Alesis Musical Instrument QS62 User Manual

Reference Manual  
Download from Www.Somanuals.com. All Manuals Search And Download.  
Table Of Contents  
Introduction ........................................................5  
Important Safety Instructions ........................7  
Chapter 1: Connections.....................................11  
Chapter 2: First Session....................................13  
Playing the Demos .................................................................................13  
Playing Programs....................................................................................13  
Finding Programs...................................................................................13  
Playing Split and Layered Programs (Mixes)......................................14  
Changing the Programs in a Mix .........................................................14  
Selecting Banks .......................................................................................15  
Using the Performance Controls.........................................................15  
Transposing the Keyboard....................................................................15  
Storing and Copying ..............................................................................16  
Chapter 3: Overview..........................................17  
The Front Panel Controls .....................................................................17  
The Edit Modes......................................................................................19  
Global and Store Modes........................................................................20  
Special Editing Features ........................................................................20  
Compare...................................................................................................20  
Resetting Parameter Values...................................................................20  
Chapter 4: Expansion Cards............................21  
PCMCIA Expansion Cards ..................................................................21  
Playing Card Sounds ..............................................................................21  
Playing Card Sequences.........................................................................21  
Saving a Bank to an SRAM Card (Formatting) .................................22  
Saving a Program or Mix to an SRAM Card......................................22  
Loading Banks from a Card..................................................................22  
Loading a Program or Mix from a Card.............................................23  
Transferring Mix Banks.........................................................................23  
Chapter 5: MIDI ..................................................25  
MIDI Connections.................................................................................25  
Using Your QS With a MIDI Sequencer............................................27  
Changing the MIDI Channel................................................................27  
Saving Programs and Mixes Via MIDI...............................................27  
Chapter 6: Global Parameters.........................29  
Setting the Master Pitch.........................................................................29  
Fine Tuning .............................................................................................29  
Picking the Keyboard Velocity Curve .................................................29  
Setting the Keyboard Velocity Scaling ................................................30  
Transposing the Keyboard....................................................................30  
Setting the Keyboard MIDI Mode......................................................30  
Turning on General MIDI....................................................................31  
Setting the A-D Controller MIDI Numbers......................................31  
Setting the Pedal 1 MIDI Controller Number...................................31  
Setting the Pedal 2 MIDI Controller Number...................................31  
Selecting the MIDI Program Change Behavior ................................31  
1
Download from Www.Somanuals.com. All Manuals Search And Download.  
Table Of Contents  
Setting the Behavior of the MIDI Out Port......................................32  
Resetting the A-D Controllers..............................................................32  
Setting the A-D Controller MIDI Mode............................................32  
Chapter 7: Editing Programs...........................33  
QS Composite Synthesis™...................................................................33  
Selecting a Sound to Edit [00-30 SOUND].......................................35  
The Voice Function [40 VOICE] ........................................................36  
The Level Function [50 LEVEL] ........................................................38  
The Pitch Function [60 PITCH]..........................................................39  
The Filter Function [70 FILTER]........................................................41  
The Amp/Range Function [80 AMP/RANGE]..............................43  
The Pitch Envelope Function [90 PITCH ENVELOPE]..............44  
The Filter Envelope Function [100 FILTER ENVELOPE]..........44  
The Amplitude Envelope Function [110 AMP ENVELOPE] ......45  
Naming the Program [120 NAME].....................................................47  
Copying Sound Layers [STORE].........................................................48  
Auditioning Programs Before Storing ................................................48  
Chapter 8: Modulations.....................................49  
Selecting a Mod Route [0-5 MOD] .....................................................50  
The Pitch LFO Function [6 PITCH LFO]........................................52  
The Filter LFO Function [7 FILTER LFO]......................................52  
The Amplitude LFO Function [8 AMP LFO] ..................................52  
Scaling Modulation Sources [9 TRACK GEN].................................54  
Chapter 9: Editing Drum Kits .........................57  
Selecting a Drum to Edit [0-9 DRUM]...............................................57  
Selecting the Drum Sample [40 VOICE]...........................................57  
The Level Function [50 LEVEL] ........................................................59  
The Pitch Function [60 PITCH]..........................................................60  
Setting the Velocity Filter Curve [70 FILTER]..................................60  
The Amp/Range Function [80 AMP/RANGE]..............................60  
The Amp/Env Function [AMP ENV 110] .......................................61  
Chapter 10: Editing Mixes................................63  
Changing the Programs Within a Mix.................................................63  
Getting Into Mix Edit Mode................................................................63  
The Level Function [60 LEVEL] ........................................................64  
The Pitch Function [70 PITCH]..........................................................65  
The Effect Function [80 EFFECT] ....................................................65  
The Keyboard/MIDI Function [90 KEYBOARD/MIDI]............66  
The Controller Function [100 CONTROLLERS] ...........................67  
The Range Function [110 RANGE]...................................................67  
Naming the Mix [120 NAME].............................................................68  
The Mix Edit Buffers.............................................................................68  
Chapter 11: Editing Effects..............................69  
Setting the Send Levels..........................................................................69  
Getting Into Effects Edit Mode ..........................................................69  
Storing Effects Settings .........................................................................70  
Copying Effects......................................................................................70  
The Configuration Function [40 CONFIGURATION].................71  
Configuration 1: 1 REVERB................................................................72  
2
Download from Www.Somanuals.com. All Manuals Search And Download.  
Table of Contents  
Configuration 2: 2 REVERBS..............................................................73  
Configuration 3: LEZLIE+REVERB...............................................74  
Configuration 4: 1 REVERB+EQ......................................................75  
Configuration 5: OVERDRIVE+LEZLIE .......................................75  
Selecting a Send to Edit [00-30 SEND]..............................................76  
The EQ Function [50 EQ] ...................................................................76  
The Mod Function [60 MOD].............................................................77  
The Lezlie Function [70 LEZLIE]......................................................78  
The Pitch Function [80 PITCH]..........................................................79  
The Delay Function [90 DELAY].......................................................82  
The Reverb Function [100 REVERB]................................................83  
The Overdrive Function [110 OVERDRIVE]..................................87  
Setting the Effects Output Levels [120 MIX]....................................88  
Appendix A: Frequently Asked Questions ...89  
How do I split the keyboard? ...............................................................89  
How do I layer two sounds on the keyboard?...................................89  
What is a MIDI Sequence? ...................................................................89  
Where can I get MIDI sequences for the QS? ..................................89  
How do I play General MIDI sequences?..........................................89  
How do I load sequences into my QS?...............................................89  
How do I load samples into the QS? ..................................................90  
Where can I get Q Cards?.....................................................................90  
Where can I get SRAM cards and Flash cards?.................................90  
Where can I get more Banks?...............................................................90  
Are QS6.2/QS8.2 Programs compatible with older QS  
programs? ................................................................................................90  
How do I change what the sliders do?................................................90  
Appendix B: Sound Bridge...............................91  
Appendix C: MIDI Supplement .......................93  
Appendix D: Troubleshooting .........................97  
Recovering from a Crash.......................................................................98  
Re-Initializing..........................................................................................98  
Checking the Software Version............................................................98  
Cleaning Your QS...................................................................................98  
Specifications......................................................99  
Index......................................................................101  
Warranty/Contact Alesis...................................103  
3
Download from Www.Somanuals.com. All Manuals Search And Download.  
Download from Www.Somanuals.com. All Manuals Search And Download.  
Introduction  
Welcome!  
Congratulations on your purchase of an Alesis QS6.2/QS8.2 64-Voice  
Expandable Synthesizer! It’s a powerful instrument and we’re sure you  
will find it exciting to use!  
Those of you who are familiar with the enormously-popular QS-line of  
synthesizers may be wondering, "What has changed in the new QS6.2  
and QS8.2?".  
Well, we've kept the same great sound engine but totally redesigned the  
output section. We replaced the 18-bit D/A (digital-to-analog)  
converters with vastly superior Alesis 24-bit audio converters, resulting in  
a tremendous improvement in sound quality (much higher signal-to-noise  
ratio, and much lower distortion). You can hear the difference in the  
crystal-clear sounds. Go ahead - turn up the volume... We also refined  
the look of the keyboards and rearranged the front panel controls to  
make them more intuitive and improve ergonomics.  
In addition, we improved the little, but important, things. The User Bank  
Programs have been completely updated. The rear-panel jacks have been  
moved to make the QS6.2 fit on certain kinds of stands better. We even  
re-wrote the manual and added a FAQ with the questions we've received  
the most over the years.  
And don't forget, like their predecessors, the QS6.2 and QS8.2 are  
expandable. With an Alesis Q-Card ROM expansion, you get 8MB of  
additional professional-quality samples to add to your palette, in whatever  
genre of music you're into. Ask your music dealer about Alesis Q-Cards.  
Be sure to register your QS synthesizer on the Alesis website,  
www.alesis.com. Here, you will find some cool items to go with your QS  
synthesizer, like additional sound Banks and Sound Bridge software.  
We hope your investment will bring you many years of creative  
enjoyment and help you achieve your goals.  
Sincerely,  
The people of Alesis  
5
Download from Www.Somanuals.com. All Manuals Search And Download.  
Introduction  
Unpacking and Inspection  
The shipping carton for your QS should contain the following items:  
QS synthesizer  
Sustain pedal  
AC power cable  
This instruction manual  
Please log on to the Alesis website at www.alesis.com to register your new  
QS synthesizer. This will help us give you the best support we possibly  
can.  
How to Use This Manual  
We’re sure you’d like to jump in and start using your QS synthesizer  
quickly. To help you do this, refer to Chapter 1 for hook-up instructions,  
then follow the “First Session” tutorial in Chapter 2. This will get you  
playing in no time. If you have any questions, refer to the FAQ in  
Chapter 12.  
Helpful tips and advice are highlighted in a  
shaded box like this  
For more information on other features of your QS (such as how to use  
it with expansion cards and MIDI), refer to Chapters 3 through 6.  
When something important appears in the  
manual, an exclamation mark (like the one  
shown at left) will appear with some  
explanatory text.  
True synthesists who want to create their own sounds should refer to  
Chapters 7 through 11.  
Near the end of the manual are troubleshooting tips, specifications, and  
an Index to help you find what you're looking for.  
New terms are shown in bold. All buttons, knobs, and switches on the  
QS are referred to in bracketed capital letters that match the instrument’s  
actual markings. Here are some examples:  
[PROGRAM] refers to the button to the right of the display that says  
“PROGRAM” on it.  
[CONTROLLER D] is the slider with “D” printed underneath.  
[00] refers to one of numbered buttons to the right of the display.  
[PITCH] is the control wheel at the left side of the instrument.  
[SUS PEDAL] is the rear panel jack you’d plug the sustain pedal into.  
6
Download from Www.Somanuals.com. All Manuals Search And Download.  
Important Safety  
Instructions  
Important Safety Instructions (English)  
Safety symbols used in this product  
This symbol alerts the user that there are important operating and maintenance instructions  
in the literature accompanying this unit.  
This symbol warns the user of uninsulated voltage within the unit that can cause dangerous  
electric shocks.  
This symbol warns the user that output connectors contain voltages that can cause dangerous  
electrical shock.  
Please follow these precautions when using this product:  
1. Read these instructions.  
2. Keep these instructions.  
3. Heed all warnings.  
4. Follow all instructions.  
5. Do not use this apparatus near water.  
6. Clean only with a damp cloth. Do not spray any liquid cleaner onto the faceplate, as this may  
damage the front panel controls or cause a dangerous condition.  
7. Install in accordance with the manufacturer's instructions.  
8. Do not install near any heat sources such as radiators, heat registers, stoves, or other apparatus  
(including amplifiers) that produce heat.  
9. Do not defeat the safety purpose of the polarized or grounding-type plug. A polarized plug has  
two blades with one wider than the other. A grounding-type plug has two blades and a third  
grounding prong. The wide blade or the third prong are provided for your safety. When the  
provided plug does not fit into your outlet, consult an electrician for replacement of the obsolete  
outlet.  
10. Protect the power cord from being walked on or pinched, particularly at plugs, convenience  
receptacles, and the point where they exit from the apparatus.  
11. Use only attachments or accessories specified by the manufacturer.  
12. Use only with a cart, stand, bracket, or table designed for use with professional audio or music  
equipment. In any installation, make sure that injury or damage will not result from cables  
pulling on the apparatus and its mounting. If a cart is used, use caution when moving the  
cart/apparatus combination to avoid injury from tip-over.  
13. Unplug this apparatus during lightning storms or when unused for long periods of time.  
14. Refer all servicing to qualified service personnel. Servicing is required when the apparatus has  
been damaged in any way, such as when the power-supply cord or plug is damaged, liquid has  
been spilled or objects have fallen into the apparatus, the apparatus has been exposed to rain or  
moisture, does not operate normally, or has been dropped.  
15. This unit produces heat when operated normally. Operate in a well-ventilated area with at least  
six inches of clearance from peripheral equipment.  
16. This product, in combination with an amplifier and headphones or speakers, may be capable of  
producing sound levels that could cause permanent hearing loss. Do not operate for a long  
period of time at a high volume level or at a level that is uncomfortable. If you experience any  
hearing loss or ringing in the ears, you should consult an audiologist.  
17. Do not expose the apparatus to dripping or splashing. Do not place objects filled with liquids  
(flower vases, soft drink cans, coffee cups) on the apparatus.  
18. WARNING: To reduce the risk of fire or electric shock, do not expose this apparatus to rain or  
moisture.  
7
Download from Www.Somanuals.com. All Manuals Search And Download.  
Important Safety Instructions  
Instructions de Sécurité Importantes (French)  
Symboles utilisés dans ce produit  
Ce symbole alèrte l’utilisateur qu’il existe des instructions de fonctionnement et de  
maintenance dans la documentation jointe avec ce produit.  
Ce symbole avertit l’utilisateur de la présence d’une tension non isolée à l’intérieur de  
l’appareil pouvant engendrer des chocs électriques.  
Ce symbole prévient l'utilisateur de la présence de tensions sur les raccordements de sorties,  
représentant un risque d'électrocution.  
Veuillez suivre ces précautions lors de l’utilisation de l’appareil:  
1. Lisez ces instructions.  
2. Gardez ces instructions.  
3. Tenez compte de tous les avertissements.  
4. Suivez toutes les instructions.  
5. N’utilisez pas cet allareil à proximité de l’eau.  
6. Ne nettoyez qu’avec un chiffon humide. Il est potentiellement dangereux d'utiliser des  
pulvérisateurs ou nettoyants liquides sur cet appareil.  
7. Installez selon les recommandations du constructeur.  
8. Ne pas installer à proximilé de sources de chaleur comme radiateurs, cuisinière ou autre appareils  
(don’t les amplificateurs) produisant de la chaleur.  
9. Ne pas enlever la prise de terre du cordon secteur. Une prise murale avec terre deux broches et  
une troisièrme reliée à la terre. Cette dernière est présente pour votre sécurité. Si le cordon  
secteur ne rentre pas dans la prise de courant, demandez à un électricien qualifié de remplacer la  
prise.  
10. Evitez de marcher sur le cordon secteur ou de le pincer, en particulier au niveau de la prise, et aux  
endroits où il sor de l’appareil.  
11. N’utilisez que des accessoires spécifiés par le constructeur.  
12. N’utilisez qu’avec un stand, ou table conçus pour l’utilisation d’audio professionnel ou  
instruments de musique. Dans toute installation, veillez de ne rien endommager à cause de câbles  
qui tirent sur des appareils et leur support.  
13. Débranchez l’appareil lors d’un orage ou lorsqu’il n’est pas utilisé pendant longtemps.  
14. Faites réparer par un personnel qualifié. Une réparation est nécessaire lorsque l’appareil a été  
endommagé de quelque sorte que ce soit, par exemple losrque le cordon secteur ou la prise sont  
endommagés, si du liquide a coulé ou des objets se sont introduits dans l’appareil, si celui-ci a été  
exposé à la pluie ou à l’humidité, ne fonctionne pas normalement ou est tombé.  
15. Puisque son fonctionement normale génère de la chaleur, placez cet appareil au moins 15cm. des  
équipments péripheriques et assurez que l’emplacement permet la circulation de l’air.  
16. Ce produit, utilisé avec un amplificateur et un casque ou des enceintes, est capable de produite des  
niveaux sonores pouvant engendrer une perte permanente de l’ouïe. Ne l’utilisez pas pendant  
longtemps à un niveau sonore élevé ou à un niveau non confortable. Si vous remarquez une perte  
de l’ouïe ou un bourdonnement dans les oreilles, consultez un spécialiste.  
17. N'exposez pas l'appareil à l'égoutture ou à l'éclaboussement. Ne placez pas les objets remplis de  
liquides (vases à fleur, boîtes de boisson non alcoolique, tasses de café) sur l'appareil.  
18. AVERTISSEMENT: Pour réduire le risque du feu ou de décharge électrique, n'exposez pas cet  
appareil à la pluie ou à l'humidité.  
8
Download from Www.Somanuals.com. All Manuals Search And Download.  
Important Safety Instructions  
Lesen Sie bitte die folgende Sicherheitshinweise (German)  
Sicherheit Symbole verwendet in diesem Produkt  
Dieses Symbol alarmiert den Benutzer, daß es wichtige Funktionieren und Wartung Anweisungen in  
der Literatur gibt, die diese Maßeinheit begleitet.  
Dieses Symbol warnt den Benutzer der nicht isolierten Spannung innerhalb der Maßeinheit, die  
gefährliche elektrische Schläge verursachen kann.  
Dieses Symbol warnt den Benutzer, dem Ausgabestecker Spannungen enthalten, die gefährlichen  
elektrischen Schlag verursachen können.  
Folgen Sie bitte diesen Vorkehrungen, wenn dieses Produkt verwendet  
wird:  
1. Lesen Sie die Hinweise.  
2. Halten Sie sich an die Anleitung.  
3. Beachten Sie alle Warnungen.  
4. Beachten Sie alle Hinweise.  
5. Bringen Sie das Gerät nie mit Wasser in Berührung.  
6. Verwenden Sie zur Reinigung nur ein weiches Tuch. Verwenden Sie keine flüssigen Reinigungsmittel. Dies  
kann gefährliche Folgen haben.  
7. Halten Sie sich beim Aufbau des Gerätes an die Angaben des Herstellers.  
8. Stellen Sie das Gerät nich in der Nähe von Heizkörpern, Heizungsklappen oder anderen Wärmequellen  
(einschließlich Verstärkern) auf.  
9. Verfehlen Sie nicht den Zweck des grounging Terminals auf dem Netzstecker. Dieses Terminal wird für  
Ihre Sicherheit zur Verfügung gestellt.  
10. Verlegen Sie das Netzkabel des Gerätes niemals so, daß man darüber stolpern kann oder daß es  
gequetscht wird.  
11. Benutzen Sie nur das vom Hersteller empfohlene Zubehör.  
12. Verwenden Sie ausschließlich Wagen, Ständer, oder Tische, die speziell für professionelle Audio- und  
Musikinstrumente geeignet sind. Achten Sie immer darauf, daß die jeweiligen Geräte sicher installiert sind,  
um Schäden und Verletzungen zu vermeiden. Wenn Sie einen Rollwagen benutzen, achten Sie darauf, das  
dieser nicht umkippt, um Verletzungen auszuschließen.  
13. Ziehen Sie während eines Gewitters oder wenn Sie das Gerät über einen längeren Zeitraum nicht  
benutzen den Netzstecher aus der Steckdose.  
14. Die Wartung sollte nur durch qualifiziertes Fachpersonal erfolgen. Die Wartung wird notwendig, wenn  
das Gerät beschädigt wurde oder aber das Stromkabel oder der Stecker, Gegenstände oder Flüssigkeit in  
das Gerät gelangt sind, das Gerät dem Regen oder Feuchtigkeit ausgesetzt war und deshalb nicht mehr  
normal arbeitet oder heruntergefallen ist.  
15. Dieses Gerät produziert auch im normalen Betrieb Wärme. Achten Sie deshalb auf ausreichende Lüftung  
mit mindestens 15 cm Abstand von anderen Geräten.  
16. Dieses Produkt kann in Verbindung mit einem Verstärker und Kopfhörern oder Lautsprechern  
Lautstärkepegel erzeugen, die anhaltende Gehörschäden verursachen. Betreiben Sie es nicht über längere  
Zeit mit hoher Lautstärke oder einem Pegel, der Ihnen unangenehm is. Wenn Sie ein Nachlassen des  
Gehörs oder ein Klingeln in den Ohren feststellen, sollten Sie einen Ohrenarzt aufsuchen.  
17. Setzen Sie den Apparat nicht Bratenfett oder dem Spritzen aus. Plazieren Sie die Nachrichten, die mit  
Flüssigkeiten (gefüllt werden Blumevases, Getränkdosen, Kaffeetassen) nicht auf den Apparat.  
18. WARNING: um die Gefahr des Feuers oder des elektrischen Schlages zu verringern, setzen Sie diesen  
Apparat nicht Regen oder Feuchtigkeit aus.  
9
Download from Www.Somanuals.com. All Manuals Search And Download.  
Important Safety Instructions  
CE Declaration Of Conformity  
See our website at:  
http://www.alesis.com  
FCC Compliance Statement  
This device complies with Part 15 of the FCC rules. Operation is subject  
to the following two conditions: (1) This device may not cause harmful  
interference and (2) this device must accept any interference received,  
including interference that may cause undesired operation.  
NOTE: This equipment has been tested and found to comply with the  
limits for a Class B digital device, pursuant to Part 15 of the FCC Rules.  
These limits are designed to provide reasonable protection against  
harmful interference in a residential installation. This equipment  
generates, uses and can radiate radio frequency energy and, if not  
installed and used in accordance with the instructions, may cause harmful  
interference to radio communications. However, there is no guarantee  
that interference will not occur in a particular installation. If this  
equipment does cause harmful interference to radio or television  
reception, which can be determined by turning the equipment off and  
on, the user is encouraged to try to correct the interference by one or  
more of the following measures:  
-- Reorient or relocate the receiving antenna.  
-- Increase the separation between the equipment and receiver.  
-- Connect the equipment into an outlet on a circuit different from that  
to which the receiver is connected.  
-- Consult the dealer or an experienced radio/TV technician for help.  
10  
Download from Www.Somanuals.com. All Manuals Search And Download.  
1 Connections  
Connecting AC Power  
Before making any power connections, make sure the QS’s power switch  
is turned off.  
1. Plug the female end of the power cable into the QS’s power socket.  
2. Plug the male (plug) end into a properly grounded power outlet.  
WARNING: Make sure the outlet is  
properly grounded. Plugging the QS into an  
ungrounded outlet can be hazardous.  
Making Audio Connections  
There are several ways to hook up your QS synthesizer audio outputs:  
WARNING: When connecting audio cables  
or turning power on and off, make sure that  
the amplifiers in your system are turned off  
or the volume controls are turned down. If  
you don’t do this, you can create loud bursts  
of sound that might damage your speakers.  
Mono. Connect a cable from either of the QS’s [MAIN] outputs to an  
amp or mixer input. The QS will automatically route both left and right  
channels to that output.  
Stereo. Connect two cables from the QS’s [LEFT] and [RIGHT]  
outputs to two inputs of an amp or mixer.  
Headphones. Plug a set of headphones into the [HEADPHONES]  
jack on the rear panel.  
Connecting the Foot Pedals  
The QS has two pedal jacks marked [SUS PEDAL] and [PEDAL 1].  
Plug the included sustain pedal into the jack marked [SUS PEDAL].  
NOTE: If your sustain pedal responds  
backwards (i.e., notes sustain when your foot  
is off the pedal), turn off your QS and make  
sure the footswitch plug is fully inserted into  
the [SUS PEDAL] jack. Then, turn the QS  
back on while keeping your foot off the  
footswitch.  
[SUS PEDAL] is designed to work with any standard momentary  
footswitch. It doesn’t matter whether the footswitch is normally open or  
closed, as long as you plug it in before powering up your QS; the  
instrument will calibrate itself.  
[PEDAL 1] is designed to work with a Roland EV-5 pedal or equivalent.  
11  
Download from Www.Somanuals.com. All Manuals Search And Download.  
Connections  
1
Connection Diagram  
12  
Download from Www.Somanuals.com. All Manuals Search And Download.  
2 First Session  
Playing the Demos  
The QS has five built-in demo sequences. To play a demo, hold down  
[MIX] and press a number button from [0] through [4]. Playback will  
start with the specified demo and continue through the remaining demos.  
Demos:  
0. “Jinx” by James Reynolds  
1. “Bang!” by Taiho Yamada  
2. ”Dreamcurrents” by Erik Norlander  
3. “Iron Man” by Keith Emerson  
4. “Camera Obscura” by David Bryce  
To stop the demo, press [MIX].  
Playing Programs  
The sounds in your QS are called Programs. Programs contain all of  
the parameters that are needed to define a sound. For example, “True  
Stereo” is a grand piano Program.  
To select a Program, press the [PROGRAM] button. The display should  
look something like this:  
Press the [BANK] buttons to choose a Program Bank. Available choices  
are USER, PRESET1, PRESET2, PRESET3, and GenMIDI. More  
Banks are available if you have an expansion card.  
To call up an individual Program, press the numbered buttons for the  
Program you want to recall.  
For example, if you want to hear a grand piano Program, press the  
[BANK >] button until you are in the PRESET1 Bank, then press the [00  
PIANO] button and then the [0] button. This will select Program 00,  
“True Stereo”.  
You can also use the [VALUE UP] and [VALUE DOWN] buttons step  
through the Programs.  
Finding Programs  
To make Programs easier to find, we’ve organized them into eleven  
categories marked on the “tens” buttons:  
00-09 Pianos  
30-39 Guitar  
60-69: Brass  
10-19: Chromatic  
40-49 Bass  
20-29: Organ  
50-59: Strings  
70-79 Winds  
80-109 Synth  
120-127: Drums/Percussion  
NOTE: The General MIDI (GenMIDI) Bank  
doesn’t follow this convention; it is  
organized to match the General MIDI  
standard, which puts Programs in a different  
order.  
110-119: Rhythm/FX  
For example, Programs 20 through 29 are all Organ sounds.  
13  
Download from Www.Somanuals.com. All Manuals Search And Download.  
First Session  
2
Playing Split and Layered Programs (Mixes)  
A Mix is a combination of up to 16 Programs, allowing you to play more  
than one sound at the same time. The Programs may be split or layered  
across the keyboard, or distributed among MIDI channels for  
multitimbral sequencing.  
Press the [MIX] button. The display should look something like this:  
Use the [BANK], [VALUE] or the numbered buttons to call up the Mix  
of your choice (the same way you select Programs).  
The numbers at the bottom of the display show which Mix Channels are  
enabled in this Mix. Each Mix Channel contains a Program.  
To see what Programs the Mix uses, use the [PAGE >] button to step  
through the Mix Channels. The selected Mix Channel will blink at the  
bottom of the screen and the name of the Program on that channel will  
be displayed.  
Changing the Programs in a Mix  
Suppose you’re playing a Mix that has two Programs split across the  
keyboard: a bass sound on the lower half, and a piano on the upper half.  
Now suppose you want to choose a different bass Program for the lower  
half. To do this, you need to change the Program in that Mix Channel.  
Here’s how:  
1) Get into Mix Mode by pressing the [MIX] button.  
2) Press the [PAGE >] button to select the Mix Channel containing  
the Program you want to change. The selected Mix Channel should  
be flashing at the bottom of the display.  
NOTE: Your QS will let you change  
Programs on all 16 Mix Channels, even ones  
that aren’t yet enabled in this Mix. You  
won’t hear the changes you make to a  
channel that isn’t yet enabled.  
3) Use the [VALUE], [BANK] or numbered buttons to select a  
different Program.  
To return to normal operation, press [MIX] or [PROGRAM].  
14  
Download from Www.Somanuals.com. All Manuals Search And Download.  
First Session  
2
Selecting Banks  
A Bank is a collection of 128 Programs and 100 Mixes. There are five  
internal Banks available in the QS, and more can be accessed if you put a  
card into the [PCMCIA EXPANSION CARD] slot.  
The internal Banks are:  
USER PRESET1  
PRESET2  
PRESET3  
GenMIDI  
NOTE: You can overwrite the Programs  
and Mixes in the User Bank. The other  
Banks are permanent.  
To explore different Banks, use the [< BANK] and [BANK >] buttons.  
Using the Performance Controls  
The QS provides various ways to control the sound as you are playing:  
• Keyboard Velocity lets you control the sound by how hard you hit the  
keys. Depending on how hard you play, the volume and tonal quality  
of the sound will change.  
• Keyboard Aftertouch (QS6.2 only) lets you change the sound by  
pressing down hard on the keys after you’ve played them. While  
holding key down, you can press harder on it to change the character  
of the sound.  
