Roland Electronic Keyboard JUNO D User Guide

Owner’s Manual  
Thank you, and congratulations on your choice of the Roland JUNO-D.  
201a  
Before using this unit, carefully read the sections entitled: “USING THE UNIT SAFELY” (p.  
2–3) and “IMPORTANT NOTES” (p. 4–5). These sections provide important information  
concerning the proper operation of the unit. Additionally, in order to feel assured that you  
have gained a good grasp of every feature provided by your new unit, Owner’s manual  
should be read in its entirety. The manual should be saved and kept on hand as a conve-  
nient reference.  
202  
Copyright © 2004 ROLAND CORPORATION  
All rights reserved. No part of this publication may be reproduced in any form without  
the written permission of ROLAND CORPORATION.  
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011 Do not allow any objects (e.g., flammable material,  
101b  
The unit and the AC adaptor should be located so  
their location or position does not interfere with  
their proper ventilation.  
coins, pins); or liquids of any kind (water, soft  
drinks, etc.) to penetrate the unit.  
..........................................................................................................  
102d  
Always grasp only the output plug or the body of  
the AC adaptor when plugging into, or  
unplugging from, this unit or an outlet.  
..........................................................................................................  
012cImmediately turn the power off, remove the AC  
adaptor from the outlet, and request servicing by  
your retailer, the nearest Roland Service Center, or  
an authorized Roland distributor, as listed on the  
“Information” page when:  
..........................................................................................................  
103b  
At regular intervals, you should unplug the AC  
adaptor and clean it by using a dry cloth to wipe  
all dust and other accumulations away from its  
prongs. Also, disconnect the power plug from the  
power outlet whenever the unit is to remain  
unused for an extended period of time. Any  
accumulation of dust between the power plug and  
the power outlet can result in poor insulation and  
lead to fire.  
• The AC adaptor or the power-supply cord has  
been damaged; or  
• If smoke or unusual odor occurs  
• Objects have fallen into, or liquid has been  
spilled onto the unit; or  
• The unit has been exposed to rain (or otherwise  
has become wet); or  
..........................................................................................................  
104 Try to prevent cords and cables from becoming  
• The unit does not appear to operate normally or  
exhibits a marked change in performance.  
..........................................................................................................  
013 In households with small children, an adult  
entangled. Also, all cords and cables should be  
placed so they are out of the reach of children.  
..........................................................................................................  
106 Never climb on top of, nor place heavy objects on  
should provide supervision until the child is  
capable of following all the rules essential for the  
safe operation of the unit.  
the unit.  
..........................................................................................................  
..........................................................................................................  
014 Protect the unit from strong impact.  
107d  
Never handle the AC adaptor body, or its output  
plugs, with wet hands when plugging into, or  
unplugging from, an outlet or this unit.  
(Do not drop it!)  
..........................................................................................................  
..........................................................................................................  
108b  
015 Do not force the unit’s power-supply cord to share  
Before moving the unit, disconnect the AC  
adaptor and all cords coming from external  
devices.  
an outlet with an unreasonable number of other  
devices. Be especially careful when using  
..........................................................................................................  
extension cords—the total power used by all  
devices you have connected to the extension  
cord’s outlet must never exceed the power rating  
(watts/amperes) for the extension cord. Excessive  
loads can cause the insulation on the cord to heat  
up and eventually melt through.  
109b  
Before cleaning the unit, turn off the power and  
unplug the AC adaptor from the outlet (p. 16).  
..........................................................................................................  
110b  
Whenever you suspect the possibility of lightning  
in your area, disconnect the AC adaptor from the  
outlet.  
..........................................................................................................  
016 Before using the unit in a foreign country, consult  
with your retailer, the nearest Roland Service  
Center, or an authorized Roland distributor, as  
listed on the “Information” page.  
..........................................................................................................  
118 Should you remove the ground terminal screw,  
make sure to put it in a safe place out of children’s  
reach, so there is no chance of them being  
swallowed accidentally.  
..........................................................................................................  
023 DO NOT play a CD-ROM disc on a conventional  
audio CD player. The resulting sound may be of a  
level that could cause permanent hearing loss.  
Damage to speakers or other system components  
may result.  
..........................................................................................................  
..........................................................................................................  
3
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IMPORTANT NOTES  
291a  
In addition to the items listed under “USING THE UNIT SAFELY” on page 2–3, please read and observe the following:  
Power Supply  
Maintenance  
301  
401a  
• Do not connect this unit to same electrical outlet that is  
• For everyday cleaning wipe the unit with a soft, dry cloth  
being used by an electrical appliance that is controlled by  
an inverter (such as a refrigerator, washing machine,  
microwave oven, or air conditioner), or that contains a  
motor. Depending on the way in which the electrical  
appliance is used, power supply noise may cause this unit  
to malfunction or may produce audible noise. If it is not  
practical to use a separate electrical outlet, connect a  
power supply noise filter between this unit and the  
electrical outlet.  
or one that has been slightly dampened with water. To  
remove stubborn dirt, use a cloth impregnated with a  
mild, non-abrasive detergent. Afterwards, be sure to wipe  
the unit thoroughly with a soft, dry cloth.  
402  
• Never use benzine, thinners, alcohol or solvents of any  
kind, to avoid the possibility of discoloration and/or  
deformation.  
302  
Repairs and Data  
• The AC adaptor will begin to generate heat after long  
hours of consecutive use. This is normal, and is not a  
cause for concern.  
452  
• Please be aware that all data contained in the unit’s  
307  
memory may be lost when the unit is sent for repairs.  
Important data should always be backed up in another  
MIDI device (e.g., a sequencer), or written down on paper  
(when possible). During repairs, due care is taken to avoid  
the loss of data. However, in certain cases (such as when  
circuitry related to memory itself is out of order), we  
regret that it may not be possible to restore the data, and  
Roland assumes no liability concerning such loss of data.  
• Before connecting this unit to other devices, turn off the  
power to all units. This will help prevent malfunctions  
and/or damage to speakers or other devices.  
Placement  
351  
• Using the unit near power amplifiers (or other equipment  
containing large power transformers) may induce hum.  
To alleviate the problem, change the orientation of this  
unit; or move it farther away from the source of inter-  
ference.  
Additional Precautions  
• Never turn off the power while the display indicates  
“KEEP POWER ON!” If you turn off the power while this  
message is displayed, the internal user data will be lost.  
352a  
• This device may interfere with radio and television  
551  
reception. Do not use this device in the vicinity of such  
receivers.  
• Please be aware that the contents of memory can be  
irretrievably lost as a result of a malfunction, or the  
improper operation of the unit. To protect yourself against  
the risk of loosing important data, we recommend that  
you periodically save a backup copy of important data  
you have stored in the unit’s memory in another MIDI  
device (e.g., a sequencer).  
352Nb oise may be produced if wireless communications  
devices, such as cell phones, are operated in the vicinity of  
this unit. Such noise could occur when receiving or initi-  
ating a call, or while conversing. Should you experience  
such problems, you should relocate such wireless devices  
so they are at a greater distance from this unit, or switch  
them off.  
552  
• Unfortunately, it may be impossible to restore the contents  
of data that was stored in the unit’s memory or in another  
MIDI device (e.g., a sequencer) once it has been lost.  
Roland Corporation assumes no liability concerning such  
loss of data.  
354a  
• Do not expose the unit to direct sunlight, place it near  
devices that radiate heat, leave it inside an enclosed  
vehicle, or otherwise subject it to temperature extremes.  
Excessive heat can deform or discolor the unit.  
553  
• Use a reasonable amount of care when using the unit’s  
355b  
buttons, sliders, or other controls; and when using its jacks  
and connectors. Rough handling can lead to malfunctions.  
• When moved from one location to another where the  
temperature and/or humidity is very different, water  
droplets (condensation) may form inside the unit. Damage  
or malfunction may result if you attempt to use the unit in  
this condition. Therefore, before using the unit, you must  
allow it to stand for several hours, until the condensation  
has completely evaporated.  
554  
• Never strike or apply strong pressure to the display.  
556  
• When connecting / disconnecting all cables, grasp the  
connector itself—never pull on the cable. This way you  
will avoid causing shorts, or damage to the cable’s  
internal elements.  
358  
• Do not allow objects to remain on top of the keyboard.  
558a  
This can be the cause of malfunction, such as keys ceasing  
to produce sound.  
• To avoid disturbing your neighbors, try to keep the unit’s  
volume at reasonable levels. You may prefer to use  
headphones, so you do not need to be concerned about  
those around you (especially when it is late at night).  
4
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559a  
• When you need to transport the unit, package it in the box  
(including padding) that it came in, if possible. Otherwise,  
you will need to use equivalent packaging materials.  
561  
• Use only the specified expression pedal (EV-5; sold  
separately). By connecting any other expression pedals,  
you risk causing malfunction and/or damage to the unit.  
985  
• The explanations in this manual include illustrations that  
depict what should typically be shown by the display.  
Note, however, that your unit may incorporate a newer,  
enhanced version of the system (e.g., includes newer  
sounds), so what you actually see in the display may not  
always match what appears in the manual.  
Handling CD-ROMs  
563  
• Unauthorized duplication, reproduction, hiring, and  
lending of the software included in the applied CD-ROM  
is prohibited.  
801  
• Avoid touching or scratching the shiny underside  
(encoded surface) of the disc. Damaged or dirty CD-ROM  
discs may not be read properly. Keep your discs clean  
using a commercially available CD cleaner.  
*
204Microsoft and Windows are registered trademarks of  
Microsoft Corporation.  
*
206Wj indows® is known officially as: “Microsoft®  
Windows® operating system.”  
*
207Apple and Macintosh are registered trademark of Apple  
Computer, Inc.  
*
209MacOS is a trademark of Apple Computer, Inc.  
*
220All product names mentioned in this document are trade-  
marks or registered trademarks of their respective owners.  
5
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Front panel................................................................................................................................................. 10  
Getting ready.........................................................................................14  
Try out the sounds................................................................................20  
Basic structure................................................................................................................................ 40  
Performance mode........................................................................................................................ 42  
Creating a patch (Patch mode)............................................................44  
How to make the patch settings............................................................................................................. 44  
Changing the way that the tones are sounded (Key Mode) ................................................... 44  
Editing the patch parameters ...................................................................................................... 44  
Making settings that apply to the entire patch (Patch Common parameters)..................... 45  
Making settings for an individual tone (Patch Tone parameters) ......................................... 46  
Saving a patch........................................................................................................................................... 48  
6
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Editing the rhythm set parameters............................................................................................. 52  
Making settings that apply to the entire rhythm set (Rhythm Common parameters) ....... 52  
Saving a rhythm set (User Rhythm Set)................................................................................................ 53  
Editing the part settings of a performance (Part Setup).......................................................... 56  
Convenient functions for performance editing (Performance Utility)............................................. 59  
Transmitting performance settings from the MIDI OUT connector (XFER to MIDI)......... 61  
Settings common to all modes (System Function) ...........................88  
How to make the system function settings........................................................................................... 88  
Functions of the system parameters ...................................................................................................... 89  
Settings common to the entire system (GENERAL) ................................................................ 89  
Settings related to controllers (CONTROLLER)....................................................................... 89  
Settings related to MIDI (MIDI).................................................................................................. 90  
Making scale tune settings for a patch (PATCH SCALE) ....................................................... 91  
7
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Contents  
Making settings before recording............................................................................................... 96  
Listening to the recorded performance...................................................................................... 97  
Transposing playback of performances (Master Key Shift).................................................... 98  
Backing-up (saving) all JUNO-D settings on your external MIDI sequencer.................................. 98  
Playing back General MIDI/General MIDI 2 music data....................................................... 98  
Multi-chord set list..............................................................................122  
MIDI implementation chart.................................................................124  
Specifications......................................................................................125  
Index.....................................................................................................126  
8
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Main Features  
A broad range of new, high-quality sounds  
Careful attention has been paid to refining the most important  
sounds for a live keyboard, such as piano, organ, strings, and brass.  
In addition, the latest cutting-edge sounds are also included.  
The General MIDI score conforming to General MIDI /General MIDI  
2 is also supported with high-quality sounds.  
General MIDI  
General MIDI is a set of recommendations which seeks to  
provide a way to go beyond the limitations of proprietary  
designs, and standardize the MIDI capabilities of sound  
generating devices. Sound generating devices and music files  
that meet the General MIDI standard bear the General MIDI  
Quick and easy sound editing  
logo (  
). Music files bearing the General MIDI logo can be  
To edit the sounds (patches) of the JUNO-D, you simply choose from  
the wide range of “tones” (pre-programmed instrumental sounds)  
and edit them. Editing is easy; you can adjust the brightness (filter),  
attack and decay, modulation (LFO), and effects, or layer two tones  
to create a rich sound.  
played back using any General MIDI sound generating unit to  
produce essentially the same musical performance.  
General MIDI 2  
The upwardly compatible General MIDI 2 (  
)
recommendations pick up where the original General MIDI left  
off, offering enhanced expressive capabilities, and even greater  
compatibility. Issues that were not covered by the original  
General MIDI recommendations, such as how sounds are to be  
edited, and how effects should be handled, have now been  
precisely defined. Moreover, the available sounds have been  
expanded. General MIDI 2 compliant sound generators are  
capable of reliably playing back music files that carry either the  
General MIDI or General MIDI 2 logo.  
Numerous phrase/arpeggio templates  
In addition to an arpeggio function, the instrument also features  
“phrase templates,” which allow you to activate performance  
techniques geared toward a particular sound as well as typical  
phrases simply by pressing a key---great tools for music production.  
Multi-chord memory function  
The Chord Memory function lets you play a registered chord by  
In some cases, the conventional form of General MIDI, which  
does not include the new enhancements, is referred to as  
“General MIDI 1” as a way of distinguishing it from General  
MIDI 2.  
pressing a single key.  
You can register different chord forms to each key, and recall  
multiple chords together.  
Several sets of chord progressions that typically appear in one song  
have been registered as presets.  
Compact and easy to carry  
The JUNO-D is compact, light, and easy to carry. It’s an instrument  
with great sounds and professional-level functionality that can be  
easily carried between your bedroom and the stage or studio.  
Dedicated sound editor is included  
The dedicated sound editing program “JUNO-D Editor” (Mac and  
Windows versions on a hybrid CD-ROM) is included, allowing you  
to use your computer to create and rearrange sounds quickly and  
easily.  
D Beam controller  
The D Beam controller gives you control over a variety of effects,  
simply by moving your hand. In conjunction with the visual  
element, this can be a powerfully impressive addition to a live  
performance.  
Rhythm Guide function  
As an alternative to the metronome, you can use more realistic  
rhythm patterns as enjoyable backing for your playing.  
9
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Panel descriptions  
Front panel  
fig.04-01.l  
A
B
E
C
D
F
I
A
EDIT Section  
D BEAM CONTROLLER  
[PARAM] (Parameter) button  
You can apply a variety of effects to sounds simply by moving your  
hand (p. 31).  
This button accesses sound or performance settings (parameters).  
The settings that are accessed will depend on the selected mode  
(Patch/Performance) or state.  
[SOLO SYNTH] (Solo Synthesizer) button  
the keyboard.  
This button switches effects (MFX, chorus, reverb) on/off, and  
accesses effect-related settings.  
[ACTIVE EXPRESS] (Active Expression) button  
[UTILITY] button  
This lets you use the D Beam controller for Active Expression.  
In Patch/Performance modes, this button accesses various utility  
functions, such as those for copying data or initializing sound  
generator settings.  
[ASSIGNABLE] button  
This lets you assign a desired function to the D Beam controller (p.  
33).  
Others  
B
[VOLUME] knob  
This button accesses settings that affect the entire JUNO-D, such as  
tuning, display contrast, and MIDI message reception.  
Adjusts the overall volume that is output from the rear panel  
OUTPUT jacks and PHONES jack (p. 15).  
[PART SELECT] button  
When this button is lit in Performance mode, you can use the direct  
C
access buttons to select a part to play from the keyboard or to edit (p.  
43).  
MODE Section  
[AUDITION] button  
[PATCH] button  
You can repeatedly listen to an audition phrase for the currently  
selected patch (p. 22).  
Switches the JUNO-D into the Patch mode (p. 42).  
[PERFORMANCE] button  
Switches the JUNO-D into the Performance mode (p. 42).  
[DEMO] button  
Accesses the demo playback function (p. 18).  
10  
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Panel descriptions  
fig.04-01.r  
G
H
[WRITE] button  
F
Saves patch/performance settings or system settings.  
[-/+OCT] (Octave Shift) / [-/+TRANSPOSE]  
(Transpose) buttons  
numeric keypad. This lets you directly input or specify a numerical  
value for the displayed item (patch number or parameter).  
- /+OCT:  
These buttons adjust the pitch of the keyboard  
[0]–[9] (DIRECT ACCESS buttons)  
- /+TRANSPOSE: Pressing either of these buttons while holding  
down [SHIFT] allows you to transpose the  
In Patch mode, use these buttons to switch between the sound  
categories printed on the panel (p. 20). In Performance mode, use  
these buttons to directly select a performance by specifying the  
lowest digit of the performance number (p. 55). However, if the  
[NUMERIC] or [PART SELECT] buttons are lit, the [0]–[9] buttons  
will change to the corresponding function.  
keyboard in semitone steps (-5–+6) (p. 31).  
[PHRASE/ARPEGGIO] button  
Switches phrase/arpeggio function on/off. To make settings for the  
phrase/arpeggio, make this button light and then press [PARAM]  
(p. 23).  
G
[CHORD MEMORY] button  
[VALUE -/+] buttons  
Switches chord memory function on/off. To make settings for the  
chord memory function, get this button to light and then press  
[PARAM] (p. 24).  
Use these buttons to switch the number of an item (patch,  
performance, various parameters, etc.) in the display, or to increase/  
decrease a value. While one of these buttons is first held down and  
the other is pressed, the value then changes rapidly. Or, if you hold  
down [SHIFT] while using these buttons, the value will change in  
larger steps.  
D
DISPLAY  
This displays information regarding the operation you are  
performing.  
E
[RHYTHM GUIDE] button  
Switches Rhythm guide function on/off (p. 36).  
11  
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Panel descriptions  
PAGE/CURSOR [ ]/[ ] /  
JUMP [ ]/[ ] buttons  
• If balance/LFO is selected (BALANCE/LFO  
indicator lit)  
PAGE/CURSOR: Use these buttons to move between pages or to  
move the cursor (p. 42).  
[BALANCE] knob  
JUMP:  
In grouped pages, you can hold down [SHIFT]  
and use these buttons to move between groups  
(p. 42).  
Adjusts the LOWER and UPPER volume balance (p. 26).  
[LFO RATE] knob  
While one of these buttons is first held down and the other is  
pressed, the page or cursor then moves rapidly.  
Adjusts the rate of the LFO effect, such as vibrato (p. 27).  
[LFO DEPTH] knob  
[EXIT] button  
Press this button to return to the main screen of a mode, or when you  
want to cancel the current operation.  
[KEY MODE] button  
Switches the Key Modes (p. 44).  
[ENTER] button  
Use this button to finalize a value or execute an operation.  
[FILTER LFO] button  
This determines whether the LFO changes the filter cutoff frequency  
(ON), or the pitch (OFF) (p. 27).  
[SHIFT] button  
By holding down this button and pressing another button, you can  
access a secondary function of that button (printed below the button  
in square brackets).  
[CUTOFF] knob  
Changes the tone’s Cutoff Frequency value (p. 29).  
[TAP TEMPO] button  
[RESONANCE] knob  
Adjusts the tempo according to the timing at which you tap this  
button. You can also use VALUE [-]/[+] to adjust the tempo if  
desired (p. 37).  
Changes the tone’s Resonance value (p. 29).  
I
H
Pitch bend/Modulation lever  
This allows you to control pitch bend or apply vibrato (p. 29).  
PATCH MODIFY section  
[DESTINATION TONE] button  
Selects either UPPER or LOWER as the tone to be edited.  
Patch Modify select button  
Selects whether the three knobs located at the right will edit the  
envelope or the balance and LFO.  
[ATTACK] knob  
[DECAY] knob  
Adjusts the speed at which the sound decays while you  
continue holding the key (p. 28).  
[RELEASE] knob  
Adjusts the length of the release after you take your finger off  
the key (p. 28).  
12  
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Panel descriptions  
Rear panel  
fig.04-02  
A
B
C
D
E
F G H  
A
E
MIDI connectors (IN, OUT)  
Cord hook  
These connectors can be connected to other MIDI devices to receive  
and transmit MIDI messages (p. 92). Use MIDI cables (sold  
separately) to make connections.  
To prevent the inadvertent disruption of power to your unit (should  
the plug be pulled out accidentally), and to avoid applying undue  
stress to the DC IN jack, anchor the power cord using the cord hook,  
as shown in the illustration.  
fig.CordHook.e  
IN:  
MIDI messages from an external device are received at this  
connector.  
OUT: MIDI messages are transmitted from this connector to an  
external device.  
Cord Hook  
The cord of  
the supplied  
AC Adaptor  
B
PEDAL jacks  
To the Power Outlet  
CONTROL:  
An optional expression pedal (such as the EV-5), pedal switch (the  
optional DP-2 or DP-8), or foot switch (the optional BOSS FS-5U) can  
be connected to this jack (p. 14).  
F
DC IN jack  
HOLD:  
Connect the AC adaptor here (p. 14).  
An optional pedal switch (such as the DP-2 or DP-8) or foot switch  
(the optional BOSS FS-5U) can be connected to this jack for use as a  
hold pedal (p. 14).  
Be sure to use only the supplied AC adaptor.  
G
POWER switch  
If you are using DP-8, set the DP-8’s function switch to “Switch.”  
This switch turns the power on/off (p. 15).  
C
H
OUTPUT jacks  
Ground terminal  
These jacks output stereo (L/R) audio signals to your amp or mixer.  
For mono output, use the L jack.  
927  
Depending on the circumstances of a particular setup, you may  
experience a discomforting sensation, or perceive that the surface  
feels gritty to the touch when you touch this device or the metal  
portions of the devices connected to it. This is due to an infinitesimal  
electrical charge, which is absolutely harmless. However, if you are  
concerned about this, connect the ground terminal (see figure) with  
an external ground. When the unit is grounded, a slight hum may  
occur, depending on the particulars of your installation. If you are  
unsure of the connection method, contact the nearest Roland Service  
Center, or an authorized Roland distributor, as listed on the  
“Information” page.  
D
PHONES jack  
This is the jack for connecting headphones (sold separately) (p. 14).  
Unsuitable places for connection  
• Water pipes (may result in shock or electrocution)  
• Gas pipes (may result in fire or explosion)  
• Telephone-line ground or lightning rod (may be dangerous in  
the event of lightning)  
13  
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Getting ready  
Connecting the JUNO-D to external equipment  
The JUNO-D does not contain an amp or speaker. You’ll need to listen to it through  
powered monitors, a mixer and connected monitors, a stereo system, or through  
headphones.  
To prevent malfunction  
and/or damage to  
speakers or other  
Connect as follows when using the JUNO-D as a stand-alone device.  
fig.q01-01.e  
devices, always turn  
down the volume, and  
turn off the power on all  
devices before making  
any connections.  
Stereo headphones  
To prevent the  
inadvertent disruption  
of power to your unit  
(should the plug be  
pulled out  
accidentally), and to  
avoid applying undue  
stress to the AC adaptor  
jack, anchor the power  
cord using the cord  
hook, as shown in the  
illustration.  
Use only the specified  
expression pedal (EV-5;  
sold separately). By  
connecting any other  
expression pedals, you  
risk causing  
AC adaptor  
Audio  
cable  
Pedal switch (DP-2, DP-8)  
or foot switch  
(BOSS FS-5U)  
malfunction and/or  
damage to the unit.  
Audio cables, MIDI  
cables, and stereo  
Roland  
headphones are not  
included. You will need  
to purchase these items  
from your dealer.  
Expression pedal (EV-5)  
or pedal switch  
In order to take full  
Monitor speakers  
Audio set etc.  
advantage of the JUNO-  
D’s performance, we  
recommend using a  
Mixer etc.  
(powered)  
stereo amp/speaker  
system, If you are using a  
mono system, make you  
connections to the  
Power amp  
921, 924, 925  
OUTPUT jack L (MONO).  
CONTROL PEDAL jack  
can also accommodate  
pedal switches.  
1. Before starting the connection procedure, make sure that the power to all  
devices has been turned off.  
2. Connect the supplied AC adaptor to the JUNO-D, and then plug its other  
end into a power outlet.  
14  
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Getting ready  
3. Connect the JUNO-D and the external device as shown in the figure.  
If you want to know how to make the connections with another external device, refer  
to:  
Using the JUNO-D to play an external MIDI sound module (p. 93)  
Playing the JUNO-D’s sound generator from an external MIDI device (p. 94)  
Recording to an external sequencer (p. 96)  
Turning on/off the power  
Turning on the power  
Once the connections have  
been completed (p. 14),  
turn on power to your  
various devices in the order  
specified. By turning on  
devices in the wrong order,  
you risk causing  
1. Before turning on the JUNO-D’s power, check the following:  
• Are all devices connected properly?  
• Are the volume controls of the JUNO-D and any other connected equipment  
turned to the minimum position?  
• Is the AC adapter correctly connected to the JUNO-D?  
941, 942  
2. Press the power switch on the rear panel of the JUNO-D to turn on the  
malfunction and/or  
power.  
damage to speakers and  
other devices.  
fig.q01-02  
This unit is equipped with  
a protection circuit. A brief  
interval (a few seconds)  
after power up is required  
before the unit will operate  
normally.  
3. Turn on the power of the connected audio devices.  
4. Play the JUNO-D’s keyboard and gradually raise the volume controls of  
the JUNO-D, or the connected audio equipment to an appropriate volume  
level.  
fig.q01-03  
Turn up the JUNO-D’s  
volume level carefully.  
Excessive volume can  
damage connected audio  
devices, your hearing, or  
annoy your neighbors.  
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Getting ready  
Turning off the power  
1. Before you turn off the power, make sure of the following points.  
• Are the volume controls of the JUNO-D and the other connected equipment  
turned to the minimum position?  
• Have you saved the sounds or other data you’ve created? (p. 48, p. 53, p. 59)  
2. Turn off the power for all connected audio devices.  
3. Turn off the JUNO-D’s power switch.  
Adjusting the display contrast  
(LCD CONTRAST)  
The characters in the display may be difficult to view immediately after turning on  
the power or after extended use; this may also be because of where and how the  
display is situated. Follow the steps below to adjust the display’s contrast.  
fig.q01-04  
1
2
3
1. Press [SYSTEM] so it is lit.  
2. Use PAGE/CURSOR [ ]/[ ] to select “LCD Contrast.”  
fig.q01-05  
The LCD CONTRAST  
setting is saved  
automatically, and is  
retained even while the  
power is off.  
3. Use VALUE [-]/[+] to set the value (1–10).  
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Reset to default factory settings (Factory Reset)  
This restores all data in the JUNO-D to the factory-set condition (Factory Reset).  
fig.q02-01  
1
2
3
4, 5  
If there is important data  
you’ve created that’s stored  
in the JUNO-D’s internal  
memory, you must note  
that all such data will be  
discarded when a Factory  
Reset is performed. If you  
want to keep the existing  
data, save it using an  
Be sure not to turn off the power while Factory Reset is being performed.  
If the power is turned off or interrupted while data is being written to memory,  
the internal data may become corrupted.  
1. Press [PATCH] so it is lit and you are in Patch mode.  
2. Press [UTILITY] so it is lit.  
3. Use PAGE/CURSOR [ ]/[ ] to select “5:FACTORY RESET.”  
external sequencer (p. 98).  
fig.q02-02_40  
Press [EXIT] to cancel the  
factory reset.  
4. Press [ENTER].  
fig.q02-03_40  
5. Press [ENTER] again to execute the Factory Reset.  
Factory Reset can be  
When the display indicates “COMPLETED,” the factory reset operation has been  
completed.  
executed not only from  
Patch mode, but also from  
the Utility functions of  
Performance mode (p. 61).  
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Listening to the demo songs  
The JUNO-D contains Demo songs.  
Here’s how to listen to the demo songs and experience the superb sounds and effects  
of the JUNO-D.  
fig.q03-01  
1
2
3
4
1. Press [DEMO].  
fig.q03-02_40  
2. Use VALUE [-]/[+] to select the song that you wish to hear.  
If you want to listen to all of the songs played in order, select “All Songs.”  
3. Press [ENTER] to start demo song playback.  
The selected song is played back repeatedly.  
When “All Songs” is selected, the entire selection of song is played back repeatedly.  
While the demo songs are  
playing back, playing the  
keyboard will not produce  
sound.  
4. Press [EXIT] to stop playback.  
To return the keyboard to performance mode, press [EXIT] again or press [DEMO]  
again so the indicator goes out.  
981a, 982  
Unsaved settings changes may be lost when you start Demo Play. Carry out  
the write procedure as required to save such data before listening to the  
demo songs (p. 48, p. 53, p. 59).  
All rights reserved. Unauthorized use of this material for purposes other  
than private, personal enjoyment is a violation of applicable laws.  
No data for the music that is played will be output from MIDI OUT.  
Demo songs list  
The JUNO-D comes with 3 demos.  
“T”  
Roland Corporation  
Short, sweet  
Roland Corporation  
Catch Me  
Roland Corporation  
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Quick Start  
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Try out the sounds  
Selecting a patch  
On the JUNO-D, the sounds you use for normal playing are called patches. A patch  
is analogous to an instrument held by a member of an orchestra.  
Each patch consists of two tones; an upper tone and lower tone. You can assign the  
two tones to their own region of the keyboard (p. 44), and make independent settings  
for each tone (p. 46).  
Selecting a patch by category  
The JUNO-D allows you to rapidly select and call up a patch by specifying the type  
of patch. All the patches are organized into 10 category groups.  
Button Category  
Group  
Category  
Contents  
[1]  
PIANO (Pf)  
PNO AC.PIANO  
Acoustic Piano  
Electric Piano  
EP  
EL.PIANO  
[2]  
KBD &  
ORGAN (Ky)  
KEY  
KEYBOARDS  
Other Keyboards  
(Clav, Harpsichord, etc.)  
Bell, Bell Pad  
BEL  
BELL  
MLT MALLET  
Mallet  
ORG ORGAN  
ACD ACCORDION  
HRM HARMONICA  
Electric and Church Organ  
Accordion  
Harmonica, Blues Harp  
Acoustic Guitar  
Electric Guitar  
Distortion Guitar  
Strings  
Orchestra Ensemble  
Orchestra Hit, Hit  
Winds (Oboe, Clarinet, etc.)  
Flute, Piccolo  
[3]  
[4]  
GUITAR (Gt) AGT AC.GUITAR  
EGT EL.GUITAR  
DGT DIST.GUITAR  
STR STRINGS  
ORC ORCHESTRA  
HIT HIT&STAB  
WND WIND  
ORCH (Oc)  
FLT  
WORLD (Wr) PLK  
FLUTE  
PLUCKED  
[5]  
[6]  
[7]  
[8]  
Plucked (Harp, etc.)  
Other Ethnic  
ETH ETHNIC  
FRT  
BRS  
SBR  
SAX  
BPD  
SPD  
FRETTED  
AC.BRASS  
SYNTH.BRASS  
SAX  
BRIGHT PAD  
SOFT PAD  
Fretted Inst (Mandolin, etc.)  
Acoustic Brass  
Synth Brass  
BRASS (Br)  
Sax  
VOCAL &  
PAD (Vo)  
Bright Pad Synth  
Soft Pad Synth  
Vox, Choir  
Hard Synth Lead  
Soft Synth Lead  
VOX VOX  
SYNTH (Sy) HLD HARD LEAD  
SLD  
TEK  
PLS  
FX  
SYN  
BS  
SOFT LEAD  
TECHNO SYNTH Techno Synth  
PULSATING  
SYNTH FX  
OTHER SYNTH  
BASS  
Pulsating Synth  
Synth FX (Noise, etc.)  
Poly Synth  
Acoustic & Electric Bass  
Synth Bass  
[9]  
[0]  
BASS (Bs)  
SBS  
SYNTH.BASS  
RHYTHM & DRM DRUMS  
Rhythm Set  
SFX (Rh)  
PRC  
SFX  
BTS  
PERCUSSION  
SOUND FX  
BEAT&GROOVE Beat and Groove  
Percussion  
Sound FX  
CMB COMBINATION Other Patches  
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Try out the sounds  
fig.q04-02  
1
2
3
1. Press [PATCH] so it is lit and you are in Patch mode.  
2. Use [0]–[9] to specify the category group of the patch you want to select.  
The rhythm sets are  
included in [0] (p. 22).  
3. Use VALUE [-]/[+] to select sounds within the category group.  
You can turn [NUMERIC]  
numeric keys to input a  
patch number directly.  
Press [ENTER] to finalize  
the number (p. 43).  
Selecting sounds by category  
In Patch mode, the direct access buttons [0]–[9] act as category select buttons.  
Since the patches you select for [0]–[9] (each category) will be remembered even  
when the power is turned off, you can select ten favorite patches from the panel and  
recall those patches instantly just by pressing [0]–[9].  
Patch list (p. 111)  
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Try out the sounds  
Selecting patches while listening to phrases  
(Patch Audition)  
Without playing keyboards, you can audition the sounds using phrases that have  
been pre-programmed to be suitable for the character of each patch.  
fig.q04-03  
1
3
1. Press [AUDITION].  
The currently selected patch will begin sounding.  
2. Select patches as described in Selecting a patch by category (p. 20).  
3. Press [AUDITION] once again or press [EXIT] to stop the patch audition.  
Selecting a rhythm set  
The JUNO-D provides rhythm sets that let you play different percussion instrument  
sounds or special effects from each key.  
fig.q04-04  
1
2
3
1. Press [PATCH] so it is lit and you are in Patch mode.  
2. Press [0] to select “RHYTHM & SFX.”  
3. Use VALUE [-]/[+] to switch rhythm sets.  
With [0] pressed, you can  
use the [0]–[9] buttons to  
input a rhythm set number  
directly. Press [ENTER] to  
finalize the number (p. 43).  
There are patches other than rhythm sets in the Rhythm & SFX category group.  
Rhythm sets have “KIT,” “MENU,” or “GM2” in their names.  
Rhythm set list (p. 116)  
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Try out the sounds  
Playing arpeggios (Phrase/Arpeggio)  
An arpeggio is a “broken chord” where each note is played separately. The Phrase/  
Arpeggio function lets you produce an arpeggio simply by holding down a chord,  
and is also a convenient way to input a performance into an external sequencer.  
Since the JUNO-D provides arpeggio templates that are suitable for the various  
sounds you select, you can produce appropriate arpeggios immediately.  
You can also select Phrase Template which allows you to play arpeggio using only  
one key, without pressing a chord (p. 62).  
fig.q04-05  
1
2, 6  
4
5
1. In Patch mode, press [1] to select piano sounds.  
2. Press [PHRASE/ARPEGGIO] so it is lit.  
3. Play the keyboard.  
The instrument will play an arpeggio, according to the notes you have just voiced.  
Changing the way in which the arpeggios are sounded  
Then, try to change the way in which the arpeggios are sounded.  
Settings that specify how arpeggios are sounded are provided as templates.  
By switching templates, you can change the way in which the arpeggios are  
sounded.  
4. Press [0]–[9].  
fig.q04-06_40  
Play a phrase  
Play an arpeggio  
by pressing one key.  
by pressing a chord.  
It switches to an arpeggio template suitable for the selected sound.  
Pressing [0] will select the user template.  
User template (p. 24)  
fig.q04-07a  
Arpeggio template list (p.  
120)  
Preset (Arpeggio/Phrase) templates  
User templates  
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Try out the sounds  
5. When you press [EXIT], the Arpeggio function will remain on and you will  
return to the previous screen.  
If you want to select an arpeggio template once again, press [PHRASE/ARPEGGIO]  
so it goes out, and then press [PHRASE/ARPEGGIO] once again so it is lit.  
The selected arpeggio template remains stored in memory even while the power is  
off.  
6. To finish playing arpeggios, press [PHRASE/ARPEGGIO] again so the  
indicator goes out.  
User template  
The user template lets you set the various arpeggio template parameters as desired.  
On the JUNO-D you can store eight different user templates. With [0] pressed, use  
VALUE [-]/[+] to select other user templates you have created.  
For further information on how to make user templates, refer to Creating your own  
arpeggio template (User Template) (p. 62).  
Playing a chord at the touch of a finger  
(Multi-chord Memory)  
Chord Memory is a function that lets you play a chord simply by touching just one  
key to which a “Chord Form” has been registered. On the JUNO-D you can register  
different chord forms to each key and save these chord forms as sets (multi-chord  
memory) and recall them when desired. If you save typical chord progressions as  
user chord sets, these are a convenient way to get immediate results, such as when  
inputting music into the external sequencer.  
fig.q04-08  
1
Twelve chord forms have been assigned  
from C to B.  
1. Press [CHORD MEMORY] so it is lit.  
fig.q04-09_40  
The Chord Memory function will be turned on, and the chord set name will be  
displayed.  
2. Play the keyboard.  
The chord of the specified structure will sound according to the note name of the key  
you played.  
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Try out the sounds  
Switching chord sets  
Then, try to change chord sets.  
fig.q04-10  
5
3
4
3. Use VALUE [-]/[+] to select a Chord Set.  
The user chord set appears after the preset chord sets.  
4. When you press [EXIT], the Multi-chord Memory function will remain on  
and you will return to the previous screen.  
If you want to select a chord set once again, press [CHORD MEMORY] so it goes out,  
and then press [CHORD MEMORY] once again so it is lit.  
The selected chord set remains stored in memory even while the power is off.  
5. To turn off the Multi-chord Memory function, press [CHORD MEMORY]  
Multi-chord set list (p.  
again so the indicator goes out.  
122)  
You can create your own chord set by saving chords you have created.  
For further information, refer to Creating an original chord set (User Chord Set)  
(p. 64).  
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Changing the tone with the knobs (Patch Modify)  
Using the five panel knobs, you can change the tone in real time.  
On the JUNO-D, each patch consists of two tones; the upper tone and the lower  
tone (p. 40). The way that the tones are sounded (Single/Split/Dual) is saved in each  
patch, and you can change this using [KEY MODE] (p. 44).  
Patch Modify applies +/-  
adjustments relative to the  
settings of the original tone.  
Depending on the tone you  
select, this may not always  
produce a noticeable  
Selecting the tone that you want to modify  
(DESTINATION TONE)  
change in the sound.  
Use the [DESTINATION TONE] button to specify whether you will modify the  
upper or the lower tone.  
fig.q05-01  
For a rhythm set, Patch  
Modify applies to the set as  
a whole.  
• UPPER lit: Only the upper tone will be modified  
• LOWER lit: Only the lower tone will be modified  
• Both lit: Both the upper and lower tones will be modified  
Adjusting the volume balance of the two tones  
You can use a knob to control the volume balance of the upper tone and lower tone.  
fig.q05-02  
1 2  
1. Press the patch modify select button to make the BALANCE/LFO indicator  
light.  
2. Turn the [BALANCE] knob.  
You cannot change the  
volume balance for rhythm  
sets.  
Turning this to the right increases the volume of the upper tone, while turning it to  
the left increases that of the lower tone.  
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Applying various effects to the sound  
Vibrato and Wah effects (LFO)  
The LFO, short for “low frequency oscillator,” makes changes to the sound in  
periodic fashion. Changing the pitch with the LFO produces the “vibrato effect,”  
and by changing the filter cutoff frequency with the LFO, you get what is called the  
wah effect.”  
fig.q05-03  
1 2, 5  
4, 7 3, 6  
1. Press the patch modify select button to make the BALANCE/LFO indicator  
light.  
2. Make sure that [FILTER LFO] is off (unlit).  
When [FILTER LFO] is off, the two LFO knobs will adjust the vibrato effect.  
3. Turn the [LFO DEPTH] knob.  
If it is on (lit), press  
[FILTER LFO] once again  
so it goes out.  
Turning this to the right (clockwise) increases the depth of the undulating sound,  
while turning it to the left (counterclockwise) makes the undulation shallower and  
milder.  
[FILTER LFO] does not  
take effect on a rhythm set.  
4. Turn the [LFO RATE] knob.  
Turning this to the right (clockwise) increases the speed of the undulating sound,  
while turning it to the left (counterclockwise) slows the undulation down.  
5. Press [FILTER LFO] so it is lit.  
When [FILTER LFO] is on, the two LFO knobs will adjust the wah effect.  
6. Turn the [LFO DEPTH] knob.  
Turning this to the right (clockwise) increases the depth of the undulating sound,  
while turning it to the left (counterclockwise) makes the undulation shallower and  
milder.  
7. Turn the [LFO RATE] knob.  
Turning this to the right (clockwise) increases the speed of the undulating sound,  
while turning it to the left (counterclockwise) slows the undulation down.  
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Applying various effects to the sound  
Changing the sound’s volume (ENVELOPE)  
The volume continues to change from the time a key is pressed to when it is released.  
A: Attack Time: The time from when the keyboard is pressed until the maximum  
tonal change is reached.  
D: Delay Time: The time from when the maximum tonal change is reached until the  
Sustain Level is reached.  
The “envelope” is the curve  
that shows how the volume  
of an instrument changes  
from the beginning of a  
note to its end. Each  
S: Sustain level: Volume that is sustained while you hold down the key  
R: Release Time: The time from when the keyboard is released until the sound  
disappears.  
musical instrument has a  
distinctive type of  
envelope, but this can  
change depending on how  
the instrument is played,  
and is an important factor  
in the character of the  
Use the ENVELOPE 3 knobs to change the A, D, and R times.  
*
Each tone has its own Sustain level, which cannot be modified.  
fig.q05-04.e  
sound. For example, when  
a trumpet is blown strongly  
it produces a piercing  
A: Attack time  
D: Decay time  
R: Release time  
Volume  
Sound ends  
sound with a rapid attack,  
but when blown softly it  
produces a gentler and  
more muted attack.  
Sustain  
Level  
Time  
A
D
R
Note-on  
Note-off  
fig.q05-05  
1
2
3
4
1. Press the patch modify select button so the ENV indicator is lit.  
2. Turn the [ATTACK] knob.  
Turning this to the right (clockwise) increases the time it takes for the sound to rise,  
while turning it to the left (counterclockwise) shortens this time.  
3. Turn the [DECAY] knob.  
Turning this to the right increases the time it takes for the sound to reach the Sustain  
Level, while turning it to the left shortens this time.  
4. Turn the [RELEASE] knob.  
Turning this to the right increases the time it takes for the sound to disappear, while  
turning it to the left shortens this time.  
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Applying various effects to the sound  
Changing the brightness of the sound and adding  
special qualities (CUTOFF/RESONANCE)  
The sound generator section of the JUNO-D contains a filter that can cut or boost  
specific frequency regions of the sound. [CUTOFF] specifies the frequency (cutoff  
frequency) at which the filter will begin to modify the sound, and [RESONANCE]  
boosts the region near the cutoff frequency to add a distinctive character to the sound.  
fig.q05-06  
1
2
1. Turn the [CUTOFF] knob.  
Turning this to the right (clockwise) brightens the sound, while turning it to the left  
(counterclockwise) makes the sound seem darker.  
2. Turn the [RESONANCE] knob.  
Turning this to the right makes the sound more distinctive, while turning it to the left  
reduces these characteristics.  
Using a lever to modify the sound  
Changing the sound’s pitch in real time  
(Pitch Bend Lever)  
While playing the keyboard, move the lever to the left to lower the pitch, or  
to the right to raise the pitch.  
fig.q05-07.j  
Independently for each  
patch, you can specify  
whether the effect is to be  
applied to the upper or the  
lower tone (p. 46).  
Pitch Bend  
You can set up to a two-octave pitch bend range, adjustable in semitones.  
For further information, refer to Pitch Bend Range (p. 47).  
Adding a vibrato effect to the sound (Modulation Lever)  
While playing the keyboard, move the lever away from you to add a vibrato effect.  
fig.q05-08.j  
Modulation  
When you want to use the Modulation Lever to add effects other than vibrato, refer  
to Mod (Modulation Assign) (p. 89).  
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Applying various effects to the sound  
With an external pedal, such as an expression pedal (the optional EV-5), pedal switch  
(the optional DP-2/8) or foot switch (the optional BOSS FS-5U) connected to the  
CONTROL PEDAL jack, you can then use the pedal to make changes in the tone.  
Just as with the Modulation lever, you can select the function affected when the  
pedal is pressed.  
If you are using DP-8, set  
the DP-8’s function switch  
to “Switch.”  
For further information, refer to Pedal (Pedal Control Assign) (p. 90).  
fig.q05-09  
*
When you want to apply the effect that causes the sounds being played to continue playing  
(called the “hold effect”), connect a pedal switch (the optional DP-2/8) or foot switch (the  
optional BOSS FS-5U) to the PEDAL HOLD jack.  
Shifting the keyboard range in one-octave  
steps (Octave Shift)  
Octave Shift is a function that shifts the pitch of the keyboard in one-octave units.  
This lets you shift the range of the keyboard to the most convenient range for  
playing. This is also convenient in a situation below.  
When playing sounds outside the keyboard’s range  
While the JUNO-D features a 61-key keyboard, with some songs you may want to  
play notes even higher or lower. Also, when playing a Rhythm Set etc., there may be  
percussion instruments that the JUNO-D’s keyboard is not able to access. In such  
cases, you can use the Transpose function to play these notes.  
fig.q05-10  
1
1. Use OCT [-]/[+] to transpose the pitch.  
You can transpose the pitch of the keyboard in 1 octave units (-3– +3 octaves)  
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Applying various effects to the sound  
Moving the key range in half-steps (TRANSPOSE)  
This function moves the key range in half-step units. This is convenient in situations  
like the ones below.  
When matching the vocalist’s register  
Sometimes melodies may extend outside a vocalist’s register. Therefore, if you want  
to perform with the song changed to a different key, you can play the song in a new  
key while still using the same fingering as before.  
When changing from a difficult key to one that is easy to play  
You can use simple fingerings to play difficult songs that include numerous sharps or flats.  
When playing with the tone of a transposed instrument  
You can play the patches of a transposed instrument just as it is written in the score.  
fig.q05-11  
1
1
1. While holding down [SHIFT], press OCT [-]/[+].  
You can transpose your performance over a range of -5–+6 semitones.  
Waving your hand over the D Beam  
(D Beam Controller)  
The D Beam controller can be used simply by waving your hand over it. Of the three  
buttons, one is assigned to the solo synth, another to the active expression effect, and  
the third button can be assigned to the function of your choice. You can also create  
effects in which the sound changes instantaneously, in a way that would not be  
possible by operating a knob or the bender lever.  
fig.q05-12  
2
1
1. Press [SOLO SYNTH], [ACTIVE EXPRESS], or [ASSIGNABLE] so it is lit.  
If you select [ASSIGNABLE], the function assigned to the D Beam controller will  
appear in the display.  
fig.q05-13_40  
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Applying various effects to the sound  
2. While playing the keyboard to produce sound, place your hand over the D  
Beam, and slowly move it up and down.  
An effect will be applied to the sound, depending on the function that is assigned to  
the D Beam controller.  
3. To turn off the D Beam controller, press the button once again to turn it off.  
The usable range of the D Beam controller  
The following diagram shows the usable range of the D Beam controller. Waving  
your hand outside this range will produce no effect.  
fig.q05-14  
Either [SOLO SYNTH], [ACTIVE EXPRESS], or  
responding. When your hand leaves the usable range of the D  
Beam controller, the button will stop blinking, and will  
remain lit.  
* The sensitivity of the D Beam controller will change depending  
on the amount of light in the vicinity of the unit. If it does not  
function as you expect, adjust the sensitivity as appropriate for  
the brightness of your location (p. 34). Also, the usable range of  
the D Beam controller will become extremely small when used  
under strong direct sunlight. Please be aware of this when using  
the D Beam controller outside.  
The explanations of each  
type in this manual are for  
when the D Beam Polarity  
is set to “NORMAL” (p. 34).  
Effects that can be used with the D Beam controller  
SOLO SYNTH  
This lets you generate passages that sound as if you are playing the keyboard  
rapidly. For example, if you hold down the four notes C, D, E, and G with your right  
hand and move your left hand over the D Beam, a phrase such as “C D E G C D E G  
...” will be repeated.  
With [SOLO SYNTH]  
switched on, pressing the  
keyboard alone will not  
result in the production of  
sound. You need to move  
your hand over the D Beam  
while you hold down keys.  
For example, you can use the D Beam to play a synth solo on a synth-lead type  
harp playing.  
The chord memory function also provides a chord set that contain notes of a specific  
scale and is designed for use with this function (16. Scale Set).  
ACTIVE EXPRESS (Active Expression)  
You can use the D Beam to add expression to your playing by varying the volume  
(Expression). If you set Active Expression Switch (p. 46) to “ON” for a patch whose  
[KEY MODE] is set to “DUAL” (p. 44), this function will control the balance of the  
two tones (Active Expression). When you use active expression, only the upper  
tone will be heard at softer volumes; the lower tone will be added as the volume  
increases.  
Preset patches named  
“AEx...” already have their  
active expression switch  
ON and their key mode set  
to Dual.  
*
After you have used the D Beam to control expression the volume will be at 0, so no sound  
will be heard when you play the keyboard. To return to the normal state in which the sound  
can be heard, either press [ACTIVE EXPRESS] and turn off its illumination, or switch  
patches.  
32  
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Applying various effects to the sound  
ASSIGNABLE  
Specifies a function controlled by the D Beam controller.  
Value  
Tx CC# Function/Parameter Changed  
MODULATION  
PORTA TIME  
VOLUME  
CC01  
CC05  
CC07  
CC08  
Vibrato Effect  
Portamento Time (p. 47)  
Level  
The volume balance of LOWER and UP-  
PER tones (p. 45)  
BALANCE  
PAN  
CC10  
CC11  
CC65  
CC66  
CC67  
CC71  
CC72  
CC73  
CC74  
CC75  
CC76  
CC77  
CC78  
CC93  
CC91  
CC12  
Pan (p. 46)  
Level  
EXPRESSION  
PORTAMENTO  
SOSTENUTO  
SOFT  
RESONANCE  
RELEASE TIME  
ATTACK TIME  
CUTOFF  
Portamento Switch (p. 47)  
Softens the Tone  
Tone Filter Resonance (p. 48)  
Tone Envelope Release Time (p. 48)  
Tone Envelope Attack Time (p. 48)  
Tone Filter Cutoff (p. 47)  
Tone Envelope Decay Time (p. 48)  
Tone LFO Rate (p. 47)  
Tone LFO Depth (p. 47)  
Tone LFO Delay (p. 47)  
Chorus Send Level (p. 46)  
Reverb Send Level (p. 46)  
The parameter specified by Multi-effect  
DECAY TIME  
LFO RATE  
LFO DEPTH  
LFO DELAY  
CHO SEND LEVEL  
REV SEND LEVEL  
MFX PARAMETER1  
MFX PARAMETER2  
CC13  
The parameter specified by Multi-effect  
Control 2 (p. 69)  
AFTERTOUCH  
BEND UP  
BEND DOWN  
----  
----  
----  
Pitch bend effect (center up)  
Pitch bend effect (center down)  
In Patch mode, the effect will apply to the patch. In Performance mode, the effect will  
apply to the patch assigned to the current part. Use [DESTINATION TONE] to  
specify the tone (p. 26).  
“TxCC#” refers to the controller number of control change messages sent from the  
MIDI OUT connector when the D Beam controller is operated. When set to  
mainly when you want to control an external sound generator with Aftertouch  
messages.  
*
*
When set to MFX PARAMETER1 or MFX PARAMETER2, be sure to note the following.  
• When the multi-effects Type is set to 01: STEREO EQ (p. 69) or 42: LOFI (p. 83),  
Level is changed regardless of whether MFX PARAMETER1 or MFX  
PARAMETER2 is selected.  
• When the multi-effects Type is set to 23: 2V PCH SHIFT (p. 77), or 24: FB PCH  
SHIFT (p. 78), the two parameters are changed simultaneously.  
When making the LFO RATE, LFO DEPTH or LFO DELAY settings, the effect achieved  
differs depending on whether [FILTER LFO] is on or off. When [FILTER LFO] is off, the LFO  
alters the pitch (vibrato effect). When [FILTER LFO] is on, the LFO changes the Filter Cutoff  
frequency (wah effect).  
33  
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Applying various effects to the sound  
Adjusting the sensitivity of the D Beam controllers  
(D BEAM SENS)  
The sensitivity of the D Beam controller will change depending on the amount of  
light in the vicinity of the unit. If it does not function as you expect, adjust the  
sensitivity as appropriate for the brightness of your location. Increasing this value  
will raise the sensitivity.  
1. Press [SOLO SYNTH], [ACTIVE EXPRESS], or [ASSIGNABLE] so it is lit.  
2. Press [PARAM].  
3. Use PAGE/CURSOR [ ]/[ ] to select “Sens.”  
fig.q05-16_40  
4. Use VALUE [-]/[+] to adjust the sensitivity.  
Value:  
1–10  
As you increase this value, the D Beam controller will become more sensitive.  
Normally, you will leave it at a setting of “5.”  
This setting remains stored  
in memory even while the  
power is off.  
5. Press [EXIT] or [PARAM] to return to the previous screen.  
Changing the polarity of the change  
(D BEAM POLARITY)  
By changing the D Beam Polarity setting, you can invert the direction of the effect  
that is applied.  
1. Press [SOLO SYNTH], [ACTIVE EXPRESS], or [ASSIGNABLE] so it is lit.  
2. Press [PARAM].  
3. Use PAGE/CURSOR [ ]/[ ] to select “Polarity.”  
fig.q05-17_40  
4. Use VALUE [-]/[+] to change the polarity.  
This setting remains stored  
in memory even while the  
power is off.  
Value:  
NORMAL, REVERSE  
5. Press [EXIT] or [PARAM] to return to the previous screen.  
34  
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Applying various effects to the sound  
Using the JUNO-D effects  
Three separate effects are always available in the JUNO-D. You can independently  
edit each effect’s settings.  
Multi-Effects  
The JUNO-D contains 47 different multi-effects, including distortion and a rotary  
speaker simulation.  
Chorus  
Reverb  
Chorus adds a sense of depth and spaciousness to patches.  
Reverb adds ambient characteristics that emulate the sound of various physical  
spaces, such as concert halls or auditoriums.  
Turning effects on and off (Master Effects Switch)  
fig.q05-18  
1
2
3
3
Turn on a switch to enable the corresponding effect (multi-effect, chorus, reverb).  
You may wish to turn these switches off when you want to listen to the unprocessed  
sound while editing it, or if you are using an external effects processor and do not  
want to use the built-in effects.  
When shipped from the factory, all three effects are set to ON.  
The On/Off settings for  
each Effect affect the  
1. Press [PATCH] so it is lit and you are in Patch mode.  
JUNO-D as a whole (i.e.,  
are system settings). This  
setting remains stored in  
memory even while the  
2. Press [EFFECTS] so it is lit.  
The on/off state of each effect (multi-effect, chorus, reverb) will be displayed.  
fig.q05-19_40  
3. Use PAGE/CURSOR [ ]/[ ] to select the effect type, and use VALUE  
[-]/[+] to turn to switch it on/off.  
When you play the keyboard in this state, the effects whose master effect switch is  
turned on will be applied to the patches.  
When the cursor is located at “Rev” and you want to edit the effect settings, press  
PAGE/CURSOR[ ], and the effect parameters will be displayed one after another  
starting with the multi-effect (MFX) parameters.  
For further information, refer to Making effects settings (p. 67).  
35  
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Using the Rhythm Guide  
The Rhythm Guide provides an easy way to produce full-fledged rhythm patterns  
as easily as using a metronome.  
The Rhythm Guide can be used only in Performance mode, which lets you perform  
on the keyboard while using drum sounds simultaneously.  
Performance mode (p. 55)  
Selecting a rhythm pattern  
fig.q06-22  
2, 4  
1
3
1. Press [PERFORM] so it is lit and you are in Performance mode.  
2. Press [RHYTHM GUIDE] so it is lit.  
If you want to change the  
part that you will play  
along with the rhythm  
guide, press [PART  
The rhythm pattern will begin playing.  
3. With the display showing the pattern name, use VALUE [-]/[+] to select a  
rhythm pattern.  
SELECT] so it is lit; then  
use [1]–[9] to select the part  
(category) that you want to  
play from the keyboard.  
4. Once again press [RHYTHM GUIDE] so it is unlit; the rhythm pattern will  
stop.  
