Hasbro Games 42047 User Manual

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CONTENTS  
IMPORTANT  
Battery Information.................................................. 2  
A Look at the Dex.................................................... 5  
Buttons.................................................................... 6  
Using the Dex for the First Time.............................. 7  
Main Menu............................................................... 9  
Cards..................................................................... 10  
Decks..................................................................... 13  
Tracker................................................................... 20  
Matches................................................................. 23  
Shobu.................................................................... 25  
History................................................................... 26  
Games................................................................... 26  
Reminder............................................................... 32  
Time...................................................................... 34  
Calculator.............................................................. 35  
Contacts................................................................ 36  
Security................................................................. 37  
Maintenance......................................................... 39  
Limited Warranty................................................... 40  
If this game malfunctions or “locks up,use a ballpoint pen to press the RESET button. See  
diagram on page 5. If the game still doesn’t function, remove and replace the batteries with  
fresh ones.  
Please keep these instructions for future reference.  
BATTERIES  
4 x AAA or LR03 batteries required (not included).  
To install the batteries, do the following:  
1. Use a Phillips head screwdriver to loosen  
the screw on the battery compartment door  
(located on the back of the unit) and open  
the door.  
1.5V AAA OR LR03  
1.5V AAA OR LR03  
1.5V AAA OR LR03  
2. Insert new 4 x AAA or LR03 size alkaline  
batteries, making sure to align “+” and “-”  
as shown.  
1.5V AAA OR LR03  
3. Replace the battery compartment door  
and tighten the screw.  
4. If this game malfunctions or “locks up,use  
a ballpoint pen to press the RESET button.  
FCC Notice............................................................ 41  
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CAUTION:  
CAUTION:  
1. As with all small batteries, the batteries used with this  
toy should be kept away from small children who still  
put things in their mouths. If they are swallowed,  
promptly see a doctor and, in the U.S., have the doctor  
phone (202) 625-333 collect, or, in Canada, have the  
doctor call your provincial Poison Control Centre.  
2. Make sure the batteries are inserted correctly  
and always follow the toy and battery manufacturers’  
instructions.  
1. Always follow the instructions carefully. Use only  
batteries specified and be sure to insert them correctly  
by matching the + and - polarity markings.  
2. Do not mix old batteries and new batteries, or standard  
(carbon-zinc) with alkaline batteries.  
3. Remove exhausted or dead batteries from the product.  
4. Remove batteries if product is not to be played with for  
a long time.  
5. Do not short-circuit the supply terminals.  
6. Should this product cause, or be affected by, local  
electrical interference, move it away from other electrical  
equipment. Reset (switching off and back on again or  
removing and re-inserting batteries) if necessary.  
7. RECHARGEABLE BATTERIES: Do not mix these with  
any other types of batteries. Always remove from the  
3. Do not mix old batteries and new batteries, or alkaline,  
standard (carbon-zinc) or rechargeable  
(nickel-cadmium) batteries.  
IMPORTANT: BATTERY INFORMATION  
Please retain this information for future reference.  
Batteries should be replaced by an adult.  
product before recharging. Recharge batteries under  
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adult supervision. DO NOT RECHARGE OTHER  
TYPES OF BATTERIES.  
8. As with all small items, these batteries should be kept  
away from children. If swallowed, seek medical  
attention immediately.  
CONTROLS  
ON / OFF  
– Press to turn the DEX on and off. The unit turns off automatically  
after 5 minutes of non use.  
SCREEN SCROLL PAD – Press to scroll UP, DOWN, LEFT and RIGHT in various modes to  
make selections. Also use in CALCULATOR mode to add (+),  
subtract (-), multiply (x) and divide (÷).  
ENTER  
– Press to enter and advance through selected areas within the Main  
Menu and sub-menus. The ENTER button is also used to confirm  
entries like your name, date, addresses, personal notes, time, etc. In  
CALCULATOR mode, it also serves as the equal (=) function.  
A LOOK AT THE DEX  
SPACE  
– Press to insert a space between letters or numbers. Also used to  
clear a calculation in CALCULATOR mode.)  
QUIT  
EDIT  
– Press to move back to previous menus.  
– Press to make revisions to certain entries, or to add special  
punctuation marks in MATCHES, NOTES, CONTACTS and  
REMINDER modes.  
( )  
backslash  
@
/
NUMBERS KEYPAD  
SORT  
FIND  
LCD SCREEN  
DELETE  
SORT  
– Press to delete a selected letter, number, or personal entry.  
ANALYZE  
– Press to sort card decks in a variety of ways. Used in CARDS mode,  
TRACKER mode and DECKS mode.  
ON / OFF  
RESET  
SCREEN SCROLL PAD  
(up, down, left, right, item  
selection and calculator)  
FIND  
– Press to find specific cards. Used in CARDS mode and TRACKER  
mode.  
QUIT  
DELETE  
EDIT  
ENTER and =  
SPACE  
ANALYZE  
@ and /  
– Press to see a brief statistical analysis of selected items. Used in  
DECKS mode.  
– Use for the “@” in email addresses and the “/” in web site addresses.  
ALPHABET KEYPAD  
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Also use in the “Analyze Decks” feature to select different types of  
charts. In Game One, use these buttons to move the blocker bar left  
and right. In Game Two, use these buttons to select Card A or Card B.  
2.ENTER MONTH – The month “JAN” will begin flashing. To change  
the month, press the SCREEN SCROLL PAD up or down to select  
the correct month. Then press ENTER.  
ALPHABET KEYPAD  
NUMBERS KEYPAD  
– Press letter buttons to enter information into various areas.  
3.ENTER DATE – The date “01” will begin flashing. Use the  
NUMBERS KEY PAD to enter the correct date.  
– Press number buttons to enter information into various areas. Also  
use in CALCULATOR mode.  
