American Audio DJ Equipment Pro Scratch 1 User Manual

Featuring:  
FLIPFLOP  
Sampling  
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SAFETY INSTRUCTIONS  
I. Read Instructions - All the safety and oper-  
ating instructions should be read before the  
CD Player is operated.  
10.Power-Cord Protection - Power supply  
cords should be routed so that they are not  
likely to be walked on or pinched by items  
placed upon or against them, paying par-  
ticular attention to cords at plugs, conve-  
nience receptacles, and the point where  
they exit from the CD Player.  
2. Save Instructions - The safety and operat-  
ing instructions should be saved for future  
reference.  
3. Heed Warnings - All warnings on the CD  
Player and in the operating instructions  
should be adhered to.  
11.Cleaning - The CD Player should be  
cleaned only as recommended by the  
manufacturer.  
4. Follow Instructions - All operating and user  
instructions should be followed.  
12.Non-use Periods - The power cord of the  
CD Player should be unplugged from the  
outlet when left unused for a long period of  
time  
5. Water and Moisture - The player should not  
be used near water - for example, near a  
bath tub, washbowl, kitchen sink, laundry  
tub, in a wet basement or near a swimming  
pool, etc.  
13.Object and Liquid Entry - Care should be  
taken so that objects do not fall and liquids  
are not spilled into the enclosure through  
openings.  
6. Ventilation - The CD Player should be situ-  
ated so that its location or position does not  
interfere with its proper ventilation. For  
14.Damage Requiring Service - The Player  
should be serviced by qualified service  
personnel when:  
example, the CD player should not be situ-  
ated on a bed, sofa, rug, or similar surface  
that may block the ventilation openings; or,  
placed in a built-in installation, such as a  
bookcase or cabinet that may impede the  
flow of air through the ventilation openings.  
A. The power-supply cord or the plug has  
been damaged.  
B. Objects have fallen, or liquid has been  
spilled into the CD Player.  
7. Heat - The CD player should be situated  
away from heat sources such as radiators,  
heat registers, stoves, or other appliances  
(including amplifiers) that produce heat.  
C. The CD Player has been exposed to  
rain or water.  
D. The CD Player does not appear to  
operate normally or exhibits a marked  
change in performance.  
8. Power Sources - The CD player should be  
connected to a power supply only of the  
type described in the operating instructions  
or as marked on the CD Player.  
E. The CD Player has been dropped, or  
the enclosure damaged.  
15.Servicing - The user should not attempt to  
service the CD Player beyond that describ-  
ed in the operating instructions. All other  
servicing should be referred to qualified  
service personnel.  
9. Grounding or Polarization - Precautions  
should be taken so that the grounding or  
polarization means of an appliance is not  
defeated.  
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SET-UP  
1. Checking the Contents  
Be sure your Pro Scratch 1 was shipped with the following:  
1) Pro Scratch 1 Professional CD player.  
2) Operating instructions (this booklet).  
3) One (1) set of RCA cables.  
4) One (1) 1/8” mini plug.  
5) Warranty card.  
2. Installing the Units  
Place your unit on a flat surface or mount it in a flat surface case  
3. Connections  
1) Be sure the power is disconnected.  
2) Connect the included RCA cable from your Pro Scratch 1 outputs to the inputs on your mixer.  
3) Use the supplied 1/8” mini plug cable to connect your Pro Scratch 1 to a mini jack connection (A or B ) on a  
compatible American DJ “Fader Q Start” mixer. (This will enable the Fader “Q” Start function - See “Q” start  
control pg. 5)  
CAUTION:  
• Be sure to use the supplied control cables. Using other types of cable may result in unit damage  
• Be sure the power is off when connecting the control cables, otherwise the units may not work properly.  
CAUTION:  
CAUTION:  
• The player will work normally when the main unit is  
mounted with the front panel within 15 degrees of the  
vertical plane If the unit is tilted excessively, disks  
may not be loaded or unloaded properly.  
(Figure 1)  
• The LCD is designed to be clearly visible within the  
angles shown in Figure 2. Mount the control unit  
so that the visual angle is within this range.  
10˚ 50˚  
15˚  
Figure 1  
Figure 2  
GENERAL NOTES ON USE  
• Avoid high temperatures. Allow for sufficient heat dispersion when installed in a case.  
• Handle the power cord carefully.  
• Hold the power cord from the plug when unplugging the cord. Never pull from the cable!  
• Keep the unit free from moisture, water, and dust.  
• Unplug the power cord when not using the unit for a long periods of time.  
• Do not obstruct the ventilation holes. (For units with ventilation holes.)  
• Do not allow foreign material to enter the unit.  
• Do not let insecticides, benzene, or thinner come in contact with the surface of the unit.  
• Never disassemble or modify your unit in any way, doing so will void your manufactures warranty.  
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MAIN FEATURES  
8 times over sampling 1 bit D/A converter  
Auto cue  
1/75th second frame search  
Real time cue (“Cue on the Fly”)  
4 different speed scan  
Pitch display  
384 programmable Cue Points (128 x 3) (f)  
Digital RCA coaxial output  
Large bright Digital Screen can be viewed from wide angles.  
Fader “Q” Start Control (a)  
Seamless Loop (uninterrupted loop playback)  
Sampler (Forward & Reverse Sampling)  
Bop Effect (b)  
Flip-Flop (Relay Playback) (c)  
Adjustable Pitch Percentages: +/-8%, +/-12% or +/-16%  
Jog Wheel Pitch Bend +/-100%  
Memory Backup, Defaults to last setting (e)  
Instant Start within 10 ms (sound is produced immediately when the PLAY button is pressed)  
3 Programmable Cue (Flash Start ) Buttons  
Slot Loading Drive - No more Transport Tray  
(a) FADER “Q” START CONTROL: This feature is used in conjunction with American DJ mixers that also feature “Fader  
Q Start” control. For best results use this feature with two (2) Pro Scratch 1 players. Connect your Pro Scratch 1’s as  
described in the set-up section of this manual. After set-up is completed load your players. By moving the mixer’s  
crossfader from left to right you can start and pause your Pro Scratch 1 playback functions. For Example, when using  
two (2) Pro Scratch 1 players and a Fader “Q” Start mixer, if your mixer’s crossfader is all the way to the left (player  
one is playing, player two is in cue or pause mode), and you move the fader at least 20% to the right, player two  
(2) will begin to play and player one (1) will return to cue mode. When the crossfader is to the right, and you move  
it 20% to the left, player one (1) will begin to play and player two (2) will return to its’ cue point. You can create  
great effects similar to scratching with this feature. After storing cue points on each side of the CD player, different  
songs or samples may quickly be recalled by moving the mixer crossfader back and forth. New cue points can be  
easily selected on the Pro Scratch 1 player (see setting cue points page 13). “Q” Start control is easy to use and  
mastering this feature will help you create amazing effects with your music. Note: For proper “Q” Start operation be  
sure your mixers “Hamster” setting are set to 1/2 (Normal Setting).  
(b) BOP EFFECT: The Bop Effect button serves two features. First, it is a stutter effect, creating a sound similar to a  
sampler. Second, it will return to the last Cue point in memory instantly. This will allow you to create great effects. To  
create the BOP Effect, see BOP Effect on page 15.  
(c) FLIP-FLOP: This feature is used in conjunction with American DJ® mixers that also feature Fader “Q” Start. For  
FLIP-FLOP results you must use two (2) Pro Scratch 1 players. Connect your Pro Scratch 1’s as described in the  
set-up section of this manual. This feature will start the next player once one (1) player has ended. For example, if  
player one (1) is playing a disc and it ends, player two (2) will instantly begin to play. You may set FLIP-FLOP to play  
track to track or disc to disc. For more information on this feature, see FLIP-FLOP™ on page 18.  
(e) MEMORY BACKUP: The Pro Scratch 1 has a five (5) year memory back-up, that will save your setting in case the  
power supply is accidentally disconnected. Pro Scratch 1 will remember your last setting (repeat, SGL, CTN, and  
effect parameters) even if you disconnect your main power. The Pro Scratch 1 will store your cue points in memory  
if you accidentally eject a disc or shut off the power. To store your settings into memory hold down the MEMORY  
BUTTON (7) for 5 seconds.  
(f) PROGRAMMABLE CUE POINTS: The Pro Scratch 1 has three Flash Start Buttons (8). 128 Cue points can be  
stored in each of the FLASH START BUTTONS (6), for a total of 384. These cue points can be stored into the unit's  
internal memory and may be recalled at any time.  
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GENERAL FUNCTIONS AND CONTROLS  
POWER  
Figure 3  
OFF  
ON  
Figure 4  
Pro-Scratch1PROFESSIONAL CD PLAYER  
1
31  
30  
29  
28  
27  
26  
25  
24  
23  
22  
2
4
EJECT/  
STOP  
3
5
Complies with DHHs radiation Perfomance  
standards. 21 CFR Subchapter J"  
SCRATCH/  
FADE  
FLANGER/  
ECHO  
TRANS/  
PAN  
PARAMETER  
SGL/CTN  
REV PLAY  
Manufactured  
:
R
L
TIME  
HEADPHONE  
VOLUME  
HEADPHONE  
AUDIO OUT  
CAUTION  
RISK OF ELECTRIC SHOCK  
DO NOT OPEN  
8%/12%/16%  
ON/OFF  
SERIAL NO:  
POWER  
ON OFF  
FLASH  
CUE  
DIGITAL  
OUT  
230V  
115V  
AC IN  
~
6
FLASH 1  
FLASH 2  
FLASH 3  
MEMORY  
SAMPLER  
7
9
8
FX MIX  
SAMPLE PITCH  
FX  
MIX  
32 33 34 35 36 37 38  
39 40  
10  
21  
ENTER  
11  
12  
20  
Figure 5  
19  
18  
13  
14  
CUE  
15  
17  
41  
16  
57  
42  
43  
44  
56  
55  
45  
46  
Figure 6  
47  
51  
50  
52  
53  
54  
48  
49  
A. TOP UNIT CONTROLS (FIGURE 3)  
Coast effects. See built-in effects on page 22.  
1. LCD DISPLAY - This high quality LCD display  
indicates all the functions, as they are occurring.  
This display is viewable at several comfortable  
angles (see page 4). The display ICONS will be  
explained in the section D.  