To select a rhythm pattern without playing it  
1. Press [PERFORM] so it is lit and you are in Performance mode.  
2. Press [RHYTHM GUIDE] while holding down [SHIFT].  
3. Use VALUE [-]/[+] to select a rhythm set.  
4. Press [ENTER] to play back the rhythm pattern.  
36  
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Using the Rhythm Guide  
Switching sounds  
fig.q06-22  
2 3  
3
1. Play the rhythm pattern.  
2. Press [PART SELECT] so it is lit.  
3. Press [0] so it is lit to select a rhythm set.  
4. Use VALUE [-]/[+] to select the rhythm set that you want to use with the  
rhythm pattern.  
Change the tempo  
fig.q06-22  
2
1 3  
When you have selected a rhythm pattern, you can specify the tempo.  
1. Press [TAP TEMPO] so it is lit.  
The current tempo of the pattern will be displayed.  
fig.q06-02_40  
BPM stands for Beats Per  
Minute, and indicates the  
number of quarter notes  
that occur in one minute.  
2. Use VALUE [-] to adjust the tempo.  
3. Press [EXIT] to return to the previous screen.  
Pressing a button to modify the tempo (Tap Tempo)  
You can modify the tempo by the rate at which you press [TAP TEMPO].  
1. At quarter-note beats, press [TAP TEMPO] three or more times at the  
desired tempo.  
The tempo will be calculated automatically, and set to the interval at which you  
pressed the button.  
The button lets you check the tempo and time signature. During the playback of the  
rhythm pattern, the button will blink in red on the first beat of each measure, and in  
green on subsequent beats.  
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Memo  
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Advanced Use  
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Overview of the JUNO-D  
Patches  
How the instrument is organized  
On the JUNO-D, the sounds you use for normal playing (e.g., from  
the keyboard) are called patches. A patch is analogous to an  
instrument held by a member of an orchestra. Each patch consists of  
two tones; an upper tone and lower tone. You can assign the two  
tones to their own region of the keyboard, or play them together to  
produce a richer sound (p. 44). Detailed settings can be made  
independently for each of the two tones (p. 46).  
Basic structure  
Broadly speaking, the JUNO-D consists of a keyboard controller  
section and a sound generator section.  
fig.r01-01.e  
Sound  
Generator  
Section  
Rhythm sets  
Rhythm sets are groups consisting of various percussion instrument  
sounds. Since percussion instruments generally do not play  
melodies, there is no need for a percussion instrument sound to be  
able to play a scale on the keyboard. It is, however, more important  
that as many percussion instruments as possible be available to you  
at the same time. Therefore, each key (note number) of a rhythm set  
Play  
Keyboard Controller Section (controllers  
such as keyboard, pitch bend lever, etc.)  
will produce a different percussion instrument.  
fig.r01-04.e  
Rhythm Set  
Keyboard controller section  
Note Number 98 (D7)  
Note Number 97 (C#7)  
This section consists of the keyboard, pitch bend/modulation lever,  
panel knobs and buttons, and D Beam controller. It also includes any  
pedals that may be connected to the rear panel. The performance  
information generated when you do things such as press/release a  
key, or depress the hold pedal is sent to the sound generator section  
and/or an external sound device.  
Note Number 36 (C2)  
Note Number 35 (B1)  
Sound generator section  
According to the performance data it receives from the Keyboard  
Controller section, this section generates and outputs sounds from  
the output jacks and headphone jack. Up to sixteen parts can each  
play different sounds (patches), with a simultaneous total of up to 64  
notes. This section also includes three effects (reverb, chorus, multi-  
effects).  
Rhythm sets  
Performance  
A performance is a set of sounds containing patches for the sixteen  
parts used when you use the Rhythm Guide or when using the  
JUNO-D with an external MIDI device.  
Classification of JUNO-D sound  
types  
When using the JUNO-D, you will notice that a variety of different  
categories come into play when working with sounds. What follows  
is a simple explanation of each sound category.  
Part  
A part corresponds to a single musician in a band or orchestra. Since  
rhythm sets to play as many as sixteen performances simultaneously.  
Current part  
The “current part” is the part that will sound when you play the  
Tones  
On the JUNO-D, the tones are the smallest unit of sound. However,  
it is not possible to play a tone by itself. The patch is the unit of  
sound that can be played, and the tones are the basic building blocks  
keyboard.  
The JUNO-D has a total of sixteen parts. For details on how to switch  
the current part, refer to “Selecting a part” (p. 43).  
that make up the patch.  
fig.r01-02.e  
Patch  
Upper Tone  
+
Lower Tone  
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Overview of the JUNO-D  
Temporary memory  
Effects  
Effects let you apply a variety of special effects to patches or rhythm sets.  
You can use three effects simultaneously: chorus (which adds depth and  
spaciousness), reverb (which adds reverberation), multi-effects (each  
selectable from 47 types such as equalizer, overdrive, and delay).  
Temporary area  
This is the area that holds the data for the patch or the like that  
you’ve selected using the panel buttons.  
When you play the keyboard or play back an external sequence,  
sound is produced based on data in the temporary area. When you  
edit a patch, you do not directly modify the data in memory; rather,  
you call up the data into the temporary area, and edit it there.  
the power is turned off or when you select another setting. To keep  
the settings you have modified, you must write them into rewritable  
memory.  
Number of voices  
Maximum polyphony  
The sound generator of the JUNO-D can produce up to 64 notes  
(voices) simultaneously. If data is received that attempts to play  
more than this number of voices, notes will be dropped out. When  
the number of requested voices exceeds 64, the JUNO-D will give  
priority to the later-played notes, and will consecutively turn off the  
sounding notes. An appropriate Voice Reserve setting should be  
made with respect to any Parts that you cannot do without (p. 56).  
Rewritable memory  
System memory  
System memory stores system parameter settings that determine  
how the JUNO-D functions.  
Some Tones use more than two voices to create a single Tone.  
For the number of voices used by each Tone, refer to “Original  
tone list” (p. 109).  
User memory  
User memory is where you normally store the data you need. USER  
memory contains 128 patches, 2 rhythm sets, 8 performances.  
About memory  
Patch and performance settings are stored in what is referred to as  
Non-rewritable memory  
Preset memory  
memory. There are three kinds of memory: temporary, rewritable,  
and non-rewritable.  
fig.r01-05.e  
Data in Preset memory cannot be rewritten. However, you can call  
up settings from preset memory into the temporary area, modify  
them and then store the modified data in rewritable memory.  
JUNO-D  
System  
Presets  
User  
Patches:  
Rhythm Sets  
Patches: 128  
Rhythm Sets: 2  
Performances  
Performances:  
Arpeggio Templates: 8  
Multichord Sets: 8  
8
Arpeggio Templates  
Arpeggio Styles  
Multichord Sets:  
Select  
Select  
Save  
Temporary Area  
All data stored in the user area can be stored on an external  
sequencer (p. 98). If you load the saved data back into the JUNO-  
D, all settings of the entire JUNO-D will return to the state by  
they were in when the data was saved.  
41  
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Basic operation of the JUNO-D  
Switching the mode  
Editing parameters  
The JUNO-D has numerous functions, and these functions are  
organized into the following two modes. The operation of the sound  
generator and the screens that appear in the display will differ  
depending on the mode.  
On the JUNO-D, the numerous parameters are organized into pages  
so that they can be displayed efficiently within the display. To select  
a parameter, move to the appropriate page. The underlined area  
(cursor) in the screen will blink to indicate that you may edit that  
value.  
fig.r02-05  
Patch mode  
You will use this mode when you want to play the keyboard in a  
band or a solo performance.  
When you turn on the power, the JUNO-D will start up in Patch  
mode. From other modes, you can press [PATCH] to enter this  
mode.  
cursor  
All of the three built-in effects processors are used only for the patch  
you are playing.  
Basic procedure  
The basic procedure for editing a parameter is to use PAGE/  
In Patch mode you can select and edit patches, and create user  
CURSOR [  
]/[  
] to move between pages, and use VALUE [-]/  
patches.  
fig.r02-01_40  
[+] to modify the value in the page.  
fig.r02-06  
Performance mode  
In cases where there are numerous pages, pages of related content  
In this mode, you can simultaneously play different sounds on  
sixteen parts. After turning on the power, press [PERFORM] to select  
this mode. The three built-in effects processors are used in common  
by the patches of each part.  
are organized into groups. When editing such parameters, you can  
hold down [SHIFT] and use PAGE/CURSOR [  
]/[  
] to jump to  
You can create up to 8 user performances.  
fig.r02-02_40  
When using PAGE/CURSOR [  
]/[  
] or VALUE [-]/[+], you  
can make the value change more rapidly by holding down one  
button while you press the other button. Or, if you hold down  
[SHIFT] while using these buttons, the value will change in  
larger steps, or you can move between sound category groups  
(p. 55).  
PAGE/CURSOR [  
]/[  
] will move you more rapidly  
between pages if you continue holding them down. In some  
cases, you will automatically stop at the beginning of the group.  
If [ENT] is indicated in the upper right of the display, you can  
execute the command you have selected by pressing [ENTER].  
fig.r02-05a_40  
In the example above, pressing [ENTER] executes the Patch  
Parameter copy (p. 49).  
42  
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Basic operation of the JUNO-D  
Assigning a name  
When one page contains two or  
more settings  
As an exception, in pages where you can assign a name to a patch or  
performance, pressing PAGE/CURSOR [  
] will not immediately  
In cases such as the page shown below, use PAGE/CURSOR [  
]/  
take you to the next page. The cursor will move to each character in  
the name, and when the cursor is located at the last character,  
[
] to switch between (A), (B) and (C), and use VALUE [-]/[+] to  
modify the value of each parameter.  
pressing PAGE/CURSOR [  
] again will take you to the next page.  
Example: Master effect switch  
The same applies when moving in the opposite direction.  
fig.r02-08  
In pages where you can assign a name, you can hold down [SHIFT]  
and use PAGE/CURSOR [  
]/[  
] to jump to the previous or next  
page.  
(A)  
(B)  
(C)  
fig.r02-07.e  
Use VALUE [-] / [+] to  
modify the characters.  
Inputting numbers and  
numerals  
Press [ ].  
Press [ ].  
Press [ ].  
On the JUNO-D, you can select a patch/performance number or  
input a numerical value by using VALUE [-]/[+], or by using  
[NUMERIC] [0]–[9] to input the value directly.  
The cursor moves to  
the next digit.  
Use VALUE [-] / [+] to  
modify the characters.  
1. Press [NUMERIC] so it is lit.  
The indication will blink.  
The cursor moves to  
the last digit.  
Use VALUE [-] / [+] to  
modify the characters.  
2. Use the [0]–[9] buttons to input the number.  
• Pressing [0] while holding down [SHIFT] switches the +/-  
status.  
3. If you want to finalize the value, press [ENTER].  
The value will be finalized, and [NUMERIC] will go out.  
If you decide to cancel, press [EXIT].  
Moves to the next page.  
By pressing VALUE [-]/[+], you can change the character at the  
cursor position.  
Value:  
space, A–Z, a–z, 0–9, ! “ # $ % & ‘ ( ) * + , - . / : ; < = >  
? @ [ ¥ ] ^ _ ` { | }  
Selecting a part  
On the JUNO-D you can use [0]–[9] to select parts.  
There are a total of sixteen parts. Select parts as follows.  
When inputting characters, you can perform the following  
operations conveniently by pressing [0]–[9].  
[0]: Deletes all the characters.  
1. Press [PERFORM] so it is lit and you are in Performance  
mode.  
[1]: Displays a “.” at the cursor position.  
[2]: Displays a space at the cursor position.  
[3]: Displays an “A” at the cursor position.  
[4]: Displays an “a” at the cursor position.  
[5]: Displays a “0” at the cursor position.  
[6]: Converts capital and lowercase characters.  
[7]: Inserts a space at the cursor position.  
[8]: Deletes a character at the cursor position and moves the  
following characters to the left.  
2. Press [PART SELECT] so it is lit.  
3. Press the button as described below.  
Part 1  
Part 2  
Part 3  
Part 4  
Part 5  
Part 6  
Part 7  
Part 8  
Part 9  
Part 10  
[1]  
[2]  
[3]  
[4]  
[5]  
[6]  
[7]  
[8]  
[9]  
[0]  
Part 11  
Part 12  
Part 13  
Part 14  
Part 15  
Part 16  
[SHIFT] and [1]  
[SHIFT] and [2]  
[SHIFT] and [3]  
[SHIFT] and [4]  
[SHIFT] and [5]  
[SHIFT] and [6]  
[9]: (no assignment)  
43  
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Creating a patch (Patch mode)  
To create a sound (patch) of your own on the JUNO-D, you will start  
How to make the patch settings  
Including the parameters that can be controlled from the panel, a  
patch consists of the following types of settings.  
• Settings used by the entire patch (Patch Common)  
• Settings for each patch (Patch Tone)  
with one of the existing patches (preset patches), and edit it to  
create the desired sound. A sound you create can be saved as one of  
128 user patches.  
Each item that can be set is known as a parameter. When you  
change the values of parameters, you are doing what is referred  
to as Editing.  
Collectively, these are referred to as “patch parameters.”  
are sounded (Key Mode)  
fig.r03-03a  
also saved as part of the patch settings. For details on editing the  
effect settings, refer to “Adding effects” (p. 65).  
This chapter explains the procedures used in creating patches, and  
the functions of the patch parameters.  
If you want to edit the sound of a rhythm set, refer to “Creating  
On the JUNO-D, the sound of each patch is produced by combining  
two tones; the upper tone and the lower tone (p. 40). The [KEY  
MODE] setting lets you specify how these two tones will be sounded  
when you play the keyboard.  
a rhythm set (Patch mode)” (p. 52).  
Three tips for editing patches  
Select a patch that is similar to the sound you wish to  
create (p. 20).  
SINGLE: The upper tone is played by all keys on the  
keyboard.  
It’s hard to create a new sound that’s exactly what you want if  
you just select a patch and modify its parameters at random. It  
makes sense to start with a patch whose sound is related to  
what you have in mind.  
SPLIT:  
The keyboard will be split; the lower range plays the  
lower tone, and the upper range plays the upper tone.  
Choose the tone that you want to edit (p. 26)  
You can assign a different instrumental sound to each of the  
two tones (upper/lower) in a patch, and edit them  
independently. Use [DESTINATION TONE] to choose the tone  
You can change the point at which the lower and upper tones are  
divided (p. 45).  
DUAL:  
The upper and lower tones are layered.  
Editing the patch parameters  
1. Press [PATCH] so it is lit and you are in Patch mode.  
2. Select a patch.  
If the [KEY MODE] is SINGLE, the upper tone will always  
sound. If you want to hear only the lower tone while you  
edit, switch [KEY MODE] to DUAL, and turn the PATCH  
MODIFY section’s BALANCE knob all the way to the “L”  
position.  
3. Press [PARAM] so it is lit.  
Now you can edit the patch parameters.  
Turn Effects off (p. 65).  
Use PAGE/CURSOR [  
you want to edit.  
]/[  
] to select the parameter that  
Since the JUNO-D’s effects have such a profound impact on its  
sounds, turn them off to listen to the sound itself so you can  
better evaluate the changes you’re making. Since you will hear  
the original sound of the patch itself when the effects are turned  
off, the results of your modifications will be easier to hear.  
Actually, sometimes just changing effects settings can give you  
the sound you want.  
“Selecting patch parameters” (p. 45)  
fig.r03-04_40  
4. If there is an editable parameter, the cursor (underline) will  
blink below its value. Now you can use VALUE [-]/[+] to  
modify the value of that patch parameter.  
fig.r03-05.e  
cursor  
44  
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Creating a patch (Patch mode)  
Selecting patch parameters  
Making settings that apply to the  
entire patch (Patch Common  
parameters)  
fig.r03-06  
PATCH COMMON  
You can edit the following Patch Common parameters.  
[SHIFT]  
+
PAGE/  
[SHIFT]  
+
PAGE/  
PAGE/  
CURSOR [  
PAGE/  
CURSOR [  
You can change the name of the patch.  
]
]
]
]
CURSOR [  
]
CURSOR [  
]
Here you can use PAGE/CURSOR [  
]/[  
] to move through the  
characters, and use VALUE [-]/[+] to finalize the desired character.  
Value:  
space, A–Z, a–z, 0–9, ! “ # $ % & ‘ ( ) * + , - . / : ; < = >  
PAGE/  
CURSOR [  
PAGE/  
CURSOR [  
“Assigning a name” (p. 43)  
[SHIFT]  
+
PAGE/  
[SHIFT]  
+
PAGE/  
Category  
Changes the category of the patch.  
CURSOR [  
]
CURSOR [  
]
PAGE/  
PAGE/  
CURSOR [  
]
CURSOR [  
]
“Selecting a patch by category” (p. 20)  
PATCH TONE  
Key Mode  
Specifies how the two tones will be sounded when you play the  
keyboard. The indication in the display is linked to the [KEY MODE]  
setting of the panel (p. 44).  
PAGE/  
CURSOR [  
PAGE/  
CURSOR [  
]
]
]
]
VALUE  
SINGLE:  
The upper tone is played by all keys on the  
keyboard.  
SPLIT:  
tone.  
PAGE/  
CURSOR [  
PAGE/  
CURSOR [  
*
You can change the point at which the lower and  
upper tones are divided (p. 45).  
DUAL:  
The upper and lower tones are layered.  
“Changing the way that the tones are sounded (Key Mode)”  
(p. 44)  
Patch Level  
Specifies the volume of the patch.  
VALUE:  
0–127  
Tone Balance  
Adjusts the volume balance of LOWER and UPPER. This is linked  
with the operation of the [BALANCE] knob of the panel (p. 26).  
VALUE:  
-64 (LOWER)– +63 (UPPER)  
Split Point  
When “Key Mode” (p. 45) is set to SPLIT, this specifies the transition  
point between the upper and lower tones.  
VALUE:  
A0–C8  
45  
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Creating a patch (Patch mode)  
Split Arp  
Active Exp Sw (Active Expression Switch)  
When “Key Mode” (p. 45) is set to SPLIT, this specifies which tone  
Turns the active expression effect (p. 32) on/off.  
will be affected by the arpeggiator.  
VALUE  
VALUE  
OFF:  
ON:  
Expression will affect only the volume, as usual.  
produced.  
UPPER:  
LOWER:  
BOTH:  
The upper tone will be played by the arpeggiator.  
The lower tone will be played by the arpeggiator.  
Both the upper and lower tone will be played by the  
arpeggiator.  
Making settings for an individual  
tone (Patch Tone parameters)  
Solo Switch  
You can set parameters that apply to each individual tone. The panel  
[DESTINATION TONE] switch specifies which tone(s) (upper/  
lower) will be affected by your settings (p. 26).  
If this setting is turned on, only one note will be sounded even if you  
hold down two or more keys.  
This setting is effective when you want to solo using a patch for a  
monophonic instrument such as sax or flute.  
VALUE  
If “BOTH” is selected, the value of the tone parameter assigned  
to the upper tone is displayed. If you change this value, the  
parameters for both Upper and Lower tones will be changed to  
the same values.  
OFF:  
Chords can be played.  
ON:  
The sound will play in solo mode (monophonically).  
Solo mode will be used only for the upper tone.  
Solo mode will be used only for the lower tone.  
UPPER:  
LOWER:  
No. (Original Tone Number)  
ModulationDst (Modulation Destination)  
For each of the two tones (upper and lower) that make up a patch,  
you can select one of 640 different original tones.  
Specifies the tone that will be affected by modulation (p. 29).  
VALUE:  
0001–0640  
VALUE  
UPPER:  
LOWER:  
BOTH:  
Modulation will apply only to the upper tone.  
Modulation will apply only to the lower tone.  
Modulation will apply to both the upper and lower  
tone.  
Tone Pan  
Sets the pan position (stereo location) of each tone when stereo  
output is used. With an increase in the value for L, more of the  
sound will be heard as coming from the left side. Similarly, more of  
the sound will originate at the right if the value of R is increased.  
PitchBend Dst (Pitch Bend Destination)  
VALUE:  
L64–0–63R  
Specifies the tone that will be affected by pitch bend (p. 29).  
VALUE  
• Specifying the amount of signal sent to the effect  
UPPER:  
LOWER:  
BOTH:  
Pitch bend will apply only to the upper tone.  
Pitch bend will apply only to the lower tone.  
Pitch bend will apply to both the upper and lower  
tone.  
Switches the multi-effects on/bypass (off) for each tone.  
VALUE:  
BYPASS, ON  
Modify Dest (Modify Destination)  
Chorus Send Lvl (Chorus Send Level)  
Specifies the tone that will be affected by adjustments to the sound  
Sets the level of the signal sent to chorus for each tone.  
using the panel knobs.  
VALUE:  
0–127  
This is linked with the panel’s [DESTINATION TONE] setting (p.  
26).  
Reverb Send Lvl (Reverb Send Level)  
VALUE  
Sets the level of the signal sent to reverb for each tone.  
UPPER:  
LOWER:  
BOTH:  
Modification will apply only to the upper tone.  
Modification will apply only to the lower tone.  
Modification will apply to both the upper and lower  
tone.  
VALUE:  
0–127  
Coarse Tune  
Adjusts the pitch of the tone’s sound up or down in semitone steps  
(+/-4 octaves).  
ExpressionDst (Expression Destination)  
VALUE:  
-48–+48  
Specifies the tone that will be affected by expression.  
VALUE  
UPPER:  
LOWER:  
BOTH:  
Expression will apply only to the upper tone.  
Expression will apply only to the lower tone.  
Expression will apply to both the upper and lower  
tone.  
46  
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Creating a patch (Patch mode)  
Fine Tune  
Adjusting the modulation of the sound (LFO)  
The LFO (Low Frequency Oscillator) applies cyclic change to the  
sound. It can be applied to the pitch, cutoff frequency, or volume to  
produce vibrato, wah, or tremolo effects. The original tones of the  
edit the patches to adjust the speed of the LFO effect, and the depth  
to which it will affect the pitch and filter cutoff frequency.  
Adjusts the pitch of the tone’s sound up or down in one-cent steps  
(+/- 50 cents).  
VALUE:  
-50–+50  
One cent is 1/100th of a semitone.  
Creating smooth pitch transitions (Portamento)  
Portamento is an effect that creates a smooth transition in pitch  
between one key and the next. When the Solo Switch parameter is  
“ON,” you can apply portamento to create an effect similar to a  
violinist changing the pitch smoothly by sliding their finger along  
the fingerboard.  
You cannot simultaneously adjust the pitch depth and cutoff  
depth. Nor can you adjust the depth of the LFO effect on  
volume. If you need to use an adjustable tremolo effect, use the  
TREMOLO multi-effect (p. 84).  
Filter LFO (Filter LFO Switch)  
Portamento Sw (Portamento Switch)  
Selects whether the LFO Depth setting will control the depth of  
cutoff frequency modulation or of pitch modulation. This is linked  
with the operation of the [FILTER LFO] switch of the panel (p. 27).  
VALUE  
Specifies whether the portamento effect will be applied (ON) or not  
(OFF).  
VALUE:  
OFF, ON  
OFF (PCH):  
ON (FLT):  
You can adjust the depth of the LFO’s effect on pitch.  
You can adjust the depth of the LFO’s effect on the  
filter cutoff frequency.  
Portamento Time  
When portamento is used, this specifies the time over which the  
pitch will change. Higher settings will cause the pitch change to the  
next note to take more time.  
LFO Rate  
VALUE:  
0–127  
with the operation of the [LFO RATE] knob of the panel (p. 27).  
Varying the sounds by the force of your  
keyboard playing  
VALUE:  
-64–+63  
LFO Depth  
The force with which you play a key is expressed by a velocity  
value. When you play a note strongly, a high velocity value will be  
transmitted, producing a louder volume or a different tone. By  
editing the Velo Sens Depth and Velo Sens Ofs values, you can  
adjust the relationship between your keyboard playing strength and  
the loudness of the notes that are produced.  
Specifies the depth of LFO. Normally, the depth of the LFO’s effect on  
pitch will change. If Filter LFO is ON, the LFO’s effect on cutoff frequency  
will change. This is linked with the operation of the [LFO DEPTH]  
knob of the panel (p. 27).  
VALUE:  
-64–+63  
Velo Sens Depth (Velocity Sensitivity Depth)  
LFO Delay  
Higher settings of this value allow you to produce notes in a wider  
range of loudness even with small changes in your playing strength.  
Lower settings of this value will mean that even if you vary your  
playing strength significantly, the notes that are sounded will not  
have a wide range of loudness.  
Adjusts the time from when the key is pressed (or released) until the  
LFO begins to be applied (or the duration that the effect continues).  
VALUE:  
-64–+63  
Adjusting the brightness or hardness of the sound  
(Filter)  
VALUE:  
-64–+63  
cut or boost specific frequency regions of the sound. Each original  
tone in the JUNO-D has its own filter settings, but you can use patch  
editing to modify these.  
Velo Sens Ofs (Velocity Sensitivity Offset)  
With higher settings of this value, loud sounds can be produced  
even when you play the keys softly. With lower settings of this  
value, the sounds will be soft even if you play strongly.  
Cutoff Freq (Cutoff Frequency)  
VALUE:  
-64–+63  
Specifies the frequency (cutoff frequency) at which the filter will  
begin to modify the sound. This is linked with the operation of the  
[CUTOFF] knob of the panel (p. 29).  
Pitch Bend Range  
Specifies the amount of pitch change in semitone units (maximum of  
two octaves) that will occur when you operate the pitch bend lever.  
The amount of change will be the same whether the lever is moved  
to left or right.  
VALUE:  
-64–+63  
VALUE:  
0–24  
47  
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Creating a patch (Patch mode)  
Resonance  
Saving a patch  
This boosts the region near the cutoff frequency to add a distinctive  
character to the sound. Raising this value excessively may cause  
oscillation and distortion. This is linked with the operation of the  
[RESONANCE] knob of the panel (p. 29).  
1. Press [PATCH] so it is lit and you are in Patch mode.  
2. Select the patch that you want to edit.  
3. Edit the patch.  
VALUE:  
-64–+63  
Adjusting the attack or decay of the sound  
(Envelope)  
Each original tone of the JUNO-D includes envelope settings, but  
you can use patch editing to apply relative adjustments to these  
settings. Depending on the tone you select, editing may not produce  
noticeable change in the sound. You cannot change the sustain level.  
“Changing the tone with the knobs (Patch Modify)” (p. 26)  
“How to make the patch settings” (p. 44).  
4. When the sound is to your liking, press [WRITE].  
Use VALUE [-]/[+] to specify the number in which the user  
Attack Time  
patch is to be saved (U001–U128).  
fig.r03-01_40  
Adjusts the envelope attack time. This is linked with the operation of  
the [ATTACK] knob of the panel (p. 28).  
VALUE:  
-64–+63  
As shown above, the display will show only the user patch  
number if nothing has yet been saved to that number.  
Decay Time  
Adjusts the envelope decay time. This is linked with the operation of  
the [DECAY] knob of the panel (p. 28).  
If you save to a number in which a user patch has already been  
saved, be aware that the previously saved settings will be  
overwritten and lost.  
VALUE:  
-64–+63  
Release Time  
5. Press [ENTER].  
Adjusts the envelope release time. This is linked with the operation  
of the [RELEASE] knob of the panel (p. 28).  
6. Use VALUE [-]/[+] to specify the category for the user patch  
VALUE:  
-64–+63  
you want to save.  
fig.r03-02_40  
For more about the category, refer to “Patch categories” (p. 49).  
7. Press [ENTER] once again to execute.  
When the user patch has been saved, the display will indicate  
“COMPLETED.” This completes the procedure.  
If you decide not to save the user patch, press [EXIT].  
If you do not change “Name (Patch Name)” (p. 45), the patch will  
have the same name as the one you selected in step 2.  
48  
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Creating a patch (Patch mode)  
Patch categories  
Convenient functions for patch  
editing (Patch Utility)  
Patch Utility provides various functions that you will find  
convenient when editing patches, such as copying or initializing a  
patch.  
On the JUNO-D, a patch you edit can be named and saved in the  
desired category of sounds (User Patch). Saving an edited patch in  
the appropriate category will make it easier for you to find the patch  
when needed. This will also let you use arpeggiator settings that are  
appropriate for your user patch.  
fig.r03-03_40  
Copying patch parameters  
(PATCH PRM COPY)  
Category  
The settings of any patch can be copied to the currently selected  
patch. By making good use of this function, you can edit more  
efficiently. The following five parameters can be copied.  
Category  
Group  
Category  
Contents  
PIANO (Pf) PNO AC.PIANO  
EP EL.PIANO  
KEY KEYBOARDS  
Acoustic Piano  
Electric Piano  
Other Keyboards  
(Clav, Harpsichord, etc.)  
Bell, Bell Pad  
Mallet  
Electric and Church Or-  
gan  
• UPPER TONE:  
Copy the settings of the upper tone.  
KBD &  
ORGAN  
(Ky)  
• LOWER TONE: Copy the settings of the lower tone.  
• MFX:  
Copy the multi-effect settings.  
Copy the chorus settings.  
Copy the reverb settings.  
BEL  
BELL  
• CHORUS:  
• REVERB:  
MLT MALLET  
ORG ORGAN  
ACD ACCORDION  
HRM HARMONICA  
AGT AC.GUITAR  
EGT EL.GUITAR  
DGT DIST.GUITAR  
Accordion  
Copying the UPPER TONE or LOWER TONE  
Harmonica, Blues Harp  
Acoustic Guitar  
Electric Guitar  
Distortion Guitar  
Strings  
Orchestra Ensemble  
Orchestra Hit, Hit  
Winds (Oboe, Clarinet,  
etc.)  
Flute, Piccolo  
Plucked (Harp, etc.)  
Other Ethnic  
Fretted Inst (Mandolin,  
etc.)  
1. Press [PATCH] so it is lit and you are in Patch mode.  
GUITAR  
(Gt)  
Select the copy-destination patch.  
2. Press [UTILITY].  
ORCH (Oc) STR  
ORC ORCHESTRA  
HIT HIT&STAB  
WND WIND  
STRINGS  
3. Use PAGE/CURSOR [  
]/[  
] to select “1:PATCH PRM  
COPY.”  
4. Press [ENTER].  
FLT  
FLUTE  
5. Use VALUE [-]/[+] to select “UPPER TONE” or “LOWER  
TONE.”  
fig.r03-08_40  
WORLD  
(Wr)  
PLK PLUCKED  
ETH ETHNIC  
FRT  
FRETTED  
BRASS (Br) BRS  
SBR  
AC.BRASS  
SYNTH.BRASS  
Acoustic Brass  
Synth Brass  
SAX SAX  
VOCAL & BPD BRIGHT PAD  
Sax  
6. Press PAGE/CURSOR [  
].  
Bright Pad Synth  
Soft Pad Synth  
Vox, Choir  
Use VALUE [-]/[+] to select the copy-source patch.  
fig.r03-09_40  
PAD (Vo)  
SPD SOFT PAD  
VOX VOX  
SYNTH  
(Sy)  
HLD HARD LEAD  
SLD SOFT LEAD  
Hard Synth Lead  
Soft Synth Lead  
TEK TECHNO SYNTH Techno Synth  
7. Press PAGE/CURSOR [  
].  
PLS  
FX  
PULSATING  
SYNTH FX  
Pulsating Synth  
Synth FX (Noise, etc.)  
Poly Synth  
Use VALUE [-]/[+] to specify whether the data is to be copied to  
the upper tone or the lower tone of the currently selected patch.  
SYN OTHER SYNTH  
BASS (Bs)  
BS  
SBS  
BASS  
SYNTH.BASS  
Acoustic & Electric Bass  
Synth Bass  
fig.r03-10_40  
RHYTHM DRM DRUMS  
Rhythm Set  
& SFX (Rh) PRC PERCUSSION  
Percussion  
SFX  
BTS  
SOUND FX  
BEAT&GROOVE Beat and Groove  
Sound FX  
8. Press [ENTER].  
The upper tone or lower tone settings will be copied to the  
currently selected patch.  
CMB COMBINATION Other Patches  
When the data has been copied, the display will indicate  
“COMPLETED.” This ends the procedure.  
49  
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Creating a patch (Patch mode)  
Copying MFX, CHORUS, or REVERB effect  
settings  
Initializing the parameters of a patch  
(PATCH INITIALIZE)  
This operation initializes the currently selected patch settings.  
Since all patch parameters will be initialized, this is convenient when  
you want to create a sound from scratch.  
1. Press [PATCH] so it is lit and you are in Patch mode.  
Select the copy-destination patch.  
2. Press [UTILITY].  
3. Use PAGE/CURSOR [  
]/[  
] to select “1:PATCH PRM  
COPY.”  
The Initialize operation applies only to the currently selected  
sound; it will not change the content of sounds stored in user  
memory. If you want to restore all settings to the factory-set  
condition, execute the Factory Reset operation (p. 17).  
4. Press [ENTER].  
5. Use VALUE [-]/[+] to select “MFX,” “CHORUS,” or  
“REVERB.”  
fig.r03-15_40  
1. Press [PATCH] so it is lit and you are in Patch mode.  
Select the patch you want to initialize.  
2. Press [UTILITY].  
6. Press PAGE/CURSOR [  
].  
3. Use PAGE/CURSOR [  
]/[  
] to select “2:PATCH  
Use VALUE [-]/[+] to specify whether you will copy “PATCH”  
effect settings or “PERFORM (Performance)” effect settings.  
INITIALIZE.”  
fig.r03-16_40  
4. Press [ENTER].  
fig.r03-20_40  
7. Press PAGE/CURSOR [  
].  
5. Press [ENTER] once again to execute.  
Copying “PATCH” effect settings  
Use VALUE [-]/[+] to select the copy-source patch.  
When initialization is finished, the display will indicate  
“COMPLETED.” This ends the procedure.  
fig.r03-17_40  
Erasing a user patch you saved  
(PATCH REMOVE)  
Copying “PERFORM (Performance)” effect settings  
Use VALUE [-]/[+] to select the copy-source performance.  
fig.r03-18_40  
This operation erases the specified user patch. When you erase a  
patch, it will no longer be possible to select the patch of that number  
using direct access buttons. If you newly save a patch in that  
number, you will again be able to select it.  
8. Press [ENTER].  
The effect settings will be copied to the currently selected patch.  
1. Press [PATCH] so it is lit and you are in Patch mode.  
When the data has been copied, the display will indicate  
“COMPLETED.” This ends the procedure.  
2. Press [UTILITY].  
3. Use PAGE/CURSOR [  
]/[  
] to select “3:PATCH  
REMOVE.”  
4. Press [ENTER].  
ig.r03-22_40  
5. Use VALUE [-]/[+] to select the user patch that you want to  
erase.  
6. Press [ENTER].  
When the data has been erased, the display will indicate  
“COMPLETED.” This ends the procedure.  
50  
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Creating a patch (Patch mode)  
Transmitting all data stored in the user  
area  
5. Use VALUE [-]/[+] to select “DUMP ALL.”  
fig.r06-77_40  
Transmitting patch/rhythm set  
settings from the MIDI OUT  
connector (XFER to MIDI)  
You can transmit the settings of any patch from the MIDI OUT  
connector. This function can be used to save patch settings on an  
external sequencer. If you select “DUMP ALL” for the menu, you  
can transmit all data stored in the user area to an external sequencer.  
6. Press [ENTER].  
All data stored in the user area will be transmitted from the  
MIDI OUT connector.  
1. Press [PATCH] so it is lit and you are in Patch mode.  
Select the patch or the rhythm set you want to output.  
When the display indicates “COMPLETED,” the transmission  
operation has been completed.  
2. Press [UTILITY].  
3. Use PAGE/CURSOR [  
]/[  
] to select “4:XFER to MIDI.”  
4. Press [ENTER].  
If you want to restore the stored data into the JUNO-D once  
Transmitting the settings of currently  
selected patch  
5. Use VALUE [-]/[+] to select “CURRENT PATCH.”  
Restoring the factory settings  
(FACTORY RESET)  
You can also perform the FACTORY RESET operation from Patch  
Utility.  
6. Press [ENTER].  
The selected patch settings will be transmitted from the MIDI  
OUT connector.  
For more about FACTORY RESET, refer to “Reset to default  
factory settings (Factory Reset)” (p. 17).  
After the data has been transmitted, the display will indicate  
“COMPLETED.” This ends the procedure.  
Transmitting the settings of a user  
patch  
5. Use VALUE [-]/[+] to select “USER PATCHES.”  
6. Press PAGE/CURSOR [  
].  
Use VALUE [-]/[+] to specify the first number of the range of  
user patch numbers that you want to transmit.  
fig.r03-24_40  
7. Press PAGE/CURSOR [  
].  
Use VALUE [-]/[+] to specify the last number of the range of  
user patch numbers that you want to transmit.  
fig.r03-25_40  
8. Press [ENTER].  
The selected patch settings will be transmitted from the MIDI  
OUT connector.  
After the data has been transmitted, the display will indicate  
“COMPLETED.” This ends the procedure.  
51  
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Creating a rhythm set (Patch mode)  
The JUNO-D provides rhythm sets that are suitable for a variety of  
Making settings that apply to the  
musical genres. You can edit a preset rhythm set to modify the  
entire rhythm set (Rhythm Common  
pitch/volume/panning of each percussion instrument sound to  
your liking, and save it as a user rhythm set.  
parameters)  
You can edit the following Rhythm Common parameters.  
Name (Rhythm Set Name)  
How to make the rhythm set  
You can change the name of the rhythm set.  
settings  
Here you can use PAGE/CURSOR [  
]/[  
] to move through the  
A rhythm set consists of the following types of settings.  
characters, and use VALUE [-]/[+] to finalize the desired character.  
Settings used by the entire rhythm set (Rhythm Common)  
Settings for each rhythm tone (key) (Rhythm Tone)  
Value:  
space, A–Z, a–z, 0–9, ! “ # $ % & ‘ ( ) * + , - . / : ; < = >  
? @ [ ¥ ] ^ _ ` { | }  
Collectively, these are referred to as “rhythm set parameters.”  
For further information, refer to “Assigning a name” (p. 43).  
Editing the rhythm set parameters  
1. Press [PATCH] so it is lit and you are in Patch mode.  
Editing the settings of each rhythm  
tone (key) (Rhythm Tone parameters)  
A rhythm set assigns a different instrument to each key. For each of  
these instrumental sounds, you can edit the following parameters.  
2. Select a rhythm set (p. 22).  
fig.r04-03_40  
Press a key to select the rhythm tone that you want to edit.  
fig.r04-06  
3. Press [PARAM] so it is lit.  
Now you can edit the rhythm set parameters.  
Use PAGE/CURSOR [  
you want to edit.  
]/[  
] to select the parameter that  
4. If there is an editable parameter, the cursor (underline) will  
blink below its value. Now you can use VALUE [-]/[+] to  
modify the value of that patch parameter.  
fig.r04-04.e  
cursor  
Pitch  
Adjusts the pitch of the percussive sound in semitone steps.  
Selecting rhythm set parameters  
VALUE:  
-60–+67  
fig.r04-05  
Level  
RHYTHM COMMON  
Specifies the volume of the percussive sound.  
VALUE:  
0–127  
[SHIFT]  
+
[SHIFT]  
+
Pan  
PAGE/  
PAGE/  
PAGE/  
PAGE/  
CURSOR [  
]
CURSOR [  
]
Sets the pan position (stereo location) of each percussive sound  
when stereo output is used. With an increase in the value for L, more  
of the sound will be heard as coming from the left side. Similarly,  
more of the sound will originate at the right if the value of R is  
increased.  
CURSOR [  
]
CURSOR [  
]
RHYTHM TONE  
When set to RND (RANDOM), you obtain a specialized effect whereby  
the sound randomly moves left and right with each press of a key.  
PAGE/  
CURSOR [  
PAGE/  
CURSOR [  
]
]
]
]
VALUE:  
RND, L63–0–63R  
PAGE/  
CURSOR [  
PAGE/  
CURSOR [  
52  
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Creating a rhythm set (Patch mode)  
• Specifying the amount of signal sent to the effect  
Convenient functions for  
rhythm set editing (Rhythm Set  
Utility)  
Rhythm Set Utility provides functions that you will find convenient  
when editing a rhythm set, such as initializing a rhythm tone or  
copying effect settings.  
Chorus Send Lvl (Chorus Send Level)  
Sets the level of the signal sent to chorus for each tone.  
VALUE:  
0–127  
Reverb Send Lvl (Reverb Send Level)  
Sets the level of the signal sent to reverb for each tone.  
VALUE:  
0–127  
Copying effect settings from a  
rhythm set (RHY PRM COPY)  
This operation copies effect settings from an existing rhythm set to  
the currently selected rhythm set. The following three parameters  
can be copied.  
Saving a rhythm set (User  
Rhythm Set)  
• MFX:  
Copy the multi-effect settings.  
• CHORUS: Copy the chorus settings.  
• REVERB: Copy the reverb settings.  
2. Select the rhythm set that you want to edit.  
3. Edit the rhythm set and its rhythm tones.  
1. Press [PATCH] so it is lit and you are in Patch mode.  
Select the copy-destination rhythm set.  
2. Press [UTILITY].  
“Making settings that apply to the entire rhythm set (Rhythm  
Common parameters)” (p. 52)  
3. Use PAGE/CURSOR [  
]/[  
] to select “1:RHY PRM  
COPY.”  
“Editing the settings of each rhythm tone (key) (Rhythm  
Tone parameters)” (p. 52)  
4. Press [ENTER].  
5. Use VALUE [-]/[+] to select “MFX,” “CHORUS,” or  
“REVERB.”  
fig.r04-15_40  
The patch modify settings (p. 26) are not saved for rhythm sets.  
4. When the rhythm set is to your liking, press [WRITE].  
Use VALUE [-]/[+] to specify the number in which the rhythm  
set is to be saved (U01–U02).  
fig.r04-01_40  
6. Press PAGE/CURSOR [  
].  
Use VALUE [-]/[+] to specify whether you will copy  
“RHYTHM” effect settings or “PERFORM (Performance)” effect  
settings.  
As shown above, the display will show only the rhythm set  
number if nothing has yet been saved to that number.  
7. Press PAGE/CURSOR [  
].  
Copying “RHYTHM” effect settings  
Select the copy-source rhythm set.  
fig.r04-16_40  
already been saved.  
Copying “PERFORM (Performance)” effect settings  
5. Press [ENTER].  
Select the copy-source performance.  
Unlike a patch, a rhythm set is always saved in the “RHYTHM &  
SFX” category group “DRM” (DRUMS).  
fig.r04-17_40  
8. Press [ENTER].  
(p. 49).  
The effect settings will be copied to the currently selected  
rhythm set.  
When the rhythm set has been saved, the display will indicate  
“COMPLETED.” This completes the procedure.  
When the data has been copied, the display will indicate  
“COMPLETED.” This ends the procedure.  
If you decide not to save the rhythm set, press [EXIT].  
If you do not change “Name (Rhythm Set Name)” (p. 52), the  
rhythm set will have the same name as the one you selected in step 2.  
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Creating a rhythm set (Patch mode)  
Initializing the settings of a specific  
rhythm tone (RHY INITIALIZE)  
Erasing a rhythm set you saved  
(RHY REMOVE)  
This operation erases the specified user rhythm set. When you erase  
a rhythm set, it will no longer be possible to select the rhythm set of  
that number. If you newly save a rhythm set in that number, you  
will again be able to select it.  
This operation initializes the rhythm tone parameters (p. 52) to the  
state of the preset rhythm tone before its parameters were edited.  
If you want to return all parameters of the selected rhythm set to  
the preset state, simply re-select the preset rhythm set from  
which you started editing.  
1. Press [PATCH] so it is lit and you are in Patch mode.  
2. Press [UTILITY].  
3. Use PAGE/CURSOR [  
]/[  
] to select “3:RHY REMOVE.”  
The Initialize operation applies only to the currently selected  
tone; it will not change the content of other sounds stored in user  
memory. If you want to restore all settings to the factory-set  
condition, execute the Factory Reset operation (p. 17).  
4. Press [ENTER].  
fig.r04-21_40  
1. Press [PATCH] so it is lit and you are in Patch mode.  
5. Use VALUE [-]/[+] to select the user rhythm set that you want  
to erase.  
2. Select the rhythm set that contains the rhythm tone you  
want to initialize.  
6. Press [ENTER].  
3. Press [UTILITY].  
When the data has been erased, the display will indicate  
“COMPLETED.” This ends the procedure.  
4. Use PAGE/CURSOR [  
]/[  
] to select “2:RHY INITIALIZE.”  
5. Press [ENTER].  
fig.r04-19_40  
Refer to Creating a Patch (Patch Mode) (p. 51) about Transmitting  
patch/rhythm settings from the MIDI OUT connector (XFER to  
MIDI), or Restoring the factory settings (FACTORY RESET).  
6. Use VALUE [-]/[+] to select the rhythm tone that you want to  
initialize.  
VALUE:  
A 0 (key#21)–C 8 (key#108)  
You can also press a key to select the rhythm tone to edit.  
7. Press [ENTER] once again to execute.  
When initialization is finished, the display will indicate  
“COMPLETED.” This ends the procedure.  
54  
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Playing more than one sound simultaneously (Performance mode)  
Using the direct access buttons  
Choosing a part and selecting  
When not using the [NUMERIC] function  
Use the [0]–[9] buttons to input a number.  
The upper digit will remain fixed, and only the lower digit will  
change. This is a convenient way to step through the numbers in  
succession.  
the sound  
A performance contains sixteen parts that let you play different  
patch (or rhythm set) to each part.  
You do not need to press [ENTER] after making your selection.  
The number you select will take effect immediately, and the  
performance will be selected.  
1. Press [PERFORM] so it is lit and you are in Performance  
mode.  
2. Press [PART SELECT] so it is lit, and use [0]–[9] to select a  
part.  
When using the [NUMERIC] function  
1. Press [NUMERIC] so it is lit.  
Press [0] to select part 10 (Rhythm). To select the parts 11–16,  
hold down [SHIFT] and press [1]–[6] (p. 43).  
2. Use the [0]–[9] buttons to input a two-digit number.  
The indication will blink.  
3. Use VALUE [-]/[+] to specify a patch or a rhythm set for the  
part.  
3. If you want to finalize the value, press [ENTER].  
The value will be finalized, and [NUMERIC] will go out.  
If you decide to cancel, press [EXIT].  
You can also select a patch using the [NUMERIC] function.  
Assigning patches of the same category to  
multiple parts  
User performances will be displayed after the end of the preset  
performances. You can hold down [SHIFT] and use PAGE/  
While [PART SELECT] is lit, you can hold down [SHIFT] and use  
CURSOR [  
]/[  
] to switch between display of user and  
PAGE/CURSOR [  
]/[  
] to step through the categories  
preset performances.  
assigned to each part, selecting patches of the previous or next  
category group regardless of the button that is selected. This lets  
you assign patches of other categories than printed on the panel  
to each part. For example, if you want to prepare multiple patches  
of the same category, such as two types of organ, you can use the  
above method to select organ patches for a category that you do  
not use.  
performance  
The performances of the JUNO-D contain settings that are made for  
the entire performance, and settings that are made individually for  
each part of the performance.  
Quickly and consecutively auditioning the  
built-in sound of the JUNO-D /  
Viewing a list of just the user patches  
Settings made for the entire performance are:  
Settings for the entire performance, such as the performance  
name (p. 55)  
Using the above procedure, you can listen consecutively to all  
the built-in sounds of the JUNO-D without pressing a category  
select button. Among the user patches organized into category  
groups, you can also view a list of just the user patches. Hold  
Effect settings for the performance (p. 56)  
Settings made individually for each part of the performance are:  
Performance part settings (p. 56)  
Effect settings for performance parts (p. 58)  
down [SHIFT] and press [  
] to switch categories, and after the  
“Bass” category you will see the user patches (u001–u128)  
displayed as a category.  
Making settings that apply to the  
entire performance  
* Only when viewing a list, the “u” at the beginning of user patch  
numbers will be displayed as a lowercase character.  
1. Press [PERFORM] so it is lit and you are in Performance  
mode.  
2. Select a performance.  
3. Press [PARAM] so it is lit.  
fig.r06-50_40  
Selecting performance numbers  
Press [PART SELECT] so it will go out.  
Using VALUE [-]/[+]  
4. Use PAGE/CURSOR [  
]/[  
] to select a parameter, and  
Pressing VALUE [-]/[+] will select the performance that precedes or  
follows the currently selected performance.  
use VALUE [-]/[+] to specify its value.  
You can modify the following parameters.  
You do not need to press [ENTER] after making your selection. The  
number you select will take effect immediately, and the performance  
will be selected.  
To save the edited performance, refer to “Saving a  
performance” (p. 59).  
55  
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Playing more than one sound simultaneously (Performance mode)  
Making settings that apply to the  
entire performance (Performance  
Common Parameters)  
performance  
In Performance mode you can press [EFFECTS] to edit the effect  
settings of a performance. For details, refer to “Adding effects” (p.  
Name (Performance Name)  
65).  
You can change the name of the performance.  
Here you can use PAGE/CURSOR [  
]/[  
] to move through the  
To save the edited performance, refer to “Saving a  
characters, and use VALUE [-]/[+] to finalize the desired character.  
performance” (p. 59).  
Value:  
space, A–Z, a–z, 0–9, ! “ # $ % & ‘ ( ) * + , - . / : ; < = >  
? @ [ ¥ ] ^ _ ` { | }  
Editing the part settings of a  
performance (Part Setup)  
For further information, refer to “Assigning a name” (p. 43).  
1. Press [PERFORM] so it is lit and you are in Performance  
Voice Rsv 1–16 (Voice Reserve 1–16)  
mode.  
The sound generator of the JUNO-D can produce up to 64 notes  
(voices) simultaneously. If data is received that attempts to play  
more than this number of voices, notes will be dropped out. The  
JUNO-D has a voice reserve setting that lets you allocate a  
minimum number of voices for each part. For example, if you set  
Voice Reserve to “10” for part 16, ten voices each for upper and  
lower tones will be allocated for part 16, even if the total number of  
voices being sounded by the JUNO-D reaches the maximum of 64. In  
this way, consider the number of sounds you want to play and the  
number of tones in the patch you are using, and set the Voice  
2. Select a performance.  
3. Press [PART SELECT] so it is lit.  
4. Press [PARAM] so it is lit.  
5. Use [0]–[9] to select the part whose settings you want to edit.  
(p. 43).  
Now you can edit the Part Setup parameters.  
6. Use PAGE/CURSOR [  
]/[  
] to select a parameter, and  
Reserve of each part accordingly.  
fig.r06-53_40  
use VALUE [-]/[+] to specify its value.  
You can modify the following parameters.  
To save the edited performance, refer to “Saving a  
:
performance” (p. 59).  
Part parameters of a performance  
(Part Setup Parameters)  
Value:  
0–32  
Level (Part Level)  
You cannot make settings that would cause the total of all parts  
to exceed 32.  
Sets the volume of each part. This is mainly used to achieve the  
volume balance between Parts.  
Level (Performance Level)  
Value:  
0–127  
Specifies the volume of the performance.  
Pan (Part Pan)  
Value:  
0–127  
When stereo output is used, this setting sets the pan position (stereo  
location) of each Part. With an increase in the value for L, more of the  
sound will be heard as coming from the left side. Similarly, more of  
the sound will originate at the right if the value of R is increased.  
When set to RND (random), you obtain a specialized effect whereby  
the sound randomly moves left and right with each key stroke.  
MFX Source  
When the MFX effect is applied in Performance mode, this specifies  
whether the effect will use the parameters of the performance itself,  
or the parameters of the patch assigned to the part (p. 65).  
fig.r06-54_40  
Value:  
RND, L63–0–63R  
VALUE  
PERFORM:  
The MFX effect will be applied according to the  
effect parameters of the performance itself.  
PART1–PART16: The MFX effect will be applied according to the  
parameters of the patch that is selected for the  
part.  
56  
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Playing more than one sound simultaneously (Performance mode)  
Receive Ch (Receive Channel)  
Part Patch Edit  
fig.r06-54b_40  
In Performance mode, the JUNO-D will operate as a sixteen-part  
MIDI multitimbral sound module. This parameter specifies the MIDI  
receive channel for each part.  
The patch assigned to each part can also be edited from Performance  
mode. You can press [ENTER], and edit the patch parameters and  
save the patch in the same way as from Patch mode (p. 44).  
If you decide to stop editing the patch, press [EXIT] to return to the  
above screen.  
Value:  
1–16  
Each part of performance “P32: SEQ Template” is set to the  
following channels.  
PART [1]  
PART [2]  
PART [3]  
PART [4]  
PART [5]  
PART [6]  
PART [7]  
PART [8]  
PART [9]  
(PIANO)  
Ch.1  
(KBD & ORGAN)  
(GUITAR)  
(ORCH)  
Ch.2  
Ch.3  
Ch.4  
(WORLD)  
(BRASS)  
Ch.5  
Patch mode and Performance mode share the same patches.  
This means that if you save a patch in one of these modes, the  
newly saved patch will sound if you select it in the other mode.  
To avoid problems, such as unintended changes in the sound of  
patches you are using in Performance mode, please be aware of  
this when you save patches.  
Ch.6  
(VOCAL & PAD)  
(SYNTH)  
Ch.7  
Ch.8  
(BASS)  
Ch.9  
PART [10 (0)] (RHYTHM & SFX)  
PART [11]  
Ch.10  
Ch.11  
Ch.12  
Ch.13  
Ch.14  
Ch.15  
Ch.16  
If the same patch happens to be selected in both Patch mode  
and Performance mode, and you save the patch in one mode  
and then switch modes, the patch will still sound in accord with  
the settings prior to the save. However, once you re-select the  
patch or the performance again, the patch will then sound in  
accord with the newly saved settings.  
PART [12]  
PART [13]  
PART [14]  
PART [15]  
PART [16]  
Receive Sw (Receive Switch)  
Normally, you will leave this “ON.” If you want to use an external  
sound module to play a certain part, you can turn this “OFF” to  
mute the internal sound generator for that part.  
Value:  
OFF, ON  
The JUNO-D’s keyboard will not play internal sound generator  
parts whose Receive Switch is turned OFF.  
Receive Prg Chg (Receive Program Change  
Switch)  
For each part, specify whether MIDI Program Change messages will  
be received (ON), or not (OFF).  
Value:  
OFF, ON  
Receive Bank Sel (Receive Bank Select Switch)  
For each part, specify whether MIDI Bank Select messages will be  
received (ON), or not (OFF).  
Value:  
OFF, ON  
Scale Tune  
fig.r06-54d_40  
You can specify a different tuning (Scale Tune setting) for each part.  
Press [ENTER] to access the Scale Tune setting screen. For details,  
refer to “Editing the scale tune settings (SCALE TUNE)” (p. 58).  
If you want to edit the scale tune for Patch mode, refer to  
“Making scale tune settings for a patch (PATCH SCALE)” (p.  
91).  
57  
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Playing more than one sound simultaneously (Performance mode)  
Editing the scale tune settings  
The Scale Tune function lets you use a variety of tunings. For each  
semitone).  
Editing the effect settings for each  
(Performance Part Effect)  
1. Press [PERFORM] so it is lit and you are in Performance  
mode.  
Scale Tune settings are made independently for each part.  
2. Select a performance.  
3. Press [PART SELECT] so it is lit.  
If you want to edit the scale tune for Patch mode, refer to  
“Making scale tune settings for a patch (PATCH SCALE)” (p.  
4. Use [0]–[9] to select the part whose settings you want to  
91).  
edit.  
To select the parts 11–16, hold down [SHIFT] and press [1]–[6]  
(p. 43).  
1. Select the part setup parameter “Scale Tune” (p. 57).  
2. Press [ENTER].  
fig.r06-54c_40  
5. Press [EFFECTS] so it is lit.  
parameters.  
6. Use PAGE/CURSOR [  
]/[  
] to select a parameter, and  
3. Use PAGE/CURSOR [  
]/[  
] to select “Type” or “Tune”,  
use VALUE [-]/[+] to specify the value.  
and use VALUE [-]/[+] to specify its value.  
You can modify the following parameters.  
4. Press [EXIT] to return to the above screen.  
Type (Part Scale Tune Type)  
To save the edited performance, refer to “Saving a  
performance” (p. 59).  
You can switch the “Type” parameter to recall various sample  
settings for Scale Tune. When you change “Type,” all scale tune  
parameters will be changed automatically.  
Master Effects Switch  
The Master Effect Switch can also be set here. For details, refer to  
“Turning the effect function on and off (MASTER EFFECT  
SWITCH)” (p. 65).  
