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FOREWORD
Safety Notice
It is extremely important to read ALL safety information and instructions provided in this manual and any
accompanying documentation before installing and operating the products described herein. Heed all cautions
and warnings during installation and use of this product. Safety symbols used throughout this manual are as
follows:
CAUTION advising of potential damage to product.
WARNING advising of potential injury or death to persons.
GENERAL INFORMATION PERTAINING TO PROTECTION AGAINST ELECTRICAL SHOCK, FIRE,
AND INJURY TO PERSONS CAN BE FOUND BELOW.
WARNING: INSTRUCTIONS FOR CONTINUED PROTECTION AGAINST ELECTRICAL SHOCK
1. PRG equipment is designed for dry locations only. Exposure to rain or moisture may damage equipment.
2. Disconnect power before servicing any PRG equipment.
3. Servicing to be performed by qualified personnel only.
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MBOX EXTREME™ MEDIA SERVER USER MANUAL
Notes
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02.9800.0001
Table of Contents
About This Manual ...................................................................................................... 1
Customer Service......................................................................................................... 2
Features........................................................................................................................ 4
Data Flow Diagrams .................................................................................................... 8
DMX512 Input Configuration:
Single Media Server with DMX512 Devices........................................................ 8
Art-Net Input Configuration:
Network Switch and Multiple Media Servers ....................................................... 9
Unpack and Hookup Procedure ................................................................................. 12
System Connection Procedure ................................................................................... 14
Power Up Procedure .................................................................................................. 16
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MBOX EXTREME™ MEDIA SERVER USER MANUAL
Textures............................................................................................................... 28
Transitions........................................................................................................... 28
Play Modes.......................................................................................................... 29
3D Lighting................................................................................................................ 31
Camera ....................................................................................................................... 32
Control Channels................................................................................................. 32
Shutter........................................................................................................................ 33
Starting the Mbox Extreme Application .................................................................... 35
Setup Window............................................................................................................ 36
Images and Video Clips ............................................................................................. 40
Folder and File Numbering........................................................................................ 41
Preloaded Content...................................................................................................... 42
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Control Channels................................................................................................. 59
Shutter Shapes ..................................................................................................... 59
Play Modes.......................................................................................................... 60
Blending Control ................................................................................................. 60
Tiling Modes ....................................................................................................... 61
Texture Effects .................................................................................................... 62
Transitions........................................................................................................... 63
Built-In Shapes.................................................................................................... 65
Virtuoso Profiles and Channel Map........................................................................... 68
Texture Effects .................................................................................................... 73
Transitions........................................................................................................... 75
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MBOX EXTREME™ MEDIA SERVER USER MANUAL
Notes
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02.9800.0001
INTRODUCTION
Introduction
About This Manual
This manual provides necessary information regarding product safety, installation, and operation for
the following PRG equipment:
•
Mbox Extreme™ Media Server
Familiarizing yourself with this information will help you get the most out of your PRG product.
WARNING: It is important to read ALL accompanying safety and installation instructions to avoid
damage to the product and potential injury to yourself or others.
Additional Documentation
For more information regarding DMX512 systems, refer to the DMX512/1990 & AMX 192 Standards
publication available from United States Institute for Theatre Technology, Inc. (USITT).
USITT
6443 Ridings Road
Syracuse, NY 13206-1111 USA
1-800-93USITT
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MBOX EXTREME™ MEDIA SERVER USER MANUAL
Customer Service
Our comprehensive technical services department ensures you get the full benefit of being a PRG
customer. Whether your needs are simple or complex, our full-time staff of experienced professionals
are on-hand to provide support. For assistance, contact your nearest PRG office:
PRG Dallas (International Service)
8617 Ambassador Row, Suite 120
Dallas, Texas 75247
PRG Nashville
5215 Linbar Drive, Suite 201
Nashville, Tennessee 37211
Ph: 1.615.834.3190
Ph: 1.214.630.1963
Fx: 1.214.630.5867
Fx: 1.615.834.3192
Service Fx: 214.638.2125
Service Email: [email protected]
PRG Los Angeles
PRG Las Vegas
9111 Sunland Blvd.
Sun Valley, California 91352
Ph: 1.818.252.2600
Fx: 1.818.252.2620
6050 S. Valley Vw Blvd.
Las Vegas, Nevada 89118
Ph: 1.702.942.4774
Fx: 1.702.942.4775
PRG New York
PRG Orlando
7777 West Side Avenue
North Bergen, New Jersey 07047
Ph: 1.201.758.4000
7576 Kingspointe Parkway, Suite 160
Orlando, Florida 32819
Ph: 1.407.855.8060
Fx: 1.201.758.4312
Fx: 1.407.855.8059
PRG Europe
PRG Asia
20-22 Fairway Drive
Greenford, Middlesex, UB6 8PW
Ph: +44.208.575.6666
Fx: +44.208.575.0424
Asagami Fukagawa Logistics Center B-4F
2-2-1 Shiohama, Koto-ku, Tokyo, Japan 135-0043
Ph: 81.3.5439.4091
Fx: 81.3.5439.4092
PRG Canada
2480 Tedlo Street
Mississauga, Ontario L5A 3V3 Canada
Ph: 905.270.9050
Fx: 905.270.2590
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MBOX EXTREME™ MEDIA SERVER USER MANUAL
Description
Features
The Mbox Extreme™ Media Server is a case-mount unit which allows advanced integration of video
and automated lighting. Powerful real time rendering, built-in effects, and interactive 3D objects
provide tools for combining pre-recorded video and still images to create visual imagery, which can be
displayed by any projector, LED wall, plasma screen or low-res LED lighting fixture.
The Mbox Extreme server can be programmed and operated directly from DMX512-based moving
light consoles, allowing ease of coordination between video/image effects and lighting cues. Intricate
Mbox Extreme sequences can be generated instantly on site without the need for offline video
processing, rendering or editing. The Mbox Extreme stock library includes a wide variety of video
clips, still images and 3D objects. Custom media files may also be added.
The Mbox Extreme software runs on a rack-mounted Apple® Macintosh® G5 computer controlled by
DMX512 or Art-Net. All video, still images and 3D objects are stored on directly on the Mbox
Extreme hard drive, allowing instant access to any file. Mbox Extreme is available in either a single or
dual-server rack and each server is equipped with one video output that can be used to drive a
projector, LED wall or plasma screen. The included I/O module provides analog (RGBHV), DVI, SDI
and HD-SDI outputs for video.
Note: The Mac® G5 provided requires the Tiger™ (10.4) operating system.
Feature List
• Real time rendering.
• Movable camera viewpoint.
• Keystone correction.
• Ambient and directional light sources.
• Five interactive, scalable layers that can be configured as
backgrounds or 3D geometric objects.
• Digital gobos that can be used as backgrounds, masks or for
advanced layer blending effects.
• Image tiling and edge-blending.
• Pixel mapping.
• Layer break-out view.
• Mapping of textures (videos or still images) to 3D objects and digital gobos.
• Real time crossfades and transitions between videos and images on the same layer.
• Effects including blur, pixelate, LED Wall, twirl, color, exposure and alpha adjustment can be
applied individually or in combination.
• Accepts live video input – SDI, Composite and FireWire® (DV).
• Advanced video playback with direction, speed and in-point/out-point control.
• User-configurable aspect ratio and output resolution control.
• Control by DMX512 or Art-Net.
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OVERVIEW : DESCRIPTION
1
• Stores up to 65,535 videos and still images.
• Stores up to 65,535 3D objects.
• Starter media library and objects.
• Hardware I/O module with built in DMX - Art-Net converter and Ethernet switch. Analog
(RGBHV), DVI, SDI and HD-SDI video outputs.
• Live video inputs can be shared between multiple servers using Ethernet.
Controllable Elements
Light (4 directional, 1 ambient)
• Intensity
• Color
Camera (1)
• Orbit X and Y
• Dolly
• Camera Roll (Spin)
• Field of View
• Theatrical Framing Shutters (four modes)
• Shutter X and Y
• Shutter Scale
• Shutter Edge
• Keystone X and Y
• Keystone Scale
• Keystone Skew
• Edge Blending
• Tiling
• Master Effect (2)
• Master Color
Object: Background/Shape (5)
• Transparency
• Shape
• Texture
• Texture Effect (2 per object)
• Color
• Playmode
• Playspeed
• Transitions (Type and Timing)
• X, Y, Z Position
• X, Y, Z Rotation (Spin)
• X, Y, Z Scale
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MBOX EXTREME™ MEDIA SERVER USER MANUAL
Components
Mbox Extreme Case Assembly
The following illustrations show the case components.
Dimmer Control - used to shut off either the main
output or mimic main output on the local monitor.
DIMMER CONTROL
Data I/O- used to input either DMX512 or Art-Net data
MAIN
OUTPUT
DBO
MONITOR
OUTPUT
FULL
from the control console.