4. SCRATCH/FADE BUTTON - This button is  
used to activate and deactivate either the Scratch  
or Fade effects. See built-in effects on page 21.  
5. SEARCH WHEEL - This wheel has four  
forward and four reverse speed positions allowing  
you to quickly scan through tracks. The more  
you turn the wheel in either direction, the faster  
your search.  
2. HOLD BUTTON - This button allows you to  
set and lock any new parameters you set to  
the effects. This button will glow bright blue  
when the hold function is activated. If the hold  
function is not selected any changes to the effect  
parameters will be momentary.  
6. FLASH BUTTONS 1-3 - These button are  
used to store either three (3) cue points or three  
(3) samples. Each Flash Button can store either  
a sample or a cue point.  
3. SKID/COAST BUTTON - This button is used  
to activate and deactivate either the Skid or  
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GENERAL FUNCTIONS AND CONTROLS (Cont.)  
7. MEMORY BUTTON - This button allows you  
to program up to 3 cue points or three samples  
in to the three FLASH BUTTONS (6). You also  
use this button to recall samples.  
and turning the wheel in the counter-clock-  
wise direction will decrease the pitch percent-  
age up to -100%. The pitch bend will be  
determined on how long you turn the jog  
wheel continuously.  
8. SAMPLER BUTTON - This is used to activate  
the sampler function. When this function is acti- 15.PLAY/PAUSE BUTTON - Each press of the  
vated a created sample will play in a continuos PLAY/PAUSE BUTTON causes the operation to  
loop mode.  
change from play to pause or from pause to  
play. While in play mode the green play LED will  
glow, and while in pause mode the green play  
LED will flash.  
9.  
TRACK BUTTON - This buttons is used  
to select a track. Tapping this button will forward  
skip to the next track, holding down this button  
will rapidly forward skip through the tracks.  
16. TRANSPORT SLOT - Trayless Design! A  
disc is loaded the same as a car CD player,  
simply insert the disc in to the slot and the unit  
will automatically load the disc in to the drive  
mechanism. Never attempt to force a disc into  
the slot when the power is turned off.  
10.  
TRACK BUTTON - This buttons is used  
to select a track. Tapping this button will back  
skip on track, holding down this button will rapidly  
BACK SKIP through the tracks.  
11. FX MIX - This button activates the FX-MIX  
mode This mode will automatically stop a playing  
track or sample and restart from a selected cue  
point.  
17. PITCH SLIDER - This slider is used to adjust  
the playback pitch percentage. The slider is a  
set adjustment and will remain set until the pitch  
slider is moved or the pitch function has been  
turned off. This adjustment can be made with or  
without a disk in the drive. The pitch adjustment  
will remain even if a disc has been remove and  
will reflect on any other disc loaded into the  
player. That is to say, if you set a +2% pitch on  
one disc, remove that disc and insert another,  
that disc too will have a +2% pitch. The amount  
of pitch being applied will be displayed in the  
LCD (1).  
12. SEAMLESS LOOP IN BUTTON - “CUE ON  
THE FLY” - This function allows you to set a  
CUE POINT (see CUE POINT page 11) without  
music interruption (“on the fly”). This button also  
sets the starting point of a seamless loop (see  
SEAMLESS LOOP).  
13. CUE - Pressing the CUE button during play-  
back immediately pauses playback and returns  
the track to the last set cue point (see setting  
a CUE POINT, page 13). The red CUE LED will  
glow when the unit is in cue mode The LED  
will also flash every time a new CUE POINT  
is set. The CUE button can be held down to  
momentarily play the CD. When you release the  
CUE button it instantly returns to the CUE POINT.  
You can also tap the CUE button to create a  
BOP EFFECT (for definition of BOP EFFECT,  
see page 5).  
18.OUT BUTTON - This button is used to set  
the ending point of a loop. A loop is started by  
pressing the IN BUTTON (12), pressing the OUT  
BUTTON set the loop ending point. The loop  
will continue to play until the OUT BUTTON is  
pressed once again.  
19. RELOOP BUTTON - If a SEAMLESS LOOP  
has been made (see setting a SEAMLESS LOOP  
on page 11), but the CD Player is not actively in  
SEAMLESS LOOP mode (a loop is not playing),  
pressing the RELOOP BUTTON will instantly  
reactivate the SEAMLESS LOOP mode. To exit  
loop, press the OUT BUTTON (18). LOOP and  
RELOOP will appear in the LCD DISPLAY (1)  
when the RELOOP function is available.  
14.JOG WHEEL - This wheel has two functions.  
A. The jog wheel will act as a frame search  
control when the CD is in pause or cue  
mode, allowing you to set a cue point.  
B. The wheel also works as a pitch bend during  
playback. Turning the wheel clockwise will  
increase the pitch percentage up to 100%,  
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GENERAL FUNCTIONS AND CONTROLS (Cont.)  
20. BOP - During play mode, pressing the BOP 25.TIME BUTTON - The TIME button will switch  
button will instantly return play to the last set the time value described in the TIME METER  
cue point without interruption of music. Use this (56) between ELAPSED PLAYING TIME, TRACK  
function to create a stutter effect.  
REMAINING TIME, and TOTAL REMAINING  
TIME.  
21.(-) PITCH BEND BUTTON - The (-) pitch  
bend function creates a momentary “Slow Down” 26. REV/PLAY - This button activates reverse  
in the CD’s BPM’s (Beats per minute) while it is play mode This function will play your track or  
playing. This will allow you to match the beats sample in reverse. All pitch and effect functions  
between two playing CD’s or other playing music will operate normally in this mode  
source. Remember, this is a momentary function.  
27. SGL/CTN - This function allows you to  
When you remove your finger from the pitch  
choose between single track play or continuous  
button, the BPM’s will automatically return to  
track play (all tracks in order). This function also  
PITCH SLIDERS (17) pitch value Holding down  
operates in PROGRAM and FLIP FLOP modes.  
this button will give a maximum of +100% pitch.  
28. PARAMETERS - This button activates the  
parameters mode. You use the parameters mode  
Use this function to slow to another playing music  
source. Be sure to notice that this function is a  
to adjust and customize your effects settings.  
momentary pitch adjustment, for a more precise  
adjustment use the PITCH SLIDER (17) to match  
the BPM’s with another playing music source.  
29.TRANS/PAN EFFECT - This button is used to  
activate and deactivate either the TRANS or PAN  
effects. See built-in effects on page 22.  
22.(+) PITCH BEND Button - The (+) pitch bend  
function creates a momentary “BUMP” in the  
CD’s BPM’s (Beats per minute) while it is playing.  
This will allow you to match the beats between  
two playing CD’s or any other music source.  
Remember, this is a momentary function. When  
you remove your finger from this button, the  
BPM’s will automatically return to PITCH SLID-  
ERS (17) selected pitch. Holding down this button  
will give a maximum of +100% pitch.  
30. FLANGER/ECHO EFFECT - This button  
is used to activate and deactivate either the  
FLANGER or ECHO effects. See built-in effects  
on page 22.  
31. EJECT/STOP - Pressing this button will eject  
a CD. NOTE: The disc will not eject unless the  
player is in cue or pause mode, this prevent  
accidentally ejecting the disc when in play mode.  
B. REAR PANEL (FIGURE 4)  
32.AUDIO OUT R & L - Audio out signals.  
Connect stereo RCA cable from AUDIO OUT to  
a mixer's line input.  
23.PITCH PERCENTAGE BUTTON - This button  
will change the pitch percentage the PITCH  
SLIDER (17) will react to. The pitch percentage  
can be changed between 8%, 12%, and 16%.  
8% will allow the least amount of pitch manipula-  
tion and 16% will allow the most amount of  
pitch manipulation. To adjust to the different  
values tap this button. The LED above the PITCH  
PERCENTAGE BUTTON (24) will indicate which  
pitch percentage mode you are in, glowing green  
for 8%, glowing orange for 12%, or glowing red  
for 16%. Note, the pitch button has to be turned  
on to get a LED reading.  
33.FLASH MINI JACK - This jack will allow you  
to use the crossfader of a compatible American  
DJ "Q" series mixer to activate any of three  
samples that may be stored in the FLASH  
BUTTONS (6). Connect the supplied mini-plug  
from FLASH jack on the rear of your unit to  
a compatible. American DJ mixer’s CONTROL  
out.  
34.CUE MINI JACK - Connect the supplied mini-  
plug from CUE jack on the rear of your unit to a  
compatible. American DJ mixer’s CONTROL out.  
This feature is only available on American DJ’s  
24. PITCH ON/OFF BUTTON - This button is  
used to turn the PITCH SLIDER (17) function on  
and off. The PITCH BUTTON’s LED will indicate  
the pitch function has been activated.  
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GENERAL FUNCTIONS AND CONTROLS (Cont.)  
“Q” series mixers.  
46. RELOOP INDICATOR - Appears when LOOP  
is engaged or ready to be engaged.  
35.DIGITAL OUT - Use this connection to create  
near perfect copies of your disc to a Mini disc, 47. PAUSE INDICATOR - This indicator will glow  
CD-R, or any other digital recording device. when the drive is in pause mode.  
36. HEADPHONE MONITOR - Use this stereo 48.TRACK INDICATOR - This indicator describes  
jack to connect a pair of headphones. which track is currently cued or is playing.  
37. HEADPHONE VOLUME CONTROL - This 49.CUE INDICATOR - This indicator will glow  
knob will control the volume output level of the when the unit is in CUE or mode and will flash  
HEADPHONE JACK (36).  
every time a new CUE POINT is set.  
38.VOLTAGE SELECTOR - Because power sup- 50, 51, 52. TIME METERS - These indicators will  
plies vary from location to location we have detail the current Minutes, Seconds, and Frames.  
incorporated a selectable power supply. This The meter will display either the elapse, total,  
switch can select a voltage input of 115V or or remaining time of a track or the entire disc.  
230V. Always disconnect the power plug before The display time will depend on the selected  
changing the voltage.  
time function. The selected time function will be  
displayed above the TIME METER as TOTAL  
REMAIN (57), REMAIN (57) OR ELAPSE (58).  
