Apple air filter User Manual

02.9800.0001  
FOREWORD  
Safety Notice  
It is extremely important to read ALL safety information and instructions provided in this manual and any  
accompanying documentation before installing and operating the products described herein. Heed all cautions  
and warnings during installation and use of this product. Safety symbols used throughout this manual are as  
follows:  
CAUTION advising of potential damage to product.  
WARNING advising of potential injury or death to persons.  
GENERAL INFORMATION PERTAINING TO PROTECTION AGAINST ELECTRICAL SHOCK, FIRE,  
AND INJURY TO PERSONS CAN BE FOUND BELOW.  
WARNING: INSTRUCTIONS FOR CONTINUED PROTECTION AGAINST ELECTRICAL SHOCK  
1. PRG equipment is designed for dry locations only. Exposure to rain or moisture may damage equipment.  
2. Disconnect power before servicing any PRG equipment.  
3. Servicing to be performed by qualified personnel only.  
02.9800.0001  
i
MBOX EXTREME™ MEDIA SERVER USER MANUAL  
Notes  
ii  
02.9800.0001  
Table of Contents  
DMX512 Input Configuration:  
Single Media Server with DMX512 Devices........................................................ 8  
Art-Net Input Configuration:  
Network Switch and Multiple Media Servers ....................................................... 9  
02.9800.0001  
iii  
MBOX EXTREME™ MEDIA SERVER USER MANUAL  
iv  
02.9800.0001  
02.9800.0001  
v
MBOX EXTREME™ MEDIA SERVER USER MANUAL  
Notes  
vi  
02.9800.0001  
INTRODUCTION  
Introduction  
About This Manual  
This manual provides necessary information regarding product safety, installation, and operation for  
the following PRG equipment:  
Mbox Extreme™ Media Server  
Familiarizing yourself with this information will help you get the most out of your PRG product.  
WARNING: It is important to read ALL accompanying safety and installation instructions to avoid  
damage to the product and potential injury to yourself or others.  
Additional Documentation  
For more information regarding DMX512 systems, refer to the DMX512/1990 & AMX 192 Standards  
publication available from United States Institute for Theatre Technology, Inc. (USITT).  
USITT  
6443 Ridings Road  
Syracuse, NY 13206-1111 USA  
1-800-93USITT  
02.9800.0001  
1
     
MBOX EXTREME™ MEDIA SERVER USER MANUAL  
Customer Service  
Our comprehensive technical services department ensures you get the full benefit of being a PRG  
customer. Whether your needs are simple or complex, our full-time staff of experienced professionals  
are on-hand to provide support. For assistance, contact your nearest PRG office:  
PRG Dallas (International Service)  
8617 Ambassador Row, Suite 120  
Dallas, Texas 75247  
PRG Nashville  
5215 Linbar Drive, Suite 201  
Nashville, Tennessee 37211  
Ph: 1.615.834.3190  
Ph: 1.214.630.1963  
Fx: 1.214.630.5867  
Fx: 1.615.834.3192  
Service Fx: 214.638.2125  
Service Email: [email protected]  
PRG Los Angeles  
PRG Las Vegas  
9111 Sunland Blvd.  
Sun Valley, California 91352  
Ph: 1.818.252.2600  
Fx: 1.818.252.2620  
6050 S. Valley Vw Blvd.  
Las Vegas, Nevada 89118  
Ph: 1.702.942.4774  
Fx: 1.702.942.4775  
PRG New York  
PRG Orlando  
7777 West Side Avenue  
North Bergen, New Jersey 07047  
Ph: 1.201.758.4000  
7576 Kingspointe Parkway, Suite 160  
Orlando, Florida 32819  
Ph: 1.407.855.8060  
Fx: 1.201.758.4312  
Fx: 1.407.855.8059  
PRG Europe  
PRG Asia  
20-22 Fairway Drive  
Greenford, Middlesex, UB6 8PW  
Ph: +44.208.575.6666  
Fx: +44.208.575.0424  
Asagami Fukagawa Logistics Center B-4F  
2-2-1 Shiohama, Koto-ku, Tokyo, Japan 135-0043  
Ph: 81.3.5439.4091  
Fx: 81.3.5439.4092  
PRG Canada  
2480 Tedlo Street  
Mississauga, Ontario L5A 3V3 Canada  
Ph: 905.270.9050  
Fx: 905.270.2590  
2
02.9800.0001  
 
1.  
Overview  
This chapter provides an overview of product features, components, and operations.  
02.9800.0001  
3
 
MBOX EXTREME™ MEDIA SERVER USER MANUAL  
Description  
Features  
The Mbox Extreme™ Media Server is a case-mount unit which allows advanced integration of video  
and automated lighting. Powerful real time rendering, built-in effects, and interactive 3D objects  
provide tools for combining pre-recorded video and still images to create visual imagery, which can be  
displayed by any projector, LED wall, plasma screen or low-res LED lighting fixture.  
The Mbox Extreme server can be programmed and operated directly from DMX512-based moving  
light consoles, allowing ease of coordination between video/image effects and lighting cues. Intricate  
Mbox Extreme sequences can be generated instantly on site without the need for offline video  
processing, rendering or editing. The Mbox Extreme stock library includes a wide variety of video  
clips, still images and 3D objects. Custom media files may also be added.  
The Mbox Extreme software runs on a rack-mounted Apple® Macintosh® G5 computer controlled by  
DMX512 or Art-Net. All video, still images and 3D objects are stored on directly on the Mbox  
Extreme hard drive, allowing instant access to any file. Mbox Extreme is available in either a single or  
dual-server rack and each server is equipped with one video output that can be used to drive a  
projector, LED wall or plasma screen. The included I/O module provides analog (RGBHV), DVI, SDI  
and HD-SDI outputs for video.  
Note: The Mac® G5 provided requires the Tiger™ (10.4) operating system.  
Feature List  
• Real time rendering.  
• Movable camera viewpoint.  
• Keystone correction.  
• Ambient and directional light sources.  
• Five interactive, scalable layers that can be configured as  
backgrounds or 3D geometric objects.  
• Digital gobos that can be used as backgrounds, masks or for  
advanced layer blending effects.  
• Image tiling and edge-blending.  
• Pixel mapping.  
• Layer break-out view.  
• Mapping of textures (videos or still images) to 3D objects and digital gobos.  
• Real time crossfades and transitions between videos and images on the same layer.  
• Effects including blur, pixelate, LED Wall, twirl, color, exposure and alpha adjustment can be  
applied individually or in combination.  
• Accepts live video input – SDI, Composite and FireWire® (DV).  
• Advanced video playback with direction, speed and in-point/out-point control.  
• User-configurable aspect ratio and output resolution control.  
• Control by DMX512 or Art-Net.  
4
02.9800.0001  
   
OVERVIEW : DESCRIPTION  
1
• Stores up to 65,535 videos and still images.  
• Stores up to 65,535 3D objects.  
• Starter media library and objects.  
• Hardware I/O module with built in DMX - Art-Net converter and Ethernet switch. Analog  
(RGBHV), DVI, SDI and HD-SDI video outputs.  
• Live video inputs can be shared between multiple servers using Ethernet.  
Controllable Elements  
Light (4 directional, 1 ambient)  
• Intensity  
• Color  
Camera (1)  
• Orbit X and Y  
• Dolly  
• Camera Roll (Spin)  
• Field of View  
• Theatrical Framing Shutters (four modes)  
• Shutter X and Y  
• Shutter Scale  
• Shutter Edge  
• Keystone X and Y  
• Keystone Scale  
• Keystone Skew  
• Edge Blending  
• Tiling  
• Master Effect (2)  
• Master Color  
Object: Background/Shape (5)  
• Transparency  
• Shape  
• Texture  
• Texture Effect (2 per object)  
• Color  
• Playmode  
• Playspeed  
• Transitions (Type and Timing)  
• X, Y, Z Position  
• X, Y, Z Rotation (Spin)  
• X, Y, Z Scale  
02.9800.0001  
5
MBOX EXTREME™ MEDIA SERVER USER MANUAL  
Components  
Mbox Extreme Case Assembly  
The following illustrations show the case components.  
Dimmer Control - used to shut off either the main  
output or mimic main output on the local monitor.  
DIMMER CONTROL  
Data I/O- used to input either DMX512 or Art-Net data  
MAIN  
OUTPUT  
DBO  
MONITOR  
OUTPUT  
FULL  
from the control console.  
DATA I/O  
Genlock Output - used to synchronize additional  
Mbox Extreme Media Servers (not yet implemented).  
DMX  
SDI Output - used to output video data in SDI  
ETHERNET  
format.  
ETHERNET HUB  
Monitor Output - used to output data to the local  
monitor.  
HUB POWER  
BNC Output- BNC (RGBHV) outputs  
data to video device.  
PRG  
7257730  
PRG  
Ethernet Hub- contains an Ethernet switch  
with RJ-45 connections for linking Mbox  
Extreme Server with the local network.  
100-240 VAC  
50-60 HZ  
8 AMPS  
Power Input - used to receive power from  
the wall outlet and provides an outlet to  
power the local monitor.  
Figure 1-1: Case Components / Front View  
6
02.9800.0001  
   
OVERVIEW : COMPONENTS  
1
Ethernet Card - provides additional  
network card for optional connection to  
local computer network.  
Video Input - optional card for  
connecting live video source.  
Video Output - DVI / VGA connection  
supplies video to front I/O panel.  
Dongle - used by the application to set  
up the correct monitor configuration.  
out  
optical  
audio  
in  
Keyboard / Mouse Output - USB  
connection for keyboard and mouse  
devices.  
Dimmer Control - USB connection  
provides local Dimmer Control to front  
I/O panel.  
Built-In Ethernet Connection -  
provides network connection to front I/O  
panel.  
Power Supply - provides AC power  
to the Apple® Macintosh® G5  
computer.  
Figure 1-2: Case Components / Rear View  
02.9800.0001  
7
MBOX EXTREME™ MEDIA SERVER USER MANUAL  
Theory of Operation  
Data Flow Diagrams  
DMX512 Input Configuration:  
Single Media Server with DMX512 Devices  
In the following configuration, DMX512 control signal is distributed from one DMX512 console to  
multiple DMX512 devices and one Mbox Extreme Media Server. Data is then distributed from the  
Mbox Extreme Media Server to the other components as shown below.  
DMX CONSOLE  
LOCAL DISPLAY  
DMX IN  
VIDEO OUT  
VIDEO OUT  
RGBHV  
POWER OUT  
PROJECTOR  
MBOX EXTREME  
Figure 1-3: Single Media Server with DMX512 Devices  
8
02.9800.0001  
     