DATA I/O
Genlock Output - used to synchronize additional
Mbox Extreme Media Servers (not yet implemented).
DMX
SDI Output - used to output video data in SDI
ETHERNET
format.
ETHERNET HUB
Monitor Output - used to output data to the local
monitor.
HUB POWER
BNC Output- BNC (RGBHV) outputs
data to video device.
PRG
7257730
PRG
Ethernet Hub- contains an Ethernet switch
with RJ-45 connections for linking Mbox
Extreme Server with the local network.
100-240 VAC
50-60 HZ
8 AMPS
Power Input - used to receive power from
the wall outlet and provides an outlet to
power the local monitor.
Figure 1-1: Case Components / Front View
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OVERVIEW : COMPONENTS
1
Ethernet Card - provides additional
network card for optional connection to
local computer network.
Video Input - optional card for
connecting live video source.
Video Output - DVI / VGA connection
supplies video to front I/O panel.
Dongle - used by the application to set
up the correct monitor configuration.
out
optical
audio
in
Keyboard / Mouse Output - USB
connection for keyboard and mouse
devices.
Dimmer Control - USB connection
provides local Dimmer Control to front
I/O panel.
Built-In Ethernet Connection -
provides network connection to front I/O
panel.
Power Supply - provides AC power
to the Apple® Macintosh® G5
computer.
Figure 1-2: Case Components / Rear View
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MBOX EXTREME™ MEDIA SERVER USER MANUAL
Theory of Operation
Data Flow Diagrams
DMX512 Input Configuration:
Single Media Server with DMX512 Devices
In the following configuration, DMX512 control signal is distributed from one DMX512 console to
multiple DMX512 devices and one Mbox Extreme Media Server. Data is then distributed from the
Mbox Extreme Media Server to the other components as shown below.
DMX CONSOLE
LOCAL DISPLAY
DMX IN
VIDEO OUT
VIDEO OUT
RGBHV
POWER OUT
PROJECTOR
MBOX EXTREME
Figure 1-3: Single Media Server with DMX512 Devices
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OVERVIEW : THEORY OF OPERATION
1
Art-Net Input Configuration:
Network Switch and Multiple Media Servers
In the following configuration, Art-Net control signal is distributed from one control console to one
network switch. The network switch then distributes the control signal to all Mbox Extreme Media
Servers.
Art-Net
DMX CONSOLE
NETWORK SWITCH
IN
IN
IN
MBOX EXTREME
MBOX EXTREME
MBOX EXTREME
Figure 1-4: Network Switch and Multiple Media Servers
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MBOX EXTREME™ MEDIA SERVER USER MANUAL
Notes
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MBOX EXTREME™ MEDIA SERVER USER MANUAL
Setup
Unpack and Hookup Procedure
To set up case components:
Step 2. Remove keyboard and mouse from back of case.
1
2
Remove covers
Remove components
Figure 2-1: Removing Covers and Components
Step 3. At rear of case, verify that Monitor/Dongle, Keyboard/Mouse, USB, Ethernet and Power
NOTE:
Also refer to Figure 1-2.
Monitor/Dongle
out
optical
audio
in
Keyboard/Mouse
USB
Ethernet
Power
Figure 2-2: Rear Cable Connections
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INSTALLATION : SETUP
2
Step 5. Connect local monitor power cable to power outlet on front of case or to local AC power
service.
Step 6. Connect case power cable to front of case, then to local AC power service.
Connect monitor
data cable
Connect monitor
AC cable
To Local AC Power Service
Figure 2-3: Connecting Monitor Power and Data Cabling
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MBOX EXTREME™ MEDIA SERVER USER MANUAL
System Connection Procedure
Once the case is set up and in place, connect to your control and video output devices.
To connect to the system:
Step 1. For DMX512 controllers:
a. At Data I/O unit, connect console or DMX512 controller to DMX connector as required.
DATA I/O
DMX
ETHERNET
Figure 2-4: Connecting DMX512 Control Devices
Step 2. For Art-Net consoles:
b. If desired, connect additional Ethernet devices (such as a media server, network switch
ETHERNET HUB
HUB POWER
Figure 2-5: Connecting Additional Devices to Ethernet Hub
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INSTALLATION : SETUP
2
Step 3. At BNC connections, connect to output device.
RGBHV Video
BNC Connectors
Figure 2-6: Connecting Output Devices
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MBOX EXTREME™ MEDIA SERVER USER MANUAL
Power Up
Power Up Procedure
To power up the Mbox Extreme Media Server and launch the application:
Step 1. At front of case, press main power switch on Macintosh® G5 computer.
Step 2. At local monitor, press power switch.
Step 3. Wait for computer to initialize. The Mbox Extreme application will start automatically.
Note: If the application does not start automatically, locate the Mbox Extreme icon on the Apple Dock
Power Down Procedure
To power down case:
Step 1. If in full-screen mode, press b/ [F] to minimize
screen size.
Step 2. Quit Mbox Extreme application by pressing b/ [Q]
or selecting Quit Mbox Extreme from the Mbox
Extreme menu.
Step 3. At Apple menu, select Shut Down.
Step 4. At monitor, press power switch.
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INSTALLATION : POWER UP
2
Creating Network Connection
The network connection for the built-in Mac G5 Ethernet card should arrive with the Art-Net
connection already configured. If the Art-Net connection is not pre-configured, use the following steps
to create the connection.
To create the built-in network connection:
Step 1. At Apple menu, select System Preferences.
Step 2. In System Preferences window, select Network icon.
Network Icon
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MBOX EXTREME™ MEDIA SERVER USER MANUAL
Step 3. In Network window, select Location drop-down and click New Location.
Step 4. The Name Location window appears. Enter location name and click OK..
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INSTALLATION : POWER UP
2
Step 5. Select Show drop-down and click Built-In Ethernet 1.
Step 6. Enter the IP Address. This address is required to begin with 2.0.0.x, with each device in your
network having a unique number for x between 1-254.
Step 7. Enter the Subnet Mask as 255.255.0.0.
Step 8. Click Apply Now.
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MBOX EXTREME™ MEDIA SERVER USER MANUAL
Console Patch
Patching Fixtures
The Mbox Extreme Media Server is designed to work with moving-light consoles. Each console
requires a fixture profile for the Mbox Extreme Media Server. It is strongly recommended that all
fixtures be patched in the order listed in the table below.
Table 2-1: Fixture Order
Fixture
Number
Number of
Channels
Description
DMX Channel
1
2
Ambient Light
Spotlight 1
Spotlight 2
Spotlight 3
Spotlight 4
Camera
4
1-4
4
5-8
3
4
9-12
4
4
13-16
5
4
17-20
6
26
20
22
30
23
30
23
30
23
30
23
30
23
21-46
7
Shutters
47-66
8
Keystone
Texture 1
Object 1
67-88
9
89-118
119-141
142-171
172-194
195-224
225-247
248-277
278-300
301-330
331-353
10
11
12
13
14
15
16
17
18
Texture 2
Object 2
Texture 3
Object 3
Texture 4
Object 4
Texture 5
Object 5
Note: In the event you require additional profiles, they can be found on the PRG website at:
at 214.630.1963.
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INSTALLATION : QUICK START
2
Quick Start
Generating Output
After connecting all components, patching all fixtures, and turning on the output device(s), you can
follow these procedures to get the Mbox Extreme Media Server up and running.
To generate Background output:
Step 1. Set Camera Intensity to value 255.
Note: The Camera Intensity channel controls the built-in dimmer on the I/O module. If this channel is
set to 0, no output will appear on the output device.
Step 2. Select Texture 1 and Object 1 channels. Set Transparency to full (255). White square will
appear on display.
Step 3. Deselect Object 1 channel, so that only Texture 1 channel is selected.
Step 4. Set Library parameter to value 253. (This selects the pre-loaded PRG stock content folder.)
Step 5. Set Texture parameter to value 007. You should see a PRG logo. (The file selected is named
007.MboxExtreme-Logo.jpg.)
Step 6. Adjust scale, color and other parameters as desired.
To generate 3D Object output:
Step 1. Set Camera Intensity to value 255.
Step 2. To provide surface lighting for the 3D Object, select at least one Ambient light or Spot light
channel and set value to 255.
Step 3. Select Texture 1 and Object 1 channels. Set Transparency to value 255. A white square will
appear on display.
Step 4. Deselect Texture 1 channel. Only Object 1 channel should now be selected.
Step 5. Set 3D Object Library parameter to value 0 to access built-in 3D models.
Step 6. Set Object Number parameter value to 001. White sphere will appear on display.
Step 7. Adjust rotation and scale parameters as desired.