• The Sustain Pedal is used to hold notes after you let go of the keys.  
Pedal 1 is most often used to control the volume, but it can be used to  
control other parameters.  
• The Pitch Bend Wheel allows you to alter the pitch of the notes as  
you play.  
• The Modulation Wheel allows you to add a modulation effect (such  
as vibrato or tremolo) to the sound.  
• The Controller A-D Sliders allow you to affect various parameters of  
the sound. In most of the presets, slider [A] controls a filter or filter-  
sweep effect, [B] a delay effect, [C] an envelope time, and [D] a reverb  
effect. As you move the sliders, the LCD gives you visual feedback in  
the form of small vertical bar graphs.  
NOTE: If you don’t see a bar graph in the  
display when you move a slider, it means the  
slider has no function in that particular  
Program.  
Transposing the Keyboard  
1) Hold down the [TRANSPOSE] button.  
2) Tap the key that represents the interval you’d like to shift by relative  
to Middle C. For example, if you want to shift up a semitone, tap  
the C-sharp key.  
3) Let go of the [TRANSPOSE] button. An up or down arrow will  
appear in the [TRN] area of the LCD depending on which direction  
you’ve transposed.  
TIP: Using this method, you can transpose  
up or down by as much as one octave. To  
transpose by a greater interval, use the  
Global transpose page.  
When you want to return things to normal, hold down [TRANSPOSE]  
again and tap on Middle C (marked by a small triangle on the front  
panel).  
15  
Download from Www.Somanuals.com. All Manuals Search And Download.  
First Session  
2
Storing and Copying  
It is easy to store and copy Programs and Mixes. To do this:  
TIP: The factory User Bank Mixes and  
Programs are available on the Alesis  
website.  
1) Press [STORE]. The display will look something like this:  
NOTE: The PRESET and GenMIDI banks  
reside in ROM, so they can’t be overwritten  
with new Programs and Mixes.  
2) Pick a USER Bank destination using the numbered buttons, the  
[VALUE] buttons or the [CONTROLLER D] slider.  
3) If you want the Program or Mix to be stored on an SRAM card in  
the [PCMCIA EXPANSION SLOT], use the [BANK] buttons to  
select a card bank.  
4) Press [STORE] again.  
16  
Download from Www.Somanuals.com. All Manuals Search And Download.  
3 Overview  
The Front Panel Controls  
From left to right, we have:  
[PITCH] Bend Wheel – for bending pitch during performance.  
[MODULATION] Wheel – for adding vibrato and tremolo during performance.  
[VOLUME] Slider– sets the output level.  
[CONTROLLER A-D]/[EDIT VALUE] Sliders – for adjusting parameters  
during performance or Edit mode.  
[PAGE] Buttons – sets the MIDI or Mix channel; in the Edit Modes, these are used  
to navigate through display pages.  
[VALUE] Buttons – increase or decrease the currently selected value any Edit  
Mode.  
[EDIT] Button – for entering one of the Edit Modes (Mix, Program, Effects).  
[STORE] Button – for storing or copying to the User Bank, an expansion card, or  
external MIDI devices.  
[<BANK]/[COMPARE] Button – selects a Bank; in an Edit Mode, compares the  
current version to the original version.  
[BANK>]/[GLOBAL] Button – selects a Bank; in an Edit Mode, access the Global  
parameters.  
[MIX] Button – for entering Mix Mode.  
[PROGRAM] Button – for entering Program Mode.  
[00]-[120] Numbered Buttons – selects Program and Mix categories; in an Edit  
Mode, these select Edit functions.  
[0]-[9] Buttons – selects individual Programs or Mixes; in Edit Mode, these select  
edit functions.  
[SEQ SELECT] Button – triggers a sequence stored on the Expansion Card.  
[TRANSPOSE] Button – transposes the keyboard. Hold this button and touch a  
key.  
17  
Download from Www.Somanuals.com. All Manuals Search And Download.  
Overview  
3
The Play Modes  
We’ve already introduced you to these modes in the last chapter. This is  
where you’ll normally be when you’re playing your QS.  
Program Mode  
In this mode, you can play the QS’s various Programs one at a time.  
You’ll probably be in this mode most of the time. The QS contains 512  
Preset and 128 User Programs. To get into Program Mode, press the  
[PROGRAM] button.  
Mix Mode  
In this mode, you can play up to 16 Programs at the same time. You can  
use this mode to create keyboard splits or keyboard layers, or for  
multitimbral sequencing. The QS contains 400 Preset Mixes and 100  
User Mixes. To get into Mix Mode, press the [MIX] button.  
What the Other Buttons Do  
When in Mix or Program Mode, the buttons have the following  
functions:  
• The numbered buttons select different Programs and Mixes.  
• The [VALUE] buttons step through the Programs and Mixes.  
• The [PAGE] buttons change the MIDI channel.  
• The [BANK] buttons step through the Banks.  
18  
Download from Www.Somanuals.com. All Manuals Search And Download.  
Overview  
3
The Edit Modes  
The Edit Modes are used to change the QS’s sounds and various  
parameters. Many people are perfectly happy using their QS without  
ever editing a sound. However, if you like to tweak and create your own  
sounds, you’ll be using these modes.  
Program Edit Mode  
In this mode, you can change the settings that make up a Program or  
create an entirely new Program from scratch. To get into Program Edit  
Mode, press the [EDIT] button from Program Mode.  
Mix Edit Mode  
In this mode, you can change the settings that make up a Mix or create  
an entirely new Mix from scratch. To get into Mix Edit Mode, press the  
[EDIT] button from Mix Mode.  
Effects Edit Mode  
In this mode, you can change the settings of the QS’s internal digital  
effects processor. To get into Effects Edit Mode, press the [EDIT]  
button twice from Program mode or three times from Mix Mode.  
Navigating and Entering Data  
When in one of the Edit modes, the buttons have the following  
functions:  
• The numbered buttons select an Edit function.  
• The [< PAGE] and [PAGE >] buttons cycle through the pages of the  
function. You can always tell what page you are on by looking at the  
indicator in the upper right corner of the display. (For example, “P1”  
for Page One).  
• The [VALUE UP] and [VALUE DOWN] buttons increment or  
decrement parameter values.  
• [CONTROLLER D] can also be used for setting parameter values.  
• The [< BANK] button (Compare) lets you compare the edited sound  
to the original sound.  
• The [BANK >] button gets you into Global Mode (see below)  
19  
Download from Www.Somanuals.com. All Manuals Search And Download.  
Overview  
3
Global and Store Modes  
Global Mode  
In this mode, you can set various aspects of the QS that don’t change  
whenever a new Program or Mix is selected (for example, the keyboard  
sensitivity). Press the [EDIT] button, then the [BANK >] button (with  
[GLOBAL] written under it) to get into this mode.  
Store Mode  
This mode is for storing, copying and transmitting data. You can store  
or copy whole Banks, individual Mixes, individual Programs, and Effects  
settings, among other things. Press the [STORE] button to get into this  
mode.  
Navigating and Entering Data  
This works the same as in the Edit modes, except that the [BANK]  
buttons don’t do anything.  
Special Editing Features  
Compare  
In any Edit mode, the [< BANK] button performs the [COMPARE]  
function (see the label under the button).  
If you press [COMPARE] from any Edit mode, the original Program or  
Mix will be temporarily recalled and “EDIT” will flash in the display.  
Pressing [COMPARE] again switches to your edited version.  
Resetting Parameter Values  
While editing, you can quickly reset parameters back to their default  
values by pressing both of the [VALUE] buttons at the same time.  
Pressing both of the [PAGE] buttons at the same time will jump to the  
first page.  
NOTE: This is also known as the “Double  
Button Press Trick”  
In Program or Mix Modes, pressing the [PAGE] buttons at the same  
time will set the QS to MIDI channel 1. Pressing the [BANK] buttons at  
the same time will jump to the User Bank.  
20  
Download from Www.Somanuals.com. All Manuals Search And Download.  
4 Expansion Cards  
PCMCIA Expansion Cards  
If you want more Sounds (samples), Programs, Mixes, or Sequences, all  
you have to do is insert the appropriate card into the QS’s [PCMCIA  
EXPANSION SLOT].  
There are three kinds of expansion cards that you can use:  
QCards are a series of excellent ROM (read-only memory) cards  
developed by Alesis. Each contains 8MB of professional  
uncompressed PCM samples plus Programs and Mixes designed to  
take full advantage of them. The cards available are Classical,  
Sanctuary, Vintage Keyboards, Vintage Synthesizers, HipHop,  
EuroDance, Latin, Stereo Classical Piano, and Stereo Jazz Piano. You  
can get these at your Alesis dealer.  
TIP: If you own a Q-Card, you can get  
additional sound banks to go with that Q-  
Card on the Alesis website.  
SRAM cards provide additional storage for Programs and Mixes. A  
512K SRAM card can hold eight Banks of Programs and Mixes. You  
can edit these as you wish. Many different SRAM cards from 256K to  
8 Megabytes are supported; just make sure they are 5-volt read/write  
only, and have an access time of 120 nanoseconds or faster.  
Flash cards provide additional sample memory that you can fill with  
your own sounds using a computer! The QS can accommodate 2MB,  
4MB, and 8MB flash cards (larger cards will work, but only the first  
8MB will be utilized by the QS). Using Alesis’ Sound Bridge software  
on your PC or Mac, you can download samples into the Flash card  
through MIDI. Flash cards must be Type 1 PC cards (PCMCIA), and  
must be AMD-C series or -D series FLASH or compatible, with an  
access time of 120ns or faster.  
Playing Card Sounds  
To play the sounds on an expansion card, enter Mix or Program mode  
and use the [BANK] buttons to select the Card Bank. Up to 8 Card  
Banks can be recognized.  
Playing Card Sequences  
Several of the Alesis QCards come with their own demonstration  
sequences. In addition, you can store your own MIDI sequences to RAM  
or FLASH cards using a computer and Alesis’ free Sound Bridge  
software.  
21  
Download from Www.Somanuals.com. All Manuals Search And Download.  
Expansion Cards  
4
To play back a card sequence:  
1) Insert the card containing sequence data into the [PCMCIA  
EXPANSION SLOT].  
2) Press the [SEQ SELECT] button. The display will look like this:  
3) Use the [00] through [40] buttons to pick the tens digit of the  
sequence number.  
4) Finally, use the [0] through [9] buttons to play a specific sequence.  
To stop a sequence while it’s playing, you can press the [SEQUENCE],  
[PROGRAM] or [MIX] button.  
Saving a Bank to an SRAM Card (Formatting)  
Before you can use a blank SRAM card for the first time, you must  
format it by storing the User Bank to each of its banks. Depending on  
the amount of SRAM a particular card has, up to 8 complete Banks can  
be stored onto it.  
1 ) Insert an SRAM card into the [PCMCIA EXPANSION SLOT].  
2 ) Press [STORE].  
3 ) Press [< PAGE] three times. This selects the “SAVE TO CARD”  
option.  
4 ) Use the [CONTROLLER D] slider or the [VALUE] buttons to  
select a bank location on the card to store to.  
5 ) Press [STORE] to transfer the User Bank data from the QS onto  
the card.  
Saving a Program or Mix to an SRAM Card  
This is done just like storing to the User Bank, except that you use the  
[BANK] buttons to select a card bank.  
NOTE: If the display reads “CARD IS  
WRITE PROTECTED.” switch the write-  
protect switch on the card to off and repeat  
the procedure.  
Note that the SRAM card must be formatted first (see above).  
Loading Banks from a Card  
The QS can access Program and Mix data directly from a card by using  
the [BANK] buttons. However, there may be an instance where you  
want to load a full bank from a card into the User Bank. Warning: this  
will erase the current Programs and Mixes in your User Bank.  
To overwrite the User Bank with a Card bank:  
1 ) Insert the card into the card slot on the back panel.  
2 ) Press [STORE].  
3 ) Press [< PAGE] twice. This selects the “LOAD FROM CARD”  
option.  
22  
Download from Www.Somanuals.com. All Manuals Search And Download.  
Expansion Cards  
4
4 ) Use the [CONTROLLER D] slider or the [VALUE] buttons to  
select the bank on the card you wish to load (A1–A4, etc.).  
5 ) Press [STORE] to transfer the data from the card into the QS.  
Loading a Program or Mix from a Card  
To load a single Mix or Program from a card into the User Bank, first  
select the Mix or Program, then use the Store Function to store it in the  
User Bank.  
Note that when storing a Mix from a Card into the User Bank, the  
individual Programs used by the Mix will not be moved into the User  
Bank.  
If the Mix or Program you wish to transfer uses samples that reside on a  
ROM card, you must have the ROM card in the slot after the transfer in  
order for that portion of the Program or Mix to sound the same (or at  
all).  
Transferring Mix Banks  
Whenever you transfer an internal Bank to an SRAM card, all Mixes in  
the transferred Bank are automatically modified so that they access the  
Programs on the card Bank instead of the internal Bank. And, when a  
card Bank is transferred to the User Bank, the opposite happens – all  
Programs within a Mix which had previously accessed the card Bank  
point to the User Bank.  
When an individual Mix is transferred, it is not modified in any way. The  
modification only occurs when an entire bank is transferred.  
Generally, it’s a good idea to make banks self-contained. That is, all  
Mixes in a bank should access only Programs that are in the same bank.  
You don’t have to do this, but it makes things easier when copying banks.  
23  
Download from Www.Somanuals.com. All Manuals Search And Download.  
Download from Www.Somanuals.com. All Manuals Search And Download.  
5 MIDI  
What is MIDI?  
MIDI stands for Music Instrument Digital Interface. It allows music  
instruments to communicate with each other. You can use MIDI to:  
• Record what you play on your QS synthesizer into a sequencer or  
computer.  
• Play back sequences from a sequencer or computer on your QS.  
• Store and recall Programs and Mixes on a computer.  
• Use a computer to edit your QS’s sounds.  
• Use your QS to control another synthesizer or sound module.  
• Use another keyboard to play your QS’s sounds.  
Some examples of MIDI devices besides your QS synthesizer include  
keyboard controllers, sound modules, drum machines, sequencers, and  
computers with MIDI interfaces.  
MIDI Connections  
The QS has three MIDI connectors:  
• [MIDI IN] is for receiving MIDI information from another MIDI  
device.  
• [MIDI OUT] is for sending MIDI information to another device.  
Depending on your settings, the data from this port can originate from  
the QS itself or simply be echoed from the [MIDI IN] port.  
• [MIDI THRU] echoes whatever is received on the [MIDI IN] port.  
Here are four typical MIDI setups for your QS, and the appropriate  
connections for each of them:  
Controller. With this setup, you can use your QS to “play” another  
MIDI instrument (synthesizer, sound module, drum machine etc.).  
Connect a MIDI cable from the QS’s [MIDI OUT] jack to the MIDI  
IN of the device you want to control.  
OUT  
IN  
Sound Module  
25  
Download from Www.Somanuals.com. All Manuals Search And Download.  
MIDI  
5
Slave. With this setup, you can use another keyboard to play the  
sounds on your QS. Connect a MIDI cable from the controller’s  
MIDI OUT jack to the QS’s [MIDI IN] jack.  
OUT  
IN  
Slave  
Master  
Slave with pass-through. This setup allows MIDI signals to pass  
through the QS so they may reach multiple units. This allows one  
MIDI device to control several. Attach a cable from the MIDI OUT  
of the first device to the [MIDI IN] jack of the QS; and then attach  
another cable from the QS’s [MIDI THRU] jack to the MIDI IN of  
the third device.  
OUT  
IN THRU  
IN  
Sound Module  
Sequencing. This setup allows you to use your QS with a MIDI  
sequencer or a computer with a MIDI interface. Attach one MIDI  
cable from the MIDI OUT of the sequencer or computer to the  
[MIDI IN] jack of the QS. Attach another cable from the QS’s [MIDI  
OUT] jack to the MIDI IN of the sequencer or computer.  
IN  
OUT  
Computer  
OUT  
IN  
26  
Download from Www.Somanuals.com. All Manuals Search And Download.  
MIDI  
5
Using Your QS With a MIDI Sequencer  
A sequencer is a device that records and plays back note messages. A  
sequencer can take the form of a stand-alone hardware device, or a  
computer with a MIDI interface and sequencing software.  
Using a MIDI sequencer, you can record what you play on your QS, and  
then play it back later. You can also obtain sequences written by other  
people and play them back on your QS synthesizer. There are a large  
number of General MIDI sequences available for just this purpose.  
Since the QS is a multitimbral instrument, it is a perfect companion to a  
sequencer. In Mix Mode, the QS can play up to 16 different programs  
simultaneously. This means that if you play a multi-channel sequence  
into your QS, it can sound like a whole band, ensemble, or even an  
orchestra!  
Changing the MIDI Channel  
In order for MIDI to work, the MIDI Channel must be set properly. For  
example, if you want one device to control another via MIDI, they must  
be set to the same MIDI channel. There are 16 MIDI channels.  
In Program Mode, the MIDI channel is indicated by a small number at  
the bottom of the display. To change the MIDI channel, press either of  
the [PAGE] buttons.  
When there is MIDI activity (either from the MIDI port or the QS’s  
keyboard) a small circle around the number will flash.  
In Mix Mode, the MIDI channel will depend on how the Keyboard  
Mode is set. The Keyboard Mode parameter is found on Page 6 of the  
Global Pages. Please look at the “Global Parameters” section of this  
manual to see how to set it.  
Saving Programs and Mixes Via MIDI  
The QS lets you transmit your entire User Bank (Programs and Mixes) to  
an external device (such as a computer, sequencer, storage device, or  
another QS synthesizer) via MIDI.  
NOTE: the QS sends and receives Bank,  
Program and Mix data in MIDI sysex  
format.  
To send the entire User Bank (Programs and Mixes) via MIDI:  
1 ) Connect a MIDI cable from the QS’s [MIDI OUT] jack to the  
MIDI In of a device capable of receiving the data (a computer,  
sequencer, another QS, etc.).  
2 ) Press [STORE].  
3 ) Press [PAGE >] six times to select the proper page of the Store  
function. The display will look like this:  
27  
Download from Www.Somanuals.com. All Manuals Search And Download.  
MIDI  
5
4 ) Set up your receiving device to accept a MIDI sysex dump.  
5.) Press [STORE] to transmit the data from the QS. While  
transmitting the data, the display will read “SENDING OUT  
MIDI DATA.....”.  
To send a single Program via MIDI:  
1 ) Follow steps 1 and 2 in the instructions above.  
2 ) Press [PAGE >]seven times to select the proper page of the Store  
function. The display will look like this:  
3 ) Use the [CONTROLLER D] slider and the [VALUE] buttons to  
select a Program to transmit. You may select any Program in the  
User Bank (000 to 127) or the Program Edit buffer (EDIT) or any  
of the 16 Mix Edit buffers (Em01 to Em16).  
As this value is changed, the second parameter (destination) will  
change also. If you hit [PAGE >] one more time, you can change  
the destination number separately.  
4 ) Press [STORE] to transmit the data out the [MIDI OUT]  
connector.  
To send a single Mix via MIDI:  
NOTE: Just because you’re storing a Mix to  
MIDI doesn’t mean that all of the Programs  
used by that Mix are being taken with it. If  
you want that Mix to sound the same in  
someone else’s QS, you’re going to need to  
send along the Programs out of which it was  
constructed.  
The procedure for sending a single Mix is very similar to that of sending  
a Program (see above). Hit [STORE], then [PAGE >] nine times to get  
to the MIDI Mix Store page.  
Loading Programs and Mixes Via MIDI  
The QS doesn’t need to be in a special mode to receive MIDI sysex  
information. Simply connect a MIDI cable from the MIDI out jack of  
your MIDI player to the [MIDI IN] port of your QS and start the sysex  
dump on your MIDI storage device or computer. If everything is  
working properly, the QS display will read “RECEIVING MIDI  
DATA...” and the Bank, Program, or Mix will be loaded into the User  
Bank.  
NOTE: Some computers are not fast enough  
to transmit MIDI sysex data properly. If you  
are experiencing problems, try adjusting the  
settings in your MIDI software. Some  
programs allow you to slow down the  
transmit rate so the computer hardware can  
keep up with the software.  
28  
Download from Www.Somanuals.com. All Manuals Search And Download.  
6 Global Parameters  
What are the Global Parameters?  
Certain basic parameters affect your entire QS. Because they affect  
everything, they are called the Global Parameters.  
Entering Global Mode  
1) Press [EDIT].  
2) Press the [BANK >] button (with [GLOBAL] written beneath it).  
The display will look like this:  
NOTE: The “P1” in the upper right corner  
of the display stands for Page One, and it  
tells you where you are among the Global  
pages.  
NOTE: Any changes you make in Global  
Mode will be saved immediately without  
having to press any additional buttons.  
To exit Global Mode, press [MIX] or [PROGRAM].  
The Global Pages  
Setting the Master Pitch  
NOTE: Changing MASTER PITCH can  
alter QS drumkits in unpredictable ways,  
because it shifts the key assignments of  
multi-sampled drumkits in Keyboard Mode  
but doesn’t shift Drum Mode sounds. Most  
Preset drumkits are constructed using a  
combination of the two.  
Button:  
Page:  
Parameter:  
[EDIT] [GLOBAL]  
1
Master Pch (-12 to +12 semitones)  
This parameter globally shifts the pitch of all sounds coming out of the  
QS, whether triggered from the keyboard or from incoming MIDI  
information. This parameter has no effect on MIDI Out note data.  
Fine Tuning  
Button:  
Page:  
[EDIT] [GLOBAL]  
2
NOTE: This parameter does not have any  
effect on Drum Mode sounds. However, it  
will work to tune drums that are part of  
multisampled Keyboard Mode drumkits.  
They tune down or up as far as they can go  
and then switch to the next keygroup, which  
will probably be a different sample.  
Parameter:  
Master Tun (-99 to 99 cents)  
This setting is like Master Pitch, but on a much finer scale. Its main use  
will be to tune your QS to match other instruments. –99 to 99 cents is  
equivalent to down or up one half-step (in hundredths of a semitone).  
Picking the Keyboard Velocity Curve  
Button:  
Page:  
Parameter:  
[EDIT] [GLOBAL]  
3
KbdCurv (WEIGHT, PLASTC, MAXMUM)  
This parameter alters the QS keyboard’s velocity response.  
29  
Download from Www.Somanuals.com. All Manuals Search And Download.  
Global Parameters  
6
WEIGHT gives the keyboard the widest possible dynamic velocity range  
for weighted keyboards (like the QS8.2’s).  
PLASTC has a narrower dynamic velocity range associated with synth  
keyboards (like the QS6.2’s). Notes played gently will be louder than they  
would be if you had selected WEIGHT.  
MAXMUM means that every note played on the keyboard is given the  
maximum MIDI velocity, which is 127. In this mode, your QS’s keyboard  
is no longer velocity-sensitive.  
Setting the Keyboard Velocity Scaling  
Button:  
Page:  
Parameter:  
[EDIT] [GLOBAL]  
4
Kbd Scaling (00 to 99)  
This parameter adjusts the velocity sensitivity of the keyboard. At 00 the  
keyboard is least sensitive. At 99, the keyboard will be very sensitive to  
velocity. The default setting is 65.  
Transposing the Keyboard  
Button:  
Page:  
Parameter:  
[EDIT] [GLOBAL]  
5
Transpose (-31 to 31 in QS6.2, -19 to 19 in QS8.2)  
This is the same type of Transpose that happens when you press the  
[TRANSPOSE] button. It changes the MIDI Note Numbers assigned to  
the keyboard, thus changing the note data sent out from your QS when  
you play. On this page however, you enter the transpose amount by  
using the standard [EDIT VALUE] slider and [VALUE] buttons, not by  
pressing keys on the keyboard.  
Setting the Keyboard MIDI Mode  
Button:  
Page:  
Parameter:  
[EDIT] [GLOBAL]  
6
Kbd Mode (Norm, Solo, Out01-Out16)  
This setting determines how the QS’s keyboard will work with respect to  
MIDI and the internal QS engine.  
Norm is the default setting. In Program Mode, the QS will receive and  
transmit over the selected MIDI channel. In Mix Mode, MIDI is received  
over all active MIDI channels, and sent over all active channels that have  
MIDI OUT enabled.  
NOTE: This mode is automatically selected  
by the QS when the General MIDI function  
is set to ON.  
Ch Solo is the same as NORMAL in Program Mode. In Mix Mode, it  
only allows you to play the selected Mix channel from the keyboard and  
only transmits on that MIDI channel. This is used to individually check  
out the Programs that are in a Mix, or for multitimbral sequencing.  
In this mode, you’ll only hear one Program at a time. If the keyboard is  
split or layered in Mix Mode, you’ll only hear the Program on the current  
Mix channel.  
NOTE: With this mode selected you will not  
hear the QS unless your sequencer echoes  
the MIDI data back to the QS’s MIDI IN  
port. This is equivalent to the LOCAL OFF  
setting in some synthesizers.  
Out01 through Out16 select a single MIDI channel to transmit on, while  
simultaneously shutting off local keyboard control. Use this mode if  
you’ll be using your QS with an external sequencer controlling several  
30  
Download from Www.Somanuals.com. All Manuals Search And Download.  
Global Parameters  
6
MIDI devices. You’ll need to set your sequencer to echo back the MIDI  
data that is being recorded.  
Turning on General MIDI  
NOTE: The General MIDI spec reserves  
MIDI Channel 10 for drumkits. Because of  
this, when the General MIDI setting is ON,  
your QS won’t be able to call up anything  
but drumkits on Channel 10.  
Button:  
Page:  
[EDIT] [GLOBAL]  
7
Parameter:  
Genrl MIDI (ON, OFF)  
This setting allows your QS to play any of the thousands of General  
MIDI (“GM” for short) sequences that are available from the Internet  
and other sources. Turning this ON will immediately put the QS into  
Mix Mode and call up the GM Multi Mix.  
NOTE: Turning General MIDI ON  
automatically sets your Keyboard Mode to  
CH SOLO. Turning General MIDI off will  
put the Keyboard Mode back the way it was.  
NOTE: Some General MIDI sequences will  
have a SysEx message at the beginning  
which tells the receiving device to go into  
General MIDI mode. The QS will respond to  
such a message. If one comes in, then your  
instrument will immediately jump from  
wherever it is to the GM Multi Mix.  
Setting the A-D Controller MIDI Numbers  
Button:  
[EDIT] [GLOBAL]  
8 through 11  
Pages:  
Parameter:  
ControlrA-D (0 to 120)  
These parameters let you select the MIDI Controller Numbers that will  
be assigned to the A-D [CONTROLLER] sliders. This is useful both for  
controlling external MIDI devices and for giving you sequencer-  
recordable control over Program and Effect parameters. The default  
values are 012, 013, 091 and 093 for Controllers A-D respectively.  
Setting the Pedal 1 MIDI Controller Number  
Button:  
Page:  
Parameter:  
[EDIT] [GLOBAL]  
12  
Ped1 Ctrl# (0 to 120)  
Just like MIDI Controllers A–D, your QS’s [PEDAL 1] jack can be  
assigned to a MIDI controller. The default is Controller 007 (Main  
Volume). When set to this value, a pedal plugged into the back panel’s  
Pedal 1 jack will automatically control volume.  
Setting the Pedal 2 MIDI Controller Number  
Button:  
Page:  
Parameter:  
[EDIT] [GLOBAL]  
13  
Ped2 Ctrl# (0 to 120)  
This setting works exactly like Pedal 1, just above. Even though the QS  
does not have a Pedal 2 input, you can use this function to modulate QS  
parameters through MIDI. The default for this setting is 004 (Foot  
Controller).  
Selecting the MIDI Program Change Behavior  
Button:  
Page:  
Parameter:  
[EDIT] [GLOBAL]  
14  
MIDI Prgsl (OFF, ON, CH1-16)  
This parameter determines how your QS deals with MIDI Program  
Change Commands.  
When OFF, your QS will not send or respond to Program Change  
messages.  
31  
Download from Www.Somanuals.com. All Manuals Search And Download.  
Global Parameters  
6
ON makes the QS send and respond to MIDI Program Changes. In  
Program Mode it will send and receive Program Changes over the  
currently selected MIDI channel. In Mix Mode, Program Changes are  
received over all active MIDI channels, but sent only from those  
displayed channels that have had MIDI OUT enabled. With this setting,  
incoming Program Changes will only affect the Programs, not the entire  
Mix.  
NOTE: When you turn General MIDI  
Mode ON, the MIDI Program Change  
setting will be turned ON as well.  
CH1 through CH16 are identical to ON as far as Program Mode is  
concerned. In Mix mode, these settings allow you to change Mixes in  
response to Program Change commands on the specified MIDI channel.  
