Yamaha Recording Equipment CS6R User Manual

OWNER’S MANUAL  
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SPECIAL MESSAGE SECTION  
PRODUCT SAFETY MARKINGS: Yamaha electronic products may  
Battery Notice: This product MAY contain a small non-rechargable  
battery which (if applicable) is soldered in place. The average life span  
of this type of battery is approximately five years. When replacement  
becomes necessary, contact a qualified service representative to  
perform the replacement.  
have either labels similar to the graphics shown below or  
molded/stamped facsimiles of these graphics on the enclosure. The  
explanation of these graphics appears on this page. Please observe  
all cautions indicated on this page and those indicated in the safety  
instruction section.  
Warning: Do not attempt to recharge, disassemble, or incinerate this  
type of battery. Keep all batteries away from children. Dispose of used  
batteries promptly and as regulated by applicable laws. Note: In some  
areas, the servicer is required by law to return the defective parts.  
However, you do have the option of having the servicer dispose of  
these parts for you.  
CAUTION  
RISK OF ELECTRIC SHOCK  
DO NOT OPEN  
CAUTION:  
Disposal Notice: Should this product become damaged beyond  
repair, or for some reason its useful life is considered to be at an end,  
please observe all local, state, and federal regulations that relate to the  
disposal of products that contain lead, batteries, plastics, etc.  
The exclamation point within the equilateral triangle is  
intended to alert the user to the presence of important  
operating and maintenance (servicing) instructions in the  
literature accompanying the product.  
NOTICE: Service charges incurred due to lack of knowledge relating  
to how a function or effect works (when the unit is operating as  
designed) are not covered by the manufacturers warranty, and are  
therefore the owners responsibility. Please study this manual carefully  
and consult your dealer before requesting service.  
The lightning flash with arrowhead symbol, within the  
equilateral triangle, is intended to alert the user to the  
presence of uninsulated “dangerous voltage” within the  
products enclosure that may be of sufficient magnitude  
to constitute a risk of electrical shock.  
NAME PLATE LOCATION: The graphic below indicates the location  
of the name plate. The model number, serial number, power  
requirements, etc., are located on this plate. You should record the  
model number, serial number, and the date of purchase in the spaces  
provided below and retain this manual as a permanent record of your  
purchase.  
IMPORTANT NOTICE: All Yamaha electronic products are tested  
and approved by an independent safety testing laboratory in order  
that you may be sure that when it is properly installed and used in its  
normal and customary manner, all foreseeable risks have been  
eliminated. DO NOT modify this unit or commission others to do so  
unless specifically authorized by Yamaha. Product performance  
and/or safety standards may be diminished. Claims filed under the  
expressed warranty may be denied if the unit is/has been modified.  
Implied warranties may also be affected.  
CS6x  
3.3V CARD  
POWER  
ON OFF  
AC INLET  
CS6R  
AC INLET  
SPECIFICATIONS SUBJECT TO CHANGE: The information  
contained in this manual is believed to be correct at the time of  
printing. However, Yamaha reserves the right to change or modify any  
of the specifications without notice or obligation to update existing  
units.  
MIDI  
OUT  
THRU  
IN  
HOST SELECT  
TO HOST  
INDIVIDUAL OUTPUT  
OUTPUT  
L MONO  
2
1
R
PC-2 PC-1  
MIDI  
Mac  
Model  
Serial No.  
Purchase Date  
ENVIRONMENTAL ISSUES: Yamaha strives to produce products  
that are both user safe and environmentally friendly. We sincerely  
believe that our products and the production methods used to  
produce them, meet these goals. In keeping with both the letter and  
the spirit of the law, we want you to be aware of the following:  
92-469- 1 (rear)  
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PRECAUTIONS  
PLEASE READ CAREFULLY BEFORE PROCEEDING  
* Please keep these precautions in a safe place for future reference.  
WARNING  
Always follow the basic precautions listed below to avoid the possibility of serious injury or even death from electrical shock,  
short-circuiting, damages, fire or other hazards. These precautions include, but are not limited to, the following:  
• This instrument contains no user-serviceable parts. Do not attempt to  
disassemble or modify the internal components in any way.  
• Only use the voltage specified as correct for the instrument. The required  
voltage is printed on the name plate of the instrument.  
• Do not expose the instrument to rain, use it near water or in damp or wet  
conditions, or place containers on it containing liquids which might spill  
into any openings.  
• Always connect the three-pin attachment plug to a properly grounded power  
source. (For more information about the main power supply, see page 12.)  
• Before cleaning the instrument, always remove the electric plug from the  
outlet. Never insert or remove an electric plug with wet hands.  
• If the power cord or plug becomes frayed or damaged, or if there is a  
sudden loss of sound during use of the instrument, or if any unusual smells  
or smoke should appear to be caused by it, immediately turn off the power  
switch, disconnect the electric plug from the outlet, and have the instrument  
inspected by qualified Yamaha service personnel.  
• Check the electric plug periodically and remove any dirt or dust which may  
have accumulated on it.  
CAUTION  
Always follow the basic precautions listed below to avoid the possibility of physical injury to you or others, or damage to the  
instrument or other property. These precautions include, but are not limited to, the following:  
• Do not place the power cord near heat sources such as heaters or radiators,  
and do not excessively bend or otherwise damage the cord, place heavy  
objects on it, or place it in a position where anyone could walk on, trip over,  
or roll anything over it.  
• Do not rest your weight on, or place heavy objects on the instrument, and do  
not use excessive force on the buttons, switches or connectors.  
• Use only the stand/rack specified for the instrument. When attaching the  
stand or rack, use the provided screws only. Failure to do so could cause  
damage to the internal components or result in the instrument falling over.  
• When removing the electric plug from the instrument or an outlet, always  
hold the plug itself and not the cord. Pulling by the cord can damage it.  
• Do not operate the instrument for a long period of time at a high or  
uncomfortable volume level, since this can cause permanent hearing loss. If  
you experience any hearing loss or ringing in the ears, consult a physician.  
• Do not connect the instrument to an electrical outlet using a multiple-  
connector. Doing so can result in lower sound quality, or possibly cause  
overheating in the outlet.  
REPLACING THE BACKUP BATTERY  
• Remove the electric plug from the outlet when the instrument is not to be  
used for extended periods of time, or during electrical storms.  
• This instrument contains a non rechargeable internal backup battery which  
permits internal data to remain stored even when the power is off. When the  
backup battery needs replacing, the message "Change internal battery." will  
display in the LCD. When this happens, immediately back up your data, then  
have qualified Yamaha service personnel replace the backup battery.  
• Before connecting the instrument to other electronic components, turn off  
the power for all components. Before turning the power on or off for all  
components, set all volume levels to minimum. Also, be sure to set the  
volumes of all components at their minimum levels and gradually raise the  
volume controls while playing the instrument to set the desired listening  
level.  
• Do not attempt to replace the backup battery yourself, in order to prevent the  
possible serious hazards. Always have qualified Yamaha service personnel  
replace the backup battery.  
• Do not expose the instrument to excessive dust or vibrations, or extreme  
cold or heat (such as in direct sunlight, near a heater, or in a car during the  
day) to prevent the possibility of panel disfiguration or damage to the  
internal components.  
• Never place the backup battery in a location that a child can reach, since a  
child might accidentally swallow the battery. If this should happen, consult a  
physician immediately.  
SAVING USER DATA  
• Do not use the instrument near other electrical products such as televisions,  
radios, or speakers, since this might cause interference which can affect  
proper operation of the other products.  
• Always save data to a Memory Card (SmartMedia) frequently, in order to  
help prevent the loss of important data due to a malfunction or user  
operating error.  
• Do not place the instrument in an unstable position where it might  
accidentally fall over.  
Yamaha cannot be held responsible for damage caused by improper use or  
modifications to the instrument, or data that is lost or destroyed.  
• Before moving the instrument, remove all connected cables.  
• When cleaning the instrument, use a soft, dry cloth. Do not use paint  
thinners, solvents, cleaning fluids, or chemical-impregnated wiping cloths.  
Also, do not place vinyl, plastic or rubber objects on the instrument, since  
this might discolor the panel or keyboard.  
Always turn the power off when the instrument is not in use.  
(2)-6  
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Introduction  
Thank you for purchasing the Yamaha CS6x/CS6R Control Synthesizer.  
Your new CS6x/CS6R synthesizer incorporates the highly-acclaimed AWM2 synthesis engine,  
allowing the creation of super-realistic sounds. It also supports optional Plug-in Boards that provide  
other synthesis engines of your choice, enabling the production of cutting edge synthesizer sounds.  
You can play all these sounds using the synthesizer’s automatic playback facilities such as the built-in  
Arpeggiator and Sequencer. Using the Phrase Clip feature, you can record real sounds or audio from  
a CD, then play them back across the keyboard as you would a musical instrument.  
Other features include Effects, Scenes (for storing sounds created with the Control Knobs on the front  
panel), and Control Sets (for controlling various sound parameters in real time using different  
controllers). These features make this synthesizer ideal for every kind of live performance or studio  
work.  
When editing a sound, you can use the [PAGE] knob to switch between screens and five other knobs  
plus the [DATA] knob for changing parameter values. This makes the process of editing sounds much  
easier and smoother. To make the most use of your synthesizer, you are encouraged to read through  
this manual. After reading the manual, please keep it in a convenient and safe place for future  
reference.  
About This Manual  
This manual is basically divided into two sections:  
Basics Section (Page 6)  
Explains how to get started with the synthesizer, its overall structure, and how to use its main features and  
functions.  
Reference Section (Page 74)  
Explains the parameters in the synthesizer’s various Modes.  
Package Contents  
• Owner’s Manual (this book)  
• Data List  
• AC Power cord  
• Memory Card (SmartMedia)  
• Burglarproof Lock (Page 171)  
• Installation Guide  
• CD-ROM (TOOLS for S80 & CS6x/CS6R)  
The Included CD-ROM  
Application software and Phrase Clip audio files for your synthesizer are included on this CD-ROM. The Voice  
Editor application lets you edit your synthesizer’s sounds through a graphical user interface. The Card Filer  
application lets you exchange data between your synthesizer and computer. Details are given in the separate  
Installation Guide or the on-line manuals included with the software.  
Never attempt to play back the track1, in which the application software is located, on an audio CD player. Doing so may  
result in damage to your hearing as well as to your CD player/audio speakers.  
Copying of the commercially available music sequence data and/or digital audio files is strictry prohibited except for your personal use.  
The illustrations and LCD screens as shown in this owner’s manual are for instructional purposes only, and may appear somewhat different from  
those on your instrument.  
The company names and product names in this Owner’s Manual are the trademarks or registered trademarks of their respective companies.  
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Table of Contents  
Basics Section  
Basics Section  
The Controls & Connectors................................6  
Reference Section  
Reference  
Section  
Voice Mode........................................................74  
Voice Play ..............................................................74  
Voice Edit ..............................................................78  
Voice Job Mode ..................................................115  
Voice Store ..........................................................116  
Voice Mode  
Before Use ........................................................12  
Power Supply ........................................................12  
Connections ..........................................................13  
Powering Up..........................................................19  
Performance Mode ........................................117  
Performance Play ..............................................117  
Performance Edit ..............................................121  
Performance Job Mode ......................................140  
Performance Store ..............................................141  
Basic Operations ..............................................21  
Selecting a Mode ..................................................21  
Selecting a Screen ................................................23  
Entering Data........................................................24  
Performance  
Mode  
Demo Playback ................................................26  
Phrase Clip Mode............................................142  
Phrase Clip Play..................................................142  
Phrase Clip Record ............................................143  
Phrase Clip Edit..................................................146  
Phrase Clip Job Mode ........................................154  
Clip Kit Store ......................................................160  
Voices and Performances..................................27  
Playing a Voice......................................................27  
Playing a Performance..........................................29  
Phrase Clip  
Mode  
An Overview of the CS6x/CS6R ....................31  
Controller Section ................................................31  
Sequencer Section ................................................31  
Tone Generator Section ......................................32  
Effects Section ......................................................34  
Sequence Play  
Mode  
Sequence Play Mode ......................................161  
Utility Mode....................................................163  
Utility Job Mode ................................................170  
About the Modes ..............................................35  
Card Mode ......................................................171  
Voices ................................................................36  
An Overview of Voices/Waves ............................37  
Waves ....................................................................38  
Utility Mode  
Card Mode  
Appendix  
Appendix  
About the Plug-in Boards (Optional) ............177  
Display Messages ............................................181  
Troubleshooting..............................................182  
Specifications..................................................185  
Index ..............................................................186  
Performances ....................................................39  
Easy Real-time Editing ....................................40  
Ideal for Playing Live ......................................41  
1 Arpeggiator ........................................................42  
2 Scene Controls (CS6x) ......................................45  
3 Using Controllers ..............................................47  
4 Phrase Clips ......................................................53  
5 Other Useful Features ......................................59  
Voice Edit..........................................................60  
Effects....................................................................65  
Using as a Master Keyboard  
(Performance Mode) ........................................67  
Using as a Multitimbral Tone Generator  
(Performance Mode) ........................................72  
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Basics Section  
The Controls & Connectors  
Front Panel  
CS6x  
MIC  
/
LINE 2  
LINE1  
INPUT  
L
/
MONO  
OUTPUT  
R
1
2
FOOT  
INDIVIDUAL OUTPUT VOLUM  
GAIN  
1 [VOLUME] Knob (Page 20)  
A
/
D
PHONES  
Adjusts the master volume. Turn the knob clockwise to raise the output level from the  
OUTPUT L/R jacks and the PHONES jack.  
VOLUME  
FILTER  
EFFE  
2 OCTAVE [UP] and [DOWN] keys (Page 28) (CS6x only)  
CUTOFF  
RESONANCE  
R
EG  
Press either of these keys to shift the note range of the keyboard up or down in octaves.  
Press them together to returns to the standard range (0).  
ATTACK  
DECAY  
S
PAN  
OCTAVE  
DOWN UP  
SCENE  
1
2
3 PITCH bend wheel (Page 47) (CS6x only)  
CONTROL  
Controls the pitch bend effect. You can also assign other functions to this controller.  
4 MODULATION wheel (Page 47) (CS6x only)  
Controls the modulation effect. You can also assign other parameters functions to this  
controller.  
5 Ribbon Controller (Page 48) (CS6x only)  
Touch and slide your finger horizontally across the controller’s surface to continuously  
change a specific parameter’s value. You can also assign various functions to this  
controller.  
6-1 FILTER knobs (Page 40)  
These two knobs offer dynamic and real-time tonal changes to a sound.  
6-2 EFFECT knobs (Page 40)  
These knobs respectively control depths(send level) of the Reverb and Chorus effects.  
6-1  
6-2  
6-4  
FILTER  
EFFECT  
6-3 EG knobs (Page 40)  
PORTAMENTO PHRA  
These four knobs control variances in pitch, tone, and volume.  
CUTOFF  
EG  
RESONANCE  
REVERB  
CHORUS  
6-4 PORTAMENTO controls (Page 59)  
P
SEQ P  
ON  
/
OFF  
6-3  
This section consists of the PORTAMENTO [ON/OFF] key and a knob for adjusting  
Portamento Time. With Portamento enabled, there will be a smooth transition in pitch  
from one note to the next. The Portamento Time is the speed of the transition.  
ATTACK  
SCENE  
DECAY  
SUSTAIN  
PAN  
RELEASE  
ARPEGGIO  
ON  
/
1
2
HOLD  
OFF  
CONTROL  
PAN  
GATE TIME  
T
6-5 SCENE controls (Page 46)  
6-5  
6-6  
6-7  
Pressing either SCENE key ([1] or [2]) to recall the stored knob settings. The LED for the  
key of the current Scene is lit. The [CONTROL] knob can be used to create a smooth  
transition between two Scenes. You can also set up the Modulation Wheel or a Foot  
Controller to like the SCENE [CONTROL] knob (Page 46).  
6-6 [PAN] knob (Page 59)  
Use this knob to adjust the stereo pan position of the current sound (i.e., the sound’s  
position in the stereo image).  
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6 Sound Control knobs (Page 40) (CS6x only)  
You can modify the effects and tones in real time using these. There are knobs for Filter  
Cutoff Frequency and Resonance, the time parameter of the Envelope Generator (EG),  
and Reverb and Chorus effects. Other controls are related to the Arpeggiator, Portamento,  
Phrase Clip, and Sequencer.  
IN  
OUT  
THRU  
T
FOOT  
FOOT  
ME CONTROLLER SUSTAIN SWITCH BREATH  
TO HOST HOST SELECT  
MIDI  
7 MODE keys (Page 21)  
Press these to keys to select Voice, Performance, Utility or other Modes.  
With the CS6R, you can play back (audition) the Voice at note C3 and with a velocity of 127  
by pressing the [VOICE] key in Voice Play Mode.  
ECT  
MODE  
PORTAMENTO PHRASE CLIP  
VOICE  
PERFORM  
REVERB  
SUSTAIN  
PAN  
CHORUS  
Similarly, in Performance Play Mode, pressing the [PERFORM] key plays back Voices for  
the Parts (Layer Switch set to "on") at note C3 with a velocity value of 127.  
UTILITY CARD  
REC  
PITCH  
ON  
/
OFF  
SEQ PLAY  
EDIT  
JOB  
RELEASE  
ARPEGGIO  
COMPARE  
PLAY  
STOP  
/
ON  
/
HOLD  
STORE  
OFF  
GATE TIME  
TEMPO  
1
7
6-8 6-9  
CS6R  
PHRASE  
CLIP  
VOICE  
PERFORM  
CARD  
JOB  
MIC LINE 2  
LINE1  
INPUT  
GAIN  
UTILITY  
REC  
A
D
SYSTEM  
SHIFT  
A
B
EDIT  
SEQ  
BREATH  
PHONES  
VOLUME  
COMPARE  
PLAY  
CURSOR  
EF  
BYPASS  
PLAY  
STOP  
STORE  
3.3V  
PAGE  
PART ELEMENT  
CARD  
6-7 ARPEGGIO controls (Page 42)  
Press the [ON/OFF] key to enable or disable the Arpeggiator. The Arpeggiator plays  
according to the arpeggio settings for each Voice or Performance. Use the [GATE TIME]  
knob to adjust the playback length of each note in the arpeggio (Page 42). Press the  
[HOLD] key (its LED will light) to have the Arpeggiator continue playback even after you  
release the notes. To stop the arpeggio, press the HOLD key again (the LED turn off).  
ASE CLIP  
6-8 PHRASE CLIP controls (Page 53)  
Press the PHRASE CLIP key to enter Phrase Clip Play Mode (the LED will light). Then  
press the [REC] key to enter Phrase Clip Record Mode. In this Mode, you can record a  
Phrase Clip (waveform data) using an external microphone, then treat the sound as a  
musical instrument. The [PITCH] knob changes the Phrase Clip’s pitch (or its tempo if the  
Phrase Clip is rhythmic).  
6-8  
6-9  
REC  
PITCH  
PLAY  
PLAY  
STOP  
/
With the CS6R, you can play back (audition) the sound by pressing the PHRASE CLIP  
key in Phrase Clip Mode at note C3 and with a velocity of 127  
EMPO  
6-9 SEQ controls (Pages 26, 161)  
Press the [SEQ] key to enter Sequence Play Mode. Here, you can play a MIDI file from  
Memory Card. Use the [PLAY/STOP] key to start or stop playback of the currently  
selected file. You can use the [TEMPO] knob to adjust the playback speed.  
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8 LCD (Liquid Crystal Display)  
This is a backlit 2-line display.  
9 [SHIFT] key (Page 23)  
In Voice or Performance Play Mode, a screen for viewing or setting the  
Octave parameter and the MIDI Transmit channel (Page 23) is shown  
when you press the [SHIFT] key. In any of the Edit Modes, when  
pressing this key while turning the [PAGE] knob, a menu screen is  
displayed and you can quickly switch between Edit Mode screens (Page  
23). If while holding this key you turn one of Knobs [A] ~ [D], [1] ~ [2],  
[DATA] knob, or press either [INC/YES] or [DEC/NO] key, you can move  
the cursor without a parameter value being changed (Page 24).  
CS6x  
THRU  
3.3V CARD  
EF  
MASTER  
BYPASS KEYBOARD  
EXIT  
ENTER  
) [PAGE] knob (Page 23)  
SYSTEM  
A
B
C
1
2
CURSOR  
Switches between screens in each Mode. Each Mode includes several  
screens.  
DEC/NO INC/YES  
SHIFT  
PAGE  
PART  
/
ELEMENT  
DATA  
! Knobs [A], [B], [C], [1] and [2] (Page 24)  
In each Play Mode, these knobs mainly control the functions respectively  
assigned to them. In each Edit Mode, each knob is used to enter a value  
for the associated parameter shown in the display. Depending on the  
operation or the screen you are working in, these knobs will function  
differently.  
Knobs [A] to [C] can be assigned to system control functions (Page 165).  
Knobs [1] and [2] can be assigned control functions that affect Voices  
(Page 84).  
@ [DATA] knob (Page 25)  
Use this to increase or decrease the value of the parameter at which the  
cursor is positioned.  
# [EF BYPASS] key (Page 66)  
Enables/dsiables the Effect Bypass. Press the key (its LED will light) to  
bypass the effects used with the current Voice or Performance.  
The bypassed effects (Reverb, Chorus, or Insertion) are specified in Utility  
Mode (Page 164).  
$ [MASTERKEYBOARD]key(pages67, 121)(CS6xonly)  
The S80 keyboard can work as MIDI master keyboard in Performance  
mode. When the key is pressed and switched on (the LED will light), the  
keyboard can play and control multiple MIDI sound modules connected to  
the S80.  
% [EXIT] key (Page 23)  
The menus and screens of the S80 have a hierarchical structure. Press  
this key exit from the current screen and return to the previous level in the  
hierarchy.  
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^ [ENTER] key (Pages 24, 25)  
While selecting a Memory or Bank for Voice or Performance, press this  
key to determine such a memory location. Also, use this key to execute a  
Job or a Store operation.  
& [DEC/NO] key (Page 24)  
Use this to decrease the value of the parameter at which the cursor is  
positioned. Also use it to cancel a Job or a Store operation.  
POWER  
* [INC/YES] key (Page 24)  
Use this to increase the value of the parameter at which the cursor is  
positioned. Also use it to execute a Job or a Store operation.  
MEMORY  
PRE1  
PRE2  
EXT  
A
B
2
C
3
D
E
F
G
3
H
BANK  
DRUM  
1
4
1
2
4
ELEMENT SELECT  
ELEMENT ON  
/
OFF  
INT  
1
2
3
4
5
6
7
8
( MEMORY keys (Pages 27, 29, 75, 119)  
DRUM  
GENERAL  
9
QED  
10  
ARPEGGIO CONTROL  
COM LFO  
13  
EFFECT  
14  
PROGRAM  
PART  
Using one of these keys, you can select a Voice or Performance  
Memory. Press the [ENTER] key ^ to select the Memory. In  
Performance Mode, the [INT], [EXT], [PLG1] and [PLG2] keys can be  
used to select the Phrase Clip Part, A/D Part, Plug-in 1 Part and Plug-in 2  
Part. The [PRE1] and [PRE2] keys select Common (for all Parts).  
PLG1  
PLG2  
11  
12  
15  
16  
OSC  
PITCH  
FILTER  
AMPLITUDE  
LFO  
EQ  
PLG  
º BANK [A] to [H] keys (Pages 75, 119)  
Each key selects a Voice or Performance Bank. Each Bank contains  
sixteen Voices or Performances. In Voice Edit Mode, each of the BANK  
[A] to [D] keys selects a Voice s Element (ELEMENT SELECT) while  
each of the BANK [E] to [H] keys turns the associated Voice s Element on  
or off (ELEMENT ON/OFF). When you activate Master Keyboard Mode  
by pressing the [MASTER KEYBOARD] key $, these keys can  
respectively select Zones 1 to 4 if the Master Keyboard Mode setting is  
4zone in Performance Edit Mode.  
¡ PROGRAM/PART [1] to [16] keys (Pages 76, 119)  
Each key selects a Voice or Performance from the current Bank. In Voice  
Edit Mode, each PROGRAM/PART key selects an associated edit menu.  
In Performance Mode, these keys select Parts [1] to [16], respectively.  
8
(
% ^  
CS6R  
POWER  
MEMORY  
PHRASE  
CLIP  
VOICE  
PERFORM  
PRE1  
INT  
PLG1  
DRUM DRUM  
UTILITY  
CARD  
REC  
PRE2  
EXT  
PLG2  
ON  
OFF  
SYSTEM  
SHIFT  
A
B
C
1
2
EDIT  
SEQ  
JOB  
EXIT  
ENTER  
COMPARE  
PLAY  
CURSOR  
EF  
BYPASS  
PLAY  
STOP  
STORE  
DEC NO  
INC YES  
PAGE  
PART ELEMENT  
DATA  
#
9
)
!
@
&
*
9
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Rear Panel  
1 POWER switch (Page 19)  
3 CARD slot (Page 171)  
Insert a Memory Card here to  
transfer various data to/from  
the instrument. Read carefully  
the precautions on use of a  
Memory Card (Page 171)  
before using a card.  
4 MIDI IN, OUT, and THRU connectors (Page 15)  
MIDI IN receives MIDI messages from an external MIDI  
device. Use this connector to control the synthesizer from  
an external MIDI device. MIDI OUT sends out MIDI  
messages generated by the synthesizer, such as notes  
played on the keyboard or panel control/knob variations,  
to an external MIDI sound module or device. MIDI THRU  
just reflects the MIDI messages received at MIDI IN.  
Connect other MIDI devices here.  
Use this to switch the synthesizer  
on or off.  
2 AC INLET terminal (Page 12)  
Plug the female end of the supplied  
AC power cord in here before  
plugging it into an AC wall outlet.  
CS6x  
3.3V CARD  
POWER  
ON OFF  
AC INLET  
) FOOT CONTROLLER jack  
! FOOT VOLUME jack  
@ INDIVIDUAL OUTPUT 1 and 2 jacks (Page 13)  
Line level audio signals are output from the  
synthesizer via these phone jacks (1/4" mono phone  
plug). The output is separated from that at the  
OUTPUT L/MONO and R jacks. In Performance  
Mode, you can specify which Parts can be output from  
these separate outputs.  
(Pages 18, 48) (CS6x only)  
(Pages 18, 48) (CS6x only)  
An optional foot controller  
An optional foot controller (FC7, etc.) can  
be connected here. You can control the  
output level from the instrument by foot.  
In Utility Mode, you can select Volume or  
Expression for this controller.  
(FC7, etc.) can be connected  
here. Using the foot controller,  
you can control tones, pitches,  
volumes or the like by foot.  
CS6R  
$
%
^
1
2
POWER  
AC INLET  
MIC LINE 2  
LINE1  
INPUT  
GAIN  
A
D
ON  
OFF  
BREATH  
PHONES  
VOLUME  
3.3V  
CARD  
&
3
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5 HOST SELECT switch (Page 16)  
Select the type of computer  
7 BREATH jack (Pages 18, 48)  
Connect an optional breath  
controller BC3 here. You can  
use the Breath Controller to  
change the output level or tone  
of the sounds according to the  
strength of your breath.  
8 FOOT SWITCH  
9 SUSTAIN jack  
jack (Pages 18, 48)  
(Pages 18, 48)  
Connect an optional  
Foot switch (FC4 or  
FC5) here. Using the  
foot switch, you can  
control of a range of on  
or off a specific function  
by foot, as assigned on  
the instrument. (Pages  
53, 165)  
An optional Foot Switch  
(FC4 or FC5) can be  
connected here. You can  
use the Foot Switch as a  
damper pedal on the  
acoustic piano or for a  
sustained effect.  
connected to the synthesizer via the  
TO HOST connector .  
6 TO HOST terminal  
Connect a computer here using an  
optional serial computer cable  
(Page 16).  
MIDI  
OUT  
INDIVIDUAL OUTPUT  
OUTPUT  
MONO PHONES  
A D INPUT  
GAIN  
LINE1 MIC LINE 2  
FOOT  
FOOT  
FOOT  
THRU  
IN  
HOST SELECT TO HOST  
BREATH SWITCH SUSTAIN CONTROLLER VOLUME  
2
1
R
L
MIDI  
Mac  
PC-2 PC-1  
# OUTPUTL/MONOandRjack(Page13)  
Line level audio signals are output via  
these phone jacks. For monophonic  
output, use just the L/MONO jack.  
% A/D INPUT jacks (Page 14)  
^ GAIN knob (Pages 73, 144  
Use this to adjust the input  
gain of the audio signals at  
the A/D INPUT jacks. You  
may need to adjust this  
depending on the type of  
device (microphone, other  
instrument output, etc.)  
connected when using a  
A/D Input part.  
)
External audio signals can be input via these phone jacks.  
Use these when recording Phrase Clips by connecting a  
microphone or other audio equipment. To record a  
monophonic line level signal, you use LINE 1. Use  
MIC/LINE 2 to record a microphone level signal. To  
record a stereo line level signal, use both jacks. However,  
stereo signals are merged into a monophonic signal  
internally when recording.  
$ PHONES jack (Page 13)  
Connect a pair of headphones here.  
MIDI  
THRU  
OUT  
IN  
HOST SELECT  
PC-2 PC-1  
TO HOST  
INDIVIDUAL OUTPUT  
OUTPUT  
L MONO  
2
1
R
MIDI  
Mac  
4
5
6
@
#
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Before Use  
This section explains how to connect to an AC power source, audio and MIDI devices, and a computer  
system. Only switch the synthesizer on after you have made all the necessary connections.  
It is recommended that you read this section before using the synthesizer.  
Power Supply  
1Make sure that the instrument’s POWER switch is at the OFF position.  
2Connect the supplied power cord to the AC INLET terminal on the instrument’s rear panel.  
3Connect the other end of the power cord to an AC outlet. Make sure the synthesizer meets the  
voltage requirement for the country or region in which it is being used.  
Make sure your CS6x/CS6R is rated for the AC voltage supplied in the area in which it is to be used (as listed on  
the rear panel). Connecting the unit to the wrong AC supply can cause serious damage to the internal circuitry  
and may even pose a shock hazard!  
Use only the AC power cord supplied with the CS6x/CS6R. If the supplied cord is lost or damaged and needs to  
be replaced, contact your Yamaha dealer. The use of an inappropriate replacement can pose a fire and shock  
hazard!  
The type of AC power cord provided with the CS6x/CS6R may be different depending on the country in which it  
is purchased (a third prong may be provided for grounding purposes). Improper connection of the grounding  
conductor can create the risk of electrical shock. Do NOT modify the plug provided with the CS6x/CS6R. If the  
plug will not fit the outlet, have a proper outlet installed by a qualified electrician. Do not use a plug adapter  
which defeats the grounding conductor.  
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Connections  
Connecting to External Audio Equipment  
Since the synthesizer has no built-in speakers, you need to monitor its sound output via external  
audio equipment. Alternatively, you could use a pair of headphones.  
There are several methods of connecting to external audio equipment, as described in the following  
illustrations.  
The CS6R also needs an external MIDI controller such as a keyboard, though this is not necessary when using  
the internal sequencer. For MIDI connections, see the next section.  
Connecting Stereo Powered Speakers  
A pair of powered speakers can accurately produce the instrument’s rich sounds with their own pan  
and effect settings. Connect your powered speakers to the OUTPUT L/MONO and R jacks on the  
rear panel.  
INPUT  
INPUT  
INPUT  
INPUT  
OUTPUT  
L/MONO  
PHONES  
OUTPUT R  
OUTPUT  
L/MONO  
OUTPUT R  
C
PHONES  
CS6R  
CS6x  
When using just one powered speaker, connect it to the OUTPUT L/MONO jack on the rear panel.  
Connecting to a Mixer  
There are extra audio outputs in addition to the OUTPUT (L/MONO and R) jacks. These four  
outputs can connect to a mixer for separately controlling the outputs of up to four Parts in  
Performance Mode (Page 117). You can specify the output routing of each Part in Performance Edit  
Mode (Page 133).  
13  
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L
R
L
R
OUTPUT L  
R
OUTPUT L  
R
OUTPUT L /  
MONO  
INDIVIDUAL  
OUTPUT1  
INDIVIDUAL  
OUTPUT2  
OUTPUT L /  
MONO  
INDIVIDUAL  
OUTPUT1  
INDIVIDUAL  
OUTPUT2  
R
R
PHONES  
C
PHONES  
CS6R  
CS6x  
Connecting a pair of headphones does not affect audio output from the OUTPUT (L/MONO and R) jacks.  
You can monitor the same sounds via headphones and at the OUTPUT jacks. However, you cannot monitor the  
sounds from INDIVIDUAL OUTPUT 1 and 2 with headphones.  
Connecting a Microphone or Other Audio Equipment  
You can record or import external sounds or waveform data and use them as instrument sounds  
(Phrase Clips, see Page 142). When recording from an external audio source, connect a microphone or  
the audio source to the A/D INPUT (LINE 1 and MIC/LINE 2) jacks.  
L
R
L
R
MIC/LINE2  
LINE1  
MIC/LINE2  
LINE1  
C
CS6R  
CS6x  
LINE 1 and MIC/LINE 2 can receive monophonic signals. To input a monophonic line level signal to the  
instrument, use only LINE 1. Use MIC/LINE 2 to input a microphone level signal. When you input stereo line  
signals, use both jacks. However, these stereo signals are internally merged into a monophonic signal for use in a  
later process.  
After the above connections are complete, you are ready to set up for recording. When starting a recording, you  
may need to adjust the input gain of the audio source using the GAIN knob. Details about Phrase Clips,  
including how to adjust the input gain, are given on Page 142.  
If you choose the wrong type of input source (Pages 130, 144), you may possibly damage your hearing and/or any  
connected audio equipment. Make sure you set this parameter correctly.  
Before connecting a device to the A/D INPUT jack, always turn the GAIN knob all the way down.  
Do not use both LINE1 and MIC/LINE2 at the same time except for when you want to input stereo line level  
signals, which will be mixed into a mono signal on the instrument. If you fail to do so, the external device  
connected may be damaged.  
You can connect an external audio source to the A/D Input Part and use it as a Part in a Performance. Details are  
given on Pages 73, 130.  
14  
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Connecting External MIDI Equipment  
You can connect an external MIDI device using a MIDI cable (available separately) and control it from  
this synthesizer. You can also use an external MIDI keyboard or sequencer to control the  
synthesizer’s internal sounds. This section introduces several different applications of MIDI.  
The HOST SELECT switch on the rear panel should be set to “MIDI.” Otherwise, MIDI information will not be  
transmitted from the synthesizer’s MIDI OUT connector.  
Controlling from an External MIDI Keyboard  
C
MIDI OUT  
MIDI IN  
CS6x/CS6R  
The CS6R has no built-in keyboard so the above MIDI connection lets you play it in realtime.  
Controlling an External MIDI Keyboard  
C
MIDI IN  
MIDI OUT  
CS6x/CS6R  
Recording and Playback using an External MIDI Sequencer  
MIDI OUT  
MIDI IN  
MIDI IN  
C
MIDI OUT  
CS6x/CS6R  
15  
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Controlling Another MIDI Device via MIDI THRU  
MIDI OUT  
MIDI IN  
MIDI IN  
MIDI THRU  
C
MIDI IN  
MIDI OUT  
CS6x/CS6R  
With the above MIDI connections, you can send MIDI data from the MIDI OUT connector while  
MIDI data from the external sequencer can be sent to an external MIDI synthesizer via the MIDI  
THRU jack.  
The MIDI cable should be no greater than 15 meters in length, and there should be no more than three devices in  
a MIDI chain (chained in series via each unit’s MIDI THRU). To connect more units, use a MIDI Thru Box for  
parallel connections. You may encounter errors if the MIDI cables are too long or if too many devices are chained  
together via their MIDI THRU connectors.  
Connecting to a Personal Computer  
When a computer is connected, it can be used to control the synthesizer and to transfer synthesizer  
data to/from computer via MIDI. With the included Voice Editor program, for instance, you can edit  
the synthesizer’s Voices. Using another program – Card Filer – you can transfer files between the  
computer and the Memory Card inserted in the synthesizer’s CARD slot.  
There are two ways to connect your synthesizer to a computer:  
1: Serial connection (the computer’s serial port to the synthesizer’s TO HOST terminal)  
2: MIDI connection (the computer’s MIDI interface or external MIDI interface to the  
synthesizer’s MIDI IN and OUT)  
Different computers require different connections, as follows.  
1: Serial Port to TO HOST  
IBM PC/AT  
C
CS6x/CS6R  
Macintosh  
C
CS6x/CS6R  
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2: MIDI Interface to MIDI IN and OUT  
Using the computers MIDI interface  
Using an external MIDI interface  
You will need to an appropriate MIDI application (sequencer  
17  
 
Connecting Various Controllers  
The CS6x has several controller jacks on the rear panel, including FOOT SWITCH, SUSTAIN, FOOT  
CONTROLLER, FOOT VOLUME and BREATH. You can connect optional controllers like a Foot  
Switch (the FC4 or FC5), Foot Controller (the FC7) and Breath Controller (BC3, etc.) to control tone,  
volume, pitch and other parameters. The CS6R only has a Breath Controller connector on its front  
panel, but other controls (equivalent to the CS6x) may be available using external MIDI controllers.  
Details about how to these controllers are given on Page 47.  
PHRASE  
VOICE  
PERFORM  
CARD  
JOB  
CLIP  
MIC LINE  
A
2
D
LINE1  
INPUT  
GAIN  
UTILITY  
REC  
INDIVIDUAL OUTPUT  
OUTPUT  
MONO PHONES  
A
D
INPUT  
FOOT  
FOOT  
FOOT  
GAIN  
HOST SELECT TO HOST  
BREATH SWITCH SUSTAIN CONTROLLER VOLUME  
2
1
R
L
LINE1 MIC LINE 2  
EDIT  
COMPARE  
SEQ  
PLAY  
BREATH  
PHONES  
VOLUME  
MIDI  
PC-2 PC-1  
Mac  
EF  
BYPASS  
PLAY  
STOP  
STORE  
3.3V  
CARD  
18  
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Powering Up  
Power-on Procedure  
When you have made all the necessary connections between your synthesizer and any other devices,  
make sure that all volume settings are turned down all the way to zero. Then turn on the every device  
in your setup in the order of MIDI masters (senders), MIDI slaves (receivers), then audio equipment  
(mixers, amplifiers, speakers, etc.). This ensures the smooth flow of signals from the first device to the  
last (first MIDI, then audio).  
When powering down the setup, first turn down the volume for each audio devices, then switch off  
each device in the reverse order (first audio devices, then MIDI).  
When the CS6x/CS6R as MIDI receiver:  
POWER  
ON!!  
C
Switching the CS6x/CS6R On  
Before you switch your synthesizer on or off, first turn down the volume of any audio equipment connected to it.  
1Press the POWER switch.  
POWER  
MEMORY  
PRE1  
INT  
PLG1  
DRUM DRUM  
PRE2  
EXT  
PLG2  
ON  
OFF  
EXIT  
ENTER  
POWER  
ON OFF  
AC INLET  
DEC NO  
INC YES  
CS6x  
CS6R  
2A splash screen is displayed briefly.  
3The Voice or Performance Play Mode screen appears next.  
VCE Play) PRE1:001(A01)[Sq:Generation]  
EQLow-Q EQMid-G EQHi-G FLT-Rez  
HPF  
19  
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If you have a Memory Card inserted in the instrument’s CARD slot or an optional Plug-in Board  
installed, you may see other screens before the Voice or Performance Play Mode screen is displayed.  
If a previously used Memory Card is inserted in the CARD slot, you will see a screen while files in  
EXT Memory are being loaded.  
If a new Memory Card (one never used on the instrument) is inserted in the CARD slot, you will see  
a screen while a basic file is being created in EXT Memory.  
If you have a Plug-in Board installed, you will see a screen that confirms the presence of the Plug-in  
Board.  
The final screen after the power-on sequence may change depending on the Power On Mode setting available  
Utility Mode (Page 164).  
4Turn up the amplifier’s volume as necessary.  
5Turn the synthesizer’s [VOLUME] knob clockwise to set an appropriate volume level.  
About Memory Cards  
You can save various kinds of data - Voice, Performance, Phrase Clip, Plug-in, Sequence Chain and so  
on - onto Memory Card. The built-in CARD slot can accept 3.3-volt Memory Cards (SmartMedia),  
and there is a Memory Card supplied with this synthesizer.  
Before using a Memory Card, read through precautions on how to handle it (Page 171).  
• Formatting a Memory Card  
You cannot use a new Memory Card to save files immediately. The card must be formatted in Card  
Mode (Page 176) beforehand. The Memory Card supplied with the synthesizer is already formatted  
and contains Demo Song files.  
• Saving and Loading Data  
You can save various kinds of data as files on a formatted Memory Card. Each file on the card can be  
loaded when required.  
You can save and load data such as System, Voice, Performance, Phrase Clip, Plug-in, Sequence Chain  
or the like. Since Phrase Clips or Sequence Chain data are held temporarily in the synthesizer’s  
buffer memory and will be lost once you switch it off, you need to save such data onto the Memory  
Card first.  
Details about formatting a Memory Card, saving and loading data, and the recognized file types are  
given on Page 172.  
20  
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Basic Operations  
This section gives some basic explanations about operating the synthesizer.  
Selecting a Mode  
There are several operation Modes — Voice Play Mode, Performance Play Mode, Phrase Clip Mode,  
etc. — each of which enables you to work efficiently with the synthesizer’s various functions.  
An overview of each Mode is given on Page 35.  
There are separate Play Modes for Voices, Performances and Phrase Clips. To enter each of these  
Modes, use the appropriate MODE key ([VOICE] for Voice Play Mode, [PERFORM] for Performance  
Play Mode). To enter or exit Phrase Clip Mode, press the PHRASE CLIP key. (Note that this key is  
not found among the MODE keys.)  
There are also separate Edit and Job Modes for Voices, Performances and Phrase Clips. To enter Edit  
or Job Mode, simply press the [EDIT] or [JOB] key while in each respective Play Mode.  
Similarly, pressing the [STORE] key in Voice, Performance or Phrase Clip (Play or Edit) Mode takes  
you into Store Mode where you can store Voices, Performances or Phrase Clips.  
Other Modes include Utility Mode where you can specify system settings, Card Mode where you can  
perform tasks related to the Memory Card, and Sequence Mode where you can play back MIDI song  
files or create a sequence chain. (Press the [UTILITY] key for Utility Mode, the [CARD] key for Card  
Mode and the [SEQ] key for Sequence Mode.)  
MODE  
PHRASE CLIP  
VOICE  
PERFORM  
3
1
2
UTILITY CARD  
REC  
PITCH  
6
7
SEQ PLAY  
EDIT  
JOB  
8
PLAY  
STOP  
4
5
COMPARE  
STORE  
9
TEMPO  
4 Voice Edit Mode (Page 78)  
Press the [EDIT] key in Voice  
Play Mode. To exit to another  
Mode, simply press the respective  
key for that Mode or press the  
[EXIT] key to return to Voice  
Play Mode.  
3 Phrase Clip Play Mode  
(Page 142)  
Play Modes  
Press the [PHRASE CLIP] key  
(its LED will light) to enter  
Phrase Clip Play Mode. To exit  
to another Mode, simply press  
the respective key for that  
Mode. If you press the [REC]  
key while in Phrase Clip Play  
Mode, the Record screen in  
Phrase Clip Mode is displayed.  
1 Voice Play Mode (Page 74)  
Press the [VOICE] key (its LED  
will light) to enter Voice Play  
Mode. To exit to another Mode,  
simply press the respective key  
for that Mode.  
GEN Name) Ctgry  
C 1234  
a-Z  
0-? Cursor  
[Pf:Init Voice]  
VCE Play) PRE1:001(A01)[Sq:Generation]  
EQLow-G EQMid-G EQHi-G FLT-Rez  
HPF  
4 Performance Edit Mode  
(Page 121)  
PCLP Play) 1(A01)[--:Init Voice]  
EQLow-G EQMid-G EQHi-G ------- -------  
Press the [EDIT] key while in  
Performance Play Mode. To exit  
to another Mode, simply press  
the respective for that Mode or  
press the [EXIT] key to return to  
Performance Play Mode.  
2 Performance Play Mode  
(Page 117)  
Press the [PERFORM] key (its  
LED will light) to enter  
Performance Mode. To exit to  
another Mode, simply press the  
respective key for that Mode.  
Edit Modes  
When in each Play Mode, you  
can swiftly switch to each  
respective Edit Mode by simply  
pressing the [EDIT] key (its  
LED will light).  
GEN Name) Ctgry  
Common  
a-Z  
0-? Cursor  
[--:Init Perf ]  
PFM Play) INT:001(A01)[--:Init Perf ]  
EQLow-G EQMid-G EQHi-G ------- -------  
21  
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4
146)  
Phrase Clip Edit Mode (Page  
5 Phrase Clip Job Mode  
(Page 154)  
Press the [JOB] key while in  
8 Sequence Play Mode  
(Page 161)  
Press the SEQ key (its LED will  
Press the [EDIT] key while in  
Phrase Clip Play Mode. To exit Phrase Clip Play Mode. To exit light) to enter Sequence Play  
to another Mode, simply press to another Mode, simply press Mode. To exit to another Mode,  
the respective key for that Mode the respective key for that Mode simply press the respective key  
or press the [EXIT] key to or press the [EXIT] key to for that Mode.  
return to Phrase Clip Play Mode. return to Phrase Clip Play  
Mode.  
SEQ)  
Chain00  
File:[  
001 ⁄= 120 Meas=001 INT:128  
]
Perf  
GEN Name) Ctgry  
Common  
a-Z  
0-? Cursor  
[--:Init Perf ]  
PCLP Status)Free  
4.0MB  
Used CardFree  
0KB( 0%)-X›---.-MB  
When MIDI system exclusive  
messages are received from an  
external MIDI device, the LED  
for the currently selected Play  
Mode (VOICE, PERFORM or  
PHRASE CLIP) will blink.  
5 Utility Job Mode (Page 170)  
Press the [JOB] key in Utility  
Mode. To exit to another Mode,  
Job Modes  
When in each Play Mode, you  
can swiftly switch to each  
respective Job Mode by simply  
pressing the [JOB] key (its LED  
will light).  
press the respective key for that 9 Store Modes  
Mode or press the [EXIT] key to (Pages 116, 141, 160)  
return to Utility Mode.  
When in each Play or Edit Mode,  
you can swiftly switch to each  
respective Store Mode by simply  
pressing the [STORE] key. To  
exit to another Mode, simply  
press the respective key for that  
Mode or press the [EXIT] key to  
return to Play Mode.  
UTIL Factory Set)  
Job  
5 Voice Job Mode (Page 115)  
Press the [JOB] key in Voice Play  
Mode. To exit to another Mode,  
simply press the respective key  
for that Mode or press the  
[EXIT] key to return to Voice  
Play Mode.  
Other Modes  
6 Utility Mode (Page 163)  
Press the [UTILITY] key (its  
LED will light) to enter Utility  
Mode. To exit to another Mode,  
simply press the respective key  
for that Mode.  
VCE  
Store  
[Sq:Generation] >[Pf:Slamming  
INT:001(A01)  
]
VCE Initialize)  
Job  
Current Voice  
Another storage way of Voice,  
Performance and Phrase Clip is  
to memorize these settings as  
Scene 1 and 2. See Page 45 for  
more information (CS6x only).  
5 Performance Job Mode  
(Page 140)  
MSTR TG)  
Sys  
Vol  
127  
NoteShift Tune  
+63 +102.3c  
Press the [JOB] key while in  
Performance Play Mode. To exit  
to another Mode, simply press  
the respective for that Mode or  
press the [EXIT] key to return to  
Performance Play Mode.  
7 Card Mode (Page 171)  
Press the [CARD] key (its LED  
will light) to enter Card Mode.  
To exit to another Mode, simply  
press the respective key for that  
Mode.  
PFM Initialize)  
Job  
Current Perform  
Save)  
Card  
Type  
all  
File A-?  
***[NEWFILE .S2A]  
Cursor  
22  
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Some Modes have more screens. In this case, you  
can use the [PAGE] knob while holding down the  
[SHIFT] key to switch to a specific screen.  
For example, if you use the [PAGE] knob while  
holding down the [SHIFT] key in Voice Edit  
Mode, the following screen is shown. Select a  
specific item using the cursor (), then release the  
[SHIFT] key to switch to the parameter screen for  
that item.  
Selecting a Screen  
You can switch between screens using the [PAGE]  
knob and pressing [SHIFT], PROGRAM/PART,  
[EXIT] and [ENTER] keys.  
[PAGE] Knob  
Usually, there are several screens and sub-screens  
in each Mode. Use the [PAGE] knob to switch  
between screens.  
GENíOther) Com:>GEN≥QED>ARP>CTL>LFO>EFF  
EL1234  
Elem:>OSC>PCH>FLT>AMP>LFO>EQ  
SHIFT  
PAGE  
A
B
C
1
2
DATA  
VCE Srch) PRE1:  
Memory  
PART ELEMENT  
SHIFT  
PAGE  
A
B
The [SHIFT] key also has other functions, as  
described in other sections in this manual.  
PROGRAM/PART keys  
With the CS6x, in Voice Edit Mode,  
PROGRAM/PART keys can be used to select the  
items shown under the keys and to switch to their  
screens.  
As shown below, the “¥” indicator is displayed to  
the left of the screen if there are more screens  
before and after that which you are currently  
viewing.  
1
2
3
4
5
6
7
8
At the first in a series of screens, you will see the  
” indicator meaning that there are more screens  
to follow, but none before it. At the last screen,  
you will see the “µ” indicator meaning that there  
are no more screens to follow.  
GENERAL  
9
QED  
10  
ARPEGGIO CONTROL  
COM LFO  
13  
EFFECT  
14  
PROGRAM  
PART  
11  
12  
15  
16  
OSC  
PITCH  
FILTER  
AMPLITUDE  
LFO  
EQ  
PLG  
[EXIT] Key  
Press the [EXIT] key to move up (exit) in the  
hierarchical structure and return to the previous  
screen.  
LFO Depth)  
EL1234  
EF  
MASTER  
[SHIFT] Key  
If you hold down the [SHIFT] key in Voice Play  
Mode, you can modify the parameters on screen  
as follows.  
BYPASS KEYBOARD  
EXIT  
ENTER  
(Oct= +3)  
(Tch= 1)  
PRE1:128(H16)[Pf:GrandPiano]  
DEC NO INC YES  
SHIFT  
PAGE  
A
B
C
1
2
DATA  
The [EXIT] key also has other more functions, as  
described in other sections in this manual.  
PART ELEMENT  
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Moving the Cursor  
[ENTER] Key  
Normally, the [ENTER] key is used to apply  
parameter settings. In some cases, however, the  
following screen appears prompting you to press  
the [ENTER] key.  
By using a knob ([A], [B], [C], [1] or [2]) while  
holding down the [SHIFT] key, you can move the  
cursor () to the respective parameter on the  
screen without affecting its value.  
OSCíOut) Level  
EL1234  
Delay  
InsEF  
ins2  
EF  
MASTER  
96  
0
BYPASS KEYBOARD  
SHIFT  
PAGE  
A
B
C
1
2
DATA  
EXIT  
ENTER  
PART ELEMENT  
DEC NO INC YES  
[INC/YES] and [DEC/NO]  
Keys  
You can use the [INC/YES] key to increment a  
parameter setting by one step, or the [DEC/NO]  
key to decrement it. If you hold down either key,  
the value is continuously changed.  
EFFíEF1) Ctgry Type  
C 1234 MOD Tremolo  
[ENTER]  
to Edit  
The [ENTER] key has other functions, as described  
in other sections in this manual.  
Entering Data  
DEC NO INC YES  
You can use the knobs to directly alter their  
respective parameters on the screen.  
Alternatively, you can also move the cursor () to  
a parameter and set its value using the  
[INC/YES] and [DEC/NO] keys, or the [DATA]  
knob.  
You can also use these keys to answer “YES” or  
“NO” when a confirmation message is displayed.  
Moving the Cursor  
Knobs [A], [B], [C], [1]  
and [2]  
By pressing the [INC/YES] or [DEC/NO] key  
while holding down the [SHIFT] key, you can  
move the cursor between parameters on the  
screen without affecting their values.  
Each parameter in a screen is normally associated  
with a knob ([A], [B], [C], [1] or [2]) below the  
display. When you use one of these knobs, the  
cursor () moves to its respective parameter and  
you can change its value. For instance, you can use  
Knob [B] at the following screen to change the  
Level setting. Turn the knob clockwise to increase  
the value and anti-clockwise to decrease it.  
OSCíOut) Level  
EL1234  
Delay  
0
InsEF  
ins2  
≥ 96  
SHIFT  
PAGE  
A
B
C
1
2
DATA  
PART/ELEMENT  
OSCíOut) Level  
EL1234  
Delay  
0
InsEF  
ins2  
≥ 96  
DEC/  
NO INC/YES  
SHIFT  
PAGE  
A
B
C
1
2
DATA  
PART ELEMENT  
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[DATA] Knob  
Types of Parameters (Absolute and Relative)  
Use this knob to change the value of the  
parameter at which the cursor is positioned.  
Turn the knob clockwise to increment the value  
one click (step) at a time, or turn it anti-clockwise  
decrement it.  
There are many ways to set parameters. Some  
parameters require you to directly enter  
numerical settings or alphabetic characters.  
With others, you can choose from a number of  
available settings. Furthermore, some types of  
parameters are “absolute” whereas others are  
“relative.”  
OSCíOut) Level  
EL1234  
Delay  
0
InsEF  
ins2  
≥ 96  
For example, the absolute parameter in the  
following illustration can be set to either  
“mono” or “poly.” For other absolute  
parameters such as Volume, the setting can be  
any value between zero and 127. The Volume  
setting has a linear, one-to-one relationship  
with the actual volume, as shown in the graph  
on the left.  
SHIFT  
PAGE  
A
B
C
1
2
DATA  
PART/ELEMENT  
Moving the Cursor  
Turn the [DATA] knob clockwise or anti-  
clockwise while holding down the [SHIFT] key to  
move the cursor to a parameter in the screen  
without affecting its value.  
However, relative parameters do not follow the  
same relationship. The graph on the bottom  
shows the role of the Velocity Offset  
parameter. The value you have set here,  
known as an “offset,” is added to, or  
subtracted from, the actual value. With  
Velocity Offset, the specified offset value is  
added to, or subtracted from, the actual  
velocity of the notes you play on the keyboard.  
Sometimes, these types of relative parameters  
are set as a percentage.  
OSCíOut) Level  
EL1234  
Delay  
0
InsEF  
ins2  
≥ 96  
SHIFT  
PAGE  
A
B
C
1
2
DATA  
PART/ELEMENT  
GEN Other) Mode Assign  
C 1234  
MicroTuning  
31:Indian  
poly single  
[ENTER] Key  
Use this key to apply a setting (when it is  
blinking, for example). The [ENTER] key is also  
used when executing a Job or Store operation, as  
described in other sections of this manual.  
QEDíLevel) Vol  
C 1234  
Pan RevSend ChoSend  
127 127  
127  
C
EF  
MASTER  
1
BYPASS KEYBOARD  
EXIT  
ENTER  
DEC NO INC YES  
2
25  
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Demo Playback  
Several demo songs are supplied with this synthesizer. You can play them back as follows.  
Make sure synthesizer is ready for playback. Details are given in the section “Before Use” on Page 12.  
At the “SEQ Demo” screen, any data in the instrument’s internal memory (System, Internal Voices, Phrase Clip  
or the like) will be overwritten by the data for the demo song. Important data should be saved to Memory Card  
(Page 171) beforehand.  
There are other demo song files provided on the included Memory Card. You can play them back in a normal  
Sequence Play operation after you load “all” data file from the Card (Page 174). Refer to page 162 for details.  
1Press the SEQ PLAY key to enter Sequence Play Mode. You will see the following screen.  
SEQ Demo)<< Are you sure? [YES]/[NO] >>  
System,IntVoice,PClip will be changed.  
There are two screens in Sequence Play Mode. Use the [PAGE] knob to switch to the screen shown above.  
2Press the [INC/YES] key to enter the SEQ Demo screen.  
SEQ Demo) Song:[DEMOSONG]  
≥ 001 ⁄= 120  
To cancel demo playback, press the [DEC/NO] key.  
3Press the [PLAY/STOP] key to start playback of the song.  
4Press the [PLAY/STOP] key again to stop playback.  
At the end of the song, playback is automatically looped back to the beginning.  
You can change the playback tempo using the [TEMPO] knob or Knob [C]. To use the song’s original tempo,  
select a tempo value of “***.”  
Details about Sequence Play Mode (and demo playback from Memory Card), are given on Page 161.  
26  
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Voices and Performances  
Playing a Voice  
Based on an AWM2 synthesis engine, this synthesizer offers various kinds of preset Voices (256  
Normal Voices and 8 Drum Voices). You can also create your original Voices and store them into the  
instrument’s internal memory (INT) or an external Memory Card (EXT). The internal and external  
memory can each contain up to 128 Normal Voices and 2 Drum Voices. You can freely select and play  
Voices from both groups of memories, as explained in the following.  
MODE  
VOICE  
MEMORY  
PRE1  
EF  
MASTER  
PERFORM  
PRE2  
EXT  
BYPASS KEYBOARD  
VCE Play) PRE1:128(H16)[Pf:GrandPiano]  
EQ Low EQ Mid EQ Hi Cutoff RevTime  
DRUM  
UTILITY CARD  
INT  
EXIT  
ENTER  
SYSTEM  
A
B
C
1
2
EDIT  
JOB  
DRUM  
CURSOR  
PLG1  
PLG2  
DEC NO INC YES  
COMPARE  
STORE  
SHIFT  
PAGE  
PART ELEMENT  
DATA  
1
3
3
2
1 Press the [VOICE] key 2 Press a MEMORY key  
The [VOICE] key LED will light, showing that  
you are now in Voice Play Mode. The following  
There are six Voice Memories: PRE1 (Preset 1),  
appears in the display.  
to select a Voice Memory  
PRE2 (Preset 2), INT (Internal), EXT (External),  
PLG1 (Plug-in 1), and PLG2 (Plug-in 2). Within  
each Voice Memory are several Banks (up to  
MODE  
VOICE  
PERFORM  
eight, A to H) in which the Voices are stored.  
The following illustration shows how Voices are  
stored in a Voice Memory.  
UTILITY CARD  
EDIT  
JOB  
COMPARE  
STORE  
MEMORY  
PRE1  
PRE2  
EXT  
DRUM  
DRUM  
VCE Play) PRE1:001(A01)[Sq:Generation]  
EQLow-G EQMid-G EQHi-G FLT-Rez HPF  
INT  
PLG1  
PLG2  
At this point, you can play the Voice (named on  
the screen) via keyboard.  
27  
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Now you can play a selected Voice when you play  
the keyboard on the CS6x or the external  
keyboard connected to the CS6R. Try auditioning  
other Voices.  
The Drum Voices are held in separate areas of  
each Memory, and are accessed as follows.  
• To access the Preset Drum Memories  
(PRE:DR1 ~ DR8):  
Details about selecting Voices using the [DATA]  
knob or the [DEC/NO] and [INC/YES] keys are  
given on Page 76.  
Press the MEMORY [PRE2] key while holding  
down the MEMORY [PRE1] key.  
• To access the User Drum Memories  
(INT:DR1/2, EXT:DR1/2):  
You can also select Voices using a combination of  
BANK and PROGRAM/PART keys (CS6x), or using  
the Category Search feature. Details about selecting  
Voices are given on Page 75.  
Press the MEMORY [EXT] key while holding  
down the MEMORY [INT] key.  
MEMORY  
Octave Shifting (CS6x only)  
PRE1  
PRE2  
If you need to raise or lower the keyboard note  
range for the Voice, you can use the OCTAVE  
[UP] key to raise the range by an octave and  
the OCTAVE [DOWN] key to lower it by an  
octave. You can shift the note range by up to  
three octaves in either direction. The current  
octave setting is shown in the left corner of the  
display while the OCTAVE [UP] or [DOWN]  
key is being held down.  
For instance, if you press the OCTAVE [UP]  
key twice (+2), you will actually play note C5  
by pressing note C3 on the keyboard (i.e., the  
note you play is shifted up two octaves). To  
return to the standard octave range (0), press  
the OCTAVE [UP] and [DOWN] keys  
DRUM  
DRUM  
INT  
EXT  
PLG1  
PLG2  
PRE1 and PRE2 (Preset 1 and 2) are stored in internal  
Read Only Memory (ROM) and contain preset Voices  
which are never overwritten. INT (internal) is stored  
in Random Access Memory (RAM) and contains the  
factory default Voices. These can be overwritten, but  
can be recalled from the original factory settings at any  
time if required.  
simultaneously.  
EXT (external) is stored on a Memory Card inserted  
in the CARD slot. If there is no Memory Card  
inserted and you attempt to select an EXT Voice, “---  
--” will be displayed and no sound will be produced.  
With a Memory Card inserted, you can select and  
play EXT Voices. PLG1 or PLG2 Voices can only be  
selected if a Plug-in Board is installed.  
You can have the current octave setting shown  
in the display while holding down the [SHIFT]  
key. Use this feature for confirmation.  
OCTAVE  
DOWN  
UP  
3 Select a Voice Number  
using the [DATA] knob or  
the [INC/YES] and  
(Oct= -3) PRE1:001(A01)[Sq:Generation]  
EQLow-G EQMid-G EQHi-G FLT-Rez HPF  
[DEC/NO] keys  
Turn the [DATA] knob clockwise or press the  
[INC/YES] key to increment the Voice Number.  
Turn it anti-clockwise or press the [DEC/NO] key  
to decrement the Voice Number.  
If a note is shifted beyond G8 (MIDI note  
number 127), it will automatically be shifted  
to the octave below. For instance, note G#8  
will be played as G#7.  
OCTAVE [UP] and [DOWN] keys are linked  
to the “Coarse/Fine” parameter (Page 90) in  
the PCH Tune screen of Voice Edit Mode, and  
also the “Oct” parameter (Page 163) in the  
MSTR Kbd screen of Utility Mode. The  
OCTAVE [UP] and [DOWN] keys may not  
function if these parameters also have been  
set to shift the range.  
VCE Play) PRE1:128(H16)[Pf:GrandPiano]  
EQ Low EQ Mid  
EQ Hi Cutoff RevTime  
SHIFT  
PAGE  
A
B
C
1
2
DATA  
PART ELEMENT  
EF  
MASTER  
You can also use the OCTAVE [UP] and  
[DOWN] keys in Performance Play Mode.  
BYPASS KEYBOARD  
EXIT  
ENTER  
DEC NO INC YES  
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Playing a Performance  
In Performance Play Mode, you can select and play any of 128 internal and 64 external (Memory  
Card) Performances.  
A Performance is a set of Voices used with the built-in (or an external) sequencer. Performances also  
let you set the synthesizer up for multitimbral operation.  
Each Performance can contain up to 16 Parts assigned to different Voices, plus extra Parts for Phrase  
Clip, A/D INPUT and Plug-in Boards. If the Layer Switch (Page 133) parameter is switched on for  
any Parts, those Parts can be play in unison. Also, you can assign multiple Parts to different MIDI  
channels so that they can be played or be controlled individually using the built-in (or an external)  
sequencer. Up to 128 Performances can be stored in the internal memory and up to 64 on Memory  
Card. These Performance settings are available in Performance Edit Mode (Page 121). Here, we will  
show how to get started with Performance Play after selecting a Performance.  
MODE  
VOICE  
MEMORY  
PRE1  
EF  
MASTER  
PERFORM  
PRE2  
EXT  
BYPASS KEYBOARD  
PFM Play) INT:128(H16)[Pf:Init Perf ]  
EQ Low EQ Mid EQ Hi Cutoff RevTime  
DRUM  
UTILITY CARD  
INT  
EXIT  
ENTER  
SYSTEM  
A
B
C
1
2
EDIT  
JOB  
DRUM  
CURSOR  
PLG1  
PLG2  
DEC NO INC YES  
COMPARE  
STORE  
SHIFT  
PAGE  
PART ELEMENT  
DATA  
1
3
3
2
1
Press the [PERFORM] key  
2 Press a MEMORY key  
to select a Performance  
Memory  
The [PERFORM] key LED will light, showing  
that you are now in Performance Play Mode. The  
following appears in the display.  
There are two Performance Memories: INT  
(internal) and EXT (External). The INT memory  
is divided into eight Banks (A to H) of 8  
Performances. The EXT memory is divided into  
four Banks (A to D) of 4 Performances.  
MODE  
VOICE  
PERFORM  
UTILITY CARD  
MEMORY  
EDIT  
JOB  
PRE1  
PRE2  
COMPARE  
DRUM  
DRUM  
STORE  
INT  
EXT  
PLG1  
PLG2  
PFM Play) INT:001(A01)[--:Init Perf ]  
EQ Low EQ Mid EQ Hi -1 +0  
INT (internal) is stored in internal Random Access  
Memory (RAM) and contains factory default  
Performances. These can be overwritten but can  
recalled at any time.  
At this point, you can play the Performance  
(named on the screen) via keyboard.  
EXT (external) is stored on a Memory Card (RAM)  
inserted in the CARD slot. If there is no Memory  
Card inserted and you attempt to select an EXT  
Performance, “-----” will be displayed and no sound  
will be produced. With a Memory Card inserted,  
you can select and play EXT Performances.  
29  
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3 Select a Performance  
Number using the [DATA]  
knob or the [INC/YES]  
and [DEC/NO] keys  
Turn the [DATA] knob clockwise or press the  
[INC/YES] key to increment the Performance  
Number. Turn it anti-clockwise or press the  
[DEC/NO] key to decrement the Performance  
Number.  
PFM Play) INT:001(A01)[--:Init Perf ]  
EQLow-G EQMid-G EQHi-G ------- -------  
SHIFT  
PAGE  
A
B
C
1
2
DATA  
PART ELEMENT  
EF  
MASTER  
BYPASS KEYBOARD  
EXIT  
ENTER  
DEC NO INC YES  
You can now play Parts in the Performance via  
the keyboard. If the Layer Switch parameter is  
switched on for any Parts, those Parts can be play  
in unison. Now try selecting other Performances.  
Details about selecting Performances using the  
[DATA] knob or the [DEC/NO] and [INC/YES] keys  
are given on Page 76.  
You can also select Performances using a  
combination of BANK and PROGRAM/PART keys  
(CS6x), or using the Category Search feature.  
Details about selecting Performances are given on  
Page 119.  
On selection, a Performance may take a few seconds  
to become ready since the settings for multiple Parts  
are applied.  
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An Overview of the CS6x/CS6R  
In this section, an overview of the many features of the CS6x/CS6R is given.  
The CS6x/CS6R hardware is made up of a number of sections, as shown in the following diagram.  
Controller Section  
Sequencer  
Section  
Tone Generator  
Section  
Effects Section  
Controller Section  
This section consists of the keyboard, Pitch Bend and Modulation Wheels, Ribbon Controller, Sound  
Control Knobs, and so on. The keyboard itself doesn’t generate sounds, but instead sends note,  
velocity and other information to the synthesizer’s tone generator section when you plays notes. The  
controllers also send changes. Information from the keyboard and controllers can be transmitted to  
other external MIDI devices through the MIDI OUT connector.  
The CS6R has no keyboard, Pitch Bend or Modulation Wheels, Ribbon Controller or Sound Control Knobs.  
Sequencer Section  
This section can be used to play back Standard MIDI Files held on Memory Card. The contents of  
Tracks 1 to 16 correspond to MIDI channels and Parts in a Performance as shown in the following  
illustration. The sequencer can play back songs with a different Voice assigned to each Part.  
Tone Generator  
(Performance Parts)  
Sequencer  
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Tone Generator Section  
This section plays back sounds according to information received from the keyboard and controllers.  
The following example illustrates the path taken by the signal from an Element in Voice Mode.  
Tone Generator Section  
About the Tone Generator  
The tone generator section in the CS6x/CS6R consists of AWM2, Phrase Clip and Plug-in units.  
AWM2 (Advanced Wave Memory 2) is a synthesis system based on the use of sampled waveforms,  
and is used in many Yamaha synthesizers. For extra realism, each AWM2 Voice uses multiple samples  
of a real instrument’s waveform. Furthermore, a wide variety of envelope generator, filter,  
modulation, and other parameters can be applied to the basic waveform.  
AWM2 is not just limited to general musical instruments (Normal Voices). It can also be used for setting up  
percussive instruments (Drum Voices). Details about Normal and Drum Voices are given on Page 37.  
Phrase Clips are sounds recorded via microphone or from external audio equipment, or sounds loaded  
directly via Memory Card. These are then stored in internal RAM and can be played back as musical  
sounds. They can be edited and easily set up for use as rhythm loops, percussion/drum sounds and  
sound effect.  
Plug-in Boards add more features to the system. When installed, they combine perfectly with the  
synthesizer’s built-in tone generator section.  
The following types of Plug-in Board are available, and up to two boards can be installed in the  
synthesizer. These boards are not simply a source of more Voices; they are also tone generators in  
their own right and extend the system-level specifications such as maximum polyphony. You can play  
Plug-in Voices just like ordinary internal Voices and use them as Parts in a Performance (Page 108).  
This synthesizer is compatible with the Modular Synthesis Plug-in System (see next page). There are  
three types of Modular Synthesis Plug-in System-compatible Plug-in Boards: Single Part, Multi-Part  
and Effect Plug-in Board. Using these, you can build your own system based on the sounds you  
require.  
Single Part Plug-in Boards  
• Analog Physical Modeling Plug-in Board (PLG150-AN)  
Using Analog Physical Modeling (AN) synthesis, the very latest digital technology is used to  
accurately reproduce the sound of analog synthesizers. With this board installed, you have real-  
time control over the playback of vintage synthesizer sounds as well as the very latest sounds heard  
in today’s club-oriented music.  
