Touch SuDoku
User’s Guide
Model No. NY53/
NY53-CS
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Layout of The New York Times
Touch SuDoku
STYLUS
Functions of Buttons
ON/CONFIRM: Press to turn the
unit on; press to confirm your game
number after selecting a puzzle
number; press to wake up the unit
after it falls asleep; press and hold
for two seconds to display the cor-
rect numbers when the ‘Self Play’
function is on. In ‘Custom Puzzle’
mode, press twice to confirm the
puzzle you entered and to begin
play.
Touch any of the numbers keys
(1, 2, 3) and touch again to load
your puzzle.
(LOCATED ON THE
LOAD/SAVE
BACK OF THE UNIT)
UNDO/NEW GAME: Press to undo
your last entry. Press and hold for
two seconds to return to the game
selection screen.
UNDO/
NEW GAME
VIEW: Press to view all preset
numbers. The preset numbers will
flash. Press again to return to your
game.
LOAD/SAVE: Press to enter the
SAVE menu, as shown below:
HINT: In NYT mode, press to dis-
play the correct answer for the
selected square. In Custom Puzzle
mode, press and hold for two sec-
onds to clear the puzzle you
entered.
SAVE
01
02
03
Touch any of the numbers keys
(1, 2, 3) and touch again to save
your puzzle. The icon SAVE will
appear on the left hand side of the
screen to indicate the puzzle has
been saved. If you save another
puzzle using the same number, this
will replace the previous puzzle.
You can save up to three puzzles.
MENU: Press to enter the follow-
ing submenu:
SELF PLAY OFF
FALSE FLASH ON
LCD CON 4
VIEW
SOUND ON
ON/CONFIRM
Press to enter the LOAD menu, as
shown below:
1-9 NUMBER KEYS
Use the stylus to select any of the
above submenus.
HINT
MENU
LOAD
01
02
03
SELF PLAY OFF: Press to turn this
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to scroll through numbers one
through nine.
the CONFIRM button to play.
How to Play
Your New York Times Touch
SuDoku can store up to nine
puzzle records. You can view
your score records by pressing
the CONFIRM button after com-
pleting a puzzle. If you select a
page number that you’ve
already completed, the WIN icon
will appear on the side of the
screen.
function on or off. When this func-
ton. The screen will display the
icons G1 and G2. Use the stylus
to press G1 to begin a New York
Times puzzle, or G2 to create a
custom puzzle. If no key is
pressed for ten seconds, a demo
will appear on the screen. Press
any key to exit the demo.
If you input an incorrect num-
ber, you will see a circled-X
icon flash and you will hear
beeping sounds. You can turn
off this function by selecting
MENU and FALSE FLASH ON. You
have to return to that square and
input a new entry to proceed if
the FALSE FLASH function is on.
tion is on, the unit will generate all
correct numbers automatically
when you touch the ON/CONFIRM
button for two seconds.
FALSE FLASH ON: Press to turn
this function on or off. When this
function is on, an incorrect entry
will flash, an alert will go off and a
circled-X icon will appear on the
side of the screen.
If you choose a NYT puzzle,
the first digit of the puzzle num-
ber will flash. Input the puzzle
number you wish to play with
the stylus by pressing on the
respective number on the bot-
tom of the touch screen.
The maximum time allowed
to complete a puzzle is 999 min-
utes. The timer will be begin to
count from 0 to 999.
Custom Puzzles
LCD CON 4: Press to adjust the
screen contrast. There are eight set-
tings.
To enter and play a custom
puzzle from a book, newspaper,
or magazine, choose the G2
flashing icon and press the
ON/CONFIRM button after select-
ing NEW GAME. Use the stylus to
choose the desired square in the
puzzle, then choose the corre-
sponding number at the bottom
of the LCD. Continue this
process until you have entered
all the “givens” from your puz-
zle, then press the ON/CONFIRM
twice, once to confirm your
entries, and once to begin play-
ing. When you are ready to
delete your puzzle, press and
hold the HINT button for two
seconds.
After you’ve completed a
puzzle, press the CONFIRM but-
ton. The unit will play a winning
melody and the WIN icon will
appear on the side of the screen.
SOUND ON: Press to turn the
The New York Times Touch
SuDoku includes 835 puzzles.
Puzzles 1-265 are for beginners;
puzzles 266-460 are for interme-
diate players; puzzles 461-650
are for advanced players; and
651-835 are for expert players.
sound on or off.
RESET: Press to reset the unit. The
RESET button is located on the back
of the unit.
The screen will show your
score as shown in the following
example:
SuDoku
The object of the game is to
place numbers in the empty
squares so that each row, each
column and each three by three
grid contains the numbers one
through nine once.
1
102
320
After you’ve selected your
desired puzzle, press the CON-
FIRM button to play.
The first number (1) repre-
sents the number of the puzzle
in the list. The second number
(102) represents the time of
completion. The third number
(320) represents your final
score.
The cursor will flash on the
first empty square of the first
row. Touch any of the empty
squares once and the correspon-
ding number key to input your
desired number. You may touch
the empty squares consecutively
How to Play The New York
Times Touch SuDoku
After you’ve installed new
Touch any button to display
the following puzzle. Then press
batteries, press the RESET but-
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Additional Features
The New York Times SuDoku
Scoring
Scores are computed by
Special Care and Handling
• Avoid rough handling such as bumping or dropping.
• Avoid moisture and extreme temperatures. For best results, use
between the temperatures of 39º F and 100º F (4º C and 38º C).