Program Changes coming in over other MIDI channels would continue  
to work as before, changing any Programs associated with those channels  
within the Mix.  
Setting the Behavior of the MIDI Out Port  
Button:  
Page:  
Parameter:  
[EDIT] [GLOBAL]  
15  
MIDI Out (OUT, THRU)  
This determines the behavior of the [MIDI OUT] port.  
When set to OUT, MIDI data from the QS will be sent to the [MIDI  
OUT] port. This is the default setting.  
When set to THRU, a copy of what is received from the [MIDI IN]  
port will be echoed to the [MIDI OUT] port (with no MIDI data from  
the QS mixed in). In other words, the [MIDI OUT] port will act as a  
MIDI THRU.  
Resetting the A-D Controllers  
Button:  
Page:  
Parameter:  
[EDIT] [GLOBAL]  
16  
RESET A-D (ON, OFF)  
TIP: If you are using [CONTROLLER]  
sliders to affect the volumes of external  
MIDI sound modules, you probably want to  
set this parameter to OFF. That way you  
won’t reset all the different modules to zero  
volume every time you changed Programs.  
Otherwise, you will probably want to leave  
this ON.  
This parameter determines whether the values for Controllers A–D will  
reset to zero or stay the same whenever a new Program or Mix is chosen.  
The default is ON, which resets the A-D Controllers to zero whenever  
you change Programs or Mixes.  
Setting the A-D Controller MIDI Mode  
Button:  
Page:  
Parameter:  
[EDIT] [GLOBAL]  
17  
A-D MODE (LOCAL, MIDI, BOTH)  
This parameter determines how the A-D [CONTROLLER] sliders will  
work.  
LOCAL makes the sliders control the QS without sending MIDI data.  
MIDI makes the sliders send out MIDI data, but have no effect on the  
QS.  
BOTH makes the sliders control your QS and send MIDI data. This is  
the default setting.  
32  
Download from Www.Somanuals.com. All Manuals Search And Download.  
7 Editing Programs  
QS Composite Synthesis™  
The QS generates sound through the use of QS Composite Synthesis™.  
The basis of this technology is the playback and processing of audio  
samples. A sample is a digital recording of a sound. The sound could  
be a sine wave, a grand piano, or even a full orchestra.  
The QS processes these samples by applying filters, envelopes and  
modulations, and then mixing them with other processed samples. In  
this way, the QS can create a universe of sounds.  
The Voice  
The part of the QS that plays back a sample is called a Voice. The QS  
has 64 Voices, so it can play 64 sounds at the same time.  
Lowpass Filter  
The output of the Voice feeds into a lowpass filter, which dampens  
high frequencies and allows low frequencies to pass through. The  
frequency at which the dampening begins is called the filter frequency.  
The lower the filter frequency, the more muted the sound.  
Filter Frequency  
Amplitude  
Frequency  
Amplifier  
Each voice/filter combination is followed by an amplifier whose level  
can be controlled by a variety of sources. This allows for creating sounds  
with either percussive or slow attacks, or particular types of decays, or  
tremolo, etc.  
The Four Sound Layers of a Program  
Each voice/filter/amplifier group is called a Sound. Up to four Sounds  
can be used in a Program. You can overlap Sounds, split them across the  
keyboard, or any combination of these.  
The number of Sounds being used by a Program has a direct effect on  
the QS’s polyphony. If the current Program uses only one Sound, you’ll  
be able to play 64 simultaneous notes. A Program using two Sounds will  
be limited to 32 simultaneous notes, and so on.  
33  
Download from Www.Somanuals.com. All Manuals Search And Download.  
Editing Programs  
7
The following diagram shows the signal flow for each Sound:  
LFO  
LFO  
LFO  
Amp  
Range  
Voice  
Filter  
Pan  
Envelope  
Envelope  
Envelope  
Effects Sends  
Sound 1  
Sound 2  
Sound 3  
Sound 4  
Modulation  
In synthesizer programming, modulation refers to modifying some  
aspect of a sound over time. Modulation is the key to making rich and  
expressive sounds. The vibrato of a flute, the expression pedal of an  
organ, and the wah pedal on a guitar are all examples of modulation.  
Modulation can be used to control basic characteristics of a voice,  
including pitch, filter frequency, volume, and envelope.  
With some parameters, the modulation amount can be positive or  
negative. With positive modulation for example, keyboard velocity can be  
used to make a Sound brighter the harder you play. This is how many  
acoustic instruments behave. With negative modulation, you also have  
the ability to make the Sound more muted the harder you play. Setting  
modulation to 00 turns off the modulation source.  
NOTE: Modulation cannot force a  
parameter beyond its maximum or minimum  
value. For example, if the Amp is set to its  
minimum value, applying negative  
modulation will not affect it.  
LFO (Low Frequency Oscillator)  
The term LFO stands for “Low Frequency Oscillator”. The LFO creates  
a cyclic waveform that varies over time with a specified shape and speed.  
This waveform can be used as a modulation source. The pitch, filter, and  
amp modules each have a dedicated LFO.  
Envelopes  
An envelope is a modulation source that varies over time, starting from  
when you strike a key. There are three independent envelope generators  
(for pitch, filter, and amplitude) in each Sound layer.  
34  
Download from Www.Somanuals.com. All Manuals Search And Download.  
Editing Programs  
7
Each envelope generator has the standard attack, decay, sustain, and  
release parameters found on most synthesizers, along with delay, sustain  
decay, and different triggering options. More on this later.  
The Effects Section  
The QS features a complete digital effects section with four input buses,  
simultaneous multiple effects, and flexible signal routing. The effects  
include Chorus, Flange, Detune, Delay, Reverb and EQ.  
Effects parameters are edited separately from either the Program or the  
Mix, using Effects Edit Mode. In Program Edit Mode, each of the four  
Sounds in the Program has its own Effect Level control and can be  
assigned to any one of the four effect buses.  
Editing a Program  
From Program Mode, press the [EDIT] button once.  
NOTE: As soon as you change a value, the  
word "EDIT" will change to "EDITED" in  
the lower left part of the display.  
Program Edit Functions  
In Program Edit Mode, the numbered buttons select the Sound to edit or  
the edit function. The function of the buttons is printed on the front  
panel directly above or below the buttons.  
Selecting a Sound to Edit [00-30 SOUND]  
In Program Edit Mode, the [00]-[03] buttons select which Sound Layer  
(1-4) you are editing. Remember, each Sound has its own sample,  
amplifier, filter and envelope sections. You can change Sounds from any  
Edit page by pressing a [00]-[03] button. Notice that the Sound number  
changes in the upper left part of the display as you press these buttons.  
35  
Download from Www.Somanuals.com. All Manuals Search And Download.  
Editing Programs  
7
The Voice Function [40 VOICE]  
Hit the [40] button to choose the sample that forms the basis of your  
Sound. Use the [PAGE] buttons to select parameters within this  
function to edit.  
Turning Sounds On and Off  
Button:  
Page:  
Parameter:  
[EDIT] [40 VOICE]  
1
Snd Enable (ON or OFF)  
This enables or disables the selected sound. When a Sound is disabled,  
“snd” will appear in lowercase in the display. When enabled, “SND” will  
appear uppercase.  
TIP: A quick way to turn a Sound on and off  
from anywhere within Program Edit Mode is  
to hold the corresponding Sound button  
[00]–[30] and press [VALUE DOWN] to  
disable or [VALUE UP] to enable.  
To avoid using up polyphony unnecessarily, turn off any Sounds that  
you’re not using. Turning Sounds off is also a convenient way to isolate a  
particular sound you are editing.  
Selecting Keyboard or Drum Mode  
Button:  
Page:  
Parameter:  
[EDIT] [40 VOICE]  
2
Snd Type (KYBD or DRUM)  
This determines whether the Sound is in Keyboard Mode or Drum  
Mode. This chapter describes the Keyboard Mode functions. See the  
Drum Mode section of this manual for more information.  
Selecting a Sample Category  
Button:  
Page:  
Parameter:  
[EDIT] [40 VOICE]  
3
Group (see chart)  
This selects the sample category (or group) for the Sound (for example,  
Pianos, Organs, Guitars, etc.)  
Selecting a Sample  
Button:  
Page  
Parameter:  
[EDIT] [40 VOICE]  
4
Snd (see chart)  
This selects the actual sample that will be the basis of the Sound. Here’s  
a chart listing the various samples in their respective groups.  
36  
Download from Www.Somanuals.com. All Manuals Search And Download.  
Editing Programs  
7
Group  
Sample  
GrndPianoL, GrndPianoR, DarkPno1 L, DarkPno1 R, DarkPno2 L, DarkPno2 R, DarkPno3 L,  
DarkPno3 R, BritePno1L, BritePno1R, BritePno2L, BritePno2R, BritePno3L, BritePno3R,  
4::VibesWave, NoHammer R, SoftPianoL, SoftPianoR, VeloPianoL, VeloPianoR, TapPiano L,  
TapPiano R, E Spinet 1, E Spinet 2, Toy Pno L, Toy Pno R, KeyTrack1, KeyTrack2, Stretch L,  
Stretch R, PianoWaveL, PianoWaveR, BriteRoads, Dark Roads, Soft Roads, VeloRoads1,  
VeloRoads2, VeloRoads3, Wurly, VeloWurly1, VeloWurly2, FM Piano, FM Tines, Soft Tines,  
VelAtkTine, Vel FM Pno, BrtRdsWave, DrkRdsWave, SftRdsWave, Wurly Wave  
Clavinet, VelAtkClav, ClavntWave, Harpsicord, VAtkHarpsi, HarpsiWave, Glock,  
Xylophone, Marimba Hd, Marimba Sf, MarimbaVel, Vibraphone, VibesWave, Ice Block, Brake  
Drum, TubulrWave, TubWv/Null, FMTblrBell, FMTublrSft, FMTublrVel, FMTub/Null  
Rock Organ, Perc Organ, FullDrwbr1, FullDrwbr2, 3 Drawbars, 4 Drawbars, UpprDrwbrs,  
16'Drawbar, 5 1/3' bar, 8' Drawbar, 4' Drawbar, 2 2/3' bar, 2' Drawbar, 1 3/5' bar, 1 1/3' bar,  
1' Drawbar, Percus 2nd, Percus 3rd, Percus Wav, HollowWave, 60's Combo, RotarySpkr,  
ChurchOrgn, Principale, Positive  
Piano  
Chromatic  
Organ  
SteelStrng, NylonGuitr, Nylon/Harm, Nylon/Harp, JazzGuitar, SingleCoil, Sngle/Mute,  
DoubleCoil, DCoil/Harm, DCoil/Jazz, D/S Coil, MicroGuitr, PwrH/MGtr1, PwrH/MGtr2,  
MuteGuitar, Mute Velo, Metal Mute, MGtr/MtlMt, MtlMut/Hrm, Fuzz Wave, ClsHarmncs,  
ElecHarmnc, Pwr Harm 1, Pwr Harm 2, Pwr Harm 3, PwrHrmVel1, PwrHrmVel2,  
PwrHrmVel3  
StudioBass, Studio&Hrm, Studio/Hrm, Slp/Studio, Slap Bass, Slap&Harm, Slap/Harm,  
Slap/Pop, Pop/Slap, Bass Pop, Pop/Harm, Harm/Pop, JazzFingrd, Fingr&Harm, JazzPicked,  
Pickd&Harm, Jazz Velo, Muted Bass, Stik Bass, Stik&Harm, Stik/Harm, Harm/Stik, Fretless,  
Frtls&Harm, AcousBass1, AcoBs1&Hrm, AcousBass2, AcoBs2&Hrm, VelAcoBass, 3-VelBass1,  
3-VelBass2, 3-VelBass3, 3-VelBass4, BassHarmnc  
Guitar  
Bass  
StringEnsm, TapeStrngs, SoloString, SoloViolin, Solo Viola, Solo Cello, Contrabass, Pizz Sectn,  
Pizz Split, Pizz/Strng, Strng/Pizz, StringAttk, Harp, Hi Bow, Low Bow  
String  
Pop Brass, ClasclBras, AttakBrass, Trumpet, HarmonMute, Trombone, FrenchHorn, Bari  
Horn, Tuba  
Brass  
Bassoon, Oboe, EnglishHrn, Clarinet, Bari Sax, BrthyTenor, Alto Sax, SopranoSax, Velo Sax,  
Flute, Flute Wave, Shakuhachi, PanPipe Hd, PanPipe Md, PanPipe Sf, PanPipeVel, Pan Wave,  
BottleBlow, BottleWave  
Wdwind  
J Pad, M Pad, X Pad, Velo Pad 1, Velo Pad 2, Velo Pad 3, AcidSweep1, AcidSweep2,  
AcidSweep3, AcidSweep4, AcidSweep5, VeloAcid 1, VeloAcid 2, VeloAcid 3, VeloAcid 4,  
Chirp Rez1, Chirp Rez2, Chirp RezV, Quack Rez1, Quack Rez2, Quack Rez3, Quack Rez4,  
QuackRezV1, QuackRezV2, QuackRezV3, Uni Rez 1, Uni Rez 2, Uni Rez 3, Uni Rez V,  
AnalogSqr1, AnalogSqr2, AnalogSqrV, SyncLead 1, SyncLead 2, SyncLead V, Seq Bass, Seq  
BassV1, Seq BassV2, FatSynBass, TranceBas1, TranceBas2, VeloTrance, FunkSynBs1,  
FunkSynBs2, FunkSynBs3, FunkSynBsV, FilterBass, FM Bass, FM/FiltVel, Soft Chirp, Soft Rez  
Pure Sine, 10% Pulse, 20% Pulse, 50% Pulse, Velo Pulse, Mini Saw, Saw Fltr 1, Saw Fltr 2, Saw  
Fltr 3, Saw Fltr 4, Saw Fltr 5, Saw Fltr 6, Saw Fltr 7, RezSaw UK, RezSaw USA, Acid Saw, Velo  
Saw 1, Velo Saw 2, Velo Saw 3, Velo Saw 4, Velo Saw 5, Velo Saw 6, AcidRezSqr,  
VelAcidWav, MiniSquare, Sqr Fltr 1, Sqr Fltr 2, VeloSquare, Mini Tri, Tri Filter, Velo Tri,  
Rectanglar, Hard Sync, HSync/Rect, BrightSync, Rez Sync, Ring Mod, RingMod V1, RingMod  
V2, OctaveLock, Diet Saw, Band Saw, Notch Saw, HiPassSaw1, HiPassSaw2, HiPassSaw3,  
HiPassSaw4, HiPassVel1, HiPassVel2, HiPassVel3, HiPassVel4, HiPassVel5, HiPassVel6,  
Cognitive, Additive 1, Additive 2, VeloAdditv, Digital 1, Digital 2, Digital 3, Digital 4, Science  
1, Science 2, Science 3, Science 4, VelScience, Metal Wave, Inharmonc1, Inharmonc2  
WhiteNoise, Spectral, Crickets, Rain Noise, FiltrNoise, ShapeNoise, VeloNoise1, VeloNoise2,  
VeloNoise3, NoiseLoop1, NoiseLoop2, NoiseLoop3, NoiseLoop4, NoiseLoop5  
VocalAhhs, Soft Ahhs, Ahhs Wave, VocalOohs, Soft Oohs, Oohs/Ahhs, Ahhs/Oohs, Whistle,  
Phonic  
Synth  
Wave  
Noise  
Voice  
Sitar, Sitar Wave, Shamisen, Koto, DulcimerHd, DulcimerMd, DulcimerSf, DulcimrVel,  
DulcmrWave, MandlnTrem, Accordian, Harmonica, Banjo, Kalimba, Steel Drum, Tuned Pipe  
Stndrd Kit, Rock Kit 1, Rock Kit 2, Dance Kit, Brush Kit, ElctricKit, Tek Kit, Rap Kit, Street Kit,  
MetalliKit, HvyMtliKit, VeloMtlKit, Trip Kit 1, Trip Kit 2, Trip Kit 3, Wild Kit, Octave Kit,  
OrchstraKt, Raga Kit, FloppyKick, PillowKick, MasterKick, Metal Kick, Smoke Kick,  
GrooveKik1, GrooveKik2, Sharp Kick, Tek Kick, AnalogKick, Rap Kick, FatWoodSnr, HR  
Snare, Master Snr, PiccoloSnr, Electrnic1, Electrnic2, Rap Snare1, Rap Snare2, Tek Snare,  
Brush Snr, Crosstick, Hi Tom, Mid Tom, Low Tom, Cannon Tom, Hex Tom, Rap Tom, Closed  
Hat, HalfOpnHat, Open Hat, Foot Hat, TekHatClsd, TekHatOpen, RapHatClsd,  
RapHatOpen, CricketCHH, CricketTIK, CricktsOHH, FltrNoisCH, FltrNoisOH, Ride Cym,  
Ride Bell, Crash Cym, Null/Crash, Splash Cym, China Cym, Rap Cymbal, RapCymWave,  
StndrdKtDM, RockKit1DM, RockKit2DM, DanceKitDM, BrushKitDM, ElctrcKtDM, Tek Kit  
DM, Rap Kit DM, StreetKtDM, TripKit1DM, TripKit2DM, TripKit3DM, OctavKitDM,  
OrchstraDM  
Ethnic  
Drums  
37  
Download from Www.Somanuals.com. All Manuals Search And Download.  
Editing Programs  
7
Agogo, Bongo, Cabasa, Castanet, Chimes 1, Chimes 2, Chimes 3, Clap Rap, Clap Tek, Clave 1,  
Percus  
Clave 2, Conga Hit1, Conga Hit2, CongaSlap1, CongaSlap2, Rap Conga, Rap Rim, Cowbell,  
RapCowbell, Cuica, Djembe Hi, Djembe Low, Drumstix, FingerSnap, GuiroLong1,  
GuiroLong2, GuiroShort, Maracas, SmbaWhstl1, SmbaWhstl2, ShortWhstl, Shaker Hi, Shaker  
Low, Sleighbel1, Sleighbel2, Tabla Ga, Tabla Ka, Tabla Ka 2, Tabla Na, Tabla Te, Tabla Te 2,  
Tabla Tin, Taiko Drum, Taiko Rim, Talk Down, Talk Up, Tambourine, Timbale, Timpani,  
Null/Timp, Triangle 1, Triangle 2, TrianglSf1, TrianglSf2, Udu Hi, Udu Mid, Udu Low, Udu  
Slap, Vibrasmak1, Vibrasmak2, Wood Block  
Rain 1, Rain 2, Bird Tweet, Bird Loop, Telephone, Jungle 1, Jungle 2, Jungle 3, Jungle 4,  
GoatsNails, ScrtchPul1, ScrtchPul2, ScrtchPsh1, ScrtchPsh2, ScratchLp1, ScratchLp2,  
ScrtchPLp1, ScrtchPLp2, ScrtchPLp3, ScrtchPLp4, Orch Hit, Null/Orch, Dance Hit,  
Null/Dance, Rez Zip, RezAttack1, RezAttack2, RezAttkVel, Zap Attk 1, Zap Attk 2, Zap Attk  
3, Fret Noise, Sci Loop 1, Sci Loop 2, Sci Loop 3, Bit Field1, Bit Field2, Bit Field3, Bit Field4, Bit  
Field5, Bit Field6, WavLoop1.0, WavLoop1.1, WavLoop1.2, WavLoop1.3, WavLoop1.4,  
WavLoop1.5, WavLoop1.6, WavLoop1.7, WavLoop1.8, WavLoop2.0, WavLoop2.1,  
WavLoop2.2, WavLoop2.3, WavLoop2.4, WavLoop2.5, WavLoop2.6, WavLoop2.7,  
WavLoop2.8, WavLoop3.0, WavLoop3.1, WavLoop3.2, WavLoop3.3, WavLoop3.4,  
WavLoop3.5, WavLoop4.0, WavLoop4.1, WavLoop4.2, WavLoop4.3, WavLoop4.4,  
WavLoop4.5, D-Scrape, D-ScrapeLp  
SndFX  
Psi Beat 1, Psi Beat 2, Psi Beat 3, Psi Beat 4, Psi Beat 5, Psi Beat 6, Psi Beat 7, Psi Beat 8, Psi Beat  
9, Psi Beat10, Psi Beat11, Psi Beat12, Kick Loop1, Kick Loop2, Kick Loop3, Kick Loop4, Kick  
Loop5, Kick Loop6, Kick Loop7, Kick Loop8, Kick Loop9, KickLoop10, KickLoop11, Snare Lp  
1, Snare Lp 2, Snare Lp 3, Snare Lp 4, Snare Lp 5, Snare Lp 6, Snare Lp 7, Snare Lp 8, Snare Lp  
9, SnareBeat1, SnareBeat2, SnareBeat3, SnareBeat4, SnareBeat5, Back Beat1, Back Beat2, Back  
Beat3, Back Beat4, Hat1 Clsd1, Hat1 Clsd2, Hat1 Foot, Hat1 Open1, Hat1 Open2, Hat2 Clsd1,  
Hat2 Clsd2, Hat2 Foot, Hat2 Open1, Hat2 Open2, Hat3 Clsd1, Hat3 Clsd2, Hat3 Open1, Hat3  
Open2, Hat Beat 1, Hat Beat 2, Hat Beat 3, Hat Beat 4, Hat Beat 5, Hat Beat 6, Hat Beat 7, Hat  
Beat 8, Hat Beat 9, Hat Beat10, Agogo Loop, Bongo Loop, CabasaLoop, CastanetLp,  
CongaLoop1, Shaker Lp1, Shaker Lp2, SleighLoop, Tabla Ga Lp, Tabla Ka Lp, Tabla Na Lp,  
Tabla Te Lp, TablaTin Lp, Taiko Loop, PercBeat1, PercBeat2, PercBeat3, PercBeat4,  
VoiceLoop1, VoiceLoop2, PhonicLoop, SpinalLoop, Tr Loop 1, Tri Loop 2, Orch Loop  
Rhythm  
The Level Function [50 LEVEL]  
The Level function (button [50]) allows you to control the volume, pan  
position, output assignment and effects send level for each Sound.  
Setting the Sound Volume  
Button:  
Page:  
[EDIT] [50 LEVEL]  
NOTE: If the Volume setting is “maxed  
out” and you still can't hear anything, make  
sure the Filter Frequency setting (described  
later in this chapter) is greater than zero.  
1
Parameter:  
Snd Volume (00 to 99)  
This sets the volume for the current Sound.  
Adjusting the Panning  
Button:  
Page:  
Parameter:  
[EDIT] [50 LEVEL]  
2
Snd Panning (<3 to 3>)  
This sets the panning over the stereo field, from far left (<3) to far right  
(3>).  
Routing Sounds to the Outputs  
Button:  
Page:  
Parameter:  
[EDIT] [50 LEVEL]  
3
Snd Output (see below)  
In the QS6.2, selecting ON routes the Sound to the main outputs; OFF  
shuts off the path.  
38  
Download from Www.Somanuals.com. All Manuals Search And Download.  
Editing Programs  
7
In the QS8.2, selecting MAIN routes the Sound to the main outputs;  
OFF shuts off the path. A setting of AUX will also shut off the path.  
(This is provided for backward compatibility with older QS8 models).  
TIP: Regardless of the setting, the Sound  
may still feed an Effects Send.  
Setting the FX Send Level  
Button:  
Page:  
Parameter:  
[EDIT] [50 LEVEL]  
4
FX Level (00 to 99)  
This determines how much the Sound feeds the chosen effects Send.  
(See the “Editing Effects” section of this manual for more information).  
Selecting the FX Send  
Button:  
Page:  
Parameter:  
[EDIT] [50 LEVEL]  
5
FX Bus (1 to 4)  
This selects which effects Bus or “Send” the Sound will feed. For  
example, Send 1 may be a Chorus/Delay/Reverb, Send 2 may be Reverb  
only, etc. (See the “Editing Effects” section of this manual for more  
information).  
The Pitch Function [60 PITCH]  
The Pitch function (button [60]) lets you control the pitch aspects of  
each Sound layer.  
Setting the Pitch  
Button:  
Page:  
[EDIT] [60 PITCH]  
1
TIP: Remember, you can reset any  
parameter back to its default value by  
pressing the [VALUE UP] and [VALUE  
DOWN] buttons at the same time.  
Parameter:  
Semitone (-24 to +24 semitones)  
This sets the oscillator pitch in semitones.  
Fine Tuning the Pitch  
Button:  
Page:  
Parameter:  
[EDIT] [60 PITCH]  
2
Detune (-99 to +99 cents)  
This sets the oscillator pitch in cents, from -99 (down 99/100 of a  
semitone) to +99 (up 99/100 of a semitone).  
Selecting the Detune Type  
Button:  
Page:  
Parameter:  
[EDIT] [60 PITCH]  
3
DetuneType (NOR, EQU)  
With NOR selected, the percentage of detuning remains the same over  
the entire range of the keyboard, so the effects of detuning sound the  
same no matter which key you play.  
39  
Download from Www.Somanuals.com. All Manuals Search And Download.  
Editing Programs  
7
With EQU selected, the absolute amount of detuning remains the same  
over the entire keyboard, so any detuning seems less pronounced as you  
play higher up on the keyboard.  
Setting the Pitch Wheel Bend Amount  
Button:  
Page:  
Parameter:  
[EDIT] [60 PITCH]  
4
PWHL>PITCH (0 to 12 semitones)  
This sets the amount of pitch bend when the [PITCH] wheel is full  
forward.  
Setting the Aftertouch Pitch Bend Amount  
Button:  
Page:  
Parameter:  
[EDIT] [60 PITCH]  
5
AFTCH>PITCH (-99 to +99)  
NOTE: Aftertouch is not present on the  
QS8.2 keyboard, but you can still have the  
aftertouch effect when you control the QS8.2  
via MIDI.  
This sets how much Aftertouch affects pitch. At +99, applying  
aftertouch raises the pitch 5 semitones. At -99, it lowers the pitch 5  
semitones.  
Setting the Pitch LFO Amount  
Button:  
Page:  
Parameter:  
[EDIT] [60 PITCH]  
6
PLFO>PITCH (-99 to +99)  
This sets how much the Pitch LFO affects pitch. Higher values increase  
the amount of Pitch LFO modulation. Negative values flip the LFO  
phase. Pitch LFO parameters (such as speed and wave shape) are  
programmed within the Pitch LFO Function.  
NOTE: Hearing a change when you edit  
this parameter depends on whether the LFO  
has received input from a modulator (such  
as the Mod wheel). If you hear no change,  
try moving the Mod wheel up.  
Setting the Pitch Envelope Amount  
Button:  
Page:  
Parameter:  
[EDIT] [60 PITCH]  
7
PENV>PITCH (-99 to +99)  
This sets how much the Pitch Envelope affects Pitch. Higher values  
increase the effect of the Pitch Envelope. Negative values turn the  
envelope upside-down.  
NOTE: Pitch Envelope parameters (such as  
attack and decay time) are programmed  
within the Pitch Envelope Function on  
button [90].  
40  
Download from Www.Somanuals.com. All Manuals Search And Download.  
Editing Programs  
7
Setting the Portamento Mode  
Button:  
Page:  
Parameter:  
[EDIT] [60 PITCH]  
8
Prtamento (EXPON, LNEAR, 1-SPD)  
Portamento provides a glide in pitch from one note to the next. An  
example of this is a steel guitar, where a note slides from one pitch to  
another. This parameter determines the sweep’s curve.  
With EXPON selected, the pitch change happens more rapidly at first,  
then slows down as it approaches the destination pitch.  
With LNEAR selected, the portamento glide time is constant. The pitch  
takes the same time to reach its destination, regardless of the size of the  
interval.  
With 1-SPD selected, the portamento glide rate is constant, regardless of  
the pitch difference between notes, so the pitch takes a longer time to  
reach its destination for longer intervals.  
Setting the Portamento Glide Time  
Button:  
Page:  
Parameter:  
[EDIT] [60 PITCH]  
9
Porta Rate (00 to 99)  
This sets the portamento glide time. Higher numbers give longer glide  
times.  
NOTE: If a Sound layer’s Keyboard Mode  
is set to MONO, the envelopes will only re-  
trigger when playing legato if the Trigger  
Mode is set to Reset or Reset-Freerun. For  
more information on this, see the Envelope  
Trigger functions.  
Setting Monophonic or Polyphonic Mode  
Button:  
Page:  
[EDIT] [60 PITCH]  
TIP: With a feedback guitar patch that uses  
one Sound for the guitar and another for the  
feedback, set the feedback Sound to Mono to  
insure that the feedback “whistle” will be  
monophonic, which more accurately mimics  
what happens in reality.  
10  
Parameter:  
KeyMde (MONO, POLY, 1-PITCH or 1-PMONO)  
In MONO mode, you can play only one note at a time. Portamento  
behavior is most predictable in this mode.  
