Revision C
June 2004
Z500a
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White Paper Z500a
Online Developer Resources
On www.SonyEricsson.com/developer, developers will find all documentation and tools such as phone White Papers,
Developers Guidelines, SDKs and APIs etc. The developer Web site also contains discussion forums monitored by our
Sony Ericsson Developer Support team, a searcheable Knowledge Base of support queries and solutions, Tips &
Tricks, example code etc. To stay up to date on development issues, register and subscribe to the monthly Sony Erics-
son Developer Newsletter.
Sony Ericsson Developer Support
Sony Ericsson offers developers professional technical support services. The service can be purchased from the devel-
oper web portal, as part of the Sony Ericsson Core and Core+ membership package or as individual support incidents.
There are two levels of support, described below.
The Basic Email Developer Support is an annual support service included in the Core membership that provides
developers with all the basics to successfully develop world-class applications for Sony Ericsson products. With this
support contract, developers get access to Sony Ericsson developer support engineers via email with same-day
response, five technical support incidents as well as the ability to purchase more.
The Priority Email Developer Support is an annual support service included in the Core+ membership that equips
professional developers with everything they need to successfully develop world-class applications for Sony Ericsson
products. With this support contract, developers get priority access to Sony Ericsson developer support engineers via
email with fast response times and up to 50 technical support incidents.
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Document conventions
The phone has a full graphic screen which supports 65,536 colors, referred to as 65K.
The screen images in this document are in JPG format and are thus of a lower resolution than the images actually
shown on the screen.
The Picture Messaging feature is referred to as MMS (Multimedia Messaging Service) throughout this document.
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Contents
Online Developer Resources ....................................................................................................3
Sony Ericsson Developer Support ...........................................................................................3
Product overview .......................................................................................................................2
Key functions and features .......................................................................................................3
More in-phone functions ..........................................................................................................5
Technologies in detail ................................................................................................................8
Entertainment ...........................................................................................................................8
Media player ........................................................................................................................8
Streaming .............................................................................................................................9
Gaming ...............................................................................................................................10
SMIL ..................................................................................................................................11
Imaging ..................................................................................................................................11
VGA camera ......................................................................................................................11
Messaging ..............................................................................................................................12
MMS ..................................................................................................................................12
Connectivity ...........................................................................................................................14
Advantages of GPRS/EDGE ..............................................................................................14
GPRS ..................................................................................................................................15
EDGE .................................................................................................................................15
Connection via cable ..........................................................................................................16
Synchronization & Data Transfer ..........................................................................................17
SyncML – An Open Standard for Synchronization ...........................................................17
Remote Synchronization ....................................................................................................19
Local Synchronization .......................................................................................................19
DRM ..................................................................................................................................20
Object Exchange – ‘Send As’ ............................................................................................23
Device Management ..............................................................................................................23
DM Tree .............................................................................................................................24
Nodes .................................................................................................................................24
Security ..............................................................................................................................24
Java 2 Micro Edition ..............................................................................................................25
Java2ME in Z500a .............................................................................................................26
Facts and figures ......................................................................................................................27
Technical specifications .........................................................................................................27
Terminology and abbreviations .............................................................................................53
Related information ...............................................................................................................56
Documents .........................................................................................................................56
Links ..................................................................................................................................56
Trademarks and acknowledgements ..................................................................................56
Index ..........................................................................................................................................57
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Product overview
The Z500a mobile phone features the latest in advanced messaging and access technology with a rich offering of mul-
timedia, imaging and entertainment functions. This includes for example, playing video clips with the media player,
taking pictures with the built-in camera and enjoying the latest in gaming.
Easy to use video communication provides a dedicated camera button and only five steps for taking and sending a pic-
ture or video clip.
Form follows function in this attractively designed clamshell phone with replaceable Style-Up™ Covers.
There is optimized memory for video communication with 6 MB of built-in memory for storage of content such as
pictures, music, ringtones, themes, games and video clips.
Easy access to Sony music, images, video and games.
A powerful gaming solution for Java 3D with cutting edge graphics; multi-player games; a large 1.8 inch, 65,536
color; STN display and support for accessories such as a game board.
This phone supports EDGE Class 10 (Enhanced Data rates for Global Evolution) and GPRS (General Packet Radio
Service) triple band 850/1800/1900 (Class 10 meaning 4+2 sum 5), and GSM (Global System for Mobile
Communications). In addition to packet switched (ps) data, it also supports voice and circuit switched (cs) data.
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Key functions and features
This phone is the next step in imaging for Sony Ericsson
products. The evolution of mobile communications
towards imaging will greatly increase the scope for new
applications and services. In the area of multimedia in
mobile phones, Sony Ericsson can show its vast
experience in consumer electronics and entertainment –
music, pictures and games – as well as its mobile
technology leadership.
screen for the external display shows the service
provider, time, date, signal strength, battery charge level,
and other information.
Voice control capability is also supported with the
clamshell closed. This capability can be accessed with a
long press on the upper side volume key or the portable
handsfree button. It can also be accessed using the
“magic word” that activates voice control.
EDGE
A long press on the camera button with the clamshell
closed makes the external display function as a view
finder. Zoom is controlled with the upper and lower side
volume keys.
EDGE (Enhanced Data rates for Global Evolution)
enhances all the benefits of GPRS by providing
significantly higher data rates. In addition, services are
made feasible by EDGE that require more bandwidth and
speed than GPRS can offer. Alternatively, the added
bandwidth can be used as capacity for additional
customers. Higher data rates are achieved using new
modulation schemes on the air interface.
When the clamshell is open, the external display can be
customized with the text or logo chosen by the customer.
Details can be specified along with other customization
parameters.
Device Management
System
The Z500a supports Open Mobile Alliance Device
Management (OMA DM) which allows for the remote
configuration and updating of settings for purposes such
as web browsing and synchronization. Service providers
benefit because OMA DM allows for efficient
reconfiguration of phones in the field without requiring
consumers to visit a retail location or call a customer
service representative. Network changes such as new IP
addresses can quickly be configured in numerous
devices. Consumers benefit because the manual effort
needed to modify settings can be avoided.
This phone supports GSM-EDGE/GPRS and is a triple
band mobile phone (850, 1800, 1900 MHz).
Multimedia (streaming and
download)
Displays
Internal
An eye-catching feature of this phone is the large color
display. It measures 128 pixels wide and 160 pixels high
in portait mode and has 65,536 colors, allowing high-
quality color imaging and video.
By streaming media such as audio and video clips,
multimedia is available in virtual realtime with minimal
downloading or waiting time. Media can also be
downloaded and saved in the phone memory and then
used with the Media player. Media such as audio files,
video clips or slide shows can be played back at any
time.
External
The phone has an appealing clamshell design with an
external color display. The external display measures 96
pixels wide by 64 pixels high and has 4,096 colors. It
offers at-a-glance phone status and access to some phone
features without opening the clamshell. The standby
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pictures of the location, and authentic sound clips, to
friends and family back home. When shopping, send a
picture of a bargain that a friend has been looking for.
Media player
The Media player converts the phone
into a portable MP3/MPEG4/3GP
player. Play music, watch pictures and
slide shows, as well as streamed or
With MMS, there are many interesting applications to
subscribe to, for example, stock information, movie
trailers and weather reports.
downloaded video clips.
VGA camera
PlayNow
With a VGA camera, the Z500a is
Content such as music, video and images may be
previewed before purchase.
always available to take pictures.
Taking a picture or recording a video
clip and sending it as part of a
multimedia message or as an email attachment is just a
few clicks away. The camera also features a 4X zoom.
User experience
A unique direct-link to download music, video, games,
themes and images, which is easy to use and promises
you the best-selling content for mobile download.
Sony Ericsson’s constant goal of making products easier
to use has resulted in QuickShare™.
By pressing the PlayNow icon on the phone desktop, you
can, for example, go straight to a live list of Top Music
Hits. Choose a ringtone clip, listen to it, and if you like
what you hear, you can buy it and add it to Sounds. You
can then listen to it or use it as often as you want.
QuickShare is the fastest and easiest way to share
images. With minimal hassle and just a few clicks,
moments can be captured with the integrated camera and
shared with friends!
Content formats that are supported
But there is more to QuickShare than sending images
with a picture or email message. QuickShare is about
ease of use of all the imaging features of the product.
All formats that are supported in the phone can be down-
loaded. Music, video and images may be previewed
before purchase. The music format is MIDI or MP3.
How the service works
Full graphic 65K color display
The color screen, 128 x 160 pixels,
enhances viewing, facilitating high-
quality multimedia and entertainment.
From standby, the phone features a
user interface built on the “desktop”
concept, which is widely used in many
computer operating systems. From
here, navigation between different main functions in the
phone is done by selecting the icons representing these
functions.
This service is owned by Sony Ericsson or hosted by
Sony Ericsson for a network operator. The PlayNow or
other premium content is maintained and managed, for
example, by Sony Music or Sony Pictures. The content
on offer can easily be suited to a specific region or opera-
tor.
Implementation costs for network operators may be min-
imal and server communication is based on existing,
well-established standards. Sony Ericsson offers first or
second line support according to the agreement on host-
ing a white label service or not. High level cooperation is
available for the design, look and feel, of content man-
agement.
MMS
Reacting to the enormous popularity
of mobile phone messaging, Sony
Ericsson has incorporated the latest
messaging standard, along with a
color display for an enhanced imaging experience.
Operator benefits
This service is aimed at providing quality and quantity
revenue for network operators. This is truly an ARPU
driver with low costs for operators. The process involves:
Say it in words, say it with pictures, animate it, add
sound. Have fun putting together Multimedia birthday
and holiday greetings. On vacation, use the mobile phone
to send a digital postcard with stylized text, digital
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•
•
Downloading a list
Previewing content
Choosing content
Buying content
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3D Games
Note: The availability of this unique application is lim-
ited to specific markets, where relevant infrastructure
and agreements have been set up.
The Java 3D gaming software
introduces and supports cutting edge
3D graphics. Audio developments
such as 40 tones polyphonic sound
Other technical details
Security - Server communication is protected by Trans-
port Layer Security (TLS).
and force feedback provide a much richer experience.
With operator support, there is the possibility for
multiplayer games to play against friends. The large 1.8”
STN display can only add to a lasting gaming
experience. Downloading graphic intensive games
requiring up to 6 MB user memory is also possible with
that amount of built-in memory.
OMA Forward lock - Content cannot be exchanged
with other devices by the user, it is limited to use or
delete.
Java™ 2 Micro Edition
With Java, you can download extra
content, for example, new
Copyright protection – DRM
DRM (Digital Rights Management) assures the rights
and copy protection of downloaded content (audio,
pictures, ringtones, video, entertainment features such as
games etc.).
information- and entertainment-based
applications. This gives users a chance
to personalize the functions and
features in their phones, and developers the opportunity
to create new applicatons.
Content-based services have great market potential, and
to encourage this, Sony Ericsson plans to support DRM
in all future multimedia products. Sony Ericsson regards
DRM as a key enabler for content-based services, and is
active in supporting the ongoing standardization work of
the OMA (Open Mobile Alliance). Furthermore, any
additional market requirements for DRM will be
monitored.
Gaming
Gaming is already a very popular
feature in mobile phones, and with
Java, users can add new games and
skill levels to further enhance the
entertainment value of Sony Ericsson phones.
More in-phone functions
Memory
Improved User Interface (UI)
The user has 6MB of user memory available for:
Selection keys and the key assignment give a very
efficient interactive design with full flexibility to handle
all the new features and applications. Sony Ericsson has
focused on user-centered design and extensive usability
testing to solidify the new UI paradigm. This ensures
visibility in actions and system status and consistency
between applications and similar actions. The large,
high-resolution color display is easily navigated with the
navigation key.
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•
•
video clips
pictures
2D games
3D games
MIDI ringtones
MP3 songs
Navigation key
Polyphonic sounds - 40 voices
Polyphonic sounds and the MIDI
The 4-directional + select key is
designed to easily navigate the menu
system. In a menu, the center select
button is gently pressed to select a
format have revolutionized the sound
quality of ringtones in mobile phones.
With this format, the user can play,
feature.
compose, edit and send melodies by using the
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MusicDJ™. The built-in sound synthesizer uses
wavetables, real instrument sounds, with 40 voice
polyphony. The new composer has an improved
graphical user interface to simplify melody handling. All
new and edited melodies are stored in MIDI format.
