JVC Music Mixer KM H2500 User Manual

MULTI FORMAT DIGITAL PRODUCTION  
SWITCHER  
INSTRUCTIONS  
KM-H2500E/U  
KM-H3000E/U  
This illustration shows the  
KM-H3000E/U Multi Format  
Digital Production Switcher  
Thank you for purchasing this JVC product. Before operating this  
device, please read the instructions carefully to ensure the best  
possible performance.  
For Customer Use:  
Enter the Model and Serial number of your unit.  
Retain this information for future reference.  
Model:  
Serial:  
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Safety Precautions  
FOR USA AND CANADA  
CANADA  
This Class "A" digital apparatus complies with Canadian  
ICES-003.  
CAUTION  
RISK OF ELECTRIC SHOCK  
DO NOT OPEN  
Cet appareil numerique de la classe "A" est conforme a la norme  
NMB-003 du Canada.  
CAUTION: TO REDUCE THE RISK OF ELECTRIC SHOCK, DO  
NOT REMOVE COVER (OR BACK).  
NO USER-SERVICEABLE PARTS INSIDE. REFER  
SERVICING TO QUALIFIED SERVICE PERSONNEL.  
WARNING - TO REDUCE THE RISK OF FIRE OR  
ELECTRIC SHOCK, DO NOT EXPOSE THIS  
APPLIANCE TO RAIN OR MOISTURE.  
Symbol Meanings:  
This unit should be used with 12V DC only.  
This symbol on the equipment refers you to  
important operating and maintenance (servicing)  
instructions within the Product Manual  
Documentation. Failure to heed this information may  
present a major risk of damage or injury to persons  
or equipment.  
CAUTION - To prevent electric shocks and fire  
hazards, do NOT use any other power source.  
AVERTISSEMENT - POUR EVITER LES RISQUES  
D'INCENDIE OU D'ELECTROCUTION, NE PAS  
EXPOSER L'APPAREIL A L'HUMIDITE OU A LA  
PLUIE.  
Warning -The symbol with the word "Warning"  
within the equipment manual indicates a potentially  
hazardous situation, which if not avoided, could  
result in death or serious injury.  
Ce magnétoscope ne doit être utilizé que sur du courant direct en  
12V.  
Caution - The symbol with the word "Caution" within  
the equipment manual indicates a potentially  
hazardous situation, which if not avoided, may result  
in minor or moderate injury. It may also be used to  
alert against unsafe practices.  
ATTENTION - Afin d'eviter tout resque d'incendie ou  
d'electrocution, ne pas utiliser d'autres sources  
d'alimentation électrique.  
Notice - The symbol with the word "Notice" within  
the equipment manual indicates a situation, which if  
not avoided, may result in major or minor equipment  
damage or a situation, which could place the  
equipment in a non-compliant operating state.  
Notice - The rating plate (serial number plate) is on  
this unit.  
REMARQUE - Le plaque signalétique (plaque du  
numéro desérie) es située sur le cadre intérieur de  
l'unité.  
Warning Hazardous Voltages - This symbol is  
intended to alert the user to the presence of  
uninsulated "dangerous voltage" within the product  
enclosure that may be of sufficient magnitude to  
constitute a risk of shock to persons.  
CAUTION - To prevent electric shock, do not open  
the cabinet. No user serviceable parts inside. Refer  
servicing to qualified service personnel.  
ESD Susceptibility - This symbol is used to alert the  
user that an electrical or electronic device or  
assembly is susceptible to damage from an ESD  
event.  
EUROPE  
This equipment is in compliance with the essential requirements  
and other relevant provisions of CE Directive 93/68/EEC.  
US  
FCC Part 15 Subpart B  
INTERNATIONAL  
This equipment has been tested and found to comply with the  
limits for a class A Digital device, pursuant to part 15 of the FCC  
Rules. These limits are designed to provide reasonable  
protection against harmful interference when the equipment is  
operated in a commercial environment. This equipment  
generates, uses, and can radiate radio frequency energy and, if  
not installed and used in accordance with the instruction manual,  
may cause harmful interference to radio communications.  
Operation of this equipment in a residential area is likely to cause  
harmful interference in which case the user will be required to  
correct the interference at his own expense.  
This equipment has been tested to CISPR 22:1997 along with  
amendments A1:2000 and A2:2002 and found to comply with the  
limits for a Class A Digital device.  
Notice - This is a Class A product. In domestic  
environments this product may cause radio  
interference in which case the user may have to take  
adequate measures.  
CAUTION - Where there are strong electromagnetic  
waves or magnetism, for example near a radio or TV  
transmitter, transformer, motor, etc., the picture and  
the sound may be disturbed. In such cases, please  
keep the apparatus away from the sources of the  
disturbance.  
Notice - Changes or modifications to this equipment  
not expressly approved by JVC could void the user's  
authority to operate this equipment.  
Notice - The rating plate (serial number plate) is on  
this unit.  
Due to design modifications, data given in this instruction book  
are subject to possible change without prior notice.  
WARNING - TO REDUCE THE RISK OF FIRE OR  
ELECTRIC SHOCK, DO NOT EXPOSE THIS  
APPLIANCE TO RAIN OR MOISTURE.  
Dear Customer,  
This apparatus is in conformance with the valid European  
directives and standards regarding electromagnetic compatibility  
and electrical safety.  
THIS DEVICE COMPLIES WITH PART 15 OF THE FCC  
RULES. OPERATION IS SUBJECT TO THE FOLLOWING TWO  
CONDITIONS: (1) THIS DEVICE MAY NOT CAUSE HARMFUL  
INTERFERENCE, AND (2) THIS DEVICE MUST ACCEPT ANY  
INTERFERENCE RECEIVED, INCLUDING INTERFERENCE  
THAT MAY CAUSE UNDESIRED OPERATION.  
European representative of Victor Company of Japan, Limited is:  
JVC Technical Services Europe GmbH  
Postfach 10 05 04  
61145 Friedberg  
Germany  
This unit should be used with 12 V DC only.  
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Safety Precautions (continued)  
FOR EUROPE  
This equipment is in conformity with the provisions and protection  
requirements of the corresponding European Directives. This equipment is  
designed for professional video appliances and can be used in the  
following environments:  
- Controlled EMC environment (for example, purpose-built broadcasting or  
recording studio), and rural outdoors environments.  
In order to keep the best performance and furthermore for electromagnetic  
compatibility we recommend to use cables not exceeding the following  
lengths:  
Port Description Cable Type  
Length  
IN 1-6 or 1-12  
1694A Belden-Type, 75  
100m HD Rates  
Ohm Shielded Coax Cable  
300m SD Rates  
PGM 1-2, P/V,  
AUX 1-3  
1694A Belden-Type, 75  
Ohm Shielded Coax Cable  
6m  
6m  
3m  
6m  
6m  
REF IN  
1694A Belden-Type, 75  
Ohm Shielded Coax Cable  
REF OUT 1-3  
ANLG OUT  
1694A Belden-Type, 75  
Ohm Shielded Coax Cable  
1694A Belden-Type, 75  
Ohm Shielded Coax Cable  
LAN  
CAT 5 UTP  
Copyright Information  
EDITOR  
D Sub, 9 Conductor, DE 9, 250m  
Shielded  
All product names in this manual are trademarks or registered trademarks  
of their respective companies.  
GPI  
D Sub, 9 Conductor, DE 9, 6m  
Shielded  
Marks such as ™, ® and © are not used in this manual.  
Issue 1F  
TALLY  
D Sub, 9 Conductor, DE 9, 6m  
Shielded  
Environmental Information  
Information for Users on Disposal of Old Equipment  
[Eurpean Union]  
Attention: This symbol is only valid in the European Union.  
This symbol indicates that the electrical and electronic equipment should  
not be disposed as general household waste at its end-of-life. Instead, the  
product should be handed over to the applicable collection point for the  
recycling of electrical and electronic equipment for proper treatment,  
recovery and recycling in accordance with your national legislation.  
By disposing of this product correctly, you will help to conserve natural  
resources and will help prevent potential negative effects on the  
environment and human health which could otherwise be caused by  
inappropriate waste handling of this product. For more information about  
collection point and recycling of this product, please contact your local  
municipal office, your household waste disposal service or the shop where  
you purchased the product. Penalties may be applicable for incorrect  
disposal of this wasted, in accordance with national legislation.  
(Business Users)  
If you wish to dispose of this product, please visit our web page  
product.  
[Other Countries outside the European Union]  
If you wish to dispose of this product, please do so in accordance with  
applicable national legislation or other rules in your country for the  
treatment of old electrical and electronic equipment.  
10  
This symbol indicates the environmental protection period is 10 years  
according to the China RoHS Directive. When all safety precautions and  
user instructions in the manual are followed, this product presents no  
harmful environmental pollution, effects to humans, or property for the  
specified period commencing from the manufacturing date. This period  
was derived from the safety use time limit method.  
The environmental protection use period of the product and the articles of  
consumption are:  
All components: 10 years.  
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Contents  
Loading an Image or Animation by Media Number  
38  
i
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ii  
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Introduction  
The KM-H2500 and KM-H3000 combine professional  
switcher quality with an easy to use and mobile  
design. They can be used with other JVC  
professional products to create professional style  
broadcasts.  
equipped with additional source buttons, key control  
buttons, and a positioner for additional control of  
wipes and patterns.  
12  
11  
1
2
3
13  
7
About This Manual  
4
5
8
6
Before operating your switcher, please read this  
manual carefully and store it in a safe and accessible  
place for future reference.  
9
10  
This manual is designed to familiarize the user with  
switcher layout, menu navigation, basic and  
advanced operation.  
Figure 1 KM-H3000  
Several switcher functions are customizable. When  
using this manual, consider your requirements and  
style when adjusting items that involve colors,  
patterns, and effects. The manual provides  
instructions on how to adjust these items but you can  
tailor their use to your production requirements.  
13  
11  
1
8
2
3
4
5
7
9
10  
Documentation Terms  
• “Switcher” refers to the KM-H2500 or the  
Figure 2 KM-H2500  
KM-H3000 switcher.  
• “Operator,” “User,” and “You” refer to the person  
1. Pattern Select Buttons  
who uses the switcher.  
• Press buttons in the pattern group to select  
wipe patterns.  
• “HD-SDI” refers to High Definition Serial Digital  
Interface, a digital video signal that is distributed  
via a single coaxial cable with BNC connectors.  
2. Menu and Memory Control Buttons  
• Press MENU to access the menu system.  
Press one of the Pattern Select buttons to  
select the corresponding menu.  
• “Setup” refers to a group, or set, of values that are  
stored together either on the switcher or USB  
drive. Setups can be stored and recalled to quickly  
configure the switcher for different productions.  
• Press NEXT to cycle through the available  
menus.  
Abbreviations  
• Press STORE and RECALL to save and load  
memory registers.  
The following abbreviations are used throughout the  
manual:  
3. Menu Screen and Knobs  
AUX (Auxiliary)  
• Rotate a knob to change the menu option  
displayed above it.  
HD (High Definition)  
HD-SDI (High Definition Serial Digital Interface)  
MD (Multi-Definition)  
PGM (Program)  
• Press the knob to select a menu item.  
4. Key Type Buttons  
• Selects key type for all keys.  
• Assigns Key/Aux bus to Key 1.  
PST (Preset)  
PV (Preview)  
5. Key 2 and 3 Select buttons  
SD (Standard Definition)  
• Assigns the Key/Aux bus to Key 2 or 3 when  
button is pressed (KM-H3000 only).  
Control Panel Overview  
• Assigns the Key/Aux bus to Key 2 or Aux bus  
1 when button is pressed (KM-H2500 only).  
The KM-H3000 and KM-H2500 control panels offer  
similar functionality. The KM-H3000 control panel is  
1
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6. Aux Bus Buttons  
1. Power Switch  
• Assigns the Key/Aux bus to selected Aux bus  
when button is pressed (KM-H3000 only).  
• Turns the switcher on and off.  
2. Power Connectors (Primary and Redundant)  
• Aux bus assignment is done through the menu  
interface on KM-H2500 switchers.  
• Connects the switcher to the DC power  
supply.  
7. On-air LEDs  
• The second power connector is for redundant  
power supply (optional).  
• The LEDs light to indicate which keys are  
on-air.  
3. Editor, Tally, and GPI Ports  
8. Key/Aux, Program, and Preset Bus  
• The ports allow your switcher to be controlled  
by external editors, control tally lights, and  
respond to GPI commands.  
• Press source buttons on the Key/Aux,  
Program, or Preset bus to select video  
sources on each bus.  
4. Input BNCs  
• Selected source buttons glow with a  
user-definable color. Sources that are on-air  
glow red.  
• 12 or 6 High Definition serial digital video  
inputs.  
5. Upgrade Button  
9. Next Transition Area  
• Use to perform software upgrades via the  
USB port.  
• Selects the elements (background, keys) to  
include in the next transition.  
• Selects the transition type.  
6. Ethernet Port  
• Performs an automatic transition or a cut.  
• Enables the switcher to connect to your  
network.  
10. Fader  
7. Output and Reference BNCs  
• Use the Fader to manually control transitions.  
11. Key Transition Shortcut Buttons  
• Performs a transition of the selected key.  
12. Positioner  
• 1 analog video output.  
• 2 High Definition serial digital video Program  
Bus outputs.  
• 1 High Definition serial digital video Preview  
Bus output.  
• Use the positioner to control wipes, borders,  
and washes (KM-H3000 only).  
• 3 High Definition serial digital video Aux Bus  
outputs.  
13. USB Port  
• 1 External Tri-level or Black Burst reference  
input.  
• Plug a USB drive into the USB port to load  
and store memories and to perform software  
upgrades.  
• 3 Internal Reference outputs.  
Menu System  
Control Panel Rear Connections Overview  
There are two ways to access the menu system:  
1
• Pressing MENU  
POWER  
• Using Auto-follow  
ON  
OFF  
TALLY  
IN  
1
IN  
2
IN  
3
IN  
4
IN  
5
IN  
6
IN  
7
IN  
8
IN  
9
IN 10 IN 11 IN 12  
PS  
1
PS  
2
EDITOR  
4
PI  
To access a menu using the MENU button:  
3
AUX 1 AUX 2 AUX  
3
PM1 PGM2 ANLG REF REF REF REF IN  
OUT 1 OUT 2 OUT  
3
UPGRADE  
7
1
2
5
6
Figure 3 KM-H3000  
2
1
POWER  
ON  
OFF  
TALLY  
IN  
1
IN  
2
IN  
3
IN  
4
IN  
5
IN  
6
PS  
1
PS  
2
4
EDITOR  
PI  
3
AUX 1 AUX
3
PV PGM1 PGM2 ANLG REF REF REF REF IN  
OUT 1 OUT 2 OUT  
3
UPGRADE  
7
2
5
6
Figure 4 KM-H2500  
2
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1. Press MENU. The Wipe Pattern buttons  
Buttons  
illuminate.  
