Sony Ericsson Cell Phone Z500A User Manual

Revision C  
June 2004  
Z500a  
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Online Developer Resources  
On www.SonyEricsson.com/developer, developers will find all documentation and tools such as phone White Papers,  
Developers Guidelines, SDKs and APIs etc. The developer Web site also contains discussion forums monitored by our  
Sony Ericsson Developer Support team, a searcheable Knowledge Base of support queries and solutions, Tips &  
Tricks, example code etc. To stay up to date on development issues, register and subscribe to the monthly Sony Erics-  
son Developer Newsletter.  
Sony Ericsson Developer Support  
Sony Ericsson offers developers professional technical support services. The service can be purchased from the devel-  
oper web portal, as part of the Sony Ericsson Core and Core+ membership package or as individual support incidents.  
There are two levels of support, described below.  
The Basic Email Developer Support is an annual support service included in the Core membership that provides  
developers with all the basics to successfully develop world-class applications for Sony Ericsson products. With this  
support contract, developers get access to Sony Ericsson developer support engineers via email with same-day  
response, five technical support incidents as well as the ability to purchase more.  
The Priority Email Developer Support is an annual support service included in the Core+ membership that equips  
professional developers with everything they need to successfully develop world-class applications for Sony Ericsson  
products. With this support contract, developers get priority access to Sony Ericsson developer support engineers via  
email with fast response times and up to 50 technical support incidents.  
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Document conventions  
The phone has a full graphic screen which supports 65,536 colors, referred to as 65K.  
The screen images in this document are in JPG format and are thus of a lower resolution than the images actually  
shown on the screen.  
The Picture Messaging feature is referred to as MMS (Multimedia Messaging Service) throughout this document.  
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Contents  
Online Developer Resources ....................................................................................................3  
Sony Ericsson Developer Support ...........................................................................................3  
Product overview .......................................................................................................................2  
Key functions and features .......................................................................................................3  
More in-phone functions ..........................................................................................................5  
Technologies in detail ................................................................................................................8  
Entertainment ...........................................................................................................................8  
Media player ........................................................................................................................8  
Streaming .............................................................................................................................9  
Gaming ...............................................................................................................................10  
SMIL ..................................................................................................................................11  
Imaging ..................................................................................................................................11  
VGA camera ......................................................................................................................11  
Messaging ..............................................................................................................................12  
MMS ..................................................................................................................................12  
Connectivity ...........................................................................................................................14  
Advantages of GPRS/EDGE ..............................................................................................14  
GPRS ..................................................................................................................................15  
EDGE .................................................................................................................................15  
Connection via cable ..........................................................................................................16  
Synchronization & Data Transfer ..........................................................................................17  
SyncML – An Open Standard for Synchronization ...........................................................17  
Remote Synchronization ....................................................................................................19  
Local Synchronization .......................................................................................................19  
DRM ..................................................................................................................................20  
Object Exchange – ‘Send As’ ............................................................................................23  
Device Management ..............................................................................................................23  
DM Tree .............................................................................................................................24  
Nodes .................................................................................................................................24  
Security ..............................................................................................................................24  
Java 2 Micro Edition ..............................................................................................................25  
Java2ME in Z500a .............................................................................................................26  
Facts and figures ......................................................................................................................27  
Technical specifications .........................................................................................................27  
Terminology and abbreviations .............................................................................................53  
Related information ...............................................................................................................56  
Documents .........................................................................................................................56  
Links ..................................................................................................................................56  
Trademarks and acknowledgements ..................................................................................56  
Index ..........................................................................................................................................57  
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Product overview  
The Z500a mobile phone features the latest in advanced messaging and access technology with a rich offering of mul-  
timedia, imaging and entertainment functions. This includes for example, playing video clips with the media player,  
taking pictures with the built-in camera and enjoying the latest in gaming.  
Easy to use video communication provides a dedicated camera button and only five steps for taking and sending a pic-  
ture or video clip.  
Form follows function in this attractively designed clamshell phone with replaceable Style-Up™ Covers.  
There is optimized memory for video communication with 6 MB of built-in memory for storage of content such as  
pictures, music, ringtones, themes, games and video clips.  
Easy access to Sony music, images, video and games.  
A powerful gaming solution for Java 3D with cutting edge graphics; multi-player games; a large 1.8 inch, 65,536  
color; STN display and support for accessories such as a game board.  
This phone supports EDGE Class 10 (Enhanced Data rates for Global Evolution) and GPRS (General Packet Radio  
Service) triple band 850/1800/1900 (Class 10 meaning 4+2 sum 5), and GSM (Global System for Mobile  
Communications). In addition to packet switched (ps) data, it also supports voice and circuit switched (cs) data.  
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Key functions and features  
This phone is the next step in imaging for Sony Ericsson  
products. The evolution of mobile communications  
towards imaging will greatly increase the scope for new  
applications and services. In the area of multimedia in  
mobile phones, Sony Ericsson can show its vast  
experience in consumer electronics and entertainment –  
music, pictures and games – as well as its mobile  
technology leadership.  
screen for the external display shows the service  
provider, time, date, signal strength, battery charge level,  
and other information.  
Voice control capability is also supported with the  
clamshell closed. This capability can be accessed with a  
long press on the upper side volume key or the portable  
handsfree button. It can also be accessed using the  
“magic word” that activates voice control.  
EDGE  
A long press on the camera button with the clamshell  
closed makes the external display function as a view  
finder. Zoom is controlled with the upper and lower side  
volume keys.  
EDGE (Enhanced Data rates for Global Evolution)  
enhances all the benefits of GPRS by providing  
significantly higher data rates. In addition, services are  
made feasible by EDGE that require more bandwidth and  
speed than GPRS can offer. Alternatively, the added  
bandwidth can be used as capacity for additional  
customers. Higher data rates are achieved using new  
modulation schemes on the air interface.  
When the clamshell is open, the external display can be  
customized with the text or logo chosen by the customer.  
Details can be specified along with other customization  
parameters.  
Device Management  
System  
The Z500a supports Open Mobile Alliance Device  
Management (OMA DM) which allows for the remote  
configuration and updating of settings for purposes such  
as web browsing and synchronization. Service providers  
benefit because OMA DM allows for efficient  
reconfiguration of phones in the field without requiring  
consumers to visit a retail location or call a customer  
service representative. Network changes such as new IP  
addresses can quickly be configured in numerous  
devices. Consumers benefit because the manual effort  
needed to modify settings can be avoided.  
This phone supports GSM-EDGE/GPRS and is a triple  
band mobile phone (850, 1800, 1900 MHz).  
Multimedia (streaming and  
download)  
Displays  
Internal  
An eye-catching feature of this phone is the large color  
display. It measures 128 pixels wide and 160 pixels high  
in portait mode and has 65,536 colors, allowing high-  
quality color imaging and video.  
By streaming media such as audio and video clips,  
multimedia is available in virtual realtime with minimal  
downloading or waiting time. Media can also be  
downloaded and saved in the phone memory and then  
used with the Media player. Media such as audio files,  
video clips or slide shows can be played back at any  
time.  
External  
The phone has an appealing clamshell design with an  
external color display. The external display measures 96  
pixels wide by 64 pixels high and has 4,096 colors. It  
offers at-a-glance phone status and access to some phone  
features without opening the clamshell. The standby  
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pictures of the location, and authentic sound clips, to  
friends and family back home. When shopping, send a  
picture of a bargain that a friend has been looking for.  
Media player  
The Media player converts the phone  
into a portable MP3/MPEG4/3GP  
player. Play music, watch pictures and  
slide shows, as well as streamed or  
With MMS, there are many interesting applications to  
subscribe to, for example, stock information, movie  
trailers and weather reports.  
downloaded video clips.  
VGA camera  
PlayNow  
With a VGA camera, the Z500a is  
Content such as music, video and images may be  
previewed before purchase.  
always available to take pictures.  
Taking a picture or recording a video  
clip and sending it as part of a  
multimedia message or as an email attachment is just a  
few clicks away. The camera also features a 4X zoom.  
User experience  
A unique direct-link to download music, video, games,  
themes and images, which is easy to use and promises  
you the best-selling content for mobile download.  
Sony Ericsson’s constant goal of making products easier  
to use has resulted in QuickShare™.  
By pressing the PlayNow icon on the phone desktop, you  
can, for example, go straight to a live list of Top Music  
Hits. Choose a ringtone clip, listen to it, and if you like  
what you hear, you can buy it and add it to Sounds. You  
can then listen to it or use it as often as you want.  
QuickShare is the fastest and easiest way to share  
images. With minimal hassle and just a few clicks,  
moments can be captured with the integrated camera and  
shared with friends!  
Content formats that are supported  
But there is more to QuickShare than sending images  
with a picture or email message. QuickShare is about  
ease of use of all the imaging features of the product.  
All formats that are supported in the phone can be down-  
loaded. Music, video and images may be previewed  
before purchase. The music format is MIDI or MP3.  
How the service works  
Full graphic 65K color display  
The color screen, 128 x 160 pixels,  
enhances viewing, facilitating high-  
quality multimedia and entertainment.  
From standby, the phone features a  
user interface built on the “desktop”  
concept, which is widely used in many  
computer operating systems. From  
here, navigation between different main functions in the  
phone is done by selecting the icons representing these  
functions.  
This service is owned by Sony Ericsson or hosted by  
Sony Ericsson for a network operator. The PlayNow or  
other premium content is maintained and managed, for  
example, by Sony Music or Sony Pictures. The content  
on offer can easily be suited to a specific region or opera-  
tor.  
Implementation costs for network operators may be min-  
imal and server communication is based on existing,  
well-established standards. Sony Ericsson offers first or  
second line support according to the agreement on host-  
ing a white label service or not. High level cooperation is  
available for the design, look and feel, of content man-  
agement.  
MMS  
Reacting to the enormous popularity  
of mobile phone messaging, Sony  
Ericsson has incorporated the latest  
messaging standard, along with a  
color display for an enhanced imaging experience.  
Operator benefits  
This service is aimed at providing quality and quantity  
revenue for network operators. This is truly an ARPU  
driver with low costs for operators. The process involves:  
Say it in words, say it with pictures, animate it, add  
sound. Have fun putting together Multimedia birthday  
and holiday greetings. On vacation, use the mobile phone  
to send a digital postcard with stylized text, digital  
Downloading a list  
Previewing content  
Choosing content  
Buying content  
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3D Games  
Note: The availability of this unique application is lim-  
ited to specific markets, where relevant infrastructure  
and agreements have been set up.  
The Java 3D gaming software  
introduces and supports cutting edge  
3D graphics. Audio developments  
such as 40 tones polyphonic sound  
Other technical details  
Security - Server communication is protected by Trans-  
port Layer Security (TLS).  
and force feedback provide a much richer experience.  
With operator support, there is the possibility for  
multiplayer games to play against friends. The large 1.8”  
STN display can only add to a lasting gaming  
experience. Downloading graphic intensive games  
requiring up to 6 MB user memory is also possible with  
that amount of built-in memory.  
OMA Forward lock - Content cannot be exchanged  
with other devices by the user, it is limited to use or  
delete.  
Java™ 2 Micro Edition  
With Java, you can download extra  
content, for example, new  
Copyright protection – DRM  
DRM (Digital Rights Management) assures the rights  
and copy protection of downloaded content (audio,  
pictures, ringtones, video, entertainment features such as  
games etc.).  
information- and entertainment-based  
applications. This gives users a chance  
to personalize the functions and  
features in their phones, and developers the opportunity  
to create new applicatons.  
Content-based services have great market potential, and  
to encourage this, Sony Ericsson plans to support DRM  
in all future multimedia products. Sony Ericsson regards  
DRM as a key enabler for content-based services, and is  
active in supporting the ongoing standardization work of  
the OMA (Open Mobile Alliance). Furthermore, any  
additional market requirements for DRM will be  
monitored.  
Gaming  
Gaming is already a very popular  
feature in mobile phones, and with  
Java, users can add new games and  
skill levels to further enhance the  
entertainment value of Sony Ericsson phones.  
More in-phone functions  
Memory  
Improved User Interface (UI)  
The user has 6MB of user memory available for:  
Selection keys and the key assignment give a very  
efficient interactive design with full flexibility to handle  
all the new features and applications. Sony Ericsson has  
focused on user-centered design and extensive usability  
testing to solidify the new UI paradigm. This ensures  
visibility in actions and system status and consistency  
between applications and similar actions. The large,  
high-resolution color display is easily navigated with the  
navigation key.  
video clips  
pictures  
2D games  
3D games  
MIDI ringtones  
MP3 songs  
Navigation key  
Polyphonic sounds - 40 voices  
Polyphonic sounds and the MIDI  
The 4-directional + select key is  
designed to easily navigate the menu  
system. In a menu, the center select  
button is gently pressed to select a  
format have revolutionized the sound  
quality of ringtones in mobile phones.  
With this format, the user can play,  
feature.  
compose, edit and send melodies by using the  
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MusicDJ™. The built-in sound synthesizer uses  
wavetables, real instrument sounds, with 40 voice  
polyphony. The new composer has an improved  
graphical user interface to simplify melody handling. All  
new and edited melodies are stored in MIDI format.  
On the Web, the de facto standard style sheet language is  
Cascading Style Sheets (CSS), specified by the W3C and  
implemented in IE, Netscape, and Opera. For mobile  
phones, the OMA has identified a subset of CSS and  
extended it with OMA specific style rules. The CSS  
subset and the OMA extensions are called Wireless CSS  
(WCSS). The WAP browser supports WCSS 1.1  
File management  
There is a file manager, similar to that which can be  
found on many computers. In the file manager the user  
has an overview of the contents of the phone as well as  
how much memory is allocated to each function and  
feature.  
