Korg Musical Instrument EMX 1 User Manual

Owner‘s Manual  
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Table of Contents  
About the timing of changing patterns ..................... 20  
1. Introduction ...................... 7  
Setting the playback tempo .........................20  
Using the dial to set the tempo. ............................... 20  
To set the tempo more precisely ............................... 20  
Using the TAP key to set the tempo........................... 21  
Auto BPM Scanning ............................................... 21  
Keeping a constant tempo as you change patterns  
Main features ................................. 7  
Saving your data on the EMX-1 ................................ 8  
About the vacuum tubes ........................................... 8  
What is  
What is  
? ................................... 8  
? (Multi Modeling Technology) ............. 8  
(TEMPO LOCK) .............................................. 21  
Playing the sound of a part ........... 22  
What is a Part? ...................................................... 22  
— Drum parts (1–5, 6A-B, 7A-B) ............................ 22  
— Synth parts (1–5) ............................................... 22  
— Accent parts (drum, synth) .................................. 22  
2. Parts and their functions.... 9  
Top panel........................................ 9  
Common section ........................................10  
Edit section ................................................11  
Part select section .......................................12  
Step key section .........................................12  
Arpeggiator section....................................13  
Listening to the sound of a part ...................22  
Listening to the sound of a drum part ....................... 22  
Listening to the sound of a synth part (the Keyboard  
function) ........................................................ 22  
Selecting a part .........................................23  
Drum part ............................................................. 23  
.... To select a part during playback without causing it to  
sound ............................................................ 23  
Synth part ............................................................. 23  
Accent part............................................................ 23  
Rear panel.................................... 14  
Muting a part ............................................23  
Soloing a part ...........................................23  
Front panel ................................... 14  
Card section ..............................................14  
Adding accents to a part ............................24  
Specifying the accent locations and strength............. 24  
Specifying the parts that will be accented ................. 24  
Items and functions in the display .. 15  
Transposing a phrase (Transpose) ................24  
Making a pattern “swing...........................25  
Specifying the amount of swing ............................... 25  
Specifying the parts that will swing .......................... 25  
3. Basic operation ............... 17  
Applying a roll to a part .............................25  
Selecting a part and turning on the roll effect ........... 25  
Setting the roll type ................................................ 25  
Preparations ................................. 17  
Connections...............................................17  
Turning the power on/off............................17  
To turn the power on .............................................. 17  
To turn the power off .............................................. 17  
Assigning the output of each part ................26  
Adding distortion to increase the impact of the  
sound........................................................26  
Playing a Demo song .................... 18  
Using the arpeggiator ................... 27  
To pause playback ................................................. 18  
To resume playback................................................ 18  
To stop playback .................................................... 18  
Performing with the arpeggiator..................27  
To arpeggiate a drum part ...................................... 27  
To arpeggiate a synth part ...................................... 27  
Specifying the center note ....................................... 27  
Changing the scale of the arpeggiator ..................... 28  
ARPEGGIO SCALE List .......................................... 28  
Demo Song List ..........................................18  
4. Pattern mode .................. 19  
Editing sounds .............................. 29  
Playing patterns............................ 19  
Editing the sound of a drum part .................29  
Assigning a wave .................................................. 29  
Editing the Part Common parameters....................... 29  
Modulation ............................................................ 30  
What is a Pattern? ................................................. 19  
Playing a pattern .......................................19  
To Start playback ................................................... 19  
To pause playback ................................................. 19  
To resume playback................................................ 19  
To stop playback .................................................... 19  
Editing the sound of a synth part .................31  
Synth oscillator ...................................................... 31  
Synth filter ............................................................. 31  
Part Common parameters ....................................... 32  
Modulation ............................................................ 33  
Selecting a pattern .....................................20  
To check which patterns playing .............................. 20  
To force playback to restart at the beginning of the  
pattern .......................................................... 20  
Adjusting the tuning of a synth part .............33  
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Synth parts (1–5) ................................................... 58  
Accent parts .......................................................... 58  
Oscillator type list ......................... 34  
Drum PCM List ...........................................39  
Synth PCM List ...........................................40  
Recording a motion sequence .....................58  
Playing a motion sequence .........................59  
Checking motion sequence data ..................59  
If a motion sequence is recorded for ... The following key  
will light ........................................................ 59  
Effects........................................... 41  
Using the effects.........................................41  
To apply an effect................................................... 41  
Editing motion sequence data .....................60  
Selecting the motion sequence that you want to edit .. 60  
Editing motion sequence parameter values ............... 60  
To edit an effect .........................................41  
Effect types ................................................42  
1. Stereo ............................................................... 42  
2. Mono mix.......................................................... 42  
3. Stereo cross ....................................................... 42  
Erasing a motion sequence for a part or effect .  
................................................................61  
Pattern Set .................................... 62  
Effect parameters .......................... 43  
Recording a phrase ....................... 47  
What is Pattern Set? ............................................... 62  
Performing with a Pattern Set ......................62  
Using Chain Play with Pattern Set ................62  
Assigning a pattern to a Pattern Set .............63  
Realtime recording ................................................. 47  
Step recording ....................................................... 47  
Recording a phrase during playback (Realtime  
Saving a pattern ........................... 64  
Recording).................................................47  
To record a drum part ............................................ 47  
To record a synth part ............................................ 47  
To record during playback ...................................... 48  
To erase unwanted triggers during playback (Erase) . 48  
If you decide not to save a pattern you create........... 64  
Saving by overwriting an existing pattern ....64  
To overwrite onto a different pattern ........................ 64  
Saving a pattern under a different name ......64  
Step recording ...........................................48  
To record a rhythm for a drum part ......................... 48  
To record a phrase for a synth part.......................... 49  
To input a rest or tie................................................ 49  
To move the target step ........................................... 49  
5. Song mode ..................... 65  
What is a Song? .................................................... 65  
What is the Position? .............................................. 65  
Editing sequence data ................... 50  
Playing a song .............................. 66  
Editing a phrase pattern (Note Edit).............50  
Selecting the step you want to edit ........................... 50  
Editing the trigger locations (the location of the notes) 50  
Editing the note number (pitch)................................ 51  
Editing the gate time............................................... 51  
To pause playback ................................................. 66  
To resume playback................................................ 66  
To stop playback .................................................... 66  
Fast-forwarding or rewinding the playback .............. 66  
Specifying the length and time signature of a  
Selecting a song.........................................66  
Switching songs ..................................................... 66  
To play back from the beginning of the current position  
or song.......................................................... 66  
To continue playing another a song ......................... 66  
pattern ......................................................52  
To check the length and beat ................................... 52  
Setting the length ................................................... 52  
Setting the beat ...................................................... 52  
Setting the last step................................................. 53  
Setting the playback tempo .........................66  
Using the dial to set the tempo ................................ 66  
Using the tap tempo key to set the tempo ................. 67  
Locking the tempo of a song ................................... 67  
Moving data within a pattern ......................54  
To move data ......................................................... 54  
To copy data repeatedly ......................................... 54  
To move data randomly .......................................... 54  
Creating a song ............................ 68  
Transposing the pitch of a synth phrase part.55  
Shifting the pitch of note data ................................. 55  
Randomly shifting the note data of a synth part ........ 55  
Specifying a pattern for each position..........68  
To play back the completed song from the beginning 68  
Copying a part ..........................................56  
Copying only the sound of a part ................56  
Transposing the pitch of a Pattern for a specific  
Position .....................................................68  
Erasing the sequence data of a part ............56  
To erase all of a part's performance data ................. 56  
To erase trigger data while recording or playing back 57  
Editing a song............................... 70  
Inserting a pattern ......................................70  
Deleting a pattern ......................................70  
Erasing all data from a pattern....................57  
Comparing the currently-edited pattern with the  
saved pattern (COMPARE) ..........................57  
Erasing data from a song ...........................71  
If you erase song data by accident .......................... 71  
Changing the pattern in a specific position...71  
Maintaining the part mute settings even when  
the pattern changes....................................71  
Motion sequence ........................... 58  
What is a motion sequence? ................................... 58  
Effects (FX1, FX2, FX3) ........................................... 58  
Drum parts (1–7B).................................................. 58  
Playing back songs in succession.................71  
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Event recording............................. 72  
Synchronizing playback with an  
external MIDI device................ 83  
Recording song event data..........................72  
To record using Event Recording .............................. 72  
To erase event data from a song .............................. 72  
To check the event data in a song ............................ 72  
To use the EMX-1 as the master, and synchronize an  
external MIDI device to it ................................ 83  
To use the external MIDI device as the master, and  
synchronize the EMX-1 to it............................. 83  
Playing back in sync with other Electribe models  
Saving a song............................... 73  
To simply save the song .......................................... 73  
To overwrite onto a different song ........................ 73  
To rename and save the song .................................. 73  
................................................................84  
To make the ES-1 play in synchronization to the tempo  
of the EMX-1.................................................. 84  
To make the EMX-1 and ES-1 play back the identically-  
numbered pattern in synchronization ............... 84  
About the MIDI messages used for synchroniza-  
6. Global mode................... 75  
tion ...........................................................84  
Timing Clock.......................................................... 84  
Start...................................................................... 84  
Continue, Stop ....................................................... 84  
Setting the metronome ................................75  
Matching the tuning with another instrument 75  
Protecting the data in memory.....................75  
Exchangeing the arpeggiator functions ........75  
Saving your Global mode settings ...............76  
About synchronization in Song mode ..........85  
Song Select............................................................ 85  
Song Position Pointer .............................................. 85  
Editing sounds .............................. 85  
Editing via NRPN .......................................85  
Using SmartMedia™ ..................... 76  
About cards........................................................... 76  
Handling precautions ............................................. 76  
About system exclusive messages ................85  
Formatting SmartMedia ..............................77  
Saving data to SmartMedia (Save All) .........77  
Universal system exclusive messages........................ 85  
Loading all data from SmartMedia into the  
8. Appendix........................ 87  
EMX-1 ......................................................77  
Loading a single pattern from SmartMedia  
(Load Pattern) ............................................78  
Deleting an EMX-1 file from SmartMedia  
(Delete File) ...............................................78  
Troubleshooting ............................ 87  
Can’t control the EMX-1 via MIDI! ...............87  
Sound is distorted! .....................................87  
Error messages ............................. 88  
CardFull ....................................................88  
Restoring the factory settings .......................89  
7. MIDI mode...................... 79  
About MIDI channels .............................................. 79  
Using the EMX-1 as a sound module ...........79  
If you connect a multi-track MIDI sequencer to the EMX-1  
..................................................................... 79  
Specifications ................................ 89  
Setting the MIDI channel of each part ..........79  
Pattrn name list............................. 90  
MIDI Utility.................................... 80  
Knob/Sw - MIDI List ...................................92  
Making MIDI filter settings ..........................80  
Index............................................ 93  
Assigning the drum note numbers................80  
About note-on/note-off .......................................... 81  
Assigning a MIDI Control Change Number to a  
knob .........................................................81  
Transmitting sound settings and other  
data ....................................... 82  
Transmitting/receiving a data dump ............82  
Transmission .......................................................... 82  
Reception .............................................................. 82  
Switching patterns......................................82  
Setting the pitch bend range .......................83  
Setting the pitch bend range ................................... 83  
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1. Introduction  
tortion for sharp and powerful analog synth  
sounds. For totally far-out sounds, we’ve added  
BPF+ (Band Pass Filter Plus) with adjustable peak-  
ing, plus you can use other parameters in conjunc-  
tion with modulation from the LFO or EG.  
1. Introduction  
Thank you for purchasing the ELECTRIBE MX  
(subsequently referred to as the “EMX-1”).  
The EMX-1 Music Production Station can be used  
by anyone - from beginner to professional - to cre-  
ate stunningly original music.  
207 drum waves for immediate use in your dance music  
The EMX-1 features 207 built-in drum waves that  
have been pre-processed to sound their best in your  
music, immediately.  
The panel knobs and keys allow you to edit sounds  
intuitively and easily, and to create rhythms and  
phrase patterns without the need to use any other  
equipment. The EMX-1 is the ideal tool for the mu-  
sician, DJ, sound creator, or desktop-music user  
who wants an easy way to add originality to their  
music. It's also an ideal compliment to any of the  
other models in the ELECTRIBE series.  
Analog synthesizer-style ease of editing  
The front panel provides knobs and switches for  
important sound parameters, allowing you to edit  
sounds in realtime while you perform, and letting  
you create sounds in the same way as on an analog  
synthesizer.  
Three simultaneous stereo effects processors  
The EMX-1 provides three stereo effect processors,  
each featuring 16 cutting-edge effect types. You can  
use the Chain function to modify the way in which  
the effects are connected to each other.  
Main features  
The ideal tool for producing dance and many other types  
of music  
192 internal patterns programmed for many genres of  
dance music  
The EMX-1 provides nine drum parts and five  
synth parts. Since song arrangement editing is uni-  
fied with the sound editing for each part, song pro-  
duction is quick and easy.  
The EMX-1 can hold 256 patterns in memory. Each  
one lets you store a sound and sequence (of up to  
128 steps) for each part. When shipped, 192 of the  
internal patterns are pre-programmed specifically  
for dance music and other modern music styles.  
MMT (Multiple Modeling Technology)” tone generator  
system  
The synth engine of the EMX-1 features Korg’s lat-  
64 songs  
est technology — MMT (Multiple Modeling Tech-  
nology). This system builds on the know-how that  
was developed for the DSP technology used in the  
Z1, MS2000, and Electribe series to create a wide  
range of timbral variations with a few simple op-  
erations.  
A sequence of patterns, mute data, and knob move-  
ments can be saved as a “song” in each of the 64  
song memories.  
Intuitive pattern programming  
The sixteen step keys on the front panel allow you  
to enter data into pattern quickly, easily and intu-  
itively. Of course, you can also use realtime record-  
ing or step recording.  
The oscillator section provides a total of sixteen  
different synthesis models that include not only  
standard analog synthesizer models such as Wave-  
form, Sync, Cross Mod, and Ring Mod; but also new  
types not previously available, such as a Chord type  
that can produce a full chord from a single note, a  
Unison type that lets you detune the pitch of up to  
six oscillators to create an extremely thick sound,  
and a Waveshape type that mixes two oscillators  
and then modulates the result to generate complex  
waveforms.  
Motion sequencing  
The EMX-1’s Motion Sequence feature lets you  
record and loop knob movements and switch op-  
erations, letting you create time-varying changes  
in the tone during playback.  
Newly-developed VALVE FORCE vacuum tube circuit  
The EMX-1 features Korg’s newly-developed  
VALVE FORCE technology, a completely analog  
circuit that contains two actual vacuum tubes and  
can be used as a mastering effect to enhance the  
overall sound level. It delivers a rich, warm, and  
clearly-defined sound that cannot be replicated by  
digital technology alone. Use the TUBE GAIN knob  
The carefully selected parameters of the filter and  
modulation sections boast a greatly improved  
range, speed, and sound quality. In addition to four  
filter types that can dramatically vary the sound  
generated from the oscillator, the new Drive con-  
trol can create the distinctive sound of analog dis-  
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to adjust the level of the EMX-1’s output signal  
being sent through the vacuum tubes, controlling  
the smooth distortion and rich overtone structure  
that vacuum tubes add to the sound. Even at lower  
volume levels, you can adjust the TUBE GAIN to  
enjoy great tube-quality sound in any situation.  
Saving your data on the EMX-1  
The patterns and songs you edit and create on the  
EMX-1 will be lost (the patterns and songs will re-  
turn to their un-edited state) if you select a new  
pattern or song, or turn off the power before sav-  
ing your changes.  
If you want to save a pattern or song that you cre-  
ated or edited, or changes you made to global data,  
you must perform the Write operation.  
You can always restore all songs and patterns to  
the factory settings if desired (p.89 “Restoring the  
factory settings”).  
Process external audio sources  
You can connect an audio source to the audio in  
jack, and process that sound using the internal fil-  
ter and on-board effects.  
Two-channel individual output jacks  
In addition to the L/MONO and R main stereo  
audio outputs, you can route any combination of  
parts to the two independent audio outputs.  
About the vacuum tubes  
Do not attempt to remove, replace or change the  
tubes in the EMX-1. The tubes are not a user ser-  
viceable part.  
Auto BPM detection  
The EMX-1 can automatically detect the tempo of  
an audio source connected to the audio in jack, and  
apply that tempo to the current pattern. Of course,  
you can also use tap tempo to input the tempo, or  
synchronize to an external MIDI clock.  
What is  
?
VALVE FORCE is KORG’s proprietary vacuum  
tube audio technology. The VALVE FORCE sys-  
tem provides the smooth distortion and rich  
overtone structure that is uniquely characteris-  
tic of analog tube circuitry. By providing the  
tube circuit with its own gain control, the  
VALVE FORCE system delivers excellent tonal  
quality in any situation.  
SmartMedia™ slot  
Patterns and songs you create on the EMX-1 can be  
saved on SmartMedia™.  
Arpeggiator  
Use the ribbon controller and slider for intuitive  
and hands-on control of automatically generated  
arpeggios.  
What is  
? (Multi Modeling Technology)  
KORG’s new cutting-edge MMT (Multi Mod-  
eling Technology) engine is based on the vast  
knowledge aquired from years of DSP devel-  
opment — development that created the Proph-  
ecy, Z1, MS2000, OASYS PCI and Electribe se-  
ries. This technology provides amazingly ad-  
vanced sound possibilities while maintaing the  
simple operation that has been the hallmark of  
the Electribe series.  
Display  
The large back-lit LCD keeps you informed of the  
operating status and provides other information.  
Pattern writing on-the fly  
If you unexpectedly come up with a cool pattern  
or riff while playing patterns, you can write and  
save the pattern without stopping your perfor-  
mance.  
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2. Parts and their functions  
2. Parts and their functions  
Top panel  
6
1
2
3
4
5
7
8
9
1. MASTER VOLUME  
5. Common section (p.10)  
This knob adjusts the output volume of the line  
out jacks and the headphone jack. The master vol-  
ume does not adjust the volume of the individual  
out jacks.  
The controls grouped in the Common section al-  
low you to switch modes, to use the display to edit  
parameters, and to control playback and record-  
ing.  
2. TUBE GAIN  
6. Edit section (p.11)  
This knob adjusts the level of the EMX-1’s output  
signal that is being sent through the vacuum tubes.  
As you increase this level, the vacuum tubes will  
produce more distortion. Normally you will leave  
this set to the minimum level.  
Using these controls, you can edit the sound of  
each part and edit the effect settings.  
7. Part select section (p.12)  
Here you can select each of the drum and synth  
parts.  
The effect of the vacuum tubes applies to the line  
out jacks (L/MONO, R) and headphone jacks.  
8. Step key section (p.12)  
Here you can view and edit the triggers of the  
3. AUDIO IN LEVEL  
rhythm or phrase pattern.  
This knob adjusts the input level of the audio in-  
You can also use the step keys as a keyboard to  
play the sounds of the synth parts.  
put.  
4. Display (p.15)  
9. Arpeggiator section (p.13)  
This section lets you sound each part automati-  
cally.  
This shows the name of the currently selected pat-  
tern, and displays information such as parameter  
values and messages.  
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Common section  
5
1
2
3
4
6
8
7
9
10 11 12 13  
14 15 16  
1. AUDIO IN THRU key  
10. RESET, ERASE key  
Selecting this key will send the sound from the au-  
dio in jack directly to the line output jacks and  
headphone jacks unchanged.  
Pressing this key will immediately reset the cur-  
rent pattern or song back to the beginning. Dur-  
ing playback, you can hold down the shift key and  
press this key to erase data from the current part.  
This key will have no effect for a synth part whose  
oscillator type is set to “AUDIO IN + COMB,since  
turning this key on would simply “thru” the audio  
input signal unaffected.  
11. REC key  
Use this key to record rhythms, phrases, or knob  
movements. During playback or recording, you  
can use this key to toggle recording on and off.  
2. TEMPO LOCK key  
If this key is on, the tempo will stay at its current  
12. STOP/CANCEL key  
value, even when you switch patterns.  
Use this key to stop playback of a song or pattern,  
or to cancel execution of an operation.  
3. AUTO BPM SCAN key  
If this key is on, the tempo will be detected from  
13. PLAY/PAUSE key  
the music connected to the audio in jack.  
Use this key to begin, pause or resume the play-  
back of a pattern or song.  
4. WRITE/RENAME key  
This key allows you to save the changes you make  
in each mode, and to save any pattern set data you  
edit.  
14. TAP key  
You can set the tempo by pressing this key at quar-  
ter-note intervals of the desired tempo.  
By holding down the SHIFT key and pressing this  
key, you can rename a pattern or song.  
15. PART MUTE, REST/TIE key  
During playback, hold down this key and press a  
part key to mute that part. When you mute a part,  
this key will turn on (lit), and the muted part key  
will go dark. During step recording, use this key  
to input a rest or tie.  
5. BEAT LED  
This LED blinks at quarter-note intervals of the  
current tempo.  
6. Dial  
Use this dial to edit the value shown in the dis-  
16. SOLO, TRANSPOSE key  
play.  
During playback, hold down this key and press a  
part key to “solo” that part (i.e., you will hear only  
that part). When you solo a part, this key will turn  
on (lit). If you want to solo more than one part,  
hold down the solo key and select each part that  
you want to solo. Press this key once again to turn  
it off (dark) and defeat the solo function. Also, you  
can hold down this key and turn the dial or use  
the step keys to transpose a phrase. (p.24 “Trans-  
pose”)  
7.  
/
(cursor keys)  
Use these keys to select a parameter from the ma-  
trix menu. The currently selected parameter will  
be shown in the display.  
8. Matrix menu  
The matrix menu lists the parameters that are  
available in each mode. Use the cursor keys to se-  
lect a parameter.  
9. Mode keys  
Use these keys to select either the PATTERN mode,  
PART EDIT mode, STEP EDIT mode, SONG mode,  
GLOBAL mode, or MIDI mode.  
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2. Parts and their functions  
PAN (panpot) : This controls the position of the  
part in the stereo field for the line out-  
puts (L/MONO, R) or headphones. If a  
part is set to the individual (3/4) output  
bus (p.26: Output bus) this control will  
adjust the panning to the individual out-  
puts (INDIV. OUT 3, 4).  
Edit section  
2
3
1
LEVEL : Adjusts the volume of each part. For an  
accent part, this will adjust the strength  
of the accent.  
AMP EG : Selects the amp envelope shape for each  
part. The envelope will alternate be-  
tween  
(decay) or (non-decay) each  
time you press this.  
ROLL : For each part, this will switch the roll ef-  
fect on (lit) or off (dark).  
4
5
FX SELECT (effect select)  
: Selects which effect  
processor will be applied to each part.  
If FX SEND is on, the selected effect will  
be applied. This setting is ignored for  
parts whose output bus (p.26: Output  
bus) setting is 3/4.  
1. EFFECT  
In this section you can select the type of effect and  
adjust various parameters. : supports motion se-  
quence.  
TYPE (effect type): Selects the type of effect.  
FX EDIT1 (effect edit 1) : Adjusts the effect. The  
actual parameter being controlled will  
depend on the effect type.  
FX SEND (effect send) : Selects whether the sound  
of the current part will be sent to the se-  
lected effect. This will alternate between  
on (lit) and off (dark) each time it is  
pressed. This setting is ignored for parts  
whose output bus (p.26: Output bus)  
setting is 3/4.  
FX EDIT2 (effect edit 2) : Adjusts the effect. The  
actual parameter being controlled will  
depend on the effect type.  
FX CHAIN (effect chain): On the EMX-1, the output  
of one effects processor can be fed to the  
input of another. The connection will  
change each time you press this, and the  
connection that is lit will be used.  
3. MODULATION  
These are the parameters such as LFO and EG that  
create time-varying changes in the sound. : sup-  
ports motion sequence.  
EDIT SELECT: Chooses which effects processor is  
currently being edited.  
SPEED : Adjusts the modulation speed.  
DEPTH : Adjusts the modulation depth.  
MOTION SEQ. (motion sequence): Records and  
plays back movements of the FX EDIT1  
and FX EDIT2 knobs. This will alternate  
between on (lit) and off (dark) each time  
it is pressed.  
TYPE (modulation type)  
: Selects the type of  
modulation.  
DEST (destination) : Selects which parameter will  
be affected by the modulation.  
BPM SYNC : Turning this on (lit) will cause the  
modulation to be in sync with the cur-  
rent tempo.  
2. PART COMMON  
These are the parameters that are common to the  
drum parts and to the synth parts. : supports  
4. SYNTH OSCILLATOR  
This section produces the waveform that is the  
motion sequence.  
MOTION SEQ. (motion sequence): Turning this  
function on will allow you to record and  
playback knob movements for each part.  
This key will change successively be-  
tween on (SMOOTH lit), on (TRIG  
HOLD lit), and off (dark) each time it is  
pressed.  
basis of the synth part. : supports motion se-  
quence.  
TYPE (oscillator type): Selects the synthesis model  
being used by the oscillator.  
OSC EDIT1 (oscillator edit 1) : Modifies the os-  
cillator waveform. The actual parameter  
being adjusted will depend on the oscil-  
lator model.  
PITCH/GLIDE : For a drum part, this knob sets  
the pitch. For a synth part, it specifies  
the time it takes for the pitch to change  
smoothly between two legato notes.  
EG TIME : Adjusts the envelope time (the time it  
takes for the note to decay) for each part.  
OSC EDIT2 (oscillator edit 2) : Modifies the os-  
cillator waveform. The actual parameter  
being adjusted will depend on the oscil-  
lator model.  
These parameters have no effect on drum parts.  
11  
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5. SYNTH FILTER  
RESONANCE : Adjusts the resonance of the fil-  
ter.  
These parameters modify the tonal character of the  
DRIVE : Adjusts the amount of distortion being  
introduced by overdriving the filter.  
synth part. : supports motion sequence.  
CUTOFF : Adjusts the cutoff frequency of the fil-  
ter.  
TYPE (filter type) : Selects the type of filter.  
These parameters have no effect on drum parts.  
EG INT (EG intensity) : Adjusts the depth of the  
filter envelope.  
Part select section  
1
2
3
4
1. (DRUM PART) 1...5, 6A-6B, 7A-7B (drum part keys)  
These keys select drum parts. By pressing these  
keys you can hear the sound that is assigned to  
each part.  
3. (SYNTH PART) 1...5 (synth part keys)  
These keys select synth parts.  
4. (SYNTH PART) ACCENT (synth accent part key)  
This key selects the synth accent part.  
2. (DRUM PART) ACCENT (drum accent part key)  
This key selects the drum accent part.  
Step key section  
1
2
3
4
5
6
1. SHIFT key  
3. KEYBOARD key  
This key is used in conjunction with other keys.  
When this key is on (lit), you can use the sixteen  
step keys as a keyboard to play a synth part  
(p.22: Keyboard function). This key will alter-  
nate on/off each time it is pressed.  
Hold down this key and press another key to ac-  
cess the secondary function of that key.  
SHIFT+RESET key: Erase data from a pattern.  
SHIFT+step key: Execute the function printed be-  
low the step key.  
4. [ ][ ] (select keys)  
These keys are used to control the current posi-  
tion in the lower row (red) of select LEDs. These  
LEDs indicate different information - pattern set  
group, keyboard octave, step key position - in con-  
junction with other keys. (p.13: Select LEDs)  
In Song mode, you can use these keys as fast-for-  
ward / rewind keys.  
SHIFT+dial: Make larger or finer changes in the value.  
(This will depend on the selected part.)  
SHIFT+PATTERN key: Compare patterns.  
For details on using the shift key with other keys,  
refer to the explanation of each parameter.  
2. PATTERN SET key  
By holding down this key and pressing the STEP  
key, you can switch to the pattern that was regis-  
tered for that step key (p.60: Pattern Set).  
12  
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2. Parts and their functions  
6. Step keys 1...16  
5. Select LEDs  
The upper row of LEDs (green) indicates the loca-  
These keys can be used to enter data into a pat-  
tern, and will light to show the position or timing  
where each part will sound.  
tion within the currently-playing pattern (length  
1 through 8).  
The lower row of LEDs (red) indicates the posi-  
tion shown by the step keys (length 1 through 8).  
When the Keyboard function is on, these LEDs  
indicate the octave position.  
When the KEYBOARD key is on (lit), you can use  
these keys as a keyboard to play a synth part.  
When the Pattern Set function is on (blinking), you  
can use these keys to select patterns, as well as as-  
signing patterns to the individual keys.  
When the Pattern Set function is on, these LEDs  
indicate the pattern set group registered to the step  
keys.  
Arpeggiator section  
1
2
1. Ribbon controller  
2. Slider  
When you touch the ribbon controller, the selected  
Moving this slider will change the pitches played  
by the arpeggiator. If a drum part is selected, the  
slider will have no effect.  
part will begin sounding automatically. When used  
with a synth part, 16th notes will be sounded, and  
the gate time will change depending on where you  
touch the ribbon controller. When a drum part is  
selected, the note resolution will depend on where  
you touch the ribbon controller.  
The GLOBAL mode “ARP CONTROLsetting lets  
you exchange the functions of the ribbon control-  
ler and the slider. (p.75)  
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Rear panel  
1 2  
3
4 5 6  
7
8
1. ~AC 9V  
5. AUDIO IN jack  
Connect the includedAC/AC power supply to this  
This jack lets you use an external audio source as  
an oscillator. When the synth oscillator is set to  
AUDIO IN+COMB, the sound that is input here  
will be used as the oscillator sound. This is a mon-  
aural jack.  
connector.  
2. STANDBY, ON (power switch)  
Pressing this switch will alternate between power-  
on and standby conditions.  
6. INDIV.OUT 3, 4 (individual out) jacks  
These are individual output jacks. If the output bus  
of a part is set to 3/4, the sound of that part will  
be output from these jacks.  
3. MIDI connectors  
IN  
This connector receives MIDI data. Use  
this when you want to control the EMX-  
1 from an external MIDI device, or to re-  
ceive a data dump.  
For all of the factory-set sounds, the output bus is  
set to the line out jacks (L/R).  
OUT  
THRU  
This connector transmits MIDI data. Use  
this when you want to use the EMX-1 to  
control another MIDI device, or to trans-  
mit a data dump.  
7. OUTPUT L/MONO, R (line out) jacks  
Connect audio cables from these jacks to your  
mixer or powered monitor (amplified speaker)  
system. If you are using a monaural connection,  
use the L/MONO jack.  
This connector re-transmits MIDI data  
that was received at the MIDI IN con-  
nector. Use this when you want to send  
the same data to two or more MIDI de-  
vices.  
8. Headphone jack  
You can connect a set of stereo headphones (phone  
4. MIC, LINE gain select switch  
plug) to this jack.  
This switches the gain level of the audio in jack.  
Set this to the MIC position if you are connecting  
a mic, or to the LINE position if you are connect-  
ing a synthesizer or audio device.  
Front panel  
1
Card section  
1. SmartMediaTM slot  
You can insert a SmartMedia card here and use it  
to store or load EMX-1 data.  
14  
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2. Parts and their functions  
Items and functions in the display  
4
5
1
2
3
6
7
8
1. Parameter display  
8. Part status indicator  
This area displays pattern names, song names, and  
This shows the status of the following parameters  
for each part.  
PLAY: Indicates the mute status of each part.  
parameter names.  