EQUAL (Equal Temperament):  
This tuning divides the octave into 12 equal parts, and is the  
most widely used method of temperament used in Western  
music.  
MFX Switch  
JUST (maj) in C (Just Temperament (major):  
Switches the multi-effect on/bypass (off) in each Part.  
Compared with equal temperament, the principle triads sound  
pure in this tuning. However, this effect is achieved only in one  
key, and chords will become ambiguous if you transpose.  
JUST (min) in C (Just Temperament (minor):  
Value:  
BYPASS, ON  
Chorus Send Lvl (Chorus Send Level)  
Sets the amount of chorus effect applied in each Part.  
Compared with equal temperament, the principle triads sound  
pure in this tuning. However, this effect is achieved only in one  
key, and chords will become ambiguous if you transpose.  
ARABIC (Arabian Scale):  
Value:  
0–127  
Reverb Send Lvl (Reverb Send Level)  
Sets the amount of reverb effect applied in each Part.  
In this scale, E and B are a quarter note lower and C#, F# and G#  
are a quarter-note higher compared to equal temperament. The  
intervals between G and B, C and E, F and G#, Bb and C#, and Eb  
and F# have a natural third–the interval between a major third  
and a minor third.  
Value:  
0–127  
Tune C–B (Part Scale Tune C–B)  
Make scale tune settings for each part.  
Value:  
-64–+63  
58  
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Playing more than one sound simultaneously (Performance mode)  
fig.r06-55_40  
Saving a performance  
Use the following procedure to save a performance you’ve edited.  
8. Press [ENTER].  
1. Press [WRITE].  
Use VALUE [-]/[+] to specify the number (U1–U8) at which the  
When the user performance has been saved, the display will indicate  
“COMPLETED.”  
user performance is to be saved.  
fig.r06-55_40  
If you decide not to save the user performance, press [EXIT].  
If you do not change “Name (Performance Name)” (p. 56), the  
performance will have the same name as the one you have been  
editing.  
Be aware that if you choose a number in which a user  
performance has already been saved, the previously saved  
settings will be overwritten and lost.  
Convenient functions for  
performance editing  
(Performance Utility)  
2. Press [ENTER].  
If you have edited patches for some parts, the following message  
will appear.  
fig.r06-55a_40  
Performance Utility provides various functions that you will find  
convenient when editing performances, allowing you to do things  
such as copy or initialize a performance.  
If you have not edited any of the patches in the performance, the  
user performance has been saved and the display will indicate  
“COMPLETED.”  
Copying part or effect parameters  
(PERFORM PRM COPY)  
This operation copies the settings of a specified performance to the  
current performance. By using this you can edit more efficiently. The  
following four parameters can be copied. Effect-related parameters  
can also be copied from a patch.  
3. If you want to save the edited patch, press [ENTER].  
The display will indicate the part where the edited patch is used.  
Use VALUE [-]/[+] to specify the number (U001–U128) at which  
the user patch is to be saved.  
fig.r06-55b_40  
PART:  
Copy settings made for each part (p. 56).  
Copy multi-effect settings.  
Copy chorus settings.  
MFX:  
If you decide not to save the user patch, press [EXIT].  
CHORUS:  
REVERB:  
Copy reverb settings.  
Be aware that if you choose a number in which a user patch has  
already been saved, the previously saved settings will be  
overwritten and lost.  
Copying settings made for each part of a  
performance  
mode.  
4. Press [ENTER].  
5. Use VALUE [-]/[+] to specify the category for the user patch  
Select the copy-destination performance.  
you want to save.  
fig.r06-55c_40  
2. Press [UTILITY].  
3. Use PAGE/CURSOR [  
]/[  
] to select “1:PERFORM PRM  
COPY.”  
4. Press [ENTER].  
For more about the category, refer to “Patch categories” (p. 49)  
5. Use VALUE [-]/[+] to select “PART.”  
6. Press [ENTER] once again to execute.  
When the patch has been saved, the display will indicate  
“COMPLETED.”  
fig.r06-64_40  
If there are more patches that have been edited, the parts that  
use such patches will be shown in a consecutive manner.  
Repeat steps 3.–6.  
6. Press PAGE/CURSOR [  
].  
Use VALUE [-]/[+] to select the copy-source performance.  
fig.r06-65_40  
7. Once all the necessary patches have been saved, you are  
returned to the screen you were in at step 1.  
59  
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Playing more than one sound simultaneously (Performance mode)  
7. Press PAGE/CURSOR [  
].  
When copying “PERFORM (Performance)” effect settings  
Use VALUE [-]/[+] to select the performance whose effect  
settings you want to copy.  
Use VALUE [-]/[+] to specify the copy-source part.  
fig.r06-66_40  
fig.r06-75_40  
You can also select the part by pressing [0]–[9] or by holding  
down [SHIFT] and pressing [1]–[6].  
8. Press [ENTER].  
performance.  
8. Press PAGE/CURSOR [  
].  
Use VALUE [-]/[+] to specify the copy-destination part.  
When the display indicates “COMPLETED,” the copy operation has  
been completed.  
fig.r06-67_40  
If you copy multi-effect settings, those settings will be pasted  
into the effect parameters of the performance, regardless of the  
MFX Source setting (p. 56). This means that if the MFX Source is  
set to “PART” for either or both the copy source and copy  
destination, you may not be able to tell that the copy made any  
difference. If the MFX Source of the current performance is set to  
“PART,” change it to “PERFORM.” Additionally, if MFX Source  
of the copy source is set to “PART,” you will need to select  
“PATCH” in the above step 6, and select the patch assigned to  
that part in step 7 to copy the effect settings of the patch.  
You can also select the part by pressing [0]–[9] or by holding  
down [SHIFT] and pressing [1]–[6].  
9. Press [ENTER].  
Settings made for each part of the performance will be copied to  
the currently selected performance.  
When the display indicates “COMPLETED,” the copy operation has  
been completed.  
Copying effect settings  
1. Press [PERFORM] so it is lit and you are in Performance  
mode.  
Initializing the parameters of a  
performance (PERFORM INIT)  
Select the copy-destination performance.  
This operation initializes the performance settings.  
2. Press [UTILITY].  
convenient when you want to create a performance from scratch.  
3. Use PAGE/CURSOR [  
]/[  
] to select “1:PERFORM PRM  
COPY.”  
4. Press [ENTER].  
The Initialize operation applies only to the currently selected  
performance; it will not change the content of other  
performances stored in user memory. If you want to restore all  
settings to the factory-set condition, execute the Factory Reset  
operation (p. 17).  
5. Use VALUE [-]/[+] to select “MFX,” “CHORUS,” or  
“REVERB.”  
fig.r06-72_40  
1. Press [PERFORM] so it is lit and you are in Performance  
mode.  
6. Press PAGE/CURSOR [  
].  
Select a performance you want to initialize.  
Use VALUE [-]/[+] to specify whether you will copy “PATCH”  
effect settings or “PERFORM (performance)” effect settings.  
2. Press [UTILITY].  
fig.r06-73_40  
3. Use PAGE/CURSOR [  
]/[  
] to select “2:PERFORM INIT.”  
4. Press [ENTER].  
fig.r06-60g_40  
7. Press PAGE/CURSOR [  
].  
When copying “PATCH” effect settings  
Use VALUE [-]/[+] to select the patch whose effect settings you  
want to copy.  
5. Press [ENTER] once again to execute.  
fig.r06-74_40  
When initialization is finished, the display will indicate  
“COMPLETED.” This ends the procedure.  
60  
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Playing more than one sound simultaneously (Performance mode)  
8. Press [ENTER].  
Transmitting performance settings  
The performance settings of the specified range will be  
transmitted from the MIDI OUT connector.  
from the MIDI OUT connector (XFER  
to MIDI)  
When the display indicates “COMPLETED,” the transmission  
operation has been completed.  
You can transmit the settings of the current performance or user  
performance from the MIDI OUT connector. This function lets you  
save performance settings on an external sequencer. If you select  
“DUMP ALL” for the menu, you can transmit all data stored in the  
user area to an external sequencer.all data stored in the user area  
Transmitting all data stored in the user  
area  
1. Press [PERFORM] so it is lit and you are in Performance  
mode.  
5. Use VALUE [-]/[+] to select “DUMP ALL.”  
fig.r06-77_40  
Select the performance you want to output.  
2. Press [UTILITY].  
6. Press [ENTER].  
3. Use PAGE/CURSOR [  
]/[  
] to select “3:XFER to MIDI.”  
All data stored in the user area will be transmitted from the  
MIDI OUT connector.  
4. Press [ENTER].  
When the display indicates “COMPLETED,” the transmission  
operation has been completed.  
Transmitting the settings of currently  
selected performance  
This operation lets you transmit the settings of the current (edited  
If you want to restore the stored data into the JUNO-D once  
and unsaved) performance.  
5. Use VALUE [-]/[+] to select “CUR PERFORM.”  
fig.r06-76_40  
Restoring the factory settings  
(FACTORY RESET)  
6. Press [ENTER].  
You can also perform the FACTORY RESET operation from  
Performance Utility.  
The currently selected performance settings will be transmitted  
from the MIDI OUT connector.  
For more about FACTORY RESET, refer to “Reset to default  
factory settings (Factory Reset)” (p. 17).  
When the display indicates “COMPLETED,” the transmission has  
been completed.  
Transmitting the settings of a user  
performance  
5. Use VALUE [-]/[+] to select “USER PERFORM.”  
fig.r06-77_40  
6. Press PAGE/CURSOR [  
].  
Specify the range of performances whose settings you want to  
transmit.  
Use VALUE [-]/[+] to specify the first performance of the range  
of performances you want to transmit.  
fig.r06-78_40  
7. Press PAGE/CURSOR [  
].  
Use VALUE [-]/[+] to specify the last performance of the range  
of performances you want to transmit.  
fig.r06-79_40  
61  
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Using the phrase/arpeggio function  
The JUNO-D provides arpeggio templates that use phrases suitable  
for each category of instrument. Some of the arpeggio templates are  
Be aware that if you choose a number in which a user template  
phrase templates, which let you produce arpeggios with a single  
has already been saved, the previously saved settings will be  
finger, without having to hold down a chord.  
overwritten and lost.  
6. Press [ENTER].  
“Playing arpeggios (Phrase/Arpeggio)” (p. 23)  
When the user template has been saved, the display will indicate  
1. Press [PHRASE/ARPEGGIO] so it is lit.  
fig.r06-22a_40  
“COMPLETED.”  
If you decide not to save the user template, press [EXIT].  
2. Press [0]–[9] to choose the arpeggio template you want to  
use.  
Now when you use the arpeggiator, you can press [0] and select the  
user template you just saved.  
Play a chord on the keyboard. An arpeggio will begin playing  
according to the notes in the chord you play. Select a template or  
style you like.  
User template parameter list  
Style (Arpeggio Style)  
If you select a phrase template, press only one key. If you play a  
chord, the phrase will play according to the last-played key.  
Specifies the basic way in which the arpeggio will be played.  
fig.r06-22b_40  
For details regarding Arpeggio Style, refer to “Arpeggio style  
list” (p. 122).  
3. To stop the arpeggio performance, press [PHRASE/  
Variation (Arpeggio Variation)  
ARPEGGIO] once again so it goes out.  
The arpeggiator provides several variations (performance patterns)  
for each arpeggio style. This parameter selects the variation number.  
The number of variations will differ according to the arpeggio style.  
Creating your own arpeggio  
template (User Template)  
You can create your own arpeggio template by editing the  
parameters of one of the preset templates. Your newly created  
template can be stored as one of eight user templates.  
Motif (Arpeggio Motif)  
Sets the order in which notes of the chord will sound.  
VALUE  
UP:  
Notes you press will be sounded, beginning from  
low to high.  
1. Press [PHRASE/ARPEGGIO] so it is lit.  
fig.r06-23_40  
DOWN:  
Notes you press will be sounded, from high to low.  
UP&DOWN: Notes you press will be sounded, from low to high,  
and then back down from high to low.  
2. Press [0]–[9] to select a template that produces arpeggios  
similar to what you want to create.  
RANDOM:  
Notes you press will be sounded, in random order.  
NOTE-ORDER:Notes you press will be sounded in the order in  
which you pressed them. By pressing the notes in  
the appropriate order you can produce melody lines.  
Up to 128 notes will be remembered.  
Pressing [0] will select the user template you have created.  
You can then use VALUE [-]/[+] to select other user templates.  
3. Press [PARAM] so it is lit.  
Now you can edit the arpeggio parameters.  
fig.r06-24_40  
GLISSANDO: Each chromatic step between the highest and lowest  
notes you press will sound in succession, repeating  
upward and downward. Press only the lowest and  
the highest notes.  
CHORD:  
AUTO1:  
All notes you press will sound simultaneously.  
The timing at which keys will sound will be  
assigned automatically, giving priority to the lowest  
key that was pressed.  
4. Use PAGE/CURSOR [  
]/[  
] to move the cursor, and use  
VALUE [-]/[+] to specify the value.  
For details on the types and values of the parameters, refer to the  
following section “User template parameter list” (p. 62).  
AUTO2:  
The timing at which keys will sound will be  
assigned automatically, giving priority to the highest  
key that was pressed.  
5. When you are finished editing parameters, press [WRITE].  
Use VALUE [-]/[+] to specify the number (UserTemplate 1–8) at  
which to save the user template.  
fig.r06-25_40  
PHRASE:  
Pressing a single key will sound a phrase based on  
the pitch of that key. If multiple keys are pressed, the  
last-pressed key will be valid.  
62  
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Using the phrase/arpeggio function  
For a phrase template, this setting will be “PHRASE.”  
Accent Rate (Arpeggio Accent Rate)  
Modifies the strength of accents and the length of the notes to adjust  
the “groove” feel of the arpeggio. A setting of “100%” will produce  
the most pronounced groove feel.  
Value: 0–100%  
Shuf Rate (Arpeggio Shuffle Rate)  
This setting lets you modify the note timing to create shuffle  
rhythms.  
With a setting of “50%” the notes will be spaced evenly. As the value  
is increased, the note timing will have more of a “dotted” (shuffle)  
feel.  
Value:  
0–100%  
fig.r06-26  
Shuffle Rate = 50%  
Shuffle Rate = 90%  
50  
50  
50  
50  
90  
10  
90  
10  
Shuf Resolution (Arpeggio Shuffle Resolution)  
A “shuffle” feel is produced by delaying the even-numbered beats  
(beats 2, 4, 6,...). You can select either 16th notes or 8th notes to be  
affected by this delay.  
Value:  
,
Hold (Arpeggio Hold Switch)  
Switch between Hold On/Hold Off for the Arpeggiator  
performance.  
Value:  
OFF, ON  
Kbd Velocity (Arpeggio Keyboard Velocity)  
Specifies the loudness of the notes that you play.  
If you want the velocity value of each note to vary depending on  
how strongly you play the keyboard, set this parameter to “REAL.”  
If you want each note to have a fixed velocity regardless of how  
strongly you play the keyboard, set this parameter to the desired  
value (1–127).  
Value:  
REAL, 1–127  
Octave Range (Arpeggio Octave Range)  
Sets the key range in octaves over which arpeggio will take place. If  
you want the arpeggio to sound using only the notes that you  
actually play, set this parameter to “0.” To have the arpeggio sound  
using the notes you play and notes 1 octave higher, set this  
parameter to “+1.” A setting of “-1” will make the arpeggio sound  
using the notes you play and notes 1 octave lower.  
Value:  
-3–+3  
Key Trigger (Arpeggio Key Trigger)  
Turn this “ON” if you want the arpeggio to start at the moment that  
you press the key. If you want the arpeggio to start playing in  
synchronization with Rhythm guide or the external sequencer, turn  
this “OFF.”  
Value:  
OFF, ON  
63  
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Using chord memory function  
“Playing a chord at the touch of a finger (Multi-chord  
Memory)” (p. 24)  
1. Press [CHORD MEMORY] so it is lit.  
fig.r06-30a_40  
2. Select the desired chord set.  
When you play the keyboard, a chord of the specified structure  
will sound according to the key you press. Select the desired  
chord set (p. 25).  
3. To stop the performance using the chord memory, press  
[CHORD MEMORY] so it goes out.  
Creating an original chord set  
(User Chord Set)  
1. Press [CHORD MEMORY] so it is lit.  
2. Press [PARAM] so it is lit.  
3. Press PAGE/CURSOR[  
] to move the cursor under the key  
number.  
fig.r06-31a_40  
4. Either press a key or use VALUE [-]/[+] to specify the key (C–  
B) for which the chord is to be saved.  
5. Press PAGE/CURSOR[  
fig.r06-31b_40  
] to move the cursor to the right.  
6. Press keys to input chords.  
The display will indicate how many keys were pressed.  
You can input 8 notes.  
fig.r06-31c_40  
7. Release all the keys.  
The previously saved chords will be erased, and the new chords  
will be saved.  
8. Repeat the above steps to continue inputting.  
9. When you have finished creating the chord set, press  
[WRITE].  
fig.r06-32_40  
10.Use VALUE [-]/[+] to specify the user chord set number.  
You can create up to 8 user chord sets.  
11.Press [ENTER].  
When the user chord set has been saved, the display will indicate  
“COMPLETED.”  
64  
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Adding effects  
The JUNO-D contains three effects processors: multi-effects, chorus,  
and reverb. Settings can be made separately for each effects  
processor.  
Turning the effect function on  
and off (MASTER EFFECT  
reverb. You can use one of each type in a patch or part.  
In order to enable an effects processor (multi-effects, chorus, reverb),  
turn its switch on.  
Turn these settings off when you wish to listen to the unprocessed  
sound as you create a sound, or when you wish to use an external  
effects processor instead of the onboard effects.  
• Multi-effect/chorus/Reverb parameters can also be saved  
in a patch (rhythm set) or performance.  
• In Patch mode, effects will be applied according to the  
settings of each patch. For details, refer to MFX Switch (p.  
46), Chorus Send Lvl (p. 46), Reverb Send Lvl (p. 46) and  
in the section entitled Patch Tone Parameters. You will  
not hear the effects if the send level to chorus/reverb is too  
low, or if the MFX Switch is off. If you cannot hear the  
results of your editing the effect settings, check the settings  
listed above.  
The On/Off settings for each Effect affect the JUNO-D as a whole  
(i.e., are system settings). This setting remains stored in memory  
even while the power is off.  
When shipped from the factory, all three effects are set to ON.  
1. Press [EFFECTS] so it is lit.  
The on/off status of each effect (multi-effect, chorus, reverb) will  
be displayed.  
• In Performance mode, effects will be applied according to  
the settings of each patch, as well as the settings of each  
part. For details, refer to MFX Switch (p. 58), Chorus Send  
Lvl (p. 58), Reverb Send Lvl (p. 58) and in the section  
entitled Part Effect Parameters. Each effect is shared by all  
parts (patches).  
fig.r08-02_40  
2. Use PAGE/CURSOR [  
]/[  
] to select the effect type, and  
use VALUE [-]/[+] to switch it on/off.  
When you play the keyboard in this state, the effects whose master  
effect switch is turned on will be applied to each patch.  
When the cursor is located at “Rev” and you want to edit the effect  
• When using the multi-effect in Performance mode, you will  
normally apply the multi-effect using “the effect settings  
stored by the performance.” However, if desired, you can  
set the performance parameter MFX Source (p. 56) so that  
the “effect settings stored by the patch assigned to a part”  
are used by all parts. When you edit the multi-effect  
settings, check MFX Source to see which of the above you  
are editing.  
settings, press PAGE/CURSOR [  
], and the effect parameters  
selected previously will be displayed.  
For further information, refer to “Making effects settings” (p. 67).  
65  
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Adding effects  
The effect signal path  
The following figure shows the path followed by the effects signals.  
fig.r08-03.e  
Performance Mode (Patch)  
Tone  
Tone MFX  
Multi-FX  
Part MFX  
SW  
SW  
MFX Send  
Level to Cho  
MFX Send  
Level to Rev  
Chorus  
Tone Cho  
Part Cho  
Send Level  
Send Level  
Cho Send  
Level to Rev  
OUTPUT  
(R, L(MONO))  
Reverb  
Tone Rev  
Part Rev  
Send Level  
Send Level  
Performance Mode (Rhythm)  
Tone  
Multi-FX  
Part MFX  
SW  
MFX Send  
MFX Send  
Level to Rev  
Level to Cho  
Chorus  
Tone Cho  
Part Cho  
Send Level  
Send Level  
Cho Send  
Level to Rev  
OUTPUT  
(R, L(MONO))  
Reverb  
Tone Rev  
Part Rev  
Send Level  
Send Level  
Patch Mode (Patch)  
Tone  
Multi-FX  
Tone MFX  
SW  
MFX Send  
MFX Send  
Level to Rev  
Level to Cho  
Chorus  
Tone Cho  
Send Level  
Cho Send  
Level to Rev  
OUTPUT  
(R, L(MONO))  
Reverb  
Tone Rev  
Send Level  
Patch Mode (Rhythm)  
Multi-FX  
Tone  
MFX Send  
Level to Cho  
MFX Send  
Level to Rev  
Chorus  
Tone Cho  
Send Level  
Cho Send  
Level to Rev  
OUTPUT  
(R, L(MONO))  
Reverb  
Tone Rev  
Send Level  
66  
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Adding effects  
Making effects settings  
Selecting effect parameters  
Select multi-effect, chorus, or reverb parameters as shown below.  
fig.r08-08.e  
Master Effect Switch  
PAGE/  
PAGE/  
CURSOR [  
]
]
CURSOR [  
]
]
[SHIFT]  
+
[SHIFT]  
+
PAGE/  
CURSOR [  
PAGE/  
CURSOR [  
PAGE/  
PAGE/  
CURSOR [  
]
CURSOR [  
]
PAGE/  
PAGE/  
CURSOR [  
]
CURSOR [  
]
Multi-Effects Parameters  
VALUE [+]  
VALUE [-]  
Switches the effect type.  
Displays the effect  
type selected  
previously.  
[SHIFT]  
+
[SHIFT]  
+
PAGE/  
CURSOR [  
PAGE/  
CURSOR [  
]
]
PAGE/  
PAGE/  
CURSOR [  
]
CURSOR [  
]
Displays the parameters for the selected  
effect type.  
PAGE/  
PAGE/  
CURSOR [  
]
CURSOR [  
]
Chorus Parameters  
[SHIFT]  
+
PAGE/  
[SHIFT]  
+
PAGE/  
PAGE/  
CURSOR [  
PAGE/  
CURSOR [  
]
]
CURSOR [  
]
CURSOR [  
]
Reverb Parameters  
PAGE/  
PAGE/  
CURSOR [  
]
CURSOR [  
]
67  
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Adding effects  
1. Press [EFFECTS] so it is lit.  
10: LIMITER  
(p. 72)  
(p. 72)  
(p. 72)  
(p. 73)  
(p. 73)  
(p. 73)  
(p. 74)  
(p. 74)  
(p. 75)  
(p. 75)  
(p. 76)  
(p. 76)  
(p. 77)  
(p. 77)  
(p. 78)  
(p. 78)  
(p. 79)  
(p. 79)  
(p. 79)  
(p. 80)  
(p. 80)  
(p. 80)  
(p. 80)  
(p. 81)  
(p. 81)  
(p. 81)  
(p. 82)  
(p. 82)  
(p. 83)  
(p. 83)  
(p. 83)  
(p. 83)  
(p. 83)  
(p. 84)  
(p. 84)  
(p. 84)  
(p. 85)  
(p. 85)  
The on/off state of each effect (multi-effect, chorus, reverb) will  
11: HEXA-CHORUS  
12: TREMOLO CHO  
13: SPACE-D  
be displayed.  
fig.r08-04_40  
14: St CHORUS  
15: St FLANGER  
16: STEP FLANGER  
17: St DELAY  
2. When the cursor is located at “Rev,” press PAGE/CURSOR  
[
], and the effect parameters will be displayed one after  
another starting with the multi-effect (MFX) parameters.  
18: LONG DELAY  
19: MOD DELAY  
20: 3 TAP DELAY  
21: 4 TAP DELAY  
22: TM CTRL DLY  
23: 2V PCH SHIFT  
24: FB PCH SHIFT  
25: REVERB  
By holding down [SHIFT] and using PAGE/CURSOR [  
]/  
[
] you can jump between the four parameter groups; effect  
on/off, multi-effect, chorus, and reverb.  
Example: for a patch  
fig.r08-05_40  
26: GATED REVERB  
27: OD>CHORUS  
28: OD>FLANGER  
29: OD>DELAY  
30: DIST>CHORUS  
31: DIST>FLANGER  
32: DIST>DELAY  
33: ENH>CHORUS  
34: ENH>FLANGER  
35: ENH>DELAY  
36: CHORUS>DELAY  
37: FLG>DELAY  
38: CHO>FLANGER  
39: CHORUS/DELAY  
40: FLG/DELAY  
41: CHO/FLANGER  
42: LOFI  
Example: for a rhythm patch  
fig.r08-06_40  
Example: for a performance  
fig.r08-07_40  
Depending on the type of effect that is selected, what is  
displayed will be different.  
3. Use PAGE/CURSOR [  
]/[  
] to select the parameter that  
you want to edit, and use VALUE [-]/[+] to modify the value  
of the parameter.  
Setting multi-effects  
parameters  
There are 47 types of multi-effects. You can select any one of these.  
After selecting the Type, you can change the values for each of the  
parameters.  
43: SLICER  
44: TREMOLO  
45: AUTO PAN  
46: TUMBLING DLY  
47: FBK RIPPER  
Type (Multi-Effects Type)  
found on the following pages.  
Value:  
00: THROUGH  
01: STEREO EQ  
02: OVERDRIVE  
03: DISTORTION  
04: PHASER  
(p. 69)  
(p. 69)  
(p. 69)  
(p. 70)  
(p. 70)  
(p. 70)  
(p. 70)  
(p. 71)  
(p. 71)  
(p. 71)  
05: SPECTRUM  
06: ENHANCER  
07: AUTO WAH  
08: ROTARY  
09: COMPRESSOR  
68  
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Adding effects  
Send Lvl to Cho  
Parameter  
Mid1 Gain  
Value  
-15– +15 [dB]  
Description  
Adjusts the gain for the area  
specified by the Middle 1 Fre-  
quency and Q settings.  
Adjusts the frequency of Middle  
2 (mid range).  
(Multi-effect send level to chorus)  
Sets the amount of the multi-effects sound that is sent to the chorus.  
Higher values result in more sound being sent.  
Mid2 Freq  
Mid2 Q  
200–8000 [Hz]  
Value:  
0–127  
0.5, 1.0, 2.0, 4.0, This parameter adjusts the  
8.0  
width of the area around the  
Middle 2 Frequency that will be  
affected by the Gain setting.  
Higher values of Q will result in  
a narrower area being affected.  
Adjusts the gain for the area  
specified by the Middle 2 Fre-  
quency and Q settings.  
Send Lvl to Rev  
(Multi-effect send level to reverb)  
Sets the amount of the multi-effects sound that is sent to the reverb.  
Higher values result in more sound being sent.  
Mid2 Gain  
Level #  
-15– +15 [dB]  
0–127  
Value:  
0–127  
Ctrl 1, 2 (Multi-Effects Control 1, 2)  
Adjusts the output level.  
On the JUNO-D, certain multi-effect parameters can be assigned to  
the modulation lever, knobs, pedal or D Beam. Of the parameters  
explained in Multi-effect parameters, the assignable parameters are  
marked with a “#” symbol. (Parameters marked with “#1” or “#2”  
can be simultaneously controlled using the controller marked with  
the same number.) Here you can exchange these assignments, or  
choose not to use them. For details, refer to p. 33, p. 89.  
Value  
02: OVERDRIVE  
This effect creates a soft distortion similar to that produced by  
vacuum tube amplifiers.  
fig.MFX-02  
L in  
L out  
Pan L  
Over  
drive  
Amp  
Simulator  
2-Band  
EQ  
OFF:  
Multi-effect control will not be used.  
Pan R  
R in  
R out  
Items with a “#” symbol: The parameters that can be assigned to  
Ctrl1 or Ctrl2. These differ depending on the multi-effect  
type.  
Parameter  
Drive #  
Value  
0–127  
Description  
Adjusts the degree of distortion.  
The volume will change togeth-  
er with the degree of distortion.  
Adjusts the stereo location of the  
output sound.  
00: THROUGH  
Effects are not applied. Select when creating Patches or Rhythm Sets  
that do not use multi-effects.  
Pan #  
L64–63R  
L64 is far left, 0 is center, and  
63R is far right.  
Amp Type  
SMALL,  
Selects the type of guitar amp.  
SMALL: small amp  
BUILT-IN,  
2-STACK,  
3-STACK  
01: STEREO EQ (Stereo Equalizer)  
This is a four-band stereo equalizer (low, mid x 2, high).  
BUILT-IN: single-unit type amp  
2-STACK: single-unit type amp  
3-STACK: large triple stack amp  
Adjusts the gain of the low fre-  
quency.  
Adjusts the gain of the high fre-  
quency.  
Adjusts the output level.  
fig.MFX-01  
L in  
L out  
R out  
4-Band EQ  
4-Band EQ  
Low Gain  
High Gain  
Level  
-15– +15 [dB]  
-15– +15 [dB]  
0–127  
R in  
Parameter  
Value  
Description  
Low Freq  
200, 400 [Hz]  
Selects the frequency of the low  
range.  
Low Gain  
High Freq  
High Gain  
Mid1 Freq  
Mid1 Q  
-15– +15 [dB]  
Adjusts the gain of the low fre-  
quency.  
2000, 4000, 8000 Selects the frequency of the high  
[Hz]  
-15– +15 [dB]  
range.  
Adjusts the gain of the high fre-  
quency.  
Adjusts the frequency of Middle  
1 (mid range).  
200–8000 [Hz]  
0.5, 1.0, 2.0, 4.0, This parameter adjusts the  
8.0  
width of the area around the  
Middle 1 Frequency that will be  
affected by the Gain setting.  
Higher values of Q will result in  
a narrower area being affected.  
69  
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Adding effects  
03: DISTORTION  
05: SPECTRUM  
Spectrum is a type of filter which modifies the timbre by boosting or  
cutting the level at specific frequencies.  
This effect produces a more intense distortion than Overdrive.  
fig.MFX-03  
L in  
L out  
Pan L  
It is similar to an equalizer, but has 8 frequency points fixed at  
Amp  
Simulator  
2-Band  
EQ  
locations most suitable for adding character to the sound.  
fig.MFX-05  
Distortion  
Pan R  
R in  
R out  
L in  
L out  
Pan L  
Spectrum  
Parameter  
Drive #  
Value  
0–127  
Description  
Pan R  
Adjusts the degree of distortion.  
The volume will change togeth-  
er with the degree of distortion.  
Adjusts the stereo location of the  
output sound.  
L64 is far left, 0 is center, and  
63R is far right.  
Selects the type of guitar amp.  
SMALL: small amp  
BUILT-IN: single-unit type amp  
2-STACK: single-unit type amp  
3-STACK: large triple stack amp  
Adjusts the gain of the low fre-  
quency.  
Adjusts the gain of the high fre-  
quency.  
Adjusts the output level.  
R in  
R out  
Parameter  
Value  
Description  
Pan #  
L64–63R  
Band 1  
Band 2  
Band 3  
Band 4  
Band 5  
Band 6  
Band 7  
Band 8  
Q
-15– +15 [dB]  
-15– +15 [dB]  
-15– +15 [dB]  
-15– +15 [dB]  
-15– +15 [dB]  
-15– +15 [dB]  
-15– +15 [dB]  
-15– +15 [dB]  
Adjusts the 250 Hz level.  
Adjusts the 500 Hz level.  
Adjusts the 1000 Hz level.  
Adjusts the 1250 Hz level.  
Adjusts the 2000 Hz level.  
Adjusts the 3150 Hz level.  
Adjusts the 4000 Hz level.  
Adjusts the 8000 Hz level.  
Amp Type  
SMALL,  
BUILT-IN, 2-  
STACK, 3-  
STACK  
Low Gain  
High Gain  
Level  
-15– +15 [dB]  
-15– +15 [dB]  
0–127  
0.5, 1.0, 2.0, 4.0, Simultaneously adjusts the  
8.0  
width of the adjusted areas for  
all the frequency bands.  
Adjusts the stereo location of the  
output sound. L64 is far left, 0 is  
center, and 63R is far right.  
Adjusts the output level.  
Pan #  
L64–63R  
Level #  
0–127  
04: PHASER  
A phaser adds a phase-shifted sound to the direct sound, producing  
06: ENHANCER  
The enhancer controls the overtone structure of the high frequencies,  
a twisting modulation that creates spaciousness and depth.  
fig.MFX-04  
adding sparkle and tightness to the sound.  
fig.MFX-06  
L in  
L out  
Pan L  
Phaser  
Mix  
Pan R  
2-Band  
EQ  
L in  
L out  
R out  
Enhancer  
Enhancer  
R in  
Resonance  
R out  
Mix  
Mix  
2-Band  
EQ  
R in  
Parameter  
Manual #  
Value  
100–8000 [Hz]  
Description  
Adjusts the basic frequency  
from which the sound will be  
modulated.  
Parameter  
Sens #  
Value  
0–127  
Description  
Adjusts the sensitivity of the en-  
hancer.  
Adjusts the ratio with which the  
overtones generated by the en-  
hancer are combined with the  
direct sound.  
Adjusts the gain of the low fre-  
quency.  
Rate #  
Depth  
Resonance  
Mix  
0.05–10.00 [Hz] Adjusts the frequency (period)  
of modulation.  
0–127  
0–127  
0–127  
Adjusts the depth of modula-  
tion.  
Adjusts the amount of feedback  
for the phaser.  
Adjusts the ratio with which the  
phase-shifted sound is com-  
bined with the direct sound.  
Adjusts the stereo location of the  
output sound.  
Mix #  
0–127  
Low Gain  
High Gain  
Level  
-15– +15 [dB]  
-15– +15 [dB]  
0–127  
Adjusts the gain of the high fre-  
quency.  
Adjusts the output level.  
Pan  
L64–63R  
0–127  
L64 is far left, 0 is center, and  
63R is far right.  
Adjusts the output level.  
Level  
70  
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Adding effects  
Parameter  
Speed #  
Value  
SLOW, FAST  
Description  
07: AUTO WAH  
Simultaneously switch the rota-  
tional speed of the low frequen-  
cy rotor and high frequency  
rotor.  
The Auto Wah cyclically controls a filter to create cyclic change in  
timbre.  
fig.MFX-07  
SLOW: Slows down the rotation  
Slow/Hi Slow values).  
FAST: Speeds up the rotation to  
the specified speed (the Low  
Fast/Hi Fast values).  
L in  
L out  
R out  
Auto Wah  
R in  
* When you want to use the ped-  
al switch to switch the Rotary ro-  
tation speed, select MFX  
PARAMETER1 in Pedal Control  
Assign (p. 90).  
Parameter  
Filter Type  
Value  
LPF, BPF  
Description  
Selects the type of filter.  
LPF: The wah effect will be ap-  
plied over a wide frequency  
range.  
High Accel  
Low Accel  
0–15  
0–15  
Adjusts the time it takes the high  
frequency rotor to reach the  
newly selected speed when  
switching from fast to slow (or  
slow to fast) speed.  
BPF: The wah effect will be ap-  
plied over a narrow frequency  
range.  
Rate #  
Depth  
Sens  
0.05–10.00 [Hz] Adjusts the frequency of the  
modulation.  
Lower values will require long-  
er times.  
0–127  
0–127  
0–127  
0–127  
Adjusts the depth of the modu-  
lation.  
Adjusts the time it takes the low  
frequency rotor to reach the  
newly selected speed when  
switching from fast to slow (or  
slow to fast) speed.  
Lower values will require longer  
times.  
Adjusts the volume of the high  
frequency rotor.  
Adjusts the volume of the low  
frequency rotor.  
Adjusts the spatial dispersion of  
the sound.  
Adjusts the sensitivity with  
which the filter is controlled.  
Adjusts the center frequency  
from which the effect is applied.  
Adjusts the amount of the wah  
effect that will occur in the area  
of the center frequency. Lower  
settings will cause the effect to  
be applied in a broad area  
around the center frequency.  
Higher settings will cause the ef-  
fect to be applied in a more nar-  
row range.  
Manual #  
Peak  
High Level  
Low Level  
Separation  
Level #  
0–127  
0–127  
0–127  
0–127  
Adjusts the output level.  
Level  
0–127  
Adjusts the output level.  
09: COMPRESSOR  
08: ROTARY  
The Rotary effect simulates the sound of the rotary speakers often  
used with the electric organs of the past.  
The compressor flattens out high levels and boosts low levels,  
smoothing out unevenness in volume.  
fig.MFX-09  
Since the movement of the high range and low range rotors can be  
set independently, the unique type of modulation characteristic of  
these speakers can be simulated quite closely. This effect is most  
L in  
L out  
Pan L  
2-Band  
EQ  
Compressor  
Pan R  
suitable for electric organ Patches.  
fig.MFX-08  
R in  
R out  
L in  
L out  
Parameter  
Value  
Description  
Sustain  
0–127  
Adjusts the time over which low  
level sounds are boosted until  
they reach the specified volume.  
Adjusts the attack time of an in-  
put sound.  
Adjusts the stereo location of the  
output sound.  
L64 is far left, 0 is center, and  
63R is far right.  
Rotary  
R in  
R out  
Attack  
Pan #  
0–127  
Parameter  
High Slow  
Value  
Description  
L64–63R  
0.05–10.00 [Hz] Adjusts the slow speed (SLOW)  
of the high frequency rotor.  
0.05–10.00 [Hz] Adjusts the slow speed (SLOW)  
of the low frequency rotor.  
0.05–10.00 [Hz] Adjusts the fast speed (FAST) of  
the high frequency rotor.  
0.05–10.00 [Hz] Adjusts the fast speed (FAST) of  
the low frequency rotor.  
Low Slow  
High Fast  
Low Fast  
Post Gain  
Low Gain  
High Gain  
Level #  
0, +6, +12, +18 Adjusts the output gain.  
[dB]  
-15– +15 [dB]  
-15– +15 [dB]  
0–127  
Adjusts the gain of the low fre-  
quency.  
Adjusts the gain of the high fre-  
quency.  
Adjusts the output level.  
71  
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Adding effects  
Parameter  
Pan Dev  
Value  
0–20  
Description  
10: LIMITER  
Adjusts the difference in stereo  
location between each chorus  
sound.  
The limiter compresses signals that exceed a specified volume level,  
preventing distortion from occurring.  
fig.MFX-10  
With a setting of 0, all chorus  
sounds will be in the center. With  
a setting of 20, each chorus sound  
will be spaced at 60 degree inter-  
vals relative to the center.  
Adjusts the volume balance be-  
tween the direct sound and the  
chorus sound.  
L in  
L out  
Pan L  
2-Band  
EQ  
Limiter  
Pan R  
R in  
R out  
Balance #  
D100:0W–  
D0:100W  
Parameter  
Value  
Description  
With a setting of D100:0W only the  
direct sound will be output, and  
with a setting of D0:100W only the  
chorus sound will be output.  
Adjusts the output level.  
Threshold  
0–127  
Adjusts the volume at which  
compression will begin.  
Adjusts the time from when the  
volume falls below the Thresh-  
old Level until compression is  
no longer applied.  
Release  
0–127  
Level  
0–127  
Ratio  
Pan #  
1.5:1, 2:1, 4:1,  
100:1  
L64–63R  
Adjusts the compression ratio.  
12: TREMOLO CHO (Tremolo Chorus)  
Adjusts the stereo location of the  
output sound.L64 is far left, 0 is  
center, and 63R is far right.  
Tremolo chorus is a chorus effect with added tremolo (cyclic  
modulation of volume).  
fig.MFX-12  
Post Gain  
Low Gain  
High Gain  
Level #  
0, +6, +12, +18 Adjusts the output gain.  
[dB]  
L in  
L out  
Balance D  
Balance W  
-15– +15 [dB]  
-15– +15 [dB]  
0–127  
Adjusts the gain of the low fre-  
quency.  
Adjusts the gain of the high fre-  
quency.  
Tremolo Chorus  
Balance W  
R in  
R out  
Adjusts the output level.  
Balance D  
Parameter  
Pre Delay  
Value  
0.0–100 [ms]  
Description  
11: HEXA-CHORUS  
Adjusts the time delay from  
when the direct sound begins  
until the chorus sound is heard.  
Hexa-chorus uses a six-phase chorus (six layers of chorused sound)  
to give richness and spatial spread to the sound.  
fig.MFX-11  
Cho Rate  
0.05–10.00 [Hz] Adjusts the modulation speed of  
the chorus effect.  
0–127  
L in  
L out  
Cho Depth  
Treml Rate #  
Adjusts the modulation depth of  
the chorus effect.  
Balance D  
Balance W  
Hexa-Chorus  
0.05–10.00 [Hz] Adjusts the modulation speed of  
the tremolo effect.  
Balance W  
Treml  
Separation  
0–127  
Adjusts the spread of the tremo-  
lo effect.  
R in  
R out  
Balance D  
Phase  
0–180 [deg]  
Adjusts the spread of the tremo-  
lo effect.  
Parameter  
Pre Delay  
Value  
0.0–100 [ms]  
Description  
Balance #  
D100:0W–  
D0:100W  
Adjusts the volume balance be-  
tween the direct sound and the  
tremolo chorus sound.  
With a setting of D100:0W only  
the direct sound will be output,  
and with a setting of D0:100W  
only the tremolo chorus sound  
will be output.  
Adjusts the time delay from  
when the direct sound begins  
until the chorus sound is heard.  
Rate #  
Depth  
0.05–10.00 [Hz] Adjusts the rate of modulation.  
0–127  
Adjusts the depth of modula-  
tion.  
Pre Delay Dev 0–20  
Pre Delay Deviation adjusts the  
differences in Pre Delay be-  
tween each chorus sound.  
Pre Delay determines the time  
from when the direct sound be-  
gins until the processed sound is  
heard.  
Level  
0–127  
Adjusts the output level.  
Depth Dev  
-20– +20  
Adjusts the difference in modu-  
lation depth between each cho-  
rus sound.  
72  
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Adding effects  
Parameter  
Depth  
Value  
0–127  
Description  
Adjusts the depth of modula-  
tion.  
Adjusts the spatial spread of the  
sound.  
Adjusts the gain of the low fre-  
quency.  
Adjusts the gain of the high fre-  
quency.  
Adjusts the volume balance be-  
tween the direct sound and the  
chorus sound.  
With a setting of D100:0W only the  
direct sound will be output, and  
with a setting of D0:100W only the  
chorus sound will be output.  
Adjusts the output level.  
13: SPACE-D  
Space-D is a multiple chorus that applies two-phase modulation in  
stereo. It gives no impression of modulation, but produces a  
Phase  
0–180 [deg]  
transparent chorus effect.  
fig.MFX-13  
Low Gain  
High Gain  
Balance #  
-15– +15 [dB]  
-15– +15 [dB]  
Balance D  
2-Band  
L in  
L out  
R out  
EQ  
Balance W  
Space-D  
Space-D  
D100:0W–  
D0:100W  
Balance W  
2-Band  
EQ  
R in  
Balance D  
Parameter  
Value  
Description  
Level  
0–127  
Pre Delay  
0.0–100 [ms]  
Adjusts the time delay from  
when the direct sound begins  
until the processed sound is  
heard.  
15: St FLANGER (Stereo Flanger)  
This is a stereo flanger. It produces a metallic resonance that rises  
and falls like a jet airplane taking off or landing. A filter is provided  
Rate #  
Depth  
0.05–10.00 [Hz] Adjusts the rate of modulation.  
0–127  
Adjusts the depth of modula-  
tion.  
Adjusts the spatial spread of the  
sound.  
Adjusts the gain of the low fre-  
quency.  
Adjusts the gain of the high fre-  
quency.  
Adjusts the volume balance be-  
tween the direct sound and the  
chorus sound.  
With a setting of D100:0W only the  
direct sound will be output, and  
with a setting of D0:100W only the  
chorus sound will be output.  
Adjusts the output level.  
so that you can adjust the timbre of the flanged sound.  
fig.MFX-15  
Phase  
0–180 [deg]  
-15– +15 [dB]  
-15– +15 [dB]  
Balance D  
2-Band  
Low Gain  
High Gain  
Balance #  
L in  
L out  
EQ  
Balance W  
Flanger  
Feedback  
Feedback  
D100:0W–  
D0:100W  
Balance W  
Flanger  
2-Band  
EQ  
R in  
R out  
Balance D  
Level  
0–127  
Parameter  
Value  
Description  
Filter Type  
OFF, LPF, HPF Selects the type of filter.  
OFF: A filter will not be used.  
LPF: Cuts the frequency range  
above the cutoff frequency.  
14: St CHORUS (Stereo Chorus)  
This is a stereo chorus. A filter is provided so that you can adjust the  
HPF: Cuts the frequency range  
below the cutoff frequency.  
timbre of the chorus sound.  
fig.MFX-14  
Cutoff Freq  
Pre Delay  
200–8000 [Hz]  
0.0–100 [ms]  
Adjusts the basic frequency of  
the filter.  
Adjusts the time delay from  
when the direct sound begins  
until the flanger sound is heard.  
Balance D  
2-Band  
L in  
L out  
R out  
EQ  
Balance W  
Chorus  
Chorus  
Balance W  
Rate #  
Depth  
0.05–10.00 [Hz] Adjusts the rate of modulation.  
0–127  
2-Band  
Adjusts the depth of modula-  
tion.  
R in  
EQ  
Balance D  
Phase  
0–180 [deg]  
-98– +98 [%]  
Adjusts the spatial spread of the  
sound.  
Parameter  
Value  
Description  
Feedback #  
Adjusts the amount (%) of the  
processed sound that is returned  
(fed back) into the input. Posi-  
tive (+) settings will return the  
sound in phase, and negative (-)  
settings will return the sound in  
reverse phase.  
Filter Type  
OFF, LPF, HPF Selects the type of filter.  
OFF: A filter will not be used.  
LPF: Cuts the frequency range  
above the cutoff frequency.  
HPF: Cuts the frequency range  
below the cutoff frequency.  
Cutoff Freq  
Pre Delay  
200–8000 [Hz]  
0.0–100 [ms]  
Adjusts the basic frequency of  
the filter.  
Adjusts the time delay from  
when the direct sound begins  
until the processed sound is  
heard.  
Low Gain  
High Gain  
-15– +15 [dB]  
-15– +15 [dB]  
Adjusts the gain of the low fre-  
quency.  
Adjusts the gain of the high fre-  
quency.  
Rate #  
0.05–10.00 [Hz] Adjusts the rate of modulation.  
73  
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Adding effects  
Parameter  
Balance  
Value  
D100:0W–  
D0:100W  
Description  
17: St DELAY (Stereo Delay)  
Adjusts the volume balance be-  
tween the direct sound and the  
flanger sound.  
With a setting of D100:0W only the  
direct sound will be output, and  
with a setting of D0:100W only the  
flanger sound will be output.  
Adjusts the output level.  
This is a stereo delay.  
When Feedback Mode is NORMAL:  
fig.MFX-17a  
Balance D  
2-Band  
L in  
L out  
EQ  
Balance W  
Delay  
Level  
0–127  
Feedback  
Feedback  
16: STEP FLANGER  
The Step Flanger effect is a flanger in which the flanger pitch  
Balance W  
Delay  
2-Band  
EQ  
changes in steps.  
fig.MFX-16  
R in  
R out  
L out  
Balance D  
Balance D  
2-Band  
L in  
When Feedback Mode is CROSS:  
fig.MFX-17b  
L out  
EQ  
Balance W  
Step Flanger  
Balance D  
2-Band  
EQ  
Balance W  
L in  
Feedback  
Feedback  
Delay  
Balance W  
Step Flanger  
Feedback  
Feedback  
2-Band  
EQ  
R in  
R out  
Balance D  
Balance W  
Delay  
2-Band  
EQ  
R in  
R out  
Parameter  
Pre Delay  
Value  
0.0–100 [ms]  
Description  
Balance D  
Adjusts the time delay from  
when the direct sound begins  
until the flanger sound is heard.  
Parameter  
Value  
Description  
Rate  
Depth  
0.05–10.00 [Hz] Adjusts the rate of modulation.  
Feedback Mode NORMAL,  
CROSS  
Selects the way in which delay  
sound is fed back into the effect.  
NORMAL: The left delay sound  
will be fed back into the left de-  
lay, and the right delay sound  
into the right delay.  
CROSS: The left delay sound  
will be fed back into the right de-  
lay, and the right delay sound  
into the left delay.  
Adjusts the time from the direct  
sound until when the left delay  
sound is heard.  
Adjusts the time from the direct  
sound until when the right delay  
sound is heard.  
Selects the phase of the left delay  
sound.  
NORMAL: Phase is not  
changed.  
INVERT: Phase is inverted.  
Selects the phase of the right de-  
lay sound.  
NORMAL: Phase is not  
changed.  
0–127  
Adjusts the depth of modula-  
tion.  
Feedback #  
-98– +98 [%]  
Adjusts the amount (%) of the  
flanger sound that is returned  
(fed back) into the input.  
Negative (-) settings will invert  
the phase.  
Step Rate #  
Phase  
0.1–20.0 [Hz],  
note *2  
Adjusts the rate (period) of pitch  
change.  
Delay Left  
Delay Right  
Phase Left  
0–420 [ms],  
note *1  
0–180 [deg]  
Adjusts the spatial spread of the  
sound.  
Balance  
D100:0W–  
D0:100W  
Adjusts the volume balance be-  
tween the direct sound and the  
flanger sound.  
0–420 [ms],  
note *1  
With a setting of D100:0W only the  
direct sound will be output, and  
with a setting of D0:100W only the  
chorus sound will be output.  
This setting determines whether  
the period for the pattern is reset  
(ON), or not (OFF) when sounds  
are played.  
NORMAL,  
INVERT  
Reset  
Level  
OFF, ON  
Phase Right  
Feedback #  
NORMAL,  
INVERT  
While the rhythm guide is play-  
ing, the period for the pattern is  
not reset even if you set this ON.  
Adjusts the output level.  
INVERT: Phase is inverted.  
Adjusts the proportion (%) of  
the delay sound that is fed back  
into the effect.  
-98– +98 [%]  
0–127  
Negative (-) settings will invert  
the phase.  
74  
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Parameter  
HF Damp  
Value  
Description  
19: MOD DELAY (Modulation Delay)  
This effect adds modulation to the delayed sound, producing an  
effect similar to a flanger.  
200–8000 [Hz], Adjusts the frequency above  
BYPASS  
which sound fed back to the ef-  
fect will be cut.  
If you do not want to cut the  
high frequencies of the feed-  
back, set this parameter to BY-  
PASS.  
Adjusts the gain of the low fre-  
quency.  
When Feedback Mode is NORMAL:  
fig.MFX-19a  
Balance D  
2-Band  
L in  
L out  
EQ  
Low Gain  
High Gain  
Balance #  
-15– +15 [dB]  
-15– +15 [dB]  
Balance W  
Delay  
Modulation  
Adjusts the gain of the high fre-  
quency.  
Adjusts the volume balance be-  
tween the direct sound and the  
delay sound.  
Feedback  
Feedback  
D100:0W–  
D0:100W  
Balance W  
Delay  
Modulation  
Balance D  
2-Band  
EQ  
R in  
R out  
L out  
With a setting of D100:0W only the  
direct sound will be output, and  
with a setting of D0:100W only the  
delay sound will be output.  
Adjusts the output level.  
When Feedback Mode is CROSS:  
fig.MFX-19b  
Level  
0–127  
Balance D  
2-Band  
EQ  
L in  
18: LONG DELAY  
This is useful when you want to apply a delay that is longer than 17:  
Delay  
Modulation  
Balance W  
Feedback  
Feedback  
St DELAY.  
fig.MFX-18  
2-Band  
EQ  
Balance W  
Delay  
Modulation  
Balance D  
Balance W  
L in  
L out  
R out  
Balance D  
2-Band  
EQ  
R in  
R out  
Delay  
Balance W  
Feedback  
Balance D  
Parameter  
Feedback Mode NORMAL,  
CROSS  
Value  
Description  
2-Band  
EQ  
R in  
Selects the way in which delay  
sound is fed back into the effect.  
NORMAL: The left delay sound  
will be fed back into the left de-  
lay, and the right delay sound  
into the right delay.  
CROSS: The left delay sound  
will be fed back into the right de-  
lay, and the right delay sound  
into the left delay.  
Adjusts the time from the direct  
sound until when the left delay  
sound is heard.  
Adjusts the time from the direct  
sound until when the right delay  
sound is heard.  
Parameter  
Delay  
Value  
Description  
0–840 [ms], note Adjusts the time from the direct  
*1  
sound until the delay sound is  
heard.  
Adjusts the proportion (%) of  
the delay sound that is fed back  
into the effect.  
Feedback #  
HF Damp  
-98– +98 [%]  
Negative (-) settings will invert  
the phase.  
Delay Left  
Delay Right  
Feedback  
0–370 [ms]  
0–370 [ms]  
-98– +98 [%]  
200–8000 [Hz], Adjusts the frequency above  
BYPASS  
which sound fed back to the ef-  
fect will be cut.  
If you do not want to cut the  
high frequencies of the feed-  
back, set this parameter to BY-  
PASS.  
Adjusts the gain of the low fre-  
quency.  
Adjusts the gain of the high fre-  
quency.  
Adjusts the volume balance be-  
tween the direct sound and the  
delay sound.  
With a setting of D100:0W only the  
direct sound will be output, and  
with a setting of D0:100W only the  
delay sound will be output.  
Adjusts the output level.  
Adjusts the proportion (%) of  
the delay sound that is fed back  
into the effect.  
Negative (-) settings will invert  
the phase.  
Low Gain  
High Gain  
Balance #  
-15– +15 [dB]  
-15– +15 [dB]  
HF Damp  
200–8000 [Hz], Adjusts the frequency above  
BYPASS  
which sound fed back to the ef-  
fect will be cut.  
If you do not want to cut the  
high frequencies of the feed-  
back, set this parameter to BY-  
PASS.  
D100:0W–  
D0:100W  
Rate #  
Depth  
Phase  
0.05–10.00 [Hz] Adjusts the speed of the modu-  
lation.  
Level  
0–127  
0–127  
Adjusts the depth of the modu-  
lation.  
Adjusts the spatial spread of the  
sound.  
0–180 [deg]  
75  
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Adding effects  
Parameter  
Value  
Description  
Parameter  
Value  
Description  
Low Gain  
-15– +15 [dB]  
Adjusts the gain of the low fre-  
quency.  
Adjusts the gain of the high fre-  
quency.  
Adjusts the volume balance be-  
tween the direct sound and the  
modulation delay sound.  
With a setting of D100:0W only  
the direct sound will be output,  
and with a setting of D0:100W  
only the modulation delay  
sound will be output.  
Balance #  
D100:0W–  
D0:100W  
Adjusts the volume balance be-  
tween the direct sound and the  
delay sound.  
With a setting of D100:0W only the  
direct sound will be output, and  
with a setting of D0:100W only the  
delay sound will be output.  
Adjusts the output level.  
High Gain  
Balance #  
-15– +15 [dB]  
D100:0W–  
D0:100W  
Level  
0–127  
21: 4 TAP DELAY (Quadruple Tap  
Delay)  
Level  
0–127  
Adjusts the output level.  
The Quadruple Tap Delay has four delays.  
fig.MFX-21a  
Balance D  
20: 3 TAP DELAY (Triple Tap Delay)  
L in  
L out  
The Triple Tap Delay produces three delay sounds; center, left and  
Delay 1  
Delay 2  
Balance W  
Feedback  
right.  
fig.MFX-20  
Quadruple Tap Delay  
Delay 3  
Balance D  
2-Band  
L in  
L out  
EQ  
Balance W  
R out  
Balance W  
Left Tap  
Delay 4  
R in  
Balance D  
Triple Tap Delay  
Feedback  
Center Tap  
The stereo location of each delay sound is as follows.  
fig.MFX-21b  
Balance W  
Right Tap  
2-Band  
EQ  
R in  
R out  
2
3
Balance D  
4
1
Parameter  
Delay Left  
Value  
0–840 [ms],  
note *1  
Description  
R
L
Adjusts the time delay from the  
direct sound until when the left  
delay sound is heard.  
Parameter  
Delay 1  
Value  
0–840 [ms],  
note *1  
Description  
Adjusts the time delay from the  
direct sound until when delay 1  
sound is heard.  
Adjusts the time delay from the  
direct sound until when delay 2  
sound is heard.  