Instant messaging (Wireless Village)  
To ensure interoperability of mobile instant messaging  
and presence services, Sony Ericsson, Ericsson,  
Motorola and Nokia have created the Wireless Village  
Solution, an open standard. The protocol is bearer-  
independent and can be implemented in different  
networks. The Wireless Village Instant Messaging and  
Presence Service (IMPS) includes three primary  
features:  
GPRS (General Packet Radio Service)  
GPRS offers the user the speed needed for satisfactory  
mobile Internet usability. The phone supports GPRS  
(Class 10 meaning 4+2 sum 5).  
Presence  
WAP 2.0 supporting XHTML™  
The WAP browser supports the markup languages of  
WAP 2.0 – XHTML Mobile and XHTML Basic. These  
two subsets of the Web standard XHTML are supported  
by all major Web browsers. An XHTML page can be  
viewed in both the WAP browser and in any standard  
Web browser. All of the basic XHTML features are  
supported, including text, images, links, check boxes,  
radio buttons, text areas, headings, horizontal rules and  
lists.  
Presence information of other Wireless Village users is  
received and displayed to indicate their willingness to  
communicate. The user’s own presence information is  
also sent for others to view. If the user is interested in  
another person’s presence status, he or she can search for  
this person. If the person is found, the user may subscribe  
to his/her presence information. The presence  
information is displayed in a contact list.  
Instant messaging  
Instant messaging means “point-to-point messaging”  
between Wireless Village users. Messages can be sent to  
an entire contact list or to a single user. Short message  
histories of the communication are filed.  
In addition to XHTML, the WAP browser supports  
WML. The user can navigate between WML and  
XHTML pages. WAP 2.0 also supports cookies, often  
used by Web sites to store site-specific information in the  
browser between visits to the site. Cookies are often used  
by e-commerce sites (in shopping carts and wish lists for  
example), and to save the user from entering the same  
information more than once.  
Groups  
The user may join a chatroom and chat with the other  
participants/members.  
Email  
With inbox, outbox, save draft and reply options, you  
have all the functions you need for effective email  
communication in a powerful mobile phone. Constantly  
connected to a POP3, SMTP or IMAP4 email server  
anywhere on the Internet, your phone stores messages  
dynamically, depending on available memory, and  
updates your inbox automatically and over the air. Check  
your email anywhere. Reply to email on the move.  
Friends, family and business contacts know that when  
they send you email, you can receive, read and act on it  
immediately. You can include pictures in outgoing emails  
and receive attachments. Hyperlinks in emails are  
supported.  
Cascading style sheets (CSS)  
Before style sheets were introduced on the Web,  
developers had little control over the presentation of their  
Web pages. An XHTML document specifies the  
structure of the content, which part is a paragraph, which  
part is a heading, and so on. It does not specify how it  
shall be presented. Browsers use a default presentation  
for documents without style sheets. By adding a style  
sheet to the document the developer can control the  
presentation of the document, the colors, fonts, and  
layout.  
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Personalization  
With themes, the user can change many settings in the  
phone, for example colors, images and ringtones, making  
it more personal. The phone comes with a number of  
preloaded themes and pictures, and more can be  
downloaded and exchanged – sports, movie, seasonal  
and other themes will be available on Sony Ericsson or  
operator sites. Other personalizable features are the start-  
up picture and the screen saver. Specific pictures and  
ringtones can also be set for each separate name in the  
phonebook.  
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Technologies in detail  
Entertainment  
Media player  
The Media player supports different audio and video  
formats, streaming as well as download and playback.  
mises. The small file size, together with the excellent  
sound quality, are the main reasons for the MP3-for-  
mat’s huge popularity.  
Music  
MIDI  
The Media player is a multi-format digital audio player  
which enables the user to carry and play a selection of  
favorite songs. A range of audio formats are supported:  
Musical Instrument Digital Interface.  
Unlike the other formats, MIDI is not a recording of  
music, but a description which enables a local synthe-  
sizer to play the music from the instructions included  
in the MIDI file. Since a MIDI file only represents  
player information, it is far more concise than for-  
mats that store the sound directly. An advantage is  
very small file sizes. MIDI is one format used for  
polyphonic ringtones.  
MP3  
MP3 is the file extension for MPEG audio layer 3.  
Layer 3 is one of three coding schemes (layer 1, layer  
2 and layer 3) for the compression of audio signals.  
Layer 3 uses a very efficient compression method,  
removing all irrelevant parts of a sound signal that the  
human ear cannot perceive. The result is, for exam-  
ple, CD digital audio (CDDA) converted to MP3 with  
almost untouched quality, compressed by a factor of  
around 12. The high compression of audio in MP3  
files makes them relatively small, though MP3 files  
can be created with different size and quality compro-  
AMR  
Adaptive Multi Rate. A medium quality compressed  
sound format.  
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Songs may be stored in the internal Z500a user memory.  
The folder system enables the user to organize songs into  
groups and create simple playlists of MP3 songs.  
A MIDI signal or file does not contain any music. It  
contains binary data (information) of how a melody is  
played and when this data reaches a synthesizer, the  
synthesizer will translate the binary data to music, when  
connected to an amplifier with speakers so that the sound  
becomes audible.  
Songs may be collected in numerous ways, including  
Internet download and file transfer from a PC.  
The Media player is intelligently aware of other  
applications in the phone:  
Please visit www.midi.org for more information.  
SP-MIDI  
Playback is paused when a telephone call is made or  
received.  
SP-MIDI stands for Scalable Polyphony MIDI. SP-MIDI  
is based on the MIDI format and adapted for mobile  
phones and other portable products. The objective is to  
secure interoperability between products with different  
sound capabilities.  
Playback is paused if the user starts another applica-  
tion which requires the audio channels to be dedi-  
cated to it.  
Video clips  
Playback of MP3 files continues if the user switches  
to another application, providing music while using  
other applications such as the phonebook or calendar,  
or playing games.  
Moments can easily be shared with friends and family in  
other geographical sites by capturing the moment with  
the video recorder and then sending the video clip in a  
picture message. The video recorder supports QCIF at 10  
frames per second.  
Polyphonic ringtones  
The Media player supports download and playback of  
MPEG-4 and H.263 formats for viewing video clips in  
the phone.  
Background  
The word “polyphony” means producing several tones at  
the same time. Almost all music that we listen to consists  
of polyphonic melodies.  
Video clips may be downloaded from the Internet or  
copied from a connected PC. Video files are large  
compared to still images (roughly 1 MB per 1 second of  
video).  
Early Ericsson mobile phones supported a proprietary  
non-polyphonic format called eMelody. Due to the  
musical limitations of eMelody, and the popularity of  
creating, sending and downloading ring melodies,  
Ericsson and Sony Ericsson, together with other  
manufacturers, created the more advanced non-  
polyphonic sound format – iMelody.  
Files must be of types MP4 or 3GP, having video  
encoded in MPEG-4 Simple Visual Profile and audio in  
AAC or AMR format. Video may also be encoded in  
H.263.  
Streaming Support  
The Media player can be launched from hyperlinks in the  
Browser or in messages. Content is streamed using RTSP  
(Real Time Streaming Protocol) session control.  
MIDI – Musical Instrument Digital Interface – is a  
specification for a communications protocol principally  
used to control electronic musical instruments. The MIDI  
files are small, and perfect for mobile devices, which  
have limited storage capacity. MIDI is today a well  
known standard used by many musicians, composers,  
arrangers and so on.  
Streaming  
Streaming media is a method of making audio, video  
clips and other multimedia available in real-time.  
Streaming media to computers has been used during the  
last couple of years, and now, the technique gives the  
user a high-quality experience.  
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The term streaming refers to the technique it is based on.  
Previously an entire file had to be downloaded before it  
could be played, whereas the use of streaming means the  
end user can almost immediately begin to watch or listen  
to the content of a requested file. The data in the file is  
broken down into small packets that are sent in a  
continuous flow, a stream, to the end user. It is then  
possible to begin viewing the file as the rest of the  
packets are transferred.  
Streaming/download of music video (on demand)  
Mike browses to the a Web page and decides to check  
out the latest rock videos. He finds a video he wants to  
watch, so he clicks the link and then streams a one-  
minute version of the video. He then decides to  
download and pay for the complete video. A memory  
check is automatically performed to make sure that his  
mobile phone has enough free memory.  
Streaming of live radio (broadcast)  
Linda wants to check out and listen to the coolest radio  
station. She browses to the home page and starts to  
stream the content. The content is audio or audio with  
pictures of the artist.  
Applications  
The applications which can be built on top of the  
streaming services, can be classified into on demand, and  
live information delivery applications. Examples of the  
first category are music and video clips, news on demand  
as well as on demand instruction material. Live delivery  
of radio and television are examples of live information  
delivery. The following video and music codec support is  
provided:  
Streaming of live traffic information (broadcast)  
Nick wants to know if there is a traffic jam on the  
highway before he heads for home. He browses the page  
for local traffic information. There is a traffic jam, so he  
takes an alternative route home.  
MPEG-4 Simple Visual Profile Level 0  
H.263 Profile 0 Level 10 (decode only)  
H.263 Profile 3 Level 10 (decode only)  
AMR  
MP3  
3GP  
User-created content (Web album)  
Sheila and Tom are on vacation. They want to show their  
friends how cool the beach is. They record a video clip  
and upload it to a Web album. Their friends can then  
stream or download the clip to their PC or mobile phone.  
Market and revenue possibilities  
As streaming means “seeing the product without having  
it”, it can be extensively used in the music and film  
industry. There are also great revenue possibilities for  
subscription-based content: for example, the user can  
subscribe to several on demand services like news and  
traffic information.  
Examples of usage  
Streaming of music (on demand)  
Anna browses to a Web page and decides to check out  
the latest top ten list of pop music. She wants to know if  
there are any new cool songs. She picks out a few,  
streams the music to her mobile phone and listens to the  
songs through the headset or receiver.  
In addition, the content is not stored on the phone so the  
user does not have to manage the memory usage.  
Streaming of news (on demand)  
Bob browses to a morning paper’s Web page and decides  
to check the news. He wants to see the five-minute  
version of the latest financial news. The news is streamed  
to his terminal, and he can watch it on the bus on his way  
to work.  
Gaming  
Gaming is now seen as a standard feature in mobile  
phones, where Sony Ericsson promises to be a step ahead  
in this regard. This does not only have to do with fast  
download through the network. Three other things make  
the actual gaming experience better – the way Java has  
been implemented, the fact that more processing power  
has been dedicated to the games and the large 65,536  
color display. The result is games with improved  
graphics that react faster to user commands when using  
the navigation key as a game controller. The phone takes  
mobile gaming to new levels.  
10  
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Supporting J2ME (Java 2 Micro Edition), the phone lets  
users download and run new games and applications.  
This is a great way to upgrade the game gallery, install  
work-supportive programs and personalize the phone.  
SMIL  
SMIL stands for Synchronized Multimedia Integration  
Language and is pronounced “smile”. SMIL is an  
advanced XML-based protocol, and Sony Ericsson’s  
MMS implementation supports a subset of the SMIL 2.0  
protocol.  
AMR narrow band speech codec MIME media type  
MPEG-4 AAC audio codec MIME media type  
MPEG-4 video codec MIME media type  
H.263 video codec MIME media type  
The media types for JPEG and GIF can be used both in  
the 'content-type' field in HTTP and in the “type”  
attribute in SMIL 2.0. The following media types are to  
be used:  
The use of SMIL in a product allows the user to create  
and transmit PowerPoint-style presentations on the  
mobile device. Using a media editor, users can  
incorporate text, audio, images, video clips and  
animations to assemble full multimedia presentations.  
The user can decide in which order the image and text  
will be displayed, as well as for how long the images and  
text lines are to be shown on the display.  
JPEG MIME media type  
GIF MIME media type  
All these media are pointed out by MIME (Multipurpose  
Internet Mail Extensions) types.  
Media types  
There are certain media formats that support continuous  
media (speech, audio and video). The following media  
types are supported for SMIL:  
Imaging  
VGA camera  
picture depending on portrait or landscape orientation of  
the camera. Taking self portraits is easy with the clam  
closed, using the external display as viewfinder.  
VGA camera  
With the integrated VGA camera, the user can take  
pictures and video clips and store them in the phone  
memory. The user can send them as an attachment in an  
email or a picture message (MMS).  
The camera application is also available in the menu  
system.  
Taking a picture  
Image formats  
It takes only two clicks to take a picture with the  
dedicated camera button. The first click starts the  
application and the second click takes the picture. The  
large internal display acts as viewfinder, rotating the  
The camera is able to take and send pictures in the  
following resolutions:  
QQVGA (160x120 pixels)  
QVGA (320x240 pixels)  
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VGA (640x480 pixels)  
Auto-exposure control  
The camera has a fully automatic exposure control that  
selects the optimal exposure time needed to get an  
excellent picture. The exposure time is automatically  
adjusted whenever changes occur in the viewfinder.  
Video format  
Video clips can be recorded, played and sent using the  
following codec:  
H.263  
Messaging  
MMS  
MMS objects  
MMS (Multimedia Messaging Service) is expected to  
become the preferred messaging method of mobile  
phone users since there are virtually no limits to the  
content of an MMS transmission. An MMS message can  
contain text, graphics, animations, images, video, audio  
clips and ring melodies. For third party developers’  
information, please visit www.SonyEricsson.com/  
developer/ and look for the MMS developers guidelines.  