• Piano Plug-in Board (PLG150-PF)  
A massive 16MB of waveform memory is dedicated to the reproduction of piano sounds using  
AWM2 synthesis. This board offers 136 stereo sounds, including a number of acoustic and electric  
pianos, and up to 64-note polyphony. You can even install two of these boards to double the  
polyphony to 128 notes.  
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• Advanced DX/TX Plug-in Board (PLG150-DX)  
The sounds of the DX7 are available on this Plug-in Board. Unlike with PCM-based solutions, this  
does not use sampled waveforms. Instead, it uses the actual FM sound generator engine of the DX-  
series synthesizers to give a completely faithful reproduction. Sounds are compatible with those of  
the DX7, and the board can even receive DX7 data via MIDI bulk dump.  
• Virtual Acoustic Plug-in Board (PLG150-VL)  
With Virtual Acoustic (VA) synthesis, the sounds of real instruments are modeled (simulated) in  
real time, giving a degree of realism that cannot be achieved using conventional PCM-based  
synthesis techniques. When playing these sounds using an optional Breath Controller (BC3) or  
MIDI Wind Controller (WX5), you can even capture some of the physical feel of woodwind  
instruments.  
Effect Plug-in Boards  
Vocal Harmony Plug-in Board (PLG100-VH)  
With this board installed, you can add harmonies to selected parts using four types of effects.  
Chorus parts for vocals can be created automatically from chords that have been prepared and  
stored as MIDI data. You can also use the synthesizer like a vocoder by connecting and using a  
microphone while playing the keyboard.  
Multi-Part Plug-in Board  
• XG Plug-in Board (PLG100-XG)  
This Plug-in Board is a 16-part XG sound generator. You can play back XG/GM song files using the  
rich variety of sounds and effects on this board.  
More Plug-in Boards will be available in future.  
About MODULAR SYNTHESIS PLUG-IN SYSTEM  
The Yamaha Modular Synthesis Plug-in System offers powerful expansion and upgrade capabilities  
for Modular Synthesis-Plug-in-compatible synthesizers, tone generators and sound cards. This  
enables you to easily and effectively take advantage of the latest and most sophisticated synthesizer  
and effects technology, allowing you to keep pace with the rapid and multi-faceted advances in  
modern music production.  
Maximum Polyphony  
The maximum sonic polyphony is 64 for AWM2 (the figure includes Phrase Clips), plus the  
polyphony of the Plug-in Board (if installed). The actual note polyphony will vary depending on the  
type of tone generator unit used, the number of Elements in the Voice, and the note polyphony of the  
Plug-in Board.  
In the case of AWM2 Voices, the polyphony figure of 64 is divided by the number of Elements in the  
Voice. For instance, if a Voice consists of two Elements, the maximum note polyphony for the Voice is  
32.  
33  
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Effects Section  
The effects can be used to change the sound of a Voice or Performance. There are two Insertion  
Effect Units plus a Reverb Unit (with 12 types of reverb) and a Chorus Unit (with 23 types of  
chorus). Each of the Insertion Effect units offers a variety of effects, and the units themselves can be  
connected in parallel or in series.  
In Voice/Performance Mode, different Effects settings can be assigned to each Voice/Performance,  
though the way they are connected (series or parallel) varies slightly. As shown in the following  
illustration, the two Insertion Effect units can be independently switched on or off for each Element  
in a Voice. So basically, the Insertion Effects can be set on a per Element basis. After being passed  
through the Insertion Effects, the signals from all individual Elements are mixed and sent to the  
Reverb and Chorus Units. These Reverb and Chorus Units apply effects to the sound as a whole  
before it is sent to the outputs, and are therefore known as System Effects.  
In Performance Mode, the Insertion Effects can be set for two Parts: a Voice, Phrase Clip or A/D Input  
Part, plus a Plug-in Part. However, the System Effects (Reverb and Chorus) are not applied to Parts,  
but to the Performance as a whole.  
Voice Mode  
Performance Mode  
Details about Effects are given on Page 65.  
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About the Modes  
The CS6x/CS6R has various Modes which you can select according to the task you wish to perform.  
Voice Mode  
Performance Mode  
MODE  
VOICE  
PHRASE CLIP  
PERFORM  
Phrase Clip Mode  
UTILITY CARD  
REC  
PITCH  
Card Mode  
SEQ PLAY  
EDIT  
JOB  
Utility Mode  
Sequence Play Mode  
COMPARE  
PLAY  
STOP  
STORE  
TEMPO  
Phrase Clip Edit Mode  
Voice Mode (Page 74)  
Performance Mode (Page 117)  
This Mode is used for editing  
Phrase Clips. Once you have  
recorded the Phrase Clips, you  
need to edit them to set their  
loop points and other  
Voice Play Mode  
Normal Voices and Drum Voices This Mode is used when  
can be played in this Mode. You playing Performances. You can  
Performance Play Mode  
can select from Preset Voices  
(256 Normal Voices plus 8  
Drum Kits), Internal (User)  
Voices (128 Normal Voices plus  
2 Drum Kits) and External  
(Memory Card) Voices (128  
Normal Voices plus 2 Drum  
Kits). That is a choice of 512  
Normal Voices and 12 Drum  
Kits. The choice is extended  
further still if you have an  
optional Plug-in Board installed.  
layer multiple Voices (Parts) to  
create rich sonic textures. You  
can also create multitimbral  
setups by assigning Parts to  
different MIDI channels. You  
can layer A/D Input, Phrase  
Clip and Plug-in Parts, as well  
as AWM2-based Voices.  
parameters. You can also create  
Clip Kits by assigning them to  
notes on the keyboard.  
Phrase Clip Job Mode  
In this Mode, you can copy and  
delete Phrase Clips, and perform  
other such operations (Jobs) on  
them.  
Performance Edit Mode  
In this Mode, you can edit and  
create Performances. You can  
save up to 128 Performances to  
internal memory or up to 64 to  
external memory (Memory Card).  
Sequence Play Mode (Page 161)  
In this Mode, you can use the  
The MIDI settings for Voices are  
set in Utility Mode.  
sequencer to play back Song files  
(Standard MIDI Files) held on  
Memory Card. The Songs can be  
played back individually or as a  
chain. By switching Performance,  
you can also change the sounds  
associated with each track in a Song.  
Voice Edit Mode  
Performance Job Mode  
In this Mode, you can copy  
and initialize Performances,  
and perform other such  
Normal Voices and Drum Voices  
can be created and edited in this  
Mode. You can save up to 128  
edited Normal Voices and 2  
edited Drum Kits as User Voices  
in internal memory. You can  
also store them to Memory Card  
as external memory.  
operations (Jobs) on them.  
Phrase Clip Mode (Page 142)  
Utility Mode (Page 163)  
Phrase Clip Play Mode  
In this Mode, you can select  
and play Phrase Clips.  
Select this Mode when setting  
parameters that apply to the  
synthesizer system as a whole.  
These include MIDI settings and  
synthesizer setup parameters.  
Voice Job Mode  
In this Mode, you can copy and  
initialize Voices, and perform  
other such operations (Jobs) on  
them.  
Phrase Clip Record Mode  
You can record sounds into the  
synthesizer from a microphone or  
other audio source in this Mode.  
These sounds (Phrase Clips) can  
then be played back in real time via  
keyboard. Furthermore, Phrase  
Clips that you have already  
Utility Job Mode  
In this Mode, you can restore the  
synthesizer’s factory settings.  
Card Mode (Page 171)  
Insert a Memory Card into the  
CARD slot and you can save  
files to it, load files from it, and  
do various other things with the  
data on the card.  
recorded can be re-recorded as new  
Phrase Clips after having, say,  
Chorus effects applied to them.  
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Voices  
A Voice is a sound created from the many parameters set in the synthesizer. In Voice Play Mode, you  
can select and play any of these Voices. In Performance Play Mode, several different Voices (known as  
Parts in this Mode) can be layered and played simultaneously via keyboard or a sequencer. Four  
groups of Voices are available (Preset 1, Preset 2, Internal and External). Up to two further groups of  
Voices are available if optional Plug-in Boards have been installed.  
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An Overview of Voices/Waves  
Each Voice consists of up of up to four Elements. Each Element itself uses a high-quality waveform.  
Voice  
Element  
Wave form  
Internally, there are two Voice Types: Normal Voices and Drum Voices. Normal Voices are mainly  
musical instrument-type sounds that can be played over the range of the keyboard. Drum Voices are  
mainly percussion/drum sounds that are assigned to individual notes on the keyboard. A collection of  
Drum Voice assignments is known as a Drum Kit.  
If you have installed an optional Plug-in Board, there will be more Voices for you to choose from.  
These Voices are known as Plug-in Voices, and will vary depending on the Plug-in Board you have  
installed (Page 32).  
The Note Limit settings (Page 90) will also affect the allocation of sounds. But basically, Normal  
Voices (of up to four Elements) are playable across the whole keyboard range whereas with Drum  
Voices, any of 73 different Waves can be assigned to each Drum Key on the keyboard.  
Normal Voice  
Drum Voice  
A total of eight Drum Voices (DR1 to DR8) are available as presets. You can also create your own Drum Voices  
and save them to internal (User) memory or to external memory (Memory Card), just as with Normal Voices.  
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Waves  
Waves are waveforms used as Elements that make up a Voice. 479 high quality preset Waves are  
available. As shown in the following illustration, when creating a Voice, you can select the Wave to be  
used as an Element and then set its level, pitch, tone and other parameters.  
Another feature of the CS6x/CS6R is its ability to accept computer WAV/AIFF files and record real  
instruments, which you can then play back as musical instrument sounds. These types of sounds are  
known as Phrase Clips. You can record Waves through the microphone or line level jacks, and you  
can load Waves saved on Memory Card. The Waves can then be processed in Phrase Clip Edit Mode  
and assigned to notes (Clip Keys) on the keyboard to form a Clip Kit. Up to four Clip Kits can be held  
in memory. You can play these Clip Kits via the keyboard or you can assign them as Parts in a  
Performance.  
The Clip Kit settings will be lost when you switch off your synthesizer. To avoid this situation, you should save  
your Clip Kit settings to Memory Card.  
38  
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Performances  
A Performance consists of up to 20 Parts, each of which can a Normal Voice, Drum Voice, Phrase Clip,  
A/D Input Part or Plug-in 1/2 Part. By switching on the Layer Switch parameter for different Parts  
(up to four), you can play back rich layered sounds in Performance Play Mode. You can also create  
splits so that different Parts are assigned to different areas of the keyboard. If you assign a different  
MIDI channel number to each Part, each track of a sequencer can play back a different Part.  
In Performance Mode, several different Voices (Parts) can be layered to create rich textures. However, this can  
cause note response to become slower under some circumstances.  
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Easy Real-time Editing  
Sound Control Knobs (CS6x only)  
The Sound Control knobs allow you for on-the-fly alteration of the tonal characteristics and effects  
applied to the Voice or Part of a Performance that is currently selected. The functions of each of the  
knobs are explained here. The altered Voices or Performances can be stored anytime as Scene 1 or  
Scene 2 (Page 45). When saving each Voice or Performance (Pages 116, 141), its Scene information is  
also included. However, only the states of the two FILTER knobs, the ATTACK and DECAY knobs  
and Assignable Knobs [1] and [2] are stored with each Scene.  
A preset of suitable parameter settings is assigned to each sound. By using each knob, you are in effect adjusting  
these settings by a certain amount. If these parameters are already preset at their minimum or maximum  
settings, the settings cannot be exceeded.  
FILTER Knobs  
[RESONANCE] Knob  
EFFECT Knobs  
[CHORUS] Knob  
n
[REVERB] Knob  
n
[CUTOFF] Knob  
n
The “ ” indicator  
í
FILTER  
EFFECT  
í
CUTOFF  
ATTACK  
RESONANCE  
REVERB  
CHORUS  
RELEASE  
EG  
[ATTACK] Knob  
GENíName) Ctgry  
DECAY  
SUSTAIN  
EG (Envelope Generator) Knobs  
[DECAY] Knob  
[SUSTAIN] Knob  
[RELEASE] Knob  
The functions assigned to each of these knobs are the same as those set in the Common Quick Edit Envelope  
Generator screens in Voice Edit (Page 78) and Performance Edit (Page 121).  
40  
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Ideal for Playing Live  
Many features of this synthesizer make it ideal for live performances. These features are explained here.  
2
Using the Scene (CS6x) Controls (Page 45)  
1 Using the Arpeggiator (Page 42)  
3 Using the Controllers (Page 47)  
POWER  
CS6x  
CS6R  
5 Other Features (Page 59)  
4 Using Phrase Clips (Page 53)  
The parameters for these features can be stored per Voice/Performance/Phrase Clip.  
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Only notes within the Note Limit range will be  
arpeggiated. Therefore, if the notes you play are not  
arpeggiated, they may be outside this range. Details  
about the Note Limit settings are given later.  
1 Arpeggiator  
The arpeggiator is particularly suited to  
dance/techno music genres. You can assign any  
of 128 Arpeggio Types to each Voice, Performance  
or Clip Kit, and adjust the tempo. You can also  
set the Arpeggio Mode (the way in which the  
arpeggio is played back when you press a note)  
and Play Effects to create your own original  
grooves. Arpeggio information can be transmitted  
through the MIDI Out.  
The Pitch Bend and Modulation Wheels can be used  
while the arpeggiator is running.  
Changing the Gate Time  
You can use the [GATE TIME] knob on the front  
panel to change the gate times (lengths) of notes  
played by the arpeggiator. Assuming that the  
knob is centered (i.e., the Gate Time setting is  
100%), turning the knob clockwise will increase  
the Gate Time to a maximum of 200% and  
turning it anti-clockwise will shorten it to a  
maximum of 0%. You can vary note lengths in  
real time by using this knob while the arpeggio is  
playing. However, the effect will vary depending  
on the sound and phrase settings.  
On the CS6R, the Arpeggiator's ON/OFF, GATE  
TIME, and HOLD functions are set in the relevant  
Edit Modes (Pages 82, 83).  
Switching the  
Arpeggiator On/Off  
The arpeggiator can be used in Voice,  
Performance or Phrase Clip Mode, and also when  
the sequencer is being used. You can switch the  
arpeggiator on/off using the ARPEGGIO  
[ON/OFF] key on the front panel. When  
switched on, the ARPEGGIO [ON/OFF] key LED  
will be lit.  
ARPEGGIO  
ON  
HOLD  
OFF  
GATE TIME  
ARPEGGIO  
Changing the Arpeggio Type,  
Tempo and Note Limit.  
ON  
HOLD  
OFF  
GATE TIME  
You can choose from 128 different Arpeggio Type  
presets. You can also freely vary the Arpeggio  
Tempo to suit the song. The Note Limit  
parameter can be used to define the effective note  
range of the arpeggio.  
If the arpeggiator is already switched on and ready  
for use, the ARPEGGIO [ON/OFF] key LED will  
light when you select the Voice, Performance or Clip  
Kit.  
The on/off state of the arpeggiator is stored with  
each Voice, Performance or Clip Kit. (Pages 116, 141,  
160)  
Each parameter applies to, and is stored with,  
each Voice, Performance or Clip Kit. By playing  
notes on the keyboard and listening to the  
arpeggio, you can adjust these parameters by ear.  
You can check/change the Arpeggio Type, Tempo  
and other parameters in the Arp screen (Page 82) in  
Voice, Performance or Phrase Clip Edit Mode.  
The arpeggiator’s parameters are available in each  
Edit Mode. In the following Voice Mode example,  
the Arpeggio Type is set for a Drum Voice in  
Preset Drum 1.  
Using the Arpeggiator  
When the arpeggiator is switched on, the notes  
you play (and hold down) on the keyboard will be  
arpeggiated using the currently selected Voice,  
Performance or Clip Kit, and according to the  
Arpeggio Type, Tempo and Note Limit settings.  
In Voice Mode, the currently selected Voice will be  
arpeggiated.  
To select the Preset Drum, press the MEMORY  
[PRE2] key while holding down the MEMORY  
[PRE1] key, then press a PROGRAM key. Here, we  
will choose Preset Drum 1 so you should press the  
PROGRAM [1] key. On the CS6R, press the [PRE2]  
key while holding down the [PRE1] key, press the  
[ENTER] key, then select the Drum Voice using the  
[PAGE] knob.  
In Performance Mode, the Voices of Parts for  
which both the Layer and Arpeggiator are  
switched on, are arpeggiated (Page 133).  
In Phrase Clip Mode, the currently selected Clip  
Kit (the Phrase Clips assigned to the notes you  
play) will be arpeggiated.  
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5Use Knob [1] or the [ARPEGGIO] key on the  
front panel to switch the arpeggiator on. When  
you play the keyboard, the drum pattern can  
now be heard.  
Selecting the Arpeggio Type  
1Press the [EDIT] key in Voice Play Mode. You  
will enter Voice Edit Mode at the screen where  
you previously exited.  
You can play multiple patterns simultaneously by  
pressing more than one note on the keyboard.  
MODE  
VOICE  
PERFORM  
ARPíType) Type  
Common≥BigBeat2:Dr  
Tempo Switch  
92 on  
Hold  
off  
UTILITY CARD  
SHIFT  
PAGE  
A
B
C
1
2
DATA  
EDIT  
JOB  
PART ELEMENT  
COMPARE  
STORE  
Now try assigning different Arpeggio Type and  
Drum Voice settings. There are many different  
drum patterns available.  
2Turn Knob [A] fully anti-clockwise until Common  
is displayed on the bottom line. Voice Edit Mode  
consists of two different Edit screens: Common  
Edit (for parameters common to all Drum  
Arpeggio Types are divided into the five  
following categories and applications are not  
just limited to drum patterns. You can also  
select Arpeggio Types for backing chords,  
basslines and so on.  
Next, why not try out Arpeggio Types with  
Normal Voices and Phrase Clips?  
keys/Elements) and Drum key/Element Edit. The  
Arpeggiator parameters are found in the Common  
Edit screens that you have now selected.  
When setting the Arpeggio Category to Ct  
(Control), you also need to set the Key Mode  
parameter (two screens ahead) to “direct.”  
GEN Name) Ctgry  
Common  
a-Z  
0-? Cursor  
[Dr:Rock Kit  
]
SHIFT  
PAGE  
A
B
C
1
2
DATA  
Sq (Sequence):  
Creates a general arpeggio phrase. Mainly octave  
up/down phrases.  
Ph (Phrase):  
PART ELEMENT  
Creates more musical phrases than Sq. Starting  
with “Techno,” there are phrases for a wide  
variety of musical genres, and for creating  
backing tracks for guitar, piano and other  
instruments.  
3Use the [PAGE] knob to switch to the ARP  
Type (Arpeggio Type) screen.  
ARPíType) Type  
Common GateCut2:Ct  
Tempo Switch  
92 off  
Hold  
off  
Dr (Drum Pattern):  
Creates drum pattern-type phrases. Phrase genres  
covered include rock and dance. This Type is ideal  
for use with drum and percussion sounds.  
Cl (Phrase Clip):  
SHIFT  
PAGE  
A
B
C
1
2
DATA  
PART ELEMENT  
Select this type to a Clip Kit that is assigned with  
loop-mixed or loop-divided Phrase Clips, to create a  
new arpeggio pattern.  
If you use the [PAGE] knob while holding down the  
[SHIFT] key, a menu will be displayed. You can  
quickly jump to the ARP screen by using the [PAGE]  
knob to move the cursor to the ARP item in the  
menu, then releasing the [SHIFT] key (Page 80).  
Ct (Control):  
Creates tonal changes. No note information is  
created. The Key Mode parameter in Arpeggio  
Mode must be set to “direct.”  
Details about Arpeggio Types are given in the  
separate Data List.  
4Use Knob [B] to jump to the Type parameter.  
Now use Knob [B], the [DATA] knob or the  
[INC/YES] and [DEC/NO] keys to select the  
desired Arpeggio Type. Let’s choose  
“BigBeat2” here.  
You can also use a foot switch (optional) to switch  
the Arpeggiator on and off (CS6x). Details about  
assigning parameters to the foot switch are given on  
Pages 53, 165.  
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Outside the Note Limit range, you can play the  
keyboard normally without the notes being  
arpeggiated. Therefore, you can use your left  
hand to play block chords used by the  
Arpeggiator and your right hand to play melody  
lines in the upper part of the keyboard.  
Setting the Tempo  
You can use Knob [C] to adjust the tempo  
between 25 and 300 BPM. This parameter setting  
is used by the Arpeggiator. Use Knob [C] to jump  
to the Tempo parameter. Now use Knob [C], the  
[DATA] knob or the [INC/YES] and [DEC/NO]  
keys to set the tempo. You can also set the tempo  
using the [TEMPO] knob on the front panel.  
ARPíType) Type Tempo Switch  
C 1234 BigBeat2:Ct≥ 127 on  
Hold  
off  
SHIFT  
PAGE  
A
B
C
1
2
DATA  
Combined with the OSC Limit parameter of the  
Element Edit screen, the sound used in the lower  
part of the keyboard can be different from that in  
the upper part.  
PART ELEMENT  
Setting the Note Limit  
Following the example in this manual, if you  
select Voice Program Number 002 of INT,  
Portamento is already set for this Voice. Use the  
PORTAMENTO knob and [ON/OFF] keys to  
change the portamento time and switch  
portamento on/off (Page 59).  
Using the Note Limit parameter, let’s set up a  
Normal Voice (say, Voice Program Number 2 of  
Internal:champ) such that the Arpeggiator is  
enabled in the lower part of the keyboard but the  
upper part can be used to play melody lines.  
You’ll need to have already set the Arpeggio Type  
(say, MuteLine).  
Using the Arpeggiator Hold  
With Arpeggiator Hold switched on, the  
arpeggiator will continue to play back, even after  
you have released your fingers from the notes on  
the keyboard. The same arpeggio pattern will be  
played back until you press another set of notes  
on the keyboard.  
1The Note Limit parameters can be set in the  
ARP Limit screen, which follows immediately  
after the ARP Type screen mentioned in step  
3 (earlier). Use the [PAGE] knob to switch to  
the screen.  
You can switch Arpeggiator Hold on/off using the  
ARPEGGIO [HOLD] key. When switched on, the  
ARPEGGIO [HOLD] key LED is lit.  
ARPíLimit)  
C 1234  
Note Limit  
C -2 - G 8  
SHIFT  
PAGE  
A
B
C
1
2
DATA  
Press the ARPEGGIO [HOLD] key for the Voice  
you edited earlier (for which you set the Note  
Limit parameter). With Arpeggio Hold switched  
on, the Arpeggiator will continue to play back,  
even after you have released your left hand from  
the keyboard. This leaves your left hand free to  
perform other tasks, such as adjusting the Sound  
Control knobs.  
PART ELEMENT  
2Use Knob [2] to jump to the parameter for the  
highest note in the range, and to set the note.  
Alternatively, you can set this parameter by  
pressing the note (say, E3) on the keyboard  
while holding down the [SHIFT] key.  
Similarly, the lowest note in the range can be  
set using Knob [1], or by pressing the note  
while holding down the [SHIFT] key.  
ARPEGGIO  
ON  
HOLD  
OFF  
GATE TIME  
ARPíLimit)  
C 1234  
Note Limit  
C 1 - E 3  
If Arpeggiator Hold is switched on and ready for  
use, the [HOLD] key LED will light when you select  
the Voice, Performance or Clip Kit.  
SHIFT  
PAGE  
A
B
C
1
2
DATA  
Depending on the method of storage (Pages 116, 141,  
160), the [HOLD] key state (on/off) can be saved  
with the Voice, Performance or Clip Kit.  
PART/ELEMENT  
Knobs [1] and [2] are used to set the Note Limits  
of the keyboard range within which the  
arpeggiator will play back. The cursor ()  
immediately jumps to each respective parameter  
when Knobs [1] and [2] are used. Once the  
cursor is at the parameter, you can also use the  
[DATA] knob or the [INC/YES] and [DEC/NO]  
keys to enter settings.  
You can set the [HOLD] key state in the Arp screen  
(Page 82) in Voice, Performance or Phrase Clip Edit  
Mode.  
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2Use the Sound Control knobs and Assignable  
Knobs [1]/[2] to get the sound that you will  
store as a Scene.  
2 Scene Controls  
(CS6x)  
Each Voice can have its own settings for  
Assignable Knobs [1]/[2] (Pages 51, 84).  
Scenes are used to memorize the positions of the  
FILTER [CUTOFF]/[RESONANCE] knobs, EG  
[ATTACK]/[DECAY] knobs and Assignable Knobs  
[1]/[2], and can be recalled later at the touch of a  
button. You can use the knobs to edit the sounds  
in real time, then store their positions with each  
Voice/Performance as Scene 1 and Scene 2.  
3If you wish, you can set up a different Scene  
for the other SCENE key.  
4Store the Voice (Page 116) or Performance  
(Page 141); its Scene settings will be stored  
with it.  
If you store the Voice or Performance while the  
LEDs of both SCENE keys are lit (i.e., after  
adjusting the SCENE [CONTROL] knob), this  
state will also be stored with the Voice or  
Performance.  
As an example, the illustration below shows two  
different groups of knob settings (A and B)  
assigned, respectively, to the SCENE [1] key and  
the SCENE [2] key. In effect, what this means is  
that two types of sound can be memorized and  
recalled for each Voice/Performance. What’s more,  
you can use the SCENE [CONTROL] knob to  
create a smooth transition from one Scene to the  
other, or even a mix between Settings A and B.  
Storing Scenes  
If you use the Sound Control knobs or Assignable  
Knob [1]/[2] to change the sound settings while the  
LEDs for both SCENE keys are lit (i.e., a mixture  
of settings from both Scenes is being used), these  
new settings should be stored to either SCENE key  
as a new Scene. This operation is known as Scene  
Store, and is explained as follows.  
VCE Play) PRE1:128(H16)[Pf:GrandPiano]  
EQ Low EQ Mid EQ Hi Cutoff RevTime  
VCE Play) PRE1:128(H16)[Pf:GrandPiano]  
EQ Low EQ Mid EQ Hi Cutoff RevTime  
1Press the SCENE [1] or SCENE [2] key while  
holding down the STORE key. The LED for  
the key you select will light and the positions of  
the knobs will be stored.  
A
B
C
1
2
A
B
C
1
2
SCENE  
1
As explained earlier, if you edit the sound while  
either SCENE key LED is lit, this means that you  
are editing the Scene directly so you do not need to  
perform a Scene Store.  
2
CONTROL  
2Store another Scene to the other SCENE key if  
necessary.  
3Store the Voice (Page 116) or Performance  
(Page 141) to save the Scene settings.  
Scene Settings  
Recalling Scenes  
You can easily recall a Scene by pressing the  
SCENE [1] key or SCENE [2] key. The SCENE  
key’s LED will light.  
When stored, the Scenes are held in a temporary edit  
buffer and the settings are lost if you switch to another  
Voice or Performance, or if you change Mode. Therefore,  
once you have stored the Scene, you should store the Voice  
or Performance; the Scene settings will be stored along  
with it.  
When you switch between Voices or Performances,  
one of the Scenes will always be selected (the  
SCENE [1] key or SCENE [2] key LED will be lit).  
It is also possible that the LED for both SCENE keys  
will be lit, meaning that the sound uses a mixture of  
both Scenes.  
1In Voice/Performance Mode, select the Voice/  
Performance for which you wish to store Scenes.  
When you switch between Voices or Performances,  
one of the Scenes will always be selected (the  
SCENE [1] key or SCENE [2] key LED will be lit).  
Therefore, the settings for the Scene you are about  
to switch to will be different to those of the  
currently selected Scene. It is also possible that the  
LEDs for both SCENE keys will be lit, meaning  
that the sound uses a mixture of both Scenes.  
When you recall a Scene, the knob position settings  
for that Scene will be recalled, regardless of the  
current physical positions of the knobs.  
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Using the SCENE  
[CONTROL] Knob  
Controlling Scenes by Foot Controller (CS6x)  
By connecting an optional Foot Controller  
(such as the FC7) to the FOOT  
CONTROLLER jack on the rear panel of the  
synthesizer, you can switch between Scenes by  
foot without having to use your hands. You  
can set this up as follows.  
The SCENE [CONTROL] knob lets you create a  
smooth transition from one Scene to the other, or  
even a mix between the settings for both Scenes.  
As an example, the illustration below shows two  
different groups of knob settings (A and B)  
assigned, respectively, to the SCENE [1] key and  
the SCENE [2] key. Starting with the SCENE  
[CONTROL] knob at its fully anti-clockwise  
position, turn the knob clockwise to create a  
smooth transition from the Scene 1 settings to  
those of Scene 2.  
INDIVIDUAL OUTPUT  
OUTPUT  
MONO PHONES  
A
D
INPUT  
FOOT  
FOOT  
FOOT  
GAIN  
SWITCH SUSTAIN CONTROLLER VOLUME  
2
1
R
L
LINE1 MIC LINE 2  
For example, the Resonance can be increased and  
LFO speed can become faster between Scenes.  
Multiple changes to the sound can be applied in  
one go using just the one knob, making this  
feature ideal for live performances.  
1Press the [UTILITY] key to enter Utility  
VCE Play) PRE1:128(H16)[Pf:GrandPiano]  
EQ Low EQ Mid EQ Hi Cutoff RevTime  
VCE Play) PRE1:128(H16)[Pf:GrandPiano]  
EQ Low EQ Mid EQ Hi Cutoff RevTime  
Mode.  
A
B
C
1
2
A
B
C
1
2
MODE  
VOICE  
PERFORM  
SCENE  
1
UTILITY CARD  
2
EDIT  
JOB  
CONTROL  
COMPARE  
STORE  
Turn the SCENE [CONTROL] fully anti-  
clockwise to switch to Scene 1 or fully clockwise  
to switch to Scene 2. If you set it to a position in  
between, a mix of settings taken from both Scenes  
will be used. By turning the knob from one end  
to the other, a smooth transition from one Scene  
to the other is created. While the knob is in a  
position other than fully clockwise or anti-  
clockwise, the LEDs for both the SCENE [1] and  
SCENE [2] keys will be lit.  
2Use the [PAGE] knob to switch to the CTRL  
Scene (System Control Scene) screen.  
CTRL Scene) Scene Control  
Sys  
65[Port Sw ]  
SHIFT  
PAGE  
A
B
C
1
2
DATA  
PART ELEMENT  
SCENE  
1
2
CONTROL  
You can also assign Volume, Pan and other Control  
Change numbers to the SCENE [CONTROL] knob  
(Page 165).  
46  
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3Use Knob [B] to select “04:FootCtrl” (Foot  
3
Using Controllers  
Controller).  
The CS6x is equipped with Pitch Bend and  
Modulation Wheels, plus a Ribbon Controller.  
Either of the CS6x and CS6R is equipped with  
front panel Knobs [A], [B], [C], [1] and [2], with  
which you can control many different parameters.  
CTRL Scene) Scene Control  
Sys  
04[FootCtrl]  
SHIFT  
PAGE  
A
B
C
1
2
DATA  
PART ELEMENT  
Pitch Bend Wheel  
This wheel’s prime function is to control pitch.  
Roll the wheel upward/downward to bend the  
pitch upward/downward. The effect can also be  
reversed.  
4Use the [PAGE] knob to switch to the CTL  
Assign2 (Voice Control Assign 2) screen.  
CTRL Assign2)  
[
FC  
00  
RB----Mode  
hold  
Vce  
off  
]
22  
SHIFT  
PAGE  
A
B
C
1
2
DATA  
PART ELEMENT  
5Use Knob [C] to select “04:FootCtrl” (Foot  
Controller).  
CTRL Assign2)  
Vce  
FC  
04  
RB  
22  
[FootCtrl]  
SHIFT  
PAGE  
A
B
C
1
2
DATA  
Pitch Bend Range can be set for each Voice. The  
wheel can also be assigned other parameters (Page  
84).  
PART ELEMENT  
Even if a different parameter is assigned to the  
wheel, Pitch Bend messages are still transmitted  
through the MIDI Out when it is being used.  
Switch to Voice Mode and you are now ready  
to use the Foot Controller to control Scenes.  
The above procedure is for assigning a Foot  
Controller to control Scenes in Voice Mode.  
For Performance Mode, follow the same  
procedure but at steps 4 and 5, switch to the  
CTL Assign2 screen in Performance Edit  
Mode.  
Modulation Wheel  
The more you roll this wheel upwards, the greater  
the modulation that is applied to the sound.  
Modulation depth can also be set beforehand. Also,  
the wheel can be assigned different parameters, such  
as Volume or Pan (Page 84).  
47  
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Ribbon Controller (CS6x) Foot Controller (CS6x)  
The Ribbon Controller is a touch-sensitive  
controller that lets you control, say, Filter Cutoff  
in real time by running a finger lightly across its  
An optional Foot Controller (such as the FC7),  
connected to the FOOT CONTROLLER jack  
(Page 18) on the rear panel, can be assigned a  
surface to the left or right. Normally, its assigned number of controller parameters. By using a foot  
parameter will increase in value as you run you controller for parameter control, both your hands  
finger to the right, though you can set it to do the are left free to play the keyboard (or to operate  
opposite. The Ribbon Controller can be assigned other controllers). This is very convenient if you  
many different parameters (Page 84).  
are playing live.  
Foot Controller parameters can be set for each Voice.  
Foot Switch (CS6x)  
An optional Yamaha FC4 or FC5 Foot Switch  
connected to the rear panel FOOT SWITCH jack  
(Page 18) can be assigned to a range of  
parameters. It is suited for a switch-type (on/off)  
controls such as Portamento Switch,  
increment/decrement of a Voice or Performance  
Number, start/stop of the Sequencer, holding  
Arpeggiator on or off. The Foot Switch is not  
well suited for continuous control. You could also  
use it to switch to between different Voices or  
Performances  
Ribbon Controller parameters can be set for Utility  
Mode (Pages 164, 169).  
Knobs [A]/[B]/[C]/[1]/[2]  
In Voice/Performance Play Mode, Knobs [A], [B],  
[C], [1] and [2] can be used as real-time controllers.  
Knobs [A], [B] and [C] are assigned to control the  
equalizer gain of, respectively, EQ Low, EQ Mid  
and EQ Hi. With Knobs [1] and [2], you are free to  
assign different parameters per Voice.  
The parameter assigned to the Foot Switch is set in the  
CTRL Other screen of Utility Mode (Pages 52, 165).  
Sustain (CS6x)  
With an optional Yamaha FC4 or FC5 Foot Switch  
connected to the SUSTAIN jack (Page 18) on the  
rear panel. This is useful when playing piano-  
type sounds.  
SYSTEM  
A
B
C
1
2
CURSOR  
You cannot assign a function other than Sustain to  
the SUSTAIN jack.  
SHIFT  
PAGE  
PART ELEMENT  
DATA  
If you turn any knob clockwise, the value assigned  
to it is incremented. Conversely, the value is  
decremented if you turn it the other way.  
Foot Volume (CS6x)  
Connect an optional Foot Controller (such as the  
FC7) to the FOOT VOLUME jack of the rear  
panel (Page 18). You can then use your foot to  
control Main Volume or Expression parameters,  
leaving your hands free to play the keyboard. This  
is very useful if you are playing live.  
Common system parameters are assigned to Knobs  
[A],[B] and [C] (Pages 50, 165). Voice-specific  
parameters are assigned to Knobs [1] and [2] (Pages  
51, 84).  
A preset of suitable parameter settings is assigned to  
each Voice. By using each knobs [1] and [2], you are  
in effect adjusting these settings by a certain  
amount. If these parameters are already preset at  
their minimum or maximum settings, the settings  
cannot be exceeded.  
The parameter assigned to the Foot Volume  
controller is set in the CTRL Other screen of Utility  
Mode (Page 165).  
Breath Controller  
In any Edit Mode, Knobs [A], [B], [C], [1] and [2] are  
used for entering parameter settings on screen (Page 24).  
You can connect an optional Breath Controller  
(BC3) to the BREATH jack (Page 18) on the rear  
panel (or the front panel of the CS6R). Then use  
it to control a large number of the synthesizer’s  
parameters, particularly those controlled by a wind  
player’s breath: dynamics, timbre, pitch and so on.  
The Breath Controller is ideally suited for realistic  
expression with wind instrument type Voices.  
Breath Controller parameters can be set for each  
Voice.  
48  
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By creating Control Sets, you can change sounds  
in a variety of ways.  
Aftertouch  
Aftertouch lets you, for example, add vibrato to a  
sound by applying further pressure to a note on the  
keyboard while it is being held down. (With the  
CS6R, an aftertouch-sensitive controller keyboard  
must be connected.) This allows real-time  
For example, set the Src (Source) parameter of  
Control Set 1 to MW (Modulation Wheel) and the  
Dest (Destination) parameter to ELFO-PM  
(Element LFO Pitch Modulation Depth). Then  
set the Src parameter of Control Set 2 also to MW,  
but set the Dest parameter to ELM PAN (Element  
Pan). You will also need to specify the Element to  
be controlled and also the depth (amount) of  
control.  
expression and control. Aftertouch can be used to  
control a wide variety of parameters (Page 84).  
Control Sets  
In this example, when you move the Modulation  
Wheel upward, the amount of Pitch Modulation  
increases accordingly, the Element is panned from  
left to right. So in other words, you can assign  
several Dest parameters to each Src controller.  
Aside from their default parameters, keyboard  
aftertouch, the controllers and some of the knobs  
on the front panel can be assigned with various  
parameters, as explained on Page 47. For  
example, you could assign Resonance to the  
Modulation Wheel and set aftertouch to apply  
vibrato. You are free to assign parameters to suit  
the kind of sound being played.  
These controller assignments are known as Control  
Sets. As the following illustration shows, you can  
assign up to six different Control Sets per Voice.  
For each Phrase Clip, you can assign up to four  
different Control Sets. Within each Control Set,  
the controller is known as the Source (Src) and the  
parameter controlled by the Source is known as the  
Destination (Dest). There are various Dest  
parameters available; some will apply to the Voice  
as a whole, while some will be specific to each of its  
Elements. Details are given in the Controls List of  
the separate Data List.  
Continuing from the example above, now create  
another Control Set where Src is set to FC (Foot  
Controller) and Dest is set to ELFO-PM (Element  
LFO Pitch Modulation Depth). Again, specify the  
Element to be controlled and also the depth of  
control.  
Details about the available Dest parameter settings  
are given in the Destination Parameter List of the  
separate Data List.  
Now, Pitch Modulation is assigned to both the  
Modulation Wheel and Foot Controller. In other  
words, you can also assign several Src controllers  
to each Dest parameter.  
By assigning all six Control Sets, you will have a  
stunning degree of real-time control over the  
synthesizer’s sounds.  
The Element Switches (Page 85) will be disabled if  
the Dest parameter setting is not specific for  
Elements (i.e., for settings 00 to 33).  
49  
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Control Sets and External MIDI Control  
Assigning Parameters to Knobs [A], [B] and [C]  
In a Control Set, the controllers are assigned to the  
internal parameters of the synthesizer. However,  
some controllers were originally designed for a  
particular purpose, and send pre-defined MIDI  
Control Change messages when used, regardless of  
their Control Set allocations within the  
The following procedure explains how you can  
assign a desired parameter to Knob [A], [B] or [C].  
You can assign any parameters that are common  
throughout the system (for all Play Modes) and  
any MIDI Control Change Numbers. In the  
example, Knob [A] will be set up to control Reverb  
Return.  
synthesizer.  
For example, the Pitch Bend Wheel, Modulation  
Wheel and keyboard aftertouch were originally  
designed to control pitch bend, modulation and  
aftertouch. Therefore, when you use these  
controllers, pitch bend, modulation and aftertouch  
information is always sent to the MIDI Out.  
1 Press the [UTILITY] key to enter Utility Mode.  
MODE  
VOICE  
PERFORM  
Let’s say the Pan parameter is assigned to the  
Pitch Bend Wheel in a Control Set. Now,  
when you move the Pitch Bend Wheel, the  
internal tone generator of the synthesizer will  
pan the sound but at the same time, the  
original pre-defined Pitch Bend messages will  
still be sent to the MIDI Out.  
UTILITY CARD  
EDIT  
JOB  
COMPARE  
STORE  
2 Use the [PAGE] knob to switch to the CTRL  
KnobA (System Control Knob A) screen.  
CTRL KnobA) CC#  
Sys  
Dest  
EQLow-G  
01[ModWheel]  
SHIFT  
PAGE  
A
B
C
1
2
DATA  
PART ELEMENT  
3Use Knob [2] to select REV-Rtn (Reverb  
The controllers can also send MIDI Control  
Change messages to control the parameters of  
external MIDI devices. These assignments are  
found in the VOICE (Vce) CTRL Assign1/2  
screen of Utility Mode.  
Return).  
CTRL KnobA) CC#  
Sys  
Dest  
REV-Rtn  
01[ModWheel]  
SHIFT  
PAGE  
A
B
C
1
2
DATA  
As Pitch Bend Wheel, Modulation Wheel and  
keyboard aftertouch is pre-defined with specific  
MIDI controls, you cannot assign MIDI  
Control Changes.  
PART ELEMENT  
You can also set up a controller such that it  
sends one kind of Control message to the  
synthesizer’s internal tone generator yet  
another kind to the MIDI Out.  
For example, in a Control Set you could assign  
resonance to Assignable Knob [1]. Then, in the  
VOICE CTRL Assign2 screen of Utility Mode,  
you could assign Control Change Number 1  
(Modulation) to the same knob. Now, when  
you turn the knob, resonance will be applied to  
the sound of the internal tone generator but at  
the same time, modulation information will be  
sent to the external MIDI device connected to  
the MIDI Out.  
Now you can use Knob [A] for on-the-fly  
control of the Reverb Return level in  
Voice/Performance/Phrase Clip Play Mode.  
Note that you can also send (by turning Knob  
[A]) or receive Control Change messages with  
the Controller Number set in the CC#  
parameter through MIDI In and Out.  
For assignable parameters, refer to “System  
Controller Destination Parameters” in the  
separate Data List.  
This aspect of the synthesizer makes it ideal for  
use as a master controller for controlling external  
MIDI devices. Add an optional Foot Controller  
50  
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5 Use Knob [C] to assign PCH-Crs  
(Pitch:Coarse) to the Dest (Destination)  
parameter.  
Assigning Parameters to Knobs [1] and [2]  
The following procedure explains how you can  
assign a desired parameter to Knob [1] or [2].  
You can assign controllers to each Voice (or  
Part in a Performance) or Clip Kit. Control  
Settings can be assigned as a Control Set, and a  
each Controller can be used to control multiple  
parameters (although this varies according to  
the type of Voice or Clip kit). Here we  
CTLíSet1)  
C 1234 KN1(16) PCH-Crs  
Src  
Dest  
EL Sw Depth  
--34 +14  
SHIFT  
PAGE  
A
B
C
1
2
DATA  
PART ELEMENT  
6 Use Knob [1] and the [DATA] knob to specify  
the Element to be controlled. Knob [1] moves  
the cursor (blinking) and the [DATA] knob  
displays the Element to be controlled.  
introduce an example of how to set up Control  
Set 1 for Internal Voice 001 (A01) by assigning  
PCH-Crs (Pitch: Coarse) to Knob [1].  
You can also assign, separately, a different  
MIDI Control Change Number to the same  
knob in Voice Mode and Performance Mode.  
Details are given on Page 168.  
CTLíSet1)  
Src  
Dest  
C 1234 KN1(16) PCH-Crs  
EL Sw Depth  
1--4 +14  
SHIFT  
PAGE  
A
B
C
1
2
DATA  
1 Press the [VOICE] key to enter Voice Play Mode.  
PART ELEMENT  
MODE  
7 Use Knob [2] to set the Depth parameter.  
The larger the setting, the greater the depth  
of control.  
VOICE  
PERFORM  
UTILITY CARD  
CTLíSet1)  
Src  
Dest  
C 1234 KN1(16) PCH-Crs  
EL Sw Depth  
1234 +34  
EDIT  
JOB  
SHIFT  
PAGE  
A
B
C
1
2
DATA  
COMPARE  
STORE  
PART ELEMENT  
8 Store the edited Voice (Page 116).  
Now you have Internal Voice 001 (A01)  
assigned PCH-Crs (Pitch:Coarse) to Knob [1].  
When you select and play this Voice in Voice  
Play Mode, you can control the pitch of the  
Voice if you turn Knob [1].  
2 Select Internal Voice 001 (A01) and press  
the [EDIT] key to enter Voice Edit Mode.  
3 Use the [PAGE] knob to switch to the CTL  
Set1 (Control Set 1) screen.  
Details about the assignable control functions  
are given in the Control Set Destination  
Parameters in the separate Data List.  
CTL Set1)  
C 1234  
Src Dest  
MW(01) FLT-Rez  
EL Sw Depth  
--34 +14  
SHIFT  
PAGE  
A
B
C
1
2
DATA  
PART ELEMENT  
4 Use Knob [B] to assign “KN1 (16)” (Knob  
[1]) to the Src (Source) parameter.  
CTLíSet1)  
C 1234 KN1(16) FLT-Rez  
Src  
Dest  
EL Sw Depth  
--34 +14  
SHIFT  
PAGE  
A
B
C
1
2
DATA  
PART ELEMENT  
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3 Use Knob [C] to select “01:ModWheel”  
Controlling Parameters by Foot Controller (CS6x)  
(Modulation Wheel).  
By connecting an optional Foot Controller  
(such as the FC7) to the FOOT  
CTRL Assign2)  
Vce  
FC  
01  
RB  
22  
[ModWheel]  
CONTROLLER jack on the rear panel of the  
synthesizer, you can control various  
parameters by foot without having to use your  
hands. In the following example, we introduce  
how to set up Foot Controller to work as  
Modulation Wheel.  
SHIFT  
PAGE  
A
B
C
1
2
DATA  
PART ELEMENT  
In Voice Mode, the foot controller can now be  
used to control Modulation.  
If the current Voice has a Control Set with a  
source (Src) assigned to Modulation Wheel  
(MW) and receives a Control Change message  
of Modulation Wheel, a destination (Dest)  
parameter for the source (MW) will be  
affected with that message.  
INDIVIDUAL OUTPUT  
OUTPUT  
MONO PHONES  
A
D
INPUT  
FOOT  
FOOT  
FOOT  
GAIN  
SWITCH SUSTAIN CONTROLLER VOLUME  
2
1
R
L
LINE1 MIC LINE 2  
The above procedure explains how to set up  
the Foot Control to control Modulation in  
Voice Mode. To create such a setup for  
Performance Mode, the appropriate settings  
are found at the CTL Assign2 screen in  
Performance Edit Mode.  
Switching Between Programs by Foot Switch (CS6x)  
1 Press the [UTILITY] key to enter Utility  
By connecting an optional Foot Switch (such  
as the FC4 or FC5) to the FOOT SWITCH  
jack on the rear panel of the synthesizer, you  
can switch between Programs without having  
to use your hands. For example, if you  
Mode.  
MODE  
VOICE  
PERFORM  
consecutively arrange the Voices/Performances  
in memory, you can switch between them  
easily in a live performance. The following  
procedure explains exactly how to a about this.  
UTILITY CARD  
EDIT  
JOB  
COMPARE  
STORE  
INDIVIDUAL OUTPUT  
OUTPUT  
MONO PHONES  
A
D
INPUT  
FOOT  
FOOT  
FOOT  
GAIN  
SWITCH SUSTAIN CONTROLLER VOLUME  
2
1
R
L
LINE1 MIC LINE 2  
2 Use the [PAGE] knob to switch to the CTRL  
Assign2 (Voice Control Assign 2) screen.  
CTRL Assign2)  
Vce  
FC  
00  
RB  
22  
[
off  
]
SHIFT  
PAGE  
A
B
C
1
2
DATA  
PART/ELEMENT  
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1 Press the [UTILITY] key to enter Utility  
4 Phrase Clips  
Mode.  
Real-world sounds can be recorded or loaded into  
the synthesizer and played back as musical  
instruments sounds. The waveform data held in  
the synthesizer are knows as Phrase Clips.  
These Phrase Clips are created and played back in  
Phrase Clip Mode (Page 142). A basic overview  
of Phrase Clips is given here.  
MODE  
VOICE  
PERFORM  
UTILITY CARD  
EDIT  
JOB  
COMPARE  
Phrase Clips Overview  
STORE  
As shown in the following illustration, on the rear  
panel (or the front panel of the CS6R), there is an  
A/D INPUT jack for inputting analog sources to  
the A/D converter. The A/D converter then  
converts the signals from these analog sources  
into digital binary signals through a process  
known as “sampling.” Within the synthesizer,  
these sampled signals are called Phrase Clips, and  
up to 256 of these Phrase Clips can be held within  
the 4MB of internal memory. You can assign  
Phrase Clips to any keys on the keyboard to play  
them back. A collection of Phrase Clip keyboard  
assignments is known as a Clip Kit, of which you  
can create up to four. You can then assign Clip  
Kits to Performances, just like with Voices.  
When playing back Phrase Clips, the processing of  
signals is the opposite of A/D conversion. The  
digital signals are passed through a D/A converter  
to convert them back to analog form.  
2 Use the [PAGE] knob to switch to the CTRL  
Other (System Control Other) screen.  
CTRL Other) FS  
Sys  
088[ ------ ]  
SHIFT  
PAGE  
A
B
C
1
2
DATA  
PART ELEMENT  
3 Use Knob [B] to select “099:PC Inc”  
(Program Change Increment).  
CTRL Other) FS  
Sys  
099[PC Inc  
]
SHIFT  
PAGE  
A
B
C
1
2
DATA  
PART ELEMENT  
In Voice/Performance/Phrase Clip Mode, the  
Foot Switch can now be used to switch  
between programs.  
Alternatively, you can assign other functions  
such as Arpeggio Switch (On/Off), Sequencer  
(Play/Stop) and so on (Page 165).  
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Sampling Rate and Bit  
Resolution  
As an example, the illustration shows a sine wave.  
When recording (sampling) the sine wave, the  
A/D converter basically takes snapshots of the  
wave’s levels at fixed intervals in time.  
Playing Back Phrase Clips  
You can play back your Phrase Clips in three  
different ways, as follows.  
First, there is “loop” playback. A section of the  
Phrase Clip is continuously looped during  
playback. This is often used for creating drum  
pattern loops from breakbeats.  
When you play a note on the keyboard, the  
Phrase Clip plays from the start point to the end  
point. It then returns to the loop point and plays  
to the end point again, and keeps doing this until  
you release the note.  
With musical instruments in general, the  
characteristic part of the sound (the “attack” section)  
is usually at the beginning, just after the start point.  
After this, the sound does not vary a great deal while  
the note is being held, and you can set the loop and  
end points at either end of this section. When  
playing back a Phrase Clip of an instrument that has  
been looped like this, the attack section of the sound  
is played back once and then the looped section is  
played back continuously until you release the note.  
Looping is also way of creating usable instrument  
sounds without using up too much memory.  
In the graph, the horizontal axis represents time  
and the vertical axis represents signal level.  
The number of snapshots of levels taken in one  
second is known as the sampling rate and is given  
in Hertz. The A/D converter of this synthesizer  
has a sampling rate of 44.1kHz, which means that  
it takes 44100 snapshots of the waveform’s levels  
within one second. The higher the sampling rate,  
the closer the reproduced (digital) signal is to the  
original.  
On the vertical axis, the number of levels is given in  
bits and is known as the bit resolution. The A/D  
converter of this synthesizer has a bit resolution of  
16 bits, which means that there are 216 (i.e., 65536)  
levels on the vertical axis. As with the sampling rate,  
the higher the bit resolution, the closer the  
reproduced (digital) signal is to the original.  
Incidentally, audio on CDs is also sampled at  
44.1kHz in 16 bits.  
The second playback method is known as “one  
shot.” When you press a note on the keyboard,  
the Phrase Clip plays from beginning to end just  
once. This type of playback is commonly used for  
Phrase Clips of drum and percussion sounds.  
Figure A: Lower sampling rate and bit resolution  
Third, you can select “reverse” playback. When  
you press a note on the keyboard, the Phrase Clip  
plays from end to beginning just once. This is  
useful for creating reversed cymbal sounds and  
other special effects.  
Figure B: Higher sampling rate and bit resolution  
You can set points and playback modes for the  
loop in Phrase Clip Edit Mode (Page 146).  
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2Now press the PHRASE CLIP key (its LED will  
Creating a Clip Kit  
light) to enter Phrase Clip Mode.  
You can assign Phrase Clips to notes on the  
keyboard (C0 to C6) and play them live or using a  
sequencer. You can also edit various parameters  
for each Phrase Clip. The assignment of Phrase  
Clips across the keyboard is known as a Clip Kit,  
and you can create up to four of these.  
3Hold down the PHRASE CLIP [REC] key and  
the following screen will be displayed. Here,  
you can assign a key to the Phrase Clip you are  
about to record. While still holding down the  
key simply press the respective key on the  
keyboard. Here, we will assign note C1. Now  
release the [REC] key to switch to the  
Recording screen.  
You can assign each Phrase Clip to one note on  
the keyboard. However, by assigning breakbeats  
and other rhythmic loops plus percussive Phrase  
Clips used in the rhythms, you can create a Clip  
Kit specifically for rhythms only. Or you could  
assign Phrase Clips of unusual sounds to create a  
Clip Kit of special effects. Essentially, you can  
create a Clip Kit consisting of any sounds that suit  
your needs.  
PHRASE CLIP  
REC  
PITCH  
Clip Kits can be treated the same as Voices and  
Performances. For instance, in Phrase Clip Play  
Mode, you can play Clip Kits directly using the  
keyboard (Page 142). In Performance Mode, a  
Clip Kit can be included as a Part in a  
PCLP Rec) >>  
>>  
Select Record Key  
C 1:off[  
<<  
<<  
]
Performance (Page 129).  
4Use Knob [B] to set the Source parameter to  
“voice” The Drum Voice you selected earlier  
can now be played on using the keyboard.  
PCLP Rec) Source Trigger  
(Key=C 1) voice key  
[ENTER]  
toStandby  
You can further edit Clip Kits and Phrase Clips in  
Edit Mode (Page 146) and perform jobs on them in  
Job Mode (Page 154).  
5Use Knob [C] to set the Trigger parameter to  
“key.” With this setting, the recording process  
will begin when you press a note on the  
keyboard.  
When you switch off your synthesizer, the Clip Kit will  
be lost. Always save important data to Memory Card.  
6Press the ARPEGGIO [ON/OFF] key on the  
front panel (its LED will light) to switch the  
Arpeggiator on. When you press a note on the  
keyboard, a drum pattern will now play back  
according to the Arpeggiator settings. You can  
adjust the tempo using the SEQ PLAY  
Recording a Phrase Clip  
This section explains how to record a Phrase Clip,  
set the loop and so on, execute jobs, and create a  
Clip Kit.  
You can create a Phrase Clip by recording from a  
microphone, CD player or some other audio  
equipment, or from an existing  
Voice/Performance/Phrase Clip in the synthesizer.  
As a simple example, we will record the drum  
pattern that was created earlier using the  
Arpeggiator and Drum Voice.  
[TEMPO] knob on the front panel. Before  
proceeding further, make sure that you have  
selected the correct sound.  
With the CS6R, select the Drum Voice, enter  
Drum Voice Edit Mode (Page 102), set it’s  
Arpeggio Switch parameter to “on,” and then  
enter Phrase Clip Mode.  
1Before entering Phrase Clip Mode, first enter  
Voice Play Mode and press the MEMORY  
[PRE1] and [PRE2] keys simultaneously. Then  
use the [DATA] knob, the [DEC/NO] and  
[INC/YES] keys or the PROGRAM keys (CS6x)  
to select the Preset Drum Voices (DR1).  
To prevent the deterioration in sound quality  
when recording, you should set a high output  
level for the Voice (in Voice Edit Mode).  
55  
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7Press the [ENTER] key and the Recording  
Standby state is entered. You will see the  
Waiting for trigger...” message.  
!In Phrase Clip Edit Mode, use the [PAGE] knob  
to switch to the OSC Asgn screen. Normally  
you would assign the Phrase Clip to a note on  
the keyboard (Clip Key) here. However, since  
we have already assigned it to note C1 in step  
3 the Phrase Clip name and number ([Clip  
001]) will be displayed when you press note C1  
on the keyboard or use Knob [A] to call up C1.  
When you press C1 to assign a Clip Key, the  
Phrase Clip will be played back.  
EF  
MASTER  
BYPASS KEYBOARD  
EXIT  
ENTER  
DEC NO INC YES  
OSCíAsgn) Number Variation [ENTER]  
Key= C 1 1[Clip 001] 1 to Edit  
SHIFT  
PAGE  
A
B
C
1
2
DATA  
PART ELEMENT  
PCLP Rec) Source Trigger [EXIT]  
<< Waiting for Trigger... >> toStop  
Since it is somewhat inflexible to assign the  
Phrase Clip to just C1, we will also assign it to  
the white notes from D1 to C2. Select each  
respective notes by pressing it on the keyboard  
or by using Knob [A], and use Knob [B] to  
assign [Clip 001] to each.  
8Recording will begin when you press the  
respective note on the keyboard. Press the note  
and let the drum pattern play for one bar.  
9Press the [EXIT] key. Recording will finish and  
the “Now Working...” message will be  
displayed.  
OSCíAsgn) Number Variation [ENTER]  
Key= C 2 1[Clip 001] 1 to Edit  
The recorded Phrase Clip is now assigned to  
note C1, as set in step 3. At this point, you  
can audition the recorded Phrase Clip by  
pressing note C1 while holding down the [REC]  
key.  
SHIFT  
PAGE  
A
B
C
1
2
DATA  
PART ELEMENT  
At the same screen, use Knob [1] to select a  
Variation.  
A Variation refers to the method by which the  
Phrase Clip (including its loop points and other  
parameters) is played back. Using a Variation, each  
Phrase Clip can have up to eight different loop  
points. For example, when applied to the drum  
pattern Phrase Clip recorded earlier, Variations can  
be used to create a 1-bar loop pattern, a reversed  
pattern and other different playback styles.  
There may be cases where a recorded volume level  
differs from one you monitored while recording. It  
is an effect by the automatic level adjustment  
function that corrects a recorded level for a proper  
playback. In these cases, you can adjust a playback  
level of the Clip in Phrase Clip Edit Mode. If you  
want to increase the entire volume, you can use the  
EQ Type parameter to set a value of “Boost12.  
If you are not satisfied with the result, you can  
repeat the recording by pressing the [ENTER]  
key.  
You have assigned the same Phrase Clip ([Clip  
001]) to the white notes between C1 and C2.  
Now you can assign a different Variation to each  
of the notes. Select each respective note by  
pressing it on the keyboard or by using Knob  
[A], and use Knob [1] to assign a different  
Variation number (1 to 8) to each.  
At this stage, the Variations themselves have not  
been set so Variations 1 to 8 will all play the  
Phrase Clip back in the same way. However,  
once you have set up all the Variations, the same  
Phrase Clip can be played back differently for  
each white note between C1 and C2.  
)Once you exit Phrase Clip Record Mode, the  
recorded Phrase Clip will automatically be  
saved to memory (DRAM) with a new number  
and name (Clip 001).  
Here, do not exit Phrase Clip Record Mode.  
Instead, press the [EDIT] key to enter Phrase  
Clip Edit Mode.  
Editing the Phrase Clip  
Continuing from step ) above, you are now ready  
to edit the Phrase Clip you have just recorded. In  
Phrase Clip Edit Mode, you can assign Phrase  
Clips to notes on the keyboard (between C0 and  
C6) to form a Clip Kit, create loops, edit the tonal  
characteristics and so on. Here, we will edit the  
recorded Phrase Clip in several ways.  
OSCíAsgn) Number Variation [ENTER]  
Key= C 1 1[Clip 001] 1 to Edit  
SHIFT  
PAGE  
A
B
C
1
2
DATA  
PART ELEMENT  
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@Check that note C1 is selected, then press the  
[ENTER] key. The Variation parameters for  
[Clip 001] will be displayed.  
^Next, select Variation 2 but set the Play  
parameter to “loop” this time. When you press  
note D1 at this point, the Phrase Clip is simply  
played back as a loop between the Start and  
End points of the recording. If you only want  
one part of the Phrase Clip to be played back as  
a loop, you need to set the Start/Loop/End  
points. As an example, we will set a loop  
exactly one bar in length.  
To return to the previous screen, press the [EXIT]  
key.  
EF  
MASTER  
BYPASS KEYBOARD  
EXIT  
ENTER  
&Use Knob [C] to set the Start point (the point at  
which playback will begin when you press a  
note). To create a 1-bar looped drum pattern,  
you need to press note D1 and adjust the Start  
point so that it matches up with the first beat  
in the bar.  
DEC NO INC YES  
PCLPíVar)  
(D 1) 2:  
Play Start  
loop 119120  
Loop End  
0 236378  
PCLPíVar)  
(C 1) 1:  
Play  
loop  
Start  
0
Loop End  
0 236378  
SHIFT  
PAGE  
A
B
C
1
2
DATA  
#Use Knob [A] to select the Variation number.  
We will start with Variation 1.  
PART ELEMENT  
PCLPíVar)  
(C 1) 1:  
Play  
loop  
Start  
0
Loop  
End  
0 236378  
*Use Knob [1] to set the Loop point (the start of  
the section to be looped). Since you will be  
creating a loop exactly one bar in length, the  
Loop point can be set to the same position as  
the Start point.  
SHIFT  
PAGE  
A
B
C
1
2
DATA  
PART ELEMENT  
PCLPíVar)  
(D 1) 2:  
Play  
Start  
Loop  
End  
loop 119120 119120 236378  
$As explained earlier (Page 54), the Play  
parameter specifies how the Phrase Clip is  
SHIFT  
PAGE  
A
B
C
1
2
DATA  
played back. There are three possible settings  
for this parameter, but we will select “reverse”  
here. Use Knob [B] to select.  
PART ELEMENT  
PCLPíVar) Play  
(C 1) 1: reverse  
Start  
0
Loop  
End  
0 236378  
(Use Knob [2] to set the End point (the end of  
the section to be looped). For a 1-bar drum  
pattern, you need to set the End point at the  
end of the fourth beat in the bar (i.e.,  
immediately before the first beat of the next  
bar). Press note D1 and keep adjusting the End  
point until you find the ideal point for looped  
playback.  
SHIFT  
PAGE  
A
B
C
1
2
DATA  
PART ELEMENT  
Now press note C1 on the keyboard and check  
that the Phrase Clip has indeed been reversed.  
Reverse playback involves the sound being played  
in reverse from the End point to the Start point.  
You can change the length by simply adjusting  
these points. When you record a Phrase Clip, the  
Start point is initially set at the beginning of the  
recording and the End point at the end of the  
recording.  
PCLPíVar)  
(D 1) 2:  
Play  
Start  
Loop  
loop 119120 119120 452316  
End  
SHIFT  
PAGE  
A
B
C
1
2
DATA  
PART ELEMENT  
%Press the [EXIT] key to return to the OSC Asgn  
(Oscillator Assign) screen. This time, select the  
D1 note and press the [ENTER] key.  
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[Clip 001] is now reversed as Variation 1 and  
looped for one bar as Variation 2, and both  
Variations can be played by pressing notes C1 and  
D1. In the same way, you can change the points  
for Variations 3 to 8 and set up different loops to  
that of Variation 1/2.  
£Use Knob [1] to set the Type parameter, which  
specifies the type of loop change (i.e., which  
part of the loop will be modified). Combined  
with the Vari parameter, it is possible to create  
a variety of loop patterns using Loop Remix.  
There are five Types in total, and we will use  
Type 2 here.  
Therefore, each Phrase Clip can be played back in  
a variety of ways according to different notes on  
the keyboard, and you can assign completely  
different Phrase Clips with different Variations to  
other notes. Such a collection of Phrase Clips and  
Variations is known as a “Clip Kit.”  
¢Use Knob [2] to set the Vari (Variation)  
parameter, which specifies the amount by  
which the loop will be modified. The four  
available Variations (A to D) apply increasing  
amounts of modification. Let’s select “D” here  
in order to create the largest modification.  
ºNext, press the [JOB] key to enter Phrase Clip  
Job Mode. We will now take a quick look at  
how to execute a Job.  
Press the [ENTER] key and you will see a  
confirmation message. Now press the  
[INC/YES] key to confirm and the Loop Remix  
will be executed on [Clip 001] using the Type  
and Vari parameters set earlier. To cancel the  
operation, press the [DEC/NO] key  
Executing a Job  
In Job Mode, you can perform various operations  
(Jobs) on your edited Phrase Clips. You can copy  
and delete items, create Variations, use Loop  
Remix and Extract to modify your Phrase Clips  
and so on. In this example, the totally unique  
Loop Remix feature will be explained. The  
explanation continues from step º above.  
After the Loop Remix operation has completed,  
you will see the following message.  
PCLP LoopRemix)  
<< Retry? [YES]/[NO] >>  
Type  
2
Vari  
D
At this point, you can press the note on the  
keyboard assigned to [Clip 001] and listen to  
the sound after Loop Remix has been applied.  
You should hear a completely new type of  
pattern, including reversed sections of sound.  
¡In Phrase Clip Job Mode, use the [PAGE] knob  
to switch to the PCLP LoopRemix screen. Loop  
Remix takes the data from an existing Phrase,  
changes it around, and creates a separate new,  
looped Phrase Clip. (The original Phrase Clip  
remains in its original state and a completely  
new Phrase Clip is created with Loop Remix.)  
By setting the Type and Vari parameters, you  
can easily create a variety of new Phrase Clips.  
However, if you are not satisfied with the  
result, you can repeat steps £ to and apply  
Loop Remix by pressing the [INC/YES] key at  
the present screen. By changing the  
combination of Type and Vari parameter  
settings, you should be able to create loop  
patterns that sound completely different.  
By pressing the respective note on the keyboard  
or by using Knob [A], you can select the source  
Phrase Clip to which Loop Remix will be  
applied. Let’s select [Clip 001] as the source  
and create a new Phrase Clip. If you have  
followed the previous procedure and assigned  
Variations to the white notes between C1 and  
C2, you can press any of these notes; [Clip 001]  
will still be selected.  
§Once you have a Phrase Clip that you are  
satisfied with, press the [DEC/NO] key at this  
screen and you will be returned to the PCLP  
LoopRemix screen.  
The new Phrase Clip will have a new name and  
number, and be assigned to the keyboard in place  
of the original Phrase Clip (which is still retained  
in memory but is no longer assigned to notes).  
PCLP LoopRemix)  
Job C 1:001[Clip 001]  
Type  
1
Vari  
A
Phrase Clips are retained in memory (DRAM) even  
after you exit Phrase Clip Mode, and until you  
switch the power off. However, if a Clip Kit has  
been created after editing or executing a Job, it will  
be lost when you exit Phrase Clip Mode. Therefore,  
you should always store your Phrase Clips before  
exiting this mode. Up to four Clip Kits can be stored  
in internal memory. Details about storing Phrase  
Clips are given on Page 160.  
SHIFT  
PAGE  
A
B
C
1
2
DATA  
PART ELEMENT  
Once you have created a Clip Kit, you can play it  
in Phrase Clip Play Mode or use it as a Part in a  
Performance, just as with Voices (Page 129).  
58  
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5
Other Useful Features  
Portamento  
Portamento is used to create a smooth transition  
in pitch from the first note played on the  
keyboard to the next, and can be used in Voice or  
Performance Mode. You can switch portamento  
on/off using the PORTAMENTO [ON/OFF] key  
on the front panel. When switched on, the  
PORTAMENTO [ON/OFF] key LED will be lit.  
You can use the [PORTAMENTO] knob to vary  
the pitch transition time (Portamento Time).  
Turn the knob clockwise to lengthen the time.  
PORTAMENTO  
ON  
OFF  
Before enabling portamento, specify how portamento  
should work using parameters available in the  
Portamento screen (Page 84).  
If Portamento is switched on and ready for use, the  
PORTAMENTO [ON/OFF] key LED will light when  
you select the Voice.  
In Performance Mode, you can apply portamento to  
Voices of Parts that have their Layer Switch (Page  
133) and Portamento switch set to “on” (Page 131).  
Depending on the method of storage (Pages 116,  
141), the portamento state (on/off) can be saved  
with the Voice or Performance.  
You can set the portamento state in the Portamento  
screen (Pages 84, 131) in Voice or Performance Edit  
Mode.  
Pan  
You can use the [PAN] knob on the front panel to  
set the stereo position (pan) of the currently  
selected Voice, Performance or Clip Kit. The Pan  
parameter can be set in each Edit Mode, but the  
front panel [PAN] knob lets you adjust this  
parameter in real time in any of the Play Modes.  
PAN  
PAN  
On the CS6R, this is set at the QED Level screen  
(Page 81).  
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Voice Edit  
There are 256 Normal Voice presets and 8 Drum  
Voice presets. You can edit these to create new  
Voices, or build completely new Voices from  
scratch. You can then store up to 128 of these  
new/edited Normal Voices and up to 2 new/edited  
Drum Voices to internal user memory or external  
Memory Card.  
1 Selecting a Voice to Edit  
Enter Voice Play Mode by pressing the [VOICE]  
key.  
MODE  
VOICE  
PERFORM  
UTILITY CARD  
EDIT  
JOB  
The following procedure gives a basic idea about  
how to go about creating/editing Voices.  
COMPARE  
STORE  
Of course, this is just one example; you are free to  
set any parameters in any way you like. Details  
about each parameter are given in the Reference  
section of this manual.  
Select the Voice Number of the Voice you wish to  
edit (Page 75).  
All parameter settings are stored along with the  
Voice itself.  
Before editing, first enter Voice Job Mode and copy  
the Voice you wish to edit to internal user memory.  
If you are creating a Voice from scratch, use the  
Initialize function to initialize a Voice in internal  
user memory. Details are given on Page 115.  
1In Voice Play Mode, select the Voice you wish  
to edit.  
2Enter Voice Edit Mode.  
2 Entering Voice Edit Mode  
Voice creation/editing is carried out in Voice Edit  
Mode.  
To enter Voice Edit Mode, press the [EDIT] key  
while in Voice Play Mode.  