4.ENTERYEAR – The year 2004 will begin flashing. To change the  
year, press the SCREEN SCROLL PAD up or down to select the  
correct year. Then press ENTER.  
RESET  
– Press with a ball-point pen if your game operates erratically or “locks  
up.” Clock and date files will be erased. DEX will ask “Would you like  
to keep record? (Y/N)”. If “N” is pressed, all saved information will be  
erased. See USING YOUR DEX FOR THE FIRST TIME below to  
re-enter data after resetting the DEX.  
5.ENTER AM / PM – The AM will begin flashing. To change from AM  
to PM, press the SCREEN SCROLL PAD up or down. Then press  
ENTER.  
6.ENTER TIME – The hour will begin flashing. Use the NUMBERS  
KEY PAD to enter the correct hour and minute. Then press ENTER.  
For example, enter 02 for 2 o’clock.  
USING YOUR DEX FOR THE FIRST TIME  
When using your DEX for the first time, you must key in certain information before the Main Menu  
screen will appear. The unit will prompt you with screen messages.  
7.ENTER 12 or 24-HOUR TIME – The 12-HOUR (regular) time will  
begin flashing. Press ENTER to select regular time. To change to  
24-HOUR (military time), press the SCREEN SCROLL PAD up or  
down to select 24-HOUR. Then press ENTER.  
To begin, press the ON button. After the opening animation screens, you will be prompted to do  
the following:  
1. ENTER NAME – Type in your name using the alphabet keypad.  
Then press ENTER.  
8.ALARM – An ALARM icon will appear, and AM will begin flashing.  
This feature may be used later as an alarm clock to remind you of  
an important match. For now, you must set something. Press the  
SCREEN SCROLL PAD up or down to select AM or PM. Then press  
ENTER. The hour will then begin flashing.You may leave the time  
as it is or change it by using the NUMBERS KEY PAD to enter any  
hour and minute. Then press ENTER.  
Making Changes: For this and all other typed entries, press the  
SCREEN SCROLL PAD to the left to scroll back to the entry you  
want to change. When that entry is blinking, simply retype your entry  
and press ENTER. In some cases you will first have to use the  
DELETE button to erase an entry.  
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ALARM ON will then appear. Press the SCREEN SCROLL PAD up  
or down to select ON or OFF. For now, we suggest that you  
select ON. Then press ENTER.  
Note: the default icon flashing is CARDS.  
Press ENTER to go to the mode you have selected. (You will then see an animation for that mode.)  
CARDS  
This mode includes information about all of the cards. The SORT and FIND buttons may be used  
within this mode.  
9.SOUND – A SOUND icon will then appear. Press the SCREEN  
SCROLL PAD up or down to turn the sound ON or OFF. For now,  
we suggest that you select ON. Then press ENTER. You will then  
go automatically to the MAIN MENU.  
1.From the Main Menu, select CARDS, and press ENTER. The cards  
are organized into two sub-menus which include CARDS and  
SUPER RARE.  
Note: You can edit any of these fields later when viewing them in the TIME mode. More about this  
2.Press up or down on the SCREEN SCROLL PAD to select either  
CARDS or SUPER RARE. Then press ENTER.  
later in the instructions.  
MAIN MENU  
You can access 12 totally cool “modes” of operation from the Main Menu. When the Main Menu  
screen first appears, you will see 4 different icons.  
CARDS: A numerical list of cards appears. Regular card decks are identified in the database as  
D1, D2, D3, D4, and D5. Each card is numbered with 3 digits. For example: 001 for card 1. Part of  
each card title also appears on the screen.  
Press the SCREEN SCROLL PAD up or down, and left or right to  
move through the screens and view all of the modes. Whenever you  
see a screen arrow flashing in a corner, you may press the SCREEN  
SCROLL PAD to the right or left to see additional icons.  
SUPER RARE: A numerical list of cards appears. Super Rare card decks are identified as S1, S2,  
S3, S4, and S5. For example: S1 includes the Super Rare cards from deck 1, and S5 includes the  
Super Rare cards from deck 5. Each card is also numbered with 3 digits. For example: 001 for  
card 1. Part of each card title also appears on the screen.  
Press the SCREEN SCROLL PAD up, down, left or right to select an  
icon. When an icon is selected it begins to flash, and the name of the  
feature appears.  
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Press the SCREEN SCROLL PAD up or down to move through a list of cards. Select the card you  
want to view, and press ENTER.  
SORTING CARDS  
At the CARDS screen shown below, press SORT to go to the Sort Options screen.  
After pressing ENTER, a graphic image of the card will appear. To read the card specs, press  
ENTER again.  
Press the SCREEN SCROLL PAD up or down to continue reading more about this card.  
Press QUIT to move back to previous menus.  
MOVING QUICKLY THROUGH THE CARD LIST: When the numerical card list is on the screen,  
you can quickly find a card by pressing the letter on the keyboard that matches the first letter of  
the card name you want. For example, press “T” and a list of card names starting with “T” appears  
on the screen.You may also go to a deck number database by pressing 1 through 5 on the  
numbers keypad. For example, to go to Deck 3, simply press “3.”  
Below are the 9 ways you can sort cards:  
Sort Options  
Card name ..........................  
Collector # ..........................  
Civilization ..........................  
Card Type ............................  
Ability ...................................  
Cost .....................................  
Power Points .......................  
Rarity ...................................  
Creature Race .....................  
(Alphabetical A-Z)  
FINDING MATCHING STAT CARDS: When a specific card’s stats are on the screen, press the  
SCREEN SCROLL PAD up or down to select a stat. When the stat you want is selected, press  
FIND. All cards matching that stat will then be listed by number.  