• Clean using only a slightly damp cloth. Do not use cleaners with
chemical agents.
includes several additional game totalling the following:
features.
10 POINTS: Filling in an empty
The Self Play feature is like an square correctly.
answer key at the back of a
SuDoku book. If this feature is
on, you can view all of the cor-
rect entries for the puzzle by
touching the CONFIRM button for
two seconds. If you’re stumped
and just want to see the correct
answer for a single square, press
the HINT button.
10 POINTS: Completing a three-
by-three grid correctly.
90 POINTS: Completing an entire
puzzle correctly.
Tips
Battery Information
• Your New York Times Touch SuDoku uses two AAA batteries,
not included.
Use the following tips in your
game and you’ll be a SuDoku
master in no time.
The FALSE FLASH function
enables you to complete a puzzle
with or without knowing
whether an entry is incorrect. If
you input an incorrect entry
when the function is on, you will
know because the incorrect entry
will flash. This function is great
for beginners.
• Do not mix alkaline, standard (carbon-zinc) or rechargeable
(nickel-cadmium) batteries.
If you get stuck during a
game, try one of the following
suggestions.
• Do not mix old and new batteries.
If you can’t figure out a cor-
rect number for a square, press
the HINT button for an answer.
• Do not use rechargeable batteries.
• Remove exhausted batteries from the unit.
If you believe you have incor-
rectly inputted a number, you
can delete it by pressing the
UNDO/NEW GAME button.
If you are more advanced and
do not want to know if your
entry is incorrect, turn this func-
tion off.
Sometimes when you get
stuck, it’s best to take a break
and return to the puzzle later
with a clearer mind. Press the
LOAD/SAVE button to save your
puzzle. When you are ready to
give it another shot, press the
LOAD/SAVE button to return to
your saved puzzle.
In addition, you can even play
against your friends by playing
the same puzzle. At the end of
each puzzle, you get a final
score. Challenge a friend to the
same puzzle and see who gets
the top SuDoku score!
If no button is pressed for about three minutes, the unit will enter
sleep mode to conserve battery life. Press the ON/CONFIRM button to
wake the unit up. Your unit may lock up due to static discharge or
other electrical disturbances. If this should happen, use a slim,
pointed object to press the RESET button on the back of the unit.
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This device complies with Part 15 of the FCC Rules. Operation is subject to the following
two conditions: (1) this device may not cause harmful interference, and (2) this device must
accept any interference received, including interference that may cause undesired operation.
LIMITED 90-DAY WARRANTY
EXCALIBUR ELECTRONICS, INC.,
incidental or consequential damages, so
the above limitations and exclusions in
these instances may not apply. The only
authorized service center in the United
States is:
NOTE: This equipment has been tested and found to comply with the limits for a Class B digital
device, pursuant to Part 15 of the FCC Rules. These limits are designed to provide reasonable
interference in a residential installation. This equipment generates, uses and can radiate radio
frequency energy and, if not installed and used in accordance with the instructions, may cause
harmful interference to radio communications. However, there is no guarantee that interference
will not occur in a particular installation. If this equipment does cause harmful interference to
radio or television reception, which can be determined by turning the equipment off and on, the
user is encouraged to try to correct the interference by one or more of the following measures:
warrants to the original consumer that
its products are free from any electrical
or mechanical defects for a period of 90
DAYS from the date of purchase. If any
such defect is discovered within the
warranty period, EXCALIBUR ELEC-
TRONICS, INC., will repair or replace
the unit free of charge upon receipt of
the unit, shipped postage prepaid and
insured to the factory address shown at
right.
Excalibur Electronics, Inc.
13755 SW 119th Ave
Miami, Florida 33186 U.S.A.
Phone: 305.477.8080
•
•
•
Reorient or relocate the receiving antenna.
Fax: 305.477.9516
Increase the separation between the equipment and receiver.
Ship the unit carefully packed, prefer-
ably in the original carton, and send it
prepaid, and adequately insured. Include
a letter, detailing the complaint and
including your daytime telephone num-
ber, inside the shipping carton. If your
warranty has expired and you want an
estimated fee for service, write to the
above address, specifying the model and
the problem.
Connect the equipment into an outlet on a circuit different from that to which the
receiver is connected.
•
Consult the dealer or an experienced radio/TV technician for help.
The warranty covers normal consumer
use and does not cover damage that
occurs in shipment or failure that results
from alterations, accident, misuse,
abuse, neglect, wear and tear, inade-
quate maintenance, commercial use, or
unreasonable use of the unit. Removal
of the top panel voids all warranties.
This warranty does not cover cost of
repairs made or attempted outside of the
factory.
PLEASE DO NOT SEND
YOUR UNIT WITHOUT
RECEIVING
Any applicable implied warranties,
including warranties of merchantability
and fitness, are hereby limited to 90
DAYS from the date of purchase.
Consequential or incidental
damages resulting from a
breach of any applicable
express or implied war-
ranties are hereby exclud-
AN ESTIMATE
FOR SERVICING.
WE CANNOT
STORE YOUR UNIT!
ed. Some states do not
allow limitations on the
duration of implied
warranties and do not
allow exclusion of
Excalibur Electronics reserves the right to make technical changes
without notice in the interest of progress.
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EXCALIBUR ELECTRONICS, INC.
13755 SW 119TH AVENUE
MIAMI, FLORIDA 33186 U.S.A.
PHONE: 305.477.8080
FAX: 305.477.9516
Play games
live at:
NY53 (MA) NYT Touch SuDoku 031506 V2
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