OVERVIEW : THEORY OF OPERATION  
1
Art-Net Input Configuration:  
Network Switch and Multiple Media Servers  
In the following configuration, Art-Net control signal is distributed from one control console to one  
network switch. The network switch then distributes the control signal to all Mbox Extreme Media  
Servers.  
Art-Net  
DMX CONSOLE  
NETWORK SWITCH  
IN  
IN  
IN  
MBOX EXTREME  
MBOX EXTREME  
MBOX EXTREME  
Figure 1-4: Network Switch and Multiple Media Servers  
02.9800.0001  
9
 
MBOX EXTREME™ MEDIA SERVER USER MANUAL  
Notes  
10  
02.9800.0001  
2.  
Installation  
This chapter provides instructions for unpacking the Mbox Extreme case, connecting to the system  
and powering up.  
02.9800.0001  
11  
 
MBOX EXTREME™ MEDIA SERVER USER MANUAL  
Setup  
Unpack and Hookup Procedure  
To set up case components:  
Step 1. Remove front and back covers from case (Figure 2-1).  
Step 2. Remove keyboard and mouse from back of case.  
1
2
Remove covers  
Remove components  
Figure 2-1: Removing Covers and Components  
Step 3. At rear of case, verify that Monitor/Dongle, Keyboard/Mouse, USB, Ethernet and Power  
cables are connected to computer (Figure 2-2).  
NOTE:  
Also refer to Figure 1-2.  
Monitor/Dongle  
out  
optical  
audio  
in  
Keyboard/Mouse  
USB  
Ethernet  
Power  
Figure 2-2: Rear Cable Connections  
12  
02.9800.0001  
       
INSTALLATION : SETUP  
2
Step 4. At front of case, connect local monitor data cable to VGA connector (Figure 2-3).  
Step 5. Connect local monitor power cable to power outlet on front of case or to local AC power  
service.  
Step 6. Connect case power cable to front of case, then to local AC power service.  
Connect monitor  
data cable  
Connect monitor  
AC cable  
To Local AC Power Service  
Figure 2-3: Connecting Monitor Power and Data Cabling  
02.9800.0001  
13  
 
MBOX EXTREME™ MEDIA SERVER USER MANUAL  
System Connection Procedure  
Once the case is set up and in place, connect to your control and video output devices.  
To connect to the system:  
Step 1. For DMX512 controllers:  
a. At Data I/O unit, connect console or DMX512 controller to DMX connector as required.  
DATA I/O  
DMX  
ETHERNET  
Figure 2-4: Connecting DMX512 Control Devices  
Step 2. For Art-Net consoles:  
a. At Data I/O unit, connect console to any Ethernet connector (Figure 2-4).  
b. If desired, connect additional Ethernet devices (such as a media server, network switch  
or dimmer rack) to additional Ethernet ports provided by the Ethernet Hub (Figure 2-5).  
ETHERNET HUB  
HUB POWER  
Figure 2-5: Connecting Additional Devices to Ethernet Hub  
14  
02.9800.0001  
     
INSTALLATION : SETUP  
2
Step 3. At BNC connections, connect to output device.  
RGBHV Video  
BNC Connectors  
Figure 2-6: Connecting Output Devices  
02.9800.0001  
15  
MBOX EXTREME™ MEDIA SERVER USER MANUAL  
Power Up  
Power Up Procedure  
To power up the Mbox Extreme Media Server and launch the application:  
Step 1. At front of case, press main power switch on Macintosh® G5 computer.  
Step 2. At local monitor, press power switch.  
Step 3. Wait for computer to initialize. The Mbox Extreme application will start automatically.  
Note: If the application does not start automatically, locate the Mbox Extreme icon on the Apple Dock  
and click once. For more information, see “Starting the Mbox Extreme Application” on page 35.  
Power Down Procedure  
To power down case:  
Step 1. If in full-screen mode, press b/ [F] to minimize  
screen size.  
Step 2. Quit Mbox Extreme application by pressing b/ [Q]  
or selecting Quit Mbox Extreme from the Mbox  
Extreme menu.  
Step 3. At Apple menu, select Shut Down.  
Step 4. At monitor, press power switch.  
16  
02.9800.0001  
     
INSTALLATION : POWER UP  
2
Creating Network Connection  
The network connection for the built-in Mac G5 Ethernet card should arrive with the Art-Net  
connection already configured. If the Art-Net connection is not pre-configured, use the following steps  
to create the connection.  
To create the built-in network connection:  
Step 1. At Apple menu, select System Preferences.  
Step 2. In System Preferences window, select Network icon.  
Network Icon  
02.9800.0001  
17  
 
MBOX EXTREME™ MEDIA SERVER USER MANUAL  
Step 3. In Network window, select Location drop-down and click New Location.  
Step 4. The Name Location window appears. Enter location name and click OK..  
18  
02.9800.0001  
INSTALLATION : POWER UP  
2
Step 5. Select Show drop-down and click Built-In Ethernet 1.  
Step 6. Enter the IP Address. This address is required to begin with 2.0.0.x, with each device in your  
network having a unique number for x between 1-254.  
Step 7. Enter the Subnet Mask as 255.255.0.0.  
Step 8. Click Apply Now.  
02.9800.0001  
19  
MBOX EXTREME™ MEDIA SERVER USER MANUAL  
Console Patch  
Patching Fixtures  
The Mbox Extreme Media Server is designed to work with moving-light consoles. Each console  
requires a fixture profile for the Mbox Extreme Media Server. It is strongly recommended that all  
fixtures be patched in the order listed in the table below.  
Table 2-1: Fixture Order  
Fixture  
Number  
Number of  
Channels  
Description  
DMX Channel  
1
2
Ambient Light  
Spotlight 1  
Spotlight 2  
Spotlight 3  
Spotlight 4  
Camera  
4
1-4  
4
5-8  
3
4
9-12  
4
4
13-16  
5
4
17-20  
6
26  
20  
22  
30  
23  
30  
23  
30  
23  
30  
23  
30  
23  
21-46  
7
Shutters  
47-66  
8
Keystone  
Texture 1  
Object 1  
67-88  
9
89-118  
119-141  
142-171  
172-194  
195-224  
225-247  
248-277  
278-300  
301-330  
331-353  
10  
11  
12  
13  
14  
15  
16  
17  
18  
Texture 2  
Object 2  
Texture 3  
Object 3  
Texture 4  
Object 4  
Texture 5  
Object 5  
Note: In the event you require additional profiles, they can be found on the PRG website at:  
at 214.630.1963.  
20  
02.9800.0001  
   
INSTALLATION : QUICK START  
2
Quick Start  
Generating Output  
After connecting all components, patching all fixtures, and turning on the output device(s), you can  
follow these procedures to get the Mbox Extreme Media Server up and running.  
To generate Background output:  
Step 1. Set Camera Intensity to value 255.  
Note: The Camera Intensity channel controls the built-in dimmer on the I/O module. If this channel is  
set to 0, no output will appear on the output device.  
Step 2. Select Texture 1 and Object 1 channels. Set Transparency to full (255). White square will  
appear on display.  
Step 3. Deselect Object 1 channel, so that only Texture 1 channel is selected.  
Step 4. Set Library parameter to value 253. (This selects the pre-loaded PRG stock content folder.)  
Step 5. Set Texture parameter to value 007. You should see a PRG logo. (The file selected is named  
007.MboxExtreme-Logo.jpg.)  
Step 6. Adjust scale, color and other parameters as desired.  
To generate 3D Object output:  
Step 1. Set Camera Intensity to value 255.  
Step 2. To provide surface lighting for the 3D Object, select at least one Ambient light or Spot light  
channel and set value to 255.  
Step 3. Select Texture 1 and Object 1 channels. Set Transparency to value 255. A white square will  
appear on display.  
Step 4. Deselect Texture 1 channel. Only Object 1 channel should now be selected.  
Step 5. Set 3D Object Library parameter to value 0 to access built-in 3D models.  
Step 6. Set Object Number parameter value to 001. White sphere will appear on display.  
Step 7. Adjust rotation and scale parameters as desired.  
02.9800.0001  
21  
   
MBOX EXTREME™ MEDIA SERVER USER MANUAL  
Notes  
22  
02.9800.0001  
3.  
Operation  
This chapter provides an overview of the Mbox Extreme Media Server Environment, along with  
instructions for setup and operation of the Mbox Extreme application window.  
02.9800.0001  
23  
 
MBOX EXTREME™ MEDIA SERVER USER MANUAL  
Mbox Extreme Environment  
Concept Overview  
In order to get the most out the Mbox Extreme Media Server, it is important to understand the overall  
concept of the Mbox Extreme Environment, which is essentially a building platform for "virtual  
scenery." The final "look" of this virtual scenery can be comprised of backgrounds, 3D objects, camera  
angles, and lighting, all of which are controllable elements within the Mbox Extreme Environment.  
Likewise, each of these elements has a set of controllable parameters such as color, texture, size, and  
movement. When all combined, you can achieve an infinite number of possibilities for your virtual  
scenery.  
At first, the interaction of these elements may seem complicated, but as we break down each  
component individually, you will find that they are similar to automated lighting parameters which you  
may already be familiar with. The only difference is that luminaire parameters coincide with physical  
hardware - i.e. beam parameters control an iris - while the Mbox Extreme parameters coincide with  
software elements. For example, just as you would control a luminaire’s beam color from a console  
encoder or keypad, you can control the color of an Mbox Extreme 3D object. Once configured, the  
entire Mbox Extreme Environment (i.e. virtual scenery) can be sent to any video compatible device  
connected to the unit.  
24  
02.9800.0001  
   
