VTech Laptop 91 02239 001 User Manual

Nitro Jr. Notebook  
2007 VTech  
Printed in China  
91-02239-001  
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INTRODUCTION  
Thank you for purchasing the VTech® Nitro Jr. Notebook.  
The Nitro Jr. Notebookis a diverse and fun learning toy specifically designed to capture  
children’s imaginations! Enter a world of learning fun with 8 different cartridges packed  
with interactive games that teach school basics – the alphabet, vocabulary, math, nature  
and science, social studies, art, music and more!  
With 50 activities, vivid animations, fun sound effects and upbeat melodies you’ll be ready  
to take the learning world by storm!  
8 cartridges  
LCD screen  
Cartridge slot  
Contrast switch  
On/Off key  
Cursor mouse  
Volume switch  
Cartridge compartment  
QWERTY  
keyboard  
INCLUDED IN THIS PACKAGE  
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-
-
-
VTech® Nitro Jr. Notebook™  
Cursor mouse  
User’s manual  
8 cartridges  
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WARNING:  
All packing materials such as tape, plastic sheets, wire ties and tags are not part of this toy,  
and should be discarded for your child’s safety.  
GETTING STARTED  
POWER SOURCE  
The Nitro Jr. Notebookoperates on 3 “AA” batteries (UM-3/LR6) or a VTech® 9V  
adaptor (sold separately).  
BATTERY INSTALLATION  
NOTE: For best performance, remove all factory-installed  
batteries and use new, alkaline batteries.  
1. Make sure the unit is turned OFF.  
2. Locate the battery cover at the bottom of the unit, open  
the battery door.  
3. Install 3 new “AA” batteries (UM-3/LR6) as illustrated.  
4. Close the battery cover.  
IMPORTANT: Please replace the batteries in about 15 seconds or you will lose any saved  
information.  
BATTERY NOTICE  
Install batteries correctly observing the polarity (+, -) signs to avoid leakage.  
Do not mix old and new batteries.  
Do not mix batteries of different types: alkaline, standard (carbon-zinc) or rechargeable  
(nickel-cadmium).  
Remove the batteries from the equipment when the unit will not be used for an  
extended period of time  
Always remove exhausted batteries from the equipment.  
Do not dispose of batteries in fire.  
Do not attempt to recharge ordinary batteries.  
The supply terminals are not to be short-circuited.  
Only batteries of the same and equivalent type as recommended are to be used.  
WE DO NOT RECOMMEND THE USE OF RECHARGEABLE BATTERIES.  
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AC-DC ADAPTOR  
Use a standard 9V  
9V AC/DC adaptor.  
300mA  
AC/DC adaptor. We recommend the use of a VTech®  
CONNECTING THE ADAPTOR  
1. Make sure the unit is turned OFF.  
2. Locate the adaptor jack on the back of the unit.  
3. Insert the adaptor plug into the unit’s adaptor jack.  
4. Plug the adaptor into an electrical outlet.  
5. Turn the unit ON.  
Note: When the toy is not going to be in use for an extended period of time, unplug the adaptor.  
ADAPTOR NOTICE  
The toy is not intended for use by children under 3 years old  
Use only the recommended adaptor with the toy  
The adaptor is not a toy  
Never clean a plugged in toy with liquid  
Never use more than 1 adaptor  
Do not leave the toy plugged in for extended periods of time  
NOTICE TO PARENTS  
Regularly examine the adaptor, checking for damage to the cord, plug, transformer or  
other parts. Do not use the adaptor if there is any damage to it. The demo tag should be  
removed automatically when the product is taken out of the packing. If the demo tag is still  
in position when you begin play, please remove it from the bottom of the unit to activate  
normal play mode.  
CURSOR MOUSE  
Use only a mouse that is compatible with VTech® products.  
CONNECTING THE MOUSE  
1. Make sure the unit is turned OFF.  
2. Locate the mouse jack on the back of the unit.  
3. Plug the mouse into the mouse jack.  
USING THE MOUSE  
1. Press the cursor key to select an activity from the main menu or to answer questions  
in individual activities.  
2. Press Enter to confirm choice.  
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PRODUCT FEATURES  
8 SPECIFIC LEARNING CARTRIDGES  
With the 8 cartridges, you can choose from different categories of learning and play:  
Language Arts  
Math Explorer  
Nature and Science  
World Discovery  
Social Studies  
Music Studio  
Art Album  
Game Time  
AUTO LEVEL UP AND DOWN  
After continuously achieving 80-100 points for 3 rounds, the difficulty level will automati-  
cally increase. If the score is lower than 60 points for each round, after 3 rounds, it will  
decrease.  
