Fundex Games Games 9923 User Manual

N I V  
®
©2005 Fundex Games, Ltd.  
P.O. Box 421309 • Indianapolis, IN 46242  
MADE IN CHINA  
Questions or comments? Write to us at the  
address above, call 1.800.486.9787 or email  
INSTRUCTION  
Item No. 9923  
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2 5 t h A N N I V E R S A R Y  
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cannot see them. Place the remaining deck face down in the  
center of the play area to become the draw pile. Turn the top  
card of the draw pile over and place it next to the draw pile,  
to become the discard pile.  
INSTRUCTIONS:  
Ages 8+  
For Two to Six Players  
OBJECT:  
To be the first player to complete all 10 Phases. In case of a  
PLAY:  
The player to the left of the dealer plays first. Play continues  
in a clockwise direction. On your turn, draw one card, either  
the top card from the draw pile or the top card from the dis-  
card pile, and add it to your hand. End your turn by discard-  
ing any one of your cards onto the top of the discard pile.  
tie, the player with the lowest score is the winner.  
CONTENTS:  
Card tray and score pad. Four Reference cards (listing the  
10 Phases) and one deck of 108 cards; 24 each of red, blue,  
yellow, and green cards numbered “1” through “12,” four  
blue “Skip” cards, and eight “Wild” cards, two of each color.  
During the play of the first hand, each player tries to com-  
plete Phase 1 . A Phase is a combination of cards. Phases  
are made of sets, runs, cards of all one color, or a combina-  
tion of sets and runs.  
BEFORE PLAY:  
Choose one player to be dealer. The dealer shuffles the deck  
and deals 10 cards, face down, one at a time, to each player.  
Players hold their 10 cards in hand, so that the other players  
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6. 1 run of 9  
7. 2 sets of 4  
These are the ten Phases:  
1. 2 sets of 3  
8. 7 cards of 1 color  
2. 1 set of 3 + 1 run of 4  
3. 1 set of 4 + 1 run of 4  
4. 1 run of 7  
9. 1 set of 5 + 1 set of 2  
10. 1 set of 5 + 1 set of 3  
Each player can make only one Phase during each hand.  
5. 1 run of 8  
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WILD CARDS: A “Wild” card may be used in place of  
a number card, or may be used as any color, in order to  
complete a Phase. EXAMPLES: A player wants to make a run  
of four, but only has cards “3,” “4,” and “6.” The player uses  
a “Wild” card as a “5” to complete the run. Or, a player has  
6 green cards, and uses a “Wild” card as a green card, to  
complete Phase 8.  
DEFINITIONS:  
SETS: A set is made of two or more cards with the same  
number. EXAMPLE: Phase 1 is two sets of three, which could  
be three “7s” and three “10s.” The two sets could also be  
the same number, e.g., three “10s” and three more “10s.”  
The cards may be in any combination of colors.  
•More than one “Wild” card may be used in completing a  
Phase. Players can use as many “Wild” cards as they want  
as long as they use one (1) natural card.  
RUNS: A run is made of four or more cards numbered in  
order. EXAMPLE: Part of Phase 2 requires a run of four,  
which could be “3,” “4,” “5,” “6.” The cards may be in any  
combination of colors.  
•Once a “Wild” card has been played in a Phase, it can’t be  
replaced by the intended card and used elsewhere, but  
must remain as that card until the hand is over.  
•If the dealer starts the discard pile with a “Wild” card, the  
card may be picked up by the first player.  
ALL ONE COLOR: The cards are all the same color.  
EXAMPLE: Phase 8 requires seven cards of one color, which  
could be seven red cards or seven green cards, etc. The  
cards do not need to be in numerical order.  
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before discarding. For example, you are trying to make Phase  
1. You have 3 “5s” and 2 “7s” and you draw another “7.”  
You now have 2 sets of 3, and you may lay them down. In the  
next hand, you will be working on Phase 2.  
SKIP CARDS: Skip cards have only one purpose: to cause  
another player to lose a turn. To use, simply discard the  
“Skip” card on your turn, then choose the player who will  
lose a turn.  
•When you draw a “Skip” card, you may discard it immediately  
or save it for a later turn.  
•You must have the entire Phase in hand before laying it  
down.  
•A “Skip” card may never be used in making Phase 8, or any  
other Phase.  
•You may lay down more than the minimum requirements  
of a Phase, but only if the additional cards can be directly  
added to the cards already in the Phase.  
•A “Skip” card may never be picked up from the discard pile.  
•Only one “Skip” card against each player per “round” may  
be used.  
EXAMPLES: You lay down 3 “5s” and 3 “7s” to make Phase  
1. You have two more “5s” in hand and can immediately lay  
them down with the 3 ”5s,” all in the same turn. Another  
player making Phase 1 lays down 3 “6s” and 3 “8s.” The  
player also has 3 “10s” in hand, but cannot lay them down  
because Phase 1 requires exactly 2 sets. Thus, the player  
can only add more “6s” and “8s” to the Phase made of “6s”  
and “8s.”  