OPERATION : MBOX EXTREME ENVIRONMENT  
3
The following illustration is a virtual representation of each element within the Mbox Extreme  
Environment. (More detailed descriptions of each element are provided on subsequent pages.)  
3D OBJECT  
3D OBJECT  
DIRECTIONAL  
DIRECTIONAL  
SPOT LIGHT  
SPOT LIGHT  
3D OBJECT  
DIRECTIONAL  
SPOT LIGHT  
3D  
OBJECT  
AMBIENT  
LIGHT  
ORBITY  
3D OBJECT 2  
ORBITX  
3D OBJECT 3  
3D OBJECT 5  
3D OBJECT 1  
CAMERA  
3D OBJECT 4  
DIRECTIONAL  
SPOT LIGHT  
Figure 3-1: Mbox Extreme 3D Environment Overview  
02.9800.0001  
25  
MBOX EXTREME™ MEDIA SERVER USER MANUAL  
Layers  
The Mbox Extreme 3D Environment provides up to five different layers that can be used as  
Backgrounds or 3D Objects. You can use any combination of Backgrounds or 3D Objects up to five  
total. For example, you can create two Backgrounds and three 3D Objects or one Background and four  
3D Objects.  
Layer Components  
Due to the complexity of the 3D Object manipulation, all layers are comprised of two components: a  
Texture (30 channels) and Object (23 channels). Even when not using 3D Objects, the Object channels  
contain parameters used to control attributes of the Texture.  
Note: Transparency must be set to 100% on both the Texture and Object channels to view a  
Background or 3D Object. The Transparency levels on the Background and 3D Object components for  
the same layer are additive. If both levels are set to 50%, the image transparency appears to be about  
25%.  
Note: If 3D Objects are not being used, the Transparency channel should be set to 100% in the fixture  
library.  
Layer Hierarchy  
The Layer Hierarchy, the order in which layers appear, is determined by numerical order and layer  
content. 3D Objects always appear in front of Background layers. Background layers appear in  
numerical order, back to front.  
LAYER 1  
LAYER 2  
LAYER 3  
LAYER 4  
LAYER 5  
Figure 3-2: Background Order  
26  
02.9800.0001  
     
OPERATION : MBOX EXTREME ENVIRONMENT  
3
Backgrounds  
The Mbox Extreme 3D Environment provides up to five Background elements. Parameters such as  
transparency level, color, texture, scale, and rotation can be configured for each, independently, to  
create a backdrop for your virtual scenery.  
All backgrounds have the following controllable elements:  
Transparency  
Textures  
Texture Effects  
Transitions  
Color  
Scale  
Sample Background  
X, Y Position  
Z rotation (Spin)  
Play mode and speed  
In / Out Frame  
Aspect  
Blending  
Texture Effect (2 per object)  
XFade type and timing  
Creating a Background using DMX512 control:  
Step 1. Set Camera Intensity to value 255.  
Note: The Camera Intensity channel controls the built-in dimmer on the I/O module. If this channel is  
set to 0, no output will appear on the output device.  
Step 2. Select Texture 1 and Object 1 channels. Set Transparency to full (255). A white square will  
appear on display.  
Step 3. Deselect Object 1 channel, so that only Texture 1 channel is selected.  
Step 4. Adjust desired parameters for Texture as desired.  
For more information on background properties, see See “Mbox Extreme Combined DMX Channel  
02.9800.0001  
27  
 
MBOX EXTREME™ MEDIA SERVER USER MANUAL  
Textures  
The Mbox Extreme Environment includes the ability to apply  
textures to the Backgrounds and/or 3D Objects. These Textures can  
be derived from still images or video clips, which are stored in the  
Mbox Extreme digital media library.  
Digital media is located on the Mbox Extreme Media Servers  
within file folders. These folders are referred to as "Libraries,"  
while the actual media files are referred to as "Textures." In order  
to provide access to these Textures using DMX512 control, both  
the library folders and media files (textures) are named with a  
DMX512 value (from 000 to 255). When accessing a Texture using  
Sample 3D Objects  
with Flag Texture  
DMX512 control, you would first provide the library number, then the Texture number. (For more  
information on the folder/file structure, see “Content Management” on page 41.)  
Applying a texture to a Background using DMX512 control:  
Step 1. Using Background layer created in the previous section, set Library channel to a value  
between 000-255 to specify the media folder.  
Step 2. Set Texture channel to a value between 000-255 to specify the media file.  
Effects  
The Mbox Extreme Media Server includes a set of pre-designed effect elements. Effects such as color,  
tint and alpha adjustment can be applied to any Background or 3D Object.  
Refer to “Texture Effects” on page 62 and for a complete list of available effects.  
Note: Effects override transitions. If any effects are active, then the transition will be limited to  
dissolve (or snap, if effect is processor intensive).  
Applying an effect to a Background using DMX512 control:  
Step 1. Using Background layer created in the previous section, set Effect channel at a value  
between 0-255.  
Step 2. Use Effect control channels to modify how the effect is applied.  
Transitions  
Transitions can be used to create video switcher style dissolves and wipes when performing timed  
crossfades between still images or movies. Transitions between two Backgrounds or Object textures  
can also be applied, along with an associated timing parameter. For example, it would be possible to  
create a timed crossfade on a single Background layer.  
Refer to “Transitions” on page 63 for a complete list of available transitions.  
Applying a transition using DMX512 control:  
Using Background layer created in the previous section, set Transition (XFade Type) channel at a  
value between 0-255.  
Set XFade Timing value to 3 seconds.  
28  
02.9800.0001  
     
OPERATION : MBOX EXTREME ENVIRONMENT  
3
Play Modes  
Play modes can be used to create both In/Out and Random/Stop frames for media playback. Refer to  
“Play Modes” on page 60 for Play mode DMX512 mappings.  
In and Out Frame  
The In and Out Frame feature provides a method for setting a start and stop frame for a video clip in  
order to loop between two points. Like the Effects and Transitions feature, the In/Out frame can be  
applied to Background or Object textures.  
To set In/Out frames using DMX512 control:  
Step 1. Set Play mode to value between 80-89.  
Step 2. Adjust In Frame to desired in point.  
Step 3. Set Play mode to value between 90-99.  
Step 4. Adjust Out frame to desired out point.  
Step 5. Set Play mode to 0 for Forward Loop playback.  
Random and Stop  
The Random feature provides a method for playing frames in random order. The Stop feature halts  
play.  
To play frames in random order:  
Set encoder at a value between 60-69.  
To stop play:  
Set play speed to 0.  
Live Video Input  
The Mbox Extreme Media Server supports two separate live video inputs from FireWire® video  
devices and the SDI video capture card installed in the Macintosh® G5 computer. The live video is  
displayed on an available background.  
To control live video:  
Step 1. Set Texture Library channel to 255.  
Step 2. Set Background to 254 (Local Camera 2) or 255 (Local Camera 1).  
Note: If no camera is connected and Diagnostics are enabled, a "No Camera" image appears on the  
display.  
02.9800.0001  
29  
   
MBOX EXTREME™ MEDIA SERVER USER MANUAL  
3D Objects  
The Mbox Extreme Environment includes up to five 3D Objects. Parameters such as shape,  
transparency level, texture, color and scale can be configured for each, independently, to create  
dynamic or stationary objects within your virtual scenery. These Objects - unlike the Backgrounds -  
can interact in a 3-dimensional space, which means that there is no set order to their appearance. In  
other words, Object 1 can move in front or behind Object 2, Object 2 can move in front or behind  
Object 3, and so on. Objects such as a sphere or square could then be scaled, texturized and positioned  
to create dynamic scenery.  
In order to provide access to the models using DMX512 control, both the library folders and models  
are named with a DMX512 value (from 000 to 255). When accessing a model using DMX512 control,  
you would first provide the library number, then the model number. The Mbox Extreme Media Server  
provides 10 pre-loaded object models located in Library folder 001. (For more information on the  
folder/file structure, see “Content Management” on page 41.)  
All 3D Objects have the following controllable elements:  
Transparency  
Shape  
Texture  
Color  
X, Y, Z Position  
X, Y, Z Scale  
X, Y, Z Rotation (Spin)  
Texture Effect  
Shape XFade time  
Sample 3D Object with  
Background and Lighting  
Just like a prop on a stage, 3D Objects (models) require illumination from either the ambient and/or  
spot light channels to be visible. In addition, each object has its own intensity control, which controls  
its overall transparency. For example, set the ambient light to 40%, then choose an object channel, set  
its intensity to full and use the Model Library and object channels to choose a model. Use scale to  
increase the size of a model as required.  
You can also apply textures to a model by selecting the "Object Texture" channel and choosing a  
texture from the library. For more information, see “Textures” on page 28.  
Displaying a 3D Object using DMX512 control:  
Step 1. Set Camera Intensity to value 255.  
Note: The Camera Intensity channel controls the built-in dimmer on the I/O module. If this channel is  
set to 0, no output will appear on the output device.  
Step 2. Select at least one Ambient light or Spot light channel and set Intensity to desired level.  
Step 3. Select Texture 1 and Object 1 channels. Set Transparency to full (255). A white square will  
appear on display.  
Step 4. Deselect Texture 1 channel, so that only Object 1 channel is selected.  
30  
02.9800.0001  
 
OPERATION : MBOX EXTREME ENVIRONMENT  
3
Step 5. Set Shape Library channel to a value between 000-255. This determines the folder for the  
model.  
Step 6. Set Shape channel to a value between 000-255. This determines the file for the model.  
Step 7. Adjust desired parameters for the Texture as desired.  
Note: Some control parameters for 3D models are located in the Texture channels.  
Applying a Texture to a 3D Object using DMX512 control:  
Step 1. Use 3D object created in previous section.  
Step 2. Select Texture 1 channel.  
Step 3. Set Library and Texture channels to desired values. Texture appears on the surface of the 3D  
Object.  
3D Lighting  
The Mbox Extreme Environment includes five separate Lighting Elements: one ambient source and  
four directional spots. These Lighting Elements provide illumination for the 3D Objects.  
Note: Lighting elements have no effect on Backgrounds.  
The ambient light source applies to the overall Mbox Extreme  
Environment. This is a uniform field of light which is not subject  
to shadows or other directional limitations.  
The directional spot lights on the other hand, provide directional  
illumination in order to give the 3D Objects their 3-dimensional  
look. This lighting will create the shadows necessary for depth.  
The spot lights originate as follows:  
Spot Light 1 - from upper right.  
Spot Light 2 - from upper left.  
Spot Light 3 - from below.  
Spot Light 4 - from above.  
Sample 3D Object with  
Background and Lighting  
All Lights have the following controllable elements:  
Intensity  
Color (RGB mixing)  
02.9800.0001  
31  
 
