®
Owner’s Manual
Owner’s Manual
Model Number: C5347
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Model Number: B8286
Let’s Go!
Before inserting a software cartridge, turn power off! Insert the
software cartridge into the software port. Turn power back on.
Software Cartridge
Software Port
• Some of the tools on the tool menu are not available
for use during some activities or games. If a tool is not available for use,
you will hear a tone.The Home
tools are always available for use.
and the Save It (and Volume Control)
• Please keep this manual for future reference, as it contains important
information.
IMPORTANT! If the tip of the stylus and the image on screen do not align,
it’s time to calibrate them! Please refer to page 48, Calibrating the Stylus.
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3
Toy Designer
Choose an activity or game from the Home Screen: Designer’s Workshop,
Hide-and-Seek, Shelf Shopper, Playtime Programmer, Starter Scenes, and
Copycat Challenge.Touch the activity or game on the screen with the stylus.
Designer’s Workshop
Hide-and-Seek
Shelf Shopper
Playtime Programmer
Starter Scenes
Copycat Challenge
Hint: If you have Pixter® 2.0, you can link to another Pixter® 2.0 to
send a picture you’ve created or your best time or score to a friend!
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4
Designer’s Workshop
Head
• Design an action figure by choosing a
head, body, legs and arms. Touch your
choice on the screen with the stylus.
Body
Arms
Legs
Head
• Look at the different heads on the
conveyor belt. Touch the screen with
the stylus to choose one for your toy.
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5
• Now, choose another part to design!
Touch your choice on the screen with
the stylus.
Body
• Look at the different bodies on the
conveyor belt. Touch the screen with
the stylus to choose one for your toy.
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6
• Now, choose another part to design!
Touch your choice on the screen with
the stylus.
Legs
• Look at the different legs on the conveyor
belt. Touch the screen with the stylus to
choose one for your toy.
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7
• Now, choose the last part to design!
Touch your choice on the screen with
the stylus.
Arms
• Look at the different arms on the
conveyor belt. Touch the screen with
the stylus to choose one for your toy.
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8
• Touch the flashing box on the screen
with the stylus.
• Look at the action figure you designed!
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9
Hide-and-Seek
Object of the Game: Find the toy!
• Look at the toy on the screen. This is the
toy you need to find.
Hint: If you designed an action figure in the
Designer’s Workshop activity, you’ll be looking
for your toy!
• Pixter® hides the toy and counts down.
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10
• The toy is hidden behind one of the
flashing objects. Can you find it?
• Touch an object on the screen with
the stylus.
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11
• Hooray! You’ve found the toy!
• Oh well, the toy isn’t there. Try again!
Hint: You’ll get three tries to find the toy.
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12
• If you don’t find the toy after three tries,
Pixter® shows you where the toy is
hiding. Play again!
Hint: If you’d like to go to a different activity,
touch Home
on the tool menu with the
stylus to return to the Home Screen.
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13
Shelf Shopper
• Let’s go to the store.
• Touch the arrows on the bottom of the
screen with the stylus to scroll through
different toys.
Hint: If you designed an action figure in the
Designer’s Workshop activity, you’ll find it on
the store shelf.
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14
• When you find a toy that you like, touch
your choice on the screen with the stylus.
• After you’ve filled your shopping cart
with three toys, it’s time to check out.
• Touch the shopping cart on the screen
with the stylus.
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15
• Touch the cash register on the screen
with the stylus to pay for your toys.
• It’s time to go home and play with
the toys.
• Use the tools on the tool menu to add
to your room: "Pencil" Tool
; Straight
; Stamp It
; or Special Effects Selector
Line
Erase It
; Shape Maker
;
.
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16
• Touch the play button
on the screen
with the stylus to bring your toys to life!
Hint: If you’d like to save your creation, touch
Save It
If you’d like to go to a different activity, touch
Home on the tool menu with the stylus to
on the tool menu with the stylus.
return to the Home Screen.
• If you have a Pixter® 2.0 unit and you’d
like to send your creation to another
Pixter® 2.0, touch the Save It or Send
It
tool on the tool menu with
the stylus.
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17
Playtime Programmer
• Choose a toy to animate. Touch your
choice on the screen with the stylus.