2. Value display  
On (lit):  
This part is not muted.  
This area displays the selected parameter’s value.  
Off (dark): This part is muted.  
SWING: Indicates which parts have the Swing  
function enabled. To change or view this setting,  
use SWING SW in Part Edit mode.  
3. PATTERN, SONG, WAVE indicator  
When the number of a pattern or song is shown  
in the value display, this will indicate the corre-  
sponding mode.  
On (lit):  
Swing is enabled for this part.  
Off (dark): Swing is disabled for this part.  
ACCENT: Indicates which parts will be accented.  
To change or view this setting, use ACCENT SW  
in Part Edit mode.  
4. SmartMedia™ indicator  
This indicator lights when data is being read or  
written to the SmartMedia™.  
On (lit):  
Accent is enabled for this part.  
Never remove the SmartMedia™ or turn off the  
power while this indicator is lit.Doing so may dam-  
age the data.  
Off (dark): Accent is disabled for this part.  
OUTPUT L/R: Indicates the output jack assign-  
ment for each part. To change or view this setting,  
use OUTPUT BUS in Part Edit mode.  
5. Input level meter  
This meter shows the level of the signal connected  
to the audio in jack. If the input level is too high,  
the “CLIP” indicator will light. Adjust the AUDIO  
IN LEVEL knob so that the “CLIP” indicator does  
not light.  
On (lit):  
This part is being sent to the line out jacks  
(L/MONO, R).  
Off (dark): This part is being sent to the individual  
out jacks (INDI.OUT 3,4).  
6. Knob indicator  
When you turn a knob, data for that knob will ap-  
pear in the parameter display and value display,  
and this indicator will light. After a time, it will  
go dark and the previous display will reappear.  
7. Original value indicator  
This will light when the value of the currently-  
operated knob is the same as the value stored in  
the pattern (i.e., the original value).  
15  
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3. Basic operation  
Preparations  
Connections  
You must turn off the power before mak-  
ing any connections. Careless operation  
can damage your speaker system or other  
equipment, and may cause malfunctions.  
STEREO  
A
UX RETURNS  
1
A
U
X
S
E
N
D
T
APE  
T
APE  
MAIN OUTS  
L
MIC1  
MIC2  
MIC3  
MIC4  
MIC5  
MIC6  
AC  
1
2
INPUT  
OUTPUT  
L
MICRO SERIES 1402-VLZ  
14-CHANNEL MIC/LINE MIXER  
2
R
R
LEFT(1/MONO)  
RIGHT  
MONO  
ALL BAL/UNBAL  
MONO  
BAL/UNBAL  
B
OR  
UNBAL  
AL  
B
OR  
UNBAL  
AL  
B
OR  
UNBAL  
AL  
B
OR  
UNBAL  
AL  
B
OR  
UNBAL  
AL  
BAL  
OR  
UNBAL  
MONO  
L
MONO  
L
L
L
L
I
N
E
I
N
1
L
I
N
E
I
N
2
L
I
N
E
I
N
3
L
I
N
E
I
N
4
L
I
N
E
I
N
5
L
I
N
E
I
N
6
BAL  
OR  
BAL  
OR  
BAL  
OR  
UNBAL  
BAL  
OR  
LO  
W
CUT  
LO  
W
CUT  
LO  
W
CUT  
LO  
W
CUT  
LO  
W
CUT  
LO  
W
CUT  
75Hz  
75Hz  
75Hz  
75Hz  
75Hz  
75Hz  
UNBAL  
UNBAL  
UNBAL  
18dB/OCT  
18dB/OCT  
18dB/OCT  
18dB/OCT  
18dB/OCT  
18dB/OCT  
R
R
R
R
U
U
U
U
U
U
LEVEL  
+4  
LEVEL  
+4  
LEVEL  
+4  
LEVEL  
+4  
1
0  
1
0
6
1
0
6
1
0
1
0
6
1
0
6
-
1
0
-
1
0
-
1
0
-
1
0
PHONES  
+
1
0
d
B
-
4
0
d
B
+
1
0
d
B
-
4
0
d
B
+
1
0
d
B
-
4
0
d
B
+
1
0
d
B
-
4
d
B
+
1
0
d
B
-
4
0
d
B
+
1
0
d
B
-
4
d
B
TRIM  
TRIM  
TRIM  
TRIM  
TRIM  
TRIM  
LINE IN 7-8  
LINE IN 9-10  
LINE IN 11-12  
LINE IN 13-14  
U
U
A
UX  
U
U
U
U
U
A
UX  
U
U
A
UX  
U
U
A
UX  
U
U
A
UX  
U
U
A
UX  
U
U
A
UX  
U
U
A
UX  
U
U
U
A
UX  
A
UX  
1
1
1
1
1
1
1
1
1
1
MON/  
EFX  
MON/  
EFX  
MON/  
EFX  
MON/  
EFX  
MON/  
EFX  
MON/  
EFX  
MON/  
EFX  
MON/  
EFX  
MON/  
EFX  
MON/  
EFX  
1
+
1
5
+
1
5
+
1
5
+
1
5
+
1
5
+
1
5
+
1
5
+
1
5
+
1
5
+
1
5
1
+
0
N
O
R
M
A
L
L
E
D
U
A
U
X
1
M
AS  
T
E
R
2
2
2
2
2
2
2
2
2
2
2
PRE  
POST  
EFX  
EFX  
EFX  
EFX  
EFX  
EFX  
EFX  
EFX  
EFX  
EFX  
A
U
X
1
E
F
XT  
O
A
U
X
+
1
5
+
0
+
1
5
+
1
5
+
1
5
+
1
5
+
1
5
+
1
5
+
1
5
+
1
5
+
1
5
S
E
L
E
C
T
M
O
N
I
T
O
R
R
E
T
U
R
N
S
U
U
U
EQ  
U
U
U
EQ  
U
U
U
EQ  
U
U
U
EQ  
U
U
U
EQ  
U
U
U
EQ  
U
U
U
EQ  
U
U
U
EQ  
U
U
U
EQ  
U
U
U
EQ  
S
O
U
R
C
E
L
E
F
T
RIGHT  
H
I
H
I
H
I
H
I
H
I
H
I
H
I
H
I
H
I
H
I
MAIN  
MIX  
+
2
8
CLIP  
1
2
k
H
z
1
2
k
H
z
1
2
k
H
z
1
2
k
H
z
1
2
k
H
z
1
2
k
H
z
1
2
k
H
z
1
2
k
H
z
1
2
k
H
z
12kHz  
+
1
0
-
1
5
+
1
5
-
1
5
+
1
5
-
1
5
+
1
5
-
1
5
+
1
5
-
1
5
+
1
5
-
1
5
+
1
5
-
1
5
+
1
5
-
1
5
+
1
5
-
1
5
+
1
5
-
1
5
+
1
5
+
7
AL  
T
M
I
D
H
M
I
D
H
M
I
D
H
M
I
D
H
M
I
D
H
M
I
D
H
M
I
D
H
M
I
D
H
M
I
D
H
M
I
D
H
3-4  
+
4
2
.
5
k
z
2
.
5
k
z
2
.
5
k
z
2
.
5
k
z
2
.
5
k
z
2
.
5
k
z
2
.
5
k
z
2
.
5
k
z
2
.
5
k
z
2
.
5
k
z
+
2
-
1
2
1
-
1
2
1
-
1
2
2
-
1
2
2
-
1
2
1
-
1
-
1
2
+
-
1
2
-
1
2
2
-
1
2
+
T
A
P
E
0
-2  
L
80  
O
H
W
z
L
80  
O
H
W
z
L
80  
O
H
W
z
L
80  
O
H
W
z
L
80  
O
H
W
z
L
80  
O
H
W
z
L
80  
O
H
W
z
L
80  
O
H
W
z
L
80  
O
H
W
z
L
80  
O
H
W
z
-4  
-7  
-
1
5
+
1
5
-
1
5
+
1
5
-
1
5
+
1
5
-
1
5
+
1
5
-
1
5
+
1
5
-
1
5
+
1
5
-
1
5
+
1
5
-
1
5
+
1
5
-
1
5
+
1
5
-
1
5
+
1
5
PHONES  
ASSIGN  
TO MAIN MIX  
PAN  
PAN  
PAN  
PAN  
PAN  
PAN  
PAN  
PAN  
PAN  
PAN  
-
1
0
-
2
0
NORMAL(AFL)  
L
E
V
E
L
S
E
T
(
P
F
L
)
-
3
0
L
R
L
R
L
R
L
R
L
R
L
R
L
R
L
R
L
R
L
R
S
O
L
O
0
d
B
=
0
d
B
u
MODE  
1
2
3
4
5
6
7–8  
MUTE  
9–10  
MUTE  
11–12  
MUTE  
13–14  
MUTE  
MUTE  
MUTE  
MUTE  
MUTE  
MUTE  
MUTE  
P
H
A
N
T
O
M
P
O
W
E
R
R
U
D
E
S
O
L
O
L
I
G
H
T
A
L
T
3
4
A
L
T
3
4
A
L
T
3
4
A
L
T
3
4
A
L
T
3
4
A
L
T
3
4
A
L
T
3
4
A
L
T
3
4
A
L
T
3
4
A
L
T
3
4
C
ONTROL  
R
O
O
M
/
PHONES  
MAIN MIX  
d
10  
B
d
10  
B
d
10  
B
d
10  
B
d
10  
B
d
10  
B
d
10  
B
d
1
B
0
d
10  
B
d
10  
B
d
B
dB  
10  
10  
S
O
L
O
S
O
L
O
S
O
L
O
S
O
L
O
S
O
L
O
S
O
L
O
S
O
L
O
S
O
L
O
S
O
L
O
SOLO  
5
5
5
5
5
5
5
5
5
5
5
5
U
5
U
5
U
5
U
5
U
5
U
5
U
5
U
5
U
5
U
5
U
5
U
5
10  
10  
10  
10  
10  
10  
10  
10  
10  
10  
10  
10  
20  
20  
20  
20  
20  
20  
20  
20  
20  
20  
20  
20  
30  
30  
30  
30  
30  
30  
30  
30  
30  
30  
30  
30  
4
0
4
0
4
0
4
0
4
0
4
0
4
0
4
0
4
0
4
0
4
0
40  
50  
60  
5
0
5
0
5
0
5
0
5
0
5
0
5
0
5
0
5
0
5
0
5
0
6
0
6
0
6
0
6
0
6
0
6
0
6
0
6
0
6
0
6
0
6
0
MIXER etc.  
1. Connect the included AC/AC power supply to the EMX-1’s ~AC  
9V connector, and plug the AC/AC power supply to an AC outlet.  
2. Connect audio cables from the EMX-1’s line out jacks (L/MONO, R)  
to your mixer or powered monitor system (amplified speakers). If  
you are using a monaural connection, use the L/MONO jack.  
3. If you are using headphones, plug them into the headphone jack.  
Sound will still be output from the line out jacks even if headphones  
are plugged in.  
You must first connect the AC/AC power  
supply to the EMX-1, and then plug it into  
the AC outlet.  
Turning the power on/off  
To turn the power on  
1. Check the connections  
2. Turn on the power switch.  
3. Slightly turn up the EMX-1’s master volume, and touch the drum  
part keys to produce sound so that you can check that the connec-  
tions are correct.  
4. Adjust the EMX-1’s master volume, and the gain and faders of your  
mixer or powered monitor system to an appropriate listening level.  
After you turn on the power, it will take approximately one minute  
before the vacuum tubes reach a stable state of operation. During  
this time, the output sound may be distorted even if the TUBE GAIN  
knob is turned down.  
To turn the power off  
1. Turn down the master volume to the minimum position.  
Also minimize the volume on your connected equipment.  
2. Make sure that the card indicator in the display is not lit.  
3. Set the power switch to the standby position.  
If you will not be using the EMX-1 for an extended period of time,  
unplug the AC/AC power supply from the AC outlet.  
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Playing a Demo song  
The EMX-1 contains several demo songs. Here’s how you can listen to the demo  
songs to get an idea of the EMX-1’s sound and potential.  
1. Press the SONG key. The SONG key will light.  
2. The display will show the current song name and number.  
If it does not, press the SONG key a second time.  
3. Turn the dial to select a song.  
4. Press the PLAY/PAUSE key to play back the song (the key will light).  
When the song ends, playback will stop automatically (the key will  
go dark).  
To pause playback  
Press the PLAY/PAUSE key (the key will blink).  
To resume playback  
Press the PLAY/PAUSE key once again (the key will light).  
To stop playback  
Press the STOP/CANCEL key.  
Demo Song List  
The factory-set preset data has been cre-  
ated so that the optimal tone is produced  
when the TUBE GAIN knob is at the "0"  
position.  
S.01  
S.02  
S.03  
S.04  
S.05  
S.06  
Tales of the Epic / KORG  
Garage / Oliver Munyak  
Knob Twister / James Bernard  
Smooth MX / James Sajeva  
Butterflyz / Chris Petti  
Jack! / Oliver Munyak  
All Patterns and All Songs — © 2003 KORG Inc. All rights reserved.  
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4. Pattern mode  
Playing patterns  
What is a Pattern?  
A “pattern” is a short segment of a performance that consists of  
Part(p.22)  
rhythm patterns created by drum parts (drum sounds) and phrase  
patterns (melodic lines) created by synth parts.  
The EMX-1 lets you create and store 256 patterns. Each pattern con-  
sists of 16 parts. In addition to the sound of each part, a pattern  
contains effect settings and phrases, and can also record knob move-  
ments.  
Pattern  
Pattern name  
Tempo  
Arp Scale  
Part2  
Part1  
Edit  
128  
128  
Drum  
Part  
Wave  
(101)  
----------Motion sequence data-------  
----------Motion sequence data-------  
---  
Accent  
128  
Effect  
Part2  
Part2  
Part2  
Part2  
Fx
Synth  
Part  
F
Fx1  
Part1  
128  
---  
Edit  
Wave  
(21)  
Playing a pattern  
To Start playback  
1. Press the PATTERN key (the key will light).  
2. Press the [ ] cursor key until the display indicates “(patter n name ).”  
3. Press the PLAY/PAUSE key to play the pattern (the key will light).  
When the pattern ends, playback will return to the beginning of the  
pattern and will continue to loop.  
While the pattern plays, you can use the Keyboard function to play  
along using the step keys, play drum sounds using the drum part keys,  
or operate the knobs and keys to modify the sound.  
By using the various functions of Pattern mode as part of your perfor-  
mance technique, you can create a wide range of expressive variety.  
To pause playback  
Press the PLAY/PAUSE key (the key will blink).  
2
To resume playback  
Press the PLAY/PAUSE key once again (the key will light).  
1
PLAY/PAUSE  
STOP/CANCEL  
To stop playback  
Press the STOP/CANCEL key.  
19  
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Selecting a pattern  
1. Press the PATTERN key (the key will light).  
2. Press the [ ] cursor key until the display indicates “(patter n name ).”  
3. Turn the dial to select a pattern.  
You can use the dial to select from a total of 256 patterns: A.01–A.64,  
B.01–B.64, C.01–C.64, D.01–D.64.  
You can also select patterns while the EMX-1 is playing.  
To check which patterns playing  
When the PATTERN key is lit, press the PATTERN key and the dis-  
play will show “(pattern name ).”  
To force playback to restart at the beginning of the pattern  
During playback, you can press the RESET key to force the pattern  
to play back from the beginning.  
If you want to perform in synchronization with an external audio source,  
you can use the TAP key to match the tempo, and then press the RESET  
key at the beginning of each phrase to synchronize your performance  
without using MIDI.  
Pattern A.01  
Pattern A.01  
About the timing of changing patterns  
If you change patterns during playback, the currently-playing pat-  
tern will finish playing first, and then the newly selected pattern  
will begin to play. The name of the pattern waiting to be played next  
will blink in the display until the change occurs.  
If you change patterns during playback, you may hear noise or un-  
wanted sounds at the transition due to the ef fect or delay settings, or  
in some cases the effect sound may drop out.  
If the patterns before and after the change use the same ef fect but  
with dif ferent settings, the result will sound the same as if you had  
turned those knobs.  
Setting the playback tempo  
TEMPO ................................................................ 20.0...300.0  
Using the dial to set the tempo.  
1. Press the PATTERN key (lit).  
2. Use the [ ]/[ ] cursor keys until the display indicates “Tempo.”  
3. Turn the dial to adjust the tempo.  
4. If you want to save this tempo setting, write it into memory. (p.64  
Saving a pattern )  
3
4
The tempo of the pattern will return to its original setting if you select  
another pattern without writing the new tempo .  
If the TEMPO LOCK key is of f (dark), and you change patterns, the  
tempo will change to the tempo stored with the new pattern.  
2
To set the tempo more precisely  
1
By holding down the shift key and turning the dial you can adjust  
the tempo in units below the decimal point (i.e.: 120.4).  
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4. Pattern mode  
Using the TAP key to set the tempo  
While a pattern is playing, press the TAP key twice or more at quar-  
ter-note intervals of the desired tempo. The intervals at which you  
press the key will be detected and the tempo will be set accordingly.  
You can set the tempo this way even when the EMX-1 is stopped or  
paused.  
Twice or more  
Auto BPM Scanning  
Detecting the tempo from the input of the AUDIO IN jacks  
Here’s how you can automatically detect the tempo of an audio sig-  
nal input to the AUDIO IN jacks, and specify it as the EMX-1’s tempo.  
1. Press the AUTO BPM SCAN key to begin detection. (The key will  
light.)  
The parameter display will indicate “AutoBPM.”  
At this time the tempo setting will remain unchanged.  
2. When detection is completed, the AUTO BPM SCAN key will blink.  
The display will show the detected tempo value.  
If automatic detection is unable to determine the tempo, the tempo value  
display will disappear, and will indicate “—.-”  
3. Press the AUTO BPM SCAN key to finalize the tempo; the detected  
tempo will be specified as the TEMPO setting.  
If you decide not to apply the detected tempo value, press the TAP  
key or the TEMPO LOCK key. The tempo value will remain at the  
setting prior to automatic detection. Alternatively, you can cancel  
the setting by pressing the [ ][ ] cursor keys or a different mode  
key.  
Keeping a constant tempo as you change patterns (TEMPO LOCK)  
When the TEMPO LOCK key is on (lit), the current tempo will be  
used for each pattern you select, regardless of the tempo that was  
saved in memory with the pattern. With the TEMPO LOCK key off  
(dark), the tempo saved with each pattern will be used.  
When the TEMPO LOCK key is on, the tempo will be held even if you  
stop playback. If you want to return to the tempo that is stored in each  
pattern, turn the TEMPO LOCK key off (dark), and then re-select the  
pattern.  
The state of the TEMPO LOCK key is not saved as part of the pat-  
tern data.  
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Playing the sound of a part  
What is a Part?  
A “part” is the smallest unit within a pattern. Each part contains a  
sound, a rhythm or phrase pattern, effect on/off settings, and mo-  
tion sequence data.  
For each individual part, you can edit the sound, store a rhythm or  
phrase pattern, and store motion sequence data (p.29 “Editing  
sounds”).  
The EMX-1 uses three types of parts, for a total of sixteen parts.  
Drum Part  
Edit  
— Drum parts (1–5, 6A-B, 7A-B)  
1
2
3
4
5
6
7
8
128  
Each of the drum parts contains a drum sound, rhythm pattern (note  
wave  
(207)  
---------------Motion sequence data----------------  
timing), and motion sequence data.  
— Synth parts (1–5)  
Synth Part  
1
2
3
4
5
6
7
8
128  
Each of the synth parts contains a synth sound, phrase pattern (trig-  
Edit  
ger, note number, gate time), and motion sequence data.  
C4  
G4  
F4  
wave  
(76)  
— Accent parts (drum, synth)  
---------------Motion sequence data----------------  
Accent parts do not contain any sound data. Instead, they can add  
extra volume to particular beats or steps in a pattern. Each of the  
accent parts contains an amount of volume emphasis (accents), and  
motion sequence data.  
Listening to the sound of a part  
You can listen to the sound of each part by pressing the drum part keys, or by selecting  
a synth part and pressing the step keys with the KEYBOARD key turned on. The  
sound of the part will differ depending on the pattern. Turn the dial to select various  
patterns, and try out the wide variety of sounds.  
When you press a drum part key , the keyboard function of the step  
keys will be cancelled; however , the keyboard function will automati-  
cally return to its previous setting when you once again select a  
synth part.  
Listening to the sound of a drum part  
Press a drum part key 1 through 7B and you will hear the sound  
assigned to each key.  
Pressing the drum accent part key will not produce any sound.  
Drum parts 6A and 6B cannot sound at the same time. The same is  
true for parts 7A and 7B.  
Listening to the sound of a synth part (the Keyboard function)  
1. Press one of the synth part keys 1–5 (the key will light).  
2. Press the KEYBOARD key (the key will light).  
3. Use the step keys as a keyboard to play the part. Use the select keys  
to change the octave.The select LEDs (lower row, red) will light to  
indicate the pitch range.  
Pressing the synth part accent key will not produce any sound.  
You cannot turn the KEYBOARD key on/of f unless one of the synth  
part keys 1–5 is selected.  
A5...C7  
A4...C6  
A3...C5  
A-1...C1  
A0...C2  
A1...C3  
Pitch Range  
A2...C4  
A6...C8  
Since each synth part is a monophonic synthesizer , it cannot sound  
two or more notes simultaneously (polyphonically).  
22  
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4. Pattern mode  
Selecting a part  
Use the part keys to select the part that you want to edit.  
Drum part  
When you press a drum part key, the assigned sound will play and  
that part will be selected (the part key will light).  
The step keys will light to indicate the trigger locations for that part  
within the rhythm pattern. During playback, the currently-playing  
step will also light.  
When you press a drum part key to make it sound, it will sound at its  
accented volume.  
To select a part during playback without causing it to sound  
Hold down the shift key and press a drum part key.  
Synth part  
When you press a synth part key, the key will light and that part  
will be selected. With the KEYBOARD key lit, you can play the part  
using the step keys as a keyboard  
The way in which the step keys will light at this time will depend on  
the status of the KEYBOARD key.  
On (lit):  
The keys corresponding to each pitch will light successively  
during playback to indicate the pitch that is sounding at that  
moment.  
Off (dark): The keys will light at the trigger locations of the phrase pat-  
tern for that part.  
Accent part  
When you press an accent part key, the key will light and that part  
will be selected. At this time, the step keys will light to indicate the  
accented locations of that accent pattern.  
Muting a part  
Here's how to mute (temporarily silence) a part.  
1. Hold down the PART MUTE key and press the part key that you  
want to mute. (The PART MUTE key will light.)  
2. While you hold down the PART MUTE key, the part status indicator  
will show the mute status of each part. Unmuted part keys will light,  
and muted part keys will be dark. You can mute more than one part  
if desired.  
PART MUTE  
Part key  
SOLO  
3. To defeat all mute settings, press the SOLO key. To defeat muting  
for individual parts, press the part key that you want to un-mute.  
Soloing a part  
1. Hold down the SOLO key and press the part key that you want to  
solo. You will hear only that part. (The SOLO key and part key will  
light.)  
2. While the SOLO key is lit, you can press another part key to solo  
that part.  
3. If you want to solo two or more parts, hold down the SOLO key and  
select the parts that you want to solo. Alternatively, hold down the  
SOLO key (or PART MUTE key) while the SOLO key is already lit  
and press a part key to add it to the soloed parts.  
4. When you press and then release the SOLO key, the Solo function  
and Mute function will be defeated (the key will go dark).  
By holding down the SHIFT key and pressing one of the part keys, you  
can turn all keys of that part (drum or synth) on/off.  
23  
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Adding accents to a part  
Specifying the accent locations and strength  
Level(Velocity)  
127  
You can apply an accent (volume emphasis) independently to the  
Accent On  
drum parts and to the synth parts.  
If accent is on, notes at the accented location (step) will be empha-  
sized.  
100  
1. Press either the drum part ACCENT key or the synth part ACCENT  
key; the step keys will indicate the accented locations.  
2. Each time you press a step key, the accent will be turned on/off for  
that location, letting you specify the accent pattern.  
3. Use the level knob in the Part Common section to adjust the amount  
of accent. Turning the knob toward the right will produce a greater  
difference between the accented and un-accented sounds. If you turn  
the knob all the way to the left, there will be no difference between  
the accented and un-accented sounds.  
30  
Accent Off  
Accent Level  
Pressing the accent part key will not produce any sound. Also, when  
you press a part key to play its sound, the sound will play at the  
accented level.  
By playing back the pattern while you make this adjustment you can  
hear the results.  
Accent settings will not af fect a part whose ACCENT SW is turned  
off.  
Specifying the parts that will be accented  
ACCENT SW ...............................................................On, Off  
You can enable/disable the accent function separately for each part.  
1. Press the PART EDIT key (it will light).  
2. Use the [ ]/[ ] cursor keys until the parameter display shows “Ac-  
cent Sw.” The “ ” symbols at the bottom of the screen will show the  
accent status (enabled/disabled) of each part. Press a part key, and  
turn the dial to switch the accent function on (lit) or off (dark) for  
that part.  
on  
off  
When you execute Pattern Clear, the accent switch will be turned on  
for all parts.  
Transposing a phrase (Transpose)  
TRANSPOSE ............................................................... -24...24  
Use this function to transposea the pitch of synth parts 1–5.  
1. While you hold down the TRANSPOSE key, the display will indi-  
cate the current transpose setting.  
2. Hold down the TRANSPOSE key and turn the dial to transpose the  
phrases in semitone steps. A setting of ±1 transposes the pitch by one  
semitone, ±2 by a whole step, ±7 by a fifth, and ±12 by one octave.  
If transposition is being used, the TRANSPOSE key will blink. When  
you set the value to “0” the key will go dark.  
You can also hold down the TRANSPOSE key and use the step keys  
and select keys to specify the transpose amount.  
TRANSPOSE  
If you hold down the TRANSPOSE key and press a step key to trans-  
pose, step key 4 will correspond to the normal pitch of “C."  
If you transpose while soloing a part, the key will remain lit (not blink-  
ing). It will blink when you defeat the Solo setting.  
The transpose setting is not remembered. It is reset to 0 when you  
turn on the power .  
If a wave of the PCM Chord Set category ( p.40) is selected for the  
synth part, the chord or octave may change if you edit the transpose  
setting.  
24  
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4. Pattern mode  
Making a pattern “swing”  
Specifying the amount of swing  
SWING ....................................................................... 50...75  
The Swing setting modifies the timing at which certain steps are  
played. You can use this to transform a straight 16-beat rhythm by  
giving it a slight shuffle character. You can adjust the amount of swing  
in a range of 50 to 75 (%), and this will affect the timing of the even-  
numbered steps. A setting of 50 will produce a straight 16-beat  
rhythm, and a setting of 66 will produce a shuffle.  
The Part Edit mode SWING SW setting lets you enable/disable the  
Swing setting independently for each part.  
1. Press the PATTERN key (it will light).  
2. Use the [ ]/[ ] cursor keys to call up “Swing” in the parameter  
display  
Turn the dial to adjust the amount of swing.  
The swing setting is ignored if the beat is set to “8T ri” ( ꢀ3x12) or  
“16Tri” ( ꢁ3 x12).  
Specifying the parts that will swing  
SWING SW.................................................................On, Off  
This lets you enable/disable Swing independently for each part.  
1. Press the PART EDIT key (lit).  
2. Use the [ ]/[ ] cursor keys to select “SwingSw” in the parameter  
display.  
3. The “ ” symbols at the bottom of the screen will show the swing  
status (enabled/disabled) of each part. Press a part key, and turn  
the dial to switch Swing on (lit) or off (dark) for that part.  
When you execute Pattern Clear, SWING SW will be turned on for  
all parts.  
Applying a roll to a part  
Selecting a part and turning on the roll effect  
ROLL ......................................................................................  
This switches the Roll (rapid successive strikes) effect on (lit) or off  
(dark) independently for each part.  
The interval between notes of the roll will depend on the tempo of  
the pattern, the roll type, and the amount of swing (“Setting the  
roll type”).  
1. Press the part key for the part you want to play a roll.  
2. Press the ROLL key (it will light). During playback, that part will  
play a roll.  
If the playback is stopped, and you press and hold a part key when  
the ROLL key is on, that part will roll as long as you continue hold-  
ing down the key.  
Setting the roll type  
ROLL TYPE .................................................................... 2, 3, 4  
This setting specifies the number of times the sound will be played  
during one step by one trigger when ROLL is on. If Roll is switched  
on for a part, the part will sound the specified number of notes in  
each step.  
1. Press the PATTERN key (it will light).  
2. Use the [ ]/[ ] cursor keys to select “RollType” in the parameter  
display.  
25  
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3. Turn the dial to set the roll type.  
You cannot apply a roll to note-on data from an external MIDI de-  
vice.  
Assigning the output of each part  
OUTPUT BUS ............................................................. L/R, 3/4  
For each part, you can route the sound to the line out jacks (L/  
MONO, R) or to the individual out jacks (3, 4).  
1. Press the PART EDIT key (it will light).  
2. Use the [ ]/[ ] cursor keys to select “OutBus” in the parameter  
display. The “ ” symbols at the bottom of the screen indicate the  
output destination of each part.  
3. Press the part key for the part that you want to set, and turn the dial  
to select either L/R (lit) or 3/4 (dark).  
When you execute the Clear Pattern operation, OUTPUT BUS will  
be set to “L/R” for all parts.  
Adding distortion to increase the impact  
of the sound  
TUBE GAIN ............................................................................  
This adjusts the level at which the output signal from the line out  
jacks will be passed through the vacuum tubes. Even if you turn  
down the master control, you can use the TUBE GAIN knob to ad-  
just the amount of distortion.  
This strengthens the distortion produced by the vacuum tube.  
Raising the TUBE GAIN knob excessively may damage your exter -  
nal speaker system. Please use caution.  
This has no effect on the sound that is sent from the individual out  
jacks (3, 4).  
26  
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4. Pattern mode  
Using the arpeggiator  
Performing with the arpeggiator  
To arpeggiate a drum part  
1. Select the drum part that you want to play.  
2. When you touch the ribbon controller, the selected part will begin  
playing automatically. The timing of the repeated notes will vary  
depending on the location you touch. The speed of the repetition  
will depend on the specified tempo.  
If ARP CONTROL (p.75) is set to “Revers,” the slider will vary the  
timing of the notes.  
To arpeggiate a synth part  
1. Select the synth part that you want to play.  
2. Use the step keys to specify the pitches that you want to arpeggiate.  
For example if you want to arpeggiate C–E–G, hold down the C key  
and press the E and G keys.  
3. When you touch the ribbon controller, the sound of the selected part  
will play automatically. The gate time will change depending on  
where the ribbon is touched. The speed will depend on the tempo.  
The notes played by the arpeggiator will be retriggered each time  
you (release and then) touch the ribbon controller. If you hold down  
the SHIFT key, the arpeggiator will not retrigger when you release  
and then touch the ribbon controller.  
4. Operate the slider to change the pitch within the scale specified by  
“ARPEGGIO SCALE.”  
If you want, you can exchange the functions of the ribbon controller  
and the slider. (p.75 “Exchanging the arpeggiator functions”)  
Specifying the center note  
When using the arpeggiator with a synth part, you can specify the  
note that will correspond to the center of the slider (i.e., the “center  
note”). This setting is also saved when you save the pattern.  