On the Web, the de facto standard style sheet language is
Cascading Style Sheets (CSS), specified by the W3C and
implemented in IE, Netscape, and Opera. For mobile
phones, the OMA has identified a subset of CSS and
extended it with OMA specific style rules. The CSS
subset and the OMA extensions are called Wireless CSS
(WCSS). The WAP browser supports WCSS 1.1
File management
There is a file manager, similar to that which can be
found on many computers. In the file manager the user
has an overview of the contents of the phone as well as
how much memory is allocated to each function and
feature.
Instant messaging (Wireless Village)
To ensure interoperability of mobile instant messaging
and presence services, Sony Ericsson, Ericsson,
Motorola and Nokia have created the Wireless Village
Solution, an open standard. The protocol is bearer-
independent and can be implemented in different
networks. The Wireless Village Instant Messaging and
Presence Service (IMPS) includes three primary
features:
GPRS (General Packet Radio Service)
GPRS offers the user the speed needed for satisfactory
mobile Internet usability. The phone supports GPRS
(Class 10 meaning 4+2 sum 5).
Presence
WAP 2.0 supporting XHTML™
The WAP browser supports the markup languages of
WAP 2.0 – XHTML Mobile and XHTML Basic. These
two subsets of the Web standard XHTML are supported
by all major Web browsers. An XHTML page can be
viewed in both the WAP browser and in any standard
Web browser. All of the basic XHTML features are
supported, including text, images, links, check boxes,
radio buttons, text areas, headings, horizontal rules and
lists.
Presence information of other Wireless Village users is
received and displayed to indicate their willingness to
communicate. The user’s own presence information is
also sent for others to view. If the user is interested in
another person’s presence status, he or she can search for
this person. If the person is found, the user may subscribe
to his/her presence information. The presence
information is displayed in a contact list.
Instant messaging
Instant messaging means “point-to-point messaging”
between Wireless Village users. Messages can be sent to
an entire contact list or to a single user. Short message
histories of the communication are filed.
In addition to XHTML, the WAP browser supports
WML. The user can navigate between WML and
XHTML pages. WAP 2.0 also supports cookies, often
used by Web sites to store site-specific information in the
browser between visits to the site. Cookies are often used
by e-commerce sites (in shopping carts and wish lists for
example), and to save the user from entering the same
information more than once.
Groups
The user may join a chatroom and chat with the other
participants/members.
Email
With inbox, outbox, save draft and reply options, you
have all the functions you need for effective email
communication in a powerful mobile phone. Constantly
connected to a POP3, SMTP or IMAP4 email server
anywhere on the Internet, your phone stores messages
dynamically, depending on available memory, and
updates your inbox automatically and over the air. Check
your email anywhere. Reply to email on the move.
Friends, family and business contacts know that when
they send you email, you can receive, read and act on it
immediately. You can include pictures in outgoing emails
and receive attachments. Hyperlinks in emails are
supported.
Cascading style sheets (CSS)
Before style sheets were introduced on the Web,
developers had little control over the presentation of their
Web pages. An XHTML document specifies the
structure of the content, which part is a paragraph, which
part is a heading, and so on. It does not specify how it
shall be presented. Browsers use a default presentation
for documents without style sheets. By adding a style
sheet to the document the developer can control the
presentation of the document, the colors, fonts, and
layout.
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Personalization
With themes, the user can change many settings in the
phone, for example colors, images and ringtones, making
it more personal. The phone comes with a number of
preloaded themes and pictures, and more can be
downloaded and exchanged – sports, movie, seasonal
and other themes will be available on Sony Ericsson or
operator sites. Other personalizable features are the start-
up picture and the screen saver. Specific pictures and
ringtones can also be set for each separate name in the
phonebook.
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Technologies in detail
Entertainment
Media player
The Media player supports different audio and video
formats, streaming as well as download and playback.
mises. The small file size, together with the excellent
sound quality, are the main reasons for the MP3-for-
mat’s huge popularity.
Music
•
MIDI
The Media player is a multi-format digital audio player
which enables the user to carry and play a selection of
favorite songs. A range of audio formats are supported:
Musical Instrument Digital Interface.
Unlike the other formats, MIDI is not a recording of
music, but a description which enables a local synthe-
sizer to play the music from the instructions included
in the MIDI file. Since a MIDI file only represents
player information, it is far more concise than for-
mats that store the sound directly. An advantage is
very small file sizes. MIDI is one format used for
polyphonic ringtones.
•
MP3
MP3 is the file extension for MPEG audio layer 3.
Layer 3 is one of three coding schemes (layer 1, layer
2 and layer 3) for the compression of audio signals.
Layer 3 uses a very efficient compression method,
removing all irrelevant parts of a sound signal that the
human ear cannot perceive. The result is, for exam-
ple, CD digital audio (CDDA) converted to MP3 with
almost untouched quality, compressed by a factor of
around 12. The high compression of audio in MP3
files makes them relatively small, though MP3 files
can be created with different size and quality compro-
•
AMR
Adaptive Multi Rate. A medium quality compressed
sound format.
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Songs may be stored in the internal Z500a user memory.
The folder system enables the user to organize songs into
groups and create simple playlists of MP3 songs.
A MIDI signal or file does not contain any music. It
contains binary data (information) of how a melody is
played and when this data reaches a synthesizer, the
synthesizer will translate the binary data to music, when
connected to an amplifier with speakers so that the sound
becomes audible.
Songs may be collected in numerous ways, including
Internet download and file transfer from a PC.
The Media player is intelligently aware of other
applications in the phone:
SP-MIDI
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•
Playback is paused when a telephone call is made or
received.
SP-MIDI stands for Scalable Polyphony MIDI. SP-MIDI
is based on the MIDI format and adapted for mobile
phones and other portable products. The objective is to
secure interoperability between products with different
sound capabilities.
Playback is paused if the user starts another applica-
tion which requires the audio channels to be dedi-
cated to it.
Video clips
•
Playback of MP3 files continues if the user switches
to another application, providing music while using
other applications such as the phonebook or calendar,
or playing games.
Moments can easily be shared with friends and family in
other geographical sites by capturing the moment with
the video recorder and then sending the video clip in a
picture message. The video recorder supports QCIF at 10
frames per second.
Polyphonic ringtones
The Media player supports download and playback of
MPEG-4 and H.263 formats for viewing video clips in
the phone.
Background
The word “polyphony” means producing several tones at
the same time. Almost all music that we listen to consists
of polyphonic melodies.
Video clips may be downloaded from the Internet or
copied from a connected PC. Video files are large
compared to still images (roughly 1 MB per 1 second of
video).
Early Ericsson mobile phones supported a proprietary
non-polyphonic format called eMelody. Due to the
musical limitations of eMelody, and the popularity of
creating, sending and downloading ring melodies,
Ericsson and Sony Ericsson, together with other
manufacturers, created the more advanced non-
polyphonic sound format – iMelody.
Files must be of types MP4 or 3GP, having video
encoded in MPEG-4 Simple Visual Profile and audio in
AAC or AMR format. Video may also be encoded in
H.263.
Streaming Support
The Media player can be launched from hyperlinks in the
Browser or in messages. Content is streamed using RTSP
(Real Time Streaming Protocol) session control.
MIDI – Musical Instrument Digital Interface – is a
specification for a communications protocol principally
used to control electronic musical instruments. The MIDI
files are small, and perfect for mobile devices, which
have limited storage capacity. MIDI is today a well
known standard used by many musicians, composers,
arrangers and so on.
Streaming
Streaming media is a method of making audio, video
clips and other multimedia available in real-time.
Streaming media to computers has been used during the
last couple of years, and now, the technique gives the
user a high-quality experience.
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The term streaming refers to the technique it is based on.
Previously an entire file had to be downloaded before it
could be played, whereas the use of streaming means the
end user can almost immediately begin to watch or listen
to the content of a requested file. The data in the file is
broken down into small packets that are sent in a
continuous flow, a stream, to the end user. It is then
possible to begin viewing the file as the rest of the
packets are transferred.
Streaming/download of music video (on demand)
Mike browses to the a Web page and decides to check
out the latest rock videos. He finds a video he wants to
watch, so he clicks the link and then streams a one-
minute version of the video. He then decides to
download and pay for the complete video. A memory
check is automatically performed to make sure that his
mobile phone has enough free memory.
Streaming of live radio (broadcast)
Linda wants to check out and listen to the coolest radio
station. She browses to the home page and starts to
stream the content. The content is audio or audio with
pictures of the artist.
Applications
The applications which can be built on top of the
streaming services, can be classified into on demand, and
live information delivery applications. Examples of the
first category are music and video clips, news on demand
as well as on demand instruction material. Live delivery
of radio and television are examples of live information
delivery. The following video and music codec support is
provided:
Streaming of live traffic information (broadcast)
Nick wants to know if there is a traffic jam on the
highway before he heads for home. He browses the page
for local traffic information. There is a traffic jam, so he
takes an alternative route home.
•
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•
•
•
•
MPEG-4 Simple Visual Profile Level 0
H.263 Profile 0 Level 10 (decode only)
H.263 Profile 3 Level 10 (decode only)
AMR
MP3
3GP
User-created content (Web album)
Sheila and Tom are on vacation. They want to show their
friends how cool the beach is. They record a video clip
and upload it to a Web album. Their friends can then
stream or download the clip to their PC or mobile phone.
Market and revenue possibilities
As streaming means “seeing the product without having
it”, it can be extensively used in the music and film
industry. There are also great revenue possibilities for
subscription-based content: for example, the user can
subscribe to several on demand services like news and
traffic information.
Examples of usage
Streaming of music (on demand)
Anna browses to a Web page and decides to check out
the latest top ten list of pop music. She wants to know if
there are any new cool songs. She picks out a few,
streams the music to her mobile phone and listens to the
songs through the headset or receiver.
In addition, the content is not stored on the phone so the
user does not have to manage the memory usage.
Streaming of news (on demand)
Bob browses to a morning paper’s Web page and decides
to check the news. He wants to see the five-minute
version of the latest financial news. The news is streamed
to his terminal, and he can watch it on the bus on his way
to work.
Gaming
Gaming is now seen as a standard feature in mobile
phones, where Sony Ericsson promises to be a step ahead
in this regard. This does not only have to do with fast
download through the network. Three other things make
the actual gaming experience better – the way Java has
been implemented, the fact that more processing power
has been dedicated to the games and the large 65,536
color display. The result is games with improved
graphics that react faster to user commands when using
the navigation key as a game controller. The phone takes
mobile gaming to new levels.
10
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Supporting J2ME (Java 2 Micro Edition), the phone lets
users download and run new games and applications.
This is a great way to upgrade the game gallery, install
work-supportive programs and personalize the phone.
SMIL
SMIL stands for Synchronized Multimedia Integration
Language and is pronounced “smile”. SMIL is an
advanced XML-based protocol, and Sony Ericsson’s
MMS implementation supports a subset of the SMIL 2.0
protocol.
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•
•
•
AMR narrow band speech codec MIME media type
MPEG-4 AAC audio codec MIME media type
MPEG-4 video codec MIME media type
H.263 video codec MIME media type
The media types for JPEG and GIF can be used both in
the 'content-type' field in HTTP and in the “type”
attribute in SMIL 2.0. The following media types are to
be used:
The use of SMIL in a product allows the user to create
and transmit PowerPoint-style presentations on the
mobile device. Using a media editor, users can
incorporate text, audio, images, video clips and
animations to assemble full multimedia presentations.
The user can decide in which order the image and text
will be displayed, as well as for how long the images and
text lines are to be shown on the display.
•
•
JPEG MIME media type
GIF MIME media type
All these media are pointed out by MIME (Multipurpose
Internet Mail Extensions) types.
Media types
There are certain media formats that support continuous
media (speech, audio and video). The following media
types are supported for SMIL:
Imaging
VGA camera
picture depending on portrait or landscape orientation of
the camera. Taking self portraits is easy with the clam
closed, using the external display as viewfinder.
VGA camera
With the integrated VGA camera, the user can take
pictures and video clips and store them in the phone
memory. The user can send them as an attachment in an
email or a picture message (MMS).
The camera application is also available in the menu
system.
Taking a picture
Image formats
It takes only two clicks to take a picture with the
dedicated camera button. The first click starts the
application and the second click takes the picture. The
large internal display acts as viewfinder, rotating the
The camera is able to take and send pictures in the
following resolutions:
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•
QQVGA (160x120 pixels)
QVGA (320x240 pixels)
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•
VGA (640x480 pixels)
Auto-exposure control
The camera has a fully automatic exposure control that
selects the optimal exposure time needed to get an
excellent picture. The exposure time is automatically
adjusted whenever changes occur in the viewfinder.