Adjusts the time delay from the  
direct sound until when delay 3  
sound is heard.  
Delay Right  
Delay Center  
Feedback #  
0–840 [ms],  
note *1  
Adjusts the time delay from the  
direct sound until when the  
right delay sound is heard.  
Adjusts the time delay from the  
direct sound until when the cen-  
ter delay sound is heard.  
Adjusts the proportion (%) of  
the delay sound that is fed back  
into the effect.  
Delay 2  
Delay 3  
Delay 4  
0–840 [ms],  
note *1  
0–840 [ms],  
note *1  
0–840 [ms],  
note *1  
-98– +98 [%]  
0–840 [ms],  
note *1  
Adjusts the time delay from the  
direct sound until when delay 4  
sound is heard.  
Adjusts the volume of delay 1  
sound.  
Adjusts the volume of delay 2  
sound.  
Adjusts the volume of delay 3  
sound.  
Negative (-) settings will invert  
the phase.  
HF Damp  
200–8000 [Hz], Adjusts the frequency above  
Level 1  
0–127  
BYPASS  
which sound fed back to the ef-  
fect will be cut.  
Level 2  
0–127  
If you do not want to cut the  
high frequencies of the feed-  
back, set this parameter to BY-  
PASS.  
Level 3  
0–127  
Level 4  
0–127  
Adjusts the volume of delay 4  
sound.  
Adjusts the proportion (%) of  
the delay sound that is fed back  
into the effect.  
Left Level  
Right Level  
Center Level  
Low Gain  
0–127  
Adjusts the volume of the left  
delay sound.  
Adjusts the volume of the right  
delay sound.  
Adjusts the volume of the center  
delay sound.  
Adjusts the gain of the low fre-  
quency.  
Feedback #  
-98– +98 [%]  
0–127  
0–127  
Negative (-) settings will invert  
the phase.  
-15– +15 [dB]  
-15– +15 [dB]  
High Gain  
Adjusts the gain of the high fre-  
quency.  
76  
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Adding effects  
Parameter  
Value  
Description  
Parameter  
Value  
Description  
HF Damp  
200–8000 [Hz], Adjusts the frequency above  
Balance  
D100:0W–  
D0:100W  
Adjusts the volume balance be-  
tween the direct sound and the  
delay sound.  
BYPASS  
which sound fed back to the ef-  
fect will be cut.  
If you do not want to cut the  
high frequencies of the feed-  
back, set this parameter to BY-  
PASS.  
Adjusts the volume balance be-  
tween the direct sound and the  
delay sound.  
With a setting of D100:0W only the  
direct sound will be output, and  
with a setting of D0:100W only the  
delay sound will be output.  
Adjusts the output level.  
Balance #  
D100:0W–  
D0:100W  
Level  
0–127  
23: 2V PCH SHIFT (2-Voice Pitch  
Shifter)  
A Pitch Shifter shifts the pitch of the direct sound. This 2-voice pitch  
shifter has two pitch shifters, and can add two pitch shifted sounds  
With a setting of D100:0W only the  
direct sound will be output, and  
with a setting of D0:100W only the  
delay sound will be output.  
Adjusts the output level.  
Level  
0–127  
to the direct sound.  
fig.MFX-23  
22: TM CTRL DLY (Time Control Delay)  
Balance D  
L in  
L out  
You can change the delay time in real time. Lengthening the delay  
Level Balance A  
PanA L  
PanA R  
will lower the pitch, and shortening it will raise the pitch.  
fig.MFX-22  
Balance W  
2-Band  
EQ  
Balance W  
2Voice Pitch Shifter  
Level Balance B  
L in  
L out  
R out  
PanB L  
Balance D  
Balance W  
R out  
PanB R  
Time Control Delay  
Balance W  
R in  
Balance D  
Feedback  
Balance D  
2-Band  
EQ  
R in  
Parameter  
Value  
Description  
Mode  
1, 2, 3, 4, 5  
Higher settings of this parame-  
ter will result in slower re-  
sponse, but steadier pitch.  
Parameter  
Delay #  
Value  
0–840 [ms]  
Description  
Adjusts the time delay from the  
direct sound until when each de-  
lay sound is heard.  
Adjusts the proportion (%) of  
the delay sound that is fed back  
into the effect.  
Coarse A #1  
Coarse B #2  
Fine A #1  
-24– +12 [semi] Adjusts the pitch of Pitch Shift A  
in semitone steps (-2- +1 oc-  
taves).  
-24– +12 [semi] Adjusts the pitch of Pitch Shift B  
in semitone steps (-2- +1 oc-  
taves).  
Feedback #  
-98– +98 [%]  
Negative (-) settings will invert  
the phase.  
-100– +100  
[cent]  
Makes fine adjustments to the  
pitch of Pitch Shift A in 2-cent  
steps (-100- +100 cents).  
One cent is 1/100th of a semi-  
tone.  
Makes fine adjustments to the  
pitch of Pitch Shift B in 2-cent  
steps (-100- +100 cents).  
One cent is 1/100th of a semi-  
tone.  
Adjusts the time delay from  
when the direct sound begins  
until the Pitch Shift A sound is  
heard.  
Adjusts the time delay from  
when the direct sound begins  
until the Pitch Shift A sound is  
heard.  
Acceleration  
0–15  
This parameter adjusts the time  
over which the Delay Time will  
change from the current setting  
to a newly specified setting.  
The rate of change for the Delay  
Time directly affects the rate of  
pitch change.  
Fine B #2  
-100– +100  
[cent]  
HF Damp  
200–8000 [Hz], Adjusts the frequency above  
BYPASS  
which sound fed back to the ef-  
fect will be cut.  
If you do not want to cut the  
high frequencies of the feed-  
back, set this parameter to BY-  
PASS.  
Adjusts the stereo location of the  
delay sound.  
L64 is far left, 0 is center, and  
63R is far right.  
Adjusts the gain of the low fre-  
quency.  
Adjusts the gain of the high fre-  
quency.  
Pre Delay A  
Pre Delay B  
Pan A  
0–500 [ms]  
0–500 [ms]  
L64–63R  
Pan  
L64–63R  
Adjusts the stereo location of the  
Pitch Shift A sound.  
L64 is far left, 0 is center, and  
63R is far right.  
Adjusts the stereo location of the  
Pitch Shift B sound.  
Low Gain  
High Gain  
-15– +15 [dB]  
-15– +15 [dB]  
Pan B  
L64–63R  
L64 is far left, 0 is center, and  
63R is far right.  
77  
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Adding effects  
Parameter  
Level Balance  
Value  
A100:0B–  
A0:100B  
Description  
25: REVERB  
Adjusts the volume balance be-  
tween the Pitch Shift A and Pitch  
Shift B sounds.  
Adjusts the volume balance be-  
tween the direct sound and the  
pitch shift sound.  
With a setting of D100:0W only the  
direct sound will be output, and  
with a setting of D0:100W only the  
pitch shift sound will be output.  
Adjusts the output level.  
The Reverb effect adds reverberation to the sound, simulating an  
acoustic space.  
fig.MFX-25  
Balance  
D100:0W–  
D0:100W  
2-Band  
L in  
L out  
R out  
EQ  
Balance D  
Reverb  
Balance W  
Balance W  
2-Band  
R in  
EQ  
Level  
0–127  
Balance D  
Parameter  
Type  
Value  
Description  
24: FB PCH SHIFT  
ROOM1,  
ROOM2,  
STAGE1,  
STAGE2,  
HALL1,  
HALL2  
Selects the type of Reverb effect.  
ROOM1: dense reverb with  
short decay  
ROOM2: sparse reverb with  
short decay  
STAGE1: reverb with greater  
late reverberation  
STAGE2: reverb with strong ear-  
ly reflections  
HALL1: reverb with clear rever-  
berance  
HALL2: reverb with rich rever-  
berance  
(Feedback Pitch Shifter)  
This pitch shifter allows the pitch shifted sound to be fed back into  
the effect.  
fig.MFX-24  
2-Band  
EQ  
L in  
L out  
R out  
Balance D  
Balance W  
Pitch Shifter  
Balance W  
Feedback  
Balance D  
2-Band  
EQ  
R in  
Pre Delay  
0.0–100 [ms]  
0–127  
Adjusts the time delay from  
when the direct sound begins  
until the reverb sound is heard.  
Adjusts the time length of rever-  
beration.  
Parameter  
Mode  
Value  
1, 2, 3, 4, 5  
Description  
Higher settings of this parame-  
ter will result in slower re-  
sponse, but steadier pitch.  
Time #  
HF Damp  
200–8000 [Hz], Adjusts the frequency above  
Coarse #1  
Fine #1  
-24– +12 [semi] Adjusts the pitch of the pitch  
shifted sound in semitone steps  
(-2- +1 octaves).  
BYPASS  
which the reverberant sound  
will be cut.  
As the frequency is set lower,  
more of the high frequencies  
will be cut, resulting in a softer  
and more muted reverberance.  
If you do not want the high fre-  
quencies to be cut, set this pa-  
rameter to BYPASS.  
-100– +100  
[cent]  
Makes fine adjustments to the  
pitch of the pitch shifted sound  
in 2-cent steps (-100- +100 cents).  
Adjusts the time delay from  
when the direct sound begins  
until the pitch shifted sound is  
heard.  
Pre Delay  
0–500 [ms]  
Low Gain  
High Gain  
Balance #  
-15– +15 [dB]  
-15– +15 [dB]  
Adjusts the gain of the low fre-  
quency.  
Adjusts the gain of the high fre-  
quency.  
Feedback #  
Pan  
-98– +98 [%]  
Adjusts the proportion (%) of  
the processed sound that is fed  
back into the effect.  
Negative (-) settings will invert  
the phase.  
D100:0W–  
D0:100W  
Adjusts the volume balance be-  
tween the direct sound and the  
reverb sound.  
L64–63R  
Adjusts the stereo location of the  
pitch shifted sound.  
With a setting of D100:0W only the  
direct sound will be output, and  
with a setting of D0:100W only the  
reverb sound will be output.  
Adjusts the output level.  
L64 is far left, 0 is center, and  
63R is far right.  
Low Gain  
High Gain  
Balance  
-15– +15 [dB]  
-15– +15 [dB]  
Adjusts the gain of the low fre-  
quency.  
Adjusts the gain of the high fre-  
quency.  
Level  
0–127  
D100:0W–  
D0:100W  
Adjusts the volume balance be-  
tween the direct sound and the  
pitch shift sound.  
With a setting of D100:0W only the  
direct sound will be output, and  
with a setting of D0:100W only the  
pitch shift sound will be output.  
Adjusts the output level.  
Level  
0–127  
78  
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Adding effects  
Parameter  
Cho Delay  
Value  
0.0–100 [ms]  
Description  
26: GATED REVERB  
Adjusts the time delay from  
when the direct sound begins  
until the chorus sound is heard.  
Gate Reverb is a special type of reverb in which the reverberant  
sound is cut off before its natural length.  
fig.MFX-26  
Cho Rate  
0.05–10.00 [Hz] Adjusts the modulation speed of  
the chorus effect.  
0–127  
2-Band  
L in  
L out  
R out  
EQ  
Cho Depth  
Cho Balance #  
Adjusts the modulation depth of  
the chorus effect.  
Balance D  
Balance W  
Gated Reverb  
D100:0W–  
D0:100W  
Adjusts the volume balance be-  
tween the overdrive sound that  
is sent through the chorus and  
the overdrive sound that is not  
sent through the chorus.  
Balance W  
2-Band  
R in  
EQ  
Balance D  
With a setting of “D100:0W,”  
only the overdrive sound will be  
output. With a setting of  
“D0:100W,” only the overdrive  
sound that is sent through the  
chorus will be output.  
Parameter  
Type  
Value  
Description  
NORMAL,  
REVERSE,  
SWEEP1,  
SWEEP2  
Selects the type of reverb.  
NORMAL: conventional gate re-  
verb  
REVERSE: backwards reverb  
SWEEP1: the reverberant sound  
moves from right to left  
SWEEP2: the reverberant sound  
moves from left to right  
Adjusts the time delay from  
when the direct sound begins  
until the reverb sound is heard.  
Adjusts the time from when the  
reverb is heard until when it dis-  
appears.  
Adjusts the gain of the low fre-  
quency.  
Adjusts the gain of the high fre-  
quency.  
Adjusts the volume balance be-  
tween the direct sound and the  
reverb sound.  
Level  
0–127  
Adjusts the output level.  
28: OD>FLANGER  
Pre Delay  
Gate Time  
0.0–100 [ms]  
5–500 [ms]  
(OverdriveFlanger)  
This effect connects an overdrive and a flanger in series.  
fig.MFX-28  
Balance D  
L out  
L in  
Low Gain  
High Gain  
Balance #  
-15– +15 [dB]  
-15– +15 [dB]  
Feedback  
Flanger  
Balance W  
Overdrive  
Balance W  
R out  
D100:0W–  
D0:100W  
R in  
Balance D  
With a setting of D100:0W only the  
direct sound will be output, and  
with a setting of D0:100W only the  
reverb sound will be output.  
Adjusts the output level.  
Parameter  
OD Drive  
Value  
0–127  
Description  
Adjusts the degree of overdrive  
distortion.  
The volume will change togeth-  
er with the degree of distortion.  
Adjusts the stereo location of the  
overdrive sound.  
L64 is far left, 0 is center, and  
63R is far right.  
Level #  
0–127  
OD Pan #  
Flg Delay  
L64–63R  
27: OD>CHORUS  
(OverdriveChorus)  
This effect connects an overdrive and a chorus in series.  
0.0–100 [ms]  
Adjusts the time delay from  
when the direct sound begins  
until the flanger sound is heard.  
fig.MFX-27  
L out  
L in  
Flg Rate  
0.05–10.00 [Hz] Adjusts the modulation speed of  
the flanger effect.  
0–127  
Balance D  
Chorus  
Balance W  
Overdrive  
Flg Depth  
Flg Feedback  
Adjusts the modulation depth of  
the flanger effect.  
Adjusts the proportion (%) of  
the flanger sound that is fed  
back into the effect.  
Balance W  
R out  
-98– +98 [%]  
R in  
Balance D  
Negative (-) settings will invert  
the phase.  
Parameter  
OD Drive  
Value  
0–127  
Description  
Adjusts the degree of overdrive  
distortion.  
The volume will change togeth-  
er with the degree of distortion.  
Adjusts the stereo location of the  
overdrive sound.  
OD Pan #  
L64–63R  
L64 is far left, 0 is center, and  
63R is far right.  
79  
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Adding effects  
Parameter  
Flg Balance #  
Value  
D100:0W–  
D0:100W  
Description  
30: DIST>CHORUS  
Adjusts the volume balance be-  
tween the overdrive sound that  
is sent through the flanger and  
the overdrive sound that is not  
sent through the flanger.  
With a setting of “D100:0W,”  
only the overdrive sound will be  
output. With a setting of  
(DistortionChorus)  
This effect connects distortion and chorus in series. The parameters  
are essentially the same as “27: OD>CHORUS,” with the exception  
of the following two.  
OD DriveDist Drive (Specifies the amount of distortion.)  
OD PanDist Pan (Specifies the stereo location of the distortion  
“D0:100W,” only the overdrive  
sound that is sent through the  
flanger will be output.  
sound.)  
fig.MFX-30  
L out  
L in  
Level  
0–127  
Adjusts the output level.  
Balance D  
Chorus  
Balance W  
Distortion  
29: OD>DELAY (OverdriveDelay)  
Balance W  
R out  
This effect connects an overdrive and a delay in series.  
R in  
Balance D  
fig.MFX-29  
L out  
L in  
Balance D  
Delay  
31: DIST>FLANGER  
Balance W  
Overdrive  
(DistortionFlanger)  
This effect connects distortion and flanger in series. The parameters  
are essentially the same as in “28: OD>FLANGER,” with the  
exception of the following two.  
Balance W  
R out  
Feedback  
R in  
Balance D  
OD DriveDist Drive (Specifies the amount of distortion.)  
OD PanDist Pan (Specifies the stereo location of the distortion  
sound.)  
Parameter  
OD Drive  
Value  
0–127  
Description  
Adjusts the degree of overdrive  
distortion.  
The volume will change togeth-  
er with the degree of distortion.  
Adjusts the stereo location of the  
overdrive sound.  
L64 is far left, 0 is center, and  
63R is far right.  
Adjusts the time delay from  
when the direct sound begins  
until the delay sound is heard.  
Adjusts the proportion (%) of  
the delay sound that is fed back  
into the effect.  
fig.MFX-31  
Balance D  
L out  
L in  
OD Pan #  
L64–63R  
Feedback  
Flanger  
Balance W  
Distortion  
Balance W  
R out  
Delay Time  
0–500 [ms]  
R in  
Balance D  
Dly Feedback  
-98– +98 [%]  
32: DIST>DELAY (DistortionDelay)  
This effect connects distortion and delay in series. The parameters  
are essentially the same as in “29: OD>DELAY,” with the exception  
of the following two.  
Negative (-) settings will invert  
the phase.  
Dly HF Damp  
Dly Balance #  
200–8000 [Hz], Adjusts the frequency above  
BYPASS  
which delayed sound fed back  
to the effect will be cut.  
If you do not want to cut the  
high frequencies of the feed-  
back, set this parameter to BY-  
PASS.  
Adjusts the volume balance be-  
tween the overdrive sound that  
is sent through the delay and the  
overdrive sound that is not sent  
through the delay.  
With a setting of “D100:0W,”  
only the overdrive sound will be  
output. With a setting of  
“D0:100W,” only the overdrive  
sound that is sent through the  
delay will be output.  
OD DriveDist Drive (Specifies the amount of distortion.)  
OD PanDist Pan (Specifies the stereo location of the distortion  
sound.)  
fig.MFX-32  
L out  
L in  
D100:0W–  
D0:100W  
Balance D  
Delay  
Balance W  
Distortion  
Balance W  
R out  
Feedback  
Balance D  
R in  
Level  
0–127  
Adjusts the output level.  
80  
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Adding effects  
Parameter  
Flg Feedback  
Value  
-98– +98 [%]  
Description  
33: ENH>CHORUS (Enhancer  
Chorus)  
Adjusts the proportion (%) of  
the flanger sound that is fed  
back into the effect.  
This effect connects an enhancer and a chorus in series.  
fig.MFX-33  
L in  
L out  
Negative (-) settings will invert  
the phase.  
Enhancer  
Balance D  
Chorus  
Mix  
Balance W  
Flg Balance #  
D100:0W–  
D0:100W  
Adjusts the volume balance be-  
tween the enhancer sound that  
is sent through the flanger and  
the enhancer sound that is not  
sent through the flanger.  
With a setting of “D100:0W,”  
only the enhancer sound will be  
output. With a setting of  
Balance W  
R out  
R in  
Enhancer  
Balance D  
Mix  
Parameter  
Enhancer Sens # 0–127  
Value  
Description  
Adjusts the sensitivity of the en-  
hancer.  
Adjusts the ratio with which the  
overtones generated by the en-  
hancer are combined with the  
direct sound.  
Adjusts the time delay from  
when the direct sound begins  
until the chorus sound is heard.  
“D0:100W,” only the enhancer  
sound that is sent through the  
flanger will be output.  
Enhancer Mix  
Cho Delay  
0–127  
Level  
0–127  
Adjusts the output level.  
0.0–100 [ms]  
35: ENH>DELAY (EnhancerDelay)  
This effect connects an enhancer and a delay in series.  
fig.MFX-35  
Cho Rate  
0.05–10.00 [Hz] Adjusts the modulation speed of  
the chorus effect.  
L in  
L out  
Enhancer  
Balance D  
Mix  
Cho Depth  
Cho Balance #  
0–127  
Adjusts the modulation depth of  
the chorus effect.  
Balance W  
Delay  
Feedback  
Balance D  
D100:0W–  
D0:100W  
Adjusts the volume balance be-  
tween the enhancer sound that  
is sent through the chorus and  
the enhancer sound that is not  
sent through the chorus.  
Balance W  
R out  
R in  
Enhancer  
Mix  
With a setting of “D100:0W,”  
only the enhancer sound will be  
output. With a setting of  
“D0:100W,” only the enhancer  
sound that is sent through the  
chorus will be output.  
Parameter  
Enhancer Sens # 0–127  
Value  
Description  
Adjusts the sensitivity of the en-  
hancer.  
Adjusts the ratio with which the  
overtones generated by the en-  
hancer are combined with the  
direct sound.  
Enhancer Mix  
0–127  
Level  
0–127  
Adjusts the output level.  
Delay Time  
0–500 [ms]  
98– +98 [%]  
Adjusts the time delay from  
when the direct sound begins  
until the delay sound is heard.  
Adjusts the proportion (%) of  
the delay sound that is fed back  
into the delay input.  
34: ENH>FLANGER (Enhancer  
Flanger)  
Dly Feedback  
This effect connects an enhancer and a flanger in series.  
fig.MFX-34  
Balance D  
Negative (-) settings will invert  
the phase.  
200–8000 [Hz], Adjusts the frequency above  
L in  
L out  
Enhancer  
Enhancer  
Mix  
Feedback  
Flanger  
Balance W  
Dly HF Damp  
Dly Balance #  
BYPASS  
which delayed sound fed back  
to the delay input will be cut.  
If you do not want to cut the  
high frequencies of the delay  
feedback, set this parameter to  
BYPASS.  
Adjusts the volume balance be-  
tween the enhancer sound that  
is sent through the delay and the  
enhancer sound that is not sent  
through the delay.  
With a setting of “D100:0W,”  
only the enhancer sound will be  
output. With a setting of  
“D0:100W,” only the enhancer  
sound that is sent through the  
delay will be output.  
Balance W  
R out  
R in  
Balance D  
Mix  
Parameter  
Enhancer Sens # 0–127  
Value  
Description  
Adjusts the sensitivity of the en-  
hancer.  
Adjusts the ratio with which the  
overtones generated by the en-  
hancer are combined with the  
direct sound.  
Adjusts the time delay from  
when the direct sound begins  
until the flanger sound is heard.  
D100:0W–  
D0:100W  
Enhancer Mix  
Flg Delay  
0–127  
0.0–100 [ms]  
Flg Rate  
0.05–10.00 [Hz] Adjusts the modulation speed of  
the flanger effect.  
Level  
0–12  
Adjusts the output level.  
Flg Depth  
0–127  
Adjusts the modulation depth of  
the flanger effect.  
81  
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Adding effects  
36: CHORUS>DELAY  
37: FLG>DELAY (FlangerDelay)  
This effect connects a chorus and a delay unit in series.  
This effect connects a flanger and a delay in series.  
fig.MFX-36  
fig.MFX-37  
Balance D  
Balance D  
L in  
L out  
L in  
L out  
Balance D  
Balance W  
Balance D  
Feedback  
Flanger  
Balance W  
Balance W  
Balance W  
Balance W  
Chorus  
Delay  
Feedback  
Balance D  
Delay  
Feedback  
Balance D  
Balance W  
R out  
Balance W  
Balance W  
R out  
R in  
R in  
Balance D  
Balance D  
Parameter  
Cho Delay  
Value  
0.0–100 [ms]  
Description  
Parameter  
Flg Delay  
Value  
0.0–100 [ms]  
Description  
Adjusts the time delay from  
when the direct sound begins  
until the chorus sound is heard.  
Adjusts the time delay from  
when the direct sound begins  
until the flanger sound is heard.  
Cho Rate  
0.05–10.00 [Hz] Adjusts the modulation speed of  
the chorus effect.  
0–127  
Flg Rate  
0.05–10.00 [Hz] Adjusts the modulation speed of  
the flanger effect.  
0–127  
Cho Depth  
Cho Balance #  
Adjusts the modulation depth of  
the chorus effect.  
Adjusts the volume balance be-  
tween the direct sound and the  
chorus sound.  
Flg Depth  
Flg Feedback  
Adjusts the modulation depth of  
the flanger effect.  
Adjusts the proportion (%) of  
the flanger sound that is fed  
back into the effect.  
D100:0W–  
D0:100W  
-98– +98 [%]  
With a setting of “D100:0W,”  
only the direct sound will be  
output. With a setting of  
“D0:100W,” only the chorus  
sound will be output.  
Negative (-) settings will invert  
the phase.  
Adjusts the volume balance be-  
tween the direct sound and the  
flanger sound.  
Flg Balance #  
D100:0W–  
D0:100W  
Delay Time  
0–500 [ms]  
Adjusts the time delay from  
when the direct sound begins  
until the delay sound is heard.  
Adjusts the proportion (%) of  
the delay sound that is fed back  
into the delay input.  
With a setting of “D100:0W,”  
only the direct sound will be  
output. With a setting of  
“D0:100W,” only the flanger  
sound will be output.  
Adjusts the time delay from  
when the direct sound begins  
until the delay sound is heard.  
Adjusts the proportion (%) of  
the delay sound that is fed back  
into the delay input.  
Dly Feedback  
-98– +98 [%]  
Delay Time  
0–500 [ms]  
Negative (-) settings will invert  
the phase.  
Dly HF Damp  
Dly Balance #  
200–8000 [Hz], Adjusts the frequency above  
BYPASS  
Dly Feedback  
-98– +98 [%]  
which delayed sound fed back  
to the delay input will be cut.  
If you do not want to cut the  
high frequencies of the feed-  
back, set this parameter to BY-  
PASS.  
Adjusts the volume balance be-  
tween the chorus sound that is  
sent through the delay and the  
chorus sound that is not sent  
through the delay.  
With a setting of “D100:0W,”  
only the chorus sound will be  
output. With a setting of  
“D0:100W,” only the chorus  
sound that is sent through the  
delay will be output.  
Negative (-) settings will invert  
the phase.  
Dly HF Damp  
Dly Balance #  
200–8000 [Hz], Adjusts the frequency above  
BYPASS  
which delayed sound fed back  
to the delay input will be cut.  
If you do not want to cut the  
high frequencies of the delay  
feedback, set this parameter to  
BYPASS.  
Adjusts the volume balance be-  
tween the flanger sound that is  
sent through the delay and the  
flanger sound that is not sent  
through the delay.  
D100:0W–  
D0:100W  
D100:0W–  
D0:100W  
With a setting of “D100:0W,”  
only the flanger sound will be  
output. With a setting of  
Level  
0–127  
Adjusts the output level.  
“D0:100W,” only the flanger  
sound that is sent through the  
delay will be output.  
Level  
0–127  
Adjusts the output level.  
82  
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Adding effects  
40: FLG/DELAY (Flanger/Delay)  
38: CHO>FLANGER (Chorus  
Flanger)  
This effect connects a flanger and a delay in parallel. The parameters  
are the same as for “37: FLG>DELAY.” However, the Dly Balance  
parameter adjusts the volume balance between the direct sound and  
the delay sound.  
This effect connects a chorus and a flanger in series.  
fig.MFX-38  
Balance D  
Feedback  
Flanger  
Balance D  
L in  
L out  
Balance W  
Chorus  
Balance W  
Balance W  
R out  
Balance W  
41: CHO/FLANGER (Chorus/  
Flanger)  
R in  
Balance D  
Balance D  
This effect connects a chorus and a flanger in parallel. The  
parameters are the same as for “38: CHO>FLANGER.” However, the  
Flanger Balance parameter adjusts the volume balance between the  
Parameter  
Cho Delay  
Value  
0.0–100 [ms]  
Description  
Adjusts the time delay from  
when the direct sound begins  
until the chorus sound is heard.  
direct sound and the flanger sound.  
fig.MFX-41  
Cho Rate  
0.05–10.00 [Hz] Adjusts the modulation speed of  
the chorus effect.  
Balance D  
L in  
L out  
R out  
Cho Depth  
Cho Balance #  
0–127  
Adjusts the modulation depth of  
the chorus effect.  
Adjusts the volume balance be-  
tween the direct sound and the  
chorus sound.  
With a setting of “D100:0W,” only  
the direct sound will be output.  
With a setting of “D0:100W,” only  
the chorus sound will be output.  
Adjusts the time delay from  
when the direct sound begins  
until the flanger sound is heard.  
Chorus  
Balance W  
Balance W  
Feedback  
D100:0W–  
D0:100W  
Flanger  
R in  
Balance D  
Flg Delay  
0.0–100 [ms]  
42: LOFI  
This effect intentionally degrades the audio quality to simulate a Lo-  
Fi sound. It is particularly effective on drums.  
Flg Rate  
0.05–10.00 [Hz] Adjusts the modulation speed of  
the flanger effect.  
fig.MFX-42  
Flg Depth  
Flg Feedback  
0–127  
Adjusts the modulation depth of  
the flanger effect.  
Adjusts the proportion (%) of  
the flanger sound that is fed  
back into the effect.  
L in  
L out  
R out  
Lo-Fi  
Lo-Fi  
2-Band EQ  
2-Band EQ  
-98– +98 [%]  
R in  
Negative (-) settings will invert  
the phase.  
Adjusts the volume balance be-  
tween the chorus sound and the  
chorus sound that is passed  
through the flanger.  
With a setting of “D100:0W,” only  
the chorus sound will be output.  
With a setting of “D0:100W,” only  
the chorus sound that passes  
through the flanger will be output.  
Adjusts the output level.  
Parameter  
Bit Down  
Value  
0–11  
Description  
This setting lowers the audio  
quality.  
The audio quality will worsen as  
this setting is increased.  
This coarsens the output signal.  
The sound will become coarser  
as this setting is increased.  
Flg Balance #  
D100:0W–  
D0:100W  
S-RateDown  
0–7  
Post Gain  
Low Gain  
High Gain  
Output  
0, +6, +12, +18 Adjusts the output signal.  
[dB]  
-15– +15 [dB]  
Level  
0–127  
Adjusts the gain of the low fre-  
quency.  
Adjusts the gain of the high fre-  
quency.  
Specifies how the sound will be  
output.  
With a setting of “MONO,” the  
output sound will be monaural.  
Specifies the output volume  
from the Lo-Fi effect.  
-15– +15 [dB]  
39: CHORUS/DELAY  
This effect connects a chorus and a delay in parallel. The parameters  
are the same as for “36: CHORUS>DELAY.” However, the Dly  
Balance parameter adjusts the volume balance between the direct  
MONO, STE-  
REO  
sound and the delay sound.  
Level #  
0–127  
fig.MFX-39  
Balance D  
L in  
L out  
R out  
Chorus  
Balance W  
Balance W  
Feedback  
Delay  
R in  
Balance D  
83  
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Adding effects  
43: SLICER  
By applying successive cuts to the sound, this effect produces what  
are heard as backing phrases, even though you’ve played something  
much simpler. This is especially effective when applied to sustain-  
Parameter  
Rate #  
Value  
Description  
0.05–10.00 [Hz], Adjusts the frequency (speed) of  
note *2  
0–127  
the change.  
Sets the depth to which the ef-  
fect is applied.  
This setting determines whether  
the period for the pattern is reset  
(ON), or not (OFF) when sounds  
are played.  
While the rhythm guide is play-  
ing, the period for the pattern is  
not reset even if you set this ON.  
Depth #  
Reset  
type sounds.  
fig.MFX-43  
OFF, ON  
L in  
L out  
R out  
Slicer  
R in  
Slicer  
RESET  
Parameter  
Value  
Description  
Timing Pattern 1–34  
Selects a pattern to specify the  
timing at which the sound will  
be cut.  
LEVEL  
Accent Pattern 1–16  
Accent Level # 0–127  
Specifies the location of the ac-  
cents.  
Adjusts the volume of the ac-  
cents.  
As this setting is increased, the  
accent will be more pronounced.  
Adjusts the attack time of an in-  
put sound.  
Low Gain  
High Gain  
Level  
-15– +15 [dB]  
-15– +15 [dB]  
0–127  
Adjusts the gain of the low fre-  
quency.  
Adjusts the gain of the high fre-  
quency.  
Adjusts the output level.  
Attack  
0–127  
As this setting is increased, the  
attack will become faster.  
0.05–10.00 [Hz], This sets the period for the pat-  
45: AUTO PAN  
The Auto Pan effect cyclically modulates the stereo location of the  
Rate #  
Reset  
sound.  
fig.MFX-45  
note *2  
OFF, ON  
tern.  
Specifies whether the timing  
pattern at which the sound is cut  
will be reset (ON) or not (OFF)  
when you play a sound.  
While the rhythm guide is play-  
ing, the period for the pattern is  
not reset even if you set this ON.  
Adjusts the output level.  
L in  
L out  
R out  
Auto Pan  
Auto Pan  
2-Band EQ  
2-Band EQ  
R in  
Level  
0–127  
Parameter  
Value  
Description  
Mod Wave  
TRI, SQR, SIN, TRI: The sound will be modulat-  
SAW1/ 2  
ed like a triangle wave.  
SQR: The sound will be modu-  
lated like a square wave.  
SIN: The sound will be modulat-  
ed like a sine wave.  
SAW1/2: The sound will be  
modulated like a sawtooth  
wave. The teeth in SAW1 and  
SAW2 point at opposite direc-  
tions.  
44: TREMOLO  
Tremolo cyclically modulates the volume to add tremolo effect to the  
sound.  
fig.MFX-44  
L in  
L out  
R out  
Tremolo  
Tremolo  
2-Band EQ  
2-Band EQ  
R in  
SAW1  
SAW2  
Parameter  
Value  
Description  
Mod Wave  
TRI, SQR, SIN, TRI: The sound will be modulat-  
SAW1/ 2  
ed like a triangle wave.  
SQR: The sound will be modu-  
lated like a square wave.  
SIN: The sound will be modulat-  
ed like a sine wave.  
Rate #  
0.05–10.00 [Hz], Adjusts the frequency (speed) of  
note *2  
the change.  
Depth #  
0–127  
Sets the depth to which the ef-  
fect is applied.  
SAW1/2: The sound will be  
modulated like a sawtooth  
wave. The teeth in SAW1 and  
SAW2 point at opposite direc-  
tions.  
SAW1  
SAW2  
84  
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Adding effects  
Parameter  
Value  
Description  
Parameter  
Value  
Description  
Reset  
OFF, ON  
This setting determines whether  
the period for the pattern is reset  
(ON), or not (OFF) when sounds  
are played.  
While the rhythm guide is play-  
ing, the period for the pattern is  
not reset even if you set this ON.  
Balance #  
D100:0W–  
D0:100W  
Adjusts the volume balance be-  
tween the direct sound and the  
delay sound.  
With a setting of D100:0W only the  
direct sound will be output, and  
with a setting of D0:100W only the  
delay sound will be output.  
Adjusts the output level.  
Level  
0–127  
RESET  
47: FBK RIPPER (Feedback Ripper)  
This effect repeatedly cuts the sound, and outputs a delayed sound  
for the cut portion. You can create new phrases by applying this to a  
LEVEL  
drum phrase or other phrase.  
fig.MFX-47  
Low Gain  
High Gain  
Level  
-15– +15 [dB]  
-15– +15 [dB]  
0–127  
Adjusts the gain of the low fre-  
quency.  
Adjusts the gain of the high fre-  
quency.  
2-Band  
EQ  
L in  
Ripper  
L out  
Adjusts the output level.  
Delay  
Feedback  
Feedback  
46:TUMBLING DLY (Tumbling Delay)  
This is a delay that first produces “tumbling” delayed repeats, and  
then echoes the original sound.  
Delay  
2-Band  
EQ  
R in  
Ripper  
R out  
It is most effective when applied to single notes of a “one-shot”  
sound.  
fig.MFX-46  
Parameter  
Value  
Description  
2-Band  
EQ  
Balance W  
Mod Wave  
TRI, SQR, SIN, TRI: The sound will be cut by a  
L in  
L out  
R out  
Balance D  
SAW1/ 2  
triangle wave.  
SQR: The sound will be cut by a  
square wave.  
SIN: The sound will be cut by a  
sine wave.  
SAW1/2: The sound will be cut  
by a sawtooth wave. The teeth in  
SAW1 and SAW2 point at oppo-  
site directions.  
Tumbling Delay  
Balance W  
Feedback  
Balance D  
2-Band  
EQ  
R in  
Parameter  
Type  
Value  
Description  
TYPE1–TYPE6 Selects one of the six available  
types for the number of delay  
sounds heard in time “A” in the  
diagram below.  
SAW1  
SAW2  
Pre Delay  
0–500 [ms]  
Adjusts time “A” in the diagram  
below.  
Rate #  
0.05–10.00 [Hz], Adjusts the frequency (speed) of  
note *2  
0–127  
the change.  
Sets the depth to which the ef-  
fect is applied.  
Delay Time  
0–345 [ms]  
Adjusts time “B” in the diagram  
below.  
Depth #  
Delay Left  
Level  
0–420 [ms], note Adjusts the time from the direct  
*1  
original tone  
sound until the left delay sound  
is heard.  
Delay Right  
0–420 [ms], note Adjusts the time from the direct  
*1  
sound until the right delay  
sound is heard.  
A
B
B
Dly Feedback  
-98– +98 [%]  
Adjusts the proportion (%) of  
the delay sound that is fed back  
into the effect.  
Negative (-) settings will invert  
the phase.  
This setting determines whether  
the period for the pattern is reset  
(ON), or not (OFF) when sounds  
are played.  
While the rhythm guide is play-  
ing, the period for the pattern is  
not reset even if you set this ON.  
Adjusts the output level.  
HF Damp  
200–8000 [Hz], Adjusts the frequency above  
BYPASS  
which sound fed back to the ef-  
fect will be cut.  
If you do not want to cut the  
high frequencies of the feed-  
back, set this parameter to BY-  
PASS.  
Adjusts the proportion (%) of  
the delay sound that is fed back  
into the effect.  
Negative (-) settings will invert  
the phase.  
Reset  
Level  
OFF, ON  
Feedback #  
-98– +98 [%]  
0–127  
85  
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Adding effects  
Making chorus settings  
Regardless of the mode, only one type of chorus can be used  
simultaneously.  
There are eight types of chorus. You can select any one of these.  
After selecting the Type, you can change the values for each of the  
parameters.  
Type (Chorus Type)  
You can choose from 8 types of chorus.  
Value  
CHORUS 1–4:  
General chorus settings. Adds breadth and  
fullness to the sound.  
FEEDBACK CHORUS: Chorus that produces a flanger-like effect,  
creating a soft sound.  
FLANGER:  
This effect produces a rising and falling  
sweep reminiscent of a jet airplane.  
This is a delay with a short delay time.  
SHORT DELAY:  
SHORT DELAY(FB): This is a delay with a short delay time and  
many repeats.  
“Chorus Type” provides several preset-like example settings of  
the chorus parameters. When you switch types, the other chorus  
parameters will change according to the settings of the type you  
select. If you intend to edit the other parameters, select a type  
first, and then edit the other parameters.  
Pre-LPF (Chorus pre-low pass filter)  
A low-pass filter can be applied to the sound coming into the chorus  
to cut the high-frequency range. Higher values will cut more of the  
high frequencies, resulting in a more mellow chorus sound.  
Value:  
0–7  
Level (Chorus Level)  
Sets the amount of the chorus sound.  
Value:  
0–127  
Feedback (Chorus Feedback Level)  
note *1  
fig.note_MFX1  
Sets the level at which the chorus sound is re-input (fed back) into  
the chorus. By using feedback, a denser chorus sound can be created.  
Higher values result in a greater feedback level.  
(Eighth-note triplet),  
(Quarter-note triplet),  
(Sixteenth note),  
(Dotted sixteenth note),  
(Eighth note),  
(Dotted eighth note), (Quarter note),  
Value:  
0–127  
(Half-note triplet),  
(Dotted quarter note),  
(Half note),  
Delay (Chorus Delay Time)  
note *2  
fig.note_MFX2  
Sets the delay time of the chorus effect.  
Value:  
0–127  
(Sixty-fourth-note triplet),  
(Sixty-fourth note),  
(Sixteenth-note triplet),  
(Thirty-second-note triplet),  
(Dotted thirty-second note),  
(Thirty-second note),  
Rate (Chorus Rate)  
(Eighth-note triplet),  
(Quarter-note triplet),  
(Half-note triplet),  
(Sixteenth note),  
(Dotted sixteenth note),  
Sets the speed (frequency) at which the chorus sound is modulated.  
Higher values result in faster modulation.  
(Dotted eighth note),  
(Dotted quarter note),  
(Eighth note),  
(Quarter note),  
Value:  
0–127  
(Half note),  
(Whole-note triplet),  
(Whole note),  
(Double note)  
(Dotted half note),  
(Double-note triplet), (Dotted whole note),  
86  
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Adding effects  
Depth (Chorus Depth)  
Time (Reverb Time)  
Sets the depth at which the chorus sound is modulated. Higher  
values result in deeper modulation.  
Sets the time over which the reverberation will continue. Higher  
values result in longer reverberation.  
Value:  
0–127  
Value:  
0–127  
Send Lvl to Rev (Chorus send level to reverb)  
Delay Feedback (Reverb Delay Feedback)  
Sets the amount of chorus sound that will be sent to the reverb.  
Higher values result in more sound being sent.  
This parameter is available when the Reverb Character (Character) is  
set to 6, 7 or the Reverb Type (Type) is set to Delay or Panning Delay.  
It sets the way in which delays repeat. Higher values result in more  
delay repeats.  
Value:  
0–127  
Value:  
0–127  
Making reverb settings  
Regardless of the mode, only one type of reverb can be used  
simultaneously.  
There are eight types of reverb. You can select any one of these. After  
selecting the Type, you can change the values for each of the  
parameters.  
Type (Reverb Type)  
You can choose from 8 types of reverb.  
Value  
ROOM1–3:  
HALL1, 2:  
Simulates the reverberation of room interiors. It  
produces a well-defined and spacious  
reverberation.  
Simulates the reverberation exhibited by halls.  
They provide a deeper reverberation than the  
Room reverbs.  
PLATE:  
DELAY:  
Simulates a plate reverb unit (a type of artificial  
reverb that utilized a metal plate).  
A standard delay, that produces echo effects.  
PANNING DELAY: This is a special delay in which the delayed  
sound alternates between left and right. It is  
effective when you are listening in stereo.  
“Reverb Type” provides several preset-like example settings of  
the reverb parameters. When you switch types, the other reverb  
parameters will change according to the settings of the type you  
select. If you intend to edit the other parameters, select a type  
first, and then edit the other parameters.  
Character (Reverb Character)  
Selects the type of reverb. 0–5 are reverb effects, and 6 and 7 are  
delay effects.  
Value:  
0–7  
Pre-LPF (Reverb pre-low pass filter)  
A low pass filter can be applied to the sound coming into the reverb  
to cut the high frequency range. Higher values will cut more of the  
high frequencies, resulting in a more mellow reverberation.  
Value:  
0–7  
Level (Reverb Level)  
Sets the amount of the reverberant sound. Higher values result in  
louder reverberation.  
Value:  
0–127  
87  
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Settings common to all modes (System Function)  
Settings that affect the entire operating environment of the JUNO-D,  
Selecting system setting parameters  
fig.r12-02  
system functions. This section explains how to make settings for  
GENERAL  
the System functions and describes the functions of the different  
System parameters. The parameters are organized into the following  
six groups.  
PAGE/  
CURSOR [  
PAGE/  
CURSOR [  
GENERAL:  
]
]
]
]
Make settings common to the entire system (p. 89).  
CONTROLLER:  
[SHIFT]  
+
PAGE/  
[SHIFT]  
+
PAGE/  
Make controller-related settings (p. 89).  
MIDI: Make MIDI-related settings (p. 90).  
PATCH SCALE (Patch Scale Tune):  
Make scale tune settings for a patch (p. 91).  
CURSOR [  
]
CURSOR [  
]
PAGE/  
CURSOR [  
PAGE/  
CURSOR [  
CONTROLLER  
function settings  
PAGE/  
CURSOR [  
PAGE/  
CURSOR [  
[SHIFT]  
+
PAGE/  
[SHIFT]  
+
PAGE/  
]
]
]
]
1. Press [SYSTEM] so it is lit.  
2. Select the parameter that you want to edit.  
CURSOR [  
]
CURSOR [  
]
PAGE/  
CURSOR [  
PAGE/  
CURSOR [  
“Selecting system setting parameters” (p. 88)  
MIDI  
3. Use VALUE [-]/[+] to modify the value.  
4. Repeat steps 2–3 to make the settings for the System  
function.  
PAGE/  
CURSOR [  
PAGE/  
CURSOR [  
[SHIFT]  
+
PAGE/  
[SHIFT]  
+
PAGE/  
]
]
]
]
Changes you make to the system function settings are  
temporary, and will be lost when you turn off the power. If you  
want to save the settings you modified, perform the following  
operation.  
CURSOR [  
]
CURSOR [  
]
PAGE/  
CURSOR [  
PAGE/  
CURSOR [  
PATCH SCALE  
5. To save the settings you modified, press [WRITE].  
fig.r12-01_40  
PAGE/  
CURSOR [  
PAGE/  
CURSOR [  
]
]
6. Press [ENTER] to execute.  
When you save system settings, the previously saved settings  
will be overwritten and lost.  
If you decide not to save the system function, press [EXIT].  
88  
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Settings common to all modes (System Function)  
Settings related to controllers  
(CONTROLLER)  
Mod (Modulation Assign)  
Functions of the system  
parameters  
System parameter functions are explained here according to the  
You can use the modulation lever to apply the following effects  
other than vibrato.  
group in which they are found.  
Settings common to the entire  
system (GENERAL)  
LCD Contrast  
Value  
Tx CC#  
Function/Parameter  
Changed  
Vibrato  
Portamento Time (p. 47)  
Level  
The volume balance of LOW-  
Pan (p. 46)  
MODULATION  
PORTA TIME  
VOLUME  
CC01  
CC05  
CC07  
CC08  
Adjusts the contrast of the display.  
BALANCE  
VALUE:  
1–10  
PAN  
CC10  
CC11  
CC65  
CC66  
EXPRESSION  
PORTAMENTO  
SOSTENUTO  
Level  
The LCD CONTRAST setting is saved automatically, and is  
retained even while the power is off.  
Portamento Switch (p. 47)  
Holds the sound of the key be-  
ing pressed  
Master Tune  
SOFT  
RESONANCE  
RELEASE TIME  
CC67  
CC71  
CC72  
Softens the tone  
Tone Filter Resonance (p. 48)  
Tone Envelope Release Time  
(p. 48)  
Adjusts the overall tuning of the JUNO-D. The display shows the  
frequency of the A4 note (center A).  
ATTACK TIME  
CC73  
Tone Envelope Attack Time (p.  
48)  
VALUE:  
415.3–466.2 Hz  
CUTOFF  
DECAY TIME  
CC74  
CC75  
Tone Filter Cutoff (p. 47)  
Tone Envelope Decay Time (p.  
48)  
Master Key Sft (Master Key Shift)  
Shifts the overall pitch of the JUNO-D in semitone steps.  
LFO RATE  
LFO DEPTH  
LFO DELAY  
CHO SEND LEVEL  
REV SEND LEVEL  
MFX PARAMETER1  
CC76  
CC77  
CC78  
CC93  
CC91  
CC12  
Tone LFO Rate (p. 47)  
Tone LFO Depth (p. 47)  
Tone LFO Delay (p. 47)  
Chorus Send Level (p. 46)  
Reverb Send Level (p. 46)  
Multi-effect Control 1 (p. 69)  
The parameter specified by  
Multi-effect Control 2 (p. 69)  
VALUE:  
-24–+24  
Master Level  
Adjusts the volume of the entire JUNO-D.  
VALUE:  
0–127  
MFX PARAMETER2  
AFTERTOUCH  
CC13  
----  
Hold Pedal (Hold Pedal Polarity)  
Select the polarity of the Hold pedal. On some pedals, the electrical  
signal output by the pedal when it is pressed or released is the  
opposite of other pedals. If your pedal has an effect opposite of what  
you expect, set this parameter to “REVERSE.” If you are using a  
Roland pedal (that has no polarity switch), set this parameter to  
“STANDARD.”  
In Patch mode, the modulation lever will affect the patch. In  
Performance mode, the modulation lever will affect the patch that is  
assigned to the current part. Use [DESTINATION TONE] to specify  
the tone that will be affected (p. 26).  
“TxCC#” refers to the controller number of the control change  
message sent from the MIDI OUT connector when the modulation  
lever is operated. When set to AFTERTOUCH, Channel Aftertouch  
control an external sound generator with Aftertouch messages.  
Receiving these control change message from the MIDI IN connector  
produces the same effect as operating the modulation lever.  
VALUE:  
STANDARD, REVERSE  
Local Control (Local Controller)  
The Local Controller determines whether the internal sound  
generator is disconnected (OFF) from the keyboard controller section  
(keyboard, pitch bend/modulation lever, knobs, buttons, D Beam  
controller, pedal, and so on); or not disconnected (ON). Normally,  
this is left “ON”, but if you wish to use the JUNO-D’s keyboard and  
controllers to control only external sound modules, set it to “OFF.”  
* When set to MFX PARAMETER1 or MFX PARAMETER2, be sure  
to note the following.  
• When the multi-effects Type is set to 01: STEREO EQ (p. 69) or 42:  
LOFI (p. 83), Level is changed regardless of whether MFX  
PARAMETER1 or MFX PARAMETER2 is selected.  
VALUE:  
OFF, ON  
Clock Source  
* When making the LFO RATE, LFO DEPTH or LFO DELAY settings,  
the effect achieved differs depending on whether [FILTER LFO] is on or  
off. When [FILTER LFO] is off, the LFO alters the pitch (vibrato  
effect). When [FILTER LFO] is on, the LFO changes the Filter Cutoff  
frequency (wah effect).  
Select “MIDI” if you want synchronization-related MIDI messages to  
be received from an external sequencer. Select “INT” if you want to  
synchronize to the JUNO-D’s internal tempo. The multi-effect  
changes will also synchronize to this setting.  
VALUE:  
INT, MIDI  
89  
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Settings common to all modes (System Function)  
Pedal (Pedal Control Assign)  
Settings related to MIDI (MIDI)  
Patch Rx Ch (Patch Receive Channel)  
This specifies the function of the pedal connected to the CONTROL  
PEDAL jack.  
Specifies the receive channel of MIDI messages in Patch mode.  
VALUE  
VALUE: 1–16  
In addition to the items listed in Modulation Assign, you can use the  
pedal to apply the following effects.  
Patch Tx Ch (Patch Transmit Channel)  
TAP TEMPO:  
Use the pedal to make tap tempo settings (p. 37).  
Specifies the transmit channel of MIDI messages in Patch mode. If  
you do not want to transmit MIDI messages to external MIDI  
devices, turn this parameter “OFF.” If you want the transmit channel  
to always match the Patch Receive Channel, set this parameter to  
“RxCh.”  
C1 (C1 Knob Assign)  
C2 (C2 Knob Assign)  
C3 (C3 Knob Assign)  
VALUE:  
1–16, RxCh, OFF  
Select the effects that will be controlled by the [C1]/[C2]/[C3] knobs.  
VALUE  
Perform Ctrl Ch (Performance Control Channel)  
In addition to the items listed in Modulation Assign, you can use the  
pedal to apply the following effects.  
Performance Ctrl Ch selects the MIDI receive channel used during  
switching of performances when MIDI messages (Program Change/  
Bank Select) are sent from an external MIDI device. Set this to “OFF”  
if performances are not to be switched from an external MIDI device.  
PATCH MODIFY: The effect indicated on the panel will be  
controlled (p. 26).  
* If you assign any effects other than PATCH MODIFY to the [C1]/  
[C2]/[C3] knobs, you must switch the Patch Modify select button  
to [ENV] (envelope). If [BALANCE/LFO] is selected, the balance and  
LFO will change.  
VALUE:  
1–16, OFF  
If only a program change is received, and if the Perform Ctrl Ch  
parameter setting coincides with the MIDI receive channel of a  
part, priority will be given to switching the performance.  
* If you are using the [C1]/[C2]/[C3] knobs in Performance mode to  
control MFX PARAMETER settings, the “MFX Source” (p. 56)  
setting will determine the part whose effect will be controlled.  
If MFX Source is set to “Part1–16,” the effect of that part will be  
controlled.  
If this is set to 1–16, the JUNO-D will transmit MIDI messages  
(program change/bank select) on that channel when the  
performance is switched.  
If MFX Source is set to “PERFORM,” the System “Perform Ctrl Ch  
(Performance Control Channel)” (p. 90) setting will determine  
the part whose effect will be controlled. If this setting is “OFF,” no  
effect will be controlled.  
Rx Prog Chg (Receive Program Change Switch)  
Specifies whether Program Change messages will be received (ON)  
or not (OFF).  
VALUE:  
OFF, ON  
Rx Bank Sel (Receive Bank Select Switch)  
Specifies whether Bank Select messages will be received (ON) or not  
(OFF).  
VALUE:  
OFF, ON  
Rx Sys Exc (Receive System Exclusive Switch)  
Specifies whether System Exclusive messages will be received (ON)  
or not (OFF).  
VALUE:  
OFF, ON  
Tx Prog Chg (Transmit Program Change  
Switch)  
Specifies whether Program Change messages will be transmitted  
(ON) or not (OFF).  
VALUE:  
OFF, ON  
Tx Bank Sel (Transmit Bank Select Switch)  
Specifies whether Bank Select messages will be transmitted (ON) or  
not (OFF).  
VALUE:  
OFF, ON  
90  
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Settings common to all modes (System Function)  
Tx Edit Data (Transmit Edit Data Switch)  
Specify whether changes you make in the settings of a patch or  
performance will be transmitted as system exclusive messages (ON),  
or will not be transmitted (OFF).  
VALUE:  
OFF, ON  
Tx Active Sens (Transmit Active Sensing  
Switch)  
Specifies whether Active Sensing messages will be transmitted (ON)  
or not (OFF).  
VALUE:  
OFF, ON  
Device ID (Device ID Number)  
When you want to transmit or receive System Exclusive messages,  
set this parameter to match the Device ID number of the other MIDI  
device.  
VALUE:  
17–32  
Soft Thru (Soft Through Switch)  
The Thru function re-transmits all messages received at the MIDI IN  
connector to the MIDI OUT connector without modifying them in  
any way.  
VALUE:  
OFF, ON  
patch (PATCH SCALE)  
The Patch Scale function lets you use a variety of tunings for patches  
used in Patch mode.  
If you want to make scale tune settings for each part in  
Performance mode, refer to “Editing the scale tune settings  
(SCALE TUNE)” (p. 58).  
You can switch the “Type” parameter to recall various sample  
settings for Patch Scale. When you change “Type,” all patch scale  
tune parameters will be changed automatically.  
VALUE:  
EQUAL, JUST (maj) in C, JUST (min) in C, ARABIC  
For details on each type, refer to “Type (Part Scale Tune  
Type)” (p. 58).  
Tune C–Tune B (Patch Scale Tune C–B)  
Make scale tune settings for Patch mode.  
VALUE:  
-64–+63  
91  
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Performing with an external MIDI device  
Example:  
About MIDI  
Set the JUNO-D to send on Channel 1 and Channel 2, then set sound  
module A to receive only Channel 1, and sound module B to receive  
only Channel 2. With this setup, you can get an ensemble  
MIDI (Musical Instrument Digital Interface) is a standard  
specification that allows music data to be exchanged among  
electronic musical instruments and computers. By connecting MIDI  
devices that are equipped with MIDI connectors, you can play  
multiple instruments with a single keyboard, have multiple MIDI  
instruments perform in ensemble, program the settings to change  
automatically to match the performance as the song progresses, and  
more.  
performance, with, for example, a guitar sound from sound module  
A and bass from sound module B.  
fig.r10-03.e  
MIDI OUT  
MIDI IN  
MIDI THRU  
Transmit channel: 1, 2  
Receive channel: 1  
Sound  
Module  
A
If you mainly use the JUNO-D as a standalone keyboard instrument,  
you may really not need to know much at all about MIDI. However,  
the following MIDI-related information is provided so you can play  
the JUNO-D using an external MIDI device, or master other  
advanced techniques.  
Receive channel: 2  
MIDI IN  
MIDI keyboard  
Sound  
Module  
B
When used as a sound module, the JUNO-D can receive on up to  
sixteen MIDI channels. Sound modules like the JUNO-D, which can  
receive multiple MIDI channels simultaneously and play different  
sounds on each channel, are called “multitimbral sound modules.”  
MIDI connectors  
The JUNO-D has the following two types of MIDI connectors.  
fig.r10-01  
MIDI messages used by the JUNO-D  
MIDI uses various types of messages to transmit a wide variety of  
information. MIDI messages are broadly divided into two different  
categories, those handled through individual MIDI channels  
(Channel messages), and messages that are not related to separate  
channels (System messages).  