1. Press the Pattern mode key.  
2. Select one of the synth parts, and turn on the keyboard function.  
3. Use the [ ][ ] select keys to specify the pitch range, and press the  
step key that you want to be the center note (press only one key).  
4. Save the pattern.  
The position of the slider when you make this setting has no ef fect  
on the setting.  
If ARP CONTROL (p.75) is set to “Revers,” the center note will be  
the note produced by touching the center of the ribbon controller  
.
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Changing the scale of the arpeggiator  
ARPEGGIO SCALE ......................................... Chroma...Octave  
You can change the scale that is being used when you arpeggiate a  
synth part.  
1. Press the PATTERN key (it will light).  
2. Press the [ ] cursor key to select “ArpScale” in the parameter dis-  
play.  
3. Turn the dial to select the desired scale.  
ARPEGGIO SCALE List  
No. Display Scale [Key C]  
Scale Name  
Chromatic  
1. Chroma C, Db, D, Eb, E, F, Gb, G, Ab, A, Bb, B, C  
2. Ionian  
3. Dorian  
4. Phrygi  
5. Lydian  
6. MixLyd  
7. Aeolia  
8. Locria  
C, D, E, F, G, A, B, C  
Ionian  
C, D, Eb, F, G, A, Bb, C  
C, Db, Eb, F, G, Ab, Bb, C  
C, D, E, F#, G, A, B, C  
C, D, E, F, G, A, Bb, C  
C, D, Eb, F, G, Ab, Bb, C  
C, Db, Eb, F, Gb, Ab, Bb, C  
Dorian  
Phrygian  
Lydian  
Mixolydian  
Aeolian  
Locrian  
9. MBlues C, Eb, E, G, A, Bb, C  
10. mBlues C, Eb, F, Gb, G, Bb, C  
Major Blues  
minor Blues  
Diminish  
11. Dim  
C, D, Eb, F, F#, G#, A, B, C  
12. ComDim C, Db, Eb, E, F#, G, A, Bb, C  
13. MPenta C, D, E, G, A, C  
Combination Diminish  
Major Pentatonic  
minor Pentatonic  
Raga Bhairav  
Raga Gamanasrama  
Raga Todi  
14. mPenta C, Eb, F, G, Bb, C  
15. Raga1  
16. Raga2  
17. Raga3  
C, Db, E, F, G, Ab, B, C  
C, Db, E, F#, G, A, B, C  
C, Db, Eb, F#, G, Ab, B, C  
18. Spansh C, Db, Eb, E, F, G, Ab, Bb, C  
Spanish Scale  
Gypsy Scale  
Arabian Scale  
Egyptian Scale  
Hawaiian Scale  
Bali Island Pelog  
Japanese Miyakobushi  
Ryukyu Scale  
Wholetone  
19. Gypsy  
20. Arabia  
21. Egypt  
22. Hawaii  
23. Pelog  
24. Japan  
C, D, Eb, F#, G, Ab, B, C  
C, D, E, F, Gb, Ab, Bb, C  
C, D, F, G, Bb, C  
C, D, Eb, G, A, C  
C, Db, Eb, G, Ab, C  
C, Db, F, G, Ab, C  
25. Ryukyu C, E, F, G, B, C  
26. Whole  
28. m3rd  
27. M3rd  
29. 4th  
C, D, E, Gb, Ab, Bb, C  
C, Eb, Gb, A, C  
C, E, Ab, C  
C, F, Bb, C  
C, G, C  
m3rd Interval  
M3rd Interval  
4th Interval  
30. 5th  
5th Interval  
31. Octave  
C, C  
Octave Interval  
In the factory-set preset patterns, the center note and “ARPEGGIO  
SCALE” are set so that the sound of synth part 5 will be played  
optimally by the arpeggiator .  
28  
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4. Pattern mode  
Editing sounds  
For each drum part, you can select a drum sound wave, or sample. For each synth  
part, you can select a synth oscillator model.  
You can then edit the sound of each part using the oscillator, level, and pan knobs,  
and the effect and amp EG keys.  
Sounds can be edited even while the pattern is playing. You can also use an ex-  
ternal MIDI device to control the values of each knob (p.79 “ MIDI mode”).  
If you want to keep the sound that you modified, save it in the current pattern  
by pressing the WRITE/RENAME key (p.64 “Saving a pattern”).  
The available knobs will differ depending on the part. If you find it  
difficult to edit the sound because a motion sequence is affecting a  
knob, you can turn motion sequence off while editing (p.58 “Mo-  
tion sequence”).  
Editing the sound of a drum part  
Assigning a wave  
WAVE ......................................................................... 1...207  
You can choose one of 207 waves to assign to a drum part.  
1. Press the PART EDIT key (it will light).  
2. Press the [ ] cursor key until the display reads “(wave name  
).” The  
“WAVE” indicator in the lower right of the display will light.  
3. Press the key for the drum part you wish to edit (the key will light).  
The name of the wave currently assigned to that part will appear in  
the display.  
2
1
4. Turn the dial to select a wave, and press the part key to hear the  
sound of the wave.  
Drum part key  
Editing the Part Common parameters  
PITCH ....................................................................... -63...+63  
Sets the playback pitch of the wave. Raising the pitch will speed up  
the playback, and lowering the pitch will slow down the playback.  
You can adjust the pitch over a range of ±2 octaves. The settings  
correspond to the pitches shown below.  
Raising the pitch may cause noise.  
Knob value  
+63  
Pitch  
Example pitch (for an input of C3)  
2 octaves  
C5  
+41, 43...59, 61  
+39  
:
C#4, D4...A#4, B4  
1 octave  
C4  
+9, 12...33, 36  
+6  
:
D3, D#3...A#3, B3  
Semitone up  
C#3  
0(center)  
-6  
±0  
C3  
Semitone down  
B2  
-9, -12...-36  
-39  
:
A#2, A2...C#2  
-1 octave  
:
C2  
-41, -43...-61  
-63  
B1, A#1...C#1  
C1  
-2 octaves  
EG TIME ...................................................................... 0...127  
Sets the decay time of the EG. The way in which the volume decays  
will depend on the Amp EG setting.  
PAN ......................................................................... L63...R63  
Sets the stereo position (panpot) of the sound. The sound will be  
located in the center when the knob is set to the center. Turning the  
knob toward the left moves the sound toward L, and turning it to-  
ward the right moves the sound toward R.  
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LEVEL .......................................................................... 0...127  
Sets the output level. Turning the knob toward the right will increase  
the level.  
AMP EG .........................................................................  
,
Switches the operation of the amp EQ. Each time you press this key,  
the envelope type will alternate between (the volume will gradu-  
ally decay over the time specified by EG TIME) and  
will stop after the time specified by EG TIME).  
(the sound  
ROLL ...........................................................................On, Off  
This enables (on) or disables (off) the Roll effect for each part.  
The roll interval is determined by the tempo of the pattern, the Roll  
Type, and the Swing setting (p.25 “Setting the Roll Type”).  
If you hold down a part key when Roll is turned on, a roll will play  
for as long as you hold down the key.  
FX SELECT ......................................................... FX1, FX2, FX3  
Here you can select which effect processor will be applied to the  
part. The effect will switch each time you press the key. If the effect  
send (FX SEND) is on, the selected effect will be applied. This does  
not apply to parts whose output bus is set to 3/4. (p.26 “Assign-  
ing the output of each part”)  
FX SEND .....................................................................On, Off  
This specifies whether the selected effect will be applied. The set-  
ting will alternate on (lit) and off (dark) each time you press the key.  
The FX SELECT setting selects the effects processor. This does not  
apply to parts whose output bus is set to 3/4.  
Modulation  
These are the parameters that create time-varying change, such as  
LFO and EG.  
SPEED ......................................................................... 0...127  
Adjusts the speed of modulation. If BPM SYNC is on, modulation  
will synchronize to the tempo. The value will correspond to note  
values of 8/1–1/64.  
DEPTH ...................................................................... -63...+63  
Adjusts the depth of modulation.  
TYPE...................................................  
,
,
,
,
Selects the type of modulation.  
With settings other than EG, the modulation will vary cyclically. With  
the EG setting, the effect will start at maximum and then decay  
smoothly.  
If the modulation type is “  
”, triggering will not reset the phase  
of the modulation. For other types, the phase of modulation will be  
reset at each trigger.  
DEST ............................................................ PITCH, AMP, PAN  
Selects which parameter will receive the modulation effect.  
BPM SYNC ..................................................................On, Off  
When you turn this function on, the speed of the modulation effect  
will be synchronized to the tempo. If this is lit (on), modulation will  
be synchronized with the tempo.  
Although you can independently edit the sounds of drum parts 6A  
and 6B, and 7A and 7B, these sounds cannot be played simulta-  
neously.  
If the sound does not change when you turn a knob or switch a key,  
it may be that the knob or key is not valid for the part you are editing,  
or that a motion sequence (p.58 “Motion sequence”) is operating.  
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4. Pattern mode  
Editing the sound of a synth part  
Synth oscillator  
SYNTH OSCILLATOR TYPE .......................................................  
Turn the OSCILLATOR TYPE knob to select the synth oscillator type.  
You can choose from sixteen oscillator algorithms that include typi-  
cal analog synthesizer waveforms and much, much more.  
For details on each oscillator type, refer to the Oscillator Type List  
(p.34).  
Some combinations of oscillator pitch, WAVE, OSC EDIT 1, and OSC  
EDIT 2 settings may produce noise.  
WAVE ......................................................................... 1...(76)  
This specifies the wave that will be assigned to the synth part. The  
synth waves you can choose here will depend on the synth oscilla-  
tor type (SYNTH OSCILLATOR TYPE) you selected.  
1. Press the PART EDIT key (it will light).  
2. Press the [ ] cursor key until the display shows “(wave name).”  
(At the same time, the “WAVE” indicator will light in the lower right  
of the display.)  
3. Press the key for the synth part you wish to edit (the key will light).  
The name of the wave assigned to that key will appear in the dis-  
play.  
4. Turn the KEYBOARD key on, and turn the dial to select a wave while  
you press the step keys to hear the selected wave. The waves that  
you can select will depend on the SYNTH OSCILLATOR type.  
OSC EDIT1 .............................................................................  
Adjusts a single pre-selected parameter for each oscillator type.  
OSC EDIT2 .............................................................................  
Adjusts a single pre-selected parameter for each oscillator type.  
Some combinations of oscillator pitch, WAVE, OSC EDIT 1, and OSC  
EDIT 2 settings may produce noise.  
Synth filter  
These controls are used to modify the tone and distort the wave-  
form produced by the oscillator.  
CUTOFF ...................................................................... 0...127  
Adjusts the cutoff frequency of the filter. The result will depend on  
the filter type that is selected.  
For some settings, the sound may be distorted, or nearly inaudible.  
EG INT ..................................................................... -63...+63  
Specifies the depth and direction by which the EG (envelope gen-  
erator) will vary the cutoff frequency. The EG will start the moment  
the trigger turns on (or the moment you press the step key). If you  
set the knob to the center position, it will have no effect.  
If the gate time length of a step extends beyond the timing of the  
next step, the EG will not be retriggered by the next step.  
RESONANCE .............................................................. 0...127  
Adds a distinctive character to the sound by boosting the region  
near the cutoff frequency. By raising the resonance and then moving  
the cutoff frequency knob or adjusting EG INT or EG TIME, you can  
create the classic resonant filter sweep sound that is characteristic of  
analog synthesizers.  
If the resonance is excessively high, the sound may be distorted  
depending on the cutoff frequency or on the pitch you play.  
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DRIVE.......................................................................... 0...127  
This is a new circuit that controls the amount of distortion intro-  
duced by the filter. By adjusting this in conjunction with the cutoff  
frequency and resonance of the synth filter to intentionally create  
distortion, you can generate overtones that were not present in the  
original waveform.  
TYPE............................................................LPF, HPF, BPF, BPF+  
Selects the type of filter.  
LPF (Low Pass Filter): Cuts the high-frequency region, making the sound  
more mellow.  
HPF (High Pass Filter): Cuts the low-frequency region, making the sound  
sharper.  
BPF (Band Pass Filter): Outputs only the region in the area of the cutoff  
frequency.  
BPF+ (Band Pass Filter Plus): Adds the output of the band pass filter to  
the original waveform.  
Part Common parameters  
EG TIME ...................................................................... 0...127  
Specifies the decay time of the EG.  
In order for this setting to have an effect, the AMP EG needs to be  
set to “ ” and the filter EG INT needs to have a value other than 0.  
GLIDE .......................................................................... 0...127  
“Glide” (also called portamento) is a function that smoothly changes  
the pitch from one legato note to the next without re-triggering the  
note. Glide will also occur when the gate time of one note extends  
past the note-on timing of the next note.  
As you raise this value, it will take longer to arrive at the new pitch.  
The pattern tempo determines the time from when the next note is  
played until that pitch is reached.  
The Glide effect is defeated if the ROLL key is on (lit).  
PAN ......................................................................... L63...R63  
LEVEL .......................................................................... 0...127  
AMP EG .........................................................................  
,
Switches the operation of the amp EG. The setting will change each  
time you press the key.  
Note on  
Note on  
Note off  
Note off  
:
The sound will decay to silence over the specified “EG  
TIME.”  
:
The EG will not cause the volume to decay.  
ROLL ...........................................................................On, Off  
Has the same function as for a drum part (p.30).  
If Roll is on, a roll will continue playing as long as you hold down a  
step key (with the Keyboard function turned on).  
FX SELECT ......................................................... FX1, FX2, FX3  
FX SEND .....................................................................On, Off  
Has the same function as for a drum part (p.30).  
If the sound does not change when you turn a knob or switch a key,  
it may be that the knob or key is not valid for the part you are editing,  
or that a motion sequence (p.34, “Motion sequence”) is operating.  
32  
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4. Pattern mode  
Modulation  
These are the parameters that create time-varying change, such as  
LFO and EG.  
SPEED ......................................................................... 0...127  
DEPTH ...................................................................... -63...+63  
TYPE.......................................................................................  
DEST ........ PITCH, AMP, PAN, OSC EDIT1, OSC EDIT2, CUTOFF  
Has the same function as for a drum part (p.30).  
BPM SYNC ..................................................................On, Off  
When you turn this function on, the speed of the modulation effect  
will be synchronized to the tempo. If this is lit (on), modulation will  
be synchronized with the tempo.  
If the sound does not change when you turn a knob or switch a key,  
it may be that the knob or key is not valid for the part you are editing,  
or that a motion sequence (p.58“Motion sequence”) is operating.  
Adjusting the tuning of a synth part  
SYNTH TUNE............................................................ -50...+50  
If you want to adjust the pitch of a specific synth part, such as when  
you are using two or more synth parts as layers, use this parameter  
to adjust the pitch in units of one cent. Normally you will leave this  
set at +00 (A=440 Hz).  
If you want to adjust the tuning of the entire EMX-1, use the Global  
mode parameter Master Tune instead of this.  
1. Press the PART EDIT key (it will light).  
2. Use the [ ]/[ ] cursor keys to select “SynTune” in the parameter  
display.  
3. Press the key for the synth part whose tuning you want to adjust  
(the key will light).  
4. Turn on the KEYBOARD switch, and press the step keys to hear the  
sound while you turn the dial to make adjustments.  
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Adjusting the OSC EDIT1 value will  
modify the waveform as shown in the il-  
lustration below, changing the overtones  
that are produced. At a setting of 0 the  
waveform will be a basic sine wave.  
Oscillator type list  
WAVE FORM  
(Wave form)  
OSC EDIT1: Waveform ..................................0...127  
This continuously modifies the shape of the wave-  
form. The waveform shape will change in the same  
way for oscillator 1 and oscillator 2.  
This oscillator type provides two oscillators whose waveform  
you can modify continuously. OSC EDIT2 adjusts the pitch of  
oscillator 2 (i.e., the pitch difference relative to oscillator 1), letting  
you create detuned sounds or octave-doubled sounds.  
SAW  
OSC EDIT1=0  
OSC EDIT1=0  
OSC EDIT1=63  
OSC EDIT1=63  
OSC EDIT1=127  
OSC EDIT1=126  
Waveform  
PULSE  
TRIANGLE  
SINE  
OSC1  
OSC2  
OSC EDIT1=0  
OSC EDIT1=0  
OSC EDIT1=63  
OSC EDIT1=63  
OSC EDIT1=127  
OSC EDIT1=127  
OSC2Pitch  
WAVE .......................................... Saw, Pulse, Tri, Sin  
Selects the basic waveform for the wave form oscillator.  
Oscillator 1 and oscillator 2 will have the same waveform.  
OSC EDIT2: OSC2Ptch .............................. -63...+63  
This adjusts the pitch of oscillator 2. A value of ±63 cre-  
ates a pitch difference of ±2 octaves, and a value of 47  
creates a pitch difference of ±1 octave. For values in the  
region of 0, only the sound of oscillator 1 will be output.  
Saw:  
A sawtooth wave is the most widely used  
waveform on an analog synthesizer. It is  
suitable for creating a wide range of  
sounds including synth basses and synth  
leads. Adjusting the OSC EDIT1 value will  
modify the waveform as shown in the il-  
lustration below. At a setting of 0 the  
waveform will be a standard sawtooth  
wave, and at a setting of 127 it will be a  
square wave.  
DUAL OSC  
(Dual oscillator)  
This oscillator type provides two oscillators that output basic  
waveforms. You can choose the combination of waveforms for  
the two oscillators.  
Pulse:  
A pulse waveform produces a tone that is  
often heard in electronic music. OSC  
EDIT1 adjusts the pulse width. At a set-  
ting of 0 the waveform will be a basic  
square wave, and as you increase the set-  
ting the pulse width will decrease, pro-  
ducing a more clavi-like tone. At a setting  
of 127 the pulse width will be 0, meaning  
that there will be no sound. By selecting a  
triangle wave as the modulation type and  
applying modulation to OSC EDIT 1, you  
can produce a PWM (Pulse Width Modu-  
lation) effect, giving depth to the sound.  
A triangle wave has a stronger fundamen-  
tal and fewer overtones than a sawtooth  
wave or pulse wave. It is suitable for mel-  
low bass or arpeggiated sounds. Adjust-  
ing the OSC EDIT1 value will modify the  
waveform as shown in the illustration  
below. At a setting of 0 the waveform will  
be a basic triangle wave, and at a setting  
of 127 it will be a triangle wave of one oc-  
tave and a fifth higher.  
OSC Balance  
OSC1  
OSC2  
OSC2Pitch  
WAVE ......................................................................  
twenty different combinations of Osc1 (Saw, Squ, Tri,  
Sin) + Osc2 (Saw, Squ, Tri, Sin, Ns [=Noise])  
Tri:  
OSC EDIT1: OSCBlnce...................................0...127  
Adjusts the volume balance of oscillator 1 and oscillator  
2. A setting of 0 outputs only oscillator 1, and a setting of  
127 outputs only oscillator 2.  
OSC EDIT2: OSC2Ptch .............................. -63...+63  
Adjusts the pitch of oscillator 2. A value of ±63 creates a  
pitch difference of ±2 octaves, and a value of 47 creates a  
pitch difference of ±1 octave. With a value of 0, the pitch  
will be the same as the pitch of oscillator 1.  
Sin:  
A sine wave contains only the fundamen-  
tal with no overtones, producing an ex-  
tremely mild tone for which it is difficult  
to hear the effect of subsequent filtering.  
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4. Pattern mode  
OSC EDIT1: Detune .......................................0...127  
Detunes the pitch of the six oscillators relative to each  
other. Higher values will produce a greater detuning,  
making the sound thicker.  
CHORD OSC  
(Chord oscillator)  
This oscillator type provides four oscillators that can output basic  
waveforms. Using this, you can produce a chord of the form  
specified by the OSC EDIT1 setting by playing just a single note.  
Even at a Detune value of 0, the pitch of the os-  
cillators will not be perfectly identical.  
Chord Name  
OSC1  
OSC EDIT2: OSC1 Ptch ............................. -63...+63  
Adjusts the pitch of oscillator 1. A value of ±63 creates a  
pitch difference of ±2 octaves, and a value of 47 creates a  
pitch difference of ±1 octave. With a value of 0, the pitch  
will be the same as the other five oscillators.  
OSC2  
Pitch  
Calculator  
OSC3  
OSC4  
RING MOD  
(Ring modulator)  
Chord Voicing  
3 or 4 voice  
This oscillator type creates new overtones that areÅrE sum and  
difference of two oscillator waveforms. It can produce shifting  
metallic resonances. You can choose the combination of wave-  
forms for the two oscillators.  
WAVE ....................................... Saw, Square, Tri, Sin  
Selects the basic waveform used by the wave form oscil-  
lators. (The same waveform is used by all four oscillators.)  
OSC EDIT1: ChordNam ............................................  
Major, 6th, 7th, M7, m7 (5), minor, m6, m7, mMaj7,  
dim, dim7, m7(5), aug, aug7, sus4, sus7  
Selects the chord form.  
OSC1 Wave  
OSC2 Wave  
OSC EDIT2: Voicing....................................... -3...+3  
OSC Balance  
Adjusts the voicing of the chord.  
OSC1  
UNISON OSC  
(Unison oscillator)  
This oscillator type provides six oscillators that output basic  
waveforms. Using this, you can produce extremely thick sounds  
by playing just a single note. OSC EDIT1 adjusts the pitch of  
one oscillator independently of the other five oscillators.  
RING  
OSC2  
ModPitch  
MOD  
WAVE ......................................................................  
twenty different combinations of oscillator 1 (Saw, Squ,  
Tri, Sin) + oscillator 2 (Saw, Squ, Tri, Sin, Ns [=Noise])  
OSC1 Pitch  
OSC1  
OSC2  
OSC3  
OSC4  
OSC5  
OSC6  
OSC EDIT1: ModDepth ..................................0...127  
Adjusts the volume balance of oscillator 1 and the ring  
modulation effect. With a value of 0 only oscillator 1 will  
be output, and with a value of 127 only the ring modula-  
tion sound will be output.  
OSC EDIT2: ModPitch ................................ -63...+63  
Adjusts the pitch of oscillator 2 (the modulator). A value  
of ±63 creates a pitch difference of ±2 octaves, and a value  
of 47 creates a pitch difference of ±1 octave. With a value  
of 0, the pitch is the same as oscillator 1.  
Unison Detune  
WAVE ... 3Saw-6Saw, 3Squ-6Squ, 3Tri-6Tri, 3Sin-6Sin  
Selects the basic waveform of the unison oscillator (this  
will be the same for all six oscillators) and the number of  
oscillators that will sound.  
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OSC SYNC  
(Oscillator sync) VPM OSC  
(VPM oscillator)  
This oscillator type forcibly resets the phase of the oscillator 2  
waveform (the “slave”) at the frequency of oscillator 1 (the  
“master”), producing new overtones.  
The VPM (Variable Phase Modulation) oscillator type uses the  
output waveform of oscillator 2 (the “modulator”) to modu-  
late the phase of oscillator 1 (the “carrier”), producing metal-  
lic-sounding overtones.  
WAVE = Tri  
ModPitch = 0  
Mod Depth  
Mod  
Harmonic  
ModPitch = 8  
ModPitch = 47  
OSC2  
OSC1  
VPM  
WAVE ............................................Saw, Squ, Tri, Sin  
Selects the basic waveform of oscillator 1 (the carrier).  
OSC EDIT1: ModDepth ..................................0...127  
Adjusts the depth of the VPM effect.  
OSC1  
OSC Edit2: ModHarm......................... 00.25...32.00  
Specifies the pitch of oscillator 2 (the modulator) as a har-  
monic multiple of oscillator 1.  
Phase  
Reset  
Waveform  
OSC2  
Mod Pitch  
WS  
(Wave shaping)  
WAVE .......................................... Saw, Pulse, Tri, Sin  
Wave shaping creates complex waveforms by mixing two os-  
cillators and then passing the result through a wave shaper (non-  
linear transformation).  
Selects the basic waveform of oscillator 2.  
OSC EDIT1: WaveForm .................................0...127  
Continuously modifies the shape of the oscillator 2 wave-  
form. The change in waveform shape is exactly the same  
as for the Wave Form oscillator type (described earlier).  
Waveshape  
OSC EDIT2: ModPitch ....................................0...127  
Adjusts the pitch of oscillator 2 (the slave waveform). A  
value of 31 is one octave higher, 63 is two octaves higher,  
95 is three octaves higher, and 127 is four octaves higher.  
OSC1  
WAVESHAPE  
OSC2  
OSC2Pitch  
CROSS MOD  
(Cross modulation)  
WAVE .................................................. Type1, Type2  
This oscillator type uses the output waveform of oscillator 2 (the  
“modulator”) to modulate the frequency of oscillator 1 (the  
“carrier”), producing complex overtones.  
Switches the type of wave shaping effect.  
OSC EDIT1: WavShape .................................0...127  
Adjusts the depth of the wave shaping effect.  
Mod Depth  
OSC EDIT2: OSC2Ptch .............................. -63...+63  
Adjusts the pitch of oscillator 2. A value of ±63 creates a  
pitch difference of ±2 octaves, and a value of 47 creates a  
pitch difference of ±1 octave. With a value of 0, the pitch  
is the same as oscillator 1.  
CROSS  
MOD  
Mod Pitch  
OSC2  
OSC1  
WAVE ......................................................................  
twenty different combinations of oscillator 1 (Saw, Squ,  
Tri, Sin) + oscillator 2 (Saw, Squ, Tri, Sin, Ns [=Noise])  
OSC EDIT1: ModDepth ..................................0...127  
Adjusts the depth of cross modulation.  
OSC EDIT2: ModPitch ................................ -63...+63  
Adjusts the pitch of oscillator 2 (the modulator). A value  
of ±63 creates a pitch difference of 2 octaves, and a value  
of 47 creates a pitch difference of ±1 octave. With a value  
of 0, the pitch is the same as oscillator 1.  
36  
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4. Pattern mode  
ADDITIVE OSC  
(Additive oscillator) FORMANT OSC  
(Formant oscillator)  
The additive oscillator creates a waveform by adding three  
oscillators. This is a good way to make organ or bell sounds.  
The formant oscillator type can produce a sound reminiscent  
of a human voice. By moving the formant width (OSC EDIT1)  
you can change between different vowels.  
Formant Width  
OSC1  
Formant  
OSC  
Formant Shift  
OSC2  
Harmonics  
OSC2  
WAVE ........................................................ --- (none)  
OSC3  
Harmonics  
OSC3  
OSC EDIT1: Formant .....................................0...127  
Controls the frequency difference between the two  
formants. This produces a change similar to varying the  
shape and size of your mouth when producing “vowel”  
tones.  
WAVE ............................................ Saw, Squ, Tri, Sin  
Selects the basic waveform.  
OSC EDIT1: OSC2Harm ..................... 00.25...32.00  
Specifies the pitch of oscillator 2 as a harmonic multiple  
of oscillator 1.  
OSC EDIT2: Offset..................................... -63...+63  
Moves the formant frequency components upward or  
downward in pitch.  
OSC EDIT2: OSC3Harm ..................... 00.25...32.00  
Specifies the pitch of oscillator 3 as a harmonic multiple  
of oscillator 1.  
NOISE OSC  
(Noise oscillator)  
The noise oscillator contains an internal noise generator and  
filters, allowing you to create a variety of noise sounds. Since  
the filters resonate to oscillation, you can also use this to cre-  
ate pitched sounds.  
COMB OSC  
(Comb oscillator)  
This oscillator type contains an internal comb filter, and modifies  
a basic waveform by passing it through the comb filter to change  
the tone. By using the LFO to modulate the frequency (OSC EDIT2)  
of the comb filter, you can create the same result as a flanger  
effect.  
Noise Color  
LowPass  
Filter  
Noise  
Generator  
Rate  
Level  
NoteNo. + Comb Pitch  
Feedback  
HighPass  
Filter  
WAVE ........................................................ --- (none)  
OSC EDIT1: Rate ...........................................0...127  
Adjusts the character of the source noise (the speed of the  
random cycle). Raising this value will slow the timing at  
which noise is generated.  
Frequency  
WAVE ................................. Saw, Squ, Tri, Sin, Noise  
OSC EDIT2: Color ..................................... -63...+63  
Adjusts the mix balance between the LPF (Low Pass Fil-  
ter) and HPF (High Pass Filter) that are placed after the  
noise generator. With a value of -63 only the LPF is heard,  
and with a value of +63 only the HPF is heard.  
Selects the basic waveform of the oscillator.  
OSC EDIT1: Feedback ...................................0...127  
Raises the amount of feedback returned to the comb fil-  
ter. As the feedback amount increases, the comb filter ef-  
fect will be applied, boosting the overtones at multiples  
of the frequency specified by OSC EDIT2.  
OSC EDIT2: CombPtch...................................0...127  
Adjusts the frequency that will be the axis of the comb  
filter. At a value of 0 this will be the basic pitch; a value of  
31 is one octave higher, 63 is two octaves higher, 95 is three  
octaves higher, and 127 is four octaves higher.  
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chord splits. In some locations, the pitch may be  
discontinuous at the transition between chords. If  
you adjust the Transpose (p.24) or song mode  
Note Offset (p.68) settings, the chord or octave  
may be different from what you heard while creat-  
ing the pattern.  
PCM OSC+COMB  
(PCM oscillator + comb filter)  
This oscillator type lets you use one of the 76 PCM (sampled)  
waveforms as an oscillator. The wide variety of waveforms in-  
cludes acoustic instruments and chords. The sound is then output  
through a comb filter.  
AUDIO IN+COMB  
Comb Pitch  
(Audio in + comb filter)  
This oscillator type uses the audio signal input to the audio input  
of the EMX-1 as an oscillator, and applies a comb filter to this  
signal.  
PCM OSC  
Comb Filter  
Comb Pitch  
Feedback  
Audio Input  
Comb Filter  
WAVE .........................................................001...76  
Selects the PCM waveform. For the available waveforms,  
refer to the PCM wave list (p.39).  
Feedback  
OSC EDIT1: Feedback ...................................0...127  
Raises the amount of feedback returned to the comb fil-  
ter. As the feedback amount increases, the comb filter ef-  
fect will be applied, boosting the overtones at multiples  
of the frequency specified by OSC EDIT2.  
WAVE ........................................................ --- (none)  
OSC EDIT1: Feedback ...................................0...127  
Raises the amount of feedback returned to the comb fil-  
ter. As the feedback amount increases, the comb filter ef-  
fect will be applied, boosting the overtones at multiples  
of the frequency specified by OSC EDIT2.  
OSC EDIT2: CombPtch...................................0...127  
Adjusts the frequency that will be the axis of the comb  
filter. At a value of 0 this will be the basic pitch; a value of  
31 is one octave higher, 63 is two octaves higher, 95 is three  
octaves higher, and 127 is four octaves higher.  
OSC EDIT2: CombPtch...................................0...127  
Adjusts the frequency that will be the axis of the comb  
filter.  
PCM OSC+WS  
(PCM oscillator + wave shape)  
This oscillator type applies a wave shaping effect to a PCM wave-  
form.  
Waveshape Waveshape  
Depth  
Character  
PCM OSC  
Waveshape  
WAVE .........................................................001...76  
Selects the PCM waveform. For the available waveforms,  
refer to the PCM wave list (+p.40).  
OSC EDIT1: WavShape .................................0...127  
Adjusts the depth of the wave shaping effect.  