MBOX EXTREME™ MEDIA SERVER USER MANUAL  
Camera  
The Mbox Extreme Environment includes one Camera element. This element performs two main  
functions:  
Master Intensity control of Mbox Extreme I/O Module.  
Note: The Camera Intensity channel must be greater than 0 to view any output from the Mbox  
Extreme I/O Module.  
Modifies the viewpoint of the 3D Objects and Backgrounds.  
Camera parameters, such as orbit, dolly, field of view, shutters and keystone correction, can be  
controlled in order to fully customize the look of your scenery.  
The Camera has the following controllable elements:  
Intensity  
Color  
Orbit X  
Orbit Y  
Dolly - distance of the camera to the Environment.  
Camera Roll and Spin  
Field of View - overall viewing angle of the Environment. This is the equivalent of using different  
"virtual camera lenses," such as wide angle, telephoto, etc.  
Pitch  
Yaw  
Two effects  
Mbox Extreme Control Channels  
One final thing to note in regards to Camera position is that it is always in set relation to the  
Backgrounds. If the Camera position is orbited upwards, then the Backgrounds are orbited downwards  
in an equal ratio. This will ensure that the Background elements are always in view.  
Control Channels  
The Camera Control Channel element controls on-board diagnostic screens and special functions for  
the Mbox Extreme Media Server. For more information, see “Control Channels” on page 59.  
32  
02.9800.0001  
   
OPERATION : MBOX EXTREME ENVIRONMENT  
3
Shutter  
Shutter parameters offer the ability to shape a layer. Shutters can be positioned, scaled, and rotated. To  
activate the Shutter, the Shutter Shape channel must be set to a value other than the default.  
Shutter have the following controllable elements:  
Shutter Shapes  
Shutter X  
Shutter Y  
Shutter Color  
Shutter Scale  
Shutter Edge  
Shutter Rotation  
Keystone  
Keystone parameters offer a type of geometrical distortion that causes a normally rectangular image to  
be displayed as a trapezoidal image. This can occur when the Environment is projected at an odd angle  
to the flat surface it is being projected upon. The Keystone controls provide a way to correct this  
distortion.  
Keystone has the following controllable elements:  
Keystone X  
Keystone Y  
Keystone Scale  
Keystone Skew  
Tiling  
Edge Blending  
02.9800.0001  
33  
   
MBOX EXTREME™ MEDIA SERVER USER MANUAL  
Application Window  
Overview  
The Mbox Extreme Media Server contains the Mbox Extreme software application. The Mbox  
Extreme application window allows you to view the Mbox Extreme Media Server output in either  
window or full screen mode on the local monitor.  
The application window contains two screens:  
Mbox Output window.  
Setup window.  
The Setup window is used to:  
Set DMX512 or Art-Net address for this media server.  
Set application default to start in window mode and specify window size.  
Set application default resolution when starting in full screen mode.  
Set texture size.  
Set 3D models preload default.  
Configure other options.  
Input License Key to authorize the application.  
Figure 3-3: Mbox Extreme Application Main Window  
34  
02.9800.0001  
   
OPERATION : APPLICATION WINDOW  
3
Starting the Mbox Extreme Application  
The Mbox Extreme application will start automatically when the computer is turned on. If the  
application does not start automatically, locate the Mbox Extreme icon on the Apple Dock and click  
once.  
When starting the application, the default is to preload all 3D models. While 3D models are loading,  
the computer will be locked and the Mbox Extreme application window appears with a blue screen and  
progress bar (Figure 3-4).  
Figure 3-4: Mbox Extreme Startup Window  
Note: The application can also be launched without loading 3D models by pressing the b key  
while clicking on the Mbox Extreme icon.  
The Mbox and Setup buttons allow you to switch between the Mbox Preview window and the Setup  
window. For more information on the Setup window, see “Setup Window” on page 36.  
02.9800.0001  
35  
     
MBOX EXTREME™ MEDIA SERVER USER MANUAL  
Setup Window  
The Setup window allows you to configure parameters for the individual Mbox Extreme Media Server.  
This Setup window only appears when viewing the Mbox Extreme application in window mode.  
To open the Setup window:  
Step 1. Start the Mbox Extreme application. For more information, see “Starting the Mbox Extreme  
Step 2. At top of application window, press Setup button.  
Set Window Mode  
Preferences  
Set Full-Screen  
Mode Preferences  
Select Data Input Type  
Set Diagnostics  
Preferences  
Set Mbox Extreme Address  
(Strongly recom-  
mmend this option  
be checked in show  
settings.)  
Set Texture Size  
Set License Key  
Set Gamma Control  
(Not recommended  
without prior instruction  
from PRG)  
Set Genlock  
Sychronization  
(not yet implemented)  
Set 3D Object  
Preload Preferences  
Step 3. Configure preferences.  
Note: When changing texture size preferences, you must quit the application and restart for changes to  
take effect.  
36  
02.9800.0001  
 
OPERATION : APPLICATION WINDOW  
3
Changing the Application Window Size  
The Mbox Extreme application window opens in either window or full-screen mode depending on the  
settings specified in the Setup window. Set “Setup Window” on page 36.  
To change window size:  
Press b/ [F] to toggle between full-screen and window mode.  
Closing the Application  
To close and quit the Mbox Extreme application, press b/ [Q] or select Quit Mbox Extreme from  
the Mbox Extreme menu.  
Note: If the Mbox Extreme application window is in full-screen mode, press b/ [F] to minimize  
screen to access the Mbox Extreme menu.  
02.9800.0001  
37  
   
MBOX EXTREME™ MEDIA SERVER USER MANUAL  
Notes  
38  
02.9800.0001  
4.  
Media Content  
This chapter provides instructions for managing media files which reside on the Mbox Extreme  
Media Server and for adding your own custom content.  
02.9800.0001  
39  
 
MBOX EXTREME™ MEDIA SERVER USER MANUAL  
Content Type  
Images and Video Clips  
The Mbox Extreme Media Server supports Apple ® QuickTime® technology for rendering and  
playback of images and video files. The following file types are supported:  
TIF - still image file  
TIFF - still image file  
TARGA - still image with alpha component  
JPEG - still image file  
JPG - still image file  
MOV - QuickTime movie file  
VID - QuickTime movie file from a video source  
JPG_M - QuickTime movie file containing a still image  
NULL - used to create a small zero-alpha black image. This image is useful when using  
transitions.  
Note: File extensions are not case-sensitive. For example, files with extension .JPG and .jpg are the  
same.  
Recommended Codecs  
JPEG and TIFF file types are recommended for creating still image content for optimum output on the  
Mbox Extreme Media Server. For movie content, PHOTO JPEG (medium quality) is the  
recommended file type for optimum playback. If you have questions regarding media file types, please  
contact the PRG Dallas office at 214.630.1963.  
Note: The Mbox Extreme media server will play other QuickTime file types, but they may not load as  
quickly or play as smoothly as the recommended file type. All custom content should be created in a  
single common format. The PHOTO JPEG codec is strongly recommended.  
3D Models (Objects)  
Custom 3D models can be added to the Mbox Extreme Media Server. The Mbox Extreme Media  
Server supports the Alias|Wav efront™ 3D .obj format. There are several third-party applications that  
can export files to this format, including Maya®, Poser®, Bryce® and Cheetah3D to name a few.  
40  
02.9800.0001  
       
MEDIA CONTENT : CONTENT MANAGEMENT  
4
Content Management  
Overview  
The Mbox Extreme Media Server offers a flexible media folder structure. Media can reside locally on  
the Mbox Extreme server hardrive or on additional hardrives or storage devices connected to the  
Macintosh® G5 computer.  
At startup, the Mbox Extreme application performs a media scan to search all folders that reside within  
the /Mbox/Media folder that resides on the main hardrive of the Mbox Extreme Media Server.  
Additional media can be attached to the main /Mbox/Media folder through aliases. Aliases must be  
linked to folders on the supplemental media, it cannot be aliased to files. Also, an alias cannot refer to  
another alias. The main /Mbox and /Mbox/Media folder must reside on the local hardrive and cannot  
be aliases.  
Note: The initial media scan allows for the locations of files to be resolved at startup, therefore the  
"distance" of a file from the main folder has no effect on the time required to find a file.  
Each time the Mbox Extreme Media Server completes a media scan, a text file is created with all  
media files found and their corresponding combined file numbers. The text file can be found at /Mbox/  
MboxExtreme_Media_List.txt  
CAUTION: All media content on the Mbox Extreme media server should be backed-up to an external  
drive.  
Folder and File Numbering  
Video and image files are located within the /Mbox/Media folder on the Mbox Extreme main hardrive.  
They are arranged into individual "Library" folders. Each folder must be named beginning with a  
unique 3-digit index value between 001 and 254.  
Note: The Library folder beginning with 255 is reserved for live video access commands.  
In turn, each file within the Library folder must contain a 3-digit index value between 000 to 255.  
Mbox/media  
001.videos  
001.rain  
002.drops  
etc.  
02.9800.0001  
41  
       
MBOX EXTREME™ MEDIA SERVER USER MANUAL  
The Mbox Extreme Media Server also supports 16-bit file numbers. When a file contains a 16-bit  
number, the folder number is the upper 8 bits of the 16-bit number. The folder number of any parent  
folders is ignored.  
Note: When using 16-bit file numbers, the file number does not get updated when moved to another  
folder.  
Preloaded Content  
The Mbox Extreme Media Server comes with preloaded stock images and movies contained in 41  
folders contained in the /Mbox/Media folder. (Preloaded content is subject to change.)  
Figure 4-1: Mbox Extreme Media Folder  
Users can create additional folders to add additional content. Also, Preloaded content can be deleted, if  
necessary, but this is not recommended.  
42  
02.9800.0001  
 
MEDIA CONTENT : CONTENT MANAGEMENT  
4
Adding Video and Image Files  
Note: You must rescan the media folders or restart the Mbox Extreme application any time you add  
content to the Mbox Extreme Media Server. To rescan the media, use the Rescan Media Library  
Control Channel on the Camera Fixture. For more information, see “Control Channels” on page 59.  
To add video and/or image files:  
Step 1. Open /Mbox/Media folder located on the main hardrive.  
Step 2. At File menu, select "New Folder" and enter a unique 3-digit number (that is not already  
being used) followed by a descriptive name. For example, "001.mycontentfolder."  
Step 3. Copy image and/or video files into the new folder.  
Step 4. For each file, add a unique 3-digit index value to each file (between 0-255) along with a  
descriptive name. For example, "001.earth", "002.wind", "003.fire", etc.  
Note: When adding files, it is recommended that users create new unique folder numbers.  
Adding 3D Objects  
3D models are located in the Mbox/Models and Mbox/Models/Preload folders. Models located in the  
Preload folder are preloaded at startup and appear on the display more rapidly when called. Models  
must be numbered 000-255 and placed in folders numbered 001-255. Folder 000 is reserved by the  
system and should not be used.  
Note: You must restart the Mbox Extreme application any time you add 3D content to the Mbox  
Extreme Media Server.  
To add 3D object files:  
Step 1. Open Mbox/Models.  
Step 2. At File menu, select "New Folder" and enter a unique 3-digit number (that is not already  
being used) followed by a descriptive name. For example, "001 mymodels."  
Step 3. Copy model files into the new folder.  
Step 4. For each file, add a unique 3-digit index value to each file (between 0-254) along with a  
descriptive name. For example, "001.man", "002.hammer", "003.airplane", etc.  
02.9800.0001  
43  
   