Video format
Video clips can be recorded, played and sent using the
following codec:
•
H.263
Messaging
MMS
MMS objects
MMS (Multimedia Messaging Service) is expected to
become the preferred messaging method of mobile
phone users since there are virtually no limits to the
content of an MMS transmission. An MMS message can
contain text, graphics, animations, images, video, audio
clips and ring melodies. For third party developers’
information, please visit www.SonyEricsson.com/
developer/ and look for the MMS developers guidelines.
Although MMS is a direct descendant of SMS, the
difference in content is dramatic. The size of an average
SMS message is about 140 bytes, while the maximum
size of an MMS message is about 200 Kbytes (limited by
both the memory capability of the mobile phone and less
than ideal network conditions), enabling much richer
MMS content. Complete with words, sounds and images,
MMS content is endowed with the user’s ideas, feelings
and personality. An MMS message can contain one or
more of the following:
MMS completes the potential of messaging. Sending
digital postcards and PowerPoint-style presentations is
expected to be among the most popular user applications
of MMS. Eagerly awaited by young users in particular,
MMS is projected to fuel the growth of related market
segments by as much as 40%.
Text
As with SMS and EMS (Enhanced Messaging Service),
an MMS message can consist of normal text. The length
of the text is unlimited. The main difference between an
EMS and MMS message is that in an MMS message,
text can be accompanied not only by simple pixel images
or melodies but by photographic images, graphics, audio
clips and video clips.
Multimedia Messaging uses WAP (Wireless Application
Protocol) as bearer technology which can also be
powered by the high-speed transmission technology
EDGE/GPRS. This allows users to send and receive
messages that look like PowerPoint-style presentations.
The messages may include any combination of text,
graphics, photographic images, speech and music clips.
MMS will serve as the default mode of messaging on all
terminals, making total content exchange second nature.
From utility to sheer fun, it offers benefits at every level
and to every kind of user.
Templates
The phone comes with a number of MMS pre-defined
templates, for example templates for birthday cards,
meeting requests etc.
Audio
MMS provides the ability to send and receive audio as
part of messages. The phone supports iMelody, MIDI,
and AMR formats. Not only can users share a favorite
song or ringtone with a friend, they can also use the
mobile phone to record a sound or message and send it
along with a text message. As sound includes speech as
well as music, this extra dimension to an MMS message
allows for a spontaneous and immediate personal
OTA configuration
Users can easily get MMS into their phone. MMS
supports OTA, meaning that the user does not have to
configure the settings manually. The configuration is
done by the operator.
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expression in communication messaging. Rather than
sending a downloaded birthday jingle in EMS, a user
can, for example, send a clip of his or her own personal
rendition of “Happy Birthday”.
Benefits with MMS
By allowing the mobile phone to serve as an image
processor and conveyor, Multimedia Messaging
accommodates the exchange of important visual
information as readily as it facilitates fun. Business and
leisure usage of MMS will be dynamically merged,
resulting in enhanced personal efficiency for users and
increased network activity for operators. In short, MMS
affords total usage for total communication.
Pictures and themes
By using the integrated camera, users can take a picture
and immediately send it to a recipient. The ability to send
pictures is one of the most exciting attributes of MMS, as
it allows users to share meaningful moments with
friends, family and colleagues.
As MMS uses WAP as its bearer technology and is being
standardized, it has wide industry support and offers full
interoperability. This is a major benefit to service
providers and end users. Gradual steps in messaging
evolution and the continuity of user experience has
resulted in an ease-of-use where interoperability is
assured.
Mobile picture transmission also offers inestimable
utility in business applications, from sending on-site
pictures of a construction project to capturing and storing
an interesting design concept for later review. Editing a
picture by adding text allows users to create their own
electronic postcards, an application that is expected to
substantially cut into the traditional postcard market.
The MMS server, through which MMS messages are
sent, supports flexible addressing (to both normal phone
numbers (MSISDN) and email accounts), which makes
the user interface more friendly and allows greater
control for operators. The MMS server, moreover, is
responsible for the instant delivery feature of MMS.
Themes (downloaded or pre-defined) can be exchanged
via MMS.
PIM communication with MMS
By using MMS, it is easy to handle PIM (Personal
Information Manager) information. The user can send
and receive business cards (vCard), calendar entries such
as appointments (vCal) and notes (vNotes).
MMS technical features
The MMS standard, just like that of SMS, offers store-
and-forward transmission (instant delivery) of messages,
rather than a mailbox-type model. MMS is a person-to-
person communications solution, meaning that the user
gets the message directly into the mobile phone. He or
she does not have to call the server to get the message
downloaded to the mobile. Unlike SMS, the MMS
standard uses WAP as its bearer protocol. MMS will take
advantage of the high speed data transport technology
EDGE/GPRS and support a variety of image, video and
audio formats to facilitate a complete communications
experience.
Streaming content in MMS
Streaming makes it possible to view files as they are
being downloaded to the phone. The MPEG-4 file format
can be used for continuous media along the entire
delivery chain envisaged by the MMS, independent of
whether the final delivery is done by streaming or
download, thus enhancing interoperability.
In particular, the following stages are considered:
•
Upload from the originating terminal to the MMS
proxy.
Architecture
The MMS Center (MMS-C) is comprised of the MMS
Server, the MMS Proxy-Relay and the MMS Store. The
MMS Center is the central element of the MMS network
architecture, providing storage and operational support,
enabling instant delivery of multimedia messages from
terminal-to-terminal and terminal-to-email, and
supporting flexible addressing. The center’s MMS
Proxy-Relay interacts with the application being run on
the MMS-enabled terminal to provide various messaging
services. WAP is used as the bearer of an MMS message
between the MMS-C and the MMS client (application).
The WAP Gateway is used for delivery and retrieval of
messages.
•
•
File exchange between MMS servers.
Transfer of the media content to the receiving termi-
nal, either by file download or by streaming. In the
first case, the self-contained file is transferred,
whereas in the second case the content is extracted
from the file and streamed according to open payload
formats. In this case, no trace of the file format
remains in the content that is transmitted over the
wire or over the air.
Additionally, the MPEG-4 file format can be used for
storage in servers and the “hint track” mechanism can be
used to prepare for streaming.
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The architecture of MMS
Message conversion
subscriber preferences, operator constraints, and billing
information. The MMS-C also vouches for high quality
messaging, for example by format conversion. This
means that the MMS-C recognizes which formats are
supported in the mobile phone, and adapts the MMS
messages to these formats.
The MMS-C is able to perform limited message
conversion - for example, from MMS to SMS - so that
processing and air time is not wasted in sending
messages to mobile terminals that do not have adequate
capability to receive them. It also handles service aspects
such as store and forward, guaranteed delivery,
Connectivity
Advantages of GPRS/EDGE
Using GPRS and EDGE has many advantages, for
example:
data connections feature.
High speed
Gain access automatically to increased bandwidth
when downloading large files, images etc.
Cost efficient
•
•
•
Constant connection
Keep an open connection to the company network.
All connection settings can be managed by using the
Use transmission capacity only when needed, thus
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reducing costs.
WAP over GPRS
with a PC, PDA or handheld device connected via
cable.
•
•
Access the Internet via WAP at high speed and with a
constant connection.
Email over GPRS
Remain connected to an email system while reading
and preparing messages, (which are then sent at high
speed).
•
•
Provide settings
Receive GPRS configuration settings from the pro-
vider OTA (over the air), making manual configura-
tion unnecessary.
User-controlled settings
Take advantage of full user control in the data con-
nections menu, establishing multiple descriptions and
accessing advanced settings for GPRS.
•
Data communication
Transfer data and access the Internet or an intranet
GPRS
The introduction of GPRS was a big step in the evolution
of the GSM networks for enhancing the capabilities of
data communication. Data traffic has increased (over
both wired and wireless networks), with the growth in
demand for Internet access and services paralleling that
of mobile communications.
Instead of occupying an entire voice channel for the
duration of a data session, the Z500a sends and receives
data in small packets, as needed, much like IP on the
Internet. Thanks to this, the phone is always online, using
transmission capacity only when data is sent or received.
The phone is compatible with GPRS R99.
We can now see that the demand for high-speed Internet
access is the key driver for coming generations of
wireless multimedia and entertainment services.
The GSM system limits the ability to use all eight time
slots, so the phone uses up to four time slots for receiving
data, and one slot for transmitting.
GPRS is able to take advantage of the global coverage of
existing GSM networks. Applications developed for
GPRS have been deployed on a large scale and have thus
reaped the associated benefits.
Phone identity information and characteristics of the
connection are described in the PDP (Packet Data
Protocol) context. This information is stored both in the
phone and in the mobile network, so that each phone is
identified and “visible” to the system.
With GPRS, the Z500a sends data in “packets” at a high
speed. The Z500a remains connected to the network at
all times, using transmission capacity only when data is
sent or received.
EDGE
EDGE (Enhanced Data rates for Global Evolution)
provides all the benefits of GPRS at significantly higher
data rates and enables feature-rich services that require
higher data rates than GPRS can deliver. The added
bandwidth can also be used to increase capacity for
additional customers.
The new modulation schemes may require an upgrade to
the RF hardware in all base stations and new mobile
stations such as the Z500a. In addition, new re-
transmission procedures and packet data channels are
introduced with the associated signaling. The Z500a is a
class B mobile station meaning it can monitor circuit
switched and packet switched services simultaneously
but can utilize only one of the services at a time. In
addition, it is 8-PSK power class 2 meaning the nominal
maximum output power is 27 dBm in the GSM 850 band
and 26 dBm in the GSM 1800 or 1900 bands (see 3GPP
TS45.005).
The higher data rates are achieved with the use of new
modulation schemes on the air interface. Several of the
new modulation schemes use 8-PSK modulation rather
than the GMSK modulation used by GSM and GPRS.
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Furthermore, The Z500a is multislot class 10 meaning up
to four time slots can be used for downlink data and up to
two timeslots can be used for uplink data. This
configuration is commonly referred to as 4+2 with a
maximum sum of 5. With EDGE, it is possible to achieve
a data rate of up to 59.2 kbit/second per time slot when
Modulation and Coding Scheme 9 (MCS-9) is used so
the Z500a can achieve rates of up to 236.8 kbit/second in
the downlink direction and up to 118.4 kbit/second in the
uplink direction. These rates are subject to radio
conditions.
each input symbol in 8-PSK causes a phase shift to one
of eight defined states. This is illustrated in the following
figure.
In GMSK modulation, each input bit
In 8-PSK, each symbol represents
causes a phase shift of ± 90 degrees to
the RF vector in the IQ plane.
three input bits and causes a phase
shift of the RF vector to one of eight
Data rates per time slot for all of the EDGE coding
schemes are given in the following table.
defined states in the IQ plane.
Coding
Scheme
Modulation Transmission
Rate/Time Slot
To minimize amplitude modulation, the 8-PSK scheme
illustrated in the previous figure is offset by an angle of
3π/8 in EDGE. This prevents the amplitude from
crossing the origin in the IQ plane. The 8-PSK states
with the 3π/8 offset are shown in the following figure.
(kbit/second)
MCS-1
MCS-2
MCS-3
MCS-4
MCS-5
MCS-6
MCS-7
MCS-8
MCS-9
GMSK
GMSK
GMSK
GMSK
8-PSK
8-PSK
8-PSK
8-PSK
8-PSK
8.8
11.2
14.8
17.6
22.4
29.6
44.8
54.4
59.2
Q
111
011
010
000
110
100
I
001
101
The data rates provided by EDGE open up new
possibilities in multimedia, mobile internet access, and
basic data services. EDGE provides the next logical step
in the development of mobile networks.
In GMSK and 8-PSK the input bit sequence is
represented by a phase shift of the RF signal. For GMSK,
a phase shift occurs for each input bit. For 8-PSK, a
sequence of three input bits represents a symbol and
leads to the corresponding phase shift. In other words,
Connection via cable
USB
The Z500a supports data connectivity through its system
connector. USB and RS-232 connection protocols are
supported through available data cable accessories. For
GPRS or EDGE data sessions, maximum throughput is
made possible with the Z500a providing the air interface
for your connected mobile computer.
Employing the user-friendly USB standard, the DCU-11
cable accessory is an easy way to connect your Z500a
and PC or PDA. The USB cable is ideal for
synchronization or surfing the Internet on a mobile
computer through your Z500a phone with improved
transmission speeds than previous phone models.
Necessary drivers are found on the CD included with the
accessory cable.
