Capcom Video Games 13388305100 User Manual

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PLEASE CAREFULLY READ THE Wii™ OPERATIONS MANUAL COMPLETELY BEFORE USING YOUR  
Wii HARDWARE SYSTEM, GAME DISC OR ACCESSORY. THIS MANUAL CONTAINS IMPORTANT  
HEALTH AND SAFETY INFORMATION.  
The Official Seal is your assurance that this product is licensed or manufactured by  
Nintendo. Always look for this seal when buying video game systems, accessories,  
games and related products.  
IMPORTANT SAFETY INFORMATION: READ THE FOLLOWING WARNINGS BEFORE YOU OR  
YOUR CHILD PLAY VIDEO GAMES.  
WARNING – Seizures  
• Some people (about 1 in 4000) may have seizures or blackouts triggered by light flashes or  
patterns, and this may occur while they are watching TV or playing video games, even if they have  
never had a seizure before.  
Nintendo, Wii and the Official Seal are trademarks of Nintendo. © 2007 Nintendo.  
Licensed by Nintendo  
• Anyone who has had a seizure, loss of awareness, or other symptom linked to an epileptic  
condition should consult a doctor before playing a video game.  
• Parents should watch their children play video games. Stop playing and consult a doctor if you or  
your child has any of the following symptoms:  
Convulsions  
Eye or muscle twitching Altered vision  
CAUTION: WRIST STRAP USE  
Loss of awareness Involuntary movements Disorientation  
Please use the wrist strap to help prevent injury to other people or damage to  
surrounding objects or the Wii Remote in case you accidentally let go of the Wii Remote  
during game play.  
• To reduce the likelihood of a seizure when playing video games:  
1. Sit or stand as far from the screen as possible.  
2. Play video games on the smallest available television screen.  
3. Do not play if you are tired or need sleep.  
Also remember the following:  
• Make sure all players put on the wrist strap properly when it is their turn.  
• Do not let go of the Wii Remote during game play.  
• Dry your hands if they become moist.  
4. Play in a well-lit room.  
5. Take a 10 to 15 minute break every hour.  
• Allow adequate room around you during game play and make sure that all  
WARNING – Repetitive Motion Injuries and Eyestrain  
areas you might move into are clear of other people and objects.  
Playing video games can make your muscles, joints, skin or eyes hurt. Follow these instructions to  
avoid problems such as tendinitis, carpal tunnel syndrome, skin irritation or eyestrain:  
• Stay at least three feet from the television.  
• Use the Wii Remote Jacket.  
• Avoid excessive play. Parents should monitor their children for appropriate play.  
• Take a 10 to 15 minute break every hour, even if you don't think you need it.  
• If your hands, wrists, arms or eyes become tired or sore while playing, or if you feel symptoms such  
as tingling, numbness, burning or stiffness, stop and rest for several hours before playing again.  
• If you continue to have any of the above symptoms or other discomfort during or after  
play, stop playing and see a doctor.  
SYSTEM MENU UPDATE  
Please note that when first loading the Game Disc into the Wii  
console, the Wii will check if you have the latest system menu,  
and if necessary a Wii system update screen will appear. Press  
OK to proceed.  
CAUTION – Motion Sickness  
Playing video games can cause motion sickness in some players. If you or your child feel dizzy or  
nauseous when playing video games, stop playing and rest. Do not drive or engage in other  
demanding activity until you feel better.  
This Nintendo game is not designed for use with  
IMPORTANT LEGAL INFORMATION  
any unauthorized device. Use of any such device will invalidate your Nintendo product warranty.  
Copying of any Nintendo game is illegal and is strictly prohibited by domestic and international  
intellectual property laws. “Back-up” or “archival” copies are not authorized and are not necessary to  
protect your software. Violators will be prosecuted.  
REV–E  
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Starting the Game  
Playing the Monster Hunter Tri Trial  
Welcome to the world of Monster Hunter Tri! In this demo, you will be  
able to hunt two kinds of giant monsters.  
Choose your preferred method of  
control. Your choices are Freestyle,  
Classic Style 1, and Classic Style 2.  
Check your Control Type  
Confirm Quest  
Insert the Monster Hunter Tri Demo disk into the Wii’s disc slot. The Wii  
console will then power on automatically, and when the Health and Safety  
screen is displayed, confirm the contents and press  
.
Choose the Quest you would like to try.  
You can try your hand at hunting either  
a Great Jaggi or a Qurupeco.  