Although MMS is a direct descendant of SMS, the  
difference in content is dramatic. The size of an average  
SMS message is about 140 bytes, while the maximum  
size of an MMS message is about 200 Kbytes (limited by  
both the memory capability of the mobile phone and less  
than ideal network conditions), enabling much richer  
MMS content. Complete with words, sounds and images,  
MMS content is endowed with the user’s ideas, feelings  
and personality. An MMS message can contain one or  
more of the following:  
MMS completes the potential of messaging. Sending  
digital postcards and PowerPoint-style presentations is  
expected to be among the most popular user applications  
of MMS. Eagerly awaited by young users in particular,  
MMS is projected to fuel the growth of related market  
segments by as much as 40%.  
Text  
As with SMS and EMS (Enhanced Messaging Service),  
an MMS message can consist of normal text. The length  
of the text is unlimited. The main difference between an  
EMS and MMS message is that in an MMS message,  
text can be accompanied not only by simple pixel images  
or melodies but by photographic images, graphics, audio  
clips and video clips.  
Multimedia Messaging uses WAP (Wireless Application  
Protocol) as bearer technology which can also be  
powered by the high-speed transmission technology  
EDGE/GPRS. This allows users to send and receive  
messages that look like PowerPoint-style presentations.  
The messages may include any combination of text,  
graphics, photographic images, speech and music clips.  
MMS will serve as the default mode of messaging on all  
terminals, making total content exchange second nature.  
From utility to sheer fun, it offers benefits at every level  
and to every kind of user.  
Templates  
The phone comes with a number of MMS pre-defined  
templates, for example templates for birthday cards,  
meeting requests etc.  
Audio  
MMS provides the ability to send and receive audio as  
part of messages. The phone supports iMelody, MIDI,  
and AMR formats. Not only can users share a favorite  
song or ringtone with a friend, they can also use the  
mobile phone to record a sound or message and send it  
along with a text message. As sound includes speech as  
well as music, this extra dimension to an MMS message  
allows for a spontaneous and immediate personal  
OTA configuration  
Users can easily get MMS into their phone. MMS  
supports OTA, meaning that the user does not have to  
configure the settings manually. The configuration is  
done by the operator.  
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expression in communication messaging. Rather than  
sending a downloaded birthday jingle in EMS, a user  
can, for example, send a clip of his or her own personal  
rendition of “Happy Birthday”.  
Benefits with MMS  
By allowing the mobile phone to serve as an image  
processor and conveyor, Multimedia Messaging  
accommodates the exchange of important visual  
information as readily as it facilitates fun. Business and  
leisure usage of MMS will be dynamically merged,  
resulting in enhanced personal efficiency for users and  
increased network activity for operators. In short, MMS  
affords total usage for total communication.  
Pictures and themes  
By using the integrated camera, users can take a picture  
and immediately send it to a recipient. The ability to send  
pictures is one of the most exciting attributes of MMS, as  
it allows users to share meaningful moments with  
friends, family and colleagues.  
As MMS uses WAP as its bearer technology and is being  
standardized, it has wide industry support and offers full  
interoperability. This is a major benefit to service  
providers and end users. Gradual steps in messaging  
evolution and the continuity of user experience has  
resulted in an ease-of-use where interoperability is  
assured.  
Mobile picture transmission also offers inestimable  
utility in business applications, from sending on-site  
pictures of a construction project to capturing and storing  
an interesting design concept for later review. Editing a  
picture by adding text allows users to create their own  
electronic postcards, an application that is expected to  
substantially cut into the traditional postcard market.  
The MMS server, through which MMS messages are  
sent, supports flexible addressing (to both normal phone  
numbers (MSISDN) and email accounts), which makes  
the user interface more friendly and allows greater  
control for operators. The MMS server, moreover, is  
responsible for the instant delivery feature of MMS.  
Themes (downloaded or pre-defined) can be exchanged  
via MMS.  
PIM communication with MMS  
By using MMS, it is easy to handle PIM (Personal  
Information Manager) information. The user can send  
and receive business cards (vCard), calendar entries such  
as appointments (vCal) and notes (vNotes).  
MMS technical features  
The MMS standard, just like that of SMS, offers store-  
and-forward transmission (instant delivery) of messages,  
rather than a mailbox-type model. MMS is a person-to-  
person communications solution, meaning that the user  
gets the message directly into the mobile phone. He or  
she does not have to call the server to get the message  
downloaded to the mobile. Unlike SMS, the MMS  
standard uses WAP as its bearer protocol. MMS will take  
advantage of the high speed data transport technology  
EDGE/GPRS and support a variety of image, video and  
audio formats to facilitate a complete communications  
experience.  
Streaming content in MMS  
Streaming makes it possible to view files as they are  
being downloaded to the phone. The MPEG-4 file format  
can be used for continuous media along the entire  
delivery chain envisaged by the MMS, independent of  
whether the final delivery is done by streaming or  
download, thus enhancing interoperability.  
In particular, the following stages are considered:  
Upload from the originating terminal to the MMS  
proxy.  
Architecture  
The MMS Center (MMS-C) is comprised of the MMS  
Server, the MMS Proxy-Relay and the MMS Store. The  
MMS Center is the central element of the MMS network  
architecture, providing storage and operational support,  
enabling instant delivery of multimedia messages from  
terminal-to-terminal and terminal-to-email, and  
supporting flexible addressing. The center’s MMS  
Proxy-Relay interacts with the application being run on  
the MMS-enabled terminal to provide various messaging  
services. WAP is used as the bearer of an MMS message  
between the MMS-C and the MMS client (application).  
The WAP Gateway is used for delivery and retrieval of  
messages.  
File exchange between MMS servers.  
Transfer of the media content to the receiving termi-  
nal, either by file download or by streaming. In the  
first case, the self-contained file is transferred,  
whereas in the second case the content is extracted  
from the file and streamed according to open payload  
formats. In this case, no trace of the file format  
remains in the content that is transmitted over the  
wire or over the air.  
Additionally, the MPEG-4 file format can be used for  
storage in servers and the “hint track” mechanism can be  
used to prepare for streaming.  
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The architecture of MMS  
Message conversion  
subscriber preferences, operator constraints, and billing  
information. The MMS-C also vouches for high quality  
messaging, for example by format conversion. This  
means that the MMS-C recognizes which formats are  
supported in the mobile phone, and adapts the MMS  
messages to these formats.  
The MMS-C is able to perform limited message  
conversion - for example, from MMS to SMS - so that  
processing and air time is not wasted in sending  
messages to mobile terminals that do not have adequate  
capability to receive them. It also handles service aspects  
such as store and forward, guaranteed delivery,  
Connectivity  
Advantages of GPRS/EDGE  
Using GPRS and EDGE has many advantages, for  
example:  
data connections feature.  
High speed  
Gain access automatically to increased bandwidth  
when downloading large files, images etc.  
Cost efficient  
Constant connection  
Keep an open connection to the company network.  
All connection settings can be managed by using the  
Use transmission capacity only when needed, thus  
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reducing costs.  
WAP over GPRS  
with a PC, PDA or handheld device connected via  
cable.  
Access the Internet via WAP at high speed and with a  
constant connection.  
Email over GPRS  
Remain connected to an email system while reading  
and preparing messages, (which are then sent at high  
speed).  
Provide settings  
Receive GPRS configuration settings from the pro-  
vider OTA (over the air), making manual configura-  
tion unnecessary.  
User-controlled settings  
Take advantage of full user control in the data con-  
nections menu, establishing multiple descriptions and  
accessing advanced settings for GPRS.  
Data communication  
Transfer data and access the Internet or an intranet  
GPRS  
The introduction of GPRS was a big step in the evolution  
of the GSM networks for enhancing the capabilities of  
data communication. Data traffic has increased (over  
both wired and wireless networks), with the growth in  
demand for Internet access and services paralleling that  
of mobile communications.  
Instead of occupying an entire voice channel for the  
duration of a data session, the Z500a sends and receives  
data in small packets, as needed, much like IP on the  
Internet. Thanks to this, the phone is always online, using  
transmission capacity only when data is sent or received.  
The phone is compatible with GPRS R99.  
We can now see that the demand for high-speed Internet  
access is the key driver for coming generations of  
wireless multimedia and entertainment services.  
The GSM system limits the ability to use all eight time  
slots, so the phone uses up to four time slots for receiving  
data, and one slot for transmitting.  
GPRS is able to take advantage of the global coverage of  
existing GSM networks. Applications developed for  
GPRS have been deployed on a large scale and have thus  
reaped the associated benefits.  
Phone identity information and characteristics of the  
connection are described in the PDP (Packet Data  
Protocol) context. This information is stored both in the  
phone and in the mobile network, so that each phone is  
identified and “visible” to the system.  
With GPRS, the Z500a sends data in “packets” at a high  
speed. The Z500a remains connected to the network at  
all times, using transmission capacity only when data is  
sent or received.  
EDGE  
EDGE (Enhanced Data rates for Global Evolution)  
provides all the benefits of GPRS at significantly higher  
data rates and enables feature-rich services that require  
higher data rates than GPRS can deliver. The added  
bandwidth can also be used to increase capacity for  
additional customers.  
The new modulation schemes may require an upgrade to  
the RF hardware in all base stations and new mobile  
stations such as the Z500a. In addition, new re-  
transmission procedures and packet data channels are  
introduced with the associated signaling. The Z500a is a  
class B mobile station meaning it can monitor circuit  
switched and packet switched services simultaneously  
but can utilize only one of the services at a time. In  
addition, it is 8-PSK power class 2 meaning the nominal  
maximum output power is 27 dBm in the GSM 850 band  
and 26 dBm in the GSM 1800 or 1900 bands (see 3GPP  
TS45.005).  
The higher data rates are achieved with the use of new  
modulation schemes on the air interface. Several of the  
new modulation schemes use 8-PSK modulation rather  
than the GMSK modulation used by GSM and GPRS.  
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Furthermore, The Z500a is multislot class 10 meaning up  
to four time slots can be used for downlink data and up to  
two timeslots can be used for uplink data. This  
configuration is commonly referred to as 4+2 with a  
maximum sum of 5. With EDGE, it is possible to achieve  
a data rate of up to 59.2 kbit/second per time slot when  
Modulation and Coding Scheme 9 (MCS-9) is used so  
the Z500a can achieve rates of up to 236.8 kbit/second in  
the downlink direction and up to 118.4 kbit/second in the  
uplink direction. These rates are subject to radio  
conditions.  
each input symbol in 8-PSK causes a phase shift to one  
of eight defined states. This is illustrated in the following  
figure.  
In GMSK modulation, each input bit  
In 8-PSK, each symbol represents  
causes a phase shift of ± 90 degrees to  
the RF vector in the IQ plane.  
three input bits and causes a phase  
shift of the RF vector to one of eight  
Data rates per time slot for all of the EDGE coding  
schemes are given in the following table.  
defined states in the IQ plane.  
Coding  
Scheme  
Modulation Transmission  
Rate/Time Slot  
To minimize amplitude modulation, the 8-PSK scheme  
illustrated in the previous figure is offset by an angle of  
3π/8 in EDGE. This prevents the amplitude from  
crossing the origin in the IQ plane. The 8-PSK states  
with the 3π/8 offset are shown in the following figure.  
(kbit/second)  
MCS-1  
MCS-2  
MCS-3  
MCS-4  
MCS-5  
MCS-6  
MCS-7  
MCS-8  
MCS-9  
GMSK  
GMSK  
GMSK  
GMSK  
8-PSK  
8-PSK  
8-PSK  
8-PSK  
8-PSK  
8.8  
11.2  
14.8  
17.6  
22.4  
29.6  
44.8  
54.4  
59.2  
Q
111  
011  
010  
000  
110  
100  
I
001  
101  
The data rates provided by EDGE open up new  
possibilities in multimedia, mobile internet access, and  
basic data services. EDGE provides the next logical step  
in the development of mobile networks.  
In GMSK and 8-PSK the input bit sequence is  
represented by a phase shift of the RF signal. For GMSK,  
a phase shift occurs for each input bit. For 8-PSK, a  
sequence of three input bits represents a symbol and  
leads to the corresponding phase shift. In other words,  
Connection via cable  
USB  
The Z500a supports data connectivity through its system  
connector. USB and RS-232 connection protocols are  
supported through available data cable accessories. For  
GPRS or EDGE data sessions, maximum throughput is  
made possible with the Z500a providing the air interface  
for your connected mobile computer.  
Employing the user-friendly USB standard, the DCU-11  
cable accessory is an easy way to connect your Z500a  
and PC or PDA. The USB cable is ideal for  
synchronization or surfing the Internet on a mobile  
computer through your Z500a phone with improved  
transmission speeds than previous phone models.  
Necessary drivers are found on the CD included with the  
accessory cable.  
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Z500a and PC, the RS-232 Cable is a true plug-and-play  
solution. Requiring no drivers, it simply connects to your  
PC’s serial port, giving you instant access to all of the  
data and modem operations of the Z500a.  
RS-232  
The DRS-11 cable accessory provides connectivity  
between your Z500a and the Serial port on a PC or PDA.  
When it comes to moving information between your  
Synchronization & Data Transfer  
In everyday life, access to an updated calendar, notes and  
details of friends and business colleagues is greatly  
appreciated. To be truly mobile, users must be able to  
carry their important information with them. Equipping  
mobile phones with Personal Information Manager  
(PIM) programs like calendars, task lists and address  
books gives users access to their most important data  
anywhere and anytime. The information is kept updated  
by synchronizing with the information at the office or at  
home. The growing use of groupware such as  
Microsoft® Outlook® means that more and more  
meetings are booked electronically in daily business life.  
