roland Service Center, or an authorized  
Roland distributor, as listed on the “Information” page.  
..........................................................................................................  
008eUse only the attached power-supply cord. Also, the  
..........................................................................................................  
supplied power cord must not be used with any other  
device.  
004  
Never use or store the unit in places that are:  
..........................................................................................................  
• Subject to temperature extremes (e.g., direct sunlight  
in an enclosed vehicle, near a heating duct, on top of  
heat-generating equipment); or are  
009  
Do not excessively twist or bend the power cord, nor  
place heavy objects on it. Doing so can damage the cord,  
producing severed elements and short circuits.  
Damaged cords are fire and shock hazards!  
• Damp (e.g., baths, washrooms, on wet floors); or are  
• Humid; or are  
..........................................................................................................  
• Exposed to rain; or are  
010  
• Dusty; or are  
This unit, either alone or in combination with an  
amplifier and headphones or speakers, may be capable  
of producing sound levels that could cause permanent  
hearing loss. Do not operate for a long period of time at  
a high volume level, or at a level that is uncomfortable.  
If you experience any hearing loss or ringing in the ears,  
you should immediately stop using the unit, and consult  
an audiologist.  
• Subject to high levels of vibration.  
..........................................................................................................  
005  
This unit should be used only with a stand (KS-12) that  
is recommended by Roland.  
2
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011  
Do not allow any objects (e.g., flammable material,  
coins, pins); or liquids of any kind (water, soft drinks,  
etc.) to penetrate the unit. When you install the Wave  
Expansion Board (SRX series) or memory (DIMM),  
please be careful particularly.  
101bThe unit and the AC adaptor should be located so their  
location or position does not interfere with their proper  
ventilation.  
..........................................................................................................  
101c This (JUNO-G) for use only with Roland stand (KS-12).  
Use with other stands is capable of resulting in instability  
causing possible injury.  
..........................................................................................................  
012bImmediately turn the power off, remove the AC adaptor  
..........................................................................................................  
from the outlet, and request servicing by your retailer,  
the nearest Roland Service Center, or an authorized  
Roland distributor, as listed on the “Information” page  
when:  
102c Always grasp only the plug on the AC adaptor cord  
when plugging into, or unplugging from, an outlet or  
this unit.  
..........................................................................................................  
• The AC adaptor, the power-supply cord, or the plug  
has been damaged; or  
103bAt regular intervals, you should unplug the AC adaptor  
• If smoke or unusual odor occurs  
and clean it by using a dry cloth to wipe all dust and  
other accumulations away from its prongs. Also,  
disconnect the power plug from the power outlet  
whenever the unit is to remain unused for an extended  
period of time. Any accumulation of dust between the  
power plug and the power outlet can result in poor  
insulation and lead to fire.  
• Objects have fallen into, or liquid has been spilled  
onto the unit; or  
• The unit has been exposed to rain (or otherwise has  
become wet); or  
• The unit does not appear to operate normally or  
exhibits a marked change in performance.  
..........................................................................................................  
..........................................................................................................  
104  
013  
Try to prevent cords and cables from becoming  
entangled. Also, all cords and cables should be placed  
so they are out of the reach of children.  
In households with small children, an adult should  
provide supervision until the child is capable of  
following all the rules essential for the safe operation of  
the unit.  
..........................................................................................................  
106  
..........................................................................................................  
Never climb on top of, nor place heavy objects on the  
unit.  
014  
Protect the unit from strong impact.  
(Do not drop it!)  
..........................................................................................................  
107c Never handle the AC adaptor or its plugs with wet  
..........................................................................................................  
015  
hands when plugging into, or unplugging from, an  
outlet or this unit.  
Do not force the unit’s power-supply cord to share an  
outlet with an unreasonable number of other devices. Be  
especially careful when using extension cords—the total  
power used by all devices you have connected to the  
extension cord’s outlet must never exceed the power  
rating (watts/amperes) for the extension cord. Excessive  
loads can cause the insulation on the cord to heat up and  
eventually melt through.  
..........................................................................................................  
108bBefore moving the unit, disconnect the AC adaptor and  
all cords coming from external devices.  
..........................................................................................................  
109bBefore cleaning the unit, turn off the power and unplug  
016  
Before using the unit in a foreign country, consult with  
your retailer, the nearest Roland Service Center, or an  
authorized Roland distributor, as listed on the “Infor-  
mation” page.  
..........................................................................................................  
110bWhenever you suspect the possibility of lightning in  
your area, disconnect the AC adaptor from the outlet.  
..........................................................................................................  
..........................................................................................................  
022bAlways turn the unit off and unplug the AC adaptor  
115aInstall only the specified circuit board(s) (SRX series,  
before attempting installation of the circuit board (SRX  
series; p. 174, DIMM; p. 176).  
DIMM). Remove only the specified screws (p. 174, p.  
176).  
..........................................................................................................  
..........................................................................................................  
023  
118aShould you remove the ground terminal screw or  
DO NOT play a CD-ROM disc on a conventional audio  
CD player. The resulting sound may be of a level that  
could cause permanent hearing loss. Damage to  
speakers or other system components may result.  
screws that fasten the bottom cover or the PC card  
protector, keep them in a safe place out of children’s  
reach, so there is no chance of them being swallowed  
accidentally.  
3
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IMPORTANT NOTES  
291a  
In addition to the items listed under “USING THE UNIT SAFELY” on page 2–3, please read and observe the following:  
Power Supply  
Repairs and Data  
301 Do not connect this unit to same electrical outlet that is being  
452 Please be aware that all data contained in the unit’s memory may  
used by an electrical appliance that is controlled by an inverter  
(such as a refrigerator, washing machine, microwave oven, or air  
conditioner), or that contains a motor. Depending on the way in  
which the electrical appliance is used, power supply noise may  
cause this unit to malfunction or may produce audible noise. If it  
is not practical to use a separate electrical outlet, connect a power  
supply noise filter between this unit and the electrical outlet.  
be lost when the unit is sent for repairs. Important data should  
always be backed up on a memory card, or written down on  
paper (when possible). During repairs, due care is taken to avoid  
the loss of data. However, in certain cases (such as when circuitry  
related to memory itself is out of order), we regret that it may not  
be possible to restore the data, and Roland assumes no liability  
concerning such loss of data.  
302 The AC adaptor will begin to generate heat after long hours of  
consecutive use. This is normal, and is not a cause for concern.  
Additional Precautions  
307 Before connecting this unit to other devices, turn off the power to  
all units. This will help prevent malfunctions and/or damage to  
speakers or other devices.  
551 Please be aware that the contents of memory can be irretrievably  
lost as a result of a malfunction, or the improper operation of the  
unit. To protect yourself against the risk of loosing important  
data, we recommend that you periodically save a backup copy of  
important data you have stored in the unit’s memory on a  
memory card.  
Placement  
351 Using the unit near power amplifiers (or other equipment  
552 Unfortunately, it may be impossible to restore the contents of  
data that was stored on a memory card or unit’s memory once it  
has been lost. Roland Corporation assumes no liability  
concerning such loss of data.  
containing large power transformers) may induce hum. To  
alleviate the problem, change the orientation of this unit; or move  
it farther away from the source of interference.  
352a  
553 Use a reasonable amount of care when using the unit’s buttons,  
This device may interfere with radio and television reception. Do  
not use this device in the vicinity of such receivers.  
sliders, or other controls; and when using its jacks and  
connectors. Rough handling can lead to malfunctions.  
352b  
Noise may be produced if wireless communications devices, such  
554 Never strike or apply strong pressure to the display.  
as cell phones, are operated in the vicinity of this unit. Such noise  
could occur when receiving or initiating a call, or while  
conversing. Should you experience such problems, you should  
relocate such wireless devices so they are at a greater distance  
from this unit, or switch them off.  
556 When connecting / disconnecting all cables, grasp the connector  
itself—never pull on the cable. This way you will avoid causing  
shorts, or damage to the cable’s internal elements.  
354a  
558a  
Do not expose the unit to direct sunlight, place it near devices  
To avoid disturbing your neighbors, try to keep the unit’s volume  
at reasonable levels. You may prefer to use headphones, so you  
do not need to be concerned about those around you (especially  
when it is late at night).  
that radiate heat, leave it inside an enclosed vehicle, or otherwise  
subject it to temperature extremes. Excessive heat can deform or  
discolor the unit.  
355b  
559a  
When moved from one location to another where the temper-  
When you need to transport the unit, package it in the box  
ature and/or humidity is very different, water droplets (conden-  
sation) may form inside the unit. Damage or malfunction may  
result if you attempt to use the unit in this condition. Therefore,  
before using the unit, you must allow it to stand for several  
hours, until the condensation has completely evaporated.  
(including padding) that it came in, if possible. Otherwise, you  
will need to use equivalent packaging materials.  
561 Use only the specified expression pedal (EV-5; sold separately).  
By connecting any other expression pedals, you risk causing  
malfunction and/or damage to the unit.  
562 Use a cable from Roland to make the connection. If using some other  
358 Do not allow objects to remain on top of the keyboard. This can  
be the cause of malfunction, such as keys ceasing to produce  
sound.  
360 Depending on the material and temperature of the surface on which  
make of connection cable, please note the following precautions.  
• Some connection cables contain resistors. Do not use cables  
that incorporate resistors for connecting to this unit. The use  
of such cables can cause the sound level to be extremely low,  
or impossible to hear. For information on cable specifications,  
contact the manufacturer of the cable.  
you place the unit, its rubber feet may discolor or mar the surface.  
You can place a piece of felt or cloth under the rubber feet to  
prevent this from happening. If you do so, please make sure that the  
unit will not slip or move accidentally.  
566b  
The sensitivity of the D Beam controller will change depending  
on the amount of light in the vicinity of the unit. If it does not  
function as you expect, adjust the sensitivity as appropriate for  
the brightness of your location.  
Maintenance  
401a  
For everyday cleaning wipe the unit with a soft, dry cloth or one that  
has been slightly dampened with water. To remove stubborn dirt,  
use a cloth impregnated with a mild, non-abrasive detergent. After-  
wards, be sure to wipe the unit thoroughly with a soft, dry cloth.  
402 Never use benzine, thinners, alcohol or solvents of any kind, to  
avoid the possibility of discoloration and/or deformation.  
4
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IMPORTANT NOTES  
220 All product names mentioned in this document are trade-  
marks or registered trademarks of their respective owners.  
Before Using Cards  
*
230 SmartMedia is a trademark of Toshiba Corp.  
Using Memory Cards (p. 178)  
*
704 Carefully insert the memory card all the way in—until it is firmly  
234  
in place.  
*
CompactFlash and  
Corporation and licensed by CompactFlash association.  
are trademarks of SanDisk  
705 Never touch the terminals of the memory card. Also, avoid  
getting the terminals dirty.  
*
235 Roland Corporation is an authorized licensee of the  
707 This unit’s PC card slot accepts CompactFlash memory cards.  
CompactFlashand CF logo (  
) trademarks.  
Microdrive storage media are not compatible.  
708 CompactFlash and SmartMedia (3.3 V) are constructed using  
precision components; handle the cards carefully, paying  
particular note to the following.  
• To prevent damage to the cards from static electricity, be sure  
to discharge any static electricity from your own body before  
handling the cards.  
• Do not touch or allow metal to come into contact with the  
contact portion of the cards.  
• Do not bend, drop, or subject cards to strong shock or  
vibration.  
• Do not keep cards in direct sunlight, in closed vehicles, or  
other such locations (storage temperature: -25 to 85˚ C).  
• Do not allow cards to become wet.  
• Do not disassemble or modify the cards.  
Handling CD-ROMs  
801 Avoid touching or scratching the shiny underside (encoded  
surface) of the disc. Damaged or dirty CD-ROM discs may not be  
read properly. Keep your discs clean using a commercially  
available CD cleaner.  
Copyright  
851 Unauthorized recording, distribution, sale, lending, public  
performance, broadcasting, or the like, in whole or in part, of a  
work (musical composition, video, broadcast, public perfor-  
mance, or the like) whose copyright is held by a third party is  
prohibited by law.  
853 Do not use this unit for purposes that could infringe on a  
copyright held by a third party. We assume no responsibility  
whatsoever with regard to any infringements of third-party  
copyrights arising through your use of this unit.  
5
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Front Panel................................................................................................................................................. 11  
About Audio Track Recording............................................................................................................... 22  
Using the Category Group Buttons to Select Patches ......................................................................... 26  
Selecting the Tones That Will Sound (Tone On/Off).......................................................................... 29  
How to Make Patch Settings................................................................................................................... 30  
Creating a Rhythm Set .........................................................................49  
How to Make Rhythm Set Settings........................................................................................................ 49  
Saving Rhythm Sets You’ve Created (Write) ....................................................................................... 51  
Functions of Rhythm Set Parameters .................................................................................................... 52  
Playing in Performance Mode..............................................................58  
Displaying PERFORM PLAY Screen..................................................................................................... 58  
6
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Saving a Performance You’ve Created (Write) .................................................................................... 63  
Control Pedal ............................................................................................................................................ 72  
Creating an Arpeggio Style (Arpeggio Style Edit) .............................................................................. 75  
About Rhythm Patterns........................................................................................................................... 79  
Using Rhythm Groups............................................................................................................................. 79  
Rhythm Pattern Settings.......................................................................................................................... 80  
Creating a List of Frequently Used Patches, Performances, or Songs  
Registering a Song.................................................................................................................................... 83  
Loading and Playing a Song (Load Play).............................................................................................. 84  
Playing MIDI Tracks Immediately (Quick Play) ................................................................................. 84  
Various Playback Methods ..................................................................................................................... 85  
Recording a Song (MIDI Track)............................................................87  
Before You Record a New MIDI Track.................................................................................................. 87  
Recording Your Performance as You Play It (Realtime Recording) ................................................. 88  
Inputting Data One Step at a Time (Step Recording).......................................................................... 92  
7
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Editing Sequencer Data Over the Specified Range (Track Edit) ....................................................... 97  
Recording an Audio Track (SOLO/RE-SAMPLING)....................................................................... 105  
Editing Audio Tracks (AUDIO TRACK Screen)................................................................................ 108  
Saving a Song (Save) .............................................................................................................................. 113  
Applying Effects in Performance Mode.............................................................................................. 127  
Making Reverb Settings......................................................................................................................... 155  
Mastering Effect...................................................................................................................................... 156  
Settings Common to All Modes (System Function) ........................157  
Initializing a Memory Card (Card Format) ........................................................................................ 164  
File-Related Functions (File Utility)...................................................165  
Basic Procedure....................................................................................................................................... 165  
Copying a File (Copy)............................................................................................................................ 166  
Deleting a File (Delete) .......................................................................................................................... 166  
Moving a File (Move)............................................................................................................................. 166  
Initializing a Memory Card (Card Format) ........................................................................................ 166  
8
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Transferring Files to or from Your Computer (Storage Mode) ....................................................... 167  
About PC Mode ...................................................................................................................................... 170  
Connection Example.............................................................................................................................. 172  
Cautions When Installing a Wave Expansion Board ........................................................................ 174  
Precautions for Expanding Memory ................................................................................................... 176  
Checking that memory is installed correctly...................................................................................... 177  
Writing data to the card......................................................................................................................... 178  
MIDI Implementation...........................................................................210  
MIDI Implementation Chart ................................................................241  
Specifications......................................................................................243  
Index.....................................................................................................244  
9
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Main Features  
The JUNO-G is a high-quality synthesizer with professional sounds  
and playability. It features the latest sound generator, a variety of  
effects, and a song recorder with audio tracks, all combined into an  
easy-to-use instrument. The features listed below make the JUNO-G  
a great choice for any style of music, in applications ranging from  
stage performance to composition and arranging.  
Versatile sound control functionality  
In addition to a D Beam controller, the JUNO-G provides a wide  
range of controllers, such as the sound modify knobs and a hold  
pedal jack that can detect half-damper operations. The JUNO-G  
gives you complete control over your on-stage sound.  
Plenty of external interfacing  
The latest sound engine with 128-  
voice polyphony  
The rear panel USB connector supports both file transfer and USB-  
MIDI, and can be switched as desired. There’s also a PC card slot  
that can accommodate SmartMedia or CompactFlash via a  
commercially available adaptor. You can use a card to store as much  
as 1 GB of data (when using CompactFlash).  
The JUNO-G provides 128 voices of polyphony—the standard for  
the new era. You can layer complex sounds and enjoy multitrack  
recording using the song recorder.  
Support for wave expansion boards  
JUNO-G Editor/Librarian is included  
To supplement the numerous patches that use the carefully selected  
high quality waves built into the JUNO-G, you can install one wave  
expansion board to add more waveform data. Depending on your  
needs and your favorite musical styles, you can choose one board  
from the wide variety of professionally acclaimed Roland SRX series  
boards now available.  
Dedicated editor/librarian software is included, letting you edit and  
manage JUNO-G sounds from the large screen of your computer.  
V-LINK functionality  
V-LINK allows you to synchronize music and video, opening up  
completely new performance possibilities.  
If you use the JUNO-G in conjunction with a V-LINK compatible  
video device (such as the Edirol motion dive .tokyo Performance  
Package, DV-7PR, PR-50, or V-4), you’ll be able to control the images  
using the same operations as when playing music on the JUNO-G.  
Song recorder with audio tracks  
The built-in song recorder provides four dedicated audio tracks  
(stereo) in addition to the MIDI tracks (16 parts). This lets you create  
songs that contain audio acquired from a performing vocalist or  
guitarist in combination with the music produced by the internal  
sound generator.  
General MIDI/GM2 compatibility  
The JUNO-G is compatible with General MIDI/GM2, and is able to  
play back music data that complies with the General MIDI/GM2  
standard (General MIDI scores).  
The MIDI track section provides a high-resolution 16-part (MIDI)  
sequencer that’s designed with features like loop recording so that  
you can record non-stop without interrupting your musical  
imagination.  
The audio track section contains 4 MB of memory as standard  
(corresponding to approximately 23.5 seconds of stereo recording).  
You can add DIMM memory (up to 512 MB) to expand the recording  
capacity to a maximum of 51 minutes (stereo). In addition to audio  
phrases you record on the JUNO-G, you can also import audio files  
(in WAV or AIFF format) from your PC and use them as audio track  
phrases.  
Live Setting function  
The Live Setting function allows you to memorize settings and recall  
them as your live set progresses, guaranteeing that your  
performance will go smoothly.  
Sample Patch function  
This function lets you recall audio phrases from the audio tracks and  
play them on the keyboard just like patches or rhythm sets.  
Powerful effects including mastering  
functionality  
The JUNO-G provides three multi-effects processors (78 types), plus  
independent chorus and reverb processors. There’s a mastering  
effect, indispensable for adding the final touch to your production,  
bringing your sound CD-master level impact and audio quality.  
10  
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Panel Descriptions  
Front Panel  
fig.Front  
1
3
4
8
9
2
5
6
7
10  
or lower the keyboard range in steps of a semitone (p. 29).  
1
D BEAM  
OCTAVE [UP] [DOWN]  
Transposes the pitch of the keyboard in 1 octave units (p. 28).  
Switches D Beam function on/off. You can apply a variety of effects  
to sounds simply by moving your hand (p. 69).  
[SOLO SYNTH]  
Play the JUNO-G as a monophonic synthesizer (p. 70).  
4
EDIT  
[PATCH]  
Make patch-related settings (p. 30).  
[ACTIVE EXPRESS]  
Play the JUNO-G as a active expression (p. 71).  
[EFFECTS]  
[ASSIGNABLE]  
modify the sound in realtime (p. 71).  
Make effect-related settings (p. 125).  
[MENU]  
*
Hold down [SHIFT] and press one of the corresponding buttons to  
access the D BEAM setting screen.  
Opens the MENU. The contents of the menu will depend on the  
current mode.  
[SONG]  
2
Press this button to edit the entire song or to edit MIDI tracks. Also,  
Song List screen (p. 84, p. 87, p. 94).  
VOLUME Knob  
Adjusts the overall volume that is output from the rear panel  
[AUDIO]  
This button accesses the Sample Edit screen. Also, this button is  
pressed to toggle between the Sample Edit screen and the Sample  
List screen (p. 117).  
[V-LINK]  
Switches the V-LINK function on/off (p. 172).  
Press this button to access the V-LINK setting screen.  
[WRITE]  
Save edited settings into internal memory or a memory card (p. 32,  
p. 51, p. 63, p. 76, p. 78, p. 124).  
3
MODE  
[PATCH]  
Enter Patch mode (p. 25).  
5
[PERFORM]  
[ARPEGGIO]  
View the Performance mode’s Play screen (p. 58).  
Switches the ARPEGGIO on/off. The arpeggio setting screen will  
appear when you turn this on (p. 73).  
[LIVE SETTING]  
View the LIVE SETTING screen (p. 83).  
[CHORD MEMORY]  
Switches the CHORD MEMORY on/off. The chord memory setting  
screen will appear when you turn this on (p. 77).  
[USB]  
Accesses the USB function select screen (p. 167).  
[PART MIXER]  
View the Performance mode’s Mixer screen (p. 58).  
6
Display  
[AUDITION]  
This displays information regarding the operation you are  
performing.  
Hold down this button to audition the currently selected sound (p. 28).  
[TRANSPOSE]  
By holding down [TRANSPOSE] and pressing [+] [-], you can raise  
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Panel Descriptions  
[RHYTHM PATTERN]  
This button accesses the Rhythm Pattern playback screen (p. 79).  
[STOP]  
Controls song recorder stop.  
[PART SELECT/TONE SW/SEL]  
When you press this button so it’s lit, the category group buttons  
will operate as part select, tone switch, or tone select buttons.  
[PLAY]  
*
While stopped, you can hold down [SHIFT] and Press [PLAY] to  
perform MIDI Update (p. 86).  
[RHYTHM]–[BASS]  
These are the category group buttons (only in Patch mode).  
[REC]  
p. 105). If you press this button while recording a MIDI track, the  
Function Buttons  
([F1 (KBD/ORG)]–[F6 (VOCAL/PAD)])  
The row of six buttons below the display are used to carry out  
various functions during editing and other tasks. The functions of  
these buttons will depend on the screen that you’ve selected (p. 23).  
9
SOUND MODIFY  
Turn these knobs to adjust the sound in real time or to edit  
parameter values.  
7
Pressing the button located at the left of knobs 1–4 will change the  
illumination status of the indicators located above the button, and  
will change the function of knobs 1–4 (p. 30).  
VALUE Dial  
the VALUE dial, the value will change in greater increments (p. 24).  
*
In the performance mode, this button doesn’t function.  
[DEC], [INC]  
The CUTOFF knob and RESONANCE knob are dedicated to  
controlling Cutoff Frequency and Resonance (p. 30).  
This is used to modify values. If you keep on holding down one  
button while pressing the other, the value change accelerates. If you  
press one of these buttons while holding down [SHIFT], the value  
will change in bigger increments (p. 24).  
10  
[
], [ ], [ ], [ ]  
Pitch Bend/Modulation Lever  
This allows you to control pitch bend or apply vibrato (p. 16).  
Moves the cursor location up/down/left/right (p. 24).  
[SHIFT]  
This button is used in conjunction with other buttons to execute  
various functions.  
[EXIT]  
Return to the previous screen, or close the currently open window.  
aborted.  
[ENTER]  
Use this button to execute an operation.  
8
SONG RECORDER  
[AUDIO TRACK]  
This button accesses the Audio Track screen (p. 104, p. 108).  
[TEMPO]  
Sets the tempo (BPM) (p. 73, p. 79, p. 85, p. 88).  
[LOOP]  
Turns Loop Play on/off. The loop setting screen will appear when  
you turn this on (p. 86, p. 95).  
AUDIO IN Slider  
This adjusts the AUDIO INPUT level. If you hold down [SHIFT]  
while operating this slider, the Input Setting screen will appear (p.  
104).  
TRACK A1–A4 Sliders  
These sliders adjust the volume of each audio track (stereo).  
[BWD], [FWD]  
Moves the song position to the first beat of the previous or next  
measure (p. 85).  
*
While playback is stopped, you can hold down [STOP] and press  
[BWD] to return the song position to the beginning of the song. If you  
press this during playback, you will return to the beginning of the  
song and stop.  
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Panel Descriptions  
Rear Panel  
fig.Rear  
1
2
3
4
5
AUDIO INPUT Jacks (L (MONO)/MIC, R)  
Accept input of audio signals in stereo (L/R) from external devices.  
If you want to use mono input, connect to the L jack. When  
1
LCD CONTRAST Knob  
This knob adjusts the contrast of the top panel display.  
recording from a mic, connect it to the L jack  
926a  
*
When connection cables with resistors are used, the volume level of  
equipment connected to the AUDIO INPUT jacks may be low. If this  
happens, use connection cables that do not contain resistors, such as  
those from the Roland PCS series.  
USB Connector  
This connector lets you use a USB cable to connect your computer to  
the JUNO-G (p. 167, p. 170).  
OUTPUT A (MIX) Jacks (L (MONO)/1, R/2)  
These jacks output the audio signal to the connected mixer/amplifier  
system in stereo. For mono output, use the L jack (p. 14).  
2
PC CARD Slot  
A memory card can be inserted here (p. 178).  
*
You can also use these to output each part independently.  
930  
OUTPUT B Jacks (L/3, R/4)  
These jacks output the audio signal to the connected mixer/amplifier  
system in stereo.  
*
Never insert or remove a memory card while this unit’s power is on.  
Doing so may corrupt the unit’s data or the data on the memory card.  
931  
*
Carefully insert the memory card all the way in—until it is firmly in  
place.  
*
You can also use these to output each part independently.  
PHONES Jack  
This is the jack for connecting headphones (sold separately) (p. 14).  
3
These connectors can be connected to other MIDI devices to receive  
and transmit MIDI messages.  
5
Cord Hook  
Anchor the cord of the AC adaptor (p. 14).  
CONTROL PEDAL Jack  
You can connect optional expression pedals (EV-5, etc.) to these  
jacks. By assigning a desired function to a pedal, you can use it to  
also connect optional pedal switches (DP series etc.) to sustain sound  
DC IN Jack  
Connect the AC adaptor here (p. 14).  
Be sure to use only the supplied AC adaptor.  
(p. 16).  
POWER ON Switch  
925  
Press to turn the power on/off (p. 15).  
*
Use only the specified expression pedal (EV-5; sold separately). By  
connecting any other expression pedals, you risk causing malfunction  
and/or damage to the unit.  
Ground Terminal  
927  
Depending on the circumstances of a particular setup, you may  
HOLD PEDAL Jack  
An optional pedal switch (DP series etc.) can be connected to this  
jack for use as a hold pedal (p. 16).  
This can also be set so it supports the use of half-pedaling  
techniques. So, after connecting an optional expression pedal (DP-8/  
10), you can employ pedal work to achieve even finer control in  
experience a discomforting sensation, or perceive that the surface  
feels gritty to the touch when you touch this device, microphones  
connected to it, or the metal portions of other objects, such as guitars.  
This is due to an infinitesimal electrical charge, which is absolutely  
harmless. However, if you are concerned about this, connect the  
ground terminal (see figure) with an external ground. When the unit  
is grounded, a slight hum may occur, depending on the particulars  
of your installation. If you are unsure of the connection method,  
contact the nearest Roland Service Center, or an authorized Roland  
distributor, as listed on the “Information” page.  
4
AUDIO INPUT LEVEL Knob  
Unsuitable places for connection  
This knob adjusts the volume of the input to the AUDIO INPUT. Use  
this knob to make adjustments if the sound is still distorted even  
after you lower the top panel AUDIO IN slider, or conversely if the  
volume is insufficient even after setting the slider to the maximum  
position (p. 104).  
Water pipes (may result in shock or electrocution)  
Gas pipes (may result in fire or explosion)  
Telephone-line ground or lightning rod (may be dangerous in  
the event of lightning)  
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Getting Ready  
Connections  
Since JUNO-G contains no amplifier or speakers, you’ll need to connect it to audio equipment such as a keyboard amplifier, monitor speaker  
system or home stereo, or use headphones to hear its sound.  
In order to fully experience the JUNO-G’s sound, we recommend using a stereo amp/speaker system. If you’re using a mono system, however,  
make your connections to the JUNO-G’s OUTPUT A (MIX) jack L (MONO).  
*
Audio cables are not included with the JUNO-G. You’ll need to provide them.  
921  
To prevent malfunction and/or damage to speakers or other devices, always turn down the volume, and turn off the power on all devices  
before making any connections.  
fig.Connect.e  
to the Power Outlet  
AC adaptor  
Stereo headphones  
Monitor speakers  
(powered)  
Mixer etc.  
Power amp  
924  
To prevent the inadvertent disruption of power to your unit (should the plug be pulled out accidentally), and to avoid applying undue stress  
to the AC adaptor jack, anchor the power cord using the cord hook, as shown in the illustration.  
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Getting Ready  
Turning On/Off the Power  
Adjusting the Display  
941  
Contrast (LCD Contrast)  
*
Once the connections have been completed (p. 14), turn on power to  
your various devices in the order specified. By turning on devices in  
the wrong order, you risk causing malfunction and/or damage to  
speakers and other devices.  
The characters in the display may be difficult to view immediately  
after turning on the JUNO-G’s power or after extended use. If this  
occurs, turn the rear panel LCD CONTRAST knob to make the  
display legible.  
1. Before turning on the JUNO-G’s power, consider these two  
questions:  
Are all devices connected properly?  
Listening to the Demo Songs  
Have the volume controls of the JUNO-G and all connected  
audio devices been turned to their lowest settings?  
The internal demo songs will feature the JUNO-G’s exceptional  
sounds and effects.  
2. Turn on the POWER ON switch located on the rear panel of  
1. Press EDIT [MENU] to open the Top Menu Window.  
the JUNO-G.  
fig.TopMenu  
942  
*
This unit is equipped with a protection circuit. A brief interval (a few  
seconds) after power up is required before the unit will operate normally.  
*
To ensure proper operation of the pitch bend lever, make sure not to  
touch the lever when turning the JUNO-G’s power on.  
2. Press [ ] [ ] to select “7. Demo Play.”  
fig.DemoPlay  
Do not touch!  
3. Turn on the power for any connected audio devices.  
4. While playing the keyboard, gradually raise the volume of  
the JUNO-G and connected devices.  
fig.Volume  
3. Press [ENTER].  
The DEMO MENU screen appears.  
4. Turn the VALUE dial or use [INC] [DEC] to select a song.  
5. Press [ENTER] to start playback.  
Playback will stop automatically when the song ends.  
If you press [F6 (PLAY ALL)], the songs will playback  
successively, beginning from the first.  
*
Press [EXIT] or [STOP] to stop the demo song.  
6. Press [EXIT] to return to the previous screen.  
For the names and copyright information of these demo songs,  
Turning Off the Power  
refer to the JUNO-G’s display.  
981a  
1. Before turning off the power, consider these two questions:  
*
All rights reserved. Unauthorized use of this material for purposes  
other than private, personal enjoyment is a violation of applicable laws.  
Have the volume controls of the JUNO-G and all connected  
audio devices been turned to their lowest settings?  
982  
Have you saved your JUNO-G sounds or other data you’ve created?  
*
No data for the music that is played will be output from MIDI OUT.  
2. Turn off the power for all connected audio devices.  
3. Turn off the POWER ON switch of the JUNO-G.  
When you perform demo playback, any patch or performance  
you may have been editing will be lost.  
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Various Performance Features  
Velocity  
Hold Pedal  
The velocity—the force with which you play the keyboard—can  
affect the volume or timbre of a sound.  
If an optional pedal switch (DP series) is connected to the rear panel  
PEDAL HOLD jack, you can press the pedal to cause notes to sustain  
or “hold” even after their keys have been released.  
fig.HolPdl  
Pitch Bend/Modulation Lever  
While playing the keyboard, move the lever to the left to lower the  
pitch of the currently selected patch, or to the right to raise its pitch  
(pitch bend). You can also apply vibrato by gently pushing the lever  
away from you (modulation).  
If you push the lever away from you and at the same time move it to  
the right or left, you can apply both effects at once.  
fig.Bender.e  
Control Pedal  
Pitch Bend  
Modulation  
If an optional expression pedal or pedal switch (EV-5, DP series) is  
connected to the rear panel PEDAL CONTROL jack, you can use the  
Octave Shift  
pedal to control the volume or various function.  
fig.CtrlPdl  
You can shift the pitch of the keyboard in one-octave units over a  
range of +/-3 octaves.  
In the MODE section, use OCTAVE [DOWN] [UP] to adjust the  
octave shift.  
To return to the original pitch, press both buttons simultaneously.  
Roland  
Transpose  
You can transpose the pitch of the keyboard in semitone steps, over a  
range of G–F# (-5– +6 semitones).  
Hold down MODE [TRANSPOSE] and use [-] [+] to change the  
transposition.  
To return to the original pitch, hold down [TRANSPOSE] and  
press both buttons simultaneously.  
For details on pedal settings, refer to Control Pedal Settings  
(p. 72).  
925  
The Octave Shift and Transpose settings are remembered even  
if you change patches or performances.  
Use only the specified expression pedal or pedal switch (EV-5,  
DP series; sold separately). By connecting any other expression  
pedals, you risk causing malfunction and/or damage to the unit.  
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Overview of the JUNO-G  
How the JUNO-G Is Organized  
Classification of JUNO-G Sound Types  
When using the JUNO-G, you will notice that a variety of different  
categories come into play when working with sounds. What follows  
is a simple explanation of each sound category.  
Basic Structure  
Broadly speaking, the JUNO-G consists of a controller section, a  
sound generator section, and a song recorder section.  
fig.BasicStruct.e  
Tones  
Audio Input  
On the JUNO-G, the tones are the smallest unit of sound. However,  
it is not possible to play a tone by itself. The patch is the unit of  
sound which can be played, and the tones are the basic building  
Sample Event  
Audio Track  
blocks which make up the patch.  
Recording  
fig.Tone.e  
Song Recorder Section  
Playback  
Tone  
Audio Track  
Sample  
LFO 1  
LFO 2  
Resampling  
Sound Generator  
MIDI Track  
Section  
Recording  
Play  
WG  
TVF  
TVA  
Controller Section (controllers such as keyboard, pitch bend lever, etc.)  
Pitch  
Envelope  
TVF  
Envelope  
TVA  
Envelope  
Controller Section  
This section consists of the keyboard, pitch bend/modulation lever,  
panel knobs and buttons, and D Beam controller. It also includes any  
pedals that may be connected to the rear panel. The performance  
information generated when you do things such as press/release a  
key, or depress the hold pedal is converted into MIDI messages and  
sent to the sound generator section, song recorder section, and/or an  
external MIDI device.  
control signal  
audio signal  
Tones consist of the following five components.  
WG (Wave Generator)  
Specifies the PCM waveform (wave) that is the basis of the sound,  
and determines how the pitch of the sound will change.  
The JUNO-G has 1267 different waveforms. All patches built into the  
JUNO-G consist of combinations of tones which are created based on  
these waveforms.  
Sound Generator Section  
The sound generator section produces the sound. It receives MIDI  
messages from the controller section and song recorder section and/  
or from an external MIDI device, generates musical sound according  
to the MIDI messages that were received, and outputs the sound  
from the output jacks or headphones jack.  
*
There are four wave generators for each rhythm tone (percussion  
instrument sounds).  
TVF (Time Variant Filter)  
Specifies how the frequency components of the sound will change.  
Song Recorder Section  
This consists of MIDI tracks, which record keyboard and controller  
operations as MIDI messages, and audio tracks, which record the  
performance data (sample events) used to trigger audio phrases  
(samples). The recorded data is sent to the sound generator section,  
reproducing the performance. MIDI messages recorded on MIDI  
tracks can also be transmitted from the MIDI OUT connector to  
control external MIDI devices.  
TVA (Time Variant Amplifier)  
Specifies the volume changes and the sound’s position in a stereo  
soundfield.  
Envelope  
You use Envelope to initiate changes to occur to a sound over time.  
There are separate envelopes for Pitch, TVF (filter), and TVA  
(volume). For example if you wish to modify the way in which the  
sound attacks or decays over time, you would adjust the TVA  
envelope.  
Audio Track Recording  
Audio track recording lets you capture sound from a CD player or  
microphone connected to the audio input jacks into the sound  
generator section as a sample. Performance data for that sample is  
recorded on the song recorder’s audio track as a sample event.  
The captured sample can be used in an audio track, or used in the  
same way as a sound generator waveform. You can also record the  
performance of the internal sound generator as a sample.  
The JUNO-G can load WAV or AIFF format wave files as samples  
via a USB connection.  
LFO (Low Frequency Oscillator)  
Use the LFO to create cyclic changes (modulation) in a sound. The  
JUNO-G has two LFOs. You can use the LFO to apply an effect to  
either the WG (pitch), the TVF (filter), or the TVA (volume). When  
an LFO is applied to the WG pitch, a vibrato effect is produced.  
When an LFO is applied to the TVF cutoff frequency, a wah effect is  
produced. When an LFO is applied to the TVA volume, a tremolo  
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Overview of the JUNO-G  
effect is produced.  
Performances  
*
LFO is not included in the rhythm tones (percussion instrument  
sounds).  
A performance has a patch or rhythm set assigned to each of the 16  
parts, and can simultaneously handle 16 sounds.  
The JUNO-G’s performances are controlled via two screens; a Play  
screen and a Part Mixer screen (p. 58).  
Patches  
Patches are the basic sound configurations that you play during a  
performance. Each patch can be configured by combining up to four  
tones. How the four tones are combined is determined by the  
Use the PLAY screen if you want to play two or more patches  
together (Layer) or play different patches in separate areas of the  
keyboard (Split).  
Structure Type parameter (p. 35).  
Use the MIXER screen if you want to “mix” by individually  
adjusting the pan and level settings for each of the sixteen parts.  
Because the JUNO-G sound generator can control multiple sounds  
fig.Patch.e  
Patch  
(instruments), it is called a Multi-timbral sound generator.  
fig.Performance.e  
Tone 4  
Tone 3  
Tone 2  
Performance  
LAYER/SPLIT  
MIXER  
Tone 1  
LFO 1  
LFO 2  
Part 16  
WG  
TVF  
TVA  
Part 1  
Patch/  
Rhythm Set  
Pitch  
TVF  
TVA  
Envelope  
Envelope  
Envelope  
Rhythm Sets  
Part  
Rhythm sets are groups of a number of different percussion  
instrument sounds. Since percussion instruments generally do not  
play melodies, there is no need for a percussion instrument sound to  
be able to play a scale on the keyboard. It is, however, more  
important that as many percussion instruments as possible be  
available to you at the same time. Therefore, each key (note number)  
On the JUNO-G, a “part” is something to which you assign a patch  
or rhythm set. In Patch mode you can assign a patch or rhythm set to  
the keyboard. In Performance mode, each performance has sixteen  
parts, and you can assign a patch or rhythm set to each part.  
of a rhythm set will produce a different percussion instrument.  
fig.RhythmSet.e  
Rhythm Set  
Note Number 98 (D7)  
Note Number 97 (C#7)  
Note Number 36 (C2)  
Note Number 35 (B1)  
Rhythm Tone (Percussion instrument sound)  
WG  
TVF  
TVA  
Pitch  
Envelope  
TVF  
Envelope  
TVA  
Envelope  
Each percussion instrument consists of the following four elements.  
(For details, refer to the explanations for “Tones.”)  
WG (Wave Generator): 1–4  
TVF (Time Variant Filter)  
TVA (Time Variant Amplifier)  
Envelope  
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Overview of the JUNO-G  
About Simultaneous Polyphony  
The JUNO-G can play a maximum of 128 sounds simultaneously.  
The following paragraphs discuss what this means, and what will  
happen when more than 128 simultaneous voices are requested from  
the JUNO-G.  
About Memory  
Patch and performance settings are stored in what is referred to as  
memory. There are three kind of memory: temporary, rewritable,  
and non-rewritable.  
fig.04-006.e  
JUNO-G  
Preset (PRST)  
Calculating the Number of Voices  
Being Used  
System  
Rhythm Set  
36  
Performance  
64  
The JUNO-G is able to play up to 128 notes simultaneously. The  
polyphony, or the number of voices (sounds) does not refer only to  
the number of patches actually being played, but changes according  
to the number of tones used in the patches, and the number of waves  
used in the tones. The following method is used to calculate the  
number of sounds used for one patch being played.  
User (USER)  
Preset F (PR-F)  
Preset E (PR-E)  
Patch  
256  
Preset D (PR-D)  
Preset C (PR-C)  
GM (GM2)  
Rhythm Set  
32  
Preset B (PR-B)  
(Number of patches being played) x (Number of tones used by  
patches being played) x (Number of waves used in the tones)  
For example, a patch that combines four tones, each of which use  
two waves, will use eight notes of polyphony at once. Also, when  
counted to obtain the total number of sounds for all parts.  
Patch  
256  
Preset A (PR-A)  
Performance  
64  
Rhythm Set  
9
Patch  
128  
Select  
Select  
* 1  
Select  
Write  
How a Patch Sounds  
Temporary Area  
When the JUNO-G is requested to play more than 128 voices  
simultaneously, currently sounding notes will be turned off to make  
room for newly requested notes. The note with the lowest priority  
will be turned off first. The order of priority is determined by the  
Patch Priority setting (p. 34).  
Select  
Write  
Select  
Patch Priority can be set either to “LAST” or “LOUDEST.” When  
“LAST” is selected, a newly requested note that exceeds the 128  
voice limit will cause the first-played of the currently sounding notes  
currently sounding notes will be turned off. Usually, “LAST” is  
selected.  
CARD Slot  
EXP Slot  
Patch  
Patch  
256  
Rhythm Set  
32  
Rhythm Set  
Performance  
64  
Note Priority in Performance Mode  
Memory Card  
Wave Expansion Board  
Since Performance mode is usually used to play an ensemble  
consisting of several patches, it is important to decide which parts  
take priority. Priority is specified by the Voice Reserve settings (p.  
66). When a note within a patch needs to be turned off to make room  
for a new note, the Patch Priority setting of the patch will apply (p.  
34).  
* 1 The selected Patches/Rhythm Sets cannot be changed.  
Temporary Memory  
Voice Reserve  
This is the area that holds the data for the patch or performance that  
you’ve selected using the panel buttons.  
The JUNO-G has a Voice Reserve function that lets you reserve a  
minimum number of notes that will always be available for each  
part. For example if Voice Reserve is set to “10” for part 16, part 16  
will always have 10 notes of sound-producing capacity available to it  
even if a total of more than 128 notes (total for all parts) are being  
requested. When you make Voice Reserve settings, you need to take  
into account the number of notes you want to play on each part as  
well as the number of tones used by the selected patch (p. 66).  
It is not possible to make Voice Reserve settings that would cause the  
total of all parts to be greater than 64 voices.  
When you play the keyboard or play back a sequence, sound is  
produced based on data in the temporary area. When you edit a  
patch or performance, you do not directly change the data in  
memory; rather, you call up the data into the temporary area, and  
edit it there.  
Settings in the temporary area are temporary, and will be lost when  
the power is turned off or when you select another patch/  
performance. To keep the settings you have changed, you must write  
them into rewritable memory.  
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Overview of the JUNO-G  
Reverb  
Reverb adds the reverberation characteristics of halls or  
auditoriums. Five different types are offered, so you can select and  
use the type that suits your purpose.  
Rewritable Memory  
System Memory  
System memory stores system parameter settings that determine  
how the JUNO-G functions.  
Mastering Effect  
This is a stereo compressor (limiter) that is applied to the final  
output of the JUNO-G. It has independent high, mid, and low  
ranges. Independently for the high-frequency, mid-frequency, and  
low-frequency regions, this compresses any sounds that exceed the  
specified level, making the volume more consistent.  
User Memory  
User memory is the internal memory area that holds patches,  
performances, samples, and performance data.  
Memory Card  
How Effects Units Work in  
Different Modes  
You can use a memory card to store patches, performances, samples,  
and performance data just as you can in User memory.  
In Patch Mode  
Non-Rewritable Memory  
Preset Memory  
Multi-effects can be used individually by each patch and rhythm set.  
Chorus and reverb are each shared by patches and rhythm sets; the  
same effect applies to each tone. Adjusting the signal level to be sent  
to each effects unit (Send Level) provides control over the effect  
Data in Preset memory cannot be rewritten. However, you can call  
up settings from preset memory into the temporary area, modify  
them and then store the modified data in rewritable memory (except  
GM2).  
intensity that’s applied to each tone.  
fig.FXinPatch  
Patch  
TONE  
Multi-Effects  
Wave Expansion Board (SRX Series)  
Chorus  
Reverb  
The JUNO-G can be equipped with a Wave Expansion Board (SRX  
series; sold separately). Wave Expansion Boards contain Wave data,  
as well as patches and rhythm sets that use this Wave data, which  
can be called directly into the temporary area and played.  
*
To each part you can assign either a Patch or a Rhythm Set.  
About the Onboard Effects  
In the Performance Mode  
The multi-effects, chorus and reverb can be set individually for each  
performance. The intensity of each effect will be set for each part.  
When you apply effects in Performance mode, the effect settings of  
the patch or rhythm set assigned to each part will be ignored, and  
the effect settings of the performance will be used. Thus, the effects  
for the same patch or rhythm set may differ when played in Patch  
mode and in Performance mode. However, depending on the  
settings, you can have effect settings for a patch or rhythm set  
assigned to a part applied to the entire performance. In addition,  
when using the multi-effects settings of a performance, you can use  
three different multi-effects simultaneously, depending on the effect  
Effect Types  
The JUNO-G has built-in effect units, and you can independently  
edit each unit’s settings.  
Multi-Effects  
The multi-effects are multi-purpose effects that completely change  
the sound type by changing the sound itself. Contained are 78  
different effects types; select and use the type that suits your aims. In  
addition to effects types composed of simple effects such as  
Distortion, Flanger, and other such effects, you can also set up a  
wide variety of other effects, even connecting effects in series or in  
parallel. Furthermore, while chorus and reverb can be found among  
the multi-effects types, the following chorus and reverb are handled  
with a different system. In Performance mode, three types of multi-  
effect can be used simultaneously; these are referred to as MFX1,  
MFX2, and MFX3. In Patch mode you can use MFX1 and MFX2.  
type.  
fig.FXinPfm.e  
Performance/Multitimbre  
Part 1  
Patch  
Part16  
TONE  
Multi-Effects  
Chorus  
Chorus  
Reverb  
Chorus adds depth and spaciousness to the sound. You can select  
whether to use this as a chorus effect or a delay effect.  
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Overview of the JUNO-G  
What Is a Track?  
Each section of a song which stores musical performance data is  
About the Song Recorder  
The song recorder records performance data from the keyboard and  
controllers and performance data for the samples created by audio  
track recording, and manages this data as a “song.” When you play  
back the song recorder, this performance data is sent to the sound  
generator, causing it to generate sound and reproduce the recorded  
performance.  
called a track.  
MIDI Tracks 1–16  
MIDI tracks record your keyboard playing and controller operations  
as MIDI messages. When you play back a song, the MIDI tracks send  
these recorded MIDI messages to the sound generator, causing it to  
produce sound. MIDI tracks actually plays instruments instead of  
the musician, and since it can record a musical performance, it is a  
tape recorder as well.  
What Is a Song?  
For the JUNO-G, musical performance data for one song or  
composition is referred to as a song. This consists of the  
performance data recorded on the MIDI tracks (MIDI channels 1–16),  
But in reality MIDI tracks doesn’t record sound, but actually the  
steps that cause the sound generator to produce sound, so it offers  
several advantages. Sound quality is always excellent, the equivalent  
of first-generation tape, no matter how many times the data plays  
back; tempo changes have no effect on pitch; detailed editing is  
possible, etc.  
the tempo track, the beat track, and audio tracks 1–4.  
fig.Song.e_71  
Song  
MIDI Tracks  
(.SVQ)  
1
The MIDI tracks can record performance data for sixteen MIDI  
channels. In Performance mode, the sound generator’s sixteen parts  
correspond to the sixteen MIDI channels. In Patch mode, the  
keyboard performance is recorded on MIDI channel 1 and the  
rhythm pattern performance is recorded on MIDI channel 10 (with  
the default settings).  
16  
Tempo Track  
Beat Track  
Sample  
USER  
U2000  
U0002  
U0001  
Audio Tracks 1–4  
AUDIO Tracks  
Setup Mixer  
(.SVA)  
1
2
3
4
Audio tracks handle the samples you’ve captured by audio track  
recording, as well as imported samples.  
CARD  
Referenced  
C7000  
Even if you change the tempo during the song, audio tracks will be  
time-stretched so that they will continue playing in synchronization  
with the song. You can also play back from the middle of a sample.  
Audio tracks do not record the sample itself; they only contain  
information that tells the sound generator to “play USER (or CARD)  
sample number ‘x’ at this point.” (This information is called a  
“sample event.”) This means that even if you delete a sample event  
from the audio track, the sample data itself will remain.  
sample event  
Up to 256 events can be placed in a track.  
C0002  
C0001  
Track settings are stored at the beginning of the song.  
Up to 256 sample events can be placed on each audio track.  
*
Each audio track can play back only one sample at a time. If there are  
overlapping sample events on an audio track, the sample event located  
later will be given priority.  
Tempo Track  
The Tempo track records tempo changes of a song over time. It can  
be used for tempo changes during a song. If a song has the same  
tempo from beginning to end, the Tempo track can be ignored.  
When a song is first recorded on the JUNO-G, a tempo setting at the  
time of recording will be stored at the beginning of the Tempo track.  
Therefore when song playback starts from the beginning, the song  
will always play back at this initial tempo.  
Thus playback tempo is determined by the Tempo track setting. If  
you modify the tempo during playback, the overall tempo of the  
song will be controlled by the setting you make.  
Beat Track  
The Beat track records the time signature of each measure of a song.  
Set the Beat track when recording a new song, or when you want to  
change time signature during a song.  
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Overview of the JUNO-G  
Positions for Storing a Song  
Temporary Area  
About Audio Track Recording  
Audio track recording lets you record external input sources such as  
an audio device or microphone as digital audio data. A sound you  
record can be played as a patch (sample patch), or used as the  
waveform for a patch or drum set. You can also import WAV/AIFF  
format files and use them in the same way.  
The song recorder has an area called Temporary Area that can  
temporarily store one song. So we call this temporary song.  
The song in Temporary Area is volatile and will be lost when the  
power is turned off. To keep a song, you must save it to user  
memory or memory card.  
Samples  
A “sample” is a waveform (a piece of sound) obtained by recording  
an audio track on the JUNO-G. In addition to the actual waveform  
data itself, a sample also contains parameters such as start point,  
loop start, and loop end. The JUNO-G can hold 9,000 samples (User:  
Memory Card/User Memory  
If you want to keep the song in Temporary Area that you recorded  
or edited, you must save it as a song file onto a memory card or into  
user memory. Either method lets you save up to 256 songs.  
A card and user memory can contain two file types. The three-letter  
symbol shown in parentheses ( ) is a file name extension that  
distinguishes the different file types.  
2000, Card: 7000).  
fig.Sample.e  
Sample  
Sample List  
0001 User Sample  
0002  
Song File (.SVQ, .SVA)  
Audio  
Recording  
Added  
automatically  
Each song you create on the JUNO-G is saved as two files; a file with  
a name consisting of the song name and an extension of “.SVQ” (the  
SVQ file), and a file with an extension of “.SVA” (the SVA file). The  
SVQ file contains mainly the data of the MIDI tracks. The SVA file  
contains mainly the audio track data (sample events).  
Drum  
Wave  
(Sample)  
2000  
Where Samples are Stored  
Samples that you record or import are stored in sample memory.  
This sample memory is temporary, and its data will be lost when  
you turn off the power. If you want to keep these samples, you must  
save them to user memory or a memory card.  
Standard MIDI File (.MID)  
Standard MIDI File is a standard file format that allows sequencer  
data to be exchanged between most musical applications. JUNO-G  
files can be saved as Standard MIDI Files. This also allows you to  
play back commercially available music data (GM scores) that is  
*
You cannot save data to the preset memory.  
compatible with the GM/GM2 system.  
fig.SampleMemory.e  
fig.SongFile.e  
Temporary Memory  
User Memory  
Sample Memory  
Song file  
Preset Memory  
User Memory  
Temporary Area  
Write  
Write  
Preset Bank  
User Bank  
Card Bank  
Standard MIDI file  
Load  
Write  
JUNO-G  
Memory Card  
Song file  
JUNO-G  
Load/Write  
Standard MIDI file  
Memory Card  
Audio Recording  
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Basic Operation of the JUNO-G  
fig.PatchPlay  
Switching the Sound  
Generator Mode  
The JUNO-G has two sound generating modes: Patch mode,  
Performance mode. You can select the sound generating mode  
(state) that is most appropriate for how you are playing the JUNO-G.  
The PERFORM PLAY screen and PART MIXER screen provide  
Use the following procedure to switch between these modes.  
different views of the same performance. For example, you’ll  
want to use the PERFORM PLAY screen when you’re setting up  
a keyboard split, or use the PART MIXER screen when you’re  
adjusting the effect settings or volume balance of the patches for  
each part.  
Patch Mode  
This is the mode you’ll use to play a single sound (patch/rhythm set)  
from the keyboard.  
The keyboard and sound generator are connected by a single MIDI  
channel.  
About the Function Buttons  
The six [KBD/ORG]–[VOCAL/PAD] buttons located below the  
display execute various functions (function buttons), and their  
operation will differ depending on the screen. Functions will be  
To select Patch mode  
1. Press MODE [PATCH].  
fig.PatchPlay  
listed in the bottom of the screen.  
fig.FButtons  
Performance Mode  
Window  
This mode allows you to combine multiple sounds (patches or  
rhythm sets).  
The somewhat smaller screens that appear temporarily on top  
of the normal screens are called windows. Various types of  
windows appears according to the situation. Some display lists,  
others allow you to make settings, and still others ask you to  
PERFORM PLAY screen  
confirm an operation.  
fig.Tempo  
Use this screen when you want to play two or more sounds  
(patches/rhythm sets) together.  
You can play patches together (Layer) or divide the keyboard into  
two regions and play different patches in each region (Split).  
1. Press MODE [PERFORM].  
fig.PatchPlay  
Press [EXIT] to close the window. Some windows will close  
automatically when an operation is performed.  
MIXER screen  
Use this screen when you want to mix the sounds by adjusting the  
level and pan for each of the 16 parts.  
1. Press MODE [PART MIXER].  
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Basic Operation of the JUNO-G  
and press [INC].  
If you press [INC] or [DEC] while holding down [SHIFT], the  
value increments will get bigger.  
Moving the Cursor  
A single screen or window displays multiple parameters or items for  
selection. To edit the setting of a parameter, move the cursor to the  
value of that parameter. To select an item, move the cursor to that  
item. When selected with the cursor, a parameter value or other  
When the cursor is located at a parameter value, press [ENTER]  
to display a window where you can set the value. Use [ ] [  
]
to select a value, and then press [ENTER] to finalize the setting.  
selection is highlighted.  
fig.CursorScreen  
Cursor  
Assigning a Name  
On the JUNO-G, you can assign names to each patch, rhythm set,  
performance, Song and Sample. The procedure is the same for any  
type of data.  
Move the cursor with the [ ], [ ], [ ] and [ ] (cursor buttons).  
fig.PatchName  
[
[
]: moves the cursor up.  
]: moves the cursor down.  
[
[
]: moves the cursor to the left.  
]: moves the cursor to the right.  
If you hold down one cursor button while you also press the  
cursor button for the opposite direction, the cursor will move  
more rapidly in the direction of the first-pressed cursor button.  
When you press [ENTER], the value of the parameter selected  
by the cursor may appear in a list. This is convenient when you  
want to see what your choices are.  
1. Press [ ] [ ] to move the cursor to the location where you  
wish to input a character.  
2. Turn the VALUE dial, or press [INC] [DEC] to specify the  
character.  
[F2 (TYPE)]:  
Selects the type of character. Each time you  
press this, you will alternately select the first  
character of a character set: uppercase (A),  
lowercase (a), or numerals and symbols (0).  
Changing a Value  
To change the value, use the VALUE dial or the [INC] [DEC]  
[F3 (DELETE)]: Deletes the character at the cursor location.  
[F4 (INSERT)]: Inserts a space at the cursor location.  
buttons.  
fig.VALUE  
[
[
] or [ ]:  
], [ ]:  
Move the cursor.  
Switch between uppercase and lowercase  
letters.  
*
If you decide to discard your input, press [F5 (CANCEL)].  
Available Characters/Symbols  
space, A–Z, a–z, 0–9, ! “ # $ % & ` ( ) * + , - . / : ; < = > ? @ [ \ ] ^  
_ ` { | }  
In each screen of the JUNO-G, you can use the cursor buttons to  
move the area displayed as highlighted, and modify its value.  
VALUE Dial  
From a naming screen you can press [MENU] and select “1.  
Undo” to return the name to what it was before you changed it.  
From [MENU] you can select “2. To Upper” or press [ ] to  
change the character at the cursor to uppercase. From [MENU]  
you can select “3. To Lower” or press [ ] to change the  
character at the cursor to lowercase. From [MENU] you can  
select “4. Delete All” to clear all the characters you were  
inputting.  
Turning the VALUE dial clockwise increases the value,  
counterclockwise decreases the value.  
Holding down [SHIFT] as you move the VALUE dial increases  
value increments so you can make large value changes faster.  
[INC] and [DEC]  
Pressing [INC] increases the value, and [DEC] decreases it.  
Keep the button pressed for continuous adjustment.  
Song file names may not contain lowercase characters or certain  
symbols (“ * + , . / : ; < = > ? [ \ ] |).  
For faster value increases, keep [INC] pressed down and press  
[DEC]. For decreasing value faster, keep [DEC] pressed down  
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Playing in Patch Mode  
Patch mode lets you play a single sound (patch/rhythm set) from  
PR-A–F (Preset A–F), PRST (Preset)  
the keyboard.  
This is the group inside the JUNO-G which cannot be rewritten.  
However you may modify the settings of the currently selected  
patch, and then store the modified patch in User memory. Groups  
A–F already contain 128 prepared patches each, for a total of 768  
patches.  
About the PATCH PLAY Screen  
Press MODE [PATCH]. You will enter Patch mode, and the PATCH  
PLAY screen appears.  
GM (General MIDI 2)  
fig.PatchPlay  
This is an internal group of patches compatible with General MIDI 2,  
a system of MIDI function specifications designed to transcend  
differences between makers and types of devices; these patches  
cannot be overwritten. Furthermore, settings of currently selected  
patches from this group cannot be changed. The JUNO-G includes  
256 preset patches.  
CARD (Memory Card)  
Functions in the PATCH PLAY Screen  
This group lets you use patches stored on a memory card inserted in  
the rear panel card slot. Since the data in this group can be rewritten,  
you can use this group to store patches that you create.  
fig.PatchFunc  
3
1
2
4
6
5
7
USAM (User Sample)  
You can use a sample from user memory as a patch (the Sample  
Patch function), and play the sample in a pitched fashion just as a  
conventional patch.  
9
8
*
*
If there are no samples in memory, this will indicate “Empty.”  
1. Indicates the current sound generating mode.  
Since a stereo sample uses two adjacent sample numbers, you should  
choose the L-channel sample number (the lower number). It will play  
as a stereo patch. (If you choose the sample number for the R channel,  
“---” will be indicated for it, and it will not be playable.  
2. Indicates multi-effects (MFX), chorus (CHO), reverb (REV), and  
mastering (MASTER) on and off.  
3. Indicates the name of the currently selected song, the measure location.  
4. Indicates the time signature, and the tempo.  
5. Indicates/selects the group, number, and name of the selected patch.  
6. Indicates the octave and transposition values.  
7. Indicates the patch category group.  
CSAM (Card Sample)  
You can use a sample from card memory as a patch (the Sample  
Patch function), and play the sample in a pitched fashion just as a  
conventional patch.  
8. Positions of the five SONG RECORDER sliders  
9. SOUND MODIFY settings  
*
*
If there are no samples in memory, this will indicate “Empty.”  
Since a stereo sample uses two adjacent sample numbers, you should  
choose the L-channel sample number (the lower number). It will play  
as a stereo patch. (If you choose the sample number for the R channel,  
“---” will be indicated for it, and it will not be playable.  
Patch/Rhythm Set Group  
The JUNO-G has several patch groups, including the User group and  
Preset groups A–F and GM, with each group storing 128 patches  
(256 in GM, USER). What’s more, you can further expand your  
options by installing an optional Wave Expansion Board (SRX series;  
sold separately), enabling you to select from a huge assortment of  
available patches. There are also sample patches (USAM, CSAM)  
that can use samples as patches.  
EXP (Wave Expansion Board installed in EXP Slot)  
These are groups used when using patches from Wave Expansion  
Board installed in the EXP slot, and cannot be rewritten. However  
you may modify the settings of the currently selected patch, and  
then store the modified patch in User memory and Memory card.  
The number of onboard patches depends on the specific Wave  
Expansion Board installed.  
USER  
This is the group inside the JUNO-G which can be rewritten. Patches  
you yourself create can be stored in this group. The JUNO-G  
includes 256 preset patches and 32 rhythm sets.  
*
EXP patches can be selected only if a Wave Expansion Board (SRX  
series; sold separately) is installed in the slot.  
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Playing in Patch Mode  
The following categories can be selected.  
Category  
Contents  
Selecting Patches in the  
Main Screen  
- - -  
No Assign  
No assign  
PNO  
EP  
AC.Piano  
EL.Piano  
Keyboards  
Bell  
Acoustic Piano  
Electric Piano  
KEY  
BEL  
MLT  
ORG  
ACD  
Other Keyboards (Clav, Harpsichord etc.)  
Bell, Bell Pad  
1. Press MODE [PATCH] to access the PATCH PLAY screen.  
Mallet  
Mallet  
2. To switch patches or rhythm sets, move the cursor to the  
Organ  
Electric and Church Organ  
Accordion  
location shown below and use the VALUE dial or [INC]  
Accordion  
[DEC] to make your selection.  
HRM Harmonica  
Harmonica, Blues Harp  
Acoustic Guitar  
Electric Guitar  
fig.PatchPlay  
AGT  
EGT  
DGT  
BS  
AC.Guitar  
EL.Guitar  
Dist.Guitar  
Bass  
Distortion Guitar  
Acoustic & Electric Bass  
Synth Bass  
SBS  
Synth Bass  
Strings  
STR  
ORC  
HIT  
Strings  
Orchestra  
Hit&Stab  
Orchestra Ensemble  
Orchestra Hit, Hit  
Winds (Oboe, Clarinet etc.)  
Flute, Piccolo  
3. To select a patch (rhythm set) group, move the cursor to the  
WND Wind  
location shown below and use the VALUE dial or [INC]  
FLT  
BRS  
SBR  
SAX  
PLK  
ETH  
FRT  
BPD  
SPD  
VOX  
HLD  
SLD  
TEK  
PLS  
FX  
Flute  
[DEC] to make your selection.  
AC.Brass  
Synth Brass  
Sax  
Acoustic Brass  
fig.PatchPlay  
Synth Brass  
Sax  
Plucked  
Ethnic  
Plucked (Harp etc.)  
Other Ethnic  
Fretted  
Bright Pad  
Soft Pad  
Vox  
Fretted Inst (Mandolin etc.)  
Bright Pad Synth  
Soft Pad Synth  
Vox, Choir  
4. Press [ ] [ ] to move the cursor to the patch number.  
Hard Lead  
Soft Lead  
Hard Synth Lead  
Soft Synth Lead  
5. Use the VALUE dial or [INC] [DEC] to select a patch (or a  
Techno Synth Techno Synth  
rhythm set).  
Pulsating  
Synth FX  
Pulsating Synth  
Synth FX (Noise etc.)  
Poly Synth  
SYN  
PRC  
SFX  
BTS  
Other Synth  
Percussion  
Sound FX  
Selecting Patches by Category  
Percussion  
Sound FX  
The JUNO-G allows you to specify a type (category) of patch so that  
you can quickly find the desired patch. There are a total of 38  
categories.  
Beat&Groove Beat and Groove  
Drum Set  
Combination Other patches which use Split and Layer  
DRM Drums  
CMB  
1. Press MODE [PATCH] to access the PATCH PLAY screen.  
Using the Category Group  
Buttons to Select Patches  
2. Move the cursor to the location shown below, and use the  
VALUE dial or [INC] [DEC] to select a category.  
fig.PatchPlay  
You can use the category group buttons to quickly find the patch  
you want. The 38 categories and rhythm sets are organized into ten  
category groups that are assigned to these buttons.  
1. Press MODE [PATCH] to access the PATCH PLAY screen.  
2. With [TONE SW/SEL] unlit, press one of the [RHYTHM]–  
3. Press [ ] to move the cursor one space to the left, and use  
[BASS] (category group buttons) to select the category  
the VALUE dial or [INC] [DEC] to lock the padlock symbol.  
group for the desired patch.  
fig.PatchPlay  
*
If you don’t lock ( ) the category (the padlock symbol ) here, you  
won’t be able to select patches by category.  
4. Use [ ] [ ] [ ] [ ] to move the cursor to the patch group/  
number, and use the VALUE dial or [INC] [DEC] to select a  
patch.  
*
If you didn’t lock the category in step 3, you will step through the  
patch numbers in order.  
3. Use [ ] [ ] to select the category.  
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Playing in Patch Mode  
4. Use the VALUE dial, [INC] [DEC], or [ ] [ ] to select a  
patch/rhythm set.  
Selecting Patches from the  
List  
You can display a list of patches and select a patch from that list.  
1. Press MODE [PATCH] to access the PATCH PLAY screen.  
2. Press [ENTER].  
5. Press [ENTER] to confirm your selection.  
Category Group Category  
PIANO  
PNO  
EP  
AC.Piano  
EL.Piano  
Keyboards  
Bell  
ORG/KBD  
KEY  
BEL  
MLT  
ORG  
ACD  
HRM  
AGT  
EGT  
DGT  
BS  
Mallet  
Organ  
The PATCH LIST screen appears.  
Accordion  
Harmonica  
AC.Guitar  
EL.Guitar  
Dist.Guitar  
Bass  
fig.PatchPlay  
GUITAR  
BASS  
SBS  
Synth Bass  
Strings  
ORCH  
STR  
ORC  
HIT  
WND  
FLT  
BRS  
SBR  
SAX  
HLD  
SLD  
TEK  
PLS  
Orchestra  
Hit&Stab  
Wind  
3. To select a patch, press [F5 (PATCH)].  
To select a rhythm set, press [F6 (RHYTHM)].  
If you press [F6 (RHYTHM)], the RHYTHM LIST screen  
appears.  
BRASS  
Flute  
AC.Brass  
Synth Brass  
Sax  
4. Press [F1 (UP)] [F2 (DOWN)] to select a group.  
SYNTH  
Hard Lead  
Soft Lead  
Techno Synth  
Pulsating  
Synth FX  
Other Synth  
Bright Pad  
Soft Pad  
Vox  
5. Use the VALUE dial, [INC] [DEC], or [ ] [ ] to select a  
patch/rhythm set.  
6. Press [ENTER] to confirm your selection.  
FX  
SYN  
BPD  
SPD  
VOX  
PLK  
ETH  
FRT  
PRC  
SFX  
VOCAL/PAD  
WORLD  
Selecting Patches by Category  
1. Press MODE [PATCH] to access the PATCH PLAY screen.  
Plucked  
Ethnic  
2. Press [ENTER].  
Fretted  
The PATCH LIST screen appears.  
Percussion  
Sound FX  
Beat&Groove  
Drums  
3. Press [F4 (CATEG)].  
BTS  
DRM  
CMB  
The CATEGORY screen appears.  
Combination  
RHYTHM  
RHYTHM SET  
4. Press [F1 (UP)] [F2 (DOWN)] to select a category.  
5. Use the VALUE dial, [INC] [DEC], or [ ] [ ] to select a  
patch.  
6. Press [ENTER] to confirm your selection.  
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Playing in Patch Mode  
Selecting Favorite Patches/Rhythm  
Sets (Favorite Patch)  
Auditioning a Patch or  
Rhythm Set (Phrase Preview)  
In the patch mode, you can bring together your favorite and most  
frequently used patches (or rhythm sets) in one place by registering  
them in the favorite patch. By using this function, you can rapidly  
select favorite patches from Preset/User/Card area or a Wave  
Expansion Board. You can register a total of 64 sounds (8 sounds x 8  
banks) as favorite patches.  
This function lets you audition a patch using a suitable phrase that’s  
provided for each type (category) of patch.  
1. In the PATCH PLAY screen, PATCH LIST screen, RHYTHM  
LIST screen, FAVORITE PATCH screen, or CATEGORY  
screen, hold down MODE [AUDITION].  
The patch (rhythm set) selected in the screen will play.  
Registering a Favorite Patch/Rhythm Set  
2. The audition playback will stop when you take your finger  
off the [AUDITION] button.  
1. In the PATCH PLAY screen, select the patch (or rhythm set)  
that you wish to register.  
You can use the Preview Mode parameter to change the way in  
which Phrase Preview plays the sound. (p. 158)  
2. Press [ENTER] to access the PATCH LIST screen.  
3. Press [F3 (FAVORIT)].  
The FAVORITE PATCH screen appears.  
Transposing the Keyboard in  
Octave Units (Octave Shift)  
The Octave Shift function transposes the pitch of the keyboard in 1  
octave units (-3– +3 octaves).  
For playing a bass part more easily using your right hand, transpose  
the keyboard down by 1 or 2 octaves.  
4. Press [ ] [ ] to select the Bank.  
*
Octave Shift applies only to the keyboard part.  
5. Use the VALUE dial, [INC] [DEC], or [ ] [ ] to select a  
1. In the PATCH PLAY screen, press OCTAVE [-] or [+] to set  
the amount of transposition (-3– +3).  
favorite number.  
The button will light if this is set.  
6. Press [F2 (REGIST)] to execute the registration.  
Each time you press OCTAVE [+], the amount of transposition  
will change in the order of +1, +2, and +3. Each time you press  
OCTAVE [-], the amount of transposition will change in the  
order of -1, -2, and -3.  
7. Press [F3 (LIST)] to return to the PATCH LIST screen.  
You can hold down MODE [AUDITION] or [F5 (PREVIEW)] to  
audition the patch or rhythm set.  
[UP] will light if the setting is +1, +2, or +3; [DOWN] will light if  
the setting is -1, -2, or -3.  
Canceling a patch registration  
By pressing [F1 (REMOVE)] you can cancel the patch (or rhythm set)  
registration that is selected in the FAVORITE PATCH screen.  
Press both buttons simultaneously to return the setting to 0.  
Choosing the Favorite Patch/Rhythm Set  
1. Press MODE [PATCH] to access the PATCH PLAY screen.  
2. Press [ENTER] to access the PATCH LIST screen.  
There is a single Octave Shift setting (Setup parameter) for the  
entire JUNO-G. The changed setting will be remembered even if  
you switch patches or performances.  
3. Press [F1 (FAVORIT)].  
The FAVORITE PATCH screen appears.  
4. To change the Bank, use the VALUE dial or [ ] [ ].  
5. Press [INC] [DEC] or [ ] [ ] to select the patch.  
6. Press [F6 (SELECT)] or [ENTER] to confirm your selection.  
28  
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Playing in Patch Mode  
Transposing the Keyboard in  
Semitone Steps (Transpose)  
Transpose changes keyboard pitch in units of semitones.  
This function is useful when you play transposed instruments such  
as trumpet or clarinet following a printed score.  
Adjusting the Volume  
Balance between the  
Keyboard Performance and  
the Rhythm Pattern  
1. In the PATCH PLAY screen, hold down [SHIFT] and press  
[F4 (LEVEL)].  
1. In the PATCH PLAY screen, hold down [TRANSPOSE] and  
press [-] or [+] to specify the amount of transposition (G–  
F#: -5–+6 semitones).  
The PART LEVEL window appears.  
[TRANSPOSE] will light if the setting is anything other than C.  
Hold down [TRANSPOSE] and press both buttons  
simultaneously to return the setting to C.  
There is a single Transpose setting (Setup parameter) for the  
entire JUNO-G. The changed setting will be remembered even if  
you switch patches or performances.  
2. Press [F4 (KBD)] (keyboard) or [F5 (PTN)] (rhythm pattern)  
to select a part.  
3. Use the VALUE dial or [INC] [DEC] to adjust the volume.  
Selecting the Tones That Will  
Sound (Tone On/Off)  
4. Press [F6 (CLOSE)] to close the window.  
Since a patch is a combination of up to four tones, you can switch  
unwanted (tones out of the four) off and get just the sound of a  
specific tone.  
1. In the PATCH PLAY screen, press [TONE SW/SEL] so the  
button is lit.  
2. Use SWITCH [1]–[4] to turn each tone on/off.  
Making the button light turns the tone on.  
If you want just one or two tones to sound in a patch, turn the  
others off and store that setting on a patch. This cuts  
nonessential use of the JUNO-G’s simultaneous voices.  
3. Press [TONE SW/SEL] once again so its illumination is  
turned off.  
Playing Percussion  
Instruments  
In Patch mode, you can play percussion instruments from the  
keyboard by selecting a rhythm set. As the rhythm tone assigned to  
each key varies by the rhythm set selected, you can play a wide  
range of percussion instruments.  
29  
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Creating a Patch  
settings. Each item that can be set is known as a parameter. When  
you change the values of parameters, you are doing what is referred  
to as Editing. This chapter explains the procedures used in creating  
patches, and the functions of the patch parameters.  
Changing the brightness of the sound and  
adding special qualities (CUTOFF/RESONANCE)  
The sound generator section of the JUNO-G contains a filter that can  
cut or boost specific frequency regions of the sound. The CUTOFF  
knob specifies the frequency (cutoff frequency) at which the filter  
will begin to modify the sound, and the RESONANCE knob boosts  
the region near the cutoff frequency to add a distinctive character to  
the sound.  
Four Tips for Editing Patches  
Select a patch that is similar to the sound you wish to  
create (p. 26)  
It’s hard to create a new sound that’s exactly what you  
want if you just select a patch and modify its parameters at  
is related to what you have in mind.  
5. Turn the CUTOFF or RESONANCE knobs.  
Turning a knob toward the right increases the value.  
FREQ: Frequency at which the filter begins to have an effect on  
the waveform’s frequency components  
Decide which tones will sound (p. 29)  
Since a patch is a combination of up to any four tones, you  
should listen to how the individual tones sound before you  
important to turn off unused tones to avoid wasting voices,  
unnecessarily reducing the number of simultaneous notes  
you can play.  
RESO: Emphasizes the portion of the sound in the region of the  
cutoff frequency, adding character to the sound  
*
Excessively high settings can produce oscillation, causing the sound to  
distort.  
Check the Structure setting (p. 35)  
Editing the way that the volume will change  
The volume continues to change from the time a key is pressed to  
when it is released.  
The important Structure parameter determines how the  
four tones combine. Before you select new tones, make  
sure you understand how the currently selected tones are  
affecting each other.  
6. Press the SOUND MODIFY select button to make AMP ENV  
Turn Effects off (p. 125)  
light.  
Since you will hear the original sound of the patch itself  
when the effects are turned off, the results of your  
modifications will be easier to hear. Actually, sometimes just  
changing effects settings can give you the sound you want.  
7. Turn the ATTACK, DECAY, SUSTAIN, and RELEASE knobs.  
Turning a knob toward the right increases the value.  
A: Attack Time: The time from when the keyboard is pressed  
until the maximum tonal change is reached.  
D: Delay Time: The time from when the maximum tonal change  
is reached until the Sustain Level is reached.  
How to Make Patch Settings  
S: Sustain level: Volume that is sustained while you hold down  
the key  
Using the Knobs to Edit the Sound  
R: Release Time: The time from when the keyboard is released  
until the sound disappears.  
You can use the six SOUND MODIFY knobs to edit the sound in real time.  
1. Press MODE [PATCH] to access the PATCH PLAY screen.  
2. Select the patch whose settings you want to edit (p. 26).  
*
If you press the SOUND MODIFY select button so all of the  
indicators are off, turning these knobs will not produce any change.  
Editing the way that tone (brightness) will  
change  
The tone undergoes changes between the moment you press a key  
until you release it.  
You cannot edit the patches in the GM2 group.  
Selecting the tone to edit  
3. In the PATCH PLAY screen, press [TONE SW/SEL] so the  
8. Press the SOUND MODIFY select button to make FILTER  
button is lit.  
ENV light.  
4. Press SELECT[1]–[4] to select the tone(s) you want to edit.  
9. Turn the ATTACK, DECAY, SUSTAIN, and RELEASE knobs.  
In the SOUND MODIFY 1–4 area at the bottom of the screen, a  
Turning a knob toward the right increases the value.  
check mark () will be added to the tone number(s) you select.  
*
If you press the SOUND MODIFY select button so all of the  
fig.PatchPlay  
indicators are off, turning these knobs will not produce any change.  
Applying vibrato, wah, or tremolo (LFO)  
The LFO, short for “low frequency oscillator,” makes changes to the  
sound in periodic fashion. Vibrato is the effect produced by using  
the LFO to vary the pitch. Wah is the effect produced by using the  
LFO to vary the cutoff frequency. Tremolo is the effect produced by  
using the LFO to vary the volume.  
*
*
You can press multiple buttons simultaneously to select multiple tones.  
By turning TONE SWITCH on/off you can edit the sound while  
hearing only the desired tone.  
30  
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Creating a Patch  
10.Press the SOUND MODIFY select button to make LFO light.  
8. Press [WRITE] to save the changes you’ve made (p. 32).  
If you do not wish to save changes, press [EXIT] to return to  
the PATCH PLAY screen.  
11.Turn the ATTACK, DECAY, SUSTAIN, and RELEASE knobs.  
RATE: LFO RATE: Speed of LFO 1  
If you return to the PATCH PLAY screen without saving, an “*”  
will be displayed at the left of the rhythm set group.  
pitch  
FLT: LFO TVF Depth: Depth by which LFO 1 changes the TVF  
cutoff frequency  
display indicates “*,” your edited rhythm set will be lost.  
AMP: LFO TVA Depth: Depth by which LFO 1 changes the  
volume  
Viewing and editing all  
parameters (PRO EDIT)  
For details on these parameters, refer to Modulating Sounds/  
Output (p. 46).  
*
If you press the SOUND MODIFY select button so all of the  
For details on the parameters, refer to p. 34 and follows.  
2. Select the patch whose settings you want to edit (p. 26).  
indicators are off, turning these knobs will not produce any change.  
(Zoom Edit)  
The important parameters most commonly used to edit the sound  
are available in eight screens for graphic editing.  
You cannot edit the patches in the GM2 group.  
3. Press EDIT [PATCH] so it’s lit.  
Parameter  
page  
p. 40  
p. 40  
p. 41  
p. 43  
Parameter  
PATCH EDIT  
LFO 1/2  
page  
p. 35  
p. 46  
p. 47  
PITCH ENVELOPE  
TVF PARAMETER  
TVF ENVELOPE  
TVA ENVELOPE  
4. Press [F6 (PRO EDIT)].  
STEP LFO  
5. Use [F2 (GRP )] [F3 (GRP )] to switch the parameter group.  
*
Pressing [F1 (GRP LIST)] will display the Patch Pro Edit Menu  
window. Use the VALUE dial or [INC] [DEC] [ ] [ ] to select a  
parameter group, and press [ENTER].  
1
6. Use [ ] [ ] to select a parameter.  
2
3
A check mark () will be added to the tone number in the upper right  
of the screen.  
1. Graphic display  
2. Move the cursor and use the VALUE dial or [INC] [DEC]  
3. Corresponds to SOUND MODIFY knobs 1--4.  
1. Press MODE [PATCH] to access the PATCH PLAY screen.  
2. Select the patch whose settings you want to edit (p. 26).  
7. Use the VALUE dial or [INC] [DEC] to change the value.  
Parameters with an indication of 1–4 can also be edited using  
the corresponding SOUND MODIFY knob 1–4.  
You cannot edit the patches in the GM2 group.  
3. Press EDIT [PATCH] so it’s lit.  
8. Repeat steps 57 to set each parameter.  
4. Use [F1]–[F4] to select the parameter screen.  
9. Press [WRITE] to save the changes you’ve made (p. 32).  
If you do not wish to save changes, press [EXIT] to return to  
the PATCH PLAY screen.  
*
Pressing [F5 (PAGE)] will switch the [F1]–[F4] screens.  
5. Use [ ] [ ] [ ] [ ] to select a parameter.  
If you return to the PATCH PLAY screen without saving, an “*”  
will be displayed at the left of the rhythm set group.  
*
Some parameters can be edited independently for each tone. To select  
the tone to edit, press [TONE SW/SEL] so it’s lit, and press one of the  
SELECT [1]–[4] buttons.  
If you turn off the power or select a different sound while the  
display indicates “*,” your edited rhythm set will be lost.  
6. Use the VALUE dial or [INC] [DEC] to change the value.  
Parameters with an indication of 1–4 can also be edited using  
the corresponding SOUND MODIFY knob 1–4.  
7. Repeat steps 46 to set each parameter.  
31  
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Creating a Patch  
5. Press [F6 (EXEC)] to execute the copy operation.  
To cancel, press [F5 (CANCEL)].  
*
Using the SOUND MODIFY Knobs  
to Change the Value  
The Compare Function  
For the Patch Tone Copy and Patch Save operations, you can  
use the Compare function.  
If a number is displayed for the parameter name (1, 2, 3, 4), you can  
use the SOUND MODIFY knobs 1–4 to set the value.  
If you want to play the copy-source or write-destination patch,  
press [F4 (COMPR)] to add a check mark (). Now you can  
play the copy-source or write-destination patch from the  
keyboard.  
*
Press the SOUND MODIFY select button so all of the indicators are  
off. If any indicator is lit, the knob functions will change.  
For example, in the TVF ENVELOPE ZOOM screen, the knobs  
correspond to parameters as follows.  
*
The patch auditioned using the Compare function may sound  
slightly different than when it is played normally.  
Knob 1  
Knob 2  
Knob 3  
Knob 4  
A (Time 1)  
D (Time 3)  
S (Level 3)  
R (Time 4)  
Saving Patches You’ve  
Created (Write)  
Changes you make to sound settings are temporary, and will be lost  
if you turn off the power or select another sound. If you want to keep  
the modified sound, you must save it in the internal USER group  
(user memory) or CARD group (memory card).  
“Initialize” means to return the settings of the currently selected  
sound to a standard set of values.  
*
The Initialize operation will affect only the currently selected sound;  
the sounds that are stored in user memory will not be affected. If you  
wish to restore all of the JUNO-G’s settings to their factory values,  
perform a Factory Reset (p. 164).  
When you edit the patch settings, an “*” will appear in the PATCH  
PLAY screen.  
1. With EDIT [PATCH] lit, hold down [SHIFT] and press [F5 (INIT)].  
When you perform the save procedure, the data that previously  
occupied the save destination will be lost.  
A message will ask you for confirmation.  
1. Edit the patch.  
2. Press [F6 (EXEC)].  
The initialization will be carried out.  
2. Press EDIT [WRITE].  
*
To cancel, press [F5 (CANCEL)].  
The WRITE MENU screen appears.  
Copying Patch (Tone) Settings  
This operation copies the settings of any desired patch to the  
currently selected patch.  
1. With EDIT [PATCH] lit, hold down [SHIFT] and press [F6  
(TONE COPY)].  
3. Press [F2 (PAT/RHY)].  
The Patch Tone Copy window appears.  
*
Alternatively, you can use [ ] [ ] to select “Patch/Rhythm,” and  
then press [ENTER].  
The PATCH NAME screen appears.  
2. Press [ ] [ ] [ ] [ ] to move the cursor, and use the  
VALUE dial or [INC] [DEC] to select the “Source (copy-  
source)” group and number, and the tone.  
4. Assign a name to the patch.  
*
By pressing [F4 (COMPR)] to add a check mark (), you can check  
the copy-source patch (Compare function).  
For details on assigning names, refer to p. 24.  
3. Press [ ] [ ] [ ] [ ] to move the cursor, and select the  
5. When you have finished inputting the name, press [F6  
(WRITE)].  
“Destination (copy-destination)” tone.  
4. Press [F6 (EXEC)].  
A screen will appear, allowing you to select the write-  
destination patch.  
A message will ask you for confirmation.  
32  
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Creating a Patch  
6. Use the VALUE dial, [INC] [DEC], or [ ] [ ] and [F1 (USER)]  
Tips for Using an Acoustic Instrument’s  
Waveform  
[F2 (CARD)] to select the write destination and patch number.  
*
By pressing [F4 (COMPR)] to add a check mark (), you can check  
With many acoustic instruments such as piano and sax, extreme  
timbral changes occur during the first few moments of each note.  
This initial attack is what defines much of the instrument’s character.  
For such waveforms, it is best to use the complex tonal changes of  
the attack portion of the waveform just as they are, and to use the  
the write-destination patch (Compare function).  
7. Press [F6 (WRITE)].  
A message will ask you for confirmation.  
envelope only to modify the decay portion.  
8. Press [F6 (EXEC)] to execute the save operation.  
fig.06-006.e  
*
To cancel, press [F5 (CANCEL)].  
Level  
Looped portion  
Tone change stored  
with the wave  
Never switch off the JUNO-G while data is being saved.  
Time  
One-shot Waveform and Loop  
Waveform  
Envelope  
for the TVF filter  
The internal waveforms of the JUNO-G fall into the following two  
groups.  
One-shot:  
These waveforms contain sounds that have short decays. A one-shot  
waveform records the initial rise and fall of the sound.  
The JUNO-G also contains many other one-shot waveforms that are  
elements of other sounds. These include attack components such as  
piano-hammer sounds and guitar fret noises.  
Resulting  
tone change  
*
It is not possible to use the envelope to modify a one-shot waveform to  
create a decay that is longer than the original waveform, or to turn it  
into a sustaining sound.  
Loop:  
These waveforms include sounds with long decays as well as  
sustained sounds. Loop waveforms repeatedly play back (loop) the  
portion of the waveform after the sound has reached a relatively  
steady state.  
The JUNO-G’s looped waveforms also include components of other  
sounds, such as piano-string resonant vibrations and the hollow  
sounds of brass instruments.  
The following diagram shows an example of sound (electric organ)  
that combines one-shot and looped waveforms.  
fig.06-005.e  
TVA ENV for looped Organ  
waveform (sustain portion)  
TVA ENV for one-shot Key  
-click waveform (attack portion)  
Resulting TVA ENV  
change  
Level  
+
=
Time  
Note off  
Note off  
33  
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Creating a Patch  
Functions of Patch Parameters  
Settings Common to the Entire Patch  
GENERAL  
Parameter marked with a “” can be controlled using specified MIDI messages  
(Matrix Control, p. 44)  
Parameter  
Value  
Description  
Patch Category  
Patch Level  
Patch Pan  
Refer to p. 26.  
0–127  
Type (category) of the patch  
Volume of the patch  
L64–0–63R  
LAST, LOUDEST  
Left/right position of the patch  
Patch Priority  
How notes will be managed when the maximum polyphony is exceeded (128 voices)  
LAST: The last-played voices will be given priority (Notes will be turned off in order, beginning with the first-  
played note.)  
LOUDEST: The loudest voices will be given priority (Notes will be turned off, beginning with the lowest-volume  
voice.)  
Octave Shift  
-3– +3  
Pitch of the patch’s sound (in units of an octave)  
Patch Coarse Tune ★  
Patch Fine Tune  
Stretch Tune Depth  
-48– +48  
-50– +50  
OFF, 1–3  
Pitch of the patch’s sound (in semitones, +/- 4 octaves)  
Pitch of the patch’s sound (in 1-cent steps; one cent is 1/100th of a semitone)  
Stretched tuning (a system by which acoustic pianos are normally tuned, causing the lower range to be lower and the  
higher range to be higher than the mathematical tuning ratios would otherwise dictate)  
OFF: Equal temperament  
1–3: Higher settings will produce the greater difference in the pitch of the low and high ranges.  
Analog Feel  
0–127  
Depth of 1/f modulation (a pleasant and naturally-occurring ratio of modulation that occurs in a babbling brook or  
rustling wind)  
*
You can simulate the natural instability characteristic of an analog synthesizer by adding this “1/f modulation.”  
Stretched Tuning  
fig.06-011.e  
Pitch difference from  
equal temperament  
Parameter value  
3
2
1
OFF  
OFF  
1
2
3
High note range  
Low note range  
34  
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Creating a Patch  
Changing How a Tone Is Sounded (Structure)  
Parameter  
Value  
Explanation  
Struct 1 & 2, 3 & 4  
(Structure Type)  
TYPE 01–TYPE 10  
Determines how tone 1 and 2, or tone 3 and 4 are connected.  
The following 10 different Types of combination are available.  
TYPE 1  
TYPE 2  
TONE 1 (3) WG  
TONE 1 (3) WG  
TONE 2 (4) WG  
TVF  
TVA  
TVA  
TVA  
TVF  
TONE 2 (4) WG  
TVF  
TVF TVA  
With this type, tones 1 and 2 (or 3 and 4) are independent. Use this type when  
you want to preserve PCM sounds or create and combine sounds for each tone.  
This type stacks the two filters together to intensify the characteristics of the fil-  
ters. The TVA for tone 1 (or 3) controls the volume balance between the two  
tones.  
TYPE 3  
TYPE 4  
TONE 1 (3) WG  
TONE 2 (4) WG  
TONE 1 (3) WG  
TONE 2 (4) WG  
TVA  
TVF  
TVA  
TVF  
B
B
TVF TVA  
TVF TVA  
This type mixes the sound of tone 1 (3) and tone 2 (4), applies a filter, and then  
applies a booster to distort the waveform.  
This type applies a booster to distort the waveform, and then combines the two  
filters. The TVA for tone 1 (or 3) controls the volume balance between the two  
tones and adjusts booster level.  
TYPE 5  
TYPE 6  
TONE 1 (3) WG  
TONE 2 (4) WG  
TONE 1 (3) WG  
TONE 2 (4) WG  
TVA  
TVF  
TVA  
TVF  
R
R
TVF TVA  
TVF TVA  
This type uses a ring modulator to create new overtones, and combines the two  
filters. The tone 1 (3) TVA will control the volume balance of the two tones, ad-  
justing the depth of ring modulator.  
This type uses a ring modulator to create new overtones, and in addition mixes  
in the sound of tone 2 (4) and stacks the two filters. Since the ring-modulated  
sound can be mixed with tone 2 (4), tone 1 (3) TVA can adjust the amount of the  
ring-modulated sound.  
TYPE 7  
TYPE 8  
TONE 1 (3) WG  
TONE 2 (4) WG  
TONE 1 (3) WG  
TONE 2 (4) WG  
TVF TVA  
TVF TVA  
R
R
TVF TVA  
TVF TVA  
This type applies a filter to tone 1 (3) and ring-modulates it with tone 2 (4) to cre-  
ate new overtones.  
This type sends the filtered tone 1 (3) and tone 2 (4) through a ring modulator,  
and then mixes in the sound of tone 2 (4) and applies a filter to the result.  
TYPE 9  
TYPE 10  
TONE 1 (3) WG  
TONE 2 (4) WG  
TONE 1 (3) WG  
TONE 2 (4) WG  
TVF TVA  
TVF  
TVF TVA  
TVF  
R
R
TVA  
TVA  
This type passes the filtered sound of each tone through a ring modulator to cre-  
ate new overtones. The tone 1 (3) TVA will control the volume balance of the two  
tones, adjusting the depth of ring modulator.  
This type passes the filtered sound of each tone through a ring modulator to cre-  
ate new overtones, and also mixes in the sound of tone 2 (4). Since the ring-mod-  
ulated sound can be mixed with tone 2 (4), tone 1 (3) TVA can adjust the amount  
of the ring-modulated sound.  
*
*
When TYPE 2–10 is selected and one tone of a pair is turned off, the other tone will be sounded as TYPE 1 regardless of the displayed setting.  
If you limit the keyboard area in which a tone will sound (Keyboard Range, p. 37) or limit the range of velocities for which it will sound (Velocity Range, p.  
38), the result in areas or ranges where the tone does not sound is just as if the tone had been turned off. This means that if TYPE 2–10 is selected and you  
create a keyboard area or velocity range in which one tone of a pair does not sound, notes played in that area or range will be sounded by the other tone as  
TYPE 1 regardless of the displayed setting.  
35  
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Creating a Patch  
Parameter  
Value  
Explanation  
Booster 1&2, 3&4  
(Booster Gain)  
0, +6, +12, +18  
When a Structure Type of TYPE 3 or TYPE 4 is selected, you can adjust the depth of the booster. The booster increases the  
input signal in order to distort the sound. This creates the distortion effect frequently used with electric guitars. Higher set-  
tings will produce more distortion.  
Booster  
fig.Boost1.e  
The Booster is used to distort the incoming signal.  
Booster level  
fig.Boost2.e  
In addition to using this to create distortion, you can use the waveform  
Uses WG1 as LFO  
Adjusts WG1 output  
(WG1) of one of the tones as an LFO which shifts the other waveform  
(WG2) upward or downward to create modulation similar to PWM (pulse  
width modulation). This parameter works best when you use it in  
conjunction with the Wave Gain parameter (p. 38).  
WG1  
TVA  
Booster  
WG2  
WG2  
Adds to WG1  
Distorted area of the  
Waveform changes  
Shift in waveform by WG1  
Ring Modulator  
fig.RingMod  
A ring modulator multiplies the waveforms of two tones with each other,  
generating many new overtones (in harmonic partials) which were not  
present in either waveform. (Unless one of the waveforms is a sine wave,  
evenly-spaced frequency components will not usually be generated.)  
As the pitch difference between the two waveforms changes the harmonic  
structure, the result will be an unpitched metallic sound. This function is  
suitable for creating metallic sounds such as bells.  
MODIFY  
These values are added to the parameter values of each tone.  
Parameter  
Value  
Description  
Cutoff Offset  
-63– +63  
-63– +63  
-63– +63  
-63– +63  
-63– +63  
Cutoff Frequency (p. 40)  
Resonance Offset  
Attack Time Offset  
Release Time Offset  
Velocity Sens Offset  
Resonance (p. 40)  
F-Env Time 1, A-Env Time 1 (p. 41, p. 43)  
F-Env Time 4, A-Env Time 4 (p. 41, p. 43)  
Cutoff V-Sens, Level V-Sens (p. 41, p. 42)  
36  
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Creating a Patch  
PORTAMENTO  
Portamento is an effect which smoothly changes the pitch from the first-played key to the next-played key.  
Parameter  
Value  
Explanation  
Portamento Switch  
Portamento Mode  
OFF, ON  
Specifies whether the portamento effect will be applied (ON) or not (OFF).  
NORMAL, LEGATO  
NORMAL: Portamento will always be applied.  
LEGATO: Portamento will be applied only when you play legato.  
Portamento Type  
Portamento Start  
Portamento Time  
RATE, TIME  
PITCH, NOTE  
0–127  
RATE: The time it takes will depend on the distance between the two pitches.  
TIME: The time it takes will be constant, regardless of how far apart in pitch the notes are.  
PITCH: Starts a new portamento when another key is pressed while the pitch is changing.  
NOTE: Portamento will begin anew from the pitch where the current change would end.  
Specifies the time over which the pitch will change.  
fig.PortaStart.e  
Portamento Start: PITCH  
Portamento Start: NOTE  
Pitch  
Pitch  
C5  
C5  
D4  
C4  
D4  
C4  
Time  
Time  
press D4 key  
press C5 key  
press D4 key  
press C5 key  
press C4 key  
press C4 key  
CONTROL  
Parameter  
Value  
Explanation  
Mono/Poly  
MONO, POLY  
MONO: Only the last-played note will sound. This setting is effective when playing a solo instrument patch  
such as sax or flute.  
POLY: Two or more notes can be played simultaneously.  
Legato Switch  
OFF, ON  
ON: Pressing a key while continuing to press a previous key causes the note to change pitch to the pitch of the  
most recently pressed key, sounding all the while. This is effective when you wish to simulate the hammering-  
on and pulling-off techniques used by a guitarist.  
*
Legato Switch is valid when the Mono/Poly parameter is set to “MONO.”  
Legato Retrigger  
OFF, ON  
OFF: When one key is held down and another key is then pressed, only the pitch changes, without the attack  
of the latter key being played. Set this to “OFF” when performing wind and string phrases or when using mod-  
ulation with the mono synth keyboard sound.  
ON: Normally you will leave this parameter “ON.”  
*
Legato Retrigger is valid when the Mono/Poly is set to “MONO” and the Legato Switch is set to “ON.”  
Pitch Bend Range Up  
0– +48  
-48–0  
Degree of pitch change in semitones when the Pitch Bend lever is all the way right  
Degree of pitch change in semitones when the Pitch Bend lever is all the way left  
Pitch Bend Range Down  
KEY RANGE  
You can use the note number to control the way each Tone is played.  
fig.TMT-K.e  
The tone sounded  
in the lower range  
The tone sounded  
in the upper range  
Level  
Pitch  
Key Fade Upper  
Key Range Upper  
Key Fade Lower  
Key Range Lower  
Parameter  
Value  
Explanation  
Key Fade Lower  
0–127  
Determines what will happen to the tone’s level when a note that’s lower than Key Range Lower is played.  
If you don’t want the tone to sound at all, set this parameter to “0.”  
Key Range Lower  
Key Range Upper  
Key Fade Upper  
C - –(Upper)  
(Lower)–G9  
0–127  
Specifies the lowest note that the tone will sound for each tone.  
Specifies the highest note that the tone will sound for each tone.  
Determines what will happen to the tone’s level when a note that’s higher than Key Range Upper is played.  
If you don’t want the tone to sound at all, set this parameter to “0.”  
37  
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Creating a Patch  
VELOCITY RANGE  
You can use the force with which keys are played to control the way each Tone is played.  
fig.TMT-V.e  
The tone sounded  
when you play softly  
The tone sounded  
when you play strongly  
Level  
Velocity  
Velo Fade Upper  
Velo Range Upper  
Velo Fade Lower  
Velo Range Lower  
Parameter  
Value  
Explanation  
Tone Mix Velo Con-  
trol  
OFF, ON,  
RANDOM,  
CYCLE  
Determines whether a different tone is played (ON) or not (OFF) depending on the force with which the key is played  
(velocity).  
RANDOM: The patch’s constituent tones will sound randomly, regardless of any Velocity messages.  
CYCLE: The patch’s constituent tones will sound consecutively, regardless of any Velocity messages.  
Control Switch  
OFF, ON  
0–127  
Use the Matrix Control (p. 44) to enable (ON), or disable (OFF) sounding of different tones.  
Velo Fade Lower  
Determines what will happen to the tone’s level when the tone is played at a velocity lower than Velo Range Lower.  
If you don’t want the tone to sound at all, set this parameter to “0.”  
Velo Range Lower  
Velo Range Upper  
Velo Fade Upper  
1–(Upper)  
(Lower)–127  
0–127  
Specifies the lowest velocity at which the tone will sound.  
Specifies the highest velocity at which the tone will sound.  
Determines what will happen to the tone’s level when the tone is played at a velocity greater than Velo Range Upper.  
If you don’t want the tone to sound at all, set this parameter to “0.”  
When using the Matrix Control to have different tones played, set the lowest value (Lower) and highest value (Upper) of the value of the  
MIDI message used.  
Instead of using Velocity, you can also have tones substituted using the Matrix Control. However, the keyboard velocity and the Matrix  
Control cannot be used simultaneously to make different tones to sound. When using the Matrix Control to switch tones, set the Tone Mix  
Velo Control parameter to “OFF.”  
Modifying Waveforms/Pitch/Pitch Envelope  
WAVE PARAMETER  
Parameter  
Value  
Explanation  
Wave Group  
INT, EXP,  
SAMP  
Group for the waveform that is to be the basis of the tone  
INT: Waveforms stored in internal  
EXP: Waveform stored in a Wave Expansion Board (SRX series) installed in EXP slots  
SAMP: Sample waveforms  
Wave Bank  
PRST, USER,  
CARD  
When the Wave Group is SAMP: PRST, USER, CARD  
When the Wave Group is MSAM: USER, CARD  
Wave No. L (Mono)  
Wave No. R  
----, 1–1267  
Basic waveform for a tone (The upper limit will depend on the wave group.)  
When in monaural mode, only the left side (L) is specified. When in stereo, the right side (R) is also specified.  
If you want to select a left/right pair of Waves, select the left (L) Wave number, and then hold down [SHIFT] and  
press [F4 (STEREO)] to add a check mark (); the right (R) (Wave) will be recalled.  
Wave Gain  
-6, 0, +6, +12  
OFF, ON  
Gain (amplification) of the waveform  
The value changes in 6 dB (decibel) steps—an increase of 6 dB doubles the waveform’s gain.  
*
If you intend to use the Booster to distort the waveform’s sound, set this parameter to its maximum value (p. 36).  
Wave Tempo Sync  
When you wish to synchronize a Phrase Loop to the clock (tempo), set this to “ON.”  
*
This is valid only when a separately sold wave expansion board is installed, and a waveform that indicates a tempo (BPM) is  
selected as the sample for a tone.  
If a waveform from a wave expansion board is selected for the tone, turning the Wave Tempo Sync parameter “ON”  
will cause pitch-related settings and FXM-related settings to be ignored.  
• If a sample is selected for a tone, you must first set the BPM (tempo) parameter of the sample.  
• If a sample is selected for a tone, Wave Tempo Sync will require twice the normal number of voices.  
• When this parameter is set to “ON,” set the Tone Delay Time parameter (p. 45) to “0.”  
38  
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Creating a Patch  
Phrase Loop  
Realtime Time Stretch  
Phrase loop refers to the repeated playback of a phrase that’s  
been pulled out of a song (e.g., by using a sampler). One  
technique involving the use of Phrase Loops is the excerpting of  
a Phrase from a pre-existing song in a certain genre, for example  
dance music, and then creating a new song with that Phrase  
used as the basic motif. This is referred to as “Break Beats.”  
If the wave group is “SAMP” or “MSAM,” and the Wave  
Tempo Sync parameter is turned “ON,” you can vary the  
playback speed of the waveform without affecting the pitch.  
Parameter marked with a “” can be controlled using specified MIDI messages  
(Matrix Control, p. 44)  
Parameter  
FXM Switch  
FXM Color  
Value  
OFF, ON  
1–4  
Explanation  
This sets whether FXM will be used (ON) or not (OFF).  
How FXM will perform frequency modulation  
Higher settings result in a grainier sound, while lower settings result in a more metallic sound.  
FXM Depth ★  
0–16  
Depth of the modulation produced by FXM  
FXM  
FXM (Frequency Cross Modulation) uses a specified waveform  
to apply frequency modulation to the currently selected  
waveform, creating complex overtones. This is useful for  
creating dramatic sounds or sound effects.  
WAVE PITCH  
Parameter marked with a “” can be controlled using specified MIDI messages  
(Matrix Control, p. 44)  
Parameter  
Value  
Explanation  
Tone Coarse Tune ★  
Tone Fine Tune ★  
Rand Pitch Depth  
-48– +48  
-50– +50  
0–1200  
Pitch of the tone’s sound (in semitones, +/-4 octaves)  
Pitch of the tone’s sound (in 1-cent steps; one cent is 1/100th of a semitone)  
Width of random pitch deviation that will occur each time a key is pressed (in 1-cent steps)  
If you do not want the pitch to change randomly, set this to “0.”  
Pitch Keyfollow  
-200– +200  
Amount of pitch change that will occur when you play a key one octave higher  
If you want the pitch to rise one octave as on a conventional keyboard, set this to “+100.” If you want the pitch to rise  
two octaves, set this to “+200.”  
P-Env V-Sens  
-63– +63  
-63– +63  
-63– +63  
-100– +100  
Keyboard playing dynamics can be used to control the depth of the pitch envelope.  
If you want the pitch envelope to have more effect for strongly played notes, set this parameter to a positive (+) value.  
P-Env T1 V-Sens  
P-Env T4 V-Sens  
This allows keyboard dynamics to affect the T1 of the Pitch envelope.  
If you want T1 to be speeded up for strongly played notes, set this parameter to a positive (+) value.  
Use this parameter when you want key release speed to affect the T4 value of the Pitch envelope.  
If you want T4 to be speeded up for quickly released notes, set this parameter to a positive (+) value.  
P-Env Time KF  
(Time Keyfollow)  
Use this setting if you want the pitch envelope times (T2–T4) to be affected by the keyboard location.  
Based on the pitch envelope times for the C4 key, positive (+) settings will cause notes higher than C4 to have increas-  
ingly shorter times.  
Pitch  
Pitch Keyfollow  
Time  
Time Keyfollow  
+200  
-100  
-50  
+100  
+50  
0
0
+50  
-50  
+100  
-200  
C6  
-100  
C7  
Key  
Key  
C1  
C2  
C3  
C4  
C5  
C1  
C2  
C3  
C4  
C5  
C6  
C7  
39  
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Creating a Patch  
WAVE PITCH ENV  
Parameter marked with a “” can be controlled using specified MIDI messages  
(Matrix Control, p. 44)  
Parameter  
Value  
Explanation  
P-Env Depth  
-12– +12  
Depth of the Pitch envelope  
Higher settings will cause the pitch envelope to produce greater change. Negative (-) settings will invert the shape of  
the envelope.  
P-Env Time 1–4 ★  
0–127  
Pitch envelope times (T1–T4)  
Higher settings will result in a longer time until the next pitch is reached.  
P-Env Level 0–4  
-63– +63  
Pitch envelope levels (L0–L4)  
Specify how the pitch will change at each point, relative to the pitch set with Coarse Tune or Fine Tune.  
Pitch Envelope  
T1  
T2  
T3  
T4  
Pitch  
L0  
Time  
L1  
L3  
Note off  
L4  
Note on  
L2  
Modifying the Brightness of a Sound with a Filter (TVF/TVF Envelope)  
A filter cuts or boosts a specific frequency region to change a sound’s brightness, thickness, or other qualities.  
TVF PARAMETER  
Parameter marked with a “” can be controlled using specified MIDI messages  
(Matrix Control, p. 44)  
Parameter  
Value  
Explanation  
Filter Type  
OFF, LPF,  
BPF, HPF,  
PKG,  
Type of filter  
OFF: No filter is used.  
LPF: Low Pass Filter. This reduces the volume of all frequencies above the cutoff frequency in order to round off, or un-  
brighten the sound.  
BPF: Band Pass Filter. This leaves only the frequencies in the region of the cutoff frequency, and cuts the rest. This can  
be useful when creating distinctive sounds.  
LPF2,  
LPF3  
HPF: High Pass Filter. This cuts the frequencies in the region below the cutoff frequency. This is suitable for creating  
percussive sounds emphasizing their higher tones.  
PKG: Peaking Filter. This emphasizes the frequencies in the region of the cutoff frequency. You can use this to create  
wah-wah effects by employing an LFO to change the cutoff frequency cyclically.  
LPF2: Low Pass Filter 2. Although frequency components above the Cutoff frequency are cut, the sensitivity of this filter  
is half that of the LPF. This filter is good for use with simulated instrument sounds such as the acoustic piano.  
LPF3: Low Pass Filter 3. Although frequency components above the Cutoff frequency are cut, the sensitivity of this filter  
changes according to the Cutoff frequency. While this filter is also good for use with simulated acoustic instrument  
sounds, the nuance it exhibits differs from that of the LPF2, even with the same TVF Envelope settings.  
*
If you set “LPF2” or “LPF3,” the setting for the Resonance parameter will be ignored.  
Cutoff Frequency ★  
0–127  
0–127  
Frequency at which the filter begins to have an effect on the waveform’s frequency components  
Emphasizes the portion of the sound in the region of the cutoff frequency, adding character to the sound  
Resonance ★  
*
Excessively high settings can produce oscillation, causing the sound to distort.  
Cutoff Keyfollow  
-200– +200  
Use this parameter if you want the cutoff frequency to change according to the key that is pressed.  
Relative to the cutoff frequency at the C4 key (center C), positive (+) settings will cause the cutoff frequency to rise for  
notes higher than C4, and negative (-) settings will cause the cutoff frequency to fall for notes higher than C4. Larger  
settings will produce greater change.  
40  
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Creating a Patch  
Cutoff frequency  
(Octave)  
Cutoff Keyfollow  
Resonance  
BPF HPF  
LPF  
PKG  
Level  
High  
+200  
+100  
+50  
0
Frequency  
+2  
Cutoff frequency  
+1  
o
-1  
-2  
-50  
-200  
C6  
-100  
C1  
C2  
C3  
C4  
C5  
C7  
Key  
Low  
Parameter  
Value  
Explanation  
Cutoff V-Curve  
FIX, 1–7  
Curve that determines how keyboard playing dynamics (velocity) will affect the cutoff frequency  
Set this to “FIX” if you don’t want the Cutoff frequency to be affected by the keyboard velocity.  
1
2
3
4
5
6
7
Cutoff V-Sens  
-63– +63  
-63– +63  
FIX, 1–7  
Use this parameter when changing the cutoff frequency to be applied as a result of changes in playing velocity. If you want  
strongly played notes to raise the cutoff frequency, set this parameter to positive (+) settings.  
Resonance V-Sens  
F-Env V-Curve  
This allows keyboard velocity to modify the amount of Resonance.  
If you want strongly played notes to have a greater Resonance effect, set this parameter to positive (+) settings.  
Curve that determines how keyboard playing dynamics (velocity) will affect the TVF envelope  
Set this to “FIX” if you don’t want the TVF Envelope to be affected by the keyboard velocity.  
1
2
3
4
5
6
7
F-Env V-Sens  
-63– +63  
Specifies how keyboard playing dynamics will affect the depth of the TVF envelope.  
Positive (+) settings will cause the TVF envelope to have a greater effect for strongly played notes, and negative (-) set-  
tings will cause the effect to be less.  
F-Env T1 V-Sens  
F-Env T4 V-Sens  
-63– +63  
-63– +63  
This allows keyboard dynamics to affect the T1 of the TVF envelope.  
If you want T1 to be speeded up for strongly played notes, set this parameter to a positive (+) value.  
Use this parameter when you want key release speed to affect the T4 value of the TVF envelope.  
If you want T4 to be speeded up for quickly released notes, set this parameter to a positive (+) value.  
TVF ENVELOPE  
Parameter marked with a “” can be controlled using specified MIDI messages  
(Matrix Control, p. 44)  
Parameter  
Value  
Explanation  
F-Env Depth  
-63– +63  
Depth of the TVF envelope  
Higher settings will cause the TVF envelope to produce greater change. Negative (-) settings will invert the shape of the  
envelope.  
F-Env Time KF  
(Time Keyfollow)  
-100– +100  
Use this setting if you want the TVF envelope times (T2–T4) to be affected by the keyboard location.  
Based on the TVF envelope times for the C4 key (center C), positive (+) settings will cause notes higher than C4 to have  
increasingly shorter times.  
F-Env Time 1–4 ★  
0–127  
0–127  
TVF envelope times (T1–T4)  
Higher settings will lengthen the time until the next cutoff frequency level is reached.  
F-Env Level 0–4  
TVF envelope levels (L0–L4)  
Specify how the cutoff frequency will change at each point, relative to the Cutoff Frequency value.  
41  
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Creating a Patch  
TVF Envelope  
Time  
Time Keyfollow  
-100  
-50  
T1  
T2  
T3  
T4  
Cutoff  
Frequency  
0
L0  
L1  
Note on  
Time  
L2  
L3  
L4  
+50  
Note off  
+100  
Key  
C1  
C2  
C3  
C4  
C5  
C6  
C7  
Adjusting the Volume (TVA/TVA Envelope)  
TVA PARAMETER  
Parameter marked with a “” can be controlled using specified MIDI messages  
(Matrix Control, p. 44)  
Parameter  
Value  
Explanation  
Tone Level ★  
0–127  
Volume of the tone.  
This setting is useful primarily for adjusting the volume balance between tones.  
Level V-Curve  
FIX, 1–7  
Curve that determines how keyboard playing dynamics (velocity) will affect the volume  
Set this to “FIX” if you don’t want the volume of the tone to be affected by the keyboard velocity.  
1
2
3
4
5
6
7
Level V-Sens  
-63– +63  
Set this when you want the volume of the tone to change depending on keyboard playing dynamics.  
Set this to a positive (+) value to have the changes in tone volume increase the more forcefully the keys are played; to  
make the tone play more softly as you play harder, set this to a negative (-) value.  
Bias  
Bias causes the volume to be affected by the keyboard position. This is useful for changing volume through keyboard position (pitch) when  
playing acoustic instruments.  
Bias Level  
-100– +100  
Angle of the volume change that will occur in the selected Bias Direction  
Larger settings will produce greater change. Negative (-) values will invert the change direction.  
Bias Position  
Bias Direction  
C - –G9  
Key relative to which the volume will be modified  
LWR, UPR,  
L&U, ALL  
Direction in which change will occur starting from the Bias Position  
LWR: The volume will be modified for the keyboard area below the Bias Point.  
UPR: The volume will be modified for the keyboard area above the Bias Point.  
L&U: The volume will be modified symmetrically toward the left and right of the Bias Point.  
ALL: The volume changes linearly with the bias point at the center.  
L&U  
Level  
ALL  
Level  
LWR  
Level  
UPR  
Level  
0
+
0
+
0
+
0
+
0
+
0
+
Key  
Key  
Key  
Key  
C-1  
G9  
C-1  
G9  
C-1  
G9  
C-1  
G9  
Bias Position  
Bias Position  
Bias Position  
Bias Position  
Parameter  
Value  
Explanation  
Left/right position of the tone  
Use this parameter if you want key position to affect panning.  
Tone Pan ★  
Pan Keyfollow  
L64–0–63R  
-100– +100  
Positive (+) settings will cause notes higher than C4 key (center C) to be panned increasingly further toward the right,  
and negative (-) settings will cause notes higher than C4 key (center C) to be panned toward the left. Larger settings  
will produce greater change.  
42  
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Creating a Patch  
Pan  
Pan Keyfollow  
+100  
+50  
0
R
o
-50  
-100  
L
Key  
C1  
C2  
C3  
C4  
C5  
C6  
C7  
Parameter  
Value  
Explanation  
Random Pan Depth  
0–63  
Use this parameter when you want the stereo location to change randomly each time you press a key.  
Higher settings will produce a greater amount of change.  
Alter Pan Depth  
L63–0–63R  
This setting causes panning to be alternated between left and right each time a key is pressed.  
Higher settings will produce a greater amount of change. “L” or “R” settings will reverse the order in which the pan  
will alternate between left and right. For example if two tones are set to “L” and “R” respectively, the panning of the  
two tones will alternate each time they are played.  
*
When any value from Type “2”–”10” is selected for the Structure parameter in the Pan KF, Rnd Pan Depth, Alter Pan Depth  
parameter settings, the output of tones 1 and 2 are joined in tone 2, and the output of tones 3 and 4 are joined in tone 4. For this  
reason, tone 1 will follow the settings of tone 2, and tone 3 will follow the settings of tone 4 (p. 35).  
TVA ENVELOPE  
Parameter marked with a “” can be controlled using specified MIDI messages  
(Matrix Control, p. 44)  
Parameter  
Value  
Explanation  
A-Env T1 V-Sens  
-63– +63  
-63– +63  
-100– +100  
This allows keyboard dynamics to affect the T1 of the TVA envelope.  
If you want Time 1 to be speeded up for strongly played notes, set this parameter to a positive (+) value. If you  
want it to be slowed down, set this to a negative (-) value.  
A-Env T4 V-Sens  
Use this parameter when you want key release speed to affect the T4 value of the TVA envelope.  
If you want T4 to be speeded up for quickly released notes, set this parameter to a positive (+) value. If you  
want it to be slowed down, set this to a negative (-) value.  
A-Env Time KF  
(Time Keyfollow)  
Use this setting if you want the TVA envelope times (T2–T4) to be affected by the keyboard location. Based on  
the TVA envelope times for the C4 key (center C), positive (+) settings will cause notes higher than C4 to have  
increasingly shorter times, and negative (-) settings will cause them to have increasingly longer times. Larger set-  
tings will produce greater change.  
A-Env Time 1–4 ★  
0–127  
0–127  
TVA envelope times (T1–T4)  
Higher settings will lengthen the time until the next volume level is reached.  
A-Env Level 1–3  
TVA envelope levels (L1–L3)  
Specify how the volume will change at each point, relative to the Tone Level value.  
TVA Envelope  
Time  
Time Keyfollow  
-100  
-50  
T1 T2  
T3  
T4  
0
Level  
Time  
L3  
L2  
L1  
Note on  
+50  
Note off  
+100  
Key  
C1  
C2  
C3  
C4  
C5  
C6  
C7  
43  
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Creating a Patch  
Matrix Control Settings/Miscellaneous Settings  
MATRIX CTRL1–4  
The function which allows you use MIDI messages to make changes in realtime to the tone parameters is called the Matrix Control. Up to four  
Matrix Controls can be used in a single patch.  
To use the Matrix Control, specify which MIDI message (CTRL Source parameter) will be used to control which parameter (CTRL Destination  
parameter), and how greatly (CTRL Sens parameter), and the tone to which the effect is applied (CTRL Switch parameter).  
Parameter  
Value  
Explanation  
CTRL 1–4 Source  
OFF, CC01–31, 33–95,  
PITCH BEND,  
AFTERTOUCH,  
SYS CTRL1–4,  
VELOCITY,  
KEYFOLLOW, TEMPO,  
LFO1, LFO2, PITCH  
ENV, TVF ENV, TVA  
ENV  
MIDI message used to change the tone parameter with the Matrix Control  
OFF: Matrix control will not be used.  
CC01–31, 33–95: Controller numbers 1–31, 33–95  
PITCH BEND: Pitch Bend AFTERTOUCH: Aftertouch  
SYS CTRL1–4: MIDI messages used as common matrix controls  
VELOCITY: Pressure you press a key with KEY FOLLOW: Keyboard position with C4 as 0  
TEMPO: The specified tempo (song recorder tempo) or the tempo of an external MIDI sequencer.  
LFO1: LFO 1 LFO2: LFO 2  
PITCH ENV: Pitch envelope TVF ENV: TVF envelope TVA ENV: TVA envelope  
Velocity and Key follow correspond to Note messages.  
Although there are no MIDI messages for LFO 1 through TVA Envelope, they can be used as Matrix Control. In this case, you can change the  
tone settings in realtime by playing patches.  
If you want to use common controllers for the entire JUNO-G, select “SYS CTRL1”–”SYS CTRL4.” MIDI messages used as System Control 1–  
4 are set with the System Ctrl 1–4 Source parameters (p. 160).  
There are parameters that determine whether or not Pitch Bend, Controller Number 11 (Expression) and Controller Number 64 (Hold 1) are  
received (p. 45). When these settings are “ON,” and the MIDI messages are received, then when any change is made in the settings of the  
desired parameter, the Pitch Bend, Expression, and Hold 1 settings also change simultaneously. If you want to change the targeted  
parameters only, then set these to “OFF.”  
There are parameters that let you specify whether specific MIDI messages will be received for each channel in a performance (p. 67). When a  
patch with Matrix Control settings is assigned to a part, confirm that any MIDI messages used for the Matrix Control will be received. If the  
JUNO-G is set up such that reception of MIDI messages is disabled, then the Matrix Control will not function.  
Parameter  
Value  
Explanation  
CTRL 1–4  
Destination 1–  
4
OFF, PITCH, CUTOFF, RES-  
ONANCE, LEVEL, PAN,  
OUTPUT LEVEL, CHORUS  
SEND,  
Tone parameter that is to be controlled when using the Matrix Control  
Up to four parameters can be specified for each Matrix Control, and controlled simultaneously.  
*
In this manual, Parameters that can be controlled using the Matrix Control are marked with a “.”  
REVERB SEND,  
LFO1/2 PITCH DEPTH,  
LFO1/2 TVF DEPTH,  
LFO1/2 TVA DEPTH,  
LFO1/2 PAN DEPTH,  
LFO1/2 RATE,  
PCH ENV A-TIME,  
PCH ENV D-TIME,  
PCH ENV R-TIME,  
TVF ENV A-TIME,  
TVF ENV D-TIME,  
TVF ENV R-TIME,  
TVA ENV A-TIME,  
TVA ENV D-TIME,  
TVA ENV R-TIME, TMT,  
FXM DEPTH, MFX CTRL1–  
4, TIME  
Parameter  
Value  
Explanation  
CTRL 1–4 Sens 1–4  
-63– +63  
Amount of the Matrix Control’s effect that is applied  
If you wish to modify the selected parameter in a positive (+) direction—i.e., a higher value, toward the right, or  
faster etc.—from its current setting, select a positive (+) value. If you wish to modify the selected parameter in a neg-  
ative (-) direction—i.e., a lower value, toward the left, or slower etc.—from its current setting, select a negative (-)  
value. For either positive or negative settings, greater absolute values will allow greater amounts of change. Set this  
to “0” if you don’t want to apply the effect.  
CTRL 1–4 Switch 1–4  
OFF, ON,  
REVS  
Tone to which the effect is applied when using the Matrix Control  
OFF: The effect will not be applied.  
ON: The effect will be applied.  
REVS: The effect will be applied in reverse.  
44  
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Creating a Patch  
MISC  
Tone Delay  
This produces a time delay between the moment a key is pressed (or released), and the moment the tone actually begins to sound. You can also  
make settings that shift the timing at which each tone is sounded. This differs from the Delay in the internal effects, in that by changing the sound  
qualities of the delayed tones and changing the pitch for each tone, you can also perform arpeggio-like passages just by pressing one key.  
You can also synchronize the tone delay time to the tempo of the song recorder.  
*
If you are not going to use Tone Delay, set the Delay Mode parameter to “NORM” and Delay Time parameter to “0.”  
If the Structure parameters set in the range of “2”–”10,” the output of tones 1 and 2 will be combined into tone 2, and the output of tones 3  
and 4 will be combined into tone 4. For this reason, tone 1 will follow the settings of tone 2, and tone 3 will follow the settings of tone 4 (p. 35).  
Parameter  
Value  
Explanation  
Tone Delay Mode  
NORM,  
HOLD,  
OFFN,  
OFFD  
Type of tone delay  
NORM: The tone begins to play after the time specified in the Delay Time parameter has elapsed.  
HOLD: Although the tone begins to play after the time specified in the Delay Time parameter has elapsed, if the key is re-  
leased before the time specified in the Delay Time parameter has elapsed, the tone is not played.  
OFFN: Rather than being played while the key is pressed, the tone begins to play once the period of time specified in the  
Delay Time parameter has elapsed after release of the key. This is effective in situations such as when simulating noises  
from guitars and other instruments.  
OFFD: Rather than being played while the key is pressed, the tone begins to play once the period of time specified in the  
Delay Time parameter has elapsed after release of the key. Here, however, changes in the TVA Envelope begin while the  
key is pressed, which in many cases means that only the sound from the release portion of the envelope is heard.  
*
If you have selected a waveform that is a decay-type sound (i.e., a sound that fades away naturally even if the key is not released), select-  
ing “OFFN” or “OFFD” may result in no sound being heard.  
Tone Delay Time  
0-127,  
Note  
Time from when the key is pressed (or if the Delay Mode parameter is set to “OFFN” or “OFFD,” the time from when the key  
is released) until when the tone will sound  
Tone Delay Time specifies the beat length for the synchronized tempo when the tempo that specifies the elapsed time until  
the tone is sounded (Patch Tempo) is synchronized with the tempo set in a song recorder.  
fig.ToneDly1.e  
Tone Delay Mode: NORM  
Tone Delay Mode: OFFD  
Tone Delay Mode: OFFN  
Tone Delay Mode: HOLD  
Delay time  
No Tone Delay  
Note on  
Note off  
Delay time  
No sound  
played  
Delay time  
Delay time  
Note on  
Note off  
Note on  
Note off  
Note on  
Note off  
Parameter  
Value  
Explanation  
Tone Env Mode  
NSUS,  
SUST  
When a loop waveform (p. 33) is selected, the sound will normally continue as long as the key is pressed. If you want the  
sound to decay naturally even if the key remains pressed, set this to “NSUS.”  
*
If a one-shot type wave (p. 33) is selected, it will not sustain even if this parameter is set to “SUST.”  
Rx Bender  
OFF, ON  
OFF, ON  
OFF, ON  
For each tone, specify whether MIDI Pitch Bend messages will be received (ON), or not (OFF).  
For each tone, specify whether MIDI Expression messages will be received (ON), or not (OFF).  
For each tone, specify whether MIDI Hold-1 messages will be received (ON), or not (OFF).  
Rx Expression  
Rx Hold-1  
*
If “NSUS” is selected for Env Mode parameter, this setting will have no effect.  
Rx Pan Mode  
Redamper Sw  
CONT, K-  
ON  
For each tone, specify how pan messages will be received.  
CONT: Whenever Pan messages are received, the stereo position of the tone will be changed.  
K-ON: The pan of the tone will be changed only when the next note is played. If a pan message is received while a note  
is sounding, the panning will not change until the next key is pressed.  
*
The channels cannot be set so as not to receive Pan messages.  
OFF, ON  
You can specify, on an individual tone basis, whether or not the sound will be held when a Hold 1 message is received after  
a key is released, but before the sound has decayed to silence.  
If you want to sustain the sound, set this “ON.” When using this function, also set the Rx Hold-1 parameter “ON.” This  
function is effective for piano sounds.  
45  
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Creating a Patch  
Modulating Sounds/Output  
An LFO (Low Frequency Oscillator) causes change over a cycle in a sound. Each tone has two LFOs (LFO1/LFO2), and these can be used to  
cyclically change the pitch, cutoff frequency and volume to create modulation-type effects such as vibrato, wah and tremolo. Both LFOs have the  
same parameters so only one explanation is needed.  
LFO 1–2  
Parameter marked with a “” can be controlled using specified MIDI messages  
(Matrix Control, p. 44)  
Parameter  
Value  
Explanation  
Wave Form  
SIN,  
Waveform of the LFO  
TRI,  
SIN: Sine wave  
SAWU,  
SAWD,  
SQR,  
RND, BD-  
U, BD-D,  
TRP,S&H,  
CHS,  
TRI: Triangle wave  
SAWU: Sawtooth wave  
SAWD: Sawtooth wave (negative polarity)  
SQR: Square wave  
RND: Random wave  
BD-U: Once the attack of the waveform output by the LFO is allowed to develop in standard fashion, the waveform then con-  
tinues without further change.  
VSIN,  
STEP  
BD-D: Once the decay of the waveform output by the LFO is allowed to develop in standard fashion, the waveform then con-  
tinues without further change.  
TRP: Trapezoidal wave  
S&H: Sample & Hold wave (one time per cycle, LFO value is changed)  
CHS: Chaos wave  
VSIN: Modified sine wave. The amplitude of a sine wave is randomly varied once each cycle.  
STEP: A waveform generated by the data specified by LFO Step 1–16. This produces stepped change with a fixed pattern sim-  
ilar to a step modulator.  
*
If you set this to “BD-U” or “BD-D,” you must turn the Key Trigger parameter to “ON.” If this is “OFF,” it will have no effect.  
Rate ★  
0–127,  
Note  
Modulation speed of the LFO  
LFO Rate sets the beat length for the synchronized tempo is synchronized with the tempo set in a sequencer.  
*
This setting will be ignored if the Waveform parameter is set to “CHAOS.”  
Rate Detune  
Offset  
0–127  
Makes subtle changes in the LFO cycle rate (Rate parameter) each time a key is pressed.  
Higher settings will cause greater change. This parameter is invalid when Rate is set to “note.”  
-100– +100  
Raises or lowers the LFO waveform relative to the central value (pitch or cutoff frequency).  
Positive (+) settings will move the waveform so that modulation will occur from the central value upward. Negative (-) set-  
tings will move the waveform so that modulation will occur from the central value downward.  
Delay Time  
0–127  
Time elapsed before the LFO effect is applied (the effect continues) after the key is pressed (or released)  
When using violin, wind, or certain other instrument sounds in a performance, rather than having vibrato added immediately  
after the sounds are played, it can be effective to add the vibrato after the note is drawn out somewhat.  
Delay Time KF  
(Time Keyfol-  
low)  
-100– +100  
Adjusts the value for the Delay Time parameter depending on the key position, relative to the C4 key (center C).  
To decrease the time with each higher key that is pressed in the upper registers, select a positive value; to increase the elapsed  
time, select a negative value. Larger settings will produce greater change. If you do not want the elapsed time to change ac-  
cording to the key pressed, set this to “0.”  
fig.T-KF.e  
Time  
Time Keyfollow  
-100  
-50  
0
+50  
+100  
Key  
C1  
C2  
C3  
C4  
C5  
C6  
C7  
Parameter marked with a “” can be controlled using specified MIDI messages  
(Matrix Control, p. 44)  
Parameter  
Value  
Explanation  
How the LFO will be applied  
Fade Mode  
ON <, ON >,  
OFF <, OFF >  
Fade Time  
0–127  
Time over which the LFO amplitude will reach the maximum (minimum)  
Specifies whether the LFO cycle will be synchronized to begin when the key is pressed (ON) or not (OFF).  
How deeply the LFO will affect pitch  
Key Trigger  
Pitch Depth ★  
TVF Depth ★  
TVA Depth ★  
OFF, ON  
-63– +63  
-63– +63  
-63– +63  
How deeply the LFO will affect the cutoff frequency  
How deeply the LFO will affect the volume  
46  
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Creating a Patch  
Parameter  
Value  
Explanation  
Pan Depth ★  
-63– +63  
How deeply the LFO will affect the pan  
Positive (+) and negative (-) settings for the Depth parameter result in differing kinds of change in pitch and volume. For example, if you set  
the Depth parameter to a positive (+) value for one tone, and set another tone to the same numerical value, but make it negative (-), the modu-  
lation phase for the two tones will be the reverse of each other. This allows you to shift back and forth between two different tones, or combine  
it with the Pan setting to cyclically change the location of the sound image.  
*
When the Structure parameter is set to any value from “2” through “10,” the output of tones 1 and 2 will be combined into tone 2, and the output of tones  
3 and 4 will be combined into tone 4. This applies to the Pan Depth parameter settings. For this reason, tone 1 will follow the settings of tone 2, and tone  
3 will follow the settings of tone 4 (p. 35).  
How to Apply the LFO  
Apply the LFO gradually after the key is pressed  
Delay  
Time  
high (more)  
Fade Time  
Pitch  
Cutoff Frequency  
Level  
Fade Mode: ON <  
Depth  
Delay Time: Time from when the keyboard is played until the LFO begins to be applied  
Fade Time: Time over which the LFO amplitude will reach the maximum after the Delay  
Time has elapsed  
Pan  
Note on  
low (less)  
Apply the LFO immediately when the key is pressed, and then gradually begin to decrease the effect  
high (more)  
Delay Time  
Fade Time  
Pitch  
Cutoff Frequency  
Level  
Fade Mode: ON >  
Depth  
Delay Time: Time that the LFO will continue after the keyboard is played  
Fade Time: Time over which the LFO amplitude will reach the minimum after the Delay  
Time has elapsed  
Pan  
Note on  
low (less)  
Apply the LFO gradually after the key is released  
Delay  
Time  
high (more)  
Fade Time  
Pitch  
Cutoff Frequency  
Level  
Fade Mode: OFF <  
Depth  
Delay Time: Time from when the keyboard is released until the LFO begins to be applied  
Fade Time: Time over which the LFO amplitude will reach the maximum after the Delay  
Time has elapsed  
Pan  
Note  
on  
Note  
off  
low (less)  
Apply the LFO from when the key is pressed until it is released, and gradually begin to decrease the  
effect when the key is released  
Delay  
Time  
high (more)  
Fade Time  
Pitch  
Cutoff Frequency  
Level  
Fade Mode: OFF >  
Depth  
Delay Time: Time that the LFO will continue after the keyboard is released  
Fade Time: Time over which the LFO amplitude will reach the minimum after the Delay  
Time has elapsed  
Pan  
low (less)  
Note on  
Note off  
STEP  
Parameter  
Value  
Explanation  
Step Type  
TYP1, TYP2  
When generating an LFO waveform from the data specified in LFO Step 1–16, specify whether the level will change abruptly  
at each step or will be connected linearly.  
TYP1: stair-step change  
TYP2: linear change  
Step 1–16  
-36– +36  
Specifies the data for the Step LFO.  
If the LFO Pitch Depth is +63, each +1 unit of the step data corresponds to a pitch of +50 cents.  
47  
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Creating a Patch  
OUTPUT  
Parameter  
Value  
Explanation  
Patch Out Assign  
MFX,  
A, B, 1–  
4,  
Specifies how the direct sound of each patch will be output.  
MFX: Output in stereo through multi-effects. You can also apply chorus or reverb to the sound that passes through multi-ef-  
fects.  
A, B: Output to the OUTPUT A (MIX) jacks or OUTPUT B jacks in stereo without passing through multi-effects.  
1–4: Output to the INDIVIDUAL 1–4 jacks in mono without passing through multi-effects.  
TONE: Outputs according to the settings for each tone.  
TONE  
*
*
If you’ve made settings so that sounds are separately routed to the INDIVIDUAL 1 jack and INDIVIDUAL 2 jack, but no plug is actually  
DIVIDUAL 1 jack.  
If the Mix/Parallel parameter is set to “MIX,” all sounds are output from the OUTPUT A (MIX) jacks in stereo (p. 158).  
Tone Out Assign  
MFX,  
A, B, 1–  
4
Specifies how the direct sound of each tone will be output.  
MFX: Output in stereo through multi-effects. You can also apply chorus or reverb to the sound that passes through multi-ef-  
fects.  
A, B: Output to the OUTPUT A (MIX) jacks or OUTPUT B jacks in stereo without passing through multi-effects.  
1–4: Output to the INDIVIDUAL 1–4 jacks in mono without passing through multi-effects.  
*
*
If the Patch Out Assign is set to anything other than “TONE,” these settings will be ignored.  
outputs of tones 3 and 4 will be combined with tone 4. For this reason, tone 1 will follow the settings of tone 2, and tone 3 will follow the  
settings of tone 4 (p. 35).  
*
If you’ve made settings so that sounds are separately routed to the INDIVIDUAL 1 jack and INDIVIDUAL 2 jack, but no plug is actually  
inserted in the INDIVIDUAL 2 jack, the sounds routed to INDIVIDUAL 1 and INDIVIDUAL 2 will be mixed and output from the IN-  
DIVIDUAL 1 jack.  
*
*
If the Mix/Parallel parameter is set to “MIX,” all sounds are output from the OUTPUT A (MIX) jacks in stereo (p. 158).  
If you’ve set Tone Out Assign to “MFX,” set the MFX Output Assign parameter (p. 127) to specify the output destination of the sound  
that has passed through the multi-effects.  
*
*
Sounds are output to chorus and reverb in mono at all times.  
The output destination of the signal after passing through the chorus is set with the Chorus Output Select and Chorus Output Assign pa-  
rameters (p. 127).  
*
The output destination of the signal after passing through the reverb is set with the Reverb Output Assign parameter (p. 127).  
Tone Out Level  
0–127  
Level of the signal that is sent to the output destination specified by Tone Output Assign  
Send Level (Output = MFX)  
Tone Chorus Send  
Tone Reverb Send  
0–127  
Level of the signal sent to chorus for each tone if the tone is sent through MFX  
Send Level (Output = non MFX)  
Tone Chorus Send  
Tone Reverb Send  
0–127  
Level of the signal sent to chorus for each tone if the tone is not sent through MFX  
Setting Effects for a Patch (Effects/MFX/MFX Control/Chorus/Reverb)  
For details regarding effect settings, refer to the pages shown below.  
Making Effect Settings (p. 125)  
Making Multi-Effects Settings (MFX1–3) (p. 129)  
Making Chorus Settings (p. 154)  
Making Reverb Settings (p. 155)  
48  
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Creating a Rhythm Set  
With the JUNO-G, you have total control over a wide variety of  
Editing the way that the volume will change  
settings. Each item that can be set is known as a parameter. When  
you change the values of parameters, you are doing what is referred  
to as Editing. This chapter explains the procedures used in creating  
rhythm sets, and the functions of the rhythm set parameters.  
The volume continues to change from the time a key is pressed to  
when it is released.  
7. Press the SOUND MODIFY select button to make AMP ENV  
light.  
How to Make Rhythm Set  
Settings  
8. Turn the ATTACK, DECAY, SUSTAIN, and RELEASE knobs.  
Turning a knob toward the right increases the value.  
A: Attack Time: The time from when the keyboard is pressed  
until the maximum tonal change is reached.  
Using the Knobs to Edit the Sound  
D: Delay Time: The time from when the maximum tonal change  
is reached until the Sustain Level is reached.  
You can use the six SOUND MODIFY knobs to edit the sound in real  
time.  
S: Sustain level: Volume that is sustained while you hold down  
the key  
R: Release Time: The time from when the keyboard is released  
until the sound disappears.  
In the case of a sound that has only a brief duration, it may be  
difficult to hear the effect of turning a knob.  
*
If you press the SOUND MODIFY select button so all of the  
indicators are off, turning these knobs will not produce any change.  
1. Press MODE [PATCH] to access the PATCH PLAY screen.  
Editing the way that tone (brightness) will change  
2. Select the rhythm set whose settings you want to edit (p. 26).  
The tone undergoes changes between the moment you press a key  
until you release it.  
You cannot edit the patches in the GM2 group.  
9. Press the SOUND MODIFY select button to make FILTER  
3. Press keys to specify the key (A0–C8) that is to be  
ENV light.  
controlled by the SOUND MODIFY knobs.  
10.Turn the ATTACK, DECAY, SUSTAIN, and RELEASE knobs.  
Selecting the tone to edit  
Turning a knob toward the right increases the value.  
4. In the PATCH PLAY screen, press [TONE SW/SEL] so the  
*
If you press the SOUND MODIFY select button so all of the  
button is lit.  
indicators are off, turning these knobs will not produce any change.  
5. Press SELECT[1]–[4] to select the tone(s) you want to edit.  
In the SOUND MODIFY 1–4 area at the bottom of the screen, a  
check mark () will be added to the tone number(s) you select.  
(Zoom Edit)  
*
You can press multiple buttons simultaneously to select multiple  
tones.  
The important parameters most commonly used to edit the sound  
are available in five screens for graphic editing.  
*
By turning TONE SWITCH on/off you can edit the sound while  
hearing only the desired tone.  
Parameter  
page  
p. 54  
p. 55  
p. 55  
p. 56  
PITCH ENVELOPE ZOOM  
TVF PARAMETER ZOOM  
TVF ENVELOPE ZOOM  
TVA ENVELOPE ZOOM  
Changing the brightness of the sound and  
adding special qualities (CUTOFF/RESONANCE)  
The sound generator section of the JUNO-G contains a filter that can  
cut or boost specific frequency regions of the sound. The CUTOFF  
knob specifies the frequency (cutoff frequency) at which the filter  
will begin to modify the sound, and the RESONANCE knob boosts  
the region near the cutoff frequency to add a distinctive character to  
the sound.  
1. Press MODE [PATCH] to access the PATCH PLAY screen.  
2. Select the rhythm set whose settings you want to edit (p. 26).  
You cannot edit the patches in the GM2 group.  
3. Press EDIT [PATCH] so it’s lit.  
6. Turn the CUTOFF or RESONANCE knobs.  
Turning a knob toward the right increases the value.  
FREQ: Frequency at which the filter begins to have an effect on  
the waveform’s frequency components  
4. Press keys to specify the key (A0–C8) that is to be edited.  
5. Use [F1]–[F4] to select the parameter screen.  
6. Use [ ] [ ] [ ] [ ] to select a parameter.  
RESO: Emphasizes the portion of the sound in the region of the  
cutoff frequency, adding character to the sound  
*
Excessively high settings can produce oscillation, causing the sound to  
distort.  
*
Some parameters can be edited independently for each tone. To select  
the tone to edit, press [TONE SW/SEL] so it’s lit, and press one of the  
SELECT [1]–[4] buttons.  
49  
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Creating a Rhythm Set  
7. Use the VALUE dial or [INC] [DEC] to change the value.  
Parameters with an indication of 1–4 can also be edited using  
the corresponding SOUND MODIFY knob 1–4.  
Using the SOUND MODIFY Knobs  
to Change the Value  
8. Repeat steps 46 to set each parameter.  
If a number is displayed for the parameter name (1, 2, 3, 4), you can  
use the SOUND MODIFY knobs 1–4 to set the value.  
9. Press [WRITE] to save the changes you’ve made (p. 51).  
If you do not wish to save changes, press [EXIT] to return to  
the PATCH PLAY screen.  
*
Press the SOUND MODIFY select button so all of the indicators are  
off. If any indicator is lit, the knob functions will change.  
If you return to the PATCH PLAY screen without saving, an “*”  
will be displayed at the left of the rhythm set group.  
For example, in the TVF ENVELOPE ZOOM screen, the knobs  
correspond to parameters as follows.  
Knob 1  
Knob 2  
Knob 3  
Knob 4  
A (Time 1)  
D (Time 3)  
S (Level 3)  
R (Time 4)  
display indicates “*,” your edited rhythm set will be lost.  
Viewing and editing all  
parameters (PRO EDIT)  
“Initialize” means to return the settings of the currently selected  
sound to a standard set of values.  
For details on the parameters, refer to p. 52 and follows.  
1. Press MODE [PATCH] to access the PATCH PLAY screen.  
2. Select the rhythm set whose settings you want to edit (p. 26).  
*
The Initialize operation will affect only the currently selected sound;  
the sounds that are stored in user memory will not be affected. If you  
wish to restore all of the JUNO-G’s settings to their factory values,  
perform a Factory Reset (p. 164).  
1. With EDIT [PATCH] lit, hold down [SHIFT] and press [F5 (INIT)].  
You cannot edit the patches in the GM2 group.  
3. Press EDIT [PATCH] so it’s lit.  
A message will ask you for confirmation.  
2. Press [F6 (EXEC)].  
The initialization will be carried out.  
4. Press [F6 (PRO EDIT)].  
*
To cancel, press [F5 (CANCEL)].  
5. Press keys to specify the key (A0–C8) that is to be edited.  
6. Use [F2 (GRP )][F3 (GRP )] to switch the parameter  
Copying Rhythm Tone Settings  
group.  
This operation copies the settings of any desired rhythm set to the  
currently selected rhythm set.  
*
Pressing [F1 (GRP LIST)] will display the Patch Pro Edit Menu  
window. Use the VALUE dial or [INC] [DEC] [ ] [ ] to select a  
parameter group, and press [ENTER].  
1. With EDIT [PATCH] lit, hold down [SHIFT] and press [F6  
(TONE COPY)].  
7. Use [ ] [ ] to select a parameter.  
The Rhythm Tone Copy window appears.  
*
A check mark () will be added to the tone number in the upper right  
of the screen.  
8. Use the VALUE dial or [INC] [DEC] to change the value.  
Parameters with an indication of 1–4 can also be edited using  
the corresponding SOUND MODIFY knob 1–4.  
9. Repeat steps 57 to set each parameter.  
2. Press [ ] [ ] [ ] [ ] to move the cursor, and use the  
VALUE dial or [INC] [DEC] to select the “Source (copy-  
source)” group and number, and the tone.  
10.Press [WRITE] to save the changes you’ve made (p. 51).  
If you do not wish to save changes, press [EXIT] to return to  
the PATCH PLAY screen.  
*
By pressing [F4 (COMPR)] to add a check mark (), you can check  
If you return to the PATCH PLAY screen without saving, an “*”  
will be displayed at the left of the rhythm set group.  
the copy-source patch (Compare function).  
3. Press [ ] [ ] [ ] [ ] to move the cursor, and select the  
“Destination (copy-destination)” tone.  
If you turn off the power or select a different sound while the  
display indicates “*,” your edited rhythm set will be lost.  
4. Press [F6 (EXEC)].  
A message will ask you for confirmation.  
50  
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Creating a Rhythm Set  
5. Press [F6 (EXEC)] to execute the copy operation.  
To cancel, press [F5 (CANCEL)].  
7. Press [F6 (WRITE)].  
A message will ask you for confirmation.  
*
8. Press [F6 (EXEC)] to execute the save operation.  
The Compare Function  
For the Rhythm Tone Copy and Rhythm Set Save operations,  
you can use the Compare function.  
*
To cancel, press [F5 (CANCEL)].  
Never switch off the JUNO-G while data is being saved.  
If you want to play the copy-source or write-destination rhythm  
set, press [F4 (COMPR)] to add a check mark (). Now you can  
play the copy-source or write-destination rhythm set from the  
keyboard.  
One-shot Waveform and Loop Waveform  
The internal waveforms of the JUNO-G fall into the following two  
groups.  
*
The rhythm set auditioned using the Compare function may  
sound slightly different than when it is played normally.  
One-shot:  
These waveforms contain sounds that have short decays. A one-shot  
waveform records the initial rise and fall of the sound.  
The JUNO-G also contains many other one-shot waveforms that are  
elements of other sounds. These include attack components such as  
piano-hammer sounds and guitar fret noises.  
Saving Rhythm Sets You’ve  
Created (Write)  
Changes you make to sound settings are temporary, and will be lost  
if you turn off the power or select another sound. If you want to keep  
the modified sound, you must save it in the internal USER group  
(user memory) or CARD group (memory card).  
*
It is not possible to use the envelope to modify a one-shot waveform to  
create a decay that is longer than the original waveform, or to turn it  
into a sustaining sound.  
Loop:  
When you edit the patch settings, an “*” will appear in the PATCH  
PLAY screen.  
These waveforms include sounds with long decays as well as  
sustained sounds. Loop waveforms repeatedly play back (loop) the  
portion of the waveform after the sound has reached a relatively  
steady state.  
When you perform the save procedure, the data that previously  
occupied the save destination will be lost.  
The JUNO-G’s looped waveforms also include components of other  
sounds, such as piano-string resonant vibrations and the hollow  
sounds of brass instruments.  
1. Edit the rhythm set.  
2. Press EDIT [WRITE].  
The following diagram shows an example of sound (electric organ)  
The WRITE MENU screen appears.  
that combines one-shot and looped waveforms.  
fig.Waveform1.e  
TVA ENV for looped Organ  
waveform (sustain portion)  
TVA ENV for one-shot Key  
-click waveform (attack portion)  
Resulting TVA ENV  
change  
3. Press [F2 (PAT/RHY)].  
*
Alternatively, you can use [ ] [ ] to select “Patch/Rhythm,” and  
then press [ENTER].  
Level  
The RHYTHM SET NAME screen appears.  
+
=
Time  
Note off  
Note off  
4. Assign a name to the rhythm set.  
For details on assigning names, refer to p. 24.  
5. When you have finished inputting the name, press [F6  
(WRITE)].  
A screen will appear, allowing you to select the write-  
destination patch.  
6. Use the VALUE dial, [INC] [DEC], or [ ] [ ] and [F1 (USER)]  
[F2 (CARD)] to select the write destination and patch number.  
*
By pressing [F4 (COMPR)] to add a check mark (), you can check  
the write-destination patch (Compare function).  
51  
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Creating a Rhythm Set  
Tips for Using an Acoustic Instrument’s Waveform  
With many acoustic instruments such as piano and sax, extreme timbral changes occur during the first few moments of each note. This initial  
attack is what defines much of the instrument’s character. For such waveforms, it is best to use the complex tonal changes of the attack portion of  
the waveform just as they are, and to use the envelope only to modify the decay portion.  
fig.waveform2.e  
Level  
Looped portion  
Tone change stored  
with the wave  
Time  
Envelope  
for the TVF filter  
Resulting  
tone change  
Functions of Rhythm Set Parameters  
Settings Common to the Entire Rhythm Set  
GENERAL  
Parameter  
Value  
Description  
Rhythm Level  
0–127  
Volume of the rhythm set  
Rhythm Tone  
Name  
You can assign a name of up to 12 characters to the rhythm tone.  
Press [ ] [ ] to move the cursor, and use the VALUE dial or [INC] [DEC] to select characters.  
CONTROL  
Parameter  
Value  
Explanation  
Assign Type  
MULTI, SIN-  
GLE  
Sets the way sounds are played when the same key is pressed a number of times.  
such as with crash cymbals, the sounds are layered, without previously played sounds being eliminated.  
SINGLE: Only one sound can be played at a time when the same key is pressed. With continuous sounds where the  
sound plays for an extended time, the previous sound is stopped when the following sound is played.  
Mute Group  
OFF, 1–31  
the reality of this situation, you can set up a Mute Group.  
The Mute Group function allows you to designate two or more rhythm tones that are not allowed to sound simulta-  
neously. Up to 31 Mute Groups can be used. rhythm tones that are not belong to any such group should be set to  
“OFF.”  
Tone Env Mode  
NO-SUS, SUS-  
TAIN  
When a loop waveform (p. 51) is selected, the sound will normally continue as long as the key is pressed. If you want the  
sound to decay naturally even if the key remains pressed, set this to “NO-SUS.”  
*
If a one-shot type wave (p. 51) is selected, it will not sustain even if this parameter is set to “SUSTAIN.”  
Tone Pitch Bend  
Range  
0–48  
Amount of pitch change in semitones (4 octaves) that will occur when the Pitch Bend Lever is moved  
The amount of change when the lever is tilted is set to the same value for both left and right sides.  
One Shot Mode  
OFF, ON  
-63– +63  
ON: The sound will play back until the end of the waveform (or the end of the envelope, whichever comes first).  
If you have set Wave Group (p. 53) to SAMP, the loop setting will be forced to ONE SHOT.  
Aftertouch Time  
Ctrl Sens  
If Wave Group is set to SAMP and Wave Tempo Sync is ON, aftertouch will control the amount of time stretching/shrink-  
ing caused by Time Stretch.  
If Time Stretch is not being applied, nothing will happen. If set to “+” the stretch/shrink time will become shorter, and  
if set to “-” the time will become longer.  
RECEIVE  
Parameter  
Value  
Explanation  
Tone Receive  
Expression  
OFF, ON  
For each rhythm tone, specify whether MIDI Expression messages will be received (ON), or not (OFF).  
Tone Receive  
Hold-1  
OFF, ON  
For each rhythm tone, specify whether MIDI Hold-1 messages will be received (ON), or not (OFF).  
*
If “NO-SUS” is selected for Env Mode parameter, this setting will have no effect.  
52  
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Creating a Rhythm Set  
Parameter  
Value  
Explanation  
Tone Receive  
Pan Mode  
CONTINUOUS,  
KEY-ON  
For each rhythm tone, specify how pan messages will be received.  
CONTINUOUS: Whenever Pan messages are received, the stereo position of the tone will be changed.  
KEY-ON: The pan of the tone will be changed only when the next note is played. If a pan message is received while a  
note is sounding, the panning will not change until the next key is pressed.  
*
The channels cannot be set so as not to receive Pan messages.  
Modifying Waveforms/Pitch/Pitch Envelope  
WAVE PARAMETER  
Parameter  
Value  
Explanation  
Wave Group  
INT, EXP,  
SAMP  
Group containing the waveforms comprising the rhythm tone  
INT: Waveforms stored in internal  
EXP: Waveform stored in a Wave Expansion Board (SRX series) installed in EXP slots  
SAMP: Sample waveforms  
Wave Bank  
PRST, USER,  
CARD  
When the Wave Group is SAMP: PRST, USER, CARD  
When the Wave Group is MSAM: USER, CARD  
Wave No. L (Mono)  
Wave No. R  
----, 1–1267  
Waves comprising the rhythm tone (The upper limit will depend on the wave group.)  
When in monaural mode, only the left side (L) is specified. When in stereo, the right side (R) is also specified.  
If you want to select a left/right pair of Waves, select the left (L) Wave number, and then hold down [SHIFT] and  
press [F4 (STEREO)] to add a check mark (); the right (R) (Wave) will be recalled.  
Wave Gain  
-6, 0, +6, +12  
OFF, ON  
Gain (amplification) of the waveform  
The value changes in 6 dB (decibel) steps—an increase of 6 dB doubles the waveform’s gain.  
Wave Tempo Sync  
When you wish to synchronize a Phrase Loop to the clock (tempo), set this to “ON.”  
*
This is valid only when a separately sold wave expansion board is installed, and a waveform that indicates a tempo (BPM) is  
selected as the sample for a tone.  
If a waveform from a wave expansion board is selected for the tone, turning the Wave Tempo Sync parameter “ON”  
will cause pitch-related settings and FXM-related settings to be ignored.  
• If a sample is selected for a tone, you must first set the BPM (tempo) parameter of the sample.  
• If a sample is selected for a tone, Wave Tempo Sync will require twice the normal number of voices.  
Phrase Loop  
Realtime Time Stretch  
Phrase loop refers to the repeated playback of a phrase that’s  
been pulled out of a song (e.g., by using a sampler). One  
technique involving the use of Phrase Loops is the excerpting of  
a Phrase from a pre-existing song in a certain genre, for example  
dance music, and then creating a new song with that Phrase  
used as the basic motif. This is referred to as “Break Beats.”  