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Z500a and PC, the RS-232 Cable is a true plug-and-play
solution. Requiring no drivers, it simply connects to your
PC’s serial port, giving you instant access to all of the
data and modem operations of the Z500a.
RS-232
The DRS-11 cable accessory provides connectivity
between your Z500a and the Serial port on a PC or PDA.
When it comes to moving information between your
Synchronization & Data Transfer
In everyday life, access to an updated calendar, notes and
details of friends and business colleagues is greatly
appreciated. To be truly mobile, users must be able to
carry their important information with them. Equipping
mobile phones with Personal Information Manager
(PIM) programs like calendars, task lists and address
books gives users access to their most important data
anywhere and anytime. The information is kept updated
by synchronizing with the information at the office or at
home. The growing use of groupware such as
Microsoft® Outlook® means that more and more
meetings are booked electronically in daily business life.
The Z500a uses the SyncML 1.1.1 protocol for
synchronization. This means that it has compatibility to
synchronize with a wide variety of devices over a
number of different communications media.
SyncML – An Open Standard for Synchronization
SyncML Background
What is SyncML?
Leading the way in providing remote synchronization
capability, Sony Ericsson realizes that interoperability of
remote synchronization is of utmost importance if
mobile data usage is to become as widespread as
generally predicted. That is why Ericsson, along with
IBM, Lotus, Motorola, Matsushita, Nokia, Palm Inc.,
Psion and Starfish Software, founded the SyncML
initiative in February 2000. Supported by more than 600
software and hardware developers, the SyncML initiative
seeks to develop and promote a globally open standard
for remote synchronization, called SyncML. Unlike
many other synchronization platforms, SyncML is an
open industry specification that offers universal
interoperability. Because it uses a common language,
called XML, for specifying the messages that
SyncML is the common language for synchronizing all
devices and applications over any network. SyncML
includes both data synchronization (SyncML DS) and
device management (SyncML DM).
SyncML leverages Extensible Markup Language
(XML), making SyncML a truly future-proof platform.
With SyncML any personal information, such as Email,
calendars, task lists, contact information and other
relevant data, will be consistent, accessible and up to
date, no matter where the information is stored. For
example, a calendar entry made to a mobile device on a
business trip is equally available to a secretary in a
network calendar. SyncML is the ultimate choice for
remote synchronization.
synchronize devices and applications, SyncML has been
called the only truly future-proof platform for enabling
reliable and immediate update of data. The benefit for the
end user is that SyncML can be used almost anywhere
and in a wide variety of devices, regardless of application
or operating system.
The phone uses SyncML for both local synchronization
(for example, with a PC using a cable connection) and
remote synchronization over WAP and HTTP.
Designed for the wireless world
SyncML is designed specifically with the wireless
world’s tight requirements in mind. SyncML minimizes
the use of bandwidth and can deal with the special
challenges of wireless synchronization, such as relatively
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low connection reliability and high network latency.
SyncML supports synchronization over WAP, HTTP or
OBEX. As an open, future-proof standard, SyncML is
the synchronization choice for any device or application
of the mobile information society.
Application developers
Choosing to support multiple synchronization
technologies enables an application to support more
types of devices and networked data, but that choice
comes at a cost. With SyncML, application developers
will be able to develop an application that can connect to
a more diverse set of devices and network data.
What information can be
synchronized in the phone?
Network operators
As multiple applications that need remote
synchronization over WAP are developed, there will be
an automatic growth of revenue for network operators.
Application
Contacts
Calendar
Tasks
Remote sync
Local sync
Yes
Yes
Yes
Yes
Yes
Yes
Yes
Notes
Yes
Benefits of a common synchronization
protocol
End users
Today’s user of mobile devices probably uses a different
synchronization product with every device. Each
technology can synchronize only a few applications, or is
limited to a particular type of network connection. This
arrangement is expensive to install, confusing to
configure and operate, and costly to administer. With
SyncML, users will be able to buy devices that
synchronize with a broader range of data.
Device manufacturers
Device manufacturers will benefit from a common
protocol that will make the device interoperable with a
broader range of applications, services, and network and
transmission technologies.
Service providers
Service providers moving into the growth arena of
application hosting are particularly concerned that a
proliferation of synchronization technologies will make
it impossible to deploy and support their customers in a
cost-effective manner. To support the range of data types
and devices in use today, service providers must install
and configure multiple server infrastructures, maintain
and support that infrastructure, and maintain
compatibility and performance. The alternative now
available, to use a single solution for data connectivity,
involves the risk of a tight coupling to a propriety
solution. With SyncML, they will be able to provide
connectivity to a wider selection of applications.
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Remote Synchronization
Remote synchronization takes place over the air using HTTP and is the ideal way to keep the phone up to date. Using
EDGE/GPRS, the phone can be continuously connected to the remote synchronization server.
Synchronization services will be offered by third-party service providers and as added capability to corporate PIM
applications. Corporate PIM applications such as Microsoft® Exchange can be supplemented with SyncML capabil-
ity.
Local Synchronization
Cable
Intelligent process
The phone always synchronizes using SyncML,
regardless of connection type. It connects via cable. The
cable is connected either directly to the phone or to the
desktop charger.
A synchronization engine performs the task of
synchronizing. For local synchronization, the
synchronization engine is an application that runs on the
desktop computer. The synchronization engine
compares, updates and resolves conflicts to ensure that
the information in the phone is the same as that in the
computer.
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Compatibility
The supplied PC software enables synchronization with
the following application:
File Transfer Utility
A utility is provided which enables files to be transferred
to and from the phone connected to a PC. Typical uses
for this include:
•
Microsoft® Outlook® 98, 2000, 2002
•
•
Archiving pictures taken on the phone to PC storage
Moving images to the phone to use in personaliza-
tion, MMS messages etc.
The PC requirements are as follows:
•
•
Microsoft® Windows® 2000, Me, XP
Minimum recommended hardware configuration for
the version of Windows in use.
•
Moving sound clips to/from the phone for personali-
sation.
•
30 MB free space on hard disk
DRM
Packaging of rights and content
Rights and content can be packaged together and
delivered to the device as one DRM package. As an
alternative, content can be delivered to the device first,
followed by the rights later being pushed to the device,
for example via SMS. The kind of service and business
model adopted by the content provider determines how
the content and rights should be packaged and delivered
to the device.
Digital Rights Management, DRM, is a technology that
enables secure distribution, promotion, and sale of digital
media. Examples of such content include images,
wallpapers and screen savers with themes from films,
ringtones from musical artists, and branded games. In
other words, content providers can control how users
may use different types of content in devices, such as
mobile phones, smartphones or PDAs. Content providers
can also control the use of content in related services,
such as MMS.
DRM packager
A DRM packager is typically included in the software
used by the content provider. It is used to create the
DRM package that is delivered to the device, including
content and associated rights. In the device, the content
of the DRM package is made available to the user
according to the rights. For example, if the rights permit
the user to play a ringtone ten times, the device will keep
track of the number of times the ringtone is played, and
notify the user when the ringtone has been used for the
tenth time.
Sony Ericsson is actively focusing on technology
standardization for the DRM concept, and supports the
ongoing standardization work and activities of the OMA
(Open Mobile Alliance). Sony Ericsson is fully
committed to open standard solutions in the mobile
environment and is a principal driver of many open
standard initiatives. This will ensure the interoperability
of mobile terminals in the DRM area and also result in a
strong, competitive DRM standard.
How DRM works
Protection properties
The control of the content in digital media is executed by
defining usage rights for the content. The usage rights
give the content providers flexibility in the way they can
publish and sell content. Rights can be defined so that a
picture can be used by subscribers only, and rights can be
defined so that a ringtone can be played only a limited
number of times or for a limited period of time. Rights
can also be defined so that the user is not able to forward
content to other devices.
Content protection according to the OMA DRM standard
gets special properties. Content with forward lock
protection has the “Send to” option disabled, which
prevents it from further distribution.
Unless the content is encrypted, the user cannot copy
DRM content to other devices since the “Send To”
option is disabled for pictures, ringtones, etc. that are
OMA DRM protected. Content providers may choose to
protect some content, but leave some content
unprotected.
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Package and delivery
The OMA DRM standard defines two ways to package
and deliver rights and content to a device: combined or
separated.
Combined delivery
Rights and content are packaged together into one DRM
Package and delivered to the device. In the simplest case,
no special rights are defined. The content is just put into
a DRM package, thus protected from being copied out
from the device by the user. This special case is called
“forward-lock”. It is useful for all types of content that
the provider wants to charge for.
Separate delivery
Rights are defined and put into a file of their own. The
content is encrypted and made available for users to
download to their devices. The decryption key is put into
the rights file. Since the content is encrypted, users
cannot access it before the rights have also arrived to the
device. In this case, the content can be freely distributed
on the network, only users with the rights file can access
the content. Content providers can deliver the rights to
the user using push technology.
Downloading servers and publishing
servers
When using a mobile phone, the users do not have to be
aware of the network architecture. During a content
downloading session, typically many physical servers are
involved. Sometimes transactions may take place
between different companies’ servers.
The actual content may be put on one server, the
downloading server. The content can be reached, for
example, through references from one or many other
servers, the publishing servers. The content creator puts
his or her content on the downloading server through an
interface to the content provider.
The user navigates to the publishing server and selects
the content, or rather a link to or description of the
content. The content is then downloaded from the actual
downloading server.
When content is downloaded to the device, operators
generate revenues from the user via, for example, their
billing system. Operators might in their turn be billed for
rights by the content aggregator, content provider or
directly by the content creator.
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O
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The flow of revenues and content. The content is viewed and selected from a publishing server and downloaded to the
mobile phone from a downloading server. The revenue is in this case collected from the user by the operator and
transferred to the content creator via the content aggregator.
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Object Exchange – ‘Send As’
The phone makes it possible to transfer objects via messaging. This is presented to the user via ‘Send As’ commands
in applications. Simply select an item such as a contact, select ‘Send As’ and select the method to be used for sending.
Typical applications are to beam an appointment to other people, or to receive a new background image.
Bearer > SMS
EMS
MMS
Email
Application
Contact
Appointment
Tasks
Yes
No
No
No
No
No
Yes
No
Yes
Yes
Yes
Yes
Yes
Yes*
Yes
No
Yes
Yes
Yes
Yes
Yes
Yes
Yes
Yes
Yes
No
No
No
Notes
No
Image
Yes
Yes
Yes
Yes
Yes
Sound
Bookmark
Voice memo
Third party applications
Yes
Yes
* Only an iMelody can be sent in an EMS.
GPRS
HSCSD
CSD
When sending via SMS, MMS or E-Mail, the required
message type is created with the selected object
attached. It is then sent over the air.
EDGE
Device Management
Device Management is a technology that allows for the
configuration and personalization of mobile phones. It
has been standardized by the Open Mobile Alliance and
is gaining widespread acceptance by service providers
eager to simplify the process of making increasingly
complex mobile phones easy for consumers to use. The
OMA DM specifications describe how a DM server must
communicate with a DM client in the phone. In the
Z500a implementation, OMA DM can be used to
remotely configure settings such as the new address for a
Domain Name System. In the long run, DM will be used
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for more challenging tasks such remote problem solving
and correction. In addition, DM may be one of the tools
used for remote firmware updates.
DM Tree
The settings that can be configured via OMA DM must
be specified in a DM tree which is a data structure with
which the DM client communicates settings to the host
device. The tree is made up of nodes (sometimes called
management objects) that can be modified by the client.
In the future, it will be possible to include nodes that
support the installation and removal of software
settings that are necessary for WAP. These settings
should be customized in the factory but can be updated
by the service provider. This could prove to be extremely
useful for infrastructure modifications including the
modifications needed when service providers merge or
increase capacity. A standardized way of dealing with
these changes allows for a more efficient transition for a
variety of devices from multiple vendors.
applications in devices with open operating systems. The
DM tree for the Z500a includes, among other things, the
Nodes
Nodes are entities that can be manipulated by the client
as commanded via the OMA DM protocol. The protocol
supports nodes as simple as integers and more complex
than GPRS data accounts. An interior node in the tree
can have a large number of child nodes. The number is
only limited by the amount of memory available. Each
note has a unique URI. In addition, nodes have an
associated Access Control List (ACL) that is a list of
servers that are given permission to manipulate the node.
The servers are identified by a unique DM-specific name
rather than an IP address or certificate. Note that a node
is not required to have a unique ACL. Rules exist for
applying the ACL of a parent node to child nodes. With
appropriate security devices can be protected.