• The blinking arrow
on the bottom of
the screen is telling you to choose the
stamper tool. Touch the stamper tool
on the tool menu with the stylus.
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18
• Choose an animation for the toy. Touch
your choice on the screen with the stylus.
• Now, touch the screen with the stylus
to place your stamper.
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19
• Touch the blinking arrow
on the
bottom of the screen with the stylus
to choose another stamper.
• Touch the play button
with the stylus.
on the screen
• Watch the toy come to life.
Hints:
– If you chose more than one stamper and
placed them on the screen, each stamper
comes to life in the order that you placed
them on screen.
– If you’d like to save your creation, touch
Save It
If you’d like to go to a different activity,
touch Home on the tool menu with
on the tool menu with the stylus.
the stylus to return to the Home Screen.
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20
• If you have a Pixter® 2.0 unit and you’d
like to send your picture to another
Pixter® 2.0, touch the Save It or Send
It
tool on the tool menu with
the stylus.
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21
Starter Scenes
• Touch the arrows on the bottom of the
screen with the stylus to scroll through
different backgrounds.
• When you find one that you like, touch
the screen with the stylus.
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22
• The blinking arrow on the bottom of the
screen encourages you to use the Stamp
It tool
Stamp It tool
on the tool menu. Touch the
with the stylus.
• Touch the arrows on the bottom of the
screen with the stylus to scroll through
stamper choices.
Hint: Some of the stamper choices
are animiated!
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23
• Place your stamper choice on your back-
ground. Touch the screen with the stylus.
• Use the tools on the tool menu to finish
your creation: "Pencil" Tool
; Straight
; Stamp
; or Special Effects
Line
It
; Shape Maker
; Erase It
Selector
Hint: If you’d like to save your creation, touch
Save It on the tool menu with the stylus.
If you’d like to go to a different activity, touch
Home on the tool menu with the stylus
.
to return to the Home Screen.
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24
• If you have a Pixter® 2.0 unit and you’d
like to send your picture to another
Pixter® 2.0, touch the Save It or Send It
tool on the tool menu with the stylus.
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25
Copycat Challenge
Object of the Game: Copy the toy before you fill up the trash bin!
Platform
Trash Bin
Timer
Toy
Points
Conveyor Belts
• Look at the screen.
- In the upper left corner is the sample toy you will build.
- The platform is where you will re-build the toy.
- The conveyor belts contain all the parts for the toy.
- Watch the timer. Don’t run out of time!
- You’ll receive one point for each toy you build.
- Don’t fill up the trash bin. If you do not build the toy before time
runs out or if you select the wrong part for the toy, you’ll fill up the
trash bin.
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26
• Touch a toy part on the screen with
the stylus.
• Now, touch the screen with the stylus
near the platform to place the part.
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27
• Choose another toy part from a conveyor
belt. Touch your choice on the screen with
the stylus.
• Touch the screen near the platform again
with the stylus to place the new part.
• Continue to get parts from the conveyor
belts and place them on the platform to
build the toy.
Hint: Hurry – don’t let time run out, or you’ll
fill the trash bin!
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28
• Good job! You made a copy of the toy.
• You get one point.
• Let’s produce the next toy.
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29
• After you’ve completed four toys, you’re
on to the next level.
- The conveyor belts move a little faster.
- Some parts on the conveyor belts can’t
be used to build the sample toy in the
left corner.
- You only get 30 seconds to produce
the toy.
• Touch a toy part on the screen with
the stylus.
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30
• Oops, that’s the wrong toy part.
• Now, it’s in the trash bin.
Hint: Don’t fill up the trash bin!
• Choose another toy part. Touch your
choice on the screen with the stylus.
• After you’ve produced eight toys, you’re
on to the third level.
- The conveyor belts moves even faster
and in different directions.
- Some parts on the conveyor belts can’t
be used to build the toy.
- You only get 15 seconds to produce
the toy.
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31
• Keep playing until you fill the trash bin.
How many toys did you produce?
Hint: If you’d like to save your game, touch
Save It
If you’d like to go to a different activity, touch
Home on the tool menu with the stylus
on the tool menu with the stylus.
to return to the Home Screen.
• If you have a Pixter® 2.0 unit and you’d
like to send your picture to another
Pixter® 2.0, touch the Save It or Send It
tool on the tool menu with the stylus.