Choose your weapon. Different weapons  
have different attributes, so remember to  
choose wisely.  
Choose weapon  
Begin the Quest!  
Point to “Disc Channel” on the Wii Menu and press  
.
Once you have made all your selections,  
the Quest will begin. Find the monster  
within the time limit and make use of all  
your items, strength and techniques to  
hunt it down.  
To all members of the Hunter’s Guild  
Hunting Basics  
Point to “Start” and press  
. The Strap Usage screen will be displayed.  
Health Gauge  
Clock  
Displays the amount of time  
Stamina Gauge  
remaining in the Quest. Once  
time runs out, you will fail the  
Quest if you have not yet com-  
pleted your objective.  
Indicates your  
remaining Health and  
Stamina. You will fall  
unconscious if you  
lose all your Health,  
and you will become  
unable to sprint or  
dodge attacks with-  
out Stamina.  
Oxygen Gauge  
When your wrist strap is secured tightly, press  
be displayed.  
. The Title Screen will  
Indicates the amount of time you can hold your  
breath. This gauge will decrease when you dive  
under water, and if it runs out completely, your  
Health will start to decrease in its place. Try to get  
to the surface to breathe before it gets too low!  
Status Icons  
Fire Resistance Down  
Indicates that you have become  
weak to fire-based attacks.  
Life Drain  
Indicates that a blood-sucking  
parasite has attached itself to  
your body. Shake it off with  
evasive maneuvers.  
The icons shown here indicate when a  
hunter is inflicted with the status they  
represent.  
Press  
. The game will begin.  
Fireblight  
Gradually reduces health. Jump  
in some water or repeat evasive  
maneuvers to recover.  
2
3
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Classic Controller  
Classic Style 1  
Basic Quest Controls  
These are the methods used to control your hunter during a  
Quest. Practice them until they become second nature.  
Freestyle  
+Control Pad  
Dive  
(underwater)  
•Center camera  
•Hold open the  
item window  
Hold down  
Surface  
(underwater)  
Draw weapon  
Camera operation  
CVZX  
With the Item Window open:  
Tap: Center camera  
Hold: Open the Item Window  
X With the Item  
[Hold and Move] Dash  
(Hold  
)
and use  
and  
Select Ammunition  
CV  
[Hold and Move]  
Dash  
Use Item  
to make selections  
Gather, mine, carve,  
climb  
Window open:  
Select Item  
ZX  
Change item with the  
+Control Pad  
+Control Pad  
Press  
to use items  
Camera control  
Evade/Crouch/  
Cancel selection  
Swing Nunchuk  
L Stick  
While standing still:  
Gather, mine,  
carve, climb  
R Stick  
Camera control  
Crouch (only on land)  
Move  
While moving: Evade  
Can be used while  
underwater to reset  
the camera  
Underwater:  
Gather, mine, carve,  
climb  
Hold the Wii Remote  
upright +  
Control stick  
/ SELECT Button  
/ START Button  
: Surface  
Move  
Hold the Wii Remote  
horizontally +  
Dive  
Open Game Menu  
Kick Tackle (underwater)  
* Underwater: move  
in the direction of the  
camera angle  
:
Kick  
Classic Style 2  
Upright  
Tackle (underwater)  
Surface  
(underwater)  
Dive  
(underwater)  
•Center camera  
•Hold open the item  
Swing  
Use Item  
Open Game  
Menu  
window  
Kick  
Draw/sheathe  
weapon  
Hold down  
Tackle (underwater)  
and use the  
and  
to  
make selections  
[Hold and Move]  
Dash  
Use Item  
About taking out weapons  
•Swing Wii Remote OR press  
•Control Stick + Swing Wii Remote OR press  
+Control Pad  
: Take out weapon  
: Take out weapon and attack  
Change control  
Gather, mine, carve,  
climb  
About Attacking  
Use the Wii Remote and  
in combination to perform attacks. (See  
each weapon’s controls for more information)  
L Stick  
Move  
About Pop-up Icons  
Open Supply Box  
Can be used while  
underwater to reset  
the camera  
When you stand at a point that allows you to gather,  
mine, and perform other contextual actions, a special  
kind of icon will be displayed over your hunter’s head.  
When you see an icon like this, press  
Nunchuk to perform the action indicated by the icon.  
Evade/Crouch/  
Cancel selection  
R Stick  
/ SELECT Button  
Weapon Controls  
Draw weapon  
or swing the  
Open Game Menu  
Gather Item  
Climb Up  
4
5
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Sword and Shield  
Sword and Shield with Classic Controller  
Classic Style 1  
A basic style that employs both a sword and  
a shield. Popular for its flexibility in adapting  
to many different situations and for its high  
maneuverability.  