(Low to high, Deck 1 to deck 5. )  
Civilization (Light, Water, Darkness, Fire, Nature)  
(Creatures, Spells)  
(Alphabetical – cards no special ability listed at end)  
(Low to high)  
(Low to high)  
(Common, Uncommon, Rare, Very Rare, Super Rare)  
(Alphabetical)  
This option works for the following stats:  
Civilization  
Creature Race  
Casting Cost  
Card Type  
Power  
Energy  
Rarity  
On this screen, press the SCREEN SCROLL PAD up or down to select an option. Then press  
ENTER.  
Example: Select “Ability,” press ENTER, and you will see all of the card numbers grouped by  
ability.  
Example: Highlight the Creature Race stat on a card and press FIND.You will see all of the other  
cards with the same Creature Race stat.  
Press QUIT to move back to previous menus.  
Press QUIT to move back to previous menus.  
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Cards are numbered and may be viewed as previously described.  
DECKS  
Press the SCREEN SCROLL PAD up and down to move through the list.  
This mode lets you create your own fantasy decks of cards.  
When you select a card you want to use in a Fantasy deck, press a number button (1 through 5)  
that represents the Fantasy deck to which you want to assign the card.  
A deck can be 40 or more cards with no upper limit. However, there can be no more than 4 of any  
one card, and there must be at least one card from each civilization. The SORT and ANALYZE  
buttons may also be used within this mode.  
Example: To add card D2 017 to Fantasy deck 1, select that card and press the number 1  
key. Each time you press the appropriate number key, the highlighted card will be added to that  
Fantasy deck.You can add multiples of the same card.  
From the Main Menu, select DECKS, and press ENTER. The cards are organized within submenus  
including CARDS, SUPER RARE and FANTASY DECK.  
The screen will then ask you to confirm the selection. Press “Y” for yes or “N” for no.  
Press QUIT to move back to previous menus.  
To review your Fantasy deck(s), return to the DECKS sub-menu, select FANTASY DECKS, and  
press ENTER.  
You will see 5 Fantasy decks listed. Press the SCREEN SCROLL PAD up and down to select the  
deck you want to see. Then press ENTER. The screen will display the Fantasy deck number, how  
many cards are in the entire deck, name, a list of the cards, and how many of each are in the  
Fantasy deck. See screen example below.  
IMPORTANT: FANTASY DECKS only appear as a listing after you create your first one. You may  
create up to 5 Fantasy decks – using existing cards. (Each deck is assigned a number – 1 through  
5.) Here’s how:  
Press SCREEN SCROLL PAD up or down to select one of the sub-menus. Then press ENTER.  
A new sub-menu screen will list all of the cards available. See below for examples:  
Press the SCREEN SCROLL PAD up or down to select NAME. Then press ENTER. A new screen  
will appear for you to type in a name (up to 31 characters) for the deck. Then press ENTER.  
Press QUIT to move back to previous menus.  
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Here is how each “Analyze” option works:  
SORTING CARDS and DECKS  
Cards and decks are sorted as previously described.  
Card Type: When this option is selected, the DEX lists how many Creatures and Spell cards you  
have in the Fantasy deck selected. (Evolution Creatures Card counts as Creatures Card.)  
ANALYZING FANTASY DECKS  
Use this function to analyze a Fantasy deck that you have created. A complete deck needs 40 or  
more cards. However, you may still analyze a deck that is less than 40 cards.  
Following are examples of the “Card Type” screens.  
Part of each card title also appears on the screen  
1.Return to the DECKS sub-menu, press the SCREEN SCROLL PAD up or down to select  
In the graphic chart,  
bars illustrate that  
there are 30 Creature  
cards and fewer Spell  
cards in this deck.  
In the table chart,  
the exact number of  
each type of card is  
shown.  
FANTASY DECKS, and press ENTER.  
2.Press the SCREEN SCROLL up or down to select the Fantasy deck number you wish to  
analyze. Then press ENTER. Then press ANALYZE to go to the Analyze Options screen  
shown below.  
Graphics Chart  
Table Chart  
Civilization: When this option is selected, the DEX lists how many cards are in each of the 5  
Civilizations of the deck you selected.  
Following are examples of the “Civilization” screens.  
Press the SCREEN SCROLL PAD up or down to select the option you want. Then press ENTER  
to start the Analyze feature.  
In the table chart,  
the exact number of  
each type of card is  
shown.  
In the graphics chart,  
bars illustrate that  
there are 45 Light  
cards and fewer of  
the other civilization  
cards in this deck.  
ANALYZE OPTIONS: Each option chosen is represented with a graphic chart or table chart.You  
may select either chart format by pressing the @ or / (back slash) button. The DEX defaults to the  
graphics chart.  
Press QUIT to move back to previous menus.  
Graphics Chart  
Table Chart  
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Following are examples of the “Power Point” screens.  
Duplicated Cards: When this option is selected, the DEX lists how many single cards, duplicates,  
triplicates, etc. you have in a deck.  
In the table chart, the  
number of cards with  
each Power Point  
In the graphics chart,  
bars illustrate that  
Following are examples of the “Duplicated Cards” screens.  
there are 30 cards with  
a power of 0 points.  
There are fewer with  
1,000, 2,000, 3,000  
etc. points. Press the  
SCREEN SCROLL  
amount is shown.  
In the table chart,  
the exact number of  
each type of card is  
shown.  
In the graphics chart.  
bars illustrate that  
there are 45 single  
cards, and fewer  
duplicates, triplicates,  
etc. in this deck.  
PAD to the right  
and left to view the  
entire chart.  
Graphics Chart  
Graphics Chart  
Table Chart  
Power Points: When this option is selected, the DEX counts and sorts the cards based on their  
+
Power Point value. Power Points range from 0 to 11,000 .  
Table Chart  
Note: The charts round-off power point totals in 1000-point increments. If a card has a power  
point of 2500, it will be listed in the 2000 list.  
Casting Cost: When this option is selected, the DEX counts and sorts the cards by the Casting  
Cost located in the upper left hand corner of the card. The Casting Costs range from “1 to 8  
+”  
.