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32
Tool Menu
“Pencil”Tool
Pixter , Pixter Plus, Pixter 2.0
®
®
®
Touch for freestyle drawing or writing.
Create your own drawing or write
a message with the stylus.
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33
Straight Line
Pixter , Pixter Plus, Pixter 2.0
®
®
®
Touch to make a straight line.
Now, choose the line thick-
ness for your“pencil”tool.
Touch the screen with the stylus.
Now, drag the stylus on the screen
and stop. Look – a straight line!
Hint: Make your own shapes or create
your own connect-the-dots.
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34
Shape Maker
Pixter , Pixter Plus, Pixter 2.0
®
®
®
Touch to make shapes.
Now, choose the shape:
Touch the screen and drag the
- Triangle
stylus to make small or large shapes.
- Circle
Hint: To make a triangle, touch the
screen and drag the stylus to make
the base of the triangle.Then, touch
the base line with the stylus and drag
it to complete the triangle.
- Square/rectangle
- Make your own shape!
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35
Stamp It!
Pixter , Pixter Plus, Pixter 2.0
®
®
®
Touch for stamper art.
Touch the screen with
the stylus to choose
a stamper.
Touch the screen
Touch the arrows on
the bottom of the
screen with the stylus
to see each of the
stamper designs.
as many times as you
like with the stylus for
lots of stamper fun!
Hint: To choose more than one stamper, simply touch the Stamp It
tool;
touch the arrows to scroll through the different stampers; and touch the screen
with the stylus to choose a stamper and look – you’re back to your activity.
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36
Eraser
Pixter , Pixter Plus, Pixter 2.0
®
®
®
Touch to make your stylus an eraser.
Now, choose the line thick-
ness for your eraser.
Use your stylus to erase any
part of what’s on the screen.
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37
Full Screen Erase
®
®
®
Pixter , Pixter Plus, Pixter 2.0
Touch to choose an animated full screen erase with cool sound effects.
Choose one of the options
and watch and listen as your
drawing disappears.
Hint: After using the full screen
erase, you’re still in the same
activity using the same tool.
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38
Special Effects Selector
®
®
Pixter Plus, Pixter 2.0
Touch to choose a special effect.
Touch the screen with
the stylus and watch your
drawing change.
Rotate it, mirror it or switch
from white to black or
black to white.
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39
Special Effects Selector
®
®
Pixter Plus, Pixter 2.0
Touch to choose a special effect.
White to Black/Black to
White/Mirror Tool
Switch from white to black or
black to white; rotate it, mirror
it, fill in a selected drawing
area or write a caption.
Touch the screen with
the stylus and watch the
special effect.
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40
Typing Tool
Quick Paint Tool
To fill in a selected
drawing area, select the area.
Watch the selected area fill in.
To create your own caption,
touch each letter of each
word with the stylus.Touch
the bottom of the screen with
the stylus.You’re back to your
creation.Touch the screen
with the stylus to“stamp”
your caption on the screen.
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41
Save It! (and Adjust the Volume)
®
®
Pixter , Pixter Plus
Touch to save or retrieve your drawing; or adjust the
volume (at any time).
Touch IN file
to save; touch OUT file
to
retrieve; touch Volume Control
to increase
or decrease volume to a comfortable level.
Hints:
- You can save one picture at a time! Each time you save a picture, it replaces
the one already there.
- After you save a picture, it will appear on your screen again.To make a new
drawing, choose another activity/tool.
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42
Save It or Send It
(Add a Subject Line to your message
and Adjust the Volume too)
®
Pixter 2.0
Touch this tool to save or retrieve your drawing, send a message,
add a subject line to your message or adjust the volume.
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43
Save It
Touch the IN file
to save; touch the OUT of file
to retrieve; touch the
volume control
to increase or decrease sound to a comfortable level.
Hints:
-
You can save one picture or game at a time! Each time you save a picture or
game, it replaces the one already there.
-
After you save a picture or game, it will appear on your screen again. To go
to a new activity, touch Home
on the tool menu.
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44
Send It
To send a score or picture, make sure the receiver (the other
®
Pixter 2.0 unit) is at least one foot but no more than five feet
away and signal domes are aligned! Touch the
on the screen.