POLY mode allows you to play multiple notes at the same time.  
TIP: This is often used for layering in a  
non-pitched noise or drum sound, for  
example, to fatten up a bass guitar sound  
with a hint of kick drum.  
In 1-PITCH mode, the program Sound layer will play a single pitch (the  
sample used for note C3) throughout the entire keyboard range.  
1-PMONO is simply a monophonic version of 1-PITCH.  
TIP: Since the waveforms in the QS ROM  
are recorded at the brightest possible  
setting, filtering is often required to making  
a program sound natural.  
The Filter Function [70 FILTER]  
The Filter function (button [70]) lets you control the tone of each Sound  
layer.  
Setting the Filter Frequency  
NOTE: This parameter interacts with  
several others. If you hear no change when  
you raise the Filter Frequency amount, try  
lowering the F-ENV>FILT parameter.  
Button:  
Page:  
[EDIT] [70 FILTER]  
1
Parameter:  
Frequency (00 to 99)  
This sets the filter frequency. Lower values give a duller sound; higher  
values give a brighter sound. At 00, no sound will pass through the filter  
(unless it is being positively modulated by another source). At 99,  
41  
Download from Www.Somanuals.com. All Manuals Search And Download.  
Editing Programs  
7
positive modulation won’t have any affect, since the filter is already  
“maxed-out”.  
Turning On Filter Keyboard Tracking  
Button:  
Page:  
Parameter:  
[EDIT] [70 FILTER]  
2
Kbd Track (ON or OFF)  
This sets how the filter frequency tracks across the keyboard.  
When OFF, the filter frequency remains constant across the keyboard.  
Higher notes will be more filtered than lower notes, since they have  
higher frequency components.  
When ON, the filter frequency will track the keyboard pitch. When you  
play a higher note, the filter cutoff frequency will automatically be raised  
to compensate for the higher note.  
Setting Velocity Filter Tracking  
TIP: Many acoustic instruments, such as  
acoustic guitars, sound brighter when you  
play them more forcefully. Adding a little  
positive velocity control over the filter  
frequency can more accurately simulate  
these instruments.  
Button:  
Page:  
Parameter:  
[EDIT] [70 FILTER]  
3
VELO>FILT (-99 to +99)  
This sets how much keyboard velocity affects the filter frequency. At  
positive values, playing harder raises the filter frequency, resulting in a  
brighter sound. At negative values, playing harder lowers the filter  
frequency, resulting in a darker sound.  
NOTE: If you don’t hear any change when  
you edit this and other filter parameters,  
make sure the Filter Frequency is not  
already “maxed-out”, i.e., it has room to  
move in the direction you specified.  
Setting the Mod Wheel Filter Depth  
Button:  
Page:  
Parameter:  
[EDIT] [70 FILTER]  
4
MODWH>FILT (-99 to +99)  
This sets how much the modulation wheel affects filter frequency. At  
positive settings, moving the modulation wheel up raises the filter  
frequency. At negative settings, moving the wheel up lowers the filter  
frequency.  
Setting the Aftertouch Filter Depth  
Button:  
Page:  
Parameter:  
[EDIT] [70 FILTER]  
5
AFTCH>FILT (-99 to +99)  
This sets how much aftertouch affects the filter frequency. At positive  
values, applying aftertouch raises the filter frequency. At negative values,  
applying aftertouch lowers the frequency.  
Setting the Filter LFO Amount  
TIP: Filter LFO is good for giving wah-wah  
effects at slower LFO speeds, and for adding  
“shimmering” at higher speeds.  
Button:  
Page:  
[EDIT] [70 FILTER]  
6
Parameter:  
F-LFO>FILT (-99 to +99)  
This sets how much the Filter LFO affects filter frequency. Higher  
values increase the amount of filter LFO modulation. Negative values  
flip the LFO phase.  
NOTE: If you hear no change when you  
alter this parameter, experiment with the  
Filter LFO Functions on button [7]. You  
may get a more pronounced effect if you use  
a negative setting for Filter LFO Depth.  
42  
Download from Www.Somanuals.com. All Manuals Search And Download.  
Editing Programs  
7
Setting the Filter Envelope Amount  
Button:  
Page:  
Parameter:  
[EDIT] [70 FILTER]  
7
F-ENV>FILT (-99 to +99)  
This sets how much the Filter Envelope affects the filter frequency.  
Higher values increase the effect of the Filter Envelope. Negative values  
turn the envelope upside-down.  
The Amp/Range Function [80 AMP/RANGE]  
The Amp/Range function (button[80]) lets you control the velocity and  
keyboard range of each Sound layer.  
Selecting the Velocity Curve  
Button:  
Page:  
[EDIT] [80 AMP/RANGE]  
1
TIP: Some of the Velocity Curves are  
designed to be used in sets to allow a  
different Sound to play depending on how  
hard the keyboard is played.  
Parameter:  
VelCrv (see chart)  
This sets how the Level will respond to keyboard velocity.  
LINEAR is the standard velocity curve, where playing harder results in a  
louder sound. INVERTD is the opposite, where playing harder results  
in a softer sound.  
TIP: Most Sounds use the LINEAR velocity  
curve.  
1OF2XFD and 2OF2XFD stand for “1 Of 2 Crossfade” and “2 Of 2  
Crossfade”. These are designed to be used in conjunction with each  
other on two Sounds in the same Program, producing a “velocity-  
switching” effect (i.e., a different Sound will play depending on how hard  
you hit the keys). 1OF2XFD is for the Sound that will be heard when  
playing at lower velocities, while 2OF2XFD is for the Sound that will be  
heard when playing at higher velocities. The curves are designed to cross  
fade into each other to create a smooth transition between the two  
sounds.  
TIP: Many of the internal samples are  
already "velocity-switching", meaning that  
there is actually more than one sample per  
note. These samples usually have “V” or  
“Velo” in their names.  
1OF3XFD, 2OF3XFD, and 3OF3XFD are designed to be used  
together when you want to switch between three Sounds using velocity,  
going from lower velocity to higher velocity.  
1OF4XFD, 2OF4XFD, 3OF4XFD and 4OF4XFD are designed to be  
used together when you want to switch between four Sounds using  
velocity.  
With a setting of MAXIMUM, the Sound will respond as if you are  
playing at the maximum velocity at all times. With a setting of  
MINIMUM, the Sound will respond as if you are playing at the  
minimum velocity at all times.  
Setting the Aftertouch Volume Depth  
NOTE: Notes played at maximum velocity  
might not have enough "headroom"  
available for a positive aftertouch amplitude  
swell. Try playing softly while  
Button:  
Page:  
[EDIT] [80 AMP/RANGE]  
2
Parameter:  
AFTCH>AMP (-99 to +99)  
experimenting with this parameter.  
This sets how much aftertouch affects the Sound level, or amplitude. At  
positive values, applying aftertouch makes the sound louder. At negative  
values, it makes the sound softer.  
43  
Download from Www.Somanuals.com. All Manuals Search And Download.  
Editing Programs  
7
Setting the Amplitude LFO Amount  
Button:  
Page:  
[EDIT] [80 AMP/RANGE]  
3
NOTE: If you hear no change when you  
alter this parameter, experiment with the  
Amp LFO Functions on button [8]. You may  
get a more pronounced effect if you use a  
negative setting for Amp LFO Depth.  
Parameter:  
A-LFO>AMP (-99 to +99)  
This sets how much the Amplitude LFO affects the level. Higher values  
increase the amount of amplitude LFO modulation. Negative values flip  
the LFO phase.  
Setting the Lower Keyboard Limit  
Button:  
Page:  
Parameter:  
[EDIT] [80 AMP/RANGE]  
4
LoLim (C2 000 to G8 127)  
This specifies the lowest note of the Sound’s keyboard range. Each  
Sound can be restricted to a specific range of the keyboard. This allows  
you to create splits and layers across the keyboard.  
TIP: You can set the upper or lower limit  
when you're on these pages by holding [80]  
and tapping a key on the keyboard.  
Setting the Upper Keyboard Limit  
Button:  
Page:  
[EDIT] [80 AMP/RANGE]  
TIP: By setting the lower limit above the  
high limit, you can create a “hole in the  
middle” effect. This makes the Sound appear  
to have two zones. All notes from the bottom  
of the keyboard to the high limit note will  
play, and all notes from the lower limit note  
to the top of the keyboard will play.  
5
Parameter:  
HiLim (C2 000 to G8 127)  
This specifies the highest note of the Sound’s keyboard range.  
Setting the Sound Overlap Amount  
Button:  
Page:  
Parameter:  
[EDIT] [80 AMP/RANGE]  
6
Snd Overlap (00 to 99)  
NOTE: If you have Sound Overlap set to 99  
and play the same note while holding the  
sustain pedal, you will run through all 64  
voices in no time. By adjusting the Sound  
Overlap to a lower value, you ensure there  
are voices available to play other sounds.  
This determines how much notes of the same pitch are allowed to  
overlap. This occurs if you hold the sustain pedal down and play the  
same note over and over. When the value is set to 99, each voices is  
allowed to play through to its entire release stage. At 00, the release stage  
is shortened, cutting off previous notes.  
NOTE: The Pitch Envelope parameters will  
have an effect only if the PITCH  
ENVELOPE DEPTH (on Page 7 of the  
PITCH function) is set to a value other than  
0, or if Pitch Envelope is a source in the  
MOD function.  
The Pitch Envelope Function [90 PITCH  
ENVELOPE]  
The Pitch Envelope (button [90]) changes the pitch of a note over time.  
It is typically used in special-effect synthesizer programs, but it may also  
be used to simulate the characteristic of some instruments to go sharp  
on the initial attack, when played hard. See below for the envelope  
parameters.  
NOTE: The Filter Envelope parameters will  
have effect only if the FILTER ENVELOPE  
DEPTH (on Page 7 of the FILTER function)  
is set to a value other than 0, or Filter  
Envelope is a source in the MOD function.  
The Filter Envelope Function [100 FILTER  
ENVELOPE]  
The Filter Envelope (button [100]) changes the tonal quality of a note  
over time by controlling the filter frequency. For example, you can use it  
to make the initial attack of a note bright and the sustaining part dark.  
See below for the envelope parameters.  
NOTE: The Filter Envelope may have no  
effect if some other modulation source, or  
the basic setting of the filter, has already  
pushed the filter cutoff frequency to its  
maximum  
TIP: For the most effective Filter Envelope  
sweeps, leave the Amplitude Envelope  
Sustain level at maximum (99) and control  
the shape of the Sound entirely with the  
Filter envelope..  
44  
Download from Www.Somanuals.com. All Manuals Search And Download.  
Editing Programs  
7
The Amplitude Envelope Function [110 AMP  
ENVELOPE]  
The Amplitude Envelope (button [110]) determines the volume of the  
note over time. For example, it determines whether the note fades in  
slowly or starts abruptly. Unlike the Pitch and Filter Envelopes, the Amp  
Envelope is always fully active. See below for the envelope parameters.  
TIP: Some Programs may leave the Amp  
Envelope fully open, and provide attack and  
decay using the Filter Envelope.  
Setting Envelope Parameters  
The following parameters apply to the Pitch, Filter and Amplitude  
Envelopes.  
Setting the Envelope Attack Time  
Buttons:  
Page:  
Parameter:  
[EDIT] [90]-[110]  
1
Attack (00 to 99)  
This sets the amount of time the envelope will take to reach its  
maximum level. The higher the value, the slower the attack.  
Setting the Envelope Decay Time  
Buttons:  
Page:  
Parameter:  
[EDIT] [90]-[110]  
2
Decay (00 to 99)  
This sets the amount of time the envelope takes from the end of the  
Attack stage to reach the Sustain level. The higher the value, the longer it  
will take.  
Setting the Envelope Sustain Level  
Buttons:  
Page:  
Parameter:  
[EDIT] [90]-[110]  
3
Sustain (00 to 99)  
This sets the level that the envelope will reach after the Decay time.  
Setting the Envelope Release Time  
Buttons:  
Page:  
Parameter:  
[EDIT] [90]-[110]  
4
Release (00 to 99, HOLD - Pitch Envelope only)  
45  
Download from Www.Somanuals.com. All Manuals Search And Download.  
Editing Programs  
7
This sets the amount of time the envelope will take to get from its  
current level to zero after the note is released. The higher the value, the  
longer it will take.  
When set to HOLD, the Pitch Envelope will remain where it is after the  
note is released.  
Setting the Envelope Delay Time  
Buttons:  
Page:  
Parameter:  
[EDIT] [90]-[110]  
5
Delay (00 to 99, HOLD)  
This is the amount of time the envelope will wait before doing anything.  
When the delay is set to zero, the envelope begins its attack right away.  
When set to HOLD, the Delay stage of the envelope will wait until the  
key is released before running through the remaining envelope stages. In  
addition, the Envelope’s Trigger behavior will be automatically set to  
FREERUN (see below). The displayed value of that parameter is not  
changed; only its behavior is.  
Setting the Envelope Sustain Decay Time  
Buttons:  
Page:  
Parameter:  
[EDIT] [90]-[110]  
6
Sus Decay (00 to 99)  
This sets the amount of time the envelope will take during the sustain  
stage to go down to zero. If this is set to 99, the envelope will remain at  
the Sustain level until the note is released. When set to 00, the envelope’s  
level will immediately jump to 0 upon reaching the sustain stage.  
Setting the Envelope Trigger Type  
Buttons:  
Page:  
Parameter:  
[EDIT] [90]-[110]  
7
Trig (NORMAL, FREERUN, RESET, RES-FRE)  
NOTE: In NORMAL and FREERUN modes,  
when a voice is stolen by a new note, the  
envelope will not start from the beginning,  
but will continue from its current level.  
This determines how the envelope will start and stop based on how the  
keys are held and released.  
When set to NORMAL, the envelope will play from the attack stage  
through to the sustain stage as long as the note is held. When the note is  
released, the envelope will jump to its release stage.  
TIP: If you don’t want the envelope to re-  
trigger when playing legato, set the  
Keyboard Mode to MONO and the envelope  
trigger mode to NORMAL.  
When set to FREERUN, the envelope will complete its entire cycle,  
TIP: To get the most natural-sounding  
Sustain Pedal reaction, the best setting for  
the Filter Envelope Trigger Mode is usually  
either the FREERUN or the RESET-  
FREERUN mode. This allows the Filter to  
keep following its envelope shape even after  
the keys are lifted up.  
even if the note is released before the envelope has completed its cycle.  
When set to RESET, the envelope will start at the beginning whenever a  
new note is played.  
When set to RESET-FREERUN, the envelope will start at the  
beginning whenever a new note is played and it will complete its entire  
cycle, even if the note is released in the middle.  
46  
Download from Www.Somanuals.com. All Manuals Search And Download.  
Editing Programs  
7
Activating Envelope Key Tracking  
Buttons:  
Page:  
Parameter:  
[EDIT] [90]-[110]  
8
Time Track (ON or OFF)  
This determines whether keyboard position affects the speed of the  
envelope. When ON, playing toward the higher end of the keyboard will  
result in a faster envelope cycle.  
This only affects the decay, sustain decay and release segments of the  
envelope. The envelope’s timing doubles or halves over a range of two  
octaves.  
Activating the Sustain Pedal  
Buttons:  
Page:  
Parameter:  
[EDIT] [90]-[110]  
9
SustainPed (ON or OFF)  
This determines whether the Sustain Pedal will affect the envelope.  
Setting the Envelope Level  
Buttons:  
Page:  
Parameter:  
[EDIT] [90]-[110]  
10  
Env Level (00 to 99)  
This sets the level of the envelope. At 99 the envelope will have a  
maximum effect on whatever it is being routed to.  
NOTE: If the Env Level is already at 99, a  
positive value for VEL>Level will have no  
effect because it is already “maxed-out”. To  
hear the full effect, the sum of the Env Level  
and VEL>Level values should not exceed  
99.  
Setting Velocity Modulation of the Envelope  
Buttons:  
Page:  
[EDIT] [90]-[100]  
11  
VEL>Level (00 to 99)  
Parameter:  
It determines how keyboard velocity will affect the Pitch or Filter  
envelope level. When set to 99, notes played hard will deliver a higher  
envelope output than notes played soft.  
NOTE: This setting is not available on the  
Amplitude Envelope because there is a more  
specific velocity curve setting in the  
AMP/RANGE function.  
Naming the Program [120 NAME]  
The Name function (button [120]) allows you to change the Program’s  
name. Use the [PAGE] buttons to position the cursor. Here is a chart of  
available characters:  
!
5
I
]
q
"
#
7
K
_
s
$
8
L
`
% &  
;
O
c
w
(
)
*
+
?
S
g
{
,
-
.
/
C
W X  
k
0
D
1
2
F
Z
n
3
G
[
4
H
¥
p
6
J
^
r
9
:
<
P
d
x
=
Q
e
y
>
R
f
@ A  
B
V
j
E
Y
m
M
a
u
N
b
v
T
h
|
U
i
}
l
o
t
z
>
<
47  
Download from Www.Somanuals.com. All Manuals Search And Download.  
Editing Programs  
7
Copying Sound Layers [STORE]  
While editing a Program, it is helpful to be able to copy a Sound layer to  
another Sound in either the same Program or a different Program,  
especially if you are building a split or layered Program. Here’s how:  
1 ) From Program Edit mode, press [STORE].  
2 ) Press [PAGE >] once to select the Copy Sound function.  
3 ) Use the [VALUE] buttons to select the source for the copy. You  
can choose either a Sound in the current Program, or different  
Program. (If you choose a different Program, the Sound layer to be  
copied will be determined by your destination choice).  
4 ) Press [PAGE >] again to advance the cursor to the lower line of the  
display.  
5 ) Use the [VALUE] buttons to choose a destination. Depending on  
the choice you made in step 3, you will be able to choose either a  
Sound layer, or a Program number.  
If you selected a Program number in the top line, you’ll only be able  
to select Sounds 1-4 as the destination Sound. Keep in mind that  
your choice here will also determine which Sound will be copied  
from the Program number you chose in the top line.  
If you selected one of the current Program’s four Sounds in the top  
line, you’ll be able to select any of the other three Sounds in the  
current Program or one of the Programs in the User Bank (000-  
127). The Sound number in the top line determines the target  
Sound within the User Program you chose.  
6 ) Press [STORE] to copy the Sound.  
Auditioning Programs Before Storing  
When it’s time to store your Program, you may need to “look around” to  
find a Program that you don’t need anymore so you can overwrite it.  
NOTE: The way to tell the difference  
between a program edited in Program Mode  
and one edited from Mix Mode is by looking  
at the display: in Program Edit Mode,  
“PROG EDIT” appears in the lower-left  
corner of the display, while in Mix Program  
Edit Mode, “MIXPROG EDIT” appears.  
To do this, you can take advantage of the fact that you can move  
between Program Mode and Mix Mode without losing your changes. So,  
to find a new location to store your edited Program, jump into Mix  
Mode, search for a Program you can overwrite there, then jump back into  
Program Mode and store the Program.  
48  
Download from Www.Somanuals.com. All Manuals Search And Download.  
8 Modulations  
The Mod Routes  
As we mentioned in the previous chapter, modulation refers to  
modifying some aspect of a sound. For example, sound volume is  
shaped (or modulated) by the Amplitude Envelope. A Mod Route  
refers to a modulation source and the destination that it is modulating.  
In the previous chapter, we’ve already covered some of the “hard wired”  
mod routes. One example is the Pitch LFO, which can always be used to  
modulate pitch. In addition however, there are six general-purpose mod  
routes that have many more possible mod sources and destinations.  
Using these, you can:  
• Use a slider to control brightness, effect level, LFO speed, etc.  
• Use velocity to increase the attack speed of an envelope, so playing  
softly makes the sound fade in, while playing hard causes an immediate  
attack.  
• Use release velocity to decrease the release time of an envelope, so  
quick releases of the keys cut off the end of the sound, while slow key  
releases allow the sound to fade away gradually.  
Hard Wired Mod Routes  
One way to extend the power of your Mod section is to be sure you're  
not routing something with a Mod that could be handled elsewhere in  
the QS's functions. Here's a list of routings that are "hard wired" into  
the QS:  
Source  
Aftertouch  
Destination  
Amplitude  
Amplitude LFO Depth  
Filter Frequency  
Filter LFO Depth  
Pitch  
Button  
[80 AMP/RANGE]  
[8 AMP LFO]  
[70 FILTER]  
[7 FILTER LFO]  
[60 PITCH]  
Page  
2
7
5
7
5
Pitch LFO Depth  
Amplitude  
[6 PITCH LFO]  
[8 AMP LFO]  
[100 FILTER ENV]  
[7 FILTER FREQ]  
[8 AMP LFO]  
7
5
10  
5
6
4
6
6
8
2
10  
5
4
11  
3
Amplitude LFO  
Filter Envelope  
Filter LFO  
Filter Frequency  
Filter Frequency  
Amplitude LFO Depth  
Filter Frequency  
Filter LFO Depth  
Pitch LFO Depth  
Envelope Time Tracking  
Filter Frequency  
Pitch  
Mod Wheel  
[70 FILTER]  
[7 FILTER LFO]  
[6 PITCH LFO]  
[90-110 P/F/AENV]  
[70 FILTER]  
[90 PITCH ENV]  
[6 PITCH LFO]  
[60 PITCH]  
[100 FILTER ENV]  
[70 FILTER]  
[90 PITCH ENV]  
Note Number  
Pitch Envelope  
Pitch LFO  
Pitch Wheel  
Velocity  
Pitch  
Pitch  
Filter Envelope Level  
Filter Frequency  
Pitch Envelope Level  
11  
49  
Download from Www.Somanuals.com. All Manuals Search And Download.  
Modulations  
8
Editing the Mod Routes  
The Mod Routes are part of each Program, just like any other program  
parameter (like Filter Frequency for example). Hit [EDIT] from  
Program mode to begin editing.  
Selecting a Mod Route [0-5 MOD]  
In Program Edit Mode, use the [0] - [5] buttons to select one of the six  
mod routes to edit. All modulators work in the same way, so only the  
pages of one will be described here.  
When you’re in one of the Mod pages, the top line of the display will  
show whether that Mod is active. If the Mod is disabled (Level set to 00),  
“mod” will be in small letters. If the Mod is enabled, “MOD” will be  
capitalized.  
Choosing the Mod Source  
Buttons:  
Page:  
Parameter:  
[EDIT] [0-5 MOD]  
1
Src (see below)  
Here, you can select one of the following modulation sources:  
NOTE # provides a modulation signal that corresponds to the note  
played on the keyboard (higher keys give higher values).  
VELOCITY refers to how hard you hit the keys.  
REL VEL (Release Velocity) refers to how fast you let go of the keys.  
AFT TCH (Aftertouch) Pressing on the keys after they’re down  
generates this control signal. This represents an average of all keys  
being pressed. The harder you press on the keys, the greater the degree  
of modulation. (Note, the QS8.2’s keyboard does not generate  
aftertouch, but the synthesizer can still respond to MIDI aftertouch  
messages).  
POLYPRES (Polyphonic Pressure) is similar to aftertouch, but each  
key can respond to individual pressure messages. Although the QS’s  
keyboard does not generate poly pressure, its sound generators can  
respond to MIDI poly pressure messages.  
MOD WHL (Modulation Wheel) is traditionally assigned to LFO  
level so that rotating the wheel away from you introduces vibrato.  
However it is also well-suited for controlling timbre, vibrato speed,  
and other parameters.  
PITCH WH (Pitch Wheel) usually controls the oscillator pitch but  
can control other parameters.  
MIDI VOL corresponds to MIDI controller #7. Example: Assign the  
filter cutoff as the destination, and you can have the signal become  
less bright as it becomes lower in volume.  
SUST PED (Sustain Pedal) The sustain pedal plugged into the sustain  
pedal jack provides this modulation signal.  
PEDAL 1: A controller pedal plugged into the [PEDAL 1] jack  
provides this modulation source. The default setting assigns Pedal 1 to  
MIDI Controller 7 to act as a volume pedal. But it can also be assigned  
to any other incoming MIDI controller number in Global page 12.  
50  
Download from Www.Somanuals.com. All Manuals Search And Download.  
Modulations  
8
PEDAL 2: Although there is no Pedal 2 jack on the QS, it is available  
as a modulation source via MIDI controller messages. The Pedal 2  
modulation source defaults to MIDI Controller #4 (Standard Foot  
Controller). It is possible to assign it to a different controller number  
if you wish on Global Mode, page 13.  
PLFO/FLFO/ALFO: You can select the Pitch, Filter and  
Amplitude LFOs as modulation sources, even if they aren't being used  
to affect the Sound in their usual ways.  
PENV/FENV/AENV: The Pitch, Filter and Amplitude envelopes  
can also be selected as modulation sources. Try routing them to LFO  
speeds or the Effect Send Level of a Sound.  
RANDOM: This provides a different modulation value every time  
you hit a key. Example: With vintage analog synth patches, use pitch as  
the destination and apply a very slight amount of random modulation.  
Each note will have a slightly different pitch, which simulates the  
natural tuning instability of analog circuits.  
TRIGATE: This is the Trigger Rate Follower, which monitors how  
fast notes are being played on the keyboard. For example, if routed to  
the Effect send of a Program, you could automatically have more  
effect when playing quickly, and less effect when playing slowly.  
CNTRL (A, B, C, D): These are the four [CONTROLLER] sliders  
on the front panel. Since these sliders also have MIDI controller  
numbers assigned to them, they can be remotely controlled via MIDI.  
The MIDI controller numbers are assigned in Global page 8-11.  
TRACKGEN: This is the output of a signal processed by the  
Tracking Generator module.  
TIP: If you want to modulate the pitch or  
filter Envelope Level positively, set the  
Envelope Level to zero so you have room to  
modulate. For the amplitude envelope, set  
the level to 01. Similarly, if you want to  
modulate any Envelope Level negatively, set  
the Envelope Level to 99.  
NOTE: When negatively modulating the  
amplitude envelope, make sure the negative  
modulation amount is not greater than the  
Aenv Level setting. For example: If your  
Aenv Level is at 59 and you have Controller  
A routed to AENV AMP with a mod amount  
of -60, any note held down when Controller  
A reaches its maximum throw will be  
considered “off” and will be unable to be  
pulled back up by Controller A. You'll have  
to re-trigger the note.  
STEPTRAK: This is the output of a signal processed by the  
Tracking Generator module in stepped mode.  
Choosing the Mod Destination  
Buttons:  
Page:  
Parameter:  
[EDIT] [0-5 MOD]  
2
NOTE: When Portamento Rate is chosen as  
a destination, you will hear no change in  
that parameter unless it is at least set to 01.  
Dst (see below)  
Here, you can select from the following modulation destinations. You  
can find out more about these parameters and how they affect the sound  
in their respective sections:  
• Pitch  
• Filter LFO Speed  
• Amp Envelope Delay  
• Filter Frequency  
• Amplitude  
• Filter LFO Amp  
• Amp Envelope Attack  
• Amp Envelope Decay  
• Amp Envelope Sus. Decay  
• Amp Envelope Release  
• Amp Envelope Amp  
• Portamento Rate  
• Filter LFO Delay  
• Effect Send  
• Filter Envelope Delay  
• Filter Envelope Attack  
• Filter Envelope Decay  
• Filter Envelope Sus. Decay  
• Filter Envelope Release  
• Filter Envelope Amp  
• Amp LFO Speed  
• Pitch LFO Speed  
• Pitch LFO Amp  
• Pitch LFO Delay  
• Pitch Envelope Delay  
• Pitch Envelope Attack  
• Pitch Envelope Decay  
• Pitch Envelope Sus. Decay  
• Pitch Envelope Release  
• Pitch Envelope Amp  
• Amp LFO Amp  
• Amp LFO Delay  
51  
Download from Www.Somanuals.com. All Manuals Search And Download.  
Modulations  
8
Setting the Mod Level  
Buttons:  
Page:  
Parameter:  
[EDIT] [0-5 MOD]  
3
Level (-99 to +99)  
This sets the modulation level. At zero, the modulation source has no  
effect on the destination (it is disabled). Higher positive values increase  
the amount of modulation in the positive direction. Negative values  
increase the amount of modulation in the negative direction.  
NOTE: When modulating Pitch, a Mod level  
of +72 or - 72 will give exactly one octave of  
modulation at maximum input.  
In other words, if you choose Controller A as your source and Pitch as  
your destination, a value here of +99 will cause the pitch to rise as slider  
A moves up. A value of -99 will lower the pitch as slider A moves up.  
