Owner‘s Manual
1
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Table of Contents
About the timing of changing patterns ..................... 20
1. Introduction ...................... 7
Setting the playback tempo .........................20
Using the dial to set the tempo. ............................... 20
To set the tempo more precisely ............................... 20
Using the TAP key to set the tempo........................... 21
Auto BPM Scanning ............................................... 21
Keeping a constant tempo as you change patterns
Main features ................................. 7
Saving your data on the EMX-1 ................................ 8
About the vacuum tubes ........................................... 8
What is
What is
? ................................... 8
? (Multi Modeling Technology) ............. 8
(TEMPO LOCK) .............................................. 21
Playing the sound of a part ........... 22
What is a Part? ...................................................... 22
— Drum parts (1–5, 6A-B, 7A-B) ............................ 22
— Synth parts (1–5) ............................................... 22
— Accent parts (drum, synth) .................................. 22
2. Parts and their functions.... 9
Top panel........................................ 9
Common section ........................................10
Edit section ................................................11
Part select section .......................................12
Step key section .........................................12
Arpeggiator section....................................13
Listening to the sound of a part ...................22
Listening to the sound of a drum part ....................... 22
Listening to the sound of a synth part (the Keyboard
function) ........................................................ 22
Selecting a part .........................................23
Drum part ............................................................. 23
.... To select a part during playback without causing it to
sound ............................................................ 23
Synth part ............................................................. 23
Accent part............................................................ 23
Rear panel.................................... 14
Muting a part ............................................23
Soloing a part ...........................................23
Front panel ................................... 14
Card section ..............................................14
Adding accents to a part ............................24
Specifying the accent locations and strength............. 24
Specifying the parts that will be accented ................. 24
Items and functions in the display .. 15
Transposing a phrase (Transpose) ................24
Making a pattern “swing”...........................25
Specifying the amount of swing ............................... 25
Specifying the parts that will swing .......................... 25
3. Basic operation ............... 17
Applying a roll to a part .............................25
Selecting a part and turning on the roll effect ........... 25
Setting the roll type ................................................ 25
Preparations ................................. 17
Connections...............................................17
Turning the power on/off............................17
To turn the power on .............................................. 17
To turn the power off .............................................. 17
Assigning the output of each part ................26
Adding distortion to increase the impact of the
sound........................................................26
Playing a Demo song .................... 18
Using the arpeggiator ................... 27
To pause playback ................................................. 18
To resume playback................................................ 18
To stop playback .................................................... 18
Performing with the arpeggiator..................27
To arpeggiate a drum part ...................................... 27
To arpeggiate a synth part ...................................... 27
Specifying the center note ....................................... 27
Changing the scale of the arpeggiator ..................... 28
ARPEGGIO SCALE List .......................................... 28
Demo Song List ..........................................18
4. Pattern mode .................. 19
Editing sounds .............................. 29
Playing patterns............................ 19
Editing the sound of a drum part .................29
Assigning a wave .................................................. 29
Editing the Part Common parameters....................... 29
Modulation ............................................................ 30
What is a Pattern? ................................................. 19
Playing a pattern .......................................19
To Start playback ................................................... 19
To pause playback ................................................. 19
To resume playback................................................ 19
To stop playback .................................................... 19
Editing the sound of a synth part .................31
Synth oscillator ...................................................... 31
Synth filter ............................................................. 31
Part Common parameters ....................................... 32
Modulation ............................................................ 33
Selecting a pattern .....................................20
To check which patterns playing .............................. 20
To force playback to restart at the beginning of the
pattern .......................................................... 20
Adjusting the tuning of a synth part .............33
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Synth parts (1–5) ................................................... 58
Accent parts .......................................................... 58
Oscillator type list ......................... 34
Drum PCM List ...........................................39
Synth PCM List ...........................................40
Recording a motion sequence .....................58
Playing a motion sequence .........................59
Checking motion sequence data ..................59
If a motion sequence is recorded for ... The following key
will light ........................................................ 59
Effects........................................... 41
Using the effects.........................................41
To apply an effect................................................... 41
Editing motion sequence data .....................60
Selecting the motion sequence that you want to edit .. 60
Editing motion sequence parameter values ............... 60
To edit an effect .........................................41
Effect types ................................................42
1. Stereo ............................................................... 42
2. Mono mix.......................................................... 42
3. Stereo cross ....................................................... 42
Erasing a motion sequence for a part or effect .
................................................................61
Pattern Set .................................... 62
Effect parameters .......................... 43
Recording a phrase ....................... 47
What is Pattern Set? ............................................... 62
Performing with a Pattern Set ......................62
Using Chain Play with Pattern Set ................62
Assigning a pattern to a Pattern Set .............63
Realtime recording ................................................. 47
Step recording ....................................................... 47
Recording a phrase during playback (Realtime
Saving a pattern ........................... 64
Recording).................................................47
To record a drum part ............................................ 47
To record a synth part ............................................ 47
To record during playback ...................................... 48
To erase unwanted triggers during playback (Erase) . 48
If you decide not to save a pattern you create........... 64
Saving by overwriting an existing pattern ....64
To overwrite onto a different pattern ........................ 64
Saving a pattern under a different name ......64
Step recording ...........................................48
To record a rhythm for a drum part ......................... 48
To record a phrase for a synth part.......................... 49
To input a rest or tie................................................ 49
To move the target step ........................................... 49
5. Song mode ..................... 65
What is a Song? .................................................... 65
What is the Position? .............................................. 65
Editing sequence data ................... 50
Playing a song .............................. 66
Editing a phrase pattern (Note Edit).............50
Selecting the step you want to edit ........................... 50
Editing the trigger locations (the location of the notes) 50
Editing the note number (pitch)................................ 51
Editing the gate time............................................... 51
To pause playback ................................................. 66
To resume playback................................................ 66
To stop playback .................................................... 66
Fast-forwarding or rewinding the playback .............. 66
Specifying the length and time signature of a
Selecting a song.........................................66
Switching songs ..................................................... 66
To play back from the beginning of the current position
or song.......................................................... 66
To continue playing another a song ......................... 66
pattern ......................................................52
To check the length and beat ................................... 52
Setting the length ................................................... 52
Setting the beat ...................................................... 52
Setting the last step................................................. 53
Setting the playback tempo .........................66
Using the dial to set the tempo ................................ 66
Using the tap tempo key to set the tempo ................. 67
Locking the tempo of a song ................................... 67
Moving data within a pattern ......................54
To move data ......................................................... 54
To copy data repeatedly ......................................... 54
To move data randomly .......................................... 54
Creating a song ............................ 68
Transposing the pitch of a synth phrase part.55
Shifting the pitch of note data ................................. 55
Randomly shifting the note data of a synth part ........ 55
Specifying a pattern for each position..........68
To play back the completed song from the beginning 68
Copying a part ..........................................56
Copying only the sound of a part ................56
Transposing the pitch of a Pattern for a specific
Position .....................................................68
Erasing the sequence data of a part ............56
To erase all of a part's performance data ................. 56
To erase trigger data while recording or playing back 57
Editing a song............................... 70
Inserting a pattern ......................................70
Deleting a pattern ......................................70
Erasing all data from a pattern....................57
Comparing the currently-edited pattern with the
saved pattern (COMPARE) ..........................57
Erasing data from a song ...........................71
If you erase song data by accident .......................... 71
Changing the pattern in a specific position...71
Maintaining the part mute settings even when
the pattern changes....................................71
Motion sequence ........................... 58
What is a motion sequence? ................................... 58
Effects (FX1, FX2, FX3) ........................................... 58
Drum parts (1–7B).................................................. 58
Playing back songs in succession.................71
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Event recording............................. 72
Synchronizing playback with an
external MIDI device................ 83
Recording song event data..........................72
To record using Event Recording .............................. 72
To erase event data from a song .............................. 72
To check the event data in a song ............................ 72
To use the EMX-1 as the master, and synchronize an
external MIDI device to it ................................ 83
To use the external MIDI device as the master, and
synchronize the EMX-1 to it............................. 83
Playing back in sync with other Electribe models
Saving a song............................... 73
To simply save the song .......................................... 73
To overwrite onto a different song ........................ 73
To rename and save the song .................................. 73
................................................................84
To make the ES-1 play in synchronization to the tempo
of the EMX-1.................................................. 84
To make the EMX-1 and ES-1 play back the identically-
numbered pattern in synchronization ............... 84
About the MIDI messages used for synchroniza-
6. Global mode................... 75
tion ...........................................................84
Timing Clock.......................................................... 84
Start...................................................................... 84
Continue, Stop ....................................................... 84
Setting the metronome ................................75
Matching the tuning with another instrument 75
Protecting the data in memory.....................75
Exchangeing the arpeggiator functions ........75
Saving your Global mode settings ...............76
About synchronization in Song mode ..........85
Song Select............................................................ 85
Song Position Pointer .............................................. 85
Editing sounds .............................. 85
Editing via NRPN .......................................85
Using SmartMedia™ ..................... 76
About cards........................................................... 76
Handling precautions ............................................. 76
About system exclusive messages ................85
Formatting SmartMedia ..............................77
Saving data to SmartMedia (Save All) .........77
Universal system exclusive messages........................ 85
Loading all data from SmartMedia into the
8. Appendix........................ 87
EMX-1 ......................................................77
Loading a single pattern from SmartMedia
(Load Pattern) ............................................78
Deleting an EMX-1 file from SmartMedia
(Delete File) ...............................................78
Troubleshooting ............................ 87
Can’t control the EMX-1 via MIDI! ...............87
Sound is distorted! .....................................87
Error messages ............................. 88
CardFull ....................................................88
Restoring the factory settings .......................89
7. MIDI mode...................... 79
About MIDI channels .............................................. 79
Using the EMX-1 as a sound module ...........79
If you connect a multi-track MIDI sequencer to the EMX-1
..................................................................... 79
Specifications ................................ 89
Setting the MIDI channel of each part ..........79
Pattrn name list............................. 90
MIDI Utility.................................... 80
Knob/Sw - MIDI List ...................................92
Making MIDI filter settings ..........................80
Index............................................ 93
Assigning the drum note numbers................80
About note-on/note-off .......................................... 81
Assigning a MIDI Control Change Number to a
knob .........................................................81
Transmitting sound settings and other
data ....................................... 82
Transmitting/receiving a data dump ............82
Transmission .......................................................... 82
Reception .............................................................. 82
Switching patterns......................................82
Setting the pitch bend range .......................83
Setting the pitch bend range ................................... 83
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1. Introduction
tortion for sharp and powerful analog synth
sounds. For totally far-out sounds, we’ve added
BPF+ (Band Pass Filter Plus) with adjustable peak-
ing, plus you can use other parameters in conjunc-
tion with modulation from the LFO or EG.
1. Introduction
Thank you for purchasing the ELECTRIBE MX
(subsequently referred to as the “EMX-1”).
The EMX-1 Music Production Station can be used
by anyone - from beginner to professional - to cre-
ate stunningly original music.
207 drum waves for immediate use in your dance music
The EMX-1 features 207 built-in drum waves that
have been pre-processed to sound their best in your
music, immediately.
The panel knobs and keys allow you to edit sounds
intuitively and easily, and to create rhythms and
phrase patterns without the need to use any other
equipment. The EMX-1 is the ideal tool for the mu-
sician, DJ, sound creator, or desktop-music user
who wants an easy way to add originality to their
music. It's also an ideal compliment to any of the
other models in the ELECTRIBE series.
Analog synthesizer-style ease of editing
The front panel provides knobs and switches for
important sound parameters, allowing you to edit
sounds in realtime while you perform, and letting
you create sounds in the same way as on an analog
synthesizer.
Three simultaneous stereo effects processors
The EMX-1 provides three stereo effect processors,
each featuring 16 cutting-edge effect types. You can
use the Chain function to modify the way in which
the effects are connected to each other.
Main features
The ideal tool for producing dance and many other types
of music
192 internal patterns programmed for many genres of
dance music
The EMX-1 provides nine drum parts and five
synth parts. Since song arrangement editing is uni-
fied with the sound editing for each part, song pro-
duction is quick and easy.
The EMX-1 can hold 256 patterns in memory. Each
one lets you store a sound and sequence (of up to
128 steps) for each part. When shipped, 192 of the
internal patterns are pre-programmed specifically
for dance music and other modern music styles.
“MMT (Multiple Modeling Technology)” tone generator
system
The synth engine of the EMX-1 features Korg’s lat-
64 songs
est technology — MMT (Multiple Modeling Tech-
nology). This system builds on the know-how that
was developed for the DSP technology used in the
Z1, MS2000, and Electribe series to create a wide
range of timbral variations with a few simple op-
erations.
A sequence of patterns, mute data, and knob move-
ments can be saved as a “song” in each of the 64
song memories.
Intuitive pattern programming
The sixteen step keys on the front panel allow you
to enter data into pattern quickly, easily and intu-
itively. Of course, you can also use realtime record-
ing or step recording.
The oscillator section provides a total of sixteen
different synthesis models that include not only
standard analog synthesizer models such as Wave-
form, Sync, Cross Mod, and Ring Mod; but also new
types not previously available, such as a Chord type
that can produce a full chord from a single note, a
Unison type that lets you detune the pitch of up to
six oscillators to create an extremely thick sound,
and a Waveshape type that mixes two oscillators
and then modulates the result to generate complex
waveforms.
Motion sequencing
The EMX-1’s Motion Sequence feature lets you
record and loop knob movements and switch op-
erations, letting you create time-varying changes
in the tone during playback.
Newly-developed VALVE FORCE vacuum tube circuit
The EMX-1 features Korg’s newly-developed
VALVE FORCE technology, a completely analog
circuit that contains two actual vacuum tubes and
can be used as a mastering effect to enhance the
overall sound level. It delivers a rich, warm, and
clearly-defined sound that cannot be replicated by
digital technology alone. Use the TUBE GAIN knob
The carefully selected parameters of the filter and
modulation sections boast a greatly improved
range, speed, and sound quality. In addition to four
filter types that can dramatically vary the sound
generated from the oscillator, the new Drive con-
trol can create the distinctive sound of analog dis-
7
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to adjust the level of the EMX-1’s output signal
being sent through the vacuum tubes, controlling
the smooth distortion and rich overtone structure
that vacuum tubes add to the sound. Even at lower
volume levels, you can adjust the TUBE GAIN to
enjoy great tube-quality sound in any situation.
Saving your data on the EMX-1
The patterns and songs you edit and create on the
EMX-1 will be lost (the patterns and songs will re-
turn to their un-edited state) if you select a new
pattern or song, or turn off the power before sav-
ing your changes.
If you want to save a pattern or song that you cre-
ated or edited, or changes you made to global data,
you must perform the Write operation.
You can always restore all songs and patterns to
the factory settings if desired (☞p.89 “Restoring the
factory settings”).
Process external audio sources
You can connect an audio source to the audio in
jack, and process that sound using the internal fil-
ter and on-board effects.
Two-channel individual output jacks
In addition to the L/MONO and R main stereo
audio outputs, you can route any combination of
parts to the two independent audio outputs.
About the vacuum tubes
Do not attempt to remove, replace or change the
tubes in the EMX-1. The tubes are not a user ser-
viceable part.
Auto BPM detection
The EMX-1 can automatically detect the tempo of
an audio source connected to the audio in jack, and
apply that tempo to the current pattern. Of course,
you can also use tap tempo to input the tempo, or
synchronize to an external MIDI clock.
What is
?
VALVE FORCE is KORG’s proprietary vacuum
tube audio technology. The VALVE FORCE sys-
tem provides the smooth distortion and rich
overtone structure that is uniquely characteris-
tic of analog tube circuitry. By providing the
tube circuit with its own gain control, the
VALVE FORCE system delivers excellent tonal
quality in any situation.
SmartMedia™ slot
Patterns and songs you create on the EMX-1 can be
saved on SmartMedia™.
Arpeggiator
Use the ribbon controller and slider for intuitive
and hands-on control of automatically generated
arpeggios.
What is
? (Multi Modeling Technology)
KORG’s new cutting-edge MMT (Multi Mod-
eling Technology) engine is based on the vast
knowledge aquired from years of DSP devel-
opment — development that created the Proph-
ecy, Z1, MS2000, OASYS PCI and Electribe se-
ries. This technology provides amazingly ad-
vanced sound possibilities while maintaing the
simple operation that has been the hallmark of
the Electribe series.
Display
The large back-lit LCD keeps you informed of the
operating status and provides other information.
Pattern writing on-the fly
If you unexpectedly come up with a cool pattern
or riff while playing patterns, you can write and
save the pattern without stopping your perfor-
mance.
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2. Parts and their functions
2. Parts and their functions
Top panel
6
1
2
3
4
5
7
8
9
1. MASTER VOLUME
5. Common section (☞p.10)
This knob adjusts the output volume of the line
out jacks and the headphone jack. The master vol-
ume does not adjust the volume of the individual
out jacks.
The controls grouped in the Common section al-
low you to switch modes, to use the display to edit
parameters, and to control playback and record-
ing.
2. TUBE GAIN
6. Edit section (☞p.11)
This knob adjusts the level of the EMX-1’s output
signal that is being sent through the vacuum tubes.
As you increase this level, the vacuum tubes will
produce more distortion. Normally you will leave
this set to the minimum level.
Using these controls, you can edit the sound of
each part and edit the effect settings.
7. Part select section (☞p.12)
Here you can select each of the drum and synth
parts.
The effect of the vacuum tubes applies to the line
out jacks (L/MONO, R) and headphone jacks.
8. Step key section (☞p.12)
Here you can view and edit the triggers of the
3. AUDIO IN LEVEL
rhythm or phrase pattern.
This knob adjusts the input level of the audio in-
You can also use the step keys as a keyboard to
play the sounds of the synth parts.
put.
4. Display (☞p.15)
9. Arpeggiator section (☞p.13)
This section lets you sound each part automati-
cally.
This shows the name of the currently selected pat-
tern, and displays information such as parameter
values and messages.
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Common section
5
1
2
3
4
6
8
7
9
10 11 12 13
14 15 16
1. AUDIO IN THRU key
10. RESET, ERASE key
Selecting this key will send the sound from the au-
dio in jack directly to the line output jacks and
headphone jacks unchanged.
Pressing this key will immediately reset the cur-
rent pattern or song back to the beginning. Dur-
ing playback, you can hold down the shift key and
press this key to erase data from the current part.
This key will have no effect for a synth part whose
oscillator type is set to “AUDIO IN + COMB,” since
turning this key on would simply “thru” the audio
input signal unaffected.
11. REC key
Use this key to record rhythms, phrases, or knob
movements. During playback or recording, you
can use this key to toggle recording on and off.
2. TEMPO LOCK key
If this key is on, the tempo will stay at its current
12. STOP/CANCEL key
value, even when you switch patterns.
Use this key to stop playback of a song or pattern,
or to cancel execution of an operation.
3. AUTO BPM SCAN key
If this key is on, the tempo will be detected from
13. PLAY/PAUSE key
the music connected to the audio in jack.
Use this key to begin, pause or resume the play-
back of a pattern or song.
4. WRITE/RENAME key
This key allows you to save the changes you make
in each mode, and to save any pattern set data you
edit.
14. TAP key
You can set the tempo by pressing this key at quar-
ter-note intervals of the desired tempo.
By holding down the SHIFT key and pressing this
key, you can rename a pattern or song.
15. PART MUTE, REST/TIE key
During playback, hold down this key and press a
part key to mute that part. When you mute a part,
this key will turn on (lit), and the muted part key
will go dark. During step recording, use this key
to input a rest or tie.
5. BEAT LED
This LED blinks at quarter-note intervals of the
current tempo.
6. Dial
Use this dial to edit the value shown in the dis-
16. SOLO, TRANSPOSE key
play.
During playback, hold down this key and press a
part key to “solo” that part (i.e., you will hear only
that part). When you solo a part, this key will turn
on (lit). If you want to solo more than one part,
hold down the solo key and select each part that
you want to solo. Press this key once again to turn
it off (dark) and defeat the solo function. Also, you
can hold down this key and turn the dial or use
the step keys to transpose a phrase. (☞p.24 “Trans-
pose”)
7.
/
(cursor keys)
Use these keys to select a parameter from the ma-
trix menu. The currently selected parameter will
be shown in the display.
8. Matrix menu
The matrix menu lists the parameters that are
available in each mode. Use the cursor keys to se-
lect a parameter.
9. Mode keys
Use these keys to select either the PATTERN mode,
PART EDIT mode, STEP EDIT mode, SONG mode,
GLOBAL mode, or MIDI mode.
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2. Parts and their functions
PAN (panpot) : This controls the position of the
part in the stereo field for the line out-
puts (L/MONO, R) or headphones. If a
part is set to the individual (3/4) output
bus (☞p.26: Output bus) this control will
adjust the panning to the individual out-
puts (INDIV. OUT 3, 4).
Edit section
2
3
1
LEVEL : Adjusts the volume of each part. For an
accent part, this will adjust the strength
of the accent.
AMP EG : Selects the amp envelope shape for each
part. The envelope will alternate be-
tween
(decay) or (non-decay) each
time you press this.
ROLL : For each part, this will switch the roll ef-
fect on (lit) or off (dark).
4
5
FX SELECT (effect select)
: Selects which effect
processor will be applied to each part.
If FX SEND is on, the selected effect will
be applied. This setting is ignored for
parts whose output bus (☞p.26: Output
bus) setting is 3/4.
1. EFFECT
In this section you can select the type of effect and
adjust various parameters. : supports motion se-
quence.
TYPE (effect type): Selects the type of effect.
FX EDIT1 (effect edit 1) : Adjusts the effect. The
actual parameter being controlled will
depend on the effect type.
FX SEND (effect send) : Selects whether the sound
of the current part will be sent to the se-
lected effect. This will alternate between
on (lit) and off (dark) each time it is
pressed. This setting is ignored for parts
whose output bus (☞p.26: Output bus)
setting is 3/4.
FX EDIT2 (effect edit 2) : Adjusts the effect. The
actual parameter being controlled will
depend on the effect type.
FX CHAIN (effect chain): On the EMX-1, the output
of one effects processor can be fed to the
input of another. The connection will
change each time you press this, and the
connection that is lit will be used.
3. MODULATION
These are the parameters such as LFO and EG that
create time-varying changes in the sound. : sup-
ports motion sequence.
EDIT SELECT: Chooses which effects processor is
currently being edited.
SPEED : Adjusts the modulation speed.
DEPTH : Adjusts the modulation depth.
MOTION SEQ. (motion sequence): Records and
plays back movements of the FX EDIT1
and FX EDIT2 knobs. This will alternate
between on (lit) and off (dark) each time
it is pressed.
TYPE (modulation type)
: Selects the type of
modulation.
DEST (destination) : Selects which parameter will
be affected by the modulation.
BPM SYNC : Turning this on (lit) will cause the
modulation to be in sync with the cur-
rent tempo.
2. PART COMMON
These are the parameters that are common to the
drum parts and to the synth parts. : supports
4. SYNTH OSCILLATOR
This section produces the waveform that is the
motion sequence.
MOTION SEQ. (motion sequence): Turning this
function on will allow you to record and
playback knob movements for each part.
This key will change successively be-
tween on (SMOOTH lit), on (TRIG
HOLD lit), and off (dark) each time it is
pressed.
basis of the synth part. : supports motion se-
quence.
TYPE (oscillator type): Selects the synthesis model
being used by the oscillator.
OSC EDIT1 (oscillator edit 1) : Modifies the os-
cillator waveform. The actual parameter
being adjusted will depend on the oscil-
lator model.
PITCH/GLIDE : For a drum part, this knob sets
the pitch. For a synth part, it specifies
the time it takes for the pitch to change
smoothly between two legato notes.
EG TIME : Adjusts the envelope time (the time it
takes for the note to decay) for each part.
OSC EDIT2 (oscillator edit 2) : Modifies the os-
cillator waveform. The actual parameter
being adjusted will depend on the oscil-
lator model.
These parameters have no effect on drum parts.
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5. SYNTH FILTER
RESONANCE : Adjusts the resonance of the fil-
ter.
These parameters modify the tonal character of the
DRIVE : Adjusts the amount of distortion being
introduced by overdriving the filter.
synth part. : supports motion sequence.
CUTOFF : Adjusts the cutoff frequency of the fil-
ter.
TYPE (filter type) : Selects the type of filter.
These parameters have no effect on drum parts.
EG INT (EG intensity) : Adjusts the depth of the
filter envelope.
Part select section
1
2
3
4
1. (DRUM PART) 1...5, 6A-6B, 7A-7B (drum part keys)
These keys select drum parts. By pressing these
keys you can hear the sound that is assigned to
each part.
3. (SYNTH PART) 1...5 (synth part keys)
These keys select synth parts.
4. (SYNTH PART) ACCENT (synth accent part key)
This key selects the synth accent part.
2. (DRUM PART) ACCENT (drum accent part key)
This key selects the drum accent part.
Step key section
1
2
3
4
5
6
1. SHIFT key
3. KEYBOARD key
This key is used in conjunction with other keys.
When this key is on (lit), you can use the sixteen
step keys as a keyboard to play a synth part
(☞p.22: Keyboard function). This key will alter-
nate on/off each time it is pressed.
Hold down this key and press another key to ac-
cess the secondary function of that key.
SHIFT+RESET key: Erase data from a pattern.
SHIFT+step key: Execute the function printed be-
low the step key.
4. [ ][ ] (select keys)
These keys are used to control the current posi-
tion in the lower row (red) of select LEDs. These
LEDs indicate different information - pattern set
group, keyboard octave, step key position - in con-
junction with other keys. (☞p.13: Select LEDs)
In Song mode, you can use these keys as fast-for-
ward / rewind keys.
SHIFT+dial: Make larger or finer changes in the value.
(This will depend on the selected part.)
SHIFT+PATTERN key: Compare patterns.
For details on using the shift key with other keys,
refer to the explanation of each parameter.
2. PATTERN SET key
By holding down this key and pressing the STEP
key, you can switch to the pattern that was regis-
tered for that step key (☞p.60: Pattern Set).
12
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2. Parts and their functions
6. Step keys 1...16
5. Select LEDs
The upper row of LEDs (green) indicates the loca-
These keys can be used to enter data into a pat-
tern, and will light to show the position or timing
where each part will sound.
tion within the currently-playing pattern (length
1 through 8).
The lower row of LEDs (red) indicates the posi-
tion shown by the step keys (length 1 through 8).
When the Keyboard function is on, these LEDs
indicate the octave position.
When the KEYBOARD key is on (lit), you can use
these keys as a keyboard to play a synth part.
When the Pattern Set function is on (blinking), you
can use these keys to select patterns, as well as as-
signing patterns to the individual keys.
When the Pattern Set function is on, these LEDs
indicate the pattern set group registered to the step
keys.
Arpeggiator section
1
2
1. Ribbon controller
2. Slider
When you touch the ribbon controller, the selected
Moving this slider will change the pitches played
by the arpeggiator. If a drum part is selected, the
slider will have no effect.
part will begin sounding automatically. When used
with a synth part, 16th notes will be sounded, and
the gate time will change depending on where you
touch the ribbon controller. When a drum part is
selected, the note resolution will depend on where
you touch the ribbon controller.
The GLOBAL mode “ARP CONTROL” setting lets
you exchange the functions of the ribbon control-
ler and the slider. (☞p.75)
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Rear panel
1 2
3
4 5 6
7
8
1. ~AC 9V
5. AUDIO IN jack
Connect the includedAC/AC power supply to this
This jack lets you use an external audio source as
an oscillator. When the synth oscillator is set to
AUDIO IN+COMB, the sound that is input here
will be used as the oscillator sound. This is a mon-
aural jack.
connector.
2. STANDBY, ON (power switch)
Pressing this switch will alternate between power-
on and standby conditions.
6. INDIV.OUT 3, 4 (individual out) jacks
These are individual output jacks. If the output bus
of a part is set to 3/4, the sound of that part will
be output from these jacks.
3. MIDI connectors
IN
This connector receives MIDI data. Use
this when you want to control the EMX-
1 from an external MIDI device, or to re-
ceive a data dump.
For all of the factory-set sounds, the output bus is
set to the line out jacks (L/R).
OUT
THRU
This connector transmits MIDI data. Use
this when you want to use the EMX-1 to
control another MIDI device, or to trans-
mit a data dump.
7. OUTPUT L/MONO, R (line out) jacks
Connect audio cables from these jacks to your
mixer or powered monitor (amplified speaker)
system. If you are using a monaural connection,
use the L/MONO jack.
This connector re-transmits MIDI data
that was received at the MIDI IN con-
nector. Use this when you want to send
the same data to two or more MIDI de-
vices.
8. Headphone jack
You can connect a set of stereo headphones (phone
4. MIC, LINE gain select switch
plug) to this jack.
This switches the gain level of the audio in jack.
Set this to the MIC position if you are connecting
a mic, or to the LINE position if you are connect-
ing a synthesizer or audio device.
Front panel
1
Card section
1. SmartMediaTM slot
You can insert a SmartMedia card here and use it
to store or load EMX-1 data.
14
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2. Parts and their functions
Items and functions in the display
4
5
1
2
3
6
7
8
1. Parameter display
8. Part status indicator
This area displays pattern names, song names, and
This shows the status of the following parameters
for each part.