To receive a message touch the nodding yes face
on the screen.
Tips
• Make sure the path between the signal domes is free of obstacles.
• For best performance, avoid using in areas of bright light.
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45
Add a Subject Line to Your Message
To create a subject line for messages, touch each letter of each word
with the stylus.When you are finished, touch the screen.Your subject
line is automatically stored.
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46
Home
Pixter , Pixter Plus, Pixter 2.0
®
®
®
Touch to go back to the Home Screen.
Choose an activity or game: Designer’s Workshop,
Hide-and-Seek, Shelf Shopper, Playtime Programmer,
Starter Scenes, and Copycat Challenge.
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47
Calibrating the Stylus
™
IMPORTANT! The mark made on your screen from the stylus and the location
of the tip of the stylus may not align.When this happens, you need to calibrate
the stylus.
• Turn Pixter® power on. Wait until you see the Home Screen.
• Turn Pixterover and locate the calibration hole.
• Insert, push and hold the stylus in the calibration hole. Turn Pixter over
so that you can see the screen.
• When you see two
• First touch the
, remove the stylus from the calibration hole.
in the upper left corner with the tip of the stylus.
in the lower right corner with the tip of the stylus.
• Then, touch the
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48
Care
• Keep water, sand and dirt off of this cartridge.
• Keep this cartridge away from direct sunlight and excessive heat.
• Do not immerse the cartridge. Simply wipe the outside of the cartridge
with a cloth to clean.
• This cartridge has no consumer serviceable parts. Please do not take this
cartridge apart.
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49
One (1) Year Limited Warranty
Fisher-Price, Inc., 636 Girard Avenue, East Aurora, New York 14052 warrants
Pixter® Toy Designer is free from all defects in material and workmanship
when used under normal conditions for a period of one (1) year from the
date of purchase.
Should the product fail to perform properly, we will repair or replace it at our
option, free of charge. Purchaser is responsible for shipping the product to
Consumer Relations at the address indicated above and for all associated
freight and insurance cost. Fisher-Price, Inc. will bear the cost of shipping
the repaired or replaced item to you.This warranty is void if the owner repairs
or modifies the product.This warranty excludes any liability other than that
expressly stated above including but not limited to any incidental or
consequential damages.
SOME STATES DO NOT ALLOW THE EXCLUSION OR LIMITATION OF
INCIDENTAL OR CONSEQUENTIAL DAMAGES, SO THE ABOVE LIMITATION
OR EXCLUSION MAY NOT APPLY TO YOU.
THIS WARRANTY GIVES YOU SPECIFIC LEGAL RIGHTS, AND YOU MAY ALSO
HAVE OTHER RIGHTS WHICH MAY VARY FROM STATE TO STATE.
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50
Consumer Information
Questions? We’d like to hear from you!
Call Fisher-Price® Consumer Relations, toll-free at 1-800-432-KIDS (5437),
8 AM- 6 PM EST Monday through Friday. Hearing-impaired consumers
using TTY/TDD equipment, please call 1-800-382-7470.
Or, write to: Fisher-Price®, Consumer Relations, 636 Girard Avenue,
East Aurora, New York 14052
For countries outside the United States:
CANADA
Questions? 1-800-567-7724, Mattel Canada Inc., 6155 Freemont Blvd., Mississauga, Ontario L5R 3W2.
GREAT BRITAIN
Mattel UK Ltd, Vanwall Business Park, Maidenhead SL6 4UB. Helpline: 01628 500302.
AUSTRALIA
Mattel Australia Pty. Ltd., 658 Church Street, Locked Bag #870, Richmond, Victoria 3121 Australia.
Consumer Advisory Service 1300 135 312.
NEW ZEALAND
16-18 William Pickering Drive, Albany 1331, Auckland.
ASIA
Mattel East Asia Ltd, Room 1106, South Tower, World Finance Centre, Harbour City,
Tsimshatsui, HK, China.
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51
Fisher-Price, Inc., a subsidiary of Mattel, Inc., East Aurora, NY 14052 U.S.A.
©2004 Mattel, Inc. All Right Reserved. ® and ™ designate
U.S. trademarks of Mattel, Inc.
PRINTED IN CHINA
C5347pr-0920
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