Sony Computer Accessories SAC7000 User Manual

Revised November 13, 2008  
After ACID software is installed and you start it for the first time, the registration wizard appears. This wizard offers easy steps that allow  
you to register the software online with Sony Creative Software Inc. Alternatively, you may register online at http://  
Registering your product will provide you with access to a variety of technical support options, notification of product updates, and  
special promotions exclusive to registered ACID users.  
Registration assistance  
If you do not have access to the Internet, registration assistance is available during normal weekday business hours. Please contact our  
Customer Service department by dialing one of the following numbers:  
Telephone/Fax  
Country  
1-800-577-6642 (toll-free)  
+608-204-7703  
US, Canada, and Virgin Islands  
for all other countries  
All countries  
1-608-250-1745 (Fax)  
Customer service/sales  
For a detailed list of customer service options, we encourage you to visit  
http://www.sonycreativesoftware.com/support/custserv.asp. Use the following numbers for telephone support during normal weekday  
business hours:  
Telephone/Fax  
Country  
1-800-577-6642 (toll-free)  
+608-204-7703  
US, Canada, and Virgin Islands  
for all other countries  
All countries  
1-608-250-1745 (Fax)  
Technical support  
For a detailed list of technical support options, we encourage you to visit  
http://www.sonycreativesoftware.com/support/default.asp. To listen to your support options by telephone, please call 608-256-5555.  
About your rights in ACID software  
ACID is licensed to you under the terms of the End User License Agreement. The End User License Agreement is first presented to you  
when you install the software. Please review the End User License Agreement carefully as its terms affect your rights with respect to the  
software. For your reference, a copy of the End User License Agreement for ACID is located at  
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Macromedia Flash  
Macromedia and Flash are trademarks or registered trademarks of Macromedia, Inc. in the United States and/or other countries.  
Microsoft DirectX programming interface  
Portions utilize Microsoft® DirectX® technologies. Copyright © 1999 – 2008 Microsoft Corporation. All rights reserved.  
Microsoft Windows Media Technologies  
Portions utilize Microsoft Windows Media® technologies. Copyright © 2008 Microsoft Corporation. All rights reserved.  
PCRE LICENCE  
PCRE is a library of functions to support regular expressions whose syntax and semantics are as close as possible to those of the Perl 5 language.  
Release 7 of PCRE is distributed under the terms of the “BSD” licence, as specified below. The documentation for PCRE, supplied in the “doc”  
directory, is distributed under the same terms as the software itself.  
The basic library functions are written in C and are freestanding. Also included in the distribution is a set of C++ wrapper functions.  
THE BASIC LIBRARY FUNCTIONS  
---------------------------  
Written by: Philip Hazel  
Email local part: ph10  
Email domain: cam.ac.uk  
University of Cambridge Computing Service,  
Cambridge, England.  
Copyright (c) 1997-2008 University of Cambridge  
All rights reserved.  
THE C++ WRAPPER FUNCTIONS  
-------------------------  
Contributed by: Google Inc.  
Copyright (c) 2007-2008, Google Inc.  
All rights reserved.  
THE “BSD” LICENCE  
-----------------  
Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met:  
Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer.  
Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the  
documentation and/or other materials provided with the distribution.  
Neither the name of the University of Cambridge nor the name of Google Inc. nor the names of their contributors may be used to endorse or  
promote products derived from this software without specific prior written permission.  
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES,  
INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE  
DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,  
EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF  
USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT  
LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF  
THE POSSIBILITY OF SUCH DAMAGE.  
PNG file format  
Copyright © 2008. World Wide Web Consortium (Massachusetts Institute of Technology, European Research Consortium for Informatics and  
Mathematics, Keio University). All rights reserved. This work is distributed under the W3C Software License in the hope that it will be useful, but  
WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTIBILITY or FITNESS FOR A PARTICULAR PURPOSE.  
Propellerhead Software  
ReWire™ is a trademark of Propellerhead Software.  
Real, RealMedia, RealAudio, and RealVideo applications  
2008 RealNetworks, Inc. Patents Pending. All rights reserved. Real®, Real Media®, RealAudio®, RealVideo®, and the Real logo are trademarks or  
registered trademarks of RealNetworks, Inc. in the United States and other countries.  
Steinberg Media Technologies  
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Cubase®, VST®, and Nuendo® are registered trademarks of Steinberg Media Technologies GmbH.  
ASIO™ is a trademark of Steinberg Media Technologies GmbH.  
Tagged Image File Format (TIFF)  
Adobe Tagged Image™ File Format is a registered trademark of Adobe Systems Incorporated in the United States and other countries. All rights  
reserved.  
Targa file format  
The Targa™ file format is a trademark of Pinnacle Systems, Inc.  
Thomson Fraunhofer MP3  
MPEG Layer-3 audio coding technology licensed from Fraunhofer IIS and Thomson.  
Supply of this product does not convey a license nor imply any right to distribute content created with this product in revenue generating  
broadcast systems (terrestrial, satellite, cable and/or other distribution channels), streaming applications (via internet, intranets and/or other  
networks), other content distribution systems (pay-audio or audio on demand applications and the like) or on physical media (compact discs,  
digital versatile discs, semiconductor chips, hard drives, memory cards and the like).  
An independent license for such use is required. For details, please visit: http://mp3licensing.com.  
Sony Creative Software Inc.  
1617 Sherman Avenue  
Madison, WI 53704  
USA  
The information contained in this manual is subject to change without notice and does not represent a guarantee or commitment on  
behalf of Sony Creative Software Inc. in any way. All updates or additional information relating to the contents of this manual will be  
posted on the Sony Creative Software Inc. Web site, located at http://www.sonycreativesoftware.com/. The software is provided to you  
under the terms of the End User License Agreement and Software Privacy Policy, and must be used and/or copied in accordance  
therewith. Copying or distributing the software except as expressly described in the End User License Agreement is strictly prohibited.  
No part of this manual may be reproduced or transmitted in any form or for any purpose without the express written consent of Sony  
Creative Software Inc.  
Copyright © 2008. Sony Creative Software Inc.  
Program Copyright © 2008. Sony Creative Software Inc. All rights reserved.  
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Table of  
Contents  
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Chapter  
1
Introducing ACID Software  
Welcome  
Congratulations on purchasing a revolutionary software application for Microsoft® Windows®. With ACID® from Sony  
Creative Software Inc., you can create great music by simply picking, painting, and playing.  
System requirements  
The following lists the minimum system requirements for using ACID:  
Microsoft® Windows® XP (SP 2 or later) or Windows Vista™.  
1.8 GHz processor (2 GHz or faster recommended).  
1 GB RAM (2 GB or more recommended).  
150 MB hard-disk space for program installation. 8 GB of hard-disk space for installation of all optional components.  
Microsoft Windows-compatible sound card.  
DVD-ROM drive for installation.  
Supported CD-recordable drive (for CD burning only).  
Microsoft .NET Framework 3.0 (included on application disc). *  
Internet connection (for Gracenote® MusicID™ service).  
*.NET 3.0 adds functionality to .NET 2.0. After installing the .NET Framework 3.0, versions 2.0 and 3.0 will be displayed  
in the Windows Add or Remove Programs listing. Do not attempt to uninstall version 2.0; it is required by version 3.0.  
Installing ACID  
Prior to installing the software, we recommend that you exit all open applications and temporarily turn off any virus  
protection.  
1. Insert the application disc. The setup screen appears (if AutoPlay is enabled for your DVD-ROM drive).  
Note: If you have disabled the AutoPlay feature, click the Start button and choose Run. In the Run dialog that the  
DVD-ROM drive letter and add :\setup.exe. Click OK to start the installation.  
2. Click Install. The installation process begins.  
3. Follow the on-screen prompts to install the appropriate version of the software for your computer.  
Using online help  
You can access three varieties of help within ACID:  
Online help  
Context-sensitive help  
Help on the Web  
Online help  
To access online help, choose Contents and Index from the Help menu or press F1.  
INTRODUCING ACID SOFTWARE | 15  
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Toolbar  
Tabs  
Information  
pane  
Context-sensitive help  
To use context-sensitive help in a dialog box, click the question mark button  
in the upper-right corner of the dialog box.  
Help on the Web  
Additional ACID information is available on the Sony Creative Software Inc. Web site. From the Help menu, choose Sony on the Web,  
and choose the desired location from the submenu. The software starts your system’s Web browser and attempts to connect to the  
appropriate page on the Web site.  
Overview of ACID software  
ACID software is designed to be powerful and flexible, yet easy to use. Many of the ACID operations, menu items, and shortcut keys are  
common to other Sony Creative Software Inc. applications.  
The following sections provide a tour of the ACID work area.  
Main window  
The ACID workspace includes three main areas: the track list, the track view (or timeline), and the window docking area. The other parts  
of the interface are tools and features used while creating and working with your project. You can resize the track list, track view, and  
window docking area by dragging the dividers between them.  
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Divider  
Timeline  
Track view  
Track list  
Divider  
Window  
docking  
area  
Toolbar  
The toolbar allows you to quickly access the most commonly used functions and features in ACID.  
Opens a new project. You will be prompted to save any  
changes to the current project.  
Locks envelope points so they move with an event when it is  
moved along the timeline.  
Displays the Open File dialog. From this window, you can  
browse all of the available drives to select an ACID project or  
audio file to open.  
Allows editing of MIDI events directly on the timeline. In this  
mode, you can draw and erase notes in a piano roll or drum  
grid view.  
Saves any changes to the current project.  
Activates the Draw tool to add and edit events.  
The first time you save a project, the Save As dialog appears.  
Opens the Publish wizard so you can share your ACID creation  
on the Web.  
Activates the Selection tool to select multiple events.  
Opens a dialog where you can download media from the  
Internet.  
Activates the Paint tool to insert events across multiple  
tracks.When used in conjunction with the Ctrl key, the Paint  
tool can paint an entire one-shot, MIDI, or Beatmapped media  
file to an event with one click.  
Clears the selected items from the track view and places them  
on the ACID clipboard. You can then paste them to a new  
location.  
Activates the Erase tool to erase events or parts of events.  
When used in conjunction with the Ctrl key, the Erase tool can  
erase an entire one-shot, MIDI track, or Beatmapped track  
event with one click.  
Creates a copy of the selected items from the track view on  
the ACID clipboard. You can then paste them to a new  
location.  
Activates the Envelope tool to select and modify envelope  
points.  
Inserts the contents of the ACID clipboard at the current  
cursor position. The pasted items cover any existing events.  
To make room for pasted events, choose Paste Insert from the  
Edit menu.  
Activates the Time Selection tool to quickly select all events  
within range of time.  
Reverses the last action performed. ACID supports unlimited  
undos, allowing you to restore the project to any state since  
the last save.  
Activates the Groove tool to apply a groove to a track. You  
can use grooves to manipulate the timing of tracks by  
quantizing media to predefined grooves or by applying the  
feel of one track to another.  
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Reverses an undo.  
Activates the Groove Erase tool to erase grooves or parts of  
grooves. When used in conjunction with the Ctrl key, the  
Groove Erase tool can erase an entire groove event.  
Turns the snapping feature on or off. With snapping enabled,  
you can decide whether to snap to the grid or to all elements  
(markers, regions, etc.).  
Activates context-sensitive help to obtain information about  
a specific option, menu, or part of the ACID window.  
Allows you to automatically create crossfades when you  
overlap two audio events.  
Track list  
This list identifies the track order in your project and contains the track’s controls. The following sections identify and briefly explain the  
controls located in the track list.  
Arm for Record  
Record Device Selector  
Bus Assignment  
Track number  
Invert Track Phase  
Automation  
Settings  
Track FX  
Track name  
Mute  
Solo  
Audio Meter  
AUDIO TRACKS  
Paint Clip Selector  
Pan slider  
Volume slider  
Minimize Track Height  
Maximize Track Height  
MIDI TRACK  
MIDI Input  
Program  
MIDI Output  
Controller data sliders  
Insert controller envelopes  
MIDI controller data  
Minimize/Maximize Track Height buttons  
These buttons control the track’s appearance (size) on the track list and the track view.  
Track number  
This area identifies the track’s number in the project. You can quickly change the track order by dragging selected tracks within the  
track list.  
Track name  
When you add a file to a project, the track name is initially the same name as the file’s name. Right-click the track name and choose  
Rename from the shortcut menu (or double-click) to change the track name.  
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Bus assignment/Device selection  
Clicking the Bus Assignment button  
and selecting a letter from the menu allows you to assign the corresponding track to the  
specified output bus. However, the button is only available in projects containing multiple busses.  
MIDI Input button  
Clicking the MIDI Input button  
allows you to choose a MIDI input device for recording MIDI. For more information, see Recording  
MIDI Output button  
Clicking the MIDI Output button allows you to select soft synths and MIDI devices and the channel you want to use to play MIDI data on  
Program button  
Clicking the Program button  
allows you to change the settings of your soft synth and show/hide keyframes. For more information,  
Invert Track Phase button  
Clicking the Invert Track Phase button reverses the phase of all events on an audio track.  
Although inverting data does not make an audible difference in a single file, it can prevent phase cancellation when mixing or  
crossfading audio signals.  
Track FX button  
The Track FX button  
accesses the Audio Plug-In window from which you can add, edit, and apply effects to the track. For more  
Freeze Track button  
The Freeze Track button  
on a MIDI track converts a MIDI track to .wav file, effectively taking your soft synths offline and conserving  
processing and disk resources.  
Mute button  
Clicking the Mute button  
temporarily suspends playback of the corresponding track, allowing you to focus on the project’s  
remaining tracks. A muted track appears grayed out in the track view. For more information, see Muting or unmuting tracks on page 42.  
Solo button  
Clicking the Solo button isolates the track during playback by muting the project’s remaining tracks. For more information, see Soloing  
Record Device Selector button  
Click the Record Device Selector button  
to turn input monitoring on or off and choose a recording device.  
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Surround panner  
In 5.1 surround projects, the surround panner  
allows you to view and edit surround panning settings for a track. Double-click a  
surround panner to view the Surround Panner window and make fine panning adjustments.  
Volume fader  
This dedicated volume fader controls how loud a track is in the mix. A value of 0 dB means that the track plays with no boost or cut from  
the software. Dragging the fader to the left cuts the volume; dragging to the right boosts the volume. For more information, see  
Pan slider  
This dedicated pan slider controls the position of a track in the stereo field. Dragging the slider to the left places the track in the left  
speaker more than the right, while dragging the slider to the right places the track in the right speaker.  
You can choose among five panning types to determine how a track is panned. For more information, see Choosing stereo pan types on  
Multipurpose slider  
This multipurpose slider allows you to control the following:  
The level of the track’s signal being routed to each of the project’s busses.  
The level of the track’s signal being routed to an assignable effect control.  
Each track’s slider position is independent from the others; however, you can move sliders simultaneously by selecting multiple tracks  
before making your adjustment. If you do not see this slider, expand the track.  
For MIDI tracks, four multipurpose sliders are displayed to allow you to adjust MIDI controller data. For more information, see Controller  
You may choose what the slider controls by clicking the slider label. Changing the slider type for one track changes it for all tracks so you  
can compare levels of the same control across the project. For more information, see Adjusting the mix on page 41.  
Paint Clip Selector button  
Clicking the Paint Clip Selector button displays all the clips available for the track, allows the user to add clips, and opens the Clip  
Pool.  
The Paint Clip Selector button shows the clip type icons. For more information, see Understanding clip types on page 34.  
Clip type icons  
Loop  
One-shot  
Beatmapped  
MIDI (if Loop button  
is selected in the Clip Pool)  
in the Clip Pool)  
MIDI (if Loop button is not selected  
Track view  
In the track view, you can view and edit the events in a track. The area in which events display is the timeline. The track view contains  
other elements which are described in the following sections.  
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Marker bar  
Beat ruler  
Zoom  
controls  
Transport  
bar  
Time ruler  
(if displayed)  
Marker bar  
The marker bar runs the length of your project and contains the tags for markers and regions positioned along the project’s timeline.  
Beat ruler  
The beat ruler allows you to place events in reference to the musical time of bars and beats. This ruler is fixed and does not update when  
you change the tempo. This allows the events in the tracks to maintain their size when you adjust the tempo.  
Time ruler  
The time ruler provides a timeline for your project. This ruler can show real time in many different formats. For more information, see  
Changing the time ruler format on page 249. The ruler changes with tempo, since the number of beats and beats per second of real time  
changes with tempo.  
Transport bar  
The transport bar contains the playback and cursor positioning buttons frequently used while working on your project.  
Record new track  
Move cursor to start of project  
Move cursor to end of project  
MIDI step record  
Loop playback  
Play from beginning of project  
Play project from cursor position  
Pause playback  
MIDI merge record  
Toggle metronome for playback and recording  
Stop playback  
Toggle metronome countoff and set countoff options  
The software also includes keyboard shortcuts for these playback commands. For more information, see Playback commands on page 309.  
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Zoom controls  
To the right of the horizontal scroll bar are the time zoom controls. Clicking the Zoom In Time button ( ) increases the horizontal  
magnification of the project. To decrease the level of magnification, click the Zoom Out Time button ( ).  
Directly below the vertical scroll bar are the dedicated track height zoom controls. Clicking the Zoom In Track Height button (  
)
increases the vertical magnification of the project. To decrease the level of magnification, click the Zoom Out Track Height button ( ).  
Note: Double-clicking the horizontal or vertical scroll bars adjusts the magnification so that as much of the project (either horizontally  
or vertically) is displayed as possible.  
Click the Zoom Tool button ( ) in the corner of the track view to temporarily change the cursor into the Zoom tool. After you select an  
area of the track view to magnify, the cursor reverts to the previously active tool.  
Note: Double-clicking the Zoom tool adjusts both the horizontal and vertical magnification so that as much of the project is displayed  
as possible.  
Window docking area  
This area allows you to keep frequently used windows available while working on a project. Windows can be docked side by side or in  
Click the Close button to  
remove a window from a  
floating dock or the window  
docking area.  
Click the Maximize/Minimize  
button to control the size of  
the window in the window  
docking area.  
Click the handle to drag a  
window to a different  
location or dock.  
Click a tab to  
view a window.  
The default windows display in the window docking area when you start ACID for the first time. Additional windows can be displayed by  
clicking the window’s tab or by choosing the desired window from the View menu.  
Tip: You can quickly hide or show the window docking area by pressing F11.  
The available windows can be docked anywhere at the bottom of the ACID window or floated over the ACID window or on a secondary  
monitor (this setup requires a dual-monitor video card). You can also create floating docks anywhere by dragging more than one  
window to the same area.  
Explorer window  
The Explorer window works similarly to the Windows® Explorer. You can use the Explorer window to locate, preview and select media  
files to be added to your project. You can also use the Explorer window to perform common file management tasks, such as renaming  
files or creating folders. Display the Explorer by choosing Explorer from the View menu or pressing Alt+1.  