PLAY: Indicates the mute status of each part.
parameter names.
2. Value display
On (lit):
This part is not muted.
This area displays the selected parameter’s value.
Off (dark): This part is muted.
SWING: Indicates which parts have the Swing
function enabled. To change or view this setting,
use SWING SW in Part Edit mode.
3. PATTERN, SONG, WAVE indicator
When the number of a pattern or song is shown
in the value display, this will indicate the corre-
sponding mode.
On (lit):
Swing is enabled for this part.
Off (dark): Swing is disabled for this part.
ACCENT: Indicates which parts will be accented.
To change or view this setting, use ACCENT SW
in Part Edit mode.
4. SmartMedia™ indicator
This indicator lights when data is being read or
written to the SmartMedia™.
On (lit):
Accent is enabled for this part.
Never remove the SmartMedia™ or turn off the
power while this indicator is lit.Doing so may dam-
age the data.
Off (dark): Accent is disabled for this part.
OUTPUT L/R: Indicates the output jack assign-
ment for each part. To change or view this setting,
use OUTPUT BUS in Part Edit mode.
5. Input level meter
This meter shows the level of the signal connected
to the audio in jack. If the input level is too high,
the “CLIP” indicator will light. Adjust the AUDIO
IN LEVEL knob so that the “CLIP” indicator does
not light.
On (lit):
This part is being sent to the line out jacks
(L/MONO, R).
Off (dark): This part is being sent to the individual
out jacks (INDI.OUT 3,4).
6. Knob indicator
When you turn a knob, data for that knob will ap-
pear in the parameter display and value display,
and this indicator will light. After a time, it will
go dark and the previous display will reappear.
7. Original value indicator
This will light when the value of the currently-
operated knob is the same as the value stored in
the pattern (i.e., the original value).
15
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3. Basic operation
Preparations
Connections
You must turn off the power before mak-
ing any connections. Careless operation
can damage your speaker system or other
equipment, and may cause malfunctions.
STEREO
A
UX RETURNS
1
A
U
X
S
E
N
D
T
APE
T
APE
MAIN OUTS
L
MIC1
MIC2
MIC3
MIC4
MIC5
MIC6
AC
1
2
INPUT
OUTPUT
L
MICRO SERIES 1402-VLZ
14-CHANNEL MIC/LINE MIXER
2
R
R
LEFT(1/MONO)
RIGHT
MONO
ALL BAL/UNBAL
MONO
BAL/UNBAL
B
OR
UNBAL
AL
B
OR
UNBAL
AL
B
OR
UNBAL
AL
B
OR
UNBAL
AL
B
OR
UNBAL
AL
BAL
OR
UNBAL
MONO
L
MONO
L
L
L
L
I
N
E
I
N
1
L
I
N
E
I
N
2
L
I
N
E
I
N
3
L
I
N
E
I
N
4
L
I
N
E
I
N
5
L
I
N
E
I
N
6
BAL
OR
BAL
OR
BAL
OR
UNBAL
BAL
OR
LO
W
CUT
LO
W
CUT
LO
W
CUT
LO
W
CUT
LO
W
CUT
LO
W
CUT
75Hz
75Hz
75Hz
75Hz
75Hz
75Hz
UNBAL
UNBAL
UNBAL
18dB/OCT
18dB/OCT
18dB/OCT
18dB/OCT
18dB/OCT
18dB/OCT
R
R
R
R
U
U
U
U
U
U
LEVEL
+4
LEVEL
+4
LEVEL
+4
LEVEL
+4
1
0
1
0
6
1
0
6
1
0
1
0
6
1
0
6
-
1
0
-
1
0
-
1
0
-
1
0
PHONES
+
1
0
d
B
-
4
0
d
B
+
1
0
d
B
-
4
0
d
B
+
1
0
d
B
-
4
0
d
B
+
1
0
d
B
-
4
d
B
+
1
0
d
B
-
4
0
d
B
+
1
0
d
B
-
4
d
B
TRIM
TRIM
TRIM
TRIM
TRIM
TRIM
LINE IN 7-8
LINE IN 9-10
LINE IN 11-12
LINE IN 13-14
U
U
A
UX
U
U
U
U
U
A
UX
U
U
A
UX
U
U
A
UX
U
U
A
UX
U
U
A
UX
U
U
A
UX
U
U
A
UX
U
U
U
A
UX
A
UX
1
1
1
1
1
1
1
1
1
1
MON/
EFX
MON/
EFX
MON/
EFX
MON/
EFX
MON/
EFX
MON/
EFX
MON/
EFX
MON/
EFX
MON/
EFX
MON/
EFX
1
+
1
5
+
1
5
+
1
5
+
1
5
+
1
5
+
1
5
+
1
5
+
1
5
+
1
5
+
1
5
1
+
0
N
O
R
M
A
L
L
E
D
U
A
U
X
1
M
AS
T
E
R
2
2
2
2
2
2
2
2
2
2
2
PRE
POST
EFX
EFX
EFX
EFX
EFX
EFX
EFX
EFX
EFX
EFX
A
U
X
1
E
F
XT
O
A
U
X
+
1
5
+
0
+
1
5
+
1
5
+
1
5
+
1
5
+
1
5
+
1
5
+
1
5
+
1
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+
1
5
S
E
L
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C
T
M
O
N
I
T
O
R
R
E
T
U
R
N
S
U
U
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EQ
U
U
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EQ
U
U
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EQ
U
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EQ
U
U
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EQ
U
U
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EQ
U
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EQ
U
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U
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EQ
U
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EQ
S
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C
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F
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RIGHT
H
I
H
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I
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I
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I
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I
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I
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I
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I
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I
MAIN
MIX
+
2
8
CLIP
1
2
k
H
z
1
2
k
H
z
1
2
k
H
z
1
2
k
H
z
1
2
k
H
z
1
2
k
H
z
1
2
k
H
z
1
2
k
H
z
1
2
k
H
z
12kHz
+
1
0
-
1
5
+
1
5
-
1
5
+
1
5
-
1
5
+
1
5
-
1
5
+
1
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1
5
+
1
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-
1
5
+
1
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-
1
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+
1
5
-
1
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+
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-
1
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+
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+
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+
7
AL
T
M
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M
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3-4
+
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.
5
k
z
2
.
5
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.
5
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+
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-
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-
1
2
2
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1
2
2
-
1
2
1
-
1
-
1
2
+
-
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2
-
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2
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1
2
+
T
A
P
E
0
-2
L
80
O
H
W
z
L
80
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W
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W
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L
80
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W
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L
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W
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L
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-4
-7
-
1
5
+
1
5
-
1
5
+
1
5
-
1
5
+
1
5
-
1
5
+
1
5
-
1
5
+
1
5
-
1
5
+
1
5
-
1
5
+
1
5
-
1
5
+
1
5
-
1
5
+
1
5
-
1
5
+
1
5
PHONES
ASSIGN
TO MAIN MIX
PAN
PAN
PAN
PAN
PAN
PAN
PAN
PAN
PAN
PAN
-
1
0
-
2
0
NORMAL(AFL)
L
E
V
E
L
S
E
T
(
P
F
L
)
-
3
0
L
R
L
R
L
R
L
R
L
R
L
R
L
R
L
R
L
R
L
R
S
O
L
O
0
d
B
=
0
d
B
u
MODE
1
2
3
4
5
6
7–8
MUTE
9–10
MUTE
11–12
MUTE
13–14
MUTE
MUTE
MUTE
MUTE
MUTE
MUTE
MUTE
P
H
A
N
T
O
M
P
O
W
E
R
R
U
D
E
S
O
L
O
L
I
G
H
T
A
L
T
3
–
4
A
L
T
3
–
4
A
L
T
3
–
4
A
L
T
3
–
4
A
L
T
3
–
4
A
L
T
3
–
4
A
L
T
3
–
4
A
L
T
3
–
4
A
L
T
3
–
4
A
L
T
3
–
4
C
ONTROL
R
O
O
M
/
PHONES
MAIN MIX
d
10
B
d
10
B
d
10
B
d
10
B
d
10
B
d
10
B
d
10
B
d
1
B
0
d
10
B
d
10
B
d
B
dB
10
10
S
O
L
O
S
O
L
O
S
O
L
O
S
O
L
O
S
O
L
O
S
O
L
O
S
O
L
O
S
O
L
O
S
O
L
O
SOLO
5
5
5
5
5
5
5
5
5
5
5
5
U
5
U
5
U
5
U
5
U
5
U
5
U
5
U
5
U
5
U
5
U
5
U
5
10
10
10
10
10
10
10
10
10
10
10
10
20
20
20
20
20
20
20
20
20
20
20
20
30
30
30
30
30
30
30
30
30
30
30
30
4
0
4
0
4
0
4
0
4
0
4
0
4
0
4
0
4
0
4
0
4
0
40
50
60
5
0
5
0
5
0
5
0
5
0
5
0
5
0
5
0
5
0
5
0
5
0
6
0
6
0
6
0
6
0
6
0
6
0
6
0
6
0
6
0
6
0
6
0
MIXER etc.
1. Connect the included AC/AC power supply to the EMX-1’s ~AC
9V connector, and plug the AC/AC power supply to an AC outlet.
2. Connect audio cables from the EMX-1’s line out jacks (L/MONO, R)
to your mixer or powered monitor system (amplified speakers). If
you are using a monaural connection, use the L/MONO jack.
3. If you are using headphones, plug them into the headphone jack.
Sound will still be output from the line out jacks even if headphones
are plugged in.
You must first connect the AC/AC power
supply to the EMX-1, and then plug it into
the AC outlet.
Turning the power on/off
To turn the power on
1. Check the connections
2. Turn on the power switch.
3. Slightly turn up the EMX-1’s master volume, and touch the drum
part keys to produce sound so that you can check that the connec-
tions are correct.
4. Adjust the EMX-1’s master volume, and the gain and faders of your
mixer or powered monitor system to an appropriate listening level.
After you turn on the power, it will take approximately one minute
before the vacuum tubes reach a stable state of operation. During
this time, the output sound may be distorted even if the TUBE GAIN
knob is turned down.
To turn the power off
1. Turn down the master volume to the minimum position.
Also minimize the volume on your connected equipment.
2. Make sure that the card indicator in the display is not lit.
3. Set the power switch to the standby position.
If you will not be using the EMX-1 for an extended period of time,
unplug the AC/AC power supply from the AC outlet.
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Playing a Demo song
The EMX-1 contains several demo songs. Here’s how you can listen to the demo
songs to get an idea of the EMX-1’s sound and potential.
1. Press the SONG key. The SONG key will light.
2. The display will show the current song name and number.
If it does not, press the SONG key a second time.
3. Turn the dial to select a song.
4. Press the PLAY/PAUSE key to play back the song (the key will light).
When the song ends, playback will stop automatically (the key will
go dark).
To pause playback
Press the PLAY/PAUSE key (the key will blink).
To resume playback
Press the PLAY/PAUSE key once again (the key will light).
To stop playback
Press the STOP/CANCEL key.
Demo Song List
The factory-set preset data has been cre-
ated so that the optimal tone is produced
when the TUBE GAIN knob is at the "0"
position.
S.01
S.02
S.03
S.04
S.05
S.06
Tales of the Epic / KORG
Garage / Oliver Munyak
Knob Twister / James Bernard
Smooth MX / James Sajeva
Butterflyz / Chris Petti
Jack! / Oliver Munyak
All Patterns and All Songs — © 2003 KORG Inc. All rights reserved.
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4. Pattern mode
Playing patterns
What is a Pattern?
A “pattern” is a short segment of a performance that consists of
Part(☞p.22)
rhythm patterns created by drum parts (drum sounds) and phrase
patterns (melodic lines) created by synth parts.
The EMX-1 lets you create and store 256 patterns. Each pattern con-
sists of 16 parts. In addition to the sound of each part, a pattern
contains effect settings and phrases, and can also record knob move-
ments.
Pattern
Pattern name
Tempo
Arp Scale
Part2
Part1
Edit
128
128
Drum
Part
Wave
(101)
----------Motion sequence data-------
----------Motion sequence data-------
---
Accent
128
Effect
Part2
Part2
Part2
Part2
Fx
Synth
Part
F
Fx1
Part1
128
---
Edit
Wave
(21)
Playing a pattern
To Start playback
1. Press the PATTERN key (the key will light).
2. Press the [ ] cursor key until the display indicates “(patter n name ).”
3. Press the PLAY/PAUSE key to play the pattern (the key will light).
When the pattern ends, playback will return to the beginning of the
pattern and will continue to loop.
While the pattern plays, you can use the Keyboard function to play
along using the step keys, play drum sounds using the drum part keys,
or operate the knobs and keys to modify the sound.
By using the various functions of Pattern mode as part of your perfor-
mance technique, you can create a wide range of expressive variety.
To pause playback
Press the PLAY/PAUSE key (the key will blink).
2
To resume playback
Press the PLAY/PAUSE key once again (the key will light).
1
PLAY/PAUSE
STOP/CANCEL
To stop playback
Press the STOP/CANCEL key.
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Selecting a pattern
1. Press the PATTERN key (the key will light).
2. Press the [ ] cursor key until the display indicates “(patter n name ).”
3. Turn the dial to select a pattern.
You can use the dial to select from a total of 256 patterns: A.01–A.64,
B.01–B.64, C.01–C.64, D.01–D.64.
You can also select patterns while the EMX-1 is playing.
To check which patterns playing
When the PATTERN key is lit, press the PATTERN key and the dis-
play will show “(pattern name ).”
To force playback to restart at the beginning of the pattern
During playback, you can press the RESET key to force the pattern
to play back from the beginning.
If you want to perform in synchronization with an external audio source,
you can use the TAP key to match the tempo, and then press the RESET
key at the beginning of each phrase to synchronize your performance
without using MIDI.
Pattern A.01
Pattern A.01
About the timing of changing patterns
If you change patterns during playback, the currently-playing pat-
tern will finish playing first, and then the newly selected pattern
will begin to play. The name of the pattern waiting to be played next
will blink in the display until the change occurs.
If you change patterns during playback, you may hear noise or un-
wanted sounds at the transition due to the ef fect or delay settings, or
in some cases the effect sound may drop out.
If the patterns before and after the change use the same ef fect but
with dif ferent settings, the result will sound the same as if you had
turned those knobs.
Setting the playback tempo
TEMPO ................................................................ 20.0...300.0
Using the dial to set the tempo.
1. Press the PATTERN key (lit).
2. Use the [ ]/[ ] cursor keys until the display indicates “Tempo.”
3. Turn the dial to adjust the tempo.
4. If you want to save this tempo setting, write it into memory. (☞p.64
Saving a pattern )
3
4
The tempo of the pattern will return to its original setting if you select
another pattern without writing the new tempo .
If the TEMPO LOCK key is of f (dark), and you change patterns, the
tempo will change to the tempo stored with the new pattern.
2
To set the tempo more precisely
1
By holding down the shift key and turning the dial you can adjust
the tempo in units below the decimal point (i.e.: 120.4).
20
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4. Pattern mode
Using the TAP key to set the tempo
While a pattern is playing, press the TAP key twice or more at quar-
ter-note intervals of the desired tempo. The intervals at which you
press the key will be detected and the tempo will be set accordingly.
You can set the tempo this way even when the EMX-1 is stopped or
paused.
Twice or more
Auto BPM Scanning
Detecting the tempo from the input of the AUDIO IN jacks
Here’s how you can automatically detect the tempo of an audio sig-
nal input to the AUDIO IN jacks, and specify it as the EMX-1’s tempo.
1. Press the AUTO BPM SCAN key to begin detection. (The key will
light.)
The parameter display will indicate “AutoBPM.”
At this time the tempo setting will remain unchanged.
2. When detection is completed, the AUTO BPM SCAN key will blink.
The display will show the detected tempo value.
If automatic detection is unable to determine the tempo, the tempo value
display will disappear, and will indicate “—.-”
3. Press the AUTO BPM SCAN key to finalize the tempo; the detected
tempo will be specified as the TEMPO setting.
If you decide not to apply the detected tempo value, press the TAP
key or the TEMPO LOCK key. The tempo value will remain at the
setting prior to automatic detection. Alternatively, you can cancel
the setting by pressing the [ ][ ] cursor keys or a different mode
key.
Keeping a constant tempo as you change patterns (TEMPO LOCK)
When the TEMPO LOCK key is on (lit), the current tempo will be
used for each pattern you select, regardless of the tempo that was
saved in memory with the pattern. With the TEMPO LOCK key off
(dark), the tempo saved with each pattern will be used.
When the TEMPO LOCK key is on, the tempo will be held even if you
stop playback. If you want to return to the tempo that is stored in each
pattern, turn the TEMPO LOCK key off (dark), and then re-select the
pattern.
The state of the TEMPO LOCK key is not saved as part of the pat-
tern data.
21
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Playing the sound of a part
What is a Part?
A “part” is the smallest unit within a pattern. Each part contains a
sound, a rhythm or phrase pattern, effect on/off settings, and mo-
tion sequence data.
For each individual part, you can edit the sound, store a rhythm or
phrase pattern, and store motion sequence data (☞p.29 “Editing
sounds”).
The EMX-1 uses three types of parts, for a total of sixteen parts.
Drum Part
Edit
— Drum parts (1–5, 6A-B, 7A-B)
1
2
3
4
5
6
7
8
128
Each of the drum parts contains a drum sound, rhythm pattern (note
wave
(207)
---------------Motion sequence data----------------
timing), and motion sequence data.
— Synth parts (1–5)
Synth Part
1
2
3
4
5
6
7
8
128
Each of the synth parts contains a synth sound, phrase pattern (trig-
Edit
ger, note number, gate time), and motion sequence data.
C4
G4
F4
wave
(76)
— Accent parts (drum, synth)
---------------Motion sequence data----------------
Accent parts do not contain any sound data. Instead, they can add
extra volume to particular beats or steps in a pattern. Each of the
accent parts contains an amount of volume emphasis (accents), and
motion sequence data.
Listening to the sound of a part
You can listen to the sound of each part by pressing the drum part keys, or by selecting
a synth part and pressing the step keys with the KEYBOARD key turned on. The
sound of the part will differ depending on the pattern. Turn the dial to select various
patterns, and try out the wide variety of sounds.
When you press a drum part key , the keyboard function of the step
keys will be cancelled; however , the keyboard function will automati-
cally return to its previous setting when you once again select a
synth part.
Listening to the sound of a drum part
Press a drum part key 1 through 7B and you will hear the sound
assigned to each key.
Pressing the drum accent part key will not produce any sound.
Drum parts 6A and 6B cannot sound at the same time. The same is
true for parts 7A and 7B.
Listening to the sound of a synth part (the Keyboard function)
1. Press one of the synth part keys 1–5 (the key will light).
2. Press the KEYBOARD key (the key will light).
3. Use the step keys as a keyboard to play the part. Use the select keys
to change the octave.The select LEDs (lower row, red) will light to
indicate the pitch range.
Pressing the synth part accent key will not produce any sound.
You cannot turn the KEYBOARD key on/of f unless one of the synth
part keys 1–5 is selected.
A5...C7
A4...C6
A3...C5
A-1...C1
A0...C2
A1...C3
Pitch Range
A2...C4
A6...C8
Since each synth part is a monophonic synthesizer , it cannot sound
two or more notes simultaneously (polyphonically).
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4. Pattern mode
Selecting a part
Use the part keys to select the part that you want to edit.
Drum part
When you press a drum part key, the assigned sound will play and
that part will be selected (the part key will light).
The step keys will light to indicate the trigger locations for that part
within the rhythm pattern. During playback, the currently-playing
step will also light.
When you press a drum part key to make it sound, it will sound at its
accented volume.
To select a part during playback without causing it to sound
Hold down the shift key and press a drum part key.
Synth part
When you press a synth part key, the key will light and that part
will be selected. With the KEYBOARD key lit, you can play the part
using the step keys as a keyboard
The way in which the step keys will light at this time will depend on
the status of the KEYBOARD key.
On (lit):
The keys corresponding to each pitch will light successively
during playback to indicate the pitch that is sounding at that
moment.
Off (dark): The keys will light at the trigger locations of the phrase pat-
tern for that part.
Accent part
When you press an accent part key, the key will light and that part
will be selected. At this time, the step keys will light to indicate the
accented locations of that accent pattern.
Muting a part
Here's how to mute (temporarily silence) a part.
1. Hold down the PART MUTE key and press the part key that you
want to mute. (The PART MUTE key will light.)
2. While you hold down the PART MUTE key, the part status indicator
will show the mute status of each part. Unmuted part keys will light,
and muted part keys will be dark. You can mute more than one part
if desired.
PART MUTE
Part key
SOLO
3. To defeat all mute settings, press the SOLO key. To defeat muting
for individual parts, press the part key that you want to un-mute.
Soloing a part
1. Hold down the SOLO key and press the part key that you want to
solo. You will hear only that part. (The SOLO key and part key will
light.)
2. While the SOLO key is lit, you can press another part key to solo
that part.
3. If you want to solo two or more parts, hold down the SOLO key and
select the parts that you want to solo. Alternatively, hold down the
SOLO key (or PART MUTE key) while the SOLO key is already lit
and press a part key to add it to the soloed parts.
4. When you press and then release the SOLO key, the Solo function
and Mute function will be defeated (the key will go dark).
By holding down the SHIFT key and pressing one of the part keys, you
can turn all keys of that part (drum or synth) on/off.
23
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Adding accents to a part
Specifying the accent locations and strength
Level(Velocity)
127
You can apply an accent (volume emphasis) independently to the
Accent On
drum parts and to the synth parts.
If accent is on, notes at the accented location (step) will be empha-
sized.
100
1. Press either the drum part ACCENT key or the synth part ACCENT
key; the step keys will indicate the accented locations.
2. Each time you press a step key, the accent will be turned on/off for
that location, letting you specify the accent pattern.
3. Use the level knob in the Part Common section to adjust the amount
of accent. Turning the knob toward the right will produce a greater
difference between the accented and un-accented sounds. If you turn
the knob all the way to the left, there will be no difference between
the accented and un-accented sounds.
30
Accent Off
Accent Level
Pressing the accent part key will not produce any sound. Also, when
you press a part key to play its sound, the sound will play at the
accented level.
By playing back the pattern while you make this adjustment you can
hear the results.
Accent settings will not af fect a part whose ACCENT SW is turned
off.
Specifying the parts that will be accented
ACCENT SW ...............................................................On, Off
You can enable/disable the accent function separately for each part.
1. Press the PART EDIT key (it will light).
2. Use the [ ]/[ ] cursor keys until the parameter display shows “Ac-
cent Sw.” The “ ” symbols at the bottom of the screen will show the
accent status (enabled/disabled) of each part. Press a part key, and
turn the dial to switch the accent function on (lit) or off (dark) for
that part.
on
off
When you execute Pattern Clear, the accent switch will be turned on
for all parts.
Transposing a phrase (Transpose)
TRANSPOSE ............................................................... -24...24
Use this function to transposea the pitch of synth parts 1–5.
1. While you hold down the TRANSPOSE key, the display will indi-
cate the current transpose setting.
2. Hold down the TRANSPOSE key and turn the dial to transpose the
phrases in semitone steps. A setting of ±1 transposes the pitch by one
semitone, ±2 by a whole step, ±7 by a fifth, and ±12 by one octave.
If transposition is being used, the TRANSPOSE key will blink. When
you set the value to “0” the key will go dark.
You can also hold down the TRANSPOSE key and use the step keys
and select keys to specify the transpose amount.
TRANSPOSE
If you hold down the TRANSPOSE key and press a step key to trans-
pose, step key 4 will correspond to the normal pitch of “C."
If you transpose while soloing a part, the key will remain lit (not blink-
ing). It will blink when you defeat the Solo setting.
The transpose setting is not remembered. It is reset to 0 when you
turn on the power .
If a wave of the PCM Chord Set category ( ☞p.40) is selected for the
synth part, the chord or octave may change if you edit the transpose
setting.
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4. Pattern mode
Making a pattern “swing”
Specifying the amount of swing
SWING ....................................................................... 50...75
The Swing setting modifies the timing at which certain steps are
played. You can use this to transform a straight 16-beat rhythm by
giving it a slight shuffle character. You can adjust the amount of swing
in a range of 50 to 75 (%), and this will affect the timing of the even-
numbered steps. A setting of 50 will produce a straight 16-beat
rhythm, and a setting of 66 will produce a shuffle.
The Part Edit mode SWING SW setting lets you enable/disable the
Swing setting independently for each part.
1. Press the PATTERN key (it will light).
2. Use the [ ]/[ ] cursor keys to call up “Swing” in the parameter
display
Turn the dial to adjust the amount of swing.
The swing setting is ignored if the beat is set to “8T ri” ( ꢀ3x12) or
“16Tri” ( ꢁ3 x12).
Specifying the parts that will swing
SWING SW.................................................................On, Off
This lets you enable/disable Swing independently for each part.
1. Press the PART EDIT key (lit).
2. Use the [ ]/[ ] cursor keys to select “SwingSw” in the parameter
display.
3. The “ ” symbols at the bottom of the screen will show the swing
status (enabled/disabled) of each part. Press a part key, and turn
the dial to switch Swing on (lit) or off (dark) for that part.
When you execute Pattern Clear, SWING SW will be turned on for
all parts.
Applying a roll to a part
Selecting a part and turning on the roll effect
ROLL ......................................................................................
This switches the Roll (rapid successive strikes) effect on (lit) or off
(dark) independently for each part.
The interval between notes of the roll will depend on the tempo of
the pattern, the roll type, and the amount of swing (☞“Setting the
roll type”).
1. Press the part key for the part you want to play a roll.
2. Press the ROLL key (it will light). During playback, that part will
play a roll.
If the playback is stopped, and you press and hold a part key when
the ROLL key is on, that part will roll as long as you continue hold-
ing down the key.
Setting the roll type
ROLL TYPE .................................................................... 2, 3, 4
This setting specifies the number of times the sound will be played
during one step by one trigger when ROLL is on. If Roll is switched
on for a part, the part will sound the specified number of notes in
each step.
1. Press the PATTERN key (it will light).
2. Use the [ ]/[ ] cursor keys to select “RollType” in the parameter
display.
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3. Turn the dial to set the roll type.
You cannot apply a roll to note-on data from an external MIDI de-
vice.
Assigning the output of each part
OUTPUT BUS ............................................................. L/R, 3/4
For each part, you can route the sound to the line out jacks (L/
MONO, R) or to the individual out jacks (3, 4).
1. Press the PART EDIT key (it will light).
2. Use the [ ]/[ ] cursor keys to select “OutBus” in the parameter
display. The “ ” symbols at the bottom of the screen indicate the
output destination of each part.
3. Press the part key for the part that you want to set, and turn the dial
to select either L/R (lit) or 3/4 (dark).
When you execute the Clear Pattern operation, OUTPUT BUS will
be set to “L/R” for all parts.
Adding distortion to increase the impact
of the sound
TUBE GAIN ............................................................................
This adjusts the level at which the output signal from the line out
jacks will be passed through the vacuum tubes. Even if you turn
down the master control, you can use the TUBE GAIN knob to ad-
just the amount of distortion.
This strengthens the distortion produced by the vacuum tube.
Raising the TUBE GAIN knob excessively may damage your exter -
nal speaker system. Please use caution.
This has no effect on the sound that is sent from the individual out
jacks (3, 4).
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4. Pattern mode
Using the arpeggiator
Performing with the arpeggiator
To arpeggiate a drum part
1. Select the drum part that you want to play.
2. When you touch the ribbon controller, the selected part will begin
playing automatically. The timing of the repeated notes will vary
depending on the location you touch. The speed of the repetition
will depend on the specified tempo.
If ARP CONTROL (☞p.75) is set to “Revers,” the slider will vary the
timing of the notes.
To arpeggiate a synth part
1. Select the synth part that you want to play.
2. Use the step keys to specify the pitches that you want to arpeggiate.
For example if you want to arpeggiate C–E–G, hold down the C key
and press the E and G keys.
3. When you touch the ribbon controller, the sound of the selected part
will play automatically. The gate time will change depending on
where the ribbon is touched. The speed will depend on the tempo.
The notes played by the arpeggiator will be retriggered each time
you (release and then) touch the ribbon controller. If you hold down
the SHIFT key, the arpeggiator will not retrigger when you release
and then touch the ribbon controller.
4. Operate the slider to change the pitch within the scale specified by
“ARPEGGIO SCALE.”
If you want, you can exchange the functions of the ribbon controller
and the slider. (☞p.75 “Exchanging the arpeggiator functions”)
Specifying the center note
When using the arpeggiator with a synth part, you can specify the
note that will correspond to the center of the slider (i.e., the “center
note”). This setting is also saved when you save the pattern.
1. Press the Pattern mode key.
2. Select one of the synth parts, and turn on the keyboard function.
3. Use the [ ][ ] select keys to specify the pitch range, and press the
step key that you want to be the center note (press only one key).
4. Save the pattern.
The position of the slider when you make this setting has no ef fect
on the setting.
If ARP CONTROL (☞p.75) is set to “Revers,” the center note will be
the note produced by touching the center of the ribbon controller
.