If the wave group is “SAMP” or “MSAM,” and the Wave  
Tempo Sync parameter is turned “ON,” you can vary the  
playback speed of the waveform without affecting the pitch.  
Parameter  
FXM Switch  
FXM Color  
Value  
OFF, ON  
1–4  
Explanation  
This sets whether FXM will be used (ON) or not (OFF).  
How FXM will perform frequency modulation  
Higher settings result in a grainier sound, while lower settings result in a more metallic sound.  
FXM Depth  
0–16  
Depth of the modulation produced by FXM  
FXM  
FXM (Frequency Cross Modulation) uses a specified waveform  
to apply frequency modulation to the currently selected  
waveform, creating complex overtones. This is useful for  
creating dramatic sounds or sound effects.  
WAVE PITCH  
Parameter  
Value  
Explanation  
Tone Coarse Tune  
0 (C -)–  
127 (G9)  
Pitch at which a rhythm tone sounds  
Set the coarse tuning for Waves comprising the rhythm tones with the Wave Coarse Tune parameter (p. 54).  
Tone Fine Tune  
-50– +50  
Pitch of the rhythm tone’s sound (in 1-cent steps; one cent is 1/100th of a semitone)  
Set the fine tuning for Waves comprising the rhythm tones with the Wave Fine Tune parameter (p. 54).  
Tone Random Pitch  
Depth  
0–1200  
Width of random pitch deviation that will occur each time a key is pressed (in 1-cent steps)  
If you do not want the pitch to change randomly, set this to “0.”  
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Creating a Rhythm Set  
WAVE PITCH ENV  
Parameter  
Value  
Explanation  
P-Env Depth  
-12– +12  
Depth of the Pitch Envelope  
Higher settings will cause the pitch envelope to produce greater change. Negative (-) settings will invert the shape of the  
envelope.  
P-Env V-Sens  
-63– +63  
-63– +63  
-63– +63  
0–127  
Keyboard playing dynamics can be used to control the depth of the pitch envelope.  
If you want the pitch envelope to have more effect for strongly played notes, set this parameter to a positive (+) value.  
P-Env T1 V-Sens  
P-Env T4 V-Sens  
P-Env Time 1–4  
P-Env Level 0–4  
This allows keyboard dynamics to affect the T1 of the Pitch envelope.  
If you want T1 to be speeded up for strongly played notes, set this parameter to a positive (+) value.  
Use this parameter when you want key release speed to affect the T4 value of the Pitch envelope.  
If you want T4 to be speeded up for quickly released notes, set this parameter to a positive (+) value.  
Pitch envelope times (T1–T4)  
Higher settings will result in a longer time until the next pitch is reached.  
-63– +63  
Pitch envelope levels (L0–L4)  
Specify how the pitch will change at each point, relative to the pitch set with Coarse Tune or Fine Tune.  
Pitch Envelope  
T1  
T2  
T3  
T4  
Pitch  
L0  
Time  
L1  
L3  
Note off  
Note on  
L2  
L4  
WAVE MIX Parameters  
WAVE MIX LV/PN  
Parameter  
Value  
Description  
Wave Level  
Wave Pan  
0–127  
Volume of the waveform  
L64–0–63R  
OFF, ON  
Left/right position of the waveform  
Wave Rnd Pan Sw  
Use this setting to cause the waveform’s panning to change randomly each time a key is pressed (ON) or not (OFF).  
*
The range of the panning change is set by the Random Pan Depth parameter (p. 56).  
Wave Alter Pan Sw  
OFF, ON, REVS  
This setting causes panning of the waveform to be alternated between left and right each time a key is pressed.  
Set this to “ON” to pan the wave according to the Alternate Pan Depth parameter (p. 56) settings, or to “REVS”  
when you want the panning reversed.  
WAVE MIX TUNE  
Parameter  
Value  
Explanation  
Wave Coarse Tune  
Wave Fine Tune  
-48– +48  
-50– +50  
Pitch of the waveform’s sound (in semitones, +/-4 octaves)  
Pitch of the waveform’s sound (in 1-cent steps; one cent is 1/100th of a semitone)  
VELOCITY RANGE  
You can use the force with which keys are played to control the way each waveform is played.  
fig.TMT-V.e  
The waveform sounded  
when you play softly  
The waveform sounded  
when you play strongly  
Level  
Velocity  
Velo Fade Upper  
Velo Range Upper  
Velo Fade Lower  
Velo Range Lower  
Parameter  
Value  
Explanation  
Velocity Control  
OFF, ON, RAN  
Determines whether a different waveform is played (ON) or not (OFF) depending on the force with which the key  
is played (velocity).  
RAN: The rhythm tone’s constituent waveforms will sound randomly, regardless of any Velocity messages.  
Velo Fade Lower  
0–127  
Determines what will happen to the waveform’s level when the rhythm tone is played at a velocity lower than Velo  
Range Lower.  
If you don’t want the waveform to sound at all, set this parameter to “0.”  
Velo Range Lower  
Velo Range Upper  
1–UPPER  
Specifies the lowest velocity at which the waveform will sound.  
Specifies the highest velocity at which the waveform will sound.  
LOWER–127  
54  
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Creating a Rhythm Set  
Parameter  
Value  
Explanation  
Velo Fade Upper  
0–127  
Determines what will happen to the waveform’s level when the rhythm tone is played at a velocity greater than Velo  
Range Upper.  
If you don’t want the waveform to sound at all, set this parameter to “0.”  
Modifying the Brightness of a Sound with a Filter (TVF/TVF Envelope)  
A filter cuts or boosts a specific frequency region to change a sound’s brightness, thickness, or other qualities.  
TVF PARAMETER  
Parameter  
Value  
Explanation  
Filter Type  
OFF, LPF,  
BPF, HPF,  
PKG,  
Type of filter  
OFF: No filter is used.  
LPF: Low Pass Filter. This reduces the volume of all frequencies above the cutoff frequency in order to round off, or un-  
brighten the sound.  
BPF: Band Pass Filter. This leaves only the frequencies in the region of the cutoff frequency, and cuts the rest. This can  
be useful when creating distinctive sounds.  
LPF2,  
LPF3  
HPF: High Pass Filter. This cuts the frequencies in the region below the cutoff frequency. This is suitable for creating  
percussive sounds emphasizing their higher tones.  
PKG: Peaking Filter. This emphasizes the frequencies in the region of the cutoff frequency. You can use this to create  
wah-wah effects by employing an LFO to change the cutoff frequency cyclically.  
LPF2: Low Pass Filter 2. Although frequency components above the Cutoff frequency are cut, the sensitivity of this filter  
is half that of the LPF. This filter is good for use with simulated instrument sounds such as the acoustic piano.  
LPF3: Low Pass Filter 3. Although frequency components above the Cutoff frequency are cut, the sensitivity of this filter  
changes according to the Cutoff frequency. While this filter is also good for use with simulated acoustic instrument  
sounds, the nuance it exhibits differs from that of the LPF2, even with the same TVF Envelope settings.  
*
If you set “LPF2” or “LPF3,” the setting for the Resonance parameter will be ignored.  
Cutoff Frequency  
Resonance  
0–127  
0–127  
Frequency at which the filter begins to have an effect on the waveform’s frequency components  
Emphasizes the portion of the sound in the region of the cutoff frequency, adding character to the sound.  
*
Excessively high settings can produce oscillation, causing the sound to distort.  
Resonance  
BPF HPF  
LPF  
PKG  
Level  
High  
Frequency  
Cutoff frequency  
Low  
Parameter  
Value  
Explanation  
Cutoff V-Curve  
FIX, 1–7  
Curve that determines how keyboard playing dynamics (velocity) will affect the cutoff frequency  
Set this to “FIX” if you don’t want the Cutoff frequency to be affected by the keyboard velocity.  
1
2
3
4
5
6
7
Cutoff V-Sens  
-63– +63  
-63– +63  
Use this parameter when changing the cutoff frequency to be applied as a result of changes in playing velocity. If you want  
strongly played notes to raise the cutoff frequency, set this parameter to positive (+) settings.  
Resonance V-Sens  
This allows keyboard velocity to modify the amount of Resonance.  
If you want strongly played notes to have a greater Resonance effect, set this parameter to positive (+) settings.  
TVF ENVELOPE  
Parameter  
Value  
Explanation  
F-Env Depth  
-63– +63  
Depth of the TVF envelope  
Higher settings will cause the TVF envelope to produce greater change. Negative (-) settings will invert the shape of the  
envelope.  
55  
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Creating a Rhythm Set  
Parameter  
Value  
Explanation  
F-Env V-Curve  
FIX, 1–7  
Curve that determines how keyboard playing dynamics (velocity) will affect the TVF envelope  
Set this to “FIX” if you don’t want the TVF Envelope to be affected by the keyboard velocity.  
1
2
3
4
5
6
7
F-Env V-Sens  
-63– +63  
Specifies how keyboard playing dynamics will affect the depth of the TVF envelope.  
Positive (+) settings will cause the TVF envelope to have a greater effect for strongly played notes, and negative (-) set-  
tings will cause the effect to be less.  
F-Env T1 V-Sens  
F-Env T4 V-Sens  
F-Env Time 1–4  
F-Env Level 0–4  
-63– +63  
-63– +63  
0–127  
This allows keyboard dynamics to affect the T1 of the TVF envelope.  
If you want T1 to be speeded up for strongly played notes, set this parameter to a positive (+) value.  
Use this parameter when you want key release speed to affect the T4 value of the TVF envelope.  
If you want T4 to be speeded up for quickly released notes, set this parameter to a positive (+) value.  
TVF envelope times (T1–T4)  
Higher settings will lengthen the time until the next cutoff frequency level is reached.  
0–127  
TVF envelope levels (L0–L4)  
Specify how the cutoff frequency will change at each point, relative to the Cutoff Frequency value.  
TVF Envelope  
T1  
T2  
T3  
T4  
Cutoff  
Frequency  
L0  
L1  
Note on  
Time  
L2  
L3  
L4  
Note off  
Adjusting the Volume (TVA/TVA Envelope)  
TVA PARAMETER  
Parameter  
Value  
Explanation  
Tone Level  
0–127  
Volume of the tone  
This setting is useful primarily for adjusting the volume balance between tones.  
Level V-Curve  
FIX, 1–7  
Curve that determines how keyboard playing dynamics (velocity) will affect the volume  
Set this to “FIX” if you don’t want the volume of the tone to be affected by the keyboard velocity.  
1
2
3
4
5
6
7
Level V-Sens  
-63– +63  
Set this when you want the volume of the tone to change depending on keyboard playing dynamics.  
Set this to a positive (+) value to have the changes in tone volume increase the more forcefully the keys are played; to  
make the tone play more softly as you play harder, set this to a negative (-) value.  
Tone Pan  
L64–0–63R  
0–63  
Left/right position of the tone  
Random Pan Depth  
Use this parameter when you want the stereo location to change randomly each time you press a key.  
Higher settings will produce a greater amount of change.  
Alternate Pan Depth  
L63–0–63R  
This setting causes panning to be alternated between left and right each time a key is pressed.  
Higher settings will produce a greater amount of change. “L” or “R” settings will reverse the order in which the pan  
will alternate between left and right. For example if two rhythm tones are set to “L” and “R” respectively, the panning  
of the two rhythm tones will alternate each time they are played.  
TVA ENVELOPE  
Parameter  
Value  
Explanation  
A-Env T1 V-Sens  
-63– +63  
This allows keyboard dynamics to affect the T1 of the TVA envelope.  
If you want Time 1 to be speeded up for strongly played notes, set this parameter to a positive (+) value. If you  
want it to be slowed down, set this to a negative (-) value.  
A-Env T4 V-Sens  
-63– +63  
Use this parameter when you want key release speed to affect the T4 value of the TVA envelope.  
If you want T4 to be speeded up for quickly released notes, set this parameter to a positive (+) value. If you  
want it to be slowed down, set this to a negative (-) value.  
A-Env Time 1–4  
A-Env Level 1–3  
0–127  
0–127  
TVA envelope times (T1–T4)  
Higher settings will lengthen the time until the next volume level is reached.  
TVA envelope levels (L1–L3)  
Specify how the volume will change at each point, relative to the Tone Level value.  
56  
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Creating a Rhythm Set  
TVA Envelope  
T1 T2  
T3  
T4  
Level  
Time  
L3  
L2  
L1  
Note on  
Note off  
Output Settings (OUTPUT)  
Parameter  
Value  
Explanation  
Rhythm Out Assign  
MFX,  
A, B, 1–  
4,  
Specifies for each rhythm set how the direct sound will be output.  
MFX: Output in stereo through multi-effects. You can also apply chorus or reverb to the sound that passes through multi-  
effects.  
A, B: Output to the OUTPUT A (MIX) jacks or OUTPUT B jacks in stereo without passing through multi-effects.  
1–4: Output to the INDIVIDUAL 1–4 jacks in mono without passing through multi-effects.  
TONE: Outputs according to the settings for each rhythm tone.  
TONE  
*
*
If you’ve made settings so that sounds are separately routed to the INDIVIDUAL 1 jack and INDIVIDUAL 2 jack, but no plug is actually  
inserted in the INDIVIDUAL 2 jack, the sounds routed to INDIVIDUAL 1 and INDIVIDUAL 2 will be mixed and output from the  
INDIVIDUAL 1 jack.  
Tone Out Assign  
MFX,  
A, B, 1–  
4
Specifies how the direct sound of each rhythm tone will be output.  
MFX: Output in stereo through multi-effects. You can also apply chorus or reverb to the sound that passes through multi-  
effects.  
1–4: Output to the INDIVIDUAL 1–4 jacks in mono without passing through multi-effects.  
*
*
If the Rhythm Out Assign is set to anything other than “TONE,” these settings will be ignored.  
If you’ve made settings so that sounds are separately routed to the INDIVIDUAL 1 jack and INDIVIDUAL 2 jack, but no plug is actually  
inserted in the INDIVIDUAL 2 jack, the sounds routed to INDIVIDUAL 1 and INDIVIDUAL 2 will be mixed and output from the  
INDIVIDUAL 1 jack.  
*
*
If the Mix/Parallel parameter is set to “MIX,” all sounds are output from the OUTPUT A (MIX) jacks in stereo (p. 158).  
If you’ve set Tone Out Assign to “MFX,” set the MFX Output Assign parameter (p. 127) to specify the output destination of the sound  
that has passed through the multi-effects.  
*
*
Sounds are output to chorus and reverb in mono at all times.  
The output destination of the signal after passing through the chorus is set with the Chorus Output Select and Chorus Output Assign  
parameters (p. 127).  
*
The output destination of the signal after passing through the reverb is set with the Reverb Output Assign parameter (p. 127).  
Tone Out Level  
0–127  
Level of the signal that is sent to the output destination specified by Tone Output Assign  
Send Level (Output = MFX)  
Tone Chorus Send  
Tone Reverb Send  
0–127  
0–127  
Level of the signal sent to chorus for each rhythm tone if the tone is sent through MFX  
Level of the signal sent to reverb for each rhythm tone if the tone is sent through MFX  
Send Level (Output = non MFX)  
Tone Chorus Send  
Tone Reverb Send  
Setting Effects for a Patch (Effects/MFX/MFX Control/Chorus/Reverb)  
For details regarding effect settings, refer to the pages shown below.  
Making Effect Settings (p. 125)  
Making Multi-Effects Settings (MFX1–3) (p. 129)  
Making Chorus Settings (p. 154)  
Making Reverb Settings (p. 155)  
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Playing in Performance Mode  
A performance contains settings that apply to each individual part,  
such as the patch (rhythm set) assigned to each part, and its volume  
Functions in the PERFORMANCE  
PLAY/MIXER Screen  
and pan.  
Broadly speaking, Performance mode consists of two screens: PLAY  
screen and MIXER screen.  
Use the PLAY screen when you want to combine multiple sounds  
(patches or rhythm sets) to create complex sounds. This lets you play  
patches together (“layer”) or play different patches in separate areas  
of the keyboard (“split”).  
PLAY screen  
4
1
3
5
2
7
6
Use the MIXER screen when you want to mix the sounds by  
adjusting the level and pan for each of 16 parts.  
When you play the keyboard, you will hear the current part and the  
parts whose keyboard switch is set to “ON.”  
9
8
10  
In addition to the settings of each part, the following settings can  
also be stored for each performance.  
1. Indicates the current sound generating mode.  
2. Indicates the current part (use [ ] [ ] to change).  
Controller settings such as the D Beam  
Arpeggio and chord memory settings  
Rhythm group number  
3. Indicates multi-effects (MFX1, 2, 3), chorus (CHO), reverb (REV),  
and mastering (MASTER) on and off.  
4. Indicates the name of the currently selected song, the measure location.  
5. Indicates the time signature, and the tempo.  
Changes you make to sound settings are temporary, and will be  
lost if you turn off the power or select another sound. If you want  
to keep the modified sound, you must save it in the internal  
USER group (user memory) or CARD group (memory card).  
6. Group, number, and name of the selected performance  
7. Octave and transposition values, arpeggio, arpeggio hold, chord  
memory on/off, rhythm play/stop  
8. Positions of the five SONG RECORDER sliders  
9. Range in which you can play the keyboard, or range in which you  
can play the rhythm set  
When you edit the settings of a Performance, an “*” will appear  
in the PERFORM PLAY screen.  
10. Jump to the editing screen for the displayed function  
MIXER screen  
Displaying PERFORM PLAY  
Screen  
4
1
3
5
2
6
7
1. Press MODE [PERFORM].  
8
You will enter Performance mode, and the PERFORM PLAY  
screen appears.  
9
1. Indicates the current sound generating mode.  
2. Indicates the current part.  
3. Indicates multi-effects (MFX1, 2, 3), chorus (CHO), reverb (REV),  
and mastering (MASTER) on and off.  
4. Indicates the name of the currently selected song, the measure location.  
5. Indicates the time signature, and the tempo.  
Displaying PART MIXER Screen  
6. The patch or rhythm pattern  
7. Group, number, and name of the patch or rhythm pattern  
8. Each part’s volume (LEVEL), stereo position (PAN), reverb  
(REVERB), chorus (CHORUS), resonance (RESO), cutoff frequency  
(FREQ), Pitch Coarse (KEY), keyboard switch (KBD), rhythm pattern  
playback part (RHY), arpeggio playback part (ARP), and output  
destination (OUT) setting  
1. Press MODE [PART MIXER].  
You will enter Performance mode, and the PART MIXER screen  
appears.  
*
Use the function buttons to switch screens.  
9. Jump to the editing screen for the displayed function  
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Playing in Performance Mode  
5. Use the VALUE dial, [INC] [DEC], or  
[
] [  
]
to select the  
performance.  
Selecting a Performance  
The JUNO-G has three performance groups, including the User  
group, Preset groups and Memory Card groups.  
6. Press [F6 (SELECT)] or [ENTER] to finalize your choice.  
Selecting Favorite Performances  
USER  
You can bring together your favorite and most frequently used  
performances in one place by registering them in the Favorite  
Performance. By using this function you can quickly select your  
favorite performances.  
This is the group inside the JUNO-G which can be rewritten.  
Performances you yourself create can be stored in this group. The  
JUNO-G contains 64 preset performances.  
PRST (Preset)  
This is the group inside the JUNO-G which cannot be rewritten.  
However you may modify the settings of the currently selected  
performance, and then store the modified performance in User  
memory. The JUNO-G contains 64 preset performances.  
1. Press MODE [PERFORM] to access the PERFORM PLAY  
screen.  
2. Move the cursor to the performance group or performance  
number.  
CARD (Memory Card)  
This group lets you use patches stored on a memory card inserted in  
the rear panel PC card slot. Since the data in this group can be  
rewritten, you can use this group to store patches that you create.  
3. Press [ENTER] and then press [F1 (FAVORIT)].  
The FAVORITE PERFORMANCE screen appears.  
1. Press [PERFORM].  
2. Press [ ] [ ] to move the cursor to the performance group.  
fig.PfmSelect.e  
Performance group  
Performance number  
4. Use the VALUE dial, [INC] [DEC], or  
[
] [  
]
to select a  
performance number.  
To switch banks, press [ ] [ ].  
5. Press [F6 (SELECT)] or [ENTER] to finalize your choice.  
3. Use the VALUE dial, or [INC] [DEC] to select a performance group.  
Registering a Favorite Performance  
You can register a total of 64 Performances (8 sounds x 8 banks) as  
4. Press [ ] [ ] to move the cursor to the performance number.  
favorite Performance.  
5. Use the VALUE dial or [INC] [DEC] to select the  
performance number.  
1. Select the Performance that you wish to register.  
2. Access the FAVORITE PERFORMANCE screen.  
Selecting Performances from the List  
3. Press [ ] [ ] to select the bank in which you wish to  
You can display a list of performances and select a performance from  
that list.  
register the Performance.  
4. Use the VALUE dial, [INC] [DEC], or  
[
] [  
]
to select the  
1. Press MODE [PERFORM] to access the PERFORM PLAY screen.  
number to which you wish to register.  
2. Move the cursor to the performance group or performance  
5. Press [F3 (REGIST)] to execute the registration.  
number.  
*
To cancel, press [EXIT].  
3. Press [ENTER].  
The PERFORMANCE LIST screen appears.  
By pressing [F2 (REMOVE)] you can cancel the Performance  
registration that is selected in the FAVORITE PERFORM screen.  
4. To switch the performance group, press [ ] [ ].  
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Playing in Performance Mode  
Using the PLAY Screen  
Combining and Playing  
Sounds Together (Layer)  
Selecting a Part  
In Performance mode you can play the sounds of all parts whose  
The currently selected part is called the “current part.”  
Keyboard Switch is on, and all connected parts. Combining the parts  
will produce, thicker, fatter sounds.  
1. From the PERFORM PLAY screen, use  
[
] [  
]
to select the part.  
fig.Layer.e  
Part 1  
Part 2  
Part 15  
Part 16  
(Rx ch.1)  
(Rx ch.2)  
(Rx ch.15)  
(Rx ch.16)  
You can also select the part by pressing [PART SELECT] to  
make it light and pressing PART SELECT [1]–[8].  
*
To select parts 9–16, press [9-16] to make it light, and then press  
PART SELECT [9]–[16].  
Keyboard Switch:  
On  
Selecting the Sound for a Part  
It’s easy to switch the patch assigned to a part.  
1 (Tx ch.1)  
2 (Tx ch.2)  
1. Select the part whose sound you want to switch.  
2. Press [F1 (PAT LIST)].  
15 (Tx ch.15)  
16(Tx ch.16)  
The PATCH LIST screen appears.  
If you press [F3 (FAVORIT)], the FAVORITE PATCH screen (p. 28)  
appears.  
Rx ch.: Receive Channel  
Tx ch.: Transmit Channel  
If you press [F4 (CATEG)], you can select patches by category (p. 27).  
If you press [F5 (PATCH)], the PATCH LIST screen (p. 27) appears.  
If you press [F6 (RHYTHM)], the RHYTHM LIST screen appears.  
1. Press MODE [PERFORM] to access the PERFORM PLAY screen.  
2. Press [F2 (KBD SW)].  
The Keyboard Switch window appears.  
3. Use [F1 (UP)] [F2 (DOWN)] to select a category or bank.  
4. Use the VALUE dial, [INC] [DEC], or ] [ to select a patch.  
[
]
5. Press [ENTER] to select the patch.  
3. Press [ ] [ ] to select the part you want to sound.  
4. Use the VALUE dial, [INC] [DEC], or  
[
] [  
]
to select “ON.”  
When you play the keyboard, you will hear the current part and  
the parts whose keyboard switch is set to “ON.”  
Press [PART SELECT] so it’s lit, then press PART SELECT [1]–  
[8] to turn on/off the selected part.  
*
To turn parts 9–16 on/off, press [9-16] so it’s lit, then press PART  
SELECT [9]–[16].  
5. Repeat steps 34 to turn the Keyboard Switch on for all  
parts that are connected to the parts you want to play.  
6. Press [F6 (CLOSE)] to return to the PERFORM PLAY screen.  
About the keyboard switch  
Use the keyboard switch when you want to play multiple  
sounds layered together (Layer) or assign different sounds to  
different regions of the keyboard (Split). Conversely, you can  
turn off all keyboard switches when you are creating data, etc.  
60  
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Playing in Performance Mode  
Playing Different Sounds in  
Different Areas of the  
Keyboard (Split)  
Using the MIXER Screen  
Selecting a Part  
The currently selected part is called the “current part.”  
In Performance mode you can divide the keyboard and play a  
different patch in each area (this is called “split”). As the note range  
that plays each part can be specified individually, you can split the  
keyboard into a maximum of 16 sections.  
1. In the PART MIXER screen, press  
[
]
to move the cursor to  
the Part number.  
For instance, you can play strings in the lower range, piano in the  
upper range, and both sounds in the middle range.  
fig.Split.e  
2. Use the VALUE dial or [INC] [DEC] to select the part.  
Part 1: Strings  
Part 1 + Part 2:  
(Strings + Piano)  
Part 2: Piano  
You can also select the part by pressing [PART SELECT] to  
make it light and pressing PART SELECT [1]–[8].  
A split performance is one application of a layer. Changing the  
key range of each part in the layer results in a split.  
*
To select parts 9–16, press [9-16] to make it light, and then press  
PART SELECT [9]–[16].  
1. Press MODE [PERFORM] to access the PERFORM PLAY  
screen.  
Selecting the Sound for a Part  
You can switch the patch that is assigned to a part.  
1. Select the part whose sound you want to switch.  
2. Press [F4 (KEYRANG)].  
The Key Range window appears.  
2. Press [ ] [ ] [ ] [ ] to move the cursor to the patch  
number or patch group.  
3. Press  
[
] [  
]
to select the part you want to play.  
4. Press [F3 (KBDSW)]–[F5 (UPPER)] or [ ] [ ] to select the  
parameter.  
5. Use the VALUE dial or [INC] [DEC] to change the setting.  
3. Use the VALUE dial or [INC] [DEC] to select a patch.  
Parameter  
KbdSW  
Lower  
Value  
Explanation  
Selecting the Rhythm Set  
OFF, ON  
C - –Upper  
Lower–G9  
Specifies whether or not the part will sound.  
Lower limit of the range  
Upper limit of the range  
1. Select a part.  
Upper  
The bar shown above the keyboard indicates the range of keys  
that will sound.  
2. Press [ ] [ ] [ ] [ ] to move the cursor to the following  
location.  
6. When you are finished, press [F6 (CLOSE)] to return to the  
PERFORM PLAY screen, and begin playing.  
By specifying sections for different parts so that they overlap  
each other, you can combine two or more parts only in a specific  
section.  
3. Use the VALUE dial or [INC] [DEC] to select “RHY.”  
The rhythm set will be selected.  
61  
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Playing in Performance Mode  
Editing the Part Settings  
In the PART MIXER screen you can set the following parameters for  
each part.  
1. Press MODE [PART MIXER] to access the PART MIXER screen.  
2. Press [F1 (LVL&PAN)]–[F4 (KEY/OUT)] to select the function.  
3. Use [ ] [ ] [ ] [ ] to select the parameter and part that  
you want to edit.  
Parameter  
Explanation  
(Function Button)  
[F1 (LVL&PAN)]  
(left/right position) (Pan, p. 64)  
[F2 (CHO&REV)]  
The amount of signal sent from each part to  
chorus (Chorus, p. 65) and to reverb (Reverb,  
p. 65)  
[F3 (FILTER)]  
The part’s CUTOFF and RESONANCE values  
[F4 (KEY/OUT)]  
KEY  
The part’s pitch (semitone units, +/-4  
octaves) (Coarse, p. 65)  
KBD  
RHY  
ARP  
OUT  
Keyboard Switch (p. 60)  
Rhythm Part  
Arpeggio Part (p. 74)  
Output Assign (Asgn, p. 65)  
Silencing the Playback of a Specific  
Part (Mute)  
When playing along with a song, you can turn off (i.e., mute) parts  
you don’t want to hear. This allows you to turn off the melody part  
for karaoke applications or for practicing the muted part.  
1. Press MODE [PART MIXER] to access the PART MIXER screen.  
2. Press [F6 (MUTE)].  
The Part Mute window appears.  
3. Press [ ] [ ] to select the part you want to mute.  
4. Use the VALUE dial, [INC] [DEC], or [ ] [ ] to select “ON.”  
Parts whose mute setting is “ON” will not be heard.  
Press [PART SELECT] so it’s lit, then press PART SELECT [1]–  
[8] to turn on/off the selected part.  
*
To turn parts 9–16 on/off, press [9-16] so it’s lit, then press PART  
SELECT [9]–[16].  
5. Press [F6 (CLOSE)] to return to the previous screen.  
This setting can be saved as a performance setting.  
*
Part Mute does not turn off the MIDI receive switch; rather, it sets the  
volume to the minimum setting to silence the sound. Therefore, MIDI  
messages are still received.  
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Creating a Performance  
With the JUNO-G, you have total control over a wide variety of  
settings. Each item that can be set is known as a parameter. When  
you change the values of parameters, you are doing what is referred  
to as Editing. This chapter explains the procedures used in creating  
Performances, and the functions of the Performance parameters.  
3. Hold down [SHIFT] and press [F6 (INIT)].  
The Performance Initialize window appears.  
4. Press [ ] [ ] to select the initialization type.  
Default:  
Resets the currently selected performance in  
the Temporary memory to the standard  
values. Use this setting when you wish to  
create a sound from scratch.  
Adjusting the Parameters of  
Each Part  
In Performance mode you can view the part settings as a list. This is  
called the “PART VIEW” screen. In this screen you can view a list  
that shows settings for eight parts at once, such as the patch assigned  
to each part, and its volume and pan settings. You can also edit these  
settings here, and make detailed settings that cannot be made in the  
PERFORM PLAY screen, or PART MIXER screen.  
Sound Control: Initializes the values of the following part  
parameters.  
Cutoff Offset, Resonance Offset,  
Attack Time Offset, Release Time Offset,  
Decay Time Offset, Vibrato Rate,  
Vibrato Depth, Vibrato Delay  
5. Press [F6 (SELECT)].  
A message will ask you for confirmation.  
6. Press [F6 (EXEC)].  
The initialization will be carried out.  
1. Access the PERFORM PLAY screen or the PART MIXER  
screen.  
*
To cancel, press [F5 (CANCEL)].  
2. Press [F5 (PARTVIEW)].  
The PART VIEW screen will appear.  
Changing the Settings of the  
Patch Assigned to a Part  
When using patches (or rhythm sets) in Performance mode, some  
settings such as effects settings will be affected by Performance  
settings. If you wish to edit a patch (rhythm set) while hearing how it  
3. Press [ ] [ ] to select the part.  
1. Make sure that MODE [PERFORM] is lit.  
4. Press [F1]–[F6], and/or [ ] [ ] to select the parameter.  
The name of the parameter at the cursor location is displayed in  
the top line of the PART VIEW screen.  
2. Press EDIT [PATCH].  
The patch (rhythm set) assigned to the current part is displayed  
in the PATCH EDIT screen.  
5. Use the VALUE dial or [INC] [DEC] to change the value.  
3. The rest of the procedure is the same as when making  
changes in Patch mode (p. 30, p. 49).  
6. When you’ve finished making settings, press [EXIT] to  
return to the previous screen.  
If you return to the previous screen without saving, an “*” will  
be displayed at the left of the performance group.  
When you’ve edited a patch, press EDIT [WRITE] to save the  
patch.  
If you turn off the power or select a different sound while the  
display indicates “*,” your edited rhythm set will be lost.  
Saving a Performance  
You’ve Created (Write)  
Changes you make to sound settings are temporary, and will be lost  
if you turn off the power or select another sound. If you want to keep  
the modified sound, you must save it in the internal USER group  
“Initialize” means to return the settings of the currently selected  
sound to a standard set of values.  
*
The Initialize operation will affect only the currently selected sound;  
the sounds that are stored in user memory will not be affected. If you  
wish to restore all of the JUNO-G’s settings to their factory values,  
perform a Factory Reset (p. 164).  
When you edit the settings of a Performance, an “*” will appear in  
the PERFORM PLAY screen.  
When you perform the save procedure, the data that previously  
occupied the save destination will be lost.  
1. Press MODE [PERFORM] to access the PERFORM PLAY  
screen.  
1. Edit the performance.  
2. Select the Performance that you want to initialize (p. 59).  
2. Press [WRITE].  
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Creating a Performance  
The WRITE MENU screen appears.  
Functions of Parameters of  
Each Part  
(Performance Parameters)  
3. Press [F1 (PERF)].  
*
Alternatively, you can use [ ] [ ] to select “Performance,” and  
then press [ENTER].  
[F1 (PATCH)]  
Parameter  
Value  
Explanation  
The PERFORMANCE NAME screen appears.  
Type  
Patch,  
Rhythm  
Sets the assignment of a patch (Patch) or rhythm  
set (Rhythm) to each of the parts.  
Group  
USER,  
PR-A–F,  
GM,  
CARD,  
USAM,  
CSAM,  
EXP  
Selects the group to which the desired patch be-  
longs. (* If Type is Patch)  
USER: User  
4. Assign a name to the performance.  
PR-A–F: Preset A–F  
For details on assigning names, refer to Assigning a Name (p. 24).  
GM: General MIDI (GM2)  
CARD: Card  
USAM: User Sample  
CSAM: Card Sample  
5. When you have finished inputting the name, press [F6 (WRITE)].  
A screen will appear, allowing you to select the write-  
destination performance.  
EXP: Wave Expansion Board  
USER,  
PRST,  
GM,  
CARD,  
EXP  
Selects the group to which the desired rhythm  
set belongs. (* If Type is Rhythm)  
USER: User  
6. Use the VALUE dial, [INC] [DEC], or [ ] [ ] and [F1 (USER)]  
[F2 (CARD)] to select the write destination and rhythm set  
number.  
PRST: Preset  
GM: General MIDI (GM2)  
CARD: Card  
EXP: Wave Expansion Board  
Number  
001–****  
Selects the desired patch or rhythm set by its  
number.  
7. Press [F6 (WRITE)].  
A message will ask you for confirmation.  
*
When the cursor is at a Type, Group, or Number, you can press  
[ENTER] to open the PATCH LIST screen and choose a patch from  
the list (p. 27).  
8. Press [F6 (EXEC)] to execute the save operation.  
*
To cancel, press [F5 (CANCEL)].  
[F2 (LVL PAN)]  
Parameter  
Value  
Explanation  
Never switch off the JUNO-G while data is being saved.  
Level  
0–127  
Volume of each part  
This setting’s main purpose is to adjust  
the volume balance between parts.  
When Changing the Settings for the  
Patch or Rhythm Set Assigned to a  
Part in a Performance  
Pan  
L64–0–63R  
Left/right position of each part  
Kbd  
OFF, ON  
()  
Specifies, for each part, whether or not the  
keyboard controller section will be con-  
nected to the internal sound generator.  
If you’ve edited a patch or rhythm set assigned to a part in a  
performance and then try to save the performance without first  
saving the edited patch or rhythm set, the following message  
appears.  
Solo  
OFF, ON  
()  
Check “” this setting if you want to hear  
the part by itself; this is called “soloing”  
the part.  
Mute  
OFF, ON  
()  
Mutes () or un-mutes (OFF) each part.  
Use this setting when, for example, you  
want to use the instrument for karaoke  
by muting the part playing the melody,  
or when you want to play something  
using a separate sound module.  
*
The Mute Switch parameter does not turn  
the part off, but sets the volume to mini-  
mum so that no sound is heard. Therefore,  
MIDI messages are still received.  
In such cases, first save the patches and rhythm sets, and then save  
the performance.  
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Creating a Performance  
[F3 (PITCH)]  
Parameter  
Value  
Explanation  
Octave  
-3– +3  
Pitch of the part’s sound (in 1-octave units)  
*
Note that when a rhythm set is assigned to a part, you cannot modify this parameter.  
Coarse  
Fine  
-48– +48  
-50– +50  
0–24, PAT  
Pitch of the part’s sound (in semitones, +/-4 octaves)  
Pitch of the part’s sound (in 1-cent steps; one cent is 1/100th of a semitone)  
Bend  
Amount of pitch change in semitones (2 octaves) that will occur when the Pitch Bend Lever is moved.  
The amount of change when the lever is tilted is set to the same value for both left and right sides.  
If you want to use the Pitch Bend Range setting of the patch assigned to the part (p. 37), set this to “PAT.”  
Coarse Tune and Octave Shift  
The Coarse Tune and Fine Tune parameters, along with the  
Octave Shift parameter, can all be seen as doing the same thing to  
the sound, i.e., changing the pitch of the sound. For example, if C4  
(Middle C) is played with the Coarse Tune parameter set to “+12,”  
the note produced is C5 (one octave above C4). For example, if C4  
(Middle C) is played with the Octave Shift parameter set to “+1,”  
the note produced is C5 (one octave above C4).  
However, internally these function very differently. When the  
Coarse Tune parameter is set to “+12,” the pitch itself is raised one  
octave. On the other hand, when the Octave Shift parameter is set  
to “+1,” it is the same as pressing the keys one octave up. In other  
words, use the Coarse Tune parameter when changing the pitch,  
and the Octave Shift parameter when you want to shift the entire  
keyboard, for example, when the number of keys is insufficient.  
[F4 (OUTPUT)]  
Parameter  
Value  
Explanation  
Asgn  
MFX 1–3, A,  
B, 1–4, PAT  
1–3  
Specifies for each part how the direct sound will be output.  
MFX 1–3: Output in stereo through multi-effects. You can also apply chorus or reverb to the sound that passes through multi-  
effects. Specify which multi-effects (1–3) will be used.  
A, B: Output to the OUTPUT A (MIX) jack or OUTPUT B jack in stereo without passing through multi-effects.  
PAT 1–3: The part’s output destination is determined by the settings of the patch or rhythm set assigned to the part. Specify  
which multi-effects (1–3) will be used.  
*
If you’ve made settings so that sounds are separately routed to the INDIVIDUAL 1 jack and INDIVIDUAL 2 jack, but no plug is actually  
inserted in the INDIVIDUAL 2 jack, the sounds routed to INDIVIDUAL 1 and INDIVIDUAL 2 will be mixed and output from the IN-  
DIVIDUAL 1 jack.  
*
*
If the Mix/Parallel parameter is set to “MIX,” all sounds are output from the OUTPUT A (MIX) jacks in stereo (p. 158).  
If you’ve set Tone Out Assign to “MFX,” set the MFX Output Assign parameter to specify the output destination of the sound that has  
passed through the multi-effects.  
• Chorus and reverb are output in mono at all times.  
• The output destination of the signal after passing through the chorus is set with the Chorus Output Select and Chorus Output  
Assign parameters (p. 127).  
• The output destination of the signal after passing through the reverb is set with the Reverb Output Assign parameter (p. 127).  
Output  
Chorus  
Reverb  
0–127  
0–127  
0–127  
Level of the signal that is sent to the output destination specified by Part Output Assign  
Level of the signal sent to chorus for each part  
Level of the signal sent to reverb for each part  
[F5 (FX SRC)]  
Parameter  
MFX1–3  
Chorus  
Value  
Explanation  
OFF, ON ()  
The settings of a specific patch can be used as the settings for MFX1–MFX3, chorus, and reverb. This setting specifies the part  
to which this patch has been assigned.  
If no part is selected, the settings of the Performance will be used.  
Reverb  
[PAGE ] - [F1 (OFFSET)]  
Parameter  
Cutoff  
Reso  
Value  
Explanation  
-64– +63  
-64– +63  
-64– +63  
-64– +63  
-64– +63  
Adjusts the cutoff frequency for the patch or rhythm set assigned to a part.  
Adjusts the Resonance for the patch or rhythm set assigned to a part.  
Adjusts the TVA/TVF Envelope Attack Time for the patch or rhythm set assigned to a part.  
Adjusts the TVA/TVF Envelope Release Time for the patch or rhythm set assigned to a part.  
Adjusts the TVA/TVF Envelope Decay Time for the patch or rhythm set assigned to a part.  
Attack  
Releas  
Decay  
[PAGE ] - [F2 (VIBRATO)]  
Parameter  
Vib Rate  
Depth  
Value  
Explanation  
-64– +63  
-64– +63  
-64– +63  
OFF, ON  
For each part, adjust the vibrato speed.  
For each part, this adjusts the depth of the vibrato effect.  
For each part, this adjusts the time delay until the vibrato.  
Set to “ON” when you want to suppress discrepancies in timing of parts played on the same MIDI channel.  
Delay  
Phase  
*
When this parameter is set to “ON,” parts on the same MIDI channel are put in a condition in which their timing is matched, enabling  
them to be played at the same time. Accordingly, a certain amount of time may elapse between reception of the Note messages and playing  
of the sounds. Turn this setting to “ON” only as needed.  
65  
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Creating a Performance  
[PAGE ] - [F3 (KEYBORD)]  
Parameter  
Value  
Explanation  
Kbd  
OFF, ON ()  
C - –(Upper)  
(Lower)–G9  
Specifies, for each part, whether or not the keyboard controller section will be connected to the internal sound generator.  
Lowest note that the tone will sound for each part.  
K.L  
K.U  
Highest note that the tone will sound for each part  
When the Key Range (p. 37) is set for each individual tone in a patch, sounds are produced in the range where the Key Range  
of each tone and the Key Range for the part overlap.  
Key range specified for Performance  
Key range specified for Patch  
The range in which notes will play  
Velo  
-63– +63  
OFF, 1–4  
Changes the volume and cutoff frequency for each part according to the velocity with which the keys are pressed.  
If you want strongly played notes to raise the volume/cutoff frequency, set this parameter to positive (+) settings. If you  
want strongly played notes to lower the volume/cutoff frequency, use negative (-) settings. Set Velocity Sensitivity to “0”  
when you want sounds played at a fixed volume and cutoff frequency, regardless of the force with which the keys are  
played.  
Curve  
Selects for each MIDI channel one of the four following Velocity Curve types that best matches the touch of the connected MIDI  
keyboard.  
Set this to “OFF” if you are using the MIDI keyboard’s own velocity curve.  
1
2
3
4
Voice  
Ch  
0–63, FUL  
1–16  
This setting specifies the number of voices that will be reserved for each part when more than 128 voices are played simulta-  
neously.  
*
It is not possible for the settings of all parts to total an amount greater than 64. The remaining number of available voices will be displayed  
at (rest=). Pay attention to this readout as you make Voice Reserve settings.  
MIDI receive channel for each part  
Calculating the Number of Voices Being Used  
The JUNO-G is able to play up to 128 notes simultaneously. The  
polyphony, or the number of voices (sounds) does not refer only  
to the number of sounds actually being played, but changes  
according to the number of tones used in the patches, and the  
number of Waves used in the tones. The following method is used  
to calculate the number of sounds used for one patch being  
played.  
(Number of Sounds Being Played) x (Number of Tones Used by  
Patches Being Played) x (Number of Waves Used in the Tones)  
Realtime Stretch requires twice the normal polyphony.  
[PAGE ] - [F4 (KEY MOD)]  
Parameter  
Value  
Explanation  
Mono/Poly  
MONO,POLY,  
PAT  
Set this parameter to “MONO” when the patch assigned to the part is to be played monophonically, or to “POLY” when the  
to “PAT.”  
*
This setting is ignored for parts to which a rhythm set is assigned.  
Legato  
OFF, ON, PAT  
connected to create a flowing feel. This creates a smooth transition between notes, which is effective when you wish to simulate  
the hammering-on and pulling-off techniques used by a guitarist.  
Turn this parameter “ON” when you want to use the Legato feature and “OFF” when you don’t. If you want to use the Le-  
gato Switch setting of the patch assigned to the part (p. 37), set this to “PAT.”  
*
This setting is ignored for parts to which a rhythm set is assigned.  
Portament  
Time  
OFF, ON, PAT  
0–127, PAT  
Specify whether portamento will be applied.  
Turn this parameter “ON” when you want to apply Portamento and “OFF” when you don’t. If you want to use the Porta-  
mento Switch setting of the patch assigned to the part (p. 37), set this to “PAT.”  
When portamento is used, this specifies the time over which the pitch will change.  
Higher settings will cause the pitch change to the next note to take more time. If you want to use the Portamento Time setting  
of the patch assigned to the part (p. 37), set this to “PAT.”  
[PAGE ] - [F5 (S.TUNE)]  
Parameter  
Value  
Explanation  
Part Scale Tune for C–B  
-64– +63  
Make scale tune settings for each part.  
Scale Tune is switched on/off by means of the Scale Tune Switch parameter (p. 159).  
66  
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Creating a Performance  
Equal Temperament  
Arabian Scale  
This tuning divides the octave into 12 equal parts, and is the most  
widely used method of temperament used in Western music. The  
JUNO-G employs equal temperament when the Scale Tune Switch  
is set to “OFF.”  
In this scale, E and B are a quarter note lower and C#, F# and G#  
are a quarter-note higher compared to equal temperament. The  
intervals between G and B, C and E, F and G#, Bb and C#, and Eb  
and F# have a natural third-the interval between a major third and  
a minor third. On the JUNO-G, you can use Arabian temperament  
in the three keys of G, C and F.  
Just Temperament (Tonic of C)  
Compared with equal temperament, the principle triads sound  
pure in this tuning. However, this effect is achieved only in one  
key, and the triads will become ambiguous if you transpose.  
<Example>  
Note name  
Equal temperament  
Just Temperament (tonic C)  
Arabian Scale  
C
C#  
D
0
0
0
0
0
0
0
0
0
0
0
0
0
-6  
+45  
-2  
-8  
+4  
Eb  
E
+16  
-14  
-2  
-12  
-51  
-8  
F
F#  
G
-10  
+2  
+43  
-4  
G#  
A
+14  
-16  
+14  
-12  
+47  
0
Bb  
B
-10  
-49  
MIDI Settings  
1. Access the PERFORM PLAY screen, and select the Performance whose settings you wish to modify (p. 59).  
2. Press [F6 (MIDI)].  
The MIDI FILTER screen appears.  
Parameter  
Value  
Explanation  
Rx  
OFF, ON ()  
For each part, specify whether MIDI messages will be received (ON), or not (OFF).  
If this is “OFF,” the part will not respond. Normally, you should leave this “ON,” but you can turn it  
“OFF” when you do not want a specific part to be playing during song playback.  
PC (Program Change)  
BS (Bank Select)  
PB (Pitch Bend)  
OFF, ON ()  
For each MIDI channel, specify whether MIDI messages will be received (ON), or not (OFF).  
PA (Polyphonic Key Pressure)  
CA (Channel Pressure)  
Md (Modulation)  
Vo (Volume)  
Pn (Pan)  
Ex (Expression)  
Hd (Hold-1)  
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Creating a Performance  
Settings for the D Beam and  
the Controller  
You can change controller switch on/off settings for each patch in  
the performance.  
The JUNO-G lets you assign the parameters that will be affected  
when you operate the D Beam.  
1. In the CONTROL SETTING(PERF) screen, press [F1 (CTRL SW)].  
The CONTROL SW(PERF) screen appears.  
1. Access the PERFORM PLAY screen, and select the  
Performance whose settings you wish to modify (p. 59).  
2. Use [ ] [ ] [ ] [ ] to select the parameter.  
2. Press [F3 (CONTROL)].  
3. Use the VALUE dial or [INC] [DEC] to change the setting.  
4. Repeat steps 23 to set each parameter you want to edit.  
5. Press [F6 (EXIT)] to return to the previous screen.  
The CTRL SETTING screen appears.  
3. Press [F2]–[F5] and/or [ ] [ ] to select the parameter.  
4. Use the VALUE dial or [INC] [DEC] to change the value.  
5. Repeat steps 35 to set each parameter you want to edit.  
[F1 (CTRLSW)]  
Parameter  
Value  
Explanation  
6. Press [WRITE] to save the changes you’ve made.  
If you do not wish to save changes, press [EXIT] to return to  
the PERFORM PLAY screen.  
P.B  
OFF,  
ON ()  
For each part, specify whether MIDI Pitch Bend  
messages will be transmitted.  
Mod  
Hold  
For each part, specify whether MIDI Modulation  
messages will be transmitted.  
*
Settings for the Active Expression and Solo Synth are saved for  
system settings. Press [F6 (WRITE)] to execute the write operation.  
If you return to the PERFORM PLAY screen without saving, an  
“*” will be displayed at the left of the Performance group.  
For each part, you can specify whether control  
messages from a pedal connected to the HOLD  
PEDAL jacks will be transmitted.  
Ctrl  
For each part, you can specify whether control  
messages from a pedal connected to the CON-  
TROL PEDAL jacks will be transmitted.  
D Beam  
Specifies whether each part will be controlled by  
the D Beam.  
If you turn off the power or select a different sound while the  
display indicates “*,” your edited Performance will be lost.  
Knob C/R  
On/off setting for allowing the SOUND MODI-  
FY section’s CUTOFF/RESONANCE knob to  
control each part.  
[F2 (TEMPO)]  
[F2 (EXT)]  
Parameter  
Recommended Tempo  
Value  
Explanation  
If you want the song recorder tempo to change when you switch  
Performances, specify the tempo that will follow this change. This  
setting is valid when the Seq Tempo Override parameter is “ON.” In  
order to enable this setting, turn on the Tempo Override parameter.  
VALUE: 20–250  
Bank Sel  
(MSB)  
0–127,  
OFF  
If you want a Bank Select number MSB (controller  
number 0) to also be transmitted when you switch  
Performances, specify the value that you want to  
transmit (0–127) for each part.  
If you do not want this message to be transmit-  
ted, set this to “OFF.”  
*
The data of the part for which the Keyboard Switch  
is turned off will not be transmitted.  
*
This value is specified independently for each performance. This means  
that when you switch performances, the tempo setting of the JUNO-G  
will change.  
Bank Sel  
(LSB)  
0–127  
If you want a Bank Select number LSB (controller  
number 32) to also be transmitted when you  
switch Performances, specify the value that you  
want to transmit (0–127) for each part.  
*
The song recorder tempo will be overwritten to the new tempo when  
you switch performances.  
*
The data of the part for which the Keyboard Switch  
is turned off will not be transmitted.  
Prog  
1–128,  
OFF  
If you want a Program Change number to also be  
transmitted when you switch Performances, spec-  
ify the value that you want to transmit (0–128) for  
each part.  
[F3 (DB ASGN)]  
For details, refer to ASSIGNABLE (p. 71).  
If you do not want this message to be transmit-  
ted, set this to “OFF.”  
The data of the part for which the Keyboard Switch  
is turned off will not be transmitted.  
[F4 (DB EXP)]  
*
For details, refer to ACTIVE EXPRESSION (p. 71).  
Level  
Pan  
0–127,  
OFF  
If you want Volume messages to also be transmit-  
ted when you select a Performance, specify the  
desired value (0–127) for the part.  
If you do not want this message to be transmit-  
ted, set this to “OFF.”  
[F5 (DB SYN)]  
For details, refer to SOLO SYNTH (p. 70).  
*
The data of the part for which the Keyboard Switch  
is turned off will not be transmitted.  
L64–  
0–63R,  
OFF  
If you want Pan messages to also be transmitted  
when you select a Performance, specify the de-  
sired value (L64–0–63R) for the part. If you do not  
want this message to be transmitted, set this to  
“OFF.”  
*
These messages will not be transmitted by parts  
whose Keyboard Switch is turned off.  
68  
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Modifying the Sound in Real Time  
You can use the D Beam controller or a control pedal to modify the  
sound while you perform.  
The usable range of the D Beam controller  
Here we will explain the procedures and settings for using these  
functions in Patch mode. The operations are the same in  
Performance mode.  
The following diagram shows the usable range of the D Beam  
controller. Waving your hand outside this range will produce  
no effect.  
fig.DBeamRange  
D Beam Controller  
The D Beam controller can be used simply by waving your hand  
over it. It can be used to apply various effects, depending on the  
function that is assigned to it. You can also create effects in which the  
sound changes instantaneously, in a way that would not be possible  
by operating a knob or the bender lever. On the JUNO-G, the D  
Beam controller can be used not only to modify the sounds, but also  
to control the pitch of a monophonic (solo) synthesizer sound.  
The usable range of the D Beam controller will become  
extremely small when used under strong direct sunlight.  
Please be aware of this when using the D Beam controller  
outside.  
1. Press either the D BEAM [SOLO SYNTH], [ACTIVE EXPRESS],  
or [ASSIGNABLE] button to turn on the D Beam controller.  
[SOLO SYNTH]:  
Lets you use the D Beam as a  
monophonic synthesizer.  
[ACTIVE EXPRESS]: The D Beam will add the ideal type of  
expression for each sound.  
The sensitivity of the D Beam controller will change depending  
on the amount of light in the vicinity of the unit. If it does not  
function as you expect, adjust the D Beam Sens parameter as  
appropriate for the brightness of your location. Increase this  
value will raise the sensitivity (p. 162).  
[ASSIGNABLE]:  
Operates the function assigned to the D  
Beam controller.  
2. While you play the keyboard to produce sound, place your  
hand above the D Beam controller and move it slowly up  
and down.  
An effect will be applied to the sound, depending on the  
function that is assigned to the D Beam controller.  
3. To turn off the D Beam controller, once again press the  
button you pressed in step 1 so the indicator goes out.  
If Performance mode is selected, the D Beam controller on/off  
setting is saved for each performance as part of the performance  
settings.  
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Modifying the Sound in Real Time  
SOLO SYNTH  
On the JUNO-G you can play a monophonic synthesizer whose pitch  
2. Press [ ] [ ] to select the parameter.  
is controlled by the D Beam.  
3. Use the VALUE dial or [INC] [DEC] to make the setting.  
4. If you want to save the settings, press [F6 (WRITE)].  
1. Hold down [SHIFT] and press D BEAM [SOLO SYNTH].  
A screen like the following appears.  
Press [F3 (DB ASGN)] to access the D Beam assignment screen,  
or [F4 (DB EXP)] to access the D Beam active expression screen.  
5. Press [EXIT] to return to the previous screen.  
Setting for the Solo Synth are saved for system settings.  
Parameter  
Value  
Explanation  
Level & Range  
Level  
0–127  
0–127  
0–127  
Sets the volume.  
Chorus Send Level  
Reverb Send Level  
Range  
Level of the signal sent to chorus  
Level of the signal sent to reverb  
2OCT,  
4OCT,  
8OCT  
Range in which the pitch of the solo synth will vary  
Osc1  
Osc 1 Waveform  
SAW,  
SQR  
Waveform  
SAW: Sawtooth wave  
SQR: Square wave  
Osc 1 Pulse Width  
0–127  
Pulse width of the waveform  
By cyclically modifying the pulse width you can create subtle changes in the tone.  
*
The Pulse Width is activated when “SQR” is selected with OSC1/2 waveform.  
Osc 1 Coarse Tune  
Osc 1 Fine Tune  
Osc2 & Sync  
-48– +48  
-50– +50  
Pitch of the tone’s sound (in semitones, +/-4 octaves)  
Pitch of the tone’s sound (in 1-cent steps)  
Osc 2 Waveform  
Osc 2 Pulse Width  
Osc 2 Coarse Tune  
Osc 2 Fine Tune  
Osc 2 Level  
(same as Osc 1)  
0–127  
Adjust the level.  
Osc Sync Switch  
OFF, ON  
Turning this switch on produces a complex sound with many harmonics.  
This is effective when the OSC1 pitch is higher than the OSC2 pitch.  
Filter  
Filter Type  
OFF,LPF,  
BPF,  
Type of filter  
OFF: No filter is used.  
HPF,  
LPF: Low Pass Filter. This reduces the volume of all frequencies above the cutoff frequency (Cutoff) in order to round  
off, or un-brighten the sound.  
PKG  
BPF: Band Pass Filter. This leaves only the frequencies in the region of the cutoff frequency, and cuts the rest.  
HPF: High Pass Filter. This cuts the frequencies in the region below the cutoff frequency.  
PKG: Peaking Filter. This emphasizes the frequencies in the region of the cutoff frequency.  
Cutoff  
0–127  
0–127  
Frequency at which the filter begins to have an effect on the waveform’s frequency components  
Emphasizes the portion of the sound in the region of the cutoff frequency, adding character to the sound.  
Resonance  
*
Excessively high settings can produce oscillation, causing the sound to distort.  
LFO  
LFO Rate  
0–127  
Modulation speed of the LFO  
LFO Osc 1 Pitch Depth  
LFO Osc 2 Pitch Depth  
-63– +63  
-63– +63  
-63– +63  
Depth to which the LFO will modulate the Osc 1 pitch  
Depth to which the LFO will modulate the Osc 2 pitch  
Depth to which the LFO will modulate the pulse width of the Osc 1 waveform  
LFO Osc 1 Pulse Width  
Depth  
*
The Pulse Width is activated when “SQR” is selected with Osc 1 waveform.  
Depth to which the LFO will modulate the pulse width of the Osc 2 waveform  
The Pulse Width is activated when “SQR” is selected with Osc 2 waveform.  
LFO Osc 2 Pulse Width  
Depth  
-63– +63  
*
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Modifying the Sound in Real Time  
ACTIVE EXPRESSION  
You can use the D Beam to apply the ideal type of expression for  
2. Press [ ] [ ] to select the parameter.  
each sound.  
3. Use the VALUE dial or [INC] [DEC] to make the setting.  
*
The way in which expression is applied will differ for each sound. For  
some sounds, the effect may be difficult to notice.  
Press [F3 (DB ASGN)] to access the D Beam assignment screen,  
or [F5 (DB SYN)] to access the D Beam solo synth screen.  
1. Hold down [SHIFT] and press D BEAM [ACTIVE EXPRESS].  
A screen like the following appears.  
4. Press [EXIT] to return to the previous screen.  
Setting for the Active Expression are saved for system settings.  
Parameter  
Range Min  
Range Max  
Value  
0–127  
0–127  
Explanation  
Lower limit of the range of the D Beam controller  
Upper limit of the range of the D Beam controller  
By setting Range Max below Range Min you can invert the range of change.  
ASSIGNABLE  
You can assign various functions to the D Beam controller and apply  
a wide range of effects to the sound in real time.  
Press [F4 (DB EXP)] to access the D Beam active expression  
screen, or [F5 (DB SYN)] to access the D Beam solo synth screen.  
1. Hold down [SHIFT] and press D BEAM [ASSIGNABLE].  
A screen like the following appears.  
4. Press [EXIT] to return to the previous screen.  
The settings for the ASSIGNABLE are saved independently for  
each performance as part of the performance settings. This lets  
you create performances that make effective use of controller  
settings.  
2. Press [ ] [ ] to select the parameter.  
If Patch mode is selected, this is saved as part of the system  
settings. If you want to save the settings, press [F6 (WRITE)].  
3. Use the VALUE dial or [INC] [DEC] to make the setting.  
Parameter  
Value  
Explanation  
Type  
CC01–31, 33–95,  
BEND UP,  
Function controlled by the D Beam controller  
CC01–31, 33–95: Controller numbers 1–31, 33–95  
BEND DOWN,  
START/STOP,  
TAP TEMPO,  
BEND UP: Controls the pitch as specified by the “Pitch Bend Range Up” setting (p. 37).  
BEND DOWN: Controls the pitch as specified by the “Pitch Bend Range Down” setting (p. 37).  
START/STOP: Starts/Stops the song recorder.  
TAP TEMPO: Tap tempo (a tempo specified by the interval at which you move your hand over the D Beam con-  
ARP GRID,  
ARP DURATION,  
ARP MOTIF,  
troller).  
ARP GRID: Arpeggio Grid  
ARP DURATION: Duration of each arpeggiated note  
ARP MOTIF: Arpeggio Motif  
ARP OCTAVE UP,  
ARP OCTAVE DOWN,  
ARP STEP,  
ARP OCTAVE UP: The range in which the arpeggio is sounded will rise in steps of an octave (maximum 3 oc-  
AFTERTOUCH  
taves).  
ARP OCTAVE DOWN: The range in which the arpeggio is sounded will lower in steps of an octave (maximum 3  
octaves).  
ARP STEP: Controls the playback position of the arpeggio pattern.  
AFTERTOUCH: Aftertouch  
Range Min  
Range Max  
0–127  
0–127  
Lower limit of the range of the D Beam controller  
Upper limit of the range of the D Beam controller  
By setting Range Max below Range Min you can invert the range of change.  
71  
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Modifying the Sound in Real Time  
Control Pedal  
You can modify the sound by pressing a pedal that is connected to  
the rear panel HOLD PEDAL jack or CONTROL PEDAL jack.  
Pedal such as expression pedals (EV-5; available separately), pedal  
switches (DP series; available separately), or foot switches (BOSS FS-  
5U; available separately) can be connected to the JUNO-G.  
1. Access the Patch Play screen (p. 25).  
2. While playing the keyboard to produce sound, operate a  
pedal.  
The sound will change according to the function that is assigned  
to the control pedal.  
Control Pedal Settings  
1. Press EDIT [MENU].  
3. Press [F2 (KBD/CTRL)], and then press [F2 (PDL BND)].  
A screen like the following appears.  
2. Press [ ] [ ] to select “2. System,” and then press  
[ENTER].  
The System Menu window appears.  
4. Press [ ] [ ] to select the parameter.  
5. Use the VALUE dial or [INC] [DEC] to make the setting.  
Parameter  
Value  
Explanation  
Control Pedal  
Assign  
CC01–31, 33–95,  
BEND UP,  
BEND DOWN,  
AFTERTOUCH,  
OCT UP,  
Function of the pedal connected to the CONTROL PEDAL jack  
CC01–31, 33–95: Controller numbers 1–31, 33–95  
BEND UP: Controls the pitch as specified by the “Pitch Bend Range Up” setting (p. 37).  
BEND DOWN: Controls the pitch as specified by the “Pitch Bend Range Down” setting (p. 37).  
AFTERTOUCH: Aftertouch  
OCT DOWN,  
START/STOP,  
PUNCH IN/OUT,  
TAP TEMPO,  
PROG UP,  
PROG DOWN,  
FAVORITE UP,  
FAVORITE DOWN,  
ARP SW,  
RHY START/STOP,  
CHORD SW,  
LIVE SET UP,  
LIVE SET DOWN,  
LOOP  
OCT UP: Pedal press raises the key range in octave steps (up to 3 octaves higher).  
OCT DOWN: Pedal press lowers the key range in octave steps (up to 3 octaves lower).  
START/STOP: The song recorder will start/stop.  
PUNCH IN/OUT: Manual punch-in/out recording will start/stop.  
TAP TEMPO: Tap tempo (a tempo specified by the interval at which you press the pedal).  
PROG UP: The next sound number will be selected.  
PROG DOWN: The previous sound number will be selected.  
FAVORITE UP: The favorite patch/performance of the next number or bank will be selected.  
FAVORITE DOWN: The favorite patch/performance of the previous number or bank will be selected.  
ARP SW: Arpeggio/Rhythm function on/off  
RHY START/STOP: Rhythm pattern playback on/off  
CHORD SW: Switches the Chord Memory function on/off.  
LIVE SET UP: Switches to the next step within a Live Setting list.  
LIVE SET DOWN: Switches to the previous step within a Live Setting list.  
LOOP: Loop Playback on/off  
Control Pedal  
Polarity  
STANDARD,  
REVERSE  
Polarity of the pedal  
On some pedals, the electrical signal output by the pedal when it is pressed or released is the opposite of other ped-  
als. If your pedal has an effect opposite of what you expect, set this parameter to “REVERSE.” If you are using a  
Roland pedal (that has no polarity switch), set this parameter to “STANDARD.”  
Hold Pedal Po-  
larity  
Continuous  
Hold Pedal  
OFF, ON  
Determines whether the HOLD PEDAL jack will provide support for half-pedaling (ON), or not (OFF).  
When this is set to “ON,” you can then connect an optional damper pedal (DP-10, etc.), and employ pedal work to  
achieve even finer control in performances in which piano tones are used.  
6. If you want to save the settings, press [F6 (WRITE)].  
7. Press [EXIT] to return to the previous screen.  
72  
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Playing Arpeggios  
About Arpeggio  
The JUNO-G’s Arpeggio function lets you produce arpeggios  
automatically; simply hold down some keys, and a corresponding  
arpeggio will be played automatically.  
Not only can you use the factory-set Arpeggio Styles, which  
rewrite Styles and enjoy performing your own original arpeggios.  
An Arpeggio Style is not part of any Patch or Performance, but  
rather independent data; you can store up to 128 Arpeggio Styles.  
Therefore you can use a single Arpeggio Style in different Patches  
and Performances. Arpeggio settings can be saved independently for  
each performance. However, they cannot be saved as part of a patch.  
What’s more, you can perform in ensemble using these arpeggios  
and rhythm patterns (p. 79).  
2. Use the VALUE dial or [INC] [DEC] to set the tempo value  
(5–300), or set the value by tapping [F4 (TAP)] a number of  
times with the same rhythm (Tap Tempo).  
*
If you press [F5 (CLICK)] to add a check mark (), the click will  
sound.  
3. When you have made the setting, press [F6 (CLOSE)].  
Holding an Arpeggio  
By using the following procedure, you can produce arpeggios even  
without continuing to press the keyboard.  
Playing Arpeggios  
1. Press [ARPEGGIO] to turn on the arpeggio.  
The ARPEGGIO STYLE screen appears.  
Turning Arpeggio On and Off  
2. Press [F1 (HOLD)] to add a check mark ().  
1. Press [ARPEGGIO] to turn it on.  
The button will light.  
3. Play a chord on the keyboard.  
*
*
You can make arpeggio settings in this screen.  
Press [EXIT] to return to the previous screen.  
4. If you play a different chord or notes while the arpeggio is  
being held, the arpeggio will change accordingly.  
2. Play a chord on the keyboard.  
5. To cancel Arpeggio Hold, press [F1 (HOLD)] once again.  
The JUNO-G will play an arpeggio, according to the notes  
forming the chord you have just voiced.  
When Using a Hold Pedal  
If you play an arpeggio while pressing the hold pedal, the arpeggio  
3. To finish playing arpeggios, press [ARPEGGIO] again to  
turn it off.  
will continue to be played even if you release the chord.  
1. Connect an optional pedal switch (DP series etc.) to the  
In arpeggio settings, the Style (Arpeggio Style) (p. 74) is  
particularly important. The playback pattern of the arpeggio is  
determined mainly by this selection.  
HOLD PEDAL jack.  
2. Press [ARPEGGIO] to turn on the arpeggio.  
3. Play a chord while pressing the hold pedal.  
Using in Combination with the Chord  
Memory Function  
4. If you play a different chord or notes while the arpeggio is  
being held, the arpeggio will change accordingly.  
When performing with the Arpeggio, you can also use it along  
with the Chord Memory function (p. 77). After first storing  
complex Chord Forms in memory, you can then call them up  
when Arpeggio function is on, and you can easily play complex  
arpeggio sounds just by pressing a single key.  
Song Recorder  
When using arpeggios while the song recorder is playing, or when  
you want to record arpeggios into the song recorder in real time, you  
can synchronize the arpeggio with the start/stop timing of the song  
recorder.  
Determining the Tempo for  
Arpeggio Performances  
For details, refer to Arp/Rhythm Sync Switch (p. 162).  
This sets the arpeggio tempo.  
1. Press SONG RECORDER [TEMPO].  
The current tempo value appears in the display.  
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Playing Arpeggios  
Arpeggio Settings  
1. Press [ARPEGGIO] so it’s lit. Alternatively, hold down [SHIFT] and press [ARPEGGIO].  
The ARPEGGIO STYLE screen appears.  
*
When you hold down [SHIFT] and press [ARPEGGIO], the ARPEGGIO STYLE screen will appear regardless of whether the arpeggio function is on or off.  
2. Press [ ] [ ] to select the parameter.  
3. Use the VALUE dial or [INC] [DEC] to make the setting.  
Parameter  
Value  
Explanation  
(Arpeggio Style)  
U001–128 (User),  
P001–128 (Preset)  
This selects the arpeggio’s basic performance Style.  
The arpeggio styles are kept in preset memory and user memory.  
Grid  
1/4, 1/8, 1/8L,  
1/8H, 1/12,  
1/16, 1/16L,  
1/16H, 1/24  
This sets the particular note division and resolution in a “single grid” used in creating the arpeggio in an Arpeggio Style,  
and how much of a “shuffle” syncopation is to be to applied (none/weak/strong) to it (grid type).  
1/4: Quarter note (one grid section = one beat)  
1/8: Eighth note (two grid sections = one beat)  
1/8L: Eighth note shuffle Light (two grid sections = one beat, with a light shuffle)  
1/8H: Eighth note shuffle Heavy (two grid sections = one beat, with a heavy shuffle)  
1/12: Eighth note triplet (three grid sections = one beat)  
1/16L: Sixteenth note shuffle Light (four grid sections = one beat, with a light shuffle)  
1/16H: Sixteenth note shuffle Heavy (four grid sections = one beat, with a heavy shuffle)  
1/24: Sixteenth note triplet (six grid sections = one beat)  
*
Grid settings are shared with the rhythm pattern.  
Duration  
30–120%, Full  
This determines whether the sounds are played staccato (short and clipped), or tenuto (fully drawn out).  
30–120: For example, when set to “30,” the length of the note in a grid (or when a series of grids is connected with ties,  
the final grid) is 30% of the full length of the note set in the grid type.  
Full: Even if the linked grid is not connected with a tie, the same note continues to sound until the point at which the  
next new sound is specified.  
*
Duration settings are shared with the rhythm pattern.  
Motif  
(See p. 75.)  
Refer to Selecting Ascending/Descending Variations (Motif) (p. 75).  
Velocity  
REAL, 1–127  
Specifies the loudness of the notes that you play.  
REAL: If you want the velocity value of each note to depend on how strongly you play the keyboard, set this parameter  
to REAL.  
1–127: If you want each note to have a fixed velocity regardless of how strongly you play the keyboard, set this param-  
eter to the desired value.  
OctRange  
Accent  
-3– +3  
0–100  
This adds an effect that shifts arpeggios one cycle at a time in octave units (octave range).  
You can set the shift range upwards or downwards (up to three octaves up or down).  
When you play arpeggios, the velocity of each arpeggiated note is determined by the velocity of the notes programmed  
within the arpeggio style. You can adjust the amount (“spread”) of this dynamic variation.  
With a setting of “100,” the arpeggiated notes will have the velocities that are programmed by the arpeggio style. With  
a setting of “0,” all arpeggiated notes will be sounded at a fixed velocity.  
Part  
Part1–16  
Here’s how to specify the part that will use the arpeggio in Performance mode. You can specify only one part for playing  
arpeggios.  
(Displayed in  
Performance  
mode)  
If a rhythm set is assigned to a part in Performance mode, you can play a rhythm pattern along with the arpeggios.  
*
The part you select here functions for both the arpeggio and the chord memory functions.  
4. When you have made the setting, press [EXIT].  
About Arpeggio Styles  
Note 16  
An Arpeggio Style is a series of data for basic arpeggio patterns and chord styles  
recorded in the form of a grid consisting of a maximum of 32 steps x 16 pitches.  
Each grid contains one of the following kinds of data.  
HIGH  
ON:  
TIE:  
Note On (with Velocity data)  
Tie (hold of the previous note)  
Note 06  
Note 05  
Note 04  
Note 03  
Note 02  
Note 01  
REST: Rest (no sound played)  
STEP  
The keys that are pressed along with the sequence in which they are pressed is  
referenced to the “lowest-pitched key during input.” Thus, you can use a single  
Arpeggio Style in different Patches and Performances at the same time.  
1
8
10  
11 ....  
2
3
4
5
6
7
9
32  
A Arpeggio Style is not part of any patch or Performance, but rather independent data.  
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Playing Arpeggios  
Selecting Ascending/Descending  
Variations (Motif)  
Creating an Arpeggio Style  
(Arpeggio Style Edit)  
In addition to using the built-in arpeggio styles, you are free to create  
your own. After creating an original arpeggio style, you can store it  
in the internal user memory.  
This selects the method used to play sounds (motif) when you have a  
greater number of notes than programmed for the Arpeggio Style.  
*
When the number of keys played is less than the number of notes in the  
Style, the highest-pitched of the pressed keys is played by default.  
Broadly speaking, there are two ways to create an arpeggio style.  
Value:  
Up (L):  
Only the lowest of the keys pressed is sounded each  
time, and the notes play in order from the lowest of  
the pressed keys.  
Step-recording  
In this method, you use the keyboard to step-record your arpeggio.  
Each time you input a note, you will advance to the next step. This  
method is convenient when you want to create an arpeggio from  
scratch using a Style that contains no data.  
Up (L&H):  
Notes from both the lowest and highest pressed keys  
are sounded each time, and the notes play in order  
from the lowest of the pressed keys.  
Up (_):  
The notes play in order from the lowest of the  
pressed keys. No one note is played every time.  
Only the lowest of the keys pressed is sounded each  
time, and the notes play in order from the highest of  
the pressed keys.  
If you want to create “from scratch,” you’ll need to initialize the  
Style. In the ARPEGGIO STYLE EDIT screen, hold down  
[SHIFT] and press [F4 (INIT)]. A message will ask whether you  
want to initialize; press [F6 (EXEC)] to execute initialization.  
Down (L):  
Down (L&H): Notes from both the lowest and highest pressed keys  
are sounded each time, and the notes play in order  
from the highest of the pressed keys.  
1. Press [ARPEGGIO] so it’s lit. Alternatively, hold down  
[SHIFT] and press [ARPEGGIO].  
Down (_):  
The notes play in order from the highest of the  
pressed keys. No note is played every time.  
Notes will be sounded from the lowest to the highest  
key you press and then back down to the lowest key,  
with only the lowest key sounded each time.  
Notes from both the lowest and highest pressed keys  
are sounded each time, and the notes play in order  
from the lowest of the pressed keys and then back  
again in the reverse order.  
*
When you hold down [SHIFT] and press [ARPEGGIO], the  
ARPEGGIO STYLE screen will appear regardless of whether the  
arpeggio function is on or off.  
U/D (L):  
2. Press [F5 (EDIT)].  
U/D (L&H):  
U/D (_):  
The ARPEGGIO STYLE EDIT screen appears.  
3. Press [F1 (SETUP)].  
The Arpeggio Setup window appears.  
The notes play in order from the lowest of the  
pressed keys, and then back again in the reverse  
order. No note is played every time.  
4. Press [ ] to move the cursor to “End Step.”  
5. Use the VALUE dial or [INC] [DEC] to specify the number of  
steps for the arpeggio style.  
Rand (L):  
Rand (_):  
Notes will be sounded randomly for the keys you  
press, with only the lowest key sounded each time.  
Only the lowest of the keys pressed is sounded each  
time, the notes you press will be sounded randomly.  
No note will sound each time.  
6. Press [ ] to move the cursor to “Input Velocity.”  
7. Use the VALUE dial or [INC] [DEC] to specify the velocity  
setting for the data you will input.  
Phrase:  
Pressing just one key will play a phrase based on the  
pitch of that key. If you press more than one key, the  
key you press last will be used.  
8. Press [F6 (CLOSE)] to close the Arpeggio Setup window.  
9. Press [F6 (STP REC)] to add a check mark ().  
<Example>  
Now you’re ready to step-record.  
Action of a Style starting from the lowest note, “1-2-3-2” when the  
To move to the desired input location, press [ ] [ ] [ ] [ ].  
keys “C-D-E-F-G” are played  
To input notes, play the keyboard.  
When “UP (L)” is selected as the motif:  
To input a tie, press [F2 (TIE)].  
C-D-E-D -> C-E-F-E -> C-F-G-F (-> repeated)  
When “UP (_)” is selected as the motif:  
To input a rest, press [F3 (REST)].  
To erase the note, hold down [SHIFT] and press [F6 (CLR NOTE)].  
To erase all notes at the current step, hold down [SHIFT] and  
press [F5 (CLR STEP)].  
C-D-E-D -> D-E-F-E -> E-F-G-F (-> repeated)  
When “UP&DOWN (L&H)” is selected as the motif:  
C-D-G-D -> C-E-G-E -> C-F-G-F -> C-E-G-E (-> repeated)  
By pressing [F4 (PREVU)] to add a check mark () you can  
listen to the style that you’re entering.  
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Playing Arpeggios  
A maximum of sixteen note numbers (pitches) can be used in a  
single style.  
Saving the Styles You Have  
Created (Write)  
10.When you have finished, press [F5 (EXIT)].  
The Styles you create are temporary; they are deleted as soon as you  
turn off the power or select some other Style. You can store 128  
arpeggio styles in the User memory.  
Using the VALUE Dial or [INC] [DEC]  
to Input Values  
In this method, you’ll use the cursor to specify the step or pitch that  
you want to input, and use the dial or [INC] [DEC] to input values.  
This method is convenient when you want to edit or modify  
previously input data.  
Arpeggio style settings are saved as independent data, not  
as part of the data for each patch. The settings in Patch mode,  
it is not possible to save arpeggio parameters (e.g., Arpeggio  
Style, Grid, Motif, Duration).  
It can be saved to individual in Performance mode. If you  
want to save your settings, press [WRITE] and save the  
performance.  
1. Press [ARPEGGIO] so it’s lit. Alternatively, hold down  
[SHIFT] and press [ARPEGGIO].  
*
When you hold down [SHIFT] and press [ARPEGGIO], the  
ARPEGGIO STYLE screen will appear regardless of whether the  
arpeggio function is on or off.  
1. Create an arpeggio style.  
2. Press [F5 (EDIT)].  
2. Press [F6 (WRITE)].  
The ARPEGGIO STYLE EDIT screen appears.  
The ARPEGGIO STYLE NAME screen appears.  
3. Press [F1 (SETUP)].  
3. Assign a name to the Style.  
The Arpeggio Setup window appears.  
4. Press [ ] to move the cursor to “End Step.”  
For details on assigning names, refer to p. 24.  
5. Use the VALUE dial or [INC] [DEC] to specify the number of  
4. When you have finished inputting the name, press [F6 (WRITE)].  
A screen will appear, allowing you to select the write-  
destination Style.  
steps for the arpeggio style.  
6. Press [F6 (CLOSE)] to close the Arpeggio Setup window.  
7. Press [ ] [ ] [ ] [ ] to specify the step or pitch you want  
to input.  
*
When using this method of input, you can use the keyboard to specify  
the pitch of the note. (Unlike when step-recording, pressing the  
keyboard will not actually input the note.)  
5. Use the VALUE dial, [INC] [DEC], or [ ] [ ] to select the  
8. Input the velocity value, using either the VALUE dial or [INC]  
[DEC]. You can input a tie by turning VALUE all the way to  
the right (or using [INC] to raise the value all the way).  
write destination.  
6. Press [F6 (WRITE)].  
You can also input a tie by pressing [F2 (TIE)].  
To input a rest, press [F3 (REST)].  
A message will ask you for confirmation.  
By pressing [F4 (PREVU)] to add a check mark () you can  
listen to the style that you’re entering.  
7. To save the Style, press [F6 (EXEC)].  
*
To cancel, press [F5 (CANCEL)].  
A maximum of sixteen note numbers (pitches) can be used in a  
single style.  
Never switch off the JUNO-G while data is being saved.  
9. When you have finished, press [F5 (EXIT)].  
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Using the Chord Memory Function  
Selecting Chord Forms  
About the Chord Memory  
Function  
Changing the chord form will change the notes in the chord.  
1. Press [CHORD MEMORY] so it’s lit. Alternatively, hold  
down [SHIFT] and press [CHORD MEMORY].  
The CHORD MEMORY screen appears.  
Chord Memory is a function that allows you to play chords based on  
pre-programmed Chord Forms, just by pressing a single key on the  
keyboard. The JUNO-G can store 64 preset chord forms and 64 user  
(factory set) chord forms.  
*
When you hold down [SHIFT] and press [CHORD MEMORY], the  
CHORD MEMORY screen will appear regardless of whether the  
arpeggio function is on or off.  
The chord memory function operates on the arpeggio part in  
Performance mode. If a rhythm set is selected for that part, you can  
also use this to play rhythms.  
2. Use the VALUE dial or [INC] [DEC] to select a Chord Form  
number.  
U01–64: User  
When you use the Chord Memory function with a tone for  
which the Mono/Poly Parameters (p. 37) is Mono, only one  
sound in the chord is played. When using the Chord Memory  
function to turn Poly the Mono/Poly Parameters.  
P01–64: Preset  
The notes of the chord will be displayed.  
3. When you have finished selecting a Chord Form, press  
[EXIT].  
Using in Combination with the Arpeggio  
Function  
Sounding a chord in the order of  
its notes (Rolled Chord)  
When performing with the Chord Form function, you can also  
use it along with the Arpeggio function (p. 73). After first  
storing complex Chord Forms in memory, you can then call  
them up when Arpeggio is on, and you can easily create  
complex arpeggio sounds just by pressing a single key.  
This causes the notes within a chord to be sounded consecutively,  
rather than simultaneously. Since the playback speed will change  
according to the force with which you play the keyboard, you can  
vary your playing dynamics to create a realistic simulation of  
playing a guitar.  
1. Press [CHORD MEMORY] so it’s lit. Alternatively, hold  
down [SHIFT] and press [CHORD MEMORY].  
The CHORD MEMORY screen appears.  
Performing with the Chord  
Memory Function  
*
When you hold down [SHIFT] and press [CHORD MEMORY], the  
CHORD MEMORY screen will appear regardless of whether the  
arpeggio function is on or off.  
Turning Chord Memory Function  
On and Off  
2. Press [F1 (ROLL)] to add a check mark ().  
With this setting, the notes of the chord will be sounded  
consecutively when you play the keyboard.  
1. Press [CHORD MEMORY] to turn it on.  
The button will light. The CHORD MEMORY screen appears.  
*
*
In this screen you can select a chord form and make settings for the  
Rolled Chord function.  
Changing the order in which notes  
are sounded  
Press [EXIT] to return to the previous screen.  
You can change the order in which the notes of a chord are sounded.  
2. Play the keyboard.  
A chord will sound according to the currently selected chord  
1. In the CHORD MEMORY screen, use [ ] [ ] to move the  
form.  
cursor to “Rolled Chord Type.”  
When you press the C4 key (Middle C), the chord is played  
using the exact chord structure recorded in the Chord Form.  
This is referenced to the C4 key; parallel chords are played by  
pressing other keys.  
2. Use the VALUE dial or [INC] [DEC] to change a value.  
UP:  
Notes will be sounded in order from bottom  
to top.  
DOWN:  
Notes will be sounded in order from top to  
bottom.  
3. To finish playing chords, press [CHORD MEMORY] again to  
turn it off.  
ALTERNATE: The order in which the notes are sounded will  
change each time you play the keyboard.  
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Using the Chord Memory Function  
Creating Your Own Chord  
Forms  
Saving the Chord Forms You  
Have Created (Write)  
Not only can you use the prepared internal Chord Forms, which  
determine the constituent notes of chords played using the Chord  
Memory function, but you can also freely create and rewrite them as well.  
The Chord Forms you create are temporary; they are deleted as soon  
as you turn off the power or select some other Chord Form. If you  
want to keep a Chord Form you have made, save it to the JUNO-G’s  
user memory.  
1. Press [CHORD MEMORY] so it’s lit. Alternatively, hold  
down [SHIFT] and press [CHORD MEMORY].  
The CHORD MEMORY screen appears.  
A chord form is not part of any patch or performance, but  
rather independent data. Therefore you can use a single chord  
form in different Patches and Performances.  
*
When you hold down [SHIFT] and press [CHORD MEMORY], the  
CHORD MEMORY screen will appear regardless of whether the  
arpeggio function is on or off.  
In Performance mode you can save these settings  
individually for each performance. These settings cannot be  
saved in a patch. If you want to save your settings, press  
[WRITE] and save the performance.  
2. Use the VALUE dial or [INC] [DEC] to select a chord form.  
3. Press [F5 (EDIT)].  
A screen like the following appears.  
1. Create a chord form.  
2. Press [F6 (WRITE)].  
The CHORD NAME screen appears.  
3. Assign a name to the Chord Form.  
4. Use the keyboard to input the chord that you want to play.  
For details on assigning names, refer to p. 24.  
When you press a key, the note will be added in the screen.  
If you input a note by mistake, press [F3 (DELETE)]. You can  
also erase a note you input by pressing the same key.  
If you want to erase all notes, press [F2 (ALL DEL)].  
You can press [F4 (PREVIEW)] to hear the chord that you are  
inputting.  
4. When you have finished inputting the name, press [F6 (WRITE)].  
A screen will appear, allowing you to select the write-  
destination Chord Form.  
5. When you have finished, press [F5 (EXIT)].  
5. Use the VALUE dial, [INC] [DEC], or [ ] [ ] to select the  
write destination.  
6. Press [F6 (WRITE)].  
A message will ask you for confirmation.  
7. To save the Chord Form, press [F6 (EXEC].  
*
To cancel, press [F5 (CANCEL)].  
Never switch off the JUNO-G while data is being saved.  
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Playing Rhythms  
4. Press [EXIT] to close the RHYTHM GROUP screen.  
You can also press [EXIT] to close the RHYTHM GROUP screen  
while a rhythm pattern is playing. In this case, you can press  
[RHYTHM PATTERN] once again to open the RHYTHM  
GROUP screen and press the blinking function button to stop  
the pattern playback.  
About Rhythm Patterns  
The JUNO-G contains 256 preset rhythm patterns. You can play a  
variety of rhythm patterns simply by pressing the function buttons  
([F1]–[F6]). In addition to using these built-in rhythm patterns, you  
can also create your own.  
*
You can also stop the pattern playback by pressing SONG  
RECORDER [STOP].  
The 256 rhythm patterns are maintained as independent data;  
they are not part of a performance’s data. This means that any one  
rhythm pattern can be shared by various rhythm sets or performances. In  
Performance mode, a number by which a rhythm pattern is  
recalled can be stored as one of the performance parameters.  
This number cannot be stored in Patch mode.  
Determining the Tempo for Rhythm  
Pattern Performances  
This sets the Rhythm Pattern tempo.  
1. Press SONG RECORDER [TEMPO].  
Using Rhythm Groups  
The current tempo value appears in the display.  
A “group” consists of settings for each of the six buttons, specifying  
the pattern that each function button will play. The rhythm set used  
by that group is also stored as part of the settings.  
*
You are free to change how rhythm pattern numbers and rhythm  
sounds are assigned.  
Rhythm group data is not part of a rhythm set or performance;  
the 32 rhythm groups are stored as independent data. This  
means that any one rhythm group can be shared by various  
patches or performances. In addition to using the built-in  
rhythm groups, you can also create your own.  
2. Use the VALUE dial or [INC] [DEC] to set the tempo value  
(5–300), or set the value by tapping [F4 (TAP)] a number of  
times with the same rhythm (Tap Tempo).  
*
If you press [F5 (CLICK)] to add a check mark (), the click will sound.  
Rhythm Group settings can be saved independently for each  
performance. However, they cannot be saved as part of a patch.  
3. When you have made the setting, press [F6 (CLOSE)].  
Select the Rhythm Group  
Playing Rhythm  
1. Press [RHYTHM PATTERN].  
The RHYTHM GROUP screen appears.  
Using the Rhythm Function  
2. Use the VALUE dial or [INC] [DEC] to select a Rhythm group  
number.  
1. Press [RHYTHM PATTERN].  
The RHYTHM GROUP screen appears.  
This selects the Rhythm group’s basic performance Style.  
U01–32: User  
P01–32: Preset  
*
When you select the Rhythm group, the most suitable rhythm set is  
assigned to the Rhythm part. (In the screen, this is indicated by  
“RECOMMENDED RHY PATTERN.”  
3. When you have finished selecting a Rhythm group, press [EXIT].  
2. Play a function button ([F1 (PAD 1)]–[F6 (PAD 6)]).  
According to the button you pressed, the assigned rhythm pattern  
will begin playing. The currently playing button will blink.  
Recording the Rhythm Pattern Playback to  
Song Recorder  
In the RHYTHM GROUP screen, record the rhythm pattern to  
Song Recorder.  
In recording standby mode, when you press [PLAY] (or [F6  
(START)]) the current rhythm pattern will start playback at the  
same time, and you can record the rhythm pattern.  
The pattern or rhythm tone that is sounded by each button can  
be specified in Rhythm Group Edit (p. 82).  
3. If you press a blinking button, the pattern will stop playing.  
If you want to record the rhythm pattern at the same time  
that it starts playback, set the Count In to Off in the  
recording standby window.  
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Playing Rhythms  
Rhythm Pattern Settings  
1. Press [RHYTHM PATTERN].  
2. Hold down [SHIFT] and press [F2 (RHY PTN)].  
The RHYTHM PATTERN screen appears.  
3. Press [ ] [ ] to select the parameter.  
4. Use the VALUE dial or [INC] [DEC] to make the setting.  
*
You can audition the rhythm pattern by pressing [F4 (PREVU)] to add a check mark ().  
Parameter  
Value  
Explanation  
(Rhythm Pattern)  
U001–256 (User),  
P001–256 (Preset)  
This selects the rhythm’s basic performance Style.  
Grid  
1/4, 1/8, 1/8L, 1/  
8H, 1/12,  
1/16, 1/16L,  
1/16H, 1/24  
This sets the particular note division and resolution in a “single grid” used in creating the pattern in an Rhythm Pat-  
tern, and how much of a “shuffle” syncopation is to be to applied (none/weak/strong) to it (grid type).  
1/4: Quarter note (one grid section = one beat)  
1/8: Eighth note (two grid sections = one beat)  
1/8L: Eighth note shuffle Light (two grid sections = one beat, with a light shuffle)  
1/8H: Eighth note shuffle Heavy (two grid sections = one beat, with a heavy shuffle)  
1/12: Eighth note triplet (three grid sections = one beat)  
1/16: Sixteenth note (four grid sections = one beat)  
1/16L: Sixteenth note shuffle Light (four grid sections = one beat, with a light shuffle)  
1/16H: Sixteenth note shuffle Heavy (four grid sections = one beat, with a heavy shuffle)  
1/24: Sixteenth note triplet (six grid sections = one beat)  
*
Grid settings are shared with the arpeggio.  
Duration  
30–120%, Full  
This determines whether the sounds are played staccato (short and clipped), or tenuto (fully drawn out).  
30–120: For example, when set to “30,” the length of the note in a grid (or when a series of grids is connected with  
ties, the final grid) is 30% of the full length of the note set in the grid type.  
Full: Even if the linked grid is not connected with a tie, the same note continues to sound until the point at which  
the next new sound is specified.  
*
*
Duration settings are shared with the arpeggio.  
This has no effect if the Tone Env Mode parameter (p. 52) is set to “NO-SUS.”  
Velocity  
Accent  
1–127  
0–100  
Specifies the loudness of the rhythm pattern.  
When you play rhythm patterns, the velocity of each note is determined by the velocity of the notes programmed with-  
in the rhythm pattern. You can adjust the amount (“spread”) of this dynamic variation.  
With a setting of “100,” the notes will have the velocities that are programmed by the rhythm pattern. With a setting  
of “0,” all notes will be sounded at a fixed velocity.  
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Playing Rhythms  
Using the VALUE Dial or [INC] [DEC]  
to Input Values  
Creating a Rhythm Pattern  
(Rhythm Pattern Edit)  
In addition to using the built-in Rhythm Patterns, you are free to  
create your own. After creating an original Rhythm Pattern, you can  
store it in the internal user memory.  
In this method, you’ll use the cursor to specify the step or pitch that  
you want to input, and use the dial or [INC] [DEC] to input values.  
This method is convenient when you want to edit or modify  
previously input data.  
Broadly speaking, there are two ways to create a Rhythm Pattern.  
1. Press [RHYTHM PATTERN].  
Step-recording  
2. Hold down [SHIFT] and press [F2 (RHY PTN)].  
In this method, you use the keyboard to step-record your Rhythm  
Pattern. Each time you input a note, you will advance to the next  
step. This method is convenient when you want to create a Rhythm  
Pattern from scratch using a Pattern that contains no data.  
3. Press [F5 (PTN EDIT)].  
The RHYTHM PATTERN EDIT screen appears.  
4. Press [F1 (SETUP)].  
The Rhythm Setup window appears.  
If you want to create “from scratch,” you’ll need to initialize the  
Pattern. In the RHYTHM PATTERN EDIT screen, hold down  
[SHIFT] and press [F4 (INIT)]. A message will ask whether you  
want to initialize; press [F6 (EXEC)] to execute initialization.  
5. Press [ ] to move the cursor to “End Step.”  
6. Use the VALUE dial or [INC] [DEC] to specify the number of  
steps for the Rhythm Pattern.  
1. Press [RHYTHM PATTERN].  
7. Press [F6 (CLOSE)] to close the Rhythm Setup window.  
2. Hold down [SHIFT] and press [F2 (RHY PTN)].  
8. Press [ ] [ ] [ ] [ ] to specify the step or pitch you want  
3. Press [F5 (PTN EDIT)].  
to input.  
The RHYTHM PATTERN EDIT screen appears.  
*
When using this method of input, you can use the keyboard to specify  
the pitch of the note. (Unlike when step-recording, pressing the  
keyboard will not actually input the note.)  
4. Press [F1 (SETUP)].  
The Rhythm Setup window appears.  
5. Press [ ] to move the cursor to “End Step.”  
9. Input the velocity value, using either the VALUE dial or [INC]  
[DEC]. You can input a tie by turning VALUE all the way to  
the right (or using [INC] to raise the value all the way).  
6. Use the VALUE dial or [INC] [DEC] to specify the number of  
steps for the Rhythm Pattern.  
You can also input a tie by pressing [F2 (TIE)].  
To input a rest, press [F3 (REST)].  
7. Press [ ] to move the cursor to “Input Velocity.”  
By pressing [F4 (PREVU)] to add a check mark () you can  
listen to the pattern you’ve input.  
8. Use the VALUE dial or [INC] [DEC] to specify the velocity  
setting for the data you will input.  
The data will be input with the specified velocity.  
A maximum of sixteen note numbers (pitches) can be used in a  
single pattern.  
9. Press [F6 (CLOSE)] to close the Rhythm Setup window.  
10.When you have finished, press [F5 (EXIT)].  
10.Press [F6 (STP REC)] to add a check mark ().  
Now you’re ready to step-record.  
To move to the desired input location, press [ ] [ ] [ ] [ ].  
To input notes, play the keyboard.  
To input a tie, press [F2 (TIE)].  
To input a rest, press [F3 (REST)].  
To erase the note, hold down [SHIFT] and press [F6 (CLR NOTE)].  
Saving the Rhythm Pattern  
You Have Created (Write)  
The Rhythm Patterns you create are temporary; they are deleted as  
soon as you turn off the power or select some other Pattern. You can  
store 32 Rhythm Groups in the User memory.  
To erase all notes at the current step, hold down [SHIFT] and  
press [F5 (CLR STEP)].  
By pressing [F4 (PREVU)] to add a check mark () you can  
listen to the pattern you’ve input.  
Rhythm pattern settings are saved as independent data,  
not as part of the data for each patch. The settings in Patch  
mode, it is not possible to save rhythm pattern parameters (e.g.,  
Rhythm Pattern, Grid, Duration).  
It can be saved to individual in Performance mode. If you  
want to save your settings, press [WRITE] and save the  
performance.  
A maximum of sixteen note numbers (pitches) can be used in a  
single pattern.  
11.When you have finished, press [F5 (EXIT)].  
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Playing Rhythms  
1. Create a rhythm pattern.  
Parameter  
Value  
Explanation  
Rhy  
USER:  
001–032  
PRST:  
001–036  
GM:  
Specifies which rhythm set will be used.  
2. Press [F6 (WRITE)].  
The RHYTHM PATTERN NAME screen appears.  
001–009  
CARD:  
001–032  
EXP:  
3. Assign a name to the Rhythm Pattern.  
For details on assigning names, refer to p. 24.  
001–  
6. When you have finished, press [F5 (EXIT)].  
4. When you have finished inputting the name, press [F6 (WRITE)].  
A screen will appear, allowing you to select the write-  
destination pattern.  
Saving the Rhythm Group  
You Have Created (Write)  
The Rhythm Groups you create are temporary; they are deleted as  
soon as you turn off the power or select some other Group. You can  
store 32 Rhythm Groups in the User memory.  
Rhythm group settings are saved as independent data, not  
as part of the data for each patch. The settings in Patch mode,  
it is not possible to save rhythm group settings.  
It can be saved to individual in Performance mode. If you  
want to save your settings, press [WRITE] and save the  
performance.  
5. Use the VALUE dial, [INC] [DEC], or [ ] [ ] to select the  
write destination.  
6. Press [F6 (WRITE)].  
A message will ask you for confirmation.  
7. To save the Rhythm Pattern, press [F6 (EXEC)].  
1. Create a rhythm group.  
*
To cancel, press [F5 (CANCEL)].  
2. Press [F6 (WRITE)].  
The RHYTHM GROUP NAME screen appears.  
Never switch off the JUNO-G while data is being saved.  
3. Assign a name to the Rhythm Group.  
Creating a Rhythm Group  
(Rhythm Group Edit)  
Not only can you use the prepared internal Rhythm Groups that  
determine how rhythm are played, but you can also create them as well.  
This way, you can enjoy performing your own original rhythm group.  
For details on assigning names, refer to p. 24.  
4. When you have finished inputting the name, press [F6 (WRITE)].  
A screen will appear, allowing you to select the write-  
destination group.  
1. Press [RHYTHM PATTERN].  
The RHYTHM GROUP screen appears.  
2. Use the VALUE dial or [INC] [DEC] to select a rhythm group  
you want to edit.  
3. Hold down [SHIFT] and press [F5 (GRP EDIT)].  
5. Use the VALUE dial, [INC] [DEC], or [ ] [ ] to select the  
The RHY GRP EDIT screen appears.  
write destination.  
4. Press [ ] [ ] to select the parameter.  
6. Press [F6 (WRITE)].  
A message will ask you for confirmation.  
5. Use the VALUE dial or [INC] [DEC] to set the value.  
Parameter  
Value  
Explanation  
7. To save the Rhythm Group, press [F6 (EXEC)].  
Current  
Pad Num-  
ber  
1–6  
Select the function button for which you want  
to make settings.  
You can also choose the button that you  
want to set by pressing that button.  
*
To cancel, press [F5 (CANCEL)].  
Ptn  
U001–256,  
P001–256  
Specifies the pattern number that will sound  
when you press the function button.  
Never switch off the JUNO-G while data is being saved.  
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Creating a List of Frequently Used Patches,  
Performances, or Songs (Live Setting)  
You can create a list of frequently used sounds, and recall them  
instantly. Since you can register Patches, Rhythm Sets, Performances,  
or Songs any type of sound you need can be recalled instantly  
regardless of the mode.  
Register the sounds in an order that’s appropriate for your song  
or live performance.  
5. Press [F6 (REGIST)] to register the sound.  
For example, if you register the sound in Bank 1, number 02, the  
display will indicate “Regist to 1-02.”  
Each list (bank) can store a total of twelve patches, rhythm sets,  
performances, and songs. You can create twenty of these banks.  
For example, you might use bank 1 to list up to twelve sounds that  
you use in the first song of your live set.  
*
Press [EXIT] if you decide to cancel.  
Registering a Song  
1. Hold down [SHIFT] and press MODE [LIVE SETTING].  
Recalling Sounds  
1. Press MODE [LIVE SETTING].  
The LIVE SET EDIT screen appears.  
The LIVE SETTING screen appears.  
*
You can also access this screen by pressing EDIT [MENU] and  
choosing “5. Live Setting Edit” in the Top Menu window.  
2. Use [F1 (BANK UP)] [F2 (BANK DOWN)] ([ ] [ ]) to select  
the bank in which you want to register the song.  
3. Use [ ] [ ] to select the number in which to register the  
song.  
You can register the song in any of the twelve numbers.  
Register the songs in an order that’s appropriate for your song  
or live performance.  
2. Use [ ] [ ] to switch banks (1–20).  
3. Press [F1 (1)]–[F6 (6)] to select the number that you want to  
recall.  
4. Press [F3 (SET SONG)].  
To select 7–12, hold down [SHIFT] and press [F1 (7)]–[F6 (12)].  
5. Press [F1 (USER)] (user memory) or [F2 (CARD)] (memory  
*
The sound name or the song file name will be the function display for  
the numbers you register.  
card) to select the registration destination.  
6. Use the VALUE dial or [INC] [DEC] to move the cursor to the  
song you want to register, and press [F6 (SELECT)].  
You can also use [INC] [DEC] to successively recall the next  
number in the bank.  
*
Press [EXIT] if you decide to cancel.  
You can also use [ ] [ ] to select numbers within the bank. In  
this case, the sound will not change until you press [ENTER].  
Removing a Registration  
1. In the LIVE SET EDIT screen, use [ ] [ ] to move the cursor  
to the number that you want to remove.  
Registering a Sound  
2. Press [F4 (REMOVE NUMBER)].  
For example, if you remove the registration for Bank 1, number  
02, the display will indicate “Remove 1-02,” and that number  
becomes empty.  
1. Access the screen of the patch, rhythm set, or performance  
that you want to register.  
2. Hold down [SHIFT] and press MODE [LIVE SETTING].  
The LIVE SET EDIT screen appears.  
Removing all Registrations  
from a Bank  
1. In the LIVE SET EDIT screen, use [F1 (BANK UP)] [F2 (BANK  
DOWN)] ([ ] [ ]) to move the cursor to the bank for which  
you want to clear the registrations.  
*
You can also access this screen by pressing EDIT [MENU] and  
choosing “5. Live Setting Edit” in the Top Menu window.  
2. Press [F5 (REMOVE BANK)].  
If you clear the entire contents of Bank 1, the display will  
indicate “Remove Bank 1,” and that bank is made empty.  
3. Use [F1 (BANK UP)] [F2 (BANK DOWN)] ([ ] [ ]) to select  
the bank in which you want to register the sound.  
4. Use [ ] [ ] to select the number in which to register the  
sound.  
You can register the sound in any of the twelve numbers.  
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Playing Back a Song  
This chapter explains how you can use the JUNO-G’s song recorder  
to play back a song.  
4. Press [F6 (EXEC)].  
When the song has finished loading, the performance data of  
the loaded song will be displayed in the MIDI TRACK screen.  
*
You can also load a song by holding down [SHIFT] and pressing  
[WRITE] (p. 115).  
When you play back a song, we recommend that you use the  
sound generator in Performance mode. In Performance mode,  
up to sixteen different sounds can be played separately by the  
sixteen parts, making this mode ideal for playing songs that are  
multi-instrument ensembles of drums, bass, piano, etc.  
5. Press SONG RECORDER [PLAY] to start playback.  
When the song finishes playing, it will stop automatically. If you  
want to stop playback midway through the song, press [STOP].  
With the factory settings, demo song data will automatically be  
loaded into Temporary Area when the JUNO-G is powered up.  
Here’s how to change this setting so that this automatic load  
does not occur (i.e., the song memory will remain empty).  
If you play back the song while the MIDI TRACK screen is  
displayed, the screen will scroll in keeping with the song  
playback location.  
1. Press [MENU].  
2. Press [ ] [ ] to select “2. System,” and then press  
[ENTER].  
There will be no sound if samples have not been loaded for the  
patches used in the song. You must load the necessary samples  
beforehand (p. 115).  
3. Press [F1 (GENERAL)], and then press [F2 (AUTO LD)]  
to select “Startup.”  
4. Press [ ] [ ] to select “Load Demo Song at Startup.”  
5. Use the VALUE dial or [INC] [DEC] to set it to “OFF.”  
6. Press [F6 (WRITE)] to save the setting.  
Playing MIDI Tracks  
Immediately (Quick Play)  
The JUNO-G can immediately play the MIDI tracks of SMF data  
without loading the song into the temporary area (Quick Play).  
This lets you verify the contents of a song before loading it into the  
temporary area.  
Loading and Playing a Song  
(Load Play)  
The JUNO-G can load a song from user memory or a memory card  
into the temporary area, and play it.  
Quick Play does not play back the audio tracks. If you want to  
play the audio tracks, you must load the song into the  
temporary area.  
The Temporary Song will be lost if you turn power off or load  
another song into Temporary Area. If Temporary Area contains  
a song you wish to keep, you must save that song to user  
memory or memory card (p. 113).  
1. Press EDIT [SONG] to access the SONG LIST screen.  
*
This button is pressed to toggle between the SONG LIST screen and  
the MIDI TRACK screen.  
1. Press EDIT [SONG] to access the SONG LIST screen.  
*
By pressing [ ] [ ] in the above screen, you can specify the type of  
songs that will be displayed. If various types of songs are saved  
together, it will be easier to find the desired song if you restrict the  
displayed file types in this way.  
*
Pressing [SONG] toggles you between the SONG LIST screen and  
MIDI TRACK screen.  
ALL:  
SVQ:  
SMF:  
all songs will be displayed  
Only the SVQ song files are displayed  
only Standard MIDI Files will be displayed  
2. Use the VALUE dial or [INC] [DEC] to select the song.  
*
By pressing [ ] [ ] in the above screen, you can specify the type of  
songs that will be displayed. If various types of songs are saved  
together, it will be easier to find the desired song if you restrict the  
displayed file types in this way.  
[F1 (USER)]: Songs in user memory  
[F2 (CARD)]: Songs on a memory card  
3. Press SONG RECORDER [PLAY] to start playback.  
When the song finishes playing, it will stop automatically. If you  
want to stop playback midway through the song, press [STOP].  
ALL:  
SVQ:  
SMF:  
all songs will be displayed  
Only the SVQ song files are displayed  
only Standard MIDI Files will be displayed  
*
If you want to return to the song in the temporary area, press EDIT  
[SONG] to access the MIDI TRACK screen, and then press [F5 (TMP  
SONG)].  
2. Use the VALUE dial or [INC] [DEC] to select the song.  
[F1 (USER)]: Songs in user memory  
[F2 (CARD)]: Songs on a memory card  
There will be no sound if samples have not been loaded for the  
patches used in the song. You must load the necessary samples  
beforehand (p. 115).  
3. Press [F6 (LOAD)].  
A Message will ask you for confirmation.  
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Playing Back a Song  
*
To mute a MIDI track part 9–16, press [9-16] so it’s lit, then press  
PART SELECT [9]–[16].  
Various Playback Methods  
If a MIDI track is muted when you save the song in Standard  
MIDI File format, the data of that track will not be saved in the  
file. If you save the song as a song file (SVQ file, SVA file), the  
muted status of each track will be preserved in the file.  
Fast-Forward and Rewind During  
Playback  
Fast-forward, rewind, and jump can be performed during playback,  
as well as while stopped. Use the following procedures for each  
operation.  
If you clear the check mark () for system exclusive messages  
(SysEx), system exclusive messages will be ignored.  
Fast-forward:  
Press [FWD].  
Continuous fast-forward: Press and hold [FWD].  
Rapid fast-forward:  
Rewind:  
Hold down [FWD] and press [BWD].  
If you clear the tempo track (Tempo) check mark (), the tempo  
track will be muted. You can mute the tempo track if you want  
a song containing recorded tempo changes to play back at a  
fixed tempo.  
Press [BWD].  
Continuous rewind:  
Rapid rewind:  
Press and hold [BWD].  
Hold down [BWD] and press [FWD].  
Jump to the preceding marker location:  
Hold down [SHIFT] and press [BWD].  
Jump to the following marker location:  
Hold down [SHIFT] and press [FWD].  
Jump to the beginning of the song:  
Hold down [STOP] and press [BWD].  
5. When you have finished making settings, press [EXIT].  
Playing Back with an Audio Track  
Muted (Audio Track Mute)  
If you want to play back a song with a specific audio track muted,  
you can mute the audio track that plays that audio data.  
*
*
*
Song playback will be interrupted if you jump to the beginning or end  
of the song while the song is playing.  
1. Press SONG RECORDER [AUDIO TRACK] to access the  
A certain amount of time may be required for fast-forward, rewind, or  
jump during Quick Play.  
AUDIO TRACK screen.  
2. Press [F4 (MUTE)].  
You can’t jump to a marker location when using Quick Play.  
3. Press [F1 (TRACK 1)]–[F4 (TRACK 4)].  
The corresponding audio track will be muted, and the function  
display color will be inverted. The function display for  
unmuted tracks will remain black.  
Playing Back with a Specific  
Instrument Muted (MIDI Track Mute)  
If you want to silence the playback of a specific instrument, you can  
mute the part that contains the sequencer data for that instrument.  
4. When you have finished making settings, press [EXIT].  
1. Press EDIT [SONG] to access the MIDI TRACK screen.  
Playing a Song Back at a Fixed  
Tempo (Muting the Tempo Track)  
2. Press [F4 (MUTE)].  
If the tempo changes while a song is being played back, this is  
because those tempo changes have been recorded in the Tempo  
track. If you want to override these tempo changes and play back at  
a fixed tempo, you can mute the Tempo track.  
For details on operations, refer to “Playing Back with a Specific  
Instrument Muted (MIDI Track Mute).”  
3. Use [ ] [ ] [ ] [ ] to move the cursor to the part (MIDI  
track) whose performance you want to mute.  
4. Use the VALUE dial or [DEC] to clear the check mark ().  
You can press [F5 (ALL MUTE)] to mute all of the MIDI track  
parts.  
You can press [F6 (ALL PLAY)] to clear muting for all of the  
MIDI track parts.  
You can press [PART SELECT] so it’s lit, and then press PART  
SELECT [1]–[8] to mute the part for the selected MIDI track.  
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Playing Back a Song  
Changing the Playback Tempo of a  
Song  
Using the D Beam Controller to  
Start/Stop Song Playback  
The tempo at which a song will play back is recorded on its tempo  
track, but the tempo of the entire song can be adjusted during  
playback. The tempo at which the song actually plays is called the  
playback tempo.  
You can start/stop song playback by passing your hand over the D  
Beam controller.  
1. Select the song that you want to play back.  
*
The playback tempo is a temporary setting. It will be lost if you switch  
to another song or turn off the power. If you want the song to always  
play back at this tempo, you must re-save the song (p. 113).  
2. Hold down [SHIFT] and press D BEAM [ASSIGNABLE].  
A screen like the following appears.  
When you change the tempo, audio tracks will be time-  
stretched (the sample length and tempo will change) so that  
they remain in synchronization with the MIDI tracks.  
1. Press SONG RECORDER [TEMPO].  
3. Use [ ] [ ] to move the cursor to “Type.”  
The Tempo window appears.  
4. Use the VALUE dial or [INC] [DEC] to set this to “START/  
2. Use the VALUE dial or [INC] [DEC] to set the playback tempo.  
STOP.”  
If you press [F5 (CLICK)] to add a check mark (), a click will  
sound at the specified tempo.  
5. Press [EXIT] to return to the previous screen.  
By pressing [F4 (TAP)] you can set the tempo to the timing at  
which you press the button (Tap Tempo). Press the button three  
or more times at quarter-note intervals of the desired tempo.  
6. Press D BEAM [ASSIGNABLE] to turn on the D Beam  
controller.  
7. When you pass your hand across the D Beam controller,  
song playback will start. When you pass your hand across  
it once again, playback will stop.  
3. When you have finished making settings, press [F6 (CLOSE)].  
The audio quality may be degraded if the audio tracks have been  
time-stretched because of a change in tempo. If so, we recommend  
that you limit the tempo change to an appropriate range.  
*
You can also start/stop song playback by using a pedal connected to  
the PEDAL CONTROL jack (p. 72).  
D Beam controller settings are stored in the song. If you want to  
save your settings, save the song.  
Playing Back a Song Repeatedly  
(Loop Play)  
Playing Back Correctly from the  
Middle of the Song (MIDI Update)  
Use the Loop function when you want to repeatedly play back an  
entire song or just a specified portion of a song.  
according to the region and the number of times specified in the  
Loop Play window.  
fast-forward or rewind, the correct patch may not be selected, or the  
pitch may be incorrect. This is because the MIDI messages in the area  
that you skipped have not been transmitted to the sound generator.  
In such cases, you can use the MIDI Update function. When you  
perform MIDI Update, the MIDI messages (other than Note  
messages) from the beginning of the song until the location to which  
you moved will be transmitted to the sound generator, ensuring that  
the sound generator will be in the correct state for the resumption of  
playback.  
*
To defeat the Loop function, press [LOOP] once again.  
For details on making settings in the Loop window, refer to  
Specifying the Area of a Song that will Repeat (Loop  
Points) (p. 95).  
2. When you have finished making settings, press [F6 (CLOSE)].  
1. Make sure that song playback is stopped.  
*
It is not possible to perform MIDI Update while the song is playing.  
2. Hold down [SHIFT] and press SONG RECORDER [PLAY].  
The display will indicate “MIDI Update...” while processing  
takes place, and when finished, will indicate “MIDI Update  
Completed!”  
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Recording a Song (MIDI Track)  
This chapter explains the procedure for using the JUNO-G’s song  
recorder to record a song.  
With the factory settings, demo song data will automatically be  
loaded into Temporary Area when the JUNO-G is powered up.  
Here’s how to change this setting so that this automatic load  
does not occur (i.e., the song memory will remain empty).  
Before you begin this procedure, put the sound generator in  
Performance mode. Normally, when recording or playing  
back a song, you will put the sound generator in Performance  
the specified MIDI channel will be heard when you record  
while playing the keyboard of the JUNO-G, and that when the  
song is played back, the parts can independently play up to 16  
different sounds. Thus, Performance mode is suitable for  
recording and playing back a song that uses an ensemble of  
multiple instruments, such as drums, bass, and piano. In  
Performance mode, we recommend that you leave the keyboard  
switches (p. 60) turned off (unchecked). If any keyboard  
switches are on (checked), parts other than the current part will  
also sound when you play the keyboard; you probably don’t  
want this to occur while you’re creating a song.  
1. Press MODE [PERFORM] to access the PERFORM  
PLAY screen.  
2. Press [MENU].  
3. Press [ ] [ ] to select “2. System,” and then press  
[ENTER].  
4. Press [F1 (GENERAL)], and then press [F2 (AUTO LD)]  
to select “Startup.”  
5. Press [ ] [ ] to select “Load Demo Song at Startup.”  
6. Use the VALUE dial or [INC] [DEC] to set it to “OFF.”  
Select the Sound to be Used for  
Recording  
Before you record a song (MIDI tracks), select the sound that you  
want to use for recording. Select the recording method that is  
appropriate for your situation.  
Two Recording Methods  
You can use one of two methods of recording: realtime recording or  
step recording. Select the method that is appropriate for your situation.  
Performance  
Select a Performance when you want to record an ensemble  
performance using multiple instruments. When recording a song, we  
recommend that you normally select a Performance.  
Realtime Recording (p. 88)  
Realtime recording is the recording method in which your keyboard  
playing and controller operations are recorded just as you perform them.  
Patch/Rhythm set  
Select a patch or rhythm set if you want to use a single patch or  
rhythm set to record your playing.  
Step Recording (p. 92)  
Step recording is the recording method in which you can input notes  
and rests one by one. This method is suitable for inputting drums or  
bass with precise timing.  
Erasing the Song from Temporary  
Song (Song Clear)  
Before You Record a New  
MIDI Track  
temporarily recorded in Temporary Area. If you want to record a  
new song, you must erase any existing sequencer data from  
The work flow for recording a new song (MIDI tracks) is as follows.  
If Temporary Song contains an important song that you want to  
keep, you should first save that song to user memory/memory  
card (p. 113).  
1. Select the sound to be used for recording  
2. Clear the Temporary Song  
3. Specify the time signature of the song (p. 88)  
4. Set the tempo (p. 88)  
1. Press EDIT [SONG] to access the MIDI TRACK screen.  
5. Use realtime recording (p. 88) or step recording (p. 92) to  
2. Hold down [SHIFT] and press [F6 (UTILITY)].  
record  
The Song Utility Menu appears.  
6. Use track edit (p. 97) or micro edit (p. 99) to edit the song  
3. Press [F2 (SONG CLEAR)].  
7. Save the song to user memory or memory card (p. 113)  
A message will ask you for confirmation.  
4. Press [F6 (EXEC)] to execute the operation.  
*
To cancel, press [F5 (CANCEL)].  
When the operation has been completed, the display will briefly  
indicate “Completed!”  
87  
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Recording a Song (MIDI Track)  
Specifying the Time Signature  
Recording Your Performance as  
You Play It (Realtime Recording)  
Realtime Recording is the recording method in which your keyboard  
them. Use this recording method when you want to capture the  
nuances of your own performance.  
Before you record a new song, you must specify the time signature.  
However, a time signature of 4/4 is automatically specified when  
you perform the Song Initialize operation or when the power is  
turned on, so you will need to make this setting only if you want to  
record a new song in a different time signature.  
1. Press EDIT [SONG] to access the MIDI TRACK screen.  
2. Press [F3 (MICRO)].  
The MICROSCOPE screen appears.  
1. Make sure that the preparations for recording have been  
completed as described in “Before You Record a New MIDI  
Track” (p. 87).  
3. Press [F5 (CH/PART)].  
The Ch/Part Select window appears.  
4. Press [F5 (BEAT)] (beat track).  
If you want to record into an existing song, load the desired  
song into Temporary Song (p. 115). Then press SONG  
RECORDER [BWD] or [FWD] to specify the measure at which  
will begin is indicated by the “M=” in the upper right of each  
PLAY screen.  
5. Press [F6 (CLOSE)].  
The MICROSCOPE screen for the BEAT track appears.  
Numerator” or “Beat Change Denominator.”  
7. Use the VALUE dial or [INC] [DEC] to specify the time  
2. Press SONG RECORDER [REC].  
The [REC] indicator will blink, and the MIDI Rec Standby (Real  
Time) window appears.  
signature.  
If you want to change time signatures midway through the  
song, refer to Changing the Time Signature Midway Through  
the Song (p. 103).  
8. Press [EXIT] to return to the previous screen.  
Setting the Tempo  
3. As basic settings, specify the following two parameters.  
Use [ ] [ ] [ ] [ ] to move the cursor to each parameter,  
and use the VALUE dial or [INC] [DEC] to make the setting.  
Set the tempo at which the song is to be recorded.  
1. Press [TEMPO].  
Parameter  
Explanation  
The Tempo window appears.  
Rec Mode  
Select how recording is to take place.  
MIX:  
Mix-recording will be carried out. Normally, you will record  
using this method. If a performance has already been record-  
ed on the recording-destination track, your newly recorded  
performance will be added to the existing performance with-  
ing, you can record repeatedly over a specified area without  
erasing the previously recorded performance. For example,  
this is a convenient way to record a drum performance one  
instrument at a time; bass drum -> snare drum -> hi-hat, etc.  
REPLACE:  
Replace-recording will be carried out. If a performance has  
already been recorded on the recording-destination track, it  
will be erased as you record your new performance. Use this  
when you want to re-record.  
2. Use the VALUE dial or [INC] [DEC] to set the playback  
tempo.  
If you press [F5 (CLICK)] to add a check mark (), a click will  
sound at the specified tempo. This will switch on/off each time  
By pressing [F4 (TAP)] you can set the tempo to the timing at  
which you press the button (Tap Tempo). Press the button three  
or more times at quarter-note intervals of the desired tempo.  
3. When you have finished making settings, press [F6 (CLOSE)].  
*
Since system exclusive messages are not erased, you’ll need  
to erase this data beforehand (p. 100).  
If you want to change tempo midway through the song, refer to  
Changing the Tempo Midway Through the Song (p. 102).  
88  
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Recording a Song (MIDI Track)  
Parameter  
Explanation  
Recording the Rhythm Pattern Playback to  
MIDI Track  
Count In  
Select how recording is to begin.  
OFF:  
Recording will begin immediately when you press [PLAY].  
1 MEAS:  
When you press [PLAY], a count (playback) will begin one  
measure before the recording-start location, and recording  
will begin when you reach the recording-start location.  
2 MEAS:  
When you press [PLAY], a count (playback) will begin two  
will begin when you reach the recording-start location.  
WAIT NOTE:  
Recording will begin when you press [PLAY], or play a note  
or press the pedal.  
In the RHYTHM GROUP screen, record the rhythm pattern to  
MIDI track.  
In recording standby mode, when you press [PLAY] (or [F6  
(START)]) the current rhythm pattern will start playback at the  
same time, and you can record the rhythm pattern.  
If you want to record the rhythm pattern at the same time  
that it starts playback, set the Count In to Off in the  
recording standby window.  
In the MIDI Rec Standby (Real Time) window you can perform  
the following operations.  
Specifying the punch-in/out points  
Song (Tempo Recording)  
Specifying the loop points  
Quantize (p. 90)  
Selecting the sequencer data that will be recorded (p. 91)  
For details on these operations, refer to the appropriate page.  
If you want the tempo to change during the song, you can record  
those tempo changes in the Tempo track. If tempo changes have  
already been recorded in the tempo track, they will be rewritten.  
Set the following recording parameters in addition to the basic  
settings described in step 3 of Basic Operation for Realtime  
Recording (p. 88).  
4. When you are finished making settings in the MIDI Rec  
Standby (Real Time) window, press [PLAY] or [F6 (START)].  
The MIDI Rec Standby (Real Time) window will close, the  
[REC] indicator will change from blinking to lit, and recording  
will begin.  
Parameter  
Value  
Explanation  
Tempo Rec Sw  
OFF, ON  
Specify whether tempo changes will be  
recorded (ON), or not (OFF).  
When recording begins, the Realtime Rec Control window will  
appear.  
Recording  
You can record repeatedly over a specified area (Loop recording), or  
re-record just that area (Punch-in recording).  
Set the following recording parameters in addition to the basic  
settings described in step 3 of Basic Operation for Realtime  
Recording (p. 88).  
In the Realtime Rec Control window you can perform the  
following operations.  
Specifying the punch-in/out points  
Realtime Erase (p. 91)  
Parameter  
Explanation  
Loop/Punch  
Specify how loop recording or punch-in recording is to  
take place.  
OFF:  
Rehearsal Function (p. 92)  
For details on these operations, refer to the appropriate page.  
Loop recording or punch-in recording will not occur.  
LOOP (POINT):  
Recording takes place repeatedly, according to the loop  
point settings.  
LOOP (1–16 MEAS):  
*
To close the Realtime Rec Control window, press [F6 (CLOSE)] or  
[PLAY]. To open it once again, press [PLAY].  
The 1–16 measure area starting at the record-start measure  
will be recorded repeatedly.  
5. When you are finished recording, press [STOP].  
LOOP SONG ALL:  
The [REC] indicator will go dark.  
The entire song from beginning to end will be recorded re-  
peatedly.  
AUTO PUNCH:  
If you’re not satisfied with the recording you just made, you can  
press [F1 (UNDO)] in the MIDI TRACK screen to revert to the  
state prior to recording (Undo). After executing Undo, you can  
use Redo to revert to the previous state. After executing Undo, you  
can execute Redo by performing the above procedure once again.  
Auto punch-in recording will be performed.  
MANUAL PUNCH:  
Manual punch-in recording will be performed.  
Start Point  
End Point  
Measure and beat at which loop recording or auto punch-  
in recording is to begin  
* It is not possible to specify the Tick.  
Measure and beat at which loop recording or auto punch-  
in recording is to Stop.  
* It is not possible to specify the Tick.  
* The minimum loop length is four quarter notes.  
*
*
After loop recording, the loop points (p. 95) will automatically be set  
to the recorded region.  
You can also make loop settings by pressing SONG RECORDER  
[LOOP].  
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Recording a Song (MIDI Track)  
Using Auto Punch-In Recording  
You must pre-specify the area (punch points) in which recording is  
to take place. This is convenient when you want to re-record over a  
mistake. The song will play back when you begin recording. When  
you reach the punch-in point, playback will switch to record mode.  
Correct the Timing of Your Playing  
The Quantize function automatically corrects inaccuracies in the  
timing of your keyboard performance, aligning the notes to accurate  
timing intervals. During realtime recording, you can quantize while  
you record.  
1. In the MIDI Rec Standby (Real Time) window, set the Loop/  
Punch parameter to “AUTO PUNCH.”  
2. Set the Start Point/End Point parameters to the desired  
punch points.  
Set the following recording parameters in addition to the basic  
settings described in step 3 of Basic Operation for Realtime  
Recording (p. 88).  
3. Move to a measure earlier than the specified Start Point,  
and press [PLAY] or [F6 (START)].  
The song will begin playing. Recording will begin at the  
location specified by the Start Point parameter. Playback will  
resume at the location specified by the End Point parameter.  
Parameter  
Value  
Explanation  
Input Quantize  
OFF, GRID,  
SHUFFLE  
OFF: Quantize will not be applied  
while recording.  
GRID: Grid Quantize will be applied  
while recording. Use this when you  
want the timing to be accurate, such as  
when recording drums or bass.  
SHUFFLE: Shuffle Quantize will be  
applied while recording. Use this  
when you want to give the rhythm a  
“shuffle” or “swing” character.  
4. Press [STOP] to stop playback.  
Using Manual Punch-In Recording  
Recording takes place (erasing the existing data) in the area that you  
specify by pressing a pedal or button. This is convenient when you  
want to re-record more than one location in which you made a  
mistake. The song will play back when you begin recording. When  
you press a pedal or button, playback will switch to record mode,  
and will switch back to play mode when you press the pedal or  
button once again. By pressing the pedal or button, you can toggle  
between record and play modes.  
When “Input Quantize” is “GRID”  
Grid Resolu-  
tion  
Quantization time interval  
,
,
,
,
,
,
Select the shortest note value that  
will occur in the range to which  
Grid Quantize will be applied.  
Grid Quantize  
Strength  
0–100%  
Degree to which notes will be adjusted  
toward the timing intervals specified  
by Grid Resolution  
With a setting of “100%,” the notes  
will be corrected precisely to the  
timing of the Grid Resolution pa-  
rameter. With a setting of “0%,” the  
timing will not be adjusted at all.  
If you want to use a pedal connected to the PEDAL CONTROL  
jack to specify the area for recording, you must first set the  
Control Pedal Assign parameter to “PUNCH IN/OUT” (p. 72).  
When “Input Quantize” is “SHUFFLE”  
Shuffle Resolu-  
tion  
Quantization time interval  
,
Shuffle Quan-  
tize  
0–100%  
Degree to which the backbeat will be  
separated from the downbeat speci-  
fied by Shuffle Resolution  
With a setting of “50%,” the back-  
beat will be exactly between adja-  
cent downbeats. With a setting of  
“0%,” the backbeat will be moved  
to the same timing as the preceding  
downbeat. With a setting of  
1. In the MIDI Rec Standby (Real Time) window, set the Loop/  
Punch parameter to “MANUAL PUNCH.”  
2. Press [PLAY] or [F6 (START)].  
Song playback will begin, and the Realtime Rec Control  
window will appear.  
“100%,” the backbeat will be moved  
to the same timing as the following  
downbeat.  
3. At the point where you want to begin recording, press [F3  
(PUNCH IN)] or step on the pedal.  
Playback will switch to record mode.  
When Quantize Type is “GRID”  
4. At the point where you want to stop recording, once again  
press [F3 (PUNCH OUT)] or step on the pedal.  
You will return to playback mode.  
Grid quantize with Resolution = ꢀ  
5. Press [STOP] to stop playback.  
When Quantize Type is “SHUFFLE”  
Shuffle quantize with Rate = 75%  
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Recording a Song (MIDI Track)  
Rate:  
Original performance data  
Record (Realtime Erase)  
Rate= 25%  
Rate= 50%  
Rate= 75%  
Realtime Erase is a function that erases unwanted data during  
realtime recording. This is particularly convenient during loop  
recording, since it lets you erase data without stopping recording.  
*
Realtime Erase can be executed only if the Recording Mode is set to “MIX.”  
Rate=100%  
1. Begin realtime recording (p. 88).  
Up  
beat  
Up  
beat  
Up  
beat  
Up  
beat  
The Realtime Rec Control window appears.  
2. Press [F4 (ERASE)].  
The Realtime Erase window appears.  
Selecting the Sequencer Data that  
will Be Recorded (Recording Select)  
When you use realtime recording, all of your sequencer data will  
normally be recorded. If you want to avoid recording a specific type  
of data, you can turn its Recording Select setting “OFF.”  
1. Press [REC].  
3. Erase unwanted data.  
2. Press [F5 (REC SELECT)].  
To erase all data, press [F5 (ALL NOTE)]. Data will be erased  
The Recording Select window appears.  
for as long as you hold down the button.  
To erase notes of a specific key, hold down that key. Data for  
that note will be erased for as long as you hold down that key.  
To erase notes of a specific key range, hold down the top and  
bottom keys of that range. Data for that range will be erased for  
as long as you hold down those keys.  
4. Press [F6 (CLOSE)] to close the Realtime Erase window.  
3. Press [ ] [ ] [ ] [ ] to select the sequencer data (MIDI  
messages) that will be recorded.  
MIDI Message  
Explanation  
Recording Arpeggios Aligned to  
the Measures of the Song Recorder  
Note  
Represent notes.  
Control  
Change  
Apply various effects such as modulation or expression.  
Program  
Change  
Select sounds.  
When recording arpeggios in real time, you can synchronize the  
arpeggio with the song recorder start/stop timing.  
System Ex  
Used to make settings unique to the JUNO-G, such as  
sound parameters.  
For details, refer to Arp/Rhythm Sync Switch (p. 162).  
Channel After  
Poly After  
Apply aftertouch to an entire MIDI channel.  
Apply aftertouch to individual keys.  
Change the pitch.  
Pitch Bend  
4. Use the VALUE dial or [INC] [DEC] to add a check mark ().  
The message will be recorded if you assign a check mark (),  
and will not be recorded if you remove the check mark.  
[F4 (ALL ON)]: All of the sequencer data will be recorded.  
[F5 (ALL OFF)]: No sequencer data will be recorded.  
5. Press [F6 (CLOSE)] to close the Recording Select window.  
91  
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Recording a Song (MIDI Track)  
Recording (Rehearsal Function)  
Inputting Data One Step at  
The Rehearsal function lets you temporarily suspend recording  
during realtime recording. This is convenient when you want to  
audition the sound that you will use next, or to practice the phrase  
that you will record next.  
Step Recording is the method of inputting notes and rests  
individually, as if you were writing them onto a musical staff.  
1. Begin realtime recording (p. 88).  
The Realtime Rec Control window appears.  
1. Make sure that the preparations for recording have been  
performed as described in “Before You Record a New MIDI  
Track” (p. 87).  
2. Press [F5 (REHEARSAL)] or [REC].  
The [REC] indicator will blink, indicating that you are in  
rehearsal mode. In this state, nothing will be recorded when  
you play the keyboard.  
If you want to record into an existing song, load the desired song  
into Temporary Song (p. 115). Then press SONG RECORDER  
[BWD] or [FWD] to specify the measure at which you want to  
begin recording. The measure at which recording will begin is  
indicated by the “M=” in the upper right of each PLAY screen.  
2. Press [REC] twice, or hold down [SHIFT] and press [REC].  
The [REC] indicator blinks, and the MIDI Rec Standby (Step  
Rec) window appears.  
3. To return to record mode, press [F5 (REHEARSAL)] or  
[REC] once again.  
3. Make settings for step recording. Use [ ] [ ] [ ] [ ] to  
move the cursor to the desired parameter, and use the  
VALUE dial or [INC] [DEC] to set it.  
Parameter  
Explanation  
Rec Mode  
Select how recording is to take place.  
MIX:  
Mix-recording will be carried out. If a performance has al-  
ready been recorded on the recording-destination track,  
your newly recorded performance will be added to the exist-  
ing performance without erasing it. Normally, you will  
record using this method.  
REPLACE:  
Replace-recording will be carried out. If a performance has  
already been recorded on the recording-destination track, it  
will be erased as you record your new performance. Use this  
when you want to re-record.  
Start Point  
Specify the location (measure-beat-tick) at which recording  
will begin.  
4. Press [F6 (NOTE)] or [PLAY].  
The [REC] indicator lights, and the STEP REC screen appears.  
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Recording a Song (MIDI Track)  
5. Specify the note that you want to input. Use [ ] [ ] to select  
Inputting a Chord  
the desired parameter.  
Press the chord. The cursor will move to the next step when you  
release all keys.  
Parameter  
Value  
Explanation  
Note Type  
Note  
(p. 93)  
Specify the length of the notes that you want to in-  
put, in terms of a note value.  
The length of the note value indicates the  
length from one note-on to the next note-on.  
Moving the input location  
Pressing [F6 ( )] will move the input location forward by the current  
Gate Time  
Input Velo  
1–  
Specify the proportion of the gate time relative to  
the Note Type.  
100%  
Note Type value.  
The gate time is the length between note-on  
and note-off. Specify a lower value if you want  
the notes to be played staccato, or a higher val-  
ue if you want the notes to be played tenuto, or  
as a slur. Normally, you will set this to about  
“80%.”  
Pressing [F5 ( )] will move the input location backward by the  
current Note Type value.  
Moving the display region  
REAL,  
1–127  
Specify the strength with which the note will be  
played.  
If you want this to be the strength with which  
you actually pressed the key, select “REAL.”  
Otherwise, use settings of p (piano)=60, mf  
(mezzo forte)=90, or f (forte)=120 as general  
guidelines.  
Pressing [ ] [ ] will move the displayed region of notes upward  
or downward.  
The Relation between Note Value Length  
and Gate Time  
6. Use the VALUE dial or [INC] [DEC] to make the setting.  
The relation between the length of the note value and the gate  
time is shown below. Since the JUNO-G’s song recorder uses a  
TPQN (Ticks Per Quarter Note; i.e., resolution) of 480, a quarter  
note gate time is 480 ticks.  
7. Press [F5] or [F6] to move to the desired input location, and  
press a note on the keyboard.  
When you press a key, the input position will advance by the  
value of the Note Type you specified. The velocities are  
displayed as a bar graph.  
Note  
Gate time  
You can use the function buttons to perform the following operations.  
30  
Button  
Explanation  
40  
45  
F1 (BAK DEL)  
F2 (TIE)  
Cancel the previously input note.  
Extend the length of the previously input note by  
the current setting.  
60  
F3 (UNTIE)  
F4 (REST)  
Cancel the previously input TIE.  
80  
Inputs a rest. First set the Note Type parameter to  
a length that is the same as the rest you want to  
input, and then press [F4 (REST)].  
90  
120  
160  
180  
240  
320  
360  
480  
640  
720  
960  
[SHIFT] + [F6 (VIEW)]  
Switches the type of display in the STEP REC  
screen (Piano Roll Event List)  
8. Repeat the above steps to continue inputting.  
The previous value of each parameter is remembered. This  
means that if you want to use the same settings as the  
previously input note, there is no need to change the settings.  
Once you have set the Gate Time parameter and Input Velocity  
parameter, it is not normally necessary to change them, so all  
you have to do is set the Step Time parameter and specify the  
pitch (note) of each note.  
1920  
3840  
The gate time that is recorded in step recording will be the  
original gate time value multiplied by the value of the Gate  
Time parameter. For example, if the Gate Time parameter  
is set to “80%,” inputting a quarter note will mean that the  
gate time is 480 x 0.8=384.  
The note will not be finalized as long as you hold down the key.  
This means that you will be able to modify the various  
parameters of the note (Note Type, Gate Time, Input Velo).  
9. When you are finished step recording, press [STOP].  
The [REC] indicator will go dark.  
93  
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Editing a Song (MIDI Track)  
This chapter explains the procedure for editing a song (MIDI track).  
3. Press [F3 (SET)] to add a marker to the beginning of the  
current measure.  
You can assign a marker location in this way even while  
listening to the song play back.  
Loading the Song You Want  
to Edit  
*
While the song is stopped, you can use SONG RECORDER [BWD]  
[FWD] to move a measure at a time.  
When you’re going to edit a song, you have to first load it into the  
4. Press [F6 (CLOSE)] to close the window.  
Temporary Area.  
The Temporary Song will be lost if you turn power off or load  
another song into Temporary Area. If Temporary Area contains a  
song you wish to keep, you must save that song to user memory or  
memory card.  
Moving to marker locations  
Use the following procedure to change the song location to a marker  
location.  
1. In the MIDI TRACK screen, press [F5 (MARKER)].  
For details on how to load the song you want to edit, refer to  
The Edit Marker List window appears.  
Loading and Playing a Song (Load Play) (p. 84).  
2. Use the VALUE dial or [INC] [DEC] [ ] [ ] to select the  
marker to which you want to move.  
MIDI TRACK Screen  
You will move to the location of the specified marker.  
The JUNO-G is able to record data of multiple MIDI channels.  
This screen graphically shows the note data of each channel. The  
height of the bar indicates the note pitch, and the length of the bar  
indicates the duration.  
You can hold down [SHIFT] and press [BWD] or [FWD] to jump  
to the preceding or following marker location.  
Part number  
Indicates the name of the  
currently selected song.  
3. Press [F6 (CLOSE)] to close the window.  
Measure  
number  
Status of each track  
Indicates the song’s  
playback tempo.  
Deleting a marker  
Measures  
containing  
Here’s how to delete a marker.  
sequencer data  
1. In the MIDI TRACK screen, press [F5 (MARKER)].  
Measures  
containing no  
sequencer data  
The Edit Marker List window appears.  
marker to which you want to delete.  
Playing Back with a Specific  
Instrument Muted (MIDI Track Mute)  
3. Press [F4 (CLEAR)].  
The specified marker will be deleted.  
4. Press [F6 (CLOSE)] to close the window.  
For details on how to load the song you want to edit, refer to  
Playing Back with a Specific Instrument Muted (MIDI Track  
Mute) (p. 85).  
Naming a marker  
Here’s how to name a marker.  
1. In the MIDI TRACK screen, press [F5 (MARKER)].  
Assigning Markers in a Song  
The Edit Marker List window appears.  
You can add markers to desired measures within a song. This is a  
convenient way to visually keep track of sections within a song, and  
can also assist you in editing a song since you can easily and quickly  
jump to the marker location you specify.  
2. Use the VALUE dial or [INC] [DEC] [ ] [ ] to select the  
marker that you want to rename.  
3. Press [F5 (NAME)] or [ ].  
The cursor will move to the right.  
Assigning a marker  
4. Use the VALUE dial or [INC] [DEC] to select a name.  
Up to sixteen marker locations can be assigned in each song.  
*
Choose from the list of names supplied.  
1. Press EDIT [SONG] to access the MIDI TRACK screen.  
5. Press [F5 (NAME)], [EXIT] or [ ] to finish assigning the  
name.  
2. Press [F5 (MARKER)].  
The Edit Marker List window appears.  
6. Press [F6 (CLOSE)] to close the window.  
94  
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Editing a Song (MIDI Track)  
Specifying the Area of a Song that  
will Repeat (Loop Points)  
Aligning a Song’s Timing  
(Quantize)  
When using Loop Play or Loop Recording, you can use the loop  
points you specify here to specify the repeated area, as an alternative  
to repeating the specified number of measures.  
In the chapter “Recording a Song (MIDI Track)” (p. 87), we  
explained Recording Quantize, which lets you quantize during  
realtime recording. Alternatively, it is also possible to quantize a  
song that has already been recorded.  
1. Press EDIT [SONG] to access the MIDI TRACK screen.  
The JUNO-G has a Preview function that allows playing back the  
results of a Quantize operation while you are still setting parameters  
(before actual execution). This helps to make optimal Quantize settings.  
2. Hold down [SHIFT] and press SONG RECORDER [LOOP].  
The Loop Play window will open, with the Loop function still off.  
Preview Function  
The Preview function allows you to hear how quantizing will  
work while you are still setting Quantize parameters (before  
you execute operation). If you modify parameter values during  
preview playback, the next preview playback will include those  
latest value changes. Try various parameter settings to find the  
one that works best.  
*
If you press [LOOP] without holding down [SHIFT], the Loop  
function will turn on and the Loop Play window will open.  
*
*
You can’t preview the playback of a MIDI track that’s muted.  
You can’t change the Quantize Type while using the Preview  
function.  
3. Move the cursor to the desired parameter, and use the  
VALUE dial or [INC] [DEC] to make the setting.  
Pressing [PLAY] when the Quantize window is displayed  
selects Preview mode. The two measures from the current  
location of the song will play back repeatedly. The preview start  
location can also be specified by pressing [FWD] or [BWD]. To  
exit Preview mode, press [STOP].  
Parameter  
Explanation  
Repeat Times  
Number of repeats  
Value: INF, 1–99  
If you want repetition to continue until you press  
[STOP], set this to “INF.”  
Start Point (S)  
Location at which repetition is to begin  
If you press [F3 (START)], the current location of the  
song will be set as the starting location.  
The Quantize operation will correct only the timing at which  
notes were pressed (note-on) and released (note-off), and will  
record MIDI messages such as bend range or modulation along  
with notes, quantization can cause the notes to go out of sync  
with the MIDI messages, skewing timing. To avoid such  
problems it is better to record non-keyboard data afterward,  
using mix recording, etc.  
End Point (E)  
Location at which repetition will end  
If you press [F4 (END)], the current location of the  
song will be set as the ending location.  
* The location you specify here will not be included  
in the repeated area.  
4. If you press [LOOP] to make it light, or press [F5 (LOOP)] to  
add a check mark (); looping will be turned on.  
5. Press [F6 (CLOSE)] to close the window.  
1. Access the SONG LIST screen, and then load the song you  
want to edit (p. 84).  
2. Press EDIT [SONG] to access the MIDI TRACK screen.  
3. Press [F2 (QUANTIZE)].  
The Quantize window appears.  
4. Use [F3 ( )] [F4 ( )] or [ ] [ ] to select a parameter,  
and use the VALUE dial or [INC] [DEC] to set the value.  
Parameter  
Value  
Explanation  
Ch/Part  
ALL,  
Ch 1–16  
MIDI channel(s) of the notes to be quan-  
tized  
ALL: Quantizes all notes.  
Ch 1–16 Quantizes only the notes of a  
specific MIDI channel.  
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Editing a Song (MIDI Track)  
When Quantize Type is “GRID”  
Parameter  
Measure  
For  
Value  
0001–  
1–ALL  
Explanation  
Range of measures to be quantized  
If you set “For” to “ALL,” all measures  
will be specified.  
Grid quantize with Resolution = ꢀ  
Quantize  
Type  
GRID,  
SHUFFLE,  
TEMPLATE  
(See below.)  
When “Quantize Type” is “GRID”  
Since the notes will be adjusted to the timing of the specified note value,  
you can use this when you want drums or bass (for example) to play in  
an accurate rhythm.  
When Quantize Type is “SHUFFLE”  
Resolution  
Quantization time interval  
Choose a Resolution that matches the  
smallest note in the area you’re quantiz-  
ing.  
,
,
,
,
,
,
Shuffle quantize with Rate = 75%  
Strength  
0–100%  
Percentage of how note timing will be cor-  
rected toward the timing interval specified  
by Resolution  
Rate:  
With a setting of “100%,” the note will move all the way to  
the nearest timing interval of the Resolution setting. A set-  
ting of “0%” will not change note timing at all.  
Original performance data  
Rate= 25%  
Rate= 50%  
Rate= 75%  
When “Quantize Type” is “SHUFFLE”  
Use this when you want to produce a “shuffle” or “swing” rhythmic feel.  
Resolution  
Rate  
Quantization time interval  
,
0–100%  
How far apart you want a down-beat spec-  
ified by Resolution to be from the up-beat  
that immediately follows  
By shifting the timing of an up-beat, you can create a  
“swing” feel. A setting of “50%” will place the timing of the  
up-beat note at the exact mid point between the down-beat  
and the next down-beat. A setting of “0%” will move the up-  
beat note to the same timing as the previous down-beat. A  
setting of “100%” will move it to the same timing as the fol-  
lowing down-beat.  
Rate=100%  
Up  
beat  
Up  
beat  
Up  
beat  
Up  
beat  
When “Quantize Type” is “TEMPLATE”  
When Quantize Type is “TEMPLATE”  
The JUNO-G provides 71 quantize templates. These templates contain  
various quantize settings for applying rhythmic `feels’ of many different  
musical categories. Select the template you want for quantization.  
Here is a list of quantize templates.  
No.  
001  
002  
003  
004  
005  
006  
007  
008  
009  
010  
011  
012  
013  
014  
015  
016  
017  
018  
019  
020  
021  
022  
023  
024  
025  
026  
027  
028  
029  
030  
031  
032  
033  
Explanation  
* If your sequencer data notes are too far off from accurate time,  
Template Quantize may not work that efficiently so you won’t  
achieve the desired results. If this is the case, apply Grid Quan-  
tize to your sequencer data first to lose timing mistakes.  
Dance (small dynamics)  
Dance (large dynamics)  
Dance (light swing)  
Dance (heavy swing)  
Template  
Timing  
001–071  
0–100%  
Template you wish to use  
Dance (dragging beats, small dynamics)  
Dance (dragging beats, large dynamics)  
Dance (dragging beats, light swing)  
Dance (dragging beats, heavy swing)  
Dance (pushing beats, small dynamics)  
Dance (pushing beats, large dynamics)  
Dance (pushing beats, light swing)  
Dance (pushing beats, heavy swing)  
Fusion (small dynamics)  
How much a note will move toward the  
timing interval of the template  
At a setting of 100%, the note will be per-  
fectly timed with the template. At a setting  
of 0%, the note will not move at all.  
Range Min  
Range Max  
0 (C -)–  
127 (G9)  
Range of note numbers to be quantized  
You can also specify the key range by  
pressing keys on the keyboard.  
5. Press [F6 (EXEC)].  
A message will ask you for confirmation.  
Fusion (large dynamics)  
Fusion (light swing)  
6. Press [F6 (EXEC)].  
Fusion (heavy swing)  
Fusion (dragging beats, small dynamics)  
Fusion (dragging beats, large dynamics)  
Fusion (dragging beats, light swing)  
Fusion (dragging beats, heavy swing)  
Fusion (pushing beats, small dynamics)  
Fusion (pushing beats, large dynamics)  
Fusion (pushing beats, light swing)  
Fusion (pushing beats, heavy swing)  
Reggae (small dynamics)  
*
To cancel, press [F5 (CANCEL)].  
If you are not satisfied with the results of executing the  
function, you can press [F1 (UNDO)] in the MIDI TRACK screen  
to revert to the state prior to recording (Undo). After executing  
Undo, you can use Redo to revert to the previous state. After  
executing Undo, you can execute Redo by performing the above  
procedure once again.  
Reggae (large dynamics)  
Reggae (light swing)  
Reggae (heavy swing)  
Reggae (dragging beats, small dynamics)  
Reggae (dragging beats, large dynamics)  
Reggae (dragging beats, light swing)  
Reggae (dragging beats, heavy swing)  
Reggae (pushing beats, small dynamics)  
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Editing a Song (MIDI Track)  
No.  
034  
035  
036  
037  
038  
039  
040  
041  
042  
043  
044  
045  
046  
047  
048  
049  
050  
051  
052  
053  
054  
055  
056  
057  
058  
059  
060  
061  
062  
063  
064  
065  
066  
067  
068  
069  
070  
071  
Explanation  
Reggae (pushing beats, large dynamics)  
Reggae (pushing beats, light swing)  
Reggae (pushing beats, heavy swing)  
Pops (small dynamics)  
Editing Sequencer Data  
Over the Specified Range  
(Track Edit)  
Pops (large dynamics)  
Pops (light swing)  
Pops (heavy swing)  
Track Edit lets you edit areas of sequencer data that you specify.  
Pops (dragging beats, small dynamics)  
Pops (dragging beats, large dynamics)  
Pops (dragging beats, light swing)  
Pops (dragging beats, heavy swing)  
Pops (pushing beats, small dynamics)  
Pops (pushing beats, large dynamics)  
Pops (pushing beats, light swing)  
Pops (pushing beats, heavy swing)  
Rhumba (small dynamics)  
Rhumba (large dynamics)  
Rhumba (light swing)  
Basic Operation for Track Editing  
1. Access the SONG LIST screen, and then load the song you  
want to edit (p. 94).  
2. Press EDIT [SONG] to access the MIDI TRACK screen.  
3. Press [F6 (EDIT)].  
The Track Edit window appears.  
Rhumba (heavy swing)  
Rhumba (dragging beats, small dynamics)  
Rhumba (dragging beats, large dynamics)  
Rhumba (dragging beats, light swing)  
Rhumba (dragging beats, heavy swing)  
Rhumba (pushing beats, small dynamics)  
Rhumba (pushing beats, large dynamics)  
Rhumba (pushing beats, light swing)  
Rhumba (pushing beats, heavy swing)  
Samba (for Pandeiro, etc.)  
Samba (for Surdo, Timbale)  
Axe (for Caixa)  
4. Press [F3 ( )] [F4 ( )] or [ ] [ ] to select the desired  
function, and then press [F6 (SELECT)].  
Copy  
Erase (p. 98)  
Delete (p. 98)  
Axe (for Surdo)  
Insert (p. 99)  
Transpose (p. 99)  
Salsa (for Cascala)  
Salsa (for Conga)  
For details on the setting windows of each track editing  
Triplets  
Quintuplets  
function, refer to the following explanations of each function.  
Sextuplets  
Septuplets over two beats  
5. Set the parameters for each function. Press [ ] [ ] [ ] [ ]  
to move the cursor to the desired parameter, and use the  
VALUE dial or [INC] [DEC] to set the value. First check the  
region that is to be affected by the editing operation, and  
then make corrections if you want to change it.  
Lagging triplets  
*
The templates are designed for a 4/4 time signature. Applying them to  
a performance of a different time signature may not produce the  
desired result.  
6. Press [F6 (EXEC)].  
*
The style names shown here are only for your convenience; they are  
not intended to imply that the templates are usable only for the named  
style. You can certainly try them with other styles of music.  
A message will ask you for confirmation.  
7. Press [F6 (EXEC)].  
When the operation is completed, the display will briefly  
indicate “Completed!”  
*
To cancel, press [F5 (CANCEL)].  
If you are not satisfied with the results of executing the  
function, you can press [F1 (UNDO)] in the MIDI TRACK screen  
to revert to the state prior to recording (Undo). After executing  
Undo, you can use Redo to revert to the previous state. After  
executing Undo, you can execute Redo by performing the above  
procedure once again.  
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Editing a Song (MIDI Track)  
Copying Phrases (Copy)  
Data (Erase)  
This function copies a specified area of sequencer data. It is  
convenient for repeating the same phrase several times.  
This function erases all the sequencer data inside the specified area. As  
the erased data is replaced by rests, the original measures will remain.  
For details on the settings, refer to Basic Operation for Track  
Editing (p. 97).  
For details on the settings, refer to Basic Operation for Track  
Parameter  
Value  
Explanation  
Editing (p. 97).  
Src Ch/Part  
ALL, Ch 1–16  
MIDI channel of the perfor-  
mance data to be copied  
Parameter  
Value  
Explanation  
Ch/Part  
ALL, Ch 1–16  
MIDI channel of the data to  
be erased  
ALL: Copies all the sequencer data.  
Ch 1–16: Copies only the sequencer data of a specific  
MIDI channel.  
You can’t specify this if Status is set to “System Exclusive.”  
ALL: Erases all sequencer data.  
Ch 1–16: Erases sequencer data of one specific MIDI  
channel only.  
*
Src Measure  
For  
0001–  
Range of copy-source mea-  
sures  
If you set “For” to “ALL,”  
all measures will be speci-  
fied.  
*
You can’t specify this if Status is set to “System Exclusive.”  
1–ALL  
Measure  
For  
0001–  
Range of measures to be  
erased  
If you set “For” to “ALL,”  
all measures will be speci-  
fied.  
1–ALL  
Dst Ch/Part  
ALL, Ch 1–16  
MIDI channel of the copy-  
destination performance  
data  
Status  
ALL, Note, Poly Aftertouch,  
Control Change, Program  
Change, Channel Aftertouch,  
Pitch Bend, System Exclusive  
Type of data to be erased  
ALL: Copy performance data to all MIDI channels.  
Ch 1–16:Copy performance data to the specified MIDI  
channel.  
When “Status” is “Note” or “Poly Aftertouch”  
*
You can’t specify this if Status is set to “System Exclusive.”  
Range Min  
Range Max  
0 (C -)–127 (G9)  
Range of note numbers to be  
erased  
You can also specify the  
key range by pressing  
keys on the keyboard.  
Dst Measure  
Copy Mode  
0001–END  
Copy-destination measure  
*
If you want the copy destina-  
tion to be right after the last  
measure of a song, set this  
parameter to “END.”  
When “Status” is “Control Change”  
MIX, REPLACE  
Specifies whether you want  
to preserve the existing data  
in the copy destination when  
copying.  
Range Min  
Range Max  
0–127  
Range of controller numbers  
to be erased  
When “Status” is “Program Change”  
MIX: Combines the data from the copy source with the  
existing data in the copy destination.  
REPLACE: Musical data in the copy destination will  
be erased (i.e., overwritten) when the copy takes place.  