Turning On the Mod Gate  
Buttons:  
Page:  
[EDIT] [0-5 MOD]  
4 (Mods 1-3 only)  
Gated (ON or OFF)  
TIP: This can be used on sounds with long  
release times, where an effect (like tremolo)  
is intended to be active while holding notes  
down, but deactivated as the sound is fading  
away after being released. Or if you're using  
the Sustain pedal, you can have vibrato  
present until the keys are released.  
Parameter:  
This determines whether the modulator will be active after keys are  
released. When the gate is ON, the Modulator will only be active while  
notes are being held. The effect of the Modulator will stop when you are  
not playing any notes. This function is available only in mod routes 1  
through 3.  
Turning On Quantization  
Buttons:  
Page:  
[EDIT] [0-5 MOD]  
4 (Mods 4-6 only)  
Quant (ON or OFF)  
TIP: If the Modulation Wheel is routed to  
Pitch with an amplitude of +99, moving the  
Mod Wheel with the Quantize parameter ON  
will cause the pitch to rise in half-step  
increments.  
Parameter:  
This determines whether the modulator will modulate in a smooth  
fashion, or a stepped (quantized) fashion. When it is ON, the  
modulation effect will be stepped. When OFF, the effect will be smooth.  
This function is only available in mod routes 4 through 6.  
NOTE: The Pitch LFO parameters will  
make a difference in the sound only if the  
PITCH LFO DEPTH (on Page 6 of the  
PITCH function) is set to a value other than  
0, or, if the Pitch LFO is a source in the  
MOD function.  
The Pitch LFO Function [6 PITCH LFO]  
The Pitch LFO function is most often used to apply vibrato to a Sound.  
See below for the LFO parameters.  
The Filter LFO Function [7 FILTER LFO]  
The Filter LFO function is most often used to apply tremolo-like or  
"wah-wah" effects to a sound. See below for the LFO parameters.  
NOTE: The Filter LFO parameters will  
affect the sound only if the FILTER LFO  
DEPTH (on Page 6 of the FILTER function)  
is set to a value other than 0 , or,if Filter  
LFO is a source in the MOD function.  
The Amplitude LFO Function [8 AMP LFO]  
The Amp LFO function is usually used to add tremolo to a sound. See  
below for the LFO parameters.  
NOTE: The Amp LFO parameters will have  
an effect only if the AMP LFO DEPTH (on  
page 3 of the AMP/RANGE function) is set  
to a value other than 0, or if Amp LFO is a  
source in the MOD function.  
Setting LFO Parameters  
The following parameters apply to the Pitch, Filter and Amplitude LFOs  
described above.  
52  
Download from Www.Somanuals.com. All Manuals Search And Download.  
Modulations  
8
Selecting the LFO Waveform  
Buttons:  
Page:  
[EDIT] [6-8]  
1
Parameter:  
Wave (8 choices)  
TIP: The "unipolar" (positive-going)  
waveshapes tend to have a more noticeable  
impact on Filter and Amplitude if they are  
routed negatively.  
The waveform determines the shape of the LFO. Note that the two  
Sawtooth waves, the Square and the Random+ waves are unipolar  
(positive-going only) and the rest are bipolar (positive and negative  
going):  
SINE  
TRIANGLE  
SQUARE  
UP SAW  
DOWN SAW  
RANDOM+-  
NOISE  
RANDOM+  
Setting the LFO Speed  
Buttons:  
Page:  
Parameter:  
[EDIT] [6-8]  
2
Speed (00 to 99)  
This controls the speed of the LFO. The higher the value, the faster the  
waveform.  
Setting the LFO Delay  
Buttons:  
Page:  
Parameter:  
[EDIT] [6-8]  
3
Delay (00 to 99)  
This sets the amount of time it takes the LFO to fade in from no  
modulation to maximum modulation. The higher the value, the more  
slowly the LFO fades in.  
Setting the Trigger Type  
NOTE: Some modulation sources are by  
Buttons:  
Page:  
Parameter:  
Range:  
[EDIT] [6-8]  
their very nature polyphonic (for example,  
velocity or envelope). You will be allowed  
to set up such Mod routings when the  
4
Trigger  
Trigger mode is set to MONO, but you won’t  
hear any modulation of the LFO speed  
MONO, POLY, KEYMONO, or KEYPOLY  
This determines how each voice’s LFO should be started. When playing  
multiple voices in a single Sound, each voice has its own LFO. The  
Trigger parameter determines whether or not they should be in sync, and  
whether or not they can be re-triggered independently from one another.  
53  
Download from Www.Somanuals.com. All Manuals Search And Download.  
Modulations  
8
MONO. All voices’ LFOs will be in sync with each other.  
POLY. Each voice’s LFO is independent. If you hold a chord, some  
voices’ LFOs will be moving in one direction while others move in the  
other direction. If the LFO Speed is being modulated (by one of the  
envelopes, for example), the LFOs of each voice may be running at  
different speeds.  
KEYMONO. This is identical to MONO, but whenever a new note is  
played, the LFO is re-triggered, instead of continuing from wherever it  
may be in its cycle.  
KEYPOLY. This is identical to POLY, but whenever a new note is  
played, the LFO is re-triggered, instead of continuing from wherever it  
may be in its cycle.  
Setting the LFO Level  
Buttons:  
Page:  
[EDIT] [6-8]  
5
NOTE: For example, if Level is set to 10  
and the Mod Wheel parameter (see the next  
parameter) is set to 10, there will always be  
some vibrato, and raising the Mod Wheel  
will add more vibrato. On the other hand, if  
the Mod Wheel parameter is set to -10,  
raising the Mod Wheel to the top will cancel  
out all vibrato.  
Parameter:  
Level (00 to 99)  
This is the base output level of the LFO. If you want to have a constant  
value of vibrato, even without using the Mod Wheel or Aftertouch, set  
LEVEL above 00. The Mod Wheel and Aftertouch can add to or  
subtract from this base level.  
Mod Wheel LFO Depth  
Buttons:  
Page:  
Parameter:  
[EDIT] [6-8]  
6
MODWH>LFO (-99 to +99)  
This sets how much the Mod Wheel will increase or decrease the LFO’s  
Level. A positive value raises the level when the Mod Wheel is moved  
up. Negative values will lower the level of the LFO as the Mod Wheel is  
raised.  
NOTE: Since the output level of the LFO  
cannot be less than zero, a negative setting  
of the Mod Wheel parameter will have no  
effect unless there is LFO already occurring.  
Aftertouch LFO Depth  
Buttons:  
Page:  
Parameter:  
[EDIT] [6-8]  
7
AFTCH>LFO (-99 to +99)  
This parameter sets how much the Aftertouch will increase or decrease  
the LFO’s Level. A positive value raises the level as more Aftertouch is  
applied. A negative value lowers the level as more Aftertouch is applied.  
Scaling Modulation Sources [9 TRACK GEN]  
The Tracking Generator (TG) is used to scale a modulation source. For  
example, normally you could modulate the volume of a sound using  
velocity; the harder you play, the louder the sound gets. The amount of  
change in volume is equal to the change in velocity; this is called linear  
control. If instead, however, you set the Tracking Generator’s input to  
“velocity”, and then routed the Tracking Generator to the Amp (using  
the Mod function), you can make your own customized velocity curve!  
54  
Download from Www.Somanuals.com. All Manuals Search And Download.  
Modulations  
8
It might be helpful to think of the Tracking Generator as a fifth page  
available to the Mod function. When you choose it as your source on the  
first page of a Mod (let's say button [0], or Mod 1), you then need to go  
select the TG's input on button [9], page 1. In effect, the TG's input is its  
"Mod source", and the TG itself becomes a sort of "Mod destination".  
Modulation input is basically filtered through the TG before it reaches  
the actual Mod destination on page 2 of Mod 1.  
The Tracking Generator divides the range of the input into 11 points (0-  
10), each of which can be set between 0 and 100. If you boost the value  
of one of the lower points, you make the input more sensitive in its  
lower register. By creating a non-linear curve using the velocity example  
above, you can scale the velocity’s control over the sound’s volume just  
the way you want.  
When selecting the Tracking Generator as a modulation source in the  
Mod Function, two choices will be available (TRACKGEN and  
STEPTRAK). When TRACKGEN is selected as the modulation source,  
the Tracking Generator functions normally, scaling its input as  
determined by its parameter settings.  
When STEPTRAK is selected as a modulation source, the Tracking  
Generator’s output will be stepped, or interpolated. This means that  
instead of scaling the input in a linear fashion from point to point, the  
input is kept at each point’s value setting until it goes beyond the  
following point’s value setting, at which point it jumps to that setting.  
This feature is very useful in creating “mini-sequences” if the modulation  
destination is set to PITCH and the Tracking Generator’s input is an  
LFO using an “Up Sawtooth” as its waveform. The HipHop and  
EuroDance QCards contain many examples of this extremely cool usage  
of the Tracking Generator.  
L
LINEAR TRACKGEN  
TIP: The Tracking Generator can be used  
to turn a variable control, such as the Mod  
Wheel or velocity, into a switch by setting all  
of the points to 0 except for point 10. Only  
near the maximum input will anything other  
than 0 come out of the Tracking generator.  
OIN:  
0
1
2
3
4
5
6
7
8
9
10  
NON-LNA
NON-LINEAR TRACKGEN  
I
LE
NON-LINEAR STEPTRACK  
0
I
55  
Download from Www.Somanuals.com. All Manuals Search And Download.  
Modulations  
8
Selecting the Tracking Generator Input  
Button:  
Page:  
Parameter:  
[EDIT] [9 TRACK GEN]  
1
Input (see below)  
Select the input of the Tracking Generator from the following sources:  
• Note Number  
• Velocity  
• Mod Wheel  
• Pitch Wheel  
• MIDI Volume  
• Sustain Pedal  
• Pedal 1  
• Pedal 2  
• Filter Envelope  
• Amp Envelope  
• Random  
• Pitch LFO  
• Filter LFO  
• Amp LFO  
• Pitch Envelope  
• Release Velocity  
• Aftertouch  
• Trig Rate  
• Poly Pressure  
• Controllers A–D  
For detailed descriptions of each of these sources, see the section  
“Modulation Source” in the Mod section.  
TIP: You can create your own custom  
velocity curves using the Tracking  
Setting a Tracking Point  
Button:  
[EDIT] [9 TRACK GEN]  
2-12 (for points 0-10)  
Input (00 to 100)  
Generator and the Mod section. It's easier  
to do this if you start with the MINIMUM  
velocity curve (under the [AMP/RANGE]  
function). Then select an available Mod  
(say Mod 1), and on page 1 select  
TRACKGEN as your source. On page 2  
select Amplitude as your destination, and  
then set the level to +99 on page 3. On  
button [9], page 1, select Velocity as your  
Input and then experiment with the ways  
different numbers affect the velocity  
Pages:  
Parameter:  
The remaining pages of the TRACK GEN function control the levels of  
the tracking points 0-10. Select the various Points with the [PAGE]  
buttons, and change the values in the usual ways. A higher number  
increases the impact that Point will have on whatever the Mod  
destination is.  
response as you input values for Points 0-10.  
56  
Download from Www.Somanuals.com. All Manuals Search And Download.  
9 Editing Drum Kits  
Drum Mode  
Drum Mode allows you to construct your own drum kits within a  
Program. Any one or all of the four Sound layers in a Program can be  
put into Drum Mode.  
In Drum Mode, you can select 10 drum samples per Sound and  
individually control their pitch, level, panning, effects routings, and  
placement on the keyboard. You can choose from a collection of 343  
samples: 21 kicks, 26 snares, 33 toms, 43 cymbals, 75 percussion  
instruments, 82 sound effects and 63 synth waves. Plus, there are 90  
rhythm beats to choose from (pre-sequenced drum loops). If all four  
Sounds in a Program were placed in Drum Mode, you could assemble up  
to 40 tailor-made drum sounds in your kit. To round things out,  
individual drums can be stretched to occupy up to four consecutive keys  
without transposing (for more realistic flams).  
Editing in Drum Mode  
NOTE: When Drum Mode is enabled, the  
Sound will have fewer parameters for  
editing. Consequently, not all Function  
buttons will respond when pressed as they  
do when the Sound is in Keyboard mode.  
Specifically, the LFOs and all Envelopes  
(with the exception of the Amp Envelope) are  
unavailable. In addition, the parameters in  
most other functions will differ.  
To edit a sound in Drum Mode, start from Program mode and hit  
[EDIT]. Select a Sound layer by pressing one of the [00] through [30]  
buttons.  
Next, hit [40 VOICE] and page over to the Snd Type parameter (page 2).  
Use the [VALUE] buttons to select DRUM for the sound type.  
Notice that the “SND1” text in the upper left corner changes to “S1D1”,  
indicating that you’re editing Sound layer 1, Drum 1 in Drum Mode (or  
whichever Sound layer you selected).  
Selecting a Drum to Edit [0-9 DRUM]  
The [0] - [9] buttons are used to select a Drum (1-10) to edit. You can  
select which Drum you are editing at any time, from any display page in  
Drum Edit Mode.  
TIP: Here’s a quick way to select the Drum  
you’d like to edit: If it is on Sound 1, hold  
down the [00] button and hit the key the  
Drum is on. If the Drum is on Sound 3, use  
the [20] button and hit the key.  
Selecting the Drum Sample [40 VOICE]  
The Voice function (button [40]) is where you choose the particular  
sample for the selected Drum (1-10). Similar to the normal Assign Voice  
function, sounds are divided into groups. After selecting the group (on  
display page 3), you then select the sample within the group (on page 4).  
57  
Download from Www.Somanuals.com. All Manuals Search And Download.  
Editing Drum Kits  
9
Here is a chart listing the various drum samples in their respective groups.  
Group  
Voice  
FloppyKik1, FloppyKik2, FloppyKikV, MasterKik1, MasterKik2, MasterKikV, MetalKick1,  
MetalKick2, MetalKickV, GrooveKik1, GrooveKik2, GrooveKikV, Sharp Kick, Tek Kick 1, Tek  
Kick 2, Tek Kick V, AnalogKik1, AnalogKik2, AnalogKik3, AnalogKikV, Rap Kick  
Fat Wood 1, Fat Wood 2, Fat Wood V, HR Snare 1, HR Snare 2, HR Snare V, MasterSnr1,  
MasterSnr2, MasterSnrV, Piccolo 1, Piccolo 2, Piccolo V, Electronc1, Electronc2, ElectroncV, Rap  
Snare1, Rap Snare2, Tek Snare1, Tek Snare2, Tek SnareV, Brush Hit1, Brush Hit2, Brush HitV,  
Crosstick1, Crosstick2, CrosstickV  
Kick  
Snare  
Toms  
HiRackTom1, HiRackTom2, HiRackTomV, MdRackTom1, MdRackTom2, MdRackTomV,  
LoRackTom1, LoRackTom2, LoRackTomV, HiFlrTom 1, HiFlrTom 2, HiFlrTom V, MidFlrTom 1,  
MidFlrTom 2, MidFlrTom V, LowFlrTom1, LowFlrTom2, LowFlrTomV, CanonTomH1,  
CanonTomH2, CanonTomHV, CanonTomM1, CanonTomM2, CanonTomMV, CanonTomL1,  
CanonTomL2, CanonTomLV, Hex Tom Hi, Hex Tom Md, Hex Tom Lo, RapTomHi,  
RapTomMid, RapTomLow  
ClosedHat1, ClosedHat2, ClosedHatV, Tight Hat, Loose Hat, Slosh Hat, Foot Hat 1, Foot Hat 2,  
Velo Hat 1, Velo Hat 2, Velo Hat 3, TekHatClsd, TekHatOpen, RapHatClsd, RapHatHalf,  
RapHatOpen, CricktHat1, CricktHat2, FilterHat1, FilterHat2, FilterHat3, Ride Cym, Ride Cym 2,  
RideCym V1, RideCym V2, RideBell 1, RideBell 2, RideBell V, Crash Cym1, Crash Cym2,  
SplashCym1, SplashCym2, SplashCym3, China Cym1, China Cym2, RapCymbal1, RapCymbal2,  
RapCymWave, Open Hat 1 , Open Hat 2 , Open Hat 3 , Open Hat V , RideCym V3  
Agogo Hi, Agogo Low, Bongo Hi, Bongo Low, Brake Drum, Cabasa, Castanet, Chimes 1,  
Chimes 2, Clap Rap, Clap Tek, Clave, Conga Hi, Conga Low, Conga Slap, RapCongaHi,  
RapCongaMd, RapCongaLo, Rap Rim, Rap Tone, Cowbell, RapCowbell, Cuica, Djembe Hi,  
Djembe Low, Drumstix, FingerSnap, Guiro Long, Guiro Med, GuiroShort, Ice Block, Kalimba Hi,  
KalimbaLow, Maracas, SambaWhstl, SambaShort, Shaker1 Hi, Shaker1Low, Shaker2 Hi,  
Shaker2Low, Sleighbl 1, Sleighbl 2, SteelDrmHi, SteelDrmLo, TablaGa Hi, TablaGaLow, Tabla  
Ka, TablaNa Hi, TablaNaLow, Tabla Te, TablaTinHi, TablaTinLo, Taiko Hi, Taiko Low, Taiko  
Rim, Talk Up Hi, Talk Up Lo, TalkDownHi, TalkDownLo, Tambourin1, Tambourin2, Timbale  
Hi, TimbaleLow, Timpani Hi, TimpaniMid, TimpaniLow, Triangle, TriangleSf, Udu Hi, Udu  
Mid, Udu Low, Udu Slap, Vibrasmack, WoodBlokHi, WoodBlokLo  
Cymbal  
Percus  
Bird Tweet, Bird Chirp, Bird Loop, Fret Noise, Fret Wipe, Orch Hit, Dance Hit, Jungle 1, Jungle  
2, Applause, GoatsNails, Brook, Hi Bow, Low Bow, ShapeNzHi, ShapeNzMid, ShapeNzLow,  
ScrtchPull, ScrtchPush, ScrtchLoop, ScrtchPlLp, ScrtcPshLp, RezAttkHi, RezAttkMid,  
RezAttkLow, RezZipHi, RezZipMid, RezZipLow, Zap 1 Hi, Zap 1 Mid, Zap 1 Low, Zap 2 Hi,  
Zap 2 Mid, Zap 2 Low, Zap 3 Hi, Zap 3 Mid, Zap 3 Low, FltrNzLoop, Romscrape, Rain,  
Telephone, Sci Loop 1, Sci Loop 2, Sci Loop 3, Bit Field1, Bit Field2, Bit Field3, Bit Field4, Bit  
Field5, Bit Field6, WavLoop1.0, WavLoop1.1, WavLoop1.2, WavLoop1.3, WavLoop1.4,  
WavLoop1.5, WavLoop1.6, WavLoop1.7, WavLoop1.8, WavLoop2.0, WavLoop2.1, WavLoop2.2,  
WavLoop2.3, WavLoop2.4, WavLoop2.5, WavLoop2.6, WavLoop2.7, WavLoop2.8, WavLoop3.0,  
WavLoop3.1, WavLoop3.2, WavLoop3.3, WavLoop3.4, WavLoop3.5, WavLoop4.0, WavLoop4.1,  
WavLoop4.2, WavLoop4.3, WavLoop4.4, WavLoop4.5, D-Scrape, D-ScrapeLp  
Snd FX  
High Sine, Mid Sine, Low Sine, HiWhitNoiz, MidWhtNoiz, LowWhtNoiz, HiSpectral,  
LoSpectral, HiCrickets, LoCrickets, Inharm 1, Inharm 2, High Saw, Low Saw, High Pulse, Low  
Pulse, Hi AcidRez, LowAcidRez, Metal Wave, HiMetlMute, LoMetlMute, Hi DistGtr,  
LowDistGtr, Hi PwrHarm, LowPwrHarm, Hi FunkGtr, LowFunkGtr, Hi MuteGtr, LowMuteGtr,  
HiElecHarm, LoElecHarm, ClsclHarm, HiBassHarm, MidBassHrm, LowBassHrm, HiSlpBass,  
LoSlpBass, Hi BassPop, LowBassPop, Muted Bass, Stik Bass, StudioBass, JazzFingrd, JazzPic,  
Fretless, AcousBass, 60's Combo, Hi Piano, Mid Piano, Low Piano, High Sync, Low Sync, Hi  
Synth, LowSynth, Ahhs High, Ahhs Mid, Ahhs Low, Oohs High, Oohs Mid, Oohs Low,  
TunePipeHi, TunePipeMd, TunePipeLo  
Wave  
Psi Beat 1, Psi Beat 2, Psi Beat 3, Psi Beat 4, Psi Beat 5, Psi Beat 6, Psi Beat 7, Psi Beat 8, Psi Beat 9,  
Psi Beat10, Psi Beat11, Psi Beat12, Kick Loop1, Kick Loop2, Kick Loop3, Kick Loop4, Kick Loop5,  
Kick Loop6, Kick Loop7, Kick Loop8, Kick Loop9, KickLoop10, KickLoop11, Snare Lp 1, Snare  
Lp 2, Snare Lp 3, Snare Lp 4, Snare Lp 5, Snare Lp 6, Snare Lp 7, Snare Lp 8, Snare Lp 9,  
SnareBeat1, SnareBeat2, SnareBeat3, SnareBeat4, SnareBeat5, Back Beat1, Back Beat2, Back Beat3,  
Back Beat4, Hat1 Clsd1, Hat1 Clsd2, Hat1 Foot, Hat1 Open1, Hat1 Open2, Hat2 Clsd1, Hat2  
Clsd2, Hat2 Foot, Hat2 Open1, Hat2 Open2, Hat3 Clsd1, Hat3 Clsd2, Hat3 Open1, Hat3 Open2,  
Hat Beat 1, Hat Beat 2, Hat Beat 3, Hat Beat 4, Hat Beat 5, Hat Beat 6, Hat Beat 7, Hat Beat 8, Hat  
Beat 9, Hat Beat10, Agogo, Bongo Loop, CabasaLoop, CastanetLp, CongaLoop1, Shaker Lp1,  
Shaker Lp2, SleighLoop, Tabla Ga Lp, Tabla Ka Lp, Tabla Na Lp, Tabla Te Lp, TablaTin Lp,  
Taiko Loop, PercBeat1, PercBeat2, PercBeat3, PercBeat4, VoiceLoop1, VoiceLoop2, Phonic Loop,  
SpinalLoop, Tri Loop, Tri Loop 2, Orch Loop  
Rhythm  
58  
Download from Www.Somanuals.com. All Manuals Search And Download.  
Editing Drum Kits  
9
The Level Function [50 LEVEL]  
Each Sound layer lets you create 10 Drums in Drum Mode. The Level  
function (button [50]) allows you to control the volume, pan position,  
output assignment and effects send level for each Drum.  
Setting the Drum Volume  
Button:  
Page:  
Parameter:  
[EDIT] [50 LEVEL]  
1
Volume (00 to 99)  
This sets the volume for the selected Drum.  
Setting the Drum Panning  
Button:  
Page:  
Parameter:  
[EDIT] [50 LEVEL]  
2
Panning (<3 to 3>)  
This sets the panning, from far left (<3) to far right (3>).  
Routing Drums to the Outputs  
Button:  
Page:  
Parameter:  
[EDIT] [50 LEVEL]  
3
Output (see below)  
In the QS6.2, selecting ON routes the Sound to the outputs; OFF shuts  
off the path.  
In the QS8.2, selecting MAIN routes the Sound to the outputs; OFF  
shuts off the path. A setting of AUX will also shut off the path. (This  
is provided for backward compatibility with older QS8 models).  
TIP: Regardless of the setting, the Sound  
may still feed an Effects Send.  
Setting the Drum Effects Send Level  
Button:  
Page:  
Parameter:  
[EDIT] [50 LEVEL]  
4
FX Level (00 to 99)  
This determines how much the drum sound feeds the selected effects  
Send. See the “Editing Effects” section of this manual for more  
information.  
Selecting the Effects Send  
Button:  
Page:  
Parameter:  
[EDIT] [50 LEVEL]  
5
FX Bus (1 to 4)  
This selects which effects Bus, or “Send”, the drum sound will feed. See  
the “Editing Effects” section of this manual for more information.  
59  
Download from Www.Somanuals.com. All Manuals Search And Download.  
Editing Drum Kits  
9
The Pitch Function [60 PITCH]  
The Pitch (button [60]) function lets you transpose the selected Drum up  
or down one octave, and lets you modulate the Drum’s pitch with  
velocity.  
Tuning the Drum Sound  
Button:  
Page:  
Parameter:  
[EDIT] [60 PITCH]  
1
Tune (-12.00 to +12.00 semitones)  
This sets the tuning of the selected Drum in 25-cent increments.  
Setting Pitch Velocity Sensitivity  
Button:  
Page:  
Parameter:  
[EDIT] [60 PITCH]  
2
VEL>PITCH (0 to 7)  
This determines how much the selected Drum’s tuning will be affected  
by velocity. The higher the value, the higher the pitch will be as you play  
harder.  
Setting the Velocity Filter Curve [70 FILTER]  
Button:  
Page:  
Parameter:  
[EDIT] [70 FILTER]  
1
VEL>FILTER (0 to 3)  
The Filter function lets you control the brightness of the selected Drum  
with keyboard velocity. As this value is increased, keyboard velocity will  
have a greater effect on the filter frequency. Playing softly will result in a  
duller sound, while playing harder will result in a brighter sound.  
The Amp/Range Function [80 AMP/RANGE]  
The Amp/Range Function (button [80]) is where you choose the velocity  
curve and keyboard range for the drum sound.  
Choosing the Velocity Curve  
Button:  
Page:  
Parameter:  
[EDIT] [80 AMP/RANGE]  
1
VelCrv (see choices in “Editing Programs”  
chapter)  
This determines how the Drum will respond to an increase in velocity  
values from the keyboard or MIDI. A LINEAR curve is the norm,  
where the volume increases as you play harder. The velocity curves are  
the same as those for Keyboard Mode, described under the  
AMP/RANGE function in the “Editing Programs” chapter.  
60  
Download from Www.Somanuals.com. All Manuals Search And Download.  
Editing Drum Kits  
9
Choosing the Base Note for the Drum Sound  
Button:  
Page:  
Parameter:  
[EDIT] [80 AMP/RANGE]  
NOTE: Only one Drum can be assigned to a  
single note within a single Program Sound.  
2
Note (C2 000 to G8 127)  
NOTE: If more than one Drum in a Sound is  
assigned to the same note, only the higher-  
numbered Drum will sound.  
This sets which note will trigger the Drum sound when played. You can  
also set the note assignment by holding [80] and tapping a key on the  
keyboard (while in this page).  
TIP: If you want to layer two Drum mode  
Drums on top of each other, you will have to  
use two separate Sound layers  
Setting the Note Range for the Drum Sound  
Button:  
Page:  
Parameter:  
[EDIT] [80 AMP/RANGE]  
3
Note Range (0 to +3)  
This sets the range of notes above the root note that will trigger the  
Drum sound. A setting of +3 assigns the Drum to a total of 4  
consecutive keys.  
The Amp/Env Function [AMP ENV 110]  
The Amp/Env Function (button [110]) is where you can set the drum’s  
decay time and assign it to a mute group, if desired.  
Setting the Drum’s Decay Time  
Button:  
Page:  
Parameter:  
[EDIT] [110 AMP ENV]  
1
Decay (0 to 99, Gat00 to Gat99)  
This lets you adjust the amplitude envelope Decay time of the selected  
Drum. If this is set to 0, only the very beginning of the drum sample will  
be played. Setting this to 99 will cause the entire drum sample to play.  
TIP: This is useful for longer sounds, like  
cymbals, when you wish to hear a short  
crash by playing a short note but can still  
hear a longer crash by keeping the note held  
down.  
Settings of Gat00 to Gat99 (“gate”) will cause the Drum sound to  
continue to be played as long as the key is held or the end of the sample  
is reached. The number after the word "Gat" means that after you let up  
the key, the drum will decay at that rate.  
Assigning the Drum to a Mute Group  
Button:  
Page:  
Parameter:  
[EDIT] [110 AMP ENV]  
2
Mute Group (OFF, 1, 2, or 3)  
Mute Groups force multiple Drums to share a single voice. This is most  
often used with Hi Hats.  
For example, if you have assigned a Closed Hat and an Open Hat to two  
different notes, playing either note should cut off the other. This creates  
a more realistic sound, since an actual hi hat is only capable of making  
one kind of sound at a time.  
There are three Mute Groups. In the example above, both hi hat drums  
would be assigned to Mute Group 1.  
61  
Download from Www.Somanuals.com. All Manuals Search And Download.  
Download from Www.Somanuals.com. All Manuals Search And Download.  
10 Editing Mixes  
What is a Mix?  
Mix Mode allows you to play up to 16 different Programs at once from  
the keyboard or an external sequencer. With Mix Mode, you can do the  
following:  
• Layer different Programs so they can be played simultaneously from  
the keyboard. For example, you can stack a piano on top of a string  
sound.  