MIDI IN Connector  
Performance messages from an external MIDI device are received  
here. When the JUNO-D receives MIDI messages, it will produce  
sound, change the sound it’s using, or perform other operations.  
The JUNO-D mainly uses the following MIDI messages.  
MIDI OUT Connector  
This connector transmits MIDI messages to external MIDI devices.  
The JUNO-D’s MIDI OUT connector is used for sending the  
performance data of the keyboard controller section, as well as the  
data used for saving various settings.  
Channel messages  
These are messages used for conveying what is happening in a  
performance. These comprise the bulk of MIDI messages.  
Note On  
MIDI channels and multitimbral sound  
generators  
This message is sent when a key is pressed. A Note-on message  
contains the following three types of information:  
MIDI transmits many types of data over a single MIDI cable. This is  
made possible by MIDI channels. MIDI channels allow messages  
intended for a given instrument to be distinguished from messages  
intended for another instrument. In some ways, MIDI channels are  
similar to television channels. By changing the channel on a TV  
receiver you can view the programs of different stations. This is  
because the television set has thus been directed to selectively  
display only the information being transmitted by a particular  
station. In the same way, MIDI also allows a device to select the  
information intended for that device out of the variety of  
Note-on:  
Note number: Which key was played  
Velocity: The amount of force (velocity) used when the key  
was played.  
A key has been played.  
The Note Numbers fall within the range of 0–127, with middle C  
(C4) as number 60.  
fig.r10-04.e  
information that is being transmitted to it.  
fig.r10-02.e  
Note name  
C4  
C-1  
0
C2  
C3  
C5  
C6  
G9  
The cable from the antenna carries the TV  
signals from many broadcast stations.  
36  
48  
60  
72  
84  
127  
Note number  
Station A  
Station B  
Station C  
Note Off  
This message is sent when a key is released. When a Note-off  
message is received, the relevant note will be turned off. A Note-off  
message contains the following three types of information:  
The TV is set to the channel of the station  
you wish to watch.  
Note-off:  
Note number: Which key was released  
Velocity: The force (velocity) used during release of the key.  
A key was released  
MIDI uses sixteen channels, numbered 1–16. Normally, receiving  
devices should be set so they receive only the channels they need to  
receive.  
92  
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Performing with an external MIDI device  
Pitch Bend Change  
Using the JUNO-D to play an  
external MIDI sound module  
This message transmits whatever motion is made by the Pitch Bend  
lever.  
By connecting the JUNO-D to an external MIDI sound module with  
a MIDI cable and setting the channels, the external MIDI module can  
be used to produce sound when you play the JUNO-D’s keyboard.  
Aftertouch  
These messages indicates how strongly the keyboard was pressed  
after playing a note. There are two types of Aftertouch message:  
Channel Aftertouch, which applies to an entire channel; and  
The JUNO-D cannot transmit Aftertouch messages when its keys are  
pressed. Instead, you can do this by transmitting the Aftertouch  
assigned to the D Beam, Modulation lever, a pedal, or a knob.  
modules  
Example 1: Connecting to one external MIDI sound module  
fig.r10-05.e  
MIDI IN  
Program Change  
This message changes the instrument sound. You can switch Patches  
Sound Module A  
MIDI OUT  
95).  
Control Change  
These are messages used for increasing performance expression. By  
assigning Modulation (CC# (Controller Number) 1), Pan (CC#10),  
Expression (CC#11), and other Control Change messages to the  
Modulation lever, pedals, and knobs, you can then use these controls  
to change Performances (p. 89).  
JUNO-D  
Example 2: Connecting to two external MIDI sound modules  
fig.r10-06.e  
MIDI IN  
MIDI THRU  
Bank Select (CC#0, CC#32) messages are used in combination with  
Program Change messages to switch Patches and Rhythm Sets (p.  
95).  
Sound Module A  
MIDI IN  
System messages  
This category includes exclusive messages, messages used for  
synchronization, and messages that keep a MIDI system running  
correctly.  
Sound Module B  
MIDI OUT  
Exclusive messages  
Exclusive messages are messages used for exchanging patches and  
other kinds of data between compatible devices from the same  
manufacturer.  
JUNO-D  
* Messages received at the MIDI IN connector are output from the MIDI  
THRU connector unchanged.  
If messages exchanged using MIDI were limited only to those that  
conform to the universally shared MIDI specifications, it would not  
be possible to transmit messages that are unique to a particular  
manufacturer, or that are designed specifically for a certain device.  
For this reason, MIDI allows for an exclusive format for each  
manufacturer, which can be used to exchange a variety of messages.  
On the JUNO-D, you can use Exclusive messages to store Patch  
settings and other data to sequencers (p. 98).  
Example 3: Connecting to three or more external MIDI sound  
modules  
fig.r10-07.e  
MIDI IN  
MIDI Patcher  
MIDI IN  
About MIDI Implementation Charts  
Sound Module A  
MIDI IN  
Although a variety of messages for performances can be  
handled using MIDI, depending on the functions of the  
connected device, the messages that can be sent and received  
may differ. To see which types of MIDI message a device can  
transmit and receive, refer to the MIDI Implementation Chart  
that is included in the manual of each device. Messages which  
are marked by a circle in the charts of both devices can be  
transmitted between the two devices.  
MIDI OUT  
Sound Module B  
JUNO-D  
93  
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Performing with an external MIDI device  
errors may occur. In such cases, use a MIDI Patcher. MIDI Patcher are  
devices that allow a single stream of MIDI data to be sent to a large  
number of MIDI devices without causing data errors.  
When you select a patch or rhythm set on the JUNO-D, a bank  
number and program number will be transmitted to the external  
MIDI sound module as described in the “Bank number/  
program number correspondence table” (p. 95). This will  
external MIDI sound module receives a bank number for which  
it provides no sounds, it may choose a substitute sound or may  
produce no sound at all. In order to select a sound reliably, you  
may wish to first select the sound group on your external MIDI  
sound module, and then transmit only a program number. This  
will allow you to switch sounds within the same group.  
If you want to transmit only the program number, turn “Tx  
Bank Sel (Transmit Bank Select Switch)” (p. 90) off.  
1. Before starting the connection procedure, make sure that  
the power to all devices has been turned off.  
2. After reading “Connecting the JUNO-D to external  
equipment” (p. 14), connect an audio device/system or  
headphones.  
3. Connect the external MIDI sound device with the MIDI cable  
as shown in the figure above.  
4. As described in “Turning on the power” (p. 15), turn on the  
power of each device.  
Playing the JUNO-D’s sound  
generator from an external  
MIDI device  
Set the keyboard transmit channel  
When you have finished connecting the external MIDI device, match  
the keyboard’s Transmit channel and the Receive channel for each of  
the external MIDI sound generator’s Parts. Here we will explain the  
settings for using the JUNO-D in Patch mode.  
Next, try playing the JUNO-D from an external MIDI device.  
1. Press [SYSTEM] so it is lit.  
Connecting an external MIDI device  
2. Use PAGE/CURSOR [  
fig.r10-08_40  
]/[  
] to select “Patch Tx Ch.”  
fig.r10-10.e  
MIDI OUT  
By holding down [SHIFT] and using PAGE/CURSOR [  
]/  
[
] you can quickly select the “SYSTEM|MIDI” group (p. 88).  
MIDI Keyboard  
MIDI IN  
3. Use VALUE [-]/[+] to modify the value.  
Value  
1–16:  
RxCH:  
OFF:  
Performance data will be transmitted on the same  
channel as the Receive Channel (p. 57) of the part.  
Performance data will not be transmitted.  
JUNO-D  
Normally, you will use the “RxCH” setting.  
1. Before starting the connection procedure, make sure that  
4. Press [WRITE] to save the settings.  
the power to all devices has been turned off.  
For further information, refer to “How to make the system  
function settings” (p. 88).  
2. After reading “Connecting the JUNO-D to external  
equipment” (p. 14), connect an audio device/system or  
headphones.  
Press [EXIT] to cancel the operation and return to the previous page.  
With the above settings, when the JUNO-D’s keyboard is played,  
sounds are simultaneously played by the JUNO-D and the external  
MIDI sound generator.  
3. Connect the external MIDI sound device with the MIDI cable  
as shown in the figure below.  
For instructions on setting the Receive channel for each of the Parts  
of the external MIDI sound generator, refer to the owner’s manual  
that came with the device.  
4. As described in “Turning on the power” (p. 15), turn on the  
power of each device.  
* If you want sounds to be played only by the external MIDI sound  
generator, set Local control to OFF (p. 96).  
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Performing with an external MIDI device  
Setting the patch receive channel  
Selecting JUNO-D sounds from an  
external MIDI device  
Transmitting Bank Select (Controller Numbers 0 & 32) and Program  
Change messages from the external MIDI device to the JUNO-D  
allows you to switch patches and rhythm sets.  
When you have finished connecting the external MIDI device, match  
JUNO-D’s Receive channel with the external MIDI device’s Transmit  
channel. Here we will explain the settings for using the JUNO-D in  
Patch mode.  
1. Press [SYSTEM] so it is lit.  
1. Transmit a value for the Bank Select MSB (controller number  
2. Use PAGE/CURSOR [  
]/[  
] to select “Patch Rx Ch”  
0) (BnH 00H mmH) message to the JUNO-D.  
(patch receive channel).  
fig.r10-11_40  
2. Transmit a value for the Bank Select LSB (controller number  
32) (BnH 20H llH) message to the JUNO-D.  
3. Transmit a Program Change (CnH ppH) to the JUNO-D.  
n:  
mm, ll: Bank number  
pp: Program number  
MIDI channel number  
By holding down [SHIFT] and using PAGE/CURSOR [  
]/  
[
] you can quickly select the “SYSTEM|MIDI” group (p. 90).  
3. Use VALUE [-]/[+] to modify the value.  
The “Perform Ctrl Ch” (Performance Control Channel) setting  
lets you switch performances in Performance mode. With the  
factory settings, this is set to “OFF”; performances will not be  
switched.  
VALUE  
1–16:  
Performance data of each part will be received on  
the selected channel.  
Setting the program change receive  
switch  
Then, to enable tones to be switched from the external MIDI device,  
set the Receive Switch for Program Change and Bank Select to ON.  
Factory settings have these set to ON.  
Bank number/program number  
correspondence table  
The MIDI messages transmitted by an external MIDI device  
correspond with patches/rhythm sets on the JUNO-D as shown in  
the following table.  
1. Press [SYSTEM] so it is lit.  
* If the Program numbers on your external MIDI device are referenced as  
from the number in the following correspondence chart.  
2. Use PAGE/CURSOR [  
]/[  
] to select “Rx Prog Chg”  
(Receive Program Change Switch) and “Rx Bank Sel”  
(Receive Bank Select Switch).  
* When the JUNO-D receives a Program Change message without  
receiving the Bank Select, it switches to the patch or rhythm set with  
the same Bank number as the currently selected patch or rhythm set.  
3. Use VALUE [-]/[+] to set both parameters to “ON.”  
4. Press [WRITE] to save the settings.  
For further information, refer to “How to make the system  
function settings” (p. 88).  
For details on how numbers in the table correspond to the sound  
of the JUNO-D, refer to “Patch list” (p. 111).  
Press [EXIT] to cancel the operation and return to the previous page.  
Performance  
* For instructions on setting the external MIDI device’s Transmit  
channel, refer to the owner’s manual for that device.  
Group  
Number  
Bank Number  
Program  
Number  
001–008  
001–032  
MSB  
085  
LSB  
000  
064  
* If you are using Performance mode, you will also need to set “Receive  
Sw,” “Receive Prg Chg,” and “Receive Bank Sel” for each part in  
addition to the settings described above (p. 57).  
User  
Preset  
001–008  
001–032  
085  
Patch  
Group  
Number  
Bank Number  
Program  
Number  
001–128  
001–128  
001–128  
001–128  
001–128  
001–128  
001–128  
MSB  
087  
087  
087  
087  
087  
087  
121  
LSB  
User  
Preset  
001–128  
001–128  
129–256  
257–384  
385–512  
513–640  
001–256  
000  
064  
065  
066  
067  
068  
000–  
GM Patch  
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Performing with an external MIDI device  
Rhythm Set  
Making settings before recording  
Group  
Number  
Bank Number  
Program  
Number  
001–002  
001–057  
When recording to an external sequencer, the following steps must  
be carried out.  
MSB  
086  
LSB  
User  
Preset  
GM Rhythm  
001–002  
001–009  
000  
000  
Turn on the external sequencer’s Thru function (p. 97).  
Set the performance (p. 97).  
120  
Using an external MIDI controller to  
change the JUNO-D’s tones  
Use of the Modulation lever, pedals, and control knobs to make  
changes to the JUNO-D’s tones in real time is explained in “Settings  
related to controllers (CONTROLLER)” (p. 89).  
Setting the JUNO-D’s local control to  
OFF  
The setting that determines whether the keyboard controller section  
(p. 40) and sound generator section are separated is referred to as  
Local Control.”  
Transmitting Controller numbers set with Modulation Assign (p.  
89), Pedal Control Assign (p. 90), and Knob Assign (p. 90) to the  
JUNO-D achieves the same effect as working the Modulation lever,  
pedals, and knobs.  
When Local Control is on, playing the keyboard will produce sound,  
and moving the pitch bend lever will control the pitch.  
When Local Control is off, playing the keyboard will not produce  
sound, and moving the pitch bend lever will not control pitch. The  
sound generator of the JUNO-D will produce sound only in response  
to messages received from an external MIDI device.  
fig.r10-21.e  
Recording to an external  
sequencer  
Sequencer  
Now, try using an external sequencer to record your music onto  
Recording  
All performance data  
that arrives at MIDI IN  
will be output from  
multiple tracks, and then play back the recorded performance.  
Set Thru  
Function to On.  
MIDI OUT.  
Connecting to an external sequencer  
fig.r10-20.e  
MIDI IN  
MIDI OUT  
MIDI IN  
MIDI OUT  
MIDI IN  
MIDI OUT  
Sound Generating  
Section  
Set Local  
Control to Off.  
While at this setting,  
the JUNO-D’s keyboard  
and controllers are  
disconnected from  
MIDI Sequencer  
the sound generating  
section, so they will not  
directly control it.  
Section  
JUNO-D  
JUNO-D  
The performance data from the JUNO-D’s keyboard controller  
section is output from the MIDI OUT connector and recorded by the  
sequencer. This performance data is then also output back to the  
JUNO-D from the sequencer’s MIDI OUT connector and played by  
the JUNO-D’s sound generator.  
1. Before starting the connection procedure, make sure that  
the power to all devices has been turned off.  
2. After reading “Connecting the JUNO-D to external  
equipment” (p. 14), connect an audio device/system or  
headphones.  
If Local Control were ON, each note would be played twice; once by  
the music data from the keyboard controller section, and once again  
by the data sent from the sequencer. In order to prevent such double  
triggering, the Local Control setting is turned off to separate the  
keyboard controller section from the sound generating section.  
3. Connect the external MIDI sound device with a MIDI cable as  
shown in the figure below.  
4. As described in “Turning on the power” (p. 15), turn on the  
* If your sequencer does not have a Thru function, set the JUNO-D’s  
Local Control to ON.  
power of each device.  
1. Press [SYSTEM] so it is lit.  
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Performing with an external MIDI device  
fig.r10-22_40  
]/[  
] to select “Local Control.”  
1. In Performance mode, press [UTILITY] so it is lit.  
2. Use PAGE/CURSOR [  
]/[  
] to select “XFER to MIDI.”  
3. Press [ENTER].  
Make “XFER to MIDI” settings as described in “Transmitting  
performance settings from the MIDI OUT connector (XFER  
to MIDI)” (p. 61).  
By holding down [SHIFT] and using PAGE/CURSOR [  
]/  
[
] you can quickly select the “SYSTEM|GENERAL” group  
Select “CUR PERFORM” for “What.”  
(p. 90).  
4. Put your external sequencer in recording mode before you  
3. Use VALUE [-]/[+] to set the parameter to “OFF.”  
execute “XFER to MIDI.”  
4. Press [WRITE] to save the settings.  
For further information, refer to “How to make the system  
function settings” (p. 88).  
5. Press [ENTER] to transmit the settings.  
Do not press any key on the keyboard while the transmission is  
in progress. Pressing a key sends Note messages from the MIDI  
OUT connector.  
Press [EXIT] to cancel the operation and return to the previous page.  
* Regardless of the Local Control setting, music data from an external  
MIDI device is always received and will play the internal sound  
generator.  
To cancel the transmission, press [EXIT].  
6. After the transmission is finished, the display will indicate  
“COMPLETED.”  
7. Stop the external sequencer.  
Turning on the external sequencer’s  
thru function  
Turn the sequencer’s Thru function ON. The sequencer takes the  
performance data received at the MIDI IN connector and outputs the  
data unchanged from the MIDI OUT connector (refer to the previous  
section).  
Recording each part separately  
Next, we will record the music data for each Part onto separate  
tracks. We will start recording the song from the measure following  
the one in which the Performance settings were recorded.  
We will record tracks in the order of drums bass →  
accompaniment melody, while listening to the tracks that were  
recorded on previous passes.  
To determine whether or not your sequencer features a MIDI Thru  
function and for instructions on making the Thru function setting,  
refer to the owner’s manual for your sequencer.  
For example, assign Tones to each Part as shown below.  
* If your sequencer does not have a Thru function, set the JUNO-D’s  
Local Control to ON.  
Drums:  
Bass:  
Part 10  
Part 9  
Accompaniment: Part 6  
Melody: Part 3  
Before beginning to record, first make the Performance settings  
(select the Patches and Key mode, make any multi-effects, chorus,  
and reverb settings, set the knobs, and so on).  
* Tone changes, and the actions of the Pitch Bend lever, Modulation  
lever, knobs, and other controls are also recorded.  
* It is not necessary to record the song at the tempo at which it is to be  
played back. You may record at a tempo that is comfortable for you.  
Also set the Receive Channel and Receive Switch for each part  
(p. 57)  
Listening to the recorded  
performance  
Recording  
When you finish recording all Parts, play it back and listen to the  
result. Note the following when playing back a song.  
Recording the performance’s settings  
at the beginning of the song  
First, record the Performance settings at the beginning of the song. If  
this is done, playing back the song from the beginning will  
automatically set the JUNO-D to the Performance settings that were  
used during recording (regardless of the Performance that was  
selected when playback began), ensuring that playback will use the  
correct sounds and settings.  
* If you modify the settings of each Part (volume, panning, etc.), you will  
need to re-record the modified performance settings at the beginning of  
the song.  
Set the “Rx Sys Exc” (System Exclusive  
Receive Switch) to ON (p. 90)  
When set to OFF, the performance settings recorded at the beginning  
of the song cannot be received. With the factory settings, this will be  
“ON.”  
* Record the song at the tempo at which it is to be played back. If the  
tempo used for playback of a song is changed from the tempo selected at  
the time of recording, the JUNO-D may not be able to correctly receive  
the settings for the recorded Performance, which may prevent proper  
playback of the performance data.  
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Performing with an external MIDI device  
Set the same Device ID number used for  
recording (p. 91)  
Using the JUNO-D as a  
General MIDI/General MIDI 2  
module  
You can play back music data designed for General MIDI and  
General MIDI 2 sound generators by connecting an external  
sequencer and using the JUNO-D as a sound module.  
If not set to the same Device ID number, the performance settings  
recorded at the beginning of the song cannot be received.  
Make sure to start playback at the beginning  
of the song  
When playback of a song is started at any point other than the  
beginning, the performance settings at the time of recording are not  
used, and the song is not played back correctly.  
For instructions on connecting the external sequencer, refer to p.  
96.  
Playing together with the playback  
of a recorded performance  
You can play the JUNO-D’s keyboard along with a previous  
performance by playing while the recorded material is played back.  
In this case, select a Part that was not recorded for playing the  
keyboard.  
Playing back General MIDI/General  
MIDI 2 music data  
Be sure to note the following when playing back General MIDI or  
General MIDI 2 music data.  
Set the System Exclusive Receive Switch to ON  
(p. 90).  
Transposing playback of  
performances (Master Key Shift)  
When set to OFF, GM System On and GM 2 System On MIDI  
messages cannot be received. With the factory settings, this will be  
“ON.”  
If you wish to transpose the playback of a song, use the Master Key  
Shift setting. This setting will transpose all Parts except for the Drum  
Part. You can specify a transposition of up to +/-2 octaves in  
semitone steps.  
Make sure to play back from the beginning of  
the song  
1. Press [SYSTEM] so it is lit.  
When playback of a song is started at any point other than the  
settings for General MIDI and General MIDI 2, so the song won’t be  
played back correctly.  
2. Use PAGE/CURSOR [  
fig.r10-23_40  
]/[  
3. Use VALUE [-]/[+] to specify the value (-24– +24).  
Value: -24– +24  
4. Press [WRITE] to save the settings.  
For further information, refer to “How to make the system  
function settings” (p. 88).  
Press [EXIT] to cancel the operation and return to the previous  
page.  
Backing-up (saving) all JUNO-  
D settings on your external  
MIDI sequencer  
By executing the Performance or Patch Utility “XFER to MIDI”  
command (p. 51, p. 61) with DUMP ALL selected as the content to be  
transmitted (What), you can transmit all of the user area data  
(patches, performances, system, etc.) from the MIDI OUT connector.  
By recording these messages on your external MIDI sequencer and  
saving them, you can back up all of the JUNO-D’s data. If you want  
to restore the backed-up data into the JUNO-D once again, send the  
data to the JUNO-D’s MIDI IN. Do not operate the JUNO-D while  
this data is being received.  
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Performing with a computer  
If you are using music software running on a computer, you can use the computer  
to operate the JUNO-D’s controls. Not only can you create and play back song data,  
you can also have Tones switch automatically.  
What’s more, you can use the included JUNO-D Editor software to create Tones  
using the computer.  
Connecting with MIDI cables  
A MIDI interface is required for making MIDI connections with a computer. The  
MIDI interface is connected to the computer, and two MIDI cables connect the MIDI  
connectors of the MIDI interface to the JUNO-D’s MIDI connectors.  
fig.Midi-00.e  
JUNO-D rear panel  
MIDI  
Interface  
Macintosh IIci  
MIDI OUT  
MIDI IN  
MIDI cable  
Installing the included editor software  
To help you get more out of your JUNO-D, it comes with JUNO-D Editor software.  
Use JUNO-D Editor to freely create your own original sounds.  
Detailed instructions on installing the software can be found in the online manual  
contained on the JUNO-D Editor CD-ROM.  
Windows users  
In the JUNO-D Editor CD-ROM, open the Readme_E.txt.  
Macintosh users  
In the JUNO-D Editor CD-ROM, open the ReadMe(English).  
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Memo  
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Appendix  
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If your system is not operating as you think it should be, first check  
the following points. If after checking these points the  
• If using an external MIDI device to sound the JUNO-D, each  
Part’s reception channel needs to be set so it matches the  
channels that will be used for transmission by the external MIDI  
device (p. 94).  
problem persists, consult your dealer or local Roland Service Station.  
* If any sort of message is being displayed on the screen during an  
operation, refer to “Error Messages/Messages” (p. 105).  
movements, or by MIDI messages (expression  
messages) received from an external MIDI  
device?  
No power  
Is the MIDI Rx (Receive) Switch of the  
corresponding part set to “OFF”?  
Is the AC Adapter plugged into the power  
socket correctly?  
(p. 95).  
No sound  
messages transmitted by an external device  
have the wrong values?  
Is the power for the connected amp and  
speakers turned on? (p. 15)  
that the correct Bank Select and Program Change messages (p.  
95) are transmitted.  
Is the volume turned down?  
Check the volume settings for the JUNO-D and any connected  
amp or mixer (p. 15).  
Is the Clock Source set to MIDI?  
Are the components properly connected? (p. 14)  
synchronized with the tempo will not work. Set the clock source  
to “INT” except when you want to synchronize the JUNO-D  
with an external MIDI device (p. 89).  
If you are able to hear sound through headphones, this may  
suggest a short in a cable or a malfunctioning amp or mixer.  
Recheck connector cables and the connected equipment.  
If you are in Performance mode, have the Part  
Level settings been lowered? (p. 56)  
for listening to demo songs?  
Could Transpose be on? (p. 31)  
Is [SOLO SYNTH] set to ON?  
Are the Scale Tune settings correct? (p. 91, p.  
58)  
The JUNO-D does not sound if you just switch [SOLO SYNTH]  
on. Hold down keys, then move your hand over the D Beam (p.  
32).  
Are the Master Key Shift settings correct? (p.  
89)  
Are the effects settings correct?  
Are the Master Tune settings correct? (p. 89)  
Check effects ON/OFF (p. 65), multi-effects levels (p. 46, p. 56),  
and other related settings.  
Sounds are missing  
Has the pitch of the patch exceeded the range  
in which it can be sounded normally?  
Could a Solo switch be set to ON?  
Use “Octave Shift” to lower (raise) the range being played (p.  
when more than one key is pressed. If you want multiple sounds  
to play simultaneously, set the Solo switch to OFF.  
30).  
If no sound is produced when you press keys  
Are you attempting to play more than 64  
voices simultaneously?  
Set Local Control to ON (p. 89).  
• Reduce the number of notes that are played simultaneously.  
• Set Voice Reserve higher for an important Part, to help assure  
that it will always be sounded (p. 56).  
Do the transmission and reception channels match?  
• If using the JUNO-D to sound an external MIDI sound generator,  
check to make sure the channels being used for transmission by  
the keyboard are matched up with the channels used for  
reception by the relevant Parts on the external MIDI sound  
generator (p. 93).  
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Troubleshooting  
Notes are delayed or unsteady  
during playback a song from  
65)  
The JUNO-D contains some patches that are intended for live  
playing in Patch mode; these include tones that use four voices for  
each note, or patches that use the Dual function to produce rich  
module, playback may be smoother if you avoid using such sounds,  
and instead choose sounds that use fewer voices.  
Are the Chorus settings correct?  
Check the Chorus Level (p. 86), Chorus Depth (p. 87), and  
Chorus Send Level (p. 46, p. 58) settings.  
Check the Reverb Level (p. 87) and Reverb Send Level (p. 46, p.  
58) settings.  
• Refer to “Patch list” (p. 111), and switch to patches that use  
• Select patches whose KEY MODE is other than “DUAL.”  
• If the number of notes you are attempting to play  
simultaneously is significantly greater than the maximum  
polyphony, reduce the number of note messages in the data.  
• In some cases, you may be able to lighten the load of multiple  
notes by shortening the release of patches used in sections where  
the data is especially dense.  
rhythm set correct?  
53) settings for each note of the rhythm set.  
Set the Multi-Effects switch for the part being used to ON (p. 46,  
p. 58).  
If you playback a song that contains an extremely large amount of  
data, notes may be delayed or unsteady during playback. This  
problem can also occur if the tempo is speeded up excessively.  
• Delete unneeded note data or knob data from the song.  
• Move notes that were input at the same location as chords, so  
that they are staggered slightly.  
Are the Multi-Effects Source setting correct? (p.  
56)  
Is the Clock Source set to “MIDI?”  
If you set the clock source (p. 89) to “MIDI,” some of the effects  
that are synchronized with the tempo will not work. Set the  
clock source to “INT” except when you want to synchronize the  
JUNO-D with an external MIDI device.  
• Move data of parts other than the rhythm part slightly forward  
or backward.  
Song data cannot be played  
back correctly  
Is the Tone Delay time value set to the note?  
There is a maximum permissible value for the Delay Time  
parameter for such as 17: St DELAY. So, if the time setting is  
specified in terms of a note value, and the tempo is slowed  
down, this maximum permissible value will be reached, and it  
cannot be increased further.  
Did you start playback at some point other  
than the beginning of the song?  
MIDI 2 System sound generators have a GM/GM2 System On  
message recorded at the beginning of the song. If this message is  
not received, the song data may not play back correctly.  
The upper time limit for each is the maximum value that can be  
set other than the numerical value for the beat.  
something other than General MIDI 2 or  
General MIDI?  
If you are using the [C1]/[C2]/[C3] knobs in Performance mode  
to control MFX PARAMETER settings, the “MFX Source” (p. 56)  
setting will determine the part whose effect will be controlled.  
If MFX Source is set to “Part1–16,” the effect of that part will be  
controlled.  
The sound generator of the JUNO-D conforms to General MIDI 2  
system. It is not compatible with song data that uses formats  
other than General MIDI 2 or General MIDI.  
If MFX Source is set to “PERFORM,” the System “Perform Ctrl  
Ch (Performance Control Channel)” (p. 90) setting will  
determine the part whose effect will be controlled. If this setting  
is “OFF,” no effect will be controlled.  
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Troubleshooting  
Cannot play phrase/arpeggios  
Using sequencer software,  
the sound  
received at the MIDI IN connector is not sent from the MIDI OUT  
connector as is) for Exclusive messages. When recording Exclusive  
messages with such sequencer software, set Local Control to ON (p.  
89).  
Is the MIDI clock not being received when  
Clock Source (p. 89) is set to MIDI?  
Set the system so that the MIDI clock is received from the  
external MIDI device. Certain MIDI devices you may have  
connected may not send the MIDI clock to the JUNO-D except  
during recording or playback.  
Sound does not stop when key  
is pressed  
MIDI messages not received  
correctly  
Are the Patch Receive channel settings correct?  
(p. 90).  
Is each Receive switch set correctly?  
Check the Performance Control Channel (p. 90), Receive  
Program Change switch (p. 90), Receive Bank Select switch (p.  
90), Receive System Exclusive switch (p. 90) settings.  
Are Device ID number settings correct?  
Set the Device ID number (p. 91) used when the Exclusive  
message was recorded to the sequencer.  
Is the sequencer playback tempo correct?  
Play back the data on the sequencer at the tempo used when the  
correctly  
Are the Patch transmission channel settings  
correct? (p. 95)  
Is each Transmission switch set correctly?  
Check the Transmit Program Change switch (p. 90), Transmit  
Bank Select switch (p. 90), Transmit Edit Data switch (p. 91),  
Transmit Active Sensing switch (p. 91) settings.  
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Error Messages/Messages  
Message  
Meaning  
Action  
Checksum Error  
The checksum of a received System Exclusive mes-  
sage was incorrect.  
Set the correct checksum value.  
MIDI Buffer Full  
Due to an inordinate volume of MIDI messages re-  
ceived, the JUNO-D has failed to process them prop-  
erly.  
Reduce the amount of MIDI messages to be transmit-  
ted.  
MIDI Communication Error  
Receive Data Error  
A problem has occurred with the MIDI cable connec-  
tions.  
A MIDI message was received incorrectly.  
Check that MIDI cables are not broken or pulled out.  
If the same error message is displayed repeatedly, the  
problem lies with the MIDI messages that are being  
transmitted to the JUNO-D.  
User Memory Damaged  
CANCELED  
The data in user memory has been lost.  
Use the Factory Reset function to initialize the mem-  
ory to the factory settings.  
Processing is canceled. (This is not an error message.)  
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Parameter list  
Patch parameters  
Patches  
Patch Common parameters (p. 45)  
Parameters  
Value  
Name  
Patch Name  
space, A–Z, a–z, 0–9, ! “ # $ % & ‘ ( ) * + , - . / : ; < = > ? @ [ ¥ ] ^ _  
` { | }  
Category  
Key Mode  
* Refer to “Selecting a patch by category” (p. 20).  
SINGLE, SPLIT, DUAL  
Patch Level  
Tone Balance  
Split Point  
0–127  
-64 (LOWER) – +63 (UPPER)  
A0–C8  
Split Arp  
Split Arpeggio  
UPPER, LOWER, BOTH  
OFF, ON, UPPER, LOWER  
UPPER, LOWER, BOTH  
UPPER, LOWER, BOTH  
UPPER, LOWER, BOTH  
* This is linked with the panel’s [DESTINATION TONE] setting.  
UPPER, LOWER, BOTH  
OFF, ON  
Solo Switch  
ModulationDst  
PitchBend Dst  
Modify Dest  
Modulation Destination  
Pitch Bend Destination  
Modify Destination  
ExpressionDst  
Active Exp Sw  
Expression Destination  
Active Expression Switch  
Patch Tone parameters (p. 46)  
Parameters  
Value  
No.  
Tone Pan  
Original Tone Number  
0001–0640  
L64–63R  
BYPASS, ON  
0–127  
MFX Switch  
Chorus Send Lvl  
Reverb Send Lvl  
Coarse Tune  
Fine Tune  
Portamento Sw  
Portamento Time  
Velo Sens Depth  
Velo Sens Ofs  
Pitch Bend Range  
Filter LFO  
LFO Rate  
LFO Depth  
LFO Delay  
Cutoff Freq  
Resonance  
Multi-Effects Switch  
Chorus Send Level  
Reverb Send Level  
0–127  
-48– +48  
-50– +50  
OFF, ON  
0–127  
-64– +63  
-64– +63  
0–24  
OFF(PCH), ON(FLT)  
-64– +63  
-64– +63  
-64– +63  
-64– +63  
-64– +63  
-64– +63  
-64– +63  
-64– +63  
Portamento Switch  
Velocity Sensitivity Depth  
Velocity Sensitivity Offset  
Filter LFO Switch  
Cutoff Frequency  
Attack Time  
Decay Time  
Release Time  
Patch Effects parameters  
* The same parameters are also provided for Rhythm sets.  
Parameters  
Value  
Multi-effects group  
Type  
---  
Multi-effects Type  
Multi-effects Parameters  
00 THROUGH–47 FBK RIPPER  
The number of parameters varies depending on the Multi-effects  
Type. Refer to “Setting multi-effects parameters” (p. 68).  
0–127  
Send Lvl to Cho  
Send Lvl to Rev  
Ctrl 1  
Multi-effect send level to chorus  
Multi-effect send level to reverb  
Multi-effects Control 1  
0–127  
Refer to “Setting multi-effects parameters” (p. 68).  
Refer to “Setting multi-effects parameters” (p. 68).  
Ctrl 2  
Multi-effects Control 2  
Chorus effects group  
Type  
Chorus type  
CHORUS1, CHORUS2, CHORUS3, CHORUS4, FEEDBACK  
CHORUS, FLANGER, SHORT DELAY, SHORT DELAY(FB)  
Pre-LPF  
Level  
Chorus pre-low pass filter  
Chorus Level  
0–7  
0–127  
106  
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Parameter list  
Parameters  
Feedback  
Delay  
Rate  
Depth  
Send Lvl to Rev  
Reverb effects group  
Type  
Value  
0–127  
0–127  
0–127  
0–127  
0–127  
Chorus Feedback Level  
Chorus Delay Time  
Chorus Rate  
Chorus Depth  
Chorus send level to reverb  
Reverb Type  
ROOM1, ROOM2, ROOM3, HALL1, HALL2, PLATE, DELAY,  
PANNING DELAY  
Character  
Pre-LPF  
Level  
Time  
Delay Feedback  
Reverb Character  
Reverb pre-low pass filter  
Reverb Level  
Reverb Time  
Reverb Delay Feedback  
0–7  
0–127  
0–127  
0–127  
Rhythm Patches  
Rhythm Common parameters (p. 52)  
Parameters  
Value  
Name  
Rhythm Set Name  
space, A–Z, a–z, 0–9, ! “ # $ % & ‘ ( ) * + , - . / : ; < = > ? @ [ ¥ ] ^ _  
` { | }  
Rhythm Tone parameters (p. 52)  
Parameters  
Pitch  
Level  
Value  
-60– +67  
0–127  
Pan  
RND, L63–63R  
0–127  
0–127  
Chorus Send Lvl  
Reverb Send Lvl  
Chorus Send Level  
Reverb Send Level  
Performance parameters  
Performance Common parameters (p. 56)  
Parameters  
Value  
Name  
Performance Name  
space, A–Z, a–z, 0–9, ! “ # $ % & ‘ ( ) * + , - . / : ; < = > ? @ [ ¥ ] ^ _  
` { | }  
Voice Rsv 1–16  
Level  
Voice Reserve 1–16  
Performance Level  
0–32  
0–127  
MFX Source  
PERFORM, PART1–PART16  
Performance Effects parameters  
Parameters  
Value  
Multi-effects group  
Type  
---  
Multi-Effects Type  
Multi-effects Parameters  
00 THROUGH–47 FBK RIPPER  
The number of parameters varies depending on the Multi-effects  
Type. Refer to “Setting multi-effects parameters” (p. 68).  
0–127  
Send Lvl to Cho  
Send Lvl to Rev  
Ctrl 1  
Multi-effect send level to chorus  
Multi-effect send level to reverb  
Multi-Effects Control 1  
0–127  
Refer to “Setting multi-effects parameters” (p. 68).  
Refer to “Setting multi-effects parameters” (p. 68).  
Ctrl 2  
Multi-Effects Control 2  
Chorus effects group  
Type  
Chorus type  
CHORUS1, CHORUS2, CHORUS3, CHORUS4, FEEDBACK  
CHORUS, FLANGER, SHORT DELAY, SHORT DELAY(FB)  
Pre-LPF  
Level  
Feedback  
Delay  
Rate  
Depth  
Chorus pre-low pass filter  
Chorus Level  
Chorus Feedback Level  
Chorus Delay Time  
Chorus Rate  
0–7  
0–127  
0–127  
0–127  
0–127  
0–127  
Chorus Depth  
107  
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Parameter list  
Parameters  
Value  
Send Lvl to Rev  
Reverb effects group  
Type  
Chorus send level to reverb  
Reverb Type  
0–127  
ROOM1, ROOM2, ROOM3, HALL1, HALL2, PLATE, DELAY,  
PANNING DELAY  
Character  
Pre-LPF  
Level  
Time  
Delay Feedback  
Reverb Character  
Reverb pre-low pass filter  
Reverb Level  
Reverb Time  
Reverb Delay Feedback  
0–7  
0–7  
0–127  
0–127  
0–127  
Performance Part Setup parameters (p. 56)  
Parameters  
Value  
Level  
Part Level  
0–127  
Pan  
Part Pan  
Receive Channel  
Receive Switch  
Receive Program Change Switch  
Receive Bank Select Switch  
RND, L63–63R  
OFF, ON  
OFF, ON  
OFF, ON  
Receive Ch  
Receive Sw  
Receive Prg Chg  
Receive Bank Sel  
PART SCALE group  
Type  
Part Scale Tune Type  
Part Scale Tune C–B  
EQUAL, JUST(maj) in C, JUST(min) in C, ARABIC  
-64–63  
Tune C–TuneB  
System parameters (p. 89)  
Parameters  
Value  
GENERAL group  
LCD Contrast  
Master Tune  
Master Key Sft  
Master Level  
Hold Pedal  
Local Control  
Clock Source  
CONTROLLER group  
Mod  
1–10  
415.3–466.2  
-24– +24  
Master Key Shift  
0–127  
Hold Pedal Polarity  
Local Controller  
STANDARD, REVERSE  
OFF, ON  
INT, MIDI  
Modulation Assign  
MODULATION, PORTA TIME, VOLUME, BALANCE, PAN,  
EXPRESSION, PORTAMENTO, SOSTENUTO, SOFT, RESO-  
NANCE, RELEASE TIME, ATTACK TIME, CUTOFF, DECAY  
TIME, LFO RATE, LFO DEPTH, LFO DELAY, CHO SEND LEV-  
EL, REV SEND LEVEL, MFX PARAMETER1, MFX  
PARAMETER2, AFTERTOUCH  
Pedal  
C1–C3  
Pedal Control Assign  
C1–C3 Knob Assign  
Values for Modulation Assign, TAP TEMPO  
Values for Modulation Assign, PATCH MODIFY  
MIDI group  
Patch Rx Ch  
Patch Tx Ch  
Perform Ctrl Ch  
Rx Prog Chg  
Rx Bank Sel  
Rx Sys Exc  
Tx Prog Chg  
Tx Bank Sel  
Tx Edit Data  
Tx Active Sens  
Device ID  
Patch Receive Channel  
Patch Transmit Channel  
1–16  
1–16, RxCH, OFF  
1–16, OFF  
OFF, ON  
OFF, ON  
OFF, ON  
OFF, ON  
OFF, ON  
OFF, ON  
OFF, ON  
17–32  
Performance Control Channel  
Receive Program Change Switch  
Receive Bank Select Switch  
Receive System Exclusive Switch  
Transmit Program Change Switch  
Transmit Bank Select Switch  
Transmit Edit Data Switch  
Transmit Active Sensing Switch  
Device ID Number  
Soft Thru  
Soft Through Switch  
OFF, ON  
PATCH SCALE group  
Type  
Tune C–Tune B  
Patch Scale Tune Type  
Patch Scale Tune C–B  
EQUAL, JUST(maj) in C, JUST(min) in C, ARABIC  
-64– +63  
108  
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Original tone list  
No.  
Name  
Voice  
2
1
2
2
2
2
4
2
1
1
2
1
2
2
2
1
2
2
2
1
2
2
1
1
1
2
2
2
2
1
1
2
2
2
2
2
1
2
2
2
2
1
1
2
2
2
1
2
1
2
2
2
2
1
1
1
1
1
1
2
1
1
2
1
1
1
1
1
2
2
No.  
Name  
Voice  
1
1
1
1
1
1
1
2
2
2
2
4
4
1
2
2
4
4
1
3
2
2
2
1
1
3
3
2
1
1
1
1
1
3
2
2
2
3
1
1
2
1
1
3
2
2
1
2
2
1
2
2
2
1
2
4
4
4
2
1
2
1
2
2
1
2
2
2
1
2
No.  
Name  
Voice  
1
2
2
1
1
1
2
1
2
2
1
1
1
1
1
1
2
1
2
1
2
2
2
1
1
2
2
1
1
2
2
2
2
1
2
2
2
2
1
1
2
1
2
2
2
1
2
2
3
1
1
1
2
2
1
1
1
1
1
2
2
3
2
2
1
1
1
2
1
1
No.  
Name  
Voice  
1
2
2
2
2
2
2
1
1
2
1
1
3
2
2
1
2
2
2
3
3
2
4
3
2
1
1
1
2
1
1
2
1
4
1
1
2
2
1
2
3
2
3
2
3
2
2
1
1
1
2
2
4
2
2
1
2
2
2
2
2
2
2
2
2
2
2
2
2
2
No.  
Name  
Voice  
2
2
3
4
3
2
2
2
2
2
2
2
4
2
3
2
1
2
1
1
2
2
1
1
2
1
2
1
1
4
4
4
2
2
2
2
2
4
1
1
1
2
2
1
2
1
1
1
1
1
2
1
1
1
1
1
1
1
1
1
1
2
1
1
1
2
2
2
2
2
0001 Piano 1  
0071 SA Vibe  
0141 JUNO-D AGtr2  
0142 Nylon+Steel  
0143 12str Gtr 2  
0144 Jazz Gt.  
0211 106 Bass 2  
0212 MG Bass  
0281 Warm JP STR  
0282 Saw Strings  
0283 Soft JP Str.  
0284 JP Strings  
0002 Piano 1w  
0072 Marimba  
0003 European Pf  
0004 JUNO-D Pno1  
0005 JUNO-D Pno2  
0006 Piano F  
0073 Marimba w  
0074 Xylophone  
0075 Tubular-bell  
0076 Church Bell  
0077 Carillon  
0213 MG PunchBass  
0214 MG LiteBass  
0215 Synth Bass 2  
0216 Beef FM Bass  
0217 RubberBass 2  
0218 Attack Pulse  
0219 TB Bass  
0145 Pedal Steel  
0146 Clean Gt.  
0285 106 Strings4  
0286 OB Str 1  
0007 LA Piano  
0147 Chorus Gt.  
0148 Mid Tone GTR  
0149 St.Strat Gtr  
0150 12str EGtr  
0151 E.Guitar  
0287 OB Str 2  
0008 Piano 2  
0078 Singing Bell  
0079 Analog Bell  
0080 Hyper Bell  
0081 Warm Bell  
0082 JU-D Crystal  
0083 Chime Bells  
0084 Tiny Bell  
0288 JU-2 Strings  
0289 Choir Aahs 1  
0290 Chorus Aahs  
0291 Choir VSw  
0292 Choir Aahs 2  
0293 St.ChoirAahs  
0294 Melted Choir  
0295 JUNO-D Choir  
0296 Church Choir  
0297 Voice Oohs  
0298 Humming  
0299 Jazz Scat  
0009 Piano 2w  
0010 Mono Piano  
0011 Piano 3  
0220 FatTB Bass  
0221 Acid TB Bs  
0222 TB Dist Saw  
0223 106 Bass 3  
0224 PopSynthBass  
0225 LightSynBass  
0226 101Bass 3  
0227 Smooth Bass  
0228 Mild Bass  
0229 Dark Bass  
0230 Beef Bass  
0012 Piano 3w  
0152 Wah Gt.  
0013 Rock Piano 1  
0014 Rock Piano 2  
0015 Dance Piano  
0016 Brite Piano  
0017 Honky-tonk 1  
0018 Honky-tonk 2  
0019 Honky-tonk 3  
0020 E.Piano 1  
0153 WahWah Gtr  
0154 Muted Gt.  
0155 Funk Pop  
0085 Pretty Bell  
0086 JUNO-D Bell  
0087 SouthernWind  
0088 Mysterious  
0089 Santur  
0156 Funk Gt.2  
0157 Jazz Man  
0158 D.Mute Gtr  
0159 Overdrive Gt  
0160 Guitar Pinch  
0161 5th OverDrv.  
0162 DistortionGt  
0163 Feedback Gtr  
0164 Dist Rhy Gtr  
0165 Heavy Gtr.  
0166 Dazed Guitar  
0167 5th Dist.  
0090 Organ 1  
0300 Fem&Male Chr  
0301 Female Oohs  
0302 SynVox  
0021 St.Soft EP  
0022 FM+SA EP  
0023 60’s EP  
0091 Trem. Organ  
0092 60’s Organ 1  
0093 70’s E.Organ  
0094 JUNO-D Org1  
0095 JUNO-D Org2  
0096 JUNO-D Org3  
0097 JUNO-D Org4  
0098 JUNO-D Org5  
0099 Animal Organ  
0100 Old Organ  
0101 D-50 Organ  
0102 Surf Organ  
0103 Organ 2  
0231 106 Bass 4  
0232 Unison Bass  
0233 OilDrum Bass  
0234 Detune Bass  
0235 Violin  
0303 Analog Voice  
0304 SH-2000 Vox  
0305 JUNO-D Vox1  
0306 JUNO-D Vox2  
0307 SynVox Key  
0308 FM Vox  
0024 JUNO-D EP  
0025 Touch EP  
0026 70’s Ballad  
0027 Dyno EP  
0236 Slow Violin  
0237 VlnSolo Marc  
0238 Viola  
0028 MKS20 EP  
0029 Stage EP 1  
0030 Stage EP 2  
0031 Swurly  
0168 Gt.Harmonics  
0169 Gt. Feedback  
0170 Acoustic Bs.  
0171 JUNO-D A.Bs1  
0172 JUNO-D A.Bs2  
0173 Upright Bs  
0174 Fingered Bs.  
0175 Finger Slap  
0176 JUNO-D F.Bs1  
0177 JUNO-D F.Bs2  
0178 JUNO-D JzBs  
0179 Picked Bass1  
0180 Picked Bass2  
0181 JUNO-DRockBs  
0182 Fretless Bs.  
0183 JU-D Frtless  
0184 Syn Fretless  
0185 Mr.Smooth  
0186 Slap Bass 1  
0187 Unison Slap  
0188 Slap Bass 2  
0189 Slap Bass 3  
0190 Synth Bass 1  
0191 SynthBass101  
0192 Acid Bass  
0239 Cello  
0309 Tape Choir  
0310 Doos Arpeg  
0311 ChaosChoir 1  
0312 ChaosChoir 2  
0313 ChaosChoir 3  
0314 OrchestraHit  
0315 Bass Hit  
0240 VlcSolo Spic  
0241 Contrabass  
0242 Tremolo Str  
0243 PizzicatoStr  
0244 Captain Pizz  
0245 Pizzy Techno  
0246 Harp  
0032 BalladPanner  
0033 Sine EP  
0034 Phase EP 1  
0035 Phase EP 2  
0036 Tremolo Dyno  
0037 E.Piano 2  
0104 Chorus Or.2  
0105 Perc. Organ  
0106 Garage Organ  
0107 Club Organ  
0108 R&B Organ  
0109 FM PercOrg  
0110 Org Perc  
0316 6th Hit  
0247 Yang Qin  
0248 Brite Harp  
0249 Timpani  
0317 Euro Hit  
0038 Detuned EP 2  
0039 St.FM EP  
0318 Club Hit  
0319 Back Hit  
0040 EP Legend  
0041 EP Phase  
0250 Strings  
0320 Techno Hit  
0321 Philly Hit  
0111 Organ 3  
0251 Orchestra  
0252 60’s Strings  
0253 Orchestra 1  
0254 Orchestra 2  
0255 Orchestra 3  
0256 Dry Strings  
0257 St.JV Str  
0042 Pure EP  
0112 Power B Slw  
0113 Power B Fst  
0114 Gospel B  
0322 Noise&SawHit  
0323 Trumpet  
0043 FM EP 1  
0044 FM EP 2  
0324 Dark Trumpet  
0325 Bright Tp  
0045 Stack EPiano  
0046 Hard FM  
0115 Purple B  
0116 JU-D MadOrg  
0117 Church Org.1  
0118 Church Org.2  
0119 Church Org.3  
0120 Reed Organ  
0121 Puff Organ  
0122 Accordion Fr  
0123 Accordion It  
0124 Harmonica  
0125 Bandoneon  
0126 Vodkakordion  
0127 Squeeze Me!  
0128 Guinguette  
0129 Nylon-str.Gt  
0130 Ukulele  
0326 JUNO-D Tp 1  
0327 JUNO-D Tp 2  
0328 JUNO-D Tp 3  
0329 Penny Tpt  
0330 Flugel Horn  
0331 Dual Horns  
0332 Trombone 1  
0333 Trombone 2  
0334 Bright Tb  
0047 Harpsichord1  
0048 Coupled Hps.  
0049 Harpsi.w  
0258 JV Strings  
0259 DanceStrings  
0260 Str Spiccato  
0261 JUNO-D Str  
0262 Brite Str  
0050 Harpsi.o  
0051 Harpsichord2  
0052 Harpsichord3  
0053 Synth Harpsi  
0054 Clav.  
0193 Clavi Bass  
0194 Hammer  
0263 Velo Strings  
0264 Oct Strings1  
0265 Oct Strings2  
0266 Tron Strings  
0267 Slow Strings  
0268 SlowStrings2  
0269 Warm Strings  
0270 St.Slow Str.  
0271 Syn.Strings1  
0272 Syn.Strings3  
0273 StraightStr.  
0274 LoFi Strings  
0275 106 Strings1  
0276 JP Saws  
0055 Pulse Clav  
0056 JUNO-D Clav1  
0057 JUNO-D Clav2  
0058 JUNO-D Clav3  
0059 JUNO-D Clav4  
0060 JUNO-D Clav5  
0061 JUNO-D Clav6  
0062 AnalogClav 1  
0063 AnalogClav 2  
0064 Celesta  
0195 101Bass 1  
0335 JUNO-D Tb 1  
0336 JUNO-D Tb 2  
0337 Tuba  
0196 101Bass 2  
0197 MC202 Bs  
0198 House Bs 1  
0199 House Bs 2  
0200 Low Bass  
0338 JUNO-D Tuba  
0339 MuteTrumpet1  
0340 MuteTrumpet2  
0341 French Horns  
0342 Fr.Horn 2  
0131 Nylon Gt.o  
0132 Nylon Gt.2  
0133 Spanish Gtr  
0134 Requint Gtr  
0135 Steel-str.Gt  
0136 12str Gtr 1  
0137 Mandolin  
0138 Steel + Body  
0139 6str Gtr  
0201 SH Dullbass  
0202 Deep Bass  
0203 No Rez 4 You  
0204 Square Bass  
0205 Jungle Bass  
0206 Organ Bass  
0207 Garage Bass  
0208 SH-2 Bass  
0209 106 Bass 1  
0210 Mini Bs  
0343 JUNO-D F.Hrn  
0344 JU-D F.Hrns1  
0345 JU-D F.Hrns2  
0346 Wide Fr.Hrns  
0347 Strings+Horn  
0348 Orch Brass 1  
0349 Orch Brass 2  
0350 St.Orch Brs1  
0065 Glockenspiel  
0066 Music Box  
0067 Vibraphone  
0068 Vibraphone w  
0069 JUNO-D Vibe  
0070 Tremolo Vibe  
0277 Hybrid Str  
0278 106 Strings2  
0279 Atk Syn Str.  
0280 106 Strings3  
0140 St.SteelGtr.  
109  
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Original tone list  
No.  
Name  
Voice  
4
4
4
2
2
2
2
2
4
4
2
1
2
2
1
1
1
2
2
2
2
2
2
1
2
2
2
4
2
2
2
4
4
2
2
2
2
2
2
4
2
2
2
1
1
1
1
1
1
2
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
2
2
1
1
No.  
Name  
Voice  
1
2
1
3
3
1
1
2
1
2
4
2
2
2
1
1
1
2
2
1
4
2
2
1
1
1
1
1
1
1
1
1
1
1
2
1
2
2
2
2
2
2
2
2
1
1
1
2
2
1
1
1
1
1
2
2
1
2
2
1
1
1
1
3
1
3
3
3
3
2
No.  
Name  
Voice  
2
2
1
4
4
4
4
2
2
2
2
2
2
2
2
2
1
2
1
2
1
2
2
3
2
3
3
3
4
4
2
2
4
2
2
2
1
2
2
3
3
2
1
1
3
2
2
2
2
3
4
1
4
3
2
4
3
2
4
2
4
4
2
1
2
2
2
3
4
2
No.  
Name  
Voice  
2
2
4
4
4
4
3
3
1
2
2
2
1
2
1
1
2
4
2
2
1
1
2
1
1
3
1
1
1
1
1
1
1
1
2
2
1
1
1
1
1
1
1
1
1
1
1
1
2
2
2
1
1
1
1
1
1
1
1
1
1
1
1
1
2
1
1
2
2
2
No.  