3In the Common Edit screens, set the parameters  
common to all Elements in the Voice (volume,  
pitch, tone, etc.) You can also set parameters  
related to the Arpeggiator, Controllers, Effects,  
and so on.  
MODE  
4At the OSC (Oscillator) screens, select the  
Waves used by the Elements in the Voice, plus  
the volume, pan, note range and other basic  
parameters.  
VOICE  
PERFORM  
UTILITY CARD  
EDIT  
JOB  
5At the PCH (Pitch) and PEG (Pitch Envelope  
Generator) screens, set the tuning and other  
pitch-related parameters used by the Elements.  
Also set the PEG parameters as necessary.  
COMPARE  
STORE  
Common Edit and Element Edit  
6At the FLT (Filter) and FEG (Filter Envelope  
Generator) screens, adjust the parameters of  
the filters used by the Elements. Also set the  
FEG parameters as necessary.  
Each Voice consists of up to four Elements  
(Page 37). The parameters common to all four  
Elements are known as Common Edit  
parameters. Voice Edit Mode consists of  
Common Edit screens, plus screens for each  
individual Element’s parameters.  
7At the AMP (Amplitude) and AEG (Amplitude  
Envelope Generator) screens, set the volume  
and other output level-related parameters used  
by the Elements. Also set the AEG parameters  
as necessary.  
In Voice Edit Mode, you can use Knob [A] to  
switch between Common settings and settings  
for Elements 1 to 4.  
8At the LFO (Low Frequency Oscillator)  
screens, set the modulation-related parameters  
used by the Elements.  
Common settings  
GEN Other) Mode Assign  
C 1234 poly single  
MicroTuning  
31:Indian  
9At the EQ (Equalizer) screens, adjust the  
equalizer parameters affecting the tonal  
characteristics of the Elements.  
Settings for Elements 1 to 4  
OSC Wave)  
EL1234  
Number Ctgry  
001[Pf:Grand 1 ]  
)Store the edited Voice.  
SHIFT  
PAGE  
A
B
C
1
2
DATA  
PART ELEMENT  
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Switching Between Screens and Entering Settings  
After selecting a Common Edit screen or a edit  
screen for an Element (1 to 4), use the [PAGE]  
knob to switch to other screens.  
AMP Scale)Ofst1  
EL1234  
Ofst2  
+ 0  
Pfst3  
- 21  
Ofst4  
- 35  
+ 0  
SHIFT  
PAGE  
A
B
C
1
2
DATA  
PART ELEMENT  
There are many parameters available within a  
screen. To make editing easier, the knobs  
below the LCD are assigned to each of the  
parameters in the screen.  
Selecting Elements (CS6x)  
In Voice Edit Mode, you can select the Element  
to edit by pressing the respective ELEMENT  
SELECT key ([1] to [4]). When you select an  
Element, the cursor moves to the respective  
Element Number.  
AMP Scale)Ofst1  
EL1234  
Ofst2  
+ 0  
Pfst3  
- 21  
Ofst4  
- 35  
+ 0  
SHIFT  
PAGE  
A
B
C
1
2
DATA  
Example: When “Element 2” is selected  
A
B
C
D
E
F
G
H
PART ELEMENT  
BANK  
1
2
3
4
1
2
3
4
ELEMENT SELECT  
ELEMENT ON OFF  
Menu Screen  
If you use the [PAGE] knob while holding  
EQ Param)LoFreq LoGain HiFreq HiGain  
EL1234 274.2Hz +12 2.82kHz +22  
down the [SHIFT] key, the settings menu will  
be displayed. Use the [PAGE] knob to move  
the cursor to an item and release the [SHIFT]  
key to jump to the screen for that item.  
Switching Elements On/Off (CS6x)  
In Voice Edit Mode, an Element can be  
GENíOther) Com:>GEN≥QED>ARP>CTL>LFO>EFF  
C 1234  
Elem:>OSC>PCH>FLT>AMP>LFO>EQ  
switched off when you press the respective  
ELEMENT ON/OFF key ([1] to [4]). This lets  
you temporarily mute other Elements in the  
Voice so that you can listen to the changes to  
the Element that you are editing. A muted  
(off) Element will be indicated as an asterisk  
(*) in the display as illustrated below.  
SHIFT  
PAGE  
A
B
C
1
2
DATA  
PART ELEMENT  
You can also use other knobs and keys to enter  
settings. The Compare featureallows you to compare  
the sound being edited against the sound prior to  
editing. Details are given on Pages 24, 79.  
Example: When Elements 2 and 3 are  
turned off  
A
B
C
D
E
F
G
H
BANK  
1
2
3
4
1
2
3
4
ELEMENT SELECT  
ELEMENT ON OFF  
3 Common Edit Screens  
Each Voice consists of up to four Elements. Here, the  
parameters common to all Elements are explained.  
EQ Param)LoFreq LoGain HiFreq HiGain  
EL1**4 274.2Hz +12 2.82kHz +22  
• GEN (Common General)  
Here, you can set general parameters in Common  
Edit, such as the Voice Name.  
GENíName) Ctgry  
C 1234  
a-Z  
0-? Cursor  
[Pf:Init Voice]  
61  
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• QED (Common Quick Edit)  
4 OSC (Oscillator) Screens  
These parameters mostly control the volume and  
tone of the Voice and you can easily change the  
overall sound. Many of these parameters can be  
set directly using the Sound Control knobs on the  
front panel of the CS6x.  
In these screens, you can mainly set the  
parameters controlling the waveforms on which  
the Voice is based. You can select the Wave used  
for the Element, the volume and note range of  
each Element and so on.  
QEDíLevel) Vol  
C 1234 127  
Pan RevSend ChoSend  
127 127  
• OSC Wave  
C
Select the waveform (Wave) used for each Element.  
OSCíWave)  
EL1234  
Number Ctgry  
001[Pf:Grand 1 ]  
• ARP (Common Arpeggio)  
By setting these parameters, you can control how  
the Voice is arpeggiated. Details about how to use  
the Arpeggiator are given on Page 42.  
• OSC Out  
• OSC Pan  
Set the volume (output level) and stereo pan  
position of each Element. The following  
illustration shows the logic.  
ARPíType) Type  
C 1234 Up&Down1:Sq 120  
Tempo Switch  
on  
Hold  
on  
• CTL (Common Controller)  
OSCíOut) Level  
EL1234  
Delay  
0
InsEF  
ins2  
You can assign various functions to the controllers  
on the front/rear panel. For example, you can  
assign parameters to the Pitch Bend Wheel and a  
Foot Controller so that you can change the tone of  
the Voice in real time. Details about various  
different uses are given on Page 47.  
96  
OSCíPan)  
EL1234  
Pan  
C
Alter Random  
L64  
Scale  
+63  
63  
CTLíSet1)  
C 1234  
Src  
FC(04) RevTime:EF1 1234  
Dest  
EL Sw Depth  
+63  
• LFO (Common Low Frequency Oscillator)  
These are the LFO parameters. The LFO uses a  
low frequency waveform to vary the  
pitch/filter/amplitude characteristics, and can be  
used to create vibrato, wah, tremolo and other  
effect (Page 85).  
LFOíWave) Wave^ Speed KeyReset Phase  
trpzd  
C 1234  
63  
on  
270  
• OSC Limit  
Set the note range for each Element (the range of  
notes on the keyboard over which the Element  
will sound) and also the velocity response (the  
range of note velocities within which the Element  
will sound). You can assign different settings for  
each Element. With these parameters, you can  
layer Elements and control their output.  
• EFF (Common Effect)  
These are the Effects parameters for the Voice.  
There are two Insertion Effects plus two System  
Effects (Reverb and Chorus).  
EFFíInsEF)  
C 1234  
InsEF Connect  
1=2  
For example, you could set one Element to sound  
in an upper range of the keyboard, and another  
Element to sound in a lower range. Thus, even  
within the same Voice, you can have two different  
sounds for different areas of the keyboard or you  
can make the two Element ranges overlap so that  
their sounds are layered over a set range.  
Furthermore, you can set each Element to respond  
to different velocity ranges so that one Element  
sounds for lower note velocities, whereas another  
Element sounds for higher note velocities.  
62  
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6 FLT (Filter) and FEG (Filter EG)  
OSCíLimit)  
EL1234  
Note Limit  
C-2 - G 8  
Vel Limit  
1 - 127  
Screens  
You can use the filter to change the tonal  
characteristics of each Element, by adjusting  
overtones (harmonic tones) included in the  
waveform from the Element. There are several  
types of filters, but its basic idea is similar. As  
illustrated below, the filter is used to pass overtones  
at specific frequencies and cut off (does not pass)  
others, to alter the harmonic factor of an original  
waveform. You can determine such frequencies by  
specifying a pointing or center frequency (cutoff  
frequency). With some filters, you can adjust signal  
levels at several frequency bands. You can also set  
the Filter Envelope Generator (FEG) for time  
variance of how the filter works, which results in a  
dynamic change in tonal characteristics. Here we  
introduce how FEG works.  
5 PCH (Pitch) and PEG (Pitch EG)  
Screens  
Set the basic pitch parameters for each Element.  
You can detune Elements, apply Pitch Scaling and  
so on. Also, by setting the PEG (Pitch Envelope  
Generator), you can control how the pitch  
changes over time.  
• PEG (Pitch Envelope Generator)  
Using the PEG, you can control the transition in  
pitch from the moment a note is pressed on the  
keyboard to the point at which it is released. As  
illustrated below, the Pitch Envelope consists of five  
Time (transition speed) parameters and five Level  
(pitch) parameters. This is useful for creating  
automatic changes in pitch. Furthermore, different  
PEG parameters can be set for each Element.  
Details about Filter Types are given on Page 93.  
• FEG (Filter Envelope Generator)  
Using the FEG, you can control the transition in  
tone from the moment a note is pressed on the  
keyboard to the point at which it is released. As  
illustrated below, the Filter Envelope consists of  
five Time (transition speed) parameters and five  
Level parameters (for the amount of filtering).  
When you press a note on the keyboard, the cutoff  
frequency will change according to these envelope  
settings. This is useful for creating automatic wah  
effects, for example. Furthermore, different FEG  
parameters can be set for each Element.  
PEGíTime) Hold Attack Decay1 Decay2  
EL1234  
127  
127  
127  
127  
FEGíTime) Hold Attack Decay1 Decay2  
EL1234  
127  
127  
127  
127  
Details about PEG parameters are given on Page 91.  
Details about FEG parameters are given on Page 95.  
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7 AMP (Amplitude) and AEG  
8 LFO (Low Frequency  
(Amplitude EG) Screens  
Oscillator) Screens  
Set the volume of each Element after the OSC  
As its name suggests, the LFO creates waveforms of  
(Oscillator), PITCH and FILT (Filter) parameters a low frequency. These waveforms can be used to  
have been applied, and also the final overall  
volume of the signal sent to the outputs. The  
signal of each Element is sent at the specified  
volume to the next Effect Unit.  
vary the pitch, filter or amplitude of each Element  
to create effects such as vibrato, wah and tremolo,  
although the actual available LFO parameters will  
vary according to the type of Element.  
Also, by setting the AEG (Amplitude Envelope  
Generator), you can control how the volume  
changes over time.  
LFOíWave) Wave^ Speed  
EL1234 tri 63  
KeySync  
on  
The final volume for all Elements is set in the  
Volume (Vol) parameter of the QED screen in  
Common Edit.  
9 EQ (Equalizer) Screens  
Specific frequency bands for each Element can be  
attenuated or boosted using an equalizer. There  
are many types of equalizers available. Details are  
given on Page 101.  
• Amplitude EG (Envelope Generator)  
Using the AEG, you can control the transition in  
volume from the moment a note is pressed on the  
keyboard to the point at which it is released. As  
illustrated below, the Amplitude Envelope consists  
of five Time (transition speed) parameters and  
five Level parameters (for the amount of  
) Storing Edited Voices  
Up to 128 new/edited Normal Voices and 2  
new/edited Drum Voices can be stored to internal  
user memory or external Memory Card.  
filtering). When you press a note on the  
keyboard, the volume will change according to  
these envelope settings. Furthermore, different  
AEG parameters can be set for each Element.  
AEGíTime)  
EL1234  
Attack Decay1 Decay2  
127 127 127  
The maximum number of Plug-in Voices that can be  
stored to each internal memory (PLG1/2) is 64.  
Details about AEG parameters are given on Page 98.  
When storing a Voice, any existing data at the  
storage location will be lost. You should always back  
up important data to Memory Card, computer or  
some other storage medium beforehand.  
Details about storing Voices are given on Page 116.  
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Effects in Voice Mode  
Effects  
In Voice Mode, you can set up the effect type and  
its value for each Effect Unit (Reverb, Chorus and  
Insertion Effects) and store them with each Voice.  
Furthermore, you can determine that each Element  
connects or bypasses the Insertion Effect Units.  
When you connect an Element to Insertion Effects,  
you can also specify the connecting way of two  
Units (series or parallel, as illustrated below).  
The combined signal from all Voice Elements —  
after application of the Insertion Effects — is sent  
to the Reverb and Chorus System Effect Units.  
In the final stages of programming, you can set  
the effects parameters to further change the  
sound’s character. To generalize, System Effects  
apply to the overall sound, whether it is a Voice, a  
Performance, a Song, etc. Insertion Effects, on the  
other hand, can be applied individually to each  
Voice. This synthesizer has two System Effect  
Units (Reverb and Chorus) plus two Insertion  
Effect Units. When using a Plug-in Board (PLG1  
or PLG2) installed on the instrument, you can  
also use a separate Insertion Effect Unit that is  
dedicated for each Plug-in Part.  
When you want to use Plug-in Voices from a Plug-  
in Board attached, you can also set up a dedicated  
Insertion Effect Unit for each Plug-in Voice. In  
this case, a Plug-in Voice signals processed with  
the Insertion Effect Unit will be then routed to  
Reverb and Chorus Units.  
Different effects settings can be set per Voice (in  
Voice Mode) and per Performance (in  
Performance Mode), though the connection  
between the Effect Units will vary in each case.  
Reverb Unit  
The Reverb Unit includes a selection of 12  
different reverb-type effects, including realistic  
simulations of the natural reverberation found in  
various halls and rooms. In Voice Mode, Reverb  
settings can be set for each Voice. In Performance  
Mode, the Reverb settings will apply to the  
Performance as a whole.  
Chorus Unit  
The Chorus Unit includes a selection of 23  
chorus-type effects, including a flanger and  
others. Most of these effects are ideal for adding  
thickness to the sound.  
In Voice Mode, Chorus settings can be set for each  
Voice. In Performance Mode, the Chorus settings  
will apply to the Performance as a whole.  
Effects in Performance Mode  
In Performance Mode, you can use an Insertion  
Effects setting “borrowed” from ones respectively  
stored with Voices (Parts) . For Plug-in Parts, you  
can select and use an Insertion Effect setting  
“borrowed” from ones respectively stored with Plug-  
in Voices.  
Insertion Effects  
The Insertion Effect 1 Unit includes 24 effects  
including chorus, flanger and auto-wah. The  
Insertion Effect 2 Unit offers delays, reverbs,  
rotary speaker, amp simulation and other effects,  
providing a total of 92 effects. If a Plug-in Board  
has been installed, up to 24 Insertion Effects for  
the Plug-in Voices will also be available.  
For Reverb and Chorus, you can create new  
settings dedicated for an entire Performance,  
without “borrowing” existing Reverb and Chorus  
settings stored with a Voice.  
In the following illustration, a mixer represents  
the logic behind how the different effects are  
applied to the sound in Performance Mode. Each  
Part (1 to 16) is fed to the mixer through either  
Insertion Effect 1 or Insertion Effect 2. The  
signals for all Parts are summed in the mixer and  
then the System Effects (Reverb and Chorus) are  
applied to the mix as a whole.  
Details about each Effect Type are given in the  
Effect Type List in the separate Data List.  
65  
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Effect Bypass  
You can temporarily switch effects off or on by  
pressing the [EF BYPASS] key. To use this  
function, you will need to specify the effect to  
be bypassed in the MSTR EF Bypass screen of  
Utility Mode (Page 164). You can also specify  
more than one effect.  
When you press the [EF BYPASS] key, its LED  
will light and all Effects assigned to the  
currently selected Voice/Performance will be  
bypassed.  
EF  
MASTER  
BYPASS KEYBOARD  
EXIT  
ENTER  
DEC NO INC YES  
The Effect Bypass will also apply to Effects on  
Plug-in Boards other than the PLG100 series.  
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Using as a Master Keyboard  
(Performance Mode)  
As previously explained, your Synthesizer  
provides several convenient features that you can  
make use of in a live show or the like. Here we  
introduce some examples to combine those  
features to meet your specific purposes.  
2Select “Common” using the Knob [A], then  
open the GEN M. Kbd (General Master  
Keyboard) screen using the [PAGE] knob.  
GENíM.Kbd) Mode  
Common split  
Lower  
ch01  
Upper  
ch02  
Point  
C 3  
The CS6x has special settings in Performance Mode  
so that you can use the instrument as MIDI master  
keyboard. You can activate the function (enable those  
special settings) when you press the [MASTER  
KEYBOARD] key on the panel (its LED will light).  
Now your instrument can send performance on the  
keyboard to an external tone generator, as well as the  
internal tone generator, according to the master  
keyboard settings in Performance Mode. If you divide  
the keyboard into several (up to four) key ranges and  
assign separate MIDI transmit channels, the keyboard  
can control multiple parts (channels) from the  
internal tone generator and external MIDI devices of  
those channels at the same time.  
Turning the [PAGE] knob while holding down the  
[SHIFT] key enables you to scroll though  
parameters in the Menu screens (page 121).  
3Select “split” for the Mode parameter using the  
Knob [B].  
If Master Keyboard Mode is deactivated (without  
the [MASTER KEYBOARD] key pressed), the  
Mode parameter value will be shown in brackets  
(like “(split)”).  
4Select the value (split point) for the Point  
parameter using the Knob [2], which determines  
the key note that divide the keyboard into two  
sections. Select “C3” for this example.  
There are three Master Keyboard Modes (how to  
make key ranges) available: Split, 4 Zones, and Layer.  
You can learn these Master Keyboard Modes and their  
functional differences in the following examples.  
You can specify the split point by directly pressing  
a specific key on the keyboard while holding  
down the [SHIFT] key. In this example, press C3  
while holding down the [SHIFT] key.  
5Specify MIDI transmit channels respectively for  
the lower and upper key ranges using the Knob  
[C] (lower) and the Knob [1] (upper). These  
settings can make MIDI-channel-based separate  
controls of the internal tone generator or an  
external MIDI devices from the keyboard, such  
as using different Voice tones in the lower and  
upper key ranges.  
Split  
The illustration below shows an example of a Split  
configuration. Split is a typical setting to divide a  
keyboard into two key ranges (lower and upper) by  
splitting at a specific key note (split point). The  
following example is to split the keyboard at C3  
note, enabling the lower range for automatic  
performance with Arpeggiator and the upper range  
for manual solo performance. You can make this  
configuration in the following steps.  
Select “ch01” for “Lower” and “ch02” for  
“Upper” for this example.  
You can also use the PROGRAM/PART [1] to  
[16] keys to select MIDI channels for the Lower  
and Upper ranges (Page 123).  
6Select a Part for the lower range using the Knob  
[A]. For this example, select “Part01.  
7Turn the [PAGE] knob and open the MIX Vce  
(Mix Voice) screen to select a Voice for  
Arpeggiator performance.  
MIXíVce) Memory Number Ctgry Search  
Part01 PRE1:128(H16)[Pf:GrandPiano]  
Edit and prepare Voices for Arpeggiator and manual  
play in Voice Edit Mode before you set up a Split  
setting in the following procedure (page 78).  
8Turn the [PAGE] knob and open the LYR Mode  
(Layer Mode) screen. Set “on” for Arp”  
(Arpeggio switch). Select “1” for “RcvCh”  
(MIDI Receive Channel).  
1Press the [PERFORM] key, followed by the  
[EDIT] key (each LED will light) to enter  
Performance Edit Mode. Then, press the  
[MASTER KEYBOARD] key to activate Master  
LYRíMode) Mode  
Part01 poly  
Arp  
on  
Layer  
off  
RcvCh  
1
67  
Keyboard Mode (its LED will light).  
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9Turn the [PAGE] knob and open the ARP Type  
(Arpeggio Type) screen. Set “on” for “Switch.”  
ARPíType) Type Tempo Switch  
Part01 UpOct1:Sq 120 on  
Hold  
off  
In steps 6 to 9, you now complete settings for  
the lower range for Arpeggiator performance.  
It will play in a Voice assigned to Part 1 based  
on MIDI Receive channel 1.  
Refer to Page 82 for detailed settings of  
Arpeggiator.  
You can copy (reuse) the arpeggio settings that belong  
to the Voice assigned to Part 1 (Page 141).  
)In the same manner, use Knob [A] to select  
Part02. Then select the solo instrument Voice at  
the MIX Vce screen and set the RcvCh (MIDI  
receive channel) parameter in the LYR Mode  
screen to “2.” Now, the solo Voice for Part 2 will  
sound when playing notes at and above the Split  
point, or when receiving through MIDI channel 2.  
The RcvCh parameter setting will be ignored if  
you set the Layer parameter in the LYR Mode  
screen to “on.”  
For Parts that you are not using, set their RcvCh  
parameters to something other than 1 or 2.  
Before you set up a 4-zone configuration in the  
following procedure, edit and prepare necessary  
Voices (for Arpeggiator and manual play) and  
Phrase Clip Kit in their associated Edit Modes.  
Further settings are available in Performance Edit  
Mode. If a Part does not sound, check the volume  
level and other settings for that Part. Details are  
given on Page 130.  
1Press the [PERFORM] key, followed by the  
[EDIT] key (each LED will light) to enter  
Performance Edit Mode. Then, press the  
[MASTER KEYBOARD] key to activate Master  
Keyboard Mode (the LED will light).  
!Before exiting Performance Edit Mode, store  
above settings in a Performance. For storing a  
Performance, refer to Page 141.  
In Performance Play Mode, recall the Performance  
you have just stored. Simply pressing the  
[MASTER KEYBOARD] key activates or  
2Select “Common” using the Knob [A], then  
open the GEN M. Kbd (General Master  
Keyboard) screen using the [PAGE] knob.  
deactivates the Split configuration you made above.  
4 Zones  
GENíM.Kbd) Mode  
Common split  
Lower  
ch01  
Upper  
ch02  
Point  
C 3  
The illustration below shows an example of a 4-zone  
configuration. A zone refers to a specific key range on  
the keyboard. You can logically divide a keyboard into  
up to four key ranges with separate MIDI channels  
and other associated settings so that you can control  
multiple Parts at the same time. A Split setting can  
divides the entire keyboard into two absolute sections  
(key ranges). In a 4-zone setting, however, each  
section can overlap to one another. You can even set a  
section to cover or include other sections.  
The following example is to set Zone 1 for playing a  
rhythm loop created previously in Phrase Clip Mode  
(page 55), Zone 2 for performance by Arpeggiator,  
Zone 3 for manual solo performance, and Zone 4 for  
playing an external MIDI tone generator. Also in this  
settings, Zones 3 and 4 overlap in the same range, and  
entire performance in four all zones is output from the  
MIDI OUT connector so that you can record that  
performance on an external MIDI sequencer. You can  
make this configuration in the following steps.  
Turning the [PAGE] knob while holding down the  
[SHIFT] key enables you to scroll though  
parameters in the Menu screens (Page 121).  
3Select “4zone” for the Mode parameter using  
the Knob [B].  
If Master Keyboard Mode is deactivated (without  
the [MASTER KEYBOARD] key pressed), the  
Mode parameter value will be shown in brackets  
(like “(4zone)”).  
4Select one of “Zone01” to “Zone04” using the  
Knob [A]. As we have selected “4zone” for the  
Mode parameter, you can now select setting  
screens for four Zones. Select “Zone01” to get  
started with the settings.  
MKBíTransmit)  
Zone01  
TrnsCh  
Ch01  
TG  
on  
MIDI  
on  
You can also use the BANK [A] to [D] keys to  
respectively select “Zone01” to “Zone04.”  
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Selecting a Zone opens the MKB Transmit  
screen. You may want to select a sub screen to  
set up a Zone using the [PAGE] knob. But you  
first specify basic items in the MKB Transmit  
screen, such as MIDI transmit channel, enabling  
or disabling MIDI output to the internal tone  
generator and to the MIDI OUT connector.  
!Turn the Knob [A] and select a Part for a Zone.  
In this example, we select Phrase Clip Part for  
Zone 1, Part 2 and Part 3 respectively for Zone  
2 and Zone 3. We don’t select any internal Part  
for Zone 4 since Zone 4 is set only to output  
performance information via the MIDI OUT  
connector. First, select Phrase Clip Part  
(PartCL) for Zone 1.  
5Set MIDI transmit channel (TrnsCh) to “Ch01”  
using the Knob [C]. Set MIDI output to the  
internal tone generator (TG) and MIDI OUT  
(MIDI) both to “on.”  
You can also use the MEMORY or  
PROGRAM/PART keys to select a Part for a  
Zone (Page 119).  
These settings can differentiate each Zone from  
one another, to internally or externally output  
performance made in each Zone using a  
separate MIDI channel. Finally, you will  
separately control sound tones from four zones.  
@Use the [PAGE] knob and open the MIX Kit  
screen, to set up a Clip Kit for performance  
using Phrase Clips.  
MIXíKit)  
PartCL  
Number  
001(A01)[Dr:Clip Kit]  
To do this, set “Ch01” to “Ch04” respectively to  
the “TrnsCh” parameters in the MKB Transmit  
screens for Zones 1 to 4. For the “TG” and  
“MIDI” parameters, set both “on” for Zones 1  
to 3. For Zone 4, set “off” to “TG” and “on” to  
“MIDI.” You can switch between multiple  
MKB Transmit screens using the Knob [A].  
Some of basic settings for four zones are now  
complete.  
A necessary Phrase Clip Kit should be prepared  
in Phrase Clip Mode before you use in this setting  
in Performance Mode.  
#Use the [PAGE] knob and open the Layer Mode  
(LYR Mode) screen. Set Layer Switch (Layer)  
to “off,” MIDI receive channel (RcvCh) to “1.”  
LYRíMode)  
PartCL  
Arp  
on  
Layer  
off  
RcvCh  
1
6Select “Zone01” again using the Knob [A].  
Open the MKB Note screen using the [PAGE]  
knob. In this screen, you can specify a key  
range for a Zone.  
With settings made in steps ! to #, you can  
now play Phrase Clips from the Clip Kit  
assigned to “PartCL” (Phrase Clip Part) set to  
MIDI receive channel 1 (RcvCh) when you  
play in the key range of Zone 1.  
MKBíNote)Octave Transpose  
Zone01 +1 +11  
Note Limit  
C-2 - G 8  
In the MKB Note screen, you can also find other  
parameters such as Note Limit, Transpose, etc.  
Refer to Page 138 for more information about  
these parameters.  
$As in the same manner in steps ! to #, set up for  
Zone 2. Turn the Knob [A] and select “Part02.  
Next go to the MIX Vce (Mix Voice) screen using  
the [PAGE] knob, and select a Voice for  
7Set “Note Limit” (zone key range) with the  
lowest and highest notes using Knobs [1]  
(lowest) and [2] (highest). For “Zone01”, select  
“C-2” for the lowest note and “B1” for the  
highest.  
Arpeggiator. Then, use the [PAGE] knob to open  
the LYR Mode (Layer Mode) screen and set RcvCh  
(MIDI receive channel) to “2. Also in this screen,  
set the Arp” switch to “on” for Arpeggiator  
performance. Finally in the ARP Type (Arpeggio  
Type) screen, set the Switch parameter to “on.  
With settings made here, you can now play with  
Arpeggiator using a Voice assigned to “Part02”  
set to MIDI receive channel 2 (RcvCh) when  
you play in the key range of Zone 2.  
8Use the Knob [A] to switch to the MKB Note  
screen for “Zone02. As in the same manner in  
step 7, select “C2” for the lowest note and  
“B2” for the highest.  
9Use again the Knob [A] to switch to the MKB  
Note screen for “Zone03. As in the same  
manner in step 7, select “C3” for the lowest  
note and “G8” for the highest.  
%As in the same manner in steps ! to #, set up  
for Zone 3. Turn the Knob [A] and select  
“Part03. Next go to the MIX Vce (Mix Voice)  
screen using the [PAGE] knob, and select a  
Voice for manual solo performance. Then, use  
the [PAGE] knob to open the LYR Mode (Layer  
Mode) screen and set the RcvCh (MIDI receive  
channel) to “3.  
)Use the Knob one more time [A] to switch to  
the MKB Note screen for “Zone04. As in the  
same manner in step 7, select “C3” for the  
lowest note and “G8” for the highest. Note  
that this key range setting will make a  
overlapped range with Zone 3.  
With settings made here, you can now play solo  
using a Voice assigned to “Part03” set to MIDI  
receive channel 3 (RcvCh) when you play in  
For detailed settings of a Zone, refer to Page 137.  
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You don’t need to make further settings for  
Zone 4 since it is not intended for an internal  
Part and has already been set to output  
performance information via the MIDI OUT  
connector in steps 5 to ). The key range of  
Zone 4 matches to that of Zone 3 so that solo  
performance made in that range will be sent on  
MIDI channels 3 (from Zone 3) and 4 (from  
Zone 4) via MIDI OUT to an external MIDI  
device.  
2Select “Common” using the Knob [A], then  
open the GEN M. Kbd (General Master  
Keyboard) screen using the [PAGE] knob.  
GENíM.Kbd) Mode  
Common split  
Lower  
ch01  
Upper  
ch02  
Point  
C 3  
Turning the [PAGE] knob while holding down the  
[SHIFT] key enables you to scroll though  
parameters in the Menu screens (Page 121).  
3Select “layer” for the Mode parameter using the  
You can set additional Part settings in  
Performance Edit Mode. If you have a trouble  
possibly associated with these settings, such as no  
sound from a specific Part, confirm any Part  
settings related to volume, etc. Refer to Page 130  
for more information about Part settings.  
Knob [B].  
If Master Keyboard Mode is deactivated (without  
the [MASTER KEYBOARD] key pressed), the  
Mode parameter value will be shown in brackets  
(like “(layer)”).  
^Before exiting Performance Edit Mode, store  
above settings in a Performance. For storing a  
Performance, refer to Page 141.  
4Use Knobs [C] and [1] to respectively set MIDI  
transmit channels for the Lower and Upper  
parameters. Note that Lower and Upper refer  
to two Parts (Zones) to be layered together.  
These channel settings can create and send  
performance information on two separate  
channels to the internal tone generator and an  
external MIDI device via the MIDI OUT  
connector. Here we set “Ch01” for “Lower”  
and “Ch02” for “Upper.”  
In Performance Play Mode, recall the  
Performance you have just stored. Simply  
pressing the [MASTER KEYBOARD] key  
activates or deactivates the 4-Zone  
configuration you made above.  
Layer  
You can also use the PROGRAM/PART keys [1]  
to [16] to select MIDI channels for the Lower and  
Upper Parts (Page 123).  
The illustration below shows an example of a  
Layer configuration. Layer refers to two separate  
Parts with a overlapped key range, enabling to  
play unison with these Parts. The following  
example is to play unison with Voices selected for  
Part 1 and Plug-in 1 Part. You can make this  
configuration in the following steps.  
5Turn the Knob [A] and select a Part. First  
select “Part01” for the Upper Part.  
6Use the [PAGE] knob and open the MIX Vce  
(Mix Voice) screen. Select a Voice for the  
Upper Part.  
MIXíVce) Memory Number Ctgry Search  
Part01 PRE1:128(H16)[Pf:GrandPiano]  
7Use the [PAGE] knob to open the LYR Mode  
(Layer Mode) screen. Set the Layer (Layer  
Switch) to “off” and the RcvCh (MIDI  
Receiving Channel) to “1.”  
LYRíMode) Mode  
Part01 poly  
Arp  
on  
Layer  
off  
RcvCh  
1
Before you set up a Layer configuration in the  
following procedure, edit and prepare necessary  
Voices for layers in associated Edit Modes.  
If other Parts’ RcvCh (MIDI receive channels) are  
set to the same ones assigned to two Parts, those  
Parts will also sound when you play on the  
keyboard. This might be troublesome if you  
simply need two layered Parts. To mute  
Plug-in Voices are available only when you attach  
an optional Plug-in Board (Page 108).  
1Press the [PERFORM] key, followed by the  
[EDIT] key (each LED will light) to enter  
Performance Edit Mode. Then, press the  
[MASTER KEYBOARD] key to activate Master  
Keyboard Mode (its LED will light).  
unnecessary Parts while you play on the  
keyboard, set “RcvCh” for those Parts to “off.”  
You can only play Voices from layered Parts.  
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8As in the same manner in steps 5 to 7, set up  
for the Upper Part. Select “PartP1” for the  
Lower Part, go to the MIX Vce (Mix Voice)  
screen using the [PAGE] knob, and select  
About Note Limit (Key Range)  
Note Limit setups are provided for setting  
Master Keyboard Mode, Part , and Voice.  
They are associated to one another as follows.  
another Voice (Plug-in Voice) for the Lower Part.  
Also, go to the LYR Mode (Layer Mode) screen  
to set the Layer (Layer Switch) to “off” and the  
RcvCh (MIDI Receiving Channel) to “2.”  
You can set additional Part settings in  
Performance Edit Mode. If you have a trouble  
possibly associated with these settings, such as no  
sound from a specific Part, confirm any Part  
settings related to volume, etc. Refer to Page 130  
for more information about Part settings.  
9Before exiting Performance Edit Mode, store  
above settings in a Performance. For storing a  
Performance, refer to Page 141.  
In Performance Play Mode, recall the  
Performance you have just saved. Simply  
pressing the [MASTER KEYBOARD] key  
activates or deactivates the Layer configuration  
you made above.  
While using in Master Keyboard Mode, you  
can control the internal tone generator (or an  
external MIDI device) according to “Note  
Limit” in the MKB Note screen. If you limit a  
Zone’s key range to two octaves, it is as if you  
connect an external two-octaves keyboard  
controller to play with the tone generator.  
Meanwhile, the key range (playable range) of  
an entire Voice is determined by “Note Limit”  
in the LYR Limit screen (page 133) for a Part  
assigned with that Voice. Such a playable  
range of each Element of a Voice is determined  
by “Note Limit” in the OSC Limit screen (page  
90) available in Voice Edit Mode.  
Besides the Layer/Zone configuration in Master  
Keyboard Modes, you can use the Layer (Layer  
Switch) for each Part to make a Layer  
configuration that consists of up to four Parts  
(Page 133).  
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Using as a Multitimbral Tone  
Generator (Performance Mode)  
Performance Mode lets you use your synthesizer as a  
multitimbral tone generator for use with computer-  
based music software or external sequencers. If each  
track in a song file uses a different MIDI channel,  
then the Parts in a Performance can be each assigned  
to those MIDI channels correspondingly. Therefore,  
you can play back a song file on an external  
sequencer and have different Voices playing on  
different tracks simultaneously.  
4Next, use the [PAGE] knob to switch to the  
Mix Level screen, then set the volume for the  
piano Part as well as, if necessary, its pan  
position, chorus and reverb Send levels. Details  
are given on Page 130.  
5Continue using the [PAGE] knob and switch to  
the LYR Mode (Layer Mode) screen. Set the  
Mode parameter to “poly” (polyphonic), the  
Layer parameter to “off,” and the RcvCh  
parameter (MIDI receive channel) to 2.  
In the following example, we will create a  
Performance suited to playing back a song file  
consisting of three Parts: piano, bass and drums. The  
piano track is assigned to MIDI channel 2, the bass  
track to channel 3, and the drums to channel 10.  
LYRíMode) Mode  
Part02 poly  
Arp  
on  
Layer  
off  
RcvCh  
2
For Parts that do not require polyphony, the  
Mode parameter can be set to “mono”  
(monophonic).  
By following steps 2 to 5 above, when you  
play back a song file in the sequencer, the piano  
track is transmitted through MIDI channel 2.  
The MIDI data is received by the synthesizer  
which then plays the Voice for the Part  
assigned to MIDI channel 2.  
6Repeat steps 2 to 5 above, but set up Part 3  
for bass and to receive on MIDI channel 3.  
The synthesizer’s internal sequencer can be used to  
play back the song file. The included XGworks(lite)  
computer sequencer software can also be used for  
this, though you need to make sure that the  
computer has been connected to your synthesizer  
correctly (Page 16).  
7Repeat steps 2 to 5 again, setting up Part 10  
for drums and to receive on MIDI channel 10.  
To avoid situations where the Voices of unused  
Parts are suddenly played back, you should set the  
MIDI receive channels for unused Parts to “off.”  
1After pressing the [PERFORM] key, press the  
[EDIT] key (the respective LEDs will light).  
You are now in Performance Edit Mode.  
There are many other Part-specific parameters in  
Performance Edit Mode. Details are given on  
Page 121.  
Before entering Performance Edit Mode, you need to  
select a Performance for editing. Also make sure  
that the [MASTER KEYBOARD] key LED is not lit.  
8Before exiting Performance Edit Mode, you  
need to store the settings for the Performance.  
Details about storing Performances are given on  
Page 141.  
2Use Knob [A] to select Parts. Here, you can  
select Part 2 for the piano, Part 3 for bass and  
Part 10 for drums. First, we will select Part02.  
Now, when you select this Performance in  
Performance Play Mode, you can play back the  
song file on computer (sequencer) or internal  
sequencer, and the piano, bass and drum Parts  
will be played back according to each track’s  
MIDI channel.  
3Use the [PAGE] knob to switch to the MIX Vce  
(Mix Voice) screen, then specify the Voice to be  
used as the piano Part.  
MIXíVce) Memory Number Ctgry Search  
Part02 PRE1:128(H16)[Pf:GrandPiano]  
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Performing Live while  
Playing Back a Song File  
While playing back the song file with the piano,  
bass and drum Parts assigned earlier, you can set  
up the Performance so that you can also play  
another Part live.  
* You need to set the receive channel to control the A/D  
Input Part parameters via MIDI. However, this is not  
vital in this example.  
Regarding settings, the important points are as  
follows.  
• Switch to the PartAD (A/D Input Part)  
parameters and set the external input source  
and template at the MIX Template screen.  
This is the same as the Performance created  
earlier, but with the addition of another Part for  
live playback. Regarding settings, the important  
points are as follows.  
MIXíTemplate)Src Number  
PartAD  
mic  
≥05[Karaoke1 ]  
• In the Performance created earlier, Parts 2, 3  
and 10 were being used. As an example, we  
will now assign another Part (Part 1) to a solo-  
type Voice.  
There are 13 templates available already with a  
variety of gain and effects settings for you to  
select from according to the input source. Here,  
we will be using the A/D Input Part for vocals  
so let’s set the Src (Source) parameter to “mic”  
and the Number (Template Number) parameter  
to “Karaoke1.”  
• At the LYR Mode screen, set the Layer  
parameter for Part 1 to “on,” and make sure it  
is set to “off” for Parts 2, 3 and 10.  
If you want to manually play multiple (up to  
four) Parts using some Voices from Parts 4 to 9,  
11 to 16 and Plug-in Parts, set those Parts’ Layer  
Switch parameters to “on.”  
If you choose the wrong type of input source, you  
may possibly damage your hearing and/or any  
connected audio equipment. Make sure you set this  
parameter correctly.  
• At the GEN MIDI screen, set the LayerCh  
(Layer Channel) parameter to BasicCh.  
The Voice for Part 1 can now be played live  
using the keyboard.  
• Turn the [GAIN] knob (Page 11) all the way  
down, then connect a microphone to the A/D  
INPUT jack (MIC/LINE2 jack).  
• Turn the [GAIN] knob back slowly while  
singing/talking into the microphone until you  
reach an ideal volume level.  
Using the A/D Input Part  
If you have external sources (such as a microphone  
or other audio equipment) connected to the  
synthesizer’s A/D INPUT jack, you can use them  
as Parts in a Performance.  
There are other settings for controlling the A/D  
Input Part via MIDI. Details are given on Page 132.  
When you play a song file bearing the XG/GM logo  
(available in the market), you may want to install an  
optional XG Plug-in Board on the instrument, to enjoy  
a best playback quality with a wide variety of Voices  
and Effects. Note that you can install an additional XG  
Plug-in Board to double polyphonic notes and Effects.  
In such cases, you do not only enjoy the playback of a  
song, but also can mute a specific Part from the song  
file for a “minus-one” setting, which is convenient for  
practice of solo performance or karaoke.  
Continuing with our example, you can add another  
Part for vocals by assigning the A/D Input Part.  
Therefore, while the song is playing back the piano,  
bass and drums, you simultaneously play a solo live  
and sing into the microphone. Effects such as  
reverb can be added to the A/D Input Part (Pages  
130 and 137), so you can assign an effect suited to  
the vocals for the song. These effect settings will  
also be saved with the Performance.  
If you install the optional Effect Plug-in Board  
(PLG100-VH), you can create harmonies of up to  
three notes for your vocals. By assigning the  
harmony channel to the keyboard’s MIDI transmit  
channel, you can create vocoder-like effects. Or you  
could play back a harmony line using a sequencer to  
create a backing chorus for your vocals.  
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Reference Section  
Voice Mode  
Memory/Voice Program Number  
Voice Play  
PRE1 refers to Preset 1, PRE2 to Preset 2, PRE to Preset  
Drums, INT to Internal, EXT to External, PLG1 to Plug-  
in Board 1 and PLG2 to Plug-in Board 2. All voice  
Program Numbers within each memory fall in the range  
001 to 128. Drum Voices are DR1 to DR8.  
This mode is used for playing individual voices stored  
as 256 on-board presets, as well as the Internal (User)  
Voices, External Voices on Memory Card, and Plug-in  
Board Voices (optional). This section explains how to  
select and play voices.  
Details about Voice Memories are given on Page 36.  
Details about the Voice types and the Voice Memories are  
given on Page 36.  
Bank/Program Number  
Voice Program Numbers 001 to 128 correspond with  
Banks A to H and Program Numbers 01 to 16. Therefore,  
you can cycle through Voice Program Numbers 001 to 128  
sequentially, or you can select them randomly using a  
combination of BANK and PROGRAM keys. The  
relationship between Banks/Program Numbers and Voice  
Program Numbers is given below.  
Voice Play Mode Display  
The LCD will display the following in Voice Play Mode.  
Voice Play Mode consists of 2 screens and the [PAGE]  
knob can be used to switch to the Voice Search screen.  
The contents of each screen are as follows. See page 77  
for details about the Voice search screen.  
Details about how to enter Voice Play Mode are given on  
Page 21.  
Voice Play Mode  
VCE Play) PRE1:128(H16)[Pf:GrandPiano]  
EQ Low EQ Mid  
EQ Hi Cutoff RevTime  
2nd Screen : Voice Search  
VCE Srch) PRE1:128(H16)[Pf:GrandPiano]  
Memory Number Ctgry Search  
1.Screen Title  
This shows that you are currently in Voice Play Mode.  
2.Voice Memory/Number (Bank/Number) Display  
Shows the Memory/Voice Program Number (001 to  
128) or Bank ([A] to [H])/Program Number ([1] to  
[16]). For example, in the display shown above,  
“PRE1:128(H16)” means that the Memory is Preset  
1, the voice Program Number is 128, the Bank is H  
and the Program Number within the Bank is 16.  
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3.Voice Category/Name  
Voice Category  
The two characters to the left of the Voice Name denote the  
category of instrument or sound to which the voice belongs.  
Voice Program Selection  
There are four ways in which you can choose a Voice.  
• Using the BANK/PROGRAM keys (CS6x)  
• Using the [DEC/NO] and [INC/YES] keys  
• Using the [DATA] knob  
Details about Category names are given on Page 80.  
• Using the Category Search  
Voice Name  
This consists of up to 10 characters.  
Using the BANK/PROGRAM Keys (CS6x)  
1 Press a MEMORY key to select a Voice Memory.  
The Voice Memory indicator in the LCD will blink.  
4.Knob Parameter Display  
This shows the function assigned to each knob ([A] to  
[C] and [1]/[2]).  
Knobs [1]/[2] may be assigned with several parameters  
(destinations) from multiple control sets. In this case,  
the display will show the parameter (destination) from  
a control set of the smallest number.  
Knob Parameter Settings  
In Voice Play Mode, each knob ([A] to [C] and  
[1]/[2]) can be used to adjust the parameter assigned  
to it. The parameter value is displayed briefly when  
you move each knob.  
VCE Play) PRE1:128(H16)[Pf:GrandPiano]  
EQ Hi Cutoff RevTime  
EQ Low EQ Mid  
VCE Play) PRE1:128(H16)[Pf:GrandPiano]  
+63 EQ Mid  
EQ Hi Cutoff RevTime  
Details about Voice Memories are given on Pages 27, 36.  
2Press a BANK key ([A] to [H]) to select a Bank. The  
Bank indicator in the LCD will blink.  
Details about assigning parameters to Knobs [A] to  
[C] are given on Pages 50, 165. Details about  
assigning parameters to Knobs [1]/[2] are given on  
Pages 51, 84.  
Octave and MIDI Transmit Channel Settings  
In Voice Play Mode, the Octave and MIDI Transmit  
Channel are shown when pressing the [SHIFT] key.  
VCE Play) PRE1:128(H16)[Pf:GrandPiano]  
EQ Low EQ Mid  
EQ Hi Cutoff RevTime  
(Oct= +3)  
(Tch= 1)  
PRE1:128(H16)[Pf:GrandPiano]  
If you press the [EXIT] key here, the Voice selection  
process is canceled and the original Voice is reinstated.  
If the Bank has already been selected, this step is not  
required. Details about Banks are given on Pages 27, 36.  
This lets you set the MIDI Transmit Channel by  
turning Knob [A] and holding down the [SHIFT]  
key. The settings for Voice Play Mode are  
transmitted on this MIDI channel.  
The MIDI Transmit Channel can also be set in the  
MIDI Ch screen of Utility Mode (Page 166).  
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Selecting Drum Voices  
The procedure for selecting a Drum Voice is different  
to that for selecting a Normal Voice.  
3Press a PROGRAM key ([1] to [16]) to select a  
Program Number.  
Voices can be selected by setting the Memory, Bank  
and Program Number as explained in the three steps  
given above. The LCD also displays the selected  
voice.  
Selecting Preset Drums (PRE:DR1~DR8)  
• Press the MEMORY [PRE2] key while holding down  
the MEMORY [PRE1] key (or vice versa) to select  
the Preset (PRE) Memory of the Drum Voice. Then  
press PROGRAM key [1] to [8] (CS6x only) to select  
Drum Voice PRE:DR1 (Preset Drum 1) to DR8  
(Preset Drum 8).  
<title-D> Using the DEC/NO and  
Using [INC/YES] and [DEC/NO] Keys  
Press the [INC/YES] key to select the next Voice and  
the [DEC/NO] key to select the previous one.  
• Press the MEMORY [PRE2] key while holding down  
the MEMORY [PRE1] key (or vice versa) to select  
the Preset (PRE) Memory of the Drum Voice. Then  
use the [INC/YES] or [DEC/NO] keys to select the  
Drum Voice.  
The voice is selected by pressing just the [INC/YES] or  
[DEC/NO] key. This method is useful when selecting a  
Voice that is located near the currently selected Voice.  
The method can also be used to switch to the next or  
previous Bank. For example, if the current Voice is  
A16, Voice B01 is selected by pressing the [INC/YES]  
key. Similarly, if the current Voice is H01, Voice G16 is  
selected by pressing the [DEC/NO] key.  
Using the Data Knob  
Turn the [DATA] knob clockwise to increment the  
currently selected Voice number, or anti-clockwise to  
decrement it.  
• Press the MEMORY [PRE2] key while holding down  
the MEMORY [PRE1] key (or vice versa) to select  
the Preset (PRE) Memory of the Drum Voice. Then  
use the [DATA] knob to select the Drum Voice.  
The Voice is selected directly and sequentially.  
VCE Play) PRE:001(A01)[Sq:Generation]  
EQLow-G EQMid-G EQHi-G FLT-Rez HPF  
Just as with the [INC/YES] and [DEC/NO] keys, this  
method can be used to switch to the next or previous  
Bank.  
Once you have selected one Drum Voice, you can easily  
switch to another by simply using PROGRAM keys [1]  
to [8], the [INC/YES] and [DEC/NO] keys or the  
[DATA] knob.  
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Using the Voice Category Search  
Selecting User Drums (INT:DR1/2 and EXT:DR1/2)  
With the Voice Category Search, you can quickly find  
Voices within a specified Voice Category. For example,  
if you specify the “Pf” (piano) Voice Category and use  
the Voice Category Search, you can select from all the  
voices which fall into the “Pf” Voice Category.  
• Press the MEMORY [EXT] key while holding down  
the MEMORY [INT] key (or vice versa) to select the  
Internal/External (INT/EXT) Memory of the User  
Drum Voice. Then press PROGRAM keys [1] to [4]  
(CS6x only) to select, respectively, User Drum Voice  
INT:DR1 (Internal Drum 1), INT:DR2 (Internal  
Drum 2), EXT:DR1 (External Drum 1) and  
EXT:DR2 (External Drum 2).  
To start the Voice Category Search, first turn the  
[PAGE] knob to switch to the Voice Search screen.  
If the Plug-in Voice is selected from a Custom Bank (Page  
114) of a Plug-in Board, the Category Search feature will  
not be available.  
User Drum Voices on external memory must be loaded  
from Memory Card.  
VCE Srch) PRE1:128(H16)[Pf:GrandPiano]  
Memory Number Ctgry  
Search  
1Turn Knob [B] to select a Voice Memory.  
2Turn Knob [1] to select a Voice Category. The Voice  
Category in the LCD will blink.  
• Press the MEMORY [EXT] key while holding down  
the MEMORY [INT] key (or vice versa) to select the  
Internal/External (INT/EXT) Memory of the User  
Drum Voice. Then use the [INC/YES] or [DEC/NO]  
keys to select the Drum Voice.  
VCE Srch) PRE1:128(H16)[Pf:GrandPiano]  
Search  
Memory Number Ctgry  
The different Voice Categories are listed on Page 80.  
3Use Knob [2], the [INC/YES] and [DEC/NO] keys,  
the [DATA] knob and Knob [C] to search for a Voice.  
The selected voices are called up using each knob  
and key. The functions of knobs and keys are given  
below.  
• Press the MEMORY [EXT] key while holding down  
the MEMORY [INT] key (or vice versa) to select the  
Internal/External (INT/EXT) Memory of the User  
Drum Voice. Then use the [DATA] knob to select  
the User Drum Voice.  
:128(H16)[Pf:GrandPiano]  
MNumber Ctgry  
Search  
Knob [2]:  
VCE Play) INT:001(A01)[Sq:Generation]  
EQLow-G EQMid-G EQHi-G FLT-Rez HPF  
Use this to switch between Voices in the selected  
Category. Turn the knob clockwise to increment the  
voice number and anti-clockwise to decrement it.  
Once you have one User Drum Voice, you can easily  
switch to another by simply using PROGRAM keys [1]  
to [4], the [INC/YES] and [DEC/NO] keys or the  
[DATA] knob.  
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Voice Edit  
There are three kinds of Voices: Normal Voices, Drum  
Voices and Plug-in Voices (if a Plug-in board has been  
installed). The following is an explanation of the  
parameters used to edit each kind of Voice.  
[DATA] knob (or [INC/YES] or [DEC/NO] key)  
You can scroll through Voices in the specified Category  
across the Memories. Turning the [DATA] knob  
clockwise (or press the [INC/YES] key) jumps to the  
next Voice number in the same Category, in ascending  
order. Similarly, turning the [DATA] knob anti-  
clockwise (or press the [DEC/NO] key) jumps to the  
next Voice number in the same Category, in descending  
order. When you reach to the last (first) Voice in a  
Memory, you can select the first (last) Voice in that  
Category in the next (previous) Memory by  
Details about Voices are given on Page 36.  
The following is displayed when you enter Voice Edit  
Mode. The displayed screens will vary according to the  
type of Voice being edited, but basically the [PAGE]  
knob is used to switch between screens and the  
parameters on each screen are altered using Knobs [A],  
[B], [C], [1] and [2]. The [DATA] knob and the  
[INC/YES] and [DEC/NO] keys can be used to alter  
parameters in small increments.  
continuously turning the knob clockwise (anti-  
clockwise) or pressing the [INC/YES] ([DEC/NO]) key.  
Knob [C]:  
Using the Knob [C], you can select a Voice one by one  
in the current Memory, likewise for normal Voice  
selection. Turning the knob clockwise jumps to the  
next Voice number. Turning the knob anti-clockwise  
jumps to the previous Voice number.  
GEN Name) Ctgry  
C 1234  
a-Z  
0-? Cursor  
[Pf:Init Voice]  
If the Voice within the selected Category cannot be found  
within the current Voice Memory, [------] is displayed in the  
LCD and you will not be able to use Knob [2].  
Press the [ENTER] key to start searching in the next  
Memory.  
While holding down the [SHIFT] key, you can use  
Knobs [A], [B], [C], [1] or [2] to move the cursor to the  
respective parameter without changing it’s value. You  
can also move the cursor using the [DATA] knob or the  
[INC/YES] and [DEC/NO] keys while holding down the  
[SHIFT] key.  
You need to select the Voice before entering Voice Edit Mode  
(Page 75). All parameters can be set and stored per Voice.  
See page 21 on how to enter Voice Edit mode.  
Common Edit and editing each Element  
Voices can consist of up to four Elements (Page 37). Use  
Common Edit to edit the settings common to all four  
Elements. Voice Edit Mode can be divided into screens  
for Common Edit and those for editing each Element.  
In Voice Edit Mode, Knob [A] is used to switch  
between the Common Edit screens and the screens  
for editing each Element.  
Common Edit screens  
GEN Other) Mode Assign  
C 1234 poly single  
MicroTuning  
31:Indian  
Element 1~4 Edit Screens  
OSC Wave)  
EL1234  
Number Ctgry  
001[Pf:Grand 1 ]  
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Voice Store  
The edited settings for the current Voice will be lost  
if you select another Voice or Mode. To avoid losing  
important data, you should always use Voice Store  
to store your edited Voice. Details about the Voice  
Store procedure are given earlier (Page 116).  
When creating a new Voice from scratch, it can be  
useful, prior to editing, to clear the settings for the  
current Voice using the Initialize Voice function in  
Voice Job Mode (Page 115).  
The íIndicator  
Normal Voice  
When editing Normal Voices, there are 12 settings  
consisting of six Common Edit settings (common to all  
four Elements) and six Element-specific settings.  
If you alter any parameters in Voice Edit Mode, the  
íindicator will be displayed in the top left of the  
screen. This gives a quick indication that the  
current voice has been modified but not yet stored.  
GEN Name) Ctgry  
Even if you exit to Voice Play Mode, the edited  
settings for the current Voice will not be lost so long  
as you do not select another Voice.  
The íindicator will also be displayed in Voice Play  
Mode, and if any Sound Control knobs or  
Assignable knobs are used.  
The “Compare” Function  
Use this to listen to the difference between the Voice with  
your edited settings and the same Voice prior to editing.  
1 Press the [COMPARE (EDIT)] key while in Voice  
Edit Mode. The íindicator at the top left of the  
screen will change to the îindicator and the Voice  
settings prior to editing will temporarily be  
reinstated for comparison purposes.  
GENîName) Ctgry  
While the “Compare” function is enabled, editing will  
not be possible using knobs [A] to [C] or knob [1]/[2].  
2 Press the [EDIT] key again to disable the  
“Compare” function and restore the settings for  
your edited Voice.  
The ELEMENT ON/OFF Function  
Use this to mute individual Elements within a Voice.  
For example, you could mute all Elements other  
than that which you are editing. Thus, you can  
hear how the edited settings affect just that  
Element. Details are given on Page 61.  
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GEN Name (General Name)  
You can set a Voice Name consisting of up to 10  
characters. You can also select the Category Name to  
the left of the Voice Name.  
GENíName) Ctgry  
C 1234  
a-Z  
0-? Cursor  
[Pf:Init Voice]  
Setting the Voice Name  
1Use Knob [2] to move the cursor to the position of  
Menu Display  
the first character. The selected character will blink.  
You will see the following if you use the [PAGE]  
knob while holding down the [SHIFT] key. Use the  
[PAGE] knob to move the cursor to the parameter  
you wish to edit, then release the [SHIFT] key to  
jump to the screen you were previously at.  
2 Use Knob [C] to enter an alphabetic character or  
Knob [1] to enter a numeric character/symbol.  
3Use Knob [2] to move the cursor to the position of  
the next character.  
4Repeat Steps 2 and 3 until all the characters have  
GENíOther) Com:>GEN≥QED>ARP>CTL>LFO>EFF  
C 1234  
Elem:>OSC>PCH>FLT>AMP>LFO>EQ  
been set for your Voice Name.  
You can also use the [INC/YES] and [DEC/NO]  
keys or the [DATA] knob to enter alphabetic and  
numeric characters as well as symbols.  
5Use Knob [B] to set the Category Name if  
necessary.  
Selecting a Menu  
By setting the Category Name, it will be easier to  
identify the Voice later. The Category Search  
function (Page 77) can also be used to search for  
it. If you do not wish to set a Category Name, the  
Category will be shown as two hyphens.  
On the CS6x in Voice Edit Mode, you can directly  
select a Menu using the PROGRAM/PART keys, [1]  
to [6] and [9] to [15]. Each key has an associated  
Menu name shown below it.  
Settings for alphabetic and numeric  
characters and Category Names :  
Common General  
You can set the Voice Name, Voice output settings and other  
general parameters in the Common Edit screens. The  
following two screens are available for general settings.  
GEN Name (General Name)  
GEN Other (General Other)  
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GEN Other (General Other)  
There are various parameters for Micro Tuning and for  
controlling how the generated sound is output.  
Common Quick Edit  
Various parameters control the sonic properties of the  
Voice, and many can also be edited using the Sound  
Control knobs on the front panel of the CS6x. There  
are four screens.  
GENíOther) Mode Assign  
C 1234 poly single  
MicroTuning  
31:Indian  
QED Level (Quick Edit Level)  
QED EffectCtrl (Quick Edit Effect)  
QED Filter (Quick Edit Filter)  
Mode  
Select monophonic or polyphonic playback.  
Select whether the Voice is played back  
monophonically (single notes only) or  
polyphonically (multiple simultaneous notes).  
QED EG (Quick Edit Envelope Generator)  
QED Level (Quick Edit Level)  
These parameters control the output level (volume)  
and pan position of the Voice.  
Settings: mono, poly  
Assign  
If you set Key Assign to “single,” the doubled  
playback of the same note is prevented. The  
synthesizer will terminate a note when the same  
note is received again. If you select “multi,” the  
synthesizer will consecutively assign each instance  
of the same received note to a separate channel,  
making multiple part tone generation possible.  
QEDíLevel) Vol  
C 1234  
Pan RevSend ChoSend  
127 127  
127  
C
Vol (Volume)  
Set the output level of the Voice.  
Settings: 0 ~ 127  
Settings: single, multi  
MicroTuning  
Pan  
Set the Micro Tuning (tuning system, or temperament) used  
for the Voice. Normally you would use “Equal Temperament”  
but there are also 31 other tuning systems available.  
Set the stereo pan position of the Voice. You can also  
adjust this parameter using the [PAN] knob on the  
front panel of the CS6x.  
Settings: (see the following list)  
Settings: L63 (Left) ~ C (Center) ~ R63 (Right)  
RevSend (Reverb Send)  
The “compromise” tuning used for most of  
the last 200 years of Western music, and  
found on most electronic keyboards. Each  
half step is exactly 1/12 of an octave, and  
music can be played in any key with equal  
ease. However, none of the intervals are  
perfectly in tune.  
Set the Send level of the signal sent from Insertion  
Effect 1/2 (or the bypassed signal) to the Reverb  
effect. You can also adjust this parameter using the  
[REVERB] knob on the front panel of the CS6x.  
Settings: 0 ~ 127  
This tuning is designed so that most of the  
intervals (especially the major third and  
perfect fifth) in the major scale are pure. This  
means that other intervals will be  
correspondingly out of tune. You need to  
specify the key (C~B) you will be playing in.  
ChoSend (Chorus Send)  
Set the Send level of the signal sent from Insertion  
Effect 1/2 (or the bypassed signal) to the Chorus  
effect. You can also adjust this parameter using the  
[CHORUS] knob on the front panel of the CS6x.  
The same as Pure Major, but designed for  
the minor scale.  
Andreas Werckmeister, a contemporary of  
Bach, designed this tuning so that keyboard  
instruments could be played in any key.  
Each key has a unique character.  
Settings: 0 ~ 127  
Johan Philipp Kirnberber was also  
concerned with tempering the scale to allow  
performances in any key.  
QED EffectCtrl (Quick Edit Effect)  
Set the amount of Chorus applied to the entire Voice.  
Francescantonio Vallotti and Thomas Young  
(both mid–1700s) divised this adjustment to  
the Pythagorean tuning in which the first six  
fifths are lower by the same amount.  
QEDíEffectCtrl)  
C 1234  
Chorus  
+63  
This is the normal equal tempered scale  
shifted up 50 cents.  
Chorus  
Twenty–four equally spaced notes per  
octave. (Play twenty–four notes to move one  
octave.)  
Set an offset value for the parameters used by each  
type of Chorus.  
Forty–eight equally spaced notes per octave.  
(Play forty–eight notes to move one octave.)  
Settings: -64 ~ 0 ~ +63  
Usually observed in the Indian music (white  
keys [C~B] only).  
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Sustain  
QED Filter (Quick Edit Filter)  
Set the level of the Voice maintained while the note  
on the keyboard is being held down. You can also  
adjust this parameter using the [SUSTAIN] knob on  
the front panel of the CS6x.  
These parameters control filters which affect the tonal  
quality of the Voice. If you are using LPF (Low Pass  
Filter) and HPF (High Pass Filter) combined together,  
the parameters in the QED Filter page only affects LPF.  
Settings: -64 ~ 0 ~ +63  
QEDíFilter)  
C 1234  
Cutoff  
+63  
Reso  
+63  
Release  
Set the transition time from the point at which the  
note on the keyboard is released to the point at  
which the level of the Voice reaches zero. You can  
also adjust this parameter using the [RELEASE]  
knob on the front panel of the CS6x.  
Cutoff  
Set the cutoff frequency. The frequency set here will be  
a center frequency for signals to be filtered when they  
pass through each filter. On the CS6x, the frequency  
can be set by the [CUTOFF] knob on the front panel.  
Settings: -64 ~ 0~ +63  
Settings: -64 ~ 0~ +63  
Common Arpeggio  
The following four parameters control the behavior of  
the Arpeggiator.  
Reso (Resonance)  
Set the amount of Resonance (harmonic boost)  
applied to the signal around the Cutoff frequency.  
This is a useful way of adding further character to the  
sound. You can also adjust this parameter using the  
[RESONANCE] knob on the front panel of the CS6x.  
ARP Type (Arpeggio Type)  
ARP Limit (Arpeggio Note Limit)  
ARP Mode (Arpeggio Mode)  
ARP PlayEF (Arpeggio Play Effect)  
Settings: -64 ~ 0~ +63  
ARP Type (Arpeggio Type)  
These are the basic parameters of the Arpeggiator.  
QED EG (Quick Edit Envelope Generator)  
These four parameters control the change in the output  
level of a Voice over the time that a note is played.  
ARPíType) Type Tempo Switch  
C 1234 UpOct1:Sq 120 on  
Hold  
on  
Type  
Set the Arpeggio Type.  
QEDíEG) Attack  
C 1234 +63  
Decay Sustain Release  
+63 +63 +63  
Settings: (see the separate Data List)  
Sq (Sequence):  
Creates a general arpeggio phrase. Mainly octave up/down phrases.  
Ph (Phrase):  
Creates more musical phrases than Sq. Starting with  
“Techno,” there are phrases for a wide variety of musical  
genres, and for creating backing tracks for guitar, piano and  
other instruments.  
Dr (Drum Pattern):  
Creates drum pattern-type phrases. Phrase genres covered  
include rock and dance. This Type is ideal for use with  
drum and percussion sounds.  
Cl (Phrase Clip):  
Select this type to a Clip Kit that is assigned with loop-  
mixed or loop-divided Phrase Clips, to create a new  
arpeggio pattern.  
Attack  
Set the transition time from the moment a key on  
the keyboard is pressed to the point at which the  
level of the Voice reaches its peak. You can also  
adjust this parameter using the [ATTACK] knob on  
the front panel of the CS6x.  
Ct (Control):  
Creates tonal changes. No note information is created. The Key  
Mode parameter in Arpeggio Mode must be set to “direct.”  
Tempo  
Set the Arpeggio Tempo.  
Settings: -64 ~ 0~ +63  
Settings: 25 ~ 300  
Decay  
[MIDI] is displayed here and the parameter cannot be  
altered if MIDI sync is enabled (Page 167).  
Set the transition time from the point at which the  
level of the Voice reaches its peak to the point at  
which it levels off. You can also adjust this  
parameter using the [DECAY] knob on the front  
panel of the CS6x.  
Settings: -64 ~ 0 ~ +63  
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Vel Mode (Velocity Mode)  
Set the playback velocity of the Arpeggio. There are  
2 modes.  
Switch  
Switch the Arpeggiator on or off. You can also set  
this using the [ARPEGGIO ON/OFF] key on the  
front panel of the CS6x.  
Settings:  
Settings: off, on  
original:  
Preset velocities are used in the Arpeggio sequence.  
Hold  
thru:  
Switch the Arpeggiator Hold on or off. You can also  
set this using the [ARPEGGIO HOLD] key on the  
front panel of the CS6x.  
Velocities of the notes you play are used in the Arpeggio  
sequence.  
Settings: syncoff, off, on  
ARP PlayEF (Arpeggio Play Effects)  
Details about this are given on Page 44.  
You can set Play Effects for the Arpeggio. Play Effects  
can be used to temporarily adjust the timing and  
velocity of MIDI notes, thus affecting the groove of the  
Arpeggio pattern.  
ARP Limit (Arpeggio Note Limit)  
ARPíLimit)  
C 1234  
Note Limit  
C-2 - G 8  
ARPíPlayEF)  
C 1234  
Unit  
50%  
Vel  
200%  
Gate  
200%  
Note Limit  
Unit  
Set the lowest and highest notes in the Arpeggiator’s  
note range.  
Adjust the Arpeggio playback time. For example, if  
you set a value of 200%, the playback time will be  
doubled and the tempo halved. Alternatively, if you  
set a value of 50%, the playback time will be halved  
and the tempo doubled. Normal playback time is  
100%.  
Settings: C-2 ~ G8 (lowest and highest set separately)  
If you specify the highest note first and the lowest note  
second, for example “C5 to C4,” then the note range  
covered will be “C-2 to C4” and “C5 to G8.”  
Settings: 50%, 66%, 75%, 100%, 133%, 150%, 200%  
You can set the lowest and highest notes in the range by  
pressing notes on the keyboard while holding down the  
[SHIFT] key.  
Vel (Velocity)  
Set the Velocity offset value (the strength at which  
the keyboard is played). This determines how the  
original Velocities are increased or decreased during  
Arpeggio playback. A setting of 100% means the  
original values are used. Settings below 100% will  
reduce the velocity of the Arpeggio notes, whereas  
settings above 100% will increase the velocities.  
ARP Mode (Arpeggio Mode)  
These parameters control the way in which notes are  
played back by the Arpeggiator.  
ARPíMode)  
C 1234  
Key Mode  
sort  
Vel Mode  
thru  
Settings: 0% ~ 200%  
If the Velocity value falls below 1, it will be limited to 1.  
If it exceeds 127, it will be limited to 127.  
Key Mode  
Set how the Arpeggio is played back when keys on  
the keyboard are pressed. There are 3 modes.  
Gate (Gate Time)  
Set the Gate Time Rate value (the length of a note).  
This determines how the original Gate Times are  
increased or decreased during Arpeggio playback. A  
setting of 100% means the original values are used.  
Settings below 100% will shorten the gate times of  
the Arpeggio notes, whereas settings above 100%  
will lengthen them. You can also set this using the  
[GATE TIME] knob on the front panel of the CS6x.  
Settings:  
sort:  
Plays back notes in ascending order from the lowest key  
pressed to the highest.  
thru:  
Plays back notes in the order in which the keys are pressed.  
direct:  
Plays back the notes exactly as you play them. If changes  
to Voice parameters (such as Pan or Cutoff frequency) are  
included in the Arpeggio sequence data, they will be  
applied and reproduced whenever the Arpeggio plays back.  
Settings: 0% ~ 200%  
If the Gate Time value falls below 1, it will be limited to 1.  
If the Arpeggio Category is set to Ct, you will not hear  
any sounds unless you select “direct” here.  
With the “sort” and “thru” settings, the order in which  
notes are played back will depend on the Arpeggio  
sequence data.  
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CTL Bend (Pitch Bend)  
You can set the amount by which the Pitch Bend  
Wheel changes the pitch of the Voice.  
Common Controller  
There are eight Control Settings. You can set the  
Controller parameters for Portamento, the Pitch Bend  
Wheel, and for each Element in a Voice.  
CTLíPitchBend)  
C 1234  
Lower  
-12  
Upper  
+12  
CTL Portamento  
CTL Bend (Pitch Bend)  
CTL Set1 (Control Set 1)  
CTL Set2 (Control Set 2)  
CTL Set3 (Control Set 3)  
CTL Set4 (Control Set 4)  
CTL Set5 (Control Set 5)  
CTL Set6 (Control Set 6)  
Lower  
Set the amount (in semitones) by which the Voice  
pitch changes when the Pitch Bend Wheel is moved  
downwards. For example, a value of -12 means that  
the pitch of the Voice drops by up to an octave when  
the Pitch Bend Wheel is moved downwards.  
Settings: -48 ~ 0~ +24  
CTL Portamento  
Set the Portamento parameters. Portamento will create  
a smooth transition in pitch from the first note played  
to the next.  