2. Press a Pattern button to select the  
The buttons illuminate to indicate one of four states:  
corresponding menu.  
Glow — When a button on the board is lit with the  
Panel Glow color, it is in a resting state. All buttons  
are lit with the Panel Glow color unless selected,  
turned on, in use, or on-air.  
Auto-Follow  
Auto-follow displays the menu for a selected function  
when the button for that function is pressed.  
Auto-follow is always active — when you press any  
button on the control panel that has a corresponding  
menu, the menu is automatically displayed.  
On-air — Source buttons corresponding to on-air  
sources are red.  
Menu — A button is green when the associated  
menu is displayed.  
Menu Navigation  
On/Selected — Several buttons are On/Off  
buttons. If the button feature is turned off, it is lit  
with the Panel Glow color. If the button feature is  
turned on, the button is lit with a brighter shade of  
the Panel Glow color.  
Some menus have multiple pages. When the NEXT  
button is lit, multiple menu pages exist. Press NEXT  
to move to the next menu page. Press and hold  
NEXT and then press MENU to move to the previous  
menu page.  
For More Information on...  
Some menus contain sub-menus. Press the knob  
corresponding to the sub-menu to access it. Press  
and hold the NEXT button and then press the  
RECALL button to return from the sub-menu.  
• adjusting the panel glow, refer to the section  
Button Inserts  
If you wish to return to the first page of a top-level  
menu, Press and hold the NEXT button and then  
press the STORE button.  
Insert films can be installed into most switcher  
buttons. Insert films allow you to name specific  
source buttons, control buttons, or replace the default  
button names with those of a different language.  
Note:  
You can exit the menu system by pressing any  
button other than a Wipe Pattern or source button  
while the menu system is active.  
Installing Your Own Insert Films  
All inserts must be cut to the dimensions indicated for  
small (1) or large (2) buttons. Using insert films that  
do not meet the recommended criteria may  
damage the button cap and diffuser.  
Knobs  
The control panel has three continuously rotatable  
pushbutton knobs located below the display screen.  
The knobs are used to select and alter menu options.  
0.468"  
0.444"  
To use the knobs:  
2
1
0.504"  
0.528"  
Figure 5 Insert Sizing  
To install switcher button inserts:  
1. Remove the Cap Assembly (1) from the Switch  
Assembly (2) by grasping it firmly and pulling  
away from the control panel surface.  
• Rotate the knob to adjust the corresponding value.  
To default a value using the knobs:  
1
2
• Double-press a knob to default the value currently  
associated with that knob.  
3
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1. Press and hold SHIFT.  
2. Remove the Lens (1) from the Diffuser (2) using  
a common end micro screwdriver.  
2. Press the required source button to access the  
secondary source.  
1
2
Fader  
The Fader is used to manually perform a wipe or  
dissolve transition. Move the Fader handle from one  
limit to the other to perform a transition.  
Transitions  
3. Place the Insert Film (2) into the Lens (1) so the  
readable side is facing up. The notches on the  
sides of the Lens must be at the sides of the text  
on the Insert Film.  
The progress of the transition is shown on the  
Progress Bar to the left of the Fader handle. As the  
Fader handle moves from one limit to the other, the  
Progress Bar indicates the progress of the transition.  
1
Positioner  
The KM-H3000 has a joystick positioner for  
positioning wipes, patterns, and washes. The  
KM-H2500 does not have a positioner.  
2
CUT  
3
Selecting Colors  
4. Aligning the notches on the sides of the Lens (1)  
and Diffuser (3), press the Lens and Diffuser  
together until they click.  
Functions such as mattes, and Panel Glow have  
options for adjusting the appearance of a selected  
color. Individual adjustments for colors are:  
5. Aligning the notches on the sides of the Cap  
Assembly (1) to the tabs on the side of the  
Switch Assembly (2), press Cap Assembly down  
onto the Switch Assembly with a rolling motion  
until they click together.  
• Luminance  
• Hue  
• Saturation  
Luminance  
Luminance affects the brightness of the video signal.  
Increasing luminance gives a brighter color while  
decreasing luminance gives a darker color.  
1
2
Hue  
Hue controls the shade of color (red, yellow, green,  
blue, etc.).  
Saturation  
Shift  
Saturation affects the vividness of a color. Increasing  
saturation produces a more vivid color while  
decreasing saturation produces a less vivid color.  
Fully decreasing the saturation produces gray.  
Shifting allows access to the secondary sources for  
each source button.  
To shift a bus and access the secondary sources:  
2
1
4
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Configuration  
This chapter describes how to configure your  
switcher to meet your requirements. Setup and  
switcher personality options are discussed.  
European Video Formats  
European switchers support the following video  
formats:  
• 576i (4:3 and 16:9) at 50Hz  
• 720p at 50 or 59.94Hz  
• 1080i at 50 or 59.94Hz  
Reference Type  
The switcher supports both external and internal  
reference types.  
Both versions can operate in both standard and  
multi-definition video formats.  
To set the reference type:  
To change the reference video format:  
3
2
2
5
1
4
3
1. If you are using an external reference signal,  
ensure that it is connected to the REF IN input.  
1. Press MENU.  
2. Press MENU.  
2. Press the REF Wipe Pattern button.  
3. Press the REF Wipe Pattern button.  
4. Press NEXT until RefSrc is displayed.  
3. Use the Format knob to select the desired video  
format. You can choose from the following:  
480i (North America only)  
576i (Europe only)  
720p  
5. Use the RefSrc knob to select the reference  
source. You can choose from the following:  
Ext — Use an external reference source.  
Int — Use the internal reference generator.  
1080i  
4. Press the Format knob to save the selection.  
6. Press the RefSrc knob to save the selection.  
Note:  
Format Conversion and Frame Sync  
• If the external reference is lost, the switcher will  
automatically switch to internal reference.  
The switcher has four input format converter / frame  
synchronizer (FCFS) channels that can be used for  
the following:  
Switcher Video Format  
• Converting incoming video to the current switcher  
video format. The format converters can convert  
input video from many formats to the current  
switcher video format.  
There are separate North American and European  
versions of the switcher.  
North American Video Formats  
• Correcting mis-timed or drifting input signals in any  
of the supported video formats. The frame  
synchronizers can not completely correct badly  
formatted video streams, mis-timed switches,  
signal dropouts, or similar issues.  
North American switchers support the following video  
formats:  
• 480i (4:3 and 16:9) at 59.94Hz  
• 720p at 50 or 59.94Hz  
Understanding Aspect Ratio Conversion  
• 1080i at 50 or 59.94Hz  
Converting between video formats often requires  
converting between aspect ratios. Your switcher  
Note:  
To save space in the menu, 59.94Hz is displayed  
as 60Hz.  
5
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supports the following aspect ratio conversion  
methods:  
4:3  
16:9  
Full — The video signal is scaled  
disproportionately to fill the display of the new  
aspect ratio. Aspect distortion occurs as the image  
is stretched/compressed to fit in the new aspect  
ratio.  
Figure 9 Pillar Box Aspect Ratio Conversion  
4:3  
16:9  
Assigning FCFS Channels  
FCFS channels are assigned to either specific inputs  
or bus-pairs. Each bus-pair requires two FCFS  
channels. The bus pairs are as follows:  
• PGM – Preset buses  
• Key 1 Video – Key 1 Alpha buses  
• Key 2 Video – Key 2 Alpha buses  
• Key 3 Video – Key 3 Alpha buses  
• Aux 1 – not paired  
16:9  
4:3  
• Aux 2 – not paired  
• Aux 3 – not paired  
Figure 6 Full Aspect Ratio Conversion  
FCFS channels maintain separate settings for  
different switcher video formats. This lets you change  
between switcher video formats without losing FCFS  
channel configurations.  
Zoom — The central portion of the video signal is  
zoomed to fill the display of the new video format.  
No aspect distortion is introduced but the edges of  
the video signal may be cropped.  
Note:  
• Using an FCFS channel creates a one frame delay  
for the input video being processed.  
4:3  
16:9  
To assign an FCFS channel:  
2
1
6
4
16:9  
4:3  
3
Figure 7 Zoom Aspect Ratio Conversion  
1. Press MENU.  
LttrBx — Black bars are added to the top and  
bottom of a 16:9 image to display correctly in a 4:3  
video format.  
2. Press the REF Wipe Pattern button.  
3. Press NEXT until Fcfs is displayed.  
16:9  
4:3  
4. Use the Fcfs knob to select the FCFS channel  
you wish to assign.  
5. Press the Fcfs knob to display the FCFS menu.  
6. Use the Fcfs1-4 knob to assign the FCFS  
channel. You can choose from the following:  
Off — The FCFS channel is not assigned.  
Figure 8 Letter Box Aspect Ratio Conversion  
Input — The FCFS channel is assigned to a  
PllrBx — Black bars are added to the right and left  
of a 4:3 image to display correctly in a 16:9 video  
format.  
single input.  
Bus — The FCFS channel is assigned to all  
inputs on a specific bus.  
6
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Configuring FCFS Channels in Input Mode  
For More Information on...  
• Assigning an FCFS channel, refer to the procedure  
Input mode locks a specified FCFS channel to a  
specific input. Table 1 lists the input video formats  
you can convert to the specified switcher video  
Configuring FCFS Channels in Bus Mode  
format.  
Bus mode locks a specified FCFS channel to a  
specific bus-pair.  
Table 1 Format Conversions for Input Mode  
Switcher Video  
Allowable Input Formats  
Format  
Table 2 Format Conversions for Bus Mode  
Switcher Video  
Allowable Input Formats  
Format  
1080i / 59.94Hz  
1080i / 50Hz  
480i, 720p / 59.94Hz  
576i, 720p / 50Hz  
1080i / 59.94Hz  
1080i / 50Hz  
480i, 720p / 59.94Hz  
720p / 59.94Hz  
720p / 50Hz  
576i, 720p / 50Hz  
720p / 59.94Hz  
720p / 50Hz  
480i / 59.94Hz 480i (aspect ratio conversion), 720p,  
1080i / 59.94Hz  
480i / 59.94Hz 480i (aspect ratio conversion), 720p,  
1080i / 59.94Hz  
576i / 50Hz  
576i (aspect ratio conversion), 720p,  
1080i / 50Hz  
576i / 50Hz  
576i (aspect ratio conversion), 720p,  
1080i / 50Hz  
To configure an FCFS channel set to Input mode:  
To configure an FCFS channel set to Bus mode:  
4
2
3
2
3
4
1. Assign an FCFS channel to a specific input.  
2. Use the Input knob to select which input the  
1. Assign an FCFS channel to a specific bus.  
FCFS channel is assigned to.  
2. Use the Bus knob to select which bus the format  
3. Use the Frming knob to set the aspect ratio  
conversion mode. You can choose from the  
following:  
converter / frame synchronizer is assigned to.  
3. Use the 2ndCh knob to select the FCFS channel  
to assign to the paired bus.  
Full — The video signal is scaled  
disproportionately to fill the display of the new  
aspect ratio. Aspect distortion occurs as the  
image is stretched/compressed to fit in the  
new aspect ratio.  
4. Press NEXT.  
5. Use the Frming knob to set the aspect ratio  
conversion mode. You can choose from the  
following:  
Zoom — The central portion of the video  
signal is zoomed to fill the display of the new  
video format. No aspect distortion is  
introduced.  
Full — The video signal is scaled  
disproportionately to fill the display of the new  
aspect ratio. Aspect distortion occurs as the  
image is stretched/compressed to fit in the  
new aspect ratio.  
LttrBx — Black bars are added to the top and  
bottom of a 16:9 image to display correctly in a  
4:3 video format.  
Zoom — The central portion of the video  
signal is zoomed to fill the display of the new  
PllrBx — Black bars are added to the right  
and left of a 4:3 image to display correctly in a  
16:9 video format.  
4. Press the Fcfs1-4 knob to save the changes.  
5. Press the Confrm knob to commit the change  
and exit the FCFS menu. Press the Cancel knob  
to return to the FCFS menu for further editing.  
7
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video format. No aspect distortion is  
introduced.  
To set the output reference sync:  
2
LttrBx — Black bars are added to the top and  
bottom of a 16:9 image to display correctly in a  
4:3 video format.  
1
4
PllrBx — Black bars are added to the right  
and left of a 4:3 image to display correctly in a  
16:9 video format.  
3
6. Press NEXT.  
7. Press the Fcfs1-4 knob to save the changes.  
8. Press the Confrm knob to commit the change  
and exit the FCFS menu. Press the Cancel knob  
to return to the FCFS menu for further editing.  
1. Press MENU.  
2. Press the REF Wipe Pattern button.  
3. Press NEXT until OSync is displayed.  
Note:  
• Aux buses are do not have assigned pairs when  
using Bus mode.  
4. Use the OSync knob to select the reference  
output you wish to configure. You can choose  
from the following:  
• If one FCFS channel in a Bus mode pair is turned  
off, the paired FCFS channel is also turned off.  
• The switcher is set to switch on the first field when  
using Bus mode.  
OSync 1 — Configure reference output 1.  
OSync 2 — Configure reference output 2.  
OSync 3 — Configure reference output 3.  
• If a video format not compatible with the currently  
defined conversion is used, the video image is  
frozen with the last successfully processed image  
frame.  
5. Press the OSync knob to display the Output  
Sync menu.  
For More Information on...  
6
7
8
• switch on Field/Frame settings, refer to the section  
• assigning an FCFS channel, refer to the procedure  
• switcher video formats, refer to the section  
Output Reference Sync  
6. Use the OSync1-3 knob to set the output  
reference format. You can choose from the  
following:  
The switcher has three reference outputs that can be  
configured independently.  
NTSC/PAL — Reference format is set to  
Setting the Output Reference Sync  
standard definition.  
720p — Reference format is set to 720p.  
1080i — Reference format is set to 1080i.  
If you are using one of the output references to time  
external devices, ensure that they are connected to  
the appropriate REF OUT 1, REF OUT 2, or REF  
OUT 3 outputs.  
Off — No output reference signal is  
generated.  
Different applications require different output  
reference formats and delay settings. Consult a  
facility engineer for assistance in configuring these  
settings.  
7. Use the Mode knob to configure the different  
delay settings for the selected output reference  
formats. You can choose from the following:  
V — Configure vertical delay (lines).  
H — Configure horizontal delay (pixels).  
F — Configure frame delay (frames)  
(NTSC/PAL output reference format only).  
8. Use the Value knob to set the selected delay  
value.  
9. Press the left knob to save the changes.  
8
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10. Press the Confrm knob to commit the change  
and exit the Output Sync menu. Press the  
Cancel knob to return to the Output Sync menu  
for further editing.  