MBOX EXTREME™ MEDIA SERVER USER MANUAL  
Notes  
44  
02.9800.0001  
5.  
Troubleshooting and  
Maintenance  
This chapter procedures for extended care of the Mbox Extreme Media Server.  
02.9800.0001  
45  
 
MBOX EXTREME™ MEDIA SERVER USER MANUAL  
Routine Maintenance  
Cleaning or Replacing the Air Filter  
The air filters, located at front of the Macintosh® G5 computer, should be cleaned or replaced as  
needed.  
To clean/remove air filter:  
Step 1. At computer, pull four screw pins to release grill.  
Step 2. Remove grill and air filter.  
Step 3. Clean filter with compressed air (or water, if allowed to fully dry).  
Step 4. Re-install.  
Spring Pins  
Grill  
Air Filter  
Figure 5-1: Mac G5 Computer Air Filter Removal  
46  
02.9800.0001  
   
TROUBLESHOOTING AND MAINTENANCE : ROUTINE MAINTENANCE  
5
Removing Computer from Case  
The Macintosh® G5 computer can be removed from the case to be cleaned or replaced. Two  
configurations of the Mbox Extreme case exist: one case contains two mounting brackets that attach to  
the computer and the other contains only foam encasing the computer.  
To remove Mac G5 computer with mounting brackets:  
Step 1. At rear of case, disconnect all cables from Mac G5 computer.  
Step 2. At front of case, remove four 8mm mounting bracket screws.  
Step 3. At rear of case, remove four 8mm mounting bracket screws.  
Step 4. Carefully slide Mac G5 computer through front of case.  
To remove Mac G5 computer with foam-only mounting:  
Step 1. At rear of case, disconnect all cables from Mac G5 computer.  
Step 2. Carefully slide Mac G5 computer through front of case.  
02.9800.0001  
47  
 
MBOX EXTREME™ MEDIA SERVER USER MANUAL  
Notes  
48  
02.9800.0001  
A.  
DMX Channel Mapping  
This Appendix contains tables for the combined DMX512 channel map as well as additional  
controls such as play modes, tiling, shutter shapes, aspect control, blending control, texture effect,  
transitions, and built-in shapes.  
02.9800.0001  
49  
 
MBOX EXTREME™ MEDIA SERVER USER MANUAL  
DMX Operation  
Channel Mapping  
Combined DMX Channel Map  
Table A-1: Mbox Extreme Combined DMX Channel Map  
Channel  
Function  
Default  
Notes  
Ambient Light  
1
Intensity  
Red  
0
2
255  
255  
255  
3
Green  
Blue  
4
Spot Light 1  
5
Intensity  
Red  
0
6
255  
255  
255  
7
Green  
Blue  
8
Spot Light 2  
9
Intensity  
Red  
0
10  
255  
255  
255  
11  
Green  
Blue  
12  
Spot Light 3  
13  
Intensity  
Red  
0
14  
255  
255  
255  
15  
Green  
Blue  
16  
Spot Light 4  
17  
Intensity  
Red  
0
18  
19  
255  
255  
255  
Green  
Blue  
20  
Camera  
21  
Intensity  
255  
Overall dimming provided by  
hardware  
22  
23  
24  
25  
26  
27  
Red  
Green  
255  
255  
255  
127  
255  
127  
Blue  
Orbit X course  
Orbit X fine  
Orbit Y course  
50  
02.9800.0001  
       
DMX CHANNEL MAPPING : DMX OPERATION  
A
Table A-1: Mbox Extreme Combined DMX Channel Map (Continued)  
28  
29  
30  
31  
32  
33  
34  
35  
36  
37  
38  
39  
40  
41  
42  
43  
44  
45  
46  
Orbit Y fine  
Dolly course  
Dolly fine  
255  
127  
255  
127  
Roll course  
Roll fine  
Spin  
127  
127  
255  
127  
255  
127  
255  
0
Field of View course  
Field of View fine  
Pitch course  
Pitch fine  
Yaw course  
Yaw fine  
Effect 1  
Effect Control 1a  
Effect Control 1b  
Effect 2  
0
0
0
Effect Control 2a  
Effect Control 2b  
Control  
0
0
0
Shutter  
47  
48  
49  
50  
51  
52  
53  
54  
55  
56  
57  
58  
59  
60  
61  
62  
63  
64  
65  
66  
Shape  
Shutter X course  
Shutter X fine  
Shutter Y course  
Shutter Y fine  
Red  
255  
127  
255  
127  
255  
0
Green  
0
Blue  
0
Shutter Scale course  
Shutter Scale fine  
Shutter Edge  
Shutter 1a  
255  
255  
0
0
Shutter 1b  
0
Shutter 2a  
0
Shutter 2b  
0
Shutter 3a  
0
Shutter 3b  
0
Shutter 4a  
0
Shutter 4b  
0
Shutter Rotation  
127  
02.9800.0001  
51  
 
MBOX EXTREME™ MEDIA SERVER USER MANUAL  
Table A-1: Mbox Extreme Combined DMX Channel Map (Continued)  
Keystone  
67  
Edge Blending Enable  
0
0-9 Narrow, 10-19 Med,  
20-255 Wide  
68  
Keystone X course  
Keystone X fine  
Keystone Y course  
Keystone Y fine  
Tile Mode  
127  
255  
127  
255  
0
69  
70  
71  
72  
73  
Tile Overlap  
Scale course  
Scale fine  
0
74  
255  
255  
0
75  
76  
Edge 1  
Edge blending - Top  
Edge blending - Left  
Edge blending - Bottom  
Edge blending - Right  
77  
Edge 2  
0
78  
Edge 3  
0
79  
Edge 4  
0
80  
Corner 1 - X  
Corner 1 - Y  
Corner 2 - X  
Corner 2 - Y  
Corner 3 - X  
Corner 3 - Y  
Corner 4- X  
Corner 4- Y  
Keystone Rotation  
0
81  
0
82  
0
83  
0
84  
0
85  
0
86  
0
87  
0
88  
127  
Object 1 - Texture  
89  
90  
Transparency  
X Position course  
X Position fine  
Y Position course  
Y Position fine  
Red  
0
127  
255  
127  
255  
255  
255  
255  
127  
255  
127  
255  
0
91  
92  
93  
94  
95  
Green  
96  
Blue  
97  
Z Position course  
Z Position fine  
Scale course  
Scale fine  
98  
99  
100  
101  
102  
103  
104  
105  
106  
107  
Library  
Texture  
0
Play Mode  
0
Play Speed  
In Frame course  
In Frame fine  
Out Frame course  
127  
0
0
255  
52  
02.9800.0001  
 