Block  
Chop  
Evade  
Side Slash  
Evade  
Block  
Attack  
Sheathe weapon  
/ START Button Roundslash  
By combining different buttons, the following kinds  
of techniques can be used.  
Sheathe  
weapon  
and perform a  
Jumping Slash  
while blocking Block Slash  
+
sheathed:  
+
Shield Attack  
Jumping Slash  
Rising Slash  
L Stick +  
+
Use Item  
Take out weapon  
and block  
+
while blocking Use item  
L Stick +  
•Roundslash  
•Rising Slash (when used in combination with Control Stick)  
Classic Style 2  
Attacks  
Upright  
Horizontal  
Right  
Block  
Chop  
while Horizontal  
Roundslash  
Sheathe weapon  
Evade  
3 Hit Combo  
Shield Attack  
three times while Horizontal  
/
Back Knuckle  
X
Twist Wii Remote Right  
(underwater: Shield Attack  
Rising Slash)  
X
and  
twice  
R Stick  
Side Slash  
Twist Wii Remote Left and  
Chop  
Jumping Slash  
(underwater: Rush  
Attack)  
Swing the Wii Remote or hold  
the Wii Remote upright and  
Left  
Swing  
Shield Attack  
Side Slash  
Jumping Slash (Rising Slash if  
performed while moving)  
When using Classic Style 2, the R Stick can be tilted in  
different directions to perform various techniques.  
You can use  
items while  
your weapon is  
drawn  
When using the Sword and Shield, you can continue to use  
items even while your weapon is drawn.  
*When underwater, the Jumping Slash will change to Rush Attack.  
6
7
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Great Sword  
Great Sword with Classic Controller  
Classic Style 1  
Possesses the greatest destructive power and the  
longest reach out of all weapons, and can be used  
to block in place of a shield. The key is figuring out  
how to make up for the loss in speed.  
Block  
Overhead Slash  
Wide Slash  
Evade  
Evade  
Block  
Attack  
Sheathe weapon  
Kick  
Tackle  
(underwater)  
/ START Button  
By combining different buttons, the following kinds of  
techniques can be used.  
Sheathe  
weapon  
u
and perform a  
Vertical Slash  
Take out weapon  
and block  
+
+
L Stick +  
+
Hold down  
Charged Slash  
Rising Slash  
Kick  
Classic Style 2  
(underwater: Tackle)  
Block  
Attacks  
while Horizontal OR Swing  
Upright  
Horizontal  
Right  
Overhead Slash  
3 Hit Combo  
Rising Slash  
Kick  
Tackle  
(underwater)  
three times while Horizontal  
Twist Wii Remote Right and  
Twist Wii Remote Left and  
/
Sheathe weapon  
Evade  
Wide Slash  
Begin charging  
R Stick  
Upright and hold down  
Charged  
Left  
Swing  
Slash  
Overhead Slash  
Swing the Wii Remote  
OR release  
Charged Slash  
Wide Slash  
Rising Slash  
Charged Slash  
he Charged Slash, which builds up power before  
nleashing it all at once, is a powerful technique only  
ailable to Great Sword wielders. However, be aware  
at while it does let you deal lots of damage to monsters,  
will also leave you defenseless while you are charging.  
Put the Charged  
Slash to good  
use  
When using Classic Style 2, the R stick can be tilted in  
different directions to perform various techniques.  
8
9
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Hammer  
Hammer with Classic Controller  
Classic Style 1  
A melee weapon that sacrifices defense to focus purely on  
offense. Charge up its power to unleash a variety of techniques  
that will send monsters to an early grave.  
Windup Smash  
Ground Smash  
Side Smash  
Evade  
Evade  
Attack  
Sheathe weapon  
Windup Smash  
By combining different buttons, the following kinds of  
techniques can be used.  
Sheathe  
weapon  
Take out weapon  
and perform an  
Draw Smash  
Take out weapon  
and perform a  
Windup Smash  
+
+
L Stick +  
Classic Style 2  
Side Smash  
Windup Smash  
Sheathe weapon  
Evade  
Attacks  
Horizontal  
/
three times while Horizontal  
Twist Wii Remote Right and  
Begin charging  
Ground Smash Combo  
Side Smash  
OR  
Right  
R Stick  
release to  
X
unleash Windup Smash  
Ground Smash  
Side Smash  
Take weapon out and  
begin to charge  
and  
while weapon is put away  
Roundslash  
press  
X
After charging to maximum, release  
while tilting the Control Stick  
for a follow-up attack  
When using Classic Style 2, the R stick can be tilted in  
different directions to perform various techniques.  