OSC EDIT2: Charactr.....................................0...127  
Adjusts the tonal character of the wave shaping effect.  
Some synth part waves are themselves sampled  
chords. Of these, some arrange several chords  
across the keyboard as a single wave. These are  
called “chord splits.Synth part waves 66~72 are  
38  
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4. Pattern mode  
Drum PCM List  
No. Name  
Category  
No. Name  
Category  
No. Name  
Category  
1
2
3
4
5
6
7
8
9
BD-Dark  
Kick  
70 SD-Brk1  
71 SD-Brk2  
72 SD-Brk3  
73 SD-Brk4  
74 SD-D&B  
75 SD-Clap1  
76 SD-Clap2  
77 SD-R&B1  
78 SD-R&B2  
79 SD-R&B3  
80 SD-R&B4  
81 SD-R&B5  
82 RM-Ambi1  
83 RM-Ambi2  
84 RM-Dry  
139 Bng-Slap  
140 Bng-Lo1  
141 Bng-Lo2  
142 Cng-Hi1  
143 Cng-Hi2  
144 Cng-HiMt  
145 Cng-Lo1  
146 Cng-Lo2  
147 Cng-LoMt  
148 Cng-LynH  
149 Cng-LynL  
150 Timb-Hi1  
151 Timb-Hi2  
152 Timb-Lo1  
153 Timb-Lo2  
154 Timb-Rim  
155 Claves  
156 Cowbell  
157 ChaChaBl  
158 MamboBel  
159 Agogo  
160 Triangle  
161 Tambouri  
162 Junk1  
BD-99 1  
BD-99 2  
BD-Syn1  
BD-Syn2  
BD-Syn3  
BD-Syn4  
BD-Syn5  
BD-Syn6  
10 BD-Syn7  
11 BD-Syn8  
12 BD-Syn9  
13 BD-Syn10  
14 BD-Dist1  
15 BD-Dist2  
16 BD-Dist3  
17 BD-Dist4  
18 BD-Dist5  
19 BD-Dist6  
20 BD-Dist7  
21 BD-Squas  
22 BD-88 1  
23 BD-88 2  
24 BD-Digi  
25 BD-DDD1  
26 BD-DDD2  
27 BD-Lynn  
28 BD-Dry1  
29 BD-Dry2  
30 BD-Dry3  
31 BD-Dry4  
32 BD-Soft  
33 BD-Hip  
34 BD-R&B  
35 BD-Jazz  
36 BD-Break  
37 BD-Ambi  
38 BD-Def  
39 BD-D&B1  
40 BD-D&B2  
41 BigBreak  
42 SD-99 1  
43 SD-99 2  
44 SD-99 3  
45 SD-99 4  
46 SD-99 5  
47 SD-88 1  
48 SD-88 2  
49 SD-88 3  
50 SD-Syn1  
51 SD-Syn2  
52 SD-77  
Rim  
85 RM-DDD  
86 RM-Lynn  
87 RM-88  
88 Clp-99 1  
89 Clp-99 2  
90 Clp-88 1  
91 Clp-88 2  
92 Clp-Nois  
93 Clp-R&B1  
94 Clp-R&B2  
95 HH-99 1C  
96 HH-99 1O  
97 HH-99 2C  
98 HH-99 2H  
99 HH-99 2O  
100 HH-99 3C  
101 HH-99 3O  
102 HH-88 C  
103 HH-88 O  
104 HH-Syn1C  
105 HH-Syn1H  
106 HH-Syn1O  
107 HH-Syn2C  
108 HH-Syn2O  
109 HH-Syn3C  
110 HH-Syn3O  
111 HH-Nrm1C  
112 HH-Nrm1O  
113 HH-Nrm2C  
114 HH-Nrm2O  
115 HH-CrspC  
116 HH-CrspO  
117 HH-OldC  
118 HH-OldO  
119 HH-LynnC  
120 HH-LynnO  
121 Rid-99 1  
Clap  
163 Junk2  
Hi Hat  
164 SleighBl  
165 Shaker1  
166 Shaker2  
167 Cabasa1  
168 Cabasa2  
169 Cabasa3  
170 Guiro-S  
171 Guiro-L  
172 Wbl-DDDH  
173 Wbl-DDDL  
174 Whistle  
175 Baya-Ghe  
176 Baya-Mt1  
177 Baya-Mt2  
178 Tbla-Na  
179 Tbla-Tin  
180 Tbla-Mt1  
181 Tbla-Mt2  
182 Djmb-1a  
183 Djmb-1b  
184 Djmb-1c  
185 Djmb-2a  
186 Djmb-2b  
187 Djmb-2c  
188 Udu  
Snare  
189 Taiko-Op  
190 Taiko-Rm  
191 Tsuzumi  
192 GtrWah  
193 Zap1  
Ride Cymbal  
53 SD-Lynn  
54 SD-Disco  
55 SD-Dry1  
56 SD-Dry2  
57 SD-Dry3  
58 SD-Dry4  
59 SD-Dry5  
60 SD-Dry6  
61 SD-Ambi1  
62 SD-Ambi2  
63 SD-Ambi3  
64 SD-Picl1  
65 SD-Picl2  
66 SD-Picl3  
67 SD-Bras1  
68 SD-Bras2  
69 SD-Crckl  
122 Rid-99 2  
123 Rid-KPR  
124 Rid-Edg1  
125 Rid-Edg2  
126 Rid-Jazz  
127 Crs-99 1  
Synth Perc  
194 Zap2  
195 SynPerc1  
196 SynPerc2  
197 SynPerc3  
198 SynPerc4  
199 SynPerc5  
200 SynPerc6  
201 Rev-BD  
202 Rev-SD1  
203 Rev-SD2  
204 Rev-Crsh  
205 Scratch1  
206 Scratch2  
207 Scratch3  
Crash Cymbal  
Tom  
128 Crs-99 2  
129 Crs-Norm  
130 Crs-Spls  
131 Tom-99  
132 Tom-88  
Reverse  
Scratch  
133 Tom-Simm  
134 Tom-NrmH  
135 Tom-NrmL  
136 Tom-NrmF  
137 Tom-Jazz  
138 Bng-Hi  
Percussions  
39  
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Synth PCM List  
No. Name  
Category  
No. Name  
Category  
1
2
3
4
5
6
7
8
9
Piano  
E.Piano  
Clav  
M1-Organ  
Organ  
Marimba  
Vibe  
Cymbell  
Flute  
Keyboard  
66 CH-Piano  
Chord Set  
(Maj,min,Maj7,min7)  
Chord Set  
(Maj,min,Maj7,min7)  
Chord Set  
(Maj,min,Maj7,min7)  
Chord Set  
(Maj,min,Maj7,min7)  
Chord Set  
(Maj,min,Maj7,min7)  
Chord Set  
(min,sus47,min7)  
Chord Set  
(min,min,sus4,Oct)  
Drum Set  
67 CH-M1Pia  
68 CH-EPian  
69 CH-Organ  
70 CH-Strgs  
71 CH-Gtr1  
72 CH-Gtr2  
73 DR-BDs  
Mallet  
Woodwind  
Brass  
10 AltoSax  
11 M1-T.Sax  
12 Trumpet  
13 MuteTp  
14 BrassEns  
15 VoiceAh  
16 M1-Choir  
17 VoiceWav  
18 Violin  
Choir  
(001–041)  
Drum Set  
(042–094)  
74 DR-SDs  
String  
19 Strings  
75 DR-CymTm  
76 DR-Percs  
Drum Set  
(095–137)  
Drum Set  
(138–207)  
20 Pizzicat  
21 F.Guitar  
22 A.Guitar  
23 MuteGtr  
24 FunkGtr  
25 Sitar  
Guitar  
26 A.Bass  
Bass  
27 E.Bass  
28 M1-Bass  
29 PickBass  
30 SlapBass  
31 FMBass  
32 88Bass  
Synth Wave  
33 BoostSaw  
34 SawSqMix  
35 HPFSaw  
36 OctBass1  
37 OctBass2  
38 Saw5th  
39 Squ5th  
40 SynSin1  
41 SynSin2  
42 SynSin3  
43 SynSin4  
44 SynSin5  
45 SynWire1  
46 SynWire2  
47 Digi1  
48 Digi2  
49 Digi3  
50 Digi4  
51 SynVox1  
52 SynVox2  
53 Endless  
54 Syn-FX1  
55 Syn-FX2  
56 OrchHit  
57 BandHit1  
58 BandHit2  
59 DiscoHit  
60 RaveHit1  
61 RaveHit2  
62 RaveHit3  
63 RaveHit4  
64 RaveHit5  
65 RaveHit6  
Motion  
Hit  
40  
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4. Pattern mode  
Effects  
Using the effects  
The EMX-1 contains three separate effect processors. For each pattern, you can  
use up to any three of the sixteen effect types. The sound of each part can be sent  
to any one of the effect processors. You can also change the way in which the three  
effects are connected to each other, and in this way apply more than one effect to  
a part.  
To apply an effect  
1. Either begin playback, or if you are editing a synth part, turn the  
KEYBOARD key on (lit) so that you can play the sound.  
2. Press a drum or synth part key to select the part to which you want  
to apply an effect.  
3. In the edit section / part common area, press the FX SELECT key to  
select the effect processor that you want to use. Press the FX SEND  
key (lit) to send the sound of that part to the selected effect proces-  
sor.  
4. In the edit section, press the effect FX CHAIN key to select how the  
effects will be connected.  
You can turn effects on/off individually for each part. However if two  
or more parts are being sent to the same effect, you cannot change  
the effect type or effect parameter values individually for each part.  
To edit an effect  
EDIT SELECT ...........................................................................  
Press this key to select the effect that you want to edit.  
EFFECT TYPE ...........................................................................  
Use this knob to assign one of the 16 effect types to the currently  
selected effect processor.  
FX EDIT1.................................................................................  
Adjusts the character of the effect. The result will depend on the  
effect type.  
FX EDIT2.................................................................................  
Adjusts the character of the effect. The result will depend on the  
effect type.  
FX CHAIN ..............................................................................  
Specifies how the effects are connected. Each time you press this,  
the connection will change; connections whose indicator is lit will  
be active.  
1. In the edit section, press the effect EDIT SELECT key to select which  
effect processor you want to edit.  
2. In the edit section, use the effect type selector to select the desired  
effect type.  
3. Use the effect knobs and keys to edit the effect. The original value  
icon will light to indicate that knob positions and key settings are  
the same as in the unedited effect.  
If you want to save the pattern with the effect edits you made here,  
press the WRITE/RENAME key (p.64 “Saving a pattern”).  
The function of the knobs will differ depending on the effect type  
(p.43 “Effect parameters”).  
41  
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If you have difficulty editing because a motion sequence is affecting  
a knob, turn off the motion sequence while you edit (p.58 “Motion  
sequence”).  
Effect types  
The effects of the EMX-1 can be classified into the following three groups.  
1. Stereo  
This group includes: CHO/FLG, PHASER, RING MOD, COMPRES-  
SOR, DECIMATOR, EQ, LPF, HPF  
For some of these effects you can adjust the level of the direct sound.  
INPUT L  
OUTPUT L  
OUTPUT R  
FX  
FX  
INPUT R  
2. Mono mix  
This group includes: REVERB, MOD DELAY, GRAIN SHIFTER,  
TALKING MOD, PITCH SHIFTER, DISTORTION  
For some of these effects you can adjust the level of the direct sound.  
INPUT L  
OUTPUT L  
FX  
INPUT R  
OUTPUT R  
3. Stereo cross  
This group includes: BPM SYNC DELAY, SHORT DELAY  
INPUT L  
OUTPUT L  
FX  
FX  
INPUT R  
OUTPUT R  
42  
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4. Pattern mode  
FX EDIT2: Depth ............................................0...127  
Adjusts the depth of the delay and the amount of feed-  
back.  
Effect parameters  
Turning the knob toward the right makes the delayed  
sound louder and also increases the amount of feedback.  
Panning each part further left or right creates a deeper  
sense of spaciousness.  
REVERB  
(Reverb)  
This effect simulates the reverberation and spatial character of  
a hall.  
If you increase the depth excessively, the sound  
may distort for some time settings or input sources.  
If you lower the time value too far, the sound may  
distort (clip).  
FX EDIT1: Time ..............................................0...127  
Turning the knob toward the right will lengthen the re-  
verb time.  
FX EDIT2: Level ..............................................0...127  
Turning the knob toward the right will increase the re-  
verb level.  
MOD DELAY  
(Modulation delay)  
This is a delay that adds a chorus effect by using the LFO to sweep  
the delay time. This is also a tempo delay in which the delay  
time automatically synchronizes to the tempo.  
With long reverb time settings, some input sounds  
or level values may cause distortion  
FX EDIT1: Time ........................................1/64...1/1  
Adjusts the delay time synchronized to the tempo, in note  
BPM SYNC DELAY  
(BPM sync delay)  
value units.  
This is a cross delay synchronized to the BPM.  
Turning the knob toward the right lengthens the delay  
time.  
FX EDIT1: Time ........................................1/64...1/1  
You can set this in a range from a 64th note to a whole  
note.  
Adjusts the delay time synchronized to the BPM, in note  
value units.  
Turning the knob toward the right lengthens the delay  
FX EDIT2: Depth ............................................0...127  
Adjusts the depth of the delay and the amount of feed-  
back.  
time.  
You can set this in a range from a 64th note to a whole  
note.  
Turning the knob toward the right makes the delayed  
sound louder and also increases the amount of feedback.  
The feedback sound may disappear if you turn the  
TIME knob or change the BPM while producing  
sound.  
FX EDIT2: Depth ............................................0...127  
Adjusts the depth of the delay and the amount of feedback.  
Turning the knob toward the right makes the delayed  
sound louder and also increases the amount of feedback.  
Panning each part further left or right creates a deeper  
sense of spaciousness.  
Depending on the tempo setting, some long delay  
times may not be available. In this case, the delay  
time will be halved, and may be halved again if  
necessary.  
The feedback sound may disappear if you turn the  
TIME knob or change the BPM while producing  
sound.  
Depending on the tempo setting, some short de-  
lay times may not be available. In this case, the  
delay time will be doubled, and may be doubled  
again if necessary.  
Depending on the tempo setting, some long delay  
times may not be available. In this case, the delay  
time will be halved, and may be halved again if  
necessary.  
Depending on the tempo setting, some short de-  
lay times may not be available. In this case, the  
delay time will be doubled, and may be doubled  
again if necessary.  
GRAIN SHIFTER  
(Grain shifter)  
This effect samples an extremely brief portion of the sound at  
a certain interval, and repeatedly plays back this brief sample.  
It is effective when applied to a constantly-changing source such  
as Audio In.  
If you lower the time value too far, the sound may  
distort (clip).  
Sampling interval  
Sampling time  
SHORT DELAY  
(Short delay)  
This is a cross delay with a short delay time. It is not synchro-  
nized with the BPM.  
Input audio  
FX EDIT1: Time ..............................................0...127  
Sets the delay time.  
Turning the knob toward the right lengthens the delay  
time. Shortening the delay time can produce a doubling  
effect, giving the impression that multiple instruments are  
playing together.  
Output audio  
43  
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the speed to 0, and wrote the settings into memory  
may sound differently the next time you select the  
pattern/song.  
FX EDIT1: Speed............................................1...127  
Specifies the sampling interval and the sampling time.  
The sampling interval is synchronized to the number of  
steps in the sequencer. When the BPM changes, the length  
per step will also change, so the sampling interval will  
change together with this.  
PHASER  
(Phaser)  
The following table shows how the sampling interval cor-  
responds with the speed value.  
This effect creates a sense of modulation by cyclically varying  
the phase of the sound and mixing this phase-shifted sound with  
the original sound.  
SPEED  
0–1  
Sampling interval (number of steps)  
128  
FX EDIT1: Speed............................................0...127  
Adjusts the speed of the phaser LFO. Turning the knob  
toward the right will speed up the LFO.  
2–5  
32  
6–9  
16  
10–13  
14–21  
22–25  
26–33  
34–37  
38–41  
42–49  
50–53  
54–83  
84–127  
12  
8
FX EDIT2: Depth ............................................0...127  
Adjusts the depth of the phaser. Turning the knob toward  
the right will give the sound a stronger sense of modula-  
tion.  
6
4
3
8/3  
If the depth setting is too high, distortion may oc-  
cur for some input sounds.  
2
4/3  
1
If you set the speed setting at 0, the LFO will stop  
at that position (phase). The position (phase) at  
which the LFO stops is not written into the pat-  
tern/song data. In addition, the state (phase) of  
the LFO is reset when you switch to this effect  
from a different effect type.This means that a pat-  
tern/song for which you selected this effect, set  
the speed to 0, and wrote the settings into memory  
may sound differently the next time you select the  
pattern/song.  
9/10 ... 1/10 (in 21 steps)  
Even if the sampling interval is in the same re-  
gion, increasing the SPEED value will shorten the  
sampling time.  
If the speed is set to a low value and this effect is  
played back continuously for an extended time, the  
high-frequency portion of the playback will gradu-  
ally diminish, causing the tone to become softer.  
FX EDIT2: Balance .........................................0...127  
Adjusts the balance of the effect sound and direct sound.  
Turning the knob toward the right will increase the effect  
sound and decrease the direct sound.  
RING MOD  
(Ring modulator)  
This effect modulates the sound to give it a metallic character  
or turn it into a special-effect.  
If the speed setting is low, the sampling interval  
will be long, meaning that if you play the keyboard  
etc. manually at a moment in which sampling is  
not being performed, you will not hear any sound.  
FX EDIT1: OSCFreq. ......................................0...127  
Specifies the frequency used to apply modulation. Turn-  
ing the knob toward the right raises the frequency.  
FX EDIT2: Balance .........................................0...127  
Adjusts the balance between the effect sound and direct  
sound. Turning the knob toward the right increases the  
effect sound and decreases the direct sound.  
CHO/FLG  
(Chorus/flanger)  
Chorus and flanger are effects that modulate the pitch of a slightly-  
delayed sound and add this to the original sound to create a  
swirling sensation or a sense of spaciousness.  
FX EDIT1: Speed............................................0...127  
Adjusts the speed of the chorus/flanger LFO. Turning the  
knob toward the right will speed up the LFO.  
TALKING MOD  
(Talking modulator)  
This effect adds vowel formants to the input sound.  
FX EDIT1: Formant .........................................0...127  
Specifies the formant.  
FX EDIT2: Depth ............................................0...127  
Adjusts the depth of the chorus/flanger effect. Turning  
the knob toward the right will change the effect from cho-  
rus to flanger.  
As you turn the knob clockwise from 0 to 127, the formant  
will change smoothly between [a]-[e]-[i]-[o]-[u].  
FX EDIT2: Offset .......................................... -63...63  
If the depth setting is too high, distortion may oc-  
cur for some input sounds.  
Specifies the pitch of the formant frequency.  
If you set the speed setting at 0, the LFO will stop  
at that position (phase). The position (phase) at  
which the LFO stops is not written into the pat-  
tern/song data. In addition, the state (phase) of  
the LFO is reset when you switch to this effect  
from a different effect type.This means that a pat-  
tern/song for which you selected this effect, set  
44  
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4. Pattern mode  
toward the left will produce a “hi-fi” sound characteristic  
PITCH SHIFTER  
(Pitch shifter)  
of a higher bit depth.  
This effect modifies the pitch.  
If the input volume is very low, there may be no  
audio output at all.  
FX EDIT1: Pitch .................................. -2400...+2400  
Specifies the amount of pitch change in units of cents.  
When the knob is in the center position, the pitch of the  
input sound will not be changed. Turning the knob to-  
ward the left will lower the pitch, and toward the right  
will raise the pitch. The range is ±2 octaves.  
EQ  
(Equalizer)  
This equalizer boosts/cuts the low and high-frequency regions  
of the sound.  
FX EDIT1: LowGain ...................................... -63...63  
The volume of the low-frequency region will be cut when  
the knob is turned toward the left, flat when the knob is  
in the center position, and boosted when the knob is turned  
toward the right.  
FX EDIT2: Balance .........................................0...127  
Adjusts the balance between the effect sound and direct  
sound. Turning the knob toward the right increases the  
effect sound and decreases the direct sound.  
FX EDIT2: HighGain .................................... -63...63  
The volume of the high-frequency region will be cut when  
the knob is turned toward the left, flat when the knob is  
in the center position, and boosted when the knob is turned  
toward the right.  
COMPRESSOR  
(Compressor)  
A compressor boosts low-level sounds and reduces high-level  
sounds, decreasing variations in volume and making the sound  
more consistent. This compressor automatically detects the levels  
of the L and R input signals, and responds to the louder of the  
two.  
For some input sounds, high gain settings may  
cause distortion.  
FX EDIT1: Sens ..............................................0...127  
(Sensitivity)  
LPF  
(Low Pass Filter)  
Adjusts the sensitivity of the compressor.  
This is a low pass filter with resonance.  
FX EDIT2: Attack............................................0...127  
Adjusts the speed at which the compressor begins to ap-  
ply. Turning the knob toward the right will slow down  
the attack.  
FX EDIT1: Cutoff ............................................0...127  
Adjusts the cutoff frequency of the low pass filter. Turn-  
ing the knob toward the right will raise the cutoff fre-  
quency.  
FX EDIT2: Resonance .....................................0...127  
Boosts the region of the cutoff frequency, giving the sound  
a distinctive character. Turning the knob toward the right  
will increase the resonance.  
DISTORTION  
(Distortion)  
This effect drastically boosts the level to create distortion, pro-  
ducing a richer overtone structure.  
High resonance settings may cause distortion de-  
pending on the cutoff frequency and the input  
sound.  
FX EDIT1: Gain .............................................0...127  
Adjusts the degree of distortion. Turning the knob toward  
the right will produce more intense distortion.  
FX EDIT2: Level ..............................................0...127  
Adjusts the output level. Turning the knob toward the  
right will increase the output level.  
HPF  
(High Pass Filter)  
This is a high pass filter with resonance.  
FX EDIT1: Cutoff ............................................0...127  
Adjusts the cutoff frequency of the high pass filter. Turn-  
ing the knob toward the right will raise the cutoff fre-  
quency.  
DECIMATOR  
(Decimator)  
This effect decreases the sampling frequency and bit depth to  
give the sound a rougher character typical of inexpensive sam-  
plers.  
FX EDIT2: Resonance .....................................0...127  
Boosts the region of the cutoff frequency, giving the sound  
a distinctive character. Turning the knob toward the right  
will increase the resonance.  
FX EDIT1: Freq. .............................................0...127  
(Sampling frequency)  
Turning the knob toward the right will produce a “lo-fi”  
sound characteristic of a lower sampling frequency, and  
turning it toward the left will produce a “hi-fi” sound char-  
acteristic of a higher sampling frequency.  
High resonance settings may cause distortion de-  
pending on the cutoff frequency and the input  
sound.  
FX EDIT2: Bit .................................................0...127  
(Sample bit depth)  
Turning the knob toward the right will produce a “lo-fi”  
sound characteristic of a lower bit depth, and turning it  
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4. Pattern mode  
Recording a phrase  
You can specify a synth sound or rhythm sound for each part, and record a phrase  
pattern for it.  
If you want to erase the rhythm and phrase data of each part before  
you create a pattern, refer to “Erasing the sequence data of a part”  
(p.56).  
Realtime recording  
This method lets you use the drum pads or the Keyboard function  
to record a new rhythm or phrase while you listening to the pattern.  
Step recording  
This method lets you use the step keys to create a sequence pattern  
with pattern playback stopped. You can create a pattern by input-  
ting the pitch and note length for each step, one at a time.  
Recording a phrase during playback  
(Realtime Recording)  
You can record a rhythm pattern (using the drum part keys) or a synth part phrase  
(using the step keys with the Keyboard function) by pressing the keys at the timing  
at which you want the sound to play.  
You can also sound the metronome while you record. (p.75 “Setting  
the metronome”)  
To record a drum part  
1. Press the PATTERN key (it will light).  
2. Press the [ ] cursor key until the display reads “(pattern name).”  
Turn the dial to select the pattern you want to record.  
3. Press the REC key to enter record-ready mode. The REC key will  
light and the PLAY/PAUSE key will blink.  
WRITE/RENAME  
2
1
REC  
4. Recording will start when you press the PLAY/PAUSE key. The  
PLAY/PAUSE key will light.  
PLAY/PAUSE  
STOP/CANCEL  
5. Press the drum keys at the desired timing. The step keys will light to  
indicate the steps you recorded.  
If you want to switch parts without recording a note, hold down the  
SHIFT key and press a part key.  
6. The pattern will play back repeatedly. You can continue adding notes  
while the REC key is lit.  
SHIFT  
7. When you have finished recording, press the STOP/CANCEL key.  
The REC key and PLAY/PAUSE key will go dark.  
Alternatively, you can press the REC key instead of pressing the  
STOP/CANCEL key; only the REC key will go dark, and recording  
will end but playback will continue.  
8. If you want to name and save the pattern you finished recording,  
hold down the SHIFT key and press the Write key (p.64 “Saving a  
pattern”).  
To record a synth part  
1. Press the PATTERN key (it will light).  
2. Press the [ ] cursor key until the display reads “(pattern name).”  
Turn the dial to select the pattern you want to record.  
3. Select a synth part 1–5, and turn the KEYBOARD key on (lit).  
4. Press the REC key to enter record-ready mode. The REC key will  
light and the PLAY/PAUSE key will blink.  
5. Press the PLAY/PAUSE key to start the pattern. The PLAY/PAUSE  
key will light.  
47  
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6. Use the step keys as a keyboard to record the phrase, pressing the  
appropriate key to enter the desired pitch at the desired time.  
7. The pattern will play back repeatedly. You can continue recording  
while the REC key is lit.  
Recording will stop when you press the STOP/CANCEL key, and  
the REC key and PLAY/PAUSE key will go dark. Alternatively, you  
can press the REC key instead of pressing the STOP/CANCEL key  
to stop recording but continue playback. The REC key will go dark,  
and the PLAY/PAUSE key will remain lit.  
8. If you want to name and save the completed pattern, hold down the  
SHIFT key and press the Write key (p.64 “Saving a pattern”).  
To record during playback  
If a musical idea strikes you while a pattern is playing, you can start  
recording immediately, without having to stop playback.  
1. Start the pattern playing.  
2. Press the REC key (it will light).  
3. If you want to record a drum part, press the drum part key for that  
part at the desired timing.  
If you want to record a synth part, press the synth part key for the  
part you want to record, and with the KEYBOARD key turned on,  
play the step keys as a keyboard to enter the desired pitch at the  
desired time.  
4. When you have finished recording, press the REC key (the key will  
go dark).  
5. If you want to save the pattern, press the Write key (p.64 “Saving  
a pattern”).  
To erase unwanted triggers during playback (Erase)  
While playing back, you can hold down the SHIFT key, and press  
and hold the RESET/ERASE key to erase triggers that occur during  
that time for the selected part (whose key is lit).  
Step recording  
The step recording procedure will differ depending on whether you are creating  
a synth part phrase or a drum part rhythm.  
When you press a drum part key, the Keyboard function of the step  
keys will be defeated, but the Keyboard function will return to its  
previous setting when you select a synth part once again.  
To record a rhythm for a drum part  
1. Press the PATTERN key (it will light).  
Press the [ ] cursor key several times until the display reads “(pat-  
tern name).” Turn the dial to select the pattern you want to record.  
2. Press the drum part key of the part you want to record. (The key  
will light.)  
1
3. Use the select keys to select which area of the pattern you want to  
edit. The lower line of LEDs will indicate the area in which you will  
be editing. For example, if the pattern to be edited has a length of  
“2” and you wish to edit the second half of the pattern, you would  
use the select keys to advance the red led to the “2” position.  
4. The step keys will light to indicate the rhythm of the selected pat-  
tern. You can press the step keys to change the rhythm of the pat-  
tern. Each time you press a step key, it will alternate between on (lit)  
and off (dark). You can make these changes even during playback.  
Drum parts 6A and 6B, and 7A and 7B, cannot be played simulta-  
neously. If both ‘A’ and ‘B’ are triggered simultaneously, only ‘B’ (i.e.,  
6B or 7B) will sound.  
Drum part key  
Step keys  
3
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4. Pattern mode  
To record a phrase for a synth part  
1. If the EMX-1 is playing, press the STOP/CANCEL key to stop play-  
back.  
2. Press the PATTERN key (it will light).  
Press the [ ] cursor key until the display reads “(pattern name).”  
Turn the dial to select the pattern that you want to record.  
3. Press the synth part key of the part you want to record. (The key  
will light.)  
2
7
5
4. Turn the KEYBOARD key on (lit).  
5. Press the STEP EDIT key, and then press the [ ] cursor key until the  
display reads “Step Rec.” The display will show the target step.  
6. Turn the dial to select the target step at which you want to begin  
recording.  
1
7. Press the REC key to enter record-ready mode.  
At this time, playback will not start even if you press the PLAY key.  
8. Use the step keys to input the pitches of the phrase one by one. When  
you input a pitch, the target step (the step to be edited) will auto-  
matically advance to the next step.  
4
Step keys  
9. Recording will end when you input the last step or press the STOP/  
CANCEL key. (The REC key will go dark.)  
To input a rest or tie  
Press the REST/TIE key to input a rest.  
To enter a tie, hold down the step key and press the REST/TIE key.  
To move the target step  
While recording, you can turn the dial to move the target step for-  
ward or backward one step at a time. You can also move between  
steps by holding down the SHIFT key and using the select keys.  
49  
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Editing sequence data  
Here’s how to edit patterns that you have recorded or patterns that are saved in  
memory.  
If you want to keep the changes you made to a pattern, you must  
perform the Write/Rename operation before you select another pat-  
tern or turn off the power.  
Editing a phrase pattern (Note Edit)  
When using Step Recording, you record the trigger and note number simultaneously,  
but cannot set the gate time in detail. If you want to be more precise, you can readjust  
the trigger or note number, and adjust the gate time. A phrase pattern for a synth  
part consists of the following three items of data. You can adjust each of these three  
items for each step.  
Trigger: whether the part will sound at this step  
Note number: the pitch that will be sounded  
Gate time: the duration that will be sounded  
1
2
3
4
5
6
7
8
9
10 11 12 13 14  
Step  
Trigger  
On On  
C2 G2  
1.25 2.00  
On On On  
F2 D2 D2  
On On  
A1 E2  
1.50 2.00  
On  
A2  
1.00  
Note number  
Gate time  
(duration of  
the sound)  
0.5  
0.5  
4.00  
Beat : 16  
Selecting the step you want to edit  
First you will select the step that you want to edit. The step to which  
your editing will apply is called the “target step.”  
STEP REC ............................................................... 1.01...8.16  
1. Press the STEP REC key (it will light).  
Press the [ ] cursor key until the parameter display reads “Step  
Rec.” The value display will show the target step.  
2. Turn the dial to select the target step.  
If the KEYBOARD key is off at this time, the step key that corre-  
sponds to the target step will blink.  
If the pattern length is 2 or greater, you can hold down the SHIFT key  
and turn the dial to advance by one unit of length.  
As an alternative to using the dial, you can also select the target step  
in the following ways.  
— Hold down the SHIFT key and press a select key to move for-  
ward or backward one step at a time.  