Upper  
Set the amount (in semitones) by which the Voice  
pitch changes when the Pitch Bend Wheel is moved  
upwards. For example, a value of +12 means that  
the pitch of the Voice rises by up to an octave when  
the Pitch Bend Wheel is moved upwards.  
CTLíPortamento) Switch  
C 1234 on  
Time Mode  
127 fulltime  
Settings: -48 ~ 0~ +24  
Switch  
Switch Portamento on or off. You can also set this  
using the PORTAMENTO [ON/OFF] key on the  
front panel of the CS6x.  
CTL Set1 (Control Set 1) to CTL Set6  
(Control Set 6)  
The controllers and knobs on the front panel, the  
keyboard, and so on can be assigned a variety of uses.  
For example, keyboard aftertouch can be used to  
control vibrato and the Modulation Wheel could be  
used to control Resonance. They can even be used to  
control parameters within individual Elements. These  
control assignments are called “Control Sets.” You can  
assign up to six different Control Sets per Voice. Thus  
there are six screens, each for a separate controller:  
CTL Set1 to CTL Set6.  
Settings: off, on  
Time  
Set the pitch transition time. Higher values mean  
longer transition times. You can also set this using  
the [PORTAMENTO] knob on the front panel of the  
CS6x.  
Settings: 0 ~ 127  
Mode  
Set the Portamento mode. The behavior of the  
Portamento varies depending on whether Mode in  
GEN Other is set to “mono” or “poly.”  
CTLíSet1)  
C 1234  
Src Dest  
FC(04) ELFOSpd  
EL Sw Depth  
1234 +63  
Settings: fingered, fulltime  
If the Mode in GEN Other is set to “mono”:  
fingered:  
Portamento is only applied when you play legato (playing  
the next note before releasing the previous one).  
fulltime:  
Portamento is always applied.  
If the Mode in GEN Other is set to “poly”:  
This is the same as for “mono,” except that Portamento is  
applied to multiple notes.  
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Src (Source)  
Common LFO (Low Frequency Oscillator)  
Set the Controller used to control the function chosen  
in Dest. The following nine controllers are available.  
There are various settings for the LFO. The LFO is  
used to generate low frequency signals and can be used  
to create vibrato, wah, tremolo and other effects when  
applied to pitch/filter/amplitude/etc. parameters. For  
example, variations can be simultaneously applied to  
both pitch and filter parameters, and to parameters  
specific to individual Elements. The following four  
settings are available.  
Settings: PB (Pitch Bend Wheel), MW (Modulation  
Wheel), AT (Aftertouch), FC (Foot Controller),  
FS (Foot Switch), RB (Ribbon Controller), BC  
(Breath Controller), KN1/2 (Knobs 1/2)  
Dest (Destination)  
Set the parameter to be controlled by the Control Set  
in Src.  
LFO Wave  
LFO Fade  
Settings: (see the Controls List of the separate Data List)  
LFO Dest1 (LFO Destination 1)  
LFO Dest2 (LFO Destination 2)  
ElemSw (Element Switch)  
Select whether the Controller will affect each individual  
Element. Move the cursor (blinking) using Knob [1] and  
use the [DATA] knob or the [INC/YES] and [DEC/NO]  
keys to enable/disable the Elements which the Controller  
will affect. Affected Elements are shown by number.  
LFO Wave  
LFOíWave) Wave^ Speed KeyReset Phase  
270  
C 1234  
trpzd  
63  
on  
Settings: Elements 1 to 4 enabled (“1” to “4” displayed) or  
disabled (“-” displayed)  
This is disabled if the Dest parameter is set to 00 to 33.  
Depth  
Wave  
Select the LFO Wave. Depending on the Wave  
selected, you can create different kinds of modulated  
sounds. The following 12 LFO waveforms are  
available.  
Set the amount by which the parameter selected in  
Dest can be controlled.  
Settings: -64 ~ 0 ~ +63  
Settings: tri, tri+, saw up, saw dw, squ1/4, squ1/3, squ,  
squ2/3, squ3/4, trpzd, S/H 1, S/H 2  
Example of Control Set Assignment  
tri  
Using Control Sets 1 to 6, you can assign individual  
Src (Source) controllers to multiple Dest  
(Destination) parameters, or multiple Src controllers  
to individual Dest parameters.  
Ex.1:Use a single Src controller to control multiple  
Dest parameters.  
saw up  
saw dw  
squ  
Ex.2:Use multiple Src controllers to control a single  
Dest parameter.  
Details about Control Set Assignments are given in  
the Basics Section of this manual (Page 49).  
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trpzd  
S/H 1  
KeyReset (Key on Reset)  
Set whether the LFO is reset each time a note is  
pressed. The following three settings are available.  
Settings: off, each-on, 1st-on  
off  
The LFO is self-running (no synchronization) and starts a  
waveform at any phase when you play on the keyboard.  
S/H 2  
each-on  
The LFO resets with each note you play and starts a waveform  
at the phase specified by the Phase parameter (see below).  
Speed  
Set the speed of the LFO Wave modulation. Higher  
values mean faster modulation speeds.  
Settings: 0 ~ 63, 16th (16th note), 16th/3 (16th note-  
triplet), 16th. (16th dot-note), 8th (8th note),  
8th/3 (8th note-triplet), 8th. (8th dot-note), 4th  
(4th note), 4th/3 (4th note-triplet), 4th. (4th dot-  
note), 2nd (half note), 2nd/3 (half note-triplet),  
2nd. (half dot-note), 4thx4 (whole note), 4thx5  
(5x4th notes), 4thx6 (6x4th notes), 4thx7 (7x4th  
notes), 4thx8 (8x4th notes)  
1st-on  
The LFO resets with every note you play and starts the  
waveform at the phase specified by the Phase parameter  
(Show below). If you play a second note while the first  
note is being played (Note Off has not been received), the  
LFO does not reset to the specified phase (no  
synchronization) with the second note and after.  
Speed = Slow  
Phase  
Speed = Fast  
Set the phase at which the LFO Wave starts  
whenever a note is played. Phases of  
0/90/120/180/240/270 degrees are available.  
The length of the note depends on the internal or external  
MIDI tempo setting.  
Settings: 0, 90, 120, 180, 240, 270  
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Hold  
Set the length of time during which the LFO is held  
LFO Fade  
at its maximum level. A higher value means a longer  
Hold time.  
LFOíFade) Delay FadeIn  
C 1234 127 127  
Hold FadeOut  
127 127  
Settings: 0 ~ 127  
Delay  
Set the delay time before the LFO comes into effect.  
A higher value means a longer delay time.  
Settings: 0 ~ 127  
Short delay  
FadeOut (Fade-Out)  
Set the time taken for the LFO effect to be faded out  
(after the Hold time has elapsed). A higher value  
means a slower fade-out.  
Long delay  
Settings: 0 ~ 127  
Low FadeOut value  
Faster fade-out  
FadeIn (Fade-In)  
Set the time taken for the LFO effect to be faded in  
(after the Delay time has elapsed). A higher value  
means a slower fade-in.  
Settings: 0 ~ 127  
Low FadeIn value  
Faster fade-in  
High FadeOut value  
Slower fade-out  
High FadeIn value  
Slower fade-in  
LFO Dest1 (LFO Destination 1)  
LFO Dest2 (LFO Destination 2)  
You can assign parameters to be controlled by the LFO  
Wave and set the LFO Wave Depth (amplitude). Two  
Destinations can be assigned, and you can choose from  
several parameters per Destination.  
LFOíDest1)  
C 1234  
Dest ElemSw  
AMD 1234  
Depth  
127  
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Dest (Destination)  
EFFíEF2) Ctgry Type Dry/Wet [ENTER]  
C 123- DLY:DelayLCR D<W63 to Edit  
Set the parameters which will be controlled  
(modulated) by the LFO Wave.  
Settings: AMD, PMD, FMD, RESO (Resonance), PAN,  
Ctgry (Effect Category)  
ELFOSpd (Element LFO Speed)  
Set the Category of the Effect. Select a desired  
Category and press the [ENTER] key. The first Effect  
Type in that Category will automatically be recalled.  
ElemSw (Element Switch)  
Select whether to allow variations in the LFO Wave  
for each Element. Move the cursor (blinking) using  
Knob [1] and use the [DATA] knob or the  
[INC/YES] and [DEC/NO] keys to enable/disable  
LFO Wave variations for Elements 1 to 4. Enabled  
Elements are shown by number.  
Settings: Details are given in the Effect Types list of the  
separate Data List.  
Type (Effect Type)  
Set the type of Effect. While the Category indicator  
is blinking in the display, you can press the  
[ENTER] key to recall the first Effect Type in that  
Category.  
Settings: Elements 1 to 4 enabled (“1” to “4” displayed) or  
disabled (“-” displayed)  
Depth  
Settings: Details are given in the Effect Types list of the  
Set the LFO Wave Depth (amplitude).  
separate Data List.  
Settings: 0 ~ 127  
Dry/Wet  
Set the mix level of the wet signal (which has been  
passed through the Effects Unit) and the dry signal  
(which has not been passed through the Effects  
Unit). This may be unavailable, depending on the  
selected Effect Type.  
Common Effect  
You can set two types of Insertion Effects, plus two  
System Effects (Reverb and Chorus). The following  
five screens are available.  
Settings: D63>W ~ D=W ~ D<W63  
EFF InsEF (Insertion Effect)  
EFF EF1 (Insertion Effect 1)  
EFF EF2 (Insertion Effect 2)  
EFF Rev (Reverb)  
Effect Parameter Settings  
These parameters are available when you press the  
[ENTER] key for certain Effect Types.  
Use the [PAGE] knob to switch between screens,  
and use the other knobs and the [INC/YES] and  
[DEC/NO] keys to set each parameter.  
When you press the [EXIT] key, you will be  
returned to the Effect Type selection screen.  
EFF Cho (Chorus)  
EFF InsEF (Insertion Effect)  
InsEF Connect (Insertion Effect Connect)  
Set up the connection between Insertion Effects 1  
and 2. If you change this setting, the symbol  
denoting the signal routing (to the left of the setting)  
also changes to reflect the new signal flow.  
EFFíEF2) Ctgry Type Dry/Wet [ENTER]  
C 123- DLY:DelayLCR D<W63 to Edit  
Signal routing symbols  
EFFíInsEF)  
C 1234  
InsEF Connect  
1=2  
EFFíEF2) TimeL  
DelayLCR 333.3m 166.7m 500.0m  
TimeR  
TimeC Dry/Wet  
D<W63  
Settings: 1=2 (parallel), 12 (Insertion Effect 1 to 2),  
21 (Insertion Effect 2 to 1)  
EFF EF1/2 (Insertion Effect 1/2)  
You can select the Effect Category for Insertion Effect  
1/2 with the Ctgry parameter and the Effect Type with  
the Type parameter. After selecting the Effect Type,  
you can set its parameters by pressing the [ENTER] key.  
The number of Parameters and the contents of each  
screen will vary depending on the selected Effect  
Type. Details are given in the Effect Type list of the  
separate Data List.  
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EFF Rev (Reverb)  
You can select the Reverb Effect Type, then press the  
[ENTER] key to set its parameters.  
Element OSC (Oscillator)  
You can set the parameters for the Elements (Waves)  
which make up the Voice. Each Voice can consist of up  
to four Elements, and the following four screens are  
available for each.  
EFFíRev) Type  
C 1234  
Return [ENTER]  
127 to Edit  
Basement  
OSC Wave (Oscillator Wave)  
OSC Out (Oscillator Out)  
OSC Pan (Oscillator Pan)  
OSC Limit (Oscillator Limit)  
Type (Reverb Effect Type)  
Set the Reverb Effect Type.  
OSC Wave (Oscillator Wave)  
You can use Knob [A] to select each Element and Knob  
[C] to assign a Wave to it.  
Settings: Details are given in the Effect Types list of the  
separate Data List.  
Return  
OSCíWave)  
EL1234  
Number Ctgry  
001[Pf:Grand 1 ]  
Set the Return level of the Reverb Effect.  
Settings: 0 ~ 127  
Number (Wave Number)  
Select the Wave Number. The Category and Wave  
Name are displayed to the right of the selected Wave  
Number. You can assign a different Wave Number  
to each of the Elements.  
EFF Cho (Chorus)  
You can select the Chorus Effect Type, then press the  
[ENTER] key to set its parameters.  
Settings: 000 (off) ~ 479 (Details about each Wave are  
given in the separate Data List.)  
EFFíCho) Type  
C 1234 Chorus1  
toRev Return [ENTER]  
127 127 to Edit  
Ctgry (Category)  
Select the Category containing the Wave you wish to  
use. Specify a desired Category and press the  
[ENTER] key. The first Wave in that Category will  
automatically be selected.  
Type (Chorus Effect Type)  
Set the Chorus Effect Type.  
Settings: Details are given in the Effect Types list of the  
Settings: Details about Wave Categories are given on Page  
separate Data List.  
80.  
toRev (To Reverb)  
OSC Out (Oscillator Out)  
You can set the following output parameters for each  
Element of a Voice.  
Set the Send level of the signal sent from the Chorus  
Effect to the Reverb Effect.  
Settings: 0 ~ 127  
OSCíOut) Level  
EL1234 96  
Delay  
0
InsEF  
ins2  
Return  
Set the Return level of the Chorus Effect.  
Level  
Settings: 0 ~ 127  
Set the output level of each Element.  
Settings: 0 ~ 127  
Delay (Key On Delay)  
Set the time (delay) between the moment you press a  
note on the keyboard and the point at which the  
sound is played. You can set different delay times  
for each Element.  
Settings: 0 ~ 127  
Short Delay  
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Long Delay  
OSC Limit (Oscillator Limit)  
You can set parameters controlling the note range of  
each Element and the velocity.  
OSCíLimit)  
EL1234  
Note Limit  
C-2 - G 8  
Vel Limit  
1 - 127  
Note Limit  
InsEF (Insertion Effect)  
Set the lowest and highest notes of the keyboard  
range for each Element. Each Element will only  
sound for notes played within its specified range.  
Set the Insertion Effect to which the output signal  
from each Element is sent. The Insertion Effect is  
bypassed if you select Thru.  
Settings: C-2 ~ G8 (for the lowest and highest notes)  
Settings: thru, ins1 (Insertion Effect 1), ins2 (Insertion  
If you specify the highest note first and the lowest note  
second, for example “C5 to C4,” then the note range  
covered will be “C-2 to C4” and “C5 to G8.”  
Effect 2)  
OSC Pan (Oscillator Pan)  
You can set the following Pan parameters for each  
Element in the Voice.  
You can set the lowest and highest notes in the range by  
pressing notes on the keyboard while holding down the  
[SHIFT] key.  
Vel Limit (Velocity Limit)  
Set the minimum and maximum values of the  
velocity range within which each Element will  
respond. Each Element will only sound for notes  
played within its specified velocity range.  
OSCíPan)  
EL1234  
Pan  
C
Alter Random  
L64 63  
Scale  
+63  
Settings: 1 ~ 127 (for the minimum and maximum values)  
Pan  
Set the stereo Pan position for each Element (Wave).  
This will also be used as the basic Pan position for  
the Alternate, Random and Scale settings.  
If you specify the maximum value first and the minimum  
value second, for example “93 to 34,” then the velocity range  
covered will be “1 to 34” and “93 to 127.”  
Settings: L63 (Left) ~ C (Center) ~ R63 (Right)  
Element Pitch  
Alter (Alternate)  
You can set parameters governing the pitch of each  
Element. The Pitch Envelope Generator (PEG) controls  
the change in pitch from the moment a note is pressed on  
the keyboard to the point at which the sound has faded out  
completely. The following six screens are available.  
Set the amount by which the sound is panned  
alternately left and right for each note you press.  
The Pan setting is used as the basic Pan position.  
Settings: L64 ~ 0 ~ R63  
Random  
PCH Tune (Pitch Tune)  
PEG VelSens (PEG Velocity Sensitivity)  
PEG Time (PEG Time)  
Set the amount by which the sound is panned  
randomly left and right for each note you press. The  
Pan setting is used as the basic Pan position.  
PEG Level (PEG Level)  
PEG Release (PEG Release)  
PCH Scale (Pitch Scale)  
Settings: 0 ~ 127  
Scale  
Set the amount by which the sound is panned left  
and right according to the position of the note on the  
keyboard. The Pan setting is used as the basic Pan  
position at note C3.  
PCH Tune (Pitch Tune)  
You can set the tuning parameters and the effectiveness  
of the Envelope Generator (EG) for each Element.  
Settings: -64 ~ 0 ~ +63  
PCHíTune)EGDepth Coarse  
EL1234  
Fine Random  
+ 0 +7  
+63  
+ 0  
EGDepth  
Set the amount of change applied by the PEG. A  
setting of zero means the original pitch is not  
changed.  
Settings: -64 ~ 0 ~ +63  
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Coarse  
Hold (Hold Time)  
Adjust the pitch of each Element in semitones.  
Set the Hold Time.  
Settings: -48 ~ 0 ~ +48  
Settings: 0 ~ 127  
Attack (Attack Time)  
Fine  
Set the Attack Time.  
Fine-tune the pitch of each Element.  
Settings: 0 ~ 127  
Settings: -64 ~ 0 ~ +63  
Decay1 (Decay 1 Time)  
Random  
Set the Decay 1 Time.  
Set the amount by which the pitch of each Element  
is varied at random for each note you press. A  
setting of zero means the original pitch is not  
changed.  
Settings: 0 ~ 127  
Decay2 (Decay 2 Time)  
Set the Decay 2 Time.  
Settings: 0 ~ 127  
Settings: 0 ~ 127  
PEG Level  
PEG VelSens (PEG Velocity Sensitivity)  
You can set various Level parameters for the Pitch  
Envelope Generator (PEG). Combined with the PEG  
Time and PEG Release settings, these can be used control  
the change in sound from the moment a note is pressed  
on the keyboard to the moment it is released (Page 92).  
You can set different values for each Element.  
You can determine how the Pitch Envelope Generator  
(PEG) responds to note velocity.  
PEGíVelSens)  
EL1234  
Level  
+63  
Time-Segment  
+63 attack  
PEGíLevel) Hold Attack Decay1 Sustain  
EL1234  
+127  
-128  
+127  
+ 0  
Level  
Set the velocity sensitivity of the PEG Level.  
Positive settings will cause the level to rise the  
harder you play the keyboard, and negative values  
will cause it to fall.  
Hold (Hold Level)  
Set the Hold Level.  
Settings: -128 ~ 0 ~ +127 (-4800 cents ~ 0 ~ +4800 cents)  
Settings: -64 ~ 0 ~ +63  
Attack (Attack Level)  
Set the Attack Level.  
Time-Segment  
Settings: -128 ~ 0 ~ +127 (-4800 cents ~ 0 ~ +4800 cents)  
Set the velocity sensitivity of the PEG’s Time  
parameters. Use Knob [2] to select the Segment,  
then use Knob [1] to set its Time parameter. Positive  
Time settings will play back the specified Segment  
faster and negative values will play it back slower.  
Decay1 (Decay 1 Level)  
Set the Decay 1 Level.  
Settings: -128 ~ 0 ~ +127 (-4800 cents ~ 0 ~ +4800 cents)  
Sustain (Sustain Level)  
Settings (Time): -64 ~ 0 ~ +63  
Set the Sustain Level.  
Settings (Segment):  
Settings: -128 ~ 0 ~ +127 (-4800 cents ~ 0 ~ +4800 cents)  
attack:Affects the Hold Time/Attack Time/Decay 1 Time  
all:  
Affects all PEG Time parameters  
PEG Release  
You can set Release Time and Release Level parameters for  
the Pitch Envelope Generator (PEG). Combined with the  
PEG Time and PEG Level settings, these can be used  
control the change in sound from the moment a note is  
released. You can set different values for each Element.  
PEG Time  
You can set various Time parameters for the Pitch  
Envelope Generator (PEG). Combined with the PEG  
Level and PEG Release settings, these can be used  
control the change in sound from the moment a note is  
pressed on the keyboard to the moment it is released  
(Page 92). You can set different values for each  
Element.  
PEGíRelease)  
EL1234  
Time  
127  
Level  
+127  
PEGíTime) Hold Attack Decay1 Decay2  
EL1234  
127  
127  
127  
127  
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Time (Release Time)  
Center (Center Key)  
Set the Release Time.  
Set the basic pitch used by the Pitch parameter.  
Settings: 0 ~ 127  
Settings: C-2 ~ G8  
You can also set this parameter by pressing the  
respective note on the keyboard while holding down the  
[SHIFT] key.  
Level (Release Level)  
Set the Release Level.  
Settings: -128 ~ 0 ~ +127 (-4800 cents ~ 0 ~ +4800 cents)  
Pitch Envelope Generator Settings  
There are five Time settings (controlling the speed  
of changes to the sound) and five Level settings  
(controlling the pitch). The pitch of a note is held  
at the Hold Level for the length of time defined by  
the Hold Time. After the Hold Time has elapsed,  
the pitch changes in accordance with the Attack  
Time/Level, Decay 1/2 Time and the Decay 1 Level,  
then settles at the Sustain Level. When the note is  
released, the change in pitch is governed by the  
Release Time/Level settings.  
EGTime  
The EGTime parameter controls the PEG Times for  
each Element according to the positions of the notes  
on the keyboard. The Center parameter is used as  
the basic pitch for this parameter.  
A positive setting will cause the pitch of lower notes  
to change slower and that of higher notes to change  
faster. Negative values will have the opposite effect.  
Velocity Sensitivity and other parameters can also  
be set if required.  
Settings: -64 ~ 0 ~ +63  
Center (Center Key)  
Set the basic pitch used by the EGTime parameter.  
When the Center Key note is played, the PEG  
behaves according to its actual settings. The pitch  
change characteristics for other notes will vary in  
proportion to the EGTime settings.  
Settings: C-2 ~ G8  
You can also set this parameter by pressing the  
respective note on the keyboard while holding down the  
[SHIFT] key.  
PCH Scale (Pitch Scale)  
You can set the Pitch Scaling for each Element. Pitch  
Scaling is used to vary the Element pitch, PEG Levels  
and PEG Times according to the positions of the notes  
on the keyboard.  
PCHíKeyFlw)Pitch-Center EGTime--Center  
C 3  
EL1234  
100%  
C 3  
+7  
Pitch  
Adjust the sensitivity of the Pitch Scaling for each  
Element according to the position of the note on the  
keyboard. The Center parameter is used as the basic  
pitch for this parameter.  
A positive setting will cause the pitch of lower notes  
to change less and that of higher notes to change  
more. Negative values will have the opposite effect.  
Settings: -200% ~ 0 ~ +200% (At +100%,  
neighboring notes are pitched one semitone (100  
cents) apart.)  
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Element Filter  
You can set Filter parameters to change the tonal  
characteristics of each Element. The following ten  
screens are available.  
LPF24D (Low Pass Filter 24dB/oct Digital)  
A 4-pole (-24db/oct) dynamic LPF with a strong Resonance.  
FLT Type (Filter Type)  
FLT HPF (High Pass Filter)  
FLT Sens (Filter Sensitivity)  
FEG VelSens (FEG Velocity Sensitivity)  
FEG Time  
FEG Level  
FEG Release  
LPF24A (Low Pass Filter 24dB/oct Analog)  
A 4-pole (-24db/oct) dynamic LPF with a character similar  
to those found on analog synthesizers.  
FLT KeyFlw (Filter Key Follow)  
FLT Scale (Filter Scale Break Point)  
FLT Scale (Filter Scale Offset)  
FLT Type (Filter Type)  
Type  
Set the Filter Type. Parameters will vary according  
to the Type.  
LPF18 (Low Pass Filter 18dB/oct)  
A 3-pole (-18db/oct) dynamic LPF.  
FLTíType) Type  
EL1234 LPF12+HPF  
Gain Cutoff  
255 255  
Reso  
31  
LPF18S (Low Pass Filter 18dB/oct Staggered)  
Also a 3-pole (-18db/oct) dynamic LPF, but with a  
shallower frequency curve.  
Settings:  
LPF12+HPF (Low Pass Filter 12dB/oct + High Pass Filter),  
LPF24D (Low Pass Filter 24dB/oct Digital),  
LPF24A (Low Pass Filter 24dB/oct Analog),  
LPF18 (Low Pass Filter 18dB/oct),  
LPF18S (Low Pass Filter 18dB/oct Staggered),  
LPF6+HPF (Low Pass Filter 6dB/oct + High Pass Filter),  
HPF24D (High Pass Filter 24dB/oct Digital),  
HPF12 (High Pass Filter 12dB/oct),  
BPF6 (Band Pass Filter 6dB/oct),  
BPF12D (Band Pass Filter 12dB/oct Digital),  
BPFW (Band Pass Filter Wide),  
BEF6 (Band Elimination Filter 6dB/oct)  
THRU (Bypass)  
LPF12 (Low Pass Filter 12dB/oct)  
A 2-pole (-12db/oct) dynamic LPF, designed to be used in  
combination with an HPF (High Pass Filter).  
Filters  
To generalize, there are basically four types of filter: an LPF  
(Low Pass Filter), an HPF (High Pass Filter), a BPF (Band  
Pass Filter) and a BEF (Band Elimination Filter). Each  
available filter has a different frequency response. There  
are also combinations of LPF and HPF.  
• LPF (Low Pass Filter):  
LPF6 (Low Pass Filter 6dB/oct)  
This only passes signals below the Cutoff frequency. You  
can then use the Reso (Resonance) parameter to add further  
character to the sound. Six types of LPF are available.  
A 1-pole (-6db/oct) dynamic LPF with no Resonance,  
designed to be used in combination with an HPF (High  
Pass Filter).  
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BPF6 (Band Pass Filter 6dB/oct)  
The combination of a -6dB/oct HPF and LPF.  
• HPF (High Pass Filter)  
This only passes signals above the Cutoff frequency.  
You can then use the Reso (Resonance) parameter  
to add further character to the sound. Two types of  
HPF are available.  
BPF12D (Band Pass Filter 12dB/oct Digital)  
The combination of a -12dB/oct HPF and LPF.  
HPF24D (High Pass Filter 24dB/oct Digital),  
A 4-pole (-24db/oct) dynamic HPF with a strong  
Resonance.  
BPFW (Band Pass Filter Wide)  
Also the combination of a –12dB/oct HPF and LPF, but can  
have a wider frequency band than the BPF12D filter.  
HPF12(High Pass Filter 12dB/oct),  
A 2-pole (-12db/oct) dynamic HPF.  
• BEF (Band Elimination Filter)  
This attenuates a band of signals around the Cutoff  
frequency, but passes everything else.  
BEF6 (Band Elimination Filter 6dB/oct)  
• BPF (Band Pass Filter)  
This only passes a band of signals around the Cutoff  
frequency. The width of this band can be varied. Three  
types of BPF are available.  
• THRU  
The filters are bypassed and the entire signal is  
unaffected.  
Gain  
Set the Gain (the amount of boost applied to the  
signal sent to the Filter Unit).  
Settings: 0 ~ 255  
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Cutoff  
Set the Cutoff frequency. This is used as the basic  
EGDepth  
Set the sensitivity of the Filter to note velocity. A  
positive setting will produce large filter changes for  
notes played harder, and a setting of zero will  
produce no filter changes at all. With a negative  
setting, the EG envelope will be inverted.  
frequency for the selected Filter Type.  
Settings: 0 ~ 255  
Reso (Resonance)/Band/Width  
This parameter’s function varies according to the  
selected Filter Type. If an LPF or HPF has been  
selected, this parameter is used to set the Resonance.  
For the BPF (excluding the BPFW) and the BEF, it is  
used to select the Band. For the BPFW, it is used to  
adjust the Width of the band.  
Settings: -64 ~ 0 ~ +63  
VelCutoff (Velocity Cutoff)  
Set the sensitivity of the Cutoff frequency to note  
velocity. A positive setting will raise the Cutoff  
frequency for notes played harder, and lower it for  
notes played more softly. A negative setting will  
have the opposite effect.  
With the LPF and HPF, the Reso parameter is used  
to set the amount of Resonance (harmonic  
emphasis) applied to the signal at the Cutoff  
frequency. This can be used in combination with  
the Cutoff frequency parameter to add further  
character to the sound.  
Settings: -64 ~ 0 ~ +63  
VelReso (Velocity Resonance)  
Set the sensitivity of the selected Resonance  
parameter to note velocity. A positive setting will  
produce large Resonance changes for notes played  
harder, and smaller changes for notes played more  
softly. A negative setting will have the opposite effect.  
With the BPF, the Band parameter is used to set the  
range (band) of signal frequencies passed by the filter.  
With the BEF, it is used to set the band of signal  
frequencies attenuated by the filter. In both cases, the  
Cutoff frequency is the center frequency of the band.  
Settings: -64 ~ 0 ~ +63  
With the BPFW, the Width parameter is used to  
adjust the width of the band of signal frequencies  
passed by the filter.  
FEG VelSens (FEG Velocity Sensitivity)  
You can set parameters controlling the sensitivity of the  
Filter Envelope Generator (FEG) to note velocity.  
Settings: 0 ~ 31  
FLT HPF (High Pass Filter)  
FEGíVelSens)  
EL1234  
Level  
+63  
Time-Segment  
+63 attack  
You can set the Key Follow parameters for the High  
Pass Filter. This screen is available only when you  
have one of the “LPF+HPF” settings for the Type  
parameter in the Filter Type (FLT Type) screen.  
Level  
Set the sensitivity of the FEG’s Level (its  
FLTíHPF)  
EL1234  
Cutoff KeyFlw  
255 +200%  
effectiveness) to note velocity. A positive setting will  
cause larger tonal changes for notes played harder  
and smaller changes for notes played more softly. A  
negative setting will have the opposite effect.  
Cutoff  
Set the center frequency of the Key Follow  
parameter.  
Settings: -64 ~ 0 ~ +63  
Settings: 0 ~ 255  
Time-Segment  
Set the velocity sensitivity of the FEG’s Time  
parameters. Use Knob [2] to select the Segment,  
then use Knob [1] to set its Time parameter. Positive  
Time settings will play back the specified Segment  
faster and negative values will play it back slower.  
KeyFlw (Key Follow)  
Set the Key Follow for the HPF Cutoff. This  
parameter varies the center frequency according to  
the position of the notes played on the keyboard. A  
positive setting will raise the center frequency for  
higher notes and lower it for lower notes. A  
negative setting will have the opposite effect.  
Settings (Time): -64 ~ 0 ~ +63  
Settings (Segment):  
attack:  
Settings: -200% ~ 0 ~ +200%  
Affects the Hold Time/Attack Time/Decay 1 Time  
all:  
Affects all FEG Time parameters  
FLT Sens (Filter Sensitivity)  
You can set Filter Sensitivity parameters for each  
Element.  
FLTíSens)EGDepth  
EL1234 +63  
VelCutoff VelReso  
+7 +7  
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FEG Time  
FEG Release  
You can set various Time parameters for the Filter  
Envelope Generator (FEG). Combined with the FEG  
Level and FEG Release settings, these can be used  
control the change in sound from the moment a note is  
pressed on the keyboard to the moment it is released.  
You can set different values for each Element.  
You can set Release Time and Release Level parameters  
for the Filter Envelope Generator (FEG). Combined  
with the FEG Time and FEG Level settings, these can  
be used control the change in sound from the moment  
a note is released.  
FEGíRelease)  
EL1234  
Time  
127  
Level  
+127  
FEGíTime) Hold Attack Decay1 Decay2  
EL1234  
127  
127  
127  
127  
Time (Release Time)  
Hold (Hold Time)  
Set the Release Time.  
Set the Hold Time.  
Settings: 0 ~ 127  
Settings: 0 ~ 127  
Level (Release Level)  
Attack (Attack Time)  
Set the Release Level.  
Set the Attack Time.  
Settings: -128 ~ 0 ~ +127 (-9600 cents ~ 0 ~ +9600 cents)  
Settings: 0 ~ 127  
Filter Envelope Generator Settings  
Decay1 (Decay 1 Time)  
Set the Decay 1 Time.  
There are five Time settings (controlling the speed  
of changes to the sound) and five Level settings  
(controlling the amount of filtering applied). The  
tone of a note is held at the Hold Level for the  
length of time defined by the Hold Time. After the  
Hold Time has elapsed, the tone changes in  
accordance with the Attack Time/Level, Decay 1/2  
Time and the Decay 1 Level, then settles at the  
Sustain Level. When the note is released, the  
change in tone is governed by the Release  
Time/Level settings.  
Settings: 0 ~ 127  
Decay2 (Decay 2 Time)  
Set the Decay 2 Time.  
Settings: 0 ~ 127  
FEG Level  
You can set a Level parameter for the Filter Envelope  
Generator (FEG). Combined with the FEG Time and  
FEG Release settings, these can be used control the  
change in sound from the moment a note is pressed on  
the keyboard to the moment it is released. You can set  
different values for each Element.  
Velocity Sensitivity and other parameters can also  
be set if required.  
FEGíLevel) Hold Attack Decay1 Sustain  
EL1234  
+127  
-128  
+127  
+ 0  
Hold (Hold Level)  
Set the Hold Level.  
Settings: -128 ~ 0 ~ +127 (-9600 cents ~ 0 ~ +9600 cents)  
Attack (Attack Level)  
Set the Attack Level.  
FLT KeyFlw (Filter Key Follow)  
Settings: -128 ~ 0 ~ +127 (-9600 cents ~ 0 ~ +9600 cents)  
You can set Filter Key Follow parameters for each  
Element. This parameter controls the Filter Cutoff and  
FEG behavior according to the position of the notes  
played on the keyboard.  
Decay1 (Decay 1 Level)  
Set the Decay 1 Level.  
Settings: -128 ~ 0 ~ +127 (-9600 cents ~ 0 ~ +9600 cents)  
The availability of the Filter Key Follow parameter  
depends on the Break Point and Offset settings in the FLT  
Scale screen.  
Sustain (Sustain Level)  
Set the Sustain Level.  
FLTíKeyFlw)Cutoff-Center EGTime--Center  
EL1234  
Settings: -128 ~ 0 ~ +127 (-9600 cents ~ 0 ~ +9600 cents)  
+200%  
(C 3)  
63  
C 3  
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Cutoff  
Set the Filter Key Follow ratio (the amount by which  
FLT Scale (Filter Scale Break Point)  
You can set four Filter Scaling Break Points for each  
Element. Filter Scaling controls the filter cutoff  
frequency according to the positions of the notes on the  
keyboard. There are four Break Points used to divide  
and assign different settings across the keyboard. The  
Levels (Offsets) at each of Break Point are set in the  
FLT Scale screen.  
the Filter Cutoff varies according to note position)  
for each Element. A Center Key setting of C3 is used  
as the basic setting by the Cutoff parameter.  
A positive setting will lower the Cutoff frequency for  
lower notes and raise it for higher notes. A negative  
setting will have the opposite effect.  
Settings: -200% ~ 0 ~ +200%  
Details about Filter Scaling are given later in the section  
“Filter Scaling Settings.”  
Center (Center Key)  
This shows that the basic Level is at note C3. At  
this note, the tone remains unchanged. For other  
notes, the tone varies according to the Level settings.  
The Center setting cannot be changed. This  
parameter is for information only.  
FLTíScale) BP1  
EL1234 C-2  
BP2  
C 3  
BP3  
C#5  
BP4  
G 8  
BP1/BP2/BP3/BP4 (Break Point 1/2/3/4)  
Set the Break Points for each Element. BP1 to BP4  
will be automatically be arranged in ascending order  
across the keyboard.  
Settings: BP1 to BP4: C-2 ~ G8  
FLT Scale (Filter Scale Offset)  
FLTíScale)Ofst1  
EL1234 + 0  
Ofst2  
+127  
Ofst3  
-128  
Ofst4  
+ 0  
EGTime  
Set the Time Scale (the speed of change in the FEG  
over the range of the keyboard) for each Element.  
The basic speed of change for the FEG is at the note  
specified in the Center parameter.  
A positive setting will cause slower changes for  
lower notes and faster changes for higher notes. A  
negative setting will have the opposite effect.  
Ofst1/Ofst2/Ofst3/Ofst4 (Offset 1/2/3/4)  
Set the Filter Scaling Offset Levels. These Offsets  
are used by the Break Points (BP1/BP2/BP3/BP4).  
Details about Filter Scaling are given below in the  
section “Filter Scaling Settings.”  
Settings: Ofst1 to Ofst4: -128 ~ 0 ~ +127  
Settings: -64 ~ 0 ~ +63  
Filter Scaling Settings  
Center (Center Key)  
By way of example, you could set the Levels  
(Offsets) and Break Points (BP1 to BP4) as follows.  
Set the basic note used by the EGTime parameter.  
When the Center Key note is played, the FEG  
behaves according to its actual settings. The pitch  
change characteristics for other notes will vary in  
proportion to the EGTime settings.  
FLTíScale) BP1  
EL1234 E 1  
BP2  
B 2  
BP3  
G 4  
BP4  
A 5  
Settings: C-2 ~ G8  
FLTíScale)Ofst1  
EL1234 - 4  
Ofst2  
+ 10  
Ofst3  
+ 17  
Ofst4  
+ 4  
You can also set this parameter by pressing the  
respective note on the keyboard while holding down the  
[SHIFT] key.  
Here, the current Cutoff setting is 64. The Offsets are  
–4 at BP1 (set to note E1), +10 at BP2 (set to note  
B2), +17 at BP3 (set to note G4) and +4 at BP4 (set  
to A5). That is, the Cutoff frequencies at each Break  
Point are 60, 74, 81 and 68, respectively. For other  
notes, the Cutoff frequencies will be on the straight  
line connecting the two adjacent Break Points.  
The Break Points are automatically arranged in  
ascending order across the keyboard. For example,  
BP2 cannot be set to a lower note than that of BP1.  
The Break Point Levels are Offsets used to increase or  
decrease the current Cutoff setting at the specified  
notes. Regardless of the size of these Offsets, the  
minimum and maximum Cutoff limits (values of 0  
and 127, respectively) cannot be exceeded.  
A note set below the BP1 will become the BP1 Level.  
A note set above BP4 will become the BP4 Level.  
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Attack (Attack Time)  
Element Amplitude  
You can set Amplitude parameters to affect the output  
level of each Element. The following seven screens are  
available.  
Set the Attack Time.  
Settings: 0 ~ 127  
Decay1 (Decay 1 Time)  
Set the Decay 1 Time.  
AEG VelSens (AEG Velocity Sensitivity)  
AEG Time  
AEG Level  
Settings: 0 ~ 127  
Decay2 (Decay 2 Time)  
AEG Release  
Set the Decay 2 Time.  
AMP KeyFlw (AMP Key Follow)  
AMP Scale (AMP Scale Break Point)  
AMP Scale (AMP Scale Offset)  
Settings: 0 ~ 127  
AEG Level  
You can set various Level parameters for the Amplitude  
Envelope Generator (AEG). Combined with the AEG  
Time and AEG Release settings, these can be used  
control the change in output level from the moment a  
note is pressed on the keyboard to the moment it is  
released. You can set different values for each Element.  
AEG VelSens (AEG Velocity Sensitivity)  
You can set the sensitivity of the Amplitude Envelope  
Generator (AEG) to note velocity.  
AEGíVelSens)  
EL1234  
Level  
+7  
Time-Segment  
+63 attack  
AEGíLevel) Init Attack Decay1 Sustain  
EL1234  
127  
(127)  
127  
0
Level  
Set the sensitivity of the AEG’s Level (its  
effectiveness) to note velocity. A positive setting will  
cause larger output level changes for notes played  
harder and smaller changes for notes played more  
softly. A negative setting will have the opposite effect.  
Init (Initial Level)  
Set the Initial Level. (The Level when a key is  
pressed.)  
Settings: 0 ~ 127  
Settings: -64 ~ 0 ~+63  
Attack (Attack Level)  
This shows the Attack Level. (Fixed at 127.)  
Time-Segment  
Set the velocity sensitivity of the AEG’s Time  
parameters. Use Knob [2] to select the Segment,  
then use Knob [1] to set its Time parameter. Positive  
Time settings will play back the specified Segment  
faster and negative values will play it back slower.  
Decay1 (Decay 1 Level)  
Set the Decay 1 Level.  
Settings: 0 ~ 127  
Sustain (Sustain Level)  
Settings (Time): -64 ~ 0 ~ +63  
Set the Sustain Level.  
Settings (Segment):  
Settings: 0 ~ 127  
attack:  
Affects the Hold Time/Attack Time/Decay 1 Time  
AEG Release  
all:  
You can set Release Time and Release Level parameters  
for the Amplitude Envelope Generator (AEG).  
Combined with the AEG Time and AEG Level settings,  
these can be used control the change in output level  
from the moment a note is released. You can set  
different values for each Element.  
Affects all AEG Time parameters  
AEG Time  
You can set various Time parameters for the Amplitude  
Envelope Generator (AEG). Combined with the AEG  
Level and AEG Release settings, these can be used  
control the change in output level from the moment a  
note is pressed on the keyboard to the moment it is  
released. You can set different values for each Element.  
AEGíRelease)  
EL1234  
Time  
127  
Level  
(0)  
Time (Release Time)  
Set the Release Time.  
AEGíTime)  
EL1234  
Attack Decay1 Decay2  
127 127 127  
Settings: 0 ~ 127  
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Level (Release Level)  
Center (Center Key)  
This shows the Release Level. (Fixed at zero.)  
This shows that the basic Level is at note C3. At this  
note, the output level remains unchanged. For other  
notes, the output levels vary according to the Level  
settings. The Center setting cannot be changed.  
Amplitude Envelope Generator Settings  
There are four Time settings (controlling the speed  
of changes in output level) and five Level settings  
(controlling the output level). The output level  
changes from the Initial Level to the Attack Level  
(127) within the Attack Time. It then changes in  
accordance with the Decay 1/2 Time and the Decay  
1 Level, and settles at the Sustain Level. When the  
note is released, the output level falls to the Release  
Level (zero) within the Release Time.  
Velocity Sensitivity and other parameters can also  
be set if required.  
EGTime  
The EGTime parameter controls the AEG Times for  
each Element according to the positions of the notes on  
the keyboard. The Center parameter is used as the basic  
amplitude for this parameter.  
A positive setting will cause the amplitude of lower notes  
to change slower and that of higher notes to change  
faster. Negative values will have the opposite effect.  
Settings: -64 ~ 0 ~ +63  
Center (Center Key)  
Set the basic pitch used by the EGTime parameter.  
When the Center note is played, the AEG behaves  
according to its actual settings. The amplitude  
change characteristics for other notes will vary in  
proportion to the EGTime settings.  
AMP KeyFlw (AMP Key Follow)  
You can set Amplitude Key Follow parameters for each  
Element. This parameter controls the AEG behavior  
according to the positions of notes on the keyboard.  
Settings: C-2 ~ G8  
You can also set this parameter by pressing the  
respective note on the keyboard while holding down the  
[SHIFT] key.  
The availability of the Amplitude Key Follow parameter  
depends on the Break Point and Offset settings in the AEG  
Scale screen.  
AMPíKeyFlw)Level-Center EGTime--Center  
EL1234  
+200% (C 3)  
+63  
C 3  
Level  
Set the Amplitude Key Follow ratio (the amount by  
which the output level varies according to note  
position) for each Element. A Center setting of C3 is  
used as the basic setting.  
A positive setting will lower the output level for  
lower notes and raise it for higher notes. A negative  
setting will have the opposite effect.  
Settings: -200% ~ 0 ~ +200%  
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The Break Point Levels are Offsets used to increase  
or decrease the current amplitude at the specified  
notes. Regardless of the size of these Offsets, the  
minimum and maximum amplitude limits (values of  
0 and 127, respectively) cannot be breached.  
AMP Scale (AMP Scaling Break Point)  
You can set four Amplitude Scaling Break Points for each  
Element. Amplitude Scaling controls the amplitude  
according to the positions of the notes on the keyboard.  
There are four Break Points used to divide and assign  
different settings across the keyboard. The Levels (Offsets)  
at each of Break Point are set in the AMP Scale screen.  
A note set below the BP1 will become the BP1 Level.  
A note set above BP4 will become the BP4 Level.  
Details about Amplitude Scaling are given later in the  
section Amplitude Scaling Settings.”  
Element LFO (Low Frequency Oscillator)  
The Levels of the Elements themselves are set in the OSC  
Out screen (Page 89).  
There are various settings for the LFO. The LFO is  
used to generate low frequency signals and can be used  
to create vibrato/wah/tremolo/etc. effects when applied  
to pitch/filter/amplitude parameters. Different LFO  
parameters can be set for each Element. The following  
two screens are available.  
AMPíScale) BP1  
EL1234 C-2  
BP2  
C 3  
BP3  
C#5  
BP4  
G 8  
LFO Wave  
LFO Depth  
BP1/BP2/BP3/BP4 (Break Point1/2/3/4)  
Set the Break Points for each Element. BP1 to BP4  
will automatically be arranged in ascending order  
across the keyboard.  
LFO Wave  
You can set various parameters controlling the LFO  
waveform. Select the waveform used by the LFO and  
set the speed of change.  
Settings: BP1 to BP4: C-2 ~ G8  
You can also set each Break Point by pressing the  
respective note on the keyboard while holding down the  
[SHIFT] key.  
LFOíWave) Wave^ Speed  
EL1234 tri 63  
KeySync  
on  
AMP Scale (AMP Scaling Offset)  
Wave  
AMPíScale)Ofst1  
EL1234 + 0  
Ofst2  
+127  
Ofst3  
-128  
Ofst4  
+ 0  
Select the LFO waveform used to vary the sound.  
There are three waveforms available.  
Settings: saw, tri, squ  
Ofst1/Ofst2/Ofst3/Ofst4 (Offset 1/2/3/4)  
Set the Amplitude Scaling Offset Levels. These  
Offsets are used by the Break Points  
(BP1/BP2/BP3/BP4).  
saw (sawtooth wave)  
Details about Amplitude Scaling are given later in the  
section Amplitude Scaling Settings.”  
Settings: Ofst1 to Ofst4: -128 ~ 0 ~ +127  
Amplitude Scaling Settings  
tri (triangle wave)  
By way of example, you could set the Levels  
(Offsets) and Break Points (BP1 to 4) as follows.  
AMPíScale) BP1  
EL1234 E 1  
BP2  
B 2  
BP3  
G 4  
BP4  
A 5  
AMPíScale)Ofst1  
EL1234 - 4  
Ofst2  
+ 10  
Ofst3  
+ 17  
Ofst4  
+ 4  
squ (square wave)  
Here, the current amplitude is 80. The Offsets are  
–4 at BP1 (set to note E1), +10 at BP2 (set to note  
B2), +17 at BP3 (set to note G4) and +4 at BP4  
(set to A5). That is, the amplitudes at each Break  
Point are 76, 90, 97 and 84, respectively. For other  
notes, the amplitudes will be on the straight line  
connecting the two adjacent Break Points.  
The Break Points are automatically arranged in  
ascending order across the keyboard. For example,  
BP2 cannot be set to a lower note than that of BP1.  
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Speed  
Set the speed of the LFO waveform. A larger setting  
AMod (Amplitude Modulation Depth)  
Set the amount (depth) by which the LFO waveform  
varies (modulates) the amplitude of the sound. A  
larger setting means a larger modulation depth.  
means a faster speed.  
Settings: 0 ~ 63  
Settings: 0 ~ 127  
Speed = Fast  
Element EQ (Equalizer)  
You can set the following two Equalizer parameters for  
each Element.  
EQ Type  
EQ Param (EQ Parameter)  
Speed = Slow  
EQ Type  
EQíType)  
EL1-3*  
Type  
EQ L/H  
Type  
Select the Equalizer Type. Various Equalizers are  
available which can be used not just for altering  
existing sounds, but also in generating completely  
new sounds.  
KeySync  
Switch Key Sync on or off. When switched on, the  
LFO waveform is reset every time a note is played.  
Some items in the following EQ Param (EQ  
Parameter) screen may or may not be available,  
depending on the selected Equalizer Type  
Settings: off, on  
Settings: EQ L/H (EQ Low/High), P.EQ (Parametric EQ),  
Boost6 (Boost 6dB), Boost12 (Boost 12dB),  
Boost18 (Boost 18dB), thru  
The parameters for the Filter Type are as follows.  
• EQ L/H (EQ Low/High)  
This is a Shelving Equalizer which combines a High  
Frequency and Low Frequency Band to adjust the  
signal Level. If you select this Filter, the EQ  
Parameter screen will be available with the following  
parameters.  
LFO Depth  
Set the amount by which the LFO waveform controls  
changes in Pitch/Filter/Amp settings.  
LFOíDepth)  
EL1234  
PMod  
127  
FMod  
127  
AMod  
127  
EQíParam)LoFreq LoGain HiFreq HiGain  
+32  
EL1-3* 257.OHz  
+32 6.25kHz  
PMod (Pitch Modulation Depth)  
Set the amount (depth) by which the LFO waveform  
varies (modulates) the pitch of the sound. A larger  
setting means a larger modulation depth.  
Settings: 0 ~ 127  
FMod (Filter Modulation Depth)  
Set the amount (depth) by which the LFO waveform  
varies (modulates) the Filter Cutoff frequency. A  
larger setting means a larger modulation depth.  
Settings: 0 ~ 127  
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LoFreq (Low Frequency)  
Q (Frequency Characteristic)  
Set the Q (Frequency Characteristic). 32 different  
Characteristics are available.  
Set the low frequency of the Shelving filter.  
Frequencies below this point are attenuated or  
boosted by the Low Gain parameter.  
Settings: 0 ~ 31  
Settings: 50.1Hz ~ 2.00kHz  
• Boost6 (Boost 6dB)/Boost12 (Boost 12dB)/  
Boost18 (Boost 18dB)  
LoGain (Low Gain)  
These can be used to boost the level of the entire  
signal by 6dB, 12dB and 18dB, respectively. The EQ  
Parameters will be unavailable.  
Set the amount by which the frequencies below the  
Low Frequency setting are attenuated or boosted.  
Settings: -32 ~ 0 ~ +32  
• thru  
If you select this, the equalizers are bypassed and the  
entire signal is unaffected.  
HiFreq (High Frequency)  
Set the high frequency of the Shelving filter.  
Frequencies above this point are attenuated or  
boosted by the High Gain parameter.  
Drum Voices  
Settings: 503.8Hz ~ 10.1kHz  
With Drum Voices, different drum and percussion  
Waves or Normal Voices are assigned to notes across  
the keyboard (from C0 to C6) forming an entire drum  
kit. For editing Drum Voices, there are five Common  
Edit screens (affecting all the Drum Voices together)  
and the five Drum Key screens.  
HiGain (High Gain)  
Set the amount by which the frequencies above the  
High Frequency setting are attenuated or boosted.  
Settings: -32 ~ 0 ~ +32  
When you select a Drum Voice and enter Voice Edit  
Mode, you will see the Drum Voice Edit screen at  
which you were previously editing.  
P.EQ (Parametric EQ)  
The Parametric EQ is used to attenuate or boost  
signal levels around the Frequency setting by the  
amount specified in the Gain setting. 32 different  
Frequency Characteristics are available. The  
following parameters are available for this type of  
Equalizer.  
An overview of the Drum Voices is given on Page 37.  
Most parameters have already been explained for Normal  
Voices. (The gray items in the tree diagram.) Those  
parameters not previously covered are explained here.  
Details about the functions common to both Drum Voices  
and Normal Voices are given in the section “Normal  
Voices” (Page 79).  
EQíParam)  
EL1-3*  
Freq  
255  
Gain  
+32  
Q
31  
EQ Param (EQ Parameter)  
Freq (Frequency)  
Set the center frequency. Frequencies around this  
point are attenuated/boosted by the Gain setting.  
Settings: 139.7Hz ~ 12.9kHz  
Gain  
Set the Gain. This attenuates or boosts frequencies  
around the Frequency setting.  
Settings: -32 ~ 0 ~ +32  
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Drum Common General  
For Drum Voices, there is only the one type of  
Common General parameter shown below. The  
parameter settings is the same as for Normal Voices.  
Details are given on Page 80.  
GEN Name (General Name)  
Drum Common Quick Edit  
The following four screens are available for Drum  
Voice output level and timbre parameters. These can  
also be edited using the Sound Control knobs on the  
CS6x front panel.  
Drum Common Edit and Drum Key Edit  
Each Drum Voice consists of multiple Waves or  
Normal Voices assigned to notes across the keyboard  
(C0 to C6) (Page 37). You can use Drum Common  
Edit for settings that apply to all Drum Keys in the  
Drum Voice. For individual Waves or Normal Voices  
settings, Drum Key Edit consists of Edit screens for  
each Wave or Normal Voice. With Drum Voice Edit,  
you can use Knob [A] to switch between the Drum  
Common Edit and Drum Key Edit screens.  
QED Level (Quick Edit Level)  
QED EffectCtrl (Quick Edit Effect)  
QED Filter (Quick Edit Filter)  
QED EG (Quick Edit Envelope Generator)  
QED Level (Quick Edit Level)  
Most parameters and settings have already been explained  
for Normal Voices. Details are given on Page 81.  
QEDíEG)AttackDecay
Common+63  
+63
QED EffectCtrl (Quick Edit Effect)  
Most parameters and settings have already been explained  
for Normal Voices. Details are given on Page 81.  
OSCíWave)  
Key=C 3  
Number Ctgry  
001[PF:Grand 1 ]  
Type  
wave  
QED Filter (Quick Edit Filter)  
Most parameters and settings have already been explained  
for Normal Voices. Details are given on Page 82.  
QED EG (Quick Edit Envelope Generator)  
Menu Display  
The EG (Envelope Generator) can be used to set the  
transition in the Drum Voice output level over time.  
The EG has two parameters determining how the  
output level of the sound changes from the point at  
which a note is pressed to the point at which the sound  
has completely faded out.  
The following is displayed if you turn the [PAGE]  
knob while holding down the [SHIFT] key. The  
menus for the settings are shown below. Use the  
[PAGE] knob to move the cursor to the item you are  
looking for. Then release the [SHIFT] key to jump  
to the screen at which you were previously editing  
the item.  
QEDíEG) Attack  
Common +63  
Decay  
+63  
EFFíEF1)  
Common  
Com:>GEN≥QED>ARP>CTL  
Key:>OSC>PCH>FLT>AMP  
>EFF  
>EQ  
The [PROGRAM/PART] keys on the CS6x can  
directly select Menus associated to them (Page 80).  
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Attack  
Drum Key OSC (Oscillator)  
Set the Attack time (the time from the moment the  
note is pressed to the point at which the maximum  
sound output level is reached). The [ATTACK] knob  
on the CS6x front panel can also be used to directly  
adjust the Attack time.  
You can change your Drum Voice waveform settings.  
Each Drum Voice can consist of up to 73 Drum Keys  
(Page 37), assigned to notes spread across the keyboard  
(C0 to C6). You can assign waveforms to Drum Keys  
and set their parameters. The following four screens  
are available.  
Settings: -64 ~ 0 ~ +63  
Decay  
OSC Wave (Oscillator Wave)  
OSC Out (Oscillator Out)  
OSC Pan (Oscillator Pan)  
OSC Other (Oscillator Other)  
Set the Decay time (the time from the point of  
maximum sound output level to the point at which it  
has completely faded out). The [DECAY] knob on  
the CS6x front panel can also be used to directly  
adjust the Decay time.  
OSC Wave (Oscillator Wave)  
Settings: -64 ~ 0 ~ +63  
Assign a Wave/Normal Voice to each Drum Key. Use  
Knob [A] (or press a note on the keyboard) to select  
the Drum Key, and use Knob [C] to select the  
Wave/Normal Voice assigned to it.  
Drum Common Arpeggio  
The following four screens are available for Drum  
Voice arpeggio parameters. The parameters and  
settings are the same as for Normal Voices. Details are  
given on Page 82.  
OSCíWave) Mem Number Ctgry  
Key=C 3 PRE1 001[PF:Grand 1 ]  
Type  
vce  
ARP Type (Arpeggio Type)  
ARP Limit (Arpeggio Note Limit)  
ARP Mode (Arpeggio Mode)  
ARP PlayEF (Arpeggio Play Effect)  
Mem (Memory)  
This is displayed when you have selected “vce”  
(Normal Voice) as the Type parameter. Select the  
Voice Memory for the Normal Voice.  
Drum Common Controllers  
Settings: PRE1, PRE2, INT, EXT  
Set your Controller Settings here. Up to six controllers  
plus the Pitch Bend wheel can be assigned to each Drum  
Voice. The following seven screens are available. (The  
parameter names for all Control Set screens are the same.)  
You cannot select Plug-in Voices.  
Number (Wave Number)  
Select a Wave/Normal Voice Number. The Category  
and Name are shown to the right of the selected  
Wave/Normal Voice Number. The selection of  
Waves/Normal Voices varies according to the Type.  
CTL Bend (Pitch Bend)  
CTL Set1 (Control Set 1)  
CTL Set2 (Control Set 2)  
CTL Set3 (Control Set 3)  
CTL Set4 (Control Set 4)  
CTL Set5 (Control Set 5)  
CTL Set6 (Control Set 6)  
Settings: 000 (off) ~ 479 for wave, 001~ 128 for Normal  
Voice (Details about each Wave/Normal Voice  
are given in the separate Data List).  
If you choose “off,” no Wave/Normal Voice will be  
assigned to the Drum Key.  
The parameters are the same as for Normal Voices.  
Details are given on Page 84. (The Elem Sw parameter  
is only available for Normal Voices.)  
Ctgry (Category)  
Select the Category of the Wave/Normal Voice. If  
you switch to another Category, the first  
Wave/Normal Voice in that Category will be selected.  
Drum Common Effects  
Settings: Details about the Categories are given as a list on  
For Drum Voice Effects, there are two Insertion  
Effects, plus System Effects (Reverb and Chorus). The  
following five screens are available. The parameters  
and settings are the same as for Normal Voices. Details  
are given on Page 88.  
Page 80.  
Type  
Select Wave or Normal Voice as the Type. With the  
Number and Ctgry parameters (above), you can  
specify the waveform or Normal Voice used by the  
Type.  
EFF InsEF (Insertion Effect)  
EFF EF1 (Insertion Effect 1)  
EFF EF2 (Insertion Effect 2)  
EFF Rev (Reverb)  
Settings: wave, vce (Normal Voice)  
EFF Cho (Chorus)  
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Pan  
Set the Pan position for each sound in a Drum Voice  
OSC Out (Oscillator Out)  
Set the Wave or Normal Voice output settings for each  
Drum Key.  
(Drum Kit). This will also be used as the basic Pan  
position for the Alternate and Random settings.  
Settings: L63 (Left) ~ C (Center) ~ R63 (Right)  
OSCíOut) Level  
Key=C 3 127  
InsEF RevSend ChoSend  
thru 64 127  
Alter (Alternate)  
Set the amount by which the sound is panned  
alternately left and right for each note you press.  
The Pan setting is used as the basic Pan position.  
Level  
Set the output level for each Wave or Normal Voice.  
This can be used to adjust the output of each Drum  
Key.  
Settings: L64 (Left) ~ 0 (Center) ~ R63 (Right)  
This parameter is only available if the Type parameter  
in the OSC Wave screen is set to “wave.” If set to “vce”  
(Normal Voice), this parameter is unavailable.  
Settings: 0 ~ 127  
InsEF (Insertion Effect)  
Random  
Select the Insertion Effect to which the output of  
each Drum Key will be sent. If Thru is selected, the  
Insertion Effects are bypassed.  
Set the amount by which the sound is panned  
randomly left and right for each note you press. The  
Pan setting is used as the basic Pan position.  
Settings: thru, ins1 (Insertion Effect 1), ins2 (Insertion  
Settings: 0 ~ 127  
Effect 2)  
This parameter is only available if the Type parameter  
in the OSC Wave screen is set to “wave.”  
RevSend (Reverb Send)  
Set the Send level of the Drum Key signal sent from  
Insertion Effect 1/2 (or the bypassed signal) to the  
Reverb effect.  
Output  
Assign each Drum Key to an output.  
Settings: L&R (OUTPUT L & R), ind1&2 (INDIVIDUAL  
OUTPUT 1 & 2), ind1 (INDIVIDUAL OUTPUT  
1), ind2, ind3, ind4, ind5, ind6  
Settings: 0 ~ 127  
This setting plus the Reverb Send level set in the QED  
Level screen (Page 81) are the final Reverb Send level  
settings.  
Settings “ind3” to “ind6” are for future expansion  
purposes and are currently not available.  
Details about the Effects are given on Page 65.  
For example, if you choose “ind1&2,” the left channel  
will be output through INDIVIDUAL OUTPUT1 and  
the right channel will be output through INDIVIDUAL  
OUTPUT2.  
ChoSend (Chorus Send)  
Set the Send level of the Drum Key signal sent from  
Insertion Effect 1/2 (or the bypassed signal) to the  
Chorus effect.  
OSC Other (Oscillator Other)  
You can set parameters which govern the sound of each  
Drum Key making up the Drum Voice.  
Settings: 0 ~ 127  
This setting plus the Chorus Send level set in the QED  
Level screen (Page 81) are the final Chorus Send level  
settings.  
OSCíOther)  
Key=C 3  
Assign RcvNtOff AltGrp  
single on off  
For a Drum Key with the Insertion Effect set to other  
than Thru, the Chorus Send level will be determined by  
the QED Level screen.  
Details about the Effects are given on Page 65.  
Assign  
Set Key Assign to “single” to prevent the doubled  
playback of the same received notes. Select “multi”  
to consecutively assign each instance of the same  
received note to a separate channel.  
OSC Pan (Oscillator Pan)  
Assign Pan settings for each Drum Key in the Drum  
Voice. Different Pan types are available.  
Settings: single, multi  
The Pan, Alter (Alternate) and Random settings will be  
ignored if you set the Output to “ind1” to “ind6.”  
When the Alternate Group (AltGrp) parameter is set to  
other than “off,” you cannot set this parameter (shown  
as “----”).  
OSCíPan)  
Key=C 3  
Pan  
C
Alter Random Output  
L63 63 L&R  
105  
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RcvNtOff (Receive Note Off)  
Select whether MIDI Note Off messages are received  
by each Drum Key.  
Drum Key Filter  
You can apply filter settings to the Drum Voice. A Low  
Pass Filter and High Pass Filter can be applied per  
Wave to change its tonal characteristics.  
Settings: off, on  
This parameter depends on the Type of Drum Key  
Wave chosen in the OSC Wave screen.  
This parameter is only available if the Type parameter in  
the OSC Wave screen is set to “wave.”  
AltGrp (Alternate Group)  
FLT Cutoff (Filter Cutoff)  
Set the Alternate Group to which the Wave is  
assigned. In a real drum kit, some drum sounds  
cannot physically be played simultaneously, such as  
open and closed hi-hats. You can prevent Waves from  
playing back simultaneously by assigning them to the  
same Alternate Group. Up to 127 Alternate Groups  
can be defined. You can also select “off” here if you  
wish to allow the simultaneous playback of sounds.  
FLTíCutoff) LPF VelSens  
Key=C 3 255 +63  
Reso  
31  
HPF  
0
LPF (Low Pass Filter)  
Set the Cutoff frequency of the Low Pass Filter.  
Only frequencies below this point are passed. You  
can then use the Reso (Resonance) parameter to add  
further character to the sound.  
Settings: off, 1 ~ 127  
Settings: 0 ~ 255  
Drum Key Pitch  
Set the pitch of each Drum Key. The tunings and Pitch  
EG parameters can be set for each Drum Key.  
Details about the Low Pass Filter are given on Page 93.  
VelSens (Velocity Sensitivity)  
Set the velocity sensitivity of the Low Pass Filter  
Cutoff frequency. Positive settings will cause the  
cutoff frequency to rise the harder you play the  
keyboard and negative settings will cause it to fall.  
PCH Tune (Pitch Tune)  
PCHíTune)  
Key=C 3  
Coarse  
+ 0  
Fine VelSens  
+ 0 +63  
Settings: -64 ~ 0 ~ +63  
Reso (Resonance)  
Coarse  
Set the amount of Resonance (harmonic emphasis)  
applied to the signal at the Cutoff frequency. This  
can be used in combination with the Cutoff  
frequency of the Low Pass Filter to add further  
character to the sound.  
Adjust the pitch of each Drum Key Wave (or Normal  
Voice) in semitones.  
Settings: -48 ~ +48  
For a Normal Voice, this parameter adjusts the position  
of its note (not its pitch) relative to note C3. For  
example, let’s assume the original Voice consists of a  
two-Element piano-like sound up to note C3 and a two-  
Element string-like sound from note C#3 upwards.  
Adjusting this Coarse setting by +1 would not change  
the pitch of the piano-like sound to C#3. Instead, note  
C#3 of the original Voice (i.e., the string-like sound)  
would be used.  
Settings: 0 ~ 31  
Details about Resonance are given on Page 40.  
HPF (High Pass Filter)  
Set the Cutoff frequency of the High Pass Filter.  
Only frequencies above this point are passed.  
Settings: 0 ~ 255  
Fine  
Details about the High Pass Filter are given on Page 94.  
Fine-tune the pitch of each Drum Key Wave (or  
Normal Voice).  
Settings: -64 ~ +63  
Drum Key Amplitude  
You can set amplitude (output level) parameters for  
each Drum Key. The following two parameters are  
available.  
VelSens (Velocity Sensitivity)  
Set the velocity sensitivity of the pitch. Positive  
settings will cause the pitch to rise the harder you  
play the keyboard and negative settings will cause it  
to fall.  
This parameter is only available if the Type parameter in  
the OSC Wave screen is set to “wave.”  
AMP AEG (Amplitude Envelope Generator)  
AMP VelSens (Amplitude Velocity Sensitivity)  
Settings: -64 ~ 0 ~ +63  
This parameter is only available if the Type parameter  
in the OSC Wave screen is set to “wave.”  
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AMP AEG (Amplitude Envelope Generator)  
The Amplitude Envelope Generator controls the  
change in amplitude from the moment a note in  
pressed on the keyboard to the moment it is released.  
By setting the Attack Time, Decay 1 Time and the  
Decay 1/2 Level, you can determine how fast the  
sound reaches its peak amplitude and how it fades  
out. Parameters can be set for each Drum Key.  
Amplitude Envelope Generator Settings  
The Amplitude Envelope Generator has three Time  
parameters and one Level parameter. These govern the  
transitions between output levels for the duration of a  
note. The Attack Time is the time taken for the sound to  
reach its peak output level from the moment a note is  
played on the keyboard. The Decay 1/2 Time and the  
Decay 1 Level parameters are used to set the behavior of  
the remainder (between the sound’s peak output level and  
the point at which it fades to zero). Furthermore, you can  
set these parameters to be sensitive to note velocity.  
This parameter is only available if the Type parameter  
in the OSC Wave screen is set to “wave.”  
AMPíAEG) Attack Decay1---Level Decay2  
126  
The Attack Level is fixed at its maximum value.  
Key=C 3  
127  
127  
127  
Attack (Attack Time)  
Set the Attack Time.  
Settings: 0 ~ 127  
Decay1 (Decay 1 Time)  
Set the Decay Time.  
Decay2=hold  
Settings: 0 ~ 127  
Level (Decay 1 Level)  
Set the Decay 1 Level.  
Settings: 0 ~ 127  
Decay2 (Decay 2 Time)  
Set the Decay 2 Time.  
If you select “hold,” the level amplitude will be held  
until you release the note.  
Settings: 0 ~ 126, hold  
Drum Key EQ (Equalizer)  
You can set Equalizer parameters for each Drum Key.  
The following two screens are available. These  
parameters are the same as for Normal Voices; details  
are given on Page 101.  
AMP VelSens (Amplitude Velocity  
Sensitivity)  
You can define how the amplitude (output level) varies  
according to the velocity of the received notes.  
EQ Type  
EQ Param (EQ Parameter)  
AMPíVelSens)  
Key=C 3  
Level  
+63  
This parameter is only available if the Type parameter in  
the OSC Wave screen is set to “wave.”  
Level  
Set the velocity sensitivity of the Amplitude Envelope  
Generator’s output level. Positive settings will cause the  
output level to rise the harder you play the keyboard  
and, conversely, negative values will cause it to fall.  
Settings: -64 ~ 0 ~ +63  
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Plug-in Voices  
The Voices held on Plug-in Boards (Single Part) are  
known as Board Voices. A Plug-in Voice is a Board Voice  
that has been processed in the synthesizer in Voice Edit  
Mode. There are six Common Edit screens and four  
screens for editing the Element of a Plug-in Voice. You  
can save up to 64 edited Plug-in Voices in Banks A to D of  
Memory PLG1/2.  
After selecting the Plug-in Voice you wish to edit (in  
Banks A to D of Memory PLG1/2), when you enter  
Voice Edit Mode, you will see the Voice Edit Mode  
screen that you had exited from previously.  
Monitoring Board Voices  
You can monitor Board Voices without having to  
enter Edit Mode. Also, if you press the [EDIT] key  
while monitoring, you will enter Edit Mode with  
the oscillators of the Board Voice already assigned.  
Plug-in Common Edit and Editing Each Element  
1While holding down the [PLG1] or [PLG2] key, use  
Knob [C] to select the Board Voice’s Bank. “PLG  
INT” is the Bank of the Plug-in Voice (Plug-in  
Internal) stored in Memory PLG1/2.  
There are two edit screens for a Plug-in Voice. One is  
for general Voice settings called Plug-in Common, and  
the other is for element settings called Plug-in  
Element. There is only one element available for a  
Plug-in Voice, but you can make access to parameters  
in Plug-in Common and Element screens, which are  
similar to ones for a normal Voice.  
2Release the [PLG1] or [PLG2] key. Select the  
Board Voice using the BANK/PROGRAM keys or  
[DATA] knob as in the same way to select a Voice  
from another memory.  
In Plug-in Voice editing, you can switch between the  
Common and Element screens using the Knob [A].  
If there is no Voice at the Program Number  
corresponding with the selected Bank, no sound will  
be produced.  
GENíOther) ModeAssign
Commonpoly single
To edit the Board Voices on the Plug-in Board, you need  
to use a computer and the included editor software.  