• Split the keyboard into different zones--for example, the classic bass  
guitar on the left-hand side of the keyboard, and synth or piano on the  
right.  
• Use the QS as a master MIDI keyboard. It can transmit on as many as  
16 different MIDI channels simultaneously.  
• Receive up to 16 MIDI channels from an external sequencer, with  
each channel representing a different instrument.  
• Set the level, panning, transpositions and effect send of each MIDI  
channel.  
Mix Editing  
Changing the Programs Within a Mix  
The first level of Mix editing is changing the Programs in the Mix.  
Here’s how to do it:  
NOTE: The MIDI channel is always  
corresponds to the Mix channel in Mix  
Mode.  
1) Get into Mix Mode by pressing the [MIX] button.  
2) Press the [PAGE >] button to select the Mix channel containing the  
Program you want to change. The selected Mix channel should be  
flashing at the bottom of the display.  
3) Use the [VALUE], [BANK] or numbered buttons to select a  
different Program.  
To return to normal operation, press [MIX] or [PROGRAM].  
Getting Into Mix Edit Mode  
You may control many other aspects of a Mix by accessing Mix Edit  
Mode. This is done by pressing the [EDIT] button while in Mix Mode.  
NOTE: As soon as you change a value, the  
word "EDIT" will change to "EDITED" in  
the lower left part of the display.  
63  
Download from Www.Somanuals.com. All Manuals Search And Download.  
Editing Mixes  
10  
Once in Mix Edit Mode, use the [0] - [9] and [00] - [50] buttons to select  
a Mix channel to edit. Use the [60] – [120] buttons to select an Edit  
Function (Level, Pitch, Effect, etc.)  
The Mix Edit functions and channels are written in blue above or below  
each numbered button, on the line labeled [MIX].  
If a Function Group has more than one parameter, use the [PAGE]  
buttons to navigate.  
The Mix Edit Pages  
The Level Function [60 LEVEL]  
The Level function (button [60]) is used to control parameters that deal  
with the output of the selected channel.  
TIP: Remember, you can reset any  
parameter back to its default value by  
pressing the [VALUE UP] and [VALUE  
DOWN] buttons at the same time.  
Enabling a Mix Channel  
Button:  
Page:  
Parameter:  
[EDIT] [60 LEVEL]  
1
Prg enable (ON or OFF)  
Each channel of a Mix may be enabled or disabled, without changing any  
of its parameter settings. When a channel is disabled, its channel number  
will not appear in the lowest line of the display.  
Setting the Mix Channel Volume  
Button:  
Page:  
Parameter:  
[EDIT] [60 LEVEL]  
2
Prg Volume (00 to 99)  
This sets the volume for the Mix channel.  
Setting the Mix Channel Panning  
Button:  
Page:  
Parameter:  
[EDIT] [60 LEVEL]  
3
Prg Pan (<3 to 3>, or PROG)  
This determines the pan position of the selected channel. When set to  
PROG, the Pan setting will defer to the Program’s Pan settings.  
Routing the Mix Channel to the Outputs  
Button:  
Page:  
Parameter:  
[EDIT] [60 LEVEL]  
4
Output (see below)  
In the QS6.2, selecting ON routes all four Sounds to the main outputs;  
OFF shuts off the paths to the outputs.  
In the QS8.2, selecting MAIN routes the Sound to the main outputs;  
OFF shuts off the paths. A setting of AUX will also shut off the paths.  
(This is provided for backward compatibility with older QS8 models).  
TIP: Regardless of the setting, the Sound  
may still feed an Effects Send.  
When set to PROG, the channel will use the Program’s output  
assignments.  
64  
Download from Www.Somanuals.com. All Manuals Search And Download.  
Editing Mixes  
10  
Setting the Mix Channel Effects Send Level  
Button:  
Page:  
Parameter:  
[EDIT] [60 LEVEL]  
5
FX Level (00 to 99, or PROG)  
This determines the amount of signal from the selected channel that will  
be sent to the effects. When set to PROG, the effect level will defer to  
the Program’s Effect Level settings.  
Selecting the Mix Channel Effects Send  
Button:  
Page:  
Parameter:  
[EDIT] [60 LEVEL]  
6
FX Bus (1 to 4, or PROG)  
This determines which effect Bus or “Send” the selected channel will be  
routed to. When set to PROG, the effect Send assignment will defer to  
the Program’s settings.  
The Pitch Function [70 PITCH]  
The Pitch Function (button [70]) is where you can transpose the Mix  
channel’s Program. Both the pitch and MIDI note number are  
transposed in this operation.  
Shifting the Mix Channel Pitch by Octaves  
Button:  
Page:  
Parameter:  
[EDIT] [70 PITCH]  
1
Tune Octave (-2 to +2 octaves)  
This transposes the Program’s pitch and MIDI note number in octaves.  
Shifting the Mix Channel Pitch by Semitones  
Button:  
Page:  
Parameter:  
[EDIT] [70 PITCH]  
2
Semitone (-12 to +12 semitones)  
This transposes the Program’s pitch and MIDI note number in  
semitones.  
The Effect Function [80 EFFECT]  
The Effect function is where you select which Program’s effects will be  
used by the Mix.  
Setting How Effects Respond to Program Changes  
Button:  
Page:  
Parameter:  
[EDIT] [80 EFFECT]  
1
Prg Change (ON or OFF)  
This parameter determines how the Mix Effects will respond to MIDI  
Program Change commands.  
65  
Download from Www.Somanuals.com. All Manuals Search And Download.  
Editing Mixes  
10  
When set to ON, any Program Change message coming in over the  
MIDI channel selected for Effects will select a new Program and its  
associated Effect.  
When set to OFF, Program Change messages will select new Programs  
but not change the current Effect setting. This is the default setting.  
Setting Which Program’s Effects Will be Used  
Button:  
Page:  
Parameter:  
[EDIT] [80 EFFECT]  
2
MIDI Chan (1 to 16)  
This determines which Program’s effect settings will be used by the entire  
Mix. Only one Program’s effects settings can be used at a time in a Mix.  
Select the Mix channel (which is the same as the MIDI channel)  
containing the Program you want to use.  
MIDI controller data for the Effect’s Modulators will be accepted over  
this channel.  
The Keyboard/MIDI Function [90 KEYBOARD/MIDI]  
The Keyboard/MIDI Function (button [90]) allows you to turn on and  
off the MIDI and keyboard settings for the selected Mix channel.  
Enabling MIDI Input for the Mix Channel  
Button:  
Page:  
Parameter:  
[EDIT] [90 KEYBOARD/MIDI]  
1
MIDI Input (ON or OFF)  
This determines whether the selected Mix channel will respond to  
incoming MIDI messages.  
Enabling MIDI Output for the Mix Channel  
Button:  
Page:  
Parameter:  
[EDIT] [90 KEYBOARD/MIDI]  
2
MIDI Outpt (ON or OFF)  
This determines whether the selected Mix channel will transmit MIDI  
messages.  
Enabling the Keyboard for the Mix Channel  
Button:  
Page:  
Parameter:  
[EDIT] [90 KEYBOARD/MIDI]  
3
Keyboard (ON or OFF)  
This determines whether the selected Mix channel will be playable locally  
from the QS keyboard.  
66  
Download from Www.Somanuals.com. All Manuals Search And Download.  
Editing Mixes  
10  
The Controller Function [100 CONTROLLERS]  
The Controller function (button [100]) lets you turn on and off the  
various controllers that can affect the selected MIDI channel. Note that  
these are dependent on how each Channel has its KEYBOARD/MIDI  
parameters set (see the previous section).  
Enabling MIDI for the Wheels  
Button:  
Page:  
Parameter:  
[EDIT] [100 CONTROLLERS]  
1
Wheels (ON or OFF)  
This determines whether the selected channel will transmit and receive  
pitch-bend and modulation (controller 1) MIDI information.  
Enabling MIDI Aftertouch  
Button:  
Page:  
Parameter:  
[EDIT] [100 CONTROLLERS]  
2
Aftertouch (ON or OFF)  
This determines whether the selected channel will transmit and receive  
aftertouch MIDI information.  
Enabling MIDI for the Sustain Pedal  
Button:  
Page:  
Parameter:  
[EDIT] [100 CONTROLLERS]  
3
Sustn Pedl (ON or OFF)  
This determines whether the selected channel will transmit and receive  
sustain pedal (controller 64) MIDI information.  
Enabling MIDI for the Sliders  
Button:  
Page:  
Parameter:  
[EDIT] [100 CONTROLLERS]  
4
Controllrs (ON or OFF)  
This determines whether the selected channel will allow Controllers A–D  
and Pedals 1 & 2 to transmit and receive MIDI controller information.  
You can assign which MIDI controller numbers they are linked to in  
Global Mode.  
The Range Function [110 RANGE]  
The Range function (button [110]) allows you to specify the range of  
keys to which each Mix Channel will respond. This is ideal for creating  
keyboard splits and layers.  
67  
Download from Www.Somanuals.com. All Manuals Search And Download.  
Editing Mixes  
10  
Setting the Lower Keyboard Limit (Split Point)  
Button:  
Page:  
Parameter:  
[EDIT] [110 RANGE]  
1
LoLim (000 C2 to 127 G8)  
TIP: This is how you create keyboard splits  
and layers  
Sets the lowest note of the Mix Channel’s keyboard range.  
Setting the Upper Keyboard Limit (Split Point)  
Button:  
Page:  
Parameter:  
[EDIT] [110 RANGE]  
TIP: In both of these functions, you can set  
the note by holding the [110] button and  
tapping one of the keys.  
2
HiLim (000 C2 to 127 G8)  
Sets the highest note of the Mix Channel’s keyboard range.  
Naming the Mix [120 NAME]  
Button:  
Page:  
Parameter:  
[EDIT] [120 NAME]  
1
Name (see chart)  
This allows you to change the name of the Mix. Use the [PAGE]  
buttons to position the cursor, and then use the [CONTROLLER D]  
slider or [VALUE] buttons to select from the available characters:  
!
5
I
]
q
"
#
7
K
_
s
$
8
L
`
% &  
;
O
c
w
(
)
*
+
?
S
g
{
,
-
.
/
C
W X  
k
0
D
1
2
F
Z
n
3
G
[
4
H
¥
p
6
J
^
r
9
:
<
P
d
x
=
Q
e
y
>
R
f
@ A  
B
V
j
E
Y
m
M
a
u
N
b
v
T
h
|
U
i
}
l
o
t
z
>
<
The Mix Edit Buffers  
In Mix mode, there are 16 edit buffers for the Programs inside the Mix,  
plus another buffer for the Mix parameters, and yet another buffer for  
the Effects Processor.  
TIP: These edit buffers are preserved when  
going between Mix and Program Modes.  
So, if you want to audition other Programs  
while in Mix Mode, you can go into  
Program Mode and your Mix Mode edits  
will not be lost.  
You can edit a Program within a Mix by pressing [EDIT] a second time  
(each time you press [EDIT] in Mix Mode, the display cycles between  
Mix Edit, Program Edit and Effects Edit Modes). When editing a  
Program in Mix Mode, the words “MIX PROG EDIT” will appear in the  
lower left corner of the display, and the channel number that is being  
edited will flash:  
NOTE: Be sure to store each edited  
Program, or your changes will be lost.  
68  
Download from Www.Somanuals.com. All Manuals Search And Download.  
11 Editing Effects  
QS Parallel Matrix Effects™  
The QS synthesizer has a powerful built-in digital signal processor  
capable of generating a variety of effects, including reverb, delay, chorus,  
flanging and overdrive.  
The effects processor has four paths called effect Sends. Each Send has  
its own group of effects arranged in a particular way. The four Sends are  
arranged in parallel and can be active simultaneously.  
In a Program, each Sound can be assigned to one of the four effect  
Sends. The send levels are set in Program Edit Mode and Mix Edit  
Mode.  
In Mix Mode, only one Program’s effects are active, and they apply to all  
Programs in the Mix. The Mix Channel containing the Program whose  
effects are active is called the Effects Channel. The Effects Channel is  
set within Mix Mode.  
Editing Effects  
Setting the Send Levels  
To hear any effects, you must route sounds to the effects processor. In  
Program Edit mode, you do this by pressing the Level function button  
[50] and setting the FX Level and FX Bus (i.e., Send). In Mix Edit mode,  
press the Level function button [60] for these settings.  
Getting Into Effects Edit Mode  
Effects Edit Mode allows you to choose how your effects are arranged  
and to set the parameters for those effects. To enter Effects Edit Mode  
from Program Mode, press the [EDIT] button twice.  
The display will look something like this:  
To enter Effects Edit Mode from Mix Mode, press the [EDIT] button  
three times. You will automatically jump to the Mix Channel whose  
effects are being used by the Mix.  
69  
Download from Www.Somanuals.com. All Manuals Search And Download.  
Editing Effects  
11  
The display will look like this:  
What the Numbered Buttons Do  
The [00] – [30] buttons choose among the four Effect Sends, as  
indicated by the blue middle row of labels above them. You can change  
which Effect Send you are editing from any Effects Edit function.  
The [40] – [120] buttons select Effects Edit functions. If you look at the  
middle row of labels above these buttons, you’ll see the list:  
Configuration, EQ, Mod, Lezlie, Pitch, Delay, Reverb, Overdrive, and  
Mix .  
Storing Effects Settings  
To store your Effects edits, press [STORE] twice from Effects Edit  
Mode. In Program Mode, this stores the current Program. In Mix  
Mode, this stores the Effects Channel Program.  
NOTE: A particular Program’s Effects  
might be used in one or more Mixes. So if  
you change the Effects settings in that  
Program, the change will ripple through and  
be heard in every Mix which uses that  
Program’s Effects.  
Copying Effects  
You can copy one Program’s Effects settings into another by using the  
Copy Effect function within Store Mode. Here’s how it’s done:  
1) Select the Program that contains the Effect you wish to copy.  
2) Press [STORE].  
3) Press the [PAGE >] key three times and you will see the following  
display:  
NOTE: You can only copy Effects to the  
User bank. The only way to copy a Effects  
settings onto an SRAM card is to copy the  
SRAM card program to the User bank,  
perform the Effects copy, then move the  
Program back to the card bank.  
4) Press the [PAGE >] key one more time so the cursor is under the  
“P” in “PROG”.  
5) Use the [EDIT VALUE] slider or the [VALUE] buttons to select  
the User Program number that you would like to copy the current  
Effect to.  
6) Press [STORE].  
You can also copy another Program’s effects into the Edit buffer by  
adjusting the first parameter (the source) on this page.  
70  
Download from Www.Somanuals.com. All Manuals Search And Download.  
Editing Effects  
11  
Hearing the Effects Only  
Normally, the final output of an Effect is mixed back in with the original  
Program or Mix, so that what you hear is a combination of the two. In  
some cases, however, you may want to hear only the Effected sound.  
Here’s how to do that:  
1) Go into Program Edit mode.  
2) Assign the Output parameter of the Sound/Program to OFF.  
3) Assign the Effect Bus of that Sound/Program to one of the four  
Effect Sends.  
4) Adjust the Effect Level as you wish.  
If the Effects Inputs Clip (“!”)  
If the input to the Effect becomes overloaded while you are playing, then  
a “!” symbol will flash in the Mix or Program display. You want to avoid  
this situation because clipping creates unnecessary noise and distortion,  
and can even cause the signal to drop out for a second.  
There are two easy fixes:  
• Go into Effect Edit mode and reduce the Input levels for each effect  
function in the current configuration.  
• Reduce the Effect level settings in the Program or Mix that is giving  
you the problem.  
The Effects Edit Pages  
The Configuration Function [40 CONFIGURATION]  
The starting point of every Effect is its Configuration, which defines all  
routing and parameters. Each is a unique arrangement of effect blocks  
distributed across two to four effect Sends. The Configuration  
determines where each block’s input comes from and where each block’s  
output goes. The five Effect Configurations are:  
1. 1 REVERB  
2. 2 REVERBS  
3. LEZLIE+REVERB  
4. 1 REVERB + EQ  
5. OVERDRIVE+LZLY  
To pick a Configuration, enter Effects Edit Mode and then press [40], the  
button that has CONFIGURATION printed above it. The display will  
look like this:  
NOTE: Every time you select a new  
Configuration, many of the parameters will  
be reset to their default values. So always  
pick your Configuration first, before doing  
any other Effects editing.  
Use the [VALUE] buttons or the [EDIT VALUE] slider to select one of  
the five Configurations.  
71  
Download from Www.Somanuals.com. All Manuals Search And Download.  
Editing Effects  
11  
Configuration 1: 1 REVERB  
1 REVERB is a general-purpose configuration with four Sends, each  
with a variety of effects which all feed into a single Reverb.  
NOTE: Each Pitch, Delay and Reverb  
module has its own independent mix output  
level which controls how much signal is  
routed directly to the main outputs.  
Sends 1 and 2 have a Pitch effect followed by a stereo Delay. Send 3 has  
a mono Pitch effect followed by a mono Delay. Send 4 has a mono  
Delay.  
The output of all of these paths are mixed and sent into a single Reverb.  
The Reverb parameters are in Send 1.  
MAIN LEFT  
MAIN LEFT  
MAIN RIGHT  
MAIN RIGHT  
OUTPUT  
MIX SECTION  
1
2
3
1
2
3
4
1
DelSND/PCH  
.  
DELAY1  
SEND1  
RvbIN1/IN2  
PITCH1  
D
o
o
RvbInLevel  
1
1
REVERB  
2
DelSND/PCH  
SEND2  
RvbIN1/IN2  
P
ITCH2  
D
ELAY2  
1
1
2
DelSND/PCH  
.  
SEND3  
PITCH3  
DELAY3  
RvbIN1/IN2  
DE
1
1
2
RvbIN1/IN2  
1
1
SEND4  
DELAY4  
DE
2
72  
Download from Www.Somanuals.com. All Manuals Search And Download.  
Editing Effects  
11  
Configuration 2: 2 REVERBS  
This Configuration should be used when two different reverbs are  
needed. For example, you might need a gated reverb for drums and a  
regular reverb for everything else.  
Send 1 is routed through a mono Delay, then a Chorus, then to the first  
Reverb. Send 2 is routed directly to the first Reverb.  
Send 3 is routed through a mono Chorus, then to the second Reverb.  
Send 4 is routed directly to the second Reverb.  
MAIN LEFT  
MAIN RIGHT  
MAIN LEFT  
MAIN RIGHT  
MIX3  
MIX1 SECTION  
DelayIn Lev  
Chrs In Lev  
PITCH1  
DELAY1  
REVERB1  
SEND1  
SEND2  
SEND3  
RvbIn Send2  
Chrs In Lev  
RvbIn Send4  
PITCH3  
REVERB3  
SEND4  
73  
Download from Www.Somanuals.com. All Manuals Search And Download.  
Editing Effects  
11  
Configuration 3: LEZLIE+REVERB  
This Configuration is structurally similar to Configuration 1 (1  
REVERB). The difference here is that the Pitch effect on Send 1 is a  
custom-designed stereo “rotating speaker” effect, and it is followed by a  
mono Delay. This is useful for organ sounds.  
MAIN LEFT  
MAIN LEFT  
MAIN RIGHT  
MAIN RIGHT  
OUTPUT MIX SECTION  
1
2
3
1
2
3
4
1
DelSND/PCH  
SEND1  
RvbIN1/IN2  
LEZLIE  
DELAY1  
BAL
RvbInLevel  
1
1
REVERB  
2
DelSND/PCH  
SEND2  
RvbIN1/IN2  
PITCH2  
DELAY2  
1
1
2
DelSND/PCH  
BAL.  
SEND3  
PITCH3  
DELAY3  
RvbIN1/IN2  
DE
1
1
2
RvbIN1/IN2  
1
1
SEND4  
DELAY4  
DE
2
74  
Download from Www.Somanuals.com. All Manuals Search And Download.  
Editing Effects  
11  
Configuration 4: 1 REVERB+EQ  
This is another general-purpose Configuration with the bonus of having  
a shelving EQ at the output.  
This Configuration is similar to Configuration 1 (1 REVERB), except  
that sends 3 and 4 have been removed, and there is a shelving EQ at the  
main outputs. This EQ affects all sounds coming out of the QS outputs,  
not just the effects output.  
MAIN LEFT  
MAIN RIGHT  
MAIN LEFT  
MAIN RIGHT  
EQ  
OUTPUT MIX SECTION  
DelSND/PCH  
RvbIN1/IN2  
RvbInLevel  
DELAY1  
SEND1  
PITCH1  
REVERB  
DelSND/PCH  
RvbIN1/IN2  
SEND2  
PITCH2  
DELAY2  
Configuration 5: OVERDRIVE+LEZLIE  
This Configuration has a classic Overdrive distortion with Lezlie, useful  
for guitar and organ sounds.  
Send 1 has the Overdrive distortion, followed by a mono Pitch effect, a  
Delay, a Reverb, then a Lezlie. This is summed with the main outputs  
and sent through a shelving EQ.  
Sends 2 through 4 have no effects of their own, but can feed the effects  
of Send 1 at various points.  
MAIN LEFT  
MAIN RIGHT  
MAIN LEFT  
I
E
EQ  
MAIN RIGHT  
T  
.  
1
1
OUTPUT MIX SECTION  
PchOVD/IN2  
DelPCH/IN2  
BAL
BA.  
RvbIN1/IN2  
.  
LezIN1/IN2  
.  
OVER-  
OE  
TC
EL
SEND1  
PITCH  
DELAY  
DRIVE  
1
1
R
EVERB  
LEZLIE  
2
2
2
2
E
SEND2  
SEND3  
SEND4  
75  
Download from Www.Somanuals.com. All Manuals Search And Download.  
Editing Effects  
11  
Selecting a Send to Edit [00-30 SEND]  
After you choose a Configuration, the next step in editing is to pick one  
of the four Sends to work on. The [00]-[30] buttons select which effects  
Send (1-4) you are editing.  
You can change what Send you are editing any time from most of the  
Effects Edit pages by pressing these buttons. Notice how the Send  
number changes in the upper left part of the display.  
Not all effects are available in each Configuration or Send. If you try to  
select an effect that doesn’t exist in the Configuration or Send, you’ll see  
the message:  
The EQ Function [50 EQ]  
The stereo shelving EQ provides bass and treble boost to the entire  
output of the QS — not just the Effect Sends — and is only available in  
Configuration 4 (REVERB+EQ) and Configuration 5  
(OVERDRIVE+LZLY). There are four EQ parameters.  
Setting the EQ Low Shelf Frequency  
Button:  
Page:  
Parameter:  
[EDIT] [EDIT] [50 EQ]  
1
Lo EQ (30Hz to 180Hz)  
This sets the cutoff frequency of the low shelving EQ. All frequencies  
below this will be boosted by the Lo EQ Gain amount (below).  
Setting the EQ Low Shelf Boost  
Button:  
Page:  
Parameter:  
[EDIT] [EDIT] [50 EQ]  
TIP: You can reset any parameter back to  
its default value by pressing the [VALUE  
UP] and [VALUE DOWN] buttons at the  
same time.  
2
Lo EQ Gn (0dB to +12dB)  
This controls the amount of boost that will be applied to the low  
shelving EQ.  
Setting the EQ High Shelf Frequency  
Button:  
Page:  
Parameter:  
[EDIT] [EDIT] [50 EQ]  
3
Hi EQ (3kHz to 10kHz)  
This sets the cutoff frequency of the high shelving EQ. All frequencies  
above this will be boosted by the Hi EQ Gain amount (below)  
76  
Download from Www.Somanuals.com. All Manuals Search And Download.  
Editing Effects  
11  
Setting the EQ High Shelf Boost  
Button:  
Page:  
Parameter:  
[EDIT] [EDIT] [50 EQ]  
4
Hi EQ Gn (0dB to +9dB)  
This determines how much boost will be applied to the high shelving  
EQ.  
NOTE: Don’t confuse this Effect Mod  
function with the Mod settings within the  
Programs. They are not the same thing,  
since they have entirely independent  
destinations. (They can tap some of the same  
sources, though.)  
The Mod Function [60 MOD]  
The Mod Function (button [60]) provides two modulation paths,  
allowing you to modulate two effects parameters at a time, either via  
MIDI or from your QS.  
If a Mod is disabled (the Level is set to zero), then every parameter  
within that Mod will be displayed in small letters. Otherwise, the first  
letter of each parameter will be capitalized.  
TIP: If you want to use a MIDI controller  
that isn’t listed, select one of the [A-D  
CONTROLLER] sliders (or one of the  
pedals) and then go to display pages 8  
through 13 of Global Mode to link that mod  
source to the MIDI Controller number of  
your choice.  
Choosing the Mod Source  
Button:  
[EDIT] [EDIT] [60 MOD]  
1, 4  
Src1, Src2 (see below)  
Pages:  
Parameter:  
This parameter selects the control source for the modulation path. The  
choices are:  
NOTE: If you modulate an Effect parameter  
while audio is passing through it, it is  
possible that you will generate some degree  
of distortion in the audio (sometimes known  
as “zipper noise”.) This is normal. One  
exception to this is Chorus Speed, which  
modulates more smoothly.  
• Aftertouch  
• Sustain Pedal  
• Pedal 1  
• Pedal 2  
• Mod Wheel  
• Pitch Wheel  
• MIDI Volume  
• Controllers A-D  
Choosing the Mod Destination  
NOTE: If the Resonator or Detune effects  
are chosen, you won’t see their parameters  
listed as Mod destinations, but they’re still  
available. For example, if you’ve chosen  
Resonator on Send 1 and you want to be  
able to modulate its first parameter  
(Resonator Tune), choose P1 Speed as your  
destination (that’s the first parameter you  
can modulate in a Chorus). The Resonator  
Decay parameter is its second parameter, so  
to modulate it you would choose P1 Depth  
(the second P1 parameter) as the  
Button:  
[EDIT] [EDIT] [60 MOD]  
2, 5  
Dst1, Dst2 (see below)  
Pages:  
Parameter:  
This is where you select what Effect parameter your modulation source is  
going to modulate. Not all of these are available in all configurations, but  
the possible destinations are:  
• Pitch Speed  
• Pitch Depth  
• Pitch Level  
• Reverb High Decay  
• Reverb Diffusion  
• Reverb Level  
• Pitch Balance  
• Delay Balance  
• Delay Time  
• Overdrive Threshold  
• Overdrive Bright  
• Overdrive Balance  
• Overdrive Level  
• Lezlie Balance  
• Lezlie Level  
destination.  
NOTE: When you’re in Configuration 3 and  
you want to modulate the Lezlie speed,  
you’ll find there’s no parameter for a Mod  
destination labeled “Lezlie”. But you can  
still control it by selecting “P1 Speed” as  
the destination. Configuration 5 does have  
Lezlie parameters at the top of the Mod  
destination list, however, so be careful! If  
you modulate P1 Speed in Configuration 5  
you’ll be changing the Chorus/Flange speed  
instead.  
• Delay Feedback  
• Delay Level  
• Reverb Balance  
• Reverb Input  
• Reverb Decay  
• Reverb Low Decay  
• Lezlie Speed  
• Lezlie Motor  
If the selected Configuration has a particular effect on more than one  
Send, certain Mod Destination parameters will be listed more than once.  
For example: D1 TIME, D2 TIME, D3 TIME, etc.  
77  
Download from Www.Somanuals.com. All Manuals Search And Download.  
Editing Effects  
11  
Setting the Mod Level  
Button:  
[EDIT] [EDIT] [60 MOD]  
Pages:  
3, 6  
Parameter:  
Mod1 Level, Mod2 Level (-99 to 99)  
This determines the degree to which the Mod Destination will be  
modulated by the Source.  
The Lezlie Function [70 LEZLIE]  
This “rotating speaker” simulation is available in Configurations 3 and 5  
only. In Configuration 3 it takes its input from Send 1. In Configuration  
5 it can have up to two inputs, and those can come from a greater variety  
of sources.  
TIP: The Lezlie effect is most commonly  
used on guitar and organ sounds.  
Selecting the Lezlie Input 1 Source (Config 5)  
Button:  
Page:  
Parameter:  
[EDIT] [EDIT] [70 LEZLIE]  
1 (Config 5 only)  
In1 (REVERB or DELAY)  
This selects the first input to the Lezlie in Configuration 5  
(OVERDRIVE+LEZLIE). The input can be the output of the Reverb  
or Delay.  