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Chopper  
The Chopper™ isolates audio events so that you can dissect them and reinsert them into a project to produce elaborate slice-n-dice  
effects with minimal effort. Display the Chopper by choosing Chopper from the View menu or pressing Alt+2. For more information, see  
Mixing Console  
The Mixing Console provides an integrated view of all tracks and busses in your project using the appearance of a traditional hardware-  
based mixer. Display the Mixing Console window by choosing Mixing Console from the View menu or pressing Alt+3. For more  
Video Preview  
This window displays prerendered video files that can be imported and synchronized with an ACID project. The video file displays  
during project playback and can be rendered with the project to an appropriate format. Display the Video Preview window by choosing  
Video Preview from the View menu or pressing Alt+4. For more information, see Using the Video Preview window on page 232.  
Media Manager  
This window displays the Media Manager™, which you can use to search for, manage, and tag your media files. Display the Media  
Manager window by choosing Media Manager from the View menu or pressing Alt+5. For more information, see Using the Media  
Track Properties  
This window allows you to change track attributes. Display the Track Properties window by double-clicking a track’s icon or by pressing  
Surround Panner  
This window allows you to control panning in a 5.1 surround project. Display the Surround Panner window by double-clicking the  
surround panner on a track or by pressing Alt+7. For more information, see Working with 5.1 Surround on page 235.  
Soft Synth Properties  
This window allows you to route soft synths to DLS soft synths, VST instruments, or ReWire 2.0 devices, and you can configure soft  
synths for external input from a MIDI controller. Display the Soft Synth Properties window by double-clicking a soft synth control’s icon  
or by pressing Alt+8.  
Audio Plug-In  
This window displays plug-ins and settings for track, assignable, bus, and soft synth effects chains. Display the Audio Plug-In window by  
clicking a track’s Track FX button ( ), by choosing Audio Plug-In from the View menu, or by pressing Alt+9. For more information, see  
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Plug-In Manager  
This window allows you to view and choose effects plug-ins to be added to a track, bus, or assignable effects chain. Display the Plug-In  
Manager window by choosing Plug-In Manager from the View menu or by pressing Ctrl+Alt+1. For more information, see Organizing  
Tips:  
To add an effect quickly, drag a plug-in from the Plug-In Manager window to a track, bus, assignable effects chain, or soft synth bus.  
If the VST plug-in you want to use isn't displayed in the list, you can use the VST Effects tab in the Preferences dialog to add the plug-in's  
folder and then click the Refresh button to scan for plug-ins. For more information, see Using the Video tab on page 261.  
If the DirectX plug-in you want to use isn't displayed in the list, hold Ctrl+Shift while restarting ACID and then select the Delete all cached  
application data check box to reset your preferences and rescan for DirectX plug-ins.  
Groove Pool  
This window allows you to view and edit the grooves in your project. Display the Groove Pool by choosing Groove Pool from the View  
menu or by pressing Ctrl+Alt+2. The upper half of the Groove Pool window shows all of the groove maps currently in your project. The  
lower half of the window displays the selected groove map in the Groove Editor, which allows you to make changes. For more  
Clip Properties  
For audio (non-MIDI) clips, this window allows the user to change clip types (loop, one-shot, and Beatmapped), and adjust time  
stretching, pitch, root notes, tempo, and downbeat.  
For MIDI clips, you can use the Clip Properties window to edit data using the OPT list editor or piano roll.  
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Audio signal flow  
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Notes on audio signal flow  
This diagram describes non-MIDI audio events. For MIDI events, see MIDI signal flow on page 27.  
In 5.1 surround projects, tracks routed to the Surround Master bus send surround panning (six-channel) information. Tracks routed  
to busses (e.g., Bus A) send stereo panning (two-channel) information.  
Assignable effect chain panning is available only in 5.1 surround projects. In 5.1 surround projects, assignable effect chains routed  
to the Surround Master bus send surround panning (six-channel) information. Assignable effect chains routed to busses (e.g., Bus  
A) send stereo panning (two-channel) information.  
Bus panning is available only in 5.1 surround projects. In 5.1 surround projects, busses routed to the Surround Master bus send  
surround panning (six-channel) information. Busses routed to hardware send stereo panning (two-channel) information.  
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MIDI signal flow  
INTRODUCING ACID SOFTWARE | 27  
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Notes on MIDI signal flow  
Soft synth panning is available only in 5.1 surround projects. In 5.1 surround projects, soft synth controls routed to the Surround  
Master bus send surround panning (six-channel) information. Soft synth controls routed to busses (e.g., Bus A) send stereo panning  
(two-channel) information.  
Bus panning is available only in 5.1 surround projects. In 5.1 surround projects, busses routed to the Surround Master bus send  
surround panning (six-channel) information. Busses routed to hardware send stereo panning (two-channel) information.  
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Chapter  
2
Getting Started  
Now that you have an understanding of the interface and controls found in ACID® software, you are ready to begin  
learning the techniques needed to pick, paint, and play in ACID projects. In this chapter you will learn the skills that will  
allow you to create music, from locating media files to writing the finished project to CD.  
Starting projects  
Double-clicking the ACID icon on the desktop starts the software. You can immediately begin building your ACID project  
using the application’s default project properties. However, you may prefer to customize the project properties prior to  
beginning the project.  
Setting project properties  
ACID allows you to configure project properties and add summary information prior to beginning a project. Choosing  
New from the File menu displays the New Project dialog. This dialog contains two tabs: Summary and Audio. Selecting  
the Start all new projects with these settings check box configures the software to use the parameters and information  
in both tabs as defaults when starting all subsequent projects.  
Note: You can edit project audio properties and summary information at any time. Choose Properties from the File  
menu to display the Project Properties dialog, which contains the identical tabs and parameters as the New Project dialog.  
Using the Summary tab  
This tab allows you to enter information about the project. These boxes may be left blank or if information exists, you  
may change it at any time.  
Item  
Title  
Description  
Enter the name or title of the project.  
Artist  
Enter the name of the narrator, band, or artist(s) being recorded into the  
project.  
Engineer  
Enter the name(s) of the people who mixed and edited the project.  
Enter the date and ownership rights of the project.  
Enter information that identifies and describes the project.  
Enter the Universal Product Code (UPC) and the Media Catalog Number (MCN)  
to be written to your CD for identification purposes.  
Select this check box if your projects’ requirements do not change or you want  
consistent settings for future projects.  
Copyright  
Comments  
Universal Product Code/Media  
Catalog Number  
Start all new projects with these  
settings  
Using the Audio tab  
This tab allows you to set different characteristics the project uses to handle the audio.  
Item  
Description  
Master bus mode  
Choose either Stereo for a standard audio project or 5.1 Surround for a surround  
project.  
Number of additional stereo  
busses  
Enter the number of stereo busses that you want in your project. You may add up to  
26 busses. The busses appear in the Mixing Console window. For more information,  
Sample rate  
Choose a sample rate from the drop-down list or enter your own rate. The sample rate  
range is 2,000 Hz to 192,000 Hz. Higher sample rates result in better quality sound, but  
also mean larger audio files.  
Bit depth  
Choose a bit depth from the drop-down list. A higher bit depth results in better quality  
sound, but also means larger audio files.  
Enable low-pass filter on LFE  
Select this check box to limit the audio sent to the LFE channel in a 5.1 surround  
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Item  
Description  
Cutoff frequency for low-pass filter Enter a low-pass cutoff frequency value for 5.1 surround projects. Audio sent to the  
LFE channel is limited to frequencies lower than the value you enter. Applying a low-  
pass filter approximates the bass-management system in a 5.1 decoder and ensures  
that you’re sending only low-frequency audio to the LFE channel.  
Available only in ACID.  
Low-pass filter quality  
Recorded files folder  
Choose a setting from the drop-down list to determine the sharpness of the low-pass  
filter’s rolloff curve. Best produces the sharpest curve.  
Available only in ACID.  
This box displays the path to the folder that will be used when you record new audio  
or MIDI tracks. Choose <Project> to save recorded files in the same folder as your ACID  
project file, or click the Browse button to choose a different folder.  
The recorded files folder from the Folder tab of the Preferences dialog is used by  
default unless you choose a project-specific location. If you select the Start all new  
projects with these settings check box, the setting on the Folder tab of the  
Preferences dialog will be updated to use the folder specified in the Project Properties  
dialog.  
Start all new projects with these  
settings  
Select this check box if your project requirements do not change or you want  
consistent settings for future projects.  
Opening existing projects  
1. From the File menu, choose Open. The Open dialog appears.  
2. Choose a drive and folder from the Look in drop-down list.  
3. Select a file in the browse window or type a name in the File name box. Detailed information about the selected file appears at the  
bottom of the dialog box.  
4. Choose a file type from the Files of type drop-down list to limit the files displayed in the dialog box.  
5. Click Open.  
Note: If one of the media files cannot be located when you open an ACID project, you can choose to leave the media offline and  
continue to edit events on the track. The events point to the location of the source media file. If you restore the source media file at a  
later time, the project opens normally.  
Opening ACID projects with embedded media  
When you open an .acd-zip project, the project file and all media files are copied to the temporary files folder.  
Note: You can customize the location of the temporary files folder. For more information, see From the Options menu, choose  
Any changes you make to the project are saved to the files in this temporary folder until you save the .acd-zip file again. For more  
Getting media files  
Now that you’ve created a new project or opened an existing project, the next step is to add media to the project. You can use the  
Explorer window to locate, preview and add media to your project. You can also extract audio from a CD or download media from the  
Web. If you have ACID, you can also use the Media Manager to locate and add media files.  
Previewing media from the Explorer window  
The Explorer window allows you to preview files in looped playback at the current project tempo before adding them to your project.  
You can also preview files in the Explorer in conjunction with playing your project, thereby allowing you to preview how a file will sound  
in the project.  
To preview files, use the Start Preview ( ), Stop Preview ( ), and Auto Preview ( ) buttons at the top of the Explorer window.  
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Previewing a media file  
1. Select the media file in the Explorer window that you want to preview.  
2. Click the Start Preview button ( ). The media file begins looped playback. You can monitor its levels on the preview bus.  
3. Click the Stop Preview button ( ) to end playback.  
Previewing multiple media files  
You can use the Explorer’s multiple-selection preview feature to preview a group of files in the order that you select them.  
1. From the Options menu, choose Preferences.  
In ACID, click the Other tab of the Preferences dialog and select the Enable multiple-selection preview in Explorer window check  
box.  
If you want, you can enter values in the Number of times to repeat each Loop box, Seconds of each One-Shot to play box, and  
Number of Beatmapped measures to play box to specify how different file types are previewed.  
2. Click OK to close the Preferences dialog.  
3. In the Explorer, select the media you want to preview. Hold Shift while clicking to select multiple, adjacent files or hold Ctrl while  
clicking to select multiple, nonadjacent files.  
4. Click the Start Preview button ( ). The first selected file in the list is previewed, followed by each file in the list. A file’s icon  
changes to a Play icon ( ) to indicate which file is currently previewing.  
Note: To add the currently previewing file to your project, press Ctrl+Enter. Press Enter to add all selected files to your project.  
Using Auto Preview  
Click the Auto Preview button ( ) to toggle automatic playback of media files when you select them in the Explorer. If your project is  
currently playing when you select a new file, the new file plays back along with your project. This feature allows you to listen to the  
media file in the context of your project.  
Adding media to the project  
You must add media files to a project before you can paint, arrange, and process them. When you add a file to a project, a new track is  
created to accommodate it. New tracks are added at the current volume of the Preview fader in the Mixing Console window, unless you  
There are several methods of adding media files to a project.  
Notes:  
Proxy files may be created for media whose compression scheme may cause working with them to be inefficient and slow. For more  
Before using long Beatmapped or long one-shot files from CDs or shared network folders, copy the media to your local drive for the best  
possible performance.  
ACID temporary files  
When you add a media file to a project from a removable device, a copy of the media file is stored in the temporary files folder. This  
keeps the media file available for use even if the source of the media is no longer accessible.  
Be aware that the temporary files folder is cleared when you close the ACID application. However, files are not cleared from the folder if  
the software closes inappropriately.  
Note: You can customize the location of the temporary files folder. For more information, see From the Options menu, choose  
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Adding media files from the Explorer window  
You can use the Explorer window, which operates similarly to the Windows® Explorer, to locate media files for use in projects. Display  
the Explorer, if needed, by choosing Explorer from the View menu, or by pressing Alt+1.  
There are three ways to add media files from the Explorer window:  
Double-click the desired file.  
Drag the file from the Explorer to the track view or track list. Dragging a file from the Explorer to the track name of an existing track  
allows you to replace the original file with the new file, while all events remain in place.  
Right-click and drag a file to the track view or track list to specify the type of track to be created. When you drop the file, a shortcut  
menu appears that allows you to choose whether to treat the file as a loop, one-shot, Beatmapped track, or as an autodetected  
type.  
Adding MIDI files from the Explorer window  
You can add MIDI files to your project just as you would add audio files. You can right-click a MIDI in the Explorer window, you can  
choose how you want to add it to your project:  
Add to Project.  
Add to Project with Events.  
Add to Project with Events Rippled.  
Open as New Project.  
Adding media files from the Media Manager window  
If you have ACID, you can use the powerful Media Manager feature to locate, catalog, and add media files to your ACID projects. Within  
the Media Manager window, you can build media libraries of your media that include file attributes, ACID metadata, and tags that you  
can assign to classify your media. You can also search for, purchase, and access reference libraries from outside sources to build your  
media file base. Display the Media Manager, if needed, by choosing Media Manager from the View menu, or by pressing Alt+5.  
For more information on the Media Manager feature, see Using the Media Manager on page 69.  
Adding media files from the Open dialog  
There are three ways to add media files from the Open dialog:  
Select the desired file and click Open.  
Right-click the selected file and choose Select from the shortcut menu.  
Double-click the selected file.  
Adding media files from outside the application  
You can also add a media file to a project by dragging it from Windows® Explorer to the track view.  
Adding multiple media files simultaneously  
To add multiple media files to the project, Ctrl+click (or Shift+click) to select the files and drag them to the track view or the track list.  
Extracting media files from CD  
You can extract 44,100 Hz, 16-bit, stereo data from CDs. Extracted CD tracks are added to new tracks in your ACID project.  
1. Insert a CD in the CD-ROM drive.  
2. From the File menu, choose Extract Audio from CD. The Extract Audio from CD dialog appears.  
3. If you have more than one CD drive, choose the CD drive that contains the audio you want to extract from the Drive drop-down list.  
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4. From the Action drop-down list, choose how you want to extract  
audio:  
Choose Read by track and select each track you want to  
extract. Each track is extracted to a new track in your project.  
Choose Read entire disc to extract the current CD to a single  
file.  
Choose Read by range and enter a starting time and ending  
time (or a starting time and length). The time range is  
extracted to a new track in your project.  
Click Play to preview your selection. In order to preview, your CD  
drive’s audio output must be connected to your sound card, or  
you can connect headphones to the front of the CD drive.  
5. Click the MusicID button if you want to obtain CD information  
using Gracenote MusicID.  
If CD information is not available, you can click the CD Info button  
to display a dialog box where you can edit the CD information and  
submit it for inclusion in the Gracenote Media Database. For more  
6. From the Speed drop-down list, choose the speed at which you want to extract audio.  
7. Click OK. The Save As dialog appears.  
8. Enter a file name and choose a location for the new file(s).  
Tip: Extracted tracks can be automatically named for you. From the Options menu, choose Preferences, and on the General tab, select  
9. Click Save to start extracting audio.  
CD data extraction begins and a progress meter is displayed. If the file is longer than 30 seconds, the Beatmapper™ Wizard appears.  
10. Use the Beatmapper Wizard or choose to open the file as a one-shot. The extracted file is added to a track. For more information, see  
You can also double-click a CDA file in the Explorer window (or drag it to the track view) to extract a CD track without opening the  
Extract Audio from CD dialog.  
Note: When adding media from multiple CDs, you may need to press F5 to refresh the Explorer window to view the new CD’s contents.  
Obtaining or editing CD information using Gracenote  
If ACID can access information about a track or CD (either from the file or CD itself, or from a local cache), it automatically reads and  
displays this information when you insert a CD or browse your computer. However, if this information is not available, the software can  
retrieve information over the Internet from Gracenote MusicID.  
Once ACID obtains information from Gracenote MusicID, it is saved to a local cache so the information displays more quickly the next  
time the tracks are displayed.  
If the software cannot connect to the Gracenote Media Database and the appropriate CD information is not available on your computer,  
the tracks are simply listed numerically. In this case, you can edit CD information and submit it to the Gracenote Media Database.  
Note: Using Gracenote MusicID requires an active Internet connection. For more information on using Gracenote MusicID, refer to  
www.gracenote.com/.  
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Obtaining CD information  
1. Insert a CD in your drive.  
2. Click the MusicID button in the in the Extract Audio from CD dialog, or browse to the CD and click the  
button in the Explorer  
Gracenote MusicID attempts to obtain matching CD information and displays artist, album, and track data:  
If the service locates an exact match, this information is automatically displayed. No additional action is necessary.  
If the service locates multiple possible matches, the Match dialog is displayed. Proceed to step 2.  
3. Choose a method for completing the CD information:  
If none of the possible matches is appropriate, click the Submit New button. The Gracenote CDDB Disc Information dialog is  
displayed, allowing you to complete information for the CD and submit it for inclusion in the Gracenote Media Database. For  
help on submitting CD information, click the Help/Guidelines button in this dialog.  
When you are finished typing information, click the OK button to submit your data.  
Select the appropriate match from the list and click the Accept Match button. The artist, album, and track information is  
displayed based on your selection in the right side of the PC pane.  
4. You’re now ready to extract tracks.  
Editing and submitting CD information  
1. Insert a CD in your drive.  
2. Select a track and click the CD Info button in the Extract Audio from CD dialog, or browse to the CD and click the  
button in the  
Explorer window. The Gracenote CDDB Disc Information dialog is displayed. For more information, see Extracting media files from CD  
3. Use the Gracenote CDDB Disc Information dialog to edit information about the CD. For help on submitting CD information, click  
the Help/Guidelines button in this dialog.  
4. When you are finished entering the information, click the OK button to submit it for inclusion in the Gracenote Media Database.  
Understanding clip types  
When you add media to a project, a new track is created for the file. Depending on the type of media you add, one of four clip types is  
created to accommodate it: loop, one-shot, Beatmapped, or MIDI. You can identify a track’s type by looking at the paint clip selector  
Loops  
Loops are small chunks of audio that are designed to create a continuous beat or pattern when played repeatedly. They are usually one  
to four measures long. Loops are the type of file that you will use most frequently.  
One-shots  
One-shots are chunks of audio that are not designed to loop, and they are streamed from the hard disk rather than stored in RAM if they  
are longer than three seconds. Things such as cymbal crashes and sound bites could be considered one-shots.  
Unlike loops, one-shots do not change pitch or tempo with the rest of a project.  
Beatmapped  
When you add a file that is longer than thirty seconds to a project, the Beatmapper Wizard starts, allowing you to add tempo  
information to the file. As a result, these clips respond to tempo and key changes just like loops. For more information, see Using the  
Tip: You can change the length of the file that starts the Beatmapper in the Audio tab of the Preferences dialog. For more  
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MIDI  
A MIDI clip is automatically created when you open a MID, SMF, or RMI file. You can use MIDI clips to record data from and play back  
through synthesizers and other MIDI-compliant equipment. For more information, see Working with MIDI on page 187.  
Folder tracks  
Folder tracks can contain any combination of tracks. Use folder tracks to group related tracks or sections of a project so they can be  
easily expanded or minimized. For example, if you have many drum tracks in your project, you can add a folder track to consolidate  
drum tracks and minimize their vertical space in the track list.  