To change the aspect ratio:  
2
1
4
Resetting the Output Reference Sync  
You can quickly reset the output reference sync  
values to the default settings.  
3
To reset the output reference sync values:  
2
1
4
1. Press MENU.  
2. Press the REF Wipe Pattern button.  
3. Press NEXT until Aspect is displayed.  
3
4. Use the Aspect knob to select the desired  
aspect ratio. You can choose from the following:  
4:3  
16:9  
1. Press MENU.  
5. Press the Aspect knob to save the selection.  
2. Press the REF Wipe Pattern button.  
3. Press NEXT until OSync is displayed.  
Note:  
• The aspect ratio is locked to 16:9 when operating  
in 720p or 1080i video formats.  
4. Use the OSync knob to select the reference  
output you wish to reset. You can choose from  
the following:  
Ancillary Data  
OSync 1 — Reset reference output 1.  
OSync 2 — Reset reference output 2.  
OSync 3 — Reset reference output 3.  
Ancillary data is information such as closed  
captioning or embedded audio. The switcher can be  
configured to pass this data or strip it from the output  
video. The following parameters are available:  
5. Press the OSync knob to display the Output  
Sync menu.  
Normal Strip — Ancillary data is stripped from all  
7
outputs.  
Normal Pass — Any ancillary data is passed  
unmodified.  
6
Long Strip — Ancillary data and the first several  
lines of active picture are stripped from all outputs.  
Long Pass — Ancillary data and the first several  
lines of active picture are passed unmodified. This  
is useful to ensure data such as timecodes and  
standard definition closed captioning remains  
intact.  
6. Press NEXT.  
7. Press the Reset knob to reset the output sync  
To configure ancillary data parameters:  
values to default settings.  
8. Press the Confrm knob to commit the change  
and exit the Output Sync menu. Press the  
Cancel knob to return to the Output Sync menu  
for further editing.  
2
1
4
3
Aspect Ratio  
The switcher supports both 4:3 and 16:9 aspect ratios  
when running in the 480/576i video format.  
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5. Use the Alpha knob to select the desired input  
that will provide the alpha (transparency) signal.  
You can choose from the following:  
1. Press MENU.  
2. Press the SYSTEM Wipe Pattern button.  
3. Press NEXT until Anclry is displayed.  
None — Do not use an associated alpha  
4. Use the Anclry knob to select an ancillary data  
signal.  
parameters. You can choose from the following:  
Lin1 - Lin12 — The selected input is used as  
an unshaped (linear) alpha source.  
N Strip — Remove ancillary data from the  
Shpd1 - Shpd12 — The selected input is  
video signal.  
used as a shaped alpha source.  
N Pass — Pass ancillary data without  
modification.  
Table 3 Default Alpha Channel Mappings  
L Strip — Remove ancillary data and the first  
Input  
Default Alpha Input  
several lines of picture from the video signal.  
KM-H2500  
L Pass — Pass ancillary data and the first  
5
6
several lines of picture.  
KM-H3000  
9
11  
Input BNC Configuration  
10  
12  
Many video sources have an associated video source  
that contains alpha (transparency) information. You  
must configure the switcher to use the correct alpha  
source. Once you associate a video and alpha  
source, they are linked and used for Auto-Select  
keying.  
6. If you are using standard definition sources, use  
the SD ASP knob to select the aspect ratio of the  
video signal. You can choose from the following:  
• 16:9  
• 4:3  
Alpha sources are designated as shaped or linear  
(unshaped). Shaped sources convert partial  
transparency to either fully transparent or fully  
opaque, giving the video signal well-defined edges.  
For More Information on...  
• fine-tuning the Auto-Select Key features, refer to  
Linear (unshaped) sources use the full range of  
transparency in the alpha channel to give smooth  
transitions between transparent and opaque areas.  
Use linear if you are unsure which setting to use.  
Output Configuration  
For More Information on...  
The switcher has the following outputs:  
• 2 Program Out HD-SDI  
• 1 Preview Out HD-SDI  
• 3 Auxiliary Out HD-SDI  
• 1 Analog (NTSC or PAL) Out  
To associate video and alpha inputs:  
2
1
The analog output allows the switcher to output  
signals in NTSC and PAL formats. It can be routed  
from the Preview, Program, or any of the primary  
inputs. The analog output is not aspect ratio  
converted. Downconversions from 16:9 HD sources  
display as 16:9 SD video.  
3
5
6
To configure the analog output:  
2
1
1. Press MENU.  
4
5
3
2. Press the CONFIG Wipe Pattern button.  
3. Press the Input knob to display the Input menu.  
4. Use the left knob to select the input you wish to  
configure.  
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3. Use the CLEAN knob to select where in the  
output stream the Clean Feed is derived. You  
can choose from the following:  
1. Press MENU.  
2. Press the SYSTEM Wipe Pattern button.  
3. Press the Analog Out knob to display the  
Analog Out menu.  
Key 1 — Clean Feed output is taken before  
any keys are added.  
4. Use the AnOut knob to select the source. You  
Key 2 — Clean Feed output is taken after Key  
can choose from the following:  
1 but before Key 2 or 3 is added.  
Key 3 — (KM-H3000 only) Clean Feed output  
is taken after Key 1 and 2 but before Key 3 is  
added.  
Prview — Preview bus output.  
Progrm — Program bus output.  
Aux 1 - 3 — Aux bus 1-3 outputs.  
In 1 - 12 — Inputs 1-12 (KM-H3000 only).  
In 1 - 6 — Inputs 1-6 (KM-H2500 only).  
IP Address  
5. Use the AnMode knob to set the appearance of  
the analog output. You can choose from the  
following:  
The switcher is equipped with an Ethernet port to  
allow remote access. By default, the switcher uses  
DHCP to automatically obtain an IP address. You can  
manually set an IP address, network mask, and  
default gateway if your network does not have a  
DHCP server.  
Full — Full screen display.  
LtrBox — Letter box display.  
Note:  
Note:  
• If your switcher is operating in a 4:3 aspect ratio,  
you can not set the analog output to letter box.  
You do not need to connect your switcher to a  
network for it to function.  
To configure a DHCP IP address for your  
switcher:  
Clean Feed  
The Clean Feed output provides a second program  
output that is derived from a different location than  
the standard program output. Using the Clean Feed  
allows you to remove particular keys without affecting  
the primary program output. Typical applications are:  
3
2
6
5
• Multilingual and live-to-tape productions  
4
• Recording call-in shows for later airing without  
telephone numbers displayed  
To configure the Clean Feed output:  
2
1. Ensure your switcher is connected to your  
1
network via the ethernet port.  
3
2. Press MENU.  
3. Press the SYSTEM Wipe Pattern button.  
4. Press NEXT until IP Addr is displayed.  
5. Press the IP Addr knob to display the IP  
Address menu.  
6. Use the IPMode knob to select DHCP.  
1. Press MENU.  
7. Press the IPMode knob to enter the selection.  
2. Press the SYSTEM Wipe Pattern button.  
8. Press the Confrm knob to commit the change.  
Press the Cancel knob to discard the change  
and return to the previous setting.  
11  
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To configure a static IP address for your switcher:  
Switcher Personality  
3
The switcher has customizable features that allow  
you to tailor operation to your personal preferences.  
2
6
5
Aux Bus Memory Recalls  
4
You can set the behavior of the Aux buses during a  
memory recall. The buses can be configured to hold  
inputs (overriding whatever input is saved in the  
recalled memory) or to change to the input saved in  
the recalled memory.  
To set the Aux Bus Recall Mode:  
1. Ensure your switcher is connected to your  
network via the ethernet port.  
1
2. Press MENU.  
3
3. Press the SYSTEM Wipe Pattern button.  
4. Press NEXT until IP Addr is displayed.  
2
5. Press the IP Addr knob to display the IP  
Address menu.  
6. Use the IPMode knob to select Static.  
7. Press the IPMode knob to enter the selection.  
8. Press the Confrm knob to commit the change.  
Press the Cancel knob to discard the change  
and return to the previous setting.  
1. Press RECALL.  
2. Press NEXT until AuxMem is displayed.  
3. Press the AuxMem knob to set the Aux Bus  
10 11 12  
Recall Mode. You can choose from the following:  
NoRcll — Aux buses ignore the input saved  
with the recalled memory and retain the  
current input.  
9
Recall — Aux bus inputs change to the input  
saved with the recalled memory.  
For More Information on...  
• saving and recalling switcher settings, refer to the  
9. Press NEXT until IPAddr is displayed.  
10. Use the left knob to select the data to configure.  
Customizing the Panel Glow  
You can choose from the following:  
Panel buttons are set to a glow color which is used  
when the button is not selected. This glow color can  
be customized to your preference.  
IPAddr — Configure the IP address (configure  
this first).  
Mask — Configure the network mask.  
Gatwy — Configure the default gateway.  
To customize the Panel Glow color:  
11. Use the middle knob to select the fields in the  
1
address.  
3
4
5
12. Use the right knob to modify the field value.  
13. Repeat steps 9 to 12 for Mask (network mask),  
and Gatwy (network gateway).  
2
14. Press the left knob to save all network settings.  
15. Press the Confrm knob to commit the change.  
Press the Cancel knob to discard the change  
and return to the previous setting.  
1. Press MENU.  
2. Press the USER Wipe Pattern button.  
12  
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3. Use the HUE knob to adjust the Panel Glow hue.  
To load a custom Panel Glow color scheme:  
1
4. Use the SAT knob to adjust the Panel Glow  
saturation.  
5
3
5. Use the LUM knob to adjust the Panel Glow  
luminance.  
2
4
Note:  
• It is not recommended to set the Panel Glow color  
to red. Red indicates a source is on-air.  
For More Information on...  
• hue, saturation, and luminance, refer to the section  
1. Press MENU.  
2. Press the USER Wipe Pattern button.  
Saving Color Schemes  
3. Press the Scheme knob to display the Color  
Scheme menu.  
You can save a custom Panel Glow color scheme so  
that it may be recalled as needed.  
4. Press NEXT until Load is displayed.  
To save a custom Panel Glow color scheme:  
5. Use the Load knob to select the color scheme  
you want to load. You can select from a list of  
presets or one of the custom color schemes you  
have previously saved.  
2
6
4
6. Press the Load knob to load the color scheme.  
3
5
7. Press the Confrm knob to commit the load.  
Press the Cancel knob to cancel the load.  
Power-Save Mode  
The switcher goes into a Power-Save mode after a  
certain amount of time (20 minutes by default) without  
user interaction. Touching any control will wake the  
switcher. Any functionality associated with the  
touched control is ignored until the unit is active and  
all lights and display are turned on.  
1. Modify the Panel Glow as described above, to  
obtain the desired appearance.  
2. Press MENU.  
3. Press the USER Wipe Pattern button.  
During Power-Save mode, video related hardware is  
not affected and video signals are still passed through  
the switcher.  
4. Press the Scheme knob to display the Color  
Scheme menu.  
5. Press NEXT until Save is displayed.  
To configure the power-save timeout:  
6. Rotate the Save knob to select the custom  
scheme you wish to save.  
1
3
7. Press the Save knob to save the color scheme.  
8. Press the Confrm knob to commit the save (if  
there was a color scheme saved to the selected  
custom scheme, it is overwritten). Press the  
Cancel knob to cancel the save.  
2
Loading Color Schemes  
You can load a custom color scheme or one of the  
preset color schemes that are included on your  
switcher.  
1. Press MENU.  
2. Press the PERS Wipe Pattern button.  
3. Press the right knob to set the switcher  
power-save behavior. You can choose from the  
following:  
PwrSve — All buttons and the menu display  
turn off. The switcher conserves as much  
13  
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power as possible without affecting on-air  
video.  
1. Press MENU.  
2. Press the PERS Wipe Pattern button.  
3. Press the DblPrs Speed knob.  
Sleep — The menu display turns off. Buttons  
light and slowly fade in a raindrop pattern.  
4. Double-press the middle knob at a rate you feel  
4. Use the right knob to set the power-save timeout  
(in minutes). You can select a value from 0 (off)  
to 999 minutes.  
comfortable. This defines the double press rate.  
5. Press MENU to save the setting.  
Transition Rate Units  
Resource Sharing  
You can select the units used to specify durations for  
various switcher transitions. Choose the units that  
you are most comfortable working with.  
The switcher can only use one Chroma Key at a time.  
You can specify how the Chroma Key is shared  
between the keys on your switcher.  
To select the units for switcher transitions:  
To specify Chroma Key resource sharing:  
1
2
3
1
3
2
1. Press MENU.  
1. Press MENU.  
2. Press the PERS Wipe Pattern button.  
3. Use the Rate knob to select the units used to  
specify switcher transition rates. You can choose  
from the following:  
2. Press the SYSTEM Wipe Pattern button.  
3. Press the Rsrc Mode knob to display the  
Resource Mode menu.  
Frames — Switcher transitions are specified  
4. Use the ChrKey knob to select how the Chroma  
Key resource is shared between keys. You can  
choose from the following:  
in frames.  
Secnds — Switcher transitions are specified  
in seconds.  
KEY1 — The Chroma Key is locked to Key 1.  
Only Key 1 can display a Chroma Key.  
Double-Press Rate  
KEY2 — The Chroma Key is locked to Key 2.  
You can set the double-press rate of the switcher to  
suit your preference. Setting a fast rate requires you  
to double-press the knobs in quick succession in  
order to be recognized as a double press. Setting a  
slow rate allows more time between presses but may  
register two single presses as a double press. Find a  
value that is most comfortable for your operating  
style.  
Only Key 2 can display a Chroma Key.  
KEY3 (KM-H3000 only) — The Chroma Key is  
locked to Key 3. Only Key 3 can display a  
Chroma Key.  
FLOAT — The Chroma Key can be used by  
any key. If a Chroma Key is on-air and you  
attempt to create a second Chroma Key, you  
are asked if you wish to take the first Chroma  
Key off-air and use the Chroma Key resource  
for the new key.  
To set the switcher double press rate:  
1
ASK — The Chroma Key can be used by any  
key. If a Chroma Key is in-use (on or off-air),  
you are asked if you wish to convert the  
original Chroma Key to an Auto-Select key,  
take it off-air, and use the Chroma Key  
resource for the new key.  
3
4
2
5. Press the ChrKey knob to select the Chroma  
Key sharing mode.  
6. Press the Confrm knob to commit the change.  
Press the Cancel knob to cancel the change.  
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For More Information on...  
To enable or disable external editor control:  
• creating and using Chroma Keys, refer to the  
1
4
Switch on Field or Frame  
The Switch On feature allows you to select when the  
switcher triggers a transition from one video source to  
the next when you are running in an interlaced video  
format. Each interlaced video frame is composed of  
an odd field and an even field and you can specify  
that transitions are initiated on:  
2
3
• even fields only  
1. Press MENU.  
• odd fields only  
2. Press the PERS Wipe Pattern button.  
3. Press NEXT until Editor is displayed.  
• either even or odd fields  
If you are running in a progressive scan video format,  
setting your switcher to transition on even or odd  
fields will cause the switcher to only allow transitions  
on every second frame.  