The Hammer’s Windup Smashs will change depending  
on how long they are charged. You can continue to move  
about freely as your weapon charges, but be aware that  
your stamina gauge will also decrease while you charge.  
A variety  
of Windup  
Smashes  
10  
11  
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Bowgun  
Bowgun with Classic Controller  
Classic Style 1  
A giant firearm that can shower enemies with  
bullets from long range. Can be used for anything  
from support to explosives by changing its am-  
+Control Pad  
Controls sight while using Quick Aim  
munition type.  
+Control Pad  
Scope View On/Off  
•Hold down: Turn on Quick Aim  
•When selecting items  
Select Ammunition  
CV  
Reload  
•When using Scope View  
Fire  
Zoom in  
CX  
VZ  
Zoom Out  
Evade  
•When using Quick Aim  
Sheathe weapon  
Move sight  
CVZX  
Scope View On/Off  
Manipulate Sight  
(when using Scope View)  
Hold down: Turn on  
Quick Aim  
Zoom out (when  
using Scope View)  
Zoom in (when  
using Scope View)  
L Stick  
R Stick  
Evade  
Fire  
By combining different buttons, the following kinds of  
techniques can be used.  
+
Bash target with Bowgun  
With the Item  
SelectionWindow  
open  
Select  
Ammunition  
Take weapon out  
and reload  
and  
+
+
Sheathe  
weapon  
Classic Style 2  
Reload  
and  
Controls sight while  
using Quick Aim  
Scope View On/Off  
Take out weapon and reload  
+Control Pad  
•Hold down: Turn on Quick Aim  
Attacks  
Swing  
Fire  
Bash target with Bowgun  
Swing the Wii Remote  
/
Sheathe weapon  
There are two main types of Bowgun that are classified by  
weight: the Light Bowgun, and the Heavy Bowgun. The dif-  
ferent types of Bowgun will affect their user’s behavior in a  
number of ways. For example, the Heavy Bowgun’s weight will  
prevent its user from being able to move as quickly as usual.  
R Stick  
Weight  
Difference  
Bash target with Bowgun  
Evade  
Zoom out (when  
using Scope View)  
Zoom in (when  
using Scope View)  
A true gunner knows how to zoom in precisely on an enemy’s  
weak point to deliver a deadly shot. The Bowgun lets you aim  
in two different ways.  
Manipulate Sight  
L Stick  
Reload  
(when using Scope View)  
Move the sight with the Control Stick. Allows for pre-  
cision aiming, but its user cannot move while using it.  
Using  
the Sight  
Scope View  
With the Item  
SelectionWindow  
Select Ammo  
Irradiates its target with a red dot that can be con-  
trolled using the +Control Pad. The user can also  
move around while using the sight.  
and  
open  
Quick Aim  
12  
13  
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Lance  
Lance with Classic Controller  
Classic Style 1  
With the advantage of an impenetrable shield, strike your  
foe down with your long, deadly fang from afar.  
Block-advance  
Mid-thrust  
High Thrust  
Sweep  
Block  
Step  
+
Attack  
Step  
/ START Button  
Dash Attack  
Sheathe weapon  
When the weapon is sheathe  
+
By combining different buttons, the following kinds of  
techniques can be used.  
Move quickly from an unarmed state to  
a guarded position. It’s the fundamental  
Lance maneuver.  
Sheathe  
weapon  
Hold  
Take out weapon  
and Draw-block  
+
+
while moving  
and press  
Control Stick +  
+
Block Advance  
Block advance. Maintain a guarded  
stance behind the shield and move  
forward. Press the  
with the shield.  
during Block-Advance Shield Attack  
during Dash Attack Finishing Blow  
during Dash Attack Quick Halt  
t
CancelThrust  
* Continue pressing  
to engage in  
button to strike  
Dash attack  
While  
Blocking  
a Counter-thrust  
Attacks  
while Horizontal  
Upright  
Horizontal  
Right  
Classic Style 2  
Mid-thrust  
* Hold the R Stick to the  
left to engage in a  
Counter-thrust.  