Security
A powerful tool like OMA DM requires powerful
security mechanisms. OMA DM uses Message Digest 5
(MD5) authentication. Either the client or the server may
challenge for authentication. Integrity is handled with a
Hashed Message Authentication Code (HMAC). User of
the HMAC is optional. There are two aspects of
confidentiality for OMA DM. Confidentiality of
information during transport is handled by the transport
protocol. TLS and HTTPS could be utilized. The other
aspect of confidentiality is confidentiality between DM
servers. This is handled by the ACL mentioned
previously. Nodes in the DM tree cannot be modified by
servers not included in the ACL.
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Java 2 Micro Edition
Current situation
Originally developed by Sun in 1991, Java is a
programming language used to develop applications -
utility programs, games, plug-ins etc. - for different
hardware and software platforms. Users of Java-enabled
devices can install new applications and games to make
their devices more personal and adapt them to specific
needs.
So far, two profiles have been established for J2ME:
•
•
MIDP, Mobile Information Device Profile, and
Personal Profile.
MIDP is connected to the CLDC configuration and
provides developers with essential information and
guidance when writing programs for mobile phones and
two-way pagers.
J2ME CLDC/MIDP (kJava)
In 1999, Sun regrouped its Java technologies into three
platforms or editions. J2ME (Java 2 Micro Edition)
became the platform targeting “micro” devices with
small processors and memory capacities, such as mobile
phones, communicators and PDAs. (The other two Java
platforms are Java 2 Standard Edition, J2SE, and Java 2
Enterprise Edition, J2EE).
Personal Profile is linked to the CDC configuration.
Targeted at PDAs, this combination replaces
PersonalJava in J2ME.
CLDC/MIDP v. PersonalJava
Besides targeting different types of devices, the main
difference between J2ME CLDC and PersonalJava from
a user's point of view is that applications written in J2ME
CLDC can be downloaded from the Internet.
PersonalJava applications are typically transferred to
devices from a PC via cable.
J2ME addresses a variety of devices. To handle the
diversity, two concepts have been introduced –
configurations and profiles. A configuration defines a
minimum platform for a family of devices with similar
processing and memory capacities. A profile targets a
specific device category within that family, for instance
mobile phones.
Hand-held computers and mobile phones that support
Java also need a Java interpreter to run the applications.
Since the Java Virtual Machine (JVM) was not the
optimal interpreter for devices with small memory
capacity and slower processors, Sun developed K Virtual
Machine (KVM). A KVM requires only 40-80 KB of
memory and can run on processors with low clock
frequency. KVM is only used for J2ME CLDC.
Two J2ME configurations are available:
•
•
CDC, Connected Device Configuration. This config-
uration is aimed at devices such as PDAs.
CLDC, Connected Limited Device Configuration.
This configuration is aimed at devices such as mobile
phones and pagers.
PersonalJava relies on the Java Virtual Machine (JVM).
PersonalJava has a richer application environment and
can interact more extensively with the phone software.
J2ME CLDC uses a security model, often referred to as
the sandbox. The sandbox includes a number of system
components working together to ensure that untrusted
applications cannot gain access to system resources. To
put a sandbox into service, the Java platform uses three
major components: the class loader, the byte-code
verifier and the security manager. Each part plays an
important role in maintaining the integrity of the system
by securing that:
•
•
•
Only the correct classes are loaded.
The classes are in the correct format.
Untrusted classes do not execute dangerous instruc-
tions.
J2ME in detail
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•
Untrusted classes are not allowed access to protected
system resources.
Java2ME in Z500a
The phone supports Java 2 Micro Edition (kJava). The
functionality consists of:
•
•
•
JSR 30 CLDC 1.0
JSR 118 MIDP 2.0
JSR 120 Wireless Msg API (the SMS part, not cell
broadcast).
•
The following functions of the JSR 135 Mobile
Media API:
- Audio playback
- Video playback
- Camera snapshot
•
JSR-184 Mobile 3D Graphics API for J2ME
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Facts and figures
Technical specifications
General technical data
System
Tri-band GSM phase 2 recommendations. GSM 850 (3GPP 31.010-1), GSM
1800 (CTR 31 and CTR 32), and GSM 1900. GPRS and EDGE in all bands
(see “Connectivity” on page 14).
Speech coding
HR, FR, EFR, AMR supported where available, for high speech
quality
GSM SIM/ UMTS USIM card
Memory
GSM SIM - GSM 11.11.
Small plug-in card, 1.8 V and 3 V
6 MB
Exterior description
Length
3.72 inches (93.1 mm)
1.97 inches (49.4 mm)
Width
Size (flip closed)
3.66 x 1.93 x 0.94 inches (93 x 49 x 24 mm)
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Weight
3.88 ounces (109.5 g)
Internal Display
Type: Full graphical
Resolution: 128 x 160 pixels
Technology: STN
Colors displayed together: 65,536 (16 bit)
Backlight color: White
External Display
Type: Full graphical
Resolution: 96 x 64 pixels
Technology: STN
Colors displayed together: 4,096 (16 bit)
Backlight color: White
Antenna
Built-in
Colors
Lagoon, Deep Sky Blue, Urban Grey
700 mAh, Lithium Polymer
No
Battery
Network LED
Keypad
4-directional + one select navigation key
0.28” x 0.88” (7 x 22 mm)
yes
Co-branding area
Exchangeable covers
In-Phone Functions and Features
A
AMR
Yes (AHS and AFS)
Antenna connector, external for HF kits
Automatic Bearer Selection
Background light
No
Yes
Yes
Yes
B
Background pictures, pre-defined
Background pictures, downloadable
Bluetooth wireless technology support
Bookmarks (URL memory)
Built-in antenna
Yes, only limited by memory
No
Yes, 25
Yes
Business card exchange
Call functions
Yes
C
Call counter
Yes
Yes
Yes
Yes
Call barring*
Call forward*
Call hold*
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Call list (last dialed, answered and missed calls)
Call screening*
Yes
Yes
Yes
Call time/call cost (a.k.a Advice of Charge,
Information/Charging)*
Call timer (Total) is non-resettable for warranty
program
Yes
Call transfer*
Yes
No
Calling card service
Calling Line Identification (CLI)
Yes. Either as the number of the caller, or as a
picture, icon or personal ring signal assigned
to the number of the caller (on internal
display only).
Conference calls*
Yes
Camera
Yes (VGA)
Photo light
No
Chat application
Yes
Clock
Yes, with Automatic Time Zone*
Closed User Groups (CUG)*
Caller Name Presentation (CNAP)
Code Memo
Yes
Yes
No
Color display
Yes, 65,536 colors
Connected Line Identity Presentation (COLP)
Contacts
Yes
Yes
Copyright protection
Yes, possible with copyright protection via
OMA DRM for EMS and MMS.
CSD, Circuit Switched Data*
Yes
CSS
Yes
D
E
Date
Yes
Display light
Yes
DRM
Yes, OMA Level 1
EDGE (Enhanced Data rates for Global Evolution)*
Email address storage
Yes, multislot class 10
Yes
Email client
Yes, supporting IMAP4, POP3, SMTP.
EMS (Enhanced Messaging Service)*
EONS
Yes
Yes
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External antenna connector
File system
No
Yes
Yes
No
F
Fixed Dialing Numbers (FDN)*
FM Radio
G
Games
Yes. Others can be downloaded. Number only
limited by available memory.
GPRS (General Packet Radio Services)*
High Speed Data (HSCSD)*
Image browser
Yes, multislot class 10
H
I
Yes, up to 28.8 kbps with multislot class 2.
Yes. Gives access to pictures stored in the
phone.
Infrared port
Input methods
Keypad lock
Languages
No
T9 Text Input and Multitap
Yes
K
L
American English, Latin American Spanish,
Brazilian Portuguese, Canadian French
M
Melody composer
Memory check
Yes
Yes
MMS (Multimedia Messaging Service)
MMS pictures, pre-defined
MMS templates, pre-defined
Modem
Yes
Yes
Yes
Yes
N
P
Nokia Group Graphics
Nokia Operator Logos
Nokia Picture Messaging
Nokia Ring Tones
Personal management
Calculator
Yes, receiving
Yes, receiving
Yes, sending/receiving
Yes, receiving
Yes
Yes
Yes
Yes
Yes
Yes
No
Events
Calendar
Alarm clock with snooze function
Stopwatch
Timer
Code memo
Phonebook
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Capacity
510
Maximum number of ADN read from the SIM
Maximum number of FDN read from the SIM
Phonebook user groups
Up to 255
SIM-dependent
10
Phone lock
Pictures
Total storage capacity
Yes
Limited by the memory
TBD
Number of pre-existing pictures
Possibility to download
Editor
Yes, storage capacity limited by memory
Yes (QVGA or smaller)
Picture messaging
Yes, sending/receiving
Picture Phonebook
Pictures, exchange
Polyphonic ring signals
Predictive text input
Profiles
Yes
Yes, via EMS and MMS
Yes (up to 40 voices)
Yes (T9)
Yes
R
Re-dialing, automatic
Ring signals
Yes
Total storage capacity
Number of pre-existing ring signals
Possibility to download
Limited by the memory
Varies according to operator
Yes, storage capacity only limited by the
memory
Possibility to compose
Yes, storage capacity only limited by the
memory
Ring signal exchange
Ringtone caller ID
Group ringtone caller ID
Scaled Vector Graphics (SVG)
Screen savers
Yes, via EMS and MMS.
Yes
No
S
Yes (SVG Tiny)
Yes (internal display only)
SIM relative features
SIM voltage
1.8V and 3V
Yes
SDN support
SIM Application Toolkit*
Yes
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SIM card copy
SIM card lock
Yes
Yes
Yes
Yes
Sleep mode
SMS (Short Messaging Service)*
SMS, long messages (also known as concatenated
SMS)*
Yes, up to 10 messages of 160 characters
each.
SMS Cell Broadcast*
SMS counter
Yes
Yes
Yes
SMS templates
Sound browser
Yes. Gives the user access to sounds stored in
the phone.
Sound handling
Sound recorder
Yes (iMelody, MIDI, vMel, and AMR)
Yes, the total time is only limited by the
memory. The sound recordings can be used as
ring signals. Calls cannot be recorded.
Speakerphone
Speech coding
Yes
Enhanced Full Rate, Full Rate, Half Rate, and
AMR
Speed dialing
Yes
Start-up/Shut-down show
Status menu
Yes (internal display)
Yes
Synchronization with PC
SyncML
Yes
Yes (DS and DM)
T
Themes, pre-defined
Themes, downloadable
Themes, exchange
TTY
Yes
Yes, only limited only by memory
Yes, via MMS
Yes via accessory
Yes
Two Line Service (a.k.a Alternate Line Service,
ALS)*
V
Vibrator
Yes
Vibrator mode: vibrating only
Vibrating mode: vibrating + ringing
Voice coding
Yes
Yes
Yes, EFR, FR, HR, AMR (AFS and AHS)
Voice control
Yes
Yes
Voice dialing
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Voice playback
Voice recording
Voice streaming
Yes
Yes
Yes
W
WAP browser
Yes, WAP 1.2.1 and WAP 2.0 browser and
stacks with support for XHTML Basic,
XHTML Mobile Profile, WML, and iHTML.
Wireless Village
Yes
WTLS for added WAP security*
Yes, WTLS class 1/2/3 and SignText
Performance and technical characteristics
Dimension
GSM 850
GSM 1800
GSM 1900
Frequency range
TX: 824 – 849 MHz
RX: 869 – 894 MHz
TX: 1710 – 1785 MHz
RX: 1805 – 1880 MHz
TX:1850 –1910 MHz
RX:1930 – 1990 MHz
Channel spacing
200 kHz
200 kHz
200 kHz
Number of channels
Modulation
124 Carriers *8 (TDMA)
8PSK/GMSK
374 Carriers *8 (TDMA)
8PSK/GMSK
299 Carriers *8 (TDMA)
8PSK/GMSK
TX Phase Accuracy (GMSK)
< 5º RMS Phase error
(burst)
< 5º RMS Phase error
(burst)
< 5º RMS Phase error
(burst)
TX Modulation Accuracy
(8PSK)
< 9º EVM
< 9º EVM
< 9º EVM
Duplex spacing
45 MHz
+/- 0.1
3.6 V
95 MHz
+/- 0.1
3.6 V
80 MHz
+/- 0.1
3.6 V
Frequency stability
Voltage operation (nominal)
Transmitter RF power output
(GMSK)
33 dBm Class 4
(2 W peak)
30 dBm Class 1
(1 W peak)
30 dBm Class 1
(1 W peak)
Transmitter RF Output Power 27 dBm Class E2
26 dBm Class E2
(400 mW peak)
26 dBm Class E2
(400 mW peak)
(8PSK)
(500 mW peak)
Transmitter Output
impedance
50 Ω
50 Ω
50 Ω
Transmitter Spurious
emission
< -36 dBm up to 1 GHz
< -30 dBm over 1 GHz
< -36 dBm up to 1 GHz
< -30 dBm over 1 GHz
< -36 dBm up to 1 GHz
< -30 dBm over 1 GHz
(according to GSM spec.) (according to GSM spec.) (according to GSM spec.)