4. Use the Editor knob to enable or disable  
external editor control. You can choose from the  
following:  
GVG100 — Editor control is enabled.  
G100L — Legacy editor control is enabled.  
Off — Editor control is disabled.  
To set when the switcher initiates transitions:  
1
4
For More Information on...  
2
3
Next Transition Area Reset  
You can choose the state of the Next Transition area  
after a transition is performed.  
To set the Next Transition area reset behavior:  
1. Press MENU.  
2. Press the PERS Wipe Pattern button.  
1
4
3. Press NEXT until FldSwt (FrmSwt if you are  
using a progressive scan video format) is  
displayed.  
2
3
4. Use the FldSwt (FrmSwt if you are using a  
progressive scan video format) knob to select  
when transitions are initiated. You can choose  
from the following:  
F1 — Field 1 (Odd Field) transitions are  
initiated after the odd field of the source video  
is drawn.  
1. Press MENU.  
2. Press the PERS Wipe Pattern button.  
3. Press NEXT until Trans is displayed.  
F2 — Field 2 (Even Field) transitions are  
initiated after the even field of the source  
video is drawn.  
4. Use the Trans knob to set the behavior of the  
Next Transition area after a transition is  
BOTH — Transitions can be initiated on either  
performed. You can choose from the following:  
even or odd fields or frames.  
Reset — The Next Transition area is reset to  
5. Press the FldSwt (FrmSwt if you are using a  
progressive scan video format) knob to commit  
the selection.  
a background dissolve transition  
NotRst — The Next Transition area is not  
reset.  
Editor Control  
Transition Resume Direction  
Your switcher can be controlled by external editors  
using the GVG100 protocol. You can enable or  
disable external control.  
You can choose which direction a paused transition  
proceeds in when it is re-started.  
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To set the transition resume direction:  
1
4
2
3
1. Press MENU.  
2. Press the PERS Wipe Pattern button.  
3. Press NEXT until Resume is displayed.  
4. Use the Resume knob to set the transition  
direction used when a paused transition is  
re-started. You can choose from the following:  
Fwd — The transition completes as originally  
set.  
Rev — The transition reverses and the  
switcher returns to the on-air state it was in  
before the transition was started.  
Next Transition Key Behavior  
You can choose whether a Key remains in the Next  
Transition area or is removed if a dedicated key  
transition is performed.  
To set the Next Transition Key behavior:  
1
4
2
3
1. Press MENU.  
2. Press the PERS Wipe Pattern button.  
3. Press NEXT until ARKey is displayed.  
4. Use the ARKey knob to set whether a Key  
remains or is removed from the Next transition  
area after a dedicated key transition is  
performed. You can choose from the following:  
Off — The Key is removed from the Next  
Transition area after a dedicated key transition  
is performed.  
On — The Key remains active in the Next  
Transition area after a dedicated key transition  
is performed.  
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Basic Operation  
This chapter describes the general operation of your  
switcher. Basic information is provided to help get you  
up and running quickly.  
5. Perform the transition by choosing one of the  
following:  
• Press CUT to immediately cut the selected  
source on-air (selected transition type is  
ignored).  
Transition Overview  
• Press AUTO TRANS to have the switcher  
perform a smooth transition.  
Transitions allow you to replace the on-air video  
source with another source. During a transition, the  
source you selected on the Preset bus becomes  
active on the Program bus and the source that was  
active on the Program bus is now on the Preset bus.  
• Move the Fader from one limit to the other to  
perform a manual transition..  
Note:  
You can select multiple elements for the next  
transition by pressing and holding the button for  
the first element, then pressing one or more of the  
other next transition buttons.  
You can perform three types of transitions:  
Cuts — The video image instantly switches  
between selected sources.  
Dissolves — The video image gradually fades  
• While still holding the first element button, press an  
element button again to remove it from the next  
transition.  
from the on-air source to the selected source.  
Wipes — The selected source wipes over the  
on-air source using a user-specified pattern and  
direction.  
For More Information on...  
• including keys in transitions, refer to the section  
To perform a transition:  
• the Next Transition area state after a transition,  
3
1
Cutting on the Program Bus  
3
Cuts are the simplest transition, performing an  
instantaneous change between sources. You can  
perform a cut transition as described in the previous  
section, or you can perform the transition directly on  
the Program bus.  
4
2
5
This also applies to keys. If a key is on-air, you can  
select alternate sources on the Key/Aux bus and  
have them instantly cut on-air.  
1. Select the elements to include in the next  
transition by pressing and one of the following:  
BKGD  
To cut on the Program bus:  
KEY 1  
KEY 2  
KEY 3 (KM-H3000 only)  
2. Select the source on the Preset bus (when  
BKGD is selected as part of the next transition),  
that you want to take on-air. The selected source  
appears on your preview monitor.  
1
3. If you selected any keys for the transition in step  
1, select Keyers and sources on the Key/Aux  
bus.  
1. Select the source you want to take on-air by  
4. Choose the type of transition you wish to  
pressing a source button on the Program bus.  
perform:  
Note:  
• Press DISS to select a dissolve transition.  
• Press WIPE to select a wipe transition.  
You can not preview the next source on your  
preview monitor when cutting on the Program Bus.  
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4. Press AUTO TRANS to perform the dissolve.  
Configuring the Auto Trans Rate  
For More Information on...  
• preparing transitions, refer to the section  
You can control the amount of time a dissolve or wipe  
transition takes to complete when you press the  
AUTO TRANS button. Transitions performed with the  
Fader are not affected.  
Pausing a Transition  
To change the rate for automatic transitions:  
You can pause a dissolve or wipe transition while it is  
in progress.  
2
To pause and resume a transition in progress:  
1
3
1. Prepare a transition using DISS or WIPE as the  
transition type, but do not perform the transition.  
2
2. Use the Time knob to change the transition  
duration. The duration is specified in frames.  
1. Prepare a dissolve or wipe transition.  
3. Press AUTO TRANS to perform the transition.  
2. Press AUTO TRANS to start the transition.  
Note:  
3. Press AUTO TRANS again to pause the  
transition.  
You can set different transition rates for the  
dedicated KEY TRANS buttons.  
4. Press AUTO TRANS to resume the transition.  
For More Information on...  
Note:  
• dedicated key transitions, refer to the section  
• The transition will continue or reverse based on the  
setting of the Resume personality option.  
For More Information on...  
Wipe Transitions  
• setting the behavior of a resumed transition, refer  
You can select from a number of predefined patterns  
and control the amount of time a wipe transition takes  
to complete.  
Keying Overview  
To select a wipe transition pattern:  
Keying allows you to insert portions of one scene into  
another. Keys appear as overlays over the  
background image.  
3
2
The switcher supports three key types:  
Auto-Select Key — Key alpha (transparency) is  
provided on one input and key fill video is provided  
on a second input (character generators and  
graphics systems typically provide fill and alpha on  
separate channels).  
1
4
Self Key — Key transparency is derived from the  
luminance of the key fill video (this key type is  
created when you do not specify an input for the  
key alpha channel).  
1. Prepare a transition using WIPE as the type of  
transition, but do not perform the transition.  
2. Select the pattern you wish to use for the wipe.  
Chroma Key — A user defined color hue is  
selected for transparency (such as blue or  
green-screen applications).  
3. Use the Time knob to change the transition  
duration.  
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The KM-H2500 supports 2 keys. The KM-H3000  
supports 3 keys.  
To perform a key transition:  
Video Layering  
3
2
Video is layered as shown in (Figure 10).  
4
5
6
1
2
7
3
4
1. Ensure the key you are using in the transition is  
not on-air.  
2. Select the key you wish to use.  
Figure 10 Video Layering  
3. Select the key type by pressing one of the  
following:  
1. Program  
CHR KEY to create a Chroma Key.  
2. Key 1  
AUTO SELECT to create an Auto-Select Key.  
3. Key 2  
4. Press the corresponding key button in the Next  
Transition area to include the key in the  
4. Key 3 (KM-H3000 only)  
transition. You can choose from the following:  
Key Transitions  
KEY 1 to include Key 1.  
KEY 2 to include Key 2.  
Key transitions are similar to background transitions.  
You can perform key and background transitions  
simultaneously.  
KEY 3 to include Key 3 (KM-H3000 only).  
5. Select a source on the Key/Aux bus that you  
want to take on-air. The selected source appears  
on your preview monitor over the background  
image.  
Selecting Keys  
Selecting a key allows you to configure the key type  
and select a source for that key.  
6. Choose the type of transition you wish to  
perform:  
To select a key:  
• Press DISS to select a dissolve transition.  
• Press WIPE to select a wipe transition.  
• Select a key by pressing one of the key select  
buttons. You can choose from the following:  
7. Perform the transition by using one of the  
AUTO SEL, or CHR KEY — selects Key 1 and  
following methods:  
sets the key type.  
• Press CUT to immediately cut the selected  
source on-air (selected transition type is  
ignored).  
KEY 2 SEL — selects Key 2.  
KEY 3 SEL — selects Key 3 (KM-H 3000 only).  
Note:  
• Press AUTO TRANS to have the switcher  
• If you select Key 1, you are selecting a key and key  
type simultaneously.  
perform a smooth transition.  
• Move the Fader from one limit to the other to  
perform a manual transition.  
Performing Key Transitions  
Note:  
Key transitions are performed similarly to background  
transitions. All transition types are available for key  
transition.  
To include multiple keys in the transition, push the  
desired combination of KEY 1, KEY 2, and KEY 3  
buttons simultaneously.  
• When a key is on-air, the tally above the on-air key  
glows red.  
For More Information on...  
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3. Use the Key 1-3 (1-2 on KM-H2500) knobs to  
Dedicated Key Transitions  
change the transition rate for the specified key.  
Note:  
If an immediate transition is required or an  
unexpected transition needs to be performed, the  
switcher allows for a dedicated key transition.  
Dedicated key transition buttons for this purpose are  
located to the right of the Fader. Only dissolve  
transitions can be performed with the dedicated key  
transition buttons.  
• If the transition rate is set to CUT and a transition is  
in progress, pressing a dedicated key transition  
button immediately cuts the associated key to the  
previous state (either on or off-air). The rest of the  
transition proceeds.  
For More Information on...  
To perform a dedicated key transition:  
• the Next Transition area behavior, refer to the  
1
1
Chroma Key  
The Chroma Key masks a specified color allowing  
you to quickly extract a foreground subject from a  
controlled-color background. The switcher can mask  
the following colors: blue, green, red, cyan, magenta,  
and yellow. The default color is blue.  
1
2
To create a Chroma Key:  
1. Ensure that a key, key-type, and source are  
selected.  
3
5
2. Take the desired key on or off-air by performing  
2
1
one of the following:  
• Press KEY 1 TRANS to transition Key 1.  
• Press KEY 2 TRANS to transition Key 2.  
4
• Press KEY 3 TRANS to transition Key 3  
(KM-H3000 only).  
Note:  
• When a key is on-air, the appropriate dedicated  
key transition button glows red.  
1. Select the key you wish to use.  
2. If you are not using Key 1, press CHR KEY to set  
For More Information on...  
the selected Key to a Chroma Key.  
3. If you have already assigned a Chroma Key to  
one of the other keyers and the Chroma Key  
share mode is set to FLOAT or ASK, you are  
asked whether you want to steal the Chroma Key  
resource to use on the new key. You can choose  
from the following:  
Setting the Transition Rate for Dedicated  
Key Transitions  
You can set the transition rate for the dedicated key  
transition buttons independently of the other switcher  
transition rates.  
• Press the Confrm knob to steal the Chroma  
Key resource for the new key. The old Chroma  
Key is taken off-air and converted to an  
Auto-Select Key.  
To change the transition rate for dedicated key  
transitions:  
• Press the Cancel knob to cancel the new  
Chroma Key and leave the resource with the  
key it is currently assigned to.  
3
4. Select the desired source on the Key/Aux bus.  
2
1
5. Use the Color knob to select the color to make  
transparent. You can choose from the following:  
Blue (default)  
Cyan  
Green  
Yellow  
Red  
1. Press DISS.  
2. Press NEXT.  
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Magenta  
To select a matte color by loading a preset:  
4
6. Press Init.  
For More Information on...  
3
• Chroma Key sharing, refer to the section  
• modifying Chroma Key settings, refer to the  
• taking a Chroma Key on-air, refer to the section  
2
1
1. Press and hold SHIFT.  
Mattes  
2. Press BLACK/MATTE to display the Matte  
menu.  
A Matte is a solid color signal that is generated by the  
switcher and can be adjusted for hue, saturation, and  
luminance. It can also be adjusted for position, size,  
aspect, border, and softness.  
3. Press NEXT.  
4. Rotate the Load knob to select the preset color  
you wish to use.  
5. Press the Load knob to load the preset color.  
For More Information on...  
To change the pattern:  
• setting hue, saturation, and luminance, refer to the  
4
Using a Matte  
5
Mattes can be a solid color or a wash. A wash fills the  
matte with one of the 10 patterns.  
3
Selecting a Matte Color  
You can use two methods to select a matte color:  
• Specify hue, saturation, and luminosity  
• Load a preset color  
2
1
To select a matte color by specifying hue,  
saturation, and luminosity:  
1. Press and hold SHIFT.  
2. Press BLACK/MATTE to display the Matte  
menu.  
3
3. Press NEXT until WASH is displayed.  
4. If the WASH knob is Off, toggle it On by pressing  
the WASH knob.  
5. Use the Pattern buttons to select the desired  
pattern.  
Note:  
2
1
• If the wash is turned off, the pattern does not  
display.  
1. Press and hold SHIFT.  
Using other Adjustments  
2. Press BLACK/MATTE to display the Matte  
Mattes can also be adjusted by using these modifiers:  
menu.  
Size — Size  
3. Use the corresponding knob to adjust the Hue  
(Hue1), Saturation (Sat1), and Luminance  
(Lum1) to the desired effect.  
X-Pos, Y-Pos — Position  
Aspect — Aspect Ratio  
Border — Border Appearance  
Softness — Edge Softness  
Hue 2, Sat 2, and Lum 2 — Secondary Color  
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The Aspect function allows you to alter the shape of  
the selected wash pattern. For example, if you want  
the wash to be oval shaped, select the circular  
pattern and adjust the aspect ratio until the desired  
oval is created.  
To fade to black:  
1
Borders are effects created around the selected  
pattern for the wash. The Border function allows you  
to adjust the appearance of the border.  
2
The Softness function controls the edge of the wash.  