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Changing the scale of the arpeggiator
ARPEGGIO SCALE ......................................... Chroma...Octave
You can change the scale that is being used when you arpeggiate a
synth part.
1. Press the PATTERN key (it will light).
2. Press the [ ] cursor key to select “ArpScale” in the parameter dis-
play.
3. Turn the dial to select the desired scale.
ARPEGGIO SCALE List
No. Display Scale [Key C]
Scale Name
Chromatic
1. Chroma C, Db, D, Eb, E, F, Gb, G, Ab, A, Bb, B, C
2. Ionian
3. Dorian
4. Phrygi
5. Lydian
6. MixLyd
7. Aeolia
8. Locria
C, D, E, F, G, A, B, C
Ionian
C, D, Eb, F, G, A, Bb, C
C, Db, Eb, F, G, Ab, Bb, C
C, D, E, F#, G, A, B, C
C, D, E, F, G, A, Bb, C
C, D, Eb, F, G, Ab, Bb, C
C, Db, Eb, F, Gb, Ab, Bb, C
Dorian
Phrygian
Lydian
Mixolydian
Aeolian
Locrian
9. MBlues C, Eb, E, G, A, Bb, C
10. mBlues C, Eb, F, Gb, G, Bb, C
Major Blues
minor Blues
Diminish
11. Dim
C, D, Eb, F, F#, G#, A, B, C
12. ComDim C, Db, Eb, E, F#, G, A, Bb, C
13. MPenta C, D, E, G, A, C
Combination Diminish
Major Pentatonic
minor Pentatonic
Raga Bhairav
Raga Gamanasrama
Raga Todi
14. mPenta C, Eb, F, G, Bb, C
15. Raga1
16. Raga2
17. Raga3
C, Db, E, F, G, Ab, B, C
C, Db, E, F#, G, A, B, C
C, Db, Eb, F#, G, Ab, B, C
18. Spansh C, Db, Eb, E, F, G, Ab, Bb, C
Spanish Scale
Gypsy Scale
Arabian Scale
Egyptian Scale
Hawaiian Scale
Bali Island Pelog
Japanese Miyakobushi
Ryukyu Scale
Wholetone
19. Gypsy
20. Arabia
21. Egypt
22. Hawaii
23. Pelog
24. Japan
C, D, Eb, F#, G, Ab, B, C
C, D, E, F, Gb, Ab, Bb, C
C, D, F, G, Bb, C
C, D, Eb, G, A, C
C, Db, Eb, G, Ab, C
C, Db, F, G, Ab, C
25. Ryukyu C, E, F, G, B, C
26. Whole
28. m3rd
27. M3rd
29. 4th
C, D, E, Gb, Ab, Bb, C
C, Eb, Gb, A, C
C, E, Ab, C
C, F, Bb, C
C, G, C
m3rd Interval
M3rd Interval
4th Interval
30. 5th
5th Interval
31. Octave
C, C
Octave Interval
In the factory-set preset patterns, the center note and “ARPEGGIO
SCALE” are set so that the sound of synth part 5 will be played
optimally by the arpeggiator .
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4. Pattern mode
Editing sounds
For each drum part, you can select a drum sound wave, or sample. For each synth
part, you can select a synth oscillator model.
You can then edit the sound of each part using the oscillator, level, and pan knobs,
and the effect and amp EG keys.
Sounds can be edited even while the pattern is playing. You can also use an ex-
ternal MIDI device to control the values of each knob (☞p.79 “ MIDI mode”).
If you want to keep the sound that you modified, save it in the current pattern
by pressing the WRITE/RENAME key (☞p.64 “Saving a pattern”).
The available knobs will differ depending on the part. If you find it
difficult to edit the sound because a motion sequence is affecting a
knob, you can turn motion sequence off while editing (☞p.58 “Mo-
tion sequence”).
Editing the sound of a drum part
Assigning a wave
WAVE ......................................................................... 1...207
You can choose one of 207 waves to assign to a drum part.
1. Press the PART EDIT key (it will light).
2. Press the [ ] cursor key until the display reads “(wave name
).” The
“WAVE” indicator in the lower right of the display will light.
3. Press the key for the drum part you wish to edit (the key will light).
The name of the wave currently assigned to that part will appear in
the display.
2
1
4. Turn the dial to select a wave, and press the part key to hear the
sound of the wave.
Drum part key
Editing the Part Common parameters
PITCH ....................................................................... -63...+63
Sets the playback pitch of the wave. Raising the pitch will speed up
the playback, and lowering the pitch will slow down the playback.
You can adjust the pitch over a range of ±2 octaves. The settings
correspond to the pitches shown below.
Raising the pitch may cause noise.
Knob value
+63
Pitch
Example pitch (for an input of C3)
2 octaves
C5
+41, 43...59, 61
+39
:
C#4, D4...A#4, B4
1 octave
C4
+9, 12...33, 36
+6
:
D3, D#3...A#3, B3
Semitone up
C#3
0(center)
-6
±0
C3
Semitone down
B2
-9, -12...-36
-39
:
A#2, A2...C#2
-1 octave
:
C2
-41, -43...-61
-63
B1, A#1...C#1
C1
-2 octaves
EG TIME ...................................................................... 0...127
Sets the decay time of the EG. The way in which the volume decays
will depend on the Amp EG setting.
PAN ......................................................................... L63...R63
Sets the stereo position (panpot) of the sound. The sound will be
located in the center when the knob is set to the center. Turning the
knob toward the left moves the sound toward L, and turning it to-
ward the right moves the sound toward R.
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LEVEL .......................................................................... 0...127
Sets the output level. Turning the knob toward the right will increase
the level.
AMP EG .........................................................................
,
Switches the operation of the amp EQ. Each time you press this key,
the envelope type will alternate between (the volume will gradu-
ally decay over the time specified by EG TIME) and
will stop after the time specified by EG TIME).
(the sound
ROLL ...........................................................................On, Off
This enables (on) or disables (off) the Roll effect for each part.
The roll interval is determined by the tempo of the pattern, the Roll
Type, and the Swing setting (☞p.25 “Setting the Roll Type”).
If you hold down a part key when Roll is turned on, a roll will play
for as long as you hold down the key.
FX SELECT ......................................................... FX1, FX2, FX3
Here you can select which effect processor will be applied to the
part. The effect will switch each time you press the key. If the effect
send (FX SEND) is on, the selected effect will be applied. This does
not apply to parts whose output bus is set to 3/4. (☞p.26 “Assign-
ing the output of each part”)
FX SEND .....................................................................On, Off
This specifies whether the selected effect will be applied. The set-
ting will alternate on (lit) and off (dark) each time you press the key.
The FX SELECT setting selects the effects processor. This does not
apply to parts whose output bus is set to 3/4.
Modulation
These are the parameters that create time-varying change, such as
LFO and EG.
SPEED ......................................................................... 0...127
Adjusts the speed of modulation. If BPM SYNC is on, modulation
will synchronize to the tempo. The value will correspond to note
values of 8/1–1/64.
DEPTH ...................................................................... -63...+63
Adjusts the depth of modulation.
TYPE...................................................
,
,
,
,
Selects the type of modulation.
With settings other than EG, the modulation will vary cyclically. With
the EG setting, the effect will start at maximum and then decay
smoothly.
If the modulation type is “
”, triggering will not reset the phase
of the modulation. For other types, the phase of modulation will be
reset at each trigger.
DEST ............................................................ PITCH, AMP, PAN
Selects which parameter will receive the modulation effect.
BPM SYNC ..................................................................On, Off
When you turn this function on, the speed of the modulation effect
will be synchronized to the tempo. If this is lit (on), modulation will
be synchronized with the tempo.
Although you can independently edit the sounds of drum parts 6A
and 6B, and 7A and 7B, these sounds cannot be played simulta-
neously.
If the sound does not change when you turn a knob or switch a key,
it may be that the knob or key is not valid for the part you are editing,
or that a motion sequence (☞p.58 “Motion sequence”) is operating.
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4. Pattern mode
Editing the sound of a synth part
Synth oscillator
SYNTH OSCILLATOR TYPE .......................................................
Turn the OSCILLATOR TYPE knob to select the synth oscillator type.
You can choose from sixteen oscillator algorithms that include typi-
cal analog synthesizer waveforms and much, much more.
For details on each oscillator type, refer to the Oscillator Type List
(☞p.34).
Some combinations of oscillator pitch, WAVE, OSC EDIT 1, and OSC
EDIT 2 settings may produce noise.
WAVE ......................................................................... 1...(76)
This specifies the wave that will be assigned to the synth part. The
synth waves you can choose here will depend on the synth oscilla-
tor type (SYNTH OSCILLATOR TYPE) you selected.
1. Press the PART EDIT key (it will light).
2. Press the [ ] cursor key until the display shows “(wave name).”
(At the same time, the “WAVE” indicator will light in the lower right
of the display.)
3. Press the key for the synth part you wish to edit (the key will light).
The name of the wave assigned to that key will appear in the dis-
play.
4. Turn the KEYBOARD key on, and turn the dial to select a wave while
you press the step keys to hear the selected wave. The waves that
you can select will depend on the SYNTH OSCILLATOR type.
OSC EDIT1 .............................................................................
Adjusts a single pre-selected parameter for each oscillator type.
OSC EDIT2 .............................................................................
Adjusts a single pre-selected parameter for each oscillator type.
Some combinations of oscillator pitch, WAVE, OSC EDIT 1, and OSC
EDIT 2 settings may produce noise.
Synth filter
These controls are used to modify the tone and distort the wave-
form produced by the oscillator.
CUTOFF ...................................................................... 0...127
Adjusts the cutoff frequency of the filter. The result will depend on
the filter type that is selected.
For some settings, the sound may be distorted, or nearly inaudible.
EG INT ..................................................................... -63...+63
Specifies the depth and direction by which the EG (envelope gen-
erator) will vary the cutoff frequency. The EG will start the moment
the trigger turns on (or the moment you press the step key). If you
set the knob to the center position, it will have no effect.
If the gate time length of a step extends beyond the timing of the
next step, the EG will not be retriggered by the next step.
RESONANCE .............................................................. 0...127
Adds a distinctive character to the sound by boosting the region
near the cutoff frequency. By raising the resonance and then moving
the cutoff frequency knob or adjusting EG INT or EG TIME, you can
create the classic resonant filter sweep sound that is characteristic of
analog synthesizers.
If the resonance is excessively high, the sound may be distorted
depending on the cutoff frequency or on the pitch you play.
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DRIVE.......................................................................... 0...127
This is a new circuit that controls the amount of distortion intro-
duced by the filter. By adjusting this in conjunction with the cutoff
frequency and resonance of the synth filter to intentionally create
distortion, you can generate overtones that were not present in the
original waveform.
TYPE............................................................LPF, HPF, BPF, BPF+
Selects the type of filter.
LPF (Low Pass Filter): Cuts the high-frequency region, making the sound
more mellow.
HPF (High Pass Filter): Cuts the low-frequency region, making the sound
sharper.
BPF (Band Pass Filter): Outputs only the region in the area of the cutoff
frequency.
BPF+ (Band Pass Filter Plus): Adds the output of the band pass filter to
the original waveform.
Part Common parameters
EG TIME ...................................................................... 0...127
Specifies the decay time of the EG.
In order for this setting to have an effect, the AMP EG needs to be
set to “ ” and the filter EG INT needs to have a value other than 0.
GLIDE .......................................................................... 0...127
“Glide” (also called portamento) is a function that smoothly changes
the pitch from one legato note to the next without re-triggering the
note. Glide will also occur when the gate time of one note extends
past the note-on timing of the next note.
As you raise this value, it will take longer to arrive at the new pitch.
The pattern tempo determines the time from when the next note is
played until that pitch is reached.
The Glide effect is defeated if the ROLL key is on (lit).
PAN ......................................................................... L63...R63
LEVEL .......................................................................... 0...127
AMP EG .........................................................................
,
Switches the operation of the amp EG. The setting will change each
time you press the key.
Note on
Note on
Note off
Note off
:
The sound will decay to silence over the specified “EG
TIME.”
:
The EG will not cause the volume to decay.
ROLL ...........................................................................On, Off
Has the same function as for a drum part (☞p.30).
If Roll is on, a roll will continue playing as long as you hold down a
step key (with the Keyboard function turned on).
FX SELECT ......................................................... FX1, FX2, FX3
FX SEND .....................................................................On, Off
Has the same function as for a drum part (☞p.30).
If the sound does not change when you turn a knob or switch a key,
it may be that the knob or key is not valid for the part you are editing,
or that a motion sequence (☞p.34, “Motion sequence”) is operating.
32
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4. Pattern mode
Modulation
These are the parameters that create time-varying change, such as
LFO and EG.
SPEED ......................................................................... 0...127
DEPTH ...................................................................... -63...+63
TYPE.......................................................................................
DEST ........ PITCH, AMP, PAN, OSC EDIT1, OSC EDIT2, CUTOFF
Has the same function as for a drum part (☞p.30).
BPM SYNC ..................................................................On, Off
When you turn this function on, the speed of the modulation effect
will be synchronized to the tempo. If this is lit (on), modulation will
be synchronized with the tempo.
If the sound does not change when you turn a knob or switch a key,
it may be that the knob or key is not valid for the part you are editing,
or that a motion sequence (☞p.58“Motion sequence”) is operating.
Adjusting the tuning of a synth part
SYNTH TUNE............................................................ -50...+50
If you want to adjust the pitch of a specific synth part, such as when
you are using two or more synth parts as layers, use this parameter
to adjust the pitch in units of one cent. Normally you will leave this
set at +00 (A=440 Hz).
If you want to adjust the tuning of the entire EMX-1, use the Global
mode parameter Master Tune instead of this.
1. Press the PART EDIT key (it will light).
2. Use the [ ]/[ ] cursor keys to select “SynTune” in the parameter
display.
3. Press the key for the synth part whose tuning you want to adjust
(the key will light).
4. Turn on the KEYBOARD switch, and press the step keys to hear the
sound while you turn the dial to make adjustments.
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Adjusting the OSC EDIT1 value will
modify the waveform as shown in the il-
lustration below, changing the overtones
that are produced. At a setting of 0 the
waveform will be a basic sine wave.
Oscillator type list
WAVE FORM
(Wave form)
OSC EDIT1: Waveform ..................................0...127
This continuously modifies the shape of the wave-
form. The waveform shape will change in the same
way for oscillator 1 and oscillator 2.
This oscillator type provides two oscillators whose waveform
you can modify continuously. OSC EDIT2 adjusts the pitch of
oscillator 2 (i.e., the pitch difference relative to oscillator 1), letting
you create detuned sounds or octave-doubled sounds.
SAW
OSC EDIT1=0
OSC EDIT1=0
OSC EDIT1=63
OSC EDIT1=63
OSC EDIT1=127
OSC EDIT1=126
Waveform
PULSE
TRIANGLE
SINE
OSC1
OSC2
OSC EDIT1=0
OSC EDIT1=0
OSC EDIT1=63
OSC EDIT1=63
OSC EDIT1=127
OSC EDIT1=127
OSC2Pitch
WAVE .......................................... Saw, Pulse, Tri, Sin
Selects the basic waveform for the wave form oscillator.
Oscillator 1 and oscillator 2 will have the same waveform.
OSC EDIT2: OSC2Ptch .............................. -63...+63
This adjusts the pitch of oscillator 2. A value of ±63 cre-
ates a pitch difference of ±2 octaves, and a value of 47
creates a pitch difference of ±1 octave. For values in the
region of 0, only the sound of oscillator 1 will be output.
Saw:
A sawtooth wave is the most widely used
waveform on an analog synthesizer. It is
suitable for creating a wide range of
sounds including synth basses and synth
leads. Adjusting the OSC EDIT1 value will
modify the waveform as shown in the il-
lustration below. At a setting of 0 the
waveform will be a standard sawtooth
wave, and at a setting of 127 it will be a
square wave.
DUAL OSC
(Dual oscillator)
This oscillator type provides two oscillators that output basic
waveforms. You can choose the combination of waveforms for
the two oscillators.
Pulse:
A pulse waveform produces a tone that is
often heard in electronic music. OSC
EDIT1 adjusts the pulse width. At a set-
ting of 0 the waveform will be a basic
square wave, and as you increase the set-
ting the pulse width will decrease, pro-
ducing a more clavi-like tone. At a setting
of 127 the pulse width will be 0, meaning
that there will be no sound. By selecting a
triangle wave as the modulation type and
applying modulation to OSC EDIT 1, you
can produce a PWM (Pulse Width Modu-
lation) effect, giving depth to the sound.
A triangle wave has a stronger fundamen-
tal and fewer overtones than a sawtooth
wave or pulse wave. It is suitable for mel-
low bass or arpeggiated sounds. Adjust-
ing the OSC EDIT1 value will modify the
waveform as shown in the illustration
below. At a setting of 0 the waveform will
be a basic triangle wave, and at a setting
of 127 it will be a triangle wave of one oc-
tave and a fifth higher.
OSC Balance
OSC1
OSC2
OSC2Pitch
WAVE ......................................................................
twenty different combinations of Osc1 (Saw, Squ, Tri,
Sin) + Osc2 (Saw, Squ, Tri, Sin, Ns [=Noise])
Tri:
OSC EDIT1: OSCBlnce...................................0...127
Adjusts the volume balance of oscillator 1 and oscillator
2. A setting of 0 outputs only oscillator 1, and a setting of
127 outputs only oscillator 2.
OSC EDIT2: OSC2Ptch .............................. -63...+63
Adjusts the pitch of oscillator 2. A value of ±63 creates a
pitch difference of ±2 octaves, and a value of 47 creates a
pitch difference of ±1 octave. With a value of 0, the pitch
will be the same as the pitch of oscillator 1.
Sin:
A sine wave contains only the fundamen-
tal with no overtones, producing an ex-
tremely mild tone for which it is difficult
to hear the effect of subsequent filtering.
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4. Pattern mode
OSC EDIT1: Detune .......................................0...127
Detunes the pitch of the six oscillators relative to each
other. Higher values will produce a greater detuning,
making the sound thicker.
CHORD OSC
(Chord oscillator)
This oscillator type provides four oscillators that can output basic
waveforms. Using this, you can produce a chord of the form
specified by the OSC EDIT1 setting by playing just a single note.
Even at a Detune value of 0, the pitch of the os-
cillators will not be perfectly identical.
Chord Name
OSC1
OSC EDIT2: OSC1 Ptch ............................. -63...+63
Adjusts the pitch of oscillator 1. A value of ±63 creates a
pitch difference of ±2 octaves, and a value of 47 creates a
pitch difference of ±1 octave. With a value of 0, the pitch
will be the same as the other five oscillators.
OSC2
Pitch
Calculator
OSC3
OSC4
RING MOD
(Ring modulator)
Chord Voicing
3 or 4 voice
This oscillator type creates new overtones that areÅrE sum and
difference of two oscillator waveforms. It can produce shifting
metallic resonances. You can choose the combination of wave-
forms for the two oscillators.
WAVE ....................................... Saw, Square, Tri, Sin
Selects the basic waveform used by the wave form oscil-
lators. (The same waveform is used by all four oscillators.)
OSC EDIT1: ChordNam ............................................
Major, 6th, 7th, M7, m7 (ꢂ5), minor, m6, m7, mMaj7,
dim, dim7, m7(ꢂ5), aug, aug7, sus4, sus7
Selects the chord form.
OSC1 Wave
OSC2 Wave
OSC EDIT2: Voicing....................................... -3...+3
OSC Balance
Adjusts the voicing of the chord.
OSC1
UNISON OSC
(Unison oscillator)
This oscillator type provides six oscillators that output basic
waveforms. Using this, you can produce extremely thick sounds
by playing just a single note. OSC EDIT1 adjusts the pitch of
one oscillator independently of the other five oscillators.
RING
OSC2
ModPitch
MOD
WAVE ......................................................................
twenty different combinations of oscillator 1 (Saw, Squ,
Tri, Sin) + oscillator 2 (Saw, Squ, Tri, Sin, Ns [=Noise])
OSC1 Pitch
OSC1
OSC2
OSC3
OSC4
OSC5
OSC6
OSC EDIT1: ModDepth ..................................0...127
Adjusts the volume balance of oscillator 1 and the ring
modulation effect. With a value of 0 only oscillator 1 will
be output, and with a value of 127 only the ring modula-
tion sound will be output.
OSC EDIT2: ModPitch ................................ -63...+63
Adjusts the pitch of oscillator 2 (the modulator). A value
of ±63 creates a pitch difference of ±2 octaves, and a value
of 47 creates a pitch difference of ±1 octave. With a value
of 0, the pitch is the same as oscillator 1.
Unison Detune
WAVE ... 3Saw-6Saw, 3Squ-6Squ, 3Tri-6Tri, 3Sin-6Sin
Selects the basic waveform of the unison oscillator (this
will be the same for all six oscillators) and the number of
oscillators that will sound.
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OSC SYNC
(Oscillator sync) VPM OSC
(VPM oscillator)
This oscillator type forcibly resets the phase of the oscillator 2
waveform (the “slave”) at the frequency of oscillator 1 (the
“master”), producing new overtones.
The VPM (Variable Phase Modulation) oscillator type uses the
output waveform of oscillator 2 (the “modulator”) to modu-
late the phase of oscillator 1 (the “carrier”), producing metal-
lic-sounding overtones.
WAVE = Tri
ModPitch = 0
Mod Depth
Mod
Harmonic
ModPitch = 8
ModPitch = 47
OSC2
OSC1
VPM
WAVE ............................................Saw, Squ, Tri, Sin
Selects the basic waveform of oscillator 1 (the carrier).
OSC EDIT1: ModDepth ..................................0...127
Adjusts the depth of the VPM effect.
OSC1
OSC Edit2: ModHarm......................... 00.25...32.00
Specifies the pitch of oscillator 2 (the modulator) as a har-
monic multiple of oscillator 1.
Phase
Reset
Waveform
OSC2
Mod Pitch
WS
(Wave shaping)
WAVE .......................................... Saw, Pulse, Tri, Sin
Wave shaping creates complex waveforms by mixing two os-
cillators and then passing the result through a wave shaper (non-
linear transformation).
Selects the basic waveform of oscillator 2.
OSC EDIT1: WaveForm .................................0...127
Continuously modifies the shape of the oscillator 2 wave-
form. The change in waveform shape is exactly the same
as for the Wave Form oscillator type (described earlier).
Waveshape
OSC EDIT2: ModPitch ....................................0...127
Adjusts the pitch of oscillator 2 (the slave waveform). A
value of 31 is one octave higher, 63 is two octaves higher,
95 is three octaves higher, and 127 is four octaves higher.
OSC1
WAVESHAPE
OSC2
OSC2Pitch
CROSS MOD
(Cross modulation)
WAVE .................................................. Type1, Type2
This oscillator type uses the output waveform of oscillator 2 (the
“modulator”) to modulate the frequency of oscillator 1 (the
“carrier”), producing complex overtones.
Switches the type of wave shaping effect.
OSC EDIT1: WavShape .................................0...127
Adjusts the depth of the wave shaping effect.
Mod Depth
OSC EDIT2: OSC2Ptch .............................. -63...+63
Adjusts the pitch of oscillator 2. A value of ±63 creates a
pitch difference of ±2 octaves, and a value of 47 creates a
pitch difference of ±1 octave. With a value of 0, the pitch
is the same as oscillator 1.
CROSS
MOD
Mod Pitch
OSC2
OSC1
WAVE ......................................................................
twenty different combinations of oscillator 1 (Saw, Squ,
Tri, Sin) + oscillator 2 (Saw, Squ, Tri, Sin, Ns [=Noise])
OSC EDIT1: ModDepth ..................................0...127
Adjusts the depth of cross modulation.
OSC EDIT2: ModPitch ................................ -63...+63
Adjusts the pitch of oscillator 2 (the modulator). A value
of ±63 creates a pitch difference of 2 octaves, and a value
of 47 creates a pitch difference of ±1 octave. With a value
of 0, the pitch is the same as oscillator 1.
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4. Pattern mode
ADDITIVE OSC
(Additive oscillator) FORMANT OSC
(Formant oscillator)
The additive oscillator creates a waveform by adding three
oscillators. This is a good way to make organ or bell sounds.
The formant oscillator type can produce a sound reminiscent
of a human voice. By moving the formant width (OSC EDIT1)
you can change between different vowels.
Formant Width
OSC1
Formant
OSC
Formant Shift
OSC2
Harmonics
OSC2
WAVE ........................................................ --- (none)
OSC3
Harmonics
OSC3
OSC EDIT1: Formant .....................................0...127
Controls the frequency difference between the two
formants. This produces a change similar to varying the
shape and size of your mouth when producing “vowel”
tones.
WAVE ............................................ Saw, Squ, Tri, Sin
Selects the basic waveform.
OSC EDIT1: OSC2Harm ..................... 00.25...32.00
Specifies the pitch of oscillator 2 as a harmonic multiple
of oscillator 1.
OSC EDIT2: Offset..................................... -63...+63
Moves the formant frequency components upward or
downward in pitch.
OSC EDIT2: OSC3Harm ..................... 00.25...32.00
Specifies the pitch of oscillator 3 as a harmonic multiple
of oscillator 1.
NOISE OSC
(Noise oscillator)
The noise oscillator contains an internal noise generator and
filters, allowing you to create a variety of noise sounds. Since
the filters resonate to oscillation, you can also use this to cre-
ate pitched sounds.
COMB OSC
(Comb oscillator)
This oscillator type contains an internal comb filter, and modifies
a basic waveform by passing it through the comb filter to change
the tone. By using the LFO to modulate the frequency (OSC EDIT2)
of the comb filter, you can create the same result as a flanger
effect.
Noise Color
LowPass
Filter
Noise
Generator
Rate
Level
NoteNo. + Comb Pitch
Feedback
HighPass
Filter
WAVE ........................................................ --- (none)
OSC EDIT1: Rate ...........................................0...127
Adjusts the character of the source noise (the speed of the
random cycle). Raising this value will slow the timing at
which noise is generated.
Frequency
WAVE ................................. Saw, Squ, Tri, Sin, Noise
OSC EDIT2: Color ..................................... -63...+63
Adjusts the mix balance between the LPF (Low Pass Fil-
ter) and HPF (High Pass Filter) that are placed after the
noise generator. With a value of -63 only the LPF is heard,
and with a value of +63 only the HPF is heard.
Selects the basic waveform of the oscillator.
OSC EDIT1: Feedback ...................................0...127
Raises the amount of feedback returned to the comb fil-
ter. As the feedback amount increases, the comb filter ef-
fect will be applied, boosting the overtones at multiples
of the frequency specified by OSC EDIT2.
OSC EDIT2: CombPtch...................................0...127
Adjusts the frequency that will be the axis of the comb
filter. At a value of 0 this will be the basic pitch; a value of
31 is one octave higher, 63 is two octaves higher, 95 is three
octaves higher, and 127 is four octaves higher.
37
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chord splits. In some locations, the pitch may be
discontinuous at the transition between chords. If
you adjust the Transpose (☞p.24) or song mode
Note Offset (☞p.68) settings, the chord or octave
may be different from what you heard while creat-
ing the pattern.
PCM OSC+COMB
(PCM oscillator + comb filter)
This oscillator type lets you use one of the 76 PCM (sampled)
waveforms as an oscillator. The wide variety of waveforms in-
cludes acoustic instruments and chords. The sound is then output
through a comb filter.
AUDIO IN+COMB
Comb Pitch
(Audio in + comb filter)
This oscillator type uses the audio signal input to the audio input
of the EMX-1 as an oscillator, and applies a comb filter to this
signal.
PCM OSC
Comb Filter
Comb Pitch
Feedback
Audio Input
Comb Filter
WAVE .........................................................001...76
Selects the PCM waveform. For the available waveforms,
refer to the PCM wave list (☞p.39).
Feedback
OSC EDIT1: Feedback ...................................0...127
Raises the amount of feedback returned to the comb fil-
ter. As the feedback amount increases, the comb filter ef-
fect will be applied, boosting the overtones at multiples
of the frequency specified by OSC EDIT2.
WAVE ........................................................ --- (none)
OSC EDIT1: Feedback ...................................0...127
Raises the amount of feedback returned to the comb fil-
ter. As the feedback amount increases, the comb filter ef-
fect will be applied, boosting the overtones at multiples
of the frequency specified by OSC EDIT2.
OSC EDIT2: CombPtch...................................0...127
Adjusts the frequency that will be the axis of the comb
filter. At a value of 0 this will be the basic pitch; a value of
31 is one octave higher, 63 is two octaves higher, 95 is three
octaves higher, and 127 is four octaves higher.
OSC EDIT2: CombPtch...................................0...127
Adjusts the frequency that will be the axis of the comb
filter.
PCM OSC+WS
(PCM oscillator + wave shape)
This oscillator type applies a wave shaping effect to a PCM wave-
form.
Waveshape Waveshape
Depth
Character
PCM OSC
Waveshape
WAVE .........................................................001...76
Selects the PCM waveform. For the available waveforms,
refer to the PCM wave list (+p.40).
OSC EDIT1: WavShape .................................0...127
Adjusts the depth of the wave shaping effect.