When the folder track is minimized, you can also perform edit operations on clustered events in the group, but you cannot create events  
with the Draw or Paint tools or perform edge-trimming. Expand the folder track to edit individual events.  
Adding and editing events  
You have added media to the project, and tracks have been created for the media files. Now you can add events to the track view. The  
following sections describe three basic techniques used when working with audio events: painting, deleting, and moving.  
Painting events  
After you add a media file to your project, you must paint it on the timeline in order to hear it. When you paint on the media file’s track,  
you create an event that displays the file’s waveform. You can paint events on the timeline using either the Draw tool  
tool  
or the Paint  
.
Clips can also be painted on the timeline with the Draw and Paint tools. For more information, see Adding clips to tracks on page 101.  
Note: Media files must be added to the project before either of these tools can be used to paint events.  
Placing events with the Draw tool  
The Draw tool is the most common method of placing events on the timeline. This tool allows you to add events one at a time. In  
addition, you can use the Draw tool to select, edit, and move events. For more information, see Adding and editing events on page 35.  
1. Click the Draw Tool button ( ) or choose Editing Tool from the Edit menu and choose Draw from the submenu. The pointer  
displays as a pencil icon.  
2. Place the Draw Tool at the left edge of any track containing a media file.  
3. Click and hold the mouse button while dragging the Draw tool to the right. A waveform representing the event appears on the  
timeline as you drag the mouse.  
Notice that if you are placing a loop file on the timeline, small indentations appear along the top and bottom edges of the event  
indicating the start and end points of each individual loop.  
Tip: Events can be also be drawn from right (end) to left (beginning).  
4. Release the mouse button to end the event.  
5. Click the Play from Start button ( ) on the transport bar. The event plays back.  
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Painting events with the Paint tool  
Unlike the Draw tool, the Paint tool allows you to quickly paint multiple events across several tracks. This can be useful when you need  
to quickly add several seemingly random events to a project. The Paint tool is also best used for painting multiple one-shot events that  
will be evenly spaced on the grid lines.  
When painting MIDI or one-shot clips, you can click the down arrow next to the Paint tool to set the length of events that will be  
created when you drag with the Paint tool.  
1. Click the Paint Tool button ( ) or choose Editing Tool from the Edit menu and choose Paint from the submenu. The mouse  
pointer displays as a brush icon.  
2. Click and hold the mouse button while dragging the Paint tool randomly across the several tracks. Notice that events are painted in  
every grid space the Paint tool contacts.  
3. Release the mouse button to stop adding events.  
4. Click the Play from Start button ( ) on the transport bar. All new events play back.  
Tip: With the Paint tool selected, you can use Ctrl+click to paint an entire event for one-shot, Beatmapped, and MIDI tracks.  
Inserting events at the play cursor  
You can also insert events at the cursor during playback. You can use this feature to create rhythms on one-shot tracks while listening to  
the track you’re editing in the context of the rest of your project. When you’re done creating events, you can use the Render to New  
Track command (on the Edit menu) to save the rhythm to a new track, or you can copy and paste your new events across the timeline.  
1. Create a time selection in the portion of the project you want to edit.  
2. Select the Loop Playback button ( ).  
3. Click the Play button ( ) to start playback.  
4. Click a track header in the track list to set the focus track.  
5. Press Y to add an event at the play cursor (during playback, the edit cursor remains fixed, and the play cursor follows playback).  
If snapping is enabled, events are created at the next snap point. You can use snapping to quantize your events.  
6. Repeat step 5 as needed.  
7. You can press the up and down arrow keys to change the focus track.  
8. Click the Stop button ( ) when you’re finished creating events.  
9. Edit event positions as necessary.  
Tip: If you're using this feature to tap rhythms with one-shot tracks, try applying a groove to adjust the timing of your rhythm.For more  
Changing the length of events  
After an event is painted on the track view, you may discover that it is too long or not long enough; however, it is easy to change the  
length of an event. You may find it helpful to turn snapping options on by choosing Snapping from the Options menu and choosing  
Enable from the submenu.  
To alter an event’s length, click the Draw Tool button ( ) and drag either end of the event. When you drag the event past the end of  
the file, looped files repeat, but one-shot and Beatmapped tracks draw silence.  
Original event  
Drag the end of  
the event...  
...to increase its length.  
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Erasing sections of events  
Occasionally you may need to delete only specific sections of an event and leave the rest of it intact. The easiest method of deleting a  
section of an event is to use the Erase tool.  
1. Click the Erase Tool button (  
) or choose Editing Tool from the Edit menu and choose Erase from the submenu. The pointer  
displays as an eraser icon.  
2. Drag in the track view to delete event data.  
Tip: With the Erase tool, you can delete an entire one-shot, Beatmapped, or MIDI event. Just hold Ctrl while you click the event.  
Moving events  
The position of the left edge of an event indicates when the event becomes audible during playback. You can move events along the  
timeline either individually or as a group.  
In addition, you can stack events on top of one another. A longer event placed over a smaller event conceals the smaller event and  
makes it inaudible. A smaller event placed over a larger event is audible and renders the section of the longer event it covers inaudible.  
1. Click the Draw Tool button (  
).  
2. Click the event to be moved. The event is highlighted to indicate that it is selected.  
Tip: You can hold Ctrl or Shift to select multiple events.  
3. Drag the event to a new location on the track.  
Note: Multiple selected events move in relation to the event being dragged.  
Editing MIDI events  
You can use the inline MIDI editing mode to edit MIDI events directly in the timeline. In this mode, you can draw and erase notes in a  
Using the cursor  
The ACID cursor is a flashing vertical line that spans the track view of the entire project. The cursor position determines where events  
split, where playback/recording starts, and where clipboard contents are pasted. In addition, the positioning of the cursor is essential to  
the creation of time selections.  
Positioning the cursor with the mouse  
1. Click the Draw Tool button ( ).  
2. Click in the track view to position the cursor.  
Positioning the cursor with the keyboard  
While using the mouse to position the cursor in the timeline is quick and intuitive, it is not always precise. For example, you may want  
the beginning of a guitar solo to coincide with a snare drum hit, or background vocals to enter exactly 3 minutes and 24 seconds into a  
song. For these reasons, you can also position the cursor using your keyboard. For more information, see Cursor placement, loop region  
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Positioning the cursor with the Go To command  
The Go To command is used to place the cursor at a specific location in the ACID project.  
Press Ctrl+G to position the cursor based on the position displayed on the beat ruler. Specify a position (in measures.beats.ticks  
format) in the box that appears in the time display and press Enter.  
Press Shift+G to position the cursor based on the time displayed on the time ruler. Specify a time in the box that appears in the  
time display and press Enter.  
Tip: You can also open the boxes in the time display by double-clicking the desired value.  
Making selections  
You must select events before you can move or edit them.  
Selecting an event  
1. Click the Draw Tool button (  
).  
2. Click an event. The event is highlighted.  
Selected event  
Selecting multiple events  
You have several methods of selecting multiple events:  
Press Ctrl or Shift while clicking events.  
Use the Select All on Track command.  
Use the Select Events to End command.  
Use the Select All command.  
Use the Selection tool.  
Note: Unless stated otherwise, selections can only be made using the Draw tool.  
Selecting multiple events using the keyboard and mouse  
Holding Ctrl while clicking events allows you to select multiple, nonadjacent events that reside on any track. This method is useful when  
you need to move several scattered events by an equal amount within the project.  
Holding Shift allows you to select multiple, adjacent events. Selecting any two events while holding Shift automatically selects all events  
located between the selected events. Events may be selected from the same track or across tracks. This method is useful when you want  
to move several adjacent events by an equal amount within the project.  
Selecting multiple events using the Select All on Track command  
Right-clicking any track in the track view and choosing Select All on Track from the shortcut menu selects every event on the track.  
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Selecting multiple events using the Select Events to End command  
Right-clicking an event in the track view and choosing Select Events to End from the shortcut menu selects every event on the track  
after the selected event.  
You use this command across multiple tracks by holding Ctrl to click events on several tracks and then right-clicking and choosing  
Select Events to End from the shortcut menu.  
Selecting events that use a specified clip  
Perform any of the following actions to select events created from a clip:  
Right-click an event in the timeline and choose Select Events Using This Event's Clip from the shortcut menu to select all events  
on the track that use the same clip as the selected event.  
Right-click the timeline, choose Select Events Using Clip, and then choose a clip from the submenu to select all events on the track  
that use the specified clip.  
Right-click a clip in the Clip Pool window and choose Select Timeline Events from the shortcut menu.  
Selecting events using the Select All command  
Choosing Select All from the Edit menu selects all events in a project.  
Selecting multiple events using the Selection tool  
You can drag the Selection tool across the track view to select events across multiple tracks. This tool allows you to select events using  
three methods: vertical, horizontal, and free selection.  
Method  
Vertical  
Description  
Allows you to select all events on all  
tracks within an interval of time.  
Displays as...  
Parallel dashed line spanning the  
vertical length of the project.  
Horizontal  
Allows you to select all events on a track Parallel dashed line spanning the  
or several adjacent tracks. horizontal length of the project.  
Free selection Allows you to select a group of adjacent Dashed line box.  
events on adjacent tracks. This is the  
default selection method.  
1. Click the Selection Tool button (  
) or choose Editing Tool from the Edit menu and choose Selection from the submenu.  
2. Place the pointer on the track view. The pointer displays as an arrow with an adjacent dotted box (  
).  
3. Drag the mouse on the track view. A dashed rectangular box appears on the track view and all events within and adjacent to it are  
selected.  
4. While holding the left mouse button, click and release the right mouse button (referred to as toggle-clicking). The selection  
method changes to vertical and again, all events within and adjacent to the selection area are selected.  
5. Toggle-click the mouse once more. The selection method changes to horizontal and all events within and adjacent to the selection  
area are selected.  
Creating time selections  
You are not limited to selecting events. Frequently, you may want to select only audio events occurring within a time selection. You can  
do this using the Time Selection tool.  
1. Click the Time Selection Tool button ( ) or choose Editing Tool from the Edit menu and choose Time Selection from the  
submenu. The pointer displays with an adjacent cursor ( ).  
2. Drag the mouse in the track view. The selection area is highlighted on the track view.  
3. Release the mouse button. A time selection is created and all events within it are selected.  
Note: If the selection area is automatically snapping to the track view’s grid lines, the ACID snapping feature is turned on. You can turn  
snapping off by pressing F8.  
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Creating event selections within time selections  
You can select specific events within a general time selection. This technique is useful for selecting individual instruments from a  
particular section of a song. For example, you may want to copy all percussion events from a song’s bridge and re-use them in the coda.  
1. Click the Time Selection Tool button ( ) or choose Editing Tool from the Edit menu and choose Time Selection from the  
submenu. The pointer displays with an adjacent cursor ( ).  
2. Drag the mouse in the track view. The selection area is highlighted on the track view.  
3. Release the mouse button. A selection is created and all events within it are selected.  
4. Hold Ctrl and click any event that extends beyond the time selection. The entire event appears highlighted; however, only the  
section of the event contained within the time selection is actually selected.  
Tip: You can select additional events within the time selection by continuing to hold Ctrl while clicking events. In addition, holding Shift  
allows you to select the events of multiple adjacent tracks within a selection.  
Working with tracks  
The following sections explain several basic track functions and features. For more in-depth information on tracks, see Working with  
Reordering tracks  
When building an ACID project, you may want to reorder the tracks to place similar instruments in proximity to one another. For  
example, placing all drum loops together in the track view makes it easier for you to fine-tune the mix of the song’s overall drum sound.  
1. Drag the track header to a new location in the track list. A heavy black horizontal line appears on the track list to indicate where the  
track will be placed.  
2. Release the mouse button. The track is dropped in the new location and the entire track list/track view adjusts accordingly.  
Tip: You can reorder multiple tracks by holding Ctrl or Shift while selecting tracks and dragging the tracks as a group.  
Resizing tracks  
You can change the height of a track, thereby affecting how many tracks display in the track view. This is especially useful when building  
a project with a large number of tracks. In addition, you can decrease the track’s height until only the multipurpose slider, Track FX  
button, Mute button, and Solo button are visible.  
1. Drag the bottom edge of a track up or down in the track list. The pointer displays as a vertical stretch icon ( ).  
2. Release the mouse button to establish the track’s new height.  
Tip: You can set the default height for all new tracks by right-clicking the newly resized track in the track list and choosing Set Default  
Changing track colors  
As mentioned previously, tracks are automatically created to accommodate new media files. These tracks are assigned a default color.  
However, you can change track colors to organize the tracks in your project. To change the color, right-click the track in the track list,  
choose Color from the shortcut menu, and choose the desired color from the submenu.  
Renaming tracks  
To rename a track, right-click the track name and choose Rename from the shortcut menu, or double-click the track name. Renaming a  
track applies to the project only and does not change the file associated with the track.  
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Duplicating tracks  
To duplicate a track, right-click it and choose Duplicate Track from the shortcut menu. An exact copy of the track is created and its  
events and adds it below the original track in the project. The words “Copy of” appear before the name of the duplicate track to identify  
it in the track list.  
For creative ways to use duplicate tracks, see Playing with duplicate tracks on page 297.  
Deleting tracks  
You can delete unnecessary tracks from a project by selecting the track and using any of the following methods:  
Choose Delete from the Edit menu.  
Right-click a track and choose Delete Track from the shortcut menu.  
Press Delete.  
Copying, cutting, and pasting tracks  
Copying a track places an exact copy of the selected track on the clipboard, but leaves the track view unchanged. To copy a track, select  
the track and do one of the following:  
Click the Copy button (  
) on the toolbar.  
Choose Copy from the Edit menu.  
Right-click the track header and choose Copy Track from the shortcut menu.  
Press Ctrl+C.  
Cutting a track removes it from the track view and places it on the clipboard. To cut a track, select it and do one of the following:  
Click the Cut button (  
) on the toolbar.  
Choose Cut from the Edit menu.  
Right-click the track header and choose Cut Track from the shortcut menu.  
Press Ctrl+X.  
Tracks that are copied or cut to the clipboard can be pasted back into the current project or into a different project an unlimited number  
of times. This is a useful way to share tracks between different compositions. You can paste a track in one of the following ways:  
Click the Paste button (  
) on the toolbar.  
Choose Paste from the Edit menu.  
Right-click the track view and choose Paste Track from the shortcut menu.  
Press Ctrl+V.  
Adjusting the mix  
You can adjust the mix of a specific track in the track header. Volume and pan each have dedicated sliders to make adjustments.  
Assignable effects and busses share a multipurpose slider. Click the multipurpose slider to choose what you want to adjust.  
Multipurpose slider mode  
Multipurpose slider  
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Once you have chosen what you want to adjust, drag the slider to adjust the level. You can hold Ctrl or Shift to select multiple tracks and  
move the sliders together as a group.  
Function  
Volume  
Description  
This dedicated volume slider controls how loud a track is in the mix. A value of 0 dB means that the track  
plays with no boost or cut from the software. Dragging the fader to the left cuts the volume; dragging to the  
right boosts the volume.  
Pan  
This dedicated pan slider controls the position of a track in the stereo field. Dragging the slider to the left  
places the track in the left speaker more than the right, while dragging the slider to the right places the track  
in the right speaker.  
Because true stereo panning is used, you can introduce clipping when panning a track to the left or right.  
Unlike a left/right balance control—which simply decreases the volume of one channel—the default  
panning mode actually adds the audio from one channel to the other. When panning a track, adjust the  
track volume accordingly.  
You can choose among five panning types to determine how a track is panned. For more information, see  
FX  
With the multipurpose slider, you can control the level of the track sent to each of the assignable effect  
chains that you have created. Dragging the fader to the left cuts the volume; dragging to the right boosts  
the volume.  
Bus  
With the multipurpose slider, you can control the level of the track sent to each of the additional busses that  
you have created for your project. Dragging the fader to the left cuts the volume; dragging the fader to the  
right boosts the volume.  
Note: When adjusting the mix of your tracks, remember to look at the meters on the Mixing Console. Because you are adding the  
volumes of all the tracks together, it is easy to clip the audio output. Make sure that the meters never display the red clip indicator during  
playback.  
Muting or unmuting tracks  
Each track has a Mute button ( ). Clicking this button renders the corresponding track inaudible during playback and shades it to  
indicate that it is muted. Toggle-muting a track is an effective way of determining whether a track contributes to the overall sound of a  
project.  
Note: Muting a track mutes its main output and post-fader sends only unless the Track prefader sends listen to mute check box on  
the Audio tab of the Preferences dialog is selected. For more information, see Using the Audio tab on page 255.  
1. Deselect the Automation Settings button ( ) to toggle trim mode.  
2. Click the Mute button (or press Z). Repeat this step on additional tracks to add them to the mute group, if desired.  
Tip: Press Ctrl and click the Mute button to mute only the selected track (and restore any other muted tracks). If the selected track is  
already muted, press Ctrl and click the Mute button to restore all tracks.  
Adjusting mute automation  
When you select the Automation Settings button ( ), the Mute button is displayed as a , and you can use the control to edit volume  
automation.  
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Soloing tracks  
Located next to the Mute button, the Solo button ( ) allows you isolate tracks in a project during playback. When you click this button  
during playback, the corresponding track remains audible and all other tracks are muted. Clicking the Solo button a second time returns  
all tracks to their original levels in the mix. Toggle-soloing a track is an effective method of configuring and previewing isolated track  
effects against how they sound in the project.  
You can also press X to solo a track or group of tracks.  
Tip: Press Ctrl and click the Solo button to solo only the selected track (and restore any other soloed tracks). If the selected track is already  
soloed, press Ctrl and click the Solo button to restore all tracks.  
Choosing a track’s input/recording device  
The Record Device Selector button  
in a track header chooses the audio input that will be used to record to a track.  
You can click the Record Device Selector button to turn input monitoring on or off and choose a recording device:  
Monitoring track output levels  
During playback, a responsive meter is displayed in the track header to monitor the track's output.  
Horizontal meter  
Vertical meter  
(Right-click and choose  
Use Vertical Meters  
from the shortcut menu)  
When clipping is detected, the peak meter displays a red Clip indicator.  
Right-click the meters and choose a command from the shortcut menu to adjust the display of the meters. This shortcut menu allows  
you to reset clip indicators, choose a display scale, toggle vertical display, or turn output meters off.  
Working with groups of tracks  
Select a group of tracks by holding the Ctrl key while you click the track header of the desired tracks. Now you can adjust the volume,  
panning, track color, and other track attributes simultaneously.  
Using undo and redo  
You have unlimited undo and redo capabilities in ACID. Each edit you perform in the project is added to an undo history, which allows  
you to quickly restore the project to any of its previous states. In addition, undoing an edit automatically places it in the project’s redo  
history where it can be quickly re-performed. However, any new edit performed on the project overwrites the redo history.  
Note: The undo and redo histories are cleared when you close the project or exit the application.  
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Using undo  
To undo an edit, click the Undo button ( ) on the toolbar or press Ctrl+Z. Edits are undone in the reverse order they were performed.  
Tip: You can also undo the most recent edit by choosing Undo from the Edit menu.  