— When the KEYBOARD key is off, you can press a step key to  
select the step that corresponds to that key.  
If the pattern length is 2 or greater, you can use the select keys to switch  
the select LEDs (red) and move the target step in units of one length.  
The maximum number of steps will depend on the length, beat, and  
last step setting.  
When the KEYBOARD key is on, the step keys will not indicate the  
target step.  
Editing the trigger locations (the location of the notes)  
1. Press the PATTERN key or PART EDIT key (it will light).  
2. Press the synth part key that you want to edit. (The key will light.)  
3. Turn the KEYBOARD key off (dark).  
4. The step keys will indicate the trigger locations for the phrase pat-  
tern of the part you selected.  
50  
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4. Pattern mode  
5. Press a step key to change the trigger setting for the corresponding  
location. Each time you press a step key, the trigger will be switched  
alternately on (lit) or off (dark).  
You cannot edit the trigger locations when the STEP EDIT key is lit.  
Editing the note number (pitch)  
NOTE NO. ................................................................ C-1...G9  
1. Press the STEP EDIT key (it will light).  
2. Use the [ ][ ] cursor keys to select “NoteNo” in the display.  
3. Press the synth part key that you want to edit. (The key will light.)  
4. Turn the KEYBOARD key off (dark).  
5. The step keys will indicate the trigger locations for the phrase pat-  
tern of the part you selected.  
6. Press the step key for the location whose note number you want to  
edit (the key will blink).  
7. Turn the dial to change the note number for that step. Alternatively,  
you can turn the KEYBOARD key on, and press a step key to specify  
the desired note number. If you then want to specify a different tar-  
get step for editing, turn the KEYBOARD key off temporarily.  
While the display indicates “Note No.,pressing the step keys will  
not switch triggers on/off.  
Even if you edit the note number of a step whose trigger is off, it will  
not sound until you turn the trigger on.  
If you want to transpose a part, use the Shift Note function. (p.55  
Transposing the pitch of a synth phrase part”)  
Editing the gate time  
GATE TIME .......................................................... 0.25...128.0  
1. Press the STEP EDIT key (it will light).  
2. Use the [ ][ ] cursor keys to select “GateTime” in the display.  
3. Press the synth part key that you want to edit. (The key will light.)  
4. Turn the KEYBOARD key off (dark).  
5. The step keys will indicate the trigger locations for the phrase pat-  
tern of the part you selected.  
6. Press the step key for the location whose gate time you want to edit  
(the key will blink).  
7. Turn the dial to change the gate time for that step. The value shown  
in the display is the gate time length in units of a step. For example,  
a gate time setting of “1.0” means that the gate time will be exactly  
as long as one step.  
If the gate time length extends into the timing of the next note, the  
next note will be played legato; the oscillator, EG, and modulation  
will not be retriggered.  
While the display indicates the gate time, pressing the step keys will  
not switch triggers on/off.  
Even if you edit the gate time of a step whose trigger is off, it will not  
sound until you turn the trigger on.  
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Specifying the length and time signature  
of a pattern  
Here’s how the Length, Beat (time signature), and Last Step are related.  
On the EMX-1, the total number of measures (or bars) in a pattern is called the  
“length.” The number of steps (or beats) in one of these measures is designated  
as the “last step.” The type of note that is counted as a step is called the “beat.”  
If you select “8Tri” or “16Tri” as the beat, the last step will automatically be set  
to 12, meaning that step keys 13–16 will have no function. If you select “16” or  
“32” as the beat, the last step will be automatically set to 16. You can set any step  
in a pattern to be the last step.  
To check the length and beat  
With the pattern stopped, hold down the SHIFT key. The upper line  
of select LEDs (green) will indicate the current pattern length in  
measures, and the lower line of select LEDs (red) will indicate the  
beat setting.  
The following diagram shows how the step keys, notes and maxi-  
mum number of steps are related.  
Correspondence of step keys to notes  
BEAT  
(x16)  
16  
(x16)  
32  
3
3
3
3
3
3
3
3
(ꢀ3 x12)  
8Tri  
16Tri  
(ꢁ3 x12)  
Pattern length (number of steps)  
Note value of  
each step key  
beat display  
16  
=1  
=2  
=3  
=4  
=5  
=6  
=7  
=8  
16  
32  
48  
64  
80  
96 112 128  
96 112 128  
16th note  
16  
12  
12  
32  
24  
24  
48  
36  
36  
64  
48  
48  
80  
32  
32nd note  
8th note triplet  
8Tri  
16Tri  
60  
60  
72  
72  
84  
84  
96  
96  
16th note triplet  
Setting the length  
LENGTH .......................................................................... 1...8  
1. If the EMX-1 is playing, press the STOP/CANCEL key to stop play-  
back.  
2. Press the PATTERN key (it will light).  
3. Use the [ ]/[ ] cursor keys to select “length” in the parameter  
display.  
4. Turn the dial to specify the length of the pattern in measures.  
5. If you want to keep the pattern you edited, press the WRITE/RE-  
NAME key. (p.64 “Saving a pattern”)  
Setting the beat  
BEAT ........................................................... 16, 32, 8Tri, 16Tri  
1. If the EMX-1 is playing, press the STOP/CANCEL key to stop play-  
back.  
2. Press the PATTERN key (it will light).  
3. Use the [ ]/[ ] cursor keys to select “beat” in the parameter dis-  
play.  
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4. Pattern mode  
4. Turn the dial to set the beat.  
5. If you want to keep the pattern you edited, press the WRITE/RE-  
NAME key. (p.64 “Saving a pattern”)  
Setting the last step  
You can set the “Last Step” if you need to create a pattern of an  
irregular time signature. For example if you want to create a pattern  
that contains eleven beats per measure, set Last Step to 11, so that  
each length of the pattern will be 11 steps.  
Normally, Last Step will be 16 (it will be 16 if you have selected a  
16th note or 32nd note beat), but will be 12 if you selected a beat that  
contains triplets, or yet a different value if you have specified an  
irregular time signature as described above. The step keys that lie  
beyond the Last Step do nothing.  
LAST STEP ..................................................................... 1...16  
1. If the EMX-1 is playing, press the STOP/CANCEL key to stop play-  
back.  
2. Press the PATTERN key (it will light).  
3. Hold down the SHIFT key and press step key 1. The key will blink,  
and the parameter display will read “LastStep.”  
4. Turn the dial to set the Last Step, and press step key 1 (key 1 will go  
dark).  
If you decide to cancel without setting the Last Step, press the STOP/  
CANCEL key.  
5. If you want to keep the pattern you edited, press the WRITE/RE-  
NAME key. (p.64 “Saving a pattern”)  
If you change the beat, Last Step will be reset to 16 or 12.  
Last Step is a function that is unique to the EMX-1; if you are playing  
the EMX-1 in synchronization with an external sequencer or a differ-  
ent model of the Electribe series, regions where you have used an  
irregular time signature will not be synchronized.  
If you specify a Last Step that is shorter than the original number of  
steps, the note data that existed beyond the last step will be masked,  
and will not play back. If you change the Last Step back to its previ-  
ous setting, this note data will be unmasked, and will play as before.  
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Moving data within a pattern  
MOVE DATA................................... MOVE, REPEAT, RANDOM  
Use this function to move phrase pattern or motion sequence data  
in units of one step.  
To move data  
MOVE ............................................................ (-7.15...+7.15)* Move Data affects the valid steps of the selected part.  
The valid steps are determined by the Beat Length and  
Last Step of each pattern.  
Data that is moved beyond the ending step of a pattern  
will be “wrapped around” to the first step. For example  
*The amount by which you can move steps will depend on the Length  
and on the Last Step setting.  
Here's how to change the location at which the pattern begins.  
1. If the EMX-1 is playing, press the STOP/CANCEL key to stop play-  
back.  
if you edit a 64-step pattern by setting “Move Data”  
to “+5”, the data of steps 60 through 64 will be wrapped  
around to steps 1 through 5.  
Likewise, if you move data beyond the first step, it will  
be wrapped around to the last step.B  
2. Hold down the SHIFT key and press step key 2 (MOVE DATA).  
3. Verify that the display indicates “Move,” and press step key 2 once  
again.  
4. The selected part key will blink. Press the part or motion sequence  
keys whose data you want to move at the same time, so that these  
keys are blinking. You can hear the sound of a part each time you  
press its part key.  
With a setting of 3  
The data of each step will be moved three steps toward  
the end of the pattern.  
Example: 2 5, 6 9, 10 13, 14  
1
Step Step Step Step Step Step Step Step Step Step Step Step Step Step Step Step  
10 11 12 13 14 15 16  
1
2
3
4
5
6
7
8
9
5. Turn the dial to set the number of steps and the direction (positive  
or negative) in which you want to move the data. To set the value of  
the digit (length) before the decimal point, hold down the SHIFT  
key and turn the dial.  
Step Step Step Step Step Step Step Step Step Step Step Step Step Step Step Step  
10 11 12 13 14 15 16  
1
2
3
4
5
6
7
8
9
With a setting of –2  
The data of each step will be moved two steps toward  
the beginning of the pattern.  
6. Press the blinking step key 2 to execute the Move Data operation.  
(Key 2 will go dark.)  
Example: 1 15, 3 1, 6 4, 10 8, 14 12  
To cancel without executing, press the STOP/CANCEL key.  
Step Step Step Step Step Step Step Step Step Step Step Step Step Step Step Step  
10 11 12 13 14 15 16  
1
2
3
4
5
6
7
8
9
To copy data repeatedly  
Step Step Step Step Step Step Step Step Step Step Step Step Step Step Step Step  
10 11 12 13 14 15 16  
1
2
3
4
5
6
7
8
9
REPEAT ................................................................ 0.01...7.15*  
*The maximum number of repeats will depend on the Length and the  
Last Step.  
This operation lets you copy the specified number of steps from the  
beginning of the pattern to the end of the pattern for the specified  
number of times.  
1. If the EMX-1 is playing, press the STOP/CANCEL key to stop play-  
back.  
2. Hold down the SHIFT key and press step key 2 (MOVE DATA).  
3. The display indicates “Move”; turn the dial to change this to “Re-  
peat,” and then press step key 2 once again.  
4. The selected part key will blink. Press the part or motion sequence  
keys whose data you want to copy at the same time, so that these  
keys are blinking. You can hear the sound of a part each time you  
press its part key.  
5. Turn the dial to set the number of times that the data will be copied.  
6. Press the blinking step key 2 to execute the Move Data operation.  
(Key 2 will go dark.)  
To cancel without executing, press the STOP/CANCEL key.  
To move data randomly  
RANDOM...............................................................................  
This operation lets you randomly rearrange the pattern data.  
When you execute this, the existing steps and note data (only in the  
case of synth parts) will be randomly rearranged to other steps.  
1. If the EMX-1 is playing, press the STOP/CANCEL key to stop play-  
back.  
2. Hold down the SHIFT key and press step key 2 (MOVE DATA).  
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4. Pattern mode  
3. The display indicates “Move”; turn the dial to change this to “Ran-  
dom,” and then press step key 2 once again.  
4. The selected part key will blink. Press the part or motion sequence  
keys whose data you want to copy at the same time, so that these  
keys are blinking. You can hear the sound of a part each time you  
press its part key.  
5. Press the blinking step key 2 to execute the Move Data operation.  
(Key 2 will go dark.)  
To cancel without executing, press the STOP/CANCEL key.  
Transposing the pitch of a synth phrase part  
SHIFT NOTE .................................................. SHIFT, RANDOM  
Shifting the pitch of note data  
SHIFT........................................................................ -24...+24  
This operation lets you shift the pitch of the note data (i.e., trans-  
pose) for all steps in the selected synth part(s).  
1. If the EMX-1 is playing, press the STOP/CANCEL key to stop play-  
back.  
2. Hold down the SHIFT key and press step key 3 (SHIFT NOTE).  
3. Verify that the display indicates “Shift,” and then press step key 3  
once again.  
4
4. The synth part keys will blink. Press the keys to turn off any parts  
that you do not want to transpose. (The part will sound at C4.)  
5. A number will appear in the display. Turn the dial to specify the  
amount of pitch shift. ±1 is a semitone, ±2 is a whole step, ±7 is a  
fifth, and ±12 is an octave of pitch shift.  
6. Press the blinking step key 3 to execute the Shift Note operation  
(key 3 will go dark). To cancel without executing, press the STOP/  
CANCEL key.  
1
Randomly shifting the note data of a synth part  
2
RANDOM...............................................................................  
This operation randomly shifts the note data of all steps in the se-  
lected synth part. When you execute this, the note data of the exist-  
ing steps will be randomly reassigned to the existing step locations  
(the original combination of notes will be maintained).  
1. If the EMX-1 is playing, press the STOP/CANCEL key to stop play-  
back.  
2
2. Hold down the SHIFT key and press step key 3 (SHIFT NOTE).  
3. The display indicates “Shift”; turn the dial to change this to “Ran-  
dom,” and then press step key 3 once again. If you decide to cancel  
without making settings, press the STOP/CANCEL key.  
4. The synth part keys will blink. Press the keys to turn off any parts  
for which you don't want to randomize the pitch. (The part will sound  
at C4.)  
5. Press the blinking step key 3 to execute the Shift Note operation  
(key 3 will go dark). To cancel without executing, press the STOP/  
CANCEL key.  
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Copying a part  
COPY PART.............................................................................  
Here’s how you can copy the selected part (with its sound settings  
and sequence data, including motion sequence) to another part.  
1. If the EMX-1 is playing, press the STOP/CANCEL key to stop play-  
back.  
2. Press a part key to select a destination (copy-destination) for the  
part being copied (the key will light).  
3. Hold down the SHIFT key and press step key 4 (Copy Part). (Key 4  
will blink.) The copy-destination part key will begin blinking.  
4. Use the dial to select the pattern number of the part to be copied  
(copy-source).  
5. Press a part key to select the copy-source part. (The copy-source key  
will blink, and the copy-destination key will go dark.) You can hear  
the sound of the copy-source by pressing its part key. (Synth parts  
will sound at C4.)  
3
3
6. Press step key 4 once again to execute the Copy Part operation. If  
you decide to cancel, press the STOP/CANCEL key.  
When you copy between parts, only the trigger data is copied.  
If the copy operation would result in there being more than 24 mo-  
tion sequences, the motion sequences will not be copied.  
Copying only the sound of a part  
COPY SOUND........................................................................  
Here’s how you can copy only the sound settings of another part to  
the selected part. Step data and motion sequence data will not be  
copied.  
1. If the EMX-1 is playing, press the STOP/CANCEL key to stop play-  
back.  
2. Press a part key to select a destination (copy-destination) for the  
part being copied (the key will light).  
3. Hold down the SHIFT key and press step key 5 (COPY SOUND).  
(Key 5 will blink.) The copy-destination part key will begin blink-  
ing.  
4. Use the dial to select the pattern number of the part to be copied  
(copy-source). You can press the SHIFT key to view the pattern name  
of the copy-destination.  
3
3
5. Press a part key to select the copy-source part. (The copy-source key  
will blink, and the copy-destination key will go dark.) You can hear  
the sound of the copy-source by pressing its part key. (Synth parts  
will sound at C4.)  
6. Press step key 5 once again to execute the Copy Sound operation. If  
you decide to cancel, press the STOP/CANCEL key.  
You cannot copy sound data between a synth part and a drum part.  
Erasing the sequence data of a part  
To erase sequence data from the selected part, you can use the sixteen step keys  
to turn each trigger on/off independently, or use one of the following two operations.  
To erase all of a part's performance data  
CLEAR PART............................................................................  
This operation erases the rhythm or phrase pattern (trigger, note  
number, gate time) and motion sequence data at once.  
56  
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4. Pattern mode  
1. If the EMX-1 is playing, press the STOP/CANCEL key to stop play-  
back.  
2. Hold down the SHIFT key and press step key 7 (CLEAR PART).  
(Key 7 will blink.)  
3. Press the part key whose data you want to erase. You may select  
more than one part at this time. The selected part keys will blink.  
You can press a part key to hear its sound. (Synth parts will sound at  
C4.)  
4. Press step key 7 once again to execute the Clear operation. If you  
decide to cancel, press the STOP/CANCEL key.  
When you execute this Clear Part operation on a synth part, all steps  
of the phrase pattern will be set to a pitch of C4 and a gate time of  
“0.75”.  
2
Executing the Clear Part operation will not clear the sound settings.  
2
To erase trigger data while recording or playing back  
ERASE ....................................................................................  
1. Press the part key to select the part where you will be erasing data.  
2. During playback or recording, hold down the SHIFT key, and press  
and hold the RESET/ERASE key to erase the data that plays back  
during that time.  
For a synth part, this erases only the trigger data; the note number  
and gate time for each step will remain.  
Erasing all data from a pattern  
CLEAR PATTERN......................................................................  
This operation erases all of the data from the currently selected pat-  
tern. The sound settings of each part, the sequence data (including  
motion sequences), tempo, length, and beat will all be initialized.  
1. If the EMX-1 is playing back, press the STOP/CANCEL key to stop  
playback.  
2. Select the pattern that you want to erase (p.20: Selecting a pat-  
tern).  
3. Hold down the SHIFT key and press step key 8 (CLEAR PATTERN).  
(Key 8 will blink.) At this time, you can press the SHIFT key to see  
the name of the pattern.  
4. Press step key 8 once again to execute the Clear operation. If you  
decide to cancel, press the STOP/CANCEL key.  
3
3
Comparing the currently-edited pattern  
with the saved pattern (COMPARE)  
This function lets you compare the original pattern with the currently-edited pattern  
before you save it.  
1. Hold down the SHIFT key and press the PATTERN key. The PAT-  
TERN key will blink, and the EMX-1 will be in Compare mode. (The  
parameter display will indicate “Compare.”)  
2. Press the PLAY/PAUSE key to play the original unedited pattern.  
3. Press the PATTERN key. It will stop blinking, and you will return to  
the pattern you were editing.  
You cannot switch modes or record while the Compare function is  
active.  
57  
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Motion sequence  
What is a motion sequence?  
The EMX-1 has a Motion Sequence function that lets you record and  
playback realtime changes made to the knobs and keys (“Record-  
ing a motion sequence”).  
There are two types of motion sequence; one type for effects and  
one type for each of the parts.  
The knobs and keys that can be recorded using a motion sequence  
are listed below. You can record a total of twenty-four effect and  
part motion sequences in each pattern.  
Effects (FX1, FX2, FX3)  
FX EDIT1, FX EDIT2  
Drum parts (1–7B)  
The Part Common parameters PITCH, EG TIME, PAN, LEVEL, AMP  
EFFECT, ROLL, FX SEND, FX SELECT; and the Modulation param-  
eters SPEED, DEPTH, BPM SYNC, MOD TYPE, MOD DEST  
Synth parts (1–5)  
The Part Common parameters GLIDE, EG TIME, PAN, LEVEL, AMP  
EG, ROLL, FX SEND, FX SELECT; the Modulation parameters  
SPEED, DEPTH, MOD TYPE, MOD DEST; the Synth Oscillator pa-  
rameter OSC EDIT 1, OSC EDIT 2; and the Synth Filter parameters  
CUTOFF, EG INT, RESONANCE, DRIVE, FILTER TYPE  
Accent parts  
The Part Common parameter LEVEL  
Recording a motion sequence  
Here’s how to record a motion sequence (knob or key movements) for a part or  
effect.  
To record a motion sequence for a part, select the desired part, and  
then turn on the motion sequence key of the part common section to  
select either SMOOTH or TRIG HOLD.  
To record a motion sequence for an effect, turn on the motion se-  
quence key of the effect section.  
In the following example we will record a motion sequence for the  
pitch of a drum part.  
If you re-record a knob for which a motion sequence has already  
been recorded, the previous data will be erased.  
6
1. In Pattern mode, select the pattern that you want to edit.  
2. Press a drum part key to select the part that you want to edit.  
3. Press the motion sequence key to select either SMOOTH or TRIG  
HOLD.  
3
4. Press the REC key to enter record-ready mode. The REC key will  
light and the PLAY/PAUSE key will blink.  
5. Press the PLAY/PAUSE key to start the pattern. The REC key and  
PLAY/PAUSE key will light.  
6. Move the pitch knob as desired until the pattern completes one cycle.  
7. When the pattern has played for exactly one cycle after you began  
moving the knob, the REC key will automatically go dark and the  
pattern will resume playing back, allowing you to hear the motion  
sequence that you recorded.  
1
REC  
PLAY/PAUSE  
STOP/CANCEL  
2
After recording a motion sequence, you can edit it by pressing the  
STEP EDIT key and using MOTION DEST. and MOTION VALUE.  
(p.60 “Editing motion sequence data”)  
58  
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4. Pattern mode  
If you press the STOP/CANCEL key to stop playback and then save  
the pattern as described in “Saving a pattern,” the motion sequence  
data you recorded will be saved together with the pattern.  
You can record a maximum of twenty-four motion sequences in each  
pattern.  
Playing a motion sequence  
You can play back a motion sequence in one of the two modes described below.  
The playback mode can be selected independently for each part.  
Effect motion sequences will always play back using the SMOOTH mode of a part  
motion sequence. Motion sequences for an accent part will always play back using  
the TRIG HOLD mode.  
AMP EG, ROLL, FX SELECT, FX SEND, MOD TYPE, MOD DEST,  
BPM SYNC, and SYNTH FILTER TYPE motion sequences will al-  
ways play back using TRIG HOLD even if SMOOTH is selected.  
SMOOTH: Knob movements will be played back smoothly, you will  
here the effect of the knob being turned even as a single note  
is sustained.  
TRIG HOLD (trigger hold): Each new note being triggered will “hold”  
the motion sequence knob value as it was when the note  
was first triggered.  
Playback the motion sequence  
with Smooth setting  
Knob movements when the motion  
sequence was recorded  
1
On  
2
3
4
On  
5
6
7
8
9
10 11 12 13 14 15 16  
On On  
On On On On  
Playback the motion sequence  
with Trig Hold setting  
1
On  
2
3
5
6
8
9
10 11 12 13 14 15 16  
4
On  
7
On On  
On On On On  
1
On  
2
3
4
On  
5
6
7
8
9
10 11 12 13 14 15 16  
On On  
On On On On  
If the motion sequence LED is dark (off), this setting does nothing.  
Checking motion sequence data  
Here's how you can check and see what type of motion sequence data has been  
recorded. Hold down the shift key and press the motion sequence key of the part  
common section, and the step keys will light to indicate the motion sequence data  
that has been recorded. The display will indicate “FreeMot” and the number of  
remaining motion sequences that you can still record.  
If a motion sequence is recorded for  
Part Common section knobs  
Synth Filter section  
The following key will light  
Step keys 1 and 2  
Step key 3  
Part Common section keys  
Step key 4  
Effect 1 motion sequence (Fx Edit 1 data) Step key 5  
Effect 1 motion sequence (Fx Edit 2 data) Step key 6  
Effect 2 motion sequence (Fx Edit 1 data) Step key 7  
Effect 2 motion sequence (Fx Edit 2 data) Step key 8  
Effect 3 motion sequence (Fx Edit 1 data) Step key 9  
Effect 3 motion sequence (Fx Edit 2 data) Step key 10  
Modulation knobs  
Step key 11  
Step key 12  
Step key 13  
Step key 14  
Modulation keys  
Synth oscillator OSC Edit 1  
Synth oscillator OSC Edit 2  
You cannot check the motion sequence data during playback or re-  
cording, or while playing a pattern set.  
59  
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Editing motion sequence data  
Here's how you can edit motion sequence data for each part or effect. You can edit  
the data in units of a single step.  
Selecting the motion sequence that you want to edit  
MOTION DEST ...................................................................***  
1. Select the part containing the motion sequence data that you want  
to edit.  
2. Press the step edit key (the key will light).  
3. Press the [ ] cursor key to until the display reads “MotDest.”  
4. Turn the dial to select a parameter for which a motion sequence has  
already been recorded for the currently selected part.  
If you want to select a parameter for which a motion sequence has  
not yet been recorded for the currently selected part, hold down the  
shift key while you turn the dial.  
When selecting “MotDest,” you can hold down the shift key and use  
the dial to select a parameter for which a motion sequence has not yet  
been recorded, and then use MOTION VALUE to edit the values.  
Editing motion sequence parameter values  
1. Press a part key to select the part that you want to edit.  
2. Press the step edit key (the key will light).  
3. Use the [ ]/[ ] cursor to select “MotValue” in the display  
4. The display will alternately show the name of the parameter you  
selected in “Selecting the motion sequence that you want to edit”  
(see above) and the value of that parameter.  
5. Press a step key to select the step that you want to edit. If the pattern  
has a length of two measures or greater, use the [ ][ ] keys to dis-  
play the desired step.  
6. Turn the dial to edit the parameter value at that step. If you select  
“Disabl,” the motion sequence value will not be updated at that step.  
MOTION DEST  
MOTION VALUE *only for synth parts  
Disabl, 0...127 (depends on FX TYPE)  
Disabl, 0...127 (depends on FX TYPE)  
Disabl, 0...127 (depends on FX TYPE)  
Disabl, 0...127 (depends on FX TYPE)  
Disabl, 0...127 (depends on FX TYPE)  
Disabl, 0...127 (depends on FX TYPE)  
Disabl, -63...+63  
Fx1Ed1(FX1 EDIT1)  
Fx1Ed2(FX1 EDIT2)  
Fx2Ed1(FX2 EDIT1)  
Fx2Ed2(FX2 EDIT2)  
Fx3Ed1(FX3 EDIT1)  
Fx3Ed2(FX3 EDIT2)  
Pitch/Glide(PITCH/GLIDE*)  
/Disabl, 0...127  
EGTime(EG TIME)  
Pan(PAN)  
Disabl, 0...127  
Disabl, L63...R63  
Level(LEVEL)  
Disabl, 0...127  
AmpEG(AMP EG)  
Roll(ROLL)  
Disabl, Off, On  
Disabl, Off, On  
FxSend(FX SEND)  
FxSel(FX SELECT)  
ModSpd(SPEED)  
ModDpt(DEPTH)  
ModTyp(TYPE)  
Disabl, Off, On  
Disabl, Fx1, Fx2, Fx3  
Disabl, 0...127  
Disabl, 0...127  
Disab, Saw, Squ, Tri, SH, Env  
Disabl, Pitch, Amp, Pan(OSCEd1, OSCEd2, Cutoff)*  
Disabl, Off, On  
ModDst(DST)  
ModBPM(BPM SYNC)  
OscEd1(OSC EDIT1*)  
OscEd2(OSC EDIT2*)  
Cutoff(CUTOFF*)  
EgInt(EG INT*)  
Disabl, (depends on OSC TYPE)  
Disabl, (depends on OSC TYPE)  
Disabl, 0...127  
Disabl, -63...+63  
Reso(RESONANCE*)  
Drive(DRIVE*)  
Disabl, 0...127  
Disabl, 0...127  
FitTyp(TYPE*)  
Disabl, LPF, HPF, BPF, BPF+  
60  
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4. Pattern mode  
The motion sequence you edit will return to the state prior to editing  
if you switch to another pattern before you write the data. If you want  
to keep the edited motion sequence, execute the Write operation  
(p.64 “Saving a pattern”).  
You cannot use the step keys to turn steps on/off while editing a  
motion sequence.  
Depending on the part, some parameters cannot be selected.  
The REC key will not function while you are editing a motion se-  
quence.  
When selecting “MotDest,” you can hold down the shift key and use  
the dial to select a parameter for which a motion sequence has not yet  
been recorded, and then use MOTION VALUE to edit the values.  
Erasing a motion sequence for a part or  
effect  
CLEAR MOTION .....................................................................  
Here’s how to erase all motion sequence data for a part or effect in a  
single operation.  
1. If the pattern is playing, press the STOP/CANCEL key to stop play-  
back.  
2. Hold down the shift key, and press step key 6 (CLEAR MOTION).  
(Key 6 will blink.)  
3. Press the motion sequence key of the part (drum, synth, accent) or  
effect whose motion sequence data you want to erase. (You may se-  
lect more than one.) The selected key(s) will blink.  
4. Press step key 6 once again to execute the Clear operation.  
If you decide to cancel, press the STOP/CANCEL key.  
This will erase all motion sequences for the selected part or effect.  
61  
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Pattern Set  
What is Pattern Set?  
Pattern Set is a function that lets you assign a favorite pattern to  
each of the sixteen step keys, and select these patterns by pressing  
the appropriate key. This gives you an easy way to switch between  
favorite patterns while performing. There are eight Pattern Groups,  
and each one can hold sixteen of your favorite patterns. You can  
also use the Chain Play function with Pattern Set to play your favor-  
ite patterns as a loop.  
You can assign any pattern you choose to the pattern set (p.63  
“Assigning a pattern in the pattern set”).  
You cannot use Pattern Set in Song mode.  
If you switch patterns during playback, the change will occur at the  
end of the currently-playing pattern (p.20 “About the timing at which  
patterns will change”).  
Performing with a Pattern Set  
When you use Pattern Set Play, operations such as the timing at which  
patterns change, tempo adjustments, and Reset & Play will function  
in the same way as in Pattern Play mode.  
1. Press the PLAY/PAUSE key to begin playback.  
2. By holding down the Pattern Set key and pressing a step key, you  
can select the pattern that is assigned to that step key.  
By holding down the Pattern Set key and using the [ ][ ] select  
keys, you can switch to a different pattern set group. One of the  
lower row of select LEDs will light (red) to indicate the current pat-  
tern set group.  
By holding down the shift key and pressing the Pattern Set key, you  
can “hold” the Pattern Set function (the key will blink). To defeat  
the “held” state, press the Pattern Set key once again (the key will  
go dark).  
1
DRUM PART key  
You cannot use Pattern Set while recording. Pattern Set will be de-  
feated when you enter record (or record-ready) mode.  
While the Pattern Set key is blinking, the step keys are used to con-  
trol the Pattern Set function; this means that the Keyboard function  
will not be available.  
2
STEP key  
Using Chain Play with Pattern Set  
This function lets you select the starting and ending pattern of the pattern set, and  
play these patterns as a loop. With the Pattern Set function in the “hold” state,  
press two step keys to specify a starting pattern and an ending pattern.  
For example if patterns are assigned to the step keys as shown in the following  
table, you would use the procedure described below to loop the playback in the  
order of patterns A01, A20, B03, B04, and A51. (A01 is step key 1 and A51 is step  
key 5 of group 1.)  
Step key  
1
2
3
4
5
14 15 16  
Select LED  
1
2
3
4
5
6
7
8
A.01 A.20 B.03 B.04 A.51  
C.21 C.23 C.56 C.64 C.28  
B.01 B.02 B.04 B.62 A.01  
D.01 D.02 D.03 D.04 D.05  
A.01 A.20 B.03 B.04 A.51  
C.21 C.23 C.56 C.64 C.28  
B.01 B.02 B.04 B.62 A.01  
D.01 D.02 D.03 D.04 D.05  
A.20 B.43 B.61  
C.21 A.07 A.08  
A.05 A.45 A.64  
D.07 D.08 D.09  
A.20 B.43 B.61  
C.21 A.07 A.08  
A.05 A.45 A.64  
D.07 D.08 D.09  
62  
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4. Pattern mode  
1. Press step key 1 of group 1 (select LED 1 lit).  
2. Continue holding down step key 1, and press step key 5. Step keys 1  
through 5 will be selected for chain play, and will all light.  