The Z500a uses the SyncML 1.1.1 protocol for  
synchronization. This means that it has compatibility to  
synchronize with a wide variety of devices over a  
number of different communications media.  
SyncML – An Open Standard for Synchronization  
SyncML Background  
What is SyncML?  
Leading the way in providing remote synchronization  
capability, Sony Ericsson realizes that interoperability of  
remote synchronization is of utmost importance if  
mobile data usage is to become as widespread as  
generally predicted. That is why Ericsson, along with  
IBM, Lotus, Motorola, Matsushita, Nokia, Palm Inc.,  
Psion and Starfish Software, founded the SyncML  
initiative in February 2000. Supported by more than 600  
software and hardware developers, the SyncML initiative  
seeks to develop and promote a globally open standard  
for remote synchronization, called SyncML. Unlike  
many other synchronization platforms, SyncML is an  
open industry specification that offers universal  
interoperability. Because it uses a common language,  
called XML, for specifying the messages that  
SyncML is the common language for synchronizing all  
devices and applications over any network. SyncML  
includes both data synchronization (SyncML DS) and  
device management (SyncML DM).  
SyncML leverages Extensible Markup Language  
(XML), making SyncML a truly future-proof platform.  
With SyncML any personal information, such as Email,  
calendars, task lists, contact information and other  
relevant data, will be consistent, accessible and up to  
date, no matter where the information is stored. For  
example, a calendar entry made to a mobile device on a  
business trip is equally available to a secretary in a  
network calendar. SyncML is the ultimate choice for  
remote synchronization.  
synchronize devices and applications, SyncML has been  
called the only truly future-proof platform for enabling  
reliable and immediate update of data. The benefit for the  
end user is that SyncML can be used almost anywhere  
and in a wide variety of devices, regardless of application  
or operating system.  
The phone uses SyncML for both local synchronization  
(for example, with a PC using a cable connection) and  
remote synchronization over WAP and HTTP.  
Designed for the wireless world  
SyncML is designed specifically with the wireless  
world’s tight requirements in mind. SyncML minimizes  
the use of bandwidth and can deal with the special  
challenges of wireless synchronization, such as relatively  
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low connection reliability and high network latency.  
SyncML supports synchronization over WAP, HTTP or  
OBEX. As an open, future-proof standard, SyncML is  
the synchronization choice for any device or application  
of the mobile information society.  
Application developers  
Choosing to support multiple synchronization  
technologies enables an application to support more  
types of devices and networked data, but that choice  
comes at a cost. With SyncML, application developers  
will be able to develop an application that can connect to  
a more diverse set of devices and network data.  
What information can be  
synchronized in the phone?  
Network operators  
As multiple applications that need remote  
synchronization over WAP are developed, there will be  
an automatic growth of revenue for network operators.  
Application  
Contacts  
Calendar  
Tasks  
Remote sync  
Local sync  
Yes  
Yes  
Yes  
Yes  
Yes  
Yes  
Yes  
Notes  
Yes  
Benefits of a common synchronization  
protocol  
End users  
Today’s user of mobile devices probably uses a different  
synchronization product with every device. Each  
technology can synchronize only a few applications, or is  
limited to a particular type of network connection. This  
arrangement is expensive to install, confusing to  
configure and operate, and costly to administer. With  
SyncML, users will be able to buy devices that  
synchronize with a broader range of data.  
Device manufacturers  
Device manufacturers will benefit from a common  
protocol that will make the device interoperable with a  
broader range of applications, services, and network and  
transmission technologies.  
Service providers  
Service providers moving into the growth arena of  
application hosting are particularly concerned that a  
proliferation of synchronization technologies will make  
it impossible to deploy and support their customers in a  
cost-effective manner. To support the range of data types  
and devices in use today, service providers must install  
and configure multiple server infrastructures, maintain  
and support that infrastructure, and maintain  
compatibility and performance. The alternative now  
available, to use a single solution for data connectivity,  
involves the risk of a tight coupling to a propriety  
solution. With SyncML, they will be able to provide  
connectivity to a wider selection of applications.  
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Remote Synchronization  
Remote synchronization takes place over the air using HTTP and is the ideal way to keep the phone up to date. Using  
EDGE/GPRS, the phone can be continuously connected to the remote synchronization server.  
Synchronization services will be offered by third-party service providers and as added capability to corporate PIM  
applications. Corporate PIM applications such as Microsoft® Exchange can be supplemented with SyncML capabil-  
ity.  
Local Synchronization  
Cable  
Intelligent process  
The phone always synchronizes using SyncML,  
regardless of connection type. It connects via cable. The  
cable is connected either directly to the phone or to the  
desktop charger.  
A synchronization engine performs the task of  
synchronizing. For local synchronization, the  
synchronization engine is an application that runs on the  
desktop computer. The synchronization engine  
compares, updates and resolves conflicts to ensure that  
the information in the phone is the same as that in the  
computer.  
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Compatibility  
The supplied PC software enables synchronization with  
the following application:  
File Transfer Utility  
A utility is provided which enables files to be transferred  
to and from the phone connected to a PC. Typical uses  
for this include:  
Microsoft® Outlook® 98, 2000, 2002  
Archiving pictures taken on the phone to PC storage  
Moving images to the phone to use in personaliza-  
tion, MMS messages etc.  
The PC requirements are as follows:  
Microsoft® Windows® 2000, Me, XP  
Minimum recommended hardware configuration for  
the version of Windows in use.  
Moving sound clips to/from the phone for personali-  
sation.  
30 MB free space on hard disk  
DRM  
Packaging of rights and content  
Rights and content can be packaged together and  
delivered to the device as one DRM package. As an  
alternative, content can be delivered to the device first,  
followed by the rights later being pushed to the device,  
for example via SMS. The kind of service and business  
model adopted by the content provider determines how  
the content and rights should be packaged and delivered  
to the device.  
Digital Rights Management, DRM, is a technology that  
enables secure distribution, promotion, and sale of digital  
media. Examples of such content include images,  
wallpapers and screen savers with themes from films,  
ringtones from musical artists, and branded games. In  
other words, content providers can control how users  
may use different types of content in devices, such as  
mobile phones, smartphones or PDAs. Content providers  
can also control the use of content in related services,  
such as MMS.  
DRM packager  
A DRM packager is typically included in the software  
used by the content provider. It is used to create the  
DRM package that is delivered to the device, including  
content and associated rights. In the device, the content  
of the DRM package is made available to the user  
according to the rights. For example, if the rights permit  
the user to play a ringtone ten times, the device will keep  
track of the number of times the ringtone is played, and  
notify the user when the ringtone has been used for the  
tenth time.  
Sony Ericsson is actively focusing on technology  
standardization for the DRM concept, and supports the  
ongoing standardization work and activities of the OMA  
(Open Mobile Alliance). Sony Ericsson is fully  
committed to open standard solutions in the mobile  
environment and is a principal driver of many open  
standard initiatives. This will ensure the interoperability  
of mobile terminals in the DRM area and also result in a  
strong, competitive DRM standard.  
How DRM works  
Protection properties  
The control of the content in digital media is executed by  
defining usage rights for the content. The usage rights  
give the content providers flexibility in the way they can  
publish and sell content. Rights can be defined so that a  
picture can be used by subscribers only, and rights can be  
defined so that a ringtone can be played only a limited  
number of times or for a limited period of time. Rights  
can also be defined so that the user is not able to forward  
content to other devices.  
Content protection according to the OMA DRM standard  
gets special properties. Content with forward lock  
protection has the “Send to” option disabled, which  
prevents it from further distribution.  
Unless the content is encrypted, the user cannot copy  
DRM content to other devices since the “Send To”  
option is disabled for pictures, ringtones, etc. that are  
OMA DRM protected. Content providers may choose to  
protect some content, but leave some content  
unprotected.  
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Package and delivery  
The OMA DRM standard defines two ways to package  
and deliver rights and content to a device: combined or  
separated.  
Combined delivery  
Rights and content are packaged together into one DRM  
Package and delivered to the device. In the simplest case,  
no special rights are defined. The content is just put into  
a DRM package, thus protected from being copied out  
from the device by the user. This special case is called  
“forward-lock”. It is useful for all types of content that  
the provider wants to charge for.  
Separate delivery  
Rights are defined and put into a file of their own. The  
content is encrypted and made available for users to  
download to their devices. The decryption key is put into  
the rights file. Since the content is encrypted, users  
cannot access it before the rights have also arrived to the  
device. In this case, the content can be freely distributed  
on the network, only users with the rights file can access  
the content. Content providers can deliver the rights to  
the user using push technology.  
Downloading servers and publishing  
servers  
When using a mobile phone, the users do not have to be  
aware of the network architecture. During a content  
downloading session, typically many physical servers are  
involved. Sometimes transactions may take place  
between different companies’ servers.  
The actual content may be put on one server, the  
downloading server. The content can be reached, for  
example, through references from one or many other  
servers, the publishing servers. The content creator puts  
his or her content on the downloading server through an  
interface to the content provider.  
The user navigates to the publishing server and selects  
the content, or rather a link to or description of the  
content. The content is then downloaded from the actual  
downloading server.  
When content is downloaded to the device, operators  
generate revenues from the user via, for example, their  
billing system. Operators might in their turn be billed for  
rights by the content aggregator, content provider or  
directly by the content creator.  
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Ri  
n
gto  
n
es  
M
usi  
c
C
o
n
te  
nt  
Services  
D
ownloading  
P
u
s
b
li  
s
h
i
n
g
W
allpapers  
s
erver  
erver  
OM  
A
D
ow  
nload  
S
c
r
ee  
n
savers  
MM  
S
O
deli  
ther  
very  
F
ilms  
met  
hods  
R
evenue  
R
evenue  
C
o
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n
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o
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r
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te  
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O
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C
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agg  
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The flow of revenues and content. The content is viewed and selected from a publishing server and downloaded to the  
mobile phone from a downloading server. The revenue is in this case collected from the user by the operator and  
transferred to the content creator via the content aggregator.  
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Object Exchange – ‘Send As’  
The phone makes it possible to transfer objects via messaging. This is presented to the user via ‘Send As’ commands  
in applications. Simply select an item such as a contact, select ‘Send As’ and select the method to be used for sending.  
Typical applications are to beam an appointment to other people, or to receive a new background image.  
Bearer > SMS  
EMS  
MMS  
Email  
Application  
Contact  
Appointment  
Tasks  
Yes  
No  
No  
No  
No  
No  
Yes  
No  
Yes  
Yes  
Yes  
Yes  
Yes  
Yes*  
Yes  
No  
Yes  
Yes  
Yes  
Yes  
Yes  
Yes  
Yes  
Yes  
Yes  
No  
No  
No  
Notes  
No  
Image  
Yes  
Yes  
Yes  
Yes  
Yes  
Sound  
Bookmark  
Voice memo  
Third party applications  
Yes  
Yes  
* Only an iMelody can be sent in an EMS.  
GPRS  
HSCSD  
CSD  
When sending via SMS, MMS or E-Mail, the required  
message type is created with the selected object  
attached. It is then sent over the air.  
EDGE  
Device Management  
Device Management is a technology that allows for the  
configuration and personalization of mobile phones. It  
has been standardized by the Open Mobile Alliance and  
is gaining widespread acceptance by service providers  
eager to simplify the process of making increasingly  
complex mobile phones easy for consumers to use. The  
OMA DM specifications describe how a DM server must  
communicate with a DM client in the phone. In the  
Z500a implementation, OMA DM can be used to  
remotely configure settings such as the new address for a  
Domain Name System. In the long run, DM will be used  
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for more challenging tasks such remote problem solving  
and correction. In addition, DM may be one of the tools  
used for remote firmware updates.  
DM Tree  
The settings that can be configured via OMA DM must  
be specified in a DM tree which is a data structure with  
which the DM client communicates settings to the host  
device. The tree is made up of nodes (sometimes called  
management objects) that can be modified by the client.  
In the future, it will be possible to include nodes that  
support the installation and removal of software  
settings that are necessary for WAP. These settings  
should be customized in the factory but can be updated  
by the service provider. This could prove to be extremely  
useful for infrastructure modifications including the  
modifications needed when service providers merge or  
increase capacity. A standardized way of dealing with  
these changes allows for a more efficient transition for a  
variety of devices from multiple vendors.  
applications in devices with open operating systems. The  
DM tree for the Z500a includes, among other things, the  
Nodes  
Nodes are entities that can be manipulated by the client  
as commanded via the OMA DM protocol. The protocol  
supports nodes as simple as integers and more complex  
than GPRS data accounts. An interior node in the tree  
can have a large number of child nodes. The number is  
only limited by the amount of memory available. Each  
note has a unique URI. In addition, nodes have an  
associated Access Control List (ACL) that is a list of  
servers that are given permission to manipulate the node.  
The servers are identified by a unique DM-specific name  
rather than an IP address or certificate. Note that a node  
is not required to have a unique ACL. Rules exist for  
applying the ACL of a parent node to child nodes. With  
appropriate security devices can be protected.  