OSC EDIT2: Charactr.....................................0...127
Adjusts the tonal character of the wave shaping effect.
Some synth part waves are themselves sampled
chords. Of these, some arrange several chords
across the keyboard as a single wave. These are
called “chord splits.” Synth part waves 66~72 are
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4. Pattern mode
Drum PCM List
No. Name
Category
No. Name
Category
No. Name
Category
1
2
3
4
5
6
7
8
9
BD-Dark
Kick
70 SD-Brk1
71 SD-Brk2
72 SD-Brk3
73 SD-Brk4
74 SD-D&B
75 SD-Clap1
76 SD-Clap2
77 SD-R&B1
78 SD-R&B2
79 SD-R&B3
80 SD-R&B4
81 SD-R&B5
82 RM-Ambi1
83 RM-Ambi2
84 RM-Dry
139 Bng-Slap
140 Bng-Lo1
141 Bng-Lo2
142 Cng-Hi1
143 Cng-Hi2
144 Cng-HiMt
145 Cng-Lo1
146 Cng-Lo2
147 Cng-LoMt
148 Cng-LynH
149 Cng-LynL
150 Timb-Hi1
151 Timb-Hi2
152 Timb-Lo1
153 Timb-Lo2
154 Timb-Rim
155 Claves
156 Cowbell
157 ChaChaBl
158 MamboBel
159 Agogo
160 Triangle
161 Tambouri
162 Junk1
BD-99 1
BD-99 2
BD-Syn1
BD-Syn2
BD-Syn3
BD-Syn4
BD-Syn5
BD-Syn6
10 BD-Syn7
11 BD-Syn8
12 BD-Syn9
13 BD-Syn10
14 BD-Dist1
15 BD-Dist2
16 BD-Dist3
17 BD-Dist4
18 BD-Dist5
19 BD-Dist6
20 BD-Dist7
21 BD-Squas
22 BD-88 1
23 BD-88 2
24 BD-Digi
25 BD-DDD1
26 BD-DDD2
27 BD-Lynn
28 BD-Dry1
29 BD-Dry2
30 BD-Dry3
31 BD-Dry4
32 BD-Soft
33 BD-Hip
34 BD-R&B
35 BD-Jazz
36 BD-Break
37 BD-Ambi
38 BD-Def
39 BD-D&B1
40 BD-D&B2
41 BigBreak
42 SD-99 1
43 SD-99 2
44 SD-99 3
45 SD-99 4
46 SD-99 5
47 SD-88 1
48 SD-88 2
49 SD-88 3
50 SD-Syn1
51 SD-Syn2
52 SD-77
Rim
85 RM-DDD
86 RM-Lynn
87 RM-88
88 Clp-99 1
89 Clp-99 2
90 Clp-88 1
91 Clp-88 2
92 Clp-Nois
93 Clp-R&B1
94 Clp-R&B2
95 HH-99 1C
96 HH-99 1O
97 HH-99 2C
98 HH-99 2H
99 HH-99 2O
100 HH-99 3C
101 HH-99 3O
102 HH-88 C
103 HH-88 O
104 HH-Syn1C
105 HH-Syn1H
106 HH-Syn1O
107 HH-Syn2C
108 HH-Syn2O
109 HH-Syn3C
110 HH-Syn3O
111 HH-Nrm1C
112 HH-Nrm1O
113 HH-Nrm2C
114 HH-Nrm2O
115 HH-CrspC
116 HH-CrspO
117 HH-OldC
118 HH-OldO
119 HH-LynnC
120 HH-LynnO
121 Rid-99 1
Clap
163 Junk2
Hi Hat
164 SleighBl
165 Shaker1
166 Shaker2
167 Cabasa1
168 Cabasa2
169 Cabasa3
170 Guiro-S
171 Guiro-L
172 Wbl-DDDH
173 Wbl-DDDL
174 Whistle
175 Baya-Ghe
176 Baya-Mt1
177 Baya-Mt2
178 Tbla-Na
179 Tbla-Tin
180 Tbla-Mt1
181 Tbla-Mt2
182 Djmb-1a
183 Djmb-1b
184 Djmb-1c
185 Djmb-2a
186 Djmb-2b
187 Djmb-2c
188 Udu
Snare
189 Taiko-Op
190 Taiko-Rm
191 Tsuzumi
192 GtrWah
193 Zap1
Ride Cymbal
53 SD-Lynn
54 SD-Disco
55 SD-Dry1
56 SD-Dry2
57 SD-Dry3
58 SD-Dry4
59 SD-Dry5
60 SD-Dry6
61 SD-Ambi1
62 SD-Ambi2
63 SD-Ambi3
64 SD-Picl1
65 SD-Picl2
66 SD-Picl3
67 SD-Bras1
68 SD-Bras2
69 SD-Crckl
122 Rid-99 2
123 Rid-KPR
124 Rid-Edg1
125 Rid-Edg2
126 Rid-Jazz
127 Crs-99 1
Synth Perc
194 Zap2
195 SynPerc1
196 SynPerc2
197 SynPerc3
198 SynPerc4
199 SynPerc5
200 SynPerc6
201 Rev-BD
202 Rev-SD1
203 Rev-SD2
204 Rev-Crsh
205 Scratch1
206 Scratch2
207 Scratch3
Crash Cymbal
Tom
128 Crs-99 2
129 Crs-Norm
130 Crs-Spls
131 Tom-99
132 Tom-88
Reverse
Scratch
133 Tom-Simm
134 Tom-NrmH
135 Tom-NrmL
136 Tom-NrmF
137 Tom-Jazz
138 Bng-Hi
Percussions
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Synth PCM List
No. Name
Category
No. Name
Category
1
2
3
4
5
6
7
8
9
Piano
E.Piano
Clav
M1-Organ
Organ
Marimba
Vibe
Cymbell
Flute
Keyboard
66 CH-Piano
Chord Set
(Maj,min,Maj7,min7)
Chord Set
(Maj,min,Maj7,min7)
Chord Set
(Maj,min,Maj7,min7)
Chord Set
(Maj,min,Maj7,min7)
Chord Set
(Maj,min,Maj7,min7)
Chord Set
(min,sus47,min7)
Chord Set
(min,min,sus4,Oct)
Drum Set
67 CH-M1Pia
68 CH-EPian
69 CH-Organ
70 CH-Strgs
71 CH-Gtr1
72 CH-Gtr2
73 DR-BDs
Mallet
Woodwind
Brass
10 AltoSax
11 M1-T.Sax
12 Trumpet
13 MuteTp
14 BrassEns
15 VoiceAh
16 M1-Choir
17 VoiceWav
18 Violin
Choir
(001–041)
Drum Set
(042–094)
74 DR-SDs
String
19 Strings
75 DR-CymTm
76 DR-Percs
Drum Set
(095–137)
Drum Set
(138–207)
20 Pizzicat
21 F.Guitar
22 A.Guitar
23 MuteGtr
24 FunkGtr
25 Sitar
Guitar
26 A.Bass
Bass
27 E.Bass
28 M1-Bass
29 PickBass
30 SlapBass
31 FMBass
32 88Bass
Synth Wave
33 BoostSaw
34 SawSqMix
35 HPFSaw
36 OctBass1
37 OctBass2
38 Saw5th
39 Squ5th
40 SynSin1
41 SynSin2
42 SynSin3
43 SynSin4
44 SynSin5
45 SynWire1
46 SynWire2
47 Digi1
48 Digi2
49 Digi3
50 Digi4
51 SynVox1
52 SynVox2
53 Endless
54 Syn-FX1
55 Syn-FX2
56 OrchHit
57 BandHit1
58 BandHit2
59 DiscoHit
60 RaveHit1
61 RaveHit2
62 RaveHit3
63 RaveHit4
64 RaveHit5
65 RaveHit6
Motion
Hit
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4. Pattern mode
Effects
Using the effects
The EMX-1 contains three separate effect processors. For each pattern, you can
use up to any three of the sixteen effect types. The sound of each part can be sent
to any one of the effect processors. You can also change the way in which the three
effects are connected to each other, and in this way apply more than one effect to
a part.
To apply an effect
1. Either begin playback, or if you are editing a synth part, turn the
KEYBOARD key on (lit) so that you can play the sound.
2. Press a drum or synth part key to select the part to which you want
to apply an effect.
3. In the edit section / part common area, press the FX SELECT key to
select the effect processor that you want to use. Press the FX SEND
key (lit) to send the sound of that part to the selected effect proces-
sor.
4. In the edit section, press the effect FX CHAIN key to select how the
effects will be connected.
You can turn effects on/off individually for each part. However if two
or more parts are being sent to the same effect, you cannot change
the effect type or effect parameter values individually for each part.
To edit an effect
EDIT SELECT ...........................................................................
Press this key to select the effect that you want to edit.
EFFECT TYPE ...........................................................................
Use this knob to assign one of the 16 effect types to the currently
selected effect processor.
FX EDIT1.................................................................................
Adjusts the character of the effect. The result will depend on the
effect type.
FX EDIT2.................................................................................
Adjusts the character of the effect. The result will depend on the
effect type.
FX CHAIN ..............................................................................
Specifies how the effects are connected. Each time you press this,
the connection will change; connections whose indicator is lit will
be active.
1. In the edit section, press the effect EDIT SELECT key to select which
effect processor you want to edit.
2. In the edit section, use the effect type selector to select the desired
effect type.
3. Use the effect knobs and keys to edit the effect. The original value
icon will light to indicate that knob positions and key settings are
the same as in the unedited effect.
If you want to save the pattern with the effect edits you made here,
press the WRITE/RENAME key (☞p.64 “Saving a pattern”).
The function of the knobs will differ depending on the effect type
(☞p.43 “Effect parameters”).
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If you have difficulty editing because a motion sequence is affecting
a knob, turn off the motion sequence while you edit (☞p.58 “Motion
sequence”).
Effect types
The effects of the EMX-1 can be classified into the following three groups.
1. Stereo
This group includes: CHO/FLG, PHASER, RING MOD, COMPRES-
SOR, DECIMATOR, EQ, LPF, HPF
For some of these effects you can adjust the level of the direct sound.
INPUT L
OUTPUT L
OUTPUT R
FX
FX
INPUT R
2. Mono mix
This group includes: REVERB, MOD DELAY, GRAIN SHIFTER,
TALKING MOD, PITCH SHIFTER, DISTORTION
For some of these effects you can adjust the level of the direct sound.
INPUT L
OUTPUT L
FX
INPUT R
OUTPUT R
3. Stereo cross
This group includes: BPM SYNC DELAY, SHORT DELAY
INPUT L
OUTPUT L
FX
FX
INPUT R
OUTPUT R
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4. Pattern mode
FX EDIT2: Depth ............................................0...127
Adjusts the depth of the delay and the amount of feed-
back.
Effect parameters
Turning the knob toward the right makes the delayed
sound louder and also increases the amount of feedback.
Panning each part further left or right creates a deeper
sense of spaciousness.
REVERB
(Reverb)
This effect simulates the reverberation and spatial character of
a hall.
If you increase the depth excessively, the sound
may distort for some time settings or input sources.
If you lower the time value too far, the sound may
distort (clip).
FX EDIT1: Time ..............................................0...127
Turning the knob toward the right will lengthen the re-
verb time.
FX EDIT2: Level ..............................................0...127
Turning the knob toward the right will increase the re-
verb level.
MOD DELAY
(Modulation delay)
This is a delay that adds a chorus effect by using the LFO to sweep
the delay time. This is also a tempo delay in which the delay
time automatically synchronizes to the tempo.
With long reverb time settings, some input sounds
or level values may cause distortion
FX EDIT1: Time ........................................1/64...1/1
Adjusts the delay time synchronized to the tempo, in note
BPM SYNC DELAY
(BPM sync delay)
value units.
This is a cross delay synchronized to the BPM.
Turning the knob toward the right lengthens the delay
time.
FX EDIT1: Time ........................................1/64...1/1
You can set this in a range from a 64th note to a whole
note.
Adjusts the delay time synchronized to the BPM, in note
value units.
Turning the knob toward the right lengthens the delay
FX EDIT2: Depth ............................................0...127
Adjusts the depth of the delay and the amount of feed-
back.
time.
You can set this in a range from a 64th note to a whole
note.
Turning the knob toward the right makes the delayed
sound louder and also increases the amount of feedback.
The feedback sound may disappear if you turn the
TIME knob or change the BPM while producing
sound.
FX EDIT2: Depth ............................................0...127
Adjusts the depth of the delay and the amount of feedback.
Turning the knob toward the right makes the delayed
sound louder and also increases the amount of feedback.
Panning each part further left or right creates a deeper
sense of spaciousness.
Depending on the tempo setting, some long delay
times may not be available. In this case, the delay
time will be halved, and may be halved again if
necessary.
The feedback sound may disappear if you turn the
TIME knob or change the BPM while producing
sound.
Depending on the tempo setting, some short de-
lay times may not be available. In this case, the
delay time will be doubled, and may be doubled
again if necessary.
Depending on the tempo setting, some long delay
times may not be available. In this case, the delay
time will be halved, and may be halved again if
necessary.
Depending on the tempo setting, some short de-
lay times may not be available. In this case, the
delay time will be doubled, and may be doubled
again if necessary.
GRAIN SHIFTER
(Grain shifter)
This effect samples an extremely brief portion of the sound at
a certain interval, and repeatedly plays back this brief sample.
It is effective when applied to a constantly-changing source such
as Audio In.
If you lower the time value too far, the sound may
distort (clip).
Sampling interval
Sampling time
SHORT DELAY
(Short delay)
This is a cross delay with a short delay time. It is not synchro-
nized with the BPM.
Input audio
FX EDIT1: Time ..............................................0...127
Sets the delay time.
Turning the knob toward the right lengthens the delay
time. Shortening the delay time can produce a doubling
effect, giving the impression that multiple instruments are
playing together.
Output audio
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the speed to 0, and wrote the settings into memory
may sound differently the next time you select the
pattern/song.
FX EDIT1: Speed............................................1...127
Specifies the sampling interval and the sampling time.
The sampling interval is synchronized to the number of
steps in the sequencer. When the BPM changes, the length
per step will also change, so the sampling interval will
change together with this.
PHASER
(Phaser)
The following table shows how the sampling interval cor-
responds with the speed value.
This effect creates a sense of modulation by cyclically varying
the phase of the sound and mixing this phase-shifted sound with
the original sound.
SPEED
0–1
Sampling interval (number of steps)
128
FX EDIT1: Speed............................................0...127
Adjusts the speed of the phaser LFO. Turning the knob
toward the right will speed up the LFO.
2–5
32
6–9
16
10–13
14–21
22–25
26–33
34–37
38–41
42–49
50–53
54–83
84–127
12
8
FX EDIT2: Depth ............................................0...127
Adjusts the depth of the phaser. Turning the knob toward
the right will give the sound a stronger sense of modula-
tion.
6
4
3
8/3
If the depth setting is too high, distortion may oc-
cur for some input sounds.
2
4/3
1
If you set the speed setting at 0, the LFO will stop
at that position (phase). The position (phase) at
which the LFO stops is not written into the pat-
tern/song data. In addition, the state (phase) of
the LFO is reset when you switch to this effect
from a different effect type.This means that a pat-
tern/song for which you selected this effect, set
the speed to 0, and wrote the settings into memory
may sound differently the next time you select the
pattern/song.
9/10 ... 1/10 (in 21 steps)
Even if the sampling interval is in the same re-
gion, increasing the SPEED value will shorten the
sampling time.
If the speed is set to a low value and this effect is
played back continuously for an extended time, the
high-frequency portion of the playback will gradu-
ally diminish, causing the tone to become softer.
FX EDIT2: Balance .........................................0...127
Adjusts the balance of the effect sound and direct sound.
Turning the knob toward the right will increase the effect
sound and decrease the direct sound.
RING MOD
(Ring modulator)
This effect modulates the sound to give it a metallic character
or turn it into a special-effect.
If the speed setting is low, the sampling interval
will be long, meaning that if you play the keyboard
etc. manually at a moment in which sampling is
not being performed, you will not hear any sound.
FX EDIT1: OSCFreq. ......................................0...127
Specifies the frequency used to apply modulation. Turn-
ing the knob toward the right raises the frequency.
FX EDIT2: Balance .........................................0...127
Adjusts the balance between the effect sound and direct
sound. Turning the knob toward the right increases the
effect sound and decreases the direct sound.
CHO/FLG
(Chorus/flanger)
Chorus and flanger are effects that modulate the pitch of a slightly-
delayed sound and add this to the original sound to create a
swirling sensation or a sense of spaciousness.
FX EDIT1: Speed............................................0...127
Adjusts the speed of the chorus/flanger LFO. Turning the
knob toward the right will speed up the LFO.
TALKING MOD
(Talking modulator)
This effect adds vowel formants to the input sound.
FX EDIT1: Formant .........................................0...127
Specifies the formant.
FX EDIT2: Depth ............................................0...127
Adjusts the depth of the chorus/flanger effect. Turning
the knob toward the right will change the effect from cho-
rus to flanger.
As you turn the knob clockwise from 0 to 127, the formant
will change smoothly between [a]-[e]-[i]-[o]-[u].
FX EDIT2: Offset .......................................... -63...63
If the depth setting is too high, distortion may oc-
cur for some input sounds.
Specifies the pitch of the formant frequency.
If you set the speed setting at 0, the LFO will stop
at that position (phase). The position (phase) at
which the LFO stops is not written into the pat-
tern/song data. In addition, the state (phase) of
the LFO is reset when you switch to this effect
from a different effect type.This means that a pat-
tern/song for which you selected this effect, set
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4. Pattern mode
toward the left will produce a “hi-fi” sound characteristic
PITCH SHIFTER
(Pitch shifter)
of a higher bit depth.
This effect modifies the pitch.
If the input volume is very low, there may be no
audio output at all.
FX EDIT1: Pitch .................................. -2400...+2400
Specifies the amount of pitch change in units of cents.
When the knob is in the center position, the pitch of the
input sound will not be changed. Turning the knob to-
ward the left will lower the pitch, and toward the right
will raise the pitch. The range is ±2 octaves.
EQ
(Equalizer)
This equalizer boosts/cuts the low and high-frequency regions
of the sound.
FX EDIT1: LowGain ...................................... -63...63
The volume of the low-frequency region will be cut when
the knob is turned toward the left, flat when the knob is
in the center position, and boosted when the knob is turned
toward the right.
FX EDIT2: Balance .........................................0...127
Adjusts the balance between the effect sound and direct
sound. Turning the knob toward the right increases the
effect sound and decreases the direct sound.
FX EDIT2: HighGain .................................... -63...63
The volume of the high-frequency region will be cut when
the knob is turned toward the left, flat when the knob is
in the center position, and boosted when the knob is turned
toward the right.
COMPRESSOR
(Compressor)
A compressor boosts low-level sounds and reduces high-level
sounds, decreasing variations in volume and making the sound
more consistent. This compressor automatically detects the levels
of the L and R input signals, and responds to the louder of the
two.
For some input sounds, high gain settings may
cause distortion.
FX EDIT1: Sens ..............................................0...127
(Sensitivity)
LPF
(Low Pass Filter)
Adjusts the sensitivity of the compressor.
This is a low pass filter with resonance.
FX EDIT2: Attack............................................0...127
Adjusts the speed at which the compressor begins to ap-
ply. Turning the knob toward the right will slow down
the attack.
FX EDIT1: Cutoff ............................................0...127
Adjusts the cutoff frequency of the low pass filter. Turn-
ing the knob toward the right will raise the cutoff fre-
quency.
FX EDIT2: Resonance .....................................0...127
Boosts the region of the cutoff frequency, giving the sound
a distinctive character. Turning the knob toward the right
will increase the resonance.
DISTORTION
(Distortion)
This effect drastically boosts the level to create distortion, pro-
ducing a richer overtone structure.
High resonance settings may cause distortion de-
pending on the cutoff frequency and the input
sound.
FX EDIT1: Gain .............................................0...127
Adjusts the degree of distortion. Turning the knob toward
the right will produce more intense distortion.
FX EDIT2: Level ..............................................0...127
Adjusts the output level. Turning the knob toward the
right will increase the output level.
HPF
(High Pass Filter)
This is a high pass filter with resonance.
FX EDIT1: Cutoff ............................................0...127
Adjusts the cutoff frequency of the high pass filter. Turn-
ing the knob toward the right will raise the cutoff fre-
quency.
DECIMATOR
(Decimator)
This effect decreases the sampling frequency and bit depth to
give the sound a rougher character typical of inexpensive sam-
plers.
FX EDIT2: Resonance .....................................0...127
Boosts the region of the cutoff frequency, giving the sound
a distinctive character. Turning the knob toward the right
will increase the resonance.
FX EDIT1: Freq. .............................................0...127
(Sampling frequency)
Turning the knob toward the right will produce a “lo-fi”
sound characteristic of a lower sampling frequency, and
turning it toward the left will produce a “hi-fi” sound char-
acteristic of a higher sampling frequency.
High resonance settings may cause distortion de-
pending on the cutoff frequency and the input
sound.
FX EDIT2: Bit .................................................0...127
(Sample bit depth)
Turning the knob toward the right will produce a “lo-fi”
sound characteristic of a lower bit depth, and turning it
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4. Pattern mode
Recording a phrase
You can specify a synth sound or rhythm sound for each part, and record a phrase
pattern for it.
If you want to erase the rhythm and phrase data of each part before
you create a pattern, refer to “Erasing the sequence data of a part”
(☞p.56).
Realtime recording
This method lets you use the drum pads or the Keyboard function
to record a new rhythm or phrase while you listening to the pattern.
Step recording
This method lets you use the step keys to create a sequence pattern
with pattern playback stopped. You can create a pattern by input-
ting the pitch and note length for each step, one at a time.
Recording a phrase during playback
(Realtime Recording)
You can record a rhythm pattern (using the drum part keys) or a synth part phrase
(using the step keys with the Keyboard function) by pressing the keys at the timing
at which you want the sound to play.
You can also sound the metronome while you record. (☞p.75 “Setting
the metronome”)
To record a drum part
1. Press the PATTERN key (it will light).
2. Press the [ ] cursor key until the display reads “(pattern name).”
Turn the dial to select the pattern you want to record.
3. Press the REC key to enter record-ready mode. The REC key will
light and the PLAY/PAUSE key will blink.
WRITE/RENAME
2
1
REC
4. Recording will start when you press the PLAY/PAUSE key. The
PLAY/PAUSE key will light.
PLAY/PAUSE
STOP/CANCEL
5. Press the drum keys at the desired timing. The step keys will light to
indicate the steps you recorded.
If you want to switch parts without recording a note, hold down the
SHIFT key and press a part key.
6. The pattern will play back repeatedly. You can continue adding notes
while the REC key is lit.
SHIFT
7. When you have finished recording, press the STOP/CANCEL key.
The REC key and PLAY/PAUSE key will go dark.
Alternatively, you can press the REC key instead of pressing the
STOP/CANCEL key; only the REC key will go dark, and recording
will end but playback will continue.
8. If you want to name and save the pattern you finished recording,
hold down the SHIFT key and press the Write key (☞p.64 “Saving a
pattern”).
To record a synth part
1. Press the PATTERN key (it will light).
2. Press the [ ] cursor key until the display reads “(pattern name).”
Turn the dial to select the pattern you want to record.
3. Select a synth part 1–5, and turn the KEYBOARD key on (lit).
4. Press the REC key to enter record-ready mode. The REC key will
light and the PLAY/PAUSE key will blink.
5. Press the PLAY/PAUSE key to start the pattern. The PLAY/PAUSE
key will light.
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6. Use the step keys as a keyboard to record the phrase, pressing the
appropriate key to enter the desired pitch at the desired time.
7. The pattern will play back repeatedly. You can continue recording
while the REC key is lit.
Recording will stop when you press the STOP/CANCEL key, and
the REC key and PLAY/PAUSE key will go dark. Alternatively, you
can press the REC key instead of pressing the STOP/CANCEL key
to stop recording but continue playback. The REC key will go dark,
and the PLAY/PAUSE key will remain lit.
8. If you want to name and save the completed pattern, hold down the
SHIFT key and press the Write key (☞p.64 “Saving a pattern”).
To record during playback
If a musical idea strikes you while a pattern is playing, you can start
recording immediately, without having to stop playback.
1. Start the pattern playing.
2. Press the REC key (it will light).
3. If you want to record a drum part, press the drum part key for that
part at the desired timing.
If you want to record a synth part, press the synth part key for the
part you want to record, and with the KEYBOARD key turned on,
play the step keys as a keyboard to enter the desired pitch at the
desired time.
4. When you have finished recording, press the REC key (the key will
go dark).
5. If you want to save the pattern, press the Write key (☞p.64 “Saving
a pattern”).
To erase unwanted triggers during playback (Erase)
While playing back, you can hold down the SHIFT key, and press
and hold the RESET/ERASE key to erase triggers that occur during
that time for the selected part (whose key is lit).
Step recording
The step recording procedure will differ depending on whether you are creating
a synth part phrase or a drum part rhythm.
When you press a drum part key, the Keyboard function of the step
keys will be defeated, but the Keyboard function will return to its
previous setting when you select a synth part once again.
To record a rhythm for a drum part
1. Press the PATTERN key (it will light).
Press the [ ] cursor key several times until the display reads “(pat-
tern name).” Turn the dial to select the pattern you want to record.
2. Press the drum part key of the part you want to record. (The key
will light.)
1
3. Use the select keys to select which area of the pattern you want to
edit. The lower line of LEDs will indicate the area in which you will
be editing. For example, if the pattern to be edited has a length of
“2” and you wish to edit the second half of the pattern, you would
use the select keys to advance the red led to the “2” position.
4. The step keys will light to indicate the rhythm of the selected pat-
tern. You can press the step keys to change the rhythm of the pat-
tern. Each time you press a step key, it will alternate between on (lit)
and off (dark). You can make these changes even during playback.
Drum parts 6A and 6B, and 7A and 7B, cannot be played simulta-
neously. If both ‘A’ and ‘B’ are triggered simultaneously, only ‘B’ (i.e.,
6B or 7B) will sound.
Drum part key
Step keys
3
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4. Pattern mode
To record a phrase for a synth part
1. If the EMX-1 is playing, press the STOP/CANCEL key to stop play-
back.
2. Press the PATTERN key (it will light).
Press the [ ] cursor key until the display reads “(pattern name).”
Turn the dial to select the pattern that you want to record.
3. Press the synth part key of the part you want to record. (The key
will light.)
2
7
5
4. Turn the KEYBOARD key on (lit).
5. Press the STEP EDIT key, and then press the [ ] cursor key until the
display reads “Step Rec.” The display will show the target step.
6. Turn the dial to select the target step at which you want to begin
recording.
1
7. Press the REC key to enter record-ready mode.
At this time, playback will not start even if you press the PLAY key.
8. Use the step keys to input the pitches of the phrase one by one. When
you input a pitch, the target step (the step to be edited) will auto-
matically advance to the next step.
4
Step keys
9. Recording will end when you input the last step or press the STOP/
CANCEL key. (The REC key will go dark.)
To input a rest or tie
Press the REST/TIE key to input a rest.
To enter a tie, hold down the step key and press the REST/TIE key.
To move the target step
While recording, you can turn the dial to move the target step for-
ward or backward one step at a time. You can also move between
steps by holding down the SHIFT key and using the select keys.
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Editing sequence data
Here’s how to edit patterns that you have recorded or patterns that are saved in
memory.
If you want to keep the changes you made to a pattern, you must
perform the Write/Rename operation before you select another pat-
tern or turn off the power.
Editing a phrase pattern (Note Edit)
When using Step Recording, you record the trigger and note number simultaneously,
but cannot set the gate time in detail. If you want to be more precise, you can readjust
the trigger or note number, and adjust the gate time. A phrase pattern for a synth
part consists of the following three items of data. You can adjust each of these three
items for each step.
Trigger: whether the part will sound at this step
Note number: the pitch that will be sounded
Gate time: the duration that will be sounded
1
2
3
4
5
6
7
8
9
10 11 12 13 14
Step
Trigger
On On
C2 G2
1.25 2.00
On On On
F2 D2 D2
On On
A1 E2
1.50 2.00
On
A2
1.00
Note number
Gate time
(duration of
the sound)
0.5
0.5
4.00
Beat : 16
Selecting the step you want to edit
First you will select the step that you want to edit. The step to which
your editing will apply is called the “target step.”
STEP REC ............................................................... 1.01...8.16
1. Press the STEP REC key (it will light).
Press the [ ] cursor key until the parameter display reads “Step
Rec.” The value display will show the target step.
2. Turn the dial to select the target step.
If the KEYBOARD key is off at this time, the step key that corre-
sponds to the target step will blink.
If the pattern length is 2 or greater, you can hold down the SHIFT key
and turn the dial to advance by one unit of length.
As an alternative to using the dial, you can also select the target step
in the following ways.
— Hold down the SHIFT key and press a select key to move for-
ward or backward one step at a time.
— When the KEYBOARD key is off, you can press a step key to
select the step that corresponds to that key.
If the pattern length is 2 or greater, you can use the select keys to switch
the select LEDs (red) and move the target step in units of one length.