Undoing a series of edits  
Clicking the down arrow next to the Undo button (  
) displays the project’s undo history. The history displays as a drop-down list with  
the most recent edit located at the top. Undoing an edit in the list requires all subsequent edits to be undone as well.  
1. Click the arrow to the right of the Undo button ( ). The undo history appears.  
2. Locate the edit to be undone. Notice that all subsequent edits are automatically selected and the total number of edits to be  
undone is indicated at the bottom of the drop-down list.  
3. Click the edit to be undone. The project is restored to the state it was in prior to the selected edit.  
Undoing all edits  
Choosing Undo All from the Edit menu undoes all project edits and automatically adds them to the redo history.  
Using redo  
To redo an edit, click the Redo button ( ) on the toolbar or press Ctrl+Shift+Z. Edits are re-performed in the reverse order they were  
undone.  
Tip: You can also redo the most recent undone edit by choosing Redo from the Edit menu.  
Redoing a series of edits  
Clicking the down arrow next to the Redo button ( ) displays the project’s redo history. The history displays as a drop-down list with  
the most recently undone edit located at the top. Redoing an edit in the list requires all subsequently undone edits to be re-performed  
as well.  
1. Click the arrow to the right of the Redo button ( ). The redo history appears.  
2. Locate the edit to be redone. Notice that all subsequently undone edits are automatically selected and the total number of edits to  
be redone is indicated at the bottom of the drop-down list.  
3. Click the edit to be redone. The project is restored to the state it was in prior to the selected undone edit.  
Tip: Clicking the desktop outside the drop-down list cancels the redo operation.  
Clearing the undo history  
You can clear the undo and redo histories without closing the project or exiting the application. After the histories are cleared, new ones  
are created as you continue building the project.  
1. From the Edit menu, choose Clear Undo History. A confirmation dialog appears, alerting you that this action permanently deletes  
the current edit histories.  
2. Click Yes to clear the edit histories or No to retain the current edit histories.  
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Playing the project  
You have several methods for playing your projects.  
Using the transport bar  
All buttons required to play your project are located on the transport bar. The transport bar should look somewhat familiar to you, as it  
contains buttons found on most home CD and cassette players. For more information, see Transport bar on page 21.  
Using playback options  
As you build a project, you will likely have different playback needs. For example, you may want to hear the project in its entirety when  
checking the final mix, but not when you are working on the ending. Because of this, you have three playback options:  
Playing the entire project.  
Playing from the cursor position.  
Playing in looped playback.  
Playing the entire project  
To begin playback from the beginning of the project, click the transport bar’s Play From Start button ( ) or press Shift+Space. To stop  
playback, click the transport bar’s Stop button ( ) or press Space.  
Playing from the cursor position  
To begin playback from the current cursor position, click the transport bar’s Play button( ) or press Space. To stop playback, click the  
transport bar’s Stop button ( ) or press Space.  
Playing in looped playback  
You can also limit playback to a specific loop region on the track view. This playback method uses the transport bar’s Loop Playback  
button ( ) and allows you to fine-tune mixes and effects while continually listening to the selected area. For more information, see  
1. Drag the handles of the loop bar to create the desired loop region.  
Handle  
Loop bar  
2. Click the Loop Playback button ( ) to turn on looped playback.  
3. Click the transport bar’s Play button ( ) or press Space. Playback of the selected area begins. To stop playback, click the transport  
bar’s Stop button ( ) or press Space.  
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Bypassing audio effects during playback  
If you want to hear your project without your applied audio effects (track, bus, and assignable effects), you can quickly bypass these  
effects during playback. From the Options menu, choose Bypass All Audio FX. This option can also conserve processing power to avoid  
playback problems.  
Note: When effects are bypassed, you can choose whether bypassed effects remain open. When the Keep bypassed FX running check  
box on the General tab of the Preferences dialog is selected, effects remain open so you can bypass/enable effects with no pause for A/B  
testing. When the check box is cleared, effects are fully bypassed, conserving processing power.  
Saving, rendering, and delivering projects  
Though you are provided with the tools to quickly build impressive musical projects, you may find yourself building elaborate projects  
over a period of weeks or even months. While you are working on a project, you should save it in the ACID native format: the ACID  
project file (.acd).  
Important: If you save a project originally created in an earlier version of ACID software in ACID version 7.0, it will be unusable in earlier  
versions of the software. Use the Save As dialog to save the project with a new name after editing it in version 7.0.  
When you are finished building a project, you can render projects in a variety of formats. You should determine the project’s final format  
(or formats) based on how you will deliver the media. For example, you would render your project to a streaming media format if you  
plan to publish it to the Internet.  
Note: Be aware that projects containing MIDI files that are routed to external MIDI ports must be rerouted to internal DLS sets or VST  
instruments (VSTi) to be included in the rendered mix. For more information, see Rendering projects with MIDI tracks on page 222.  
Saving projects  
An ACID project file (.acd) is the default file format for saving a new project and should be used for saving unfinished projects. There are  
two ACID project file types.  
Format  
Extension Description  
ACID Project File  
.acd  
Contains all information regarding the project including track layout, envelope settings, and effects  
parameters. However, this type of file does not contain actual audio, only references to the audio files.  
Contains all information regarding the project including track layout, envelope settings, and effects  
parameters. In addition, all audio files used in the project are embedded into the project file.  
ACID Project with .acd-zip  
Embedded Media  
If you save a project in .acd-zip format, the project file and all media files are copied to a temporary files folder.  
If you continue to work on your project after saving the .acd-zip file, your changes are saved to the files in this  
temporary folder.  
You can customize the location of the temporary files folder. For more information, see From the Options  
1. To save a file, display the Save As dialog using any of the following options:  
Click the Save button ( ) on the toolbar.  
From the Edit menu, choose Save.  
Press Ctrl+S.  
2. From the Save in drop-down list, choose the drive and directory where the file will be saved.  
3. Enter a name for the project in the File name box.  
4. From the Save as type drop-down list, choose the desired ACID project file type.  
5. If you want to save a copy of each of the project’s media files to the same location as your project file, select the Copy all media  
with project check box. This is available when saving as an ACID project file.  
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6. Click Save. The project is saved.  
Tip: Once the project is saved, you can use the Save As command from the File menu to create a copy of the project with a new name or  
save to a different ACID project file format.  
Rendering projects  
Rendering refers to the process of converting the ACID project into a  
file that is formatted for a specific playback method. Possible playback  
methods include media player applications, Internet streaming  
media, CD-ROM, and CD audio. When an ACID project is rendered, it is  
not overwritten, deleted, or altered and you are able to return to the  
original project to make changes and re-render.  
1. From the File menu, choose Render As. The Render As dialog  
appears.  
2. From the Save in drop-down list, choose the drive and folder  
where the file will be saved.  
3. Enter a new name for the project in the File name box.  
4. From the Save as type drop-down list, choose the desired file  
format.  
5. If the selected file type supports it, you can choose an encoding  
template from the Template drop-down list, or click Custom to  
6. Select or clear the following check boxes as needed:  
Select the Save project as path reference in rendered  
media check box if you want to save the project path  
information with the rendered file to easily return to your source project if you use your rendered file in another project.  
Note: If you modify the project file after rendering, the project data will no longer match the rendered file. To edit a project using a  
path reference, the project file and all media must be available on your computer.  
Select the Render loop region only check box if you want to save only the portion of the project that is contained within the  
loop region. The loop region does not need to be active for this option to work.  
If the selected file type supports it, you can select the Save project markers with media file check box to include markers and  
regions in the rendered media file.  
If the selected file type supports it, you can select the Save sections as regions with a media file check box to include sections  
in the rendered media file. If the information cannot be saved to your media file, an .sfl file will be created (using the same  
base name as your media file).  
Select the Save each track as a separate file check box to save each track in your project to a separate file. All of the volume  
adjustments, panning, FX, and events are saved with the track. You can also use this feature to create tracks that you can use in  
multitrack recording software or Macromedia® Flash®.  
If your project contains video, you can select the Stretch video to fill output frame (do not letterbox) check box to have your  
video reformatted so that it fills the output frame size listed in the Description box. When the check box is cleared, the current  
aspect ratio is maintained and black borders are added to fill the extra frame area (called letterboxing).  
If your project contains video and you see unacceptable artifacts in the rendered video, you can clear the Fast video resizing  
check box. Turning off this option can correct the artifacts, but your rendering time will increase significantly.  
7. Click Save. A progress dialog appears.  
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8. When rendering is complete, you can choose one of the following options:  
Click Open to start the associated media player and play the newly rendered file.  
Click Open Folder to open Windows Explorer and display the location of the newly rendered file.  
Click Close to close the progress dialog and return to the ACID window.  
Note: MIDI tracks must be routed to DLS or VSTi soft synths to be included in the rendered output. For more information, see  
Supported formats for rendering  
The following table briefly describes the file formats available for rendering a project.  
Format  
ATRAC  
AIFF File  
Extension  
.aa3  
.aif  
Description  
A Sony proprietary audio compression technology.  
The standard audio file format for audio used on Macintosh  
computers.  
Dolby Digital AC-3 Pro/ .ac3  
Dolby Digital AC-3  
Studio  
A Dolby Laboratories proprietary audio compression format.  
FLAC audio  
MPEG-1 and MPEG-2  
.flac  
.mpg  
A nonproprietary, lossless audio compression format.  
MPEG files are a format used when burning audio and video to a  
Video CD, Super Video CD, or DVD. MPEG-1 and MPEG-2 file  
creation is supported through the use of the MainConcept  
MPEG plug-in.  
Note: This format requires a separate purchase of the  
MainConcept MPEG plug-in.  
MPEG-1 Layer 3  
.mp3  
A highly compressed format used for portable digital players  
and Internet sharing of media. 20 free MP3 encodes are  
provided. After you have used the free encodes, you must  
register the plug-in to continue rendering MP3s.  
A patent-free audio encoding and streaming technology.  
QuickTime® for Microsoft Windows.  
The RealNetworks® standard for streaming media via the Web.  
This option renders both audio and video into one file.  
A Sony proprietary lossless audio compression format.  
A Sony proprietary wave format that does not have a restricted  
file size (unlike Windows standard WAV format which is limited  
to ~2GB).  
Ogg Vorbis  
QuickTime  
RealMedia  
.ogg  
.mov  
.rm  
Perfect Clarity Audio  
Wave64  
.pca  
.w64  
Video for Windows  
Wave  
.avi  
The standard video file format used on Windows-based  
computers.  
The standard audio file format used on Windows-based  
computers.  
.wav  
Windows Media Audio .wma  
Windows Media Video .wmv  
The Microsoft® audio format used to create files for streaming or  
downloading via the Web.  
The Microsoft audio and video format used to create files for  
streaming or downloading via the Web.  
Note: Some plug-ins, such as MP3, may require registration.  
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Creating custom rendering settings  
The Custom Settings dialog appears when you click Custom in the Save As dialog. You can use the Custom Settings dialog to create  
custom encoding templates for many of the file formats available in the software.  
1. From the File menu, choose Render As. The Render As dialog appears.  
2. Choose your preferred file format from the Save as type drop-down list. If the format allows you to create custom settings, the  
Custom button becomes active.  
3. Click Custom. The Custom Template dialog appears.  
4. Make the appropriate setting changes for the chosen file format. For information about specific controls in each file type’s Custom  
Template dialog, click the Help button  
.
Tip: To save the custom settings for future use, enter a name for the template in the Template box and click the Save Template button  
).  
(
5. Click OK. The Custom Template dialog closes.  
Copying rendering templates between computers or user accounts  
You can make your customized rendering templates available on another computer or user account by copying .sft2 files to the  
appropriate location in the new account or computer.  
Rendering templates are stored in the following folders:  
C:\Documents and Settings\<username>\Application Data\Sony\Render Templates ACID 7.0\<plug-in name>\ in  
Windows XP.  
C:\Users\<username>\AppData\Roaming\Sony\Render Templates ACID 7.0\ in Windows Vista.  
Notes:  
The Application Data folder is not visible unless the Show hidden files and folders radio button is selected on the View tab of the  
Windows Folder Options control panel.  
You can find a plug-in’s name by clicking the About button in the Render As dialog.  
To make a template available on another computer or user account, copy the .sft file to the same location in another account.  
For example, to make JSmith’s custom wave template available for the AJones user account, copy the appropriate .sft2 file from this  
folder:  
C:\Documents and Settings\JSmith\Application Data\Sony\Render Templates ACID 7.0\wave  
to this folder:  
C:\Documents and Settings\AJones\Application Data\Sony\Render Templates ACID 7.0\wave.  
Note: If you’re copying templates from an older Sony Creative Software application, templates are saved as .sft files in the following  
folder: C:\Documents and Settings\<username>\Application Data\Sony\File Templates\<plug-in name>\<plug-in  
GUID>.  
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Rendering in real time  
Real-time rendering is a playback mode that renders your project to .wav (or .w64) format. Real-time rendering allows you to include the  
output from an external input source such as a hardware synth or effects processor with your project. For more information, see Using  
Notes:  
When you start real-time rendering, any track that is armed for recording will be unarmed. You cannot arm a track for recording or start  
When rendering a project that does not use external audio hardware, real-time rendering and normal rendering will produce the same  
output. Real-time rendering will take longer to complete, allowing you to monitor the rendered file as it is created.  
If metronome count in is enabled, it will be turned off before real-time rendering begins. If the metronome is enabled for playback, it will  
1. From the File menu, choose Real-Time Render.  
2. Choose a drive and folder from the Save in drop-down list, or use the browse window to locate the folder where you want to save  
your file.  
Important: When using real-time rendering, render your project to a local hard drive. Rendering to a network folder or removable drive  
can result in gapping.  
3. Type a name in the File name box, or select a file in the browse window to replace an existing file.  
4. Click Save to start rendering your project from the beginning of the timeline.  
Publishing to the Internet  
When your project is finished, you have the option of publishing it to the Internet. The most common place to publish your project is  
ACIDplanet.com, a virtual community of ACID users. ACIDplanet.com allows you to do the following:  
Share your music.  
Listen to projects built by other ACID enthusiasts.  
Download free loops.  
Enter remix contests co-sponsored by Sony and major record labels.  
Publishing your project to the Internet involves two distinct procedures: creating a personal account and uploading the project.  
Creating a personal account  
You can create accounts at Web sites where you can publish your song files. Each Web site that offers publishing directly through ACID  
software will guide you through its own account creation process. If you haven’t created an account and you attempt to publish a song,  
you will be directed to complete the Publish Setup utility.  
1. From the File menu, choose Publish. The Publish Setup dialog displays.  
2. Follow the on-screen instructions to create an account.  
At any time, you can go back and create another account at a different Web site. The Web site you are currently logged into in the  
Publish Setup utility is where your song is published when you choose Publish from the File menu.  
Uploading a project  
Publishing a project file copies your media to the Web so you can share it with other Web users. The following procedure assumes you  
already have an account set up with a publish provider. If not, you will first be redirected to set up an account. After successfully creating  
an account, you will be directed back to the Publish feature.  
1. From the File menu, choose Publish. The Publish Setup dialog displays.  
2. Log into your publishing account, or follow the on-screen instructions to create one.  
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3. Select the appropriate radio button to specify whether the song to be published is the current ACID song or a different song.  
To publish your current ACID song, choose a streaming format and bit rate.  
To publish a different song, enter the path to the song or click Browse to locate the file. This song must already be in a  
streaming format.  
4. Click Next. If you are publishing the current ACID song, it is rendered in the format and bit rate you specified. A window appears  
from the publish provider with directions for completing the publishing process.  
5. Follow the instructions provided by the publish provider. The file begins uploading to the provider. A progress dialog informs you  
when the upload is finished.  
6. Click OK. The publish provider provides a link to the song on their Web site; however, this may vary depending on provider.  
Writing to CD  
You can burn your projects to CD using supported CD-R/CD-RW drives. You can burn CDs for multiple- or single-track projects and build  
audio CD layouts automatically or manually. You can also create video CDs that can be played in many home DVD players and on  
computers with a CD-ROM drive and VCD player software, and multimedia CDs that can be played in any computer with the  
appropriate player.  
Understanding track-at-once and disc-at-once  
ACID provides two ways to record audio to a CD-R disc: track-at-once and disc-at-once.  
Track-at-once  
Track-at-once writing records individual tracks to the disc and results in a partially recorded disc. However, the CD-R disc remains  
unplayable on most systems until you close the disc. The advantage of track-at-once writing is that you can record tracks onto the disc  
as you finish them versus waiting until you have finished your whole album. Track-at-once writing burns the entire project as a single  
track.  
Disc-at-once (Single Session or Red Book)  
Disc-at-once writing is the most common burning method in the music industry. This writing mode is used when creating a master disc  
to be sent to a disc manufacturer for mass replication. Disc-at-once works just as it sounds. Multiple tracks of audio are written to the CD  
in one recording session.  
Burning single tracks (track-at-once)  
Note: The entire project length is written to a CD track. If your project has events on muted tracks that extend beyond the end of the  
audible material, the muted events burn as silence at the end of your CD track. To burn just a portion of a project, create a loop region and  
select the Burn loop region only check box.  
1. Insert a blank CD in a supported CD-R/CD-RW drive.  
2. From the Tools menu, choose Burn Track-at-Once Audio CD.  
Notice that the Burn Track-at-Once Audio CD dialog indicates the amount of time that the current project will fill on the CD as well  
as the total amount of time remaining on the CD. If the Time needed for audio value exceeds the Time available on disc value, you  
are not allowed to write the track to the CD.  
Note: If there is no CD in the CD-R/CD-RW drive, only the Cancel button is available in this dialog.  
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3. Choose a setting from the Action drop-down list:  
Choose Burn audio to begin recording audio to your CD when you click Start. You must close the disc before it can be played  
in an audio CD player.  
Choose Test, then burn audio to test whether your files can be written to the CD without encountering buffer underruns.  
Recording begins after the test if it is successful.  
Choose Test only to test whether your files can be written to the CD without encountering buffer underruns. No audio is  
recorded to the CD.  
Choose Close disc to close your disc without adding any audio when you click Start. Closing a disc allows your files to be  
played on an audio CD player. You cannot add tracks to a CD once it has been closed.  
Choose Erase RW disc to erase a rewritable CD when you click Start.  
4. Select your burning options:  
Select the Buffer underrun protection check box if your CD recorder supports buffer underrun protection. Buffer underrun  
protection allows a CD recorder to stop and resume burning.  
Buffer underrun protection can create a disc that can be played in CD players but may contain a bit error where burning  
stopped and restarted. Consider clearing this check box when creating a premaster disc.  
Select the Erase RW disc before burning check box to erase a rewritable CD before you begin burning.  
Select the Close disc when done burning check box to close the CD after burning. Closing a disc allows your files to be played  
on an audio CD player. You cannot add tracks to a CD once it has been closed.  
Select the Eject disc when done check box to eject the CD automatically when burning is complete.  
Select the Burn selection only check box to burn only the selected region. Clear the check box to burn the entire project.  
Select the Render temporary image before burning check box if you want to render your CD project to a temporary file  
before recording. Prerendering can prevent buffer underruns if you have a complex project that cannot be rendered and  
burned in real time.  