Security  
A powerful tool like OMA DM requires powerful  
security mechanisms. OMA DM uses Message Digest 5  
(MD5) authentication. Either the client or the server may  
challenge for authentication. Integrity is handled with a  
Hashed Message Authentication Code (HMAC). User of  
the HMAC is optional. There are two aspects of  
confidentiality for OMA DM. Confidentiality of  
information during transport is handled by the transport  
protocol. TLS and HTTPS could be utilized. The other  
aspect of confidentiality is confidentiality between DM  
servers. This is handled by the ACL mentioned  
previously. Nodes in the DM tree cannot be modified by  
servers not included in the ACL.  
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Java 2 Micro Edition  
Current situation  
Originally developed by Sun in 1991, Java is a  
programming language used to develop applications -  
utility programs, games, plug-ins etc. - for different  
hardware and software platforms. Users of Java-enabled  
devices can install new applications and games to make  
their devices more personal and adapt them to specific  
needs.  
So far, two profiles have been established for J2ME:  
MIDP, Mobile Information Device Profile, and  
Personal Profile.  
MIDP is connected to the CLDC configuration and  
provides developers with essential information and  
guidance when writing programs for mobile phones and  
two-way pagers.  
J2ME CLDC/MIDP (kJava)  
In 1999, Sun regrouped its Java technologies into three  
platforms or editions. J2ME (Java 2 Micro Edition)  
became the platform targeting “micro” devices with  
small processors and memory capacities, such as mobile  
phones, communicators and PDAs. (The other two Java  
platforms are Java 2 Standard Edition, J2SE, and Java 2  
Enterprise Edition, J2EE).  
Personal Profile is linked to the CDC configuration.  
Targeted at PDAs, this combination replaces  
PersonalJava in J2ME.  
CLDC/MIDP v. PersonalJava  
Besides targeting different types of devices, the main  
difference between J2ME CLDC and PersonalJava from  
a user's point of view is that applications written in J2ME  
CLDC can be downloaded from the Internet.  
PersonalJava applications are typically transferred to  
devices from a PC via cable.  
J2ME addresses a variety of devices. To handle the  
diversity, two concepts have been introduced –  
configurations and profiles. A configuration defines a  
minimum platform for a family of devices with similar  
processing and memory capacities. A profile targets a  
specific device category within that family, for instance  
mobile phones.  
Hand-held computers and mobile phones that support  
Java also need a Java interpreter to run the applications.  
Since the Java Virtual Machine (JVM) was not the  
optimal interpreter for devices with small memory  
capacity and slower processors, Sun developed K Virtual  
Machine (KVM). A KVM requires only 40-80 KB of  
memory and can run on processors with low clock  
frequency. KVM is only used for J2ME CLDC.  
Two J2ME configurations are available:  
CDC, Connected Device Configuration. This config-  
uration is aimed at devices such as PDAs.  
CLDC, Connected Limited Device Configuration.  
This configuration is aimed at devices such as mobile  
phones and pagers.  
PersonalJava relies on the Java Virtual Machine (JVM).  
PersonalJava has a richer application environment and  
can interact more extensively with the phone software.  
J2ME CLDC uses a security model, often referred to as  
the sandbox. The sandbox includes a number of system  
components working together to ensure that untrusted  
applications cannot gain access to system resources. To  
put a sandbox into service, the Java platform uses three  
major components: the class loader, the byte-code  
verifier and the security manager. Each part plays an  
important role in maintaining the integrity of the system  
by securing that:  
Only the correct classes are loaded.  
The classes are in the correct format.  
Untrusted classes do not execute dangerous instruc-  
tions.  
J2ME in detail  
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Untrusted classes are not allowed access to protected  
system resources.  
Java2ME in Z500a  
The phone supports Java 2 Micro Edition (kJava). The  
functionality consists of:  
JSR 30 CLDC 1.0  
JSR 118 MIDP 2.0  
JSR 120 Wireless Msg API (the SMS part, not cell  
broadcast).  
The following functions of the JSR 135 Mobile  
Media API:  
- Audio playback  
- Video playback  
- Camera snapshot  
JSR-184 Mobile 3D Graphics API for J2ME  
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Facts and figures  
Technical specifications  
General technical data  
System  
Tri-band GSM phase 2 recommendations. GSM 850 (3GPP 31.010-1), GSM  
1800 (CTR 31 and CTR 32), and GSM 1900. GPRS and EDGE in all bands  
(see “Connectivity” on page 14).  
Speech coding  
HR, FR, EFR, AMR supported where available, for high speech  
quality  
GSM SIM/ UMTS USIM card  
Memory  
GSM SIM - GSM 11.11.  
Small plug-in card, 1.8 V and 3 V  
6 MB  
Exterior description  
Length  
3.72 inches (93.1 mm)  
1.97 inches (49.4 mm)  
Width  
Size (flip closed)  
3.66 x 1.93 x 0.94 inches (93 x 49 x 24 mm)  
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Weight  
3.88 ounces (109.5 g)  
Internal Display  
Type: Full graphical  
Resolution: 128 x 160 pixels  
Technology: STN  
Colors displayed together: 65,536 (16 bit)  
Backlight color: White  
External Display  
Type: Full graphical  
Resolution: 96 x 64 pixels  
Technology: STN  
Colors displayed together: 4,096 (16 bit)  
Backlight color: White  
Antenna  
Built-in  
Colors  
Lagoon, Deep Sky Blue, Urban Grey  
700 mAh, Lithium Polymer  
No  
Battery  
Network LED  
Keypad  
4-directional + one select navigation key  
0.28” x 0.88” (7 x 22 mm)  
yes  
Co-branding area  
Exchangeable covers  
In-Phone Functions and Features  
A
AMR  
Yes (AHS and AFS)  
Antenna connector, external for HF kits  
Automatic Bearer Selection  
Background light  
No  
Yes  
Yes  
Yes  
B
Background pictures, pre-defined  
Background pictures, downloadable  
Bluetooth wireless technology support  
Bookmarks (URL memory)  
Built-in antenna  
Yes, only limited by memory  
No  
Yes, 25  
Yes  
Business card exchange  
Call functions  
Yes  
C
Call counter  
Yes  
Yes  
Yes  
Yes  
Call barring*  
Call forward*  
Call hold*  
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Call list (last dialed, answered and missed calls)  
Call screening*  
Yes  
Yes  
Yes  
Call time/call cost (a.k.a Advice of Charge,  
Information/Charging)*  
Call timer (Total) is non-resettable for warranty  
program  
Yes  
Call transfer*  
Yes  
No  
Calling card service  
Calling Line Identification (CLI)  
Yes. Either as the number of the caller, or as a  
picture, icon or personal ring signal assigned  
to the number of the caller (on internal  
display only).  
Conference calls*  
Yes  
Camera  
Yes (VGA)  
Photo light  
No  
Chat application  
Yes  
Clock  
Yes, with Automatic Time Zone*  
Closed User Groups (CUG)*  
Caller Name Presentation (CNAP)  
Code Memo  
Yes  
Yes  
No  
Color display  
Yes, 65,536 colors  
Connected Line Identity Presentation (COLP)  
Contacts  
Yes  
Yes  
Copyright protection  
Yes, possible with copyright protection via  
OMA DRM for EMS and MMS.  
CSD, Circuit Switched Data*  
Yes  
CSS  
Yes  
D
E
Date  
Yes  
Display light  
Yes  
DRM  
Yes, OMA Level 1  
EDGE (Enhanced Data rates for Global Evolution)*  
Email address storage  
Yes, multislot class 10  
Yes  
Email client  
Yes, supporting IMAP4, POP3, SMTP.  
EMS (Enhanced Messaging Service)*  
EONS  
Yes  
Yes  
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External antenna connector  
File system  
No  
Yes  
Yes  
No  
F
Fixed Dialing Numbers (FDN)*  
FM Radio  
G
Games  
Yes. Others can be downloaded. Number only  
limited by available memory.  
GPRS (General Packet Radio Services)*  
High Speed Data (HSCSD)*  
Image browser  
Yes, multislot class 10  
H
I
Yes, up to 28.8 kbps with multislot class 2.  
Yes. Gives access to pictures stored in the  
phone.  
Infrared port  
Input methods  
Keypad lock  
Languages  
No  
T9 Text Input and Multitap  
Yes  
K
L
American English, Latin American Spanish,  
Brazilian Portuguese, Canadian French  
M
Melody composer  
Memory check  
Yes  
Yes  
MMS (Multimedia Messaging Service)  
MMS pictures, pre-defined  
MMS templates, pre-defined  
Modem  
Yes  
Yes  
Yes  
Yes  
N
P
Nokia Group Graphics  
Nokia Operator Logos  
Nokia Picture Messaging  
Nokia Ring Tones  
Personal management  
Calculator  
Yes, receiving  
Yes, receiving  
Yes, sending/receiving  
Yes, receiving  
Yes  
Yes  
Yes  
Yes  
Yes  
Yes  
No  
Events  
Calendar  
Alarm clock with snooze function  
Stopwatch  
Timer  
Code memo  
Phonebook  
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Capacity  
510  
Maximum number of ADN read from the SIM  
Maximum number of FDN read from the SIM  
Phonebook user groups  
Up to 255  
SIM-dependent  
10  
Phone lock  
Pictures  
Total storage capacity  
Yes  
Limited by the memory  
TBD  
Number of pre-existing pictures  
Possibility to download  
Editor  
Yes, storage capacity limited by memory  
Yes (QVGA or smaller)  
Picture messaging  
Yes, sending/receiving  
Picture Phonebook  
Pictures, exchange  
Polyphonic ring signals  
Predictive text input  
Profiles  
Yes  
Yes, via EMS and MMS  
Yes (up to 40 voices)  
Yes (T9)  
Yes  
R
Re-dialing, automatic  
Ring signals  
Yes  
Total storage capacity  
Number of pre-existing ring signals  
Possibility to download  
Limited by the memory  
Varies according to operator  
Yes, storage capacity only limited by the  
memory  
Possibility to compose  
Yes, storage capacity only limited by the  
memory  
Ring signal exchange  
Ringtone caller ID  
Group ringtone caller ID  
Scaled Vector Graphics (SVG)  
Screen savers  
Yes, via EMS and MMS.  
Yes  
No  
S
Yes (SVG Tiny)  
Yes (internal display only)  
SIM relative features  
SIM voltage  
1.8V and 3V  
Yes  
SDN support  
SIM Application Toolkit*  
Yes  
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SIM card copy  
SIM card lock  
Yes  
Yes  
Yes  
Yes  
Sleep mode  
SMS (Short Messaging Service)*  
SMS, long messages (also known as concatenated  
SMS)*  
Yes, up to 10 messages of 160 characters  
each.  
SMS Cell Broadcast*  
SMS counter  
Yes  
Yes  
Yes  
SMS templates  
Sound browser  
Yes. Gives the user access to sounds stored in  
the phone.  
Sound handling  
Sound recorder  
Yes (iMelody, MIDI, vMel, and AMR)  
Yes, the total time is only limited by the  
memory. The sound recordings can be used as  
ring signals. Calls cannot be recorded.  
Speakerphone  
Speech coding  
Yes  
Enhanced Full Rate, Full Rate, Half Rate, and  
AMR  
Speed dialing  
Yes  
Start-up/Shut-down show  
Status menu  
Yes (internal display)  
Yes  
Synchronization with PC  
SyncML  
Yes  
Yes (DS and DM)  
T
Themes, pre-defined  
Themes, downloadable  
Themes, exchange  
TTY  
Yes  
Yes, only limited only by memory  
Yes, via MMS  
Yes via accessory  
Yes  
Two Line Service (a.k.a Alternate Line Service,  
ALS)*  
V
Vibrator  
Yes  
Vibrator mode: vibrating only  
Vibrating mode: vibrating + ringing  
Voice coding  
Yes  
Yes  
Yes, EFR, FR, HR, AMR (AFS and AHS)  
Voice control  
Yes  
Yes  
Voice dialing  
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Voice playback  
Voice recording  
Voice streaming  
Yes  
Yes  
Yes  
W
WAP browser  
Yes, WAP 1.2.1 and WAP 2.0 browser and  
stacks with support for XHTML Basic,  
XHTML Mobile Profile, WML, and iHTML.  
Wireless Village  
Yes  
WTLS for added WAP security*  
Yes, WTLS class 1/2/3 and SignText  
Performance and technical characteristics  
Dimension  
GSM 850  
GSM 1800  
GSM 1900  
Frequency range  
TX: 824 – 849 MHz  
RX: 869 – 894 MHz  
TX: 1710 – 1785 MHz  
RX: 1805 – 1880 MHz  
TX:1850 –1910 MHz  
RX:1930 – 1990 MHz  
Channel spacing  
200 kHz  
200 kHz  
200 kHz  
Number of channels  
Modulation  
124 Carriers *8 (TDMA)  
8PSK/GMSK  
374 Carriers *8 (TDMA)  
8PSK/GMSK  
299 Carriers *8 (TDMA)  
8PSK/GMSK  
TX Phase Accuracy (GMSK)  
< 5º RMS Phase error  
(burst)  
< 5º RMS Phase error  
(burst)  
< 5º RMS Phase error  
(burst)  
TX Modulation Accuracy  
(8PSK)  
< 9º EVM  
< 9º EVM  
< 9º EVM  
Duplex spacing  
45 MHz  
+/- 0.1  
3.6 V  
95 MHz  
+/- 0.1  
3.6 V  
80 MHz  
+/- 0.1  
3.6 V  
Frequency stability  
Voltage operation (nominal)  
Transmitter RF power output  
(GMSK)  
33 dBm Class 4  
(2 W peak)  
30 dBm Class 1  
(1 W peak)  
30 dBm Class 1  
(1 W peak)  
Transmitter RF Output Power 27 dBm Class E2  
26 dBm Class E2  
(400 mW peak)  
26 dBm Class E2  
(400 mW peak)  
(8PSK)  
(500 mW peak)  
Transmitter Output  
impedance  
50 Ω  
50 Ω  
50 Ω  
Transmitter Spurious  
emission  
< -36 dBm up to 1 GHz  
< -30 dBm over 1 GHz  
< -36 dBm up to 1 GHz  
< -30 dBm over 1 GHz  
< -36 dBm up to 1 GHz  
< -30 dBm over 1 GHz  
(according to GSM spec.) (according to GSM spec.) (according to GSM spec.)  