The maximum number of steps will depend on the length, beat, and
last step setting.
When the KEYBOARD key is on, the step keys will not indicate the
target step.
Editing the trigger locations (the location of the notes)
1. Press the PATTERN key or PART EDIT key (it will light).
2. Press the synth part key that you want to edit. (The key will light.)
3. Turn the KEYBOARD key off (dark).
4. The step keys will indicate the trigger locations for the phrase pat-
tern of the part you selected.
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4. Pattern mode
5. Press a step key to change the trigger setting for the corresponding
location. Each time you press a step key, the trigger will be switched
alternately on (lit) or off (dark).
You cannot edit the trigger locations when the STEP EDIT key is lit.
Editing the note number (pitch)
NOTE NO. ................................................................ C-1...G9
1. Press the STEP EDIT key (it will light).
2. Use the [ ][ ] cursor keys to select “NoteNo” in the display.
3. Press the synth part key that you want to edit. (The key will light.)
4. Turn the KEYBOARD key off (dark).
5. The step keys will indicate the trigger locations for the phrase pat-
tern of the part you selected.
6. Press the step key for the location whose note number you want to
edit (the key will blink).
7. Turn the dial to change the note number for that step. Alternatively,
you can turn the KEYBOARD key on, and press a step key to specify
the desired note number. If you then want to specify a different tar-
get step for editing, turn the KEYBOARD key off temporarily.
While the display indicates “Note No.,” pressing the step keys will
not switch triggers on/off.
Even if you edit the note number of a step whose trigger is off, it will
not sound until you turn the trigger on.
If you want to transpose a part, use the Shift Note function. (☞p.55
“
Transposing the pitch of a synth phrase part”)
Editing the gate time
GATE TIME .......................................................... 0.25...128.0
1. Press the STEP EDIT key (it will light).
2. Use the [ ][ ] cursor keys to select “GateTime” in the display.
3. Press the synth part key that you want to edit. (The key will light.)
4. Turn the KEYBOARD key off (dark).
5. The step keys will indicate the trigger locations for the phrase pat-
tern of the part you selected.
6. Press the step key for the location whose gate time you want to edit
(the key will blink).
7. Turn the dial to change the gate time for that step. The value shown
in the display is the gate time length in units of a step. For example,
a gate time setting of “1.0” means that the gate time will be exactly
as long as one step.
If the gate time length extends into the timing of the next note, the
next note will be played legato; the oscillator, EG, and modulation
will not be retriggered.
While the display indicates the gate time, pressing the step keys will
not switch triggers on/off.
Even if you edit the gate time of a step whose trigger is off, it will not
sound until you turn the trigger on.
51
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Specifying the length and time signature
of a pattern
Here’s how the Length, Beat (time signature), and Last Step are related.
On the EMX-1, the total number of measures (or bars) in a pattern is called the
“length.” The number of steps (or beats) in one of these measures is designated
as the “last step.” The type of note that is counted as a step is called the “beat.”
If you select “8Tri” or “16Tri” as the beat, the last step will automatically be set
to 12, meaning that step keys 13–16 will have no function. If you select “16” or
“32” as the beat, the last step will be automatically set to 16. You can set any step
in a pattern to be the last step.
To check the length and beat
With the pattern stopped, hold down the SHIFT key. The upper line
of select LEDs (green) will indicate the current pattern length in
measures, and the lower line of select LEDs (red) will indicate the
beat setting.
The following diagram shows how the step keys, notes and maxi-
mum number of steps are related.
Correspondence of step keys to notes
BEAT
(ꢁ x16)
16
(ꢃ x16)
32
3
3
3
3
3
3
3
3
(ꢀ3 x12)
8Tri
16Tri
(ꢁ3 x12)
Pattern length (number of steps)
Note value of
each step key
beat display
16
=1
=2
=3
=4
=5
=6
=7
=8
16
32
48
64
80
96 112 128
96 112 128
16th note
16
12
12
32
24
24
48
36
36
64
48
48
80
32
32nd note
8th note triplet
8Tri
16Tri
60
60
72
72
84
84
96
96
16th note triplet
Setting the length
LENGTH .......................................................................... 1...8
1. If the EMX-1 is playing, press the STOP/CANCEL key to stop play-
back.
2. Press the PATTERN key (it will light).
3. Use the [ ]/[ ] cursor keys to select “length” in the parameter
display.
4. Turn the dial to specify the length of the pattern in measures.
5. If you want to keep the pattern you edited, press the WRITE/RE-
NAME key. (☞p.64 “Saving a pattern”)
Setting the beat
BEAT ........................................................... 16, 32, 8Tri, 16Tri
1. If the EMX-1 is playing, press the STOP/CANCEL key to stop play-
back.
2. Press the PATTERN key (it will light).
3. Use the [ ]/[ ] cursor keys to select “beat” in the parameter dis-
play.
52
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4. Pattern mode
4. Turn the dial to set the beat.
5. If you want to keep the pattern you edited, press the WRITE/RE-
NAME key. (☞p.64 “Saving a pattern”)
Setting the last step
You can set the “Last Step” if you need to create a pattern of an
irregular time signature. For example if you want to create a pattern
that contains eleven beats per measure, set Last Step to 11, so that
each length of the pattern will be 11 steps.
Normally, Last Step will be 16 (it will be 16 if you have selected a
16th note or 32nd note beat), but will be 12 if you selected a beat that
contains triplets, or yet a different value if you have specified an
irregular time signature as described above. The step keys that lie
beyond the Last Step do nothing.
LAST STEP ..................................................................... 1...16
1. If the EMX-1 is playing, press the STOP/CANCEL key to stop play-
back.
2. Press the PATTERN key (it will light).
3. Hold down the SHIFT key and press step key 1. The key will blink,
and the parameter display will read “LastStep.”
4. Turn the dial to set the Last Step, and press step key 1 (key 1 will go
dark).
If you decide to cancel without setting the Last Step, press the STOP/
CANCEL key.
5. If you want to keep the pattern you edited, press the WRITE/RE-
NAME key. (☞p.64 “Saving a pattern”)
If you change the beat, Last Step will be reset to 16 or 12.
Last Step is a function that is unique to the EMX-1; if you are playing
the EMX-1 in synchronization with an external sequencer or a differ-
ent model of the Electribe series, regions where you have used an
irregular time signature will not be synchronized.
If you specify a Last Step that is shorter than the original number of
steps, the note data that existed beyond the last step will be masked,
and will not play back. If you change the Last Step back to its previ-
ous setting, this note data will be unmasked, and will play as before.
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Moving data within a pattern
MOVE DATA................................... MOVE, REPEAT, RANDOM
Use this function to move phrase pattern or motion sequence data
in units of one step.
To move data
MOVE ............................................................ (-7.15...+7.15)* Move Data affects the valid steps of the selected part.
The valid steps are determined by the Beat Length and
Last Step of each pattern.
Data that is moved beyond the ending step of a pattern
will be “wrapped around” to the first step. For example
*The amount by which you can move steps will depend on the Length
and on the Last Step setting.
Here's how to change the location at which the pattern begins.
1. If the EMX-1 is playing, press the STOP/CANCEL key to stop play-
back.
if you edit a 64-step pattern by setting “Move Data”
to “+5”, the data of steps 60 through 64 will be wrapped
around to steps 1 through 5.
Likewise, if you move data beyond the first step, it will
be wrapped around to the last step.B
2. Hold down the SHIFT key and press step key 2 (MOVE DATA).
3. Verify that the display indicates “Move,” and press step key 2 once
again.
4. The selected part key will blink. Press the part or motion sequence
keys whose data you want to move at the same time, so that these
keys are blinking. You can hear the sound of a part each time you
press its part key.
With a setting of 3
The data of each step will be moved three steps toward
the end of the pattern.
Example: 2 5, 6 9, 10 13, 14
1
Step Step Step Step Step Step Step Step Step Step Step Step Step Step Step Step
10 11 12 13 14 15 16
1
2
3
4
5
6
7
8
9
5. Turn the dial to set the number of steps and the direction (positive
or negative) in which you want to move the data. To set the value of
the digit (length) before the decimal point, hold down the SHIFT
key and turn the dial.
Step Step Step Step Step Step Step Step Step Step Step Step Step Step Step Step
10 11 12 13 14 15 16
1
2
3
4
5
6
7
8
9
With a setting of –2
The data of each step will be moved two steps toward
the beginning of the pattern.
6. Press the blinking step key 2 to execute the Move Data operation.
(Key 2 will go dark.)
Example: 1 15, 3 1, 6 4, 10 8, 14 12
To cancel without executing, press the STOP/CANCEL key.
Step Step Step Step Step Step Step Step Step Step Step Step Step Step Step Step
10 11 12 13 14 15 16
1
2
3
4
5
6
7
8
9
To copy data repeatedly
Step Step Step Step Step Step Step Step Step Step Step Step Step Step Step Step
10 11 12 13 14 15 16
1
2
3
4
5
6
7
8
9
REPEAT ................................................................ 0.01...7.15*
*The maximum number of repeats will depend on the Length and the
Last Step.
This operation lets you copy the specified number of steps from the
beginning of the pattern to the end of the pattern for the specified
number of times.
1. If the EMX-1 is playing, press the STOP/CANCEL key to stop play-
back.
2. Hold down the SHIFT key and press step key 2 (MOVE DATA).
3. The display indicates “Move”; turn the dial to change this to “Re-
peat,” and then press step key 2 once again.
4. The selected part key will blink. Press the part or motion sequence
keys whose data you want to copy at the same time, so that these
keys are blinking. You can hear the sound of a part each time you
press its part key.
5. Turn the dial to set the number of times that the data will be copied.
6. Press the blinking step key 2 to execute the Move Data operation.
(Key 2 will go dark.)
To cancel without executing, press the STOP/CANCEL key.
To move data randomly
RANDOM...............................................................................
This operation lets you randomly rearrange the pattern data.
When you execute this, the existing steps and note data (only in the
case of synth parts) will be randomly rearranged to other steps.
1. If the EMX-1 is playing, press the STOP/CANCEL key to stop play-
back.
2. Hold down the SHIFT key and press step key 2 (MOVE DATA).
54
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4. Pattern mode
3. The display indicates “Move”; turn the dial to change this to “Ran-
dom,” and then press step key 2 once again.
4. The selected part key will blink. Press the part or motion sequence
keys whose data you want to copy at the same time, so that these
keys are blinking. You can hear the sound of a part each time you
press its part key.
5. Press the blinking step key 2 to execute the Move Data operation.
(Key 2 will go dark.)
To cancel without executing, press the STOP/CANCEL key.
Transposing the pitch of a synth phrase part
SHIFT NOTE .................................................. SHIFT, RANDOM
Shifting the pitch of note data
SHIFT........................................................................ -24...+24
This operation lets you shift the pitch of the note data (i.e., trans-
pose) for all steps in the selected synth part(s).
1. If the EMX-1 is playing, press the STOP/CANCEL key to stop play-
back.
2. Hold down the SHIFT key and press step key 3 (SHIFT NOTE).
3. Verify that the display indicates “Shift,” and then press step key 3
once again.
4
4. The synth part keys will blink. Press the keys to turn off any parts
that you do not want to transpose. (The part will sound at C4.)
5. A number will appear in the display. Turn the dial to specify the
amount of pitch shift. ±1 is a semitone, ±2 is a whole step, ±7 is a
fifth, and ±12 is an octave of pitch shift.
6. Press the blinking step key 3 to execute the Shift Note operation
(key 3 will go dark). To cancel without executing, press the STOP/
CANCEL key.
1
Randomly shifting the note data of a synth part
2
RANDOM...............................................................................
This operation randomly shifts the note data of all steps in the se-
lected synth part. When you execute this, the note data of the exist-
ing steps will be randomly reassigned to the existing step locations
(the original combination of notes will be maintained).
1. If the EMX-1 is playing, press the STOP/CANCEL key to stop play-
back.
2
2. Hold down the SHIFT key and press step key 3 (SHIFT NOTE).
3. The display indicates “Shift”; turn the dial to change this to “Ran-
dom,” and then press step key 3 once again. If you decide to cancel
without making settings, press the STOP/CANCEL key.
4. The synth part keys will blink. Press the keys to turn off any parts
for which you don't want to randomize the pitch. (The part will sound
at C4.)
5. Press the blinking step key 3 to execute the Shift Note operation
(key 3 will go dark). To cancel without executing, press the STOP/
CANCEL key.
55
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Copying a part
COPY PART.............................................................................
Here’s how you can copy the selected part (with its sound settings
and sequence data, including motion sequence) to another part.
1. If the EMX-1 is playing, press the STOP/CANCEL key to stop play-
back.
2. Press a part key to select a destination (copy-destination) for the
part being copied (the key will light).
3. Hold down the SHIFT key and press step key 4 (Copy Part). (Key 4
will blink.) The copy-destination part key will begin blinking.
4. Use the dial to select the pattern number of the part to be copied
(copy-source).
5. Press a part key to select the copy-source part. (The copy-source key
will blink, and the copy-destination key will go dark.) You can hear
the sound of the copy-source by pressing its part key. (Synth parts
will sound at C4.)
3
3
6. Press step key 4 once again to execute the Copy Part operation. If
you decide to cancel, press the STOP/CANCEL key.
When you copy between parts, only the trigger data is copied.
If the copy operation would result in there being more than 24 mo-
tion sequences, the motion sequences will not be copied.
Copying only the sound of a part
COPY SOUND........................................................................
Here’s how you can copy only the sound settings of another part to
the selected part. Step data and motion sequence data will not be
copied.
1. If the EMX-1 is playing, press the STOP/CANCEL key to stop play-
back.
2. Press a part key to select a destination (copy-destination) for the
part being copied (the key will light).
3. Hold down the SHIFT key and press step key 5 (COPY SOUND).
(Key 5 will blink.) The copy-destination part key will begin blink-
ing.
4. Use the dial to select the pattern number of the part to be copied
(copy-source). You can press the SHIFT key to view the pattern name
of the copy-destination.
3
3
5. Press a part key to select the copy-source part. (The copy-source key
will blink, and the copy-destination key will go dark.) You can hear
the sound of the copy-source by pressing its part key. (Synth parts
will sound at C4.)
6. Press step key 5 once again to execute the Copy Sound operation. If
you decide to cancel, press the STOP/CANCEL key.
You cannot copy sound data between a synth part and a drum part.
Erasing the sequence data of a part
To erase sequence data from the selected part, you can use the sixteen step keys
to turn each trigger on/off independently, or use one of the following two operations.
To erase all of a part's performance data
CLEAR PART............................................................................
This operation erases the rhythm or phrase pattern (trigger, note
number, gate time) and motion sequence data at once.
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4. Pattern mode
1. If the EMX-1 is playing, press the STOP/CANCEL key to stop play-
back.
2. Hold down the SHIFT key and press step key 7 (CLEAR PART).
(Key 7 will blink.)
3. Press the part key whose data you want to erase. You may select
more than one part at this time. The selected part keys will blink.
You can press a part key to hear its sound. (Synth parts will sound at
C4.)
4. Press step key 7 once again to execute the Clear operation. If you
decide to cancel, press the STOP/CANCEL key.
When you execute this Clear Part operation on a synth part, all steps
of the phrase pattern will be set to a pitch of C4 and a gate time of
“0.75”.
2
Executing the Clear Part operation will not clear the sound settings.
2
To erase trigger data while recording or playing back
ERASE ....................................................................................
1. Press the part key to select the part where you will be erasing data.
2. During playback or recording, hold down the SHIFT key, and press
and hold the RESET/ERASE key to erase the data that plays back
during that time.
For a synth part, this erases only the trigger data; the note number
and gate time for each step will remain.
Erasing all data from a pattern
CLEAR PATTERN......................................................................
This operation erases all of the data from the currently selected pat-
tern. The sound settings of each part, the sequence data (including
motion sequences), tempo, length, and beat will all be initialized.
1. If the EMX-1 is playing back, press the STOP/CANCEL key to stop
playback.
2. Select the pattern that you want to erase (☞p.20: Selecting a pat-
tern).
3. Hold down the SHIFT key and press step key 8 (CLEAR PATTERN).
(Key 8 will blink.) At this time, you can press the SHIFT key to see
the name of the pattern.
4. Press step key 8 once again to execute the Clear operation. If you
decide to cancel, press the STOP/CANCEL key.
3
3
Comparing the currently-edited pattern
with the saved pattern (COMPARE)
This function lets you compare the original pattern with the currently-edited pattern
before you save it.
1. Hold down the SHIFT key and press the PATTERN key. The PAT-
TERN key will blink, and the EMX-1 will be in Compare mode. (The
parameter display will indicate “Compare.”)
2. Press the PLAY/PAUSE key to play the original unedited pattern.
3. Press the PATTERN key. It will stop blinking, and you will return to
the pattern you were editing.
You cannot switch modes or record while the Compare function is
active.
57
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Motion sequence
What is a motion sequence?
The EMX-1 has a Motion Sequence function that lets you record and
playback realtime changes made to the knobs and keys (☞“Record-
ing a motion sequence”).
There are two types of motion sequence; one type for effects and
one type for each of the parts.
The knobs and keys that can be recorded using a motion sequence
are listed below. You can record a total of twenty-four effect and
part motion sequences in each pattern.
Effects (FX1, FX2, FX3)
FX EDIT1, FX EDIT2
Drum parts (1–7B)
The Part Common parameters PITCH, EG TIME, PAN, LEVEL, AMP
EFFECT, ROLL, FX SEND, FX SELECT; and the Modulation param-
eters SPEED, DEPTH, BPM SYNC, MOD TYPE, MOD DEST
Synth parts (1–5)
The Part Common parameters GLIDE, EG TIME, PAN, LEVEL, AMP
EG, ROLL, FX SEND, FX SELECT; the Modulation parameters
SPEED, DEPTH, MOD TYPE, MOD DEST; the Synth Oscillator pa-
rameter OSC EDIT 1, OSC EDIT 2; and the Synth Filter parameters
CUTOFF, EG INT, RESONANCE, DRIVE, FILTER TYPE
Accent parts
The Part Common parameter LEVEL
Recording a motion sequence
Here’s how to record a motion sequence (knob or key movements) for a part or
effect.
To record a motion sequence for a part, select the desired part, and
then turn on the motion sequence key of the part common section to
select either SMOOTH or TRIG HOLD.
To record a motion sequence for an effect, turn on the motion se-
quence key of the effect section.
In the following example we will record a motion sequence for the
pitch of a drum part.
If you re-record a knob for which a motion sequence has already
been recorded, the previous data will be erased.
6
1. In Pattern mode, select the pattern that you want to edit.
2. Press a drum part key to select the part that you want to edit.
3. Press the motion sequence key to select either SMOOTH or TRIG
HOLD.
3
4. Press the REC key to enter record-ready mode. The REC key will
light and the PLAY/PAUSE key will blink.
5. Press the PLAY/PAUSE key to start the pattern. The REC key and
PLAY/PAUSE key will light.
6. Move the pitch knob as desired until the pattern completes one cycle.
7. When the pattern has played for exactly one cycle after you began
moving the knob, the REC key will automatically go dark and the
pattern will resume playing back, allowing you to hear the motion
sequence that you recorded.
1
REC
PLAY/PAUSE
STOP/CANCEL
2
After recording a motion sequence, you can edit it by pressing the
STEP EDIT key and using MOTION DEST. and MOTION VALUE.
(☞p.60 “Editing motion sequence data”)
58
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4. Pattern mode
If you press the STOP/CANCEL key to stop playback and then save
the pattern as described in “Saving a pattern,” the motion sequence
data you recorded will be saved together with the pattern.
You can record a maximum of twenty-four motion sequences in each
pattern.
Playing a motion sequence
You can play back a motion sequence in one of the two modes described below.
The playback mode can be selected independently for each part.
Effect motion sequences will always play back using the SMOOTH mode of a part
motion sequence. Motion sequences for an accent part will always play back using
the TRIG HOLD mode.
AMP EG, ROLL, FX SELECT, FX SEND, MOD TYPE, MOD DEST,
BPM SYNC, and SYNTH FILTER TYPE motion sequences will al-
ways play back using TRIG HOLD even if SMOOTH is selected.
SMOOTH: Knob movements will be played back smoothly, you will
here the effect of the knob being turned even as a single note
is sustained.
TRIG HOLD (trigger hold): Each new note being triggered will “hold”
the motion sequence knob value as it was when the note
was first triggered.
Playback the motion sequence
with Smooth setting
Knob movements when the motion
sequence was recorded
1
On
2
3
4
On
5
6
7
8
9
10 11 12 13 14 15 16
On On
On On On On
Playback the motion sequence
with Trig Hold setting
1
On
2
3
5
6
8
9
10 11 12 13 14 15 16
4
On
7
On On
On On On On
1
On
2
3
4
On
5
6
7
8
9
10 11 12 13 14 15 16
On On
On On On On
If the motion sequence LED is dark (off), this setting does nothing.
Checking motion sequence data
Here's how you can check and see what type of motion sequence data has been
recorded. Hold down the shift key and press the motion sequence key of the part
common section, and the step keys will light to indicate the motion sequence data
that has been recorded. The display will indicate “FreeMot” and the number of
remaining motion sequences that you can still record.
If a motion sequence is recorded for
Part Common section knobs
Synth Filter section
The following key will light
Step keys 1 and 2
Step key 3
Part Common section keys
Step key 4
Effect 1 motion sequence (Fx Edit 1 data) Step key 5
Effect 1 motion sequence (Fx Edit 2 data) Step key 6
Effect 2 motion sequence (Fx Edit 1 data) Step key 7
Effect 2 motion sequence (Fx Edit 2 data) Step key 8
Effect 3 motion sequence (Fx Edit 1 data) Step key 9
Effect 3 motion sequence (Fx Edit 2 data) Step key 10
Modulation knobs
Step key 11
Step key 12
Step key 13
Step key 14
Modulation keys
Synth oscillator OSC Edit 1
Synth oscillator OSC Edit 2
You cannot check the motion sequence data during playback or re-
cording, or while playing a pattern set.
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Editing motion sequence data
Here's how you can edit motion sequence data for each part or effect. You can edit
the data in units of a single step.
Selecting the motion sequence that you want to edit
MOTION DEST ...................................................................***
1. Select the part containing the motion sequence data that you want
to edit.
2. Press the step edit key (the key will light).
3. Press the [ ] cursor key to until the display reads “MotDest.”
4. Turn the dial to select a parameter for which a motion sequence has
already been recorded for the currently selected part.
If you want to select a parameter for which a motion sequence has
not yet been recorded for the currently selected part, hold down the
shift key while you turn the dial.
When selecting “MotDest,” you can hold down the shift key and use
the dial to select a parameter for which a motion sequence has not yet
been recorded, and then use MOTION VALUE to edit the values.
Editing motion sequence parameter values
1. Press a part key to select the part that you want to edit.
2. Press the step edit key (the key will light).
3. Use the [ ]/[ ] cursor to select “MotValue” in the display
4. The display will alternately show the name of the parameter you
selected in “Selecting the motion sequence that you want to edit”
(see above) and the value of that parameter.
5. Press a step key to select the step that you want to edit. If the pattern
has a length of two measures or greater, use the [ ][ ] keys to dis-
play the desired step.
6. Turn the dial to edit the parameter value at that step. If you select
“Disabl,” the motion sequence value will not be updated at that step.
MOTION DEST
MOTION VALUE *only for synth parts
Disabl, 0...127 (depends on FX TYPE)
Disabl, 0...127 (depends on FX TYPE)
Disabl, 0...127 (depends on FX TYPE)
Disabl, 0...127 (depends on FX TYPE)
Disabl, 0...127 (depends on FX TYPE)
Disabl, 0...127 (depends on FX TYPE)
Disabl, -63...+63
Fx1Ed1(FX1 EDIT1)
Fx1Ed2(FX1 EDIT2)
Fx2Ed1(FX2 EDIT1)
Fx2Ed2(FX2 EDIT2)
Fx3Ed1(FX3 EDIT1)
Fx3Ed2(FX3 EDIT2)
Pitch/Glide(PITCH/GLIDE*)
/Disabl, 0...127
EGTime(EG TIME)
Pan(PAN)
Disabl, 0...127
Disabl, L63...R63
Level(LEVEL)
Disabl, 0...127
AmpEG(AMP EG)
Roll(ROLL)
Disabl, Off, On
Disabl, Off, On
FxSend(FX SEND)
FxSel(FX SELECT)
ModSpd(SPEED)
ModDpt(DEPTH)
ModTyp(TYPE)
Disabl, Off, On
Disabl, Fx1, Fx2, Fx3
Disabl, 0...127
Disabl, 0...127
Disab, Saw, Squ, Tri, SH, Env
Disabl, Pitch, Amp, Pan(OSCEd1, OSCEd2, Cutoff)*
Disabl, Off, On
ModDst(DST)
ModBPM(BPM SYNC)
OscEd1(OSC EDIT1*)
OscEd2(OSC EDIT2*)
Cutoff(CUTOFF*)
EgInt(EG INT*)
Disabl, (depends on OSC TYPE)
Disabl, (depends on OSC TYPE)
Disabl, 0...127
Disabl, -63...+63
Reso(RESONANCE*)
Drive(DRIVE*)
Disabl, 0...127
Disabl, 0...127
FitTyp(TYPE*)
Disabl, LPF, HPF, BPF, BPF+
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4. Pattern mode
The motion sequence you edit will return to the state prior to editing
if you switch to another pattern before you write the data. If you want
to keep the edited motion sequence, execute the Write operation
(☞p.64 “Saving a pattern”).
You cannot use the step keys to turn steps on/off while editing a
motion sequence.
Depending on the part, some parameters cannot be selected.
The REC key will not function while you are editing a motion se-
quence.
When selecting “MotDest,” you can hold down the shift key and use
the dial to select a parameter for which a motion sequence has not yet
been recorded, and then use MOTION VALUE to edit the values.
Erasing a motion sequence for a part or
effect
CLEAR MOTION .....................................................................
Here’s how to erase all motion sequence data for a part or effect in a
single operation.
1. If the pattern is playing, press the STOP/CANCEL key to stop play-
back.
2. Hold down the shift key, and press step key 6 (CLEAR MOTION).
(Key 6 will blink.)
3. Press the motion sequence key of the part (drum, synth, accent) or
effect whose motion sequence data you want to erase. (You may se-
lect more than one.) The selected key(s) will blink.
4. Press step key 6 once again to execute the Clear operation.
If you decide to cancel, press the STOP/CANCEL key.
This will erase all motion sequences for the selected part or effect.
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Pattern Set
What is Pattern Set?
Pattern Set is a function that lets you assign a favorite pattern to
each of the sixteen step keys, and select these patterns by pressing
the appropriate key. This gives you an easy way to switch between
favorite patterns while performing. There are eight Pattern Groups,
and each one can hold sixteen of your favorite patterns. You can
also use the Chain Play function with Pattern Set to play your favor-
ite patterns as a loop.
You can assign any pattern you choose to the pattern set (☞p.63
“Assigning a pattern in the pattern set”).
You cannot use Pattern Set in Song mode.
If you switch patterns during playback, the change will occur at the
end of the currently-playing pattern (☞p.20 “About the timing at which
patterns will change”).
Performing with a Pattern Set
When you use Pattern Set Play, operations such as the timing at which
patterns change, tempo adjustments, and Reset & Play will function
in the same way as in Pattern Play mode.
1. Press the PLAY/PAUSE key to begin playback.
2. By holding down the Pattern Set key and pressing a step key, you
can select the pattern that is assigned to that step key.
By holding down the Pattern Set key and using the [ ][ ] select
keys, you can switch to a different pattern set group. One of the
lower row of select LEDs will light (red) to indicate the current pat-
tern set group.
By holding down the shift key and pressing the Pattern Set key, you
can “hold” the Pattern Set function (the key will blink). To defeat
the “held” state, press the Pattern Set key once again (the key will
go dark).
1
DRUM PART key
You cannot use Pattern Set while recording. Pattern Set will be de-
feated when you enter record (or record-ready) mode.
While the Pattern Set key is blinking, the step keys are used to con-
trol the Pattern Set function; this means that the Keyboard function
will not be available.
2
STEP key
Using Chain Play with Pattern Set
This function lets you select the starting and ending pattern of the pattern set, and
play these patterns as a loop. With the Pattern Set function in the “hold” state,
press two step keys to specify a starting pattern and an ending pattern.
For example if patterns are assigned to the step keys as shown in the following
table, you would use the procedure described below to loop the playback in the
order of patterns A01, A20, B03, B04, and A51. (A01 is step key 1 and A51 is step
key 5 of group 1.)
Step key
1
2
3
4
5
14 15 16
Select LED
1
2
3
4
5
6
7
8
A.01 A.20 B.03 B.04 A.51
C.21 C.23 C.56 C.64 C.28
B.01 B.02 B.04 B.62 A.01
D.01 D.02 D.03 D.04 D.05
A.01 A.20 B.03 B.04 A.51
C.21 C.23 C.56 C.64 C.28
B.01 B.02 B.04 B.62 A.01
D.01 D.02 D.03 D.04 D.05
A.20 B.43 B.61
C.21 A.07 A.08
A.05 A.45 A.64
D.07 D.08 D.09
A.20 B.43 B.61
C.21 A.07 A.08
A.05 A.45 A.64
D.07 D.08 D.09
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4. Pattern mode
1. Press step key 1 of group 1 (select LED 1 lit).
2. Continue holding down step key 1, and press step key 5. Step keys 1
through 5 will be selected for chain play, and will all light.