Note: The rendered temporary file will remain until you modify your project or exit. If an image file exists when you Open the Burn  
Disc-at-Once Audio CD dialog, the check box is displayed as Use existing rendered temporary image.  
5. From the Drive drop-down list, choose the drive for burning CDs.  
6. From the Speed drop-down list, choose the speed at which you want to burn. Choosing Max uses your drive’s fastest possible  
speed; decrease the setting if you have difficulty burning because of buffer underruns.  
7. Click Start.  
Important: Once the CD writing begins, cancelling the write operation renders the CD unusable.  
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Disc-at-once (DAO) CD burning  
The DAO burning process involves arranging your media on the timeline, adding pauses between tracks as necessary, inserting track  
markers, and burning your CD.  
Adding pauses  
Each CD track in your project should have a two-second pause following it. This default setting is based on the Red Book specification  
for audio CDs. The exception to this standard is a continuous recording, such as a live concert CD. For a continuous recording, you can  
omit the pauses after tracks for continuous playback. You can manually insert silence between your audio files to create a pause.  
Note: The Red Book specification also requires a two-second pause at the beginning of an audio CD. This pause is automatically added  
when you burn your CD.  
1. Position your audio files on the timeline in the order in which you want them to play on your CD.  
2. Position the cursor where you want to insert the pause between files.  
3. From the Insert menu, choose Time. The Insert Time dialog appears.  
4. Enter two seconds in the Amount of time to insert box.  
5. Click OK. Two seconds are inserted in the timeline at the cursor position.  
Inserting CD track markers  
You can use CD track markers in your project to indicate to the CD-R device where to mark the beginning and ending of a track during  
the writing process. A Red Book CD can contain up to 99 tracks.  
1. Position your audio files and add pauses between them as necessary. For more information, see Adding pauses on page 53.  
2. Position the cursor at the start of an audio file.  
3. From the Insert menu, choose CD Track Marker. The marker appears in the marker bar and is automatically numbered.  
Important: You must place your first CD track marker at the beginning of your project. Audio placed before the first marker will  
not be burned to CD.  
Tip: Once you have inserted a marker, you can move or delete them as needed.  
4. Repeat step 3 until you have marked all CD tracks.  
Burning a disc (disc-at-once)  
1. Insert a blank CD in a supported CD-R/CD-RW drive.  
2. From the Tools menu, choose Burn Disc-at-Once Audio CD. The Burn Disc-at-Once Audio CD dialog appears.  
3. From the Drive drop-down list, use the CD drive that you want to use to burn your CD.  
4. From the Speed drop-down list, choose the speed at which you want to burn. Max will use your drive’s fastest possible speed;  
decrease the setting to prevent the possibility of buffer underruns.  
5. Select the Buffer underrun protection check box if your CD recorder supports buffer underrun protection.  
Buffer underrun protection allows a CD recorder to stop and resume burning.  
Note: Buffer underrun protection can create a disc that can be played in CD players, but may contain a bit error where burning  
stopped and restarted. Consider clearing this check box when creating a premaster disc.  
6. Choose a radio button in the Burn mode box:  
Burn CDs begins recording audio to your CD immediately.  
Test first, then burn CDs performs a test to determine whether your files can be written to the CD recorder without  
encountering buffer underruns. No audio is recorded to the CD during the test, and recording begins after the test if it is  
successful.  
Test only (do not burn CDs) performs a test to determine whether your files can be written to the CD recorder without  
encountering buffer underruns. No audio is recorded to the CD.  
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7. Select the Render temporary image before burning check box if you want to render your CD project to a temporary file before  
recording. Prerendering can prevent buffer underruns if you have a complex project that cannot be rendered and burned in real  
time.  
Note: The rendered temporary file will remain until you modify your project or exit. If an image file exists when you Open the Burn  
Disc-at-Once Audio CD dialog, the check box is displayed as Use existing rendered temporary image.  
8. Select the Automatically erase rewritable discs check box if you’re burning to rewritable media and want to erase the disc before  
burning.  
9. Select the Eject when done check box if you want the CD to eject automatically when burning has completed.  
10. Click OK to start burning.  
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Chapter  
3
Editing Events  
In this chapter, you’ll learn about basic event editing techniques such as cutting, copying, pasting, trimming, splitting,  
and joining events. You’ll also learn how to use ripple editing to expand the possibilities of timeline editing. Finally, you’ll  
take a look at advanced editing techniques such as slipping and sliding events, changing event properties, and adding  
event envelopes.  
Note: For the basic event editing topics in this chapter, make sure that ripple editing is turned off. Verify that the Ripple  
Edits command in the Options menu is not selected. For more information, see Ripple editing on page 61.  
Copying events  
Copying an event, a time selection, or event within a time selection places an exact copy of the selected event(s) on the  
clipboard, but leaves the track view unchanged. Events copied to the clipboard can be pasted in the project an unlimited  
number of times. In addition, clipboard content remains on the clipboard until replaced by new content.  
1. Select the event data you want to copy or make a time selection. For more information, see Making selections on page  
2. Copy the event data using any of the following methods:  
Click the Copy button (  
) on the toolbar.  
Choose Copy from the Edit menu.  
Right-click the selection and choose Copy from the shortcut menu.  
Press Ctrl+C.  
Pasting events  
The clipboard’s contents can be pasted in a project an unlimited number of times. However, an event is always pasted in  
the track it was copied/cut from. In addition, pasting the contents of the clipboard over an existing event results in the  
pasted event overlapping the existing event. To avoid pasting over existing events, you have two options:  
When events are cut/copied to the clipboard and subsequently pasted into a project, the time data inherent in the cut/  
copied events is maintained and pasted. For example, if you select two events on the same track that are separated by  
five seconds of silence, copying and pasting these events results in the five seconds of silence also being pasted into the  
project.  
Original events  
Pasted events  
Taking this concept a step further, if you select discontinuous events from several tracks, copying and pasting these  
events results in any selected time data being pasted into the project as well. This maintains the relative position of  
events in the project.  
Original events  
Pasted events  
Note: You can also paste events across tracks using clips. For more information, see Copying clips and events across  
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Using the Paste command  
1. Place the cursor at the desired position on the timeline.  
2. Paste the clipboard contents using any of the following methods:  
Click the Paste button (  
) on the toolbar.  
Choose Paste from the Edit menu.  
Right-click the track view and choose Paste from the shortcut menu.  
Press Ctrl+V.  
Using Paste Repeat  
When building projects, you often need to paste the contents of the clipboard several times. Rather than repeatedly pasting and  
moving the content, the Paste Repeat command allows you to specify the number of times and at what interval the clipboard’s  
contents are pasted on the track view. This is a useful way of quickly building a project that uses a repetitive riff or structure. For  
example, you can build the backing tracks for a twelve-bar blues, copy them, and use Paste Repeat to paste several copies of it in the  
project.  
1. Click the Time Selection Tool button ( ).  
2. Drag the mouse in the track view to create a time selection spanning several events and copy it to the clipboard.  
3. Click the Go To End button ( ) on the transport bar or press Ctrl+End to send the cursor to the end of the project.  
4. From the Edit menu, choose Paste Repeat or press Ctrl+B. The Paste Repeat dialog appears.  
5. Enter a number in the Number of times to paste box.  
6. Select the End to end radio button and click OK. The events are pasted end to end the number of times specified in step five,  
starting at the cursor position.  
Using Paste Insert  
To insert the contents of the ACID clipboard at the current cursor position and force existing events to move in time to accommodate  
the pasted events, choose Paste Insert from the Edit menu.  
If the cursor is in the middle of an event, the event splits at the cursor position where the new events are pasted. For more information,  
Pasting events at the play cursor  
You can also paste the contents of the clipboard at the cursor during playback. You can use this feature to create rhythms on one-shot  
tracks while listening to the track you’re editing in the context of the rest of your project. When you’re done creating events, you can use  
the Render to New Track command (on the Edit menu) to save the rhythm to a new track, or you can copy and paste your new events  
across the timeline.  
1. Create a time selection in the portion of the project you want to edit.  
2. Select the Loop Playback button ( ).  
3. Copy the one-shot you want to use.  
4. Click the Play button (  
) to start playback.  
5. Press Shift+Y to paste at the play cursor (during playback, the edit cursor remains fixed, and the play cursor follows playback).  
If snapping is enabled, events are pasted at the next snap point. You can use snapping to quantize your events.  
6. Repeat step 5 as needed.  
7. Click the Stop button (  
) when you’re finished creating events.  
8. Edit event positions as necessary.  
Tip: If you're using this feature to tap rhythms with one-shot tracks, try applying a groove to adjust the timing of your rhythm. For  
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Cutting events  
Cutting an event, a time selection, or an event within a time selection removes the audio data from the track view and places it on the  
clipboard. Once data is placed on the clipboard, it can be pasted back into the project an unlimited number of times. Clipboard content  
remains on the clipboard until it is replaced by new data.  
1. Select the event data you want to cut or make a time selection. For more information, see Making selections on page 38.  
2. Cut the event data using any of the following methods:  
Click the Cut button (  
) on the toolbar.  
Choose Cut from the Edit menu.  
Right-click the selection and choose Cut from the shortcut menu.  
Press Ctrl+X.  
All selected events are removed from the track view and placed on the clipboard.  
Deleting events  
Deleting an event, a time selection, or an event within a time selection removes the data from the track view and discards it. Deleted  
events are not placed on the clipboard and do not replace or interfere with current clipboard content. In addition, deleted events  
cannot be pasted back into a project.  
Note: Deleted data can only be replaced in a project using the Undo command. For more information, see Using undo on page 44.  
1. Select the event data you want to delete or make a time selection. For more information, see Making selections on page 38.  
2. Delete the event data using any of the following methods:  
Choose Delete from the Edit menu.  
Right-click the selected event and choose Delete from the shortcut menu.  
Press Delete.  
All selected events are removed from the track view and discarded.  
Tip: To remove the unused media from your project, choose Remove All Unused Clips from the Tools menu. To remove unused clips  
from individual tracks, click the Remove Unused Clips button  
Reversing events  
You can select events in the timeline and reverse their audio and peak data. Select an event in the timeline, right-click, and  
choose Reverse (or press U) from the shortcut menu. An arrow appears on the event in the timeline to indicate that it has  
been reversed.  
Trimming events  
Whereas deleting allows you to select event data to be removed from the project, trimming allows you to select the data that remains.  
Trimming is performed by creating a time selection or selecting an event within a time selection and subsequently deleting all  
unselected data.  
1. Create a time selection or select specific events within a time selection. For more information, see Creating time selections on page 39.  
2. Press Ctrl+T to trim the data within the selection. All unselected event data is removed from the track view and discarded.  
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Splitting events  
Splitting is a quick way to create independently functioning events from a single one. You might consider splitting an event if you want  
to adjust a small part of the track. For example, you may want to apply pitch shift to a guitar track for a few measures and then return the  
track to its original setting.  
Splitting occurs at the cursor position or at the in and out points of a time selection. When you split an event, a new ending point is  
created for the original event and creates a starting point for the newly created event.  
When you split an event, the newly created events abut each other. If Quick fade edges to prevent clicks is selected in the Event  
Properties dialog, fades are added at the split point. For more information, see Changing event properties on page 64.  
Split position  
Two events  
However, you may move either of the events, which creates a gap.  
Split position  
Two events  
Splitting at the cursor position splits all selected events that the cursor crosses on all tracks.  
1. Select the event(s) that you want to split.  
2. Place the cursor where you want the split to occur or make a time selection.  
3. From the Edit menu, choose Split or press S. The result of the split depends on how events were selected.  
Splitting at the cursor position  
Splitting at the cursor position splits all events that the cursor crosses on all tracks.  
Events before splitting  
Events after splitting  
Cursor position  
and split point  
After the split, the three events become  
six events  
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Splitting one event  
Selecting a single event prior to splitting prevents other events from being split at the cursor’s position.  
Events before splitting  
Events after splitting  
Eventto  
be split  
Only the selected  
event splits at the  
cursor position  
Cursor position  
and split point  
Splitting multiple events  
Selecting multiple events splits only the selected events at the cursor’s position. Be sure to set your cursor position before selecting  
events. Attempting to set your cursor after selecting events causes you to lose your event selection.  
Events before splitting  
Events after splitting  
Only the selected  
events split at the  
cursor position  
Events to  
be split  
Cursor position  
and split point  
Splitting a time selection  
Making a time selection allows you to split events at the time selection’s in and out points across all tracks.  
Events before splitting  
Events after splitting  
Loop bar  
Loop bar  
In point  
Out point  
Split point  
Split point  
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Splitting events within a time selection  
When selecting events within a time selection, only the selected events in the time range split at the in and out points.  
Events before splitting  
Events after splitting  
Selection bar  
Selection bar  
Only the selected  
event splits at the in  
and out points  
Event to split at the  
time selection’s in  
and out points  
Split point  
Split point  
In point  
Out point  
Joining events  
You may join events on ACID tracks that have been segmented along the timeline. Joining events is an efficient way to redraw an event  
and remove any splits or silent regions between events.  
You would want to join events if you decided that the event should play uninterrupted over the specified time range.  
1. Select the events or range of events that you want to join. For more information, see Selecting multiple events on page 38.  
2. From the Edit menu, choose Join or press J. The selected events are joined.  
Select all the events that you want to join.  
You can also select the first and last events you  
want to join, creating an event selection range.  
After you join the events, a single event appears.  
Joining events is similar to dragging the edge  
of an existing event  
Automatic crossfades  
From the Options menu, choose Automatic Crossfades if you want to automatically create crossfades when you overlap two audio  
events.  
Note: Event crossfades are not available for MIDI events.  
Creating crossfades  
You can easily create crossfades between events by simply dragging an event.  
1. From the Options menu, choose Automatic Crossfades to turn on automatic crossfades.  
2. Drag and event so that it overlaps another event on the same track.  
A crossfade is automatically added to transition smoothly between the two events.  
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Changing fade types  
You can change a crossfade to use one of many combinations of fast, slow, linear, smooth, and sharp fade curves.  
1. Right-click the overlapping area to display a shortcut menu.  
2. Choose Fade Out Type from the shortcut menu and choose a fade curve from the submenu to set the curve for the first event’s  
fade out.  
3. Choose Fade In Type from the shortcut menu and choose a fade curve from the submenu to set the curve for the first event’s fade  
in.  
Ripple editing  
ACID includes a ripple editing feature. This feature allows you to cut, delete, and paste events or portions of events within a time  
selection and simultaneously adjust the position of all later events on a selected track. The existing events’ timeline position adjusts by  
the total amount of the time selection that is being cut, deleted or pasted from the clipboard.  
You may turn on ripple editing mode by choosing Ripple Edits from the Options menu or pressing Ctrl+L.  
Note: Ripple edit mode is not available unless you're using the Time Selection tool ( ).  
Cutting events in ripple editing mode  
Cutting events or portions of events removes them and their time information from their respective tracks. This information is placed on  
the clipboard, from which you may paste the information back into your project.  
1. From the Options menu, choose Ripple Edits to enter ripple editing mode.  
2. Click the Time Selection Tool button ( ).  
3. Select the events you want to cut. If you want all events within a time selection to be cut, do not select any events and continue to  
step 4.  
To cut multiple events, use the Ctrl key, the Shift key, or the Selection (  
) tool to select the events. For more information, see  
4. Drag along the marker bar to make a time selection. All events, and/or portions of events within the region are highlighted.  
5. Click the Cut button ( ) on the toolbar to cut the event(s) to the clipboard.  
The cut events and their time information are removed from the selected track(s) and placed on the clipboard. Existing events in  
the selected track(s) move forward to occupy the space created by the cut.  
Cutting time selections in ripple editing mode  
Events within the time selection are reproduced and placed on the clipboard. Also, the time information is placed on the clipboard.  
Existing events occurring after the time selection move forward in the project by the length of the time selection.  
Events before cut  
Clipboard contents  
Events after cut  
Existing events  
adjust to occur  
sooner in the project  
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Cutting time and event selections in ripple editing mode  
Events and portions of events within the time selection are reproduced and placed on the clipboard. Also, the time information is  
placed on the clipboard. Existing events occurring later than the time selection move forward by the length of the time selection. Only  
tracks containing selected events are affected by the ripple edit.  
Events before cut  
Clipboard contents  
Events after cut  
Existing events on the top  
track adjust to occur  
sooner in the project  
Deleting events in ripple editing mode  
Deleting events or portions of events removes them and their time information from their respective tracks. However, this information  
is not placed on the clipboard. Existing events move forward when you delete material from a selected track.  
1. From the Options menu, choose Ripple Edits to enter ripple editing mode.  
2. Click the Time Selection Tool button ( ).  
3. Select the events you want to delete. If you want all events within a time selection to be deleted, do not select any events and  
continue to step 4.  
To delete multiple events, use the Ctrl key, the Shift key, or the Selection (  
) tool to select the events. For more information, see  
4. Drag along the marker bar to make a time selection. All events, and/or portions of events within the region are highlighted.  
5. Press Delete to delete the event(s).  
Deleting time selections in ripple editing mode  
Events within the time selection and their time information are removed from the project. Existing events occurring after the time  
selection move forward in the project by the length of the time selection. When information is deleted, it is not placed on the clipboard.  
Events before delete  
Clipboard contents  
Events after delete  
Existing events  
adjust to occur  
sooner in the  
project  
Deleting time and event selections in ripple editing mode  
Events within the time selection and their time information are removed from the project. Existing events occurring after the time  
selection move forward in the project by the length of the time selection. When information is deleted, it is not placed on the clipboard.  
Events before delete  
Clipboard contents  
Events after delete  
Existing events on the top  
track adjust to occur  
sooner in the project  
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Pasting events in ripple editing mode  
Once information is copied to the clipboard, you may choose a variety of ways to paste the clipboard items into tracks. For more  
information, see Pasting events on page 55. The following procedures explain pasting information in ripple editing mode.  
Note: Events are always pasted into their own tracks at the cursor position.  
1. From the Options menu, choose Ripple Edits to enter ripple editing mode.  
2. Move the cursor to the desired timeline location.  
3. Place the cursor within the track where you want to paste the event.  
4. Click the Paste button (  
) on the toolbar to paste the event into the track.  
Clipboard information is pasted at the cursor’s position on the track. Existing events or portions of events after the cursor adjust to occur  
later in the project. The amount of adjustment is based on the total length of the information being pasted.  
Pasting single track information in ripple editing mode  
The information on the clipboard determines how many tracks are affected when you paste. If you have copied or cut information from  
one track, only the selected track is affected by the pasted event and time information.  
Clipboard contents  
Events before paste  
Events after paste  
Existing event adjusts  
to move later in the  
project.  
Newly pasted  
event  
Paste  
position  
Pasting multitrack information in ripple editing mode  
Multiple events can be pasted as easily as single events.  
Clipboard contents  
Events before paste  
Events after paste  
Newly pasted event  
These events will  
be pasted  
Existing events on the tracks adjust later in  
the project  
Paste  
position  
Note: Pasting in ripple editing mode ripples only the events on the tracks that receive the clipboard contents. If you want to ripple all  
tracks at the paste position, use the Paste Insert command from the Edit menu.  
Slipping and sliding events  
To help you picture what happens when you slip and slide events, think of an event as a window to a media file. The window can display  
the entire media file or a small section. When the window displays only a portion of the media file, you can move either the window or  
the underlying media to adjust the media played by an event:  
When you slip an event, your event maintains its place on the timeline, but the media file moves in the direction you drag.  