While chain play is playing back, you can press the RESET/ERASE  
key to play the currently-playing pattern from its beginning.  
To stop chain play, either re-select Pattern Set, or defeat “hold” for  
the Pattern Set function  
Assigning a pattern to a Pattern Set  
1. With playback stopped, hold down the Pattern Set key and press  
the step key to which you want to assign a pattern.  
2. While holding down the Pattern Set key, use the dial to select the  
pattern number that you want to assign. To complete the assign-  
ment, release the Pattern Set key.  
3. Continuing to hold down the Pattern Set key, press the Write key  
(the Write key will blink).  
4. The display will ask “PtSetWr?” Use the dial to select “Yes” and  
press the Write key to save the data. If you decide to cancel, select  
“No” or press the STOP/CANCEL key.  
You will be unable to write if the Global mode Memory Protect set-  
ting (p.75 “Protecting the data in memory”) is on. In this case, turn  
off the Global mode Memory Protect setting before you write.  
Never turn off the power while data is being written.The data may be  
lost if you do so.  
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Saving a pattern  
If you want to keep a pattern that you edited or created, you must perform the  
Write/Rename operation explained below. When you perform the Write/Rename  
operation, the “Copying data within a pattern” operation will be performed  
automatically depending on the length of the pattern.  
Copying a pattern  
You can use the Write operation to copy a pat-  
tern to a different pattern number than the cur-  
rently selected program.  
If you decide not to save a pattern you create  
Simply switch patterns without performing the Write/Rename operation.  
Saving by overwriting an existing pattern  
1. Press the WRITE/RENAME key.  
The parameter display will indicate “WriteTo,” and the value dis-  
play will indicate “(the save-destination pattern number).” At this time  
you can press the SHIFT key to change the display from “(the save-  
destination pattern number)” to the corresponding “(six characters of  
the pattern name).”  
To overwrite onto a different pattern  
Use the dial to change the pattern number to the desired save-desti-  
nation. Be sure to select a pattern number that does not contain im-  
portant data you want to keep.  
2. Press the WRITE/RENAME key to begin saving. The WRITE/RE-  
NAME key will light while the data is being saved, and will go dark  
when the operation is completed. If you decide to cancel, press the  
STOP/CANCEL key. When the data has been saved, the save-desti-  
nation pattern number will be selected.  
Be aware that when you write a pattern in this way, the pattern data  
in the save-destination will be overwritten.  
You will not be able to write if the Global mode Memory Protect set-  
ting (p.75 “Protecting the data in memory”) is on. In this case, turn  
off the Global mode Memory Protect setting before you write.When  
shipped from the factory, memory protect is turned on.  
Never turn off the power while data is being written into memory (i.e.,  
while the Write/Rename key is lit). Doing so may destroy the data.  
Saving a pattern under a different name  
1. Hold down the shift key and press the WRITE/RENAME key. (The  
key will blink.) The parameter display will indicate “Rename,” and  
the value display will show “(six characters of the pattern name)”.  
2. Assign the name for the pattern that you want to save.  
Use the [ ]/[ ] cursor keys to move the cursor to left or right in the  
parameter display, and turn the dial to edit the parameter name. You  
can assign a name of up to eight characters to the pattern. When you  
have finished assigning the name, press the WRITE/RENAME key.  
3. Select the save-destination pattern number.  
2
1, 4  
2
The parameter display will indicate “WriteTo,” and the value dis-  
play will indicate “(save-destination pattern number).”  
STOP/CANCEL  
4. Press the WRITE/RENAME key to begin saving the data. The  
WRITE/RENAME key will light while the data is being saved, and  
will go dark when saving is complete.If you decide to cancel, press  
the STOP/CANCEL key.When saving is complete, the save-desti-  
nation pattern number will be selected.  
If you saved while playing back, the playing pattern will not change.  
If you had initiated the saving process while a pattern was playing  
back, and you then canceled the save operation, playback will not  
stop when you press the STOP/CANCEL key. Playback will stop if  
you press the STOP/CANCEL key once again after canceling.  
1
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5. Song mode  
5. Song mode  
Each song consists of patterns arranged in a particular playback order. You can  
create and store up to 64 songs in the EMX-1. In addition to the pattern playback,  
event recording allows you to record drum part performance, synth phrase per-  
formance, arpeggiator performance, knob movements, solo/mute operations and  
tempo changes into a song.  
Edited sounds cannot be stored in a song. You must use Pattern  
mode to edit sounds.  
What is a Song?  
A song is an arrangement of patterns in the desired order of play-  
back. On the EMX-1, you can create and store up to 64 songs. In each  
song, you can arrange up to 256 patterns, and also record rhythms,  
phrases, and movements of the sound editing knobs.  
What is the Position?  
On the EMX-1, “position” refers to a particular place in the order of  
patterns that are recorded/played within a song; this is the unit by  
which you will edit a song.  
Song  
Pattern(A.02)  
Pattern(A.03)  
Pattern(A.01)  
Pattern(B.01)  
End  
Position 001  
Position 002  
Position 003  
Position 050  
Position 051  
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Playing a song  
1. Press the SONG key. The SONG key will light.  
2. Press the [ ] cursor key until the display reads “(song name).”  
3. Turn the dial to select a song (S01–S64).  
4. Press the PLAY/PAUSE key to play back the song (the key will light).  
When the song ends, playback will stop automatically (the key will  
go dark).  
To pause playback  
Press the PLAY/PAUSE key (the key will blink).  
To resume playback  
Press the PLAY/PAUSE key once again (the key will light).  
To stop playback  
Press the STOP/CANCEL key.  
Fast-forwarding or rewinding the playback  
While a song is playing, you can use the select keys to fast-forward or rewind.  
Press the [ ] select key to fast-forward, or the [ ] select key to rewind.  
If the KEYBOARD key is on, hold down the SHIFT key and pr ess a  
select key.  
Selecting a song  
SONG................................................................... S.01...S.64  
Press the [ ] cursor until the display reads “(song name).” Turn the  
dial to select one of the sixty-four songs S01 through S64.  
You cannot change the song during playback.  
Switching songs  
You cannot switch the song during playback; however, you can pre-  
select the song number. When you select a song number during play-  
back, that number will blink in the display.  
When the currently-playing song ends, playback will stop automati-  
cally, and the number will remain lit. The newly-selected song will  
begin playing when you press the PLAY/PAUSE key.  
To play back from the beginning of the current position or song  
If you press the reset key while the song is playing back, the song  
will play back from the beginning of the pattern that is assigned to  
the current position of the song.  
To continue playing another a song  
(p.71 “Playing back songs in succession”)  
Setting the playback tempo  
TEMPO .............................................................. 20.0...300.00  
Using the dial to set the tempo  
Use the [ ]/[ ] cursor keys to select “Tempo” in the display.  
Turn the dial to adjust the tempo. If you want to make tempo adjust-  
ments in units below the decimal point, hold down the shift key  
while you turn the dial.  
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5. Song mode  
Using the tap tempo key to set the tempo  
While a song is playing, press the tap key twice or more at the de-  
sired tempo. The interval at which you press the key will be de-  
tected, and converted into the tempo. You can use this method to set  
the tempo even when the EMX-1 is paused or stopped.  
Locking the tempo of a song  
Turn the TEMPO LOCK key on if you want to play back the song at  
the tempo specified by the song.  
If the TEMPO LOCK key is off, the tempo will switch to the value  
specified by the pattern each time the position changes during song  
playback. However even if the position changes, the tempo will be  
maintained if the pattern is the same.  
If you use the dial or tap tempo to change the tempo, the tempo  
setting saved in the song will be changed. If you have changed the  
tempo and then switch to a dif ferent song without writing (saving)  
the song whose tempo you changed, it will r evert to its original tempo.  
If you want to keep the new tempo setting, you must W rite the song.  
If you use Event Recording to record tempo events, the tempo data will  
also be updated by those events.(p.72 “Event recording”)  
You can use the dial or tap key to set the tempo regardless of the  
Tempo Lock key on/of f setting.  
(p.73 “Saving a song”)  
You can save the on/off state of the Tempo Lock key independently  
for each song. If you want to save the tempo you modified, perform  
the Write operation. (p.73 “Saving a song”)  
If you set the MIDI mode “Clock” setting to “EXT ,” the tempo setting  
of the song and the tempo events in it will be ignor ed.  
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Creating a song  
You can create a song by arranging patterns in the desired order.  
If while editing a song, you switch to a dif ferent song, the data you  
had been editing will be lost. If you want to keep the song you edited,  
you must perform the W rite operation. (p.73 “Saving a song”)  
Specifying a pattern for each position  
POSITION ............................................................... 001...256  
PATTERN..........................................................A01...D64, End  
Here's how to specify a pattern for each position. Make sure that the  
Keyboard function key is off (dark).  
1. Use the [ ]/[ ] cursor keys to select “Position” in the display.  
Notice that the display indicates “001.”  
2. Press the [ ] cursor key until the display reads “Pattern.”  
3. Use the dial to select the pattern that you want to assign to position  
“001.”  
4. Press the select [ ] key to advance to the next position. The display  
will indicate “End.”  
5. Use the dial to select a pattern. The pattern you select here will be  
the pattern for position “002.”  
6. When you select a pattern for position “002,” the next position will  
be “End.” Continue steps 4 and 5 to input as many patterns as you  
need.  
To play back the completed song from the beginning  
Press the PLAY/PAUSE key, and then press the STOP/CANCEL key.  
Alternatively, use the [ ]/[ ] cursor keys to select “Position” in  
the display and use the dial or the select keys to set the position to  
“001,” and then press the PLAY/PAUSE key.  
You can check the patterns assigned to each position of the song, or  
change the pattern assigned to a certain position. Call up “Pattern”  
in the display and use the select keys to move backward or forward  
through the positions. Use the dial to change the pattern number  
that is displayed at each position.  
Alternatively, when the display reads “Position,” you can use the  
dial or the select keys to choose the position you want to check, and  
then make the display show “(pattern name)” so that you can check  
or edit the pattern.  
Transposing the pitch of a Pattern for a  
specific Position  
NOTE OFFSET ............................................................ -24...24  
This lets you offset the pitch of the synth parts played by the pattern  
at a particular position of the song.  
Note Offset merely adjusts the pitches that are played at that posi-  
tion of the song; it does not change the pitches within the pattern  
itself.  
1. If the song is playing, press the STOP/CANCEL key to stop play-  
back.  
2. Use the [ ]/[ ] cursor keys to select “Position” in the display  
3. Use the dial or the select keys to select the position where you want  
to offset the pitch.  
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5. Song mode  
4. Use the [ ]/[ ] cursor keys to make the display read “NoteOfs.”  
5. Use the dial to specify the pitch. A setting of ±1 offsets the pitch  
(note) by a semitone, ±2 by a whole step, ±7 by a fifth, and ±12 by  
one octave.  
When the display reads “NoteOfs,” you can select a new position  
by using the select keys to move the position backward or forward,  
step by step.  
If a chord split ( p.38) wave is selected for a part, the chodr or  
octave may change if you adjust the Note Offset.  
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Editing a song  
You can edit a song by inserting or deleting patterns. Knob movements and your  
own performance can also be added to a song.  
If you want to keep a song that you edited, you must perform the  
Write operation. If you switch songs or turn of f the power without  
writing, the song will r evert to the state prior to editing.  
Inserting a pattern  
INSERT PATTERN .....................................................................  
This operation lets you insert a pattern at the desired position. Sub-  
sequent patterns will move toward the end of the song.  
1. If the EMX-1 is playing, press the STOP/CANCEL key to stop play-  
back.  
2. Hold down the shift key and press step key 9 (INSERT PATTERN).  
(Key 9 will blink.)  
3. Use the dial to select the position at which you want to insert a pat-  
tern. For example if you want to insert a pattern at position 3, make  
the display read “003.”  
Insert a new pattern at position 3  
Pattern A.01 Pattern B.01 Pattern D.01 Pattern A.01 Pattern B.20 Pattern B.01  
End  
Position  
7
(16Steps)  
(36Steps)  
(32Steps)  
(16Steps)  
(24Steps)  
(36Steps)  
Before  
inserting  
4. Press step key 9 once again to insert one pattern at that position (the  
key will go dark). If you decide to cancel the operation, press the  
STOP/CANCEL key.  
Position  
1
Position  
2
Position  
3
Position  
4
Position  
6
Position  
5
The pattern that will be inserted will be identical to the pattern (in-  
cluding the note offset setting) that was previously assigned to that  
position. Now you can change the pattern and note number as nec-  
essary. All data following the inserted pattern will be moved one  
position toward the end of the song.  
Pattern A.01  
(16Steps)  
Pattern B.01 Pattern D.01 Pattern D.01 Pattern A.01 Pattern B.20 Pattern B.01  
After  
inserting  
End  
Position  
8
(36Steps)  
(32Steps)  
(32Steps)  
(16Steps)  
(24Steps)  
(36Steps)  
Position  
1
Position  
2
Position  
3
Position  
4
Position  
5
Position  
6
Position  
7
Deleting a pattern  
DELETE PATTERN .....................................................................  
This operation lets you delete the pattern from a position. Subse-  
quent patterns will move toward the front of the song.  
1. If the EMX-1 is playing, press the STOP/CANCEL key to stop play-  
back.  
2. Hold down the shift key and press step key 10 (DELETE PATTERN).  
(Key 10 will blink.)  
3. Use the dial to select the position whose pattern you want to delete.  
For example if you want to delete the pattern at position 5, make the  
display read “005.”  
Delete the pattern at position 5  
4. Press step key 10 once again to delete that pattern (the key will go  
dark).  
Pattern A.01 Pattern D.01 Pattern B.01 Pattern B.20 Pattern A.10 Pattern B.01 Pattern A.01  
Before  
deleting  
End  
Position  
8
(16Steps)  
(32Steps)  
(36Steps)  
(24Steps) (64Steps)  
(36Steps)  
(16Steps)  
Position  
5
Position  
1
Position  
2
Position  
3
Position  
4
Position  
6
Position  
7
If you decide to cancel the operation, press the STOP/CANCEL key.  
All data following the deleted pattern will be moved one position  
toward the beginning of the song.  
When you delete a pattern, any event data (explained below) that  
was recorded in that location will also be deleted.  
Pattern B.01  
(36Steps)  
Pattern A.01 Pattern D.01  
Pattern B.20 Pattern B.01 Pattern A.01  
After  
deleting  
End  
Position  
7
(16Steps)  
(32Steps)  
(24Steps)  
(36Steps)  
(16Steps)  
Position  
1
Position  
2
Position  
3
Position  
4
Position  
5
Position  
6
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5. Song mode  
Erasing data from a song  
CLEAR SONG .........................................................................  
1. If the EMX-1 is playing, press the STOP/CANCEL key to stop play-  
back.  
2. Hold down the shift key and press step key 11 (CLEAR SONG). (Key  
11 will blink.)  
3. Press step key 11 once again to erase the data from the song. If you  
decide to cancel, press the STOP/CANCEL key.  
If you erase song data by accident  
Turn the dial to re-select that song without saving it, and you will  
revert to the data that was previously saved.  
Changing the pattern in a specific position  
1. If the EMX-1 is playing, press the STOP/CANCEL key to stop playback.  
2. Use the [ ]/[ ] cursor keys to select “Position” in the display.  
3. Use the dial to select the position whose pattern you want to change.  
4. Press the [ ] cursor key until the display reads “Pattern.”  
5. Use the dial to select the pattern that you want to assign to that posi-  
tion. If you want to listen to the selected pattern to hear whether it is  
the one you want, press the Pattern mode key to enter Pattern mode,  
and play it. To return to Song mode, press the STOP/CANCEL key to  
stop playback and then press the Song mode key.  
Maintaining the part mute settings even  
when the pattern changes  
This function makes the song maintain the part mute settings while playback (p.72 “Event recording”)  
continues.  
MUTE HOLD ................................................................Off, On  
1. Press the [ ] cursor key until the parameter display reads  
“MuteHold.”  
2. Turn the dial to make the desired setting.  
Off:  
The part mute settings specified within each pattern will be  
applied as the position within the song changes during play-  
back. However if you change the position but the pattern is  
still the same, the part mute settings will be maintained.  
The part mute status will not change even if the position  
moves to a different pattern. However at the beginning of  
the song the part mute status will be as specified by the pat-  
tern selected for position 1.  
On:  
Playing back songs in succession  
NEXT SONG .................................................. Off, S.01...S.64  
When a song finishes playing, this function immediately continues  
playback with the next specified song.  
1. Press the [ ] cursor key until the parameter display reads  
“NextSong.”  
2. Turn the dial to select which song will play back following the cur-  
rent song. If you select Off, playback will stop when the current song  
finishes playing.  
The NEXT SONG setting is ignored when playing back in synchr oni-  
zation with MIDI Clock messages sent from an external device. The  
EMX-1 will obey Song Select messages [F3, ss] (ss: song number)  
sent from the external device.  
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Event recording  
Recording song event data  
In addition to letting you arrange patterns to create a song, the EMX-1’s Song mode  
also lets you record your realtime performances using the drum pad keys, the  
keyboard function, the arpeggiator, and knob operations.  
Recording your Song mode performance and operations in this way is referred  
to as Event Recording.  
Event Recording can record the following six types of data (event data).  
Your performance on the drum part keys  
Your performance using the Keyboard function  
Your performance using the arpeggiator  
Your knob movements and key operations (only for the selected part)  
Solo and mute operations for the parts  
Tempo  
When using Event Recording, you can record repeatedly over the same region,  
and layer more of the above-listed data on each “pass” of recording. Event Re-  
cording will replace (overwrite) only the previously-existing data that is the same  
type of event as the newly recorded data. Existing events of other types will re-  
main.  
To record using Event Recording  
1. Select the song on which you want to use Event Recording.  
2. Use the [ ]/[ ] cursor keys to select “Position” in the display.  
3. Use the dial or the select keys to move to the position where you  
want to start recording.  
4. Press the REC key, and then press the PLAY/PAUSE key to start  
Event Recording.  
5. Operate the step keys or knobs etc. to record your performance.  
6. Press the STOP/CANCEL key to stop Event Recording.  
If the performance data of the song conflicts with event data, the  
event data will be given priority for playback.  
Knob movements recorded in Song mode using Event Recording  
are played back in a way equivalent to the SMOOTH mode of a mo-  
tion sequence (not TRIG HOLD mode).  
If you want to save the data that was recorded by Event Recording,  
you must perform the W rite operation.  
Event data may not play back correctly if you r ewind the song.  
If you operate an event-recorded knob during playback, event data of that  
knob will be cancelled until playback arrives at the next position.  
To erase event data from a song  
You can erase event data from a song by holding down the SHIFT  
key and pressing and holding the RESET/ERASE key for the region  
that you want to erase. All event data in that region will be erased  
from the song.  
To check the event data in a song  
When you hold down the SHIFT key and press the MOTION SEQ  
key of the part common section, step keys 15 and 16 will light if  
event data is recorded in the song, and the display will indicate  
“SongEvnt” to show the number of events recorded in the currently  
selected song.  
You cannot check event data in this way during playback or r ecord-  
ing.  
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5. Song mode  
Saving a song  
If you want to keep song data that you created, you must perform this Write/Rename  
operation. If you don’t want to keep the song you created, simply switch songs  
without performing Write/Rename.  
Be aware that when you save a song, the song that had previously  
occupied the save-destination will be overwritten.  
To simply save the song  
1. Press the WRITE/RENAME key.  
The parameter display will indicate “WriteTo,” and the value dis-  
play will indicate “(the save-destination song number).”  
At this time you can press the SHIFT key to change the display from  
“(the save-destination song number)” to the corresponding “(six char-  
acters of the Song name).”  
To overwrite onto a different song  
Use the dial to change the song number to the desired save-destina-  
tion. Be sure to select a song number that does not contain impor-  
tant data you want to keep.  
2. Press the WRITE/RENAME key to begin saving. The WRITE/RE-  
NAME key will light while the data is being saved, and will go dark  
when the operation is completed. If you decide to cancel, press the  
STOP/CANCEL key.  
When the data has been saved, the save-destination song number  
will be selected.  
To rename and save the song  
1. Hold down the shift key and press the WRITE/RENAME key once  
(the key will blink). The parameter display will indicate “Rename,”  
and the value display will show “(six characters of the song name)”  
2. Assign a name to the song. Use the [ ]/[ ] cursor keys to move  
the cursor in the value display to the left or right, and turn the dial  
to edit the character. You can assign a name of up to eight characters  
to a song, however only six at a time are visible during naming.  
When you have finished, press the WRITE/RENAME key.  
3. Select the song number where you want to save the song. The pa-  
rameter display will indicate “WriteTo,” and the value display will  
show “(the save-destination song number).” If you now press the shift  
key, the “(save destination song number)” will change to show “(six  
characters of the song name).” Turn the dial to select the song number  
where you want to store the song, and make sure that you will not  
be overwriting an important song that you want to keep.  
4. Press the WRITE/RENAME key once again to begin saving the data.  
The key will light while the data is being saved, and will go dark  
when saving is completed. If you decide to cancel, press the STOP/  
CANCEL key.  
With the factory settings, the Memory Pr otect setting is turned on,  
so the data will not be saved. Turn the Global mode Memory Pr otect  
setting off before you execute this operation (p.75 “Protecting the  
data in memory”).  
Never turn of f the power while data is being saved to memory (i.e.,  
while the WRITE/RENAME key is lit). Doing so can destr oy the data.  
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6. Global mode  
Matching the tuning with  
6. Global mode  
another instrument  
In Global mode you can set parameters such as metronome  
settings, overall tuning, memory protect, etc. To enter Global  
mode, press the GLOBAL key. To exit Global mode, press  
a different mode key.  
You can adjust the basic tuning of the EMX-1 in steps of one  
cent. Normally you will leave this set at “+00” (A=440 Hz).  
Adjust this setting if you need to match the pitch of the EMX-  
1 to another instrument.  
Use the [ ]/[ ] cursor keys to select“MstTune” in the pa-  
rameter display. Turn the dial to make the desired setting.  
If you turn off the power without writing the settings  
you make in Global mode, your changes will be  
discarded. If you want to keep the changes you  
made, perform theWrite operation (p.76 “Saving  
your Global mode settings”).  
MASTER TUNE ............................... -50...+50  
This value will be changed by MIDI Master Fine  
Tune messages received from an external device.  
The pitch of drum parts will not change.  
Setting the metronome  
These controls allow you to specify how the metronome will  
operate. The metronome is convenient when you are using  
realtime recording to create patterns.  
The metronome will sound at quarter-note intervals. Except  
for when you have selected the “On3/4” setting, the sound  
of metronome is output from line out jacks L/R and from  
the headphone jack, mixed with the sound of the EMX-1’s  
playback and audio input.  
Protecting the data in memory  
This setting lets you protect the Pattern mode and Song mode  
data.  
Use the [ ]/[ ] cursor keys to select “Protect” in the pa-  
rameter display. Turn the dial to select Off or On.  
PROTECT........................................... Off, On  
1. Press the [ ] key until the parameter display reads  
On  
The WRITE/RENAME key will be dis-  
abled, and it will be impossible to rewrite  
data or receive MIDI data dumps.  
Edited data can be saved, and data  
dumps can be received.  
“Metronom.”  
Off  
With the factory settings this is turned On.  
The memory protect setting applies to Pattern mode, Part  
Edit mode, Step Edit mode, and Song mode. However,  
you can write your settings in Global mode and MIDI  
mode regardless of the memory protect setting.  
2. Turn the dial to make the desired metronome set-  
ting.  
You cannot write the metronome setting.When the  
power is turned on, it will always be “Off.”  
Exchangeing the arpeggiator  
functions  
METRONOME ..... [Off, Rec0, Rec1, Rec2, On,  
This setting switch the functions of the arpeggiator slider  
and ribbon controller.  
On3/4]  
Off  
The metronome will not sound.  
The metronome will sound only during  
recording (when REC and PLAY/CAN-  
CEL keys are lit)  
1. Press the [ ] cursor until the display reads  
Rec0  
“ArpCntrl.”  
2. Turn the dial to select “Normal” or “Revers”  
3. Press the Pattern key or Song key etc. to return to  
the previous mode.  
Rec1  
Rec2  
On  
When you start recording, there will be a  
one-measure count before recording ac-  
tually begins. The metronome will sound  
only during recording.  
ARP CONTROL....................... Normal, Revers  
Normal  
Slider: Pitch control (synth parts)  
Ribbon: Gate time (synth parts) / Reso-  
lution (drum parts) + Note-on  
Slider: Gate time (synth parts) / Resolu-  
tion (drum parts)  
When you start recording, there will be a  
two-measure count before recording ac-  
tually begins. The metronome will sound  
only during recording.  
Revers  
The metronome will sound during play-  
back or recording. There will be no count  
before recording begins.  
Ribbon: Pitch control (synth parts) +  
Note-on  
On3/4 During playback or recording, the met-  
ronome will be output from individual  
out jacks 3/4. (The metronome will not  
be output from the line out L/R jacks or  
the headphone jack.) There will be no  
count before recording begins.  
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Saving your Global mode  
settings  
Using SmartMedia™  
You can use a SmartMedia card to save or load the EMX-  
1’s internal data.  
Here’s how to save the settings you made in Global mode  
and MIDI mode. If you want to keep the changes you made,  
you must execute the Write operation described below. The  
settings you save will take effect each time you turn on the  
power. If you don’t want to keep the changes you made,  
simply turn off the power without executing Write.  
1. Press the Global mode or MIDI mode key.  
The EMX-1 uses 3V (3.3V) SmartMedia in a range of 4 MB~128  
MB capacity.  
Make sure that the SmartMedia card is oriented in the correct  
direction, and insert it all the way into the SmartMedia slot.  
*
SmartMediaTM is a registered trademark of Toshiba Corporation.  
2. Press the WRITE/RENAME key once (the key will  
blink). The display will ask “GloblWr?” Use the dial  
to select “Yes,” and press the WRITE/RENAME  
key once again to begin saving the data. While the  
data is being saved, the WRITE/RENAME key will  
light, and will go dark when saving is completed.  
If you decide to cancel, select “No” or press the  
STOP/CANCEL key.  
You can write Global mode and MIDI mode set-  
tings regardless of the Memory Protect setting (see  
above).  
Never turn off the power while data is being saved  
to memory (i.e., while the WRITE/RENAME key is  
lit). Doing so can destroy the data.  
Never remove the card or turn off the power while  
the SmartMedia card is being accessed (while the  
card indicator is lit).Doing so may damage the card.  
About cards  
The EMX-1 supports 3.3V SmartMedia (or  
SmartMedia with ID) in a range of 4–128 MB ca-  
pacities. Never use any other type of SmartMedia;  
the EMX-1 may stop operating if you do. If you  
affix a write protect label (the round silver label) to  
the SmartMedia, it will not be possible to write or  
erase the data on that card. If you want to save data  
by writing it to SmartMedia, you must remove the  
write protect label.  
Write protect sticker  
Handling precautions  
— Do not bend the card, or subject it to strong impact  
or high temperature.  
— Do not touch the electrical contacts of the card.  
Static charges may damage the card. When you are  
finished using a card, store it in its special anti-static  
case.  
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6. Global mode  
The parameter display will ask “Sure?” and the  
value display will read “No.” Turn the dial to  
change this to “Yes” and press key 13 to execute  
the Save operation. While the data is being saved,  
the step keys will indicate the state of progress. If  
you decide to cancel, press the STOP/CANCELkey.  
Formatting SmartMedia  
Here’s how to format a SmartMedia card so that it  
can be used by the EMX-1.  
Formatting will erase the entire contents of the  
SmartMedia.  
If an identically-named user file already exists on  
the SmartMedia, the parameter display will ask  
“OverWrt?” and the value display will read “No.If  
you turn the dial to select “Yes” and press key 13 to  
overwrite the data, the data that was originally on  
the SmartMedia will be lost, so please use cau-  
tion.  
1. Insert the SmartMedia into the SmartMedia slot.  
2. Press the GLOBAL key (it will light).  
3. Hold down the SHIFT key and press step key 13  
(CARD). (Key 13 will blink.) The parameter dis-  
play will read “CardMenu.”  
4. Turn the dial to make the value display read “For-  
mat,” and press step key 13.  
If a file or folder of the same name as the file you  
renamed already exists on the SmartMedia, the  
parameter display will indicate “FileName” and the  
value display will indicate “Error.Either use your  
computer to erase the file or folder from the  
SmartMedia, or change the name of the file you  
are attempting to save, and try again.  
You cannot save data on SmartMedia if a write-  
protect label is affixed to it. Remove the write pro-  
tect label from the SmartMedia before you execute  
the Save operation.  
5. The parameter display will ask “Sure?” Turn the  
dial until the value display reads “Yes,” and then  
press key 13 to execute formatting. If you decide to  
cancel, press the STOP/CANCEL key.  
While the card is being formatted, the step keys will in-  
dicate the state of progress.  
6. When formatting is complete, or if you selected  
“No” and pressed key 13, you will return to the  
display prior to formatting. (Key 13 will go dark.)  
Never turn off the power or remove the SmartMedia  
while saving or formatting. Doing so may render  
the SmartMedia unusable.  
You will need approximately 2 megabytes of space  
to save one file. You cannot save data to a  
SmartMedia card that has less free space than this.  
SmartMedia that was formatted on a device other  
than the EMX-1 may not be recognized correctly.  
In this case, re-format it on the EMX-1.  
Loading all data from  
SmartMedia into the EMX-1  
Saving data to SmartMedia  
(Save All)  
Here’s how you can load pattern data, song data, and glo-  
bal data from SmartMedia into the EMX-1.  
1. Insert the SmartMedia card into the SmartMedia  
slot.  
Here’s how you can save all of the EMX-1’s pattern data,  
song data, and global data onto SmartMedia.  
1. Insert the SmartMedia into the SmartMedia slot.  
2. Press the GLOBAL key. (It will light.)  
3. Hold down the Shift key and press step key 13  
(CARD) (key 13 will blink). The parameter display  
will indicate “CardMenu.”  
2. Press the GLOBAL key. (It will light.)  
3. Hold down the Shift key and press step key 13  
(CARD) (key 13 will blink). The parameter display  
will indicate “CardMenu.”  
4. The value display will indicate “Load.” Press key  
13.  
4. The value display will indicate “Load.” Turn the  
dial until this indicates “SaveAll,” and press key  
13.  
5. Assign a name to the file that you are going to save.  
The parameter display will indicate “Rename,” and  
the value display will show the current data name.  
Use the [ ]/[ ] cursor keys to move the cursor  
left/right in the value display, and turn the dial to  
edit the character. When you are finished, press key  
13.  
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5. The parameter display will indicate “Load” and the  
value display will indicate “All” Press key 13.  
When loading is completed, you will return to Pat-  
tern mode (key 13 will go dark, and the PATTERN  
key will light).  
If you decide to cancel, press the STOP/CANCEL  
key.  
Be aware that this procedure does not save (write)  
the pattern into internal memory.  
With the factory settings, memory protect is turned  
on, so you will not be able to save data. Turn  
memory protect off before you execute the Write  
operation (p.76 “Saving your Global mode set-  
tings”).  
6. Select the file that you want to load. The value dis-  
play will indicate “LdFile,” and the parameter dis-  
play will show “(six characters of the filename).” Turn  
the dial to select the desired file, and press key 13.  