Only the sequencer data of the MIDI channels specified  
by the Channel parameter will be overwritten, and  
data of other MIDI channels will remain.  
Range Min  
Range Max  
1–128  
Range of program numbers  
to be erased  
*
If you selected “ALL” for “Ch/Part,” the tempo track and beat track  
will also be erased at the same time.  
Copy Times  
Status  
1–999  
Number of times that the  
data will be copied to the  
copy destination  
(Delete)  
ALL, Note, Poly Aftertouch,  
Control Change, Program  
Change, Channel Aftertouch,  
Pitch Bend, System Exclusive  
Type of data to be copied  
This function deletes a specified area of sequencer data, and moves  
the subsequent data to fill the gap. As a result, the measure length  
will be shortened by the number of deleted measures.  
When “Status” is “Note” or “Poly Aftertouch”  
Range Min  
Range Max  
0 (C -)–127 (G9)  
Range of note numbers to be  
copied  
You can also specify the  
key range by pressing  
keys on the keyboard.  
For details on the settings, refer to Basic Operation for Track  
When “Status” is “Control Change”  
Editing (p. 97).  
Range Min  
Range Max  
0–127  
Range of controller numbers  
to be copied  
Parameter  
Measure  
For  
Value  
Explanation  
0001–  
Range of measures to be deleted  
If you set “For” to “ALL,” all measures will be  
specified.  
When “Status” is “Program Change”  
1–  
ALL  
Range Min  
Range Max  
1–128  
Range of program numbers  
to be copied  
*
The tempo track, beat track, and audio tracks will also be deleted at the  
same time.  
*
If you selected “ALL” for “Src Ch/Part” and “Dst Ch/Part,” the tempo  
track, beat track, and audio tracks will also be copied at the same time.  
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Editing a Song (MIDI Track)  
Octave...  
If your bass is played one octave higher than the staff notation,  
use the Transpose function to lower it one octave.  
To lower the bass sound one octave, set the Range parameter to  
“Lowest-Highest” for the bass part, and set the Bias parameter  
to “-12.”  
This function inserts blank measures into a specified song position.  
As you can set the time signature of the blank measures, this is  
convenient when inserting a phrase having a different time signature  
in the middle of a song.  
When You Want to Change Percussion  
Sounds...  
For details on the settings, refer to Basic Operation for Track  
Editing (p. 97).  
You can also use the Transpose function to change percussion  
sounds.  
Parameter  
Value  
Explanation  
Measure  
0001–END  
Measure location at which the blank  
measures are to be inserted  
Suppose you want to change conga to tom. If the conga sound is  
assigned to the D4 key, and the tom sound is assigned to the C3  
key, set the Range parameter to “D4–D4” and the Bias  
parameter to “-14.”  
For  
1–  
Number of blank measures to be insert-  
ed  
Beat  
Numerator: 1–32  
Denominator: 2,  
4, 8, 16  
In general, the time signature of the  
measure immediately before insertion  
will be used for the blank measures. To  
change the time signature of the blank  
measures to be inserted, use this pa-  
rameter.  
Editing Individual Items of  
Sequencer Data (Micro Edit)  
Micro Edit lets you edit individual items of sequencer data recorded  
*
Beat can be specified only when you have  
set “Track” to “TRK ALL.”  
*
Blank measures will also be inserted into the tempo track, beat track,  
and audio tracks at the same time.  
*
When you’re going to edit a song, you have to first load it into the  
Temporary Area (p. 94).  
This transposes the pitch of notes within a specified area, over a +/-  
127 semitone range. Use this function to modulate from one key to  
another in a song, or to transpose the entire song.  
Editing Sequencer Data (Basic  
Access the Microscope screen when you want to view the sequencer  
data recorded in a song. Each line indicates the location (measure-  
beat-tick) at which the sequencer data is recorded, and the data  
recorded at that location.  
For details on the settings, refer to Basic Operation for Track  
Editing (p. 97).  
Parameter  
Value  
Explanation  
Ch/Part  
ALL, Ch 1–16  
MIDI channel(s) of the notes to be trans-  
posed  
1. Load the song that contains the sequencer data you want to  
ALL: Transposes all notes.  
Ch 1–16: Transposes only the notes of a specific MIDI  
channel.  
view/edit (p. 115).  
2. Press [F3 (MICRO)].  
Measure  
For  
0001–  
Range of measures to be transposed  
If you set “For” to “ALL,” all mea-  
sures will be specified.  
The MICROSCOPE screen appears.  
1–ALL  
Press [ ] [ ] to view sequencer data.  
Range Min  
Range Max  
0 (C -)–127 (G9)  
Range of note numbers to be transposed  
You can also specify the key range by  
pressing keys on the keyboard.  
Displays the parameter data at the cursor location  
MIDI channel  
Bias  
-127– +127  
Transpose amount in semitone steps  
Set a “+” (positive) value to raise the  
pitch, or a “-” (negative) value to low-  
er the pitch.  
Sequencer data  
Location of the sequencer data (measure-beat-tick)  
*
Each time you press [F6 (VIEW)] you will switch between the two  
screens. (Piano Roll Event List)  
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Editing a Song (MIDI Track)  
Editing a System Exclusive Message  
1. Use [ ] [ ] or the VALUE dial to select the system  
exclusive message that you want to edit.  
2. Press [ ].  
The System Exclusive Edit screen appears.  
3. Press [F5 (CH/PART)].  
The Ch/Part Select window appears.  
3. Press [ ] [ ] [ ] [ ] to move the cursor to the data you  
want to edit.  
4. Select the track whose performance data you want to view  
4. Use the VALUE dial or [INC] [DEC] to edit the value.  
or edit.  
If you want to add data between “F0” and “F7,” move the  
cursor to that location and press [F3 (INS)]. A value of “00” will  
be inserted. Change this to the desired value.  
To delete data, move the cursor to the relevant location and  
press [F2 (DEL)].  
[F3 (MIDI)]: MIDI track  
Use the VALUE dial or [INC] [DEC] to make your selection.  
ALL: Tracks of all MIDI channels  
Ch1–Ch16: The track of the specified MIDI channel  
[F4 (TEMPO)]: Tempo track  
5. When you are finished editing, press [F6 (EXEC)] to finalize  
[F5 (BEAT)]: Beat track  
the values of the system exclusive message.  
*
To cancel, press [F5 (CANCEL)].  
For an explanation of each type of sequencer data, refer to  
“Sequencer Data Handled by a MIDI Track,” below.  
If you decide to discard the changes you made to the system  
exclusive message and return to the MICROSCOPE screen,  
press [EXIT].  
5. Press [F6 (CLOSE)] to close the window.  
6. Use [ ] [ ] or the VALUE dial to select the performance  
In the case of a Roland type IV system exclusive message, the  
checksum can be calculated automatically when you finalize the  
values. If you do not want to calculate the checksum  
automatically, press [F1 (AT SUM)] to remove the check mark ().  
When you press [F4 (TEST)], the system exclusive message you  
are editing will be transmitted from the MIDI OUT connector.  
data that you want to edit.  
7. Press [ ] [ ] to select the parameter that you want to edit.  
8. Use the VALUE dial or [INC] [DEC] to set the value.  
When editing the Note Number of note or polyphonic  
aftertouch data, or the On Velocity or Off Velocity of a note, you  
can also specify the value by playing a key on the keyboard.  
Sequencer Data Handled by a MIDI  
Track  
When you press [ENTER], the sequencer data currently shown  
at the “ ” will be transmitted from the MIDI OUT connector. In  
the case of a note message, the note will sound when you press  
[ENTER].  
MIDI tracks can record the following seven types of sequencer data.  
The recorded location (measure-beat-tick) is displayed at the far left  
of each data item, and the MIDI channel number is displayed beside  
it.  
If you want to edit a system exclusive message, refer to “Editing  
a System Exclusive Message,” below.  
Note ( )  
These MIDI messages represent notes. From the left, the parameters  
are Note Number, which indicates the name of the note; On Velocity,  
which specifies the force with which the key is pressed; Duration,  
which specifies the duration of the note; and Off Velocity, which  
determines the speed with which the key is released.  
9. To close the MICROSCOPE screen, press [EXIT].  
Program Change  
This MIDI message switches sounds. The program number (PC#)  
selects the sound.  
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Editing a Song (MIDI Track)  
2. Hold down [SHIFT] and press [F5 (VIEW SEL)].  
Control Change  
This MIDI message applies various effects such as modulation or  
expression. The controller number (CC#) selects the function, and  
Value specifies the depth of the effect.  
The View Select window appears.  
Pitch Bend  
This MIDI message changes the pitch. The value specifies the  
amount of pitch change.  
Poly Aftertouch  
3. Use [ ] [ ] [ ] [ ] to select the sequencer data that will  
This MIDI messages applies aftertouch to an individual note. From  
the left, the parameters are Note Number which specifies the key,  
and Value which specifies the depth of the aftertouch.  
be displayed.  
Note  
System Exclusive  
Pitch Bend  
Poly Aftertouch  
Program Change  
Control Change  
CC Select  
Channel Aftertouch  
Channel Aftertouch  
This MIDI message applies aftertouch to an entire MIDI channel.  
Value specifies the depth of the aftertouch.  
Specifies the controller number that will be displayed.  
4. Press [INC] or [DEC] to switch.  
The message will be displayed if the check mark () is  
assigned, and will not be displayed if the check mark is  
removed.  
System Exclusive  
These are MIDI messages used to make settings unique to the JUNO-  
G, such as sound settings. Input the data between “F0” and “F7.”  
[F1 (NOTE)]: Note  
[F2 (CC)]: Control Change  
[F3 (BEND)]: Pitch Bend  
Data Handled by the Tempo Track  
[F4 (ALL ON)]: All of the sequencer data will be displayed  
[F5 (ALL OFF)]: None of the sequencer data will be displayed  
The Tempo track records tempo data for the song.  
Tempo Change  
5. Press [F6 (CLOSE)] to close the View Select window.  
This data specifies the tempo. The song will play back according to  
the “Value” of the tempo change.  
Inserting Sequencer Data (Create)  
The value displayed in “= **” is the tempo at which the song will  
actually play (the playback tempo), and can be changed only in the  
PLAY screen of each mode.  
You can insert new sequencer data into a desired location of a MIDI  
track.  
*
If the tempo change value differs from the playback tempo, this means  
that the playback tempo has been changed temporarily. In other words,  
since the tempo change value has not been rewritten, this setting will  
be lost if you select another song or turn off the power. If you want to  
play back at this tempo the next time as well, you must re-save the  
song to disk. This will rewrite the tempo change value so that it  
matches the playback tempo.  
For details on the sequencer data that can be inserted, refer to  
Sequencer Data Handled by a MIDI Track (p. 100).  
1. Access the MICROSCOPE screen for the track into which  
you want to insert data.  
2. Press [F1 (CREATE)].  
The Create Event window appears.  
Data Handled by the Beat Track  
3. Press [ ] [ ] to select the data that will be inserted.  
The Beat track records time signature data.  
4. Press [F6 (EXEC)] to insert the performance data.  
The inserted data will have the default parameter values, so edit  
them as necessary.  
Beat Change  
This specifies the time signature (Beat).  
Viewing Sequencer Data (View Select)  
If you are not satisfied with the results of executing this  
operation, press [EXIT] to close the MICROSCOPE screen, and  
press [F1 (UNDO)] in the MIDI TRACK screen to return to the  
state prior to execution (Undo). After executing Undo, you can  
use Redo to revert to the previous state by performing the  
above procedure once again.  
Since a MIDI track contains a large amount of sequencer data, the  
display may be cluttered and difficult to read. For this reason, the  
JUNO-G lets you specify the type(s) of sequencer data that will be  
displayed in the screen. This is convenient when you want to check  
or edit only a specific type of sequencer data.  
1. Access the MICROSCOPE screen.  
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Editing a Song (MIDI Track)  
Erasing Sequencer Data (Erase)  
Copying Sequencer Data (Copy)  
If desired, you can erase just an individual event of sequencer data.  
You can also use the same operation to erase individual items of data  
from the tempo track or beat track.  
Sequencer data can be copied to the desired location. This is  
convenient when you want to use the same sequencer data at  
multiple locations. Data recorded in the tempo track or beat track  
can also be copied in this way.  
*
It is not possible to erase the tempo change located at the beginning of  
the tempo track, the beat change located at the beginning of the beat  
track.  
1. Access the MICROSCOPE screen for the track whose data  
you want to copy.  
1. Access the MICROSCOPE screen for the track from which  
2. Press [ ] [ ] to select the data that you want to copy.  
you want to erase data.  
3. Press [F3 (COPY)].  
2. Press [ ] [ ] to select the data that you want to erase.  
4. Press [F4 (PLACE)].  
3. Hold down [SHIFT] and press [F6 (ERASE)] to erase the  
The Place Event window appears.  
sequencer data.  
5. Press [ ] [ ] to move the cursor to the “Meas (measure),”  
“Bt (beat),” and “Tick” fields.  
If you are not satisfied with the results of executing this  
operation, press [EXIT] to close the MICROSCOPE screen, and  
press [F1 (UNDO)] in the MIDI TRACK screen to return to the  
state prior to execution (Undo). After executing Undo, you can  
use Redo to revert to the previous state by performing the  
above procedure once again.  
6. Use the VALUE dial or [INC] [DEC] to specify the location to  
which the data will be copied.  
7. Press [F6 (EXEC)] to paste the data.  
If you are not satisfied with the results of executing this  
operation, press [EXIT] to close the MICROSCOPE screen, and  
press [F1 (UNDO)] in the MIDI TRACK screen to return to the  
state prior to execution (Undo). After executing Undo, you can  
use Redo to revert to the previous state by performing the  
above procedure once again.  
Moving Sequencer Data (Move)  
You can move an individual item of sequencer data to a different  
location. Data recorded in the tempo track or beat track can also be  
moved in the same way.  
*
It is not possible to move the tempo change located at the beginning of  
the tempo track, the beat change and key signature located at the  
beginning of the beat track.  
Changing the Tempo Midway  
Through the Song  
1. Access the MICROSCOPE screen for the track whose data  
If you want to change the tempo midway through the song, insert a new  
Tempo Change into the tempo track. The song will play back at that  
tempo following the location at which the tempo change was inserted.  
you want to move.  
2. Press [ ] [ ] to select the data that you want to move.  
*
If you want to create gradual tempo changes such as ritardando or  
accelerando, it is more convenient to use Tempo Recording (p. 89).  
3. Press [F2 (MOVE)].  
The Move Event window appears.  
*
If you want to make the entire song faster or slower, change the  
playback tempo in one of the PLAY screens.  
4. Press [ ] [ ] to move the cursor to the “Meas (measure),”  
“Bt (beat),” and “Tick” fields.  
1. From the MICROSCOPE screen, press [F5 (CH/PART)].  
5. Use the VALUE dial or [INC] [DEC] to specify the location to  
The Ch/Part Select window appears.  
which the data will be moved.  
2. Press [F4 (TEMPO)] and then press [F6 (CLOSE)].  
6. Press [F6 (EXEC)] to move the data.  
3. Press [F1 (CREATE)].  
The Create Event window appears.  
If you are not satisfied with the results of executing this  
operation, press [EXIT] to close the MICROSCOPE screen, and  
press [F1 (UNDO)] in the MIDI TRACK screen to return to the  
state prior to execution (Undo). After executing Undo, you can  
use Redo to revert to the previous state by performing the  
above procedure once again.  
4. Press [F6 (EXEC)].  
The Create Position window appears.  
5. Press [ ] [ ] to move the cursor to the “Meas (measure),”  
“Bt (beat),” and “Tick” fields.  
6. Use the VALUE dial or [INC] [DEC] to specify the location at  
which the data will be inserted.  
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Editing a Song (MIDI Track)  
7. Press [F6 (EXEC)] to insert the tempo change data.  
Assigning a Name to a  
Song (Song Name)  
8. A default value is specified for the tempo change that is  
inserted, so press [ ] and use the VALUE dial or [INC]  
[DEC] to change the value as desired.  
You can assign a song name to a song, or edit the song name. This  
song name is independent of the file name assigned when saving a  
song to user memory or memory card. Although you are not  
required to assign a song name, you can assign one using up to 15  
characters, and you may find it a convenient way to store a title or  
memo that will help you organize your songs.  
If you are not satisfied with the results of executing this  
operation, press [EXIT] to close the MICROSCOPE screen, and  
press [F1 (UNDO)] in the MIDI TRACK screen to return to the  
state prior to execution (Undo). After executing Undo, you can  
use Redo to revert to the previous state by performing the  
above procedure once again.  
*
Some commercially available Standard MIDI Files contain copyright  
data. It is not possible to assign or modify the song name for such songs.  
Changing the Time Signature  
Midway Through the Song  
1. Access the MIDI TRACK screen, and then load the song  
whose song name you want to assign (p. 84).  
2. Hold down [SHIFT] and press [F6 (UTILITY)].  
If you want to change the time signature midway through the song,  
insert a new Beat Change. The song will play back using that time  
signature for measures following the inserted beat change.  
The Song Utility Menu window appears.  
3. Press [F1 (SONG NAME)].  
The SONG NAME screen appears.  
1. From the MICROSCOPE screen, press [F5 (CH/PART)].  
The Ch/Part Select window appears.  
4. Assign a song name to the song. (up to 15 characters).  
2. Press [F5 (BEAT)] and then press [F6 (CLOSE)].  
For details on assigning names, refer to p. 24.  
3. Press [F1 (CREATE)].  
The Create Event window appears.  
5. After you have assigned a name, press [F6 (WRITE)].  
*
To cancel, press [F5 (CANCEL)].  
4. Press [F6 (EXEC)].  
The Create Position window appears.  
5. Use the VALUE dial or [INC] [DEC] to specify the location at  
which the data will be inserted.  
6. Press [F6 (EXEC)] to insert the beat change data.  
7. A default value is specified for the beat change that is  
inserted, so press [ ] and use the VALUE dial or [INC]  
[DEC] to change the value as desired.  
If you are not satisfied with the results of executing this  
operation, press [EXIT] to close the MICROSCOPE screen, and  
press [F1 (UNDO)] in the MIDI TRACK screen to return to the  
state prior to execution (Undo). After executing Undo, you can  
use Redo to revert to the previous state by performing the  
above procedure once again.  
It is not possible to change the time signature in the middle of a  
measure. You must change the time signature at the beginning  
of a measure.  
If you want to change the time signature from a measure that is  
later than the end of the song, or if it is ok to change the length  
of the song, you will find it more convenient to use the track  
edit Insert function (p. 99).  
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Recording a Song (Audio Track)  
Audio Input Asgn  
Output destination of the external input sound that is mixed in  
Before You Record Audio  
via the AUDIO INPUT Jacks  
Value  
DRY:  
Output to OUTPUT (A) jacks without passing  
through effects  
The JUNO-G lets you sample audio sources, such as an audio device,  
MFX:  
Output through multi-effects  
mic, or CD.  
When you select “MFX,” selects which of the three multi-effects  
(1–3) will be used.  
Before you record audio from a CD player, mic, or other external  
audio source connected to the AUDIO INPUT jacks, please follow  
the procedure described below.  
Audio Input Level  
Volume level of the external input sound.  
Value:  
0–127  
Making AUDIO INPUT Settings  
(Audio Input Setting)  
*
You can also use the SONG RECORDER’s AUDIO IN slider to  
adjust this.  
Audio Input Cho Send  
1. Connect your CD player, mic, or other audio source to the  
Adjusts the depth of chorus that will be applied to the external  
input source. Set this to “0” if you do not want to apply chorus.  
AUDIO INPUT jacks located on the rear panel of the JUNO-G.  
Value:  
0–127  
Cautions when using a microphone  
Audio Input Reverb Send  
Howling could be produced depending on the location of  
microphones relative to speakers. This can be remedied by:  
1. Changing the orientation of the microphone(s).  
2. Relocating microphone(s) at a greater distance from  
speakers.  
Depth of reverb applied to the external input sound. Set this to 0  
if you don’t want to apply reverb.  
Value:  
0–127  
3. Lowering volume levels.  
5. Press [F5 (In FX SW)] (Input Effect Switch) to add a check  
mark; the external audio input will be routed through the  
dedicated input effect.  
2. While holding down [SHIFT], move the SONG RECORDER’s  
AUDIO IN slider.  
If you press [F5 (In FX SW)] to clear the check mark, the external  
audio input will not be routed through the dedicated input effect.  
The AUDIO INPUT SETTING screen appears.  
6. Play back the external input source.  
7. Turn the rear panel AUDIO INPUT LEVEL knob to adjust the  
input level from the external audio source.  
8. Press [EXIT] to return to the previous screen.  
*
You can also access this screen by pressing EDIT [MENU] and  
selecting “6. Input Setting” in the Top Menu window.  
Input Effect Setup Settings  
3. Press [ ] [ ] to select the parameter that you want to set.  
1. While holding down [SHIFT], move the SONG RECORDER’s  
AUDIO IN slider.  
4. Turn the VALUE dial or press [INC] [DEC] to set the value.  
The AUDIO INPUT SETTING screen appears.  
Input Select  
*
You can also access this screen by pressing EDIT [MENU] and  
selecting “6. Input Setting” in the Top Menu window.  
Specifies the input source of the sound to be sampled.  
Value  
LINE IN L/R:  
LINE IN L:  
INPUT jacks L/R (stereo)  
INPUT jack L (mono)  
2. Press [F6 (In FX SETUP)].  
The INPUT FX SETUP screen appears.  
MICROPHONE: INPUT jack L (mono, mic level)  
Input FX (Effect) Type  
Selects the type of effect that will be applied to the external  
input source.  
Value:  
EQ, ENHANCER, COMPRESSOR, LIMITER, NOISE  
SUP, C CANCELLER  
When you press [F6 (In FX Setup)], the parameter setting screen  
for the currently selected input effect will be displayed “Input  
Effect Setup Settings.”  
3. Press [ ] [ ] to move the cursor.  
4. Turn the VALUE dial, or press [INC] /[DEC] to set the value.  
In this settings screen, you can edit parameters for the type of  
input effect you selected.  
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Recording a Song (Audio Track)  
*
You can also use the SOUND MODIFY knobs 1–4 to edit the value of  
the corresponding parameters.  
Recording an Audio Track  
(SOLO/RE-SAMPLING)  
01: EQUALIZER  
Adjusts the tone of the low-frequency and high-frequency ranges.  
Parameter  
Range  
Explanation  
Center frequency of the low-  
frequency range  
Amount of low-frequency  
boost/cut  
Center frequency of the high-  
frequency range  
Low Freq  
200, 400 Hz  
Here’s how to record the input from an AUDIO INPUT jack or from  
the internal sound generator.  
Low Gain  
High Freq  
High Gain  
-15–+15 dB  
2000, 4000, 8000 Hz  
-15–+15 dB  
1. Press SONG RECORDER [AUDIO TRACK].  
The AUDIO TRACK screen appears.  
Amount of high-frequency  
boost/cut  
2. Press [REC].  
02: ENHANCER  
The [REC] indicator will blink, and the Audio Rec Standby  
Modifies the harmonic content of the high-frequency range to  
add sparkle to the sound.  
window will appear.  
Parameter  
Sens  
Mix  
Range  
0–127  
0–127  
Explanation  
Depth of the enhancer effect  
Volume of the harmonics that are generated  
03: COMPRESSOR  
Restrains high levels and boosts low levels to make the overall  
volume more consistent.  
Parameter  
Attack  
Range  
0–127  
Explanation  
3. Use the Audio Rec Mode (Audio Recording Mode) field to  
select the recording method you want to use.  
Use [ ] [ ] to move the cursor to Audio Rec Mode, and turn  
the VALUE dial or use [INC][DEC] to select the desired  
recording mode.  
Time from when the input exceeds the  
Threshold until the volume begins to be  
compressed  
Volume level at which compression will  
begin  
Threshold  
0–127  
Post Gain  
0–+18 dB  
Level of the output sound  
04: LIMITER  
SOLO  
Compresses the sound when it exceeds a specified volume, to  
keep distortion from occurring.  
The internal sound generator will play as usual, and only the  
sound from the external audio input will be recorded.  
Parameter  
Release  
Range  
0–127  
Explanation  
*
You won’t be able to apply effects to the external audio input.  
RE-SAMPLING  
Time from when the input falls below the  
Threshold until compression ceases  
Volume level at which compression will  
begin  
Threshold  
Post Gain  
0–127  
The sound from the internal sound generator (including the  
audio tracks) will be recorded. The external audio input will not  
be heard.  
0–+18 dB  
Level of the output sound  
05: NOISE SUPPRESSOR  
Suppresses noise during periods of silence.  
*
The volume of a resampled phrase may be less than the original volume  
of the phrase. As necessary, use Normalize (p. 121) to raise the volume.  
Parameter  
Threshold  
Release  
Range  
0–127  
0–127  
Explanation  
Volume at which noise suppression will begin  
Time from when noise suppression begins  
until the volume reaches zero.  
*
Audio tracks whose Audio Track Output Assign (p. 111) parameter is  
set to MON (Monitor) will not be recorded.  
AUDIO MERGE  
06: CENTER CANCELER  
Multiple audio tracks will be combined into one audio track.  
For details, refer to Combining Multiple Audio Tracks into  
One Track (AUDIO MERGE) (p. 106).  
Removes the sounds that are localized at the center of the stereo  
input. This is a convenient way to eliminate a vocal.  
Parameter  
Range  
Explanation  
Ch Balance  
-50– +50  
Volume balance of the L (left) and R  
(right) channels for removing the sound  
Lower frequency limit of the band to  
be removed  
Upper frequency limit of the band to  
be removed  
4. Use the Audio Rec Count In (Audio Recording Count In)  
field to specify how you want recording to start.  
Range Low  
Range High  
16–15000 Hz  
16–15000 Hz  
Use [ ] [ ] to move the cursor to Audio Rec Count In, and turn  
the VALUE dial or use [INC][DEC] to choose the desired setting.  
OFF  
Recording will start the moment you press [PLAY].  
1 MEAS  
When you enter the INPUT FX SETUP screen, the indicators  
located at the left of SOUND MODIFY knobs 1--4 will go dark;  
in this state, knobs 1--4 are used to edit the parameters of the  
input effect. If you press the button once again to make the  
indicator light, the knobs will return to their normal function.  
When you exit the Input Effect Setup screen, the indicator will  
automatically return to its previous lit state.  
When you press [PLAY], there will be a count-in (playback)  
beginning one measure before the recording start point.  
Recording will start when you reach the recording start point.  
2 MEAS  
When you press [PLAY], there will be a count-in (playback)  
beginning two measures before the recording start point.  
Recording will start when you reach the recording start point.  
5. Press [EXIT] to return to the previous screen.  
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Recording a Song (Audio Track)  
sample data (p. 118) or install more memory (p. 176).  
5. Use the Audio Rec Channel (audio recording channel) field  
to select whether you will record in stereo or in monaural.  
Use  
[
] [  
]
to move the cursor to Audio Rec Channel, and turn  
Recording the Rhythm Pattern Playback to  
Audio Track  
the VALUE dial or use [INC][DEC] to choose the desired setting.  
MONO  
In the RHYTHM GROUP screen, record the rhythm pattern to  
Audio Track.  
Record in monaural.  
STEREO  
In recording standby mode, when you press [PLAY] (or [F6  
(START)]) the current rhythm pattern will start playback at the  
same time, and you can record the rhythm pattern.  
Record in stereo.  
6. When you’ve chosen the desired setting in the Audio Rec  
Standby window, press [PLAY] or [F6 (START)].  
If you want to record the rhythm pattern at the same time  
that it starts playback, set the Count In to Off in the  
recording standby window.  
The Audio Rec Standby window will close, the [REC] indicator  
will change from blinking to steadily lit, and recording will start.  
When recording starts, the Audio Recording window will appear.  
Combining Multiple Audio  
Tracks into One Track  
(AUDIO MERGE)  
A maximum of four tracks are available for you to use. By combining  
(merging) several audio tracks, you can free up audio tracks for  
other uses.  
To close the Audio Recording window, press [F6 (Close)] or  
[PLAY]. To open it once again, press [PLAY].  
7. When you’ve finished recording, press [STOP].  
When you record using Audio Merge, all MIDI tracks will be muted  
automatically, and the audio tracks will be recorded according to the  
current track mute setting.  
The [REC] indicator will go dark.  
8. The Audio Rec Sample Assign window will open.  
1. Press SONG RECORDER [AUDIO TRACK].  
The AUDIO TRACK screen appears.  
2. Mute any tracks that you don’t want to merge (p. 85).  
3. Press [REC].  
The [REC] indicator will blink, and the Audio Rec Standby  
Use [BWD]+[STOP] (TOP), [BWD] [FWD], the VALUE dial, or  
window will appear.  
[
] [ ] [ ] [ ] to specify the location at which you want to  
assign the sample event.  
4. In the Audio Rec Mode (Audio Recording Mode) field,  
choose “AUDIO MERGE.”  
9. Press [F6 (ASSIGN)].  
Use [ ] [ ] to move the cursor, and turn the VALUE dial or  
use [INC][DEC] to make the setting.  
A sample event that plays the recorded sample will be assigned  
to the audio track, and you will return to the previous screen.  
If you press [F4 (UNLOAD)], the samples you just recorded will  
be deleted (unloaded). A message will ask you for confirmation;  
press [F6 (EXEC)] to confirm.  
5. In the Audio Rec Count In (Audio Recording Count In) field,  
specify how you want recording to start.  
Refer to step 4 of “Recording an audio track (SOLO/RE-  
SAMPLING).”  
If you want to neither assign nor unload the sample, press [F5  
(CANCEL)].  
6. In the Audio Rec Channel (Audio Recording Channel) field,  
*
Even if you cancel, the recorded sample data itself will remain in the  
sample list.  
select whether you will record in stereo or in monaural.  
Refer to step 5 of “Recording an audio track (SOLO/RE-  
SAMPLING).”  
If the sample event you assign would exceed the length of the  
song, a screen will ask you to confirm whether you want to  
extend the length of the song. Press [F6 (EXEC)] to  
automatically extend the length of the song so that the sample  
event can play back completely.  
7. When you’ve finished making settings in the Audio Rec  
Standby window, press [PLAY] or [F6 (START)].  
The Audio Rec Standby window will close, the [REC] indicator  
will change from blinking to steadily lit, and recording will start.  
When recording starts, the Audio Recording window will appear.  
To close the Audio Recording window, press [F6 (CLOSE)] or  
[PLAY]. To open it once again, press [PLAY].  
If the sample memory is full, the “Sample Memory Full” error  
will be displayed. In this case, you can either delete unneeded  
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Recording a Song (Audio Track)  
8. When you’ve finished recording, press [STOP].  
The [REC] indicator will go dark.  
9. The Audio Rec Sample Assign window will open.  
The location at which the recorded sample event is to be  
assigned will blink.  
Use [BWD]+[STOP] (TOP), [BWD] [FWD], the VALUE dial, or  
[
] [ ] [ ] [ ] to specify the location at which you want to  
assign the sample event.  
10.Press [F6 (ASSIGN)].  
A sample event that plays the recorded sample will be assigned  
to the audio track, and you will return to the previous screen.  
If you press [F4 (UNLOAD)], the samples you just recorded will  
be deleted (unloaded). A message will ask you for confirmation;  
press [F6 (EXEC)] to confirm.  
If you want to neither assign nor unload the sample, press [F5  
(CANCEL)].  
*
Even if you cancel, the recorded sample data itself will remain in the  
sample list.  
If the sample event you assign would exceed the length of the  
extend the length of the song. Press [F6 (EXEC)] to  
automatically extend the length of the song so that the sample  
event can play back completely.  
If the sample memory is full, the “Sample Memory Full” error  
will be displayed. In this case, you can either delete unneeded  
sample data (p. 118) or install more memory (p. 176).  
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You will use the following two screens to edit audio tracks.  
AUDIO TRACK screen  
Editing Audio Tracks (AUDIO  
TRACK Screen)  
Here you can edit each audio track.  
AUDIO MIXER screen (p. 111)  
In this screen you can adjust the mixing of the audio tracks,  
such as their level and pan.  
Moving a Sample Event (Move)  
Here’s how to move the currently selected sample event to another  
track or location.  
Items in the AUDIO TRACK  
Screen  
1. Use [ ] [ ] [ ] [ ] to select the sample event you want to  
move.  
1. Press SONG RECORDER [AUDIO TRACK].  
The selected event is displayed in orange.  
The AUDIO TRACK screen appears.  
2. Press [SHIFT].  
1
4
The cursor will change shape as follows.  
3
2
5
6
7
8
9
10  
11  
12  
13  
If you hold down [SHIFT]  
3. While continuing to hold down [SHIFT], press [ ] [ ].  
Move the sample event to the desired track.  
4. While continuing to hold down [SHIFT], use the following  
buttons to move the sample event to the desired location.  
[INC][DEC]  
14  
15  
16  
17  
18  
Move the sample event in steps of one tick.  
1. Indicates the name of the currently selected song.  
2. Indicates the current location of the audio track.  
3. Audio level meter.  
[
] [  
]
Move the sample event in steps of one measure.  
VALUE dial  
4. Indicates the time signature and tempo of the song.  
5. Indicates the current location.  
Move the sample event in steps of 16th note (120 ticks).  
6. Indicates the name, contents, and markers of audio tracks.  
If the audio file referenced by the selected sample event is not  
loaded, the sample number will be displayed for the sample  
event.  
Selecting and Auditioning a  
Sample Event (Preview)  
7. Shows details of the currently selected event.  
9. Copies the sample event (p. 109).  
1. Use to select a track.  
2. Press [ENTER].  
The sample in the track you selected in step 1 that is closest to  
the current location will be selected.  
sample by continuing to hold down [ENTER].  
10. Deletes the selected sample event (p. 109).  
11. Mutes audio tracks (p. 109).  
12. Displays the marker list (p. 109).  
13. Displays the AUDIO MIXER screen (p. 111).  
14. Erases audio tracks (p. 109).  
Inserting a Sample Event at a  
Specified Location (Insert)  
15. Names an audio track (p. 110).  
1. Use [ ] [ ] to select the audio track into which you want  
16. Unloads the sample (p. 110).  
to insert a sample event.  
17. Combines the contents of the tracks into a single audio track (p. 110).  
18. Zooms in/out in the display (p. 110).  
2. Specify the location at which you want to insert a sample  
event.  
The buttons have the following functions.  
[STOP] + [BWD] (TOP)  
Moves the current location to the beginning of the song.  
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Editing a Song (Audio Track)  
[INC] [DEC]  
Move the current location in steps of one tick.  
[BWD] [FWD]  
Viewing a List of Markers (Marker  
List)  
Move the current location in steps of one measure.  
VALUE dial  
You can assign markers to desired measures within a song. This  
gives you a visual indication of the structure of your song, and is a  
real convenience when editing a song since you can move rapidly to  
a desired marker.  
Moves the current location in steps of 120 ticks.  
3. Press [F1 (INSERT)].  
The SAMPLE SEL screen will appear.  
Here’s how you can view a list of the markers in the song, and edit  
the markers.  
4. Select the sample event that you want to insert, and press  
[F6 (SELECT)].  
1. Press [F5 (MARKER)].  
The sample event will be inserted at the location you specified.  
The Edit Marker List window will appear.  
If inserting the sample event would exceed the current length of  
the song, a screen will ask you whether you really want to  
extend the length of the song. When you press [F6 (EXEC)], the  
song will automatically be lengthened as necessary to  
accommodate the newly inserted sample event.  
The buttons have the following functions.  
VALUE dial, [INC] [DEC], [ ] [  
]
Copying a Sample Event (Copy)  
Select a marker within the list. The current location will jump  
Here’s how to copy the currently selected sample event.  
accordingly.  
[F3 (SET)]  
1. Use [ ] [ ] [ ] [ ] to select the sample event that you  
Adds a marker at the beginning of the current measure.  
[F4 (CLEAR)]  
want to copy.  
2. Press [F2 (COPY)].  
Deletes the selected marker.  
The currently selected sample event will be copied to a location  
immediately following itself.  
[F5 (NAME)], [  
]
Assigns a name to the currently selected marker. Use the  
VALUE dial or [INC] [DEC] to select a name, and press [F5  
If copying the sample event would make the track exceed the  
current length of the song, a screen will ask you whether you  
really want to extend the length of the song. When you press  
[F6 (EXEC)], the song will automatically be lengthened as  
necessary to accommodate the newly copied sample event.  
(NAME)] or [ ] to finalize your choice.  
Deleting the Selected Sample Event  
from an Audio Track (Delete)  
2. Press [F6 (CLOSE)] to close the window.  
1. Use [ ] [ ] [ ] [ ] to select the sample event that you  
Erasing Audio Tracks (Clear)  
want to delete from an audio track.  
1. Hold down [SHIFT] and press [F1 (CLEAR)].  
2. Press [F3 (DELETE)].  
*
in the sample list.  
Muting Audio Tracks (Mute)  
2. Turn the VALUE dial, or press [INC] [DEC] or [ ] [ ] to  
Refer to Playing Back with an Audio Track Muted (Audio  
select the menu.  
Track Mute) (p. 85).  
1 Clear All  
All audio tracks will be erased. (The track names and setup data  
will also revert to their default settings.)  
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Editing a Song (Audio Track)  
2 Clear Track  
The selected audio track will be erased. (The track name and  
setup data will also revert to its default settings.)  
3. Press [F6 (SELECT)].  
A message will ask you for confirmation.  
Start Point  
4. Press [F6 (EXEC)].  
Specify the measure at which the mixdown is to start.  
End Point  
*
*
If you decide to cancel, press [F5 (CANCEL)].  
This operation will not change the length of the song.  
Specify the measure at which the mixdown is to end.  
3. Press [PLAY] or [F6 (START)].  
Naming an Audio Track (Track Name)  
The Mixdown Standby window will close, and [REC] indicator  
will change from blinking to lit, and the mixdown will begin.  
When the mixdown begins, the Mixdown window will appear.  
twelve characters).  
1. Use to select the audio track that you want to name.  
2. Hold down [SHIFT] and press [F2 (TRK NAME)].  
The AUDIO TRACK NAME screen will appear.  
3. Assign the desired name.  
*
For details on how to assign a name, refer to p. 24.  
To close the Mixdown window, press [F6 (CLOSE)] or [PLAY].  
To open it again, press [PLAY].  
4. Press [F6 (WRITE)] to confirm the name.  
4. The mixdown will end automatically.  
The [REC] indicator will go out.  
Unloading a Sample (Unload Sample)  
*
You can also press [STOP] to stop before you reach the end.  
This operation deletes the currently selected sample event and also  
unloads it from the sample list.  
5. The Mixdown Sample Assign window will open.  
Use [STOP] + [BWD] (TOP), [BWD][FWD] or [ ] [ ] [ ] [  
to specify the location at which the sample event will be  
assigned.  
]
1. Hold down [SHIFT] and press [F3 (UNLOAD)].  
A message will ask you for confirmation.  
2. Press [F6 (EXEC)] to execute.  
6. Press [F6 (ASSIGN)].  
*
If you decide to cancel, press [F5 (CANCEL)].  
A sample event that plays the mixed-down sample will be  
assigned to the audio track, and you will return to the previous  
screen.  
Combining the Contents of the Tracks  
into One Audio Track (Mixdown)  
If you press [F4 (UNLOAD)], the samples you just mixed down  
will be deleted (unloaded). A message will ask you for  
confirmation; press [F6 (EXEC)] to confirm.  
(CANCEL)].  
This operation lets you specify a region, then have the performance  
of all audio tracks and MIDI tracks in that region be combined into a  
single track.  
*
Even if you cancel, the mixed-down sample data itself will remain in  
the sample list.  
After creating a sample in this way, you can save it on your  
computer as the audio data for a single song.  
1. Hold down [SHIFT] and press [F4 (MIXDOWN)].  
The [REC] indicator will blink, and the Mixdown Standby  
window will appear.  
If the sample memory is full, the “Sample Memory Full” error  
will be displayed. In this case, you can either delete unneeded  
sample data or install more memory (p. 176).  
2. In the Mixdown Standby window, specify the region that  
you want to mix down.  
Zooming In and Zooming Out in  
the Display  
Use [ ] [ ] to move the cursor to each parameter, and turn  
the VALUE dial or use [INC][DEC] to set the value.  
1. Hold down [SHIFT] and press [F5 (Zoom <)] (reduce) / [F6  
(Zoom >)] (magnify).  
You can zoom in/out to display between two and thirty-two  
measures in the screen.  
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Editing a Song (Audio Track)  
Adjusting the Chorus and Reverb  
Items in the AUDIO MIXER  
Screen  
1. Press [F2 (CHO&REV)].  
2. Use [ ] [ ] to move the cursor to the audio track you want  
to edit.  
1. With the AUDIO TRACK screen displayed, press [F6 (MIXER)].  
The AUDIO MIXER screen will appear.  
3. Use [ ] [ ] to move the cursor to the parameter you want  
to edit.  
*
Press [F6 (EDIT)] to switch the AUDIO TRACK screen.  
CHO: Track Chorus Send Level  
1
Adjusts the amount of signal sent from each audio track to the  
2
3
chorus.  
5
Value: 0–127  
4
REV: Track Reverb Send Level  
6
Adjusts the amount of signal sent from each audio track to the  
reverb.  
7
8
9
10  
11  
12  
Value: 0–127  
1. Indicates the name of the currently selected song.  
2. Indicates the on/off status of the multieffects (MFX 1–3), chorus  
(CHO), reverb (REV), and mastering effect (MASTER).  
3. Indicates the time signature and tempo of the song.  
4. Shows the parameters that can be controlled for each audio track.  
5. Audio level meter.  
4. Turn the VALUE dial or use [INC] [DEC] to adjust the value.  
Setting the Audio Track Key Shift and  
Output Assignment  
1. Press [F3 (KEY&OCT)].  
6. Displays a simplified view of the AUDIO TRACK screen.  
7. Area 4 will show the volume and pan.  
2. Use [ ] [ ] to move the cursor to the audio track you want  
8. Area 4 will show the chorus and reverb.  
to edit.  
9. Area  
4
will show the audio track key shift and the output assignment.  
3. Use [ ] [ ] to move the cursor to the parameter you want  
10. Mutes audio tracks.  
to edit.  
11. Displays the marker list.  
KEY: Audio Track Key Shift  
12. Displays the AUDIO TRACK screen (p. 108).  
Adjusts the pitch of each track in semitone steps (+/-2 octaves).  
Value: -24–+24  
Controlling the Audio Tracks  
(AUDIO MIXER screen)  
OUT :Output Assign  
Specifies how the direct sound from each audio track will be  
output.  
It’s convenient to use the AUDIO MIXER screen when you want to adjust  
Value:  
mixing parameters, such as the level and pan of the four audio tracks.  
MFX 1–3: The sound will be routed through the multieffect and  
output in stereo. You can also apply chorus or reverb to the  
sound that has passed through the multi-effect.  
A, B: The sound will be output in stereo from the OUTPUT A  
(MIX) jacks or OUTPUT B jacks without passing through a  
multi-effect.  
Controlling the Audio Track Settings  
Adjusting the Volume and Pan  
MON: The sound will be output in stereo from the OUTPUT A  
(MIX) jacks without passing through a multi-effect. Use this  
setting if you want only to hear the sound without resampling  
or recording it.  
1. Press [F1 (LVL&PAN)].  
2. Use [ ] [ ] to move the cursor to the audio track you want  
to edit.  
3. Use [ ] [ ] to move the cursor to the parameter you want  
4. Turn the VALUE dial or use [INC] [DEC] to adjust the value.  
to edit.  
LEVEL: Track Level  
Muting Audio Tracks (Mute)  
Adjusts the volume of each audio track. This is used mainly to  
set the volume balance between audio tracks.  
Value: 0–127  
Refer to Playing Back with an Audio Track Muted (Audio  
PAN: Track Pan  
Track Mute) (p. 85).  
Adjusts the pan of each audio track. “L64” is far left, “0” is  
center, and “63R” is far right.  
Value: L64–0–63R  
4. Turn the VALUE dial or use [INC] [DEC] to adjust the value.  
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Editing a Song (Audio Track)  
Viewing a List of Markers (Marker  
List)  
Refer to p. 109.  
Using the Sliders to Control the  
Mixer  
You can move the SONG RECORDER TRACK A1–A4 sliders to  
adjust the volume (track level) of each audio track.  
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Songs you record are initially held in Temporary Area. A song in  
Parameters included in System Setup  
Temporary Area will be lost when you turn off the power or when  
you load a different song. If you want to keep the song, you must  
save it to user memory or a memory card.  
Sound generator mode (Patch/Performance) and Patch/  
Performance numbers  
MFX 1–3/Chorus/Reverb switch  
Conversely in order to edit a song (p. 94, p. 108), you must first load  
it into Temporary Area.  
Transpose and Octave Shift values  
The selection of the function controlled by D Beam  
All settings in the Arpeggio screen and the Arpeggio on/off  
setting  
Saving a Song (Save)  
All settings in the Rhythm Group screen and the Rhythm  
Pattern on/off setting  
Basic Procedure  
All settings in the Chord Memory screen and the Chord  
Memory on/off setting  
1. Hold down [SHIFT] and press EDIT [WRITE].  
The SAVE/LOAD MENU screen appears.  
Saving a Song with Samples  
(Save Song+Smpls)  
Here’s how to save the Temporary Song along with all samples in  
sample memory and the current sound generator settings.  
1. From the SAVE/LOAD MENU screen, press [F1 (1)].  
*
When the MIDI TRACK screen, AUDIO TRACK screen, or AUDIO  
MIXER screen is displayed, you can access the SAVE/LOAD MENU  
screen simply by pressing EDIT [WRITE].  
The SONG FILE NAME screen appears.  
2. Assign a file name to the song (up to 8 characters). A file  
name extension of “.SVQ” will automatically be added to  
the song.  
2. Press [F1 (1)]–[F3 (3)] to select the format in which you want  
to save the song.  
1. Save Song+Smpls:  
For details on assigning names, refer to p. 24.  
The temporary song will be saved as a song file (SVQ file, SVA  
file). All samples in sample memory will also be saved. The  
saved song includes the data of the temporary area.  
2. Save Song:  
Song file names may not contain lowercase characters or certain  
symbols (space, “ * + , . / : ; < = > ? [ \ ] |).  
The temporary song will be saved as a song file (SVQ file, SVA  
file). The saved song includes the data of the temporary area.  
3. Save all Samples:  
3. After you have assigned a name, press [F6 (WRITE)].  
The SAVE SONG screen appears.  
All samples in sample memory will be saved.  
4. Press [F1 (USER)] (User memory) or [F2 (CARD)] (Memory  
card) to select the location where you want to save the  
song.  
Function  
Button  
[F1]  
Song  
ALL Samples  
Save Song+Smpls  
Save Song  
[F2]  
5. Press [F6 (SAVE)].  
Save all Samples  
[F3]  
A message will ask you for confirmation.  
: Saving is possible  
6. Press [F6 (EXEC)] to execute.  
*
To cancel, press [F5 (CANCEL)].  
Data Saved Together with a Song  
A song file having the same name, but with an extension of  
“.SVA” will also be saved at the same time.  
The performances, patches, and system setup you are using at that  
time are saved together with the song recorder data.  
The performances and patches saved along with the song are special  
data used to reproduce the song; they are separate from the user  
performances and user patches.  
When samples are saved, they will automatically be overwritten onto  
the same numbers of the same bank in the sample list. The samples will  
be saved with a file name of “smpl****.wav (aif)” in the “ROLAND/  
SMPL” folder of user memory or memory card. The number of the file  
name will correspond to the number in the sample list.  
*
If you want to use these performances or patches in a different song, or  
without reference to a song, you’ll need to save them in the user area.  
*
Mastering Effect settings are not included in the data saved with a  
song. In order to completely reproduce the way in which the song  
played back at the time it was saved, you will also need to check the  
mastering settings.  
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Saving/Loading a Song (Save/Load)  
File Name and Song Name  
Even if you save your song using “Save,” it cannot be played  
back by a sequencer other than the JUNO-G’s song recorder.  
If you want to play back the song’s MIDI track on a sequencer  
other than the JUNO-G, save the song as an SMF file. Also at  
this time, you must record the appropriate bank selects and  
program numbers so that the correct sounds will be played.  
The performance settings will be saved in the state they were in  
when you executed Save. This means that if the performance  
changed during the song, and you saved the song in that state  
when you finished recording, the state in which recording  
began will not be saved. In other words when you play back the  
song from the beginning, it will begin with the performance  
sounds that were being used at the point where you saved. If  
you change the performance during the song, you must use the  
Microscope screen etc. to insert the appropriate bank select and  
program number at the beginning of the song to specify the  
performance with which you began recording it.  
Song Files and Standard MIDI Files have a song name in  
addition to a file name. The file name is used to distinguish  
between files, and must be assigned when you save a file. It will  
help you manage songs if you use the file name to distinguish  
between types of song, and use the song name to assign a title.  
Use the SONG NAME screen (p. 103) to assign a song name.  
existing in the user area or memory card, and attempt to save, a  
message of “File “****” Already Exists! Overwrite Sure?” will  
appear, asking you for confirmation. If it is OK to overwrite the  
existing file, press [F6 (EXEC)]. If you decide to cancel the Save  
operation, press [F5 (CANCEL)].  
If you attempt to save data on a memory that was not formatted  
by the JUNO-G, a message of “Unformatted!” (memory card  
has not been formatted) will appear. Please format the memory  
card on the JUNO-G (p. 164).  
Saving Samples (Save all Samples)  
Here’s how to save all samples from sample memory into user  
memory or a memory card.  
Saving a Song (Save Song)  
Here’s how to save the Temporary Song with the current sound  
generator settings.  
1. From the SAVE/LOAD MENU screen, press [F3 (3)].  
A message will ask you for confirmation.  
1. From the SAVE/LOAD MENU screen, press [F2 (2)].  
2. Press [F6 (EXEC)] to execute.  
The SONG FILE NAME screen appears.  
*
To cancel, press [F5 (CANCEL)].  
When samples are saved, they will automatically be overwritten  
onto the same number of the same bank in the sample list.  
2. Assign a file name to the song (up to 8 characters). A file  
name extension of “.SVQ” will automatically be added to  
the song.  
Saving a Song as an SMF  
File (Save as SMF)  
For details on assigning names, refer to p. 24.  
Song file names may not contain lowercase characters or certain  
symbols (space, “ * + , . / : ; < = > ? [ \ ] |).  
Here’s how to convert the MIDI track data of the temporary song  
into an SMF file and save it.  
3. After you have assigned a name, press [F6 (WRITE)].  
The SAVE SONG screen appears.  
[F6 (UTILITY)].  
2. Press [F5 (SAVE AS SMF)].  
4. Press [F1 (USER)] (User memory) or [F2 (CARD)] (Memory  
card) to select the location where you want to save the  
song.  
The SAVE AS SMF screen appears.  
3. Assign a file name to the song.  
5. Press [F6 (SAVE)].  
A message will ask you for confirmation.  
For details on assigning names, refer to p. 24.  
6. Press [F6 (EXEC)] to execute.  
*
To cancel, press [F5 (CANCEL)].  
Song file names may not contain lowercase characters or certain  
symbols (space, “ * + , . / : ; < = > ? [ \ ] |).  
A song file having the same name, but with an extension of  
“.SVA” will also be saved at the same time.  
4. After you have assigned a name, press [F6 (WRITE)].  
5. Press either [F1 (USER)] (user memory) or [F2 (CARD)]  
(memory card) to select the save-destination.  
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Saving/Loading a Song (Save/Load)  
6. Press either [F3 (FMT 0)] or [F4 (FMT 1)] to select the format  
for saving.  
Loading a Song (Load)  
FMT 0 (Format 0):  
Convert the song to a Format 0 Standard MIDI File (all  
performance data is saved in one phrase track) and save it to  
disk. An extension of “.MID” will be added automatically.  
FMT 1 (Format 1):  
Basic Procedure  
1. Hold down [SHIFT] and press [WRITE].  
The SAVE/LOAD MENU screen appears.  
Convert the song to a Format 1 Standard MIDI File  
(performance data is saved in more than one phrase track) and  
save it to disk. An extension of “.MID” will be added  
automatically.  
7. Press [F6 (SAVE)].  
A message will ask for confirmation.  
8. Press [F6 (EXEC)] to execute.  
2. Press [F4 (4)]–[F6 (6)] to select the format in which you want  
*
To cancel, press [F5 (CANCEL)].  
to load the song.  
The filename extension will be “.MID” whether you select “Save  
SMF (Format 0)” or “Save SMF (Format 1).” The two cannot be  
distinguished in this way.  
4. Load Song+Smpls:  
Loads a song into Temporary Area. All samples will be loaded  
into sample memory.  
5. Load Song:  
Loads a song into Temporary Area.  
6. Load all Samples:  
When you save data in SMF format, the sound setup data will  
not be saved. In order to ensure that the correct sounds are  
played, you must record the appropriate bank select and  
program numbers.  
Loads all samples into sample memory.  
Function  
Button  
[F4]  
Song  
ALL Samples  
Load Song+Smpls  
Load Song  
The audio track data is not saved when you save the song in  
SMF format.  
[F5]  
Load all Samples  
[F6]  
: Loading is possible  
*
A song saved on the JUNO-G (.SVQ) also includes the data for the  
sound generator’s temporary area.  
existing in the user area or memory card, and attempt to save, a  
message of “File “****” Already Exists! Overwrite Sure?” will  
appear, asking you for confirmation. If it is OK to overwrite the  
existing file, press [F6 (EXEC)]. If you decide to cancel the Save  
operation, press [F5 (CANCEL)].  
If you attempt to save data on a memory that was not formatted  
by the JUNO-G, a message of “Unformatted!” (memory card  
has not been formatted) will appear. Please format the memory  
card on the JUNO-G (p. 164).  
Loading a Song with Samples  
(Load Song+Smpls)  
Here’s how you can load a song into Temporary Area and all  
samples into sample memory.  
1. From the SAVE/LOAD MENU screen, press [F4 (4)].  
The SONG LIST screen appears.  
*
Alternatively, press EDIT [SONG] to access the SONG LIST screen.  
This button is pressed to toggle between the SONG LIST screen and  
the MIDI TRACK screen.  
*
By pressing [ ] [ ] in the above screen, you can specify the type of  
songs that will be displayed. If various types of songs are saved  
together, it will be easier to find the desired song if you restrict the  
displayed file types in this way.  
ALL:  
SVQ:  
SMF:  
all songs will be displayed  
Only the SVQ song files are displayed  
only Standard MIDI Files will be displayed  
2. Press either [F1 (USER)] (User memory) or [F2 (CARD)]  
(Memory card) to select the load-destination, and use [  
]
[
] to select a song.  
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Saving/Loading a Song (Save/Load)  
3. Press [F6 (LOAD)].  
A message will ask you for confirmation.  
Deleting a Song (Delete Song)  
4. Press [F6 (EXEC)] to execute.  
Here’s how to delete a previously saved song from user memory or  
the memory card.  
*
To cancel, press [F5 (CANCEL)].  
1. From the SAVE/LOAD MENU screen, press [F5 (5)].  
Loading a song (Load Song)  
The SONG LIST screen appears.  
*
You can also access the SONG LIST screen by pressing EDIT  
[SONG]. This button is pressed to toggle between the SONG LIST  
screen and the MIDI TRACK screen.  
Here’s how you can load a song into Temporary Area.  
1. From the SAVE/LOAD MENU screen, press [F5 (5)].  
The SONG LIST screen appears.  
*
By pressing [ ] [ ] in the above screen, you can specify the type of  
songs that will be displayed. If various types of songs are saved  
together, it will be easier to find the desired song if you restrict the  
displayed file types in this way.  
*
Alternatively, press EDIT [SONG] to access the SONG LIST screen.  
This button is pressed to toggle between the SONG LIST screen and  
the MIDI TRACK screen.  
*
By pressing [ ] [ ] in the above screen, you can specify the type of  
songs that will be displayed. If various types of songs are saved  
together, it will be easier to find the desired song if you restrict the  
displayed file types in this way.  
ALL:  
SVQ:  
SMF:  
all songs will be displayed  
Only the SVQ song files are displayed  
only Standard MIDI Files will be displayed  
2. Press either [F1 (USER)] (User memory) or [F2 (CARD)]  
ALL:  
SVQ:  
SMF:  
all songs will be displayed  
(Memory card) to select the delete-destination, and use [  
]
Only the SVQ song files are displayed  
only Standard MIDI Files will be displayed  
[
] to select a song.  
3. Press [F4 (DEL SONG)].  
2. Press either [F1 (USER)] (User memory) or [F2 (CARD)]  
A message will ask you for confirmation.  
(Memory card) to select the load-destination, and use [  
]
[
] to select a song.  
4. Press [F6 (EXEC)] to execute.  
*
To cancel, press [F5 (CANCEL)].  
3. Press [F6 (LOAD)].  
A message will ask you for confirmation.  
4. Press [F6 (EXEC)] to execute.  
*
To cancel, press [F5 (CANCEL)].  
Loading Samples (Load all  
Samples)  
Here’s how you can load all samples from user memory or memory  
card into sample memory.  
1. From the SAVE/LOAD MENU screen, press [F6 (6)].  
A message will ask you for confirmation.  
2. Press [F6 (EXEC)] to execute.  
*
To cancel, press [F5 (CANCEL)].  
116  
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Audio phrases you record or import are saved and managed as  
editable samples.  
Loading a Sample  
Editing is performed in sample memory—a memory area dedicated  
to samples (p. 22).  
Here’s how you can load a sample from the user area, a memory  
card, or a preset into sample memory.  
Sample List  
Select a sample from the list.  
1. Press EDIT [AUDIO].  
The SAMPLE EDIT screen appears.  
2. Press [F4 (LIST)] to access the SAMPLE LIST screen.  
*
Pressing [AUDIO] toggles you between the SAMPLE EDIT screen  
and the SAMPLE LIST screen.  
Selecting a Sample  
1. Press EDIT [AUDIO].  
3. Press [ ] [ ] to select the group that contains the desired  
The SAMPLE EDIT screen appears.  
sample.  
2. Press [F4 (LIST)] to access the SAMPLE LIST screen.  
4. Use the VALUE dial, [INC] [DEC], or [ ] [ ] to select a  
sample.  
*
Pressing [AUDIO] toggles you between the SAMPLE EDIT screen  
and the SAMPLE LIST screen.  
If you want to load two or more samples, press [F2 (MARK)] to  
add a check mark () to the samples that you want to select.  
3. Press [ ] [ ] to select the group that contains the desired  
To remove the check mark from a selected sample, select and  
press [F2 (MARK)] again.  
sample.  
PRST: preset samples  
If you hold down [SHIFT] and press [F4 (SET ALL)], a check  
mark will be added to all samples of the selected group.  
If you hold down [SHIFT] and press [F3 (CLR ALL)], check  
marks will be removed from all selected samples.  
USER: user samples  
CARD: samples stored on a memory card  
*
You cannot edit preset samples.  
4. Use the VALUE dial, [INC] [DEC], or [ ] [ ] to select a  
5. Press [F5 (UTILITY)], and then press [F5 (LOAD)].  
sample.  
A message will ask you for confirmation.  
*
You can press [F6 (PREVIEW)] to audition the selected sample.  
6. Press [F6 (EXEC)] to load the sample.  
5. Press [F4 (EDIT)] or [ENTER].  
To cancel, press [F5 (CANCEL)].  
The SAMPLE EDIT screen appears.  
*
You can also perform this operation from the SAMPLE LIST or SAMPLE  
EDIT screen by pressing [MENU] and selecting “Load Sample.”  
The sample list shows the current state of  
the samples.  
Loading all Samples  
fig.SampleState  
Here’s all samples in the user memory and memory card can be  
loaded.  
When you execute Load All Samples, all unsaved samples  
will be erased.  
N (New):  
turn off the power. The same is true for samples  
imported as WAV/AIFF.  
*
If the total size of the data in the user memory and card memory  
exceeds the size of memory, the samples of the user memory will be  
loaded first. At this time, as many card memory samples as possible  
will be loaded, starting from the lowest-numbered sample.  
U (Unload): The sample has been saved, but not loaded into  
sample memory.  
E (Edit):  
The loaded or audio-recorded sample has been  
edited. Your edits will be lost when you turn off  
the power. If you want to keep them, you must  
Write the sample. Save this data as necessary.  
1. From the SAMPLE LIST screen, press [F5 (UTILITY)].  
2. Press [F2 (LOAD ALL)].  
If Load User Samples at Startup (p. 158) is turned off, samples  
will not be loaded into memory when you turn on the power. In  
this case, you will need to load samples into memory yourself.  
If you have unload a sample from sample memory, you will  
also need to load it again before you can re-select that sample.  
A message will ask you for confirmation.  
3. Press [F6 (EXEC)] to execute.  
To cancel, press [F5 (CANEL)].  
*
You can also perform this operation from the SAMPLE LIST screen  
by pressing [MENU] and selecting “3. Load All Samples.”  
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Editing a Audio Phrase (Sample)  
Unloading a Sample  
Importing an Audio File  
(Import Audio)  
Here’s how you can unload a sample from sample memory. The  
saved sample file itself will not be deleted.  
as a sample.  
1. With the SAMPLE LIST screen shown, press [ ] [ ] to  
select the group that contains the sample you want to  
erase.  
1. Place the audio files you want to import into the JUNO-G as  
samples in user memory or in the “TMP/AUDIO_IMPORT”  
folder of the memory card.  
2. Use the VALUE dial, [INC] [DEC], or [ ] [ ] to select a  
sample.  
If you want to unload two or more samples, press [F2 (MARK)]  
to add a check mark () to the samples that you want to select.  
For details on how you can use your computer to copy files to  
user memory or to a memory card, refer to p. 167.  
To remove the check mark from a selected sample, select and  
press [F2 (MARK)] again.  
2. From the SAMPLE LIST screen, press [F5 (UTILITY)] and  
then press [F1 (IMPORT AUDIO)].  
If you hold down [SHIFT] and press [F4 (SET ALL)], a check  
mark will be added to all samples of the selected group.  
If you hold down [SHIFT] and press [F3 (CLR ALL)], check  
marks will be removed from all selected samples.  
The IMPORT AUDIO screen appears.  
*
You can obtain the same result by pressing [MENU] and selecting “5.  
Import Audio.”  
3. Press [F1 (USER)] or [F2 (CARD)] to select the import-  
source area.  
3. Press [F5 (UTILITY)], and then press [F4 (UNLOAD)].  
A message will ask you for confirmation.  
[F1 (USER)]: Import from the user memory  
4. Press [F6 (EXEC)] to unload the sample.  
[F2 (CARD)]: Import from the memory card  
To cancel, press [F5 (CANCEL)].  
4. Press [ ] [ ] to select the file that you want to import.  
If you want to select two or more files, press [F3 (MARK)] to  
add a check mark () to the files that you want to select.  
To remove the check mark from a selected file, select and press  
[F3 (MARK)] again.  
*
You can also perform this operation from the SAMPLE LIST or SAMPLE  
EDIT screen by pressing [MENU] and selecting “Unload Sample.”  
Deleting a Sample  
If you press [F5 (SET ALL)], a check mark will be added to all  
files of the selected folder. If you press [F4 (CLR ALL)], check  
marks will be removed from all selected files.  
Here’s how to completely delete a sample file.  
*
You cannot delete the preset samples.  
5. Press [F6 (IMPORT)].  
1. With the SAMPLE LIST screen shown, press [ ] [ ] to  
select the group that contains the sample you want to  
delete.  
A message will ask you for confirmation.  
6. Press [F6 (EXEC)].  
2. Use the VALUE dial, [INC] [DEC], or [ ] [ ] to select a  
sample.  
The file will be imported, and the SAMPLE LIST screen will  
appear.  
If you want to delete two or more samples, press [F2 (MARK)]  
to add a check mark () to the samples that you want to select.  
*
To cancel, press [F5 (CANCEL)].  
To remove the check mark from a selected sample, select and  
press [F2 (MARK)] again.  
The imported file will be added to the sample list as a sample.  
This sample is temporary, and will be lost when you turn off the  
power. If you want to keep it, press [WRITE] to save the data.  
If you hold down [SHIFT] and press [F4 (SET ALL)], a check  
mark will be added to all samples of the selected group.  
If you hold down [SHIFT] and press [F3 (CLR ALL)], check  
marks will be removed from all selected samples.  
3. Press [F5 (UTILITY)], and then press [F3 (DELETE)].  
A message will ask you for confirmation.  
4. Press [F6 (EXEC)] to delete the sample.  
To cancel, press [F5 (CANCEL)].  
*
You can also perform this operation from the SAMPLE LIST or  
SAMPLE EDIT screen by pressing [MENU] and selecting “Delete  
Sample File.”  
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Editing a Audio Phrase (Sample)  
Start and End.  
Sample Edit  
1. Press EDIT [AUDIO].  
4. Use the VALUE dial or [INC] [DEC] to move the point.  
You can move the point in units of one beat by pressing [F1 ( )]  
or [F2 ( )].  
The SAMPLE EDIT screen appears.  
fig.SampleEdit  
If you hold down [F6 (PREVIEW)] and move Start/Loop Start/  
End, the sample will play repeatedly across that point. This is a  
convenient way to check your setting.  
(Zooming-in or zooming-out on the waveform will change the  
region that loops.)  
*
If you’re in the SAMPLE LIST screen, press [F4 (EDIT)]. You can  
also alternate between the SAMPLE LIST screen and the SAMPLE  
EDIT screen by pressing [AUDIO].  
After specifying Start and End, you can execute Truncate (p.  
120) to delete unwanted portions at the beginning and end of  
the sample.  
*
Sample modify operations (Chop, Normalize, etc.) apply to the entire  
sample. Even if you specify Start or End, they will be ignored. If you  
want to apply the operation only to the region between the Start and  
End, use Truncate to delete unwanted portions of the sample, and then  
perform the sample modifying operation.  
Samples that you edit will be lost when you turn off the power.  
If you want to keep them, you must Save them (p. 124).  
Magnifying/Shrinking the  
Waveform Display (Zoom In/Out)  
Using the knobs to edit the points  
Here’s how to change the magnification of the sample display.  
You can use the SOUND MODIFY 1–4 knobs to edit each point. Using the  
knobs is convenient when you need to make large changes to the value.  
From the left, the knobs have the following functions.  
Horizontal axis (time axis): 1/1–1/65536  
Press [ ] to increase the display magnification.  
Press [ ] to decrease the display magnification.  
: Start Point  
: Loop Start  
: End Point  
1
2
3
Vertical axis (waveform amplitude axis): x1–x128  
Hold down [SHIFT] and press [ ] to increase the display  
magnification.  
: Zoom-in/zoom-out the horizontal axis of the display  
4
Hold down [SHIFT] and press [ ] to decrease the display  
magnification.  
Making Settings for Sample  
(Sample Parameters)  
Here you can make various settings for the sample.  
Setting the Start/End Points of the  
Sample  
1. With the SAMPLE LIST screen shown, select the sample  
that you want to edit.  
You can specify the portion of the sample that will actually sound.  
You can also specify the region that is to be looped.  
3. Press [ ] [ ] to select a parameter.  
1. With the SAMPLE LIST screen shown, select the sample  
that you want to edit (p. 117).  
4. Use the VALUE dial or [INC] [DEC] to edit the value.  
5. Press [EXIT] when you are finished.  
2. Press [F4 (EDIT)] or [ENTER] to access the SAMPLE EDIT screen.  
3. Use [ ] [ ] to select the point that you want to set.  
Parameter  
Start  
Explanation  
Point  
Explanation  
Refer to Setting the Start/End Points of the Sample (p.  
119).  
Start  
Point at which playback will start  
Set this so that any unwanted portion at the beginning of  
the sample will be skipped, and the sound will begin at  
the desired moment.  
Loop Start  
End  
Loop Start  
Point at which loop playback (second and subsequent  
times) will start  
Set this if you want to loop the sound from a point other  
than the start point.  
*
This is useful when you’re using a sample as a sample patch  
or as the waveform for a patch or rhythm set.  
End  
Point at which playback will end  
Set this so that any unwanted portion at the end of the  
sample will not be heard.  
*
By pressing [F6 (PREVIEW)] you can audition the region between  
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Editing a Audio Phrase (Sample)  
Parameter  
Explanation  
Automatically calculating a sample’s  
tempo  
Loop Mode  
Specifies how the sample will be played.  
*
When you use a sample in an audio track, it will play as ONE-  
SHOT regardless of this setting.  
1. Move the cursor to “Tempo” and press [F1(CALC)].  
FWD:  
After the Sample played back from Start to End, it will  
then be repeatedly played back in the forward direction,  
from the Loop Start to End.  
The BPM Calculator window appears.  
*
You will always be able to select [F1 (CALC)] if the cursor is located  
somewhere other than Start, Loop Start, or End.  
Loop  
Start P.  
Start P.  
End P.  
2. Use [ ] [ ] [ ] [ ] to move the cursor, and use the  
VALUE dial or [INC] [DEC] to specify the number of  
measures in the sample and its time signature.  
3. Press [F3 (EXEC)].  
ONE-SHOT:  
The sample will be played back only once, from the Start  
to End.  
The sample’s tempo will be calculated automatically.  
*
To cancel, press [F2 (CLOSE)].  
Loop  
Start P.  
Start P.  
End P.  
About the beat  
Samples contain beat data. Up to 100 beat locations are specified  
for one sample. If the sample contains more than 100 beats, fifty  
beat locations will be specified from the beginning and end of  
the sample, respectively.  
REV:  
When the sample has been played back from End to  
Start, it will be repeatedly played back in the reverse di-  
rection, from Loop Start to Start.  
Loop  
Start P.  
When you want to reset the beat  
indication (Reset Grid function)  
Start P.  
End P.  
You can reassign the sample grid according to the specified Start  
point and Tempo.  
1. In the SAMPLE EDIT screen, specify the Start point and  
REV-ONE:  
The sample will be played back only once from End to  
Start in the reverse direction.  
Tempo of the sample.  
Loop  
Start P.  
2. Press [F5 (UTILITY)], and then press [F1 (RESET GRID)].  
Start P.  
End P.  
3. Press [F6 (EXEC)] to execute.  
To cancel, press [F5 (CANCEL)].  
Tempo  
Original tempo of the sample  
Sample (TRUNCATE)  
You can hold down [SHIFT] and use the VALUE dial or  
[INC] [DEC] to adjust the value to the right of the deci-  
mal point.  
5.00–300.00  
*
In order to synchronize the tempo, Wave Temp Sync (p. 38, p.  
53) must be turned ON.  
This operation cuts the portions of the sample that are earlier than  
the Start Point and later than the Loop End Point.  
Org Key *  
Note number that will play the sample at the pitch at which  
it was sampled  
*
You cannot execute this with more than one sample selected.  
0 (C -)–127 (G9)  
Time  
Specifies how the tempo will be synchronized.  
Decreasing this value will optimize the sound for more  
rapid phrases, and increasing this value will optimize  
the sound for slower phrases.  
1. In the SAMPLE EDIT screen, specify the Start/End points of  
Stretch  
the sample (p. 119).  
TYPE01–TYPE10  
2. Press [F3 (MODIFY)] to open the Sample Modify Menu window.  
Start Fine  
Fine adjustment of the Start point  
0–255  
3. Press [F1 (TRUNC&EMPHS)], and then press [F1 (TRUNC)].  
Loop Start  
Fine *  
Fine adjustment of the Loop Start point  
0–255  
fig.TRUNCATE  
Loop End  
Fine  
Fine adjustment of the End point  
0–255  
Loop Tune *  
Pitch of the loop region  
Make fine adjustments in one-cent (1/100 semitone) in-  
crements.  
-50– +50  
Zoom Horz  
Zoom Vert  
Display magnification (horizontal axis)  
1/1–1/16384  
Display magnification (vertical axis)  
x1–x128  
4. If you want to replace the current sample with the truncated  
sample, press [F4 (OVER WRITE)] to display the “” mark.  
120  
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Editing a Audio Phrase (Sample)  
fig.NORMALIZE  
5. Press [F6 (EXEC)].  
A message will ask you for confirmation.  
6. To execute, press [F6 (EXEC)].  
*
To cancel, press [F5 (CANCEL)].  
Boosting or Limiting the High-  
frequency Range of the Sample  
(EMPHASIS)  
3. If you want to replace the current sample with the  
normalized sample, press [F4 (OVER WRITE)] to display the  
” mark.  
4. Press [F6 (EXEC)].  
In some cases, the audio quality will be improved if you boost the  
high-frequency range of an imported sample. Also, the high-  
frequency range of the sample may be emphasized when you use a  
sampler made by another manufacturer. In this case, you can  
minimize the change in tonal character by attenuating the high-  
frequency range.  
A message will ask you for confirmation.  
5. To execute, press [F6 (EXEC)].  
*
To cancel, press [F5 (CANCEL)].  
AMP  
*
You cannot execute this with more than one sample selected.  
This operation adjusts the volume of the entire sample. You can also  
apply an envelope (time-variant change) to the volume of the sample.  
1. In the SAMPLE EDIT screen, press [F3 (MODIFY)] to open  
the Sample Modify Menu window.  
*
You cannot execute this with more than one sample selected.  
2. Press [F1 (TRUNC&EMPHS)], and then press [F2 (EMPHS)].  
fig.EMPHASIS  
1. In the SAMPLE EDIT screen, press [F3 (MODIFY)] to open  
the Sample Modify Menu window.  
2. Press [F2 (NORM & AMP)], and then press [F2 (AMP)].  
fig.AMP  
3. Use the VALUE dial or [INC] [DEC] to select the emphasis  
type.  
PreEmphasis: Emphasizes the high-frequency range.  
DeEmphasis: Attenuates the high-frequency range.  
3. If you want to adjust the volume of the entire sample, use the  
VALUE dial or [INC] [DEC] to set the rate of volume boost.  
4. If you want to replace the current sample with the  
emphasized sample, press [F4 (OVER WRITE)] to display  
the “” mark.  
Parameter  
Explanation  
Rate  
Rate of volume boost: 0–400%  
Specifies how much boost will be applied relative to the  
current volume  
5. Press [F6 (EXEC)].  
A message will ask you for confirmation.  
4. If you want to apply an envelope, specify points.  
Press [F3 (POINT)] to display the “” mark. Then press [  
]
6. To execute, press [F6 (EXEC)].  
[
] to select a parameter, and then use the VALUE dial or  
*
To cancel, press [F5 (CANCEL)].  
[INC] [DEC] to set the value.  
Parameter  
Explanation  
Current  
Point  
Currently selected point  
Beginning near the start point, the points will be num-  
bered 1, 2, 3, or 4.  
Maximizing the Volume of a  
Sample (NORMALIZE)  
Point 1–4  
Rate 1–4  
Location of the current point  
Amplification ratio of the current point: 0–400%  
Specifies how the volume of each point is to be boosted  
relative to the current value.  
This operation raises the level of the entire sample as much as  
possible without exceeding the maximum level. It is a good idea to  
boost the volume by executing the Normalize operation.  
5. If you want to replace the current sample with the edited  
*
You cannot execute this with more than one sample selected.  
sample, press [F4 (OVER WRITE)] to display the “” mark.  
1. In the SAMPLE EDIT screen, press [F3 (MODIFY)] to open  
6. Press [F6 (EXEC)].  
the Sample Modify Menu window.  
A message will ask you for confirmation.  
2. Press [F2 (NORM & AMP)], and then press [F1 (NORM)].  
7. To execute, press [F6 (EXEC)].  
*
To cancel, press [F5 (CANCEL)].  
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Editing a Audio Phrase (Sample)  
fig.CHOP  
Stretching or Shrinking a Sample  
(TIME STRETCH)  
This operation stretches or shrinks the sample to modify the length  
or tempo. You can stretch or shrink the sample by a factor of one half  
to double the original length.  
3. Specify the point(s) at which the sample is to be divided.  
Refer to “Procedure for Dividing a Sample” or “Automatically  
Dividing a Sample (Auto Chop)” (p. 123).  
*
You cannot execute this with more than one sample selected.  
1. In the SAMPLE EDIT screen, press [F3 (MODIFY)] to open  
the Sample Modify Menu window.  
4. Audition the sample as described in the section  
“Auditioning the Divided Samples” (p. 123).  
2. Press [F3 (TIME STRETCH)].  
If you want to re-make settings, move or delete the point (p. 123).  
fig.TIMESTRETCH  
5. Press [F6 (EXEC)].  
A message will ask you for confirmation.  
6. To execute the division, press [F6 (EXEC)].  
The divided samples will be added to the sample list.  
*
To cancel, press [F5 (CANCEL)].  
3. Press [ ] [ ] to select the parameter.  
When you execute the Chop operation, a message will ask  
whether you want to execute Create Rhythm.  
4. Use the VALUE dial or [INC] [DEC] to specify the tempo/length.  
When setting the BPM (tempo) value, you can hold down  
[SHIFT] and turn the VALUE dial, or use [INC] [DEC] to adjust  
the value to the right of the decimal point.  
Create Rhythm  
This creates a rhythm set using the samples that were divided  
by the Chop operation, and assigns it to a part. The samples are  
assigned successively starting at the C2 key.  
Parameter  
BPM  
Explanation  
Change the BPM of the sample to the BPM you specify.  
Specify the length of the sample as a time value.  
Time  
Rate  
Specify the length relative to the current length of the  
7. To execute Create Rhythm, press [F6 (EXEC)].  
sample. (50.0–200.0%)  
The Create Rhythm window opens.  
Type  
Lower settings of this value will make the sound more  
suitable for faster phrases, and higher settings will make  
the sound more suitable for slower phrases.  
(TYPE01–TYPE10)  
*
To cancel, press [F5 (CANCEL)].  
8. 8. Use [ ] [ ] to select the part to which you want to  
assign the rhythm set, and press [F6 (SELECT)].  
A message will ask you for confirmation.  
Quality Adjust  
Make fine adjustments to the tonal quality of the Time  
Stretch. (1–10)  
5. Press [F6 (EXEC)].  
*
You can’t select a part in Patch mode.  
A message will ask you for confirmation.  
9. To execute, press [F6 (EXEC)].  
6. To execute, press [F6 (EXEC)].  
The samples will be assigned to the selected part as a rhythm set.  
The length of the sample will be changed as specified.  
*
To cancel, press [F5 (CANCEL)].  
*
To cancel, press [F5 (CANCEL)].  
If you select a different rhythm set, the rhythm set to which the  
samples are assigned will disappear. If you want to keep this  
rhythm set, press [WRITE] to save it. (p. 124)  
Dividing a Sample into Notes  
(CHOP)  
The chop function divides a sample waveform into separate notes.  
Procedure for Dividing a Sample  
*
You cannot execute this with more than one sample selected.  
You can freely specify the dividing point(s).  
1. In the SAMPLE EDIT screen, press [F3 (MODIFY)] to open  
1. Press [ ] [ ] to move the cursor to “Current Address.”  
the Sample Modify Menu window.  
2. Use the VALUE dial or [INC] [DEC] to move the point.  
2. Press [F4 (CHOP)].  
3. At the location where you want to divide the sample, press  
[F2 (ADD)].  
The current location will be the dividing point.  
4. Repeat steps 2 and 3 to specify other dividing points.  
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Editing a Audio Phrase (Sample)  
divided into a maximum of 16 pieces.  
Joining Two or More Samples  
(COMBINE)  
Automatically Dividing a Sample (Auto  
Chop)  
This operation combines multiple samples into a single sample. You  
can combine as many as sixteen samples. You can also place silent  
spaces between the samples.  
Here’s how you can automatically specify the points at which the  
sample is to be divided, and then divide the sample.  
1. From step 3 of p. 122, press [F4 (AUTO)].  
1. In the SAMPLE EDIT screen, press [F3 (MODIFY)] to open  
The Auto Chop window will appear.  
the Sample Modify Menu window.  
2. Use the VALUE dial or [INC] [DEC] to select the method by  
2. Press [F5 (COMBINE)].  
fig.COMBINE  
which the sample is to be divided.  
3. Press [ ] and then use the VALUE dial or [INC] [DEC] to  
set the value.  
Parameter  
Explanation  
Chop Type  
How the sample will be divided  
Level: Divide according to volume.  
Beat: Divide at beats based on the Tempo (p. 120) of the  
sample.  
3. Press [ ] [ ] [ ] [ ] to select a parameter.  
Divide x: Divide into ‘x’ number of equal lengths.  
If Chop Type is Level  
4. Use the VALUE dial or [INC] [DEC] to set the value.  
Level Level at which the sample is to be divided  
Lower settings of this value will cause the sample to be di-  
Parameter  
Explanation  
vided more finely.  
1–10  
TYPE  
Sample or silence to be combined  
None: none  
Sample: sample  
If Chop Type is Beat  
Beat Beat interval at which the sample is to be divided  
1/32, 1/16T, 1/16, 1/8T, 1/8, 1/4T, 1/4, 1/2, 1/1, 2/1  
If Chop Type is Divide x  
Times Number of samples into which the sample is to be divided  
2–16  
Time: silent region (specified as time)  
Beat: silent region (specified as a note value)  
BANK  
PRM  
Bank that contains the sample  
U: user  
C: card  
*
This will be displayed only if TYPE is set to Sample.  
Sample number, or the duration/note value of the silent re-  
gion  
4. Press [F6 (EXEC)].  
The sample will be automatically divided according to your  
settings, and the points will be specified. A maximum of 15  
division points will be set (16 regions).  
The note value is based on the BPM of the sample imme-  
diately before the silent region.  
If there is no sample immediately before the silent region, the  
current BPM will be used.  
*
If TYPE is set to Sample  
1–2000  
*
To cancel, press [F5 (CANCEL)].  
If TYPE is set to Time  
1–10000 ms  
If TYPE is set to Beat  
Moving/Deleting a Dividing Point  
1/32, 1/16T, 1/16, 1/8T, 1/8, 1/4T, 1/4, 1/2, 1/1, 2/1  
1. Press [ ] [ ] to move the cursor to “Point No.”  
*
You can press [F4 (PREVIEW)] to audition the selected sample.  
2. Use the VALUE dial or [INC] [DEC] to select the point that  
you want to move or delete.  
5. Press [F6 (EXEC)].  
In order from the start point, the points are numbered 1, 2,...15.  
A message will ask you for confirmation.  
3. To move the dividing point, press [ ] and then turn the  
6. To execute, press [F6 (EXEC)].  
VALUE dial.  
*
To cancel, press [F5 (CANCEL)].  
4. To delete the dividing point, press [F3 (CLEAR)].  
Auditioning the Divided Samples  
1. Press [ ] [ ] to move the cursor to “Point No.”  
2. Use the VALUE dial or [INC] [DEC] to select the point that  
you want to audition.  
In order from the start point, the points are numbered 1, 2,...15.  
3. Press [F4 (PREVIEW)].  
123  
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Editing a Audio Phrase (Sample)  
A message will ask you for confirmation.  
Saving a Sample (Write)  
A edited sample, as well as any changes you’ve made in the settings  
for a sample will be lost as soon as you turn off the power. If you  
want to keep such data, you must save it as follows.  
9. Press [F6 (EXEC)] to execute the save operation.  
*
To cancel the operation, press [F5 (CANCEL)].  
Never switch off the JUNO-G while data is being saved.  
You can’t save by overwriting another sample.  
Stereo samples must be saved to two consecutive sample  
numbers.  
1. Access the SAMPLE LIST screen. (p. 117)  
Samples displayed as “N” or “E” have not yet been saved (p. 117).  
2. Select the sample that you want to save.  
If you want to select two or more samples, press [F2 (MARK)] to  
add a check mark () to the samples that you want to select.  
To remove the check mark from a selected sample, select and  
press [F2 (MARK)] again.  
If you hold down [SHIFT] and press [F4 (SET ALL)], a check  
mark will be added to all samples of the selected group.  
If you hold down [SHIFT] and press [F3 (CLR ALL)], check  
marks will be removed from all selected samples.  
3. Press [WRITE].  
The WRITE MENU screen will appear. Make sure that  
“Sample” is highlighted.  
fig.SampleWrite  
4. Press [F3 (SAMPLE)] or [ENTER].  
If you have selected more than one sample, a message will ask  
into the identical number corresponding to each bank of the  
sample list. Sample names will be assigned automatically. If  
you want to write the samples, press [F6 (EXEC)]. If you decide  
to cancel, press [F5 (CANCEL)].  
5. Assign a name to the sample.  
For details on assigning names, refer to p. 24.  
6. When you have finished inputting the name, press [F6 (WRITE)].  
A screen will appear allowing you to select the write-  
destination sample.  
fig.SampleWrite2  
7. Use the VALUE dial, [INC] [DEC], or [ ] [ ] to select the  
write destination sample number.  
The write destination can be either the JUNO-G’s internal user  
memory (User), or a memory card (Card).  
124  
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This section explains the procedures and settings for applying effects  
in each mode.  
Making Effect Settings  
For details of the JUNO-G’s onboard effects, refer to About the  
1. In the appropriate mode, select the sound to which you  
Onboard Effects (p. 20).  
want to apply effects.  
2. Press EDIT [EFFECTS] to access the EFFECT ROUTING  
screen.  
Turning Effects On and Off  
The JUNO-G’s onboard effects can be turned on/off as a whole.  
Turn these settings OFF when you wish to listen to the unprocessed  
sound as you create a sound, or when you wish to use external  
effects processors instead of the built-in effects.  
3. Press [F1 (ROUTING)]–[F5 (MASTER)] to select the effect  
that you want to edit.  
4. Use the VALUE dial or [INC] [DEC] to set the effect type you  
want.  
*
Effect ON/OFF settings are global JUNO-G settings. These settings  
cannot be made for each Patch or Performance individually.  
1. Press EDIT [EFFECTS] to access the EFFECT ROUTING  
screen.  
fig.Routing*  
5. Use [ ] [ ] [ ] [ ] to move the cursor to the parameter  
you wish to change.  
6. Use the VALUE dial or [INC] [DEC] to get the value you  
want.  
2. Press [F6 (SWITCH)].  
7. Press [EXIT] to return to the previous screen.  
The EFFECT SWITCH window appears.  
fig.FxSw  
*
You cannot edit the effect settings for patches of the GM group.  
3. Press [F1 (MFX1)]–[F6 (MASTER)] to turn each effect switch  
on/off.  
The switch will turn on/off each time you press the button.  
4. Press [EXIT] to return to the previous screen.  
When you return to the PLAY screen, the settings will be  
displayed in the following area.  
fig.FxSw2  
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Adding Effects  
Applying Effects in Patch Mode  
In Patch mode you can use one multi-effect (MFX), one chorus, and one reverb.  
Specifying How the Sound Will Be Output (Routing)  
Here you can make overall settings for effects, and the output destination and level of each signal.  
fig.Routing  
15  
10  
11  
1
7
2
5
6
12  
13  
14  
8
9
3
4
For details on these settings, refer to Making Effect Settings (p. 125).  
Parameter  
Value  
Explanation  
Tone Select  
(Rhythm Key Se-  
lect)  
1–4 (A0–C8)  
Tone (or rhythm tone) for which you want to make settings  
This parameter is Rhythm Key Select when a rhythm set is being selected. You can select the rhythm tone (A0–  
C8) for which you want to make settings.  
1
Tone Output  
Level  
0–127  
0–127  
0–127  
0–78  
Level of the signal sent to the output destination specified by Output Assign  
2
3
4
5
6
Tone Chorus  
Send Level  
Level of the signal sent to chorus for each tone  
Tone Reverb  
Send Level  
Level of the signal sent to reverb for each tone  
MFX Type  
Selects from among the 78 available multi-effects.  
For details on multi-effects parameters, refer to Multi-Effects Parameters (p. 131).  
Patch Output  
Assign  
(Rhythm Output  
Assign)  
MFX,  
A, B,  
1–4,  
Specifies how the direct sound of each patch will be output.  
MFX: Output in stereo through multi-effects. You can also apply chorus or reverb to the sound that passes  
through multi-effects.  
A, B: Output to the OUTPUT A (MIX) jack or OUTPUT B jack in stereo without passing through multi-effects.  
1–4: Output to the INDIVIDUAL 1–4 jacks in mono without passing through multi-effects.  
TONE: Outputs according to the settings for each tone.  
TONE  
how the direct sound will be output.  
*
If the Mix/Parallel parameter is set to “MIX,” all sounds are output from the OUTPUT A (MIX) jacks in stereo (p. 158).  
Tone Output As-  
sign  
MFX, A, B, 1–4  
Specifies how the direct sound of each tone will be output.  
MFX: Output in stereo through multi-effects. You can also apply chorus or reverb to the sound that passes  
through multi-effects.  
A, B: Output to the OUTPUT A (MIX) jack or OUTPUT B jack in stereo without passing through multi-effects.  
1–4: Output to the INDIVIDUAL 1–4 jacks in mono without passing through multi-effects.  
*
If the Patch Output Assign is set to anything other than “TONE,” these settings will be ignored.  
• When the Structure Type parameter has a setting of Type “2”–”10,” the outputs of tones 1 and 2 will be combined  
with tone 2, and the outputs of tones 3 and 4 will be combined with tone 4. For this reason, tone 1 will follow the  
settings of tone 2, and tone 3 will follow the settings of tone 4 (p. 35).  
*
If the Mix/Parallel parameter is set to “MIX,” all sounds are output from the OUTPUT A (MIX) jacks in stereo (p. 158).  
MFX Output  
Level  
0–127  
0–127  
0–127  
0–3  
Volume of the sound passed through the multi-effects  
Amount of chorus for the sound passed through multi-effects  
Amount of reverb for the sound passed through multi-effects  
7
8
MFX Chorus  
Send Level  
MFX Reverb  
Send Level  
9
Chorus Type  
Selects either chorus or delay.  
0 (OFF): Neither chorus or delay is used.  
1 (CHORUS): Chorus is used.  
2 (DELAY): Delay is used.  
3 (GM2 CHO): General MIDI 2 chorus  
10  
Reverb Type  
0–5  
Type of reverb  
11  
0 (OFF): Reverb is not used.  
1 (REVERB): Normal reverb  
2 (SRV ROOM): Simulates typical room acoustic reflections.  
3 (SRV HALL): Simulates typical concert hall acoustic reflections.  
4 (SRV PLATE): Simulates a plate reverb, a popular type of artificial reverb unit that derives its sound from the  
vibration of a metallic plate.  
5 (GM2 REV): General MIDI 2 reverb  
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Adding Effects  
Parameter  
Value  
Explanation  
MFX Output As-  
sign  
A, B  
Output destination of the sound passed through the multi-effects  
A: OUTPUT A (MIX) jacks in stereo  
12  
13  
B: OUTPUT B jacks in stereo  
*
If the Mix/Parallel parameter is set to “MIX,” all sounds are output from the OUTPUT A (MIX) jacks in stereo (p. 158).  
Chorus Output  
Select  
MAIN, REV,  
M+R  
Specifies how the sound routed through chorus will be output.  
MAIN: Output to the OUTPUT jacks in stereo.  
REV: Output to reverb in mono.  
M+R: Output to the OUTPUT jacks in stereo, and to reverb in mono.  
Chorus Level  
0–127  
A, B  
Volume of the sound passed through chorus  
Chorus Output  
Assign  
Selects the pair of OUTPUT jacks to which the chorus sound is routed when Chorus Output Select is set to “MAIN”  
or “M+R.”  
A: Output to the OUTPUT A (MIX) jacks in stereo.  
B: Output to the OUTPUT B jacks in stereo.  
*
*
When Chorus Output Select is set to “REV,” this setting will have no effect.  
If the Mix/Parallel parameter is set to “MIX,” all sounds are output from the OUTPUT A (MIX) jacks in stereo (p. 158).  
Reverb Level  
0–127  
A, B  
Volume of the sound passed through reverb  
14  
15  
Reverb Output  
Assign  
Specifies how the sound routed through reverb will be output.  
A: Output to the OUTPUT A (MIX) jacks in stereo.  
B: Output to the OUTPUT B jacks in stereo.  
*
If the Mix/Parallel parameter is set to “MIX,” all sounds are output from the OUTPUT A (MIX) jacks in stereo (p. 158).  
Mastering Effect  
Type  
0–5  
Mastering effect settings (p. 156)  
Applying Effects in Performance Mode  
In Performance mode you can use three multi-effects (MFX1, MFX2, MFX3), one chorus, and one reverb. For each of the three multi-effects, the  
chorus, and the reverb, you can specify whether it will operate according to the effect settings of the performance, or according to the effect  
settings of the patch or rhythm set assigned to the part you specify. The three multi-effects can be used independently, or you can connect two or  
three of them in series.  
Specifying How the Sound Will Be Output (Routing)  
Here you can make overall settings for effects, and the output destination and level of each signal.  
fig.RoutingPfm  
17  
4
7
9
1
14  
15  
16  
12  
13  
2
3
5
6
10  
11  
8
For details on these settings, refer to Making Effect Settings (p. 125).  
7
9
11  
14  
, and settings can be made individually for three systems multi-effects (MFX1–MFX3).  
*
For the following parameters  
,
Parameter  
Value  
Explanation  
Part Select  
1–16  
Part for which you want to make settings  
1
2
Part Output As-  
sign  
MFX, A, B, 1–4,  
PAT  
Specifies for each part how the direct sound will be output.  
MFX: Output in stereo through multi-effects. You can also apply chorus or reverb to the sound that passes  
through multi-effects.  
A, B: OUTPUT A (MIX) jack or OUTPUT B jack in stereo without passing through multi-effects  
1–4: INDIVIDUAL 1–4 jacks in mono without passing through multi-effects  
PAT: Determined by the settings of the patch or rhythm set assigned to the part.  
*
If the Mix/Parallel parameter is set to “MIX,” all sounds are output from the OUTPUT A (MIX) jacks in stereo (p. 158).  
Part Output  
MFX Select  
1–3  
Specifies which multi-effects will be used.  
3
4
5
6
(MFX1–MFX3)  
Part Output Lev-  
el  
0–127  
0–127  
0–127  
2
Level of the signal sent to the output destination specified by Part Output Assign (  
Level of the signal sent to chorus for each part  
)
Part Chorus  
Send Level  
PartReverbSend  
Level  
Level of the signal sent to reverb for each part.  
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Adding Effects  
Parameter  
Value  
Explanation  
MFX Source  
PRF, P1–P16  
Multi-effects parameter settings used by the performance  
PRF: Performance settings  
7
P1–P16: Settings of the patch/rhythm set assigned to one of the parts (Select the part number.)  
MFX Type  
0–78  
Selects from among the 78 available multi-effects.  
For details on multi-effects parameters, refer to Multi-Effects Parameters (p. 131).  
MFX Structure  
1–16  
Specifies how MFX1–3 will be connected.  
8
MFX Output  
Level  
0–127  
Volume of the sound passed through the multi-effects  
9
MFX Chorus  
0–127  
Amount of chorus for the sound passed through multi-effects  
Amount of reverb for the sound passed through multi-effects  
10  
Send Level  
MFX Reverb  
Send Level  
0–127  
11  
Chorus Source  
PRF, P1–P16  
Chorus parameter settings used by the performance  
PRF: Performance settings  
12  
P1–P16: Settings of the patch/rhythm set assigned to one of the parts (Select the part number.)  
Chorus Type  
0–3  
Selects either chorus or delay.  
0 (OFF): Neither chorus or delay is used.  
1 (CHORUS): Chorus is used.  
2 (DELAY): Delay is used.  
3 (GM2 CHO): General MIDI 2 chorus  
Reverb Source  
PRF, P1–P16  
0–5  
Reverb parameter settings used by the performance  
13  
PRF: Performance settings  
P1–P16: Settings of the patch/rhythm set assigned to one of the parts (Select the part number.)  
Reverb Type  
Type of reverb  
0 (OFF): Reverb is not used.  
1 (REVERB): Normal reverb  
2 (SRV ROOM): Simulates typical room acoustic reflections.  
3 (SRV HALL): Simulates typical concert hall acoustic reflections.  
4 (SRV PLATE): Simulates a plate reverb, a popular type of artificial reverb unit that derives its sound from  
the vibration of a metallic plate.  
5 (GM2 REV): General MIDI 2 reverb  
MFX Output As-  
sign  
A, B  
Output destination of the sound passed through the multi-effects  
A: OUTPUT A (MIX) jacks in stereo  
B: OUTPUT B jacks in stereo  
14  
*
*
If the Mix/Parallel parameter is set to “MIX,” all sounds are output from the OUTPUT A (MIX) jacks in stereo (p. 158).  
For some settings of MFX Structure, the sound that passes through the multi-effect will be sent to a different multi-effect,  
and the MFX Output Assign setting will be ignored.  
Chorus Output  
Select  
MAIN, REV,  
M+R  
Specifies how the sound routed through chorus will be output.  
MAIN: Output to the OUTPUT jacks in stereo.  
REV: Output to reverb in mono.  
15  
M+R: Output to the OUTPUT jacks in stereo, and to reverb in mono.  
Chorus Level  
0–127  
A, B  
Volume of the sound passed through chorus  
Chorus Output  
Assign  
Selects the pair of OUTPUT jacks to which the chorus sound is routed when Chorus Output Select is set to  
“MAIN” or “M+R.”  
A: OUTPUT A (MIX) jacks in stereo  
B: OUTPUT B jacks in stereo  
*
*
When Chorus Output Select is set to “REV,” this setting will have no effect.  
If the Mix/Parallel parameter is set to “MIX,” all sounds are output from the OUTPUT A (MIX) jacks in stereo (p. 158).  
Reverb Level  
16  
0–127  
A, B  
Volume of the sound passed through reverb  
Reverb Output  
Specifies how the sound routed through reverb will be output.  
A: Output to the OUTPUT A (MIX) jacks in stereo.  
B: Output to the OUTPUT B jacks in stereo.  
Assign  
*
If the Mix/Parallel parameter is set to “MIX,” all sounds are output from the OUTPUT A (MIX) jacks in stereo (p. 158).  
Mastering Effect  
Type  
0–5  
Mastering effect settings (p. 156)  
17  
When Patch or Rhythm Set Settings Are Selected  
When the patch or rhythm set’s effects settings are selected, those settings are shown in each of the performance’s effects setting screens, and  
the settings can be then be changed as well. Changes to patch or rhythm set effects parameter settings are lost when another patch or rhythm  
set is selected. To keep the modified settings, save the patch/rhythm set settings (p. 32, p. 51).  
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Adding Effects  
Making Multi-Effects Settings (MFX1–3)  
fig.MFXSetting  
For details on these settings, refer to Making Effect Settings (p. 125).  
Parameter  
Value  
Explanation  
(Multi-Effects Type)  
00–78  
Selects from among the 78 available multi-effects.  
*
In this setting screen, you can edit the parameters of the multi-effects that is selected by the Multi-effects Type setting. For details on the parameters that  
can be edited, refer to Multi-Effects Parameters (p. 131).  
Parameters marked by  
can be selected as a multi-effect control destination parameter (see below).  
Making Multi-Effects Settings (MFX Control)  
fig.MFXCtrl  
For details on these settings, refer to Making Effect Settings (p. 125).  
*
Press [F5 (CTRL)] to switch the multi-effects that will be modified.  
Parameter  
Value  
Explanation  
Source 1–4  
OFF, CC01–31, 33–95,  
PITCH BEND,  
AFTERTOUCH,  
SYS CTRL1–4  
MIDI message used to change the multi-effects parameter with the multi-effects control  
OFF: Multi-effects control will not be used.  
CC01–31, 33–95: Controller numbers 1–31, 33–95  
PITCH BEND: Pitch Bend  
AFTERTOUCH: Aftertouch  
SYS CTRL1–4: MIDI messages used as common multi-effects controls  
sages used as System Control 1–4 are set with the Sys Ctrl 1–4 Source parameters (p. 160).  
Destination 1–4  
Sens 1–4  
Refer to p. 131.  
-63– +63  
Multi-effects parameters to be controlled with the multi-effects control  
The multi-effects parameters available for control will depend on the multi-effects type. For details, refer to  
Multi-Effects Parameters (p. 131).  
To make an increase in the currently selected value (to get higher values, move to the right, increase rates, and  
so on), select a positive value; to make a decrease in the currently selected value (to get lower values, move to  
the left, decrease rates, and so on), select a negative value. For either positive or negative settings, greater ab-  
solute values will allow greater amounts of change. Set this to “0” if you don’t want to apply the effect.  
MFX Control  
Channel  
1–16, OFF  
This determines the channel that will be used for reception when using the Multi-effects Control to modify multi-  
effects parameters in real time, when the MFX1–3 Source parameter (p. 128) is set to “PRF.” Set this to “OFF”  
when the Multi-effects Control is not being used.  
*
This parameter is not found in Patch mode.  
*
In patch/rhythm set mode, there are parameters that determine, for each tone/rhythm tone, whether or not Pitch Bend, Controller Number 11 (Expression)  
and Controller Number 64 (Hold 1) are received (p. 45). When these settings are “ON,” and the MIDI messages are received, then when any change is  
made in the settings of the desired parameter, the Pitch Bend, Expression, and Hold1 settings also change simultaneously. If you want to change the  
targeted parameters only, then set these to “OFF.”  
There are parameters that determine whether or not specific MIDI messages are received for each MIDI channel (p. 67). When using the  
multi-effects control, confirm that any MIDI messages used for the multi-effects control will be received. If the JUNO-G is set up such that  
reception of MIDI messages is disabled, then the multi-effects control will not function.  
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Adding Effects  
In the multi-effect setting screen, a “c” symbol will be shown at  
the left of the parameter.  
Multi-Effects Control  
If you wanted to change the volume of multi-effects sounds, the  
delay time of Delay, and the like, using an external MIDI device,  
you would need to send System Exclusive messages—MIDI  
messages designed exclusively for the JUNO-G. However,  
System Exclusive messages tend to be complicated, and the  
amount of data that needs to be transmitted can get quite large.  
multi-effects parameters have been designed so they accept the  
use of Control Change (or other) MIDI messages for the  
purpose of making changes in their values. For example, you  
can use the Pitch Bend lever to change the amount of distortion,  
or use the keyboard’s touch to change the delay time of Delay.  
The parameters that can be changed are predetermined for each  
type of multi-effect; among the parameters described in Multi-  
Effects Parameters (p. 131), these are indicated by a “#.”  
The function that allows you use MIDI messages to make these  
changes in realtime to the multi-effects parameters is called the  
Multi-effects Control. Up to four multi-effects controls can be  
used in a single patch/rhythm set/performance.  
amount of control (Sens parameter) applied, the parameter  
selected (Destination parameter), and the MIDI message used  
(Source parameter).  
By using the Matrix Control instead of the Multi-effects  
Control, you can also change the some popular parameters  
of multi-effects in realtime (p. 44).  
Specifying the Multi-Effects Structure (MFX Structure)  
Here’s how to specify how MFX 1–3 will be connected.  
*
This parameter is not found in Patch mode.  
fig.MFXStruct  
For details on these settings, refer to Making Effect Settings (p. 125).  
Parameter  
Value  
Explanation  
Struct  
TYPE01–TYPE16  
00 (THRU)–78  
Specifies how MFX1–3 will be connected.  
Selects the multi-effect type of MFX1–3.  
(MFX1–3 Type)  
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Adding Effects  
52  
53  
54  
55  
3D DELAY  
P.146  
P.146  
P.146  
P.146  
TIME CTRL DELAY  
LONG TIME CTRL DELAY  
TAPE ECHO  
Multi-Effects Parameters  
The multi-effects feature 78 different kinds of effects. Some of the  
effects consist of two or more different effects connected in series.  
Parameters marked with a sharp “#” can be controlled using a  
specified controller (Two setting items will change simultaneously  
for “#1” and “#2”).  
LO-FI (5 types)  
56  
57  
58  
59  
60  
LOFI NOISE  
P.147  
P.147  
P.147  
P.148  
P.148  
LOFI COMPRESS  
LOFI RADIO  
TELEPHONE  
PHONOGRAPH  
PITCH (3 types)  
61  
62  
63  
PITCH SHIFTER  
P.148  
P.148  
P.149  
FILTER (10 types)  
2VOICE PITCH SHIFTER  
STEP PITCH SHIFTER  
01  
02  
03  
04  
05  
06  
07  
08  
09  
10  
EQUALIZER  
SPECTRUM  
P.132  
P.132  
P.132  
P.132  
P.132  
P.133  
P.133  
P.133  
P.134  
P.134  
ISOLATOR  
REVERB (2 types)  
LOW BOOST  
SUPER FILTER  
STEP FILTER  
ENHANCER  
AUTO WAH  
64  
65  
REVERB  
GATED REVERB  
P.149  
P.149  
COMBINATION (12 types)  
66  
67  
68  
69  
70  
71  
72  
73  
74  
75  
76  
77  
OVERDRIVE CHORUS  
OVERDRIVE FLANGER  
OVERDRIVE DELAY  
DISTORTION CHORUS  
DISTORTION FLANGER  
DISTORTION DELAY  
ENHANCER CHORUS  
ENHANCER FLANGER  
ENHANCER DELAY  
CHORUS DELAY  
P.150  
P.150  
P.150  
P.150  
P.150  
P.150  
P.151  
P.151  
P.151  
P.151  
P.152  
P.152  
HUMANIZER  
SPEAKER SIMULATOR  
MODULATION (12 types)  
11  
12  
13  
14  
15  
16  
17  
18  
19  
20  
21  
22  
PHASER  
P.134  
P.134  
P.135  
P.135  
P.135  
P.135  
P.136  
P.136  
P.136  
P.136  
P.137  
P.137  
STEP PHASER  
MULTI STAGE PHASER  
INFINITE PHASER  
RING MODULATOR  
STEP RING MODULATOR  
TREMOLO  
AUTO PAN  
STEP PAN  
SLICER  
ROTARY  
FLANGER DELAY  
CHORUS FLANGER  
PIANO (1 type)  
78  
SYMPATHETIC RESONANCE  
P.152  
About Note  
Some effect parameters (such as Rate or Delay Time) can be set in  
terms of a note value.  
VK ROTARY  
CHORUS (12 types)  
23  
24  
25  
26  
27  
28  
29  
30  
31  
32  
33  
34  
CHORUS  
FLANGER  
STEP FLANGER  
HEXA-CHORUS  
TREMOLO CHORUS  
SPACE-D  
3D CHORUS  
3D FLANGER  
3D STEP FLANGER  
2BAND CHORUS  
2BAND FLANGER  
2BAND STEP FLANGER  
P.137  
P.138  
P.138  
P.138  
P.139  
P.139  
P.139  
P.139  
P.140  
P.140  
P.140  
P.141  
Such parameters have a num/note switch that lets you specify  
whether you will set the value as a note value or as a numerical value.  
If you want to set Rate (Delay Time) as a numerical value, set the  
num/note switch to “Hz” (“msec”). If you want to set it as a note  
value, set the num/note switch to “NOTE.”  
fig.NumNoteSw  
num/note switch  
DYNAMICS (8 types)  
35  
36  
37  
38  
39  
40  
41  
42  
OVERDRIVE  
P.141  
P.141  
P.141  
P.141  
P.142  
P.142  
P.142  
P.142  
DISTORTION  
VS OVERDRIVE  
VS DISTORTION  
GUITAR AMP SIMULATOR  
COMPRESSOR  
LIMITER  
If a parameter whose num/note switch is set to “NOTE” is  
specified as a destination for multi-effect control, you will not be  
able to use multi-effect control to control that parameter.  
GATE  
DELAY (13 types)  
43  
44  
45  
46  
47  
48  
49  
50  
51  
DELAY  
P.143  
P.143  
P.143  
P.144  
P.144  
P.144  
P.145  
P.145  
P.145  
LONG DELAY  
SERIAL DELAY  
MODULATION DELAY  
3TAP PAN DELAY  
4TAP PAN DELAY  
MULTI TAP DELAY  
REVERSE DELAY  
SHUFFLE DELAY  
131  
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Adding Effects  
01: EQUALIZER  
Parameter  
Boost/  
Cut Low #  
Boost/  
Cut Mid #  
Boost/  
Cut High #  
Anti Phase  
Low Sw  
Value  
-60– +4 dB  
Explanation  
This is a four-band stereo equalizer (low, mid x 2, high).  
These boost and cut each of the High,  
Middle, and Low frequency ranges.  
At -60 dB, the sound becomes in-  
audible. 0 dB is equivalent to the  
input level of the sound.  
fig.MFX-01  
L in  
L out  
4-Band EQ  
4-Band EQ  
R in  
R out  
OFF, ON  
0–127  
Turns the Anti-Phase function on and  
off for the Low frequency ranges.  
When turned on, the counter-  
channel of stereo sound is inverted  
and added to the signal.  
Adjusts the level settings for the Low  
frequency ranges.  
Adjusting this level for certain fre-  
quencies allows you to lend em-  
phasis to specific parts. (This is  
effective only for stereo source.)  
Settings of the Anti-Phase function  
for the Middle frequency ranges  
The parameters are the same as for  
the Low frequency ranges.  
Parameter  
Low Freq  
Low Gain #  
Mid1 Freq  
Value  
Explanation  
200, 400 Hz  
-15– +15 dB  
200–8000 Hz  
Frequency of the low range  
Gain of the low range  
Frequency of the middle  
range 1  
Gain of the middle range 1  
Width of the middle range 1  
Set a higher value for Q to  
narrow the range to be af-  
fected.  
Anti Phase  
Low Level  
Mid1 Gain  
Mid1 Q  
-15– +15 dB  
0.5, 1.0, 2.0, 4.0, 8.0  
Anti Phase  
Mid Sw  
Anti Phase  
Mid Level  
Low Boost Sw  
OFF, ON  
0–127  
Mid2 Freq  
200–8000 Hz  
Frequency of the middle  
range 2  
OFF, ON  
Turns Low Booster on/off.  
This emphasizes the bottom to cre-  
ate a heavy bass sound.  
Increasing this value gives you a  
heavier low end.  
Mid2 Gain  
Mid2 Q  
-15– +15 dB  
0.5, 1.0, 2.0, 4.0, 8.0  
Gain of the middle range 2  
Width of the middle range 2  
Set a higher value for Q to  
narrow the range to be af-  
fected.  
Frequency of the high range  
Gain of the high range  
Output Level  
Low Boost  
Level  
0–127  
0–127  
*
Depending on the Isolator and fil-  
ter settings this effect may be hard  
to distinguish.  
High Freq  
High Gain #  
Level #  
2000, 4000, 8000 Hz  
-15– +15 dB  
0–127  
Level  
Output Level  
02: SPECTRUM  
04: LOW BOOST  
This is a stereo spectrum. Spectrum is a type of filter which modifies  
Boosts the volume of the lower range, creating powerful lows.  
fig.MFX-04  
the timbre by boosting or cutting the level at specific frequencies.  
fig.MFX-02  
L in  
L out  
R out  
Low Boost  
Low Boost  
2-Band EQ  
2-Band EQ  
L in  
L out  
R out  
Spectrum  
Spectrum  
R in  
R in  
Parameter  
Boost  
Frequency #  
Boost Gain #  
Value  
50–125 Hz  
Explanation  
Center frequency at which the lower  
range will be boosted  
Amount by which the lower range  
will be boosted  
Width of the lower range that will be  
boosted  
Gain of the low frequency range  
Gain of the high frequency range  
Output level  
Parameter  
Value  
-15– +15 dB  
Explanation  
Gain of each frequency band  
0– +12 dB  
Band1 (250Hz)  
Band2 (500Hz)  
Band3 (1000Hz)  
Band4 (1250Hz)  
Band5 (2000Hz)  
Band6 (3150Hz)  
Band7 (4000Hz)  
Band8 (8000Hz)  
Q
Boost Width  
WIDE, MID,  
NARROW  
-15– +15 dB  
-15– +15 dB  
0–127  
Low Gain  
High Gain  
Level  
0.5, 1.0, 2.0, 4.0, 8.0  
0–127  
Simultaneously adjusts the  
width of the adjusted ranges for  
all the frequency bands.  
Output Level  
05: SUPER FILTER  
This is a filter with an extremely sharp slope. The cutoff frequency  
Level #  
can be varied cyclically.  
fig.MFX-05  
L in  
L out  
R out  
03: ISOLATOR  
Super Filter  
Super Filter  
This is an equalizer which cuts the volume greatly, allowing you to  
add a special effect to the sound by cutting the volume in varying  
R in  
ranges.  
fig.MFX-03  
Parameter  
Value  
Explanation  
Filter Type  
LPF, BPF,  
HPF, NOTCH  
Filter type  
Frequency range that will pass  
through each filter  
LPF: frequencies below the cutoff  
BPF: frequencies in the region of the  
cutoff  
L in  
L out  
R out  
Isolator  
Isolator  
Low Boost  
Low Boost  
R in  
HPF: frequencies above the cutoff  
NOTCH: frequencies other than the  
region of the cutoff  
132  
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Adding Effects  
Parameter  
Filter Slope  
Value  
-12, -24, -36 dB  
Explanation  
07: ENHANCER  
Amount of attenuation per octave  
-36 dB: extremely steep  
-24 dB: steep  
Controls the overtone structure of the high frequencies, adding  
sparkle and tightness to the sound.  
-12 dB: gentle  
fig.MFX-07  
Filter  
0–127  
0–127  
Cutoff frequency of the filter  
Increasing this value will raise the  
cutoff frequency.  
Cutoff #  
2-Band  
EQ  
L in  
L out  
R out  
Enhancer  
Enhancer  
Mix  
Mix  
Filter  
Resonance #  
Filter resonance level  
Increasing this value will emphasize  
the region near the cutoff frequency.  
Amount of boost for the filter output  
On/off switch for cyclic change  
2-Band  
EQ  
R in  
Filter Gain  
Modulation  
Sw  
0– +12 dB  
OFF,ON  
Modulation  
Wave  
TRI, SQR,  
SIN, SAW1,  
SAW2  
How the cutoff frequency will be mod-  
ulated  
Parameter  
Sens #  
Mix #  
Value  
0–127  
0–127  
Explanation  
Sensitivity of the enhancer  
Level of the overtones gen-  
erated by the enhancer  
Gain of the low range  
Gain of the high range  
Output Level  
TRI: triangle wave  
SQR: square wave  
SIN: sine wave  
SAW1: sawtooth wave (upward)  
SAW2: sawtooth wave (downward)  
Low Gain  
High Gain  
Level  
-15– +15 dB  
-15– +15 dB  
0–127  
SAW1  
SAW2  
08: AUTO WAH  
Cyclically controls a filter to create cyclic change in timbre.  
fig.MFX-08  
Rate #  
0.05–10.00 Hz,  
note  
Rate of modulation  
L in  
L out  
Auto Wah  
Auto Wah  
2-Band EQ  
Depth  
Attack #  
0–127  
0–127  
Depth of modulation  
Speed at which the cutoff frequency  
will change  
This is effective if Modulation Wave  
is SQR, SAW1, or SAW2.  
Output level  
R in  
R out  
2-Band EQ  
Level  
0–127  
Parameter  
Filter Type  
Value  
LPF, BPF  
Explanation  
Type of filter  
06: STEP FILTER  
LPF: The wah effect will be applied  
over a wide frequency range.  
BPF: The wah effect will be applied  
over a narrow frequency range.  
Adjusts the center frequency at which  
the effect is applied.  
Adjusts the amount of the wah effect  
that will occur in the range of the center  
frequency.  
This is a filter whose cutoff frequency can be modulated in steps.  
You can specify the pattern by which the cutoff frequency will  
change.  
Manual #  
Peak  
0–127  
0–127  
fig.MFX-06  
L in  
L out  
R out  
Step Filter  
Step Filter  
Set a higher value for Q to narrow  
the range to be affected.  
R in  
Sens #  
0–127  
Adjusts the sensitivity with which the  
filter is controlled.  
Parameter  
Step 01–16  
Rate #  
Value  
0–127  
0.05–10.00 Hz,  
note  
0–127  
Explanation  
Cutoff frequency at each step  
Rate of modulation  
Polarity  
UP, DOWN  
Sets the direction in which the frequen-  
cy will change when the auto-wah filter  
is modulated.  
UP: The filter will change toward a  
higher frequency.  
DOWN: The filter will change to-  
ward a lower frequency.  
Frequency of modulation  
Attack #  
Speed at which the cutoff frequency  
changes between steps  
Filter type  
Frequency range that will pass  
through each filter  
LPF: frequencies below the cutoff  
BPF: frequencies in the region of the  
cutoff  
HPF: frequencies above the cutoff  
NOTCH: frequencies other than the  
region of the cutoff  
Amount of attenuation per octave  
-12 dB: gentle  
-24 dB: steep  
-36 dB: extremely steep  
Filter resonance level  
Increasing this value will emphasize  
the region near the cutoff frequency.  
Amount of boost for the filter output  
Output level  
Filter Type  
LPF, BPF,  
HPF, NOTCH  
Rate #  
0.05–10.00 Hz,  
note  
0–127  
Depth #  
Phase #  
Depth of modulation  
0–180 deg  
Adjusts the degree of phase shift of the  
left and right sounds when the wah ef-  
fect is applied.  
Gain of the low range  
Gain of the high range  
Output Level  
Low Gain  
High Gain  
Level  
-15– +15 dB  
-15– +15 dB  
0–127  
Filter Slope  
-12, -24, -36 dB  
0–127  
Filter  
Resonance #  
Filter Gain  
Level  
0– +12 dB  
0–127  
133  
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Adding Effects  
Type  
Cabinet  
Speaker  
Micro-  
phone  
09: HUMANIZER  
Adds a vowel character to the sound, making it similar to a human  
BUILT-IN 5  
BG STACK 1  
BG STACK 2  
MS STACK 1  
MS STACK 2  
METAL STACK  
2-STACK  
open back enclosure  
sealed enclosure  
12 x 2  
12 x 2  
12 x 2  
12 x 4  
12 x 4  
12 x 4  
12 x 4  
12 x 4  
condenser  
condenser  
condenser  
condenser  
condenser  
condenser  
condenser  
condenser  
voice.  
fig.MFX-09  
large sealed enclosure  
large sealed enclosure  
large sealed enclosure  
large double stack  
large double stack  
large triple stack  
L in  
L out  
Pan L  
2-Band  
EQ  
Overdrive  
Formant  
Pan R  
3-STACK  
R in  
R out  
11: PHASER  
Parameter  
Drive Sw  
Drive #  
Value  
OFF, ON  
0–127  
Explanation  
Turns Drive on/off.  
Degree of distortion  
Also changes the volume.  
Selects the vowel.  
A phase-shifted sound is added to the original sound and  
modulated.  
fig.MFX-11  
Vowel1  
Vowel2  
Rate #  
a, e, i, o, u  
a, e, i, o, u  
0.05–10.00 Hz,  
note  
0–127  
OFF, ON  
Frequency at which the two vowels  
switch  
Effect depth  
Determines whether the LFO for  
switching the vowels is reset by the in-  
put signal (ON) or not (OFF).  
Volume level at which reset is applied  
2-Band  
EQ  
L in  
L out  
Phaser  
Phaser  
Mix  
Mix  
Depth #  
Input Sync  
Sw  
2-Band  
EQ  
R in  
R out  
Input Sync  
Threshold  
Manual #  
0–127  
0–100  
Point at which Vowel 1/2 switch  
49 or less: Vowel 1 will have a long-  
er duration.  
50: Vowel 1 and 2 will be of equal  
duration.  
51 or more: Vowel 2 will have a  
longer duration.  
Gain of the low frequency range  
Gain of the high frequency range  
Stereo location of the output  
Output level  
Parameter  
Value  
Explanation  
Number of stages in the phaser  
Mode  
4-STAGE, 8-  
STAGE, 12-STAGE  
0–127  
Manual #  
Adjusts the basic frequency from  
which the sound will be modu-  
lated.  
Frequency of modulation  
Depth of modulation  
Selects whether the left and right  
phase of the modulation will be  
the same or the opposite.  
INVERSE: The left and right  
phase will be opposite. When  
using a mono source, this  
spreads the sound.  
SYNCHRO: The left and right  
phase will be the same. Select  
this when inputting a stereo  
source.  
Low Gain  
High Gain  
Pan #  
-15– +15 dB  
-15– +15 dB  
L64–63R  
0–127  
Rate #  
Depth  
Polarity  
0.05–10.00Hz,note  
0–127  
INVERSE,  
SYNCHRO  
Level  
10: SPEAKER SIMULATOR  
Simulates the speaker type and mic settings used to record the  
speaker sound.  
fig.MFX-10  
L in  
L out  
R out  
Speaker  
Speaker  
Resonance #  
Cross  
Feedback  
0–127  
-98– +98 %  
Amount of feedback  
Adjusts the proportion of the  
phaser sound that is fed back  
into the effect. Negative (-) set-  
tings will invert the phase.  
Level of the phase-shifted sound  
Gain of the low range  
R in  
Mix #  
0–127  
Parameter  
Speaker Type  
Mic Setting  
Value  
(See the table right.)  
1, 2, 3  
Explanation  
Type of speaker  
Adjusts the location of the mic  
that is recording the sound of  
the speaker.  
Low Gain  
High Gain  
Level  
-15– +15 dB  
-15– +15 dB  
0–127  
Gain of the high range  
Output Level  
This can be adjusted in  
three steps, with the mic  
becoming more distant in  
the order of 1, 2, and 3.  
Volume of the microphone  
Volume of the direct sound  
Output Level  
12: STEP PHASER  
The phaser effect will be varied gradually.  
fig.MFX-12  
Mic Level #  
Direct Level #  
Level #  
0–127  
0–127  
0–127  
2-Band  
EQ  
L in  
L out  
R out  
Step Phaser  
Mix  
Mix  
Specifications of each Speaker Type  
The speaker column indicates the diameter of each speaker unit (in  
inches) and the number of units.  
2-Band  
EQ  
Step Phaser  
R in  
Type  
Cabinet  
Speaker  
Micro-  
phone  
SMALL 1  
SMALL 2  
MIDDLE  
small open-back enclosure  
small open-back enclosure  
open back enclosure  
open back enclosure  
open back enclosure  
open back enclosure  
open back enclosure  
open back enclosure  
10  
10  
dynamic  
dynamic  
dynamic  
dynamic  
dynamic  
condenser  
condenser  
condenser  
Parameter  
Mode  
Value  
Explanation  
Number of stages in the phaser  
4-STAGE, 8-  
STAGE, 12-STAGE  
0–127  
12 x 1  
12 x 2  
12 x 2  
12 x 2  
12 x 2  
12 x 2  
Manual #  
Adjusts the basic frequency from  
which the sound will be modu-  
lated.  
Frequency of modulation  
Depth of modulation  
JC-120  
BUILT-IN 1  
BUILT-IN 2  
BUILT-IN 3  
BUILT-IN 4  
Rate #  
Depth  
0.05–10.00Hz,note  
0–127  
134  
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Adding Effects  
Parameter  
Value  
Explanation  
Parameter  
Value  
Explanation  
Polarity  
INVERSE,  
SYNCHRO  
Selects whether the left and right  
phase of the modulation will be  
the same or the opposite.  
INVERSE: The left and right  
phase will be opposite. When  
using a mono source, this  
spreads the sound.  
Low Gain  
-15– +15 dB  
Amount of boost/cut for the  
low-frequency range  
Amount of boost/cut for the  
high-frequency range  
Output volume  
High Gain  
Level  
-15– +15 dB  
0–127  
SYNCHRO: The left and right  
phase will be the same. Select  
this when inputting a stereo  
source.  
15: RING MODULATOR  
This is an effect that applies amplitude modulation (AM) to the input  
signal, producing bell-like sounds. You can also change the  
modulation frequency in response to changes in the volume of the  
Resonance #  
Cross  
Feedback  
0–127  
-98– +98 %  
Amount of feedback  
Adjusts the proportion of the  
phaser sound that is fed back  
into the effect. Negative (-) set-  
tings will invert the phase.  
Rate of the step-wise change in  
the phaser effect  
Level of the phase-shifted sound  
Gain of the low range  
Gain of the high range  
sound sent into the effect.  
fig.MFX-15  
L in  
L out  
R out  
Ring Mod  
Ring Mod  
2-Band EQ  
Step Rate #  
0.10–20.00 Hz, note  
Mix #  
0–127  
Low Gain  
High Gain  
Level  
-15– +15 dB  
-15– +15 dB  
0–127  
R in  
2-Band EQ  
Output Level  
Parameter  
Frequency #  
Value  
0–127  
Explanation  
Adjusts the frequency at which modula-  
tion is applied.  
Adjusts the amount of frequency modu-  
lation applied.  
Determines whether the frequency mod-  
ulation moves towards higher frequen-  
cies (UP) or lower frequencies (DOWN).  
Gain of the low frequency range  
Gain of the high frequency range  
Volume balance between the direct  
sound (D) and the effect sound (W)  
Output level  
13: MULTI STAGE PHASER  
Extremely high settings of the phase difference produce a deep  
Sens #  
0–127  
phaser effect.  
fig.MFX-13  
Polarity  
UP, DOWN  
L in  
L out  
Pan L  
Multi Stage  
Phaser  
2-Band  
EQ  
Low Gain  
High Gain  
Balance #  
-15– +15 dB  
-15– +15 dB  
D100:0W–  
D0:100W  
0–127  
Mix  
Pan R  
R in  
R out  
Resonance  
Level  
Parameter  
Mode  
Value  
4-STAGE, 8-  
STAGE,  
Explanation  
Number of phaser stages  
16: STEP RING MODULATOR  
This is a ring modulator that uses a 16-step sequence to vary the  
12-STAGE, 16-  
STAGE, 20-  
STAGE, 24-STAGE  
0–127  
frequency at which modulation is applied.  
fig.MFX-16  
Manual #  
Adjusts the basic frequency from  
which the sound will be modu-  
lated.  
Frequency of modulation  
Depth of modulation  
Amount of feedback  
Level of the phase-shifted sound  
Stereo location of the output  
sound  
L in  
L out  
R out  
Step Ring Mod  
Step Ring Mod  
2-Band EQ  
2-Band EQ  
Rate #  
Depth  
Resonance #  
Mix #  
Pan #  
0.05–10.00 Hz, note  
0–127  
0–127  
0–127  
L64–63R  
R in  
Parameter  
Value  
Explanation  
Low Gain  
High Gain  
Level  
-15– +15 dB  
-15– +15 dB  
0–127  
Gain of the low range  
Gain of the high range  
Output Level  
Step 01–16  
0–127  
Frequency of ring modulation at  
each step  
Rate at which the 16-step se-  
quence will cycle  
Speed at which the modulation  
frequency changes between  
steps  
Amount of boost/cut for the  
low-frequency range  
Amount of boost/cut for the  
high-frequency range  
Volume balance of the original  
sound (D) and effect sound (W)  
Output volume  
Rate #  
0.05–10.00 Hz, note  
0–127  
Attack #  
14: INFINITE PHASER  
A phaser that continues raising/lowering the frequency at which the  
Low Gain  
High Gain  
Balance #  
Level  
-15– +15 dB  
-15– +15 dB  
sound is modulated.  
fig.MFX-14  
L in  
L out  
Pan L  
D100:0W–  
D0:100W  
0–127  
Infinite Phaser  
2-Band EQ  
Pan R  
R in  
R out  
Parameter  
Value  
Explanation  
Mode  
1, 2, 3, 4  
Higher values will produce a  
deeper phaser effect.  
Speed #  
-100– +100  
Speed at which to raise or lower  
the frequency at which the sound  
is modulated  
(+: upward / -: downward)  
Amount of feedback  
Volume of the phase-shifted  
sound  
Resonance #  
Mix #  
0–127  
0–127  
Pan #  
L64–63R  
Panning of the output sound  
135  
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Adding Effects  
17: TREMOLO  
19: STEP PAN  
Cyclically modulates the volume to add tremolo effect to the sound.  
This uses a 16-step sequence to vary the panning of the sound.  
fig.MFX-17a  
fig.MFX-19  
L in  
L out  
R out  
L in  
L out  
Tremolo  
Tremolo  
2-Band EQ  
2-Band EQ  
Step Pan  
Step Pan  
R in  
R in  
R out  
Parameter  
Value  
Explanation  
Mod Wave  
TRI, SQR, SIN,  
SAW1, SAW2  
Modulation Wave  
TRI: triangle wave  
SQR: square wave  
SIN: sine wave  
Parameter  
Step 01–16  
Rate #  
Value  
L64–63R  
0.05–10.00 Hz, note  
Explanation  
Pan at each step  
Rate at which the 16-step se-  
quence will cycle  
Speed at which the pan changes  
between steps  
Specifies whether an input note  
will cause the sequence to re-  
sume from the first step of the se-  
quence (ON) or not (OFF)  
Volume at which an input note  
will be detected  
SAW1/2: sawtooth wave  
Attack #  
0–127  
SAW1  
SAW2  
Input Sync  
Sw  
OFF, ON  
Input Sync  
Threshold  
Level  
0–127  
0–127  
Rate #  
0.05–10.00Hz,note  
0–127  
-15– +15 dB  
-15– +15 dB  
0–127  
Frequency of the change  
Depth to which the effect is applied  
Gain of the low range  
Gain of the high range  
Output Level  
Depth #  
Low Gain  
High Gain  
Level  
Output volume  
20: SLICER  
By applying successive cuts to the sound, this effect turns a  
conventional sound into a sound that appears to be played as a  
backing phrase. This is especially effective when applied to sustain-  
18: AUTO PAN  
Cyclically modulates the stereo location of the sound.  
fig.MFX-18a  
type sounds.  
fig.MFX-20  
L in  
L out  
R out  
Auto Pan  
Auto Pan  
2-Band EQ  
2-Band EQ  
L in  
L out  
R out  
Slicer  
Slicer  
R in  
R in  
Parameter  
Value  
Explanation  
Mod Wave  
TRI, SQR, SIN,  
SAW1, SAW2  
Modulation Wave  
TRI: triangle wave  
SQR: square wave  
SIN: sine wave  
Parameter  
Step 01–16  
Rate #  
Value  
0–127  
0.05–10.00  
Hz, note  
0–127  
Explanation  
Level at each step  
Rate at which the 16-step sequence will  
cycle  
Speed at which the level changes be-  
tween steps  
Specifies whether an input note will  
cause the sequence to resume from the  
first step of the sequence (ON) or not  
(OFF)  
SAW1/2: sawtooth wave  
Attack #  
SAW1  
R
SAW2  
R
Input Sync  
Sw  
OFF, ON  
Input Sync  
Threshold  
Mode  
0–127  
Volume at which an input note will be  
detected  
Sets the manner in which the volume  
changes as one step progresses to the  
next.  
LEGATO: The change in volume from  
one step’s level to the next remains  
unaltered. If the level of a following  
step is the same as the one preceding  
it, there is no change in volume.  
SLASH: The level is momentarily set  
to 0 before progressing to the level of  
the next step. This change in volume  
occurs even if the level of the follow-  
ing step is the same as the preceding  
step.  
L
L
Rate #  
0.05–10.00Hz,note  
0–127  
-15– +15 dB  
-15– +15 dB  
0–127  
Frequency of the change  
Depth to which the effect is applied  
Gain of the low range  
Gain of the high range  
Output Level  
LEGATO,  
SLASH  
Depth #  
Low Gain  
High Gain  
Level  
Shuffle #  
Level  
0–127  
0–127  
Timing of volume changes in levels for  
even-numbered steps (step 2, step 4, step  
6...).  
The higher the value, the later the beat  
progresses.  
Output level  
136  
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Adding Effects  
Parameter  
Woofer Trans  
Up  
Value  
0–127  
Explanation  
21: ROTARY  
Adjusts the rate at which the  
woofer rotation speeds up  
when the rotation is switched  
from Slow to Fast.  
Adjusts the rate at which the  
woofer rotation speeds up  
when the rotation is switched  
from Fast to Slow.  
The Rotary effect simulates the sound of the rotary speakers often  
used with the electric organs of the past. Since the movement of the  
high range and low range rotors can be set independently, the  
unique type of modulation characteristic of these speakers can be  
simulated quite closely. This effect is most suitable for electric organ  
Woofer Trans  
Down  
0–127  
Woofer Level  
Tweeter Slow  
Speed  
Tweeter Fast  
Speed  
Tweeter Trans  
Up  
Tweeter Trans  
Down  
0–127  
0.05–10.00 Hz  
Volume of the woofer  
Settings of the tweeter  
The parameters are the  
same as for the woofer.  
Patches.  
fig.MFX-21  
L in  
L out  
R out  
0.05–10.00 Hz  
0–127  
Rotary  
R in  
0–127  
Tweeter Level  
Spread  
0–127  
0–10  
Parameter  
Speed #  
Value  
SLOW, FAST  
Explanation  
Sets the rotary speaker stereo  
image. The higher the value  
set, the wider the sound is  
spread out.  
Gain of the low range  
Gain of the high range  
Output Level  
Simultaneously switch the rota-  
tional speed of the low frequency  
rotor and high frequency rotor.  
SLOW: Slows down the rota-  
tion to the Slow Rate.  
FAST: Speeds up the rotation  
to the Fast Rate.  
Low Gain  
High Gain  
Level #  
-15– +15 dB  
-15– +15 dB  
0–127  
Woofer Slow  
Speed  
Woofer Fast  
Speed  
Woofer  
Acceleration  
0.05–10.00 Hz  
0.05–10.00 Hz  
0–15  
Slow speed (SLOW) of the low  
frequency rotor  
Fast speed (FAST) of the low fre-  
quency rotor  
Adjusts the time it takes the low  
frequency rotor to reach the new-  
ly selected speed when switch-  
ing from fast to slow (or slow to  
fast) speed. Lower values will re-  
quire longer times.  
Volume of the low frequency ro-  
tor  
Settings of the high frequency ro-  
tor  
The parameters are the same  
as for the low frequency rotor  
23: CHORUS  
This is a stereo chorus. A filter is provided so that you can adjust the  
timbre of the chorus sound.  
fig.MFX-23  
Balance D  
2-Band  
L in  
L out  
R out  
EQ  
Balance W  
Chorus  
Chorus  
Woofer Level  
0–127  
Balance W  
Tweeter Slow  
Speed  
Tweeter Fast  
Speed  
0.05–10.00 Hz  
0.05–10.00 Hz  
0–15  
2-Band  
R in  
EQ  
Balance D  
Tweeter  
Acceleration  
Tweeter Level  
Separation  
Level #  
Parameter  
Filter Type  
Value  
OFF, LPF, HPF  
Explanation  
Type of filter  
OFF: no filter is used  
LPF: cuts the frequency range  
above the Cutoff Freq  
0–127  
0–127  
0–127  
Spatial dispersion of the sound  
Output Level  
HPF: cuts the frequency range  
below the Cutoff Freq  
Basic frequency of the filter  
Adjusts the delay time from the  
direct sound until the chorus  
sound is heard.  
Frequency of modulation  
Depth of modulation  
Spatial spread of the sound  
Gain of the low range  
22: VK ROTARY  
Cutoff Freq  
Pre Delay  
200–8000 Hz  
0.0–100.0 ms  
This type provides modified response for the rotary speaker, with  
the low end boosted further.  
This effect features the same specifications as the VK-7’s built-in  
Rate #  
Depth  
Phase  
Low Gain  
High Gain  
Balance #  
0.05–10.00 Hz, note  
0–127  
0–180 deg  
-15– +15 dB  
-15– +15 dB  
D100:0W–  
D0:100W  
rotary speaker.  
fig.MFX-22  
L in  
2-Band EQ  
L out  
R out  
Gain of the high range  
Volume balance between the di-  
rect sound (D) and the chorus  
sound (W)  
Rotary  
R in  
2-Band EQ  
Level  
0–127  
Output Level  
Parameter  
Value  
Explanation  
Speed #  
SLOW, FAST  
Rotational speed of the rotat-  
ing speaker  
Brake #  
OFF, ON  
Switches the rotation of the  
rotary speaker.  
When this is turned on, the  
rotation will gradually  
stop. When it is turned off,  
the rotation will gradually  
resume.  
Woofer Slow  
Speed  
Woofer Fast  
Speed  
0.05–10.00 Hz  
0.05–10.00 Hz  
Low-speed rotation speed of  
the woofer  
High-speed rotation speed of  
the woofer  
137  
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Adding Effects  
24: FLANGER  
Parameter  
Depth  
Phase  
Value  
0–127  
0–180 deg  
-98– +98 %  
Explanation  
Depth of modulation  
This is a stereo flanger. (The LFO has the same phase for left and  
right.) It produces a metallic resonance that rises and falls like a jet  
airplane taking off or landing. A filter is provided so that you can  
Spatial spread of the sound  
Adjusts the proportion of the  
flanger sound that is fed back  
into the effect. Negative (-) set-  
tings will invert the phase.  
Rate (period) of pitch change  
Gain of the low range  
Gain of the high range  
Volume balance between the  
direct sound (D) and the  
flanger sound (W)  
Feedback #  
adjust the timbre of the flanged sound.  
fig.MFX-24  
Step Rate #  
Low Gain  
High Gain  
Balance #  
0.10–20.00 Hz, note  
-15– +15 dB  
-15– +15 dB  
Balance D  
2-Band  
L in  
L out  
EQ  
D100:0W–D0:100W  
Flanger  
Balance W  
Level  
0–127  
Output Level  
Feedback  
Feedback  
26: HEXA-CHORUS  
Balance W  
Flanger  
Uses a six-phase chorus (six layers of chorused sound) to give  
2-Band  
EQ  
R in  
R out  
richness and spatial spread to the sound.  
Balance D  
fig.MFX-26  
L in  
L out  
Parameter  
Filter Type  
Value  
OFF, LPF, HPF  
Explanation  
Type of filter  
OFF: no filter is used  
LPF: cuts the frequency range  
above the Cutoff Freq  
Balance D  
Balance W  
Hexa Chorus  
Balance W  
HPF:cuts the frequency range  
below the Cutoff Freq  
R in  
R out  
Balance D  
Cutoff Freq  
Pre Delay  
200–8000 Hz  
0.0–100.0 ms  
Basic frequency of the filter  
Adjusts the delay time from  
when the direct sound begins  
until the flanger sound is heard.  
Frequency of modulation  
Depth of modulation  
Parameter  
Pre Delay  
Value  
Explanation  
0.0–100.0 ms  
Adjusts the delay time from the  
direct sound until the chorus  
sound is heard.  
Rate #  
Depth  
0.05–10.00 Hz, note  
0–127  
Phase  
Feedback #  
0–180 deg  
-98– +98 %  
Spatial spread of the sound  
Adjusts the proportion of the  
flanger sound that is fed back  
into the effect. Negative (-) set-  
tings will invert the phase.  
Gain of the low range  
Rate #  
Depth  
Pre Delay  
Deviation  
0.05–10.00 Hz, note  
0–127  
0–20  
Frequency of modulation  
Depth of modulation  
Adjusts the differences in Pre  
Delay between each chorus  
sound.  
Adjusts the difference in modu-  
lation depth between each cho-  
rus sound.  
Low Gain  
High Gain  
Balance #  
-15– +15 dB  
-15– +15 dB  
D100:0W–  
D0:100W  
Depth  
Deviation  
-20– +20  
0–20  
Gain of the high range  
Volume balance between the di-  
rect sound (D) and the flanger  
sound (W)  
Pan Deviation  
Adjusts the difference in stereo  
location between each chorus  
sound.  
Level  
0–127  
Output Level  
0: All chorus sounds will be in  
the center.  
20: Each chorus sound will be  
spaced at 60 degree intervals  
relative to the center.  
Volume balance between the di-  
rect sound (D) and the chorus  
sound (W)  
25: STEP FLANGER  
This is a flanger in which the flanger pitch changes in steps. The  
speed at which the pitch changes can also be specified in terms of a  
Balance #  
Level  
D100:0W–D0:100W  
0–127  
note-value of a specified tempo.  
Output Level  
fig.MFX-25  
Balance D  
2-Band  
L in  
L out  
EQ  
Step Flanger  
Balance W  
Feedback  
Feedback  
Balance W  
Step Flanger  
2-Band  
EQ  
R in  
R out  
Balance D  
Parameter  
Value  
Explanation  
Filter Type  
OFF, LPF, HPF  
Type of filter  
OFF: no filter is used  
LPF: cuts the frequency  
range above the Cutoff Freq  
HPF: cuts the frequency  
range below the Cutoff Freq  
Basic frequency of the filter  
Adjusts the delay time from  
when the direct sound begins  
until the flanger sound is  
heard.  
Cutoff Freq  
Pre Delay  
200–8000 Hz  
0.0–100.0 ms  
Rate #  
0.05–10.00 Hz, note  
Frequency of modulation  
138  
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Adding Effects  
27: TREMOLO CHORUS  
Parameter  
Filter Type  
Value  
OFF, LPF, HPF  
Explanation  
Type of filter  
OFF: no filter is used  
This is a chorus effect with added Tremolo (cyclic modulation of  
volume).  
fig.MFX-27  
LPF: cuts the frequency  
range above the Cutoff Freq  
HPF: cuts the frequency  
range below the Cutoff Freq  
Basic frequency of the filter  
Adjusts the delay time from the  
direct sound until the chorus  
sound is heard.  
L in  
L out  
Balance D  
Balance W  
Cutoff Freq  
Pre Delay  
200–8000 Hz  
0.0–100.0 ms  
Tremolo Chorus  
Balance W  
R in  
R out  
Rate #  
Depth  
0.05–10.00 Hz, note  
0–127  
Frequency of modulation  
Modulation depth of the chorus  
effect  
Balance D  
Parameter  
Pre Delay  
Value  
0.0–100.0 ms  
Explanation  
Phase  
Output Mode  
0–180 deg  
SPEAKER, PHONES  
Spatial spread of the sound  
Adjusts the method that will be  
used to hear the sound that is  
output to the OUTPUT jacks.  
The optimal 3D effect will be  
achieved if you select SPEAK-  
ER when using speakers, or  
PHONES when using head-  
phones.  
Gain of the low range  
Gain of the high range  
Volume balance between the  
direct sound (D) and the chorus  
sound (W)  
Adjusts the delay time from  
the direct sound until the cho-  
rus sound is heard.  
Modulation frequency of the  
chorus effect  
Modulation depth of the cho-  
rus effect  
Modulation frequency of the  
tremolo effect  
Chorus Rate #  
Chorus Depth  
Tremolo Rate #  
0.05–10.00 Hz, note  
0–127  
0.05–10.00 Hz, note  
0–127  
Low Gain  
High Gain  
Balance #  
-15– +15 dB  
-15– +15 dB  
D100:0W–D0:100W  
Tremolo  
Spread of the tremolo effect  
Separation  
Tremolo Phase  
Balance #  
0–180 deg  
D100:0W–D0:100W  
Spread of the tremolo effect  
Volume balance between the  
direct sound (D) and the trem-  
olo chorus sound (W)  
Level  
0–127  
Output Level  
Level  
0–127  
Output Level  
30: 3D FLANGER  
This applies a 3D effect to the flanger sound. The flanger sound will  
28: SPACE-D  
be positioned 90 degrees left and 90 degrees right.  
This is a multiple chorus that applies two-phase modulation in  
stereo. It gives no impression of modulation, but produces a  
fig.MFX-30  
2-Band  
EQ  
L
L out  
R out  
transparent chorus effect.  
fig.MFX-28  
3D Flanger  
Balance D  
2-Band  
L in  
L out  
R out  
2-Band  
EQ  
R
EQ  
Balance W  
Space D  
Space D  
Parameter  
Value  
Explanation  
Balance W  
Filter Type  
OFF, LPF, HPF  
Type of filter  
2-Band  
OFF: no filter is used  
LPF: cuts the frequency  
range above the Cutoff Freq  
HPF: cuts the frequency  
range below the Cutoff Freq  
Basic frequency of the filter  
Adjusts the delay time from  
when the direct sound begins  
until the flanger sound is  
heard.  
R in  
EQ  
Balance D  
Parameter  
Value  
Explanation  
Cutoff Freq  
Pre Delay  
200–8000 Hz  
0.0–100.0 ms  
Pre Delay  
0.0–100.0 ms  
Adjusts the delay time from  
the direct sound until the  
chorus sound is heard.  
Frequency of modulation  
Depth of modulation  
Spatial spread of the sound  
Gain of the low range  
Gain of the high range  
Volume balance between  
the direct sound (D) and the  
chorus sound (W)  
Rate #  
Depth  
0.05–10.00 Hz, note  
0–127  
Rate #  
Depth  
0.05–10.00 Hz, note  
0–127  
Frequency of modulation  
Depth of modulation  
Phase  
0–180 deg  
Low Gain  
High Gain  
Balance #  
-15– +15 dB  
-15– +15 dB  
D100:0W–D0:100W  
Phase  
Feedback #  
0–180 deg  
-98– +98 %  
Spatial spread of the sound  
Adjusts the proportion of the  
flanger sound that is fed back  
into the effect. Negative (-) set-  
tings will invert the phase.  
Adjusts the method that will be  
used to hear the sound that is  
output to the OUTPUT jacks.  
The optimal 3D effect will be  
achieved if you select SPEAK-  
ER when using speakers, or  
PHONES when using head-  
phones.  
Level  
0–127  
Output Level  
Output Mode  
SPEAKER, PHONES  
29: 3D CHORUS  
This applies a 3D effect to the chorus sound. The chorus sound will  
be positioned 90 degrees left and 90 degrees right.  
fig.MFX-29  
Low Gain  
High Gain  
Balance #  
-15– +15 dB  
-15– +15 dB  
D100:0W–D0:100W  
Gain of the low range  
Gain of the high range  
Volume balance between the  
direct sound (D) and the  
flanger sound (W)  
2-Band  
EQ  
L
L out  
R out  
3D Chorus  
2-Band  
EQ  
R
Level  
0–127  
Output Level  
139  
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Adding Effects  
Parameter  
High Pre Delay  
Value  
0.0–100.0 ms  
Explanation  
31: 3D STEP FLANGER  
Delay time from when the  
original sound is heard to  
when the high-range chorus  
sound is heard  
This applies a 3D effect to the step flanger sound. The flanger sound  
will be positioned 90 degrees left and 90 degrees right.  
fig.MFX-31  
High Rate #  
High Depth  
High Phase  
Balance #  
0.05–10.00 Hz, note  
0–127  
Rate at which the low-range  
chorus sound is modulated  
Modulation depth for the  
high-range chorus sound  
Spaciousness of the high-  
range chorus sound  
Volume balance of the origi-  
nal sound (D) and chorus  
sound (W)  
2-Band  
EQ  
L
L out  
R out  
3D Step Flanger  
0–180 deg  
2-Band  
EQ  
R
D100:0W–D0:100W  
Parameter  
Value  
Explanation  
Level  
0–127  
Output volume  
Filter Type  
OFF, LPF, HPF  
Type of filter  
OFF: no filter is used  
LPF: cuts the frequency  
range above the Cutoff Freq  
HPF: cuts the frequency  
range below the Cutoff Freq  
Basic frequency of the filter  
Adjusts the delay time from  
when the direct sound begins  
until the flanger sound is  
heard.  
33: 2BAND FLANGER  
A flanger that lets you apply an effect independently to the low-  
frequency and high-frequency ranges.  
fig.MFX-33  
Cutoff Freq  
Pre Delay  
200–8000 Hz  
0.0–100.0 ms  
L in  
L out  
High Band Flanger  
Split  
Split  
High Band Feedback  
Low Band Flanger  
Rate #  
Depth  
Phase  
Feedback #  
0.05–10.00 Hz, note  
0–127  
0–180 deg  
Frequency of modulation  
Depth of modulation  
Spatial spread of the sound  
Adjusts the proportion of the  
flanger sound that is fed back  
into the effect. Negative (-) set-  
tings will invert the phase.  
Rate (period) of pitch change  
Adjusts the method that will be  
used to hear the sound that is  
output to the OUTPUT jacks.  
The optimal 3D effect will be  
achieved if you select SPEAK-  
ER when using speakers, or  
PHONES when using head-  
phones.  
-98– +98 %  
Low Band Feedback  
High Band Feedback  
High Band Flanger  
Low Band Feedback  
Step Rate #  
Output Mode  
0.10–20.00 Hz, note  
SPEAKER, PHONES  
Low Band Flanger  
R in  
R out  
Parameter  
Value  
Explanation  
Low Gain  
High Gain  
Balance #  
-15– +15 dB  
-15– +15 dB  
D100:0W–D0:100W  
Gain of the low range  
Gain of the high range  
Volume balance between the  
direct sound (D) and the  
flanger sound (W)  
Split Freq  
200–8000 Hz  
Frequency at which the low  
and high ranges will be divid-  
ed  
Delay time from when the  
original sound is heard to  
when the low-range flanger  
sound is heard  
Low Pre Delay  
0.0–100.0 ms  
Level  
0–127  
Output Level  
Low Rate #  
Low Depth  
Low Phase  
0.05–10.00 Hz, note  
0–127  
Rate at which the low-range  
flanger sound is modulated  
Modulation depth for the low-  
range flanger sound  
Spaciousness of the low-range  
flanger sound  
32: 2BAND CHORUS  
A chorus effect that lets you apply an effect independently to the  
0–180 deg  
low-frequency and high-frequency ranges.  
fig.MFX-32  
Low  
-98– +98%  
Proportion of the low-range  
flanger sound that is to be re-  
turned to the input (negative  
values invert the phase)  
Delay time from when the  
original sound is heard to  
when the high-range flanger  
sound is heard  
Rate at which the high-range  
flanger sound is modulated  
Modulation depth for the  
high-range flanger sound  
Spaciousness of the high-  
range flanger sound  
L in  
L out  
Feedback #  
High Band Chorus  
Split  
Split  
High Pre Delay  
0.0–100.0 ms  
Low Band Chorus  
High Band Chorus  
High Rate #  
High Depth  
High Phase  
0.05–10.00 Hz, note  
0–127  
Low Band Chorus  
R in  
R out  
0–180 deg  
Parameter  
Value  
Explanation  
High  
-98– +98%  
Proportion of the high-range  
flanger sound that is to be re-  
turned to the input (negative  
values invert the phase)  
Volume balance of the origi-  
nal sound (D) and flanger  
sound (W)  
Split Freq  
200–8000 Hz  
Frequency at which the low  
and high ranges will be divid-  
ed  
Delay time from when the  
original sound is heard to  
when the low-range chorus  
sound is heard  
Rate at which the low-range  
chorus sound is modulated  
Modulation depth for the low-  
range chorus sound  
Spaciousness of the low-range  
chorus sound  
Feedback #  
Low Pre Delay  
0.0–100.0 ms  
Balance #  
Level  
D100:0W–D0:100W  
0–127  
Output volume  
Low Rate #  
Low Depth  
Low Phase  
0.05–10.00 Hz, note  
0–127  
0–180 deg  
140  
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Adding Effects  
34: 2BAND STEP FLANGER  
35: OVERDRIVE  
A step flanger that lets you apply an effect independently to the low-  
Creates a soft distortion similar to that produced by vacuum tube  
frequency and high-frequency ranges.  
amplifiers.  
fig.MFX-34  
fig.MFX-35  
L in  
L in  
L out  
Pan L  
L out  
High Band Step Flanger  
Over  
drive  
Amp  
Simulator  
2-Band  
EQ  
Pan R  
Split  
Split  
High Band Feedback  
R in  
R out  
Low Band Step Flanger  
Parameter  
Drive #  
Value  
0–127  
Explanation  
Degree of distortion  
Also changes the volume.  
Type of guitar amp  
SMALL: small amp  
Low Band Feedback  
High Band Feedback  
Amp Type  
SMALL,  
High Band Step Flanger  
Low Band Feedback  
BUILT-IN,  
2-STACK,  
3-STACK  
BUILT-IN: single-unit type amp  
2-STACK: large double stack amp  
3-STACK: large triple stack amp  
Gain of the low range  
Low Band Step Flanger  
Low Gain  
High Gain  
Pan #  
-15– +15 dB  
-15– +15 dB  
L64–63R  
0–127  
R in  
R out  
Gain of the high range  
Stereo location of the output sound  
Output Level  
Level  
Parameter  
Value  
Explanation  
Split Freq  
200–8000 Hz  
Frequency at which the low  
and high ranges will be divid-  
ed  
36: DISTORTION  
Low Pre Delay  
0.0–100.0 ms  
Delay time from when the  
original sound is heard to  
when the low-range flanger  
sound is heard  
Produces a more intense distortion than Overdrive. The parameters  
are the same as for “35: OVERDRIVE.”  
fig.MFX-36  
Low Rate #  
Low Depth  
Low Phase  
0.05–10.00 Hz, note  
0–127  
Rate at which the low-range  
flanger sound is modulated  
Modulation depth for the low-  
range flanger sound  
Spaciousness of the low-range  
flanger sound  
L in  
L out  
Pan L  
Amp  
Simulator  
2-Band  
EQ  
Distortion  
Pan R  
0–180 deg  
R in  
R out  
Low  
-98– +98%  
Proportion of the low-range  
flanger sound that is to be re-  
turned to the input (negative  
values invert the phase)  
Rate at which the steps will  
cycle for the low-range  
flanger sound  
Delay time from when the  
original sound is heard to  
when the high-range flanger  
sound is heard  
Feedback #  
37: VS OVERDRIVE  
This is an overdrive that provides heavy distortion.  
fig.MFX-37  
Low Step  
Rate #  
0.10–20.00 Hz, note  
0.0–100.0 ms  
L in  
L out  
Pan L  
Amp  
Simulator  
2-Band  
EQ  
High Pre Delay  
Overdrive  
Pan R  
R in  
R out  
High Rate #  
High Depth  
High Phase  
0.05–10.00 Hz, note  
0–127  
Rate at which the high-range  
flanger sound is modulated  
Modulation depth for the  
high-range flanger sound  
Spaciousness of the high-  
range flanger sound  
Proportion of the high-range  
flanger sound that is to be re-  
turned to the input (negative  
values invert the phase)  
Rate at which the steps will  
cycle for the high-range  
flanger sound  
Parameter  
Drive #  
Value  
0–127  
Explanation  
Degree of distortion  
Also changes the volume.  
