VOLUME 6
RULES OF PLAY
For 2 to 6 players or teams / Adults
© 2003 Horn Abbot Ltd.
The questions appearing in Trivial Pursuit®, Volume 6 are © 2003 Horn Abbot Ltd.
OBJECT ––––––––––––––––––––––––––––––––––––––
the question, place the card in the back of its box, behind the
other cards.
If you answer your first question correctly, continue your
To move along the circular track and the spokes correctly
answering questions, and to collect colored wedges for correctly
answering questions in each of the six category “headquarters”
(at the base of each spoke). To win, a player (or team) returns
to the hexagonal hub and correctly answers the game-winning
question in a category chosen by the other players.
turn by rolling the die again and moving that number of spaces.
The categories are color coded…
Blue................People & Places Brown...........Science & Nature
Pink......Arts & Entertainment Green..............Sports & Leisure
Yellow............................History Orange........................Wild Card
EQUIPMENT ––––––––––––––––––––––––––––––––––
®
TRIVIAL PURSUIT gameboard • Question-and-answer cards
NOTES:
in 2 card storage boxes • 1 die • 6 tokens • 36 scoring wedges
• On each roll of the die, you may select which direction you
want to move along the track as you attempt to move
towards category headquarters to try for scoring wedges in
each of the six colors.
SETUP –––––––––––––––––––––––––––––––––––––––
• Select one token and six scoring wedges, one in each of the six
category colors.
• Roll the die; the high roller goes first.
• All players start in the hexagonal hub at the center of the
board and move down one of the spokes and out onto the
circular track. Play moves in either direction around the track,
clockwise or counter-clockwise.
• You can not move both forward and back on the track (or on
a spoke) in the same move.
• You must move the number of spaces shown on the die.
• If you answer incorrectly, play passes to the player on your left.
Subsequent turns:
Whenever you answer a category headquarters question
correctly, put that colored wedge into your token. But if you
answer incorrectly, on your next turn you must move out of
that category headquarters for a question before re-entering
and trying again for that color piece. You do not have to try that
same category immediately; you may move elsewhere on the
board and return to it later.
GAME PLAY ––––––––––––––––––––––––––––––––––
First turn:
On your first turn, roll the die and select which color/
category you want to land on and which of the six
spokes you’ll move down. If you roll a 6, you will immediately
land on a category headquarters and try for a scoring wedge of
that color.
There are 12 “Roll again” spaces on the track. If you land on
one, continue your turn by rolling the die and moving again.
Whichever color you land on, another player will ask you a
question in that category:
NOTE:Any number of tokens may occupy the same space at the
same time.
The other player draws the first card from either box
and reads the question next to the appropriate colored oval.
Answers are on the opposite side of each card. When done with
Moving through the Hub:
You may cut across the board by moving your token up the
spokes to the center hub and out again, moving either straight
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