7. The parameter display will ask “Sure?” and the  
value display will read “No.” Turn the dial to  
change this to “Yes,” and press key 13 to execute  
the Load operation. While the data is being loaded,  
the step keys will indicate the state of progress.  
When loading is completed, the EMX-1 will enter  
Pattern mode with A01 selected.  
Deleting an EMX-1 file from  
SmartMedia (Delete File)  
Here’s how a user file containing EMX-1 pattern data, song  
data, and global can be deleted from a SmartMedia card.  
Once a file has been deleted, it cannot be read  
again.  
If you decide to cancel, press the STOP/CANCELkey.  
With the factory settings, memory protect is turned  
on, so you will not be able to execute this opera-  
tion. Turn memory protect off before you execute  
the Load operation (p.76 “Saving your Global  
mode settings”).  
1. Insert the SmartMedia card into the SmartMedia  
slot.  
2. Press the GLOBAL key. (It will light.)  
3. Hold down the Shift key and press step key 13  
(CARD) (key 13 will blink). The parameter display  
will indicate “CardMenu.”  
4. The value display will indicate “Load.” Turn the  
dial to select “Delete” and then press key 13.  
5. Select the user file that you want to delete. The  
value display will indicate “DelDMX” and the pa-  
rameter display will show “(six characters of the  
filename).” Turn the dial to select the file, and then  
press key 13.  
Loading a single pattern from  
SmartMedia (Load Pattern)  
1. Insert the SmartMedia card into the SmartMedia  
slot.  
2. Press the GLOBAL key. (It will light.)  
3. Hold down the Shift key and press step key 13  
(CARD) (key 13 will blink). The parameter display  
will indicate “CardMenu.”  
4. The value display will indicate “Load.” Press key 13.  
5. The parameter display will indicate “Load” and the  
value display will indicate “All.” Turn the dial to  
select “1Ptrn” and then press key 13.  
6. The parameter display will ask “Sure?” and the  
value display will read “No.” Turn the dial to  
change this to “Yes” and press key 13 to execute  
the Delete operation. While the file is being deleted,  
the step keys will indicate the state of progress.  
Only EMX-1 user files can be deleted by the EMX-1.  
6. Select the file (the filename you specified for Save  
All) that contains the pattern you want to load. The  
value display will indicate “LdFile” and the param-  
eter display will show “(six characters of the  
filename).” Turn the dial to select the desired file,  
and then press key 13.  
7. Select the pattern that you want to load. The pa-  
rameter display will indicate “Load” and the value  
display will show the “(pattern number)” (you can  
hold down the shift key to display the pattern name  
instead). Turn the dial to select the desired pattern,  
and press key 13 to load it.  
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7. MIDI mode  
The MIDI channel for synth part 1 that you specify  
here will also be used to transmit and receive pro-  
gram changes and exclusive data (”Global MIDI  
channel”).  
7. MIDI mode  
In this mode you can set the MIDI channel, clock, and pitch  
bend range.  
Part  
Channel  
Synth part 1(global)  
Synth parts 2–5  
Drum parts (1–7B)  
1
If you want to save the settings you make in MIDI  
mode, you must perform theWrite operation (p.76  
“Saving your Global mode settings”).  
2–5  
10  
About MIDI channels  
Just as a television set receives only the program  
that is being broadcast on the channel to which it  
is set, a MIDI device receives only the data that is  
being transmitted on the channel it is set to receive.  
The MIDI mode MIDI Ch setting lets you set the  
EMX-1’s transmit/receive channel independently  
for each synth part 1–5 and collectively for all drum  
parts together.  
Using the EMX-1 as a sound  
module  
Use a MIDI cable to connect the MIDI OUT connector of your  
MIDI keyboard etc. to the EMX-1’s MIDI IN connector.  
1. Press the MIDI key (it will light).  
2. Use the [ ]/[ ] cursor keys to select “MIDI ch” in  
the display  
3. Press the EMX-1’s synth part 1 Part key, and then  
turn the dial to set the MIDI channel for part 1 to  
match the channel being transmitted by the con-  
nected MIDI keyboard or other device. (“Setting  
the MIDI channel of each part”)  
4. When you play the connected MIDI keyboard etc.,  
you will hear synth part 1.  
If you connect a multi-track MIDI sequencer to the EMX-1  
you will need to set the MIDI channel for synth  
parts 1–5 and for the drum parts (“Setting the  
MIDI channel of each part”). Set each part to the  
MIDI channel of the sequencer track you want that  
part to play, and start your external sequencer to  
hear the sounds.  
Setting the MIDI channel of  
each part  
MIDI ch ................................................1...16  
Here you can set the MIDI channel for each synth  
part and for the drum parts. The same MIDI chan-  
nel is used for transmission and reception. The fac-  
tory settings are as follows.  
1. Press the MIDI key (it will light).  
2. Use the [ ]/[ ] cursor keys to change the display  
to read “MIDI ch.”  
3. Press the part key for which you want to change  
the MIDI channel (the key will light). To change  
the MIDI channel for the drum parts, press any of  
the nine part keys (all of the drum part keys will  
light).  
4. Turn the dial to select the channel.  
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MIDI Utility  
Assigning the drum note numbers  
Here you can make MIDI filter settings, assign drum note  
numbers, assign control change numbers, and transmit/  
receive MIDI data.  
DRUM NOTE NO. ........................... C-1...G9  
You can assign a MIDI note number (as a note  
name) for each drum part. If you assign the same  
note number for two or more parts, those parts will  
sound simultaneously when controlled from an  
external MIDI device.  
Making MIDI filter settings  
1. Press the MIDI key.  
2. Hold down the shift key and press step key 12  
(MIDI UTILITY) (key 12 will blink). The param-  
eter display will indicate “MIDI Util.”  
3. The value display will indicate “Filter.” Turn the  
dial to change this to “DrNote,” and press key 12.  
MIDI FILTER ...................................................  
You can select which MIDI messages the EMX-1  
will receive and transmit.  
1. Press the MIDI key.  
2. Hold down the shift key and press step key 12  
(MIDI UTILITY) (key 12 will blink). The param-  
eter display will indicate “MIDI Util.”  
3. Make sure that the value display indicates “Filter,”  
and press key 12.  
4. Press the drum part key whose note number you  
want to assign.  
5. The parameter display will show the name of the  
selected drum part, and the value display will in-  
dicate the corresponding number.  
4. The parameter display will read “PCEN.”  
The characters “PCEN” correspond to four types  
of message whose status is indicated by an “O” or  
“X” in the value display. If you want a category of  
message to be transmitted/received, set its status  
to “O.” If you don't want that category of message  
to be transmitted/received, set its status to “X.”  
Turn the dial to select “O” or “X” for each category  
of message.  
Turn the dial to select the desired note number. For  
each drum part that you want to assign, repeat the  
steps of selecting the drum part and then selecting  
a note number.  
6. When you have finished making settings, press key  
12 to return to MIDI mode. (Key 12 will go dark  
and the MIDI mode key will light.) If you decide to  
cancel, press the STOP/CANCEL key or press a  
mode key.  
P:  
Program change, bank select, and song  
select transmission/reception.  
With the factory settings, the drum note numbers  
are assigned as follows.  
C:  
E:  
Control change transmission/reception.  
Exclusive data transmission/reception.  
However while the MIDI Dump page is  
displayed, this data can always be re-  
ceived regardless of this setting.  
Part  
Note  
C2  
Drum1  
Drum2  
Drum3  
Drum4  
Drum5  
Drum6A  
Drum6B  
Drum7A  
Drum7B  
D2  
E2  
F2  
N:  
Note message transmission/reception.  
G2  
5. When you have finished making settings, press the  
12 key to return to MIDI mode. (Key 12 will go dark  
and the MIDI mode key will light.) If you decide to  
cancel, press the STOP/CANCEL key or press a  
mode key.  
F 2  
A 2  
C 3  
D 3  
The correspondence between note names and note  
numbers may differ for devices of different manu-  
facturers.Please check this correspondence for the  
device you are connecting.  
Each drum part knob can be edited using NRPN  
MIDI messages.  
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7. MIDI mode  
About note-on/note-off  
When you press a drum part key, a note-on mes-  
sage of the note number assigned to each drum part  
key will be transmitted on the specified MIDI chan-  
nel.  
When you use the Keyboard function to play the  
step keys, a note-on message [9n, kk, vv] (n: chan-  
nel, kk: note number, vv: velocity) of the note num-  
ber assigned to each step key and a velocity value  
corresponding to the strength with which you  
pressed the key will be transmitted.  
On the EMX-1, the vv:velocity value is adjusted by  
the level of each accent part. When you release a  
key, a note-off message [8n, kk, vv] will be trans-  
mitted. However, very few devices receive note-  
off velocity data, and the EMX-1 does not transmit  
it. When the EMX-1 receives note-on/off messages  
on the MIDI channel assigned for a part, that part  
will be sounded.  
6. Press step key 12 and the display will ask “Con-  
tinue?” If you want to make settings for another  
knob, use the dial to select “Yes” and press step  
key 12. Then repeat steps 4 and 5.  
If you are finished making settings, use the dial to  
select “No” and press step key 12 to return to MIDI  
mode.  
If you decide to cancel, press the STOP/CANCEL  
key or press any mode key.  
Support for control change numbers will be differ-  
ent for each manufacturer. Refer to the manual of  
the device you want to connect.  
If the EMX-1’s MIDI filter “N” setting is set to “x,”  
note-on/off messages will not be transmitted or re-  
ceived. (p.80 “Making MIDI filter settings”)  
Assigning a MIDI Control  
Change Number to a knob  
#CC ASSIGN .......................... CC#000...127  
You can specify the MIDI control change number  
assigned to each knob.  
1. Press the MIDI key.  
2. Hold down the SHIFT key and press step key 12  
(MIDI UTILITY). (Key 12 will blink.) The param-  
eter display will indicate “MIDIUtil.”  
3. Turn the dial to change the value display to  
“CCAsin,” and press key 12.  
4. The parameter display will read “CCAssign,” and  
the value display will show “(the name of the cor-  
responding knob).” Turn the dial to select the knob  
whose assignment you want to change, and press  
key 12.  
5. The parameter display will read “CCNumber,” and  
the value display will show “(a control change  
number).” Turn the knob to select the desired con-  
trol change number and press key 12.  
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1. Connect the MIDI OUT connector of the external  
MIDI device that will transmit the data dump (an-  
other EMX-1, a MIDI data filer, or a personal com-  
puter that is running a MIDI data management  
program) to the MIDI IN connector of the EMX-1.  
2. Set your external MIDI device and the EMX-1 to  
the same MIDI channel (the synth part 1 setting on  
the EMX-1). If you are transmitting data from a data  
filer, use the same channel setting as when you  
saved the data.  
Transmitting sound settings and  
other data  
Song, pattern, global, and MIDI settings can be transmit-  
ted from the EMX-1 as MIDI exclusive data and stored on  
an external device.  
3. Press the MIDI key or the GLOBAL key (the key  
will light).  
4. Hold down the shift key and press step key 12  
(MIDI UTILITY) (key 12 will light). The parameter  
display will indicate “MIDIUtil.”  
5. The value display will indicate “Filter.” Turn the  
dial to change this to “Dump,” and then press key  
12.  
6. The parameter display will indicate “MIDIDump.”  
Operate the external device to make it transmit the  
data dump to the EMX-1.  
Transmitting/receiving a data  
dump  
Data dumps are transmitted and received on the  
MIDI channel specified by the MIDI mode MIDI  
Ch setting. Data dumps can be transmitted manu-  
ally as described below, and are also transmitted  
in response to a Data Dump Request message of  
the appropriate type.  
MIDI DUMP ........... PtBnkA...D, AllSng, Global  
For details on data dumps, refer to the EMX-1’s MIDI  
implementation. If you wish to obtain the MIDI imple-  
mentation, please contact Korg distributor.  
Transmission  
Here’s how to transmit an EMX-1 system exclusive  
data dump (pattern, song, or global mode settings)  
from MIDI OUT to a connected MIDI data filer or  
computer.  
Do not touch the EMX-1’s keys while a data dump  
is being executed. While you are using the Dump  
function, the EMX-1 can transmit or receive sys-  
tem exclusive data even if the MIDI FILTER pa-  
rameter “E” is set to “x.”  
1. Connect the EMX-1’s MIDI OUT connector to the  
MIDI IN connector of an external MIDI device that  
is able to receive the MIDI data dump (e.g., another  
EMX-1, a MIDI data filer, or a personal computer  
that is running a MIDI data management program).  
2. Set your external MIDI device and the EMX-1 to  
the same MIDI channel. If you are transmitting to  
a MIDI data filer, you do not normally need to set  
the MIDI channel to match.  
3. Press the MIDI key (the key will light).  
4. Hold down the shift key and press step key 12  
(MIDI UTILITY) (key 12 will light). The parameter  
display will indicate “MIDIUtil.”  
When the EMX-1 receives a data dump, it will take  
up to ten seconds for the data to be written into  
memory (the Write/Rename key will light). Never  
turn off the EMX-1’s power while this is occurring.  
Doing so may destroy the data.Also, new MIDI data  
cannot be received during this time. When receiv-  
ing two or more data dumps into the EMX-1, you  
must allow an appropriate interval of time between  
each data dump.  
5. The value display will indicate “Filter.” Turn the  
dial to change this to “Dump,” and press key 12.  
6. The parameter display will indicate “MIDIDump.”  
The value display will read “(data to be transmit-  
ted).” Turn the dial to select the data that you want  
to transmit.  
Switching patterns  
When you switch patterns, the EMX-1 will transmit a pro-  
gram change message [Cn, pp] (and Bank Select [Bn, 00, mm]  
(control change #00), [Bn, 20, bb] (control change #32) (mm:  
bank number upper byte, bb: bank number lower byte).  
If the EMX-1 receives a program change message on the ap-  
propriate MIDI channel, it will switch patterns within the  
same group (e.g., from A01 to A02). If the EMX-1 receives  
a bank select message, it will switch groups (e.g., from A01  
to C01) so that patterns of another group can be selected.  
The MIDI mode MIDI Filter setting determines whether the  
EMX-1 will transmit and receive program changes.  
PtBnkA:  
PtBnkB:  
PtBnkC:  
PtBnkD:  
AllSng:  
Global:  
pattern bank A data (A01...64)  
pattern bank B data (B01...64)  
pattern bank C data (C01...64)  
pattern bank D data (D01...64)  
all song data  
global data  
7. Press key 12 once again to transmit the data. If you  
decide to cancel before you have begun transmis-  
sion, press the STOP/CANCEL key.  
Bank select  
Program change  
Pattern number  
MSB  
LSB  
00  
00  
0–127  
0–127  
A01–B64  
C01–D64  
Reception  
00  
01  
Here’s how to receive an EMX-1 system exclusive  
data dump from an external MIDI data filer or com-  
puter connected to the EMX-1’s MIDI IN connec-  
tor.  
If the Global mode Protect setting isOn,MIDI data  
dump reception is disabled except when you are in  
Global mode.  
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7. MIDI mode  
Setting the pitch bend range  
Synchronizing playback with  
an external MIDI device  
When the EMX-1 receives a pitch bend message [En, vv, vv]  
(vv, vv: lower and upper bytes of the value, together express-  
ing a range of 16384 steps with 8192 [vv,vv=00H, 40H]), pitch  
bend will be applied to the synth part receiving on that chan-  
nel. The bend range setting described below specifies the  
amount of pitch change that will actually occur in response  
to MIDI pitch bend messages.  
You can synchronize the tempo of the EMX-1 to the tempo  
of an external MIDI device that is able to send or receive  
MIDI clock data.  
For details on synchronization settings on your external MIDI  
device, refer to the manual for that device.  
We recommend that you use the EMX-1 as the  
master.  
Setting the pitch bend range  
BEND RANGE .................................. -12...12  
Here’s how to specify the maximum amount of  
pitch change that can occur when a MIDI pitch bend  
message is received.  
CLOCK ...................................... Int, Ext, Auto  
Int:  
The EMX-1 will be the master; the exter-  
nal MIDI device will synchronize to it.  
The external MIDI device will be the  
master; the EMX-1 will synchronize to it.  
If MIDI clock messages are being received  
from a connected external MIDI device,  
the EMX-1 will automatically operate  
with the “Ext” setting. Otherwise it will  
operate with the “Int” setting.  
1. Press the MIDI key (the key will light).  
2. Press the [ ] key to change the display to read  
“BendRnge.”  
3. Turn the dial to select the range of pitch change. A  
setting of ±1 allows a semitone of change, ±2 a  
whole step, ±7 a fifth, and ±12 one octave.  
For some sounds, it may not be possible to raise  
the pitch all the way in the specified range.  
Ext:  
Auto:  
To use the EMX-1 as the master, and synchronize an  
external MIDI device to it  
1. Use a MIDI cable to connect the EMX-1’s MIDI OUT  
connector to the MIDI IN connector of your exter-  
nal MIDI device (e.g., sequencer or sound module).  
2. Press the MIDI key (it will light).  
3. Press the [ ] cursor key to change the display to  
read “Clock.”  
4. Turn the dial to select “Int” (internal clock).  
5. Make settings on your external MIDI device (slave)  
so that it will receive MIDI clock messages.  
6. When you start playback on the EMX-1, the exter-  
nal MIDI device will operate in synchronization  
with it.  
When you use RESET/PLAY to play back from the  
beginning of the pattern, only the MIDI Start mes-  
sage will be transmitted.  
To use the external MIDI device as the master, and syn-  
chronize the EMX-1 to it  
1. Use a MIDI cable to connect the EMX-1’s MIDI IN  
connector to the MIDI OUT connector of your ex-  
ternal MIDI device (e.g., sequencer or synthesizer).  
2. Press the MIDI key (it will light).  
3. Press the [ ] cursor key to change the display to  
read “Clock.”  
4. Turn the dial to select “Ext” (external clock).  
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To make the EMX-1 and ES-1 play back the identically-  
numbered pattern in synchronization  
1. Press the MIDI key (it will light).  
2. Press the [ ] key to change the display to read  
“Clock.”  
3. Set the EMX-1 to “Int” (master) and the ES-1 to  
“Ext” (slave).  
4. Set the EMX-1’s synth part 1 and the ES-1 to the  
same MIDI channel.  
For example, set both to “01”.  
5. Set the EMX-1’s MIDI Filter parameter “P” to “O”.  
5. Make settings on your external MIDI device (mas-  
ter) so that it will transmit MIDI clock messages.  
6. Return to Pattern mode or Song mode.  
7. When you start the sequencer of your external MIDI  
device, the EMX-1 will playback in synchroniza-  
tion with it.  
Set the EMX-1’s MIDI Filter parameter “N” to “X”.  
If MIDI clock messages are being received at the  
MIDI IN connector, you can press the EMX-1’s  
PLAY/PAUSE key to make it start playing in syn-  
chronization to the tempo of your external MIDI  
device.  
About the MIDI messages used  
for synchronization  
The MIDI messages used for synchronization (Realtime  
Messages) are Timing Clock [F8], Start [FA], Continue [FB],  
and Stop [FC].  
If the EMX-1’s MIDI Clock setting is “Ext” or “Auto”  
and it is synchronized to an external MIDI clock, it  
will follow the tempo of the external sequencer;you  
will be unable to adjust the tempo on the EMX-1.  
Only one master device (e.g., sequencer) in the connected  
system can transmit these messages; the remaining slaved  
devices (sequencers) will receive these messages.  
If the EMX-1 receives a MIDI Start message while  
synchronized to MIDI clock, it will begin playing from  
the beginning of the currently-playing pattern (in  
the case of a song, the beginning of the pattern  
that was playing when the Start message was re-  
ceived).  
Timing Clock  
The slave device calculates its own tempo accord-  
ing to the Timing Clock messages it receives from  
the master device. Twenty-four Timing Clock mes-  
sages are transmitted during each quarter note.  
If you set the EMX-1’s MIDI mode CLOCK setting  
to “Auto,” it will act as a slave (it will receive  
Realtime Messages). However if the EMX-1 is not  
receiving any Timing Clock messages, it will oper-  
ate according to its own internal clock even with  
the “Auto” setting.  
Playing back in sync with other  
Electribe models  
You can enjoy even greater possibilities by playing the EMX-  
1 in sync with other models in the Electribe series such as  
the Electribe-S (ES-1) or M (EM-1).  
Start  
The Start message tells the slave device when to  
begin playing. AStart message is transmitted when  
you press the PLAY/PAUSE key. When a slave de-  
vice receives the Start message, it will begin play-  
ing from the beginning in synchronization with the  
incoming Timing Clock messages.  
To make the ES-1 play in synchronization to the tempo  
of the EMX-1  
Use a MIDI cable to connect the EMX-1’s MIDI OUT  
connector to the ES-1’s MIDI IN connector. Use  
audio cables to connect the ES-1’s line output jacks  
to your mixer or powered monitor system (ampli-  
fied speakers).  
Continue, Stop  
If you press the START/PAUSE key on the master  
device while it is paused, the master device will  
transmit a Continue message. When a slave device  
receives the Continue message, it will resume play-  
back from the location at which it is currently  
stopped. If you press the STOP key during play-  
back, the master will transmit a Stop message.  
When a slave device receives the Stop message, it  
will stop playback.  
1. Press the MIDI key (it will light).  
2. Press the [ ] cursor key to change the display to  
read “Clock.”  
3. Turn the dial of each device to set the EMX-1 to  
“Int” and the ES-1 to “Ext.”  
4. Press the EMX-1’s PLAY/PAUSE key to start the  
pattern or song (the PLAY/PAUSE key will light).  
The ES-1 will play in sync with the EMX-1’s tempo.  
If the MIDI channel of one of the EMX-1’s parts  
matches the ES-1’s MIDI channel, the ES-1 may  
sound in unison with the EMX-1. If this occurs,  
change the MIDI channel settings so that they do  
not conflict.  
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7. MIDI mode  
About synchronization in Song Editing sounds  
By using MIDI exclusive data dumps you can edit all pat-  
terns or one pattern at a time. You can also use NRPN  
messages to edit the knobs that are valid for each part.  
mode  
In Song mode, the EMX-1 will also transmit Song Select and  
Song Position Pointer messages.  
Song Select  
When you switch songs, a Song Select message [F3,  
ss] (ss: song number) will be transmitted. On the  
EMX-1 you can select 64 songs. If the EMX-1 re-  
ceives a Song Select message when in Song mode,  
it will switch songs.  
You can use the MIDI mode MIDI Filter settings to  
enable/disable transmission and reception of Song  
Select messages.  
Editing via NRPN  
NRPN (Non-Registered Parameter Number) messages are  
a type of message that can be freely used by any manufac-  
turer to control the assigned parameter number. On the EMX-  
1, you can use control change messages to edit synth part  
parameters or effect section parameters, but NRPN messages  
are assigned to the drum parts.  
To edit a drum part parameter, use NRPN (LSB) [Bn, 62, rr]  
and NRPN (MSB) [Bn, 63, mm] (control change #98 and 99)  
(rr, mm: lower and upper bytes of the parameter number)  
to select the desired parameter. Then use data entry (MSB)  
[Bn, 06, mm] and data entry (LSB) [Bn, 26, vv] (control change  
#6 and 38) (mm, vv: upper and lower bytes of the value,  
together expressing a range of 16,384 steps) to set the value.  
Song Position Pointer  
If you change the song position of the master de-  
vice (clock set to “Int”) while the song is stopped,  
it will transmit a Song Position Pointer message [F2,  
pp, pp] (pp, pp: lower and upper bytes of the value;  
pp: the number of MIDI beats from the beginning  
(number of timing clocks / 6)).  
The Song Position Pointer message indicates the  
location at which the sequencer is currently  
stopped. If the slave (clock set to “Ext” or “Auto”)  
receives a Song Position Pointer message in Song  
mode, it will change its own current location (i.e.,  
the location at which its currently selected song is  
stopped) to the same location as the master.  
On the EMX-1 however, the length will differ for  
each pattern, so the master and slave will not nec-  
essary be located at the same position.  
If you change the position on the master device to  
make it transmit a Song Position Pointer message,  
and then press its START/PAUSE key, a Continue  
message (or a Start message if the position is 001)  
will be transmitted, and the song will begin play-  
ing.  
About system exclusive  
messages  
Since the way in which system exclusive messages are used  
is left completely up to the manufacturer, these messages are  
used mainly to transmit or receive sound parameters or editing  
data that is specific to a particular device. The EMX-1’s system  
exclusive message format is [F0, 42, 3n, 69, ff, ... F7].  
F0: exclusive status  
42: Korg ID  
3n: [n=0~F] global MIDI channel 1~16  
69: the EMX-1’s model ID  
ff: function ID (type of message)  
...  
If a slave receives a Continue message, it will be-  
gin playback (in synchronization to the incoming  
Timing Clock) from the position indicated by the  
Song Position Pointer message it received. This lets  
you playback in synchronization from the desired  
location in the song, just as when playing back in  
synchronization from the beginning.  
F7: end of exclusive  
Some USB-MIDI interfaces are unable to transmit  
or receive the EMX-1’s MIDI exclusive messages.  
Universal system exclusive messages  
There is a special category of system exclusive mes-  
sage whose uses are publicly defined. These are  
called Universal System Exclusive messages.  
The EMX-1 implements the following Universal  
System Exclusive messages.  
Song Position Pointer messages are not transmit-  
ted when you use the dial or the select keys to fast-  
forward or rewind during playback.  
Be aware that if you perform such operations dur-  
ing synchronized playback, synchronization will be  
lost. Also, the playback location will not change if a  
Song Position Pointer message is received during  
playback.  
—Inquiry Message Request [F0, 7E, nn, 06, 01, F7]  
—Inquiry Message [F7, 7E, nn, 06, 02, (9 bytes), F7]  
When the EMX-1 receives an Inquiry Message Re-  
quest, it will respond by transmitting an Inquiry  
Message with the meaning of ‘I am a Korg EMX-1  
with system version ...’  
·
Master Fine Tuning [F0, 7F, nn, 04, 03, vv, mm, F7]  
(A value of 8, 192 [mm, vv=40,00] is the center po-  
sition, a value of 4,096 [mm, vv=20,00] is -50 cents,  
and 12,288 [mm, vv=60,00] is +50 cents.)  
If the EMX-1 receives this message, its “Master  
Tune” setting (p.75) will be adjusted.  
If you wish to obtain the “MIDI Implementation” which  
includes information on the MIDI Exclusive format,  
please contact Korg distributor.  
85  
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8. Appendix  
— When playing an external device from the EMX-1  
[ ] Is the EMX-1 set to transmit MIDI data on the chan-  
nel that the external device is receiving? (p.79)  
[ ] Are the MIDI mode MIDI Filter settings appropri-  
ate? (p.80)  
8. Appendix  
Troubleshooting  
Can’t write a pattern or song!  
[ ] The Global mode Memory Protect setting may be  
Nothing appears in the display when I  
turned “On.” (p.75)  
press the POWER switch!  
[ ] Is the AC/AC power supply connected?  
[ ] Is the AC/AC power supply plugged into the wall?  
Pressing the step keys doesn’t play the  
specified sound!  
[ ] Did you perform the Write operation after editing  
the sound of the part?  
No sound!  
[ ] Are your amp, mixer, or headphones connected to  
the correct jacks? (Can you play patterns? If so, the  
connections are OK.)  
[ ] Is the Keyboard switch turned on?  
[ ] Is a motion sequencer operating? (p.58)  
[ ] Are you amp and/or mixer turned on, and set cor-  
rectly?  
Can’t use SmartMedia™!  
[ ] Could the SmartMedia™ have been formatted on  
a device other than the EMX-1?  
[ ] Is the EMX-1’s master volume knob turned up?  
If the SmartMedia™ was formatted on a computer  
or digital camera, you must format it on the EMX-  
1 before use. (p.77)  
Sound does not stop!  
[ ] If for some reason the sound will not stop, you can  
switch between  
[ ] Is the SmartMedia™ inserted correctly?  
Turn off the power and re-insert the SmartMedia™  
correctly. (p.76)  
Pattern mode and Song mode to stop the sound.  
[ ] If a note is “stuck” when you are playing the EMX-  
1 via MIDI, hold down the SHIFT key and press  
the STOP/CANCEL key to perform a MIDI Reset.  
[ ] When playing a pattern, the selected pattern will  
continue repeating.  
Sound is distorted!  
[ ] Is the TUBE GAIN knob set to the minimum posi-  
tion?  
When you have finished listening to it, press the  
STOP/CANCEL key.(p.19)  
[ ] The DRIVE knob of the synth part controls the  
amount of distortion. (p.32)  
The sound or operation is not the way I  
edited it!  
[ ] Did you execute the Write operation after editing?  
(p.64, 73)  
After editing, you must execute the Write opera-  
tion before switching songs or patterns, or before  
turning the power off.  
Can’t control the EMX-1 via MIDI!  
[ ] Is the MIDI cable connected correctly?  
— When playing the EMX-1 from an external device  
[ ] Is the EMX-1 set to receive MIDI data on the chan-  
nel that the external device is transmitting? (p.79)  
[ ] Is the MIDI mode MIDI Channel parameter set to  
the channel you want to use? (p.79)  
[ ] Are the MIDI mode MIDI Filter settings appropri-  
ate? (p.80)  
87  
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MotSqFul  
Error messages  
The motion sequence cannot be recorded.  
On the EMX-1, you can record a maximum of 24  
motion sequences for each pattern.  
Use CLEAR MOTION (p.61) to delete unneeded  
motion sequences, and then input your data once  
again.  
If an error message is displayed, you can clear it by press-  
ing the STOP/CANCEL key.  
Card Fmt  
The SmartMedia™ could not be read.  
Use your computer or other device to back up the  
data on the SmartMedia™ card. Then format the  
SmartMedia™ on the EMX-1, rewrite the desired  
files to it, and access it once again from the EMX-1.  
NoFiles  
The SmartMedia™ does not contain any files that the EMX-  
1 can recognize.  
The EMX-1 can load only .EMX files.  
CardFull  
There is insufficient free space in the EMX-1 or on  
SmartMedia™.  
Protect  
You attempted to write the data into memory when the data  
protect setting was turned on.  
If you want to save data, you must delete unneeded  
files from the SmartMedia™ card to create suffi-  
cient free space. Then write or save the data. The  
SmartMedia™ must have a minimum of approxi-  
mately 2 MB of free space in order to save EMX-1  
data.  
In Global mode, turn memory protect off.  
If the write protect label is affixed to the  
SmartMedia™, remove it.  
SongEvnt  
While writing a song to a different-numbered song, you  
exceeded the maximum number of events that can be re-  
corded.  
EventOvr  
You have exceeded the maximum number of events that can  
be recorded in a song.  
Delete unneeded event data to free up more  
memory space.  
Delete unneeded song event data.  
FileDelt  
Write  
An error occurred while deleting a file from SmartMedia.  
The data could not be written.  
Try the operation once again.  
Try the writing operation once again.  
FileLoad  
An error occurred while loading a file from SmartMedia™.  
Try the operation once again.  
FileName  
When saving to SmartMedia, an identically-named folder  
already exists.  
Either use your computer to delete the folder from  
the SmartMedia, or change the filename on the  
EMX-1 and save it again.  
FileSave  
An error occurred while saving to SmartMedia™.  
Try the operation once again.  