Name  
Voice  
0351 St.Orch Brs2  
0352 St.Orch Brs3  
0353 Henry IV  
0421 Pan Flute 1  
0422 Bottle Blow1  
0423 JUNO-D Sicu  
0424 JU-DCalliope  
0425 Bottle Blow2  
0426 Shakuhachi 1  
0427 Shakuhachi 2  
0428 Nay  
0491 TranceSaws 3  
0492 Power Stack  
0493 Alpha Rave  
0494 Retro Rave  
0495 Chrd Maj7  
0496 RndmFltrChrd  
0497 Cool Beam  
0498 Syn.Calliope  
0499 Chiffer Lead  
0500 Charang  
0561 RandomEnding  
0562 Acid Copter  
0563 Etherality  
0564 Just Before  
0565 Labo-Feedbak  
0566 Faveoravo  
0567 Time Warp  
0568 JU-D WireKey  
0569 Echo Drops  
0570 Echo Bell  
0571 Echo Pan  
0572 Star Theme  
0573 Sitar 1  
0631 Applause  
0632 Laughing  
0633 Screaming  
0634 Punch  
2
1
1
1
1
1
1
1
1
2
0354 Brass 1  
0355 Brass 2  
0635 Heart Beat  
0636 Footsteps  
0637 Gun Shot  
0638 Machine Gun  
0639 Lasergun  
0640 Explosion  
0356 Brite Brass  
0357 BigBand  
0358 Octave Brass  
0359 JUNO-D Brs1  
0360 JUNO-D Brs2  
0361 JUNO-D Brs3  
0362 JUNO-D Brs4  
0363 Lo Brass  
0429 Tin Whistle1  
0430 Tin Whistle2  
0431 ShakuBamboo  
0432 Whistle  
0501 Wire Lead  
0502 Solo Vox  
0433 Ocarina  
0503 5th Saw Wave  
0504 Bass & Lead  
0505 Delayed Lead  
0506 Fantasia  
0364 TP&TB Sect  
0365 Tp Sect  
0434 Square Wave1  
0435 MG Square  
0436 2600 Sine  
0574 Sitar 2  
0575 Banjo  
0366 Tb Sect  
0576 Shamisen 1  
0577 Shamisen 2  
0578 Time Vault  
0579 Koto  
0367 TSax Sect  
0437 Sine  
0507 Warm Pad  
0508 Sine Pad  
0368 St.Sax Sect  
0369 FatPop Brass  
0370 Brass sfz  
0438 Twin Sine  
0439 Shmoog  
0509 Soft Pad  
0440 Square Wave2  
0441 Dual Sqr&Saw  
0442 Hollow Lead  
0443 OB Lead  
0510 OB2 Pad 1  
0511 OB2 Pad 2  
0512 Stacked Pad  
0513 FS Hollow 1  
0514 FS Hollow 2  
0515 JP8 Sqr Pad  
0516 Warm Sqr Pad  
0517 Pipe Pad  
0580 Taisho Koto  
0581 Kalimba  
0582 Jublag  
0371 Synth Brass1  
0372 JP Brass  
0373 Oct SynBrs 1  
0374 Jump Brass  
0375 Hybrid Brass  
0376 BPF Brass  
0377 Oct SynBrs 2  
0378 Oct SynBrs 3  
0379 Synth Brass2  
0380 SynBrass sfz  
0381 Velo Brass 1  
0382 SoaringHorns  
0383 Saw Brass 1  
0384 Saw Brass 2  
0385 Reso Brass  
0386 DistSqrBrass  
0387 JP8000SawBrs  
0388 Velo Brass 2  
0389 Transbrass  
0390 LA Brass  
0583 Bagpipe  
0584 Fiddle  
0444 JD Triangle  
0445 800 Lead  
0585 Shanai  
0446 JUNO-D Lead1  
0447 JP8Pls 05  
0586 Tinkle Bell  
0587 Agogo  
0448 JP8Pls 15  
0518 Square Pad  
0519 JP8 Hollow  
0520 JP8 Haunting  
0521 Sugar Key  
0522 BriteSaw Key  
0523 SuperJupiter  
0524 Polysynth  
0525 Space Voice  
0526 Itopia  
0588 Steel Drum  
0589 Woodblock  
0590 Castanets  
0591 Taiko  
0449 JP8Pls 30  
0450 JP8Pls 45  
0451 TB Dst Sqr 1  
0452 TB Dst Sqr 2  
0453 260 Sub Osc  
0454 Spectrum  
0592 Concert BD  
0593 Melo. Tom 1  
0594 Melo. Tom 2  
0595 Synth Drum  
0596 TR808 Tom  
0597 Elec Perc  
0598 Reverse Cym.  
0599 Gt.FretNoise  
0600 Gt.Cut Noise  
0601 String Slap  
0602 NylonGtr Nz  
0603 Breath Noise  
0604 Fl.Key Click  
0605 Seashore  
0606 Rain  
0455 Saw Wave  
0456 OB2 Saw  
0457 Doctor Solo  
0458 Natural Lead  
0459 SequencedSaw  
0460 SequencedPls  
0461 Pattern It  
0527 D50 Heaven  
0528 Heaven Pad  
0529 Vox Pad  
0530 Bowed Glass  
0531 Metal Pad  
0532 Halo Pad  
0391 WarmSynBrass  
0392 DeepSynBrass  
0393 Spit Brass  
0394 Soprano Sax  
0395 JU-D SopSax  
0396 Alto Sax  
0462 Fat Saw  
0463 D-50 FatSaw  
0464 Waspy Synth  
0465 Naked Cheese  
0466 MG Saw  
0533 Sweep Pad  
0534 LFO Sweep  
0535 Saws Sweep  
0536 Soft Sweep  
0537 ForwardSweep  
0538 ReverseSweep  
0539 Deep Sweep  
0540 Shaku Pad  
0541 JUNO-D Comb  
0542 Killer Pad  
0543 LFO Pad  
0397 AltoSax Soft  
0398 Alto Sax Vel  
0399 Tenor Sax  
0400 Tenor Sax F  
0401 Blown Tenor  
0402 Honky Tenor  
0403 BaritoneSax1  
0404 BaritoneSax2  
0405 Oboe 1  
0467 OB Warm Saw  
0468 P5 Saw  
0607 Thunder  
0608 Wind  
0469 JUNO-D Lead2  
0470 MG Lead 1  
0471 MG Lead 2  
0472 Homey Lead  
0473 GR500 Lead  
0474 PM Lead  
0609 Stream  
0610 Bubble  
0611 Bird 1  
0612 Dog  
0613 Horse-Gallop  
0614 Bird 2  
0544 JU-D RandmPd  
0545 Ice Rain  
0475 WindSyn Lead  
0476 JUNO-D Lead3  
0477 MG Lead 3  
0478 JUNO-D Lead4  
0479 PureFlatLead  
0480 Air Wave  
0615 Telephone 1  
0616 Telephone 2  
0617 DoorCreaking  
0618 Door  
0406 Oboe 2  
0546 W.Chime Pad  
0547 Saw Impulse  
0548 Soundtrack  
0549 Strobe  
0407 EnglishHorn1  
0408 EnglishHorn2  
0409 Bassoon 1  
0410 Bassoon 2  
0411 Clarinet 1  
0412 Clarinet 2  
0413 Piccolo 1  
0619 Scratch  
0550 Riff the 5th  
0551 Star Dust  
0620 Wind Chimes  
0621 Helicopter  
0622 Car-Engine  
0623 Car-Stop  
0624 Car-Pass  
0625 Car-Crash  
0626 Siren  
0481 Theramax  
0482 JP SuperSaw  
0483 JP8000Detune  
0484 Velo Cheese  
0485 Dance Saws  
0486 DanceStack 1  
0487 DanceStack 2  
0488 TranceSaws 1  
0489 Trance Keys  
0490 TranceSaws 2  
0552 Sweep Stack  
0553 Crystal  
0414 Piccolo 2  
0554 Syn Mallet  
0555 TarzanBottom  
0556 Atmosphere  
0557 Brightness  
0558 Bell Sugar  
0559 D-50 Retour  
0560 Goblin  
0415 Flute  
0416 JUNO-D Flt 1  
0417 JUNO-D Flt 2  
0418 Tron Flute 1  
0419 Tron Flute 2  
0420 Recorder  
0627 Train  
0628 Jetplane  
0629 Starship  
0630 Burst Noise  
110  
Download from Www.Somanuals.com. All Manuals Search And Download.  
Patch list  
No.  
Name  
Cate-  
gory  
Patch  
Select  
GM2 Patch Voice  
Select  
Key  
Mode  
[1] PIANO  
No.  
Name  
Cate-  
gory  
Patch  
Select  
GM2 Patch Voice  
Select  
Key  
Mode  
MSB = 87  
MSB = 121  
LSB  
64  
64  
64  
64  
64  
64  
64  
64  
64  
64  
64  
64  
64  
64  
64  
64  
64  
64  
64  
64  
64  
64  
64  
64  
64  
64  
64  
64  
64  
64  
64  
64  
64  
64  
64  
64  
64  
64  
67  
67  
67  
67  
67  
67  
67  
67  
67  
67  
67  
67  
67  
67  
67  
67  
67  
67  
67  
67  
67  
67  
67  
67  
67  
67  
67  
67  
67  
67  
67  
67  
67  
67  
68  
PC  
47  
48  
49  
50  
51  
52  
53  
54  
55  
56  
57  
58  
59  
60  
61  
62  
63  
64  
65  
66  
67  
68  
69  
70  
71  
72  
73  
74  
75  
76  
77  
78  
79  
80  
81  
82  
83  
84  
19  
20  
21  
22  
23  
24  
25  
26  
27  
28  
29  
30  
31  
32  
33  
34  
35  
37  
38  
39  
40  
41  
42  
43  
44  
45  
46  
47  
48  
49  
50  
51  
52  
53  
56  
LSB  
0
PC  
7
MSB = 87  
MSB = 121  
065  
066  
067  
068  
069  
070  
071  
072  
073  
074  
075  
076  
077  
078  
079  
080  
081  
082  
083  
084  
085  
086  
087  
088  
089  
090  
091  
092  
093  
094  
095  
096  
097  
098  
099  
100  
101  
102  
103  
104  
105  
106  
107  
108  
109  
110  
111  
112  
113  
114  
115  
116  
117  
118  
119  
120  
121  
122  
123  
124  
125  
126  
127  
128  
129  
130  
131  
132  
133  
134  
135  
136  
137  
Ky11 JU-2 Bell  
BEL  
2
8
1
2
1
1
1
1
2
2
1
2
1
3
3
1
1
3
1
1
3
1
1
3
2
2
1
1
1
1
1
2
2
1
1
4
4
4
1
2
1
2
1
1
1
1
1
1
1
1
1
1
1
1
1
3
2
2
2
1
3
2
2
1
2
2
1
2
2
2
1
2
2
SINGLE  
DUAL  
LSB  
64  
64  
64  
64  
64  
64  
64  
64  
64  
64  
64  
64  
64  
64  
64  
64  
64  
64  
64  
64  
64  
64  
64  
64  
64  
64  
64  
64  
64  
64  
64  
64  
64  
64  
64  
64  
67  
67  
67  
67  
67  
67  
67  
67  
67  
67  
67  
67  
67  
67  
67  
67  
67  
67  
PC  
1
LSB  
0
PC  
1
Ky12 AEx SynBells  
Ky13 Clav 1  
BEL  
001 Pf01  
JUNO-D Grand  
Soft Grand  
Bright Grand  
Dance Piano  
EL.Grand  
PNO  
PNO  
PNO  
PNO  
PNO  
PNO  
PNO  
PNO  
PNO  
PNO  
PNO  
EP  
2
2
2
2
2
2
4
2
4
4
6
2
2
2
2
2
1
2
1
2
2
2
1
2
2
4
2
2
1
2
1
2
2
2
2
4
2
1
2
2
1
2
1
2
2
1
2
2
1
1
2
2
2
2
SPLIT  
KEY  
KEY  
KEY  
KEY  
KEY  
KEY  
KEY  
KEY  
MLT  
MLT  
MLT  
ORG  
ORG  
ORG  
ORG  
ORG  
ORG  
ORG  
ORG  
ORG  
ORG  
ORG  
ORG  
ORG  
ORG  
ORG  
ORG  
ORG  
ORG  
ORG  
ORG  
ORG  
ORG  
ACD  
ACD  
ACD  
KEY  
KEY  
KEY  
KEY  
KEY  
KEY  
KEY  
BEL  
SINGLE  
SINGLE  
SINGLE  
SINGLE  
SINGLE  
SINGLE  
SINGLE  
SINGLE  
SINGLE  
SINGLE  
SINGLE  
SINGLE  
SINGLE  
SINGLE  
SINGLE  
SINGLE  
SINGLE  
SINGLE  
SINGLE  
SINGLE  
SINGLE  
SINGLE  
SINGLE  
SINGLE  
SINGLE  
SINGLE  
SINGLE  
SINGLE  
SINGLE  
SINGLE  
SINGLE  
SINGLE  
SPLIT  
002  
003  
004  
005  
006  
007  
008  
009  
010  
011  
012  
013  
014  
015  
016  
017  
018  
019  
020  
021  
022  
023  
024  
025  
026  
027  
028  
029  
030  
031  
032  
033  
034  
035  
036  
037  
038  
039  
040  
041  
042  
043  
044  
045  
046  
047  
048  
049  
050  
051  
052  
053  
054  
Pf02  
Pf03  
Pf04  
Pf05  
Pf06  
Pf07  
Pf08  
Pf09  
Pf10  
Pf11  
Pf12  
Pf13  
Pf14  
Pf15  
Pf16  
Pf17  
Pf18  
Pf19  
Pf20  
Pf21  
Pf22  
Pf23  
Pf24  
Pf25  
Pf26  
Pf27  
Pf28  
Pf29  
Pf30  
Pf31  
Pf32  
Pf33  
Pf34  
Pf35  
Pf36  
Pf37  
Pf38  
Pf39  
Pf40  
Pf41  
Pf42  
Pf43  
Pf44  
Pf45  
Pf46  
Pf47  
Pf48  
Pf49  
Pf50  
Pf51  
Pf52  
Pf53  
Pf54  
2
SINGLE  
SINGLE  
SINGLE  
SINGLE  
SINGLE  
SINGLE  
SPLIT  
Ky14 Clav 2  
3
Ky15 Clav 3  
4
Ky16 Clav 4  
5
Ky17 Phaser Clav  
Ky18 JU-2 Clav 1  
Ky19 JU-2 Clav 2  
Ky20 Harpsichord2  
Ky21 JUNO Marimba  
Ky22 JUNO-D Vibe  
Ky23 SA Vibe  
Honky-tonk 3  
LA Piano  
6
7
GrandPNO/ABs  
GrandPNO&Pad  
GrandPNO&Vox  
AEx PianoVox  
Sweet Stage  
JUNO-D EP  
Chorus EP  
70’s Ballad  
Dyno EP  
8
9
DUAL  
10  
11  
12  
13  
14  
15  
16  
17  
18  
19  
20  
21  
22  
23  
24  
25  
26  
27  
28  
29  
30  
31  
32  
33  
34  
35  
36  
1
DUAL  
DUAL  
SINGLE  
SINGLE  
SINGLE  
SINGLE  
SINGLE  
SINGLE  
SINGLE  
SINGLE  
SINGLE  
SINGLE  
SINGLE  
SINGLE  
SINGLE  
SINGLE  
DUAL  
Ky24 JUNO-D Org 1  
Ky25 JUNO-D Org 2  
Ky26 JUNO-D Org 3  
Ky27 JUNO-D Org 4  
Ky28 JUNO-D Org 5  
Ky29 Jazz Organ 1  
Ky30 Jazz Organ 2  
Ky31 R&B Organ  
Ky32 Power B Slw  
Ky33 Power B Fst  
Ky34 Gospel B  
EP  
EP  
EP  
EP  
Pure EP  
EP  
EP Panner  
Tremolo EP  
Tremolo Dyno  
MKS20 EP 1  
MKS20 EP 2  
Touch EP  
EP  
EP  
EP  
EP  
EP  
EP  
Ky35 Dist Mad Org  
Ky36 Purple B  
Phase EP 1  
Phase EP 2  
Phase EP 3  
Psycho EP  
Stage EP/Bs  
Wurly EP  
EP  
EP  
Ky37 Animal Organ  
Ky38 Surf Organ  
Ky39 Old Organ  
Ky40 D-50 Organ  
Ky41 House Organ  
Ky42 Garage Organ  
Ky43 Club Organ  
Ky44 FM Prc Organ  
Ky45 PipeOrgan/Bs  
Ky46 Vodkakordion  
Ky47 Squeeze Me!  
Ky48 Guinguette  
Ky49 Harpsichord  
Ky50 Coupled Hps.  
Ky51 Harpsi.w  
EP  
EP  
SINGLE  
SPLIT  
EP  
EP  
SINGLE  
SINGLE  
SINGLE  
SINGLE  
SINGLE  
SINGLE  
SINGLE  
DUAL  
Sine EP  
EP  
FM EP 1  
EP  
St.FM EP  
EP  
Stacked EP  
FM EP 2  
EP  
EP  
SINGLE  
SINGLE  
SINGLE  
SINGLE  
SINGLE  
SINGLE  
SINGLE  
SINGLE  
SINGLE  
SINGLE  
SINGLE  
SINGLE  
SINGLE  
SINGLE  
SINGLE  
SINGLE  
SINGLE  
SINGLE  
SINGLE  
SINGLE  
SINGLE  
SINGLE  
SINGLE  
SINGLE  
SINGLE  
SINGLE  
SINGLE  
SINGLE  
SINGLE  
SINGLE  
SINGLE  
SINGLE  
SINGLE  
SINGLE  
SINGLE  
SINGLE  
SINGLE  
SINGLE  
Hard FM  
EP  
EP & Vox  
EP  
Piano 1  
PNO  
PNO  
PNO  
PNO  
PNO  
PNO  
PNO  
PNO  
PNO  
EP  
SPLIT  
Piano 1w  
2
1
1
SPLIT  
1
7
European Pf  
Piano 2  
3
2
1
SINGLE  
SINGLE  
SINGLE  
SINGLE  
SINGLE  
SINGLE  
SINGLE  
SINGLE  
SINGLE  
SINGLE  
SINGLE  
SINGLE  
SINGLE  
SINGLE  
SINGLE  
SINGLE  
2
7
4
0
2
Ky52 Harpsi.o  
3
7
Piano 2w  
5
1
2
Ky53 Clav.  
0
8
Piano 3  
6
0
3
Ky54 Pulse Clav  
Ky55 Celesta  
1
8
Piano 3w  
7
1
3
0
9
Honky-tonk  
Honky-tonk 2  
E.Piano 1  
8
0
4
Ky56 Glockenspiel  
Ky57 Music Box  
Ky58 Vibraphone  
Ky59 Vibraphone w  
Ky60 Marimba  
0
10  
11  
12  
12  
13  
13  
14  
15  
15  
15  
17  
17  
17  
17  
18  
18  
18  
19  
20  
20  
20  
21  
21  
22  
22  
23  
24  
99  
9
1
4
BEL  
0
10  
11  
12  
13  
14  
15  
16  
17  
18  
0
5
MLT  
MLT  
MLT  
MLT  
MLT  
BEL  
0
St.Soft EP  
EP  
1
5
1
FM+SA EP  
60’s EP  
EP  
2
5
0
EP  
3
5
Ky61 Marimba w  
Ky62 Xylophone  
Ky63 Tubular-bell  
Ky64 Church Bell  
Ky65 Carillon  
1
E.Piano 2  
EP  
0
6
0
Detuned EP 2  
St.FM EP  
EP  
1
6
0
EP  
2
6
BEL  
1
EP Legend  
EP Phase  
EP  
3
6
BEL  
2
EP  
4
6
Ky66 Organ 1  
ORG  
ORG  
ORG  
ORG  
ORG  
ORG  
ORG  
ORG  
ORG  
ORG  
ORG  
ORG  
ORG  
ACD  
ACD  
HRM  
ACD  
BEL  
0
Ky67 Trem. Organ  
Ky68 60’s Organ 1  
Ky69 70’s E.Organ  
Ky70 Organ 2  
1
2
[2] KBD & ORG  
No.  
3
Name  
Cate-  
gory  
Patch  
Select  
GM2 Patch Voice  
Select  
Key  
Mode  
0
Ky71 Chorus Or.2  
Ky72 Perc. Organ  
Ky73 Organ 3  
1
MSB = 87  
MSB = 121  
2
LSB  
64  
64  
64  
64  
64  
64  
64  
64  
64  
64  
PC  
37  
38  
39  
40  
41  
42  
43  
44  
45  
46  
LSB  
PC  
0
055  
056  
057  
058  
059  
060  
061  
062  
063  
064  
Ky01 JUNO-D Fanta  
Ky02 JUNO-D Bell  
Ky03 Singing Bell  
Ky04 Pretty Bell  
Ky05 Hyper Bell  
Ky06 Warm Bell  
Ky07 SouthernWind  
Ky08 MOD Bell  
BEL  
BEL  
BEL  
BEL  
BEL  
BEL  
BEL  
BEL  
BEL  
BEL  
5
4
2
2
2
2
4
6
4
4
DUAL  
SINGLE  
SINGLE  
SINGLE  
SINGLE  
SINGLE  
SINGLE  
DUAL  
Ky74 Church Org.1  
Ky75 Church Org.2  
Ky76 Church Org.3  
Ky77 Reed Organ  
Ky78 Puff Organ  
Ky79 Accordion Fr  
Ky80 Accordion It  
Ky81 Harmonica  
Ky82 Bandoneon  
Ky83 Crystal  
0
1
2
0
1
0
1
0
Ky09 MOD 5th Bell  
Ky10 Mysterious  
DUAL  
0
SINGLE  
0
111  
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Patch list  
No.  
Name  
Cate-  
gory  
Patch  
Select  
GM2 Patch Voice  
Select  
Key  
Mode  
No.  
Name  
Cate-  
gory  
Patch  
Select  
GM2 Patch Voice  
Select  
Key  
Mode  
MSB = 87  
MSB = 121  
MSB = 87  
MSB = 121  
LSB  
68  
PC  
57  
75  
77  
LSB  
PC  
99  
LSB  
64  
64  
64  
64  
64  
64  
64  
64  
64  
64  
64  
64  
64  
64  
64  
65  
65  
65  
65  
65  
65  
65  
65  
65  
65  
65  
65  
65  
65  
65  
65  
65  
65  
65  
65  
65  
65  
65  
65  
65  
65  
65  
65  
65  
65  
65  
65  
65  
65  
65  
65  
65  
65  
65  
65  
67  
67  
67  
67  
67  
67  
67  
67  
67  
67  
67  
67  
67  
67  
67  
67  
67  
68  
PC  
114  
115  
116  
117  
118  
119  
120  
121  
122  
123  
124  
125  
126  
127  
128  
1
LSB  
0
PC  
41  
41  
42  
43  
44  
45  
46  
49  
49  
49  
50  
51  
51  
56  
56  
56  
56  
69  
138  
139  
140  
Ky84 Syn Mallet  
Ky85 Tinkle Bell  
Ky86 Steel Drums  
BEL  
BEL  
MLT  
1
0
0
1
3
1
SINGLE  
SINGLE  
SINGLE  
198  
199  
200  
201  
202  
203  
204  
205  
206  
207  
208  
209  
210  
211  
212  
213  
214  
215  
216  
217  
218  
219  
220  
221  
222  
223  
224  
225  
226  
227  
228  
229  
230  
231  
232  
233  
234  
235  
236  
237  
238  
239  
240  
241  
242  
243  
244  
245  
246  
247  
248  
249  
250  
251  
252  
253  
254  
255  
256  
257  
258  
259  
260  
261  
262  
263  
264  
265  
266  
267  
268  
269  
270  
Oc05 StringsSect1  
Oc06 StringsSect2  
Oc07 StringsSect3  
Oc08 StringsSect4  
Oc09 VeloStrings  
Oc10 SlowStrings1  
Oc11 SlowStrings2  
Oc12 Oct Strings  
Oc13 Str Spic 1  
STR  
STR  
STR  
STR  
STR  
STR  
STR  
STR  
STR  
STR  
STR  
STR  
STR  
STR  
STR  
STR  
STR  
STR  
STR  
STR  
STR  
STR  
STR  
STR  
STR  
STR  
STR  
STR  
STR  
STR  
STR  
STR  
STR  
STR  
STR  
STR  
STR  
STR  
STR  
STR  
STR  
OCH  
WND  
WND  
WND  
FLT  
FLT  
FLT  
FLT  
FLT  
FLT  
HIT  
HIT  
HIT  
HIT  
STR  
STR  
STR  
STR  
STR  
STR  
STR  
STR  
OCH  
STR  
STR  
STR  
STR  
HIT  
HIT  
HIT  
HIT  
WND  
4
4
4
3
5
2
2
2
1
2
1
4
1
4
5
3
4
5
5
3
3
6
3
4
5
2
5
2
6
6
2
2
1
1
3
2
1
1
5
5
1
2
1
1
1
1
2
1
3
1
3
4
1
1
1
2
1
1
2
1
2
1
2
3
2
2
2
2
2
2
2
2
1
DUAL  
DUAL  
68  
113  
115  
68  
DUAL  
DUAL  
[3] GUITAR  
No.  
DUAL  
SINGLE  
SINGLE  
SINGLE  
SINGLE  
DUAL  
Name  
Cate-  
gory  
Patch  
Select  
GM2 Patch Voice  
Select  
Key  
Mode  
MSB = 87  
MSB = 121  
LSB  
64  
64  
64  
64  
64  
64  
64  
64  
64  
64  
64  
64  
64  
64  
64  
64  
64  
64  
64  
64  
64  
64  
64  
64  
64  
67  
67  
67  
67  
67  
67  
67  
67  
67  
67  
67  
67  
67  
67  
67  
67  
67  
67  
67  
67  
67  
67  
67  
67  
68  
68  
68  
68  
PC  
85  
LSB  
0
PC  
25  
25  
25  
25  
26  
26  
26  
26  
27  
27  
28  
28  
28  
29  
29  
29  
29  
30  
30  
31  
31  
31  
32  
32  
100  
121  
121  
121  
Oc14 Str Spic 2  
141  
142  
143  
144  
145  
146  
147  
148  
149  
150  
151  
152  
153  
154  
155  
156  
157  
158  
159  
160  
161  
162  
163  
164  
165  
166  
167  
168  
169  
170  
171  
172  
173  
174  
175  
176  
177  
178  
179  
180  
181  
182  
183  
184  
185  
186  
187  
188  
189  
190  
191  
192  
193  
Gt01 JUNO-D Gtr  
Gt02 JUNO-D AcGtr  
Gt03 JUNO-D AGtr2  
Gt04 12str Gtr 2  
Gt05 Nylon Guitar  
Gt06 Spanish Gtr  
Gt07 Requint Gtr  
Gt08 AEx BeyondGt  
Gt09 JUNO-D EG 1  
Gt10 JUNO-D EG 2  
Gt11 St.Strat Gtr  
Gt12 12str E-Gtr  
Gt13 JUNO-D JazzG  
Gt14 E.Guitar  
AGT  
AGT  
AGT  
AGT  
AGT  
AGT  
AGT  
AGT  
EGT  
EGT  
EGT  
EGT  
EGT  
EGT  
EGT  
EGT  
EGT  
DGT  
DGT  
DGT  
DGT  
DGT  
DGT  
DGT  
DGT  
AGT  
AGT  
AGT  
AGT  
AGT  
AGT  
AGT  
AGT  
EGT  
EGT  
EGT  
EGT  
EGT  
EGT  
EGT  
EGT  
EGT  
DGT  
DGT  
DGT  
DGT  
DGT  
EGT  
EGT  
AGT  
AGT  
AGT  
AGT  
4
2
1
2
2
2
2
6
1
1
2
2
1
1
1
1
1
4
2
2
1
1
1
2
2
2
1
2
1
1
2
2
2
1
1
1
2
1
1
1
1
2
2
1
2
2
1
1
1
2
1
1
1
DUAL  
Oc15 Tron Strings  
Oc16 Tekno Str  
SINGLE  
DUAL  
86  
SINGLE  
SINGLE  
SINGLE  
SINGLE  
SINGLE  
SINGLE  
DUAL  
87  
Oc17 Dance Str  
SINGLE  
DUAL  
88  
Oc18 JUNO-D Orch1  
Oc19 JUNO-D Orch2  
Oc20 JUNO-D Orch3  
Oc21 JUNO-D Orch4  
Oc22 HybrdStrings  
Oc23 JP Strings 1  
Oc24 JP Strings 2  
Oc25 JP Strings 3  
Oc26 JUNO-60 Str  
Oc27 106 Strings  
Oc28 JU-2 Str 1  
89  
DUAL  
90  
SINGLE  
DUAL  
91  
2
92  
3
DUAL  
93  
SINGLE  
SINGLE  
SINGLE  
SINGLE  
SINGLE  
SINGLE  
SINGLE  
SINGLE  
SINGLE  
DUAL  
4
DUAL  
94  
5
DUAL  
95  
6
SINGLE  
DUAL  
96  
7
97  
8
DUAL  
98  
9
DUAL  
Gt15 Funk Gtr  
99  
Oc29 JU-2 Str 2  
10  
DUAL  
Gt16 Wah Guitar  
Gt17 Wah-Wah Gtr  
Gt18 Darmstrat  
Gt19 Dazed Guitar  
Gt20 OD-Gtr  
100  
101  
102  
103  
104  
105  
106  
107  
108  
109  
54  
Oc30 OB Strings 1  
Oc31 OB Strings 2  
Oc32 SawStrings 1  
Oc33 SawStrings 2  
Oc34 AEx Orchstra  
Oc35 JUNO-D Vln 1  
Oc36 JUNO-D Vln 2  
Oc37 Violin Marc  
Oc38 JUNO-D Viola  
Oc39 JUNO-D Vc 1  
Oc40 JUNO-D Vc 2  
Oc41 Cello Spic  
Oc42 JUNO-D CB  
Oc43 JUNO-D Pizz1  
Oc44 JUNO-D Pizz2  
Oc45 Trad Pizz  
11  
SINGLE  
DUAL  
12  
13  
SINGLE  
DUAL  
SINGLE  
SINGLE  
SINGLE  
SINGLE  
SINGLE  
SINGLE  
SINGLE  
SINGLE  
SINGLE  
SINGLE  
SINGLE  
SINGLE  
SINGLE  
SINGLE  
SINGLE  
SINGLE  
SINGLE  
SINGLE  
SINGLE  
SINGLE  
SINGLE  
SINGLE  
SINGLE  
SINGLE  
SINGLE  
SINGLE  
SINGLE  
SINGLE  
SINGLE  
SINGLE  
SINGLE  
SINGLE  
SINGLE  
SINGLE  
SINGLE  
14  
15  
DUAL  
Gt21 Heavy Gtr  
Gt22 Dist Mute  
16  
DUAL  
17  
SINGLE  
SINGLE  
SINGLE  
DUAL  
Gt23 D.Mute Gtr  
Gt24 5th OverDrv.  
Gt25 Power Chord  
Gt26 Nylon-str.Gt  
Gt27 Ukulele  
18  
19  
20  
21  
SINGLE  
SINGLE  
SINGLE  
DUAL  
55  
1
22  
Gt28 Nylon Gt.o  
Gt29 Nylon Gt.2  
Gt30 Steel-str.Gt  
Gt31 12-str.Gt  
56  
2
23  
57  
3
24  
58  
0
25  
DUAL  
59  
1
26  
SINGLE  
SINGLE  
SINGLE  
SINGLE  
SINGLE  
SINGLE  
SINGLE  
SINGLE  
SINGLE  
SINGLE  
SINGLE  
SINGLE  
SINGLE  
SINGLE  
SINGLE  
SINGLE  
SINGLE  
SINGLE  
SINGLE  
SINGLE  
SINGLE  
SINGLE  
SINGLE  
SINGLE  
SINGLE  
SINGLE  
SINGLE  
SINGLE  
SINGLE  
SINGLE  
SINGLE  
SINGLE  
SINGLE  
Gt32 Mandolin  
60  
2
Oc46 JUNO-D Harp  
Oc47 JUNO-D Oboe  
Oc48 JUNO-D E.Hrn  
Oc49 JUNO-D Clar  
Oc50 JUNO-D Flt 1  
Oc51 JUNO-D Flt 2  
Oc52 Tron Flute  
Oc53 Calliope-D  
Oc54 JUNO-D Sicu  
Oc55 JUNO-D Blow  
Oc56 Club Hit  
27  
Gt33 Steel + Body  
Gt34 Jazz Gt.  
61  
3
28  
62  
0
29  
Gt35 Pedal Steel  
Gt36 Clean Gt.  
63  
1
30  
64  
0
31  
Gt37 Chorus Gt.  
Gt38 Mid Tone GTR  
Gt39 Muted Gt.  
Gt40 Funk Pop  
65  
1
32  
66  
2
33  
67  
0
34  
68  
1
35  
Gt41 Funk Gt.2  
69  
2
36  
Gt42 Jazz Man  
70  
3
37  
Gt43 Overdrive Gt  
Gt44 Guitar Pinch  
Gt45 DistortionGt  
Gt46 Feedback Gt.  
Gt47 Dist Rtm GTR  
Gt48 Gt.Harmonics  
Gt49 Gt. Feedback  
Gt50 Atmosphere  
Gt51 Gt.FretNoise  
Gt52 Gt.Cut Noise  
Gt53 String Slap  
71  
0
Oc57 Back Hit  
38  
72  
1
Oc58 Techno Hit  
Oc59 Philly Hit  
39  
73  
0
40  
74  
1
Oc60 Violin  
94  
75  
2
Oc61 Slow Violin  
Oc62 Viola  
95  
1
76  
0
96  
0
77  
1
Oc63 Cello  
97  
0
58  
0
Oc64 Contrabass  
Oc65 Tremolo Str  
Oc66 PizzicatoStr  
Oc67 Strings  
98  
0
88  
0
99  
0
89  
1
100  
104  
105  
106  
107  
108  
109  
117  
118  
119  
120  
16  
0
90  
2
0
Oc68 Orchestra  
1
[4] ORCH  
No.  
Oc69 60s Strings  
Oc70 Slow Strings  
Oc71 Syn.Strings1  
Oc72 Syn.Strings3  
Oc73 OrchestraHit  
Oc74 Bass Hit  
2
0
Name  
Cate-  
gory  
Patch  
Select  
GM2 Patch Voice  
Select  
Key  
Mode  
0
1
MSB = 87  
MSB = 121  
0
LSB  
64  
PC  
110  
111  
112  
113  
LSB  
PC  
1
194  
195  
196  
197  
Oc01 JUNO-D Str 1  
Oc02 JUNO-D Str 2  
Oc03 JUNO-D Str 3  
Oc04 PortaStrings  
STR  
STR  
STR  
STR  
4
4
4
4
SINGLE  
DUAL  
Oc75 6th Hit  
2
64  
Oc76 Euro Hit  
3
64  
DUAL  
Oc77 Oboe  
0
64  
SINGLE  
112  
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Patch list  
No.  
Name  
Cate-  
gory  
Patch  
Select  
GM2 Patch Voice  
Select  
Key  
Mode  
No.  
Name  
Cate-  
gory  
Patch  
Select  
GM2 Patch Voice  
Select  
Key  
Mode  
MSB = 87  
MSB = 121  
MSB = 87  
MSB = 121  
LSB  
68  
68  
68  
68  
68  
68  
68  
68  
68  
68  
68  
PC  
17  
18  
19  
20  
21  
22  
23  
24  
26  
27  
73  
LSB  
PC  
70  
71  
72  
73  
74  
75  
76  
77  
79  
80  
111  
LSB  
65  
65  
65  
65  
65  
65  
65  
65  
65  
65  
65  
65  
65  
65  
65  
65  
65  
65  
65  
65  
65  
65  
65  
65  
65  
65  
65  
67  
67  
67  
67  
67  
67  
67  
67  
68  
68  
68  
68  
68  
68  
68  
68  
68  
68  
68  
68  
68  
68  
68  
PC  
77  
78  
79  
80  
81  
82  
83  
84  
85  
86  
87  
88  
89  
90  
91  
92  
93  
94  
95  
96  
97  
98  
99  
100  
101  
102  
103  
121  
122  
123  
124  
125  
126  
127  
128  
1
LSB  
0
PC  
57  
57  
58  
58  
58  
59  
60  
60  
61  
61  
62  
62  
63  
63  
63  
63  
64  
64  
64  
65  
66  
67  
68  
271 Oc78 English Horn  
WND  
WND  
WND  
FLT  
0
0
0
0
0
0
0
0
0
0
0
1
1
1
1
1
1
1
2
2
2
1
SINGLE  
SINGLE  
SINGLE  
SINGLE  
SINGLE  
SINGLE  
SINGLE  
SINGLE  
SINGLE  
SINGLE  
SINGLE  
331 Br28  
Oct Syn Brs  
Soft SynBrs  
Deep SynBrs  
VeloBrass  
SBR  
SBR  
SBR  
SBR  
SBR  
SBR  
SBR  
SBR  
SBR  
BRS  
BRS  
BRS  
BRS  
BRS  
BRS  
BRS  
BRS  
BRS  
BRS  
BRS  
SAX  
SAX  
SAX  
SAX  
SAX  
SAX  
SAX  
BRS  
BRS  
BRS  
BRS  
BRS  
BRS  
BRS  
BRS  
BRS  
BRS  
BRS  
BRS  
SBR  
SBR  
SBR  
SBR  
SBR  
SBR  
SBR  
SAX  
SAX  
SAX  
SAX  
6
4
4
2
4
5
4
2
4
1
1
2
1
2
1
1
1
1
1
1
1
1
1
1
2
1
1
2
1
1
1
1
1
1
1
1
2
2
2
2
2
2
1
2
2
2
1
1
1
1
DUAL  
DUAL  
272  
273  
274  
275  
276  
277  
278  
279  
280  
281  
Oc79 Bassoon  
Oc80 Clarinet  
Oc81 Piccolo  
Oc82 Flute  
332  
333  
334  
335  
336  
337  
338  
339  
340  
341  
342  
343  
344  
345  
346  
347  
348  
349  
350  
351  
352  
353  
354  
355  
356  
357  
358  
359  
360  
361  
362  
363  
364  
365  
366  
367  
368  
369  
370  
371  
372  
373  
374  
375  
376  
377  
378  
379  
380  
Br29  
Br30  
Br31  
Br32  
Br33  
Br34  
Br35  
Br36  
Br37  
Br38  
Br39  
Br40  
Br41  
Br42  
Br43  
Br44  
Br45  
Br46  
Br47  
Br48  
Br49  
Br50  
Br51  
Br52  
Br53  
Br54  
Br55  
Br56  
Br57  
Br58  
Br59  
Br60  
Br61  
Br62  
Br63  
Br64  
Br65  
Br66  
Br67  
Br68  
Br69  
Br70  
Br71  
Br72  
Br73  
Br74  
Br75  
Br76  
Br77  
DUAL  
SINGLE  
DUAL  
FLT  
JP Saw Brs  
Oc83 Recorder  
Oc84 Pan Flute  
Oc85 Bottle Blow  
Oc86 Whistle  
Oc87 Ocarina  
Oc88 Fiddle  
FLT  
OB Brass  
DUAL  
FLT  
BPF Brass  
DUAL  
FLT  
Dist SqrBrs  
Soaring Horn  
JUNO-D Tp 1  
JUNO-D Tp 2  
Bright Tp  
SINGLE  
SINGLE  
SINGLE  
SINGLE  
SINGLE  
SINGLE  
SINGLE  
SINGLE  
SINGLE  
SINGLE  
SINGLE  
SINGLE  
SINGLE  
SINGLE  
SINGLE  
SINGLE  
SINGLE  
SINGLE  
SINGLE  
SINGLE  
SINGLE  
SINGLE  
SINGLE  
SINGLE  
SINGLE  
SINGLE  
SINGLE  
SINGLE  
SINGLE  
SINGLE  
SINGLE  
SINGLE  
SINGLE  
SINGLE  
SINGLE  
SINGLE  
SINGLE  
SINGLE  
SINGLE  
SINGLE  
SINGLE  
SINGLE  
SINGLE  
FLT  
FLT  
STR  
[5] WORLD  
Flugel Horn  
Dual Tp  
No.  
Name  
Cate-  
gory  
Patch  
Select  
GM2 Patch Voice  
Select  
Key  
Mode  
MuteTrumpt 1  
MuteTrumpt 2  
JUNO-D Tb 1  
JUNO-D Tb 2  
JUNO-D Tuba  
JUNO-D F.Hrn  
JUNO-D S.Sax  
JUNO-D A.Sax  
AltoSax Sft  
Honky Tenor  
JUNO-D T.Sax  
Blown Tenor  
JUNO-D B.Sax  
Trumpet  
MSB = 87  
MSB = 121  
LSB  
65  
65  
65  
65  
65  
65  
65  
65  
65  
67  
67  
67  
68  
68  
68  
68  
68  
68  
68  
68  
68  
68  
PC  
41  
42  
43  
44  
45  
46  
47  
48  
49  
36  
101  
102  
25  
65  
66  
67  
68  
69  
70  
71  
72  
74  
LSB  
0
PC  
282 Wr01 JUNO-D Sitar  
PLK  
ETH  
ETH  
ETH  
ETH  
ETH  
ETH  
ETH  
ETH  
PLK  
PLK  
PLK  
ETH  
PLK  
PLK  
FRT  
PLK  
PLK  
PLK  
PLK  
ETH  
ETH  
1
2
1
1
1
1
4
2
2
1
1
2
1
1
2
1
1
2
2
1
2
1
SINGLE  
SINGLE  
SINGLE  
SINGLE  
SINGLE  
SINGLE  
SINGLE  
SINGLE  
DUAL  
283  
284  
285  
286  
287  
288  
289  
290  
291  
292  
293  
294  
295  
296  
297  
298  
299  
300  
301  
302  
303  
Wr02 JUNO-D Shami  
Wr03 JUNO-D Klmba  
Wr04 Jublag  
Wr05 Tin Whistle  
Wr06 JUNO-D Shaku  
Wr07 ShakuBamboo  
Wr08 Nay  
Wr09 AEx CelticFl  
Wr10 Santur  
16  
SINGLE  
SINGLE  
SINGLE  
SINGLE  
SINGLE  
SINGLE  
SINGLE  
SINGLE  
SINGLE  
SINGLE  
SINGLE  
SINGLE  
SINGLE  
Wr11 Harp  
0
47  
Dark Trumpet  
Trombone  
1
Wr12 Yang Qin  
Wr13 Shakuhachi  
Wr14 Sitar  
1
47  
0
0
78  
Trombone 2  
Bright Tb  
1
0
105  
105  
106  
107  
108  
108  
109  
110  
112  
2
Wr15 Sitar 2  
1
Tuba  
0
Wr16 Banjo  
0
MutedTrumpet  
MuteTrumpet2  
French Horns  
Fr.Horn 2  
0
Wr17 Shamisen  
Wr18 Koto  
0
1
0
0
Wr19 Taisho Koto  
Wr20 Kalimba  
Wr21 Bagpipe  
Wr22 Shanai  
1
2
1
0
Brass 1  
3
0
0
Brass 2  
4
1
0
Synth Brass1  
JP Brass  
5
0
6
1
[6] BRASS  
Oct SynBrass  
Jump Brass  
Synth Brass2  
SynBrass sfz  
Velo Brass 1  
Soprano Sax  
Alto Sax  
7
2
8
3
No.  
Name  
Cate-  
gory  
Patch  
Select  
GM2 Patch Voice  
Select  
Key  
Mode  
9
0
10  
11  
12  
13  
14  
15  
1
MSB = 87  
MSB = 121  
2
LSB  
65  
65  
65  
65  
65  
65  
65  
65  
65  
65  
65  
65  
65  
65  
65  
65  
65  
65  
65  
65  
65  
65  
65  
65  
65  
65  
65  
PC  
50  
51  
52  
53  
54  
55  
56  
57  
58  
59  
60  
61  
62  
63  
64  
65  
66  
67  
68  
69  
70  
71  
72  
73  
74  
75  
76  
LSB  
PC  
0
304 Br01  
JUNO-D Brass  
Brass Sect 1  
Brass Sect 2  
Brass Sect 3  
Brass Sect 4  
Tp&Tb Sect 1  
Tp&Tb Sect 2  
Tp Sect  
BRS  
BRS  
BRS  
BRS  
BRS  
BRS  
BRS  
BRS  
BRS  
BRS  
BRS  
BRS  
BRS  
BRS  
BRS  
BRS  
BRS  
BRS  
BRS  
BRS  
BRS  
BRS  
BRS  
SBR  
SBR  
SBR  
SBR  
8
2
4
2
2
2
2
1
1
2
2
2
1
2
2
2
2
2
2
4
4
4
2
3
6
6
4
DUAL  
SINGLE  
SINGLE  
SINGLE  
SINGLE  
SINGLE  
SINGLE  
SINGLE  
SINGLE  
SINGLE  
SINGLE  
DUAL  
0
305  
306  
307  
308  
309  
310  
311  
312  
313  
314  
315  
316  
317  
318  
319  
320  
321  
322  
323  
324  
325  
326  
327  
328  
329  
330  
Br02  
Br03  
Br04  
Br05  
Br06  
Br07  
Br08  
Br09  
Br10  
Br11  
Br12  
Br13  
Br14  
Br15  
Br16  
Br17  
Br18  
Br19  
Br20  
Br21  
Br22  
Br23  
Br24  
Br25  
Br26  
Br27  
Tenor Sax  
0
Baritone Sax  
0
[7] VOCAL & PAD  
No.  
Name  
Cate-  
gory  
Patch  
Select  
GM2 Patch Voice  
Select  
Key  
Mode  
Tb Sect  
MSB = 87  
MSB = 121  
Brass sfz  
LSB  
65  
65  
65  
65  
65  
65  
65  
65  
65  
65  
65  
65  
65  
65  
65  
65  
PC  
104  
105  
106  
107  
108  
109  
110  
111  
112  
113  
114  
115  
116  
117  
118  
119  
LSB  
PC  
St.Sax Sect  
AEx UniTp+Tb  
F.HornSect 1  
F.HornSect 2  
Wide FrHorns  
Str + Horns  
Orch Brass 1  
Orch Brass 2  
St.OrchBrs 1  
St.OrchBrs 2  
St.OrchBrs 3  
Henry IV  
381 Vo01 Jazz Scat  
VOX  
VOX  
VOX  
VOX  
VOX  
VOX  
VOX  
VOX  
VOX  
VOX  
VOX  
SPD  
SPD  
SPD  
SPD  
SPD  
1
2
2
1
4
1
1
2
8
7
4
4
5
2
4
3
SINGLE  
SINGLE  
SINGLE  
SINGLE  
SINGLE  
SINGLE  
SINGLE  
SINGLE  
DUAL  
382  
383  
384  
385  
386  
387  
388  
389  
390  
391  
392  
393  
394  
395  
396  
Vo02 JUNO-D Choir  
SINGLE  
DUAL  
Vo03 JUNO-D Vox  
Vo04 FemMm Choir  
Vo05 St.ChoirAhs  
Vo06 SH-2000 Vox  
Vo07 FM Vox  
SINGLE  
SINGLE  
SINGLE  
SINGLE  
SINGLE  
SINGLE  
SINGLE  
SINGLE  
SINGLE  
DUAL  
Vo08 Vox Pad  
Vo09 ChaosChoir 1  
Vo10 ChaosChoir 2  
Vo11 AEx StackVox  
Vo12 JUNO-D Cosmo  
Vo13 JUNO-D Space  
Vo14 Heaven Pad  
Vo15 D-50 Retour  
Vo16 Warm Sqr Pad  
DUAL  
DUAL  
DUAL  
Oct Brass  
DUAL  
Power Saws  
106 Brass 1  
106 Brass 2  
LA Brass  
SINGLE  
SINGLE  
SINGLE  
DUAL  
DUAL  
SINGLE  
113  
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Patch list  
No.  
Name  
Cate-  
gory  
Patch  
Select  
GM2 Patch Voice  
Select  
Key  
Mode  
No.  
Name  
Cate-  
gory  
Patch  
Select  
GM2 Patch Voice  
Select  
Key  
Mode  
MSB = 87  
MSB = 121  
MSB = 87  
MSB = 121  
LSB  
65  
65  
65  
65  
65  
65  
65  
65  
65  
66  
66  
66  
66  
66  
66  
66  
66  
66  
66  
66  
66  
66  
66  
66  
66  
66  
67  
67  
67  
67  
67  
67  
67  
68  
68  
68  
68  
68  
68  
68  
68  
68  
68  
68  
68  
68  
PC  
120  
121  
122  
123  
124  
125  
126  
127  
128  
1
LSB  
0
PC  
52  
53  
53  
54  
54  
55  
55  
90  
90  
92  
92  
93  
94  
95  
96  
98  
103  
103  
103  
104  
LSB  
66  
66  
66  
66  
66  
66  
66  
66  
66  
66  
66  
66  
66  
66  
66  
66  
66  
66  
66  
66  
66  
66  
66  
66  
66  
66  
66  
66  
66  
66  
66  
66  
66  
66  
66  
66  
68  
68  
68  
68  
68  
68  
68  
68  
68  
68  
68  
68  
68  
68  
68  
68  
68  
68  
68  
68  
68  
68  
68  
PC  
38  
39  
40  
41  
42  
43  
44  
45  
46  
47  
48  
49  
50  
51  
52  
53  
54  
55  
56  
57  
58  
59  
60  
61  
62  
63  
64  
65  
66  
67  
68  
69  
70  
71  
72  
73  
28  
29  
30  
31  
32  
33  
34  
35  
36  
37  
38  
39  
40  
41  
42  
43  
44  
47  
54  
59  
60  
91  
92  
LSB  
0
PC  
81  
81  
81  
82  
82  
82  
82  
82  
83  
84  
85  
85  
86  
87  
88  
88  
89  
91  
97  
101  
102  
122  
122  
397 Vo17 Hollow Pad 1  
SPD  
SPD  
SPD  
SPD  
SPD  
SPD  
SPD  
SPD  
SPD  
SPD  
SPD  
SPD  
BPD  
BPD  
BPD  
BPD  
BPD  
BPD  
BPD  
BPD  
BPD  
BPD  
BPD  
BPD  
BPD  
BPD  
SPD  
VOX  
VOX  
VOX  
VOX  
VOX  
VOX  
SPD  
SPD  
VOX  
VOX  
SPD  
BPD  
BPD  
SPD  
SPD  
BPD  
BPD  
BPD  
BPD  
8
4
4
2
1
3
2
3
3
1
6
6
4
4
2
5
4
4
8
4
7
3
4
2
2
6
2
2
2
1
2
2
1
1
2
2
2
3
3
2
1
2
1
2
2
2
DUAL  
SINGLE  
SINGLE  
SINGLE  
SINGLE  
SINGLE  
SINGLE  
SINGLE  
DUAL  
463  
464  
465  
466  
467  
468  
469  
470  
471  
472  
473  
474  
475  
476  
477  
478  
479  
480  
481  
482  
483  
484  
485  
486  
487  
488  
489  
490  
491  
492  
493  
494  
495  
496  
497  
498  
499  
500  
501  
502  
503  
504  
505  
506  
507  
508  
509  
510  
511  
512  
513  
514  
515  
516  
517  
518  
519  
520  
521  
Sy21 Saw Impulse  
Sy22 Slicer  
PLS  
3
5
3
2
3
4
4
6
4
4
4
2
4
2
1
1
1
1
1
4
1
2
2
1
1
2
1
3
1
2
2
1
1
1
1
2
2
1
1
2
1
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
1
1
SINGLE  
DUAL  
398  
399  
400  
401  
402  
403  
404  
405  
406  
407  
408  
409  
410  
411  
412  
413  
414  
415  
416  
417  
418  
419  
420  
421  
422  
423  
424  
425  
426  
427  
428  
429  
430  
431  
432  
433  
434  
435  
436  
437  
438  
439  
440  
441  
442  
Vo18 JP8 Hollow  
Vo19 JP8Haunting  
Vo20 OB2 Pad 1  
Vo21 OB2 Pad 2  
Vo22 Saw Sweep 1  
Vo23 Saw Sweep 2  
Vo24 Saw Sweep 3  
Vo25 Soft Pad 1  
Vo26 Soft Pad 2  
Vo27 Oct SynStr  
Vo28 Stacked Pad  
Vo29 JUNO-D Pad  
Vo30 SuperJupiter  
Vo31 ReverseSweep  
Vo32 JUNO-D Atmos  
Vo33 JUNO-D Comb  
Vo34 Comb Pad  
Vo35 Saws Strobe  
Vo36 Star Dust  
PLS  
Sy23 Power Slice  
Sy24 Rndm Ending  
Sy25 Rndm Pad  
Sy26 Etherality  
Sy27 LFO Pad  
PLS  
DUAL  
PLS  
SINGLE  
SINGLE  
SINGLE  
SINGLE  
DUAL  
PLS  
PLS  
PLS  
Sy28 Strobe-J  
PLS  
Sy29 Step Pad  
PLS  
SINGLE  
SINGLE  
SINGLE  
SINGLE  
DUAL  
SINGLE  
DUAL  
Sy30 RndmFltrChrd  
Sy31 Just Before  
Sy32 JUNO-D Lead1  
Sy33 JUNO-D Lead2  
Sy34 JUNO-D Lead3  
Sy35 MG Lead 1  
Sy36 MG Lead 2  
Sy37 MG Lead 3  
Sy38 MG Lead 4  
Sy39 PM Lead  
PLS  
2
FX  
3
DUAL  
HLD  
HLD  
HLD  
HLD  
HLD  
HLD  
HLD  
HLD  
HLD  
HLD  
HLD  
HLD  
HLD  
HLD  
HLD  
HLD  
HLD  
SLD  
SLD  
SLD  
SLD  
SLD  
SLD  
SLD  
SLD  
HLD  
HLD  
HLD  
HLD  
HLD  
HLD  
HLD  
HLD  
SLD  
SLD  
HLD  
HLD  
SLD  
HLD  
HLD  
HLD  
SYN  
SYN  
SYN  
SYN  
PLS  
4
SINGLE  
SINGLE  
SINGLE  
DUAL  
5
SINGLE  
SINGLE  
SINGLE  
SINGLE  
SINGLE  
SINGLE  
SINGLE  
SINGLE  
SINGLE  
SINGLE  
SINGLE  
SINGLE  
SINGLE  
SINGLE  
SINGLE  
SINGLE  
SINGLE  
SINGLE  
SINGLE  
SINGLE  
SINGLE  
SINGLE  
SINGLE  
SINGLE  
SINGLE  
SINGLE  
SINGLE  
SINGLE  
SINGLE  
SINGLE  
SINGLE  
SINGLE  
SINGLE  
SINGLE  
SINGLE  
SINGLE  
SINGLE  
SINGLE  
SINGLE  
SINGLE  
SINGLE  
SINGLE  
SINGLE  
SINGLE  
SINGLE  
SINGLE  
6
7
8
SINGLE  
SINGLE  
DUAL  
9
10  
11  
12  
13  
14  
15  
16  
17  
110  
111  
112  
113  
114  
115  
116  
45  
46  
48  
49  
50  
51  
52  
53  
55  
61  
62  
63  
64  
SINGLE  
DUAL  
Sy40 Sqr&Saw Ld  
Sy41 Homey Lead  
Sy42 D-50 FatSaw  
Sy43 P5 Saw  
Vo37 Wind Pad  
Vo38 Shakupad  
Vo39 Sweep Stack  
Vo40 Reso Pad  
SINGLE  
SINGLE  
SINGLE  
SINGLE  
DUAL  
Sy44 MG Saw  
Vo41 ForwardSweep  
Vo42 AEx StackPad  
Vo43 Syn.Strings2  
Vo44 Choir Aahs  
Vo45 Chorus Aahs  
Vo46 Voice Oohs  
Vo47 Humming  
Vo48 SynVox  
Sy45 OB Saw  
Sy46 Waspy Synth  
Sy47 Naked Cheese  
Sy48 Velo Cheese  
Sy49 800 Lead  
SINGLE  
SINGLE  
SINGLE  
SINGLE  
SINGLE  
SINGLE  
SINGLE  
SINGLE  
SINGLE  
SINGLE  
SINGLE  
SINGLE  
SINGLE  
SINGLE  
SINGLE  
SINGLE  
SINGLE  
SINGLE  
SINGLE  
SINGLE  
0
1
0
Sy50 OB Lead  
1
Sy51 Shmoog  
0
Sy52 JUNO-D SftLd  
Sy53 Theramax  
Sy54 JD Triangle  
Sy55 Sine  
Vo49 Analog Voice  
Vo50 Warm Pad  
Vo51 Sine Pad  
1
0
1
Vo52 Space Voice  
Vo53 Itopia  
0
Sy56 Twin Sine  
Sy57 Square Wave  
Sy58 MG Square  
Sy59 2600 Sine  
Sy60 Saw Wave  
Sy61 OB2 Saw  
1
Vo54 Bowed Glass  
Vo55 Metal Pad  
Vo56 Halo Pad  
0
1
0
2
0
0
Vo57 Sweep Pad  
Vo58 Soundtrack  
Vo59 Echo Drops  
Vo60 Echo Bell  
0
1
0
Sy62 Doctor Solo  
Sy63 Natural Lead  
Sy64 SequencedSaw  
Sy65 Syn.Calliope  
Sy66 Chiffer Lead  
Sy67 Charang  
2
0
3
1
4
Vo61 Echo Pan  
2
0
Vo62 Star Theme  
0
0
0
[8] SYNTH  
Sy68 Wire Lead  
Sy69 Solo Vox  
1
0
No.  
Name  
Cate-  
gory  
Patch  
Select  
GM2 Patch Voice  
Select  
Key  
Mode  
Sy70 5th Saw Wave  
Sy71 Bass & Lead  
Sy72 Delayed Lead  
Sy73 Fantasia  
0
0
MSB = 87  
MSB = 121  
1
LSB  
66  
66  
66  
66  
66  
66  
66  
66  
66  
66  
66  
66  
66  
66  
66  
66  
66  
66  
66  
66  
PC  
18  
19  
20  
21  
22  
23  
24  
25  
26  
27  
28  
29  
30  
31  
32  
33  
34  
35  
36  
37  
LSB  
PC  
0
443 Sy01 JUNO-DTrance  
SYN  
SYN  
SYN  
SYN  
SYN  
SYN  
SYN  
SYN  
SYN  
SYN  
SYN  
SYN  
SYN  
TEK  
TEK  
TEK  
TEK  
TEK  
TEK  
PLS  
6
3
2
5
4
2
4
4
2
2
3
5
4
5
6
3
2
2
4
3
DUAL  
SINGLE  
SINGLE  
DUAL  
Sy74 Polysynth  
Sy75 Ice Rain  
0
444  
445  
446  
447  
448  
449  
450  
451  
452  
453  
454  
455  
456  
457  
458  
459  
460  
461  
462  
Sy02 Trance Keys  
Sy03 Trance Pad  
Sy04 DanceStack  
Sy05 JUNO-D Power  
Sy06 106 SawStack  
Sy07 JUNO-D Sweep  
Sy08 Pizz Saw  
0
Sy76 Brightness  
Sy77 Goblin  
0
0
DUAL  
Sy78 Breath Noise  
Sy79 Fl.Key Click  
FX  
0
DUAL  
FX  
1
DUAL  
DUAL  
Sy09 Sugar Key  
SINGLE  
SINGLE  
SINGLE  
DUAL  
Sy10 BriteSawKey  
Sy11 Wire Keys  
Sy12 DualWireKeys  
Sy13 JUNO-D Poly  
Sy14 JUNO-D Rave  
Sy15 Feedback 5th  
Sy16 Time Warp  
Sy17 Riff the 5th  
Sy18 Seq Pulse  
DUAL  
DUAL  
DUAL  
SINGLE  
SINGLE  
SINGLE  
SINGLE  
DUAL  
Sy19 Chord Maj7  
Sy20 JUNO-D Slice  
114  
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Patch list  
[9] BASS  
[0] RHYTHM & SFX  
No.  