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MBOX EXTREME™ MEDIA SERVER USER MANUAL
Notes
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MBOX EXTREME™ MEDIA SERVER USER MANUAL
Mbox Extreme Environment
Concept Overview
In order to get the most out the Mbox Extreme Media Server, it is important to understand the overall
concept of the Mbox Extreme Environment, which is essentially a building platform for "virtual
scenery." The final "look" of this virtual scenery can be comprised of backgrounds, 3D objects, camera
angles, and lighting, all of which are controllable elements within the Mbox Extreme Environment.
Likewise, each of these elements has a set of controllable parameters such as color, texture, size, and
movement. When all combined, you can achieve an infinite number of possibilities for your virtual
scenery.
At first, the interaction of these elements may seem complicated, but as we break down each
component individually, you will find that they are similar to automated lighting parameters which you
may already be familiar with. The only difference is that luminaire parameters coincide with physical
hardware - i.e. beam parameters control an iris - while the Mbox Extreme parameters coincide with
software elements. For example, just as you would control a luminaire’s beam color from a console
encoder or keypad, you can control the color of an Mbox Extreme 3D object. Once configured, the
entire Mbox Extreme Environment (i.e. virtual scenery) can be sent to any video compatible device
connected to the unit.
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OPERATION : MBOX EXTREME ENVIRONMENT
3
The following illustration is a virtual representation of each element within the Mbox Extreme
Environment. (More detailed descriptions of each element are provided on subsequent pages.)
3D OBJECT
3D OBJECT
DIRECTIONAL
DIRECTIONAL
SPOT LIGHT
SPOT LIGHT
3D OBJECT
DIRECTIONAL
SPOT LIGHT
3D
OBJECT
AMBIENT
LIGHT
ORBITY
3D OBJECT 2
ORBITX
3D OBJECT 3
3D OBJECT 5
3D OBJECT 1
CAMERA
3D OBJECT 4
DIRECTIONAL
SPOT LIGHT
Figure 3-1: Mbox Extreme 3D Environment Overview
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MBOX EXTREME™ MEDIA SERVER USER MANUAL
Layers
The Mbox Extreme 3D Environment provides up to five different layers that can be used as
Backgrounds or 3D Objects. You can use any combination of Backgrounds or 3D Objects up to five
total. For example, you can create two Backgrounds and three 3D Objects or one Background and four
3D Objects.
Layer Components
Due to the complexity of the 3D Object manipulation, all layers are comprised of two components: a
Texture (30 channels) and Object (23 channels). Even when not using 3D Objects, the Object channels
contain parameters used to control attributes of the Texture.
Note: Transparency must be set to 100% on both the Texture and Object channels to view a
Background or 3D Object. The Transparency levels on the Background and 3D Object components for
the same layer are additive. If both levels are set to 50%, the image transparency appears to be about
25%.
Note: If 3D Objects are not being used, the Transparency channel should be set to 100% in the fixture
library.
Layer Hierarchy
The Layer Hierarchy, the order in which layers appear, is determined by numerical order and layer
content. 3D Objects always appear in front of Background layers. Background layers appear in
numerical order, back to front.
LAYER 1
LAYER 2
LAYER 3
LAYER 4
LAYER 5
Figure 3-2: Background Order
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OPERATION : MBOX EXTREME ENVIRONMENT
3
Backgrounds
The Mbox Extreme 3D Environment provides up to five Background elements. Parameters such as
transparency level, color, texture, scale, and rotation can be configured for each, independently, to
create a backdrop for your virtual scenery.
All backgrounds have the following controllable elements:
•
•
•
•
•
•
•
•
•
•
•
•
•
•
Transparency
Textures
Texture Effects
Transitions
Color
Scale
Sample Background
X, Y Position
Z rotation (Spin)
Play mode and speed
In / Out Frame
Aspect
Blending
Texture Effect (2 per object)
XFade type and timing
Creating a Background using DMX512 control:
Step 1. Set Camera Intensity to value 255.
Note: The Camera Intensity channel controls the built-in dimmer on the I/O module. If this channel is
set to 0, no output will appear on the output device.
Step 2. Select Texture 1 and Object 1 channels. Set Transparency to full (255). A white square will
appear on display.
Step 3. Deselect Object 1 channel, so that only Texture 1 channel is selected.
Step 4. Adjust desired parameters for Texture as desired.
For more information on background properties, see See “Mbox Extreme Combined DMX Channel
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MBOX EXTREME™ MEDIA SERVER USER MANUAL
Textures
The Mbox Extreme Environment includes the ability to apply
textures to the Backgrounds and/or 3D Objects. These Textures can
be derived from still images or video clips, which are stored in the
Mbox Extreme digital media library.
Digital media is located on the Mbox Extreme Media Servers
within file folders. These folders are referred to as "Libraries,"
while the actual media files are referred to as "Textures." In order
to provide access to these Textures using DMX512 control, both
the library folders and media files (textures) are named with a
DMX512 value (from 000 to 255). When accessing a Texture using
Sample 3D Objects
with Flag Texture
DMX512 control, you would first provide the library number, then the Texture number. (For more
Applying a texture to a Background using DMX512 control:
Step 1. Using Background layer created in the previous section, set Library channel to a value
between 000-255 to specify the media folder.
Step 2. Set Texture channel to a value between 000-255 to specify the media file.
Effects
The Mbox Extreme Media Server includes a set of pre-designed effect elements. Effects such as color,
tint and alpha adjustment can be applied to any Background or 3D Object.
Note: Effects override transitions. If any effects are active, then the transition will be limited to
dissolve (or snap, if effect is processor intensive).
Applying an effect to a Background using DMX512 control:
Step 1. Using Background layer created in the previous section, set Effect channel at a value
between 0-255.
Step 2. Use Effect control channels to modify how the effect is applied.
Transitions
Transitions can be used to create video switcher style dissolves and wipes when performing timed
crossfades between still images or movies. Transitions between two Backgrounds or Object textures
can also be applied, along with an associated timing parameter. For example, it would be possible to
create a timed crossfade on a single Background layer.
Applying a transition using DMX512 control:
•
Using Background layer created in the previous section, set Transition (XFade Type) channel at a
value between 0-255.
•
Set XFade Timing value to 3 seconds.
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OPERATION : MBOX EXTREME ENVIRONMENT
3
Play Modes
Play modes can be used to create both In/Out and Random/Stop frames for media playback. Refer to
“Play Modes” on page 60 for Play mode DMX512 mappings.
In and Out Frame
The In and Out Frame feature provides a method for setting a start and stop frame for a video clip in
order to loop between two points. Like the Effects and Transitions feature, the In/Out frame can be
applied to Background or Object textures.
To set In/Out frames using DMX512 control:
Step 1. Set Play mode to value between 80-89.
Step 2. Adjust In Frame to desired in point.
Step 3. Set Play mode to value between 90-99.
Step 4. Adjust Out frame to desired out point.
Step 5. Set Play mode to 0 for Forward Loop playback.
Random and Stop
The Random feature provides a method for playing frames in random order. The Stop feature halts
play.
To play frames in random order:
•
Set encoder at a value between 60-69.
To stop play:
•
Set play speed to 0.
Live Video Input
The Mbox Extreme Media Server supports two separate live video inputs from FireWire® video
devices and the SDI video capture card installed in the Macintosh® G5 computer. The live video is
displayed on an available background.
To control live video:
Step 1. Set Texture Library channel to 255.
Step 2. Set Background to 254 (Local Camera 2) or 255 (Local Camera 1).
Note: If no camera is connected and Diagnostics are enabled, a "No Camera" image appears on the
display.
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MBOX EXTREME™ MEDIA SERVER USER MANUAL
3D Objects
The Mbox Extreme Environment includes up to five 3D Objects. Parameters such as shape,
transparency level, texture, color and scale can be configured for each, independently, to create
dynamic or stationary objects within your virtual scenery. These Objects - unlike the Backgrounds -
can interact in a 3-dimensional space, which means that there is no set order to their appearance. In
other words, Object 1 can move in front or behind Object 2, Object 2 can move in front or behind
Object 3, and so on. Objects such as a sphere or square could then be scaled, texturized and positioned
to create dynamic scenery.
In order to provide access to the models using DMX512 control, both the library folders and models
are named with a DMX512 value (from 000 to 255). When accessing a model using DMX512 control,
you would first provide the library number, then the model number. The Mbox Extreme Media Server
provides 10 pre-loaded object models located in Library folder 001. (For more information on the
All 3D Objects have the following controllable elements:
•
•
•
•
•
•
•
•
•
Transparency
Shape
Texture
Color
X, Y, Z Position
X, Y, Z Scale
X, Y, Z Rotation (Spin)
Texture Effect
Shape XFade time
Sample 3D Object with
Background and Lighting
Just like a prop on a stage, 3D Objects (models) require illumination from either the ambient and/or
spot light channels to be visible. In addition, each object has its own intensity control, which controls
its overall transparency. For example, set the ambient light to 40%, then choose an object channel, set
its intensity to full and use the Model Library and object channels to choose a model. Use scale to
increase the size of a model as required.