While chain play is playing back, you can press the RESET/ERASE
key to play the currently-playing pattern from its beginning.
To stop chain play, either re-select Pattern Set, or defeat “hold” for
the Pattern Set function
Assigning a pattern to a Pattern Set
1. With playback stopped, hold down the Pattern Set key and press
the step key to which you want to assign a pattern.
2. While holding down the Pattern Set key, use the dial to select the
pattern number that you want to assign. To complete the assign-
ment, release the Pattern Set key.
3. Continuing to hold down the Pattern Set key, press the Write key
(the Write key will blink).
4. The display will ask “PtSetWr?” Use the dial to select “Yes” and
press the Write key to save the data. If you decide to cancel, select
“No” or press the STOP/CANCEL key.
You will be unable to write if the Global mode Memory Protect set-
ting (☞p.75 “Protecting the data in memory”) is on. In this case, turn
off the Global mode Memory Protect setting before you write.
Never turn off the power while data is being written.The data may be
lost if you do so.
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Saving a pattern
If you want to keep a pattern that you edited or created, you must perform the
Write/Rename operation explained below. When you perform the Write/Rename
operation, the “Copying data within a pattern” operation will be performed
automatically depending on the length of the pattern.
Copying a pattern
You can use the Write operation to copy a pat-
tern to a different pattern number than the cur-
rently selected program.
If you decide not to save a pattern you create
Simply switch patterns without performing the Write/Rename operation.
Saving by overwriting an existing pattern
1. Press the WRITE/RENAME key.
The parameter display will indicate “WriteTo,” and the value dis-
play will indicate “(the save-destination pattern number).” At this time
you can press the SHIFT key to change the display from “(the save-
destination pattern number)” to the corresponding “(six characters of
the pattern name).”
To overwrite onto a different pattern
Use the dial to change the pattern number to the desired save-desti-
nation. Be sure to select a pattern number that does not contain im-
portant data you want to keep.
2. Press the WRITE/RENAME key to begin saving. The WRITE/RE-
NAME key will light while the data is being saved, and will go dark
when the operation is completed. If you decide to cancel, press the
STOP/CANCEL key. When the data has been saved, the save-desti-
nation pattern number will be selected.
Be aware that when you write a pattern in this way, the pattern data
in the save-destination will be overwritten.
You will not be able to write if the Global mode Memory Protect set-
ting (☞p.75 “Protecting the data in memory”) is on. In this case, turn
off the Global mode Memory Protect setting before you write.When
shipped from the factory, memory protect is turned on.
Never turn off the power while data is being written into memory (i.e.,
while the Write/Rename key is lit). Doing so may destroy the data.
Saving a pattern under a different name
1. Hold down the shift key and press the WRITE/RENAME key. (The
key will blink.) The parameter display will indicate “Rename,” and
the value display will show “(six characters of the pattern name)”.
2. Assign the name for the pattern that you want to save.
Use the [ ]/[ ] cursor keys to move the cursor to left or right in the
parameter display, and turn the dial to edit the parameter name. You
can assign a name of up to eight characters to the pattern. When you
have finished assigning the name, press the WRITE/RENAME key.
3. Select the save-destination pattern number.
2
1, 4
2
The parameter display will indicate “WriteTo,” and the value dis-
play will indicate “(save-destination pattern number).”
STOP/CANCEL
4. Press the WRITE/RENAME key to begin saving the data. The
WRITE/RENAME key will light while the data is being saved, and
will go dark when saving is complete.If you decide to cancel, press
the STOP/CANCEL key.When saving is complete, the save-desti-
nation pattern number will be selected.
If you saved while playing back, the playing pattern will not change.
If you had initiated the saving process while a pattern was playing
back, and you then canceled the save operation, playback will not
stop when you press the STOP/CANCEL key. Playback will stop if
you press the STOP/CANCEL key once again after canceling.
1
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5. Song mode
5. Song mode
Each song consists of patterns arranged in a particular playback order. You can
create and store up to 64 songs in the EMX-1. In addition to the pattern playback,
event recording allows you to record drum part performance, synth phrase per-
formance, arpeggiator performance, knob movements, solo/mute operations and
tempo changes into a song.
Edited sounds cannot be stored in a song. You must use Pattern
mode to edit sounds.
What is a Song?
A song is an arrangement of patterns in the desired order of play-
back. On the EMX-1, you can create and store up to 64 songs. In each
song, you can arrange up to 256 patterns, and also record rhythms,
phrases, and movements of the sound editing knobs.
What is the Position?
On the EMX-1, “position” refers to a particular place in the order of
patterns that are recorded/played within a song; this is the unit by
which you will edit a song.
Song
Pattern(A.02)
Pattern(A.03)
Pattern(A.01)
Pattern(B.01)
End
Position 001
Position 002
Position 003
Position 050
Position 051
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Playing a song
1. Press the SONG key. The SONG key will light.
2. Press the [ ] cursor key until the display reads “(song name).”
3. Turn the dial to select a song (S01–S64).
4. Press the PLAY/PAUSE key to play back the song (the key will light).
When the song ends, playback will stop automatically (the key will
go dark).
To pause playback
Press the PLAY/PAUSE key (the key will blink).
To resume playback
Press the PLAY/PAUSE key once again (the key will light).
To stop playback
Press the STOP/CANCEL key.
Fast-forwarding or rewinding the playback
While a song is playing, you can use the select keys to fast-forward or rewind.
Press the [ ] select key to fast-forward, or the [ ] select key to rewind.
If the KEYBOARD key is on, hold down the SHIFT key and pr ess a
select key.
Selecting a song
SONG................................................................... S.01...S.64
Press the [ ] cursor until the display reads “(song name).” Turn the
dial to select one of the sixty-four songs S01 through S64.
You cannot change the song during playback.
Switching songs
You cannot switch the song during playback; however, you can pre-
select the song number. When you select a song number during play-
back, that number will blink in the display.
When the currently-playing song ends, playback will stop automati-
cally, and the number will remain lit. The newly-selected song will
begin playing when you press the PLAY/PAUSE key.
To play back from the beginning of the current position or song
If you press the reset key while the song is playing back, the song
will play back from the beginning of the pattern that is assigned to
the current position of the song.
To continue playing another a song
(☞p.71 “Playing back songs in succession”)
Setting the playback tempo
TEMPO .............................................................. 20.0...300.00
Using the dial to set the tempo
Use the [ ]/[ ] cursor keys to select “Tempo” in the display.
Turn the dial to adjust the tempo. If you want to make tempo adjust-
ments in units below the decimal point, hold down the shift key
while you turn the dial.
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5. Song mode
Using the tap tempo key to set the tempo
While a song is playing, press the tap key twice or more at the de-
sired tempo. The interval at which you press the key will be de-
tected, and converted into the tempo. You can use this method to set
the tempo even when the EMX-1 is paused or stopped.
Locking the tempo of a song
Turn the TEMPO LOCK key on if you want to play back the song at
the tempo specified by the song.
If the TEMPO LOCK key is off, the tempo will switch to the value
specified by the pattern each time the position changes during song
playback. However even if the position changes, the tempo will be
maintained if the pattern is the same.
If you use the dial or tap tempo to change the tempo, the tempo
setting saved in the song will be changed. If you have changed the
tempo and then switch to a dif ferent song without writing (saving)
the song whose tempo you changed, it will r evert to its original tempo.
If you want to keep the new tempo setting, you must W rite the song.
If you use Event Recording to record tempo events, the tempo data will
also be updated by those events.(☞p.72 “Event recording”)
You can use the dial or tap key to set the tempo regardless of the
Tempo Lock key on/of f setting.
(☞p.73 “Saving a song”)
You can save the on/off state of the Tempo Lock key independently
for each song. If you want to save the tempo you modified, perform
the Write operation. (☞p.73 “Saving a song”)
If you set the MIDI mode “Clock” setting to “EXT ,” the tempo setting
of the song and the tempo events in it will be ignor ed.
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Creating a song
You can create a song by arranging patterns in the desired order.
If while editing a song, you switch to a dif ferent song, the data you
had been editing will be lost. If you want to keep the song you edited,
you must perform the W rite operation. (☞p.73 “Saving a song”)
Specifying a pattern for each position
POSITION ............................................................... 001...256
PATTERN..........................................................A01...D64, End
Here's how to specify a pattern for each position. Make sure that the
Keyboard function key is off (dark).
1. Use the [ ]/[ ] cursor keys to select “Position” in the display.
Notice that the display indicates “001.”
2. Press the [ ] cursor key until the display reads “Pattern.”
3. Use the dial to select the pattern that you want to assign to position
“001.”
4. Press the select [ ] key to advance to the next position. The display
will indicate “End.”
5. Use the dial to select a pattern. The pattern you select here will be
the pattern for position “002.”
6. When you select a pattern for position “002,” the next position will
be “End.” Continue steps 4 and 5 to input as many patterns as you
need.
To play back the completed song from the beginning
Press the PLAY/PAUSE key, and then press the STOP/CANCEL key.
Alternatively, use the [ ]/[ ] cursor keys to select “Position” in
the display and use the dial or the select keys to set the position to
“001,” and then press the PLAY/PAUSE key.
You can check the patterns assigned to each position of the song, or
change the pattern assigned to a certain position. Call up “Pattern”
in the display and use the select keys to move backward or forward
through the positions. Use the dial to change the pattern number
that is displayed at each position.
Alternatively, when the display reads “Position,” you can use the
dial or the select keys to choose the position you want to check, and
then make the display show “(pattern name)” so that you can check
or edit the pattern.
Transposing the pitch of a Pattern for a
specific Position
NOTE OFFSET ............................................................ -24...24
This lets you offset the pitch of the synth parts played by the pattern
at a particular position of the song.
Note Offset merely adjusts the pitches that are played at that posi-
tion of the song; it does not change the pitches within the pattern
itself.
1. If the song is playing, press the STOP/CANCEL key to stop play-
back.
2. Use the [ ]/[ ] cursor keys to select “Position” in the display
3. Use the dial or the select keys to select the position where you want
to offset the pitch.
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5. Song mode
4. Use the [ ]/[ ] cursor keys to make the display read “NoteOfs.”
5. Use the dial to specify the pitch. A setting of ±1 offsets the pitch
(note) by a semitone, ±2 by a whole step, ±7 by a fifth, and ±12 by
one octave.
When the display reads “NoteOfs,” you can select a new position
by using the select keys to move the position backward or forward,
step by step.
If a chord split ( ☞p.38) wave is selected for a part, the chodr or
octave may change if you adjust the Note Offset.
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Editing a song
You can edit a song by inserting or deleting patterns. Knob movements and your
own performance can also be added to a song.
If you want to keep a song that you edited, you must perform the
Write operation. If you switch songs or turn of f the power without
writing, the song will r evert to the state prior to editing.
Inserting a pattern
INSERT PATTERN .....................................................................
This operation lets you insert a pattern at the desired position. Sub-
sequent patterns will move toward the end of the song.
1. If the EMX-1 is playing, press the STOP/CANCEL key to stop play-
back.
2. Hold down the shift key and press step key 9 (INSERT PATTERN).
(Key 9 will blink.)
3. Use the dial to select the position at which you want to insert a pat-
tern. For example if you want to insert a pattern at position 3, make
the display read “003.”
Insert a new pattern at position 3
Pattern A.01 Pattern B.01 Pattern D.01 Pattern A.01 Pattern B.20 Pattern B.01
End
Position
7
(16Steps)
(36Steps)
(32Steps)
(16Steps)
(24Steps)
(36Steps)
Before
inserting
4. Press step key 9 once again to insert one pattern at that position (the
key will go dark). If you decide to cancel the operation, press the
STOP/CANCEL key.
Position
1
Position
2
Position
3
Position
4
Position
6
Position
5
The pattern that will be inserted will be identical to the pattern (in-
cluding the note offset setting) that was previously assigned to that
position. Now you can change the pattern and note number as nec-
essary. All data following the inserted pattern will be moved one
position toward the end of the song.
Pattern A.01
(16Steps)
Pattern B.01 Pattern D.01 Pattern D.01 Pattern A.01 Pattern B.20 Pattern B.01
After
inserting
End
Position
8
(36Steps)
(32Steps)
(32Steps)
(16Steps)
(24Steps)
(36Steps)
Position
1
Position
2
Position
3
Position
4
Position
5
Position
6
Position
7
Deleting a pattern
DELETE PATTERN .....................................................................
This operation lets you delete the pattern from a position. Subse-
quent patterns will move toward the front of the song.
1. If the EMX-1 is playing, press the STOP/CANCEL key to stop play-
back.
2. Hold down the shift key and press step key 10 (DELETE PATTERN).
(Key 10 will blink.)
3. Use the dial to select the position whose pattern you want to delete.
For example if you want to delete the pattern at position 5, make the
display read “005.”
Delete the pattern at position 5
4. Press step key 10 once again to delete that pattern (the key will go
dark).
Pattern A.01 Pattern D.01 Pattern B.01 Pattern B.20 Pattern A.10 Pattern B.01 Pattern A.01
Before
deleting
End
Position
8
(16Steps)
(32Steps)
(36Steps)
(24Steps) (64Steps)
(36Steps)
(16Steps)
Position
5
Position
1
Position
2
Position
3
Position
4
Position
6
Position
7
If you decide to cancel the operation, press the STOP/CANCEL key.
All data following the deleted pattern will be moved one position
toward the beginning of the song.
When you delete a pattern, any event data (explained below) that
was recorded in that location will also be deleted.
Pattern B.01
(36Steps)
Pattern A.01 Pattern D.01
Pattern B.20 Pattern B.01 Pattern A.01
After
deleting
End
Position
7
(16Steps)
(32Steps)
(24Steps)
(36Steps)
(16Steps)
Position
1
Position
2
Position
3
Position
4
Position
5
Position
6
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5. Song mode
Erasing data from a song
CLEAR SONG .........................................................................
1. If the EMX-1 is playing, press the STOP/CANCEL key to stop play-
back.
2. Hold down the shift key and press step key 11 (CLEAR SONG). (Key
11 will blink.)
3. Press step key 11 once again to erase the data from the song. If you
decide to cancel, press the STOP/CANCEL key.
If you erase song data by accident
Turn the dial to re-select that song without saving it, and you will
revert to the data that was previously saved.
Changing the pattern in a specific position
1. If the EMX-1 is playing, press the STOP/CANCEL key to stop playback.
2. Use the [ ]/[ ] cursor keys to select “Position” in the display.
3. Use the dial to select the position whose pattern you want to change.
4. Press the [ ] cursor key until the display reads “Pattern.”
5. Use the dial to select the pattern that you want to assign to that posi-
tion. If you want to listen to the selected pattern to hear whether it is
the one you want, press the Pattern mode key to enter Pattern mode,
and play it. To return to Song mode, press the STOP/CANCEL key to
stop playback and then press the Song mode key.
Maintaining the part mute settings even
when the pattern changes
This function makes the song maintain the part mute settings while playback (☞p.72 “Event recording”)
continues.
MUTE HOLD ................................................................Off, On
1. Press the [ ] cursor key until the parameter display reads
“MuteHold.”
2. Turn the dial to make the desired setting.
Off:
The part mute settings specified within each pattern will be
applied as the position within the song changes during play-
back. However if you change the position but the pattern is
still the same, the part mute settings will be maintained.
The part mute status will not change even if the position
moves to a different pattern. However at the beginning of
the song the part mute status will be as specified by the pat-
tern selected for position 1.
On:
Playing back songs in succession
NEXT SONG .................................................. Off, S.01...S.64
When a song finishes playing, this function immediately continues
playback with the next specified song.
1. Press the [ ] cursor key until the parameter display reads
“NextSong.”
2. Turn the dial to select which song will play back following the cur-
rent song. If you select Off, playback will stop when the current song
finishes playing.
The NEXT SONG setting is ignored when playing back in synchr oni-
zation with MIDI Clock messages sent from an external device. The
EMX-1 will obey Song Select messages [F3, ss] (ss: song number)
sent from the external device.
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Event recording
Recording song event data
In addition to letting you arrange patterns to create a song, the EMX-1’s Song mode
also lets you record your realtime performances using the drum pad keys, the
keyboard function, the arpeggiator, and knob operations.
Recording your Song mode performance and operations in this way is referred
to as Event Recording.
Event Recording can record the following six types of data (event data).
•
•
•
•
•
•
Your performance on the drum part keys
Your performance using the Keyboard function
Your performance using the arpeggiator
Your knob movements and key operations (only for the selected part)
Solo and mute operations for the parts
Tempo
When using Event Recording, you can record repeatedly over the same region,
and layer more of the above-listed data on each “pass” of recording. Event Re-
cording will replace (overwrite) only the previously-existing data that is the same
type of event as the newly recorded data. Existing events of other types will re-
main.
To record using Event Recording
1. Select the song on which you want to use Event Recording.
2. Use the [ ]/[ ] cursor keys to select “Position” in the display.
3. Use the dial or the select keys to move to the position where you
want to start recording.
4. Press the REC key, and then press the PLAY/PAUSE key to start
Event Recording.
5. Operate the step keys or knobs etc. to record your performance.
6. Press the STOP/CANCEL key to stop Event Recording.
If the performance data of the song conflicts with event data, the
event data will be given priority for playback.
Knob movements recorded in Song mode using Event Recording
are played back in a way equivalent to the SMOOTH mode of a mo-
tion sequence (not TRIG HOLD mode).
If you want to save the data that was recorded by Event Recording,
you must perform the W rite operation.
Event data may not play back correctly if you r ewind the song.
If you operate an event-recorded knob during playback, event data of that
knob will be cancelled until playback arrives at the next position.
To erase event data from a song
You can erase event data from a song by holding down the SHIFT
key and pressing and holding the RESET/ERASE key for the region
that you want to erase. All event data in that region will be erased
from the song.
To check the event data in a song
When you hold down the SHIFT key and press the MOTION SEQ
key of the part common section, step keys 15 and 16 will light if
event data is recorded in the song, and the display will indicate
“SongEvnt” to show the number of events recorded in the currently
selected song.
You cannot check event data in this way during playback or r ecord-
ing.
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5. Song mode
Saving a song
If you want to keep song data that you created, you must perform this Write/Rename
operation. If you don’t want to keep the song you created, simply switch songs
without performing Write/Rename.
Be aware that when you save a song, the song that had previously
occupied the save-destination will be overwritten.
To simply save the song
1. Press the WRITE/RENAME key.
The parameter display will indicate “WriteTo,” and the value dis-
play will indicate “(the save-destination song number).”
At this time you can press the SHIFT key to change the display from
“(the save-destination song number)” to the corresponding “(six char-
acters of the Song name).”
To overwrite onto a different song
Use the dial to change the song number to the desired save-destina-
tion. Be sure to select a song number that does not contain impor-
tant data you want to keep.
2. Press the WRITE/RENAME key to begin saving. The WRITE/RE-
NAME key will light while the data is being saved, and will go dark
when the operation is completed. If you decide to cancel, press the
STOP/CANCEL key.
When the data has been saved, the save-destination song number
will be selected.
To rename and save the song
1. Hold down the shift key and press the WRITE/RENAME key once
(the key will blink). The parameter display will indicate “Rename,”
and the value display will show “(six characters of the song name)”
2. Assign a name to the song. Use the [ ]/[ ] cursor keys to move
the cursor in the value display to the left or right, and turn the dial
to edit the character. You can assign a name of up to eight characters
to a song, however only six at a time are visible during naming.
When you have finished, press the WRITE/RENAME key.
3. Select the song number where you want to save the song. The pa-
rameter display will indicate “WriteTo,” and the value display will
show “(the save-destination song number).” If you now press the shift
key, the “(save destination song number)” will change to show “(six
characters of the song name).” Turn the dial to select the song number
where you want to store the song, and make sure that you will not
be overwriting an important song that you want to keep.
4. Press the WRITE/RENAME key once again to begin saving the data.
The key will light while the data is being saved, and will go dark
when saving is completed. If you decide to cancel, press the STOP/
CANCEL key.
With the factory settings, the Memory Pr otect setting is turned on,
so the data will not be saved. Turn the Global mode Memory Pr otect
setting off before you execute this operation (☞p.75 “Protecting the
data in memory”).
Never turn of f the power while data is being saved to memory (i.e.,
while the WRITE/RENAME key is lit). Doing so can destr oy the data.
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6. Global mode
Matching the tuning with
6. Global mode
another instrument
In Global mode you can set parameters such as metronome
settings, overall tuning, memory protect, etc. To enter Global
mode, press the GLOBAL key. To exit Global mode, press
a different mode key.
You can adjust the basic tuning of the EMX-1 in steps of one
cent. Normally you will leave this set at “+00” (A=440 Hz).
Adjust this setting if you need to match the pitch of the EMX-
1 to another instrument.
Use the [ ]/[ ] cursor keys to select“MstTune” in the pa-
rameter display. Turn the dial to make the desired setting.
If you turn off the power without writing the settings
you make in Global mode, your changes will be
discarded. If you want to keep the changes you
made, perform theWrite operation (☞p.76 “Saving
your Global mode settings”).
MASTER TUNE ............................... -50...+50
This value will be changed by MIDI Master Fine
Tune messages received from an external device.
The pitch of drum parts will not change.
Setting the metronome
These controls allow you to specify how the metronome will
operate. The metronome is convenient when you are using
realtime recording to create patterns.
The metronome will sound at quarter-note intervals. Except
for when you have selected the “On☞3/4” setting, the sound
of metronome is output from line out jacks L/R and from
the headphone jack, mixed with the sound of the EMX-1’s
playback and audio input.
Protecting the data in memory
This setting lets you protect the Pattern mode and Song mode
data.
Use the [ ]/[ ] cursor keys to select “Protect” in the pa-
rameter display. Turn the dial to select Off or On.
PROTECT........................................... Off, On
1. Press the [ ] key until the parameter display reads
On
The WRITE/RENAME key will be dis-
abled, and it will be impossible to rewrite
data or receive MIDI data dumps.
Edited data can be saved, and data
dumps can be received.
“Metronom.”
Off
With the factory settings this is turned On.
The memory protect setting applies to Pattern mode, Part
Edit mode, Step Edit mode, and Song mode. However,
you can write your settings in Global mode and MIDI
mode regardless of the memory protect setting.
2. Turn the dial to make the desired metronome set-
ting.
You cannot write the metronome setting.When the
power is turned on, it will always be “Off.”
Exchangeing the arpeggiator
functions
METRONOME ..... [Off, Rec0, Rec1, Rec2, On,
This setting switch the functions of the arpeggiator slider
and ribbon controller.
On☞3/4]
Off
The metronome will not sound.
The metronome will sound only during
recording (when REC and PLAY/CAN-
CEL keys are lit)
1. Press the [ ] cursor until the display reads
Rec0
“ArpCntrl.”
2. Turn the dial to select “Normal” or “Revers”
3. Press the Pattern key or Song key etc. to return to
the previous mode.
Rec1
Rec2
On
When you start recording, there will be a
one-measure count before recording ac-
tually begins. The metronome will sound
only during recording.
ARP CONTROL....................... Normal, Revers
Normal
Slider: Pitch control (synth parts)
Ribbon: Gate time (synth parts) / Reso-
lution (drum parts) + Note-on
Slider: Gate time (synth parts) / Resolu-
tion (drum parts)
When you start recording, there will be a
two-measure count before recording ac-
tually begins. The metronome will sound
only during recording.
Revers
The metronome will sound during play-
back or recording. There will be no count
before recording begins.
Ribbon: Pitch control (synth parts) +
Note-on
On☞3/4 During playback or recording, the met-
ronome will be output from individual
out jacks 3/4. (The metronome will not
be output from the line out L/R jacks or
the headphone jack.) There will be no
count before recording begins.
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Saving your Global mode
settings
Using SmartMedia™
You can use a SmartMedia card to save or load the EMX-
1’s internal data.
Here’s how to save the settings you made in Global mode
and MIDI mode. If you want to keep the changes you made,
you must execute the Write operation described below. The
settings you save will take effect each time you turn on the
power. If you don’t want to keep the changes you made,
simply turn off the power without executing Write.
1. Press the Global mode or MIDI mode key.
The EMX-1 uses 3V (3.3V) SmartMedia in a range of 4 MB~128
MB capacity.
Make sure that the SmartMedia card is oriented in the correct
direction, and insert it all the way into the SmartMedia slot.
*
SmartMediaTM is a registered trademark of Toshiba Corporation.
2. Press the WRITE/RENAME key once (the key will
blink). The display will ask “GloblWr?” Use the dial
to select “Yes,” and press the WRITE/RENAME
key once again to begin saving the data. While the
data is being saved, the WRITE/RENAME key will
light, and will go dark when saving is completed.
If you decide to cancel, select “No” or press the
STOP/CANCEL key.
You can write Global mode and MIDI mode set-
tings regardless of the Memory Protect setting (see
above).
Never turn off the power while data is being saved
to memory (i.e., while the WRITE/RENAME key is
lit). Doing so can destroy the data.
Never remove the card or turn off the power while
the SmartMedia card is being accessed (while the
card indicator is lit).Doing so may damage the card.
About cards
The EMX-1 supports 3.3V SmartMedia (or
SmartMedia with ID) in a range of 4–128 MB ca-
pacities. Never use any other type of SmartMedia;
the EMX-1 may stop operating if you do. If you
affix a write protect label (the round silver label) to
the SmartMedia, it will not be possible to write or
erase the data on that card. If you want to save data
by writing it to SmartMedia, you must remove the
write protect label.
Write protect sticker
Handling precautions
— Do not bend the card, or subject it to strong impact
or high temperature.
— Do not touch the electrical contacts of the card.
Static charges may damage the card. When you are
finished using a card, store it in its special anti-static
case.
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6. Global mode
The parameter display will ask “Sure?” and the
value display will read “No.” Turn the dial to
change this to “Yes” and press key 13 to execute
the Save operation. While the data is being saved,
the step keys will indicate the state of progress. If
you decide to cancel, press the STOP/CANCELkey.
Formatting SmartMedia
Here’s how to format a SmartMedia card so that it
can be used by the EMX-1.
Formatting will erase the entire contents of the
SmartMedia.
If an identically-named user file already exists on
the SmartMedia, the parameter display will ask
“OverWrt?” and the value display will read “No.” If
you turn the dial to select “Yes” and press key 13 to
overwrite the data, the data that was originally on
the SmartMedia will be lost, so please use cau-
tion.
1. Insert the SmartMedia into the SmartMedia slot.
2. Press the GLOBAL key (it will light).
3. Hold down the SHIFT key and press step key 13
(CARD). (Key 13 will blink.) The parameter dis-
play will read “CardMenu.”
4. Turn the dial to make the value display read “For-
mat,” and press step key 13.
If a file or folder of the same name as the file you
renamed already exists on the SmartMedia, the
parameter display will indicate “FileName” and the
value display will indicate “Error.” Either use your
computer to erase the file or folder from the
SmartMedia, or change the name of the file you
are attempting to save, and try again.
You cannot save data on SmartMedia if a write-
protect label is affixed to it. Remove the write pro-
tect label from the SmartMedia before you execute
the Save operation.
5. The parameter display will ask “Sure?” Turn the
dial until the value display reads “Yes,” and then
press key 13 to execute formatting. If you decide to
cancel, press the STOP/CANCEL key.
While the card is being formatted, the step keys will in-
dicate the state of progress.
6. When formatting is complete, or if you selected
“No” and pressed key 13, you will return to the
display prior to formatting. (Key 13 will go dark.)
Never turn off the power or remove the SmartMedia
while saving or formatting. Doing so may render
the SmartMedia unusable.
You will need approximately 2 megabytes of space
to save one file. You cannot save data to a
SmartMedia card that has less free space than this.
SmartMedia that was formatted on a device other
than the EMX-1 may not be recognized correctly.
In this case, re-format it on the EMX-1.
Loading all data from
SmartMedia into the EMX-1
Saving data to SmartMedia
(Save All)
Here’s how you can load pattern data, song data, and glo-
bal data from SmartMedia into the EMX-1.
1. Insert the SmartMedia card into the SmartMedia
slot.
Here’s how you can save all of the EMX-1’s pattern data,
song data, and global data onto SmartMedia.
1. Insert the SmartMedia into the SmartMedia slot.
2. Press the GLOBAL key. (It will light.)
3. Hold down the Shift key and press step key 13
(CARD) (key 13 will blink). The parameter display
will indicate “CardMenu.”
2. Press the GLOBAL key. (It will light.)
3. Hold down the Shift key and press step key 13
(CARD) (key 13 will blink). The parameter display
will indicate “CardMenu.”
4. The value display will indicate “Load.” Press key
13.
4. The value display will indicate “Load.” Turn the
dial until this indicates “SaveAll,” and press key
13.
5. Assign a name to the file that you are going to save.
The parameter display will indicate “Rename,” and
the value display will show the current data name.