39.POWER CONNECTOR - This connection is  
used to connect your main power. Be sure that  
your local power matches the unit’s required 53. MEMORY BUCKET INDICATOR - This indi-  
power.  
cates serves two functions.The red bucket outline  
details the cue memory status, a full bucket  
outline indicates the cue memory is full. The five  
bars in the memory bucket detail the anti-shock  
memory state. Each bar indicates 2 second of  
digital anti-shock  
40.POWER SWITCH - This switch is used to  
turn your unit’s power on and off.  
C. FRONT PANEL (FIGURE 5)  
41. CD SLOT POWER INDICATOR - This is the  
main power LED. This extremely bright Indigo 54.BPM/PITCH METER - This meter will display  
LED will also aid in locating the CD slot in dark either the BPM's or pitch percentage applied by  
and club situations.  
the PITCH SLIDER (17). The meters definition  
will be indicated by either BPM or PITCH (55).  
D. LCD DISPLAY (FIGURE 6)  
42. PLAY INDICATOR - This indicator will glow  
when the unit is in play mode.  
55.TIME BAR INDICATOR - This bar gives a  
visual approximation of a track's or disc's time  
This bar will begin to flash when a track is ending.  
The flashing bar is great reminder, that time is  
running out to get that next track ready to go.  
43. EFFECT INDICATOR - This will glow when  
any of the four built-in effects are selected.  
56.TOTAL/REMAIN INDICATOR - When TOTAL  
is indicated in the LCD DISPLAY (1) the TIME  
DESCRIBED (50, 51, & 52) in the LCD will define  
the total disc remaining time. When REMAIN  
is indicated in the LCD DISPLAY (1) the TIME  
DESCRIBED (50, 51, & 52) in the LCD will define  
the current track's remaining time.  
44.SINGLE INDICATOR - This indicates that the  
CD drive is in single play mode, the track will  
play once and return to CUE mode. If the single  
indicator is not on the unit is in continuous mode  
In continuous mode the drive will play all the  
remaining tracks on the disc. Once the remaining  
tracks have ended the unit will return to cue  
mode  
57.ELAPSE INDICATOR - When this indicator is  
on it will define the time displayed in the TIME  
METER (50, 51, & 52) as the current track’s  
elapse time.  
45. LOOP - This icon will flash when you are in  
loop mode. This icon will glow when a loop has  
been created but is not actively playing.  
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BASIC OPERATIONS  
1. LOADING/EJECTING DISCS  
The Pro Scratch 1 can only play regular 5 inch CDs. 3 inch, odd shaped, and oval CDs are not compatible.  
When loading a CD into the player always hold the disc by it edge (see Figure 7). Load the disc label side up  
and slide it in the disc slot. Never touch the signal surface (the glossy side). To remove a disc from the slot  
press the EJECT/STOP BUTTON (31), see Figure 8.  
CAUTION:  
DO NOT place any foreign objects in the disc slot.  
• NEVER attempt to insert more than one disc at a time Doing so may result in several damage to your unit.  
DO NOT force a disc into the slot when the power is off, this may damage the drive system.  
POWER  
OFF  
¤
American DJ  
ON  
Pro-Scratch1PROFESSIONAL CD PLAYER  
1
2
3
4
5
6
7
8
9
0
PROGRAM  
NONSTOP  
AUTO  
CUE BPM  
BEAT SYNC.  
EFFECT  
SINGLE  
LOOP  
CUE  
ELAPSED TOTAL REMAIN  
--  
KEY  
LOCK  
18  
--  
BPM  
PITCH  
:
RELOOP  
88  
16.  
0
T
00  
M
00  
S
00  
F
EJEC
STO
SCRATCH/  
FADE  
FLANGER/  
ECHO  
TRANS/  
PAN  
SKID/COAST  
HOLD  
PARAMETER  
SEARCH  
ON/OFF  
8%/12%/16%  
O
FLASH 1  
FLASH 2  
FLASH 3  
MEMORY  
SAMPLER  
PITCH BEND  
SEAMLESS  
LOOP  
IN  
OUT  
RELOOP  
TRACK  
BOP  
FX  
MIX  
SAMPLE PITCH  
a
t
c
r
c
h
S
ENTER  
REV  
FWD  
CUE  
DIGITAL TURNTABLE  
PITCH CONTROL  
DISC IN/OUT SLOT  
Figure 7: When inserting a disc always hold the  
disc by it edges and load the disc label side up.  
Figure 8  
2. SELECTING TRACKS  
Select a desired track by using either of the two TRACK BUTTONS (9 & 10). Tapping the TRACK BUTTONS  
(9 & 10) once will select either the next higher or lower track. You may hold down the TRACK BUTTONS (9 &  
10) to change tracks continuously at a faster speed. If you are using the TRACK BUTTONS (9 & 10) to select  
a new track during playback (a track is already in play mode) the new track you selected will immediately begin  
playback as soon as the search operation is completed.  
POWER  
OFF  
POWER  
OFF  
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American DJ  
American DJ  
ON  
ON  
Pro-Scratch1PROFESSIONAL CD PLAYER  
Pro-Scratch1PROFESSIONAL CD PLAYER  
1
2
3
4
5
6
7
8
9
0
PROGRAM  
NONSTOP  
AUTO  
1
2
3
4
5
6
7
8
9
0
PROGRAM  
NONSTOP  
AUTO  
CUE BPM  
BEAT SYNC.  
EFFECT  
SINGLE  
LOOP  
CUE  
ELAPSED TOTAL REMAIN  
--  
KEY  
CUE BPM  
BEAT SYNC.  
EFFECT  
SINGLE  
LOOP  
CUE  
ELAPSED TOTAL REMAIN  
--  
KEY  
LOCK  
18  
LOCK  
18  
--  
BPM  
PITCH  
:
--  
BPM  
PITCH  
RELOOP  
88  
16.  
0
:
T
00  
M
00  
S
00  
F
RELOOP  
88  
16.  
0
T
00  
M
00  
S
00  
F
EJECT/  
STOP  
EJECT/  
STOP  
SCRATCH/  
FADE  
FLANGER/  
ECHO  
TRANS/  
PAN  
SKID/COAST  
HOLD  
PARAMETER  
SGL/CTN  
ON/OFF  
SEARCH  
SCRATCH/  
FADE  
FLANGER/  
ECHO  
TRANS/  
PAN  
SKID/COAST  
HOLD  
PARAMETER  
SGL/CTN  
ON/OFF  
SEARCH  
Figure 9: When inserting a  
disc always hold the disc by it  
edges and load the disc label  
side up.  
Figure 10: When inserting a  
disc always hold the disc by it  
edges and load the disc label  
side up.  
ON/OFF  
ON/OFF  
8%/12%/16%  
ON/OFF  
8%/12%/16%  
ON/OFF  
FLASH  
1
FLASH  
2
FLASH  
3
FLASH 1  
FLASH 2  
FLASH 3  
MEMORY  
SAMPLER  
PITCH BEND  
SEAMLESS  
LOOP  
IN  
OUT  
RELOOP  
MEMORY  
SAMPLER  
PITCH BEND  
SEAMLESS  
LOOP  
IN  
OUT  
RELOOP  
TRACK  
BOP  
TRACK  
BOP  
FX  
MIX  
SAMPLE PITCH  
r
a
t
c
c
S
h
FX  
MIX  
SAMPLE PITCH  
ratc  
c
h
S
ENTER  
ENTER  
REV  
FWD  
RV  
FWD  
CUE  
CUE  
DIGITAL TURNTABLE  
DIGITAL TURNTABLE  
DISC IN/OUT SLOT  
DISC IN/OUT SLOT  
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BASIC OPERATIONS (CONT.)  
3. STARTING PLAYBACK - Figure 11  
Insert an audio CD as describe on page 10 (LOADING/EJECTING DISCS).  
Pressing the PLAY/PAUSE BUTTON (15) with an audio CD inserted will  
immediately start playback. The PLAY (41) indicator will glow as soon as playback  
begins. The point at which playback starts (cue point) will automatically be stored  
in the memory as the cue point. The unit will return to this cue point (the point  
at which playback started) when the CUE BUTTON (13) or the BOP BUTTON  
(20) is pressed.  
4. AUTO CUE  
When a disc is loaded, the unit will automatically set a cue point to the first  
audio source, usually the beginning of track 1. If a new track is selected before  
the PLAY BUTTON (15) is pressed, a new CUE POINT will be set to reflect  
the new starting point.  
Figure 11  
POWER  
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Pro-Scratch1PROFESSIONAL CD PLAYER  
5. STOPPING PLAYBACK - Figures 11 & 12  
1
2
3
4
5
6
7
8
9
0
PROGRAM  
NONSTOP  
AUTO  
CUE BPM  
BEAT SYNC.  
EFFECT  
SINGLE  
LOOP  
CUE  
ELAPSED TOTAL REMAIN  
--  
KEY  
18  
LOCK  
Stopping playback will not stop the drive mechanism, but merely pause or cue the  
track, this functions allows the unit to begin play instantly. The drive mechanism  
will only stop if a disc is ejected or the unit has gone in to sleep mode. There are  
two ways to stop (pause) playback:  
--  
BPM  
PITCH  
:
RELOOP  
88  
16.  
0
T
00  
M
00  
S
00  
F
EJECT/  
STOP  
SCRATCH/  
FADE  
FLANGER/  
ECHO  
TRANS/  
PAN  
SKID/COAST  
HOLD  
PARAMETER  
SGL/CTN  
ON/OFF  
SEARCH  
ON/OFF  
8%/12%/16%  
ON/OFF  
FLASH  
1
FLASH  
2
FLASH 3  
MEMORY  
SAMPLER  
PITCH BEND  
SEAMLESS  
LOOP  
IN  
OUT  
RELOOP  
1) Press the PLAY/PAUSE BUTTON (15) during playback. This will pause playback  
at the exact same point the PLAY/PAUSE BUTTON (15) was pressed.  
2) Press the CUE BUTTON (13) during playback. This will pause playback and  
return the track to the last set cue point.  
TRACK  
BOP  
FX  
SAMPLE PITCH  
r
a
t
c
c
S
h
MIX  
ENTER  
REV  
FWD  
CUE  
DIGITAL TURNTABLE  
6. PAUSING - Figure 11  
This function pauses playback at the exact same point the PLAY/PAUSE BUTTON  
(15) was pressed. Pressing the PLAY/PAUSE BUTTON (15) will switch between  
play and pause modes. When the unit is in pause mode the PAUSE INDICATOR  
(46) in the LCD DISPLAY (1) will glow. The green PLAY/PAUSE BUTTON  
(15) LED will also begin to flash repeatedly.  