You can also apply textures to a model by selecting the "Object Texture" channel and choosing a
Displaying a 3D Object using DMX512 control:
Step 1. Set Camera Intensity to value 255.
Note: The Camera Intensity channel controls the built-in dimmer on the I/O module. If this channel is
set to 0, no output will appear on the output device.
Step 2. Select at least one Ambient light or Spot light channel and set Intensity to desired level.
Step 3. Select Texture 1 and Object 1 channels. Set Transparency to full (255). A white square will
appear on display.
Step 4. Deselect Texture 1 channel, so that only Object 1 channel is selected.
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OPERATION : MBOX EXTREME ENVIRONMENT
3
Step 5. Set Shape Library channel to a value between 000-255. This determines the folder for the
model.
Step 6. Set Shape channel to a value between 000-255. This determines the file for the model.
Step 7. Adjust desired parameters for the Texture as desired.
Note: Some control parameters for 3D models are located in the Texture channels.
Applying a Texture to a 3D Object using DMX512 control:
Step 1. Use 3D object created in previous section.
Step 2. Select Texture 1 channel.
Step 3. Set Library and Texture channels to desired values. Texture appears on the surface of the 3D
Object.
3D Lighting
The Mbox Extreme Environment includes five separate Lighting Elements: one ambient source and
four directional spots. These Lighting Elements provide illumination for the 3D Objects.
Note: Lighting elements have no effect on Backgrounds.
The ambient light source applies to the overall Mbox Extreme
Environment. This is a uniform field of light which is not subject
to shadows or other directional limitations.
The directional spot lights on the other hand, provide directional
illumination in order to give the 3D Objects their 3-dimensional
look. This lighting will create the shadows necessary for depth.
The spot lights originate as follows:
•
•
•
•
Spot Light 1 - from upper right.
Spot Light 2 - from upper left.
Spot Light 3 - from below.
Spot Light 4 - from above.
Sample 3D Object with
Background and Lighting
All Lights have the following controllable elements:
•
•
Intensity
Color (RGB mixing)
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MBOX EXTREME™ MEDIA SERVER USER MANUAL
Camera
The Mbox Extreme Environment includes one Camera element. This element performs two main
functions:
•
Master Intensity control of Mbox Extreme I/O Module.
Note: The Camera Intensity channel must be greater than 0 to view any output from the Mbox
Extreme I/O Module.
•
Modifies the viewpoint of the 3D Objects and Backgrounds.
Camera parameters, such as orbit, dolly, field of view, shutters and keystone correction, can be
controlled in order to fully customize the look of your scenery.
The Camera has the following controllable elements:
•
•
•
•
•
•
•
Intensity
Color
Orbit X
Orbit Y
Dolly - distance of the camera to the Environment.
Camera Roll and Spin
Field of View - overall viewing angle of the Environment. This is the equivalent of using different
"virtual camera lenses," such as wide angle, telephoto, etc.
•
•
•
•
Pitch
Yaw
Two effects
Mbox Extreme Control Channels
One final thing to note in regards to Camera position is that it is always in set relation to the
Backgrounds. If the Camera position is orbited upwards, then the Backgrounds are orbited downwards
in an equal ratio. This will ensure that the Background elements are always in view.
Control Channels
The Camera Control Channel element controls on-board diagnostic screens and special functions for
32
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OPERATION : MBOX EXTREME ENVIRONMENT
3
Shutter
Shutter parameters offer the ability to shape a layer. Shutters can be positioned, scaled, and rotated. To
activate the Shutter, the Shutter Shape channel must be set to a value other than the default.
Shutter have the following controllable elements:
•
•
•
•
•
•
•
Shutter Shapes
Shutter X
Shutter Y
Shutter Color
Shutter Scale
Shutter Edge
Shutter Rotation
Keystone
Keystone parameters offer a type of geometrical distortion that causes a normally rectangular image to
be displayed as a trapezoidal image. This can occur when the Environment is projected at an odd angle
to the flat surface it is being projected upon. The Keystone controls provide a way to correct this
distortion.
Keystone has the following controllable elements:
•
•
•
•
•
•
Keystone X
Keystone Y
Keystone Scale
Keystone Skew
Tiling
Edge Blending
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MBOX EXTREME™ MEDIA SERVER USER MANUAL
Application Window
Overview
The Mbox Extreme Media Server contains the Mbox Extreme software application. The Mbox
Extreme application window allows you to view the Mbox Extreme Media Server output in either
window or full screen mode on the local monitor.
The application window contains two screens:
•
•
Mbox Output window.
Setup window.
The Setup window is used to:
•
•
•
•
•
•
•
Set DMX512 or Art-Net address for this media server.
Set application default to start in window mode and specify window size.
Set application default resolution when starting in full screen mode.
Set texture size.
Set 3D models preload default.
Configure other options.
Input License Key to authorize the application.
Figure 3-3: Mbox Extreme Application Main Window
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OPERATION : APPLICATION WINDOW
3
Starting the Mbox Extreme Application
The Mbox Extreme application will start automatically when the computer is turned on. If the
application does not start automatically, locate the Mbox Extreme icon on the Apple Dock and click
once.
When starting the application, the default is to preload all 3D models. While 3D models are loading,
the computer will be locked and the Mbox Extreme application window appears with a blue screen and
Figure 3-4: Mbox Extreme Startup Window
Note: The application can also be launched without loading 3D models by pressing the b key
while clicking on the Mbox Extreme icon.
The Mbox and Setup buttons allow you to switch between the Mbox Preview window and the Setup
02.9800.0001
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MBOX EXTREME™ MEDIA SERVER USER MANUAL
Setup Window
The Setup window allows you to configure parameters for the individual Mbox Extreme Media Server.
This Setup window only appears when viewing the Mbox Extreme application in window mode.
To open the Setup window:
Step 2. At top of application window, press Setup button.
Set Window Mode
Preferences
Set Full-Screen
Mode Preferences
Select Data Input Type
Set Diagnostics
Preferences
Set Mbox Extreme Address
(Strongly recom-
mmend this option
be checked in show
settings.)
Set Texture Size
Set License Key
Set Gamma Control
(Not recommended
without prior instruction
from PRG)
Set Genlock
Sychronization
(not yet implemented)
Set 3D Object
Preload Preferences
Step 3. Configure preferences.
Note: When changing texture size preferences, you must quit the application and restart for changes to
take effect.
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OPERATION : APPLICATION WINDOW
3
Changing the Application Window Size
The Mbox Extreme application window opens in either window or full-screen mode depending on the
To change window size:
•
Press b/ [F] to toggle between full-screen and window mode.
Closing the Application
To close and quit the Mbox Extreme application, press b/ [Q] or select Quit Mbox Extreme from
the Mbox Extreme menu.
Note: If the Mbox Extreme application window is in full-screen mode, press b/ [F] to minimize
screen to access the Mbox Extreme menu.
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MBOX EXTREME™ MEDIA SERVER USER MANUAL
Notes
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MBOX EXTREME™ MEDIA SERVER USER MANUAL
Content Type
Images and Video Clips
The Mbox Extreme Media Server supports Apple ® QuickTime® technology for rendering and
playback of images and video files. The following file types are supported:
•
•
•
•
•
•
•
•
•
TIF - still image file
TIFF - still image file
TARGA - still image with alpha component
JPEG - still image file
JPG - still image file
MOV - QuickTime movie file
VID - QuickTime movie file from a video source
JPG_M - QuickTime movie file containing a still image
NULL - used to create a small zero-alpha black image. This image is useful when using
transitions.
Note: File extensions are not case-sensitive. For example, files with extension .JPG and .jpg are the
same.
Recommended Codecs
JPEG and TIFF file types are recommended for creating still image content for optimum output on the
Mbox Extreme Media Server. For movie content, PHOTO JPEG (medium quality) is the
recommended file type for optimum playback. If you have questions regarding media file types, please
contact the PRG Dallas office at 214.630.1963.
Note: The Mbox Extreme media server will play other QuickTime file types, but they may not load as
quickly or play as smoothly as the recommended file type. All custom content should be created in a
single common format. The PHOTO JPEG codec is strongly recommended.
3D Models (Objects)
Custom 3D models can be added to the Mbox Extreme Media Server. The Mbox Extreme Media
Server supports the Alias|Wav efront™ 3D .obj format. There are several third-party applications that
can export files to this format, including Maya®, Poser®, Bryce® and Cheetah3D to name a few.
40
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MEDIA CONTENT : CONTENT MANAGEMENT
4
Content Management
Overview
The Mbox Extreme Media Server offers a flexible media folder structure. Media can reside locally on
the Mbox Extreme server hardrive or on additional hardrives or storage devices connected to the
Macintosh® G5 computer.
At startup, the Mbox Extreme application performs a media scan to search all folders that reside within
the /Mbox/Media folder that resides on the main hardrive of the Mbox Extreme Media Server.
