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PLEASE CAREFULLY READ THE Wii™ OPERATIONS MANUAL COMPLETELY BEFORE USING YOUR
Wii HARDWARE SYSTEM, GAME DISC OR ACCESSORY. THIS MANUAL CONTAINS IMPORTANT
HEALTH AND SAFETY INFORMATION.
The Official Seal is your assurance that this product is licensed or manufactured by
Nintendo. Always look for this seal when buying video game systems, accessories,
games and related products.
IMPORTANT SAFETY INFORMATION: READ THE FOLLOWING WARNINGS BEFORE YOU OR
YOUR CHILD PLAY VIDEO GAMES.
WARNING – Seizures
• Some people (about 1 in 4000) may have seizures or blackouts triggered by light flashes or
patterns, and this may occur while they are watching TV or playing video games, even if they have
never had a seizure before.
Nintendo, Wii and the Official Seal are trademarks of Nintendo. © 2007 Nintendo.
Licensed by Nintendo
• Anyone who has had a seizure, loss of awareness, or other symptom linked to an epileptic
condition should consult a doctor before playing a video game.
• Parents should watch their children play video games. Stop playing and consult a doctor if you or
your child has any of the following symptoms:
Convulsions
Eye or muscle twitching Altered vision
CAUTION: WRIST STRAP USE
Loss of awareness Involuntary movements Disorientation
Please use the wrist strap to help prevent injury to other people or damage to
surrounding objects or the Wii Remote in case you accidentally let go of the Wii Remote
during game play.
• To reduce the likelihood of a seizure when playing video games:
1. Sit or stand as far from the screen as possible.
2. Play video games on the smallest available television screen.
3. Do not play if you are tired or need sleep.
Also remember the following:
• Make sure all players put on the wrist strap properly when it is their turn.
• Do not let go of the Wii Remote during game play.
• Dry your hands if they become moist.
4. Play in a well-lit room.
5. Take a 10 to 15 minute break every hour.
• Allow adequate room around you during game play and make sure that all
WARNING – Repetitive Motion Injuries and Eyestrain
areas you might move into are clear of other people and objects.
Playing video games can make your muscles, joints, skin or eyes hurt. Follow these instructions to
avoid problems such as tendinitis, carpal tunnel syndrome, skin irritation or eyestrain:
• Stay at least three feet from the television.
• Use the Wii Remote Jacket.
• Avoid excessive play. Parents should monitor their children for appropriate play.
• Take a 10 to 15 minute break every hour, even if you don't think you need it.
• If your hands, wrists, arms or eyes become tired or sore while playing, or if you feel symptoms such
as tingling, numbness, burning or stiffness, stop and rest for several hours before playing again.
• If you continue to have any of the above symptoms or other discomfort during or after
play, stop playing and see a doctor.
SYSTEM MENU UPDATE
Please note that when first loading the Game Disc into the Wii
console, the Wii will check if you have the latest system menu,
and if necessary a Wii system update screen will appear. Press
OK to proceed.
CAUTION – Motion Sickness
Playing video games can cause motion sickness in some players. If you or your child feel dizzy or
nauseous when playing video games, stop playing and rest. Do not drive or engage in other
demanding activity until you feel better.
This Nintendo game is not designed for use with
IMPORTANT LEGAL INFORMATION
any unauthorized device. Use of any such device will invalidate your Nintendo product warranty.
Copying of any Nintendo game is illegal and is strictly prohibited by domestic and international
intellectual property laws. “Back-up” or “archival” copies are not authorized and are not necessary to
protect your software. Violators will be prosecuted.
REV–E
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Starting the Game
Playing the Monster Hunter Tri Trial
Welcome to the world of Monster Hunter Tri! In this demo, you will be
able to hunt two kinds of giant monsters.
Choose your preferred method of
control. Your choices are Freestyle,
Classic Style 1, and Classic Style 2.
Check your Control Type
Confirm Quest
Insert the Monster Hunter Tri Demo disk into the Wii’s disc slot. The Wii
console will then power on automatically, and when the Health and Safety
screen is displayed, confirm the contents and press
.