Details about Plug-in Voices and Board Voices are  
given on Pages 32, 114.  
OSCíAssign)  
Elem  
Bank Number  
NORM/001 128[GndPiano]  
Many parameters are the same as for Normal Voices  
(the gray items in the tree diagram). Only those items  
that differ are explained here.  
Details about the other parameters are given in the Normal  
Voice explanation on Page 79.  
Menu Display  
When you use the [PAGE] knob while holding down  
the [SHIFT] key, you will see the following Menu  
Display. Then use the [PAGE] knob to move the  
cursor to the desired item and release the [SHIFT]  
key to jump to the Edit screen for the selected item.  
NTVíPrm1) Com:>GEN≥QED>ARP>CTL>LFO>EFF  
Common  
Elem:>OSC>PCH>EQ>PLG-NATIVE  
The [PROGRAM/PART] keys on the CS6x can directly  
select Menus associated to them (Page 80).  
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QED Filter (Quick Edit Filter)  
The parameters and settings are the same as for  
Normal Voices. Details are given on Page 82.  
Plug-in Common General  
The General parameters are shown in the following  
two screens.  
GEN Name (General Name)  
GEN Other (General Other)  
QED EG (Quick Edit Envelope  
Generator)  
The EG (Envelope Generator) can be used to control  
the change in Plug-in Voice volume over time. There  
are three parameters for this EG, controlling the  
change in volume from the moment a note is pressed  
on the keyboard to the moment it is released, or to the  
point where it has faded to zero.  
GEN Name (General Name)  
The parameters and settings are the same as for  
Normal Voices. See Page 80 for further details.  
GEN Other (General Other)  
There are parameters available for Plug-in Board.  
QEDíEG) Attack  
Common +63  
Decay  
+63  
Release  
+63  
GENíOther) Mode Assign  
Common  
poly single  
Mode  
Select monophonic or polyphonic playback.  
Select whether the Voice is played back  
monophonically (single notes only) or  
polyphonically (multiple simultaneous notes).  
Settings: mono, poly  
Assign  
Attack  
If you set Key Assign to “single,” the doubled  
playback of the same note is prevented. The  
synthesizer will terminate a note when the same  
note is received again. If you select “multi,” the  
synthesizer will consecutively assign each instance  
of the same received note to a separate channel,  
making multiple part tone generation possible.  
Set the Attack Time (the time taken for the volume  
to reach its peak after a note is pressed on the  
keyboard). You can also adjust this parameter using  
the [ATTACK] knob on the front panel of the CS6x.  
Settings: -64 ~ 0 ~ +63  
Decay  
Settings: single, multi  
Set the Decay Time (the time taken for the volume  
to change from its peak to a steady level). You can  
also adjust this parameter using the [DECAY] knob  
on the front panel of the CS6x.  
Plug-in Common Quick Edit  
The parameters here are primarily for Plug-in Voice  
volume and tone. Many of there can also be adjusted  
using the Sound Control knobs on the front panel of  
the CS6x. The following four screens are available.  
Settings: -64 ~ 0 ~ +63  
Release  
Set the Release Time (the time taken for the volume  
to fade to zero after the note is released). You can  
also adjust this parameter using the [RELEASE]  
knob on the front panel of the CS6x.  
QED Level (Quick Edit Level)  
QED EffectCtrl (Quick Edit Effect)  
QED Filter (Quick Edit Filter)  
Settings: -64 ~ 0 ~ +63  
QED EG (Quick Edit Envelope Generator)  
Plug-in Common Arpeggio  
QED Level (Quick Edit Level)  
The parameters and settings are the same as for  
Normal Voices. Details are given on Page 81.  
In the following four screens, you can set parameters  
for the Arpeggiator used by the Plug-in Voice. The  
parameters are the same as for Normal Voices. Details  
are given on Page 82.  
QED EffectCtrl (Quick Edit Effect)  
The parameters and settings are the same as for  
Normal Voices. Details are given on Page 81.  
ARP Type (Arpeggio Type)  
ARP Limit (Arpeggio Note Limit)  
ARP Mode (Arpeggio Mode)  
ARP PlayEF (Arpeggio Play Effect)  
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CTL MW Control (MW Control Depth)  
Plug-in Common Controller  
Here, you can set the depth of control the Modulation  
Wheel has over the filter.  
You can set Pitch Bend Wheel, Modulation Wheel and  
other Controller parameters for the Plug-in Voices in  
the following nine screens.  
CTLíMW Control)  
Common  
Filter  
-64  
CTL Pitch (Pitch Bend)  
CTL Set1 (Control Set 1)  
CTL Set2 (Control Set 2)  
Filter  
CTL MW Control (MW Control Depth)  
CTL MW Modulation (MW Modulation Depth)  
CTL AT Control (AT Control Depth)  
CTL AT Modulation (AT Modulation Depth)  
CTL AC Control (AC Control Depth)  
CTL AC Modulation (AC Modulation Depth)  
Set the depth of control of the Modulation Wheel  
over the filter cutoff frequency.  
Settings: -64 ~ 0 ~ +63  
CTL MW Modulation  
(MW Modulation Depth)  
CTL Pitch (Pitch Bend)  
Here, you can set the depth of control the Modulation  
Wheel has over the pitch, filter and amplitude  
modulation of the Plug-in Voice.  
You can set the Pitch Bend Range and Portamento for  
the Plug-in Voice here. Portamento creates a smooth  
transition from the pitch of the first note played to the  
pitch of the next.  
CTLíMW Modulation) PMod  
Common 127  
FMod  
127  
AMod  
127  
CTLíPitch) Pitch Bend Portamento Time  
Common  
-24  
on  
127  
PMod (Pitch Modulation Depth)  
Set the depth of control the Modulation Wheel has  
over the pitch modulation. The larger the setting,  
the greater the depth of control.  
Pitch Bend  
Set the amount (in semitones) by which the pitch of  
the note is varied when you move the Pitch Bend  
Wheel up/down. For example, if you set a value of  
+12, the pitch will change up by up to an octave  
when you move the wheel up. Conversely, if you set a  
negative value, the pitch falls when you move the  
wheel down.  
Settings: 0 ~ 127  
FMod (Filter Modulation Depth)  
Set the depth of control the Modulation Wheel has  
over the filter cutoff modulation. The larger the  
setting, the greater the depth of control.  
Settings: -24 ~ 0 ~ +24  
Settings: 0 ~ 127  
Portamento  
AMod (Amplitude Modulation Depth)  
Set the depth of control the Modulation Wheel has  
over the amplitude modulation. The larger the  
setting, the greater the depth of control.  
Switch Portamento on or off. You can also set this  
parameter using the PORTAMENTO [ON/OFF] key  
on the front panel of the CS6x.  
Settings: off, on  
Settings: 0 ~ 127  
Time  
Set the Portamento Time, which is the speed of the  
transition in pitch from the first note to the next.  
You can also set this parameter using the  
[PORTAMENTO] knob on the front panel of the  
CS6x.  
CTL AT Control (AT Control Depth)  
Here, you can set the depth of control keyboard  
aftertouch has over the pitch and filter of the Plug-in  
Voice.  
Settings: 0 ~ 127  
CTLíAT Control)  
Common  
Pitch Filter  
+24 -64  
CTL Set1 (Control Set 1)  
CTL Set2 (Control Set 2)  
These parameters are the same as for Normal Voices.  
Details are given on Page 84 (The Elem SW parameter  
is only available for Normal Voices).  
Pitch  
Set the depth of control of keyboard aftertouch over  
the pitch. You can set a value (in semitones) of up  
to two octaves.  
Settings: -24 ~ 0 ~ +24  
Filter  
Set the depth of control of keyboard aftertouch over  
the filter cutoff frequency.  
110  
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PMod (Pitch Modulation Depth)  
CTL AT Modulation  
Set the depth of control the Control Change messages  
(selected in the Source parameter) have over the  
pitch modulation. The larger the setting, the greater  
the depth of control.  
(AT Modulation Depth)  
Here, you can set the depth of control that keyboard  
aftertouch has over the pitch, filter and amplitude  
modulation of the Plug-in Voice.  
Settings: 0 ~ 127  
CTLíAT Modulation) PMod  
Common 127  
FMod  
127  
AMod  
127  
FMod (Filter Modulation Depth)  
Set the depth of control the Control Change messages  
(selected in the Source parameter) have over the  
filter cutoff modulation. The larger the setting, the  
greater the depth of control.  
PMod (Pitch Modulation Depth)  
Set the depth of control that keyboard aftertouch has  
over the filter pitch modulation. The larger the  
setting, the greater the depth of control.  
Settings: 0 ~ 127  
AMod (Amplitude Modulation Depth)  
Set the depth of control the Control Change messages  
(selected in the Source parameter) have over the  
amplitude modulation. The larger the setting, the  
greater the depth of control.  
Settings: 0 ~ 127  
FMod (Filter Modulation Depth)  
Set the depth of control that keyboard aftertouch has  
over the filter cutoff modulation. The larger the  
setting, the greater the depth of control.  
Settings: 0 ~ 127  
Settings: 0 ~ 127  
Plug-in Common LFO (Low Frequency Oscillator)  
AMod (Amplitude Modulation Depth)  
Set the depth of control that keyboard aftertouch has  
over the amplitude modulation. The larger the  
setting, the greater the depth of control.  
You can set the LFO parameters here. The LFO uses a  
low-frequency waveform to vary (modulate) the pitch  
of the sound. The vibrato effect, for example, makes  
use of the LFO.  
Settings: 0 ~ 127  
LFO Param (LFO Parameter)  
CTL AC Control (AC Control Depth)  
You can set the depth of control the Control Change  
messages (Assignable Control) have over the filter of  
the Plug-in Voice.  
LFO Param)  
Common  
Speed  
+63  
Delay  
-64  
PMod  
+63  
CTLíAC Control) Source  
Common 04[FootCtrl]  
Filter  
-64  
Speed  
Set the speed of the LFO waveform. A positive  
setting will increase the speed and a negative setting  
will reduce it.  
Source  
Settings: -64 ~ 0 ~ +63  
Set the MIDI Control Change number used to  
control the filter.  
Speed = Slow  
Settings: 0 ~ 95  
Filter  
Set the depth of the filter cutoff frequency controlled  
by the Control Change set above.  
Settings: -64 ~ 0 ~ +63  
Speed = Fast  
CTL AC Modulation  
(AC Modulation Depth)  
Here, you can set the depth of control the Control  
Change messages (Assignable Control) have over the  
pitch, filter and amplitude of the Plug-in Voice.  
CTLíAC Modulation) PMod  
Common 127  
FMod  
127  
AMod  
127  
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Delay  
Set the delay time between the moment you press a  
OSC Assign (Oscillator Assign)  
You can select the Board Voice that make up the  
Element in a Plug-in Voice. Use Knob [C] to select the  
Bank and Knob [1] to select the Board Voice.  
note on the keyboard and the moment the LFO  
comes into effect. As shown in the illustration, a  
positive setting will lengthen the delay and a  
negative setting will shorten it.  
OSCíAssign)  
Elem  
Bank Number  
NORM/001 128[GndPiano]  
Settings: -64 ~ 0 ~ +63  
Short Delay  
Bank  
Select the Board Voice Bank of the Plug-in Voice.  
Settings: (Depends on the Plug-in Board. Refer to the  
Owner’s Manual for your Plug-in Board.)  
Number  
Long Delay  
Select the Board Voice Number. The Board Voice  
Name is displayed to the right of this number.  
Settings: (Depends on the Plug-in Board. Refer to the  
Owner’s Manual for your Plug-in Board.)  
OSC Velocity (Oscillator Velocity)  
Here, you can set the velocity and note shift for the  
Board Voice.  
PMod (Pitch Modulation Depth)  
Set the amount by which the LFO waveform controls  
the pitch. A positive setting will increase the  
amount and a negative value will decrease it.  
OSCíVelocity)  
Elem  
Depth Offset NoteSft  
127 -24  
0
Settings: -64 ~ 0 ~ +63  
Depth  
Set the velocity sensitivity of the Board Voice. If you  
set a larger value, the volume increase will be greater  
the harder you play the keyboard.  
Plug-in Common Effect  
In the following three screens, you can set the  
parameters for the Insertion and System Effects used  
by the Plug-in Voice. The parameters are the same as  
for Normal Voices. The EFF EF1 (Insertion Effect)  
parameter is the same as the EFF EF1 (Insertion Effect  
1) parameter of the Normal Voices. Details are given  
on Page 88.  
Settings: 0 ~ 127  
Offset  
Set an offset value for the velocity sensitivity of the  
Board Voice. When you press a note on the keyboard,  
this offset value is added to the note velocity.  
EFF EF1 (Insertion Effect)  
EFF Rev (Reverb)  
Settings: 0 ~ 127  
EFF Cho (Chorus)  
NoteSft (Note Shift)  
Set the amount (in semitones) by which the pitch of  
the Board Voice is shifted. You can set a value of up  
to 2 octaves.  
Plug-in Element OSC (Oscillator)  
Here, you can set the Element-related parameters for  
the Plug-in Voice. In the following two screens, you  
can select the Element’s waveform, then it’s velocity  
parameters.  
Settings: -24 ~ 0 ~ +24  
Plug-in Element Pitch  
OSC Assign (Oscillator Assign)  
OSC Velocity (Oscillator Velocity)  
You can set the Pitch Envelope Generator parameters  
for the Board Voice. The Pitch Envelope Generator  
controls the change in pitch from the moment a note is  
pressed on the keyboard to the moment it is released.  
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PCH PEG (Pitch Envelope Generator) EQ Param (EQ Parameter)  
EQíParam)LoFreq LoGain HiFreq HiGain  
PCHíPEG)InitLvl Attack Release---Level  
Elem  
2.0k  
+12dB  
16.0k  
-12dB  
Elem  
+63  
+63  
+63  
-64  
InitLvl (Initial Level)  
Set the Initial Level.  
Settings: -64 ~ 0 ~ +63  
Attack  
Set the Attack Time.  
Settings: -64 ~ 0 ~ +63  
Release  
LoFreq (Low Frequency)  
Set the Release Time.  
Set the shelving point for the low frequencies. The  
levels of signals below this frequency will be  
boosted/attenuated by the amount set in the LoGain  
parameter.  
Settings: -64 ~ 0 ~ +63  
Level  
Settings: 32Hz ~ 2.0kHz  
Set the Release Level.  
Settings: -64 ~ 0 ~ +63  
LoGain (Low Gain)  
Set the amount by which signals below the LoFreq  
frequency will be boosted/attenuated.  
Pitch Envelope Generator Settings  
Settings: -64 ~ 0 ~ +63  
You can set two time (speed) parameters and two level  
(pitch) parameters controlling the change in pitch from  
the moment you press a note on the keyboard to the  
moment you release it. When you press a note on the  
keyboard, the initial pitch is defined by the InitLvl  
parameter setting. The pitch then changes from the  
InitLvl value to the peak pitch within the time set in  
the Attack parameter. Thereafter, the pitch change is  
defined by the Release Time/Level settings.  
HiFreq (High Frequency)  
Set the shelving point for the high frequencies. The  
levels of signals above this frequency will be  
boosted/attenuated by the amount set in the HiGain  
parameter.  
Settings: 500Hz ~ 16.0kHz  
HiGain (High Gain)  
Set the amount by which signals above the HiFreq  
frequency will be boosted/attenuated.  
Settings: -64 ~ 0 ~ +63  
Plug-in Element Native  
With a Plug-in Board installed, you have native and  
unique parameters to set up a Board Voice from the  
Plug-in Board.  
PLG-NATIVE (Plug-in Native)  
Native Part Parameters are displayed. Use the [PAGE]  
knob to switch to the screen for the desired parameter,  
then use Knob [C] and Knob [2] to enter the settings.  
Plug-in Element EQ (Equalizer)  
You can set the equalizer settings for the Wave. This is  
a shelving equalizer with two bands; one for high  
frequencies and another for low frequencies.  
The parameters and number of screens will vary  
depending on the Plug-in Board. For details about each  
parameter and its functions, refer to the Owner’s Manual  
or the on-line help that came with your Plug-in Board.  
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If a Board Voice in the Custom Bank has been edited  
in Voice Edit Mode, you can store it as a Plug-in  
Voice in Memory Bank A to D of PLG1 or PLG2.  
Up to 64 can be stored in each Bank.  
Editing Plug-in Board Voices  
Plug-in Voices are based on Board Voices. However, the  
Board Voices themselves can be edited via computer,  
using the included editor software. Different editors  
are available for different Plug-in Boards.  
However, only the Voice Edit parameters can be  
stored. The edited Board Voice parameters cannot  
be stored. Therefore, you will lose all Board Voice  
edits when you switch your synthesizer off.  
When using the editor while the synthesizer is in  
Voice Mode, set the “Part No.” in the editor to “1.”  
Also, make sure the synthesizer’s Basic Receive  
channel is the same as that set in the editor’s MIDI  
channel.  
To avoid this situation, you should save your Board  
Voice edits to Memory Card and then load the data  
as a Plug-in Voice.  
Your edits made to a Board Voice will be retained in  
the Custom Bank until you turn off the instrument.  
Note that the Custom Bank is a temporary memory so  
that edits in the Bank will be erased when you turn off  
the instrument. Therefore, it may be necessary to save  
Board Voice data using a computer.  
After loading Board Voice data, if you select Plug-in  
Voice Memories (PLG1/PLG2) A to D, the stored  
sound (the edited Plug-in Voice based on the Board  
Voice) is loaded.  
The “all” setting is not available when saving Board  
Voice data; it is saved as a “plugin” file type. If the  
file name is set such that the file loads automatically  
(Page 172), the Board Voice data can also be loaded  
up when the synthesizer is switched on.  
It may take a while to save or load the Board Voice  
data using Memory Card.  
Details about saving/loading data to/from Memory  
Card are given on Page 173.  
The editor for the PLG150-AN/PF Plug-in Board is  
a plug-in program for XGworks(lite). You will need  
to be running Windows and XGworks(lite) in order  
to use it. XGworks lite is included on the CD-ROM  
included with this synthesizer.  
Details about how to use the editor are given in the  
on-line help.  
When bulk-dumping Board Voice data, the edited  
Board Voices is received in the Custom Bank  
according to the Bank Select Message (MSB/LSB)  
unique to each Plug-in Board. Therefore, to play  
back these Board Voices, you need to select the  
appropriate Banks in the synthesizer.  
1In Voice Play Mode, select any Voice in a Plug-in  
Memory (PLG1 or PLG2).  
2The Board Voice you have edited can now be  
played back if a Custom Bank has been selected at  
this screen.  
For details about Custom Banks, Bank Select  
Numbers (MSB/LSB) and Board Voices, refer to the  
Owner’s Manual or the on-line help that came with  
your Plug-in Board.  
Once you have transmitted the edited Board Voice  
data to the synthesizer and saved it to Memory Card  
as a “plugin” file type, you can load the file without  
having to connect the computer.  
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VCE Initialize  
Voice Job Mode  
You can reset (initialize) all parameters of a Voice to  
their default settings. You can also selectively initialize  
certain parameters, such as Common settings, settings  
for each Element/Drum Key, and so on. Note that this  
does not return the Voice to its original state prior to  
editing. Instead, it is useful when building a  
You can perform various operations (Jobs) in Voice Job  
Mode. For example, you can “Initialize” Voices (including  
those currently being edited) or “Recall” previous edits.  
When you enter Voice Job Mode, you will first see the  
Initialize screen. The following four screens are  
available for each Voice Job.  
completely new Voice from scratch.  
Before entering Voice Job Mode and using the Initialize or  
Recall function, you must select the Voice you wish to  
operate on (Page 74).  
VCE Initialize)  
Job  
Current Voice  
1st screen: VCE Initialize  
2nd screen: VCE Edit Recall  
3rd screen: VCE Copy  
Select type of parameter to Initialize  
Use Knob [C], the [DATA] knob or the [DEC/NO]  
and [INC/YES] keys to select the parameter to be  
initialized. The parameters available for  
4th screen: VCE Bulk Dump  
Details about how to enter Voice Job Mode are given on Page 22.  
initialization will vary depending on the type of  
Voice currently selected (Normal/Drum/Plug-in).  
Performing a Job  
1In Voice Play Mode, select the Voice Number you  
Settings:  
normal Voice:  
Current Voice, Current Common, Current Element 1 ~ 4  
wish to perform the Job on.  
2Press the [JOB] key to enter Voice Job Mode.  
Drum Voice:  
Current Voice, Current Common (data common to all Drum  
Keys), Current Key C0 ~ C6 (Drum Key C0 ~ C6)  
3Use the [PAGE] knob and switch to the screen  
showing the Job you wish to perform.  
Plug-in Voice:  
Current Voice, Current Common, Current Element  
VCE Initialize)  
Job  
Current Voice  
VCE Edit Recall  
If you are editing a Voice but you do not store it before  
switching to another Voice, the edits you have made  
will be cleared. In such a situation, you can use the  
Recall function to reinstate the edits for the Voice.  
4Use Knobs [B]/[C] and Knobs [1]/[2] to select the  
parameter you wish to perform the Job on.  
(Alternatively, use the [DATA] knob and the  
[DEC/NO] and [INC/YES] keys.)  
This step is not applicable for Recall and Bulk Dump  
Jobs.  
VCE Edit Recall)  
Job  
5When you press the [ENTER] key, you will be  
prompted for confirmation.  
VCE Copy  
VCE Initialize)  
<<  
You can copy Common and Element/Drum Key  
parameter settings from any Voice to the Voice you are  
editing. This is useful if you are creating a Voice and  
wish to use some parameter settings from another  
Voice.  
Are You sure? [YES]/[NO]  
>>  
6Press the [INC/YES] key to confirm. The message  
“Completed.” will be displayed when the Job has  
completed, and you will be returned to the original screen.  
This function is not used for copying whole Voices from  
one location to another. It is used for copying parameter  
settings from an existing Voice to the current Voice you are  
editing.  
Press the [DEC/NO] key to cancel the Job.  
For Jobs that take longer to process, you will see the  
message “Executing…” during processing. If you  
switch off the power to your synthesizer while this  
message is displayed, you risk corrupting your data.  
VCE Copy) [Pf:GrandPiano]  
Job PRE1:128(H16) EL1 >  
Current  
EL1  
7Press the [VOICE] key to exit Voice Job Mode and  
1
2
3
4
return to Voice Play Mode.  
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1 Source Voice Memory  
Voice Store  
Select the Voice Memory containing the Voice  
(source) from which you will copy parameter settings.  
You can store (save) the parameter settings for up to  
128 Voices to each of your synthesizer’s Memories  
(INT: Internal) or to its Memory Card (EXT:  
External). The procedure is as follows.  
Settings: PRE1/2 (Preset 1/2), INT (Internal Normal),  
EXT (External Normal), PLG1/2 (Plug-in 1/2),  
PRE (Preset Drum), INT (Internal Drum), EXT  
(External Drum)  
Up to 64 plug-in vioces can be stored in Banks A to D of  
PLG 1/2.  
2 Source Voice Number  
When you perform this, the settings for the destination  
Voice will be overwritten. Important data should always  
be backed up to computer, a separate Memory Card or  
some other storage device.  
Select the Voice Number of the source Voice. The  
Voice Name is shown in the top line of the display.  
Settings: 001 ~ 128 (for Preset/Internal/External  
Normal), 1 ~ 64 (for Plug-in 1/2), DR1 ~ DR8  
(for Preset Drum), DR1 ~ DR2 (for  
1Press the [STORE] key after editing a Voice.  
Internal/External Drum)  
You will see the Voice Store screen.  
3 Source Voice Parameter  
VCEí  
Store  
[Pf:GrandPiano] >[Pf:Init Voice]  
EXT:128(H16)  
Select the parameter of the source Voice. You can  
copy parameter settings common to all Elements or  
those used by individual Elements.  
Settings:  
2Use Knob [1] to select the destination Voice Memory  
normal Voice:  
(INT or EXT).  
Common (all Elements), EL1 ~ EL4  
Drum Voice:  
This is fixed to PLG 1/2 when storing a Plug-in Voice.  
Common (all Drum Keys), C0 ~ C6  
Plug-in Voice:  
3Use Knob [2] to select the destination Voice Number  
This will set the Voice Memory/Number to which  
your Voice will be stored.  
Common, EL (Element)  
If the parameters of the source Voice  
(Normal/Drum/Plug-in) differ from those of the  
Voice you are currently editing (destination), you  
will only be able to copy Common parameters.  
You can also use the [DATA] knob or [DEC/NO] and  
[INC/YES] keys to perform this operation.  
4When you press the [ENTER] key, you will be  
4 Destination Element/Drum Key  
Set the Element/Drum Key of the destination Voice.  
If the source is a Normal or Drum Voice, you can  
only choose a destination if the Element/Drum Key  
has been set.  
prompted for confirmation.  
VCEí  
<<  
[Pf:GrandPiano] >[Pf:Init Voice]  
Are You sure? [YES]/[NO] >>  
Settings:  
normal Voice:  
EL1 ~ EL4  
Drum Voice:  
C0 ~ C6  
5Press the [INC/YES] key to confirm. The message  
“Executing…” will be displayed while the Job is  
being processed. When it has completed, you will  
see the message “Completed.” and you will be  
returned to Voice Play Mode.  
If you choose to copy Common parameters from the  
source, this screen will change to “Common.  
You can press the [DEC/NO] key to cancel the Job.  
This will return you to the original screen.  
VCE Bulk Dump  
You can send all the parameter settings for the current  
Voice to your computer or some other external MIDI  
device using Bulk Dump.  
There are two Scenes available for Each Voice. The  
on/off states of both Scenes will also be stored. Details  
about Scenes are given on Page 45.  
VCE Bulk Dump)  
Job  
Current Voice  
You must set the correct MIDI Device Number in order to  
perform a Bulk Dump. Details are given on Page 166.  
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Performance Mode  
In the 3rd to 7th screens, you can set the output levels,  
Performance Play  
stereo pan position and other general parameters for each  
Part (Multi Part Edit). These are useful when using the  
synthesizer with a sequencer. Details are given on Page 119.  
In Performance Play Mode, multiple Voices (up to four  
Parts) can be layered to create thick sounds which you  
can play in real-time or using a sequencer.  
3rd screen: PFM Mlt) Volume (Performance Multi: Volume)  
4th screen: PFM Mlt) Pan (Performance Multi: Pan)  
5th screen: PFM Mlt) RevSend (Performance Multi: Reverb Send)  
6th screen: PFM Mlt) ChoSend (Performance Multi: Chorus Send)  
7th screen: PFM Mlt) NoteSft (Performance Multi: Note Shift)  
In Performance Mode, up to 20 Parts can be combined in  
a single Performance, including Voices for the 16 Parts  
plus Phrase Clip, A/D Input and Plug-in 1/2 Parts.  
Depending on the Performance Edit settings (Page 121),  
you can assign a Normal Voice or Drum Voice (Drum Kit)  
to each Part. Multiple Parts can be assigned to the same  
MIDI channel for real-time playback. Alternatively, you  
can assign each Part to a different MIDI channel for  
playback using an external sequencer or the synthesizer’s  
internal sequencer (in Sequence Play Mode). The  
synthesizer can hold up to 256 Performances, consisting  
of 128 Internal Performances plus another 64 External  
Performances on Memory Card.  
1st Screen: PFM Play  
(Performance Play)  
1
2
3
PFM Play)  
EQ Low  
INT:128(H16)[Pf:Init Perf ]  
+ 0  
EQ Mid  
EQ Hi  
- 1  
4
SHIFT  
PAGE  
A
B
C
1
2
DATA  
The displayed screens, the method of selecting  
Performances and the Multi Part Edit process in  
Performance Play Mode are explained here.  
PART/ELEMENT  
Bank and Program keys are not available on the CS6R.  
Use Knobs [A] to [C], Knob [1]/[2] and the [DATA] knob  
to select Program Numbers.  
1. Screen Title  
This shows that you are currently in Performance Play  
Mode.  
If a multitimbral Plug-in board is installed, up to 35 Parts  
can be combined in a single Performance. However, the  
settings for the Plug-in Parts cannot be stored in memory.  
An overview of Performances is given on Page 39.  
2. Performance Memory/Number (Bank/Number)  
The Memory/Performance Program Number (001 to  
128) and Bank ([A] to [H])/Program Number ([1] to  
[16]) are shown for the selected Performance. For  
example, “INT: 128(H16)” shows that the Memory is  
“Internal,” the Performance/Program Number is “128,”  
the Bank is “H,” and the Bank’s Program Number is  
“16.”  
Performance Play Mode Display  
You will see the following screen when you enter  
Performance Play Mode. There are seven Performance  
Play Mode screens, as explained below. Use the  
[PAGE] knob to switch between screens.  
Details about how to enter Performance Play Mode are  
given on Page 21.  
Memory/Performance Program Number  
PFM Play)  
EQ Low  
INT:128(H16)[Pf:Init Perf ]  
EQ Hi  
EQ Mid  
- 1  
+ 0  
Internal Memories are shown as “INT” and External  
Memories are shown as “EXT. Each Voice within a  
Memory is assigned a Performance Program Number of  
001 to 128.  
SHIFT  
PAGE  
A
B
C
1
2
DATA  
PART/ELEMENT  
Details about Performance Memories are given on Page 29.  
1st screen: PFM Play (Performance Play)  
Bank/Program Number  
Main Performance screen  
Performance Program Numbers 001 to 128 are related  
to Banks A to H and Program Numbers 1 to 16 (for the  
Bank) as explained below. For example, you can select  
a Performance either directly by its Performance  
Program Number or by using a combination of Bank  
and Program keys.  
2nd screen: PFM Srch (Performance Search)  
You can quickly search for a Performance  
by specifying the Performance Memory  
and Category.  
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4. Knob Parameter Display  
This shows the function/Parameter value assigned to  
each knob ([A] to [C] and [1]/[2]).  
Performance  
Number  
Program  
Number  
Performance  
Number  
Program  
Number  
Bank  
Bank  
001  
002  
003  
004  
005  
006  
007  
008  
009  
010  
011  
012  
013  
014  
015  
016  
017  
018  
019  
020  
021  
022  
023  
024  
025  
026  
027  
028  
029  
030  
031  
032  
033  
034  
035  
036  
037  
038  
039  
040  
041  
042  
043  
044  
045  
046  
047  
048  
049  
050  
051  
052  
053  
054  
055  
056  
057  
058  
059  
060  
061  
062  
063  
064  
A
A
A
A
A
A
A
A
A
A
A
A
A
A
A
A
B
B
B
B
B
B
B
B
B
B
B
B
B
B
B
B
C
C
C
C
C
C
C
C
C
C
C
C
C
C
C
C
D
D
D
D
D
D
D
D
D
D
D
D
D
D
D
D
1
2
3
4
5
6
7
8
9
10  
11  
12  
13  
14  
15  
16  
1
2
3
4
5
6
7
8
9
10  
11  
12  
13  
14  
15  
16  
1
2
3
4
5
6
7
8
9
10  
11  
12  
13  
14  
15  
16  
1
2
3
4
5
6
7
8
9
10  
11  
12  
13  
14  
15  
16  
065  
066  
067  
068  
069  
070  
071  
072  
073  
074  
075  
076  
077  
078  
079  
080  
081  
082  
083  
084  
085  
086  
087  
088  
089  
090  
091  
092  
093  
094  
095  
096  
097  
098  
099  
100  
101  
102  
103  
104  
105  
106  
107  
108  
109  
110  
111  
112  
113  
114  
115  
116  
117  
118  
119  
120  
121  
122  
123  
124  
125  
126  
127  
128  
E
E
E
E
E
E
E
E
E
E
E
E
E
E
E
E
F
F
F
F
F
F
F
F
F
1
2
3
4
5
6
7
8
9
10  
11  
12  
13  
14  
15  
16  
1
2
3
4
5
6
7
8
9
10  
11  
12  
13  
14  
15  
16  
1
2
3
4
5
6
7
8
9
10  
11  
12  
13  
14  
15  
16  
1
2
3
4
5
6
7
8
9
10  
11  
12  
13  
14  
15  
16  
Setting/Viewing Knob Parameters  
In Performance Play Mode, you can use Knobs [A]  
to [C] and Knob [1]/[2] to adjust parameters  
assigned to them. When you use each knob, the  
value of its assigned parameter is displayed briefly  
([knob [A] to [C]).  
PFM Play)  
INT:128(H16)[Pf:Init Perf ]  
+0  
+63 EQ Mid  
EQ Hi  
-1  
SHIFT  
PAGE  
A
B
C
1
2
DATA  
F
F
F
F
F
F
F
PART  
/
ELEMENT  
Details about assigning parameters to Knobs [A] to [C]  
are given on Page 165. Details about assigning  
parameters to Knob [1]/[2] are given on Pages 51, 84.  
G
G
G
G
G
G
G
G
G
G
G
G
G
G
G
G
H
H
H
H
H
H
H
H
H
H
H
H
H
H
H
H
Setting/Viewing Octave and MIDI Transmit Channel Parameters  
In Performance Play Mode, the current Octave and MIDI  
Transmit Channel settings are shown while you hold  
down the [SHIFT] key. The display varies, depending on  
whether Master Keyboard Mode is on or off.  
Details about Master Keyboard Mode are given on Page 123.  
Master Keyboard Mode is off  
Octave  
MIDI Transmit Channel  
(Oct= +3) INT:128(H16)[Pf:Init Perf ]  
(Tch= 1)  
SHIFT  
PAGE  
A
B
C
1
2
DATA  
PART/ELEMENT  
3. Performance Category/Name  
Performance Category  
A two-letter abbreviation of the Performance Category  
is shown to the left of the Performance Name. This  
gives you a rough idea of the Performance’s sound.  
Use Knob [A] while holding down the [SHIFT] key  
to select the MIDI Transmit Channel (1 to 16).  
Master Keyboard Mode is on  
Octave  
Zone 1 to 4  
(Oct= +3) INT:128(H16)[Pf:Init Perf ]  
(Tch=MKB 1:ch01 2:ch01 3:ch03 4:off)  
Performance Name  
SHIFT  
PAGE  
A
B
C
1
2
DATA  
The name of a Performance can consist of up to 10  
characters.  
PART  
/
ELEMENT  
Use Knob [B]/[C]/[1]/[2] while holding down the [SHIFT]  
key to select the MIDI Transmit Channel (1 to 16).  
The notes you play in Performance Play Mode will  
be transmitted on this MIDI channel.  
When the master keyboard mode is turned off, you  
can use the MIDI Ch screen in Utility Mode to set  
MIDI transmission channels (Page 166).  
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Details about Banks are given on Page 29.  
Performance Program Selection  
There are four ways in which you can select a  
Performance.  
3Press a PROGRAM key ([1] to [16]) to select a  
Program Number.  
Performances can be selected by setting the Memory,  
Bank and Program Number as explained in the three  
steps given above. The display also shows the  
selected Performance.  
Using the BANK/PROGRAM keys (CS6x)  
Using the [DEC/NO] and [INC/YES] keys  
Using the [DATA] knob  
Using the Category Search  
Using the [INC/YES] and [DEC/NO] keys, the [DATA]  
knob or the Category Search function is the same as  
selecting the Voice directly in Voice Play Mode. Refer  
to Page 75, replacing the word “Voice” with  
“Performance.”  
1
2
3
4
5
6
7
8
GENERAL  
9
QED  
10  
ARPEGGIO CONTROL  
COM LFO  
13  
EFFECT  
14  
PROGRAM  
PART  
11  
12  
15  
16  
OSC  
PITCH  
FILTER  
AMPLITUDE  
LFO  
EQ  
PLG  
Using the BANK/PROGRAM Keys (CS6x)  
1 Press the MEMORY [INT] or [EXT] key and select  
the Performance Memory. The selected Performance  
Memory indicator in the display will blink.  
Multi Edit  
(Volume, Pan, Reverb/Chorus  
Send, Note Shift)  
MEMORY  
PRE1  
PRE2  
You can set the output level (volume), stereo pan and  
other parameters for each Part using the graphic editors  
on screens 3 to 7. You can, for example, adjust each  
Part’s Volume and Pan parameters in real-time while  
using the synthesizer as a multitimbral tone generator  
with a sequencer.  
DRUM  
DRUM  
INT  
EXT  
PLG1  
PLG2  
Method of Setting Up  
The same procedure applies to screens 3 to 7.  
PFM Mlt) Volume L  
Part01 127 Ä ÇÇÇÇÇÇÇÇÇÇÇÇÇÇÇÇÇÇÇÇ›  
PFM Play)  
EQ Low  
INT:128(H16)[Pf:Init Perf ]  
EQ Mid EQ Hi -1 +0  
SHIFT  
PAGE  
A
B
C
1
2
DATA  
Details about Performance Memories are given on Page 29.  
PART/ELEMENT  
2Press a BANK key ([A] to [H]) to select a Bank.  
1
2
3
The Bank indicator in the display will blink.  
Press Bank keys [A] to [D] when selecting an EXT  
Performance.  
1Use the [PAGE] knob to select the screen.  
2Use Knob [A] to select the Part. You can choose  
from PartCL (Phrase Clip Part), PartAD (A/D Input  
Part), PartP1 (Plug-in 1 Part), PartP2 (Plug-in 2  
Part), Part01 to Part16 (Voice Part 1 to 16). Apart  
from the 7th screen (Note Shift), the Common  
(Layer Common) parameters are the same for all  
Layer Parts.  
MEMORY  
PRE1  
PRE2  
A
B
C
D
E
F
G
H
BANK  
DRUM  
DRUM  
1
2
3
4
1
2
3
4
ELEMENT SELECT  
ELEMENT ON  
/
OFF  
7
INT  
EXT  
1
2
3
4
5
6
8
GENERAL  
9
QED  
10  
ARPEGGIO CONTROL  
COM LFO  
13  
EFFECT  
14  
PROGRAM  
PART  
PLG1  
PLG2  
11  
12  
15  
16  
OSC  
PITCH  
FILTER  
AMPLITUDE  
LFO  
EQ  
PLG  
The parameter settings for each Part are shown as a  
bar graph, giving you an idea of the overall sound  
balance.  
You can also use the MEMORY and PART keys on  
the front panel to select each Part. The keys relate to  
each Part as follows.  
PFM Play)  
EQ Low  
INT:128(H16)[Pf:Init Perf ]  
EQ Mid EQ Hi -1 +0  
[PRE1/2] key ......................Common (Layer Common)  
[INT] key ..............................PartCL (Phrase Clip Part)  
[EXT] key ............................PartAD (A/D Input Part)  
[PLG1] key ..........................PartP1 (Plug-in 1 Part)  
[PLG2] key ..........................PartP2 (Plug-in 2 Part)  
PART keys [1] to [16] (CS6x)..Part01 to Part16 (Voice Parts 1 to 16)  
If you press the [EXIT] key here, the Performance selection  
process is canceled and the original Performance is  
reinstated.  
If the Bank has already been selected, this step is not  
required.  
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3rd Screen: PFM Mlt) Volume (Performance  
Multi: Volume)  
3Use Knob [B] or the [DATA] knob or the [DEC/NO]  
and [INC/YES] keys to adjust the parameter settings  
for each Part.  
Set the output level (volume) of each Part.  
4Repeat steps 2 and 3 for each of the other Parts.  
PFM*Mlt) Volume  
Part01 127  
L
*
To avoid losing the settings, make sure you store the  
Performance before exiting to another Mode or selecting  
another Performance. Details about how to store  
Performances are given on Page 141.  
Settings: 0 ~ 127  
4th Screen: PFM Mlt) Pan (Performance Multi: Pan)  
Reading the Displayed Settings  
Set the stereo pan position for each Part.  
Screens 3 to 7 have the following functions.  
PFM Mlt)  
Part01  
Pan  
L63  
L
*
PFM Mlt)NoteSft  
Pa
PFM Mlt)ChoSend  
Pa
PFM Mlt)RevSend  
P
PFM Mlt)  
Pa
L
*
L
*
L
*
Pan  
L
*
Settings: L63 ~ C ~ R63  
PFM Mlt) Volume  
L
*
Part01  
127  
2
1 3  
4
5th Screen: PFM Mlt) RevSend (Performance  
Multi: Reverb Send)  
5
6
For each Part, set the Send level of the signal sent  
from Insertion Effect 1/2 (or the bypassed signal) to  
the Reverb effect.  
Common  
PartAD PartP2  
PartP01 ~ 16  
PartCL PartP1  
PFM Mlt)RevSend  
Part01 127  
L
*
1Parameter: shows the parameter settings  
2Part: shows the currently selected Part  
Settings: 0 ~ 127  
3Value: shows the setting for the currently  
selected Part  
6th Screen: PFM Mlt) ChoSend (Performance  
Multi: Chorus Send)  
4Bar graph: shows the settings for each Part as a  
bar graph  
For each Part, set the Send level of the signal sent  
from Insertion Effect 1/2 (or the bypassed signal) to  
the Chorus effect.  
Common (Layer Common)  
PartCL (Phrase Clip Part)  
PartAD (A/D Input Part)  
PartP1 (Plug-in 1 Part)  
PFM Mlt)ChoSend  
Part01 127  
L
*
PartP2 (Plug-in 2 Part)  
Part01 ~ Part16 (Voice Parts 1 ~ 16)  
Settings: 0 ~ 127  
5Layer Switch on/off: displays a “L” mark above  
the bar graph for Parts which have their Layer  
Switch set to “on.”  
7th Screen: PFM Mlt) NoteSft (Performance  
Multi: Note Shift)  
6Mute on/off: displays a “*” mark above the bar  
graph for Parts which are muted. Press the  
[ENTER] key to switch mute on/off for the  
currently selected Part.  
Set the amount (in semitones) by which the pitch of  
each Part is offset. You can adjust the offset up or  
down by up to two octaves.  
If a multitimbral Plug-in board is installed in Plug-in  
Slot 2, PartP2 (Plug-in 2 Part) will no longer be  
available. However, you will now be able to select  
Part17 to Part32 (Voice Parts 17 to 32). A “” mark  
is displayed to the right of the bar graph, indicating  
that there are more Parts available. If you select  
Part17 to Part32, the bar graph shows the settings  
for those Parts.  
PFM Mlt)NoteSft  
Part01 + 0  
L
*
Settings: -24 ~ 0 ~ +24  
PFM Mlt) Volume  
Part01 127  
L
*
PFM Mlt) Volume  
Part17 127  
Part17~Part32  
120  
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the Common Edit screen and screens for editing  
each Part individually. When editing individual  
Parts, the screens you see will vary depending on  
the Part selected. If the synthesizer is in Master  
Keyboard Mode (Pages 8, 67), you will be able to set  
parameters for each Zone.  
In Performance Edit Mode, use Knob [A] to switch  
between the screens for Common, Part and Zone  
settings.  
Performance Edit  
You can set Performance Edit parameters. These can  
roughly be divided into Common parameters, which  
apply to all Parts, and Part-specific parameters. Also,  
there are various zone settings for Master Keyboard  
Mode (Page 123).  
When you enter Performance Edit Mode, you will see  
the following screen. The actual display (number of  
screens) will vary depending on the Part selected.  
Basically, Knob [A] is used to select the type of  
parameter you wish to edit (Common/Part/Zone), the  
[PAGE] knob is used to switch between the parameter  
screens, and Knobs [B], [C], [1] and [2] are used to  
enter parameter settings. Alternatively, you can use  
the [DATA] knob, and [DEC/NO] and [INC/YES] keys  
to enter settings.  
Common settings  
QED Level) Vol  
Common  
Pan RevSend ChoSend  
+63 -63  
127  
C
Common  
Part settings  
MIX Level) Vol  
Part01  
Pan RevSend ChoSend  
C
127  
64  
0
Part  
Zone settings  
GEN Name) Ctgry  
Common  
a-Z  
0-? Cursor  
[--:Init Perf ]  
MKB Transmit)  
Zone01  
TrnsCh  
1
TG  
on  
MIDI  
on  
SHIFT  
PAGE  
A
B
C
1
2
DATA  
Zone  
SHIFT  
PAGE  
A
B
C
1
2
DATA  
PART  
/
ELEMENT  
Switch between  
screens  
Enter setting  
PART  
/
ELEMENT  
Select Common/Part/Zone  
You can use Knobs [A] to [C] and Knob [1]/[2] while  
holding down the [SHIFT] key to move the cursor to  
each respective parameter. The cursor can also be  
moved using the [DATA] knob or the [DEC/NO] and  
[INC/YES] keys while holding down the [SHIFT] key.  
Master Keyboard/Tone Generator Mode (CS6x only)  
In Performance Mode, the connection with the CS6x’s  
internal tone generator (the signal flow) can be changed  
by pressing the [MASTER KEYBOARD] key on the  
front panel. If the [MASTER KEYBOARD] key LED is  
on, the CS6x enters Master Keyboard Mode and  
becomes useful for controlling external tone generators.  
If the LED is off, the CS6x exits Master Keyboard Mode  
and becomes useful for controlling its internal Parts  
from the internal tone generator. The signal flow for  
each Mode is as follows.  
You must select the Performance you wish to edit before  
entering Performance Edit Mode (Page 119). All  
parameter settings for each Performance can be stored.  
If a multitimbral Plug-in Board has been installed, the  
parameters for its Parts will not be stored.  
Details about how to enter Performance Edit Mode are  
given on Page 21.  
Master Keyboard Mode: [MASTER  
KEYBOARD] key LED on  
Menu Display  
When you use the [PAGE] knob while holding down  
the [SHIFT] key, the following menu will be  
displayed. Use the [PAGE] knob to move the cursor  
between items, then release the [SHIFT] key to  
jump to the selected item.  
MIDI IN  
Zone  
Split  
Layer  
ARP  
Cursor  
MIX Level) Com:>GEN≥QED>ARP>CTL>MEQ>EFF  
>MKB  
Part01  
Part:>MIX>TON>LYR>RCV  
MIDI channel  
Octave  
Transpose  
SHIFT  
PAGE  
A
B
C
1
2
DATA  
Note Limit etc.  
TG  
PART/ELEMENT  
MIDI OUT  
Part 1 to 16  
Part CL  
Part AD  
Part P1  
Part P2  
Common/Part/Zone Edit  
A Performance can consist of 16 Voice Parts, a  
Phrase Clip Part, an A/D Input Part or a Plug-in  
Part 1/2 (Page 39). The parameters common to all  
Parts are known as a Common Edit. The  
121  
Performance Edit Mode screens can be divided into  
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Tone Generator Mode: [MASTER KEYBOARD]  
key LED off  
The “Compare” Function  
Use this to listen to the difference between the  
Performance with your edited settings and the same  
Performance prior to editing.  
MIDI IN  
1Press the [EDIT/COMPARE] key while in  
Performance Edit Mode. The íindicator at the  
top left of the screen will change to the îindicator  
and the [EDIT/COMPARE] key LED will blink.  
The Performance settings prior to editing will  
temporarily be reinstated for comparison purposes.  
MIDI channel  
Octave  
Transpose  
ARP  
Note Limit etc.  
“Compare” indicator  
TG  
MIDI OUT  
MIXîLevel) Com:>GE  
Part01 Part:>MI  
Part 1 to 16  
Part CL  
Part AD  
Part P1  
Part P2  
Editing will not be possible while the “Compare”  
function is enabled.  
2Press the [EDIT] key again to disable the  
“Compare” function and restore the settings for  
your edited Performance.  
The í(Edit) Indicator  
If you alter any parameters in Performance Edit Mode,  
the íindicator will be displayed in the top left of the  
screen. This gives a quick indication that the current  
Performance has been modified but not yet stored.  
Performance Store  
The edited settings for the current Performance will  
be lost if you exit to Performance Play Mode and then  
select another Performance or Mode. To avoid losing  
important data, you should always use Performance  
Store to store your edited Performances after exiting  
Performance Edit Mode. Details about the  
“Edit” indicator  
MIXíLevel) Com:>GE  
Part01 Part:>MI  
Performance Store procedure are given on Page 141.  
When creating a new Performance from scratch, it is  
useful, prior to editing, to clear the settings for the  
current Performance using the Initialize Performance  
function in Performance Job Mode (Page 140).  
Even if you exit to Performance Play Mode, the edited  
settings for the current Performance will not be lost so  
long as you do not select another Performance.  
The íindicator will also be displayed in  
Performance Play Mode.  
The íindicator will also be displayed in Voice Play  
Mode if any Sound Control knobs or Assignable  
knobs are used.  
Common (Settings for all Parts)  
Here we explain how to edit common settings for all  
Parts in a Performance. There are six Menus available,  
each of which consists of multiple screens.  
• Common General  
• Common Quick Edit  
• Common Arpeggio  
• Common Controller  
• Common Master EQ  
• Common Effect  
122  
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GEN M.Kbd (General Master Keyboard)  
Common General  
You can set keyboard splits and layers when using a  
Performance in Master Keyboard Mode.  
You can set the Performance Name, MIDI channel and  
other general parameters in the Common Edit screens. The  
following three screens are available for general settings.  
GENíM.Kbd) Mode  
Common (split)  
Lower  
ch01  
Upper  
ch02  
Point  
C 3  
GEN Name (General Name)  
GEN MIDI (General MIDI)  
GEN M.Kbd (General Master Keyboard)  
Mode  
Set the keyboard Mode. The following three Modes  
are available. If the [MASTER KEYBOARD] key  
LED on the front panel is off, these Modes are not  
available and brackets are shown in the display.  
GEN Name (General Name)  
You can set a Performance Name consisting of up to 10  
characters (alphabetic or numeric) and/or symbols.  
You can also select the Category Name to the left of the  
Performance Name.  
Settings: split, 4zone, layer  
split:  
Category Name Performance Name  
Splits the keyboard into a left-hand (lower) section and a  
right-hand (upper) section, assigning a different MIDI  
channel and Part to each section.  
GENíName) Ctgry  
C 1234  
a-Z  
0-? Cursor  
[Pf:Init Voice]  
4zone:  
The method of setting the Performance Name is the same  
as for the Voice Name. Details are given on Page 80.  
Splits the keyboard into a maximum of four zones,  
assigning a different MIDI channel and Part to each zone.  
Parameters can be set separately for each zone (Page 137)  
when you press the [ENTER] key.  
GEN MIDI (General MIDI)  
You can set the MIDI In/Out channel parameters for  
the Performance.  
layer:  
Layers up to two Zone (Part) over the keyboard. This is  
useful for creating rich and thick sounds.  
GENíMIDI)  
Common  
ArpOut  
on  
ArpCh LayerCh  
1 BasicCh  
Lower  
When the Mode (see above) has been set to “split,”  
this sets the MIDI channel assigned to notes at and  
below the split point. The Part or Voice set to this  
MIDI channel will be played when you press notes  
at and below the split point. When the Mode is set  
to “layer,” the MIDI channel for one layered Zone  
(Part) is set here.  
ArpOut (Arpeggio Out)  
Switch the Arpeggiator phrase MIDI output on or off.  
Settings: off, on  
ArpCh (Arpeggio Channel)  
Settings: ch01 ~ ch16  
Set the Arpeggiator’s MIDI Channel. The arpeggio  
will play to Parts and Voices set to this MIDI  
Channel. If you choose Kbdch (Keyboard Channel),  
the Arpeggiator will use the MIDI Transmit Channel  
set in Utility Mode (Page 166).  
Upper  
When the Mode (see above) has been set to “split,” this  
sets the MIDI channel assigned to notes above the split  
point. The Part or Voice set to this MIDI channel will  
be played when you press notes above the split point.  
When the Mode is set to “layer,” the MIDI channel for  
the other layered Zone (Part) is set here.  
Settings: 1 ~ 16, KbdCh (Keyboard Channel)  
LayerCh (Layer Channel)  
Set the MIDI Channel of the Layer Part. All Layer  
Parts (up to four) will use the same MIDI Channel  
set here. If you choose BasicCh (Basic Receive  
Channel), all Layer Parts will use the Basic Receive  
Channel set in Utility Mode (Page 166).  
Settings: ch01 ~ ch16  
You can also quickly set the Upper/Lower MIDI channels  
using the PART keys [1] to [16]. Press and hold one  
PART key, then press another. The number of the first  
key is set as the Upper MIDI channel while the number  
of the second key is set as the Lower MIDI channel.  
Settings: 1 ~ 16, BasicCh (Basic Receive Channel)  
123  
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Point  
When the Mode (see earlier) has been set to “split,”  
QED Level (Quick Edit Level)  
You can set output level and pan parameters for each  
Layer Part. The settings are also available in the Part  
Edit screens.  
this sets the split point. The actual note of the split  
point will be assigned to the upper section.  
You can also select the split point by pressing the note  
while holding down the [SHIFT] key.  
QEDíLevel) Vol  
Common  
Pan RevSend ChoSend  
63 63  
Settings: C-2 ~ G8  
127  
C
Master Keyboard settings (for split/layer)  
Vol (Volume)  
Split  
Layer  
Prameter Name  
Zone1 Zone2 Zone3 Zone4 Zone1 Zone2 Zone3 Zone4  
Set the output level of the Layer Part.  
TrnsCh  
ch  
on  
on  
+0  
+0  
C-2  
p
ch+1  
on  
on  
+0  
+0  
p
ch  
off  
off  
+0  
+0  
C-2  
G8  
on  
on  
on  
on  
on  
on  
on  
on  
on  
on  
on  
on  
off  
off  
100  
C
ch  
off  
off  
+0  
+0  
C-2  
G8  
on  
on  
on  
on  
on  
on  
on  
on  
on  
on  
on  
on  
off  
off  
100  
C
ch  
on  
on  
+0  
+0  
C-2  
G8  
on  
on  
on  
on  
on  
on  
on  
on  
on  
on  
on  
on  
off  
off  
100  
C
ch+1  
on  
on  
+0  
+0  
C-2  
G8  
on  
on  
on  
on  
on  
on  
on  
on  
on  
on  
on  
on  
off  
off  
100  
C
ch  
off  
off  
+0  
+0  
C-2  
G8  
on  
on  
on  
on  
on  
on  
on  
on  
on  
on  
on  
on  
off  
off  
100  
C
ch  
off  
off  
+0  
+0  
C-2  
G8  
on  
on  
on  
on  
on  
on  
on  
on  
on  
on  
on  
on  
off  
off  
100  
C
Settings: 0 ~ 127  
TG  
MIDI  
Octave  
Pan  
Transpose  
Set the stereo pan position of the Layer Part. You  
can also adjust this parameter using the [PAN] knob  
on the front panel of the CS6x.  
Note Limit Low  
Note Limit High  
G8  
on  
on  
on  
on  
on  
on  
on  
on  
on  
on  
on  
on  
off  
off  
100  
C
Transmit Switch PB  
Transmit Switch MW  
Transmit Switch KnobA-C  
Transmit Switch Knob1/2  
Transmit Switch RB  
Transmit Switch FC  
Transmit Switch BC  
Transmit Switch AT  
Transmit Switch FS  
Transmit Switch Sus  
Transmit Switch Vol/FV  
Transmit Switch Pan  
Transmit Switch Bank Select  
Transmit Switch Program Change  
Transmit Preset Volume  
Transmit Preset Pan  
Transmit Preset Bank MSB  
Transmit Preset Bank LSB  
Transmit Preset PC  
CS Control Number Assign  
on  
on  
on  
on  
on  
on  
on  
on  
on  
on  
on  
on  
off  
off  
100  
C
Settings: L63 (Left) ~ C (Center) ~ R63(Right)  
RevSend (Reverb Send)  
Set the Send level of the signal sent from Insertion  
Effect 1/2 (or the bypassed signal) to the Reverb  
effect. You can also adjust this parameter using the  
[REVERB] knob on the front panel of the CS6x.  
Settings: 0 ~ 127  
ChoSend (Chorus Send)  
Set the Send level of the signal sent from Insertion  
Effect 1/2 (or the bypassed signal) to the Chorus  
effect. You can also adjust this parameter using the  
[CHORUS] knob on the front panel of the CS6x.  
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
7
7
7
7
7
7
7
7
Settings: 0 ~ 127  
ch: Keyboard transmit channel  
p: split point  
Details about each parameter are given on page 137.  
QED EF (Quick Edit Effect)  
You can set the amount of Chorus applied to the Layer  
Part, as well as Portamento settings.  
For more information about Master Keyboard Mode,  
refer to page 67.  
Common Quick Edit  
QEDíEF)  
Common  
Chorus Portamento-Time  
-63 off 127  
You can set various parameters governing the sonic  
properties of the Layer Part, and many can be edited  
using the Sound Control knobs on the front panel of  
the CS6x. The following four screens are only  
available when the Layer switch (Page 133) for each  
Part is set to “on.”  
Chorus  
Set the Return level of the Chorus effect as an offset  
value.  
Settings: -64 ~ 0 ~ +63  
QED Level (Quick Edit Level)  
QED EF (Quick Edit Effect)  
QED Filter (Quick Edit Filter)  
QED EG (Quick Edit Envelope Generator)  
Portamento  
Switch Portamento on or off. You can also set this  
using the PORTAMENTO [ON/OFF] key on the  
front panel of the CS6x.  
Settings: off, on  
124  
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Time  
Set the pitch transition time. Higher values mean  
Attack  
Set the transition time from the moment a key on  
the keyboard is pressed to the point at which the  
output level of the Layer Part reaches its peak. You  
can also adjust this parameter using the [ATTACK]  
knob on the front panel of the CS6x.  
longer transition times. You can also set this using  
the PORTAMENTO knob on the front panel of the  
CS6x.  
Settings: -64 ~ 0 ~ +63  
Settings: -64 ~ 0 ~ +63  
QED Filter (Quick Edit Filter)  
Decay  
These parameters control filters which govern the tonal  
quality of the Voice. If you are using LPF (Low Pass Filter)  
and HPF (High Pass Filter) combined together, the  
parameters in the QED Filter screen only affects LPF.  
Set the transition time from the point at which the  
output level of the Layer Part reaches its peak to the  
point at which it levels off. You can also adjust this  
parameter using the [DECAY] knob on the front  
panel of the CS6x.  
QEDíFilter)  
Common  
Cutoff  
+63  
Reso  
+63  
Settings: -64 ~ 0 ~ +63  
Sustain  
Set the output level of the Layer Part maintained  
while the key on the keyboard is being held down.  
You can also adjust this parameter using the  
[SUSTAIN] knob on the front panel of the CS6x.  
Cutoff  
Raise or lower the Cutoff frequency for each Voice of  
a Layer Part. You can also adjust this parameter  
using the [CUTOFF] knob on the front panel of the  
CS6x.  
Settings: -64 ~ 0 ~ +63  
Settings: -64 ~ 0 ~ +63  
Release  
Set the transition time from the point at which the  
key on the keyboard is released to the point at which  
the output level of the Layer Part reaches zero. You  
can also adjust this parameter using the [RELEASE]  
knob on the front panel of the CS6x.  
Reso (Resonance)  
Set the amount of Resonance (harmonic emphasis)  
applied to the signal at the Cutoff frequency. You  
can also adjust this parameter using the  
[RESONANCE] knob on the front panel of the  
CS6x.  
Settings: -64 ~ 0 ~ +63  
Settings: -64 ~ 0 ~ +63  
Common Arpeggio  
The following four screens govern the behavior of the  
Arpeggiator. The parameters are the same as those  
used in Voice Edit Mode. Details are given on Page 82.  
QED EG (Quick Edit Envelope Generator)  
The EG (Envelope Generator) controls the transition in  
output level over time for each Voice in a Layer Part.  
There are four parameters governing the transition in  
output level from the moment a note is pressed on the  
keyboard to the moment it is released or the point at  
which the output level has faded to zero. These Layer  
Part settings make use the each of the Part Edit settings.  
To use the Arpeggiator in Performance Mode, the Arpeggio  
and Layer Switches (Page 133) must be set to “on.”  
ARP Type (Arpeggio Type)  
ARP Limit (Arpeggio Note Limit)  
ARP Mode (Arpeggio Mode)  
ARP PlayEF (Arpeggio Play Effect)  
QEDíEG) Attack  
Common +63  
Decay Sustain Release  
+63 +63 +63  
Level  
Common Controller  
You can assign MIDI Control Change Numbers to the  
controls and front panel knobs. For example, Knob  
[1]/[2] can be set to control the amount of effect  
applied to a sound and the Foot Controller can be set to  
control modulation. You can set different Control Set  
assignments for each Performance.  
Sustain  
Level  
Time  
Attack Decay  
Time Time  
Release  
Time  
The following two Control Set screens are available.  
CTL Assign1 (Controller Assign 1)  
CTL Assign2 (Controller Assign 2)  
Key on  
Key off  
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Mode  
Set the behavior of the Ribbon Controller. If you  
CTL Assign1(Controller Assign 1)  
Use Knobs [C], [1] and [2] to assign Control Numbers  
to the Breath Controller, Knob [1] and Knob [2],  
respectively. The selected function is shown on the left  
of the display.  
select “hold,” the parameter controlled by the  
Ribbon Controller will hold its value even after you  
release it. If you select “reset,” the value returns to  
its default setting at the center of the Ribbon  
Controller strip.  
Control Change Name  
Control Change Numbers  
CTLíAssign1)  
Common [FootCtrl]  
BC  
02  
Knob1  
16  
Knob2  
17  
Settings: hold, reset  
SHIFT  
PAGE  
A
B
C
1
2
DATA  
Common EQ (Equalizer)  
PART  
/
ELEMENT  
You can assign any of five different Equalizer bands to  
the entire Performance. The following five screens are  
available.  
BC (Breath Controller)  
Set Control Change Number assigned to the Breath  
Controller. The Breath Controller is connected to  
the BREATH jack (Page 18).  
EQ Low  
EQ LowMid (Low-Middle Range)  
EQ Mid (Middle Range)  
EQ HighMid (High-Middle Range)  
EQ High  
Settings: Details are given in the separate Control List.  
Knob1/2  
Q (Frequency Characteristic)  
Gain  
Set Control Change Numbers assigned to Knobs [1]  
and [2] on the front panel.  
0
CTL Assign2 (Controller Assign 2)  
Freq (Frequency)  
Use Knobs [C] and [1] to assign Control Change  
Numbers to the Foot Controller and Ribbon Controller,  
respectively. The selected function is shown on the left  
of the display. Use Knob [2] to select the Ribbon  
Controller Mode.  
EQ Low  
Mode  
Control Change Name  
This Equalizer covers low frequencies. You can adjust  
the signal level at the specified frequency. You can also  
select different Equalizer types (Shapes).  
CTLíAssign2)  
Common [FootCtrl]  
FC  
04  
RB----Mode  
PB reset  
Control Change Number  
SHIFT  
PAGE  
A
B
C
1
2
DATA  
MEQíLow) Shape  
Common peak  
Gain  
+12dB  
Freq  
50Hz  
Q
12.0  
PART  
/
ELEMENT  
Shape  
FC (Foot Controller)  
Assign a Controller Change Number to the Foot  
Select either a Shelving or Peaking equalizer. The  
Peaking type attenuates/boosts the signal at the  
specified Frequency setting, whereas the Shelving  
type attenuates/boosts the signal at frequencies  
above or below the specified Frequency setting.  
Controller. The Foot Controller is connected to the  
FOOT CONTROLLER jack on the rear panel (Page 18).  
Settings: Details are given in the separate Control List.  
Settings: shelv (Shelving), peak (Peaking)  
RB (Ribbon Controller)  
Assign a Control Change Number to the Ribbon  
Controller on the front panel. The Ribbon  
Controller’s behavior depends on the Mode  
parameter setting.  
shelv (Shelving)  
+
0
-
Settings: Details are given in the separate Control List.  
EQ Low EQ Low  
Freq1 Freq2  
Frequency  
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peak (Peaking)  
Freq (Frequency)  
Set the center frequency. Frequencies around this  
point are attenuated/boosted by the Gain setting.  
+
Settings: 100Hz ~ 10.0kHz  
Gain  
0
-
Q (Frequency Characteristic)  
Frequency  
This varies the signal level at the Frequency setting  
to create various frequency curve characteristics.  
Settings: 0.1 ~ 12.0  
Freq  
EQ High  
Gain  
This Equalizer covers high frequencies. You can adjust  
the signal level at the specified frequency. You can also  
select different Equalizer types (Shapes).  
Set the Gain. This attenuates or boosts frequencies  
around the Frequency setting.  
Settings: -12dB ~ 0dB ~ +12dB  
MEQíHigh) Shape  
Common peak  
Gain Freq  
+12dB 0.5kHz  
Q
12.0  
Freq (Frequency)  
Set the center frequency. Frequencies around this  
point are attenuated/boosted by the Gain setting.  
Shape  
Settings: 32Hz ~ 2.0kHz  
Select either a Shelving or Peaking equalizer. The  
Peaking type attenuates/boosts the signal at the  
specified Frequency setting, whereas the Shelving  
type attenuates/boosts the signal at frequencies  
above or below the specified Frequency setting.  
Q (Frequency Characteristic)  
This varies the signal level at the Frequency setting  
to create various frequency curve characteristics.  
Settings: 0.1 ~ 12.0  
Settings: shelv (Shelving), peak (Peaking)  
Gain  
0.1  
+
12.0  
Set the Gain. This attenuates or boosts frequencies  
around the Frequency setting.  
0
Settings: -12dB ~ 0dB ~ +12dB  
Frequency  
Freq (Frequency)  
-
Set the center frequency. Frequencies around this  
point are attenuated/boosted by the Gain setting.  
Freq  
Settings: 500Hz ~ 16.0kHz  
Q (Frequency Characteristic)  
EQ LowMid (Low-Middle Range)  
EQ Mid (Middle Range)  
This varies the signal level at the Frequency setting  
to create various frequency curve characteristics.  
Settings: 0.1 ~ 12.0  
EQ HighMid (High-Middle Range)  
These Equalizers cover low-to-middle, middle and high-  
to-middle frequency ranges. They can be used to adjust  
the signal level around the specified frequency.  
Common Effect  
You can set two types of Insertion Effects, plus two  
System Effects (Reverb and Chorus). The following  
three screens are available.  
LowMid  
MEQíLowMid)  
Common  
Gain  
+12dB  
Freq  
100Hz  
Q
12.0  
EFF Part  
EFF Rev (Reverb)  
EFF Cho (Chorus)  
Mid  
MEQíMid)  
Common  
Gain  
+12dB  
Freq  
100Hz  
Q
12.0  
EFF Part  
HighMid  
MEQíHighMid)  
Common  
Gain  
+12dB  
Freq  
100Hz  
Q
12.0  
EFFíPart)  
Common  
---- InsEF ---- PLG-EF  
part16 partP1 part10  
Gain  
Set the Gain. This attenuates or boosts frequencies  
around the Frequency setting.  
Settings: -12dB ~ 0dB ~ +12dB  
127  
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InsEF (Insertion Effect)  
Type (Chorus Effect Type)  
Assign a Part to an Insertion Effect. Select “off” if  
you do not wish to assign the Part to an Insertion  
Effect. Furthermore, if Plug-in Boards have been  
installed, they will also be selectable as Plug-in Parts  
1 and 2.  
Set the Chorus Effect Type.  
Settings: Details are given in the Effect Types list of the  
separate Data List.  
toRev (To Reverb)  
Set the Send level of the signal sent from the Chorus  
Effect to the Reverb Effect.  
Settings:  
normal Part:  
Part01 ~ Part16, PartAD (A/D Input Part), PartCL (Phrase  
Clip Part), off  
Settings: 0 ~ 127  
Plug-in Part (if installed):  
PartP1 (Plug-in Part 1), PartP2 (Plug-in Part 2), off  
Return  
Set the Return level of the Chorus Effect.  
Settings: 0 ~ 127  
PLG-EF (Plug-in Effect)  
Assign a Part to the Plug-in Effect. Select “off” if  
you do not wish to assign the Part to a Plug-in  
Effect. These parameters are only available if an  
Insertion Effect Plug-in board has been installed.  
If an Insertion Effect Plug-in Board has been installed,  
you will see the EFF Plg (Plug-in) screen following the  
EFF Cho (Chorus) screen.  
Settings:  
normal Part:  
Effect Parameter Settings  
The EFF Rev and EFF Cho parameter screens are  
available when you select the Effect and press the  
[ENTER] key. If an Insertion Effect Plug-in Board  
has been installed, you can enter the parameters for  
the Plug-in Effect at the EFF Plg (Plug-in) screen.  
Use the [PAGE] knob to switch between screens,  
and use the other knobs and the [INC/YES] and  
[DEC/NO] keys to set each parameter.  
Part01 ~ Part16, PartAD (A/D Input Part), PartCL (Phrase  
Clip Part), off  
EFF Rev (Reverb)  
You can select the Reverb Effect Type and set its  
parameters by pressing the [ENTER] key.  
When you press the [EXIT] key, you will be  
returned to the Effect Type selection screen.  
EFFíRev) Type  
Common  
Return [ENTER]  
127 to Edit  
Basement  
EFFíRev) Type  
Common Basement  
Return [ENTER]  
127 to Edit  
Type (Reverb Effect Type)  
Set the Reverb Effect Type.  
Settings: Details are given in the Effect Types list of the  
separate Data List.  
EXIT  
ENTER  
Return  
Set the Return level of the Reverb Effect.  
Settings: 0 ~ 127  
EFFíRev)RevTime InitDly RevDly  
Basement  
Pan  
C
0.6s  
4.8ms 5.05ms  
EFF Cho (Chorus)  
SHIFT  
PAGE  
A
B
C
1
2
DATA  
You can select the Chorus Effect Type and set its  
parameters by pressing the [ENTER] key.  
PART/ELEMENT  
EFFíCho) Type  
Common Chorus1  
toRev Return [ENTER]  
127 127 to Edit  
The number of Parameters and the contents of each  
screen will vary depending on the selected Effect  
Type. Details are given in the Effect Types list of  
the separate Data List.  
128  
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Use Knob [B] to select PLG1/2INT (internal memory)  
and the MSB/LSB (Plug-in Board’s Bank), and use  
Knob [C] to select the Program Number.  
Part (Settings for each Part)  
You can edit each Part in a Performance. Use Knob [A]  
to select the Part, then set its parameters. The  
following six screens are available, though their  
contents will vary according to the Part selected.  