Receiver RF level
Better than – 102 dBm
< 2.4%
– 102 dBm
< 2.4%
– 102 dBm
< 2.4%
Receiver RX Bit error rate
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Talk and standby times
Standard battery (Lithium Polymer)
Standby Time
BST-35 (700 mAh)
Up to 11 days
Up to 10 hours
Talk time
VGA Camera
Facts and figures
Picture sizes (resolution)
VGA camera
QQVGA (160 x 120 pixels)
QVGA (320 x 240 pixels)
VGA (640 x 480 pixels)
Color depth
24 bit (8 bit per RGB channel), 16.78 million colors
Viewfinder resolution internal display
Viewfinder resolution external display
Camera memory
128 x 96 pixels
96 x 64 pixels
Using phone memory, no memory dedicated to the camera only
2x, 3x, 4x
Digital zoom
Media player
File Format
Video: MP4 (MPEG4 and AAC), 3GP (H.263 and AMR)
Audio: AMR, MP3, G-MIDI level 1 with 40 voices polyphony
Streaming transport
Video coding
RTSP according to 3GPP
MPEG-4 Simple Visual Profile Level 0
H.263 Profile 0 Level 10
H.263 Profile 3 Level 10
Audio coding
Features
AAC, AMR, MPEG layer 3
Automatic loop of songs in folder
Automatic pause on telephone call.
Pictures
Formats
JPEG, BMP, GIF (including animated), PNG, WBMP
MMS, Email, PC file transfer (USB or serial)
Sharing via
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Image Decoder
Format
GIF
Details
Size
Color depth
File format
87a/89a
JPEG
ISO/IEC JPEG
VGA
•
•
JFIF v1.02
EXIF
•
•
•
•
•
Baseline DCT
Progressive DCT
Non-differential
Huffman coding
Symbol 'SOF2'
BMP
The bitmap image format used
XRAM dependent, 24 bit
default is VGA
®
by Windows .
WBMP
PNG
Image Encoder
Format
GIF
Details
Size
Color depth
File format
89a
JPEG
ISO/IEC JPEG
VGA
JFIF v1.02
•
•
•
•
Baseline DCT
Non-differential
Huffman coding
Symbol 'SOF0'
Short message service
Feature
Support
SMS Center Number
Pictures
It is possible to pre-record the SMS Center Number.
It is possible to insert a picture or an icon into the text
message. EMS compliant mobile handsets will be able to see
the picture correctly.
Input methods
Predictive text input and multitap.
Reply to messages
It is possible to reply to received messages by SMS,
phonecall or Email.
Message creation methods support
Copy, cut and paste words
Predictive writing and multitap.
No
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Feature
Teaching of predictive words that are not in
Support
Yes
the predictive dictionary
Possibilities when creating a message:
save a sent message in a “sent items” folder
insert a line in the message
Yes
Yes
Yes
Yes
assign a validity period to the message
use pre-defined messages
Possibilities when receiving a message:
reply to the sender
Yes (only to the sender, not to all or part of the message
recipients)
forward the message
Yes
Yes
Yes
save the message on SIM
get delivery time and date
Possibilities of the previously sent message:
delivery report of the message
forward the message
Yes
Yes
Yes
Yes
save the message on SIM
know the remaining capacity storage
Possibilities of the previously received message:
reply to the sender
Yes (only to the sender, not to all or part of the message
recipients)
save the message in the Inbox
forward the message
Yes
Yes
Yes
know the remaining capacity storage
Supported ways for replying to a received SMS:
via SMS
Yes
Yes
via phone call (set up a call to the number
contained in the message body)
via WAP call (go to the WAP address
contained in the message body)
Yes
via USSD session
No
Possibility to offer the user the ability of sending
an SMS to a list of recipients
Yes, using phonebook groups
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Feature
Support
Possibility to write an email address as a recipient Yes, if SMS type=email
address
SMS storage
In the SIM and in the handset.
Yes
Nokia Picture Messaging
Enhanced message service
Feature
Support
Level of compliance supported by the handset
Enhanced Messaging Service (EMS) according to the standard
regarding the specifications described in release 3GPP TS 23.040 v4.3.0, with the addition of the ODI feature
99.
from 3GPP TS 23.040 v5.0.0.
Number of messages that the handset is able to
handle to generate a concatenated message
10
Capacity storage
30 or more depending on space left on SIM.
It is possible to...
Outgoing messages
•
see how many short messages an EMS message consists of
before sending it.
•
•
choose whether to send the message or not after writing it.
Incoming messages
A signal is heard once all parts of the message have been
received or when a timeout occurs.
•
It is possible to re-use the content of an EMS message.
Sounds, pictures, and animations can be inserted in a new
message, if the object is not protected using ODI.
Concatenated messages
Insert objects
A receipt is received in the handset when all parts of a
concatenated message have been delivered.
It is possible to add pictures, animations and sounds to an EMS
message.
Text formatting
•
•
•
Centered, left and right aligned text.
Small, normal and large font size.
Bold, italic, underlined and strikethrough style.
Sounds
Chimes high, chimes low, ding, tada, notify, drum, claps,
fanfare, chords high, chords low.
I-melody
Melodies
Yes, version 1.2.
It is possible to...
•
•
•
send and receive melodies via EMS, if the melodies are
not protected by copyright.
download melodies and commercial tunes from WAP/
WAP portals.
create melodies on WAP/WAP portals.
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Feature
Support
Yes
WBMP
Picture sizes
Pictures
16 x 16 pixels, 32 x 32 pixels, variable size in black and white.
It is possible to...
•
•
edit pictures by using the phone keypad.
send and receive pictures via EMS, if the pictures are not
protected by copyright.
•
•
•
create pictures on WAP/WAP portals.
download pictures from WAP/WAP portals.
receive pictures in enhanced messages originated by ser-
vice providers.
Animations
The handset supports animations.
It is possible to send and receive animations.
0x32
TP-PID field value given by the handset before
sending an EMS message
Multimedia message service
Feature
Support
MMS/CSD parameters and MMS/EDGE/GPRS
parameters placement
MMS is bound to a WAP profile. A WAP profile is bound to
a Data Account. A Data Account contains either CSD
parameters or EDGE/GPRS parameters.
Possibility to pre-configure the MMS parameters
in factory
•
•
MMS/CSD: Yes
MMS/EDGE/GPRS: Yes
Possibility to configure the MMS parameters by
OTA provisioning
•
•
MMS/CSD: Yes
MMS/EDGE/GPRS: Yes
Possibility for all the parameters from the
parameters set to be OTA provisioned at the same
time
•
•
MMS/CSD: Yes
MMS/EDGE/GPRS: Yes
Possibility for only one parameter from the
parameters set to be OTA provisioned
•
•
MMS/CSD: No
MMS/EDGE/GPRS: No
OTA provisioning solution
OTA specified by Ericsson and Nokia
Yes
MMS User Agent functional entity will be a
separate entity from WAP browser:
MMS User Agent support
WAP WTA, WAP UAProf and WTA Public.
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Feature
Support
Supplier indication of realized interoperability
tests between its MMS User Agent and MMS
Relay/Server from other suppliers
Yes
Support of a standard or a proprietary procedure
for OTA provisioning of MMS parameters
Proprietary
Functionalities that the user is able to set during
message composition:
•
•
•
•
•
•
•
message subject
MSISDN recipient address
email recipient address
message CC recipient(s) address(es)
delivery report request
read-reply report request
message priority
From where can the user insert multimedia
elements into multimedia messages:
•
•
terminal memory
directly from camera
Supplier indication if MMS User Agent will be
able to handle a network-based address book
No
Possibility for sent messages to be memorized into Yes
a folder in handset memory
Actions that the user can perform after message
notification:
•
•
•
retrieve the message immediately
defer message retrieval
reject message
Actions that the user can perform after message
retrieval:
•
•
•
•
•
reply to the sender of the message
reply to the sender and to CC people
forward the message
delete the message
save message into terminal
Multimedia codecs/formats supported for audio
Multimedia codecs/formats supported for video
Multimedia codecs/formats supported for image
MMS User Agent provides:
MIDI, AMR, MP3
MPG4, 3GPP
JPEG, G1F87, GIF89A, PNG, SVG, WBMP, BMP
•
•
text formatting facilities (only text size)
colored text/background (Viewer/player supports col-
ored text and background.)
•
predictive writing
Supported formats for message presentation:
•
•
message body + attachments (email presentation)
SMIL version as described in “Nokia/Ericsson MMS
Conformance document
(not WML and SMIL 2.0 Boston)
Maximum message size that can be handled by the 200 KB
handset for message
Possibility to configure unconditional message
modification (such as media modification in
messages)
Yes
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Feature
Support
MMS User Agent will report problems to user in
case of:
•
•
message not sent causes no user subscription to service,
if included in ResponseText (please see WAP209)
message not sent causes required functionality not sup-
ported by MMS Relay/Server, if included in Response-
Text (please see WAP209)
•
message not sent causes insufficient credit (in case of
prepaid charging), if included in ResponseText (please
see WAP209)
Speech coding
Dimension
Type
Full rate
Enhanced full rate
RPE/LPC with LTP, AMR
ACELP, AMR
12.2 kbps
20 ms
Bit rate
13.0 kbps
20 ms
Frame duration
Block length
Class 1 bits
Class 2 bits
260 bits
182 bits
78 bits
244 bits
SIM AT services supported
Service
Mode
Support
Yes
CALL CONTROL
CELL BROADCAST
DOWNLOAD
Yes
DISPLAY TEXT
Text of up to 240 characters (120 UCS2 coded).
0 = normal priority
Yes
Yes
Yes
Yes
Yes
bit 1:
bit 8:
1 = high priority
0 = clear message after a delay
1 = wait for user to clear message
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Service
Mode
Support
GET INKEY
General: The GET_INKEY requires that the user
confirms his/her choice
Yes
bit 1:
bit 2:
bit 3:
0 = digits (0-9, *, # and +) only
Yes
Yes
1 = alphabet set
0 = SMS default alphabet
Yes
Yes
1 = UCS2 alphabet
0 = character sets defined by bit 1 and bit 2 are
enabled
Yes
Yes
1 = character sets defined by bit 1 and bit 2 are
disabled and the Yes/No response is requested
GET INPUT
General: No. of hidden input characters
0 = digits (0-9, *, # and +) only
20
bit 1:
bit 2:
bit 3:
bit 4:
bit 8:
Yes
Yes
1 = alphabet set
0 = SMS default alphabet
Yes
Yes
1 = UCS2 alphabet
0 = ME may echo user input on the display
Yes
Yes
1 = user input not to be revealed in any way (see note)
0 = user input to be in unpacked format
Yes
Yes
1 = user input to be in SMS packed format
0 = no help information available
Yes
No
1 = help information available
LAUNCH BROWSER
MORE TIME
Yes
Yes
Yes
Yes
Yes
Yes
PLAY TONE
POLLING OFF
POLL INTERVAL
PROVIDE LOCAL
INFORMATION
'00' = Location Information (MCC, MNC, LAC and
Cell Identity)
'01' = IMEI of the ME
Yes
Yes
Yes
Yes
'02' = Network Measurement results
'03' = Date, time and time zone (DTTinPLI)
'04' - Language setting
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Service
Mode
Support
'05' - Timing setting
Yes
REFRESH
General: The reset option requests the user to wait
while the phone restarts
Yes
Yes
Yes
'00' =SIM Initialization and Full File Change
Notification
'01' = File Change Notification
'02' = SIM Initialization and File Change Notification Yes
'03' = SIM Initialization
'04' = SIM Reset
Yes
Yes
Yes
Yes
Yes
Yes
SELECT ITEM
SEND DTMF
SEND SHORT MESSAGE
bit 1:
0 = packing not required
1 = SMS packing by the ME required
SEND SS
Yes
Yes
Yes
No
SEND USSD
SET UP CALL
General: Capability configuration
Set-up speech call CallParty
Subaddress DTMF support
Yes
Yes
'00' = set up call, but only if not currently busy on
another call
'01' = set up call, but only if not currently busy on
another call, with re-dial
Yes
Yes
Yes
'02' = set up call, putting all other calls (if any) on
hold
'03' = set up call, putting all other calls (if any) on
hold, with re-dial
'04' = set up call, disconnecting all other calls (if any) Yes
'05' = set up call, disconnecting all other calls (if any), Yes
with re-dial
SET UP EVENT LIST
'00' = MT call
Yes
Yes
Yes
Yes
Yes
'01' = Call connected
'02' = Call disconnected
'03' = Location status
'04' = User activity
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Service
Mode
Support
'05' = Idle screen available
'06' = Card reader status
Yes
Not
Applicable
'07' = Language selection
'08' = Browser termination
'09' = Data available
Yes
Yes
No
No
'OA' = Channel status
SET UP IDLE MODE TEXT
Yes, 1 row
of text is
supported
SET UP MENU
Yes
Yes
Yes
No
No
No
No
No
SMS PP DOWNLOAD
TIMER MANAGEMENT
OPEN CHANNEL
CLOSE CHANNEL
RECEIVE DATA
SEND DATA
GET CHANNEL STATUS
•
•
•
‘Long Back’ terminates the proactive session.