Additional media can be attached to the main /Mbox/Media folder through aliases. Aliases must be
linked to folders on the supplemental media, it cannot be aliased to files. Also, an alias cannot refer to
another alias. The main /Mbox and /Mbox/Media folder must reside on the local hardrive and cannot
be aliases.
Note: The initial media scan allows for the locations of files to be resolved at startup, therefore the
"distance" of a file from the main folder has no effect on the time required to find a file.
Each time the Mbox Extreme Media Server completes a media scan, a text file is created with all
media files found and their corresponding combined file numbers. The text file can be found at /Mbox/
MboxExtreme_Media_List.txt
CAUTION: All media content on the Mbox Extreme media server should be backed-up to an external
drive.
Folder and File Numbering
Video and image files are located within the /Mbox/Media folder on the Mbox Extreme main hardrive.
They are arranged into individual "Library" folders. Each folder must be named beginning with a
unique 3-digit index value between 001 and 254.
Note: The Library folder beginning with 255 is reserved for live video access commands.
In turn, each file within the Library folder must contain a 3-digit index value between 000 to 255.
Mbox/media
ꢀ
001.videos
ꢀ
001.rain
002.drops
etc.
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MBOX EXTREME™ MEDIA SERVER USER MANUAL
The Mbox Extreme Media Server also supports 16-bit file numbers. When a file contains a 16-bit
number, the folder number is the upper 8 bits of the 16-bit number. The folder number of any parent
folders is ignored.
Note: When using 16-bit file numbers, the file number does not get updated when moved to another
folder.
Preloaded Content
The Mbox Extreme Media Server comes with preloaded stock images and movies contained in 41
folders contained in the /Mbox/Media folder. (Preloaded content is subject to change.)
Figure 4-1: Mbox Extreme Media Folder
Users can create additional folders to add additional content. Also, Preloaded content can be deleted, if
necessary, but this is not recommended.
42
02.9800.0001
MEDIA CONTENT : CONTENT MANAGEMENT
4
Adding Video and Image Files
Note: You must rescan the media folders or restart the Mbox Extreme application any time you add
content to the Mbox Extreme Media Server. To rescan the media, use the Rescan Media Library
To add video and/or image files:
Step 1. Open /Mbox/Media folder located on the main hardrive.
Step 2. At File menu, select "New Folder" and enter a unique 3-digit number (that is not already
being used) followed by a descriptive name. For example, "001.mycontentfolder."
Step 3. Copy image and/or video files into the new folder.
Step 4. For each file, add a unique 3-digit index value to each file (between 0-255) along with a
descriptive name. For example, "001.earth", "002.wind", "003.fire", etc.
Note: When adding files, it is recommended that users create new unique folder numbers.
Adding 3D Objects
3D models are located in the Mbox/Models and Mbox/Models/Preload folders. Models located in the
Preload folder are preloaded at startup and appear on the display more rapidly when called. Models
must be numbered 000-255 and placed in folders numbered 001-255. Folder 000 is reserved by the
system and should not be used.
Note: You must restart the Mbox Extreme application any time you add 3D content to the Mbox
Extreme Media Server.
To add 3D object files:
Step 1. Open Mbox/Models.
Step 2. At File menu, select "New Folder" and enter a unique 3-digit number (that is not already
being used) followed by a descriptive name. For example, "001 mymodels."
Step 3. Copy model files into the new folder.
Step 4. For each file, add a unique 3-digit index value to each file (between 0-254) along with a
descriptive name. For example, "001.man", "002.hammer", "003.airplane", etc.
02.9800.0001
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MBOX EXTREME™ MEDIA SERVER USER MANUAL
Notes
44
02.9800.0001
MBOX EXTREME™ MEDIA SERVER USER MANUAL
Routine Maintenance
Cleaning or Replacing the Air Filter
The air filters, located at front of the Macintosh® G5 computer, should be cleaned or replaced as
needed.
To clean/remove air filter:
Step 1. At computer, pull four screw pins to release grill.
Step 2. Remove grill and air filter.
Step 3. Clean filter with compressed air (or water, if allowed to fully dry).
Step 4. Re-install.
Spring Pins
Grill
Air Filter
Figure 5-1: Mac G5 Computer Air Filter Removal
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TROUBLESHOOTING AND MAINTENANCE : ROUTINE MAINTENANCE
5
Removing Computer from Case
The Macintosh® G5 computer can be removed from the case to be cleaned or replaced. Two
configurations of the Mbox Extreme case exist: one case contains two mounting brackets that attach to
the computer and the other contains only foam encasing the computer.
To remove Mac G5 computer with mounting brackets:
Step 1. At rear of case, disconnect all cables from Mac G5 computer.
Step 2. At front of case, remove four 8mm mounting bracket screws.
Step 3. At rear of case, remove four 8mm mounting bracket screws.
Step 4. Carefully slide Mac G5 computer through front of case.
To remove Mac G5 computer with foam-only mounting:
Step 1. At rear of case, disconnect all cables from Mac G5 computer.
Step 2. Carefully slide Mac G5 computer through front of case.
02.9800.0001
47
MBOX EXTREME™ MEDIA SERVER USER MANUAL
Notes
48
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MBOX EXTREME™ MEDIA SERVER USER MANUAL
DMX Operation
Channel Mapping
Combined DMX Channel Map
Table A-1: Mbox Extreme Combined DMX Channel Map
Channel
Function
Default
Notes
Ambient Light
1
Intensity
Red
0
2
255
255
255
3
Green
Blue
4
Spot Light 1
5
Intensity
Red
0
6
255
255
255
7
Green
Blue
8
Spot Light 2
9
Intensity
Red
0
10
255
255
255
11
Green
Blue
12
Spot Light 3
13
Intensity
Red
0
14
255
255
255
15
Green
Blue
16
Spot Light 4
17
Intensity
Red
0
18
19
255
255
255
Green
Blue
20
Camera
21
Intensity
255
Overall dimming provided by
hardware
22
23
24
25
26
27
Red
Green
255
255
255
127
255
127
Blue
Orbit X course
Orbit X fine
Orbit Y course
50
02.9800.0001
DMX CHANNEL MAPPING : DMX OPERATION
A
Table A-1: Mbox Extreme Combined DMX Channel Map (Continued)
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
Orbit Y fine
Dolly course
Dolly fine
255
127
255
127
Roll course
Roll fine
Spin
127
127
255
127
255
127
255
0
Field of View course
Field of View fine
Pitch course
Pitch fine
Yaw course
Yaw fine
Effect 1
Effect Control 1a
Effect Control 1b
Effect 2
0
0
0
Effect Control 2a
Effect Control 2b
Control
0
0
0
Shutter
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
Shape
Shutter X course
Shutter X fine
Shutter Y course
Shutter Y fine
Red
255
127
255
127
255
0
Green
0
Blue
0
Shutter Scale course
Shutter Scale fine
Shutter Edge
Shutter 1a
255
255
0
0
Shutter 1b
0
Shutter 2a
0
Shutter 2b
0
Shutter 3a
0
Shutter 3b
0
Shutter 4a
0
Shutter 4b
0
Shutter Rotation
127
02.9800.0001
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MBOX EXTREME™ MEDIA SERVER USER MANUAL
Table A-1: Mbox Extreme Combined DMX Channel Map (Continued)
Keystone
67
Edge Blending Enable
0
0-9 Narrow, 10-19 Med,
20-255 Wide
68
Keystone X course
Keystone X fine
Keystone Y course
Keystone Y fine
Tile Mode
127
255
127
255
0
69
70
71
72
See Tiling Modes
73
Tile Overlap
Scale course
Scale fine
0
74
255
255
0
75
76
Edge 1
Edge blending - Top
Edge blending - Left
Edge blending - Bottom
Edge blending - Right
77
Edge 2
0
78
Edge 3
0
79
Edge 4
0
80
Corner 1 - X
Corner 1 - Y
Corner 2 - X
Corner 2 - Y
Corner 3 - X
Corner 3 - Y
Corner 4- X
Corner 4- Y
Keystone Rotation
0
81
0
82
0
83
0
84
0
85
0
86
0
87
0
88
127
Object 1 - Texture
89
90
Transparency
X Position course
X Position fine
Y Position course
Y Position fine
Red
0
127
255
127
255