0–180 deg  
Tone #  
Amp Sw  
Amp Type  
0–127  
OFF, ON  
SMALL,  
BUILT-IN,  
2-STACK,  
3-STACK  
Sound quality of the Overdrive effect  
Turns the Amp Simulator on/off.  
Type of guitar amp  
High  
Feedback #  
-98– +98%  
SMALL: small amp  
BUILT-IN: single-unit type amp  
2-STACK: large double stack amp  
3-STACK: large triple stack amp  
Gain of the low range  
High Step  
Rate #  
0.10–20.00 Hz, note  
D100:0W–D0:100W  
0–127  
Low Gain  
High Gain  
Pan #  
-15– +15 dB  
-15– +15 dB  
L64–63R  
0–127  
Gain of the high range  
Stereo location of the output sound  
Output Level  
Balance #  
Level  
Volume balance of the origi-  
nal sound (D) and flanger  
sound (W)  
Level  
Output volume  
38: VS DISTORTION  
This is a distortion effect that provides heavy distortion. The  
parameters are the same as for “37: VS OVERDRIVE.”  
fig.MFX-38  
L in  
L out  
Pan L  
Amp  
Simulator  
2-Band  
EQ  
Distortion  
Pan R  
R in  
R out  
141  
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Adding Effects  
39: GUITAR AMP SIMULATOR  
40: COMPRESSOR  
This is an effect that simulates the sound of a guitar amplifier.  
Flattens out high levels and boosts low levels, smoothing out  
fig.MFX-39  
fluctuations in volume.  
L in  
L out  
fig.MFX-40  
Pan L  
L in  
L out  
R out  
Compressor  
Compressor  
2-Band EQ  
Pre Amp  
Speaker  
Pan R  
R in  
R out  
R in  
2-Band EQ  
Parameter  
Pre Amp Sw  
Pre Amp  
Type  
Value  
Explanation  
OFF, ON  
Turns the amp switch on/off.  
Type of guitar amp  
JC-120, CLEAN TWIN,  
MATCH DRIVE,  
BG LEAD, MS1959I,  
MS1959II, MS1959I+II,  
SLDN LEAD,  
METAL5150,  
METAL LEAD, OD-1,  
OD-2 TURBO,  
Parameter  
Attack #  
Value  
0–127  
Explanation  
Sets the speed at which compression  
starts  
Adjusts the volume at which compres-  
sion begins  
Adjusts the output gain.  
Gain of the low frequency range  
Gain of the high frequency range  
Output level  
Threshold #  
0–127  
Post Gain  
Low Gain  
High Gain  
Level #  
0– +18 dB  
-15– +15 dB  
-15– +15 dB  
0–127  
DISTORTION, FUZZ  
0–127  
Pre Amp  
Volume #  
Pre Amp  
Master #  
Pre Amp  
Gain  
Volume and amount of distor-  
tion of the amp  
Volume of the entire pre-amp  
0–127  
41: LIMITER  
LOW, MIDDLE, HIGH  
0–127  
Amount of pre-amp distortion  
Compresses signals that exceed a specified volume level, preventing  
Pre Amp  
Bass  
Tone of the bass/mid/treble  
frequency range  
distortion from occurring.  
fig.MFX-41  
Pre Amp  
Middle  
Pre Amp  
Treble  
Pre Amp  
Presence  
*
Middle cannot be set if  
“Match Drive” is selected as  
the Pre Amp Type.  
L in  
L out  
R out  
Limiter  
Limiter  
2-Band EQ  
0–127  
(MATCH DRIVE:  
-127 - 0)  
Tone for the ultra-high fre-  
quency range  
R in  
2-Band EQ  
Pre Amp  
Bright  
OFF, ON  
Turning this “On” produces a  
sharper and brighter sound.  
Parameter  
Release #  
Value  
0–127  
Explanation  
Adjusts the time after the signal volume  
falls below the Threshold Level until  
compression is no longer applied.  
Adjusts the volume at which compres-  
sion begins  
*
This parameter applies to  
the “JC-120,” “Clean Twin,”  
and “BG Lead” Pre Amp  
Types.  
Threshold #  
Ratio  
0–127  
Speaker Sw  
OFF, ON  
Determines whether the signal  
passes through the speaker  
(ON), or not (OFF).  
1.5:1, 2:1, 4:1,  
100:1  
0– +18 dB  
-15– +15 dB  
-15– +15 dB  
0–127  
Compression ratio  
Post Gain  
Low Gain  
High Gain  
Level #  
Adjusts the output gain.  
Gain of the low frequency range  
Gain of the high frequency range  
Output level  
Speaker  
Type  
Mic Setting  
(See the table below.)  
1, 2, 3  
Type of speaker  
Adjusts the location of the mic  
that’s capturing the sound of  
the speaker.  
This can be adjusted in three  
steps, from 1 to 3, with the  
mic becoming more distant  
as the value increases.  
Volume of the microphone  
Volume of the direct sound  
Stereo location of the output  
Output level  
42: GATE  
Cuts the reverb’s delay according to the volume of the sound sent  
into the effect. Use this when you want to create an artificial-  
Mic Level  
Direct Level  
Pan #  
0–127  
0–127  
L64–63R  
0–127  
sounding decrease in the reverb’s decay.  
fig.MFX-42  
Level #  
L in  
L out  
R out  
Gate  
Gate  
Specifications for each Speaker Type  
The speaker column indicates the diameter of each speaker unit (in  
inches) and the number of units.  
R in  
Type  
Cabinet  
Speaker  
10  
Microphone  
dynamic  
SMALL 1  
SMALL 2  
MIDDLE  
small open-back enclosure  
small open-back enclosure  
open back enclosure  
open back enclosure  
open back enclosure  
open back enclosure  
open back enclosure  
open back enclosure  
open back enclosure  
sealed enclosure  
Parameter  
Threshold #  
Value  
Explanation  
10  
dynamic  
0–127  
Volume level at which the gate begins to  
close  
12 x 1  
12 x 2  
12 x 2  
12 x 2  
12 x 2  
12 x 2  
12 x 2  
12 x 2  
12 x 2  
12 x 4  
12 x 4  
12 x 4  
dynamic  
dynamic  
dynamic  
JC-120  
Mode  
GATE,  
DUCK  
Type of gate  
BUILT-IN 1  
BUILT-IN 2  
BUILT-IN 3  
BUILT-IN 4  
BUILT-IN 5  
BG STACK 1  
BG STACK 2  
MS STACK 1  
MS STACK 2  
METAL  
GATE: The gate will close when the  
volume of the original sound decreas-  
es, cutting the original sound.  
DUCK (Ducking): The gate will close  
when the volume of the original  
sound increases, cutting the original  
sound.  
condenser  
condenser  
condenser  
condenser  
condenser  
condenser  
condenser  
condenser  
condenser  
large sealed enclosure  
large sealed enclosure  
large sealed enclosure  
large double stack  
Attack  
Hold  
0–127  
0–127  
Adjusts the time it takes for the gate to  
fully open after being triggered.  
Adjusts the time it takes for the gate to  
start closing after the source sound falls  
beneath the Threshold.  
STACK  
2-STACK  
3-STACK  
large double stack  
large triple stack  
12 x 4  
12 x 4  
condenser  
condenser  
142  
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Adding Effects  
Parameter  
Value  
Explanation  
Release  
0–127  
Adjusts the time it takes the gate to fully  
close after the hold time.  
Volume balance between the direct  
sound (D) and the effect sound (W)  
Output level  
Parameter  
Delay Time  
Value  
0–2600 ms, note  
Explanation  
Delay time from when the  
original sound is heard to  
when the delay sound is  
heard  
Balance #  
Level  
D100:0W–  
D0:100W  
0–127  
Phase  
NORMAL, INVERSE  
-98– +98%  
Phase of the delay (NORMAL:  
non-inverted, INVERT: in-  
verted)  
Proportion of the delay sound  
that is to be returned to the in-  
put (negative values invert  
the phase)  
43: DELAY  
Feedback #  
This is a stereo delay.  
When Feedback Mode is NORMAL:  
fig.MFX-43a  
HF Damp  
200–8000 Hz,  
BYPASS  
Frequency at which the high-  
frequency content of the de-  
layed sound will be cut (BY-  
PASS: no cut)  
Panning of the delay sound  
Amount of boost/cut for the  
high-frequency range  
Amount of boost/cut for the  
high-frequency range  
Volume balance of the origi-  
nal sound (D) and delay  
sound (W)  
Balance D  
2-Band  
EQ  
Balance W  
L in  
L out  
Delay  
Pan #  
Low Gain  
L64–63R  
-15– +15 dB  
Feedback  
Feedback  
High Gain  
Balance #  
-15– +15 dB  
Balance W  
Delay  
D100:0W–D0:100W  
2-Band  
EQ  
R in  
R out  
L out  
Balance D  
Level  
0–127  
Output volume  
When Feedback Mode is CROSS:  
fig.MFX-43b  
45: SERIAL DELAY  
Balance D  
2-Band  
EQ  
Balance W  
L in  
This delay connects two delay units in series. Feedback can be  
applied independently to each delay unit, allowing you to produce  
Delay  
complex delay sounds.  
fig.MFX-45  
Feedback  
Feedback  
L in  
L out  
Pan L  
Balance W  
Delay  
2-Band  
EQ  
Delay 1  
Delay 2  
R in  
R out  
Balance D  
Pan R  
Feedback 1  
Feedback 2  
R in  
Parameter  
Delay Left  
Delay Right  
Phase Left  
Phase Right  
Feedback  
Mode  
Value  
0–1300 ms,  
note  
NORMAL,  
INVERSE  
NORMAL,  
CROSS  
Explanation  
Adjusts the time until the delay sound is  
heard.  
R out  
Parameter  
Delay1 Time  
Value  
0–1300 ms, note  
Explanation  
Phase of the delay sound  
Delay time from when sound  
is input to delay 1 until the de-  
lay sound is heard  
Proportion of the delay sound  
that is to be returned to the in-  
put of delay 1 (negative values  
invert the phase)  
Frequency at which the high-  
frequency content of the de-  
layed sound of delay 1 will be  
cut (BYPASS: no cut)  
Delay time from when sound  
is input to delay 2 until the de-  
lay sound is heard  
Selects the way in which delay sound is  
fed back into the effect. (See the figures  
above.)  
Adjusts the amount of the delay sound  
that’s fed back into the effect. Negative  
(-) settings invert the phase.  
Adjusts the frequency above which sound  
fed back to the effect is filtered out. If you  
don’t want to filter out any high frequen-  
cies, set this parameter to BYPASS.  
Gain of the low frequency range  
Gain of the high frequency range  
Volume balance between the direct  
sound (D) and the delay sound (W)  
Output level  
Delay1  
Feedback #  
-98– +98%  
Feedback #  
HF Damp  
-98– +98 %  
Delay1 HF  
Damp  
200–8000 Hz,  
BYPASS  
200–8000Hz,  
BYPASS  
Delay2 Time  
0–1300 ms, note  
-98– +98%  
Low Gain  
High Gain  
Balance #  
-15– +15 dB  
-15– +15 dB  
D100:0W–  
D0:100W  
0–127  
Delay2  
Feedback #  
Proportion of the delay sound  
that is to be returned to the in-  
put of delay 2 (negative values  
invert the phase)  
Level  
Delay2 HF  
Damp  
200–8000 Hz,  
BYPASS  
Frequency at which the high-  
frequency content of the de-  
layed sound of delay 2 will be  
cut (BYPASS: no cut)  
44: LONG DELAY  
A delay that provides a long delay time.  
fig.MFX-44  
Pan #  
Low Gain  
L64–63R  
-15– +15 dB  
Panning of the delay sound  
Amount of boost/cut for the  
low-frequency range  
2-Band  
EQ  
Pan L  
L in  
L out  
R out  
High Gain  
Balance #  
-15– +15 dB  
Amount of boost/cut for the  
high-frequency range  
Volume balance of the origi-  
nal sound (D) and delay  
sound (W)  
Long Delay  
D100:0W–D0:100W  
Pan R  
Feedback  
R in  
2-Band  
EQ  
Level  
0–127  
Output volume  
143  
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Adding Effects  
46: MODULATION DELAY  
47: 3TAP PAN DELAY  
Adds modulation to the delayed sound.  
Produces three delay sounds; center, left and right.  
fig.MFX-47  
When Feedback Mode is NORMAL:  
Balance D  
fig.MFX-46a  
2-Band  
EQ  
Balance W  
L in  
L out  
Balance D  
2-Band  
EQ  
L in  
L out  
Left Tap  
Balance W  
Delay  
Modulation  
Triple Tap Delay  
Feedback  
Center Tap  
Feedback  
Feedback  
Balance W  
Right Tap  
2-Band  
EQ  
R in  
R out  
Balance W  
Delay  
Modulation  
Balance D  
Balance D  
2-Band  
EQ  
R in  
R out  
L out  
Parameter  
Delay Left/  
Right/Center  
Center  
Value  
0–2600 ms,  
note  
Explanation  
When Feedback Mode is CROSS:  
Adjusts the time until the delay sound  
is heard.  
fig.MFX-46b  
-98– +98 %  
Adjusts the amount of the delay sound  
that’s fed back into the effect. Negative  
(-) settings invert the phase.  
Adjusts the frequency above which  
sound fed back to the effect is filtered  
out. If you do not want to filter out any  
high frequencies, set this parameter to  
BYPASS.  
Balance D  
2-Band  
EQ  
Feedback #  
L in  
HF Damp  
200–8000 Hz,  
BYPASS  
Delay  
Modulation  
Balance W  
Feedback  
Feedback  
Left/Right/  
Center Level  
Low Gain  
High Gain  
Balance #  
0–127  
Volume of each delay  
Delay  
Modulation  
Balance D  
Balance W  
-15– +15 dB  
-15– +15 dB  
D100:0W–  
D0:100W  
0–127  
Gain of the low frequency range  
Gain of the high frequency range  
Volume balance between the direct  
sound (D) and the delay sound (W)  
Output level  
2-Band  
EQ  
R in  
R out  
Level  
Parameter  
Delay Left  
Delay Right  
Feedback  
Mode  
Value  
0–1300 ms,  
note  
NORMAL,  
CROSS  
Explanation  
Adjusts the time until the delay sound  
is heard.  
Selects the way in which delay sound is  
fed back into the effect (See the figures  
above.)  
48: 4TAP PAN DELAY  
This effect has four delays.  
fig.MFX-48a  
Feedback #  
HF Damp  
-98– +98 %  
Adjusts the amount of the delay sound  
that’s fed back into the effect. Negative  
(-) settings invert the phase.  
Adjusts the frequency above which  
sound fed back to the effect is filtered  
out. If you don’t want to filter out any  
high frequencies, set this parameter to  
BYPASS.  
Balance D  
L in  
L out  
Delay 1  
Feedback  
200–8000 Hz,  
BYPASS  
Balance W  
Delay 2  
Quadruple Tap Delay  
Delay 3  
Rate #  
0.05–10.00 Hz,  
note  
0–127  
0-180 deg  
-15– +15 dB  
-15– +15 dB  
D100:0W–  
D0:100W  
0–127  
Frequency of modulation  
Balance W  
R out  
Delay 4  
Depth  
Phase  
Low Gain  
High Gain  
Balance #  
Depth of modulation  
R in  
Spatial spread of the sound  
Gain of the low frequency range  
Gain of the high frequency range  
Volume balance between the direct  
sound (D) and the delay sound (W)  
Output level  
Balance D  
fig.MFX-48b  
Stereo location of each delay  
2
3
4
1
Level  
R
L
Parameter  
Delay 1–4  
Time  
Value  
0–2600 ms,  
note  
Explanation  
Adjusts the time until the delay sound  
is heard.  
Delay 1  
-98– +98 %  
Adjusts the amount of the delay sound  
that’s fed back into the effect. Negative  
(-) settings invert the phase.  
Adjusts the frequency above which  
sound fed back to the effect is filtered  
out. If you do not want to filter out any  
high frequencies, set this parameter to  
BYPASS.  
Feedback #  
HF Damp  
200–8000 Hz,  
BYPASS  
Delay 1–4  
Level  
0–127  
Volume of each delay  
Low Gain  
High Gain  
Balance #  
-15– +15 dB  
-15– +15 dB  
D100:0W–  
D0:100W  
0–127  
Gain of the low frequency range  
Gain of the high frequency range  
Volume balance between the direct  
sound (D) and the delay sound (W)  
Output level  
Level  
144  
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Adding Effects  
Parameter  
Delay 3 Feed-  
back #  
Value  
-98– +98%  
Explanation  
49: MULTI TAP DELAY  
Proportion of the delay sound  
that is to be returned to the in-  
put of the tap delay (negative  
values invert the phase)  
Frequency at which the low-  
frequency content of the tap  
delay sound will be cut (BY-  
PASS: no cut)  
Panning of the tap delay  
sounds  
Volume of the tap delay  
sounds  
Amount of boost/cut for the  
low-frequency range  
Amount of boost/cut for the  
high-frequency range  
Volume balance of the origi-  
nal sound (D) and delay  
sound (W)  
This effect provides four delays. Each of the Delay Time parameters  
can be set to a note length based on the selected tempo. You can also  
set the panning and level of each delay sound.  
Delay HF  
Damp  
200–8000 Hz, BY-  
PASS  
fig.MFX-49  
Balance D  
2-Band  
L in  
L out  
EQ  
Delay 1 Pan’,  
‘Delay 2 Pan  
Delay 1 Level’,  
‘Delay 2 Level  
Low Gain  
L64–63R  
Feed  
back  
Delay 1  
Delay 3  
Balance W  
0–127  
Multi Tap Delay  
Delay 4  
-15– +15 dB  
-15– +15 dB  
D100:0W–D0:100W  
Balance W  
High Gain  
Balance #  
Delay 2  
2-Band  
EQ  
R in  
R out  
Balance D  
Level  
0–127  
Output volume  
Parameter  
Delay 1–4  
Time  
Delay 1  
Feedback #  
Value  
0–2600 ms,  
note  
Explanation  
Adjusts the time until Delays 1–4 are  
heard.  
Adjusts the amount of the delay sound  
that’s fed back into the effect. Negative  
(-) settings invert the phase.  
51: SHUFFLE DELAY  
-98– +98 %  
Adds a shuffle to the delay sound, giving the sound a bouncy delay  
effect with a swing feel.  
fig.MFX-51  
HF Damp  
200–8000 Hz,  
BYPASS  
Adjusts the frequency above which  
sound fed back to the effect is filtered  
out. If you don’t want to filter out any  
the high frequencies, set this parameter  
to BYPASS.  
2-Band  
EQ  
L out  
L in  
Feedback  
Delay  
Delay A  
Delay B  
A
B
Delay 1–4  
Pan  
Delay 1–4  
Level  
Low Gain  
High Gain  
Balance #  
L64–63R  
0–127  
Stereo location of Delays 1–4  
Output level of Delays 1–4  
2-Band  
EQ  
R in  
R out  
-15– +15 dB  
-15– +15 dB  
D100:0W–  
D0:100W  
0–127  
Gain of the low frequency range  
Gain of the high frequency range  
Volume balance between the direct  
sound (D) and the effect sound (W)  
Output level  
Parameter  
Delay Time #  
Value  
0–2600 ms,  
note  
Explanation  
Adjusts the time until the delay sound is  
heard.  
Adjusts the ratio (as a percentage) of the  
time that elapses before Delay B sounds  
relative to the time that elapses before the  
Delay A sounds.  
When set to 100%, the delay times are  
the same.  
Adjusts the time over which the Delay  
Time changes from the current setting to  
its specified new setting.  
Adjusts the amount of the delay that’s  
fed back into the effect. Negative (-) set-  
tings invert the phase.  
Adjusts the frequency above which  
sound fed back to the effect is filtered  
out. If you don’t want to filter out any  
high frequencies, set this parameter to  
BYPASS.  
Stereo location of Delay A/B  
Volume of delay A/B  
Gain of the low frequency range  
Gain of the high frequency range  
Volume balance between the direct  
sound (D) and the effect sound (W)  
Output level  
Level  
Shuffle  
Rate #  
0–100 %  
50: REVERSE DELAY  
This is a reverse delay that adds a reversed and delayed sound to the  
input sound. A tap delay is connected immediately after the reverse  
Acceleration  
Feedback #  
HF Damp  
0–15  
delay.  
fig.MFX-50  
-98– +98 %  
2-Band  
EQ  
L out  
R out  
L in  
Feedback  
Rev  
D1  
200–8000Hz,  
BYPASS  
Rev. Delay  
Delay  
D2  
D3  
2-Band  
EQ  
R in  
Pan A/B  
L64–63R  
0–127  
-15– +15 dB  
-15– +15 dB  
D100:0W–  
D0:100W  
0–127  
Level A/B  
Low Gain  
High Gain  
Balance #  
Parameter  
Threshold  
Value  
0–127  
Explanation  
Volume at which the reverse  
delay will begin to be applied  
Delay time from when sound  
is input into the reverse delay  
until the delay sound is heard  
Proportion of the delay sound  
that is to be returned to the in-  
put of the reverse delay (nega-  
tive values invert the phase)  
Frequency at which the high-  
frequency content of the re-  
verse-delayed sound will be  
cut (BYPASS: no cut)  
Rev Delay  
Time  
0–1300 ms, note  
-98– +98%  
Level  
Rev Delay  
Feedback #  
Rev Delay HF  
Damp  
200–8000 Hz,  
BYPASS  
Rev Delay Pan  
L64–63R  
Panning of the reverse delay  
sound  
Rev Delay  
Level  
0–127  
Volume of the reverse delay  
sound  
Delay 1 – 3  
Time  
0–1300 ms, note  
Delay time from when sound  
is input into the tap delay un-  
til the delay sound is heard  
145  
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Adding Effects  
Parameter  
HF Damp  
Value  
200–8000 Hz,  
BYPASS  
Explanation  
52: 3D DELAY  
Adjusts the frequency above  
which sound fed back to the ef-  
fect is filtered out. If you do not  
want to filter out any high fre-  
quencies, set this parameter to  
BYPASS.  
Gain of the low frequency range  
Gain of the high frequency range  
Volume balance between the di-  
rect sound (D) and the delay  
sound (W)  
This applies a 3D effect to the delay sound. The delay sound will be  
positioned 90 degrees left and 90 degrees right.  
fig.MFX-52  
2-Band  
EQ  
L out  
L
Level  
Low Gain  
High Gain  
Balance #  
-15– +15 dB  
-15– +15 dB  
D100:0W–  
D0:100W  
3D Delay L  
3D Delay C  
Feedback  
3D Delay R  
Level  
0–127  
Output level  
2-Band  
EQ  
R
R out  
54: LONG TIME CTRL DELAY  
A delay in which the delay time can be varied smoothly, and  
allowing an extended delay to be produced.  
Parameter  
Value  
Explanation  
fig.MFX-54  
Delay Left  
Delay Right  
Delay Center  
Center  
0–2600 ms, note  
Adjusts the delay time from  
the direct sound until the de-  
lay sound is heard.  
2-Band  
EQ  
Balance W  
L in  
L out  
Balance D  
-98– +98 %  
Adjusts the proportion of the  
delay sound that is fed back  
into the effect. Negative (-)  
settings will invert the phase.  
Adjusts the frequency above  
which sound fed back to the  
effect will be cut. If you do not  
want to cut the high frequen-  
cies, set this parameter to BY-  
PASS.  
Feedback #  
Time Control Delay  
Balance W  
Feedback  
HF Damp  
200–8000 Hz, BYPASS  
2-Band  
EQ  
R in  
R out  
Balance D  
Parameter  
Delay Time #  
Value  
0–2600 ms,  
note  
Explanation  
Adjusts the time until the delay is heard.  
Left Level  
0–127  
Output level of the delay  
sound  
Right Level  
Center Level  
Output Mode  
Acceleration  
0–15  
Adjusts the time over which the Delay  
Time changes from the current setting to  
a specified new setting.  
The rate of change for the Delay Time  
directly affects the rate of pitch  
change.  
Adjusts the amount of the delay that’s  
fed back into the effect. Negative (-) set-  
tings invert the phase.  
Adjusts the frequency above which  
sound fed back to the effect is filtered  
out. If you do not want to filter out any  
high frequencies, set this parameter to  
BYPASS.  
SPEAKER, PHONES  
Adjusts the method that will  
be used to hear the sound that  
is output to the OUTPUT  
jacks. The optimal 3D effect  
will be achieved if you select  
SPEAKER when using speak-  
ers, or PHONES when using  
headphones.  
Feedback #  
HF Damp  
-98– +98 %  
200–8000Hz,  
BYPASS  
Low Gain  
High Gain  
Balance #  
-15– +15 dB  
-15– +15 dB  
D100:0W–D0:100W  
Gain of the low range  
Gain of the high range  
Volume balance between the  
direct sound (D) and the effect  
sound (W)  
Pan #  
L64–63R  
Stereo location of the delay  
Level  
0–127  
Output Level  
Low Gain  
High Gain  
Balance #  
-15– +15 dB  
-15– +15 dB  
D100:0W–  
D0:100W  
0–127  
Gain of the low frequency range  
Gain of the high frequency range  
Volume balance between the direct  
sound (D) and the delay sound (W)  
Output level  
53: TIME CTRL DELAY  
Level  
A stereo delay in which the delay time can be varied smoothly.  
fig.MFX-53  
L in  
2-Band EQ  
L out  
55: TAPE ECHO  
A virtual tape echo that produces a realistic tape delay sound. This  
Pan L  
Time Ctrl Delay  
simulates the tape echo section of a Roland RE-201 Space Echo.  
Feedback  
Feedback  
fig.MFX-55  
L in  
L out  
Direct Level  
Echo Level  
Pan R  
Time Ctrl Delay  
Tape Echo  
R in  
2-Band EQ  
R out  
Echo Level  
R out  
R in  
Direct Level  
Parameter  
Value  
Explanation  
Delay Time #  
0–1300 ms, note  
Adjusts the time until the delay  
is heard.  
Parameter  
Mode  
Value  
Explanation  
Acceleration  
0–15  
Adjusts the time over which the  
Delay Time changes from the  
current setting to a specified new  
setting.  
The rate of change for the Delay  
Time directly affects the rate of  
pitch change.  
Adjusts the amount of the delay  
that’s fed back into the effect.  
Negative (-) settings invert the  
phase.  
S, M, L,  
S+M, S+L,  
M+L,  
S+M+L  
0–127  
Combination of playback heads to use  
Select from three different heads with  
different delay times.  
S: short M: middle L: long  
Tape speed  
Increasing this value will shorten the  
spacing of the delayed sounds.  
Amount of delay repeats  
Boost/cut for the lower range of the echo  
sound  
Repeat Rate #  
Feedback #  
-98– +98 %  
Intensity #  
Bass  
0–127  
-15– +15 dB  
146  
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Adding Effects  
Parameter  
Treble  
Value  
-15– +15 dB  
Explanation  
Boost/cut for the upper range of the echo  
sound  
57: LOFI COMPRESS  
This is an effect that intentionally degrades the sound quality for  
Head S Pan  
Head M Pan  
Head L Pan  
Tape Distor-  
tion  
L64–63R  
0–5  
Independent panning for the short, mid-  
dle, and long playback heads  
creative purposes.  
fig.MFX-57  
2-Band  
EQ  
L in  
L out  
R out  
Compressor  
Compressor  
Lo-Fi  
Amount of tape-dependent distortion to  
be added  
This simulates the slight tonal changes  
that can be detected by signal-analysis  
equipment. Increasing this value will  
increase the distortion.  
2-Band  
EQ  
R in  
Lo-Fi  
Wow/Flutter  
Rate  
0–127  
0–127  
Speed of wow/flutter (complex variation  
in pitch caused by tape wear and rota-  
tional irregularity)  
Parameter  
Pre Filter  
Type  
Value  
1–6  
Explanation  
Selects the type of filter applied to the  
sound before it passes through the Lo-Fi  
effect.  
Degrades the sound quality. The sound  
quality grows poorer as this value is in-  
creased.  
Wow/Flutter  
Depth  
Echo Level #  
Direct Level #  
Level  
Depth of wow/flutter  
0–127  
0–127  
0–127  
Volume of the echo sound  
Volume of the original sound  
Output level  
LoFi Type  
1–9  
Post Filter  
Type  
OFF, LPF,  
HPF  
Type of filter  
OFF: no filter is used  
56: LOFI NOISE  
LPF: cuts the frequency range above  
the Cutoff  
HPF: cuts the frequency range below  
the Cutoff  
In addition to a Lo-Fi effect, this adds various types of noise such as  
white noise and disc noise.  
fig.MFX-56  
Post Filter  
Cutoff  
Low Gain  
High Gain  
Balance #  
200–8000 Hz  
Basic frequency of the Post Filter  
2-Band  
EQ  
L in  
L out  
-15– +15 dB  
-15– +15 dB  
D100:0W–  
D0:100W  
0–127  
Gain of the low range  
Gain of the high range  
Volume balance between the direct  
sound (D) and the effect sound (W)  
Output level  
Lo-Fi  
Noise Gen.  
Lo-Fi  
Level #  
58: LOFI RADIO  
2-Band  
EQ  
R in  
R out  
In addition to a Lo-Fi effect, this effect also generates radio noise.  
fig.MFX-58  
2-Band  
EQ  
L in  
L out  
Parameter  
LoFi Type  
Value  
1–9  
Explanation  
Degrades the sound quality. The sound  
quality grows poorer as this value is in-  
creased.  
Type of filter  
OFF: no filter is used  
LPF: cuts the frequency range above  
the Cutoff  
HPF: cuts the frequency range below  
the Cutoff  
Lo-Fi  
Lo-Fi  
Post Filter  
Type  
OFF, LPF,  
HPF  
Radio  
2-Band  
EQ  
R in  
R out  
Post Filter  
Cutoff  
200–8000 Hz  
Center frequency of the filter  
W/P Noise  
Type  
W/P Noise  
LPF  
WHITE,  
PINK  
200–8000Hz,  
BYPASS  
Switch between white noise and pink  
noise.  
Center frequency of the low pass filter  
applied to the white/pink noise (BY-  
PASS: no cut)  
Parameter  
LoFi Type  
Value  
1–9  
Explanation  
Degrades the sound quality. The sound  
quality grows poorer as this value is in-  
creased.  
Type of filter  
OFF: no filter is used  
LPF: cuts the frequency range above  
the Cutoff  
HPF: cuts the frequency range below  
the Cutoff  
Post Filter  
Type  
OFF, LPF,  
HPF  
W/P Noise  
Level #  
Disc Noise  
Type  
0–127  
Volume of the white/pink noise  
LP, EP, SP,  
RND  
Type of record noise  
The frequency at which the noise is  
heard depends on the selected type.  
Adjusts the cutoff frequency of the low  
pass filter applied to the record noise. If  
you don’t want to filter out any high fre-  
quencies, set this parameter to BYPASS.  
Volume of the record noise  
Disc Noise  
LPF  
200–8000Hz,  
BYPASS  
Post Filter  
Cutoff  
Radio  
Detune #  
200–8000 Hz  
0–127  
Basic frequency of the Post Filter  
Simulates the tuning noise of a radio. As  
this value is raised, the tuning drifts fur-  
ther.  
Disc Noise  
Level #  
Hum Noise  
Type  
Hum Noise  
LPF  
0–127  
Radio Noise  
Level #  
Low Gain  
High Gain  
Balance #  
0–127  
Volume of the radio noise  
50 Hz, 60 Hz  
Frequency of the hum noise  
-15– +15 dB  
-15– +15 dB  
D100:0W–  
D0:100W  
0–127  
Gain of the low range  
Gain of the high range  
Volume balance between the direct  
sound (D) and the effect sound (W)  
Output level  
200–8000Hz,  
BYPASS  
Center frequency of the low pass filter  
applied to the hum noise (BYPASS: no  
cut)  
Hum Noise  
Level #  
0–127  
Volume of the hum noise  
Level  
Low Gain  
High Gain  
Balance #  
-15– +15 dB  
-15– +15 dB  
D100:0W–  
D0:100W  
0–127  
Gain of the low range  
Gain of the high range  
Volume balance between the direct  
sound (D) and the effect sound (W)  
Output level  
Level  
147  
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Adding Effects  
59: TELEPHONE  
61: PITCH SHIFTER  
fig.MFX-59  
(Feedback Pitch Shifter)  
L in  
L out  
R out  
Telephone  
A stereo pitch shifter.  
fig.MFX-61  
R in  
Telephone  
L in  
2-Band EQ  
2-Band EQ  
L out  
R out  
Pitch Shifter  
Parameter  
Voice  
Quality #  
Treble  
Value  
0–15  
Explanation  
Audio quality of the telephone voice  
Pitch Shifter  
R in  
-15– +15 dB  
D100:0–  
D0:100W  
0–127  
Bandwidth of the telephone voice  
Volume balance between the direct  
sound (D) and the effect sound (W)  
Output level  
Balance #  
Level  
Parameter  
Value  
Explanation  
Coarse #1  
-24– +12 semi  
Adjusts the pitch of the pitch  
shifted sound in semitone steps.  
Adjusts the pitch of the pitch  
shifted sound in 2-cent steps.  
Adjusts the delay time from the  
direct sound until the pitch shift-  
ed sound is heard.  
60: PHONOGRAPH  
Fine #1  
-100– +100 cent  
0–1300 ms, note  
Simulates a sound recorded on an analog record and played back on  
a record player. This effect also simulates the various types of noise  
that are typical of a record, and even the rotational irregularities of  
Delay Time  
Feedback #  
-98– +98 %  
Adjusts the proportion of the  
pitch shifted sound that is fed  
back into the effect. Negative (-)  
settings will invert the phase.  
Gain of the low range  
an old turntable.  
fig.MFX-60  
Balance D  
L in  
Low Gain  
High Gain  
Balance #  
-15– +15 dB  
-15– +15 dB  
D100:0W–  
D0:100W  
L out  
R out  
Gain of the high range  
Balance W  
Balance W  
Volume balance between the di-  
rect sound (D) and the pitch  
shifted sound (W)  
Phonograph  
Phonograph  
Level  
0–127  
Output Level  
R in  
Balance D  
62: 2VOICE PITCH SHIFTER  
Parameter  
Signal  
Distortion  
Frequency  
Range  
Value  
0–127  
Explanation  
Depth of distortion  
Shifts the pitch of the original sound. This 2-voice pitch shifter has  
two pitch shifters, and can add two pitch shifted sounds to the  
original sound.  
0–127  
Frequency response of the playback sys-  
tem  
fig.MFX-62  
Decreasing this value will produce the  
impression of an old system with a  
poor frequency response.  
Rotational speed of the turntable  
This will affect the frequency of the  
scratch noise.  
Amount of noise due to scratches on the  
record  
Volume of noise due to dust on the  
record  
Balance D  
L in  
L out  
Level 1  
Disc Type  
LP, EP, SP  
Pan 1 L  
Pan 1 R  
Balance W  
2Voice Pitch Shifter  
Level 1  
Scratch  
0–127  
0–127  
0–127  
0–127  
0–127  
0–127  
0–127  
0–127  
Pan 2 L  
Noise Level  
Dust Noise  
Level  
Balance W  
R out  
Pan 2 R  
Hiss Noise  
Level  
Total Noise  
Level #  
Volume of continuous “hiss”  
R in  
Balance D  
Volume of overall noise  
Wow  
Depth of long-cycle rotational irregulari-  
ty  
Depth of short-cycle rotational irregular-  
ity  
Depth of indefinite-cycle rotational irreg-  
ularity  
Depth of overall rotational irregularity  
Parameter  
Pitch 1:  
Coarse #1  
Pitch 1:Fine #1  
Pitch 1:Delay  
Value  
-24-+12 semi  
Explanation  
Adjusts the pitch of Pitch Shift 1  
in semitone steps.  
Adjusts the pitch of Pitch Shift  
Pitch 1 in 2-cent steps.  
Adjusts the delay time from the  
direct sound until the Pitch Shift  
1 sound is heard.  
Flutter  
-100-+100 cent  
Random  
0–1300 ms, note  
Total Wow/  
Flutter #  
Balance #  
D100:0W–  
D0:100W  
0–127  
Volume balance between the direct  
sound (D) and the effect sound (W)  
Output level  
Pitch 1:Feed-  
back #  
-98– +98 %  
L64-63R  
Adjusts the proportion of the  
pitch shifted sound that is fed  
back into the effect. Negative (-)  
settings will invert the phase.  
Stereo location of the Pitch Shift 1  
sound  
Level  
Pitch 1:Pan #  
Pitch 1:Level  
Pitch 2:  
Coarse #2  
0–127  
-24-+12 semi  
Volume of the Pitch Shift1 sound  
Settings of the Pitch Shift 2  
sound.  
The parameters are the same as  
for the Pitch Shift 1 sound.  
Pitch 2:Fine #2  
Pitch 2:Delay  
Pitch 2:Feed-  
back #  
-100-+100 cent  
0–1300 ms, note  
-98– +98 %  
Pitch 2:Pan #  
Pitch 2:Level  
Low Gain  
L64-63R  
0–127  
-15– +15 dB  
-15– +15 dB  
Gain of the low range  
Gain of the high range  
High Gain  
148  
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Adding Effects  
Parameter  
Value  
Explanation  
Parameter  
Value  
Explanation  
Level Balance  
A100:0B-A0:100B  
Volume balance between the  
Pitch Shift 1 and Pitch Shift 2  
sounds  
Pre Delay  
0.0–100.0 ms  
Adjusts the delay time from the di-  
rect sound until the reverb sound  
is heard.  
Balance  
Level  
D100:0W-D0:100W  
0-127  
Volume balance between the di-  
rect sound (D) and the pitch  
shifted sound (W)  
Time #  
HF Damp  
0–127  
200–8000 Hz,  
BYPASS  
Time length of reverberation  
Adjusts the frequency above  
which the reverberant sound will  
be cut.  
As the frequency is set lower,  
more of the high frequencies  
will be cut, resulting in a softer  
and more muted reverberance.  
If you do not want to cut the  
high frequencies, set this pa-  
rameter to BYPASS.  
Output Level  
63: STEP PITCH SHIFTER  
A pitch shifter in which the amount of pitch shift is varied by a 16-  
step sequence.  
fig.MFX-63  
Low Gain  
High Gain  
Balance #  
-15– +15 dB  
-15– +15 dB  
D100:0W–  
D0:100W  
Gain of the low range  
Gain of the high range  
Volume balance between the direct  
sound (D) and the reverb sound  
(W)  
2-Band  
EQ  
L in  
L out  
R out  
Step Pitch Shifter  
Step Pitch Shifter  
Level  
0–127  
Output Level  
2-Band  
EQ  
R in  
65: GATED REVERB  
This is a special type of reverb in which the reverberant sound is cut  
Parameter  
Step 01–16  
Value  
-24–+12 semi  
Explanation  
Amount of pitch shift at each  
step (semitone units)  
off before its natural length.  
fig.MFX-65  
2-Band  
EQ  
Balance W  
Rate #  
0.05–10.00 Hz, note  
0–127  
Rate at which the 16-step se-  
quence will cycle  
Speed at which the amount of  
pitch shift changes between  
steps  
Duration of the pitch shifted  
sound at each step  
Pitch shift adjustment for all  
steps (2-cent units)  
Delay time from the original  
sound until the pitch-shifted  
sound is heard  
Proportion of the pitch-shift-  
ed sound that is to be returned  
to the input (negative values  
invert the phase)  
L in  
L out  
R out  
Balance D  
Attack #  
Gated Reverb  
Balance W  
Gate Time #  
Fine  
0–127  
2-Band  
EQ  
R in  
-100– +100 cent  
0–1300 ms, note  
Balance D  
Delay Time  
Parameter  
Type  
Value  
NORMAL, REVERSE,  
SWEEP1, SWEEP2  
Explanation  
Type of reverb  
NORMAL: conventional  
gated reverb  
REVERSE: backwards re-  
verb  
Feedback #  
-98– +98%  
Low Gain  
High Gain  
Balance #  
-15– +15 dB  
Amount of boost/cut for the  
low-frequency range  
SWEEP1: the reverberant  
sound moves from right to  
left  
SWEEP2: the reverberant  
sound moves from left to  
right  
Adjusts the delay time from  
the direct sound until the re-  
verb sound is heard.  
Adjusts the time from when  
the reverb is heard until it  
disappears.  
Gain of the low range  
Gain of the high range  
Volume balance between the  
direct sound (D) and the re-  
verb sound (W)  
-15– +15 dB  
Amount of boost/cut for the  
high-frequency range  
Volume balance of the origi-  
nal sound (D) and pitch-shift-  
ed sound (W)  
D100:0W–D0:100W  
Pre Delay  
Gate Time  
0.0–100.0 ms  
5–500 ms  
Level  
0–127  
Output volume  
64: REVERB  
Low Gain  
High Gain  
Balance #  
-15– +15 dB  
-15– +15 dB  
D100:0W–D0:100W  
Adds reverberation to the sound, simulating an acoustic space.  
fig.MFX-64  
2-Band  
EQ  
L in  
L out  
Balance D  
Reverb  
Balance W  
Level #  
0–127  
Output Level  
Balance W  
2-Band  
EQ  
R in  
R out  
Balance D  
Parameter  
Value  
Explanation  
Type  
ROOM1,  
ROOM2,  
STAGE1,  
STAGE2,  
HALL1, HALL2  
Type of reverb  
ROOM1: dense reverb with  
short decay  
ROOM2: sparse reverb with  
short decay  
STAGE1: reverb with greater  
late reverberation  
STAGE2: reverb with strong  
early reflections  
HALL1: reverb with clear rever-  
berance  
HALL2: reverb with rich rever-  
berance  
149  
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Adding Effects  
66: OVERDRIVE CHORUS  
Parameter  
Overdrive  
Drive #  
Value  
0–127  
Explanation  
Degree of distortion  
fig.MFX-66  
L out  
L in  
Also changes the volume.  
Stereo location of the over-  
drive sound  
Adjusts the delay time from  
the direct sound until the de-  
lay sound is heard.  
Adjusts the proportion of the  
delay sound that is fed back  
into the effect. Negative (-)  
settings will invert the phase.  
Adjusts the frequency above  
which sound fed back to the  
effect will be cut. If you do not  
want to cut the high frequen-  
cies, set this parameter to BY-  
PASS.  
Adjusts the volume balance  
between the sound that is sent  
through the delay (W) and the  
sound that is not sent through  
the delay (D).  
Balance D  
Overdrive Pan #  
L64–63R  
Balance W  
Overdrive  
Chorus  
Delay Time  
0–2600 ms, note  
Balance W  
R out  
R in  
Delay  
Feedback #  
-98– +98 %  
Balance D  
Parameter  
Overdrive  
Drive #  
Overdrive  
Pan #  
Value  
0–127  
Explanation  
Degree of distortion  
Also changes the volume.  
Stereo location of the overdrive  
sound  
Delay HF Damp  
200–8000 Hz,  
BYPASS  
L64–63R  
Chorus Pre  
Delay  
0.0–100.0 ms  
Adjusts the delay time from the  
direct sound until the chorus  
sound is heard.  
Delay Balance #  
Level  
D100:0W–D0:100W  
0–127  
Chorus Rate #  
Chorus Depth  
Chorus  
0.05–10.00 Hz, note  
0–127  
D100:0W–D0:100W  
Frequency of modulation  
Depth of modulation  
Adjusts the volume balance be-  
tween the sound that is sent  
through the chorus (W) and the  
sound that is not sent through  
the chorus (D).  
Balance #  
Output Level  
69: DISTORTION CHORUS  
Level  
0–127  
Output Level  
The parameters are essentially the same as in “66: OVERDRIVE →  
CHORUS,” with the exception of the following two.  
67: OVERDRIVE FLANGER  
Overdrive Drive  
Distortion Drive, Overdrive Pan  
Distortion Pan  
fig.MFX-67  
fig.MFX-69  
Balance D  
L out  
L in  
L out  
L in  
Balance D  
Chorus  
Feedback  
Balance W  
Balance W  
Distortion  
Overdrive  
Flanger  
Balance W  
R out  
Balance W  
R out  
R in  
R in  
Balance D  
Balance D  
Parameter  
Overdrive  
Drive #  
Overdrive  
Pan #  
Value  
0–127  
Explanation  
Degree of distortion  
70: DISTORTION FLANGER  
The parameters are essentially the same as in “67: OVERDRIVE →  
Also changes the volume.  
Stereo location of the overdrive  
sound  
Adjusts the delay time from  
when the direct sound begins  
until the flanger sound is heard.  
Frequency of modulation  
Depth of modulation  
Adjusts the proportion of the  
flanger sound that is fed back  
into the effect. Negative (-) set-  
tings will invert the phase.  
Adjusts the volume balance be-  
tween the sound that is sent  
through the flanger (W) and the  
sound that is not sent through  
the flanger (D).  
L64–63R  
FLANGER,” with the exception of the following two.  
Overdrive Drive  
Distortion Drive, Overdrive Pan  
Distortion Pan  
Flanger Pre  
Delay  
0.0–100.0 ms  
fig.MFX-70  
Balance D  
Feedback  
Flanger Rate #  
Flanger Depth  
Flanger  
0.05–10.00 Hz, note  
0–127  
-98– +98 %  
L out  
L in  
Balance W  
Feedback #  
Distortion  
Flanger  
Balance W  
R out  
Flanger  
Balance #  
D100:0W–D0:100W  
R in  
Balance D  
Level  
0–127  
Output Level  
71: DISTORTION DELAY  
The parameters are essentially the same as in “68: OVERDRIVE →  
68: OVERDRIVE DELAY  
DELAY,” with the exception of the following two.  
fig.MFX-68  
Overdrive Drive  
Distortion Drive, Overdrive Pan  
Distortion Pan  
L out  
L in  
fig.MFX-71  
Balance D  
L out  
L in  
Balance W  
Balance D  
Overdrive  
Delay  
Balance W  
Balance W  
R out  
Distortion  
Delay  
Feedback  
Balance W  
R out  
R in  
Feedback  
Balance D  
R in  
Balance D  
150  
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Adding Effects  
72: ENHANCER CHORUS  
74: ENHANCER DELAY  
fig.MFX-72  
fig.MFX-74  
L in  
L out  
L in  
L out  
Enhancer  
Enhancer  
Balance D  
Chorus  
Balance D  
Mix  
Mix  
Balance W  
Balance W  
Delay  
Feedback  
Balance D  
Balance W  
R out  
Balance W  
R out  
R in  
R in  
Enhancer  
Enhancer  
Balance D  
Mix  
Mix  
Parameter  
Value  
Explanation  
Parameter  
Value  
Explanation  
Enhancer Sens #  
Enhancer Mix #  
0–127  
0–127  
Sensitivity of the enhancer  
Level of the overtones generat-  
ed by the enhancer  
Enhancer Sens #  
Enhancer Mix #  
0–127  
0–127  
Sensitivity of the enhancer  
Level of the overtones gener-  
ated by the enhancer  
Chorus Pre  
Delay  
0.0–100.0 ms  
Adjusts the delay time from the  
direct sound until the chorus  
sound is heard.  
Frequency of modulation  
Depth of modulation  
Adjusts the volume balance be-  
tween the sound that is sent  
through the chorus (W) and the  
sound that is not sent through  
the chorus (D).  
Delay Time  
0–2600 ms, note  
-98– +98 %  
Adjusts the delay time from  
the direct sound until the de-  
lay sound is heard.  
Chorus Rate #  
Chorus Depth  
Chorus  
0.05–10.00 Hz, note  
0–127  
D100:0W–  
D0:100W  
Delay  
Feedback #  
Adjusts the proportion of the  
delay sound that is fed back  
into the effect. Negative (-)  
settings will invert the phase.  
Adjusts the frequency above  
which sound fed back to the  
effect will be cut. If you do not  
want to cut the high frequen-  
cies, set this parameter to BY-  
PASS.  
Balance #  
Delay HF Damp  
200–8000 Hz,  
BYPASS  
Level  
0–127  
Output Level  
Delay Balance #  
Level  
D100:0W–D0:100W  
Adjusts the volume balance  
between the sound that is sent  
through the delay (W) and the  
sound that is not sent through  
the delay (D).  
73: ENHANCER FLANGER  
fig.MFX-73  
Balance D  
L in  
L out  
Enhancer  
0–127  
Output Level  
Mix  
Feedback  
Flanger  
Balance W  
Balance W  
R out  
75: CHORUS DELAY  
fig.MFX-75  
R in  
Enhancer  
Balance D  
L in  
Balance D  
Mix  
L out  
Balance D  
Balance W  
Chorus  
Balance W  
Parameter  
Value  
Explanation  
Delay  
Enhancer Sens #  
Enhancer Mix #  
0–127  
0–127  
Sensitivity of the enhancer  
Level of the overtones generat-  
ed by the enhancer  
Balance W  
Balance W  
Feedback  
R in  
R out  
Flanger Pre  
Delay  
0.0–100.0 ms  
Adjusts the delay time from  
when the direct sound begins  
until the flanger sound is heard.  
Frequency of modulation  
Depth of modulation  
Adjusts the proportion of the  
flanger sound that is fed back  
into the effect. Negative (-) set-  
tings will invert the phase.  
Adjusts the volume balance be-  
tween the sound that is sent  
through the flanger (W) and the  
sound that is not sent through  
the flanger (D).  
Balance D  
Balance D  
Flanger Rate #  
Flanger Depth  
Flanger  
0.05–10.00 Hz, note  
0–127  
-98– +98 %  
Parameter  
Chorus Pre  
Delay  
Value  
0.0–100.0 ms  
Explanation  
Adjusts the delay time from the  
direct sound until the chorus  
sound is heard.  
Frequency of modulation  
Depth of modulation  
Volume balance between the di-  
rect sound (D) and the chorus  
sound (W)  
Adjusts the delay time from the  
direct sound until the delay  
sound is heard.  
Feedback #  
Chorus Rate #  
Chorus Depth  
Chorus  
0.05–10.00 Hz, note  
0–127  
D100:0W–D0:100W  
Flanger  
Balance #  
D100:0W–  
D0:100W  
Balance #  
Delay Time  
0–2600 ms, note  
-98– +98 %  
Level  
0–127  
Output Level  
Delay  
Feedback #  
Adjusts the proportion of the  
delay sound that is fed back into  
the effect. Negative (-) settings  
will invert the phase.  
Delay HF  
Damp  
200–8000 Hz,  
BYPASS  
Adjusts the frequency above  
which sound fed back to the ef-  
fect will be cut. If you do not  
want to cut the high frequen-  
cies, set this parameter to BY-  
PASS.  
Delay  
D100:0W–D0:100W  
0–127  
Adjusts the volume balance be-  
tween the sound that is sent  
through the delay (W) and the  
sound that is not sent through  
the delay (D).  
Balance #  
Level  
Output Level  
151  
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Adding Effects  
Parameter  
Flanger  
Value  
-98– +98 %  
Explanation  
76: FLANGER DELAY  
Adjusts the proportion of the  
flanger sound that is fed back  
into the effect. Negative (-) set-  
tings will invert the phase.  
Adjusts the volume balance be-  
tween the sound that is sent  
through the flanger (W) and the  
sound that is not sent through  
the flanger (D).  
fig.MFX-76  
Feedback #  
Balance D  
L in  
L out  
Balance D  
Feedback  
Flanger  
Balance #  
D100:0W–D0:100W  
0–127  
Balance W  
Balance W  
Flanger  
Delay  
Feedback  
Balance D  
Balance W  
R out  
Balance W  
Level  
Output Level  
R in  
Balance D  
78: SYMPATHETIC RESONANCE  
Parameter  
Flanger Pre  
Delay  
Value  
0.0–100.0 ms  
Explanation  
On an acoustic piano, holding down the damper pedal allows other  
strings to resonate in sympathy with the notes you play, creating  
rich and spacious resonances. This effect simulates these  
Adjusts the delay time from  
when the direct sound begins  
until the flanger sound is  
heard.  
Flanger Rate #  
Flanger Depth  
Flanger  
0.05–10.00 Hz, note  
0–127  
-98– +98 %  
Frequency of modulation  
Depth of modulation  
sympathetic resonances.  
fig.MFX-78  
Adjusts the proportion of the  
flanger sound that is fed back  
into the effect. Negative (-) set-  
tings will invert the phase.  
Volume balance between the  
direct sound (D) and the  
flanger sound (W)  
Adjusts the delay time from  
the direct sound until the delay  
sound is heard.  
Adjusts the proportion of the  
delay sound that is fed back  
into the effect. Negative (-) set-  
tings will invert the phase.  
Adjusts the frequency above  
which sound fed back to the ef-  
fect will be cut. If you do not  
want to cut the high frequen-  
cies, set this parameter to BY-  
PASS.  
Adjusts the volume balance be-  
tween the sound that is sent  
through the delay (W) and the  
sound that is not sent through  
the delay (D).  
3-Band  
EQ  
L in  
L out  
R out  
Feedback #  
Flanger  
Balance #  
D100:0W–D0:100W  
0–2600 ms, note  
-98– +98 %  
Syn. Resonance  
3-Band  
EQ  
Delay Time  
R in  
Delay  
Feedback #  
Parameter  
Depth #  
Damper #  
Value  
0–127  
0–127  
Explanation  
Depth of the effect  
Depth to which the damper ped-  
al is pressed (controls the reso-  
nant sound)  
Delay HF  
Damp  
200–8000 Hz,  
BYPASS  
Pre LPF  
16–15000 Hz,  
BYPASS  
Frequency of the filter that cuts  
the high-frequency content of the  
input sound (BYPASS: no cut)  
Frequency of the filter that cuts  
the low-frequency content of the  
input sound (BYPASS: no cut)  
Frequency of the filter that  
boosts/cuts a specific frequency  
region of the input sound  
Amount of boost/cut produced  
by the filter at the specified fre-  
quency region of the input sound  
Width of the frequency region  
boosted/cut by the ‘Peaking  
Gain’ parameter (larger values  
make the region narrower)  
Frequency at which the high-fre-  
quency content of the resonant  
sound will be cut (BYPASS: no  
cut)  
Frequency at which the low-fre-  
quency content of the resonant  
sound will be cut (BYPASS: no  
cut)  
This simulates the actual chang-  
es in sound that occur when the  
lid of a grand piano is set at dif-  
ferent heights.  
Frequency of the low-range EQ  
Amount of low-range boost/cut  
Frequency of the midrange EQ  
Amount of midrange boost/cut  
Width of midrange (larger val-  
ues make the region narrower)  
Frequency of the high-range EQ  
Amount of high-range boost/cut  
Output Level  
Pre HPF  
BYPASS,  
16–15000 Hz  
Delay  
Balance #  
D100:0W–D0:100W  
Peaking Freq  
Peaking Gain  
Peaking Q  
200–8000 Hz  
-15– +15 dB  
Level  
0–127  
Output Level  
0.5, 1.0, 2.0, 4.0, 8.0  
77: CHORUS FLANGER  
fig.MFX-77  
Balance D  
Balance D  
L in  
L out  
HF Damp  
LF Damp  
Lid  
16–15000 Hz,  
BYPASS  
Feedback  
Flanger  
Balance W  
Chorus  
Balance W  
Balance W  
BYPASS,  
16–15000 Hz  
Balance W  
R out  
R in  
Balance D  
Balance D  
1–6  
Parameter  
Chorus Pre  
Delay  
Value  
0.0–100.0 ms  
Explanation  
Adjusts the delay time from the  
direct sound until the chorus  
sound is heard.  
Modulation frequency of the  
chorus effect  
Modulation depth of the chorus  
effect  
Volume balance between the di-  
rect sound (D) and the chorus  
sound (W)  
Adjusts the delay time from  
when the direct sound begins  
until the flanger sound is heard.  
Modulation frequency of the  
flanger effect  
EQ Low Freq  
EQ Low Gain  
EQ Mid Freq  
EQ Mid Gain  
EQ Mid Q  
200, 400 Hz  
-15– +15 dB  
200–8000 Hz  
-15– +15 dB  
0.5, 1.0, 2.0, 4.0, 8.0  
Chorus Rate #  
Chorus Depth  
0.05–10.00 Hz, note  
0–127  
Chorus  
Balance #  
D100:0W–D0:100W  
EQ High Freq  
EQ High Gain  
Level  
2000, 4000, 8000 Hz  
-15–+15 dB  
0–127  
Flanger Pre  
Delay  
0.0–100.0 ms  
Flanger Rate #  
Flanger Depth  
0.05–10.00 Hz, note  
0–127  
Modulation depth of the flanger  
effect  
152  
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Adding Effects  
note:  
fig.MFX-note2.e_88  
(Sixty-fourth-note triplet),  
(Sixty-fourth note),  
(Sixteenth-note triplet),  
(Eighth-note triplet),  
(Thirty-second-note triplet),  
(Dotted thirty-second note),  
(Dotted sixteenth note),  
About the STEP RESET function  
06: STEP FILTER  
(Thirty-second note),  
(Sixteenth note),  
16: STEP RING MODULATOR  
19: STEP PAN  
(Eighth note),  
(Quarter note),  
(Quarter-note triplet),  
(Half-note triplet),  
(Dotted eighth note),  
20: SLICER  
(Dotted quarter note),  
(Whole note),  
(Double note)  
(Half note),  
63: STEP PITCH SHIFTER  
(Whole-note triplet),  
(Double-note triplet),  
(Dotted half note),  
(Dotted whole note),  
The above five types contain a sixteen-step sequencer.  
For these types, you can use a multi-effect control to reset the  
sequence to play from the first step.  
When Using 3D Effects  
To do this, set the multi-effect control Destination to “Step  
Reset.”  
The following 3D effects utilize RSS (Roland Sound Space)  
technology to create a spaciousness that cannot be produced by  
delay, reverb, chorus, etc.  
For example if you are using the modulation lever to control the  
effect, you would make the following settings.  
52: 3D DELAY  
29: 3D CHORUS  
Source:  
Destination: Step Reset  
Sens: +63  
CC01: MODULATION  
30: 3D FLANGER  
31: 3D STEP FLANGER  
When using these effects, we recommend that you place your  
speakers as follows. Also, make sure that the speakers are at a  
With these settings, the sequence will play back from the first  
step whenever you operate the modulation lever.  
sufficient distance from the walls on either side.  
fig.33-002  
30˚ 30˚  
If the left and right speakers are too far apart, or if there is too  
much reverberation, the full 3D effect may not appear.  
Each of these effects has an “Output Mode” parameter. If the  
sound from the OUTPUT jacks is to be heard through speakers,  
set this parameter to “SPEAKER.” If the sound is to be heard  
through headphones, set it to “PHONES.” This will ensure that  
the optimal 3D effect will be heard. If this parameter is not set  
correctly, the full 3D effect may not appear.  
153  
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Adding Effects  
Making Chorus Settings  
*
The JUNO-G’s Chorus effect unit can also be used as a stereo delay unit.  
fig.Chorus  
For details on these settings, refer to Making Effect Settings (p. 125).  
Parameter  
Value  
Explanation  
(Chorus Type)  
Chorus Level  
Type 01: Chorus  
Filter Type  
00 (OFF)–03  
0–127  
Selects either chorus or delay.  
Volume of the sound passed through chorus  
OFF, LPF, HPF  
Type of filter  
OFF: no filter is used  
LPF: cuts the frequency range above the Cutoff Freq  
HPF: cuts the frequency range below the Cutoff Freq  
Cutoff Freq  
Pre Delay  
Rate  
200–8000 Hz  
0.0–100.0 ms  
Basic frequency of the filter  
Delay time from the direct sound until the chorus sound is heard  
Frequency of modulation  
0.05–10.00 Hz,  
note  
Depth  
0–127  
0–180˚  
0–127  
Depth of modulation  
Phase  
Spatial spread of the sound  
Feedback  
Type 02: Delay  
Dly Left  
Amount of the chorus sound fed back into the effect  
0–1000 ms, note  
Delay time from the direct sound until the delay sound is heard  
Dly Right  
Dly Center  
Center Feedback  
-98–+98 %  
Proportion of the delay sound fed back into the effect  
Negative (-) settings will invert the phase.  
HF Damp  
200–8000 Hz,  
BYPASS  
Frequency above which sound fed back to the effect will be cut  
If you do not want to cut the high frequencies, set this parameter to BYPASS.  
Left Level  
0–127  
Volume of each delay sound  
Right Level  
Center Level  
Type 03: GM2 Chorus  
Pre-LPF  
0–7  
Cuts the high frequency range of the sound coming into the chorus.  
Higher values will cut more of the high frequencies.  
Level  
0–127  
0–127  
0–127  
0–127  
0–127  
0–127  
Volume of the chorus sound  
Feedback  
Amount of the chorus sound fed back into the effect  
Delay time from the direct sound until the chorus sound is heard  
Frequency of modulation  
Delay  
Rate  
Depth  
Depth of modulation  
Send Level To Reverb  
Amount of chorus sound that will be sent to the reverb  
note:  
fig.MFX-note2.e  
(Sixty-fourth-note triplet),  
(Sixty-fourth note),  
(Sixteenth-note triplet),  
(Eighth-note triplet),  
(Thirty-second-note triplet),  
(Thirty-second note),  
(Sixteenth note),  
(Dotted thirty-second note),  
(Dotted sixteenth note),  
(Eighth note),  
(Quarter note),  
(Quarter-note triplet),  
(Half-note triplet),  
(Dotted eighth note),  
(Dotted quarter note),  
(Whole note),  
(Double note)  
(Half note),  
(Whole-note triplet),  
(Double-note triplet),  
(Dotted half note),  
(Dotted whole note),  
154  
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Adding Effects  
Making Reverb Settings  
fig.Reverb  
For details on these settings, refer to Making Effect Settings (p. 125).  
Parameter  
Value  
Explanation  
(Reverb Type)  
Reverb Level  
00 (OFF)–05  
0–127  
Type of Reverb  
Type 01: Reverb (Normal Reverb)  
Type  
ROOM1, ROOM2,  
Type of reverb/delay  
STAGE1, STAGE2,  
HALL1, HALL2,  
DELAY,  
ROOM1: short reverb with high density  
ROOM2: short reverb with low density  
STAGE1: reverb with greater late reverberation  
STAGE2: reverb with strong early reflections  
HALL1: very clear-sounding reverb  
HALL2: rich reverb  
PAN-DELAY  
DELAY: conventional delay effect  
PAN-DELAY: delay effect with echoes that pan left and right  
Time  
0–127  
Time length of reverberation (Type: ROOM1–HALL2)  
Delay time (Type: DELAY, PAN-DELAY)  
HF Damp  
Delay Feedback  
200–8000 Hz,  
BYPASS  
Frequency above which the high-frequency content of the reverb sound will be cut or “damped”  
If you do not want to cut the high frequencies, set this parameter to BYPASS.  
0–127  
Amount of delay feedback when the Type setting is DELAY or PAN-DELAY  
Type 02: SRV Room (Simulates typical room acoustic reflections.)  
Type 03: SRV Hall (Simulates typical concert hall acoustic reflections.)  
Type 04: SRV Plate (Simulates a reverb plate, a popular type of artificial reverb unit that derives its sound from the vibration of a metallic plate.)  
Pre Delay  
Time  
0.0–100.0 ms  
0–127  
Delay time from the direct sound until the reverb sound is heard  
Time length of reverberation  
Size  
1–8  
Size of the simulated room or hall  
High Cut  
160 Hz–12.5 kHz,  
BYPASS  
Frequency above which the high-frequency content of the reverb will be reduced  
If you do not want to reduce the high frequencies, set this parameter to BYPASS.  
Density  
0–127  
0–127  
Density of reverb  
Diffusion  
Change in the density of the reverb over time  
The higher the value, the more the density increases with time. (The effect of this setting is most pronounced with  
long reverb times.)  
LF Damp  
50–4000 Hz  
-36–0 dB  
Frequency below which the low-frequency content of the reverb sound will be reduced or “damped”  
LF Damp Gain  
Amount of damping applied to the frequency range selected with LF Damp  
With a setting of “0,” there will be no reduction of the reverb’s low-frequency content.  
HF Damp  
4000 Hz–12.5 kHz  
-36–0 dB  
Frequency above which the high-frequency content of the reverb sound will be reduced or “damped”  
HF Damp Gain  
Amount of damping applied to the frequency range selected with HF Damp  
With a setting of “0,” there will be no reduction of the reverb’s high-frequency content.  
Type 05: GM2 Reverb  
Character  
0–7  
Type of reverb  
0–5: reverb  
6, 7: delay  
Pre-LPF  
0–7  
Cuts the high frequency range of the sound coming into the reverb.  
Higher values will cut more of the high frequencies.  
Level  
0–127  
0–127  
0–127  
Output level of reverberation  
Time  
Time length of reverberation  
Delay Feedback  
Amount of the delay sound fed back into the effect when the Reverb Character setting is 6 or 7  
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Adding Effects  
Mastering Effect  
This is a stereo compressor (limiter) that is applied to the final output of the JUNO-G. It has independent high, mid, and low ranges.  
Independently for the high-frequency, mid-frequency, and low-frequency regions, this compresses any sounds that exceed the specified level,  
making the volume more consistent. When mixing down to MD, or DAT, or when you procedure your own original audio CD, this lets you  
master at an optimized level.  
*
*
Mastering effect settings apply to the entire JUNO-G. These settings are not for individual patches or performances.  
The mastering effect is applied to the sound that is output from the OUTPUT A (MIX) jacks. It will not be applied to the sound that is output from the  
OUTPUT B jacks.  
fig.Mastering  
For details on these settings, refer to Making Effect Settings (p. 125).  
Parameter  
Value  
Explanation  
(Type)  
00: Hard Comp,  
01: Soft Comp, 02:  
Low Boost, 03:  
Mid Boost, 04: Hi  
Boost,  
Recalls effect settings.  
00–04: Preset settings  
05: User settings  
By pressing [F6 (SYSTEM WRITE)] you can save the current settings as user settings.  
*
Only one set of user settings can be saved.  
05: User  
Split Lo  
200–800 Hz  
2000–8000 Hz  
0–24 dB  
Frequency at which the low-frequency (LO) and mid-frequency (MID) bands are split  
Frequency at which the high-frequency (HI) and mid-frequency (MID) bands are split  
Output volume  
Split Hi  
Lo/Mid/Hi Level  
Low/Mid/Hi Attack  
Low/Mid/Hi Release  
Low/Mid/Hi Thresh  
Low/Mid/Hi Ratio  
0–100 ms  
Time from when the volume goes up the threshold level until the compressor effect applies  
Time from when the volume falls below the threshold level until the compressor effect no longer applies  
Volume level at which compression begins  
50–5000 ms  
-36–0 dB  
1.00:1–INF:1(INF:  
infinity)  
Compression ratio  
About THRESHOLD (Thresh) and RATIO  
As shown in the diagram below, these parameters determine  
how the volume is to be compressed.  
fig.MasterComp.e  
1:1  
RATIO  
2:1  
4:1  
INF:1  
THRESHOLD  
Input Level  
156  
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Settings Common to All Modes (System Function)  
Settings that affect the entire operating environment of the JUNO-G,  
such as tuning and MIDI message reception, are referred to as  
Saving the System Settings  
(System Write)  
system functions. This section explains how to make settings for  
the System functions and describes the functions of the different  
System parameters.  
Changes you make to the System function settings are only  
temporary—they will be discarded as soon as the power is turned  
How to Make System  
Function Settings  
off. If you want to keep any changes you’ve made in the system  
settings, you must save them in internal system memory.  
1. From the PATCH PLAY, PERFORM PLAY, or PART MIXER  
When you perform the save procedure, the data that previously  
screen, press EDIT [MENU].  
occupied the save destination will be lost. However, the factory  
setting data can be recovered by performing the Factory Reset  
2. Use the VALUE dial or [INC] [DEC]  
[
] [  
]
to select “2.  
procedure.  
System,” and press [ENTER].  
The System Menu window appears.  
1. Change the system function settings, and press [F6 (WRITE)].  
fig.SystemMenu  
fig.SystemWrite  
The display will indicate “System Write Completed!” The data  
will be saved, and you’re returned to the SYSTEM SETUP  
screen.  
3. Press [F1]–[F5] to select the parameter group.  
A SYSTEM SETUP screen appears.  
4. Press [F1]–[F4] or  
[
] [  
]
to select the parameter you wish  
to change.  
System Information  
5. Use the VALUE dial or [INC] [DEC] to change the setting.  
1. Press EDIT [MENU].  
6. Repeat steps 35 to set each system parameter you want  
to change.  
2. Use the VALUE dial or [INC] [DEC]  
System,” and press [ENTER].  
[
] [  
]
to select “2.  
7. To save the settings you changed, press [F6 (WRITE)].  
The System Menu window appears.  
8. Press [EXIT] to return to the previous screen.  
3. Press [F6 (INFORMATION)].  
The SYSTEM INFO screen appears.  
4. Press [F1]–[F3] to display the information you wish to see.  
[F1 (MEMORY)]: Amount of memory installed  
[F2 (SRX)]: Name of the wave expansion board that is installed  
[F3 (VERSION)]: Version of the JUNO-G’s system program  
5. Press [F6 (EXIT)] or [EXIT] to return to the previous screen.  
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Settings Common to All Modes (System Function)  
Functions of System Parameters  
This section explains what the different System parameters do, and also how these parameters are organized.  
System Menu [F1 (GENERAL)]  
[F1 (COMMON)]  
Parameter  
Value  
Explanation  
System Common  
Power Up Mode  
PATCH,  
PERFORMANCE  
Mode that the JUNO-G will be in when it is powered up.  
PATCH: Patch mode  
PERFORMANCE: Performance mode  
Patch Remain  
OFF, ON  
Specifies whether currently sounding notes will continue sounding when another patch or rhythm set is selected (ON), or  
not (OFF).  
Also, when this is “ON,” changes produced by incoming MIDI messages such as Volume or Pan (CC 5, 7, 10, 65, 68, 71–  
74, RPN 0, 1, 2, MONO ON, POLY ON), as well as tonal quality and volume changes produced by the various control-  
lers will be inherited.  
*
Effects settings change as soon as you switch to a new patch or rhythm set, without being influenced by the Patch Remain setting.  
Because of this, certain effects settings can cause notes that were until then sounding to no longer be heard, even though Patch  
Remain has been set to “ON.”  
Audio Rec  
Default File Type  
Input Select  
WAV, AIFF  
File format used when saving a sample  
LINE IN L/R,  
LINE IN L,  
MICROPHONE  
Input source of the external input sound  
LINE IN L/R: L/R (stereo)  
LINE IN L: L (mono)  
MICROPHONE: L (mono, mic level)  
[F2 (AUTO LD)]  
Parameter  
Value  
Explanation  
Load Preset Samples at Startup  
Load User Samples at Startup  
OFF, ON  
OFF, ON  
Specifies whether the preset samples will be loaded into memory at power-on (ON) or not (OFF).  
Specifies whether the samples of the user area and memory card will be loaded into memory at power-on (ON) or  
not (OFF).  
Load Demo Song at Startup  
OFF, ON  
Specifies whether the demo song will be loaded into the temporary area at power-on (ON), or not (OFF).  
[F3 (SOUND)]  
Parameter  
Value  
Explanation  
Sound Generator  
Master Tune  
415.3–466.2 Hz  
Overall tuning of the JUNO-G  
The display shows the frequency of the A4 note (center A).  
Master Key  
Shift  
-24– +24  
Shifts the overall pitch of the JUNO-G in semitone steps.  
Master Level  
Output Gain  
0–127  
Volume of the entire JUNO-G  
-12– 12 dB  
Output gain from the JUNO-G’s Output  
When, for example, there are relatively few voices being sounded, boosting the output gain can let you attain the most  
suitable output level for recording and other purposes.  
Mix/Parallel  
MIX, PARALLEL  
How the sound of the entire JUNO-G will be output  
MIX: Set this to have the collective output of all sounds output from the OUTPUT A (MIX) jacks. When you want to check  
the final overall sound being output, set to MIX.  
PARALLEL: Output according to each Output Assign settings.  
*
*
Sounds which are set in the respective Output Assign to be output from the INDIVIDUAL 3 jack are output from the left OUTPUT  
A (MIX) jack; sounds which are set to be output from the INDIVIDUAL 4 jack are output from the right OUTPUT A (MIX) jack.  
Sounds output from the PHONES jack are the same as those output from the OUTPUT A (MIX) jacks. Therefore, any sounds set with  
Output Assign to be output from the OUTPUT B jacks is not output from the PHONES jack. Be sure to have any sound you want to  
hear through the headphones set to “MIX.”  
Preview  
Preview  
Mode  
SINGLE,  
CHORD,  
PHRASE  
SINGLE: The notes specified by Preview 1–4 Note Number will sound successively one by one.  
CHORD: The notes specified by Preview 1–4 Note Number will sound simultaneously.  
PHRASE: The Phrase associated with the patch’s type/category is played.  
Preview 1–4  
Note Number  
C - –G9  
Specify the pitch of the four notes that will sound when the Preview Mode is set to “SINGLE” or “CHORD.”  
*
If “PHRASE” is selected for the Preview Mode parameter, these settings will have no effect.  
Preview 1–4  
Velocity  
OFF, 1–127  
Specify the velocity of the four notes that will sound when the Preview Mode is set to “SINGLE” or “CHORD.”  
*
If “PHRASE” is selected for the Preview Mode parameter, these settings will have no effect.  
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Parameter  
Scale Tune for Patch Mode  
The JUNO-G allows you to play the keyboard using temperaments other than equal temperament. The pitch is specified in one-cent units relative to the equal tempered pitch.  
Value  
Explanation  
*
One-cent is 1/100th of a semitone.  
One set of Scale Tune settings can be created in Patch mode. In Performance mode, this can be set for each part of the performance (p. 66).  
In Patch mode, this is valid only for the keyboard part.  
*
• The selected scale applies to MIDI messages received from an external MIDI device.  
Scale Tune  
Switch  
OFF, ON  
Turn this on when you wish to use a tuning scale other than equal temperament.  
Patch Scale  
Tune for C–B  
-64– +63  
Make scale tune settings for Patch mode.  
[F4 (USB)]  
Parameter  
Value  
Explanation  
USB Mode  
STORAGE, MIDI  
Specifies the operating mode of the USB connector when the power is turned on.  
STORAGE: Storage mode. Select this if you want to transfer files.  
MIDI: MIDI mode. Select this if you want to exchange MIDI messages with a sequencer or other program.  
*
For details on switching the USB mode, refer to Selecting the USB Operating Mode (p. 167)  
USB-MIDI  
Thru  
OFF, ON  
When USB Mode is set to “MIDI,” this switch specifies whether MIDI messages received at the MIDI connector will be retrans-  
mitted from the MIDI OUT connector (ON) or not (OFF).  
You must switch the USB Mode before you connect the JUNO-G to your computer via the USB cable. If you change this setting while the  
JUNO-G is connected, the computer may fail to recognize it correctly.  
For details on connections to your computer in each USB Mode, refer to p. 167.  
System Menu [F2 (KBD/CTRL)]  
[F1 (KBD)]  
Parameter  
Value  
Explanation  
Keyboard Velocity  
REAL, 1–127  
Velocity value that will be transmitted when you play the keyboard  
REAL: Actual keyboard velocity will be transmitted.  
1–127: A fixed velocity value will be transmitted regardless of how you play.  
Touch Sens  
LIGHT, MEDIUM,  
HEAVY  
Keyboard’s touch  
LIGHT: Light weight synthesizer keyboard like  
MEDIUM: Standard  
HEAVY: Acoustic piano simulation  
[F2 (PDL BND)]  
Parameter  
Value  
Explanation  
Pedal  
Control Pedal Assign  
CC01–31, 33–95,  
BEND UP,  
Function of the pedal connected to the PEDAL CONTROL jacks  
CC01–31, 33–95: Controller numbers 1-31, 33-95  
BEND DOWN,  
AFTERTOUCH,  
OCT UP,  
OCT DOWN,  
START/STOP,  
PUNCH IN/OUT,  
TAP TEMPO,  
PROG UP,  
PROG DOWN,  
FAVORITE UP,  
FAVORITE DOWN,  
ARP SW,  
RHY START/STOP,  
CHORD SW,  
LIVE SET UP,  
LIVE SET DOWN,  
LOOP  
BEND UP: The pitch will rise in semitone steps (maximum 4 octaves) each time you press the pedal.  
BEND DOWN: The pitch will fall in semitone steps (maximum 4 octaves) each time you press the pedal.  
AFTERTOUCH: Aftertouch  
OCT UP: Each pedal press raises the key range in octave steps (up to 3 octaves higher).  
OCT DOWN: Each pedal press lowers the key range in octave steps (up to 3 octaves lower).  
START/STOP: The song recorder will start/stop.  
PUNCH IN/OUT: Manual punch-in/out recording will start/stop.  
TAP TEMPO: Tap tempo (a tempo specified by the interval at which you press the pedal).  
PROG UP: The next sound number will be selected.  
PROG DOWN: The previous sound number will be selected.  
FAVORITE UP: The favorite patch/performance of the next number or bank will be selected.  
FAVORITE DOWN: The favorite patch/performance of the previous number or bank will be selected.  
ARP SW: Arpeggio/Rhythm function on/off  
RHY START/STOP: Rhythm pattern playback on/off  
CHORD SW: Chord memory function on/off  
LIVE SET UP: Switches to the next step within a Live Setting list.  
LIVE SET DOWN: Switches to the previous step within a Live Setting list.  
LOOP: Loop play on/off  
Control Pedal Polarity  
Hold Pedal Polarity  
STANDARD,  
REVERSE  
Selects the polarity of the pedal.  
On some pedals, the electrical signal output by the pedal when it is pressed or released is the opposite of  
other pedals. If your pedal has an effect opposite of what you expect, set this parameter to “REVERSE.” If  
you are using a Roland pedal (that has no polarity switch), set this parameter to “STANDARD.”  
STANDARD,  
REVERSE  
Continuous Hold Pedal  
OFF, ON  
Determines whether the HOLD PEDAL jack will provide support for half-pedaling (ON), or not (OFF).  
When this is set to support use of half-pedaling techniques, you can then connect an optional expression  
pedal (DP-10, etc.), and employ pedal work to achieve even finer control in performances in which piano  
tones are used.  
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Settings Common to All Modes (System Function)  
[F3 (CTRL)]  
Parameter  
Value  
Explanation  
Sys Ctrl 1–4 Source  
OFF, CC01–95,  
PITCH BEND,  
AFTERTOUCH  
OFF: The system control knob will not be used.  
CC01–95: Controller numbers 1–95  
PITCH BEND: Pitch Bend  
AFTERTOUCH: Aftertouch  
System Control  
This function, which departs from previously used methods,  
and instead allows you to use MIDI messages to change tone  
settings in realtime, is called the Matrix Control (p. 44).  
Similarly, the function allowing you to use MIDI messages to  
change multi-effects settings in realtime is called the Multi-  
effects Control (p. 129).  
However, if you do not need to change the MIDI messages used  
for matrix control or multi-effects control by each patch/  
rhythm set/performance, or if you want to use a specific MIDI  
message for matrix control or multi-effects control, you will  
want to make use of System Control. In other words, you  
could call the System Controls global Matrix Control/Multi-  
effects Control for the entire JUNO-G.  
Normally, the Matrix Control is used for making patch settings,  
and the Multi-effects Control for making settings to patches,  
rhythm sets, and performances.  
You can use up to four System Controls.  
System Menu [F3 (MIDI)]  
[F1 (GENERL)]  
Parameter  
Value  
Explanation  
Local Switch  
OFF, ON  
Determines whether the internal sound generator is disconnected (OFF) from the controller section (keyboard, pitch  
bend/modulation lever, knobs, buttons, D Beam controller, pedal, and so on); or not disconnected (ON).  
Normally this is left “ON,” but if you wish to use the JUNO-G’s keyboard and controllers to control only external  
sound modules, set it to “OFF.”  
Device ID  
17–32  
When you want to transmit or receive System Exclusive messages, set this parameter to match the Device ID number  
of the other MIDI device.  
Remote Keyboard Switch  
OFF, ON  
Set this parameter “ON” when you want to use an external MIDI keyboard instead of the JUNO-G’s keyboard.  
In this case, the MIDI transmit channel of the external MIDI keyboard can be set to any channel. Normally you  
will leave this parameter “OFF.”  
*
Turn this “ON” when you want to control the JUNO-G from an external MIDI device when performing with the Arpeggio  
function.  
Performance Control Channel  
Kbd Patch Rx/Tx Channel  
1–16, OFF  
1–16  
Selects the MIDI receive channel used during switching of performances when MIDI messages (Program Change/  
Bank Select) are sent from an external MIDI device.  
Set this to “OFF” if performances are not to be switched from an external MIDI device.  
*
If only a program change is received, and if this parameter setting coincides with the MIDI receive channel of a part, priority  
will be given to switching the performance.  
Channel used to transmit and receive MIDI messages for the Keyboard part in Patch mode  
Using the Local Switch  
When you’re using the JUNO-G with external sequencer software, leave the Local Switch turned off. Read the following for details.  
Connecting the JUNO-G to an external sequencer  
fig.LocalSw.e  
Local Off  
JUNO-G  
JUNO-G  
Keyboard  
Sound Generator  
(External)  
Sequencer  
Typically, things are hooked up so the data travels as follows: the JUNO-G’s keyboard your external sequencer software the JUNO-G’s  
sound generator. Normally, the JUNO-G’s keyboard section is internally connected to its sound generator section; this internal connection is  
controlled by the Local Switch. If you turn the Local Switch off, the JUNO-G’s keyboard and sound generator sections will be independent,  
allowing you to use the connection described above with your external sequencer software.  
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Settings Common to All Modes (System Function)  
[F2 (TX)]  
Parameter  
Value  
Explanation  
Transmit Program Change  
Transmit Bank Select  
Transmit Active Sensing  
Transmit Edit Data  
OFF, ON  
OFF, ON  
OFF, ON  
OFF, ON  
Specifies whether Program Change messages will be transmitted (ON) or not (OFF).  
Specifies whether Bank Select messages will be transmitted (ON) or not (OFF).  
Specifies whether Active Sensing messages will be transmitted (ON) or not (OFF).  
Specify whether changes you make in the settings of a patch, performance will be transmitted as system exclusive mes-  
sages (ON), or will not be transmitted (OFF).  
Soft Through  
OFF, ON  
Thru function re-transmits all messages received at the MIDI IN connector to the MIDI OUT connector without modi-  
fying them in any way.  
[F3 (RX)]  
Parameter  
Value  
Explanation  
Receive Program Change  
Receive Bank Select  
Receive Exclusive  
OFF, ON  
OFF, ON  
OFF, ON  
OFF, ON  
OFF, ON  
OFF, ON  
Specifies whether Program Change messages will be received (ON) or not (OFF).  
Specifies whether Bank Select messages will be received (ON) or not (OFF).  
Specifies whether System Exclusive messages will be received (ON) or not (OFF).  
Specifies whether General MIDI System On messages will be received (ON) or not (OFF).  
Specifies whether General MIDI 2 System On messages will be received (ON) or not (OFF).  
Specifies whether GS Reset messages will be received (ON) or not (OFF).  
Receive GM System On  
Receive GM2 System On  
Receive GS Reset  
[F4 (MMC MTC)]  
Parameter  
Value  
Explanation  
MMC  
MMC (MIDI Machine Control) is a specification that allows MIDI messages to be used to control devices such as tape recorders, VTR’s, and digital recording systems.  
Thirty-seven MMC commands are available, including Stop and Play.  
MMC Mode  
MASTER,  
SLAVE  
When synchronizing the JUNO-G with a hard disk recorder, such as one from the Roland VS series, specify which  
synchronization signal the JUNO-G’s song recorder will use for operation.  
MASTER: The JUNO-G will be the master. Use this setting when you want other devices to follow the operation  
of the JUNO-G.  
SLAVE: The JUNO-G will be the slave. Use this setting when you want the JUNO-G to receive MMC (MIDI Ma-  
chine Control) from an external device and operate accordingly.  
MMC Output  
OFF, ON  
OFF, ON  
Turn this “ON” if you want to synchronize with a hard disk recorder, such as one from the Roland VS series.  
When set “ON,” MMC (MIDI Machine Control) related commands (Play, Stop and Locate) will be transmitted.  
MTC  
MTC Sync Output  
Set this parameter “ON” when you want MTC (MIDI Time Code) to be transmitted to an external MIDI device. If  
not, set it “OFF.”  
MTC Frame Rate  
24, 25, 29N,  
29D, 30  
MTC frame rate  
Make sure that the same mode is set in both master and slave devices.  
24: 24 frames per second  
25: 25 frames per second  
29N: 29 frames per second, non-drop format  
29D: 29 frames per second, drop format  
30: 30 frames per second, non-drop format  
*
When synchronizing with a hard disk recorder such as the Roland VS series, any frame rate is all right—as long as the setting  
matches that of the JUNO-G. However, when synchronizing operation with video devices such as video decks, the video de-  
vice’s frame rate is fixed, so the JUNO-G’s setting must correspond to that frame rate.  
MTC Offset Time Hour  
MTC Offset Time Minute  
MTC Offset Time Second  
MTC Offset Time Frame  
MTC Error Level  
0–23 (hours)  
0–59 (minutes)  
0–59 (seconds)  
0–29 (frames)  
0–10  
Coordinates the playback timing of the JUNO-G and the external device in an hour units.  
Coordinates the playback timing of the JUNO-G and the external device in a minute units.  
Coordinates the playback timing of the JUNO-G and the external device in a second units.  
Coordinates the playback timing of the JUNO-G and the external device in a frame units.  
Determines how often the reception status is checked when MTC is being received from an external device. Stop syn-  
chronization if a problem becomes apparent with the check.  
The checking interval will be longer for larger values.  
In strict terms, the lower the numerical value set, the more accurate the check is. However, playback may be  
stopped overly frequently if too rigorous a check is made, and this soon becomes inconvenient. By raising the Er-  
ror Level setting, then even if problems with the reception of MTC do occur, synchronization can then continue  
as long as such problems remain at a level that does not cause undue problems.  
MIDI Clock and MTC  
MIDI Clock and MTC (MIDI Time Code) are both messages used for synchronization. Select either of them depending on the application.  
MIDI Clock transmits and synchronizes operations to a song recorder’s performance tempo, whereas MTC synchronizes operations between  
devices based on an absolute time. Since Roland VS Series workstations are hard disk recorders, they cannot send MIDI Clock. Therefore,  
using a MTC is convenient for synchronization of the hard disk recorder and the JUNO-G. However, VS Series devices also feature  
specialized tracks for recording MIDI Clock, so with the JUNO-G’s MIDI Clock recorded in this manner, we have another synchronizing  
technique in which the VS device appears to be sending MIDI Clock (although it is actually playing back tracks to which MIDI Clock has  
been recorded). However, since the tempo must be recorded to the VS sync track beforehand, MTC is only convenient in synchronizing with  
songs that do not contain great amounts of tempo data.  
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Settings Common to All Modes (System Function)  
Types of MTC  
The types of MTC that can be selected by the JUNO-G are shown below. Select the same frame rate as that set for the external device. When  
not using a video device, then any frame rate may be selected as long as the rates are the same on both devices being synchronized.  
30: This is 30 frames per second, non-drop format. This is used by audio devices such as analog tape recorders, and for NTSC format  
black and white video (used in Japan and the U.S.).  
29N: This is 29.97 frames per second, non-drop format. This is used for NTSC format color video (used in Japan and the U.S.).  
29D: 29.97 frames per second drop format. This is used for NTSC format color video (used in Japan and the U.S.).  
25: 25 frame per second frame rate. This is used for SECAM or PAL format video, audio equipment, and film (used in Europe and  
elsewhere).  
24: 24 frame per second frame rate. This is used for video, audio devices, and film in the US.  
Non-Drop Format and Drop Format  
There are two types of format used by NTSC video cassette recorders, non-drop and drop. Non-drop format features continuous time code,  
whereas in drop format, which is used for NTSC color video format, the first two frames of every minute are dropped, except for those at ten-  
minute intervals. In most video and audio production, since formats with continuous frames are easier to deal with, non-drop is generally  
used. In contrast, in situations such as in broadcast, where the time code must match actual clock time, drop is used.  
System Menu [F4 (METRO/SYNC)]  
[F1 (METRO)]  
Parameter  
Value  
Explanation  
Metronome Mode  
OFF,  
Specifies when you want the metronome to sound.  
OFF: Will not sound.  
PLAY-ONLY: Will sound only during playback.  
REC-ONLY: Metronome will sound only for recording.  
PLAY&REC: Metronome will sound for playback and recording.  
ALWAYS: Metronome will always sound.  
PLAY-ONLY,  
REC-ONLY,  
PLAY&REC,  
ALWAYS  
*
If a check mark () is added by pressing [F5 (CLICK)] in the Tempo window which appears when you press [TEMPO], the met-  
ronome will always sound.  
Metronome Level  
Metronome Sound  
0–10  
Volume of the metronome  
TYPE1–TYPE4  
TYPE 1: A conventional metronome sound (A bell will sound on the first beat.)  
TYPE 2: Clicks  
TYPE 3: Beeps  
TYPE 4: Cowbell  
Beat Indicator Mode  
REC&PLAY,  
ALWAYS  
How the beat indicator on the panel will blink  
ALWAYS: always blinks at the specified tempo  
REC&PLAY: blinks only during playback and recording  
[F2 (SYNC)]  
Parameter  
Value  
Explanation  
Sync Mode  
MASTER,  
Synchronization message that the JUNO-G’s song recorder will use for operation  
MASTER: The JUNO-G will be the master. Choose this setting when using the JUNO-G by itself without synchronizing to  
another device, or when you want other MIDI devices to synchronize to the JUNO-G.  
SLAVE-MIDI: The JUNO-G will be the slave. Choose this setting when you want the JUNO-G to synchronize to MIDI Clock  
messages received from another MIDI device.  
SLAVE-MIDI,  
SLAVE-MTC,  
REMOTE  
SLAVE-MTC: The JUNO-G will be the slave. Choose this setting when you want the JUNO-G to synchronize to MTC (MIDI  
Time Code) received from an external device.  
REMOTE: Use this setting when you wish an external MIDI device to have remote start/stop control. The tempo will be  
in accord with what has been set on the JUNO-G.  
Sync Output  
OFF, ON  
OFF, ON  
Set this parameter “ON” when you want synchronization related MIDI messages (MIDI Clock, Start, Continue, Stop, Song  
Position Pointer and Song Select) to be transmitted to an external MIDI device. If not, set it “OFF.”  
Arp/Rhythm  
Sync Switch  
Specifies whether the arpeggio or rhythm pattern will start/stop in synchronization with the song recorder.  
OFF: Start/stop will not synchronize to the song recorder.  
ON: While the song recorder is running, the arpeggio or rhythm pattern will start at the beginning of the next measure.  
When you stop the song recorder, the arpeggio or rhythm pattern will also stop.  
Tempo Override  
OFF, ON  
Specifies whether the song recorder tempo will change (ON), or will not change (OFF) when you switch performance.  
System Menu [F5 (D BEAM)]  
[F1 (GENERL)]  
Parameter  
Value  
Explanation  
SENSIBILITY  
D Beam Sens  
0–127  
This sets the D Beam controller’s sensitivity.  
The higher the value set, the more readily the D Beam Controller goes to into erect.  
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[F2 (ASSIGN)]  
Parameter  
Value  
Explanation  
Type  
CC01–31, 33–95,  
BEND UP,  
Function controlled by the D Beam controller  
CC01–31, 33–95: Controller numbers 1–31, 33–95  
BEND DOWN,  
START/STOP,  
TAP TEMPO,  
BEND UP: Controls the pitch as specified by the “Pitch Bend Range Up” setting (p. 37).  
BEND DOWN: Controls the pitch as specified by the “Pitch Bend Range Down” setting (p. 37).  
START/STOP: Starts/Stops the song recorder.  
TAP TEMPO: Tap tempo (a tempo specified by the interval at which you move your hand over the D Beam controller).  
ARP GRID: Arpeggio Grid  
ARP DURATION: Duration of each arpeggiated note  
ARP MOTIF: Arpeggio Motif  
ARP OCTAVE UP: The range in which the arpeggio is sounded will rise in steps of an octave (maximum 3 octaves).  
ARP OCTAVE DOWN: The range in which the arpeggio is sounded will lower in steps of an octave (maximum 3 oc-  
taves).  
ARP GRID,  
ARP DURATION,  
ARP MOTIF,  
ARP OCTAVE UP,  
ARP OCTAVE DOWN  
Range Min  
Range Max  
0–127  
0–127  
Lower limit of the range of the D Beam controller.  
Upper limit of the range of the D Beam controller.  
By setting Range Max below Range Min you can invert the range of change.  
[F3 (ATV EXP)]  
Parameter  
Range Min  
Range Max  
Value  
0–127  
0–127  
Explanation  
Lower limit of the range of the Active Expression.  
Upper limit of the range of the Active Expression.  
By setting Range Max below Range Min you can invert the range of change.  
[F4 (SYNTH)]  
Parameter  
Value  
Explanation  
Level & Range  
Level  
0–127  
0–127  
0–127  
Sets the volume.  
Chorus Send Level  
Reverb Send Level  
Range  
Level of the signal sent to chorus  
Level of the signal sent to reverb  
Range in which the pitch of the solo synth will vary  
2OCT,4OCT,  
8OCT  
Osc1  
Osc 1 Waveform  
SAW, SQR  
0–127  
Waveform  
SAW: Sawtooth wave  
SQR: Square wave  
Osc 1 Pulse Width  
Pulse width of the waveform  
By cyclically modifying the pulse width you can create subtle changes in the tone.  
*
The Pulse Width is activated when “SQR” is selected with OSC1/2 waveform.  
Osc 1 Coarse Tune  
Osc 1 Fine Tune  
Osc2 & Sync  
-48– +48  
-50– +50  
Pitch of the tone’s sound (in semitones, +/-4 octaves)  
Pitch of the tone’s sound (in 1-cent steps)  
Osc 2 Waveform  
Osc 2 Pulse Width  
Osc 2 Coarse Tune  
Osc 2 Fine Tune  
Osc 2 Level  
(same as Osc 1)  
0–127  
Adjust the level.  
Osc Sync Switch  
OFF, ON  
Turning this switch on produces a complex sound with many harmonics.  
This is effective when the OSC1 pitch is higher than the OSC2 pitch.  
Filter  
Filter Type  
OFF, LPF,  
BPF, HPF,  
PKG  
Type of filter  
OFF: No filter is used.  
LPF: Low Pass Filter. This reduces the volume of all frequencies above the cutoff frequency (Cutoff) in order to round  
off, or un-brighten the sound.  
BPF: Band Pass Filter. This leaves only the frequencies in the region of the cutoff frequency, and cuts the rest.  
HPF: High Pass Filter. This cuts the frequencies in the region below the cutoff frequency.  
PKG: Peaking Filter. This emphasizes the frequencies in the region of the cutoff frequency.  
Cutoff  
0–127  
0–127  
Frequency at which the filter begins to have an effect on the waveform’s frequency components  
Resonance  
Emphasizes the portion of the sound in the region of the cutoff frequency, adding character to the sound.  
Excessively high settings can produce oscillation, causing the sound to distort.  
LFO  
LFO Rate  
0–127  
Modulation speed of the LFO  
LFO Osc 1 Pitch Depth  
LFO Osc 2 Pitch Depth  
-63– +63  
-63– +63  
-63– +63  
Depth to which the LFO will modulate the Osc 1 pitch  
Depth to which the LFO will modulate the Osc 2 pitch  
Depth to which the LFO will modulate the pulse width of the Osc 1 waveform  
LFO Osc 1 Pulse  
Width Depth  
*
The Pulse Width is activated when “SQR” is selected with Osc 1 waveform.  
Depth to which the LFO will modulate the pulse width of the Osc 2 waveform  
The Pulse Width is activated when “SQR” is selected with Osc 2 waveform.  
LFO Osc 2 Pulse  
Width Depth  
-63– +63  
*
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Data Management Functions/  
Reset to Factory Settings (Factory Reset)  
6. When the display indicates “Completed. Turn the Power off  
UTILITY MENU screen  
fig.UtilityMenu  
and on again,” turn the power off, then on again.  
If, after executing the User Backup operation, you add a file to  
the JUNO-G’s internal memory (e.g., the TMP folder), the  
message “User Area Full!” may appear when you execute the  
User Restore operation, making it impossible to successfully  
carry out the restoration. In this case, delete (p. 166) the file that  
you added after performing the backup, and then execute the  
Restore operation once again.  
Backing Up User Data  
(User Backup)  
Factory Reset  
This restores all data in the JUNO-G to the factory-set condition  
Here’s how all user data in the user area can be saved on a memory  
card.  
(Factory Reset).  
The following user data will be saved.  
• Performances  
• Rhythm Patterns  
• Songs  
• Patches  
• Rhythm sets  
If there is important data you’ve created that’s stored in the  
JUNO-G’s User memory, all such data is discarded when a  
Factory Reset is performed (the data of the internal user  
memory will be lost). If you want to keep the existing data,  
save it on a memory card (User Backup) or save it via USB to  
your computer (Using JUNO-G Editor/Librarian (p. 170)).  
• Rhythm Groups  
• Samples  
• Arpeggio styles  
• Chord forms  
• System settings  
*
In order to execute User Backup, the memory card must have  
approximately 16MB or more free area.  
1. Press EDIT [MENU] to open the Top Menu window.  
1. Insert a memory card into the slot.  
2. Press EDIT [MENU] to open the Top Menu window.  
3. Press ] [ to select “3. Utility,” and then press [ENTER].  
2. Press  
[
] [  
]
to select “3. Utility,” and then press [ENTER].  
The UTILITY MENU screen appears.  
[
]
3. Press [F3 (FACTORY)].  
The UTILITY MENU screen appears.  
A message will ask you for confirmation.  
4. Press [F1 (BACKUP)].  
4. To execute the Factory Reset, press [F6 (EXEC)].  
A message will ask you for confirmation.  
*
To cancel, press [F5 (CANCEL)].  
5. To execute the backup, press [F6 (EXEC)].  
5. When the display indicates “Completed. Turn the Power off  
*
To cancel, press [F5 (CANCEL)].  
and on again,” turn the power off, then on again.  
Data that’s been backed up on a JUNO-G must not be used to  
perform a restore into some other device.  
Never switch off the JUNO-G while executing the Factory Reset.  
Initializing a Memory Card  
(Card Format)  
Restoring User Data that You  
Backed Up (User Restore)  
Here’s how to format (initialize) a memory card.  
Here’s how user data saved on a memory card by the User Backup  
operation can be reloaded back into the user memory of the JUNO-G.  
When you execute the Format operation, the contents of the  
memory card will be completely erased.  
*
*
When you execute User Restore, the current contents of the user area  
will be completely erased.  
Data resulting from a backup performed on some other device must  
not be used to perform a restore into a JUNO-G.  
1. Insert a memory card into the slot.  
2. Press EDIT [MENU] to open the Top Menu window.  
1. Into the slot, insert the memory card on which user data has  
3. Press  
[
] [  
]
to select “3. Utility,” and then press [ENTER].  
been saved.  
The UTILITY MENU screen appears.  
2. Press EDIT [MENU] to open the Top Menu window.  
4. Press [F4 (FORMAT)].  
3. Press  
[
] [  
]
to select “3. Utility,” and then press [ENTER].  
A message will ask you for confirmation.  
The UTILITY MENU screen appears.  
5. To format the card, press [F6 (EXEC)].  
4. Press [F2 (RESTORE)].  
*
To cancel, press [F5 (CANCEL)].  
A message will ask you for confirmation.  
5. To proceed with the restoration, press [F6 (EXEC)].  
*
To cancel, press [F5 (CANCEL)].  
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File-Related Functions (File Utility)  
Here you can perform a variety of operations related to the files  
stored in the JUNO-G’s user memory, and on memory cards. You  
Basic Procedure  
1. Press EDIT [MENU] to open the Top Menu window.  
can copy, delete, or move files, as well as format memory cards.  
The folder structure of the user area and memory card is as follows.  
fig.Folders.e  
(User, Card)  
2. Press [ ] [ ] to select “4. File Utility,” and then press  
ROLAND  
[ENTER].  
PNL  
SEQ  
The FILE UTILITY screen appears.  
fig.FileUtility  
SNG  
SMPL  
SND  
TMP  
AUDIO_IMPORT  
BMP  
TEXT  
3. Press [F1]–[F6] to select the operation you want to carry out.  
[F1 (USER)]: Select a file in user memory.  
: Not used with the JUNO-G  
[F2 (CARD)]: Select a file on the memory card.  
[F3 (MARK)]: If you want to select two or more files, add a  
check mark () to the files. To remove the check  
mark from a selected file, select and press this  
button again.  
You must observe the following points when managing files  
with the JUNO-G connected to your computer via USB.  
Don’t use your computer to move or delete folders within the  
JUNO-G.  
Don’t use your computer to format or optimize the JUNO-G’s  
user memory or memory card, or execute operations such as  
Scan Disk.  
[F4 (DELETE)]: Delete a selected file or files with check marks.  
[F5 (MOVE)]: Move a file or files with check marks to a  
different folder.  
The JUNO-G can only handle filenames consisting of single-  
byte alphanumeric characters.  
[F6 (COPY)]: Copy a file or files with check marks to a  
different folder.  
Don’t use your computer to delete or overwrite the files located  
in the ROLAND/SND folder.  
[
[
] [ ]:  
] [ ]:  
Select the folder.  
Move between folder levels.  
When copying files from your computer into the JUNO-G’s user area  
or memory card, place them in the following folders.  
Computer  
JUNO-G  
If you hold down [SHIFT] and press [F5 (SET ALL)], check  
marks will be added to all files.  
SONG file (.SVQ, .SVA)  
Standard MIDI file (SMF format 0, 1)  
Audio file (WAV/AIFF)  
ROLAND/SEQ/SNG  
ROLAND/SEQ/SNG  
TMP/AUDIO_IMPORT  
If you hold down [SHIFT] and press [F4 (CLR ALL)], check  
marks will be removed from all files.  
*
You can also perform these operations from the FILE UTILITY screen  
by pressing EDIT [MENU] and selecting “1. Mark Set ALL” or “2.  
Mark Clear ALL.”  
Don’t place any files in the ROLAND/SMPL folder.  
Don’t place files of any other format in the user memory or  
memory card.  
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File-Related Functions (File Utility)  
Copying a File (Copy)  
Moving a File (Move)  
Here’s how you can copy a file to a different folder.  
Here’s how you can move a file to a different folder.  
1. As described in the basic procedure, select the file that you  
want to copy.  
1. As described in the basic procedure, select the file that you  
want to move.  
[F1 (USER)] [F2 (CARD)]: Select the memory  
[F1 (USER)] [F2 (CARD)]: Select the memory  
[
[
] [ ]:  
] [ ]:  
Select the folder  
[
[
] [ ]:  
] [ ]:  
Select the folder  
Move between folder levels  
Move between folder levels  
2. Press [F6 (COPY)].  
2. Press [F5 (MOVE)].  
A screen will appear, allowing you to select the folder to which  
A screen will appear, allowing you to select the folder to which  
the file is to be copied.  
the file is to be moved.  
3. View the contents of the copy-destination folder.  
3. View the contents of the move-destination folder.  
[F1 (USER)] [F2 (CARD)]: Select the memory  
[F1 (USER)] [F2 (CARD)]: Select the memory  
[
[
] [ ]:  
] [ ]:  
Select the folder  
[
[
] [ ]:  
] [ ]:  
Select the folder  
Move between folder levels  
Move between folder levels  
4. To copy the file, press [F6 (EXEC)].  
To cancel, press [F5 (CANCEL)].  
4. To move the file, press [F6 (EXEC)].  
To cancel, press [F5 (CANCEL)].  
*
*
Deleting a File (Delete)  
Here’s how you can delete an unwanted file from a folder.  
Initializing a Memory Card  
(Card Format)  
Here’s how to initialize a memory card.  
1. As described in the basic procedure, select the file that you  
want to delete.  
[F1 (USER)] [F2 (CARD)]: Select the memory  
When you execute the Format operation, the contents of the  
memory card will be completely erased.  
[
[
] [ ]:  
] [ ]:  
Select the folder  
Move between folder levels  
1. From the File Utility screen, press EDIT [MENU].  
2. Press [F4 (DELETE)].  
2. Press [ ] [ ] to select “3. Card Format,” and then press  
[ENTER].  
A message will ask you for confirmation.  
A message will ask you for confirmation.  
3. To delete the file, press [F6 (EXEC)].  
*
To cancel, press [F5 (CANCEL)].  
3. To format the card, press [F6 (EXEC)].  
*
To cancel, press [F5 (CANCEL)].  
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Connecting to Your Computer via USB  
About USB Functions  
The JUNO-G has two modes of USB functionality: storage mode for  
transferring files, and MIDI mode for sending and receiving MIDI  
messages. You must switch between these two modes on the JUNO-  
G; they cannot be used simultaneously.  
Transferring Files to or from  
Your Computer (Storage Mode)  
By connecting the JUNO-G with your computer via a USB cable, you  
can transfer files from Internal user area or a memory card to and  
from the hard disk or other media of your computer, in order to back  
up your data.  
Each mode can be used with the following operating systems.  
Operating System  
Windows XP/2000r  
Windows Me  
Mac OS X  
Storage Mode  
MIDI Mode  
You can use software on your computer to edit wave data you’ve  
created on the JUNO-G. Conversely, wave data that you’ve created  
on your computer can be used on the JUNO-G.  
not supported  
Mac OS 9  
not supported  
In this way, USB Storage mode lets you transfer audio files to or  
from a connected computer.  
*
This may not work correctly with some types of computer.  
Never disconnect the USB cable or turn off the power if USB  
Storage mode is selected.  
Selecting the USB Operating  
Mode  
1. With the JUNO-G not connected, start up your computer.  
2. Use a USB cable to connect the JUNO-G to your computer.  
3. Turn on the power (POWER switch) of the JUNO-G.  
Using MIDI Mode  
*
If you’ve selected USB MIDI mode, nothing can be received from the  
MIDI IN connector.  
4. Press MODE [USB].  
The USB SELECT screen appears.  
1. Press MODE [USB].  
The USB SELECT screen appears.  
5. Press [F4 (INTERNAL)] or [F5 (PC CARD)] to connect with  
your computer.  
[F4 (INTERNAL)]: Connect to the user memory  
[F5 (PC CARD)]: Connect to the memory card  
*
*
If MIDI mode was selected, a warning will appear. Press [F6 (OK)] if  
you want to switch to USB Storage mode. Press [F5 (CANCEL)] if  
you decide to cancel.  
2. Press [F2 (MIDI)].  
To cancel the connection, press [F6 (EXIT)].  
The USB connector will switch to MIDI mode.  
6. When you make the connection, one of the following indications  
*
If USB Storage mode was selected, a warning will appear. Press [F6  
(OK)] if you want to switch to MIDI mode. Press [F5 (CANCEL)] if  
you decide to cancel.  
will appear depending on the computer you’re using.  
Windows XP users  
A drive named “JUNO-G USER” will be displayed within My Computer.  
Below that drive there will be folders named “ROLAND” and “TMP.”  
Windows 2000 users  
3. Press [F1 (SETUP)].  
The SYSTEM SETUP USB screen will appear.  
A drive named “Removable disk” will be displayed within My Computer.  
Below that drive there will be folders named “ROLAND” and “TMP.”  
Macintosh users  
4. Press [ ] to select “USB-MIDI Thru.”  
5. Use the VALUE dial or [INC] [DEC] to make settings for  
USB-MIDI Thru.  
A drive icon named “JUNO-G USER” will appear on the desktop.  
If a memory card is connected, the volume name of the memory  
card will be displayed.  
This switch specifies whether MIDI messages received at the USB  
connector or the MIDI IN connector will be retransmitted from the  
USB connector or the MIDI OUT connector (ON) or not (OFF).  
*
If you want the JUNO-G to start up with the USB connector in MIDI  
mode the next time it’s powered up, press [F6 (WRITE)] to save the  
system settings.  
6. Press [EXIT] to return to the previous screen.  
For details on operations in MIDI mode, refer to Exchanging  
MIDI Messages with Your Computer (MIDI Mode) (p. 169).  
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Connecting to Your Computer via USB  
Cautions Regarding Folders and Files  
Importing an Audio File  
(Import Audio)  
You must observe the following points when the JUNO-G is  
connected to your computer via USB.  
Here’s how to import an audio file (WAV/AIFF).  
Don’t use your computer to move or delete folders within the  
JUNO-G.  
In order to import a file, it must be located in the following  
folder found on your computer.  
Don’t use your computer to format or optimize the JUNO-G’s  
user memory or memory card, or execute operations such as  
Scan Disk.  
Windows XP, Macintosh users  
JUNO-G USER (in the case of a card, the card volume)/  
TMP/AUDIO_IMPORT folder  
The JUNO-G can only handle filenames consisting of single-  
byte alphanumeric characters.  
Windows Me/2000 users  
Removable disk (in the case of a card, the card volume)/  
TMP/AUDIO_IMPORT folder  
Only the following types of files can be transferred between the  
JUNO-G and your computer.  
*
“/” indicates a directory level.  
Song files (.SVQ, .SVA)  
Standard MIDI Files (.MID)  
For details on how you can use your computer to copy files to  
user memory or to a memory card, refer to p. 167.  
Audio files (.WAV/AIFF)  
To handle these files, use the appropriate method described below.  
Song files,  
Place the files in the following folder.  
1. Press EDIT [AUDIO].  
Standard MIDI Files  
ROLAND/SEQ/SNG folder  
The SAMPLE EDIT screen appears.  
Audio files  
When placing the files from your computer,  
place them in the following location.  
TMP/AUDIO_IMPORT folder  
2. Press [F4 (LIST)] and then press [F5 (UTILITY)].  
Then import the audio files.  
The Sample List Utility Menu appears.  
If you want to use your computer to read  
samples that were written by the JUNO-G,  
load the files from the ROLAND/SMPL fold-  
er into your computer.  
3. Press [F1 (IMPORT AUDIO)].  
The IMPORT AUDIO screen appears.  
Don’t use your USB-connected computer to delete or rewrite  
any files placed in the ROLAND/SND folder.  
4. Press [F1 (USER)] or [F2 (CARD)] to select the import-  
source area.  
Don’t place any files in the ROLAND/SMPL folder.  
[F1 (USER)]: Import from user memory  
[F2 (CARD)]: Import from a memory card  
Exiting Storage Mode  
5. Press [ ] [ ] to select the file that you want to import.  
If you want to select two or more files, press [F3 (MARK)] to  
add a check mark () to the files that you want to select.  
To remove the check mark from a selected file, select and press  
[F3 (MARK)] again.  
Windows Me/2000/XP Users  
1. In My Computer, right-click the “removable hard disk” icon  
and execute “Remove.”  
If you press [F5 (SET ALL)], a check mark will be added to all  
files of the selected folder. If you press [F4 (CLR ALL)], check  
marks will be removed from all selected files.  
Macintosh Users  
1. Drag the JUNO-G drive icon into the trash.  
6. Press [F6 (IMPORT)].  
Canceling USB Communication  
A message will ask you for confirmation.  
If you want to power off the JUNO-G when it is connected to your  
computer in Storage mode, you must first cancel USB  
communication on your computer as described here.  
7. Press [F6 (EXEC)].  
The file will be imported, and the SAMPLE LIST screen will  
appear.  
*
To cancel, press [F5 (CANCEL)].  
Windows Me/2000/XP Users  
1. Use the device eject button shown in the taskbar at the  
lower right of your computer screen to cancel the  
connection with the JUNO-G.  
The imported file will be added to the sample list as a sample.  
This sample is temporary, and will be lost when you turn off the  
power. If you want to keep it, press [WRITE] to save the data.  
Macintosh Users  
1. Make sure that the JUNO-G drive icon is not on your  
desktop.  
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Connecting to Your Computer via USB  
What is the USB MIDI Driver?  
Exchanging MIDI Messages  
with Your Computer  
(MIDI Mode)  
The USB MIDI Driver is a software which passes data between  
the JUNO-G and the application (sequencer software, etc.) that  
is running on the USB-connected computer.  
The USB MIDI Driver sends data from the application to the  
JUNO-G, and passes data from the JUNO-G to the application.  
fig.Driver.e  
Driver Installation and Settings  
In order to use the JUNO-G as a USB MIDI device from your  
computer, you must first install the USB MIDI driver. The USB MIDI  
driver is on the included “JUNO-G Editor CD” CD-ROM.  
In order to use USB in MIDI mode, you must install the driver from  
the included CD-ROM into your computer.  
Application  
USB connector  
USB  
The correct driver and the installation procedure will depend on  
your system and on the other programs you are using. Be sure to  
read the Readme file on the CD-ROM before installation.  
Windows XP/2000  
Driver  
USB cable  
Computer  
\Win2kXP\Readme_E.htm  
Mac OS X  
\JUNO-G Driver OS X\Readme_E.htm  
USB connector  
Before Installing the Driver  
You must set the USB Mode of the JUNO-G to “MIDI mode.” (p. 167)  
Caution when disconnecting the  
USB cable  
JUNO-G  
You must shut down your computer before disconnecting the  
USB cable. Disconnecting the cable while your computer’s  
power is on may destabilize its operation.  
Using the Included SONAR LE  
To install the included SONAR LE sequencing software for  
Windows XP/2000 into your computer, follow the instructions given  
in “To install SONAR LE” in the SONAR LE package.  
You must perform the following steps before using SONAR LE.  
*
Make sure that the included USB MIDI driver is installed. This is not  
necessary if you’re using MIDI cables to connect the JUNO-G to your  
computer.  
1. Power up your computer and start up Windows.  
2. Power up the JUNO-G, and switch the JUNO-G to MIDI  
mode as described in “Using MIDI mode” (p. 167).  
3. Use a USB cable to connect the JUNO-G to your computer.  
*
If you’re using MIDI cables to connect the JUNO-G to your  
computer, there’s no need to switch the JUNO-G to MIDI mode in  
step 2. In this case, use MIDI cables to connect the JUNO-G’s rear  
panel MIDI connectors to the MIDI interface that’s connected to your  
computer.  
4. Start up SONAR LE.  
Make MIDI device settings as described in SONAR LE’s Help.  
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Using JUNO-G Editor/Librarian  
To help you take even greater advantage of its functionality, the  
JUNO-G comes with JUNO-G Editor/Librarian software.  
About PC Mode  
JUNO-G Editor assigns parameters to sliders and knobs in the  
computer screen, allowing you to work efficiently in a graphical  
If you start up the sample editor within JUNO-G editor or perform a  
editing environment.  
Write operation from JUNO-G librarian, the JUNO-G will  
automatically switch to PC mode and will be inoperable from its  
own panel. This prevents conflict between operations on your  
computer and on the JUNO-G itself.  
UNO-G Librarian is software that lets you manage libraries of  
JUNO-G parameter data on your computer. It provides an efficient  
way to manage patch, rhythm set, and performance data.  
Installing JUNO-G Editor/  
Librarian into Your Computer  
Carefully read the Readme file on the “JUNO-G Editor CD” CD-  
ROM included with the JUNO-G, and then install the JUNO-G  
editor/librarian.  
When you finish using the editor/librarian, the JUNO-G will exit PC  
mode, and the normal screen will reappear.  
Windows users  
Macintosh users  
Only in the event of emergencies, such as when your computer  
has crashed, you can press [F6 (EXIT)] to exit PC mode. A  
screen will ask you for confirmation; press [F6 (OK)] and the  
JUNO-G will be forcibly returned to the normal screen.  
In the “JUNO-G Editor CD” CD-ROM, open the “ReadMe(English).”  
Making Connections  
1. Make sure that the USB Mode parameter is set to “MIDI.”  
JUNO-G Editor/Librarian  
System Requirements  
Refer to “Using MIDI Mode” (p. 167).  
*
If it is set to STORAGE, you cannot use the editor/librarian via a  
USB connection.  
System Requirements (Windows)  
2. Use an USB cable (sold separately) to connect the JUNO-G  
Operating System  
and your computer.  
Microsoft® Windows® XP  
Microsoft® Windows® 2000 Professional  
CPU/Clock  
fig.USBconnect  
JUNO-G  
Pentium®/Celeron® processor 800 MHz or higher  
Memory (RAM)  
384 M bytes or more  
Hard Disk  
USB  
110 MB or more  
Display/Colors  
800 x 600 or higher/65,536 colors (16 bit High Color) or more  
204  
*
Microsoft and Windows are registered trademarks of Microsoft  
Corporation.  
USB  
206j  
*
Windows® is known officially as: “Microsoft® Windows® operating  
system.”  
213  
*
Pentium is a registered trademark of Intel Corporation.  
Windows  
Macintosh  
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Using JUNO-G Editor/Librarian  
System Requirements (Mac OS)  
Operating System  
Mac OS X 10.2 or later  
CPU/Clock  
PowerPC G4 867 MHz or higher  
Memory (RAM)  
384 MB or more  
Hard Disk  
110 M bytes or more  
Display/Colors  
800 x 600 or higher/32,000 colors or more  
207  
*
Apple and Macintosh are registered trademarks of Apple Computer,  
Inc.  
209  
*
Mac OS is a trademark of Apple Computer, Inc.  
986  
While under most conditions, a computer similar to the above  
will permit normal operation of the JUNO-G Editor, Roland  
cannot guarantee compatibility solely on these factors. This is  
due to numerous variables that may influence the processing  
environment, such as differences in motherboard design and  
the particular combination of other devices involved.  
563  
Unauthorized duplication, reproduction, hiring, and lending  
prohibited.  
564  
Before you open the included CD-ROM, you must read the  
“license agreement.” Opening the CD-ROM will be taken to  
mean your acceptance of the license agreement.  
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About V-LINK  
What is V-LINK?  
Turning the V-LINK ON/OFF  
V-LINK is a function that allows music and images to be performed  
together. By using MIDI to connect two or more V-LINK compatible  
devices, you can easily enjoy performing a wide range of visual effects  
that are linked to the expressive elements of a music performance.  
For example if you use the JUNO-G in conjunction with Edirol motion  
dive .tokyo Performance Package, you’ll be able to do the following  
things.  
1. Press [V-LINK] so the indicator is lit.  
The V-LINK screen appears, and the V-LINK setting will be on.  
fig.V-LINK  
Operate the JUNO-G to make the necessary settings for  
performing with motion dive .tokyo Performance Package.  
Use the JUNO-G’s song recorder to enjoy synchronized  
performances of music and video.  
Operations on the JUNO-G  
By operating the JUNO-G’s keyboard and knobs, you can  
control the image along with your performance on the JUNO-G.  
Use the JUNO-G’s keyboard to switch images in motion dive  
.tokyo Performance Package.  
[F1 (CLIP)] (Clip Reset): Turns the image off (solid black).  
[F2 (ALL)] (All Reset): Resets the effect applied to the image,  
and restores all settings such as brightness and hue to their  
default values.  
Use the JUNO-G’s CUTOFF knob and RESONANCE knob to  
control the brightness and hue of the image.  
[F5 (SETUP)]: Accesses the V-LINK SETUP screen.  
Black keys: Switch tabs.  
Connection Example  
Connect the JUNO-G’s MIDI OUT connector to your V-LINK  
White keys: Switch clips.  
CUTOFF knob: Controls VISUAL PLUG-IN CONTROL.  
RESONANCE knob: Controls COLOR EQ (Back).  
D BEAM: Controls the parameter specified in V-LINK setup.  
compatible device.  
We will use Edirol motion dive .tokyo Performance Package as an  
example.  
*
When you turn V-LINK on, the settings in V-LINK setup will take  
priority for D Beam operation.  
Before connecting this unit to other devices, turn off the power  
to all units. This will help prevent malfunctions and/or damage  
2. With the V-LINK screen shown, Press [V-LINK] again.  
The V-LINK button will go dark, and the V-LINK setting will be  
to speakers or other devices.  
off.  
fig.V-LINKconnect.e  
MIDI OUT  
MIDI IN  
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About V-LINK  
V-LINK Settings (V-LINK SETUP)  
1. Press [V-LINK] to access the V-LINK screen.  
2. Press [F6 (SETUP)].  
The V-LINK SETUP screen appears.  
fig.V-LINK-SETUP  
3. Use [ ] [ ] to move the cursor to the parameter you want to edit.  
4. Use the VALUE dial or [INC] [DEC] to set the value.  
Parameter  
Value  
Explanation  
Note Tx Channel A  
Note Tx Channel B  
Note Tx Channel C  
D BEAM  
1–16  
Controls the V-LINK device. Specify the MIDI channel. (*)  
Assigns a V-LINK function to the D Beam controller.  
OFF  
The operation selected by [D BEAM] will occur regardless of whether  
V-LINK is on or off.  
CC1 (Modulation)  
CC71 (Resonance)  
CC3  
ColorEQ Fore  
ColorEQ Back  
Scratch SW  
Speed Knob  
Total Fader  
Cross Fader  
BPM Sync SW  
Clip Loop SW  
Assign Knob  
Fade Time SW  
Visual Knob  
AB SW  
Used with motion dive .tokyo Performance Pack-  
age  
CC8 (Balance)  
CC10 (Panpot)  
CC11 (Expression)  
CC64 (Hold)  
CC65 (Portamento)  
CC72 (Release)  
CC73 (Attack)  
CC74 (Cutoff)  
CC81 (General-6)  
CC83 (General-8)  
CC85  
Tap SW  
Total Select  
FX Select  
CC86  
Play Pos  
CC91 (Reverb)  
CC92 (Tremolo)  
CC93 (Chorus)  
CC94 (Celeste)  
CC73 (Attack)  
CC1 (Modulation)  
CC71 (Resonance)  
CC74 (Cutoff)  
CC72 (Release)  
CC91 (Reverb)  
CC92 (Tremolo)  
CC93 (Chorus)  
CC10 (Panpot)  
LoopStartPos  
Loop End Pos  
LayerModeSel  
Dissolve Time  
Color Cb Ctrl  
Color Cr Ctrl  
Brightness Ctrl  
VFX1 Ctrl  
Used with the DV-7PR and similar devices.  
VFX2 Ctrl  
VFX3 Ctrl  
VFX4 Ctrl  
Fade Ctrl  
* : On V-LINK compatible devices such as the Edirol DV-7PR/P-1, only Note Tx Channel A is used.  
In motion dive .tokyo Performance Package, the Note Tx Channel corresponds as follows.  
A: The MIDI channel that controls section A  
B: The MIDI channel that controls section B  
C: The MIDI channel that controls the MIDI note plug-in  
5. If you want to keep your settings, press [F6 (WRITE)].  
6. Press [F5 (EXIT)] or [EXIT] to return to the previous screen.  
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Installing the Wave Expansion Board  
An optional Wave Expansion Board (SRX series; sold separately) can  
be installed in the JUNO-G.  
How to Install a Wave  
Expansion Board  
Wave Expansion Boards store Wave data, patches, and rhythm sets,  
and by equipping the JUNO-G with these boards, you can greatly  
expand your sound palette.  
Install the Wave Expansion Board after removing the bottom panel  
cover.  
Cautions When Installing a  
1. Before installing the Wave Expansion Board, turn off the  
Wave Expansion Board  
power of the JUNO-G and all connected devices, and  
disconnect all cables, including the AC adaptor, from the  
JUNO-G.  
901 To avoid the risk of damage to internal components that can be  
caused by static electricity, please carefully observe the following  
whenever you handle the board.  
2. From the JUNO-G, remove only the screws shown in the  
1
following diagram, and detach the cover.  
fig.Exp1.e  
• Before you touch the board, always first grasp a metal object  
(such as a water pipe), so you are sure that any static  
electricity you might have been carrying has been discharged.  
JUNO-G : bottom  
Screws to be removed  
2
• When handling the board, grasp it only by its edges. Avoid  
touching any of the electronic components or connectors.  
Use a Phillips screwdriver that is suitable for the size of the screw  
(a number 2 screwdriver). If an unsuitable screwdriver is used,  
the head of the screw may be stripped.  
To remove a screw, rotate the screwdriver counter-clockwise. To  
tighten the screws, rotate the screwdriver clockwise.  
fig.Screw.e  
928  
loosen  
tighten  
When turning the unit upside-down, get a bunch of newspapers  
or magazines, and place them under the four corners or at both  
ends to prevent damage to the buttons and controls. Also, you  
should try to orient the unit so no buttons or controls get  
When installing a Wave Expansion Board, remove only the  
specified screws.  
Be careful that the screws you remove do not drop into the  
interior of the JUNO-G.  
damaged.  
Do not leave the bottom cover removed. After installation of the  
Wave Expansion Board is complete, be sure to replace the cover.  
929  
When turning the unit upside-down, handle with care to avoid  
Be careful not to cut your hand on the edge of the cover or the  
opening edge while removing the cover.  
dropping it, or allowing it to fall or tip over.  
911  
fig.Exp2  
Do not touch any of the printed circuit pathways or connection  
terminals.  
912 Never use excessive force when installing a circuit board. If it  
doesn’t fit properly on the first attempt, remove the board and try  
again.  
913 When circuit board installation is complete, double-check your  
work.  
3. As shown in the following illustration, plug the connector of  
the Wave Expansion Board into the connector of the  
relevant slot, and at the same time insert the board holder  
through the hole of the Wave Expansion Board.  
fig.Exp3.e  
Board holder  
Position it as shown  
before you install  
the board.  
Connector  
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Installing the Wave Expansion Board  
4. Use the Installation Tool supplied with the Wave Expansion  
Board to turn the holders in the LOCK direction, so the  
board will be fastened in place.  
fig.Exp4.e  
LOCK  
Installation tool  
5. Use the screws that you removed in step 2 to fasten the  
cover back in place.  
Expansion Board  
After installation of the Wave Expansion Board has been completed,  
check to confirm that the installed board is being recognized  
correctly.  
1. Turn on the power, as described in p. 15.  
2. Press EDIT [MENU] to open the Top Menu window.  
3. Press [ ] [ ] to select “2. System,” and then press  
[ENTER].  
4. Press [F6 (INFORMATION)].  
The SYSTEM INFO screen appears.  
5. Press [F2 (SRX)].  
Verify that the name of the installed Wave Expansion Board is  
displayed.  
fig.SRXInfo  
*
If the name of the board does not appear, it is possible that the board is  
not being recognized correctly. Turn off the power as described in  
Turning Off the Power (p. 15), and re-install the Wave Expansion  
Board correctly.  
6. Press [EXIT] to exit the SYSTEM INFO screen.  
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Expanding the Memory  
The JUNO-G comes with 4 MB of memory into which audio samples  
can be loaded. However, in some cases, 4 MB of memory will be  
How to Expand the Memory  
Install the memory module after removing the bottom panel cover.  
insufficient for loading large amounts of data. In such a case, you  
will have to add separately sold memory (DIMM). Memory can be  
expanded up to 64/128/256/512 MB.  
Before expanding the memory, consult with your retailer, the nearest  
Roland Service Center, or an authorized Roland distributor.  
1. Before expanding the memory, turn off the power of the  
JUNO-G and all connected devices, and disconnect all  
cables, including the AC adaptor, from the JUNO-G.  
2. From the JUNO-G, remove only the screws shown in the  
Precautions for Expanding  
Memory  
following diagram, and detach the cover.  
fig.Exp1.e  
JUNO-G : bottom  
Screws to be removed  
901 To avoid the risk of damage to internal components that can be  
caused by static electricity, please carefully observe the following  
whenever you handle the board.  
1
• Before you touch the board, always first grasp a metal object  
(such as a water pipe), so you are sure that any static  
electricity you might have been carrying has been discharged.  
2
• When handling the board, grasp it only by its edges. Avoid  
touching any of the electronic components or connectors.  
Use a Phillips screwdriver that is suitable for the size of the screw  
(a number 2 screwdriver). If an unsuitable screwdriver is used,  
the head of the screw may be stripped.  
928  
When turning the unit upside-down, get a bunch of newspapers  
or magazines, and place them under the four corners or at both  
ends to prevent damage to the buttons and controls. Also, you  
should try to orient the unit so no buttons or controls get  
To remove a screw, rotate the screwdriver counter-clockwise. To  
tighten the screws, rotate the screwdriver clockwise.  
fig.Screw.e  
loosen  
tighten  
damaged.  
929  
Install only the specified memory DIMM board. Remove only the  
specified screws.  
When turning the unit upside-down, handle with care to avoid  
dropping it, or allowing it to fall or tip over.  
Be careful that the screws you remove do not drop into the  
interior of the JUNO-G.  
fig.Exp2  
Do not leave the bottom cover removed. After installation of the  
memory module is complete, be sure to replace the cover.  
Be careful not to cut your hand on the edge of the cover or the  
opening edge while removing the cover.  
911 Do not touch any of the printed circuit pathways or connection  
terminals.  
912 Never use excessive force when installing a circuit board. If it  
3. Press outward the white clips at either end of the socket  
doesn’t fit properly on the first attempt, remove the board and try  
again.  
should be in the downward position.  
fig.DIMM1  
913 When circuit board installation is complete, double-check your  
work.  
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Expanding the Memory  
4. Paying attention to the location of the notch on the memory  
module and the orientation, insert it vertically within the  
guides at either side of the socket.  
Checking that memory is  
installed correctly  
fig.DIMM2  
1. Turn on the power, as described in p. 15.  
2. Press EDIT [MENU] to open the Top Menu window.  
3. Press [ ] [ ] to select “2. System,” and then press  
[ENTER].  
4. Press [F6 (INFORMATION)].  
The SYSTEM INFO screen appears.  
5. Press [F1 (MEMORY)].  
Verify that the screen correctly shows the amount of memory  
you installed.  
fig.MemoryInfo  
If you have difficulty inserting the memory module, try tilting it  
a bit and inserting one end at a time.  
5. Move the white clips upward, and press them until the  
memory module is locked in place.  
fig.DIMM3  
*
If the correct amount of memory is not shown, it is possible that the  
memory is not being recognized properly. Turn off the power as  
described in Turning Off the Power (p. 15), and re-install the  
memory correctly.  
6. Press [EXIT] to exit the SYSTEM INFO screen.  
Specifications of the expansion memory  
(DIMM) that can be used  
6. Use the screws that you removed in step 2 to fasten the  
cover back in place.  
Number of pins: 168-pin  
Speed:  
100 MHz (PC100 CL=2)  
133 MHz (PC133 CL=3)  
3.3 V  
Removing the Memory  
Voltage:  
To remove the memory module, reverse the installation procedure.  
Capacity:  
64/128/256/512 MB  
Board height: 38 mm or less  
1. Simultaneously press outward the white clips located at  
either end of the socket.  
fig.DIMM4  
The JUNO-G has been confirmed to work with standard  
memory that meets the above specifications. However, we  
cannot guarantee that all memory of these specifications will  
work correctly. Please be aware that even with identical  
specifications, differences in the design of the memory module  
or the conditions of use may mean that a memory module may  
not be usable.  
2. Remove the memory module from the socket.  
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Using a Memory Card  
The JUNO-G features a PC card slot, allowing you to use  
CompactFlash or SmartMedia via the appropriate PC card adaptor.  
Before Using the Memory  
Card  
Make sure that the correct side of the card is facing upward, and  
insert it into the JUNO-G’s PC card slot. When you need to remove  
the card, press the eject button located beside the card.  
fig.MemCard1.e  
Eject  
memory  
card  
Writing data to the card  
Patches, rhythm sets, performances, samples, and song data can be  
written to the card. For details on the writing procedure, refer to the  
explanation for the corresponding parameters.  
Installing the PC Card  
Protector  
The JUNO-G provides a PC card protector to prevent theft of the  
memory card. To install the PC card protector, use the following  
procedure.  
1. Use a screwdriver to remove both of the screws from the  
bottom side of the PC CARD slot.  
2. Insert the memory card into the PC CARD card slot.  
3. Use the screws to fasten the PC card protector as shown  
below.  
fig.MemCard2.e  
Memory card  
PC card protector  
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If the JUNO-G does not function in the way you expect, first check  
the following points. If this does not resolve the problem, consult  
your dealer or a nearby Roland Service Station.  
A specific Part does not sound.  
Check the following points.  
*
If any sort of message is being displayed on the screen during an  
Has the volume level of the part been lowered?  
Adjust the Level parameter to raise the volume of the part that  
is not heard (p. 64).  
operation, refer to Error Messages (p. 186).  
Is the part being muted?  
Problems Concerning the Entire  
JUNO-G  
Set the Mute parameter to “OFF” (p. 64).  
Specific pitch ranges do not sound.  
The power does not turn on.  
Has a restricted range of notes been set?  
Make sure that the JUNO-G’s AC adaptor is correctly connected  
If a specific range of notes does not sound, check the Key Range  
settings for the Patch Tone, the Performance Part.  
Tone Key Range  
to an AC outlet and to the rear panel power connector, and that  
the adaptor itself and AC power cable are connected correctly  
(p. 14).  
Key Range Lower/Key Range Upper parameter (p. 37)  
Part Key Range  
K.L/K.U parameter (p. 66)  
Issues Related to Sound  
The sound is distorted.  
There is no sound.  
Check the following points.  
Check the following points.  
Is an effect which distorts the sound being applied?  
If the sound for a specific patch or part is distorted, lower the  
volume level on that part.  
Is the power for connected amps and speakers turned on? Is the  
volume turned all the way down?  
If all sounds are distorted, use the VOLUME knob to lower the  
volume level.  
Is the VOLUME knob turned all the way down?  
Have connections been made correctly?  
Could the Output Gain be excessively high?  
In “System,” check the “Sound” parameter.  
Can you hear sound through headphones?  
If there is sound in the headphones, it is possible that the  
connection cables are broken, or that your amp/mixer has  
malfunctioned. Check your cables and amp/mixer system once  
again.  
Pitch is incorrect.  
Check the following points.  
If you do not hear sound when you play the keyboard, check  
whether the Local Switch is turned OFF.  
Is the tuning of the JUNO-G incorrect?  
Check the Master Tune parameter setting (p. 158).  
Has the pitch been changed by pedal operations or by Pitch  
Bend messages received from an external MIDI device?  
specific Parts?  
Make sure that the Local Switch parameter is turned on (p. 160).  
Have all tones in the patch been turned off?  
Turn on “Tone Switch.”  
The Part level settings may be too low.  
Access the Level parameter, and check the level of each part (p.  
64).  
Check the Coarse Tune parameter and Fine Tune parameter  
settings (p. 65).  
Are the Effect settings correct?  
The sound is interrupted.  
Check the Effect settings ON or OFF, the Effect Balance or Level  
(p. 125).  
Sounds will be interrupted if more than 128 voices are used  
Are the settings for the output destination correct?  
Check the various output assign settings (p. 48, p. 57, p. 65, p.  
126, p. 127).  
simultaneously.  
Reduce the number of Tones that you are using.  
Increase the Voice Reserve setting for parts that must not drop  
out (p. 66).  
Is the Wave Expansion Board properly installed?  
When selecting the settings that stipulate the use of EXP waves,  
Patches, or Rhythm Sets, check that the Wave Expansion Board  
is installed properly in the slot (p. 174).  
When I play the keyboard, notes do not stop.  
Is the pedal polarity of the Hold Pedal reversed?  
Has the volume been lowered by pedal operations or by MIDI  
messages (volume messages or expression messages) received  
from an external MIDI device?  
Check the Hold Pedal Polarity parameter setting (p. 159).  
Have the samples been loaded correctly? (p. 115)  
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Troubleshooting  
This occurs mainly when the JUNO-G’s upper pitch limit is  
exceeded, so this issue doesn’t arise in the ranges normally  
used. But, in any case, it does not indicate a malfunction.  
The sound cuts off when I switch Patches in Patch mode.  
Although you can apply a wide variety of multi-effects with the  
type of multi-effects used.  
Although the same Patch is selected, it sounds different when I  
listen to it in the Performance.  
In such instances, discrepancies between the sound being  
produced and the multi-effects type can arise, which may result  
in sounds being different than intended, so sounds produced  
are in effect. In certain situations, such as when not using multi-  
effects that have a great influence on the sound, remembering to  
set Patch Remain parameter (p. 158) to “ON” allows you to  
switch Patches without sounds being muted.  
In Performance mode, the parameters of each part of the  
performance can apply further modification to parameters such  
as pan, octave, and filter, relative to the settings specified by the  
patch. Thus, Patches in a Performance may sound different than  
they do when heard in Patch mode.  
Additionally, although a Patch may comprise tones created  
with the use of the multi-effects, the multi-effects used in the  
Performance may differ from the multi-effects selected by the  
Patch. Check the multi-effect settings of the performance. Also  
do the same for the Chorus and Reverb settings.  
When switching Patches in Patch mode, the volume and other  
parameters set with Control Changes end up being reset.  
Set Patch Remain parameter (p. 158) to “ON.” Even once they  
The volume level of the instrument connected to JUNO-G is too  
low.  
have switched Patches, Control Change messages that have  
been received are carried forward, so even when switching a  
Patch whose level is turned all the way down by a Control  
Change volume message, the level remains unchanged.  
Could you be using a connection cable that contains a resistor?  
Use a connection cable that does not contain a resistor.  
If the Tone Delay time value is set to the note, then does the  
Issues Related to Effects  
delay time not change beyond a fixed length when the tempo is  
slowed down?  
Effects not applied.  
There is a maximum permissible value for the Tone Delay Time  
parameter (p. 45). So, if the time setting is specified in terms of a  
note value, and the tempo is slowed down, this maximum  
permissible value will be reached, and it cannot be increased  
further. The upper time limit for each is the maximum value  
that can be set other than the numerical value for the beat.  
Check the following points.  
The “MFX,” “CHO,” “REV” or “MASTER” effect switches  
located in the upper part of the PLAY screen may have been  
turned off.  
Press [EFFECTS]/[F6 (SWITCH)] to turn them on.  
Are the various effect settings correct? (p. 125)  
If the send level of each effect is set to 0, the effect will not be  
applied. Check the settings.  
Even when I set the Pan for a Patch completely to one side,  
sound still comes from the other channel.  
The JUNO-G’s internal effects are in stereo, so if you have  
Even with send levels to each effect set at 0, effects are not  
applied if the Multi-effects Output Level, the Chorus Level, or  
the Reverb Level is set to 0. Check each setting.  
If Output Assign is set to other than “MFX,” the Multi-effects  
sound will not be output.  
effects applied to a Patch, even if the Pan is set all the way to  
one side, you will still be able to hear sounds of the effect  
component from the other channel.  
Sometimes, when playing legato, the pitch won’t rise. Why is  
this?  
If Output Assign is set to “PATCH” for each Part of the  
Performance, the sound will be output according to the Output  
Assign settings of the Patch (for each Tone) which is assigned to  
those Parts. This means that if Output Assign for the Patch  
(each Tone) is set to other than “MFX,” the Multi-effects sound  
will not be output.  
When the Legato Switch parameter (p. 37) is “ON,” and the  
Legato Retrigger parameter (p. 37) is “OFF,” and you hold  
down keys in the high register to play legato, the upper pitch  
limit of the wave may be exceeded, so that the pitch does not  
rise as far as you expect, but will stop rising at a certain point.  
Additionally, if differing upper pitch limits are used for the  
waves of a Patch that uses multiple tones, it may stop being  
heard in MONO. When making large pitch changes, set the  
Legato Retrigger parameter to “ON.”  
The Modulation or other controller is always on.  
Check the Matrix Controller settings (p. 44).  
The JUNO-G allows you to use the Matrix Control to control  
Patches in real time. The Matrix Control functions as the control  
source for the Control Change and other MIDI messages  
received by the JUNO-G, and makes changes to the various  
Patch parameters based on these messages.  
The notes sound strange in the upper registers of the keyboard.  
Sometimes when playing the keys in the upper part of the  
JUNO-G’s keyboard, the sound may stop, or the pitch may stop  
rising; or with certain keys, there may be intermittent noise.  
Depending on these settings, the JUNO-G may be responding to  
MIDI messages sent from external MIDI devices, and may result  
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Troubleshooting  
the Patches sounding different than intended.  
Raising the chorus or reverb send level for each part of a  
performance still does not cause the effect to be applied  
sufficiently.  
The Arpeggio and D Beam controller settings in the  
Performance are different than those for the Patch.  
Since the JUNO-G stores arpeggio and D Beam controller  
settings for each performance, it will operate according to the  
arpeggio and D Beam controller settings that were specified for  
each performance.  
Although you can make Send level settings to the Chorus and  
Reverb for each individual Part in a Performance, these values  
only set the upper limit of the Chorus and Reverb Send levels  
for the Patch used. Accordingly, even when the value is set to  
the maximum of 127, if the Send level is lowered in the Patch  
being used, there will be no effect. In addition, different Patch  
Chorus and Reverb Send level settings can be used according to  
whether or not the multi-effects are used.  
Issues Related to Song Recorder  
Song data is not played back correctly. (Only one instrumental  
sound is heard, the wrong sound is heard, there’s no sound, etc.)  
Using the Matrix Control or other such means to control the  
LFO results in noise when the Pan is changed suddenly.  
Check the following points.  
Could the JUNO-G be in Patch mode?  
Lower the change in speed (LFO Rate).  
In Patch mode, it may be that only a single instrumental sound  
playing back song data that consists of multiple channels.  
song?  
Due to the specialized processing used for the Pan, which alters  
the volume level in each of the left and right sides, sudden Pan  
movements causing rapid changes in these levels creates large  
changes in volume, and noise from this may be audible as a  
result.  
If the song doesn’t sound right, execute MIDI Update (p. 86).  
Could the patches used by the song be using samples that aren’t  
loaded?  
Multi-effect 43: TAP DELAY or other delay time value is set to  
the note, and then the tempo is slowed down, does the delay  
time not change beyond a fixed length?  
You’ll need to load the necessary samples before you carry out  
playback (p. 115).  
Such Delay time settings have an upper limit, so if the upper  
limit of a value set to the note is exceeded when the tempo is  
retarded, that upper value cannot rise any further. The upper  
time limit for each is the maximum value that can be set other  
than the numerical value for the beat.  
Could you have activated Track Mute?  
Cancel the muting (p. 85).  
Could you be using Quick Play?  
If you’re using Quick Play, audio tracks won’t play back (p. 84).  
Are the sound generator settings correct?  
(Refer to: Issues Related to Sound, p. 179)  
Issues Related to Saving Data  
The tempo is different than the last time I played back the song.  
The Performance sounds different than when it was written.  
Check the following points.  
If a song is played back after the tempo is changed, then the  
new tempo is not saved unless the song is saved to the user  
memory or memory card. Conversely, the previous tempo will  
be erased when you save the song. When saving songs,  
carefully check the current tempo.  
performance, or if the temporary patch of the performance has  
been modified by an external MIDI device, these patches must  
also be saved.  
If patches used by a performance have been edited when you  
write that performance, the JUNO-G will display a message  
asking whether you want to discard these patches. In such  
cases, first save the patch (p. 32) or rhythm set (p. 51), and then  
save the performance (p. 63) again.  
Marker locations set in song have disappeared.  
Check the following points.  
Was the disk saved in a format other than Song File format  
(SMF 0 or 1)?  
The Mastering Effect settings may have changed. (These  
settings are not stored as part of a performance.)  
Marker locations will be saved with the song data only when  
saving in Song File format.  
Are you using Quick Play?  
Patches sound different than when written.  
In order to use Marker locations, the song must be loaded into  
the JUNO-G.  
Check the following points.  
The write operation cannot be used to save Patches as changed  
in Patch mode using Control Change messages from an external  
MIDI device.  
Can I easily move to a desired measure?  
Yes, you can. The JUNO-G’s Marker function lets you easily  
move to a desired measure by pressing a switch.  
The Mastering Effect settings may have changed. (These  
settings are not stored as part of a patch.)  
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Troubleshooting  
JUNO-G with Bank Select MSB/LSB. Note that if you omit the  
Bank Select, and send only the Program Change, the tone in the  
currently selected group that has the specified Program Change  
number will play. Try reselecting the tone using the panel  
controls. Furthermore, when selecting tones from an external  
MIDI device, be sure to send the Bank Select MSB/LSB and the  
Program Change as a single set for reliable reproduction. First  
sending the MSB and LSB (the order in which these are sent  
does not matter), followed by the Program Change.  
Can I record an audio source such as guitar or vocals at the  
same time that I record a MIDI performance from the JUNO-G’s  
keyboard?  
It’s not possible to record on an audio track at the same time  
that you record MIDI from the JUNO-G’s keyboard. Record  
your performance on the JUNO-G’s keyboard as MIDI, and  
then overdub your audio performance on an audio track.  
Sound Device Tones Are Switched Arbitrarily  
In some cases, you may be unable to hear any sound after  
playing the last song that was faded-out. This may be because  
the volume has been lowered by volume messages or  
expression messages. Check the value of these messages, and  
set them to appropriate values.  
Use the Microscope (p. 99) to check the following points.  
Has an unneeded program change been input? Or are there  
duplicate program changes?  
Were any mistakes made in setting the data MIDI channels  
when Program Change messages were input?  
Performances are sluggish, or have interruptions.  
Problems of sluggish and interrupted performances can crop up  
Data supposed to be present does not appear in microscope.  
Check the following points.  
very easily when the song recorder or sound generator used for  
the performance has to handle heavy data loads.  
Main causes and possible corrective measures are considered  
below.  
Are the wrong tracks selected?  
In View Select (p. 101), is any data set not to be displayed?  
Are more than 128 voices playing simultaneously?  
Reduce the number of voices. The composition of JUNO-G  
Patches is such that up to eight Waves may be used for one  
Patch. When using such Patches, even though only one sound  
may be heard, it is actually eight sounds that are being played  
simultaneously. In addition, with certain sounds like  
continuous sounds with long releases, even though the actual  
sound may not be audible to you, processing for playing the  
sound is still underway, so in these cases as well, the  
performance data can differ from the actual number of voices  
being played.  
When I play back song data, I hear the sounds of the GM sound  
generator.  
If the song data contains GM System On, GM2 System On, or  
GS Reset MIDI messages, the sound generator will switch to  
GM mode. To prevent this, turn the following reception settings  
“OFF” (p. 161).  
[SYSTEM SETUP] MIDI Receive: Receive GM System On,  
Receive GM2 System On, and Receive GS Reset On  
Music data (GM scores) does not play back correctly  
Check the following points.  
Are you using a Patch that uses a lot of LFO?  
Try changing to a different Patch. LFO processing invariably  
places a big load on the machine, so heavy use of the LFO slows  
down processing for the JUNO-G overall, which can end up  
having affecting the expression of sounds themselves.  
Is the data concentrated at the beginning of the beats in the  
sequence data?  
Has the Receive General MIDI/General MIDI 2 System On  
Switch been turned ON?  
Set the Receive GM System ON/Receive GM2 System ON  
parameter (SYSTEM/MIDI/RX) to “ON” (p. 161).  
Are you trying to start playback from midway through the  
song?  
Avoid overlapping data with the same timing by setting an  
offset of 1–2 clocks instead. Data may easily become  
concentrated at the beginning of the beats in the song data  
when, for example, the song data is input using Step Recording,  
or if the data is quantized after being input with a keyboard in  
real time. Because of this, large amounts of data are sent to the  
JUNO-G, and the processing for expressing sounds becomes  
bogged down.  
The beginning of a GM score song contains a General MIDI/  
General MIDI 2 System On message. In some cases, a GM score  
cannot be played back correctly unless this message is received.  
Are you trying to play song data designed for the GS Format?  
When the JUNO-G receives a GS Reset message, the JUNO-G is  
enabled for the GS format. This permits playback of music data  
bearing the GS logo (GS music data). However, data created  
exclusively for the Sound Canvas Series may not play back  
properly on the JUNO-G.  
Is there a Program Change at the point where the song  
performance is sluggish?  
Change the position of the Program Change. When Program  
Changes are inserted in songs, processing time for switching  
patches increases, which may then cause the performance to  
become sluggish.  
After using a song recorder to play a song, sounds stopped  
playing, and no sound is played even when Program Changes  
are sent.  
It could be that a Bank Select in the song data that is not  
Is there a System Exclusive message at the point where the song  
performance is sluggish?  
specified by the JUNO-G was encountered in the song. No  
sound is played if the tone group is not one designated by the  
Move the location of the data. System Exclusive messages  
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Troubleshooting  
contain large amounts of data, thus placing a heavy burden on  
song recorders and sound modules. Try repositioning data and  
changing System Exclusive messages to Control Changes for  
any data for which Control Changes can be substituted.  
Is there an Aftertouch or other such large Control Change at the  
point where the song performance is sluggish?  
What types of synchronization signals does the JUNO-G’s  
internal song recorder support?  
The song recorder supports either Slave or Master  
synchronization for both MIDI Clock and MTC.  
Can I make settings so that when I play back a song on the  
Move the location of the data. If the data is no longer needed,  
delete the data. In some cases, when using a keyboard that  
features aftertouch to input data, you may end up inputting  
huge amounts of data before realizing this is happening. Such  
large amounts of data can place an excessive load on your song  
recorder and sound module.  
JUNO-G, a specific channel is played only by an external sound  
module and not by the internal sound generator?  
Since the JUNO-G is designed to play both the internal sound  
generator and an external sound module simultaneously, you  
will have to mute the internal sound generator for channels that  
you want to play only on your external sound module. Mute  
your external sound module for channels that you want to play  
only on the internal sound generator.  
Can I load “MRC Pro songs (SVQ files)” that were created on  
other Roland products (such as one from the Fantom-X series)?  
It’s not possible to load such data. The filename extension is the  
There’s no indication of which MIDI track Ch/Part (channel/  
same, but the data cannot be loaded because the song format is  
different.  
the data I play on the keyboard?  
How can I delete a song that I saved to user memory or a  
memory card?  
The data is recorded on the channel and part that are assigned  
to the keyboard. If you’re in Performance mode, press MODE  
[PERFORM] and then press [F2 (KBD SW)] to check this (p. 60).  
If you’re in Patch mode, press MODE[PATCH], then press EDIT  
[MENU], select “2. System,” press [F3 (MIDI)], and check the  
Kbd Patch Rx/Tx Channel (p. 160).  
You can delete songs in the SONG LIST screen. Access the  
SONG LIST screen, select the song that you want to delete, and  
then press [F4 (DEL SONG)] to delete it (p. 116).  
When I attempt to save a JUNO-G song as SMF, I can’t select  
“Save As SMF.”  
Can I apply the JUNO-G’s internal effects to the audio tracks?  
If you’re unable to save a song as SMF, it’s possible that the  
Yes, you can. The following effects can be applied (p. 104, p. 125).  
song contains copyright information. For example if you use the  
JUNO-G to create a song based on commercially available SMF  
data containing copyright information, you won’t be able to re-  
save that song as SMF data. (You will be able to save it as a song  
(SVQ) file.) Copyright information included in a song cannot be  
removed using the JUNO-G. Nor is it possible to use the JUNO-  
G to add copyright information to a song or view it in the  
display. Since the demo songs also contain copyright  
Multi-effects (MFX 1–MFX 3), chorus (CHO), reverb (REV),  
mastering (MASTER)  
Can a song I created using MIDI tracks be mixed down to an  
audio track?  
Yes. The JUNO-G provides a Mixdown function that lets you mix  
down the performance of the MIDI tracks and audio tracks in the  
specified region to the single audio track you choose (p. 110).  
information, you won’t be able to save them as an SMF even if  
you’ve deleted the track data to create your own song.  
Can I transpose (change the key of) the audio data?  
How much song data (what size, and how many songs) can the  
Yes, you can do this in the AUDIO MIXER screen. Set the Audio  
Track Key Shift parameter (p. 111).  
JUNO-G’s internal memory hold? How much song data can an  
external memory card (PC card) hold?  