DISC IN/OUT SLOT  
Figure 12  
7. FRAME SEARCH  
This feature allows you to scroll through a track frame by frame, allowing you to  
find and set a starting cue, sample, or loop point. To use the scroll function you  
must first be in Pause Mode (see section 5) or Cue Mode (see section 7). Once  
you are in Pause or Cue mode, turn the JOG WHEEL (14) to scroll through  
the track (Figure 13). Turning the wheel in a clockwise direction will advance the  
frame search and turning the wheel in a counter-clockwise direction rewinds the  
frame search. When you use the JOG WHEEL (14) the monitor (headphone  
level) function allows you to here what you are scrolling through. Once you reach  
your desired starting point you can set a cue (starting) point by pressing the  
PLAY/PAUSE BUTTON (15) as in Figure 11. Pressing the CUE BUTTON (10) as  
in Figure 12 will now return you to the point you just set.  
Figure 13  
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BASIC OPERATIONS (CONT.)  
8. SCANNING (FAST FORWARD / FAST REVERSE)  
This function gives you a fast search through a disk or track. Turn the  
SEARCH WHEEL (5) in clockwise direction for fast forward or turn the  
wheel counterclockwise for fast reverse. You can scan in four different  
forward and four different reverse speeds depending on how much you  
rotate the wheel.  
Figure 14  
9. SETTING and STORING a CUE POINT:  
Setting A Cue Point:  
A cue point is the exact point playback will begin when the PLAY/PAUSE (15) is pressed. You may set your  
cue points anywhere on a disc or in a track.You may set up to four independent cue points per disk. Three cue  
points are stored in the FLASH BUTTONS 1-3 (6) and one in the IN BUTTON (12). Figures 15 and 16 will detail  
the procedures for setting your custom cue points. There are two (2) ways to set a CUE point:  
1) You may press the IN BUTTON (12) on the fly (while the disc is playing). This  
will set a CUE Point without music interruption. Pressing the CUE BUTTON (13) will  
now return you to the same point that you pressed the IN BUTTON (12). You may  
now store this CUE Point in any of the FLASH BUTTONS 1-3 (6). Pressing the  
CUE BUTTON (13), BOP BUTTON (20) or the IN BUTTON (12) will now return  
you to this exact point.  
Figure 15  
2) You may also use the JOG WHEEL (14) to set a cue point. While a disc is in  
PAUSE or CUE mode, use the JOG WHEEL (14) to scroll through a track to find  
your desired starting point. Once you have found your desired position press the  
PLAY BUTTON (15) to set your cue point. Pressing the CUE BUTTON (13)  
or the IN BUTTON (12) will now return you to this exact point.  
Figure 16  
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BASIC OPERATIONS (CONT.)  
Storing A Cue Point:  
Once you have set your CUE Point by one of the two means listed on page 12, you may store your cue point  
in one of the FLASH BUTTONS (6). Either a CUE POINT or a SAMPLE (See creating a sample loop on page  
14) can be stored into a FLASH BUTTONS (6), not both. Once you store this cue point in memory you may  
recall it at any time and you may even recall if the disc has been remove or power had been disconnected.  
You may store a maximum of three cue points per a disc and maximum of 384 cue points can saved  
in unit's memory. The MEMORY BUCKET (53) on the LCD DISPLAY (1) will approximate the available  
memory. To Store a cue point:  
1) Press the MEMORY CUE BUTTON (12), as in Figure 17. The red Memory Cue LED will glow indicating  
memory is ready to be stored. You may now press any one of the three FLASH BUTTONS (6) to store  
your cue point into memory (Figure 18). After pressing one of the FLASH BUTTONS (6), the corresponding  
Flash Button LED will flash briefly. The LED will remain lit indicating either a sample or cue point is stored  
in memory. The red Memory Cue LED will now shut off.  
Figure 18  
Figure 17  
2) Repeat the above steps to store up to three Cue Points. Once all your three cue points have been  
stored you may access them at any time. The cue points will instantly start without any music interruption.  
Please note in order to access these cue point, the disc used to create the cue points must be in the drive.  
10.CREATING AND PLAYING A SEAMLESS LOOP  
A seamless loop is a sound loop that plays continuously without sound interruption. You can use this loop to  
create dramatic effect in your mixing. This loop has no time limit and you could actually loop the entire length  
of disc. You create a seamless loop between two continuous points of a disc.  
1) Press PLAY/PAUSE  
BUTTON (15) to  
activate playback  
mode  
2) Press the IN BUTTON  
(12). This will set the  
starting point of the  
SEAMLESS LOOP. The  
IN BUTTON (12) LED  
will light.  
Figure 19  
Figure 20  
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BASIC OPERATIONS (CONT.)  
3) Press the OUT BUTTON (18) to set the ending point for your SEAMLESS  
LOOP (Figure 13). The IN BUTTON (12) and OUT BUTTON (18) LEDs will  
begin to flash indicating SEAMLESS LOOP mode has been activated.  
LOOP INDICATORS - During a seamless loop, the LOOP (44) and RELOOP  
(45) INDICATORS will light in the LCD DISPLAY (1) indication a loop is active.  
Figure 21  
EXITING A LOOP - To exit a SEAMLESS LOOP, press the  
OUT BUTTON (18). The IN BUTTON (12) and OUT BUTTON  
(18) LEDs will remain on, but will stop flashing. Music playback  
will resume normal play (Figure 13). The IN BUTTON (12) and  
OUT BUTTON (18) LEDs will remain on to remind you that a  
loop is stored in memory.  
Figure 22  
REPLAY LOOP - The RELOOP (19) function allows you to return to your  
stored loop at any time. The IN BUTTON (12) and OUT BUTTON (18) LEDs  
will indicate a loop is stored in memory, and may be played at any time. To  
replay the loop, press the RELOOP BUTTON (19). The IN BUTTON (12) and  
OUT BUTTON (18) LEDs will again begin to flash indicating SEAMLESS LOOP  
mode has been activated (Figure 14) and your stored loop will immediately  
begin to play.  
Figure 23  
11. EDITING A LOOP:  
Please note you can only edit the ending point of the loop. You may make your loop shorter or longer. Before  
you can edit your seamless loop you obviously must first have created a seamless loop to edit. If you haven’t  
created a SEAMLESS LOOP, follow the instructions in step 10. If a SEAMLESS LOOP has already been  
created, press the RELOOP BUTTON (19) to activate your SEAMLESS LOOP (Figure 23) if it is not already  
playing. To edit your seamless loop’s ending point:  
1) Press the OUT BUTTON (18) to return to normal play from the loops cue point. (Figure 20). This will  
disengage the SEAMLESS LOOP mode and allows you to edit the loops ending point.  
2) Press the OUT BUTTON (18) again when you reach your new ending point (Figure 21).  
- FOR A SHORTER LOOP: Press the OUT BUTTON (18) at sooner point in the track (Figure 21).  
- FOR LONGER LOOP: Press the OUT BUTTON (14) at later point in the track (Figure 21).  
American DJ® AUDIO • Pro Scratch 1™ INSTRUCTION MANUAL • PAGE 14  
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BASIC OPERATIONS (CONT.)  
12. Using the Built In Sampler:  
Your Pro Scratch 1 comes with a built in sampler. You may store up to three samples on the three FLASH  
BUTTON (6).Your sample can be a maximum of 6.5 seconds in length. A sample can be recalled while a CD is  
playing, while the CD drive is in PAUSE MODE, or even without the CD in the player.You may play your sample  
at anytime without music interruption. If you play your sample when the unit is already in playback mode you  
sample will over lap the current music source. You can also play your sample once or in a continuous loop. As  
with cue points you may store a maximum of 128*3 sample per in a drives memory. The MEMORY BUCKET  
(53) on the LCD DISPLAY (1) will approximate the remaining memory.  
To create a sample:  
1) Initialize a loop (see looping page 13). If your loop is longer than 6.5 seconds it can not be stored as a  
sample and will stored as a Cue Point.  
Figure 24  
Figure 25  
2) Press the MEMORY BUTTON (7). The  
MEMORY CUE BUTTON (1) Red LED will  
glow indicating memory is ready to be stored.  
3) Select one of the three FLASH BUTTON  
(6) you wish to store your loop in and press  
that button.  
4) The red MEMORY BUTTON (7) LED will turn off, when your sample is locked  
into memory.  
5) At this point your sample has been stored into memory. The original loop you  
used to create the sample will remain playing until the OUT BUTTON (18) is  
pressed (Figure 26).  
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6) Your sample can now be recalled at any time even  
ON  
Pro-Scratch1PROFESSIONAL CD PLAYER  
1
2
3
4
5
6
7
8
9
0
PROGRAM  
NONSTOP  
AUTO  
CUE BPM  
BEAT SYNC.  
EFFECT  
SINGLE  
LOOP  
CUE  
ELAPSED TOTAL REMAIN  
--  
KEY  
LOCK  
18  
when the unit is in PAUSE MODE. To recall the  
sample be sure the sample function is on, by pressing  
the SAMPLE BUTTON (8) until the red sample  
button LED turns on. To play your sample in a  
continuos loop leave the sample function on. To play  
your sample just once, turn the sample function off  
immediately after initiating your sample. With the  
sample function on the sample will continue to play  
until the sample function is turned off.  
--  
BPM  
PITCH  
:
RELOOP  
88  
16.  
0
T
00  
M
00  
S
00  
F
EJECT/  
STOP  
SCRATCH/  
FADE  
FLANGER/  
ECHO  
TRANS/  
PAN  
SKID/COAST  
HOLD  
PARAMETER  
SGL/CTN  
ON/OFF  
SEARCH  
ON/OFF  
8%/12%/16%  
ON/OFF  
FLASH 1  
FLASH 2  
FLASH 3  
MEMORY  
SAMPLER  
PITCH BEND  
SEAMLESS  
LOOP  
IN  
OUT  
RELOOP  
TRACK  
BOP  
FX  
MIX  
SAMPLE PITCH  
ratc  
c
h
S
ENTER  
RV  
FWD  
CUE  
Figure 26  
DIGITAL TURNTABLE  
7) Important Notice: If you try to activate your sample without  
turning the sample function on, the Flash button (6) will act as  
cue points!  