Following are examples of the “Casting Cost” screens.  
In the graphics chart, bars  
illustrate that there are  
30 cards with a Casting  
Cost of 4. There are  
fewer cards with higher  
Casting Costs. Press the  
SCREEN SCROLL PAD  
to the right and left to view  
the entire chart.  
In the table chart, the  
number of cards with  
each Casting Cost is  
shown.  
Graphics Chart  
Table Chart  
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Rarity: When this option is selected, the DEX counts and sorts the cards based on Rarity. This  
TRACKER  
This mode let you create a list of the cards you own and helps you keep track of those cards. It  
also lets you create a list of the cards you want.  
includes Common (C), Uncommon (N), Rare (R), Very Rare (VR), and Super Rare (SR).  
Following are examples of the “Rarity” screens.  
From the Main Menu, select TRACKER, and press ENTER. TRACKER is organized into two  
sub-menus including WANT and OWN, as shown below. Press the SCREEN SCROLL PAD up or  
down to select WANT or OWN. Then press ENTER.  
In the table chart, the  
number of cards with  
each level of Rarity is  
shown.  
In the graphics chart,  
bars illustrate that  
there are 45 Rarity  
cards. There are  
fewer cards with other  
levels of Rarity.  
Graphics Chart  
OWN  
When this option is selected, a new screen appears entitled OWNED CARDS. This option allows  
you to view, edit, and add the cards you have in your collection.  
Table Chart  
The OWNED CARDS screen will display 2 folders: ADD and LIST, as shown below.  
Press the SCREEN SCROLL PAD up or down to select ADD or LIST. Then press ENTER.  
Additional Analyzing Options: There are two special deck analyzing options which you can use  
once you unlock them with a secret code! They are described briefly below.  
Decks: Allows you to sort your cards by the decks (DM 1-5) in which they were originally released.  
Special: Allows you to count and sort cards in your Fantasy Deck(s) based on their 5 special  
abilities: Blocker (BL), Triple Breaker (TB), Double Breaker (DB), Slayer (SC), and Shield Trigger  
(ST).  
See page 39 to learn how to unlock these additional options.  
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ADD: When this option is selected, a list of all existing cards will appear. Press the SCREEN  
SCROLL PAD up or down to find cards that you own. Each time you find one, press the SCREEN  
SCROLL PAD to the right to indicate how many of that card that you own. Each time the SCREEN  
SCROLL PAD is pressed to the right, the amount increases by 1. Or, press the SCREEN Scroll  
Pad to the left to decrease the amount by 1.  
Moving Quickly through the Card List: When the card list is on the screen, you can quickly find  
a card by doing the following:  
you want by adding checkmarks in front of the names. Begin by pressing the SCREEN SCROLL  
PAD up or down. When the card name you want is selected, press the SCREEN Scroll Pad to the  
right to place a checkmark next to the card name. Or, press the SCREEN Scroll Pad to the left to  
remove a checkmark from a card name that you don’t want.  
1. Sort the cards by CARD NAME.  
2. Press the letter on the keyboard that matches the first letter of the card name you want. For  
example, press “T” and a list of card names starting with “T” appears on the screen.  
LIST: When this option is selected, your cards (along with the amount of each owned) are listed.  
To change the amount shown in front of a card name, press the SCREEN SCROLL PAD up or  
down until you reach a card you want to change. Then press the SCREEN SCROLL PAD to the  
right to increase the number by 1. Or, press the SCREEN Scroll Pad to the left to decrease the  
amount by 1.  
Moving Quickly through the Card List: When the card list is on the screen, you can quickly find  
a card by doing the following:  
1. Sort the cards by CARD NAME.  
2. Press the letter on the keyboard that matches the first letter of the card name you want. For  
example, press “T” and a list of card names starting with “T” appears on the screen.  
Moving Quickly through the Card List: When the card list is on the screen, you can quickly find  
a card by pressing the letter on the keyboard that matches the first letter of the card name you  
want. For example, press “T” and a list of card names starting with “T” appears on the screen.  
Sorting: This list may be sorted as described previously in the CARDS section of the instructions.  
Press QUIT to move back to previous menus.  
Sorting: This list may be sorted as described previously in the CARDS section of the instructions.  
LIST: When this option is selected, all cards with a checkmark in front of them (cards you need)  
are shown.You may remove checkmarks in front of the names of cards that you no longer need  
or want. Begin by pressing the SCREEN SCROLL PAD up or down. When the card you no longer  
want is selected, press the SCREEN Scroll Pad to the left to remove a checkmark next to the card  
name.  
Press QUIT to move back to previous menus.  
WANT  
When this option is selected, a new screen appears entitled CARDS I NEED. This option allows  
you to keep track of all the cards you DON’T have or that you are looking for.  
Moving Quickly through the Card List: When the card list is on the screen, you can quickly find  
a card by pressing the letter on the keyboard that matches the first letter of the card name you  
want. For example, press “T” and a list of card names starting with “T” appears on the screen.  
The CARDS I NEED screen will display 2 folders: ADD and LIST, as shown on the following page.  
Press the SCREEN SCROLL PAD up or down to select ADD or LIST. Then press ENTER.  
Sorting: This list may be sorted as previously described.  
Press QUIT to move back to previous menus.  
ADD: When this option is selected, all existing cards are shown.You can create a list of cards  
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Make your changes using the delete key and then retyping your information. Then press ENTER again.  
MATCHES  
This mode lets you keep track of matches (competitions) and keep notes.  
-
To delete a match listing, select it, press DELETE, and press “Y” for yes.  
Note: You may save up to 20 matches. To list additional matches, you must delete old ones.  
From the Main Menu, select MATCHES, and press ENTER. Two sub-  
menus will appear on the screen – NOTES and MATCHES.  
Press QUIT to move back to previous menus.  