Can I record in mono on an audio track?  
The JUNO-G’s internal memory or an external memory card  
Channel to “MONO” (p. 106).  
can both hold up to 999 songs with up to 9,990 measures. The  
maximum number of measures and the maximum number of  
songs may be less depending on how they occupy the memory  
capacity.  
error appears, and recording stops.  
When I record sequence data from an external source into the  
Sample memory has become full. If this occurs, you can create  
JUNO-G’s song recorder, all of the data becomes a single MIDI  
channel.  
free sample memory in either of the following ways.  
Delete unneeded sample data (p. 118).  
Install more memory (p. 176).  
To prevent this from happening, so that the data is recorded  
separately for each MIDI channel (part), go to the System  
settings and turn the Remote Keyboard Switch “OFF” (p. 160).  
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Troubleshooting  
ensured for the upper limit of raised pitches, use caution when  
setting the Bend Range above this figure.  
Issues Related to MIDI and  
External Devices  
Issues Related to Audio Recording  
No Sound from connected MIDI device.  
Check the following points.  
External input sound cannot be heard/volume is too low.  
Check the following points.  
Is the instrument set to transmit MIDI messages?  
In Patch Mode  
Could the level of the external input source be too low?  
Could the top panel AUDIO IN slider be turned down?  
Could the rear panel AUDIO INPUT LEVEL knob be turned  
down?  
Kbd Patch Rx/Tx Channel parameter (p. 160)  
In Performance Mode  
KBD switch (p. 60).  
The volume of the device connected to AUDIO INPUT may be  
lowered.  
Exclusive messages are not received.  
Check the following points.  
Adjust it to an appropriate level.  
Are the audio cables connected correctly?  
Check the connections.  
Is the instrument set to receive Exclusive messages?  
Set the Receive Exclusive parameter to “ON” (p. 161).  
Does the Device ID number of the transmitting device match  
the Device ID number of the JUNO-G?  
An audio cable may be broken.  
Could you be using an audio cable with a built-in resistor?  
Use a connection cable that does not contain a resistor (e.g.,  
Roland PCS series).  
Check the Device ID parameter (p. 160).  
I connected an external sequencer or MIDI keyboard to the  
External input sound is not stereo/is not monaural.  
Check the following points.  
MIDI IN connector, and attempted to play a JUNO-G rhythm  
set, but there was no sound. Why?  
In the INPUT SETTING screen that appears when you hold  
down [SHIFT] and operate the AUDIO IN slider, could Input  
Select be set to “LINE IN L” or “MICROPHONE”?  
Check to make sure that the MIDI Transmit channel of the  
external MIDI device and the JUNO-G’s MIDI Receive channel  
are matched. The MIDI Receive channel used by the JUNO-G in  
Patch mode is set with the Kbd Patch RX/TX Channel  
parameter. Rhythm Set performance data is generally received  
on MIDI Channel 10.  
S
et “Input Select” to “LINE IN L/R” (p. 104).  
Mic sound is not output/is too weak.  
Check the following points.  
Messages from MIDI IN are not being received.  
Is the mic cable connected correctly?  
Check the connection.  
Additionally, the MIDI IN connector cannot be used if USB  
Mode (p. 167) is set to MIDI. Set the USB mode to Storage.  
The mic cable may be broken.  
The input source may be set to something other than mic.  
In the INPUT SETTING screen that appears when you hold  
down [SHIFT] and operate the AUDIO IN slider, set Input  
controls does not affect the sound.  
Select to “MICROPHONE” (p. 104).  
The mic level may have been lowered.  
Could the top panel AUDIO IN slider be turned down?  
Could the rear panel AUDIO INPUT LEVEL knob be turned  
down?  
not transmitted by the Thru function. If you are using such  
sequencer software and want to record system exclusive  
messages, turn on the following parameters.  
In Patch Mode  
Local Switch parameter (p. 160).  
In Performance Mode  
Can’t record a sample.  
Check the following points.  
KBD switch (p. 60).  
Is there enough memory capacity?  
When the Bend Range for a Patch is increased (48), the pitch  
If there is insufficient sample memory, a message of “Sample  
Memory Full!” will appear when you attempt to sample (p. 118).  
Erase unneeded samples to increase the amount of free space.  
If there is still not enough, install additional memory (DIMM  
modules). (p. 176)  
does not rise sufficiently, even when a MIDI Pitch Bend  
message is received.  
While Patch Bend Ranges can be set anywhere between 0 and  
48, when certain Waves in which the pitch is raised (in the +  
direction) are used, the pitch may stop rising at a fixed point,  
rather than continuing to go up. Although a value of 12 is  
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Troubleshooting  
Check the following points.  
Is the input level appropriate? If the input level is too high, the  
recorded sound will be distorted. If it is too low, noise will be  
heard. When audio recording, turn the AUDIO IN slider in the  
AUDIO TRACK screen or AUDIO MIXER screen to adjust the  
level while watching the level meter displayed in the upper part  
of the display (p. 104).  
Are the effect settings appropriate?  
Some types of effect may increase the level louder than the  
original sample, or may intentionally distort the sound. Some  
effects will also cause noise to be emphasized.  
Temporarily turn off effects, and check whether the sample  
itself contains noise or distortion. Then adjust the effect settings  
appropriately.  
Are multiple samples being played simultaneously?  
Even if the level of each individual sample is appropriate,  
simultaneously playing multiple samples may cause the overall  
level to be excessively high, causing distortion. Lower the level  
of each sample so that the sound is not distorted.  
Issues Related to a Memory Card  
Can’t select data from a memory card.  
Check the following points.  
Is the memory card inserted correctly?  
Turn off the power, remove the memory card, then re-insert the  
memory card correctly.  
The JUNO-G can use either PC card type memory cards, or  
another type of memory card via a PC card adaptor.  
I can’t use a memory card.  
Is the memory card formatted?  
An unformatted floppy disk cannot be used. Perform the  
Format procedure (p. 164).  
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Error Messages  
If an incorrect operation is performed, or if processing could not be performed as you specified, an error message will appear. Refer to the  
explanation for the error message that appears, and take the appropriate action.  
Message  
Meaning  
Action  
Cannot Edit Preset Sample!  
Card Not Ready!  
Data not found  
Empty Sample!  
Empty Song!  
This is a preset sample, and therefore cannot be edited.  
A memory card is not inserted in the slot.  
The data for placement is not specified.  
The sample contains no data.  
The song has not been recorded, and therefore cannot be  
played.  
Insert a memory card into the slot.  
Select a sample that contains data.  
Select a song that contains data.  
File Name Duplicate  
A file with the same name already exists.  
Delete the file bearing the same name from the disk,  
and if overwriting and saving the data, merely save  
the file. If you do not want to delete the file with the  
same name from the disk, either save the file with a  
different name.  
Illegal File!  
The JUNO-G cannot use this file.  
Memory Damaged!  
The contents of memory may have been damaged.  
Please perform the Factory Reset operation.  
If this does not resolve the problem, please contact  
your dealer or the nearest Roland Service Center.  
Delete unneeded data.  
Memory Full!  
Saving is not possible because there is insufficient space  
in the user area or memory card.  
MIDI Offline!  
There is a problem with the MIDI cable connection.  
Check that the MIDI cable has not been disconnect-  
ed or broken.  
Movable onto Bar Line Only  
No More Note Numbers!  
No More Sample Numbers!  
The beat change event can be put only on bar line (be-  
ginning of a measure).  
A maximum of 16 different note numbers can be used in  
one style of the arpeggio/rhythm function.  
The sample cannot be divided any further.  
Since fewer than 256 consecutive sample numbers are  
vacant, no further sampling is possible.  
No more songs can be saved. A maximum of 256 songs  
can be handled simultaneously for both the user bank  
and card bank.  
Please delete unneeded notes.  
Erase unneeded samples in order to allocate 256 or  
more consecutive sample numbers.  
No More Song Numbers!  
Now Playing!  
Please delete unneeded songs.  
Since the JUNO-G is playing, this operation cannot be  
executed.  
Stop playback before you execute the operation.  
Permission Denied!  
Playback Tempo Range Over  
The file is protected.  
Tempo values exceed the allowable limit, and data is  
created in which the closest time available within the al-  
lowable range is specified.  
Power off and check DIMM  
Recording Parameter Error  
Rec Over Flow  
Turn off the power immediately, and re-insert the  
DIMM memory correctly.  
You are attempting to begin recording after a looped  
segment.  
Since a large amount of recorded data was input all at  
once, it could not be processed correctly.  
The sample is too short, and cannot be edited correctly.  
You are attempting to begin recording within or be-  
fore a looped segment.  
Reduce the amount of recorded data.  
Sample Length Too Short!  
Sample Memory Full!  
If the sample is extremely short, editing may not  
produce the desired result.  
Erase unneeded samples.  
Since there is insufficient sample memory, no further  
sampling or sample editing is possible.  
This song is damaged.  
Since the maximum number of notes that can be record-  
ed in a song has been exceeded, no further recording/  
editing is possible.  
Song Format Error  
Song Full  
This song cannot be used.  
Use the track edit Delete or Erase commands to re-  
move unneeded data from the song that you are re-  
cording/editing.  
Song Not Found  
The selected song cannot be found.  
Too Many Sample Selected!  
The operation cannot be executed, since marks are as-  
signed to more than one sample.  
Either clear the marks, or mark only one sample.  
Unformatted!  
The memory card is in an unsupported format.  
This message cannot be copied.  
This message cannot be erased.  
Format the memory card.  
You Cannot Copy This Message  
You Cannot Erase This Message  
You Cannot Move This Message  
This message cannot be moved.  
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Performance List  
USER (User Group)  
PRST (Preset Group)  
No.  
001  
002  
003  
004  
005  
006  
007  
008  
009  
010  
011  
012  
013  
014  
015  
016  
017  
018  
019  
020  
021  
022  
023  
024  
025  
026  
027  
028  
029  
030  
031  
032  
Name  
No.  
033  
034  
035  
036  
037  
038  
039  
040  
041  
042  
043  
044  
045  
046  
047  
048  
049  
050  
051  
052  
053  
054  
055  
056  
057  
058  
059  
060  
061  
062  
063  
064  
Name  
No.  
001  
002  
003  
004  
005  
006  
007  
008  
009  
010  
011  
012  
013  
014  
015  
016  
017  
018  
019  
020  
021  
022  
023  
024  
025  
026  
027  
028  
029  
030  
031  
032  
Name  
No.  
033  
034  
035  
036  
037  
038  
039  
040  
041  
042  
043  
044  
045  
046  
047  
048  
049  
050  
051  
052  
053  
054  
055  
056  
057  
058  
059  
060  
061  
062  
063  
064  
Name  
Grand Orch  
Clone Zone  
Burning Lead  
1:00AM  
Rotary Multi  
Dist Gt Mult  
FreeFall Pad  
Delay Santur  
Str Stack  
TrioPly Tmpl  
Seq:Template  
Grand Orch  
Clone Zone  
Burning Lead  
1:00AM  
AutoSequence  
Jazzy Arps  
Rotary Multi  
Dist Gt Mult  
FreeFall Pad  
Delay Santur  
Str Stack  
SweetTheramx  
Brass Sect  
JUNO Pop 2  
Triple Int  
Jupiter8 Str  
Japan Arp  
SweetTheramx  
Brass Sect  
Piano+Pad 2  
Fat Synth  
JUNO Pop 2  
Triple Int  
CompuTekno  
Infinite Phr  
Groove 007  
Auto Trance  
Pno/Bs Split  
Digi & Ana  
JUNO Split  
Bari Arp  
Jupiter8 Str  
Japan Arp  
R&B Set  
Piano+Pad 2  
Fat Synth  
RolldHrp/Vel  
Bump It Up!  
Slice Trance  
SyncLead Seq  
Merry Festa  
OrganAns/Mod  
90’s Set  
CompuTekno  
Infinite Phr  
Groove 007  
Auto Trance  
Pno/Bs Split  
Digi & Ana  
JUNO Split  
Bari Arp  
R&B Set  
RolldHrp/Vel  
Bump It Up!  
Slice Trance  
SyncLead Seq  
Merry Festa  
OrganAns/Mod  
90’s Set  
Tempest  
Highland  
80’s Set  
Sound Alarm  
JUNO Pop 1  
HipHop Set 1  
Rnd Rhythm  
Reflector  
Angelis Pad  
Motown  
Tempest  
Highland  
80’s Set  
Nwcomers/Mod  
Night Gig  
Sound Alarm  
JUNO Pop 1  
HipHop Set 1  
Rnd Rhythm  
Reflector  
Angelis Pad  
Motown  
Disco Set  
Nwcomers/Mod  
Night Gig  
FiltrHus/Mod  
BrekBts Set  
Fusion Set  
Seaside  
South Wind  
HipHop Set 2  
Reggae Set  
Light Step  
Disco Set  
FiltrHus/Mod  
BrekBts Set  
Fusion Set  
Seaside  
1 Note Pop  
Piano+Pad 1  
R&B E.Piano  
TrncyPad/Mod  
AutoSequence  
Jazzy Arps  
South Wind  
HipHop Set 2  
Reggae Set  
Light Step  
Phase D  
1 Note Pop  
Piano+Pad 1  
R&B E.Piano  
TrncyPad/Mod  
TrioPly Tmpl  
Seq:Template  
GM2 Template  
Phase D  
GM2 Template  
187  
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Patch List  
USER (User Group)  
No. Name  
Voices Category  
No. Name  
078 Passing by  
079 E-Grand  
080 Juno-60 Bass  
081 Latin Gtr  
082 Ju-D Lead  
083 DramaSect/Sw  
084 Simply Fat  
085 Crummy Organ  
086 Sub Hit  
Voices Category  
No. Name  
Voices Category  
No. Name  
Voices Category  
TECHNO SYNTH  
001 Juno-G Grand  
002 Autotrance  
003 Magestic Str  
004 Rubber Bass  
005 106 String 1  
006 Searing COSM  
007 Dreaming Box  
008 Brass & Sax  
009 Xadecimal  
010 Mk2 Stg Phsr  
011 80’s Combo  
012 Aerial Choir  
013 Peep Durple  
014 Fairy’s Song  
015 Wide SynBrs  
016 Juno-60 Str  
017 Pat is away  
018 Dusty Sndtrk  
019 Angelis Pad  
020 Groove 007  
021 Trance Keys  
022 Wet Nyln Gtr  
023 Curly Wurly  
024 Comp’d JBass  
025 Timeless Ld  
026 Pipe Org/Mod  
027 Mix Hit 2  
2
4
8
3
2
2
4
5
4
3
3
4
5
4
2
2
5
4
4
4
2
4
2
2
2
4
4
1
5
4
2
3
2
3
3
2
2
3
2
4
4
1
4
1
2
2
2
4
2
6
4
2
6
2
2
4
2
2
1
1
1
1
3
2
4
4
2
3
4
2
6
2
4
2
4
3
3
AC.PIANO  
BEAT&GROOVE  
STRINGS  
SYNTH BASS  
BRIGHT PAD  
DIST.GUITAR  
BELL  
AC.BRASS  
PULSATING  
EL.PIANO  
4
4
2
1
2
4
3
2
3
1
2
4
3
4
2
1
1
4
4
4
2
5
2
4
2
1
4
6
8
1
2
3
4
2
4
1
4
2
4
3
5
1
2
2
6
2
2
2
2
1
2
2
4
2
3
1
1
2
3
2
3
1
3
2
2
4
2
2
1
2
2
4
3
4
1
4
2
SYNTH FX  
AC.PIANO  
SYNTH BASS  
AC.GUITAR  
HARD LEAD  
STRINGS  
OTHER SYNTH 161 Wire Keys  
ORGAN  
HIT&STAB  
SOFT LEAD  
PLUCKED  
SOFT PAD  
155 Hoover Again  
156 Oblivion  
157 sin(EP)  
158 Fretnot 2  
159 In Canada  
160 JG Violin  
4
3
2
3
3
1
2
4
3
4
2
4
6
2
3
2
1
1
3
7
5
2
4
4
2
3
4
8
3
1
2
2
2
2
1
2
4
3
3
4
4
4
3
3
4
4
2
4
1
1
4
4
2
4
1
1
2
3
1
2
3
3
2
2
5
4
2
4
4
1
2
4
2
4
4
4
2
TECHNO SYNTH 232 Coffee Bee  
2
1
3
2
2
2
3
2
2
3
1
4
3
1
1
3
2
4
4
1
4
3
4
4
1
SYNTH FX  
EL.PIANO  
BASS  
HARD LEAD  
STRINGS  
OTHER SYNTH 238 Jucy Saw  
ORGAN  
BRIGHT PAD  
BEAT&GROOVE  
SOFT LEAD  
ETHNIC  
233 JG Wurly  
234 Rezo Sync  
235 Solo Tp  
236 Pressyn  
237 ReverseSweep  
EL.PIANO  
HARD LEAD  
AC.BRASS  
OTHER SYNTH  
BRIGHT PAD  
OTHER SYNTH  
PLUCKED  
BRIGHT PAD  
SYNTH BASS  
STRINGS  
PULSATING  
SYNTH FX  
OTHER SYNTH  
SAX  
SYNTH BASS  
SYNTH FX  
PLUCKED  
162 Rochno Org  
163 Ju-D CombPad  
164 Beat (C4)  
165 Mini Growl  
166 C. McFizzy  
239 Bosporus  
240 SaturnHolida  
241 OilDrum Bass  
242 JG Cello  
087 PeakArpSine  
COMBINATION 088 Harpiness  
VOX  
ORGAN  
089 JG Hollow  
243 JG Strobe  
090 Alpha Stack  
091 Choir Aahs 2  
092 LonesomeRoad  
093 Clean Gtr  
094 Alpha Bass 1  
095 Vintagolizer  
096 Stereo Brass  
TECHNO SYNTH 167 Final Run  
VOX  
TECHNO SYNTH 244 FaceOfMars  
SYNTH FX  
SOFT PAD  
SYNTH BRASS  
BRIGHT PAD  
PLUCKED  
COMBINATION  
SOFT PAD  
BEAT&GROOVE 097 Air Pluck  
OTHER SYNTH 098 VintageBrite  
AC.GUITAR  
EL.PIANO  
BASS  
168 Firefly  
169 Sine Magic  
170 FM EP  
171 106 Bass 2  
172 Amped Jazz  
173 Bon Voyage  
174 JG Brass  
175 Sugar Synth  
176 Harmonderca  
177 Life-on  
245 Potted Pixie  
246 Alto Sax  
247 Big Mini  
248 Crystal  
249 Monsoon  
250 Stringship  
251 Alpha ResoBs  
EL.PIANO  
EL.GUITAR  
SYNTH BASS  
HARD LEAD  
AC.BRASS  
MALLET  
BRIGHT PAD  
BEAT&GROOVE  
SOFT LEAD  
ETHNIC  
PULSATING  
EL.PIANO  
SYNTH BASS  
EL.GUITAR  
HARD LEAD  
AC.BRASS  
BRIGHT PAD  
SYNTH BASS  
PULSATING  
SOFT LEAD  
SYNTH BASS  
SAX  
OTHER SYNTH 252 VirtualHuman  
099 ElectroDisco  
100 GR Lead  
HARMONICA  
BRIGHT PAD  
BEAT&GROOVE  
PLUCKED  
SOFT PAD  
TECHNO SYNTH  
VOX  
PULSATING  
AC.PIANO  
BASS  
HARD LEAD  
WIND  
OTHER SYNTH  
ORGAN  
BRIGHT PAD  
BEAT&GROOVE  
SYNTH BASS  
ETHNIC  
SYNTH BRASS  
TECHNO SYNTH  
SYNTH FX  
PULSATING  
EL.PIANO  
SYNTH BASS  
AC.GUITAR  
STRINGS  
OTHER SYNTH  
ORGAN  
253 Howards Lead  
254 DCO Bass  
255 Sax Sect. 2  
256 Philly Hit  
101 TroubadorEns  
102 JupiterMoves  
103 Alpha Said..  
104 Faked Piano  
105 Denial River  
106 Amadeus  
178 Magma Bubble  
179 JG Jamisen  
HARD LEAD  
ORGAN  
SOFT PAD  
TECHNO SYNTH 180 Day After...  
HIT&STAB  
HIT&STAB  
SYNTH BRASS  
PLUCKED  
PULSATING  
MALLET  
TECHNO SYNTH 109 Good Old Day  
BELL  
COMBINATION  
SYNTH FX  
HARD LEAD  
SYNTH FX  
PULSATING  
KEYBOARDS  
BASS  
HARD LEAD  
WIND  
181 Bounsynth  
182 Sad ceremony  
183 Step In  
184 JD-800 Piano  
185 JBass /Thumb  
186 D-50 Fat Saw  
028 106 Brass  
029 LostParadise  
030 Jazzy Arps  
031 Vibrations  
032 Killerbeez  
033 Himalaya Ice  
034 Analog Days  
035 Try This!  
107 Return2Base!  
108 MODified Ld  
110 Stacc Heaven  
111 Chapel Organ  
112 Ju-D Space  
OTHER SYNTH 187 Clarence.net  
ORGAN  
188 RAVtune  
BRIGHT PAD  
SOFT LEAD  
PERCUSSION  
SYNTH BRASS  
VOX  
PULSATING  
EL.PIANO  
SYNTH BASS  
EL.GUITAR  
HARD LEAD  
ORCHESTRA  
189 Distord Bee  
190 In The Pass  
191 Compusonic 1  
192 Flat SynBs  
193 Ambi Shaku  
194 Neo SuperBrs  
195 Electrostars  
196 Retro Sci-Fi  
197 Auto Mouths  
198 Spirit Tines  
199 Sub Sonic  
036 Hot Coffee  
037 Uni-G  
113 Ju-D Soft Ld  
TECHNO SYNTH 114 Timpani+Low  
SOFT PAD  
038 Analog Pad  
039 Punch MG 2  
040 Detune Lead  
041 Straight Str  
042 Pulstar Ld  
043 DelicatePizz  
044 106 String 2  
045 Over-D6  
046 Sweet Keys  
047 Atmospherics  
048 Sweet 80s  
049 Waspy Synth  
050 Warm Str Pno  
051 Ending Scene  
052 JG Clavi  
115 Poly Brass  
116 Angels Choir  
117 Mr. 4ier  
118 Amped EP  
119 Alpha Bass 2  
120 Funk Guitar  
121 Squarely  
SYNTH BASS  
HARD LEAD  
SOFT PAD  
SOFT LEAD  
STRINGS  
BRIGHT PAD  
KEYBOARDS  
OTHER SYNTH 123 Europe Xpres  
122 Farewell  
OTHER SYNTH 200 Pre Mass Hum  
BELL  
SOFT PAD  
BEAT&GROOVE  
OTHER SYNTH 126 In da Cave  
124 Music Bells  
125 Giant Sweep  
201 Tape Memory  
202 Atmorave  
203 Smoky Organ  
204 101 Basic  
205 Quiet River  
206 Chariots  
207 Techno Pizz  
208 Angel Breath  
209 Saw Dogs  
210 Tine EP  
BRIGHT PAD  
HIT&STAB  
SOFT LEAD  
SOFT PAD  
PULSATING  
AC.PIANO  
SYNTH BASS  
AC.GUITAR  
HARD LEAD  
SAX  
AC.PIANO  
ORCHESTRA  
KEYBOARDS  
PLUCKED  
SYNTH BASS  
PULSATING  
ORGAN  
AC.GUITAR  
SOFT LEAD  
EL.PIANO  
SOFT PAD  
DIST.GUITAR  
SOFT LEAD  
FLUTE  
127 Theramax  
128 Soft Breeze  
129 FX World  
SYNTH BASS  
PLUCKED  
SOFT PAD  
053 Sitar on C  
054 SH-101 Bs 1  
055 PulsArt  
130 Imagination  
131 MC-404 Bass  
132 12string Gtr  
133 Sqr Sequence  
134 Solo Sop Sax  
135 Ju-D Fifths  
136 Vodkakordion  
137 Alpha Str 1  
138 Krafty  
139 SoloNzPeaker  
140 X-cultural  
141 SoftSynBrass  
142 Synvox  
TECHNO SYNTH  
BRIGHT PAD  
PULSATING  
EL.PIANO  
SYNTH BASS  
DIST.GUITAR  
EL.GUITAR  
HARD LEAD  
STRINGS  
OTHER SYNTH  
BRIGHT PAD  
SYNTH BASS  
ORCHESTRA  
PLUCKED  
056 Rotary Organ  
057 Thick Steel  
058 Evangelized  
059 Vintage Tine  
060 JX Strings  
061 Nice Dist Gt  
062 Alpha Spit  
063 HimalayaPipe  
064 303 NRG  
065 PG Chimes  
066 Analog Times  
067 Ulti Ac Bass  
068 Techno Dream  
069 Pulsatron  
070 Biting Clav  
071 TrnsSweepPad  
072 Nice Oct Gtr  
073 D-50 Fantsia  
074 SH-101 Bs 2  
075 Ju-D Major7  
076 Ju-D Pulsed  
077 Analog Dream  
211 Garage Bs 2  
OTHER SYNTH 212 Get it LOUD!  
ACCORDION  
BRIGHT PAD  
BEAT&GROOVE  
SOFT LEAD  
ETHNIC  
SYNTH BRASS  
VOX  
PULSATING  
EL.PIANO  
SYNTH BASS  
HARD LEAD  
FLUTE  
OTHER SYNTH 225 Digital Edge  
MALLET  
213 JC Strat Bdy  
214 Legato Saw  
215 Chamber Str  
216 Flip Pad  
217 Magic Wave  
218 Detune Bass  
219 Orch & Horns  
220 Teky Drop  
221 Heatstroke  
222 Are U Ready?  
223 LEO EP  
HARD LEAD  
BRIGHT PAD  
SOFT PAD  
BASS  
143 Space Ocean  
144 Wurly Trem  
SYNTH FX  
PULSATING  
EL.PIANO  
TECHNO SYNTH 145 106 Bass 1  
PULSATING  
KEYBOARDS  
SOFT PAD  
EL.GUITAR  
BELL  
146 Lone Prophat  
147 Atk Flute  
148 X-Racer  
149 FM Wood  
150 Alpha Str 2  
151 Good Old Hit  
224 Basement  
BASS  
HARD LEAD  
BRIGHT PAD  
FLUTE  
BRIGHT PAD  
SYNTH BASS  
ETHNIC  
226 MistOver5ths  
227 Angel Pipes  
228 Liquid Air  
229 Storm Bass  
230 Far East  
BRIGHT PAD  
HIT&STAB  
SOFT LEAD  
PERCUSSION  
SOFT PAD  
SYNTH BASS  
TECHNO SYNTH 152 Naked Lead  
PULSATING 153 Bass Drum  
OTHER SYNTH 154 OB Slow Str  
231 Strobot  
PULSATING  
188  
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Patch List  
PR-A (Preset A Group)  
No. Name  
Voices Category  
No. Name  
Voices Category  
No. Name  
Voices Category  
No. Name  
Voices Category  
001 Juno-G Grand  
002 Bright Grand  
003 Soft Grand  
004 A’live Piano  
005 SoundCheck  
006 JD-800 Piano  
007 E-Grand  
008 Blend Piano  
009 LA Piano  
010 Warm Pad Pno  
011 Warm Str Pno  
012 Imagination  
013 Tine EP  
2
2
2
2
2
1
4
5
3
4
6
4
1
1
2
4
5
2
3
2
3
5
5
4
2
4
3
2
3
2
2
3
3
2
6
1
AC.PIANO  
AC.PIANO  
AC.PIANO  
AC.PIANO  
AC.PIANO  
AC.PIANO  
AC.PIANO  
AC.PIANO  
AC.PIANO  
AC.PIANO  
AC.PIANO  
AC.PIANO  
EL.PIANO  
EL.PIANO  
EL.PIANO  
EL.PIANO  
EL.PIANO  
EL.PIANO  
EL.PIANO  
EL.PIANO  
EL.PIANO  
EL.PIANO  
EL.PIANO  
EL.PIANO  
EL.PIANO  
EL.PIANO  
EL.PIANO  
EL.PIANO  
EL.PIANO  
EL.PIANO  
EL.PIANO  
EL.PIANO  
EL.PIANO  
EL.PIANO  
EL.PIANO  
EL.PIANO  
037 Wurly Trem  
038 Curly Wurly  
039 Super Wurly  
040 JG Clavi  
041 Cutter Clavi  
042 D6 Clavi  
2
2
2
2
2
3
2
2
2
1
2
2
1
2
2
4
6
8
1
1
1
2
4
4
2
4
4
2
4
4
2
4
1
1
8
1
EL.PIANO  
EL.PIANO  
EL.PIANO  
KEYBOARDS  
KEYBOARDS  
KEYBOARDS  
KEYBOARDS  
KEYBOARDS  
KEYBOARDS  
KEYBOARDS  
KEYBOARDS  
KEYBOARDS  
KEYBOARDS  
KEYBOARDS  
KEYBOARDS  
KEYBOARDS  
KEYBOARDS  
KEYBOARDS  
KEYBOARDS  
BELL  
BELL  
BELL  
BELL  
BELL  
BELL  
BELL  
BELL  
BELL  
BELL  
BELL  
BELL  
BELL  
BELL  
BELL  
BELL  
MALLET  
073 Vibrations  
074 JG Marimba  
075 JG Xylo  
076 Steel Drums  
077 Air Pluck  
078 Synergy MLT  
079 FM Wood  
2
2
1
1
4
2
4
4
3
4
4
5
2
3
4
4
1
1
2
3
4
2
2
1
1
1
2
4
4
4
3
2
3
2
1
2
MALLET  
MALLET  
MALLET  
MALLET  
MALLET  
MALLET  
MALLET  
MALLET  
MALLET  
ORGAN  
ORGAN  
ORGAN  
ORGAN  
ORGAN  
ORGAN  
ORGAN  
ORGAN  
ORGAN  
ORGAN  
ORGAN  
ORGAN  
ORGAN  
ORGAN  
ORGAN  
ORGAN  
ORGAN  
ORGAN  
ORGAN  
ORGAN  
ORGAN  
ACCORDION  
ACCORDION  
ACCORDION  
HARMONICA  
HARMONICA  
HARMONICA  
109 Wet Nyln Gtr  
110 Nylon Guitar  
111 Latin Gtr  
112 Thick Steel  
113 Comp Stl Gtr  
114 Stl Gtr Duo  
115 Wide Ac Gtr  
116 So good!  
117 12string Gtr  
118 Pre Mass Hum  
119 DynoJazz Gtr  
120 Wet TC  
4
2
1
2
2
2
4
2
3
4
1
1
1
1
2
2
1
2
1
1
AC.GUITAR  
AC.GUITAR  
AC.GUITAR  
AC.GUITAR  
AC.GUITAR  
AC.GUITAR  
AC.GUITAR  
AC.GUITAR  
AC.GUITAR  
AC.GUITAR  
EL.GUITAR  
EL.GUITAR  
EL.GUITAR  
EL.GUITAR  
EL.GUITAR  
EL.GUITAR  
EL.GUITAR  
EL.GUITAR  
EL.GUITAR  
EL.GUITAR  
043 Over-D6  
044 Phase Clavi  
045 BPFaze Clavi  
046 Analog Clavi  
047 Biting Clav  
048 Pulse Clavi  
049 PWM Clav  
050 Funky Line  
051 Harpsy Clavi  
052 JG Harpsi  
053 CoupleHarpsi  
054 Amadeus  
055 JG Celesta  
056 JG Glocken  
057 Music Box  
058 Kalimbells  
059 FM Syn Bell  
060 FM Heaven  
061 Music Bells  
062 MuBox Pad  
063 Dreaming Box  
064 Himalaya Ice  
065 D-50 Fantsia  
066 JG Bell 1  
080 Icy Keys  
081 Toy Box  
082 Rotary Organ  
083 Zepix Organ  
084 Peep Durple  
085 R&B Organ  
086 X Perc Organ  
087 Rhythm’n’B  
088 Rochno Org  
089 LoFi PercOrg  
090 Perky Organ  
091 Euro Organ  
092 FullStop Org  
093 StakDraw Org  
094 Crummy Organ  
095 60’s Organ  
096 Smoky Organ  
097 Soap Opera  
098 Distord Bee  
099 Chapel Organ  
100 Grand Pipes  
101 Pipe Org/Mod  
102 Masked Opera  
103 Vodkakordion  
104 Squeeze Me!  
105 Guinguette  
106 Harmonderca  
107 BluesHrp /Sw  
108 Green Bullet  
121 Clean Gtr  
014 Vintage Tine  
015 LonesomeRoad  
016 LEO EP  
122 Amped Jazz  
123 Kinda Kurt  
124 Crimson Gtr  
125 Plug n’ Gig  
126 Nice Oct Gtr  
127 Strat Gtr  
017 70’s EP  
018 Stage Tremlo  
019 Stage Phaser  
020 Back2the60s  
021 Mk2 Stg Phsr  
022 Amped EP  
023 Backing PhEP  
024 Psycho EP  
025 Crystal EP  
026 Celestial EP  
027 Celestial EP  
028 FM EP  
128 JC Strat Bdy  
029 FM E.Pad  
030 sin(EP)  
031 Pulse EP  
067 JG Bell 2  
032 Ballader  
068 Candy Bell  
069 JG Chime  
070 Tubular Bell  
071 Bell Ring  
033 Spirit Tines  
034 Remember  
035 So story...  
036 JG Wurly  
072 JG Vibe  
PR-B (Preset B Group)  
No. Name  
Voices Category  
No. Name  
037 Fretnot 2  
Voices Category  
No. Name  
Voices Category  
SYNTH BASS  
No. Name  
109 JG Cello  
110 Contrabass  
111 Dolce Qrt  
Voices Category  
001 BluNoteStrat  
002 Funk Guitar  
003 Fixx it  
1
2
1
4
4
2
4
2
2
1
3
2
1
3
2
3
1
4
2
2
2
2
2
2
2
2
1
2
2
1
2
2
1
2
1
2
EL.GUITAR  
EL.GUITAR  
EL.GUITAR  
EL.GUITAR  
EL.GUITAR  
EL.GUITAR  
EL.GUITAR  
EL.GUITAR  
DIST.GUITAR  
DIST.GUITAR  
DIST.GUITAR  
DIST.GUITAR  
DIST.GUITAR  
DIST.GUITAR  
DIST.GUITAR  
DIST.GUITAR  
DIST.GUITAR  
DIST.GUITAR  
DIST.GUITAR  
BASS  
BASS  
BASS  
BASS  
BASS  
BASS  
BASS  
BASS  
BASS  
BASS  
BASS  
BASS  
BASS  
BASS  
BASS  
BASS  
BASS  
3
2
3
1
1
2
1
2
3
2
3
2
2
2
2
3
2
2
2
2
1
2
2
2
1
2
1
2
2
2
1
2
2
2
2
2
BASS  
BASS  
BASS  
073 Alpha ResoBs  
074 Fazee Bass  
075 MG+SubOsc Bs  
076 Hi-Energy Bs  
077 Storm Bass  
078 Beepin Bass  
079 Nu RnB Bass  
080 Rubber Bass  
081 Acdg Bass  
082 SQ Pan  
083 Glide-iator  
084 Detune Bass  
085 Nu Saw Bass  
086 LowFat Bass  
087 Sub Sonic  
088 Jungle Bass  
089 101 Vibe  
1
4
2
2
4
2
2
3
2
2
1
2
3
3
4
2
4
1
3
2
2
2
3
2
3
3
3
3
4
2
2
2
1
1
1
3
1
4
1
3
8
4
2
5
5
8
4
4
4
4
8
6
3
2
3
7
STRINGS  
STRINGS  
STRINGS  
STRINGS  
STRINGS  
STRINGS  
STRINGS  
STRINGS  
STRINGS  
STRINGS  
STRINGS  
STRINGS  
STRINGS  
STRINGS  
STRINGS  
STRINGS  
STRINGS  
STRINGS  
STRINGS  
ORCHESTRA  
038 RichFretless  
039 NewAge Frtls  
040 Alpha Bass 1  
041 Alpha Bass 2  
042 106 Bass 1  
043 106 Bass 2  
044 Intrusive Bs  
045 Big Mini  
046 Muffled MG  
047 TransistorBs  
048 Mini Like!  
049 Da Chronic  
050 SH-101 Bs 1  
051 SH-101 Bs 2  
052 Flat SynBs  
053 Smooth Bass  
054 MC-404 Bass  
055 MC+TB Bass  
056 Juno-60 Bass  
057 Poly Bass  
SYNTH BASS  
SYNTH BASS  
SYNTH BASS  
SYNTH BASS  
SYNTH BASS  
SYNTH BASS  
SYNTH BASS  
SYNTH BASS  
SYNTH BASS  
SYNTH BASS  
SYNTH BASS  
SYNTH BASS  
SYNTH BASS  
SYNTH BASS  
SYNTH BASS  
SYNTH BASS  
SYNTH BASS  
SYNTH BASS  
SYNTH BASS  
SYNTH BASS  
SYNTH BASS  
SYNTH BASS  
SYNTH BASS  
SYNTH BASS  
SYNTH BASS  
SYNTH BASS  
SYNTH BASS  
SYNTH BASS  
SYNTH BASS  
SYNTH BASS  
SYNTH BASS  
SYNTH BASS  
SYNTH BASS  
STRINGS  
004 & Scratchee  
005 Flexa Guitar  
006 Dub Tales  
007 GK Dubguitar  
008 Mystic Gtr  
009 Trem-o-Vibe  
010 Nice Dist Gt  
011 Get it LOUD!  
012 Searing COSM  
013 Plugged!!!  
014 Rockin’ Dly  
015 Punker  
SYNTH BASS  
SYNTH BASS  
SYNTH BASS  
SYNTH BASS  
SYNTH BASS  
SYNTH BASS  
SYNTH BASS  
SYNTH BASS  
SYNTH BASS  
SYNTH BASS  
SYNTH BASS  
SYNTH BASS  
SYNTH BASS  
SYNTH BASS  
SYNTH BASS  
SYNTH BASS  
SYNTH BASS  
SYNTH BASS  
SYNTH BASS  
SYNTH BASS  
SYNTH BASS  
SYNTH BASS  
SYNTH BASS  
SYNTH BASS  
SYNTH BASS  
SYNTH BASS  
SYNTH BASS  
SYNTH BASS  
SYNTH BASS  
SYNTH BASS  
SYNTH BASS  
SYNTH BASS  
SYNTH BASS  
112 Chamber Str  
113 Magestic Str  
114 Studio Sect.  
115 Stringz 101  
116 Crossed Bows  
117 Warm Strings  
118 JG Strings  
119 Stacc Str mp  
120 DelicatePizz  
121 Orch. Pizz  
122 DramaSect/Sw  
123 Clustered!?!  
124 Gang Strangs  
125 Magnolia Str  
126 Tape Memory  
127 Mellow Tron  
128 Wind & Str 1  
016 Hurting Gtr  
017 Touch Drive  
018 JG Chunk  
090 101 Basic  
019 Power Chord  
020 Ulti Ac Bass  
021 All Round Bs  
022 Roomy Bass  
023 FingerMaster  
024 Comp’d JBass  
025 CompressBass  
026 Tubby Mute  
027 Thumb Up!  
028 JBass /Thumb  
029 Slap Bass  
091 Garage Bs 1  
092 Garage Bs 2  
093 Gashed Bass  
094 Unison Bass  
095 OilDrum Bass  
096 Acid SynBs  
097 TexturedBusy  
098 Vintage Sub  
099 Super-G DX  
100 SuBASSembly  
101 DCO Bass  
102 Destroyed Bs  
103 Saturator  
058 SH-1 Bass  
059 Nu Bace  
060 R&B Bass 1  
061 R&B Bass 2  
062 R&B Bass 3  
063 R&B Bass 4  
064 Kickin’ Bass  
065 Electro Rubb  
066 Enorjizor  
030 Got Pop?  
031 Snug Bass  
032 Chicken Bass  
033 Return2Base!  
034 A Big Pick  
035 Basement  
067 Solid Goa  
068 Punch MG 1  
069 Punch MG 2  
070 Foundation  
071 Reso SynBs 1  
072 Reso SynBs 2  
104 Loco Voco  
105 TBasic  
106 Unplug it!  
107 JG Violin  
036 Fretnot 1  
108 JG Viola  
STRINGS  
189  
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Patch List  
PR-C (Preset C Group)  
No. Name  
001 Wind & Str 2  
002 Farewell  
Voices Category  
ORCHESTRA  
No. Name  
Voices Category  
No. Name  
Voices Category  
SYNTH BRASS  
No. Name  
109 Crumble Syn  
110 Clean?  
111 Distortion  
112 Squareheads  
113 303 NRG  
114 Hot Coffee  
115 In Canada  
116 DirtyVoltage  
117 Bon Voyage  
118 Modulator Ld  
119 Beambreaker  
120 Sync Tank  
121 Synchro Lead  
122 Stimulation  
123 X-Sink Delay  
124 Rezo Sync  
125 Digital Edge  
126 Griggley  
Voices Category  
HARD LEAD  
5
6
5
4
7
4
3
2
4
2
2
4
4
4
4
4
1
2
2
2
2
2
5
3
3
2
1
1
1
2
2
2
2
1
3
3
037 F.Horns Sect  
038 Tpts & Tmbs  
039 TpTb Sect/Sw  
040 Brass & Sax  
041 JG Brass  
042 StackTp Sect  
043 Stereo Brass  
044 DynamicBrass  
045 BrassFall/Sw  
046 Solo Tp  
047 Horn Chops  
048 Flugel Horn  
049 Spit Flugel  
050 Mute Tp /Mod  
051 Harmon Mute  
052 Soft Tb  
3
2
2
5
7
4
4
8
2
2
2
1
3
3
1
2
2
1
2
5
3
1
4
4
4
2
2
2
2
4
4
2
2
2
1
4
AC.BRASS  
AC.BRASS  
AC.BRASS  
AC.BRASS  
AC.BRASS  
AC.BRASS  
AC.BRASS  
AC.BRASS  
AC.BRASS  
AC.BRASS  
AC.BRASS  
AC.BRASS  
AC.BRASS  
AC.BRASS  
AC.BRASS  
AC.BRASS  
073 VangJarris  
074 Solo Sop Sax  
075 Alto Sax mp  
076 Alto Sax  
1
1
1
1
1
1
2
3
1
3
4
2
2
2
2
2
3
1
3
4
4
2
1
4
2
2
2
2
2
2
2
1
4
2
3
2
2
2
4
2
2
2
3
2
3
2
2
2
2
4
3
3
2
2
2
2
ORCHESTRA  
ORCHESTRA  
ORCHESTRA  
ORCHESTRA  
ORCHESTRA  
HIT&STAB  
HIT&STAB  
HIT&STAB  
HIT&STAB  
HIT&STAB  
HIT&STAB  
HIT&STAB  
HIT&STAB  
HIT&STAB  
HIT&STAB  
HIT&STAB  
HIT&STAB  
HIT&STAB  
HIT&STAB  
HIT&STAB  
HIT&STAB  
HIT&STAB  
WIND  
WIND  
WIND  
WIND  
WIND  
WIND  
FLUTE  
FLUTE  
FLUTE  
FLUTE  
FLUTE  
FLUTE  
FLUTE  
SAX  
SAX  
SAX  
SAX  
SAX  
SAX  
SAX  
SAX  
HARD LEAD  
HARD LEAD  
HARD LEAD  
HARD LEAD  
HARD LEAD  
HARD LEAD  
HARD LEAD  
HARD LEAD  
HARD LEAD  
HARD LEAD  
HARD LEAD  
HARD LEAD  
HARD LEAD  
HARD LEAD  
HARD LEAD  
HARD LEAD  
HARD LEAD  
HARD LEAD  
HARD LEAD  
003 Orch & Horns  
004 Soft Orch 1  
005 Soft Orch 2  
006 Ending Scene  
007 Sub Hit  
008 In da Cave  
009 Orange Skin  
010 Venus  
011 Mojo Man  
012 Good Old Hit  
013 Mix Hit 1  
014 Mix Hit 2  
015 Lo-Fi Hit  
016 Cheezy Movie  
017 Philly Hit  
018 BlastfrmPast  
019 Smear Hit 1  
020 Smear Hit 2  
021 2ble Action  
022 Funk Chank  
023 Disto Stab!  
024 Good Old Day  
025 Wind ‘n Wood  
026 Clarence.net  
027 JG Oboe  
028 JG Bassoon  
029 English Horn  
030 Atk Flute  
031 JG Flute  
032 Piccolo  
077 Solo AltoSax  
078 AltoLead Sax  
079 SoloTenorSax  
080 Fat TenorSax  
081 Baritone Sax  
082 Sax Sect. 1  
083 Sax Sect. 2  
084 Brassy Lead  
085 Timeless Ld  
086 Follow Me  
087 Porta SoloLd  
088 MODified Ld  
089 Unleaded  
090 Legato Tkno  
091 HyperJupiter  
092 Vintagolizer  
093 Classic Lead  
094 Squarely  
095 Sqr Sequence  
096 Square Times  
097 Tristar  
098 Eye see DC  
099 Ju-D Lead  
100 Legato Saw  
101 D-50 Fat Saw  
102 Gwyo Press  
103 Dual Profs  
104 Lone Prophat  
105 Detune Lead  
106 Syn Lead  
SAX  
SAX  
HARD LEAD  
HARD LEAD  
HARD LEAD  
HARD LEAD  
HARD LEAD  
HARD LEAD  
HARD LEAD  
HARD LEAD  
HARD LEAD  
HARD LEAD  
HARD LEAD  
HARD LEAD  
HARD LEAD  
HARD LEAD  
HARD LEAD  
HARD LEAD  
HARD LEAD  
HARD LEAD  
HARD LEAD  
HARD LEAD  
HARD LEAD  
HARD LEAD  
HARD LEAD  
HARD LEAD  
HARD LEAD  
053 Solo Bone  
054 JG Tuba  
AC.BRASS  
AC.BRASS  
AC.BRASS  
AC.BRASS  
055 Grande Tuba  
056 Tb Section  
057 Analog Brass  
058 106 Brass  
059 Neo SuperBrs  
060 Brash!  
061 Bend SynBrs  
062 Wide SynBrs  
063 DetuneSawBrs  
064 PolyFlagship  
065 Poly Brass  
066 Saw Brass  
067 Cheesy Brass  
068 Dual Saw Brs  
069 Silky JP  
127 SonicVampire  
128 Destroyed Ld  
SYNTH BRASS  
SYNTH BRASS  
SYNTH BRASS  
SYNTH BRASS  
SYNTH BRASS  
SYNTH BRASS  
SYNTH BRASS  
SYNTH BRASS  
SYNTH BRASS  
SYNTH BRASS  
SYNTH BRASS  
SYNTH BRASS  
SYNTH BRASS  
SYNTH BRASS  
SYNTH BRASS  
SYNTH BRASS  
033 Angel Pipes  
034 Pan Pipes  
035 Andes Mood  
036 HimalayaPipe  
070 SoftSynBrass  
071 Silk Brs Pad  
072 Fat SynBrass  
107 Space Lead  
108 SynLead 0322  
PR-D (Preset D Group)  
No. Name  
001 Distorted MG  
002 C64 Lead  
003 Noized Lead  
004 Epic Lead  
Voices Category  
HARD LEAD  
No. Name  
038 Uni-G  
Voices Category  
No. Name  
Voices Category  
No. Name  
Voices Category  
1
2
3
2
3
3
1
1
2
1
3
4
1
1
1
2
1
2
1
2
2
2
1
1
3
4
1
2
2
2
2
2
2
2
1
3
2
2
4
4
2
2
7
3
3
4
4
1
4
1
1
4
4
4
6
8
7
7
4
4
4
3
4
2
1
2
3
3
8
3
5
6
1
2
TECHNO SYNTH 075 No Left Turn  
TECHNO SYNTH 076 Digi-Seq  
TECHNO SYNTH 077 Techno Dream  
TECHNO SYNTH 078 Techno Pizz  
TECHNO SYNTH 079 Techno Snips  
TECHNO SYNTH 080 Alien Bubble  
TECHNO SYNTH 081 MelodicDrums  
TECHNO SYNTH 082 Technotribe  
TECHNO SYNTH 083 Autolicker  
TECHNO SYNTH 084 Pulsator  
TECHNO SYNTH 085 Motion Bass  
TECHNO SYNTH 086 Arposphere  
TECHNO SYNTH 087 Voco Riff  
TECHNO SYNTH 088 Jazzy Arps  
TECHNO SYNTH 089 Pulsatron  
TECHNO SYNTH 090 Mega Sync  
TECHNO SYNTH 091 Ju-D Sliced  
TECHNO SYNTH 092 Sine Magic  
TECHNO SYNTH 093 JG Strobe  
TECHNO SYNTH 094 Strobe X  
TECHNO SYNTH 095 VirtualHuman  
TECHNO SYNTH 096 Xadecimal  
TECHNO SYNTH 097 ShapeURMusic  
TECHNO SYNTH 098 Denial River  
TECHNO SYNTH 099 Alpha Rave  
TECHNO SYNTH 100 Synth Force  
TECHNO SYNTH 101 Step In  
5
2
3
2
2
1
2
2
3
4
2
4
4
4
4
2
3
3
4
5
4
4
5
6
5
4
3
1
8
2
4
1
2
7
2
3
2
TECHNO SYNTH 112 Euro Teuro  
TECHNO SYNTH 113 HPF Slicer  
TECHNO SYNTH 114 Sorry4theDLY  
TECHNO SYNTH 115 Are U Ready?  
TECHNO SYNTH 116 Strobot  
TECHNO SYNTH 117 H-Pathetique  
TECHNO SYNTH 118 Auto Mouths  
TECHNO SYNTH 119 TMT Seq Pad  
TECHNO SYNTH 120 Beat Pad  
6
3
1
4
2
1
3
4
3
3
2
6
8
4
3
2
4
PULSATING  
HARD LEAD  
HARD LEAD  
HARD LEAD  
HARD LEAD  
HARD LEAD  
SOFT LEAD  
SOFT LEAD  
SOFT LEAD  
SOFT LEAD  
SOFT LEAD  
SOFT LEAD  
SOFT LEAD  
SOFT LEAD  
SOFT LEAD  
SOFT LEAD  
SOFT LEAD  
SOFT LEAD  
SOFT LEAD  
SOFT LEAD  
SOFT LEAD  
SOFT LEAD  
SOFT LEAD  
SOFT LEAD  
SOFT LEAD  
SOFT LEAD  
SOFT LEAD  
SOFT LEAD  
SOFT LEAD  
SOFT LEAD  
SOFT LEAD  
SOFT LEAD  
SOFT LEAD  
SOFT LEAD  
039 Power Synth  
040 Ju-D Trance  
041 DelyResoSaws  
042 Moon Synth  
043 R-Trance  
044 Killerbeez  
045 Alpha Stack  
046 Technocraft  
047 Bounsynth  
048 Trancepire  
049 Nu Hoover  
050 Alpha Said..  
051 Alpha Hoover  
052 Hoover Again  
053 Raven Chord  
054 Ju-D Major7  
055 Braatz...  
056 Morpher  
057 AllinOneRiff  
058 YZ Again  
059 Going Mad!  
060 Electrostars  
061 Periscope  
062 DreamInColor  
063 Sweet House  
064 Mad Dentist  
065 Projector  
PULSATING  
PULSATING  
PULSATING  
PULSATING  
PULSATING  
PULSATING  
PULSATING  
PULSATING  
PULSATING  
PULSATING  
PULSATING  
PULSATING  
PULSATING  
PULSATING  
PULSATING  
PULSATING  
005 Digital Ld 1  
006 Digital Ld 2  
007 PeakArpSine  
008 R&B TriLead  
009 JG Soft Ld  
010 Shy Soloist  
011 Reso Lead  
012 Mid Saw Ld  
013 Modulated Ld  
014 Naked Lead  
015 Waspy Lead  
016 GR Lead  
017 Pulstar Ld  
018 Evangelized  
019 Alpha Spit  
020 JP Saw Lead  
021 DC Triangle  
022 Mini Growl  
023 Theramax  
024 Ju-D Soft Ld  
025 Howards Lead  
026 Dawn Of Pan  
027 SoloNzPeaker  
028 Dig-n-Duke  
029 Square Lead  
030 Round SQR  
031 Sqr Diamond  
032 Clone Zone  
033 Sneaky Leady  
034 Chubby Lead  
035 Tranceformer  
036 Shroomy  
PULSATING  
PULSATING  
PULSATING  
PULSATING  
PULSATING  
PULSATING  
PULSATING  
PULSATING  
PULSATING  
PULSATING  
PULSATING  
PULSATING  
PULSATING  
PULSATING  
PULSATING  
PULSATING  
PULSATING  
PULSATING  
PULSATING  
PULSATING  
PULSATING  
PULSATING  
PULSATING  
PULSATING  
PULSATING  
PULSATING  
PULSATING  
PULSATING  
121 Brisk Vortex  
122 PanninFormnt  
123 DarknessSide  
124 Vocastic  
125 SpacePulse  
126 Keep Running  
127 StepPitShift  
128 Dancefloor  
TECHNO SYNTH 102 Eureggae  
TECHNO SYNTH 103 Echo Echo  
TECHNO SYNTH 104 Throbulax  
TECHNO SYNTH 105 Rhythmic 5th  
TECHNO SYNTH 106 Up For Air  
TECHNO SYNTH 107 PulsArt  
TECHNO SYNTH 108 ZipDoggyDoDa  
TECHNO SYNTH 109 ThujonGroove  
TECHNO SYNTH 110 Ju-D Pulsed  
TECHNO SYNTH 111 Auto Trance  
066 Coffee Bee  
067 MetalVoxBox  
068 Teethy Grit  
069 Flazzynth  
070 In-dee-yah  
071 Bend’nMod Me  
TECHNO SYNTH 072 Final Run  
TECHNO SYNTH 073 Reso Seq Saw  
TECHNO SYNTH 074 DetuneSeqSaw  
037 HPF Sweep  
190  
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Patch List  
PR-E (Preset E Group)  
No. Name  
001 Regenerator  
002 Ionizer  
Voices Category  
PULSATING  
No. Name  
037 Jet Noise  
Voices Category  
No. Name  
073 Tempest  
074 Squeepy  
Voices Category  
No. Name  
Voices Category  
2
4
4
2
2
3
4
3
7
1
2
1
8
4
2
4
2
1
4
4
5
2
2
4
3
3
7
2
2
3
2
3
6
6
2
1
4
4
4
5
1
4
1
1
1
4
4
2
4
8
4
3
4
2
2
3
4
2
3
4
2
4
2
5
3
4
1
4
2
2
4
2
SYNTH FX  
SYNTH FX  
SYNTH FX  
SYNTH FX  
SYNTH FX  
SYNTH FX  
SYNTH FX  
SYNTH FX  
SYNTH FX  
SYNTH FX  
SYNTH FX  
SYNTH FX  
SYNTH FX  
SYNTH FX  
SYNTH FX  
SYNTH FX  
SYNTH FX  
SYNTH FX  
SYNTH FX  
OTHER SYNTH 092 Wet Atax  
OTHER SYNTH 093 Pressyn  
OTHER SYNTH 094 Jucy Saw  
OTHER SYNTH 095 Cue Tip  
OTHER SYNTH 096 Potted Pixie  
OTHER SYNTH 097 TB Sequence  
OTHER SYNTH 098 TB Booster  
OTHER SYNTH 099 SynOrch /Mod  
OTHER SYNTH 100 DigimaX  
OTHER SYNTH 101 X-Racer  
OTHER SYNTH 102 Wire Keys  
OTHER SYNTH 103 Metalizer  
OTHER SYNTH 104 Fairy Factor  
OTHER SYNTH 105 Orgaenia  
OTHER SYNTH 106 4DaCommonMan  
OTHER SYNTH 107 Digi-Vox  
OTHER SYNTH 108 106 String 1  
2
1
2
2
2
2
4
2
2
2
4
2
2
4
2
3
2
2
2
2
2
3
1
1
1
2
6
2
2
2
2
6
5
4
1
2
OTHER SYNTH 109 106 String 2  
OTHER SYNTH 110 Giant Sweep  
OTHER SYNTH 111 Phat Strings  
OTHER SYNTH 112 Alpha Str 1  
OTHER SYNTH 113 Alpha Str 2  
OTHER SYNTH 114 Juno-60 Str  
OTHER SYNTH 115 VintageBrite  
OTHER SYNTH 116 Neo RS-202  
OTHER SYNTH 117 Electric Pad  
OTHER SYNTH 118 Stringship  
OTHER SYNTH 119 NuSoundtrack  
OTHER SYNTH 120 Ju-D CombPad  
OTHER SYNTH 121 ReverseSweep  
OTHER SYNTH 122 OB Rezo Pad  
OTHER SYNTH 123 InfinitePhsr  
OTHER SYNTH 124 Synthi Ens  
OTHER SYNTH 125 In The Pass  
OTHER SYNTH 126 Mod Dare  
OTHER SYNTH 127 Voyager  
OTHER SYNTH 128 Magic Wave  
OTHER SYNTH  
OTHER SYNTH  
OTHER SYNTH  
OTHER SYNTH  
OTHER SYNTH  
OTHER SYNTH  
OTHER SYNTH  
OTHER SYNTH  
OTHER SYNTH  
OTHER SYNTH  
OTHER SYNTH  
OTHER SYNTH  
OTHER SYNTH  
OTHER SYNTH  
OTHER SYNTH  
BRIGHT PAD  
1
2
4
2
3
2
2
2
3
4
4
3
2
3
6
4
2
4
4
2
BRIGHT PAD  
BRIGHT PAD  
BRIGHT PAD  
BRIGHT PAD  
BRIGHT PAD  
BRIGHT PAD  
BRIGHT PAD  
BRIGHT PAD  
BRIGHT PAD  
BRIGHT PAD  
BRIGHT PAD  
BRIGHT PAD  
BRIGHT PAD  
BRIGHT PAD  
BRIGHT PAD  
BRIGHT PAD  
BRIGHT PAD  
BRIGHT PAD  
BRIGHT PAD  
BRIGHT PAD  
PULSATING  
PULSATING  
PULSATING  
PULSATING  
PULSATING  
PULSATING  
PULSATING  
PULSATING  
PULSATING  
PULSATING  
PULSATING  
PULSATING  
PULSATING  
PULSATING  
PULSATING  
PULSATING  
PULSATING  
SYNTH FX  
SYNTH FX  
SYNTH FX  
SYNTH FX  
SYNTH FX  
SYNTH FX  
SYNTH FX  
SYNTH FX  
SYNTH FX  
SYNTH FX  
SYNTH FX  
SYNTH FX  
SYNTH FX  
SYNTH FX  
SYNTH FX  
SYNTH FX  
SYNTH FX  
SYNTH FX  
038 Passing by  
039 Fantom Noise  
040 Low Beat-S  
041 CerealKiller  
042 New Planetz  
043 ResoSweep Dn  
044 ResoSweep Up  
045 Zap B3 & C4  
046 Retro Sci-Fi  
047 Space Echo  
048 Lazer Points  
049 PolySweep Nz  
050 Bending Logo  
051 Trancer  
003 Newcomers  
004 Tumblerz  
005 FX World  
006 Mr. 4ier  
007 Space Ocean  
008 Hellrazor  
009 Dirty Beat  
010 Electrons  
011 Protons  
075 Bustranza  
076 SuperSaw  
077 Saw Stack  
078 Trance Keys  
079 TranceSaws  
080 JP OctAttack  
081 DOC Stack  
082 RAVtune  
083 Atmorave  
084 High Five  
085 Steamed Sawz  
086 Fragile Saws  
087 Short Detune  
088 Flip Pad  
012 Saw Dogs  
013 F1 Pad  
014 Inverse Sqr  
015 Myxlptylk  
016 Robot Sci-Fi  
017 Ourobotos  
018 ARP x Race  
019 Faked Piano  
020 Chaos 2003  
021 Shangri-La  
022 12th Planet  
023 Crystal  
024 Magic Chime  
025 SoundStrange  
026 FaceOfMars  
027 Scatter  
028 SolarPleXus  
029 Heatstroke  
030 Oblivion  
052 Try This!  
053 Control Room  
054 S&H Voc  
089 Waspy Synth  
090 Memory Pluck  
091 Europe Xpres  
055 WaitnOutside  
056 Simply Fat  
057 G PolySynth  
058 Ju-D Fifths  
059 Analog Dream  
060 DCO Bell Pad  
061 DigitalDream  
062 Stacc Heaven  
063 Sweet Keys  
064 Sugar Synth  
065 Ju-D Fantasy  
066 Sleeper  
067 Cosmic Drops  
068 DoubleBubble  
069 Big Planet  
070 Digitaless  
071 Xtatic  
031 South Pole  
032 Ambience  
033 Neverville  
034 Strange Land  
035 Firefly  
036 Breath Echo  
072 Houze Clavi  
PR-F (Preset F Group)  
No. Name  
Voices Category  
BRIGHT PAD  
No. Name  
Voices Category  
No. Name  
075 BeautifulOne  
076 Aah Vox  
077 Synvox  
078 FM Vox  
Voices Category  
No. Name  
Voices Category  
001 Liquid Air  
002 New Year Day  
003 Polar Morn  
004 PG Chimes  
005 Distant Sun  
006 Ju-D Space  
007 MistOver5ths  
008 Filmscape  
009 Cosmic Rays  
010 Neuro-Drone  
011 diGital Pad  
012 two.two Pad  
013 2.2 Pad  
014 Digi-Swell  
015 Angel Breath  
016 XA:YTEM  
017 Life-on  
018 SaturnHolida  
019 HugeSoundMod  
020 Strangers  
021 Analog Pad  
022 JG Soft Pad  
023 Soft Breeze  
024 JP Strings 1  
025 JP Strings 2  
026 Fading Str  
027 Straight Str  
028 JX Strings  
029 Super SynStr  
030 TrnsSweepPad  
031 JX Warm Pad  
032 Strings Pad  
033 Nu Epic Pad  
034 Day After...  
035 Syn Strings  
036 OB Slow Str  
037 Phaser Pad  
4
4
4
4
4
4
4
5
4
7
4
4
7
3
4
4
4
2
4
4
3
3
2
3
6
2
4
1
2
6
2
2
2
3
5
2
2
038 Flange Dream  
039 Organic Pad  
040 Atmospherics  
041 Magnetic 5th  
042 Soft OB Pad  
043 JG Hollow  
044 Fairy’s Song  
045 Glass Organ  
046 FreezinNight  
047 Lostscapes  
048 Combination  
049 Moving Pad  
050 Wind Pad  
051 Angelis Pad  
052 JupiterMoves  
053 Reso Pad  
054 Silk Pad  
055 As It Is  
056 HumanKindnes  
057 Chariots  
058 Terra Nostra  
059 Cloud #9  
060 Analog Times  
061 Oceanic Pad  
062 Jazz Doos  
4
3
2
2
3
4
4
3
5
2
4
8
4
4
2
3
3
5
4
4
8
3
4
2
4
4
4
4
4
4
2
4
8
8
4
3
3
SOFT PAD  
SOFT PAD  
SOFT PAD  
SOFT PAD  
SOFT PAD  
SOFT PAD  
SOFT PAD  
SOFT PAD  
SOFT PAD  
SOFT PAD  
SOFT PAD  
SOFT PAD  
SOFT PAD  
SOFT PAD  
SOFT PAD  
SOFT PAD  
SOFT PAD  
SOFT PAD  
SOFT PAD  
SOFT PAD  
SOFT PAD  
SOFT PAD  
SOFT PAD  
SOFT PAD  
VOX  
VOX  
VOX  
VOX  
VOX  
VOX  
VOX  
VOX  
VOX  
VOX  
VOX  
VOX  
VOX  
4
2
2
4
3
2
2
4
5
5
1
4
6
1
6
3
3
5
4
4
2
2
8
4
1
3
4
2
4
3
4
2
4
2
4
1
4
VOX  
VOX  
VOX  
VOX  
112 Ambidextrous  
113 ElectroDisco  
114 Groove 007  
115 In Da Groove  
116 Sweet 80s  
117 Autotrance  
118 Juno Pop  
119 Krafty  
120 Compusonic 1  
121 Compusonic 2  
122 Beat (C4)  
123 Naughty Bits  
124 Magma Bubble  
125 80’s Combo  
126 Analog Days  
127 Techno Craft  
128 Dusty Sndtrk  
2
5
4
4
4
4
4
3
4
4
4
4
4
3
3
3
4
SOUND FX  
BRIGHT PAD  
BRIGHT PAD  
BRIGHT PAD  
BRIGHT PAD  
BRIGHT PAD  
BRIGHT PAD  
BRIGHT PAD  
BRIGHT PAD  
BRIGHT PAD  
BRIGHT PAD  
BRIGHT PAD  
BRIGHT PAD  
BRIGHT PAD  
BRIGHT PAD  
BRIGHT PAD  
BRIGHT PAD  
BRIGHT PAD  
BRIGHT PAD  
BRIGHT PAD  
SOFT PAD  
SOFT PAD  
SOFT PAD  
SOFT PAD  
SOFT PAD  
SOFT PAD  
SOFT PAD  
SOFT PAD  
SOFT PAD  
SOFT PAD  
SOFT PAD  
SOFT PAD  
SOFT PAD  
SOFT PAD  
SOFT PAD  
SOFT PAD  
SOFT PAD  
BEAT&GROOVE  
BEAT&GROOVE  
BEAT&GROOVE  
BEAT&GROOVE  
BEAT&GROOVE  
BEAT&GROOVE  
BEAT&GROOVE  
BEAT&GROOVE  
BEAT&GROOVE  
BEAT&GROOVE  
BEAT&GROOVE  
BEAT&GROOVE  
COMBINATION  
COMBINATION  
COMBINATION  
COMBINATION  
079 Let’s Talk!  
080 Aerial Harp  
081 Harpiness  
082 AndreaIsBack  
083 LostParadise  
084 Ice Palace  
085 Nice Kalimba  
086 Quiet River  
087 Sitar on C  
088 Neo Sitar  
089 JG Sitar  
090 Electr Sitar  
091 SaraswatiRvr  
092 Pat is away  
093 Santur Stack  
094 Teky Drop  
095 Bosporus  
096 JG Jamisen  
097 JG Koto  
098 Monsoon  
099 LongDistance  
100 Ambi Shaku  
101 C. McFizzy  
102 Lochscape  
103 Far East  
104 X-cultural  
105 TroubadorEns  
106 JG Banjo  
VOX  
PLUCKED  
PLUCKED  
PLUCKED  
PLUCKED  
PLUCKED  
PLUCKED  
PLUCKED  
PLUCKED  
PLUCKED  
PLUCKED  
PLUCKED  
PLUCKED  
PLUCKED  
PLUCKED  
PLUCKED  
PLUCKED  
PLUCKED  
PLUCKED  
PLUCKED  
ETHNIC  
ETHNIC  
ETHNIC  
ETHNIC  
ETHNIC  
ETHNIC  
ETHNIC  
FRETTED  
PERCUSSION  
PERCUSSION  
PERCUSSION  
SOUND FX  
SOUND FX  
063 Choir Aahs 1  
064 Choir Aahs 2  
065 Angels Choir  
066 Choir Ooh  
067 Angelique  
068 Gospel Oohs  
069 Aerial Choir  
070 Uhmmm  
107 Timpani+Low  
108 Timpani Roll  
109 Bass Drum  
110 Mobile Phone  
111 En-co-re  
071 Sad ceremony  
072 Syn Opera  
073 3D Vox  
074 Morning Star  
191  
Download from Www.Somanuals.com. All Manuals Search And Download.  
Patch List  
GM (GM2 Group)  
Voice: number of voice  
LSB: Bank Select LSB (CC#32), MSB (CC#0) is all 121  
PC: Program Change Number  
No. Name  
001 Piano 1  
Voices LSB  
PC  
1
1
1
2
2
3
3
4
4
5
5
5
5
6
6
6
6
6
7
7
7
7
8
8
No. Name  
Voices LSB  
PC  
32  
33  
34  
34  
35  
36  
37  
38  
39  
39  
39  
39  
39  
40  
40  
40  
40  
41  
41  
42  
43  
44  
45  
46  
47  
47  
48  
49  
49  
49  
50  
51  
51  
52  
53  
53  
54  
54  
55  
55  
56  
56  
56  
56  
57  
57  
58  
58  
58  
59  
60  
60  
61  
61  
62  
62  
63  
63  
63  
63  
64  
64  
64  
65  
66  
67  
68  
69  
70  
71  
72  
73  
74  
75  
76  
77  
No. Name  
153 Shakuhachi  
154 Whistle  
Voices LSB  
PC  
78  
79  
80  
81  
81  
81  
82  
82  
82  
82  
82  
83  
84  
85  
85  
86  
87  
88  
88  
89  
90  
90  
91  
92  
92  
93  
94  
95  
96  
97  
98  
99  
No. Name  
229 Horse-Gallop  
230 Bird 2  
231 Telephone 1  
232 Telephone 2  
233 DoorCreaking  
234 Door  
Voices LSB  
PC  
124  
124  
125  
125  
125  
125  
125  
125  
126  
126  
126  
126  
126  
126  
126  
126  
126  
126  
127  
127  
127  
127  
127  
127  
128  
128  
128  
128  
4
4
4
4
4
2
2
2
2
3
3
2
2
2
2
3
2
2
1
2
1
2
1
1
1
1
1
2
2
1
1
1
1
1
1
1
2
2
1
2
2
2
2
3
1
2
2
2
1
1
2
1
2
1
2
2
2
1
2
2
2
1
1
1
2
1
1
1
2
1
2
2
2
2
2
1
0
1
2
0
1
0
1
0
1
0
1
2
3
0
1
2
3
4
0
1
2
3
0
1
0
0
0
0
1
0
1
0
0
1
2
0
0
1
2
3
0
1
2
0
0
1
2
0
1
0
1
0
0
0
1
2
3
0
1
2
3
0
1
0
1
2
0
1
2
3
0
1
0
1
2
0
077 Gt. Feedback  
078 Acoustic Bs.  
079 Fingered Bs.  
080 Finger Slap  
081 Picked Bass  
082 Fretless Bs.  
083 Slap Bass 1  
084 Slap Bass 2  
085 Synth Bass 1  
086 SynthBass101  
087 Acid Bass  
088 Clavi Bass  
089 Hammer  
090 Synth Bass 2  
091 Beef FM Bass  
092 RubberBass 2  
093 Attack Pulse  
094 Violin  
095 Slow Violin  
096 Viola  
097 Cello  
098 Contrabass  
099 Tremolo Str  
100 PizzicatoStr  
101 Harp  
102 Yang Qin  
103 Timpani  
104 Orche str  
105 Orchestra  
106 60s Strings  
107 Slow Strings  
108 Syn.Strings1  
109 Syn.Strings3  
110 Syn.Strings2  
111 Choir Aahs  
112 Chorus Aahs  
113 Voice Oohs  
114 Humming  
115 SynVox  
1
2
1
2
2
2
2
3
2
1
1
2
2
3
2
2
1
1
1
1
1
1
3
2
1
2
3
2
4
4
2
3
3
3
2
2
3
2
3
1
2
2
2
2
1
1
1
1
1
1
1
1
2
1
4
4
3
3
3
3
3
2
2
1
1
2
2
2
1
1
1
1
1
1
1
2
1
0
0
1
0
0
0
0
0
1
2
3
4
0
1
2
3
0
1
0
0
0
0
0
0
1
0
0
1
2
0
0
1
0
0
1
0
1
0
1
0
1
2
3
0
1
0
1
2
0
0
1
0
1
0
1
0
1
2
3
0
1
2
0
0
0
0
0
0
0
0
0
0
0
0
0
2
1
2
2
1
1
2
1
2
2
2
2
2
2
2
2
2
2
2
2
1
2
2
4
3
3
3
3
2
2
2
2
1
2
3
2
2
3
2
2
1
2
1
2
2
2
1
3
2
1
3
1
1
1
1
3
4
1
1
2
2
1
1
1
1
1
1
1
2
2
1
2
2
2
2
1
0
0
0
0
1
2
0
1
2
3
4
0
0
0
1
0
0
0
1
0
0
1
0
0
1
0
0
0
0
0
0
0
1
0
0
0
0
1
2
0
0
1
0
0
0
1
0
0
0
0
0
0
0
0
1
0
1
0
1
0
1
1
0
0
1
2
0
1
0
1
2
3
4
5
0
1
1
1
1
1
1
1
2
2
2
1
1
1
2
1
1
2
2
2
2
1
1
1
1
1
1
1
1
2
2
3
0
1
2
3
4
5
0
1
2
3
4
5
6
7
8
9
0
1
2
3
4
5
0
1
2
3
002 Piano 1w  
003 European Pf  
004 Piano 2  
005 Piano 2w  
006 Piano 3  
007 Piano 3w  
008 Honky-tonk  
009 Honky-tonk 2  
010 E.Piano 1  
011 St.Soft EP  
012 FM+SA EP  
013 60’s EP  
014 E.Piano 2  
015 Detuned EP 2  
016 St.FM EP  
017 EP Legend  
018 EP Phase  
019 Harpsichord  
020 Coupled Hps.  
021 Harpsi.w  
022 Harpsi.o  
023 Clav.  
024 Pulse Clav  
025 Celesta  
026 Glockenspiel  
027 Music Box  
028 Vibraphone  
029 Vibraphone w  
030 Marimba  
031 Marimba w  
032 Xylophone  
033 Tubular-bell  
034 Church Bell  
035 Carillon  
155 Ocarina  
156 Square Wave  
157 MG Square  
158 2600 Sine  
159 Saw Wave  
160 OB2 Saw  
161 Doctor Solo  
162 Natural Lead  
163 SequencedSaw  
164 Syn.Calliope  
165 Chiffer Lead  
166 Charang  
167 Wire Lead  
168 Solo Vox  
169 5th Saw Wave  
170 Bass & Lead  
171 Delayed Lead  
172 Fantasia  
173 Warm Pad  
174 Sine Pad  
175 Polysynth  
176 Space Voice  
177 Itopia  
178 Bowed Glass  
179 Metal Pad  
180 Halo Pad  
181 Sweep Pad  
182 Ice Rain  
183 Soundtrack  
184 Crystal  
185 Syn Mallet  
186 Atmosphere  
187 Brightness  
188 Goblin  
189 Echo Drops  
190 Echo Bell  
191 Echo Pan  
192 Star Theme  
193 Sitar  
235 Scratch  
236 Wind Chimes  
237 Helicopter  
238 Car-Engine  
239 Car-Stop  
240 Car-Pass  
241 Car-Crash  
242 Siren  
243 Train  
244 Jetplane  
245 Starship  
246 Burst Noise  
247 Applause  
248 Laughing  
249 Screaming  
250 Punch  
251 Heart Beat  
252 Footsteps  
253 Gun Shot  
254 Machine Gun  
255 Lasergun  
256 Explosion  
9
10  
11  
12  
12  
13  
13  
14  
15  
15  
15  
16  
17  
17  
17  
17  
18  
18  
18  
19  
20  
20  
20  
21  
21  
22  
22  
23  
24  
25  
25  
25  
25  
26  
26  
26  
26  
27  
27  
28  
28  
28  
29  
29  
29  
29  
30  
30  
31  
31  
31  
32  
99  
100  
101  
102  
103  
103  
103  
104  
105  
105  
106  
107  
108  
108  
109  
110  
111  
112  
113  
114  
115  
116  
116  
117  
117  
118  
118  
119  
119  
119  
120  
121  
121  
121  
122  
122  
123  
123  
123  
123  
123  
123  
124  
124  
036 Santur  
037 Organ 1  
038 Trem. Organ  
039 60’s Organ 1  
040 70’s E.Organ  
041 Organ 2  
042 Chorus Or.2  
043 Perc. Organ  
044 Organ 3  
045 Church Org.1  
046 Church Org.2  
047 Church Org.3  
048 Reed Organ  
049 Puff Organ  
050 Accordion Fr  
051 Accordion It  
052 Harmonica  
053 Bandoneon  
054 Nylon-str.Gt  
055 Ukulele  
056 Nylon Gt.o  
057 Nylon Gt.2  
058 Steel-str.Gt  
059 12-str.Gt  
060 Mandolin  
061 Steel + Body  
062 Jazz Gt.  
063 Pedal Steel  
064 Clean Gt.  
065 Chorus Gt.  
066 Mid Tone GTR  
067 Muted Gt.  
068 Funk Pop  
069 Funk Gt.2  
070 Jazz Man  
071 Overdrive Gt  
072 Guitar Pinch  
073 DistortionGt  
074 Feedback Gt.  
075 Dist Rtm GTR  
076 Gt.Harmonics  
116 Analog Voice  
117 OrchestraHit  
118 Bass Hit  
119 6th Hit  
120 Euro Hit  
194 Sitar 2  
195 Banjo  
196 Shamisen  
197 Koto  
198 Taisho Koto  
199 Kalimba  
200 Bagpipe  
121 Trumpet  
122 Dark Trumpet  
123 Trombone  
124 Trombone 2  
125 Bright Tb  
126 Tuba  
127 MutedTrumpet  
128 MuteTrumpet2  
129 French Horns  
130 Fr.Horn 2  
131 Brass 1  
201 Fiddle  
202 Shanai  
203 Tinkle Bell  
204 Agogo  
205 Steel Drums  
206 Woodblock  
207 Castanets  
208 Taiko  
209 Concert BD  
210 Melo. Tom 1  
211 Melo. Tom 2  
212 Synth Drum  
213 808 Tom  
214 Elec Perc  
215 Reverse Cym.  
216 Gt.FretNoise  
217 Gt.Cut Noise  
218 String Slap  
219 Breath Noise  
220 Fl.Key Click  
221 Seashore  
222 Rain  
132 Brass 2  
133 Synth Brass1  
134 Pro Brass  
135 Oct SynBrass  
136 Jump Brass  
137 Synth Brass2  
138 SynBrass sfz  
139 Velo Brass 1  
140 Soprano Sax  
141 Alto Sax  
142 Tenor Sax  
143 Baritone Sax  
144 Oboe  
145 English Horn  
146 Bassoon  
147 Clarinet  
148 Piccolo  
149 Flute  
150 Recorder  
151 Pan Flute  
152 Bottle Blow  
223 Thunder  
224 Wind  
225 Stream  
226 Bubble  
227 Bird  
228 Dog  
192  
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Rhythm Set List  
PRST (Preset Group)  
USER (User Group)  
GM (GM2 Group)  
No.  
001  
002  
003  
004  
005  
006  
007  
008  
009  
010  
011  
012  
013  
014  
015  
016  
017  
018  
019  
020  
021  
022  
023  
024  
025  
026  
027  
028  
029  
030  
031  
032  
033  
034  
035  
036  
Name  
No.  
001  
002  
003  
004  
005  
006  
007  
008  
009  
010  
011  
012  
013  
014  
015  
016  
017  
018  
019  
020  
021  
022  
023  
024  
025  
026  
027  
028  
029  
030  
031  
032  
Name  
No.  
001  
002  
003  
004  
005  
006  
007  
008  
009  
Name  
StandardKit1  
StandardKit2  
StandardKit3  
Rock Kit 1  
StandardKit1  
StandardKit2  
StandardKit3  
Rock Kit 1  
GM2 STANDARD  
GM2 ROOM  
GM2 POWER  
GM2 ELECTRIC  
GM2 ANALOG  
GM2 JAZZ  
Rock Kit 2  
Rock Kit 2  
Brush Jz Kit  
Orch Kit  
Brush Jz Kit  
Orch Kit  
GM2 BRUSH  
GM2 ORCHESTRA  
GM2 SFX  
909 808 Kit  
909 808 Kit  
Limiter Kit  
Limiter Kit  
HipHop Kit 1  
HipHop Kit 2  
HipHop&Latin  
Machine&Hip  
R&B Kit  
HipHop Kit 1  
HipHop Kit 2  
HipHop&Latin  
Machine&Hip  
R&B Kit  
HiFi R&B Kit  
Machine Kit1  
4 Kit MIX  
HiFi R&B Kit  
Machine Kit1  
4 Kit MIX  
Kit-Euro:POP  
House Kit  
Kit-Euro:POP  
House Kit  
Nu Technica  
Machine Kit2  
ArtificalKit  
Noise Kit  
Nu Technica  
Machine Kit2  
ArtificalKit  
Noise Kit  
Kick Menu  
Kick Menu  
Snare Menu 1  
Snare Menu 2  
Percussion  
Snare Menu 1  
Snare Menu 2  
HiHat Menu  
Rim&Tom Menu  
Clp&Cym&Hit  
FX/SFX Menu  
Percussion  
Scrh&Voi&Wld  
JG Break Kit  
PassionDrums  
Arpeggiate!?  
De Facto Kit  
Scrh&Voi&Wld  
JG Break Kit  
PassionDrums  
Arpeggiate!?  
De Facto Kit  
193  
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Rhythm Set List  
001  
001  
StandardKit1  
002  
002  
StandardKit2  
003  
003  
StandardKit3  
004  
004  
Rock Kit 1  
005  
005  
Rock Kit 2  
006  
006  
Brush Jz Kit  
Prst:  
User:  
Note No.  
28  
MaxLow Kick3  
Rk CmpKick  
Gospel Clap  
Boys Kick  
Dance Kick  
Dry Kick 1  
Snr Roll  
Power Kick  
Amb.Snr 2  
Power Kick  
Reg.PHH  
Reg.Kick  
Reg.Kick  
Wild Stick  
Amb.Snr 1  
Reg.SnrGst  
Amb.Snr 2  
Reg.F.Tom  
Reg.CHH 1  
Reg.L.Tom  
Reg.CHH 2  
Reg.M.Tom  
Reg.OHH  
Reg.M.TomFlm  
Reg.H.Tom  
Crash Cym 1  
Reg.H.TomFlm  
Rock Ride  
China Cymbal  
Splash Cym  
Tamborine  
Rock Crash 1  
Cowbell Hi  
Crash Cym 1  
Cowbell Low  
Rock Ride  
Conga Hi Mt  
Conga Lo Mt  
Conga Hi Slp  
Conga Hi Op  
Conga Lo Op  
Timbale Hi  
Timbale Low  
Mild Agogo H  
Mild Agogo L  
Cabasa Up  
Maracas  
Whistle Shrt  
Whistle Long  
Guiro Short  
Guiro Long  
Claves  
Wood Block H  
Wood Block L  
Cuica Mute  
Cuica Open  
Triangle Mt  
Triangle Op  
Cabasa Cut  
DigiSpectrum  
Wind Chime  
Wood Block  
Cajon 2  
HipHop Kick2  
Frenzy Kick  
Low Down Snr  
TR707 Kick  
Frenzy Snr 1  
TR606DstKick  
Reg.PHH  
Low Kick 1  
Old Kick  
Lo-Bit Stk 4  
Reg.Snr 1  
R&B Kick  
Rk CmpKick  
Snr Roll  
Bright Kick  
Snr Roll Lp  
SH32 Kick  
Reg.PHH  
Reg.Kick  
Reg.Kick  
Reg.Stick  
Reg.Snr 2  
MaxLow Kick2  
MaxLow Kick1  
Pop Snr Rim  
Power Kick  
Med Snare  
Bright Kick  
Rock CHH 2  
Rock Kick  
Rk CmpKick  
Rock Stick  
Maple Snr  
Sft Snr Gst  
Rock Snr  
Sharp L.Tom6  
Rock CHH 1  
Sharp L.Tom5  
Rock PHH  
Sharp L.Tom4  
Rock OHH  
Sharp H.Tom3  
Sharp H.Tom2  
Crash Cym 1  
Sharp H.Tom1  
Ride Cymbal  
China Cymbal  
Ride Bell  
Tamborine 3  
Rock Crash 2  
Cowbell Mute  
Splash Cym  
Cowbell  
Rock Rd Cup  
Conga Hi Mt  
Conga Lo Mt  
Conga Slp Op  
Conga Hi Op  
Conga Lo Op  
Timbale Hi  
Timbale Low  
Agogo Bell H  
Agogo Bell L  
Cabasa Up  
Maracas  
TR909 Kick 1  
TR909 Kick  
Jz Brsh Slap  
Old Kick  
Soft Jz Roll  
R&B Kick  
Reg.PHH  
Jazz Kick  
Jazz Kick  
Reg.Stick  
29  
30  
31  
32  
33  
Snr Roll  
HipHop Kick2  
Reg.PHH mf  
Reg.Kick  
Reg.Kick  
Reg.Stick  
Reg.Snr 2  
Reg.SnrGst  
Reg.Snr 1  
Reg.F.Tom  
Reg.CHH 1  
Reg.L.Tom  
Reg.CHH 2  
Reg.M.Tom  
Reg.OHH  
Reg.M.Tom  
Reg.H.Tom  
Crash Cym 1  
Reg.H.Tom  
Rock Ride  
34  
35  
36  
37  
38  
39  
40  
C2  
Jazz Rim  
Jz Brsh Swsh  
Jazz Snr  
Amb Clap  
Reg.SnrGst  
Reg.Snr 1  
Med Snare  
Jazz Lo Tom  
Reg.CHH 1  
Jazz Lo Tom  
Reg.CHH 2  
Jazz Mid Tom  
Reg.OHH  
Jazz Mid Tom  
Jazz Hi Tom  
Crash Cym1  
Jazz Hi Tom  
Rock Rd Edge  
China Cymbal  
Rock Rd Cup  
Tamborine  
Splash Cym  
Cowbell  
Rock Crash 2  
CR78 Guiro  
Jazz Ride  
Bongo Hi  
Bongo Lo  
Conga Hi Mt  
Conga Hi  
Conga Lo  
Timbale Hi  
Timbale Low  
Cowbell Hi  
Cowbell Low  
Cabasa  
Shaker  
Urban CHH  
Scratch 5  
Syn Low Atk2  
MG Zap 3  
Syn Swt Atk1  
Syn Swt Atk4  
Bongo Hi Slp  
Vox Hihat 2  
Vox Hihat 3  
Triangle 1  
Triangle 2  
Cajon  
Cajon 3  
Wind Chime  
SprgDrm Hit  
Crotale  
R8 Click  
Metro Bell  
Reg.F.Tom  
Reg.CHH 1  
Reg.L.Tom  
Reg.CHH 2  
Reg.M.Tom  
Reg.OHH  
Reg.M.TomFlm  
Reg.H.Tom  
Crash Cym 1  
Reg.H.TomFlm  
Rock Ride  
China Cymbal  
Splash Cym  
Tamborine  
Rock Crash 1  
Cowbell Hi  
Crash Cym 1  
Cowbell Low  
Rock Ride  
Conga Hi Mt  
Conga Lo Mt  
Conga Hi Slp  
Conga Hi Op  
Conga Lo Op  
Timbale Hi  
Timbale Low  
Agogo Bell H  
Agogo Bell L  
Cabasa Up  
Maracas  
Whistle Shrt  
Whistle Long  
Guiro Short  
Guiro Long  
Claves  
Wood Block H  
Wood Block L  
Cuica Mute  
Cuica Open  
Triangle Mt  
Triangle Op  
Cabasa Cut  
DigiSpectrum  
Wind Chime  
Gtr Cut 1  
Reg.F.Tom  
Reg.CHH 1  
Reg.L.Tom  
Reg.CHH 2  
Reg.M.Tom  
Reg.OHH  
Reg.M.Tom  
Reg.H.Tom  
Jazz Crash  
Reg.H.Tom  
Jazz Ride  
China Cymbal  
Ride Edge  
Tamborine  
Crash Cym  
Cowbell Low  
Crash Cym  
Cowbell Hi  
Ride Bell  
Conga Hi Mt  
Conga Lo Mt  
Conga Lo Slp  
Conga Hi Op  
Conga Lo Op  
Timbale Hi  
Timbale Low  
Agogo Bell H  
Agogo Bell L  
Cabasa Up  
Maracas  
41  
42  
43  
44  
45  
46  
47  
C3 48  
50  
49  
51  
52  
China Cymbal  
Ride Edge  
53  
54  
56  
58  
Tamborine  
Crash Cym  
Cowbell Low  
Crash Cym 2  
Cowbell Hi  
Ride Bell  
Conga Hi Mt  
Conga Lo Mt  
Conga Lo  
Conga Hi Op  
Conga Lo Op  
Timbale Hi  
Timbale Low  
Agogo Bell H  
Agogo Bell L  
Cabasa Up  
Maracas  
Whistle Shrt  
Whistle Long  
Guiro Short  
Guiro Long  
Claves  
Wood Block H  
Wood Block L  
Cuica Mute  
Cuica Open  
Triangle Mt  
Triangle Op  
Cabasa Cut  
Castanet  
Bongo Hi Mt  
Bongo Hi Slp  
Bongo Lo Slp  
Bongo Hi Op  
Bongo Lo Op  
Cajon 1  
55  
57  
59  
C4 60  
62  
61  
63  
64  
65  
66  
68  
70  
67  
69  
71  
Whistle Shrt  
Whistle Long  
Guiro Short  
Guiro Long  
Claves  
Wood Block H  
Wood Block L  
Cuica Mute  
Cuica Open  
Triangle Mt  
Triangle Op  
Cabasa Cut  
Wind Chime  
Dst Gtr Riff  
Gtr Trill  
Jazz Kick  
Jazz Kick  
Reg.Stick  
Jazz Rim  
Sft Snr Gst  
Jazz Snr  
C5 72  
74  
73  
75  
76  
Reg.F.Tom  
Reg.CHH 1  
Reg.L.Tom  
Reg.CHH 2  
Reg.M.Tom  
Reg.OHH  
Reg.M.TomFlm  
Reg.H.Tom p  
Jazz Cymbal  
Reg.H.TomFlm  
Jazz Ride  
China Cymbal  
Cajon 1  
Cajon 2  
Cajon 3  
Udo  
Udu Pot Hi  
Udu Pot Slp  
TablaBayam 1  
TablaBayam 2  
TablaBayam 3  
TablaBayam 4  
TablaBayam 5  
TablaBayam 6  
Wind Chime  
Tibet Cymbal  
Slight Bell  
77  
78  
80  
82  
79  
81  
83  
C6 84  
86  
85  
87  
Gtr Cut 2  
Gtr Cut 3  
Gtr Cut 4  
Rock PHH  
Rock CHH 2  
TablaBayam 1  
Rock CHH 1  
TablaBayam 2  
Rock OHH  
TablaBayam 5  
Cajon 3  
Gtr Cut 1  
Gtr Cut 2  
Gtr Cut 3  
Gtr Cut 4  
ConcertBD  
R&B Kick  
Dry Kick 2  
88  
DR202 Beep  
Reverse Cym  
Xylo Seq.  
Vinyl Noise  
Mobile Phone  
Group Snap  
Laser  
89  
Cajon 2  
Cajon 3  
Udo  
Old Kick  
Dist Mute  
90  
92  
94  
Jazz Doos  
Agogo Noise  
Rock OHH  
JD Anklungs  
Rock OHH  
Udo  
Dist Chord  
DistGtr Nz 1  
DistGtr Nz 2  
DistGtr Nz 3  
JD Switch  
Cajon 3  
Cajon 2  
Cajon 1  
Real Clap  
Gospel Clap  
Tibet Cymbal  
Tamborine 1  
Tamborine 2  
91  
93  
Udu Pot Hi  
Udu Pot Slp  
TablaBayam 1  
TablaBayam 2  
TablaBayam 3  
TablaBayam 4  
TablaBayam 5  
TablaBayam 6  
Wind Chime  
Tibet Cymbal  
Slight Bell  
95  
Siren  
C7 96  
98  
Cajon 1  
AnalogKick 3  
TR909 Kick 1  
Reg.Kick  
TR909 Snr 4  
TR808 Snr 2  
Artful Snr  
Cajon 2  
Cajon 1  
97  
99  
Udu Pot Hi  
Gospel Clap  
Bright Clap  
Rock Rd Cup  
Cowbell  
Gospel Clap  
Rock Crash 2  
Rock Rd Cup  
Club FinSnap  
TR909 Snr 6  
100  
101  
102  
Crash Cym 2  
Cross Snr  
103  
194  
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Rhythm Set List  
007  
007  
Orch Kit  
008  
008  
909 808 Kit  
009  
009  
Limiter Kit  
010  
010  
HipHop Kit 1  
011  
011  
HipHop Kit 2  
012  
012  
HipHop&Latin  
Prst:  
User:  
Note No.  
28  
Timpani Roll  
ConcertBD  
Shaker 2  
Jngl pkt Snr  
Reverse Cym  
Snr Roll Lp  
Jazz Ride  
Timpani Roll  
ConcertBD  
Hard Stick  
Amb.Snr 2  
Gospel Clap  
Snr Roll  
Timpani  
Timpani  
Timpani  
Timpani  
Timpani  
Timpani  
Timpani  
Timpani  
TR909 Kick 2  
TR909 Kick 4  
Urbn Sn Roll  
TR909 Kick 5  
TR909 Snr 3  
TR909 Kick 3  
TR909 PHH 2  
TR909 Kick 6  
TR909 Kick 1  
TR909 Rim  
TR909 Snr 1  
TR909 Clap 1  
TR909 Snr 2  
TR909 Tom L  
TR909 CHH 1  
TR909 Tom L  
TR909 PHH 1  
TR909 Tom M  
TR909 OHH 2  
TR909 Tom M  
TR909 Tom H  
TR909 Crash  
TR909 Tom H  
TR909 Ride  
TR909 Crash  
TR909 Ride  
CR78 Tamb  
TR909 Crash  
JD Sm Metal  
TR909 Ride  
Syn Swt Atk3  
TR808 Kick  
TR808 Kick  
TR808 Rim  
TR808 Snr 2  
TR808 Clap 2  
TR808 Snr 4  
TR808 Tom L  
TR808 CHH 1  
TR808 Tom L  
TR808 CHH 2  
TR808 Tom M  
TR808 OHH 1  
TR808 Tom M  
TR808 Tom H  
TR606 Cym  
TR808 Tom H  
TR606 Cym  
TR606 OHH  
TR606 OHH  
CR78 Tamb  
CR78 OHH  
Skool Kick  
HipHop Kick1  
Dry Stick 1  
Low Kick 3  
Dry Stick 4  
Boys Kick  
Swallow PHH  
Rough Kick 3  
R&B Kick  
PlasticKick2  
Low Kick 2  
Snr Roll Lp  
AnalogKick 3  
GoodOld Snr5  
Dist Kick  
Bang CHH  
TR707 Kick  
Skool Kick  
HipHop Kick1  
HipHop Kick2  
Grit Snr 4  
Syn Low Atk1  
Rk CmpKick  
Grit Snr 1  
HipHop Kick2  
Jz Brsh Swsh  
Pin Kick  
Lo-Bit CHH 1  
Back Kick  
Back Kick  
29  
30  
FB Kick  
31  
32  
33  
Boys Snr 2  
Low Kick 2  
Lo-Bit PHH  
Skool Kick  
Low Kick 1  
Swag Rim  
34  
35  
36  
37  
38  
39  
40  
C2  
Lo-Bit Stk 4  
Grit Snr 2  
Dist Clap  
Lo-Bit Stk 4  
Ballad Snr  
Old Clap  
R&B Rim 4  
Pocket Snr  
Old Clap  
Back Snr  
Planet Clap  
R&B Snare 1  
TR808 Tom L  
Bang CHH  
TR808 Tom L  
TR808 CHH 1  
TR808 Tom M  
Reg.OHH ff  
TR808 Tom M  
TR808 Tom H  
TR909 Crash  
TR808 Tom H  
Jazz Ride  
Crash Cym 1  
Ride Cymbal  
Lo-Bit Snr  
Lo-Bit PHH  
HipHop OHH  
TR808 PHH  
Euro Hit  
Low Kick 3  
HipHop Kick1  
R&B Rim 2  
Jngl pkt Snr  
Claptail  
Dirty Snr 6  
Scratch 1  
HipHop CHH 1  
Scratch 1  
Urban CHH  
Scratch 4  
Neck OHH  
Scratch 5  
Syn Mtl Atk1  
Crash Cym 1  
Syn Mtl Atk2  
TR909 Ride  
DistGtr Nz 1  
Rough Kick 3  
Reg.Snr1  
Funk Clap  
Real Clap  
Happy Clap  
Gospel Clap  
SBF Hrd Ld 1  
MG Zap 4  
Lo-Bit Snr 3  
Reg.F.Tom  
Lo-Bit CHH 2  
Reg.F.Tom  
Lo-Bit CHH 4  
Reg.L.Tom  
Lo-Bit OHH 2  
Reg.L.TomFlm  
Reg.H.Tom  
Crash Cym 1  
Reg.H.TomFlm  
Lo-Bit OHH 1  
TR606 Cym  
Jazz Ride  
Tamborine 1  
TR606 OHH  
Vibraslap  
Neck Kick  
Hip PHH  
TR808 Kick  
Neck Kick  
Neck Rim  
Neck Snr  
R8 Clap  
Boys Snr 1  
TR808 Tom  
Shaky CHH  
TR808 Tom  
Shaky CHH  
TR606 Tom L  
Lo-Bit OHH 2  
TR606 Tom L  
TR606 Tom H  
Crash Cym 2  
TR606 Tom H  
Jazz Ride  
Splash Cym  
Rock Rd Edge  
Tamborine 3  
Guiro Long  
Gospel Clap  
Tibet Cymbal  
Wind Chime  
VoxKickSweep  
Vox Kick 2  
Vox Kick 1  
Vox Snare 1  
Pa!  
Lo-Bit Snr 2  
TR909 Tom L  
Urban CHH  
Deep Tom L  
Swallow PHH  
TR909 Tom M  
Lo-Bit OHH 2  
Deep Tom M  
TR909 Tom H  
Crash Cym 1  
Deep Tom H  
Rock Crash 1  
Rock Rd Edge  
China Cymbal  
Snap  
Grit Snr 1  
CR78 Guiro  
LowDwn CHH  
7th Hit  
Swallow PHH  
DistGtr Nz 1  
Reg.OHH  
41  
42  
43  
44  
45  
46  
47  
Pick Kick  
Skool Kick  
Regular Rim  
Keen Snr 2  
Hip Clap  
Boys Snr 1  
Funk Clap  
Bang CHH  
Real Clap  
Street PHH  
Gospel Clap  
Bang OHH  
Boys Kick  
Low Kick 1  
Lo-Bit Stk 1  
GoodOld Snr1  
LoBit SnrFlm  
Dirty Snr 6  
Grit Snr 2  
Lo-Bit CHH 1  
Dirty Snr 8  
Lo-Bit CHH 1  
Dirty Snr 2  
Lo-Bit OHH 3  
Lo-Bit Snr 2  
Cajon 3  
C3 48  
50  
Timpani  
Timpani  
Timpani  
Timpani  
49  
51  
52  
Timpani  
53  
54  
56  
58  
Tamborine 3  
Concert Cym  
Cowbell Mute  
Crash Cym 1  
Ride Cymbal  
Crash Cym 1  
Bongo Hi Op  
Bongo Lo Op  
Conga Hi Mt  
Conga Hi Op  
Conga Lo Op  
Timbale Hi  
Timbale Low  
Agogo Bell H  
Agogo Bell L  
Cabasa Up  
Maracas  
Whistle Shrt  
Whistle Long  
Guiro Short  
Guiro Long  
Claves  
Wood Block H  
Wood Block L  
Cuica Mute  
Cuica Open  
Triangle Mt  
Triangle Op  
Cabasa Cut  
Finger Snap  
Wind Chime  
Slight Bell  
Udo  
55  
Op Pandeiro  
Mt Pandeiro  
Guiro Long  
Guiro Short2  
Guiro Short1  
Shaker 2  
Shaker 1  
Bone Shake  
Vibraslap  
57  
59  
C4 60  
62  
61  
63  
64  
Vox Kick 1  
65  
Vox Snare 1  
VoxKickSweep  
Vox Snare 2  
Vox Hihat 2  
Vox Hihat 3  
Vox Hihat 1  
Vox Cymbal  
Slight Bell  
Tibet Cymbal  
Wind Chime  
Scratch 2  
Scratch 1  
Scratch 10  
Scratch 9  
OrangeHit 2  
LoFi Min Hit  
Thin Beef  
Dist Hit  
Narrow Hit 2  
MG Attack  
66  
68  
70  
67  
69  
71  
C5 72  
74  
TablaBayam 6  
Cajon 1  
Shaker 2  
73  
75  
76  
Cajon 2  
Timbale Hi  
Conga Lo Mt  
Timbale Hi  
Conga Lo Op  
Timbale Low  
Conga Slp Op  
Timbale Low  
Cowbell Low  
Triangle Mt  
Cowbell Hi  
Triangle Op  
Claves  
77  
78  
80  
82  
79  
Cowbell Mute  
CR78 OHH  
81  
Syn Swt Atk5  
TR808 OHH 2  
808 Maracas  
TR808 Claves  
Triangle Mt  
Triangle Op  
Narrow Hit 2  
Easy Gtr  
MG Zap  
Scratch 1  
MG Zap 1  
TR606 Snr 2  
Synth Saw  
83  
C6 84  
86  
Scratch 9  
Crotale  
85  
87  
Vibraslap  
Crotale  
Applause  
MG Zap 9  
Pa!  
HipHop OHH  
OrangeHit 3  
DistGtr Nz 3  
Drive Hit  
JD ScrapeGut  
Office Phone  
Bird Song  
88  
Vox Snare 2  
Chiki!  
R8 Shaker 1  
Cabasa Down  
Cabasa Cut  
MaxLow Kick1  
MaxLow Kick2  
Lo-Bit Snr 1  
LowDwn CHH  
Wild Stick  
MC500 Beep 1  
MC500 Beep 2  
Gospel Clap  
TR606 Cym  
China Cymbal  
Rock Crash 2  
CR78 OHH  
Concert Cym  
Tubular Bell  
Tubular Bell  
Tubular Bell  
Tubular Bell  
Tubular Bell  
Tubular Bell  
Tubular Bell  
Tubular Bell  
Tubular Bell  
Tubular Bell  
Tubular Bell  
Tubular Bell  
Tubular Bell  
Church Bell  
Church Bell  
Castanet  
Club Clap  
Guiro 2  
89  
Vox Hihat 2  
Vox Hihat 1  
Vox Hihat 2  
Vox Cymbal  
Vox Hihat 3  
Heartbeat  
Scratch 2  
Scratch 5  
Scratch 1  
Scratch 4  
90  
92  
94  
91  
Cabasa Down  
Crash Cym 1  
TR707 Ride  
TR606 Cym  
CR78 OHH  
Agogo Bell H  
Agogo Bell L  
Wood Block H  
Wood Block L  
Tamborine 2  
Whistle  
93  
Polishing Nz  
Dentist Nz  
95  
Digi Breath  
Polishing Nz  
TablaBayam 7  
TablaBayam 6  
Cajon 1  
Filtered Hit  
Door Creak  
Vinyl Noise  
Lo-Bit CHH 2  
Dirty Snr 7  
Lo-Bit CHH 2  
Dirty Snr 9  
Lo-Bit Snr 1  
Neck OHH  
Lo-Bit Snr 2  
C7 96  
98  
97  
99  
Scratch 6  
100  
Mobile Phone  
Wah Gtr Riff  
Wah Gtr Riff  
101  
Vint.Phone  
AnalogKick  
102  
Conga Thumb  
103  
195  
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Rhythm Set List  
013  
013  
Machine&Hip  
014  
014  
R&B Kit  
015  
015  
HiFi R&B Kit  
016  
016  
Machine Kit1  
017  
017  
4 Kit MIX  
018  
018  
Kit-Euro:POP  
Prst:  
User:  
Note No.  
28  
TR909 Kick 2  
TR909 Kick 4  
Chemical Snr  
AnalogKick 6  
TR808 Snr 1  
70's Kick  
TR808 PHH  
SH32 Kick  
Low Kick 2  
TR808 Rim  
Lite Snare  
Short Clap  
CR78 Snare  
CR78 Tamb  
Lite CHH  
CR78 Tamb  
Lite OHH  
70's Kick  
MaxLow Kick2  
FB Kick  
TR909 Kick 2  
TR909 Kick 4  
Light Snr  
Back Kick  
DR660 Snr  
Pick Kick  
TR808 PHH  
AnalogKick 6  
Pick Kick  
TR808 Rim  
Jngl pkt Snr  
Funk Clap  
Jngl pkt Snr  
MG Attack  
TR808 CHH 1  
MG Attack  
TR808 PHH  
MG Blip  
TR808 OHH 1  
MG Blip  
Beam HiQ  
TR606 Cym  
Beam HiQ  
Lo-Bit OHH 1  
TR606 Cym  
Lo-Bit OHH 1  
CR78 Tamb  
TR606 Cym  
JD Sm Metal  
Lo-Bit OHH 1  
Syn Swt Atk3  
AnalogKick 6  
Back Kick  
R8 Comp Rim  
Pocket Snr  
TR909 Clap 2  
Boys Snr 3  
TR606 Tom L  
Neck CHH  
TR606 Tom  
Lo-Bit CHH 1  
TR606 Tom L  
Reg.OHH  
TR606 Tom M  
TR606 Tom H  
TR909 Crash  
TR606 Tom H  
Lite OHH  
TR909 Crash  
Lite OHH  
CR78 Tamb  
TR909 Crash  
JD Sm Metal  
Lite OHH  
Syn Swt Atk1  
TR808 OHH 2  
808 Maracas  
TR808 Claves  
Triangle Mt  
Triangle Op  
Narrow Hit 2  
OrangeHit 1  
MG Zap 4  
FB Kick  
Pick Kick  
TR707 Kick  
AnalogKick 1  
Dirty Snr 6  
FB Kick  
Skool Kick  
Urbn Sn Roll  
HipHop Kick2  
Slap Snr 2  
Old Kick  
HipHop CHH 2  
Filtered Hit  
Vinyl Kick  
Dry Stick 4  
Dirty Snr 3  
Frenzy Snr 1  
Boys Snr 2  
VoxKickSwepL  
Club CHH 1  
Reg.F.Tom  
Neck CHH  
VoxKickSwepM  
Lo-Bit OHH 2  
Reg.M.Tom  
VoxKickSwepH  
Rock Crash 1  
Reg.H.Tom  
Splash Cym  
Rock Rd Edge  
Concert Cym  
Cheap Clap  
Snap  
Low Down Snr  
Wood Block  
Shaku Noise  
Syn Hrd Atk1  
Digi Loop 2  
Maracas  
Cabasa Up  
Cabasa Down  
Cabasa Cut  
Tamborine 1  
Tamborine 2  
Tamborine 1  
Triangle Mt  
Triangle Op  
Xylo Seq.  
29  
30  
Rough Kick1  
MaxLow Kick1  
Rough Kick3  
Rk CmpKick  
Swallow Kick  
Low Kick 1  
Boys Kick  
Tiny Snare  
TR606DstKick  
TR808 Snr 7  
Hippie Kick  
TR606 PHH 2  
SH32 Kick  
TR707 Kick  
R&B Rim 4  
Dirty Snr 6  
TR808 Clap 2  
Keen Snr 1  
TablaBayam 7  
Lo-Bit CHH 3  
TablaBayam 7  
TR606 PHH 1  
TR909 DstTom  
TR606 OHH  
Skool Kick  
Low Kick 1  
R&B Rim 4  
TR909 Snr 3  
R8 Clap  
Boys Snr 1  
Bongo Hi Mt  
Reg.OHH  
Bongo Hi Mt  
TR606 PHH 1  
Bongo Lo Op  
Reg.OHH ff  
TR909 Kick 3  
Click Kick  
Swag Rim  
Cross Snr  
Snap  
R&B Snare 1  
Vox Snare 1  
Reg.CHH 2  
Vox Snare 2  
Hip PHH  
Triangle 1  
Reg.OHH  
AnalogKick 5  
TR808 Kick  
Scratch 5  
Grit Snr 3  
Happy Clap  
Grit Snr 3  
Snap  
CR78 CHH  
Snap  
31  
32  
33  
Artful Snr  
PlasticKick2  
Shaky CHH  
Swallow Kick  
TR909 Kick 6  
R&B Rim 4  
TR909 Snr 3  
TR909 Clap 1  
TR909 Snr 4  
Sharp L.Tom2  
TR909 CHH 1  
Sharp L.Tom1  
Urban CHH  
Sharp M.Tom  
TR909 OHH 2  
Sharp M.Tom  
Sharp H.Tom  
TR909 Crash  
Sharp H.Tom  
TR909 Ride  
China Cymbal  
TR707 Ride  
Tamborine 3  
Crash Cym 1  
Cowbell  
34  
35  
36  
37  
38  
39  
40  
C2  
Hard Stick  
GoodOld Snr3  
GoodOld Snr4  
GoodOld Snr2  
Lo-Bit Snr 1  
Shaky CHH  
Slap Snr 3  
Club CHH 2  
Keen Snr 1  
Reg.OHH  
41  
42  
43  
44  
45  
CR78 Beat  
Lite OHH  
46  
47  
CR78 Beat  
CR78 Guiro  
TR606 Cym  
CR78 Guiro  
Lo-Bit OHH 1  
TR606 Cym  
Lo-Bit OHH 1  
CR78 Tamb  
TR606 Cym  
JD Sm Metal  
Lo-Bit OHH 1  
Syn Swt Atk3  
Low Kick 3  
Keen Snr 1  
BmbCmp Snr  
TR606 Cym  
GoodOld Snr6  
TR606 Cym  
White Noise  
SBF Cym Lp  
CR78 Tamb  
SBF Bell Lp  
JD Sm Metal  
TR606 Cym  
Syn Swt Atk3  
TR909 Kick 4  
TR909 Kick 4  
TR808 Rim  
TR808 Snr 2  
TR808 Clap 2  
TR808 Snr 4  
TR808 Tom 4  
TR808 CHH 1  
TR808 Tom 3  
TR808 CHH 2  
TR808 Tom 2  
TR808 OHH 1  
TR808 Tom 1  
Scratch 3  
C3 48  
50  
49  
51  
52  
53  
54  
56  
58  
55  
57  
Rock Crash 2  
Vibraslap  
TR606 Cym  
Bongo Lo  
Bongo Hi  
Conga Hi Mt  
Conga Hi  
59  
Low Kick 2  
C4 60  
62  
R&B Rim 2  
Keen Snr 2  
TR808 Clap 2  
Back Snr  
61  
63  
64  
Conga Lo  
TR606 Tom L  
HipHop CHH 2  
TR606 Tom L  
TR808 PHH  
TR606 Tom M  
TR808 OHH 2  
TR606 Tom M  
TR606 Tom H  
Lo-Bit OHH 3  
TR606 Tom H  
Lo-Bit OHH 1  
TR909 Crash  
Lite OHH  
CR78 Tamb  
TR909 Crash  
JD Sm Metal  
Lite OHH  
Syn Swt Atk1  
TR808 OHH 2  
808 Maracas  
TR808 Claves  
Triangle Mt  
Triangle Op  
OrangeHit 1  
Punch  
MG Zap 1  
Scratch 1  
MG Zap 1  
TR606 Snr 2  
Synth Saw  
Digi Breath  
Polishing Nz  
Vibraslap  
Door Creak  
Filtered Hit  
TR909 Ride  
EP Release  
Syn Low Atk1  
AnalogKick 6  
Conga Efx  
Vox Hihat 2  
Vox Hihat 3  
CR78 Beat  
Cabasa Cut  
Shaker 1  
Street PHH  
Scratch 7  
Syn Low Atk2  
MG Zap 7  
Syn Swt Atk1  
Syn Swt Atk4  
Conga Thumb  
Triangle 1  
Triangle 2  
Drive Hit  
65  
66  
68  
70  
67  
69  
71  
7th Hit  
Mild Hit  
Vinyl Noise  
Cajon 1  
Cajon 2  
C5 72  
74  
Scratch 4  
Scratch 5  
Scratch 6  
Short Clap  
Hand Clap  
R8 Clap  
73  
75  
76  
Cajon 3  
Conga Hi Mt  
Conga Lo Mt  
Conga Hi Slp  
Conga Lo Slp  
Conga Hi Op  
Conga Lo Op  
Conga Slp Op  
Conga Efx  
Conga Thumb  
Vox Cymbal  
Chiki!  
77  
78  
80  
82  
Cabasa Cut  
R8 Shaker 2  
Tamborine 2  
Shaker 1  
Bone Shake  
Tibet Cymbal  
Crotale  
Slight Bell  
Wind Chime  
Triangle 1  
Mild CanWave  
JDStrikePole  
JD Plunk  
Syn Swt Atk2  
GtrStroke Nz  
River  
Bubble  
Train Pass  
Dentist Nz  
Org Leakage  
Agogo Noise  
SBF Vox Lp  
SynVox Noise  
R8 Click  
79  
CR78 OHH  
TablaBayam 3  
CR78 OHH  
TablaBayam 3  
Udu Pot Hi  
TR606 Cym  
Udu Pot Hi  
Lo-Bit OHH 1  
Crash Cym 1  
TR707 Ride  
Maracas  
81  
Tao Hit  
Filtered Hit  
Euro Hit  
Wind Chime  
Timpani Roll  
Crotale  
83  
C6 84  
86  
85  
87  
R8 Click  
Metro Bell  
88  
Castanet  
CR78 Beat  
CR78 OHH  
CR78 CHH  
Lite OHH  
CR78 Tamb  
JD Vox Noise  
CR78 Guiro  
Metro Click  
Metro Bell  
Wind Chime  
Slight Bell  
Crash Cym 1  
TR909 Crash  
CR78 OHH  
Lite OHH  
MC500 Beep 1  
MC500 Beep 2  
Atmosphere  
Polishing Nz  
Car Slip  
Group Snap  
Laser  
ConcertBD Lp  
AnalogKick 3  
Old Kick  
89  
90  
92  
94  
Scratch 1  
MG Zap 1  
TR606 Snr 2  
Synth Saw  
Digi Breath  
Polishing Nz  
TablaBayam 7  
TablaBayam 6  
Cajon 1  
Filtered Hit  
Door Creak  
Vint.Phone  
AnalogKick 6  
TR707 Ride  
Scratch 6  
91  
93  
TR606 Cym  
SBF Nz Lp  
SBF Cym Lp  
Agogo Noise  
TablaBayam 7  
TablaBayam 6  
Cajon 1  
Filtered Hit  
Laugh  
JD Triangle  
AnalogKick 6  
95  
C7 96  
98  
97  
99  
Reg.Kick  
TR909 Snr 4  
TR808 Snr 2  
Artful Snr  
100  
101  
102  
Syn Swt Atk1  
Cross Snr  
103  
196  
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Rhythm Set List  
019  
019  
House Kit  
020  
020  
Nu Technica  
021  
021  
Machine Kit2  
022  
022  
ArtificalKit  
023  
023  
Noise Kit  
024  
024  
Kick Menu  
Prst:  
User:  
Note No.  
28  
TR909 Kick 3  
SH32 Kick  
SH32 Kick  
AnalogKick 5  
AnalogKick 6  
Analog Snr 1  
AnalogKick 1  
TR808 Snr 4  
FB Kick  
TR808 PHH  
AnalogKick 6  
AnalogKick 6  
Swag Rim  
TR909 Kick 2  
AnalogKick 2  
TR808 Snr 5  
TR909 Kick 3  
Boys Snr 3  
TR909 Kick 2  
TR909 Kick 4  
Urbn Sn Roll  
TR909 Kick 5  
SBF Nz Lp  
TR909 Kick 1  
Syn Swt Atk7  
SBF Vox Kick  
SBF Vox Kick  
Laser  
-----  
-----  
-----  
-----  
-----  
-----  
-----  
Reg.Kick p  
Reg.Kick f  
Reg.Kick ff  
Reg.Kick  
Rock Kick p  
Rock Kick mf  
Rock Kick  
Jazz Kick p  
Jazz Kick mf  
Jazz Kick f  
JD EML 5th  
AnalogKick 6  
Low Kick 2  
PlasticKick3  
Low Kick 1  
TR707 Kick  
PlasticKick3  
SH32 Kick  
TR909 Snr 5  
TR909 Snr 2  
Flange Snr  
29  
30  
Urbn Sn Roll  
TR909 Kick 2  
TR909 Snr 6  
TR909 Kick 5  
TR909 PHH 2  
TR909 Kick 4  
TR909 Kick 4  
TR909 Rim  
TR909 Snr 4  
TR909 Clap 2  
TR909 Snr 5  
TR909 Tom L  
TR909 CHH 2  
TR909 Tom L  
TR909 PHH 2  
TR909 Tom M  
TR909 OHH 2  
TR909 Tom M  
TR909 Tom H  
TR909 Crash  
TR909 Tom H  
TR909 Ride  
TR909 Crash  
TR909 Ride  
CR78 Tamb  
MG Zap 4  
31  
32  
33  
FB Kick  
34  
TR606 Cym  
AnalogKick 3  
TVF Trigger  
TR909 Rim  
TR909 Snr 1  
Claptail  
TR909 Snr 3  
TR909 Tom L2  
TR909 CHH 1  
TR909 Tom L1  
TR909 PHH 1  
TR909 Tom M2  
TR909 OHH 2  
TR909 Tom M1  
TR909 Tom H2  
TR909 Crash  
TR909 Tom H1  
TR909 Ride  
White Noise  
CR78 Beat  
35  
36  
37  
38  
39  
40  
C2  
TR909 Snr 1  
TR707 Clap  
Frenzy Snr 1  
Deep Tom L  
TR606 CHH 1  
Deep Tom L  
TR606 PHH 1  
Deep Tom M  
TR909 OHH 2  
Deep Tom M  
Deep Tom H  
Lite OHH  
Deep Tom H  
TR808 OHH 1  
TR606 Cym  
TR909 Ride  
CR78 Tamb  
TR606 Cym  
JD Sm Metal  
TR909 Ride  
Syn Swt Atk3  
AnalogKick 1  
AnalogKick 4  
Urbn Sn Roll  
Analog Snr 2  
Dist Clap  
Analog Snr 3  
R8 Shaker 1  
TR909 CHH 2  
R8 Shaker 1  
TR909 PHH 2  
SBF Bell Lp1  
TR909 OHH 2  
SBF Bell Lp2  
SBF Bell Lp3  
TR909 Crash  
SBF Bell Lp4  
TR909 Ride  
TR909 Crash  
TR909 Ride  
CR78 Tamb  
MG Zap 2  
SBF Nz Lp  
Train Pass  
SBF Nz Lp  
Disc Clap  
Dance CHH  
TR606 DstCHH  
TR909 PHH 2  
TR606 PHH 2  
TR909 OHH 1  
Lite OHH  
Rock Rd Cup  
Syn Hrd Atk4  
MG Zap 7  
Syn Swt AtkL  
Syn Swt Atk7  
Syn Swt AtkL  
Syn Mtl Atk2  
Syn Swt AtkM  
SBF Nz Lp  
Syn Swt AtkM  
Syn Swt AtkH  
Digi Loop 1  
Syn Swt AtkH  
Calc.Saw  
Crotale  
Laser  
MG Zap 11  
Laser  
MG Zap 4  
41  
42  
43  
44  
45  
Jazz Kick  
Dry Kick 1  
46  
47  
Tight Kick 1  
Tight Kick 2  
Old Kick  
Jz Dry Kick  
Bright Kick  
Dry Kick 2  
Dry Kick 3  
Power Kick  
R&B Kick  
Rk CmpKick  
MaxLow Kick1  
MaxLow Kick2  
MaxLow Kick3  
Dist Kick  
C3 48  
50  
49  
51  
MG Zap 9  
MG Zap 8  
MG Zap 10  
52  
HipHop CHH 2  
Syn Swt Atk3  
Street PHH  
Syn Swt Atk6  
HipHop OHH  
TR909 OHH 2  
TR909 R.Crsh  
TR909 Crash  
Rock Crash 1  
MG Zap 2  
53  
54  
56  
58  
Tamborine 3  
Atmosphere  
Cowbell Mute  
Digi Loop 2  
55  
JD Sm Metal  
MG Zap 5  
Syn Swt Atk3  
AnalogKick 2  
TR909 Kick 2  
TR909 Rim  
57  
Digi Loop 1  
MG Zap 6  
Cowbell  
59  
Reverse Cym  
AnalogKick 5  
Metal Vox W1  
Metal Vox W2  
Metal Vox W3  
White Noise1  
White Noise2  
TR606 Cym  
MG Blip  
MG Blip Rev.  
Polishing Nz  
Ice Crash  
Metal Vox L2  
Thin Beef  
7th Hit  
Alpha Rave  
DistTB Sqr  
Finger Snap  
Conga Slp Op  
Conga Lo Op  
Conga Hi Op  
Triangle Mt  
Triangle Op  
Cabasa Cut  
R8 Shaker 1  
AnalogKick 1  
PlasticKick2  
PlasticKick3  
TR909 Kick 1  
AnalogKick 4  
AnalogKick 6  
TR909 Snr 2  
TR909 Snr 4  
TR909 Snr 5  
TR909 Snr 6  
TR808 Snr 1  
TR808 Snr 2  
TR808 CHH 1  
TR808 OHH 1  
TR909 CHH 2  
TR909 OHH 2  
Lite CHH  
Syn Low AtkL  
Syn Low AtkH  
MG Attack  
Syn Hrd Atk4  
Train Pass  
Syn Mtl Atk1  
Syn Swt AtkL  
Syn Swt Atk7  
Syn Swt AtkL  
Syn Mtl Atk2  
Syn Swt AtkM  
SBF Nz Lp  
Syn Swt AtkM  
Syn Swt AtkH  
Digi Loop 1  
Syn Swt AtkH  
Calc.Saw  
C4 60  
62  
FB Kick  
61  
63  
TR909 Snr 1  
TR909 Clap 1  
TR909 Snr 2  
TR909 D.TomL  
TR909 CHH 1  
TR909 D.TomL  
TR808 CHH 2  
TR909 D.TomM  
TR909 OHH 1  
TR909 D.TomM  
TR909 D.TomH  
TR909 Crash  
TR909 D.TomH  
TR909 Ride  
TR909 Crash  
TR909 Ride  
Tamborine 2  
MG Zap 2  
Rough Kick1  
Rough Kick2  
Rough Kick3  
Click Kick  
Pick Kick  
Back Kick  
Vinyl Kick  
Low Kick 1  
Boys Kick  
Hippie Kick  
Frenzy Kick  
PlasticKick1  
Swallow Kick  
Neck Kick  
MG Zap 9  
64  
Smear Hit 2  
Low Square  
JD Wood Crak  
Piano Atk Nz  
JD Wood Crak  
DR202 Beep  
JD Wood Crak  
Saw Sync B  
DR202 Beep  
OrangeHit 1  
E.Gtr Harm  
Filtered Hit  
65  
66  
68  
70  
67  
69  
71  
C5 72  
74  
73  
75  
76  
Euro Hit  
Crotale  
Laser  
MG Zap 11  
Laser  
MG Zap 4  
70's Kick  
Jazz Tom L  
TR909 D.TomL  
Jazz Tom M  
TR909 D.TomM  
Jazz Tom H  
TR909 D.TomH  
AnalogKick 3  
AnalogKick 5  
Happy Clap  
TR808 Snr 7  
TR808 Snr 3  
TR909 Snr 6  
TR909 CHH 2  
TR606 DstCHH  
Dance CHH  
TR606 PHH 2  
TR909 OHH 2  
TR606 OHH  
CR78 OHH  
106SubOsc HD  
TR909 Snr 6  
MG Blip  
Skool Kick  
Dance Kick  
HipHop Kick1  
HipHop Kick2  
Pin Kick  
77  
78  
80  
82  
79  
Cowbell Low  
MG Zap 6  
Cowbell Hi  
JD Sm Metal  
MG Zap 6  
Syn Swt Atk1  
MG Zap 7  
808 Maracas  
TR808 Claves  
Triangle Mt  
Triangle Op  
Euro Hit  
Scratch 4  
Easy Gtr  
Crotale  
MG Zap 4  
81  
Crotale  
MG Zap 6  
Low Kick 2  
Low Kick 3  
AnalogKick 1  
PlasticKick2  
PlasticKick3  
TR909 Kick 1  
TR909 Kick 2  
AnalogKick 2  
TR909 Kick 3  
AnalogKick 3  
AnalogKick 4  
AnalogKick 5  
AnalogKick 6  
TR606DstKick  
TR808 Kick  
TR909 Kick 4  
TR909 Kick 5  
SH32 Kick  
TR707 Kick  
TR909 Kick 6  
Roll Kick  
83  
MG Zap 7  
Syn Low Atk2  
808 Maracas  
TR808 Claves  
Triangle Mt  
Triangle Op  
Udo  
Conga Thumb  
Easy Gtr A  
Digi Loop 1  
MG Zap 4  
Urbn Sn Roll  
Calc.Saw  
White Noise  
Polishing Nz  
TablaBayam 7  
Scream  
Conga Hi Mt  
Conga Lo Mt  
Conga Lo Slp  
Conga Hi Op  
Conga Lo Op  
Timbale Hi  
Timbale Low  
Agogo Bell H  
Agogo Bell L  
Cabasa Down  
Maracas  
Guiro Short  
Guiro Long  
Claves  
Wood Block L  
Wood Block H  
Triangle Mt  
Triangle Op  
Castanet  
C6 84  
86  
85  
87  
88  
89  
90  
92  
94  
91  
93  
Urbn Sn Roll  
Calc.Saw  
95  
White Noise  
Polishing Nz  
TablaBayam 7  
TablaBayam 6  
Cajon 1  
Filtered Hit  
Laugh  
Office Phone  
AnalogKick 6  
C7 96  
98  
97  
99  
JD EML 5th  
TR707 Clap  
Dist Clap  
MG Zap 5  
MG Zap 7  
Cajon 1  
Filtered Hit  
Laugh  
ConcertBD Lp  
Timpani Lp  
100  
Lite OHH  
TR606 Cym  
China Cymbal  
101  
102  
Whistle  
-----  
103  
197  
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Rhythm Set List  
025  
025  
Snare Menu 1  
026  
026  
Snare Menu 2  
027  
---  
HiHat Menu  
028  
---  
029  
---  
Clp&Cym&Hit  
030  
---  
FX/SFX Menu  
Prst:  
User:  
Note No.  
28  
Rim&Tom Menu  
Reg.Snr1 p  
Reg.Snr1 mf  
Reg.Snr1 f  
Reg.Snr1 ff  
Reg.Snr1  
Reg.Snr2 p  
Reg.Snr2 f  
Reg.Snr2 ff  
Reg.Snr2  
Reg.Snr Flm  
Amb.Snr1 p  
Amb.Snr1 f  
Amb.Snr1  
Amb.Snr2 p  
Amb.Snr2 f  
Piccolo Snr  
Maple Snr  
Natural Snr1  
Natural Snr2  
Dry Snr p  
-----  
-----  
-----  
-----  
-----  
-----  
-----  
-----  
-----  
-----  
-----  
-----  
-----  
-----  
-----  
-----  
-----  
-----  
-----  
-----  
-----  
-----  
-----  
-----  
-----  
-----  
-----  
-----  
-----  
-----  
-----  
29  
30  
Reg.CHH 1 p  
Reg.CHH 1 mf  
Reg.CHH 1 f  
Reg.CHH 1 ff  
Reg.CHH 1  
Reg.CHH 2 mf  
Reg.CHH 2 f  
Reg.CHH 2 ff  
Reg.CHH 2  
Rock CHH1 mf  
Rock CHH1 f  
Rock CHH1  
Rock CHH2 mf  
Rock CHH2 f  
Rock CHH2  
Rock PHH  
Lo-Bit CHH 1  
Lo-Bit CHH 2  
Lo-Bit CHH 3  
Lo-Bit CHH 4  
Lo-Bit CHH 5  
Modern CHH  
HipHop CHH 1  
Urban CHH  
Bang CHH  
31  
32  
33  
34  
35  
Grit Snr 1  
Grit Snr 2  
Grit Snr 3  
Grit Snr 4  
LoBit SnrFlm  
Lo-Bit Snr 1  
Lo-Bit Snr 2  
Lo-Bit Snr 3  
BmbCmp Snr  
MrchCmp Snr  
Frenzy Snr 1  
Frenzy Snr 2  
Slap Snr 1  
Keen Snr 1  
Reggae Snr  
DR660 Snr  
Pop Snr p  
Pop Snr f  
Reg.Stick  
Soft Stick  
Hard Stick  
Wild Stick  
Rock Stick  
Lo-Bit Stk 1  
Lo-Bit Stk 2  
Lo-Bit Stk 3  
Lo-Bit Stk 4  
Dry Stick 1  
Dry Stick 2  
Dry Stick 3  
Click Snr p  
Click Snr f  
Click Snr ff  
Dry Stick 4  
Dry Stick 5  
R8 Comp Rim  
R&B Rim 1  
R&B Rim 2  
R&B Rim 3  
Neck Rim  
Swag Rim  
Step Rim  
R&B Rim 4  
Street Rim  
Regular Rim  
TR909 Rim  
TR808 Rim  
Reg.F.Tom p  
Reg.F.Tom f  
Reg.F.Tom  
Reg.L.Tom p  
Reg.L.Tom f  
Reg.L.Tom  
Reg.M.Tom p  
Reg.M.Tom f  
Reg.M.Tom  
Reg.H.Tom p  
Reg.H.Tom f  
Reg.H.Tom  
Reg.L.TomFlm  
Reg.M.TomFlm  
Reg.H.TomFlm  
Jazz Lo Tom  
Jazz Mid Tom  
Jazz Hi Tom  
Jazz Lo Flm  
Jazz Mid Flm  
Jazz Hi Flm  
Sharp Lo Tom  
Sharp Hi Tom  
Dry Lo Tom  
Dry Hi Tom  
TR909 Tom  
TR909 DstTom  
TR808 Tom  
TR606 Tom  
Deep Tom  
-----  
Hand Clap  
Club Clap  
Short Clap  
Real Clap  
Bright Clap  
R8 Clap  
Gospel Clap  
Amb Clap  
Hip Clap  
Funk Clap  
Group Clap  
Claptail  
Planet Clap  
Royal Clap  
Happy Clap  
TR808 Clap 1  
Disc Clap  
Dist Clap  
MG Zap 1  
MG Zap 2  
MG Zap 3  
MG Zap 4  
MG Zap 5  
MG Zap 6  
MG Zap 7  
MG Zap 8  
MG Zap 9  
MG Zap 10  
MG Zap 11  
MG Blip  
Beam HiQ  
MG Attack  
Syn Low Atk1  
Syn Low Atk2  
Syn Hrd Atk1  
Syn Hrd Atk2  
Syn Hrd Atk3  
Syn Hrd Atk4  
Syn Mtl Atk1  
Syn Mtl Atk2  
Syn Swt Atk1  
Syn Swt Atk2  
Syn Swt Atk3  
Syn Swt Atk4  
Syn Swt Atk5  
Syn Swt Atk6  
Syn Swt Atk7  
R8 Click  
36  
37  
38  
39  
40  
C2  
41  
42  
43  
44  
45  
46  
47  
Dry Snr f  
C3 48  
50  
Ballad Snr  
Light Snr p  
Light Snr f  
Light Snr ff  
Light SnrRim  
Rock Snr p  
Rock Snr mf  
Rock Snr f  
Rock Snr  
Rock Rim p  
Rock Rim mf  
Rock Rim f  
Rock Rim  
Reg.SnrGst  
Rock Snr Gst  
Sft Snr Gst  
Jazz Snr p  
Jazz Snr mf  
Jazz Snr f  
49  
51  
52  
Pop Snr Rim  
Pop Snr  
Old Clap  
53  
54  
56  
58  
TR909 Clap 1  
TR909 Clap 2  
TR808 Clap 2  
TR707 Clap  
Cheap Clap  
Crash Cym1 p  
Crash Cym1 f  
Crash Cym 1  
Crash Cym 2  
Rock Crash 1  
Rock Crash 2  
Splash Cym  
Jazz Crash  
TR909 Crash  
TR606 Cym  
Ride Cymbal  
Ride Bell  
Rock Rd Cup  
Rock Rd Edge  
Jazz Ride p  
Jazz Ride mf  
TR909 Ride  
TR707 Ride  
China Cymbal  
Concert Cym  
ClassicHseHt  
OrangeHit 1  
OrangeHit 2  
OrangeHit 3  
7th Hit  
Brassy Hit  
Drive Hit  
Filtered Hit  
Mild Hit  
Narrow Hit 1  
Narrow Hit 2  
Euro Hit  
Dist Hit  
Thin Beef  
Tao Hit  
Smear Hit 1  
Philly Hit  
Smear Hit 2  
LoFi Min Hit  
Orch. Hit  
Med Snare  
Jngl pkt Snr  
Pocket Snr  
Flange Snr  
Slap Snr 2  
Analog Snr 1  
Analog Snr 2  
Analog Snr 3  
Jam Snr  
55  
LowDwn CHH  
Disc CHH  
57  
Club CHH 1  
HipHop CHH 2  
TR909 CHH 1  
TR909 CHH 2  
Shaky CHH  
Club CHH 2  
TR808 CHH 1  
TR808 CHH 2  
TR606 CHH 1  
TR606 CHH 2  
TR606 DstCHH  
Lite CHH  
CR78 CHH  
DR55 CHH  
Neck CHH  
Dance CHH  
Reg.PHH mf  
Reg.PHH f  
59  
C4 60  
62  
61  
63  
64  
Back Snr  
Keen Snr 2  
Boys Snr 1  
Slap Snr 3  
Neck Snr  
Artful Snr  
Pin Snr  
MC500 Beep 1  
MC500 Beep 2  
DR202 Beep  
JD Switch  
Cutting Nz  
Vinyl Noise  
Applause  
River  
65  
66  
68  
70  
67  
Jazz Snr ff  
Jazz Snr  
69  
Jazz Rim p  
Jazz Rim mf  
Jazz Rim f  
Jazz Rim ff  
Jazz Rim  
Jz Brsh Slap  
Jz Brsh Swsh  
Swish&Turn p  
Swish&Turn f  
Swish&Turn  
Snr Roll  
Snr Roll Lp  
Soft Jz Roll  
BrushRoll Lp  
GoodOld Snr1  
GoodOld Snr2  
GoodOld Snr3  
GoodOld Snr4  
GoodOld Snr5  
GoodOld Snr6  
Dirty Snr 1  
Dirty Snr 2  
Dirty Snr 3  
Dirty Snr 4  
Dirty Snr 5  
Dirty Snr 6  
Dirty Snr 7  
Dirty Snr 8  
Dirty Snr 9  
Dirty Snr 10  
-----  
71  
Chemical Snr  
Sizzle Snr  
Tiny Snare  
R&B Snare 1  
R&B Snare 2  
Cross Snr  
Grave Snr  
Boys Snr 2  
Boys Snr 3  
Low Down Snr  
TR909 Snr 1  
TR909 Snr 2  
TR909 Snr 3  
TR909 Snr 4  
TR909 Snr 5  
TR909 Snr 6  
TR808 Snr 1  
TR808 Snr 2  
TR808 Snr 3  
TR808 Snr 4  
Lite Snare  
TR808 Snr 5  
TR808 Snr 6  
TR808 Snr 7  
TR606 Snr 1  
TR606 Snr 2  
CR78 Snare  
Urbn Sn Roll  
Jngl SnrRoll  
-----  
C5 72  
74  
Thunder  
Monsoon  
Stream  
73  
75  
76  
Reg.PHH  
Bubble  
Street PHH  
Swallow PHH  
Hip PHH  
Bird Song  
Dog Bark  
Gallop  
Vint.Phone  
Office Phone  
Mobile Phone  
Door Creak  
Door Slam  
Car Engine  
Car Slip  
Car Pass  
Crash Seq.  
Gun Shot  
Siren  
Train Pass  
Airplane  
77  
78  
80  
82  
79  
TR909 PHH 1  
TR909 PHH 2  
TR808 PHH  
TR606 PHH 1  
TR606 PHH 2  
Lo-Bit PHH  
Lo-Bit OHH 1  
Rock OHH  
Reg.OHH mf  
Reg.OHH f  
Reg.OHH ff  
Reg.OHH  
81  
83  
C6 84  
86  
85  
87  
88  
89  
90  
92  
94  
91  
Lo-Bit OHH 2  
Lo-Bit OHH 3  
Neck OHH  
93  
Laugh  
Scream  
Punch  
95  
Bang OHH  
-----  
-----  
-----  
-----  
-----  
-----  
-----  
-----  
HipHop OHH  
TR909 OHH 1  
TR909 OHH 2  
TR808 OHH 1  
TR808 OHH 2  
TR606 OHH  
Lite OHH  
Heartbeat  
Footsteps  
Machine Gun  
Laser  
Thunder Lp  
Metro Bell  
Metro Click  
-----  
C7 96  
98  
97  
99  
Punch Hit  
O'Skool Hit  
-----  
-----  
-----  
100  
-----  
-----  
-----  
-----  
-----  
-----  
101  
102  
CR78 OHH  
-----  
103  
198  
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Rhythm Set List  
031  
027  
Percussion  
032  
028  
033  
029  
JG Break Kit  
034  
030  
035  
031  
Arpeggiate!?  
036  
032  
De Facto Kit  
Prst:  
User:  
Note No.  
28  
Scrh&Voi&Wld  
PassionDrums  
-----  
-----  
-----  
-----  
-----  
-----  
-----  
Finger Snap  
Club FinSnap  
Single Snap  
Snap  
Group Snap  
Cowbell  
Cowbell Mute  
Wood Block  
Claves  
TR808 Claves  
CR78 Beat  
Castanet  
-----  
-----  
-----  
-----  
-----  
-----  
-----  
JG Brk AKick  
JG Brk BKick  
JG Brk CKick  
JG Brk DKick  
JG Brk EKick  
JG Brk FKick  
JG Brk GKick  
JG Brk HKick  
JG Brk IKick  
SH32 Kick  
MaxLow Kick3  
Rk CmpKick  
Gospel Clap  
Boys Kick  
Snr Roll  
HipHop Kick2  
Reg.PHH  
Reg.Kick  
Frenzy Kick  
Vinyl Kick  
Boys Kick  
Reg.Kick  
SBF Nz Lp  
Metal Vox L2  
Org Leakage  
Gallop  
Org Click 1  
Thunder  
JD EML 5th  
AnalogKick 6  
Low Kick 2  
Low Kick 3  
Back Kick  
29  
30  
31  
32  
33  
34  
Car Pass  
River  
35  
Scratch 1  
Scratch 2  
Scratch 3  
Scratch 4  
Scratch 5  
Scratch 6  
Scratch 7  
Scratch 8  
Scratch 9  
Scratch 10  
Vox Kick 1  
Vox Kick 2  
VoxKickSweep  
Vox Snare 1  
Vox Snare 2  
Vox Hihat 1  
Vox Hihat 2  
Vox Hihat 3  
Vox Cymbal  
Pa!  
PlasticKick3  
TR909 Kick 4  
R&B Rim 2  
TR909 Snr 5  
Back Snr  
Boys Snr 2  
Reg.L.Tom  
TR606 CHH 2  
Reg.M.Tom  
Lo-Bit PHH  
Reg.F.Tom  
Lite OHH  
Reg.M.Tom  
ConcertBD  
Crash Cym 2  
Reg.H.Tom  
Jazz Ride  
MG Noise Fx  
Heartbeat  
Car Slip  
Crash Seq.  
Car Pass  
Gun Shot  
Train Pass  
Airplane  
36  
37  
38  
39  
40  
C2  
JG Brk BClap  
JG Brk ASnar  
JG Brk RStck  
JG Brk BSnar  
JG Brk DTomL  
JG Brk RCHH  
JG Brk DTomL  
JG Brk RCHH  
JG Brk DTomM  
JG Brk RCHH  
JG Brk DTomM  
JG Brk DTomH  
JG Brk RCrsh  
JG Brk DTomH  
JG Brk CRide  
JG Brk JCrsh  
JG Brk CCrsh  
JG Brk Noise  
JG Brk RCup  
JG Brk LScra  
JG Brk CCrsh  
JG Brk LScra  
JG Brk JKick  
JG Brk KKick  
JG Brk RClap  
JG Brk CSnar  
JG Brk RStck  
JG Brk DSnar  
JG Brk STomH  
JG Brk SCHH  
JG Brk STomH  
JG Brk SPHH  
JG Brk STomH  
JG Brk SOHH  
JG Brk STomH  
JG Brk STomH  
JG Brk RevON  
JG Brk STomH  
JG Brk RevOF  
JG Brk ATabl  
JG Brk BTabl  
JG Brk CTabl  
JG Brk DTabl  
JG Brk SDrum  
JG Brk AUdu  
JG Brk AUdu  
JG Brk AUdu  
JG Brk ACong  
JG Brk ACong  
JG Brk ACong  
JG Brk ACong  
JG Brk ACong  
JG Brk AHitL  
JG Brk AHitL  
JG Brk BHitL  
JG Brk BHitL  
JG Brk CHitL  
JG Brk CHitU  
JG Brk DHit  
Reg.Kick  
Low Kick 2  
TR909 Kick 3  
Conga Hi Mt  
Jz Slap Bass  
Gtr Cut 3  
41  
42  
Laugh  
Scream  
43  
44  
45  
Car Engine  
Door Slam  
Footsteps  
Machine Gun  
Laser  
DistGtr Nz 2  
Ac.Bass Nz 2  
Punch  
DistGtr Nz 1  
DistGtr Nz 3  
GtrStroke Nz  
E.Bass Nz 2  
ClassicHseHt  
7th Hit  
OrangeHit 3  
OrangeHit 1  
Brassy Hit  
Filtered Hit  
Mild Hit  
Narrow Hit 1  
Euro Hit  
Dist Hit  
Thin Beef  
Tao Hit  
Smear Hit 1  
Smear Hit 2  
LoFi Min Hit  
Orch. Hit  
Punch Hit  
O'Skool Hit  
Philly Hit  
46  
Scratch 1  
Scratch 7  
47  
Whistle  
Bongo Hi Mt  
Bongo Hi Slp  
Bongo Lo Slp  
Bongo Hi Op  
Bongo Lo Op  
Conga Hi Mt  
Conga Lo Mt  
Conga Hi Slp  
Conga Lo Slp  
Conga Hi Op  
Conga Lo Op  
Conga Slp Op  
Conga Efx  
Conga Thumb  
Timbale 1  
Timbale 2  
Cabasa Up  
Cabasa Down  
Cabasa Cut  
Maracas  
Syn Swt Atk1  
TablaBayam 1  
Udo  
VoxKickSweep  
Vox Hihat 1  
Cowbell  
Bongo Hi Mt  
ClassicHseHt  
Reg.CHH 1  
Org Click 1  
Digi Breath  
SynVox Noise  
JP8 Pls 3 HD  
Metal Vox W1  
Harmonica  
Shamisen  
C3 48  
50  
49  
51  
52  
TR909 Kick 3  
Disc CHH  
53  
54  
56  
58  
CR78 Tamb  
Bang CHH  
ConcertBD Lp  
TR909 OHH 2  
Cowbell  
TR606 Cym  
TR909 Crash  
Jazz Ride  
Filtered Hit  
P5 Sqr HD  
Custm Sqr HD  
TR808 Snr 3  
Alpha Rave  
Jazz Crash  
Funk Clap  
TR909 CHH 2  
TR909 OHH 2  
Mute Tp  
Chiki!  
55  
Aah Formant  
Eeh Formant  
Iih Formant  
Ooh Formant  
Uuh Formant  
Metal Vox W1  
Metal Vox W2  
Metal Vox W3  
JD Gamelan  
JD Gamelan  
JD Gamelan  
JD Gamelan  
JD Gamelan  
JD Gamelan  
JD Gamelan  
JD Gamelan  
JD Gamelan  
JD Gamelan  
JD Gamelan  
JD Gamelan  
TablaBayam 1  
TablaBayam 2  
TablaBayam 3  
TablaBayam 4  
TablaBayam 5  
TablaBayam 6  
TablaBayam 7  
Cajon 1  
57  
59  
C4 60  
62  
61  
63  
64  
Flute  
Dyno EP mp  
SlwPick70s  
Cln Gtr Cut  
Hard Clav  
TVF Trigger  
Applause  
65  
66  
68  
70  
67  
808 Maracas  
R8 Shaker 1  
R8 Shaker 2  
Shaker 1  
69  
71  
Euro Hit  
MG Zap 1  
Shaker 2  
Ride Cymbal  
MrchCmp Snr  
Pick Kick  
Lo-Bit Stk 1  
TR909 Snr 3  
Claptail  
C5 72  
74  
Bone Shake  
CR78 Guiro  
Guiro 1  
Syn Swt Atk2  
Syn Hrd Atk2  
GtrStroke Nz  
JDStrikePole  
Vint.Phone  
DistGtr Nz 1  
Reg.M.Tom  
Jazz Lo Tom  
Reg.L.TomFlm  
TR909 Clap 2  
Vox Snare 1  
Cabasa Down  
SprgDrm Hit  
Digital Vox  
JD Nasty  
Vib Wave  
Kalimba  
JD Tabla  
JD Log Drum  
Bell Organ  
Gtr Cut 1  
Eeh Formant  
Xylo Seq.  
73  
75  
76  
Guiro 2  
Scratch 2  
Scratch 3  
Scratch 4  
Scratch 5  
Scratch 8  
Scratch 9  
Guiro Long  
TR727Quijada  
Vibraslap  
Tamborine 1  
Tamborine 2  
Tamborine 3  
CR78 Tamb  
Timpani p  
Timpani f  
Timpani Roll  
Timpani Lp  
ConcertBD p  
ConcertBD f  
ConcertBD ff  
ConcertBD Lp  
ConcertBD  
Triangle1 Mt  
Triangle1 Op  
Triangle2 Mt  
Triangle2 Op  
Tibet Cymbal  
Slight Bell  
Wind Chime  
Crotale  
77  
Siren  
78  
80  
82  
TR808 OHH 1  
Rk CmpKick  
TR606 CHH 2  
Syn Low Atk1  
Low White Nz  
MG Zap 9  
79  
81  
Scratch 10  
MG Zap 1  
MG Zap 10  
MG Zap 2  
Syn Low Atk1  
Syn Hrd Atk2  
Syn Hrd Atk3  
Syn Hrd Atk4  
Syn Mtl Atk1  
Syn Mtl Atk2  
Syn Swt Atk1  
Syn Swt Atk2  
Syn Swt Atk4  
Syn Swt Atk5  
Vox Kick 2  
VoxKickSweep  
Vox Snare 2  
Vox Cymbal  
Pa!  
83  
Cajon 2  
Cajon 3  
Udo  
C6 84  
86  
Happy Clap  
TR808 Snr 7  
TR808 Snr 3  
TR808 Snr 2  
Club CHH 2  
CR78 OHH  
LowDwn CHH  
Lo-Bit OHH 1  
TR909 OHH 2  
TR606 OHH  
CR78 OHH  
106SubOsc HD  
TR909 Snr 6  
AnalogKick 3  
MG Bass 2  
TR808 Clap 1  
Dist Clap  
85  
87  
Udu Pot Hi  
Udu Pot Slp  
SprgDrm Hit  
Op Pandeiro  
Mt Pandeiro  
Cuica  
JD Anklungs  
-----  
-----  
-----  
-----  
-----  
-----  
88  
89  
90  
92  
94  
91  
93  
95  
JG Brk ESnar  
JG Brk FSnar  
JG Brk GSnar  
JG Brk ISnar  
JG Brk ISnar  
JG Brk JSnar  
JG Brk KSnar  
JG Brk HSnar  
Gun Shot  
C7 96  
98  
TablaBayam 3  
TablaBayam 4  
TablaBayam 5  
TablaBayam 6  
Wind Chime  
Tibet Cymbal  
Slight Bell  
97  
99  
-----  
-----  
-----  
-----  
100  
Agogo Bell H  
Agogo Bell L  
-----  
Chiki!  
MC500 Beep 2  
MC500 Beep 1  
101  
Super Saw  
MG Zap 7  
102  
103  
199  
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Rhythm Set List  
GM (GM2 Group)  
001  
(PC: 1)  
002  
(PC: 9)  
003  
(PC: 17)  
004  
(PC: 25)  
005  
(PC: 26)  
006  
(PC: 33)  
GM2 STANDARD  
GM2 ROOM  
GM2 POWER  
GM2 ELECTRIC  
GM2 ANALOG  
GM2 JAZZ  
Note No.  
27  
High-Q  
Slap  
High-Q  
Slap  
High-Q  
Slap  
High-Q  
Slap  
High-Q  
Slap  
High-Q  
Slap  
28  
ScratchPush  
ScratchPull  
Sticks  
SquareClick  
Mtrnm.Click  
Mtrnm. Bell  
Mix Kick  
ScratchPush  
ScratchPull  
Sticks  
SquareClick  
Mtrnm.Click  
Mtrnm. Bell  
Mix Kick  
ScratchPush  
ScratchPull  
Sticks  
SquareClick  
Mtrnm.Click  
Mtrnm. Bell  
Mix Kick  
ScratchPush  
ScratchPull  
Sticks  
SquareClick  
Mtrnm.Click  
Mtrnm. Bell  
Mix Kick  
ScratchPush  
ScratchPull  
Sticks  
SquareClick  
Mtrnm.Click  
Mtrnm. Bell  
Mix Kick  
ScratchPush  
ScratchPull  
Sticks  
SquareClick  
Mtrnm.Click  
Mtrnm. Bell  
Jazz Kick 2  
Jazz Kick 1  
Side Stick  
Standard SN1  
909 HandClap  
Elec Snare 3  
Real Tom 6  
Close HiHat2  
Real Tom 6  
Pedal HiHat2  
Real Tom 4  
Open HiHat2  
Real Tom 4  
Real Tom 1  
Crash Cym.1  
Real Tom 1  
Ride Cymbal  
ChinaCymbal  
Ride Bell  
Tambourine  
Splash Cym.  
Cowbell  
Crash Cym.2  
Vibraslap  
Ride Cymbal  
Bongo High  
Bongo Lo  
Mute H.Conga  
Conga Hi Opn  
Conga Lo Opn  
High Timbale  
Low Timbale  
Agogo  
29  
30  
31  
32  
33  
34  
35  
Standard KK1  
Side Stick  
Standard KK1  
Side Stick  
Power Kick1  
Side Stick  
Elec Kick 1  
Side Stick  
TR-808 Kick  
808 Rimshot  
808 Snare 1  
909 HandClap  
Elec Snare 3  
808 Tom 2  
TR-808 CHH  
808 Tom 2  
808__chh  
808 Tom 2  
TR-808 OHH  
808 Tom 2  
808 Tom 2  
808 Crash  
808 Tom 2  
Ride Cymbal  
ChinaCymbal  
Ride Bell  
Tambourine  
Splash Cym.  
808cowbe  
Crash Cym.2  
Vibraslap  
Ride Cymbal  
Bongo High  
Bongo Lo  
36  
37  
38  
39  
40  
C2  
Standard SN1  
909 HandClap  
Elec Snare 3  
Real Tom 6  
Close HiHat2  
Real Tom 6  
Pedal HiHat2  
Real Tom 4  
Open HiHat2  
Real Tom 4  
Real Tom 1  
Crash Cym.1  
Real Tom 1  
Ride Cymbal  
ChinaCymbal  
Ride Bell  
Tambourine  
Splash Cym.  
Cowbell  
Crash Cym.2  
Vibraslap  
Ride Cymbal  
Bongo High  
Bongo Lo  
Mute H.Conga  
Conga Hi Opn  
Conga Lo Opn  
High Timbale  
Low Timbale  
Agogo  
Standard SN1  
909 HandClap  
Elec Snare 3  
Room Tom 5  
Close HiHat2  
Room Tom 5  
Pedal HiHat2  
Room Tom 2  
Open HiHat2  
Room Tom 2  
Room Tom 2  
Crash Cym.1  
Room Tom 2  
Ride Cymbal  
ChinaCymbal  
Ride Bell  
Tambourine  
Splash Cym.  
Cowbell  
Crash Cym.2  
Vibraslap  
Ride Cymbal  
Bongo High  
Bongo Lo  
Mute H.Conga  
Conga Hi Opn  
Conga Lo Opn  
High Timbale  
Low Timbale  
Agogo  
Dance Snare1  
909 HandClap  
Elec Snare 3  
Rock Tom 4  
Close HiHat2  
Rock Tom 4  
Pedal HiHat2  
Rock Tom 4  
Open HiHat2  
Rock Tom 4  
Rock Tom 1  
Crash Cym.1  
Rock Tom 1  
Ride Cymbal  
ChinaCymbal  
Ride Bell  
Tambourine  
Splash Cym.  