It is a pattern edge effect produced by mixing key  
source and key fill signals such that the edge of the  
pattern can be sharp or blurred.  
4
3
1. Press BKGD and all on-air key buttons  
The Hue 2, Sat 2, and Lum 2 functions control the  
secondary color. If you are creating a wash and want  
to add a second color, adjusting these options will  
generate and modify another color set within the  
pattern.  
simultaneously to include them in the transition.  
2. Select a transition type.  
3. Press BLACK/MATTE on the Preset bus.  
4. Fade to black by sliding the Fader, pressing CUT,  
or pressing AUTO TRANS.  
To apply other adjustments:  
4
3
2
1
1. Press and hold SHIFT.  
2. Press BLACK/MATTE to display the Matte  
menu.  
3. Press NEXT until the desired modifier is  
displayed.  
4. Adjust the desired modifier by rotating the  
corresponding knob.  
Note:  
• The wash pattern and the key pattern mask are  
shared. Any adjustments affect both patterns.  
Fade to Black  
Fade to Black is achieved by selecting the black  
source and performing a transition.  
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Advanced Operation  
This chapter describes advanced operating concepts  
for your switcher. Advanced topics and information on  
modifying basic concepts to fit your requirements are  
discussed.  
To store a setting to a memory register:  
1
2
Using the Memory System  
The built-in memory system can store up to 100  
switcher memories (10 banks of 10 memory  
locations). This allows you to save the settings for a  
later time without having to make the adjustments  
again.  
1. Press the STORE button.  
Choosing a Memory Access Mode  
2. Select the storage area you wish to save to as  
There are two ways to access the memory system:  
follows:  
Direct Access Mode — You can access any of  
the 100 memories by pressing two buttons (one for  
the bank and one for the memory location).  
• If you are using Bank Mode, select a pattern  
button to designate the memory register in the  
selected bank. You may also use the Bank  
knob to change the selected bank before  
storing.  
Bank Mode You pre-select a bank and then  
access any of the 10 memories in that bank with a  
single button press.  
• If you are using Direct Access Mode, select a  
pattern button to designate the desired bank  
and then select a second pattern button to  
designate the memory register  
To select the memory access mode:  
1
Note:  
3
You can exit without storing a memory register by  
pressing any button other than a Wipe Pattern,  
dedicated key transition, CUT, AUTO TRANS, or  
source button.  
2
• The switcher is placed in recall mode immediately  
after storing a memory register.  
Recalling Memory Registers  
1. Press STORE.  
2. Press NEXT.  
Recalling the memory register allows you to quickly  
re-use the effect you previously stored.  
To recall a setting from a memory register:  
3. Press the right knob to toggle between memory  
access modes. You can choose from the  
following:  
1
DirAcc — Use Direct Access Mode.  
Bank — Use Bank Mode.  
2
Storing Memory Registers  
Storing settings to a memory register allows you to  
save an effect for re-use.  
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1. Press RECALL.  
The source on the bus you selected will not  
change when the memory is recalled (the source  
setting stored in the memory for that bus is  
ignored).  
2. Select the memory register you wish to recall  
from as follows:  
• If you are using Bank Mode, select a pattern  
button to designate the memory register in the  
selected bank. You may also use the Bank  
knob to change the selected bank before  
recalling.  
Memory AI and Recall to Preview  
The switcher can be set so that recalling a memory  
does not affect what is currently on-air. There are two  
modes you can choose from:  
• If you are using Direct Access Mode, select a  
pattern button to designate the desired bank  
and then select a second pattern button to  
designate the memory register.  
• Recall to Preview — The switcher only recalls  
those elements from the memory register that are  
not currently on-air. Background elements are  
recalled to the Preset bus.  
Note:  
• Recalling a memory register that requires a new  
image to be loaded from a USB drive into a  
Media-Store channel may result in the currently  
loaded image being displayed for a few frames  
while the new image is loaded.  
• Memory AI — The switcher uses the contents of  
the memory register to configure the Next  
Transition area and the Preview bus. The switcher  
is configured such that the next transition will make  
the on-air state the same as the state saved in the  
memory register.  
You can exit without recalling a memory register by  
pressing any button other than a Wipe Pattern,  
dedicated key transition, CUT, AUTO TRANS, or  
source button.  
Memory AI and Keys  
Enabling Memory AI mode changes the way key  
elements are recalled. If a key is currently on-air, the  
element for that key is recalled in the next available  
off-air key. If there is no available off-air keys, the  
element is not recalled.  
Bus Hold  
You can choose to have a bus remain unaffected by a  
memory recall (the selected source on the bus is not  
replaced with the source stored in the memory).  
All resource sharing is set to FLOAT mode so that  
key elements may be recalled to other keys than  
originally stored.  
To perform a Bus Hold:  
2
For More Information on...  
3
Memory AI and Recall to Preview Examples  
Table 4 shows the contents of a memory register and  
the state of the switcher in various scenarios.  
1
Table 4 Recall to Preview Scenarios  
Scenario  
Memory  
Register  
Element  
1
2
1. Press and hold the desired source button on the  
desired Program, Preset, or Key/Aux bus.  
Input 3  
Input 1  
(on-air)  
Input 1 (on-air)  
PGM  
Bus  
2. Press RECALL.  
Input 4  
Input 2  
(on-air)  
3. Select the memory register you wish to recall  
Key 1  
from as follows:  
Input 5  
Key 2  
Key 3  
• If you are using Bank Mode, select a pattern  
button to designate the memory register in the  
selected bank. You may also use the Bank  
knob to change the selected bank before  
storing.  
Depending on the Recall to Preview setting, the  
elements recalled are as follows:  
• If you are using Direct Access Mode, select a  
pattern button to designate the desired bank  
and then select a second pattern to designate  
the memory register.  
Recall to Preview Off  
• Scenario 1  
› Input 3 is recalled to the Program bus (on-air  
image instantly cuts to Input 3).  
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› Input 4 is recalled to Key 1 (on-air image  
instantly cuts to Input 4).  
To set the Recall to Preview mode:  
1
› Input 5 is recalled to Key 2 (on-air image not  
affected as Key 2 is off-air).  
3
› Input 1 is selected on the Preview bus.  
• Scenario 2  
4
2
› Input 3 is recalled to the Program bus (on-air  
image instantly cuts to Input 3).  
› Input 4 is recalled to Key 1 (on-air image is not  
affected as Key 1 is off-air).  
› Input 5 is recalled to Key 2 (on-air image is not  
affected as Key 2 is off-air).  
1. Press RECALL.  
2. Press NEXT.  
› Input 1 is selected on the Preview bus.  
Recall to Preview On  
3. Push the RclPv knob to select the Recall to  
Preview Mode. You can choose from the  
following:  
• Scenario 1  
› Input 3 is recalled to the Preset bus (on-air  
image is not affected).  
On — Recall to Preview mode.  
› Input 4 is not recalled to Key 1 as Key 1 is on-air  
(on-air image is not affected).  
Off — Recall to Preview and Memory AI  
modes off.  
› Input 5 is recalled to Key 2 (on-air image is not  
affected as Key 2 is off-air).  
MemAI — Memory AI mode.  
4. Select the memory register you wish to recall  
• Scenario 2  
from as follows:  
› Input 3 is recalled to the Preset bus (on-air  
image is not affected).  
• If you are using Bank Mode, select one of the  
10 pattern buttons to designate the memory  
register in the selected bank. You may also  
use the Bank knob to change the selected  
bank before storing.  
› Input 4 is recalled to Key 1 (on-air image is not  
affected as Key 1 is off-air).  
› Input 5 is recalled to Key 2 (on-air image is not  
affected as Key 2 is off-air).  
• If you are using Direct Access Mode, select  
one of the 10 pattern buttons to designate the  
desired bank and then select a second pattern  
to designate the memory register.  
› Input 1 is selected on the Preview bus.  
Memory AI  
• Scenario 1  
› Input 3 is recalled to the Preset bus (on-air  
image is not affected).  
Transition Limit  
› Input 4 is recalled to Key 2 as Key 1 is on-air  
(on-air image is not affected).  
You can stop a transition at a preset position between  
the two Fader limits. With the transition limit enabled,  
an automatic transition or a transition performed with  
the Fader will stop when it reaches the defined limit.  
› KM-H3000: Input 5 is recalled to Key 3 as Key 2  
is now in-use (on-air image is not affected).  
› KM-H2500: Input 5 is not recalled as both keys  
are now in use.  
To define the transition limit point:  
› Next Transition area is set to transition  
background, Key 1 off-air, Key 2 on-air, and Key  
3 on-air (KM-H3000 only).  
3
• Scenario 2  
› Input 3 is recalled to the Preset bus (on-air  
image is not affected).  
› Input 4 is recalled to Key 1 (on-air image is not  
affected).  
› Input 5 is recalled to Key 2 (on-air image is not  
affected).  
2
› Next Transition area is set to transition  
background, Key 1 on-air, and Key 2 on-air.  
1. Press DISS or WIPE.  
2. Move the Fader to the desired position you wish  
to set as a transition limit.  
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3. Press the Limit knob.  
You switcher is shipped with the following default  
settings:  
The Progress Bar next to the Fader flashes to  
indicate the defined transition limit.  
• The selected source on each bus is black.  
• Each key is set to Auto-Select.  
• Clip is set to linear.  
Note:  
• Ensure that you are not on-air when setting the  
transition limit as you will be moving the Fader  
handle to define the preset position.  
• Gain is set to linear.  
• The Transition Limit is cleared.  
• Keys are off-air.  
To perform a transition with a transition limit set:  
• The Matte is set to Hue: 30.5%, Sat: 100%, Lum:  
50% Size: 0.0%.  
3
• The Wash turned off.  
• The selected Wipe pattern is the STATUS wipe  
pattern button.  
• Wipe parameters are defaulted  
• The Next Transition is set to dissolve.  
• Masks are turned off .  
• The Fader is disabled if it is off limit.  
• The main Transition rate is set to:  
› 15 frames for 59.94 Hz video formats.  
› 13 frames for 50 Hz video formats.  
• The Key Transition rate is set to:  
› 8 frames for 59.94 Hz video formats.  
› 7 frames for 50 Hz video formats.  
1
1. Initiate a transition by pressing AUTO TRANS.  
When the transition reaches the defined limit, it  
will stop.  
2. To reverse the transition, press AUTO TRANS.  
3. To continue the transition, press the Limit knob  
• The Chroma Key is set to Edge: 0.0%, Shadow:  
100.0%, Gain: 100.0% Spill: 0.0%.  
to turn off the transition limit.  
4. Press AUTO TRANS to complete the transition.  
To Quickly Reset the Transition Limit  
• Double-press the Limit knob.  
• The Output Sync is turned off.  
• The Frame Sync is turned off  
• The Power Save timeout is set to 20 minutes.  
Note:  
The transition limit is reset to 50% and the  
trans limit feature is turned off.  
• Default transition rates vary depending on the  
frequency of the selected video format.  
Reset Options  
Configuring Default Settings  
You can customize any of the default parameters and  
save them as a user-defined default.  
You can restore the entire switcher or individual  
settings to default values. Menu items can also be  
reset.  
To configure user-defined defaults:  
You can also capture the state of the switcher as a  
user-defined default, allowing you to reset to those  
settings at any time.  
2
5
4
3
1. Configure any of the settings in the previous list  
as desired. This will become the new default  
state.  
2. Press MENU.  
3. Press the RESET Wipe Pattern button.  
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4. Press the Aux knob to toggle between including  
To reset the switcher using an alternate method:  
1. Press MENU.  
or excluding the Aux buses in the reset.  
5. Press the RState Save knob to save the new  
2. Press the RESET Wipe Pattern button.  
3. Press the RState Load knob.  
default settings.  
6. Press the Confrm knob to commit the save.  
Press the Cancel knob to cancel the save and  
return to the previous setting.  
All switcher settings are restored to the default  
values.  
Restoring Default Settings to Factory State  
Shared Parameters  
You can restore user-defined default settings to a  
factory state. This is useful if you wish to begin  
creating a new user-defined default from a known  
starting configuration.  
Some parameters are shared between features and if  
reset in one area, are reset in all areas that share that  
parameter. The shared parameters are:  
Time — This value is shared between dissolves  
To restore user-defined default settings to the  
factory state:  
and wipes.  
Limit — This value is shared between dissolves  
and wipes.  
1
Pattern (Pattrn) — This value is shared between  
4
wipes and mattes.  
Resetting Individual Settings  
2
3
You can reset individual settings to default values  
rather than resetting the entire switcher.  
To reset wipes:  
1. Press and hold down WIPE.  
2. Press the RESET Wipe Pattern button.  
To reset dissolves:  
1. Press MENU.  
2. Press the RESET Wipe Pattern button.  
3. Press NEXT.  
1. Press and hold down DISS.  
2. Press the RESET Wipe Pattern button.  
To reset Key 2 or 3:  
4. Press the Dfault RState knob to restore the  
user-defined defaults to factory settings.  
5. Press the Confrm knob to commit the change.  
Press the Cancel knob to cancel the change and  
return to the previous setting.  
1. Press and hold down KEY 2 SEL (or KEY 3 SEL  
on the KM-H 3000).  
2. Press the RESET Wipe Pattern button.  
Resetting the Switcher  
When resetting a key, the selected Chroma Key  
color and any Split Key assignments are not  
reset.  
Resetting the switcher restores the user-defined  
default settings..  
To reset the switcher:  
To reset Aux buses:  
1
1. Press and hold down AUX SEL (KM-H 2500) or  
AUX 1 or AUX 2 or AUX 3 (KM-H 3000).  
2. Press the RESET Wipe Pattern button.  
To reset the Chroma Key:  
2
1. Press and hold down CHR KEY.  
2. Press the RESET Wipe Pattern button.  
Note:  
1. Press and hold MENU.  
• The selected color is not reset.  
To reset an Auto-Select Key:  
1. Press and hold down AUTO SEL.  
2. Press the RESET Wipe Pattern button.  
2. Press the RESET Wipe Pattern button.  
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Resetting Menu Items  
Saving Memory Banks and Registers  
The values for particular parameters can be reset  
individually. This allows you to restore the default  
setting if you are unsatisfied with the adjusted values.  
You can save up to 9 sets of up to 100 memory  
registers on a USB drive.  
To save memory registers to a USB drive:  
Some parameters are shared between features and,  
if reset in one area, will be reset in all areas that share  
that parameter.  
2
4
To reset individual menu items:  
3
5
1. Select the menu for the value you wish to reset.  
2. Double press the knob associated with the value.  
Restoring to Factory Defaults  
You can restore your switcher to the factory default  
settings. You may wish to do this when  
troubleshooting problems with your switcher.  