Press the SCREEN SCROLL PAD up or down to select either of these  
sub-menus. Then press ENTER.  
NOTES  
When you first use this option, the screen will display “Would you like to enter your own notes?” Do  
either of the following:  
Type “Y” for yes, or “N” for no.  
MATCHES  
When this option is selected, the screen will display “Would you like to enter your own match info?  
(Y/N)” Type “Y” for yes, or “N” for no.  
If you type “Y” for yes, you may then use the alphabet and number keyboards to type in your notes.  
Special Punctuation: While writing notes, you may add special punctuation choices like “?”, “!”,  
and many others by pressing the EDIT key. This will bring up a list of additional characters. Press  
the SCREEN SCROLL PAD up or down to select a punctuation mark. Then press ENTER.  
If you typed “Y” for yes, press the SCREEN SCROLL PAD down to select any of the listings  
shown below.  
Press ENTER when you have finished writing your notes. The screen will display “Would you like to  
save your notes?” Type “Y” to save your notes. Type “N” if you do not wish to save your notes.  
Use the alphabet and number keyboards to type in the following information. Press ENTER after  
completing each line:  
Your notes are then shown.  
Who Played: (enter the names of your challengers)  
-
To edit your notes or add to them, press EDIT when notes are shown, then press “Y” for yes.  
Use the SCREEN SCROLL PAD to move to selected points in the text you wish to edit, add to,  
or delete. Make your changes using the delete key, and retyping your information. Then press  
ENTER again.  
Dates:  
(enter the date(s) that you played)  
(enter the location you played)  
(enter the names(s) of the winners)  
Where:  
Who won:  
-
To delete your notes entirely, press DELETE when notes are shown, then press “Y” for yes.  
The screen will then display “Would you like to save your match info? (Y/N)” Type “Y” for yes, or  
“N” for no.  
Memory: When the NOTES file is full, the screen will display “Warning. Memory Low. Please Delete  
Some Text.” Press QUIT or ENTER to move back to the notes. Then do one of the following:  
After entering all information, a list of matches is shown.  
-
-
Press ENTER to save the existing notes. (or)  
-
-
To add to the list, press EDIT, and follow the directions above.  
Use the delete key to delete some text. Then press ENTER again.  
To edit a match listing, select it, press ENTER, press EDIT, and then press “Y” for yes.  
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Note: You may press the SCREEN SCROLL PAD left and right to move through text you have  
HISTORY  
This mode provides fascinating and detailed information about the world of Duel Masters.  
written.  
Press QUIT to move back to previous menus.  
From the Main Menu, select HISTORY, and press ENTER.  
To choose any one of the subjects shown on the screen (and below), press the SCREEN  
SCROLL PAD up or down to select a listing. Then press ENTER.  
SHOBU  
This mode lists the bios for all of the characters in the world of SHOBU.  
SUBJECTS  
From the Main Menu, select SHOBU, and press ENTER.  
Fire  
To learn more about any of the characters shown on the screen (and below), press the SCREEN  
SCROLL PAD up or down to select a name. Then press ENTER.  
Water  
Light  
Dark  
CHARACTERS  
Natural  
Kaijudo martial  
Shobu Kirifuda  
Hakuoh  
Kyoshiro Kokujo  
Mimi Tasogare  
Rekuta Kadoko  
Knight  
Gyujiro Japan  
Kintaro Nanba  
Mikoku  
Toru Kamiya  
Kaoru Koguma  
An image will appear on the screen, followed by the Kanji character. Press ENTER to view  
information about the character. Press the SCREEN SCROLL PAD up or down to view additional  
information.  
Press QUIT to move back to previous menus.  
GAMES  
This mode has two exciting Duel Masters games.  
From the Main Menu, highlight GAMES, and press ENTER.  
An image of the character you selected will appear on the screen. To read the character bio, press  
ENTER again. The first page of the bio information will appear. Press the SCREEN SCROLL PAD  
up or down to view additional information.  
To play Game One or Game Two, press the SCREEN SCROLL PAD  
up or down to select your choice. Then press ENTER.  
Press QUIT to move back to previous menus.  
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Each creature must be destroyed by a set number of hits before more shields appear.  
Game One  
Object of the Game: Destroy 11 creatures after breaking through protective shields.You will have  
3 lives to complete the game.  
Creature: Kintaro Nanba (will take 3 hits to destroy)  
Shield 1: one layer  
Creature: Rekuta Kadoko (will take 3 hits to destroy)  
Shield 1: one layer  
Hitting Shields: The game is activated when an opponent’s shield appears near the top of the  
screen. Press ENTER to launch the “attack ball.Use the “blocker bar” at the bottom of the screen  
to deflect the attack ball back at the shield. Press the “@” button to move the blocker bar to the left  
and the “/” (back slash) button to move it to the right.  
Shield 2: one layer  
Creature: Knight (will take 3 hits to destroy)  
Shield 1: one layer  
Shield 2: two layers  
Note: The blocker bar can also be moved by pressing the SCREEN SCROLL PAD left and right.  
When the attack ball hits your opponent’s shield, it will break a hole in it, and then travel back  
toward you. It is possible for the ball to hit the side of the screen, increase its speed and change  
its angle of movement. Continue using the blocker bar to bounce the ball back at your opponent’s  
shield.  
Creature: Kaoru (will take 4 hits to destroy)  
Shield 1: two layers  
Shield 2: two layers  
Creature: Toru Kamiya (will take 4 hits to destroy)  
Shield 1: one layer  
If you don’t destroy the shield fast enough, it will move in 30 second intervals from the top of  
the screen toward the bottom. If you haven’t destroyed the shield by the time it gets toward the  
bottom of the screen, a new shield will begin to appear at the top of the screen. It is possible to  
break through a section of one shield and then hit the next shield if both are on the screen at the  
same time. Again, if you take more than 30 seconds to destroy the shield, it will begin a gradual  
movement down the screen.  