Name  
Cate-  
gory  
Patch  
Select  
GM2 Patch Voice  
Select  
Key  
Mode  
No.  
Name  
Cate-  
gory  
Patch  
Select  
GM2 Patch Voice  
Select  
Key  
Mode  
MSB = 87  
MSB = 121  
MSB = 87  
MSB = 121  
LSB  
66  
66  
66  
66  
66  
66  
66  
66  
66  
66  
66  
66  
66  
66  
66  
66  
66  
66  
66  
66  
66  
66  
66  
66  
66  
66  
66  
66  
66  
66  
66  
66  
66  
66  
66  
66  
66  
66  
66  
66  
66  
66  
66  
66  
66  
66  
66  
66  
66  
66  
66  
66  
67  
67  
67  
67  
67  
67  
67  
67  
67  
67  
67  
67  
67  
67  
67  
67  
PC  
74  
LSB  
0
PC  
33  
34  
34  
35  
36  
37  
38  
39  
39  
39  
39  
39  
40  
40  
40  
40  
LSB  
PC  
LSB  
PC  
522  
523  
524  
525  
526  
527  
528  
529  
530  
531  
532  
533  
534  
535  
536  
537  
538  
539  
540  
541  
542  
543  
544  
545  
546  
547  
548  
549  
550  
551  
552  
553  
554  
555  
556  
557  
558  
559  
560  
561  
562  
563  
564  
565  
566  
567  
568  
569  
570  
571  
572  
573  
574  
575  
576  
577  
578  
579  
580  
581  
582  
583  
584  
585  
586  
587  
588  
589  
Bs01  
Bs02  
Bs03  
Bs04  
Bs05  
Bs06  
Bs07  
Bs08  
Bs09  
Bs10  
Bs11  
Bs12  
Bs13  
Bs14  
Bs15  
Bs16  
Bs17  
Bs18  
Bs19  
Bs20  
Bs21  
Bs22  
Bs23  
Bs24  
Bs25  
Bs26  
Bs27  
Bs28  
Bs29  
Bs30  
Bs31  
Bs32  
Bs33  
Bs34  
Bs35  
Bs36  
Bs37  
Bs38  
Bs39  
Bs40  
Bs41  
Bs42  
Bs43  
Bs44  
Bs45  
Bs46  
Bs47  
Bs48  
Bs49  
Bs50  
Bs51  
Bs52  
Bs53  
Bs54  
Bs55  
Bs56  
Bs57  
Bs58  
Bs59  
Bs60  
Bs61  
Bs62  
Bs63  
Bs64  
Bs65  
Bs66  
Bs67  
Bs68  
TB Dist Saw  
Acid TB Bs  
FatTB Bass  
SBS  
SBS  
SBS  
SBS  
SBS  
SBS  
SBS  
SBS  
SBS  
SBS  
SBS  
SBS  
SBS  
SBS  
SBS  
SBS  
SBS  
SBS  
SBS  
SBS  
SBS  
SBS  
SBS  
SBS  
SBS  
SBS  
SBS  
SBS  
SBS  
SBS  
SBS  
SBS  
SBS  
SBS  
SBS  
SBS  
SBS  
BS  
1
1
2
1
1
1
1
1
2
2
2
3
2
2
1
1
1
5
1
2
2
2
2
2
1
1
3
1
2
2
2
3
3
2
4
3
3
2
2
2
4
2
2
2
1
2
2
2
2
1
2
3
2
1
2
1
1
1
2
1
1
1
2
2
2
2
2
1
SINGLE  
SINGLE  
SINGLE  
SINGLE  
SINGLE  
SINGLE  
SINGLE  
SINGLE  
SINGLE  
SINGLE  
SINGLE  
SINGLE  
SINGLE  
SINGLE  
SINGLE  
SINGLE  
SINGLE  
DUAL  
Rh01–Rh20: Rhythm set list (p. 116)  
75  
590  
591  
592  
593  
594  
595  
596  
597  
598  
599  
600  
601  
602  
603  
604  
605  
606  
607  
608  
609  
610  
611  
612  
613  
614  
615  
616  
617  
618  
619  
620  
621  
622  
623  
624  
625  
626  
627  
628  
629  
630  
631  
632  
633  
634  
635  
636  
637  
638  
639  
640  
Rh21 W.Chime Down  
Rh22 Nz & SawHit  
Rh23 NylonGtr Nz  
Rh24 Timpani  
Rh25 Agogo  
PRC  
SFX  
SFX  
PRC  
PRC  
PRC  
PRC  
PRC  
PRC  
PRC  
PRC  
PRC  
PRC  
PRC  
PRC  
SFX  
SFX  
SFX  
SFX  
SFX  
SFX  
SFX  
SFX  
SFX  
SFX  
SFX  
SFX  
SFX  
SFX  
SFX  
SFX  
SFX  
SFX  
SFX  
SFX  
SFX  
SFX  
SFX  
SFX  
SFX  
SFX  
SFX  
SFX  
SFX  
SFX  
SFX  
SFX  
SFX  
SFX  
SFX  
SFX  
66  
66  
66  
67  
68  
68  
68  
68  
68  
68  
68  
68  
68  
68  
68  
68  
68  
68  
68  
68  
68  
68  
68  
68  
68  
68  
68  
68  
68  
68  
68  
68  
68  
68  
68  
68  
68  
68  
68  
68  
68  
68  
68  
68  
68  
68  
68  
68  
68  
68  
68  
126  
127  
128  
103  
76  
0
0
0
1
0
1
0
1
0
1
2
0
0
1
2
3
4
5
0
1
2
3
0
1
2
3
4
5
0
1
2
3
4
5
6
7
8
9
0
1
2
3
4
5
0
1
2
3
1
2
1
1
1
1
1
1
1
1
1
2
2
1
1
1
1
1
1
2
2
2
1
1
1
1
1
1
1
1
1
1
1
1
1
2
1
1
2
2
2
2
1
1
1
1
1
1
1
1
2
SINGLE  
SINGLE  
SINGLE  
SINGLE  
SINGLE  
SINGLE  
SINGLE  
SINGLE  
SINGLE  
SINGLE  
SINGLE  
SINGLE  
SINGLE  
SINGLE  
SINGLE  
SINGLE  
SINGLE  
SINGLE  
SINGLE  
SINGLE  
SINGLE  
SINGLE  
SINGLE  
SINGLE  
SINGLE  
SINGLE  
SINGLE  
SINGLE  
SINGLE  
SINGLE  
SINGLE  
SINGLE  
SINGLE  
SINGLE  
SINGLE  
SINGLE  
SINGLE  
SINGLE  
SINGLE  
SINGLE  
SINGLE  
SINGLE  
SINGLE  
SINGLE  
SINGLE  
SINGLE  
SINGLE  
SINGLE  
SINGLE  
SINGLE  
SINGLE  
76  
TB Bass  
77  
MC202 Bass  
House Bass 1  
SH101 Bass 1  
SH101 Bass 2  
Dark Bass  
78  
48  
79  
114  
116  
116  
117  
117  
118  
118  
119  
119  
119  
120  
123  
123  
123  
123  
123  
123  
124  
124  
124  
124  
125  
125  
125  
125  
125  
125  
126  
126  
126  
126  
126  
126  
126  
126  
126  
126  
127  
127  
127  
127  
127  
127  
128  
128  
128  
128  
80  
Rh26 Woodblock  
Rh27 Castanets  
Rh28 Taiko  
78  
81  
79  
82  
80  
Smooth Bass  
Low Bass  
83  
Rh29 Concert BD  
Rh30 Melo. Tom 1  
Rh31 Melo. Tom 2  
Rh32 Synth Drum  
Rh33 808 Tom  
Rh34 Elec Perc  
Rh35 Reverse Cym.  
Rh36 Seashore  
Rh37 Rain  
81  
84  
82  
Deep Bass  
85  
83  
SH DullBass  
Square Bass  
Jungle Bass  
Organ Bass  
Garage Bass  
Attack Bass  
House Bass 2  
SH-2 Bass  
86  
84  
87  
85  
88  
86  
89  
87  
90  
93  
91  
94  
92  
SINGLE  
SINGLE  
SINGLE  
SINGLE  
SINGLE  
DUAL  
Rh38 Thunder  
Rh39 Wind  
95  
93  
96  
MG Punch Bs  
MG Lite Bs  
PopSynthBass  
BriteSawBass  
Mini Bass  
94  
Rh40 Stream  
97  
95  
Rh41 Bubble  
98  
96  
Rh42 Bird  
99  
97  
Rh43 Dog  
100  
101  
102  
103  
104  
105  
106  
107  
108  
109  
110  
111  
112  
113  
114  
115  
116  
117  
118  
119  
120  
121  
122  
123  
124  
125  
126  
127  
128  
98  
SINGLE  
SINGLE  
SINGLE  
SINGLE  
SINGLE  
SINGLE  
SINGLE  
SINGLE  
SINGLE  
SINGLE  
SINGLE  
SINGLE  
DUAL  
Rh44 Horse-Gallop  
Rh45 Bird 2  
JU-2 Bass  
99  
106 Bass 1  
100  
101  
102  
103  
104  
105  
106  
107  
108  
109  
110  
111  
112  
113  
114  
115  
116  
117  
118  
119  
120  
121  
122  
123  
124  
125  
78  
Rh46 Telephone 1  
Rh47 Telephone 2  
Rh48 DoorCreaking  
Rh49 Door  
106 Bass 2  
MG Bass 1  
MG Bass 2  
Unison Bs 1  
Unison Bs 2  
Unison Bs 3  
Unison Bs 4  
Unison Bs 5  
Detune Bass  
AEx Synth Bs  
JUNO-D AcBs1  
JUNO-D AcBs2  
Upright Bs  
Rh50 Scratch  
Rh51 Wind Chimes  
Rh52 Helicopter  
Rh53 Car-Engine  
Rh54 Car-Stop  
Rh55 Car-Pass  
Rh56 Car-Crash  
Rh57 Siren  
SINGLE  
SINGLE  
SINGLE  
DUAL  
BS  
Rh58 Train  
BS  
Rh59 Jetplane  
Rh60 Starship  
Rh61 Burst Noise  
Rh62 Applause  
Rh63 Laughing  
Rh64 Screaming  
Rh65 Punch  
JUNO-D Bs 1  
JUNO-D Bs 2  
JUNO-D Bs 3  
JUNO-DJazzBs  
Bright Bass  
JUNO-DRockBs  
JUNO-DFlsBs1  
JUNO-DFlsBs2  
Mr.Smooth  
JUNO-D Slap1  
JUNO-D Slap2  
AEx FingerBs  
Acoustic Bs.  
Fingered Bs.  
Finger Slap  
Picked Bass  
Fretless Bs.  
Slap Bass 1  
BS  
BS  
SINGLE  
SINGLE  
SINGLE  
SINGLE  
SINGLE  
SINGLE  
SINGLE  
SINGLE  
SINGLE  
SINGLE  
DUAL  
BS  
BS  
BS  
BS  
BS  
Rh66 Heart Beat  
Rh67 Footsteps  
Rh68 Gun Shot  
Rh69 Machine Gun  
Rh70 Lasergun  
Rh71 Explosion  
BS  
BS  
BS  
BS  
BS  
BS  
SINGLE  
SINGLE  
SINGLE  
SINGLE  
SINGLE  
SINGLE  
SINGLE  
SINGLE  
SINGLE  
SINGLE  
SINGLE  
SINGLE  
SINGLE  
SINGLE  
SINGLE  
SINGLE  
BS  
79  
0
BS  
80  
1
BS  
81  
0
BS  
82  
0
BS  
83  
0
Slap Bass 2  
BS  
84  
0
Synth Bass 1  
SynthBass101  
Acid Bass  
SBS  
SBS  
SBS  
SBS  
SBS  
SBS  
SBS  
SBS  
SBS  
85  
0
86  
1
87  
2
Clavi Bass  
88  
3
Hammer  
89  
4
Synth Bass 2  
Beef FM Bass  
RubberBass 2  
Attack Pulse  
90  
0
91  
1
92  
2
93  
3
115  
Download from Www.Somanuals.com. All Manuals Search And Download.  
Rhythm set list  
Rh01:Standard Kit  
(PC:001)  
Rh02:Rock Kit  
(PC:002)  
Rh03:Jazz Kit  
(PC:003)  
Rh04:Brush Kit  
(PC:004)  
Rh05:Orch Kit  
(PC:005)  
Voice  
Voice  
Voice  
Voice  
Voice  
16  
17  
-----  
-----  
-----  
-----  
-----  
-----  
-----  
-----  
-----  
-----  
-----  
-----  
-----  
-----  
-----  
-----  
-----  
-----  
-----  
-----  
-----  
-----  
-----  
-----  
-----  
-----  
-----  
-----  
-----  
-----  
-----  
-----  
-----  
-----  
-----  
-----  
-----  
-----  
-----  
-----  
18  
20  
22  
19  
21  
23  
-----  
-----  
-----  
R&B Snr 1  
Sharp Kick  
Old Kick  
-----  
-----  
-----  
JU-D Snr 3  
Old Kick  
-----  
-----  
-----  
Dry Snr 1  
Sharp Kick  
Mix Kick  
-----  
-----  
-----  
Dry Snr 2  
Mix Kick  
Tubular-bell  
Tubular-bell  
Tubular-bell  
Tubular-bell  
Tubular-bell  
Tubular-bell  
Tubular-bell  
Tubular-bell  
Tubular-bell  
Tubular-bell  
Tubular-bell  
Tubular-bell  
Concert BD  
Side Stick  
Concert Snr  
TR909 Clap 1  
Concert Snr  
Timpani  
Timpani  
Timpani  
Timpani  
Timpani  
Timpani  
Timpani  
Timpani  
Timpani  
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
2
1
1
2
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
2
1
1
1
1
1
1
1
1
2
1
1
1
1
1
2
2
1
1
C1 24  
26  
25  
27  
2
2
2
2
2
2
2
1
2
2
2
2
2
2
1
1
1
1
1
1
1
1
2
1
1
2
1
1
1
1
2
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
2
1
1
1
1
1
2
2
2
2
1
1
2
2
2
2
2
2
2
1
1
3
2
2
2
4
1
1
1
1
1
1
1
1
2
1
1
2
1
1
2
1
2
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
2
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
2
2
2
2
1
1
1
2
1
1
2
1
2
1
2
2
1
1
1
1
1
1
1
1
1
1
1
1
2
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
2
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
2
2
2
2
1
1
1
1
2
1
2
1
2
1
1
2
3
2
1
1
3
1
3
1
3
1
3
3
1
3
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
2
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
2
2
2
2
1
1
28  
Sharp Kick  
JU-D Snr 4  
JU-D Kick 1  
JU-D Snr 1  
JU-D Kick 2  
JU-D PHH  
Power Kick  
Hard Kick  
JU-D Stick  
JU-D Snr 1  
Ghost&Flm  
Rock Snr  
JU-D Tom L  
JU-D CHH 1  
JU-D Tom L  
JU-D CHH 2  
JU-D Tom M  
JU-D OHH 1  
JU-D Tom M  
JU-D Tom H  
Crash Cym.3  
JU-D Tom H  
Rock Ride 3  
ChinaCymbal2  
Rock Ride 2  
Tambourine 1  
ChinaCymbal2  
Cowbell  
JazzDryKick2  
Jazz Rim  
29  
30  
32  
34  
JU-D Snr 4  
OldSharpKick  
JU-D Snr 3  
JU-D Kick 3  
JU-D PHH  
JU-D Kick 1  
JU-D Kick 2  
JU-D Stick  
JU-D Snr 1  
Ghost&Flm  
JU-D Snr 2  
JU-D Tom L  
JU-D CHH 3  
JU-D TomLFlm  
JU-D CHH 4  
JU-D Tom M  
JU-D OHH 2  
JU-D TomMFlm  
JU-D Tom H  
Crash Cym.3  
JU-D TomHFlm  
Rock Ride 1  
ChinaCymbal2  
Ride Bell 1  
Tambourine 1  
Splash Cym  
Cowbell  
Dry Snr 2  
JazzDryKick1  
Brush Slap 1  
Jazz Kick 2  
Jazz PHH  
Jazz Kick 3  
JazzDryKick2  
Dry Stick 1  
Jazz Rim  
SnareGhost  
JU-D JazzSnr  
JazzTom L  
JU-D CHH 1  
JazzTomL/Flm  
JU-D CHH 2  
JazzTom M  
JU-D OHH 1  
JazzTomM/Flm  
JazzTom H  
Jazz Crash  
JazzTomH/Flm  
Jazz Ride 1  
ChinaCymbal1  
Ride Bell 2  
Tambourine 1  
Splash Cym  
Cowbell  
Crash Cym.2  
Vibraslap  
Jazz Ride 2  
Bongo High 2  
Bongo Low 2  
Conga Hi Mt2  
CongHiOp/Slp  
CongLwOp/Slp  
Timbale Hi 2  
Timbale Lw 2  
Agogo  
Agogo  
Cabasa  
Maracas  
ShortWhistle  
LongWhistle2  
Guiro Sw  
Castanets 2  
Claves  
Woodblock  
Woodblock  
Cuica Sw  
Shaker Sw  
Triangl Mt 1  
Triangl Op 1  
Bell Tree  
Jingle Bell  
WindChimeDwn  
W.ChimeShort  
Surdo Mute  
Surdo Open  
FingerSnap  
TR909 Clap 1  
TR808 Clap  
Bass Hit  
JazzDryKick1  
JU-D JazzSnr  
Jazz Kick 2  
Brush PHH  
Jazz Kick 1  
Jazz Kick 3  
Brush Slap 2  
BrushSwirl 2  
Brush Slap 1  
BrushSwirl 1  
Brush Tom L  
Brush CHH  
Brush Tom L  
Brush PHH  
Brush Tom M  
Brush OHH  
Brush Tom M  
Brush Tom H  
Brush Crash  
Brush Tom H  
Jazz Ride 1  
ChinaCymbal1  
Ride Bell 1  
Tambourine 3  
Splash Cym  
Cowbell  
Crash Cym.2  
Vibraslap  
Jazz Ride 2  
Bongo High 2  
Bongo Low 2  
Conga Hi Mt2  
CongHiOp/Slp  
CongLwOp/Slp  
Timbale Hi 2  
Timbale Lw 2  
Agogo  
Agogo  
Cabasa  
Maracas  
ShortWhistle  
LongWhistle2  
Guiro Sw  
Castanets 2  
Claves  
Woodblock  
Woodblock  
Cuica Sw  
Shaker Sw  
Triangl Mt 1  
Triangl Op 1  
Bell Tree  
Jingle Bell  
WindChimeDwn  
W.ChimeShort  
Surdo Mute  
Surdo Open  
FingerSnap  
TR909 Clap 1  
TR808 Clap  
Bass Hit  
31  
33  
[EXC1]  
[EXC1]  
[EXC1]  
[EXC1]  
35  
C2 36  
38  
37  
39  
40  
41  
42  
44  
46  
[EXC1]  
[EXC1]  
[EXC1]  
[EXC1]  
[EXC1]  
[EXC1]  
[EXC1]  
[EXC1]  
[EXC1]  
[EXC1]  
[EXC1]  
[EXC1]  
43  
45  
47  
C3 48  
50  
49  
51  
Timpani  
Timpani  
Timpani  
Timpani  
52  
53  
54  
56  
58  
Tambourine 3  
Splash Cym  
ChinaCymbal2  
ConcertCym 1  
Rev.Cymbl 2  
ConcertCym 2  
SlowAtackCym  
SlowAtackCym  
Taiko  
CongHiOp/Slp  
CongLwOp/Slp  
Timbale Hi 2  
Timbale Lw 2  
Agogo  
55  
57  
Rock Crash  
Vibraslap  
Rock Crash  
Vibraslap  
Ride Cymbal  
Bongo High 2  
Bongo Low 2  
Conga Hi Mt2  
CongHiOp/Slp  
CongLwOp/Slp  
Timbale Hi 2  
Timbale Lw 2  
Agogo  
59  
Rock Ride 2  
Bongo High 2  
Bongo Low 2  
Conga Hi Mt2  
CongHiOp/Slp  
CongLwOp/Slp  
Timbale Hi 2  
Timbale Lw 2  
Agogo  
C4 60  
62  
61  
63  
[EXC2]  
[EXC2]  
[EXC2]  
[EXC2]  
[EXC2]  
[EXC2]  
[EXC2]  
[EXC2]  
64  
65  
66  
68  
70  
67  
Agogo  
Cabasa  
Maracas  
Agogo  
Cabasa  
Maracas  
Agogo  
Cabasa  
Maracas  
69  
71  
ShortWhistle  
LongWhistle2  
Guiro Short  
Guiro Long  
Claves  
Woodblock  
Woodblock  
Cuica Mute  
Cuica Open  
Triangl Mt 1  
Triangl Op 1  
Shaker 1  
Jingle Bell  
WindChimeDwn  
Castanets 2  
Surdo Mute  
Surdo Open  
FingerSnap  
TR909 Clap 2  
Cheap Clap  
Bass Hit  
OrchestraHit  
6th Hit  
Euro Hit  
Mtrnm Click  
Mtrnm Bell  
-----  
-----  
-----  
-----  
[EXC3]  
[EXC3]  
[EXC4]  
[EXC4]  
ShortWhistle  
LongWhistle2  
Guiro Sw  
Castanets 2  
Claves  
Woodblock  
Woodblock  
Cuica Sw  
Shaker Sw  
Triangl Mt 1  
Triangl Op 1  
Bell Tree  
Jingle Bell  
WindChimeDwn  
W.ChimeShort  
Surdo Mute  
Surdo Open  
FingerSnap  
TR909 Clap 2  
TR808 Clap  
Bass Hit  
OrchestraHit  
6th Hit  
Euro Hit  
Mtrnm Click  
Mtrnm Bell  
-----  
-----  
-----  
-----  
[EXC3]  
[EXC3]  
[EXC3]  
[EXC3]  
[EXC3]  
[EXC3]  
ShortWhistle  
LongWhistle2  
Cowbell  
Vibraslap  
Claves  
Woodblock  
Woodblock  
Castanets 2  
Cuica Sw  
Triangl Mt 1  
Triangl Op 1  
Shaker Sw  
Jingle Bell  
Bell Tree  
[EXC3]  
[EXC3]  
C5 72  
74  
73  
75  
76  
77  
78  
80  
82  
[EXC5]  
[EXC5]  
[EXC6]  
[EXC6]  
79  
[EXC6]  
[EXC6]  
[EXC6]  
[EXC6]  
[EXC6]  
[EXC6]  
[EXC6]  
[EXC6]  
81  
83  
C6 84  
86  
WindChimeDwn  
W.ChimeShort  
Bird 1  
85  
87  
[EXC7]  
[EXC7]  
[EXC7]  
[EXC7]  
[EXC7]  
[EXC7]  
[EXC7]  
[EXC7]  
88  
Church Bell  
Church Bell  
FingerSnap  
TR909 Clap 2  
TR808 Clap  
OrchestraHit  
Applause  
Mtrnm Click  
Mtrnm Bell  
-----  
89  
90  
92  
94  
91  
OrchestraHit  
6th Hit  
Applause  
Mtrnm Click  
Mtrnm Bell  
-----  
-----  
-----  
-----  
OrchestraHit  
6th Hit  
Applause  
Mtrnm Click  
Mtrnm Bell  
-----  
-----  
-----  
-----  
93  
95  
C7 96  
98  
97  
99  
-----  
-----  
-----  
100  
[EXC]: Percussion sound of the same number will not be heard at the same time.  
PC: Program Number  
Rh01–Rh05: MSB=086, LSB=064  
116  
Download from Www.Somanuals.com. All Manuals Search And Download.  
   
Rhythm set list  
Rh06:R&B/HHop Kit  
(PC:006)  
Rh07:Techno Kit  
(PC:007)  
Rh08:House Kit  
(PC:008)  
Rh09:808&909 Kit  
(PC:009)  
Rh10:Perc Menu  
(PC:010)  
Voice  
Voice  
Voice  
Voice  
Voice  
16  
17  
-----  
-----  
-----  
-----  
-----  
-----  
-----  
-----  
-----  
-----  
-----  
-----  
-----  
-----  
-----  
-----  
-----  
-----  
-----  
-----  
-----  
-----  
-----  
-----  
-----  
-----  
-----  
-----  
-----  
-----  
-----  
-----  
-----  
-----  
-----  
-----  
-----  
-----  
-----  
-----  
18  
20  
22  
19  
21  
23  
-----  
-----  
-----  
Dry Snr 2  
Sharp Kick  
Old Kick  
Jazz Rim  
-----  
-----  
-----  
-----  
-----  
-----  
R&B Snr 2  
Old Kick  
-----  
-----  
-----  
-----  
-----  
-----  
Mtrnm Click  
Mtrnm Bell  
Scratch 1  
C1 24  
26  
25  
27  
1
2
2
1
1
1
2
1
2
2
3
2
1
2
1
1
1
1
1
1
1
1
2
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
2
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
Elec Snare 2  
PlasticKick1  
House Kick  
Elec Snare 1  
SH32 Kick  
Flnger Snr  
TR909 Kick 1  
TR909 PHH  
TR909 Kick 2  
TechnoKick 1  
TR909 Rim  
TR909 Snr 1  
TR909 Clap 1  
TR909 Snr 2  
TR909 Tom  
TR909 CHH 2  
TR909 Tom  
TR909 CHH 1  
TR909 Tom  
TR909 OHH  
TR909 Tom  
TR909 Tom  
TR909 Crash  
TR909 Tom  
TR909 Ride 1  
ChinaCymbal2  
TR909RideBl2  
Tambourine 2  
NoiseCymbal  
TR808Cowbell  
TR808 Crash  
Vibraslap  
2
2
2
1
2
1
1
2
1
2
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
2
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
2
1
1
1
1
1
1
1
1
1
1
1
1
1
1
2
2
2
1
1
2
2
2
1
2
1
1
2
2
2
2
2
1
1
1
1
1
1
1
1
1
1
1
1
1
2
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
2
2
2
1
1
House Snr  
House Kick  
SH32 Kick  
Elec Snare 2  
PlasticKick1  
Elec Snare 3  
TR808 Kick 1  
TR909 PHH  
TR808 Kick 2  
TR808 Kick 3  
TR808 Rim  
TR808 Snr 1  
TR808 Clap  
TR808 Snr 2  
TR808 Tom 2  
TR808 CHH 1  
TR808 Tom  
TR808 CHH 2  
TR808 Tom 2  
TR808 OHH  
TR808 Tom  
TR808 Tom 2  
TR808 Crash  
TR808 Tom  
TR909 Ride 3  
TR909 Splash  
TR909RideBl2  
TR808Conga 1  
TR909 Splash  
TR808Cowbell  
TR808 Crash  
TR909 PHH  
TR909 Kick 1  
TR909 Kick 2  
TR909 Rim  
TR909 Snr 1  
TR909 Clap 2  
TR909 Snr 2  
TR909 Tom  
TR909 CHH 1  
TR909 Tom  
TR909 CHH 2  
TR909 Tom  
TR909 OHH  
TR909 Tom  
TR909 Tom  
TR909 Crash  
TR909 Tom  
TR909 Ride 1  
ChinaCymbal2  
TR909RideBl1  
TR808Maracas  
TR909 Splash  
TR808Cowbell  
TR909 Crash  
TR808 Clave  
TR909 Ride 2  
NoiseCymbal  
TR909 Clap 1  
TR909 Clap 2  
TR808 Clap  
Rev.909Kick2  
Rev.909Crash  
Rev.909 OHH  
Rev.909HClap  
Square Click  
High-Q  
1
2
2
2
2
1
1
2
1
1
1
2
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
2
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
2
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
2
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
28  
House Kick  
TR808 Snr 2  
SH32 Kick  
Elec Snare 3  
TR909 Kick 2  
TR909 PHH  
TechnoKick 1  
PlasticKick1  
Dry Stick 2  
TR909 Snr 3  
TR909 Clap 2  
House Snr  
TR909 Tom  
TR909 CHH 2  
TR909 Tom  
TR909 CHH 1  
TR909 Tom  
TR909 OHH  
TR909 Tom  
TR909 Tom  
TR909 Crash  
TR909 Tom  
TR909 Ride 2  
ChinaCymbal2  
TR909RideBl1  
Tambourine 3  
TR909 Splash  
Cowbell  
29  
30  
32  
34  
Scratch 2  
TR909 Kick 2  
JU-D JazzSnr  
TechnoKick 1  
JU-D PHH  
R&B Kick 2  
R&B Kick 1  
R&B Stick  
R&B Snr 1  
Cheap Clap  
R&B Snr 2  
R&B Tom L  
JU-D CHH 5  
TR808 Kick 1  
JU-D CHH 6  
R&B Tom M  
JU-D OHH 3  
TR808 Kick 1  
R&B Tom H  
Crash Cym.3  
TR808 Kick 1  
R&B Ride  
TR808 Crash  
TR909RideBl1  
Tambourine 1  
TR909 Splash  
TR808Cowbell  
TR909 Crash  
Vibraslap  
Scratch Push  
Scratch Pull  
ScratchPush2  
ScratchPull2  
Beam HiQ  
Taiko  
[EXC1]  
[EXC1]  
[EXC2]  
[EXC2]  
31  
33  
[EXC1]  
[EXC1]  
[EXC1]  
[EXC1]  
35  
C2 36  
38  
Surdo Mute  
Surdo Open  
Bongo High 1  
Bongo Low 1  
Bongo High 2  
Bongo Low 2  
Conga Hi Mt  
CongaHi Open  
CongaLowOpen  
Conga Hi Mt2  
CongHiOp/Slp  
CongLwOp/Slp  
TR808Conga 1  
Timbale Hi 1  
Timbale Lw 1  
Timbale Hi 2  
Timbale Lw 2  
Cuica Mute  
Cuica Open  
Cuica Sw  
Castanets  
Castanets 2  
Tambourine 1  
Tambourine 2  
Tambourine 3  
Cabasa  
Maracas  
TR808Maracas  
Claves  
[EXC3]  
[EXC3]  
37  
39  
40  
41  
42  
44  
46  
[EXC1]  
[EXC1]  
[EXC1]  
[EXC1]  
[EXC1]  
[EXC1]  
[EXC1]  
[EXC1]  
[EXC1]  
[EXC1]  
[EXC1]  
[EXC1]  
[EXC4]  
[EXC4]  
43  
45  
[EXC4]  
[EXC4]  
47  
C3 48  
50  
49  
51  
52  
53  
54  
56  
58  
[EXC5]  
[EXC5]  
55  
57  
TR808 Crash  
Vibraslap  
[EXC1]  
59  
TR909 Ride 2  
Bongo High 2  
Bongo Low 2  
Conga Hi Mt2  
CongHiOp/Slp  
CongLwOp/Slp  
Timbale Hi 2  
Timbale Lw 2  
Agogo  
TR909 Ride 3  
Bongo High 2  
Bongo Low 2  
TR808Conga 1  
CongHiOp/Slp  
CongLwOp/Slp  
Timbale Hi 2  
Timbale Lw 2  
Agogo  
TR909 Ride 3  
Bongo High 2  
Bongo Low 2  
Conga Hi Mt2  
CongHiOp/Slp  
CongLwOp/Slp  
Timbale Hi 2  
Timbale Lw 2  
Agogo  
C4 60  
62  
61  
63  
[EXC2]  
[EXC2]  
[EXC2]  
[EXC2]  
64  
65  
66  
68  
70  
[EXC1]  
[EXC1]  
[EXC1]  
TR808 Clave  
Woodblock  
Woodblock  
Cowbell  
TR808Cowbell  
Vibraslap  
67  
Agogo  
Cabasa  
Maracas  
Agogo  
Cabasa  
Agogo  
Cabasa  
Maracas  
69  
TR808Maracas  
ShortWhistle  
LongWhistle2  
Cuica Sw  
Shaker Sw  
TR808 Clave  
Guiro Sw  
Castanets 2  
Triangl Mt 1  
Triangl Op 1  
Jingle Bell  
Surdo Mute  
Surdo Open  
FingerSnap  
TR909 Clap 2  
TR808 Clap  
Rev.909Crash  
Rev.909 OHH  
Rev.909Kick2  
Rev.909HClap  
Beam HiQ  
Techno Hit  
Bass Hit  
71  
ShortWhistle  
LongWhistle2  
Shaker Sw  
Cuica Sw  
Castanets 2  
Triangl Mt 2  
Triangl Op 2  
Bell Tree  
Jingle Bell  
WindChimeDwn  
Surdo Mute  
Surdo Open  
FingerSnap  
TR909 Clap 2  
TR808 Clap  
TR909 Clap 1  
ScratchPush2  
ScratchPull2  
Scratch Push  
Scratch Pull  
Scratch 2  
Rev.909HClap  
Philly Hit  
Siren  
Mtrnm Click  
Mtrnm Bell  
-----  
-----  
-----  
-----  
[EXC3]  
[EXC3]  
[EXC3]  
[EXC3]  
ShortWhistle  
LongWhistle2  
Guiro Short  
Guiro Long  
Shaker 2  
Castanets  
TR808 Clave  
Cuica Mute  
Cuica Open  
Bell Tree  
Surdo Mute  
Surdo Open  
FingerSnap  
TR909 Clap 1  
TR808 Clap  
Rev.909Crash  
Rev.909 OHH  
Rev.909Kick2  
Rev.909HClap  
Beam HiQ  
Techno Hit  
Bass Hit  
[EXC3]  
[EXC3]  
[EXC4]  
[EXC4]  
Shaker 1  
Shaker 2  
[EXC6]  
[EXC6]  
C5 72  
74  
73  
75  
Shaker Sw  
Guiro Short  
Guiro Long  
Guiro Sw  
Triangl Mt 1  
Triangl Op 1  
Triangl Mt 2  
Triangl Op 2  
Agogo  
[EXC7]  
[EXC7]  
76  
[EXC6]  
[EXC6]  
77  
78  
80  
82  
[EXC5]  
[EXC5]  
[EXC8]  
[EXC8]  
[EXC9]  
[EXC9]  
[EXC6]  
[EXC6]  
79  
81  
[EXC7]  
[EXC7]  
[EXC7]  
[EXC7]  
[EXC7]  
[EXC7]  
83  
Agogo  
ShortWhistle  
Long Whistle  
LongWhistle2  
FingerSnap  
Cheap Clap  
TR909 Clap 1  
TR909 Clap 2  
TR808 Clap  
Jingle Bell  
Bell Tree  
W.ChimeShort  
WindChimeDwn  
Church Bell  
-----  
-----  
-----  
[EXC10]  
[EXC10]  
[EXC10]  
C6 84  
86  
85  
87  
[EXC8]  
[EXC8]  
[EXC9]  
[EXC9]  
88  
89  
90  
92  
94  
91  
93  
6th Hit  
Euro Hit  
MC500 Beep 2  
MC500 Beep 1  
-----  
-----  
-----  
-----  
6th Hit  
Euro Hit  
MC500 Beep 2  
MC500 Beep 1  
-----  
-----  
-----  
-----  
Beam HiQ  
95  
MC500 Beep 2  
MC500 Beep 1  
-----  
-----  
-----  
C7 96  
98  
97  
99  
100  
-----  
-----  
[EXC]: Percussion sound of the same number will not be heard at the same time.  
PC: Program Number  
Rh06–Rh10: MSB=086, LSB=064  
117  
Download from Www.Somanuals.com. All Manuals Search And Download.  
Rhythm set list  
Rh11:Drums Menu  
(PC:011)  
Rh12:GM2 STANDARD  
(PC:001)  
Rh13:GM2 ROOM  
(PC:009)  
Rh14:GM2 POWER  
(PC:017)  
Rh15:GM2 ELECTRIC  
(PC:025)  
Voice  
Voice  
Voice  
Voice  
Voice  
16  
-----  
-----  
-----  
-----  
-----  
-----  
-----  
-----  
-----  
-----  
-----  
-----  
-----  
-----  
-----  
High-Q  
Slap  
Scratch Push  
Scratch Pull  
Sticks  
Square Click  
Mtrnm Click  
Mtrnm Bell  
Mix Kick  
StandardKick  
Side Stick  
Standard Snr  
TR909 Clap 1  
Elec Snare 3  
Real Tom 3  
Close HiHat  
Real Tom 3  
Standard PHH  
Real Tom 2  
Standard OHH  
Real Tom 2  
Real Tom 1  
Crash Cym.1  
Real Tom 1  
Ride Cymbal  
ChinaCymbal1  
Ride Bell 2  
Tambourine 3  
Splash Cym  
Cowbell  
Crash Cym.2  
Vibraslap  
Ride Cymbal  
Bongo High 1  
Bongo Low 1  
Conga Hi Mt  
CongaHi Open  
CongaLowOpen  
Timbale Hi 1  
Timbale Lw 1  
Agogo  
Agogo  
Cabasa  
Maracas  
ShortWhistle  
Long Whistle  
Guiro Short  
Guiro Long  
Claves  
Woodblock  
Woodblock  
Cuica Mute  
Cuica Open  
Triangl Mt 1  
Triangl Op 1  
Shaker 1  
Jingle Bell  
Bell Tree  
Castanets  
Surdo Mute  
Surdo Open  
-----  
-----  
-----  
-----  
-----  
-----  
-----  
-----  
-----  
-----  
-----  
-----  
High-Q  
-----  
-----  
-----  
-----  
-----  
-----  
-----  
-----  
-----  
-----  
-----  
High-Q  
-----  
-----  
-----  
-----  
-----  
-----  
-----  
-----  
-----  
-----  
-----  
High-Q  
17  
18  
20  
22  
19  
21  
-----  
JU-D Kick 1  
JU-D Kick 2  
JU-D Kick 3  
StandardKick  
Jazz Kick 1  
Jazz Kick 2  
Jazz Kick 3  
JazzDryKick1  
JazzDryKick2  
Mix Kick  
2
2
2
1
1
2
2
2
2
1
1
3
2
2
2
2
2
2
2
1
1
2
1
1
1
2
2
1
2
2
2
2
1
4
1
1
1
3
1
2
2
2
1
1
1
1
2
2
1
1
1
1
1
2
1
1
2
1
2
3
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
2
23  
C1 24  
26  
25  
27  
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
2
1
1
1
2
2
1
2
1
2
1
2
2
1
2
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
28  
Slap  
Slap  
Slap  
[EXC7]  
[EXC7]  
Scratch Push  
Scratch Pull  
Sticks  
[EXC7]  
[EXC7]  
Scratch Push  
Scratch Pull  
Sticks  
[EXC7]  
[EXC7]  
Scratch Push  
Scratch Pull  
Sticks  
[EXC7]  
[EXC7]  
29  
30  
32  
34  
Power Kick  
Hard Kick  
31  
Square Click  
Mtrnm Click  
Mtrnm Bell  
Mix Kick  
StandardKick  
Side Stick  
Standard Snr  
TR909 Clap 1  
Elec Snare 3  
Room Tom 2  
Close HiHat  
Room Tom 2  
Standard PHH  
Room Tom 1  
Standard OHH  
Room Tom 1  
Room Tom 1  
Crash Cym.1  
Room Tom 1  
Ride Cymbal  
ChinaCymbal1  
Ride Bell 2  
Tambourine 3  
Splash Cym  
Cowbell  
Crash Cym.2  
Vibraslap  
Ride Cymbal  
Bongo High 1  
Bongo Low 1  
Conga Hi Mt  
CongaHi Open  
CongaLowOpen  
Timbale Hi 1  
Timbale Lw 1  
Agogo  
Square Click  
Mtrnm Click  
Mtrnm Bell  
Mix Kick  
Power Kick  
Side Stick  
Dance Snare  
TR909 Clap 1  
Elec Snare 3  
Rock Tom 2  
Close HiHat  
Rock Tom 2  
Standard PHH  
Rock Tom 2  
Standard OHH  
Rock Tom 2  
Rock Tom 1  
Crash Cym.1  
Rock Tom 1  
Ride Cymbal  
ChinaCymbal1  
Ride Bell 2  
Tambourine 3  
Splash Cym  
Cowbell  
Crash Cym.2  
Vibraslap  
Ride Cymbal  
Bongo High 1  
Bongo Low 1  
Conga Hi Mt  
CongaHi Open  
CongaLowOpen  
Timbale Hi 1  
Timbale Lw 1  
Agogo  
Square Click  
Mtrnm Click  
Mtrnm Bell  
Mix Kick  
Elec Kick  
Side Stick  
Elec Snare 1  
TR909 Clap 1  
Elec Snare 2  
Synth Drum  
Close HiHat  
Synth Drum  
Standard PHH  
Synth Drum  
Standard OHH  
Synth Drum  
Synth Drum  
Crash Cym.1  
Synth Drum  
Ride Cymbal  
Rev.Cymbl 1  
Ride Bell 2  
Tambourine 3  
Splash Cym  
Cowbell  
Crash Cym.2  
Vibraslap  
Ride Cymbal  
Bongo High 1  
Bongo Low 1  
Conga Hi Mt  
CongaHi Open  
CongaLowOpen  
Timbale Hi 1  
Timbale Lw 1  
Agogo  
33  
R&B Kick 1  
R&B Kick 2  
OldSharpKick  
Sharp Kick  
Old Kick  
SH32 Kick  
TechnoKick 1  
TR909 Kick 1  
TR909 Kick 2  
Elec Kick  
TR808 Kick 1  
TR808 Kick 2  
TR808 Kick 3  
House Kick  
PlasticKick1  
PlasticKick2  
JU-D Snr 1  
JU-D Snr 2  
JU-D Snr 3  
JU-D Snr 4  
Standard Snr  
Rock Snr  
35  
C2 36  
38  
37  
39  
40  
41  
42  
44  
46  
[EXC1]  
[EXC1]  
[EXC1]  
[EXC1]  
[EXC1]  
[EXC1]  
[EXC1]  
[EXC1]  
[EXC1]  
[EXC1]  
[EXC1]  
[EXC1]  
43  
45  
47  
C3 48  
50  
49  
51  
52  
53  
54  
56  
58  
JU-D JazzSnr  
Jazz Snr  
55  
57  
Brush Slap 1  
Brush Slap 2  
BrushSwirl 1  
BrushSwirl 2  
R&B Snr 1  
R&B Snr 2  
Dry Snr 1  
59  
C4 60  
62  
61  
63  
64  
Dry Snr 2  
TR909 Snr 1  
TR909 Snr 2  
TR909 Snr 3  
TR808 Snr 1  
TR808 Snr 2  
House Snr  
Flnger Snr  
Dance Snare  
Elec Snare 1  
Elec Snare 2  
Elec Snare 3  
Jazz Rim  
JU-D Stick  
Dry Stick 1  
Dry Stick 2  
R&B Stick  
Sticks  
Side Stick  
TR909 Rim  
TR808 Rim  
JU-D CHH 1  
JU-D CHH 2  
JU-D CHH 3  
JU-D CHH 4  
JU-D CHH 5  
JU-D CHH 6  
Close HiHat  
Brush CHH  
TR909 CHH 1  
TR909 CHH 2  
TR808 CHH 1  
TR808 CHH 2  
JU-D OHH 1  
JU-D OHH 2  
JU-D OHH 3  
Standard OHH  
Brush OHH  
TR909 OHH  
TR808 OHH  
JU-D PHH  
Jazz PHH  
65  
66  
68  
70  
67  
Agogo  
Cabasa  
Agogo  
Cabasa  
Agogo  
Cabasa  
69  
Maracas  
ShortWhistle  
Long Whistle  
Guiro Short  
Guiro Long  
Claves  
Woodblock  
Woodblock  
Cuica Mute  
Cuica Open  
Triangl Mt 1  
Triangl Op 1  
Shaker 1  
Jingle Bell  
Bell Tree  
Castanets  
Surdo Mute  
Surdo Open  
-----  
-----  
-----  
-----  
-----  
-----  
-----  
-----  
-----  
Maracas  
ShortWhistle  
Long Whistle  
Guiro Short  
Guiro Long  
Claves  
Woodblock  
Woodblock  
Cuica Mute  
Cuica Open  
Triangl Mt 1  
Triangl Op 1  
Shaker 1  
Jingle Bell  
Bell Tree  
Castanets  
Surdo Mute  
Surdo Open  
-----  
-----  
-----  
-----  
-----  
-----  
-----  
-----  
-----  
Maracas  
ShortWhistle  
Long Whistle  
Guiro Short  
Guiro Long  
Claves  
Woodblock  
Woodblock  
Cuica Mute  
Cuica Open  
Triangl Mt 1  
Triangl Op 1  
Shaker 1  
Jingle Bell  
Bell Tree  
Castanets  
Surdo Mute  
Surdo Open  
-----  
-----  
-----  
-----  
-----  
-----  
-----  
-----  
-----  
71  
[EXC2]  
[EXC2]  
[EXC3]  
[EXC3]  
[EXC2]  
[EXC2]  
[EXC3]  
[EXC3]  
[EXC2]  
[EXC2]  
[EXC3]  
[EXC3]  
[EXC2]  
[EXC2]  
[EXC3]  
[EXC3]  
C5 72  
74  
73  
75  
76  
77  
78  
80  
82  
[EXC4]  
[EXC4]  
[EXC5]  
[EXC5]  
[EXC4]  
[EXC4]  
[EXC5]  
[EXC5]  
[EXC4]  
[EXC4]  
[EXC5]  
[EXC5]  
[EXC4]  
[EXC4]  
[EXC5]  
[EXC5]  
79  
81  
83  
C6 84  
86  
85  
87  
[EXC1]  
[EXC1]  
[EXC1]  
[EXC1]  
[EXC1]  
[EXC1]  
[EXC1]  
[EXC1]  
[EXC1]  
[EXC1]  
[EXC1]  
[EXC1]  
[EXC1]  
[EXC1]  
[EXC1]  
[EXC1]  
[EXC1]  
[EXC1]  
[EXC1]  
[EXC1]  
[EXC1]  
[EXC1]  
[EXC1]  
[EXC6]  
[EXC6]  
[EXC6]  
[EXC6]  
[EXC6]  
[EXC6]  
[EXC6]  
[EXC6]  
88  
-----  
-----  
-----  
-----  
-----  
-----  
-----  
-----  
-----  
-----  
-----  
-----  
-----  
-----  
-----  
-----  
89  
90  
92  
94  
91  
93  
95  
C7 96  
98  
97  
99  
-----  
-----  
-----  
-----  
-----  
-----  
-----  
-----  
-----  
-----  
-----  
-----  
-----  
-----  
-----  
-----  
-----  
-----  
-----  
-----  
-----  
-----  
-----  
-----  
100  
101  
103  
105  
107  
102  
104  
106  
-----  
-----  
-----  
-----  
-----  
-----  
-----  
-----  
-----  
-----  
-----  
-----  
Brush PHH  
TR909 PHH  
[EXC]: Percussion sound of the same number will not be heard at the same time.  
PC: Program Number  
Rh11: MSB=086, LSB=064  
Rh12–Rh15: MSB=120, LSB=000  
118  
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Rhythm set list  
Rh16:GM2 ANALOG  
(PC:026)  
Rh17:GM2 JAZZ  
(PC:033)  
Rh18:GM2 BRUSH  
(PC:041)  
Rh19:GM2 ORCHSTRA  
(PC:049)  
Rh20:GM2 SFX  
(PC:057)  
Voice  
Voice  
Voice  
Voice  
Voice  
16  
17  
-----  
-----  
-----  
-----  
-----  
-----  
-----  
-----  
-----  
-----  
-----  
-----  
-----  
-----  
-----  
-----  
-----  
-----  
-----  
-----  
-----  
-----  
-----  
-----  
-----  
-----  
-----  
-----  
-----  
-----  
-----  
-----  
-----  
-----  
-----  
-----  
-----  
-----  
-----  
-----  
18  
20  
22  
19  
21  
23  
-----  
-----  
-----  
High-Q  
-----  
-----  
-----  
High-Q  
-----  
-----  
-----  
High-Q  
-----  
-----  
-----  
-----  
-----  
-----  
-----  
-----  
-----  
-----  
-----  
-----  
-----  
-----  
-----  
-----  
-----  
-----  
High-Q  
Slap  
C1 24  
26  
25  
27  
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
2
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
2
1
1
2
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
Close HiHat  
Standard PHH  
Standard OHH  
Ride Cymbal  
Sticks  
Square Click  
Mtrnm Click  
Mtrnm Bell  
Concert BD  
ConcertBD Mt  
Side Stick  
Concert Snr  
Castanets  
Concert Snr  
Timpani  
Timpani  
Timpani  
Timpani  
Timpani  
Timpani  
Timpani  
Timpani  
Timpani  
Timpani  
Timpani  
Timpani  
Timpani  
Tambourine 3  
Splash Cym  
Cowbell  
ConcertCym 1  
Vibraslap  
ConcertCym 2  
Bongo High 1  
Bongo Low 1  
Conga Hi Mt  
CongaHi Open  
CongaLowOpen  
Timbale Hi 1  
Timbale Lw 1  
Agogo  
[EXC1]  
[EXC1]  
[EXC1]  
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
2
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
2
28  
Slap  
Slap  
Slap  
Scratch Push  
Scratch Pull  
Sticks  
Square Click  
Mtrnm Click  
Mtrnm Bell  
Mix Kick  
[EXC7]  
[EXC7]  
Scratch Push  
Scratch Pull  
Sticks  
[EXC7]  
[EXC7]  
Scratch Push  
Scratch Pull  
Sticks  
[EXC7]  
[EXC7]  
29  
30  
32  
34  
31  
Square Click  
Mtrnm Click  
Mtrnm Bell  
Jazz Kick 2  
Jazz Kick 1  
Side Stick  
Jazz Snr  
TR909 Clap 1  
Elec Snare 3  
Real Tom 3  
Close HiHat  
Real Tom 3  
Standard PHH  
Real Tom 2  
Standard OHH  
Real Tom 2  
Real Tom 1  
Crash Cym.1  
Real Tom 1  
Ride Cymbal  
ChinaCymbal1  
Ride Bell 2  
Tambourine 3  
Splash Cym  
Cowbell  
Crash Cym.2  
Vibraslap  
Ride Cymbal  
Bongo High 1  
Bongo Low 1  
Conga Hi Mt  
CongaHi Open  
CongaLowOpen  
Timbale Hi 1  
Timbale Lw 1  
Agogo  
Agogo  
Cabasa  
Maracas  
ShortWhistle  
Long Whistle  
Guiro Short  
Guiro Long  
Claves  
Woodblock  
Woodblock  
Cuica Mute  
Cuica Open  
Triangl Mt 1  
Triangl Op 1  
Shaker 1  
Jingle Bell  
Bell Tree  
Castanets  
Surdo Mute  
Surdo Open  
-----  
Square Click  
Mtrnm Click  
Mtrnm Bell  
Jazz Kick 2  
Jazz Kick 1  
Side Stick  
BrushSwirl 2  
Brush Slap 1  
BrushSwirl 1  
Real Tom 3  
Brush CHH  
Real Tom 3  
Brush PHH  
Real Tom 2  
Brush OHH  
Real Tom 2  
Real Tom 1  
Brush Crash  
Real Tom 1  
Ride Cymbal  
ChinaCymbal1  
Ride Bell 2  
Tambourine 3  
Splash Cym  
Cowbell  
Crash Cym.2  
Vibraslap  
Ride Cymbal  
Bongo High 1  
Bongo Low 1  
Conga Hi Mt  
CongaHi Open  
CongaLowOpen  
Timbale Hi 1  
Timbale Lw 1  
Agogo  
Agogo  
Cabasa  
Maracas  
ShortWhistle  
Long Whistle  
Guiro Short  
Guiro Long  
Claves  
Woodblock  
Woodblock  
Cuica Mute  
Cuica Open  
Triangl Mt 1  
Triangl Op 1  
Shaker 1  
Jingle Bell  
Bell Tree  
Castanets  
Surdo Mute  
Surdo Open  
-----  
33  
35  
TR808 Kick 1  
TR808 Rim  
TR808 Snr 2  
TR909 Clap 1  
Elec Snare 3  
TR808 Tom 2  
TR808 CHH 2  
TR808 Tom 2  
TR808 CHH 1  
TR808 Tom 2  
TR808 OHH  
TR808 Tom 2  
TR808 Tom 2  
TR808 Crash  
TR808 Tom 2  
Ride Cymbal  
ChinaCymbal1  
Ride Bell 2  
Tambourine 3  
Splash Cym  
TR808Cowbell  
Crash Cym.2  
Vibraslap  
Ride Cymbal  
Bongo High 1  
Bongo Low 1  
TR808Conga 1  
TR808Conga 1  
TR808Conga 1  
Timbale Hi 1  
Timbale Lw 1  
Agogo  
C2 36  
38  
37  
39  
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
2
1
1
1
1
1
1
1
2
1
1
2
1
2
1
1
1
2
1
1
2
1
1
1
1
2
2
40  
Scratch Push  
Scratch Pull  
Sticks  
[EXC7]  
[EXC7]  
41  
42  
44  
46  
[EXC1]  
[EXC1]  
[EXC1]  
[EXC1]  
[EXC1]  
[EXC1]  
[EXC1]  
[EXC1]  
[EXC1]  
43  
Square Click  
Mtrnm Click  
Mtrnm Bell  
Gt.FretNoise  
Gt.CutNoise  
Gt.CutNoise  
String Slap  
Fl.KeyClick  
Laughing  
Screaming  
Punch  
Heart Beat  
Footsteps  
Footsteps  
Applause  
Creaking  
Door  
Scratch 1  
Wind Chimes  
Car-Engine  
Car-Stop  
Car-Pass  
Car-Crash  
Siren  
45  
47  
C3 48  
50  
49  
51  
52  
53  
54  
56  
58  
55  
57  
59  
C4 60  
62  
61  
63  
64  
65  
66  
68  
70  
67  
Agogo  
Cabasa  
Agogo  
Cabasa  
Train  
69  
Jetplane  
Helicopter  
Starship  
Gun Shot  
Machine Gun  
Lasergun  
Explosion  
Dog  
Horse-Gallop  
Bird 1  
Rain  
Thunder  
Wind  
Seashore  
Stream  
Bubble  
-----  
-----  
-----  
-----  
-----  
-----  
-----  
-----  
-----  
TR808Maracas  
ShortWhistle  
Long Whistle  
Guiro Short  
Guiro Long  
TR808 Clave  
Woodblock  
Woodblock  
Cuica Mute  
Cuica Open  
Triangl Mt 1  
Triangl Op 1  
Shaker 1  
Jingle Bell  
Bell Tree  
Castanets  
Surdo Mute  
Surdo Open  
-----  
Maracas  
ShortWhistle  
Long Whistle  
Guiro Short  
Guiro Long  
Claves  
Woodblock  
Woodblock  
Cuica Mute  
Cuica Open  
Triangl Mt 1  
Triangl Op 1  
Shaker 1  
Jingle Bell  
Bell Tree  
Castanets  
Surdo Mute  
Surdo Open  
Applause  
-----  
71  
[EXC2]  
[EXC2]  
[EXC3]  
[EXC3]  
[EXC2]  
[EXC2]  
[EXC3]  
[EXC3]  
[EXC2]  
[EXC2]  
[EXC3]  
[EXC3]  
[EXC2]  
[EXC2]  
[EXC3]  
[EXC3]  
C5 72  
74  
73  
75  
76  
77  
78  
80  
82  
[EXC4]  
[EXC4]  
[EXC5]  
[EXC5]  
[EXC4]  
[EXC4]  
[EXC5]  
[EXC5]  
[EXC4]  
[EXC4]  
[EXC5]  
[EXC5]  
[EXC4]  
[EXC4]  
[EXC5]  
[EXC5]  
79  
81  
83  
C6 84  
86  
85  
87  
[EXC6]  
[EXC6]  
[EXC6]  
[EXC6]  
[EXC6]  
[EXC6]  
[EXC6]  
[EXC6]  
88  
-----  
-----  
-----  
-----  
-----  
-----  
-----  
-----  
-----  
-----  
-----  
-----  
-----  
-----  
-----  
-----  
-----  
-----  
-----  
-----  
-----  
89  
90  
92  
94  
-----  
-----  
-----  
-----  
-----  
-----  
91  
93  
-----  
-----  
95  
[EXC]: Percussion sound of the same number will not be heard at the same time.  