When you slide an event, the media file maintains its place on the timeline, but the event moves in the direction you drag.  
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Original loop event  
Slipping the event two measures to the right  
Slip-trimming the event two measures to the right  
Sliding the event two measures to the right  
Shifting the contents of (slipping) events  
Hold Alt while dragging an event. The slip cursor appears (  
).  
As you drag the event, the contents of the event shift, but the event does not move. You can use this technique when you want to  
maintain an event’s length and position but want the to event play a different section of the source media file.  
For creative ways to use event slipping, see Duplicating with offset on page 298.  
Slip-trimming events  
Hold Alt while dragging the right or left edge of an event. The slip-trim cursor appears ( ).  
As you drag the event edge, the media moves with the event edge.  
Sliding events  
Hold Ctrl+Alt while dragging an event. The slide cursor appears (  
).  
As you drag, the relative position of the media remains fixed on the track, and the event position changes. You can use this technique  
when you want to maintain an event’s length but want the event to play a different section of the source media file at a different point  
in your project.  
Changing event properties  
To access event properties, right-click the event and choose Properties from the shortcut menu.  
These properties are saved in the project but are not saved into the file when you save changes to a clip in the Clip Properties window.  
The following table describes each of the settings in the Event Properties dialog.  
Item  
Description  
Start offset  
The Start offset for an event specifies a playback starting position that is different than the beginning of the file. This is  
especially useful for loops; you can change the feel of a loop by simply starting on beat two rather than beat one.  
Pitch shift  
The Pitch shift value specifies a pitch shift for the selected event. Event-based pitch shift is calculated after the project key  
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Item  
Description  
Quick fade edges to When you add an offset to an event so that it does not end on a loop point, you can introduce an audible click at the edges  
prevent clicks  
of the event. Select the Quick fade edges to prevent clicks check box, and a quick fade-in or fade-out is performed on the  
event edges.  
To adjust a quick fade, zoom into the event and hover over the upper-left or upper-right corner of an event until the cursor  
is displayed as  
Reverse  
Select the Reverse check box to reverse the event’s audio and peak data. An arrow appears on the event in the timeline to  
indicate that it has been reversed.  
Muting and locking events  
Right-click an event, choose Switches from the shortcut menu, and then choose a command from the submenu to mute or lock the  
selected event.  
Hold Ctrl or Shift while clicking to select multiple events.  
Muting events  
Muting an event excludes it from playback while preserving its position on the timeline.  
1. Select the events you want to mute.  
2. Right-click a selected event, choose Switches from the shortcut menu, and then choose Mute from the submenu.  
If you want to unmute an event, choose Mute again.  
Muted events are dimmed on the timeline.  
Muted event  
Locking events  
Locking an event prevents it from being edited on the timeline.  
Notes:  
Locked events cannot be dragged on the timeline.  
When adding events to the timeline, you cannot draw or paint past a locked event.  
Erasing in the timeline will not erase a locked event.  
Event envelopes cannot be modified for locked events.  
Ripple edits and automatic crossfades will not be applied to locked events.  
1. Select the events you want to lock.  
2. Right-click a selected event, choose Switches from the shortcut menu, and then choose Lock from the submenu.  
If you want to unlock an event, choose Lock again.  
Using event envelopes  
You can use envelopes on individual events. Envelopes give you the ability to control each event’s fade-in, fade-out, and overall volume.  
Envelopes are useful for transitional effects between events by subtly fading out one event’s volume while another fades in.  
These envelopes are different than track envelopes because they affect only the event whereas track envelopes can affect multiple  
The event’s volume level and fade curves are represented by a line on the event.  
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Setting an event’s volume envelope  
You can control an event’s overall volume by setting an envelope at the desired decibel (dB) level.  
1. Place the mouse pointer at the top of the event. The envelope cursor ( ) appears.  
2. Drag the volume line to the desired level. As you drag the volume line, the event’s decibel level is displayed.  
3. Release the mouse to set the event’s dB level.  
After you set the event volume level, you may change it later by dragging the envelope line.  
Setting an event’s fade-in and -out envelope curve  
You can control an event’s envelope fade-in and -out characteristics by adjusting the event’s envelope handles. These handles allow  
you to control the length and dB level of fade-ins and fade-outs. Also, you can change the type of curve that the event uses to control  
the volume’s fade characteristics.  
1. Place the mouse pointer on the upper corner of the event. The envelope cursor ( ) appears.  
2. Drag the envelope cursor and position the envelope curve. As you drag the cursor, the following information is displayed:  
The event decibel level.  
The length (in measures.beats.ticks) of the fade-in or fade-out.  
3. Release the mouse to set the fade-in or fade-out characteristics.  
Changing the event’s fade curve type  
You can set an event’s fade curves (fast, linear, slow, smooth, or sharp) that are used to raise or lower the volume over time. Right-click  
the fade region, select Fade In Type or Fade Out Type from the shortcut menu, and choose the appropriate fade curve from the  
submenu.  
Using sections  
With sections, you can create different arrangements using simple drag-and-drop operations.  
Each section header above the timeline represents a segment of your project. When you drag a section header to a new location of the  
timeline, all events, envelopes, regions, markers, and commands within the section follow.  
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Inserting a section  
1. Create a time selection that includes the portion of the timeline that you want to use as a section.  
2. From the Insert menu, choose Section (or press Shift+S). A section label is added above the marker bar.  
3. Type a name to identify the section and press Enter.  
Adjusting a section's length  
1. Hover over the end of a section label. The mouse pointer is displayed as a  
.
2. Drag the end of the section:  
to extend or shorten it.  
Tips:  
Hold Shift to override snapping.  
As you drag the edge between two adjacent sections, both will be adjusted simultaneously.  
Renaming a section  
1. Right-click the section label and choose Rename from the shortcut menu. The section label changes to an edit box.  
Tip: Press F2 to rename the selected section.  
2. Type a new name in the edit box.  
3. Press Enter.  
Changing a section’s color  
1. Right-click the section label and choose Color from the shortcut menu.  
2. Choose a color from the menu. The color of the section header is updated, but event colors do not change.  
Moving (shuffling) sections  
Shuffling sections allows you to move all events, envelopes, regions, commands, and markers within a section in a single operation. For  
1. Drag a section label to a new position on the timeline. A  
is displayed to indicate where the section will be moved.  
2. When you drop the section, events are split at each end of the section, and all events within the section are moved to the position  
where you dropped the section. Downstream events ripple to make room for (or fill the space of) the section you dragged.  
Notes:  
Hold Ctrl or Shift to select and shuffle multiple selections  
When shuffling envelope points, the shape of the envelope is copied to the new location and additional points are created at each end of  
the section if necessary.  
The tempo, time signature, and key of the section will be preserved during shuffling, and tempo, time signature, and key markers will be  
created if necessary.  
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Copying a section  
Copying sections lets you copy all events within a section in a single operation. For more information, see Ripple editing on page 61.  
1. Hold Ctrl and drag a section header, or multiple section headers, to a new position on the timeline. A  
is displayed to indicate  
where the section will be copied.  
2. When you drop the section, it is copied to the position where you dropped it.  
Note: Hold Ctrl or Shift to select and copy multiple selections.  
Deleting a section  
Deleting a section removes the section and all events are removed from the timeline.  
Right-click a section label and choose Delete from the shortcut menu. Events are split at each end of the section, and all events,  
envelope points, regions, commands, and markers within the section are deleted. Downstream events ripple to fill the space of the  
Moving a section label  
Hold Alt while dragging a section label to move the selected labels without affecting the contents of the timeline.  
Hold Ctrl+Alt while dragging a section label to create copies of the selected labels without affecting the contents of the timeline.  
Removing a section label  
Removing a section label removes the section label from the timeline without affecting the section's events.  
Right-click a section label and choose Remove Label from the shortcut menu.  
Clearing all events from a section  
Clearing events removes the events from a section while leaving the section label intact.  
Right-click a section label and choose Clear Events from the shortcut menu. Events are split at each end of the section, and all events  
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Chapter  
4
Using the Media Manager  
This chapter covers the management and tagging of your media files in ACID using the Media Manager feature.  
Creating a new media library  
You can create multiple media libraries as necessary to organize your media. Each media library is maintained by the  
Media Manager software as a separate database that stores information about the media contained within it.  
1. From the Media Manager window, click the Media Library actions button (  
) and choose New Media Library  
from the menu. The New Media Library dialog is displayed.  
2. In the Name box, type the name you want to use to identify the library.  
3. The Folder box displays the path to the folder where the library will be created. Click Browse to choose a different  
location.  
4. Click the Create button to create the new library.  
Opening a media library  
The Media Manager window displays the contents of the current media library. You can open a different library at any  
time.  
Important: When you open a media library, the Media Manager tool creates a transaction log file. This file is created in  
the same folder as the .medialib file and uses the same base name as the .medialib file. For example, the transaction log  
file for default.medialib would be default_log.ldf.  
Do not delete these log files. Doing so will prevent you from opening the associated library. When the Media Manager tool  
closes, it automatically removes the log file. If the application terminates inappropriately, close all running ACID windows,  
restart ACID, and close the application to clear the log file.  
1. In the Media Manager window, click the Media Library Actions button (  
) and choose Open Media Library from  
the menu. The Open Media Library dialog is displayed.  
2. Choose the folder where the library you want to open is stored:  
Choose a drive and folder from the Look in drop-down list.  
—or—  
Use the bar on the left side of the window to browse to a folder.  
3. Select a library from the list.  
4. Click the Open button to open the selected library. The name of the current library is displayed in the upper-right  
corner of the Search Results pane:  
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Adding media files to a library  
Before you can search or organize your media files, you’ll need to add them to a media library.  
When the Sony Sound Series Loops & Samples™ reference library is installed and set as the active reference library in the Media Manager  
Options dialog, tags and custom properties from the reference library will be applied to media from existing Sony Sound Series Loops &  
Samples or Loops for ACID collections when you add media to your library. For more information on Media Manager options, see Setting  
Note: The Sony Sound Series Loops & Samples reference library is not installed by default, but you can install it from the ACID CD or  
download it from the Sony Creative Software Inc. Web site (http://www.sonycreativesoftware.com/reference). After installing the library,  
go to the Media Manager Options dialog and choose the reference library from the Reference library drop-down list.  
Tip: If the Save media-usage relationships in active media library check box is selected on the General tab of the ACID Preferences dialog,  
you can add individual files to a library by previewing the files in the ACID Explorer window.  
1. Click the Add Files to Media Library button ( ). The Add Files to Media Library dialog is displayed.  
2. Choose the folders that will be searched for media:  
a. If it isn’t displayed automatically, click the Add Folder button ( ) to display the Browse for Folder dialog.  
b. Select the folder you want to search.  
c. Click OK.  
Tips: If you want to change an item in the folder list, select it and click the Browse button ( ) in the Folders column. If you want to  
remove a folder from the list, select it and click the Remove Folder button ( ).  
3. Repeat step 2 for each folder you want to search.  
4. Select the Include subfolders check box if you want to search folders within the selected folders.  
5. Select the Audio, Video, Images, or MIDI check boxes to indicate the types of media you want to add. Clear a check box to exclude  
that type of media file.  
Files that contain audio and video streams will be added if either or both of the Audio or Video check boxes are selected.  
6. Specify whether you want to search for new files or all files:  
Select the New files only radio button if you want to search only for new media files. Files that already exist in the media  
library will be skipped.  
—or—  
Select the All files radio button if you want to search for all media files in the specified folder. New media files will be added,  
and files that already exist in the media library will be searched to determine whether their properties have changed.  
7. Select the Add tags and custom properties from files check box if you want to add tags and custom columns saved in the media  
files to your library. For more information about tagging media, please see Tagging media files on page 71. For information about  
adding custom columns to the Search Results pane, see Adding custom columns on page 80.  
8. Select the Use file and folder names to apply tags automatically check box if you want to automatically tag files based on the file  
path.  
For example, when this check box is selected, a loop saved in the d:\loops\drums\hi-hats\ folder would have the tags Drums and  
Hi-Hats applied when it is added to the library. Some synonyms (and variant spellings) will be resolved automatically. If you need to  
modify the pattern-matching, you can edit the AutoTagPatterns.xml file, which is created in your My Documents\Sony Media  
Libraries folder the first time the application starts.  
Note: Changing the selection of the Add tags and custom properties from files and Use file and folder names to apply tags  
automatically check boxes also changes the settings in the Media Manager Options dialog.  
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9. Click the Search button to start adding files to the library.  
10. Click the Close button when you’re finished.  
A tag is automatically added to the tag tree when you search. The tag name will include the date and time of the search, and all files  
that were added or updated in the library are marked with this tag.  
Removing media files from a library  
You can remove a reference to a media file from a library without affecting the media file itself.  
1. Select files in the Search Results pane to choose the files you want to delete:  
To select a single file, click the file.  
—or—  
To select multiple consecutive files, click the first file, hold the Shift key, and then click the last item.  
—or—  
To select multiple files that are not consecutive, hold the Ctrl key and click each file.  
2. Right-click a selected file and choose Remove from Library from the shortcut menu (or press the Delete key on your keyboard). A  
confirmation dialog is displayed.  
3. Click OK to remove the selected files from the library.  
Tagging media files  
Tagging helps you classify your media files. For example, if you wanted to keep track of loops played by a specific instrument, you could  
create a tag with the name of the instrument and apply it to the appropriate loops. Similarly, you could create tags for genres, moods,  
seasons, client names, locations, scenes, performer names, and so on.  
When you create a new library, a default tag tree is displayed in the Tags pane. You can create your own tags to customize the tags for  
your needs. Tags are the fastest way to search a media library, and they require very little disk space.  
Tags are saved in your media library. If a media file exists in multiple libraries, tagging the media file in one library has no effect on the  
other libraries unless you save the tags to the files and use the Add Files to Media Library dialog to update tags and custom properties  
for all files.  
Tip: If you want to see which tags are associated with a file as you’re adding or removing tags, drag the Tags column in the Search  
Results pane to the left so you can see the Name and Tags columns at the same time.  
Creating a tag  
Adding tags creates new tags in the current library only.  
1. Click the Add Tag button ( ) to add a new tag to the tree.  
If a tag is selected, the new tag will be added below the selected tag. If no tag is selected, the new tag will be added to the bottom  
of the tag tree.  
2. Type a name for the tag.  
3. Press Enter.  
4. If you want to change the icon used to display the tag, right-click it and choose Edit from the shortcut menu to display the Tag  
Editor dialog.  
5. If you want to change the tag’s location, drag it to a new location in the tag tree.  
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Applying a tag to a media file  
You tag media by dragging a tag from the tag tree to a media file in the Search Results pane (or by dragging a media file to a tag) when  
the Add Tag Mode button ( ) is selected.  
1. Select media files to tag in the Search Results pane:  
To select a single file, click the file.  
—or—  
To select multiple consecutive files, click the first file, hold the Shift key, and then click the last item.  
—or—  
To select multiple files that are not consecutive, hold the Ctrl key and click each file.  
2. Click the Add Tag Mode button ( ) in the Search pane.  
3. Drag a tag from the tag tree to the selected file(s).  
Tip: You can also right-click a selection in the Search Results pane and choose Add Tag from the shortcut menu to add a tag to all  
selected media. The Tag Chooser dialog will be displayed. Select the tag you want to add, and then click the OK button.  
When you add a subtag to a media file, the tag’s hierarchical position in the tag tree is applied  
implicitly.  
In this example, adding the “Snare” tag to a media file would mean that a search for “Audio,Drum  
One-Shots,or “Snare” would find your tagged media. If the user rearranged the tag tree so that the  
“Snare” tag did not appear below the “Audio” and “Drum One-Shots” tags, searching for “Audio” or  
“Drum One-Shots” would not find your tagged media.  
If you add all three tags to your media file, a search for “Audio,Drum One-Shots,or “Snare” would  
find your tagged media even if the tag tree had been rearranged, though this behavior is not always  
desirable.  
Removing a tag from a media file  
You remove tags from media by dragging a tag from the tag list to a media file in the Search Results  
pane (or by dragging a media file to a tag) when the Remove Tag Mode button ( ) is selected.  
1. Select media files in the Search Results pane:  
To select a single file, click the file.  
—or—  
To select multiple consecutive files, click the first file, hold the Shift key, and then click the last item.  
—or—  
To select multiple files that are not consecutive, hold the Ctrl key and click each file.  
2. Click the Remove Tag Mode button ( ) in the Search pane.  
3. Drag a tag from the tag tree to the selected file(s). The tag is removed from the file(s).  
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Deleting a tag from a library  
Deleting the selected tag(s) affects the current library only.  
1. In the Search pane, select the tag(s) to be removed:  
To select a single tag, click the tag.  
—or—  
To select multiple consecutive tags, click the first tag, hold the Shift key, and then click the last tag.  
—or—  
To select multiple tags that are not consecutive, hold the Ctrl key and click each tag.  
2. Click the Delete Selected Tag button ( ) to delete the tag from the current library. A confirmation dialog is displayed.  
3. Click OK to remove the selected tags from the library.  
Merging subtags  
Merging tags combines a selected tag with its subtags and removes the subtags from your library permanently.  
To merge a tag with its subtags, right-click the tag and choose Merge Subtags into Selected Tag from the shortcut menu.  
All subtags are combined with the main tag, and the subtags are removed from the library. All media formerly associated with the  
subtags is associated with the main tag.  
Arranging tags in the tag tree  
Tags are displayed in a tree view in the Media Manager window. You can organize tags hierarchically: click the Expand button ( ) in the  
Search pane to expand a list, or click the Collapse button ( ) in the Search pane to hide an expanded list.  
You can drag, copy, and paste tags within the list to arrange them and create parent and child tags.  
You can also display tags in a palette view by clicking the Change Tags View button ( ).  
Editing tag names or images  
1. Double-click a tag (or right-click a tag and choose Edit from the shortcut menu) to display the Tag Editor dialog.  
2. In the Tag name box, type the name you want to display for the tag.  
3. Select a thumbnail image to choose the icon that will be displayed for the tag in the Search pane and in the Search Results pane  
when the tag is added to a media file.  
4. Click the OK button to apply your changes and close the Tag Editor dialog.  
Viewing or creating palettes  
The palette view provides another way of working with tags that can be useful for more focused searching. You can use a palette to  
concentrate on a portion of the current tag tree.  
In the palette view, tags are displayed as a grid of buttons instead of the standard hierarchical tag tree.  
1. Click the Change Tags View button ( ) to toggle the display of the tag tree and palette view.  
2. Click the down arrow  
next to the button to choose a saved palette or create a new palette.  
Creating a palette  
1. Click the down arrow  
next to the Change Tags View button ( ) and choose New Palette from the menu. The New Palette  
dialog is displayed.  
2. In the Name box, type the name you want to use to identify the palette.  
3. In the Rows box, specify the number of rows of buttons you want to display in the palette.  
4. In the Columns box, specify the number of columns of buttons you want to display in the palette.  
5. Click OK to create the palette. The palette is displayed as a grid with empty buttons.  
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Assigning palette buttons  
1. Perform either of the following actions to display the Tag Chooser dialog:  
Click an empty palette button.  