AUTO POWER OFF  
To preserve battery power, the Nitro Jr. Notebookwill automatically shut off after several  
minutes without input. The unit can be turned on again by pressing the ON/OFF button.  
HOW TO PLAY  
TURNING THE UNIT ON AND OFF  
Press  
to turn the unit ON. Press  
again to turn the unit OFF.  
ACTIVITY SELECTION  
When the unit is turned ON, you will see a short opening scene before entering the Main  
Menu. Here, activities will cycle through automatically on the screen and you will hear  
the activity names.  
You can choose one of the 50 activities in one of these ways:  
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1. Press the Enter key when you see an activity you like.  
2. Use the direction keys on the mouse or keyboard to select the  
activity you like and press the Enter key to confirm.  
3. Type the activity number and press the Enter key to confirm.  
4. Press the Activity key at any time to enter the main menu. You  
can choose an activity using the above methods.  
5. Inserting a cartridge into the slot will enter the submenu of that  
category. An activity can be chosen using the methods previously  
described.  
PLAYER MODE SELECTION  
Hold the Shift key and simultaneously press the Player key to switch between one-player  
and two-player modes.  
COMPETITION: After a question is given, player one or player two should press the Player  
1 or Player 2 key before inputting the answer. If the answer is not correct, the chance will  
be given to the other player.  
Players can play two-player games in the following activities:  
09 Word Maze  
15 Complete the Addition  
16 Subtraction Rescue  
45 Memory Challenge  
49 Animated Pairs  
LEVEL SELECTION  
Pressing the Level key will take you to the level selection screen. Use the arrow keys, the  
number keys or mouse to select a level and then press the Enter key to confirm.  
CONTRAST CONTROL  
Slide the Contrast switch  
to adjust the screen contrast.  
to adjust the volume.  
VOLUME CONTROL  
Slide the Volume switch  
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KEYBOARD FUNCTION  
Your Nitro Jr. Notebookhas a QWERTY keyboard that doubles as a music keyboard. It  
also features the function keys below.  
FUNCTION KEYS  
Number Keys:  
Press these keys to input numbers during activities or in the  
activity menu.  
Symbol Keys:  
Hold the Shift key and press the number keys to input symbols  
in Text Editor.  
Letter Keys:  
Musical Note Keys:  
Pause:  
Press these keys to input letters in related activities.  
Press these keys to input musical notes in related activities.  
Press this key to insert a pause in your song in Melody Maker.  
Objects Keys:  
Press these keys to add animal sounds into the song in  
Remix Circus.  
Esc:  
Press this key to exit the current activity.  
Activity:  
Level:  
Player:  
Press this key to show the main menu.  
Press this key to show a menu for setting the difficulty level.  
Hold down the Shift key and press this key to switch from  
one-player mode to two-player mode and vice versa.  
Player 1/Player 2:  
When in two-player mode, press these keys to switch players  
when taking turns.  
Repeat:  
Answer:  
Help:  
Press this key to repeat an instruction or question.  
Press this key to see the correct answer to a question.  
Press this key to hear an instruction or receive a hint in  
certain activities.  
Space Bar:  
Press this key to insert a space between letters or numbers in  
Text Editor.  
Demo Button:  
Arrow Keys:  
Press this key to watch an introductory animation that showcases  
your Nitro Jr. Notebook.  
Press the arrow keys to move the cursor up, down, left, and right.  
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Backspace:  
Press this key to erase the character to the left of the cursor  
or to undo the last action in certain activities.  
Delete:  
Insert:  
Press this key to delete all input in Text Editor and Party Faces.  
Hold the Shift key and press the Insert key to insert a picture in  
Text Editor and Stamp Fun.  
Enter:  
Press this key to enter an activity or to confirm your answer.  
Record:  
Press this key to start recording your song in Melody Maker.  
Stop:  
Press this key to stop recording your song in Melody Maker.  
ACTIVITIES  
Your Nitro Jr. Notebookoffers a total of 50 activities in 8 categories.  
Index  
01  
02  
03  
04  
05  
06  
07  
08  
09  
10  
11  
Activity Names  
Follow Me  
Caterory Name  
Alphabet Catch  
Capital and Small  
Word Show  
Word Spy  
Language Arts  
Beginning Letter  
Missing Letter  
Word Fever  
Word Maze  
Text Editor  
Number Catch  
Follow Me  
12  
13  
14  
15  
16  
17  
18  
19  
20  
21  
22  
23  
24  
Magic Counting  
Balance Fun  
Math Explorer  
Complete the Addition  
Subtraction Rescue  
What’s Missing?  