PC: Program Number  
Rh16–Rh20: MSB=120, LSB=000  
119  
Download from Www.Somanuals.com. All Manuals Search And Download.  
Performance list  
No.  
01  
02  
03  
04  
05  
06  
07  
08  
09  
10  
Name  
No.  
11  
12  
13  
14  
15  
16  
17  
18  
19  
20  
Name  
106 Brass  
No.  
21  
22  
23  
24  
25  
26  
27  
28  
29  
30  
Name  
No.  
31  
32  
Name  
Big Atmos  
SEQ Template  
JUNO-D Stack  
Big Power  
Big Trance  
Big Comb  
Maj7  
JUNO-D EP  
Cosmos  
JUNO-D SftLd  
Fat TB  
JUNO-D Blow  
Finger Bass  
Bs/Piano  
JU-2 Strings  
JU-2 Clavi  
Tekno Strng  
80’s EPiano  
Pizz Saw  
JUNO-D AcGtr  
Power B  
Strings Sect  
JUNO-D Choir  
Clavi  
MKS-20 EP  
Analog Organ  
JUNO-D Orch  
JUNO-D Porta  
Marimba  
JUNO-60 Str  
JUNO-D Lead  
Rhythm guide list  
No.  
01  
02  
03  
04  
05  
06  
07  
08  
09  
10  
Name  
Pop 1  
Pop 2  
Pop 3  
Pop 4 (Bld)  
Pop 5 (Shfl)  
Pop 6 (Shfl)  
Pop 7 (Vari)  
Pop 8 (Vari)  
Pop 9 (Vari)  
Rock 1  
No.  
11  
12  
13  
14  
15  
16  
17  
18  
19  
20  
Name  
Rock 2  
Rock 3  
Contmporary1  
Contmporary2  
Funk 1  
Funk 2  
Jazz 1  
No.  
21  
22  
23  
24  
25  
26  
27  
28  
29  
30  
Name  
No.  
31  
32  
---  
---  
Name  
Reggae 1  
Reggae 2  
Metronm 4/4  
Metronm 2/4  
Metronm 3/4  
Techno 2  
Trance 1  
Trance 2  
House 1  
House 2  
Hip Hop 1  
Hip Hop 2  
R&B 1  
---  
Jazz 2  
Bossa  
Techno 1  
R&B 2  
Drum’n’Bass  
*
Bld: Ballad, Shfl: Shuffle, Vari: Variation  
Arpeggio template list  
Category Button Name  
Category Button Name  
Category Button Name  
Category Button Name  
Ac.Piano  
[1]  
[2]  
[3]  
[4]  
[5]  
[6]  
[7]  
[8]  
[9]  
Piano Phr 1  
Piano Phr 2  
Piano Phr 3  
Piano Phr 4  
Piano Phr 5  
Piano Arp 1  
Piano Arp 2  
Piano Arp 3  
Piano Arp 4  
Bell  
[1]  
[2]  
[3]  
[4]  
[5]  
[6]  
[7]  
[8]  
[9]  
Bell Phr 1  
Bell Phr 2  
Bell Phr 3  
Bell Phr 4  
Bell Phr 5  
Bell Arp 1  
Bell Arp 2  
Bell Arp 3  
Bell Arp 4  
Accordion  
[1]  
[2]  
[3]  
[4]  
[5]  
[6]  
[7]  
[8]  
[9]  
ACD Phr 1  
ACD Phr 2  
ACD Phr 3  
ACD Phr 4  
ACD Arp 1  
ACD Arp 2  
ACD Arp 3  
ACD Arp 4  
ACD Arp 5  
El.Guitar  
[1]  
[2]  
[3]  
[4]  
[5]  
[6]  
[7]  
[8]  
[9]  
E.Gt Phr 1  
E.Gt Phr 2  
E.Gt Phr 3  
E.Gt Phr 4  
E.Gt Phr 5  
E.Gt Arp 1  
E.Gt Arp 2  
E.Gt Arp 3  
E.Gt Arp 4  
Category Button Name  
Category Button Name  
Category Button Name  
Category Button Name  
El.Piano  
[1]  
[2]  
[3]  
[4]  
[5]  
[6]  
[7]  
[8]  
[9]  
E.Piano Phr1  
E.Piano Phr2  
E.Piano Phr3  
E.Piano Phr4  
E.Piano Phr5  
E.Piano Arp1  
E.Piano Arp2  
E.Piano Arp3  
E.Piano Arp4  
Mallet  
[1]  
[2]  
[3]  
[4]  
[5]  
[6]  
[7]  
[8]  
[9]  
Marimba Phr1  
Marimba Phr2  
Xylophne Phr  
Vibrphne Phr  
Steel Dr Phr  
MLT Arp 1  
MLT Arp 2  
MLT Arp 3  
MLT Arp 4  
Harmonica  
[1]  
[2]  
[3]  
[4]  
[5]  
[6]  
[7]  
[8]  
[9]  
HRM Phr 1  
HRM Phr 2  
HRM Phr 3  
HRM Phr 4  
HRM Phr 5  
HRM Arp 1  
HRM Arp 2  
HRM Arp 3  
HRM Arp 4  
Dist.Gui-  
tar  
[1]  
[2]  
[3]  
[4]  
[5]  
[6]  
[7]  
[8]  
[9]  
D.Gt Phr 1  
D.Gt Phr 2  
D.Gt Phr 3  
D.Gt Phr 4  
D.Gt Phr 5  
D.Gt Arp 1  
D.Gt Arp 2  
D.Gt Arp 3  
D.Gt Arp 4  
Category Button Name  
Category Button Name  
Category Button Name  
Category Button Name  
Keyboard  
[1]  
[2]  
[3]  
[4]  
[5]  
[6]  
[7]  
[8]  
[9]  
Clavi Phr 1  
Clavi Phr 2  
Clavi Phr 3  
Clavi Phr 4  
Clavi Phr 5  
Harpsi Phr  
Clavi Arp1  
Clavi Arp2  
Clavi Arp3  
Organ  
[1]  
[2]  
[3]  
[4]  
[5]  
[6]  
[7]  
[8]  
[9]  
Organ Phr 1  
Organ Phr 2  
Organ Phr 3  
Organ Phr 4  
Organ Phr 5  
Organ Arp 1  
Organ Arp 2  
Organ Arp 3  
Organ Arp 4  
Ac.Guitar  
[1]  
[2]  
[3]  
[4]  
[5]  
[6]  
[7]  
[8]  
[9]  
A.Gt Phr 1  
A.Gt Phr 2  
A.Gt Phr 3  
A.Gt Phr 4  
A.Gt Phr 5  
A.Gt Arp 1  
A.Gt Arp 2  
A.Gt Arp 3  
A.Gt Arp 4  
Strings  
[1]  
[2]  
[3]  
[4]  
[5]  
[6]  
[7]  
[8]  
[9]  
Strings Phr1  
Strings Phr2  
Strings Phr3  
Pizz Phr  
Violin Phr  
Strings Arp1  
Strings Arp2  
Strings Arp3  
Strings Arp4  
120  
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Arpeggio template list  
Category Button Name  
Category Button Name  
Category Button Name  
Category Button Name  
Orchestra  
[1]  
[2]  
[3]  
[4]  
[5]  
[6]  
[7]  
[8]  
[9]  
Orch Phr 1  
Orch Phr 2  
Orch Phr 3  
Orch Phr 4  
Orch Phr 5  
Orch Arp 1  
Orch Arp 2  
Orch Arp 3  
Orch Arp 4  
Ac.Brass  
[1]  
[2]  
[3]  
[4]  
[5]  
[6]  
[7]  
[8]  
[9]  
Brass Phr 1  
Brass Phr 2  
Brass Phr 3  
Brass Phr 4  
MuteTp Phr  
TrombonePhr1  
TrombonePhr2  
Trumpet Phr1  
Trumpet Phr2  
Soft Lead  
[1]  
[2]  
[3]  
[4]  
[5]  
[6]  
[7]  
[8]  
[9]  
Soft Ld Phr1  
Soft Ld Phr2  
Soft Ld Phr3  
Soft Ld Phr4  
Soft Ld Phr5  
Soft Ld Arp1  
Soft Ld Arp2  
Soft Ld Arp3  
Soft Ld Arp4  
Drums  
[1]  
[2]  
[3]  
[4]  
[5]  
[6]  
[7]  
[8]  
[9]  
Fill Phr 1  
Fill Phr 2  
Fill Phr 3  
Fill Phr 4  
Fill Phr 5  
SnrRol Phr  
Tamb Phr  
Conga Phr  
Triangle Phr  
Category Button Name  
Category Button Name  
Category Button Name  
Category Button Name  
Hit & Stab  
[1]  
[2]  
[3]  
[4]  
[5]  
[6]  
[7]  
[8]  
[9]  
Hit Phr 1  
Hit Phr 2  
Hit Phr 3  
Hit Phr 4  
Hit Phr 5  
Hit Arp 1  
Hit Arp 2  
Hit Arp 3  
Hit Arp 4  
Synth  
Brass  
[1]  
[2]  
[3]  
[4]  
[5]  
[6]  
[7]  
[8]  
[9]  
SynBrassPhr1  
SynBrassPhr2  
SynBrassPhr3  
SynBrassPhr4  
SynBrassPhr5  
SynBrassArp1  
SynBrassArp2  
SynBrassArp3  
SynBrassArp4  
Techno  
Synth  
[1]  
[2]  
[3]  
[4]  
[5]  
[6]  
[7]  
[8]  
[9]  
TekSyn Phr 1  
TekSyn Phr 2  
TekSyn Phr 3  
TekSyn Phr 4  
TekSyn Phr 5  
TekSyn Arp 1  
TekSyn Arp 2  
TekSyn Arp 3  
TekSyn Arp 4  
Percus-  
sion  
[1]  
[2]  
[3]  
[4]  
[5]  
[6]  
[7]  
[8]  
[9]  
Timpani Phr  
Timpani Roll  
CastanetPhr  
Taiko Phr  
Perc Arp 1  
Perc Arp 2  
Perc Arp 3  
Perc Arp 4  
Perc Arp 5  
Category Button Name  
Category Button Name  
Category Button Name  
Category Button Name  
Wind  
[1]  
[2]  
[3]  
[4]  
[5]  
[6]  
[7]  
[8]  
[9]  
ClarinetPhr1  
ClarinetPhr2  
Oboe Phr 1  
Oboe Phr 2  
Oboe Phr 3  
Wind Arp 1  
Wind Arp 2  
Wind Arp 3  
Wind Arp 4  
Sax  
[1]  
[2]  
[3]  
[4]  
[5]  
[6]  
[7]  
[8]  
[9]  
Sax Phr 1  
Sax Phr 2  
Sax Phr 3  
Sax Phr 4  
Sax Phr 5  
Sax Arp 1  
Sax Arp 2  
Sax Arp 3  
Sax Arp 4  
Pulsating  
[1]  
[2]  
[3]  
[4]  
[5]  
[6]  
[7]  
[8]  
[9]  
Plsatng Phr1  
Plsatng Phr2  
Plsatng Phr3  
Plsatng Phr4  
Plsatng Phr5  
Plsatng Arp1  
Plsatng Arp2  
Plsatng Arp3  
Plsatng Arp4  
Sound FX  
[1]  
[2]  
[3]  
[4]  
[5]  
[6]  
[7]  
[8]  
[9]  
Car Pass Phr  
FootStep Phr  
Heart Bt Phr  
SFX Arp 1  
SFX Arp 2  
SFX Arp 3  
SFX Arp 4  
SFX Arp 5  
SFX Arp 6  
Category Button Name  
Category Button Name  
Category Button Name  
Category Button Name  
Flute  
[1]  
[2]  
[3]  
[4]  
[5]  
[6]  
[7]  
[8]  
[9]  
Flute Phr 1  
Flute Phr 2  
Flute Phr 3  
Flute Phr 4  
Piccolo Phr  
Flute Arp 1  
Flute Arp 2  
Flute Arp 3  
Flute Arp 4  
Bright Pad  
[1]  
[2]  
[3]  
[4]  
[5]  
[6]  
[7]  
[8]  
[9]  
BrghtPd Phr1  
BrghtPd Phr2  
BrghtPd Phr3  
BrghtPd Phr4  
BrghtPd Phr5  
BrghtPd Arp1  
BrghtPd Arp2  
BrghtPd Arp3  
BrghtPd Arp4  
Synth FX  
[1]  
[2]  
[3]  
[4]  
[5]  
[6]  
[7]  
[8]  
[9]  
FX Phr 1  
FX Phr 2  
FX Phr 3  
FX Phr 4  
FX Phr 5  
FX Phr 6  
FX Arp 1  
FX Arp 2  
FX Arp 3  
Beat &  
Groove  
[1]  
[2]  
[3]  
[4]  
[5]  
[6]  
[7]  
[8]  
[9]  
BTS Phr 1  
BTS Phr 2  
BTS Phr 3  
BTS Phr 4  
BTS Phr 5  
BTS Arp 1  
BTS Arp 2  
BTS Arp 3  
BTS Arp 4  
Category Button Name  
Category Button Name  
Category Button Name  
Category Button Name  
Plucked  
[1]  
[2]  
[3]  
[4]  
[5]  
[6]  
[7]  
[8]  
[9]  
Harp Phr 1  
Harp Phr 2  
Harp Phr 3  
Kalimba Phr  
Koto Phr  
PLK Arp 1  
PLK Arp 2  
PLK Arp 3  
PLK Arp 4  
Soft Pad  
[1]  
[2]  
[3]  
[4]  
[5]  
[6]  
[7]  
[8]  
[9]  
SoftPad Phr1  
SoftPad Phr2  
SoftPad Phr3  
SoftPad Phr4  
SoftPad Phr5  
SoftPad Arp1  
SoftPad Arp2  
SoftPad Arp3  
SoftPad Arp4  
Other  
Synth  
[1]  
[2]  
[3]  
[4]  
[5]  
[6]  
[7]  
[8]  
[9]  
Synth Phr 1  
Synth Phr 2  
Synth Phr 3  
Synth Phr 4  
Synth Phr 5  
Synth Phr 6  
Synth Phr 7  
Synth Phr 8  
Synth Arp  
Combina-  
tion  
[1]  
[2]  
[3]  
[4]  
[5]  
[6]  
[7]  
[8]  
[9]  
CMB Phr 1  
CMB Phr 2  
CMB Arp 1  
CMB Arp 2  
CMB Arp 3  
CMB Arp 4  
CMB Arp 5  
CMB Arp 6  
CMB Arp 7  
Category Button Name  
Category Button Name  
Category Button Name  
Ethnic  
[1]  
[2]  
[3]  
[4]  
[5]  
[6]  
[7]  
[8]  
[9]  
Shamisen Phr  
SitarGls Phr  
Bug Pipe Phr  
ShakuhatiPhr  
Mizmar Phr  
Gamelan Phr  
Tabla Phr  
Vox  
[1]  
[2]  
[3]  
[4]  
[5]  
[6]  
[7]  
[8]  
[9]  
Vox Phr 1  
Vox Phr 2  
Vox Phr 3  
Vox Phr 4  
Vox Phr 5  
Vox Arp 1  
Vox Arp 2  
Vox Arp 3  
Vox Arp 4  
Bass  
[1]  
[2]  
[3]  
[4]  
[5]  
[6]  
[7]  
[8]  
[9]  
FngerBs Phr1  
FngerBs Phr2  
FngerBs Phr3  
FngerBs Phr4  
SlapBs Phr 1  
SlapBs Phr 2  
FretlsBs Phr  
AcBass Phr  
Ethnic Arp 1  
Ethnic Arp 2  
BsSlide Phr  
Category Button Name  
Category Button Name  
Category Button Name  
Fretted  
[1]  
[2]  
[3]  
[4]  
[5]  
[6]  
[7]  
[8]  
[9]  
Banjo Phr 1  
Banjo Phr 2  
Banjo Phr 3  
Banjo Arp 1  
Banjo Arp 2  
Banjo Arp 3  
Fretted Arp1  
Fretted Arp2  
Fretted Arp3  
Hard  
Lead  
[1]  
[2]  
[3]  
[4]  
[5]  
[6]  
[7]  
[8]  
[9]  
Hard Ld Phr1  
Hard Ld Phr2  
Hard Ld Phr3  
Hard Ld Phr4  
Hard Ld Phr5  
Hard Ld Arp1  
Hard Ld Arp2  
Hard Ld Arp3  
Hard Ld Arp4  
Synth  
Bass  
[1]  
[2]  
[3]  
[4]  
[5]  
[6]  
[7]  
[8]  
[9]  
SynBass Phr1  
SynBass Phr2  
SynBass Phr3  
SynBass Phr4  
SynBass Phr5  
SynBass Phr6  
SynBass Phr7  
SynBass Phr8  
SynBass Phr9  
121  
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Arpeggio style list  
No. Name  
Variation  
No. Name  
Variation  
No. Name  
Variation  
No. Name  
Variation  
01 Note Values *  
02 1/8 Basic 1  
03 1/8 Basic 2  
04 1/8 Basic 3  
05 1/8 Basic 4  
06 1/8 Sync 1-1  
07 1/8 Sync 1-2  
08 1/8 Sync 1-3  
09 1/8 Sync 1-4  
10 1/8 Sync 2-1  
11 1/8 Sync 2-2  
12 1/8 Sync 2-3  
13 1/8 Sync 2-4  
14 1/8 Drive 1  
15 1/8 Drive 2  
16 1/8 Drive 3  
17 1/8 Drive 4  
18 1/8 Triplet1  
19 1/8 Triplet2  
20 1/16 Basic 1  
21 1/16 Basic 2  
22 1/16 Basic 3  
23 1/16 Basic 4  
24 1/16 Sync1-1  
25 1/16 Sync1-2  
12  
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
26 1/16 Sync1-3  
27 1/16 Sync1-4  
28 1/16 Sync2-1  
29 1/16 Sync2-2  
30 1/16 Sync2-3  
31 1/16 Sync2-4  
32 1/16 Drive 1  
33 1/16 Drive 2  
34 1/16 Drive 3  
35 1/16 Drive 4  
36 Rhythmix 1  
37 Rhythmix 2  
38 Piano Phr  
39 E.Piano Phr  
40 Pno&EpBackng  
41 Clavi Phr  
42 Harpsi Phr  
43 Bell Phr  
44 Mallet Phr  
45 Organ Phr  
46 Org Backing  
47 AccordionPhr  
48 ACD Backing  
49 Harm Phr  
5
5
5
5
5
5
5
5
5
5
5
5
6
6
9
6
1
6
6
8
4
5
2
6
6
51 A.Gt Backing  
52 E.Gt Phr  
53 E.Gt Backing  
54 D.Gt Phr  
8
5
5
6
4
12  
6
6
6
6
8
4
3
10  
6
6
6
6
6
6
6
6
6
7
9
76 Ac&E.Bass  
77 Synth Bs  
78 Drum Phr  
79 Perc Phr  
80 SFX Phr  
81 BTS Phr  
82 CMB Phr  
12  
11  
10  
5
4
6
55 D.Gt Backing  
56 Str&Orc Phr  
57 Hit&Stab Phr  
58 Wind Phr  
59 Flute Phr  
60 Plucked Phr  
61 Ethnic Phr  
62 Banjo Phr  
63 BanjoBacking  
64 Brass Phr  
65 SynBrs Phr  
66 Sax Phr  
67 BrightPadPhr  
68 SoftPad Phr  
69 Vox Phr  
70 Hard Ld Phr  
71 Soft Ld Phr  
72 TeknoSyn Phr  
73 Pulse Phr  
74 FX Phr  
3
50 A.Gt Phr  
75 Synth Phr  
* Variations based on note values : 1/4, 1/8, 1/12, 1/16, 1/32 (Single and Dual)  
Multi-chord set list  
1. Pop 1  
3. Jazz 1  
5. Blues  
Assign Chord Name  
Key  
Constituent Notes of  
Chord Forms  
Assign Chord Name  
Key  
Constituent Notes of  
Chord Forms  
Assign Chord Name  
Key  
Constituent Notes of  
Chord Forms  
C3, A#3, D4, E4  
C#3, F3, B3, D#4  
D3, F#3, C4, E4  
D#3, G3, C#4, F4  
E3, G#3, D4, G4  
F2, A3, D#4, G4  
F#2, A3, C4, D#4  
G2, F3, B3, E4  
G#2, B3, D4, F4  
A2, G3, C#4, F4  
A#2, G#3, D4, G4  
B2, A3, D4, F4  
C
Cadd9  
C3, G3, D4, E4  
C#3, C4, D#4, F4  
D3, F4, A3, C4  
D#3, A#3, D4, G4  
E3, C4, D4, G4  
F2, A3, E4, G4  
F#2, A3, D4, E4  
G2, D4, E4, G4  
G#2, C4, D4, F4  
A2, A3, C4, F4  
A#2, A#3, D4, G4  
B2, B3, D4, G4  
C
C6 9  
C3, E3, A3, D4  
C#3, F3, B3, E4  
D3, F3, C4, E4  
D#3, G3, C#4, F#4  
E3, G#3, D4, G4  
F3, A3, E4, G4  
F#3, A#3, E4, A4  
G2, F3, B3, E4  
G#2, F#3, C4, F4  
A2, G3, C4, D4  
A#2, G#3, C4, D4  
B2, A3, D4, E4  
C
C7(9)  
C#  
D
C#maj9  
D-7  
C#  
D
C#7(#9)  
D-9  
C#  
D
C#7(9)  
D7(9)  
D#  
E
F
D#maj7  
Cadd9 (on E)  
Fmaj9  
D#  
E
F
F#  
G
G#  
A
D#7(#9)  
E#7(#9)  
Fmaj9  
F#7(#9)  
G7(13)  
G#7(13)  
A-7(11)  
Bb9  
D#  
E
F
D#7(9)  
E7(#9)  
F7(9)  
F#  
G
G#  
A
Dadd9 (on F#)  
Cadd9 (on G)  
F-6 (on Ab)  
F (on A)  
F#  
G
G#  
A
A#  
B
F#dim7  
G7(13)  
G#dim7  
A7(b13)  
Bb7(13)  
B-7(b5)  
A#  
B
G- (on Bb)  
G (on B)  
A#  
B
B-7(11)  
2. Pop 2  
4. Jazz 2  
6. Trad Maj  
Assign Chord Name  
Key  
Constituent Notes of  
Chord Forms  
Assign Chord Name  
Key  
Constituent Notes of  
Chord Forms  
Assign Chord Name  
Key  
Constituent Notes of  
Chord Forms  
C
C#  
D
D#  
E
F
F#  
G
G#  
A
A#  
B
Cmaj9  
C#dim7  
D-9  
D#dim7  
E-7  
Fmaj9  
F#-7 (b5)  
G7sus4 (9 13)  
G#dim7  
A-9  
C7(on Bb)  
B-7(b5)  
C3, E3, B3, D4  
C#3, G3, A#3, E4  
D3, F3, C4, E4  
D#3, A3, C4, F#4  
E3, B3, D4, G4  
F3, A3, E4, G4  
F#3, A3, C4, E4  
G2, A3, C4, F4  
G#2, B3, D4, F4  
A2, B3, C4, G4  
A#2, G3, C4, E4  
B2, A3, D4, F4  
C
C#  
D
D#  
E
F
F#  
G
G#  
A
A#  
B
C6 9  
C#9  
D-9  
D#9  
E-9  
F-9  
F#-7(b5)  
G7(b13)  
G#7(13)  
A7(b13)  
Bb7(13)  
B-7(11)  
C3, E3, A3, D4  
C#3, F3, B3, D#4  
D3, F3, C4, E4  
C
C#  
D
D#  
E
F
F#  
G
G#  
A
A#  
B
C
C3, E4, G4, C5  
C#3, E4, G4, A#4  
D3, D4, F4, A4  
D#3, F#4, A4, C5  
E3, E4, G4, B4  
F3, F4, A4, C5  
F#3, E4, A4, C5  
G3, D4, G4, B4  
G#3, D4, F4, B4  
A2, E4, A4, C5  
A#2, D4, F4, A#4  
B2, D4, F4, B4  
C#dim7  
D-  
D#dim7  
E-  
D#3, G3, C#4, F4  
E3, G3, D4, F#4  
F2, G#3, D#4, G4  
F#2, A3, C4, E4  
G2, F3, B3, D#4  
G#2, F#3, C4, F4  
A2, G3, C#4, F4  
A#2, G#3, D4, G4  
B2, A3, D4, E4  
F
F#-7(b5)  
G
G#dim7  
A-  
Bb  
Bdim  
122  
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Multi-chord set list  
7. Trad Min 1  
11. Jazz Min 1  
15. 5th Stack  
Assign Chord Name  
Key  
Constituent Notes of  
Chord Forms  
Assign Chord Name  
Key  
Constituent Notes of  
Chord Forms  
Assign Chord Name  
Key  
Constituent Notes of  
Chord Forms  
C
C#  
D
D#  
E
F
F#  
G
G#  
A
A#  
B
C-  
Db  
Ddim  
Eb  
Edim7  
F-  
Gbdim7  
G-  
Ab  
A-7(b5)  
Bb  
Bdim7  
C3, D#4, G4, C5  
C#3, C#4, F4, G#4  
D3, D4, F4, G#4  
D#3, D#4, G4, A#4  
E3, C#4, G4, A#4  
F2, C4, F4, G#4  
F#2, C4, D#4, A4  
G2, A#3, D4, G4  
G#2, C4, D#4, G#4  
A2, C4, D#4, G4  
A#2, D4, F4, A#4  
B2, D4, F4, G#4  
C
C#  
D
D#  
E
F
F#  
G
G#  
A
A#  
B
C-7(11)  
Db7(#9)  
D-7(b5)  
Ebaug maj7  
E7(9)  
F7(9)  
Gbdim7  
G7(#9)  
C3, A#3, D#4, F4  
C#3, F3, B3, E4  
D3, C4, F4, G#4  
D#3, B3, D4, G4  
E2, G#3, D4, F#4  
F2, A3, D#4, G4  
F#2, A3, C4, D#4  
G2, B3, F4, A#4  
G#2, C4, D4, G4  
A2, C4, D#4, G4  
A#2, G#3, C#4, F4  
B2, G#3, D4, F4  
C
C#  
D
D#  
E
F
F#  
G
G#  
A
A#  
B
---  
---  
---  
---  
---  
---  
---  
---  
---  
---  
---  
---  
C4, G4  
C#4, G#4  
D4, A4  
D#4, A#4  
E4, B4  
F4, C5  
F#4, C#5  
G4, D5  
G#4, D#5  
A4, E5  
A#4, F5  
B4, F#5  
Abmaj7(#11)  
A-7(b5)  
Bb-7  
Bdim7  
8. Trad Min 2  
12. Jazz Min 2  
16. Scale Set  
Assign Chord Name  
Key  
Constituent Notes of  
Chord Forms  
Assign Chord Name  
Key  
Constituent Notes of  
Chord Forms  
Assign Chord Name  
Key  
Constituent Notes of  
Chord Forms  
C
C#  
D
D#  
E
F
F#  
G
G#  
A
A#  
B
C-  
Db  
Ddim  
Eaug  
E-  
C3, D#4, G4, C5  
C#3, C#4, F4, G#4  
D3, D4, F4, G#4  
D#3, D#4, G4, B4  
E3, E4, G4, B4  
F2, C4, F4, G#4  
F#2, C4, D#4, A4  
G2, B3, D4, G4  
G#2, G#4, D#4, C4  
A2, C4, D#4, G4  
A#2, D4, F4, A#4  
B2, D4, F4, B4  
C
C#  
D
D#  
E
F
F#  
G
G#  
A
A#  
B
C-7(9)  
Db7(9)  
D-7(9)  
Eb7(9)  
Emaj7(9)  
F-7(9)  
Gbdim7  
G7(13)  
Ab-6  
C3, D#3, A#3, D4  
C#3, F3, B3, D#4  
D3, F3, C4, E4  
D#3, G3, C#4, F4  
E2, G#3, D#4, F#4  
F2, G#3, D#4, G4  
F#2, A3, C4, D#4  
G2, F3, B3, E4  
G#2, B3, D#4, F4  
A2, C4, D#4, G4  
A#2, G#3, C#4, F4  
B2, A3, D4, F4  
C
C#  
Major Scale  
Major Penta-  
tonic Scale  
C4, D4, E4, F4, G4, A4, B4  
C4, D4, E4, G4, A4,  
D
D#  
E
Minor Scale  
C4, D4, D#4, F4, G4, G#4,  
A#4  
C4, D4, D#4, F4, G4, G#4,  
B4  
Harmonic Mi-  
nor Scale  
Melodic Minor C4, D4, D#4, F4, G4, A4,  
Scale  
Whole Tone  
Scale  
F-  
Gbdim7  
G
Ab  
A-7(b5)  
Bb  
Bdim  
B4  
F
C4, D4, E4, F#4, G#4, A#4  
A-7(b5)  
Bb-7  
B-7(b5)  
F#  
G
Blue note Scale C4, D#4, F4, F#4, G4, A#4  
Japanese Minor C4, C#4, F4, G4, A#4  
G#  
A
A#  
Ryukyu Scale  
Bari Scale  
Spanish Scale  
C4, E4, F4, G4, B4  
C4, C#4, D#4, G4, G#4  
C4, C#4, E4, F4, G4, G#4,  
A#4  
C4, C#4, E4, F4, G4, G#4,  
B4  
9. Pop Min 1  
Assign Chord Name  
Key  
13. Oct Stack  
Assign Chord Name  
Key  
Constituent Notes of  
Chord Forms  
Constituent Notes of  
Chord Forms  
C4, C5  
C#4, C#5  
D4, D5  
D#4, D#5  
E4, E5  
B
Gypsy Scale  
C
C#  
D
D#  
E
C-add9  
Dbmaj7  
D-7(b5)  
Ebmaj7  
Edim7  
C3, D4, D#4, G4  
C#3, G#3, C4, F4  
D3, C4, F4, G#4  
D#3, A#3, D4, G4  
E3, A#3, C#4, G4  
F2, G#3, D#4, G4  
F#2, A3, C4, D#4  
G2, A#3, D4, F4  
G#2, C4, D#4, G4  
A2, C4, D#4, G4  
A#2, G#3, C4, D#4  
B2, G#3, D4, F4  
C
C#  
D
D#  
E
F
F#  
G
G#  
A
A#  
B
---  
---  
---  
---  
---  
---  
---  
---  
---  
---  
---  
---  
F
F-7(9)  
F4, F5  
F#  
G
Gbdim7  
G-7  
F#4, F#5  
G4, G5  
G#4, G#5  
A4, A5  
A#4, A#5  
B4, B5  
G#  
A
A#  
B
Abmaj7  
A-7(b5)  
Bb7sus4(9 13)  
Bdim7  
10. Pop Min 2  
14. 4th Stack  
Assign Chord Name  
Key  
Constituent Notes of  
Chord Forms  
Assign Chord Name  
Key  
Constituent Notes of  
Chord Forms  
C
C#  
D
D#  
E
F
F#  
G
G#  
A
A#  
B
C-add9  
Eb7(on Db)  
D-7(b5)  
Ebmaj7  
Emaj7(9)  
F-7(9)  
Gbdim7  
G7(b13)  
Abmaj7  
A-7(b5)  
C-7(on Bb)  
C-maj7(B)  
C3, D4, D#4, G4  
C#3, A#3, D#4, G4  
D3, G#3, C4, F4  
D#3, A#3, D4, G4  
E3, G#3, D#4, F#4  
F2, G#3, D#4, G4  
F#2, A3, C4, D#4  
G2, F3, B3, D#4  
G#2, C4, D#4, G4  
A2, C4, D#4, G4  
A#2, C4, D#4, G4  
B2, D4, D#4, G4  
C
C#  
D
D#  
E
F
F#  
G
G#  
A
A#  
B
---  
---  
---  
---  
---  
---  
---  
---  
---  
---  
---  
---  
C4, F4  
C#4, F#4  
D4, G4  
D#4, G#4  
E4, A4  
F4, A#4  
F#4, B4  
G4, C5  
G#4, C#5  
A4, D5  
A#4, D#5  
B4, E5  
*
If you wish to modify the key of each chord set, use the Transpose function.  
123  
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MIDI implementation chart  
SYNTHESIZER  
Model JUNO-D  
Date : April 1, 2004  
Version : 1.00  
Function...  
Default  
Channel Changed  
Transmitted  
Recognized  
Remarks  
Basic  
1–16  
1–16  
1–16  
1–16  
Default  
Messages  
Altered  
Mode 3  
X
Mode 3  
Mode 3, 4 (M = 1)  
* 2  
Mode  
**************  
Note  
Number :  
0–127  
**************  
0–127  
0–127  
True Voice  
Note On  
Note Off  
O
O
O
O
Velocity  
After  
Touch  
Key's  
Channel's  
X
O
O
O
*1  
*1  
Pitch Bend  
O
O
*1  
0, 32  
1
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
X
*1  
O
*1  
*1  
*1  
*1  
*1  
*1  
*1  
*1  
*1  
*1  
*1  
*1  
*1  
*1  
*1  
*1  
*1  
*1  
*1  
*1  
*1  
*1  
*1  
*1  
*1  
*1  
*1  
Bank select  
Modulation  
O
5
O
Portamento time  
Data entry  
6, 38  
7
O
O
Volume  
8
O
Balance  
10  
11  
12  
13  
64  
65  
66  
67  
71  
72  
73  
74  
75  
76  
77  
78  
84  
91  
93  
98, 99  
O
Panpot  
O
Expression  
Control  
Change  
O
Effect control 1  
Effect control 2  
Hold 1  
O
O
O
Portamento  
Sostenuto  
O
O
Soft  
O
Resonance  
O
Release time  
Attack time  
O
O
Cutoff  
O
Decay time  
O
Vibrato rate  
Vibrato depth  
Vibrato delay  
Portamento control  
General purpose effects 1  
General purpose effects 3  
NRPN LSB, MSB  
RPN LSB, MSB  
O
O
O
O
O
X
O (Reverb)  
O (Chorus)  
O
O
100, 101  
X
Program  
Change  
O
O
0–127  
*1  
**************  
: True Number  
Program No. 1–128  
System Exclusive  
O
O
*1  
: Song Position  
: Song Select  
: Tune Request  
X
X
X
X
X
X
System  
Common  
System  
Real Time : Commands  
: Clock  
X
X
O
X
*3  
X
X
X
X
O
X
O (120, 126, 127)  
: All Sound Off  
O
: Reset All Controllers  
Aux  
Messages  
X
: Local On/Off  
: All Notes Off  
: Active Sensing  
: System Reset  
O (123–127)  
*1  
O
X
* 1 O X is selectable.  
* 2 Recognized as M=1 even if M1.  
* 3 Recognized when the Clock Source parameter (SYSTEM) is set to "MIDI."  
Notes  
Mode 1 : OMNI ON, POLY  
Mode 3 : OMNI OFF, POLY  
Mode 2 : OMNI ON, MONO  
Mode 4 : OMNI OFF, MONO  
O : Yes  
X : No  
984  
* A separate publication titled “MIDI Implementation” is also available. It provides complete details concerning the way MIDI has been implemented on this  
unit. If you should require this publication (such as when you intend to carry out byte-level programming), please contact the nearest Roland Service Center  
or authorized Roland distributor.  
124  
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Specifications  
JUNO-D: Synthesizer Keyboard  
Display  
(conforms to General MIDI 2 System)  
20 characters, 2 lines (Backlit LCD)  
Keyboard  
Connectors  
61 keys (with velocity)  
Output Jacks (L/MONO, R)  
Headphones Jack  
MIDI Connectors (IN, OUT)  
Hold Pedal Jack  
[Sound Generator]  
Maximum Polyphony  
Control Pedal Jack  
64 voices  
Power Supply  
Parts  
DC 9 V (AC Adaptor)  
16  
Current draw  
* Two Tones can be assigned to each part (Patch), and can be split or  
layered.  
1000 mA  
Dimensions  
Wave Memory  
1021 (W) x 292 (D) x 103 (H) mm  
40-1/4 (W) x 11-1/2 (D) x 4-1/16 (H) inches  
32 M bytes (16-bit linear equivalent)  
Preset Memory  
Weight  
Original Tones: 640  
5.0 kg/11 lbs 1 oz (excluding AC adaptor)  
Patches: 640 (JUNO-D original: 384, General MIDI 2: 256)  
Rhythm Sets: 20 (JUNO-D original: 11, General MIDI 2: 9)  
Performances: 32  
Accessories  
Owner’s Manual  
AC Adaptor (ACI Series or PSB-1U)  
CD-ROM (Editor program for PC/Mac)  
User Memory  
Patches: 128  
* Two Tones can be assigned to each Patch.  
Rhythm Sets: 2  
Performances: 8  
Options  
Pedal Switch: DP-2, DP-8  
Foot Switch: BOSS FS-5U  
Expression Pedal: EV-5  
Effects  
Multi-Effects: 47 types  
Reverb: 8 types  
962a  
Chorus: 8 types  
* In the interest of product improvement, the specifications and/or  
appearance of this unit are subject to change without prior notice.  
Rhythm Guide  
Preset Patterns: 32  
Tempo: 5–300 BPM (with tap tempo function)  
Multi-Chord Memory  
Preset Chord Sets: 16  
* 12 chord forms are assigned to each set.  
User Chord Sets: 8  
* 12 chord forms can be assigned to each set.  
Phrase/Arpeggio  
Templates: 342  
User Templates: 8  
Styles (Variations): 473  
Controllers  
D Beam Controller: 1  
Pitch Bend/Modulation Lever: 1  
Control Knobs: 5  
125  
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A
Arpeggio Style ............................................................... 62  
Arpeggio Variation ....................................................... 62  
Decay Time ..................................................................... 28  
Patch Tone Parameters ........................................... 48  
Edit  
Performance Settings ............................................... 55  
C
FACTORY RESET .......................................................... 17  
Filter LFO (Filter LFO Switch) ..................................... 47  
Chorus Delay Time ....................................................... 86  
G
General MIDI ................................................................... 9  
Hold Pedal (Hold Pedal Polarity) ............................... 89  
Coarse Tune ................................................................... 46  
Control Change ............................................................. 93  
CONTROLLER .............................................................. 89  
Ctrl 1, 2 (Multi-Effects Control 1, 2) ............................ 69  
Current Part ................................................................... 40  
cursor .............................................................................. 42  
CUTOFF .......................................................................... 29  
Cutoff Freq (Cutoff Frequency) ................................... 47  
JUNO-D Editor .............................................................. 99  
K
Kbd Velocity (Arpeggio Keyboard Velocity) ............ 63  
Key Mode ................................................................. 44–45  
Key Trigger (Arpeggio Key Trigger) .......................... 63  
126  
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L
Level  
Reverb Level ............................................................. 87  
Rhythm Tone ............................................................ 52  
Performance Utility ....................................................... 59  
Play  
M
MASTER EFFECT SWITCH ........................................ 65  
MFX Switch  
Motif (Arpeggio Motif) ................................................. 62  
Multi-chord Memory .................................................... 24  
N
Name ............................................................................... 43  
Patch Name .............................................................. 45  
Note Off .......................................................................... 92  
Note On .......................................................................... 92  
Numbers and numerals ................................................ 43  
GM/GM2 Music Data ............................................. 98  
Portament Sw (Portamento Switch) ........................... 47  
Portamento Time ........................................................... 47  
Power .............................................................................. 15  
Pre-LPF ..................................................................... 86–87  
Program Change ............................................................ 93  
PTN INIT ........................................................................ 59  
O
Octave Range (Arpeggio Octave Range) ................... 63  
Octave Shift .................................................................... 30  
Original Tone Number ................................................. 46  
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Index  
R
Receive Bank Sel (Receive Bank Select Switch) ........ 57  
T
Resonance  
Rhythm Set ..................................................................... 22  
Rhythm Set Parameters ................................................ 52  
Rhythm Set Utility ........................................................ 53  
Rx Prog Chg (Receive Program Change Switch) ...... 90  
Reverb Type .............................................................. 87  
V
Vibrato Effect ................................................................. 27  
S
Save  
W
Wah Effects ..................................................................... 27  
Scale Tune  
Patch Utility .............................................................. 51  
Performance Utility ................................................. 61  
Soft Thru (Soft Through Switch) ................................. 91  
Solo Switch ..................................................................... 46  
SOLO SYNTH ................................................................ 32  
Split Arp ......................................................................... 46  
Split Point ....................................................................... 45  
Style (Arpeggio Style) ................................................... 62  
Sustain level ................................................................... 28  
System Function ............................................................ 88  
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Memo  
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Memo  
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For EU Countries  
For the USA  
This product complies with the requirements of European Directive 89/336/EEC.  
FEDERAL COMMUNICATIONS COMMISSION  
RADIO FREQUENCY INTERFERENCE STATEMENT  
This equipment has been tested and found to comply with the limits for a Class B digital device, pursuant to Part 15 of the  
FCC Rules. These limits are designed to provide reasonable protection against harmful interference in a residential  
installation. This equipment generates, uses, and can radiate radio frequency energy and, if not installed and used in  
accordance with the instructions, may cause harmful interference to radio communications. However, there is no guarantee  
that interference will not occur in a particular installation. If this equipment does cause harmful interference to radio or  
television reception, which can be determined by turning the equipment off and on, the user is encouraged to try to correct the  
interference by one or more of the following measures:  
Reorient or relocate the receiving antenna.  
Increase the separation between the equipment and receiver.  
Connect the equipment into an outlet on a circuit different from that to which the receiver is connected.  
Consult the dealer or an experienced radio/TV technician for help.  
This device complies with Part 15 of the FCC Rules. Operation is subject to the following two conditions:  
(1) This device may not cause harmful interference, and  
(2) This device must accept any interference received, including interference that may cause undesired operation.  
Unauthorized changes or modification to this system can void the users authority to operate this equipment.  
This equipment requires shielded interface cables in order to meet FCC class B Limit.  
For Canada  
NOTICE  
This Class B digital apparatus meets all requirements of the Canadian Interference-Causing Equipment Regulations.  
AVIS  
Cet appareil numérique de la classe B respecte toutes les exigences du Règlement sur le matériel brouilleur du Canada.  
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Information  
When you need repair service, call your nearest Roland Service Center or authorized Roland distributor in your country as  
shown below.  
MEXICO  
IRELAND  
PHILIPPINES  
IRAN  
AFRICA  
Casa Veerkamp, s.a. de c.v.  
Av. Toluca No. 323, Col. Olivar  
de los Padres 01780 Mexico D.F.  
MEXICO  
Roland Ireland  
G.A. Yupangco & Co. Inc.  
339 Gil J. Puyat Avenue  
Makati, Metro Manila 1200,  
PHILIPPINES  
MOCO, INC.  
G2 Calmount Park, Calmount  
Avenue, Dublin 12  
Republic of IRELAND  
TEL: (01) 4294444  
No.41 Nike St., Dr.Shariyati Ave.,  
Roberoye Cerahe Mirdamad  
Tehran, IRAN  
EGYPT  
Al Fanny Trading Office  
9, EBN Hagar A1 Askalany Street,  
ARD E1 Golf, Heliopolis,  
Cairo 11341, EGYPT  
TEL: (55) 5668-6699  
TEL: (02) 899 9801  
TEL: (021) 285-4169  
PANAMA  
SINGAPORE  
ISRAEL  
ITALY  
SUPRO MUNDIAL, S.A.  
Boulevard Andrews, Albrook,  
Panama City, REP. DE PANAMA  
TEL: 315-0101  
TEL: 20-2-417-1828  
Swee Lee Company  
150 Sims Drive,  
Halilit P. Greenspoon &  
Roland Italy S. p. A.  
Viale delle Industrie 8,  
20020 Arese, Milano, ITALY  
TEL: (02) 937-78300  
Sons Ltd.  
REUNION  
SINGAPORE 387381  
TEL: 6846-3676  
8 Retzif Ha'aliya Hashnya St.  
Tel-Aviv-Yafo ISRAEL  
TEL: (03) 6823666  
Maison FO - YAM Marcel  
25 Rue Jules Hermann,  
Chaudron - BP79 97 491  
Ste Clotilde Cedex,  
CRISTOFORI MUSIC PTE  
PARAGUAY  
NORWAY  
LTD  
Distribuidora De  
JORDAN  
Roland Scandinavia Avd.  
Blk 3014, Bedok Industrial Park E,  
#02-2148, SINGAPORE 489980  
TEL: 6243-9555  
Instrumentos Musicales  
J.E. Olear y ESQ. Manduvira  
Asuncion PARAGUAY  
TEL: (021) 492-124  
REUNION ISLAND  
TEL: (0262) 218-429  
AMMAN Trading Agency  
245 Prince Mohammad St.,  
Amman 1118, JORDAN  
TEL: (06) 464-1200  
Kontor Norge  
Lilleakerveien 2 Postboks 95  
Lilleaker N-0216 Oslo  
NORWAY  
SOUTH AFRICA  
TAIWAN  
That Other Music Shop  
TEL: 2273 0074  
ROLAND TAIWAN  
URUGUAY  
(PTY) Ltd.  
11 Melle St., Braamfontein,  
Johannesbourg, SOUTH AFRICA  
KUWAIT  
ENTERPRISE CO., LTD.  
Room 5, 9fl. No. 112 Chung Shan  
N.Road Sec.2, Taipei, TAIWAN,  
R.O.C.  
Todo Musica S.A.  
Francisco Acuna de Figueroa 1771  
C.P.: 11.800  
Easa Husain Al Yousifi Est.  
Abdullah Salem Street,  
Safat, KUWAIT  
POLAND  
MX MUSIC SP.Z.O.O.  
UL. Gibraltarska 4.  
P.O.Box 32918, Braamfontein 2017  
Johannesbourg, SOUTH AFRICA  
TEL: (011) 403 4105  
Montevideo, URUGUAY  
TEL: (02) 924-2335  
TEL: 243-6399  
PL-03664 Warszawa POLAND  
TEL: (022) 679 44 19  
TEL: (02) 2561 3339  
LEBANON  
THAILAND  
VENEZUELA  
Paul Bothner (PTY) Ltd.  
17 Werdmuller Centre,  
Main Road, Claremont 7708  
SOUTH AFRICA  
Chahine S.A.L.  
PORTUGAL  
Theera Music Co. , Ltd.  
330 Verng NakornKasem, Soi 2,  
Bangkok 10100, THAILAND  
TEL: (02) 2248821  
Musicland Digital C.A.  
Av. Francisco de Miranda,  
Centro Parque de Cristal, Nivel  
C2 Local 20 Caracas  
Gerge Zeidan St., Chahine Bldg.,  
Achrafieh, P.O.Box: 16-5857  
Beirut, LEBANON  
Tecnologias Musica e Audio,  
Roland Portugal, S.A.  
Cais Das Pedras, 8/9-1 Dto  
4050-465 PORTO  
TEL: (01) 20-1441  
P.O.BOX 23032, Claremont 7735,  
SOUTH AFRICA  
TEL: (021) 674 4030  
VENEZUELA  
TEL: (212) 285-8586  
PORTUGAL  
TEL: (022) 608 00 60  
VIETNAM  
QATAR  
Saigon Music  
Al Emadi Co. (Badie Studio  
& Stores)  
Suite DP-8  
ROMANIA  
EUROPE  
40 Ba Huyen Thanh Quan Street  
Hochiminh City, VIETNAM  
Tel: (08) 930-1969  
P.O. Box 62, Doha, QATAR  
TEL: 4423-554  
ASIA  
FBS LINES  
Piata Libertatii 1,  
AUSTRIA  
535500 Gheorgheni, ROMANIA  
TEL: (266) 364 609  
CHINA  
Roland Elektronische  
Musikinstrumente HmbH.  
SAUDI ARABIA  
Roland Shanghai Electronics  
aDawliah Universal  
AUSTRALIA/  
NEW ZEALAND  
Co.,Ltd.  
Austrian Office  
RUSSIA  
Electronics APL  
5F. No.1500 Pingliang Road  
Shanghai 200090, CHINA  
TEL: (021) 5580-0800  
Eduard-Bodem-Gasse 8,  
A-6020 Innsbruck, AUSTRIA  
TEL: (0512) 26 44 260  
MuTek  
Corniche Road, Aldossary Bldg.,  
1st Floor, Alkhobar,  
SAUDI ARABIA  
3-Bogatyrskaya Str. 1.k.l  
107 564 Moscow, RUSSIA  
TEL: (095) 169 5043  
AUSTRALIA  
Roland Shanghai Electronics  
Co.,Ltd.  
(BEIJING OFFICE)  
10F. No.18 Anhuaxili  
Chaoyang District, Beijing 100011  
CHINA  
Roland Corporation  
Australia Pty., Ltd.  
38 Campbell Avenue  
Dee Why West. NSW 2099  
AUSTRALIA  
BELGIUM/HOLLAND/  
LUXEMBOURG  
Roland Benelux N. V.  
Houtstraat 3, B-2260, Oevel  
(Westerlo) BELGIUM  
TEL: (014) 575811  
P.O.Box 2154, Alkhobar 31952  
SAUDI ARABIA  
TEL: (03) 898 2081  
SPAIN  
Roland Electronics  
de España, S. A.  
Calle Bolivia 239, 08020  
Barcelona, SPAIN  
TEL: (93) 308 1000  
SYRIA  
TEL: (02) 9982 8266  
Technical Light & Sound  
TEL: (010) 6426-5050  
Center  
NEW ZEALAND  
Roland Shanghai Electronics  
Co.,Ltd.  
(GUANGZHOU OFFICE)  
2/F., No.30 Si You Nan Er Jie Yi  
Xiang, Wu Yang Xin Cheng,  
Guangzhou 510600, CHINA  
Tel: (020) 8736-0428  
Rawda, Abdul Qader Jazairi St.  
Bldg. No. 21, P.O.BOX 13520,  
Damascus, SYRIA  
CZECH REP.  
K-AUDIO  
Kardasovska 626.  
CZ-198 00 Praha 9,  
CZECH REP.  
Roland Corporation Ltd.  
32 Shaddock Street, Mount Eden,  
Auckland, NEW ZEALAND  
TEL: (09) 3098 715  
SWEDEN  
Roland Scandinavia A/S  
SWEDISH SALES OFFICE  
Danvik Center 28, 2 tr.  
S-131 30 Nacka SWEDEN  
TEL: (0)8 702 00 20  
TEL: (011) 223-5384  
TURKEY  
TEL: (2) 666 10529  
CENTRAL/LATIN  
AMERICA  
Ant Muzik Aletleri Ithalat  
Ve Ihracat Ltd Sti  
Siraselviler Caddesi Siraselviler  
Pasaji No:74/20  
Taksim - Istanbul, TURKEY  
TEL: (0212) 2449624  
DENMARK  
HONG KONG  
SWITZERLAND  
Roland Scandinavia A/S  
Nordhavnsvej 7, Postbox 880,  
DK-2100 Copenhagen  
DENMARK  
Tom Lee Music Co., Ltd.  
Roland (Switzerland) AG  
Landstrasse 5, Postfach,  
CH-4452 Itingen,  
Service Division  
22-32 Pun Shan Street, Tsuen  
Wan, New Territories,  
HONG KONG  
ARGENTINA  
Instrumentos Musicales S.A.  
Av.Santa Fe 2055  
SWITZERLAND  
TEL: (061) 927-8383  
TEL: 3916 6200  
U.A.E.  
(1123) Buenos Aires  
ARGENTINA  
TEL: (011) 4508-2700  
TEL: 2415 0911  
Zak Electronics & Musical  
FRANCE  
UKRAINE  
Instruments Co. L.L.C.  
Zabeel Road, Al Sherooq Bldg.,  
No. 14, Grand Floor, Dubai, U.A.E.  
TEL: (04) 3360715  
Parsons Music Ltd.  
8th Floor, Railway Plaza, 39  
Chatham Road South, T.S.T,  
Kowloon, HONG KONG  
TEL: 2333 1863  
Roland France SA  
TIC-TAC  
4, Rue Paul Henri SPAAK,  
Parc de l'Esplanade, F 77 462 St.  
Thibault, Lagny Cedex FRANCE  
TEL: 01 600 73 500  
BRAZIL  
Mira Str. 19/108  
P.O. Box 180  
295400 Munkachevo, UKRAINE  
TEL: (03131) 414-40  
Roland Brasil Ltda  
Rua San Jose, 780 Sala B  
Parque Industrial San Jose  
Cotia - Sao Paulo - SP, BRAZIL  
TEL: (011) 4615 5666  
INDIA  
FINLAND  
NORTH AMERICA  
UNITED KINGDOM  
Rivera Digitec (India) Pvt. Ltd.  
409, Nirman Kendra Mahalaxmi  
Flats Compound Off. Dr. Edwin  
Moses Road, Mumbai-400011,  
INDIA  
Roland Scandinavia As,  
Filial Finland  
Roland (U.K.) Ltd.  
Atlantic Close, Swansea  
Enterprise Park, SWANSEA  
SA7 9FJ,  
CANADA  
COSTA RICA  
Elannontie 5  
Roland Canada Music Ltd.  
JUAN Bansbach  
FIN-01510 Vantaa, FINLAND  
TEL: (0)9 68 24 020  
(Head Office)  
Instrumentos Musicales  
Ave.1. Calle 11, Apartado 10237,  
San Jose, COSTA RICA  
TEL: 258-0211  
UNITED KINGDOM  
TEL: (01792) 702701  
TEL: (022) 2493 9051  
5480 Parkwood Way Richmond  
B. C., V6V 2M4 CANADA  
TEL: (604) 270 6626  
GERMANY  
INDONESIA  
Roland Elektronische  
PT Citra IntiRama  
J1. Cideng Timur No. 15J-150  
Jakarta Pusat  
Musikinstrumente HmbH.  
Oststrasse 96, 22844 Norderstedt,  
GERMANY  
Roland Canada Music Ltd.  
CHILE  
MIDDLE EAST  
(Toronto Office)  
170 Admiral Boulevard  
Mississauga On L5T 2N6  
CANADA  
Comercial Fancy S.A.  
Rut.: 96.919.420-1  
INDONESIA  
TEL: (021) 6324170  
TEL: (040) 52 60090  
Nataniel Cox #739, 4th Floor  
Santiago - Centro, CHILE  
TEL: (02) 688-9540  
BAHRAIN  
GREECE  
Moon Stores  
KOREA  
TEL: (905) 362 9707  
STOLLAS S.A.  
No.16, Bab Al Bahrain Avenue,  
P.O.Box 247, Manama 304,  
State of BAHRAIN  
Cosmos Corporation  
1461-9, Seocho-Dong,  
Seocho Ku, Seoul, KOREA  
TEL: (02) 3486-8855  
Music Sound Light  
155, New National Road  
Patras 26442, GREECE  
TEL: 2610 435400  
U. S. A.  
EL SALVADOR  
Roland Corporation U.S.  
5100 S. Eastern Avenue  
Los Angeles, CA 90040-2938,  
U. S. A.  
TEL: 211 005  
OMNI MUSIC  
75 Avenida Norte y Final  
CYPRUS  
Alameda Juan Pablo  
Edificio No.4010 San Salvador,  
EL SALVADOR  
,
MALAYSIA  
HUNGARY  
Radex Sound Equipment Ltd.  
17, Diagorou Street, Nicosia,  
CYPRUS  
TEL: (323) 890 3700  
BENTLEY MUSIC SDN BHD  
140 & 142, Jalan Bukit Bintang  
55100 Kuala Lumpur,MALAYSIA  
TEL: (03) 2144-3333  
Roland East Europe Ltd.  
Warehouse Area ‘DEPO’ Pf.83  
H-2046 Torokbalint, HUNGARY  
TEL: (23) 511011  
TEL: 262-0788  
TEL: (022) 66-9426  
As of May 1, 2004 (Roland)  
03675101  
2MP  
Download from Www.Somanuals.com. All Manuals Search And Download.  

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