‘Back’ – Backward move in proactive session.
‘OK’ – Command performed successfully.
User Interaction with SIM AT
Display text
Text of up to 240 characters (120 UCS coded) is
supported.
Get input
Prompt for character input. The phone will refuse to
accept further input when maximum response length is
exceeded. UI Maximum Response lengths:
Text clearing times are 5-20 seconds and a 60-second
time-out limit for the user to clear the text. ‘Key’
responses:
•
•
•
Digits Only – 160 characters
SMS default alphabet characters – 160 characters
Hidden Characters (digits only) – 20 characters
•
•
‘Long Back’ – Proactive session terminated by user.
‘Back’ – Backward move in proactive session.
‘Key’ responses:
Any other key clears screen if the command is performed
successfully.
•
•
•
•
‘C’ clears current character.
‘Long Back’ terminates the proactive session.
‘Back’ – Backward move in proactive session.
‘OK’ – Command performed successfully.
Get inkey
Prompt for a one-character input. Pressing ‘Ok’ without
entering a character gives warning message “Minimum 1
character”. ‘Key’ responses:
•
‘C’ clears current character.
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Refresh
Set up call
When a refresh command is executed by the phone, it
requests the user to wait while the phone restarts. A
notification will be made if it is demanded that the SIM
card initializes again.
If the ME is on a call when the command ‘Set up Call’,
‘putting all other calls on hold' is sent, the user will see
the text 'Setting up a call current call will be held'. If
‘OK’ is pressed the current call will be put on hold and
the new call set up. If the ME is on a call when the
command ‘Set Up Call, disconnecting all other calls’ is
sent, the user will see the text ‘Setting up a call current
call will be disconnected’. If the ‘OK’ key is pressed the
current call will be disconnected and the new call set up.
Select item
Scroll to highlight item for selection. ‘Key’ responses:
•
•
•
•
•
Joystick press down – Scroll down list.
Joystick press up – Scroll up list.
Long ‘Back’ terminates proactive session.
‘Back’ – Backward move in proactive session.
‘OK’– Command performed successfully.
Set up menu
Incorporates a SIM Application Toolkit Menu Item into
the ME’s main menu structure. In standby, the right or
left arrow buttons can be pressed to select the Menu
Items.
Send short message
Default message “Sending message, please wait” can be
replaced for the Alpha Identifier text, or suppressed
completely if a null text is provided. Default responses
are “MESSAGE FAILED” or “MESSAGE SENT”.
‘Key’ responses:
If an Alpha Identifier is supplied in the Set Up Menu
command, this is used as the SIM AT entry in the ME’s
main menu. If no alpha identifier is supplied and several
items are found in the menu, a default title is used. If the
SIM AT Menu Item is selected by pressing ‘Select’, all
the items sent in the Set Up Menu command will be
available for selection, in the same way as the Select
Item command.
•
Long ‘Back’ or ‘Back’ ends the proactive session.
WAP browser technical data
Feature
Support in the browser
Back to previous page
Bearer type EDGE/GPRS (IP)
Bearer type GSM Data (IP)
Bookmarks
Yes
Yes
Yes, HSCSD, ISDN and analog
Yes, up to 25 named bookmarks for easy access to frequently visited pages
Yes, can be sent and received as link using SMS.
Yes (size 300 KB)
Bookmark Export/Import
Cache
Character sets *
UTF-8 (Default), UTF-16, USASCII, Latin1, UCS2
* When creating WML applications, it is recommended that you always save
the page contents as UTF-8, and that this is clearly indicated in the pages
before publishing. This ensures that the contents of the application can be
viewed, regardless of character sets used in gateways and the phone. All
characters are not supported in all phones. The software version depends on
which market the phone is associated to. Also, please note that the phone may
not support input on a WAP Service which uses certain characters
(languages), even if those characters are supported for browsing in the phone.
Clear cache
Yes
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Feature
Color
Support in the browser
Color display
Home page
Yes, up to 5 different, one for each WAP profile
xHTML, mobile profile
HTML version for WAP
browser
Hyperlinks in Text
Hyperlinks in Images
Image Animation
Image Formats
Yes, highlighted by inverse video
Yes, indicated by a frame
No
GIF (interlaced and non-interlaced) WBMP, no transparent layers, JPEG,
PNG
Network Settings
Up to 5 different settings available by selecting WAP profile (Intranet,
Internet, Banking, Gateway etc.)
OTA Support
PPP Authentication
Reload page
Security
Yes
PAP, CHAP supported
Yes
WTLS class 1-3
TLS 1.0, client authentication
WIM on SIM ICC
X.509 certificate support, WAP Profile
WMLScript signText
WPKI OTA download of trusted and client certificates
Tables
Yes
User Agent Profiles
WAP/WML WAP
WAP browser
WAP profiles
Yes, list of client characteristics - for example display size
WAP 2.0/WML 1.3
WAP 2.0
Dynamic - up to 5 WAP profiles, each with its own settings
WAP operator technical data
Feature
Support for WAP
WAP Browser
Version
2.0 baseline
HTML
XHTML, mobile profile
WAP Provisioning
The Ericsson-Nokia
solution
WAP Forum OTA
provisioning
Total Parameter sets
5
5
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Feature
Support for WAP
Parameter set list
name,
name,
homepage and homepage
title (1st bookmark
element),
proxy/GW address,
bookmarks (remaining
bookmark elements),
CSD phone number,
CSD data rate,
homepage,
proxy/GW address,
CSD phone number,
CSD data rate,
CSD dial type,
CSD response timer,
EDGE/GPRS APN,
protocol authentication,
GW authentication,
EDGE/GPRS QoS
CSD dial type,
EDGE/GPRS APN,
protocol authentication,
GW authentication,
secure connection on/off
Parameter sets include
Factory pre-configuration
OTA
WAP/CSD, WAP/EDGE/GPRS (different sets)
WAP/CSD (possibility to lock a setting), WAP/EDGE/GPRS
WAP/CSD, WAP/EDGE/GPRS configuration possible
Security mechanism
Bearer
The Ericsson-Nokia
solution
WAP Forum OTA
provisioning
OTA via SMS
Operator verification
through a code that can be
included in the OTA
configuration data.
Uses security mechanism (SEC)
methods according to WAP-183-
ProvCont-20010724-a (see
This code is shown to the
user who can choose
installation or not.
OTA via Cell Broadcast
-
According to ch.7.1.2,
WAP-184-ProvBoot-20010314-a (see
Interface
Bearer
The Ericsson-Nokia
solution
WAP Forum OTA
provisioning
OTA via SMS
A question whether to
install, with the code if
available is asked. The user
may have to choose if to
For NETWPIN the user is asked to
accept to install received settings. For
USERPIN, USERNETWPIN and
USERPINMAC the user is
create a new WAP profile or subsequently asked to enter a PIN code
to replace an existing WAP
profile.
that is a shared secret between the
service provider and the user.
OTA via Cell Broadcast
-
The user is asked whether to accept the
received settings or not.
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Feature
Support for WAP
Re-provisioning Interface
The Ericsson-Nokia
solution
WAP Forum OTA
provisioning
OTA via SMS
Same interface as above.
If the settings previously installed were
privileged or has higher priority the
settings might not be possible to install
again unless the terminal is reset,
otherwise as above.
OTA via Cell Broadcast
-
If the settings previously installed were
privileged or has higher priority the
settings might not be possible to install
again unless the terminal is reset,
otherwise as above.
Carrier reset/provisioning
SWIM
Yes, but not if the set is pre-configured in the factory and locked.
Not used for provisioning.
The SWIM is only used for WAP security, both WTLS connections and
digital signatures.
SWIM certificate
Both client and trusted certificates can be used for WTLS connections
and digital signatures.
Applicative provisioning
Preferred bearer customization
Email customization
Yes
Yes, but not through WAP provisioning.
Yes. MMS, SyncML
Other applications/features
Technologies
WAP Forum OTA provisioning
Openwave OTA
Yes
No
Other
Yes. The Ericsson-Nokia solution.
Provisioning bearer
SMS, Cell Broadcast
Parameter sets available
Parameter sets for OTA modification
5
5
PUSH
Content types
Service Indication (SI)
Service Loading (SL)
Cache Operation (CO) content type
Session Initiation Application (SIA)
Yes
Yes
Yes
Yes
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Feature
Support for WAP
Man Machine Interface
SI/content retrieval postponing
SI menu structure accessability
SL reception warning
Yes
Messaging, Inbox
The user can make a choice if a dialogue is wanted or not before
loading the SL.
Messaging/Settings/Push messages/Allow push msg/Always ask
SIA reception warning
Cache size limitations
Yes
If the inbox is full and a new push is received, the oldest push in the
inbox will be discarded.
Number of push messages
Depending on the size of the push messages. Around 20 push messages
with a size of 500 bytes can be stored.
Push de-activate
Yes. Messaging/Settings/Push
Dynamic push menu changes
No. There are no changes in the menus when activating/deactivating
push
Security
Mechanisms for push
Trust with PPG
None
Sending a SIA is the most trustful.
1
WSP push sessions
Denial of service/spoofing
User agent profile
UA profile content sent at beginning of No
WSP session
OA profile content size
URL sent pointing to the UA profile at Yes
the beginning of WSP session
URL location
On the manufacturer WAP site.
WTAI
WTA Make Call
WTA Send DTMF
WTA Add Phonebook
Other WTA/WTAI
Yes
Yes
Yes
No
DOWNLOAD
WAP solutions
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Feature
Support for WAP
SAR/WSP/HTTP GET solution to
download content over WAP
Yes
Download Fun from Openwave
No
Other download content over WAP
Yes. Content download limited to 200 KB when using WTP protocol.
No download limit when using HTTP protocol.
Features
Download application/product
memory check
Yes
Downloaded object solution
UAP indication for downloading
Other features
Object formats
Ringtones
Yes. The user is asked if the content is to be saved.
Yes
Yes. Store, delete, forward, use, manage.
audio/iMelody, other/vMel./MPS/MIDI
Image/WBMP, GIF, JPEG.
Image/WBMP, GIF, JPEG, PNG.
Yes
Wallpapers
Pictures
Games
JAVA applications
Screen savers
Yes
Image/GIF, JPEG, Animated GIF
Audio files
WAV uncompressed 8, 16 bit PCM sampled at 8, 11.025, 12 and 16
kHz (stereo and mono)
Compressed formats not supported.
Skins (Themes)
Application/skin
Yes
Video
GRAPHICAL USER INTERFACE
Man Machine Interface
Selection keys
Yes
Yes
Yes
Yes
Separate/dedicated back or erase keys
Screen backlight on when browsing
Predictive writing
“http://” string displayed automatically Not displayed but the “http://” is added automatically to the URL.
when entering URLs
Elements
Number of display lines for a WAP
connection
4 to 7 plus Title, depending on the selected font size.
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Feature
Support for WAP
Pop-up menus
Radio buttons
Check boxes
Buttons
Yes, in XHTML
Yes, in XHTML.
Yes, in XHTML.
Available as XHTML form controls.