1. Insert a USB drive into the USB port.  
2. Press MENU.  
Restoring to factory defaults resets the entire  
switcher. Save any configuration information to a  
memory register if you wish to re-load it after  
performing the factory default.  
3. Press the SAVE Wipe Pattern button.  
4. Press the Mems knob to display the Save  
Memory menu.  
To restore factory defaults:  
5. Press NEXT to cycle through the sets.  
6. Press the knob for the set you want to save the  
1
4
memory registers to.  
7. Use the left knob to select which memory  
registers you wish to save. You can choose from  
the following:  
2
3
All — All memory banks and registers are  
stored to the selected set on the USB drive.  
Bank You can specify which memory bank  
is stored and which memory bank to store to  
the selected set on the USB drive.  
1. Press MENU.  
Indiv You can specify which memory  
register is stored and which memory register  
to store to the selected set on the USB drive.  
2. Press the RESET Wipe Pattern button.  
3. Press NEXT.  
8. If you selected Indiv or Bank, select the memory  
4. Press the Factry Reset knob.  
bank or register to store as follows:  
5. Press the Confrm knob to perform the reset.  
Press the Cancel knob to cancel the reset.  
• If you selected Indiv, use the Local knob to  
select the memory register you wish to save.  
The selected register is indicated as X.Y  
where X is the memory bank and Y is the  
memory register. Use the USB knob to select  
the memory register on the USB drive you  
wish to save to.  
USB Storage  
You can use the USB port to:  
• Save and load memory sets to a USB drive  
• Perform software upgrades  
• If you selected Bank, use the Local knob to  
select the memory bank you wish to save. Use  
the USB knob to select the bank on the USB  
drive you wish to save to.  
These files and settings can be copied and  
backed-up on a standard computer.  
9. Press the left knob to commit the save.  
Note:  
10. Press The Confrm knob to perform the save.  
Press the Cancel knob to cancel the save.  
• Wait 5 seconds after inserting a USB drive into the  
USB port before using it.  
For More Information on...  
• performing software upgrades, refer to the section  
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Note:  
knob to select the memory register on the  
USB drive you wish to load.  
You do not need to store memory banks or  
registers to the same memory banks or registers  
on the USB drive.  
• If you selected Bank, use the Local knob to  
select the memory bank you wish to replace  
with the loaded data. Use the USB knob to  
select the bank on the USB drive you wish to  
load.  
• If you save an empty memory bank or register, the  
destination bank or register on the USB drive is  
erased.  
9. Press the left knob to commit the load.  
Loading Memory Banks and Registers  
10. Press the Confrm knob to perform the load.  
Press the Cancel knob to cancel the load.  
Once the memory registers are loaded, you can recall  
them for use.  
Note:  
To load memory registers from a USB drive:  
You do not need to load memory banks or registers  
on the USB drive to the same memory banks or  
registers on the switcher.  
2
4
• If you load an empty memory bank or register from  
a USB drive, the destination bank or register on the  
switcher is erased.  
3
5
For More Information on...  
using the memory system, refer to the section  
Software Upgrades  
1. Insert a USB drive into the USB port.  
2. Press MENU.  
Software upgrades stored on a USB drive can be  
uploaded to the switcher.  
3. Press the LOAD Wipe Pattern button.  
4. Press the Mems knob to display the Load  
Memory menu.  
To upgrade the switcher software:  
5. Press NEXT to cycle through the sets.  
3
6
6. Press the knob for the set you want to load the  
memory registers from.  
4
5
7. Use the left knob to select which memory  
registers you wish to load. You can choose from  
the following:  
All — All memory banks and registers are  
replaced with the stored memory banks and  
registers from the selected set on the USB  
drive.  
1. Copy a software upgrade file onto a USB drive.  
Do not store multiple upgrade files on the same  
USB drive.  
Bank You can specify which memory bank  
to load from the USB drive and which memory  
bank on the switcher to replace with the  
loaded values.  
2. Insert the USB drive with the software upgrade  
file into the USB port.  
Indiv You can specify which memory  
register to load from the USB drive and which  
memory register on the switcher to replace  
with the loaded values.  
3. Press MENU.  
4. Press the RESET Wipe Pattern button.  
5. Press NEXT until Run Software Upgrade From  
USB is displayed.  
8. If you selected Indiv or Bank, select the memory  
bank or register to load as follows:  
6. Press the left knob.  
• If you selected Indiv, use the Local knob to  
select the memory register you wish to replace  
with the loaded data. The selected register is  
indicated as X.Y where X is the memory bank  
and Y is the memory register. Use the USB  
7. Press the Confrm knob to initiate an upgrade.  
Press the Cancel knob if you do not wish to  
perform an upgrade.  
The menu displays a message indicating the software  
upgrade is in progress. The Upgrade LED on the rear  
of the switcher is lit, indicating an upgrade is in  
progress.  
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Note:  
To modify the transparency:  
1
• Copy the upgrade file to the root level of the USB  
drive. Do not copy the upgrade file into a folder.  
3
• Upgrades can take several minutes to complete.  
Do not turn the switcher power off during the  
upgrade.  
2
• If CRITICAL UPGRADE is displayed, the switcher  
is performing an upgrade that includes low-level  
software components. This does not indicate a  
problem with your switcher.  
Completing a Software Upgrade  
1. Select the key you wish to modify.  
2. If necessary, press KEY 1, KEY 2, or KEY 3 to  
include the key in the next transition and have it  
display on the Preview monitor.  
When the software upgrade is complete, the menu  
displays a message indicating the software upgrade  
was successful, the Upgrade LED on the rear of the  
switcher turns off, and the switcher performs an  
automatic restart.  
3. Rotate the Transp knob until the desired effect is  
achieved.  
Once the switcher restarts, it is ready to use. You can  
safely remove the USB drive.  
For More Information on...  
Note:  
• If you are upgrading a switcher as a result of a  
corrupt configuration or a previously failed  
upgrade, you may need to reconfigure the network  
address and reload switcher memories.  
To apply a mask:  
4
5
1
3
Advanced Keying  
2
Keys can be modified to give them more distinct  
qualities and personalize your images.  
Modifying Keys  
1. Select the key you wish to modify.  
All key types have the following parameters that can  
be modified:  
2. If necessary, press KEY 1, KEY 2, or KEY 3 to  
include the key in the next transition and have it  
display on the Preview monitor.  
• Transparency  
• Mask  
3. Press NEXT until Mask is displayed.  
The Transparency function allows you to adjust the  
transparency of the key from completely opaque to  
completely transparent. As the level of transparency  
is adjusted, the graphic in the menu changes to  
represent the current percentage of transparency.  
4. Use the Mask knob to select the desired state.  
You can choose from the following:  
Off — This is the default setting.  
Box — This creates a box mask.  
Pattrn — This creates a pattern mask.  
A mask is a keying technique in which a pattern is  
combined with the key source to block out unwanted  
portions of the key source. Mask modifiers are:  
5. If you are creating a pattern mask, Press a Wipe  
Pattern button to select the desired pattern.  
• Force (M-Frce) — forces the area inside the mask  
6. Press NEXT until Size is displayed.  
region to the foreground.  
7. Use the Size knob to modify the mask size.  
• Invert (M-Inv) — reverses the polarity of the mask.  
8. Press NEXT repeatedly to access other mask  
modifiers. Use the knobs to modify mask  
attributes.  
For More Information on...  
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To modify a mask:  
1
To modify the clip or gain:  
4
5
6
3
3
1
3
2
2
1. Select the key you wish to modify.  
1. Select the key you wish to modify.  
2. If necessary, press KEY 1, KEY 2, or KEY 3 to  
include the key in the next transition and have it  
display on the Preview monitor.  
2. If necessary, press KEY 1, KEY 2, or KEY 3 to  
include the key in the next transition and have it  
display on the Preview monitor.  
3. Press NEXT until Mask is displayed.  
3. Rotate the Clip and Gain knobs until the desired  
effect is achieved.  
4. Use the Mask knob to select the mask source.  
You can choose from the following:  
For More Information on...  
Off — This is the default setting.  
Box — This creates a box mask.  
Pattrn — This creates a pattern mask.  
Converting Between Shaped and Unshaped  
Auto-Select Keys  
5. Press the M-Frce knob to force the area inside  
the mask region to the foreground. Press again  
to return the mask to normal.  
You can convert an unshaped Auto-Select Key to a  
shaped Auto-Select Key by using the Make Linear  
function. This defaults any modifiers to the selected  
key.  
6. Press the M-Inv knob to invert the mask. Press  
again to return the mask to normal.  
To convert an unshaped Auto-Select Key to  
shaped:  
Note:  
• The wash pattern and the key pattern mask are  
shared. Any adjustments affect both patterns.  
1. Press MENU.  
2. Press NEXT until Make Linear is displayed.  
3. Press the Make Linear knob.  
For More Information on...  
Chroma Key Fine Tuning  
Modifying Other Attributes  
You can control aspects of the Chroma Key using the  
Chroma Key menus. The following effects can be  
adjusted:  
There are a number of other attributes you can  
modify to change the mask appearance. Press NEXT  
and use the knobs to access and change other  
attributes.  
• Edge  
• Shadow  
• Gain  
Modifying Clip and Gain for Unshaped  
Auto-Select Keys  
• Spill  
If an Auto-Select key is unshaped, you can also  
modify clip and gain.  
Chroma key adjustments are persistent and are not  
affected by a soft reset or switcher reboot. However,  
initializing the Chroma or performing a factory reset  
returns all adjustments to default values.  
The Clip function adjusts the threshold level of the  
key. Only areas of the source video that are higher  
than the setting of the threshold cut a hole in the  
background video.  
Using the Edge, Shadow, Gain and Spill Effects  
The Edge effect controls the sharpness of the key  
edge.  
Increasing Gain causes the color to become  
increasingly saturated.  
The Shadow effect allows you to include or removed  
any shadows that are cast on the Chroma Key  
background.  
The Gain effect controls color saturation. Increasing  
the Gain causes the video signal colors to become  
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increasingly saturated and vivid. Decreasing the Gain  
decreases the saturation until the image is black and  
white.  
To create a Split Key:  
2
The Spill effect allows you to handle chroma key spill  
where the background color (the color being  
removed) spills onto the key object.  
1
To adjust the Edge, Shadow, Gain, and Spill:  
3
1
1. Select a source on the Key/Aux bus to act as the  
video fill (the source can be either an Auto-Select  
Key or a Self Key).  
2
2. Press and hold the AUTO SEL button.  
3. Select a source on the Key/Aux bus to act as the  
key alpha.  
1. Select the key you wish to modify (ensure it is set  
Note:  
as a Chroma key).  
• Split Keys are initially created with clip set to 50%  
and gain set to 50%.  
2. If you have already assigned a Chroma Key to  
one of the other keyers and the Chroma Key  
share mode is set to FLOAT or ASK, you are  
asked whether you want to steal the Chroma Key  
resource to use on the new key. You can choose  
from the following:  
• While holding the AUTO SEL button to select the  
key alpha, the SHIFT button stays active when  
pressed. You do not have to hold down SHIFT to  
access shifted sources. Press SHIFT again to  
return to normal source selection.  
• Press the Confrm knob to steal the Chroma  
Key resource for the new key. The old Chroma  
Key is taken off-air and converted to an  
Auto-Select Key.  
Modifying Split Keys  
You can modify the appearance of a Split Key to suit  
your application.  
• Press the Cancel knob to cancel the new  
Chroma Key and leave the resource with the  
key it is currently assigned to.  
To modify the appearance of a Split Key:  
3. Press NEXT until Edge is displayed.  
2
4. Adjust the Edge value by rotating the  
corresponding knob until the desired effect is  
achieved.  
5. Press NEXT.  
6. Adjust the Shadow, Gain, SPClip, or SpRjct,  
value by rotating the corresponding knob until  
the desired effect is achieved.  
1. Create a Split Key. The Key Menu is displayed  
For More Information on...  
with a new first page.  
2. Use the Alpha knob to select the input used for  
the key alpha.  
• setting the Chroma Key share mode, refer to the  
3. Press the Alpha knob to accept the change.  
Note:  
Split Keys  
• If you wish to use a matte for the key fill, press the  
Matte button on the Key/Aux bus to access the  
Matte menu.  
A Split Key allows you to assign a different alpha  
source for a Key than the fill/alpha associations that  
are set up during configuration or to use a separate  
alpha source for a Self Key.  
• If you are using a Split Key with a matte key fill and  
you wish to turn the key into a Chroma Key, the  
switcher will default to black on that key.  
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For More Information on...  
3. Use the corresponding knob to change the  
following:  
• creating a Split Key, refer to the section “Split Keys”  
• Pattern (Pattrn) — to find and select a desired  
pattern.  
X Pos or Y Pos — to position the wipe  
Modifying Wipes  
pattern.  
Aspect — to adjust the aspect ratio.  
Wipes can be modified to give more distinct qualities  
and personalize your transitions. The following effects  
can be adjusted:  
• Border Size (Border) — to adjust the size of  
the border.  
• Image Softness (Soft) — to blur or harden the  
• Time, Direction  
border.  
• Pattern, Horizontal Multiplication, Vertical  
Multiplication  
• Border color (these options only appear if you  
set the Border Size greater than 0.0%)  
• X-Position, Y-Position, Aspect Ratio  
• Border, Color, Soft  
› Use the Load knob to select a preset color.  
Press the Load knob to load the color.  
› Use the BHue, BSat, and BLum knobs  
until the desired color is achieved.  
• Hue, Saturation, Luminosity  
• Rotation  
• Rotation (Rot) — to rotate the pattern.  
To modify time and direction:  
• Horizontal (HMult) and Vertical (VMult)  
Multiplication — to create multiple instances of  
the pattern.  
2
3
Note:  
You can select a pattern using the Pattern Buttons.  
This also displays the Wipe menu.  
• The X Pos and Y Pos can be adjusted using the  
1
positioner (KM-H 3000 only).  
• Aspect adjustments are not available for all  
patterns.  
1. Press WIPE to display the Wipe menu.  
2. Press NEXT until Time is displayed.  
• Circle, left square, right square, and diagonal  
patterns with aspect adjustments can not be  
rotated.  
3. Use the Time knob to change the duration of the  
wipe.  
Aux Buses  
4. Use the Direction knob to set the direction of the  
wipe. You can choose from the following:  
The switcher has three timed Aux buses which have  
access to the following sources:  
Fwd — Wipe runs in the forward (default)  
direction.  
• Any primary source (including Media-Store)  
• Program  
Rev — Wipe runs in the reverse direction.  
5. Press the Direction knob to alternately enable  
and disable the flip-flop direction feature. You  
can choose from the following:  
• Clean Feed  
• Preview  
• Chroma Key Alpha  
Enabled (FF) — The first time a wipe  
transition is performed, it runs in the forward  
direction. Performing a second wipe transition  
runs in the reverse direction.  