DISC IN/OUT SLOT  
Figure 27  
American DJ® AUDIO • Pro Scratch 1™ INSTRUCTION MANUAL • PAGE 15  
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BASIC OPERATIONS (CONT.)  
Changing the Sample Parameters:  
Changing the sample parameters allows you to change the sample's volume and pitch. The  
parameters values for both the pitch and volume settings range from 00:00 to 20:00, 00:00 being the  
lowest value. A higher value will increase the pitch percentage or volume. It's important to understand  
that the pitch value is basic a speed adjustment and has nothing to do tonal quality. The values can  
be either a momentary change or set adjustment. The sample values are changed in three easy  
steps, while in sample playback mode:  
POWER  
OFF  
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American DJ  
ON  
Pro-Scratch1PROFESSIONAL CD PLAYER  
1
2
3
4
5
6
7
8
9
0
PROGRAM  
NONSTOP  
AUTO  
CUE BPM  
BEAT SYNC.  
EFFECT  
SINGLE  
LOOP  
CUE  
ELAPSED TOTAL REMAIN  
--  
KEY  
18  
LOCK  
Changing the Sample Parameters - Step 1:  
--  
BPM  
PITCH  
:
RELOOP  
88  
16.  
0
T
00  
M
00  
S
00  
F
EJECT/  
STOP  
While a sample is playing tap the PARAMETERS BUTTON (28). One tap  
will display SP 10 00 in the LCD DISPLAY (1). If you tap the PARAMETERS  
BUTTON (28) again, SV 10 00 will read out in the LCD DISPLAY (1). SP  
will signify the pitch percentage and SV will signify the sample volume.  
10 00 is your default setting - Normal playback. Any adjustments will be  
based on this default setting.  
SCRATCH/  
FADE  
FLANGER/  
ECHO  
TRANS/  
PAN  
SKID/COAST  
HOLD  
PARAMETER  
SGL/CTN  
SEARCH  
FF  
REV/PLAY  
12%/16%  
ON/OFF  
FLASH  
1
FLASH  
2
MEMORY  
SAMPLER  
PITCH BEND  
SEAMLESS  
LOOP  
IN  
OUT  
RE
TRACK  
FX  
MIX  
SAMPLE PITCH  
r
a
t
c
c
S
h
ENTER  
REV  
FWD  
CUE  
DIGITAL TURNTABLE  
Figure 28  
DISC IN/OUT SLOT  
POWER  
OFF  
¤
American DJ  
ON  
Pro-Scratch1PROFESSIONAL CD PLAYER  
1
2
3
4
5
6
7
8
9
0
PROGRAM  
NONSTOP  
AUTO  
CUE BPM  
BEAT SYNC.  
EFFECT  
SINGLE  
LOOP  
CUE  
ELAPSED TOTAL REMAIN  
--  
KEY  
LOCK  
18  
Changing the Sample Parameters - Step 2:  
--  
BPM  
PITCH  
:
RELOOP  
88  
16.  
0
T
00  
M
00  
S
00  
F
EJECT/  
STOP  
Hold Function - This mode will allow you to save and lock your parameter  
adjustments, if the hold function is not activated all your parameter  
adjustments will be momentary. Once you are in the parameters mode you  
can begin to make your adjustments.  
SCRATCH/  
FADE  
FLANGER/  
ECHO  
TRANS/  
PAN  
SKID/COAST  
HOLD  
PARAMETER  
SGL/CTN  
ON/OFF  
SEARCH  
ON/OFF  
8%/12%/16%  
ON/OFF  
FLASH  
1
FLASH  
H  
3
MEMORY  
SAMPLER  
PITCH BEND  
SEAMLESS  
LOOP  
IN  
TRACK  
BOP  
FX  
MIX  
SAMPLE PITCH  
r
a
t
c
c
S
h
ENTER  
REV  
FWD  
CUE  
DIGITAL TURNTABLE  
Figure 29  
DISC IN/OUT SLOT  
Changing the Sample Parameters - Step 3:  
Use the JOG WHEEL (14) to change your selected parameters. Turning  
the wheel in a clockwise rotation will increase your parameters - this will  
wither increase the volume or increase the pitch. Turning the wheel in  
counter-clockwise direction will decrease the parameters value - either  
decreasing the volume or decreasing the pitch. If you turn the HOLD  
BUTTON (2) in the previous step, you would turn the hold function off  
to save your settings.  
Figure 30  
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BASIC OPERATIONS (CONT.)  
13. Reverse Play:  
Reverse play allows you to play a track, loop, or sample backwards. This function is activated by pressing the  
REV/PLAY BUTTON (26) as in figure 31. This function will react differently to different playback modes:  
- Reverse track/disc play. In this mode the unit will playback in reverse until  
POWER  
OFF  
¤
American DJ  
ON  
Pro-Scratch1PROFESSIONAL CD PLAYER  
1
2
3
4
5
6
7
8
9
0
PROGRAM  
NONSTOP  
AUTO  
the reverse function is turned off. If the reverse function is not turned off  
the unit will continue to play the remainder of the disc in reverse mode until it  
reach the begging of the disc. When the unit comes to the beginning it will  
automatically cue to the first track. If the unit is paused in this mode it will  
continue to play in reverse when playback begins again.  
CUE BPM  
BEAT SYNC.  
EFFECT  
SINGLE  
LOOP  
CUE  
ELAPSED TOTAL REMAIN  
--  
KEY  
18  
LOCK  
--  
BPM  
PITCH  
:
RELOOP  
88  
16.  
0
T
00  
M
00  
S
00  
F
EJECT/  
STOP  
SCRATCH/  
FADE  
FLANGER/  
ECHO  
TRANS/  
PAN  
SKID/COAST  
HOLD  
PARAMETER  
SGL/CTN  
SEARCH  
TIME  
REV/PLA  
Y
8%/12%/16%  
ON/
FLASH  
1
FLASH  
2
FLASH  
3
MEMORY  
SAMPLER  
PITCH BEND  
SEAMLESS  
LOOP  
IN  
OUT  
RELOOP  
TRACK  
BOP  
- Reverse loop play. In this mode the loop will play in reverse once and turn off.  
If the reverse function is turned off at this point, the loop will continue in regular  
play. If the OUT BUTTON (18) is pressed during reverse loop playback mode,  
playback will continue in reverse until the reverse function  
FX  
SAMPLE PITCH  
r
a
t
c
c
S
h
MIX  
ENTER  
REV  
FWD  
CUE  
DIGITAL TURNTABLE  
- Reverse sample play. In this mode the unit will play the sample in reverse  
continuously, until the reverse function is turned off. If another sample is  
selected that sample will also play in reverse mode. If a sample is activated  
over a track both the track and the sample will play in reverse until the  
reverse function is turned off.  
DISC IN/OUT SLOT  
Figure 31  
14. Creating a BOP Effect:  
The Bop Effect is a stutter effect that is similar to turntable scratching. You can use this effect to create tricks in  
your mixing. Creating a BOP effect is a simple process:  
1) Press the PLAY/PAUSE BUTTON  
(15) so music is playing (Figure 32).  
Figure 32  
2) Press the IN BUTTON (12) (Figure 33) at  
the point you want your BOP to take place.  
3) Now tap the BOP BUTTON (20). It will produce  
a stutter effect as quickly as you tap on the BOP  
BUTTON (20). See Figure 34.  
Figure 33  
4) When you discontinue the BOP effect normal playback  
will resume from the point you initial started your BOP.  
Figure 34  
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BASIC OPERATIONS (CONT.)  
15.FLASH START BUTTONS (6):  
These button are used to store your samples and cue points. Only a sample or a cue point can be stored  
in to each of these three banks. When a sample is store in to these banks you may use the sample starting  
point as a cue point. The FLASH BUTTONS instantly recall and play any of your stored samples or cue  
points without interrupting music playback. When in sample mode (see "Using the Built-In Sampler" on  
page 15) during playback, pressing any of the FLASH BUTTON that has a sample stored in it and your  
sample will immediately begin to play without interruption of music. If the unit is sample mode and the  
drive is in pause, pressing any of the FLASH BUTTON that has a sample stored in it will immediately  
begin to play the sample.  
16.CHANGING THE TIME DISPLAY (49 & 50)/TIME BAR (51):  
POWER  
DURING NORMAL PLAYBACK, pressing the TIME BUTTON (25), will change the  
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PROGRAM  
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AUTO  
CUE BPM  
BEAT SYNC.  
EFFECT  
SINGLE  
LOOP  
CUE  
ELAPSED TOTAL REMAIN  
--  
KEY  
time display information (49, 50, 56, & 57) in the LCD see figure 35. The following is  
18  
LOCK  
--  
BPM  
PITCH  
:
RELOOP  
88  
16.  
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a break down of the time settings and their definitions:  
SCRATCH/  
FADE  
FLANGER/  
ECHO  
TRANS/  
PAN  
SKID/COAST  
HOLD  
PARAMETER  
SGL/CTN  
SEARCH  
TIME  
REV/PLAY  
1) ELAPSED (57) - This describes the time in the LCD (49, 50, &52) as the current  
TRACKS Elapse running time.  
816%  
ON/OFF  
FLASH  
1
FLASH  
2
FLASH  
3
MEMORY  
SAMPLER  
PITCH BEND  
SEAMLESS  
IN  
OUT  
RELOO
LOOP  
2) REMAIN (56) - This describes the time in the LCD (49, 50, &52) as the current  
TRACKS remaining running time.  
TRACK  
FX  
SAMPLE PITCH  
r
a
t
c
c
S
h
MIX  
REV  
FWD  
3) TOTAL REMAIN (56) - This describes the time in the LCD (49, 50, &52) as  
the disc total remaining running time.  
CUE  
DIGITAL TURNTABLE  
TIME BAR INDICATOR - Details the time defined in the TIME METER (49 & 50) as a  
visual bar icon. As with the TIME METER (49 & 50) this bar is also dependent on the  
selected time function [TOTAL REMAIN (56), REMAIN (56) OR ELAPSE (57)]. This  
DISC IN/OUT SLOT  
bar will begin to flash when a track is ending regardlessof which time funct  
i
on you  
are in. Use the flashing bar as a visual reminder that a track is ending.  