WAP provisioning
The Ericsson-Nokia solution
WAP Forum OTA provisioning
Total parameter sets
Parameter cell list
5
5
name,
name,
homepage and homepage title (1st homepage,
bookmark element),
proxy/GW address,
bookmarks (remaining bookmark
elements),
proxy/GW address,
CSD phone number,
CSD data rate,
CSD dial type,
CSD phone number,
CSD data rate,
CSD dial type,
EDGE/GPRS APN,
protocol authentication,
GW authentication,
secure connection on/off
CSD response timer,
EDGE/GPRS APN,
protocol authentication,
GW authentication,
EDGE/GPRS QoS
USSD technical data
Feature
Support
USSD support
GSM Phase 1/2 (Cross-phase compatibility).
EDGE/GPRS behavior according to class B.
Mode support -mode
UI-mode details
UI-mode supported.
SAT initiated USSD supported.
•
•
USSD messages disappear after time out.
It is possible to scroll the text up and down in USSD
messages.
•
It is possible to highlight embedded numbers and take
actions accordingly.
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EDGE/GPRS technical data
Dimension
Support
Compatible EDGE/GPRS and SMG
specifications
3GPP R99 December 2002
Data rates
GPRS
Multislot class 10 supported (4+2) sum 5
CS-1, CS-2, CS-3, CS-4
9,050 bps, 13,400 bps, 15,600 bps, 21,400 bps supported (network-
dependent)
EDGE
For EDGE data rates, see “EDGE” on page 15
Medium Access Modes
Fixed and dynamic allocation
Yes
Support of Packet Control Channels
(PBCCH/PCCCH)
Network operation mode
NOM I, II, III
Yes
Support of EDGE/GPRS/CS
combined procedures
Network control mode
NC0 2 (TBD)
Support of access in 2 phases
Support of PRACH on 11 bits
Yes
Yes
Yes
Support of EDGE/GPRS re-selection
C31/C32
Support of static and dynamic
addressing
Yes
Support of power control Uplink and
Downlink
Uplink = yes, Downlink is a network feature
Support of ciphering algorithms
GEA1, GEA2
Support of compression algorithms
Yes, V42bis and IP header
compression
Mode of operation
R Reference point
Class B and Class C modes of operation supported.
Physical layer: Support of RS232
PPP is supported as L2 layer in the R reference point
Authentication algorithms PAP, CHAP supported
IP connectivity
PDP context
PDP type IP is supported
IP termination in mobile or TE (laptop, PDA) supported
10 PDP context descriptions stored in mobile
PDP context description is edited via application in mobile,
AT-command or via OTA
3 Simultaneous PDP contexts are supported
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Dimension
Support
SIM
EDGE/GPRS aware, as well as non-EDGE/GPRS aware; SIM cards are
supported.
AT commands supported
AT+CGDCONT - define PDP context
AT+CGQREQ - Quality of Service Profile (requested)
AT+CGQMIN - Quality of Service Profile (Minimum Acceptable)
AT+CGATT - packet domain service attach or detach
AT+CGACT - PDP context activate or deactivate
AT+CGDATA - enter data state
AT+CGCLASS - GPRS mobile station class
SyncML technical data
Feature
Support for Sync ML
SyncML compliance
Basic data formats
The handset is fully SyncML compliant.
Contacts: vCard 2.1, Calendar: vCalendar 1.0, Tasks: vTodo 1.0,
Notes: text/plain.
Possibility for operators to extend
SyncML functionality
No
Possibility to synchronize other
handsets using SyncML
No
Transport method for SyncML
messages
WSP (i.e. using a WAP connection), HTTP, OBEX (RS232, USB).
Synchronization application
placement
Inside the handset
Yes
Possibility for the user to configure
login parameters (e.g. username and
password) to access the remote
database
Configuration parameters that can be
entered/modified by the user
Server URL, Server UserID, Server PWD, Paths to databases
(Calendar, Contacts, Tasks) UserID and PWD for Databases,
Databases to be synched (on/off), WAP Account.
Mechanisms used by the handset to
capture changes made by the end user
(i.e. how does the SyncML client in
your handset know which changes
were made to the address book)
It uses a change log where it marks the contact as updated
Ability to deal with multiple servers
Yes
No
Ability to perform conflict resolution
actions
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Terminology and abbreviations
3GPP
DTMF or Touch Tone
3rd Generation Partnership Project.
Dual Tone Multi-Frequency signal – codes sent as tone
signals. Used for telephone banking, accessing an
answering machine, etc.
ACELP
Algebraic Code Excited Linear Prediction. A process
used to predict filter coefficients used in speech
synthesis.
Dual band
GSM 850/1800 or GSM 850/1900.
AMR
EDGE
Adaptive Multi Rate. Audio format for speech sounds.
EDGE stands for Enhanced Data rates for Global
Evolution.
API
Application Programming Interface.
EFR
Enhanced Full Rate, speech coding.
Bearer
The method for accessing WAP from the phone, for
example GSM Data (CSD) and SMS.
EMS
Enhanced Messaging Service. Allows the user to add
simple pixel pictures and animations, sounds and
melodies to a text message. The EMS 3GPP standard
also includes text formatting.
Bookmark
A URL and header/title stored in the phone.
Browsing session
ETSI
The period from the first access of content until the
termination of the connection.
European Telecommunications Standards Institute.
FR
Calling Line Identification (CLI)
Full Rate, speech coding.
Shows the number of the caller, or a picture assigned to
the number of the caller in the mobile phone display. Not
all numbers can be displayed. Network-dependent
service.
Gateway
A WAP Gateway typically includes the following
functions:
Card
•
•
A Protocol Gateway – the protocol gateway translates
requests from the WAP protocol stack to the WWW
protocol stack (HTTP and TCP/IP).
Content Encoders and Decoders – the content encod-
ers translate Web content into compact encoded for-
mats to reduce the size and number of packets
travelling over the wireless data network.
A single WML unit of navigation and user interface.
May contain information to present to the user,
instructions for gathering user input, etc.
CS
Circuit Switched.
CSD
GIF
Circuit Switched Data.
Graphics Interchange Format.
Deck
GPRS
A collection of WML cards.
General Packet Radio Services.
DRM
GSM
Digital Rights Management; controlling copying and
distribution of contents, with respect to intellectual
property rights.
Global System for Mobile Communications. GSM is the
world’s most widely-used digital mobile phone system,
now operating in over 100 countries around the world,
particularly in Europe and Asia-Pacific.
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GSM system
MP3
The GSM system family includes GSM 850, GSM 900,
GSM 1800 and GSM 1900. There are different phases of
roll-out for the GSM system and GSM phones are either
phase 1 or phase 2 compliant.
Short for “MPEG layer 3”, an effective audio coding
scheme.
MS
Mobile Station.
GSM 1800
Also known as DCS 1800 or PCN, this is a digital
network working on a frequency of 1800 MHz. It is used
in Europe and Asia-Pacific.
MT
Mobile Termination.
ODI
HR
Object Distribution Indicator.
Half Rate, speech coding.
OMA
HSCSD
Open Mobile Alliance.
High Speed Circuit Switched Data.
OTA
HTML
HyperText Markup Language.
Over-the Air Configuration. To provide settings for the
phone by way of sending an SMS message over the
network to the phone. This reduces the need for the user
to configure the phone manually.
HTTP
HyperText Transfer Protocol.
PDA
IrMC
Personal Digital Assistant.
Infrared Mobile Communications standard.
PDP
ISP
Packet Data Protocol.
Internet Service Provider.
Phonebook
ITTP
A memory in the mobile phone or SIM card where phone
numbers can be stored and accessed by name or position.
Intelligent Terminal Transfer Protocol.
LED
PIM
Light Emitting Diode.
Personal Information Management.
LAN
RPE
Local Area Network.
Regular Pulse Excited
LPC
SMS-C
Linear Prediction Coder
Service Center (for SMS).
LTP
Service provider
Long Term Predictor
A company that provides services and subscriptions to
mobile phone users.
ME
Mobile Equipment.
SI
Service Indication.
Micro browser
Accesses and displays Internet content in a mobile
phone, using small file sizes and the bandwidth of the
wireless-handheld network.
SL
Service Loading.
SIM card
MMI
Subscriber Identity Module card – a card that must be
inserted in any GSM-based mobile phone. It contains
subscriber details, security information and memory for a
Man-Machine Interface, see UI.
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personal directory of numbers. The card can be a small
plug-in type or credit card-sized, but both types have the
same functions. The Z500a uses the small plug-in card.
WBMP
Wireless BitMap.
A graphic format optimized for mobile computing
devices.
SMS
Short Messaging Service. Allows messages of up to 160
characters to be sent and received via the network
operator’s message center to a mobile phone.
WML
Wireless Markup Language. A markup language used for
authoring services, fulfilling the same purpose as
HyperText Markup Language (HTML) does on the
World Wide Web (WWW). In contrast to HTML, WML
is designed to fit small handheld devices.
SS
Supplementary Services.
TCP/IP
WMLScript
Transmission Control Protocol/Internet Protocol.
WMLScript can be used to enhance the functionality of a
service, just as, for example, Java Script may be utilized
in HTML. It makes it possible to add procedural logic
and computational functions to WAP-based services.
UI
User Interface
UMTS
WSP
Universal Mobile Telecommunications System. The
telecommunications system, incorporating mobile
cellular and other functionality, that is the subject of
standards produced by 3GPP.
Wireless Session Protocol.
WTLS
Wireless Transport Layer Security.
URL
WWW
Uniform Resource Locator.
World Wide Web.
The global address of documents and other resources on
the World Wide Web.
XML
Extensible Markup Language.
USSD
Unstructured Supplementary Services Data.
XHTML
Extensible HyperText Markup Language.
vCard
vCard automates the exchange of personal information
typically found on a traditional business card, for use in
applications such as Internet mail, voicemail, Web
browsers, telephony applications, call centers,
conferences, PIMs /PDAs, pagers, fax, office equipment,
and smart cards. vCard is specified by IETF.
WAP
Wireless Application Protocol. Handheld devices, low
bandwidth, binary coded, a deck/card metaphor to
specify a service. A card is typically a unit of interaction
with the user, that is, either presentation of information
or request for information from the user. A collection of
cards is called a deck, which usually constitutes a
service.
WAP Application
A collection of WML cards, with the new context
attribute set in the entry card.
WAP service
A WML application residing on a web site.
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Related information
Documents
•
•
•
The Z500a User Guide
Sony Ericsson Z500a FAQ
AT Command Reference Manual
•
•
WAP June2000 (WAP 1.2.1) Specification
WAP 2.0 Specifications
Links
•
•
•
•
•
•
•
•
•
•
•
•
•
•
•
•
•
•
Trademarks and acknowledgements
The IrDA Feature Trademark is owned by the Infrared Data Association and used under license there from.
XHTML™ is a registered trademark of the W3C.
Java and all Java-based marks are trademarks or registered trademarks of Sun Microsystems, Inc. in the U.S. and other
countries.
Microsoft and Windows are either registered trademarks or trademarks of Microsoft Corporation in the United States
and/or other countries.
All other trademarks and copyrights are the property of their respective owners.
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Index
Instant messaging 6
A
Abbreviations 53
Acknowledgements 56
AMR 8
Architecture 13
MMS Center 13
Audio 12
J
Java 5, 23
L
Links 56
C
M
Camera 4, 11, 34
Media player 4, 8, 34
Memory 27
Messaging 12
MIDI 8
D
Data transfer 17
Documents 56
DRM 5, 20
MMS 4, 12
MMS Center 13
MMS content
Audio 12
Graphics 13
Text 12
MMS Technical features
Architecture 13
MMSC 13
Combined delivery 21
Content 20
Devices 20
Downloading server 21
Publishing server 21
E
MP3 8
Email 6
Multimedia message service (MMS) 38
Music 8
Enhanced message service (EMS) 37
Entertainment 8
Exterior description 27
N
Navigation key 5
F
File management 6
O
Object Exchange 20, 23
OTA configuration 12
G
Gaming 5, 10
General technical data 27
GPRS 6, 16, 51
Graphics 13
P
Package
Combined 21
Performance and technical characteristics 28
Pictures 34
Polyphonic ringtones 9
I
Image decoders 35
Image encoders 35
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Polyphonic sounds 5
Q
QuickShare 4
S
Short message service (SMS) 35
SIM AT services 40
SIM card type 27
SMIL 11
Speech coding 40
SP-MIDI 9
Streaming 9
SynchML 52
Synchronization 17
SyncML 17
T
Technical specifications 27
Terminology and abbreviations 53
Trademarks and acknowledgements 56
Twin cameras
Picture size 34
Preview resolution 34
U
USIM 27
USSD 50
V
VGA camera 4, 11
Video clips 9
W
WAP 2.0 6
WAP browser 44
WAP operator technical data 45
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