255
255
255
127
255
127
255
0
91
92
93
94
95
Green
96
Blue
97
Z Position course
Z Position fine
Scale course
Scale fine
98
99
100
101
102
103
104
105
106
107
Library
Texture
0
Play Mode
0
See Play Modes
Play Speed
In Frame course
In Frame fine
Out Frame course
127
0
0
255
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DMX CHANNEL MAPPING : DMX OPERATION
A
Table A-1: Mbox Extreme Combined DMX Channel Map (Continued)
108
Out Frame fine
Aspect
255
0
109
110
Blending
255
0
111
Effect 1
112
Effect Control 1a
Effect Control 1b
Effect 2
0
113
0
114
0
115
Effect Control 2a
Effect Control 2b
XFade Type
XFade Timing
0
116
0
117
0
118
0
Object 1 - Object
119
Transparency
Shape Library
Shape
0
120
0
121
0
122
Shape XFade Time
Anim Speed
0
123
127
127
255
127
255
127
255
127
255
127
255
127
255
127
127
127
0
124
X Scale course
X Scale fine
125
126
Y Scale course
Y Scale fine
127
128
Z Scale course
Z Scale fine
129
130
X Rotation course
X Rotation fine
Y Rotation course
Y Rotation fine
Z Rotation course
Z Rotation fine
X Spin
131
132
133
134
135
136
137
Y Spin
138
Z Spin
139
Effect 1
140
Effect Control 1a
Effect Control 1b
0
141
0
Object 2 - Texture
142
143
144
145
146
147
148
Transparency
X Position course
X Position fine
Y Position course
Y Position fine
Red
0
127
255
127
255
255
255
Green
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MBOX EXTREME™ MEDIA SERVER USER MANUAL
Table A-1: Mbox Extreme Combined DMX Channel Map (Continued)
149
150
Blue
255
127
255
127
255
0
Z Position course
Z Position fine
Scale course
Scale fine
151
152
153
154
Library
155
Texture
0
156
Play Mode
0
See Play Modes
157
Play Speed
127
0
158
In Frame course
In Frame fine
Out Frame course
Out Frame fine
Aspect
159
0
160
255
255
0
161
162
163
Blending
255
0
164
Effect 1
165
Effect Control 1a
Effect Control 1b
Effect 2
0
166
0
167
0
168
Effect Control 2a
Effect Control 2b
XFade Type
XFade Timing
0
169
0
170
0
171
0
Object 2 - Object
172
Transparency
Shape Library
Shape
0
173
0
174
0
175
Shape XFade Time
Anim Speed
0
176
127
127
255
127
255
127
255
127
255
127
255
127
255
127
127
177
X Scale course
X Scale fine
178
179
Y Scale course
Y Scale fine
180
181
Z Scale course
Z Scale fine
182
183
X Rotation course
X Rotation fine
Y Rotation course
Y Rotation fine
Z Rotation course
Z Rotation fine
X Spin
184
185
186
187
188
189
190
Y Spin
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DMX CHANNEL MAPPING : DMX OPERATION
A
Table A-1: Mbox Extreme Combined DMX Channel Map (Continued)
191
Z Spin
127
0
192
Effect 1
193
Effect Control 1a
Effect Control 1b
0
194
0
Object 3- Texture
195
196
Transparency
X Position course
X Position fine
Y Position course
Y Position fine
Red
0
127
255
127
255
255
255
255
127
255
127
255
0
197
198
199
200
201
Green
202
Blue
203
Z Position course
Z Position fine
Scale course
Scale fine
204
205
206
207
Library
208
Texture
0
209
Play Mode
0
See Play Modes
210
Play Speed
In Frame course
In Frame fine
Out Frame course
Out Frame fine
Aspect
127
0
211
212
213
255
255
0
214
215
216
Blending
255
0
217
Effect 1
218
Effect Control 1a
Effect Control 1b
Effect 2
0
219
0
220
0
221
Effect Control 2a
Effect Control 2b
XFade Type
XFade Timing
0
222
0
223
0
224
0
Object 3 - Object
225
Transparency
Shape Library
Shape
0
0
226
227
0
228
Shape XFade Time
Anim Speed
0
229
127
127
255
230
X Scale course
X Scale fine
231
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MBOX EXTREME™ MEDIA SERVER USER MANUAL
Table A-1: Mbox Extreme Combined DMX Channel Map (Continued)
232
233
Y Scale course
Y Scale fine
127
255
127
255
127
255
127
255
127
255
127
127
127
0
234
Z Scale course
Z Scale fine
235
236
X Rotation course
X Rotation fine
Y Rotation course
Y Rotation fine
Z Rotation course
Z Rotation fine
X Spin
237
238
239
240
241
242
243
Y Spin
244
Z Spin
245
Effect 1
246
Effect Control 1a
Effect Control 1b
0
247
0
Object 4 - Texture
248
Transparency
X Position course
X Position fine
Y Position course
Y Position fine
Red
0
249
127
255
127
255
255
255
255
127
255
127
255
0
250
251
252
253
254
Green
255
Blue
256
Z Position course
Z Position fine
Scale course
Scale fine
257
258
259
260
Library
261
Texture
0
262
Play Mode
0
See Play Modes
263
Play Speed
In Frame course
In Frame fine
Out Frame course
Out Frame fine
Aspect
127
0
264
265
266
255
255
0
267
268
269
Blending
255
0
270
Effect 1
271
Effect Control 1a
Effect Control 1b
Effect 2
0
272
0
273
0
56
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DMX CHANNEL MAPPING : DMX OPERATION
A
Table A-1: Mbox Extreme Combined DMX Channel Map (Continued)
274
Effect Control 2a
Effect Control 2b
XFade Type
0
0
0
0
275
276
277
XFade Timing
Object 4- Object
278
279
Transparency
Shape Library
Shape
0
0
280
0
281
Shape XFade Time
Anim Speed
0
282
127
127
255
127
255
127
255
127
255
127
255
127
255
127
127
127
0
283
X Scale course
X Scale fine
284
285
Y Scale course
Y Scale fine
286
287
Z Scale course
Z Scale fine
288
289
X Rotation course
X Rotation fine
Y Rotation course
Y Rotation fine
Z Rotation course
Z Rotation fine
X Spin
290
291
292
293
294
295
296
Y Spin
297
Z Spin
298
Effect 1
299
Effect Control 1a
Effect Control 1b
0
300
0
Object 5- Texture
301
Transparency
X Position course
X Position fine
Y Position course
Y Position fine
Red
0
302
127
255
127
255
255
255
255
127
255
127
255
0
303
304
305
306
307
Green
308
Blue
309
Z Position course
Z Position fine
Scale course
Scale fine
310
311
312
313
Library
314
Texture
0
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Table A-1: Mbox Extreme Combined DMX Channel Map (Continued)
315
316
Play Mode
Play Speed
0
127
0
317
In Frame course
In Frame fine
Out Frame course
Out Frame fine
Aspect
318
319
255
255
0
320
321
322
Blending
255
0
323
Effect 1
324
Effect Control 1a
Effect Control 1b
Effect 2
0
325
0
326
0
327
Effect Control 2a
Effect Control 2b
XFade Type
XFade Timing
0
328
0
329
0
330
0
Object 5- Object
331
Transparency
Shape Library
Shape
0
332
0
333
0
334
Shape XFade Time
Anim Speed
0
335
127
127
255
127
255
127
255
127
255
127
255
127
255
127
127
127
0
336
X Scale course
X Scale fine
337
338
Y Scale course
Y Scale fine
339
340
Z Scale course
Z Scale fine
341
342
X Rotation course
X Rotation fine
Y Rotation course
Y Rotation fine
Z Rotation course
Z Rotation fine
X Spin
343
344
345
346
347
348
349
Y Spin
350
Z Spin
351
Effect 1
352
Effect Control 1a
Effect Control 1b
0
353
0
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DMX CHANNEL MAPPING : DMX OPERATION
A
Control Channels
Table A-2: Control Channels
Value
Type
0-9
10-19
40-49
50-59
240
none
Version HUD
Lights/Camera/Shutter/Keystone HUD
Objects HUD
Rescan Media Library*
Enable SDI output controls**
Quit Application*
241
250
251
Shutdown Computer*
Restart Computer*
252
253
Restart Application*
*
Special commands require that the DMX512 value be held for three seconds, followed by an immediate change to
DMX value 0 without any other values in between.
** When the control channel stays at this value for three seconds, the shutter controls are mapped to the SDI Configura-
tion for Shutter Control. The configuration values are stored by the Mbox Extreme application. Change the control
channel value to restore normal shutter functions. Video card gamma works in all full screen modes - not just SDI.
SDI Shutter Control
Table A-3: SDI Configuration for Shutter Control
Shutter Control
SDI Configuration
Shutter 1a
Shutter 1b
Shutter 2a
Shutter 2b
Shutter 3a
Red Channel Gain
Green Channel Gain
Blue Channel Gain
Black Level
Video Card Gamma
Shutter Shapes
Table A-4: Shutter Shapes
Value
Shape
Notes
0-9
Disabled
10-19
Moving Light
Mode
Separate controls for each end of shutter. If both controls are zero, shutter disappears.
20-29
30-39
40-49
Leko Mode
Iris Mode
Distance and angle controls. If distance is zero, shutter disappears.
A round Iris. Scale is magnified to enclose the screen. No other controls.