88  
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8. Appendix  
Restoring the factory settings  
The pattern and song data with which the EMX-1 was shipped  
from the factory is called the “preload data.” You can load  
this preload data to restore the EMX-1 to its factory-set  
condition.  
Specifications  
Number of parts: 16 parts (5 synth parts, 9 drum parts, 1 synth  
accent part, 1 drum accent part)  
Memory capacity: 256 patterns, 64 songs  
Effects:  
Three processors x 16 types  
When you do this, the patterns or songs you created will  
be erased, and replaced by the preload data. If you want  
to keep the patterns or songs you created, you must save  
them to SmartMedia first.  
Sequences:  
Maximum of 128 steps per part.  
Motion sequences: Total of 24 freely assignable sequences totaling  
Song:  
Maximum of 256 patterns per song.  
Maximum 20,000 events for event recording.  
1. While simultaneously holding down the Transpose  
key (Solo key) and the Write key, turn on the power.  
2. The display will indicate “Preload,” and the PLAY/  
PAUSE key will blink.  
Connectors**:  
PHONES  
Phone jack: stereo  
Maximum output level: 16 mW/33-ohms or  
more / TUBE GAIN = min  
3. If you want to load the preload data, press the blink-  
ing PLAY/PAUSE key.  
Output impedance: 33 ohms  
It will take approximately 30 seconds for the data  
to be loaded.  
OUTPUT (L/MONO, R)  
Phone jacks: mono x 2  
If you decide to cancel before executing, press the  
STOP/CANCEL key.  
Maximum output level: 0 dBu or more / TUBE  
GAIN = min  
When loading is completed the EMX-1 will be ini-  
tialized, and after a few seconds will enter Pattern  
mode with the display indicating pattern number  
“A01.”  
Output impedance: 220-ohm (110-ohm at  
MONO)  
Load impedance: 10 k-ohms or more  
INDV.OUT (3, 4)  
Never turn off the power while data is being loaded.  
Doing so may destroy the data.  
Phone jacks: mono x 2  
Maximum output level: +7 dBu or more  
Output impedance: 220-ohm  
Load impedance: 10 k-ohms or more  
INPUT (AUDIO IN)  
Phone jack: mono (unbalanced)  
Input impedance: 10 k-ohms (at LINE) /  
910-ohm (at MIC)  
Maximum input level  
(at LINE): -20dBu/ AUDIO IN LEVEL = max  
(at MIC): -52 dBu / AUDIO IN LEVEL = max  
Source impedance: 600 ohms  
MIDI (IN, OUT, THRU)  
5-pin DIN  
SmartMediaTM  
:
4–128 MB, 3V (3.3V)  
Vacuum tube:  
Power supply:  
12AX7/ECC83 x 2  
AC9V (included AC/AC power supply)  
Power consumption: 23 W  
Dimensions:  
358 (W) x 256 (D) x 62 (H) mm (including the  
rubber feet)  
3.1 kg  
Weight:  
**  
Analog specifications such as output levels are measured  
at the point where the vacuum tubes have stabilized af-  
ter power-on. These values may change due to variations  
in the environmental temperature.  
89  
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*
The “O” symbol in the “Audio In” column indicates  
that an effect is applied to the audio input.  
Pattrn name list  
No. Name  
Pr ogrammer  
Audio In  
Tempo: Length  
No.  
Name  
Pr ogrammer  
Audio In  
O
Tempo Length  
A01 Electro1  
A02 PrgHous1  
A03 HardHs1  
A04 UKHouse1  
A05 House1  
A06 GarageH1  
A07 FJazz1  
A08 NuSklBr1  
A09 NuSklBr2  
A10 DnB1  
KORG  
134  
136  
140  
139  
132  
125  
130  
138  
140  
170  
174  
177  
180  
72  
8
8
8
4
8
8
8
4
4
4
8
8
8
8
4
4
8
8
8
8
8
8
8
8
4
4
4
4
8
8
4
4
8
8
8
8
8
8
8
4
8
4
8
4
8
8
8
8
8
4
8
4
8
8
4
8
8
8
8
8
8
8
8
8
B01 DnB12  
James Bernard  
James Bernard  
James Bernard  
KORG  
175  
170  
175  
174  
170  
184  
173  
177  
175  
180  
180  
175  
175  
175  
175  
142  
142  
135  
140  
141  
137  
138  
136  
142  
143  
135  
135  
137  
142  
139  
138  
137  
140  
140  
147  
140  
130  
128  
128  
134  
140  
135  
138  
126  
129  
124  
127  
127  
126  
121  
126  
125  
135  
130  
131  
140  
133  
126  
135  
139  
130  
141  
140  
154  
8
4
8
8
8
8
8
8
8
8
8
8
8
8
8
8
8
8
8
8
8
8
8
8
8
8
8
8
8
8
8
8
4
8
8
8
4
4
8
8
4
8
8
4
4
8
8
8
8
4
4
4
4
4
4
4
4
4
8
8
8
8
4
8
KORG  
B02 DnB13  
O
Fernando Lopez  
Tomoki Hirata  
KORG  
B03 DnB14  
B04 DnB15  
B05 DnB16  
KORG  
O
KORG  
B06 DnB17  
KORG  
KORG  
B07 DnB18  
KORG  
KORG  
B08 DnB19  
KORG  
James Bernard  
James Bernard  
Chris Petti  
KORG  
O
O
O
B09 DnB20  
KORG  
B10 DnB21  
KORG  
A11 DnB2  
B11 DnB22  
James Bernard  
James Bernard  
James Bernard  
KORG  
O
O
O
O
A12 DnB3  
B12 DnB23  
A13 DnB4  
Chris Petti  
David Brant  
David Brant  
David Brant  
KORG  
B13 DnB24  
A14 HipHop1  
A15 HipHop2  
A16 HipHop3  
A17 Trance1  
A18 Trance2  
A19 Trance3  
A20 HTrance1  
A21 PsyTrnc1  
A22 Techno1  
A23 Techno2  
A24 Minimal1  
A25 2Step1  
A26 2Step2  
A27 R&B1  
B14 DnB25  
103  
98  
B15 DnB26  
KORG  
B16 Trance4  
B17 Trance5  
B18 Trance6  
B19 Trance7  
B20 Trance8  
B21 Trance9  
B22 Trance10  
B23 Trance11  
B24 Trance12  
B25 Trance13  
B26 Trance14  
B27 Trance15  
B28 Trance16  
B29 HTrance2  
B30 HTrance3  
B31 HTrance4  
B32 HTrance5  
B33 PsyTrnc2  
B34 PsyTrnc3  
B35 PsyTrnc4  
B36 PsyTrnc5  
B37 House2  
B38 House3  
B39 House4  
B40 House5  
B41 House6  
B42 House7  
B43 House8  
B44 House9  
B45 House10  
B46 GarageH2  
B47 GarageH3  
B48 GarageH4  
B49 GarageH5  
B50 GarageH6  
B51 GarageH7  
B52 GarageH8  
B53 UKHouse2  
B54 UKHouse3  
B55 UKHouse4  
B56 UKHouse5  
B57 UKHouse6  
B58 PrgHous2  
B59 PrgHous3  
B60 PrgHous4  
B61 PrgHous5  
B62 HardHs2  
B63 HardHs3  
B64 HardHs4  
KORG  
140  
138  
138  
140  
138  
132  
130  
137  
134  
134  
104  
95  
KORG  
KORG  
KORG  
KORG  
James Bernard  
KORG  
O
James Sajeva  
Fernando Lopez  
KORG  
KORG  
KORG  
James Bernard  
KORG  
KORG  
KORG  
Tomoki Hirata  
David Brant  
David Brant  
David Brant  
KORG  
O
O
KORG  
KORG  
KORG  
O
A28 R&B2  
O
James Sajeva  
KORG  
A29 Funk1  
109  
91  
A30 DownTmp1  
A31 AmbiHs1  
A32 IDM1  
KORG  
KORG  
Tomoki Hirata  
James Bernard  
KORG  
O
O
O
123  
112  
134  
133  
136  
136  
133  
139  
137  
135  
135  
130  
130  
124  
134  
120  
115  
132  
150  
136  
130  
120  
140  
137  
135  
132  
135  
174  
176  
173  
172  
173  
176  
179  
KORG  
KORG  
A33 Techno3  
A34 Techno4  
A35 Techno5  
A36 Techno6  
A37 Techno7  
A38 Techno8  
A39 Techno9  
A40 Techno10  
A41 Electro2  
A42 Electro3  
A43 Electro4  
A44 Electro5  
A45 Electro6  
A46 IDM2  
Fernando Lopez  
KORG  
KORG  
KORG  
KORG  
James Bernard  
James Bernard  
KORG  
O
O
James Bernard  
Oliver Munyak  
Tomoki Hirata  
KORG  
O
O
KORG  
KORG  
O
KORG  
O
O
O
KORG  
James Bernard  
James Bernard  
KORG  
James Bernard  
James Bernard  
James Bernard  
KORG  
O
O
Tomoki Hirata  
Tomoki Hirata  
KORG  
O
O
KORG  
A47 IDM3  
KORG  
KORG  
A48 IDM4  
KORG  
KORG  
A49 IDM5  
James Bernard  
James Bernard  
James Bernard  
James Bernard  
James Bernard  
KORG  
O
Oliver Munyak  
Tomoki Hirata  
Tomoki Hirata  
Tomoki Hirata  
Tomoki Hirata  
Tomoki Hirata  
Tomoki Hirata  
Fernando Lopez  
Fernando Lopez  
Tomoki Hirata  
KORG  
A50 IDM6  
A51 IDM7  
A52 IDM8  
O
O
A53 Minimal2  
A54 Minimal3  
A55 Minimal4  
A56 Minimal5  
A57 Minimal6  
A58 DnB5  
O
O
KORG  
O
O
James Bernard  
KORG  
Chris Petti  
Chris Petti  
KORG  
A59 DnB6  
A60 DnB7  
KORG  
A61 DnB8  
KORG  
O
O
KORG  
A62 DnB9  
KORG  
Fernando Lopez  
Fernando Lopez  
KORG  
A63 DnB10  
A64 DnB11  
KORG  
O
James Bernard  
90  
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8. Appendix  
No.  
Name  
Pr ogrammer  
Audio In  
O
Tempo Length  
No.  
Name  
Pr ogrammer  
Audio In  
Tempo Length  
C01 HardHs5  
C02 HardHs6  
C03 Gabba1  
C04 2Step3  
KORG  
157  
150  
157  
135  
135  
136  
134  
132  
135  
137  
140  
135  
133  
135  
135  
145  
137  
138  
136  
135  
74  
8
8
8
8
8
4
4
4
4
4
8
4
8
4
4
8
8
4
4
4
4
4
4
4
4
4
4
4
4
8
4
8
8
8
4
8
4
4
4
4
8
4
8
8
8
4
4
8
8
8
8
8
8
4
4
8
4
8
8
8
4
4
4
4
D01 Demo1-1  
D02 Demo1-2  
D03 Demo1-3  
D04 Demo1-4  
D05 Demo1-5  
D06 Demo1-6  
D07 Demo2-1  
D08 Demo2-2  
D09 Demo2-3  
D10 Demo2-4  
D11 Demo3-1  
D12 Demo3-2  
D13 Demo3-3  
D14 Demo4-1  
D15 Demo4-2  
D16 Demo4-3  
D17 Demo4-4  
D18 Demo4-5  
D19 Demo4-6  
D20 Demo4-7  
D21 Demo4-8  
D22 Demo5-1  
D23 Demo5-2  
D24 Demo5-3  
D25 Demo5-4  
D26 Demo5-5  
D27 Demo5-6  
D28 Demo5-7  
D29 Demo6-1  
D30 Demo6-2  
D31 Demo6-3  
D32 Demo6-4  
D33 Init  
KORG  
138  
138  
138  
138  
138  
138  
125  
125  
125  
125  
140  
140  
140  
102  
102  
102  
102  
102  
102  
102  
102  
180  
180  
180  
180  
180  
180  
180  
126  
126  
126  
126  
120  
120  
120  
120  
120  
120  
120  
120  
120  
120  
120  
120  
120  
120  
120  
120  
120  
120  
120  
120  
120  
120  
120  
120  
120  
120  
120  
120  
120  
120  
120  
120  
8
8
8
8
8
2
8
8
8
8
8
8
8
8
8
8
8
8
8
8
4
8
8
8
8
8
8
8
8
8
8
8
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
KORG  
O
KORG  
James Sajeva  
KORG  
O
KORG  
KORG  
C05 2Step4  
KORG  
KORG  
C06 2Step5  
Tomoki Hirata  
Tomoki Hirata  
David Brant  
David Brant  
KORG  
KORG  
C07 2Step6  
O
O
O
Oliver Munyak  
Oliver Munyak  
Oliver Munyak  
Oliver Munyak  
James Bernard  
James Bernard  
James Bernard  
James Sajeva  
James Sajeva  
James Sajeva  
James Sajeva  
James Sajeva  
James Sajeva  
James Sajeva  
James Sajeva  
Chris Petti  
C08 2Step7  
C09 2Step8  
C10 2Step9  
C11 NuSklBr3  
C12 NuSklBr4  
C13 NuSklBr5  
C14 NuSklBr6  
C15 NuSklBr7  
C16 NuSklBr8  
C17 NuSklBr9  
C18 NuSklB10  
C19 NuSklB11  
C20 NuSklB12  
C21 HipHop4  
C22 HipHop5  
C23 HipHop6  
C24 HipHop7  
C25 HipHop8  
C26 HipHop9  
C27 HipHop10  
C28 HipHop11  
C29 HipHop12  
C30 HipHop13  
C31 HipHop14  
C32 HipHop15  
C33 HipHop16  
C34 HipHop17  
C35 HipHop18  
C36 HipHop19  
C37 HipHop20  
C38 HipHop21  
C39 R&B3  
James Bernard  
James Bernard  
James Bernard  
James Bernard  
James Bernard  
James Bernard  
KORG  
O
O
O
O
O
O
O
O
O
James Bernard  
James Bernard  
James Bernard  
David Brant  
David Brant  
David Brant  
David Brant  
David Brant  
James Bernard  
James Bernard  
David Brant  
David Brant  
Ian Fisher  
99  
102  
108  
102  
98  
Chris Petti  
O
O
O
O
O
O
O
O
Chris Petti  
Chris Petti  
Chris Petti  
80  
Chris Petti  
101  
106  
140  
94  
Chris Petti  
Oliver Munyak  
Oliver Munyak  
Oliver Munyak  
Oliver Munyak  
Ian Fisher  
KORG  
95  
James Sajeva  
James Sajeva  
James Sajeva  
David Brant  
David Brant  
David Brant  
David Brant  
David Brant  
James Sajeva  
James Sajeva  
James Sajeva  
KORG  
93  
O
93  
D34 Init  
95  
D35 Init  
O
O
O
O
103  
95  
D36 Init  
D37 Init  
90  
D38 Init  
85  
D39 Init  
C40 R&B4  
112  
125  
99  
D40 Init  
C41 R&B5  
D41 Init  
C42 R&B6  
D42 Init  
C43 R&B7  
102  
104  
125  
110  
104  
108  
105  
112  
106  
85  
D43 Init  
C44 R&B8  
D44 Init  
C45 R&B9  
KORG  
O
O
D45 Init  
C46 Funk2  
James Bernard  
David Brant  
KORG  
D46 Init  
C47 Funk3  
D47 Init  
C48 Funk4  
D48 Init  
C49 FJazz2  
KORG  
D49 Init  
C50 FJazz3  
KORG  
D50 Init  
C51 FJazz4  
KORG  
D51 Init  
C52 DownTmp2  
C53 DownTmp3  
C54 DownTmp4  
C55 DownTmp5  
C56 DownTmp6  
C57 DownTmp7  
C58 AmbiHs2  
C59 AmbiHs3  
C60 AmbiHs4  
C61 AmbiHs5  
C62 AmbiHs6  
C63 Dub1  
KORG  
D52 Init  
KORG  
78  
D53 Init  
KORG  
O
O
O
80  
D54 Init  
James Bernard  
Tomoki Hirata  
Tomoki Hirata  
Tomoki Hirata  
Tomoki Hirata  
James Bernard  
James Bernard  
James Bernard  
James Bernard  
KORG  
75  
D55 Init  
77  
D56 Init  
76  
D57 Init  
127  
123  
130  
130  
125  
80  
D58 Init  
D59 Init  
O
O
O
O
D60 Init  
D61 Init  
D62 Init  
D63 Init  
C64 ER-1  
132  
D64 Init  
All Patterns and All Songs —©2003 KORG Inc. All rights reserved.  
91  
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Knob/Sw - MIDI List  
PART  
SYNTH1-5  
MIDI CH(INITIAL)  
1(GLOBAL)=CH1  
2=CH2  
3=CH3  
4=CH4  
PARAMETER  
OSC TYPE  
WAVE  
CC(INITIAL) NRPN  
CC#70  
NRPN  
NRPN  
CC#14  
CC#15  
CC#5  
CC#83  
CC#74  
CC#71  
CC#79  
CC#84  
CC#7  
CC#10  
CC#75  
CC#86  
CC#85  
CC#91  
CC#81  
CC#87  
CC#90  
CC#89  
CC#88  
CC#82  
MOTION SEQ SONG EVENT  
X
X
X
X
SYNTH TUNE  
OSC EDIT1  
OSC EDIT2  
GLIDE  
FILTER TYPE  
FILTER CUTOFF  
FILTER RESONANCE  
FILTER EG INT  
FILTER DRIVE  
LEVEL  
X
X
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
5=CH5  
PAN  
EG TIME  
AMP EG  
ROLL  
FX SEND  
FX SELECT  
MOD TYPE  
MOD DEPTH  
MOD SPEED  
MOD DEST  
MOD BPM SYNC  
PART MOTION SEQ SW  
WAVE  
PITCH  
LEVEL  
PAN  
EG TIME  
AMP EG  
ROLL  
FX SEND  
FX SELECT  
MOD TYPE  
MOD DEPTH  
MOD SPEED  
MOD DEST  
MOD BPM SYNC  
PART MOTION SEQ SW  
CC#80  
NRPN  
NRPN  
NRPN  
NRPN  
NRPN  
NRPN  
NRPN  
NRPN  
NRPN  
NRPN  
NRPN  
NRPN  
NRPN  
NRPN  
NRPN  
NRPN  
NRPN  
NRPN  
NRPN  
CC#12  
CC#92  
CC#93  
CC#20  
CC#13  
CC#94  
CC#95  
CC#21  
CC#24  
CC#25  
CC#26  
CC#22  
-
O
X
DRUM1-7B  
1-7B=CH10  
X
O
O
O
O
O
O
O
O
O
O
O
O
O
-
O
-
O
-
X
O
O
-
X
O
O
-
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
X
SYNTH ACCENT GLOBAL(SYNTH1)=CH1 LEVEL  
PART MOTION SEQ SW  
DRUM ACCENT GLOBAL(SYNTH1)=CH1 LEVEL  
PART MOTION SEQ SW  
GLOBAL(SYNTH1)=CH1 FX TYPE  
FX1  
FX EDIT1  
FX EDIT2  
FX MOTION SEQ SW  
FX2  
GLOBAL(SYNTH1)=CH1 FX TYPE  
FX EDIT1  
FX EDIT2  
FX MOTION SEQ SW  
FX3  
GLOBAL(SYNTH1)=CH1 FX TYPE  
X
O
O
-
FX EDIT1  
FX EDIT2  
FX MOTION SEQ SW  
COMMON  
GLOBAL(SYNTH1)=CH1 TEMPO  
X
X
X
X
X
X
X
X
X
X
X
SWING  
ROLL TYPE  
BEAT  
LENGTH  
LAST STEP  
NRPN  
NRPN  
X
X
X
X
O
O
X
X
X
FX CHAIN  
CC#23  
NRPN  
MUTE STATUS  
ACCENT STATUS  
SWING STATUS  
OUTPUT BUS STATUS  
92  
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Index  
EDIT SELECT ................... 41  
Editing a song ................ 70  
Editing sequence data ..... 50  
Editing sounds ................ 29  
Effect parameters ............ 43  
EFFECT TYPE................... 41  
Effect types ..................... 42  
Effects ............................ 41  
EG INT ........................... 31  
EG TIME .................. 29, 32  
EQ................................. 45  
ERASE............................ 56  
event data ...................... 72  
Event recording............... 72  
MASTER TUNE ............... 75  
metronome ..................... 75  
MIDI ch .......................... 79  
MIDI channels ................. 79  
MIDI clock ...................... 83  
MIDI Control Change  
Number ......................... 81  
MIDI DUMP .................... 82  
MIDI FILTER..................... 80  
MIDI mode ..................... 79  
MIDI Utility ..................... 80  
MOD DELAY ................... 43  
Modulation ..................... 33  
MOTION DEST ............... 60  
Motion sequence ............. 58  
MOTION VALUE ............. 60  
MOVE DATA .................. 53  
multi-track ...................... 79  
MUTE HOLD ................... 71  
E
M
N
6Tri ................................ 52  
8Tri ................................ 52  
ACCENT ........................ 24  
Accent parts ................... 22  
ADDITIVE OSC ............... 37  
AMP EG ......................... 30  
ARP CONTROL ............... 75  
arpeggiator .................... 27  
ARPEGGIO SCALE .......... 27  
Audio in ......................... 38  
AUDIO IN+COMB .......... 38  
Auto BPM ....................... 21  
A
FORMANT OSC ............. 37  
Formatting SmartMedia ... 77  
FX CHAIN ...................... 41  
FX EDIT .......................... 41  
FX SELECT ...................... 30  
FX SEND ........................ 30  
F
BEAT .............................. 52  
BEND RANGE ................ 83  
BPF ................................ 32  
BPF+ .............................. 32  
BPM SYNC ..................... 30  
BPM SYNC DELAY........... 43  
B
C
NEXT SONG .................. 71  
NOISE OSC ................... 37  
NOTE NO. ..................... 51  
NOTE OFFSET ................ 68  
note-on/note-off ............. 81  
NRPN ............................ 85  
GATE TIME ..................... 51  
GLIDE ............................ 32  
Global mode .................. 75  
GRAIN SHIFTER .............. 43  
G
cards ............................. 76  
CHO/FLG ...................... 44  
CHORD OSC.................. 35  
CLEAR PART ................... 56  
CLEAR PATTERN.............. 56  
CLEAR SONG................. 71  
CLOCK........................... 83  
COMB OSC ................... 37  
COMPRESSOR ............... 45  
COPY PART .................... 55  
COPY SOUND ............... 55  
Creating a song .............. 68  
CROSS MOD.................. 36  
CUTOFF ......................... 31  
OSC EDIT ....................... 31  
OSC SYNC..................... 36  
Oscillator type list............ 34  
OUTPUT BUS .................. 26  
output bus ...................... 30  
O
P
HPF......................... 32, 45  
INSERT PATTERN............. 70  
Keyboard function........... 22  
H
I
PAN ............................... 29  
Part................................ 22  
Part Common.................. 32  
PART MUTE..................... 23  
PATTERN ........................ 68  
Pattern ........................... 19  
pattern name .................. 19  
Pattern Set ...................... 62  
PCEN ............................. 80  
PCM OSC+COMB .......... 38  
PCM OSC+WS ............... 38  
PHASER ......................... 44  
PITCH............................. 29  
pitch bend ...................... 83  
PITCH SHIFTER ................ 45  
Playing a motion sequence59  
Playing a song ................ 66  
POSITION ...................... 68  
Position .......................... 65  
PROTECT........................ 75  
protect label ................... 76  
Pulse .............................. 34  
K
L
LAST STEP ...................... 53  
LENGTH ......................... 52  
LEVEL ............................. 30  
Load Pattern ................... 78  
Loading a single pattern .. 78  
Loading all data.............. 77  
LPF.......................... 32, 45  
data dump...................... 82  
DECIMATOR ................... 45  
Delete File ...................... 78  
DELETE PATTERN............. 70  
DEPTH............................ 30  
DEST .............................. 30  
DISTORTION .................. 45  
DRIVE ............................ 32  
DRUM NOTE NO. .......... 80  
drum part ....................... 29  
Drum parts ..................... 22  
Drum PCM List ................ 39  
DUAL OSC ..................... 34  
D
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Realtime Recording ......... 47  
Recording a motion sequence  
..................................... 58  
rename .......................... 73  
REPEAT .......................... 54  
RESONANCE ................. 31  
REVERB .......................... 43  
RING MOD ............. 35, 44  
ROLL ....................... 25, 30  
WAVE ..................... 29, 31  
WAVE FORM .................. 34  
WS ................................ 36  
R
S
W
Saving a pattern ............. 64  
Saving a song................. 73  
Saving data to SmartMedia .  
..................................... 77  
Saving your Global mode  
settings........................... 76  
Saw ............................... 34  
Selecting a song.............. 66  
SHIFT NOTE ................... 54  
SHORT DELAY ................ 43  
Sin ................................. 34  
SmartMedia™ ................ 76  
SMOOTH ....................... 58  
SOLO ............................ 23  
Song .............................. 65  
TEMPO................. 66  
Song mode ..................... 65  
SPEED ............................ 30  
STEP REC ....................... 50  
Step recording ................ 48  
SWING .......................... 25  
synchronization .............. 84  
Synth filter ...................... 31  
SYNTH OSCILLATOR TYPE 31  
Synth parts ..................... 22  
Synth PCM List ................ 40  
SYNTH TUNE.................. 33  
system exclusive messages ...  
..................................... 85  
TALKING MOD ............... 44  
TAP ................................ 21  
tempo ............................ 20  
TEMPO LOCK .......... 21, 67  
Timing Clock................... 84  
Transpose ....................... 24  
Tri .................................. 34  
TRIG HOLD..................... 58  
TUBE GAIN .................... 26  
TYPE .............................. 30  
T
UNISON OSC ................ 35  
VPM OSC....................... 36  
U
V
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Block diagram  
Synth Part 1  
Output Bus = 3/4  
to 3/4 Bus  
Mod Type, Dest, Speed, Depth, BPM Sync  
Modulation  
to FX1 Bus  
to FX2 Bus  
to FX3 Bus  
OSC Type,  
Wave,  
OSC Edit1,  
OSC Edit2,  
EG Time  
FX Select,  
FX Send  
Filter Type,  
Cutoff,  
Resonance  
EG Int  
Drive  
Amp EG Type  
EG  
Level  
Glide  
Pan  
Audio In Level,  
Line/Mic  
Multi Mode  
Filter  
Amp  
Synth OSC  
Driver  
Pan  
to L/R Bus  
Audio In  
Audio In  
Thru  
Synth Part 2  
Synth Part 3  
Synth Part 4  
Synth Part 5  
Free Assignable Motion Sequence  
Motion Seq  
Destination Part,  
x 24  
Destination Parameter  
Drum Part 1  
Mod Type, Dest, Speed, Depth, BPM Sync  
Output Bus = 3/4  
to 3/4 Bus  
Modulation  
to FX1 Bus  
to FX2 Bus  
to FX3 Bus  
EG Time  
FX Select,  
FX Send  
Amp EG Type  
EG  
Level  
Wave, Pitch  
Pan  
Drum OSC  
Amp  
Pan  
to L/R Bus  
to L/R Bus  
to 3/4 Bus  
Drum Part 2  
Drum Part 3  
Drum Part 4  
Drum Part 5  
Metronome  
Drum Part 6A  
Drum Part 6B  
Drum Part 7A  
Exclusive  
Exclusive  
Drum Part 7B  
Effect Type,  
FX Edit1, FX Edit2  
FX Chain  
FX1 Bus  
Effect 1  
Effect Type,  
FX Edit1, FX Edit2  
FX Chain  
Effect Type,  
FX2 Bus  
Effect 2  
FX Edit1, FX Edit2  
...  
...  
FX3 Bus  
Effect 3  
Master  
VALVE FORCE  
Volume  
Tube Gain  
Tube  
Tube  
Output L  
L/R Bus  
3/4 Bus  
& Headphones  
Output R  
Indv.Output 3  
Indv.Output 4  
96  
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[Production station]  
ELECTRIBE·MX (EMX-1)  
MIDI Implementation Chart  
2003.5.8  
Function ...  
Transmitted  
Recognized  
Remarks  
Basic  
channel  
Default  
Changed  
1 – 16  
1 – 16  
1 – 16  
1 – 16  
Memorized  
Default  
Messages  
Altered  
3
×
Mode  
×
* * * * * * * * * * * * * *  
Note  
number :  
0– 127  
0– 127  
0– 127  
True voice  
* * * * * * * * * * * * * *  
Note ON  
Note OFF  
9n, v=30– 127  
9n, v=1– 127  
Transmitted velocity is specified by Accent level *N  
O
O
Velocity  
*N  
64  
O
After  
Touch  
Polyphonic  
Channel  
×
×
×
×
Pitch Bender  
O
*C  
×
0,32  
98, 99  
8
Bank Select(MSB, LSB)  
*P  
O
O
O
×
O
O
O
O
O
O
NRPN(LSB, MSB)  
*C  
Data Entry(MSB)  
*C  
Reset All Controllers  
121  
35  
Data Entry(MSB)  
O
*C  
Control Change  
0–95  
Panel Control(Knob, SW)  
*3*C  
O
Program  
Change :  
Transmitted/received in Pattern mode  
*P  
O 0 – 127  
O 0 – 127  
0 – 127  
True#  
* * * * * * * * * * * * * *  
Can always be transmitted/received  
in the MIDI Dump page  
System Exclusive  
System Common  
O
O
*2 *E  
: Song Pos  
: Song Sel  
*1  
*P  
Transmitted/received in Song mode  
O
O 0 – 63  
×
O
O 0 – 63  
×
: Tune  
System Realtime : Clock  
: Commands  
O
O
O
O
*1  
*1  
×
Aux Messages  
:
Local ON/OFF  
×
: All Notes OFF  
: Active Sense  
: Reset  
×
O
×
O
O
×
*P, *C, *E, *N: Sent and received when MIDI mode MIDI Filter (P, C, E, N)  
respectively are set to “O”  
Notes  
*1: Sent but not received when Global mode Clock is “Int.”  
When set to “Ext,”received but not sent.  
*2: In addition to Korg exclusive messages, also responds to Inquiry messages.  
*3: Contorol Change Nummbar is specified by MIDI mode “#CC ASSIGN.”  
Mode 1: OMNI ON, POLY  
Mode 3: OMNI OFF, POLY  
Mode 2: OMNI ON, MONO  
Mode 4: OMNI OFF, MONO  
O : Yes  
×
: No  
Consult your local Korg distributor for more information on MIDI IMPLEMENTATION.  
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IMPORTANT NOTICE TO CONSUMERS  
This product has been manufactured according to strict specifications and voltage  
requirements that are applicable in the country in which it is intended that this  
product should be used. If you have purchased this product via the internet, through  
mail order, and/or via a telephone sale, you must verify that this product is intended  
to be used in the country in which you reside.  
WARNING: Use of this product in any country other than that for which it is intended  
could be dangerous and could invalidate the manufacturer's or distributor's warranty.  
Please also retain your receipt as proof of purchase otherwise your product may be  
disqualified from the manufacturer's or distributor's warranty.  
15-12, Shimotakaido 1-chome, Suginami-ku, Tokyo, Japan  
Printed in China  
© 2003 KORG INC.  
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