Shield 2: three layers  
Creature: Hakuoh (will take 5 hits to destroy)  
Shield 1: two layers  
Shield 3: three layers  
Note: To pause and resume gameplay, press ENTER.  
Creature: Mimi Tasogaro (will take 5 hits to destroy)  
Shield 1: two layers  
Shield 2: three layers  
Losing a Life: If you don’t destroy the first shield by the time it gets near the bottom of the  
screen, you lose a life.  
Creature: Hakuoh (will take 5 hits to destroy)  
Shield 1: three layers  
Note: If you don’t move fast enough to bounce the attack ball back at a shield, you may also lose  
a life.  
Shield 2: three layers  
Eliminate the Creatures: Once the shields are destroyed, you must face off against Duel  
Masters creatures! Each creature appears at the top of the screen, quickly moving left and right,  
and shooting attack balls at you. Try to bounce the ball back at the creature(s) without getting hit.  
Creature: Gyujiro Japan (will take 6 hits to destroy)  
Shield 1: two layers  
Shield 2: four layers  
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Creature: Mikoku (will take 7 hits to destroy)  
Shield 1: one layer  
Game Two  
Object of the Game: It’s you against the DEX! Win hands by playing stronger cards than the DEX.  
Take all 25 cards from the DEX to win the game.  
Shield 2: two layers  
Shield 3: three layers  
Creature: Hakuoh (will take 8 hits to destroy)  
Shield 1: four layers  
Shield 2: four layers  
Shield 3: four layers  
EXAMPLES OF SCREEN PLAYING FIELDS  
The game starts automatically by “shuffling the cards.You and the DEX are each given 25 cards at  
random.You are then shown TWO of your cards. Pick the card you want to use in battle by pressing  
the “@” button or “/” (blackslash) button. Then press ENTER to “go to war” against the game unit.  
This is the second of  
the 5 shields in top  
position.  
This is the first of  
5 shields in the top  
position.  
This is the first of  
5 shields that have  
moved down the  
screen.  
This is the attack  
ball that breaks the  
shield.  
Move your blocker  
bar left and right to  
bounce the attack  
ball back at a shield.  
Move your blocker  
bar left and right to  
bounce the attack  
ball back at a shield.  
The screen will then ask you to confirm your decision. Type “Y” for yes, or “N” for no. (If you type “N,”  
you will go back to the previous screen where you must again pick a card.)  
The screen will then reveal the card picked by the DEX. The card with the highest strength wins  
by taking the losing card. If the card strengths are equal, the card with a plus (+) after the strength  
wins. If both cards are identical, the card with the higher cost wins.  
Press QUIT to move back to previous menus.  
Press ENTER to continue to the next round. The remaining card (from the original two) stays “in  
your hand,and a new card from your deck is displayed. Choose the card you want to play as  
described above.  
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Score: The number of cards in your hand is shown in the bottom left corner of the screen. The  
number of cards held by the DEX is shown in the top right hand corner.  
EXAMPLE OF SCREEN BATTLE  
Number of cards the  
DEX has.  
Character Name  
Spell Cards: If a spell card from your deck appears on the screen, it will be set aside and another  
card will automatically appear. This also applies to cards held by the DEX. All spell cards remain  
set aside until a Creature card appears.  
Cost  
The stronger Creature card wins the losing card, plus any Spell cards set aside,  
Strength  
Cost  
Spell Card “Strategy”: If you have two spell cards on the screen before going to war,  
choose one of them, and it will then be placed “on the side.Another card from your deck then  
automatically appears on the screen. The odds are you will get a Creature card next. If you don’t  
like that Creature card, and you still have one spell card left on the screen, choose the spell card,  
which will also be placed on the side.  
Strength  
Spell card  
You will then have two spell cards on the side, and you automatically get another card from your  
deck on the screen. Once you have two Creature cards on the screen, pick one and the game will  
continue.  
Number of cards  
you have.  
Character Name  
Press QUIT to move back to previous menus.  
REMINDER  
This mode lets you write a reminder and set an alarm to it.  
From the Main Menu, select REMINDER, and press ENTER.  
The screen will display “Would you like to enter a reminder to yourself?  
(Y/N)”  
Type “Y” for yes, or “N” for no. If you type “N,” you will automatically  
return to the Main Menu.  
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DEX is turned off when one of these reminders “appears,it will automatically sound an alarm 3  
times to alert you. If alarm is set to OFF it will not sound. The next time you turn your DEX on, the  
special reminder will appear again.  
After typing “Y,” use the alphabet and number keyboard to type in a reminder. Press ENTER  
when you have finished writing.  
Special Punctuation: While writing a reminder, you may add special punctuation choices like  
“?”, “!”, and many others by pressing the EDIT key. This will bring up a list of additional characters.  
Press the SCREEN SCROLL PAD up or down to select a punctuation mark. Then press ENTER.  
Press QUIT to move back to previous menus.  
TIME  
When you have finished writing your reminders, the screen will then display “Would you like to  
save the reminder to yourself? (Y/N)”  
This mode lets you change your name, date, time and alarm features  
that were set up the first time you used your DEX.  
If you type “Y,” a new screen will then display “Would you like to set the alarm for your reminder?  
(Y/N)”  
From the Main Menu, select TIME, and press ENTER.  
- Type “N” if you do not want to use the alarm feature.Your reminder will still be saved, but  
without the alarm feature attached to it.  
Select from the different sub-screens by pressing the SCREEN  
SCROLL PAD to the right or left. A small arrow on the bottom right  
corner shows up if there are additional screens to be viewed.  
- Type “Y” if you want to use the alarm feature. The date and alarm clock features will appear  
on the screen. Set them to the specific date and time you want as described on page 34.  
Press ENTER when you have finished.  