Choose the Quest you would like to try.
You can try your hand at hunting either
a Great Jaggi or a Qurupeco.
Choose your weapon. Different weapons
have different attributes, so remember to
choose wisely.
Choose weapon
Begin the Quest!
Point to “Disc Channel” on the Wii Menu and press
.
Once you have made all your selections,
the Quest will begin. Find the monster
within the time limit and make use of all
your items, strength and techniques to
hunt it down.
To all members of the Hunter’s Guild
Hunting Basics
Point to “Start” and press
. The Strap Usage screen will be displayed.
Health Gauge
Clock
Displays the amount of time
Stamina Gauge
remaining in the Quest. Once
time runs out, you will fail the
Quest if you have not yet com-
pleted your objective.
Indicates your
remaining Health and
Stamina. You will fall
unconscious if you
lose all your Health,
and you will become
unable to sprint or
dodge attacks with-
out Stamina.
Oxygen Gauge
When your wrist strap is secured tightly, press
be displayed.
. The Title Screen will
Indicates the amount of time you can hold your
breath. This gauge will decrease when you dive
under water, and if it runs out completely, your
Health will start to decrease in its place. Try to get
to the surface to breathe before it gets too low!
Status Icons
Fire Resistance Down
Indicates that you have become
weak to fire-based attacks.
Life Drain
Indicates that a blood-sucking
parasite has attached itself to
your body. Shake it off with
evasive maneuvers.
The icons shown here indicate when a
hunter is inflicted with the status they
represent.
Press
. The game will begin.
Fireblight
Gradually reduces health. Jump
in some water or repeat evasive
maneuvers to recover.
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Classic Controller
Classic Style 1
Basic Quest Controls
These are the methods used to control your hunter during a
Quest. Practice them until they become second nature.
Freestyle
+Control Pad
Dive
(underwater)
•Center camera
•Hold open the
item window
Hold down
Surface
(underwater)
Draw weapon
Camera operation
CVZX
With the Item Window open:
Tap: Center camera
Hold: Open the Item Window
X With the Item
[Hold and Move] Dash
(Hold
)
and use
and
•
Select Ammunition
CV
[Hold and Move]
Dash
Use Item
to make selections
Gather, mine, carve,
climb
Window open:
•
Select Item
ZX
•
Change item with the
+Control Pad
+Control Pad
•
Press
to use items
Camera control
Evade/Crouch/
Cancel selection
Swing Nunchuk
L Stick
•
While standing still:
Gather, mine,
carve, climb
R Stick
Camera control
Crouch (only on land)
Move
•
While moving: Evade
Can be used while
underwater to reset
the camera
Underwater:
Gather, mine, carve,
climb
•
•
Hold the Wii Remote
upright +
Control stick
/ SELECT Button
/ START Button
: Surface
Move
Hold the Wii Remote
horizontally +
Dive
•
•
Open Game Menu
Kick Tackle (underwater)
* Underwater: move
in the direction of the
camera angle
:
•
•
Kick
Classic Style 2
Upright
Tackle (underwater)
Surface
(underwater)
Dive
(underwater)
•Center camera
•Hold open the item
Swing
Use Item
Open Game
Menu
window
•
•
Kick
Draw/sheathe
weapon
Hold down
Tackle (underwater)
and use the
and
to
make selections
[Hold and Move]
Dash
Use Item
About taking out weapons
•Swing Wii Remote OR press
•Control Stick + Swing Wii Remote OR press
+Control Pad
: Take out weapon
: Take out weapon and attack
Change control
Gather, mine, carve,
climb
About Attacking
Use the Wii Remote and
in combination to perform attacks. (See
each weapon’s controls for more information)
L Stick
Move
About Pop-up Icons
Open Supply Box
Can be used while
underwater to reset
the camera
When you stand at a point that allows you to gather,
mine, and perform other contextual actions, a special
kind of icon will be displayed over your hunter’s head.
When you see an icon like this, press
Nunchuk to perform the action indicated by the icon.