What’s Missing II?  
Ticktock Time  
Animal Show  
Find It  
Feed the Animal  
Odd One Out  
Where Is My Home?  
Nature And Science  
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25  
26  
27  
28  
29  
30  
31  
32  
33  
34  
Town Visit  
Town Rally  
Vehicle Show  
Sound Engine  
Follow Me  
World Discovery  
Odd One Out  
Cake Maker  
Odd One Out  
Magic Life  
Social Studies  
Music Studio  
Daily Wonder  
35  
36  
37  
38  
39  
40  
41  
42  
43  
44  
45  
46  
47  
48  
49  
50  
Before and After  
Musical Note Catch  
Follow Me  
Melody Maker  
Remix Circus  
Ear Tuner  
Music Box  
Stamp Fun  
Party Faces  
Art Album  
Slide Puzzle  
What’s wrong?  
Memory Challenge  
Space Blaster  
Push and Move  
Carrot Patch  
Animated Pairs  
Game Time  
CARTRIDGE 1: LANGUAGE ARTS  
Activity 01. Follow Me  
You will see several letter mushrooms on the screen. Press the corresponding letters as  
fast as you can before the leaves cover the screen!  
Activity 02. Alphabet Catch  
You will see several clams that quickly open and close their shells, briefly showing a letter  
inside. Use the arrow keys or mouse to catch the letters in alphabetical order before the  
clam closes its shell!  
Activity 03. Capital and Small  
Use the arrow keys or mouse to move the flashlight and find the lowercase letter that  
matches the displayed uppercase letter. Press Enter to confirm your answer.  
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Activity 04. Word Show  
Choose a word to enjoy a short animation!  
Activity 05. Word Spy  
A short animation is shown on the screen. Can you guess which word matches it? Use the  
arrow keys or mouse to select your answer and press Enter to confirm.  
Activity 06. Beginning Letter  
A short movie showing a word will appear. Try to remember what the first letter of the word  
is, then choose a letter to complete the word! Press Enter to confirm.  
Activity 07. Missing Letter  
A short movie is shown with a word on the screen. Remember the word and replace the  
missing letter before time runs out! Press Enter to confirm.  
Activity 08. Word Fever  
A short movie showing a word is shown. Then several letter bears are shown on screen.  
Rearrange the letters of the word by using the arrow keys or mouse and press Enter to  
confirm.  
Activity 09. Word Maze  
A short movie depicting a word is shown. Then the letters for that word are hidden in a  
maze. Find the letters and spell the word by using the arrow keys or mouse. Press enter  
to confirm.  
Activity 10. Text Editor  
Use the insert, letter, and number keys to create your very own unique stories!  
Bonus: If you type a word from one of the word-related activities, you’ll be rewarded with  
a short movie!  
CARTRIDGE 2: MATH EXPLORER  
Activity 11. Number Catch  
You will see several clams that quickly open and close their shells, briefly showing a  
number inside. Use the arrow keys or mouse to catch the numbers in numerical order  
before the clam closes its shell!  
Activity 12. Follow Me  
You will see several number mushrooms on the screen. Press the corresponding numbers  
as fast as you can before the leaves cover the screen!  
Activity 13. Magic Counting  
Count how many times the animal makes a sound and use the number keys, arrow keys,  
or mouse to answer. Press Enter to confirm.  
Activity 14. Balance Fun  
Two kids are playing seesaw on the screen. Each side of the seesaw has a number. Find  
out which number is bigger and use the arrow keys or mouse to answer. Press Enter to  
confirm.  
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Activity 15. Complete the Addition  
A spaceship is flying in the sky and is suddenly blocked by two number obstacles! Remove  
the obstacle by completing the addition question so that the spaceship can complete its  
mission.  
Activity 16. Subtraction Rescue  
A spaceship is flying in the sky and is suddenly blocked by two number obstacles! Remove  
the obstacle by completing the subtraction question so that the spaceship can complete  
its mission.  
Activity 17. What’s Missing?  
Choose a bowling ball with a minus sign or plus sign to strike the pins and complete the  
question.  
Activity 18. What’s Missing II?  
Choose a bowling ball with a greater-than or less-than sign to strike the pins and complete  
the question.  