Selecting the Lezlie Input 2 Source (Config 5)  
Button:  
Page:  
Parameter:  
[EDIT] [EDIT] [70 LEZLIE]  
2 (Config 5 only)  
In2 (see below)  
This selects the second input to the Lezlie in Configuration 5  
(OVERDRIVE+LEZLIE). The choices are:  
• Sends 1 – 4  
• Overdrive Output  
• Pitch Input  
• Pitch Output  
• Delay Input  
• Reverb Input  
Setting the Balance Between the Lezlie Inputs  
(Config 5 Only)  
Button:  
Page:  
Parameter:  
[EDIT] [EDIT] [70 LEZLIE]  
3 (Config 5 only)  
->Lez (IN1<99 to 99>IN2)  
This controls the balance between Input 1 and Input 2 going into the  
Lezlie. When set to IN1<99, only Input 1 is being routed to the Lezlie.  
When set to 99>IN2, only Input 2 is routed. When set to <0>, an even  
mix of both signals is passed on.  
78  
Download from Www.Somanuals.com. All Manuals Search And Download.  
Editing Effects  
11  
TIP: Here’s how to control the Motor  
ON/OFF setting from a footswitch: Select  
the Sustain Pedal as the Mod source and  
Lezlie Motor as your destination (or “P1  
Motor”, depending on the configuration). If  
the Motor is OFF, set the Mod Level to +99  
so the footswitch turns the Lezlie on when  
pressed. If the Motor is ON, route the  
Turning On the Lezlie Motor  
Button:  
Page:  
Parameter:  
[EDIT] [EDIT] [70 LEZLIE]  
1 or 4  
Motor (ON or OFF)  
This determines whether the Lezlie is operating or not. When turned  
ON, the rotating speaker effect starts up slowly, just like the real thing.  
When turned OFF, the effect dies down slowly until it reaches a  
complete stop.  
footswitch negatively in the Mod function.  
Setting the Lezlie Speed  
Button:  
Page:  
[EDIT] [EDIT] [70 LEZLIE]  
2 or 5  
NOTE: If you want to be able to control the  
Lezlie speed when set to FAST, you’ll have  
to route the modulation negatively in the  
Effects Mod function.  
Parameter:  
Lezl Spd (SLOW or FAST)  
This determines how fast the rotating effect “spins”. When you switch  
between the two speeds, the effect will ramp up and down just like the  
real deal.  
Setting the Lezlie Horn Level  
Button:  
Page:  
Parameter:  
[EDIT] [EDIT] [70 LEZLIE]  
3 or 6  
Horn Lvl (-6 to +6 dB)  
This parameter provides a way to cut or boost the high frequencies in the  
Lezlie effect, allowing you to “darken” or “brighten” the tone in 1dB  
increments.  
The Pitch Function [80 PITCH]  
Pitch effects are achieved by splitting a signal into two parts, delaying  
and/or changing the pitch of one of the parts, and then mixing the two  
back together. This final mixing step is essential, since the overall sound  
of the effect is created in the way the changed and unchanged signals  
interact.  
Selecting the Pitch Effect  
NOTE: The page numbers may vary in  
different Configurations. Not all pages are  
available in all Configurations  
Button:  
Page:  
[EDIT] [EDIT] [80 PITCH]  
1
Parameter:  
Type (see below)  
There are six different pitch-altering effects. They are:  
MONO CHORUS. The Chorus effect is used to “thicken up” the  
sound of an instrument, making one instrument sound like two or more  
played together. In extreme cases, it can add a “watery” quality to a  
sound.  
79  
Download from Www.Somanuals.com. All Manuals Search And Download.  
Editing Effects  
11  
The Chorus effect is achieved by mixing a signal with a slightly delayed  
and detuned version of itself. This detuning is modulated by an LFO  
(Low Frequency Oscillator).  
STEREO CHORUS. In a Stereo Chorus, the signal is split into three  
parts: a dry signal and separate left and right detunings. When the left  
channel is detuned sharp, the right channel is automatically detuned flat,  
and vice versa. This causes the effect to become more dramatic while  
keeping it “in tune” to the ear.  
MONO FLANGE. Flanging is achieved by mixing a signal with a  
variable time-delayed version of itself. This is similar to Chorusing,  
except here we use the LFO to modulate delay time instead of pitch. The  
delayed signal is then mixed back with the original sound to produce that  
well-known “swooshing” or “jet plane” sound.  
The speed and depth of the LFO can be varied, and part of the signal  
can be fed back into itself to make the effect stronger. This feedback  
setting can be either “Normal” or “Inverted”. Try using “Inverted” for a  
more dramatic flange.  
STEREO FLANGE. In a Stereo Flange, the signal is split into three  
parts: a dry signal and separate left and right signals, each with its own  
delay. While one channel flanges up the other channel automatically  
flanges down, making the effect more pronounced.  
PITCH DETUNE. This effect takes a signal and detunes it either  
sharp or flat. When mixed back with the original signal, the popular “12  
string guitar” effect can be produced, thickening the sound.  
NOTE: The Resonator is considered to be a  
Pitch effect, so when you want to control the  
Resonator’s output level, adjust the Pitch  
effect level for that Send in the Mix function  
[120].  
RESONATOR. The Resonator is a very fast delay that causes a comb-  
filtering effect. This results in a pitched “buzzy” sound when applied to  
percussive sounds like drums.  
TIP: The resonator effect is most often used  
in electronic music.  
Adjusting the Pitch Effect Input Level in 2  
REVERBS  
Button:  
Page:  
Parameter:  
[EDIT] [EDIT] [80 PITCH]  
2 (Config 2 only)  
DelayIn Lev (<99 to 99>)  
This adjusts the level of the signal going from the Delay output to the  
Pitch Input. This parameter is only available on Send 1 in Configuration  
2 (2 REVERBS).  
Setting the Chorus LFO Wave Shape  
Button:  
Page:  
Parameter:  
[EDIT] [EDIT] [80 PITCH]  
2 (Chorus only)  
Chr Shp (SINE or SQUARE)  
This determines the LFO’s waveform shape for the Chorus effect.  
80  
Download from Www.Somanuals.com. All Manuals Search And Download.  
Editing Effects  
11  
TIP: The inverted-feedback Flange effect  
can be used to simulate resonance. To  
simulate a sweep, run the waveform through  
the effect and modulate the flange depth.  
Although you cannot use an envelope as a  
mod source, you can access any of the  
other real time controllers. The flanger may  
introduce artifacts (depending on  
Setting the Flanger Feedback Type  
Button:  
Page:  
Parameter:  
[EDIT] [EDIT] [80 PITCH]  
2 (Flanger only)  
FlngShp (NORMAL or INVERT)  
This determines the phase of the Flanger feedback signal. A setting of  
INVERT will result in a more dramatic effect.  
the frequency content of the waveform).  
Setting the Chorus/Flanger LFO Speed  
Button:  
Page:  
Parameter:  
[EDIT] [EDIT] [80 PITCH]  
3 (Chorus and Flanger only)  
Chors/Flang Speed (00 to 99)  
This parameter adjusts the LFO Speed for the Chorus and Flanger.  
Setting the Chorus/Flanger LFO Depth  
Button:  
Page:  
Parameter:  
[EDIT] [EDIT] [80 PITCH]  
4 (Chorus and Flanger only)  
Chors/Flang Depth (00 to 99)  
This parameter adjusts the LFO Depth for the Chorus and Flanger. This  
controls the amount of pitch alteration.  
Setting the Chorus/Flanger Feedback  
Button:  
Page:  
Parameter:  
[EDIT] [EDIT] [80 PITCH]  
5 (Chorus and Flanger only)  
Chrs/Flng Feedbk (00 to 99)  
This parameter adjusts the Feedback for the Chorus and Flanger. A  
portion of the output of the Pitch section can be “fed back” into the  
input in order to make the effect more pronounced.  
Setting the Pitch Detune Amount  
Button:  
Page:  
Parameter:  
[EDIT] [EDIT] [80 PITCH]  
2 (Pitch Detune only)  
Pch Detune (-99 to 99)  
This adjusts the amount of detuning. At +99, the sound is tuned up 50  
cents. At 99, the sound is tuned down 50 cents.  
Setting the Resonator Tuning  
Button:  
Page:  
Parameter:  
[EDIT] [EDIT] [80 PITCH]  
1, 2 or 4 (Resonator only)  
Resntr Tune (00 to 60)  
This adjusts the Resonator tuning frequency. Lower values result in a  
“buzzier” sound. Higher values result in a “flanged” sound.  
81  
Download from Www.Somanuals.com. All Manuals Search And Download.  
Editing Effects  
11  
Setting the Resonator Decay Time  
Button:  
Page:  
Parameter:  
[EDIT] [EDIT] [80 PITCH]  
2, 3 or 5 (Resonator only)  
Resntr Decy (00 to 99)  
This adjusts the Resonator Decay time. 00 is a fast decay and 99 is a  
longer decay.  
Selecting the Pitch Effect Input 2 Source in  
OVERDRIVE+LEZLIE  
Button:  
Page:  
Parameter:  
[EDIT] [EDIT] [80 PITCH]  
2 (Config 5 only)  
In2 (SEND1-SEND4)  
This selects the second input to the Pitch effect in Configuration 5  
(OVERDRIVE+LEZLIE).  
Setting the Pitch Effect Input Balance in  
OVERDRIVE+LEZLIE  
Button:  
Page:  
Parameter:  
[EDIT] [EDIT] [80 PITCH]  
3 (Config 5 only)  
->PCH (OVD<99 to 99>IN2)  
This sets the Resonator input balance between Overdrive and Input 2 in  
Configuration 5 (OVERDRIVE+LEZLIE). When set to OVD<99,  
only the Overdrive is being routed to the Resonator. When set to  
99>IN2, all that goes through is Input 2. When set to <0>, an even mix  
of both signals is passed on.  
The Delay Function [90 DELAY]  
This effect delays the signal to create one or more “echoes” of the  
original sound. The QS’s effects processor has three different delay types  
available.  
NOTE: The page numbers may vary slightly  
in different Configurations. Not all pages  
are available in all Configurations.  
Choosing the Delay Type  
Button:  
Page:  
Parameter:  
[EDIT] [EDIT] [90 DELAY]  
1
Typ (see below)  
PING-PONG. In this delay, the output bounces from left to right in the  
stereo field. The maximum delay time is 399 milliseconds.  
STEREO DELAY. This is actually two separate delays, which can be  
individually varied. The maximum delay time for each delay is 399 ms.  
MONO DELAY. This delay has the advantage of twice the available  
delay time, or 799 ms in Configuration 1, 1199 ms in Configuration 2 (2  
REVERBS).  
82  
Download from Www.Somanuals.com. All Manuals Search And Download.  
Editing Effects  
11  
Selecting the Delay Input 2 Source in  
OVERDRIVE+LEZLIE  
Button:  
Page:  
Parameter:  
[EDIT] [EDIT] [90 DELAY]  
2 (Config 5 only)  
In2 (SEND1-SEND4, OVERDRIV, PITCH IN)  
This selects the second input to the Delay effect in Configuration 5,  
(OVERDRIVE+LEZLIE).  
Setting the Delay Input Balance  
Button:  
Page:  
Parameter:  
[EDIT] [EDIT] [90 DELAY]  
2 or 3  
->DEL (PCH<99 to 99>IN2)  
This sets the balance between the two Delay effect inputs. The first  
input comes from a Pitch effect, the second input is dry.  
Setting the Delay Time  
Button:  
[EDIT] [EDIT] [90 DELAY]  
Pages:  
3 and 4 (and 6 and 7 for Stereo Delay)  
Delay Tm, Delay, or R/L Delay  
0 to 799ms (Mono Delay)  
Parameter:  
0 to 1199ms (Mono Delay in Config 2)  
0 to 399ms (Ping Pong and Stereo Delay)  
This is the actual delay time, which determines when the “echoes” will  
occur. You can adjust the delay time in 10ms and 1ms increments.  
TIP: The Stereo Delay allows you to have  
different Delay Time settings for the right  
and left channels.  
Setting the Delay Feedback Amount  
Button:  
[EDIT] [EDIT] [90 DELAY]  
5 (and 8 in Stereo Delay)  
Delay Fdbk (00 to 99)  
NOTE: When using the Stereo Delay, page  
5 lets you adjust the feedback level of the left  
channel, while page 8 lets you adjust the  
same for the right channel.  
Pages:  
Parameter:  
This adjusts the delay feedback, which is a portion of the delay signal  
output being “fed back” into the input. This results in the delay repeating  
itself. The higher the feedback value, the more repeats you’ll get.  
The Reverb Function [100 REVERB]  
Reverb consists of a great number of audio reflections that occur so fast  
that our ear hears them blurred together as one. The source can come  
directly from the Effect bus, the output of other effects in the chain  
before it, or a mix of several of them.  
NOTE: The page numbers will vary in  
different Configurations. Not all page types  
are available in all Configurations.  
83  
Download from Www.Somanuals.com. All Manuals Search And Download.  
Editing Effects  
11  
Selecting the Reverb Input 1 Source  
Button:  
Page:  
Parameter:  
[EDIT] [EDIT] [100 REVERB]  
1
In1 (PITCHout or DELAYout)  
This selects the first input of the Reverb, the output from either the pitch  
or delay effect. This parameter is not available in Config 2 (2  
REVERBS).  
Selecting the Reverb Input 2 Source  
Button:  
Page:  
Parameter:  
[EDIT] [EDIT] [100 REVERB]  
2
In2 (SEND IN, PITCHout or DELAY IN)  
This selects the second input of the Reverb. You can choose between  
the output of a Pitch effect, the input of the Delay effect, or a dry signal  
(SEND IN). Note that at the input of the Delay effect, the signal is a  
blend between the Pitch output and the dry signal. This parameter is not  
available in Config 2 (2 REVERBS).  
Setting the Reverb Input Balance  
Button:  
Page:  
Parameter:  
[EDIT] [EDIT] [100 REVERB]  
3
->Rvb (<99 to 99>)  
This controls the balance between Inputs 1 and 2 (see above). This  
parameter is not available in Config 2 (2 REVERBS).  
Setting the Reverb Input Level  
Button:  
Page:  
Parameter:  
[EDIT] [EDIT] [100 REVERB]  
2 or 4  
RvbIn Level (00 to 99)  
This controls the overall Input Level going into the Reverb in Send 1.  
Setting the Send 2 Reverb Input Level (2  
REVERBS Only)  
Button:  
Page:  
Parameter:  
[EDIT] [EDIT] [100 REVERB]  
1 (Config 2, Send 2 only)  
RvbIn Send2 (00 to 99)  
This sets the level of the signal going from Send 2 directly into Reverb 1.  
This setting is only available in Configuration 2 (2 REVERBS), Send 2.  
84  
Download from Www.Somanuals.com. All Manuals Search And Download.  
Editing Effects  
11  
Setting the Send 4 Reverb Input Level (2  
REVERBS Only)  
Button:  
Page:  
Parameter:  
[EDIT] [EDIT] [100 REVERB]  
1 (Config 2, Send 4 only)  
RvbIn Send4 (00 to 99)  
This sets the level of the signal from Send 4 into the Reverb in Send 3.  
This setting is only available in Configuration 2 (2 REVERBS).  
Setting the Pitch Effect Output into the Reverb  
(2 REVERBS Only)  
Button:  
Page:  
Parameter:  
[EDIT] [EDIT] [100 REVERB]  
1 (Config 2, Sends 1 and 3 only)  
Chrs In Lev (00 to 99)  
This adjusts the level of the signal coming from the Pitch effect output  
to the Reverb; otherwise the signal comes purely from the Pitch effect  
input. This parameter is only available in Configuration 2 (2 REVERBS).  
Reverb Parameters  
These pages determine the characteristics of the reverb itself. Here are  
the parameters you will find on these pages.  
NOTE: You must have the correct Effect  
send selected in order to get to the Reverb  
parameters. In Config. 1 (1 REVERB),  
they are found on Send 1; in Config. 2 (2  
REVERBS), they are found on Sends 1 and  
3 (since there are two separate Reverbs).  
Selecting the Reverb Type  
Button:  
Page:  
Parameter:  
[EDIT] [EDIT] [100 REVERB]  
2 or 5  
Type (see below)  
The QS has seven different reverb types, all stereo, each of which  
simulates a different space or produces a different ambient effect. The  
different reverb types are:  
TIP: A Plate is a device used in the early  
days of recording to simulate reverb. The  
sound of a Plate reverb is still popular  
today.  
PLATE 1 & 2. These are recreations of vintage plate reverbs, especially  
useful on vocal and drum sounds.  
ROOM. This reverb type simulates rooms of different sizes and surface  
materials. A room with soft surfaces such as carpet will produce a  
reverberant sound with much less high end (treble) than a room with  
hard surfaces.  
HALL. Halls are characterized by their high ceilings, irregular shapes,  
and generally uniform density of reflections.  
LARGE. This reverb simulates the large ambient spaces found in  
amphitheaters, gymnasiums, etc.  
TIP: Gated reverbs were popularly used on  
drums in the 1980’s.  
GATE. In this reverb, the reverb sound is abruptly cut off (or “gated”)  
as it decays. When applied to drums, it sounds like a large volume of  
85  
Download from Www.Somanuals.com. All Manuals Search And Download.  
Editing Effects  
11  
“air” is being moved when the drum is hit. This effect works great for  
drums, percussion, and any transient source.  
REVERSE. The Reverse Reverb type is an inverted reverb in which the  
signal begins softly and grows louder until it is cut off, rather than loud  
to soft as normal.  
Setting the Reverb Predelay Time  
Button:  
Page:  
[EDIT] [EDIT] [100 REVERB]  
6 and 7 (3 and 4 in Config 2, Send 3)  
Predelay (0 to 299ms)  
NOTE: This Pre-Delay is applied to the  
Reverb itself; don’t confuse it with the  
separate Delay modules available under the  
Delay function.  
Parameter:  
With this parameter, you can add a slight delay before the reverb effect  
starts. This can make instruments such as snare drums sound bigger.  
You can adjust the time in 10ms and 1ms increments.  
Setting the Reverb Predelay Mix  
Button:  
Page:  
Parameter:  
[EDIT] [EDIT] [100 REVERB]  
8 (5 in Config 2, Send 3)  
PreMx (IN<99 to 99>DEL)  
This controls the balance between the pre-delayed reverb and the straight  
reverb. When set to IN<99, you get the reverb with no pre-delay. At  
99>DEL you get pure pre-delayed reverb.  
Setting the Reverb Input Filter Frequency  
Button:  
Page:  
Parameter:  
[EDIT] [EDIT] [100 REVERB]  
9 (6 in Config 2, Send 3)  
Inpt Filter (00 to 99)  
This adjusts the frequency of the low-pass filter at the Reverb input.  
Lower values make the reverb sound darker.  
Setting the Reverb Decay Time  
Button:  
Page:  
Parameter:  
[EDIT] [EDIT] [100 REVERB]  
10 (7 in Config 2, Send 3)  
Decay (00 to 99)  
This determines how long the reverb will sound before it dies away.  
When using the Reverse Reverb type, Reverb Decay controls the Reverse  
Time.  
Setting the Reverb Hi/Low Decay Time  
NOTE: If the selected Reverb type is Gate  
or Reverse, the Low Decay parameter is  
unavailable.  
Button:  
Page:  
[EDIT] [EDIT] [100 REVERB]  
11 & 12 (8 & 9 in Config 2, Send 3)  
Low Decay/High Decay (00 to –99)  
Parameter:  
These two parameters set the Decay Time separately for the low and high  
frequencies of the reverb. This means that you can make the high  
frequencies die faster if the effect is too bright, and being able to make  
the lows die faster if it’s too boomy.  
86  
Download from Www.Somanuals.com. All Manuals Search And Download.  
Editing Effects  
11  
Setting the Reverb Hi/Low Decay Time  
Button:  
Page:  
Parameter:  
[EDIT] [EDIT] [100 REVERB]  
10 or 13 (12 if Gated or Reverse type)  
Density (00 to 99)  
This controls how the reflections of the reverb will sound. When set to  
00, the individual reflections will be very distinct. When set to 99, the  
reflections will be “smeared”, making the reverb sound more dense.  
Setting the Reverb Diffusion  
Button:  
Page:  
Parameter:  
[EDIT] [EDIT] [100 REVERB]  
11 or 14 (13 if Gated or Reverse type)  
Diffusion (00 to 99)  
This sets the number of reflections in the reverb’s decay. The higher the  
setting, the more reflections there will be.  
TIP: Greater diffusion works better with  
percussive sounds, whereas less diffusion  
work well with vocals and other sustained  
sounds.  
DIFFUSION OF 0  
DIFFUSION OF 99  
TIME  
TIME  
Fewer reflections  
More reflections  
The Overdrive Function [110 OVERDRIVE]  
The Overdrive (button [110]) provides a classic distortion effect and is  
present in Configuration 5 only.  
Selecting the Overdrive Type  
Button:  
Page:  
Parameter:  
[EDIT] [EDIT] [110 OVERDRIVE]  
1
Ovrdrv (HARD or SOFT)  
The SOFT Overdrive has less gain and distortion than the HARD  
Overdrive. In addition, the HARD Overdrive will only provide distortion  
when the signal feeding the effect is above the Overdrive Threshold level  
(see below).  
Setting the Hard Overdrive Threshold  
Button:  
Page:  
Parameter:  
[EDIT] [EDIT] [110 OVERDRIVE]  
2
Ovrd Thresh (00 to 99)  
This parameter sets the level which the signal must reach before the  
Overdrive effect will begin distorting. But it works differently than you  
might expect: A higher value means a lower Threshold. So with a high  
number, it doesn’t take much input before the Overdrive effect will start  
to distort. When set to a low number, the distortion will not occur until  
the signal becomes louder than the Threshold setting.  
87  
Download from Www.Somanuals.com. All Manuals Search And Download.  
Editing Effects  
11  
Setting the Overdrive Brightness  
Button:  
Page:  
Parameter:  
[EDIT] [EDIT] [110 OVERDRIVE]  
3
Ovrd Bright (00 to 99)  
This parameter sets the tone of the Overdrive effect. Higher numbers  
result in a brighter sounding overdrive.  
Setting the Overdrive Mix  
Button:  
Page:  
Parameter:  
[EDIT] [EDIT] [110 OVERDRIVE]  
4
Mix (CLN<99 to 99>OVDR)  
This controls the output mix of the Overdrive effect. When set to  
CLN<99, the Overdrive effect cannot be heard at all. When set to <0>,  
you have an even mix between the original signal and the overdriven  
signal. When set to 99>OVDR, only the overdriven effect is heard.  
Setting the Effects Output Levels [120 MIX]  
The Effect’s Mix function (button [120]) is where you can mix the  
various effects into the output of the QS. Each Effect Send has a  
separate Mix page for any effect module that feeds the main outputs.  
NOTE: The page numbers will vary in  
different Configurations depending on the  
availability of the effects.  
Note that the Mix page doesn’t control how much the individual effect  
modules feed to each other; only how much they feed to the main  
outputs.  
NOTE: If you want to pull down the Reverb  
level for Send 1 without affecting the other  
sends, adjust the RvbIn Level parameter  
(page 4 in most Configurations).  
Setting the Effects Mix into the Main Outputs  
Button:  
Page:  
Parameter:  
[EDIT] [EDIT] [120 MIX]  
1 to 5  
Pitch Outpt, Delay Outpt, Rvb Output,  
Ovrdrv Out, Lezlie Out (00 to 99)  
NOTE: Since all of the effects tend to feed  
into the Reverb, when you pull this  
parameter down you will be taking down the  
reverb for all of the sends at once (except for  
Configuration 2 (2 REVERBS), which  
contains two separate Reverb effects).  
These pages set the Effect Mix into the main outputs. Depending on the  
Configuration, you can set the output mix of the Pitch Effect, Delay,  
Reverb, Overdrive and Lezlie.  
TIP: Even when an effect’s output Mix level  
is set to zero, it can still feed the effects block  
after it.  
Consult the Configuration charts in the beginning of this chapter to see  
exactly where the effects are tapped to be mixed into the main outputs.  
The dotted box labeled “Mix” near the top of each Configuration shows  
the Mix paths.  
88  
Download from Www.Somanuals.com. All Manuals Search And Download.  
A Frequently Asked Questions  
How do I split the keyboard?  
1. Press the [MIX] button to get into Mix Mode.  
2. Select a Mix that has a split, for example, Preset 1 #022 “PercNPedl”.  
3. Press [PAGE >] to select the first Mix channel.  
4. Select the Program for the lower half of the split using the numbered  
buttons.  
5. Press [PAGE >] to select the second Mix channel.  
6. Select the Program for the upper half of the split.  
7. If you want to store this Mix, hit the [STORE] button, select a User  
Mix destination, and hit [STORE] again.  
NOTE: If only one of the sounds seems to  
work, make sure the Keyboard Mode  
(Global Page 6) is set to “NORMAL”. The  
parameter that sets the split point is the  
keyboard Range function. Press [MIX] then  
[EDIT] then [110 RANGE] to set the low  
and high limits of the Program.  
How do I layer two sounds on the keyboard?  
1. Press the [MIX] button to get into Mix Mode.  
2. Select a Mix that has a layer, for example, Preset1 #000, “Zen Piano”.  
3. Press [PAGE >] to select the first Mix channel.  
4. Select one of the Programs in the layer using the numbered buttons.  
5. Press [PAGE >] to select the second Mix channel.  
6. Select the other Program in the layer using the numbered buttons.  
7. If you want to store this Mix, hit the [STORE] button, select a User  
Mix destination, and hit [STORE] again.  
NOTE: If only one of the sounds seems to  
work, make sure the Keyboard Mode  
(Global Page 6) is set to “NORMAL”.  
What is a MIDI Sequence?  
A MIDI sequence is a data file containing note data that can be played on  
a MIDI synthesizer like the QS. A General MIDI sequence is a sequence  
that will play on any General-MIDI compatible synthesizer (like the QS)  
with the correct sounds, regardless of the brand of synthesizer.  
Where can I get MIDI sequences for the QS?  
Since the QS is General MIDI compatible, it can play back any of the  
thousands of General MIDI sequences that are widely available. For  
example, there are many General MIDI sequences available on the  
Internet (go to a search engine and enter for the artist name + “General  
MIDI”). General MIDI sequences are available for almost every genre  
of music.  
How do I play General MIDI sequences?  
Once you find a General MIDI sequence you want to play, you will need  
either an external sequencer or a computer with a MIDI interface and  
sequencing software to play it back. For information on how to set up  
your MIDI connections, see the MIDI chapter of this manual.  
You will also need to turn General MIDI mode ON in your QS. This is  
done on Global display page 7. Hit [EDIT], then [BANK >] to get into  
Global Mode. Then, hit the [PAGE >] button until you get to display  
page 7, then turn General MIDI ON.  
How do I load sequences into my QS?  
To load a sequence, you will need either an SRAM card or a Flash card  
plugged into the QS’s PCMCIA Expansion Slot, a computer with a  
MIDI port, and Sound Bridge software (available free on the Alesis  
Website). Connect your computer’s MIDI port to the QS as described in  
89  
Download from Www.Somanuals.com. All Manuals Search And Download.  
Frequently Asked Questions  
A
the MIDI portion of this manual and consult the Sound Bridge online  
manual on how to burn a sequence into your card. Once you do this,  
you can play sequences by pressing the [SEQ SELECT] button and  
selecting a sequence number.  
How do I load samples into the QS?  
To load samples, you will need a Flash card plugged in the QS’s PCMCIA  
Expansion Slot, a computer with a MIDI port, and Sound Bridge  
software (available free on the Alesis Website). Connect your computer’s  
MIDI port to the QS as described in the MIDI portion of this manual  
and consult the Sound Bridge online manual on how to burn samples  
into your card.  
Where can I get Q Cards?  
You can find Q Cards at your local Alesis dealer (where you purchased  
your QS, for example). In addition, they are available from several  
nationwide mail-order and internet music equipment dealers.  
Where can I get SRAM cards and Flash cards?  
SRAM and Flash cards are available from computer stores, mail-order  
houses, and on the Internet. Check the Alesis website for more  
information.  
Where can I get more Banks?  
Additional Program/Mix Banks are available on the Alesis website free  
of charge.  
Are QS6.2/QS8.2 Programs compatible with  
older QS programs?  
Absolutely! You can use QS7, QS8, QS6.1, QS7.1, and QS8.1 programs  
in your QS6.2 or QS8.2.  
How do I change what the sliders do?  
To change what the sliders do for a particular Program, go into Edit  
mode by pressing the [EDIT] button. Select one of the active sounds by  
pressing one of the [00] – [04] buttons. Next, find which Mod route is  
currently assigned to the slider by pressing the [0] – [5] buttons. Once  
you have found the slider (for example, [CNTRL A]), use the [PAGE]  
buttons to get to the destination and level pages. There, you can modify  
what the slider is modulating and how much. If you can’t find the slider,  
then it’s not modulating anything in that Sound. In this case, you can re-  
assign one of the Mod routes to the slider.  