A Bezier curve is drawn touching the midpoints of the rectangle formed by Leko mode.
Blob Mode
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Play Modes
Table A-5: Play Modes
Value
Function
0-9
Forward Loop
Reverse Loop
10-19
20-29
30-39
40-49
50-59
60-69
70-79
80-89
90-99
Forward Once
Reverse Once
Forward Bounce
Reverse Bounce
Random
Forward Once - Restart on In Frame Change
Scrub - In Frame
Scrub - Out Frame
Aspect Control
Table A-6: Aspect Control
Value
Mode
0
Square Pixels
Ratios scaling from 1:4 to 4:1
4:3 ratio
1-254
74
104
255
16:9 ratio
Fit to Screen mode
Blending Control
Table A-7: Blending Control
Value
Mode
0
No blending or Blend Time = 0
1-255
Variable blend time, as a proportion of the
frame time.
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Texture Effects
Table A-9: Texture Effects
Value
Effect
Description
Control 1
Control 2
0
None
Monochrome
Sepia Tone
Invert
No effect
convert colors to grayscale
convert colors to sepia tone image
color invert
1
amount
amount
2
3
4
Color Reduce
Bright/Contrast
Saturation
Hue
reduce color space
amount
brightness
saturation
hue
5
brightness and contrast controls
saturation control
contrast
6
7
hue adjustment
8
Gamma
gamma adjustment
gamma
9
Exposure
exposure adjustment
exposure
amount
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
38
39
Solarize
solarize effect
Black & White
Black Alpha
X-Ray
convert image to black and white
dark areas transparent
threshold
threshold
amount
inverted grayscale
Bloom
soften edges, add glow
radius
intensity
Gloom
dulls highlights radius
intensity
sharpness
Sharpen
increases image detail by sharpening
reduce noise with median calculation
RGB -> RBG/BGR/GBR/GRB
spread single row over vertical space
dynamic color shift (sine function)
simple/quick image blur
more sophisticated / slow blur
circular shaped halftone screen
dot patterned halftone screen
line patterned halftone screen
hatched patterned halftone screen
color, halftoned screen
Median
Color Switch
Varietal Lines
Color Shift
Blur
mode
row
intensity
speed
range
amount
amount
width
Gaussian Blur
Circular Screen
Dot Screen
Line Screen
Hatched Screen
CMYK Screen
Tiles
sharpness
angle
width
width
angle
width
angle
width
angle
image tiling
divisions
size
Circular Crop
Rectangular Crop
Mirrors
circular image crop with edge blur
rectangular image crop with edge blur
various mirror modes
edge
edge
size
mode
number
number
x offset
size
Horizontal Bars
Vertical Bars
Double Vision
Flicker
break image into bars
width
width
break image into bars
offset image and overlay
dynamic flickering effect
dynamic shaking effect
y offset
speed
speed
Shake
size
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A
Table A-9: Texture Effects (Continued)
Value
Effect
Description
Control 1
Control 2
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
Wobble
Bump Distortion
Hole
dynamic wobbling effect
bump distortion
size
radius
speed
scale
Hole distortion
radius
Pinch
pinch distortion
radius
scale
Torus
torus distortion
width
Twirl
twirl distortion
radius
scale
angle
Vortex
vortex distortion
radius
Lozenge
lozenge distortion
width
Edge Work
Edge Detect
Crystallize
Pixelate
Black & White conversion
edge detection with color
break up into crystal pattern
pixelate image
radius
intensity
radius
scale
Pointillize
Kaleidoscope
LED Wall
Cartoon
break image into points
geometric distortion
radius
angle
break up into dots
dot amount
line width
threshold
threshold
threshold
threshold
threshold
threshold
threshold
threshold
dot size
cartoon effect
color reduction
White Alpha
Red Alpha
Green Alpha
Blue Alpha
White Only
Red Only
Green Only
Blue Only
white areas transparent
red areas transparent
green areas transparent
blue areas transparent
everything but white areas transparent
everything but red areas transparent
everything but green areas transparent
everything but blue areas transparent
Transitions
Table A-10: Transitions
Value
Transition
Description
0
1
2
3
4
5
6
7
8
9
Dissolve
dissolve
dissolve
Dissolve2
Wipe Right
Wipe Down
slightly blended right to left wipe
slightly blended top to bottom wipe
slightly blended diagonal wipe
more blended right to left
Wipe Diagonal
Wash Right
Wash Down more
Wash Diagonal
White Right
blended top to bottom
more blended diagonal
blended white stripe left to right
blended white stripe top to bottom
White Down
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Table A-10: Transitions (Continued)
Value
Transition
Description
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
255
White Diagonal
Through Black
Through White
Through Red
Bright First
blended white stripe diagonal
fade to black and back in
fade to white and back in
fade to red and back in
transition by brightness of new image
transition by darkness of new image
fade with small dots
Dark First
Dots
Big Dots
fade with big dots
Burst white
star burst transition
Flash white
flash transition
Slow Dissolve
Slower Dissolve
Rotate Left
dissolve that comes in more slowly
dissolve that comes in even more slowly
simple 3D rotate effect
Rotate Right
Rotate Up
simple 3D rotate effect
simple 3D rotate effect
Rotate Down
Rotate Center Vertical
Rotate Center Horizontal
Zoom Out
simple 3D rotate effect
simple 3D rotate effect
simple 3D rotate effect
zoom out and back in
Zoom In
zoom in and back out
Horizontal Bars
Horizontal Bars + Blend
Vertical Bars
Vertical Bars + Blend
Circle Center
Circle Center + Blend
Concentric Circles
Push Right
10 horizontal bars, hard edge
10 horizontal bars, blended edge
10 vertical bars, hard edge
10 vertical bard, blended edge
circle out from center
circle out from center, blended edge
circles out from center, blended edges
new image pushes in left to right
new image pushes in right to left
new image pushes in top to bottom
new image pushes in bottom to top
fade out on current object, fade in on new object
Push Left
Push Down
Push Up
Object Fade
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Notes
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Virtuoso® Console
Virtuoso Profiles and Channel Map
Table B-1: Virtuoso Light Channel Map
Channel
Function
Default
1
2
3
4
Intensity
Red
0
255
255
255
Green
Blue
Table B-2: Virtuoso Camera Channel Map
Channel
Function
Default
Virtuoso Control
1
2
Intensity
Red
255
255
255
255
32767
32767
32767
32767
127
32767
32767
32767
0
Intensity
Color3
3
Green
Color2
4
Blue
Color1
5-6
7-8
9-10
11-12
13
Orbit X
Pan
Orbit Y
Tilt
Dolly
Beam
Roll
Edge
Spin
Zoom
14-15
16-17
18-19
20
Field Of View
Pitch
Shutter
Prism
Yaw
Prism Index
Rotating Gobo
Gobo Index
Shift-Gobo Index
Effects Wheel
Effects Index
Shift-Effects Index
Misc1
Effect1
21
Effect Control 1a
Effect Control 1b
Effect 2
0
22
0
23
0
24
Effect Control 2a
Effect Control 2b
Control
0
25
0
26
0
Control
0-9
none
10-19
20-29
Version HUD
Performance HUD
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REFERENCE CHARTS : VIRTUOSO® CONSOLE
B
Table B-2: Virtuoso Camera Channel Map (Continued)
Channel
Function
Default
Virtuoso Control
30-39
40-49
FPS Display
Lights/Camera/Shutter/Key-
stone HUD
50-59
Objects HUD
200
240
241
250
251
252
253
DEBUG ONLY: Trace Dump
Rescan Media Library
Enable SDI output controls
Quit Application
Shutdown Computer
Restart Computer
Restart Application
Table B-3: Virtuoso Shutter Channel Mapping
Channel
Function
Default
Virtuoso Control
1
2
Shape
Shutter X
Shutter X
Shutter Y
Shutter Y
Red
255
Intensity
Pan
32767
3
4
32767
Tilt
5
6
0
Color3
Color2
Color1
Zoom
7
Green
0
0
8
Blue
9
Shutter Scale
Shutter Scale
Shutter Edge
Shutter 1a
Shutter 1b
Shutter 2a
Shutter 2b
Shutter 3a
Shutter 3b
Shutter 4a
Shutter 4b
Shutter Rotation
32767
10
11
12
13
14
15
16
17
18
19
20
0
0
Edge
Framing
Framing
Framing
Framing
Framing
Framing
Framing
Framing
Framing
0
0
0
0
0
0
0
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Table B-4: Virtuoso Keystone Channel Mapping
Channel
Function
Default
Virtuoso Control
1
2
Enable
Keystone X
Keystone X
Keystone Y
Keystone Y
Tile Mode
Tile Overlap
Scale
255
Intensity
Pan
32767
3
4
32767
Tilt
5
6
0
0
Rotating Gobo
Gobo Index
Zoom
7
8
65536
9
Scale
10
11