MIXíVce)  
PartP1 NORM/001:128(H16)[Pf:GrandPiano]  
Bank Number Ctgry  
Search  
• Part Mixer  
• Part Tone  
Bank  
• Part Layer  
Settings:  
PartP1/P2 (Plug-in 1/2): PLG1/2 INT (Plug-in 1/2  
Internal), MSB/LSB (Plug-in Bank)  
• Part Receive switch  
• Part Controller  
• Part Insertion Effect  
For details about Plug-in Banks (Bank Select  
MSB/LSB), refer to the Owner’s Manual that came with  
your Plug-in Board.  
Part Mixer  
You can set various Voice output parameters for each  
Part. The following two screens are available.  
Number (Program Number)  
Settings:  
PLG1/2 INT (Plug-in 1/2 Internal): 1 ~ 64  
MSB/LSB (Plug-in Bank): 1 ~ 128  
MIX Vce (Mix Voice)  
MIX Level  
There may be a delay when changing programs for Plug-in  
Parts (since voice data and default settings need to be sent).  
To change Voices for Plug-in Parts in a song, you should  
insert the Program Changes in the less data-intensive areas  
of the song. When selecting a Plug-in Board Voice, you  
should use the Program Number of the Parameter Change  
(multi-part). Details are given in the Owner’s Manual that  
comes with the Plug-in Board.  
The MIX Vce (Mix Voice) screen will change to the Mix  
Kit or Mix Template screen, respectively, if PartCL (Phrase  
Clip Part) or PartAD (A/D Input Part) has been selected.  
MIX Vce/Kit/Template  
(Mix Voice/Kit/Template)  
In Performance Mode, the Part assignments for Plug-in  
Boards are fixed at “16” for PLG1 and “15” for PLG2.  
You can assign a Voice/Kit/Template to each Part. Use  
Knob [A] to select the Part, then set its  
Voice/Kit/Template parameters. The display will vary  
as follows according to the Part selected.  
For details about Plug-in Voices, refer to the Owner’s  
Manual that came with your Plug-in Board.  
• If Part17 to Part32 has been selected  
• If Part01 to Part16 has been selected  
You can use the same method as the Category Search  
(Page 77) to set the Voice.  
You can set Voices for Parts 17 to 32 if you have a  
multitimbral Plug-in board installed. Use Knob [B] to  
select the Voice Bank and Knob [C] to select the  
Program Number.  
MIXíVce) Memory Number Ctgry Search  
Part01 PRE1:128(H16)[Pf:GrandPiano]  
MIXíVce) Bank Number  
Part17 NORM/001:001(A01)[Pf:GrandPno]  
Bank/Number (Bank/Program Number)  
Memory (Voice Memory)  
Settings: Refer to the Owner’s Manual that came with the  
Settings:  
Plug-in board.  
PRE1 (Preset 1), PRE2 (Preset 2), INT (Internal Normal),  
EXT (External Normal), PRE (Preset Drum), INT  
(Internal Drum), EXT (External Drum)  
This setting is only held temporarily and cannot be  
stored with the Performance.  
Number (Program Number)  
• If PartCL (Phrase Clip Part) has  
been selected  
Select the Phrase Clip Kit used for the Phrase Clip Part.  
Settings:  
1 ~ 128 (for Normal Voices), DR1 ~ DR8 (for Preset  
Drum), DR1 ~ DR2 (for Internal/External Drum)  
Details about Categories are given in the Category List  
on Page 80.  
MIXíKit)  
PartCL  
Number  
001(A01)[Dr:Clip Kit]  
• If PartP1/PartP2 (Plug-in 1/2)  
has been selected  
Set the Voice for the Plug-in 1/2 Part. This screen is  
only displayed if a Plug-in Board has been installed.  
Number (Kit Number)  
Settings: 1 ~ 4  
129  
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Vol (Volume)  
• If PartAD (A/D Input Part) has  
been selected  
An audio source connected to the A/D INPUT jack can  
be used as a Part. There are 13 different templates for  
Effect Type and Gain settings. Select the A/D Input  
Part source and the template.  
Set the output level of the Part.  
Settings: 0 ~ 127  
Pan  
Set the stereo pan position of the Part.  
Settings: L63 (Left) ~ C (Center) ~ R63 (Right)  
MIXíTemplate)Src Number  
PartAD keybaord  
--[InsEF off ]  
RevSend (Reverb Send)  
Set the Send level of the signal sent from Insertion  
Effect 1/2 (or the bypassed signal) to the Reverb  
effect.  
Src (Source)  
Select the source connected to the A/D INPUT jack.  
Settings: 0 ~ 127  
Settings: mic (microphone), guitar, keyboard, audio  
ChoSend (Chorus Send)  
Number (Template Number)  
Set the Send level of the signal sent from Insertion  
Effect 1/2 (or the bypassed signal) to the Chorus  
effect.  
Select the Template Number. You can choose from  
13 templates for each source.  
Settings: 0 ~ 12  
Settings: 0 ~ 127  
Number  
0
1
2
3
4
5
6
Src  
Part Tone  
You can set Filter, Envelope Generator and other  
parameters controlling the tonal characteristics of each  
Part. The following four screens are available.  
MIC  
PresetName Off  
Mic  
mic  
-
Reverb  
Chorus  
Cho+Rev Karaoke1 Karaoke2  
InputGain  
VariType  
mic  
-
mic  
-
mic  
-
mic  
-
mic  
mic  
Karaoke1 Karaoke2  
GUITAR PresetName Off  
Guitar  
mic  
-
Reverb  
Chorus  
Cho+Rev Tube  
Stack  
mic  
InputGain  
VariType  
mic  
-
mic  
-
mic  
-
mic  
-
mic  
AmpSim. AmpSim.  
TON Filter (Tone Filter)  
KEYBOARD PresetName Off  
Keyboard Reverb  
Chorus  
Cho+Rev PhaserEP PanEP  
InputGain  
VariType  
line  
-
line  
-
line  
-
line  
-
line  
-
line  
line  
TON EG (Tone Envelope Generator)  
TON Portamento (Tone Portamento)  
TON Other (Tone Other)  
Phaser1 AutoPan  
AUDIO  
PresetName Off  
Audio  
line  
-
Reverb  
Chorus  
Cho+Rev Audio  
Audio  
line  
-
InputGain  
VariType  
line  
-
line  
-
line  
-
line  
-
line  
-
Number  
Src  
7
8
9
10  
11  
12  
TON Filter (Tone Filter)  
You can use filters to adjust the tone of each part. If  
the filter is an LPF and HPF combination, the Cutoff  
parameter applies to the LPF.  
MIC  
PresetName Karaoke3 Echo  
Vocal  
mic  
Studio  
mic  
OctUp  
mic  
OctDown  
mic  
InputGain  
VariType  
mic  
mic  
Karaoke3 Echo  
Stage1  
Exciter  
PitChange1 PitChange1  
GUITAR PresetName FlangGtr CleanGtr FuncGtr Tremolo Phaser  
5thGuitar  
mic  
InputGain  
VariType  
mic  
mic  
mic  
mic  
mic  
Flanger1 Celeste3 TouchWah2 Tremolo Phaser1 PitChange1  
KEYBOARD PresetName WahClavi RotaryOrg SynthStr SynthPad SynthLead SFX  
InputGain  
VariType  
line  
line  
line  
line  
line  
line  
TouchWah1 RotarySp. Symphonic Flanger2 DelayLCR PitChange1  
TONíFilter)  
Part01  
Cutoff  
+63  
Reso  
+63  
AUDIO  
PresetName Audio  
Audio  
line  
-
Audio  
line  
-
Audio  
line  
-
Audio  
line  
-
Audio  
line  
-
InputGain  
VariType  
line  
-
This screen is not available for the A/D Input Part.  
Details about the Filter are given on Page 93.  
If the InsEF parameter of the EFF Part screen is set to  
something other than PartAD, “InsEF Off” will be  
displayed and this parameter will not be available.  
Cutoff  
Raise or lower the Cutoff frequency for each  
Element of a Part.  
MIX Level  
You can set output level, pan, effect send and other  
parameters for each Part. This is useful when setting  
up the levels of each Part in a mix.  
For each Element, if a combined Low Pass and High  
Pass Filter is being used, this parameter adjusts the  
Cutoff frequency of the Low Pass Filter.  
Settings: -64 ~ 0 ~ +63  
MIXíLevel) Vol  
Part01 127  
Pan RevSend ChoSend  
64  
C
0
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Reso (Resonance)  
Release  
Set the amount of Resonance (harmonic emphasis)  
applied to the signal at the Cutoff frequency. This  
adds further character to the sound.  
Set the transition time from the point at which the  
note on the keyboard is released to the point at  
which the output level of the Part reaches zero. A  
positive value will lengthen the transition time and a  
negative value will shorten it.  
Settings: -64 ~ 0 ~ +63  
This parameter is not available for Phrase Clip or Drum  
Voice Parts.  
TON EG (Tone Envelope Generator)  
You can set EG (Envelope Generator) parameters for  
each Part. There are four parameters governing the  
transition in output level from the moment a note is  
pressed on the keyboard to the moment it is released or  
the point at which the output level has faded to zero.  
Settings: -64 ~ 0 ~ +63  
TON Portamento (Tone Portamento)  
You can set the following three Portamento parameters  
for each Part.  
This screen is not available for the A/D Input Part.  
For more information, refer to a diagram that illustrate the  
concept of Envelope Generator, which you can find in Voice  
or Phrase Clip Edit Mode sections.  
This screen is not available for A/D Input, Phrase Clip or  
Drum Voice Parts.  
Part 1 to 16  
Part 1 to 16  
TONíPortamento) Switch  
Part01  
Time Mode  
127 fulltime  
on  
TONíEG) Attack  
+ 0  
Decay Sustain Release  
+ 0  
Part01  
+ 0  
+ 0  
Plug-in 1/2 Part  
Multi Plug-in Part  
Plug-in 1/2 Part  
Multi Plug-in Part  
TONíPortamento) Switch  
Part17 on  
Time  
127  
TONíEG) Attack  
PartP1  
Decay  
+ 0  
Release  
+ 0  
+ 0  
Switch (Portamento switch)  
Phrase Clip Part  
Drum Voice Part  
Switch Portamento on or off. With Portamento  
switched on, there will be a smooth transition in  
pitch from the first note played to the next note.  
TONíEG) Attack  
PartCL + 0  
Decay  
+ 0  
Settings: off, on  
Time (Portamento Time)  
Set the pitch transition time. Higher values mean  
longer transition times.  
Attack  
Set the transition time from the moment a key on  
the keyboard is pressed to the point at which the  
output level of the Part reaches its peak. A positive  
value will lengthen the transition time and a  
negative value will shorten it.  
Settings: 0 ~ 127  
Mode (Portamento Mode)  
Select the Portamento Mode. The Portamento Mode  
behavior varies according to the Part Mode (mono/poly)  
setting in the LYR Mode screen (Page 133).  
Settings: -64 ~ 0 ~ +63  
Decay  
This parameter is not available for Plug-in 1/2 and  
Multi Plug-in Parts.  
Set the transition time from the point at which the  
output level of the Part reaches its peak to the point at  
which it levels off. A positive value will lengthen the  
transition time and a negative value will shorten it.  
Settings: fingered, fulltime  
If Part Mode is set to “mono”:  
fingered:  
Settings: -64 ~ 0~ +63  
Portamento is applied when the keyboard is played legato (a  
note is played before the previous note is released).  
Sustain  
full:  
Set the output level of the Part maintained while the  
key on the keyboard is being held down.  
Portamento is applied for all playing styles.  
If Part Mode is set to “poly”:  
Portamento is applied to multiple notes.  
This parameter is not available for Plug-in, Phrase Clip  
or Drum Voice Parts.  
Settings: -64 ~ 0 ~ +63  
131  
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Offset (Velocity Offset)  
As illustrated below, the velocity will be increased by  
the specified amount.  
TON Other (Tone Other)  
You can set Pitch Bend Range and Velocity Sensitivity  
parameters for each Part.  
Changes to velocity curve according to VelDepth  
(with offset set to 64)  
These screens are not available for the A/D Input Part.  
Velocity at  
tone generator  
Part 1 to 16  
Depth=64  
Offset=96  
Depth=64  
Offset=64  
Offset=127  
TONíOther) Pitch Bend VelDepth-Offset  
Part01  
-12 - +12  
127  
64  
Plug-in 1/2 Part  
Multi Plug-in Part  
Phrase Clip Part  
Drum Voice Part  
Depth=64  
Offset=32  
Depends on  
offset  
Offset=+96  
TONíOther) Pitch Bend VelDepth-Offset  
127  
Offset=64  
Velocity=1  
Depends on  
offset  
PartP1  
+12  
64  
Received  
Velocity  
Pitch Bend  
Set the amount (in semitones) by which the Voice  
pitch changes when the Pitch Bend Wheel is moved.  
For example, a Lower setting of -12 means that the  
pitch of the Voice drops by up to an octave when the  
Pitch Bend Wheel is moved downwards. An Upper  
setting of +12 means that the pitch of the Voice  
rises by up to an octave when the Pitch Bend Wheel  
is moved upwards.  
Offset=-32  
Part Layer  
You can set various MIDI parameters for each Part,  
including MIDI Receive Channel, Arpeggiator switch,  
note limit and velocity. These parameters are largely  
used when layering multiple Parts. The following four  
screens are available.  
The Lower parameter is only available for Normal  
Voice Parts (Parts 1 to 16).  
Settings:  
LYR Mode (Layer Mode)  
LYR Limit (Layer Limit)  
LYR Tune (Layer Tune)  
LYR Out (Layer Out)  
Lower (Left):  
-48 ~ 0 ~ +24  
Upper (Right):  
-48 ~ 0 ~ +24 (or –24 ~ 0 ~ +24 for Plug-in 1/2 and  
Multi Plug-in Parts)  
LYR Mode (Layer Mode)  
You can set the method by which each Part is output.  
The parameters will vary according to the Part selected.  
VelDepth-Offset (Velocity Sensitivity Depth/Offset)  
Set the velocity sensitivity and velocity offset for  
each Part.  
Part 1 to 16  
Plug-in 1/2 Part  
Settings:  
VelDepth (Velocity Sensitivity): 0 ~ 127  
Offset (Velocity Offset): 0 ~ 127  
LYRíMode) Mode  
Part01  
Arp  
on  
Layer  
off  
RcvCh  
1
poly  
VelDepth (Velocity Sensitivity Depth)  
As illustrated below, a large setting will cause large changes  
in velocity when you play the keyboard.  
Phrase Clip Part  
Drum Voice Part  
Changes to velocity curve according to VelDepth  
(with offset set to 64)  
LYRíMode)  
Part01  
Arp  
on  
Layer  
off  
RcvCh  
1
Depth=127  
Depth=64  
Offset=64  
Offset=64  
Velocity at  
tone generator  
A/D Input Part  
Multi Plug-in Part  
Depth=32  
Offset=64  
LYRíMode)  
PartAD  
RcvCh  
1
Depth=0  
Offset=64  
Offset=64  
Received Velocity  
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Mode  
Select whether each Part is played back  
Vel Limit  
Set the minimum and maximum values of the  
velocity range within which each Part will respond.  
Each Part will only sound for notes played within its  
specified velocity range.  
monophonically (single notes only) or  
polyphonically (multiple simultaneous notes).  
This parameter is only available for Normal Voice Parts  
1 to 16 and Plug-in 1/2 Parts.  
Settings: 1 ~ 127 (for the minimum and maximum values)  
Settings: mono, poly  
If you specify the maximum value first and the minimum  
value second, for example “93 to 34,” then the velocity  
range covered will be “1 to 34” and “93 to 127.”  
Arp (Arpeggio switch)  
Switch the Arpeggiator for the currently selected  
Part on or off.  
LYR Tune (Layer Tune)  
This parameter is not available for A/D Input and Multi  
Plug-in Parts.  
You can set note shift and tuning parameters for each  
Part.  
Settings: off, on  
These parameters are not available for the A/D Input Part.  
Layer (Layer switch)  
When switched on, you can layer up to four Parts.  
LYRíTune)  
Part01  
NoteShift  
+24  
Detune  
+12.7  
This parameter in not available for A/D Input and Plug-  
in Parts.  
Settings: off, on  
NoteShift  
You can also set the overall output level and stereo pan  
position of the Layer when this is switched on (Page 119).  
Adjust the pitch of each Part in semitones.  
Settings: -24 ~ +24  
Layers may be slow to sound, depending on their  
component Parts.  
Detune  
If you turn five or more Layer Switches “on,” only four  
Parts are enabled for the layer. These four Parts are  
determined in the priority of Part01 to Part16, PartCL,  
PartAD, PartP1, then PartP2. For disabled Parts, their  
Layer switch values will be shown in brackets like “(on).”  
Offset (detune) the pitch of each Part by a very small  
amount.  
Settings: -12.8Hz ~ +12.7Hz  
RcvCh (MIDI Receive Channel)  
Set the MIDI Receive Channel for each Part. Select  
“off” for Parts that you do not want to respond to  
MIDI.  
LYR Out (Layer Out)  
You can select outputs for each Part.  
Settings: 1 ~ 16, off  
LYRíOut)  
Part01  
Output  
L&R  
InsEF  
(off)  
LYR Limit (Layer Limit)  
You can set note ranges and velocity limits for each Part.  
Output  
Assign each Part to an output.  
These parameters are not available for the A/D Input Part.  
Settings: L&R (Left and Right outputs), ind 1&2  
(Individual Output 1&2) ind1 (Individual  
LYRíLimit)  
Part01  
Note Limit  
C-2 - G 8  
Vel Limit  
1 - 127  
Output 1), ind2, ind3, ind4, ind5, ind6, drum  
For example, if you choose “L&R,” the left channel will  
be output through OUTPUT L and the right channel  
will be output through OUTPUT R. Alternatively, if  
you choose “ind1,” the left and right signals will be  
merged and output monaurally through INDIVIDUAL  
OUTPUT 1.  
Note Limit  
Set the lowest and highest notes of the keyboard  
range for each Part. Each Part will only sound for  
notes played within its specified range.  
Settings “ind3 to “ind6” are for future expansion  
purposes and are currently not available.  
Settings: C-2 ~ G8 (for the lowest and highest notes)  
If you specify the highest note first and the lowest note  
second, for example “C5 to C4,” then the note range  
covered will be “C-2 to C4” and “C5 to G8.”  
You can select “drum” for Drum Voice and Phrase Clip  
Parts. If you select “drum” for a Drum Voice Part, the  
output settings for each Drum Key (Page 105) are used.  
If you select “drum” for the Phrase Clip Part, the output  
settings for each Clip key (Page 151) are used.  
You can set the lowest and highest notes in the range by  
pressing notes on the keyboard while holding down the  
[SHIFT] key.  
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Parts 1 to 16  
Drum Voice Part  
Phrase Clip Part  
InsEF (Insertion Effect)  
Shows the on/off status of the Insertion Effects. If  
“on” is displayed, this means that the Part’s signal is  
being sent to the Insertion Effect Unit.  
RCVíSw2) Knob1  
on  
Knob2  
off  
BC  
on  
FC  
off  
Part01  
Insertion Effect switches for each Part are set in the  
EFF Part screen (Page 127).  
Settings:  
Knob1 (Knob [1]): off, on  
Knob2 (Knob [2]): off, on  
BC (Breath Controller): off, on  
FC (Foot Controller): off, on  
Part Receive Switch  
Each Part can be set to receive Control Change and  
Program Change messages. The following four screens  
are available.  
RCV Sw3 (Receive Switch 3)  
When set to “on,” each Voice in each Part will receive  
volume, pan, sustain pedal, foot switch and Control  
Change messages.  
RCV Sw1 (Receive Switch 1)  
RCV Sw2 (Receive Switch 2)  
RCV Sw3 (Receive Switch 3)  
RCV Sw4 (Receive Switch 4)  
Parts 1 to 16  
RCVíSw3)  
Part01  
Vol  
on  
Pan  
off  
Sus  
on  
FS  
off  
RCV Sw1 (Receive Switch 1)  
When set to “on,” each Voice in each Part will receive  
Control Settings (PB, MW, RB, AT) and Control  
Change messages. The Controller parameters will vary  
according to the Part selected.  
Plug-in 1/2 Part  
Multi Plug-in Part  
RCVíSw3)  
Part01  
Vol  
on  
Pan  
off  
Sus  
on  
This screen is not available for the A/D Input Part.  
Drum Voice Part  
Phrase Clip Part  
A/D Input Part  
Parts 1 to 16  
Drum Voice Part  
Phrase Clip Part  
RCVíSw3)  
PartAD  
Vol  
on  
Pan  
off  
FS  
off  
RCVíSw1)  
Part01  
PB  
on  
MW  
off  
RB  
on  
AT  
off  
Settings:  
Vol (Volume): off, on  
Pan: off, on  
Sus (Sustain): off, on  
FS (Foot Switch): off, on  
Plug-in 1/2 Part  
Multi Plug-in Part  
RCVíSw1)  
PartP1  
PB  
on  
MW  
off  
AT  
off  
RCV Sw4 (Receive Switch 4)  
When set to “on,” each Voice in each Part will receive  
Program Change and Control Change messages when  
you change Performance Bank/Program.  
Settings:  
PB (Pitch Bend Wheel): off, on  
MW (Modulation Wheel): off, on  
RB (Ribbon Controller): off, on  
AT (Aftertouch): off, on  
RCVíSw4)  
Part01  
BankSel PgmChng CtrChng  
off on off  
Settings:  
RCV Sw2 (Receive Switch 2)  
When set to “on,” each Voice in each Part will receive  
messages from Knob [1]/[2], plus Breath Controller,  
Foot Controller and Control Change messages.  
BankSel (Bank Select): off, on  
PgmChng (Program Change): off, on  
CtrChng (Control Change): off, on  
This screen is only available for Parts 1 to 16 (including  
Drum Voice Parts) and the Phrase Clip Part.  
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Dest (Destination)  
Part Controller  
Set the parameter to be controlled by the Controller  
specified in Src.  
You can set various Controller parameters for the A/D  
Input Part and Multi Plug-in Parts 17 to 32. The  
following two screens for A/D Input Part parameters  
and six screens for the Multi Plug-in Part parameters  
are available.  
Settings: see the separate Control List.  
Depth (Depth)  
Set the amount by which the parameter selected in  
Dest can be controlled.  
CTL Set1 (Controller Set 1) (A/D Input Part only)  
CTL Set2 (Controller Set 2) (A/D Input Part only)  
Settings: -64 ~ 0 ~ +63  
Using Voice Control Sets 1 and 2, you can assign  
individual Src (Source) controllers to multiple Dest  
(Destination) parameters, or multiple Src controllers to  
individual Dest parameters. Details are given on Page 85.  
CTL MW Control (MW Control Depth) (Multi Plug-in  
Parts only)  
CTL MW Modulation (MW Modulation Depth) (Multi  
Plug-in Parts only)  
CTL AT Control (AT Control Depth) (Multi Plug-in  
Parts only)  
CTL AT Modulation (AT Modulation Depth) (Multi  
Plug-in Parts only)  
CTL AC Control (AC Control Depth) (Multi Plug-in  
Parts only)  
CTL MW Control (MW Control Depth)  
(Multi Plug-in Parts only)  
The Modulation Wheel can be used to control Filter and  
Amp parameters for each Multi Plug-in Part (17 to 32).  
CTL AC Modulation (AC Modulation Depth) (Multi  
Plug-in Parts only)  
CTLíMW Control)  
Part17  
Filter  
+63  
Amp  
+63  
CTL Set1/CTL Set2 (Control Set 1/2)  
(A/D Input Part only)  
Filter  
Set the amount by which the Modulation Wheel can  
be used to adjust the filter’s Cutoff frequency.  
The controllers and knobs on the front panel, the  
keyboard, and so on can be assigned a variety of uses.  
For example, keyboard aftertouch can be used to  
control vibrato and the Modulation Wheel could be  
used to control Resonance. These control assignments  
are called “Control Sets.” You can assign up to two  
different Control Sets to the A/D Input Part. Thus  
there are two screens, each for a separate controller:  
CTL Set1 and CTL Set2.  
Settings: -64 ~ +63  
Amp  
Set the amount by which the Modulation Wheel can  
be used to adjust the output level (amplitude).  
Settings: -64 ~ +63  
CTL MW Modulation  
CTLíSet1)  
PartAD  
Src  
FC(04)  
Dest  
off  
Depth  
+63  
(MW Modulation Depth)  
(Multi Plug-in Parts only)  
The Modulation Wheel can be used to control the  
amount of pitch/filter/amplitude modulation applied to  
each Multi Plug-in Part (17 to 32).  
SET 1  
Src  
SET 2  
Src  
MW  
KN1  
(Modulation Wheel)  
(Knob 1)  
CTLíMW Modulation) PMod  
Part17 127  
FMod  
127  
AMod  
127  
Dest  
Dest  
RevSend  
ChoSend  
PMod (Pitch Modulation Depth)  
Set the amount by which the pitch modulation  
changes when the Modulation Wheel is used.  
A/D Input  
Settings: 0 ~ 127  
Src (Source)  
Set the Controller used to control the parameter  
specified in Dest. The following controllers are  
available.  
Settings: PB (Pitch Bend Wheel), MW (Modulation Wheel),  
AT (Aftertouch), FC (Foot Controller), FS (Foot  
Switch), RB (Ribbon Controller), BC (Breath  
Controller), KN1/2 (Knob [1]/[2])  
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FMod (Filter Modulation Depth)  
FMod (Filter Modulation Depth)  
Set the amount by which the filter Cutoff frequency  
changes when aftertouch is used.  
Set the amount by which the filter Cutoff frequency  
changes when the Modulation Wheel is used.  
Settings: 0 ~ 127  
Settings: 0 ~ 127  
AMod (Amplitude Modulation Depth)  
Set the amount by which the amplitude modulation  
changes when the Modulation Wheel is used.  
AMod (Amplitude Modulation Depth)  
Set the amount by which the amplitude modulation  
changes when aftertouch is used.  
Settings: 0 ~ 127  
Settings: 0 ~ 127  
CTL AT Control (AT Control Depth)  
(Multi Plug-in Parts only)  
Keyboard aftertouch can be used to control the  
pitch/filter/amplitude parameters for each Multi Plug-  
in Part (17 to 32).  
CTL AC Control (AC Control Depth)  
(Multi Plug-in Parts only)  
Control Changes (Assignable Controllers) can be used  
to control the filter/amplitude parameters for each  
Multi Plug-in Part (17 to 32).  
CTLíAT Control)  
Part17  
Pitch Filter  
+24 +63  
Amp  
+63  
CTLíAC Control) Source Filter  
Part17 04[FootCtrl] +63  
Amp  
+63  
Pitch  
Set the amount (in semitones) by which the pitch  
changes when aftertouch is applied.  
Source  
Set the MIDI Control Change number used to  
control the Filter/Amp parameters.  
Settings: -24 ~ +24  
Settings: off, 1 ~ 95  
Filter  
Set the amount by which the filter Cutoff frequency  
changes when aftertouch is applied.  
Filter  
Set the amount by which the filter Cutoff frequency  
changes when the controller (Source) is used.  
Settings: -64 ~ +63  
Settings: -64 ~ +63  
Amp  
Set the amount by which the output level  
Amp  
(amplitude) changes when aftertouch is applied.  
Set the amount by which the output level  
(amplitude) changes when the controller (Source) is  
used.  
Settings: -64 ~ +63  
Settings: -64 ~ +63  
CTL AT Modulation (AT Modulation  
Depth) (Multi Plug-in Parts only)  
Keyboard aftertouch can be used to control the amount  
of pitch/filter/amplitude modulation applied to each  
Multi Plug-in Part (17 to 32).  
CTL AC Modulation (AC Modulation  
Depth) (Multi Plug-in Parts only)  
Control Changes (Assignable Controllers) can be used  
to control the amount of pitch/filter/amplitude applied  
to each Multi Plug-in Part (17 to 32).  
CTLíAT Modulation) PMod  
Part17 127  
FMod  
127  
AMod  
127  
CTLíAC Modulation) PMod  
Part17 127  
FMod  
127  
AMod  
127  
PMod (Pitch Modulation Depth)  
Set the amount by which the pitch modulation  
changes when aftertouch is used.  
PMod (Pitch Modulation Depth)  
Set the amount by which the pitch modulation  
changes when the controller (Source) is used.  
Settings: 0 ~ 127  
Settings: 0 ~ 127  
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FMod (Filter Modulation Depth)  
Effect Parameter Settings  
Set the amount by which the filter Cutoff frequency  
changes when the controller (Source) is used.  
These parameters are available when you press the  
[ENTER] key for certain Effect Types.  
Settings: 0 ~ 127  
Use the [PAGE] knob to switch between screens,  
and use the other knobs and the [INC/YES] and  
[DEC/NO] keys to set each parameter.  
When you press the [EXIT] key, you will be  
returned to the Effect Type selection screen.  
AMod (Amplitude Modulation Depth)  
Set the amount by which the amplitude modulation  
changes when the controller (Source) is used.  
Settings: 0 ~ 127  
Select Effect Type  
EFFíEF1) Ctgry Type Dry/Wet [ENTER]  
PartAD DLY:DelayLCR D<W63 to Edit  
Part Insertion Effect (A/D Input Part only)  
You can set parameters for the Insertion Effects used  
by the A/D Input Part. If you have selected the A/D  
Input Part, as the InsEF (Insertion Effect) in the EFF  
Part screen, the following screens will be available.  
EXIT  
ENTER  
EFF EF1/2 (Insertion Effect 1/2)  
Parameters  
EFFíEF1) Delay  
PartAD  
Lch  
500.0  
Cch  
500.0  
Rch  
166.7  
Choose the type of effect used for the A/D Input Part.  
You can select the Effect Category for Insertion Effect 1/2  
with the Ctgry parameter and the Effect Type with the  
Type parameter. After selecting the Effect Type, you can  
start setting its parameters by pressing the [ENTER] key.  
333.3  
SHIFT  
PAGE  
A
B
C
1
2
DATA  
PART/ELEMENT  
The number of parameters and the contents of each  
screen will vary depending on the selected Effect  
Type. Details are given in the Effect Type list of the  
separate Data List.  
EFFíEF1) Ctgry Type  
PartAD DLY:DelayLCR  
Dry/Wet [ENTER]  
D<W63 to Edit  
The connection between Insertion Effects 1 and 2 is fixed  
as 1 2 (Serial).  
Zones (CS6x)  
Ctgry (Effect Category)  
Set the Category of the Effect. The first Effect Type  
of the selected Category will blink.  
You can edit the zones used by Performances in Master  
Keyboard Mode. Use Knob [A] (or BANK [A]~[D]  
keys) to select the zone (1 to 4), then set the zone’s  
parameters. The following eight screens are available  
for Master Keyboard parameters.  
Settings: Details are given in the Effect Types list of the  
separate Data List.  
You can choose zones if “4zone” has been selected as  
the Mode at the GEN M.Kbd screen (Page 123), and if  
the [MASTER KEYBOARD] key LED is lit.  
Type (Effect Type)  
Set the type of Effect. This depends on the selected  
Category. For certain Categories, the Effect Type will  
blink. In this case, you can press the [ENTER] key  
to set the Effect Type.  
• Master keyboard  
MKB Transmit (Master Keyboard Transmit)  
MKB Note (Master Keyboard Note)  
Settings: Details are given in the Effect Types list of the  
MKB TxSw1 (Master Keyboard Transmit Switch 1)  
MKB TxSw2 (Master Keyboard Transmit Switch 2)  
MKB TxSw3 (Master Keyboard Transmit Switch 3)  
MKB TxSw4 (Master Keyboard Transmit Switch 4)  
MKB TxPreset1 (Master Keyboard Transmit Preset 1)  
MKB TxPreset2 (Master Keyboard Transmit Preset 2)  
separate Data List.  
Dry/Wet  
Set the mix level of the wet signal (which has been  
passed through the Effects Unit) and the dry signal  
(which has not been passed through the Effects  
Unit). This may be unavailable, depending on the  
selected Effect Type.  
Settings: D63>W ~ D=W ~ D<W63  
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MKB TxSw1 (Master Keyboard  
Transmit Switch 1)  
For each zone, you can enable/disable the transmission  
of messages for the Pitch Bend Wheel, Modulation  
Wheel, Knobs [A] to [C] and Knob [1]/[2].  
Master keyboard  
MKB Transmit (Master Keyboard Transmit)  
You can set parameters for transmitting keyboard data  
when in Master Keyboard Mode.  
MKBíTransmit)  
Zone01  
TrnsCh  
1
TG  
on  
MIDI  
on  
MKBíTxSw1)  
Zone01  
PB  
off  
MW KnobA-C Knob1-2  
on on on  
Settings:  
TrnsCh (Transmit Channel)  
PB (Pitch Bend Wheel): off, on  
MW (Modulation Wheel): off, on  
KnobA-C (Knobs [A] to [C]): off, on  
Knob1/2 (Knob [1]/[2]): off, on  
Set the MIDI Transmit Channel for each zone.  
Settings: 1 ~ 16  
TG (Tone Generator)  
MKB TxSw2 (Master Keyboard  
Transmit Switch 2)  
Select whether or not to transmit MIDI messages for  
each zone to each Part’s tone generator.  
For each zone, you can enable/disable the transmission  
of messages for the Ribbon Controller, Foot Controller,  
Breath Controller and Aftertouch.  
Settings: off, on  
MIDI (MIDI Transmit)  
Select whether or not to transmit MIDI messages to  
each zone’s MIDI Out port.  
MKBíTxSw2)  
Zone01  
RB  
on  
FC  
on  
BC  
on  
AT  
on  
Settings: off, on  
Settings:  
RB (Ribbon Controller): off, on  
FC (Foot Controller): off, on  
BC (Breath Controller): off, on  
AT (Aftertouch): off, on  
MKB Note (Master Keyboard Note)  
You can set Octave, Transpose, Note Limit (key range)  
for each zone in Master Keyboard Mode.  
MKB TxSw3 (Master Keyboard  
Transmit Switch 3)  
MKBíNote)Octave Transpose  
Zone01 +1 +11  
Note Limit  
C-2 - G 8  
For each zone, you can enable/disable the transmission  
of messages for the Sustain Pedal, Foot Switch,  
Volume/Foot Volume and Pan knob.  
Octave  
Shift the note range of each zone up or down (in  
octaves).  
MKBíTxSw3) Sus  
Zone01  
FS Vol/FV  
on on  
Pan  
on  
on  
Settings: -3 ~ 0 (Default) ~ +3  
Settings:  
Sus (Sustain): off, on  
FS (Foot Switch): off, on  
Transpose  
Vol/FV (Volume/Foot Volume): off, on  
Pan: off, on  
Transpose the note range of each zone up or down  
(in semitones).  
Settings: -11 ~ 0 (Default) ~ +11  
MKB TxSW4 (Master keyboard  
Transmit Switch 4)  
For each zone, you can enable or disable the transmission  
of Bank Select and Program Change messages when you  
switch Performance Banks or Programs.  
Note Limit  
Set the upper and lower notes in each zone’s note  
range.  
Settings: C-2 ~ G8 (for both upper and lower notes)  
You can also select this parameter by pressing each note  
while holding down the [SHIFT] key.  
MKBíTxSw4)  
Zone01  
Bank  
on  
PC  
on  
Settings:  
Bank (Bank Select): off, on  
PC (Program Change): off, on  
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PC (MIDI Program Change)  
Set the Program Number transmitted when changing  
Bank/Program.  
MKB TxPreset1 (Master Keyboard  
Transmit Preset 1)  
You can set each zone’s initial volume and stereo pan  
settings when changing Performance Bank/Program.  
Settings: 1 ~ 128  
Program Numbers 001 to 128 directly relate to MIDI  
Program Change Numbers 000 to 127. That is,  
Program Numbers and Program Change Numbers differ  
by a value of 1. Remember to take this into  
consideration.  
MKBíTxPreset1)  
Zone01  
Volume  
127  
Pan  
C
This setting is not transmitted if the PC (Program  
Change) parameter at the MKB TxSw4 screen has been  
set to “off.”  
Vol (Volume)  
Set the output level of the zone.  
Settings: 0 ~ 127  
This setting is not transmitted if the Vol/FV  
(Volume/Foot Volume) parameter of the MKB TxSw3  
screen has been set to “off.”  
Pan  
Set the stereo pan position of the zone.  
Settings: L64 (Left) ~ C (Center) ~ R63 (Right)  
This setting is not transmitted if the Pan parameter at  
the MKB TxSw3 screen has been set to “off.”  
MKB TxPreset2 (Master Keyboard  
Transmit Preset 2)  
For each zone, you can set the Bank Select and  
Program Change parameters transmitted when  
changing Bank/Program in a Performance.  
MKBíTxPreset2) BankMSB BankLSB  
Zone01 127 127  
PC  
1
BankMSB (MIDI Bank Select MSB)  
Set the Bank Select MSB transmitted when changing  
Bank/Program.  
Settings: 0 ~ 127  
BankLSB (MIDI Bank Select LSB)  
Set the Bank Select LSB transmitted when changing  
Bank/Program.  
Settings: 0 ~ 127  
“Bank Select” is a type of MIDI message transmitted  
when changing Voice Bank. Control Change MSB and  
LSB messages are combined to form Bank Select  
messages, which are used to specify the Voice Bank.  
These message values will vary according to  
synthesizer. For more details, refer to the  
documentation that came with your synthesizer.  
This setting is not transmitted if the Bank (Bank Select)  
parameter at the MKB TxSw4 screen has been set to  
“off.”  
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PFM Initialize  
You can reset (initialize) all parameters of a  
Performance Job Mode  
You can execute various actions (Jobs) in Performance  
Job Mode. For example, you can “Initialize”  
Performances (including those currently being edited)  
or “Recall” previous edits.  
Performance to their default settings. You can also  
selectively initialize certain parameters, such as  
Common settings, settings for each Part, and so on.  
Note that this is not the same as editing an existing  
Performance. Instead, it is useful when building a  
completely new Performance from scratch.  
When you enter Performance Job Mode, you will first  
see the Initialize screen. The following four screens  
are available for each Performance Job.  
PFM Initialize)  
Job  
Before entering Performance Job Mode and using the  
Initialize or Recall function, you must select the  
Performance you wish to operate on (Page 119).  
Current Perform  
1st screen: PFM Initialize  
2nd screen: PFM Edit Recall  
3rd screen: PFM Copy  
Select type of parameter to Initialize  
Use Knob [B], the [DATA] knob or the [DEC/NO]  
and [INC/YES] keys to select the parameter to be  
initialized.  
4th screen: PFM Bulk Dump  
Details about how to enter Performance Job Mode are  
given on Page 22.  
Settings: Current Perform, Current Common (Common  
Data: Data common to all Layer Parts), Current  
Part01 to Part16, Current PartCL (Phrase Clip  
Part), Current PartAD (A/D Input Part),  
Current PartP1/P2 (Plug-in Part 1/2), Zone1 to  
Zone4  
Executing a Job  
1In Performance Play Mode, select the Performance  
Number on which you will execute the Job.  
PFM Edit Recall  
2Press the [JOB] key to enter Performance Job Mode.  
If you are editing a Performance but you do not store it  
before switching to another Performance, the edits you  
have made will be cleared. In such a situation, you can  
use the Recall function to reinstate the edits for the  
Performance.  
3Use the [PAGE] knob and switch to the screen  
showing the Job you wish to execute.  
PFM Initialize)  
Job  
Current Perform  
PFM Edit Recall)  
Job  
4Use Knobs [B]/[C] and Knobs [1]/[2] to select the  
parameter on which you will execute the Job.  
(Alternatively, use the [DATA] knob and the  
[DEC/NO] and [INC/YES] keys.)  
PFM Copy  
This step is not applicable for Recall and Bulk Dump Jobs.  
You can copy each Part’s parameters and Effects  
parameters from any Performance to the Performance  
you are editing. This is useful if you are creating a  
Performance and wish to use some parameter settings  
from another Performance.  
5When you press the [ENTER] key, you will be  
prompted for confirmation.  
PFM Bulk Dump)  
<<  
Are you sure? [YES]/[NO]  
>>  
This function is not used for copying whole Performances  
from one location to another. It is used for copying  
parameter settings from an existing Performance to the  
current Performance you are editing.  
6Press the [INC/YES] key to confirm. The message  
“Completed.” will be displayed when the Job has  
completed, and you will be returned to the original  
screen.  
PFM Copy) [Pf:GrandPiano] Current  
Job INT:128(H16) Part10 > Part16  
Press the [DEC/NO] key to cancel the Job.  
1
2
3
4
For Jobs that take longer to process, you will see the  
message “Executing…” during processing. If you  
switch off the power to your synthesizer while this  
message is displayed, you risk corrupting your data.  
1Source Performance Memory  
Select the Performance Memory containing the  
Performance (source) from which you will copy  
parameter settings.  
7Press the [PERFORM] key to exit Performance Job  
Mode and return to Performance Play Mode.  
Settings: INT (Internal), EXT (External)  
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2Source Performance Number  
Performance Store  
Select the Performance Number of the source  
Performance. The Performance Name is shown in  
the top line of the display.  
You can store the parameter settings for up to 128  
Performances to each of your synthesizer’s Memories  
(INT: Internal) or up to 64 Performances to Memory  
Card (EXT: External). The procedure is as follows.  
Settings: 001 ~ 128 (INT), 001 ~ 064(EXT)  
When copying, you can set the current Performance  
number (destination) for the source Performance  
number. In this case, if you have edited several settings  
of the current Performance, you will copy those recent  
settings, not stored ones (before editing). Therefore,  
you can edit a Part and copy all edits to another Part.  
When you execute this, the settings for the destination  
Performance will be overwritten. Important data should  
always be backed up to computer, a separate Memory Card  
or some other storage device.  
1Press the [STORE] key after editing a Performance.  
You will see the Performance Store display.  
3Source Performance Part  
Select the Part of the source Performance.  
Settings: Part01 to Part16, PartCL (Phrase Clip Part),  
PartAD (A/D Input Part), PartP1/P2 (Plug-in  
Part 1/2)  
PFMí  
Store  
[Pf:GrandPiano] >[Pf:Init Perf ]  
INT:128(H16)  
The Memory, Bank Select and Program Number  
settings cannot be copied if you have set the source or  
destination to something other than Part01 to Part16.  
2Use Knob [1] to select the destination Performance  
Memory (INT or EXT).  
4Destination Part  
3Use Knob [2] to select the destination Performance  
Number.  
Set the Part of the destination Performance.  
Settings: Part01 to Part16, Arp (Arpeggio), Effect,  
PartCL (Phrase Clip Part), PartAD (A/D Input  
Part), PartP1/P2 (Plug-in Part 1/2)  
This will set the Performance Memory/Number to  
which your Performance will be stored.  
You can also use the [DATA] knob or [DEC/NO] and  
[INC/YES] keys to execute this operation.  
If you choose Arp (Arpeggio) or Effect, the Arpeggio  
and Effect settings for the Voice assigned to the source  
Part will be copied.  
4When you press the [ENTER] key, you will be  
The Memory, Bank Select and Program Number  
settings cannot be copied if you have set the source or  
destination to something other than Part01 to Part16.  
prompted for confirmation.  
PFMí  
<<  
[Pf:GrandPiano] >[Pf:Init Perf ]  
Are you sure? [YES]/[NO] >>  
PFM Bulk Dump  
You can send all the parameter settings for the current  
Performance to your computer or some other external  
MIDI device using Bulk Dump.  
5Press the [INC/YES] key to confirm. The message  
“Executing…” will be displayed while the Job is  
being processed. When it has completed, you will  
see the message “Completed.” and you will be  
returned to Performance Play Mode.  
PRF Bulk Dump)  
Job  
Current Perform  
You can press the [DEC/NO] key to cancel the Job.  
This will return you to the original screen.  
You must set the correct MIDI Device Number in order to  
execute a Bulk Dump. Details are given on Page 166.  
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Phrase Clip Mode  
Clip Kit Name  
This shows the name of the Clip Kit (up to 10  
characters in length).  
Phrase Clip Play  
In Phrase Clip Play Mode, you can select one of four  
Clip Kits. A Clip Kit is a collection of Phrase Clips  
(external sounds recorded via microphone, from audio  
equipment or from other sources) assigned to notes  
across the keyboard for playback. A Clip Kit can  
consist of Drum loops or phrases, and can be assigned  
to a Part in a Performance (Page 39). The screens  
displayed in Phrase Clip Play Mode are explained here.  
4. Knob Parameter  
This shows the names of the functions currently  
assigned to Knobs [A] to [C] and Knob [1]/[2].  
Multiple parameters can be assigned to Knob [1]/[2],  
depending on the Control Set settings. In this case, the  
destination parameter of the lowest numbered Control Set  
is shown.  
You can record Phrase Clips in Phrase Clip Record  
Mode, and up to 256 Phrase Clips can be stored  
internally. You can also save these Phrase Clips to  
Memory Card.  
Knob Parameter  
Basic details about Phrase Clips are given on Page 53.  
In Phrase Clip Play Mode, Knobs [A] to [C] and  
Knob [1]/[2] can be used to adjust the settings of the  
parameters assigned to them. The parameter values  
are displayed briefly when you move each knob.  
The Phrase Clip Play Mode Display  
When you enter Phrase Clip Play Mode, you will see  
the following displayed. You can select and play back  
the Clip Kit here.  
PCLP Play)  
EQ Low EQ Mid  
1[Wv:Init Clip ]  
+ 0 Cutoff RevTime  
Details about how to enter Phrase Clip Play Mode are  
given on Page 21.  
SHIFT  
PAGE  
A
B
C
1
2
DATA  
PCLP Play (Phrase Clip Play)  
PART  
/
ELEMENT  
1
2
3
PCLP Play)  
EQ Low EQ Mid  
1[Wv:Init Clip ]  
EQ Hi Cutoff RevTime  
Details about assigning parameters to Knobs [A] to  
[C] are given on Page 165. Details about assigning  
parameters to Knob [1]/[2] are given on Page 84.  
4
SHIFT  
PAGE  
A
B
C
1
2
DATA  
PART  
/
ELEMENT  
Selecting a Clip Kit Program  
There are three ways in which you can select a Clip Kit  
Program.  
1. Screen Title  
This shows that you are currently in Phrase Clip Play  
Mode.  
• Using the PROGRAM keys (CS6x)  
• Using the [DEC/NO] and [INC/YES] keys  
• Using the [DATA] knob  
2. Clip Kit Number  
This shows the Program Number (001 to 004) for the  
selected Clip Kit.  
Using the PROGRAM Keys (CS6x)  
If you press a PROGRAM key (1 to 4), the Clip Kit  
corresponding to the Program Number is selected and  
displayed.  
3. Clip Kit Category/Name  
Clip Kit Category  
The two letters to the left of the Clip Kit Name are an  
abbreviation for the Clip Kit Category. The Category  
gives a rough idea of the kind of sounds in the Clip Kit.  
1
2
3
4
5
6
7
8
GENERAL  
9
QED  
10  
ARPEGGIO CONTROL  
COM LFO  
13  
EFFECT  
14  
PROGRAM  
PART  
11  
12  
15  
16  
OSC  
PITCH  
FILTER  
AMPLITUDE  
LFO  
EQ  
PLG  
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Using the [DEC/NO] and [INC/YES] Keys  
If you press the [INC/YES] key, the next Clip Kit is  
selected and displayed. Pressing the [DEC/NO] key  
selects the previous Clip Kit.  
Phrase Clip Record  
In Phrase Clip Record Mode, you can record sounds  
into the synthesizer through a microphone or from  
audio equipment as Phrase Clips. You can then create  
a Clip Kit consisting of different Phrase Clips spread  
out across the range of the keyboard, and play the  
sounds just as you would a normal instrument sound.  
Furthermore, you can resample Voice/Performance  
sounds played via the keyboard or the Playback  
Sequencer. You can store a maximum of 256 Clips (in  
total of 4 megabytes) in the instrument's internal  
memory. You can also store them onto an external  
Memory Card.  
DEC/NO INC/YES  
Previous Number  
Next Number  
Using the [DATA] Knob  
Turn the [DATA] knob clockwise to increment the Clip  
Kit Number and anti-clockwise to decrement it.  
Phrase Clips are stored to Memory Card in a proprietary  
file format. Details about saving files are given on Page  
173. Using the included Card Filer software, Phrase Clips  
stored on Memory Card can also be saved to, and managed  
in, a computer connected to the synthesizer.  
C
1
2
DATA  
Refer to Page 53 for a basic idea of Phrase Clip.  
Previous Number  
Next Number  
The CS6x/CS6R is factory-fitted with 4MB of internal  
DRAM-type memory. Since DRAM is volatile memory, its  
contents are cleared when you switch your synthesizer off.  
Therefore, there are no Phrase Clips contained in memory  
when you switch your synthesizer on.  
Entering Phrase Clip Record Mode  
1Press the [REC] key in Phrase Clip Play Mode. At  
the following screen, you can specify the note (Clip  
Key) on the keyboard used to play back the Phrase  
Clip.  
If you raise the pitch of a short Phrase Clip loop, you may  
hear noise during playback. In which case, you should  
lengthen of the loop time (Page 150).  
You may also hear noise at the loop end point of the  
Phrase Clip. In which case, you should adjust the end  
point of the loop to find the optimum position (Page 151).  
PHRASE CLIP  
REC  
PITCH  
SEQ PLAY  
PLAY  
/
STOP  
TEMPO  
PCLP Rec) >>  
>>  
Select Record Key  
C 3:001[CrntSmpl]  
<<  
<<  
2Use Knob [C] while holding down the [REC] key (or  
press a note on the keyboard) to assign the Clip Key.  
When you have assigned the Clip Key, release the  
[REC] key and the Recording screen will appear.  
Press the [PHRASE CLIP] key or the [EXIT] key to  
return to Phrase Clip Play Mode.  
PCLP Rec) Source Trigger  
(Key=C 3)perform Key  
[ENTER]  
toStandby  
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Source  
The Level Screen  
Select the Source from which you will record.  
When you are recording from a “mic” or “line” level  
source in Phrase Clip Record Mode, use the [PAGE]  
knob to turn to the following screen. You will see  
the Input Level pointer and the Trigger Level  
pointer. Here, you can use the Input Level pointer  
and Trigger Level pointer to check the Trigger Level  
and the level of the signal at the A/D INPUT  
connector. If you have selected “level” in Trigger  
Mode, use Knob [1] to set the Trigger Level. The  
recording process begins the moment the Input  
Level Pointer reaches or passes the Trigger Level  
pointer. Using both the pointer, you can determine  
the starting point for recording based on the input  
signal’s level.  
Select “mic” if you are recording a microphone level  
device through the A/D INPUT jack.  
Select “line” if you are recording from a line level  
device, such as a CD player or other audio  
equipment, through the A/D INPUT jack.  
Select “voice”, “perform” or “pclip” when recording  
a Voice, Performance, or an existing Phrase Clip used  
by the synthesizer. For instance, if you have selected  
a Voice in Voice Play Mode before entering Phrase  
Clip Record Mode, you can play that Voice on the  
keyboard to record it as a Phrase Clip.  
Settings: mic, line, pclip (Phrase Clip), voice, perform  
(Performance)  
Turning the [PAGE] knob counterclockwise when  
the Level screen is shown takes you back to the  
previous screen.  
Trigger  
Set the Mode by which you will trigger the recording  
process. The Trigger mode will vary according to  
the currently selected Source.  
Input Level pointer  
If “mic” or “line” is currently selected as the Source,  
select either “level” or “manual.”  
PCLP Rec) Source  
View Trigger  
[EXIT]  
toStop  
If you select “level”, the recording process is  
automatically started when the input level reaches  
the designated threshold (Trigger Level). You will  
see a parameter on the right where you can specify  
the Trigger Level. Alternatively, if you choose  
“manual,” recording is started as soon as you press  
the [ENTER] key.  
Trigger Level pointer  
Example 1: Recording a  
Phrase Clip from a Microphone  
or Audio Equipment  
If you set the Source parameter value to any other  
than “mic” and “line,” Set this parameter to “key” or  
“manual.” If you set to “key,” recording will start  
the moment you hit a key on the keyboard.  
Connect a microphone or audio equipment to the A/D  
INPUT jack (Page 14).  
Settings:  
1In Phrase Clip Play Mode, press the [REC] key and  
the screen for selecting the Clip Key (which is used  
to play the Phrase Clip) will be shown.  
If Source is set to “mic” or “line”: level, manual  
If Source is set to “pclip”, “voice” or “perform”: key, manual  
Level (Trigger Level)  
2While still holding down the [REC] key, use Knob  
[C] or press a note on the keyboard to set the Clip  
Key. When you release the [REC] key, you will see  
the Recording screen.  
This parameter is only available if you have selected  
“level” in the Trigger parameter. Recording will  
begin automatically when the signal at the A/D  
INPUT jack reaches the Trigger Level. The ï  
indicator is displayed to the left of the Trigger Level  
setting. Use the Trigger Level pointer and Input  
Level pointer to visually compare the input signal  
level with the Trigger Level setting.  
3Select “mic” if recording from a microphone-level  
source or “line” if recording from a line-level source  
such as a CD player or other audio equipment.  
You can set the Trigger parameter to “level” or  
“manual.” If you set it to “level,” you will also need  
to set the Trigger Level parameter.  
Settings: 0 ~ 127  
If the input signal level is too large, The  
displayed to the left of the ï indicator.  
indicator is  
4Turn the [PAGE] knob clockwise to show the Level  
screen. Here, you can check the Input Level pointer  
to monitor the level of the input signal. If necessary,  
you can use the [GAIN] knob on the rear panel to  
adjust the gain of the input signal.  
The recorded clip will automatically be assigned a vacant  
Clip Number in memory (DRAM). Therefore, you will  
not have to choose a Clip Number before recording.  
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2While still holding down the [REC] key, use Knob  
[C] or press a note on the keyboard to set the Clip  
Key. When you release the [REC] key, you will see  
the Recording screen.  
5Now follow the procedure according to the setting  
made in step 3.  
If set to “manual”:  
Recording will begin when you press the [ENTER] key.  
3Select a recording source by specifying the value  
(pclip, voice, or perform) for the Source parameter in  
the Recording screen. Also select a method to start  
recording in the Trigger parameter — “key” for  
recording a Voice or Performance played by the  
keyboard or “manual” for a specific phrase or  
melody during playback of a song.  
PCLP Rec) Source Trigger  
<< Now recording...  
[EXIT]  
>> toStop  
If set to “level”:  
Press the [ENTER] key to enter Recording Standby state.  
You will see the “Waiting for trigger” message displayed.  
When the level of the input signal reaches or passes  
the Trigger Level, recording begins automatically.  
The recorded clip will automatically be assigned a vacant  
Clip Number in memory (DRAM). Therefore, you will  
not have to choose a Clip Number before recording.  
PCLP Rec) Source Trigger-level [EXIT]  
<< Waiting for trigger... >> toStop  
4Press the [ENTER] key to enter Recording Standby  
state. You will see the “Waiting for trigger” message  
displayed.  
While recording, you will see the “Now recording...”  
message displayed.  
5Now follow the procedure according to the setting  
made in step 3.  
6Press the [EXIT] key to stop recording. The “Now  
If set to “key”:  
Start playback of the song by pressing the SEQ PLAY  
[START/STOP] key.  
recording...” message will disappear.  
If the memory becomes full, recording will  
automatically stop, even before you press the [EXIT]  
key.  
If set to “manual”:  
Start playback of the song by pressing the SEQ PLAY  
[START/STOP] key. Start recording of a Phrase Clip  
at any necessary moment by pressing the [ENTER]  
key.  
7You can now audition the Clip just recorded by  
pressing the Clip Key selected in step 2 while  
holding the [REC] key.  
8If you are not satisfied with the result, you can re-record  
While recording, you will see the “Now recording...”  
message displayed.  
the Phrase Clip by pressing the [ENTER] key again.  
9When you exit Phrase Clip Record Mode, the Phrase  
Clip you have recorded will automatically be  
assigned a new Clip Number and Clip Name, and  
saved to memory (DRAM) along with the Clip Key  
setting assigned in step 2.  
6Press the [EXIT] key to stop recording. The “Now  
Recording...” message will disappear.  
If the memory becomes full, recording will automatically  
stop, even before you press the [EXIT] key.  
7You can now audition the Clip just recorded by  
pressing the Clip Key selected in step 2 while  
holding the [REC] key.  
)Repeat steps 1 to 9 to record new Phrase Clips.  
Phrase Clip data held in memory (DRAM) will be lost if  
you switch off your synthesizer. You should always save  
important Phrase Clip data to Memory Card (Page 173).  
8If you are not satisfied with the result, you can re-record  
the Phrase Clip by pressing the [ENTER] key again.  
A recorded Clip can be edited in its tones, applied  
effects, assigned to a Clip Key from a Clip Kit in Phrase  
Clip Edit Mode. It can also be copied or even deleted in  
Phrase Clip Job Mode. The Clip Kit that includes the  
recorded Clip will be selected (from four Clip Kits) and  
assigned to the Phrase Clip Part in Performance Edit  
Mode (Page 121).  
9When you exit Phrase Clip Record Mode, the Phrase  
Clip you have recorded will automatically be  
assigned a new Clip Number and Clip Name, and  
saved to memory (DRAM) along with the Clip Key  
setting assigned in step 2.  
)Repeat steps 1 to 9 to record new Phrase Clips.  
Example 2: Recording a Phrase Clip  
from the Internal Tone Generator  
Phrase Clip and Clip Kit data held in memory (DRAM)  
will be lost if you switch off your synthesizer. You should  
always save important Phrase Clip and Clip Kit data to  
Memory Card (Page 173).  
You can record a Voice, Performance, an existing Phrase  
Clip or a Song as a new Phrase Clip.  
After recording from the internal tone generator, the  
recorded Phrase Clip will automatically be normalized  
(Ratio = 100 %). For more information about  
normalization, refer to Page 157.  
1Select a Voice, Performance or Clip Kit in Voice Play  
Mode, Performance Play Mode or Phrase Clip Play  
Mode. If you wish to record a phrase of a Song, you  
will need to prepare the Song file for playback and  
select the appropriate Performance.  
A recorded Clip can be edited in its tones, applied effects,  
assigned to a Clip Key from a Clip Kit in Phrase Clip Edit  
Mode. It can also be copied or even deleted in Phrase Clip  
Job Mode. The Clip Kit that includes the recorded Clip  
will be selected (from four Clip Kits) and assigned to the  
Phrase Clip Part in Performance Edit Mode (Page 121).  
For a possibly best sound quality, you should maximize  
the volume of the Voice, Performance or Phrase Clip that  
you are recording.  
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Phrase Clip Edit Mode  
Common  
Phrase Clip Edit  
Clip Common General  
80  
80  
The parameters available when editing a Clip Kit are  
explained here.  
GEN Name (General Name)  
Clip Common Quick Edit  
QED Level (Quick Edit Level)  
QED EffectCtrl (Quick Edit Effect)  
QED Filter (Quick Edit Filter)  
QED EG (Quick Edit Envelope Generator)  
Clip Common Arpeggio  
ARP Type (Arpeggio Type)  
ARP Limit (Arpeggio Note Limit)  
ARP Mode (Arpeggio Mode)  
ARP PlayEF (Arpeggio Play Effect)  
Clip Common Controller  
CTL Set1 (Control Set 1)  
CTL Set2 (Control Set 2)  
CTL Set3 (Control Set 3)  
CTL Set4 (Control Set 4)  
CTL Set5 (Control Set 5)  
Clip Common Effect  
147  
147  
148  
148  
148  
82  
82  
83  
83  
83  
148  
149  
149  
149  
149  
149  
88  
A Clip Kit is a collection of Phrase Clips assigned  
across the keyboard (notes C0 to C6) for playback.  
For editing a Clip Kit, there are five Common Edit  
screens (for parameters which apply to the current clip  
kit). There are also five screens for Clip Key  
parameters (used to assign Phrase Clips to notes on the  
keyboard).  
Details about recording Phrase Clips are given on Pages 55, 143.  
When you enter Phrase Clip Edit Mode, you will see  
the following screen.  
Basically, Knob [A] is used to select the type of  
parameter you wish to edit (Common/Clip Key). The  
Clip Key is selected by pressing the relevant note on the  
keyboard.  
EFF InsEF (Insertion Effect)  
EFF EF1 (Effect 1)  
EFF EF1 (Effect 2)  
88  
88  
88  
89  
89  
The [PAGE] knob is used to switch between the  
parameter screens, and Knobs [B], [C], [1] and [2] are  
used to enter parameter settings. Alternatively, you  
can use the [DATA] knob, and [DEC/NO] and  
[INC/YES] keys to enter settings.  
EFF Rev (Reverb)  
EFF Cho (Chorus)  
Clip Key  
Clip Key OSC (Oscillator)  
OSC Asgn (Oscillator Assign)  
OSC Out (Oscillator Out)  
OSC Pan (Oscillator Pan)  
OSC Other (Oscillator Other)  
Clip Key Pitch  
149  
149  
151  
151  
151  
152  
152  
152  
152  
152  
153  
153  
101  
101  
101  
GEN Name) Ctgry  
Common  
a-Z  
0-? Cursor  
[--:Init Voice]  
PCH Tune (Pitch Tune)  
Clip Key Filter  
SHIFT  
PAGE  
A
B
C
1
2
DATA  
FLT Cutoff (Filter Cutoff)  
Clip Key Amplitude  
AMP AEG (Amplitude Envelope Generator)  
AMP VelSens (Amplitude Velocity Sensitivity)  
Clip Key EQ (Equalizer)  
EQ Type  
PART  
/
ELEMENT  
Switch between  
screens  
Enter settings  
Select Common/Clip Key  
EQ Param (EQ Parameter)  
You can use Knobs [A] to [C] and Knob [1]/[2] while  
holding down the [SHIFT] key to move the cursor to  
each respective parameter. The cursor can also be  
moved using the [DATA] knob or the [DEC/NO] and  
[INC/YES] keys while holding down the [SHIFT] key.  
Clip Common Edit and Clip Key Edit  
A Clip Kit consists of Phrase Clips (waves) assigned  
to notes C0 to C6 on the keyboard (Page 55).  
Parameters common to all Phrase Clips are known  
as a “Clip Common Edit.” In Phrase Clip Edit  
Mode, screens are available for Clip Common Edit  
and for each editing Clip Key. Use Knob [A] to  
switch between these screens.  
You must select the Clip Kit you wish to edit before  
entering Phrase Clip Edit Mode (Page 142). All parameter  
settings will be set for each Clip Kit, and can be stored.  
If you switch the synthesizer off, your Phrase Clip data in  
internal memory will be lost. You should always save  
important Phrase Clip data to Memory Card (Page 173).  
Clip Common settings  
QEDíLevel) Vol  
127  
Pan RevSend ChoSend  
127 127  
Details about how to enter Phrase Clip Edit Mode are  
given on Page 22.  
Common  
C
Clip Common  
A general overview of Phrase Clips is given on Page 53.  
Most of these parameters are the same as for Drum  
Voices (the gray items in the tree diagram). Therefore,  
the parameters which differ are explained here.  
Clip Key settings  
OSC Asgn) Number  
Key= C 3 001[InitSmpl]  
Variation [ENTER]  
1 to Edit  
Those parameters which do not differ are explained in the  
Voice Edit Mode section (Page 78).  
Clip Key  
SHIFT  
PAGE  
A
B
C
1
2
DATA  
PART  
/
ELEMENT  
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Menu Display  
You will see the following if you use the [PAGE]  
knob while holding down the [SHIFT] key. Use the  
[PAGE] knob to move the cursor to the parameter  
you wish to edit, then release the [SHIFT] key to  
jump to the screen you were previously at.  
Clip Common General  
GEN Name (General Name)  
You can set a Clip Kit Name consisting of up to 10  
characters. You can also select the Category Name to  
the left of the Clip Kit Name.  
Cursor  
OSC Out)  
Key=C 3  
Com:>GEN≥QED>ARP>CTL>  
Key:>OSC>PCH>FLT>AMP>  
>EFF  
>EQ  
SHIFT  
PAGE  
A
B
C
1
2
DATA  
GENíName) Ctgry  
Common  
a-Z  
0-? Cursor  
[Pf:Init Voice]  
Category  
Name  
Clip Kit Name  
PART/ELEMENT  
For CS6x, you can directly make access to a specific  
Menu screen using a PROGRAM/PART key (Page 80).  
The Clip Kit Name is set in the same way as the Voice  
Name. Details are given on Page 80.  
The íIndicator  
Clip Common Quick Edit  
If you alter any parameters in Phrase Clip Edit Mode,  
the íindicator will be displayed at the top left of the  
screen. This gives a quick indication that the current  
Clip Kit has been modified but not yet stored.  
Various parameters control the sonic properties of the  
Clip Kit, and many can be edited using the Sound  
Control knobs on the front panel of the CS6x. There  
are four screens.  
“Edit” indicator  
QED Level (Quick Edit Level)  
QED EffectCtrl (Quick Edit Effect)  
QED Filter (Quick Edit Filter)  
QED EG (Quick Edit Envelope Generator)  
GEN Name) Ctgry  
In Performance Mode, the Phrase Clip Part settings are used.  
Even if you exit to Phrase Clip Play Mode, the edited  
settings for the current Clip Kit will not be lost so  
long as you do not select another Clip Kit.  
QED Level (Quick Edit Level)  
These parameters control the output level and pan  
position of the Clip Kit.  
The íindicator will also be displayed in Phrase Clip  
Play Mode.  
QEDíLevel) Vol  
Common  
Pan RevSend ChoSend  
127 127  
127  
C
The “Compare” Function  
Use this to listen to the difference between the Phrase  
Clip with your edited settings and the Phrase Clip  
prior to editing.  
Vol (Volume)  
Set the output level of the Clip Kit.  
Settings: 0 ~ 127  
1Press the [COMPARE (EDIT)] key while in Phrase  
Clip Edit Mode. The íindicator at the top left of  
the screen will change to the îindicator and the  
Phrase Clip settings prior to editing will temporarily  
be reinstated for comparison purposes.  
Pan  
Set the stereo pan position of the Clip Kit. You can  
also adjust this parameter using the [PAN] knob on  
the front panel of the CS6x.  
Compare indicator  
Settings: L63 (Left) ~ C (Center) ~ R63 (Right)  
RevSend (Reverb Send)  
GENîName) Ctgry  
Set the Send level of the signal sent from Insertion  
Effect 1/2 (or the bypassed signal) to the Reverb effect.  
You can also adjust this parameter using the [REVERB]  
knob on the front panel of the CS6x.  
While the “Compare” function is enabled, editing will  
not be possible using Knobs [A] to [C] or Knob [1]/[2].  
Settings: 0 ~ 127  
2 Press the [EDIT] key again to disable the  
“Compare” function and restore the settings for  
your edited Phrase Clip.  
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ChoSend (Chorus Send)  
QED EG (Quick Edit Envelope Generator)  
These two parameters control the change in the output  
level of a Clip Kit over the time that a note is played.  
Set the Send level of the signal sent from Insertion  
Effect 1/2 (or the bypassed signal) to the Chorus  
effect. You can also adjust this parameter using the  
[CHORUS] knob on the front panel of the CS6x.  
Settings: 0 ~ 127  
QEDíEG) Attack  
Common  
Decay  
+63  
+63  
QED EffectCtrl (Quick Edit Effect)  
Set the amount of Chorus applied to the entire Clip Kit.  
QEDíEffectControl)  
Common  
Chorus  
+63  
Attack  
Level  
Relese  
Level  
Chorus  
Set the Return level of the Chorus effect as an offset  
value.  
Attack  
Settings: -64 ~ 0 ~ +63  
Set the transition time from the moment a note on  
the keyboard is pressed to the point at which the  
level of the Phrase Clip reaches its peak. You can  
also adjust this parameter using the [ATTACK] knob  
on the front panel of the CS6x.  
QED Filter (Quick Edit Filter)  
These parameters control filters which control the  
tonal quality of the Clip Kit. With the Low Pass Filter,  
frequencies falling below the set Cutoff frequency are  
passed, and frequencies above the Cutoff frequency are  
blocked.  
Settings: -64 ~ 0 ~ +63  
Decay  
Set the transition time from the point at which the  
level of the Phrase Clip reaches its peak to the point  
at which it levels off. You can also adjust this  
parameter using the [DECAY] knob on the front  
panel of the CS6x.  
QEDíFilter)  
Common  
Cutoff  
+63  
Reso  
+63  
Settings: -64 ~ 0 ~ +63  
Range passed  
Cutoff range  
Clip Common Arpeggio  
The following four parameters control the behavior of  
the Arpeggiator. These parameters are the same as  
those used in Voice Edit Mode, and more details about  
them are given on Page 82.  
Cutoff frequency  
Frequency  
ARP Type (Arpeggio Type)  
Cutoff  
ARP Limit (Arpeggio Note Limit)  
ARP Mode (Arpeggio Mode)  
ARP PlayEF (Arpeggio Play Effect)  
Set the Cutoff frequency. Only frequencies below  
this point are passed. You can also adjust this  
parameter using the [CUTOFF] knob on the front  
panel of the CS6x.  
Settings: -64 ~ 0 ~ +63  
Clip Common Controller  
You can set up to five Controllers for each Clip Kit.  
The following five screens are available.  
Reso (Resonance)  
Set the amount of Resonance (harmonic boost)  
applied to the signal around the Cutoff frequency.  
This is a useful way of adding further character to  
the sound. You can also adjust this parameter using  
the [RESONANCE] knob on the front panel of the  
CS6x.  
CTL Bend (Pitch Bend)  
CTL Set1 (Control Set 1)  
CTL Set2 (Control Set 2)  
CTL Set3 (Control Set 3)  
CTL Set4 (Control Set 4)  
Settings: -64 ~ 0 ~ +63  
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CTL Bend (Pitch Bend)  
You can set a range of pitch change controlled by Pitch  
Bend Wheel.  