Where can I get more information on the QS?  
There are QS users groups on the Internet with more information. In  
addition, you can check out the Hal-Leonard book, “Alesis QS Made  
Easy” by David Crawford.  
90  
Download from Www.Somanuals.com. All Manuals Search And Download.  
B Sound Bridge  
Using Sound Bridge™ to Create Your Own  
Sound Cards  
The Alesis website (www.alesis.com) contains a free program called  
Sound Bridge™ for the Mac and PC. Sound Bridge allows you to  
download your own sequences, Program Banks, and samples into a Flash  
card plugged into the QS. All you need is a Flash card and a computer  
with a MIDI interface.  
Sound Bridge will also work with SRAM cards, but Flash cards are  
cheaper for storing large amounts of sample data.  
Sound Bridge accepts sound files in .AIF, .AIFF, .SD, and .WAV formats.  
Many commercially available samples are available in these formats. Or,  
you can use your computer to create your own samples!  
NOTE: On some computers, Sound Bridge  
may appear to “max out” your CPU meter.  
Don’t worry – it will give up CPU  
bandwidth for other programs. In reality,  
Sound Bridge only uses a small percentage  
of your CPU bandwidth.  
You can also use Sound Bridge to download sequences into your Flash  
card. Sound Bridge accepts standard MIDI file sequences in .MID,  
.MIDI, and .SMF formats. You can use your own sequences, or use  
commercially available General MIDI files from the internet and other  
sources.  
The Alesis website contains the Sound Bridge application, and an  
electronic manual which will give you all the information you need to  
know to run Sound Bridge.  
Sending Sequence Data to External Devices  
There is an option box in Sound Bridge which allows you to set up the  
sequences on a given card so they will be transmitted from the QS’s  
MIDI Output jack.  
A setting of OUT causes Card sequence data to play QS Programs only,  
while allowing the MIDI Out jack to function relatively normally (so you  
can play your MIDI gear from the keyboard while the sequence is  
playing).  
A setting of THRU passes sequence data on to external MIDI devices  
from the MIDI Output jack of your QS, allowing both QS Programs and  
sounds from other MIDI devices to be played from a Card sequence.  
You will be able to play QS Programs from its keyboard, but you will not  
be able to play external MIDI devices while the sequence is running.  
NOTE: It is highly inadvisable to enter  
Global Mode and toggle between these two  
settings while a sequence is running. If this  
happens, the QS could inadvertently send  
large bursts of data to your external MIDI  
devices.  
Sound Bridge Instrument Format  
Sound Bridge creates a QS Voice (multi-sample) by loading Digidesign  
Sample Cell I or Sample Cell™ II format Instrument files. Using this  
format, Sound Bridge is able to determine key group and velocity group  
split points, root notes, sample playback rates, tunings, start points, loop  
points, and loop tunings. Sound Bridge can also create QS Voices  
without Sample Cell Instruments by loading single sound files in a variety  
of formats.  
If you are interested in creating and/or editing your own custom Sample  
Cell Instruments, you will need Digidesign's Sample Cell™ hardware and  
software. This is for advanced users who want to create their own multi-  
sampled instruments.  
91  
Download from Www.Somanuals.com. All Manuals Search And Download.  
Download from Www.Somanuals.com. All Manuals Search And Download.  
C MIDI Supplement  
Sending and Receiving Bank Select Messages  
The QS will send and respond to MIDI Bank Select messages in the  
form of MIDI Controller 0. The value of Controller 0 determines which  
bank is to be recalled (User, Preset 1–3, GenMIDI, Card). The way the  
QS handles Bank Select messages depends on the MIDI Program Select  
mode (set in Global Mode):  
MIDI PrgSl: OFF  
The QS will neither transmit nor receive Bank Select messages or  
Program change commands with this setting.  
MIDI PrgSl: ON  
Reception: Program Mode. If a Bank Select (controller 0) message with a  
value of 0 is received, it will cause the User Bank to be recalled. If a  
Bank Select message of 1 is received, Preset Bank 1 will be recalled.  
Additionally, if a Sound Card is inserted, the Card Banks can be selected  
using Controller 0 values between 5 and 15.  
Reception: Mix Mode. Same as above, except the Mix itself will not  
change Banks. The word “EDITED” will appear in Mix Play mode  
screen, because the Mix has been altered to point to another bank on one  
of its MIDI channels. But you have to look inside the Mix to see that the  
Bank change occurred.  
Transmission: Program Mode. If a new Bank is selected using the  
[BANK] buttons, a Bank Change message will be transmitted. See  
Reception: Program Mode for a description of which values will be sent  
for each Bank as it is selected.  
Transmission: Mix Mode. If a new Bank is selected and any of the  
channels within the Mix have their MIDI Out parameters set to ON (Mix  
Edit Mode, Keyboard/MIDI function, Page 2), a Bank Select message  
(followed by a Program change) will be transmitted for each of those  
MIDI channels.  
In Mix Program Select Mode (where you choose the Programs within  
the Mix), any channel which has its MIDI Out set to ON will transmit  
Bank and Program changes from within the Mix, just like in Program  
Mode.  
MIDI MixSl: CH 1-16  
Reception: Program Mode. Same as with MIDI PrgSl: ON (see above).  
NOTE: Bank change messages will be  
ignored if General MIDI Mode is enabled,  
so that only Programs within the General  
MIDI Bank (GenMIDI) can be recalled via  
MIDI Program changes. The MIDI Program  
Select parameter will automatically be set to  
MIDI Prg: ON.  
Reception: Mix Mode. In this mode, when a Bank select message is  
received on the channel specified by this parameter, the Mix itself will  
change Banks. Any Program change command on this same channel will  
call up an entire Mix as if it were a Program. All other channels within  
the Mix will behave the same way they do when MIDI PrgSl: ON is  
selected (i.e., they receive Bank and Program changes normally).  
Transmission: Program Mode. Same as with MIDI PrgSl: ON (see  
above).  
Transmission: Mix Mode. If a new Bank is selected, the Bank number  
of the Mix itself will be transmitted on the channel specified by this  
93  
Download from Www.Somanuals.com. All Manuals Search And Download.  
MIDI Supplement  
C
parameter. Selection of another Mix in the same bank will send a  
Program change command which matches the Mix number.  
In Mix Program Select Mode (where you choose the Programs within  
the Mix), changing the Bank of any Program within the Mix will not  
send a Bank Select command. Selecting a new Program within the Mix  
will not send a Program change command.  
Transmitting MIDI Volume and Panning  
Each channel in a Mix can transmit its volume and panning settings via  
MIDI. For each channel on which you wish to transmit this data, MIDI  
Out must be set to ON and MIDI Input and Keyboard must be set to  
OFF. Also, the Keyboard mode must be NORMAL and the MIDI  
Program Select parameter must be set to ON (Global Mode, pages 6 and  
14).  
If a channel is set up this way:  
• Whenever a Mix is recalled (via the front panel or via MIDI), volume  
and panning information will be transmitted for that channel;  
• Whenever that Channel’s “Level” parameter is edited, volume  
information will be transmitted as Controller #7 on that channel;  
• Whenever that Channel’s “Pan” parameter is edited, panning  
information will be transmitted as Controller #10 on that channel.  
However, panning information will not be sent if the channel's "Pan"  
parameter is set to PROG.  
The seven pan positions in a Mix send the following controller #10  
values:  
Mix Pan value CC#10 value  
3>  
2>  
1>  
< >  
<1  
<2  
<3  
127  
107  
85  
64  
43  
21  
0
Conversely, if you want to change the panning of a QS Program via  
MIDI, here is what you'll get if you transmit a given Controller #10  
value:  
CC#10 value Mix Pan value  
Placement  
hard left  
mid left  
0-20  
21-42  
43-63  
64-84  
85-106  
107-126  
127  
<3  
<2  
<1  
< >  
1>  
2>  
3>  
soft left  
center  
soft right  
mid right  
hard right  
94  
Download from Www.Somanuals.com. All Manuals Search And Download.  
MIDI Supplement  
C
MIDI Controller Numbers  
Each type of controller has its own MIDI controller number. Not all  
controller numbers have been standardized for specific functions, but the  
following indicates the current list of assigned controllers. Numbers in  
parentheses indicate the controller range.  
#
0
Function  
Bank Select (0-127)  
1
Modulation Wheel (0-127)  
Breath Controller (0-127)  
Early DX7 Aftertouch (0-127)  
Foot Controller (0-127)  
Portamento Time (0-127)  
Data Slider (0-127)  
2
3
4
5
6
7
Main Volume (0-127)  
Balance (0-127)  
8
10  
11  
16  
17  
18  
19  
Pan (0-127)  
Expression (0-127)  
General Purpose #1 (0-127)  
General Purpose #2 (0-127)  
General Purpose #3 (0-127)  
General Purpose #4 (0-127)  
32-63 Least Significant Bits (LSB), Controllers 0-31 (0-127)  
64  
Sustain Pedal (0 or 127)  
Portamento On/Off (0 or 127)  
Sostenuto Pedal (0 or 127)  
Soft Pedal (0 or 127)  
65  
66  
67  
69  
Hold 2 (0 or 127)  
80  
General Purpose #5 (0 or 127)  
General Purpose #6 (0 or 127)  
General Purpose #7 (0 or 127)  
General Purpose #8 (0 or 127)  
Reverb Depth (0-127)  
81  
82  
83  
91  
92  
Tremolo Depth (0-127)  
93  
Chorus Depth (0-127)  
94  
Celeste Depth (0-127)  
95  
Phase Depth (0-127)  
96  
Data Increment (0 or 127)  
Data Decrement (0 or 127)  
Non-Registered Parameter MSB (0-127)  
Non-Registered Parameter LSB (0-127)  
Registered Parameter MSB (0-127)  
Registered Parameter LSB (0-127)  
Reset All Controllers (0)  
Local Control On/Off (0 or 127)  
All Notes Off (0)  
97  
98  
99  
100  
101  
121  
122  
123  
124  
125  
126  
127  
Omni Off (0)  
Omni On (0)  
Mono On (0-16; 0=Omni Off)  
Poly On (0)  
95  
Download from Www.Somanuals.com. All Manuals Search And Download.  
MIDI Supplement  
C
MIDI Implementation Chart  
Function  
Default  
Transmitted  
1 — 16  
Recognized  
1 — 16  
Remarks  
Basic  
Channel  
Changed  
Default  
Messages  
Altered  
1 — 16 each  
Mode 3  
1 — 16 each  
Mode 3  
X
Memorized  
Mode  
X* * * * * * * *  
Note  
0 — 127  
0 — 127  
Number  
Velocity  
True Voice  
Note On  
Note Off  
Keys  
* * * * * * * *  
0 — 127  
O
O
X
O
O
O
O
O
O
O
O
After  
Touch  
Pitch Bender  
Control  
Change  
Prog  
Change  
System Exclusive  
System  
Common  
Ch’s  
0 — 120 O  
1
1
O 0 — 127  
True #  
O* *0**1*27* * *  
0 — 127  
O
X
X
X
X
X
X
X
X
X
X
O
X
X
X
X
X
Song Pos  
Song Sel  
Tune  
Clock  
Commands  
Local On/Off  
All Notes Off  
Active Sense  
Reset  
System  
Realtime  
Aux  
2
O
Messages  
O
X
O
2
GM On  
O
1
2
Notes  
O, X is selectable  
Recognized as ALL NOTES OFF  
Mode 1: OMNI ON, POLY  
Mode 1: OMNI ON, MONO  
Mode 3: OMNI OFF, POLY  
Mode 4: OMNI OFF, MONO  
O
X
: Yes  
: No  
General MIDI  
There are three MIDI registered parameter numbers (RPNs) which the  
QS will recognize in Mix Mode when General MIDI is enabled. These  
are:  
MIDI Registered Parameter 0 (Pitch Bend Sensitivity): This will  
affect the Pitch Wheel Range parameter of all four Sounds of the  
Program on the received MIDI Channel of the Mix.  
MIDI Registered Parameter 1 (Fine Tune): This will affect the Pitch  
Detune parameter of all four Sounds of the Program on the received  
MIDI Channel of the Mix. Also, when this RPN is received, the QS  
will automatically make sure that all four Sounds of the Program have  
their Detune Type parameter set to “Normal” (Program Edit Mode,  
Pitch Function, Page 3).  
MIDI Registered Parameter 2 (Coarse Tune):This will affect the  
Pitch Semitone parameter of all four Sounds of the Program on the  
received MIDI Channel of the Mix.  
96  
Download from Www.Somanuals.com. All Manuals Search And Download.  
D Troubleshooting  
If you experience problems while operating your QS, please use the  
following table to check for possible causes and solutions before  
contacting Alesis customer service for assistance.  
Symptoms  
Cause  
Solution  
The display does not light up when  
the ON/OFF switch is turned on.  
No power.  
Check that the power cable is  
plugged in properly.  
No sound.  
Bad Connections.  
Check your audio cables; if  
necessary, swap cables.  
Volume is turned down.  
Keyboard Mode is set incorrectly.  
Raise the [VOLUME] slider or  
Pedal 1.  
Set the Keyboard Mode to  
NORMAL (Global Parameter  
page 6)  
External MIDI device sent  
Volume (CC#7) or Expression  
(CC#11) commands with a value  
approaching 0.  
Switch QS from Mix Mode to  
Program Mode or vice versa to  
reset the MIDI Volume.  
Re-transmit higher values from  
MIDI device.  
MIDI input in Mix mode  
isn’t working (i.e., you can’t control  
your unit via MIDI from a  
sequencer or some other  
controller).  
Trying to record onto a track  
higher than the current Song  
allows.  
Copy all tracks, and paste into a  
new song defined as having more  
tracks.  
INPUT SELECT is set to 2, 4, 8,  
or 12-input mode.  
Reset INPUT SELECT for 24-  
input mode.  
EDIT PREVIEW plays back only  
tracks selected for editing.  
To hear all tracks, deselect any  
tracks selected for editing using  
TRACK EDIT.  
Notes sustain continuously.  
Sustain pedal was plugged in after  
power was turned on.  
Turn the unit’s power off, wait a  
moment, and then turn it on again.  
Stuck notes due to incomplete  
MIDI data.  
Switch QS from Mix Mode to  
Program Mode or vice versa.  
Notes played from QS have a  
“doubled” or “flanged” sound  
MIDI echo/Thru enabled on  
external MIDI device or computer  
Disable MIDI echo/Thru on  
external MIDI device  
Put QS into Out 01 mode (Global  
Mode, page 6)  
Mod Wheel not working well (or  
at all)  
Unit was re-initialized with Mod  
Wheel up  
Put Mod Wheel all the way down  
and re-initialize  
LCD shows “ADDRESS  
ERROR”  
Bad Sys-ex data sent to QS via  
MIDI input  
Re-initialize. If it persists, load in  
known good bank.  
97  
Download from Www.Somanuals.com. All Manuals Search And Download.  
Troubleshooting  
D
Recovering from a Crash  
If your QS behaves erratically or “freezes” on you, the first thing to try is  
to switch between Mix and Program modes once. If that doesn’t do  
anything, turn it off, wait for a moment, and then turn it on again. Make  
sure you turn off any amplification first!  
If your instrument still isn’t working after that, then disconnect the  
[MIDI IN] cable and repeat the power on/off trick. This ought to work  
if your problem is being caused by strange MIDI data coming from an  
external MIDI device.  
If neither of these work, you will have to re-initialize the instrument.  
Re-Initializing  
Re-initializing will reset all Global parameters to their factory default  
settings and empty out the edit buffers. The Programs and Mixes in the  
User Bank will be preserved, though. Here’s how to do it:  
1) Turn down the volume on your QS, your mixer, and your amplifier.  
2) Turn off your QS.  
3) Make sure the [MODULATION] wheel is all the way down.  
4) Turn on your QS while holding down buttons [0] and [3]. You’ll  
know you were successful if there is no name in the LCD display on  
the top line.  
5) Remember to go back into Global Mode and set up things the way  
you had them (things like the Keyboard Mode, Transposition, the  
A-D MIDI controller number assignments, etc.).  
Checking the Software Version  
To find out what version of the operating system software is currently  
installed in your QS, hold down [PROGRAM] and [0] at the same time  
and look in the display.  
Cleaning Your QS  
Before doing cleaning of any kind, always disconnect the AC cord.  
For simple dusting and removal of minor dirt, wipe the instrument  
down with a slightly damp cloth.  
NEVER spray any cleaner directly onto the  
QS — this can destroy the lubricants used in  
the switches and controls!  
For heavy dirt, use a non-abrasive household cleaner such as Formula  
409 or Fantastik. Spray the cleanser onto a cloth, then use the cloth to  
clean the unit.  
98  
Download from Www.Somanuals.com. All Manuals Search And Download.  
Specifications  
Sound Generation Method:  
QS Composite Synthesis™ 16 Bit Linear 48kHz Sample ROM with  
lowpass filter  
Polyphonic Voices:  
64, each with sweepable lowpass filter, 3 envelope generators, 3 LFOs,  
programmable effects send and QS Modulation Matrix, dynamic voice  
allocation; 16-part multitimbral  
Audio Section:  
Alesis 24-bit Stereo DAC with 128x oversampling delta-sigma converter  
Keyboard:  
QS6.2: 61 synth-action keys (velocity, release velocity, aftertouch)  
QS8.2: 88 hammer-action weighted keys (velocity, release velocity)  
Waveform Memory:  
16MB, expandable to 24 MB via PCMCIA Expansion Card  
Program Memory:  
Program Mode (512 Preset, 128 User)  
Mix Mode (400 Preset, 100 User)  
Effects:  
QS Parallel Matrix Effects™ (4 independent stereo multieffect  
processing busses)  
Multitimbral Mode:  
QS Mix Mode™ (64-part multitimbral across 16 MIDI channels)  
Controllers:  
4 control sliders, programmable pitch and modulation wheels, foot  
pedals, aftertouch (in QS6.2 only)  
Expansion Slot:  
Type I PCMCIA (PC Card) slot, compatible with QCards, SRAM and  
Flash cards (up to 8MB) with 120ns access time or faster.  
Pedal Jacks:  
Assignable Aux pedal, Sustain pedal  
MIDI Connections:  
MIDI In, Out, Thru  
Audio Outputs:  
Main L/R (1/4”), Headphone (1/4” TRS)  
Power:  
Internal Transformer  
Dimensions (WxHxD):  
QS6.2: 36.0” x 3.5” x 11.25” (915mm x 89mm x 286mm)  
QS8.2: 50.5” x 4.3” x 13.5” (1283mm x 110mm x 343mm)  
Weight:  
QS6.2: 18.5 lbs. (8.4 kg)  
QS8.2: 48.0 lbs. (21.8 kg)  
99  
Download from Www.Somanuals.com. All Manuals Search And Download.  
Download from Www.Somanuals.com. All Manuals Search And Download.  
Index  
1 Pitch keyboard mode, 41  
1 Reverb configuration, 72  
2 Reverbs configuration, 73  
aftertouch, 15  
gated reverb, 85  
Lezlie, 78  
Mix, 65  
modulating, 77  
output mix, 88  
overdrive, 87  
pitch effects, 79  
resonator, 81  
reverb, 83  
filter depth, 42  
LFO depth, 54  
pitch bend amount, 40  
volume increase, 43  
amp LFO function, 52  
amp/env function, 61  
amp/range function, 43  
amplifier, 33  
selecting a Send to edit, 76  
send levels, 69  
storing, 70  
amplitude  
envelope, 34  
LFO amount, 44  
velocity curve, drum, 60  
amplitude envelope function, 45  
auditioning Programs, 48  
Banks, 15  
parameters, 45  
trigger type, 46  
EQ, 76  
filter  
envelope amount, 43  
frequency, 41  
function, 41  
bass boost, 76  
card  
playing sequences, 21  
playing sounds, 21  
chorus effect, 80  
cleaning, 98  
Compare button, 20  
Configuration, 71  
connections, 11  
controllers function, 67  
copying, 16  
Sound layers, 48  
crash, 98  
delay effect, 82  
time, 83  
LFO amount, 42  
velocity curve, drum, 60  
velocity tracking, 42  
filter envelope function, 44  
filter LFO function, 52  
fine tune, 29  
flanger, 80  
flash card, 21, 90  
foot pedals, 11  
freerun envelope mode, 46  
FX send  
Mix, 65  
Program, 39  
demo sequences, 13  
detune effect, 80, 81  
double-button press trick, 20  
Drum Mode, 36, 57  
amplitude, 60  
General MIDI, 31, 89  
registered parameters, 96  
Global, 29  
grounding, 7  
key tracking, 46, 47  
keyboard  
base note, 61  
decay time, 61  
editing, 57  
mode, 30  
splits, 44  
effects send, 59  
mute groups, 61  
note range, 61  
keyboard/MIDI function, 66  
Keymono, 54  
Keypoly, 54  
pitch, 60  
layering sounds, 89  
level function, 38  
Mix, 64  
selecting a drum Sound, 57  
volume, 59  
Edit, 19  
Lezlie, 78  
buttons, 19  
Lezlie+Reverb configuration, 74  
LFO, 34  
Mix, 63  
Program, 35  
delay, 53  
effects, 35, 69  
level, 54  
chorus, 80  
speed, 53  
clipping, 71  
waveforms, 53  
lowpass filter, 33  
master pitch, 29  
MIDI, 25  
configuration, 71  
copying, 70  
delay, 82  
detune, 81  
bank select messages, 93  
changing channels, 27  
connections, 25  
controller numbers, 31, 95  
editing, 69  
EQ, 76  
flanger, 81  
101  
Download from Www.Somanuals.com. All Manuals Search And Download.  
Index  
out port behavior, 32  
pitch wheel, 15  
bend amount, 40  
plate reverb, 85  
polyphonic, 41  
polyphony, 33  
portamento  
pass-through, 26  
sequencing, 26  
slave, 26  
storing via, 27, 28  
volume and panning, 94  
mix function, 88  
Mixes, 14, 63  
changing Programs in, 14, 63  
controllers, 67  
edit buffers, 68  
edit mode, 63  
effects, 65  
mode, 41  
power cable, 7  
power connections, 11  
Programs  
playing, 13, 18  
Q Cards, 21, 90  
quantization  
effects selection, 66  
enabling a channel, 64  
level, 64  
mod route, 52  
range function, 67  
re-initializing, 98  
resetting parameter values, 20  
resonator effect, 80, 81  
reverb, 83  
naming, 68  
playing, 18  
setting channel volume, 64  
split point, 68  
mod function  
effects, 77  
decay time, 86  
diffusion, 87  
plate, 85  
mod routes  
predelay, 86  
destinations, 51  
editing, 50  
types, 85  
Reverb+EQ configuration, 75  
safety, 7  
effects, 77  
gate, 52  
samples, 33  
hard-wired, 49  
level, 52  
loading your own, 90  
selection, 36  
sources, 50  
sequence, 89  
mod wheel, 15  
filter depth, 42  
LFO depth, 54  
modulation, 34, 49  
monophonic, 41  
mute groups, 61  
name  
sequencer, 27  
sliders, 15, 90  
software version, 98  
Sound, 33, 35  
enabling, 36  
volume, 38  
Sound Bridge, 91  
sound overlap, 44  
specifications, 99  
splitting the keyboard, 68, 89  
SRAM cards, 21  
formatting, 22  
loading from, 22  
saving, 22  
Mix, 68  
Program, 47  
overdrive effect, 87  
Overdrive+Lezlie configuration, 75  
Page buttons, 18  
pan  
drum, 59  
Mix, 64  
storing, 16  
Program, 38  
sustain pedal, 11, 47  
Tracking Generator, 54  
transposing, 15, 30  
Mixes, 65  
PCMCIA expansion cards, 21  
pitch  
detune, 39  
drum, 60  
troubleshooting, 97  
Value buttons, 18  
velocity, 15  
effects, 79  
function, 39  
Mixes, 65  
curve, 29, 43  
Program, 39  
scaling, 30  
pitch envelope  
amount, 40  
voice, 33  
Voice function, 36  
website, 10  
function, 44  
pitch LFO function, 52  
102  
Download from Www.Somanuals.com. All Manuals Search And Download.  
Warranty / Contact Alesis  
Alesis Limited Warranty  
ALESIS CORPORATION ("ALESIS") warrants this product to be free of defects in material and  
workmanship for a period of one (1) year for parts and for a period of one (1) year for labor from the  
date of original retail purchase. This warranty is enforceable only by the original retail purchaser and  
cannot be transferred or assigned.  
The purchaser should complete and return the enclosed warranty card within 14 days of purchase.  
During the warranty period ALESIS shall, at its sole and absolute option, either repair or replace free  
of charge any product that proves to be defective on inspection by ALESIS or its authorized service  
representative. In all cases disputes concerning this warranty shall be resolved as prescribed by law.  
To obtain warranty service, the purchaser must first call or write ALESIS at the address and  
telephone number printed below to obtain a Return Authorization Number and instructions  
concerning where to return the unit for service. All inquiries must be accompanied by a description  
of the problem. All authorized returns must be sent to ALESIS or an authorized ALESIS repair  
facility postage prepaid, insured and properly packaged. Proof of purchase must be presented in the  
form of a bill of sale, canceled check or some other positive proof that the product is within the  
warranty period. ALESIS reserves the right to update any unit returned for repair. ALESIS reserves  
the right to change or improve design of the product at any time without prior notice.  
This warranty does not cover claims for damage due to abuse, neglect, alteration or attempted repair  
by unauthorized personnel, and is limited to failures arising during normal use that are due to defects  
in material or workmanship in the product.  
For more effective service and  
product update notices, please  
register your QS online at:  
http://www.alesis.com/support/  
warranty.htm  
THE ABOVE WARRANTIES ARE IN LIEU OF ANY OTHER WARRANTIES OR  
REPRESENTATIONS WHETHER EXPRESS OR IMPLIED OR OTHERWISE, WITH  
RESPECT TO THE PRODUCT, AND SPECIFICALLY EXCLUDE ANY IMPLIED  
WARRANTIES OF FITNESS FOR A PARTICULAR PURPOSE OR MERCHANTABILITY  
OR OTHER IMPLIED WARRANTIES. Some states do not allow limitations on how long an  
implied warranty lasts, so the above limitation may not apply to you.  
IN NO EVENT WILL ALESIS BE LIABLE FOR INCIDENTAL, CONSEQUENTIAL,  
INDIRECT OR OTHER DAMAGES RESULTING FROM THE BREACH OF ANY  
EXPRESS OR IMPLIED WARRANTY, INCLUDING, AMONG OTHER THINGS,  
DAMAGE TO PROPERTY, DAMAGE BASED ON INCONVENIENCE OR ON LOSS  
OF USE OF THE PRODUCT, AND, TO THE EXTENT PERMITTED BY LAW,  
DAMAGES FOR PERSONAL INJURY. Some states do not allow the exclusion or limitation of  
incidental or consequential damages, so the above limitation or exclusion may not apply to you.  
THIS CONTRACT SHALL BE GOVERNED BY THE INTERNAL LAWS OF THE  
STATE OF CALIFORNIA WITHOUT REFERENCE TO CONFLICTS OF LAWS. This  
warranty gives you specific legal rights, and you may also have other rights required by law which vary  
from state to state.  
This warranty only applies to products sold to purchasers in the United States of America or Canada.  
The terms of this warranty and any obligations of Alesis under this warranty shall apply only within  
the country of sale. Without limiting the foregoing, repairs under this warranty shall be made only by  
a duly authorized Alesis service representative in the country of sale. For warranty information in all  
other countries please refer to your local distributor.  
Alesis Contact Information  
Alesis Distribution, LLC  
Los Angeles, USA  
E-mail:  
Website:  
http://www.alesis.com  
Alesis QS6.2/QS8.2 Reference Manual  
Revision 1.0 by Brian Shim, with help from Taiho Yamada  
Copyright 2002, Alesis Distribution, LLC. All rights reserved  
Reproduction in whole or in part is prohibited. “QS6.2” and “QS8.2” are  
trademarks of Alesis Distribution, LLC. Specifications subject to change  
without notice.  
7-51-0103A  
5/23/2002  
103  
Download from Www.Somanuals.com. All Manuals Search And Download.  

3Com Network Card 2940 2941 User Manual
ADS Technologies DVD Recorder USB Instant DVD User Manual
Aico Carbon Monoxide Alarm Ei261DENRC User Manual
Alesis CD Player Vocalist User Manual
Allied Telesis Network Card AT WCU200G User Manual
Alpine PDAs Smartphones PMD B100T User Manual
Amana Clothes Dryer 40119701 User Manual
AMD Computer Hardware K3780E User Manual
Atmel Switch STK502 User Manual
Behringer Car Amplifier EP2000 User Manual