Hasbro Games 41039 User Manual

VOLUME 6  
RULES OF PLAY  
For 2 to 6 players or teams / Adults  
© 2003 Horn Abbot Ltd.  
The questions appearing in Trivial Pursuit®, Volume 6 are © 2003 Horn Abbot Ltd.  
OBJECT ––––––––––––––––––––––––––––––––––––––  
the question, place the card in the back of its box, behind the  
other cards.  
If you answer your first question correctly, continue your  
To move along the circular track and the spokes correctly  
answering questions, and to collect colored wedges for correctly  
answering questions in each of the six category “headquarters”  
(at the base of each spoke). To win, a player (or team) returns  
to the hexagonal hub and correctly answers the game-winning  
question in a category chosen by the other players.  
turn by rolling the die again and moving that number of spaces.  
The categories are color coded…  
Blue................People & Places Brown...........Science & Nature  
Pink......Arts & Entertainment Green..............Sports & Leisure  
Yellow............................History Orange........................Wild Card  
EQUIPMENT ––––––––––––––––––––––––––––––––––  
®
TRIVIAL PURSUIT gameboard • Question-and-answer cards  
NOTES:  
in 2 card storage boxes • 1 die • 6 tokens • 36 scoring wedges  
• On each roll of the die, you may select which direction you  
want to move along the track as you attempt to move  
towards category headquarters to try for scoring wedges in  
each of the six colors.  
SETUP –––––––––––––––––––––––––––––––––––––––  
• Select one token and six scoring wedges, one in each of the six  
category colors.  
• Roll the die; the high roller goes first.  
• All players start in the hexagonal hub at the center of the  
board and move down one of the spokes and out onto the  
circular track. Play moves in either direction around the track,  
clockwise or counter-clockwise.  
You can not move both forward and back on the track (or on  
a spoke) in the same move.  
You must move the number of spaces shown on the die.  
• If you answer incorrectly, play passes to the player on your left.  
Subsequent turns:  
Whenever you answer a category headquarters question  
correctly, put that colored wedge into your token. But if you  
answer incorrectly, on your next turn you must move out of  
that category headquarters for a question before re-entering  
and trying again for that color piece. You do not have to try that  
same category immediately; you may move elsewhere on the  
board and return to it later.  
GAME PLAY ––––––––––––––––––––––––––––––––––  
First turn:  
On your first turn, roll the die and select which color/  
category you want to land on and which of the six  
spokes you’ll move down. If you roll a 6, you will immediately  
land on a category headquarters and try for a scoring wedge of  
that color.  
There are 12 “Roll again” spaces on the track. If you land on  
one, continue your turn by rolling the die and moving again.  
Whichever color you land on, another player will ask you a  
question in that category:  
NOTE:Any number of tokens may occupy the same space at the  
same time.  
The other player draws the first card from either box  
and reads the question next to the appropriate colored oval.  
Answers are on the opposite side of each card. When done with  
Moving through the Hub:  
You may cut across the board by moving your token up the  
spokes to the center hub and out again, moving either straight  
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