Evade/Crouch/
Cancel selection
R Stick
/ SELECT Button
Weapon Controls
Draw weapon
or swing the
Open Game Menu
Gather Item
Climb Up
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Sword and Shield
Sword and Shield with Classic Controller
Classic Style 1
A basic style that employs both a sword and
a shield. Popular for its flexibility in adapting
to many different situations and for its high
maneuverability.
Block
Chop
Evade
Side Slash
Evade
Block
Attack
Sheathe weapon
/ START Button Roundslash
By combining different buttons, the following kinds
of techniques can be used.
Sheathe
weapon
and perform a
Jumping Slash
while blocking Block Slash
+
sheathed:
+
Shield Attack
Jumping Slash
Rising Slash
L Stick +
+
Use Item
Take out weapon
and block
+
while blocking Use item
L Stick +
•Roundslash
•Rising Slash (when used in combination with Control Stick)
Classic Style 2
Attacks
Upright
Horizontal
Right
Block
Chop
while Horizontal
Roundslash
Sheathe weapon
Evade
3 Hit Combo
Shield Attack
three times while Horizontal
/
Back Knuckle
X
Twist Wii Remote Right
(underwater: Shield Attack
Rising Slash)
X
and
twice
R Stick
Side Slash
Twist Wii Remote Left and
Chop
Jumping Slash
(underwater: Rush
Attack)
Swing the Wii Remote or hold
the Wii Remote upright and
Left
Swing
Shield Attack
Side Slash
Jumping Slash (Rising Slash if
performed while moving)
When using Classic Style 2, the R Stick can be tilted in
different directions to perform various techniques.
You can use
items while
your weapon is
drawn
When using the Sword and Shield, you can continue to use
items even while your weapon is drawn.
*When underwater, the Jumping Slash will change to Rush Attack.
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Great Sword
Great Sword with Classic Controller
Classic Style 1
Possesses the greatest destructive power and the
longest reach out of all weapons, and can be used
to block in place of a shield. The key is figuring out
how to make up for the loss in speed.
Block
Overhead Slash
Wide Slash
Evade
Evade
Block
Attack
Sheathe weapon
• Kick
• Tackle
(underwater)
/ START Button
By combining different buttons, the following kinds of
techniques can be used.
Sheathe
weapon
u
and perform a
Vertical Slash
Take out weapon
and block
+
+
L Stick +
+
Hold down
Charged Slash
Rising Slash
Kick
Classic Style 2
(underwater: Tackle)
Block
Attacks
while Horizontal OR Swing
Upright
Horizontal
Right
Overhead Slash
3 Hit Combo
Rising Slash
• Kick
• Tackle
(underwater)
three times while Horizontal
Twist Wii Remote Right and
Twist Wii Remote Left and
/
Sheathe weapon
Evade
Wide Slash
Begin charging
R Stick
Upright and hold down
Charged
Left
Swing
Slash
Overhead Slash
Swing the Wii Remote
OR release
Charged Slash
Wide Slash
Rising Slash
Charged Slash
he Charged Slash, which builds up power before
nleashing it all at once, is a powerful technique only
ailable to Great Sword wielders. However, be aware
at while it does let you deal lots of damage to monsters,
will also leave you defenseless while you are charging.
Put the Charged
Slash to good
use
When using Classic Style 2, the R stick can be tilted in
different directions to perform various techniques.
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Hammer
Hammer with Classic Controller
Classic Style 1
A melee weapon that sacrifices defense to focus purely on
offense. Charge up its power to unleash a variety of techniques
that will send monsters to an early grave.
Windup Smash
Ground Smash
Side Smash
Evade
Evade
Attack
Sheathe weapon
Windup Smash
By combining different buttons, the following kinds of
techniques can be used.
Sheathe
weapon
Take out weapon
and perform an
Draw Smash
Take out weapon
and perform a
Windup Smash
+
+
L Stick +
Classic Style 2
Side Smash
Windup Smash
Sheathe weapon
Evade
Attacks
Horizontal
/
three times while Horizontal
Twist Wii Remote Right and
Begin charging
Ground Smash Combo
Side Smash
OR
Right
R Stick
release to
X
unleash Windup Smash
Ground Smash
Side Smash
Take weapon out and
begin to charge
and
while weapon is put away
Roundslash
press
X
After charging to maximum, release
while tilting the Control Stick
for a follow-up attack
When using Classic Style 2, the R stick can be tilted in
different directions to perform various techniques.