Block  
Twist Wii Remote right and  
Twist Wii Remote left and  
Upright and hold down  
Wide Slash  
High thrust  
Counter-thrust  
Dash Attack  
Left  
/
Sheathe weapon  
R Stick  
nlike most other weapons, the Lance isn’t good for speedy  
asive maneuvers − what’s more, it makes for oppressively  
ow movement when it’s out and at the ready. To overcome  
ese obstacles, it’s imperative that Lance hunters know how  
make the most of the block maneuver.  
Mid-Thrust  
Blocking: the  
key to the Lance  
Cancel Thrust  
High Thrust  
Sweep  
Step  
Only masters of  
the Block advance  
can be called true  
Lancers!  
e Block advance can come in handy in a wide variety  
situations. You can even combat monster breath with a  
When using Classic Style 2, the R stick can be tilted in  
different directions to perform various techniques.  
ck advance Approach Shield Attack Mid-Thrust!  
14  
15  
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Switch Axe with Classic Controller  
Classic Style 1  
New technology has brought forth a miracu-  
lous new weapon of phantasmagoric might.  
Sheathe weapon  
Axe/Sword Mode  
Axe  
Overhead Slash  
Sword  
Side Slash  
Axe  
Side Slash  
Sword  
Overhead Slash  
Axe Mode  
Evade  
You may step  
after attacking  
Evade  
Axe  
Rising Slash  
Sword  
•Sword Mode  
•Reload (when  
gauge is falling)  
/ START Button  
Element Discharge (strike several times to finish)  
Attack  
By combining different buttons, the following kinds of  
techniques can be used.  
Take out weapon and  
perform an attack in  
Sword mode  
While moving  
forward  
When the weapon is sheathed  
+
+
+
L stick up +  
Changes from an unarmed state  
to sword mode. Reloads when the  
gauge is falling.  
Overhead  
Slash  
Sword  
Sheathe  
weapon  
while moving  
Axe  
Forward Slash  
Morph Slash  
Hack ‘n’ Slash  
after Forward  
Slash in Axe mode  
Axe  
Axe  
after Side  
Slash in Sword  
mode  
Morph  
Slash  
Pressing  
while in motion  
Sword  
multiple times  
Forward slash. Press  
sword mode  
to switch to  
Classic Style 2  
Rising slash  
Sword Mode  
Sword Element Discharge  
(strike several times to finish)  
Axe/Sword Mode  
/
Sheathe weapon  
Evade  
Element Discharge  
You may step  
left/right after  
attacking  
R Stick  
Once pressed, continue to  
repeatedly press or  
to execute a barrage of  
attacks with an elemental  
discharge finish.  
Axe  
Overhead Slash  
Sword  
Side Slash  
Axe Mode  
Axe  
Axe  
Side Slash  
Sword Rising Slash  
Side Slash  
Attack  
Sword Rising Slash  
Evade  
In sword mode, the phials built in to the  
Axe  
Rising Slash  
Sword  
weapon can use slash gauge energy to execute  
special attacks. Depleted gauges will recover  
slowly with time, but just know that when you  
see the “RELOAD” display, you can reload to  
replenish the gauge. If the gauge reaches 0,  
the weapon will return to axe mode.  
Overhead Slash  
Sheathe  
weapon  
When using Classic Style 2, the R stick can be tilted in  
different directions to perform various techniques.  
16  
17  
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Long Sword  
Long Sword with Classic Controller  
Classic Style 1  
With beauty in its strength, this spirited  
blade slices through steel like paper.  
Spirit Blade  
Step Slash  
Thrust  
A direct hit with the Long  
Sword increases the spirit  
gauge. This gauge decreases  
with every use of the “Spirit  
Blade, but when charged to  
capacity, it will remain full for  
a given period of time.  
Spirit Blade  
+
Fade Slash  
Evade  
Sheathe weapon  
•Wii Remote horizontal − Fade Slash  
By combining different buttons, the following kinds of  
techniques can be used.  
Evade  
Attack  
Twist the Wii Remote left− Left  
Moving Slash  
Twist the Wii Remote right − Right  
Moving Slash  
Spirit Roundslash  
after a Spirit Slash III  
During a combo  
attack: L Stick  
left or right +  
While blade is sheathed  
+
Moving  
Slash  
Take out weapon and  
perform a Spirit Blade  
attack  
Take out weapon and perform a Spirit  
Blade attack  
+
+
+
Sheathe  
weapon  
Horizontal  
Left  
Combo Attacks  
Classic Style 2  
Step Slash Overhead Slash  
while Horizontal  
Thrust Rising Slash  
Spirit Blade  
Thrust  
Right  
Thrust Rising Slash  
Overhead Slash  
Twist Wii Remote  
Left/Right and  
/
Sheathe weapon  
R Stick  
When you hit a monster with a Spirit Roundslash, the spirit  
gauge color changes and attack power increases.  