Accessing the Aux Buses  
KM-H3000: The Aux buses can be accessed from  
control panel buttons.  
Disabled — Wipes always run in the direction  
specified in step 4 above.  
KM-H2500: The Aux buses can be accessed through  
the menu system.  
To change other wipe modifiers:  
1. Press WIPE to access the Wipe menu.  
2. Press NEXT to cycle through the available wipe  
modifiers.  
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To access Aux buses on the KM-H2500:  
These special sources are found on the first four  
buttons on the Preset bus.  
To select a special source for an Aux bus:  
1
2
1
3
2
1
1. Select the Aux bus you wish to choose a source  
2
on.  
2. Press and hold SHIFT on the Key/Aux bus.  
3. Press any of AUX PGM, AUX PV, AUX CLN, or  
the fourth source button (to access Chroma Key  
Alpha) on the Preset bus.  
1. Press AUX SEL to display the Aux menu.  
Tallies  
2. Select an Aux bus by pressing the corresponding  
knob.  
The switcher has tally relays assigned to inputs as  
follows (pin 1 is the top right pin when looking at the  
Tally Port):  
To access Aux buses on the KM-H3000:  
5
4
3
2
1
1
9
8
7
6
Figure 11 Tally Port  
Pin  
Input  
1
2
3
4
5
6
7
8
9
1
3
5
1. Select the desired Aux bus by pressing AUX 1 -  
3.  
7
Selecting a Source for the Aux Buses  
Common Ground  
Once an Aux bus has been selected, you can change  
the source.  
2
4
6
8
To select a source for an Aux bus:  
1. Select the Aux bus you wish to choose a source  
on.  
2. Press the desired source button on the Key/Aux  
bus.  
When the corresponding input is on-air, the  
associated tally pin is closed, creating a contact  
closure.  
Selecting a Special Source for the Aux Buses  
You can select the following special sources by  
selecting them on the Preset bus:  
Note:  
Tally wiring can be difficult. Consult with your  
facility engineer before undertaking any tally  
wiring.  
• Program (AUX PGM)  
• Preview (AUX PV)  
• Clean Feed (AUX CLN)  
• Chroma Key Alpha (fourth source button)  
For More Information on...  
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For More Information on...  
General Purpose Interface (GPI)  
The switcher has 24 GPI inputs that are used to  
trigger memory recalls, transitions, and Aux bus input  
changes.  
Editor Port  
The GPI inputs are assigned as follows (Pin 1 is the  
top right pin when looking at the GPI Port).  
The switcher has an Editor port that allows you to  
control your switcher from a device that supports the  
GVG100 editor protocol. The pinout is as follows:  
13 12 11 10  
9
8
7
6
5
4
3
2
1
25 24 23 22 21 20 19 18 17 16 15 14  
5
4
3
2
1
Figure 12 GPI Port  
9
8
7
6
Figure 13 Editor Port  
Pin  
Trigger  
1
Dissolve Key 1  
Pin  
Input  
2
Dissolve Key 2  
1
2
3
4
5
6
7
8
9
Not Connected  
3
Dissolve Key 3 (KM-H 3000 only)  
Perform Auto Transition  
Perform Program / Preset Bus cut  
Perform Key 1 cut  
Tx-  
4
Rx+  
5
Ground  
Ground  
Not Connected  
Tx+  
6
7
Perform Key 2 cut  
8
Perform Key 3 cut (KM-H 3000 only)  
Perform Fade-to-Black  
Set Aux Bus 1 to Input 1  
Set Aux Bus 1 to Input 2  
Set Aux Bus 1 to Input 3  
Set Aux Bus 1 to Input 4  
Set Aux Bus 1 to Input 5  
9
Rx-  
10  
11  
12  
13  
14  
15  
Not Connected  
Supported Editors  
The following editors have been tested::  
• Editware LE-2000 Series  
• Sony BVE-900/910  
• Sony BVE-2000  
a
Recall Memory 0  
a
16  
17  
18  
19  
20  
21  
22  
23  
24  
25  
Recall Memory 1  
For More Information on...  
a
Recall Memory 2  
• GVG100 protocol support, refer to the section  
a
Recall Memory 3  
a
Recall Memory 4  
a
Recall Memory 5  
a
Recall Memory 6  
a
Recall Memory 7  
a
Recall Memory 8  
a
Recall Memory 9  
Ground  
a. Only memory registers from memory bank 0  
can be recalled with a GPI trigger.  
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Media-Store  
This chapter describes the Media-Store operation.  
Your switcher has 2 Media-Store channels which  
allow you to display 2 images or animations  
(composed of a sequence of images) on-air  
simultaneously.  
For More Information on...  
• Associating alpha channel inputs with video inputs,  
Loading an Image or Animation by Browsing  
Media-Store Overview  
You can browse the file system on the switcher or a  
USB drive to select images and animations to load.  
You must use this method the first time an image  
or animation is loaded in order for it to be  
assigned a unique Media number.  
Images and animations are assigned unique Media  
numbers that allow the switcher to identify them. You  
can load images and animations into Media-Store  
channels in one of two ways:  
• By browsing the internal file system of the switcher  
or USB drive.  
To load an image or animation by browsing the  
file system:  
• By using the Wipe Pattern buttons to specify Media  
numbers.  
4
File Formats  
Images must be 24-bit or 32-bit (24-bit image plus  
8-bit embedded alpha channel) Targa files.  
Animations must be Targa sequences, a collection of  
individual image files (one file per animation frame).  
3
2
Animation Naming Convention  
The individual files share a common name with a  
sequential frame number appended at the end as  
follows:  
1. If you are loading from a USB drive, insert it into  
the USB port on the switcher.  
2. Press and hold SHIFT on any bus. If you use the  
Program bus or on-air Key bus, you will affect  
on-air images.  
• Anim_001.tga  
• Anim_002.tga  
• Anim_003.tga  
• ...  
3. Press MEDIA 1 or MEDIA 2 to select the  
Media-Store channel to load into.  
• Anim_100.tga  
4. Press the Browse knob.  
These files are treated as a 100 frame animation  
named Anim.  
5. Use the left knob to select <..> to move up to the  
top level of the file system.  
Note:  
6. Use the left knob to select the location you wish  
to browse. You can choose from the following:  
• Files must be numbered sequentially.  
INT (0) — internal storage (this feature not yet  
• File numbers must be preceded by an underscore  
“_” character to be recognized as part of an  
animation.  
implemented)  
USB (1) — USB drive (default)  
• All files in an animation must be stored in the same  
directory.  
7. Use the left knob to browse the file system.  
Turning the knob cycles through all the files and  
directory names at the current level in the file  
system.  
Transparency  
The switcher supports images and animations with  
embedded transparency. You must set the second  
Media-Store channel as the alpha channel of the first  
Media-Store channel to have the switcher  
automatically load image data and transparency data  
into the appropriate Media-Store channels.  
8. Navigate to sub-directories by selecting a  
sub-directory name and then pressing the left  
knob. Sub-directories are displayed as follows:  
<directory-name>  
9. Return to a parent directory by selecting <..>.  
10. Use the left knob to select the image or  
animation file you wish to load and press the left  
37  
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knob to load it into the selected Media-Store  
channel.  
1. Press and hold SHIFT on any bus. If you use the  
Program bus or on-air Key bus, you may affect  
on-air images.  
Note:  
2. Press MEDIA 1 or MEDIA 2 to select a  
• Wait 5 seconds after inserting a USB drive into the  
USB port before using it.  
Media-Store channel.  
3. Press the Browse knob.  
4. Press NEXT.  
• Turn the middle knob when browsing the file  
system to display the full text of long directory lists  
and filenames.  
5. Press the Place knob to lock or unlock the Place  
value. When locked, the Place value will be  
surrounded by brackets [].  
• If you select an animation, the number of frames is  
displayed next to the filename.  
6. If you locked the Place value, use the Place  
knob to select the locked value. You can choose  
from the following:  
Understanding Media Numbers  
Each image and animation is uniquely identified by a  
Media number. Media numbers are 4 digits and take  
the following form:  
INT (0) — internal storage (this feature not yet  
implemented)  
USB (1) — USB drive (default)  
7. Press the Media knob to lock or unlock the Bank  
value. When locked, the Bank value will be  
surrounded by brackets [].  
1234  
8. If you locked the Bank value, use the Bank knob  
to select the locked value.  
1
2
3
Figure 14 Media Number  
Loading an Image or Animation by Media  
Number  
1. Place — Location where image or animation is  
stored.  
Once an image has been assigned a Media number,  
it can be quickly reloaded by typing the corresponding  
Media number using the Wipe Pattern buttons. The  
procedure is slight different if you have locked the  
Place and Bank values.  
• 0 — Internal Memory (this feature not yet  
implemented)  
• 1 — USB drive  
2. Bank — There are 100 (0 - 99) banks where  
images can be stored.  
To load an image or animation by Media number  
with a locked place and bank number:  
3. Item Number — Each bank contains 10 (0 - 9)  
images.  
4
Entering Media Numbers  
Media numbers are entered using the Wipe Pattern  
buttons. You can choose to lock the Place and Bank  
to specific values which allows you to quickly access  
a subset of images.  
3
2
To lock or unlock place and bank values:  
3
7
1. If you are loading from a USB drive, insert it into  
the USB port on the switcher.  
2. Press and hold SHIFT on any bus. If you use the  
Program bus or on-air Key bus, you will affect  
on-air images.  
4
2
1
3. Press MEDIA 1 or MEDIA 2 to select the  
Media-Store channel to load into.  
4. Press the Wipe Pattern button corresponding to  
the item number (in the locked Place and Bank)  
of the image you wish to load.  
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Note:  
1. Press and hold SHIFT on any bus. If you use the  
Program bus or on-air Key bus, you will affect  
on-air images.  
• Wait 5 seconds after inserting a USB drive into the  
USB port before using it.  
2. Press MEDIA 1 or MEDIA 2 to select the  
• Entering a Media number of 000 clears the image  
from the selected Media-Store channel.  
Media-Store channel with the loaded image..  
3. Press NEXT until Attrib is displayed.  
4. Use the Attrib knob to select X-Pos.  
To load an image or animation by Media number  
without a locked place or bank number:  
5. Use the Value knob to select the X position of the  
5
image.  
4
6. Use the Attrib knob to select Y-Pos.  
7. Use the Value knob to select the Y position of the  
image.  
Note:  
3
2
You can use the positioner to modify the X and Y  
position (KM-H3000 only).  
1. If you are loading an image from a USB drive,  
To change an image between shaped and  
unshaped:  
insert it into the USB port on the switcher.  
2. Press and hold SHIFT on any bus. If you use the  
Program bus or on-air Key bus, you will affect  
on-air images.  
4
5
3. Press MEDIA 1 or MEDIA 2 to select the  
3
Media-Store channel to load the image into.  
4. Use the Wipe Pattern buttons to type the Media  
number corresponding to the image you wish to  
load. Type only the unlocked portion of the Media  
number (if the Place value is locked, do not type  
a Place value).  
2
1
1. Press and hold SHIFT on any bus. If you use the  
Program bus or on-air Key bus, you will affect  
on-air images.  
5. Press the Select knob to load the image.  
Note:  
2. Press MEDIA 1 or MEDIA 2 to select the  
• Entering a Media number of 000 clears the image  
from the selected Media-Store channel.  
Media-Store channel with the loaded image..  
3. Press NEXT until Attrib is displayed.  
4. Use the Attrib knob to select Shaped.  
Modifying Media-Store Image Attributes  
5. Use the Value knob to select whether the images  
is shaped or unshaped. You can choose from the  
following:  
You can alter the appearance of a Media-Store image  
by modifying display parameters. The parameters  
you can modify are:  
Yes — Image is shaped.  
No — Image is unshaped.  
• X and Y Position  
• Shaped/Unshaped  
• Media number  
For More Information on...  
• Shaped and Unshaped transparency properties,  
To modify the position of a Media-Store image:  
4
5
3
2
1
39  
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To change the Media number for an image:  
Modifying Animation Playback  
You can set an animation to playback automatically  
as well as control playback speed and direction.  
4
5
To modify animation playback:  
3
4
5
2
1
3
1. Press and hold SHIFT on any bus. If you use the  
Program bus or on-air Key bus, you will affect  
on-air images.  
2
1
2. Press MEDIA 1 or MEDIA 2 to select the  
1. Press and hold SHIFT on any bus. If you use the  
Program bus or on-air Key bus, you will affect  
on-air images.  
Media-Store channel with the loaded image..  
3. Press NEXT until Attrib is displayed.  
4. Use the Attrib knob to select Media#.  
2. Press MEDIA 1 or MEDIA 2 to select a  
Media-Store channel with a loaded animation..  
5. Use the Value knob to select a new Media  
number. Only available Media numbers are  
displayed.  
3. Press NEXT until Attrib is displayed.  
4. Use the Attrib knob to select Looping.  
5. Use the Value knob to set the looping behavior.  
Animation Control  
You can choose from the following:  
yes — The animation plays in a continuous  
You can play an animation manually or automatically  
and also control the behavior of animation playback.  
loop until manually stopped.  
no — The animation plays once.  
To manually play an animation:  
6. Use the Attrib knob to select Reverse.  
7. Use the Value knob to set the reverse playback  
3
behavior. You can choose from the following:  
yes — The animation plays backwards.  
no — The animation plays forwards.  
8. Use the Attrib knob to select AutoPly.  
2
1
9. Use the Value knob to set the auto playback  
behavior. You can choose from the following:  
yes — The animation starts playing  
1. Press and hold SHIFT on any bus. If you use the  
Program bus or on-air Key bus, you will affect  
on-air images.  
automatically when it is taken on-air.  
no — Animation playback must be started  
manually.  
2. Press MEDIA 1 or MEDIA 2 to select a  
10. Use the Attrib knob to select Speed.  
Media-Store channel with a loaded animation..  
11. Use the Value knob to set the playback speed.  
3. Press the Run knob to start the animation  
You can set a playback speed from:  
playing.  
0.1x 1.0x in 0.1x increments.  
1x 10x in 1x increments.  
4. Press the Stop knob to stop the animation before  
reaching the final frame.  
Note:  
Saving and Reverting Attributes  
You can manually cycle through frames by turning  
the Run knob while the animation is stopped.  
You can save attributes for an image so they are  
automatically recalled the next time that image is  
loaded from a USB drive or internal memory.  
• Double-pressing the Run knob stops playback and  
re-cues the animation to the first frame.  
Image attributes that have been changed since they  
were last saved are marked with a ‘*’.  
40  
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To save attributes for an image:  
2
1. Modify the attributes for an image as necessary  
2. Use the Func knob to save the attributes for that  
image. You can choose from the following:  
Save — Saves the currently displayed  
attribute. Other saved attributes are not  
affected.  