Cowbell  
Crash Cym.2  
Vibraslap  
Ride Cymbal  
Bongo High  
Bongo Lo  
Mute H.Conga  
Conga Hi Opn  
Conga Lo Opn  
High Timbale  
Low Timbale  
Agogo  
Elec. Snare  
909 HandClap  
Elec Snare 2  
Synth Drum 2  
Close HiHat2  
Synth Drum 2  
Pedal HiHat2  
Synth Drum 2  
Open HiHat2  
Synth Drum 2  
Synth Drum 2  
Crash Cym.1  
Synth Drum 2  
Ride Cymbal  
ReverseCymbl  
Ride Bell  
Tambourine  
Splash Cym.  
Cowbell  
Crash Cym.2  
Vibraslap  
Ride Cymbal  
Bongo High  
Bongo Lo  
Mute H.Conga  
Conga Hi Opn  
Conga Lo Opn  
High Timbale  
Low Timbale  
Agogo  
41  
42  
43  
44  
45  
46  
47  
C3 48  
50  
49  
51  
52  
53  
54  
56  
58  
55  
57  
59  
C4 60  
62  
61  
63  
808 Conga  
808 Conga  
808 Conga  
High Timbale  
Low Timbale  
Agogo  
64  
65  
66  
68  
70  
67  
Agogo  
Cabasa  
Maracas  
Agogo  
Cabasa  
Maracas  
Agogo  
Cabasa  
Maracas  
Agogo  
Cabasa  
Maracas  
Agogo  
Cabasa  
Agogo  
Cabasa  
Maracas  
69  
808marac  
ShrtWhistle  
LongWhistle  
Short Guiro  
Long Guiro  
808clave  
Woodblock  
Woodblock  
Mute Cuica  
Open Cuica  
MuteTriangl  
OpenTriangl  
Shaker  
Jingle Bell  
Bell Tree  
Castanets  
Mute Surdo  
Open Surdo  
-----  
71  
ShrtWhistle  
LongWhistle  
Short Guiro  
Long Guiro  
Claves  
Woodblock  
Woodblock  
Mute Cuica  
Open Cuica  
MuteTriangl  
OpenTriangl  
Shaker  
Jingle Bell  
Bell Tree  
Castanets  
Mute Surdo  
Open Surdo  
-----  
ShrtWhistle  
LongWhistle  
Short Guiro  
Long Guiro  
Claves  
Woodblock  
Woodblock  
Mute Cuica  
Open Cuica  
MuteTriangl  
OpenTriangl  
Shaker  
Jingle Bell  
Bell Tree  
Castanets  
Mute Surdo  
Open Surdo  
-----  
ShrtWhistle  
LongWhistle  
Short Guiro  
Long Guiro  
Claves  
Woodblock  
Woodblock  
Mute Cuica  
Open Cuica  
MuteTriangl  
OpenTriangl  
Shaker  
Jingle Bell  
Bell Tree  
Castanets  
Mute Surdo  
Open Surdo  
-----  
ShrtWhistle  
LongWhistle  
Short Guiro  
Long Guiro  
Claves  
Woodblock  
Woodblock  
Mute Cuica  
Open Cuica  
MuteTriangl  
OpenTriangl  
Shaker  
Jingle Bell  
Bell Tree  
Castanets  
Mute Surdo  
Open Surdo  
-----  
ShrtWhistle  
LongWhistle  
Short Guiro  
Long Guiro  
Claves  
Woodblock  
Woodblock  
Mute Cuica  
Open Cuica  
MuteTriangl  
OpenTriangl  
Shaker  
Jingle Bell  
Bell Tree  
Castanets  
Mute Surdo  
Open Surdo  
-----  
C5 72  
74  
73  
75  
76  
77  
78  
80  
82  
79  
81  
83  
C6 84  
86  
85  
87  
88  
PC: Program Change Number  
Bank Select MSB is all 120, LSB is all 0  
200  
Download from Www.Somanuals.com. All Manuals Search And Download.  
Rhythm Set List  
GM (GM2 Group)  
007  
(PC: 41)  
008  
(PC: 49)  
009  
(PC: 57)  
GM2 BRUSH  
GM2 ORCHSTRA  
GM2 SFX  
Note No.  
27  
High-Q  
Slap  
ScratchPush  
ScratchPull  
Sticks  
Close HiHat2  
Pedal HiHat2  
Open HiHat2  
Ride Cymbal  
Sticks  
SquareClick  
Mtrnm.Click  
Mtrnm. Bell  
Concert BD  
ConcertBD Mt  
Side Stick  
Concert Snr  
Castanets  
Concert Snr  
Timpani  
Timpani  
Timpani  
Timpani  
Timpani  
Timpani  
Timpani  
Timpani  
Timpani  
-----  
-----  
-----  
-----  
-----  
-----  
-----  
-----  
-----  
-----  
-----  
-----  
High-Q  
Slap  
28  
29  
30  
31  
32  
SquareClick  
Mtrnm.Click  
Mtrnm. Bell  
Jazz Kick 2  
Jazz Kick 1  
Side Stick  
Brush Swirl  
Brush Slap1  
Brush Swirl  
Real Tom 6  
Close HiHat2  
Real Tom 6  
Pedal HiHat2  
Real Tom 4  
Open HiHat2  
Real Tom 4  
Real Tom 1  
Crash Cym.1  
Real Tom 1  
Ride Cymbal  
ChinaCymbal  
Ride Bell  
Tambourine  
Splash Cym.  
Cowbell  
Crash Cym.2  
Vibraslap  
Ride Cymbal  
Bongo High  
Bongo Lo  
Mute H.Conga  
Conga Hi Opn  
Conga Lo Opn  
High Timbale  
Low Timbale  
Agogo  
33  
34  
35  
36  
37  
C2  
38  
39  
40  
ScratchPush  
ScratchPull  
Sticks  
41  
42  
43  
44  
SquareClick  
Mtrnm.Click  
Mtrnm. Bell  
Gt.FretNoiz  
Gt.CutNoise  
Gt.CutNoise  
String Slap  
Fl.KeyClick  
Laughing  
Screaming  
Punch  
Heart Beat  
Footsteps  
Footsteps  
Applause  
Creaking  
Door  
45  
46  
47  
C3 48  
50  
49  
51  
Timpani  
Timpani  
Timpani  
Timpani  
52  
53  
54  
56  
58  
Tambourine  
Splash Cym.  
Cowbell  
Con.Cymbal2  
Vibraslap  
Concert Cym.  
Bongo High  
Bongo Lo  
Mute H.Conga  
Conga Hi Opn  
Conga Lo Opn  
High Timbale  
Low Timbale  
Agogo  
55  
57  
59  
C4 60  
62  
Scratch  
61  
63  
Wind Chimes  
Car-Engine  
Car-Stop  
Car-Pass  
Car-Crash  
Siren  
64  
65  
66  
68  
70  
67  
Agogo  
Cabasa  
Maracas  
Agogo  
Cabasa  
Maracas  
Train  
69  
Jetplane  
Helicopter  
Starship  
Gun Shot  
Machine Gun  
Lasergun  
Explosion  
Dog  
HorseGallop  
Bird  
Rain  
Thunder  
Wind  
Seashore  
Stream  
71  
ShrtWhistle  
LongWhistle  
Short Guiro  
Long Guiro  
Claves  
Woodblock  
Woodblock  
Mute Cuica  
Open Cuica  
MuteTriangl  
OpenTriangl  
Shaker  
Jingle Bell  
Bell Tree  
Castanets  
Mute Surdo  
Open Surdo  
-----  
ShrtWhistle  
LongWhistle  
Short Guiro  
Long Guiro  
Claves  
Woodblock  
Woodblock  
Mute Cuica  
Open Cuica  
MuteTriangl  
OpenTriangl  
Shaker  
Jingle Bell  
Bell Tree  
Castanets  
Mute Surdo  
Open Surdo  
Applause  
C5 72  
74  
73  
75  
76  
77  
78  
80  
82  
79  
81  
83  
Bubble  
-----  
-----  
-----  
C6 84  
86  
85  
87  
88  
-----  
PC: Program Change Number  
Bank Select MSB is all 120, LSB is all 0  
201  
Download from Www.Somanuals.com. All Manuals Search And Download.  
Waveform List  
No.  
Wave Name  
Juno Saw HD  
TB303 Saw HD  
Custm Saw HD  
Real MG Saw  
MG Saw HD  
700 Saw A  
No.  
Wave Name  
DigiSpectrum  
JD Vox Noise  
SynVox Noise  
Shaku Noise  
Digi Breath  
Agogo Noise  
Polishing Nz  
Dentist Nz  
Vinyl Noise  
White Noise  
Pink Noise  
SBF Cym Lp  
SBF Bell Lp  
SBF Nz Lp  
MG Bass 1 A  
MG Bass 1 B  
MG Bass 1 C  
DistTB Sqr  
DistTBSqr Lp  
Solid Bass  
MG Big Bass  
Jungle Bass  
Garage Bass  
106 Bs56  
SH-101 Bs A  
SH-101 Bs B  
SH-101 Bs C  
TB Natural  
Poly Bass  
Organ Bass  
Voco Bass  
MG Bass 2 A  
MG Bass 2 B  
MG Bass 2 C  
MG Bass 3  
MG Bass 4  
MC Bass A  
MC Bass B  
MC Bass C  
SH-101 Bs 4A  
SH-101 Bs 4B  
SH-101 Bs 4C  
Atk Syn Bass  
Warm Pad A  
Warm Pad B  
Warm Pad C  
OB2 Pad 1 A  
OB2 Pad 1 B  
OB2 Pad 1 C  
OB2 Pad 2 A  
OB2 Pad 2 B  
OB2 Pad 2 C  
D-50 HeavenA  
D-50 HeavenB  
D-50 HeavenC  
Syn Vox 1 A  
Syn Vox 1 B  
Syn Vox 1 C  
Syn Vox 2 A  
Syn Vox 2 B  
Syn Vox 2 C  
SBF Vox A  
No.  
Wave Name  
Ac.Pno f C L  
Ac.Pno f C R  
JD Piano A  
JD Piano B  
JD Piano C  
No.  
Wave Name  
3rd Perc Org  
Lo-Fi Organ  
Perc Organ 1  
Perc Organ 2  
Rock Organ A  
Rock Organ B  
Rock Organ C  
RtryOrg1 A L  
RtryOrg1 A R  
RtryOrg1 B L  
RtryOrg1 B R  
RtryOrg1 C L  
RtryOrg1 C R  
RtryOrg2 A L  
RtryOrg2 A R  
RtryOrg2 B L  
RtryOrg2 B R  
RtryOrg2 C L  
RtryOrg2 C R  
LoFi RtryOrg  
Vint.Org 1  
No.  
Wave Name  
Funk Gtr B  
Funk Gtr C  
Funk MtGtr A  
Funk MtGtr B  
Funk MtGtr C  
Easy Gtr A  
Easy Gtr B  
Easy Gtr C  
Nasty Gtr  
Clean TC A  
Clean TC B  
Clean TC C  
Overdrive A  
Overdrive C  
Distortion A  
Distortion B  
Distortion C  
Dist Mute A  
Dist Mute B  
Dist Mute C  
Dist Chord A  
Dist Chord B  
Dist Chord C  
Dst Gtr Riff  
Gtr Trill  
Cln Gtr Cut  
Gtr Cut 1  
Gtr Cut 2  
Gtr Cut 3  
Gtr Cut 4  
Wah Gtr Riff  
E.Gtr Harm  
JD ScrapeGut  
Harp A  
Harp B  
Harp C  
No.  
Wave Name  
ThumbMtBs fB  
ThumbMtBs fC  
Fretlss Bs A  
Fretlss Bs B  
Fretlss Bs C  
Fretlss SftA  
Fretlss SftB  
Fretlss SftC  
Pick Bass 1A  
Pick Bass 1B  
Pick Bass 1C  
Pick Bass 2  
Slap Bass  
Slap +Pull 1  
Slap +Pull 2  
Slap +Pull 3  
Jz Slap Bass  
Jz Slp+Pull1  
Jz Slp+Pull2  
Jz Slp+Pull3  
Atk Flute A  
Atk Flute B  
Atk Flute C  
Flute A  
Flute B  
Flute C  
Piccolo A  
Piccolo B  
Piccolo C  
Pan Flute  
JD Rad Hose  
Shakuhachi  
JD Fl Push  
Clarinet A  
Clarinet B  
Clarinet C  
Oboe Mezzo A  
Oboe Mezzo B  
Oboe Mezzo C  
Oboe Forte A  
Oboe Forte B  
Oboe Forte C  
E.Horn A  
0001  
0002  
0003  
0004  
0005  
0006  
0007  
0008  
0009  
0010  
0011  
0012  
0013  
0014  
0015  
0016  
0017  
0018  
0019  
0020  
0021  
0022  
0023  
0024  
0025  
0026  
0027  
0028  
0029  
0030  
0031  
0032  
0033  
0034  
0035  
0036  
0037  
0038  
0039  
0040  
0041  
0042  
0043  
0044  
0045  
0046  
0047  
0048  
0049  
0050  
0051  
0052  
0053  
0054  
0055  
0056  
0057  
0058  
0059  
0060  
0061  
0062  
0063  
0064  
0065  
0066  
0067  
0068  
0069  
0070  
0071  
0072  
0073  
0074  
0075  
0076  
0077  
0078  
0079  
0080  
0081  
0082  
0083  
0084  
0085  
0086  
0087  
0088  
0089  
0090  
0091  
0092  
0093  
0094  
0095  
0096  
0097  
0098  
0099  
0100  
0101  
0102  
0103  
0104  
0105  
0106  
0107  
0108  
0109  
0110  
0111  
0112  
0113  
0114  
0115  
0116  
0117  
0118  
0119  
0120  
0121  
0122  
0123  
0124  
0125  
0126  
0127  
0128  
0129  
0130  
0131  
0132  
0133  
0134  
0135  
0136  
0137  
0138  
0139  
0140  
0141  
0142  
0143  
0144  
0145  
0146  
0147  
0148  
0149  
0150  
0151  
0152  
0153  
0154  
0155  
0156  
0157  
0158  
0159  
0160  
0161  
0162  
0163  
0164  
0165  
0166  
0167  
0168  
0169  
0170  
0171  
0172  
0173  
0174  
0175  
0176  
0177  
0178  
0179  
0180  
0181  
0182  
0183  
0184  
0185  
0186  
0187  
0188  
0189  
0190  
0191  
0192  
0193  
0194  
0195  
0196  
0197  
0198  
0199  
0200  
0201  
0202  
0203  
0204  
0205  
0206  
0207  
0208  
0209  
0210  
0211  
0212  
0213  
0214  
0215  
0216  
0217  
0218  
0219  
0220  
0221  
0222  
0223  
0224  
0225  
0226  
0227  
0228  
0229  
0230  
0231  
0232  
0233  
0234  
0235  
0236  
0237  
0238  
0239  
0240  
0241  
0242  
0243  
0244  
0245  
0246  
0247  
0248  
0249  
0250  
0251  
0252  
0253  
0254  
0255  
0256  
0257  
0258  
0259  
0260  
0261  
0262  
0263  
0264  
0265  
0266  
0267  
0268  
0269  
0270  
0271  
0272  
0273  
0274  
0275  
0276  
0277  
0278  
0279  
0280  
0281  
0282  
0283  
0284  
0285  
0286  
0287  
0288  
0289  
0290  
0291  
0292  
0293  
0294  
0295  
0296  
0297  
0298  
0299  
0300  
0301  
0302  
0303  
0304  
0305  
0306  
0307  
0308  
0309  
0310  
0311  
0312  
0313  
0314  
0315  
0316  
0317  
0318  
0319  
0320  
0321  
0322  
0323  
0324  
0325  
0326  
0327  
0328  
0329  
0330  
0331  
0332  
0333  
0334  
0335  
0336  
0337  
0338  
0339  
0340  
0341  
0342  
0343  
0344  
0345  
0346  
0347  
0348  
0349  
0350  
0351  
0352  
0353  
0354  
0355  
0356  
0357  
0358  
0359  
0360  
0361  
0362  
0363  
0364  
0365  
0366  
0367  
0368  
0369  
0370  
0371  
0372  
0373  
0374  
0375  
0376  
0377  
0378  
0379  
0380  
0381  
0382  
0383  
0384  
0385  
0386  
0387  
0388  
0389  
0390  
0391  
0392  
0393  
0394  
0395  
0396  
0397  
0398  
0399  
0400  
0401  
0402  
0403  
0404  
0405  
0406  
0407  
0408  
0409  
0410  
0411  
0412  
0413  
0414  
0415  
0416  
0417  
0418  
0419  
0420  
0421  
0422  
0423  
0424  
0425  
0426  
0427  
0428  
0429  
0430  
0431  
0432  
0433  
0434  
0435  
0436  
0437  
0438  
0439  
0440  
0441  
0442  
0443  
0444  
0445  
0446  
0447  
0448  
0449  
0450  
0451  
0452  
0453  
0454  
0455  
0456  
0457  
0458  
0459  
0460  
0461  
0462  
0463  
0464  
0465  
0466  
0467  
0468  
0469  
0470  
0471  
0472  
0473  
0474  
0475  
0476  
0477  
0478  
0479  
0480  
Piano Atk Nz  
MKS Piano A  
MKS Piano B  
MKS Piano C  
Stage EP p A  
Stage EP p B  
Stage EP p C  
Stage EP f A  
Stage EP f B  
Stage EP f C  
Tine EP p A  
Tine EP p B  
Tine EP p C  
Tine EP mf A  
Tine EP mf B  
Tine EP mf C  
Tine EP ff A  
Tine EP ff B  
Tine EP ff C  
Dyno EP mp A  
Dyno EP mp B  
Dyno EP mp C  
Dyno EP mf A  
Dyno EP mf B  
Dyno EP mf C  
Dyno EP ff A  
Dyno EP ff B  
Dyno EP ff C  
Wurly mp A  
Wurly mp B  
Wurly mp C  
Wurly mf A  
Wurly mf B  
Wurly mf C  
Wurly ff A  
700 Saw B  
700 Saw C  
OB2 Saw HD  
DigitalSawHD  
Calc.Saw  
Calc.Saw inv  
Synth Saw  
JD Syn Saw  
JD Fat Saw  
JP-8 Saw  
P5 Saw HD  
D-50 Saw  
Air Wave  
Unison Saw A  
Unison Saw B  
Unison Saw C  
Super Saw A  
Super Saw B  
Super Saw C  
Trance Saw A  
Trance Saw B  
Trance Saw C  
Alpha Rave  
Saw Sync A  
Saw Sync B  
Saw Sync C  
TB Dst Saw A  
TB Dst Saw B  
TB Dst Saw C  
Juno Sqr HD  
MG Sqr HD  
P5 Sqr HD  
Vint.Org 2  
Vint.Org 3  
Vint.Org 4  
R_ORGAN A  
Lite Dst Org  
Positive ‘8  
Pipe Organ  
Cathedrl Org  
Nylon Gtr1 A  
Nylon Gtr1 B  
Nylon Gtr1 C  
Nylon Gtr2 A  
Nylon Gtr2 B  
Nylon Gtr2 C  
Bright Gtr A  
Bright Gtr B  
Bright Gtr C  
Ac.Gtr mp A  
Ac.Gtr mp B  
Ac.Gtr mp C  
Ac.Gtr mf A  
Ac.Gtr mf B  
Ac.Gtr mf C  
Ac.Gtr ff A  
Banjo A  
Banjo B  
Banjo C  
Sitar A  
Sitar B  
Sitar C  
Sitar Drn A  
Sitar Drn B  
Sitar Drn C  
E.Sitar A  
OB2 Sqr HD  
Custm Sqr HD  
106SubOsc HD  
TB303 Sqr HD  
Fat Square  
Wurly ff B  
Wurly ff C  
Lo-Fi Wurly  
Soft SA EP A  
Soft SA EP B  
Soft SA EP C  
Hard SA EP A  
Hard SA EP B  
Hard SA EP C  
SA EP Ens A  
SA EP Ens B  
SA EP Ens C  
SA E.Piano A  
SA E.Piano B  
SA E.Piano C  
80’s E.Pno 1  
80’s E.Pno 2  
Hard E.Pno  
Celesta  
JP-8 Square  
TB DstSqr 1A  
TB DstSqr 1B  
TB DstSqr 1C  
Dist SquareA  
Dist SquareB  
Dist SquareC  
Juno Pls HD  
JP8 Pls 05HD  
JP8 Pls 15HD  
JP8 Pls 25HD  
JP8 Pls 30HD  
JP8 Pls 40HD  
JP8 Pls 45HD  
Syn Pulse 1  
Syn Pulse 2  
MG Tri HD  
700 Triangle  
Syn Triangle  
JD Triangle  
ARP Sine HD  
Sine  
E.Horn B  
E.Horn C  
Bassoon A  
Bassoon B  
Ac.Gtr ff B  
Ac.Gtr ff C  
E.Sitar B  
E.Sitar C  
Santur A  
Santur B  
Ac.Gtr Sld A  
Ac.Gtr Sld B  
Ac.Gtr Sld C  
Ac.Gtr Hrm A  
Ac.Gtr Hrm B  
Ac.Gtr Hrm C  
Jazz Gtr A  
Bassoon C  
Recorder A  
Recorder B  
Recorder C  
SopranoSax A  
SopranoSax B  
SopranoSax C  
Alto Sax Vib  
Soft Alto A  
Soft Alto B  
Soft Alto C  
Wide Sax A  
Wide Sax B  
Wide Sax C  
BreathySax A  
BreathySax B  
BreathySax C  
Tenor Sax A  
Tenor Sax B  
Tenor Sax C  
Bari.Sax 1 A  
Bari.Sax 1 B  
Bari.Sax 1 C  
Bari.Sax 2 A  
Bari.Sax 2 B  
Bari.Sax 2 C  
Musette  
Santur C  
Dulcimer A  
Dulcimer B  
Dulcimer C  
Shamisen A  
Shamisen B  
Shamisen C  
Koto A  
Koto B  
Koto C  
Ac.Bass A  
Ac.Bass B  
Jazz Gtr B  
Jazz Gtr C  
Clean Gtr A  
Clean Gtr B  
Clean Gtr C  
Clr Mt Gtr A  
Clr Mt Gtr B  
Clr Mt Gtr C  
E.Gtr Ld 1  
E.Gtr Ld 2  
Brt Strat A  
Brt Strat B  
Brt Strat C  
SlwPick70s A  
SlwPick70s B  
SlwPick70s C  
FstPick70s A  
FstPick70s B  
FstPick70s C  
Plk Strat A  
Plk Strat B  
Plk Strat C  
Strat Mute A  
Strat Mute B  
Strat Mute C  
Funk Gtr A  
Music Box  
Reg.Clav A  
Reg.Clav B  
SBF Vox B  
SBF Vox C  
Reg.Clav C  
Retro Clav A  
Retro Clav B  
Retro Clav C  
Tight Clav A  
Tight Clav B  
Tight Clav C  
Hard Clav A  
Hard Clav B  
Hard Clav C  
JD Clav  
Harpsi A  
Harpsi B  
Harpsi C  
JD Full Draw  
Org Basic 1  
Org Basic 2  
Ballad Org  
Ac.Bass C  
FngrCmp Bs A  
FngrCmp Bs B  
FngrCmp Bs C  
Finger Bs A  
Finger Bs B  
Finger Bs C  
Precision Bs  
Jz Bs Soft A  
Jz Bs Soft B  
Jz Bs Soft C  
6-FngBsSft A  
6-FngBsSft B  
6-FngBsSft C  
ThumbMtBs pA  
ThumbMtBs pB  
ThumbMtBs pC  
ThumbMtBs fA  
SBF Vox Lp  
Aah Formant  
Eeh Formant  
Iih Formant  
Ooh Formant  
Uuh Formant  
Ac.Pno p A L  
Ac.Pno p A R  
Ac.Pno p B L  
Ac.Pno p B R  
Ac.Pno p C L  
Ac.Pno p C R  
Ac.Pno f A L  
Ac.Pno f A R  
Ac.Pno f B L  
Ac.Pno f B R  
CalcSIN2  
KG800 Lead  
MG Fs Lead  
Juno Saw+Sub  
260 Sub OSC  
Spct2 20  
JD EML 5th  
SBF Hrd Ld 1  
SBF Hrd Ld 2  
Digi Attack  
JD Fine Wine  
Digi Loop 1  
Digi Loop 2  
JD MetalWind  
Atmosphere  
Harmonica A  
Harmonica B  
Harmonica C  
Blues G-harp  
Flugel A  
Flugel B  
202  
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Waveform List  
No.  
Wave Name  
Flugel C  
No.  
Wave Name  
Full Str C L  
Full Str C R  
ChmbrStrAtkA  
ChmbrStrAtkB  
ChmbrStrAtkC  
ChmbrStrRevA  
ChmbrStrRevB  
ChmbrStrRevC  
Vls Pizz A  
Vls Pizz B  
Vls Pizz C  
VlsPizzRev A  
VlsPizzRev B  
VlsPizzRev C  
Vcs Pizz A  
No.  
Wave Name  
JD Nasty  
No.  
Wave Name  
Drive Hit  
Filtered Hit  
Mild Hit  
Narrow Hit 1  
Narrow Hit 2  
Euro Hit  
Dist Hit  
Thin Beef  
Tao Hit  
Smear Hit 1  
Smear Hit 2  
LoFi Min Hit  
Orch. Hit  
Punch Hit  
O’Skool Hit  
Philly Hit  
Metal Vox W1  
Metal Vox L1  
Metal Vox W2  
Metal Vox L2  
Metal Vox W3  
Metal Vox L3  
Scratch 1  
Scratch 2  
Scratch 3  
Scratch 4  
Scratch 5  
Scratch 6  
Scratch 7  
Scratch 8  
Scratch 9  
Scratch 10  
MG Zap 1  
MG Zap 2  
MG Zap 3  
MG Zap 4  
MG Zap 5  
MG Zap 6  
MG Zap 7  
No.  
Wave Name  
Power Kick  
R&B Kick L  
R&B Kick R  
Rk CmpKick L  
Rk CmpKick R  
MaxLow Kick1  
MaxLow Kick2  
MaxLow Kick3  
Dist Kick  
No.  
Wave Name  
Dry Snr f  
Ballad Snr  
0481  
0482  
0483  
0484  
0485  
0486  
0487  
0488  
0489  
0490  
0491  
0492  
0493  
0494  
0495  
0496  
0497  
0498  
0499  
0500  
0501  
0502  
0503  
0504  
0505  
0506  
0507  
0508  
0509  
0510  
0511  
0512  
0513  
0514  
0515  
0516  
0517  
0518  
0519  
0520  
0521  
0522  
0523  
0524  
0525  
0526  
0527  
0528  
0529  
0530  
0531  
0532  
0533  
0534  
0535  
0536  
0537  
0538  
0539  
0540  
0541  
0542  
0543  
0544  
0545  
0546  
0547  
0548  
0549  
0550  
0551  
0552  
0553  
0554  
0555  
0556  
0557  
0558  
0559  
0560  
0561  
0562  
0563  
0564  
0565  
0566  
0567  
0568  
0569  
0570  
0571  
0572  
0573  
0574  
0575  
0576  
0577  
0578  
0579  
0580  
0581  
0582  
0583  
0584  
0585  
0586  
0587  
0588  
0589  
0590  
0591  
0592  
0593  
0594  
0595  
0596  
0597  
0598  
0599  
0600  
0601  
0602  
0603  
0604  
0605  
0606  
0607  
0608  
0609  
0610  
0611  
0612  
0613  
0614  
0615  
0616  
0617  
0618  
0619  
0620  
0621  
0622  
0623  
0624  
0625  
0626  
0627  
0628  
0629  
0630  
0631  
0632  
0633  
0634  
0635  
0636  
0637  
0638  
0639  
0640  
0641  
0642  
0643  
0644  
0645  
0646  
0647  
0648  
0649  
0650  
0651  
0652  
0653  
0654  
0655  
0656  
0657  
0658  
0659  
0660  
0661  
0662  
0663  
0664  
0665  
0666  
0667  
0668  
0669  
0670  
0671  
0672  
0673  
0674  
0675  
0676  
0677  
0678  
0679  
0680  
0681  
0682  
0683  
0684  
0685  
0686  
0687  
0688  
0689  
0690  
0691  
0692  
0693  
0694  
0695  
0696  
0697  
0698  
0699  
0700  
0701  
0702  
0703  
0704  
0705  
0706  
0707  
0708  
0709  
0710  
0711  
0712  
0713  
0714  
0715  
0716  
0717  
0718  
0719  
0720  
0721  
0722  
0723  
0724  
0725  
0726  
0727  
0728  
0729  
0730  
0731  
0732  
0733  
0734  
0735  
0736  
0737  
0738  
0739  
0740  
0741  
0742  
0743  
0744  
0745  
0746  
0747  
0748  
0749  
0750  
0751  
0752  
0753  
0754  
0755  
0756  
0757  
0758  
0759  
0760  
0761  
0762  
0763  
0764  
0765  
0766  
0767  
0768  
0769  
0770  
0771  
0772  
0773  
0774  
0775  
0776  
0777  
0778  
0779  
0780  
0781  
0782  
0783  
0784  
0785  
0786  
0787  
0788  
0789  
0790  
0791  
0792  
0793  
0794  
0795  
0796  
0797  
0798  
0799  
0800  
0801  
0802  
0803  
0804  
0805  
0806  
0807  
0808  
0809  
0810  
0811  
0812  
0813  
0814  
0815  
0816  
0817  
0818  
0819  
0820  
0821  
0822  
0823  
0824  
0825  
0826  
0827  
0828  
0829  
0830  
0831  
0832  
0833  
0834  
0835  
0836  
0837  
0838  
0839  
0840  
0841  
0842  
0843  
0844  
0845  
0846  
0847  
0848  
0849  
0850  
0851  
0852  
0853  
0854  
0855  
0856  
0857  
0858  
0859  
0860  
0861  
0862  
0863  
0864  
0865  
0866  
0867  
0868  
0869  
0870  
0871  
0872  
0873  
0874  
0875  
0876  
0877  
0878  
0879  
0880  
0881  
0882  
0883  
0884  
0885  
0886  
0887  
0888  
0889  
0890  
0891  
0892  
0893  
0894  
0895  
0896  
0897  
0898  
0899  
0900  
0901  
0902  
0903  
0904  
0905  
0906  
0907  
0908  
0909  
0910  
0911  
0912  
0913  
0914  
0915  
0916  
0917  
0918  
0919  
0920  
0921  
0922  
0923  
0924  
0925  
0926  
0927  
0928  
0929  
0930  
0931  
0932  
0933  
0934  
0935  
0936  
0937  
0938  
0939  
0940  
0941  
0942  
0943  
0944  
0945  
0946  
0947  
0948  
0949  
0950  
0951  
0952  
0953  
0954  
0955  
0956  
0957  
0958  
0959  
0960  
Trumpet A  
Trumpet B  
Trumpet C  
Wide Tp A  
Wide Tp B  
Wide Tp C  
Mute Tp A  
Mute Tp B  
Mute Tp C  
Trombone A  
Trombone B  
Trombone C  
Tbn mf A  
Fat SparkVox  
JD Spark Vox  
JD Cutters  
JD Rattles  
Xylo Seq.  
JD Tin Wave  
JD Anklungs  
JD Shami  
SynBassClick  
JD EP Atk  
EP Release  
Org Click 1  
Org Click 2  
Org Click 3  
Org Click 4  
Org Click 5  
Org Leakage  
MG Noise Fx  
JD Sm Metal  
JDStrikePole  
Ice Crash  
Light Snr p  
Light Snr f  
Light Snr ff  
Light SnrRim  
Click Snr p  
Click Snr f  
Click Snr ff  
Rock Snr p  
Rock Snr mf  
Rock Snr f  
Rock Rim p  
Rock Rim mf  
Rock Rim f  
Reg.SnrGst L  
Reg.SnrGst R  
Rock Snr Gst  
Sft Snr Gst  
Jazz Snr p  
FB Kick  
Rough Kick1  
Rough Kick2  
Rough Kick3  
Click Kick  
Pick Kick  
Back Kick  
Vinyl Kick  
Low Kick 1  
Boys Kick  
Hippie Kick  
Frenzy Kick  
PlasticKick1  
Swallow Kick  
Neck Kick  
70’s Kick  
Skool Kick  
Dance Kick  
HipHop Kick1  
HipHop Kick2  
Pin Kick  
Low Kick 2  
Low Kick 3  
AnalogKick 1  
PlasticKick2  
PlasticKick3  
TR909 Kick 1  
TR909 Kick 2  
AnalogKick 2  
TR909 Kick 3  
AnalogKick 3  
AnalogKick 4  
AnalogKick 5  
AnalogKick 6  
TR606DstKick  
TR808 Kick  
TR909 Kick 4  
TR909 Kick 5  
SH32 Kick  
Tbn mf B  
Tbn mf C  
Tuba A  
Tuba B  
Vcs Pizz B  
Vcs Pizz C  
VcsPizzRev A  
VcsPizzRev B  
VcsPizzRev C  
PizzyTechno  
Female Ahs A  
Female Ahs B  
Female Ahs C  
Female Oos A  
Female Oos B  
Female Oos C  
Male Aahs A  
Male Aahs B  
Male Aahs C  
Jazz Doos A  
Jazz Doos B  
Jazz Doos C  
Jz Doos Lp A  
Jz Doos Lp B  
Jz Doos Lp C  
Gospel Hum A  
Gospel Hum B  
Gospel Hum C  
Soprano Vox  
Kalimba  
JD Klmba Atk  
JD Wood Crak  
JD Gamelan 1  
JD Gamelan 2  
JD Gamelan 3  
JD Log Drum  
JD Hooky  
JD Tabla  
JD Xylo  
Marimba  
Vibraphone  
Glocken  
Tuba C  
Sft F.Horn A  
Sft F.Horn B  
Sft F.Horn C  
French Hrn A  
French Hrn C  
F.HornSect A  
F.HornSect B  
F.HornSect C  
Tp Section A  
Tp Section B  
Tp Section C  
OctBrs p A L  
OctBrs p A R  
OctBrs p B L  
OctBrs p B R  
OctBrs p C L  
OctBrs p C R  
OctBrs f A L  
OctBrs f A R  
OctBrs f B L  
OctBrs f B R  
OctBrs f C L  
OctBrs f C R  
Brs Fall 1 L  
Brs Fall 1 R  
Brs Fall 2 L  
Brs Fall 2 R  
OrchUnis A L  
OrchUnis A R  
OrchUnis B L  
OrchUnis B R  
OrchUnis C L  
OrchUnis C R  
Violin Vib A  
Violin Vib B  
Violin Vib C  
Violin A  
Jazz Snr mf  
Jazz Snr f  
Jazz Snr ff  
JD Switch  
JD Tuba Slap  
JD Plink  
Jazz Rim p  
Jazz Rim mf  
Jazz Rim f  
Jazz Rim ff  
Jz Brsh Slap  
Jz Brsh Swsh  
Swish&Turn p  
Swish&Turn f  
Snr Roll  
Snr Roll Lp  
Soft Jz Roll  
BrushRoll Lp  
GoodOld Snr1  
GoodOld Snr2  
GoodOld Snr3  
GoodOld Snr4  
GoodOld Snr5  
GoodOld Snr6  
Dirty Snr 1  
Dirty Snr 2  
Dirty Snr 3  
Dirty Snr 4  
Dirty Snr 5  
Dirty Snr 6  
Dirty Snr 7  
Dirty Snr 8  
Dirty Snr 9  
Dirty Snr 10  
Grit Snr 1  
JD Plunk  
TVF Trigger  
Cutting Nz  
Ac.Bass Body  
Flute Pad Nz  
Applause  
River  
Thunder  
Monsoon  
Stream  
Bubble  
Bird Song  
Dog Bark  
Gallop  
Vint.Phone  
Office Phone  
Mobile Phone  
Door Creak  
Door Slam  
Car Engine  
Car Slip  
Car Pass  
Crash Seq.  
Gun Shot  
Siren  
Train Pass  
Airplane  
Space Voyage  
Blow Loop  
Laugh  
MG Zap 8  
MG Zap 9  
MG Zap 10  
MG Zap 11  
MG Blip  
Beam HiQ  
MG Attack  
Syn Low Atk1  
Syn Low Atk2  
Syn Hrd Atk1  
Syn Hrd Atk2  
Syn Hrd Atk3  
Syn Hrd Atk4  
Syn Mtl Atk1  
Syn Mtl Atk2  
Syn Swt Atk1  
Syn Swt Atk2  
Syn Swt Atk3  
Syn Swt Atk4  
Syn Swt Atk5  
Syn Swt Atk6  
Syn Swt Atk7  
Reg.Kick p L  
Reg.Kick p R  
Reg.Kick f L  
Reg.Kick f R  
Reg.Kick ffL  
Reg.Kick ffR  
Rock Kick p  
Rock Kick f  
Jazz Kick p  
Jazz Kick mf  
Jazz Kick f  
Dry Kick 1  
Tight Kick 1  
Tight Kick 2  
Old Kick  
TR707 Kick  
TR909 Kick 6  
Roll Kick  
Reg.Snr1 p L  
Reg.Snr1 p R  
Reg.Snr1mf L  
Reg.Snr1mf R  
Reg.Snr1 f L  
Reg.Snr1 f R  
Reg.Snr1ff L  
Reg.Snr1ff R  
Reg.Snr2 p L  
Reg.Snr2 p R  
Reg.Snr2 f L  
Reg.Snr2 f R  
Reg.Snr2ff L  
Reg.Snr2ff R  
Reg.SnrFlm L  
Reg.SnrFlm R  
Amb.Snr1 p L  
Amb.Snr1 p R  
Amb.Snr1 f L  
Amb.Snr1 f R  
Amb.Snr2 p L  
Amb.Snr2 p R  
Amb.Snr2 f L  
Amb.Snr2 f R  
Piccolo Snr  
Grit Snr 2  
Grit Snr 3  
Grit Snr 4  
Steel Drums  
JD Pole Lp  
JD BottleHit  
D-50 Bell A  
D-50 Bell B  
D-50 Bell C  
D-50 Bell Lp  
Agogo Bell  
Scream  
Punch  
Heartbeat  
Footsteps  
Machine Gun  
Laser  
LoBit SnrFlm  
Lo-Bit Snr 1  
Lo-Bit Snr 2  
Lo-Bit Snr 3  
BmbCmp Snr  
MrchCmp Snr  
Frenzy Snr 1  
Frenzy Snr 2  
Slap Snr 1  
Keen Snr 1  
Reggae Snr  
DR660 Snr  
Pop Snr p  
Violin B  
Violin C  
Cello Vib A  
Cello Vib B  
Cello Vib C  
Cello A  
Finger Bell  
Thunder Lp  
Ac.Bass Nz 1  
Ac.Bass Nz 2  
E.Bass Nz 1  
E.Bass Nz 2  
E.Bass Slide  
DistGtr Nz 1  
DistGtr Nz 2  
DistGtr Nz 3  
GtrStroke Nz  
Gtr Fret Nz1  
Gtr Fret Nz2  
Gtr Fret Nz3  
ClassicHseHt  
OrangeHit 1  
OrangeHit 2  
OrangeHit 3  
7th Hit  
Cello B  
Cello C  
JD Cowbell  
Tubular Bell  
Church Bell  
Mild CanWave  
JD Crystal  
Vl Sect. A L  
Vl Sect. A R  
Vl Sect. B L  
Vl Sect. B R  
Vl Sect. C L  
Vl Sect. C R  
Vc Sect. A L  
Vc Sect. A R  
Vc Sect. B L  
Vc Sect. B R  
Vc Sect. C L  
Vc Sect. C R  
Full Str A L  
Full Str A R  
Full Str B L  
Full Str B R  
Bell Organ  
Old DigiBell  
JD Bell Wave  
TinyBellWave  
Vib Wave  
JD Brt Digi  
Med Digi  
Pop Snr f  
Pop Snr Rim  
Med Snare  
Jngl pkt Snr  
Pocket Snr  
Flange Snr  
Slap Snr 2  
Analog Snr 1  
Analog Snr 2  
Analog Snr 3  
Jam Snr  
Bagpipe  
Digital Vox  
JD WallyWave  
JD Brusky Lp  
Bright Form  
Mild Form  
Jz Dry Kick  
Bright Kick  
Dry Kick 2  
Dry Kick 3  
Maple Snr  
Natural Snr1  
Natural Snr2  
Dry Snr p  
Brassy Hit  
Back Snr  
203  
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Waveform List  
No.  
Wave Name  
Keen Snr 2  
Boys Snr 1  
Slap Snr 3  
Neck Snr  
No.  
Wave Name  
Sharp Hi Tom  
Dry Lo Tom  
Dry Hi Tom  
TR909 Tom  
TR909 DstTom  
TR808 Tom  
TR606 Tom  
No.  
Wave Name  
Splash Cym  
Jazz Crash  
TR909 Crash  
TR606 Cym  
Ride Cymbal  
Ride Bell  
Rock Rd Cup  
Rock Rd Edge  
Jazz Ride p  
Jazz Ride mf  
TR909 Ride  
TR707 Ride  
China Cymbal  
Concert Cym  
Hand Clap  
Club Clap  
Short Clap  
Real Clap  
Bright Clap  
R8 Clap  
Gospel Clap  
Amb Clap  
Hip Clap  
No.  
Wave Name  
Cabasa Cut  
Maracas  
808 Maracas  
R8 Shaker 1  
R8 Shaker 2  
Shaker 1  
0961  
0962  
0963  
0964  
0965  
0966  
0967  
0968  
0969  
0970  
0971  
0972  
0973  
0974  
0975  
0976  
0977  
0978  
0979  
0980  
0981  
0982  
0983  
0984  
0985  
0986  
0987  
0988  
0989  
0990  
0991  
0992  
0993  
0994  
0995  
0996  
0997  
0998  
0999  
1000  
1001  
1002  
1003  
1004  
1005  
1006  
1007  
1008  
1009  
1010  
1011  
1012  
1013  
1014  
1015  
1016  
1017  
1018  
1019  
1020  
1021  
1022  
1023  
1024  
1025  
1026  
1027  
1028  
1029  
1030  
1031  
1032  
1033  
1034  
1035  
1036  
1037  
1038  
1039  
1040  
1041  
1042  
1043  
1044  
1045  
1046  
1047  
1048  
1049  
1050  
1051  
1052  
1053  
1054  
1055  
1056  
1057  
1058  
1059  
1060  
1061  
1062  
1063  
1064  
1065  
1066  
1067  
1068  
1069  
1070  
1071  
1072  
1073  
1074  
1075  
1076  
1077  
1078  
1079  
1080  
1081  
1082  
1083  
1084  
1085  
1086  
1087  
1088  
1089  
1090  
1091  
1092  
1093  
1094  
1095  
1096  
1097  
1098  
1099  
1100  
1101  
1102  
1103  
1104  
1105  
1106  
1107  
1108  
1109  
1110  
1111  
1112  
1113  
1114  
1115  
1116  
1117  
1118  
1119  
1120  
1121  
1122  
1123  
1124  
1125  
1126  
1127  
1128  
1129  
1130  
1131  
1132  
1133  
1134  
1135  
1136  
1137  
1138  
1139  
1140  
1141  
1142  
1143  
1144  
1145  
1146  
1147  
1148  
1149  
1150  
1151  
1152  
1153  
1154  
1155  
1156  
1157  
1158  
1159  
1160  
1161  
1162  
1163  
1164  
1165  
1166  
1167  
1168  
1169  
1170  
1171  
1172  
1173  
1174  
1175  
1176  
1177  
1178  
1179  
1180  
1181  
1182  
1183  
1184  
1185  
1186  
1187  
1188  
1189  
1190  
1191  
1192  
1193  
1194  
1195  
1196  
1197  
1198  
1199  
1200  
1201  
1202  
1203  
1204  
1205  
1206  
1207  
1208  
1209  
1210  
1211  
1212  
1213  
1214  
1215  
1216  
1217  
1218  
1219  
1220  
1221  
1222  
1223  
1224  
1225  
1226  
1227  
1228  
1229  
1230  
1231  
1232  
1233  
1234  
1235  
1236  
1237  
1238  
1239  
1240  
1241  
1242  
1243  
1244  
1245  
1246  
1247  
1248  
1249  
1250  
1251  
1252  
1253  
1254  
1255  
1256  
1257  
1258  
1259  
1260  
1261  
1262  
1263  
1264  
1265  
1266  
1267  
Artful Snr  
Pin Snr  
Chemical Snr  
Sizzle Snr  
Tiny Snare  
R&B Snare 1  
R&B Snare 2  
Cross Snr  
Grave Snr  
Boys Snr 2  
Boys Snr 3  
Shaker 2  
Deep Tom  
Bone Shake  
CR78 Guiro  
Guiro 1  
Reg.CHH 1 p  
Reg.CHH 1 mf  
Reg.CHH 1 f  
Reg.CHH 1 ff  
Reg.CHH 2 mf  
Reg.CHH 2 f  
Reg.CHH 2 ff  
Reg.PHH mf  
Reg.PHH f  
Guiro 2  
Guiro Long  
TR727Quijada  
Vibraslap  
Tamborine 1  
Tamborine 2  
Tamborine 3  
CR78 Tamb  
TablaBayam 1  
TablaBayam 2  
TablaBayam 3  
TablaBayam 4  
TablaBayam 5  
TablaBayam 6  
TablaBayam 7  
Cajon 1  
Cajon 2  
Cajon 3  
Udo  
Udu Pot Hi  
Udu Pot Slp  
SprgDrm Hit  
Op Pandeiro  
Mt Pandeiro  
Cuica  
Low Down Snr  
TR909 Snr 1  
TR909 Snr 2  
TR909 Snr 3  
TR909 Snr 4  
TR909 Snr 5  
TR909 Snr 6  
TR808 Snr 1  
TR808 Snr 2  
TR808 Snr 3  
TR808 Snr 4  
Lite Snare  
TR808 Snr 5  
TR808 Snr 6  
TR808 Snr 7  
TR606 Snr 1  
TR606 Snr 2  
CR78 Snare  
Urbn Sn Roll  
Jngl SnrRoll  
Reg.Stick L  
Reg.Stick R  
Soft Stick  
Reg.OHH mf  
Reg.OHH f  
Reg.OHH ff  
Rock CHH1 mf  
Rock CHH1 f  
Rock CHH2 mf  
Rock CHH2 f  
Rock PHH  
Funk Clap  
Group Clap  
Claptail  
Planet Clap  
Royal Clap  
Happy Clap  
TR808 Clap 1  
Disc Clap  
Rock OHH  
Lo-Bit CHH 1  
Lo-Bit CHH 2  
Lo-Bit CHH 3  
Lo-Bit CHH 4  
Lo-Bit CHH 5  
Modern CHH  
HipHop CHH 1  
Urban CHH  
Bang CHH  
Dist Clap  
Old Clap  
TR909 Clap 1  
TR909 Clap 2  
TR808 Clap 2  
TR707 Clap  
Cheap Clap  
Finger Snap  
Club FinSnap  
Single Snap  
Snap  
Group Snap  
Vox Kick 1  
Vox Kick 2  
VoxKickSweep  
Vox Snare 1  
Vox Snare 2  
Vox Hihat 1  
Vox Hihat 2  
Vox Hihat 3  
Vox Cymbal  
Pa!  
LowDwn CHH  
Disc CHH  
Timpani p  
Timpani f  
Club CHH 1  
HipHop CHH 2  
TR909 CHH 1  
TR909 CHH 2  
Shaky CHH  
Club CHH 2  
TR808 CHH 1  
TR808 CHH 2  
TR606 CHH 1  
TR606 CHH 2  
TR606 DstCHH  
Lite CHH  
CR78 CHH  
DR55 CHH  
Neck CHH  
Dance CHH  
Street PHH  
Timpani Roll  
Timpani Lp  
ConcertBD p  
ConcertBD f  
ConcertBD ff  
ConcertBD Lp  
Triangle 1  
Triangle 2  
Tibet Cymbal  
Slight Bell  
Hard Stick  
Wild Stick  
Rock Stick  
Lo-Bit Stk 1  
Lo-Bit Stk 2  
Lo-Bit Stk 3  
Lo-Bit Stk 4  
Dry Stick 1  
Dry Stick 2  
Dry Stick 3  
Dry Stick 4  
Dry Stick 5  
R8 Comp Rim  
R&B Rim 1  
R&B Rim 2  
R&B Rim 3  
Neck Rim  
Wind Chime  
Crotale  
R8 Click  
Metro Bell  
Metro Click  
MC500 Beep 1  
MC500 Beep 2  
DR202 Beep  
Low Saw1  
Low Saw1 inv  
Low Saw2  
Low Pulse 1  
Low Pulse 2  
Low Square  
Low Sine  
Chiki!  
Cowbell  
Swallow PHH  
Hip PHH  
Swag Rim  
Step Rim  
R&B Rim 4  
Street Rim  
Cowbell Mute  
Wood Block  
Claves  
TR808 Claves  
CR78 Beat  
TR909 PHH 1  
TR909 PHH 2  
TR808 PHH  
TR606 PHH 1  
TR606 PHH 2  
Lo-Bit PHH  
Lo-Bit OHH 1  
Lo-Bit OHH 2  
Lo-Bit OHH 3  
Neck OHH  
Regular Rim  
TR909 Rim  
TR808 Rim  
Reg.F.Tom p  
Reg.F.Tom f  
Reg.L.Tom p  
Reg.L.Tom f  
Reg.M.Tom p  
Reg.M.Tom f  
Reg.H.Tom p  
Reg.H.Tom f  
Reg.L.TomFlm  
Reg.M.TomFlm  
Reg.H.TomFlm  
Jazz Lo Tom  
Jazz Mid Tom  
Jazz Hi Tom  
Jazz Lo Flm  
Jazz Mid Flm  
Jazz Hi Flm  
Sharp Lo Tom  
Castanet  
Whistle  
Bongo Hi Mt  
Bongo Hi Slp  
Bongo Lo Slp  
Bongo Hi Op  
Bongo Lo Op  
Conga Hi Mt  
Conga Lo Mt  
Conga Hi Slp  
Conga Lo Slp  
Conga Hi Op  
Conga Lo Op  
Conga Slp Op  
Conga Efx  
Low Triangle  
Low White Nz  
Low Pink Nz  
DC  
Bang OHH  
Reverse Cym  
HipHop OHH  
TR909 OHH 1  
TR909 OHH 2  
TR808 OHH 1  
TR808 OHH 2  
TR606 OHH  
Lite OHH  
CR78 OHH  
Crash Cym1 p  
Crash Cym1 f  
Crash Cym 2  
Rock Crash 1  
Rock Crash 2  
Conga Thumb  
Timbale 1  
Timbale 2  
Cabasa Up  
Cabasa Down  
204  
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Arpeggio Style List  
PRST (Preset Group)  
USER (User Group)  
*
Arpeggio Styles are common between Preset Group and User Group.  
No.  
001  
002  
003  
004  
005  
006  
007  
008  
009  
010  
011  
012  
013  
014  
015  
016  
017  
018  
019  
020  
021  
022  
023  
024  
025  
026  
027  
028  
029  
030  
031  
032  
033  
034  
035  
036  
037  
038  
039  
040  
041  
042  
043  
044  
045  
046  
047  
048  
049  
050  
051  
052  
053  
054  
055  
056  
057  
058  
059  
060  
Name  
No.  
061  
062  
063  
064  
065  
066  
067  
068  
069  
070  
071  
072  
073  
074  
075  
076  
077  
078  
079  
080  
081  
082  
083  
084  
085  
086  
087  
088  
089  
090  
091  
092  
093  
094  
095  
096  
097  
098  
099  
100  
101  
102  
103  
104  
105  
106  
107  
108  
109  
110  
111  
112  
113  
114  
115  
116  
117  
118  
119  
120  
Name  
No.  
121  
122  
123  
124  
125  
126  
127  
128  
Name  
Basic 1 (A)  
Seq Ptn 55 (P)  
Seq Ptn 56 (P)  
Seq Ptn 57 (P)  
Seq Ptn 58 (P)  
Seq Ptn 59 (P)  
Seq Ptn 60 (P)  
Bassline 1 (1)  
Bassline 2 (1)  
Bassline 3 (1)  
Bassline 4 (1)  
Bassline 5 (1)  
Bassline 6 (1)  
Bassline 7 (1)  
Bassline 8 (1)  
Bassline 9 (1)  
Bassline 10 (2)  
Bassline 11 (2)  
Bassline 12 (2)  
Bassline 13 (2)  
Bassline 14 (2)  
Bassline 15 (2)  
Bassline 16 (3)  
Bassline 17 (3)  
Bassline 18 (3)  
Bassline 19 (3)  
Bassline 20 (3)  
Bassline 21 (3)  
Bassline 22 (P)  
Bassline 23 (P)  
Bassline 24 (P)  
Bassline 25 (P)  
Bassline 26 (P)  
Bassline 27 (P)  
Bassline 28 (P)  
Bassline 29 (P)  
Bassline 30 (P)  
Bassline 31 (P)  
Bassline 32 (P)  
Bassline 33 (P)  
Bassline 34 (P)  
Bassline 35 (P)  
Bassline 36 (P)  
Bassline 37 (P)  
Bassline 38 (P)  
Bassline 39 (P)  
Bassline 40 (P)  
Bassline 41 (P)  
Sliced 1 (A)  
Gtr Backing 1(A)  
Gtr Backing 2(A)  
Key Bckng1 (A)  
Key Bckng2 (A)  
Key Bckng3 (1-3)  
1/1 Note Trg (1)  
1/2 Note Trg (1)  
1/4 Note Trg (1)  
Basic 2 (A)  
Basic 3 (A)  
Basic 4 (A)  
Basic 5 (A)  
Basic 6 (A)  
Seq Ptn 1 (2)  
Seq Ptn 2 (2)  
Seq Ptn 3 (2)  
Seq Ptn 4 (2)  
Seq Ptn 5 (2)  
Seq Ptn 6 (3)  
Seq Ptn 7 (3)  
Seq Ptn 8 (3)  
Seq Ptn 9 (3)  
Seq Ptn 10 (3)  
Seq Ptn 11 (3)  
Seq Ptn 12 (3)  
Seq Ptn 13 (3)  
Seq Ptn 14 (3)  
Seq Ptn 15 (3)  
Seq Ptn 16 (3)  
Seq Ptn 17 (3)  
Seq Ptn 18 (4)  
Seq Ptn 19 (4)  
Seq Ptn 20 (4)  
Seq Ptn 21 (4)  
Seq Ptn 22 (4)  
Seq Ptn 23 (4)  
Seq Ptn 24 (4)  
Seq Ptn 25 (4)  
Seq Ptn 26 (4)  
Seq Ptn 27 (4)  
Seq Ptn 28 (4)  
Seq Ptn 29 (4)  
Seq Ptn 30 (5)  
Seq Ptn 31 (5)  
Seq Ptn 32 (6)  
Seq Ptn 33 (P)  
Seq Ptn 34 (P)  
Seq Ptn 35 (P)  
Seq Ptn 36 (P)  
Seq Ptn 37 (P)  
Seq Ptn 38 (P)  
Seq Ptn 39 (P)  
Seq Ptn 40 (P)  
Seq Ptn 41 (P)  
Seq Ptn 42 (P)  
Seq Ptn 43 (P)  
Seq Ptn 44 (P)  
Seq Ptn 45 (P)  
Seq Ptn 46 (P)  
Seq Ptn 47 (P)  
Seq Ptn 48 (P)  
Seq Ptn 49 (P)  
Seq Ptn 50 (P)  
Seq Ptn 51 (P)  
Seq Ptn 52 (P)  
Seq Ptn 53 (P)  
Seq Ptn 54 (P)  
Recommended number of notes to press  
(1) – (6): One to six notes  
(1-3): One bass note + three-note chord  
(A): As desired  
(P): One note, with Motif (p. 75) set to “Phrase”  
Sliced 2 (A)  
Sliced 3 (A)  
Sliced 4 (A)  
Sliced 5 (A)  
Sliced 6 (A)  
Sliced 7 (A)  
Sliced 8 (A)  
Sliced 9 (A)  
Sliced 10 (A)  
Gtr Arp 1 (4)  
Gtr Arp 2 (5)  
Gtr Arp 3 (6)  
205  
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Rhythm Group List  
PRST (Preset Group)  
USER (User Group)  
*
Rhythm Groups are common between Preset Group and User Group.  
No.  
001  
002  
003  
004  
005  
006  
007  
008  
009  
010  
011  
012  
013  
014  
015  
016  
017  
018  
019  
020  
021  
022  
023  
024  
025  
026  
027  
028  
029  
030  
031  
032  
Name  
Recommended Rhythm Set  
PRST:001 Standard Kit1  
PRST:001 Standard Kit1  
PRST:001 Standard Kit1  
PRST:001 Standard Kit1  
PRST:001 Standard Kit1  
PRST:001 Standard Kit1  
PRST:002 Standard Kit2  
PRST:002 Standard Kit2  
PRST:002 Standard Kit2  
PRST:004 Rock Kit 1  
Pop 1  
Pop 2  
Pop 3  
Pop 4  
Pop 5  
Pop 6  
Pop 7  
Pop 8  
Pop 9  
Rock 1  
Rock 2  
PRST:005 Rock Kit 2  
Funk  
PRST:001 Standard Kit1  
PRST:001 Standard Kit1  
PRST:006 Brush Jz Kit  
PRST:002 Standard Kit2  
PRST:012 HipHop&Latin  
PRST:011 HipHop Kit 2  
PRST:017 4 Kit MIX  
Fusion  
Jazz  
Bossa  
Hip Hop 1  
Hip Hop 2  
R&B 1  
R&B 2  
PRST:015 HiFi R&B Kit  
PRST:018 Kit-Euro:POP  
PRST:021 Machine Kit2  
PRST:018 Kit-Euro:POP  
PRST:022 ArtificalKit  
Reggae  
Trance 1  
Trance 2  
Techno 1  
Techno 2  
House 1  
House 2  
Drum’n Bs  
BreakBeats  
Disco  
PRST:034 PassionDrums  
PRST:019 House Kit  
PRST:018 Kit-Euro:POP  
PRST:003 Standard Kit3  
PRST:012 HipHop&Latin  
PRST:003 Standard Kit3  
PRST:020 Nu Technica  
PRST:032 Scrh&Voi&Wld  
PRST:031 Percussion  
Nu Technica  
Tabla Phr  
Perc Phr  
206  
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Rhythm Pattern List  
PRST (Preset Group)  
USER (User Group)  
*
Rhythm Patterns are common between Preset Group and User Group.  
*
Recommended tempo is shown in parentheses ( )  
No.  
Name  
Recommended  
Rhythm Set  
No.  
Name  
Recommended  
Rhythm Set  
No.  
Name  
Recommended  
Rhythm Set  
001  
002  
003  
004  
005  
006  
007  
008  
009  
010  
011  
012  
013  
014  
015  
016  
017  
018  
019  
020  
021  
022  
023  
024  
025  
026  
027  
028  
029  
030  
031  
032  
033  
034  
035  
036  
037  
038  
039  
040  
041  
042  
043  
044  
045  
046  
047  
048  
049  
050  
051  
052  
053  
054  
055  
056  
Pop 1-1 (120)  
Pop 1-2 (120)  
Pop 1-3 (120)  
Pop 1-4 (120)  
Pop 1-5 (120)  
Pop 1-6 (120)  
Pop 1-7 (120)  
Pop 1-8 (120)  
Pop 2-1 (120)  
Pop 2-2 (120)  
Pop 2-3 (120)  
Pop 2-4 (120)  
Pop 2-5 (120)  
Pop 2-6 (120)  
Pop 2-7 (120)  
Pop 2-8 (120)  
Pop 3-1 (150)  
Pop 3-2 (150)  
Pop 3-3 (150)  
Pop 3-4 (150)  
Pop 3-5 (150)  
Pop 3-6 (150)  
Pop 3-7 (150)  
Pop 3-8 (150)  
Pop 4-1 (120)  
Pop 4-2 (120)  
Pop 4-3 (120)  
Pop 4-4 (120)  
Pop 4-5 (120)  
Pop 4-6 (120)  
Pop 4-7 (120)  
Pop 4-8 (120)  
Pop 5-1 (103)  
Pop 5-2 (103)  
Pop 5-3 (103)  
Pop 5-4 (103)  
Pop 5-5 (103)  
Pop 5-6 (103)  
Pop 5-7 (103)  
Pop 5-8 (103)  
Pop 6-1 (096)  
Pop 6-2 (096)  
Pop 6-3 (096)  
Pop 6-4 (096)  
Pop 6-5 (096)  
Pop 6-6 (096)  
Pop 6-7 (096)  
Pop 6-8 (096)  
Pop 7-1 (104)  
Pop 7-2 (104)  
Pop 7-3 (104)  
Pop 7-4 (104)  
Pop 7-5 (104)  
Pop 7-6 (104)  
Pop 7-7 (104)  
Pop 7-8 (104)  
PRST:001  
057  
058  
059  
060  
061  
062  
063  
064  
065  
066  
067  
068  
069  
070  
071  
072  
073  
074  
075  
076  
077  
078  
079  
080  
081  
082  
083  
084  
085  
086  
087  
088  
089  
090  
091  
092  
093  
094  
095  
096  
097  
098  
099  
100  
101  
102  
103  
104  
105  
106  
107  
108  
109  
110  
111  
112  
Pop 8-1 (130)  
Pop 8-2 (130)  
Pop 8-3 (130)  
Pop 8-4 (130)  
Pop 8-5 (130)  
Pop 8-6 (130)  
Pop 8-7 (130)  
Pop 8-8 (130)  
Pop 9-1 (125)  
Pop 9-2 (125)  
Pop 9-3 (125)  
Pop 9-4 (125)  
Pop 9-5 (125)  
Pop 9-6 (125)  
Pop 9-7 (125)  
Pop 9-8 (125)  
Rock 1-1 (120)  
Rock 1-2 (120)  
Rock 1-3 (120)  
Rock 1-4 (120)  
Rock 1-5 (120)  
Rock 1-6 (120)  
Rock 1-7 (120)  
Rock 1-8 (120)  
Rock 2-1 (114)  
Rock 2-2 (114)  
Rock 2-3 (114)  
Rock 2-4 (114)  
Rock 2-5 (114)  
Rock 2-6 (114)  
Rock 2-7 (114)  
Rock 2-8 (114)  
Funk 1 (115)  
Funk 2 (115)  
Funk 3 (115)  
Funk 4 (115)  
Funk 5 (115)  
Funk 6 (115)  
Funk 7 (115)  
Funk 8 (115)  
Fusion 1 (100)  
Fusion 2 (100)  
Fusion 3 (100)  
Fusion 4 (100)  
Fusion 5 (100)  
Fusion 6 (100)  
Fusion 7 (100)  
Fusion 8 (100)  
Jazz 1 (136)  
PRST:002  
113  
114  
115  
116  
117  
118  
119  
120  
121  
122  
123  
124  
125  
126  
127  
128  
129  
130  
131  
132  
133  
134  
135  
136  
137  
138  
139  
140  
141  
142  
143  
144  
145  
146  
147  
148  
149  
150  
151  
152  
153  
154  
155  
156  
157  
158  
159  
160  
161  
162  
163  
164  
165  
166  
167  
168  
Bossa 1 (160)  
PRST:002  
Standard Kit1  
Standard Kit2  
Standard Kit2  
Bossa 2 (160)  
Bossa 3 (160)  
Bossa 4 (160)  
Bossa 5 (160)  
Bossa 6 (160)  
Bossa 7 (160)  
Bossa 8 (160)  
PRST:001  
Standard Kit1  
PRST:002  
Standard Kit2  
HipHop 1-A (100)  
HipHop 1-B (105)  
HipHop 1-C (100)  
HipHop 1-D (095)  
HipHop 1-E (092)  
HipHop 1-F (092)  
HipHop 1-G (100)  
HipHop 1-H (097)  
HipHop 2-A (095)  
HipHop 2-B (095)  
HipHop 2-C (095)  
HipHop 2-D (095)  
HipHop 2-E (095)  
HipHop 2-F (095)  
HipHop 2-G (095)  
HipHop 2-H (095)  
R&B 1-A (100)  
R&B 1-B (100)  
PRST:012  
HipHop&Latin  
PRST:001  
Standard Kit1  
PRST:004  
Rock Kit 1  
PRST:011  
HipHop Kit 2  
PRST:001  
Standard Kit1  
PRST:005  
Rock Kit 2  
PRST:017  
4 Kit MIX  
R&B 1-C (100)  
R&B 1-D (100)  
R&B 1-E (100)  
R&B 1-F (100)  
R&B 1-G (100)  
R&B 1-H (100)  
R&B 2-A (140)  
R&B 2-B (140)  
PRST:001  
Standard Kit1  
PRST:001  
Standard Kit1  
PRST:015  
HiFi R&B Kit  
R&B 2-C (140)  
R&B 2-D (140)  
R&B 2-E (140)  
R&B 2-F (140)  
R&B 2-G (140)  
R&B 2-H (140)  
Reggae A (105)  
Reggae B (094)  
Reggae C (094)  
Reggae D (090)  
Reggae E (089)  
Reggae F (105)  
Reggae G (105)  
Reggae H (100)  
Trance 1-A (140)  
Trance 1-B (138)  
Trance 1-C (142)  
Trance 1-D (142)  
Trance 1-E (142)  
Trance 1-F (142)  
Trance 1-G (138)  
Trance 1-H (138)  
PRST:001  
Standard Kit1  
PRST:001  
Standard Kit1  
PRST:018  
Kit-Euro:POP  
PRST:002  
Standard Kit2  
PRST:006  
Brush Jz Kit  
PRST:021  
Machine Kit2  
Jazz 2 (136)  
Jazz 3 (136)  
Jazz 4 (136)  
Jazz 5 (136)  
Jazz 6 (136)  
Jazz 7 (136)  
Jazz 8 (136)  
207  
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Rhythm Pattern List  
No.  
Name  
Recommended  
Rhythm Set  
No.  
Name  
Recommended  
Rhythm Set  
169  
170  
171  
172  
173  
174  
175  
176  
177  
178  
179  
180  
181  
182  
183  
184  
185  
186  
187  
188  
189  
190  
191  
192  
193  
194  
195  
196  
197  
198  
199  
200  
201  
202  
203  
204  
205  
206  
207  
208  
209  
210  
211  
212  
213  
214  
215  
216  
217  
218  
219  
220  
221  
222  
223  
224  
225  
226  
227  
228  
229  
230  
231  
232  
Trance 2-A (143)  
Trance 2-B (142)  
Trance 2-C (135)  
Trance 2-D (140)  
Trance 2-E (130)  
Trance 2-F (154)  
Trance 2-G (140)  
Trance 2-H (138)  
Techno 1-A (132)  
Techno 1-B (142)  
Techno 1-C (138)  
Techno 1-D (141)  
Techno 1-E (136)  
Techno 1-F (143)  
Techno 1-G (140)  
Techno 1-H (140)  
Techno 2-A (132)  
Techno 2-B (126)  
Techno 2-C (128)  
Techno 2-D (128)  
Techno 2-E (128)  
Techno 2-F (130)  
Techno 2-G (134)  
Techno 2-H (130)  
House 1-A (126)  
House 1-B (126)  
House 1-C (124)  
House 1-D (128)  
House 1-E (125)  
House 1-F (128)  
House 1-G (126)  
House 1-H (126)  
House 2-A (125)  
House 2-B (130)  
House 2-C (134)  
House 2-D (127)  
House 2-E (128)  
House 2-F (128)  
House 2-G (128)  
House 2-H (128)  
Drum’n Bs A (170)  
Drum’n Bs B (160)  
Drum’n Bs C (180)  
Drum’n Bs D (160)  
Drum’n Bs E (170)  
Drum’n Bs F (170)  
Drum’n Bs G (170)  
Drum’n Bs H (170)  
BrkBts A (130)  
PRST:018  
233  
234  
235  
236  
237  
238  
239  
240  
241  
242  
243  
244  
245  
246  
247  
248  
249  
250  
251  
252  
253  
254  
255  
256  
NuTeknica A (110)  
NuTeknica B (110)  
NuTeknica C (110)  
NuTeknica D (110)  
NuTeknica E (110)  
NuTeknica F (110)  
NuTeknica G (110)  
NuTeknica H (110)  
Tabla Phr A (120)  
Tabla Phr B (120)  
Tabla Phr C (120)  
Tabla Phr D (120)  
Tabla Phr E (120)  
Tabla Phr F (120)  
Tabla Phr G (120)  
Tabla Phr H (120)  
Perc Phr A (120)  
Perc Phr B (120)  
Perc Phr C (120)  
Perc Phr D (120)  
Perc Phr E (120)  
Perc Phr F (120)  
PRST:020  
Kit-Euro:POP  
Nu Technica  
PRST:022  
ArtificalKit  
PRST:032  
Scrh&Voi&Wld  
PRST:034  
PassionDrums  
PRST:031  
Percussion  
Perc Phr G (120)  
Perc Phr H (120)  
PRST:019  
House Kit  
PRST:018  
Kit-Euro:POP  
PRST:003  
Standard Kit3  
PRST:012  
HipHop&Latin  
BrkBts B (130)  
BrkBts C (130)  
BrkBts D (130)  
BrkBts E (130)  
BrkBts F (130)  
BrkBts G (130)  
BrkBts H (130)  
Disco A (125)  
PRST:003  
Standard Kit3  
Disco B (125)  
Disco C (125)  
Disco D (120)  
Disco E (130)  
Disco F (124)  
Disco G (125)  
Disco H (125)  
208  
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About MIDI  
MIDI (Musical Instruments Digital Interface) is a standard  
specification that allows musical data to be exchanged between  
electronic musical instruments and computers. MIDI With a MIDI  
cable connecting MIDI devices that are equipped with MIDI  
connectors, you can play multiple instruments with a single  
keyboard, have multiple MIDI instruments perform in ensemble,  
program the settings to change automatically to match the  
performance as the song progresses, and more.  
MIDI uses sixteen channels; 1 through 16. Set the receiving device so  
that it will receive only the channel that it needs to receive.  
Example:  
Set the JUNO-G to send Channel 1 and Channel 2, then set sound  
module A to receive only Channel 1 and sound module B only  
Channel 2. With this setup, you can get an ensemble performance,  
with, for example, a guitar sound from sound module A and bass  
If you mainly use the JUNO-G as a standalone keyboard instrument,  
you may really not need to know much at all about MIDI.  
However, the following MIDI-related information is provided so  
you can play the JUNO-G using an external MIDI device, or master  
other advanced techniques.  
from sound module B.  
fig.MidiCh2.e  
MIDI OUT  
MIDI IN  
MIDI THRU  
Transmit channel: 1, 2  
Receive channel: 1  
Sound  
Module  
A
Receive channel: 2  
MIDI IN  
MIDI keyboard  
Sound  
Module  
B
About MIDI Connectors  
When used as a sound module, the JUNO-G can receive on up to  
sixteen MIDI channels. Sound modules like the JUNO-G which can  
receive multiple MIDI channels simultaneously to play different  
sounds on each channel are called multi-timbral sound modules.  
The JUNO-G is equipped with the three types of MIDI connectors,  
each which works differently.  
fig.MidiCon  
General MIDI  
General MIDI is a set of recommendations which seeks to  
provide a way to go beyond the limitations of proprietary  
designs, and standardize the MIDI capabilities of sound  
generating devices. Sound generating devices and music files  
that meet the General MIDI standard bear the General MIDI  
MIDI IN Connector  
This connector receives MIDI messages that are transmitted from  
external MIDI devices. The JUNO-G can receive these messages to  
play notes or select sounds, etc.  
logo (  
). Music files bearing the General MIDI logo can be  
played back using any General MIDI sound generating unit to  
produce essentially the same musical performance.  
MIDI OUT Connector  
This connector transmits MIDI messages to external MIDI devices.  
The JUNO-G’s MIDI OUT connector is used for sending the  
performance data of the keyboard controller section as well as data  
used for saving various settings.  
General MIDI 2  
The upwardly compatible General MIDI 2 (  
)
recommendations pick up where the original General MIDI left  
off, offering enhanced expressive capabilities, and even greater  
compatibility. Issues that were not covered by the original  
General MIDI recommendations, such as how sounds are to be  
edited, and how effects should be handled, have now been  
precisely defined. Moreover, the available sounds have been  
expanded. General MIDI 2 compliant sound generators are  
capable of reliably playing back music files that carry either the  
General MIDI or General MIDI 2 logo.  
MIDI Channels and Multi-timbral  
Sound Generators  
MIDI transmits many types of data over a single MIDI cable. This is  
made possible by the concept of MIDI channels. MIDI channels  
allow messages intended for a given instrument to be distinguished  
from messages intended for another instrument. In some ways,  
MIDI channels are similar to television channels. By changing the  
channel on a television set, you can view the programs that are being  
broadcast by different stations. In the same way, MIDI also allows a  
device to select the information intended for that device out of the  
In some cases, the conventional form of General MIDI, which  
does not include the new enhancements, is referred to as  
“General MIDI 1” as a way of distinguishing it from General  
MIDI 2.  
variety of information that is being transmitted to it.  
fig.MidiCh1.e  
The cable from the antenna carries the TV  
signals from many broadcast stations.  
Station A  
Station B  
Station C  
The TV is set to the channel of the station  
you wish to watch.  
209  
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Model:  
Date:  
Version:  
JUNO-G  
Feb. 1, 2006  
1.00  
MIDI Implementation  
Modulation (Controller number 1)  
1. Data Reception (Sound Generator Section)  
Status  
BnH  
2nd byte  
01H  
3rd byte  
vvH  
Channel Voice Messages  
n = MIDI channel number:  
vv = Modulation depth:  
0H - FH (ch.1 - 16)  
00H - 7FH (0 - 127)  
*
Not received in Performance mode when the Receive Switch parameter (PERFORM/  
MIDI) is OFF.  
*
Not received in Performance mode when the Receive Modulation parameter  
(PERFORM/MIDI) is OFF.  
Note off  
Status  
2nd byte  
kkH  
3rd byte  
Breath type (Controller number 2)  
8nH  
vvH  
Status  
BnH  
2nd byte  
02H  
3rd byte  
9nH  
kkH  
00H  
vvH  
n = MIDI channel number:  
kk = note number:  
0H - FH (ch.1 - 16)  
00H - 7FH (0 - 127)  
00H - 7FH (0 - 127)  
n = MIDI channel number:  
vv = Control value:  
0H - FH (ch.1 - 16)  
00H - 7FH (0 - 127)  
vv = note off velocity:  
*
JUNO-G receives it as ACTIVE EXPRESSION.  
*
Not received when the Envelope Mode parameter (PATCH/CONTROL and RHYTHM/  
COMMON) is NO-SUS.  
Foot type (Controller number 4)  
Status  
BnH  
2nd byte  
04H  
3rd byte  
Note on  
vvH  
n = MIDI channel number:  
vv = Control value:  
0H - FH (ch.1 - 16)  
00H - 7FH (0 - 127)  
Status  
2nd byte  
kkH  
3rd byte  
9nH  
vvH  
n = MIDI channel number:  
kk = note number:  
0H - FH (ch.1 - 16)  
00H - 7FH (0 - 127)  
01H - 7FH (1 - 127)  
Portamento Time (Controller number 5)  
vv = note on velocity:  
Status  
BnH  
2nd byte  
05H  
3rd byte  
vvH  
n = MIDI channel number:  
vv = Portamento Time:  
0H - FH (ch.1 - 16)  
00H - 7FH (0 - 127)  
Polyphonic Key Pressure  
Status  
2nd byte  
3rd byte  
AnH  
kkH  
vvH  
*
In Performance mode, the Part Portament Time parameter (PERFORM/PART) will  
change.  
n = MIDI channel number:  
kk = note number:  
0H - FH (ch.1 - 16)  
00H - 7FH (0 - 127)  
00H - 7FH (0 - 127)  
vv = Polyphonic Key Pressure:  
Data Entry (Controller number 6, 38)  
Status  
BnH  
2nd byte  
06H  
3rd byte  
mmH  
llH  
*
Not received in Performance mode when the Receive Poly Key Pressure parameter  
(PERFORM/MIDI) is OFF.  
BnH  
26H  
n = MIDI channel number: 0H - FH (ch.1 - 16)  
mm, ll = the value of the parameter specified by RPN/NRPN  
mm = MSB, ll = LSB  
Control Change  
*
If the corresponding Controller number is selected for the Patch Control Source 1, 2, 3 or  
4 parameter (PATCH/CONTROL/CTRL1-4), the corresponding effect will occur.  
If a Controller number that corresponds to the System Control Source 1, 2, 3 or 4  
parameter (SYSTEM/CTRL) is selected, the specified effect will apply if Patch Control  
Source 1, 2, 3 or 4 parameter (PATCH/CONTROL/CTRL1-4) is set to SYS-CTRL1, SYS-  
CTRL2, SYS-CTRL3 or SYS-CTRL4.  
*
Volume (Controller number 7)  
Status  
BnH  
2nd byte  
07H  
3rd byte  
vvH  
n = MIDI channel number:  
vv = Volume:  
0H - FH (ch.1 - 16)  
00H - 7FH (0 - 127)  
Bank Select (Controller number 0, 32)  
Status  
BnH  
2nd byte  
00H  
3rd byte  
*
*
Not received in Performance mode when the Receive Volume parameter (PERFORM/  
MIDI) is OFF.  
mmH  
BnH  
20H  
llH  
In Performance mode, the Part Level parameter (PERFORM/PART) will change.  
n = MIDI channel number:  
mm, ll = Bank number:  
0H - FH (ch.1 - 16)  
00 00H - 7F 7FH (bank.1 - bank.16384)  
Balance (Controller number 8)  
Status  
BnH  
2nd byte  
08H  
3rd byte  
*
*
*
Not received in Performance mode when the Receive Bank Select (PERFORM/MIDI) is  
vvH  
OFF.  
n = MIDI channel number:  
vv = Balance:  
0H - FH (ch.1 - 16)  
00H - 7FH (0 - 127)  
The Performances, Patches, and Rhythms corresponding to each Bank Select are as  
follows.  
The SRX series corresponding to each Bank Select are to see the SRX series owner’s  
manual.  
Panpot (Controller number 10)  
Status  
BnH  
2nd byte  
0AH  
3rd byte  
vvH  
BANK SELECT  
MSB | LSB  
| PROGRAM  
| NUMBER  
| GROUP  
|
| NUMBER  
|
n = MIDI channel number:  
vv = Panpot:  
0H - FH (ch.1 - 16)  
-----+-----------+-----------+----------------------+-----------  
00H - 40H - 7FH (Left - Center - Right),  
000 |  
| 001 - 128 | GM Patch  
| 001 - 256  
|
: |  
|
|
063 |  
| 001 - 128 | GM Patch  
| 001 - 256  
| 001 - 064  
| 001 - 064  
| 001 - 064  
| 001 - 032  
| 001 - 032  
| 001 - 036  
| 001 - 128  
| 129 - 256  
| 001 - 128  
| 129 - 256  
| 001 - 128  
| 001 - 128  
|
*
*
Not received in Performance mode when the Receive Pan parameter (PERFORM/MIDI)  
is OFF.  
085 | 000  
| 032  
| 001 - 064 | User Performance  
| 001 - 064 | Card Performance  
| 001 - 064 | Preset Performance  
| 001 - 032 | User Rhythm  
| 001 - 032 | Card Rhythm  
| 001 - 036 | Preset Rhythm  
| 001 - 128 | User Patch  
| 001 - 128 | User Patch  
| 001 - 128 | Card Patch  
| 001 - 128 | Card Patch  
| 001 - 128 | Preset Patch A  
| 001 - 128 | Preset Patch B  
| 064  
In Performance mode, the Part Pan parameter (PERFORM/PART) will change.  
086 | 000  
| 032  
| 064  
Expression (Controller number 11)  
Status  
BnH  
087 | 000  
| 001  
2nd byte  
0BH  
3rd byte  
| 032  
vvH  
| 033  
| 064  
n = MIDI channel number:  
vv = Expression:  
0H - FH (ch.1 - 16)  
00H - 7FH (0 - 127)  
| 065  
| :  
|
| :  
| SRX Rhythm  
| :  
| SRX Patch  
| :  
092 | 000 -  
| :  
| 001 -  
| 001 -  
|
|
*
*
Not received when Tone Receive Expression parameter (PATCH/CONTROL or  
RHYTHM/COMMON) is OFF.  
093 | 000 -  
| :  
120 |  
121 | 000 -  
| 001 -  
|
| 001 -  
|
| 001 - 057 | GM Rhythm  
| 001 - 128 | GM Patch  
| 001 - 009  
| 001 - 256  
Not received in Performance mode when Receive Expression parameter (PERFORM/  
MIDI) is OFF.  
210  
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MIDI Implementation  
Hold 1 (Controller number 64)  
Cutoff (Controller number 74)  
Status  
BnH  
2nd byte  
40H  
3rd byte  
Status  
BnH  
2nd byte  
4AH  
3rd byte  
vvH  
vvH  
n = MIDI channel number:  
vv = Control value:  
0H - FH (ch.1 - 16)  
n = MIDI channel number:  
0H - FH (ch.1 - 16)  
00H - 40H - 7FH (-64 - 0 - +63)  
00H - 7FH (0 - 127) 0-63 = OFF, 64-127 = ON  
vv = Cutoff value (relative change):  
*
*
*
Not received when Tone Receive Hold-1 parameter (PATCH/CONTROL or RHYTHM/  
COMMON) is OFF.  
*
In Performance mode, the Part Cutoff Offset parameter (PERFORM/PART) will change.  
Not received in Performance mode when Receive Hold-1 parameter (PERFORM/MIDI)  
is OFF.  
Decay Time (Controller number 75)  
Status  
BnH  
2nd byte  
4BH  
3rd byte  
When the Tone Redamper Switch parameter (PATCH/CONTROL) is turned ON, 128  
discrete steps are recognized for the value.  
vvH  
n = MIDI channel number:  
0H - FH (ch.1 - 16)  
vv = Decay Time value (relative change): 00H - 40H - 7FH (-64 - 0 - +63)  
Portamento (Controller number 65)  
Status  
BnH  
2nd byte  
41H  
3rd byte  
*
In Performance mode, the Part Decay Time Offset parameter (PERFORM/PART) will  
change.  
vvH  
n = MIDI channel number:  
vv = Control value:  
0H - FH (ch.1 - 16)  
00H - 7FH (0 - 127) 0 - 63 = OFF, 64 - 127 = ON  
Vibrato Rate (Controller number 76)  
Status  
BnH  
2nd byte  
4CH  
3rd byte  
*
In Performance mode, the Part Portamento Switch parameter (PERFORM/PART) will  
change.  
vvH  
n = MIDI channel number:  
0H - FH (ch.1 - 16)  
vv = Vibrato Rate value (relative change): 00H - 40H - 7FH (-64 - 0 - +63)  
In Performance mode, the Part Vibrato Rate parameter (PERFORM/PART) will change.  
Sostenuto (Controller number 66)  
Status  
BnH  
2nd byte  
42H  
3rd byte  
*
vvH  
n = MIDI channel number:  
vv = Control value:  
0H - FH (ch.1 - 16)  
Vibrato Depth (Controller number 77)  
00H - 7FH (0 - 127) 0 - 63 = OFF, 64 - 127 = ON  
Status  
BnH  
2nd byte  
4DH  
3rd byte  
vvH  
Soft (Controller number 67)  
n = MIDI channel number:  
vv = Vibrato Depth Value (relative change):  
0H - FH (ch.1 - 16)  
Status  
BnH  
2nd byte  
43H  
3rd byte  
00H - 40H - 7FH (-64 - 0 - +63)  
vvH  
n = MIDI channel number:  
vv = Control value:  
0H - FH (ch.1 - 16)  
*
In Performance mode, the Part Vibrato Depth parameter (PERFORM/PART) will  
change.  
00H - 7FH (0 - 127) 0 - 63 = OFF, 64 - 127 = ON  
Legato Foot Switch (Controller number 68)  
Vibrato Delay (Controller number 78)  
Status  
BnH  
2nd byte  
44H  
3rd byte  
Status  
BnH  
2nd byte  
4EH  
3rd byte  
vvH  
vvH  
n = MIDI channel number:  
vv = Control value:  
0H - FH (ch.1 - 16)  
n = MIDI channel number:  
0H - FH (ch.1 - 16)  
00H - 40H - 7FH (-64 - 0 - +63)  
00H - 7FH (0 - 127) 0 - 63 = OFF, 64 - 127 = ON  
vv = Vibrato Delay value (relative change):  
*
In Performance mode, the Part Legato Switch parameter (PERFORM/PART) will  
change.  
*
In Performance mode, the Part Vibrato Delay parameter (PERFORM/PART) will  
change.  
Hold-2 (Controller number 69)  
General Purpose Controller 5 (Controller number 80)  
Status  
BnH  
2nd byte  
45H  
3rd byte  
Status  
BnH  
2nd byte  
50H  
3rd byte  
vvH  
vvH  
n = MIDI channel number:  
vv = Control value:  
0H - FH (ch.1 - 16)  
00H - 7FH (0 - 127)  
n = MIDI channel number:  
vv = Control value:  
0H - FH (ch.1 - 16)  
00H - 7FH (0 - 127)  
*
A hold movement isn’t done.  
*
The Tone Level parameter (PATCH/TVA) of Tone 1 will change.  
Resonance (Controller number 71)  
General Purpose Controller 6 (Controller number 81)  
Status  
BnH  
2nd byte  
47H  
3rd byte  
Status  
BnH  
2nd byte  
51H  
3rd byte  
vvH  
vvH  
n = MIDI channel number:  
0H - FH (ch.1 - 16)  
00H - 40H - 7FH (-64 - 0 - +63),  
n = MIDI channel number:  
vv = Control value:  
0H - FH (ch.1 - 16)  
00H - 7FH (0 - 127)  
vv= Resonance value (relative change):  
*
In Performance mode, the Part Resonance Offset parameter (PERFORM/PART) will  
change.  
*
The Tone Level parameter (PATCH/TVA) of Tone 2 will change.  
General Purpose Controller 7 (Controller number 82)  
Release Time (Controller number 72)  
Status  
BnH  
2nd byte  
52H  
3rd byte  
Status  
BnH  
2nd byte  
48H  
3rd byte  
vvH  
vvH  
n = MIDI channel number:  
vv = Control value:  
0H - FH (ch.1 - 16)  
00H - 7FH (0 - 127)  
n = MIDI channel number:  
0H - FH (ch.1 - 16)  
vv = Release Time value (relative change): 00H - 40H - 7FH (-64 - 0 - +63),  
*
The Tone Level parameter (PATCH/TVA) of Tone 3 will change.  
*
In Performance mode, the Part Release Time Offset parameter (PERFORM/PART) will  
change.  
General Purpose Controller 8 (Controller number 83)  
Status  
BnH  
2nd byte  
53H  
3rd byte  
Attack time (Controller number 73)  
vvH  
Status  
BnH  
2nd byte  
49H  
3rd byte  
n = MIDI channel number:  
vv = Control value:  
0H - FH (ch.1 - 16)  
00H - 7FH (0 - 127)  
vvH  
n = MIDI channel number:  
0H - FH (ch.1 - 16)  
vv = Attack time value (relative change): 00H - 40H - 7FH (-64 - 0 - +63),  
*
The Tone Level parameter (PATCH/TVA) of Tone 4 will change.  
*
In Performance mode, the Part Attack Time Offset parameter (PERFORM/PART) will  
change.  
211  
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MIDI Implementation  
Portamento control (Controller number 84)  
Program Change  
Status  
BnH  
2nd byte  
54H  
3rd byte  
Status  
2nd byte  
kkH  
CnH  
ppH  
n = MIDI channel number:  
kk = source note number:  
0H - FH (ch.1 - 16)  
00H - 7FH (0 - 127)  
n = MIDI channel number:  
pp = Program number:  
0H - FH (ch.1 - 16)  
00H - 7FH (prog.1 - prog.128)  
*
*
A
Note-on received immediately after  
a
Portamento Control message will change  
*
Not received in Performance mode when the Receive Program Change parameter  
(PERFORM/MIDI) is OFF.  
continuously in pitch, starting from the pitch of the Source Note Number.  
If a voice is already sounding for a note number identical to the Source Note Number,  
this voice will continue sounding (i.e., legato) and will, when the next Note-on is  
received, smoothly change to the pitch of that Note-on.  
Channel Pressure  
Status  
2nd byte  
*
The rate of the pitch change caused by Portamento Control is determined by the  
Portamento Time value.  
DnH  
vvH  
n = MIDI channel number:  
vv = Channel Pressure:  
0H - FH (ch.1 - 16)  
00H - 7FH (0 - 127)  
Effect 1 (Reverb Send Level) (Controller number 91)  
Status  
BnH  
2nd byte  
5BH  
3rd byte  
*
Not received in Performance mode when the Receive Channel Pressure parameter  
(PERFORM/MIDI) is OFF.  
vvH  
n = MIDI channel number:  
vv = Reverb Send Level:  
0H - FH (ch.1 - 16)  
00H - 7FH (0 - 127)  
Pitch Bend Change  
Status  
2nd byte  
3rd byte  
*
In Performance mode, the Part Reverb Send Level parameter (PERFORM/PART) will  
change.  
EnH  
llH  
mmH  
n = MIDI channel number:  
mm, ll = Pitch Bend value:  
0H - FH (ch.1 - 16)  
00 00H - 40 00H - 7F 7FH (-8192 - 0 - +8191)  
Effect 3 (Chorus Send Level) (Controller number 93)  
Status  
BnH  
2nd byte  
5DH  
3rd byte  
*
*
Not received when the Tone Receive Bender parameter (PATCH/CONTROL) is OFF.  
Not received in Performance mode when the Receive Pitch Bend parameter  
(PERFORM/MIDI) is OFF.  
vvH  
n = MIDI channel number:  
vv = Chorus Send Level:  
0H - FH (ch.1 - 16)  
00H - 7FH (0 - 127)  
*
In Performance mode, the Part Chorus Send Level parameter (PERFORM/PART) will  
change.  
RPN MSB/LSB (Controller number 100, 101)  
Status  
BnH  
2nd byte  
65H  
3rd byte  
mmH  
llH  
BnH  
64H  
n = MIDI channel number: 0H - FH (ch.1 - 16)  
mm = upper byte (MSB) of parameter number specified by RPN  
ll = lower byte (LSB) of parameter number specified by RPN  
<<< RPN >>>  
Control Changes include RPN (Registered Parameter Numbers), which are extended.  
When using RPNs, first RPN (Controller numbers 100 and 101; they can be sent in any  
order) should be sent in order to select the parameter, then Data Entry (Controller numbers  
6 and 38) should be sent to set the value. Once RPN messages are received, Data Entry  
messages that is received at the same MIDI channel after that are recognized as changing  
toward the value of the RPN messages. In order not to make any mistakes, transmitting  
RPN Null is recommended after setting parameters you need.  
This device receives the following RPNs.  
RPN  
Data entry  
MSB, LSB  
mmH, llH  
MSB, LSB  
00H, 00H  
Notes  
Pitch Bend Sensitivity  
mm: 00H - 18H (0 - 24 semitones)  
ll: ignored (processed as 00H)  
Up to 2 octave can be specified in semitone steps.  
*
In Performance mode, the Part Bend Range parameter (PERFORM/PART) will change.  
00H, 01H  
mmH, llH  
Channel Fine Tuning  
mm, ll: 20 00H - 40 00H - 60 00H  
(-4096 x 100 / 8192 - 0 - +4096 x 100 / 8192 cent)  
*
In Performance mode, the Part Fine Tune parameter (PERFORM/PART) will change.  
00H, 02H  
mmH, llH  
Channel Coarse Tuning  
mm: 10H - 40H - 70H (-48 - 0 - +48 semitones)  
ll: ignored (processed as 00H)  
*
In Performance mode, the Part Coarse Tune parameter (PERFORM/PART) will change.  
00H, 05H  
mmH, llH  
Modulation Depth Range  
mm, ll: 00 00H - 00 06H  
(0 - 16384 x 600 / 16384 cent)  
*
Not received in Patch mode.  
7FH, 7FH ---, ---  
RPN null  
RPN and NRPN will be set as “unspecified.” Once this setting has been made, subsequent  
Parameter values that were previously set will not change.  
mm, ll: ignored  
212  
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MIDI Implementation  
Channel Mode Messages  
System Realtime Message  
*
Not received in Performance mode when the Receive Switch parameter (PERFORM/  
MIDI) is OFF.  
Active Sensing  
Status  
All Sounds Off (Controller number 120)  
FEH  
Status  
2nd byte  
3rd byte  
BnH  
78H  
00H  
*
When Active Sensing is received, the unit will begin monitoring the intervals of all  
further messages. While monitoring, if the interval between messages exceeds 420 ms,  
the same processing will be carried out as when All Sounds Off, All Notes Off and Reset  
All Controllers are received, and message interval monitoring will be halted.  
n = MIDI channel number: 0H - FH (ch.1 - 16)  
*
When this message is received, all notes currently sounding on the corresponding  
channel will be turned off.  
System Exclusive Message  
Reset All Controllers (Controller number 121)  
Status  
F0H  
Data byte  
Status  
Status  
2nd byte  
3rd byte  
iiH, ddH, ......,eeH F7H  
BnH  
79H  
00H  
n = MIDI channel number: 0H - FH (ch.1 - 16)  
When this message is received, the following controllers will be set to their reset values.  
F0H:  
System Exclusive Message status  
ii = ID number:  
an ID number (manufacturer ID) to indicate the manufacturer whose  
Exclusive message this is. Roland’s manufacturer ID is 41H.  
ID numbers 7EH and 7FH are extensions of the MIDI standard;  
Universal Non-realtime Messages (7EH) and Universal Realtime  
Messages (7FH).  
*
Controller  
Reset value  
Pitch Bend Change  
Polyphonic Key Pressure  
Channel Pressure  
Modulation  
+/-0 (center)  
0 (off)  
dd,...,ee = data:  
F7H:  
00H - 7FH (0 - 127)  
0 (off)  
EOX (End Of Exclusive)  
0 (off)  
Breath Type  
0 (min)  
Of the System Exclusive messages received by this device, the Universal Non-realtime  
messages and the Universal Realtime messages and the Data Request (RQ1) messages and  
the Data Set (DT1) messages will be set automatically.  
Expression  
127 (max)  
However the controller will be at minimum.  
Hold 1  
Sostenuto  
Soft  
0 (off)  
0 (off)  
Universal Non-realtime System Exclusive Messages  
0 (off)  
Hold 2  
RPN  
0 (off)  
Identity Request Message  
unset; previously set data will not change  
unset; previously set data will not change  
Status  
F0H  
Data byte  
Status  
NRPN  
7EH, dev, 06H, 01H F7H  
All Notes Off (Controller number 123)  
Byte  
F0H  
7EH  
dev  
Explanation  
Status  
2nd byte  
3rd byte  
Exclusive status  
BnH  
7BH  
00H  
ID number (Universal Non-realtime Message)  
Device ID (dev: 10H - 1FH, 7FH)  
Sub ID#1 (General Information)  
Sub ID#2 (Identity Request)  
EOX (End Of Exclusive)  
n = MIDI channel number: 0H - FH (ch.1 - 16)  
06H  
01H  
F7H  
*
When All Notes Off is received, all notes on the corresponding channel will be turned  
off. However, if Hold 1 or Sostenuto is ON, the sound will be continued until these are  
turned off.  
*
When this message is received, Identity Reply message (p. 218) will be transmitted.  
OMNI OFF (Controller number 124)  
Status  
2nd byte  
3rd byte  
GM1 System On  
BnH  
7CH  
00H  
Status  
F0H  
Data byte  
Status  
n = MIDI channel number: 0H - FH (ch.1 - 16)  
The same processing will be carried out as when All Notes Off is received.  
7EH, 7FH, 09H, 01H F7H  
*
Byte  
F0H  
7EH  
7FH  
09H  
01H  
F7H  
Explanation  
Exclusive status  
ID number (Universal Non-realtime Message)  
Device ID (Broadcast)  
OMNI ON (Controller number 125)  
Status  
2nd byte  
3rd byte  
Sub ID#1 (General MIDI Message)  
Sub ID#2 (General MIDI 1 On)  
EOX (End Of Exclusive)  
BnH  
7DH  
00H  
n = MIDI channel number: 0H - FH (ch.1 - 16)  
*
The same processing will be carried out as when All Notes Off is received. OMNI ON  
will not be turned on.  
*
*
When this messages is received, this instrument will turn to the Performance mode.  
Not received when the Receive GM1 System On parameter (SYSTEM/MIDI) is OFF.  
MONO (Controller number 126)  
GM2 System On  
Status  
2nd byte  
3rd byte  
Status  
F0H  
Data byte  
Status  
BnH  
7EH  
mmH  
7EH 7FH 09H 03H F7H  
n = MIDI channel number:  
mm = mono number:  
0H - FH (ch.1 - 16)  
00H - 10H (0 - 16)  
Byte  
F0H  
7EH  
7FH  
09H  
03H  
F7H  
Explanation  
Exclusive status  
*
*
The same processing will be carried out as when All Notes Off is received.  
ID number (Universal Non-realtime Message)  
Device ID (Broadcast)  
In Performance mode, the Part Mono/Poly parameter (PERFORM/PART) will change.  
Sub ID#1 (General MIDI Message)  
Sub ID#2 (General MIDI 2 On)  
EOX (End Of Exclusive)  
POLY (Controller number 127)  
Status  
2nd byte  
3rd byte  
BnH  
7FH  
00H  
n = MIDI channel number: 0H - FH (ch.1 - 16)  
*
*
When this messages is received, this instrument will turn to the Performance mode.  
Not received when the Receive GM2 System On parameter (SYSTEM/MIDI) is OFF.  
*
*
The same processing will be carried out as when All Notes Off is received.  
In Performance mode, the Part Mono/Poly parameter (PERFORM/PART) will change.  
213  
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MIDI Implementation  
GM System Off  
Status  
F0H  
Global Parameter Control  
Data byte  
Status  
*
Not received in Patch mode and Piano mode.  
7EH, 7F, 09H, 02H F7H  
Reverb Parameters  
Byte  
F0H  
7EH  
7FH  
09H  
02H  
F7H  
Explanation  
Status  
F0H  
Data byte  
Status  
F7H  
Exclusive status  
7FH, 7FH, 04H, 05H, 01H, 01H,  
01H, 01H, 01H, ppH, vvH  
ID number (Universal Non-realtime Message)  
Device ID (Broadcast)  
Sub ID#1 (General MIDI Message)  
Sub ID#2 (General MIDI Off)  
EOX (End Of Exclusive)  
Byte  
F0H  
7FH  
7FH  
04H  
05H  
01H  
01H  
01H  
01H  
01H  
ppH  
vvH  
Explanation  
Exclusive status  
ID number (universal realtime message)  
Device ID (Broadcast)  
Sub ID#1 (Device Control)  
Sub ID#2 (Global Parameter Control)  
Slot path length  
*
When this messages is received, this instrument will return to the Performance mode.  
Universal Realtime System Exclusive Messages  
Master Volume  
Status  
F0H  
Parameter ID width  
Value width  
Data byte  
Status  
F7H  
Slot path MSB  
7FH, 7FH, 04H, 01H, llH, mmH  
Slot path LSB (Effect 0101: Reverb)  
Parameter to be controlled.  
Value for the parameter.  
Byte  
F0H  
7FH  
7FH  
04H  
01H  
llH  
Explanation  
Exclusive status  
pp=0  
Reverb Type  
Small Room  
Medium Room  
Large Room  
Medium Hall  
Large Hall  
Plate  
ID number (universal realtime message)  
Device ID (Broadcast)  
vv = 00H  
vv = 01H  
vv = 02H  
vv = 03H  
vv = 04H  
vv = 08H  
pp=1  
Sub ID#1 (Device Control)  
Sub ID#2 (Master Volume)  
Master Volume lower byte  
Master Volume upper byte  
EOX (End Of Exclusive)  
mmH  
F7H  
Reverb Time  
0 - 127  
vv = 00H - 7FH  
*
*
The lower byte (llH) of Master Volume will be handled as 00H.  
The Master Level parameter (SYSTEM/GENERAL) will change.  
F7H  
EOX (End Of Exclusive)  
Chorus Parameters  
Master Fine Tuning  
Status  
F0H  
Data byte  
Status  
F7H  
Status  
F0H  
Data byte  
Status  
F7H  
7FH, 7FH, 04H, 05H, 01H, 01H,  
01H, 01H, 02H, ppH, vvH  
7FH, 7FH, 04H, 03H, llH, mmH  
Byte  
F0H  
7FH  
7FH  
04H  
03H  
llH  
Explanation  
Byte  
F0H  
7FH  
7FH  
04H  
05H  
01H  
01H  
01H  
01H  
02H  
ppH  
vvH  
Explanation  
Exclusive status  
Exclusive status  
ID number (universal realtime message)  
Device ID (Broadcast)  
ID number (universal realtime message)  
Device ID (Broadcast)  
Sub ID#1 (Device Control)  
Sub ID#2 (Global Parameter Control)  
Slot path length  
Sub ID#1 (Device Control)  
Sub ID#2 (Master Fine Tuning)  
Master Fine Tuning LSB  
Master Fine Tuning MSB  
EOX (End Of Exclusive)  
mmH  
F7H  
Parameter ID width  
Value width  
Slot path MSB  
mm, ll: 00 00H - 40 00H - 7F 7FH (-100 - 0 - +99.9 [cents])  
The Master Tune parameter (SYSTEM/GENERAL) will change.  
Slot path LSB (Effect 0102: Chorus)  
Parameter to be controlled.  
Value for the parameter.  
*
pp=0  
Chorus Type  
Chorus1  
Chorus2  
Chorus3  
Chorus4  
FB Chorus  
Flanger  
Master Coarse Tuning  
vv=0  
Status  
F0H  
Data byte  
Status  
F7  
vv=1  
7FH, 7FH, 04H, 04H, llH, mmH  
vv=2  
vv=3  
Byte  
F0H  
7FH  
7FH  
04H  
04H  
llH  
Explanation  
vv=4  
Exclusive status  
vv=5  
ID number (universal realtime message)  
Device ID (Broadcast)  
pp=1  
Mod Rate  
0 - 127  
vv= 00H - 7FH  
pp=2  
Sub ID#1 (Device Control)  
Sub ID#2 (Master Coarse Tuning)  
Master Coarse Tuning LSB  
Master Coarse Tuning MSB  
EOX (End Of Exclusive)  
Mod Depth  
0 - 127  
vv = 00H - 7FH  
pp=3  
Feedback  
0 - 127  
mmH  
F7H  
vv = 00H - 7FH  
pp=4  
Send To Reverb  
0 - 127  
vv = 00H - 7FH  
llH:  
ignored (processed as 00H)  
F7H  
EOX (End Of Exclusive)  
mmH:  
28H - 40H - 58H (-24 - 0 - +24 [semitones])  
*
The Master Key Shift parameter (SYSTEM/GENERAL) will change.  
214  
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MIDI Implementation  
Channel Pressure  
Scale/Octave Tuning Adjust  
Status  
F0H  
Data byte  
Status  
F7H  
Status  
F0H  
Data byte  
Status  
7FH, 7FH, 09H, 01H, 0nH, ppH, rrH  
7EH, 7FH, 08H, 08H, ffH, ggH, hhH, ssH...  
F7  
Byte  
F0H  
7FH  
7FH  
09H  
01H  
0nH  
ppH  
rrH  
Explanation  
Byte  
F0H  
7EH  
7FH  
08H  
08H  
ffH  
Explanation  
Exclusive status  
Exclusive status  
ID number (universal realtime message)  
Device ID (Broadcast)  
ID number (Universal Non-realtime Message)  
Device ID (Broadcast)  
Sub ID#1 (Controller Destination Setting)  
Sub ID#2 (Channel Pressure)  
MIDI Channel (00 - 0F)  
Controlled parameter  
Sub ID#1 (MIDI Tuning Standard)  
Sub ID#2 (scale/octave tuning 1-byte form)  
Channel/Option byte 1  
bits 0 to 1 = channel 15 to 16  
bit 2 to 6 = Undefined  
Controlled range  
pp=0  
Pitch Control  
ggH  
hhH  
ssH  
Channel byte 2  
rr = 28H - 58H  
pp=1  
-24 - +24 [semitones]  
Filter Cutoff Control  
-9600 - +9450 [cents]  
Amplitude Control  
0 - 200%  
bits 0 to 6 = channel 8 to 14  
Channel byte 3  
rr = 00H - 7FH  
pp=2  
bits 0 to 6 = channel 1 to 7  
12 byte tuning offset of 12 semitones from C to B  
00H = -64 [cents]  
rr = 00H - 7FH  
pp=3  
LFO Pitch Depth  
0 - 600 [cents]  
40H = 0 [cents] (equal temperament)  
7FH = +63 [cents]  
rr = 00H - 7FH  
pp=4  
LFO Filter Depth  
0 - 2400 [cents]  
F7H  
EOX (End Of Exclusive)  
rr = 00H - 7FH  
pp=5  
LFO Amplitude Depth  
0 - 100%  
Key-based Instrument Controllers  
Status  
F0H  
rr = 00H - 7FH  
Data byte  
Status  
F7H  
F7H  
EOX (End Of Exclusive)  
7FH, 7FH, 0AH, 01H, 0nH, kkH, nnH, vvH  
Controller  
Status  
Byte  
F0H  
7FH  
7FH  
0AH  
01H  
0nH  
kkH  
nnH  
vvH  
Explanation  
Data byte  
Status  
Exclusive status  
F0H  
7FH, 7FH, 09H, 03H, 0nH, ccH, ppH, rrH F7H  
ID number (universal realtime message)  
Device ID (Broadcast)  
Sub ID#1 (Key-Based Instrument Control)  
Sub ID#2 (Controller)  
MIDI Channel (00 - 0FH)  
Key Number  
Byte  
F0H  
7FH  
7FH  
09H  
03H  
0nH  
ccH  
ppH  
rrH  
Explanation  
Exclusive status  
ID number (universal realtime message)  
Device ID (Broadcast)  
Sub ID#1 (Controller Destination Setting)  
Sub ID#2 (Control Change)  
MIDI Channel (00 - 0F)  
Control Number  
Value  
nn=07H Level  
Controller number (01 - 1F, 40 - 5F)  
Controlled parameter  
vv = 00H - 7FH  
nn=0AH  
0 - 200% (Relative)  
Pan  
Controlled range  
vv = 00H - 7FH  
nn=5BH  
Left - Right (Absolute)  
Reverb Send  
pp=0  
Pitch Control  
rr = 28H - 58H  
pp=1  
-24 - +24 [semitones]  
Filter Cutoff Control  
-9600 - +9450 [cents]  
Amplitude Control  
0 - 200%  
vv = 00H - 7FH  
nn=5D  
0 - 127 (Absolute)  
Chorus Send  
rr = 00H - 7FH  
pp=2  
vv = 00H - 7FH  
:
0 - 127 (Absolute)  
:
rr = 00H - 7FH  
pp=3  
F7  
EOX (End Of Exclusive)  
This parameter affects drum instruments only.  
LFO Pitch Depth  
0 - 600 [cents]  
rr = 00H - 7FH  
pp=4  
*
LFO Filter Depth  
0 - 2400 [cents]  
rr = 00H - 7FH  
pp=5  
LFO Amplitude Depth  
0 - 100%  
rr = 00H - 7FH  
F7H  
EOX (End Of Exclusive)  
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MIDI Implementation  
Status  
F0H  
Data byte  
Status  
F7H  
Data Transmission  
41H, dev, 42H, 12H, aaH, bbH, ccH,  
ddH, ... eeH, sum  
This instrument can use exclusive messages to exchange many varieties of internal settings  
with other devices.  
The model ID of the exclusive messages used by this instrument is 00H 00H 15H.  
Byte  
F0H  
41H  
dev  
Explanation  
Exclusive status  
Data Request 1 (RQ1)  
This message requests the other device to transmit data. The address and size indicate the  
type and amount of data that is requested.  
ID number (Roland)  
Device ID (dev: 10H - 1FH, 7FH)  
Model ID (GS)  
42H  
12H  
aaH  
bbH  
ccH  
ddH  
When a Data Request message is received, if the device is in a state in which it is able to  
transmit data, and if the address and size are appropriate, the requested data is transmitted  
as a Data Set 1 (DT1) message. If the conditions are not met, nothing is transmitted.  
Command ID (DT1)  
Address MSB: upper byte of the starting address of the transmitted data  
Address: middle byte of the starting address of the transmitted data  
Address LSB: lower byte of the starting address of the transmitted data  
Status  
F0H  
data byte  
status  
Data:  
the actual data to be transmitted. Multiple bytes of data are  
transmitted starting from the address.  
41H, dev, 00H, 00H, 15H, 11H, aaH, bbH, ccH, F7H  
ddH, ssH, ttH, uuH, vvH, sum  
:
:
eeH  
sum  
F7H  
Data  
Byte  
F0H  
41H  
dev  
Remarks  
Checksum  
Exclusive status  
ID number (Roland)  
device ID (dev: 10H - 1FH, 7FH)  
model ID #1 (JUNO-G)  
model ID #2 (JUNO-G)  
model ID #3 (JUNO-G)  
command ID (RQ1)  
address MSB  
EOX (End Of Exclusive)  
*
*
The amount of data that can be transmitted at one time depends on the type of data, and  
data will be transmitted from the specified starting address and size. Refer to the address  
and size given in Parameter Address Map (p. 222).  
00H  
00H  
15H  
11H  
aaH  
bbH  
ccH  
ddH  
ssH  
ttH  
Data larger than 256 bytes will be divided into packets of 256 bytes or less, and each  
packet will be sent at an interval of about 20 ms.  
*
*
Regarding the checksum, please refer to p. 239.  
address  
Not received when the Receive Exclusive parameter (SYSTEM/MIDI) is OFF.  
address  
address LSB  
size MSB  
size  
uuH  
vvH  
sum  
F7H  
size  
size LSB  
checksum  
EOX (End Of Exclusive)  
*
The size of data that can be transmitted at one time is fixed for each type of data. And  
data requests must be made with a fixed starting address and size. Refer to the address  
and size given in Parameter Address Map (p. 222).  
*
*
For the checksum, refer to p. 239.  
Not received when the Receive Exclusive parameter (SYSTEM/MIDI) is OFF.  
Data set 1 (DT1)  
Status  
F0H  
Data byte  
Status  
41H, dev, 00H, 00H, 15H, 12H, aaH, bbH, F7H  
ccH, ddH, eeH, ... ffH, sum  
Byte  
F0H  
41H  
dev  
Explanation  
Exclusive status  
ID number (Roland)  
Device ID (dev: 00H - 1FH, 7FH)  
Model ID #1 (JUNO-G)  
00H  
00H  
15H  
12H  
aaH  
bbH  
ccH  
ddH  
eeH  
Model ID #2 (JUNO-G)  
Model ID #3 (JUNO-G)  
Command ID (DT1)  
Address MSB: upper byte of the starting address of the data to be sent  
Address:  
Address:  
upper middle byte of the starting address of the data to be sent  
lower middle byte of the starting address of the data to be sent  
Address LSB: lower byte of the starting address of the data to be sent.  
Data:  
the actual data to be sent. Multiple bytes of data are transmitted  
in order starting from the address.  
:
:
ffH  
sum  
F7H  
Data  
Checksum  
EOX (End Of Exclusive)  
*
*
The amount of data that can be transmitted at one time depends on the type of data, and  
data will be transmitted from the specified starting address and size. Refer to the address  
and size given in Parameter Address Map (p. 222).  
Data larger than 256 bytes will be divided into packets of 256 bytes or less, and each  
packet will be sent at an interval of about 20 ms.  
*
*
Regarding the checksum, please refer to p. 239.  
Not received when the Receive Exclusive parameter (SYSTEM/MIDI) is OFF.  
216  
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MIDI Implementation  
Volume (Controller number 7)  
2. Data Transmission  
Status  
BnH  
2nd byte  
07H  
3rd byte  
(Sound Generator Section)  
vvH  
n = MIDI channel number:  
vv = Volume:  
0H - FH (ch.1 - 16)  
00H - 7FH (0 - 127)  
Channel Voice Messages  
*
In Performance mode, these messages are not transmitted when External Level  
parameter (PERFORMANCE/PART) is OFF.  
Note off  
Status  
2nd byte  
kkH  
3rd byte  
Panpot (Controller number 10)  
8nH  
vvH  
Status  
BnH  
2nd byte  
0AH  
3rd byte  
n = MIDI channel number:  
kk = note number:  
0H - FH (ch.1 - 16)  
00H - 7FH (0 - 127)  
00H - 7FH (0 - 127)  
vvH  
n = MIDI channel number:  
vv = Panpot:  
0H - FH (ch.1 - 16)  
vv = note off velocity:  
00H - 40H - 7FH (Left - Center - Right),  
Note on  
*
In Performance mode, these messages are not transmitted when External Pan parameter  
(PERFORMANCE/PART) is OFF.  
Status  
2nd byte  
kkH  
3rd byte  
9nH  
vvH  
n = MIDI channel number:  
kk = note number:  
0H - FH (ch.1 - 16)  
00H - 7FH (0 - 127)  
01H - 7FH (1 - 127)  
Expression (Controller number 11)  
Status  
BnH  
2nd byte  
0BH  
3rd byte  
vv = note on velocity:  
vvH  
n = MIDI channel number:  
vv = Expression:  
0H - FH (ch.1 - 16)  
00H - 7FH (0 - 127)  
Control Change  
*
By selecting  
a
controller number that corresponds to the setting of parameters of  
controllers (REALTIME CONTROL knob, and so on), the JUNO-G can transmit any  
control change message.  
Hold 1 (Controller number 64)  
Status  
BnH  
2nd byte  
40H  
3rd byte  
vvH  
Bank Select (Controller number 0, 32)  
n = MIDI channel number:  
0H - FH (ch.1 - 16)  
Status  
BnH  
2nd byte  
00H  
3rd byte  
00H - 7FH (0 - 127) 0-63 = OFF, 64-127 = ON  
BnH  
20H  
llH  
*
When Continuous Hold Pedal parameter (SYSTEM/CTRL) is OFF, just only 00H (0FF)  
and 7FH (0N) can be send as the control value.  
n = MIDI channel number:  
mm, ll = Bank number:  
0H - FH (ch.1 - 16)  
00 00H - 7F 7FH (bank.1 - bank.16384)  
*
These messages are transmitted when Patch, Rhythm Set or Performance is selected. But  
not transmitted when Transmit Program Change or Transmit Bank Select parameter  
(SYSTEM/MIDI) is OFF.  
Portamento (Controller number 65)  
Status  
BnH  
2nd byte  
41H  
3rd byte  
vvH  
*
*
In Performance mode, these messages are not transmitted when External Bank Select  
MSB or External PC Number parameter (PERFORMANCE/PART) is OFF.  
Although with the JUNO-G you can select the Bank Select messages to be transmitted, be  
sure to refer to Bank Select and Program Change Correspondence Chart (p. 240) for  
the Bank Select messages transmitted when the JUNO-G is select a Patch, Rhythm Set or  
Performance.  
n = MIDI channel number:  
vv = Control value:  
0H - FH (ch.1 - 16)  
00H - 7FH (0 - 127) 0 - 63 = OFF, 64 - 127 = ON  
Resonance (Controller number 71)  
Status  
BnH  
2nd byte  
47H  
3rd byte  
vvH  
*
The Bank Select Numbers corresponding to SRX series should be referred to the SRX  
series owner’s manual.  
n = MIDI channel number:  
0H - FH (ch.1 - 16)  
00H - 40H - 7FH (-64 - 0 - +63)  
vv= Resonance value (relative change):  
Modulation (Controller number 1)  
Release Time (Controller number 72)  
Status  
BnH  
2nd byte  
01H  
3rd byte  
Status  
BnH  
2nd byte  
48H  
3rd byte  
vvH  
vvH  
n = MIDI channel number:  
vv = Modulation depth:  
0H - FH (ch.1 - 16)  
00H - 7FH (0 - 127)  
n = MIDI channel number:  
0H - FH (ch.1 - 16)  
00H - 40H - 7FH (-64 - 0 - +63)  
vv = Release Time value (relative change):  
Breath type (Controller number 2)  
Attack time (Controller number 73)  
Status  
BnH  
2nd byte  
02H  
3rd byte  
Status  
BnH  
2nd byte  
49H  
3rd byte  
vvH  
vvH  
n = MIDI channel number:  
vv = Control value:  
0H - FH (ch.1 - 16)  
00H - 7FH (0 - 127)  
n = MIDI channel number:  
0H - FH (ch.1 - 16)  
vv = Attack time value (relative change): 00H - 40H - 7FH (-64 - 0 - +63)  
*
JUNO-G transmits this message when you operate ACTIVE EXPRESSION with the D  
Beam controller.  
Cutoff (Controller number 74)  
Status  
BnH  
2nd byte  
4AH  
3rd byte  
vvH  
Portamento Time (Controller number 5)  
Status  
BnH  
n = MIDI channel number:  
0H - FH (ch.1 - 16)  
00H - 40H - 7FH (-64 - 0 - +63)  
2nd byte  
05H  
3rd byte  
vv = Cutoff value (relative change):  
vvH  
n = MIDI channel number:  
vv = Portamento Time:  
0H - FH (ch.1 - 16)  
00H - 7FH (0 - 127)  
General Purpose Controller 5 (Controller number 80)  
Status  
BnH  
2nd byte  
50H  
3rd byte  
vvH  
Data Entry (Controller number 6, 38)  
n = MIDI channel number:  
vv = Control value:  
0H - FH (ch.1 - 16)  
00H - 7FH (0 - 127)  
Status  
BnH  
2nd byte  
06H  
3rd byte  
mmH  
llH  
BnH  
26H  
General Purpose Controller 6 (Controller number 81)  
n = MIDI channel number: 0H - FH (ch.1 - 16)  
mm, ll = the value of the parameter specified by RPN/NRPN  
mm = MSB, ll = LSB  
Status  
BnH  
2nd byte  
51H  
3rd byte  
vvH  
n = MIDI channel number:  
vv = Control value:  
0H - FH (ch.1 - 16)  
00H - 7FH (0 - 127)  
217  
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MIDI Implementation  
General Purpose Controller 7 (Controller number 82)  
System Exclusive Messages  
Universal Non-realtime System Exclusive Message” and Data Set 1 (DT1) are the only  
System Exclusive messages transmitted by the JUNO-G.  
Status  
BnH  
2nd byte  
52H  
3rd byte  
vvH  
n = MIDI channel number:  
vv = Control value:  
0H - FH (ch.1 - 16)  
00H - 7FH (0 - 127)  
Universal Non-realtime System Exclusive Message  
General Purpose Controller 8 (Controller number 83)  
Identity Reply Message (JUNO-G)  
Receiving Identity Request Message (p. 213), the JUNO-G send this message.  
Status  
BnH  
2nd byte  
53H  
3rd byte  
vvH  
n = MIDI channel number:  
vv = Control value:  
0H - FH (ch.1 - 16)  
00H - 7FH (0 - 127)  
Status  
F0H  
Data byte  
Status  
F7H  
7EH, dev, 06H, 02H, 41H, 6BH, 01H,  
02H, 01H, 04H, 03H, 00H, 00H  
Portamento control (Controller number 84)  
Status  
BnH  
2nd byte  
54H  
3rd byte  
Byte  
Explanation  
kkH  
F0H  
Exclusive status  
n = MIDI channel number:  
kk = source note number:  
0H - FH (ch.1 - 16)  
00H - 7FH (0 - 127)  
7EH  
ID number (Universal Non-realtime Message)  
Device ID (dev: 10H - 1FH)  
Sub ID#1 (General Information)  
Sub ID#2 (Identity Reply)  
dev  
06H  
Program Change  
Status  
02H  
2nd byte  
41H  
ID number (Roland)  
CnH  
ppH  
6BH 01H  
02H 01H  
Device family code  
n = MIDI channel number:  
pp = Program number:  
0H - FH (ch.1 - 16)  
Device family number code  
00H - 7FH (prog.1 - prog.128)  
04H 03H 00H 00H Software revision level  
F7H EOX (End of Exclusive)  
*
*
These messages are transmitted when Patch, Rhythm Set or Performance is selected. But  
not transmitted when Transmit Program Change parameter (SYSTEM/MIDI) is OFF.  
In Performance mode, these messages are not transmitted when External PC Num  
parameter (PERFORMANCE/PART) is OFF.  
Data Transmission  
Data set 1 (DT1)  
Status  
F0H  
Data byte  
Status  
Channel Pressure  
41H, dev, 00H, 00H, 15H,12H, aaH, bbH, F7H  
ccH, ddH, eeH, ... ffH, sum  
Status  
2nd byte  
DnH  
vvH  
n = MIDI channel number:  
vv = Channel Pressure:  
0H - FH (ch.1 - 16)  
00H - 7FH (0 - 127)  
Byte  
F0H  
41H  
dev  
Explanation  
Exclusive status  
ID number (Roland)  
Pitch Bend Change  
Device ID (dev: 00H - 1FH, 7FH)  
Model ID #1 (JUNO-G)  
00H  
00H  
15H  
12H  
aaH  
bbH  
ccH  
ddH  
eeH  
Status  
2nd byte  
3rd byte  
Model ID #2 (JUNO-G)  
EnH  
llH  
mmH  
Model ID #3 (JUNO-G)  
n = MIDI channel number:  
mm, ll = Pitch Bend value:  
0H - FH (ch.1 - 16)  
Command ID (DT1)  
00 00H - 40 00H - 7F 7FH (-8192 - 0 - +8191)  
Address MSB: upper byte of the starting address of the data to be sent  
Address:  
Address:  
upper middle byte of the starting address of the data to be sent  
lower middle byte of the starting address of the data to be sent  
Channel Mode Messages  
Address LSB: lower byte of the starting address of the data to be sent.  
Data:  
the actual data to be sent. Multiple bytes of data are transmitted  
in order starting from the address.  
MONO (Controller number 126)  
Status  
2nd byte  
3rd byte  
:
:
BnH  
7EH  
mmH  
ffH  
sum  
F7H  
Data  
n = MIDI channel number:  
mm = mono number:  
0H - FH (ch.1 - 16)  
00H - 10H (0 - 16)  
Checksum  
EOX (End Of Exclusive)  
*
*
The amount of data that can be transmitted at one time depends on the type of data, and  
data will be transmitted from the specified starting address and size. Refer to the address  
and size given in Parameter Address Map (p. 222).  
POLY (Controller number 127)  
Status  
2nd byte  
3rd byte  
BnH  
7FH  
00H  
Data larger than 256 bytes will be divided into packets of 256 bytes or less, and each  
packet will be sent at an interval of about 20 ms.  
n = MIDI channel number: 0H - FH (ch.1 - 16)  
System Realtime Messages  
Active Sensing  
Status  
FEH  
*
*
This message is transmitted at intervals of approximately 250 msec.  
This message is not sent when Transmit Active Sensing parameter (SYSTEM/MIDI) is  
OFF.  
218  
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MIDI Implementation  
Channel Mode messages  
3. Data Reception (Sequencer Section)  
All Sound Off (Controller number 120)  
3.1 Messages recorded during recording  
Channel Voice Messages  
Note Off  
Status  
2nd byte  
3rd byte  
BnH  
78H  
00H  
n=MIDI channel number:  
0H - FH (ch.1 - ch.16)  
Reset All Controller (Controller number 121)  
Status  
2nd byte  
3rd byte  
Status  
2nd byte  
3rd byte  
8nH  
kkH  
vvH  
BnH  
79H  
00H  
9nH  
kkH  
00H  
n=MIDI channel number:  
0H - FH (ch.1 - ch.16)  
n=MIDI channel number:  
kk=note number:  
0H - FH (ch.1 - ch.16)  
00H - 7FH (0 - 127)  
00H - 7FH (0 - 127)  
Omni Off (Controller number 124)  
vv=note off velocity:  
Status  
2nd byte  
3rd byte  
BnH  
7CH  
00H  
*
Not received when the Note parameter (Recording Select window) is OFF.  
n=MIDI channel number:  
0H - FH (ch.1 - ch.16)  
Note on  
*
The same processing will be done as when an All Note Off message is received.  
Status  
2nd byte  
kkH  
3rd byte  
9nH  
vvH  
Omni On (Controller number 125)  
Status  
n=MIDI channel number:  
kk=note number:  
0H - FH (ch.1 - ch.16)  
00H - 7FH (0 - 127)  
01H - 7FH (1 - 127)  
2nd byte  
3rd byte  
BnH  
7DH  
00H  
vv=note on velocity:  
n=MIDI channel number:  
0H - FH (ch.1 - ch.16)  
*
Not received when the Note parameter (Recording Select window) is OFF.  
*
The same processing will be done as when an All Note Off message is received.  
Polyphonic Aftertouch  
Mono (Controller number 126)  
Status  
2nd byte  
3rd byte  
Status  
2nd byte  
3rd byte  
AnH  
kkH  
vvH  
BnH  
7EH  
mmH  
n=MIDI channel number:  
kk=note number:  
0H - FH (ch.1 - ch.16)  
00H - 7FH (0 - 127)  
00H - 7FH (0 - 127)  
n=MIDI channel number:  
mm=mono number:  
0H - FH (ch.1 - ch.16)  
00H - 10H (0 - 16)  
vv=Polyphonic Aftertouch:  
*
The same processing will be done as when an All Note Off message is received.  
*
Not received when the Poly Afertouch parameter (Recording Select window) is OFF.  
Poly (Controller number 127)  
Control Change  
Status  
2nd byte  
3rd byte  
Status  
2nd byte  
3rd byte  
BnH  
7FH  
00H  
BnH  
kkH  
vvH  
n=MIDI channel number:  
0H - FH (ch.1 - ch.16)  
n=MIDI channel number:  
kk=Control number:  
vv=value:  
0H - FH (ch.1 - ch.16)  
00H - 78H (0 - 120)  
00H - 7FH (0 - 127)  
*
The same processing will be done as when an All Note Off message is received.  
System Exclusive Messages  
*
Not received when the Control Change parameter (Recording Select window) is OFF.  
Status  
Data byte  
Status  
F0H  
iiH, ddH, ......, eeH F7H  
Program Change  
F0H:  
System Exclusive message status  
Status  
2nd byte  
ii=ID number:  
This is the ID number (manufacturer ID) that specifies the  
manufacturer whose exclusive message this is. Roland’s manufacturer  
ID is 41H. ID numbers 7EH and 7FH are defined in an expansion of  
the MIDI standard as Universal Non-real-time messages (7EH) and  
Universal Realtime Messages (7FH).  
CnH  
ppH  
n=MIDI channel number:  
pp=Program number:  
0H - FH (ch.1 - ch.16)  
00H - 7FH (prog.1 - prog.128)  
*
Not received when the Program Change parameter (Recording Select window) is OFF.  
dd,..., ee = data:  
F7H:  
00H - 7FH (0 - 127)  
EOX (End of System Exclusive)  
Channel Aftertouch  
Status  
2nd byte  
*
*
Not received when the System Exclusive parameter (Recording Select window) is OFF.  
DnH  
vvH  
MIDI Machine Control and MIDI Time code is not recorded. (Refer to “1.3 Messages  
acknowledged for synchronization”)  
n=MIDI channel number:  
vv=Channel Aftertouch:  
0H - FH (ch.1 - ch.16)  
00H - 7FH (0 - 127)  
*
Not received when the Channel Aftertouch parameter (Recording Select window) is  
OFF.  
Pitch Bend Change  
Status  
2nd byte  
3rd byte  
EnH  
llH  
mmH  
n=MIDI channel number:  
mm, ll=Pitch Bend value:  
0H - FH (ch.1 - ch.16)  
00 00H - 40 00H - 7F 7FH (-8192 - 0 - +8191)  
*
Not received when the Pitch Bend parameter (Recording Select window) is OFF.  
219  
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MIDI Implementation  
System Realtime Messages  
3.2 Messages not recorded during recording  
Channel mode messages  
Timing Clock  
Status  
F8H  
Local On/Off (Controller number 122)  
Status  
2nd byte  
3rd byte  
*
Received when Sync Mode parameter (SYSTEM/TEMPO/SYNC) is set to SLAVE-MIDI.  
BnH  
7AH  
vvH  
n=MIDI channel number:  
vv=Value:  
0H - FH (ch.1 - ch.16)  
00H, 7FH (Local Off, Local On)  
Start  
Status  
FAH  
All notes off (Controller number 123)  
Status  
2nd byte  
3rd byte  
*
Received when Sync Mode parameter (SYSTEM/TEMPO/SYNC) is set to SLAVE-MIDI  
or REMOTE.  
BnH  
7BH  
00H  
n=MIDI channel number:  
0H - FH (ch.1 - ch.16)  
Continue  
Status  
*
When an All Note Off message is received, all notes of the corresponding channel that  
are on will be sent Note Off’s, and the resulting Note Off messages will be recorded.  
FBH  
3.3 Messages acknowledged for synchronization  
System Common messages  
Tune Request  
*
Received when Sync Mode parameter (SYSTEM/TEMPO/SYNC) is set to SLAVE-MIDI  
or REMOTE.  
Stop  
Status  
Status  
FCH  
F6H  
*
Received when Sync Mode parameter (SYSTEM/TEMPO/SYNC) is set to SLAVE-MIDI  
or REMOTE.  
MIDI Time Code Quarter Frame Messages  
MIDI Time Code Quarter Frame Messages can be transmitted while the sequencer is  
running (Playing or Recording) if the Sync Mode parameter (SYSTEM/TEMPO/SYNC) is  
MASTER and MTC Sync Output parameter (SYSTEM/MIDI/MMC MTC) is ON. The  
transmitted time counts are summed to MTC Offset Time parameter (SYSTEM/MIDI/  
MMC MTC) as the song top is “00:00:00:00.”  
The sequencer synchronizes with the time counts which are summed to MTC Offset Time  
parameter (SYSTEM/MIDI/MMC MTC) as the song top is “00:00:00:00” if the Sync Mode  
parameter (SYSTEM/TEMPO/SYNC) is SLAVE(MTC).  
Status  
Second  
F1H  
mmH (= 0nnndddd)  
nnn = Message type :  
0 = Frame count LS nibble  
1 = Frame count MS nibble  
2 = Seconds count LS nibble  
3 = Seconds count MS nibble  
4 = Minutes count LS nibble  
5 = Minutes count MS nibble  
6 = Hours count LS nibble  
7 = Hours count MS nibble  
dddd = 4 bit nibble data : h - FH (0 - 15)  
Bit Field is assigned as follows.  
Frame Count  
xxx  
xxxyyyyy  
Reserved (000)  
Frame No.(0-29)  
xxyyyyyy  
xx  
yyyyy  
Seconds Count  
Reserved (00)  
Seconds (0-59)  
yyyyyy  
Minutes Count  
Hours Count  
xxyyyyyy  
xx  
Reserved (00)  
yyyyyy  
Minutes (0-59)  
xyyzzzzz  
x
Reserved (0)  
yy  
Time Code type  
0 = 24 Frames / Sec  
1 = 25 Frames / Sec  
2 = 30 Frames / Sec (Drop Frame)  
3 = 30 Frames / Sec (Non Drop Frame  
zzzzz  
Hours (0-23)  
Song Position Pointer  
Status  
2nd byte  
3rd byte  
llH  
F2H  
mmH  
mm, ll=value:  
00 00H - 7F 7FH (0 - 16383)  
220  
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MIDI Implementation  
System Exclusive Message  
4. Data Transmission (Sequencer Section)  
MIDI Machine Control (MMC)  
4.1 Messages transmitted during playing  
Recorded messages are transmitted during playback.  
*
Received when the MMC Mode parameter (SYSTEM/MIDI/MMC MTC) is SLAVE.  
4.2 Soft Thru setting  
STOP (MCS)  
Status  
Messages (except System Common and System Realtime Messages) that are received are  
then sent out when Soft Thru parameter (SYSTEM/MIDI) is switched to ON.  
Data byte  
Status  
F7H  
F0H  
7FH, dev, 06H, 01H  
4.3 Messages that are generated and transmitted  
Byte  
F0H  
7FH  
7FH  
06H  
01H  
F7H  
Remarks  
Exclusive status  
Universal System Exclusive Realtime Header  
Device ID  
4.3.1 Messages Appearing When Synchronizing  
with Other Devices  
MMC command message  
STOP (MCS)  
EOX (End of Exclusive)  
System Common Messages  
*
Sent when Sync Output parameter (SYSTEM/TEMPO/SYNC) is set to ON.  
DEFERRED PLAY (MCS)  
Status  
F0H  
Data byte  
Status  
F7H  
Song Position Pointer  
7FH, dev, 06H, 03H  
Status  
2nd byte  
3rd byte  
llH  
F2H  
mmH  
Byte  
F0H  
7FH  
7FH  
06H  
03H  
F7H  
Remarks  
mm, ll=value:  
00 00H - 7F 7FH (0 - 16383)  
Exclusive status  
Universal System Exclusive Realtime Header  
Device ID  
System Realtime Messages  
*
Sent when Sync Output parameter (SYSTEM/TEMPO/SYNC) is set to ON.  
MMC command message  
DEFERRED PLAY (MCS)  
EOX (End of Exclusive)  
Timing Clock  
Status  
LOCATE (MCP)  
F8H  
Format2-LOCATE [TARGET]  
Status  
F0H  
Data byte  
Status  
F7H  
Start  
7FH, dev, 06H, 44H, 06H, 01H,  
hrH, mnH, scH, frH, ffH  
Status  
FAH  
Byte  
F0H  
7FH  
7FH  
06H  
44H  
06H  
01H  
hrH  
mnH  
scH  
frH  
Remarks  
Continue  
Exclusive status  
Status  
Universal System Exclusive Realtime Header  
Device ID  
FBH  
MMC command message  
LOCATE (MCP)  
Stop  
Status  
Byte count  
FCH  
“TARGET” sub-Command  
Standard Time Specification with subframes  
Quarter Frame Messages  
Status  
2nd byte  
F1H  
mmH (= 0nnndddd)  
ffH  
F7H  
EOX (End of Exclusive)  
*
Sent when Sync Mode parameter (SYSTEM/TEMPO/SYNC) is set to MASTER and  
MTC Sync Output parameter (SYSTEM/MIDI/MMC MTC) is set to ON. Furthermore,  
sending a Quarter Frame Message with “00h00m00s00f00” at the beginning of the song  
adds the MTC Offset Time parameter (SYSTEM/MIDI/MMC MTC).  
221  
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MIDI Implementation  
System Exclusive Message  
5. Parameter Address Map  
MIDI Time code  
*
Transmission of “#” marked address is divided to some packets. For example, ABH in  
hexadecimal notation will be divided to 0AH and 0BH, and is sent/received in this  
order.  
Full Message  
*
“<*>” marked address or parameters are ignored when the JUNO-G received them.  
Full Messages are used, which encode the complete time into a single message.  
This message transmitted when the song position moves.  
Status  
Data Byte  
Status  
F7H  
5.1 JUNO-G (ModelID = 00H 00H 15H)  
F0H, 7FH  
xxH, 01H, 01H, hrH, mnH, scH, frH  
+——————————————————————————————————————————————————————————————————————————————+  
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Description  
|—————————————+————————————————————————————————————————————————————————————————|  
| 01 00 00 00 | Setup  
|-------------+----------------------------------------------------------------|  
| 02 00 00 00 | System  
F0H, 7FH :  
xxH :  
Realtime Universal System Exclusive Header  
7F (Device ID)  
|
|
|-------------+----------------------------------------------------------------|  
01H :  
sub-ID #1 (MIDI Time code)  
sub-ID #2 (Full Message)  
| 10 00 00 00 | Temporary Performance  
| 11 00 00 00 | Temporary Patch/Rhythm (Performance Mode Part 1)  
| 11 20 00 00 | Temporary Patch/Rhythm (Performance Mode Part 2)  
|
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01H :  
hrH :  
hours and type: 0 yy zzzzz  
|
:
|
| 14 60 00 00 | Temporary Patch/Rhythm (Performance Mode Part 16)  
| 1E 00 00 00 | Temporary Rhythm Pattern  
yy type:  
| 1E 01 00 00 | Temporary Arpeggio (Performance Mode)  
| 1E 02 00 00 | Temporary Chord (Performance Mode)  
| 1E 03 00 00 | Temporary Rhythm Group (Performance Mode)  
| 1E 11 00 00 | Temporary Arpeggio (Patch Mode)  
00 = 24 Flame/sec  
01 = 25 Flame/sec  
10 = 30 Flame/sec  
11 = 30 Flame/sec  
Hours (00 - 23)  
| 1E 12 00 00 | Temporary Chord (Patch Mode)  
| 1E 13 00 00 | Temporary Rhythm Group (Patch Mode)  
| 1F 00 00 00 | Temporary Patch/Rhythm (Patch Mode Part 1)  
| 1F 20 00 00 | Temporary Patch/Rhythm (Patch Mode Part 2)  
zzzzz :  
mnH :  
scH :  
+——————————————————————————————————————————————————————————————————————————————+  
Minutes (00 - 59)  
Seconds (00 - 59)  
Frames (00 - 29)  
System  
frH :  
+——————————————————————————————————————————————————————————————————————————————+  
| Offset  
|
|
|
F7H :  
EOX (End of Exclusive)  
|
Address |  
Description  
|—————————————+————————————————————————————————————————————————————————————————|  
|
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00 00 00 | System Common  
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|
|
00 02 00 | System Mastering  
00 03 00 | System External Input  
00 40 00 | System Controller  
MIDI Machine Control (MMC)  
*
Not received when the MMC Mode parameter (SYSTEM/MIDI/MMC MTC) is Master.  
+——————————————————————————————————————————————————————————————————————————————+  
Temporary Patch/Rhythm  
+——————————————————————————————————————————————————————————————————————————————+  
STOP (MCS)  
Status  
Data byte  
Status  
F7H  
| Offset  
|
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Address |  
Description  
F0H  
7FH, dev, 06H, 01H  
|—————————————+————————————————————————————————————————————————————————————————|  
|
|
00 00 00 | Temporary Patch  
10 00 00 | Temporary Rhythm  
|
|
Byte  
F0H  
7FH  
7FH  
06H  
01H  
F7H  
Remarks  
+——————————————————————————————————————————————————————————————————————————————+  
Exclusive status  
Performance  
Universal System Exclusive Realtime Header  
Device ID  
+——————————————————————————————————————————————————————————————————————————————+  
| Offset  
|
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|
|
Address |  
Description  
MMC command message  
STOP (MCS)  
|—————————————+————————————————————————————————————————————————————————————————|  
|
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00 00 00 | Performance Common  
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00 02 00 | Performance Common MFX1  
00 04 00 | Performance Common Chorus  
00 06 00 | Performance Common Reverb  
00 08 00 | Performance Common MFX2  
00 0A 00 | Performance Common MFX3  
00 10 00 | Performance MIDI (Channel 1)  
00 11 00 | Performance MIDI (Channel 2)  
EOX (End of Exclusive)  
DEFFERRED PLAY (MCS)  
Status  
F0H  
Data byte  
Status  
F7H  
:
|
00 1F 00 | Performance MIDI (Channel 16)  
00 20 00 | Performance Part (Part 1)  
00 21 00 | Performance Part (Part 2)  
7FH, dev, 06H, 03H  
:
|
Byte  
F0H  
7FH  
7FH  
06H  
03H  
F7H  
Remarks  
00 2F 00 | Performance Part (Part 16)  
00 50 00 | Performance Zone (Channel 1)  
00 51 00 | Performance Zone (Channel 2)  
Exclusive status  
:
|
Universal System Exclusive Realtime Header  
Device ID  
00 5F 00 | Performance Zone (Channel 16)  
00 60 00 | Performance Controller  
+——————————————————————————————————————————————————————————————————————————————+  
MMC command message  
DEFERRED PLAY (MCS)  
EOX (End of Exclusive)  
Patch  
+——————————————————————————————————————————————————————————————————————————————+  
| Offset  
|
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|
|
Address |  
Description  
|—————————————+————————————————————————————————————————————————————————————————|  
LOCATE (MCP)  
|
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|
00 00 00 | Patch Common  
|
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00 02 00 | Patch Common MFX  
00 04 00 | Patch Common Chorus  
00 06 00 | Patch Common Reverb  
00 10 00 | Patch TMT (Tone Mix Table)  
00 20 00 | Patch Tone (Tone 1)  
00 22 00 | Patch Tone (Tone 2)  
00 24 00 | Patch Tone (Tone 3)  
00 26 00 | Patch Tone (Tone 4)  
Format2-LOCATE [TARGET]  
Status  
F0H  
Data byte  
Status  
F7H  
7FH, dev, 06H, 44H, 06H, 01H,  
hrH, mnH, scH, frH, ffH  
+——————————————————————————————————————————————————————————————————————————————+  
Byte  
F0H  
7FH  
7FH  
06H  
44H  
06H  
01H  
hrH  
mnH  
scH  
frH  
Remarks  
Rhythm  
Exclusive status  
+——————————————————————————————————————————————————————————————————————————————+  
| Offset  
|
|
|
Universal System Exclusive Realtime Header  
Device ID  
|
Address |  
Description  
|—————————————+————————————————————————————————————————————————————————————————|  
|
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00 00 00 | Rhythm Common  
|
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|
MMC command message  
LOCATE (MCP)  
00 02 00 | Rhythm Common MFX  
00 04 00 | Rhythm Common Chorus  
00 06 00 | Rhythm Common Reverb  
00 10 00 | Rhythm Tone (Key # 21)  
00 12 00 | Rhythm Tone (Key # 22)  
Byte count  
:
|
“TARGET” sub-Command  
Standard Time Specification with subframes  
01 3E 00 | Rhythm Tone (Key # 108)  
+——————————————————————————————————————————————————————————————————————————————+  
Arpeggio  
+——————————————————————————————————————————————————————————————————————————————+  
| Offset  
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Address |  
Description  
|—————————————+————————————————————————————————————————————————————————————————|  
ffH  
|
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|
00 00 00 | Arpeggio Common  
00 10 00 | Arpeggio Pattern (Note 1)  
00 11 00 | Arpeggio Pattern (Note 2)  
|
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F7H  
EOX (End of Exclusive)  
:
|
00 1F 00 | Arpeggio Pattern (Note 16)  
+——————————————————————————————————————————————————————————————————————————————+  
222  
Download from Www.Somanuals.com. All Manuals Search And Download.  