DMX CHANNEL MAPPING : DMX OPERATION  
A
Table A-1: Mbox Extreme Combined DMX Channel Map (Continued)  
108  
Out Frame fine  
Aspect  
255  
0
109  
110  
Blending  
255  
0
111  
Effect 1  
112  
Effect Control 1a  
Effect Control 1b  
Effect 2  
0
113  
0
114  
0
115  
Effect Control 2a  
Effect Control 2b  
XFade Type  
XFade Timing  
0
116  
0
117  
0
118  
0
Object 1 - Object  
119  
Transparency  
Shape Library  
Shape  
0
120  
0
121  
0
122  
Shape XFade Time  
Anim Speed  
0
123  
127  
127  
255  
127  
255  
127  
255  
127  
255  
127  
255  
127  
255  
127  
127  
127  
0
124  
X Scale course  
X Scale fine  
125  
126  
Y Scale course  
Y Scale fine  
127  
128  
Z Scale course  
Z Scale fine  
129  
130  
X Rotation course  
X Rotation fine  
Y Rotation course  
Y Rotation fine  
Z Rotation course  
Z Rotation fine  
X Spin  
131  
132  
133  
134  
135  
136  
137  
Y Spin  
138  
Z Spin  
139  
Effect 1  
140  
Effect Control 1a  
Effect Control 1b  
0
141  
0
Object 2 - Texture  
142  
143  
144  
145  
146  
147  
148  
Transparency  
X Position course  
X Position fine  
Y Position course  
Y Position fine  
Red  
0
127  
255  
127  
255  
255  
255  
Green  
02.9800.0001  
53  
MBOX EXTREME™ MEDIA SERVER USER MANUAL  
Table A-1: Mbox Extreme Combined DMX Channel Map (Continued)  
149  
150  
Blue  
255  
127  
255  
127  
255  
0
Z Position course  
Z Position fine  
Scale course  
Scale fine  
151  
152  
153  
154  
Library  
155  
Texture  
0
156  
Play Mode  
0
157  
Play Speed  
127  
0
158  
In Frame course  
In Frame fine  
Out Frame course  
Out Frame fine  
Aspect  
159  
0
160  
255  
255  
0
161  
162  
163  
Blending  
255  
0
164  
Effect 1  
165  
Effect Control 1a  
Effect Control 1b  
Effect 2  
0
166  
0
167  
0
168  
Effect Control 2a  
Effect Control 2b  
XFade Type  
XFade Timing  
0
169  
0
170  
0
171  
0
Object 2 - Object  
172  
Transparency  
Shape Library  
Shape  
0
173  
0
174  
0
175  
Shape XFade Time  
Anim Speed  
0
176  
127  
127  
255  
127  
255  
127  
255  
127  
255  
127  
255  
127  
255  
127  
127  
177  
X Scale course  
X Scale fine  
178  
179  
Y Scale course  
Y Scale fine  
180  
181  
Z Scale course  
Z Scale fine  
182  
183  
X Rotation course  
X Rotation fine  
Y Rotation course  
Y Rotation fine  
Z Rotation course  
Z Rotation fine  
X Spin  
184  
185  
186  
187  
188  
189  
190  
Y Spin  
54  
02.9800.0001  
DMX CHANNEL MAPPING : DMX OPERATION  
A
Table A-1: Mbox Extreme Combined DMX Channel Map (Continued)  
191  
Z Spin  
127  
0
192  
Effect 1  
193  
Effect Control 1a  
Effect Control 1b  
0
194  
0
Object 3- Texture  
195  
196  
Transparency  
X Position course  
X Position fine  
Y Position course  
Y Position fine  
Red  
0
127  
255  
127  
255  
255  
255  
255  
127  
255  
127  
255  
0
197  
198  
199  
200  
201  
Green  
202  
Blue  
203  
Z Position course  
Z Position fine  
Scale course  
Scale fine  
204  
205  
206  
207  
Library  
208  
Texture  
0
209  
Play Mode  
0
210  
Play Speed  
In Frame course  
In Frame fine  
Out Frame course  
Out Frame fine  
Aspect  
127  
0
211  
212  
213  
255  
255  
0
214  
215  
216  
Blending  
255  
0
217  
Effect 1  
218  
Effect Control 1a  
Effect Control 1b  
Effect 2  
0
219  
0
220  
0
221  
Effect Control 2a  
Effect Control 2b  
XFade Type  
XFade Timing  
0
222  
0
223  
0
224  
0
Object 3 - Object  
225  
Transparency  
Shape Library  
Shape  
0
0
226  
227  
0
228  
Shape XFade Time  
Anim Speed  
0
229  
127  
127  
255  
230  
X Scale course  
X Scale fine  
231  
02.9800.0001  
55  
MBOX EXTREME™ MEDIA SERVER USER MANUAL  
Table A-1: Mbox Extreme Combined DMX Channel Map (Continued)  
232  
233  
Y Scale course  
Y Scale fine  
127  
255  
127  
255  
127  
255  
127  
255  
127  
255  
127  
127  
127  
0
234  
Z Scale course  
Z Scale fine  
235  
236  
X Rotation course  
X Rotation fine  
Y Rotation course  
Y Rotation fine  
Z Rotation course  
Z Rotation fine  
X Spin  
237  
238  
239  
240  
241  
242  
243  
Y Spin  
244  
Z Spin  
245  
Effect 1  
246  
Effect Control 1a  
Effect Control 1b  
0
247  
0
Object 4 - Texture  
248  
Transparency  
X Position course  
X Position fine  
Y Position course  
Y Position fine  
Red  
0
249  
127  
255  
127  
255  
255  
255  
255  
127  
255  
127  
255  
0
250  
251  
252  
253  
254  
Green  
255  
Blue  
256  
Z Position course  
Z Position fine  
Scale course  
Scale fine  
257  
258  
259  
260  
Library  
261  
Texture  
0
262  
Play Mode  
0
263  
Play Speed  
In Frame course  
In Frame fine  
Out Frame course  
Out Frame fine  
Aspect  
127  
0
264  
265  
266  
255  
255  
0
267  
268  
269  
Blending  
255  
0
270  
Effect 1  
271  
Effect Control 1a  
Effect Control 1b  
Effect 2  
0
272  
0
273  
0
56  
02.9800.0001  
DMX CHANNEL MAPPING : DMX OPERATION  
A
Table A-1: Mbox Extreme Combined DMX Channel Map (Continued)  
274  
Effect Control 2a  
Effect Control 2b  
XFade Type  
0
0
0
0
275  
276  
277  
XFade Timing  
Object 4- Object  
278  
279  
Transparency  
Shape Library  
Shape  
0
0
280  
0
281  
Shape XFade Time  
Anim Speed  
0
282  
127  
127  
255  
127  
255  
127  
255  
127  
255  
127  
255  
127  
255  
127  
127  
127  
0
283  
X Scale course  
X Scale fine  
284  
285  
Y Scale course  
Y Scale fine  
286  
287  
Z Scale course  
Z Scale fine  
288  
289  
X Rotation course  
X Rotation fine  
Y Rotation course  
Y Rotation fine  
Z Rotation course  
Z Rotation fine  
X Spin  
290  
291  
292  
293  
294  
295  
296  
Y Spin  
297  
Z Spin  
298  
Effect 1  
299  
Effect Control 1a  
Effect Control 1b  
0
300  
0
Object 5- Texture  
301  
Transparency  
X Position course  
X Position fine  
Y Position course  
Y Position fine  
Red  
0
302  
127  
255  
127  
255  
255  
255  
255  
127  
255  
127  
255  
0
303  
304  
305  
306  
307  
Green  
308  
Blue  
309  
Z Position course  
Z Position fine  
Scale course  
Scale fine  
310  
311  
312  
313  
Library  
314  
Texture  
0
02.9800.0001  
57  
MBOX EXTREME™ MEDIA SERVER USER MANUAL  
Table A-1: Mbox Extreme Combined DMX Channel Map (Continued)  
315  
316  
Play Mode  
Play Speed  
0
127  
0
317  
In Frame course  
In Frame fine  
Out Frame course  
Out Frame fine  
Aspect  
318  
319  
255  
255  
0
320  
321  
322  
Blending  
255  
0
323  
Effect 1  
324  
Effect Control 1a  
Effect Control 1b  
Effect 2  
0
325  
0
326  
0
327  
Effect Control 2a  
Effect Control 2b  
XFade Type  
XFade Timing  
0
328  
0
329  
0
330  
0
Object 5- Object  
331  
Transparency  
Shape Library  
Shape  
0
332  
0
333  
0
334  
Shape XFade Time  
Anim Speed  
0
335  
127  
127  
255  
127  
255  
127  
255  
127  
255  
127  
255  
127  
255  
127  
127  
127  
0
336  
X Scale course  
X Scale fine  
337  
338  
Y Scale course  
Y Scale fine  
339  
340  
Z Scale course  
Z Scale fine  
341  
342  
X Rotation course  
X Rotation fine  
Y Rotation course  
Y Rotation fine  
Z Rotation course  
Z Rotation fine  
X Spin  
343  
344  
345  
346  
347  
348  
349  
Y Spin  
350  
Z Spin  
351  
Effect 1  
352  
Effect Control 1a  
Effect Control 1b  
0
353  
0
58  
02.9800.0001  
DMX CHANNEL MAPPING : DMX OPERATION  
A
Control Channels  
Table A-2: Control Channels  
Value  
Type  
0-9  
10-19  
40-49  
50-59  
240  
none  
Version HUD  
Lights/Camera/Shutter/Keystone HUD  
Objects HUD  
Rescan Media Library*  
Enable SDI output controls**  
Quit Application*  
241  
250  
251  
Shutdown Computer*  
Restart Computer*  
252  
253  
Restart Application*  
*
Special commands require that the DMX512 value be held for three seconds, followed by an immediate change to  
DMX value 0 without any other values in between.  
** When the control channel stays at this value for three seconds, the shutter controls are mapped to the SDI Configura-  
tion for Shutter Control. The configuration values are stored by the Mbox Extreme application. Change the control  
channel value to restore normal shutter functions. Video card gamma works in all full screen modes - not just SDI.  
SDI Shutter Control  
Table A-3: SDI Configuration for Shutter Control  
Shutter Control  
SDI Configuration  
Shutter 1a  
Shutter 1b  
Shutter 2a  
Shutter 2b  
Shutter 3a  
Red Channel Gain  
Green Channel Gain  
Blue Channel Gain  
Black Level  
Video Card Gamma  
Shutter Shapes  
Table A-4: Shutter Shapes  
Value  
Shape  
Notes  
0-9  
Disabled  
10-19  
Moving Light  
Mode  
Separate controls for each end of shutter. If both controls are zero, shutter disappears.  
20-29  
30-39  
40-49  
Leko Mode  
Iris Mode  
Distance and angle controls. If distance is zero, shutter disappears.  
A round Iris. Scale is magnified to enclose the screen. No other controls.  
A Bezier curve is drawn touching the midpoints of the rectangle formed by Leko mode.  
Blob Mode  
02.9800.0001  
59  
             
MBOX EXTREME™ MEDIA SERVER USER MANUAL  
Play Modes  
Table A-5: Play Modes  
Value  
Function  
0-9  
Forward Loop  
Reverse Loop  
10-19  
20-29  
30-39  
40-49  
50-59  
60-69  
70-79  
80-89  
90-99  
Forward Once  
Reverse Once  
Forward Bounce  
Reverse Bounce  
Random  
Forward Once - Restart on In Frame Change  
Scrub - In Frame  
Scrub - Out Frame  
Aspect Control  
Table A-6: Aspect Control  
Value  
Mode  
0
Square Pixels  
Ratios scaling from 1:4 to 4:1  
4:3 ratio  
1-254  
74  
104  
255  
16:9 ratio  
Fit to Screen mode  
Blending Control  
Table A-7: Blending Control  
Value  
Mode  
0
No blending or Blend Time = 0  
1-255  
Variable blend time, as a proportion of the  
frame time.  
60  
02.9800.0001  
             
DMX CHANNEL MAPPING : DMX OPERATION  
A
Tiling Modes  
Table A-8: Tiling Modes  
Note: Tiling positions are in row major order (rows are filled in order). For example, the 3 x 3  
arrangement would look appear in the following order:  
1 2 3  
4 5 6  
7 8 9  
02.9800.0001  
61  
     
MBOX EXTREME™ MEDIA SERVER USER MANUAL  
Texture Effects  
Table A-9: Texture Effects  
Value  
Effect  
Description  
Control 1  
Control 2  
0
None  
Monochrome  
Sepia Tone  
Invert  
No effect  
convert colors to grayscale  
convert colors to sepia tone image  
color invert  
1
amount  
amount  
2
3
4
Color Reduce  
Bright/Contrast  
Saturation  
Hue  
reduce color space  
amount  
brightness  
saturation  
hue  
5
brightness and contrast controls  
saturation control  
contrast  
6
7
hue adjustment  
8
Gamma  
gamma adjustment  
gamma  
9
Exposure  
exposure adjustment  
exposure  
amount  
10  
11  
12  
13  
14  
15  
16  
17  
18  
19  
20  
21  
22  
23  
24  
25  
26  
27  
28  
29  
30  
31  
32  
33  
34  
38  
39  
Solarize  
solarize effect  
Black & White  
Black Alpha  
X-Ray  
convert image to black and white  
dark areas transparent  
threshold  
threshold  
amount  
inverted grayscale  
Bloom  
soften edges, add glow  
radius  
intensity  
Gloom  
dulls highlights radius  
intensity  
sharpness  
Sharpen  
increases image detail by sharpening  
reduce noise with median calculation  
RGB -> RBG/BGR/GBR/GRB  
spread single row over vertical space  
dynamic color shift (sine function)  
simple/quick image blur  
more sophisticated / slow blur  
circular shaped halftone screen  
dot patterned halftone screen  
line patterned halftone screen  
hatched patterned halftone screen  
color, halftoned screen  
Median  
Color Switch  
Varietal Lines  
Color Shift  
Blur  
mode  
row  
intensity  
speed  
range  
amount  
amount  
width  
Gaussian Blur  
Circular Screen  
Dot Screen  
Line Screen  
Hatched Screen  
CMYK Screen  
Tiles  
sharpness  
angle  
width  
width  
angle  
width  
angle  
width  
angle  
image tiling  
divisions  
size  
Circular Crop  
Rectangular Crop  
Mirrors  
circular image crop with edge blur  
rectangular image crop with edge blur  
various mirror modes  
edge  
edge  
size  
mode  
number  
number  
x offset  
size  
Horizontal Bars  
Vertical Bars  
Double Vision  
Flicker  
break image into bars  
width  
width  
break image into bars  
offset image and overlay  
dynamic flickering effect  
dynamic shaking effect  
y offset  
speed  
speed  
Shake  
size  
62  
02.9800.0001  
     