SavAll — Saves all attributes.  
To revert to saved attribute values:  
4
3
2
1
1. Press and hold SHIFT on any bus. If you use the  
Program bus or on-air Key bus, you will affect  
on-air images.  
2. Press MEDIA 1 or MEDIA 2 to select the  
Media-Store channel to load the image into.  
3. Press NEXT until Attrib is displayed.  
4. Use the Func knob to save the attributes for that  
image. You can choose from the following:  
Revert — Reverts the currently displayed  
attribute to the previously saved value. Other  
attributes are not affected.  
RevAll — Reverts all attributes to previously  
saved values.  
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Specifications  
European Version  
Dimensions  
• 576i (4:3 and 16:9) at 50Hz  
• 720p at 50 (Default), 59.94Hz  
• 1080i at 50, 59.94Hz  
• Width: 15.85”  
• Depth: 10.64”  
• Height: 3.5”  
Inputs/Outputs  
Inputs  
Weight:  
• KM-H2500: 7.2 lbs  
• KM-H3000: 7.4 lbs  
• 6 or 12 inputs (depending on version)  
• Internal Black and Matte Generators  
Outputs  
Power Requirements  
• 2 Program out HD-SDI  
• 1 Preview out HD-SDI  
• Aux 1 out HD-SDI  
• Aux 2 out HD-SDI  
• Aux 3 out HD-SDI  
• Control Panel: DC 12V, 4 Amps Max  
Ports  
• Analog (NTSC or PAL) output. NTSC 59.94 Hz  
video standards, PAL is 50 Hz video standard  
Tally Port  
• Load voltage: 100Vdc max  
HD-SDI Input and Output Specifications  
• Load current: 120mA max at 85C, 150mA at 25C.  
• On resistance: 8 mΩ max  
• SMPTE 292M/259M compliant  
• Levels: 800mV (±10%) peak-to-peak  
• Return loss: > -15dB to 1.485GHz  
• Input Equalization (SD): 275m  
• Input Equalization (HD): 110m  
GPI I/O Absolute Maximum Ratings  
• Input voltage range: -0.5V to 5.5V  
• Output current: < ±10mA  
Editor Port DC Operating Conditions  
Analog Output Specifications  
• Maximum differential input voltage: ±5V  
• Video: NTSC or PAL, 1V p-p  
• Output Return Loss: >30dB to 5MHz  
• Output to Output Isolation: >45dB to 5Mhz  
• DC offset: ±50 mV  
• Differential output voltage (5V circuit): 3.2V Typical  
across a 100 Ω load (2.3V for 3.3V circuit)  
Ethernet Port  
• 10/100Mbps Ethernet using Cat 5 cables  
10BASE-T & 100BASE-Tx  
Reference Input and Output Specifications  
Tri-level Pulse  
USB Port  
• Input Return Loss: 30dB to 30 MHz  
• Output Return Loss: 23dB to 30 MHz  
• Positive Peak: +300mV ±6mV  
• Negative Peak: -300mV ±6mV  
• Rise Times (10-90%): 54ns ±20ns  
• Duration: 593ns ±40ns  
• USB 2.0 and 1.1 compliant  
Video Formats  
North American Version  
• 480i (4:3 and 16:9) at 59.94 Hz  
• 720p at 50 (Default), 59.94Hz  
• 1080i at 50, 59.94Hz (Default)  
43  
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Bi-level Pulse  
• Return Loss: 30dB to 6 MHz  
• Levels: NTSC: 286mV ± 14mV (40 IRE ±2 IRE)  
PAL: 307mV (43 IRE)  
• Rise Times (10-90%): NTSC 140ns ±20ns PAL:  
200ns ±20ns  
• Duration: NTSC: 4.7us ±0.1 us PAL: 4.7us ±0.2us  
Error Messages  
The following error messages may appear when starting your switcher.  
Table 5 Switcher Error Messages  
Error Message  
DDR 0 Not Found  
Description  
Solution  
There is a problem with the switcher DDR  
memory. The switcher may be used but  
many features will be limited or disabled  
Re-start your switcher. If the problem  
persists, contact JVC Technical Support  
for assistance.  
DDR 1 Not Found  
DDR 0 & 1 Not Found  
Your switcher requires a Panel Module  
Controller (PMC) upgrade as part of a  
software upgrade. The switcher may be  
used without the PMC upgrade but may  
respond in an unpredictable manner  
Allow the PMC upgrade to proceed.  
Contact JVC Technical Support for  
assistance if you are unsure about  
upgrading your switcher.  
Upgrade PMC?  
GVG100 Protocol Supported Commands  
The following tables list the Supported GVG100 commands and controls.  
Table 6 GVG100 Supported Commands  
Name  
MLE/Keyer  
Length  
Byte Code  
Data/Notes  
Read MLE Program Bus  
MLE  
2
41  
Read MLE Preset Bus  
Read Keyer Bus  
MLE  
Keyer  
MLE  
2
2
3
42  
43/44  
C1  
<xpt>  
<xpt>  
<xpt>  
An invalid xpt request  
returns a protocol error  
Write MLE Program Bus  
Write MLE Preset Bus  
Write Keyer Bus  
MLE  
3
3
C2  
An invalid xpt request  
returns a protocol error  
Keyer  
C3/C4  
An invalid xpt request  
returns a protocol error  
Read Analog  
MLE/Keyer  
MLE/Keyer  
MLE/Keyer  
MLE/Keyer  
MLE  
3
5
3
3
2
3
45  
C5  
<control>  
<control>  
Write Analog  
<lsb>  
<msb>  
Read Light On/off  
Write Light On/off  
Read Wipe Pattern  
46/47  
C6/C7  
48  
<lamp>  
MLE  
C8  
<wipe>  
Valid wipes are 0-9, as  
per the Wipe Pattern  
button numbers. An  
invalid wipe number  
returns a protocol error.  
Write Wipe Pattern  
Read Transition Mode  
MLE  
2
4A  
44  
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Table 6 GVG100 Supported Commands  
Name  
MLE/Keyer  
Length  
Byte Code  
Data/Notes  
MLE  
3
CA  
<mode>  
Last 5 bits used; bit 0 is  
key 1, 1 is key 2, 3 is  
bkgd, 4 is key 3, 5 is key  
4
Write Transition Mode  
Read Mle Autotrans Rate  
Read Keyer Mix Rate  
MLE  
Keyer  
MLE*  
MLE  
Keyer  
—*  
2
2
2
5
5
5
4C  
4D  
7D  
CC  
CD  
FD  
Read Fade To Black Rate  
Write Mle Autotrans Rate  
Write Keyer Mix Rate  
**  
*Currently MLE-specific  
**  
**  
*Currently not supported.  
Fade to black rate is the  
same as the transition  
rate.  
Write Fade To Black Rate  
Read Key Settings  
Write Key Settings  
Learn Into Mem  
Recall From Mem  
Read Software Version  
Read Field Mode  
Write Field Mode  
All Stop  
Keyer  
Keyer  
2
53  
D3  
DA  
DB  
6C  
6D  
ED  
F2  
78  
Not yet implemented  
Not yet implemented  
62(?)  
3
3
2
2
2
3
3
3
<mem#>  
<mem#>  
Supports memories 0-9  
Supports memories 0-9  
0 or 1  
D0*  
0
Field Mark only  
Field Mark only  
*Data byte is unused  
Read Lamp Status  
F8  
Included for GVG100  
Write Lamp Status  
spec completeness only.  
Write Button Press  
Both  
3
3
FB  
7E  
FE  
<button>  
Send Mem To Editor  
Load Mem From Editor  
Not yet implemented  
Not yet implemented  
73  
**  
Data byte 1:  
Bit 7: 0=select elements, 1=select elements and Bit 4-6: 4=select key 1, 5=select key 2, 6=select Bit 0-3: binary coded decimal (valid range is  
perform transition  
bkgd  
b0-b1001, or 0-9)  
Data byte 2:  
Bit 0-3: binary coded decimal (valid range is  
b0-b1001, or 0-9)  
Bit 6-7: Ignored  
Data byte 3:  
Bit 4-5: 4=select key 3, 5=select key 4  
Bit 0-3: binary coded decimal (valid range is  
b0-b1001, or 0-9)  
Bit 4-7: Ignored  
45  
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Table 7 GVG100 Supported Analog Controls  
Name  
MLE/Keyer  
Byte Code  
Notes  
Key Clip  
Keyer  
0x0A  
Key Gain  
Keyer  
MLE  
MLE  
MLE  
MLE  
Keyer  
Keyer  
Keyer  
Keyer  
Keyer  
MLE  
MLE  
MLE  
Keyer  
0x0B  
0x11  
0x12  
0x14  
0x15  
0x17  
0x18  
0x19  
0x1A  
0x1B  
0x1C  
0x1D  
0x1E  
0x1F  
0x20  
0x21  
0x22  
0x23  
0x24  
0x25  
0x26  
0x27  
0x08  
0x09  
Vert. Position  
Horz. Position  
Key Matte Fill Hue  
Pattern Size  
Key mattes not supported  
Chroma Key Hue  
Key Matte Border Hue  
Key Matte Border Sat  
Key Matte Border Lum  
Key Matte Fill Lum  
Aspect  
Write not supported  
Key mattes not supported  
Key mattes not supported  
Key mattes not supported  
Key mattes not supported  
Aux MLEs not supported  
Aux MLEs not supported  
Aux MLEs not supported  
Key Mattes not supported  
Not supported  
Border Softness  
Border Width  
Key Matte Fill Sat  
Rotate X  
Rotate Y  
Not supported  
Rotate Z  
Not supported  
3D Position X  
3D Position Y  
3D Position Z  
3D Border Softness  
3D Border Width  
Key Clip  
Not supported  
Not supported  
Not supported  
Not supported  
Not supported  
Keyer  
Keyer  
DSKs  
Key Gain  
DSKs  
Table 8 GVG100 Supported Lamps  
Name  
MLE/Keyer  
Byte Code  
Notes  
Program Bus 0-9  
MLE  
MLE  
MLE  
Keyer  
Keyer  
MLE  
MLE  
MLE  
MLE  
MLE  
0x00-0x09  
Turning OFF results in a protocol error.  
Program Bus On Air  
Autotrans  
0x0A  
0x0B  
Turning OFF results in a protocol error.  
Key Dissolve  
Key Cut  
0x0C  
0x0D  
Wipe Trans  
0x0E  
Dissolve Trans  
Preset Bus 0-9  
Preset Bus On Air  
0x0F  
0x10-0x19  
0x1A  
Turning OFF results in a protocol error.  
Turning OFF results in a protocol error.  
0x1B  
Always on. Turning OFF results in a  
protocol error.  
Aspect On  
46  
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Table 8 GVG100 Supported Lamps  
Name  
Positioner On  
MLE/Keyer  
Byte Code  
Notes  
MLE  
0x1C  
Always on. Turning OFF results in a  
protocol error.  
Reverse Wipe  
Dsk Preview  
MLE  
0x1D  
0x1E  
Keyer  
Always true. All Keyers show on Preview  
Turning OFF results in a protocol error.  
Fade To Black  
Key Bus 0-9  
0x1F  
0x20-0x29  
0x2A  
Keyer  
Keyer  
Keyer  
Turning OFF results in a protocol error.  
Turning OFF results in a protocol error.  
Key Bus On Air  
0x2F  
Always true. Turning OFF results in a  
protocol error.  
Key Video Fill  
Wipe Type  
Key Invert  
MLE  
0x30-0x39  
0x40  
Turning OFF results in a protocol error.  
Keyer  
DSKs. Turning OFF results in a protocol  
error.  
Keyer  
Keyer  
Keyer  
0x41  
0x42  
0x43  
DSKs. Turning OFF results in a protocol  
error.  
Key Mask  
DSKs. Turning OFF results in a protocol  
error.  
Key Autokey  
Key Selfkey  
DSKs. Turning OFF results in a protocol  
error.  
Key Invert  
Key Mask  
Keyer  
Keyer  
0x44  
0x45  
0x47  
Turning OFF results in a protocol error.  
Turning OFF results in a protocol error.  
Toggles between memory and pattern  
modes.  
Memory Mode Toggle  
Next Trans Is Bkgd  
Next Trans Is Key 1  
Cut  
0x48  
0x49  
0x4A  
0x4C  
0x4D  
0x4E  
0x4F  
Turning OFF results in a protocol error.  
Turning OFF results in a protocol error.  
Turning OFF results in a protocol error.  
Turning OFF results in a protocol error.  
Turning OFF results in a protocol error.  
Turning OFF results in a protocol error.  
MLE  
Keyer  
Keyer  
Keyer  
Key Selfkey  
Key Autokey  
Key Chromakey  
Editor control is always enabled. Turning  
OFF results in a protocol error.  
Editor Enable  
Keyer Active  
Keyer  
0x52  
Table 9 GVG100 Supported Buttons  
Name  
MLE/Keyer  
Byte code  
Notes  
Program Bus 0-9  
MLE  
MLE  
Keyer  
Keyer  
MLE  
MLE  
MLE  
0x00-0x09  
Autotrans  
0x0B  
0x0C  
Key Trans  
DSKs  
DSKs  
Key Cut  
0x0D  
Wipe Trans  
Dissolve Trans  
Preset Bus 0-9  
0x0E  
0x0F  
0x10-0x19  
47  
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Table 9 GVG100 Supported Buttons  
Name  
MLE/Keyer  
Byte code  
Notes  
Aspect  
MLE  
0x1B  
Always on. Button press has no effect.  
Positioner On  
Reverse Wipe  
0x1C  
0x1D  
Always on. Button press has no effect.  
MLE  
Doubles as memory store/recall toggle  
when in memory mode  
Dsk Preview  
Fade To Black  
Key Bus 0-9  
Key Video Fill  
Wipe Type  
Key Invert  
0x1E  
0x1F  
Always true. All Keyers show on preview.  
Keyer  
Keyer  
MLE  
0x20-0x29  
0x2F  
Always true.  
0x30-0x39  
0x40  
Keyer  
Keyer  
Keyer  
Keyer  
Keyer  
Keyer  
DSKs  
DSKs  
DSKs  
DSKs  
Key Mask  
0x41  
Key Autokey  
Key Selfkey  
Key Invert  
0x42  
0x43  
0x44  
Key Mask  
0x45  
0x47  
Toggles between memory mode and  
pattern mode.  
Memory Mode Toggle  
Next Trans Is Bkgd  
Next Trans Is Key 1  
Cut  
0x48  
0x49  
0x4A  
0x4C  
0x4D  
0x4E  
0x4F  
MLE  
Keyer  
Keyer  
Keyer  
Key Selfkey  
Key Autokey  
Key Chromakey  
Editor Enable  
Editor control is always enabled.  
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11  
Victor Company of Japan, Limited  
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