The Hammer’s Windup Smashs will change depending
on how long they are charged. You can continue to move
about freely as your weapon charges, but be aware that
your stamina gauge will also decrease while you charge.
A variety
of Windup
Smashes
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Bowgun
Bowgun with Classic Controller
Classic Style 1
A giant firearm that can shower enemies with
bullets from long range. Can be used for anything
from support to explosives by changing its am-
+Control Pad
Controls sight while using Quick Aim
munition type.
+Control Pad
Scope View On/Off
•Hold down: Turn on Quick Aim
•When selecting items
Select Ammunition
CV
Reload
•When using Scope View
Fire
Zoom in
CX
VZ
Zoom Out
Evade
•When using Quick Aim
Sheathe weapon
Move sight
CVZX
Scope View On/Off
Manipulate Sight
(when using Scope View)
•Hold down: Turn on
Quick Aim
Zoom out (when
using Scope View)
Zoom in (when
using Scope View)
L Stick
R Stick
Evade
Fire
By combining different buttons, the following kinds of
techniques can be used.
+
Bash target with Bowgun
With the Item
SelectionWindow
open
Select
Ammunition
Take weapon out
and reload
and
+
+
Sheathe
weapon
Classic Style 2
Reload
and
Controls sight while
using Quick Aim
Scope View On/Off
Take out weapon and reload
+Control Pad
•Hold down: Turn on Quick Aim
Attacks
Swing
Fire
Bash target with Bowgun
Swing the Wii Remote
/
Sheathe weapon
There are two main types of Bowgun that are classified by
weight: the Light Bowgun, and the Heavy Bowgun. The dif-
ferent types of Bowgun will affect their user’s behavior in a
number of ways. For example, the Heavy Bowgun’s weight will
prevent its user from being able to move as quickly as usual.
R Stick
Weight
Difference
Bash target with Bowgun
Evade
Zoom out (when
using Scope View)
Zoom in (when
using Scope View)
A true gunner knows how to zoom in precisely on an enemy’s
weak point to deliver a deadly shot. The Bowgun lets you aim
in two different ways.
Manipulate Sight
L Stick
Reload
(when using Scope View)
Move the sight with the Control Stick. Allows for pre-
cision aiming, but its user cannot move while using it.
Using
the Sight
Scope View
With the Item
SelectionWindow
Select Ammo
Irradiates its target with a red dot that can be con-
trolled using the +Control Pad. The user can also
move around while using the sight.
and
open
Quick Aim
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Lance
Lance with Classic Controller
Classic Style 1
With the advantage of an impenetrable shield, strike your
foe down with your long, deadly fang from afar.
Block-advance
Mid-thrust
High Thrust
Sweep
Block
Step
+
Attack
Step
/ START Button
Dash Attack
Sheathe weapon
When the weapon is sheathe
+
By combining different buttons, the following kinds of
techniques can be used.
Move quickly from an unarmed state to
a guarded position. It’s the fundamental
Lance maneuver.
Sheathe
weapon
Hold
Take out weapon
and Draw-block
+
+
while moving
and press
Control Stick +
+
Block Advance
Block advance. Maintain a guarded
stance behind the shield and move
forward. Press the
with the shield.
during Block-Advance Shield Attack
during Dash Attack Finishing Blow
during Dash Attack Quick Halt
t
CancelThrust
* Continue pressing
to engage in
button to strike
Dash attack
While
Blocking
a Counter-thrust
Attacks
while Horizontal
Upright
Horizontal
Right
Classic Style 2
Mid-thrust
* Hold the R Stick to the
left to engage in a
Counter-thrust.