Step Slash  
Spirit  
The weapon is sheathed after completing a  
Spirit Roundslash.  
Roundslash  
Left Moving  
Slash  
Right Moving  
Slash  
Evade  
• Press  
after a Spirit Blade combo  
Fade Slash  
It takes a while to build this attack power-boosting gauge up to  
red. You can maintain the white and yellow border until you fall  
unconscious, but the far more powerful red border will expire  
after a certain amount of time. Pull off a Spirit Roundslash when  
the gauge is red and hit your foe with all your might.  
Spirit Gauge  
Changes  
When using Classic Style 2, the R stick can be tilted in  
different directions to perform various techniques.  
18  
19  
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Notes  
enclosing a check or money order for  
$20.00 (U.S. funds) payable to CAP-  
COM. We recommend sending your  
game disc certified mail. CAPCOM  
will replace the game disc subject to  
the conditions above. If replacement  
game discs are not available, the de-  
fective product will be returned to you  
and the $20.00 payment refunded.  
90-DAY LIMITED WARRANTY  
CAPCOM ENTERTAINMENT, INC.  
(“CAPCOM”) warrants to the original  
consumer that this game disc from  
CAPCOM shall be free from defects in  
material and workmanship for a period  
of 90 days from date of purchase. If a  
defect covered by this warranty occurs  
during this 90-day warranty period,  
CAPCOM will replace the game disc  
free of charge.  
WARRANTY LIMITATIONS  
ANY EXPRESS OR IMPLIED WARRAN-  
TIES, INCLUDING WARRANTIES OF  
MERCHANTABILITY AND FITNESS  
FOR A PARTICULAR PURPOSE, ARE  
HEREBY DISCLAIMED. IN NO EVENT  
SHALL CAPCOM BE LIABLE FOR SPE-  
CIAL, INDIRECT, CONSEQUENTIAL  
OR INCIDENTAL DAMAGES RESULT-  
ING FROM THE BREACH OF ANY  
EXPRESS OR IMPLIED WARRANTIES.  
To receive this warranty service:  
1. Notify the CAPCOM Consumer  
Service Department of the problem  
requiring warranty service by calling  
(650) 350-6700. Our Consumer Service  
Department is in operation from 8:30  
a.m. to 5:00 p.m. Pacific Time, Monday  
through Friday.  
2. If the CAPCOM service technician is  
unable to solve the problem by phone,  
he/she will instruct you to return the  
game disc to CAPCOM freight prepaid  
at your own risk of damage or delivery.  
We recommend sending your game  
disc certified mail. Please include your  
sales slip or similar proof of purchase  
within the 90-day warranty period to:  
The provisions of this warranty are  
valid in the United States and Canada  
only. Some states and provinces do  
not allow limitations on how long an  
implied warranty lasts or exclusions of  
consequential or incidental damages,  
so the above limitations and exclu-  
sions may not apply to you. This war-  
ranty gives you specific legal rights,  
and you may have other rights, which  
vary from state to state or province to  
province.  
CAPCOM ENTERTAINMENT, INC.  
Consumer Service Department  
800 Concar Drive, Suite 300  
San Mateo, CA 94402-2649  
ESRB RATING  
This warranty shall not apply if the  
game disc has been damaged by neg-  
ligence, accident, unreasonable use,  
modification, tampering or by other  
causes unrelated to defective materials  
or workmanship.  
This product has been rated by the  
Entertainment Software Rating Board.  
For information about the ESRB rat-  
ing, or to comment about the appro-  
priateness of the rating, please contact  
REPAIRS AFTER EXPIRATION OF WARRANTY  
If the game disc develops a problem  
after the 90-day warranty period, you  
may contact the CAPCOM Consumer  
Service Department at the phone num-  
ber noted previously. If the CAPCOM  
service technician is unable to solve  
the problem by phone, he/she may  
instruct you to return the defective  
DVDROM to CAPCOM freight prepaid  
at your own risk of damage or delivery,  
CAPCOM ENTERTAINMENT, INC., 800  
Concar Drive  
Suite 300, San Mateo CA 94402-2649.  
©CAPCOM CO., LTD. 2009 ALL  
RIGHTS RESERVED.  
All other trademarks are owned by  
their respective owners.  
20  
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