DMX CHANNEL MAPPING : DMX OPERATION  
A
Table A-9: Texture Effects (Continued)  
Value  
Effect  
Description  
Control 1  
Control 2  
40  
41  
42  
43  
44  
45  
46  
47  
48  
49  
50  
51  
52  
53  
54  
55  
56  
57  
58  
59  
60  
61  
62  
63  
Wobble  
Bump Distortion  
Hole  
dynamic wobbling effect  
bump distortion  
size  
radius  
speed  
scale  
Hole distortion  
radius  
Pinch  
pinch distortion  
radius  
scale  
Torus  
torus distortion  
width  
Twirl  
twirl distortion  
radius  
scale  
angle  
Vortex  
vortex distortion  
radius  
Lozenge  
lozenge distortion  
width  
Edge Work  
Edge Detect  
Crystallize  
Pixelate  
Black & White conversion  
edge detection with color  
break up into crystal pattern  
pixelate image  
radius  
intensity  
radius  
scale  
Pointillize  
Kaleidoscope  
LED Wall  
Cartoon  
break image into points  
geometric distortion  
radius  
angle  
break up into dots  
dot amount  
line width  
threshold  
threshold  
threshold  
threshold  
threshold  
threshold  
threshold  
threshold  
dot size  
cartoon effect  
color reduction  
White Alpha  
Red Alpha  
Green Alpha  
Blue Alpha  
White Only  
Red Only  
Green Only  
Blue Only  
white areas transparent  
red areas transparent  
green areas transparent  
blue areas transparent  
everything but white areas transparent  
everything but red areas transparent  
everything but green areas transparent  
everything but blue areas transparent  
Transitions  
Table A-10: Transitions  
Value  
Transition  
Description  
0
1
2
3
4
5
6
7
8
9
Dissolve  
dissolve  
dissolve  
Dissolve2  
Wipe Right  
Wipe Down  
slightly blended right to left wipe  
slightly blended top to bottom wipe  
slightly blended diagonal wipe  
more blended right to left  
Wipe Diagonal  
Wash Right  
Wash Down more  
Wash Diagonal  
White Right  
blended top to bottom  
more blended diagonal  
blended white stripe left to right  
blended white stripe top to bottom  
White Down  
02.9800.0001  
63  
     
MBOX EXTREME™ MEDIA SERVER USER MANUAL  
Table A-10: Transitions (Continued)  
Value  
Transition  
Description  
10  
11  
12  
13  
14  
15  
16  
17  
18  
19  
20  
21  
22  
23  
24  
25  
26  
27  
28  
29  
30  
31  
32  
33  
34  
35  
36  
37  
38  
39  
40  
255  
White Diagonal  
Through Black  
Through White  
Through Red  
Bright First  
blended white stripe diagonal  
fade to black and back in  
fade to white and back in  
fade to red and back in  
transition by brightness of new image  
transition by darkness of new image  
fade with small dots  
Dark First  
Dots  
Big Dots  
fade with big dots  
Burst white  
star burst transition  
Flash white  
flash transition  
Slow Dissolve  
Slower Dissolve  
Rotate Left  
dissolve that comes in more slowly  
dissolve that comes in even more slowly  
simple 3D rotate effect  
Rotate Right  
Rotate Up  
simple 3D rotate effect  
simple 3D rotate effect  
Rotate Down  
Rotate Center Vertical  
Rotate Center Horizontal  
Zoom Out  
simple 3D rotate effect  
simple 3D rotate effect  
simple 3D rotate effect  
zoom out and back in  
Zoom In  
zoom in and back out  
Horizontal Bars  
Horizontal Bars + Blend  
Vertical Bars  
Vertical Bars + Blend  
Circle Center  
Circle Center + Blend  
Concentric Circles  
Push Right  
10 horizontal bars, hard edge  
10 horizontal bars, blended edge  
10 vertical bars, hard edge  
10 vertical bard, blended edge  
circle out from center  
circle out from center, blended edge  
circles out from center, blended edges  
new image pushes in left to right  
new image pushes in right to left  
new image pushes in top to bottom  
new image pushes in bottom to top  
fade out on current object, fade in on new object  
Push Left  
Push Down  
Push Up  
Object Fade  
64  
02.9800.0001  
DMX CHANNEL MAPPING : DMX OPERATION  
A
Built-In Shapes  
Table A-11: Built-In Shapes  
Library  
Value  
Shape  
0
0
0
0
0
0
0
0
1
2
3
4
5
6
Background Mode  
Sphere  
Cube  
Plane  
Cylinder  
Torus  
Teapot  
02.9800.0001  
65  
   
MBOX EXTREME™ MEDIA SERVER USER MANUAL  
Notes  
66  
02.9800.0001  
B.  
Reference Charts  
This Appendix contains profiles and channel mapping which will be useful when patching the  
Mbox Extreme Media Server to specific types of control consoles. A list of all available Effects  
and Transitions is also included.  
02.9800.0001  
67  
 
MBOX EXTREME™ MEDIA SERVER USER MANUAL  
Virtuoso® Console  
Virtuoso Profiles and Channel Map  
Table B-1: Virtuoso Light Channel Map  
Channel  
Function  
Default  
1
2
3
4
Intensity  
Red  
0
255  
255  
255  
Green  
Blue  
Table B-2: Virtuoso Camera Channel Map  
Channel  
Function  
Default  
Virtuoso Control  
1
2
Intensity  
Red  
255  
255  
255  
255  
32767  
32767  
32767  
32767  
127  
32767  
32767  
32767  
0
Intensity  
Color3  
3
Green  
Color2  
4
Blue  
Color1  
5-6  
7-8  
9-10  
11-12  
13  
Orbit X  
Pan  
Orbit Y  
Tilt  
Dolly  
Beam  
Roll  
Edge  
Spin  
Zoom  
14-15  
16-17  
18-19  
20  
Field Of View  
Pitch  
Shutter  
Prism  
Yaw  
Prism Index  
Rotating Gobo  
Gobo Index  
Shift-Gobo Index  
Effects Wheel  
Effects Index  
Shift-Effects Index  
Misc1  
Effect1  
21  
Effect Control 1a  
Effect Control 1b  
Effect 2  
0
22  
0
23  
0
24  
Effect Control 2a  
Effect Control 2b  
Control  
0
25  
0
26  
0
Control  
0-9  
none  
10-19  
20-29  
Version HUD  
Performance HUD  
68  
02.9800.0001  
   