Block
Twist Wii Remote right and
Twist Wii Remote left and
Upright and hold down
Wide Slash
High thrust
Counter-thrust
Dash Attack
Left
/
Sheathe weapon
R Stick
nlike most other weapons, the Lance isn’t good for speedy
asive maneuvers − what’s more, it makes for oppressively
ow movement when it’s out and at the ready. To overcome
ese obstacles, it’s imperative that Lance hunters know how
make the most of the block maneuver.
Mid-Thrust
Blocking: the
key to the Lance
Cancel Thrust
High Thrust
Sweep
Step
Only masters of
the Block advance
can be called true
Lancers!
e Block advance can come in handy in a wide variety
situations. You can even combat monster breath with a
When using Classic Style 2, the R stick can be tilted in
different directions to perform various techniques.
ck advance Approach Shield Attack Mid-Thrust!
➝
➝
➝
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Switch Axe with Classic Controller
Classic Style 1
New technology has brought forth a miracu-
lous new weapon of phantasmagoric might.
Sheathe weapon
Axe/Sword Mode
Axe
Overhead Slash
Sword
Side Slash
Axe
Side Slash
Sword
Overhead Slash
Axe Mode
Evade
You may step
after attacking
Evade
Axe
Rising Slash
Sword
•Sword Mode
•Reload (when
gauge is falling)
/ START Button
Element Discharge (strike several times to finish)
Attack
By combining different buttons, the following kinds of
techniques can be used.
Take out weapon and
perform an attack in
Sword mode
While moving
forward
When the weapon is sheathed
+
+
+
L stick up +
Changes from an unarmed state
to sword mode. Reloads when the
gauge is falling.
Overhead
Slash
Sword
Sheathe
weapon
while moving
Axe
Forward Slash
Morph Slash
Hack ‘n’ Slash
after Forward
Slash in Axe mode
Axe
Axe
after Side
Slash in Sword
mode
Morph
Slash
Pressing
while in motion
Sword
multiple times
Forward slash. Press
sword mode
to switch to
Classic Style 2
Rising slash
Sword Mode
Sword Element Discharge
(strike several times to finish)
Axe/Sword Mode
/
Sheathe weapon
Evade
Element Discharge
You may step
left/right after
attacking
R Stick
Once pressed, continue to
repeatedly press or
to execute a barrage of
attacks with an elemental
discharge finish.
Axe
Overhead Slash
Sword
Side Slash
Axe Mode
Axe
Axe
Side Slash
Sword Rising Slash
Side Slash
Attack
Sword Rising Slash
Evade
In sword mode, the phials built in to the
Axe
Rising Slash
Sword
weapon can use slash gauge energy to execute
special attacks. Depleted gauges will recover
slowly with time, but just know that when you
see the “RELOAD” display, you can reload to
replenish the gauge. If the gauge reaches 0,
the weapon will return to axe mode.
Overhead Slash
Sheathe
weapon
When using Classic Style 2, the R stick can be tilted in
different directions to perform various techniques.
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Long Sword
Long Sword with Classic Controller
Classic Style 1
With beauty in its strength, this spirited
blade slices through steel like paper.
Spirit Blade
Step Slash
Thrust
A direct hit with the Long
Sword increases the spirit
gauge. This gauge decreases
with every use of the “Spirit
Blade”, but when charged to
capacity, it will remain full for
a given period of time.
Spirit Blade
+
Fade Slash
Evade
Sheathe weapon
•Wii Remote horizontal − Fade Slash
By combining different buttons, the following kinds of
techniques can be used.
Evade
Attack
•Twist the Wii Remote left− Left
Moving Slash
•Twist the Wii Remote right − Right
Moving Slash
Spirit Roundslash
after a Spirit Slash III
During a combo
attack: L Stick
left or right +
While blade is sheathed
+
Moving
Slash
Take out weapon and
perform a Spirit Blade
attack
Take out weapon and perform a Spirit
Blade attack
+
+
+
Sheathe
weapon
Horizontal
Left
Combo Attacks
Classic Style 2
Step Slash Overhead Slash
➝
while Horizontal
Thrust ➝ Rising Slash
Spirit Blade
Thrust
Right
Thrust Rising Slash
Overhead Slash
Twist Wii Remote
Left/Right and
➝
➝
/
Sheathe weapon
R Stick
•
•
When you hit a monster with a Spirit Roundslash, the spirit
gauge color changes and attack power increases.