Receiver RF level  
Better than – 102 dBm  
< 2.4%  
– 102 dBm  
< 2.4%  
– 102 dBm  
< 2.4%  
Receiver RX Bit error rate  
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Talk and standby times  
Standard battery (Lithium Polymer)  
Standby Time  
BST-35 (700 mAh)  
Up to 11 days  
Up to 10 hours  
Talk time  
VGA Camera  
Facts and figures  
Picture sizes (resolution)  
VGA camera  
QQVGA (160 x 120 pixels)  
QVGA (320 x 240 pixels)  
VGA (640 x 480 pixels)  
Color depth  
24 bit (8 bit per RGB channel), 16.78 million colors  
Viewfinder resolution internal display  
Viewfinder resolution external display  
Camera memory  
128 x 96 pixels  
96 x 64 pixels  
Using phone memory, no memory dedicated to the camera only  
2x, 3x, 4x  
Digital zoom  
Media player  
File Format  
Video: MP4 (MPEG4 and AAC), 3GP (H.263 and AMR)  
Audio: AMR, MP3, G-MIDI level 1 with 40 voices polyphony  
Streaming transport  
Video coding  
RTSP according to 3GPP  
MPEG-4 Simple Visual Profile Level 0  
H.263 Profile 0 Level 10  
H.263 Profile 3 Level 10  
Audio coding  
Features  
AAC, AMR, MPEG layer 3  
Automatic loop of songs in folder  
Automatic pause on telephone call.  
Pictures  
Formats  
JPEG, BMP, GIF (including animated), PNG, WBMP  
MMS, Email, PC file transfer (USB or serial)  
Sharing via  
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Image Decoder  
Format  
GIF  
Details  
Size  
Color depth  
File format  
87a/89a  
JPEG  
ISO/IEC JPEG  
VGA  
JFIF v1.02  
EXIF  
Baseline DCT  
Progressive DCT  
Non-differential  
Huffman coding  
Symbol 'SOF2'  
BMP  
The bitmap image format used  
XRAM dependent, 24 bit  
default is VGA  
®
by Windows .  
WBMP  
PNG  
Image Encoder  
Format  
GIF  
Details  
Size  
Color depth  
File format  
89a  
JPEG  
ISO/IEC JPEG  
VGA  
JFIF v1.02  
Baseline DCT  
Non-differential  
Huffman coding  
Symbol 'SOF0'  
Short message service  
Feature  
Support  
SMS Center Number  
Pictures  
It is possible to pre-record the SMS Center Number.  
It is possible to insert a picture or an icon into the text  
message. EMS compliant mobile handsets will be able to see  
the picture correctly.  
Input methods  
Predictive text input and multitap.  
Reply to messages  
It is possible to reply to received messages by SMS,  
phonecall or Email.  
Message creation methods support  
Copy, cut and paste words  
Predictive writing and multitap.  
No  
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Feature  
Teaching of predictive words that are not in  
Support  
Yes  
the predictive dictionary  
Possibilities when creating a message:  
save a sent message in a “sent items” folder  
insert a line in the message  
Yes  
Yes  
Yes  
Yes  
assign a validity period to the message  
use pre-defined messages  
Possibilities when receiving a message:  
reply to the sender  
Yes (only to the sender, not to all or part of the message  
recipients)  
forward the message  
Yes  
Yes  
Yes  
save the message on SIM  
get delivery time and date  
Possibilities of the previously sent message:  
delivery report of the message  
forward the message  
Yes  
Yes  
Yes  
Yes  
save the message on SIM  
know the remaining capacity storage  
Possibilities of the previously received message:  
reply to the sender  
Yes (only to the sender, not to all or part of the message  
recipients)  
save the message in the Inbox  
forward the message  
Yes  
Yes  
Yes  
know the remaining capacity storage  
Supported ways for replying to a received SMS:  
via SMS  
Yes  
Yes  
via phone call (set up a call to the number  
contained in the message body)  
via WAP call (go to the WAP address  
contained in the message body)  
Yes  
via USSD session  
No  
Possibility to offer the user the ability of sending  
an SMS to a list of recipients  
Yes, using phonebook groups  
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Feature  
Support  
Possibility to write an email address as a recipient Yes, if SMS type=email  
address  
SMS storage  
In the SIM and in the handset.  
Yes  
Nokia Picture Messaging  
Enhanced message service  
Feature  
Support  
Level of compliance supported by the handset  
Enhanced Messaging Service (EMS) according to the standard  
regarding the specifications described in release 3GPP TS 23.040 v4.3.0, with the addition of the ODI feature  
99.  
from 3GPP TS 23.040 v5.0.0.  
Number of messages that the handset is able to  
handle to generate a concatenated message  
10  
Capacity storage  
30 or more depending on space left on SIM.  
It is possible to...  
Outgoing messages  
see how many short messages an EMS message consists of  
before sending it.  
choose whether to send the message or not after writing it.  
Incoming messages  
A signal is heard once all parts of the message have been  
received or when a timeout occurs.  
It is possible to re-use the content of an EMS message.  
Sounds, pictures, and animations can be inserted in a new  
message, if the object is not protected using ODI.  
Concatenated messages  
Insert objects  
A receipt is received in the handset when all parts of a  
concatenated message have been delivered.  
It is possible to add pictures, animations and sounds to an EMS  
message.  
Text formatting  
Centered, left and right aligned text.  
Small, normal and large font size.  
Bold, italic, underlined and strikethrough style.  
Sounds  
Chimes high, chimes low, ding, tada, notify, drum, claps,  
fanfare, chords high, chords low.  
I-melody  
Melodies  
Yes, version 1.2.  
It is possible to...  
send and receive melodies via EMS, if the melodies are  
not protected by copyright.  
download melodies and commercial tunes from WAP/  
WAP portals.  
create melodies on WAP/WAP portals.  
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Feature  
Support  
Yes  
WBMP  
Picture sizes  
Pictures  
16 x 16 pixels, 32 x 32 pixels, variable size in black and white.  
It is possible to...  
edit pictures by using the phone keypad.  
send and receive pictures via EMS, if the pictures are not  
protected by copyright.  
create pictures on WAP/WAP portals.  
download pictures from WAP/WAP portals.  
receive pictures in enhanced messages originated by ser-  
vice providers.  
Animations  
The handset supports animations.  
It is possible to send and receive animations.  
0x32  
TP-PID field value given by the handset before  
sending an EMS message  
Multimedia message service  
Feature  
Support  
MMS/CSD parameters and MMS/EDGE/GPRS  
parameters placement  
MMS is bound to a WAP profile. A WAP profile is bound to  
a Data Account. A Data Account contains either CSD  
parameters or EDGE/GPRS parameters.  
Possibility to pre-configure the MMS parameters  
in factory  
MMS/CSD: Yes  
MMS/EDGE/GPRS: Yes  
Possibility to configure the MMS parameters by  
OTA provisioning  
MMS/CSD: Yes  
MMS/EDGE/GPRS: Yes  
Possibility for all the parameters from the  
parameters set to be OTA provisioned at the same  
time  
MMS/CSD: Yes  
MMS/EDGE/GPRS: Yes  
Possibility for only one parameter from the  
parameters set to be OTA provisioned  
MMS/CSD: No  
MMS/EDGE/GPRS: No  
OTA provisioning solution  
OTA specified by Ericsson and Nokia  
Yes  
MMS User Agent functional entity will be a  
separate entity from WAP browser:  
MMS User Agent support  
WAP WTA, WAP UAProf and WTA Public.  
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Feature  
Support  
Supplier indication of realized interoperability  
tests between its MMS User Agent and MMS  
Relay/Server from other suppliers  
Yes  
Support of a standard or a proprietary procedure  
for OTA provisioning of MMS parameters  
Proprietary  
Functionalities that the user is able to set during  
message composition:  
message subject  
MSISDN recipient address  
email recipient address  
message CC recipient(s) address(es)  
delivery report request  
read-reply report request  
message priority  
From where can the user insert multimedia  
elements into multimedia messages:  
terminal memory  
directly from camera  
Supplier indication if MMS User Agent will be  
able to handle a network-based address book  
No  
Possibility for sent messages to be memorized into Yes  
a folder in handset memory  
Actions that the user can perform after message  
notification:  
retrieve the message immediately  
defer message retrieval  
reject message  
Actions that the user can perform after message  
retrieval:  
reply to the sender of the message  
reply to the sender and to CC people  
forward the message  
delete the message  
save message into terminal  
Multimedia codecs/formats supported for audio  
Multimedia codecs/formats supported for video  
Multimedia codecs/formats supported for image  
MMS User Agent provides:  
MIDI, AMR, MP3  
MPG4, 3GPP  
JPEG, G1F87, GIF89A, PNG, SVG, WBMP, BMP  
text formatting facilities (only text size)  
colored text/background (Viewer/player supports col-  
ored text and background.)  
predictive writing  
Supported formats for message presentation:  
message body + attachments (email presentation)  
SMIL version as described in “Nokia/Ericsson MMS  
Conformance document  
(not WML and SMIL 2.0 Boston)  
Maximum message size that can be handled by the 200 KB  
handset for message  
Possibility to configure unconditional message  
modification (such as media modification in  
messages)  
Yes  
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Feature  
Support  
MMS User Agent will report problems to user in  
case of:  
message not sent causes no user subscription to service,  
if included in ResponseText (please see WAP209)  
message not sent causes required functionality not sup-  
ported by MMS Relay/Server, if included in Response-  
Text (please see WAP209)  
message not sent causes insufficient credit (in case of  
prepaid charging), if included in ResponseText (please  
see WAP209)  
Speech coding  
Dimension  
Type  
Full rate  
Enhanced full rate  
RPE/LPC with LTP, AMR  
ACELP, AMR  
12.2 kbps  
20 ms  
Bit rate  
13.0 kbps  
20 ms  
Frame duration  
Block length  
Class 1 bits  
Class 2 bits  
260 bits  
182 bits  
78 bits  
244 bits  
SIM AT services supported  
Service  
Mode  
Support  
Yes  
CALL CONTROL  
CELL BROADCAST  
DOWNLOAD  
Yes  
DISPLAY TEXT  
Text of up to 240 characters (120 UCS2 coded).  
0 = normal priority  
Yes  
Yes  
Yes  
Yes  
Yes  
bit 1:  
bit 8:  
1 = high priority  
0 = clear message after a delay  
1 = wait for user to clear message  
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Service  
Mode  
Support  
GET INKEY  
General: The GET_INKEY requires that the user  
confirms his/her choice  
Yes  
bit 1:  
bit 2:  
bit 3:  
0 = digits (0-9, *, # and +) only  
Yes  
Yes  
1 = alphabet set  
0 = SMS default alphabet  
Yes  
Yes  
1 = UCS2 alphabet  
0 = character sets defined by bit 1 and bit 2 are  
enabled  
Yes  
Yes  
1 = character sets defined by bit 1 and bit 2 are  
disabled and the Yes/No response is requested  
GET INPUT  
General: No. of hidden input characters  
0 = digits (0-9, *, # and +) only  
20  
bit 1:  
bit 2:  
bit 3:  
bit 4:  
bit 8:  
Yes  
Yes  
1 = alphabet set  
0 = SMS default alphabet  
Yes  
Yes  
1 = UCS2 alphabet  
0 = ME may echo user input on the display  
Yes  
Yes  
1 = user input not to be revealed in any way (see note)  
0 = user input to be in unpacked format  
Yes  
Yes  
1 = user input to be in SMS packed format  
0 = no help information available  
Yes  
No  
1 = help information available  
LAUNCH BROWSER  
MORE TIME  
Yes  
Yes  
Yes  
Yes  
Yes  
Yes  
PLAY TONE  
POLLING OFF  
POLL INTERVAL  
PROVIDE LOCAL  
INFORMATION  
'00' = Location Information (MCC, MNC, LAC and  
Cell Identity)  
'01' = IMEI of the ME  
Yes  
Yes  
Yes  
Yes  
'02' = Network Measurement results  
'03' = Date, time and time zone (DTTinPLI)  
'04' - Language setting  
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Service  
Mode  
Support  
'05' - Timing setting  
Yes  
REFRESH  
General: The reset option requests the user to wait  
while the phone restarts  
Yes  
Yes  
Yes  
'00' =SIM Initialization and Full File Change  
Notification  
'01' = File Change Notification  
'02' = SIM Initialization and File Change Notification Yes  
'03' = SIM Initialization  
'04' = SIM Reset  
Yes  
Yes  
Yes  
Yes  
Yes  
Yes  
SELECT ITEM  
SEND DTMF  
SEND SHORT MESSAGE  
bit 1:  
0 = packing not required  
1 = SMS packing by the ME required  
SEND SS  
Yes  
Yes  
Yes  
No  
SEND USSD  
SET UP CALL  
General: Capability configuration  
Set-up speech call CallParty  
Subaddress DTMF support  
Yes  
Yes  
'00' = set up call, but only if not currently busy on  
another call  
'01' = set up call, but only if not currently busy on  
another call, with re-dial  
Yes  
Yes  
Yes  
'02' = set up call, putting all other calls (if any) on  
hold  
'03' = set up call, putting all other calls (if any) on  
hold, with re-dial  
'04' = set up call, disconnecting all other calls (if any) Yes  
'05' = set up call, disconnecting all other calls (if any), Yes  
with re-dial  
SET UP EVENT LIST  
'00' = MT call  
Yes  
Yes  
Yes  
Yes  
Yes  
'01' = Call connected  
'02' = Call disconnected  
'03' = Location status  
'04' = User activity  
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Service  
Mode  
Support  
'05' = Idle screen available  
'06' = Card reader status  
Yes  
Not  
Applicable  
'07' = Language selection  
'08' = Browser termination  
'09' = Data available  
Yes  
Yes  
No  
No  
'OA' = Channel status  
SET UP IDLE MODE TEXT  
Yes, 1 row  
of text is  
supported  
SET UP MENU  
Yes  
Yes  
Yes  
No  
No  
No  
No  
No  
SMS PP DOWNLOAD  
TIMER MANAGEMENT  
OPEN CHANNEL  
CLOSE CHANNEL  
RECEIVE DATA  
SEND DATA  
GET CHANNEL STATUS  
‘Long Back’ terminates the proactive session.  