—or—  
Click an existing button and choose Choose Tag from the shortcut menu.  
2. Select the tag you want to assign to the button.  
3. Click the OK button.  
Clearing a button  
Right-click a palette button and choose Clear from the shortcut menu.  
Deleting a saved palette  
1. Right-click a palette button and choose Delete Current Palette from the shortcut menu.  
2. Click the OK button when prompted to delete the palette from your library.  
Saving tags and properties to media files  
Saving tags and properties to files makes all your organization portable: if tags and custom properties are saved to files, that information  
will be preserved in the files and can be added to the library by selecting the Add tags and custom properties from files check box in  
the Add Files to Media Library dialog.  
Saving tags and properties to files affects only the current media library and libraries that you create after saving the information. If you  
have multiple libraries, you can add embedded tags and custom columns to existing libraries by opening the desired library and  
rescanning your media folders with the Add tags and custom properties from files check box selected in the Add Files to Media Library  
dialog. Embedded file properties are also updated when you preview or add media to a project.  
The following file formats can store this type of information internally:  
MP3  
Windows Media Format (WMA and WMV)  
WAV  
WAV64  
SFA  
PCA  
Scott Studios  
For other file types, the Media Manager tool will save metadata to an .sfl file (using the same base name as your media file).  
Follow these steps to save tag and property information in your media file(s):  
1. In the Search Results pane, select media files for which you want to save tags and properties:  
To select a single file, click the file.  
—or—  
To select multiple consecutive files, click the first file, hold the Shift key, and then click the last item.  
—or—  
To select multiple files that are not consecutive, hold the Ctrl key and click each file.  
2. Click the Save Tags and Properties to File(s) button ( ) in the top right corner of the Search Results pane. Tags and other  
information from the Search Results pane is saved for the selected file(s).  
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Backing up your media libraries  
Media Manager software automatically saves your library as you make changes, so you don’t need to tell the application explicitly to  
save your library as you're working.  
However, you can create a backup of the current library as a restore point or as a template to create new libraries.  
1. Click the Media Library Actions button (  
) and choose Back Up Media Library from the menu. The Back Up Media Library  
dialog is displayed.  
2. Choose a drive and folder from the Save in drop-down list, or use the browse window to locate the folder where you want to save  
your backup.  
3. In the File name box, type the name you want to use to identify the library.  
4. Click the Save button.  
To restore the backup at a later time, open the backup file.  
Opening a Reference Library  
A reference library contains information about media from an outside source or vendor.  
You can also use a reference library to search media files that you aren’t part of your collection. For example, if you’re unable to find the  
perfect loop for an ACID project in your own collection, you could use the Sony Sound Series Loops & Samples reference library to  
search the entire Sony Sound Series Loops & Samples catalog and purchase a new loop library.  
You can use the Media Reference Library drop-down list in the Media Manager Options dialog to determine which library is opened  
when you click the Switch to Media Reference Library button ( ).  
1. Click the Switch to Media Reference Library button ( ). The reference library specified in the Media Manager Options dialog is  
opened. Media in a reference library is displayed in gray text to indicate that the files are not available on your computer.  
2. Find the media you’re looking for with a standard or advanced search.  
3. Tag media from the reference library as needed. For more information on tagging, see Tagging media files on page 71.  
4. When you select a file in a reference library, the Product Information pane displays information about the selected file and a link  
you can use to purchase the media.  
Using the Sony Sound Series Loops & Samples reference library  
If you have the Sony Sound Series Loops & Samples reference library loaded when you search your computer for media, media from  
existing Sony Loops and Samples or Loops for ACID collections will inherit tags and custom properties from the reference library.  
The Sony Sound Series Loops & Samples reference library is not installed by default, but you can install it from the ACID CD or download  
it from the Sony Creative Software Inc. Web site  
(http://www.sonycreativesoftware.com/reference). After installing the library, go to the Media Manager Options dialog (click the Media  
Library Actions button (  
) and choose Options from the menu) and choose the reference library from the Reference library drop-  
down list.  
Searching for media files  
You can use the Media Manager tool to search the current media library for media files using keywords or tags.  
Tips: You can use the Search Results Limit box in the Media Manager Options dialog to determine the maximum number of media files  
you’d like to have returned in the results of your searches. Increasing the Search Results Limit setting increases the amount of time  
required to search a library and can significantly decrease performance if set excessively high.  
When performing complex searches, consider creating temporary tags to classify the results. If you apply a tag to the files found by a  
complex search, you can return to those files easily by searching on the tag. The Media Manager tool can search for tags more quickly  
than it can perform keyword or advanced searches.  
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Searching using a keyword  
1. Select the Quick text search check box in the Search pane and type a keyword (or keywords) in the edit box.  
Tip: You can separate search terms using quotation marks and other operators. If quotes or wildcard characters are not applied, an * is  
automatically added before and after each search term.  
2. Press Enter.  
The Media Manager tool searches your media files and displays the results in the Search Results pane on the right side of the  
window. Any file that contains your keywords in the file name or attributes is displayed (tags are not searched as keywords).  
Your search terms are displayed in the yellow bar below the Search Results toolbar.  
Search terms  
Keyword  
Search results  
3. You can refine the search results using any of the following methods:  
Select tag check boxes.  
Use the Advanced search controls. For more information, see Using advanced search options on page 77.  
Choose Match Any from the Match Any/Match All drop-down list to display all media that matches any of your keyword, tag,  
or advanced search criteria. Using this option in the search displayed in step 2, the Search Results pane would display all files  
that contain the keyword “EBow” OR the “Guitar” tag.  
Choose Match All from the Match Any/Match All drop-down list to display only media that matches all of your keyword, tag,  
and advanced search criteria. Using this option in the search displayed in step 2, the Search Results pane would display all files  
that contain the keyword “EBow” AND the “Guitar” tag.  
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Searching using tags  
In the Search pane, select the check box for each tag you want to find. The Media Library searches  
your media files and displays the results in the Search Results pane on the right side of the window.  
Choose Match Any from the Match Any/Match All drop-down list if you want to display all media  
that contains any keyword, tag, or advanced search criteria. In the example to the right, the Search  
Results pane would display all files that contain the tag “High Tom” OR the tag “Floor Tom.”  
Choose Match All from the Match Any/Match All drop-down list if you want to display only media  
that includes all keyword, tag, and advanced search criteria. In the preceding example, the Search  
Results pane would display only files with tags “High Tom” AND “Floor Tom.”  
Note: If you have check boxes selected for parent and child tags, those tags  
will be treated as an OR relationship regardless of whether Match Any or  
Match All is selected.  
Sorting search results  
Click a column heading to sort the results in ascending or descending order based on that column.  
Viewing previous searches  
Click the Previous Search button ( ) in the top left corner of the Search Results pane to navigate  
through your recent searches and update the contents of the Search Results pane.  
After viewing previous searches, click the Next Search button ( ) in the top left corner of the Search Results pane to navigate back to  
your current search.  
Using advanced search options  
If your media library contains many files and you’re searching for a very specific media file, the Advanced section of the Search pane can  
help you zero in on exactly the file you want.  
If you want to perform an advanced search to refine the results of a previous search, start by creating a quick search or tag-based search  
and then perform the following steps.  
Tips: You can use the Search Results Limit box in the Media Manager Options dialog to determine the maximum number of media files  
you’d like to have returned in the results of your searches. Increasing the Search Results Limit setting increases the amount of time  
required to search a library and can significantly decrease performance if set excessively high.  
When performing complex searches, consider creating temporary tags to classify the results. If you apply a tag to the files found by a  
complex search, you can return to those files easily by searching on the tag. The Media Manager tool can search for tags more quickly  
than it can perform keyword or advanced searches.  
1. Add your search criteria:  
a. Click the Add New Search Criteria button ( ) in the Search pane. The Search Criteria Chooser is displayed.  
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b. Double-click an item in the Search Criteria Chooser or drag it to the Advanced section of the Search pane.  
Tips: If an item in the Search Results pane displays a  
button, you can click it to find related media. For example, clicking the  
button in the following example adds an item to the Advanced section to help you find other media with a beat count of 16.  
You can also drag a column heading from the Search Results pane to the Advanced section of the Search pane.  
2. Set parameters for each of your search criteria. If the item displays an edit box, type the parameter you want to search for. If the  
item is displayed as a hyperlink, click the value to display a control you can use to set the value.  
3. Choose whether you want to display files that match any or all of your search criteria:  
Choose Match Any from the Match Any/Match All drop-down list if you want to display all media that matches any of your  
keyword, tag, or advanced search criteria.  
—or—  
Choose Match All from the Match Any/Match All drop-down list if you want to display only media that matches all of your  
search criteria.  
4. Select the check boxes for the advanced search criteria you want to include in your search, or clear a check box to exclude that  
item.  
Previewing media  
You can use the transport controls in the Media Manager window to preview media files.  
1. Select files in the Search Results pane to choose the files you want to preview:  
To select a single file, click the file.  
—or—  
To select multiple consecutive files, click the first file, hold the Shift key, and then click the last item.  
—or—  
To select multiple files that are not consecutive, hold the Ctrl key and click each file.  
2. Start playback:  
If the Auto Preview button ( ) is selected, playback will begin automatically.  
If the Auto Preview button is not selected, click the Start Preview button ( ) to begin playback.  
If you have multiple files selected, they will be played back sequentially. Each file’s icon will change to a play icon ( ) during  
playback.  
3. Click the Stop Preview button ( ) to stop the preview, or turn off the preview feature by deselecting the Auto Preview button.  
If the file is offline, you’ll be prompted to locate the file or choose a replacement.  
Tip: To preview a media file in its associated media player, right-click the file and choose Open with Player from the shortcut menu.  
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Adding media to your project  
After you’ve added media to your library, tagged it, and searched for specific files or related media, you’ve probably found just the right  
piece of media for your current project.  
You can add media to your project from the Search Results pane by performing any of the following actions:  
Dragging a file from the Search Results pane to the project timeline. The file is added wherever you drop it.  
Tip: You can also drag files from the Search Results pane to the Windows desktop, a folder, or to another application that is an OLE  
(object linking and embedding) drop target.  
Double-clicking a media file in the Search Results pane (if the Double-click in Search Results pane adds media to project check  
box is selected in the Media Manager Options dialog). The file is added to the bottom of the track list.  
Right-clicking a media file in the Search Results pane and choose Add to Project from the shortcut menu. The file is added to the  
bottom of the track list.  
If the file is offline, you’ll be prompted to locate the file or choose a replacement. For more information, see Resolving offline media files  
below.  
Resolving offline media files  
An offline media file is a file that is no longer available to the Media Manager. Media may be classified as offline if you eject removable  
storage after adding a file to your library or change a file’s name or location.  
1. Add media to your project or preview media files. If any of the files are not accessible, the Resolve Offline Media dialog is displayed  
with a listing of offline files and their status:  
Icon Status Description  
Offline  
The file listed in the Offline File column cannot be found. The status will be Offline if you did  
not search or browse for a replacement file.  
Probable The file listed in the Offline File column will be replaced by the file listed in the Replacement  
Match  
File column. A status of Probable Match indicates that the Media Manager tool found a  
likely replacement file when you clicked Smart Search.  
Found  
The file listed in the Offline File column will be replaced by the file listed in the Replacement  
File column. A status of Found indicates that you chose the file you want to use after  
clicking the Browse button.  
2. Select the files you want to resolve:  
To select a single file, click the file.  
—or—  
To select multiple consecutive files, click the first file, hold the Shift key, and then click the last item.  
—or—  
To select multiple files that are not consecutive, hold the Ctrl key and click each file.  
3. Specify how you want to resolve the selected files:  
Click the Smart Search button to search quickly and allow the Media Manager tool to suggest the replacement file.  
Click the Browse button to choose a specific replacement file.  
Click the Leave Offline button to leave the file offline. The file will not be added to your project.  
Click the Remove button to remove the file from the media library. The file will not be added to your project. The original  
media file is not deleted.  
4. Repeat step 3 for each file in the list.  
5. Click the OK button to preview the files or add the files to your project and update the media library with the replacement files.  
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Customizing the Media Manager window  
Much of what you see in the Media Manager window can be customized to suit your preferences.  
Automatically hiding the Search pane  
Click the push pin button (  
) in the title bar of the Search pane if you want to save space in the Media Manager window by  
automatically hiding the search pane:  
The push pin is displayed as a (  
The push pin is displayed as a (  
) when the Search pane is anchored in the Media Manager window.  
) when the Search pane is set to hide automatically.  
When the Search pane is set to hide automatically, you can hover over the Search tab on the left edge of the Media Manager window to  
show the pane. When you move your mouse away from the Search pane, it hides automatically.  
Docking and undocking the Search pane  
You can undock the Search pane from its location in the Media Manager window to float it over the ACID window, or you can change  
the docking position of the pane within the Media Manager window. To undock and move the Search pane, drag its title bar to the  
desired location.  
Resizing columns  
You can resize the columns in the Search Results pane by dragging the splitter between columns to the desired size. To resize a column  
automatically, double-click a splitter.  
Moving columns  
To move a column in the Search Results pane to a different location, drag the column header to the desired location. A red indicator  
shows where the column will be dropped.  
Showing or hiding columns  
1. Right-click the column headings and choose Column Chooser from the shortcut menu.  
2. Drag the columns you want to see from the Column Chooser dialog to the Search Results pane.  
3. To hide a column, right-click a column heading and choose Remove this Column from the shortcut menu.  
Adding custom columns  
You can add custom columns to the Search Results pane to store additional information about media files. When you add custom  
columns, they are added to the current library only.  
For example, if you wanted to keep track of which removable hard drive contained a media file, you could create a custom Drive  
Number column to assign any numeric rating to a media file. You could then use the Advanced section of the Search pane to search  
using the Drive Number value.  
When adding media to a library, you can choose to add this information by selecting the Add tags and custom columns from files  
check box in the Add Files to Media Library dialog.  
1. Right-click the column headings and choose Custom Columns from the shortcut menu.  
2. Click the Add New Column button ( ) to add a custom column. A new entry is added to the list.  
3. In the Name box, type the name you’d like to display as a column heading.  
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4. Select the Type box and choose Text or Integer from the drop-down list to indicate whether you’ll store text or numeric data in the  
column.  
5. If you want to remove a custom column, select an entry in the list and click the Delete Selected Columns button ( ). The column  
and all data stored in the column is removed from the library.  
6. Click the OK button. The column is added to the media library, and the Search Results pane is scrolled to the right to display your  
new column.  
Setting Media Manager options  
Use the Media Manager Options dialog to set options for working with the Media Manager tool.  
1. Click the Media Library Actions button (  
) and choose Options from the menu. The Media Manager Options dialog is  
displayed.  
2. From the Reference library drop-down list, choose the library you want to load when you click the Switch to Media Reference  
Library button in the upper left corner of the Search Results pane. For more information about using reference libraries, see Opening a  
3. In the Search results limit box, type the maximum number of media files you’d like to have returned in the results of your searches.  
Note: Increasing the Search Results Limit setting increases the amount of time required to search a library and can significantly  
decrease performance if set excessively high.  
4. Select the Double-click in Search Results pane adds media to project check box if you want to add files to the current project by  
double-clicking a file in the Search Results pane.  
5. Select the Shut down database service on exit check box if you want to stop the database service when you close ACID.  
Note: Stopping the service can conserve system resources when you aren’t using any applications that use the Media Manager tool.  
However, the application will take longer to start when the check box is selected.  
6. Set your options for adding media to a library:  
a. Select the Add tags and custom properties from files check box if you want to add tags and custom columns saved in the  
media files to your library. For more information about tagging media, see Tagging media files on page 71. For information about  
adding custom columns to the Search Results pane, see Adding custom columns on page 80.  
b. Select the Use file and folder names to apply tags automatically check box if you want to automatically tag files based on the  
file path.  
For example, when this check box is selected, a loop saved in the d:\loops\drums\hi-hats\ folder would have the tags Drums and  
Hi-Hats applied when it is added to the library. Some synonyms (and variant spellings) will be resolved automatically. If you need to  
modify the pattern-matching, you can edit the AutoTagPatterns.xml file, which is created in your My Documents\Sony Media  
Libraries folder the first time the application starts.  
7. Click the OK button to close the dialog.  
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Chapter  
5
Working in the Track View  
This chapter introduces you to several ACID® features that increase your productivity, such as markers, regions, and  
snapping options. You’ll also learn about the different ways to change a project’s tempo, key, and time signature. Finally,  
you’ll learn several options for adjusting the project timeline.  
Using project markers and regions  
ACID markers and regions identify areas of your project and provide navigational cues for quickly finding those areas.  
After you insert markers and regions, you may adjust their position along the project’s timeline and label them with  
meaningful names for your reference.  
Marker type  
Description  
Marker (standard)  
Markers identify specific reference points in your project. Points that you  
may want to identify are introductions, bridges, refrains, choruses, or  
whatever you choose.  
Time marker  
Time markers are fixed to the time ruler and mark absolute time in your  
project. They are very useful when scoring video.  
Command marker  
Command markers indicate when an instruction or function occurs in a  
streaming media file.  
Region  
Regions subdivide your project into time segments. Regions have in and out  
points, which allow them to function as permanent time selections.  
Working with standard markers  
Markers are tools that can make creating music easier by identifying specific points along the project’s timeline. They can  
be named, moved, and serve as snap and navigational points for the cursor and events. When you place markers, they are  
automatically numbered (up to 99) in the order that you place them.  
Placing markers  
Markers are placed at the cursor position. You may place a marker in one of the following ways:  
From the Insert menu, choose Marker.  
Right-click the marker bar, choose Markers/Regions from the shortcut menu, and choose Insert Marker from the  
submenu.  
Press M. You may use this method to place a marker while the project is playing.  
Marker  
Marker bar  
Moving markers  
1. Place the mouse pointer on the marker to be moved. The hand cursor ( ) appears.  
2. Drag the marker to the desired position.  
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Naming markers  
You can name markers in your project. You may want to name markers based on parts of the project. For example, you may want to  
identify choruses, refrains, bridges, or instrument solos as reference points along the timeline.  
1. Place the mouse pointer on the marker to be named. The hand cursor ( ) appears.  
2. Right-click the marker and choose Rename from the shortcut menu. A box appears next to the marker.  
3. Type a marker name in the box and press Enter to save the name.  
Tip: You can use the same steps to rename a marker. Alternately, you can double-click the marker and enter a new name.  
Navigating to markers  
While you are working on your project, you may have scrolled to a portion of the project where the cursor is not visible. There are two  
ways to move the cursor directly to the selected marker:  
Right-click the marker and choose Go To from the shortcut menu.  
Click the marker once.  
Press the number key (not on the numeric keypad) corresponding to the marker number.  
Tip: You may also navigate from one marker to the next by pressing Ctrl+left/right arrow key.  
Adjusting tempo to match cursor to marker  
Position the cursor, right-click the marker tab, and choose Adjust tempo to match cursor to marker from the shortcut menu. The  
project tempo changes so that the cursor position matches the selected marker.  
Deleting markers  
You may remove markers from the project at any time. Because markers are automatically numbered (up to 99) when they are placed,  
the remaining markers are not renumbered when one is deleted. Rather, the remaining markers retain their numbers. However, if you  
add markers later, numbering begins to fill the sequence gap.  