You may change any of the features highlighted by pressing EDIT, and then following the  
instructions on page 8.  
A list of your reminders is then shown.  
Countdown: One of the sub-menus within TIME features a “countdown” timer.You can set this  
timer to launch a countdown toward your next match!  
- To add reminders, press EDIT (while on the screen listing them). Then press “Y” for yes. Then  
write your new reminders as described above.  
1. Enter the length of time before the event is to occur. Begin by typing in the hours remaining  
(00 – 23). Then type in the minutes remaining (00-59). Then press ENTER. (You do not type  
into the “seconds section.This is used by the DEX to display the last 60 seconds left in the  
countdown.)  
- To edit a reminder, select it, press ENTER, then press EDIT, and then press “Y” for yes. Make  
your changes using the delete key and retyping your information. Then press ENTER again.You  
may also press the SCREEN SCROLL PAD left and right to move through text you have written.  
Example: if you have a match coming up in four hours and twelve minutes, you would press  
- To delete your reminder, select it, press DELETE, and press “Y” for yes.  
0,4,1,2, and then press ENTER.  
Memory: When the REMINDER file is full, the screen will display “Warning memory low, please  
delete some text.Press QUIT or ENTER to move back to the reminder. Then rewrite it, and press  
ENTER to save it.  
2. START will automatically be selected. Press ENTER to begin the countdown.  
- To stop the countdown, press the SCREEN SCROLL PAD to the right to select STOP. Then  
press ENTER. To resume the countdown, press the SCREEN SCROLL PAD to the left to  
Special Reminders: Your DEX will automatically provide you with special reminders! If your  
select START. Then press ENTER.  
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- To reset the countdown, press the SCREEN SCROLL PAD to the right to select RESET.  
Then press ENTER. Then Press EDIT. Follow step 1 above to reset the countdown.  
CONTACTS  
This mode lets you enter names, addresses, phone numbers, email  
addresses, website listings and more.  
Note: After leaving the TIME mode, you may still reset the countdown by returning to the  
countdown screen, pressing EDIT, and following step 1 above.  
From the Main Menu, select CONTACTS, and press ENTER. The  
screen will display 2 contacts including TIGER GAMES and WIZARDS  
OF THE COAST. To add a contact, press “EDIT.”  
Press QUIT to move back to previous menus.  
The screen will display “Would you like to add contact info?” Do either  
of the following:  
CALCULATOR  
Type “Y” for yes, or “N” for no. (If you type “N,” you will automatically return to the main menu.  
If you type “Y,” the screen will display the following:  
This mode gives you access to the built-in calculator.  
From the Main Menu, select CALCULATOR, and press ENTER.  
Use the number buttons to enter numbers.  
Press THE SCREEN SCROLL PAD as follows to enter mathematical symbols:  
- Press up to enter the multiplication symbol (x).  
- Press down to enter the division symbol (÷).  
- Press left to enter the subtraction symbol (-).  
- Press right to enter the addition symbol (+).  
Use the alphabet keyboard to type in a name. Then Press ENTER.  
Type in the remaining information and press ENTER after completing each line.  
Special Punctuation: While writing, you may add special punctuation choices like “?”, “!”, and  
many others by pressing the EDIT key. This will bring up a list of additional characters. Press the  
SCREEN SCROLL PAD up or down to select a punctuation mark. Then press ENTER.  
Press the ENTER key (=) to complete the mathematical operation.  
Press the SPACE key to clear all calculation steps and numbers.  
Press the “C” key to clear the current input number.  
When you have finished entering contact information, the screen will then ask “Would you like to  
save? ”  
Press QUIT to move back to previous menus.  
Type “Y” for yes to save the information you have just entered. Type “N” for no if you do not wish to  
save it.  
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A list of your contacts is then shown.  
retyping it, and pressing ENTER again.  
-
To add contacts (maximum of 25), press EDIT (while on the screen listing them). Then press  
“Y” for yes. Then write your new contacts as described above.  
A new screen will display “Please select which functions you wish to lockout.Press ENTER to go  
to the Main Menu icons.  
-
To edit a contact, select it, press ENTER, then press EDIT, and then press “Y” for yes. Make  
your changes using the delete key and retyping your information. Then press ENTER again.  
You may also press the SCREEN SCROLL PAD left and right to move through text you have  
written.  
Select a mode you want to “lock” with the password. Then press ENTER.  
- Type “N” for no if you do not wish to lock this mode. The icon will stop flashing.  
- Type “Y” if you wish to lock this mode.You will return to the Main menu and see a locking  
animation for this icon.  
-
To delete a contact, select it, press DELETE, and press “Y” for yes.  
Upon returning to the Main Menu, you may select additional modes to be locked.  
Memory: When the CONTACTS file is full (25 contacts), you will have to delete an old contact  
before adding a new one. Do so by selecting an old contact, pressing DELETE, and selecting “Y”  
for yes.  
Unlocking a Mode: Select the mode you wish to unlock. Then press ENTER. The DEX will  
ask you if you wish to unlock the mode. If you press “Y for yes,” you will be directed to enter the  
password.You will then return to the Main Menu, and the locking animation will be gone.  
Press QUIT to move back to previous menus.  
Press QUIT to move back to previous menus.  
SECURITY  
This mode provides password protection.  
From the Main Menu, select SECURITY, and press ENTER.  
Changing a Password: Return to SECURITY mode, select the Password sub-menu, and press  
ENTER. The screen will ask if you want to change the password. Press “Y” for yes. The following  
screen will direct you to enter your old password. Do so, and press ENTER.  
To access one of the sub-menus shown on the screen (and described  
below), press the SCREEN SCROLL PAD up or down to select a  
listing. Then press ENTER.  
- If you typed in the old password correctly, you will then be directed to type in a new password.  
- If you typed in the old password incorrectly, the screen will tell you so. Press ENTER and try  
again.  