Clip Common Effect  
You can set two types of Insertion Effects, plus two System  
Effects (Reverb and Chorus). The following five screens  
are available. The parameters are the same as those used in  
Voice Edit Mode. Details are given on Page 88.  
CTLíPitchBend)  
C 1234  
Lower  
-12  
Upper  
+12  
EFF InsEF (Insertion Effect)  
EFF EF1 (Effect1)  
EFF EF2 (Effect2)  
EFF Rev (Reverb)  
EFF Cho (Chorus)  
Lower  
Set a range of pitch change by semitone when you  
move the wheel downward. With a value of “-12,”  
you can lower the pitch at a maximum of one octave  
when you move the wheel downward.  
Clip Key OSC (Oscillator)  
Settings: -48~0~+24  
You can set the parameters for the Phrase Clips which  
make up the Clip Kit. A Clip Kit can contain up to 73  
Clips, each of which is assigned to a specific note (Clip  
Key) within a range of C0 to C6. In this Menu, you  
can assign a Clip to each Clip Key and make detailed  
settings using four screens below.  
Upper  
Set a range of pitch change by semitone when you  
move the wheel upward. With a value of “+12,”  
you can raise the pitch at a maximum of one octave  
when you move the wheel upward.  
Settings: -48~0~+24  
OSC Asgn (Oscillator Assign)  
OSC Out (Oscillator Out)  
OSC Pan (Oscillator Pan)  
OSC Other (Oscillator Other)  
CTL Set1 (Control Set 1) to CTL Set4  
(Control Set 4)  
The controllers and knobs on the front panel, the  
keyboard, and so on can be assigned a variety of uses.  
For example, keyboard aftertouch can be used to  
control the Reverb Send level and the Foot Switch (if  
connected) could be used to control other Effect  
parameters. These control assignments are called  
“Control Sets.” You can assign up to four different  
Control Sets per Clip Kit. Thus there are four screens,  
each for a separate controller: CTL Set1 to CTL Set4.  
OSC Asgn (Oscillator Assign)  
You can select the Phrase Clips assigned to the Clip Keys in  
the Clip Kit. Use Knob [A] to select the Clip Key, then use  
Knob [B] to select the Phrase Clip. Use Knob [1] to select  
the Variation. The Variation controls the way in which a  
Phrase Clip is played back, and up to eight Variations can  
be assigned to each Phrase Clip. Press [ENTER] key at  
this screen to enter settings for Variations.  
CTLíSet1)  
Common  
Src  
FC(04)  
Dest  
amp  
Depth  
+63  
OSC Asgn) Number Variation [ENTER]  
Key=C 3 001[InitSmpl] 1 to Edit  
Controller  
Control Set 1~4  
Set 1  
Number (Clip Number)  
Select the Phrase Clip Number. The Phrase Clip  
Name will be displayed to the right of the Phrase  
Clip Number. The Phrase Clip can be played back in  
different ways, depending on the current Variation  
parameter setting.  
Modulation Wheel  
Knob  
etc.  
These parameters are the same as for Normal Voices  
(except for The ElemSw parameter, which is available  
only for Normal Voices). For more information about  
parameters of a Normal Voices, see Page 84.  
Settings: 000 (off) ~ 256  
If you select “off,” the Clip Key has no Phrase Clips  
assigned to it.  
Refer to Basics Section (Page 49) for more information  
about assignment of a Control Set.  
Variation  
Select the Variation Number. This controls the way  
in which the Phrase Clip is played back.  
Settings: 1 ~ 8  
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Play (Play Mode)  
Select the Phrase Clip playback method. There are  
three modes.  
Variation Settings  
You can play back a Phrase Clip in up to eight  
different ways (Variations). They are related to the  
Clip Kit as shown in the illustration.  
Settings:  
loop:  
When you press a note on the keyboard, the Phrase Clip is  
played completely from its Start Point. Then its looped  
section is played back repetitively until you release the note.  
Clip1~256  
Looped Section  
Data Top  
Start Point  
Loop  
Point  
End  
Point  
Data End  
Variation 1  
Variation 2  
Variation 8  
oneshot:  
When you press a note on the keyboard, the Phrase Clip is  
played just once from its Start Point to its End Point (not  
looped).  
Clip 1~256  
Variation 1~8  
Data Top  
Start Point  
End  
Point  
Data  
End  
reverse:  
When you press a note on the keyboard, the Phrase Clip is  
played in reverse, just once, from its End Point to its Start  
Point (not looped).  
Clip kit 1~4  
Data  
End  
Data Top  
Start Point  
End  
Point  
Select the Phrase Clip at the OSC Asgn (Oscillator  
Assign) screen, then press the [ENTER] key. You  
will see the Variation Edit screen.  
Start (Start Point)  
Set the Start Point from which the Phrase Clip will  
be played back (as shown in the illustration below).  
In this case, you can avoid playback of the noise  
before the Start Point. Note that this setting does  
not eliminate the noise in the original Clip.  
• PCLP Var (Phrase Clip Variation)  
You can edit the settings of each Variation in the  
currently selected Phrase Clip.  
Select the Variation (1 to 8), set each of its  
parameters, then press the [EXIT] key. The settings  
will be applied and you will be returned to the OSC  
Asgn (Oscillator Assign) screen.  
Necessary portion  
Noise  
PCLP Var) Play  
Start  
Loop  
End  
(C 3)=1: oneshot 2097150 2097150 2097150  
Start Point  
Record Start  
Var (Variation Number)  
Select the Variation. Its settings will be reflected in  
each parameter.  
Settings: Depends on the length of the Phrase Clip  
Loop (Loop Point)  
Settings: 1 ~ 8  
Set the starting point of the looped section. With a  
violin sound, for example, the Loop Point should be  
set after the distinctive attack portion and at the start  
of the sustained section of the sound. When playing  
back this loop, the distinctive attack portion of the  
violin sound is played back, followed by the looped  
section corresponding with the sustained section of  
the violin sound (between the Loop Point and the  
End Point.) On the other hand, if the sound does not  
have a distinctive attack portion, the Loop Point can  
be set to the same position as the Start Point.  
If you change the Variation Number with this  
parameter, it will automatically change one that is  
set in the OSC Asgn (Oscillator Assign) screen.  
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ChoSend (Chorus Send)  
Set the Send level of the Clip Key signal sent from  
Insertion Effect 1/2 (or the bypassed signal) to the  
Chorus effect.  
Looped Section  
Settings: 0 ~ 127  
Details about Effects are given on Page 65.  
OSC Pan (Oscillator Pan)  
You can set the following Pan parameters for each Clip  
Key in the Clip Kit.  
Loop  
Point  
End  
Point  
Start Point  
Settings: Depends on the length of the Phrase Clip  
End (End Point)  
OSCíPan)  
Key=C 3  
Pan  
C
Altar Random Output  
L63 63 L&R  
Set the End Point of the Phrase Clip’s looped  
section. This can also be useful for removing  
unwanted noise at the end of the Phrase Clip.  
Pan  
Set the stereo Pan position for each Clip Key. This  
will also be used as the basic Pan position for the  
Alternate, Random and Scale settings.  
Necessary portion  
Noice  
Settings: L63 (Left) ~ C (Center) ~ R63 (Right)  
End Point  
Data End  
Alter (Alternate)  
Record Start  
Set the amount by which the sound is panned  
alternately left and right for each note you press.  
The Pan setting is used as the basic Pan position.  
Settings: Depends on the length of the Phrase Clip.  
Settings: L64 ~ 0 ~ R63  
OSC Out (Oscillator Out)  
Random  
You can set the following output parameters for each  
Clip Key of a Clip Kit.  
Set the amount by which the sound is panned  
randomly left and right for each note you press. The  
Pan setting is used as the basic Pan position.  
Settings: 0 ~ 127  
OSC Out) Level  
Key=C 3 127  
InsEF RevSend ChoSend  
thru 64 127  
Output  
Assign each Clip Key to an output.  
Level  
Settings: L&R (OUTPUT L and R), ind 1&2  
(INDIVIDUAL OUTPUT 1 and 2), ind1  
(INDIVIDUAL OUTPUT 1), ind2, ind3, ind4,  
ind5, ind6  
Set the output level of each Clip Key.  
Settings: 0 ~ 127  
Settings “ind3 to “ind6” are for future expansion  
purposes and are currently not available.  
InsEF (Insertion Effect)  
Set the Insertion Effect to which the output signal  
from each Clip Key is sent. The Insertion Effect is  
bypassed if you select thru.  
For example, if you select “ind 1&2,” the left channel  
will be output through INDIVIDUAL OUTPUT 1 and  
the right channel will be output through INDIVIDUAL  
OUTPUT 2.  
Settings: thru, ins1 (Insertion Effect 1), ins2 (Insertion  
Effect 2)  
OSC Other (Oscillator Other)  
You can set parameters which govern the sound of each  
Clip Key of a Clip Kit.  
RevSend (Reverb Send)  
Set the Send level of the Clip Key signal sent from  
Insertion Effect 1/2 (or the bypassed signal) to the  
Reverb effect.  
Settings: 0 ~ 127  
OSCíOther)  
Key=C 3  
KeyOn Assign AltGrp  
normal single off  
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KeyOn  
Clip Key Filter  
You can apply filter settings to Clip Keys. A Low Pass  
Filter and High Pass Filter can be applied per Phrase  
Clip to change its tonal characteristics.  
Select the Key On method. There are two methods:  
normal and hold.  
Settings:  
normal:  
Pressing a Clip Key starts playback of a Clip. Playback will  
continue until the key is released.  
FLT Cutoff (Filter Cutoff)  
hold:  
Pressing a Clip Key triggers playback of a Clip. Playback  
will continue after the key is released, until another Clip  
Key is pressed.  
FLTíCutoff) LPF VelSens  
Key=C 3 255 +63  
Reso  
31  
HPF  
0
Assign  
Set Key Assign to “single” to prevent the doubled  
playback of the same received notes. Select “multi”  
to consecutively assign each instance of the same  
received note to a separate channel.  
LPF (Low Pass Filter)  
Set the Cutoff frequency of the Low Pass Filter.  
Only frequencies below this point are passed. You  
can then use the Reso (Resonance) parameter to add  
further character to the sound.  
Settings: single, multi  
Settings: 0 ~ 255  
AltGrp (Alternate Group)  
Details about the Low Pass Filter are given on Page 93.  
You can prevent different Phrase Clips from playing  
back simultaneously by assigning them to the same  
Alternate Group. This is useful, for example, when  
you want to prevent drum loops from overlapping  
during playback. Up to 127 Alternate Groups can be  
defined. You can also select “off” here if you wish to  
allow the simultaneous playback of all Phrase Clips.  
VelSens (Velocity Sensitivity)  
Set the velocity sensitivity of the Low Pass Filter  
Cutoff frequency. Positive settings will cause the  
cutoff frequency to become higher when you play the  
keyboard harder (for a large Velocity value),  
resulting in a drastic change in tones. Negative  
settings will cause it to become lower.  
Settings: off, 1 ~ 127  
Settings: -64 ~ 0 ~ +63  
Clip Key Pitch  
Set the pitch of each Clip Key. The tunings and Pitch  
EG parameters can be set for each Clip Key.  
Reso (Resonance)  
Set the amount of Resonance (harmonic emphasis)  
applied to the signal at the Cutoff frequency. This can  
be used in combination with the Cutoff frequency of the  
Low Pass Filter to add further character to the sound.  
PCH Tune (Pitch Tune)  
Settings: 0 ~ 31  
Details about Resonance are given on Page 40.  
PCHíTune)  
Key=C 3  
Coarse  
+ 0  
Fine VelSens  
+ 0 +63  
HPF (High Pass Filter)  
Set the Cutoff frequency of the High Pass Filter.  
Only frequencies above this point are passed.  
Coarse  
Adjust the pitch of each Phrase Clip in semitones.  
Settings: 0 ~ 255  
Settings: -48 ~ 0 ~ +48  
Details about the High Pass Filter are given on Page 94.  
Fine  
Fine-tune the pitch of each Phrase Clip.  
Clip Key Amplitude  
You can set amplitude (output level) parameters for each  
Phrase Clip. The following two screens are available.  
Settings: -64 ~ 0 ~ +63  
VelSens (Velocity Sensitivity)  
AMP AEG (Amplitude Envelope Generator)  
AMP VelSens (Amplitude Velocity Sensitivity)  
Set the velocity sensitivity of the pitch. Positive settings  
will cause the pitch to become raised when you play the  
keyboard harder (for a large Velocity value). Negative  
settings will cause it to become lowered.  
Settings: -64 ~ 0 ~ +63  
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AMP AEG (Amplitude Envelope Generator)  
Amplitude Envelope Generator Settings  
The Amplitude Envelope Generator controls the change in  
amplitude from the moment a note in pressed on the  
keyboard to the moment it is released. By setting the Attack  
Time, Decay 1/2 Time and the Decay 1 Level, you can  
determine how fast the sound reaches its peak amplitude and  
how it fades out. Parameters can be set for each Clip Key.  
The Amplitude Envelope Generator has three Time  
parameters and one Level parameter. These govern  
the transitions between output levels for the duration  
of a note. The Attack Time is the time taken for the  
sound to reach its peak output level from the moment  
a note is played on the keyboard. The Decay 1/2 Time  
and the Decay 1 Level parameters are used to set the  
behavior of the remainder (between the sound’s peak  
output level and the point at which it fades to zero).  
Furthermore, you can set these parameters to be  
sensitive to note velocity.  
AMPíAEG) Attack Decay1---Level Decay2  
Key=C 3  
127  
127  
127  
127  
Attack (Attack Time)  
The Attack Level is fixed at its maximum value.  
Set the Attack Time.  
Attack  
Level  
Decay1  
Level  
Settings: 0 ~ 127  
Pitch  
Decay1 (Decay 1 Time)  
Set the Decay Time.  
Settings: 0 ~ 127  
0
Time  
Level (Decay 1 Level)  
Attack  
Time  
Key on  
Decay1  
Time  
Decay2  
Time  
Set the Decay 1 Level.  
Settings: 0 ~ 127  
Decay2=hold  
Attack  
Level  
Decay1  
Level  
Decay2 (Decay 2 Time)  
Pitch  
Set the Decay 2 Time.  
With this parameter set to “hold,” the volume level  
will be held at Decay 1 Level (shown in the  
following illustration) until the key is released.  
0
Settings: 0 ~ 126, hold  
Time  
Attack  
Time  
Decay1  
Time  
Decay2  
Time  
Key on  
AMP VelSens (Amplitude Velocity Sensitivity)  
You can define how the amplitude (output level) varies  
according to the velocity of the received notes.  
Clip Key EQ (Equalizer)  
AMPíVelSens)  
Key=C 3  
Level  
+63  
You can set Equalizer parameters for each Clip Key.  
The following two screens are available. These  
parameters are the same as those in Voice Edit Mode,  
and details are given on Page 101.  
Level  
Set the velocity sensitivity of the Amplitude’s output  
level. Positive settings will cause the output level to rise  
the harder you play the keyboard and, conversely,  
negative values will cause it to fall.  
EQ Type (EQ Type)  
EQ Param (EQ Parameter)  
Settings: -64 ~ 0 ~ +63  
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5When you press the [ENTER] key, you will see a  
Phrase Clip Job Mode  
confirmation message.  
In the Mode, you can execute various operations (jobs)  
on the Phrase Clips that you have created/edited in  
Phrase Clip Edit Mode, such as delete, copy and  
normalize.  
PCLP LoopRemix) Type  
<< Are You Sure [YES]/[NO]  
Vari  
>>  
6Press the [INC/YES] key to execute each Job. The  
message “Completed.” will be displayed after the job  
has executed, and you will be returned to the  
previous screen.  
You will see the 1st screen (PCLP Status) when you  
enter Phrase Clip Job Mode. There are 14 screens for  
Phrase Clip Jobs, as follows.  
Before you can execute a Phrase Clip Job in Phrase Clip  
Job Mode, you need to select the Clip Kit (Page 142).  
The Job will be canceled if you press the [DEC/NO]  
key.  
1st screen: PCLP Status  
2nd screen: PCLP Rename  
3rd screen: PCLP VariationSet  
4th screen: PCLP LoopRemix  
5th screen: PCLP Normalize  
6th screen: PCLP FreqConvert (Frequency Convert)  
7th screen: PCLP Extract  
If the Phrase Clip Job takes some time to execute, you  
will see the message “Executing...” If you switch the  
power off in this state, the data may be damaged.  
7If you press the [EXIT] key, you will be taken out of  
Phrase Clip Job Mode and returned to Phrase Clip  
Play Mode.  
8th screen: PCLP Delete  
9th screen: PCLP Copy  
The steps in each procedure may vary slightly,  
depending on the Job being performed. Refer to the  
explanation of each Job for details.  
10th screen: PCLP SampleRcv (Sample Receive)  
11th screen: PCLP AutoKeyMap  
12th screen: PCLP Kit Key Copy  
13th screen: PCLP Kit Key Initialize  
14th screen: PCLP Kit Initialize  
The following Jobs are available only when the Phrase  
Clip has been recorded in 16-bit format.  
3rd screen: PCLP VariationSet  
4th screen: PCLP LoopRemix  
5th screen: PCLP Normalize  
Details about how to enter Phrase Clip Job Mode are given  
on Page 22.  
6th screen: PCLP FreqConvert (Frequency Convert)  
7th screen: PCLP Extract  
Executing a Job  
1In Phrase Clip Play Mode, select the Clip Kit on  
PCLP Status  
which you wish to execute a Job.  
At this screen, you can check the amount of free  
memory (DRAM) for Phrase Clips and the amount of  
free memory left on the Memory Card. These factors  
govern the size/number of Phrase Clips that can be  
opened/recorded, as well as whether or not the  
currently selected Clip Kit can be saved to Memory  
Card. This screen has no adjustable parameters.  
2Press the [JOB] key to enter Phrase Clip Job Mode.  
3Use the [PAGE] knob to switch to the screen for the  
Phrase Clip Job you wish to execute. The selected  
Job will be displayed.  
PCLP LoopRemix)  
JOB C 2:001[SmplName]  
Type  
1
Vari  
A
PCLP Status) Free Used  
1.1MB 2.9MB(70%)-  
CardFree  
1.8MB  
Free  
4Use Knobs [A], [B], [C], [1] and [2] to enter each of  
the parameter settings. (You can also use the [DATA]  
knob and the [DEC/NO] and [INC/YES] keys.)  
Shows the amount of free memory (DRAM) for  
Phrase Clips.  
Most Jobs are executed to a Clip Key or Clip assigned to  
a Clip Key. You can select a target Clip Key Number  
using Knob [A] or a target Clip Number using Knob [B].  
Used  
Shows the amount of memory used by Phrase Clips  
and Clip Kits if you store them in Memory Card.  
When you specify a Phrase Clip by its number, you can  
select a Clip not assigned to a key note on the keyboard.  
You may assign that Clip to a key note in Phrase Clip  
Edit Mode so that you can play it in Phrase Clip Edit  
Mode (Page 146).  
CardFree  
Shows the amount of free memory on the Memory  
Card.  
If the [-x›] indicator is displayed to the right of the Used  
parameter, this means that the amount of used memory  
exceeds the free space available on the Memory Card.  
You will not need to follow the next two steps at the 1st  
screen (PCLP Status).  
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PCLP LoopDivide  
PCLP Rename  
For each Phrase Clip, you can set the Variation length  
as a percentage. The Phrase Clip can be divided into a  
number of equal-sized sections which make up a  
Variation Set. These sections can then be assigned to  
consecutive notes on the keyboard. This is particularly  
useful when, for example, splitting up a four-bar  
breakbeat pattern into four one-bar sections, which you  
can then play back in whichever order you choose.  
You can change the Phrase Clip Name for each Phrase  
Clip. A Phrase Clip Name can consist of up to eight  
characters. To select each Phrase Clip, use Knob [A] to  
select the Clip Key and use Knob [B] to select the  
Phrase Clip Number.  
You can also select the Clip Key directly by pressing a note  
on the keyboard.  
The Name is set in the same way as the Voice Name.  
Details are given on Page 80.  
After the Name has been entered, press the [ENTER]  
key to apply it.  
At this screen, you can press the white notes on the  
keyboard between C3 and C4 to select Variation Sets 1  
to 8, then set its parameters. Press the [ENTER] key to  
execute the Job.  
PCLP Rename)  
JOB C 2:001[ClipName]  
a-Z  
0-? Cursor  
PCLP LoopDivide)  
Job C 2:001[ClipName]  
Division Length  
1/8 toEnd  
Clip Key  
Phrase Clip Number  
Example: A loop divided into 4 divisions (Division:  
1/4) as each division is played back to the end of the  
loop (Length: toEnd)  
After recording a Phrase Clip, you have it named  
automatically.  
PCLP VariationSet  
1
2
3
4
You can set a Variation Set for each Phrase Clip. A  
Variation Set is a collection of up to eight different  
playback methods for the Phrase Clip. These offer  
further variations in to the Start, Loop and End Points  
(Page 149) set in Phrase Clip Edit Mode. Select the  
target Phrase Clip and set the Variation Mode.  
To select each Phrase Clip, use Knob [A] to select the  
Clip Key and Knob [B] to select the Phrase Clip  
Number.  
After selecting the Phrase Clip, set the Mode and press  
the [ENTER] key to enter the Mode settings screen.  
You can also select the Clip Key directly by pressing a note  
on the keyboard.  
PCLP VariationSet)  
Job C 2:001[SmplName]  
Mode  
loop divide  
Clip Key  
Phrase Clip Number  
1
2
34  
Clip Key  
Set the Clip Key of the Phrase Clip on which you  
wish to perform the Job.  
Settings: C0 ~ C6  
Phrase Clip Number  
Set the Phrase Clip on which you wish to perform  
the Job.  
Division  
Settings: 1 ~ 256  
Set the number of Phrase Clip sections. The area  
between the Loop and End Points of the Phrase Clip  
will be separated into equal-sized sections of the size set  
here. The Points of each of these sections will be used  
as the Start, Loop and End Points of each Variation.  
Mode  
Select the Variation Mode. There are four Modes  
available (explained later).  
Settings: loop divide, auto, realtime, manual  
Settings: 1/2 ~ 1/8  
The following Jobs are available only when the Phrase  
Clip has been recorded in 16-bit format.  
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Length  
1At this screen, you can play back the currently  
Set the Variation length ratio. You can change the  
length of all the equal-sized sections by the amount  
set here. If you select “toEnd,” the End Point of the  
source Phrase Clip will be used as the End Point of  
the Variation (after it has been divided).  
selected Phrase Clip as a loop.  
2Set the Start Points for Variations 1 to 8 by pressing  
notes C3 to C4 on the keyboard.  
By pressing the white notes (C3 to C4) on the  
keyboard corresponding to Variation Sets 1 to 8, you  
can set the Start Point while listening to the sound.  
Settings: toEnd, 10 ~ 800%  
If this setting is outside the End Point of the Phrase  
Clip, it will be automatically limited to the End Point  
setting.  
3In the same way, press the notes when setting the  
Start Points for the other Variation Sets.  
PCLP VarAuto (Variation Auto-set)  
The Start Point of the Variation is assigned  
automatically. The Loop and End Points are the same  
as those set in the original Phrase Clip.  
4When you press the [EXIT] key, you will see the  
confirmation message. At this screen, you can verify  
by playing Variation Sets 1 to 8 by pressing the white  
notes on the keyboard between C3 and C4.  
There may be cases that automatic setting is not available  
when the Clip has a narrow dynamic range (no big  
difference between loudest and smallest volume levels)  
because of the entire recorded level is too low, etc.  
5Press the [INC/YES] key to set each Variation, or  
press the [DEC/NO] key to cancel the operation and  
return the Variation to its original state.  
At this screen, Variation Set 1 to 8 are assigned to each  
of the white notes of the keyboard in the range C3 to  
C4. Press each note to switch to the respective  
Variation Set, then set each Set’s parameters. Finally,  
press the [ENTER] key to execute the Job.  
PCLP Var (Variation Manual)  
You can change the settings for the Variation of the  
currently selected Phrase Clip. Use Knob [A] to select  
from Variation Sets 1 to 8 and use Knobs [B], [C], [1]  
and [2] to set its parameters. Then press the [ENTER]  
key to execute the Job.  
If you are not satisfied with the result, try repeating the  
process as you may get different results.  
At this screen, the white notes on the keyboard  
between C3 and C4 can be used to select and play  
Variation Sets 1 to 8.  
PCLP VarAuto)  
Job C 2:001[SmplName]  
Threshold Adjust  
255 -255  
PCLP Var) Play  
Var=1: oneshot 2097150 2097150 2097150  
Start  
Loop  
End  
Threshold  
Set the threshold level at which the Auto-set process  
is started.  
The Start Point is automatically set when the  
average level of the Phrase Clip reaches or exceeds  
this value.  
Var (Variation Number)  
Select the Variation you wish to set. The settings for  
the selected Variation will be reflected in all  
parameters.  
Settings: 0 ~ 255  
Settings: 1 ~ 8  
Adjust  
Set the amount by which the automatically-set Start  
Point is adjusted (moved forward).  
Play (Play Mode)  
Select the Phrase Clip playback mode. There are  
three modes.  
Settings: -255 ~ 0  
Settings:  
If the automatic setting is incorrect, Variation Set 1 will  
be set such that the entire length of the Phrase Clip will  
be played back. In this case the Start, Loop and End  
Points for Variation Sets 2 to 8 will be set to zero.  
loop:  
When you press a note on the keyboard, the Phrase Clip is  
played completely from its Start Point. Then its looped  
section is played back repetitively until you release the note.  
oneshot:  
PCLP VarRealTime (Variation Real-time)  
When you press a note on the keyboard, the Phrase Clip is  
played just once from its Start Point to its End Point (not  
looped).  
You can set the Start Point of the Variation in real-time  
while listening to the Loop. The Loop and End Points  
remain in the same positions as set for the Phrase Clip.  
The procedure is as follows.  
reverse:  
When you press a note on the keyboard, the Phrase Clip is  
played in reverse, just once, from its End Point to its Start  
Point (not looped).  
PCLP VarRealTime) Hit[C3-C4] [EXIT]  
Job C 2:001[SmplName] toVar1-8 toStop  
Basic details about each mode are given on Page 54.  
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4When you press the [ENTER] key, you will see a  
confirmation message. Press the [INC/YES] key to  
execute the Loop Remix Job. The Job will be  
canceled if you press the [DEC/NO] key.  
Start (Start Point)  
Set the Start Point from which the Phrase Clip will  
be played back. By finely adjusting the Start Point,  
you can avoid playback of the noise before the Start  
Point. This setting, however, does not eliminate the  
noise in the original Clip.  
5After executing the Loop Remix Job, you will see the  
following Retry message.  
Settings: Depends on the length of the Phrase Clip.  
PCLP LoopRemix)  
<< Retry? [YES]/[NO] >>  
Type  
1
Vari  
A
Loop (Loop Point)  
Set the starting point of the looped section. With a  
violin sound, for example, the Loop Point should be  
set after the distinctive attack portion and at the  
start of the sustained section of the sound. When  
playing back this loop, the attack portion of the  
violin sound is played back, followed by the looped  
section corresponding with the sustained section of  
the violin sound (between the Loop Point and the  
End Point). On the other hand, if the sound does  
not have a distinctive attack portion, the Loop Point  
can be set to the same position as the Start Point.  
At this screen, you can use the keyboard to audition  
the Loop Remix. If you are not satisfied with the  
result, try creating another Loop Remix by repeating  
steps 2 to 4 but using different Variation settings.  
6When you are satisfied with the result, press the  
[DEC/NO] key. A new Phrase Clip will be created  
and you will be returned to the first screen.  
PCLP Normalize  
You can normalize each Phrase Clip. This maximizes  
the output level of the recorded Phrase Clip without  
causing distortion.  
Settings: Depends on the length of the Phrase Clip.  
End (End Point)  
Set the End Point of the Phrase Clip’s looped section.  
This can also be useful for removing unwanted noise  
at the end of the Phrase Clip.  
To select each Phrase Clip, use Knob [A] to select the  
Clip Key or Knob [B] to select the Phrase Clip Number.  
After selecting the Phrase Clip, set the Ratio parameter  
and press the [ENTER] key to normalize.  
Settings: Depends on the length of the Phrase Clip.  
Details about the Start, Loop and End Points are given  
on Page 150.  
You can also select the Clip Key directly by pressing a note  
on the keyboard.  
PCLP Normalize)  
Job C 2:001[SmplName]  
Ratio  
100%  
PCLP LoopRemix  
The Phrase Clip data can be edited and a new Phrase  
Clip can be automatically created with a new Loop.  
The procedure is as follows.  
Clip Key  
Select the Clip Key of the target Phrase Clip.  
Settings: C0 ~ C6  
Clip Number  
PCLP LoopRemix)  
JOB C 2:001[SmplName]  
Type  
1
Vari  
A
Select the target Phrase Clip.  
Settings: 1 ~ 256  
The following Jobs are available only when the Phrase  
Clip has been recorded in 16-bit format.  
Ratio  
Set an amplitude ratio in normalization of a volume  
level. With a value of “100” (%), a peak level will  
be normalized into full 16 bits, which means there is  
virtually no distortion in resulting levels. If the  
volume level in an original Clip is extremely low, set  
a value less than “100” (%) for a waveform  
smoother in level changes. You can set a value more  
than “100” (%) for an intentionally distorted sound.  
1Select the Phrase Clip by using Knob [A] to select  
the target Clip Key or Knob [B] to set the Phrase Clip  
Number.  
You can also select the target Clip Key directly by  
pressing its note on the keyboard.  
2Select the Type parameter which specifies the  
section of the Loop to be changed. Five Types are  
available.  
Settings: 0 ~ 200%  
Once you perform this operation on a Phrase Clip, its  
original data will be overwritten and you will not be  
able to undo the changes. Important data should always  
be backed up or copied to a separate Phrase Clip  
Number before performing this operation.  
3Select the Vari (Variation) parameter, which is the  
degree of change to be applied to the Loop. Four  
Variations (A to D) are available, each offering  
increasing degrees of change.  
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TargetVari (Target Variation)  
PCLP FreqConvert (Frequency Convert)  
You can perform a Frequency Convert operation on  
each Phrase Clip. This halves its sampling rate and  
therefore its size.  
Set the areas to be removed by PCLP Extract.  
Settings:  
all  
Unused areas of all eight Variations are removed.  
To select each Phrase Clip, use Knob [A] to select the  
Clip Key or Knob [B] to select the Phrase Clip Number.  
After selecting the Phrase Clip, press the [ENTER] key  
to execute the Frequency Convert operation.  
1 ~ 8  
Unused areas of the Variation specified here are removed.  
Removed when  
set to “all”  
Not removed  
Removed when  
set to “all”  
when set to “all”  
You can also select the Clip Key directly by pressing a note  
on the keyboard.  
Vari 1  
Everything outside this area is removed when set to “2”  
Start  
End  
Vari 2  
Vari 3  
Vari 4  
Vari 5  
Vari 6  
Vari 7  
Vari 8  
PCLP FreqConvert)  
Job C 2:001[SmplName]  
Clip Key  
Select the Clip Key of the target Phrase Clip.  
Settings: C0 ~ C6  
Clip Number  
Select the target Phrase Clip.  
When set to “all,” the Start End points of all Variations  
are compared. Then the areas before the Start point  
and after the End point are removed.  
Settings: 1 ~ 256  
Once you perform this operation on a Phrase Clip, its  
original data will be overwritten and you will not be  
able to undo the changes. Important data should always  
be backed up or copied to a separate Phrase Clip  
Number before performing this operation.  
PCLP Delete  
You can delete the data of each Phrase Clip  
individually, or all Phrase Clips simultaneously.  
To select each Phrase Clip, use Knob [A] to select Clip  
Key or Knob [B] to select the Phrase Clip Number.  
After selecting the Phrase Clip, press the [ENTER] key  
to delete it.  
PCLP Extract  
You can perform an Extract operation on each Phrase  
Clip. This removes unused sections of the Phrase Clip  
(sections which are not used in Variations).  
You can also select the Clip Key directly by pressing a note  
on the keyboard.  
To select each Phrase Clip, use Knob [A] to select the  
Clip Key or Knob [B] to select the Phrase Clip Number.  
After selecting the Phrase Clip, press the [ENTER] key  
to execute the Extract operation.  
PCLP Delete)  
Job C 2:001[SmplName]  
You can also select the Clip Key directly by pressing a note  
on the keyboard.  
Clip Key  
Set the Clip Key that is assigned with a target Clip  
for this Job. Or, you have other options for  
maintenance purpose. If you want to delete all (up  
to 256) Clips that have been recorded, regardless of  
their assignments in Clip Kits, select "all." When  
deleting all Clips that are NOT assigned to any Clip  
Key from any Clip Kit, select "unused."  
PCLP Extract)  
Job C 2:001[SmplName]  
TargetVari  
all  
Clip Key  
Select the Clip Key of the target Phrase Clip.  
Settings: C0 ~ C6  
Settings: C0 ~ C6, unused, all  
Clip Number  
If you select “unused” or “all,” you will see “---”  
displayed for the Clip Key parameter.  
Select the target Phrase Clip.  
Settings: 1 ~ 256  
If you delete a Phrase Clip used in other Clip Kits or  
Clip Keys, you will never be able to use those Clip Kits  
or Clip Keys.  
Once you perform this operation on a Phrase Clip, its  
original data will be overwritten and you will not be  
able to undo the changes. Important data should always  
be backed up or saved to a separate Phrase Clip Number  
before performing this operation.  
Clip Number  
Set the Phrase Clip you wish to delete.  
Settings: 1 ~ 256  
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PCLP Copy  
PCLP AutoKeyMap  
You can copy the data of each Phrase Clip to another  
Phrase Clip.  
Auto Key Map is used to automatically assign  
Variations of a Phrase Clip to notes on the keyboard,  
starting at the Clip Key note.  
To select each Phrase Clip, use Knob [A] to select Clip  
Key or Knob [B] to select the Phrase Clip Number.  
After selecting the Phrase Clip, press the [ENTER] key  
to copy it to an automatically allocated (vacant) Phrase  
Clip Number.  
To select the Phrase Clip of the Variations, use Knob  
[A] to select the Clip Key or Knob [B] to select the  
Phrase Clip Number.  
After selecting the Phrase Clip, set the Clip Key and  
Type parameters, then press the [ENTER] key to  
execute the Auto Key Map operation.  
You can also select the Clip Key directly by pressing a note  
on the keyboard.  
You can also select the Clip Key directly by pressing a note  
on the keyboard.  
PCLP Copy)  
Job C 2:001[SmplName] > 050[NewSampl]  
PCLP AutoKeyMap)  
Job C 2:001[SmplName]  
Key  
C 3  
Type  
white  
Clip Key  
Select the Clip Key of the Phrase Clip to be copied.  
Settings: C0 ~ C6  
Clip Key  
Set the Clip Key assigned to the Phrase Clip of the  
source Variation.  
Clip Number  
Select the Phrase Clip to be copied.  
Settings: C0 ~ C6  
Settings: 1 ~ 256  
Clip Number  
Set the Phrase Clip of the source Variation.  
PCLP SampleRcv (Sample Receive)  
Settings: 1 ~ 256  
You can receive Phrase Clip (sample) data from  
external MIDI devices, such as samplers and  
computers, using the MIDI Sample Dump Standard.  
Key  
Set the first Clip Key to be assigned. Assignments  
will be made from this note upwards when you  
perform the Auto Key Map operation.  
The Device Number must be set correctly in order to  
perform this operation. Details are given on Page 166.  
Settings: C0 ~ C6  
Select the sample you wish to receive, select the Clip  
Key to which it will be assigned, then press the  
[ENTER] key to start the Sample Receive process. The  
received sample will be assigned to the specified Clip  
Key of the current Clip Kit.  
Type  
Set the Type. If you select “white,” the assignments  
will be applied only to white notes upwards from the  
note set in the “Key” parameter. If you select “all,”  
the assignments will be applied to both black and  
white notes upwards from that point.  
PCLP SampleRcv) ReqSmpl > Key[InitSmpl]  
Job  
16383  
C 3:001  
Settings: white, all  
ReqSmpl (Request Sample)  
PCLP Kit Key Copy  
You can copy Clip key data from one Clip key to  
another.  
Set the sample data to be received from an external  
MIDI device.  
Settings: 1 ~ 16384  
After selecting the source and destination Clip key,  
press the [ENTER] key.  
This setting is not necessary when you directly send  
sample data from an external MIDI device to the  
instrument (without requesting it using this parameter).  
You can only receive mono samples recorded at 44.1  
kHz in 16-bit (linear) format.  
PCLP Kit Key Copy)  
Job  
C 3 > B 3  
Key (Clip Key)  
Select the Clip Key to which the sample will be  
assigned.  
Source Clip Key  
Select the Clip Key to be copied.  
Settings: C0 ~ C6  
Settings: C0 ~ C6  
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Destination Clip Key  
Clip Kit Store  
Select the Clip Key to which the Source Clip Key will  
be copied.  
You can store up to four edited Clip Kits to internal  
memory as follows.  
Settings: C0 ~ C6  
Existing Clip Kit data will be overwritten with the new  
data when stored. You should save important data to  
Memory Card beforehand.  
PCLP Kit Key Initialize  
You can initialize each Clip Key to return it to its  
default state. This is useful when creating a new  
Phrase Clip from scratch before editing.  
Clip Kit data stored in internal memory will be lost when  
you switch the synthesizer off. You should save important  
Clip Kit and Phrase Clip data to Memory Card before  
switching the power off. This operation is performed in  
Card Mode. Details are given on Page 173.  
After selecting the Clip Key you wish to initialize, press  
the [ENTER] key.  
1Press the [STORE] key after editing a Clip Kit.  
The Clip Kit Store screen will be displayed.  
PCLP Kit Key Initialize)  
C 3  
Job  
PCLP) [Wv:Init Clip ] >[Wv:Init Clip ]  
Store  
1(A01)  
Clip Key  
Select the Clip Key you wish to initialize.  
2Use Knob [2] to select the location Clip Kit Number  
(1 to 4) at which to store the Clip Kit.  
Settings: C0 ~ C6  
The Clip Kit Number will be displayed.  
You can also use the [DATA] knob and the [INC/YES]  
and [DEC/NO] keys to select the Store location.  
PCLP Kit Initialize  
You can initialize each Clip Kit to return it to its  
default state. This is useful when creating a new  
Phrase Clip from scratch before editing. You can  
initialize the current Clip Kit, or all Clip Kits  
simultaneously.  
3Press the [ENTER] key. You will see a confirmation  
message.  
PCLP) [Wv:Init Clip ] >[Wv:Init Clip ]  
<<  
Are you sure? [YES]/[NO]  
>>  
After selecting the Clip Kit you wish to initialize, press  
the [ENTER] key.  
4Press the [INC/YES] key to Store. The  
“Executing...” message will be displayed, followed by  
the “Completed.” message on completion. You will  
then be returned to Phrase Clip Play Mode.  
PCLP Kit Initialize)  
Job  
Current Kit  
Press the [DEC/NO] key to cancel the Store operation  
and return to the previous screen.  
Clip Kit  
Set the Clip Kit you wish to initialize.  
Settings: Current Kit, All kit  
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Sequence Play Mode  
The Demo Songs contain preset tempos by default.  
In this Mode, you can play back the built-in demo  
songs and Song files stored on Memory Card. Up to  
100 Song files can be played back end-to-end by using  
the Chain Step feature. This Chain Step data can also  
be saved to Memory Card.  
When you switch to another Demo Song, its preset  
tempo will be used. You can change the playback  
tempo. To restore the default tempo, select “***” as the  
tempo setting.  
3Press the [PLAY/STOP] key to play back the selected  
A Memory Card containing Song files must already be  
slotted in the Card Slot.  
Demo Song from the beginning.  
4Press the [PLAY/STOP] key again to stop the Demo  
Basic details about the sequencer are given on Page 31.  
Song playback.  
When you enter Sequence Play Mode, you will see the  
1st screen (Demo Song). The following two screens  
are available.  
If you press the [PLAY/STOP] key once again, playback  
will resume from the current position.  
Demo Songs will playback continuously until stopped.  
1st screen: SEQ Demo (Sequence Demo)  
2nd screen: SEQ (Sequence Chain)  
SEQ (Sequence Chain)  
You can set up to 100 Steps in a Chain here. Each Chain  
Step is assigned a Song file and a Performance (Voices for  
each Part used in the Song). You can play back one  
particular Chain Step or multiple Chain Steps end-to-end.  
If you load Sequence Chain data in Card Mode (Page 174)  
or using the Auto Loading feature (Page 172), the 2nd  
screen will be displayed first.  
Details about how to enter Sequence Play Mode are given  
on Page 22.  
Chain Step Number 1~100  
SEQ Demo (Sequence Demo)  
The Demo Song data is contained in internal memory.  
When you attempt to enter the SEQ Demo (Sequence  
Demo) screen, you will have an alert screen shown  
below, since you lose your data for System, internal  
Voices and Phrase Clip by loading the demo song.  
Song File  
Performance  
Sequence Track  
1
MIDI CH  
1
MIDI CH  
1
Part  
1
2
3
2
3
2
2
3
16  
SEQ Demo)<< Are you sure? [YES]/[NO] >>  
System,IntVoice will be changed.  
16  
16  
5
3
16  
Plug-in Part 1  
Plug-in Part 2  
Phrase Clip Part  
A/D Input Part  
4
Press the [YES] key to accept the alert and proceed to  
the SEQ Demo screen. You can play the demo song in  
this screen.  
10  
6
Demo Song Name  
Chain settings can be saved to Memory Card.  
SEQ Demo) Song:[DEMOSONG]  
≥ 001 ⁄= 120  
Song File Name  
SEQ)  
Chain00  
File:[  
]
Perf  
001 ⁄= 120 Meas=001 INT:128  
Demo Song Number Playback tempo  
Chain Step Number  
Playback tempo  
Measure  
Performance  
Bank/Number  
Playback Tempo  
Settings: *** (default tempo), 25 ~ 300  
Chain Step Number  
Change each Chain Step. If you choose a Step  
Number here, the screen for the selected Chain Step  
will be displayed.  
1Use Knob [B] and the [ENTER] key to select the  
Demo Song Number.  
2Set the tempo (if necessary).  
Settings: 00 ~ 99  
You can jump to the next Chain Step screen and change  
the Chain settings in advance, even while a Song is  
being played back.  
A “ë” indicator is displayed to the right of the Chain  
Step Number at the Chain Step screen of the Song file  
currently being played back.  
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Performances can be changed while Songs are playing or  
have been stopped. However, it does not change in real  
time during playback if you specify a Chain Step other  
than the current one. In stead, it changes when playback  
reaches the song at the specified Chain Step.  
Song File Number  
Assign a Song file to the Chain Step. Any Song files  
with the .MID” extension can be selected. When  
you select a file Number here, the file name is shown  
in the top line of the display.  
For continuous (chained) playback of multiple Chain  
Steps, you can specify how to play this Chain Step  
after playback of a previous one by selecting an  
option from among “skip,” “end” and “stop.”  
If you select “skip,” the Chain Step is skipped and  
playback will jump to the next Chain Step. If you  
choose to skip the 99th Chain Step, playback will  
jump back to the first Chain Step after the 98th  
Chain Step.  
Song File Playback  
1Use Knob [B] to select the Song file you wish to play  
back.  
When playing back a single Song, you do not need to  
select a Chain Step Number (You can have any Chain  
Step screen open).  
2Set the tempo (if necessary).  
If you select “end,” when the Song reaches this  
Chain Step, chained playback is stopped and you are  
returned to the first Chain Step.  
3Set the starting point (measure) for the Song (if  
necessary).  
If you select “stop,” the Song stops when it reaches  
this Chain Step. When the Song playback is  
resumed, it starts at the next Chain Step.  
4Select the Performance Bank/Number (if necessary).  
5Press the [PLAY/STOP] key to playback the Song  
from the set position (or from the beginning).  
Settings: skip, end, stop, 001 ~ 997  
6Press the [PLAY/STOP] key again to stop the Song  
playback.  
Playback Tempo  
Set the playback tempo of the Chain Step. When  
you start playback of the song, it is normal that a  
tempo value contained in the song file is  
automatically set to this parameter. If necessary, you  
can change the playback tempo here. To restore the  
Song’s own playback tempo, select “***.”  
Chained Playback  
1Use Knob [A] to select the Chain Step Number of the  
first Song you wish to play back.  
2Set the tempo (if necessary).  
Settings: *** (default tempo), 25 ~ 300  
3Set the starting point (measure) for the Song (if  
When playing back a Song file using its own tempo  
data, the tempo setting is shown in brackets. These  
brackets disappear when you change the tempo.  
necessary).  
4Select the Performance Bank/Number (if necessary).  
5Press the [PLAY/STOP] key to play back the Song  
Meas (Measure)  
from the set position (or from the beginning).  
The Song measure in the current Chain Step is shown  
during playback. If you stop playback, you can use  
Knob [1] to enter a measure number and press the  
[ENTER] key to resume playback at that measure.  
When the Chain Step playback has finished, the  
Song of the next Chain Step Number will  
automatically be started. Songs can be played back  
continuously this way.  
Settings: 001 ~ 999  
6Press the [PLAY/STOP] key again to stop the  
Performance Bank/Number  
chained playback.  
Set the Performance (Bank/Program Number) to be  
used in the Chain Step. The Voices of each Part in  
the selected Performance will be used when playing  
back the Song file.  
Also, if an “end” or “stop” Chain Step is reached,  
playback will stop.  
Use Knob [2], the MEMORY [INT]/[EXT] keys,  
BANK keys [A] to [H] and PROGRAM keys [1] to  
[16] to select the Memory Bank and Program  
Number of the Performance.  
Settings: *** (not set), INT/EXT (Bank), 1 ~ 128  
(Program Number)  
If no Performance changes are contained within a Song  
file, “***” is displayed as the Bank/Number when the  
Song File is selected. In this case, the Song file will use  
the Program set in the currently selected Mode (Voice  
Mode/Performance Mode/Phrase Clip Mode).  
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Utility Mode  
The parameters in Utility Mode are explained here.  
Utility Mode can roughly be divided into a screen for  
settings common to the entire system, a screen for Voice  
Mode settings and a screen for Plug-in Board settings.  
MSTR (System Master)  
You can set the overall parameters, including volume and  
pitch, which mainly relate to the synthesizer’s tone  
generator section. The following four screens are available.  
You will first see the following screen when you enter  
Utility Mode. Each of the three Utility Mode screens  
contain further sub-screens. Basically the [PAGE] knob  
is used to switch between parameter screens and Knobs  
[B], [C] and [1]/[2] are used to set the values for each  
parameter. You can also use the [DATA] knob or the  
[DEC/NO] and [INC/YES] keys to enter values.  
MSTR TG (Master Tone Generator)  
MSTR Kbd (Master Keyboard)  
MSTR EF Bypass (Master Effect By-pass)  
MSTR Other (Master Other)  
MSTR TG (Master Tone Generator)  
Set the parameters which control the synthesizer’s tone  
generator section.  
Sys (System): System settings  
MSTR TG)  
Sys  
Vol  
127  
NoteShift Tune  
+63 +102.3c  
MSTR TG)  
Sys  
Vol  
127  
NoteShift Tune  
+24 +102.3c  
• Master  
• Control  
• MIDI  
Vol (Master Volume)  
Set the synthesizer’s overall volume.  
Vce (Voice): Voice Mode settings  
Settings: 0 ~ 127  
M.EQ Low) Shape  
Vce peak  
Gain  
+12dB  
Freq  
50Hz  
Q
12.0  
NoteShift (Master Note Shift)  
Set the amount (in semitones) by which the note  
pitch is shifted. This parameter only affects the  
synthesizer’s internal tone generator. It does not  
affect information transmitted via MIDI.  
• Master Equalizer  
• Control  
Plg (Plug-in): Plug-in Settings  
Settings: -24 ~ 0 ~ +24  
PLG Status)  
Plugin  
PLG1:PLG100-VH  
PLG2:PLG150-AN  
Expand  
part  
Tune (Master Tune)  
• Plug-in Board Status  
• Plug-in Board 1 System  
• Plug-in Board 2 System  
Adjust the keyboard tuning (in 0.1 cent steps).  
Settings: -102.4 ~ +102.3  
Details about how to enter Utility Mode are given on Page 22.  
MSTR Kbd (Master Keyboard)  
Set the parameters related to the keyboard.  
Menu Display  
When you use the [PAGE] knob while holding down  
the [SHIFT] key, the following menu will be  
displayed. Use the [PAGE] knob to move the cursor  
() between items, then release the [SHIFT] key to  
jump to the selected item.  
MSTR Kbd)  
Sys  
Oct Trnspose  
+3 +11  
Vel  
fixed =  
127  
Oct (Master Octave Shift)  
Shift the octave range of the keyboard up or down.  
Cursor  
Settings: -3 ~ 0 ~ +3  
MSTR TG)  
Sys  
Sys:>MSTR≥CTRL>MIDI  
Vce:>M.EQ>CTRL Plg:>PLG>1>2  
Trnspose (Master Transpose)  
Transpose the pitch of the keyboard up or down (in  
semitones). This affects information transmitted via  
MIDI.  
SHIFT  
PAGE  
A
B
C
1
2
DATA  
PART/ELEMENT  
Settings: -11 ~ +11  
If you transpose beyond the note range limits (C-2 and G8), the  
notes will be wrapped over.  
This parameter is not available in the CS6R.  
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Vel (Keyboard Velocity Curve)  
MSTR EF Bypass (Master Effect By-pass)  
Set the parameters related to the [EF BYPASS] key on  
the front panel.  
Set the Velocity Curve determining how the strength  
of the notes played will affect the sound output.  
Settings: norm, soft, hard, wide, fixed  
norm (Normal)  
The velocity is in proportion to the strength.  
MSTR EF Bypass) Insert Reverb Chorus  
Sys  
off  
on  
on  
Volume  
Insert (Insertion), Reverb, Chorus  
When the [EF BYPASS] key is pressed (its LED is  
lit), various effects can be bypassed.  
Keyboard Playing Strength  
Settings: off, on (for Insert (Insertion), Reverb and Chorus  
soft  
effects)  
A softer playing style increases the volume level.  
Plug-in Board Variations (Variation Effects) will be  
bypassed according to the Insert setting.  
Volume  
MSTR Other (Other Setup)  
Set other parameters common throughout the system.  
Keyboard Playing Strength  
hard  
MSTR Other) PowerOnMode  
Sys  
Ctrl BCCurve  
hold thru  
A stronger playing style increases the volume level.  
Voice(INT)  
Volume  
PowerOnMode  
Select the Mode entered when you switch the synthesizer on.  
Settings:  
Performance:  
Keyboard Playing Strength  
Performance Play Mode is entered and the first Program  
Number (INT: 001) is selected automatically.  
wide  
A softer playing style lowers the volume level and a  
stronger playing style increases the volume level. As a  
result, you feel a wider dynamic range.  
Voice (INT):  
Voice Play Mode is entered and the first Program Number of  
the Internal Memory (INT: 001) is selected automatically.  
Volume  
Voice (PRE1):  
Voice Play Mode is entered and the first Program Number  
of Preset Memory 1 (PRE1: 001) is selected automatically.  
last:  
The Voice/Performance Program selected before you switched  
the power off is recalled. However, if you were in Phrase Clip  
Play Mode before you switched the power off, the previously  
selected Voice in Voice Mode will be selected automatically.  
Keyboard Playing Strength  
fixed  
Select this curve when you want the tone generator to  
respond (sound) in a specific volume, tone or the like.  
With this setting, any velocity value will be changed into a  
fixed one you specify with the Fixed (Keyboard Fixed  
Velocity) parameter below.  
Ctrl (Controller)  
Select whether or not the controller (Modulation Wheel,  
Aftertouch, Foot Controller, Breath Controller, Ribbon  
Controller (CS6x), Knobs) state/position is maintained  
(hold) or reset when you switch between Voices.  
Volume  
Settings: hold, reset  
If you select “reset,” the controllers will be reset to the  
following states/positions:  
Keyboard Playing Strength  
Pitch Bend ....................Center  
Modulation Wheel ........Minimum  
Aftertouch ....................Minimum  
Foot Controller..............Maximum  
Breath Controller ..........Maximum  
Ribbon Controller ........Center  
Foot Switch....................Off  
Fixed (Keyboard Fixed Velocity)  
The velocity is fixed at the Vel setting. The sound  
output is always the same, regardless of how hard or  
gently you play the keyboard. The Vel parameter is  
only available if you select the “fixed” Velocity Curve.  
Expression ....................Maximum  
164  
Settings: 1 ~ 127 (Only available if Vel is set to “fixed” )  
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BCCurve (TG Breath Curve)  
CC# (Control Number)  
Set the Breath Curve determining how the strength  
with which you blow into the Breath Controller will  
affect the sound output.  
Assign MIDI Control Change Numbers to Assignable  
Knobs [A] to [C].  
Settings: 000 ~ 095 (see the separate Data List for  
details)  
Settings: thru, soft, hard, wide  
Dest (Control Destination)  
Set the function to be controlled by Assignable  
Knobs [A] to [C].  
Adjusted Breath Control  
thru  
Settings: see the separate Data List for details  
The positions of Knobs [A]/[B]/[C] can be memorized  
for each Voice, Performance and Phrase Clip.  
Received Breath Control  
Adjusted Breath Control  
If a Master Equalizer parameter is selected as the  
destination, the M.EQ settings of “vce” (in Utility  
Mode) are increased/decreased Using Knobs  
[A]/[B]/[C].  
soft  
CTRL Scene (Controller Scene) (CS6x)  
Set the SCENE [CONTROL] knob parameters.  
Received Breath Control  
Adjusted Breath Control  
CTRL Scene) Scene Control  
Sys  
65[Porta Sw]  
hard  
Scene Control (Scene Control Number)  
Assign a MIDI Control Change Number to the  
SCENE [CONTROL] knob.  
Received Breath Control  
Adjusted Breath Control  
Settings: 000 ~ 095 (see the separate Data List for  
details)  
wide  
CTRL Other (Controller Other)  
Set the Foot Switch and Foot Volume parameters.  
Received Breath Control  
CTRL Other) FS  
Sys  
FV  
volume  
65[Porta Sw]  
CTRL (System Controller)  
In Voice Mode, you can set parameters for Controllers.  
The following five screens are available.  
FS (Foot Switch)  
Assign a Control Change message to the Foot Switch.  
CTRL KnobA (Control Knob [A])  
CTRL KnobB (Control Knob [B])  
CTRL KnobC (Control Knob [C])  
CTRL Scene (Control Scene)  
CTRL Other (Control Other)  
Settings: 000 ~ 100 (000/032 = off, 096 = Arp Sw, 097  
= Arpeggio Hold, 098 = Sequence PLAY/STOP,  
099/100 = Program Change INC/DEC)  
The available settings for the CS6R are 000 to 095.  
Details about Control Numbers and Control Changes  
are given in the separate Data List.  
CTRL Knobs [A] to [C]  
You can assign various control functions to Assignable  
Knobs [A] to [C] on the front panel.  
FV (Foot Volume) (CS6x only)  
Select whether Foot Volume controls the Main  
Volume or Expression parameter.  
Settings: volume (Main Volume), expression  
CTRL KnobA) CC#  
Sys 67[--------]  
Dest  
EQLow-G  
Details about the Main Volume and Expression  
parameters are given in the separate Data List.  
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Switch  
MIDI (System MIDI)  
Select the Control Change Number used to control  
the ARPEGGIO [ON/OFF] key.  
You can set overall MIDI parameters for the system.  
The following five screens are available.  
Settings: 000 ~ 095 (000, 032 = off)  
MIDI Ch (MIDI Channel)  
MIDI Arp (MIDI Arpeggio)  
MIDI RxSW (MIDI Receive Switch)  
MIDI Other  
Hold  
Select the Control Change Number used to control  
the ARPEGGIO [HOLD] key.  
MIDI GM/XG Receive  
Settings: 000 ~ 095 (000/032 = off)  
Out (Vce)  
MIDI Ch (MIDI Channel)  
Set the MIDI Channel parameters.  
Enable/disable the output or Arpeggiator data to  
external MIDI devices through the MIDI Out.  
Settings: off (disabled), on (enabled)  
Ch (Vce) (Arpeggio Transmit Channel)  
Select the MIDI channel through which Arpeggio  
data will be sent.  
MIDI Ch)  
Sys  
Recv  
omni  
Trans  
1
Local  
on  
DevNo  
all  
Settings: 1 ~ 16  
Recv (Basic Receive Channel)  
Set the MIDI Receive channel for using the  
synthesizer with an external sequencer, computer  
and so on, and for using it as a MIDI tone generator.  
MIDI Sw (MIDI Receive Switch)  
Set the MIDI Receive parameters.  
Settings: 1 ~ 16, omni (all channels), off  
MIDI Sw)RcvBulk BankSel PgmChng Control  
mode1  
Sys  
on perform  
off  
Trans (Keyboard Transmit Channel)  
Set the MIDI Transmit channel for transmitting  
MIDI from the keyboard, controllers and so on.  
RcvBulk (Receive Bulk)  
Select whether or not Bulk Dump data can be received.  
Settings: protect (off), on  
Settings: Ch1 ~ Ch16, off  
BankSel (Bank Select)  
Local (Local On/Off)  
Set to enable or disable transmission and reception  
of Bank Select messages between the instrument and  
an external MIDI device. With any setting other  
than “off,” the instrument can receive a Bank Select  
massage coming in, and it can also send a Bank  
Select massage out to an external MIDI device when  
you select a Bank using a MEMORY key or the like  
on its front panel.  
If you set Local to “off,” the keyboard and controllers  
are internally disconnected from the synthesizer’s  
tone generator section so that no sound is output  
when you play the keyboard or use the controllers.  
However, the data will be transmitted through the  
MIDI OUT. Also, the tone generator section will  
respond to messages received at the MIDI IN.  
Settings: off on,  
Settings: off, all, part, perform  
off:  
Ignores (does not receive) a Bank Select message. The  
instrument does not send this message, either.  
DevNo (Device Number)  
Set the MIDI Device Number. This number must  
match the Device Number of the external MIDI device  
when transmitting/receiving bulk data, parameter  
changes or other system exclusive messages to/from it.  
all:  
Receives all Bank Select messages coming in. When the  
instrument receives only a Program Change message in  
Performance Mode, that message selects a Part’s Voice.  
Settings: 1 ~ 16, all, off  
part:  
Receives only Bank Select messages for selecting a Voice  
Bank, whichever mode you are working in.  
MIDI Arp (MIDI Arpeggio)  
Set the arpeggiator’s MIDI parameters.  
perform:  
Receives only Bank Select messages for selecting a  
Performance Bank when you are working in Performance  
Mode. When you are working in Voice Mode, the instrument  
only receives Bank Select messages for selecting a Voice Bank.  
MIDI Arp) Switch Hold Out(Vce)Ch(Vce)  
Sys[  
] 67  
68  
off  
16  
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PgmChng (Program Change)  
MIDI GM/XG Receive (if a Multi-Part  
Plug-in Board has been installed)  
Set GM On and XG Reset Receive parameters. This  
screen is only available if a Multi-Part XG Plug-in  
Board has been installed.  
Set to enable or disable reception of a Program  
Change message coming in. With this parameter set  
to “on,” the instrument can receive a Program  
Change massage coming in, and it can also send a  
Program Change out to an external MIDI device  
when you select a Voice or Performance (using a  
[PROGRAM/PART] key, etc.) on its front panel.  
MIDI GM/XG Receive) Sw  
Sys  
InternalPart  
layer-part  
on  
Settings: off (disable), on (enable)  
Sw (Receive Switch)  
Control  
Select whether or not to receive GM On and XG Reset  
messages. The XG Plug-in Board will receive GM On  
and XG Reset messages if you set this to “on.”  
Set the MIDI transmit/receive parameters for the  
CS6x’s 14 Sound Control knobs.  
Settings: mode1, mode2  
mode1:  
Settings: off, on  
If the knob’s Control Change message is not a standard  
MIDI message, it is transmitted as a Parameter Change  
message instead.  
InternalPart  
The sound for each of the synthesizer’s Parts can be  
output in the following three ways. when a GM  
On/XG Reset message is received. Whichever setting  
you choose, the Parts of the XG Plug-in Board will  
always be output.  
mode2:  
The [SUSTAIN] knob transmits a Control Change message.  
MIDI Other  
Set other MIDI parameters.  
Settings:  
all part:  
All Parts of the synthesizer and the Plug-in Board will be  
output when MIDI messages are received.  
MIDI Other) In ThruPort  
Sys MIDI  
Sync SeqCtrl  
int on  
1
layer part:  
Parts which have their Layer Switch parameters set to “on”  
and all XG Plug-in Board Parts will be output when MIDI  
messages are received.  
In (MIDI Input)  
Select whether to use the MIDI In/Out/Thru  
all off:  
connectors or other (future) connectors. At present,  
you can only select “MIDI.”  
No Parts of the synthesizer will be output but all XG Plug-  
in Board Parts will be output when MIDI messages are  
received.  
Settings: MIDI  
By default the Sw parameter is set to “on” and the  
InternalPart parameter is set to “all off.” If you play a  
song file containing a GM On message, the XG Plug-in  
Board will be used to play back the song.  
ThruPort  
You can connect your synthesizer to a computer via a  
dedicated serial cable on the TO HOST connector. In  
which case, MIDI messages received via the TO HOST  
connector can be passed through the MIDI OUT  
connector of the synthesizer. Set the port number here.  
M.EQ (Voice Master Equalizer)  
You can assign any of five different Equalizer bands in  
Voice Mode. The following five screens are available.  
Settings: 1 ~ 8  
M.EQ Low  
Sync  
M.EQ LowMid (Low-Middle)  
M.EQ Mid (Middle)  
M.EQ HighMid (High-Middle)  
M.EQ High  
To synchronize playback with an external MIDI device,  
you can use either the synthesizer’s internal clock (int)  
or MIDI clock signals from the external device (midi).  
Select “int” if you are using the synthesizer as the master,  
or if you have no other MIDI devices connected to it.  
Select “MIDI” when slaving your synthesizer to another  
MIDI Clock source connected to the MIDI IN connector.  
Q (Frequency Characteristic)  
Gain  
Settings: MIDI, int (internal)  
0
Freq (Frequency)  
SeqCtrl (Sequencer Control)  
Select whether or not to transmit/receive Song Start, Stop  
and Continue messages via MIDI. This also switches the  
transmission of MIDI Clock messages on and off.  
Settings: off, on  
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Gain  
Set the Gain. This attenuates or boosts frequencies  
M.EQ Low (Master EQ Low)  
This Equalizer covers low frequencies. You can adjust  
the signal level at the specified frequency. You can also  
select different Equalizer types (Shapes).  
around the Frequency setting.  
Settings: -12dB ~ 0dB ~ +12dB  
Freq (Frequency)  
Set the center frequency. Frequencies around this  
point are attenuated/boosted by the Gain setting.  
M.EQ Low) Shape  
Vce peak  
Gain  
+12dB  
Freq  
50Hz  
Q
12.0  
Settings: 100Hz ~ 10kHz  
Q (Frequency Characteristic)  
Shape  
This varies the signal level at the Frequency setting  
to create various frequency curve characteristics.  
Select either a Shelving or Peaking equalizer. The  
Peaking type attenuates/boosts the signal at the  
specified Frequency setting, whereas the Shelving  
type attenuates/boosts the signal at frequencies  
above or below the specified Frequency setting.  
Settings: 0.1 ~ 12.0  
M.EQ High (Master EQ High)  
This Equalizer covers high frequencies. You can adjust  
the signal level at the specified frequency. You can also  
select different Equalizer types (Shapes).  
Settings: shelv (Shelving), peak (Peaking)  
Details about the shapes of the Shelving and Peaking  
Types are given on Page 126.  
Gain  
M.EQ High)Shape  
Vce peak  
Gain Freq  
+12dB 0.5kHz  
Q
12.0  
Set the Gain. This attenuates or boosts frequencies  
around the Frequency setting.  
Settings: -12dB ~ 0dB ~ +12dB  
Shape  
Select either a Shelving or Peaking equalizer. The  
Peaking type attenuates/boosts the signal at the  
specified Frequency setting, whereas the Shelving  
type attenuates/boosts the signal at frequencies  
above or below the specified Frequency setting.  
Freq (Frequency)  
Set the center frequency. Frequencies around this  
point are attenuated/boosted by the Gain setting.  
Settings: 32Hz ~ 2.0kHz  
Settings: shelv (Shelving), peak (Peaking)  
Q (Frequency Characteristic)  
This varies the signal level at the Frequency setting  
to create various frequency curve characteristics.  
Gain  
Set the Gain. This attenuates or boosts frequencies  
around the Frequency setting.  
Settings: 0.1 ~ 12.0  
Settings: -12dB ~ 0dB ~ +12dB  
M.EQ LowMid  
Freq (Frequency)  
(Master EQ Low-Middle Range)  
Set the center frequency. Frequencies around this  
point are attenuated/boosted by the Gain setting.  
M.EQ Mid (Master EQ Middle Range)  
Settings: 500Hz ~ 16kHz  
M.EQ HighMid  
Q (Frequency Characteristic)  
(Master EQ High-Middle Range)  
This varies the signal level at the Frequency setting  
to create various frequency curve characteristics.  
These Equalizers cover low-to-middle, middle and high-  
to-middle frequency ranges. They can be used to adjust  
the signal level around the specified frequency.  
Settings: 0.1 ~ 12.0  
M.EQ LowMid)  
Vce  
Gain  
+12dB  
Freq  
100Hz  
Q
12.0  
CTRL (Voice Controller)  
You can assign MIDI Control Change Numbers to the  
controllers and front panel knobs. For example, Knob  
[1]/[2] can be set to control the amount of effect  
applied to a sound and the Foot Controller can be set to  
control modulation. These Control Change Number  
assignments are known as “Controller Assign.” The  
following two screens are available.  
M.EQ Mid)  
Vce  
Gain  
+12dB  
Freq  
100Hz  
Q
12.0  
M.EQ HighMid)  
Vce  
Gain  
+12dB  
Freq  
100Hz  
Q
12.0  
CTRL Assign1 (Controller Assign 1)  
CTRL Assign2 (Controller Assign 2)  
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Details about Controller Assign settings in Performance  
mode are given on Page 126.  
RB (Ribbon Controller)  
Assign a Control Change Number to the Ribbon  
Controller on the front panel. The Ribbon Controller’s  
behavior depends on the Mode parameter setting.  
CTRL Assign1 (Controller Assign 1)  
Use Knobs [C], [1] and [2] to assign Control Change  
Numbers to the Breath Controller, Knob [1] and Knob  
[2], respectively. The selected Control Change Name is  
shown on the left of the display.  
Settings: 00 ~ 95 (see the separate Data List for details)  
Details about the Ribbon Controller are given on Page  
48.  
Mode (CS6x only)  
Set the behavior of the Ribbon Controller. If you select  
“hold,” the parameter controlled by the Ribbon  
Controller will hold its value even after you release it.  
If you select “reset,” the value returns to its default  
setting at the center of the Ribbon Controller strip.  
CTRL Assign1)  
Vce [FootCtrl]  
BC  
02  
Knob1  
16  
Knob2  
17  
Control Change Name  
Control  
Change Number  
Settings: hold, reset  
BC (Breath Controller)  
PLG (Plug-in) (if a Plug-in Board has been installed)  
If you have a Plug-in Board installed, the following three  
screens are available for setting its parameters.  
However, the number of sub-screens and parameters will  
vary depending on the type of Plug-in Board installed.  
Assign Control Change Number to the Breath  
Controller. The Breath Controller is connected to  
the BREATH connector (Page 18) on the rear panel.  
When the Breath Controller is used, this Control  
Change Number is transmitted. Also, if this Control  
Change Number is received, the destination  
PLG Status (Plug-in Status)  
PLG1/2 MIDI (Plug-in 1/2 MIDI)  
PLG1/2 System (Plug-in 1/2 System)  
parameter of the Breath Controller is controlled.  
Settings: 00 ~ 95 (see the separate Data List for details)  
Knob1/2 (Knob [1]/[2])  
PLG Status (Plug-in Status)  
The name of the Plug-in Board is displayed.  
Assign Control Change Numbers to Knobs [1] and  
[2] on the front panel.  
Settings: 00 ~ 95 (see the separate Data List for details)  
PLG Status)  
Plugin  
PLG1:PLG100-VH  
PLG2:PLG150-AN  
Expand  
----  
CTRL Assign2 (Controller Assign 2)  
PLG1 (Plug-in 1)  
Use Knobs [C] and [1] to assign Control Change  
Numbers to the Foot Controller and Ribbon Controller,  
respectively. The selected function is shown on the left  
of the display. Use Knob [2] to select the Ribbon  
Controller Mode.  
The name of the Plug-in Board in the Plug-in 1 slot  
is displayed.  
PLG2 (Plug-in 2)  
The name of the Plug-in Board in the Plug-in 2 slot  
is displayed.  
Nothing is displayed for vacant Plug-in slots.  
CTRL Assign2)  
Vce [--------]  
FC  
04  
RB----Mode  
22  
reset  
Expand  
This parameter is accessible only when you have two  
identical Plug-in boards installed on the instrument.  
The “part” setting enables two boards to work  
separately (you can select them in two different  
Parts). The “poly” setting enables two boards to work  
together to double polyphonic notes (you can only use  
them in a single Part with double polyphony).  
Control Change Name  
Control Change  
Number  
Mode  
FC (Foot Controller)  
Assign a Control Change Number to the Foot Controller.  
The Foot Controller is connected to the FOOT  
CONTROLLER connector on the rear panel (Page 18).  
Settings: part, poly  
Settings: 00 ~ 95 (see the separate Data List for details)  
PLG1 MIDI (Plug-in 1 MIDI)  
PLG2 MIDI (Plug-in 2 MIDI)  
Set the MIDI parameters of the Plug-in Board.  