 
MIDI Implementation  
Chord  
System Common  
+——————————————————————————————————————————————————————————————————————————————+  
+——————————————————————————————————————————————————————————————————————————————+  
| Offset  
|
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| Offset  
|
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|
Address |  
Description  
|
Address |  
Description  
|—————————————+————————————————————————————————————————————————————————————————|  
|—————————————+————————————————————————————————————————————————————————————————|  
|
00 00 00 | Chord Pattern  
|
|#  
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00 00 | 0000 aaaa |  
| 0000 bbbb |  
|
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|
+——————————————————————————————————————————————————————————————————————————————+  
| 0000 cccc |  
| 0000 dddd | Master Tune  
(24 - 2024) |  
|
|
-100.0 - 100.0 [cent]  
|
Rhythm Group  
00 04 | 00aa aaaa | Master Key Shift  
(40 - 88) |  
-24 - +24 |  
+——————————————————————————————————————————————————————————————————————————————+  
|
|
| Offset  
|
|
|
00 05 | 0aaa aaaa | Master Level  
(0 - 127) |  
(0 - 1) |  
|
Address |  
Description  
00 06 | 0000 000a | Scale Tune Switch  
|—————————————+————————————————————————————————————————————————————————————————|  
|
|
OFF, ON  
(0 - 1) |  
OFF, ON  
(0 - 1) |  
MIX, PARALLEL |  
|
|
00 00 00 | Rhythm Group  
|
00 07 | 0000 000a | Patch Remain  
+——————————————————————————————————————————————————————————————————————————————+  
|
|
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00 08 | 0000 000a | Mix/Parallel  
|
|
Setup  
|-------------+-----------+----------------------------------------------------|  
|
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|
|
00 09 | 000a aaaa | Performance Control Channel  
(0 - 16) |  
+——————————————————————————————————————————————————————————————————————————————+  
|
|
1 - 16, OFF  
|
| Offset  
|
|
|
00 0A | 0000 aaaa | Kbd Patch Rx/Tx Channel  
(0 - 15) |  
|
Address |  
Description  
|
|
1 - 16  
|
|
|—————————————+————————————————————————————————————————————————————————————————|  
00 0B | 0000 0000 | (reserve) <*>  
|
|
00 00 | 0000 0aaa | Sound Mode  
(0 - 5) |  
PATCH, PERFORM, GM1, GM2, GS, PIANO<*> |  
|-------------+-----------+----------------------------------------------------|  
00 0C | 0aaa aaaa | Patch Scale Tune for C (0 - 127) |  
-64 - +63  
(0 - 127) |  
-64 - +63  
(0 - 127) |  
-64 - +63  
(0 - 127) |  
-64 - +63  
(0 - 127) |  
-64 - +63  
(0 - 127) |  
-64 - +63  
(0 - 127) |  
-64 - +63  
(0 - 127) |  
-64 - +63  
(0 - 127) |  
-64 - +63  
(0 - 127) |  
-64 - +63  
(0 - 127) |  
-64 - +63  
(0 - 127) |  
-64 - +63  
|-------------+-----------+----------------------------------------------------|  
|
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|-------------+-----------+----------------------------------------------------|  
|
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|
|
|
00 01 | 0aaa aaaa | Performance Bank Select MSB (CC# 0)  
00 02 | 0aaa aaaa | Performance Bank Select LSB (CC# 32)  
00 03 | 0aaa aaaa | Performance Program Number (PC)  
(0 - 127) |  
(0 - 127) |  
(0 - 127) |  
00 0D | 0aaa aaaa | Patch Scale Tune for C#  
|
|
|
00 0E | 0aaa aaaa | Patch Scale Tune for D  
|-------------+-----------+----------------------------------------------------|  
|
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|
|
00 04 | 0aaa aaaa | Kbd Patch Bank Select MSB (CC# 0)  
00 05 | 0aaa aaaa | Kbd Patch Bank Select LSB (CC# 32)  
00 06 | 0aaa aaaa | Kbd Patch Program Number (PC)  
00 07 | 0aaa aaaa | Rhy Patch Bank Select MSB (CC# 0)  
00 08 | 0aaa aaaa | Rhy Patch Bank Select LSB (CC# 32)  
00 09 | 0aaa aaaa | Rhy Patch Program Number (PC)  
(0 - 127) |  
(0 - 127) |  
(0 - 127) |  
(0 - 127) |  
(0 - 127) |  
(0 - 127) |  
00 0F | 0aaa aaaa | Patch Scale Tune for D#  
|
|
|
00 10 | 0aaa aaaa | Patch Scale Tune for E  
|
|
|
00 11 | 0aaa aaaa | Patch Scale Tune for F  
|
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|
|-------------+-----------+----------------------------------------------------|  
00 12 | 0aaa aaaa | Patch Scale Tune for F#  
|
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|
|
00 0A | 0000 000a | MFX1 Switch  
(0 - 1) |  
|
|
|
|
|
BYPASS, ON  
|
00 13 | 0aaa aaaa | Patch Scale Tune for G  
00 0B | 0000 000a | MFX2 Switch  
(0 - 1) |  
|
|
|
|
|
BYPASS, ON  
|
00 14 | 0aaa aaaa | Patch Scale Tune for G#  
00 0C | 0000 000a | MFX3 Switch  
(0 - 1) |  
|
|
|
|
|
BYPASS, ON  
|
00 15 | 0aaa aaaa | Patch Scale Tune for A  
00 0D | 0000 000a | Chorus Switch  
(0 - 1) |  
OFF, ON  
|
|
|
|
|
|
00 16 | 0aaa aaaa | Patch Scale Tune for A#  
00 0E | 0000 000a | Reverb Switch  
(0 - 1) |  
OFF, ON  
(0 - 1) |  
|
|
|
|
|
|
00 17 | 0aaa aaaa | Patch Scale Tune for B  
00 0F | 0000 000a | Input Effect Switch  
|
|
|
|
|
OFF, ON  
|
|
|
00 10 | 0000 0000 | (reserve) <*>  
00 11 | 0000 0000 | (reserve) <*>  
|
|
|
|
|
|
|
|
|
|
|
|
00 18 | 0aaa aaaa | System Control 1 Source  
(0 - 97) |  
OFF, CC01 - CC31, CC33 - CC95, |  
BEND, AFT  
(0 - 97) |  
OFF, CC01 - CC31, CC33 - CC95, |  
BEND, AFT  
(0 - 97) |  
OFF, CC01 - CC31, CC33 - CC95, |  
BEND, AFT  
(0 - 97) |  
OFF, CC01 - CC31, CC33 - CC95, |  
BEND, AFT  
|
|
|
|
|-------------+-----------+----------------------------------------------------|  
|
|
|
|
|
00 12 | 0000 aaaa | Transpose Value  
(59 - 70) |  
-5 - +6  
(61 - 67) |  
-3 - +3 |  
00 19 | 0aaa aaaa | System Control 2 Source  
|
|
|
|
|
|
|
00 13 | 0000 0aaa | Octave Shift  
|
|
|
00 1A | 0aaa aaaa | System Control 3 Source  
|-------------+-----------+----------------------------------------------------|  
|
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|
|#  
|
|
|
|
|
|
|
|
00 14 | 0000 0aaa | D Beam Select  
(0 - 3) |  
|
|
|
OFF, (reserv), SOLO-SYN, ASGN  
|
00 1B | 0aaa aaaa | System Control 4 Source  
00 15 | 0000 0000 | (reserve) <*>  
00 16 | 0000 0000 | (reserve) <*>  
|
|
|
|
|
|
|
|
|
|
(0 - 8) |  
|-------------+-----------+----------------------------------------------------|  
00 17 | 0aaa aaaa | Arp/Ptn Grid  
|
|
|
|
00 1C | 0000 000a | Receive Program Change  
(0 - 1) |  
OFF, ON  
(0 - 1) |  
OFF, ON |  
|
|
|
|
04_, 08_, 08L, 08H, 08t, |  
|
|
|
16_, 16L, 16H, 16t  
|
00 1D | 0000 000a | Receive Bank Select  
00 18 | 0aaa aaaa | Arp/Ptn Duration  
(0 - 9) |  
|
|
|
|
|
|
30, 40, 50, 60, 70, 80, 90, |  
|-------------+----------------------------------------------------------------|  
100, 120, FUL  
(0 - 1) |  
OFF, ON |  
|
| 00 00 00 1E | Total Size  
|
00 19 | 0000 000a | Arpeggio Switch  
+——————————————————————————————————————————————————————————————————————————————+  
|
|
00 1A | 0aaa aaaa | Arpeggio Bank  
(0 - 1) |  
|
|
USER, PRESET  
|
System Mastering  
+——————————————————————————————————————————————————————————————————————————————+  
00 1B | 0aaa aaaa | Arpeggio Style  
(0 - 127) |  
|
|
1 - 128  
|
00 1C | 0aaa aaaa | Arpeggio Motif  
(0 - 11) |  
UP/L, UP/H, UP/_, dn/L, dn/H, |  
dn/_, Ud/L, Ud/H, Ud/_, rn/L, |  
| Offset  
|
|
|
|
|
|
|
|
|
|
Address |  
Description  
|—————————————+————————————————————————————————————————————————————————————————|  
00 00 | 0000 000a | Mastering Switch (0 - 1) |  
OFF, ON |  
rn/_, PHRASE  
(61 - 67) |  
-3 - +3  
(0 - 1) |  
OFF, ON |  
|
|
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|
|
00 1D | 0000 0aaa | Arpeggio Octave Range  
|
|
|
|
|
00 01 | 0aaa aaaa | Low band Attack time  
00 02 | 0aaa aaaa | Low band Release time  
00 03 | 00aa aaaa | Low band Threshold  
(0 - 100) |  
(0 - 100) |  
00 1E | 0000 000a | Arpeggio Hold  
|
|
(0 - 36) |  
00 1F | 0aaa aaaa | Arpeggio Accent Rate  
00 20 | 0aaa aaaa | Arpeggio Velocity  
(0 - 100) |  
(0 - 127) |  
|
|
|
|
|
|
|
|
|
|
|
|
-36, -35, -34, -33, -32, -31, |  
-30, -29, -28, -27, -26, -25, |  
-24, -23, -22, -21, -20, -19, |  
-18, -17, -16, -15, -14, -13, |  
-12, -11, -10, -9, -8, -7, |  
|
|
REAL, 1 - 127  
|
|
00 21 | 0000 0000 | (reserve) <*>  
00 22 | 0aaa aaaa | Rhythm Pattern Bank  
(0 - 1) |  
USER, PRESET  
|
|
|
|
-6, -5, -4, -3, -2, -1, 0 [dB]  
|
00 23 | 0000 aaaa |  
| 0000 bbbb | Rhythm Pattern Style  
00 04 | 0000 aaaa | Low band Ratio  
(0 - 13) |  
1:1.0, 1:1.1, 1:1.2, 1:1.4, |  
1:1.6, 1:1.8, 1:2.0, 1:2.5, |  
1:3.2, 1:4.0, 1:5.6, 1:8.0, |  
(0 - 255) |  
1 - 256  
(0 - 1) |  
|
|
|
|
|
|
|
|
|
|
|
00 25 | 0000 000a | Rhythm Pattern Group Bank  
|
|
USER, PRESET  
|
1:16, 1:INF  
|
00 26 | 0aaa aaaa | Rhythm Pattern Group Number  
(0 - 31) |  
1 - 32  
00 05 | 000a aaaa | Low band Level  
(0 - 24) |  
0, 1, 2, 3, 4, 5, 6, 7, 8, |  
9, 10, 11, 12, 13, 14, 15, |  
16, 17, 18, 19, 20, 21, 22, |  
|
|
|
|
|
|
|
|
|
|
|
00 27 | 0aaa aaaa | Rhythm Pattern Accent Rate  
00 28 | 0aaa aaaa | Rhythm Pattern Velocity  
(0 - 100) |  
(1 - 127) |  
|-------------+-----------+----------------------------------------------------|  
23, 24 [dB]  
|
|
|
|
|
|
00 29 | 0000 000a | Chord Switch  
(0 - 1) |  
OFF, ON |  
(0 - 1) |  
00 06 | 0aaa aaaa | Mid band Attack time  
00 07 | 0aaa aaaa | Mid band Release time  
00 08 | 00aa aaaa | Mid band Threshold  
(0 - 100) |  
(0 - 100) |  
(0 - 36) |  
|
|
00 2A | 0aaa aaaa | Chord Bank  
|
|
USER, PRESET  
|
|
|
|
|
|
|
|
|
|
|
|
|
-36, -35, -34, -33, -32, -31, |  
-30, -29, -28, -27, -26, -25, |  
-24, -23, -22, -21, -20, -19, |  
-18, -17, -16, -15, -14, -13, |  
-12, -11, -10, -9, -8, -7, |  
00 2B | 00aa aaaa | Chord Form  
(0 - 63) |  
|-------------+-----------+----------------------------------------------------|  
|
|
|
00 2C | 0000 0000 | (reserve) <*>  
: |  
00 30 | 0000 0000 | (reserve) <*>  
|
|
|
|
-6, -5, -4, -3, -2, -1, 0 [dB]  
|
|-------------+-----------+----------------------------------------------------|  
00 09 | 0000 aaaa | Mid band Ratio  
(0 - 13) |  
1:1.0, 1:1.1, 1:1.2, 1:1.4, |  
1:1.6, 1:1.8, 1:2.0, 1:2.5, |  
1:3.2, 1:4.0, 1:5.6, 1:8.0, |  
|
|
|
|
|
|
00 31 | 0000 000a | Rolled Chord  
(0 - 1) |  
OFF, ON |  
|
|
|
|
|
|
|
|
|
|
00 32 | 0000 00aa | Rolled Chord Type  
(0 - 2) |  
|
|
UP, DOWN, ALTERNATE  
|
1:16, 1:INF  
|
00 33 | 00aa aaaa | Arpeggio Step  
(0 - 32) |  
00 0A | 000a aaaa | Mid band Level  
(0 - 24) |  
0, 1, 2, 3, 4, 5, 6, 7, 8, |  
9, 10, 11, 12, 13, 14, 15, |  
16, 17, 18, 19, 20, 21, 22, |  
|
|
AUTO, 1 - 32  
|
|
|
|
|
|
|
|
|
|-------------+----------------------------------------------------------------|  
| 00 00 00 34 | Total Size  
+——————————————————————————————————————————————————————————————————————————————+  
|
23, 24 [dB]  
|
00 0B | 0aaa aaaa | High band Attack time  
00 0C | 0aaa aaaa | High band Release time  
00 0D | 00aa aaaa | High band Threshold  
(0 - 100) |  
(0 - 100) |  
(0 - 36) |  
|
|
|
|
|
|
|
|
|
|
|
|
-36, -35, -34, -33, -32, -31, |  
-30, -29, -28, -27, -26, -25, |  
-24, -23, -22, -21, -20, -19, |  
-18, -17, -16, -15, -14, -13, |  
-12, -11, -10, -9, -8, -7, |  
-6, -5, -4, -3, -2, -1, 0 [dB]  
|
00 0E | 0000 aaaa | High band Ratio  
(0 - 13) |  
1:1.0, 1:1.1, 1:1.2, 1:1.4, |  
1:1.6, 1:1.8, 1:2.0, 1:2.5, |  
1:3.2, 1:4.0, 1:5.6, 1:8.0, |  
|
|
|
|
|
|
|
|
1:16, 1:INF  
|
00 0F | 000a aaaa | High band Level  
(0 - 24) |  
0, 1, 2, 3, 4, 5, 6, 7, 8, |  
9, 10, 11, 12, 13, 14, 15, |  
16, 17, 18, 19, 20, 21, 22, |  
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223  
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MIDI Implementation  
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23, 24 [dB]  
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System Controller  
+——————————————————————————————————————————————————————————————————————————————+  
00 10 | 0000 0aaa | Split Freq Low  
(0 - 6) |  
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200, 250, 315, 400, 500, |  
630, 800 [Hz]  
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00 11 | 0000 0aaa | Split Freq High  
(0 - 6) |  
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Address |  
Description  
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2000, 2500, 3150, 4000, 5000, |  
|—————————————+————————————————————————————————————————————————————————————————|  
6300, 8000 [Hz]  
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00 00 | 0000 000a | Transmit Program Change  
(0 - 1) |  
OFF, ON  
(0 - 1) |  
OFF, ON |  
|-------------+----------------------------------------------------------------|  
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| 00 00 00 12 | Total Size  
+——————————————————————————————————————————————————————————————————————————————+  
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00 01 | 0000 000a | Transmit Bank Select  
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00 02 | 0aaa aaaa | Keyboard Velocity  
(0 - 127) |  
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REAL, 1 - 127  
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System External Input  
+——————————————————————————————————————————————————————————————————————————————+  
| Offset  
00 03 | 0000 00aa | Keyboard Sens  
(0 - 2) |  
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LIGHT, MEDIUM, HEAVY  
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00 04 | 0000 0000 | (reserve) <*>  
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Address |  
Description  
|-------------+-----------+----------------------------------------------------|  
|—————————————+————————————————————————————————————————————————————————————————|  
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00 05 | 0000 0aaa | Hold Pedal Polarity  
(0 - 1) |  
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00 00 | 0aaa aaaa | External Dry Send Level  
00 01 | 0aaa aaaa | External Chorus Send Level  
00 02 | 0aaa aaaa | External Reverb Send Level  
00 03 | 0000 aaaa | External Output Assign  
(0 - 127) |  
(0 - 127) |  
(0 - 127) |  
(0 - 1) |  
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STANDARD, REVERSE  
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00 06 | 0000 000a | Continuous Hold Pedal  
(0 - 1) |  
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OFF, ON  
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|-------------+-----------+----------------------------------------------------|  
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MFX, DRY  
(0 - 2) |  
MFX1, MFX2, MFX3 |  
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00 07 | 0aaa aaaa | Pedal Assign  
(0 - 111) |  
CC01 - CC31, CC33 - CC95, |  
BEND-UP, BEND-DOWN, AFT, |  
OCT-UP, OCT-DOWN, |  
00 04 | 0000 00aa | External Output MFX Select  
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|-------------+-----------+----------------------------------------------------|  
00 05 | 0000 aaaa | Input Effect Type (1 - 6) |  
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START/STOP, PUNCH-I/O, TAP-TEMPO, |  
PROG-UP, PROG-DOWN, |  
|-------------+-----------+----------------------------------------------------|  
|#  
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00 06 | 0000 aaaa |  
| 0000 bbbb |  
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FAV-UP, FAV-DOWN, ARP-SW, |  
RHY-START/STOP, CHD-SW, |  
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| 0000 cccc |  
LIVESET-UP, LIVESET-DOWN, SEQ-LOOP  
(0 - 1) |  
STANDARD, REVERSE |  
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| 0000 dddd | Input Effect Parameter 1  
(12768 - 52768) |  
-20000 - +20000  
00 08 | 0000 0aaa | Pedal Polarity  
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|#  
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00 0A | 0000 aaaa |  
| 0000 bbbb |  
|-------------+-----------+----------------------------------------------------|  
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00 09 | 0000 aaaa | Beam Sens  
00 0A | 0aaa aaaa | Beam Assign  
(1 - 10) |  
(0 - 104) |  
CC01 - CC31, CC33 - CC95, |  
BEND-UP, BEND-DOWN, |  
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| 0000 cccc |  
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| 0000 dddd | Input Effect Parameter 2  
(12768 - 52768) |  
-20000 - +20000  
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|#  
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00 0E | 0000 aaaa |  
| 0000 bbbb |  
START/STOP, TAP-TEMPO, |  
ARP-GRID, ARP-DUR, ARP-MOTIF, |  
ARP-OCT-UP, ARP-OCT-DW, ARP-STEP, |  
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| 0000 cccc |  
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| 0000 dddd | Input Effect Parameter 3  
(12768 - 52768) |  
-20000 - +20000  
AFT  
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00 0B | 0aaa aaaa | Beam Range Lower  
(0 - 127) |  
|#  
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00 12 | 0000 aaaa |  
| 0000 bbbb |  
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00 0C | 0aaa aaaa | Beam Range Upper  
00 0D | 0000 0000 | (reserve) <*>  
(0 - 127) |  
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| 0000 cccc |  
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| 0000 dddd | Input Effect Parameter 4  
(12768 - 52768) |  
-20000 - +20000  
: |  
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00 4B | 0000 0000 | (reserve) <*>  
|#  
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00 16 | 0000 aaaa |  
| 0000 bbbb |  
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|-------------+----------------------------------------------------------------|  
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| 0000 cccc |  
| 00 00 00 4C | Total Size  
+——————————————————————————————————————————————————————————————————————————————+  
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| 0000 dddd | Input Effect Parameter 5  
(12768 - 52768) |  
-20000 - +20000  
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|#  
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00 1A | 0000 aaaa |  
| 0000 bbbb |  
Performance Common  
+——————————————————————————————————————————————————————————————————————————————+  
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| 0000 cccc |  
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| 0000 dddd | Input Effect Parameter 6  
(12768 - 52768) |  
-20000 - +20000  
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| Offset  
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|#  
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00 1E | 0000 aaaa |  
| 0000 bbbb |  
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Address |  
Description  
|—————————————+————————————————————————————————————————————————————————————————|  
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| 0000 cccc |  
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00 00 | 0aaa aaaa | Performance Name 1  
(32 - 127) |  
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| 0000 dddd | Input Effect Parameter 7  
(12768 - 52768) |  
-20000 - +20000  
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32 - 127 [ASCII]  
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00 01 | 0aaa aaaa | Performance Name 2  
(32 - 127) |  
|#  
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00 22 | 0000 aaaa |  
| 0000 bbbb |  
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32 - 127 [ASCII]  
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00 02 | 0aaa aaaa | Performance Name 3  
(32 - 127) |  
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| 0000 cccc |  
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32 - 127 [ASCII]  
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| 0000 dddd | Input Effect Parameter 8  
(12768 - 52768) |  
-20000 - +20000  
00 03 | 0aaa aaaa | Performance Name 4  
(32 - 127) |  
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32 - 127 [ASCII]  
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|#  
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00 26 | 0000 aaaa |  
| 0000 bbbb |  
00 04 | 0aaa aaaa | Performance Name 5  
(32 - 127) |  
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32 - 127 [ASCII]  
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| 0000 cccc |  
00 05 | 0aaa aaaa | Performance Name 6  
(32 - 127) |  
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| 0000 dddd | Input Effect Parameter 9  
(12768 - 52768) |  
-20000 - +20000  
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32 - 127 [ASCII]  
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00 06 | 0aaa aaaa | Performance Name 7  
(32 - 127) |  
|#  
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00 2A | 0000 aaaa |  
| 0000 bbbb |  
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32 - 127 [ASCII]  
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00 07 | 0aaa aaaa | Performance Name 8  
(32 - 127) |  
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| 0000 cccc |  
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32 - 127 [ASCII]  
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| 0000 dddd | Input Effect Parameter 10  
(12768 - 52768) |  
-20000 - +20000  
00 08 | 0aaa aaaa | Performance Name 9  
(32 - 127) |  
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32 - 127 [ASCII]  
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|#  
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00 2E | 0000 aaaa |  
| 0000 bbbb |  
00 09 | 0aaa aaaa | Performance Name 10  
(32 - 127) |  
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32 - 127 [ASCII]  
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| 0000 cccc |  
00 0A | 0aaa aaaa | Performance Name 11  
(32 - 127) |  
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| 0000 dddd | Input Effect Parameter 11  
(12768 - 52768) |  
-20000 - +20000  
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32 - 127 [ASCII]  
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00 0B | 0aaa aaaa | Performance Name 12  
(32 - 127) |  
|#  
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00 32 | 0000 aaaa |  
| 0000 bbbb |  
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32 - 127 [ASCII]  
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|-------------+-----------+----------------------------------------------------|  
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| 0000 cccc |  
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00 0C | 00aa aaaa | Solo Part Select  
(0 - 16) |  
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| 0000 dddd | Input Effect Parameter 12  
(12768 - 52768) |  
-20000 - +20000  
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OFF, 1 - 16  
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00 0D | 000a aaaa | MFX1 Control Channel  
(0 - 16) |  
|#  
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00 36 | 0000 aaaa |  
| 0000 bbbb |  
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1 - 16, OFF  
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00 0E | 0000 0000 | (reserve) <*>  
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| 0000 cccc |  
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| 0000 dddd | Input Effect Parameter 13  
(12768 - 52768) |  
-20000 - +20000  
00 0F | 0000 0000 | (reserve) <*>  
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|#  
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00 3A | 0000 aaaa |  
| 0000 bbbb |  
|-------------+-----------+----------------------------------------------------|  
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00 10 | 0aaa aaaa | Voice Reserve 1  
(0 - 64) |  
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| 0000 cccc |  
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0 - 63, FULL  
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| 0000 dddd | Input Effect Parameter 14  
(12768 - 52768) |  
-20000 - +20000  
00 11 | 0aaa aaaa | Voice Reserve 2  
(0 - 64) |  
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0 - 63, FULL  
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|#  
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00 3E | 0000 aaaa |  
| 0000 bbbb |  
00 12 | 0aaa aaaa | Voice Reserve 3  
(0 - 64) |  
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0 - 63, FULL  
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| 0000 cccc |  
00 13 | 0aaa aaaa | Voice Reserve 4  
(0 - 64) |  
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| 0000 dddd | Input Effect Parameter 15  
(12768 - 52768) |  
-20000 - +20000  
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0 - 63, FULL  
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00 14 | 0aaa aaaa | Voice Reserve 5  
(0 - 64) |  
|#  
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00 42 | 0000 aaaa |  
| 0000 bbbb |  
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0 - 63, FULL  
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00 15 | 0aaa aaaa | Voice Reserve 6  
(0 - 64) |  
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| 0000 cccc |  
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0 - 63, FULL  
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| 0000 dddd | Input Effect Parameter 16  
(12768 - 52768) |  
-20000 - +20000  
00 16 | 0aaa aaaa | Voice Reserve 7  
(0 - 64) |  
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0 - 63, FULL  
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|#  
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00 46 | 0000 aaaa |  
| 0000 bbbb |  
00 17 | 0aaa aaaa | Voice Reserve 8  
(0 - 64) |  
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0 - 63, FULL  
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| 0000 cccc |  
00 18 | 0aaa aaaa | Voice Reserve 9  
(0 - 64) |  
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| 0000 dddd | Input Effect Parameter 17  
(12768 - 52768) |  
-20000 - +20000  
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0 - 63, FULL  
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00 19 | 0aaa aaaa | Voice Reserve 10  
(0 - 64) |  
|#  
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00 4A | 0000 aaaa |  
| 0000 bbbb |  
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0 - 63, FULL  
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00 1A | 0aaa aaaa | Voice Reserve 11  
(0 - 64) |  
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| 0000 cccc |  
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0 - 63, FULL  
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| 0000 dddd | Input Effect Parameter 18  
(12768 - 52768) |  
-20000 - +20000  
00 1B | 0aaa aaaa | Voice Reserve 12  
(0 - 64) |  
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0 - 63, FULL  
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|#  
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00 4E | 0000 aaaa |  
| 0000 bbbb |  
00 1C | 0aaa aaaa | Voice Reserve 13  
(0 - 64) |  
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0 - 63, FULL  
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| 0000 cccc |  
00 1D | 0aaa aaaa | Voice Reserve 14  
(0 - 64) |  
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| 0000 dddd | Input Effect Parameter 19  
(12768 - 52768) |  
-20000 - +20000  
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0 - 63, FULL  
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00 1E | 0aaa aaaa | Voice Reserve 15  
(0 - 64) |  
|#  
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00 52 | 0000 aaaa |  
| 0000 bbbb |  
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0 - 63, FULL  
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00 1F | 0aaa aaaa | Voice Reserve 16  
(0 - 64) |  
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| 0000 cccc |  
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0 - 63, FULL  
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| 0000 dddd | Input Effect Parameter 20  
(12768 - 52768) |  
-20000 - +20000 |  
00 20 | 0000 0000 | (reserve) <*>  
: |  
00 2F | 0000 0000 | (reserve) <*>  
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|-------------+----------------------------------------------------------------|  
| 00 00 00 56 | Total Size  
+——————————————————————————————————————————————————————————————————————————————+  
|
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|-------------+-----------+----------------------------------------------------|  
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00 30 | 00aa aaaa | MFX1 Source  
(0 - 16) |  
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PERFORM, 1 - 16  
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00 31 | 00aa aaaa | MFX2 Source  
(0 - 16) |  
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PERFORM, 1 - 16  
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00 32 | 00aa aaaa | MFX3 Source  
(0 - 16) |  
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PERFORM, 1 - 16  
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00 33 | 00aa aaaa | Chorus Source  
(0 - 16) |  
224  
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MIDI Implementation  
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PERFORM, 1 - 16  
(0 - 16) |  
PERFORM, 1 - 16  
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|#  
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00 51 | 0000 aaaa |  
| 0000 bbbb |  
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00 34 | 00aa aaaa | Reverb Source  
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| 0000 cccc |  
|-------------+-----------+----------------------------------------------------|  
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| 0000 dddd | MFX Parameter 17  
(12768 - 52768) |  
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00 35 | 00aa aaaa | MFX2 Control Channel  
(0 - 16) |  
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-20000 - +20000  
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1 - 16, OFF  
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|#  
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00 55 | 0000 aaaa |  
| 0000 bbbb |  
00 36 | 00aa aaaa | MFX3 Control Channel  
(0 - 16) |  
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1 - 16, OFF  
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| 0000 cccc |  
00 37 | 0000 aaaa | MFX Structure  
(0 - 15) |  
1 - 16  
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| 0000 dddd | MFX Parameter 18  
(12768 - 52768) |  
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-20000 - +20000  
|
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|-------------+----------------------------------------------------------------|  
|#  
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00 59 | 0000 aaaa |  
| 0000 bbbb |  
| 00 00 00 38 | Total Size  
+——————————————————————————————————————————————————————————————————————————————+  
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| 0000 cccc |  
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| 0000 dddd | MFX Parameter 19  
(12768 - 52768) |  
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-20000 - +20000  
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|#  
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00 5D | 0000 aaaa |  
| 0000 bbbb |  
Performance Common MFX  
+——————————————————————————————————————————————————————————————————————————————+  
| Offset  
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| 0000 cccc |  
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| 0000 dddd | MFX Parameter 20  
(12768 - 52768) |  
|
Address |  
Description  
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-20000 - +20000  
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|—————————————+————————————————————————————————————————————————————————————————|  
|#  
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00 61 | 0000 aaaa |  
| 0000 bbbb |  
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00 00 | 0aaa aaaa | MFX Type  
(0 - 78) |  
0 - 127 |  
(0 - 127) |  
(0 - 127) |  
(0 - 127) |  
(0 - 3) |  
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| 0000 cccc |  
00 01 | 0aaa aaaa | MFX Dry Send Level  
00 02 | 0aaa aaaa | MFX Chorus Send Level  
00 03 | 0aaa aaaa | MFX Reverb Send Level  
00 04 | 0000 00aa | MFX Output Assign  
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| 0000 dddd | MFX Parameter 21  
(12768 - 52768) |  
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-20000 - +20000  
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|#  
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00 65 | 0000 aaaa |  
| 0000 bbbb |  
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A, B, ---, ---  
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| 0000 cccc |  
|-------------+-----------+----------------------------------------------------|  
|
| 0000 dddd | MFX Parameter 22  
(12768 - 52768) |  
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00 05 | 0aaa aaaa | MFX Control 1 Source  
(0 - 101) |  
OFF, CC01 - CC31, CC33 - CC95, |  
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-20000 - +20000  
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|#  
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00 69 | 0000 aaaa |  
| 0000 bbbb |  
BEND, AFT, SYS1 - SYS4  
|
00 06 | 0aaa aaaa | MFX Control 1 Sens  
(1 - 127) |  
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| 0000 cccc |  
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-63 - +63  
(0 - 101) |  
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| 0000 dddd | MFX Parameter 23  
(12768 - 52768) |  
00 07 | 0aaa aaaa | MFX Control 2 Source  
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-20000 - +20000  
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OFF, CC01 - CC31, CC33 - CC95, |  
|#  
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00 6D | 0000 aaaa |  
| 0000 bbbb |  
BEND, AFT, SYS1 - SYS4  
|
00 08 | 0aaa aaaa | MFX Control 2 Sens  
(1 - 127) |  
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| 0000 cccc |  
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-63 - +63  
(0 - 101) |  
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| 0000 dddd | MFX Parameter 24  
(12768 - 52768) |  
00 09 | 0aaa aaaa | MFX Control 3 Source  
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-20000 - +20000  
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OFF, CC01 - CC31, CC33 - CC95, |  
|#  
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00 71 | 0000 aaaa |  
| 0000 bbbb |  
BEND, AFT, SYS1 - SYS4  
|
00 0A | 0aaa aaaa | MFX Control 3 Sens  
(1 - 127) |  
|
| 0000 cccc |  
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-63 - +63  
(0 - 101) |  
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| 0000 dddd | MFX Parameter 25  
(12768 - 52768) |  
00 0B | 0aaa aaaa | MFX Control 4 Source  
|
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-20000 - +20000  
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OFF, CC01 - CC31, CC33 - CC95, |  
|#  
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00 75 | 0000 aaaa |  
| 0000 bbbb |  
BEND, AFT, SYS1 - SYS4  
(1 - 127) |  
-63 - +63 |  
|
00 0C | 0aaa aaaa | MFX Control 4 Sens  
|
| 0000 cccc |  
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| 0000 dddd | MFX Parameter 26  
(12768 - 52768) |  
|-------------+-----------+----------------------------------------------------|  
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-20000 - +20000  
|
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00 0D | 000a aaaa | MFX Control Assign 1  
(0 - 16) |  
|#  
|
00 79 | 0000 aaaa |  
| 0000 bbbb |  
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OFF, 1 - 16  
|
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00 0E | 000a aaaa | MFX Control Assign 2  
(0 - 16) |  
|
| 0000 cccc |  
|
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OFF, 1 - 16  
|
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| 0000 dddd | MFX Parameter 27  
(12768 - 52768) |  
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00 0F | 000a aaaa | MFX Control Assign 3  
(0 - 16) |  
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-20000 - +20000  
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OFF, 1 - 16  
|
|#  
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00 7D | 0000 aaaa |  
| 0000 bbbb |  
|
00 10 | 000a aaaa | MFX Control Assign 4  
(0 - 16) |  
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OFF, 1 - 16  
|
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|
| 0000 cccc |  
|#  
|
00 11 | 0000 aaaa |  
| 0000 bbbb |  
|
| 0000 dddd | MFX Parameter 28  
(12768 - 52768) |  
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-20000 - +20000  
|
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|
| 0000 cccc |  
|#  
|
01 01 | 0000 aaaa |  
| 0000 bbbb |  
|
| 0000 dddd | MFX Parameter 1  
(12768 - 52768) |  
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-20000 - +20000  
|
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|
| 0000 cccc |  
|#  
|
00 15 | 0000 aaaa |  
| 0000 bbbb |  
|
| 0000 dddd | MFX Parameter 29  
(12768 - 52768) |  
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-20000 - +20000  
|
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|
| 0000 cccc |  
|#  
|
01 05 | 0000 aaaa |  
| 0000 bbbb |  
|
| 0000 dddd | MFX Parameter 2  
(12768 - 52768) |  
-20000 - +20000  
|
|
|
|
|
|
|
|
| 0000 cccc |  
|#  
|
00 19 | 0000 aaaa |  
| 0000 bbbb |  
|
| 0000 dddd | MFX Parameter 30  
(12768 - 52768) |  
|
|
|
-20000 - +20000  
|
|
|
|
|
| 0000 cccc |  
|#  
|
01 09 | 0000 aaaa |  
| 0000 bbbb |  
|
| 0000 dddd | MFX Parameter 3  
(12768 - 52768) |  
-20000 - +20000  
|
|
|
|
|
|
|
|
| 0000 cccc |  
|#  
|
00 1D | 0000 aaaa |  
| 0000 bbbb |  
|
| 0000 dddd | MFX Parameter 31  
(12768 - 52768) |  
|
|
|
-20000 - +20000  
|
|
|
|
|
| 0000 cccc |  
|#  
|
01 0D | 0000 aaaa |  
| 0000 bbbb |  
|
| 0000 dddd | MFX Parameter 4  
(12768 - 52768) |  
-20000 - +20000  
|
|
|
|
|
|
|
|
|
| 0000 cccc |  
|#  
|
00 21 | 0000 aaaa |  
| 0000 bbbb |  
| 0000 dddd | MFX Parameter 32  
(12768 - 52768) |  
-20000 - +20000 |  
|
|
|
|
| 0000 cccc |  
|-------------+----------------------------------------------------------------|  
|
| 0000 dddd | MFX Parameter 5  
(12768 - 52768) |  
-20000 - +20000  
| 00 00 01 11 | Total Size  
+——————————————————————————————————————————————————————————————————————————————+  
|
|
|
|
|
|
|
|
|#  
|
00 25 | 0000 aaaa |  
| 0000 bbbb |  
|
| 0000 cccc |  
Performance Common Chorus  
+——————————————————————————————————————————————————————————————————————————————+  
| Offset  
|
| 0000 dddd | MFX Parameter 6  
(12768 - 52768) |  
-20000 - +20000  
|
|
|
|
|
|
|
|#  
|
00 29 | 0000 aaaa |  
| 0000 bbbb |  
|
|
|
|
Address |  
Description  
|
| 0000 cccc |  
|—————————————+————————————————————————————————————————————————————————————————|  
|
| 0000 dddd | MFX Parameter 7  
(12768 - 52768) |  
-20000 - +20000  
|
|
|
|
|
|
00 00 | 0000 aaaa | Chorus Type  
(0 - 3) |  
(0 - 127) |  
(0 - 3) |  
|
|
|
|
|
|
|
00 01 | 0aaa aaaa | Chorus Level  
00 02 | 0000 00aa | Chorus Output Assign  
|#  
|
00 2D | 0000 aaaa |  
| 0000 bbbb |  
|
|
A, B, ---, ---  
|
|
| 0000 cccc |  
00 03 | 0000 00aa | Chorus Output Select  
(0 - 2) |  
|
| 0000 dddd | MFX Parameter 8  
(12768 - 52768) |  
-20000 - +20000  
|
|
MAIN, REV, MAIN+REV  
|
|
|
|
|
|
|
|
|-------------+-----------+----------------------------------------------------|  
|#  
|
00 31 | 0000 aaaa |  
| 0000 bbbb |  
|#  
|
00 04 | 0000 aaaa |  
| 0000 bbbb |  
|
|
|
|
| 0000 cccc |  
|
| 0000 cccc |  
|
| 0000 dddd | MFX Parameter 9  
(12768 - 52768) |  
-20000 - +20000  
|
| 0000 dddd | Chorus Parameter 1  
(12768 - 52768) |  
|
|
|
|
|
|
|
|
|
|
-20000 - +20000  
|
|
|
|
|#  
|
00 35 | 0000 aaaa |  
| 0000 bbbb |  
|#  
|
00 08 | 0000 aaaa |  
| 0000 bbbb |  
|
| 0000 cccc |  
|
| 0000 cccc |  
|
| 0000 dddd | MFX Parameter 10  
(12768 - 52768) |  
-20000 - +20000  
|
| 0000 dddd | Chorus Parameter 2  
(12768 - 52768) |  
|
|
|
|
|
|
|
|
|
|
-20000 - +20000  
|
|
|
|
|#  
|
00 39 | 0000 aaaa |  
| 0000 bbbb |  
|#  
|
00 0C | 0000 aaaa |  
| 0000 bbbb |  
|
| 0000 cccc |  
|
| 0000 cccc |  
|
| 0000 dddd | MFX Parameter 11  
(12768 - 52768) |  
-20000 - +20000  
|
| 0000 dddd | Chorus Parameter 3  
(12768 - 52768) |  
|
|
|
|
|
|
|
|
|
|
-20000 - +20000  
|
|
|
|
|#  
|
00 3D | 0000 aaaa |  
| 0000 bbbb |  
|#  
|
00 10 | 0000 aaaa |  
| 0000 bbbb |  
|
| 0000 cccc |  
|
| 0000 cccc |  
|
| 0000 dddd | MFX Parameter 12  
(12768 - 52768) |  
-20000 - +20000  
|
| 0000 dddd | Chorus Parameter 4  
(12768 - 52768) |  
|
|
|
|
|
|
|
|
|
|
-20000 - +20000  
|
|
|
|
|#  
|
00 41 | 0000 aaaa |  
| 0000 bbbb |  
|#  
|
00 14 | 0000 aaaa |  
| 0000 bbbb |  
|
| 0000 cccc |  
|
| 0000 cccc |  
|
| 0000 dddd | MFX Parameter 13  
(12768 - 52768) |  
-20000 - +20000  
|
| 0000 dddd | Chorus Parameter 5  
(12768 - 52768) |  
|
|
|
|
|
|
|
|
|
|
-20000 - +20000  
|
|
|
|
|#  
|
00 45 | 0000 aaaa |  
| 0000 bbbb |  
|#  
|
00 18 | 0000 aaaa |  
| 0000 bbbb |  
|
| 0000 cccc |  
|
| 0000 cccc |  
|
| 0000 dddd | MFX Parameter 14  
(12768 - 52768) |  
-20000 - +20000  
|
| 0000 dddd | Chorus Parameter 6  
(12768 - 52768) |  
|
|
|
|
|
|
|
|
|
|
-20000 - +20000  
|
|
|
|
|#  
|
00 49 | 0000 aaaa |  
| 0000 bbbb |  
|#  
|
00 1C | 0000 aaaa |  
| 0000 bbbb |  
|
| 0000 cccc |  
|
| 0000 cccc |  
|
| 0000 dddd | MFX Parameter 15  
(12768 - 52768) |  
-20000 - +20000  
|
| 0000 dddd | Chorus Parameter 7  
(12768 - 52768) |  
|
|
|
|
|
|
|
|
|
|
-20000 - +20000  
|
|
|
|
|#  
|
00 4D | 0000 aaaa |  
| 0000 bbbb |  
|#  
|
00 20 | 0000 aaaa |  
| 0000 bbbb |  
|
| 0000 cccc |  
|
| 0000 cccc |  
|
| 0000 dddd | MFX Parameter 16  
(12768 - 52768) |  
-20000 - +20000  
|
| 0000 dddd | Chorus Parameter 8  
(12768 - 52768) |  
-20000 - +20000 |  
|
|
|
|
|
|
|
225  
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MIDI Implementation  
|#  
00 24 | 0000 aaaa |  
| 0000 bbbb |  
|
|
|
|
| 0000 cccc |  
|
|
|
| 0000 dddd | Reverb Parameter 13  
(12768 - 52768) |  
|
| 0000 cccc |  
|
|
|
-20000 - +20000  
|
|
|
|
|
| 0000 dddd | Chorus Parameter 9  
(12768 - 52768) |  
|#  
|
00 37 | 0000 aaaa |  
| 0000 bbbb |  
|
|
|
-20000 - +20000  
|
|
|
|
|#  
|
00 28 | 0000 aaaa |  
| 0000 bbbb |  
|
| 0000 cccc |  
|
| 0000 dddd | Reverb Parameter 14  
(12768 - 52768) |  
|
| 0000 cccc |  
|
|
|
-20000 - +20000  
|
|
|
|
|
| 0000 dddd | Chorus Parameter 10  
(12768 - 52768) |  
|#  
|
00 3B | 0000 aaaa |  
| 0000 bbbb |  
|
|
|
-20000 - +20000  
|
|
|
|
|#  
|
00 2C | 0000 aaaa |  
| 0000 bbbb |  
|
| 0000 cccc |  
|
| 0000 dddd | Reverb Parameter 15  
(12768 - 52768) |  
|
| 0000 cccc |  
|
|
|
-20000 - +20000  
|
|
|
|
|
| 0000 dddd | Chorus Parameter 11  
(12768 - 52768) |  
|#  
|
00 3F | 0000 aaaa |  
| 0000 bbbb |  
|
|
|
-20000 - +20000  
|
|
|
|
|#  
|
00 30 | 0000 aaaa |  
| 0000 bbbb |  
|
| 0000 cccc |  
|
| 0000 dddd | Reverb Parameter 16  
(12768 - 52768) |  
|
| 0000 cccc |  
|
|
|
-20000 - +20000  
|
|
|
|
|
| 0000 dddd | Chorus Parameter 12  
(12768 - 52768) |  
|#  
|
00 43 | 0000 aaaa |  
| 0000 bbbb |  
|
|
|
-20000 - +20000  
|
|
|
|
|#  
|
00 34 | 0000 aaaa |  
| 0000 bbbb |  
|
| 0000 cccc |  
|
| 0000 dddd | Reverb Parameter 17  
(12768 - 52768) |  
|
| 0000 cccc |  
|
|
|
-20000 - +20000  
|
|
|
|
|
| 0000 dddd | Chorus Parameter 13  
(12768 - 52768) |  
|#  
|
00 47 | 0000 aaaa |  
| 0000 bbbb |  
|
|
|
-20000 - +20000  
|
|
|
|
|#  
|
00 38 | 0000 aaaa |  
| 0000 bbbb |  
|
| 0000 cccc |  
|
| 0000 dddd | Reverb Parameter 18  
(12768 - 52768) |  
|
| 0000 cccc |  
|
|
|
-20000 - +20000  
|
|
|
|
|
| 0000 dddd | Chorus Parameter 14  
(12768 - 52768) |  
|#  
|
00 4B | 0000 aaaa |  
| 0000 bbbb |  
|
|
|
-20000 - +20000  
|
|
|
|
|#  
|
00 3C | 0000 aaaa |  
| 0000 bbbb |  
|
| 0000 cccc |  
|
| 0000 dddd | Reverb Parameter 19  
(12768 - 52768) |  
|
| 0000 cccc |  
|
|
|
-20000 - +20000  
|
|
|
|
|
| 0000 dddd | Chorus Parameter 15  
(12768 - 52768) |  
|#  
|
00 4F | 0000 aaaa |  
| 0000 bbbb |  
|
|
|
-20000 - +20000  
|
|
|
|
|#  
|
00 40 | 0000 aaaa |  
| 0000 bbbb |  
|
|
| 0000 cccc |  
| 0000 dddd | Reverb Parameter 20  
(12768 - 52768) |  
-20000 - +20000 |  
|
| 0000 cccc |  
|
|
|
|
| 0000 dddd | Chorus Parameter 16  
(12768 - 52768) |  
|-------------+----------------------------------------------------------------|  
|
|
|
-20000 - +20000  
|
|
|
|
| 00 00 00 53 | Total Size  
+——————————————————————————————————————————————————————————————————————————————+  
|
|#  
|
00 44 | 0000 aaaa |  
| 0000 bbbb |  
|
| 0000 cccc |  
|
| 0000 dddd | Chorus Parameter 17  
(12768 - 52768) |  
Performance MIDI  
+——————————————————————————————————————————————————————————————————————————————+  
| Offset  
|
|
|
-20000 - +20000  
|
|
|
|
|#  
|
00 48 | 0000 aaaa |  
| 0000 bbbb |  
|
|
|
|
Address |  
Description  
|
| 0000 cccc |  
|—————————————+————————————————————————————————————————————————————————————————|  
|
| 0000 dddd | Chorus Parameter 18  
(12768 - 52768) |  
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
00 00 | 0000 000a | Receive Program Change  
(0 - 1) |  
OFF, ON  
(0 - 1) |  
OFF, ON  
(0 - 1) |  
OFF, ON  
(0 - 1) |  
OFF, ON  
(0 - 1) |  
OFF, ON  
(0 - 1) |  
OFF, ON  
(0 - 1) |  
OFF, ON  
(0 - 1) |  
OFF, ON  
(0 - 1) |  
OFF, ON  
(0 - 1) |  
OFF, ON  
|
|
|
-20000 - +20000  
|
|
|
|
|
|
|
|#  
|
00 4C | 0000 aaaa |  
| 0000 bbbb |  
00 01 | 0000 000a | Receive Bank Select  
|
|
|
|
| 0000 cccc |  
00 02 | 0000 000a | Receive Bender  
|
| 0000 dddd | Chorus Parameter 19  
(12768 - 52768) |  
|
|
|
|
|
|
-20000 - +20000  
|
|
|
|
00 03 | 0000 000a | Receive Polyphonic Key Pressure  
|#  
|
00 50 | 0000 aaaa |  
| 0000 bbbb |  
|
|
|
00 04 | 0000 000a | Receive Channel Pressure  
|
|
| 0000 cccc |  
|
|
|
| 0000 dddd | Chorus Parameter 20  
(12768 - 52768) |  
-20000 - +20000 |  
00 05 | 0000 000a | Receive Modulation  
|
|
|
|
|
|
|-------------+----------------------------------------------------------------|  
00 06 | 0000 000a | Receive Volume  
| 00 00 00 54 | Total Size  
+——————————————————————————————————————————————————————————————————————————————+  
|
|
|
|
00 07 | 0000 000a | Receive Pan  
|
|
|
00 08 | 0000 000a | Receive Expression  
Performance Common Reverb  
+——————————————————————————————————————————————————————————————————————————————+  
| Offset  
|
|
|
00 09 | 0000 000a | Receive Hold-1  
|
|
|
|
|
|
|
Address |  
Description  
|-------------+-----------+----------------------------------------------------|  
|—————————————+————————————————————————————————————————————————————————————————|  
|
|
|
|
00 0A | 0000 000a | Phase Lock  
(0 - 1) |  
OFF, ON  
(0 - 4) |  
OFF, 1 - 4 |  
|
|
|
|
00 00 | 0000 aaaa | Reverb Type  
(0 - 5) |  
(0 - 127) |  
(0 - 3) |  
|
|
|
00 01 | 0aaa aaaa | Reverb Level  
00 02 | 0000 00aa | Reverb Output Assign  
00 0B | 0000 0aaa | Velocity Curve Type  
|
|
|
|
A, B, ---, ---  
|
|-------------+----------------------------------------------------------------|  
|-------------+-----------+----------------------------------------------------|  
| 00 00 00 0C | Total Size  
+——————————————————————————————————————————————————————————————————————————————+  
|
|#  
|
00 03 | 0000 aaaa |  
| 0000 bbbb |  
|
|
|
|
| 0000 cccc |  
|
| 0000 dddd | Reverb Parameter 1  
(12768 - 52768) |  
Performance Part  
+——————————————————————————————————————————————————————————————————————————————+  
| Offset  
|
|
|
-20000 - +20000  
|
|
|
|
|#  
|
00 07 | 0000 aaaa |  
| 0000 bbbb |  
|
|
|
|
Address |  
Description  
|
| 0000 cccc |  
|—————————————+————————————————————————————————————————————————————————————————|  
|
| 0000 dddd | Reverb Parameter 2  
(12768 - 52768) |  
|
|
|
|
|
|
|
|
00 00 | 0000 aaaa | Receive Channel  
(0 - 15) |  
1 - 16  
(0 - 1) |  
|
|
|
-20000 - +20000  
|
|
|
|
|
|
|
|#  
|
00 0B | 0000 aaaa |  
| 0000 bbbb |  
00 01 | 0000 000a | Receive Switch  
|
|
OFF, ON  
|
|
|
|
|
|
| 0000 cccc |  
00 02 | 0000 0000 | (reserve) <*>  
|
| 0000 dddd | Reverb Parameter 3  
(12768 - 52768) |  
|
|
|
|
|
-20000 - +20000  
|
|
|
|
00 03 | 0000 0000 | (reserve) <*>  
|#  
|
00 0F | 0000 aaaa |  
| 0000 bbbb |  
|
|
|-------------+-----------+----------------------------------------------------|  
|
| 0000 cccc |  
|
|
|
00 04 | 0aaa aaaa | Patch Bank Select MSB (CC# 0)  
00 05 | 0aaa aaaa | Patch Bank Select LSB (CC# 32)  
00 06 | 0aaa aaaa | Patch Program Number (PC)  
(0 - 127) |  
(0 - 127) |  
(0 - 127) |  
|
| 0000 dddd | Reverb Parameter 4  
(12768 - 52768) |  
|
|
|
-20000 - +20000  
|
|
|
|
|#  
|
00 13 | 0000 aaaa |  
| 0000 bbbb |  
|-------------+-----------+----------------------------------------------------|  
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|#  
|
|
|
|
|
|
|
|
|
|
00 07 | 0aaa aaaa | Part Level (CC# 7)  
00 08 | 0aaa aaaa | Part Pan (CC# 10)  
(0 - 127) |  
(0 - 127) |  
|
| 0000 cccc |  
|
| 0000 dddd | Reverb Parameter 5  
(12768 - 52768) |  
|
|
L64 - 63R  
(16 - 112) |  
-48 - +48  
(14 - 114) |  
-50 - +50 |  
|
|
|
|
-20000 - +20000  
|
|
|
|
00 09 | 0aaa aaaa | Part Coarse Tune (RPN# 2)  
|#  
|
00 17 | 0000 aaaa |  
| 0000 bbbb |  
|
|
|
00 0A | 0aaa aaaa | Part Fine Tune (RPN# 1)  
|
| 0000 cccc |  
|
|
|
| 0000 dddd | Reverb Parameter 6  
(12768 - 52768) |  
00 0B | 0000 00aa | Part Mono/Poly (MONO ON/POLY ON)  
MONO, POLY, PATCH  
(0 - 2) |  
|
|
|
-20000 - +20000  
|
|
|
|
|
|
|
|#  
|
00 1B | 0000 aaaa |  
| 0000 bbbb |  
00 0C | 0000 00aa | Part Legato Switch (CC# 68)  
(0 - 2) |  
|
|
OFF, ON, PATCH  
|
|
| 0000 cccc |  
00 0D | 000a aaaa | Part Pitch Bend Range (RPN# 0)  
(0 - 25) |  
|
| 0000 dddd | Reverb Parameter 7  
(12768 - 52768) |  
|
|
0 - 24, PATCH  
|
|
|
|
-20000 - +20000  
|
|
|
|
00 0E | 0000 00aa | Part Portamento Switch (CC# 65)  
(0 - 2) |  
|#  
|
00 1F | 0000 aaaa |  
| 0000 bbbb |  
|
|
OFF, ON, PATCH  
|
|
00 0F | 0000 aaaa |  
| 0000 bbbb | Part Portamento Time (CC# 5)  
|
| 0000 cccc |  
(0 - 128) |  
|
| 0000 dddd | Reverb Parameter 8  
(12768 - 52768) |  
|
|
0 - 127, PATCH  
|
|
|
|
-20000 - +20000  
|
|
|
|
00 11 | 0aaa aaaa | Part Cutoff Offset (CC# 74)  
(0 - 127) |  
|#  
|
00 23 | 0000 aaaa |  
| 0000 bbbb |  
|
|
-64 - +63  
|
00 12 | 0aaa aaaa | Part Resonance Offset (CC# 71)  
(0 - 127) |  
-64 - +63  
(0 - 127) |  
-64 - +63  
(0 - 127) |  
-64 - +63  
|-------------+-----------+----------------------------------------------------|  
|
| 0000 cccc |  
|
|
|
|
| 0000 dddd | Reverb Parameter 9  
(12768 - 52768) |  
00 13 | 0aaa aaaa | Part Attack Time Offset (CC# 73)  
|
|
|
-20000 - +20000  
|
|
|
|
|
|
|
|#  
|
00 27 | 0000 aaaa |  
| 0000 bbbb |  
00 14 | 0aaa aaaa | Part Release Time Offset (CC# 72)  
|
|
|
|
| 0000 cccc |  
|
| 0000 dddd | Reverb Parameter 10  
(12768 - 52768) |  
|
|
|
|
|
|
|
|
|
|
00 15 | 0000 0aaa | Part Octave Shift  
(61 - 67) |  
-3 - +3  
(1 - 127) |  
|
|
|
-20000 - +20000  
|
|
|
|
|
|
|
|#  
|
00 2B | 0000 aaaa |  
| 0000 bbbb |  
00 16 | 0aaa aaaa | Part Velocity Sens Offset  
|
|
-63 - +63  
|
|
|
|
|
|
| 0000 cccc |  
00 17 | 0000 0000 | (reserve) <*>  
: |  
00 1A | 0000 0000 | (reserve) <*>  
|
| 0000 dddd | Reverb Parameter 11  
(12768 - 52768) |  
|
|
|
|
-20000 - +20000  
|
|
|
|
|#  
|
00 2F | 0000 aaaa |  
| 0000 bbbb |  
|
|
00 1B | 0000 000a | Mute Switch  
(0 - 1) |  
OFF, MUTE |  
|
| 0000 cccc |  
|
|
|
| 0000 dddd | Reverb Parameter 12  
(12768 - 52768) |  
|-------------+-----------+----------------------------------------------------|  
|
|
|
-20000 - +20000  
|
|
|
|
|
|
00 1C | 0aaa aaaa | Part Dry Send Level  
00 1D | 0aaa aaaa | Part Chorus Send Level (CC# 93)  
00 1E | 0aaa aaaa | Part Reverb Send Level (CC# 91)  
(0 - 127) |  
(0 - 127) |  
(0 - 127) |  
|#  
|
00 33 | 0000 aaaa |  
| 0000 bbbb |  
226  
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MIDI Implementation  
|
|
|
|
|
|
00 1F | 0000 aaaa | Part Output Assign  
(0 - 13) |  
MFX, A, B, ---, ---, |  
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dn/_, Ud/L, Ud/H, Ud/_, rn/L, |  
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rn/_, PHRASE  
(61 - 67) |  
-3 - +3  
(0 - 1) |  
OFF, ON |  
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1, 2, 3, 4, ---, ---, ---, ---, |  
00 14 | 0000 0aaa | Arpeggio Octave Range  
PATCH  
(0 - 2) |  
MFX1, MFX2, MFX3  
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00 20 | 0000 00aa | Part Output MFX Select  
00 15 | 0000 000a | Arpeggio Hold  
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|-------------+-----------+----------------------------------------------------|  
00 16 | 0aaa aaaa | Arpeggio Accent Rate  
00 17 | 0aaa aaaa | Arpeggio Velocity  
(0 - 100) |  
(0 - 127) |  
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00 21 | 0aaa aaaa | Part Decay Time Offset (CC# 75)  
(0 - 127) |  
-64 - +63  
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REAL, 1 - 127  
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|-------------+-----------+----------------------------------------------------|  
00 18 | 0000 aaaa | Arpeggio Zone Number  
(0 - 15) |  
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00 22 | 0aaa aaaa | Part Vibrato Rate (CC# 76)  
(0 - 127) |  
-64 - +63  
(0 - 127) |  
-64 - +63  
(0 - 127) |  
-64 - +63  
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ZONE1 - ZONE16  
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00 19 | 0000 000a | Rhythm Pattern Switch  
(0 - 1) |  
00 23 | 0aaa aaaa | Part Vibrato Depth (CC# 77)  
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OFF, ON  
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00 1A | 0aaa aaaa | Rhythm Pattern Group Bank  
(0 - 1) |  
00 24 | 0aaa aaaa | Part Vibrato Delay (CC# 78)  
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USER, PRESET  
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00 1B | 0aaa aaaa | Rhythm Pattern Group Number  
(0 - 31) |  
1 - 32  
|-------------+-----------+----------------------------------------------------|  
00 25 | 0aaa aaaa | Part Scale Tune for C (0 - 127) |  
-64 - +63  
(0 - 127) |  
-64 - +63  
(0 - 127) |  
-64 - +63  
(0 - 127) |  
-64 - +63  
(0 - 127) |  
-64 - +63  
(0 - 127) |  
-64 - +63  
(0 - 127) |  
-64 - +63  
(0 - 127) |  
-64 - +63  
(0 - 127) |  
-64 - +63  
(0 - 127) |  
-64 - +63  
(0 - 127) |  
-64 - +63  
(0 - 127) |  
-64 - +63  
|-------------+----------------------------------------------------------------|  
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00 1C | 0aaa aaaa | Rhythm Pattern Accent Rate  
00 1D | 0aaa aaaa | Rhythm Pattern Velocity  
(0 - 100) |  
(1 - 127) |  
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00 26 | 0aaa aaaa | Part Scale Tune for C#  
|-------------+-----------+----------------------------------------------------|  
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00 1E | 0000 000a | Chord Switch  
(0 - 1) |  
OFF, ON |  
(0 - 1) |  
00 27 | 0aaa aaaa | Part Scale Tune for D  
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00 1F | 0aaa aaaa | Chord Group  
00 28 | 0aaa aaaa | Part Scale Tune for D#  
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USER, PRESET  
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00 20 | 00aa aaaa | Chord Form  
(0 - 63) |  
00 29 | 0aaa aaaa | Part Scale Tune for E  
|-------------+-----------+----------------------------------------------------|  
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00 21 | 0000 0000 | (reserve) <*>  
: |  
00 53 | 0000 0000 | (reserve) <*>  
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00 2A | 0aaa aaaa | Part Scale Tune for F  
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00 2B | 0aaa aaaa | Part Scale Tune for F#  
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|-------------+-----------+----------------------------------------------------|  
00 2C | 0aaa aaaa | Part Scale Tune for G  
|#  
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00 54 | 0000 aaaa |  
| 0000 bbbb | Recommended Tempo  
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(20 - 250) |  
00 2D | 0aaa aaaa | Part Scale Tune for G#  
|-------------+-----------+----------------------------------------------------|  
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00 56 | 0000 000a | Rolled Chord  
(0 - 1) |  
OFF, ON  
(0 - 2) |  
UP, DOWN, ALTERNATE |  
00 2E | 0aaa aaaa | Part Scale Tune for A  
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00 57 | 0000 00aa | Rolled Chord Type  
00 2F | 0aaa aaaa | Part Scale Tune for A#  
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|-------------+----------------------------------------------------------------|  
00 30 | 0aaa aaaa | Part Scale Tune for B  
| 00 00 00 58 | Total Size  
+——————————————————————————————————————————————————————————————————————————————+  
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| 00 00 00 31 | Total Size  
+——————————————————————————————————————————————————————————————————————————————+  
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Arpeggio Common  
+——————————————————————————————————————————————————————————————————————————————+  
| Offset  
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Performance Zone  
+——————————————————————————————————————————————————————————————————————————————+  
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Address |  
Description  
|—————————————+————————————————————————————————————————————————————————————————|  
| Offset  
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|#  
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00 00 | 0000 aaaa |  
| 0000 bbbb | End Step  
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Address |  
Description  
(1 — 32) |  
|—————————————+————————————————————————————————————————————————————————————————|  
|—————————————+———————————+————————————————————————————————————————————————————|  
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00 00 | 0000 0000 | (reserve) <*>  
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|#  
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00 00 | 0000 aaaa |  
| 0000 bbbb | End Step  
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(1 - 32) |  
00 01 | 0000 000a | Zone Switch  
(0 - 1) |  
|-------------+-----------+----------------------------------------------------|  
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OFF, ON  
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00 02 | 0aaa aaaa | Arpeggio Name 1  
(32 - 127) |  
00 02 | 0000 0000 | (reserve) <*>  
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00 03 | 0aaa aaaa | Arpeggio Name 2  
(32 - 127) |  
|-------------+-----------+----------------------------------------------------|  
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|#  
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00 03 | 0000 aaaa |  
| 0000 bbbb | External Bank Select MSB (CC# 0)  
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00 04 | 0aaa aaaa | Arpeggio Name 3  
(32 - 127) |  
(0 - 128) |  
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0 - 127, NO-SEND  
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(0 - 127) |  
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00 05 | 0aaa aaaa | Arpeggio Name 4  
(32 - 127) |  
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00 05 | 0aaa aaaa | External Bank Select LSB (CC# 32)  
00 06 | 0000 aaaa |  
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|#  
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00 06 | 0aaa aaaa | Arpeggio Name 5  
(32 - 127) |  
| 0000 bbbb | External Program Number (PC)  
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(0 - 128) |  
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0 - 127, NO-SEND  
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00 07 | 0aaa aaaa | Arpeggio Name 6  
(32 - 127) |  
|#  
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00 08 | 0000 aaaa |  
| 0000 bbbb | External Level (CC# 7)  
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(0 - 128) |  
00 08 | 0aaa aaaa | Arpeggio Name 7  
(32 - 127) |  
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0 - 127, NO-SEND  
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|#  
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00 0A | 0000 aaaa |  
| 0000 bbbb | External Pan (CC# 10)  
00 09 | 0aaa aaaa | Arpeggio Name 8  
(32 - 127) |  
(0 - 128) |  
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L64 - 63R, NO-SEND  
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00 0A | 0aaa aaaa | Arpeggio Name 9  
(32 - 127) |  
|-------------+-----------+----------------------------------------------------|  
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00 0C | 0aaa aaaa | Keyboard Range Lower  
(0 - 127) |  
00 0B | 0aaa aaaa | Arpeggio Name 10  
(32 - 127) |  
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C-1 - UPPER  
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00 0D | 0aaa aaaa | Keyboard Range Upper  
(0 - 127) |  
00 0C | 0aaa aaaa | Arpeggio Name 11  
(32 - 127) |  
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LOWER - G9  
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|-------------+-----------+----------------------------------------------------|  
00 0D | 0aaa aaaa | Arpeggio Name 12  
(32 - 127) |  
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00 0E | 0000 000a | Control Bender  
(0 - 1) |  
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OFF, ON  
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00 0E | 0aaa aaaa | Arpeggio Name 13  
(32 - 127) |  
00 0F | 0000 0000 | (reserve) <*>  
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00 0F | 0aaa aaaa | Arpeggio Name 14  
(32 - 127) |  
00 10 | 0000 000a | Control Modulation  
(0 - 1) |  
OFF, ON  
(0 - 1) |  
OFF, ON  
(0 - 1) |  
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00 10 | 0aaa aaaa | Arpeggio Name 15  
(32 - 127) |  
00 11 | 0000 000a | Control Hold Pedal  
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(32 - 127) |  
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00 11 | 0aaa aaaa | Arpeggio Name 16  
00 12 | 0000 000a | Control Pedal  
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OFF, ON  
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|-------------+----------------------------------------------------------------|  
00 13 | 0000 0000 | (reserve) <*>  
| 00 00 00 12 | Total Size  
+——————————————————————————————————————————————————————————————————————————————+  
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00 14 | 0000 000a | Control D Beam  
(0 - 1) |  
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OFF, ON  
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00 15 | 0000 0000 | (reserve) <*>  
: |  
00 1A | 0000 0000 | (reserve) <*>  
Arpeggio Pattern  
+——————————————————————————————————————————————————————————————————————————————+  
| Offset  
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Address |  
Description  
|-------------+----------------------------------------------------------------|  
|—————————————+————————————————————————————————————————————————————————————————|  
| 00 00 00 1B | Total Size  
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|#  
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00 00 | 0000 aaaa |  
| 0000 bbbb | Original Note  
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+——————————————————————————————————————————————————————————————————————————————+  
(0 — 128) |  
|—————————————+———————————+————————————————————————————————————————————————————|  
|#  
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00 00 | 0000 aaaa |  
| 0000 bbbb | Original Note  
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Performance Controller  
+——————————————————————————————————————————————————————————————————————————————+  
(0 - 128) |  
|-------------+-----------+----------------------------------------------------|  
| Offset  
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|#  
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00 02 | 0000 aaaa |  
| 0000 bbbb | Step1 Data  
00 04 | 0000 aaaa |  
| 0000 bbbb | Step2 Data  
00 06 | 0000 aaaa |  
| 0000 bbbb | Step3 Data  
00 08 | 0000 aaaa |  
| 0000 bbbb | Step4 Data  
00 0A | 0000 aaaa |  
| 0000 bbbb | Step5 Data  
00 0C | 0000 aaaa |  
| 0000 bbbb | Step6 Data  
00 0E | 0000 aaaa |  
| 0000 bbbb | Step7 Data  
00 10 | 0000 aaaa |  
| 0000 bbbb | Step8 Data  
00 12 | 0000 aaaa |  
| 0000 bbbb | Step9 Data  
00 14 | 0000 aaaa |  
| 0000 bbbb | Step10 Data  
00 16 | 0000 aaaa |  
| 0000 bbbb | Step11 Data  
00 18 | 0000 aaaa |  
| 0000 bbbb | Step12 Data  
00 1A | 0000 aaaa |  
| 0000 bbbb | Step13 Data  
00 1C | 0000 aaaa |  
| 0000 bbbb | Step14 Data  
00 1E | 0000 aaaa |  
| 0000 bbbb | Step15 Data  
00 20 | 0000 aaaa |  
| 0000 bbbb | Step16 Data  
00 22 | 0000 aaaa |  
| 0000 bbbb | Step17 Data  
00 24 | 0000 aaaa |  
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Address |  
Description  
(0 - 128) |  
|—————————————+————————————————————————————————————————————————————————————————|  
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00 00 | 0000 0000 | (reserve) <*>  
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(0 - 128) |  
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00 01 | 0aaa aaaa | Beam Assign  
(0 - 104) |  
CC01 - CC31, CC33 - CC95, |  
BEND-UP, BEND-DOWN, |  
(0 - 128) |  
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(0 - 128) |  
START/STOP, TAP-TEMPO, |  
ARP-GRID, ARP-DUR, ARP-MOTIF, |  
ARP-OCT-UP, ARP-OCT-DW, ARP_STEP, |  
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(0 - 128) |  
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AFT  
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(0 - 128) |  
00 02 | 0aaa aaaa | Beam Range Lower  
00 03 | 0aaa aaaa | Beam Range Upper  
00 04 | 0000 0000 | (reserve) <*>  
(0 - 127) |  
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(0 - 127) |  
(0 - 128) |  
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: |  
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(0 - 128) |  
00 0C | 0000 0000 | (reserve) <*>  
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(0 - 128) |  
|-------------+-----------+----------------------------------------------------|  
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00 0D | 0000 0000 | (reserve) <*>  
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(0 - 128) |  
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(0 - 8) |  
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00 0E | 0aaa aaaa | Arp/Ptn Grid  
(0 - 128) |  
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04_, 08_, 08L, 08H, 08t, |  
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16_, 16L, 16H, 16t  
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(0 - 128) |  
00 0F | 0aaa aaaa | Arp/Ptn Duration  
(0 - 9) |  
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30, 40, 50, 60, 70, 80, 90, |  
(0 - 128) |  
100, 120, FUL  
(0 - 1) |  
OFF, ON  
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00 10 | 0000 000a | Arpeggio Switch  
(0 - 128) |  
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00 11 | 0aaa aaaa | Arpeggio Bank  
(0 - 1) |  
(0 - 128) |  
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USER, PRESET  
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00 12 | 0aaa aaaa | Arpeggio Style  
(0 - 127) |  
(0 - 128) |  
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1 - 128  
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|#  
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|#  
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(0 - 128) |  
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00 13 | 0aaa aaaa | Arpeggio Motif  
(0 - 11) |  
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UP/L, UP/H, UP/_, dn/L, dn/H, |  
227  
Download from Www.Somanuals.com. All Manuals Search And Download.  
MIDI Implementation  
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|#  
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|#  
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|#  
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|#  
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|#  
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| 0000 bbbb | Step18 Data  
(0 - 128) |  
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OFF, ON  
(0 - 1) |  
OFF, ON  
(0 - 1) |  
OFF, ON  
(0 - 1) |  
OFF, ON  
(0 - 1) |  
OFF, ON  
(0 - 1) |  
OFF, ON  
(0 - 1) |  
OFF, ON  
(0 - 1) |  
OFF, ON  
(0 - 1) |  
OFF, ON  
(0 - 1) |  
OFF, ON  
(0 - 1) |  
OFF, ON  
(0 - 1) |  
OFF, ON  
(0 - 1) |  
OFF, ON  
(0 - 1) |  
OFF, ON  
(0 - 1) |  
OFF, ON  
(0 - 1) |  
OFF, ON  
(0 - 1) |  
OFF, ON  
(0 - 1) |  
OFF, ON  
(0 - 1) |  
OFF, ON  
(0 - 1) |  
OFF, ON  
(0 - 1) |  
OFF, ON  
(0 - 1) |  
OFF, ON  
(0 - 1) |  
OFF, ON  
(0 - 1) |  
OFF, ON  
(0 - 1) |  
OFF, ON  
(0 - 1) |  
OFF, ON  
(0 - 1) |  
OFF, ON  
(0 - 1) |  
OFF, ON  
(0 - 1) |  
OFF, ON  
(0 - 1) |  
OFF, ON  
(0 - 1) |  
OFF, ON  
(0 - 1) |  
OFF, ON  
(0 - 1) |  
OFF, ON  
(0 - 1) |  
OFF, ON  
(0 - 1) |  
OFF, ON  
(0 - 1) |  
OFF, ON  
(0 - 1) |  
OFF, ON  
(0 - 1) |  
OFF, ON  
(0 - 1) |  
OFF, ON  
(0 - 1) |  
OFF, ON  
(0 - 1) |  
OFF, ON  
(0 - 1) |  
OFF, ON  
(0 - 1) |  
OFF, ON  
(0 - 1) |  
OFF, ON  
(0 - 1) |  
OFF, ON  
(0 - 1) |  
OFF, ON  
(0 - 1) |  
OFF, ON  
(0 - 1) |  
OFF, ON  
(0 - 1) |  
OFF, ON  
(0 - 1) |  
OFF, ON  
(0 - 1) |  
OFF, ON  
(0 - 1) |  
OFF, ON  
(0 - 1) |  
OFF, ON  
(0 - 1) |  
OFF, ON  
(0 - 1) |  
OFF, ON  
(0 - 1) |  
OFF, ON  
(0 - 1) |  
OFF, ON  
(0 - 1) |  
OFF, ON  
(0 - 1) |  
OFF, ON  
(0 - 1) |  
OFF, ON  
(0 - 1) |  
OFF, ON  
(0 - 1) |  
OFF, ON  
(0 - 1) |  
OFF, ON  
(0 - 1) |  
OFF, ON  
(0 - 1) |  
OFF, ON  
(0 - 1) |  
OFF, ON  
(0 - 1) |  
OFF, ON  
(0 - 1) |  
OFF, ON  
(0 - 1) |  
OFF, ON  
(0 - 1) |  
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00 26 | 0000 aaaa |  
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00 31 | 0000 000a | Chord Note50  
| 0000 bbbb | Step19 Data  
00 28 | 0000 aaaa |  
| 0000 bbbb | Step20 Data  
00 2A | 0000 aaaa |  
| 0000 bbbb | Step21 Data  
00 2C | 0000 aaaa |  
| 0000 bbbb | Step22 Data  
00 2E | 0000 aaaa |  
| 0000 bbbb | Step23 Data  
00 30 | 0000 aaaa |  
| 0000 bbbb | Step24 Data  
00 32 | 0000 aaaa |  
| 0000 bbbb | Step25 Data  
00 34 | 0000 aaaa |  
| 0000 bbbb | Step26 Data  
00 36 | 0000 aaaa |  
| 0000 bbbb | Step27 Data  
00 38 | 0000 aaaa |  
| 0000 bbbb | Step28 Data  
00 3A | 0000 aaaa |  
| 0000 bbbb | Step29 Data  
00 3C | 0000 aaaa |  
| 0000 bbbb | Step30 Data  
00 3E | 0000 aaaa |  
| 0000 bbbb | Step31 Data  
00 40 | 0000 aaaa |  
| 0000 bbbb | Step32 Data  
(0 - 128) |  
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00 32 | 0000 000a | Chord Note51  
(0 - 128) |  
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00 33 | 0000 000a | Chord Note52  
(0 - 128) |  
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00 34 | 0000 000a | Chord Note53  
(0 - 128) |  
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00 35 | 0000 000a | Chord Note54  
(0 - 128) |  
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00 36 | 0000 000a | Chord Note55  
(0 - 128) |  
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00 37 | 0000 000a | Chord Note56  
(0 - 128) |  
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00 38 | 0000 000a | Chord Note57  
(0 - 128) |  
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00 39 | 0000 000a | Chord Note58  
(0 - 128) |  
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00 3A | 0000 000a | Chord Note59  
(0 - 128) |  
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00 3B | 0000 000a | Chord Note60  
(0 - 128) |  
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(0 - 128) |  
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00 3C | 0000 000a | Chord Note61  
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00 3D | 0000 000a | Chord Note62  
(0 - 128) |  
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(0 - 128) |  
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|#  
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00 3E | 0000 000a | Chord Note63  
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|-------------+----------------------------------------------------------------|  
00 3F | 0000 000a | Chord Note64  
| 00 00 00 42 | Total Size  
+——————————————————————————————————————————————————————————————————————————————+  
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00 40 | 0000 000a | Chord Note65  
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00 41 | 0000 000a | Chord Note66  
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00 42 | 0000 000a | Chord Note67  
Chord Pattern  
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00 43 | 0000 000a | Chord Note68  
+——————————————————————————————————————————————————————————————————————————————+  
| Offset  
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00 44 | 0000 000a | Chord Note69  
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Address |  
Description  
|
|
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|—————————————+————————————————————————————————————————————————————————————————|  
00 00 | 0000 000a | Chord Note1 (0 - 1) |  
OFF, ON  
(0 - 1) |  
OFF, ON  
(0 - 1) |  
OFF, ON  
(0 - 1) |  
OFF, ON  
(0 - 1) |  
OFF, ON  
(0 - 1) |  
OFF, ON  
(0 - 1) |  
OFF, ON  
(0 - 1) |  
OFF, ON  
(0 - 1) |  
OFF, ON  
(0 - 1) |  
OFF, ON  
(0 - 1) |  
OFF, ON  
(0 - 1) |  
OFF, ON  
(0 - 1) |  
OFF, ON  
(0 - 1) |  
OFF, ON  
(0 - 1) |  
OFF, ON  
(0 - 1) |  
OFF, ON  
(0 - 1) |  
OFF, ON  
(0 - 1) |  
OFF, ON  
(0 - 1) |  
OFF, ON  
(0 - 1) |  
OFF, ON  
(0 - 1) |  
OFF, ON  
(0 - 1) |  
OFF, ON  
(0 - 1) |  
OFF, ON  
(0 - 1) |  
OFF, ON  
(0 - 1) |  
OFF, ON  
(0 - 1) |  
OFF, ON  
(0 - 1) |  
OFF, ON  
(0 - 1) |  
OFF, ON  
(0 - 1) |  
OFF, ON  
(0 - 1) |  
OFF, ON  
(0 - 1) |  
OFF, ON  
(0 - 1) |  
OFF, ON  
(0 - 1) |  
OFF, ON  
(0 - 1) |  
OFF, ON  
(0 - 1) |  
OFF, ON  
(0 - 1) |  
OFF, ON  
(0 - 1) |  
OFF, ON  
(0 - 1) |  
OFF, ON  
(0 - 1) |  
OFF, ON  
(0 - 1) |  
OFF, ON  
(0 - 1) |  
OFF, ON  
(0 - 1) |  
OFF, ON  
(0 - 1) |  
OFF, ON  
(0 - 1) |  
OFF, ON  
(0 - 1) |  
OFF, ON  
(0 - 1) |  
OFF, ON  
(0 - 1) |  
OFF, ON  
(0 - 1) |  
OFF, ON  
(0 - 1) |  
00 45 | 0000 000a | Chord Note70  
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00 46 | 0000 000a | Chord Note71  
00 01 | 0000 000a | Chord Note2  
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00 47 | 0000 000a | Chord Note72  
00 02 | 0000 000a | Chord Note3  
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00 48 | 0000 000a | Chord Note73  
00 03 | 0000 000a | Chord Note4  
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00 49 | 0000 000a | Chord Note74  
00 04 | 0000 000a | Chord Note5  
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00 4A | 0000 000a | Chord Note75  
00 05 | 0000 000a | Chord Note6  
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00 4B | 0000 000a | Chord Note76  
00 06 | 0000 000a | Chord Note7  
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00 4C | 0000 000a | Chord Note77  
00 07 | 0000 000a | Chord Note8  
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00 4D | 0000 000a | Chord Note78  
00 08 | 0000 000a | Chord Note9  
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00 4E | 0000 000a | Chord Note79  
00 09 | 0000 000a | Chord Note10  
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00 4F | 0000 000a | Chord Note80  
00 0A | 0000 000a | Chord Note11  
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00 50 | 0000 000a | Chord Note81  
00 0B | 0000 000a | Chord Note12  
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00 51 | 0000 000a | Chord Note82  
00 0C | 0000 000a | Chord Note13  
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00 52 | 0000 000a | Chord Note83  
00 0D | 0000 000a | Chord Note14  
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00 53 | 0000 000a | Chord Note84  
00 0E | 0000 000a | Chord Note15  
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00 54 | 0000 000a | Chord Note85  
00 0F | 0000 000a | Chord Note16  
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00 55 | 0000 000a | Chord Note86  
00 10 | 0000 000a | Chord Note17  
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00 56 | 0000 000a | Chord Note87  
00 11 | 0000 000a | Chord Note18  
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00 57 | 0000 000a | Chord Note88  
00 12 | 0000 000a | Chord Note19  
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00 58 | 0000 000a | Chord Note89  
00 13 | 0000 000a | Chord Note20  
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00 59 | 0000 000a | Chord Note90  
00 14 | 0000 000a | Chord Note21  
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00 5A | 0000 000a | Chord Note91  
00 15 | 0000 000a | Chord Note22  
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00 5B | 0000 000a | Chord Note92  
00 16 | 0000 000a | Chord Note23  
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00 5C | 0000 000a | Chord Note93  
00 17 | 0000 000a | Chord Note24  
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00 5D | 0000 000a | Chord Note94  
00 18 | 0000 000a | Chord Note25  
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00 5E | 0000 000a | Chord Note95  
00 19 | 0000 000a | Chord Note26  
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00 5F | 0000 000a | Chord Note96  
00 1A | 0000 000a | Chord Note27  
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00 60 | 0000 000a | Chord Note97  
00 1B | 0000 000a | Chord Note28  
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00 61 | 0000 000a | Chord Note98  
00 1C | 0000 000a | Chord Note29  
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00 62 | 0000 000a | Chord Note99  
00 1D | 0000 000a | Chord Note30  
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00 63 | 0000 000a | Chord Note100  
00 1E | 0000 000a | Chord Note31  
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00 64 | 0000 000a | Chord Note101  
00 1F | 0000 000a | Chord Note32  
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00 65 | 0000 000a | Chord Note102  
00 20 | 0000 000a | Chord Note33  
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00 66 | 0000 000a | Chord Note103  
00 21 | 0000 000a | Chord Note34  
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00 67 | 0000 000a | Chord Note104  
00 22 | 0000 000a | Chord Note35  
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00 68 | 0000 000a | Chord Note105  
00 23 | 0000 000a | Chord Note36  
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00 69 | 0000 000a | Chord Note106  
00 24 | 0000 000a | Chord Note37  
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00 6A | 0000 000a | Chord Note107  
00 25 | 0000 000a | Chord Note38  
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00 6B | 0000 000a | Chord Note108  
00 26 | 0000 000a | Chord Note39  
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00 6C | 0000 000a | Chord Note109  
00 27 | 0000 000a | Chord Note40  
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00 6D | 0000 000a | Chord Note110  
00 28 | 0000 000a | Chord Note41  
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00 6E | 0000 000a | Chord Note111  
00 29 | 0000 000a | Chord Note42  
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00 6F | 0000 000a | Chord Note112  
00 2A | 0000 000a | Chord Note43  
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00 70 | 0000 000a | Chord Note113  
00 2B | 0000 000a | Chord Note44  
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00 71 | 0000 000a | Chord Note114  
00 2C | 0000 000a | Chord Note45  
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00 72 | 0000 000a | Chord Note115  
00 2D | 0000 000a | Chord Note46  
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00 73 | 0000 000a | Chord Note116  
00 2E | 0000 000a | Chord Note47  
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00 74 | 0000 000a | Chord Note117  
00 2F | 0000 000a | Chord Note48  
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00 75 | 0000 000a | Chord Note118  
00 30 | 0000 000a | Chord Note49  
228  
Download from Www.Somanuals.com. All Manuals Search And Download.  
MIDI Implementation  
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OFF, ON  
(0 - 1) |  
OFF, ON  
(0 - 1) |  
OFF, ON  
(0 - 1) |  
OFF, ON  
(0 - 1) |  
OFF, ON  
(0 - 1) |  
OFF, ON  
(0 - 1) |  
OFF, ON  
(0 - 1) |  
OFF, ON  
(0 - 1) |  
OFF, ON  
(0 - 1) |  
OFF, ON  
(0 - 1) |  
OFF, ON  
|
|#  
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00 2F | 0000 aaaa |  
| 0000 bbbb | Pad 5 Rhythm Pattern Number  
|
00 76 | 0000 000a | Chord Note119  
(0 - 255) |  
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00 31 | 0000 0000 | (reserve) <*>  
00 32 | 0000 0000 | (reserve) <*>  
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00 77 | 0000 000a | Chord Note120  
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00 78 | 0000 000a | Chord Note121  
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00 33 | 0aaa aaaa | Pad 6 Velocity  
(1 - 127) |  
(0 - 1) |  
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00 34 | 0000 000a | Pad 6 Rhythm Pattern Group  
00 79 | 0000 000a | Chord Note122  
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USER, PRESET  
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|#  
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00 35 | 0000 aaaa |  
| 0000 bbbb | Pad 6 Rhythm Pattern Number  
00 37 | 0000 0000 | (reserve) <*>  
: |  
00 71 | 0000 0000 |  
| 0000 0000 | (reserve) <*>  
00 7A | 0000 000a | Chord Note123  
(0 - 255) |  
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00 7B | 0000 000a | Chord Note124  
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|#  
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00 7C | 0000 000a | Chord Note125  
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|-------------+----------------------------------------------------------------|  
00 7D | 0000 000a | Chord Note126  
| 00 00 00 73 | Total Size  
+——————————————————————————————————————————————————————————————————————————————+  
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00 7E | 0000 000a | Chord Note127  
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00 7F | 0000 000a | Chord Note128  
Patch Common  
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+——————————————————————————————————————————————————————————————————————————————+  
| Offset  
|-------------+-----------+----------------------------------------------------|  
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01 00 | 0aaa aaaa | Chord Pattern Name 1  
(32 - 127) |  
|
Address |  
Description  
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|—————————————+————————————————————————————————————————————————————————————————|  
00 00 | 0aaa aaaa | Patch Name 1 (32 - 127) |  
32 - 127 [ASCII]  
(32 - 127) |  
32 - 127 [ASCII]  
(32 - 127) |  
32 - 127 [ASCII]  
(32 - 127) |  
32 - 127 [ASCII]  
(32 - 127) |  
32 - 127 [ASCII]  
(32 - 127) |  
32 - 127 [ASCII]  
(32 - 127) |  
32 - 127 [ASCII]  
(32 - 127) |  
32 - 127 [ASCII]  
(32 - 127) |  
32 - 127 [ASCII]  
(32 - 127) |  
32 - 127 [ASCII]  
(32 - 127) |  
32 - 127 [ASCII]  
(32 - 127) |  
32 - 127 [ASCII]  
(0 - 127) |  
|-------------+-----------+----------------------------------------------------|  
00 0D | 0000 0000 | (reserve) <*>  
|-------------+-----------+----------------------------------------------------|  
01 01 | 0aaa aaaa | Chord Pattern Name 2  
(32 - 127) |  
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01 02 | 0aaa aaaa | Chord Pattern Name 3  
(32 - 127) |  
00 01 | 0aaa aaaa | Patch Name 2  
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01 03 | 0aaa aaaa | Chord Pattern Name 4  
(32 - 127) |  
00 02 | 0aaa aaaa | Patch Name 3  
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01 04 | 0aaa aaaa | Chord Pattern Name 5  
(32 - 127) |  
00 03 | 0aaa aaaa | Patch Name 4  
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01 05 | 0aaa aaaa | Chord Pattern Name 6  
(32 - 127) |  
00 04 | 0aaa aaaa | Patch Name 5  
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01 06 | 0aaa aaaa | Chord Pattern Name 7  
(32 - 127) |  
00 05 | 0aaa aaaa | Patch Name 6  
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01 07 | 0aaa aaaa | Chord Pattern Name 8  
(32 - 127) |  
00 06 | 0aaa aaaa | Patch Name 7  
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01 08 | 0aaa aaaa | Chord Pattern Name 9  
(32 - 127) |  
00 07 | 0aaa aaaa | Patch Name 8  
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01 09 | 0aaa aaaa | Chord Pattern Name 10  
(32 - 127) |  
00 08 | 0aaa aaaa | Patch Name 9  
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01 0A | 0aaa aaaa | Chord Pattern Name 11  
(32 - 127) |  
00 09 | 0aaa aaaa | Patch Name 10  
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01 0B | 0aaa aaaa | Chord Pattern Name 12  
(32 - 127) |  
00 0A | 0aaa aaaa | Patch Name 11  
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01 0C | 0aaa aaaa | Chord Pattern Name 13  
(32 - 127) |  
00 0B | 0aaa aaaa | Patch Name 12  
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01 0D | 0aaa aaaa | Chord Pattern Name 14  
(32 - 127) |  
00 0C | 0aaa aaaa | Patch Category  
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01 0E | 0aaa aaaa | Chord Pattern Name 15  
(32 - 127) |  
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(32 - 127) |  
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01 0F | 0aaa aaaa | Chord Pattern Name 16  
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|#  
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00 0E | 0aaa aaaa | Patch Level  
00 0F | 0aaa aaaa | Patch Pan  
(0 - 127) |  
(0 - 127) |  
|
|
|-------------+----------------------------------------------------------------|  
|
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L64 - 63R  
|
| 00 00 01 10 | Total Size  
+——————————————————————————————————————————————————————————————————————————————+  
|
00 10 | 0000 000a | Patch Priority  
(0 - 1) |  
|
|
LAST, LOUDEST  
|
00 11 | 0aaa aaaa | Patch Coarse Tune  
(16 - 112) |  
|
|
-48 - +48  
|
Rhythm Group  
00 12 | 0aaa aaaa | Patch Fine Tune  
(14 - 114) |  
-50 - +50  
(61 - 67) |  
-3 - +3  
(0 - 3) |  
+——————————————————————————————————————————————————————————————————————————————+  
| Offset  
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00 13 | 0000 0aaa | Octave Shift  
|
Address |  
Description  
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|—————————————+————————————————————————————————————————————————————————————————|  
00 14 | 0000 00aa | Stretch Tune Depth  
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00 00 | 0aaa aaaa | Rhythm Group Name 1  
(32 - 127) |  
|
|
OFF, 1 - 3  
|
(0 - 127) |  
(0 - 1) |  
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|
00 15 | 0aaa aaaa | Analog Feel  
00 16 | 0000 000a | Mono/Poly  
00 01 | 0aaa aaaa | Rhythm Group Name 2  
(32 - 127) |  
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MONO, POLY  
(0 - 1) |  
OFF, ON  
(0 - 1) |  
OFF, ON  
(0 - 1) |  
OFF, ON |  
|
00 02 | 0aaa aaaa | Rhythm Group Name 3  
(32 - 127) |  
00 17 | 0000 000a | Legato Switch  
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00 03 | 0aaa aaaa | Rhythm Group Name 4  
(32 - 127) |  
00 18 | 0000 000a | Legato Retrigger  
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00 04 | 0aaa aaaa | Rhythm Group Name 5  
(32 - 127) |  
00 19 | 0000 000a | Portamento Switch  
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00 05 | 0aaa aaaa | Rhythm Group Name 6  
(32 - 127) |  
00 1A | 0000 000a | Portamento Mode  
(0 - 1) |  
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|
NORMAL, LEGATO  
|
00 06 | 0aaa aaaa | Rhythm Group Name 7  
(32 - 127) |  
00 1B | 0000 000a | Portamento Type  
(0 - 1) |  
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|
RATE, TIME  
|
00 07 | 0aaa aaaa | Rhythm Group Name 8  
(32 - 127) |  
00 1C | 0000 000a | Portamento Start  
(0 - 1) |  
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|
PITCH, NOTE  
|
00 08 | 0aaa aaaa | Rhythm Group Name 9  
(32 - 127) |  
00 1D | 0aaa aaaa | Portamento Time  
00 1E | 0000 0000 | (reserve) <*>  
00 1F | 0000 0000 |  
(0 - 127) |  
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|
00 09 | 0aaa aaaa | Rhythm Group Name 10  
(32 - 127) |  
|
|
|
| 0000 0000 | (reserve) <*>  
00 21 | 0000 0000 | (reserve) <*>  
00 0A | 0aaa aaaa | Rhythm Group Name 11  
(32 - 127) |  
|
|
|
|-------------+-----------+----------------------------------------------------|  
00 0B | 0aaa aaaa | Rhythm Group Name 12  
(32 - 127) |  
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|
00 22 | 0aaa aaaa | Cutoff Offset  
(1 - 127) |  
-63 - +63  
(1 - 127) |  
-63 - +63  
(1 - 127) |  
-63 - +63  
(1 - 127) |  
-63 - +63  
(1 - 127) |  
-63 - +63  
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|
00 0C | 0aaa aaaa | Rhythm Group Name 13  
(32 - 127) |  
00 23 | 0aaa aaaa | Resonance Offset  
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00 0D | 0aaa aaaa | Rhythm Group Name 14  
(32 - 127) |  
00 24 | 0aaa aaaa | Attack Time Offset  
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|
00 0E | 0aaa aaaa | Rhythm Group Name 15  
(32 - 127) |  
00 25 | 0aaa aaaa | Release Time Offset  
|
|
|
(32 - 127) |  
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|
00 0F | 0aaa aaaa | Rhythm Group Name 16  
00 26 | 0aaa aaaa | Velocity Sens Offset  
|
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|
|
|-------------+-----------+----------------------------------------------------|  
|-------------+-----------+----------------------------------------------------|  
|
|
|
00 10 | 0aaa aaaa | Recommended Rhythm Bank Select MSB  
00 11 | 0aaa aaaa | Recommended Rhythm Bank Select LSB  
00 12 | 0aaa aaaa | Recommended Rhythm Program Number  
(0 - 127) |  
(0 - 127) |  
(0 - 127) |  
|
|
|
|
00 27 | 0000 aaaa | Patch Output Assign  
(0 - 13) |  
MFX, A, B, ---, ---, |  
|
|
|
|
|
|
1, 2, 3, 4, ---, ---, ---, ---, |  
|-------------+-----------+----------------------------------------------------|  
TONE  
|
|
00 13 | 0000 0000 | (reserve) <*>  
00 14 | 0000 0000 | (reserve) <*>  
|
|
|-------------+-----------+----------------------------------------------------|  
|
|
|
|
|
00 28 | 0000 000a | TMT Control Switch  
(0 - 1) |  
OFF, ON |  
(0 - 48) |  
(0 - 48) |  
|
00 15 | 0aaa aaaa | Pad 1 Velocity  
00 16 | 0000 000a | Pad 1 Rhythm Pattern Group  
(1 - 127) |  
(0 - 1) |  
|
|
|
00 29 | 00aa aaaa | Pitch Bend Range Up  
00 2A | 00aa aaaa | Pitch Bend Range Down  
|
|
|
USER, PRESET  
|
|#  
|
00 17 | 0000 aaaa |  
| 0000 bbbb | Pad 1 Rhythm Pattern Number  
|
|-------------+-----------+----------------------------------------------------|  
00 2B | 0aaa aaaa | Matrix Control 1 Source (0 - 109) |  
(0 - 255) |  
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|
|
00 19 | 0000 0000 | (reserve) <*>  
00 1A | 0000 0000 | (reserve) <*>  
|
|
|
|
|
|
|
|
|
OFF, CC01 - CC31, CC33 - CC95, |  
BEND, AFT, SYS1 - SYS4, VELOCITY, |  
KEYFOLLOW, TEMPO, LFO1, LFO2, |  
|
|
|
|
|
|
|
00 1B | 0aaa aaaa | Pad 2 Velocity  
(1 - 127) |  
(0 - 1) |  
PIT-ENV, TVF-ENV, TVA-ENV  
|
|
00 1C | 0000 000a | Pad 2 Rhythm Pattern Group  
00 2C | 00aa aaaa | Matrix Control 1 Destination 1  
(0 - 34) |  
|
|
|
USER, PRESET  
|
|
|
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|
|
OFF, PCH, CUT, RES, LEV, PAN, |  
DRY, CHO, REV, PIT-LFO1, |  
|#  
|
00 1D | 0000 aaaa |  
| 0000 bbbb | Pad 2 Rhythm Pattern Number  
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(0 - 255) |  
PIT-LFO2, TVF-LFO1, TVF-LFO2, |  
TVA-LFO1, TVA-LFO2, PAN-LFO1, |  
PAN-LFO2, LFO1-RATE, LFO2-RATE, |  
PIT-ATK, PIT-DCY, PIT-REL, |  
TVF-ATK, TVF-DCY, TVF-REL, |  
TVA-ATK, TVA-DCY, TVA-REL, |  
TMT, FXM, MFX1, MFX2, MFX3, MFX4, |  
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00 1F | 0000 0000 | (reserve) <*>  
00 20 | 0000 0000 | (reserve) <*>  
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00 21 | 0aaa aaaa | Pad 3 Velocity  
(1 - 127) |  
(0 - 1) |  
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00 22 | 0000 000a | Pad 3 Rhythm Pattern Group  
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USER, PRESET  
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|#  
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00 23 | 0000 aaaa |  
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(0 - 255) |  
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TIME  
(1 - 127) |  
-63 - +63  
(0 - 34) |  
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| 0000 bbbb | Pad 3 Rhythm Pattern Number  
00 2D | 0aaa aaaa | Matrix Control 1 Sens 1  
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00 25 | 0000 0000 | (reserve) <*>  
00 26 | 0000 0000 | (reserve) <*>  
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00 2E | 00aa aaaa | Matrix Control 1 Destination 2  
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00 27 | 0aaa aaaa | Pad 4 Velocity  
00 28 | 0000 000a | Pad 4 Rhythm Pattern Group  
(1 - 127) |  
(0 - 1) |  
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OFF, PCH, CUT, RES, LEV, PAN, |  
DRY, CHO, REV, PIT-LFO1, |  
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USER, PRESET  
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PIT-LFO2, TVF-LFO1, TVF-LFO2, |  
TVA-LFO1, TVA-LFO2, PAN-LFO1, |  
PAN-LFO2, LFO1-RATE, LFO2-RATE, |  
PIT-ATK, PIT-DCY, PIT-REL, |  
TVF-ATK, TVF-DCY, TVF-REL, |  
TVA-ATK, TVA-DCY, TVA-REL, |  
TMT, FXM, MFX1, MFX2, MFX3, MFX4, |  
|#  
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00 29 | 0000 aaaa |  
| 0000 bbbb | Pad 4 Rhythm Pattern Number  
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(0 - 255) |  
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00 2B | 0000 0000 | (reserve) <*>  
00 2C | 0000 0000 | (reserve) <*>  
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00 2D | 0aaa aaaa | Pad 5 Velocity  
(1 - 127) |  
(0 - 1) |  
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00 2E | 0000 000a | Pad 5 Rhythm Pattern Group  
TIME  
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USER, PRESET  
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00 2F | 0aaa aaaa | Matrix Control 1 Sens 2  
(1 - 127) |  
229  
Download from Www.Somanuals.com. All Manuals Search And Download.  
MIDI Implementation  
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-63 - +63  
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TVA-ATK, TVA-DCY, TVA-REL, |  
00 30 | 00aa aaaa | Matrix Control 1 Destination 3  
(0 - 34) |  
TMT, FXM, MFX1, MFX2, MFX3, MFX4, |  
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OFF, PCH, CUT, RES, LEV, PAN, |  
DRY, CHO, REV, PIT-LFO1, |  
TIME  
(1 - 127) |  
-63 - +63 |  
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00 45 | 0aaa aaaa | Matrix Control 3 Sens 4  
PIT-LFO2, TVF-LFO1, TVF-LFO2, |  
TVA-LFO1, TVA-LFO2, PAN-LFO1, |  
PAN-LFO2, LFO1-RATE, LFO2-RATE, |  
PIT-ATK, PIT-DCY, PIT-REL, |  
TVF-ATK, TVF-DCY, TVF-REL, |  
TVA-ATK, TVA-DCY, TVA-REL, |  
TMT, FXM, MFX1, MFX2, MFX3, MFX4, |  
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|-------------+-----------+----------------------------------------------------|  
00 46 | 0aaa aaaa | Matrix Control 4 Source (0 - 109) |  
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OFF, CC01 - CC31, CC33 - CC95, |  
BEND, AFT, SYS1 - SYS4, VELOCITY, |  
KEYFOLLOW, TEMPO, LFO1, LFO2, |  
PIT-ENV, TVF-ENV, TVA-ENV  
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TIME  
(1 - 127) |  
-63 - +63  
(0 - 34) |  
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00 47 | 00aa aaaa | Matrix Control 4 Destination 1  
(0 - 34) |  
00 31 | 0aaa aaaa | Matrix Control 1 Sens 3  
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OFF, PCH, CUT, RES, LEV, PAN, |  
DRY, CHO, REV, PIT-LFO1, |  
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00 32 | 00aa aaaa | Matrix Control 1 Destination 4  
PIT-LFO2, TVF-LFO1, TVF-LFO2, |  
TVA-LFO1, TVA-LFO2, PAN-LFO1, |  
PAN-LFO2, LFO1-RATE, LFO2-RATE, |  
PIT-ATK, PIT-DCY, PIT-REL, |  
TVF-ATK, TVF-DCY, TVF-REL, |  
TVA-ATK, TVA-DCY, TVA-REL, |  
TMT, FXM, MFX1, MFX2, MFX3, MFX4, |  
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OFF, PCH, CUT, RES, LEV, PAN, |  
DRY, CHO, REV, PIT-LFO1, |  
PIT-LFO2, TVF-LFO1, TVF-LFO2, |  
TVA-LFO1, TVA-LFO2, PAN-LFO1, |  
PAN-LFO2, LFO1-RATE, LFO2-RATE, |  
PIT-ATK, PIT-DCY, PIT-REL, |  
TVF-ATK, TVF-DCY, TVF-REL, |  
TVA-ATK, TVA-DCY, TVA-REL, |  
TMT, FXM, MFX1, MFX2, MFX3, MFX4, |  
TIME  
(1 - 127) |  
-63 - +63  
(0 - 34) |  
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00 48 | 0aaa aaaa | Matrix Control 4 Sens 1  
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TIME  
(1 - 127) |  
-63 - +63  
|-------------+-----------+----------------------------------------------------|  
00 34 | 0aaa aaaa | Matrix Control 2 Source (0 - 109) |  
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00 49 | 00aa aaaa | Matrix Control 4 Destination 2  
00 33 | 0aaa aaaa | Matrix Control 1 Sens 4  
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OFF, PCH, CUT, RES, LEV, PAN, |  
DRY, CHO, REV, PIT-LFO1, |  
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PIT-LFO2, TVF-LFO1, TVF-LFO2, |  
TVA-LFO1, TVA-LFO2, PAN-LFO1, |  
PAN-LFO2, LFO1-RATE, LFO2-RATE, |  
PIT-ATK, PIT-DCY, PIT-REL, |  
TVF-ATK, TVF-DCY, TVF-REL, |  
TVA-ATK, TVA-DCY, TVA-REL, |  
TMT, FXM, MFX1, MFX2, MFX3, MFX4, |  
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OFF, CC01 - CC31, CC33 - CC95, |  
BEND, AFT, SYS1 - SYS4, VELOCITY, |  
KEYFOLLOW, TEMPO, LFO1, LFO2, |  
PIT-ENV, TVF-ENV, TVA-ENV  
|
00 35 | 00aa aaaa | Matrix Control 2 Destination 1  
(0 - 34) |  
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OFF, PCH, CUT, RES, LEV, PAN, |  
DRY, CHO, REV, PIT-LFO1, |  
TIME  
(1 - 127) |  
-63 - +63  
(0 - 34) |  
|
00 4A | 0aaa aaaa | Matrix Control 4 Sens 2  
PIT-LFO2, TVF-LFO1, TVF-LFO2, |  
TVA-LFO1, TVA-LFO2, PAN-LFO1, |  
PAN-LFO2, LFO1-RATE, LFO2-RATE, |  
PIT-ATK, PIT-DCY, PIT-REL, |  
TVF-ATK, TVF-DCY, TVF-REL, |  
TVA-ATK, TVA-DCY, TVA-REL, |  
TMT, FXM, MFX1, MFX2, MFX3, MFX4, |  
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00 4B | 00aa aaaa | Matrix Control 4 Destination 3  
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OFF, PCH, CUT, RES, LEV, PAN, |  
DRY, CHO, REV, PIT-LFO1, |  
PIT-LFO2, TVF-LFO1, TVF-LFO2, |  
TVA-LFO1, TVA-LFO2, PAN-LFO1, |  
PAN-LFO2, LFO1-RATE, LFO2-RATE, |  
PIT-ATK, PIT-DCY, PIT-REL, |  
TVF-ATK, TVF-DCY, TVF-REL, |  
TVA-ATK, TVA-DCY, TVA-REL, |  
TMT, FXM, MFX1, MFX2, MFX3, MFX4, |  
TIME  
(1 - 127) |  
-63 - +63  
(0 - 34) |  
|
00 36 | 0aaa aaaa | Matrix Control 2 Sens 1  
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00 37 | 00aa aaaa | Matrix Control 2 Destination 2  
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OFF, PCH, CUT, RES, LEV, PAN, |  
DRY, CHO, REV, PIT-LFO1, |  
TIME  
(1 - 127) |  
-63 - +63  
(0 - 34) |  
|
00 4C | 0aaa aaaa | Matrix Control 4 Sens 3  
PIT-LFO2, TVF-LFO1, TVF-LFO2, |  
TVA-LFO1, TVA-LFO2, PAN-LFO1, |  
PAN-LFO2, LFO1-RATE, LFO2-RATE, |  
PIT-ATK, PIT-DCY, PIT-REL, |  
TVF-ATK, TVF-DCY, TVF-REL, |  
TVA-ATK, TVA-DCY, TVA-REL, |  
TMT, FXM, MFX1, MFX2, MFX3, MFX4, |  
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00 4D | 00aa aaaa | Matrix Control 4 Destination 4  
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OFF, PCH, CUT, RES, LEV, PAN, |  
DRY, CHO, REV, PIT-LFO1, |  
PIT-LFO2, TVF-LFO1, TVF-LFO2, |  
TVA-LFO1, TVA-LFO2, PAN-LFO1, |  
PAN-LFO2, LFO1-RATE, LFO2-RATE, |  
PIT-ATK, PIT-DCY, PIT-REL, |  
TVF-ATK, TVF-DCY, TVF-REL, |  
TVA-ATK, TVA-DCY, TVA-REL, |  
TMT, FXM, MFX1, MFX2, MFX3, MFX4, |  
TIME  
(1 - 127) |  
-63 - +63  
(0 - 34) |  
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00 38 | 0aaa aaaa | Matrix Control 2 Sens 2  
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00 39 | 00aa aaaa | Matrix Control 2 Destination 3  
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OFF, PCH, CUT, RES, LEV, PAN, |  
DRY, CHO, REV, PIT-LFO1, |  
TIME  
(1 - 127) |  
-63 - +63  
|-------------+----------------------------------------------------------------|  
|
00 4E | 0aaa aaaa | Matrix Control 4 Sens 4  
PIT-LFO2, TVF-LFO1, TVF-LFO2, |  
TVA-LFO1, TVA-LFO2, PAN-LFO1, |  
PAN-LFO2, LFO1-RATE, LFO2-RATE, |  
PIT-ATK, PIT-DCY, PIT-REL, |  
TVF-ATK, TVF-DCY, TVF-REL, |  
TVA-ATK, TVA-DCY, TVA-REL, |  
TMT, FXM, MFX1, MFX2, MFX3, MFX4, |  
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| 00 00 00 4F | Total Size  
+——————————————————————————————————————————————————————————————————————————————+  
|
Patch Common MFX  
+——————————————————————————————————————————————————————————————————————————————+  
| Offset  
TIME  
(1 - 127) |  
-63 - +63  
(0 - 34) |  
|
00 3A | 0aaa aaaa | Matrix Control 2 Sens 3  
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Address |  
Description  
00 3B | 00aa aaaa | Matrix Control 2 Destination 4  
|—————————————+————————————————————————————————————————————————————————————————|  
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OFF, PCH, CUT, RES, LEV, PAN, |  
DRY, CHO, REV, PIT-LFO1, |  
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00 00 | 0aaa aaaa | MFX Type  
(0 - 127) |  
(0 - 127) |  
(0 - 127) |  
(0 - 127) |  
(0 - 3) |  
00 01 | 0aaa aaaa | MFX Dry Send Level  
00 02 | 0aaa aaaa | MFX Chorus Send Level  
00 03 | 0aaa aaaa | MFX Reverb Send Level  
00 04 | 0000 00aa | MFX Output Assign  
PIT-LFO2, TVF-LFO1, TVF-LFO2, |  
TVA-LFO1, TVA-LFO2, PAN-LFO1, |  
PAN-LFO2, LFO1-RATE, LFO2-RATE, |  
PIT-ATK, PIT-DCY, PIT-REL, |  
TVF-ATK, TVF-DCY, TVF-REL, |  
TVA-ATK, TVA-DCY, TVA-REL, |  
TMT, FXM, MFX1, MFX2, MFX3, MFX4, |  
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|
A, B, ---, ---  
|
|-------------+-----------+----------------------------------------------------|  
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00 05 | 0aaa aaaa | MFX Control 1 Source  
(0 - 101) |  
OFF, CC01 - CC31, CC33 - CC95, |  
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TIME  
(1 - 127) |  
-63 - +63  
|-------------+-----------+----------------------------------------------------|  
00 3D | 0aaa aaaa | Matrix Control 3 Source (0 - 109) |  
|
BEND, AFT, SYS1 - SYS4  
|
00 3C | 0aaa aaaa | Matrix Control 2 Sens 4  
00 06 | 0aaa aaaa | MFX Control 1 Sens  
(1 - 127) |  
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-63 - +63  
(0 - 101) |  
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00 07 | 0aaa aaaa | MFX Control 2 Source  
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OFF, CC01 - CC31, CC33 - CC95, |  
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OFF, CC01 - CC31, CC33 - CC95, |  
BEND, AFT, SYS1 - SYS4, VELOCITY, |  
KEYFOLLOW, TEMPO, LFO1, LFO2, |  
BEND, AFT, SYS1 - SYS4  
|
00 08 | 0aaa aaaa | MFX Control 2 Sens  
(1 - 127) |  
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-63 - +63  
(0 - 101) |  
|
PIT-ENV, TVF-ENV, TVA-ENV  
|
00 09 | 0aaa aaaa | MFX Control 3 Source  
00 3E | 00aa aaaa | Matrix Control 3 Destination 1  
(0 - 34) |  
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OFF, CC01 - CC31, CC33 - CC95, |  
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OFF, PCH, CUT, RES, LEV, PAN, |  
DRY, CHO, REV, PIT-LFO1, |  
BEND, AFT, SYS1 - SYS4  
|
00 0A | 0aaa aaaa | MFX Control 3 Sens  
(1 - 127) |  
PIT-LFO2, TVF-LFO1, TVF-LFO2, |  
TVA-LFO1, TVA-LFO2, PAN-LFO1, |  
PAN-LFO2, LFO1-RATE, LFO2-RATE, |  
PIT-ATK, PIT-DCY, PIT-REL, |  
TVF-ATK, TVF-DCY, TVF-REL, |  
TVA-ATK, TVA-DCY, TVA-REL, |  
TMT, FXM, MFX1, MFX2, MFX3, MFX4, |  
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-63 - +63  
(0 - 101) |  
|
00 0B | 0aaa aaaa | MFX Control 4 Source  
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OFF, CC01 - CC31, CC33 - CC95, |  
BEND, AFT, SYS1 - SYS4  
(1 - 127) |  
-63 - +63 |  
|
00 0C | 0aaa aaaa | MFX Control 4 Sens  
|
|
|-------------+-----------+----------------------------------------------------|  
TIME  
(1 - 127) |  
-63 - +63  
(0 - 34) |  
|
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00 0D | 000a aaaa | MFX Control Assign 1  
(0 - 16) |  
00 3F | 0aaa aaaa | Matrix Control 3 Sens 1  
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OFF, 1 - 16  
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00 0E | 000a aaaa | MFX Control Assign 2  
(0 - 16) |  
00 40 | 00aa aaaa | Matrix Control 3 Destination 2  
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OFF, 1 - 16  
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OFF, PCH, CUT, RES, LEV, PAN, |  
DRY, CHO, REV, PIT-LFO1, |  
|
00 0F | 000a aaaa | MFX Control Assign 3  
(0 - 16) |  
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OFF, 1 - 16  
|
PIT-LFO2, TVF-LFO1, TVF-LFO2, |  
TVA-LFO1, TVA-LFO2, PAN-LFO1, |  
PAN-LFO2, LFO1-RATE, LFO2-RATE, |  
PIT-ATK, PIT-DCY, PIT-REL, |  
TVF-ATK, TVF-DCY, TVF-REL, |  
TVA-ATK, TVA-DCY, TVA-REL, |  
TMT, FXM, MFX1, MFX2, MFX3, MFX4, |  
|
00 10 | 000a aaaa | MFX Control Assign 4  
(0 - 16) |  
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OFF, 1 - 16  
|
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|#  
|
00 11 | 0000 aaaa |  
| 0000 bbbb |  
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| 0000 cccc |  
|
| 0000 dddd | MFX Parameter 1  
(12768 - 52768) |  
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-20000 - +20000  
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TIME  
(1 - 127) |  
-63 - +63  
(0 - 34) |  
|
|#  
|
00 15 | 0000 aaaa |  
| 0000 bbbb |  
00 41 | 0aaa aaaa | Matrix Control 3 Sens 2  
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| 0000 cccc |  
00 42 | 00aa aaaa | Matrix Control 3 Destination 3  
|
| 0000 dddd | MFX Parameter 2  
(12768 - 52768) |  
-20000 - +20000  
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OFF, PCH, CUT, RES, LEV, PAN, |  
DRY, CHO, REV, PIT-LFO1, |  
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|#  
|
00 19 | 0000 aaaa |  
| 0000 bbbb |  
PIT-LFO2, TVF-LFO1, TVF-LFO2, |  
TVA-LFO1, TVA-LFO2, PAN-LFO1, |  
PAN-LFO2, LFO1-RATE, LFO2-RATE, |  
PIT-ATK, PIT-DCY, PIT-REL, |  
TVF-ATK, TVF-DCY, TVF-REL, |  
TVA-ATK, TVA-DCY, TVA-REL, |  
TMT, FXM, MFX1, MFX2, MFX3, MFX4, |  
|
| 0000 cccc |  
|
| 0000 dddd | MFX Parameter 3  
(12768 - 52768) |  
-20000 - +20000  
|
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|
|#  
|
00 1D | 0000 aaaa |  
| 0000 bbbb |  
|
| 0000 cccc |  
TIME  
(1 - 127) |  
-63 - +63  
(0 - 34) |  
|
|
| 0000 dddd | MFX Parameter 4  
(12768 - 52768) |  
-20000 - +20000  
00 43 | 0aaa aaaa | Matrix Control 3 Sens 3  
|
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|#  
|
00 21 | 0000 aaaa |  
| 0000 bbbb |  
00 44 | 00aa aaaa | Matrix Control 3 Destination 4  
|
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|
OFF, PCH, CUT, RES, LEV, PAN, |  
DRY, CHO, REV, PIT-LFO1, |  
PIT-LFO2, TVF-LFO1, TVF-LFO2, |  
TVA-LFO1, TVA-LFO2, PAN-LFO1, |  
PAN-LFO2, LFO1-RATE, LFO2-RATE, |  
PIT-ATK, PIT-DCY, PIT-REL, |  
TVF-ATK, TVF-DCY, TVF-REL, |  
|
| 0000 cccc |  
|
| 0000 dddd | MFX Parameter 5  
(12768 - 52768) |  
-20000 - +20000  
|
|
|
|
|
|
|
|#  
|
00 25 | 0000 aaaa |  
| 0000 bbbb |  
|
| 0000 cccc |  
230  
Download from Www.Somanuals.com. All Manuals Search And Download.  
MIDI Implementation  
|
| 0000 dddd | MFX Parameter 6  
(12768 - 52768) |  
Patch Common Chorus  
+——————————————————————————————————————————————————————————————————————————————+  
|
|
|
-20000 - +20000  
|
|
|
|
|#  
|
00 29 | 0000 aaaa |  
| 0000 bbbb |  
| Offset  
|
|
|
|
| 0000 cccc |  
|
Address |  
Description  
|
| 0000 dddd | MFX Parameter 7  
(12768 - 52768) |  
|—————————————+————————————————————————————————————————————————————————————————|  
|
|
|
-20000 - +20000  
|
|
|
|
|
|
|
|
|
|
00 00 | 0000 aaaa | Chorus Type  
(0 - 3) |  
(0 - 127) |  
(0 - 3) |  
|#  
|
00 2D | 0000 aaaa |  
| 0000 bbbb |  
00 01 | 0aaa aaaa | Chorus Level  
00 02 | 0000 00aa | Chorus Output Assign  
|
| 0000 cccc |  
|
|
A, B, ---, ---  
|
|
| 0000 dddd | MFX Parameter 8  
(12768 - 52768) |  
-20000 - +20000  
00 03 | 0000 00aa | Chorus Output Select  
(0 - 2) |  
|
|
|
|
|
|
|
|
|
MAIN, REV, MAIN+REV  
|
|#  
|
00 31 | 0000 aaaa |  
| 0000 bbbb |  
|-------------+-----------+----------------------------------------------------|  
|#  
|
00 04 | 0000 aaaa |  
| 0000 bbbb |  
|
|
|
|
| 0000 cccc |  
|
| 0000 dddd | MFX Parameter 9  
(12768 - 52768) |  
-20000 - +20000  
|
| 0000 cccc |  
|
|
|
|
|
|
|
|
|
| 0000 dddd | Chorus Parameter 1  
(12768 - 52768) |  
|#  
|
00 35 | 0000 aaaa |  
| 0000 bbbb |  
|
|
-20000 - +20000  
|
|
|
|
|#  
|
00 08 | 0000 aaaa |  
| 0000 bbbb |  
|
| 0000 cccc |  
|
| 0000 dddd | MFX Parameter 10  
(12768 - 52768) |  
-20000 - +20000  
|
| 0000 cccc |  
|
|
|
|
|
|
|
|
|
| 0000 dddd | Chorus Parameter 2  
(12768 - 52768) |  
|#  
|
00 39 | 0000 aaaa |  
| 0000 bbbb |  
|
|
-20000 - +20000  
|
|
|
|
|#  
|
00 0C | 0000 aaaa |  
| 0000 bbbb |  
|
| 0000 cccc |  
|
| 0000 dddd | MFX Parameter 11  
(12768 - 52768) |  
-20000 - +20000  
|
| 0000 cccc |  
|
|
|
|
|
|
|
|
|
| 0000 dddd | Chorus Parameter 3  
(12768 - 52768) |  
|#  
|
00 3D | 0000 aaaa |  
| 0000 bbbb |  
|
|
-20000 - +20000  
|
|
|
|
|#  
|
00 10 | 0000 aaaa |  
| 0000 bbbb |  
|
| 0000 cccc |  
|
| 0000 dddd | MFX Parameter 12  
(12768 - 52768) |  
-20000 - +20000  
|
| 0000 cccc |  
|
|
|
|
|
|
|
|
|
| 0000 dddd | Chorus Parameter 4  
(12768 - 52768) |  
|#  
|
00 41 | 0000 aaaa |  
| 0000 bbbb |  
|
|
-20000 - +20000  
|
|
|
|
|#  
|
00 14 | 0000 aaaa |  
| 0000 bbbb |  
|
| 0000 cccc |  
|
| 0000 dddd | MFX Parameter 13  
(12768 - 52768) |  
-20000 - +20000  
|
| 0000 cccc |  
|
|
|
|
|
|
|
|
|
| 0000 dddd | Chorus Parameter 5  
(12768 - 52768) |  
|#  
|
00 45 | 0000 aaaa |  
| 0000 bbbb |  
|
|
-20000 - +20000  
|
|
|
|
|#  
|
00 18 | 0000 aaaa |  
| 0000 bbbb |  
|
| 0000 cccc |  
|
| 0000 dddd | MFX Parameter 14  
(12768 - 52768) |  
-20000 - +20000  
|
| 0000 cccc |  
|
|
|
|
|
|
|
|
|
| 0000 dddd | Chorus Parameter 6  
(12768 - 52768) |  
|#  
|
00 49 | 0000 aaaa |  
| 0000 bbbb |  
|
|
-20000 - +20000  
|
|
|
|
|#  
|
00 1C | 0000 aaaa |  
| 0000 bbbb |  
|
| 0000 cccc |  
|
| 0000 dddd | MFX Parameter 15  
(12768 - 52768) |  
-20000 - +20000  
|
| 0000 cccc |  
|
|
|
|
|
|
|
|
|
| 0000 dddd | Chorus Parameter 7  
(12768 - 52768) |  
|#  
|
00 4D | 0000 aaaa |  
| 0000 bbbb |  
|
|
-20000 - +20000  
|
|
|
|
|#  
|
00 20 | 0000 aaaa |  
| 0000 bbbb |  
|
| 0000 cccc |  
|
| 0000 dddd | MFX Parameter 16  
(12768 - 52768) |  
-20000 - +20000  
|
| 0000 cccc |  
|
|
|
|
|
|
|
|
|
| 0000 dddd | Chorus Parameter 8  
(12768 - 52768) |  
|#  
|
00 51 | 0000 aaaa |  
| 0000 bbbb |  
|
|
-20000 - +20000  
|
|
|
|
|#  
|
00 24 | 0000 aaaa |  
| 0000 bbbb |  
|
| 0000 cccc |  
|
| 0000 dddd | MFX Parameter 17  
(12768 - 52768) |  
-20000 - +20000  
|
| 0000 cccc |  
|
|
|
|
|
|
|
|
|
| 0000 dddd | Chorus Parameter 9  
(12768 - 52768) |  
|#  
|
00 55 | 0000 aaaa |  
| 0000 bbbb |  
|
|
-20000 - +20000  
|
|
|
|
|#  
|
00 28 | 0000 aaaa |  
| 0000 bbbb |  
|
| 0000 cccc |  
|
| 0000 dddd | MFX Parameter 18  
(12768 - 52768) |  
-20000 - +20000  
|
| 0000 cccc |  
|
|
|
|
|
|
|
|
|
| 0000 dddd | Chorus Parameter 10  
(12768 - 52768) |  
|#  
|
00 59 | 0000 aaaa |  
| 0000 bbbb |  
|
|
-20000 - +20000  
|
|
|
|
|#  
|
00 2C | 0000 aaaa |  
| 0000 bbbb |  
|
| 0000 cccc |  
|
| 0000 dddd | MFX Parameter 19  
(12768 - 52768) |  
-20000 - +20000  
|
| 0000 cccc |  
|
|
|
|
|
|
|
|
|
| 0000 dddd | Chorus Parameter 11  
(12768 - 52768) |  
|#  
|
00 5D | 0000 aaaa |  
| 0000 bbbb |  
|
|
-20000 - +20000  
|
|
|
|
|#  
|
00 30 | 0000 aaaa |  
| 0000 bbbb |  
|
| 0000 cccc |  
|
| 0000 dddd | MFX Parameter 20  
(12768 - 52768) |  
-20000 - +20000  
|
| 0000 cccc |  
|
|
|
|
|
|
|
|
|
| 0000 dddd | Chorus Parameter 12  
(12768 - 52768) |  
|#  
|
00 61 | 0000 aaaa |  
| 0000 bbbb |  
|
|
-20000 - +20000  
|
|
|
|
|#  
|
00 34 | 0000 aaaa |  
| 0000 bbbb |  
|
| 0000 cccc |  
|
| 0000 dddd | MFX Parameter 21  
(12768 - 52768) |  
-20000 - +20000  
|
| 0000 cccc |  
|
|
|
|
|
|
|
|
|
| 0000 dddd | Chorus Parameter 13  
(12768 - 52768) |  
|#  
|
00 65 | 0000 aaaa |  
| 0000 bbbb |  
|
|
-20000 - +20000  
|
|
|
|
|#  
|
00 38 | 0000 aaaa |  
| 0000 bbbb |  
|
| 0000 cccc |  
|
| 0000 dddd | MFX Parameter 22  
(12768 - 52768) |  
-20000 - +20000  
|
| 0000 cccc |  
|
|
|
|
|
|
|
|
|
| 0000 dddd | Chorus Parameter 14  
(12768 - 52768) |  
|#  
|
00 69 | 0000 aaaa |  
| 0000 bbbb |  
|
|
-20000 - +20000  
|
|
|
|
|#  
|
00 3C | 0000 aaaa |  
| 0000 bbbb |  
|
| 0000 cccc |  
|
| 0000 dddd | MFX Parameter 23  
(12768 - 52768) |  
-20000 - +20000  
|
| 0000 cccc |  
|
|
|
|
|
|
|
|
|
| 0000 dddd | Chorus Parameter 15  
(12768 - 52768) |  
|#  
|
00 6D | 0000 aaaa |  
| 0000 bbbb |  
|
|
-20000 - +20000  
|
|
|
|
|#  
|
00 40 | 0000 aaaa |  
| 0000 bbbb |  
|
| 0000 cccc |  
|
| 0000 dddd | MFX Parameter 24  
(12768 - 52768) |  
-20000 - +20000  
|
| 0000 cccc |  
|
|
|
|
|
|
|
|
|
| 0000 dddd | Chorus Parameter 16  
(12768 - 52768) |  
|#  
|
00 71 | 0000 aaaa |  
| 0000 bbbb |  
|
|
-20000 - +20000  
|
|
|
|
|#  
|
00 44 | 0000 aaaa |  
| 0000 bbbb |  
|
| 0000 cccc |  
|
| 0000 dddd | MFX Parameter 25  
(12768 - 52768) |  
-20000 - +20000  
|
| 0000 cccc |  
|
|
|
|
|
|
|
|
|
| 0000 dddd | Chorus Parameter 17  
(12768 - 52768) |  
|#  
|
00 75 | 0000 aaaa |  
| 0000 bbbb |  
|
|
-20000 - +20000  
|
|
|
|
|#  
|
00 48 | 0000 aaaa |  
| 0000 bbbb |  
|
| 0000 cccc |  
|
| 0000 dddd | MFX Parameter 26  
(12768 - 52768) |  
-20000 - +20000  
|
| 0000 cccc |  
|
|
|
|
|
|
|
|
|
| 0000 dddd | Chorus Parameter 18  
(12768 - 52768) |  
|#  
|
00 79 | 0000 aaaa |  
| 0000 bbbb |  
|
|
-20000 - +20000  
|
|
|
|
|#  
|
00 4C | 0000 aaaa |  
| 0000 bbbb |  
|
| 0000 cccc |  
|
| 0000 dddd | MFX Parameter 27  
(12768 - 52768) |  
-20000 - +20000  
|
| 0000 cccc |  
|
|
|
|
|
|
|
|
|
| 0000 dddd | Chorus Parameter 19  
(12768 - 52768) |  
|#  
|
00 7D | 0000 aaaa |  
| 0000 bbbb |  
|
|
-20000 - +20000  
|
|
|
|
|#  
|
00 50 | 0000 aaaa |  
| 0000 bbbb |  
|
| 0000 cccc |  
|
| 0000 dddd | MFX Parameter 28  
(12768 - 52768) |  
-20000 - +20000  
|
| 0000 cccc |  
|
|
|
|
|
|
|
|
|
| 0000 dddd | Chorus Parameter 20  
(12768 - 52768) |  
-20000 - +20000 |  
|#  
|
01 01 | 0000 aaaa |  
| 0000 bbbb |  
|
|
|-------------+----------------------------------------------------------------|  
|
| 0000 cccc |  
| 00 00 00 54 | Total Size  
|
|
| 0000 dddd | MFX Parameter 29  
(12768 - 52768) |  
-20000 - +20000  
+——————————————————————————————————————————————————————————————————————————————+  
|
|
|
|
|
|
|
|#  
|
01 05 | 0000 aaaa |  
| 0000 bbbb |  
Patch Common Reverb  
+——————————————————————————————————————————————————————————————————————————————+  
|
| 0000 cccc |  
|
| 0000 dddd | MFX Parameter 30  
(12768 - 52768) |  
-20000 - +20000  
|
|
|
|
|
|
|
| Offset  
|
|
|
|#  
|
01 09 | 0000 aaaa |  
| 0000 bbbb |  
|
Address |  
Description  
|—————————————+————————————————————————————————————————————————————————————————|  
|
| 0000 cccc |  
|
|
|
|
00 00 | 0000 aaaa | Reverb Type  
(0 - 5) |  
(0 - 127) |  
(0 - 3) |  
|
| 0000 dddd | MFX Parameter 31  
(12768 - 52768) |  
-20000 - +20000  
00 01 | 0aaa aaaa | Reverb Level  
00 02 | 0000 00aa | Reverb Output Assign  
|
|
|
|
|
|
|
|#  
|
01 0D | 0000 aaaa |  
| 0000 bbbb |  
|
|
A, B, ---, ---  
|
|-------------+-----------+----------------------------------------------------|  
|
|
| 0000 cccc |  
|#  
|
00 03 | 0000 aaaa |  
| 0000 bbbb |  
|
|
|
| 0000 dddd | MFX Parameter 32  
(12768 - 52768) |  
-20000 - +20000  
|
|
|
|
|
| 0000 cccc |  
|-------------+----------------------------------------------------------------|  
|
|
| 0000 dddd | Reverb Parameter 1  
(12768 - 52768) |  
| 00 00 01 11 | Total Size  
+——————————————————————————————————————————————————————————————————————————————+  
|
|
|
-20000 - +20000  
|
|
|
|
|#  
|
00 07 | 0000 aaaa |  
| 0000 bbbb |  
|
| 0000 cccc |  
|
| 0000 dddd | Reverb Parameter 2  
(12768 - 52768) |  
231  
Download from Www.Somanuals.com. All Manuals Search And Download.  
MIDI Implementation  
|
|
|
-20000 - +20000  
|
|
|
|
|
|
|
|
|
|
|
1 - UPPER  
|
|#  
|
00 0B | 0000 aaaa |  
| 0000 bbbb |  
00 14 | 0aaa aaaa | TMT2 Velocity Range Upper  
(1 - 127) |  
|
|
LOWER - 127  
|
(0 - 127) |  
(0 - 127) |  
|
| 0000 cccc |  
00 15 | 0aaa aaaa | TMT2 Velocity Fade Width Lower  
00 16 | 0aaa aaaa | TMT2 Velocity Fade Width Upper  
|
| 0000 dddd | Reverb Parameter 3  
(12768 - 52768) |  
-20000 - +20000  
|
|
|
|
|
|
|
|-------------+-----------+----------------------------------------------------|  
|#  
|
00 0F | 0000 aaaa |  
| 0000 bbbb |  
|
|
|
|
|
|
|
|
|
|
|
|
|
|
00 17 | 0000 000a | TMT3 Tone Switch  
(0 - 1) |  
OFF, ON |  
(0 - 127) |  
C-1 - UPPER  
(0 - 127) |  
LOWER - G9  
|
|
|
| 0000 cccc |  
00 18 | 0aaa aaaa | TMT3 Keyboard Range Lower  
|
| 0000 dddd | Reverb Parameter 4  
(12768 - 52768) |  
-20000 - +20000  
|
|
|
|
|
|
|
|
|
|
00 19 | 0aaa aaaa | TMT3 Keyboard Range Upper  
|#  
|
00 13 | 0000 aaaa |  
| 0000 bbbb |  
|
|
|
00 1A | 0aaa aaaa | TMT3 Keyboard Fade Width Lower  
00 1B | 0aaa aaaa | TMT3 Keyboard Fade Width Upper  
00 1C | 0aaa aaaa | TMT3 Velocity Range Lower  
(0 - 127) |  
(0 - 127) |  
(1 - 127) |  
1 - UPPER  
(1 - 127) |  
|
| 0000 cccc |  
|
| 0000 dddd | Reverb Parameter 5  
(12768 - 52768) |  
-20000 - +20000  
|
|
|
|
|
|
|
|
|
|
|#  
|
00 17 | 0000 aaaa |  
| 0000 bbbb |  
00 1D | 0aaa aaaa | TMT3 Velocity Range Upper  
|
|
LOWER - 127  
|
(0 - 127) |  
(0 - 127) |  
|
| 0000 cccc |  
00 1E | 0aaa aaaa | TMT3 Velocity Fade Width Lower  
00 1F | 0aaa aaaa | TMT3 Velocity Fade Width Upper  
|
| 0000 dddd | Reverb Parameter 6  
(12768 - 52768) |  
-20000 - +20000  
|
|
|
|
|
|
|
|-------------+-----------+----------------------------------------------------|  
|#  
|
00 1B | 0000 aaaa |  
| 0000 bbbb |  
|
|
|
|
|
|
|
|
|
|
|
|
|
|
00 20 | 0000 000a | TMT4 Tone Switch  
(0 - 1) |  
OFF, ON |  
(0 - 127) |  
C-1 - UPPER  
(0 - 127) |  
LOWER - G9  
|
|
|
| 0000 cccc |  
00 21 | 0aaa aaaa | TMT4 Keyboard Range Lower  
|
| 0000 dddd | Reverb Parameter 7  
(12768 - 52768) |  
-20000 - +20000  
|
|
|
|
|
|
|
|
|
|
00 22 | 0aaa aaaa | TMT4 Keyboard Range Upper  
|#  
|
00 1F | 0000 aaaa |  
| 0000 bbbb |  
|
|
|
00 23 | 0aaa aaaa | TMT4 Keyboard Fade Width Lower  
00 24 | 0aaa aaaa | TMT4 Keyboard Fade Width Upper  
00 25 | 0aaa aaaa | TMT4 Velocity Range Lower  
(0 - 127) |  
(0 - 127) |  
(1 - 127) |  
1 - UPPER  
(1 - 127) |  
|
| 0000 cccc |  
|
| 0000 dddd | Reverb Parameter 8  
(12768 - 52768) |  
-20000 - +20000  
|
|
|
|
|
|
|
|
|
|
|#  
|
00 23 | 0000 aaaa |  
| 0000 bbbb |  
00 26 | 0aaa aaaa | TMT4 Velocity Range Upper  
|
|
LOWER - 127  
|
(0 - 127) |  
(0 - 127) |  
|
| 0000 cccc |  
00 27 | 0aaa aaaa | TMT4 Velocity Fade Width Lower  
00 28 | 0aaa aaaa | TMT4 Velocity Fade Width Upper  
|
| 0000 dddd | Reverb Parameter 9  
(12768 - 52768) |  
-20000 - +20000  
|
|
|
|
|
|
|
|-------------+----------------------------------------------------------------|  
|#  
|
00 27 | 0000 aaaa |  
| 0000 bbbb |  
| 00 00 00 29 | Total Size  
+——————————————————————————————————————————————————————————————————————————————+  
|
|
| 0000 cccc |  
|
| 0000 dddd | Reverb Parameter 10  
(12768 - 52768) |  
-20000 - +20000  
|
|
|
|
|
|
|
Patch Tone  
|#  
|
00 2B | 0000 aaaa |  
| 0000 bbbb |  
+——————————————————————————————————————————————————————————————————————————————+  
| Offset  
|
|
|
|
| 0000 cccc |  
|
Address |  
Description  
|
| 0000 dddd | Reverb Parameter 11  
(12768 - 52768) |  
-20000 - +20000  
|—————————————+————————————————————————————————————————————————————————————————|  
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|#  
|
|
00 00 | 0aaa aaaa | Tone Level  
(0 - 127) |  
(16 - 112) |  
-48 - +48  
(14 - 114) |  
-50 - +50  
(0 - 30) |  
|#  
|
00 2F | 0000 aaaa |  
| 0000 bbbb |  
00 01 | 0aaa aaaa | Tone Coarse Tune  
|
|
|
|
| 0000 cccc |  
00 02 | 0aaa aaaa | Tone Fine Tune  
|
| 0000 dddd | Reverb Parameter 12  
(12768 - 52768) |  
-20000 - +20000  
|
|
|
|
|
|
|
|
|
|
00 03 | 000a aaaa | Tone Random Pitch Depth  
|#  
|
00 33 | 0000 aaaa |  
| 0000 bbbb |  
|
|
|
|
|
|
|
|
|
|
0, 1, 2, 3, 4, 5, 6, 7, 8, 9, |  
10, 20, 30, 40, 50, 60, 70, 80, |  
90, 100, 200, 300, 400, 500, |  
600, 700, 800, 900, 1000, 1100, |  
|
| 0000 cccc |  
|
| 0000 dddd | Reverb Parameter 13  
(12768 - 52768) |  
-20000 - +20000  
|
|
|
|
|
|
|
1200  
(0 - 127) |  
L64 - 63R  
(54 - 74) |  
|
|#  
|
00 37 | 0000 aaaa |  
| 0000 bbbb |  
00 04 | 0aaa aaaa | Tone Pan  
|
|
|
|
| 0000 cccc |  
00 05 | 000a aaaa | Tone Pan Keyfollow  
|
| 0000 dddd | Reverb Parameter 14  
(12768 - 52768) |  
-20000 - +20000  
|
|
-100 - +100  
|
(0 - 63) |  
(1 - 127) |  
|
|
|
|
|
|
|
00 06 | 00aa aaaa | Tone Random Pan Depth  
00 07 | 0aaa aaaa | Tone Alternate Pan Depth  
|#  
|
00 3B | 0000 aaaa |  
| 0000 bbbb |  
|
|
L63 - 63R  
(0 - 1) |  
|
|
| 0000 cccc |  
00 08 | 0000 000a | Tone Env Mode  
|
| 0000 dddd | Reverb Parameter 15  
(12768 - 52768) |  
-20000 - +20000  
|
|
NO-SUS, SUSTAIN  
|
|
|
|
|
|
|
|
00 09 | 0000 00aa | Tone Delay Mode  
(0 - 3) |  
|#  
|
00 3F | 0000 aaaa |  
| 0000 bbbb |  
|
|
|
|
NORMAL, HOLD, KEY-OFF-NORMAL, |  
KEY-OFF-DECAY  
|
|
|
| 0000 cccc |  
00 0A | 0000 aaaa |  
| 0000 bbbb | Tone Delay Time  
|
| 0000 dddd | Reverb Parameter 16  
(12768 - 52768) |  
-20000 - +20000  
(0 - 149) |  
0 - 127, MUSICAL-NOTES |  
|
|
|
|
|
|
|
|
|
|#  
|
00 43 | 0000 aaaa |  
| 0000 bbbb |  
|-------------+-----------+----------------------------------------------------|  
|
|
|
|
|
|
|
|
00 0C | 0aaa aaaa | Tone Dry Send Level  
(0 - 127) |  
(0 - 127) |  
(0 - 127) |  
(0 - 127) |  
(0 - 127) |  
(0 - 12) |  
|
| 0000 cccc |  
00 0D | 0aaa aaaa | Tone Chorus Send Level (MFX)  
00 0E | 0aaa aaaa | Tone Reverb Send Level (MFX)  
00 0F | 0aaa aaaa | Tone Chorus Send Level (non MFX)  
00 10 | 0aaa aaaa | Tone Reverb Send Level (non MFX)  
00 11 | 0000 aaaa | Tone Output Assign  
|
| 0000 dddd | Reverb Parameter 17  
(12768 - 52768) |  
-20000 - +20000  
|
|
|
|
|
|
|
|#  
|
00 47 | 0000 aaaa |  
| 0000 bbbb |  
|
| 0000 cccc |  
|
|
|
|
MFX, A, B, ---, ---, |  
1, 2, 3, 4, ---, ---, ---, ---  
|
| 0000 dddd | Reverb Parameter 18  
(12768 - 52768) |  
-20000 - +20000  
|
|
|
|
|
|
|
|
|-------------+-----------+----------------------------------------------------|  
|#  
|
00 4B | 0000 aaaa |  
| 0000 bbbb |  
|
|
|
|
|
|
|
|
|
|
00 12 | 0000 000a | Tone Receive Bender  
(0 - 1) |  
OFF, ON  
(0 - 1) |  
OFF, ON  
(0 - 1) |  
OFF, ON |  
|
|
|
|
| 0000 cccc |  
00 13 | 0000 000a | Tone Receive Expression  
|
| 0000 dddd | Reverb Parameter 19  
(12768 - 52768) |  
-20000 - +20000  
|
|
|
|
|
|
|
|
|
|
00 14 | 0000 000a | Tone Receive Hold-1  
|#  
|
00 4F | 0000 aaaa |  
| 0000 bbbb |  
|
|
00 15 | 0000 000a | Tone Receive Pan Mode  
(0 - 1) |  
CONTINUOUS, KEY-ON  
|
|
| 0000 cccc |  
|
|
|
| 0000 dddd | Reverb Parameter 20  
(12768 - 52768) |  
-20000 - +20000 |  
00 16 | 0000 000a | Tone Redamper Switch  
(0 - 1) |  
OFF, ON  
|
|
|
|
|
|
|-------------+----------------------------------------------------------------|  
|-------------+-----------+----------------------------------------------------|  
| 00 00 00 53 | Total Size  
+——————————————————————————————————————————————————————————————————————————————+  
|
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|
|
00 17 | 0000 00aa | Tone Control 1 Switch 1  
(0 - 2) |  
|
|
OFF, ON, REVERSE  
|
00 18 | 0000 00aa | Tone Control 1 Switch 2  
(0 - 2) |  
|
|
OFF, ON, REVERSE  
|
Patch TMT (Tone Mix Table)  
+——————————————————————————————————————————————————————————————————————————————+  
| Offset  
00 19 | 0000 00aa | Tone Control 1 Switch 3  
(0 - 2) |  
|
|
OFF, ON, REVERSE  
|
|
|
|
00 1A | 0000 00aa | Tone Control 1 Switch 4  
(0 - 2) |  
|
Address |  
Description  
|
|
OFF, ON, REVERSE  
|
|—————————————+————————————————————————————————————————————————————————————————|  
00 1B | 0000 00aa | Tone Control 2 Switch 1  
(0 - 2) |  
|
|
|
|
|
|
|
|
00 00 | 0000 aaaa | Structure Type 1 & 2  
(0 - 9) |  
1 - 10  
(0 - 3) |  
|
|
OFF, ON, REVERSE  
|
|
|
|
00 1C | 0000 00aa | Tone Control 2 Switch 2  
(0 - 2) |  
00 01 | 0000 00aa | Booster 1 & 2  
|
|
OFF, ON, REVERSE  
|
|
|
0, +6, +12, +18 [dB]  
|
00 1D | 0000 00aa | Tone Control 2 Switch 3  
(0 - 2) |  
00 02 | 0000 aaaa | Structure Type 3 & 4  
(0 - 9) |  
1 - 10  
|
|
OFF, ON, REVERSE  
|
|
|
|
00 1E | 0000 00aa | Tone Control 2 Switch 4  
(0 - 2) |  
00 03 | 0000 00aa | Booster 3 & 4  
(0 - 3) |  
0, +6, +12, +18 [dB]  
|
|
OFF, ON, REVERSE  
|
|
|
|
00 1F | 0000 00aa | Tone Control 3 Switch 1  
(0 - 2) |  
|-------------+-----------+----------------------------------------------------|  
|
|
OFF, ON, REVERSE  
|
|
|
00 04 | 0000 00aa | TMT Velocity Control  
(0 - 3) |  
OFF, ON, RANDOM, CYCLE  
00 20 | 0000 00aa | Tone Control 3 Switch 2  
(0 - 2) |  
|
|
|
|
|
OFF, ON, REVERSE  
|
|-------------+-----------+----------------------------------------------------|  
00 21 | 0000 00aa | Tone Control 3 Switch 3  
(0 - 2) |  
|
|
|
|
|
|
|
|
|
|
|
|
|
|
00 05 | 0000 000a | TMT1 Tone Switch  
(0 - 1) |  
OFF, ON  
(0 - 127) |  
C-1 - UPPER  
(0 - 127) |  
LOWER - G9  
|
|
OFF, ON, REVERSE  
|
|
|
|
00 22 | 0000 00aa | Tone Control 3 Switch 4  
(0 - 2) |  
00 06 | 0aaa aaaa | TMT1 Keyboard Range Lower  
|
|
OFF, ON, REVERSE  
|
|
|
|
00 23 | 0000 00aa | Tone Control 4 Switch 1  
(0 - 2) |  
00 07 | 0aaa aaaa | TMT1 Keyboard Range Upper  
|
|
OFF, ON, REVERSE  
|
|
|
|
00 24 | 0000 00aa | Tone Control 4 Switch 2  
(0 - 2) |  
00 08 | 0aaa aaaa | TMT1 Keyboard Fade Width Lower  
00 09 | 0aaa aaaa | TMT1 Keyboard Fade Width Upper  
00 0A | 0aaa aaaa | TMT1 Velocity Range Lower  
(0 - 127) |  
(0 - 127) |  
(1 - 127) |  
1 - UPPER  
(1 - 127) |  
|
|
OFF, ON, REVERSE  
|
00 25 | 0000 00aa | Tone Control 4 Switch 3  
(0 - 2) |  
|
|
OFF, ON, REVERSE  
|
|
|
|
00 26 | 0000 00aa | Tone Control 4 Switch 4  
(0 - 2) |  
00 0B | 0aaa aaaa | TMT1 Velocity Range Upper  
|
|
OFF, ON, REVERSE  
|
|
|
LOWER - 127  
|
(0 - 127) |  
(0 - 127) |  
|-------------+-----------+----------------------------------------------------|  
00 0C | 0aaa aaaa | TMT1 Velocity Fade Width Lower  
00 0D | 0aaa aaaa | TMT1 Velocity Fade Width Upper  
|
|
00 27 | 0000 00aa | Wave Group Type  
(0 - 2) |  
INT, SRX, SAMPLE  
|
|
|
|
|
|
|-------------+-----------+----------------------------------------------------|  
|#  
|
00 28 | 0000 aaaa |  
| 0000 bbbb |  
|
|
|
|
|
|
|
|
|
00 0E | 0000 000a | TMT2 Tone Switch  
(0 - 1) |  
OFF, ON  
(0 - 127) |  
C-1 - UPPER  
(0 - 127) |  
LOWER - G9  
(0 - 127) |  
(0 - 127) |  
(1 - 127) |  
|
|
|
|
| 0000 cccc |  
00 0F | 0aaa aaaa | TMT2 Keyboard Range Lower  
|
| 0000 dddd | Wave Group ID  
(0 - 16384) |  
OFF, 1 - 16384  
|
|
|
|
|
|
|
|
|
|
00 10 | 0aaa aaaa | TMT2 Keyboard Range Upper  
|#  
|
00 2C | 0000 aaaa |  
| 0000 bbbb |  
|
|
|
00 11 | 0aaa aaaa | TMT2 Keyboard Fade Width Lower  
00 12 | 0aaa aaaa | TMT2 Keyboard Fade Width Upper  
00 13 | 0aaa aaaa | TMT2 Velocity Range Lower  
|
| 0000 cccc |  
|
| 0000 dddd | Wave Number L (Mono)  
(0 - 16384) |  
OFF, 1 - 16384 |  
|
|
|
232  
Download from Www.Somanuals.com. All Manuals Search And Download.  