PASSWORD  
This allows you to lock and unlock DEX features.  
Locking a Mode: The screen will display “Please enter your security password.” Type in a  
password (1 to 8 letters) that you will remember. Then press ENTER. Confirm the password by  
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• Do not disassemble the game. If a problem occurs, remove and replace the batteries to reset  
the game, or push in the RESET button.  
WARNING!  
If you lock the SECURITY mode, and forget your password, you will have to press the Reset  
button to begin again. All stored information will be erased.  
DEFECTS OR DAMAGE  
If your game has been damaged or something has been left out, DO NOT RETURN IT TO THE  
STORE. The store doesn’t have replacement parts. Instead, write to us at:  
When you have finished locking your chosen modes, press QUIT to return to the Main Menu.  
DMAX CODE  
This feature allows you to enter a code to unlock two “secret” card deck analyzing functions called  
“Decks” and “Specials.After they are unlocked, these functions may be accessed within the  
Analyzing section of the DECKS mode.  
Hasbro Inc.  
P.O. Box 200  
Pawtucket, RI 02862, USA.  
Upon entering the DMAX submenu, the screen will direct you to type in your DMAX code. This  
can be any six numbers, letters, or combination of letters and numbers that you wish. Then press  
ENTER. The screen then indicates that “The DMAX code is unlocked and two new analyze  
functions are now available in the DECKS mode.”  
In your note, mention the name of your game, its model number, and tell us briefly what the problem  
is. Also include sales slip, date, date of purchase and price paid. We will do our best to help.  
90-DAY LIMITED WARRANTY  
Press QUIT to move back to previous menus.  
Hasbro Inc. warrants to the original consumer purchaser of this product that the product will be  
free from defects in materials or workmanship for 90 days from the date of original purchase. This  
warranty does not cover damages resulting from accident, negligence, improper service or use or  
other causes not arising out of defects in materials or workmanship.  
AUTOMATIC SHUT OFF  
The unit turns off automatically after 5 minutes of non-use.  
During this 90-day warranty period, the product will either be repaired or replaced (at Hasbro’s  
option) without charge to the purchaser, when returned with proof of the date of purchase to either  
the dealer or to Hasbro. Product returned to Hasbro without proof of the date of purchase or after  
the 90-day warranty period has expired, but prior to one year from the original date of purchase,  
will be repaired or replaced (at Hasbro’s option) for a service fee of U.S. $14.50. Payments must be  
by check or money order payable to Hasbro Inc.  
MAINTENANCE  
• Handle the game carefully.  
• Store the game away from dusty or dirty areas.  
• Keep the game away from moisture or temperature extremes.  
The foregoing states the purchaser’s sole and exclusive remedy for any breach of warranty  
with respect to the product.  
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All product returned must be shipped prepaid and insured for loss or damage to:  
(2) this device must accept any interference received, including interference that may cause  
undesired operation.  
Hasbro Inc.  
Consumer Returns A-847  
1027 Newport Ave.  
Pawtucket, RI 02862, USA.  
This equipment has been tested and found to comply with the limits for a Class B digital device,  
pursuant to Part 15 of the FCC Rules. These limits are designed to provide reasonable protection  
against harmful interference in a residential installation. This equipment generates, uses, and can  
radiate radio frequency energy and, if not installed and used in accordance with the instructions,  
may cause harmful interference to radio communications. However, there is no guarantee that  
interference will not occur in a particular installation. If this equipment does cause harmful  
interference to radio or television reception, which can determined by turning the equipment off  
and on, the user is encouraged to try to correct the interference by one or more of the following  
measures:  
The product should be carefully packed in the original box or other packing materials sufficient  
to avoid damage during shipment. Include a complete written description of the defect, a check  
if product is beyond the 90-day warranty period, and your printed name, address and telephone  
number.  
THIS WARRANTY IS IN LIEU OF ALL OTHER WARRANTIES AND NO OTHER  
REPRESENTATIONS OR CLAIMS OF ANY NATURE SHALL BE BINDING ON OR OBLIGATE  
HASBRO IN ANY WAY. ANY IMPLIED WARRANTIES APPLICABLE TO THIS PRODUCT,  
INCLUDING WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR  
PURPOSE, ARE LIMITED TO THE NINETY (90) DAY PERIOD DESCRIBED ABOVE. IN NO  
EVENT WILL HASBRO BE LIABLE FOR ANY SPECIAL, INCIDENTAL, OR CONSEQUENTIAL  
DAMAGES RESULTING FROM POSSESSION, USE, OR MALFUNCTION OF THIS PRODUCT.  
• Reorient or relocate the receiving antenna.  
• Increase the separation between the equipment and receiver.  
• Consult the dealer or an experienced radio/TV technician for help.  
We will be happy to hear your questions or comments about this game. Write to: Hasbro Games,  
Consumer Affairs Dept., P.O. Box 200, Pawtucket, RI 02862. Tel: 888-836-7025 (toll-free).  
Customers in Canada may call 450-670-9820.  
Some states do not allow limitations as to how long an implied warranty lasts and/or exclusions or  
limitations of incidental or consequential damages, so the above limitations and/or exclusions of  
liability may not apply to you. This warranty gives you specific rights, and you may also have other  
rights, which vary, from state to state. For more information about Hasbro Inc., our products and  
UK CONSUMER INFORMATION  
PLEASE RETAIN THIS INFORMATION FOR FUTURE REFERENCE.  
Should you have any difficulty operating this product, please write to us at:  
FCC NOTICE  
This device complies with Part 15 of the FCC Rules.  
Operation is subject to the following two conditions:  
Hasbro UK Ltd  
Hasbro Consumer Affairs  
PO Box 43, Caswell Way, Newport, Wales, NP19 4YD  
or telephone our Helpline on 00 800 2242 7276  
(1) this device may not cause harmful interference, and  
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