•When someone is skipped, a “round” is once around the  
table.  
•If the dealer starts the discard pile with a “Skip” card, the  
first player’s first turn is automatically skipped.  
MAKING A PHASE:  
If, during your turn, you are able to make a Phase with the  
cards in your hand, lay the Phase down, face-up on the table  
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•Only one Phase can be made per hand.  
already laid down. The card must properly fit with the cards  
already down.  
•If you successfully make a Phase, then you try to make the  
next Phase in the next hand. If you fail to make a Phase,  
you must try to make the same Phase again in the next  
hand. As a result, players may not all be working on the  
same Phase in the same hand.  
EXAMPLES: You may add one or more “4s” to a player’s  
existing set of “4s.” You may add a “2” to a player’s existing  
run of “3,” “4,” “5,” “6.” You may also add a “7” and an  
“8” to this run, if you have them. You may add one or more  
green cards to a player’s seven green cards in Phase 8. You  
may also add a “Wild” card of any color to any of these card  
situations. Before you can make a hit, your own Phase must  
already be laid down. You may hit only during your turn. You  
may hit your own cards, another player’s cards, or both.  
•Phases must be made IN ORDER, from 1 to 10. For  
example, a player trying to make Phase 4 (1 run of 7) lays  
down a run of 9 cards. This qualifies as 1 run of 7 for  
Phase 4, but can’t be used as credit for either Phase 5  
(1 run of 8) or Phase 6 (1 run of 9).  
•You receive credit for making a Phase as soon as you lay it  
down. You do not need to win the hand in order to receive  
credit for the Phase. Several players will often complete a  
Phase in the same hand.  
GOING OUT / FINISHING A HAND:  
After laying down a Phase, players try to “go out” as soon  
as possible. To go out, you must get rid of all of your cards  
by discarding or hitting on an existing Phase. The player to  
go out first wins the hand. The winner of the hand, and any  
other players who also complete their Phase, will advance to  
HITTING:  
Hitting is the way to get rid of leftover cards after making a  
Phase. You make a hit by putting a card directly on a Phase  
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EXAMPLE:  
the next Phase for the next hand. Players total the cards left  
in their hands (The fewer cards left in your hand, the better).  
All the cards are then shuffled and a new hand begins. (Re-  
member, if you did not complete the Phase before another  
player went out, you must work on the same Phase again in  
the next hand.)  
S C O R E S H E E T  
PL AY ER 1  
PL AY ER 2  
PL AY ER 3  
PL AY ER 4  
PL AY ER 5  
PL AYER 6  
mark off each  
phase as you  
complete them  
1
2
4
5
4
5
1
2
4
5
1
2
4
5
1
2
4
5
1
2
4
//3 /1/2/3 ////3 ////3 ////3 ////3 //5  
/
/
/
/
/
//  
6
//8  
7
9
6
7
9
6
10 // 8 /1/0 / 7  
8
9
6
7
9
6
7
9
6
7
10 // 8 10 // 8 10 // 8  
9
10  
/
/
/
/
5
/
/
20  
10  
0
5
10  
10  
0
30  
5
25  
5
45  
15  
5
10  
5
25  
20  
25  
5
0
0
20  
0
25  
45  
70  
75  
75  
75  
95  
95  
10  
10  
40  
45  
75  
75  
12  
14  
5
45  
60  
65  
75  
80  
20  
30  
30  
35  
45  
30  
35  
10  
10  
30  
place score at  
end of each  
hand in top left  
corner of box  
40  
75  
85  
95  
SCORING:  
Use the scorepad to keep a running total for each player (see  
45  
15  
25  
keep a running  
total of score  
in bottom  
125 10  
60  
page 14 for sample score sheet). The winner of the hand  
50  
15  
0
30  
10  
0
15  
0
10  
20  
5
5
11  
11  
13  
155  
60  
90  
10  
right corner  
10  
5
15  
10  
5
16 125  
150  
100  
40  
5
25  
15  
45  
10  
18 130  
19  
225  
20  
11  
16  
17  
19  
35  
15  
15  
50  
5
25  
40  
20  
245  
265  
17  
19  
11  
11  
20  
30  
10  
20  
145  
200  
27  
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©2005 Fundex Games, Ltd.  
P.O. Box 421309 • Indianapolis, IN 46242  
MADE IN CHINA  
Questions or comments? Write to us at the  
address above, call 1.800.486.9787 or email  
Item No. 9923  
nload from Www.Somanuals.com. All Manuals Search And Downl  
S C O R E S H E E T  
PL AY E R  
1
PL AY E R  
2
PL AY E R  
3
PL AY E R  
4
P L AY E R  
5
PL AY E R  
6
1
6
2
7
3
8
4
9
5
1
6
2
7
3
8
4
9
5
1
6
2
7
3
8
4
9
5
1
6
2
7
3
8
4
9
5
1
6
2
7
3
8
4
9
5
1
6
2
7
3
8
4
9
5
10  
10  
10  
10  
10  
10  
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