Step Slash
Spirit
The weapon is sheathed after completing a
Spirit Roundslash.
Roundslash
Left Moving
Slash
Right Moving
Slash
Evade
• Press
after a Spirit Blade combo
Fade Slash
It takes a while to build this attack power-boosting gauge up to
red. You can maintain the white and yellow border until you fall
unconscious, but the far more powerful red border will expire
after a certain amount of time. Pull off a Spirit Roundslash when
the gauge is red and hit your foe with all your might.
Spirit Gauge
Changes
When using Classic Style 2, the R stick can be tilted in
different directions to perform various techniques.
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Notes
enclosing a check or money order for
$20.00 (U.S. funds) payable to CAP-
COM. We recommend sending your
game disc certified mail. CAPCOM
will replace the game disc subject to
the conditions above. If replacement
game discs are not available, the de-
fective product will be returned to you
and the $20.00 payment refunded.
90-DAY LIMITED WARRANTY
CAPCOM ENTERTAINMENT, INC.
(“CAPCOM”) warrants to the original
consumer that this game disc from
CAPCOM shall be free from defects in
material and workmanship for a period
of 90 days from date of purchase. If a
defect covered by this warranty occurs
during this 90-day warranty period,
CAPCOM will replace the game disc
free of charge.
WARRANTY LIMITATIONS
ANY EXPRESS OR IMPLIED WARRAN-
TIES, INCLUDING WARRANTIES OF
MERCHANTABILITY AND FITNESS
FOR A PARTICULAR PURPOSE, ARE
HEREBY DISCLAIMED. IN NO EVENT
SHALL CAPCOM BE LIABLE FOR SPE-
CIAL, INDIRECT, CONSEQUENTIAL
OR INCIDENTAL DAMAGES RESULT-
ING FROM THE BREACH OF ANY
EXPRESS OR IMPLIED WARRANTIES.
To receive this warranty service:
1. Notify the CAPCOM Consumer
Service Department of the problem
requiring warranty service by calling
(650) 350-6700. Our Consumer Service
Department is in operation from 8:30
a.m. to 5:00 p.m. Pacific Time, Monday
through Friday.
2. If the CAPCOM service technician is
unable to solve the problem by phone,
he/she will instruct you to return the
game disc to CAPCOM freight prepaid
at your own risk of damage or delivery.
We recommend sending your game
disc certified mail. Please include your
sales slip or similar proof of purchase
within the 90-day warranty period to:
The provisions of this warranty are
valid in the United States and Canada
only. Some states and provinces do
not allow limitations on how long an
implied warranty lasts or exclusions of
consequential or incidental damages,
so the above limitations and exclu-
sions may not apply to you. This war-
ranty gives you specific legal rights,
and you may have other rights, which
vary from state to state or province to
province.
CAPCOM ENTERTAINMENT, INC.
Consumer Service Department
800 Concar Drive, Suite 300
San Mateo, CA 94402-2649
ESRB RATING
This warranty shall not apply if the
game disc has been damaged by neg-
ligence, accident, unreasonable use,
modification, tampering or by other
causes unrelated to defective materials
or workmanship.
This product has been rated by the
Entertainment Software Rating Board.
For information about the ESRB rat-
ing, or to comment about the appro-
priateness of the rating, please contact
REPAIRS AFTER EXPIRATION OF WARRANTY
If the game disc develops a problem
after the 90-day warranty period, you
may contact the CAPCOM Consumer
Service Department at the phone num-
ber noted previously. If the CAPCOM
service technician is unable to solve
the problem by phone, he/she may
instruct you to return the defective
DVDROM to CAPCOM freight prepaid
at your own risk of damage or delivery,
CAPCOM ENTERTAINMENT, INC., 800
Concar Drive
Suite 300, San Mateo CA 94402-2649.
©CAPCOM CO., LTD. 2009 ALL
RIGHTS RESERVED.
All other trademarks are owned by
their respective owners.
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