Figure 35  
17. FLIP-FLOP™  
This feature is kind of “auto pilot”. When you are using two Pro Scratch 1™ players and an American DJ  
“Q” Deck™ mixer, you can have one player begin playback when the other ends. You can “Flip Flop™” single  
tracks, the entire disc, or a combination of the two.  
To FLIP-FLOP™ single tracks:  
1) Connect your system as described in the set up section on page 4.  
2) Set your American DJ “Q” Deck™ mixer’s crossfader to the center position.  
3) Set your two Pro Scratch 1™ to playback in single mode, SINGLE (43) should be indicated in the LCD  
DISPLAY (1).  
4) Load your two Pro Scratch 1™ with audio disc.  
5) After they have both cued, press the PLAY/PAUSE BUTTON (15) on one of your drive to begin playback.  
6) After the first player’s single track has ended the second player’s track will immediately begin playback.  
7) FLIP FLOP™ will continue until you stop it or power is interrupted.  
To Flip Flop entire CDs:  
Be sure your drives are both in continuous play mode, make sure SINGLE MODE (43) does not appear in  
the LCD DISPLAY'S (1) of both players. Follow all directions for single track FLIP FLOP™ above. When one  
player’s disc ends the other player will immediately begin playback.  
Note: You may combine FLIP FLOP™ single and continuously playback modes by selecting either single  
or continuous playback on your units.  
Connecting your Pro Scratch 1™ to an American DJ “Q” Deck™ mixer for “Flip Flop™” control: Be sure to  
connect 1/8” mini plugs from the control connection on the rear your Pro Scratch 1 to the 1/8” control jack on  
the rear of American DJ “Q” series mixer. That’s it, you’ll be set for FLIP FLOP™  
American DJ® AUDIO • Pro Scratch 1™ INSTRUCTION MANUAL • PAGE 18  
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BASIC OPERATIONS (CONT.)  
17. PITCH BENDING:  
This function will momentarily increase or decrease the tracks playback speed. There are two ways to operate  
this function with the (-) & (+) PITCH BUTTONS (21 & 22) or with the JOG WHEEL (14). The maximum  
pitch bend percentage allowed is +/- 100%. The pitch bend function will work in conjunction with the PITCH  
SLIDER (17) pitch setting. The PITCH SLIDER (17) adjustment can be changed to range from +/-8%, +/-12%,  
or +/-16% (See changing "PITCH SLIDER PERCENTAGE RANGE" on page 20). For example, if the PITCH  
SLIDER (17) is set to a 2% pitch gain the pitch bending process will begin at 2% and will continue to  
the maximum of -/+100%.  
PITCH BEND BUTTONS (21 & 22):  
The (+) PITCH BEND BUTTON (22) will provide a speed bump and the (-) PITCH BEND BUTTON (21) will  
provide a slow down. The extent to which the speed changes is proportionate to the amount of time the button  
is pressed. For example, if the (+) PITCH BEND BUTTON (22) is held down continuously, the disc speed will  
increases and will continue to increase until reaches a maximum of 100% speed gain. When you release the (+)  
PITCH BEND BUTTON (22) the disc speed will automati  
c
ally return to it’s previous speed.  
POWER  
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PROGRAM  
NONSTOP  
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PROGRAM  
NONSTOP  
AUTO  
AUTO  
CUE BPM  
BEAT SYNC.  
CUE BPM  
BEAT SYNC.  
EFFECT  
SINGLE  
LOOP  
CUE  
ELAPSED TOTAL REMAIN  
EFFECT  
SINGLE  
LOOP  
CUE  
ELAPSED TOTAL REMAIN  
--  
KEY  
--  
KEY  
LOCK  
18  
LOCK  
18  
--  
BPM  
PITCH  
--  
BPM  
PITCH  
:
:
RELOOP  
RELOOP  
88  
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88  
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T
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F
EJECT/  
STOP  
EJECT/  
STOP  
SCRATCH/  
FADE  
FLANGER/  
ECHO  
TRANS/  
SCRATCH/  
FADE  
FLANGER/  
ECHO  
TRANS/  
PAN  
SKID/COAST  
HOLD  
PARAMETER  
SGL/CTN  
ON/OFF  
SKID/COAST  
HOLD  
PARAMETER  
SGL/CTN  
ON/OFF  
SEARCH  
SEARCH  
PAN  
Holding down or tapping on  
the (+) PITCH BEND BUT-  
TON (22) will provide a speed  
bump in the playback pitch.  
Holding down or tapping on  
the (-) PITCH BEND BUT-  
TON (21) will provide a slow  
down in the playback pitch.  
ON/OFF  
ON/OFF  
8%/12%/16%  
ON/OFF  
8%/12%/16%  
ON/OFF  
FLASH  
1
FLASH  
2
FLASH  
3
FLASH  
1
FLASH  
2
FLASH  
3
MEMORY  
SAMPLER  
MEMORY  
SAMPLER  
PITCH BEND  
PITCH BEND  
SEAMLESS  
LOOP  
SEAMLESS  
LOOP  
IN  
OUT  
RELOOP  
IN  
OUT  
RELOOP  
TRACK  
TRACK  
BOP  
BOP  
FX  
MIX  
SAMPLE PITCH  
FX  
MIX  
SAMPLE PITCH  
r
a
t
c
r c  
a
t
c
h
c
S
h
S
E
ENTER  
REV  
FW
REV  
FWD  
CUE  
CUE  
DIGITAL TURNTABLE  
DIGITAL TURNTABLE  
DISC IN/OUT SLOT  
DISC IN/OUT SLOT  
Figure 36  
Figure 37  
JOG WHEEL (14):  
The JOG WHEEL (14) will temporarily bend the pitch if a track is in play  
mode Rotating the wheel in a clockwise direction will increase your track  
pitch and rotating the wheel in a counter-clockwise direction will slow your  
track pitch. The speed you rotate the JOG WHEEL (14) will determine pitch  
bend percentage (%).  
Figure 38  
American DJ® AUDIO • Pro Scratch 1™ INSTRUCTION MANUAL • PAGE 19  
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BASIC OPERATIONS (CONT.)  
18. PITCH ADJUSTMENTS:  
This function will increase or decrease the tracks playback speed or "PITCH," this is not a momentary change  
as in "PITCH BENDING" on page 19. The maximum pitch bend percentage allowed is +/-16%. The PITCH  
SLIDER (17) is used to decrease or increase the playback pitch. If the slider is move up (towards the top of the  
unit) the pitch will decrease, if the slider is moved down (towards the bottom of the unit) the pitch will increase.  
The PITCH SLIDER (17) adjustment can be changed to range from +/-8%, +/-12%, or +/-16% (See changing  
"PITCH SLIDER PERCENTAGE RANGE" figure 41 below). The pitch adjustments will effect playback, reverse  
playback, and your loops. The pitch adjustments will not effect your samples.  
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PROGRAM  
NONSTOP  
AUTO  
CUE BPM  
BEAT SYNC.  
EFFECT  
SINGLE  
LOOP  
CUE  
ELAPSED TOTAL REMAIN  
--  
KEY  
LOCK  
18  
--  
BPM  
PITCH  
:
RELOOP  
88  
16.  
0
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00  
M
00  
S
00  
F
EJECT/  
STOP  
SCRATCH/  
FADE  
FLANGER/  
ECHO  
TRANS/  
PAN  
SKID/COAST  
HOLD  
PARAMETER  
SGL/CTN  
ON/OFF  
SEARCH  
Activating the Pitch Slider (17): To activate the PITCH SLIDER (17) you  
must turn on the pitch adjustment function. Press the ON/OFF BUTTON  
(24) located in the pitch control section. The ON/OFF BUTTON (24) LED  
will glow when the function is activated. If the pitch function is not activated  
the PITCH SLIDER (17) will not function, however the pitch bend buttons  
will function normally.  
ON/OFF  
8%/12%/16%  
ON/OFF  
FLASH  
1
FLASH  
2
FLASH  
3
MEMORY  
SAMPLER  
PITCH BEND  
SEAMLESS  
IN  
OUT  
RELOOP  
LOOP  
TRACK  
BOP  
FX  
SAMPLE PITCH  
r
a
t
c
S
c
h
MIX  
ENTER  
REV  
FWD  
CUE  
DIGITAL TURNTABLE  
DISC IN/OUT SLOT  
Figure 39  
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PROGRAM  
NONSTOP  
AUTO  
CUE BPM  
BEAT SYNC.  
EFFECT  
SINGLE  
LOOP  
CUE  
ELAPSED TOTAL REMAIN  
--  
KEY  
LOCK  
18  
--  
BPM  
PITCH  
:
RELOOP  
88  
16.  
0
T
00  
M
00  
S
00  
F
EJECT/  
STOP  
SCRATCH/  
FADE  
FLANGER/  
ECHO  
TRANS/  
PAN  
SKID/COAST  
HOLD  
PARAMETER  
SGL/CTN  
ON/OFF  
SEARCH  
Using the Pitch Slider (17): To use the pitch slider (17) slide the slider  
up and down. Down will increase the pitch and up will decrease the pitch.  
When the slider is in the center position, a green LED just left of the slider will  
glow. When this slider is glowing there is zero pitch being applied to the track,  
regardless if the pitch function is on or off.  
ON/OFF  
8%/12%/16%  
ON/OFF  
FLASH  
1
FLASH  
2
FLASH  
3
MEMORY  
SAMPLER  
PITCH BEND  
SEAMLESS  
IN  
OUT  
RELOOP  
LOOP  
TRACK  
BOP  
FX  
SAMPLE PITCH  
r
a
t
c
S
c
h
MIX  
ENTER  
REV  
FWD  
CUE  
DIGITAL TURNTABLE  
DISC IN/OUT SLOT  
Figure 40  
POWER  
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Pro-Scratch1PROFESSIONAL CD PLAYER  
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PROGRAM  
NONSTOP  
AUTO  
CUE BPM  
BEAT SYNC.  
EFFECT  
SINGLE  
LOOP  
CUE  
ELAPSED TOTAL REMAIN  
--  
KEY  
LOCK  
18  
--  
BPM  
PITCH  
:
RELOOP  
88  
16.  