‘Back’ – Backward move in proactive session.  
‘OK’ – Command performed successfully.  
User Interaction with SIM AT  
Display text  
Text of up to 240 characters (120 UCS coded) is  
supported.  
Get input  
Prompt for character input. The phone will refuse to  
accept further input when maximum response length is  
exceeded. UI Maximum Response lengths:  
Text clearing times are 5-20 seconds and a 60-second  
time-out limit for the user to clear the text. ‘Key’  
responses:  
Digits Only – 160 characters  
SMS default alphabet characters – 160 characters  
Hidden Characters (digits only) – 20 characters  
‘Long Back’ – Proactive session terminated by user.  
‘Back’ – Backward move in proactive session.  
‘Key’ responses:  
Any other key clears screen if the command is performed  
successfully.  
‘C’ clears current character.  
‘Long Back’ terminates the proactive session.  
‘Back’ – Backward move in proactive session.  
‘OK’ – Command performed successfully.  
Get inkey  
Prompt for a one-character input. Pressing ‘Ok’ without  
entering a character gives warning message “Minimum 1  
character”. ‘Key’ responses:  
‘C’ clears current character.  
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Refresh  
Set up call  
When a refresh command is executed by the phone, it  
requests the user to wait while the phone restarts. A  
notification will be made if it is demanded that the SIM  
card initializes again.  
If the ME is on a call when the command ‘Set up Call’,  
‘putting all other calls on hold' is sent, the user will see  
the text 'Setting up a call current call will be held'. If  
‘OK’ is pressed the current call will be put on hold and  
the new call set up. If the ME is on a call when the  
command ‘Set Up Call, disconnecting all other calls’ is  
sent, the user will see the text ‘Setting up a call current  
call will be disconnected’. If the ‘OK’ key is pressed the  
current call will be disconnected and the new call set up.  
Select item  
Scroll to highlight item for selection. ‘Key’ responses:  
Joystick press down – Scroll down list.  
Joystick press up – Scroll up list.  
Long ‘Back’ terminates proactive session.  
‘Back’ – Backward move in proactive session.  
‘OK’– Command performed successfully.  
Set up menu  
Incorporates a SIM Application Toolkit Menu Item into  
the ME’s main menu structure. In standby, the right or  
left arrow buttons can be pressed to select the Menu  
Items.  
Send short message  
Default message “Sending message, please wait” can be  
replaced for the Alpha Identifier text, or suppressed  
completely if a null text is provided. Default responses  
are “MESSAGE FAILED” or “MESSAGE SENT”.  
‘Key’ responses:  
If an Alpha Identifier is supplied in the Set Up Menu  
command, this is used as the SIM AT entry in the ME’s  
main menu. If no alpha identifier is supplied and several  
items are found in the menu, a default title is used. If the  
SIM AT Menu Item is selected by pressing ‘Select’, all  
the items sent in the Set Up Menu command will be  
available for selection, in the same way as the Select  
Item command.  
Long ‘Back’ or ‘Back’ ends the proactive session.  
WAP browser technical data  
Feature  
Support in the browser  
Back to previous page  
Bearer type EDGE/GPRS (IP)  
Bearer type GSM Data (IP)  
Bookmarks  
Yes  
Yes  
Yes, HSCSD, ISDN and analog  
Yes, up to 25 named bookmarks for easy access to frequently visited pages  
Yes, can be sent and received as link using SMS.  
Yes (size 300 KB)  
Bookmark Export/Import  
Cache  
Character sets *  
UTF-8 (Default), UTF-16, USASCII, Latin1, UCS2  
* When creating WML applications, it is recommended that you always save  
the page contents as UTF-8, and that this is clearly indicated in the pages  
before publishing. This ensures that the contents of the application can be  
viewed, regardless of character sets used in gateways and the phone. All  
characters are not supported in all phones. The software version depends on  
which market the phone is associated to. Also, please note that the phone may  
not support input on a WAP Service which uses certain characters  
(languages), even if those characters are supported for browsing in the phone.  
Clear cache  
Yes  
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Feature  
Color  
Support in the browser  
Color display  
Home page  
Yes, up to 5 different, one for each WAP profile  
xHTML, mobile profile  
HTML version for WAP  
browser  
Hyperlinks in Text  
Hyperlinks in Images  
Image Animation  
Image Formats  
Yes, highlighted by inverse video  
Yes, indicated by a frame  
No  
GIF (interlaced and non-interlaced) WBMP, no transparent layers, JPEG,  
PNG  
Network Settings  
Up to 5 different settings available by selecting WAP profile (Intranet,  
Internet, Banking, Gateway etc.)  
OTA Support  
PPP Authentication  
Reload page  
Security  
Yes  
PAP, CHAP supported  
Yes  
WTLS class 1-3  
TLS 1.0, client authentication  
WIM on SIM ICC  
X.509 certificate support, WAP Profile  
WMLScript signText  
WPKI OTA download of trusted and client certificates  
Tables  
Yes  
User Agent Profiles  
WAP/WML WAP  
WAP browser  
WAP profiles  
Yes, list of client characteristics - for example display size  
WAP 2.0/WML 1.3  
WAP 2.0  
Dynamic - up to 5 WAP profiles, each with its own settings  
WAP operator technical data  
Feature  
Support for WAP  
WAP Browser  
Version  
2.0 baseline  
HTML  
XHTML, mobile profile  
WAP Provisioning  
The Ericsson-Nokia  
solution  
WAP Forum OTA  
provisioning  
Total Parameter sets  
5
5
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Feature  
Support for WAP  
Parameter set list  
name,  
name,  
homepage and homepage  
title (1st bookmark  
element),  
proxy/GW address,  
bookmarks (remaining  
bookmark elements),  
CSD phone number,  
CSD data rate,  
homepage,  
proxy/GW address,  
CSD phone number,  
CSD data rate,  
CSD dial type,  
CSD response timer,  
EDGE/GPRS APN,  
protocol authentication,  
GW authentication,  
EDGE/GPRS QoS  
CSD dial type,  
EDGE/GPRS APN,  
protocol authentication,  
GW authentication,  
secure connection on/off  
Parameter sets include  
Factory pre-configuration  
OTA  
WAP/CSD, WAP/EDGE/GPRS (different sets)  
WAP/CSD (possibility to lock a setting), WAP/EDGE/GPRS  
WAP/CSD, WAP/EDGE/GPRS configuration possible  
Security mechanism  
Bearer  
The Ericsson-Nokia  
solution  
WAP Forum OTA  
provisioning  
OTA via SMS  
Operator verification  
through a code that can be  
included in the OTA  
configuration data.  
Uses security mechanism (SEC)  
methods according to WAP-183-  
ProvCont-20010724-a (see  
This code is shown to the  
user who can choose  
installation or not.  
OTA via Cell Broadcast  
-
According to ch.7.1.2,  
WAP-184-ProvBoot-20010314-a (see  
Interface  
Bearer  
The Ericsson-Nokia  
solution  
WAP Forum OTA  
provisioning  
OTA via SMS  
A question whether to  
install, with the code if  
available is asked. The user  
may have to choose if to  
For NETWPIN the user is asked to  
accept to install received settings. For  
USERPIN, USERNETWPIN and  
USERPINMAC the user is  
create a new WAP profile or subsequently asked to enter a PIN code  
to replace an existing WAP  
profile.  
that is a shared secret between the  
service provider and the user.  
OTA via Cell Broadcast  
-
The user is asked whether to accept the  
received settings or not.  
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Feature  
Support for WAP  
Re-provisioning Interface  
The Ericsson-Nokia  
solution  
WAP Forum OTA  
provisioning  
OTA via SMS  
Same interface as above.  
If the settings previously installed were  
privileged or has higher priority the  
settings might not be possible to install  
again unless the terminal is reset,  
otherwise as above.  
OTA via Cell Broadcast  
-
If the settings previously installed were  
privileged or has higher priority the  
settings might not be possible to install  
again unless the terminal is reset,  
otherwise as above.  
Carrier reset/provisioning  
SWIM  
Yes, but not if the set is pre-configured in the factory and locked.  
Not used for provisioning.  
The SWIM is only used for WAP security, both WTLS connections and  
digital signatures.  
SWIM certificate  
Both client and trusted certificates can be used for WTLS connections  
and digital signatures.  
Applicative provisioning  
Preferred bearer customization  
Email customization  
Yes  
Yes, but not through WAP provisioning.  
Yes. MMS, SyncML  
Other applications/features  
Technologies  
WAP Forum OTA provisioning  
Openwave OTA  
Yes  
No  
Other  
Yes. The Ericsson-Nokia solution.  
Provisioning bearer  
SMS, Cell Broadcast  
Parameter sets available  
Parameter sets for OTA modification  
5
5
PUSH  
Content types  
Service Indication (SI)  
Service Loading (SL)  
Cache Operation (CO) content type  
Session Initiation Application (SIA)  
Yes  
Yes  
Yes  
Yes  
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Feature  
Support for WAP  
Man Machine Interface  
SI/content retrieval postponing  
SI menu structure accessability  
SL reception warning  
Yes  
Messaging, Inbox  
The user can make a choice if a dialogue is wanted or not before  
loading the SL.  
Messaging/Settings/Push messages/Allow push msg/Always ask  
SIA reception warning  
Cache size limitations  
Yes  
If the inbox is full and a new push is received, the oldest push in the  
inbox will be discarded.  
Number of push messages  
Depending on the size of the push messages. Around 20 push messages  
with a size of 500 bytes can be stored.  
Push de-activate  
Yes. Messaging/Settings/Push  
Dynamic push menu changes  
No. There are no changes in the menus when activating/deactivating  
push  
Security  
Mechanisms for push  
Trust with PPG  
None  
Sending a SIA is the most trustful.  
1
WSP push sessions  
Denial of service/spoofing  
User agent profile  
UA profile content sent at beginning of No  
WSP session  
OA profile content size  
URL sent pointing to the UA profile at Yes  
the beginning of WSP session  
URL location  
On the manufacturer WAP site.  
WTAI  
WTA Make Call  
WTA Send DTMF  
WTA Add Phonebook  
Other WTA/WTAI  
Yes  
Yes  
Yes  
No  
DOWNLOAD  
WAP solutions  
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Feature  
Support for WAP  
SAR/WSP/HTTP GET solution to  
download content over WAP  
Yes  
Download Fun from Openwave  
No  
Other download content over WAP  
Yes. Content download limited to 200 KB when using WTP protocol.  
No download limit when using HTTP protocol.  
Features  
Download application/product  
memory check  
Yes  
Downloaded object solution  
UAP indication for downloading  
Other features  
Object formats  
Ringtones  
Yes. The user is asked if the content is to be saved.  
Yes  
Yes. Store, delete, forward, use, manage.  
audio/iMelody, other/vMel./MPS/MIDI  
Image/WBMP, GIF, JPEG.  
Image/WBMP, GIF, JPEG, PNG.  
Yes  
Wallpapers  
Pictures  
Games  
JAVA applications  
Screen savers  
Yes  
Image/GIF, JPEG, Animated GIF  
Audio files  
WAV uncompressed 8, 16 bit PCM sampled at 8, 11.025, 12 and 16  
kHz (stereo and mono)  
Compressed formats not supported.  
Skins (Themes)  
Application/skin  
Yes  
Video  
GRAPHICAL USER INTERFACE  
Man Machine Interface  
Selection keys  
Yes  
Yes  
Yes  
Yes  
Separate/dedicated back or erase keys  
Screen backlight on when browsing  
Predictive writing  
when entering URLs  
Elements  
Number of display lines for a WAP  
connection  
4 to 7 plus Title, depending on the selected font size.  
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Feature  
Support for WAP  
Pop-up menus  
Radio buttons  
Check boxes  
Buttons  
Yes, in XHTML  
Yes, in XHTML.  
Yes, in XHTML.  
Available as XHTML form controls.  