PLG2 MIDI)  
PLG150-AN  
Clock  
on  
DevNo  
all  
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Now, the tempo of the Plug-in Board is  
synchronized with the MIDI clock signal received  
from the CS6x/CS6R.  
Clock  
Select whether or not to transmit MIDI Clock  
messages to the Plug-in Board.  
To synchronize with an external MIDI clock source,  
enter Utility Mode and set the Sync parameter of the  
MIDI Other screen to “MIDI.”  
Settings: off, on  
DevNo (Device Number)  
Set the MIDI Device Number of the Plug-in Board.  
This number must match the Device Number of the  
external MIDI device when transmitting/receiving  
bulk data, parameter changes or other system  
exclusive messages to/from it.  
Utility Job Mode  
In Utility Job Mode, you can restore your synthesizer’s  
factory default settings (Factory Set). There is only  
one screen in this Mode.  
Settings: 1 ~ 16, all, off  
PLG1/2 System (Plug-in 1/2 System)  
Factory Set (Restore Factory  
Defaults)  
Set the system parameters for each Plug-in Board. Use  
Knob [C]/[2] to change the parameter. The number of  
screens and parameters will vary depending on the type  
of Plug-in Board installed. In the following example, a  
PLG150-AN Plug-in Board has been installed in the  
Plug-in 2 slot.  
You can restore the synthesizer’s default Internal  
Voices and Performances, as well as its System and  
other settings.  
Once you edit any settings, their factory defaults will  
be overwritten and lost.  
PLG2 System) Vel Curve  
PLG150-AN norm  
Mrph CtrlNo  
off  
You can restore the factory default settings as follows.  
When you restore the factory default settings, all the  
current settings for the all the Internal Voices and  
Performances will be overwritten with the factory defaults.  
Make sure you are not overwriting any important data.  
You should back up any important data to Memory Card,  
or to some external device beforehand.  
The system settings for the PLG100-VH Plug Board  
(Harmony Channel and Melody Channel) are set in  
Performance Mode. Select an effect type using knob [1] in  
the EFF plg screen of Common Effect. Then press the  
[ENTER] key to enter the settings screen.  
1Press the [JOB] key in Utility Mode. You will see the  
Part Assign (assignment) for a Single-Part Plug-in Board is  
fixed as follows:  
Factory Set screen.  
Voice Mode: 1  
• Performance Mode: PLG1:16  
PLG2:15  
MODE  
VOICE  
PERFORM  
Synchronize the tempo settings of the  
CS6x/CS6R and the Plug-in Board.  
UTILITY CARD  
If you are using a Plug-in Board capable of  
generating arpeggio patterns, you can synchronize  
its tempo with that of the CS6x/CS6R.  
EDIT  
JOB  
COMPARE  
STORE  
1Enter Utility Mode and select either PLG1 MIDI  
screen or the PLG2 MIDI screen for the respective  
Plug-in Board. Then use the appropriate knob to  
set the Clock parameter to “on.”  
2Enter Voice Mode, select the Plug-in Voice of the  
respective Plug-in Memory, then enter Voice Edit  
Mode.  
UTIL Factory Set)  
Job  
3Use knob [A] to select “Elem,” as shown at the  
2When you press the [ENTER] key, you will see a  
bottom left of the screen.  
confirmation message.  
4Use the [PAGE] knob to select the name of the  
Plug-in Board, as shown at the bottom left of the  
screen. Then enter the Plug-in native part  
parameter screen.  
3Press the [INC/YES] key to execute the Factory Set  
job. You will see the “Completed.” message  
displayed after the job has completed. You can  
cancel a job while it is being executed by pressing  
the [DEC/NO] key.  
5Use the [PAGE] knob to select the Plug-in native  
part parameter for the tempo. Then use the  
appropriate knob to select MIDI (midi).  
4Press the [EXIT] key to return to Utility Mode.  
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Card Mode  
In Card Mode, you can use Memory Card, a SmartMedia™ card  
available at a consumer electronics shop, etc., to save or load  
data from/to the instrument or perform other data exchange  
operations between memories on the instrument and the Card.  
Using the included Card Filer software, you can use a computer  
to manage data on Memory Card. You can also use it to  
exchange data between the computer and Memory Card.  
About the Memory Cards  
• To handle Memory Cards with care:  
There are times when static electricity affects Memory  
Cards. Before you handle Memory Cards, to reduce the  
possibility of static electricity, touch the metal parts such as  
a door knob and aluminum sash.  
Be sure to remove the Memory Card from the Memory Card  
slot when it is not in use for a long time.  
Do not expose the Memory Card to direct sunlight,  
extremely high or low temperatures, or excessive  
humidity, dust or liquids.  
Do not place heavy objects on a Memory Card or bend or  
apply pressure to the Memory Card in any way.  
Do not touch the metal part (gold) of the Memory Card  
or put any metallic plate onto the metal part.  
Do not expose the Memory Card to magnetic fields, such  
as those produced by televisions, speakers, motors, etc.,  
since magnetic fields can partially or completely erase  
data on the Memory Card, rendering it unreadable.  
Do not attach anything other than the provided labels to  
a Memory Card. Also make sure that labels are attached  
in the proper location.  
Handling the Memory Card(SmartMedia™*)  
Be sure to handle Memory Cards with care. Follow the  
important precautions below.  
* SmartMedia is a trademark of Toshiba Corporation.  
Compatible Memory Card Type  
3.3V(3V) Memory Cards can be used. 5V type Memory  
Cards are not compatible with this instrument. A blank  
4MB Memory Card has been included in your instrument.  
Memory Capacity  
There are five types of Memory Cards:  
2MB/4MB/8MB/16MB/32MB. A Memory Card with the  
memory capacity exceeding 32MB can also be used if it  
conforms to the standards of SSFDC (Solid State Memory  
Card Card: another name of SmartMedia) Forum.  
• To protect your data (Write-protect):  
Inserting/Removing Memory Cards  
• To insert a Memory Card:  
To prevent inadvertent erasure of important data, stick  
the write-protect seal (provided in the Memory Card  
package) onto the designated area (within a circle) of  
the Memory Card.  
Hold the Memory Card so that the connector section  
(gold) of the Memory Card is facing downward and  
forward, towards the Memory Card slot. Carefully insert  
the Memory Card into the slot, slowly pushing it all the  
way in until it is fitted in place.  
Conversely speaking, to save data on the Memory Card,  
make sure to remove the write-protect seal from the Card.  
Do not reuse the seal that is peeled off.  
Data Backup  
- Don’t insert the Memory Card in wrong direction.  
For maximum data security Yamaha recommends that  
you keep two copies of important data on separate  
Memory Cards. This gives you a backup if one Memory  
Card is lost or damaged.  
- Don’t insert anything other than a Memory Card in  
the slot.  
• To remove a Memory Card:  
Make sure to turn the instrument off and pull the Memory  
Card out of the slot.  
Burglarproof Lock  
This instrument is equipped with a burglarproof lock  
for the Memory Card. If necessity arises, mount the  
burglarproof lock onto the instrument.  
Always the instrument must be turned off before  
removing the Memory Card.  
To mount the burglarproof lock:  
However, if the Memory Card's memory is full and you  
want to exchange it with a new one to save your  
currently edited data, follow the following procedure:  
Before removing the Memory Card, be sure to confirm  
that the Memory Card is not in use, or it is not being  
accessed by the instrument. Then pull the Memory Card  
out slowly by hand. If the Memory Card is being  
accessed*, a message indicating that it is in use appears on  
the instrument's display.  
1 Remove the metallic part using a Phillips screwdriver.  
2 Turn the metallic part upside down and then  
mount it again.  
The device is not attached to the CS6R initially. Fit it  
as illustrated below.  
*
It includes saving, loading, formatting, deleting and  
making directory. Also, be aware that the instrument will  
automatically access the Memory Card to check the media  
type when it is inserted while the instrument is turned on.  
Never attempt to remove the Memory Card or turn  
the power off during accessing. Doing so can  
damage the data on the instrument/Memory Card  
and possibly the Memory Card itself.  
Formatting Memory Cards  
Before using a Memory Card with your instrument it  
must first be formatted. Once it is formatted all data on  
it will be erased. Be sure to check if the data is  
unnecessary for you or not, beforehand.  
The Memory Cards formatted with this instrument may  
become unusable with other instruments.  
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You will see the 1st screen (Status) when you enter  
Card Mode. The following seven screens are available,  
each for a different operation.  
SMF (Standard MIDI Files)  
Format 0 Standard MIDI Files (SMFs) can be played  
back in Song Mode. However, they cannot be saved.  
Extension: .MID”  
1st screen: Status  
2nd screen: Save  
3rd screen: Load  
4th screen: Rename  
5th screen: Delete  
6th screen: MkDir (Make Directory)  
7th screen: Format  
The SMF is a standardized sequence file format used by  
musical instrument manufacturers, computer software  
companies and other parties. An SMF can easily be  
exchanged between SMF-compatible sequencers,  
regardless of the manufacturer. The following two  
types of SMF exist, though this synthesizer will only  
play back Format 0 SMFs.  
Details about how to enter Card Mode are given on Page 22.  
• Format 0:  
Data for multiple MIDI channels is contained within a  
single track.  
File Types  
You can handle the following eight types of files to  
your synthesizer.  
• Format 1:  
Data for multiple MIDI channels is contained within  
multiple tracks.  
If the SMF you wish to play back is in Format 1, use the  
included Card Filer software to convert to Format 0 via  
computer. Details of how to convert SMFs are given in  
the Card Filer documentation (in PDF format). Details  
about installing the Card Filer software are given in the  
separate Installation Guide.  
all (All Data)  
All data in the synthesizer and in External Memory  
data are treated as a single file, and can be  
saved/loaded as such.  
Extension: .S2A”  
WAV (WAV Files)  
Plug-in Board data cannot be saved.  
WAV is an audio file format commonly used by  
computers. WAV files can be loaded into the  
synthesizer and used as Phrase Clips.  
System, Performance and Plug-in voice data can only be  
saved in this format.  
Extension: .WAV”  
all-voice (All Voice Data)  
All Voice data in the synthesizer (128 Normal Voices  
+ 2 Drum Voices) and in External Memory (128  
Normal Voices + 2 Drum Voices) are treated as a  
single file, and can be saved/loaded as such. Phrase  
Clip and Plug-in Voice data are not included.  
AIFF (AIFF Files)  
AIFF is an audio file format commonly used by  
computers. AIFF files can be loaded into the  
synthesizer and used as Phrase Clips.  
Extension: .AIF”  
Extension: .S2V”  
all-pclip (All Phrase Clip Data)  
All Phrase Clip data (4 Clip Kits + up to 256 Phrase  
Clips) are treated as a single file, and can be  
saved/loaded as such.  
Automatically Loading Files  
The synthesizer can automatically load certain files  
(All/Plug-in data) when you switch it on.  
Name the file to be loaded automatically as follows,  
then save it to the highest directory of the Memory  
Card. Insert the card into the CARD slot before  
switching the synthesizer on.  
Extension: .S2W”  
plugin  
All Plug-in Board data is treated as a single file, and  
can be saved/loaded as such. Data for Plug-in Voice  
settings are not included.  
To prevent the automatic loading of files, hold down  
the [EXIT] key when powering up the synthesizer.  
Release the key when the “Now checking plug-in  
board.” message is displayed.  
Extension: .S2B”  
chain (Sequence Chain)  
All (all data):  
Name the file AUTOLOAD.S2A” to automatically  
load all data.  
Chain data for Standard MIDI Files (SMFs) are  
treated as a single file, and can be saved/loaded as  
such. This data is used for playing back multiple  
songs in succession.  
Plugin (Plug-in data):  
Extension: .S2C”  
Name the file AUTOLD1.S2B” to automatically load  
Plug-in 1 Board data, or AUTOLD2.S2B” for Plug-in  
2 Board data.  
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Status  
Card Mode Operations  
1Insert the Memory Card into the CARD slot.  
You can view the amount of free and used on the  
Memory Card. There are no settings.  
2Press the [CARD] key to enter Card Mode.  
Status)  
Card  
Used  
2.9MB(70%)  
Free  
1.1MB  
3Use the [PAGE] knob to switch to the screen for the  
operation you wish to perform.  
Save)  
Card  
Type  
all  
File A-?  
***[NEWFILE .S2A]  
Cursor  
Used  
Shows the amount of Memory Card memory used.  
The amount is shown as a percentage in parentheses.  
SHIFT  
PAGE  
A
B
C
1
2
DATA  
Free  
PART/ELEMENT  
Shows the amount of free memory on the Memory  
Card.  
In the first “Status” screen, you don’t need any further  
operation described in step 2 and after.  
4Use Knobs [B], [C], [1] and [2] to set each parameter.  
Alternatively, you can use the [DATA] knob and the  
[DEC/NO] and [INC/YES] keys.  
Save  
You can save files to Memory Card as follows.  
To save, load, rename or delete a file, use Knob [B] to  
select the File Type and Knob [C] to select the File  
Number.  
Save)  
Card  
Type  
all  
File:/VOICEDIR/SUBDIR-1/  
001[NEWFILE .S2A]  
Data to be saved  
(File Type)  
File number of  
file to be saved  
New file name  
File Directories  
Directories are denoted by “DIR” next to the  
directory name. To open a directory, use Knob [C]  
to move the cursor to it and press the [ENTER] key.  
All the files in the directory are displayed. If you  
select File Number 000, “up dir” will be displayed.  
By pressing the [ENTER] key, you will be returned  
to the parent directory (i.e., moved up one directory  
level).  
Type (File Type)  
Settings: all (all data), all-voice, chain (Sequence Chain),  
plugin1, plugin2, all-pclip (All Phrase Clip),  
Details about each File Type are given on Page 172.  
The Memory Card must be formatted before you can  
save data to it (Page 176).  
When saving or renameing, the directory for the  
currently selected file is displayed if you press the  
[SHIFT] key.  
1Use Knob [B] to select the File Type to which the  
data will be saved.  
5When you press the [ENTER] key, you will see a  
2To overwrite an existing file, use Knob [C] to select  
the File Number.  
confirmation message.  
To save a file with a new name, use Knob [2] to  
move the cursor. Then use Knob [1] or the [DATA]  
knob or [DEC/NO] and [INC/YES] keys to enter the  
new file name (see next Page).  
Load)  
<<  
Type File:/VOICEDIR/SUBDIR-1/  
Are you sure? [YES]/[NO] >>  
If you press the [SHIFT] key, the directory for the  
currently selected file is displayed. Further details are  
given in the section “Card Mode Operations.  
6Press the [INC/YES] key to execute the operation.  
The message “Completed.” will be displayed after it  
has executed, and you will be returned to the  
previous screen.  
3Press the [ENTER] key to execute a saving  
operation. If you attempt to overwrite an existing  
file by pressing the [ENTER] key, you will see a  
confirmation message. In this case, go to next step.  
The operation will be canceled if you press the  
[DEC/NO] key during execution.  
If the operation takes some time to execute, you will see  
the message “Executing...” If you switch the power off  
in this state, the data may be damaged.  
The steps in the procedure may vary slightly, depending  
on the operation being performed. Refer to the  
explanation of each operation for details.  
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4Press the [INC/YES] key to save the file. The  
message “Completed.” will be displayed after it has  
been saved, and you will be returned to the previous  
screen.  
1Use Knob [B] to select the File Type of the data to be  
loaded.  
2Use Knob [C] to select the File Number.  
The save operation will be canceled if you press the  
[DEC/NO] key during execution.  
3When you press the [ENTER] key, the following will  
be displayed, depending on the selected File Type.  
When saving a file, the “Card full” message will be  
displayed if the space left on the Memory Card is  
insufficient. Free up space by deleting unwanted data  
and so on, then try saving the file again.  
• If you have selected a File Type other than  
“perf”, “voice” or “pclip”:  
A confirmation message is displayed before loading.  
If you enter the name of a file that already exists, you  
will see the “Overwrite? Are you sure?” confirmation  
message before saving.  
Load)  
<<  
Type File:/VOICEDIR/SUBDIR-1/  
Are you sure? [YES]/[NO] >>  
Take care not to overwrite important data held on  
Memory Card.  
The synthesizer will automatically select an appropriate  
location in its internal memory, according to the file type  
being loaded.  
File Name Settings  
The procedure for renaming files is basically the  
same as for renaming Voices. However, you cannot  
use symbols or lower case characters, and the name  
can only be up to eight characters in length. Details  
about renaming Voices are given on Page 80.  
• If you have selected “perf”, “voice” or “pclip” as  
the File Type:  
You will further have to specify the type of data and  
the location to which the file will be loaded.  
Files are named according to the MS-DOS naming  
convention. If the file name contains spaces and  
other characters unrecognized in MS-DOS, these  
characters will automatically be replaced by “_”  
(underscore) characters when saving.  
Use Knobs [B], [C], [1] and [2] to select the file and  
the location to which it will be loaded.  
Alternatively, you can use the [DATA] knob and the  
[DEC/NO] and [INC/YES] keys.  
When you press the [ENTER] key, you will see a  
confirmation message.  
Load  
The types of data that you can select for each File  
Type, and the locations to which they will be loaded,  
are as follows.  
You can load files from Memory Card to the  
synthesizer is as follows.  
perf (Performance)  
Load)  
Card all-voice 001[NEWFILE .S2V]  
Type  
File:/VOICEDIR/SUBDIR-1/  
Load)  
Card  
[Pf:Init Perf ] [Pf:Init Perf ]  
EXT:064(D16) > INT:128(H16)  
Data to be loaded File Number of  
(File Type)  
file to be loaded  
Performance Memory  
of file to be loaded (source)  
Performance Memory to  
which file will be loaded (target)  
Performance Number  
of file to be loaded (source)  
Type (File Type)  
Performance Number to  
which file will be loaded (target)  
Settings: all (all data), perf (Performance), all-voice, voice,  
chain (Sequence Chain), plugin1, plugin2, all-  
pclip (all Phrase Clips), pclip (single Phrase  
Settings:  
Clip), WAV (WAV files), AIFF (AIFF files).  
Source Performance Memory:  
INT (Internal), EXT (External)  
Source Performance Number:  
The supported WAV/AIFF file formats are as follows.  
all (all Performances), 1 ~ 128 (INT), 1 ~ 64 (EXT)  
Target Performance Memory:  
Format  
Comments  
8bit, linear, mono  
16bit, linear, mono  
12bit, linear, mono  
8bit, linear, stereo  
16bit, linear, stereo  
12bit, linear, stereo  
INT (Internal), EXT (External)  
Target Performance Number:  
all (all Performances), 1 ~ 128 (INT), 1 ~ 64 (EXT)  
Converted to 16-bit  
2Phrase Clip created  
If you set the source Performance Number to “all,” the  
target Performance Number will also be set to “all.”  
2Phrase Clip created  
Converted to 16-bit, 2Phrase Clips created  
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voice  
4Press the [INC/YES] key to load the file. The message  
“Completed.” will be displayed after it has been loaded,  
and you will be returned to the previous screen.  
The load operation will be canceled if you press the  
[DEC/NO] key during execution.  
Load)  
Card  
[Pf:Init Voice] [Pf:Init Voice]  
EXT:064(D16) > INT:128(H16)  
Voice Memory of  
file to be loaded (source)  
Voice Memory to  
which file will be loaded (target)  
Voice Number of file  
to be loaded (source)  
The synthesizer can automatically load files when you  
switch it on. (You will need to insert the card into the  
CARD slot before switching the synthesizer on.)  
Details are given in the section Automatically Loading  
Files” (Page 172).  
Voice Number to which  
file will be loaded (target)  
Settings:  
Source Voice Memory:  
INT (Internal), EXT (External), PLG1 (Plug-in 1), PLG2  
(Plug-in 2)  
If there is already data in the synthesizer, it will be  
completely lost when you load a file.  
Source Voice Number:  
Take care not to erase important data when performing  
operations.  
all (all Voices), 1 ~ 128 ~ DR1/2 (INT/EXT), 1 ~ 64  
(PLG1/PLG2)  
Target Voice Memory:  
INT (Internal), EXT (External), PLG1 (Plug-in 1), PLG2  
(Plug-in 2)  
Target Voice Number:  
When loading a file, the “Memory full!” message will be  
displayed if the space left in your synthesizer’s internal  
memory is insufficient. Free up space by deleting  
unwanted data and so on, then try loading the file  
again.  
all (all Voices), 1 ~ 128 ~ DR1/2 (INT/EXT), 1 ~ 64  
(PLG1/PLG2)  
When loading a file, the “File not found!” message will  
be displayed if the File Type you have selected does not  
exist on the Memory Card.  
If you select PLG1/PLG2 as the source (or target) Voice  
Memory, the target (or source) Voice Memory will also  
be set to PLG1/PLG2.  
If you set the source Voice Number to “all,” the target  
Voice Number will also be set to “all.”  
Rename  
You can rename files using up to eight alphabetic and  
numeric characters.  
pclip (Phrase Clip)  
Load)  
Card  
[Wv:Init Clip ] [Wv:Init Clip ]  
KIT:001(A01) > KIT:001(A01)  
Rename) Type  
Card all  
File:  
A-?  
001[NEWFILE .S2A]  
Cursor  
Clip Memory of file  
to be loaded (source)  
Clip Memory to which  
file will be loaded (target)  
File Type  
File Number  
File Name  
Clip Kit Number/Clip Number  
of file to be loaded (source)  
Type (File Type)  
Clip Kit Number/Clip Number to  
which file will be loaded (target)  
Settings: all (all data), all-voice, chain (Sequence Chain),  
plugin, other, all-pclip (All phrase Clip)  
Settings:  
Source Clip Memory:  
Details about File Types are given on Page 172.  
KIT (Clip Kit), CLIP (single Phrase Clip)  
Source Clip Kit Number/Clip Number:  
1 ~ 4 (KIT)/all (all Clip Kits), 1 ~ 256 (single Phrase  
Clip)/all (all Clip Kits)  
1Use Knob [B] to select the File Type and Knob [C] to  
select the File Number.  
If you press the [SHIFT] key, the directory for the  
currently selected file is displayed. Further details are  
given in the section “Card Mode Operations” (Page 173).  
Target Clip Memory:  
KIT (Clip Kit), CLIP (single Phrase Clip)  
Target Clip Kit Number/Clip Number:  
1 ~ 4 (KIT)/all (all Clip Kits), 1 ~ 256 (single Phrase  
Clip)  
2To rename the file, use Knob [2] to move the cursor.  
Then use Knob [1] or the [DATA] knob and [DEC/NO]  
and [INC/YES] keys to enter the new file name.  
The procedure for renaming files is basically the  
same as for renaming Voices. However, you cannot  
use symbols or lower case characters, and the name  
can only be up to eight characters in length. Details  
about renaming Voices are given on Page 80.  
The source and target Clip Memories settings will  
always be the same.  
If you set the source Clip Number to “all,” the target  
Clip Number will also be set to “all.”  
If you set it to anything else, the target Clip Number  
will automatically be assigned the next free number.  
When you select any other than “all” for the source  
Clip Number, you have the destination Clip Number  
automatically assigned to an empty Number (where  
there is nothing stored).  
3Press the [ENTER] key to rename the file. The  
message “Completed.” will be displayed after it has  
been renamed, and you will be returned to the  
previous screen.  
Files are named according to the MS-DOS naming  
convention. If the file name contains spaces and other  
characters unrecognized in MS-DOS, these characters will  
automatically be replaced by “_” (underscore) characters  
when saving.  
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3Press the [ENTER] key to create the directory. The  
message “Completed” will be displayed after it has  
been created, and you will be returned to the  
previous screen.  
Delete  
You can delete files saved on Memory Card.  
Delete) Type  
Card all  
File:/VOICEDIR/SUBDIR-1/  
001[NEWFILE .S2A]  
Directories are denoted by “Dir” next to the directory  
name. To open a subdirectory, use Knob [C] to move  
the cursor to it and press the [ENTER] key. All the  
files in the subdirectory are displayed. If you select File  
Number 000, “up dir” will be displayed. By pressing  
the [ENTER] key, you will be returned to the parent  
directory (i.e., moved up one directory level).  
File Type  
File Number  
File Name  
Type (File Type)  
Settings: all (all data), all-voice, chain (Sequence Chain),  
plugin, other, all-pclip (All phrase clip)  
Details about File Types are given on Page 172.  
1Use Knob [B] to select the File Type and Knob [C] to  
Format  
select the File Number.  
Before you can use a new Memory Card with the  
synthesizer, you will need to format it.  
2When you press the [ENTER] key, you will see a  
confirmation message.  
Format)  
Card  
Press  
[ENTER]  
3Press the [INC/YES] key to delete the file. The message  
“Completed.” will be displayed after it has been deleted,  
and you will be returned to the previous screen.  
The delete operation will be canceled if you press the  
[DEC/NO] key during execution.  
Insert a new Memory Card into the CARD slot. When  
you press the [ENTER] key, you will see a  
confirmation message. Press the [INC/YES] key to  
start formatting the Card. You will see the  
“Executing...” message while the Card is being  
formatted.  
MkDir (Make Directory)  
You can create new directories and subdirectories (new  
directories within existing ones). This allows you to  
store files in separate directories according to File Type.  
If there is already data on the Memory Card, it will  
be completely lost when you format it.  
Do not remove the Memory Card while it is being  
formatted, since this could result in damage to the  
synthesizer and the card.  
MkDir) /VOICEDIR/SUBDIR-1/ A-? Cursor  
Card  
Dir:***[NEWDIR-3]  
Directory Name  
After formatting, an EXT Memory file will  
automatically be created. During this process, the  
message “Now saving...” will be displayed.  
The directory hierarchy can have up to 27 levels.  
You cannot create a directory with the same name as one  
that already exists.  
The hierarchy display (directory path) will not be shown if  
the Memory Card has no directory other than the “root”  
directory.  
1Use Knob [C] to select an existing directory and  
repeat until you have reached the level in the  
hierarchy at which you wish to create a new  
directory.  
2To create a new directory, use Knob [2] to move the  
cursor. Then use Knob [1] or the [DATA] knob and  
[DEC/NO] and [INC/YES] keys to enter the new  
directory name.  
The procedure for renaming files is basically the  
same as for renaming Voices. However, you cannot  
use symbols or lower case characters. Details about  
renaming Voices are given on Page 80. Directory  
names can only be up to 8 characters long.  
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About the Plug-in Boards (Optional)  
A variety of optional Plug-in boards sold separately let you  
expand the voice library of your instrument. The following  
types of Plug-in boards can be used with your instrument.  
How to Install the  
Optional Plug-in Board  
PLG150-AN  
PLG150-PF  
The installation method is different depending on the  
instrument types, keyboard (CS6x) and EIA sized module  
PLG100-XG  
PLG150-VL  
PLG150-DX  
PLG100-VH  
(CS6R). Both methods are explained separately on the  
following pages. Read the explanation carefully for the  
instrument that you will use.  
Installation in CS6x  
n See page 32 for detailed explanations for each board.  
n For information on how to handle the EIA sized module type, go  
Available slot (PLG1, PLG2) differs depending on the type of  
the Plug-in boards. Please take it into consideration before  
installation.  
to page 179.  
1 Turn the keyboard power off, and disconnect the power  
cord. Also, if the keyboard is connected with other  
external device(s), disconnect the device(s).  
PLG1/PLG2  
Single-part Plug-in Boards (PLG150-AN, PLG150-PF,  
PLG150-VL, PLG150-DX)  
2 Turn over the keyboard so you can have direct access to  
the underside. To protect the Knobs and Wheels, place  
the keyboard so the four corners are supported by  
something that provides sufficient support like magazines  
or cushions.  
PLG1 only  
PLG2 only  
Effect Plug-in Board (PLG100-VH)  
Multi-part Plug-in Board (PLG100-XG)  
n Although the PLG100-VL and PLG100-DX can also be installed,  
some of the functions are not available.  
Precautions When Installing  
the Optional Boards  
View of the keyboard  
from the bottom.  
Remember the following precautions and install the Plug-in  
boards properly by following the steps as written.  
Handle the Plug-in boards with care. Dropping or  
subjecting the Plug-in board to any kind of shock may  
cause damage or result in a malfunction.  
Place the supports at all four corners,  
without touching the Knobs and the  
Wheels.  
Be careful of static electricity. There are times when static  
electricity affects the IC chips on the Plug-in board.  
Before you lift the optional Plug-in board, to reduce the  
possibility of static electricity, touch the metal parts other  
than the painted area or a ground wire on the devices that  
are grounded.  
Be careful not to drop or bump the keyboard and make sure  
that it is well balanced before proceeding.  
3 Move to a position facing the rear panel of the keyboard,  
and remove the screws from the Plug-in board cover at  
the bottom center side with a coin or phillips screwdriver  
(eight flat-head screws only). Do not remove the other  
screws.  
Do not touch the exposed metal parts in the circuit board.  
Touching these parts may result in a faulty contact.  
When moving a cable, be careful not to let it catch on the  
circuit Plug-in board. Forcing the cable in anyway may  
cut the cable, cause damage, or result in a malfunction.  
Be careful not to misplace any of the screws since all of  
them are used.  
Do not use any screws other than what are installed on  
the instrument.  
When inserting Plug-in boards and connecting cables,  
make sure that you check that they are inserted and  
connected properly. Improperly inserted Plug-in boards  
and cables may cause faulty contacts and an electrical  
short circuit which may cause damage or result in a  
malfunction.  
n Keep the removed (8) screws in a safe place. They will be used  
when attaching the Plug-in board cover to the keyboard again.  
4 Remove the Plug-in board cover.  
Plug-in board plate appears. Two Plug-in boards can be  
accommodated: PLG1 at the left and PLG2 at the right.  
After mounting the Plug-in board be sure to tighten the  
screws as directed so it is completely stable and does not  
move in any way.  
Available slot (PLG1, PLG2) differs depending on the type  
of the Plug-in boards. For details, refer to the table above in  
the left column.  
177  
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8 Mount the Plug-in board onto the plate as detailed in the  
following steps.  
8-1 Insert one side of the Plug-in board (the connector  
side) into the hooks 1 as shown in the illustration.  
When installing the optional Plug-in board (from when you  
remove the cover to when the cover is replaced securely)  
all operations must be done with the AC power cord  
disconnected.  
Hooks 1  
Hook 1  
5 Remove the cable from the hook-shaped bundle tie on the  
plate.  
Hook 1  
8-2 Press down the other side until it is securely  
settled on the hooks 2.  
Hooks 2  
6 Take out the Plug-in board from the anti-static bag.  
When installing the board, the side with a connector and  
ICs must be on top.  
Hooks 2  
7 Carefully plug the cable connector into the Plug-in board  
connector until the two notches on the cable connector  
lock into the sockets on the board as shown in the  
illustration.  
9 Fix the connector cable to the hook-shaped bundle tie on  
the plate.  
) Replace the Plug-in board cover by fastening the eight  
flat-head screws you removed in the step 3 above.  
Use a coin or a Phillips screwdriver to secure the cover.  
178  
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Installation in CS6R  
Removing the Plug-in board from the keyboard  
n For information on how to handle the CS6x, go to page 177.  
1 Remove the cable from the hook-shaped bundle tie.  
1 Turn the keyboard power off, and disconnect the power  
cord. Also, if the keyboard is connected with other  
external device(s), disconnect the device(s).  
2 Press down the hooks 2 in the direction as shown in the  
illustration and take the board out from the hooks 2 by  
lifting up the one side.  
2 Move to a position facing the front panel of the device,  
and remove the screws (six flat-head screws) from the  
Plug-in board cover at the top panel with a coin or a  
Phillips screwdriver.  
3 Pull out the other side of the board from the hooks 1.  
4 Pull out the cable connector from the Plug-in board  
connector.  
n Keep the removed (6) screws in a safe place. They will be used  
when attaching the Plug-in board cover to the device again.  
3 Remove the Plug-in board cover.  
Plug-in board plate appears. Two Plug-in boards can be  
accommodated: PLG1 at the right and PLG2 at the left.  
Available slot (PLG1, PLG2) differs depending on the type  
of the Plug-in boards. See 177 for more information.  
PLG2  
PLG1  
5 Fix the connector cable to the hook-shaped bundle tie.  
2
G
L
P
1
G
L
P
When installing the optional Plug-in board (from when you  
remove the cover to when the cover is replaced securely)  
all operations must be done with the AC power cord  
disconnected.  
4 Remove the tape which is used to fasten the cable to the  
plate.  
tape  
2
G
L
P
1
G
L
P
179  
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5 Take out the Plug-in board from the anti-static bag.  
When installing the board, the side with a connector and  
ICs must be on top.  
Hooks 2  
6 Carefully plug the cable connector into the Plug-in board  
connector until the two notches on the cable connector  
lock into the sockets on the board as shown in the  
illustration.  
2
G
L
P
8 Replace the Plug-in board cover by fastening the six flat-  
head screws you removed in the step 2 above.  
Removing the Plug-in board from the keyboard  
1 Press down the hooks 2 in the direction as shown in the  
illustration and take the board out from the hooks 2 by  
lifting up the one side.  
7 Mount the Plug-in board onto the plate as detailed in the  
following steps.  
7-1 Insert one side of the Plug-in board (the connector  
side) into the hooks 1 as shown in the illustration.  
Hooks 2  
Hooks 1  
2
G
L
P
2
G
L
Hooks 1  
P
7-2 Press down the other side until it is securely  
settled on the hooks 2.  
2 Pull out the other side of the board from the hooks 1.  
2
G
L
P
3 Pull out the cable connector from the Plug-in board  
connector.  
180  
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Display Messages  
<< !  
<< !  
<< !  
<< !  
<< !  
<< !  
<< !  
<< !  
<< !  
<< !  
<< !  
<< !  
<< !  
<< !  
<< !  
<< !  
<< !  
<< !  
<< !  
<< !  
<< !  
<< !  
<< !  
<< !  
<< !  
<< !  
<< !  
<< !  
<< !  
MIDI buffer full.  
>>  
>>  
>>  
>>  
>>  
>>  
>>  
>>  
>>  
>>  
>>  
>>  
>>  
>>  
>>  
>>  
>>  
>>  
>>  
>>  
>>  
>>  
>>  
>>  
>>  
>>  
>>  
>>  
>>  
MIDI data error.  
MIDI checksum error.  
Change internal battery.  
Card full.  
File not found.  
Bad card.  
Card not ready.  
Card unformatted.  
Card write protected.  
Illegal card.  
File already exists.  
Data not exist.  
Illegal file.  
Illegal file name.  
Read only file.  
Can't make "EXT" file.  
Can't make directory.  
Too deep directory.  
Unknown file format.  
Bulk protected.  
Device number is off.  
Device number mismatch.  
Memory full.  
Too many clips.  
Too short clip.  
Too low Fs clip.  
Multi plugin in slot 1.  
Effect plugin in slot 2.  
<< ! Plugin1 communication error. >>  
<< ! Plugin2 communication error. >>  
<< !  
<< !  
<< !  
Plugin1 type mismatch.  
Plugin2 type mismatch.  
PLG100 not supported.  
>>  
>>  
>>  
<< !  
<<  
Illegal data.  
Executing...  
>>  
>>  
>>  
>>  
>>  
<<  
Now working...  
Now loading...  
Now saving...  
<<  
<<  
<<  
Now checking plug-in board. >>  
<<  
Now recording...  
>>  
>>  
<<  
Waiting for trigger...  
<< Recording stopped.(No free mem.) >>  
<<  
<<  
<<  
<<  
Sample dump receiving...  
MIDI bulk receiving...  
MIDI bulk transmitting...  
Scene stored.  
>>  
>>  
>>  
>>  
>>  
>>  
>>  
>>  
>>  
>>  
<< C 3:128[  
]
Stored.  
<<  
<<  
Completed.  
Retry? [YES]/[NO]  
Make file ? [YES]/[NO]  
<<  
<<  
<<  
Are you sure ? [YES]/[NO]  
Overwrite? [YES]/[NO]  
181  
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Troubleshooting  
The following table provides troubleshooting hints and page references for some common problems. Most problems may be  
simply the result of incorrect settings. Before calling for professional service, refer to the troubleshooting advice below to see if  
you can find and correct the cause of the problem.  
No sound.  
• Is the volume set appropriately? (Pages 6 and 20)  
• With the CS6x, if a Foot Controller has been connected to the FOOT VOLUME jack, has it been fully depressed? (Page 18)  
• Is the Vol (volume) parameter of the QED Level screen of Voice Edit Common sufficiently high? (Page 81)  
• Has the WaveNumber parameter of the OSC Wave screen of Voice Edit Element been set to 000 (off)? (Page 89)  
• Is the Level parameter of the OSC Out screen in Voice Edit Element sufficiently high? (Page 89)  
• Have the note range/velocity (note) range of the ZONE, OSC screen in Voice Edit been set appropriately? (Page 90)  
• Are any of the Elements muted? (Page 61)  
• Have the Element filters been set to cut almost all the sound? (Page 93)  
• Have the effects parameters been set appropriately? (Pages 81, 88, 89, 127, 130, 151)  
• Have the MIDI receive channels been set correctly? (Pages 133 and 166)  
• Has the audio equipment been connected correctly? (Page 13)  
• Has the Local switch been set to OFF? (Page 166)  
• Have the Velocity Sensitivity, Note Limit and Velocity Limit parameters been set appropriately? (Pages 90, 112, 133 and 138)  
• When playing back a song using the internal sequencer or an external MIDI device, have the volume and expression  
parameters been set appropriately?  
• When playing performances using the internal sequencer or an external MIDI device, have the transmit channels for each  
sequencer track and the receive channels for each Part in the Performance, been set correctly? (Page 133)  
• For Performances, is the volume of each Part sufficiently high? (Page 130)  
• For Performances, has the output for each Part been set correctly? (Page 133)  
• Is the selected Phrase Clip empty? (Page 142)  
• Have you selected EXT Memory without having inserted a Memory Card? (Page 28)  
• Has the [ATTACK] knob been turned fully clockwise (resulting in a very slow attack)?  
• Has the [CUTOFF] knob been turned fully anti-clockwise (resulting in a very low cutoff frequency)?  
• With the Arpeggiator enabled, has the Arpeggio Category parameter been set to “Ct” and the Key Mode parameter set to  
something other than “direct”? (Page 82)  
There is no arpeggiator sound.  
• Has the Arpeggiator’s note range been set appropriately? (Page 83)  
• In Performance Mode, have the Layer Switch and Arpeggio Switch parameters for the Part(s) been set to ON? (Page 133)  
• Has the Tempo parameter in the ARP Type screen been set to “MIDI,” despite no MIDI clock signals being received?  
Arpeggiator settings (On/Off, Hold, Tempo) cannot be  
changed.  
• Plug-in Boards feature their own built-in arpeggio pattern generators. Details are given on Page 170, and also in the Owner’s  
Manual that comes with each Plug-in Board. (For the PLG150-AN Plug-in Board the settings are found in the Arp/SEQ Sw  
screen. Details are given on Page 29 of the PLG150-AN Owner’s Manual.)  
Sounds are distorted sounds.  
• Have the effects been set appropriately? (Pages 81, 88, 89, 127, 130, 151)  
• Has the volume been set too high? (Pages 6 and 20)  
• Has the GAIN knob of the A/D INPUT been turned up too high? (Page 11)  
182  
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Sound is very quiet.  
• Has the MIDI volume or MIDI expression been set too low?  
• Has the filter cutoff frequency been set too high/low? (Pages 40, 82, 106, 125, 130, 148, 152)  
The pitch is wrong.  
• Have the NoteShift and Tune parameters in the MSTR TG screen of Utility Mode been set correctly? (Page 163)  
• Have the Oct and Trnspose parameters in the MSTR Kbd screen of Utility Mode been set appropriately? (Page 163)  
• Have the pitch related parameters in PITCH menu (Voice Edit) been set appropriately? (Page 90)  
• Has the Micro Tuning parameter in Voice Edit Mode been set to an unconventional scale? (Page 81)  
• Has the Pitch Modulation Depth in the LFO screen (Voice Edit Mode) been set too high? (Page 101)  
• For Performances, has the Note Shift parameter in the LYR (Layer) screen been set to a value other than 0? (Page 133)  
• For Performances, has the Detune parameter for each Part been set to a value other than 0? (Page 133)  
Sound is choppy and intermittent.  
• Has the maximum polyphony been exceeded? (Page 33)  
Only one note sounds at a time.  
• Has the Mode parameter in the GEN Other screen of Voice Edit Common been set to “mono”? (Page 81)  
• In Performance Mode, has the Mode parameter in the LYR Mode screen been set to “mono” for each Part? (Page 132)  
No effects are applied.  
• Has the [EF BYPASS] key been set to OFF? (Page 66)  
• Has the Insertion Effect Element Switch parameter in the EFF screen of Voice Edit been set to ON? Also in this Mode, has  
the effect type been set to something other than “thru” or “off”? (Page 88)  
• For Performances, have the Insertion Effect Parts been specified? (Page 127)  
• For Reverb and Chorus, have the effect types in the Common Edit screens been set to ON? (Pages 89, 128)  
• If an Effect Plug-in Board has been installed, has the PLG-EF parameter in the EFF Part screen of the Performance been set  
to something other than OFF? (Page 127)  
• If an Effect Plug-in Board has been installed, has the setting in the EFF Plg screen of the Performance been set to something  
other than “THRU”?  
• Have the [REVERB] and [CHORUS] been turned fully anti-clockwise? (Page 128)  
The Element switches do not work for the Control Set  
• Have Element-specific parameters been selected as Dest (Destination)? (Page 85)  
The Plug-in Board does not work.  
• Has the Effect Plug-in Board been installed in PLG2? (Page 177)  
• Has the Multi-Part-type Plug-in Board been installed in PLG1? (Page 177)  
• If an Effect Plug-in Board has been installed, has the PLG-EF parameter in the EFF Part screen of the Performance’s  
Common Effect been set to something other than “off”? (Page 128)  
• If an Effect Plug-in Board has been installed, has the setting in the EFF Plg screen of the Performance’s Common Effect been  
set to something other than “THRU”? (Page 128)  
183  
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Cannot find the Drum Voice.  
• Drum Voices are selected differently to Normal Voices (Page 76).  
Cannot enter small values.  
• Have you only tried entering values using Assignable Knobs [A] to [C] or Knob [1]/[2]? (Page 24)  
Cannot move the cursor without the settings being affected.  
• Hold down the [SHIFT] key while using Knobs [A] to [C], Knob [1]/[2], and the [DATA] knob or the [INC/YES] and  
[DEC/NO] keys (Page 24).  
Cannot receive bulk data.  
• When using the CS6x/CS6R Voice Editor, have you set a sufficient Dump Interval? The Dump Interval in the Voice Editor  
Setup dialog must be set to 10ms or greater.  
Macintosh users: Card Filer for Macintosh does not work  
correctly.  
• Are you using MIDI Time Piece?  
Card Filer is not compatible with MIDI Time Piece. You need to disable the use of MIDI Time Piece on the Macintosh.  
184  
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Specifications  
CS6x  
CS6R  
KEYBOARD  
Number of Keys  
Touch  
61  
Initial touch, Aftertouch  
TONE GENERATION SYSTEM Tone Generators  
Polyphony  
AWM2, Phrase Clip, Modular Synthesis Plug-in System  
64  
VOICE  
Number of Voice  
Normal voices (256 Presets, 128 Internals [Users], 128 Externals [Memory Cards]),  
Drum voices (8 presets, 2 Internals [Users], 2 Externals [Memory Cards]), Plug-in voices (64 x 2 Plug-in Boards [If installed])  
Wave ROM  
16 MByte  
PERFORMANCE  
PHRASE CLIP  
Multi-Timbres  
Number of Performance  
Master Keyboard Mode  
Number of Clip  
Number of Clip Kits  
Sampling  
20 (16 Voice Parts, Phrase Clip Part, A/D Input Part, Plug-in 1/2 Parts)  
128 Internals, 64 Externals  
4 Zones  
256 (Max)  
4
(73 Keys [C0-C6] x 4 Kits)  
16 bits linear, 44.1 kHz  
Memory  
4 Mbyte (DRAM)  
EFFECT  
Reverb  
12  
23  
Chorus  
Insertion  
24 (Insertion 1), 92 (Insertion 2), 24 (Insertion for Plug-in Voices)  
Scene 1/2, Scene Control, Scene Store  
SCENE  
SEQUENCE PLAY  
Format  
SMF Format 0 (Direct Play only), Sequence Chain (Load/Save)  
Number of Sequence Chains  
Number of Arpebbios  
File Type  
100 Steps (100 Songs)  
128  
ARPEGGIATOR  
Card  
All Data, All Voice Data, All Phrase Clip Data, Plug-in, Sequence Chain, SMF, WAV, AIFF  
Save, Load, Rename, Delete, Make Directory, Format  
Functions  
CONTROLS  
Volume Knob, Octave Up/Down (CS6x), Pitch (CS6x), Modulation (CS6x), Ribbon Controller (CS6x), Scene 1, 2 (CS6x), Scene Control (CS6x),  
2 Filter Knobs (CS6x), 2 Effect Knobs (CS6x), 4 EG Knobs (CS6x), Pan Knob (CS6x), Portamento ON/OFF (CS6x), Arpeggio Gate Time (CS6x),  
Arpeggio Hold (CS6x), Arpeggio ON/OFF (CS6x), Phrase Clip Pitch (CS6x), Phrase Clip, Phrase Clip Rec, Tempo (CS6x), Sequence Play,  
Sequence PLAY/STOP, Shift, Page, Knob A/B/C/1/2, Data, Effect Bypass, Master Keyboard (CS6x), Exit, Enter Dec/No, Inc/Yes, 7 Mode Keys,  
6 Memory Keys, 8 Bank Keys (CS6x), 16 Program/Part Keys (CS6x), Power, Card Slot, Gain, Host Select  
MIDI In, Out, Thru, To Host, Breath, Footswitch (CS6x), Sustain (CS6x), Foot Controller (CS6x), Foot Volume (CS6x), Individual Output 1, 2,  
Output L/Mono R, Phones, A/D Input (LINE 1, MIC/LINE 2), AC Inlet, 2 Connectors for Plug-in Boards  
40 x 2 (Backlit)  
CONNECTORS & TERMINALS  
DISPLAY  
INCLUDED ACCESSORIES  
OPTIONAL ACCESSORIES  
Owner's Manual, Data List , Memory Card, CD-ROM, AC Power Cord  
PLG150 Plug-in Boards Series, PLG100 Plug-in Boards Series,  
FC4/5 Footswitch, FC7 Foot Controller, BC3 Breath Controller  
POWER CONSUMPTION  
OUTPUT IMPEDANCE  
DIMENSIONS  
16watts  
Output: +18.1 ±2dbm (10k ohms), Phones: +17.2 ±2dbm (33 ohms)  
1019(W) x 357(D) x 109(H) mm  
11.6 kg  
480(W) x 366(D) x 88(H) mm  
6.0 kg  
WEIGHT  
* Specifications and descriptions in this owner’s manual are for information purposes only.Yamaha Corp. reserves the right to change or modify products or specifications at any time without prior notice.  
Since specifications, equipment or options may not be the same in every locale, please check with your Yamaha dealer.  
185  
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Index  
0~9  
A
B
C
D
186  
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G
E
H
I
J
K
L
M
F
187  
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N
O
P
Q
R
188  
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V
S
W
Z
T
U
189  
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MEMO  
190  
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MEMO  
191  
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For details of products, please contact your nearest Yamaha or the authorized  
distributor listed below.  
Die Einzelheiten zu Produkten sind bei Ihrer unten aufgeführten Niederlassung  
und bei Yamaha Vertragshändlern in den jeweiligen Bestimmungsländern  
erhältlich.  
Pour plus de détails sur les produits, veuillez-vous adresser à Yamaha ou au  
distributeur le plus proche de vous figurant dans la liste suivante.  
Para detalles sobre productos, contacte su tienda Yamaha más cercana o el  
distribuidor autorizado que se lista debajo.  
NORTH AMERICA  
FRANCE  
ASIA  
Yamaha Musique France,  
Division Professionnelle  
CANADA  
HONG KONG  
BP 70-77312 Marne-la-Vallée Cedex 2, France  
Tel: 01-64-61-4000  
Yamaha Canada Music Ltd.  
135 Milner Avenue, Scarborough, Ontario,  
M1S 3R1, Canada  
Tel: 416-298-1311  
Tom Lee Music Co., Ltd.  
11/F., Silvercord Tower 1, 30 Canton Road,  
Tsimshatsui, Kowloon, Hong Kong  
Tel: 2737-7688  
ITALY  
Yamaha Musica Italia S.P.A.,  
Combo Division  
Viale Italia 88, 20020 Lainate (Milano), Italy  
Tel: 02-935-771  
U.S.A.  
INDONESIA  
Yamaha Corporation of America  
6600 Orangethorpe Ave., Buena Park, Calif. 90620, U.S.A.  
Tel: 714-522-9011  
PT. Yamaha Music Indonesia (Distributor)  
PT. Nusantik  
Gedung Yamaha Music Center, Jalan Jend. Gatot Subroto  
Kav. 4, Jakarta 12930, Indonesia  
Tel: 21-520-2577  
SPAIN/PORTUGAL  
Yamaha-Hazen Electronica Musical, S.A.  
Jorge Juan 30, 28001, Madrid, Spain  
Tel: 91-577-7270  
CENTRAL & SOUTH AMERICA  
KOREA  
Cosmos Corporation  
GREECE  
Philippe Nakas S.A.  
Navarinou Street 13, P.Code 10680, Athens, Greece  
Tel: 01-364-7111  
1461-9, Seocho Dong, Seocho Gu, Seoul, Korea  
MEXICO  
Tel: 02-3486-0011  
Yamaha de Mexico S.A. De C.V.,  
Departamento de ventas  
Javier Rojo Gomez No.1149, Col. Gpe Del  
Moral, Deleg. Iztapalapa, 09300 Mexico, D.F.  
Tel: 686-00-33  
MALAYSIA  
Yamaha Music Malaysia, Sdn., Bhd.  
Lot 8, Jalan Perbandaran, 47301 Kelana Jaya,  
Petaling Jaya, Selangor, Malaysia  
Tel: 3-703-0900  
SWEDEN  
Yamaha Scandinavia AB  
J. A. Wettergrens Gata 1  
Box 30053  
BRAZIL  
Yamaha Musical do Brasil LTDA.  
Av. Rebouças 2636, São Paulo, Brasil  
Tel: 011-853-1377  
S-400 43 Göteborg, Sweden  
Tel: 031 89 34 00  
PHILIPPINES  
Yupangco Music Corporation  
339 Gil J. Puyat Avenue, P.O. Box 885 MCPO,  
Makati, Metro Manila, Philippines  
Tel: 819-7551  
DENMARK  
YS Copenhagen Liaison Office  
Generatorvej 8B  
DK-2730 Herlev, Denmark  
Tel: 44 92 49 00  
ARGENTINA  
Yamaha Music Argentina S.A.  
Viamonte 1145 Piso2-B 1053,  
Buenos Aires, Argentina  
Tel: 1-371-7021  
SINGAPORE  
Yamaha Music Asia Pte., Ltd.  
11 Ubi Road #06-00, Meiban Industrial Building, Singapore  
Tel: 65-747-4374  
FINLAND  
F-Musiikki Oy  
Kluuvikatu 6, P.O. Box 260,  
SF-00101 Helsinki, Finland  
Tel: 09 618511  
PANAMA AND OTHER LATIN  
AMERICAN COUNTRIES/  
CARIBBEAN COUNTRIES  
Yamaha de Panama S.A.  
Torre Banco General, Piso 7, Urbanización Marbella,  
Calle 47 y Aquilino de la Guardia,  
Ciudad de Panamá, Panamá  
TAIWAN  
Yamaha KHS Music Co., Ltd.  
10F, 150, Tun-Hwa Northroad,  
Taipei, Taiwan, R.O.C.  
Tel: 02-2713-8999  
NORWAY  
Norsk filial av Yamaha Scandinavia AB  
Grini Næringspark 1  
N-1345 Østerås, Norway  
Tel: 67 16 77 70  
Tel: 507-269-5311  
THAILAND  
Siam Music Yamaha Co., Ltd.  
121/60-61 RS Tower 17th Floor,  
Ratchadaphisek RD., Dindaeng,  
Bangkok 10320, Thailand  
Tel: 02-641-2951  
EUROPE  
ICELAND  
Skifan HF  
Skeifan 17 P.O. Box 8120  
IS-128 Reykjavik, Iceland  
Tel: 525 5000  
THE UNITED KINGDOM  
Yamaha-Kemble Music (U.K.) Ltd.  
Sherbourne Drive, Tilbrook, Milton Keynes,  
MK7 8BL, England  
THE PEOPLE’S REPUBLIC OF CHINA  
AND OTHER ASIAN COUNTRIES  
OTHER EUROPEAN COUNTRIES  
Yamaha Europa GmbH.  
Siemensstraße 22-34, 25462 Rellingen, F.R. of Germany  
Yamaha Corporation,  
Tel: 01908-366700  
International Marketing Division  
Nakazawa-cho 10-1, Hamamatsu, Japan 430-8650  
Tel: 053-460-2317  
IRELAND  
Danfay Ltd.  
Tel: 04101-3030  
61D, Sallynoggin Road, Dun Laoghaire, Co. Dublin  
Tel: 01-2859177  
OCEANIA  
AFRICA  
GERMANY/SWITZERLAND  
Yamaha Europa GmbH.  
Siemensstraße 22-34, 25462 Rellingen,  
F.R. of Germany  
Yamaha Corporation,  
AUSTRALIA  
International Marketing Division  
Nakazawa-cho 10-1, Hamamatsu, Japan 430-8650  
Tel: 053-460-2312  
Yamaha Music Australia Pty. Ltd.  
17-33 Market Street, South Melbourne, Vic. 3205, Australia  
Tel: 3-699-2388  
Tel: 04101-3030  
AUSTRIA  
NEW ZEALAND  
Yamaha Music Austria  
Schleiergasse 20, A-1100 Wien Austria  
Tel: 01-60203900  
MIDDLE EAST  
Music Houses of N.Z. Ltd.  
146/148 Captain Springs Road, Te Papapa, Auckland, New  
Zealand  
Tel: 9-634-0099  
TURKEY/CYPRUS  
Yamaha Europa GmbH.  
Siemensstraße 22-34, 25462 Rellingen,  
F.R. of Germany  
THE NETHERLANDS  
Yamaha Music Nederland  
Kanaalweg 18G, 3526KL, Utrecht, The Netherlands  
COUNTRIES AND TRUST  
TERRITORIES IN PACIFIC OCEAN  
Yamaha Corporation,  
Tel: 04101-3030  
Tel: 030-2828411  
International Marketing Group  
Nakazawa-cho 10-1, Hamamatsu, Japan 430-8650  
Tel: 053-460-2312  
OTHER COUNTRIES  
Yamaha Music Gulf FZE  
LB21-128 Jebel Ali Freezone  
P.O.Box 17328, Dubai, U.A.E.  
Tel: 971-4-81-5868  
BELGIUM  
Yamaha Music Belgium  
Keiberg Imperiastraat 8, 1930 Zaventem, Belgium  
Tel: 02-7258220  
HEAD OFFICE Yamaha Corporation, Electronic Musical Instrument Division  
Nakazawa-cho 10-1, Hamamatsu, Japan 430-8650  
Tel: 053-460-2445  
SY20  
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IMPORTANT SAFETY INSTRUCTIONS  
INFORMATION RELATING TO PERSONAL INJURY, ELECTRICAL SHOCK,  
AND FIRE HAZARD POSSIBILITIES HAS BEEN INCLUDED IN THIS LIST.  
WARNING- When using any electrical or electronic product, basic  
8.  
This product was NOT designed for use in wet/damp  
precautions should always be followed. These precautions include,  
but are not limited to, the following:  
locations and should not be used near water or exposed to rain.  
Examples of wet /damp locations are; near a swimming pool, spa,  
tub, sink, or wet basement.  
1.  
Read all Safety Instructions, Installation Instructions, Special  
Message Section items, and any Assembly Instructions found in this  
manual BEFORE making any connections, including connection to the  
main supply.  
9.  
This product should be used only with the components  
supplied or; a cart ,rack, or stand that is recommended by the  
manufacturer. If a cart, rack, or stand is used, please observe all safety  
markings and instructions that accompany the accessory product.  
2.  
Do not attempt to service this product beyond that described  
in the user-maintenance instructions. All other servicing should be  
referred to qualified service personnel.  
10.  
The power supply cord (plug) should be disconnected from  
the outlet when electronic products are to be left unused for extended  
periods of time. Cords should also be disconnected when there is a  
high probability of lightning and/or electrical storm activity.  
3.  
Main Power Supply Verification: Yamaha products are  
manufactured specifically for the supply voltage in the area where they  
are to be sold. If you should move, or if any doubt exists about the  
supply voltage in your area, please contact your dealer for supply  
voltage verification and (if applicable) instructions. The required supply  
voltage is printed on the name plate. For name plate location, please  
refer to the graphic found in the Special Message Section of this  
manual.  
11.  
Care should be taken that objects do not fall and liquids are  
not spilled into the enclosure through any openings that may exist.  
12. Electrical/electronic products should be serviced by a  
qualified service person when:  
a. The power supply cord has been damaged; or  
b. Objects have fallen, been inserted, or liquids have been  
spilled into the enclosure through openings; or  
4.  
DANGER-Grounding Instructions: This product must be  
grounded and therefore has been equipped with a three pin  
attachment plug. If this product should malfunction, the ground pin  
provides a path of low resistance for electrical current, reducing the  
risk of electrical shock. If your wall socket will not accommodate this  
type plug, contact an electrician to have the outlet replaced in  
accordance with local electrical codes. Do NOT modify the plug or  
change the plug to a different type!  
c. The product has been exposed to rain; or  
d. The product does not operate, exhibits a marked change  
in performance; or  
e. The product has been dropped, or the enclosure of the  
product has been damaged.  
13.  
This product, either alone or in combination with an amplifier  
5.  
WARNING: Do not place this product or any other objects on  
and headphones or speaker/s, may be capable of producing sound  
levels that could cause permanent hearing loss. DO NOT operate for  
a long period of time at a high volume level or at a level that is  
uncomfortable. If you experience any hearing loss or ringing in the  
ears, you should consult an audiologist.  
the power cord or place it in a position where anyone could walk on,  
trip over, or roll anything over power or connecting cords of any kind.  
The use of an extension cord is not recommended! If you must use an  
extension cord, the minimum wire size for a 25’ cord (or less) is 18  
AWG. NOTE: The smaller the AWG number, the larger the current  
handling capacity. For longer extension cords, consult a local  
electrician.  
IMPORTANT: The louder the sound, the shorter the time period before  
damage occurs.  
6.  
Ventilation: Electronic products, unless specifically designed  
14.  
Some Yamaha products may have benches and/or accessory  
for enclosed installations, should be placed in locations that do not  
interfere with proper ventilation. If instructions for enclosed  
installations are not provided, it must be assumed that unobstructed  
ventilation is required.  
mounting fixtures that are either supplied as a part of the product or  
as optional accessories. Some of these items are designed to be  
dealer assembled or installed. Please make sure that benches are  
stable and any optional fixtures (where applicable) are well secured  
BEFORE using. Benches supplied by Yamaha are designed for  
seating only. No other uses are recommended.  
7.  
Temperature considerations: Electronic products should be  
installed in locations that do not seriously contribute to their operating  
temperature. Placement of this product close to heat sources such as;  
radiators, heat registers etc., should be avoided.  
PLEASE KEEP THIS MANUAL  
92-469-3  
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FCC INFORMATION (U.S.A.)  
1. IMPORTANT NOTICE: DO NOT MODIFY THIS UNIT!  
not occur in all installations. If this product is found to be the source of  
interference, which can be determined by turning the unit “OFF” and “ON”,  
please try to eliminate the problem by using one of the following measures:  
This product, when installed as indicated in the instructions contained in  
this manual, meets FCC requirements. Modifications not expressly  
approved by Yamaha may void your authority, granted by the FCC, to use  
the product.  
Relocate either this product or the device that is being affected by the  
interference.  
2. IMPORTANT: When connecting this product to accessories and/or  
another product use only high quality shielded cables. Cable/s supplied  
with this product MUST be used. Follow all installation instructions. Failure  
to follow instructions could void your FCC authorization to use this product  
in the USA.  
Utilize power outlets that are on different branch (circuit breaker or fuse)  
circuits or install AC line filter/s.  
In the case of radio or TV interference, relocate/reorient the antenna. If the  
antenna lead-in is 300 ohm ribbon lead, change the lead-in to co-axial type  
cable.  
3. NOTE: This product has been tested and found to comply with the  
requirements listed in FCC Regulations, Part 15 for Class “B” digital  
devices. Compliance with these requirements provides a reasonable level  
of assurance that your use of this product in a residential environment will  
not result in harmful interference with other electronic devices. This  
equipment generates/uses radio frequencies and, if not installed and used  
according to the instructions found in the users manual, may cause  
interference harmful to the operation of other electronic devices.  
Compliance with FCC regulations does not guarantee that interference will  
If these corrective measures do not produce satisfactory results, please  
contact the local retailer authorized to distribute this type of product. If you  
can not locate the appropriate retailer, please contact Yamaha Corporation  
of America, Electronic Service Division, 6600 Orangethorpe Ave, Buena  
Park, CA90620  
The above statements apply ONLY to those products distributed by  
Yamaha Corporation of America or its subsidiaries.  
(class B)  
* This applies only to products distributed by YAMAHA CORPORATION OF AMERICA.  
ADVARSEL!  
IMPORTANT NOTICE FOR THE UNITED KINGDOM  
Connecting the Plug and Cord  
Lithiumbatteri—Eksplosionsfare ved fejlagtig håndtering. Udskiftning må kun  
ske med batteri af samme fabrikat og type. Levér det brugte batteri tilbage  
til leverandoren.  
WARNING: THIS APPARATUS MUST BE EARTHED  
IMPORTANT. The wires in this mains lead are coloured in accordance with  
the following code:  
VARNING  
Explosionsfara vid felaktigt batteribyte. Använd samma batterityp eller en  
ekvivalent typ som rekommenderas av apparattillverkaren. Kassera använt  
batteri enlight fabrikantens instruktion.  
GREEN-AND-YELLOW  
BLUE  
:EARTH  
:NEUTRAL  
:LIVE  
BROWN  
VAROITUS  
As the colours of the wires in the mains lead of this apparatus may not  
correspond with the coloured markings identifying the terminals in your plug  
proceed as follows:  
Paristo voi räjähtää, jos se on virheellisesti asennettu. Vaihda paristo  
ainoastaan laitevalmistajan suosittelemaan tyyppiin. Hävitä käytetty paristo  
valmistajan ohjeiden mukaisesti.  
The wire which is coloured GREEN-and-YELLOW must be connected to the  
terminal in the plug which is marked by the letter E or by the safety earth  
symbol or colored GREEN or GREEN-and-YELLOW.  
(lithium caution)  
The wire which is coloured BLUE must be connected to the terminal which  
is marked with the letter N or coloured BLACK.  
The wire which is coloured BROWN must be connected to the terminal  
which is marked with the letter L or coloured RED.  
(3 wires)  
* This applies only to products distributed by Yamaha-Kemble Music (U.K.) Ltd.  
NEDERLAND / THE NETHERLANDS  
Dit apparaat bevat een lithium batterij voor geheugen back-up.  
This apparatus contains a lithium battery for memory back-up.  
Raadpleeg uw leverancier over de verwijdering van de batterij op het  
moment dat u het apparaat ann het einde van de levensduur afdankt of  
de volgende Yamaha Service Afdeiing:  
Yamaha Music Nederland Service Afdeiing  
Kanaalweg 18-G, 3526 KL UTRECHT  
Tel. 030-2828425  
For the removal of the battery at the moment of the disposal at the end  
of the service life please consult your retailer or Yamaha Service Center  
as follows:  
Yamaha Music Nederland Service Center  
Address  
Tel  
: Kanaalweg 18-G, 3526 KL UTRECHT  
: 030-2828425  
Gooi de batterij niet weg, maar lever hem in als KCA.  
Do not throw away the battery. Instead, hand it in as small chemical  
waste.  
(lithium disposal)  
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Analog Physical Modeling Plug-in Board PLG150-AN  
Piano Plug-in Board PLG150-PF  
For the serious piano player, this Plug-in Board is loaded with hundreds of painstakingly  
sampled piano and keyboard voices—from concert grands and uprights to electric pianos and  
harpsichords. Two piano boards can be used together, effectively doubling piano polyphony to  
an incredible 128 notes!  
Reproduce the fat and funky sounds of vintage analog synths! This board gives you a synth  
engine similar to the one featured in Yamaha’s amazing AN1x Analog Physical Modeling  
Synthesizer. On top of its full array of wave algorithms, resonant filters, LFOs, and envelope  
generators, it also has distortion and a 3-band equalizer. With the PLG150-AN, project and  
professional studios alike will be able to produce the killer synth sounds featured in today’s hot  
dance tracks.  
Tone Generator Type  
Polyphony  
Voices  
AN (Analog Physical Modeling Synthesis )  
5 notes  
256 Preset  
Tone Generator Type  
Polyphony  
Voices  
AWM2  
64 notes  
136 Preset  
128 User  
Effects  
Interface  
Accessories  
Reverb, Chorus, Insertion, 2-Band EQ  
Plug-in Connector (15-pin digital I/F connector)  
FD (PF Easy Editor, Demonstration Songs, Plug-in Voice  
Data for the CS6x/CS6R/S80)  
138.5 x 89.0 x 8.5 mm (5 /16" x 3 /8" x /8")  
72 g (2.5 oz)  
Effects  
Interface  
Accessories  
Guitar Amp. Simulator (Distortion), 3-Band EQ, XG Part EQ  
Plug-in Connector (15-pin digital I/F connector)  
FD (AN Easy Editor, AN Expert Editor, Demonstration Songs, Plug-in Voice Data for  
the CS6x/CS6R/S80, Performance Data for the MU128)  
138.5 x 89.0 x 8.5 mm (5 /16" x 3 /8" x /8")  
65 g (2.3 oz)  
9
5
3
Dimensions (W) x (D) x (H)  
Weight  
9
5
3
Dimensions (W) x (D) x (H)  
Weight  
Advanced DX/TX Plug-in Board PLG150-DX  
Add the classic sounds of Yamaha’s world-famous DX-7 synthesizer to the CS6x/6R. The  
PLG150-DX features the same 6-operator 16-note polyphonic FM tone generation system that  
took the synthesizer industry by storm. This board is a must-have for performing keyboard  
players and producers of contemporary music.  
Virtual Acoustic VL Plug-in Board PLG150-VL  
The Virtual Acoustic Modular Synthesis Plug-in Board lets you create incredibly expressive,  
natural-sounding voices by digitally simulating the physical characteristics of acoustic  
instruments. Thanks to its fabulous synthesis architecture, extensive realtime performance  
control of the voices is possible, making it the ideal Plug-in Board for keyboard soloists.  
Tone Generator Type  
Polyphony  
Voices  
S/VA (Self-oscillating Virtual Acoustic Synthesis)  
1 note monophonic  
256 Preset  
70 User  
Plug-in Connector (15-pin digital I/F connector)  
CD-ROM (VL Visual Editor),  
Tone Generator Type  
Polyphony  
Voices  
FM Synthesis  
16 notes  
912 Preset  
64 User  
Interface  
Accessories  
Effects  
Interface  
Accessories  
Part EQ, Lowpass, Highpass  
Plug-in Connector (15-pin digital I/F connector)  
CD-ROM (DX Easy Editor, DX Simulator),  
FD (Demonstration Songs, Plug-in Voice Data for the CS6x/CS6R/S80,  
Performance Data for the MU128)  
FD (Demonstration Songs, Plug-in Voice Data for the CS6x/CS6R/S80,  
Performance Data for the MU128)  
9
138.5 x 89.0 x 8.5 mm (5 /16" x 3 /8" x /8")  
5
3
Dimensions (W) x (D) x (H)  
Weight  
9
5
3
56 g (2.0 oz)  
Dimensions (W) x (D) x (H)  
Weight  
138.5 x 89.0 x 8.5 mm (5 /16" x 3 /8" x /8")  
63 g (2.2 oz)  
XG Plug-in Board PLG100-XG  
Vocal Harmony Plug-in Board PLG100-VH  
The PLG100-VH adds powerful harmony or vocoder effects to your voice by simply plugging a  
microphone into the CS6x/6R’s A/D input and playing chords on the keyboard. Harmony interval  
changes can be recorded in a sequencer track for automated playback—a dream tool for  
performing vocalists or for singer/songwriters who want to compose and record songs at home.  
This Plug-in Board gives you over 400 professional-quality sampled voices and 12 drum kits as  
well as 32 additional notes of polyphony. Plus it fully supports XG MIDI specifications, so you  
can use it to play back XG SMF MIDI song files from an external sequencer or the CS6x/6R’s  
internal sequencer. Home recording hobbyists in particular will find this Plug-in Board an  
indispensable addition to the CS6x/6R.  
Tone Generator Type  
Polyphony  
Voices  
Effects  
Connector  
Accessories  
AWM2  
32 notes  
Maximum Harmony  
Effects  
3 voices  
Vocoder Harmony, Detune Harmony  
Chordal Harmony, Chromatic Harmony  
Gender change (male female, female male)  
Vibrato, Volume, Pan, Detune  
480 Preset + 12 Drum Kits  
Reverb, Chorus, Variation  
Plug-in Connector (15-pin digital I/F connector)  
CD-ROM (XGworks lite V3.0, XG Editor for Mac),  
FD (Demonstration Songs)  
Voice Control  
Interface  
Dimensions (W) x (D) x (H)  
Weight  
Plug-in Connector (15-pin digital I/F connector)  
9
5
3
138.5 x 89.0 x 8.5 mm (5 /16" x 3 /8" x /8")  
53 g (1.9 oz)  
9
5
3
Dimensions (W) x (D) x (H)  
Weight  
138.5 x 89.0 x 8.5 mm (5 /16" x 3 /8" x /8")  
56 g (2.0 oz)  
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