0
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EJECT/  
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Adjusting the Pitch Slider's Range (17): You may change the pitch slider's  
(17) operating range. To change the operating range be sure the pitch function  
is turned on, see figure 39. The pitch percentage can be changed between  
8%, 12%, and 16%. 8% will allow the least amount of pitch manipulation  
and 16% will allow the most amount of pitch manipulation. To adjust to the  
different values tap the 8% 12% 16% button (23). The LED above the PITCH  
PERCENTAGE BUTTON will indicate which pitch percentage mode you are  
in by, glowing green for 8%, glowing orange for 12%, or glowing red for 16%.  
Note, the pitch percentage must be activated to get a LED reading.  
SCRATCH/  
FADE  
FLANGER/  
ECHO  
TRANS/  
PAN  
SKID/COAST  
HOLD  
PARAMETER  
SGL/CTN  
ON/OFF  
SEARCH  
ON/OFF  
8%/12%/16%  
ON/OFF  
FLASH  
1
FLASH  
2
FLASH  
3
MEMORY  
SAMPLER  
PITCH BEND  
SEAMLESS  
LOOP  
IN  
OUT  
RELOOP  
TRACK  
FX  
MIX  
SAMPLE PITCH  
r
a
t
c
c
S
h
ENTER  
REV  
FWD  
CUE  
DIGITAL TURNTABLE  
DISC IN/OUT SLOT  
Figure 41  
American DJ® AUDIO • Pro Scratch 1™ INSTRUCTION MANUAL • PAGE 20  
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BASIC OPERATIONS - BUILT-IN EFFECTS  
The Pro Scratch 1™ comes with nine built in effects. These effects can be used one at a time or you may  
choose to overlap the effects and use up to four at a time. The Built-in effects include Scratch, Fade, Skid,  
Coast,Flanger, Echo, Robot, Transform, and Pan. It is important to understand that only one effect per an effect  
bank can be turned on at one time, but all four effects banks can be used at a time. For example the Flanger,  
Echo, and Robot are all stored in the same effects bank but only one can be used at a time. When any  
of the effects are activated, the EFFECT (42) icon will display in the LCD (1). You can choose to use the  
effects with their default setting or you may choose customized each effect by changing the parameters. The  
parameters values for all the effects will range. Some effects will have more adjustable parameters than others.  
The parameters have two adjustable values, PR (Parameter Ratio) and PV (Parameter volume). All parameters  
will be reset to there default values when power is shut off.  
POWER  
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2
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4
5
6
7
8
9
0
PROGRAM  
NONSTOP  
AUTO  
CUE BPM  
BEAT SYNC.  
EFFECT  
SINGLE  
LOOP  
CUE  
ELAPSED TOTAL REMAIN  
--  
KEY  
LOCK  
18  
Activating Parameter Mode: All the effects have adjustable parameters. The  
parameters change the way the effect will react. To enter the parameter mode  
for any of effects, press the PARAMETER BUTTON (28) as in figure 42. When  
the parameter mode is selected the time display in the LCD (1) will change  
to indicate the parameters. Some effects have more adjustable parameter than  
others. Pressing the PARAMETER BUTTON (28) more than once will advance  
you to the next parameter adjustment, if there are no other adjustable parameters  
pressing the PARAMETER BUTTON (28) will return the time display in the  
LCD (1).  
--  
BPM  
PITCH  
:
RELOOP  
88  
16.  
0
T
00  
M
00  
S
00  
F
EJECT/  
STOP  
SCRATCH/  
FADE  
FLANGER/  
ECHO  
TRANS/  
PAN  
SKID/COAST  
HOLD  
PARAMETER  
SGL/CTN  
SEARCH  
FF  
REV/PLA  
Y
12%/16%  
ON/OFF  
FLASH  
1
FLASH  
2
MEMORY  
SAMPLER  
PITCH BEND  
SEAMLESS  
LOOP  
IN  
OUT  
RE
TRACK  
FX  
MIX  
SAMPLE PITCH  
r
a
t
c
c
S
h
ENTER  
REV  
FWD  
CUE  
DIGITAL TURNTABLE  
DISC IN/OUT SLOT  
Figure 42  
POWER  
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ON  
Pro-Scratch1PROFESSIONAL CD PLAYER  
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2
3
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5
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8
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PROGRAM  
NONSTOP  
AUTO  
CUE BPM  
BEAT SYNC.  
EFFECT  
SINGLE  
LOOP  
CUE  
ELAPSED TOTAL REMAIN  
--  
KEY  
LOCK  
18  
--  
BPM  
PITCH  
:
RELOOP  
88  
16.  
0
T
00  
M
00  
S
00  
F
EJECT/  
STOP  
SCRATCH/  
FADE  
FLANGER/  
ECHO  
TRANS/  
PAN  
SKID/COAST  
HOLD  
PARAMETER  
SGL/CTN  
ON/OFF  
SEARCH  
ON/OFF  
HOLD BUTTON: Use the HOLD BUTTON (2) to lock your customized  
parameters. If the hold button is not activated any changes to your parameters  
will be momentary. To activate the hold function press the HOLD BUTTON (2)  
as in figure 43. When the hold function becomes activated, the hold button  
will light up blue.  
8%/12%/16%  
ON/OFF  
FLASH  
1
FLASH  
3
MEMORY  
SAMPLER  
PITCH BEND  
SEAMLESS  
IN  
LOOP  
TRACK  
BOP  
FX  
SAMPLE PITCH  
r
a
t
c
S
c
h
MIX  
ENTER  
REV  
FWD  
CUE  
DIGITAL TURNTABLE  
DISC IN/OUT SLOT  
Figure 43  
SCRATCH/FADE EFFECT: The Scratch effect simulates real time turntable  
scratching. The fade effect fade the volume in and out. Pressing SCRATCH/FADE  
BUTTON (4) once will activate the scratch effect (figure 43). When the Scratch  
Effect is activated the SCRATCH/FADE BUTTON (4) will glow. To activate  
the Fade Effect, be sure the scratch effect is off and press and hold the  
SCRATCH/FADE BUTTON (4) until it begins to flash. A flashing button will  
represent the Fade Effect is active. The fade effect will fade the music out and  
bring back in. The fade time can be adjusted in the parameters setting from 0010  
to 9990. 9990 will give you the longest fade out time. The fade value ranges  
from 10ms to ten seconds.  
Figure 44  
American DJ® AUDIO • Pro Scratch 1™ INSTRUCTION MANUAL • PAGE 21  
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BASIC OPERATIONS - BUILT-IN EFFECTS  
SKID/COAST EFFECT: The Skid effect simulates the sudden platter stop of a  
turntable, like pressing the stop button on a turntable. The COAST effect simulates  
a turntable slowly revving up to it's proper speed, or slowly winding down to a  
stop, like tuning the power off when a turntable is running. When the SKID effect  
is selected the SKID/COAST BUTTON (3) will glow. When the COAST effect is  
selected the SKID/COAST BUTTON (3) will flash repeatedly. The fade effect will  
fade the music out and bring back in. Both the Skid and Coast time parameters  
can be adjusted from 0010 to 9990. 9990 will give you the longest Skid and Coast  
times. The SKID/COAST value ranges from a 10ms to ten seconds.  
Figure 45  
FLANGER/ECHO/ROBOT EFFECT: The flanger effect distorts the output signal  
and create an effect similar to the frequency phasing in and out of each other.  
The ECHO effect adds an echo to your output signal. The ROBOT effect distorts  
the output to simulates a sci-fi robot voice. When the FLANGER effect is selected  
the FLANGER/ECHO BUTTON (30) will glow. When the ECHO or ROBOT effect is  
selected the FLANGER/ECHO BUTTON (30) will flash repeatedly.  
ROBOT EFFECT: The ROBOT effect is activated in the ECHO parameters. To  
activate the ROBOT effect select the ECHO effect. After the Echo effect is activated  
enter the PT Parameters and turn the hold function on. Set the Parameter Time  
(PT) value to 0010 and use the Jog Wheel to create the effect by adjusting the  
Parameter Ratio (PR).  
FLANGER EFFECT: The FLANGER Effect has two adjustable parameters,  
Parameter Time (PT) and Parameter Ratio (PR). The PT will adjust the Flanger  
Mode and The PR will adjust the Flanger Frequency Range.  
ECHO EFFECT: The ECHO Effect has two adjustable parameters, Parameter  
Time (PT) and Parameter Ratio (PR). The PR will adjust the length of the echo (drop  
off time), and the PT will adjust the echo gap length.  
Figure 46  
TRANS/PAN EFFECT: The TRANS effect simulates a real-time mixer transformer  
effect. The PAN effect allows you to pan the output from the left channel to  
the right channel. Pressing TRANS/PAN BUTTON (29) once will activate the  
TRANSFORMER effect (figure 47). When the TRANSFORMER effect is activated  
the TRANS/PAN BUTTON (29) will glow. To activate the PAN effect, press and  
hold the TRANS/PAN BUTTON (29) until it begins to flash. A flashing TRANS/PAN  
BUTTON (29) will represent the PAN effect. The fade time can be adjusted in the  
parameters setting from 0010 to 9990. 9990 will give you the longest fade out time.  
The Pan Value ranges from 10ms to ten seconds.  
TRANS EFFECT: The TRANS Effect has two adjustable parameters, Parameter  
Time and Parameter Ratio. The PT will adjust the Trans Speed and The PR will  
adjust the Trans Audio Length. The lower the PT value the faster the TRANS effect  
(PT 0500 = 1/2 second, PT 1000 = 1 second).  
PAN EFFECT: The PAN effect uses the PT value to pan left to Right. PT 0500 is  
the default setting which is center pan.  
Figure 47  
American DJ® AUDIO • Pro Scratch 1™ INSTRUCTION MANUAL • PAGE 22  
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BASIC OPERATIONS - FX MIX  
FX MIX MODE: This function allows you to use the effects to transfer from one track to another, one track  
to a sample, or one sample to another. FX Mix uses the effects and the FLASH BUTTONS (6). The FX Mix  
function will only work with samples and cue points programmed in the any of the three FLASH BUTTONS (6).  
The procedure below list the steps to activate the FX Mix Mode. In the following example we will you the SKID  
Effect to transfer from one track to a programmed sample.  