REFERENCE CHARTS : VIRTUOSO® CONSOLE  
B
Table B-2: Virtuoso Camera Channel Map (Continued)  
Channel  
Function  
Default  
Virtuoso Control  
30-39  
40-49  
FPS Display  
Lights/Camera/Shutter/Key-  
stone HUD  
50-59  
Objects HUD  
200  
240  
241  
250  
251  
252  
253  
DEBUG ONLY: Trace Dump  
Rescan Media Library  
Enable SDI output controls  
Quit Application  
Shutdown Computer  
Restart Computer  
Restart Application  
Table B-3: Virtuoso Shutter Channel Mapping  
Channel  
Function  
Default  
Virtuoso Control  
1
2
Shape  
Shutter X  
Shutter X  
Shutter Y  
Shutter Y  
Red  
255  
Intensity  
Pan  
32767  
3
4
32767  
Tilt  
5
6
0
Color3  
Color2  
Color1  
Zoom  
7
Green  
0
0
8
Blue  
9
Shutter Scale  
Shutter Scale  
Shutter Edge  
Shutter 1a  
Shutter 1b  
Shutter 2a  
Shutter 2b  
Shutter 3a  
Shutter 3b  
Shutter 4a  
Shutter 4b  
Shutter Rotation  
32767  
10  
11  
12  
13  
14  
15  
16  
17  
18  
19  
20  
0
0
Edge  
Framing  
Framing  
Framing  
Framing  
Framing  
Framing  
Framing  
Framing  
Framing  
0
0
0
0
0
0
0
127  
02.9800.0001  
69  
MBOX EXTREME™ MEDIA SERVER USER MANUAL  
Table B-4: Virtuoso Keystone Channel Mapping  
Channel  
Function  
Default  
Virtuoso Control  
1
2
Enable  
Keystone X  
Keystone X  
Keystone Y  
Keystone Y  
Tile Mode  
Tile Overlap  
Scale  
255  
Intensity  
Pan  
32767  
3
4
32767  
Tilt  
5
6
0
0
Rotating Gobo  
Gobo Index  
Zoom  
7
8
65536  
9
Scale  
10  
11  
12  
13  
14  
15  
16  
17  
18  
19  
20  
21  
22  
Edge1  
0
0
Prism Index  
Edge  
Edge2  
Edge3  
0
Prism  
Edge4  
0
Beam  
Corner 1 - X  
Corner 1 - Y  
Corner 2- X  
Corner 2- Y  
Corner 3- X  
Corner 3- Y  
Corner 4- X  
Corner 4- Y  
Keystone Rotation  
0
Framing  
Framing  
Framing  
Framing  
Framing  
Framing  
Framing  
Framing  
Framing  
0
0
0
0
0
0
0
127  
Table B-5: Virtuoso Object 2D Channel Mapping  
Channel  
Function  
Default  
Virtuoso Control  
1
2
Transparency  
X Position  
X Position  
Y Position  
Y Position  
Red  
0
Intensity  
Pan  
32767  
3
4
32767  
Tilt  
5
6
255  
255  
Color3  
Color2  
Color1  
Frost  
7
Green  
8
Blue  
255  
9
Z Position  
Z Position  
Scale  
32767  
10  
11  
12  
13  
32767  
0
Zoom  
Scale  
Library  
Shift-Gobo Wheel  
70  
02.9800.0001  
REFERENCE CHARTS : VIRTUOSO® CONSOLE  
B
Table B-5: Virtuoso Object 2D Channel Mapping (Continued)  
Channel  
Function  
Default  
Virtuoso Control  
14  
15  
Texture  
Play Mode  
Play Speed  
In Frame  
0
0
Gobo Wheel  
Shift-Edge  
Edge  
16  
127  
0
17  
Prism  
18  
In Frame  
19  
Out Frame  
Out Frame  
Aspect  
65535  
Prism Index  
20  
21  
0
255  
0
Shutter  
Beam  
22  
Blending  
23  
Effect1  
Rotating Gobo  
Gobo Index  
24  
Effect Control 1a  
Effect Control 1b  
Effect 2  
0
25  
0
Shift-Gobo Index  
Effects Wheel  
Effects Index  
Shift-Effects Index  
Misc1  
26  
0
27  
Effect Control 2a  
Effect Control 2b  
XFade Type  
XFade Timing  
0
28  
0
29  
0
30  
0
Gobo Wheel Timing  
Play Modes  
0-9  
forward loop  
reverse loop  
forward once  
reverse once  
forward bounce  
reverse bounce  
random  
10-19  
20-29  
30-39  
40-49  
50-59  
60-69  
70-79  
forward once - restart on in  
frame change  
80-89  
90-99  
scrub - in frame  
scrub - out frame  
Table B-6: Virtuoso Object DMX Mapping  
Channel  
Function  
Default  
Virtuoso Control  
1
2
3
4
5
6
7
Trasparency  
Shape Library  
Shape  
0
0
Intensity  
Shift-Gobo Wheel  
Gobo Wheel  
0
Shape XFade Timing  
Anim Speed  
X Scale  
0
Gobo Wheel Timing  
Rotating Gobo  
Color1  
127  
32767  
X Scale  
02.9800.0001  
71  
MBOX EXTREME™ MEDIA SERVER USER MANUAL  
Table B-6: Virtuoso Object DMX Mapping (Continued)  
Channel  
Function  
Default  
Virtuoso Control  
8
Y Scale  
Y Scale  
32767  
Color2  
9
10  
11  
12  
13  
14  
15  
16  
17  
18  
19  
20  
21  
22  
23  
Z Scale  
32767  
32767  
32767  
32767  
Color3  
Beam  
Edge  
Z Scale  
X Rotation  
X Rotation  
Y Rotation  
Y Rotation  
Z Rotation  
Z Rotation  
X Spin  
Zoom  
127  
127  
127  
0
Shutter  
Prism  
Y Spin  
Z Spin  
Prism Index  
Effects Wheel  
Effects Index  
Shift-Effects Index  
Effect 1  
Effect Control 1a  
Effect Control 1b  
0
0
Table B-7: Virtuoso Mbox Extreme Starting Address  
Function  
DMX Address  
Light - Ambient  
Light - Spot 1  
Light - Spot 2  
Light - Spot 3  
Light - Spot 4  
Camera  
1
5
9
13  
17  
21  
47  
67  
89  
142  
195  
248  
301  
Shutter  
Keystone  
Object 1  
Object 2  
Object 3  
Object 4  
Object 5  
72  
02.9800.0001  
REFERENCE CHARTS : MISCELLANEOUS  
B
Miscellaneous  
Effects and Transitions  
The following tables provide a complete list of effects and transitions. Where applicable, the user-  
configurable parameters are defined.  
Texture Effects  
Table B-8: Texture Effects  
Value  
Effect  
Description  
Control 1  
Control 2  
0
None  
No effect  
1
Monochrome  
Sepia Tone  
Invert  
convert colors to grayscale  
convert colors to sepia tone image  
color invert  
amount  
amount  
2
3
4
Color Reduce  
Bright/Contrast  
Saturation  
Hue  
reduce color space  
amount  
brightness  
saturation  
hue  
5
brightness and contrast controls  
saturation control  
contrast  
6
7
hue adjustment  
8
Gamma  
gamma adjustment  
gamma  
exposure  
amount  
threshold  
threshold  
amount  
radius  
9
Exposure  
Solarize  
exposure adjustment  
10  
11  
12  
13  
14  
15  
16  
17  
18  
19  
20  
21  
22  
23  
24  
25  
26  
27  
28  
29  
solarize effect  
Black & White  
Black Alpha  
X-Ray  
convert image to black and white  
dark areas transparent  
inverted grayscale  
Bloom  
soften edges, add glow  
dulls highlights radius  
intensity  
Gloom  
intensity  
sharpness  
Sharpen  
increases image detail by sharpening  
reduce noise with median calculation  
RGB -> RBG/BGR/GBR/GRB  
spread single row over vertical space  
dynamic color shift (sine function)  
simple/quick image blur  
more sophisticated / slow blur  
circular shaped halftone screen  
dot patterned halftone screen  
line patterned halftone screen  
hatched patterned halftone screen  
color, halftoned screen  
Median  
Color Switch  
Varietal Lines  
Color Shift  
Blur  
mode  
row  
intensity  
speed  
range  
amount  
amount  
width  
width  
width  
width  
width  
divisions  
size  
Gaussian Blur  
Circular Screen  
Dot Screen  
Line Screen  
Hatched Screen  
CMYK Screen  
Tiles  
sharpness  
angle  
angle  
angle  
angle  
image tiling  
Circular Crop  
circular image crop with edge blur  
edge  
02.9800.0001  
73  
     
MBOX EXTREME™ MEDIA SERVER USER MANUAL  
Table B-8: Texture Effects  
Value  
Effect  
Description  
Control 1  
Control 2  
30  
31  
32  
33  
34  
38  
39  
40  
41  
42  
43  
44  
45  
46  
47  
48  
49  
50  
51  
52  
53  
54  
55  
56  
57  
58  
59  
60  
61  
62  
63  
Rectangular Crop  
Mirrors  
rectangular image crop with edge blur  
various mirror modes  
break image into bars  
break image into bars  
offset image and overlay  
dynamic flickering effect  
dynamic shaking effect  
dynamic wobbling effect  
bump distortion  
size  
edge  
mode  
Horizontal Bars  
Vertical Bars  
Double Vision  
Flicker  
number  
number  
x offset  
size  
width  
width  
y offset  
speed  
speed  
speed  
scale  
Shake  
size  
Wobble  
size  
Bump Distortion  
Hole  
radius  
Hole distortion  
radius  
Pinch  
pinch distortion  
radius  
scale  
Torus  
torus distortion  
width  
Twirl  
twirl distortion  
radius  
scale  
angle  
Vortex  
vortex distortion  
radius  
Lozenge  
lozenge distortion  
width  
Edge Work  
Edge Detect  
Crystallize  
Pixelate  
Black & White conversion  
edge detection with color  
break up into crystal pattern  
pixelate image  
radius  
intensity  
radius  
scale  
Pointillize  
Kaleidoscope  
LED Wall  
Cartoon  
break image into points  
geometric distortion  
radius  
angle  
break up into dots  
dot amount  
line width  
threshold  
threshold  
threshold  
threshold  
threshold  
threshold  
threshold  
threshold  
dot size  
cartoon effect  
color reduction  
White Alpha  
Red Alpha  
Green Alpha  
Blue Alpha  
White Only  
Red Only  
Green Only  
Blue Only  
white areas transparent  
red areas transparent  
green areas transparent  
blue areas transparent  
everything but white areas transparent  
everything but red areas transparent  
everything but green areas transparent  
everything but blue areas transparent  
74  
02.9800.0001  
REFERENCE CHARTS : MISCELLANEOUS  
B
Transitions  
Table B-9: Transitions  
Value  
Transition  
Description  
0
Dissolve  
dissolve  
1
Dissolve2  
dissolve  
2
Wipe Right  
slightly blended right to left wipe  
slightly blended top to bottom wipe  
slightly blended diagonal wipe  
more blended right to left  
blended top to bottom  
3
Wipe Down  
4
Wipe Diagonal  
Wash Right  
5
6
Wash Down more  
Wash Diagonal  
White Right  
7
more blended diagonal  
8
blended white stripe left to right  
blended white stripe top to bottom  
blended white stripe diagonal  
fade to black and back in  
fade to white and back in  
fade to red and back in  
9
White Down  
10  
11  
12  
13  
14  
15  
16  
17  
18  
19  
20  
21  
22  
23  
24  
25  
26  
27  
28  
29  
30  
31  
32  
33  
34  
35  
36  
37  
White Diagonal  
Through Black  
Through White  
Through Red  
Bright First  
transition by brightness of new image  
transition by darkness of new image  
fade with small dots  
Dark First  
Dots  
Big Dots  
fade with big dots  
Burst white  
star burst transition  
Flash white  
flash transition  
Slow Dissolve  
Slower Dissolve  
Rotate Left  
dissolve that comes in more slowly  
dissolve that comes in even more slowly  
simple 3D rotate effect  
Rotate Right  
Rotate Up  
simple 3D rotate effect  
simple 3D rotate effect  
Rotate Down  
Rotate Center Vertical  
Rotate Center Horizontal  
Zoom Out  
simple 3D rotate effect  
simple 3D rotate effect  
simple 3D rotate effect  
zoom out and back in  
Zoom In  
zoom in and back out  
Horizontal Bars  
Horizontal Bars + Blend  
Vertical Bars  
Vertical Bars + Blend  
Circle Center  
Circle Center + Blend  
Concentric Circles  
Push Right  
10 horizontal bars, hard edge  
10 horizontal bars, blended edge  
10 vertical bars, hard edge  
10 vertical bard, blended edge  
circle out from center  
circle out from center, blended edge  
circles out from center, blended edges  
new image pushes in left to right  
02.9800.0001  
75  
 
MBOX EXTREME™ MEDIA SERVER USER MANUAL  
Table B-9: Transitions  
Value  
Transition  
Description  
38  
39  
Push Left  
new image pushes in right to left  
Push Down  
Push Up  
new image pushes in top to bottom  
40  
new image pushes in bottom to top  
255  
Object Fade  
fade out on current object, fade in on new object  
76  
02.9800.0001  

Nokia 6111 User Manual
Maxtor DIAMONDMAXTMPLUS6800 91707U5 User Manual
Grindmaster ICB 400 User Manual
Epson RTC 72423 User Manual
Emerson GP815 User Manual
DeLonghi ESAM3300 User Manual
Bloomfield 2012 User Manual
Black & Decker DCM16 User Manual
Aiwa XP V710C User Manual
Addonics Technologies AE25RDESU User Manual