Activity 19. Ticktock Time  
Move the hands on the clock to match the time shown. To move the hands, use your  
mouse or arrow keys. You need to press Enter to confirm your answer.  
CARTRIDGE 3: NATURE AND SCIENCE  
Activity 20. Animal Show  
Choose a word to enjoy a short animation.  
Activity 21. Find it  
Match the sound to the animal that makes it by using the arrow keys or mouse. Press  
Enter to confirm.  
Activity 22. Feed the Animal  
Time to feed the animals! Choose the appropriate food for the animal by using the arrow  
keys or mouse. Press Enter to confirm.  
Activity 23. Odd One Out  
Several animals are shown on the screen. Select the odd one out by using the arrow keys  
or mouse. Press Enter to confirm.  
Activity 24. Where Is My Home?  
Help the animal get home by matching it to its correct habitat - the desert, the forest, the  
sea, the pond or the farm.  
CARTRIDGE 4: WORLD DISCOVERY  
Activity 25. Town Visit  
Use the arrow keys to explore the town and find out what people do there.  
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Activity 26. Town Rally  
Match the people to the places where they work.  
Activity 27. Vehicle Show  
Choose a vehicle to enjoy a short animation.  
Activity 28. Sound Engine  
Listen carefully and match the vehicle to the sound that it makes.  
Activity 29. Follow Me  
Listen to the sounds carefully and then use the arrow keys or mouse to select the  
corresponding vehicles.  
Activity 30. Odd One Out  
Choose the vehicle that is different from the other ones by using the arrow keys or mouse.  
Press Enter to confirm.  
CARTRIDGE 5: SOCIAL STUDIES  
Activity 31. Cake Maker  
Batter is poured onto a griddle. Wait for the cake to bake and use the arrow keys or mouse  
to scoop it up. But don’t wait too long or the cake will burn!  
Activity 32. Odd One Out  
Use the arrow keys or mouse to select the object in the room that doesn’t belong. Press  
the Enter key to confirm.  
Activity 33. Magic Life  
Match the pairs as shown in the picture. Use the arrow key or mouse to select one picture  
that matches the displayed object and press Enter to confirm your answer.  
Activity 34. Daily Wonder  
Select a picture to find out what order things will happen in.  
Activity 35. Before and After  
Put the pictures in the order they happened by using the arrow keys or mouse. Press Enter to  
confirm.  
CARTRIDGE 6: MUSIC STUDIO  
Activity 36. Musical Note Catch  
Go to the beach for fun! You will see several clams that quickly open and close their shells,  
briefly showing a musical note inside. Use the arrow keys, mouse, Enter key, or the musical  
note keys to catch them as fast as you can before the clam closes its shell!  
Activity 37. Follow Me  
The screen shows several musical note mushrooms. Press the musical note keys to catch  
the musical notes as fast as you can before the leaves cover the screen!  
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Activity 38. Melody Maker  
Press the Record key or choose the Record icon on the screen and press Enter to start  
the recording. Then use the musical note keys and the pause key to create your song.  
Press the Stop key or choose the Stop icon and press Enter to stop the recording. When  
you’re finished creating your song, select the Play icon and press Enter to listen to your  
masterpiece!  
Activity 39. Remix Circus  
Choose a song, and jam the sounds into the melody by pressing the animal keys or by  
using the arrow keys or mouse.  
Activity 40. Ear Tuner  
Two boys stand on a stage and play a song in turn. Listen carefully to figure out which  
melody is longer or shorter. Choose your answer using the arrow keys or mouse. Press  
Enter to confirm.  
Activity 41. Music Box  
There are 10 popular children’s songs in this activity. Select your favorite song to listen to!  
CARTRIDGE 7: ART ALBUM  
Activity 42. Stamp Fun  
Use the stamps to create your masterpiece! To start, select a stamp design at the right side  
of the screen by using the arrow keys or mouse. Press Enter to stamp it anywhere you like.  
If you want to put another stamp on the picture hold the Shift key and press the Insert key  
to recall the stamp menu.  
Activity 43. Party Faces  
Use the arrow keys or mouse to create the perfect look for the party. Press Enter to confirm  
your selections.  
Activity 44. Slide Puzzle  
Remember the picture, then use the arrow keys or mouse to slide the puzzle pieces and  
recreate the original image.  
CARTRIDGE 8: GAME TIME  
Activity 45. What’s Wrong?  