Use the [ ]/[ ] cursor keys to move the cursor
left/right in the value display, and turn the dial to
edit the character. When you are finished, press key
13.
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5. The parameter display will indicate “Load” and the
value display will indicate “All” Press key 13.
When loading is completed, you will return to Pat-
tern mode (key 13 will go dark, and the PATTERN
key will light).
If you decide to cancel, press the STOP/CANCEL
key.
Be aware that this procedure does not save (write)
the pattern into internal memory.
With the factory settings, memory protect is turned
on, so you will not be able to save data. Turn
memory protect off before you execute the Write
operation (☞p.76 “Saving your Global mode set-
tings”).
6. Select the file that you want to load. The value dis-
play will indicate “LdFile,” and the parameter dis-
play will show “(six characters of the filename).” Turn
the dial to select the desired file, and press key 13.
7. The parameter display will ask “Sure?” and the
value display will read “No.” Turn the dial to
change this to “Yes,” and press key 13 to execute
the Load operation. While the data is being loaded,
the step keys will indicate the state of progress.
When loading is completed, the EMX-1 will enter
Pattern mode with A01 selected.
Deleting an EMX-1 file from
SmartMedia (Delete File)
Here’s how a user file containing EMX-1 pattern data, song
data, and global can be deleted from a SmartMedia card.
Once a file has been deleted, it cannot be read
again.
If you decide to cancel, press the STOP/CANCELkey.
With the factory settings, memory protect is turned
on, so you will not be able to execute this opera-
tion. Turn memory protect off before you execute
the Load operation (☞p.76 “Saving your Global
mode settings”).
1. Insert the SmartMedia card into the SmartMedia
slot.
2. Press the GLOBAL key. (It will light.)
3. Hold down the Shift key and press step key 13
(CARD) (key 13 will blink). The parameter display
will indicate “CardMenu.”
4. The value display will indicate “Load.” Turn the
dial to select “Delete” and then press key 13.
5. Select the user file that you want to delete. The
value display will indicate “DelDMX” and the pa-
rameter display will show “(six characters of the
filename).” Turn the dial to select the file, and then
press key 13.
Loading a single pattern from
SmartMedia (Load Pattern)
1. Insert the SmartMedia card into the SmartMedia
slot.
2. Press the GLOBAL key. (It will light.)
3. Hold down the Shift key and press step key 13
(CARD) (key 13 will blink). The parameter display
will indicate “CardMenu.”
4. The value display will indicate “Load.” Press key 13.
5. The parameter display will indicate “Load” and the
value display will indicate “All.” Turn the dial to
select “1Ptrn” and then press key 13.
6. The parameter display will ask “Sure?” and the
value display will read “No.” Turn the dial to
change this to “Yes” and press key 13 to execute
the Delete operation. While the file is being deleted,
the step keys will indicate the state of progress.
Only EMX-1 user files can be deleted by the EMX-1.
6. Select the file (the filename you specified for Save
All) that contains the pattern you want to load. The
value display will indicate “LdFile” and the param-
eter display will show “(six characters of the
filename).” Turn the dial to select the desired file,
and then press key 13.
7. Select the pattern that you want to load. The pa-
rameter display will indicate “Load” and the value
display will show the “(pattern number)” (you can
hold down the shift key to display the pattern name
instead). Turn the dial to select the desired pattern,
and press key 13 to load it.
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7. MIDI mode
The MIDI channel for synth part 1 that you specify
here will also be used to transmit and receive pro-
gram changes and exclusive data (”Global MIDI
channel”).
7. MIDI mode
In this mode you can set the MIDI channel, clock, and pitch
bend range.
Part
Channel
Synth part 1(global)
Synth parts 2–5
Drum parts (1–7B)
1
If you want to save the settings you make in MIDI
mode, you must perform theWrite operation (☞p.76
“Saving your Global mode settings”).
2–5
10
About MIDI channels
Just as a television set receives only the program
that is being broadcast on the channel to which it
is set, a MIDI device receives only the data that is
being transmitted on the channel it is set to receive.
The MIDI mode MIDI Ch setting lets you set the
EMX-1’s transmit/receive channel independently
for each synth part 1–5 and collectively for all drum
parts together.
Using the EMX-1 as a sound
module
Use a MIDI cable to connect the MIDI OUT connector of your
MIDI keyboard etc. to the EMX-1’s MIDI IN connector.
1. Press the MIDI key (it will light).
2. Use the [ ]/[ ] cursor keys to select “MIDI ch” in
the display
3. Press the EMX-1’s synth part 1 Part key, and then
turn the dial to set the MIDI channel for part 1 to
match the channel being transmitted by the con-
nected MIDI keyboard or other device. (☞ “Setting
the MIDI channel of each part”)
4. When you play the connected MIDI keyboard etc.,
you will hear synth part 1.
If you connect a multi-track MIDI sequencer to the EMX-1
you will need to set the MIDI channel for synth
parts 1–5 and for the drum parts (☞“Setting the
MIDI channel of each part”). Set each part to the
MIDI channel of the sequencer track you want that
part to play, and start your external sequencer to
hear the sounds.
Setting the MIDI channel of
each part
MIDI ch ................................................1...16
Here you can set the MIDI channel for each synth
part and for the drum parts. The same MIDI chan-
nel is used for transmission and reception. The fac-
tory settings are as follows.
1. Press the MIDI key (it will light).
2. Use the [ ]/[ ] cursor keys to change the display
to read “MIDI ch.”
3. Press the part key for which you want to change
the MIDI channel (the key will light). To change
the MIDI channel for the drum parts, press any of
the nine part keys (all of the drum part keys will
light).
4. Turn the dial to select the channel.
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MIDI Utility
Assigning the drum note numbers
Here you can make MIDI filter settings, assign drum note
numbers, assign control change numbers, and transmit/
receive MIDI data.
DRUM NOTE NO. ........................... C-1...G9
You can assign a MIDI note number (as a note
name) for each drum part. If you assign the same
note number for two or more parts, those parts will
sound simultaneously when controlled from an
external MIDI device.
Making MIDI filter settings
1. Press the MIDI key.
2. Hold down the shift key and press step key 12
(MIDI UTILITY) (key 12 will blink). The param-
eter display will indicate “MIDI Util.”
3. The value display will indicate “Filter.” Turn the
dial to change this to “DrNote,” and press key 12.
MIDI FILTER ...................................................
You can select which MIDI messages the EMX-1
will receive and transmit.
1. Press the MIDI key.
2. Hold down the shift key and press step key 12
(MIDI UTILITY) (key 12 will blink). The param-
eter display will indicate “MIDI Util.”
3. Make sure that the value display indicates “Filter,”
and press key 12.
4. Press the drum part key whose note number you
want to assign.
5. The parameter display will show the name of the
selected drum part, and the value display will in-
dicate the corresponding number.
4. The parameter display will read “PCEN.”
The characters “PCEN” correspond to four types
of message whose status is indicated by an “O” or
“X” in the value display. If you want a category of
message to be transmitted/received, set its status
to “O.” If you don't want that category of message
to be transmitted/received, set its status to “X.”
Turn the dial to select “O” or “X” for each category
of message.
Turn the dial to select the desired note number. For
each drum part that you want to assign, repeat the
steps of selecting the drum part and then selecting
a note number.
6. When you have finished making settings, press key
12 to return to MIDI mode. (Key 12 will go dark
and the MIDI mode key will light.) If you decide to
cancel, press the STOP/CANCEL key or press a
mode key.
P:
Program change, bank select, and song
select transmission/reception.
With the factory settings, the drum note numbers
are assigned as follows.
C:
E:
Control change transmission/reception.
Exclusive data transmission/reception.
However while the MIDI Dump page is
displayed, this data can always be re-
ceived regardless of this setting.
Part
Note
C2
Drum1
Drum2
Drum3
Drum4
Drum5
Drum6A
Drum6B
Drum7A
Drum7B
D2
E2
F2
N:
Note message transmission/reception.
G2
5. When you have finished making settings, press the
12 key to return to MIDI mode. (Key 12 will go dark
and the MIDI mode key will light.) If you decide to
cancel, press the STOP/CANCEL key or press a
mode key.
ꢄ
F 2
ꢄ
A 2
ꢄ
C 3
ꢄ
D 3
The correspondence between note names and note
numbers may differ for devices of different manu-
facturers.Please check this correspondence for the
device you are connecting.
Each drum part knob can be edited using NRPN
MIDI messages.
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7. MIDI mode
About note-on/note-off
When you press a drum part key, a note-on mes-
sage of the note number assigned to each drum part
key will be transmitted on the specified MIDI chan-
nel.
When you use the Keyboard function to play the
step keys, a note-on message [9n, kk, vv] (n: chan-
nel, kk: note number, vv: velocity) of the note num-
ber assigned to each step key and a velocity value
corresponding to the strength with which you
pressed the key will be transmitted.
On the EMX-1, the vv:velocity value is adjusted by
the level of each accent part. When you release a
key, a note-off message [8n, kk, vv] will be trans-
mitted. However, very few devices receive note-
off velocity data, and the EMX-1 does not transmit
it. When the EMX-1 receives note-on/off messages
on the MIDI channel assigned for a part, that part
will be sounded.
6. Press step key 12 and the display will ask “Con-
tinue?” If you want to make settings for another
knob, use the dial to select “Yes” and press step
key 12. Then repeat steps 4 and 5.
If you are finished making settings, use the dial to
select “No” and press step key 12 to return to MIDI
mode.
If you decide to cancel, press the STOP/CANCEL
key or press any mode key.
Support for control change numbers will be differ-
ent for each manufacturer. Refer to the manual of
the device you want to connect.
If the EMX-1’s MIDI filter “N” setting is set to “x,”
note-on/off messages will not be transmitted or re-
ceived. (☞p.80 “Making MIDI filter settings”)
Assigning a MIDI Control
Change Number to a knob
#CC ASSIGN .......................... CC#000...127
You can specify the MIDI control change number
assigned to each knob.
1. Press the MIDI key.
2. Hold down the SHIFT key and press step key 12
(MIDI UTILITY). (Key 12 will blink.) The param-
eter display will indicate “MIDIUtil.”
3. Turn the dial to change the value display to
“CCAsin,” and press key 12.
4. The parameter display will read “CCAssign,” and
the value display will show “(the name of the cor-
responding knob).” Turn the dial to select the knob
whose assignment you want to change, and press
key 12.
5. The parameter display will read “CCNumber,” and
the value display will show “(a control change
number).” Turn the knob to select the desired con-
trol change number and press key 12.
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1. Connect the MIDI OUT connector of the external
MIDI device that will transmit the data dump (an-
other EMX-1, a MIDI data filer, or a personal com-
puter that is running a MIDI data management
program) to the MIDI IN connector of the EMX-1.
2. Set your external MIDI device and the EMX-1 to
the same MIDI channel (the synth part 1 setting on
the EMX-1). If you are transmitting data from a data
filer, use the same channel setting as when you
saved the data.
Transmitting sound settings and
other data
Song, pattern, global, and MIDI settings can be transmit-
ted from the EMX-1 as MIDI exclusive data and stored on
an external device.
3. Press the MIDI key or the GLOBAL key (the key
will light).
4. Hold down the shift key and press step key 12
(MIDI UTILITY) (key 12 will light). The parameter
display will indicate “MIDIUtil.”
5. The value display will indicate “Filter.” Turn the
dial to change this to “Dump,” and then press key
12.
6. The parameter display will indicate “MIDIDump.”
Operate the external device to make it transmit the
data dump to the EMX-1.
Transmitting/receiving a data
dump
Data dumps are transmitted and received on the
MIDI channel specified by the MIDI mode MIDI
Ch setting. Data dumps can be transmitted manu-
ally as described below, and are also transmitted
in response to a Data Dump Request message of
the appropriate type.
MIDI DUMP ........... PtBnkA...D, AllSng, Global
For details on data dumps, refer to the EMX-1’s MIDI
implementation. If you wish to obtain the MIDI imple-
mentation, please contact Korg distributor.
Transmission
Here’s how to transmit an EMX-1 system exclusive
data dump (pattern, song, or global mode settings)
from MIDI OUT to a connected MIDI data filer or
computer.
Do not touch the EMX-1’s keys while a data dump
is being executed. While you are using the Dump
function, the EMX-1 can transmit or receive sys-
tem exclusive data even if the MIDI FILTER pa-
rameter “E” is set to “x.”
1. Connect the EMX-1’s MIDI OUT connector to the
MIDI IN connector of an external MIDI device that
is able to receive the MIDI data dump (e.g., another
EMX-1, a MIDI data filer, or a personal computer
that is running a MIDI data management program).
2. Set your external MIDI device and the EMX-1 to
the same MIDI channel. If you are transmitting to
a MIDI data filer, you do not normally need to set
the MIDI channel to match.
3. Press the MIDI key (the key will light).
4. Hold down the shift key and press step key 12
(MIDI UTILITY) (key 12 will light). The parameter
display will indicate “MIDIUtil.”
When the EMX-1 receives a data dump, it will take
up to ten seconds for the data to be written into
memory (the Write/Rename key will light). Never
turn off the EMX-1’s power while this is occurring.
Doing so may destroy the data.Also, new MIDI data
cannot be received during this time. When receiv-
ing two or more data dumps into the EMX-1, you
must allow an appropriate interval of time between
each data dump.
5. The value display will indicate “Filter.” Turn the
dial to change this to “Dump,” and press key 12.
6. The parameter display will indicate “MIDIDump.”
The value display will read “(data to be transmit-
ted).” Turn the dial to select the data that you want
to transmit.
Switching patterns
When you switch patterns, the EMX-1 will transmit a pro-
gram change message [Cn, pp] (and Bank Select [Bn, 00, mm]
(control change #00), [Bn, 20, bb] (control change #32) (mm:
bank number upper byte, bb: bank number lower byte).
If the EMX-1 receives a program change message on the ap-
propriate MIDI channel, it will switch patterns within the
same group (e.g., from A01 to A02). If the EMX-1 receives
a bank select message, it will switch groups (e.g., from A01
to C01) so that patterns of another group can be selected.
The MIDI mode MIDI Filter setting determines whether the
EMX-1 will transmit and receive program changes.
PtBnkA:
PtBnkB:
PtBnkC:
PtBnkD:
AllSng:
Global:
pattern bank A data (A01...64)
pattern bank B data (B01...64)
pattern bank C data (C01...64)
pattern bank D data (D01...64)
all song data
global data
7. Press key 12 once again to transmit the data. If you
decide to cancel before you have begun transmis-
sion, press the STOP/CANCEL key.
Bank select
Program change
Pattern number
MSB
LSB
00
00
0–127
0–127
A01–B64
C01–D64
Reception
00
01
Here’s how to receive an EMX-1 system exclusive
data dump from an external MIDI data filer or com-
puter connected to the EMX-1’s MIDI IN connec-
tor.
If the Global mode Protect setting is“On,”MIDI data
dump reception is disabled except when you are in
Global mode.
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7. MIDI mode
Setting the pitch bend range
Synchronizing playback with
an external MIDI device
When the EMX-1 receives a pitch bend message [En, vv, vv]
(vv, vv: lower and upper bytes of the value, together express-
ing a range of 16384 steps with 8192 [vv,vv=00H, 40H]), pitch
bend will be applied to the synth part receiving on that chan-
nel. The bend range setting described below specifies the
amount of pitch change that will actually occur in response
to MIDI pitch bend messages.
You can synchronize the tempo of the EMX-1 to the tempo
of an external MIDI device that is able to send or receive
MIDI clock data.
For details on synchronization settings on your external MIDI
device, refer to the manual for that device.
We recommend that you use the EMX-1 as the
master.
Setting the pitch bend range
BEND RANGE .................................. -12...12
Here’s how to specify the maximum amount of
pitch change that can occur when a MIDI pitch bend
message is received.
CLOCK ...................................... Int, Ext, Auto
Int:
The EMX-1 will be the master; the exter-
nal MIDI device will synchronize to it.
The external MIDI device will be the
master; the EMX-1 will synchronize to it.
If MIDI clock messages are being received
from a connected external MIDI device,
the EMX-1 will automatically operate
with the “Ext” setting. Otherwise it will
operate with the “Int” setting.
1. Press the MIDI key (the key will light).
2. Press the [ ] key to change the display to read
“BendRnge.”
3. Turn the dial to select the range of pitch change. A
setting of ±1 allows a semitone of change, ±2 a
whole step, ±7 a fifth, and ±12 one octave.
For some sounds, it may not be possible to raise
the pitch all the way in the specified range.
Ext:
Auto:
To use the EMX-1 as the master, and synchronize an
external MIDI device to it
1. Use a MIDI cable to connect the EMX-1’s MIDI OUT
connector to the MIDI IN connector of your exter-
nal MIDI device (e.g., sequencer or sound module).
2. Press the MIDI key (it will light).
3. Press the [ ] cursor key to change the display to
read “Clock.”
4. Turn the dial to select “Int” (internal clock).
5. Make settings on your external MIDI device (slave)
so that it will receive MIDI clock messages.
6. When you start playback on the EMX-1, the exter-
nal MIDI device will operate in synchronization
with it.
When you use RESET/PLAY to play back from the
beginning of the pattern, only the MIDI Start mes-
sage will be transmitted.
To use the external MIDI device as the master, and syn-
chronize the EMX-1 to it
1. Use a MIDI cable to connect the EMX-1’s MIDI IN
connector to the MIDI OUT connector of your ex-
ternal MIDI device (e.g., sequencer or synthesizer).
2. Press the MIDI key (it will light).
3. Press the [ ] cursor key to change the display to
read “Clock.”
4. Turn the dial to select “Ext” (external clock).
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To make the EMX-1 and ES-1 play back the identically-
numbered pattern in synchronization
1. Press the MIDI key (it will light).
2. Press the [ ] key to change the display to read
“Clock.”
3. Set the EMX-1 to “Int” (master) and the ES-1 to
“Ext” (slave).
4. Set the EMX-1’s synth part 1 and the ES-1 to the
same MIDI channel.
For example, set both to “01”.
5. Set the EMX-1’s MIDI Filter parameter “P” to “O”.
5. Make settings on your external MIDI device (mas-
ter) so that it will transmit MIDI clock messages.
6. Return to Pattern mode or Song mode.
7. When you start the sequencer of your external MIDI
device, the EMX-1 will playback in synchroniza-
tion with it.
Set the EMX-1’s MIDI Filter parameter “N” to “X”.
If MIDI clock messages are being received at the
MIDI IN connector, you can press the EMX-1’s
PLAY/PAUSE key to make it start playing in syn-
chronization to the tempo of your external MIDI
device.
About the MIDI messages used
for synchronization
The MIDI messages used for synchronization (Realtime
Messages) are Timing Clock [F8], Start [FA], Continue [FB],
and Stop [FC].
If the EMX-1’s MIDI Clock setting is “Ext” or “Auto”
and it is synchronized to an external MIDI clock, it
will follow the tempo of the external sequencer;you
will be unable to adjust the tempo on the EMX-1.
Only one master device (e.g., sequencer) in the connected
system can transmit these messages; the remaining slaved
devices (sequencers) will receive these messages.
If the EMX-1 receives a MIDI Start message while
synchronized to MIDI clock, it will begin playing from
the beginning of the currently-playing pattern (in
the case of a song, the beginning of the pattern
that was playing when the Start message was re-
ceived).
Timing Clock
The slave device calculates its own tempo accord-
ing to the Timing Clock messages it receives from
the master device. Twenty-four Timing Clock mes-
sages are transmitted during each quarter note.
If you set the EMX-1’s MIDI mode CLOCK setting
to “Auto,” it will act as a slave (it will receive
Realtime Messages). However if the EMX-1 is not
receiving any Timing Clock messages, it will oper-
ate according to its own internal clock even with
the “Auto” setting.
Playing back in sync with other
Electribe models
You can enjoy even greater possibilities by playing the EMX-
1 in sync with other models in the Electribe series such as
the Electribe-S (ES-1) or M (EM-1).
Start
The Start message tells the slave device when to
begin playing. AStart message is transmitted when
you press the PLAY/PAUSE key. When a slave de-
vice receives the Start message, it will begin play-
ing from the beginning in synchronization with the
incoming Timing Clock messages.
To make the ES-1 play in synchronization to the tempo
of the EMX-1
Use a MIDI cable to connect the EMX-1’s MIDI OUT
connector to the ES-1’s MIDI IN connector. Use
audio cables to connect the ES-1’s line output jacks
to your mixer or powered monitor system (ampli-
fied speakers).
Continue, Stop
If you press the START/PAUSE key on the master
device while it is paused, the master device will
transmit a Continue message. When a slave device
receives the Continue message, it will resume play-
back from the location at which it is currently
stopped. If you press the STOP key during play-
back, the master will transmit a Stop message.
When a slave device receives the Stop message, it
will stop playback.
1. Press the MIDI key (it will light).
2. Press the [ ] cursor key to change the display to
read “Clock.”
3. Turn the dial of each device to set the EMX-1 to
“Int” and the ES-1 to “Ext.”
4. Press the EMX-1’s PLAY/PAUSE key to start the
pattern or song (the PLAY/PAUSE key will light).
The ES-1 will play in sync with the EMX-1’s tempo.
If the MIDI channel of one of the EMX-1’s parts
matches the ES-1’s MIDI channel, the ES-1 may
sound in unison with the EMX-1. If this occurs,
change the MIDI channel settings so that they do
not conflict.
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7. MIDI mode
About synchronization in Song Editing sounds
By using MIDI exclusive data dumps you can edit all pat-
terns or one pattern at a time. You can also use NRPN
messages to edit the knobs that are valid for each part.
mode
In Song mode, the EMX-1 will also transmit Song Select and
Song Position Pointer messages.
Song Select
When you switch songs, a Song Select message [F3,
ss] (ss: song number) will be transmitted. On the
EMX-1 you can select 64 songs. If the EMX-1 re-
ceives a Song Select message when in Song mode,
it will switch songs.
You can use the MIDI mode MIDI Filter settings to
enable/disable transmission and reception of Song
Select messages.
Editing via NRPN
NRPN (Non-Registered Parameter Number) messages are
a type of message that can be freely used by any manufac-
turer to control the assigned parameter number. On the EMX-
1, you can use control change messages to edit synth part
parameters or effect section parameters, but NRPN messages
are assigned to the drum parts.
To edit a drum part parameter, use NRPN (LSB) [Bn, 62, rr]
and NRPN (MSB) [Bn, 63, mm] (control change #98 and 99)
(rr, mm: lower and upper bytes of the parameter number)
to select the desired parameter. Then use data entry (MSB)
[Bn, 06, mm] and data entry (LSB) [Bn, 26, vv] (control change
#6 and 38) (mm, vv: upper and lower bytes of the value,
together expressing a range of 16,384 steps) to set the value.
Song Position Pointer
If you change the song position of the master de-
vice (clock set to “Int”) while the song is stopped,
it will transmit a Song Position Pointer message [F2,
pp, pp] (pp, pp: lower and upper bytes of the value;
pp: the number of MIDI beats from the beginning
(number of timing clocks / 6)).
The Song Position Pointer message indicates the
location at which the sequencer is currently
stopped. If the slave (clock set to “Ext” or “Auto”)
receives a Song Position Pointer message in Song
mode, it will change its own current location (i.e.,
the location at which its currently selected song is
stopped) to the same location as the master.
On the EMX-1 however, the length will differ for
each pattern, so the master and slave will not nec-
essary be located at the same position.
If you change the position on the master device to
make it transmit a Song Position Pointer message,
and then press its START/PAUSE key, a Continue
message (or a Start message if the position is 001)
will be transmitted, and the song will begin play-
ing.
About system exclusive
messages
Since the way in which system exclusive messages are used
is left completely up to the manufacturer, these messages are
used mainly to transmit or receive sound parameters or editing
data that is specific to a particular device. The EMX-1’s system
exclusive message format is [F0, 42, 3n, 69, ff, ... F7].
F0: exclusive status
42: Korg ID
3n: [n=0~F] global MIDI channel 1~16
69: the EMX-1’s model ID
ff: function ID (type of message)
...
If a slave receives a Continue message, it will be-
gin playback (in synchronization to the incoming
Timing Clock) from the position indicated by the
Song Position Pointer message it received. This lets
you playback in synchronization from the desired
location in the song, just as when playing back in
synchronization from the beginning.
F7: end of exclusive
Some USB-MIDI interfaces are unable to transmit
or receive the EMX-1’s MIDI exclusive messages.
Universal system exclusive messages
There is a special category of system exclusive mes-
sage whose uses are publicly defined. These are
called Universal System Exclusive messages.
The EMX-1 implements the following Universal
System Exclusive messages.
Song Position Pointer messages are not transmit-
ted when you use the dial or the select keys to fast-
forward or rewind during playback.
Be aware that if you perform such operations dur-
ing synchronized playback, synchronization will be
lost. Also, the playback location will not change if a
Song Position Pointer message is received during
playback.
—Inquiry Message Request [F0, 7E, nn, 06, 01, F7]
—Inquiry Message [F7, 7E, nn, 06, 02, (9 bytes), F7]
When the EMX-1 receives an Inquiry Message Re-
quest, it will respond by transmitting an Inquiry
Message with the meaning of ‘I am a Korg EMX-1
with system version ...’
·
Master Fine Tuning [F0, 7F, nn, 04, 03, vv, mm, F7]
(A value of 8, 192 [mm, vv=40,00] is the center po-
sition, a value of 4,096 [mm, vv=20,00] is -50 cents,
and 12,288 [mm, vv=60,00] is +50 cents.)
If the EMX-1 receives this message, its “Master
Tune” setting (☞p.75) will be adjusted.
If you wish to obtain the “MIDI Implementation” which
includes information on the MIDI Exclusive format,
please contact Korg distributor.
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8. Appendix
— When playing an external device from the EMX-1
[ ] Is the EMX-1 set to transmit MIDI data on the chan-
nel that the external device is receiving? (☞p.79)
[ ] Are the MIDI mode MIDI Filter settings appropri-
ate? (☞p.80)
8. Appendix
Troubleshooting
Can’t write a pattern or song!
[ ] The Global mode Memory Protect setting may be
Nothing appears in the display when I
turned “On.” (☞p.75)
press the POWER switch!
[ ] Is the AC/AC power supply connected?
[ ] Is the AC/AC power supply plugged into the wall?
Pressing the step keys doesn’t play the
specified sound!
[ ] Did you perform the Write operation after editing
the sound of the part?
No sound!
[ ] Are your amp, mixer, or headphones connected to
the correct jacks? (Can you play patterns? If so, the
connections are OK.)
[ ] Is the Keyboard switch turned on?
[ ] Is a motion sequencer operating? (☞p.58)
[ ] Are you amp and/or mixer turned on, and set cor-
rectly?
Can’t use SmartMedia™!
[ ] Could the SmartMedia™ have been formatted on
a device other than the EMX-1?
[ ] Is the EMX-1’s master volume knob turned up?
☞ If the SmartMedia™ was formatted on a computer
or digital camera, you must format it on the EMX-
1 before use. (☞p.77)
Sound does not stop!
[ ] If for some reason the sound will not stop, you can
switch between
[ ] Is the SmartMedia™ inserted correctly?
☞ Turn off the power and re-insert the SmartMedia™
correctly. (☞p.76)
Pattern mode and Song mode to stop the sound.
[ ] If a note is “stuck” when you are playing the EMX-
1 via MIDI, hold down the SHIFT key and press
the STOP/CANCEL key to perform a MIDI Reset.
[ ] When playing a pattern, the selected pattern will
continue repeating.
Sound is distorted!
[ ] Is the TUBE GAIN knob set to the minimum posi-
tion?
When you have finished listening to it, press the
STOP/CANCEL key.(☞p.19)
[ ] The DRIVE knob of the synth part controls the
amount of distortion. (☞p.32)
The sound or operation is not the way I
edited it!
[ ] Did you execute the Write operation after editing?
(☞p.64, 73)
After editing, you must execute the Write opera-
tion before switching songs or patterns, or before
turning the power off.
Can’t control the EMX-1 via MIDI!
[ ] Is the MIDI cable connected correctly?
— When playing the EMX-1 from an external device
[ ] Is the EMX-1 set to receive MIDI data on the chan-
nel that the external device is transmitting? (☞p.79)
[ ] Is the MIDI mode MIDI Channel parameter set to
the channel you want to use? (☞p.79)
[ ] Are the MIDI mode MIDI Filter settings appropri-
ate? (☞p.80)
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MotSqFul
Error messages
The motion sequence cannot be recorded.
☞ On the EMX-1, you can record a maximum of 24
motion sequences for each pattern.
Use CLEAR MOTION (☞p.61) to delete unneeded
motion sequences, and then input your data once
again.
If an error message is displayed, you can clear it by press-
ing the STOP/CANCEL key.
Card Fmt
The SmartMedia™ could not be read.
☞ Use your computer or other device to back up the
data on the SmartMedia™ card. Then format the
SmartMedia™ on the EMX-1, rewrite the desired
files to it, and access it once again from the EMX-1.
NoFiles
The SmartMedia™ does not contain any files that the EMX-
1 can recognize.
☞ The EMX-1 can load only .EMX files.