STEP ONE: Be sure you have created a sample and stored it in to the  
FLASH 3 BUTTON (6)(see creating a sample on page). After a sample has  
been created and store, begin playback on a track. Select the FX MIX BUTTON  
(11) to activate the FX Mix Mode.  
Figure 48  
STEP TWO: After you have activated FX Mix Mode, select an effect. In this  
example we will choose the SKID Effect. Choosing the SKID Effect we create a  
braking effect.  
POWER  
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2
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5
6
7
8
9
0
PROGRAM  
NONSTOP  
AUTO  
CUE BPM  
BEAT SYNC.  
EFFECT  
SINGLE  
LOOP  
CUE  
ELAPSED TOTAL REMAIN  
--  
KEY  
LOCK  
18  
Figure 49  
--  
BPM  
PITCH  
:
RELOOP  
88  
16.  
0
T
00  
M
00  
S
00  
F
EJECT/  
STOP  
SCRATCH/  
FADE  
FLANGER/  
ECHO  
TRANS/  
PAN  
SKID/COAST  
HOLD  
PARAMETER  
SGL/CTN  
ON/OFF  
SEARCH  
ON/OFF  
8%/12%/16%  
ON/OFF  
STEP THREE: When you are at the point in the track you wish to begin the  
sample, press the FLASH BUTTON 3 (6). Pressing the FLASH BUTTON 3 (6) will  
now end the current track and beginning to play the sample stored in the Flash 3  
bank. The track will end in a brake effect and then immediately being to play you  
stored sample in Flash Bank 3.  
FLASH  
1
FLASH  
2
FLSH  
3
MEMORY  
SAMPLER  
PITCH BEND  
SEAMLESS  
IN  
OUT  
RELOOP  
LOOP  
TRACK  
FX  
PLE PITCH  
r
a
t
c
S
c
h
MIX  
REV  
CUE  
DIGITAL TURNTABLE  
DISC IN/OUT SLOT  
Figure 50  
STEP FOUR: To initiate the FX Mix , tap the BOP/ENTER BUTTON (20). At this  
point you may continue the FX with the current track. If you follow steps one and  
four, you will initiate the FX mix on the current track. For example; If you used the  
brake effect for your effects mix, following steps one and four will initiate a brake  
effect in current track and then continue with the track once the brake effect has  
ended. You must be in continuos play mode for this effect to operate properly.  
Figure 51  
American DJ® AUDIO • Pro Scratch 1™ INSTRUCTION MANUAL • PAGE 23  
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BASIC OPERATIONS - FX MIX  
FX MIX - FADE CONTROL: This function works with the FLANGER/ECHO and the TRANS/PAN effects. This  
function uses the time duration of the FADE effect. This functions plays the selected effect (FLANGER/ECHO  
and/or the TRANS/PAN) for the duration of the fade setting and then returns to normal play. During this function  
the FADE effect will have no function other than the use of its time parameter - the track will not fade out.  
The procedure below list the steps to activate the FX Mix - Fade Control. In the following example we will  
you the FLANGER and the TRANS effects.  
STEP ONE: Be sure you are in continuous play mode, and a track is playing.  
Turn the FADE effect on. By pressing holding down the SCRATCH/FADE  
BUTTON (4) until it begins to flash as in figure 52.  
Figure 52  
STEP TWO: Select the FX MIX BUTTON (11) to activate the FX Mix Mode as  
in figure 53.  
Figure 53  
Figure 54  
Figure 55  
STEP THREE: After you have activated FX Mix  
Mode, select an effect. In this example we will choose  
the FLANGER and TRANS Effects.  
STEP FOUR: To initiate the FX FADE Function, tap the BOP/ENTER BUTTON  
(20). At this point the effects will play out for the length of the FADE value. When the  
effect has played out normal playback will resume from the point the effect ended.  
You must be in continue mode for this effect to operate properly, if the unit is in single  
play mode the track will cue when the effect has played out.  
Figure 56  
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BASIC OPERATIONS - FX MIX  
FX MIX - BOP CONTROL: This function allows you to engage either the COAST or SKID effects at any  
point of a track during normal playback. The effect will play out according to its parameters and then resume  
normal playback. The procedure below list the steps to activate the FX Mix - BOP Control. In the following  
example we will you the SKID effect.  
STEP ONE: Be sure you are in continuous play mode, and a track is playing.  
Turn the SKID effect on. By pressing down the SKID/COAST BUTTON (5)  
until it begins to glow as in figure 57.  
Figure 57  
STEP TWO: Select the FX MIX BUTTON (11) to activate the FX Mix Mode as  
in figure 58.  
Figure 58  
STEP THREE: To initiate the FX BOP Function, tap the BOP/ENTER BUTTON  
(20). At this point the effects will play out for the length of the SKID value. When the  
effect has played out normal playback will resume from the point the effect ended.  
You can continue this effect at any time by repeating steps two and three. You must  
be in continuos play mode for this effect to operate properly, if the unit is in single  
play mode the track will cue when the effect has played out.  
Figure 59  
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MATCHING THE BEATS PER MINUTE (BPM)  
Beat matching is the act of finding the BPM’s (beats per a minute) of two different music sources, and  
matching them together. After you have matched the BPM’s you use your mixer to fade the volume  
in and out of one song to the next without music interruption while retaining the same beat. Use  
the PITCH SLIDER (17) to match the BPM’s of one PRO SCRATCH 1™ to that of another PRO  
SCRATCH 1™ or other music source. Use your mixer's crossfader to blend them in to each other  
seamlessly. This is a function that may take some practice.  
COMPACT DISCS  
1. PRECAUTIONS ON HANDLING COMPACT DISCS  
Do not allow fingerprints, oil or dust to get on the surface of the disc. If the disc is dirty, wipe it off with a  
soft dry cloth.  
Do not use benzene, thinner, water, record spray, electrostatic-proof chemicals, or silicone-treated  
cloths to clean discs.  
Always handle discs carefully to prevent damaging the surface; in particular when removing a disc from its  
Do not bend the disc.  
Do not apply heat.  
Do not enlarge the hole in the center of the disc.  
Do not write on the label (printed side) with a hard tipped implement such as a pencil or ball point pen.  
Condensation will form if a disc is brought into a warm area from a colder one, such as outdoors in  
winter. Do not attempt to dry the disc with a hair dryer, etc.  
2. PRECAUTION ON STORAGE  
After playing a disc, always unload it from player.  
Always store the compact disc in the jewel case, protecting from dirt or damage  
Do not place discs in the following areas:  
a) Areas exposed to direct sunlight for a considerable time  
b) Areas subject to accumulation of dust or high humidity.  
c) Areas affected by heat from indoor heaters, etc.  
American DJ® AUDIO • Pro Scratch 1™ INSTRUCTION MANUAL • PAGE 26  
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SPECIFICATIONS  
GENERAL  
Model: American DJ® Pro Scratch 1 - Professional Compact Disc Player  
Type:  
Slot loading, digital compact disc audio player.  
Standard size compact discs only (5 in / 12 cm discs)  
3 1/4” ~ 4 1/2” H x 8 1/2” W x 10 3/8” L (217.5 mm x 81.8 mm x 306 mm)  
Place on flat surface or mount in flat case  
4 1/2 Lbs. / 1 3/4 Kgs  
Disc type:  
Dimensions:  
Installation:  
Weight:  
Power supply:  
Power consumption:  
Environmental conditions:  
AC 115/230V, 50/60Hz  
14W  
Operational temperature:  
Operational humidity:  
Storage temperature:  
5 to 35˚C  
25 to 85%  
(41 to 95˚F)  
(no condensation)  
-20 to 60˚C (4 to 140˚F)  
Accessories:  
Connecting RCA Cable (2 sets for left and right channels)  
Control 1/8” miniplug type (3 feet)  
AUDIO SECTION  
Quantization:  
Sampling rate:  
16 bit linear per channel  
44.1 kHz at normal pitch  
8 times  
Over sampling rate:  
D/A conversion  
Frequency response:  
Output level:  
16 bit  
+/- 1 dB 20 Hz to 20,000 KHz  
2.0V +/- 1dB  
47k ohm or more  
Load impedance:  
AUDIO CHARACTERISTICS (TEST DISC: TCD-782, LOAD=47Kohm)  
ITEM  
NOMINAL  
LIMIT  
CONDITION  
Output level  
2.0Vrms+/-1dB  
2.0V+/-1dB  
1KHz,0dB  
Channel balance  
Frequency response  
De-emphasis response  
Channel separation*  
T.H.D. + NOISE*  
0.5dB  
1.0dB  
1KHz,0dB  
+/-0.5dB  
+/-2.5dB  
82dB  
+/-1.0dB  
+/-3dB  
75dB  
20Hz-20KHz,0dB  
16KHz, -20dB  
1KHz,0dB  
0.02%  
0.025%  
75dB  
1KHz,0dB  
S/N ratio (IHF-A)*  
Phones max. output  
84dB  
1KHz.0dB  
10mW  
8mW  
1KHz,THD=10%  
NOTE: * With 20KHz low pass filter.  
SEARCHING TIME (TEST DISC: TCD-792)  
ITEM  
NOMINAL  
LIMITS  
CONDITION  
Short access time  
Long access time  
1.7sec  
3sec  
4sec  
6sec  
Play next track  
Track 1 ->Track 20  
Track 20 ->Track 1  
PLAYABILITY  
ITEM  
NOMINAL  
LIMIT  
CONDITION  
Interruption  
1000um  
1000um  
75um  
210um  
1mm  
700um  
600um  
65um  
140um  
0.54mm  
TCD-725  
Black dot  
TCD-725  
Finger prints  
Eccentricity  
Vertical deviation  
TCD-725  
TCD-712,713 NO TRACK JUMP  
TCD-731R  
PICK-UP  
System  
Object lens drive system  
Tracking detection  
Optical source  
Wave length  
Object lens drive system optical pick-up  
2 dimensional parallel drive  
3 spot beam detection  
Semiconductor laser  
780nm  
NOTES:  
The specifications are subject to change to any improvement by negotiations in advance.  
The parts are subject to change to any improvement within the range of the specifications.  
American DJ® AUDIO • Pro Scratch 1™ INSTRUCTION MANUAL • PAGE 27  
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American DJ Audio World Headquarters:  
4295 Charter Street Los Angeles, CA 90058 USA  
Tel: 323-582-3322 Fax: 323-582-3311  
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