12
13
14
15
16
17
18
19
20
21
22
Edge1
0
0
Prism Index
Edge
Edge2
Edge3
0
Prism
Edge4
0
Beam
Corner 1 - X
Corner 1 - Y
Corner 2- X
Corner 2- Y
Corner 3- X
Corner 3- Y
Corner 4- X
Corner 4- Y
Keystone Rotation
0
Framing
Framing
Framing
Framing
Framing
Framing
Framing
Framing
Framing
0
0
0
0
0
0
0
127
Table B-5: Virtuoso Object 2D Channel Mapping
Channel
Function
Default
Virtuoso Control
1
2
Transparency
X Position
X Position
Y Position
Y Position
Red
0
Intensity
Pan
32767
3
4
32767
Tilt
5
6
255
255
Color3
Color2
Color1
Frost
7
Green
8
Blue
255
9
Z Position
Z Position
Scale
32767
10
11
12
13
32767
0
Zoom
Scale
Library
Shift-Gobo Wheel
70
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REFERENCE CHARTS : VIRTUOSO® CONSOLE
B
Table B-5: Virtuoso Object 2D Channel Mapping (Continued)
Channel
Function
Default
Virtuoso Control
14
15
Texture
Play Mode
Play Speed
In Frame
0
0
Gobo Wheel
Shift-Edge
Edge
16
127
0
17
Prism
18
In Frame
19
Out Frame
Out Frame
Aspect
65535
Prism Index
20
21
0
255
0
Shutter
Beam
22
Blending
23
Effect1
Rotating Gobo
Gobo Index
24
Effect Control 1a
Effect Control 1b
Effect 2
0
25
0
Shift-Gobo Index
Effects Wheel
Effects Index
Shift-Effects Index
Misc1
26
0
27
Effect Control 2a
Effect Control 2b
XFade Type
XFade Timing
0
28
0
29
0
30
0
Gobo Wheel Timing
Play Modes
0-9
forward loop
reverse loop
forward once
reverse once
forward bounce
reverse bounce
random
10-19
20-29
30-39
40-49
50-59
60-69
70-79
forward once - restart on in
frame change
80-89
90-99
scrub - in frame
scrub - out frame
Table B-6: Virtuoso Object DMX Mapping
Channel
Function
Default
Virtuoso Control
1
2
3
4
5
6
7
Trasparency
Shape Library
Shape
0
0
Intensity
Shift-Gobo Wheel
Gobo Wheel
0
Shape XFade Timing
Anim Speed
X Scale
0
Gobo Wheel Timing
Rotating Gobo
Color1
127
32767
X Scale
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Table B-6: Virtuoso Object DMX Mapping (Continued)
Channel
Function
Default
Virtuoso Control
8
Y Scale
Y Scale
32767
Color2
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
Z Scale
32767
32767
32767
32767
Color3
Beam
Edge
Z Scale
X Rotation
X Rotation
Y Rotation
Y Rotation
Z Rotation
Z Rotation
X Spin
Zoom
127
127
127
0
Shutter
Prism
Y Spin
Z Spin
Prism Index
Effects Wheel
Effects Index
Shift-Effects Index
Effect 1
Effect Control 1a
Effect Control 1b
0
0
Table B-7: Virtuoso Mbox Extreme Starting Address
Function
DMX Address
Light - Ambient
Light - Spot 1
Light - Spot 2
Light - Spot 3
Light - Spot 4
Camera
1
5
9
13
17
21
47
67
89
142
195
248
301
Shutter
Keystone
Object 1
Object 2
Object 3
Object 4
Object 5
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REFERENCE CHARTS : MISCELLANEOUS
B
Miscellaneous
Effects and Transitions
The following tables provide a complete list of effects and transitions. Where applicable, the user-
configurable parameters are defined.
Texture Effects
Table B-8: Texture Effects
Value
Effect
Description
Control 1
Control 2
0
None
No effect
1
Monochrome
Sepia Tone
Invert
convert colors to grayscale
convert colors to sepia tone image
color invert
amount
amount
2
3
4
Color Reduce
Bright/Contrast
Saturation
Hue
reduce color space
amount
brightness
saturation
hue
5
brightness and contrast controls
saturation control
contrast
6
7
hue adjustment
8
Gamma
gamma adjustment
gamma
exposure
amount
threshold
threshold
amount
radius
9
Exposure
Solarize
exposure adjustment
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
solarize effect
Black & White
Black Alpha
X-Ray
convert image to black and white
dark areas transparent
inverted grayscale
Bloom
soften edges, add glow
dulls highlights radius
intensity
Gloom
intensity
sharpness
Sharpen
increases image detail by sharpening
reduce noise with median calculation
RGB -> RBG/BGR/GBR/GRB
spread single row over vertical space
dynamic color shift (sine function)
simple/quick image blur
more sophisticated / slow blur
circular shaped halftone screen
dot patterned halftone screen
line patterned halftone screen
hatched patterned halftone screen
color, halftoned screen
Median
Color Switch
Varietal Lines
Color Shift
Blur
mode
row
intensity
speed
range
amount
amount
width
width
width
width
width
divisions
size
Gaussian Blur
Circular Screen
Dot Screen
Line Screen
Hatched Screen
CMYK Screen
Tiles
sharpness
angle
angle
angle
angle
image tiling
Circular Crop
circular image crop with edge blur
edge
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Table B-8: Texture Effects
Value
Effect
Description
Control 1
Control 2
30
31
32
33
34
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
Rectangular Crop
Mirrors
rectangular image crop with edge blur
various mirror modes
break image into bars
break image into bars
offset image and overlay
dynamic flickering effect
dynamic shaking effect
dynamic wobbling effect
bump distortion
size
edge
mode
Horizontal Bars
Vertical Bars
Double Vision
Flicker
number
number
x offset
size
width
width
y offset
speed
speed
speed
scale
Shake
size
Wobble
size
Bump Distortion
Hole
radius
Hole distortion
radius
Pinch
pinch distortion
radius
scale
Torus
torus distortion
width
Twirl
twirl distortion
radius
scale
angle
Vortex
vortex distortion
radius
Lozenge
lozenge distortion
width
Edge Work
Edge Detect
Crystallize
Pixelate
Black & White conversion
edge detection with color
break up into crystal pattern
pixelate image
radius
intensity
radius
scale
Pointillize
Kaleidoscope
LED Wall
Cartoon
break image into points
geometric distortion
radius
angle
break up into dots
dot amount
line width
threshold
threshold
threshold
threshold
threshold
threshold
threshold
threshold
dot size
cartoon effect
color reduction
White Alpha
Red Alpha
Green Alpha
Blue Alpha
White Only
Red Only
Green Only
Blue Only
white areas transparent
red areas transparent
green areas transparent
blue areas transparent
everything but white areas transparent
everything but red areas transparent
everything but green areas transparent
everything but blue areas transparent
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REFERENCE CHARTS : MISCELLANEOUS
B
Transitions
Table B-9: Transitions
Value
Transition
Description
0
Dissolve
dissolve
1
Dissolve2
dissolve
2
Wipe Right
slightly blended right to left wipe
slightly blended top to bottom wipe
slightly blended diagonal wipe
more blended right to left
blended top to bottom
3
Wipe Down
4
Wipe Diagonal
Wash Right
5
6
Wash Down more
Wash Diagonal
White Right
7
more blended diagonal
8
blended white stripe left to right
blended white stripe top to bottom
blended white stripe diagonal
fade to black and back in
fade to white and back in
fade to red and back in
9
White Down
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
White Diagonal
Through Black
Through White
Through Red
Bright First
transition by brightness of new image
transition by darkness of new image
fade with small dots
Dark First
Dots
Big Dots
fade with big dots
Burst white
star burst transition
Flash white
flash transition
Slow Dissolve
Slower Dissolve
Rotate Left
dissolve that comes in more slowly
dissolve that comes in even more slowly
simple 3D rotate effect
Rotate Right
Rotate Up
simple 3D rotate effect
simple 3D rotate effect
Rotate Down
Rotate Center Vertical
Rotate Center Horizontal
Zoom Out
simple 3D rotate effect
simple 3D rotate effect
simple 3D rotate effect
zoom out and back in
Zoom In
zoom in and back out
Horizontal Bars
Horizontal Bars + Blend
Vertical Bars
Vertical Bars + Blend
Circle Center
Circle Center + Blend
Concentric Circles
Push Right
10 horizontal bars, hard edge
10 horizontal bars, blended edge
10 vertical bars, hard edge
10 vertical bard, blended edge
circle out from center
circle out from center, blended edge
circles out from center, blended edges
new image pushes in left to right
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Table B-9: Transitions
Value
Transition
Description
38
39
Push Left
new image pushes in right to left
Push Down
Push Up
new image pushes in top to bottom
40
new image pushes in bottom to top
255
Object Fade
fade out on current object, fade in on new object
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