WAP provisioning  
The Ericsson-Nokia solution  
WAP Forum OTA provisioning  
Total parameter sets  
Parameter cell list  
5
5
name,  
name,  
homepage and homepage title (1st homepage,  
bookmark element),  
proxy/GW address,  
bookmarks (remaining bookmark  
elements),  
proxy/GW address,  
CSD phone number,  
CSD data rate,  
CSD dial type,  
CSD phone number,  
CSD data rate,  
CSD dial type,  
EDGE/GPRS APN,  
protocol authentication,  
GW authentication,  
secure connection on/off  
CSD response timer,  
EDGE/GPRS APN,  
protocol authentication,  
GW authentication,  
EDGE/GPRS QoS  
USSD technical data  
Feature  
Support  
USSD support  
GSM Phase 1/2 (Cross-phase compatibility).  
EDGE/GPRS behavior according to class B.  
Mode support -mode  
UI-mode details  
UI-mode supported.  
SAT initiated USSD supported.  
USSD messages disappear after time out.  
It is possible to scroll the text up and down in USSD  
messages.  
It is possible to highlight embedded numbers and take  
actions accordingly.  
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EDGE/GPRS technical data  
Dimension  
Support  
Compatible EDGE/GPRS and SMG  
specifications  
3GPP R99 December 2002  
Data rates  
GPRS  
Multislot class 10 supported (4+2) sum 5  
CS-1, CS-2, CS-3, CS-4  
9,050 bps, 13,400 bps, 15,600 bps, 21,400 bps supported (network-  
dependent)  
EDGE  
For EDGE data rates, see “EDGE” on page 15  
Medium Access Modes  
Fixed and dynamic allocation  
Yes  
Support of Packet Control Channels  
(PBCCH/PCCCH)  
Network operation mode  
NOM I, II, III  
Yes  
Support of EDGE/GPRS/CS  
combined procedures  
Network control mode  
NC0 2 (TBD)  
Support of access in 2 phases  
Support of PRACH on 11 bits  
Yes  
Yes  
Yes  
Support of EDGE/GPRS re-selection  
C31/C32  
Support of static and dynamic  
addressing  
Yes  
Support of power control Uplink and  
Downlink  
Uplink = yes, Downlink is a network feature  
Support of ciphering algorithms  
GEA1, GEA2  
Support of compression algorithms  
Yes, V42bis and IP header  
compression  
Mode of operation  
R Reference point  
Class B and Class C modes of operation supported.  
Physical layer: Support of RS232  
PPP is supported as L2 layer in the R reference point  
Authentication algorithms PAP, CHAP supported  
IP connectivity  
PDP context  
PDP type IP is supported  
IP termination in mobile or TE (laptop, PDA) supported  
10 PDP context descriptions stored in mobile  
PDP context description is edited via application in mobile,  
AT-command or via OTA  
3 Simultaneous PDP contexts are supported  
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Dimension  
Support  
SIM  
EDGE/GPRS aware, as well as non-EDGE/GPRS aware; SIM cards are  
supported.  
AT commands supported  
AT+CGDCONT - define PDP context  
AT+CGQREQ - Quality of Service Profile (requested)  
AT+CGQMIN - Quality of Service Profile (Minimum Acceptable)  
AT+CGATT - packet domain service attach or detach  
AT+CGACT - PDP context activate or deactivate  
AT+CGDATA - enter data state  
AT+CGCLASS - GPRS mobile station class  
SyncML technical data  
Feature  
Support for Sync ML  
SyncML compliance  
Basic data formats  
The handset is fully SyncML compliant.  
Contacts: vCard 2.1, Calendar: vCalendar 1.0, Tasks: vTodo 1.0,  
Notes: text/plain.  
Possibility for operators to extend  
SyncML functionality  
No  
Possibility to synchronize other  
handsets using SyncML  
No  
Transport method for SyncML  
messages  
WSP (i.e. using a WAP connection), HTTP, OBEX (RS232, USB).  
Synchronization application  
placement  
Inside the handset  
Yes  
Possibility for the user to configure  
login parameters (e.g. username and  
password) to access the remote  
database  
Configuration parameters that can be  
entered/modified by the user  
Server URL, Server UserID, Server PWD, Paths to databases  
(Calendar, Contacts, Tasks) UserID and PWD for Databases,  
Databases to be synched (on/off), WAP Account.  
Mechanisms used by the handset to  
capture changes made by the end user  
(i.e. how does the SyncML client in  
your handset know which changes  
were made to the address book)  
It uses a change log where it marks the contact as updated  
Ability to deal with multiple servers  
Yes  
No  
Ability to perform conflict resolution  
actions  
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Terminology and abbreviations  
3GPP  
DTMF or Touch Tone  
3rd Generation Partnership Project.  
Dual Tone Multi-Frequency signal – codes sent as tone  
signals. Used for telephone banking, accessing an  
answering machine, etc.  
ACELP  
Algebraic Code Excited Linear Prediction. A process  
used to predict filter coefficients used in speech  
synthesis.  
Dual band  
GSM 850/1800 or GSM 850/1900.  
AMR  
EDGE  
Adaptive Multi Rate. Audio format for speech sounds.  
EDGE stands for Enhanced Data rates for Global  
Evolution.  
API  
Application Programming Interface.  
EFR  
Enhanced Full Rate, speech coding.  
Bearer  
The method for accessing WAP from the phone, for  
example GSM Data (CSD) and SMS.  
EMS  
Enhanced Messaging Service. Allows the user to add  
simple pixel pictures and animations, sounds and  
melodies to a text message. The EMS 3GPP standard  
also includes text formatting.  
Bookmark  
A URL and header/title stored in the phone.  
Browsing session  
ETSI  
The period from the first access of content until the  
termination of the connection.  
European Telecommunications Standards Institute.  
FR  
Calling Line Identification (CLI)  
Full Rate, speech coding.  
Shows the number of the caller, or a picture assigned to  
the number of the caller in the mobile phone display. Not  
all numbers can be displayed. Network-dependent  
service.  
Gateway  
A WAP Gateway typically includes the following  
functions:  
Card  
A Protocol Gateway – the protocol gateway translates  
requests from the WAP protocol stack to the WWW  
protocol stack (HTTP and TCP/IP).  
Content Encoders and Decoders – the content encod-  
ers translate Web content into compact encoded for-  
mats to reduce the size and number of packets  
travelling over the wireless data network.  
A single WML unit of navigation and user interface.  
May contain information to present to the user,  
instructions for gathering user input, etc.  
CS  
Circuit Switched.  
CSD  
GIF  
Circuit Switched Data.  
Graphics Interchange Format.  
Deck  
GPRS  
A collection of WML cards.  
General Packet Radio Services.  
DRM  
GSM  
Digital Rights Management; controlling copying and  
distribution of contents, with respect to intellectual  
property rights.  
Global System for Mobile Communications. GSM is the  
world’s most widely-used digital mobile phone system,  
now operating in over 100 countries around the world,  
particularly in Europe and Asia-Pacific.  
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GSM system  
MP3  
The GSM system family includes GSM 850, GSM 900,  
GSM 1800 and GSM 1900. There are different phases of  
roll-out for the GSM system and GSM phones are either  
phase 1 or phase 2 compliant.  
Short for “MPEG layer 3”, an effective audio coding  
scheme.  
MS  
Mobile Station.  
GSM 1800  
Also known as DCS 1800 or PCN, this is a digital  
network working on a frequency of 1800 MHz. It is used  
in Europe and Asia-Pacific.  
MT  
Mobile Termination.  
ODI  
HR  
Object Distribution Indicator.  
Half Rate, speech coding.  
OMA  
HSCSD  
Open Mobile Alliance.  
High Speed Circuit Switched Data.  
OTA  
HTML  
HyperText Markup Language.  
Over-the Air Configuration. To provide settings for the  
phone by way of sending an SMS message over the  
network to the phone. This reduces the need for the user  
to configure the phone manually.  
HTTP  
HyperText Transfer Protocol.  
PDA  
IrMC  
Personal Digital Assistant.  
Infrared Mobile Communications standard.  
PDP  
ISP  
Packet Data Protocol.  
Internet Service Provider.  
Phonebook  
ITTP  
A memory in the mobile phone or SIM card where phone  
numbers can be stored and accessed by name or position.  
Intelligent Terminal Transfer Protocol.  
LED  
PIM  
Light Emitting Diode.  
Personal Information Management.  
LAN  
RPE  
Local Area Network.  
Regular Pulse Excited  
LPC  
SMS-C  
Linear Prediction Coder  
Service Center (for SMS).  
LTP  
Service provider  
Long Term Predictor  
A company that provides services and subscriptions to  
mobile phone users.  
ME  
Mobile Equipment.  
SI  
Service Indication.  
Micro browser  
Accesses and displays Internet content in a mobile  
phone, using small file sizes and the bandwidth of the  
wireless-handheld network.  
SL  
Service Loading.  
SIM card  
MMI  
Subscriber Identity Module card – a card that must be  
inserted in any GSM-based mobile phone. It contains  
subscriber details, security information and memory for a  
Man-Machine Interface, see UI.  
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personal directory of numbers. The card can be a small  
plug-in type or credit card-sized, but both types have the  
same functions. The Z500a uses the small plug-in card.  
WBMP  
Wireless BitMap.  
A graphic format optimized for mobile computing  
devices.  
SMS  
Short Messaging Service. Allows messages of up to 160  
characters to be sent and received via the network  
operator’s message center to a mobile phone.  
WML  
Wireless Markup Language. A markup language used for  
authoring services, fulfilling the same purpose as  
HyperText Markup Language (HTML) does on the  
World Wide Web (WWW). In contrast to HTML, WML  
is designed to fit small handheld devices.  
SS  
Supplementary Services.  
TCP/IP  
WMLScript  
Transmission Control Protocol/Internet Protocol.  
WMLScript can be used to enhance the functionality of a  
service, just as, for example, Java Script may be utilized  
in HTML. It makes it possible to add procedural logic  
and computational functions to WAP-based services.  
UI  
User Interface  
UMTS  
WSP  
Universal Mobile Telecommunications System. The  
telecommunications system, incorporating mobile  
cellular and other functionality, that is the subject of  
standards produced by 3GPP.  
Wireless Session Protocol.  
WTLS  
Wireless Transport Layer Security.  
URL  
WWW  
Uniform Resource Locator.  
World Wide Web.  
The global address of documents and other resources on  
the World Wide Web.  
XML  
Extensible Markup Language.  
USSD  
Unstructured Supplementary Services Data.  
XHTML  
Extensible HyperText Markup Language.  
vCard  
vCard automates the exchange of personal information  
typically found on a traditional business card, for use in  
applications such as Internet mail, voicemail, Web  
browsers, telephony applications, call centers,  
conferences, PIMs /PDAs, pagers, fax, office equipment,  
and smart cards. vCard is specified by IETF.  
WAP  
Wireless Application Protocol. Handheld devices, low  
bandwidth, binary coded, a deck/card metaphor to  
specify a service. A card is typically a unit of interaction  
with the user, that is, either presentation of information  
or request for information from the user. A collection of  
cards is called a deck, which usually constitutes a  
service.  
WAP Application  
A collection of WML cards, with the new context  
attribute set in the entry card.  
WAP service  
A WML application residing on a web site.  
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Related information  
Documents  
The Z500a User Guide  
Sony Ericsson Z500a FAQ  
AT Command Reference Manual  
WAP June2000 (WAP 1.2.1) Specification  
WAP 2.0 Specifications  
Links  
Trademarks and acknowledgements  
The IrDA Feature Trademark is owned by the Infrared Data Association and used under license there from.  
XHTML™ is a registered trademark of the W3C.  
Java and all Java-based marks are trademarks or registered trademarks of Sun Microsystems, Inc. in the U.S. and other  
countries.  
Microsoft and Windows are either registered trademarks or trademarks of Microsoft Corporation in the United States  
and/or other countries.  
All other trademarks and copyrights are the property of their respective owners.  
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Index  
Instant messaging 6  
A
Abbreviations 53  
Acknowledgements 56  
AMR 8  
Architecture 13  
MMS Center 13  
Audio 12  
J
Java 5, 23  
L
Links 56  
C
M
Camera 4, 11, 34  
Media player 4, 8, 34  
Memory 27  
Messaging 12  
MIDI 8  
D
Data transfer 17  
Documents 56  
DRM 5, 20  
MMS 4, 12  
MMS Center 13  
MMS content  
Audio 12  
Graphics 13  
Text 12  
MMS Technical features  
Architecture 13  
MMSC 13  
Combined delivery 21  
Content 20  
Devices 20  
Downloading server 21  
Publishing server 21  
E
MP3 8  
Email 6  
Multimedia message service (MMS) 38  
Music 8  
Enhanced message service (EMS) 37  
Entertainment 8  
Exterior description 27  
N
Navigation key 5  
F
File management 6  
O
Object Exchange 20, 23  
OTA configuration 12  
G
Gaming 5, 10  
General technical data 27  
GPRS 6, 16, 51  
Graphics 13  
P
Package  
Combined 21  
Performance and technical characteristics 28  
Pictures 34  
Polyphonic ringtones 9  
I
Image decoders 35  
Image encoders 35  
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Polyphonic sounds 5  
Q
QuickShare 4  
S
Short message service (SMS) 35  
SIM AT services 40  
SIM card type 27  
SMIL 11  
Speech coding 40  
SP-MIDI 9  
Streaming 9  
SynchML 52  
Synchronization 17  
SyncML 17  
T
Technical specifications 27  
Terminology and abbreviations 53  
Trademarks and acknowledgements 56  
Twin cameras  
Picture size 34  
Preview resolution 34  
U
USIM 27  
USSD 50  
V
VGA camera 4, 11  
Video clips 9  
W
WAP 2.0 6  
WAP browser 44  
WAP operator technical data 45  
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