Use the arrow keys or mouse to select the wrong object or action in the picture. Press  
Enter to confirm.  
Activity 46. Memory Challenge  
Watch and remember the short movies on the screen, and then select the word which belongs  
to the first or second animation. Use the arrow keys or mouse to make your selection.  
Press Enter to confirm.  
Activity 47. Space Blaster  
Help the spaceship complete its mission by using the arrow keys or mouse to steer around  
the obstacles.  
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Activity 48. Push and Move  
A spaceman’s way back to his ship is blocked! Use the arrow keys or mouse to push and  
move the obstacles out of the way.  
Activity 49. Carrot Patch  
Help the rabbit load the vegetable cart! Use the arrow keys or mouse to catch the carrots  
as they come out of the ground.  
Activity 50. Animated Pairs  
Watch the animated objects and remember where they are. After a while, they will be  
covered up. Use the arrow keys or mouse to find the matching pairs.  
CARE & MAINTENANCE  
1. Keep the unit clean by wiping it with a slightly damp cloth.  
2. Keep the unit out of direct sunlight and away from any direct heat source.  
3. Remove the batteries when the unit is not in use for an extended period of time.  
4. Do not drop the unit onto a hard surface and do not expose the unit to moisture or  
water.  
TROUBLESHOOTING  
1. If your VTech® Nitro Jr. Notebookstops working or does not turn on:  
• Check your batteries. Make sure the batteries are fresh and properly installed.  
troubleshooting tips.  
2. If, when pressing the On/Off button, nothing happens:  
• Check to see that the batteries are aligned correctly.  
3. If you cannot hear any sound:  
• Adjust the volume switch to adjust the sound level of the speaker.  
TECHNICAL SUPPORT  
If you have a problem that cannot be solved by using this manual, we encourage you to  
visit us online or contact our Consumer Services Department with any problems and/or  
suggestions that you might have. A support representative will be happy to assist you.  
Before requesting support, please be ready to provide or include the information below:  
• The name of your product or model number (the model number is typically located on  
the back or bottom of your product).  
• The actual error message or problem you are experiencing.  
• The actions you took right before the error message or problem occurred.  
Phone: 1-800-521-2010 in the U.S. or 1-877-352-8697 in Canada  
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OTHER INFO  
VTech® Electronics North America, L.L.C. and its suppliers assume no responsibility for  
any damage or loss resulting from the use of this handbook. VTech® Electronics North  
America, L.L.C. and its suppliers assume no responsibility for any loss or claims by third  
parties that may arise through the use of this software.VTech® Electronics North America,  
L.L.C. and its suppliers assume no responsibility for any damage or loss caused by deletion  
of data as a result of malfunction, dead battery, or repairs. Be sure to make backup copies of  
important data on other media to protect against data loss.  
COMPANY : VTech® Electronics North America, L.L.C.  
ADDRESS : 1155 W. Dundee Road, Suite 130, Arlington Heights, IL 60004, USA  
TEL NO.: 1-800-521-2010 in the U.S. or 1-877-352-8697 in Canada  
NOTE: This equipment has been tested and found to comply with the limits for a Class B  
digital device, pursuant to Part 15 of the FCC Rules. These limits are designed to provide  
reasonable protection against harmful interference in a residential installation. This equipment  
generates, uses and can radiate radio frequency energy and, if not installed and used in  
accordance with the instructions, may cause harmful interference to radio communications.  
However, there is no guarantee that interference will not occur in a particular installation. If  
this equipment does cause harmful interference to radio or television reception, which can  
be determined by turning the equipment off and on, the user is encouraged to try to correct  
the interference by one or more of the following measures:  
• Reorient or relocate the receiving antenna.  
• Increase the separation between the equipment and receiver.  
• Connect the equipment into an outlet on a circuit different from that to which the  
receiver is connected.  
• Consult the dealer or an experienced radio/TV technician for help.  
Caution: changes or modifications not expressly approved by the party responsible for  
compliance could void the user’s authority to operate the equipment.  
IMPORTANT NOTE:  
Creating and developing VTech® Nitro Jr. Notebookproducts is accompanied  
by a responsibility that we at VTech® take very seriously. We make every effort  
to ensure the accuracy of the information which forms the value of our products.  
However, errors sometimes can occur. It is important for you to know that we  
stand behind our products and encourage you to call our Consumer Services  
Department at 1-800-521-2010 in the U.S. or 1-877-352-8697 in Canada with any  
problems and/or suggestions that you might have. A service representative will be  
happy to help you.  
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