CardFull
There is insufficient free space in the EMX-1 or on
SmartMedia™.
Protect
You attempted to write the data into memory when the data
protect setting was turned on.
☞ If you want to save data, you must delete unneeded
files from the SmartMedia™ card to create suffi-
cient free space. Then write or save the data. The
SmartMedia™ must have a minimum of approxi-
mately 2 MB of free space in order to save EMX-1
data.
☞ In Global mode, turn memory protect off.
If the write protect label is affixed to the
SmartMedia™, remove it.
SongEvnt
While writing a song to a different-numbered song, you
exceeded the maximum number of events that can be re-
corded.
EventOvr
You have exceeded the maximum number of events that can
be recorded in a song.
☞ Delete unneeded event data to free up more
memory space.
☞ Delete unneeded song event data.
FileDelt
Write
An error occurred while deleting a file from SmartMedia.
The data could not be written.
☞ Try the operation once again.
☞ Try the writing operation once again.
FileLoad
An error occurred while loading a file from SmartMedia™.
☞ Try the operation once again.
FileName
When saving to SmartMedia, an identically-named folder
already exists.
☞
Either use your computer to delete the folder from
the SmartMedia, or change the filename on the
EMX-1 and save it again.
FileSave
An error occurred while saving to SmartMedia™.
☞ Try the operation once again.
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8. Appendix
Restoring the factory settings
The pattern and song data with which the EMX-1 was shipped
from the factory is called the “preload data.” You can load
this preload data to restore the EMX-1 to its factory-set
condition.
Specifications
Number of parts: 16 parts (5 synth parts, 9 drum parts, 1 synth
accent part, 1 drum accent part)
Memory capacity: 256 patterns, 64 songs
Effects:
Three processors x 16 types
When you do this, the patterns or songs you created will
be erased, and replaced by the preload data. If you want
to keep the patterns or songs you created, you must save
them to SmartMedia first.
Sequences:
Maximum of 128 steps per part.
Motion sequences: Total of 24 freely assignable sequences totaling
Song:
Maximum of 256 patterns per song.
Maximum 20,000 events for event recording.
1. While simultaneously holding down the Transpose
key (Solo key) and the Write key, turn on the power.
2. The display will indicate “Preload,” and the PLAY/
PAUSE key will blink.
Connectors**:
PHONES
Phone jack: stereo
Maximum output level: 16 mW/33-ohms or
more / TUBE GAIN = min
3. If you want to load the preload data, press the blink-
ing PLAY/PAUSE key.
Output impedance: 33 ohms
It will take approximately 30 seconds for the data
to be loaded.
OUTPUT (L/MONO, R)
Phone jacks: mono x 2
If you decide to cancel before executing, press the
STOP/CANCEL key.
Maximum output level: 0 dBu or more / TUBE
GAIN = min
When loading is completed the EMX-1 will be ini-
tialized, and after a few seconds will enter Pattern
mode with the display indicating pattern number
“A01.”
Output impedance: 220-ohm (110-ohm at
MONO)
Load impedance: 10 k-ohms or more
INDV.OUT (3, 4)
Never turn off the power while data is being loaded.
Doing so may destroy the data.
Phone jacks: mono x 2
Maximum output level: +7 dBu or more
Output impedance: 220-ohm
Load impedance: 10 k-ohms or more
INPUT (AUDIO IN)
Phone jack: mono (unbalanced)
Input impedance: 10 k-ohms (at LINE) /
910-ohm (at MIC)
Maximum input level
(at LINE): -20dBu/ AUDIO IN LEVEL = max
(at MIC): -52 dBu / AUDIO IN LEVEL = max
Source impedance: 600 ohms
MIDI (IN, OUT, THRU)
5-pin DIN
SmartMediaTM
:
4–128 MB, 3V (3.3V)
Vacuum tube:
Power supply:
12AX7/ECC83 x 2
AC9V (included AC/AC power supply)
Power consumption: 23 W
Dimensions:
358 (W) x 256 (D) x 62 (H) mm (including the
rubber feet)
3.1 kg
Weight:
**
Analog specifications such as output levels are measured
at the point where the vacuum tubes have stabilized af-
ter power-on. These values may change due to variations
in the environmental temperature.
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*
The “O” symbol in the “Audio In” column indicates
that an effect is applied to the audio input.
Pattrn name list
No. Name
Pr ogrammer
Audio In
Tempo: Length
No.
Name
Pr ogrammer
Audio In
O
Tempo Length
A01 Electro1
A02 PrgHous1
A03 HardHs1
A04 UKHouse1
A05 House1
A06 GarageH1
A07 FJazz1
A08 NuSklBr1
A09 NuSklBr2
A10 DnB1
KORG
134
136
140
139
132
125
130
138
140
170
174
177
180
72
8
8
8
4
8
8
8
4
4
4
8
8
8
8
4
4
8
8
8
8
8
8
8
8
4
4
4
4
8
8
4
4
8
8
8
8
8
8
8
4
8
4
8
4
8
8
8
8
8
4
8
4
8
8
4
8
8
8
8
8
8
8
8
8
B01 DnB12
James Bernard
James Bernard
James Bernard
KORG
175
170
175
174
170
184
173
177
175
180
180
175
175
175
175
142
142
135
140
141
137
138
136
142
143
135
135
137
142
139
138
137
140
140
147
140
130
128
128
134
140
135
138
126
129
124
127
127
126
121
126
125
135
130
131
140
133
126
135
139
130
141
140
154
8
4
8
8
8
8
8
8
8
8
8
8
8
8
8
8
8
8
8
8
8
8
8
8
8
8
8
8
8
8
8
8
4
8
8
8
4
4
8
8
4
8
8
4
4
8
8
8
8
4
4
4
4
4
4
4
4
4
8
8
8
8
4
8
KORG
B02 DnB13
O
Fernando Lopez
Tomoki Hirata
KORG
B03 DnB14
B04 DnB15
B05 DnB16
KORG
O
KORG
B06 DnB17
KORG
KORG
B07 DnB18
KORG
KORG
B08 DnB19
KORG
James Bernard
James Bernard
Chris Petti
KORG
O
O
O
B09 DnB20
KORG
B10 DnB21
KORG
A11 DnB2
B11 DnB22
James Bernard
James Bernard
James Bernard
KORG
O
O
O
O
A12 DnB3
B12 DnB23
A13 DnB4
Chris Petti
David Brant
David Brant
David Brant
KORG
B13 DnB24
A14 HipHop1
A15 HipHop2
A16 HipHop3
A17 Trance1
A18 Trance2
A19 Trance3
A20 HTrance1
A21 PsyTrnc1
A22 Techno1
A23 Techno2
A24 Minimal1
A25 2Step1
A26 2Step2
A27 R&B1
B14 DnB25
103
98
B15 DnB26
KORG
B16 Trance4
B17 Trance5
B18 Trance6
B19 Trance7
B20 Trance8
B21 Trance9
B22 Trance10
B23 Trance11
B24 Trance12
B25 Trance13
B26 Trance14
B27 Trance15
B28 Trance16
B29 HTrance2
B30 HTrance3
B31 HTrance4
B32 HTrance5
B33 PsyTrnc2
B34 PsyTrnc3
B35 PsyTrnc4
B36 PsyTrnc5
B37 House2
B38 House3
B39 House4
B40 House5
B41 House6
B42 House7
B43 House8
B44 House9
B45 House10
B46 GarageH2
B47 GarageH3
B48 GarageH4
B49 GarageH5
B50 GarageH6
B51 GarageH7
B52 GarageH8
B53 UKHouse2
B54 UKHouse3
B55 UKHouse4
B56 UKHouse5
B57 UKHouse6
B58 PrgHous2
B59 PrgHous3
B60 PrgHous4
B61 PrgHous5
B62 HardHs2
B63 HardHs3
B64 HardHs4
KORG
140
138
138
140
138
132
130
137
134
134
104
95
KORG
KORG
KORG
KORG
James Bernard
KORG
O
James Sajeva
Fernando Lopez
KORG
KORG
KORG
James Bernard
KORG
KORG
KORG
Tomoki Hirata
David Brant
David Brant
David Brant
KORG
O
O
KORG
KORG
KORG
O
A28 R&B2
O
James Sajeva
KORG
A29 Funk1
109
91
A30 DownTmp1
A31 AmbiHs1
A32 IDM1
KORG
KORG
Tomoki Hirata
James Bernard
KORG
O
O
O
123
112
134
133
136
136
133
139
137
135
135
130
130
124
134
120
115
132
150
136
130
120
140
137
135
132
135
174
176
173
172
173
176
179
KORG
KORG
A33 Techno3
A34 Techno4
A35 Techno5
A36 Techno6
A37 Techno7
A38 Techno8
A39 Techno9
A40 Techno10
A41 Electro2
A42 Electro3
A43 Electro4
A44 Electro5
A45 Electro6
A46 IDM2
Fernando Lopez
KORG
KORG
KORG
KORG
James Bernard
James Bernard
KORG
O
O
James Bernard
Oliver Munyak
Tomoki Hirata
KORG
O
O
KORG
KORG
O
KORG
O
O
O
KORG
James Bernard
James Bernard
KORG
James Bernard
James Bernard
James Bernard
KORG
O
O
Tomoki Hirata
Tomoki Hirata
KORG
O
O
KORG
A47 IDM3
KORG
KORG
A48 IDM4
KORG
KORG
A49 IDM5
James Bernard
James Bernard
James Bernard
James Bernard
James Bernard
KORG
O
Oliver Munyak
Tomoki Hirata
Tomoki Hirata
Tomoki Hirata
Tomoki Hirata
Tomoki Hirata
Tomoki Hirata
Fernando Lopez
Fernando Lopez
Tomoki Hirata
KORG
A50 IDM6
A51 IDM7
A52 IDM8
O
O
A53 Minimal2
A54 Minimal3
A55 Minimal4
A56 Minimal5
A57 Minimal6
A58 DnB5
O
O
KORG
O
O
James Bernard
KORG
Chris Petti
Chris Petti
KORG
A59 DnB6
A60 DnB7
KORG
A61 DnB8
KORG
O
O
KORG
A62 DnB9
KORG
Fernando Lopez
Fernando Lopez
KORG
A63 DnB10
A64 DnB11
KORG
O
James Bernard
90
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8. Appendix
No.
Name
Pr ogrammer
Audio In
O
Tempo Length
No.
Name
Pr ogrammer
Audio In
Tempo Length
C01 HardHs5
C02 HardHs6
C03 Gabba1
C04 2Step3
KORG
157
150
157
135
135
136
134
132
135
137
140
135
133
135
135
145
137
138
136
135
74
8
8
8
8
8
4
4
4
4
4
8
4
8
4
4
8
8
4
4
4
4
4
4
4
4
4
4
4
4
8
4
8
8
8
4
8
4
4
4
4
8
4
8
8
8
4
4
8
8
8
8
8
8
4
4
8
4
8
8
8
4
4
4
4
D01 Demo1-1
D02 Demo1-2
D03 Demo1-3
D04 Demo1-4
D05 Demo1-5
D06 Demo1-6
D07 Demo2-1
D08 Demo2-2
D09 Demo2-3
D10 Demo2-4
D11 Demo3-1
D12 Demo3-2
D13 Demo3-3
D14 Demo4-1
D15 Demo4-2
D16 Demo4-3
D17 Demo4-4
D18 Demo4-5
D19 Demo4-6
D20 Demo4-7
D21 Demo4-8
D22 Demo5-1
D23 Demo5-2
D24 Demo5-3
D25 Demo5-4
D26 Demo5-5
D27 Demo5-6
D28 Demo5-7
D29 Demo6-1
D30 Demo6-2
D31 Demo6-3
D32 Demo6-4
D33 Init
KORG
138
138
138
138
138
138
125
125
125
125
140
140
140
102
102
102
102
102
102
102
102
180
180
180
180
180
180
180
126
126
126
126
120
120
120
120
120
120
120
120
120
120
120
120
120
120
120
120
120
120
120
120
120
120
120
120
120
120
120
120
120
120
120
120
8
8
8
8
8
2
8
8
8
8
8
8
8
8
8
8
8
8
8
8
4
8
8
8
8
8
8
8
8
8
8
8
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
KORG
O
KORG
James Sajeva
KORG
O
KORG
KORG
C05 2Step4
KORG
KORG
C06 2Step5
Tomoki Hirata
Tomoki Hirata
David Brant
David Brant
KORG
KORG
C07 2Step6
O
O
O
Oliver Munyak
Oliver Munyak
Oliver Munyak
Oliver Munyak
James Bernard
James Bernard
James Bernard
James Sajeva
James Sajeva
James Sajeva
James Sajeva
James Sajeva
James Sajeva
James Sajeva
James Sajeva
Chris Petti
C08 2Step7
C09 2Step8
C10 2Step9
C11 NuSklBr3
C12 NuSklBr4
C13 NuSklBr5
C14 NuSklBr6
C15 NuSklBr7
C16 NuSklBr8
C17 NuSklBr9
C18 NuSklB10
C19 NuSklB11
C20 NuSklB12
C21 HipHop4
C22 HipHop5
C23 HipHop6
C24 HipHop7
C25 HipHop8
C26 HipHop9
C27 HipHop10
C28 HipHop11
C29 HipHop12
C30 HipHop13
C31 HipHop14
C32 HipHop15
C33 HipHop16
C34 HipHop17
C35 HipHop18
C36 HipHop19
C37 HipHop20
C38 HipHop21
C39 R&B3
James Bernard
James Bernard
James Bernard
James Bernard
James Bernard
James Bernard
KORG
O
O
O
O
O
O
O
O
O
James Bernard
James Bernard
James Bernard
David Brant
David Brant
David Brant
David Brant
David Brant
James Bernard
James Bernard
David Brant
David Brant
Ian Fisher
99
102
108
102
98
Chris Petti
O
O
O
O
O
O
O
O
Chris Petti
Chris Petti
Chris Petti
80
Chris Petti
101
106
140
94
Chris Petti
Oliver Munyak
Oliver Munyak
Oliver Munyak
Oliver Munyak
Ian Fisher
KORG
95
James Sajeva
James Sajeva
James Sajeva
David Brant
David Brant
David Brant
David Brant
David Brant
James Sajeva
James Sajeva
James Sajeva
KORG
93
O
93
D34 Init
95
D35 Init
O
O
O
O
103
95
D36 Init
D37 Init
90
D38 Init
85
D39 Init
C40 R&B4
112
125
99
D40 Init
C41 R&B5
D41 Init
C42 R&B6
D42 Init
C43 R&B7
102
104
125
110
104
108
105
112
106
85
D43 Init
C44 R&B8
D44 Init
C45 R&B9
KORG
O
O
D45 Init
C46 Funk2
James Bernard
David Brant
KORG
D46 Init
C47 Funk3
D47 Init
C48 Funk4
D48 Init
C49 FJazz2
KORG
D49 Init
C50 FJazz3
KORG
D50 Init
C51 FJazz4
KORG
D51 Init
C52 DownTmp2
C53 DownTmp3
C54 DownTmp4
C55 DownTmp5
C56 DownTmp6
C57 DownTmp7
C58 AmbiHs2
C59 AmbiHs3
C60 AmbiHs4
C61 AmbiHs5
C62 AmbiHs6
C63 Dub1
KORG
D52 Init
KORG
78
D53 Init
KORG
O
O
O
80
D54 Init
James Bernard
Tomoki Hirata
Tomoki Hirata
Tomoki Hirata
Tomoki Hirata
James Bernard
James Bernard
James Bernard
James Bernard
KORG
75
D55 Init
77
D56 Init
76
D57 Init
127
123
130
130
125
80
D58 Init
D59 Init
O
O
O
O
D60 Init
D61 Init
D62 Init
D63 Init
C64 ER-1
132
D64 Init
All Patterns and All Songs —©2003 KORG Inc. All rights reserved.
91
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Knob/Sw - MIDI List
PART
SYNTH1-5
MIDI CH(INITIAL)
1(GLOBAL)=CH1
2=CH2
3=CH3
4=CH4
PARAMETER
OSC TYPE
WAVE
CC(INITIAL) NRPN
CC#70
NRPN
NRPN
CC#14
CC#15
CC#5
CC#83
CC#74
CC#71
CC#79
CC#84
CC#7
CC#10
CC#75
CC#86
CC#85
CC#91
CC#81
CC#87
CC#90
CC#89
CC#88
CC#82
MOTION SEQ SONG EVENT
X
X
X
X
SYNTH TUNE
OSC EDIT1
OSC EDIT2
GLIDE
FILTER TYPE
FILTER CUTOFF
FILTER RESONANCE
FILTER EG INT
FILTER DRIVE
LEVEL
X
X
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
5=CH5
PAN
EG TIME
AMP EG
ROLL
FX SEND
FX SELECT
MOD TYPE
MOD DEPTH
MOD SPEED
MOD DEST
MOD BPM SYNC
PART MOTION SEQ SW
WAVE
PITCH
LEVEL
PAN
EG TIME
AMP EG
ROLL
FX SEND
FX SELECT
MOD TYPE
MOD DEPTH
MOD SPEED
MOD DEST
MOD BPM SYNC
PART MOTION SEQ SW
CC#80
NRPN
NRPN
NRPN
NRPN
NRPN
NRPN
NRPN
NRPN
NRPN
NRPN
NRPN
NRPN
NRPN
NRPN
NRPN
NRPN
NRPN
NRPN
NRPN
CC#12
CC#92
CC#93
CC#20
CC#13
CC#94
CC#95
CC#21
CC#24
CC#25
CC#26
CC#22
-
O
X
DRUM1-7B
1-7B=CH10
X
O
O
O
O
O
O
O
O
O
O
O
O
O
-
O
-
O
-
X
O
O
-
X
O
O
-
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
X
SYNTH ACCENT GLOBAL(SYNTH1)=CH1 LEVEL
PART MOTION SEQ SW
DRUM ACCENT GLOBAL(SYNTH1)=CH1 LEVEL
PART MOTION SEQ SW
GLOBAL(SYNTH1)=CH1 FX TYPE
FX1
FX EDIT1
FX EDIT2
FX MOTION SEQ SW
FX2
GLOBAL(SYNTH1)=CH1 FX TYPE
FX EDIT1
FX EDIT2
FX MOTION SEQ SW
FX3
GLOBAL(SYNTH1)=CH1 FX TYPE
X
O
O
-
FX EDIT1
FX EDIT2
FX MOTION SEQ SW
COMMON
GLOBAL(SYNTH1)=CH1 TEMPO
X
X
X
X
X
X
X
X
X
X
X
SWING
ROLL TYPE
BEAT
LENGTH
LAST STEP
NRPN
NRPN
X
X
X
X
O
O
X
X
X
FX CHAIN
CC#23
NRPN
MUTE STATUS
ACCENT STATUS
SWING STATUS
OUTPUT BUS STATUS
92
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Index
EDIT SELECT ................... 41
Editing a song ................ 70
Editing sequence data ..... 50
Editing sounds ................ 29
Effect parameters ............ 43
EFFECT TYPE................... 41
Effect types ..................... 42
Effects ............................ 41
EG INT ........................... 31
EG TIME .................. 29, 32
EQ................................. 45
ERASE............................ 56
event data ...................... 72
Event recording............... 72
MASTER TUNE ............... 75
metronome ..................... 75
MIDI ch .......................... 79
MIDI channels ................. 79
MIDI clock ...................... 83
MIDI Control Change
Number ......................... 81
MIDI DUMP .................... 82
MIDI FILTER..................... 80
MIDI mode ..................... 79
MIDI Utility ..................... 80
MOD DELAY ................... 43
Modulation ..................... 33
MOTION DEST ............... 60
Motion sequence ............. 58
MOTION VALUE ............. 60
MOVE DATA .................. 53
multi-track ...................... 79
MUTE HOLD ................... 71
E
M
N
6Tri ................................ 52
8Tri ................................ 52
ACCENT ........................ 24
Accent parts ................... 22
ADDITIVE OSC ............... 37
AMP EG ......................... 30
ARP CONTROL ............... 75
arpeggiator .................... 27
ARPEGGIO SCALE .......... 27
Audio in ......................... 38
AUDIO IN+COMB .......... 38
Auto BPM ....................... 21
A
FORMANT OSC ............. 37
Formatting SmartMedia ... 77
FX CHAIN ...................... 41
FX EDIT .......................... 41
FX SELECT ...................... 30
FX SEND ........................ 30
F
BEAT .............................. 52
BEND RANGE ................ 83
BPF ................................ 32
BPF+ .............................. 32
BPM SYNC ..................... 30
BPM SYNC DELAY........... 43
B
C
NEXT SONG .................. 71
NOISE OSC ................... 37
NOTE NO. ..................... 51
NOTE OFFSET ................ 68
note-on/note-off ............. 81
NRPN ............................ 85
GATE TIME ..................... 51
GLIDE ............................ 32
Global mode .................. 75
GRAIN SHIFTER .............. 43
G
cards ............................. 76
CHO/FLG ...................... 44
CHORD OSC.................. 35
CLEAR PART ................... 56
CLEAR PATTERN.............. 56
CLEAR SONG................. 71
CLOCK........................... 83
COMB OSC ................... 37
COMPRESSOR ............... 45
COPY PART .................... 55
COPY SOUND ............... 55
Creating a song .............. 68
CROSS MOD.................. 36
CUTOFF ......................... 31
OSC EDIT ....................... 31
OSC SYNC..................... 36
Oscillator type list............ 34
OUTPUT BUS .................. 26
output bus ...................... 30
O
P
HPF......................... 32, 45
INSERT PATTERN............. 70
Keyboard function........... 22
H
I
PAN ............................... 29
Part................................ 22
Part Common.................. 32
PART MUTE..................... 23
PATTERN ........................ 68
Pattern ........................... 19
pattern name .................. 19
Pattern Set ...................... 62
PCEN ............................. 80
PCM OSC+COMB .......... 38
PCM OSC+WS ............... 38
PHASER ......................... 44
PITCH............................. 29
pitch bend ...................... 83
PITCH SHIFTER ................ 45
Playing a motion sequence59
Playing a song ................ 66
POSITION ...................... 68
Position .......................... 65
PROTECT........................ 75
protect label ................... 76
Pulse .............................. 34
K
L
LAST STEP ...................... 53
LENGTH ......................... 52
LEVEL ............................. 30
Load Pattern ................... 78
Loading a single pattern .. 78
Loading all data.............. 77
LPF.......................... 32, 45
data dump...................... 82
DECIMATOR ................... 45
Delete File ...................... 78
DELETE PATTERN............. 70
DEPTH............................ 30
DEST .............................. 30
DISTORTION .................. 45
DRIVE ............................ 32
DRUM NOTE NO. .......... 80
drum part ....................... 29
Drum parts ..................... 22
Drum PCM List ................ 39
DUAL OSC ..................... 34
D
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Realtime Recording ......... 47
Recording a motion sequence
..................................... 58
rename .......................... 73
REPEAT .......................... 54
RESONANCE ................. 31
REVERB .......................... 43
RING MOD ............. 35, 44
ROLL ....................... 25, 30
WAVE ..................... 29, 31
WAVE FORM .................. 34
WS ................................ 36
R
S
W
Saving a pattern ............. 64
Saving a song................. 73
Saving data to SmartMedia .
..................................... 77
Saving your Global mode
settings........................... 76
Saw ............................... 34
Selecting a song.............. 66
SHIFT NOTE ................... 54
SHORT DELAY ................ 43
Sin ................................. 34
SmartMedia™ ................ 76
SMOOTH ....................... 58
SOLO ............................ 23
Song .............................. 65
TEMPO................. 66
Song mode ..................... 65
SPEED ............................ 30
STEP REC ....................... 50
Step recording ................ 48
SWING .......................... 25
synchronization .............. 84
Synth filter ...................... 31
SYNTH OSCILLATOR TYPE 31
Synth parts ..................... 22
Synth PCM List ................ 40
SYNTH TUNE.................. 33
system exclusive messages ...
..................................... 85
TALKING MOD ............... 44
TAP ................................ 21
tempo ............................ 20
TEMPO LOCK .......... 21, 67
Timing Clock................... 84
Transpose ....................... 24
Tri .................................. 34
TRIG HOLD..................... 58
TUBE GAIN .................... 26
TYPE .............................. 30
T
UNISON OSC ................ 35
VPM OSC....................... 36
U
V
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Block diagram
Synth Part 1
Output Bus = 3/4
to 3/4 Bus
Mod Type, Dest, Speed, Depth, BPM Sync
Modulation
to FX1 Bus
to FX2 Bus
to FX3 Bus
OSC Type,
Wave,
OSC Edit1,
OSC Edit2,
EG Time
FX Select,
FX Send
Filter Type,
Cutoff,
Resonance
EG Int
Drive
Amp EG Type
EG
Level
Glide
Pan
Audio In Level,
Line/Mic
Multi Mode
Filter
Amp
Synth OSC
Driver
Pan
to L/R Bus
Audio In
Audio In
Thru
Synth Part 2
Synth Part 3
Synth Part 4
Synth Part 5
Free Assignable Motion Sequence
Motion Seq
Destination Part,
x 24
Destination Parameter
Drum Part 1
Mod Type, Dest, Speed, Depth, BPM Sync
Output Bus = 3/4
to 3/4 Bus
Modulation
to FX1 Bus
to FX2 Bus
to FX3 Bus
EG Time
FX Select,
FX Send
Amp EG Type
EG
Level
Wave, Pitch
Pan
Drum OSC
Amp
Pan
to L/R Bus
to L/R Bus
to 3/4 Bus
Drum Part 2
Drum Part 3
Drum Part 4
Drum Part 5
Metronome
Drum Part 6A
Drum Part 6B
Drum Part 7A
Exclusive
Exclusive
Drum Part 7B
Effect Type,
FX Edit1, FX Edit2
FX Chain
FX1 Bus
Effect 1
Effect Type,
FX Edit1, FX Edit2
FX Chain
Effect Type,
FX2 Bus
Effect 2
FX Edit1, FX Edit2
...
...
FX3 Bus
Effect 3
Master
VALVE FORCE
Volume
Tube Gain
Tube
Tube
Output L
L/R Bus
3/4 Bus
& Headphones
Output R
Indv.Output 3
Indv.Output 4
96
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[Production station]
ELECTRIBE·MX (EMX-1)
MIDI Implementation Chart
2003.5.8
Function ...
Transmitted
Recognized
Remarks
Basic
channel
Default
Changed
1 – 16
1 – 16
1 – 16
1 – 16
Memorized
Default
Messages
Altered
3
×
Mode
×
* * * * * * * * * * * * * *
Note
number :
0– 127
0– 127
0– 127
True voice
* * * * * * * * * * * * * *
Note ON
Note OFF
9n, v=30– 127
9n, v=1– 127
Transmitted velocity is specified by Accent level *N
O
O
Velocity
*N
64
O
After
Touch
Polyphonic
Channel
×
×
×
×
Pitch Bender
O
*C
×
0,32
98, 99
8
Bank Select(MSB, LSB)
*P
O
O
O
×
O
O
O
O
O
O
NRPN(LSB, MSB)
*C
Data Entry(MSB)
*C
Reset All Controllers
121
35
Data Entry(MSB)
O
*C
Control Change
0–95
Panel Control(Knob, SW)
*3*C
O
Program
Change :
Transmitted/received in Pattern mode
*P
O 0 – 127
O 0 – 127
0 – 127
True#
* * * * * * * * * * * * * *
Can always be transmitted/received
in the MIDI Dump page
System Exclusive
System Common
O
O
*2 *E
: Song Pos
: Song Sel
*1
*P
Transmitted/received in Song mode
O
O 0 – 63
×
O
O 0 – 63
×
: Tune
System Realtime : Clock
: Commands
O
O
O
O
*1
*1
×
Aux Messages
:
Local ON/OFF
×
: All Notes OFF
: Active Sense
: Reset
×
O
×
O
O
×
*P, *C, *E, *N: Sent and received when MIDI mode MIDI Filter (P, C, E, N)
respectively are set to “O”
Notes
*1: Sent but not received when Global mode Clock is “Int.”
When set to “Ext,”received but not sent.
*2: In addition to Korg exclusive messages, also responds to Inquiry messages.
*3: Contorol Change Nummbar is specified by MIDI mode “#CC ASSIGN.”
Mode 1: OMNI ON, POLY
Mode 3: OMNI OFF, POLY
Mode 2: OMNI ON, MONO
Mode 4: OMNI OFF, MONO
O : Yes
×
: No
Consult your local Korg distributor for more information on MIDI IMPLEMENTATION.
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IMPORTANT NOTICE TO CONSUMERS
This product has been manufactured according to strict specifications and voltage
requirements that are applicable in the country in which it is intended that this
product should be used. If you have purchased this product via the internet, through
mail order, and/or via a telephone sale, you must verify that this product is intended
to be used in the country in which you reside.
WARNING: Use of this product in any country other than that for which it is intended
could be dangerous and could invalidate the manufacturer's or distributor's warranty.
Please also retain your receipt as proof of purchase otherwise your product may be
disqualified from the manufacturer's or distributor's warranty.
15-12, Shimotakaido 1-chome, Suginami-ku, Tokyo, Japan
Printed in China
© 2003 KORG INC.
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