MIDI Implementation  
|#  
|
|
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|
|
00 30 | 0000 aaaa |  
| 0000 bbbb |  
|
|
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|
|
|
|
|
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|
|
|
|
|
|
|
|
01 01 | 000a aaaa | LFO2 Delay Time Keyfollow  
(54 - 74) |  
|
|
-100 - +100  
|
| 0000 cccc |  
01 02 | 0000 00aa | LFO2 Fade Mode  
(0 - 3) |  
| 0000 dddd | Wave Number R  
(0 - 16384) |  
|
|
ON-IN, ON-OUT, OFF-IN, OFF-OUT  
|
(0 - 127) |  
(0 - 1) |  
|
|
OFF, 1 - 16384  
|
01 03 | 0aaa aaaa | LFO2 Fade Time  
01 04 | 0000 000a | LFO2 Key Trigger  
00 34 | 0000 00aa | Wave Gain  
(0 - 3) |  
|
|
-6, 0, +6, +12 [dB]  
|
|
|
OFF, ON  
(1 - 127) |  
-63 - +63  
(1 - 127) |  
-63 - +63  
(1 - 127) |  
-63 - +63  
(1 - 127) |  
-63 - +63  
|
00 35 | 0000 000a | Wave FXM Switch  
(0 - 1) |  
01 05 | 0aaa aaaa | LFO2 Pitch Depth  
|
|
OFF, ON  
|
|
|
|
00 36 | 0000 00aa | Wave FXM Color  
(0 - 3) |  
1 - 4  
01 06 | 0aaa aaaa | LFO2 TVF Depth  
|
|
|
|
|
|
00 37 | 000a aaaa | Wave FXM Depth  
00 38 | 0000 000a | Wave Tempo Sync  
(0 - 16) |  
(0 - 1) |  
01 07 | 0aaa aaaa | LFO2 TVA Depth  
|
|
|
|
|
OFF, ON  
(44 - 84) |  
-200 - +200  
|
01 08 | 0aaa aaaa | LFO2 Pan Depth  
00 39 | 00aa aaaa | Wave Pitch Keyfollow  
|
|
|
|
|
|
|-------------+-----------+----------------------------------------------------|  
|-------------+-----------+----------------------------------------------------|  
00 3A | 000a aaaa | Pitch Env Depth (52 - 76) |  
-12 - +12  
(1 - 127) |  
-63 - +63  
(1 - 127) |  
-63 - +63  
(1 - 127) |  
-63 - +63  
(54 - 74) |  
|
|
|
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|
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|
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|
|
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|
|
01 09 | 0000 aaaa | LFO Step Type  
01 0A | 0aaa aaaa | LFO Step1  
(0 - 1) |  
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
(28 - 100) |  
|
|
|
|
|
-36 - +36  
|
00 3B | 0aaa aaaa | Pitch Env Velocity Sens  
01 0B | 0aaa aaaa | LFO Step2  
(28 - 100) |  
-36 - +36  
(28 - 100) |  
-36 - +36  
(28 - 100) |  
-36 - +36  
(28 - 100) |  
-36 - +36  
(28 - 100) |  
-36 - +36  
(28 - 100) |  
-36 - +36  
(28 - 100) |  
-36 - +36  
(28 - 100) |  
-36 - +36  
(28 - 100) |  
-36 - +36  
(28 - 100) |  
-36 - +36  
(28 - 100) |  
-36 - +36  
(28 - 100) |  
-36 - +36  
(28 - 100) |  
-36 - +36  
(28 - 100) |  
-36 - +36  
(28 - 100) |  
-36 - +36  
|-------------+----------------------------------------------------------------|  
|
|
|
|
|
|
00 3C | 0aaa aaaa | Pitch Env Time 1 Velocity Sens  
01 0C | 0aaa aaaa | LFO Step3  
|
|
|
|
|
|
00 3D | 0aaa aaaa | Pitch Env Time 4 Velocity Sens  
01 0D | 0aaa aaaa | LFO Step4  
|
|
|
|
|
|
00 3E | 000a aaaa | Pitch Env Time Keyfollow  
01 0E | 0aaa aaaa | LFO Step5  
|
|
-100 - +100  
|
(0 - 127) |  
(0 - 127) |  
(0 - 127) |  
(0 - 127) |  
(1 - 127) |  
|
|
|
00 3F | 0aaa aaaa | Pitch Env Time 1  
00 40 | 0aaa aaaa | Pitch Env Time 2  
00 41 | 0aaa aaaa | Pitch Env Time 3  
00 42 | 0aaa aaaa | Pitch Env Time 4  
00 43 | 0aaa aaaa | Pitch Env Level 0  
01 0F | 0aaa aaaa | LFO Step6  
|
|
|
01 10 | 0aaa aaaa | LFO Step7  
|
|
|
01 11 | 0aaa aaaa | LFO Step8  
|
|
-63 - +63  
(1 - 127) |  
-63 - +63  
(1 - 127) |  
-63 - +63  
(1 - 127) |  
-63 - +63  
(1 - 127) |  
-63 - +63  
|
|
|
|
00 44 | 0aaa aaaa | Pitch Env Level 1  
01 12 | 0aaa aaaa | LFO Step9  
|
|
|
|
|
|
00 45 | 0aaa aaaa | Pitch Env Level 2  
01 13 | 0aaa aaaa | LFO Step10  
|
|
|
|
|
|
00 46 | 0aaa aaaa | Pitch Env Level 3  
01 14 | 0aaa aaaa | LFO Step11  
|
|
|
|
|
|
00 47 | 0aaa aaaa | Pitch Env Level 4  
01 15 | 0aaa aaaa | LFO Step12  
|
|
|
|
|
|
|-------------+-----------+----------------------------------------------------|  
01 16 | 0aaa aaaa | LFO Step13  
|
|
|
|
|
|
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|
|
|
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|
|
00 48 | 0000 0aaa | TVF Filter Type  
(0 - 6) |  
|
|
|
|
|
|
|
OFF, LPF, BPF, HPF, PKG, LPF2, |  
01 17 | 0aaa aaaa | LFO Step14  
LPF3  
|
|
|
|
00 49 | 0aaa aaaa | TVF Cutoff Frequency  
00 4A | 00aa aaaa | TVF Cutoff Keyfollow  
(0 - 127) |  
(44 - 84) |  
01 18 | 0aaa aaaa | LFO Step15  
|
|
|
|
|
-200 - +200  
|
01 19 | 0aaa aaaa | LFO Step16  
00 4B | 0000 0aaa | TVF Cutoff Velocity Curve  
(0 - 7) |  
|
|
|
|
|
FIXED, 1 - 7  
|
00 4C | 0aaa aaaa | TVF Cutoff Velocity Sens  
(1 - 127) |  
| 00 00 01 1A | Total Size  
+——————————————————————————————————————————————————————————————————————————————+  
|
|
|
-63 - +63  
|
00 4D | 0aaa aaaa | TVF Resonance  
(0 - 127) |  
(1 - 127) |  
00 4E | 0aaa aaaa | TVF Resonance Velocity Sens  
|
|
-63 - +63  
(1 - 127) |  
-63 - +63 |  
|
Rhythm Common  
+——————————————————————————————————————————————————————————————————————————————+  
| Offset  
00 4F | 0aaa aaaa | TVF Env Depth  
|
|
|
|
|
00 50 | 0000 0aaa | TVF Env Velocity Curve  
(0 - 7) |  
|
Address |  
Description  
|
|
FIXED, 1 - 7  
|
|—————————————+————————————————————————————————————————————————————————————————|  
00 00 | 0aaa aaaa | Rhythm Name 1 (32 - 127) |  
32 - 127 [ASCII]  
(32 - 127) |  
32 - 127 [ASCII]  
(32 - 127) |  
32 - 127 [ASCII]  
(32 - 127) |  
32 - 127 [ASCII]  
(32 - 127) |  
32 - 127 [ASCII]  
(32 - 127) |  
32 - 127 [ASCII]  
(32 - 127) |  
32 - 127 [ASCII]  
(32 - 127) |  
32 - 127 [ASCII]  
(32 - 127) |  
32 - 127 [ASCII]  
(32 - 127) |  
32 - 127 [ASCII]  
(32 - 127) |  
32 - 127 [ASCII]  
(32 - 127) |  
32 - 127 [ASCII]  
00 51 | 0aaa aaaa | TVF Env Velocity Sens  
(1 - 127) |  
|
|
|
|
|
|
|
|
|
|
|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
-63 - +63  
|
|
|
|
00 52 | 0aaa aaaa | TVF Env Time 1 Velocity Sens  
(1 - 127) |  
-63 - +63  
(1 - 127) |  
-63 - +63  
(54 - 74) |  
00 01 | 0aaa aaaa | Rhythm Name 2  
|
|
|
|
|
|
00 53 | 0aaa aaaa | TVF Env Time 4 Velocity Sens  
00 02 | 0aaa aaaa | Rhythm Name 3  
|
|
|
|
|
|
00 54 | 000a aaaa | TVF Env Time Keyfollow  
00 03 | 0aaa aaaa | Rhythm Name 4  
|
|
-100 - +100  
|
(0 - 127) |  
(0 - 127) |  
(0 - 127) |  
(0 - 127) |  
(0 - 127) |  
(0 - 127) |  
(0 - 127) |  
(0 - 127) |  
(0 - 127) |  
|
|
|
00 55 | 0aaa aaaa | TVF Env Time 1  
00 56 | 0aaa aaaa | TVF Env Time 2  
00 57 | 0aaa aaaa | TVF Env Time 3  
00 58 | 0aaa aaaa | TVF Env Time 4  
00 59 | 0aaa aaaa | TVF Env Level 0  
00 5A | 0aaa aaaa | TVF Env Level 1  
00 5B | 0aaa aaaa | TVF Env Level 2  
00 5C | 0aaa aaaa | TVF Env Level 3  
00 5D | 0aaa aaaa | TVF Env Level 4  
00 04 | 0aaa aaaa | Rhythm Name 5  
|
|
|
00 05 | 0aaa aaaa | Rhythm Name 6  
|
|
|
00 06 | 0aaa aaaa | Rhythm Name 7  
|
|
|
00 07 | 0aaa aaaa | Rhythm Name 8  
|
|
|
00 08 | 0aaa aaaa | Rhythm Name 9  
|-------------+-----------+----------------------------------------------------|  
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
00 5E | 000a aaaa | Bias Level  
(54 - 74) |  
00 09 | 0aaa aaaa | Rhythm Name 10  
|
|
-100 - +100  
|
|
|
|
00 5F | 0aaa aaaa | Bias Position  
(0 - 127) |  
00 0A | 0aaa aaaa | Rhythm Name 11  
|
|
C-1 - G9  
|
|
|
|
00 60 | 0000 00aa | Bias Direction  
(0 - 3) |  
00 0B | 0aaa aaaa | Rhythm Name 12  
|
|
LOWER, UPPER, LOWER&UPPER, ALL  
|
|
|
|
00 61 | 0000 0aaa | TVA Level Velocity Curve  
(0 - 7) |  
|-------------+-----------+----------------------------------------------------|  
|
|
FIXED, 1 - 7  
|
|
|
00 0C | 0aaa aaaa | Rhythm Level  
00 0D | 0000 0000 | (reserve) <*>  
00 0E | 0000 0000 |  
| 0000 0000 | (reserve) <*>  
00 10 | 0000 0000 | (reserve) <*>  
(0 - 127) |  
00 62 | 0aaa aaaa | TVA Level Velocity Sens  
(1 - 127) |  
|
|
|
|
|
|
-63 - +63  
|
|#  
|
00 63 | 0aaa aaaa | TVA Env Time 1 Velocity Sens  
(1 - 127) |  
-63 - +63  
(1 - 127) |  
-63 - +63  
(54 - 74) |  
|
|
|
|
00 64 | 0aaa aaaa | TVA Env Time 4 Velocity Sens  
|-------------+-----------+----------------------------------------------------|  
|
|
|
|
|
|
|
00 11 | 0000 aaaa | Rhythm Output Assign  
(0 - 13) |  
MFX, A, B, ---, ---, |  
00 65 | 000a aaaa | TVA Env Time Keyfollow  
|
|
|
|
|
|
|
|
-100 - +100  
|
(0 - 127) |  
(0 - 127) |  
(0 - 127) |  
(0 - 127) |  
(0 - 127) |  
(0 - 127) |  
(0 - 127) |  
1, 2, 3, 4, ---, ---, ---, ---, |  
00 66 | 0aaa aaaa | TVA Env Time 1  
00 67 | 0aaa aaaa | TVA Env Time 2  
00 68 | 0aaa aaaa | TVA Env Time 3  
00 69 | 0aaa aaaa | TVA Env Time 4  
00 6A | 0aaa aaaa | TVA Env Level 1  
00 6B | 0aaa aaaa | TVA Env Level 2  
00 6C | 0aaa aaaa | TVA Env Level 3  
TONE  
|
|-------------+----------------------------------------------------------------|  
| 00 00 00 12 | Total Size  
+——————————————————————————————————————————————————————————————————————————————+  
|
Rhythm Common MFX  
+——————————————————————————————————————————————————————————————————————————————+  
| Offset  
|-------------+-----------+----------------------------------------------------|  
|
|
|
|
|#  
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|#  
|
|
|
|
|
|
00 6D | 0000 aaaa | LFO1 Waveform  
(0 - 12) |  
SIN, TRI, SAW-UP, SAW-DW, SQR, |  
RND, BEND-UP, BEND-DW, TRP, S&H, |  
|
|
|
|
|
|
|
|
|
|
Address |  
Description  
CHS, VSIN, STEP  
|
|
|—————————————+————————————————————————————————————————————————————————————————|  
00 6E | 0000 aaaa |  
| 0000 bbbb | LFO1 Rate  
|
|
|
|
|
|
00 00 | 0aaa aaaa | MFX Type  
(0 - 127) |  
(0 - 127) |  
(0 - 127) |  
(0 - 127) |  
(0 - 3) |  
(0 - 149) |  
00 01 | 0aaa aaaa | MFX Dry Send Level  
00 02 | 0aaa aaaa | MFX Chorus Send Level  
00 03 | 0aaa aaaa | MFX Reverb Send Level  
00 04 | 0000 00aa | MFX Output Assign  
|
|
0 - 127, MUSICAL-NOTES  
|
00 70 | 0000 0aaa | LFO1 Offset  
(0 - 4) |  
|
|
-100, -50, 0, +50, +100  
|
(0 - 127) |  
(0 - 127) |  
(54 - 74) |  
00 71 | 0aaa aaaa | LFO1 Rate Detune  
00 72 | 0aaa aaaa | LFO1 Delay Time  
|
|
A, B, ---, ---  
|
|-------------+-----------+----------------------------------------------------|  
00 73 | 000a aaaa | LFO1 Delay Time Keyfollow  
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
00 05 | 0aaa aaaa | MFX Control 1 Source  
(0 - 101) |  
|
|
-100 - +100  
|
|
|
|
|
OFF, CC01 - CC31, CC33 - CC95, |  
00 74 | 0000 00aa | LFO1 Fade Mode  
(0 - 3) |  
BEND, AFT, SYS1 - SYS4  
|
|
|
ON-IN, ON-OUT, OFF-IN, OFF-OUT  
|
(0 - 127) |  
(0 - 1) |  
00 06 | 0aaa aaaa | MFX Control 1 Sens  
(1 - 127) |  
00 75 | 0aaa aaaa | LFO1 Fade Time  
00 76 | 0000 000a | LFO1 Key Trigger  
|
|
-63 - +63  
(0 - 101) |  
|
00 07 | 0aaa aaaa | MFX Control 2 Source  
|
|
OFF, ON  
(1 - 127) |  
-63 - +63  
(1 - 127) |  
-63 - +63  
(1 - 127) |  
-63 - +63  
(1 - 127) |  
-63 - +63  
|
|
|
|
|
OFF, CC01 - CC31, CC33 - CC95, |  
00 77 | 0aaa aaaa | LFO1 Pitch Depth  
BEND, AFT, SYS1 - SYS4  
|
|
|
|
00 08 | 0aaa aaaa | MFX Control 2 Sens  
(1 - 127) |  
00 78 | 0aaa aaaa | LFO1 TVF Depth  
|
|
-63 - +63  
(0 - 101) |  
|
|
|
|
00 09 | 0aaa aaaa | MFX Control 3 Source  
00 79 | 0aaa aaaa | LFO1 TVA Depth  
|
|
|
|
OFF, CC01 - CC31, CC33 - CC95, |  
|
|
|
BEND, AFT, SYS1 - SYS4  
|
00 7A | 0aaa aaaa | LFO1 Pan Depth  
00 0A | 0aaa aaaa | MFX Control 3 Sens  
(1 - 127) |  
|
|
|
|
|
-63 - +63  
(0 - 101) |  
|
00 7B | 0000 aaaa | LFO2 Waveform  
(0 - 12) |  
SIN, TRI, SAW-UP, SAW-DW, SQR, |  
RND, BEND-UP, BEND-DW, TRP, S&H, |  
00 0B | 0aaa aaaa | MFX Control 4 Source  
|
|
|
|
|
|
|
|
|
|
OFF, CC01 - CC31, CC33 - CC95, |  
BEND, AFT, SYS1 - SYS4  
(1 - 127) |  
-63 - +63 |  
|
CHS, VSIN, STEP  
|
|
00 0C | 0aaa aaaa | MFX Control 4 Sens  
00 7C | 0000 aaaa |  
| 0000 bbbb | LFO2 Rate  
|
|
(0 - 149) |  
|-------------+-----------+----------------------------------------------------|  
|
|
0 - 127, MUSICAL-NOTES  
|
|
|
|
|
|
00 0D | 000a aaaa | MFX Control Assign 1  
(0 - 16) |  
00 7E | 0000 0aaa | LFO2 Offset  
(0 - 4) |  
|
|
OFF, 1 - 16  
|
|
|
-100, -50, 0, +50, +100  
|
(0 - 127) |  
(0 - 127) |  
00 0E | 000a aaaa | MFX Control Assign 2  
(0 - 16) |  
00 7F | 0aaa aaaa | LFO2 Rate Detune  
01 00 | 0aaa aaaa | LFO2 Delay Time  
|
|
OFF, 1 - 16  
|
00 0F | 000a aaaa | MFX Control Assign 3  
(0 - 16) |  
233  
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MIDI Implementation  
|
|
|
OFF, 1 - 16  
|
|#  
|
00 7D | 0000 aaaa |  
| 0000 bbbb |  
|
|
|
|
00 10 | 000a aaaa | MFX Control Assign 4  
(0 - 16) |  
|
|
|
OFF, 1 - 16  
|
|
|
|
|
| 0000 cccc |  
|#  
|
00 11 | 0000 aaaa |  
| 0000 bbbb |  
|
|
| 0000 dddd | MFX Parameter 28  
(12768 - 52768) |  
|
|
-20000 - +20000  
|
|
|
|
|
| 0000 cccc |  
|#  
|
01 01 | 0000 aaaa |  
| 0000 bbbb |  
|
| 0000 dddd | MFX Parameter 1  
(12768 - 52768) |  
-20000 - +20000  
|
|
|
|
|
|
|
|
| 0000 cccc |  
|#  
|
00 15 | 0000 aaaa |  
| 0000 bbbb |  
|
| 0000 dddd | MFX Parameter 29  
(12768 - 52768) |  
|
|
|
-20000 - +20000  
|
|
|
|
|
| 0000 cccc |  
|#  
|
01 05 | 0000 aaaa |  
| 0000 bbbb |  
|
| 0000 dddd | MFX Parameter 2  
(12768 - 52768) |  
-20000 - +20000  
|
|
|
|
|
|
|
|
| 0000 cccc |  
|#  
|
00 19 | 0000 aaaa |  
| 0000 bbbb |  
|
| 0000 dddd | MFX Parameter 30  
(12768 - 52768) |  
|
|
|
-20000 - +20000  
|
|
|
|
|
| 0000 cccc |  
|#  
|
01 09 | 0000 aaaa |  
| 0000 bbbb |  
|
| 0000 dddd | MFX Parameter 3  
(12768 - 52768) |  
-20000 - +20000  
|
|
|
|
|
|
|
|
| 0000 cccc |  
|#  
|
00 1D | 0000 aaaa |  
| 0000 bbbb |  
|
| 0000 dddd | MFX Parameter 31  
(12768 - 52768) |  
|
|
|
-20000 - +20000  
|
|
|
|
|
| 0000 cccc |  
|#  
|
01 0D | 0000 aaaa |  
| 0000 bbbb |  
|
| 0000 dddd | MFX Parameter 4  
(12768 - 52768) |  
-20000 - +20000  
|
|
|
|
|
|
|
|
|
| 0000 cccc |  
|#  
|
00 21 | 0000 aaaa |  
| 0000 bbbb |  
| 0000 dddd | MFX Parameter 32  
(12768 - 52768) |  
-20000 - +20000 |  
|
|
|
|
| 0000 cccc |  
|-------------+----------------------------------------------------------------|  
|
| 0000 dddd | MFX Parameter 5  
(12768 - 52768) |  
-20000 - +20000  
| 00 00 01 11 | Total Size  
+——————————————————————————————————————————————————————————————————————————————+  
|
|
|
|
|
|
|
|
|#  
|
00 25 | 0000 aaaa |  
| 0000 bbbb |  
|
| 0000 cccc |  
Rhythm Common Chorus  
+——————————————————————————————————————————————————————————————————————————————+  
| Offset  
|
| 0000 dddd | MFX Parameter 6  
(12768 - 52768) |  
-20000 - +20000  
|
|
|
|
|
|
|
|
|
|
|#  
|
00 29 | 0000 aaaa |  
| 0000 bbbb |  
|
Address |  
Description  
|—————————————+————————————————————————————————————————————————————————————————|  
|
| 0000 cccc |  
|
|
|
|
|
|
00 00 | 0000 aaaa | Chorus Type  
(0 - 3) |  
(0 - 127) |  
(0 - 3) |  
|
| 0000 dddd | MFX Parameter 7  
(12768 - 52768) |  
-20000 - +20000  
00 01 | 0aaa aaaa | Chorus Level  
00 02 | 0000 00aa | Chorus Output Assign  
|
|
|
|
|
|
|
|#  
|
00 2D | 0000 aaaa |  
| 0000 bbbb |  
|
|
A, B, ---, ---  
|
00 03 | 0000 00aa | Chorus Output Select  
(0 - 2) |  
|
| 0000 cccc |  
|
|
MAIN, REV, MAIN+REV  
|
|
| 0000 dddd | MFX Parameter 8  
(12768 - 52768) |  
-20000 - +20000  
|-------------+-----------+----------------------------------------------------|  
|
|
|
|
|
|
|
|#  
|
00 04 | 0000 aaaa |  
| 0000 bbbb |  
|
|
|
|#  
|
00 31 | 0000 aaaa |  
| 0000 bbbb |  
|
| 0000 cccc |  
|
| 0000 cccc |  
|
| 0000 dddd | Chorus Parameter 1  
(12768 - 52768) |  
|
| 0000 dddd | MFX Parameter 9  
(12768 - 52768) |  
-20000 - +20000  
|
|
|
-20000 - +20000  
|
|
|
|
|
|
|
|
|
|
|
|#  
|
00 08 | 0000 aaaa |  
| 0000 bbbb |  
|#  
|
00 35 | 0000 aaaa |  
| 0000 bbbb |  
|
| 0000 cccc |  
|
| 0000 cccc |  
|
| 0000 dddd | Chorus Parameter 2  
(12768 - 52768) |  
|
| 0000 dddd | MFX Parameter 10  
(12768 - 52768) |  
-20000 - +20000  
|
|
|
-20000 - +20000  
|
|
|
|
|
|
|
|
|
|
|
|#  
|
00 0C | 0000 aaaa |  
| 0000 bbbb |  
|#  
|
00 39 | 0000 aaaa |  
| 0000 bbbb |  
|
| 0000 cccc |  
|
| 0000 cccc |  
|
| 0000 dddd | Chorus Parameter 3  
(12768 - 52768) |  
|
| 0000 dddd | MFX Parameter 11  
(12768 - 52768) |  
-20000 - +20000  
|
|
|
-20000 - +20000  
|
|
|
|
|
|
|
|
|
|
|
|#  
|
00 10 | 0000 aaaa |  
| 0000 bbbb |  
|#  
|
00 3D | 0000 aaaa |  
| 0000 bbbb |  
|
| 0000 cccc |  
|
| 0000 cccc |  
|
| 0000 dddd | Chorus Parameter 4  
(12768 - 52768) |  
|
| 0000 dddd | MFX Parameter 12  
(12768 - 52768) |  
-20000 - +20000  
|
|
|
-20000 - +20000  
|
|
|
|
|
|
|
|
|
|
|
|#  
|
00 14 | 0000 aaaa |  
| 0000 bbbb |  
|#  
|
00 41 | 0000 aaaa |  
| 0000 bbbb |  
|
| 0000 cccc |  
|
| 0000 cccc |  
|
| 0000 dddd | Chorus Parameter 5  
(12768 - 52768) |  
|
| 0000 dddd | MFX Parameter 13  
(12768 - 52768) |  
-20000 - +20000  
|
|
|
-20000 - +20000  
|
|
|
|
|
|
|
|
|
|
|
|#  
|
00 18 | 0000 aaaa |  
| 0000 bbbb |  
|#  
|
00 45 | 0000 aaaa |  
| 0000 bbbb |  
|
| 0000 cccc |  
|
| 0000 cccc |  
|
| 0000 dddd | Chorus Parameter 6  
(12768 - 52768) |  
|
| 0000 dddd | MFX Parameter 14  
(12768 - 52768) |  
-20000 - +20000  
|
|
|
-20000 - +20000  
|
|
|
|
|
|
|
|
|
|
|
|#  
|
00 1C | 0000 aaaa |  
| 0000 bbbb |  
|#  
|
00 49 | 0000 aaaa |  
| 0000 bbbb |  
|
| 0000 cccc |  
|
| 0000 cccc |  
|
| 0000 dddd | Chorus Parameter 7  
(12768 - 52768) |  
|
| 0000 dddd | MFX Parameter 15  
(12768 - 52768) |  
-20000 - +20000  
|
|
|
-20000 - +20000  
|
|
|
|
|
|
|
|
|
|
|
|#  
|
00 20 | 0000 aaaa |  
| 0000 bbbb |  
|#  
|
00 4D | 0000 aaaa |  
| 0000 bbbb |  
|
| 0000 cccc |  
|
| 0000 cccc |  
|
| 0000 dddd | Chorus Parameter 8  
(12768 - 52768) |  
|
| 0000 dddd | MFX Parameter 16  
(12768 - 52768) |  
-20000 - +20000  
|
|
|
-20000 - +20000  
|
|
|
|
|
|
|
|
|
|
|
|#  
|
00 24 | 0000 aaaa |  
| 0000 bbbb |  
|#  
|
00 51 | 0000 aaaa |  
| 0000 bbbb |  
|
| 0000 cccc |  
|
| 0000 cccc |  
|
| 0000 dddd | Chorus Parameter 9  
(12768 - 52768) |  
|
| 0000 dddd | MFX Parameter 17  
(12768 - 52768) |  
-20000 - +20000  
|
|
|
-20000 - +20000  
|
|
|
|
|
|
|
|
|
|
|
|#  
|
00 28 | 0000 aaaa |  
| 0000 bbbb |  
|#  
|
00 55 | 0000 aaaa |  
| 0000 bbbb |  
|
| 0000 cccc |  
|
| 0000 cccc |  
|
| 0000 dddd | Chorus Parameter 10  
(12768 - 52768) |  
|
| 0000 dddd | MFX Parameter 18  
(12768 - 52768) |  
-20000 - +20000  
|
|
|
-20000 - +20000  
|
|
|
|
|
|
|
|
|
|
|
|#  
|
00 2C | 0000 aaaa |  
| 0000 bbbb |  
|#  
|
00 59 | 0000 aaaa |  
| 0000 bbbb |  
|
| 0000 cccc |  
|
| 0000 cccc |  
|
| 0000 dddd | Chorus Parameter 11  
(12768 - 52768) |  
|
| 0000 dddd | MFX Parameter 19  
(12768 - 52768) |  
-20000 - +20000  
|
|
|
-20000 - +20000  
|
|
|
|
|
|
|
|
|
|
|
|#  
|
00 30 | 0000 aaaa |  
| 0000 bbbb |  
|#  
|
00 5D | 0000 aaaa |  
| 0000 bbbb |  
|
| 0000 cccc |  
|
| 0000 cccc |  
|
| 0000 dddd | Chorus Parameter 12  
(12768 - 52768) |  
|
| 0000 dddd | MFX Parameter 20  
(12768 - 52768) |  
-20000 - +20000  
|
|
|
-20000 - +20000  
|
|
|
|
|
|
|
|
|
|
|
|#  
|
00 34 | 0000 aaaa |  
| 0000 bbbb |  
|#  
|
00 61 | 0000 aaaa |  
| 0000 bbbb |  
|
| 0000 cccc |  
|
| 0000 cccc |  
|
| 0000 dddd | Chorus Parameter 13  
(12768 - 52768) |  
|
| 0000 dddd | MFX Parameter 21  
(12768 - 52768) |  
-20000 - +20000  
|
|
|
-20000 - +20000  
|
|
|
|
|
|
|
|
|
|
|
|#  
|
00 38 | 0000 aaaa |  
| 0000 bbbb |  
|#  
|
00 65 | 0000 aaaa |  
| 0000 bbbb |  
|
| 0000 cccc |  
|
| 0000 cccc |  
|
| 0000 dddd | Chorus Parameter 14  
(12768 - 52768) |  
|
| 0000 dddd | MFX Parameter 22  
(12768 - 52768) |  
-20000 - +20000  
|
|
|
-20000 - +20000  
|
|
|
|
|
|
|
|
|
|
|
|#  
|
00 3C | 0000 aaaa |  
| 0000 bbbb |  
|#  
|
00 69 | 0000 aaaa |  
| 0000 bbbb |  
|
| 0000 cccc |  
|
| 0000 cccc |  
|
| 0000 dddd | Chorus Parameter 15  
(12768 - 52768) |  
|
| 0000 dddd | MFX Parameter 23  
(12768 - 52768) |  
-20000 - +20000  
|
|
|
-20000 - +20000  
|
|
|
|
|
|
|
|
|
|
|
|#  
|
00 40 | 0000 aaaa |  
| 0000 bbbb |  
|#  
|
00 6D | 0000 aaaa |  
| 0000 bbbb |  
|
| 0000 cccc |  
|
| 0000 cccc |  
|
| 0000 dddd | Chorus Parameter 16  
(12768 - 52768) |  
|
| 0000 dddd | MFX Parameter 24  
(12768 - 52768) |  
-20000 - +20000  
|
|
|
-20000 - +20000  
|
|
|
|
|
|
|
|
|
|
|
|#  
|
00 44 | 0000 aaaa |  
| 0000 bbbb |  
|#  
|
00 71 | 0000 aaaa |  
| 0000 bbbb |  
|
| 0000 cccc |  
|
| 0000 cccc |  
|
| 0000 dddd | Chorus Parameter 17  
(12768 - 52768) |  
|
| 0000 dddd | MFX Parameter 25  
(12768 - 52768) |  
-20000 - +20000  
|
|
|
-20000 - +20000  
|
|
|
|
|
|
|
|
|
|
|
|#  
|
00 48 | 0000 aaaa |  
| 0000 bbbb |  
|#  
|
00 75 | 0000 aaaa |  
| 0000 bbbb |  
|
| 0000 cccc |  
|
| 0000 cccc |  
|
| 0000 dddd | Chorus Parameter 18  
(12768 - 52768) |  
|
| 0000 dddd | MFX Parameter 26  
(12768 - 52768) |  
-20000 - +20000  
|
|
|
-20000 - +20000  
|
|
|
|
|
|
|
|
|
|
|
|#  
|
00 4C | 0000 aaaa |  
| 0000 bbbb |  
|#  
|
00 79 | 0000 aaaa |  
| 0000 bbbb |  
|
| 0000 cccc |  
|
| 0000 cccc |  
|
| 0000 dddd | Chorus Parameter 19  
(12768 - 52768) |  
-20000 - +20000 |  
|
| 0000 dddd | MFX Parameter 27  
(12768 - 52768) |  
-20000 - +20000 |  
|
|
|
|
|
|
234  
Download from Www.Somanuals.com. All Manuals Search And Download.  
MIDI Implementation  
|#  
|
00 50 | 0000 aaaa |  
| 0000 bbbb |  
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
32 - 127 [ASCII]  
|
00 04 | 0aaa aaaa | Tone Name 5  
(32 - 127) |  
|
| 0000 cccc |  
|
|
32 - 127 [ASCII]  
(32 - 127) |  
32 - 127 [ASCII]  
(32 - 127) |  
32 - 127 [ASCII]  
(32 - 127) |  
32 - 127 [ASCII]  
(32 - 127) |  
32 - 127 [ASCII]  
(32 - 127) |  
32 - 127 [ASCII]  
(32 - 127) |  
32 - 127 [ASCII]  
(32 - 127) |  
32 - 127 [ASCII]  
|
|
| 0000 dddd | Chorus Parameter 20  
(12768 - 52768) |  
00 05 | 0aaa aaaa | Tone Name 6  
|
|
|
-20000 - +20000  
|
|
|
|
|-------------+----------------------------------------------------------------|  
00 06 | 0aaa aaaa | Tone Name 7  
| 00 00 00 54 | Total Size  
+——————————————————————————————————————————————————————————————————————————————+  
|
|
|
|
00 07 | 0aaa aaaa | Tone Name 8  
|
|
|
00 08 | 0aaa aaaa | Tone Name 9  
|
|
|
Rhythm Common Reverb  
+——————————————————————————————————————————————————————————————————————————————+  
| Offset  
00 09 | 0aaa aaaa | Tone Name 10  
|
|
|
|
|
|
00 0A | 0aaa aaaa | Tone Name 11  
|
Address |  
Description  
|
|
|
|—————————————+————————————————————————————————————————————————————————————————|  
00 0B | 0aaa aaaa | Tone Name 12  
|
|
|
|
00 00 | 0000 aaaa | Reverb Type  
(0 - 5) |  
(0 - 127) |  
(0 - 3) |  
|
|
|
00 01 | 0aaa aaaa | Reverb Level  
00 02 | 0000 00aa | Reverb Output Assign  
|-------------+-----------+----------------------------------------------------|  
|
|
|
|
00 0C | 0000 000a | Assign Type  
(0 - 1) |  
MULTI, SINGLE  
(0 - 31) |  
OFF, 1 - 31  
|
|
A, B, ---, ---  
|
|
|
|
|-------------+-----------+----------------------------------------------------|  
00 0D | 000a aaaa | Mute Group  
|#  
|
00 03 | 0000 aaaa |  
| 0000 bbbb |  
|
|
|
|
|
|
|-------------+-----------+----------------------------------------------------|  
|
| 0000 cccc |  
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
00 0E | 0aaa aaaa | Tone Level  
(0 - 127) |  
(0 - 127) |  
C-1 - G9  
(14 - 114) |  
-50 - +50  
(0 - 30) |  
|
| 0000 dddd | Reverb Parameter 1  
(12768 - 52768) |  
00 0F | 0aaa aaaa | Tone Coarse Tune  
|
|
|
-20000 - +20000  
|
|
|
|
|
|
|
|#  
|
00 07 | 0000 aaaa |  
| 0000 bbbb |  
00 10 | 0aaa aaaa | Tone Fine Tune  
|
|
|
|
| 0000 cccc |  
00 11 | 000a aaaa | Tone Random Pitch Depth  
|
| 0000 dddd | Reverb Parameter 2  
(12768 - 52768) |  
|
|
|
|
|
|
|
|
|
|
0, 1, 2, 3, 4, 5, 6, 7, 8, 9, |  
10, 20, 30, 40, 50, 60, 70, 80, |  
90, 100, 200, 300, 400, 500, |  
600, 700, 800, 900, 1000, 1100, |  
|
|
|
-20000 - +20000  
|
|
|
|
|#  
|
00 0B | 0000 aaaa |  
| 0000 bbbb |  
|
| 0000 cccc |  
1200  
(0 - 127) |  
L64 - 63R  
|
|
| 0000 dddd | Reverb Parameter 3  
(12768 - 52768) |  
00 12 | 0aaa aaaa | Tone Pan  
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|
|
-20000 - +20000  
|
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|#  
|
00 0F | 0000 aaaa |  
| 0000 bbbb |  
00 13 | 00aa aaaa | Tone Random Pan Depth  
00 14 | 0aaa aaaa | Tone Alternate Pan Depth  
(0 - 63) |  
(1 - 127) |  
L63 - 63R  
(0 - 1) |  
NO-SUS, SUSTAIN |  
|
| 0000 cccc |  
|
|
|
|
| 0000 dddd | Reverb Parameter 4  
(12768 - 52768) |  
00 15 | 0000 000a | Tone Env Mode  
|
|
|
-20000 - +20000  
|
|
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|#  
|
00 13 | 0000 aaaa |  
| 0000 bbbb |  
|-------------+-----------+----------------------------------------------------|  
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|
00 16 | 0aaa aaaa | Tone Dry Send Level  
(0 - 127) |  
(0 - 127) |  
(0 - 127) |  
(0 - 127) |  
(0 - 127) |  
(0 - 12) |  
|
| 0000 cccc |  
00 17 | 0aaa aaaa | Tone Chorus Send Level  
00 18 | 0aaa aaaa | Tone Reverb Send Level  
00 19 | 0aaa aaaa | Tone Chorus Send Level (non MFX)  
00 1A | 0aaa aaaa | Tone Reverb Send Level (non MFX)  
00 1B | 0000 aaaa | Tone Output Assign  
|
| 0000 dddd | Reverb Parameter 5  
(12768 - 52768) |  
|
|
|
-20000 - +20000  
|
|
|
|
|#  
|
00 17 | 0000 aaaa |  
| 0000 bbbb |  
|
| 0000 cccc |  
|
|
|
|
MFX, A, B, ---, ---, |  
1, 2, 3, 4, ---, ---, ---, ---  
|
| 0000 dddd | Reverb Parameter 6  
(12768 - 52768) |  
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-20000 - +20000  
|
|
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|
|-------------+-----------+----------------------------------------------------|  
|#  
|
00 1B | 0000 aaaa |  
| 0000 bbbb |  
|
|
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|
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|
|
00 1C | 00aa aaaa | Tone Pitch Bend Range  
00 1D | 0000 000a | Tone Receive Expression  
(0 - 48) |  
(0 - 1) |  
OFF, ON  
(0 - 1) |  
OFF, ON  
(0 - 1) |  
CONTINUOUS, KEY-ON |  
|
| 0000 cccc |  
|
|
|
|
| 0000 dddd | Reverb Parameter 7  
(12768 - 52768) |  
00 1E | 0000 000a | Tone Receive Hold-1  
|
|
|
-20000 - +20000  
|
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|#  
|
00 1F | 0000 aaaa |  
| 0000 bbbb |  
00 1F | 0000 000a | Tone Receive Pan Mode  
|
|
|
| 0000 cccc |  
|-------------+-----------+----------------------------------------------------|  
|
| 0000 dddd | Reverb Parameter 8  
(12768 - 52768) |  
|
|
00 20 | 0000 00aa | WMT Velocity Control  
(0 - 2) |  
OFF, ON, RANDOM |  
|
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|
-20000 - +20000  
|
|
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|
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|
|#  
|
00 23 | 0000 aaaa |  
| 0000 bbbb |  
|-------------+-----------+----------------------------------------------------|  
00 21 | 0000 000a | WMT1 Wave Switch (0 - 1) |  
OFF, ON |  
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|#  
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|#  
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|#  
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|#  
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|#  
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|#  
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|
|
|
|
| 0000 cccc |  
|
|
|
| 0000 dddd | Reverb Parameter 9  
(12768 - 52768) |  
00 22 | 0000 00aa | WMT1 Wave Group Type  
(0 - 2) |  
INT, SRX, SAMPLE  
|
|
|
-20000 - +20000  
|
|
|
|
|
|
|
|
|
|
|#  
|
00 27 | 0000 aaaa |  
| 0000 bbbb |  
00 23 | 0000 aaaa |  
| 0000 bbbb |  
|
| 0000 cccc |  
| 0000 cccc |  
|
| 0000 dddd | Reverb Parameter 10  
(12768 - 52768) |  
| 0000 dddd | WMT1 Wave Group ID  
(0 - 16384) |  
OFF, 1 - 16384  
|
|
|
-20000 - +20000  
|
|
|
|
|
|
|
|
|
|
|#  
|
00 2B | 0000 aaaa |  
| 0000 bbbb |  
00 27 | 0000 aaaa |  
| 0000 bbbb |  
|
| 0000 cccc |  
| 0000 cccc |  
|
| 0000 dddd | Reverb Parameter 11  
(12768 - 52768) |  
| 0000 dddd | WMT1 Wave Number L (Mono)  
(0 - 16384) |  
OFF, 1 - 16384  
|
|
|
-20000 - +20000  
|
|
|
|
|
|
|
|
|
|
|#  
|
00 2F | 0000 aaaa |  
| 0000 bbbb |  
00 2B | 0000 aaaa |  
| 0000 bbbb |  
|
| 0000 cccc |  
| 0000 cccc |  
|
| 0000 dddd | Reverb Parameter 12  
(12768 - 52768) |  
| 0000 dddd | WMT1 Wave Number R  
(0 - 16384) |  
OFF, 1 - 16384 |  
(0 - 3) |  
-6, 0, +6, +12 [dB]  
|
|
|
-20000 - +20000  
|
|
|
|
|
|
|#  
|
00 33 | 0000 aaaa |  
| 0000 bbbb |  
00 2F | 0000 00aa | WMT1 Wave Gain  
|
|
|
|
| 0000 cccc |  
00 30 | 0000 000a | WMT1 Wave FXM Switch  
(0 - 1) |  
OFF, ON  
(0 - 3) |  
1 - 4 |  
(0 - 16) |  
(0 - 1) |  
OFF, ON  
(16 - 112) |  
-48 - +48  
(14 - 114) |  
-50 - +50  
(0 - 127) |  
L64 - 63R  
(0 - 1) |  
OFF, ON  
(0 - 2) |  
|
| 0000 dddd | Reverb Parameter 13  
(12768 - 52768) |  
|
|
|
|
|
|
-20000 - +20000  
|
|
|
|
00 31 | 0000 00aa | WMT1 Wave FXM Color  
|#  
|
00 37 | 0000 aaaa |  
| 0000 bbbb |  
|
|
00 32 | 000a aaaa | WMT1 Wave FXM Depth  
00 33 | 0000 000a | WMT1 Wave Tempo Sync  
|
| 0000 cccc |  
|
| 0000 dddd | Reverb Parameter 14  
(12768 - 52768) |  
|
|
|
|
|
|
-20000 - +20000  
|
|
|
|
00 34 | 0aaa aaaa | WMT1 Wave Coarse Tune  
|#  
|
00 3B | 0000 aaaa |  
| 0000 bbbb |  
|
|
|
00 35 | 0aaa aaaa | WMT1 Wave Fine Tune  
|
| 0000 cccc |  
|
|
|
|
| 0000 dddd | Reverb Parameter 15  
(12768 - 52768) |  
00 36 | 0aaa aaaa | WMT1 Wave Pan  
|
|
|
-20000 - +20000  
|
|
|
|
|
|
|
|#  
|
00 3F | 0000 aaaa |  
| 0000 bbbb |  
00 37 | 0000 000a | WMT1 Wave Random Pan Switch  
|
|
|
|
| 0000 cccc |  
00 38 | 0000 00aa | WMT1 Wave Alternate Pan Switch  
|
| 0000 dddd | Reverb Parameter 16  
(12768 - 52768) |  
|
|
OFF, ON, REVERSE  
|
(0 - 127) |  
(1 - 127) |  
|
|
|
-20000 - +20000  
|
|
|
|
00 39 | 0aaa aaaa | WMT1 Wave Level  
|#  
|
00 43 | 0000 aaaa |  
| 0000 bbbb |  
00 3A | 0aaa aaaa | WMT1 Velocity Range Lower  
|
|
1 - UPPER  
(1 - 127) |  
|
|
| 0000 cccc |  
00 3B | 0aaa aaaa | WMT1 Velocity Range Upper  
|
| 0000 dddd | Reverb Parameter 17  
(12768 - 52768) |  
|
|
LOWER - 127  
|
(0 - 127) |  
(0 - 127) |  
(0 - 1) |  
|
|
|
-20000 - +20000  
|
|
|
|
00 3C | 0aaa aaaa | WMT1 Velocity Fade Width Lower  
00 3D | 0aaa aaaa | WMT1 Velocity Fade Width Upper  
00 3E | 0000 000a | WMT2 Wave Switch  
|#  
|
00 47 | 0000 aaaa |  
| 0000 bbbb |  
|
| 0000 cccc |  
|
|
OFF, ON  
(0 - 2) |  
INT, SRX, SAMPLE  
|
|
| 0000 dddd | Reverb Parameter 18  
(12768 - 52768) |  
00 3F | 0000 00aa | WMT2 Wave Group Type  
|
|
|
-20000 - +20000  
|
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|#  
|
00 4B | 0000 aaaa |  
| 0000 bbbb |  
00 40 | 0000 aaaa |  
| 0000 bbbb |  
|
| 0000 cccc |  
| 0000 cccc |  
|
| 0000 dddd | Reverb Parameter 19  
(12768 - 52768) |  
| 0000 dddd | WMT2 Wave Group ID  
(0 - 16384) |  
OFF, 1 - 16384  
|
|
|
-20000 - +20000  
|
|
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|
|
|
|
|
|
|
|#  
|
00 4F | 0000 aaaa |  
| 0000 bbbb |  
00 44 | 0000 aaaa |  
| 0000 bbbb |  
|
|
| 0000 cccc |  
| 0000 cccc |  
| 0000 dddd | Reverb Parameter 20  
(12768 - 52768) |  
-20000 - +20000 |  
| 0000 dddd | WMT2 Wave Number L (Mono)  
(0 - 16384) |  
OFF, 1 - 16384  
|
|
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|
|
|-------------+----------------------------------------------------------------|  
00 48 | 0000 aaaa |  
| 0000 bbbb |  
| 00 00 00 53 | Total Size  
+——————————————————————————————————————————————————————————————————————————————+  
|
| 0000 cccc |  
| 0000 dddd | WMT2 Wave Number R  
(0 - 16384) |  
OFF, 1 - 16384 |  
(0 - 3) |  
-6, 0, +6, +12 [dB]  
|
|
Rhythm Tone  
00 4C | 0000 00aa | WMT2 Wave Gain  
|
|
|
+——————————————————————————————————————————————————————————————————————————————+  
| Offset  
00 4D | 0000 000a | WMT2 Wave FXM Switch  
(0 - 1) |  
OFF, ON  
(0 - 3) |  
1 - 4 |  
(0 - 16) |  
(0 - 1) |  
OFF, ON  
|
|
|
|
|
|
|
Address |  
Description  
00 4E | 0000 00aa | WMT2 Wave FXM Color  
|—————————————+————————————————————————————————————————————————————————————————|  
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|
|
00 00 | 0aaa aaaa | Tone Name 1  
(32 - 127) |  
00 4F | 000a aaaa | WMT2 Wave FXM Depth  
00 50 | 0000 000a | WMT2 Wave Tempo Sync  
|
|
32 - 127 [ASCII]  
|
00 01 | 0aaa aaaa | Tone Name 2  
(32 - 127) |  
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|
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|
|
32 - 127 [ASCII]  
|
00 51 | 0aaa aaaa | WMT2 Wave Coarse Tune  
(16 - 112) |  
00 02 | 0aaa aaaa | Tone Name 3  
(32 - 127) |  
|
|
-48 - +48  
|
|
|
32 - 127 [ASCII]  
|
00 52 | 0aaa aaaa | WMT2 Wave Fine Tune  
(14 - 114) |  
00 03 | 0aaa aaaa | Tone Name 4  
(32 - 127) |  
235  
Download from Www.Somanuals.com. All Manuals Search And Download.  
MIDI Implementation  
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|#  
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|#  
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|#  
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|#  
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|#  
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|#  
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-50 - +50  
(0 - 127) |  
L64 - 63R  
(0 - 1) |  
OFF, ON  
(0 - 2) |  
|
(0 - 127) |  
(1 - 127) |  
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-63 - +63  
(1 - 127) |  
-63 - +63 |  
|
00 53 | 0aaa aaaa | WMT2 Wave Pan  
01 28 | 0aaa aaaa | TVF Env Depth  
|
|
|
|
|
00 54 | 0000 000a | WMT2 Wave Random Pan Switch  
01 29 | 0000 0aaa | TVF Env Velocity Curve Type  
(0 - 7) |  
|
|
|
|
|
FIXED, 1 - 7  
|
00 55 | 0000 00aa | WMT2 Wave Alternate Pan Switch  
01 2A | 0aaa aaaa | TVF Env Velocity Sens  
(1 - 127) |  
|
|
OFF, ON, REVERSE  
|
|
-63 - +63  
|
00 56 | 0aaa aaaa | WMT2 Wave Level  
01 2B | 0aaa aaaa | TVF Env Time 1 Velocity Sens  
(1 - 127) |  
-63 - +63  
(1 - 127) |  
-63 - +63 |  
00 57 | 0aaa aaaa | WMT2 Velocity Range Lower  
|
|
|
|
|
1 - UPPER  
|
01 2C | 0aaa aaaa | TVF Env Time 4 Velocity Sens  
00 58 | 0aaa aaaa | WMT2 Velocity Range Upper  
(1 - 127) |  
|
|
|
|
LOWER - 127  
|
(0 - 127) |  
(0 - 127) |  
(0 - 1) |  
01 2D | 0aaa aaaa | TVF Env Time 1  
01 2E | 0aaa aaaa | TVF Env Time 2  
01 2F | 0aaa aaaa | TVF Env Time 3  
01 30 | 0aaa aaaa | TVF Env Time 4  
01 31 | 0aaa aaaa | TVF Env Level 0  
01 32 | 0aaa aaaa | TVF Env Level 1  
01 33 | 0aaa aaaa | TVF Env Level 2  
01 34 | 0aaa aaaa | TVF Env Level 3  
01 35 | 0aaa aaaa | TVF Env Level 4  
(0 - 127) |  
(0 - 127) |  
(0 - 127) |  
(0 - 127) |  
(0 - 127) |  
(0 - 127) |  
(0 - 127) |  
(0 - 127) |  
(0 - 127) |  
00 59 | 0aaa aaaa | WMT2 Velocity Fade Width Lower  
00 5A | 0aaa aaaa | WMT2 Velocity Fade Width Upper  
00 5B | 0000 000a | WMT3 Wave Switch  
|
|
OFF, ON  
|
00 5C | 0000 00aa | WMT3 Wave Group Type  
(0 - 2) |  
|
|
INT, SRX, SAMPLE  
|
|
00 5D | 0000 aaaa |  
| 0000 bbbb |  
|
|
| 0000 cccc |  
|-------------+-----------+----------------------------------------------------|  
| 0000 dddd | WMT3 Wave Group ID  
(0 - 16384) |  
|
|
|
|
|
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|
|
|
|
|
|
|
|
01 36 | 0000 0aaa | TVA Level Velocity Curve  
(0 - 7) |  
|
|
OFF, 1 - 16384  
|
|
|
|
|
|
FIXED, 1 - 7  
|
00 61 | 0000 aaaa |  
| 0000 bbbb |  
01 37 | 0aaa aaaa | TVA Level Velocity Sens  
(1 - 127) |  
|
|
-63 - +63  
|
| 0000 cccc |  
01 38 | 0aaa aaaa | TVA Env Time 1 Velocity Sens  
(1 - 127) |  
-63 - +63  
(1 - 127) |  
-63 - +63 |  
| 0000 dddd | WMT3 Wave Number L (Mono)  
(0 - 16384) |  
OFF, 1 - 16384  
|
|
|
|
|
|
|
|
|
01 39 | 0aaa aaaa | TVA Env Time 4 Velocity Sens  
00 65 | 0000 aaaa |  
| 0000 bbbb |  
|
|
01 3A | 0aaa aaaa | TVA Env Time 1  
01 3B | 0aaa aaaa | TVA Env Time 2  
01 3C | 0aaa aaaa | TVA Env Time 3  
01 3D | 0aaa aaaa | TVA Env Time 4  
01 3E | 0aaa aaaa | TVA Env Level 1  
01 3F | 0aaa aaaa | TVA Env Level 2  
01 40 | 0aaa aaaa | TVA Env Level 3  
(0 - 127) |  
(0 - 127) |  
(0 - 127) |  
(0 - 127) |  
(0 - 127) |  
(0 - 127) |  
(0 - 127) |  
| 0000 cccc |  
| 0000 dddd | WMT3 Wave Number R  
(0 - 16384) |  
OFF, 1 - 16384 |  
|
|
00 69 | 0000 00aa | WMT3 Wave Gain  
(0 - 3) |  
|
|
-6, 0, +6, +12 [dB]  
|
00 6A | 0000 000a | WMT3 Wave FXM Switch  
(0 - 1) |  
|
|
OFF, ON  
|
|-------------+-----------+----------------------------------------------------|  
00 6B | 0000 00aa | WMT3 Wave FXM Color  
(0 - 3) |  
1 - 4  
|
|
|
|
01 41 | 0000 000a | One Shot Mode  
(0 - 1) |  
OFF, ON  
(1 - 127) |  
-63 - +63 |  
|
|
|
|
|
|
00 6C | 000a aaaa | WMT3 Wave FXM Depth  
00 6D | 0000 000a | WMT3 Wave Tempo Sync  
(0 - 16) |  
(0 - 1) |  
01 42 | 0aaa aaaa | Aftertouch Time Ctrl Sens  
|
|
|
|
OFF, ON  
(16 - 112) |  
-48 - +48  
(14 - 114) |  
-50 - +50  
(0 - 127) |  
L64 - 63R  
(0 - 1) |  
OFF, ON  
(0 - 2) |  
|
|-------------+----------------------------------------------------------------|  
| 00 00 01 43 | Total Size  
+——————————————————————————————————————————————————————————————————————————————+  
00 6E | 0aaa aaaa | WMT3 Wave Coarse Tune  
|
|
|
|
00 6F | 0aaa aaaa | WMT3 Wave Fine Tune  
|
|
|
00 70 | 0aaa aaaa | WMT3 Wave Pan  
|
|
|
00 71 | 0000 000a | WMT3 Wave Random Pan Switch  
|
|
|
00 72 | 0000 00aa | WMT3 Wave Alternate Pan Switch  
|
|
OFF, ON, REVERSE  
|
(0 - 127) |  
(1 - 127) |  
00 73 | 0aaa aaaa | WMT3 Wave Level  
00 74 | 0aaa aaaa | WMT3 Velocity Range Lower  
|
|
1 - UPPER  
|
00 75 | 0aaa aaaa | WMT3 Velocity Range Upper  
(1 - 127) |  
|
|
LOWER - 127  
|
(0 - 127) |  
(0 - 127) |  
(0 - 1) |  
00 76 | 0aaa aaaa | WMT3 Velocity Fade Width Lower  
00 77 | 0aaa aaaa | WMT3 Velocity Fade Width Upper  
00 78 | 0000 000a | WMT4 Wave Switch  
|
|
OFF, ON  
|
00 79 | 0000 00aa | WMT4 Wave Group Type  
(0 - 2) |  
|
|
INT, SRX, SAMPLE  
|
|
00 7A | 0000 aaaa |  
| 0000 bbbb |  
|
|
| 0000 cccc |  
| 0000 dddd | WMT4 Wave Group ID  
(0 - 16384) |  
|
|
OFF, 1 - 16384  
|
|
|
|
00 7E | 0000 aaaa |  
| 0000 bbbb |  
| 0000 cccc |  
| 0000 dddd | WMT4 Wave Number L (Mono)  
(0 - 16384) |  
OFF, 1 - 16384  
|
|
|
|
|
|
01 02 | 0000 aaaa |  
| 0000 bbbb |  
| 0000 cccc |  
| 0000 dddd | WMT4 Wave Number R  
(0 - 16384) |  
OFF, 1 - 16384 |  
|
|
01 06 | 0000 00aa | WMT4 Wave Gain  
(0 - 3) |  
|
|
-6, 0, +6, +12 [dB]  
|
01 07 | 0000 000a | WMT4 Wave FXM Switch  
(0 - 1) |  
|
|
OFF, ON  
|
01 08 | 0000 00aa | WMT4 Wave FXM Color  
(0 - 3) |  
1 - 4 |  
|
|
01 09 | 000a aaaa | WMT4 Wave FXM Depth  
01 0A | 0000 000a | WMT4 Wave Tempo Sync  
(0 - 16) |  
(0 - 1) |  
|
|
OFF, ON  
(16 - 112) |  
-48 - +48  
(14 - 114) |  
-50 - +50  
(0 - 127) |  
L64 - 63R  
(0 - 1) |  
OFF, ON  
(0 - 2) |  
|
01 0B | 0aaa aaaa | WMT4 Wave Coarse Tune  
|
|
|
01 0C | 0aaa aaaa | WMT4 Wave Fine Tune  
|
|
|
01 0D | 0aaa aaaa | WMT4 Wave Pan  
|
|
|
01 0E | 0000 000a | WMT4 Wave Random Pan Switch  
|
|
|
01 0F | 0000 00aa | WMT4 Wave Alternate Pan Switch  
|
|
OFF, ON, REVERSE  
|
(0 - 127) |  
(1 - 127) |  
01 10 | 0aaa aaaa | WMT4 Wave Level  
01 11 | 0aaa aaaa | WMT4 Velocity Range Lower  
|
|
1 - UPPER  
|
01 12 | 0aaa aaaa | WMT4 Velocity Range Upper  
(1 - 127) |  
|
|
LOWER - 127  
|
(0 - 127) |  
(0 - 127) |  
01 13 | 0aaa aaaa | WMT4 Velocity Fade Width Lower  
01 14 | 0aaa aaaa | WMT4 Velocity Fade Width Upper  
|-------------+-----------+----------------------------------------------------|  
01 15 | 000a aaaa | Pitch Env Depth (52 - 76) |  
-12 - +12  
(1 - 127) |  
-63 - +63  
(1 - 127) |  
-63 - +63  
(1 - 127) |  
-63 - +63  
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01 16 | 0aaa aaaa | Pitch Env Velocity Sens  
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01 17 | 0aaa aaaa | Pitch Env Time 1 Velocity Sens  
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01 18 | 0aaa aaaa | Pitch Env Time 4 Velocity Sens  
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01 19 | 0aaa aaaa | Pitch Env Time 1  
01 1A | 0aaa aaaa | Pitch Env Time 2  
01 1B | 0aaa aaaa | Pitch Env Time 3  
01 1C | 0aaa aaaa | Pitch Env Time 4  
01 1D | 0aaa aaaa | Pitch Env Level 0  
(0 - 127) |  
(0 - 127) |  
(0 - 127) |  
(0 - 127) |  
(1 - 127) |  
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-63 - +63  
(1 - 127) |  
-63 - +63  
(1 - 127) |  
-63 - +63  
(1 - 127) |  
-63 - +63  
(1 - 127) |  
-63 - +63  
|
01 1E | 0aaa aaaa | Pitch Env Level 1  
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01 1F | 0aaa aaaa | Pitch Env Level 2  
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01 20 | 0aaa aaaa | Pitch Env Level 3  
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01 21 | 0aaa aaaa | Pitch Env Level 4  
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|-------------+-----------+----------------------------------------------------|  
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01 22 | 0000 0aaa | TVF Filter Type  
(0 - 6) |  
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OFF, LPF, BPF, HPF, PKG, LPF2, |  
LPF3  
|
01 23 | 0aaa aaaa | TVF Cutoff Frequency  
(0 - 127) |  
(0 - 7) |  
01 24 | 0000 0aaa | TVF Cutoff Velocity Curve  
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FIXED, 1 - 7  
|
01 25 | 0aaa aaaa | TVF Cutoff Velocity Sens  
(1 - 127) |  
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-63 - +63  
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01 26 | 0aaa aaaa | TVF Resonance  
(0 - 127) |  
(1 - 127) |  
01 27 | 0aaa aaaa | TVF Resonance Velocity Sens  
236  
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MIDI Implementation  
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40 1x 23 | 0000 000a | Rx. Bank Select<*>  
(0 — 1) |  
OFF, ON  
(0 — 1) |  
OFF, ON |  
5.2 GS (Model ID = 42H)  
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40 1x 24 | 0000 000a | Rx. Bank Select LSB<*>  
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|—————————————+———————————+————————————————————————————————————————————————————|  
System Parameter  
+——————————————————————————————————————————————————————————————————————————————+  
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40 1x 30 | 0aaa aaaa | Tone Modify 1 (Vibrato Rate)  
(0 — 127) |  
—64 — +63  
(0 — 127) |  
—64 — +63  
(0 — 127) |  
—64 — +63  
(0 — 127) |  
—64 — +63  
(0 — 127) |  
—64 — +63  
(0 — 127) |  
—64 — +63  
(0 — 127) |  
—64 — +63  
(0 — 127) |  
—64 — +63  
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40 1x 31 | 0aaa aaaa | Tone Modify 2 (Vibrato Depth)  
| Start  
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Address |  
Description  
40 1x 32 | 0aaa aaaa | Tone Modify 3 (TVF Cutoff Freq.)  
|—————————————+————————————————————————————————————————————————————————————————|  
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|#  
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40 00 00 | 0000 aaaa |  
| 0000 bbbb |  
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40 1x 33 | 0aaa aaaa | Tone Modify 4 (TVF Resonance)  
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| 0000 cccc |  
40 1x 34 | 0aaa aaaa | Tone Modify 5 (TVF&TVA Env. Attack)  
| 0000 dddd | Master Tune  
(24 — 2024) |  
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—100.0 — 100.0 [cent]  
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40 1x 35 | 0aaa aaaa | Tone Modify 6 (TVF&TVA Env. Decay)  
40 00 04 | 0aaa aaaa | Master Volume  
40 00 05 | 0aaa aaaa | Master Key Shift  
(0 — 127) |  
(40 — 88) |  
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40 1x 36 | 0aaa aaaa | Tone Modify 7 (TVF&TVA ENv. Release)  
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—24 — +24 [semitone]  
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40 00 06 | 0aaa aaaa | Master Pan  
(1 — 127) |  
40 1x 37 | 0aaa aaaa | Tone Modify 8 (Vibrato Delay)  
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L63 — 63R  
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|—————————————+————————————————————————————————————————————————————————————————|  
|—————————————+———————————+————————————————————————————————————————————————————|  
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40 00 7F | 0aaa aaaa | Mode Set  
(0, 127) |  
GS—RESET, GS—EXIT |  
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40 1x 40 | 0aaa aaaa | Scale Tuning C  
(0 — 127) |  
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—64 — +63 [cent]  
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|—————————————+————————————————————————————————————————————————————————————————|  
40 1x 41 | 0aaa aaaa | Scale Tuning C#  
(0 — 127) |  
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—64 — +63 [cent]  
|
40 1x 42 | 0aaa aaaa | Scale Tuning D  
(0 — 127) |  
Common Parameter  
+——————————————————————————————————————————————————————————————————————————————+  
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—64 — +63 [cent]  
|
40 1x 43 | 0aaa aaaa | Scale Tuning D#  
(0 — 127) |  
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—64 — +63 [cent]  
|
| Start  
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40 1x 44 | 0aaa aaaa | Scale Tuning E  
(0 — 127) |  
|
Address |  
Description  
|
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—64 — +63 [cent]  
|
|—————————————+————————————————————————————————————————————————————————————————|  
40 1x 45 | 0aaa aaaa | Scale Tuning F  
(0 — 127) |  
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40 01 10 | 0aaa aaaa | Voice Reserve 1  
40 01 11 | 0aaa aaaa | Voice Reserve 2  
40 01 12 | 0aaa aaaa | Voice Reserve 3  
40 01 13 | 0aaa aaaa | Voice Reserve 4  
40 01 14 | 0aaa aaaa | Voice Reserve 5  
40 01 15 | 0aaa aaaa | Voice Reserve 6  
40 01 16 | 0aaa aaaa | Voice Reserve 7  
40 01 17 | 0aaa aaaa | Voice Reserve 8  
40 01 18 | 0aaa aaaa | Voice Reserve 9  
40 01 19 | 0aaa aaaa | Voice Reserve 10  
40 01 1A | 0aaa aaaa | Voice Reserve 11  
40 01 1B | 0aaa aaaa | Voice Reserve 12  
40 01 1C | 0aaa aaaa | Voice Reserve 13  
40 01 1D | 0aaa aaaa | Voice Reserve 14  
40 01 1E | 0aaa aaaa | Voice Reserve 15  
40 01 1F | 0aaa aaaa | Voice Reserve 16  
(0 — 24) |  
(0 — 24) |  
(0 — 24) |  
(0 — 24) |  
(0 — 24) |  
(0 — 24) |  
(0 — 24) |  
(0 — 24) |  
(0 — 24) |  
(0 — 24) |  
(0 — 24) |  
(0 — 24) |  
(0 — 24) |  
(0 — 24) |  
(0 — 24) |  
(0 — 24) |  
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—64 — +63 [cent]  
|
40 1x 46 | 0aaa aaaa | Scale Tuning F#  
(0 — 127) |  
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—64 — +63 [cent]  
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40 1x 47 | 0aaa aaaa | Scale Tuning G  
(0 — 127) |  
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—64 — +63 [cent]  
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40 1x 48 | 0aaa aaaa | Scale Tuning G#  
(0 — 127) |  
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—64 — +63 [cent]  
|
40 1x 49 | 0aaa aaaa | Scale Tuning A  
(0 — 127) |  
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—64 — +63 [cent]  
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40 1x 4A | 0aaa aaaa | Scale Tuning A#  
(0 — 127) |  
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—64 — +63 [cent]  
|
40 1x 4B | 0aaa aaaa | Scale Tuning B  
(0 — 127) |  
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—64 — +63 [cent]  
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|—————————————+———————————+————————————————————————————————————————————————————|  
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40 2x 00 | 0aaa aaaa | Mod Pitch Control  
(40 — 88) |  
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—24 — +24 [semitone]  
|
|—————————————+———————————+————————————————————————————————————————————————————|  
40 2x 01 | 0aaa aaaa | Mod TVF Cutoff Control  
(0 — 127) |  
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40 01 30 | 0aaa aaaa | Reverb Macro  
(0 — 7) |  
(0 — 7) |  
(0 — 7) |  
(0 — 127) |  
(0 — 127) |  
(0 — 127) |  
(0 — 127) |  
|
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—9600 — +9600 [cent]  
|
40 01 31 | 0aaa aaaa | Reverb Character  
40 01 32 | 0aaa aaaa | Reverb Pre—LPF  
40 01 33 | 0aaa aaaa | Reverb Level  
40 2x 02 | 0aaa aaaa | Mod Amplitude Control  
(0 — 127) |  
|
|
—100.0 — +100.0 [%]  
|
40 2x 03 | 0aaa aaaa | Mod LFO1 Rate Control  
(0 — 127) |  
40 01 34 | 0aaa aaaa | Reverb Time  
40 01 35 | 0aaa aaaa | Reverb Delay Feedback  
40 01 36 | 0aaa aaaa | Reverb Send Level to Chorus<*>  
|
|
—10.0 — +10.0 [Hz]  
|
40 2x 04 | 0aaa aaaa | Mod LFO1 Pitch Control  
(0 — 127) |  
|
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0 — 600 [cent]  
|
|—————————————+———————————+————————————————————————————————————————————————————|  
40 2x 05 | 0aaa aaaa | Mod LFO1 TVF Depth  
(0 — 127) |  
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40 01 38 | 0aaa aaaa | Chorus Macro  
40 01 39 | 0aaa aaaa | Chorus Pre—LPF  
40 01 3A | 0aaa aaaa | Chorus Level  
40 01 3B | 0aaa aaaa | Chorus Feedback  
40 01 3C | 0aaa aaaa | Chorus Delay  
40 01 3D | 0aaa aaaa | Chorus Rate  
40 01 3E | 0aaa aaaa | Chorus Depth  
40 01 3F | 0aaa aaaa | Chorus Send Level to Reverb  
(0 — 7) |  
(0 — 7) |  
|
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0 — 2400 [cent]  
|
40 2x 06 | 0aaa aaaa | Mod LFO1 TVA Depth  
(0 — 127) |  
(0 — 127) |  
(0 — 127) |  
(0 — 127) |  
(0 — 127) |  
(0 — 127) |  
(0 — 127) |  
|
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0 — 100.0 [%]  
|
40 2x 07 | 0aaa aaaa | Mod LFO2 Rate Control  
(0 — 127) |  
|
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—10.0 — +10.0 [Hz]  
|
40 2x 08 | 0aaa aaaa | Mod LFO2 Pitch Control  
(0 — 127) |  
|
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0 — 600 [cent]  
|
40 2x 09 | 0aaa aaaa | Mod LFO2 TVF Depth  
(0 — 127) |  
|—————————————+————————————————————————————————————————————————————————————————|  
|
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0 — 2400 [cent]  
|
40 2x 0A | 0aaa aaaa | Mod LFO2 TVA Depth  
(0 — 127) |  
0 — 100.0 [%]  
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Part Parameter  
|—————————————+———————————+————————————————————————————————————————————————————|  
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40 2x 10 | 0aaa aaaa | Bend Pitch Control  
(64 — 88) |  
+——————————————————————————————————————————————————————————————————————————————+  
|
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0 — 24 [semitone]  
|
| Start  
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40 2x 11 | 0aaa aaaa | Bend TVF Cutoff Control  
(0 — 127) |  
|
Address |  
Description  
|
|
—9600 — +9600 [cent]  
|
|—————————————+————————————————————————————————————————————————————————————————|  
40 2x 12 | 0aaa aaaa | Bend Amplitude Control  
(0 — 127) |  
|#  
|
40 1x 00 | 0aaa aaaa | Tone Number CC#00 Value  
| 0aaa aaaa | Tone Number PC Value  
(0 — 127) |  
(0 — 127) |  
|
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—100.0 — +100.0 [%]  
|
40 2x 13 | 0aaa aaaa | Bend LFO1 Rate Control  
(0 — 127) |  
|—————————————+———————————+————————————————————————————————————————————————————|  
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—10.0 — +10.0 [Hz]  
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40 1x 02 | 0aaa aaaa | Rx. Channel  
(0 — 16) |  
40 2x 14 | 0aaa aaaa | Bend LFO1 Pitch Control  
(0 — 127) |  
|
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1 — 16, OFF  
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0 — 600 [cent]  
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40 1x 03 | 0000 000a | Rx. Pitch Bend  
(0 — 1) |  
40 2x 15 | 0aaa aaaa | Bend LFO1 TVF Depth  
(0 — 127) |  
|
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OFF, ON  
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0 — 2400 [cent]  
|
40 1x 04 | 0000 000a | Rx. Channel Pressure  
(0 — 1) |  
OFF, ON  
(0 — 1) |  
OFF, ON  
(0 — 1) |  
OFF, ON  
(0 — 1) |  
OFF, ON  
(0 — 1) |  
OFF, ON  
(0 — 1) |  
OFF, ON  
(0 — 1) |  
OFF, ON  
(0 — 1) |  
OFF, ON  
(0 — 1) |  
OFF, ON  
(0 — 1) |  
OFF, ON  
(0 — 1) |  
OFF, ON  
(0 — 1) |  
OFF, ON  
(0 — 1) |  
OFF, ON  
(0 — 1) |  
OFF, ON  
(0 — 1) |  
OFF, ON  
|—————————————+———————————+————————————————————————————————————————————————————|  
40 2x 16 | 0aaa aaaa | Bend LFO1 TVA Depth  
(0 — 127) |  
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0 — 100.0 [%]  
|
40 1x 05 | 0000 000a | Rx. Program Change  
40 2x 17 | 0aaa aaaa | Bend LFO2 Rate Control  
(0 — 127) |  
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—10.0 — +10.0 [Hz]  
|
40 1x 06 | 0000 000a | Rx. Control Change  
40 2x 18 | 0aaa aaaa | Bend LFO2 Pitch Control  
(0 — 127) |  
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0 — 600 [cent]  
|
40 1x 07 | 0000 000a | Rx. Poly Pressure  
40 2x 19 | 0aaa aaaa | Bend LFO2 TVF Depth  
(0 — 127) |  
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0 — 2400 [cent]  
|
40 1x 08 | 0000 000a | Rx. Note Message  
40 2x 1A | 0aaa aaaa | Bend LFO2 TVA Depth  
(0 — 127) |  
0 — 100.0 [%]  
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40 1x 09 | 0000 000a | Rx. RPN  
|—————————————+———————————+————————————————————————————————————————————————————|  
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40 2x 20 | 0aaa aaaa | CAf Pitch Control  
(40 — 88) |  
40 1x 0A | 0000 000a | Rx. NRPN  
|
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—24 — +24 [semitone]  
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40 2x 21 | 0aaa aaaa | CAf TVF Cutoff Control  
(0 — 127) |  
40 1x 0B | 0000 000a | Rx. Modulation  
|
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—9600 — +9600 [cent]  
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40 2x 22 | 0aaa aaaa | CAf Amplitude Control  
(0 — 127) |  
40 1x 0C | 0000 000a | Rx. Volume  
|
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—100.0 — +100.0 [%]  
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40 2x 23 | 0aaa aaaa | CAf LFO1 Rate Control  
(0 — 127) |  
40 1x 0D | 0000 000a | Rx. Panpot  
|
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—10.0 — +10.0 [Hz]  
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40 2x 24 | 0aaa aaaa | CAf LFO1 Pitch Control  
(0 — 127) |  
40 1x 0E | 0000 000a | Rx. Expression  
|
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0 — 600 [cent]  
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40 2x 25 | 0aaa aaaa | CAf LFO1 TVF Depth  
(0 — 127) |  
40 1x 0F | 0000 000a | Rx. Hold—1  
|
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0 — 2400 [cent]  
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40 2x 26 | 0aaa aaaa | CAf LFO1 TVA Depth  
(0 — 127) |  
40 1x 10 | 0000 000a | Rx. Portamento  
|
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0 — 100.0 [%]  
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40 2x 27 | 0aaa aaaa | CAf LFO2 Rate Control  
(0 — 127) |  
40 1x 11 | 0000 000a | Rx. Sostenuto  
|
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—10.0 — +10.0 [Hz]  
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40 2x 28 | 0aaa aaaa | CAf LFO2 Pitch Control  
(0 — 127) |  
40 1x 12 | 0000 000a | Rx. Soft  
|
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0 — 600 [cent]  
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40 2x 29 | 0aaa aaaa | CAf LFO2 TVF Depth  
(0 — 127) |  
|
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0 — 2400 [cent]  
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40 1x 13 | 0aaa aaaa | Mono / Poly Mode  
(0 — 1) |  
40 2x 2A | 0aaa aaaa | CAf LFO2 TVA Depth  
(0 — 127) |  
0 — 100.0 [%]  
|
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MODE, POLY  
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40 1x 14 | 0aaa aaaa | Assign Mode<*>  
(0 — 2) |  
|—————————————+———————————+————————————————————————————————————————————————————|  
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SINGLE, LIMITED—MULTI, |  
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40 2x 30 | 0aaa aaaa | PAf Pitch Control  
(40 — 88) |  
FULL—MULTI  
(0 — 2) |  
OFF, MAP1, MAP2 |  
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—24 — +24 [semitone]  
|
40 1x 15 | 0aaa aaaa | Use for Rhythm Part  
40 2x 31 | 0aaa aaaa | PAf TVF Cutoff Control  
(0 — 127) |  
|
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—9600 — +9600 [cent]  
|
|—————————————+———————————+————————————————————————————————————————————————————|  
40 2x 32 | 0aaa aaaa | PAf Amplitude Control  
(0 — 127) |  
|
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|#  
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40 1x 16 | 0aaa aaaa | Pitch Key Shift  
(40 — 88) |  
|
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—100.0 — +100.0 [%]  
|
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—24 — +24 [semitone]  
|
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40 2x 33 | 0aaa aaaa | PAf LFO1 Rate Control  
(0 — 127) |  
40 1x 17 | 0000 aaaa |  
| 0000 bbbb | Pitch Offset Fine  
|
|
—10.0 — +10.0 [Hz]  
|
(8 — 248) |  
40 2x 34 | 0aaa aaaa | PAf LFO1 Pitch Control  
(0 — 127) |  
|
|
—12.0 — +12.0 [Hz]  
|
(0 — 127) |  
(0 — 127) |  
|
|
0 — 600 [cent]  
|
40 1x 19 | 0aaa aaaa | Part Level (CC# 7)  
40 1x 1A | 0aaa aaaa | Velocity Sens Depth  
40 2x 35 | 0aaa aaaa | PAf LFO1 TVF Depth  
(0 — 127) |  
|
|
0 — 2400 [cent]  
|
|
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—64 — +63  
(0 — 127) |  
—64 — +63  
(0 — 127) |  
|
40 2x 36 | 0aaa aaaa | PAf LFO1 TVA Depth  
(0 — 127) |  
40 1x 1B | 0aaa aaaa | Velocity Sens Offset  
|
|
0 — 100.0 [%]  
|
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|
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40 2x 37 | 0aaa aaaa | PAf LFO2 Rate Control  
(0 — 127) |  
40 1x 1C | 0aaa aaaa | Part Panpot (CC# 10)  
|
|
—10.0 — +10.0 [Hz]  
|
|
|
RANDOM, L63 — 63R  
|
(0 — 127) |  
(0 — 127) |  
(0 — 95) |  
(0 — 95) |  
(0 — 127) |  
(0 — 127) |  
40 2x 38 | 0aaa aaaa | PAf LFO2 Pitch Control  
(0 — 127) |  
40 1x 1D | 0aaa aaaa | Keyboard Range Low  
40 1x 1E | 0aaa aaaa | Keyboard Range High  
40 1x 1F | 0aaa aaaa | CC1 Controller Number  
40 1x 20 | 0aaa aaaa | CC2 Controller Number  
40 1x 21 | 0aaa aaaa | Chorus Send Level (CC# 93)  
40 1x 22 | 0aaa aaaa | Reverb Send Level (CC# 93)  
|
|
0 — 600 [cent]  
|
40 2x 39 | 0aaa aaaa | PAf LFO2 TVF Depth  
(0 — 127) |  
|
|
0 — 2400 [cent]  
|
40 2x 3A | 0aaa aaaa | PAf LFO2 TVA Depth  
(0 — 127) |  
0 — 100.0 [%]  
|
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|
237  
Download from Www.Somanuals.com. All Manuals Search And Download.  
MIDI Implementation  
|—————————————+———————————+————————————————————————————————————————————————————|  
6. Supplementary Material  
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40 2x 40 | 0aaa aaaa | CC1 Pitch Control  
(40 — 88) |  
|
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—24 — +24 [semitone]  
|
40 2x 41 | 0aaa aaaa | CC1 TVF Cutoff Control  
(0 — 127) |  
|
|
—9600 — +9600 [cent]  
|
40 2x 42 | 0aaa aaaa | CC1 Amplitude Control  
(0 — 127) |  
Decimal and Hexadecimal Table  
(An “H” is appended to the end of numbers in hexadecimal notation.)  
In MIDI documentation, data values and addresses/sizes of Exclusive messages, etc. are  
expressed as hexadecimal values for each 7 bits.  
|
|
—100.0 — +100.0 [%]  
|
40 2x 43 | 0aaa aaaa | CC1 LFO1 Rate Control  
(0 — 127) |  
|
|
—10.0 — +10.0 [Hz]  
|
40 2x 44 | 0aaa aaaa | CC1 LFO1 Pitch Control  
(0 — 127) |  
|
|
0 — 600 [cent]  
|
40 2x 45 | 0aaa aaaa | CC1 LFO1 TVF Depth  
(0 — 127) |  
|
|
0 — 2400 [cent]  
|
The following table shows how these correspond to decimal numbers.  
40 2x 46 | 0aaa aaaa | CC1 LFO1 TVA Depth  
(0 — 127) |  
|
|
0 — 100.0 [%]  
|
40 2x 47 | 0aaa aaaa | CC1 LFO2 Rate Control  
(0 — 127) |  
|
|
—10.0 — +10.0 [Hz]  
|
+——————+——————++——————+——————++——————+——————++——————+——————+  
40 2x 48 | 0aaa aaaa | CC1 LFO2 Pitch Control  
(0 — 127) |  
| D  
| H  
|| D  
| H  
|| D  
| H  
|| D  
| H  
|
|
|
0 — 600 [cent]  
|
+——————+——————++——————+——————++——————+——————++——————+——————+  
40 2x 49 | 0aaa aaaa | CC1 LFO2 TVF Depth  
(0 — 127) |  
|
|
0 — 2400 [cent]  
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0 | 00H ||  
1 | 01H ||  
2 | 02H ||  
3 | 03H ||  
4 | 04H ||  
5 | 05H ||  
6 | 06H ||  
7 | 07H ||  
8 | 08H ||  
9 | 09H ||  
10 | 0AH ||  
11 | 0BH ||  
12 | 0CH ||  
13 | 0DH ||  
14 | 0EH ||  
15 | 0FH ||  
16 | 10H ||  
17 | 11H ||  
18 | 12H ||  
19 | 13H ||  
20 | 14H ||  
21 | 15H ||  
22 | 16H ||  
23 | 17H ||  
24 | 18H ||  
25 | 19H ||  
26 | 1AH ||  
27 | 1BH ||  
28 | 1CH ||  
29 | 1DH ||  
30 | 1EH ||  
31 | 1FH ||  
32 | 20H ||  
33 | 21H ||  
34 | 22H ||  
35 | 23H ||  
36 | 24H ||  
37 | 25H ||  
38 | 26H ||  
39 | 27H ||  
40 | 28H ||  
41 | 29H ||  
42 | 2AH ||  
43 | 2BH ||  
44 | 2CH ||  
45 | 2DH ||  
46 | 2EH ||  
47 | 2FH ||  
48 | 30H ||  
49 | 31H ||  
50 | 32H ||  
51 | 33H ||  
52 | 34H ||  
53 | 35H ||  
54 | 36H ||  
55 | 37H ||  
56 | 38H ||  
57 | 39H ||  
58 | 3AH ||  
59 | 3BH ||  
60 | 3CH ||  
61 | 3DH ||  
62 | 3EH ||  
63 | 3FH ||  
64 | 40H ||  
65 | 41H ||  
66 | 42H ||  
67 | 43H ||  
96 | 60H |  
97 | 61H |  
98 | 62H |  
99 | 63H |  
40 2x 4A | 0aaa aaaa | CC1 LFO2 TVA Depth  
(0 — 127) |  
0 — 100.0 [%]  
|
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|—————————————+———————————+————————————————————————————————————————————————————|  
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40 2x 50 | 0aaa aaaa | CC2 Pitch Control  
(40 — 88) |  
68 | 44H || 100 | 64H |  
69 | 45H || 101 | 65H |  
70 | 46H || 102 | 66H |  
71 | 47H || 103 | 67H |  
72 | 48H || 104 | 68H |  
73 | 49H || 105 | 69H |  
74 | 4AH || 106 | 6AH |  
75 | 4BH || 107 | 6BH |  
76 | 4CH || 108 | 6CH |  
77 | 4DH || 109 | 6DH |  
78 | 4EH || 110 | 6EH |  
79 | 4FH || 111 | 6FH |  
80 | 50H || 112 | 70H |  
81 | 51H || 113 | 71H |  
82 | 52H || 114 | 72H |  
83 | 53H || 115 | 73H |  
84 | 54H || 116 | 74H |  
85 | 55H || 117 | 75H |  
86 | 56H || 118 | 76H |  
87 | 57H || 119 | 77H |  
88 | 58H || 120 | 78H |  
89 | 59H || 121 | 79H |  
90 | 5AH || 122 | 7AH |  
91 | 5BH || 123 | 7BH |  
92 | 5CH || 124 | 7CH |  
93 | 5DH || 125 | 7DH |  
94 | 5EH || 126 | 7EH |  
95 | 5FH || 127 | 7FH |  
|
|
—24 — +24 [semitone]  
|
40 2x 51 | 0aaa aaaa | CC2 TVF Cutoff Control  
(0 — 127) |  
|
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—9600 — +9600 [cent]  
|
40 2x 52 | 0aaa aaaa | CC2 Amplitude Control  
(0 — 127) |  
|
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—100.0 — +100.0 [%]  
|
40 2x 53 | 0aaa aaaa | CC2 LFO1 Rate Control  
(0 — 127) |  
|
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—10.0 — +10.0 [Hz]  
|
40 2x 54 | 0aaa aaaa | CC2 LFO1 Pitch Control  
(0 — 127) |  
|
|
0 — 600 [cent]  
|
40 2x 55 | 0aaa aaaa | CC2 LFO1 TVF Depth  
(0 — 127) |  
|
|
0 — 2400 [cent]  
|
40 2x 56 | 0aaa aaaa | CC2 LFO1 TVA Depth  
(0 — 127) |  
|
|
0 — 100.0 [%]  
|
40 2x 57 | 0aaa aaaa | CC2 LFO2 Rate Control  
(0 — 127) |  
|
|
—10.0 — +10.0 [Hz]  
|
40 2x 58 | 0aaa aaaa | CC2 LFO2 Pitch Control  
(0 — 127) |  
|
|
0 — 600 [cent]  
|
40 2x 59 | 0aaa aaaa | CC2 LFO2 TVF Depth  
(0 — 127) |  
|
|
0 — 2400 [cent]  
|
40 2x 5A | 0aaa aaaa | CC2 LFO2 TVA Depth  
(0 — 127) |  
0 — 100.0 [%]  
|
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|
+——————————————————————————————————————————————————————————————————————————————+  
x: BLOCK NUMBER (0-F)  
Part 1 (MIDI ch = 1) x = 1  
Part 2 (MIDI ch = 2) x = 2  
:
:
:
Part 9 (MIDI ch = 9) x = 9  
Part10 (MIDI ch = 10) x = 0  
Part11 (MIDI ch = 11) x = A  
Part12 (MIDI ch = 12) x = B  
:
:
:
Part16 (MIDI ch = 16) x = F  
+——————+——————++——————+——————++——————+——————++——————+——————+  
D: decimal  
H: hexadecimal  
Drum Setup Parameter  
+——————————————————————————————————————————————————————————————————————————————+  
| Start  
|
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*
*
Decimal values such as MIDI channel, bank select, and program change are listed as one  
greater than the values given in the above table.  
|
Address |  
Description  
|—————————————+————————————————————————————————————————————————————————————————|  
41 m0 00 | 0aaa aaaa | Drum Map Name 1 (32 — 127) |  
32 — 127 [ASCII]  
(32 — 127) |  
32 — 127 [ASCII]  
(32 — 127) |  
32 — 127 [ASCII]  
(32 — 127) |  
32 — 127 [ASCII]  
(32 — 127) |  
32 — 127 [ASCII]  
(32 — 127) |  
32 — 127 [ASCII]  
(32 — 127) |  
32 — 127 [ASCII]  
(32 — 127) |  
32 — 127 [ASCII]  
(32 — 127) |  
32 — 127 [ASCII]  
(32 — 127) |  
32 — 127 [ASCII]  
(32 — 127) |  
32 — 127 [ASCII]  
(32 — 127) |  
32 — 127 [ASCII]  
|—————————————+———————————+————————————————————————————————————————————————————|  
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A 7-bit byte can express data in the range of 128 steps. For data where greater precision  
is required, we must use two or more bytes. For example, two hexadecimal numbers aa  
bbH expressing two 7-bit bytes would indicate a value of aa x 128+bb.  
In the case of values which have a +/- sign, 00H = -64, 40H = +/-0, and 7FH = +63, so  
that the decimal expression would be 64 less than the value given in the above chart. In  
the case of two types, 00 00H = -8192, 40 00H = +/-0, and 7F 7FH = +8191. For example, if  
aa bbH were expressed as decimal, this would be aa bbH - 40 00H = aa x 128+bb - 64 x  
128.  
41 m0 01 | 0aaa aaaa | Drum Map Name 2  
|
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41 m0 02 | 0aaa aaaa | Drum Map Name 3  
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41 m0 03 | 0aaa aaaa | Drum Map Name 4  
*
*
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41 m0 04 | 0aaa aaaa | Drum Map Name 5  
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41 m0 05 | 0aaa aaaa | Drum Map Name 6  
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41 m0 06 | 0aaa aaaa | Drum Map Name 7  
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41 m0 07 | 0aaa aaaa | Drum Map Name 8  
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Data marked “Use nibbled data” is expressed in hexadecimal in 4-bit units. A value  
expressed as a 2-byte nibble 0a 0bH has the value of a x 16+b.  
41 m0 08 | 0aaa aaaa | Drum Map Name 9  
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41 m0 09 | 0aaa aaaa | Drum Map Name 10  
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41 m0 0A | 0aaa aaaa | Drum Map Name 11  
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<Example1> What is the decimal expression of 5AH?  
41 m0 0B | 0aaa aaaa | Drum Map Name 12  
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From the preceding table, 5AH = 90  
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41 m1 rr | 0aaa aaaa | Play Note Number  
41 m2 rr | 0aaa aaaa | Level  
(0 — 127) |  
(0 — 127) |  
(0 — 127) |  
41 m3 rr | 0aaa aaaa | Assign Group Number  
<Example2> What is the decimal expression of the value 12 34H given as  
hexadecimal for each 7 bits?  
|
|
NON, 1 — 127  
|
41 m4 rr | 0aaa aaaa | Panpot  
(0 — 127) |  
|
|
RAMDOM, L63 — 63R  
|
41 m5 rr | 0aaa aaaa | Reverb Send Level  
(0 — 127) |  
From the preceding table, since 12H = 18 and 34H = 52  
18 x 128+52 = 2356  
|
|
0.0 — 1.0  
|
41 m6 rr | 0aaa aaaa | Chorus Send Level  
(0 — 127) |  
0.0 — 1.0  
(0 — 1) |  
OFF, ON  
(0 — 1) |  
OFF, ON |  
|
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|
41 m7 rr | 0000 000a | Rx. Note Off  
|
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41 m8 rr | 0000 000a | Rx. Note On  
<Example3> What is the decimal expression of the nibbled value 0A 03  
09 0D?  
|
|
|—————————————+————————————————————————————————————————————————————————————————|  
m: Map number (0 = MAP1, 1 = MAP2)  
rr: drum part note number (00H-7FH)  
From the preceding table, since 0AH = 10, 03H = 3, 09H = 9, 0DH = 13  
((10 x 16+3) x 16+9) x 16+13 = 41885  
<Example4> What is the nibbled expression of the decimal value 1258?  
16 ) 1258  
16 )  
16 )  
78 ...10  
4 ...14  
0 ... 4  
Since from the preceding table, 0 = 00H, 4 = 04H, 14 = 0EH, 10 = 0AH, the result is: 00 04 0E  
0AH.  
238  
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MIDI Implementation  
Examples of Actual MIDI Messages  
Example of an Exclusive Message and  
Calculating a Checksum  
Roland Exclusive messages (RQ1, DT1) are transmitted with a checksum at the end (before  
F7) to make sure that the message was correctly received. The value of the checksum is  
determined by the address and data (or size) of the transmitted Exclusive message.  
<Example1> 92 3E 5F  
9n is the Note-on status, and n is the MIDI channel number. Since 2H = 2, 3EH = 62, and  
5FH = 95, this is a Note-on message with MIDI CH = 3, note number 62 (note name is D4),  
and velocity 95.  
How to calculate the checksum  
(hexadecimal numbers are indicated by “H”)  
<Example2> CE 49  
CnH is the Program Change status, and n is the MIDI channel number. Since EH = 14 and  
49H = 73, this is a Program Change message with MIDI CH = 15, program number 74.  
The checksum is a value derived by adding the address, size, and checksum itself and  
inverting the lower 7 bits.  
Here’s an example of how the checksum is calculated. We will assume that in the Exclusive  
message we are transmitting, the address is aabbccddH and the data or size is eeffH.  
<Example3> EA 00 28  
EnH is the Pitch Bend Change status, and n is the MIDI channel number. The 2nd byte (00H  
= 0) is the LSB and the 3rd byte (28H = 40) is the MSB, but Pitch Bend Value is a signed  
number in which 40 00H (= 64 x 12+80 = 8192) is 0, so this Pitch Bend Value is  
28 00H - 40 00H = 40 x 12+80 - (64 x 12+80) = 5120 - 8192 = -3072  
aa + bb + cc + dd + ee + ff = sum  
sum ÷ 128 = quotient ... remainder  
128 - remainder = checksum  
<Example> Setting CHORUS TYPE of PERFORMANCE COMMON to  
DELAY (DT1)  
If the Pitch Bend Sensitivity is set to 2 semitones, -8192 (00 00H) will cause the pitch to  
change -200 cents, so in this case -200 x (-3072) ÷ (-8192) = -75 cents of Pitch Bend is being  
applied to MIDI channel 11.  
According to the Parameter Address Map (p. 222), the start address of Temporary  
Performance is 10 00 00 00H, the offset address of CHORUS at PERFORMANCE COMMON  
is 04 00H, and the address of CHORUS TYPE is 00 00H. Therefore the address of CHORUS  
TYPE of PERFORMANCE COMMON is;  
<Example4> B3 64 00 65 00 06 0C 26 00 64 7F 65 7F  
BnH is the Control Change status, and n is the MIDI channel number. For Control Changes,  
the 2nd byte is the control number, and the 3rd byte is the value. In a case in which two or  
more messages consecutive messages have the same status, MIDI has a provision called  
“running status” which allows the status byte of the second and following messages to be  
omitted. Thus, the above messages have the following meaning.  
10 00 00 00H  
04 00H  
+)  
00 00H  
10 00 04 00H  
DELAY has the value of 02H.  
B3  
64 00  
65 00  
06 0C  
26 00  
64 7F  
65 7F  
MIDI ch.4, lower byte of RPN parameter number:  
(MIDI ch.4) upper byte of RPN parameter number:  
(MIDI ch.4) upper byte of parameter value:  
00H  
00H  
0CH  
00H  
7FH  
7FH  
So the system exclusive message should be sent is;  
(B3)  
(B3)  
(B3)  
(B3)  
(B3)  
F0  
41  
10 00 00 15 12  
(3) (4) (5)  
10 00 04 00  
address  
02  
??  
F7  
(MIDI ch.4) lower byte of parameter value:  
(1)  
(2)  
data  
checksum  
(6)  
(MIDI ch.4) lower byte of RPN parameter number:  
(MIDI ch.4) upper byte of RPN parameter number:  
(1) Exclusive Status  
(2) ID (Roland)  
(3) Device ID (17)  
(4) Model ID (JUNO-G)  
(5) Command ID (DT1)  
(6) End of Exclusive  
In other words, the above messages specify a value of 0C 00H for RPN parameter number  
00 00H on MIDI channel 4, and then set the RPN parameter number to 7F 7FH.  
Then calculate the checksum.  
RPN parameter number 00 00H is Pitch Bend Sensitivity, and the MSB of the value indicates  
semitone units, so a value of 0CH = 12 sets the maximum pitch bend range to +/-12  
semitones (1 octave). (On GS sound generators the LSB of Pitch Bend Sensitivity is ignored,  
but the LSB should be transmitted anyway (with a value of 0) so that operation will be  
correct on any device.)  
10H + 00H + 04H + 00H + 02H = 16 + 0 + 4 + 0 + 2 = 22 (sum)  
22 (sum) ÷ 128 = 0 (quotient) ... 22 (remainder)  
checksum = 128 - 22 (remainder) = 106 = 6AH  
This means that F0 41 10 00 00 15 12 10 00 04 00 02 6A F7 is the message should be sent.  
Once the parameter number has been specified for RPN or NRPN, all Data Entry messages  
transmitted on that same channel will be valid, so after the desired value has been  
transmitted, it is a good idea to set the parameter number to 7F 7FH to prevent accidents.  
This is the reason for the (B3) 64 7F (B3) 65 7F at the end.  
It is not desirable for performance data (such as Standard MIDI File data) to contain many  
events with running status as given in <Example 4>. This is because if playback is halted  
during the song and then rewound or fast-forwarded, the sequencer may not be able to  
transmit the correct status, and the sound generator will then misinterpret the data. Take  
care to give each event its own status.  
It is also necessary that the RPN or NRPN parameter number setting and the value setting  
be done in the proper order. On some sequencers, events occurring in the same (or  
consecutive) clock may be transmitted in an order different than the order in which they  
were received. For this reason it is a good idea to slightly skew the time of each event (about  
1 tick for TPQN = 96, and about 5 ticks for TPQN = 480).  
*
TPQN: Ticks Per Quarter Note  
239  
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MIDI Implementation  
The Scale Tune Feature (address: 40 1x 40)  
Bank Select and Program Change  
Correspondence Chart  
The scale tune feature allows you to finely adjust the individual pitch of the notes from C  
through B. Though the settings are made while working with one octave, the fine  
adjustments will affect all octaves. By making the appropriate Scale Tune settings, you can  
obtain a complete variety of tuning methods other than equal temperament. As examples,  
three possible types of scale setting are explained below.  
Patch  
Group  
Number  
Bank Select  
Program  
Number  
*
The scale tune value received by the part 1 is used in Patch mode and Piano mode.  
MSB  
LSB  
0
USER  
001–128  
129–256  
001–128  
129–256  
001–128  
001–128  
001–128  
001–128  
001–128  
001–128  
001–256  
87  
87  
87  
87  
87  
87  
87  
87  
87  
87  
121  
1–128  
1–128  
1–128  
1–128  
1–128  
1–128  
1–128  
1–128  
1–128  
1–128  
1–128  
Equal Temperament  
1
This method of tuning divides the octave into 12 equal parts. It is currently the most widely  
used form of tuning, especially in occidental music. On the JUNO-G, the default settings for  
the Scale Tune feature produce equal temperament.  
CARD  
32  
33  
64  
65  
66  
67  
68  
69  
0–  
PR-A  
PR-B  
PR-C  
PR-D  
PR-E  
PR-F  
GM(2)  
Just Temperament (Tonic of C)  
The principal triads resound much more beautifully than with equal temperament, but this  
benefit can only be obtained in one key. If transposed, the chords tend to become  
ambiguous. The example given involves settings for a key in which C is the keynote.  
EXP (SRX-01)  
001–  
001–  
:
93  
93  
:
0
1
:
1–  
1–  
:
(SRX-02)  
:
Arabian Scale  
By altering the setting for Scale Tune, you can obtain a variety of other tunings suited for  
ethnic music. For example, the settings introduced below will set the unit to use the Arabian  
Scale.  
*
The EXP group vary depending on the Wave Expansion Board you’ve installed. For  
information about an SRX series board, refer to the Owner’s Manual that came with it.  
Example Settings  
Rhythm Set  
Group  
Note name  
Equal Temperament  
Just Temperament (Key-tone C) Arabian Scale  
C
C#  
D
0
0
0
0
0
0
0
0
0
0
0
0
0
-6  
+45  
-2  
Number  
Bank Select  
Program  
Number  
1–32  
1–32  
1–36  
1–57  
-8  
MSB  
86  
LSB  
0
+4  
USER  
CARD  
PRST  
GM(2)  
EXP (SRX-01)  
001–032  
001–032  
001–036  
001–009  
001–  
001–  
:
Eb  
E
+16  
-14  
-2  
-12  
-51  
-8  
86  
32  
86  
64  
120  
---  
F
92  
92  
:
0
1
:
1–  
1–  
:
F#  
G
-10  
+2  
+43  
-4  
(SRX-02)  
:
G#  
A
+14  
-16  
+14  
-12  
+47  
0
*
The EXP group vary depending on the Wave Expansion Board you’ve installed. For  
information about an SRX series board, refer to the Owner’s Manual that came with it.  
Bb  
B
-10  
-49  
Performance  
Group  
The values in the table are given in cents. Convert these values to hexadecimal, and transmit  
them as Exclusive data.  
Number  
Bank Select  
Program  
Number  
1–64  
1–64  
1–64  
MSB  
LSB  
0
For example, to set the tune (C-B) of the Part 1 Arabian Scale, send the following data:  
USER  
CARD  
PRST  
01–64  
01–64  
01–64  
85  
85  
85  
32  
F0 41 10 42 12 40 11 40 3A 6D 3E 34 0D 38 6B 3C 6F 40 36 0F 76 F7  
64  
*
To switch multitimbres, the external MIDI device’s transmit channel needs to be  
ASCII Code Table  
Patch Name and Performance Name, etc., of MIDI data are described the ASCII  
code in the table below.  
matched up with the Performance Control Channel (SYSTEM/MIDI/GENERAL) of the  
JUNO-G.  
+——————+——————+——————++——————+——————+——————++——————+——————+——————+  
| D  
| H  
| Char || D  
| H  
| Char || D  
| H  
| Char |  
+——————+——————+——————++——————+——————+——————++——————+——————+——————+  
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32 | 20H | SP ||  
64 | 40H |  
65 | 41H |  
66 | 42H |  
67 | 43H |  
68 | 44H |  
69 | 45H |  
70 | 46H |  
71 | 47H |  
72 | 48H |  
73 | 49H |  
74 | 4AH |  
75 | 4BH |  
76 | 4CH |  
77 | 4DH |  
78 | 4EH |  
79 | 4FH |  
80 | 50H |  
81 | 51H |  
82 | 52H |  
83 | 53H |  
84 | 54H |  
85 | 55H |  
86 | 56H |  
87 | 57H |  
88 | 58H |  
89 | 59H |  
90 | 5AH |  
91 | 5BH |  
92 | 5CH |  
93 | 5DH |  
94 | 5EH |  
95 | 5FH |  
@ ||  
A ||  
B ||  
C ||  
96 | 60H |  
97 | 61H |  
98 | 62H |  
99 | 63H |  
` |  
a |  
b |  
c |  
d |  
e |  
f |  
g |  
h |  
i |  
j |  
k |  
l |  
m |  
n |  
o |  
p |  
q |  
r |  
s |  
t |  
u |  
v |  
w |  
x |  
y |  
z |  
{ |  
| |  
} |  
33 | 21H |  
34 | 22H |  
35 | 23H |  
36 | 24H |  
37 | 25H |  
38 | 26H |  
39 | 27H |  
40 | 28H |  
41 | 29H |  
42 | 2AH |  
43 | 2BH |  
44 | 2CH |  
45 | 2DH |  
46 | 2EH |  
47 | 2FH |  
48 | 30H |  
49 | 31H |  
50 | 32H |  
51 | 33H |  
52 | 34H |  
53 | 35H |  
54 | 36H |  
55 | 37H |  
56 | 38H |  
57 | 39H |  
58 | 3AH |  
59 | 3BH |  
60 | 3CH |  
61 | 3DH |  
62 | 3EH |  
63 | 3FH |  
! ||  
“ ||  
# ||  
$ ||  
% ||  
& ||  
` ||  
( ||  
) ||  
* ||  
+ ||  
, ||  
— ||  
. ||  
/ ||  
0 ||  
1 ||  
2 ||  
3 ||  
4 ||  
5 ||  
6 ||  
7 ||  
8 ||  
9 ||  
: ||  
; ||  
< ||  
= ||  
> ||  
? ||  
D || 100 | 64H |  
E || 101 | 65H |  
F || 102 | 66H |  
G || 103 | 67H |  
H || 104 | 68H |  
I || 105 | 69H |  
J || 106 | 6AH |  
K || 107 | 6BH |  
L || 108 | 6CH |  
M || 109 | 6DH |  
N || 110 | 6EH |  
O || 111 | 6FH |  
P || 112 | 70H |  
Q || 113 | 71H |  
R || 114 | 72H |  
S || 115 | 73H |  
T || 116 | 74H |  
U || 117 | 75H |  
V || 118 | 76H |  
W || 119 | 77H |  
X || 120 | 78H |  
Y || 121 | 79H |  
Z || 122 | 7AH |  
[ || 123 | 7BH |  
\ || 124 | 7CH |  
] || 125 | 7DH |  
^ ||——————+——————+——————+  
_ |  
+——————+——————+——————++——————+——————+——————+  
D: decimal  
H: hexadecimal  
*
“SP” is space.  
240  
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MIDI Implementation Chart  
Date : Feb. 1, 2006  
(MSooduenldJUGNenOe-rGator Section) MIDI Implementation Chart  
Version : 1.00  
Function...  
Transmitted  
Recognized  
MIDI Imp
Remarks  
Basic  
Channel Changed  
Default  
1–16  
1–16  
1–16  
1–16  
Memorized  
Default  
Messages  
Altered  
Mode 3  
Mono, Poly  
Mode 3  
Mode 3, 4 (M = 1)  
* 2  
Mode  
**************  
Note  
Number :  
0–127  
**************  
0–127  
0–127  
True Voice  
Note On  
Note Off  
O
O
O
O
Velocity  
After  
Touch  
Key’s  
Channel’s  
X
O
O
O
*1  
*1  
Pitch Bend  
O
O
*1  
0, 32  
1
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
X
*1  
O
O
O
O
O
O
O
X
*1  
*1  
Bank select  
Modulation  
2
Breath type  
*3  
4
5
Foot type  
Portamento time  
Data entry  
6, 38  
7
*1  
Volume  
8
Balance  
10  
11  
16  
17  
18  
19  
64  
65  
66  
67  
68  
69  
70  
71  
72  
73  
74  
75  
76  
77  
78  
80  
81  
82  
83  
84  
91  
92  
93  
94  
95  
O
O
X
*1  
*1  
Panpot  
Expression  
General purpose controller 1  
General purpose controller 2  
General purpose controller 3  
General purpose controller 4  
Hold 1  
X
X
Control  
Change  
X
O
O
O
O
O
O
X
*1  
Portamento  
Sostenuto  
Soft  
Legato foot switch  
Hold 2  
Sound variation  
Resonance  
O
O
O
O
O
O
O
O
Release time  
Attack time  
Cutoff  
Decay time  
Vibrato rate  
Vibrato depth  
Vibrato delay  
O
O
O
O
O
O
X
(Tone 1 Level)  
(Tone 2 Level)  
(Tone 3 Level)  
(Tone 4 Level)  
General purpose controller 5  
General purpose controller 6  
General purpose controller 7  
General purpose controller 8  
Portamento control  
General purpose effects 1  
Tremolo  
(Reverb)  
(Chorus)  
O
X
General purpose effects 3  
Celeste  
X
Phaser  
1–31, 64–95  
98, 99  
100, 101  
O
X
Pedal, Knob, D Beam  
NRPN LSB, MSB  
RPN LSB, MSB  
X
O
Program  
Change  
O
*1  
O
0–127  
*1  
*1  
**************  
: True Number  
Program No. 1–128  
System Exclusive  
O
O
: Song Position  
: Song Select  
: Tune Request  
X
X
X
X
X
X
System  
Common  
System  
Real Time : Commands  
: Clock  
X
X
X
X
X
O
X
O
O
X
O
: All Sound Off  
*4  
O
: Reset All Controllers  
Aux  
Messages  
X
: Local On/Off  
: All Notes Off  
: Active Sensing  
: System Reset  
*4  
*1  
O (123–127)  
O
X
* 1 O X is selectable.  
* 2 Recognized as M=1 even if M1. * 4 Transmitted only when V-LINK is ON.  
* 3 Received it as ACTIVE EXPRESSION.  
Notes  
Mode 1 : OMNI ON, POLY  
Mode 3 : OMNI OFF, POLY  
Mode 2 : OMNI ON, MONO  
Mode 4 : OMNI OFF, MONO  
O : Yes  
X : No  
241  
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MIDI Implementation Chart  
(Song Recorder (MIDI TRACK) Section)  
Date : Feb. 1, 2006  
Version : 1.00  
Model JUNO-G  
MIDI Implementation Chart  
Function...  
Transmitted  
Recognized  
Remarks  
Basic  
Channel Changed  
Default  
All channel  
X
All channel  
1–16  
There is no specific  
basic channel.  
Default  
Messages  
Altered  
X
X
X
X
Mode  
**************  
Note  
Number :  
0–127  
**************  
0–127  
0–127  
True Voice  
Note On  
Note Off  
O
O
O
O
Velocity  
After  
Touch  
Key’s  
Channel’s  
O
O
O
O
*1  
*1  
Pitch Bend  
O
O
O
O
*1  
*1  
0–119  
Control  
Change  
Program  
Change  
O
O
0–127  
*1  
*1  
**************  
: True Number  
System Exclusive  
: Quarter Frames  
System  
Common : Song Select  
: Tune Request  
O
O
O
O
X
*1  
*1  
O
O
X
*2  
*1  
: Song Position  
O
O
System  
Real Time : Commands  
: Clock  
O
O
*1  
*1  
O
O
*1  
*1  
O
O
X
O
: All Sound Off  
O
: Reset All Controllers  
Aux  
Messages  
*2  
*3  
X
: Local On/Off  
: All Notes Off  
: Active Sensing  
: System Reset  
O
O
X
O (123–127)  
*3  
O
X
*1 O X is selectable.  
*2 Not stored/transmitted when received, but can be created and transmitted using Microscope.  
*3 Mode Messages (123–127) are recorded and transmitted, after all currently sounding notes  
are turned off. The All Note Message itself is not recorded or transmitted. However, it can be  
created in Microscope and transmitted.  
Notes  
Mode 1 : OMNI ON, POLY  
Mode 3 : OMNI OFF, POLY  
Mode 2 : OMNI ON, MONO  
Mode 4 : OMNI OFF, MONO  
O : Yes  
X : No  
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Specifications  
JUNO-G: Synthesizer Keyboard (Conforms to General MIDI 2 System)  
Rhythm Pattern  
Preset:  
256 (32 groups)  
256 (32 groups)  
Keyboard: 61 keys (with velocity)  
User:  
Sound Generator Section  
Chord Memory  
Preset:  
64  
64  
Maximum Polyphony  
User:  
128 voices (shared with audio track section)  
Controllers  
Parts: 16 parts  
D Beam Controller  
Wave Memory  
Pitch Bend/Modulation Lever  
Sound Modify Knob x 6  
64 M bytes (16-bit linear equivalent)  
Preset Memory  
Display  
240 x 96 dots graphic LCD (with backlit)  
Patches:  
768 + 256 (GM2)  
36 + 9 (GM2)  
64  
Rhythm Sets:  
Performances:  
Expansion Slots  
SRX expansion board: 1 slot  
User Memory  
DIMM: 1 slot (memory expansion for audio recording)  
Patches:  
256  
32  
External Storage Device  
Rhythm Sets:  
Performances:  
PC Card: 1 slot (supports SmartMedia and CompactFlash using  
64  
a PC card adaptor)  
Effects  
Connectors  
Multi-Effects:  
3 systems, 78 types  
3 types  
Headphones Jack  
Chorus:  
Output Jacks (L (MONO), R): 1/4 inch phone type  
Input Jacks (L (MONO)/MIC, R): 1/4 inch phone type  
MIDI Connectors (IN, OUT)  
Reverb:  
5 types  
Input Effects:  
6 types  
Mastering Effects: 3-band compressor  
Hold Pedal Jack  
Control Pedal Jack  
Song Recorder Section  
USB Connector (supports file transfer and MIDI)  
Tracks  
MIDI tracks: 16  
Power Supply  
Audio tracks: 4 stereo tracks  
Tempo track: 1  
DC 9 V (AC Adaptor)  
Current draw  
Beat track: 1  
2000 mA  
Song Length: 9998 measures  
Tempo: 5–300  
Dimensions  
1022.8 (W) x 298.4 (D) x 101.7 (H) mm  
40-5/16 (W) x 11-3/4 (D) x 4-1/16 (H) inches  
MIDI Track  
Resolution: 480 TPQN  
Weight  
Note Capacity: approx. 400,000 notes  
6.2 kg / 13 lbs 11 oz (excluding AC Adaptor)  
Recording Method: Realtime recording, Step recording  
Accessories  
Owner’s Manual  
Audio Track  
Data Format: 16-bit linear  
CD-ROM x 2 (Editor/Librarian/USB MIDI driver, SONAR LE)  
Sample Rate: 44.1 kHz  
Recording Time:  
PC Card Protector  
AC Adaptor  
memory not expanded (4 M bytes): approx. mono 47 seconds  
(stereo 23.5 seconds)  
Options  
Wave Expansion Board: SRX Series  
memory fully expanded (516 M bytes): approx. mono 102  
minutes (stereo 51 minutes)  
Keyboard Stand: KS-12  
Pedal Switch: DP series  
Foot Switch: BOSS FS-5U  
Expression Pedal: EV-5  
Others  
Arpeggiator  
962a  
Preset:  
128  
128  
*
In the interest of product improvement, the specifications and/or  
appearance of this unit are subject to change without prior notice.  
User:  
243  
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Index  
Auto Punch-In ........................................................................................................ 90  
AUTO WAH ........................................................................................................ 133  
Symbols  
.MID ......................................................................................................................... 22  
.SVA ........................................................................................................ 22, 165, 168  
.SVQ ........................................................................................................ 22, 165, 168  
.WAV ................................................................................................... 118, 165, 168  
B
Beat  
Auto Chop ................................................................................................... 123  
Beat Indicator Mode ........................................................................................... 162  
Beat Track ................................................................................................ 21, 88, 101  
Bend ......................................................................................................................... 65  
Bias  
Bias Direction .......................................................................................................... 42  
Bias Position ............................................................................................................ 42  
Booster ..................................................................................................................... 36  
Booster 1&2, 3&4 .................................................................................................... 36  
Booster Gain ........................................................................................................... 36  
BPM  
Numerics  
2BAND CHORUS ................................................................................................ 140  
2BAND FLANGER .............................................................................................. 140  
2BAND STEP FLANGER ................................................................................... 141  
2VOICE PITCH SHIFTER .................................................................................. 148  
3D CHORUS ......................................................................................................... 139  
3D DELAY ............................................................................................................ 146  
3D Effects .............................................................................................................. 153  
3D FLANGER ...................................................................................................... 139  
3D STEP FLANGER ............................................................................................ 140  
3TAP PAN DELAY ............................................................................................. 144  
4TAP PAN DELAY ............................................................................................. 144  
Arpeggio ......................................................................................................... 73  
Rhythm Pattern .............................................................................................. 79  
A
Active Expression .................................................................................................. 71  
A-Env Level 1–3  
Patch ................................................................................................................ 43  
Rhythm Set ..................................................................................................... 56  
A-Env T1 V-Sens  
Patch ................................................................................................................ 43  
Rhythm Set ..................................................................................................... 56  
A-Env T4 V-Sens  
Card  
Card Format ................................................................................................. 164, 166  
Category Group Button ........................................................................................ 26  
Ch/Part Select ...................................................................................... 88, 102103  
Chord Form ............................................................................................................ 77  
Chord Memory ....................................................................................................... 77  
CHORD NAME ...................................................................................................... 78  
Chorus Level ................................................................................................ 127128  
Chorus Output Assign ............................................................................... 127128  
Chorus Output Select ................................................................................. 127128  
Solo Synth .............................................................................................. 70, 163  
Chorus Source ..................................................................................................... 128  
Chorus Type ....................................................................................... 126, 128, 154  
Coarse Tune ............................................................................................................ 65  
Continuous Hold Pedal ............................................................................... 72, 159  
Control Pedal ................................................................................................... 16, 72  
Control Pedal Assign .................................................................................... 72, 159  
Control Pedal Polarity .................................................................................. 72, 159  
CONTROL SW(PERF) ........................................................................................... 68  
Control Switch ........................................................................................................ 38  
Controller Section .................................................................................................. 17  
Copy ................................................................................. 32, 50, 98, 102, 109, 166  
Copying ................................................................................................................ 166  
Patch (Tone) Setting ....................................................................................... 32  
Rhythm Tone Setting ..................................................................................... 50  
Count In ................................................................................................................... 89  
Create .................................................................................................................... 101  
Create Event ................................................................................................. 101103  
Create Position ............................................................................................ 102103  
CSAM ...................................................................................................................... 25  
CTRL ..................................................................................................................... 160  
Patch ................................................................................................................ 43  
Rhythm Set ..................................................................................................... 56  
A-Env Time 1–4  
Patch ................................................................................................................ 43  
Rhythm Set ..................................................................................................... 56  
A-Env Time KF ...................................................................................................... 43  
Aftertouch Time Ctrl Sens .................................................................................... 52  
AIFF ..................................................................................................... 118, 165, 168  
Alter Pan Depth ..................................................................................................... 43  
Alternate Pan Depth ............................................................................................. 56  
AMP ....................................................................................................................... 121  
AMP ENV ......................................................................................................... 30, 49  
Analog Feel ............................................................................................................. 34  
Arabian Scale ......................................................................................................... 67  
Arp/Rhythm Sync Switch ................................................................................. 162  
Arpeggio ................................................................................................................. 73  
ARPEGGIO STYLE ............................................................................................... 74  
ARPEGGIO STYLE EDIT ..................................................................................... 75  
ARPEGGIO STYLE NAME .................................................................................. 76  
ASSIGN ................................................................................................................. 163  
Assign Type ............................................................................................................ 52  
Assignable ........................................................................................................ 71, 86  
ATTACK ........................................................................................................... 30, 49  
Attack Time Offset ................................................................................................ 36  
ATV EXP ............................................................................................................... 163  
AUDIO IN Slider ................................................................................................. 104  
AUDIO INPUT LEVEL Knob ............................................................................ 104  
AUDIO INPUT SETTING .................................................................................. 104  
AUDIO MERGE ................................................................................................... 106  
AUDIO MIXER .................................................................................................... 111  
Audio Rec Channel ............................................................................................. 106  
Audio Rec Count In ............................................................................................ 105  
Audio Rec Mode .................................................................................................. 105  
Audio Rec Sample Assign .................................................................................. 106  
Audio Rec Standby .............................................................................................. 105  
Audio Recording ................................................................................................. 106  
AUDIO TRACK .......................................................................................... 105, 108  
Audio Track ........................................................................................................... 21  
Merge ............................................................................................................ 106  
Audio Track Clear Menu .................................................................................... 109  
Audio Track Key Shift ........................................................................................ 111  
Audio Track Mute ................................................................................................. 85  
AUDIO TRACK NAME ..................................................................................... 110  
Audio Track Recording .................................................................................. 17, 22  
AUDITION ............................................................................................................. 28  
Auto Chop ............................................................................................................ 123  
AUTO LD ............................................................................................................. 158  
AUTO PAN .......................................................................................................... 136  
244  
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Patch ................................................................................................................ 41  
Rhythm Set ...................................................................................................... 56  
CTRL 1–4 Destination 1–4 .................................................................................... 44  
CTRL 1–4 Sens 1–4 ................................................................................................ 44  
CTRL 1–4 Source ................................................................................................... 44  
CTRL 1–4 Switch 1–4 ............................................................................................ 44  
CTRL SETTING ..................................................................................................... 68  
CTRLSW ................................................................................................................. 68  
Cursor ...................................................................................................................... 24  
Curve ....................................................................................................................... 66  
CUTOFF ............................................................................................................ 30, 49  
Cutoff Frequency  
Patch ................................................................................................................ 40  
Rhythm Set ..................................................................................................... 55  
Cutoff Keyfollow ................................................................................................... 40  
Cutoff Offset ........................................................................................................... 36  
Cutoff V-Curve  
Patch ................................................................................................................ 41  
Rhythm Set ...................................................................................................... 56  
Patch ................................................................................................................ 41  
Rhythm Set ...................................................................................................... 56  
Patch ................................................................................................................ 41  
Rhythm Set ...................................................................................................... 56  
F-Env Time KF ........................................................................................................ 41  
Rhythm Set ...................................................................................................... 56  
Patch ................................................................................................................ 41  
Rhythm Set ...................................................................................................... 56  
File ......................................................................................................................... 165  
File Name ............................................................................................................. 114  
File Utility ............................................................................................................ 165  
FILTER ENV .................................................................................................... 30, 49  
Patch ................................................................................................................ 41  
Rhythm Set ..................................................................................................... 55  
Cutoff V-Sens  
Patch ................................................................................................................ 41  
Rhythm Set ..................................................................................................... 55  
D
D BEAM ................................................................................................................ 162  
D Beam .................................................................................................................... 69  
Active Expression .......................................................................................... 71  
Assignable ................................................................................................ 71, 86  
Solo Synth ....................................................................................................... 70  
D Beam Sens ......................................................................................................... 162  
DEC ......................................................................................................................... 24  
DECAY .............................................................................................................. 30, 49  
Default File Type ................................................................................................. 158  
DELAY ....................................................................................... 143146, 150152  
Delay ....................................................................................................................... 65  
Delay Time ............................................................................................................. 46  
Delay Time KF ....................................................................................................... 46  
Delete ...................................................................................................... 98, 109, 166  
Delete Song ........................................................................................................... 116  
Deleting ................................................................................................................. 166  
Dividing Point ............................................................................................. 123  
Sample ........................................................................................................... 118  
Demo ....................................................................................................................... 15  
Depth ....................................................................................................................... 65  
Destination ........................................................................................................... 129  
Device ID .............................................................................................................. 160  
DIMM .................................................................................................................... 176  
Display .................................................................................................................... 15  
DISTORTION .............................................................................................. 141, 150  
Drop Format ......................................................................................................... 162  
Rhythm Set ...................................................................................................... 55  
Format  
Memory Card ...................................................................................... 164, 166  
Function Button ...................................................................................................... 23  
Rhythm Set ...................................................................................................... 53  
FXM Depth .............................................................................................................. 39  
Rhythm Set ...................................................................................................... 53  
FXM Switch ............................................................................................................. 39  
Rhythm Set ...................................................................................................... 53  
G
GATE .................................................................................................................... 142  
GATED REVERB ................................................................................................. 149  
General MIDI ....................................................................................................... 209  
General MIDI 2 .................................................................................................... 209  
Grid Quantize Strength ......................................................................................... 90  
Grid Resolution ...................................................................................................... 90  
GUITAR AMP SIMULATOR ............................................................................ 142  
E
Edit Marker List ............................................................................................ 94, 109  
Editing  
Patch ................................................................................................................ 30  
Performance ................................................................................................... 63  
Rhythm Set ..................................................................................................... 49  
Sample ........................................................................................................... 117  
Song (Audio Track) ..................................................................................... 108  
Song (MIDI Track) ......................................................................................... 94  
Editor ..................................................................................................................... 170  
Effect ....................................................................................................... 20, 125127  
EFFECT ROUTING ............................................................................................. 125  
EFFECT SWITCH ................................................................................................ 125  
EMPHASIS ........................................................................................................... 121  
End ......................................................................................................................... 119  
End Point .......................................................................................................... 89, 95  
ENHANCER ............................................................................................... 133, 151  
Envelope ................................................................................................................. 17  
Equal Temperament .............................................................................................. 67  
EQUALIZER ........................................................................................................ 132  
Erase ............................................................................................................... 98, 102  
EXP .......................................................................................................................... 25  
Expanding ............................................................................................................ 176  
EXT .......................................................................................................................... 68  
H
Hold Pedal .............................................................................................................. 16  
Hold Pedal Polarity ...................................................................................... 72, 159  
HUMANIZER ...................................................................................................... 134  
I
Import Audio ............................................................................................... 118, 168  
INFINITE PHASER ............................................................................................ 135  
Memory Card ...................................................................................... 164, 166  
Patch Setting ................................................................................................... 32  
Performance Setting ...................................................................................... 63  
Rhythm Set Setting ........................................................................................ 50  
Input Effect Setup ............................................................................................... 104  
INPUT FX SETUP ............................................................................................... 104  
Input Quantize ....................................................................................................... 90  
Input Select .................................................................................................. 104, 158  
Insert ............................................................................................................... 99, 108  
ISOLATOR ........................................................................................................... 132  
F
Factory Reset ........................................................................................................ 164  
Fade Mode .............................................................................................................. 46  
Fade Time ............................................................................................................... 46  
FAVORITE PATCH .............................................................................................. 28  
FAVORITE PERFORMANCE ............................................................................. 59  
F-Env Depth  
Patch ................................................................................................................ 41  
Rhythm Set ..................................................................................................... 55  
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J
JUNO-G Editor/Librarian .................................................................................. 170  
Just Temperament ................................................................................................. 67  
M
Manual Punch-In ................................................................................................... 90  
Marker List ........................................................................................................... 109  
Master Key Shift .................................................................................................. 158  
Master Level ........................................................................................................ 158  
Master Tune ......................................................................................................... 158  
Matrix Control ........................................................................................................ 44  
MATRIX CTRL ....................................................................................................... 44  
Memory Card ......................................................................................... 20, 22, 178  
METRO ................................................................................................................. 162  
METRO/SYNC ................................................................................................... 162  
Metronome Level ................................................................................................ 162  
Metronome Mode ............................................................................................... 162  
Metronome Sound .............................................................................................. 162  
2BAND CHORUS ....................................................................................... 140  
2BAND FLANGER ..................................................................................... 140  
2BAND STEP FLANGER ........................................................................... 141  
2VOICE PITCH SHIFTER .......................................................................... 148  
3D CHORUS ................................................................................................ 139  
3D DELAY ................................................................................................... 146  
3D FLANGER .............................................................................................. 139  
3D STEP FLANGER ................................................................................... 140  
3TAP PAN DELAY ..................................................................................... 144  
4TAP PAN DELAY ..................................................................................... 144  
AUTO PAN .................................................................................................. 136  
AUTO WAH ................................................................................................ 133  
GATE ............................................................................................................ 142  
GUITAR AMP SIMULATOR .................................................................... 142  
INFINITE PHASER .................................................................................... 135  
LOFI COMPRESS ........................................................................................ 147  
LOFI NOISE ................................................................................................. 147  
LOFI RADIO ................................................................................................ 147  
LONG TIME CTRL DELAY ...................................................................... 146  
LOW BOOST ............................................................................................... 132  
MULTI STAGE PHASER ........................................................................... 135  
MULTI TAP DELAY .................................................................................. 145  
PITCH SHIFTER ......................................................................................... 148  
REVERSE DELAY ....................................................................................... 145  
RING MODULATOR ................................................................................. 135  
SERIAL DELAY .......................................................................................... 143  
SHUFFLE DELAY ....................................................................................... 145  
SPEAKER SIMULATOR ............................................................................ 134  
STEP FILTER ............................................................................................... 133  
STEP FLANGER .......................................................................................... 138  
STEP PAN .................................................................................................... 136  
STEP PHASER ............................................................................................. 134  
STEP PITCH SHIFTER ............................................................................... 149  
STEP RING MODULATOR ...................................................................... 135  
SUPER FILTER ............................................................................................ 132  
SYMPATHETIC RESONANCE ................................................................ 152  
TAPE ECHO ................................................................................................ 146  
TELEPHONE ............................................................................................... 148  
TIME CTRL DELAY ................................................................................... 146  
TREMOLO ................................................................................................... 136  
TREMOLO CHORUS ................................................................................. 139  
K
K.L ........................................................................................................................... 66  
K.U ........................................................................................................................... 66  
KBD ....................................................................................................................... 159  
Kbd .................................................................................................................... 64, 66  
Kbd Patch Rx/Tx Channel ................................................................................. 160  
KBD/CTRL ........................................................................................................... 159  
Key Fade Lower ..................................................................................................... 37  
Key Fade Upper ..................................................................................................... 37  
KEY MOD ............................................................................................................... 66  
KEY RANGE .......................................................................................................... 37  
Key Range ............................................................................................................... 61  
Key Range Lower .................................................................................................. 37  
Key Range Upper .................................................................................................. 37  
Key Trigger ............................................................................................................. 46  
Keyboard Switch ................................................................................................... 60  
Keyboard Velocity ............................................................................................... 159  
KEYBORD .............................................................................................................. 66  
Knob ..................................................................................................... 30, 32, 4950  
Selecting ........................................................................................................ 119  
L
Layer ........................................................................................................................ 60  
LCD Contrast ......................................................................................................... 15  
Legato ...................................................................................................................... 66  
Legato Retrigger .................................................................................................... 37  
Legato Switch  
Patch ................................................................................................................ 37  
Performance ................................................................................................... 66  
Level  
Auto Chop .................................................................................................... 123  
Solo Synth .............................................................................................. 70, 163  
Level V-Curve  
Patch ................................................................................................................ 42  
Rhythm Set ..................................................................................................... 56  
Level V-Sens  
Patch ................................................................................................................ 42  
Rhythm Set ..................................................................................................... 56  
LFO ............................................................................................................. 17, 31, 46  
Librarian ............................................................................................................... 170  
LIMITER ............................................................................................................... 142  
List ..................................................................................................................... 27, 59  
LIVE SET EDIT ...................................................................................................... 83  
Live Setting ............................................................................................................. 83  
Lo Level ................................................................................................................ 156  
Load  
Song ............................................................................................................... 115  
Load all Samples .................................................................................................. 116  
Load Demo Song at Startup ............................................................................... 158  
Load Play ................................................................................................................ 84  
Load Preset Samples at Startup ......................................................................... 158  
Load Song ............................................................................................................. 116  
Load Song+Smpls ................................................................................................ 115  
Load User Samples at Startup ........................................................................... 158  
Loading ................................................................................................................. 115  
Sample .................................................................................................. 116117  
Song ........................................................................................................ 94, 115  
Local Switch ......................................................................................................... 160  
LOFI COMPRESS ................................................................................................ 147  
LOFI NOISE ......................................................................................................... 147  
LOFI RADIO ........................................................................................................ 147  
LONG DELAY ..................................................................................................... 143  
LONG TIME CTRL DELAY ............................................................................... 146  
Loop End Fine ...................................................................................................... 120  
Loop Mode ........................................................................................................... 120  
Loop Play .......................................................................................................... 86, 95  
Loop Point .............................................................................................................. 95  
Loop Recording ..................................................................................................... 89  
Loop Start ............................................................................................................. 119  
Loop Start Fine ..................................................................................................... 120  
Loop Tune ............................................................................................................. 120  
Loop Waveform ............................................................................................... 33, 51  
Loop/Punch ........................................................................................................... 89  
Low Attack ........................................................................................................... 156  
LOW BOOST ........................................................................................................ 132  
Low Frequency Oscillator .................................................................................... 17  
Low Ratio .............................................................................................................. 156  
Low Release .......................................................................................................... 156  
Low Thresh ........................................................................................................... 156  
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VK ROTARY ................................................................................................ 137  
VS DISTORTION ......................................................................................... 141  
VS OVERDRIVE .......................................................................................... 141  
MFX Chorus Send Level ............................................................................ 126, 128  
MFX Control Channel ......................................................................................... 129  
MFX Output Assign ................................................................................... 127128  
MFX Output Level ..................................................................................... 126, 128  
MFX Reverb Send Level ............................................................................ 126, 128  
MFX Source .......................................................................................................... 128  
MFX Structure ............................................................................................. 128, 130  
MFX Type .................................................................................................... 126, 128  
Micro Edit ............................................................................................................... 99  
MICROSCOPE ................................................................................................. 88, 99  
MID .......................................................................................................................... 22  
Mid Attack ............................................................................................................ 156  
Mid Level .............................................................................................................. 156  
Mid Ratio .............................................................................................................. 156  
Mid Release .......................................................................................................... 156  
Mid Thresh ........................................................................................................... 156  
MIDI ...................................................................................................................... 160  
MIDI Channel ...................................................................................................... 209  
MIDI Clock ........................................................................................................... 161  
MIDI Connector ................................................................................................... 209  
MIDI FILTER .......................................................................................................... 67  
MIDI IN ................................................................................................................. 209  
MIDI Mode .................................................................................................. 167, 169  
MIDI OUT ............................................................................................................. 209  
MIDI Rec Standby (Real Time) ............................................................................ 88  
MIDI Rec Standby (Step Rec) ............................................................................... 92  
MIDI TRACK ................................................................................................... 88, 94  
MIDI Track .................................................................................................... 21, 100  
MIDI Track Mute ................................................................................................... 85  
MIDI Update .......................................................................................................... 86  
MISC ........................................................................................................................ 45  
Mix/Parallel ......................................................................................................... 158  
Mixdown ............................................................................................................... 110  
MIXER ..................................................................................................................... 23  
MMC Mode .......................................................................................................... 161  
MMC MTC ........................................................................................................... 161  
MMC Output ....................................................................................................... 161  
Mode ....................................................................................................................... 23  
MODIFY .................................................................................................................. 36  
Modulation ............................................................................................................. 16  
MODULATION DELAY .................................................................................... 144  
Mono/Poly  
Patch ................................................................................................................ 37  
Performance ................................................................................................... 66  
Motif ........................................................................................................................ 75  
Move .................................................................................................... 102, 108, 166  
Move Event .......................................................................................................... 102  
Moving .................................................................................................................. 166  
Dividing Point ............................................................................................. 123  
MTC .............................................................................................................. 161162  
MTC Error Level .................................................................................................. 161  
MTC Frame Rate .................................................................................................. 161  
MTC Offset Time Frame ..................................................................................... 161  
MTC Offset Time Hour ...................................................................................... 161  
MTC Offset Time Minute ................................................................................... 161  
MTC Offset Time Second ................................................................................... 161  
MTC Sync Output ............................................................................................... 161  
MULTI STAGE PHASER ................................................................................... 135  
MULTI TAP DELAY ........................................................................................... 145  
Multi-Effect .................................................................................................... 20, 129  
Multi-Effects Control .......................................................................................... 130  
Multi-timbral Sound Generator ........................................................................ 209  
Mute .................................................................................................................. 62, 85  
Mute Group ............................................................................................................ 52  
Output Assignment ............................................................................................ 111  
Output Gain ......................................................................................................... 158  
Rhythm Set ...................................................................................................... 57  
P
Pan Keyfollow ........................................................................................................ 42  
PART LEVEL .......................................................................................................... 29  
PART MIXER ............................................................................................. 58, 61, 63  
Part Output Assign ............................................................................................. 127  
Part Output Level ............................................................................................... 127  
Part Output MFX Select ..................................................................................... 127  
Part Reverb Send Level ...................................................................................... 127  
Part Scale Tune for C–B ......................................................................................... 66  
PART SELECT ........................................................................................... 6062, 85  
PART VIEW ..................................................................................................... 6364  
Patch Category ....................................................................................................... 34  
Patch Coarse Tune ................................................................................................. 34  
PATCH EDIT .......................................................................................................... 63  
Patch Fine Tune ...................................................................................................... 34  
Patch Level .............................................................................................................. 34  
PATCH LIST .................................................................................................... 27, 60  
Patch Mode ...................................................................................................... 23, 25  
PATCH NAME ....................................................................................................... 32  
Patch Out Assign ................................................................................................... 48  
Patch Output Assign .......................................................................................... 126  
Patch Parameter ..................................................................................................... 34  
PATCH PLAY ..................................................................................... 2526, 30, 49  
Patch Remain ....................................................................................................... 158  
Patch Scale Tune for C–B ................................................................................... 159  
Patch Tone Copy .................................................................................................... 32  
PC Card Protector ............................................................................................... 178  
PC CARD Slot ...................................................................................................... 178  
Rhythm Set ...................................................................................................... 54  
Rhythm Set ...................................................................................................... 54  
Rhythm Set ...................................................................................................... 54  
P-Env T4 V-Sens  
Patch ................................................................................................................ 39  
Rhythm Set ...................................................................................................... 54  
Rhythm Set ...................................................................................................... 54  
P-Env Time KF ....................................................................................................... 39  
P-Env V-Sens  
Patch ................................................................................................................ 39  
Rhythm Set ...................................................................................................... 54  
PERFORM PLAY ............................................................................................ 58, 63  
Performance Control Channel .......................................................................... 160  
PERFORMANCE LIST .......................................................................................... 59  
Performance Mode ......................................................................................... 23, 58  
PERFORMANCE NAME ...................................................................................... 64  
Performance Parameter ......................................................................................... 64  
PHASER ............................................................................................................... 134  
PHONOGRAPH ................................................................................................. 148  
Phrase Loop ..................................................................................................... 39, 53  
Phrase Preview ....................................................................................................... 28  
PITCH ...................................................................................................................... 65  
Pitch Bend ............................................................................................................... 16  
Pitch Bend Range Down ....................................................................................... 37  
Pitch Bend Range Up ............................................................................................. 37  
Pitch Depth ............................................................................................................. 46  
Pitch Keyfollow ...................................................................................................... 39  
N
Name .............................................................................................................. 24, 103  
Non-Drop Format ................................................................................................ 162  
NORMALIZE ....................................................................................................... 121  
Number of Voices .................................................................................................. 66  
O
Octave ..................................................................................................................... 65  
Octave Shift ......................................................................................... 16, 28, 34, 65  
OFFSET ................................................................................................................... 65  
Offset ....................................................................................................................... 46  
One Shot Mode ...................................................................................................... 52  
One-shot Waveform ........................................................................................ 33, 51  
Org Key ................................................................................................................. 120  
OUTPUT .................................................................................................... 48, 57, 65  
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PITCH SHIFTER .................................................................................................. 148  
Place Event ........................................................................................................... 102  
Polyphony .............................................................................................................. 19  
Portament ............................................................................................................... 66  
PORTAMENTO ..................................................................................................... 37  
Portamento Mode .................................................................................................. 37  
Portamento Start .................................................................................................... 37  
Portamento Switch  
REVERSE DELAY ............................................................................................... 145  
Rhythm Group ................................................................................................ 79, 82  
Rhythm Group Edit ............................................................................................... 82  
RHYTHM GROUP NAME ................................................................................... 82  
Rhythm Key Select .............................................................................................. 126  
Rhythm Level ......................................................................................................... 52  
RHYTHM LIST ....................................................................................................... 27  
Rhythm Out Assign ............................................................................................... 57  
Rhythm Pattern ............................................................................................... 7980  
Rhythm Pattern Edit .............................................................................................. 81  
RHYTHM PATTERN NAME ............................................................................... 82  
Rhythm Set ....................................................................................................... 18, 49  
RHYTHM SET NAME .......................................................................................... 51  
Rhythm Set Parameter .......................................................................................... 52  
Rhythm Tone Copy ............................................................................................... 50  
Rhythm Tone Name .............................................................................................. 52  
RING MODULATOR ......................................................................................... 135  
Ring Modulator ...................................................................................................... 36  
Rolled Chord .......................................................................................................... 77  
ROTARY ............................................................................................................... 137  
Routing ......................................................................................................... 126127  
RX .......................................................................................................................... 161  
Rx Expression ......................................................................................................... 45  
Rx Pan Mode ........................................................................................................... 45  
Patch ................................................................................................................ 37  
Performance ................................................................................................... 66  
Portamento Time  
Patch ................................................................................................................ 37  
Performance ................................................................................................... 66  
Portamento Type ................................................................................................... 37  
Power ...................................................................................................................... 15  
Power Up Mode ................................................................................................... 158  
PR-A–F .................................................................................................................... 25  
Preset Memory ....................................................................................................... 20  
Preview .................................................................................................... 28, 95, 108  
Preview 1–4 Note Number ................................................................................. 158  
Preview 1–4 Velocity ........................................................................................... 158  
Preview Mode ...................................................................................................... 158  
PRO EDIT ......................................................................................................... 31, 50  
PRST .................................................................................................................. 25, 59  
Punch-In Recording .............................................................................................. 89  
Q
Quantize ............................................................................................................ 90, 95  
Quick Play .............................................................................................................. 84  
S
S.TUNE .................................................................................................................... 66  
Unloading .................................................................................................... 118  
SAMPLE EDIT .................................................................................... 117, 119, 168  
Sample Event ............................................................................................... 108109  
SAMPLE LIST ...................................................................................................... 117  
Sample List ........................................................................................................... 117  
Sample List Utility Menu ................................................................................... 168  
Sample Modify Menu ................................................................................. 120123  
Sample Parameters ............................................................................................. 119  
Sample Patch Function .......................................................................................... 25  
Save  
Save all Samples .................................................................................................. 114  
Save as SMF ......................................................................................................... 114  
Save Song+Smpls ................................................................................................ 113  
SAVE/LOAD MENU ................................................................................. 113116  
Rhythm Group ............................................................................................... 82  
Rhythm Pattern .............................................................................................. 81  
System Setting ............................................................................................. 157  
Arabian Scale .................................................................................................. 67  
Equal Temperament ...................................................................................... 67  
Just Temperament .......................................................................................... 67  
Scale Tune Switch ............................................................................................... 159  
Selecting  
Rhythm Set ...................................................................................................... 27  
SERIAL DELAY .................................................................................................. 143  
SHUFFLE DELAY ............................................................................................... 145  
Shuffle Quantize .................................................................................................... 90  
Shuffle Resolution .................................................................................................. 90  
Simultaneous Polyphony ...................................................................................... 19  
SLICER ................................................................................................................. 136  
Slider ..................................................................................................................... 112  
SMF ................................................................................................................. 22, 114  
Soft Through ........................................................................................................ 161  
Solo ........................................................................................................................... 64  
Solo Synth ............................................................................................................... 70  
Song ......................................................................................................................... 21  
Editing (Audio Track) ................................................................................ 108  
Editing (MIDI Track) ..................................................................................... 94  
Load .............................................................................................................. 115  
Playing ............................................................................................................. 84  
R
Rand Pitch Depth .................................................................................................. 39  
Random Pan Depth ............................................................................................... 56  
Patch ................................................................................................................ 43  
Range  
Solo Synth .............................................................................................. 70, 163  
Range Max  
D Beam ................................................................................................... 71, 163  
Range Min  
D Beam ................................................................................................... 71, 163  
Rate .......................................................................................................................... 46  
Rate Detune ............................................................................................................ 46  
Realtime Control Knob  
Selecting ........................................................................................................ 119  
Realtime Erase ........................................................................................................ 91  
Realtime Rec Control ............................................................................... 89, 9192  
Realtime Recording ............................................................................................... 88  
Realtime Time Stretch ..................................................................................... 39, 53  
Rec Mode .......................................................................................................... 88, 92  
RECEIVE ................................................................................................................. 52  
Receive Bank Select ............................................................................................. 161  
Receive Exclusive ................................................................................................ 161  
Receive GM System On ...................................................................................... 161  
Receive GM2 System On .................................................................................... 161  
Receive GS Reset .................................................................................................. 161  
Receive Program Change ................................................................................... 161  
Recording  
Song (Audio Track) ..................................................................................... 104  
Song (MIDI Track) ......................................................................................... 87  
Recording Quantize .............................................................................................. 90  
Recording Select .................................................................................................... 91  
Redamper Sw ......................................................................................................... 45  
Rehearsal ................................................................................................................. 92  
RELEASE .......................................................................................................... 30, 49  
Release Time Offset ............................................................................................... 36  
Remote Keyboard Switch ................................................................................... 160  
Repeat Times .......................................................................................................... 95  
Reset Grid ............................................................................................................. 120  
RESONANCE .................................................................................................. 30, 49  
Resonance  
Patch ................................................................................................................ 40  
Rhythm Set ..................................................................................................... 55  
Resonance Offset ................................................................................................... 36  
Resonance V-Sens  
Patch ................................................................................................................ 41  
Rhythm Set ..................................................................................................... 55  
REVERB ................................................................................................................ 149  
Reverb .................................................................................................... 20, 111, 155  
Reverb Level ................................................................................................ 127128  
Reverb Output Assign ............................................................................... 127128  
Reverb Send Level  
Solo Synth .............................................................................................. 70, 163  
Reverb Source ...................................................................................................... 128  
Reverb Type ....................................................................................... 126, 128, 155  
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Recording (Audio Track) ........................................................................... 104  
Recording (MIDI Track) ............................................................................... 87  
Save ............................................................................................................... 113  
Song Clear .............................................................................................................. 87  
Song File .................................................................................................................. 22  
SONG FILE NAME .................................................................................... 113114  
SONG LIST ............................................................................................ 84, 115116  
SONG NAME ....................................................................................................... 103  
Song Name ........................................................................................................... 114  
Song Recorder ........................................................................................................ 21  
Song Recorder Section .......................................................................................... 17  
SONG RECORDER TRACK Slider ................................................................... 112  
Song Utility Menu ........................................................................................ 87, 103  
SOUND ................................................................................................................. 158  
Sound Generator Section ...................................................................................... 17  
SOUND MODIFY Knob .................................................................... 30, 32, 4950  
Source .................................................................................................................... 129  
SPACE-D .............................................................................................................. 139  
SPEAKER SIMULATOR ..................................................................................... 134  
SPECTRUM .......................................................................................................... 132  
Split .......................................................................................................................... 61  
Split Hi .................................................................................................................. 156  
Split Lo .................................................................................................................. 156  
Standard MIDI File ................................................................................................ 22  
Start ........................................................................................................................ 119  
Start Fine ............................................................................................................... 120  
Start Point .................................................................................................. 89, 92, 95  
Start/End .............................................................................................................. 119  
Start/Stop ............................................................................................................... 86  
STEP ........................................................................................................................ 47  
Step 1–16 ................................................................................................................. 47  
STEP FILTER ........................................................................................................ 133  
STEP FLANGER .................................................................................................. 138  
STEP PAN ............................................................................................................. 136  
STEP PHASER ..................................................................................................... 134  
STEP PITCH SHIFTER ....................................................................................... 149  
STEP REC ............................................................................................................... 92  
Step Recording ....................................................................................................... 92  
STEP RING MODULATOR ............................................................................... 135  
Step Type ................................................................................................................ 47  
Step-recording ........................................................................................................ 81  
Storage Mode ....................................................................................................... 167  
Stretch Tune Depth ............................................................................................... 34  
Struct ..................................................................................................................... 130  
Struct 1 & 2, 3 & 4 .................................................................................................. 35  
Structure ................................................................................................................. 35  
SUPER FILTER ..................................................................................................... 132  
SUSTAIN .......................................................................................................... 30, 49  
SVA ......................................................................................................... 22, 165, 168  
SVQ ......................................................................................................... 22, 165, 168  
SYMPATHETIC RESONANCE ........................................................................ 152  
SYNC ..................................................................................................................... 162  
Sync Mode ............................................................................................................ 162  
Sync Output ......................................................................................................... 162  
SYNTH .................................................................................................................. 163  
Sys Ctrl 1–4 Source .............................................................................................. 160  
System ................................................................................................................... 157  
System Control .................................................................................................... 160  
System Exclusive Edit ......................................................................................... 100  
System Exclusive Message ................................................................................. 100  
SYSTEM INFO ................................................................................... 157, 175, 177  
System Memory ..................................................................................................... 20  
System Menu ................................................................................................. 72, 157  
System Parameters .............................................................................................. 158  
SYSTEM SETUP USB .......................................................................................... 167  
System Write ........................................................................................................ 157  
Time Signature .............................................................................................. 88, 103  
TIME STRETCH .................................................................................................. 122  
Time Stretch ......................................................................................................... 120  
Time Variant Amplifier ......................................................................................... 17  
Time Variant Filter ................................................................................................. 17  
Rhythm Set ...................................................................................................... 57  
Tone Chorus Send Level .................................................................................... 126  
Rhythm Set ...................................................................................................... 53  
Tone Delay .............................................................................................................. 45  
Tone Delay Mode ................................................................................................... 45  
Tone Delay Time .................................................................................................... 45  
Rhythm Set ...................................................................................................... 52  
Rhythm Set ...................................................................................................... 53  
Rhythm Set ...................................................................................................... 56  
Tone Mix Velo Control .......................................................................................... 38  
Tone On/Off ........................................................................................................... 29  
Rhythm Set ...................................................................................................... 57  
Rhythm Set ...................................................................................................... 57  
Tone Output Assign ........................................................................................... 126  
Tone Output Level .............................................................................................. 126  
Rhythm Set ...................................................................................................... 56  
Tone Pitch Bend Range ......................................................................................... 52  
Tone Random Pitch Depth ................................................................................... 53  
Tone Receive Expression ...................................................................................... 52  
Tone Receive Hold-1 ............................................................................................. 52  
Tone Receive Pan Mode ........................................................................................ 53  
Tone Reverb Send  
Rhythm Set ...................................................................................................... 57  
Tone Reverb Send Level .................................................................................... 126  
Tone Select ........................................................................................................... 126  
TONE SW/SEL ............................................................................................... 30, 49  
Touch Sens ........................................................................................................... 159  
Track Level ........................................................................................................... 112  
Track Name .......................................................................................................... 110  
TRACK Slider ...................................................................................................... 112  
Transmit Active Sensing .................................................................................... 161  
Transmit Bank Select .......................................................................................... 161  
Transmit Edit Data .............................................................................................. 161  
Transmit Program Change ................................................................................ 161  
TREMOLO CHORUS ......................................................................................... 139  
TVA Depth .............................................................................................................. 46  
TVA ENVELOPE ............................................................................................ 43, 56  
TVA PARAMETER ......................................................................................... 42, 56  
TVF ENVELOPE ............................................................................................. 41, 55  
TVF PARAMETER .......................................................................................... 40, 55  
Type  
T
TAPE ECHO ......................................................................................................... 146  
TELEPHONE ....................................................................................................... 148  
TEMPO .................................................................................................................... 68  
Tempo  
Arpeggio ......................................................................................................... 73  
Rhythm Pattern ............................................................................................. 79  
Sample ........................................................................................................... 120  
Song .................................................................................................. 86, 88, 102  
Tempo Override .................................................................................................. 162  
Tempo Rec Sw ........................................................................................................ 89  
Tempo Recording .................................................................................................. 89  
Tempo Track ........................................................................................... 21, 85, 101  
Temporary Area .............................................................................................. 19, 22  
Time ......................................................................................................................... 66  
TIME CTRL DELAY ............................................................................................ 146  
D Beam ................................................................................................... 71, 163  
U
Unload Sample .................................................................................................... 110  
Unloading  
Sample .......................................................................................................... 118  
USAM ...................................................................................................................... 25  
USB ................................................................................................................ 159, 167  
USB Mode ............................................................................................................ 159  
USB SELECT ........................................................................................................ 167  
USB-MIDI Thru ................................................................................................... 159  
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USER ................................................................................................................. 25, 59  
User Backup ......................................................................................................... 164  
User Memory ................................................................................................... 20, 22  
User Restore ......................................................................................................... 164  
UTILITY MENU .................................................................................................. 164  
V
VALUE Dial ........................................................................................................... 24  
Velo .......................................................................................................................... 66  
Velo Fade Lower .............................................................................................. 38, 54  
Velo Fade Upper .............................................................................................. 38, 55  
Velo Range Lower ........................................................................................... 38, 54  
Velo Range Upper ........................................................................................... 38, 54  
Velocity ................................................................................................................... 16  
Velocity Control ..................................................................................................... 54  
VELOCITY RANGE ........................................................................................ 38, 54  
Velocity Sens Offset .............................................................................................. 36  
Vib Rate ................................................................................................................... 65  
VIBRATO ................................................................................................................ 65  
View Select ........................................................................................................... 101  
VK ROTARY ........................................................................................................ 137  
V-LINK .................................................................................................................. 172  
V-LINK SETUP .................................................................................................... 173  
Voice Reserve ......................................................................................................... 19  
Volume ........................................................................................................... 15, 111  
Volume Balance ..................................................................................................... 29  
VS DISTORTION ................................................................................................. 141  
VS OVERDRIVE .................................................................................................. 141  
W
WAV .................................................................................................... 118, 165, 168  
Wave Alter Pan Sw ............................................................................................... 54  
Wave Bank  
Patch ................................................................................................................ 38  
Rhythm Set ..................................................................................................... 53  
Wave Coarse Tune ................................................................................................ 54  
Wave Expansion Board ............................................................................... 20, 174  
Wave Fine Tune ..................................................................................................... 54  
Wave Form ............................................................................................................. 46  
Wave Gain  
Patch ................................................................................................................ 38  
Rhythm Set ..................................................................................................... 53  
Wave Generator ..................................................................................................... 17  
Wave Group  
Patch ................................................................................................................ 38  
Rhythm Set ..................................................................................................... 53  
Wave Level ............................................................................................................. 54  
WAVE MIX LV/PN .............................................................................................. 54  
WAVE MIX TUNE ................................................................................................ 54  
Wave No. L (Mono)  
Patch ................................................................................................................ 38  
Rhythm Set ..................................................................................................... 53  
Wave No. R  
Patch ................................................................................................................ 38  
Rhythm Set ..................................................................................................... 53  
Wave Pan ................................................................................................................ 54  
WAVE PARAMETER ..................................................................................... 38, 53  
WAVE PITCH .................................................................................................. 39, 53  
WAVE PITCH ENV ........................................................................................ 40, 54  
Wave Rnd Pan Sw ................................................................................................. 54  
Wave Tempo Sync  
Patch ................................................................................................................ 38  
Rhythm Set ..................................................................................................... 53  
WG ........................................................................................................................... 17  
Window .................................................................................................................. 23  
Write  
Arpeggio Style ............................................................................................... 76  
Chord Form .................................................................................................... 78  
Patch ................................................................................................................ 32  
Performance ................................................................................................... 63  
Rhythm Group ............................................................................................... 82  
Rhythm Pattern ............................................................................................. 81  
Rhythm Set ..................................................................................................... 51  
Sample ........................................................................................................... 124  
System Setting .............................................................................................. 157  
WRITE MENU ................................................................................. 32, 51, 64, 124  
Z
Zoom ............................................................................................................ 110, 119  
Zoom Edit ......................................................................................................... 31, 49  
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Information  
When you need repair service, call your nearest Roland Service Center or authorized Roland  
distributor in your country as shown below.  
PHILIPPINES  
COSTA RICA  
TRINIDAD  
NORWAY  
JORDAN  
AFRICA  
G.A. Yupangco & Co. Inc.  
339 Gil J. Puyat Avenue  
Makati, Metro Manila 1200,  
PHILIPPINES  
JUAN Bansbach Instrumentos  
AMR Ltd  
Roland Scandinavia Avd.  
MUSIC HOUSE CO. LTD.  
Ground Floor  
Musicales  
Kontor Norge  
FREDDY FOR MUSIC  
P. O. Box 922846  
Amman 11192 JORDAN  
TEL: (06) 5692696  
EGYPT  
Al Fanny Trading Office  
9, EBN Hagar A1 Askalany  
Street,  
ARD E1 Golf, Heliopolis,  
Cairo 11341, EGYPT  
TEL: 20-2-417-1828  
Maritime Plaza  
Barataria Trinidad W.I.  
TEL: (868) 638 6385  
Ave.1. Calle 11, Apartado 10237,  
San Jose, COSTA RICA  
TEL: 258-0211  
Lilleakerveien 2 Postboks 95  
Lilleaker N-0216 Oslo  
NORWAY  
TEL: (02) 899 9801  
TEL: 2273 0074  
SINGAPORE  
SWEE LEE MUSIC  
COMPANY PTE. LTD.  
150 Sims Drive,  
SINGAPORE 387381  
TEL: 6846-3676  
URUGUAY  
Todo Musica S.A.  
Francisco Acuna de Figueroa  
1771  
C.P.: 11.800  
Montevideo, URUGUAY  
TEL: (02) 924-2335  
CURACAO  
Zeelandia Music Center Inc.  
Orionweg 30  
Curacao, Netherland Antilles  
TEL:(305)5926866  
KUWAIT  
EASA HUSAIN AL-YOUSIFI  
& SONS CO.  
Abdullah Salem Street,  
Safat, KUWAIT  
TEL: 243-6399  
POLAND  
MX MUSIC SP.Z.O.O.  
UL. Gibraltarska 4.  
PL-03664 Warszawa POLAND  
TEL: (022) 679 44 19  
REUNION  
Maison FO - YAM Marcel  
25 Rue Jules Hermann,  
Chaudron - BP79 97 491  
Ste Clotilde Cedex,  
DOMINICAN REPUBLIC  
Instrumentos Fernando Giraldez  
Calle Proyecto Central No.3  
Ens.La Esperilla  
Santo Domingo,  
Dominican Republic  
TEL:(809) 683 0305  
TAIWAN  
ROLAND TAIWAN  
ENTERPRISE CO., LTD.  
Room 5, 9fl. No. 112 Chung  
Shan N.Road Sec.2, Taipei,  
TAIWAN, R.O.C.  
PORTUGAL  
Roland Iberia, S.L.  
Portugal Office  
Cais das Pedras, 8/9-1 Dto  
4050-465, Porto, PORTUGAL  
TEL: 22 608 00 60  
LEBANON  
Chahine S.A.L.  
Gerge Zeidan St., Chahine  
Bldg., Achrafieh, P.O.Box: 16-  
5857  
Beirut, LEBANON  
TEL: (01) 20-1441  
VENEZUELA  
Instrumentos Musicales  
Allegro,C.A.  
Av.las industrias edf.Guitar  
REUNION ISLAND  
TEL: (0262) 218-429  
SOUTH AFRICA  
That Other Music Shop(PTY)Ltd.  
11 Melle St., Braamfontein,  
Johannesbourg,  
SOUTH AFRICA  
TEL: (011) 403 4105  
import  
#7 zona Industrial de Turumo  
Caracas, Venezuela  
TEL: (212) 244-1122  
TEL: (02) 2561 3339  
ROMANIA  
FBS LINES  
Piata Libertatii 1,  
535500 Gheorgheni,  
ROMANIA  
ECUADOR  
Mas Musika  
Rumichaca 822 y Zaruma  
Guayaquil - Ecuador  
THAILAND  
OMAN  
Theera Music Co. , Ltd.  
330 Soi Verng NakornKasem,  
New Road, Sumpantawongse,  
Bangkok 10100, THAILAND  
TEL: (02) 224-8821  
TALENTZ CENTRE L.L.C.  
Malatan House No.1  
Al Noor Street, Ruwi  
SULTANATE OF OMAN  
TEL: 2478 3443  
FAX: (011) 403 1234  
EUROPE  
TEL:(593-4)2302364  
TEL: (266) 364 609  
Paul Bothner(PTY)Ltd.  
Royal Cape Park, Unit 24  
Londonderry Road, Ottery 7800  
Cape Town, SOUTH AFRICA  
TEL: (021) 799 4900  
EL SALVADOR  
OMNI MUSIC  
75 Avenida Norte y Final  
Alameda Juan Pablo II,  
Edificio No.4010 San Salvador,  
EL SALVADOR  
AUSTRIA  
Roland Elektronische  
Musikinstrumente HmbH.  
RUSSIA  
MuTek  
Dorozhnaya ul.3,korp.6  
117 545 Moscow, RUSSIA  
TEL: (095) 981-4967  
VIETNAM  
SAIGON MUSIC  
DISTRIBUTOR  
(TAN DINH MUSIC)  
138 Tran Quang Khai Street  
Dist. 1, Ho Chi Minh City  
VIETNAM  
QATAR  
Al Emadi Co. (Badie Studio &  
Stores)  
P.O. Box 62, Doha, QATAR  
Austrian Office  
Eduard-Bodem-Gasse 8,  
A-6020 Innsbruck, AUSTRIA  
TEL: (0512) 26 44 260  
TEL: 262-0788  
TEL: 4423-554  
SPAIN  
ASIA  
Roland Iberia, S.L.  
Paseo García Faria, 33-35  
08005 Barcelona SPAIN  
TEL: 93 493 91 00  
GUATEMALA  
SAUDI ARABIA  
aDawliah Universal  
Electronics APL  
Corniche Road, Aldossary  
Bldg., 1st Floor, Alkhobar,  
SAUDI ARABIA  
BELGIUM/FRANCE/  
HOLLAND/  
LUXEMBOURG  
Roland Central Europe N.V.  
Houtstraat 3, B-2260, Oevel  
(Westerlo) BELGIUM  
CHINA  
Roland Shanghai Electronics  
Co.,Ltd.  
5F. No.1500 Pingliang Road  
Shanghai 200090, CHINA  
TEL: (021) 5580-0800  
Casa Instrumental  
Calzada Roosevelt 34-01,zona 11  
Ciudad de Guatemala  
Guatemala  
TEL: (08) 848-4068  
SWEDEN  
Roland Scandinavia A/S  
SWEDISH SALES OFFICE  
Danvik Center 28, 2 tr.  
S-131 30 Nacka SWEDEN  
TEL: (0)8 702 00 20  
TEL:(502) 599-2888  
AUSTRALIA/  
NEW ZEALAND  
AUSTRALIA/  
NEW ZEALAND  
Roland Corporation  
Australia Pty.,Ltd.  
38 Campbell Avenue  
Dee Why West. NSW 2099  
AUSTRALIA  
HONDURAS  
Almacen Pajaro Azul S.A. de C.V.  
BO.Paz Barahona  
3 Ave.11 Calle S.O  
San Pedro Sula, Honduras  
TEL: (504) 553-2029  
P.O.Box 2154, Alkhobar 31952  
SAUDI ARABIA  
TEL: (03) 898 2081  
TEL: (014) 575811  
Roland Shanghai Electronics  
Co.,Ltd.  
(BEIJING OFFICE)  
10F. No.18 3 Section Anhuaxili  
Chaoyang District Beijing  
100011 CHINA  
CZECH REP.  
K-AUDIO  
Kardasovska 626.  
CZ-198 00 Praha 9,  
CZECH REP.  
SYRIA  
Technical Light & Sound  
Center  
Rawda, Abdul Qader Jazairi St.  
Bldg. No. 21, P.O.BOX 13520,  
Damascus, SYRIA  
SWITZERLAND  
Roland (Switzerland) AG  
Landstrasse 5, Postfach,  
CH-4452 Itingen,  
SWITZERLAND  
TEL: (061) 927-8383  
MARTINIQUE  
Musique & Son  
Z.I.Les Mangle  
97232 Le Lamantin  
Martinique F.W.I.  
TEL: 596 596 426860  
TEL: (2) 666 10529  
TEL: (010) 6426-5050  
DENMARK  
Roland Shanghai Electronics  
Co.,Ltd.  
(GUANGZHOU OFFICE)  
2/F., No.30 Si You Nan Er Jie  
Yi Xiang, Wu Yang Xin Cheng,  
Guangzhou 510600, CHINA  
TEL: (020) 8736-0428  
Roland Scandinavia A/S  
Nordhavnsvej 7, Postbox 880,  
DK-2100 Copenhagen  
DENMARK  
TEL: (011) 223-5384  
For Australia  
UKRAINE  
TIC-TAC  
Mira Str. 19/108  
P.O. Box 180  
295400 Munkachevo,  
UKRAINE  
TEL: (03131) 414-40  
Tel: (02) 9982 8266  
For New Zealand  
Tel: (09) 3098 715  
TURKEY  
ZUHAL DIS TICARET A.S.  
Galip Dede Cad. No.37  
Beyoglu - Istanbul / TURKEY  
TEL: (0212) 249 85 10  
Gigamusic SARL  
10 Rte De La Folie  
97200 Fort De France  
Martinique F.W.I.  
TEL: 596 596 715222  
TEL: 3916 6200  
FINLAND  
Roland Scandinavia As, Filial  
Finland  
Elannontie 5  
FIN-01510 Vantaa, FINLAND  
TEL: (0)9 68 24 020  
CENTRAL/LATIN  
AMERICA  
HONG KONG  
Tom Lee Music Co., Ltd.  
Service Division  
22-32 Pun Shan Street, Tsuen  
Wan, New Territories,  
HONG KONG  
U.A.E.  
Zak Electronics & Musical  
Instruments Co. L.L.C.  
Zabeel Road, Al Sherooq Bldg.,  
No. 14, Grand Floor, Dubai,  
U.A.E.  
UNITED KINGDOM  
MEXICO  
Roland (U.K.) Ltd.  
Atlantic Close, Swansea  
Enterprise Park, SWANSEA  
SA7 9FJ,  
Casa Veerkamp, s.a. de c.v.  
Av. Toluca No. 323, Col. Olivar  
de los Padres 01780 Mexico  
D.F. MEXICO  
ARGENTINA  
Instrumentos Musicales S.A.  
Av.Santa Fe 2055  
(1123) Buenos Aires  
ARGENTINA  
TEL: (011) 4508-2700  
GERMANY  
Roland Elektronische  
Musikinstrumente HmbH.  
Oststrasse 96, 22844  
Norderstedt, GERMANY  
TEL: (040) 52 60090  
TEL: 2415 0911  
TEL: (04) 3360715  
UNITED KINGDOM  
TEL: (01792) 702701  
TEL: (55) 5668-6699  
Parsons Music Ltd.  
NICARAGUA  
Bansbach Instrumentos  
Musicales Nicaragua  
Altamira D'Este Calle Principal  
de la Farmacia 5ta.Avenida  
1 Cuadra al Lago.#503  
Managua, Nicaragua  
8th Floor, Railway Plaza, 39  
Chatham Road South, T.S.T,  
Kowloon, HONG KONG  
TEL: 2333 1863  
BARBADOS  
NORTH AMERICA  
A&B Music Supplies LTD  
12 Webster Industrial Park  
Wildey, St.Michael, Barbados  
TEL: (246)430-1100  
MIDDLE EAST  
GREECE  
STOLLAS S.A.  
Music Sound Light  
155, New National Road  
Patras 26442, GREECE  
TEL: 2610 435400  
CANADA  
Roland Canada Music Ltd.  
(Head Office)  
5480 Parkwood Way  
Richmond B. C., V6V 2M4  
CANADA  
INDIA  
Rivera Digitec (India) Pvt. Ltd.  
409, Nirman Kendra  
Mahalaxmi Flats Compound  
Off. Dr. Edwin Moses Road,  
Mumbai-400011, INDIA  
TEL: (022) 2493 9051  
BAHRAIN  
Moon Stores  
No.16, Bab Al Bahrain Avenue,  
P.O.Box 247, Manama 304,  
State of BAHRAIN  
BRAZIL  
Roland Brasil Ltda.  
Rua San Jose, 780 Sala B  
Parque Industrial San Jose  
Cotia - Sao Paulo - SP, BRAZIL  
TEL: (011) 4615 5666  
TEL: (505)277-2557  
PANAMA  
TEL: (604) 270 6626  
SUPRO MUNDIAL, S.A.  
Boulevard Andrews, Albrook,  
Panama City, REP. DE  
PANAMA  
TEL: 17 211 005  
HUNGARY  
Roland East Europe Ltd.  
Warehouse Area ‘DEPO’ Pf.83  
H-2046 Torokbalint,  
HUNGARY  
CYPRUS  
Radex Sound Equipment Ltd.  
17, Diagorou Street, Nicosia,  
CYPRUS  
Roland Canada Music Ltd.  
(Toronto Office)  
170 Admiral Boulevard  
Mississauga On L5T 2N6  
CANADA  
INDONESIA  
PT Citra IntiRama  
J1. Cideng Timur No. 15J-150  
Jakarta Pusat  
INDONESIA  
TEL: (021) 6324170  
CHILE  
Comercial Fancy II S.A.  
Rut.: 96.919.420-1  
Nataniel Cox #739, 4th Floor  
Santiago - Centro, CHILE  
TEL: (02) 688-9540  
TEL: 315-0101  
TEL: (23) 511011  
PARAGUAY  
Distribuidora De  
Instrumentos Musicales  
J.E. Olear y ESQ. Manduvira  
Asuncion PARAGUAY  
TEL: (595) 21 492147  
TEL: (022) 66-9426  
TEL: (905) 362 9707  
IRELAND  
Roland Ireland  
G2 Calmount Park, Calmount  
Avenue, Dublin 12  
Republic of IRELAND  
TEL: (01) 4294444  
IRAN  
MOCO INC.  
No.41 Nike St., Dr.Shariyati Ave.,  
Roberoye Cerahe Mirdamad  
Tehran, IRAN  
U. S. A.  
KOREA  
Roland Corporation U.S.  
5100 S. Eastern Avenue  
Los Angeles, CA 90040-2938,  
U. S. A.  
Cosmos Corporation  
1461-9, Seocho-Dong,  
Seocho Ku, Seoul, KOREA  
TEL: (02) 3486-8855  
COLOMBIA  
Centro Musical Ltda.  
Cra 43 B No 25 A 41 Bododega 9  
Medellin, Colombia  
PERU  
Audionet  
Distribuciones Musicales SAC  
Juan Fanning 530  
Miraflores  
TEL: (021) 285-4169  
TEL: (323) 890 3700  
ITALY  
Roland Italy S. p. A.  
Viale delle Industrie 8,  
20020 Arese, Milano, ITALY  
TEL: (02) 937-78300  
ISRAEL  
Halilit P. Greenspoon & Sons  
Ltd.  
8 Retzif Ha'aliya Hashnya St.  
Tel-Aviv-Yafo ISRAEL  
TEL: (03) 6823666  
TEL: (574)3812529  
MALAYSIA  
Roland Asia Pacific Sdn. Bhd.  
45-1, Block C2, Jalan PJU 1/39,  
Dataran Prima, 47301 Petaling  
Jaya, Selangor, MALAYSIA  
TEL: (03) 7805-3263  
Lima - Peru  
TEL: (511) 4461388  
As of December 10, 2005 (ROLAND)  
04232578  
2MP  
Download from Www.Somanuals.com. All Manuals Search And Download.  

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