For example, if you have five markers in your project and delete markers three and four, the remaining markers are listed as one, two  
and five. When you add markers again, the markers are numbered as three and four.  
1. Place the mouse pointer on the marker to be deleted. The hand cursor ( ) appears.  
2. Right-click the marker and choose Delete from the shortcut menu. The marker is removed from the project.  
Working with time markers  
Unlike standard markers, time markers are tied to absolute time within your project. They are added differently than standard markers  
and appear on the time ruler at the bottom of the track view. Otherwise, time markers can be manipulated just like other markers.  
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Placing time markers  
Time markers are placed at the cursor position. You may place a time marker in one of the following ways:  
From the Insert menu, choose Time Marker.  
Press H. You may use this method to place a time marker while the project is playing back.  
Time marker  
Note: Time markers are not numbered.  
Adjusting tempo to match marker to cursor  
Using this function with time markers is particularly useful when scoring video. For more information, see Scoring video on page 234.  
Position the cursor, right-click the marker tab, and choose Adjust tempo to match marker to cursor from the shortcut menu. The  
project tempo changes so the time marker matches the cursor position.  
You can also align the marker and cursor by holding Alt while dragging the marker. For example, hold Alt while dragging a time marker  
to a location on the beat ruler. The project tempo adjusts so the time at the marker occurs on a specific beat. For example, if you place a  
time marker at 10 seconds on the time ruler and hold Alt while dragging the marker to 5.1 on the beat ruler, the project’s tempo is  
adjusted so the first beat of measure five occurs at ten seconds.  
Working with command markers  
Command markers add interactivity to a multimedia presentation streamed over the Internet. As your media plays, any number of other  
actions can be programmed to execute. These commands are a part of the Windows Media® and RealMedia™ streaming formats. Most  
frequently, these actions add text or open a related Web site. The specific commands available vary depending on the final format of  
your project.  
Note: Streaming media files can be played back from a hard drive or CD-ROM, but in order to stream properly across the Internet, the file  
must be on a streaming media server. Check with your internet service provider for details and availability of this service.  
Placing command markers  
Command markers appear on the command ruler, which is above the marker bar.  
URL command marker  
Command ruler  
Marker bar  
1. Position the cursor where you want to place the command marker.  
2. From the Insert menu, choose Command.  
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3. Complete the Command Properties dialog:  
From the Template drop-down list, choose a custom template. For more information, see Saving command properties as a  
From the Command drop-down list, choose the type of command. For more information, see Defining streaming media  
Enter parameters in the Parameter box to define the behavior of the command.  
Enter your own notes or comments in the Comment box.  
Specify the timing of the command in the Position box. Command markers are automatically set to the current cursor position  
unless you change this value.  
4. Click OK. The new command marker appears on the command bar.  
After you create a command marker, you can move the marker by dragging it to a new location.  
Editing command marker properties  
Double-click any command marker to open the Command Properties dialog and edit its contents. You can also right-click a command  
marker and choose Edit from the shortcut menu.  
Saving command properties as a custom template  
If you plan to use a command more than once, you can save command properties as a template. You can then reuse the command  
properties by selecting the template from the Template drop-down list.  
1. Create a command and complete the Command Properties dialog.  
2. Click in the Template box and enter a name for the template.  
3. Click the Save Template button ( ).  
Tip: Your metadata command templates are saved in the cmdtemp.xml file in the ACID program folder. You can edit this file directly to  
modify your templates.  
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Defining streaming media commands  
In a streaming media file, command markers can be used to display headlines, show captions, link to Web sites, or any other function  
you define.  
Several command types are included that you may add to a streaming media file. Some command types are exclusive to either the  
Windows Media or the RealMedia file types.  
Command  
URL  
Player Type  
Description  
Windows Media Indicates when an instruction is sent to the user’s Internet browser to change the content being  
and RealMedia  
displayed. With this command, you enter the URL that displays at a specific time during the  
rendered project’s playback.  
TEXT  
Windows Media Displays text in the captioning area of the Windows Media Player located below the video  
display area. You enter the text that displays during playback.  
Note: To view captions during playback in Windows Media Player 9, choose Captions and  
Subtitles from the Windows Media Player Play menu, and then choose On if Available from the  
submenu.  
WMClosedCaption Windows Media Displays the entered text in the captioning window defined by an HTML layout file.  
WMTextBodyText Windows Media Displays the entered text in the text window defined by an HTML layout page.  
WMTextHeadline Windows Media Displays the entered text in the headline window defined by an HTML layout file.  
Title  
RealMedia  
RealMedia  
Displays the entered text on the player’s title bar.  
Note: When rendering Windows Media files, title information is based on the settings on the  
Summary tab of the ACID Project Properties dialog or the Index/Summary tab of the Custom  
Template dialog. The summary information from the Project Properties dialog will be used if  
information has been specified in both places.  
To view this information during playback, choose Now Playing Options from the Windows  
Media Player View menu and select the items you want to display.  
Author  
Displays the entered text (author’s name) when a user selects About this Presentation from  
the RealPlayer shortcut menu or Properties from the Windows Media shortcut menu.  
Note: When rendering Windows Media files, author information is based on the settings on the  
Summary tab of the ACID Project Properties dialog or the Index/Summary tab of the Custom  
Template dialog. The summary information from the Project Properties dialog will be used if  
information has been specified in both places.  
To view this information during playback, choose Now Playing Options from the Windows  
Media Player View menu and select the items you want to display.  
Copyright  
RealMedia  
Displays the entered copyright information when a user selects About this Presentation from  
the RealPlayer shortcut menu or Properties from the Windows Media shortcut menu.  
Note: When rendering Windows Media files, copyright information is based on the settings on  
the Summary tab of the ACID Project Properties dialog or the Index/Summary tab of the Custom  
Template dialog. The summary information from the Project Properties dialog will be used if  
information has been specified in both places.  
To view this information during playback, choose Now Playing Options from the Windows  
Media Player View menu and select the items you want to display.  
Adjusting tempo to match cursor to marker  
Position the cursor, right-click the marker tab, and choose Adjust tempo to match cursor to marker from the shortcut menu. The  
project tempo changes so that the cursor position matches the selected command marker.  
Deleting command markers  
To delete a command marker, right-click the marker and choose Delete from the shortcut menu.  
Working with regions  
Regions are useful tools that allow you to subdivide your project into time sections by designating in and out points along the timeline.  
Regions can function as permanent time selections for playback and editing purposes. Like markers, regions can serve as reference  
points and may be moved, named, and provide snap points for the cursor and events.  
When you place regions, they are automatically numbered in the order that you place them.  
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Placing and moving regions  
Regions are placed at the start and end points of a loop region (time selection). You may place a region in one of the following ways:  
From the Insert menu, choose Region.  
Right-click the marker bar, choose Markers/Regions from the shortcut menu, and choose Insert Region from the submenu.  
Press R.  
Region end  
Region start  
Loop region  
After you place a region, you may change its position by dragging the region tag to the desired position.  
Tip: You can move a region without changing its size by holding Alt while dragging either region tag.  
Naming regions  
You can name the placed regions in your project. You may want to name regions based on parts of the project or to define the amount  
of time that the regions encompass. For example, you may want to identify introductions, solos, or special time-related features in your  
project as reference points.  
1. Right-click the region’s start tag and choose Rename from the shortcut menu. A box appears next to the tag.  
2. Type a region name and press Enter to save the name.  
Navigating to regions  
While you are working on your project, you may have scrolled to a portion of the project where the cursor is not visible. You may click in  
the track view to move and view the cursor or you may use region tags to bring the cursor into view.  
To move the cursor to the selected region tag, right-click the region tag and choose Go To from the shortcut menu.  
Tip: You may also navigate between regions in your project by pressing Ctrl+left/right arrow key or the number key (not on the numeric  
keypad) corresponding to the region number.  
Selecting regions  
You may use the region’s start and end tags to make a time selection across all tracks in your project. The information within the time  
selection can then be used for playback or editing.  
To select a region, right-click a region tag and choose Select Region from the shortcut menu. The loop bar appears between the region  
tags and the tracks are highlighted.  
Deleting regions  
You may remove regions from the project at any time. Because regions are automatically numbered when they are placed, the existing  
regions are not renumbered when one is removed. Rather, the existing regions retain their numbers. However, if you add regions later,  
numbering begins to fill the sequence gap that exists.  
For example, if you have six regions in your project and delete regions four and five, the remaining regions are listed as one, two, three  
and six. When you add regions again, the regions are numbered as four and five.  
To remove a region from a project, right-click the region tag marker and choose Delete from the shortcut menu.  
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Using snapping  
Snapping helps you to align events in your project with other items. Event edges are preset to snap to the project’s grid lines as you  
drag an event along the track. If snapping is enabled and the Grid Only option is turned off, the event’s edges automatically align to  
these designated snap points:  
Cursor position  
Grid lines  
Markers  
Regions start and end points  
Loop region (time selection) in and out points  
You may turn on snapping for these elements in the project or limit snapping to grid lines.  
Choosing snapping options  
If the snap function is preventing you from placing an event precisely where you want it, you may turn snapping off. Turning off  
snapping prevents events from automatically aligning to the cursor, grid lines, markers, regions, and time selections.  
The Options menu allows you to toggle snap functions. The button image next to the Enable command indicates when snapping is  
turned on. The button image next to the Grid Only command indicates the type of snapping in use.  
Select to turn all snapping on/off  
Select to toggle between snapping  
to grid lines only and snapping to all  
elements.  
Tip: You can temporarily suspend snapping while dragging by holding down the Shift key.  
Turning snapping on and off  
You may turn snapping on and off in one of the following ways:  
Click the Enable Snapping button (  
) on the Toolbar.  
From the Options menu, choose Snapping, and choose Enable from the submenu.  
Press F8.  
Snapping to grid lines  
With snapping turned on, you may choose to snap only to grid lines. From the Options menu, choose Snapping, and choose Grid Only  
from the submenu. The button image next to the command indicates that it is active.  
Snapping to all elements  
With snapping turned on, you may choose to snap to all elements. From the Options menu, choose Snapping, and choose Grid Only  
from the submenu. The button image next to the Grid Only command appears deselected when snapping to all elements.  
Tip: Press Ctrl+F8 to toggle between grid only and all elements.  
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Changing tempo, time signature, and key  
You can set a tempo, time signature, and key for your ACID project. You can also make adjustments during playback.  
You can add specific tempo, time signature, and key changes within a project using tempo/key/time signature change markers. These  
markers appear on the marker bar above the track view. When the cursor passes over one of these markers, the master project tempo,  
key, and/or time signature changes in real time.  
...or change these elements dynamically in  
the timeline.  
Set the tempo, time signature, and key for the whole project...  
Project Key  
Project Tempo  
Project Tempo slider  
Project Time  
Signature  
Changing project tempo  
You can change the tempo of a project without affecting the project’s key.  
Changing tempo using the Project Tempo slider  
Drag the Project Tempo slider at the bottom of the track list. Dragging the slider to the left slows the tempo, while dragging it to the  
right speeds the tempo.  
Tip: Double-click the tempo value next to the Project Tempo slider to enter  
an exact value. Press Enter when you are finished.  
As you drag the Project Tempo slider, a colored bar appears under each track’s name to represent the amount a track is being stretched  
to match the project tempo. The mark in the center of the bar represents the original tempo of a file. When the bar appears to the right  
of the mark, the project tempo is faster than the original file; when the bar appears to the left of the mark, the project tempo is slower  
than the original file. The amount of change also displays as a percentage at the right end of the bar.  
As you drag the slider, a colored bar appears for each track.  
Project tempo is faster than  
file tempo.  
Project tempo is slower  
than file tempo.  
Project Tempo slider  
Changing project tempo to match file tempo  
Each track’s shortcut menu contains the option Use Original Tempo. The original tempo of the file used on the track appears to the  
right of this option in the shortcut menu. To change the project’s tempo to match the original file tempo, simply choose Use Original  
Tempo from the shortcut menu.  
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Changing project time signature  
Click the Project Time Signature control and select a time signature from the menu to adjust a project’s time signature. Select Other  
from the menu to enter a custom time signature.  
Changing project key  
Click the Project Key control and select a key from the menu to adjust a project’s key.  
Project Key control  
This feature makes it possible to use media that are in different keys in the same project: each loop that has a specified root note is  
transposed to the key indicated by the Project Key control.  
For example, if three loops have root notes of A, B, and C, and your Project Key control is set to D, the loops are pitch-shifted by five,  
three, and two semitones, respectively.  
Note: If the root note for a track is set to Don’t Transpose in the Clip Properties window, the track does not pitch shift with the rest of the  
project.  
Working with tempo/key/time signature change markers  
Tempo/key/time signature change markers allow you to make changes to the tempo, key, and/or time signature at specified points in  
your project.  
Note: Time signature changes must occur on the first beat of a measure.  
Adding tempo/key/time signature change markers  
1. Position the cursor where you want the change to occur.  
2. From the Insert menu, choose Tempo/Key/Time Signature Change. The Tempo/  
Key/Time Signature Change dialog appears.  
3. Select the Key Change check box and choose a key from the menu to change the  
key of all tracks from the cursor position until another key change marker is  
encountered.  
4. Select the Tempo Change check box and enter a new tempo (in beats per minute)  
in the edit box to change the tempo of all tracks from the cursor position until  
another tempo change marker is encountered.  
When you add a tempo change marker, you can choose an setting from the  
Transition type drop-down menu to determine how the tempo is changed between markers. For more information on using  
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5. Select the Time Signature Change check box and make your Beats per measure and Beat value selections to change the time  
signature at the marker position. The time ruler divisions and grid spacing will be updated accordingly.  
Note: Time signature changes must occur on the first beat of a measure. If your cursor is not on the first beat of a measure, the marker is  
placed at the nearest measure.  
6. Click OK. A marker appears in the marker bar at the cursor position that displays the change information.  
New marker and  
marker text  
Editing tempo/key/time signature change markers  
There are several ways to edit a tempo/key/time signature change marker:  
Position the cursor on or after the marker and adjust the Project Tempo, Project Time Signature, or Project Key controls. The  
marker’s text reflects the change.  
Right-click the marker, choose Edit from the shortcut menu, and enter the appropriate change in the Tempo/Key/Time Signature  
Change dialog.  
Double-click the marker text and type the new value.  
Double-click the marker and enter the appropriate change in the Tempo/Key/Time Signature Change dialog.  
Adjusting tempo to match cursor to marker  
Position the cursor, right-click the marker tab, and choose Adjust Tempo to Match Cursor to Marker from the shortcut menu. The  
project tempo changes so that the cursor position matches the selected marker.  
Deleting tempo/key/time signature change markers  
To delete a marker, right-click the marker and choose Delete from the shortcut menu.  
Using a tempo curve to change tempo between markers  
When you add a tempo change marker to the timeline, you can choose to change tempo gradually between markers. Tempo curves are  
perfect for ramping tempo up or down.  
1. Add a tempo change marker to the timeline or double-click a tempo-change marker to edit an existing marker.  
2. Choose a setting from the Transition type drop-down list to indicate how ACID will interpolate tempo between markers:  
Option  
Hold  
Description  
Looks Like  
No tempo change will take place. The tempo settings will be  
maintained until the next tempo change marker.  
Linear  
Fast  
Tempo change parameters are interpolated in a linear path.  
Tempo change parameters are interpolated in a fast logarithmic  
path.  
Slow  
Tempo change parameters are interpolated in a slow  
logarithmic path.  
Smooth  
Sharp  
Tempo change parameters are interpolated along a smooth,  
natural curve.  
Tempo change parameters are interpolated along a sharp  
curve.  
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Changing a clip’s key  
You can change the key of a clip on a track without affecting the project’s key. For creative ways to use track key changes, see Detuning  
1. Right-click the track and choose Properties from the shortcut menu. The Track Properties window appears.  
2. Double-click the event you want to edit.  
3. On the General tab of the Clip Properties window, enter the number of semitones by which to adjust the key in the Pitch Shift box  
or use the spinner control. Use the minus (-) key for negative values.  
4. Close the Track Properties window. The pitch shift displays in the event.  
Pitch shift display  
Tip: Another way to change the key of the track is to select the track in the track list and press + (plus) or - (minus) on the numeric keypad.  
Changing an event’s key  
You can change the key of an individual event without affecting the pitch of the track or project.  
Right-click the event in the track view, choose Pitch Shift from the shortcut menu, and choose Up  
Semitone or Down Semitone from the submenu. The pitch shifts one semitone in the direction specified,  
and the amount of shift displays on the event itself.  
You can also change an event’s key using keyboard shortcuts. For more information, see Event editing  
Adjusting time  
Two commands are provided for adjusting your project’s timeline: Insert Time and Fit to Time.  
Inserting time  
Use the Insert Time command to insert a specified amount of blank space into the project at the current cursor position. This feature  
can be used to create space in the project for new events.  
1. Position the cursor where you want to insert time.  
2. From the Insert menu, choose Time. The Insert Time dialog appears.  
3. Enter the amount of time you want to insert and click OK.  
Note: The Insert Time dialog uses the measures.beats.ticks format used by the beat ruler.  
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Fitting to time  
The Fit to Time command allows you to adjust the project’s overall length to a specified amount of time.  
Note: The maximum and minimum length is limited to reduce the possibility of creating audible artifacts through the compression/  
expansion process.  
1. From the Edit menu, choose Fit to Time. The Fit to Time dialog appears with the current project length displayed in the New  
length box.  
2. Enter the new project length in the New length box. The length is always entered in time format, regardless of the format used on  
the time ruler.  
3. Click OK. The dialog closes and the tempo is adjusted to alter the project’s length.  
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Chapter  
6
Using the Chopper  
The Chopper™ feature in ACID® allows you to quickly create slice-and-dice effects. For creative ways to use the Chopper, see  
Working in the Chopper window  
Selecting an event loads its clip in the Chopper.  
Toolbar  
Beat ruler  
Time ruler  
Transport bar  
Viewing the Chopper  
To display the Chopper, choose Chopper from the View menu or press Alt+2.  
Changing the Chopper grid  
The Chopper’s grid uses the same increments available on the track view. To change the grid display, right-click the  
waveform area of the Chopper, choose Grid Spacing from the shortcut menu, and choose the desired display from the  
submenu.  
Changing Chopper snapping options  
The snapping behavior of the track view and Chopper are linked. To enable snapping in both components, choose  
Snapping from the Options menu and choose Enable from the submenu, or press F8.  
When snapping is turned on, you can choose between snapping only to the grid or snapping to all elements. For more  
Magnifying the Chopper  
There are three ways of adjusting the magnification of the Chopper.  
Click the Zoom In Time and Zoom Out Time  
buttons located in the lower-right corner of the window.  
Click within the Chopper and use the mouse wheel.  
Quickly magnify a selection by right-clicking and choosing Zoom to Loop Region from the shortcut menu.  
Previewing in the Chopper  
The Chopper contains a dedicated transport bar that can be used to preview selections prior to inserting them into the  
project.  
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Using Chopper toolbar and keyboard commands  
In addition to the transport bar, the Chopper contains a toolbar that is designed to make creating selections quick and easy. The  
following table briefly describes the toolbar buttons and the associated keyboard commands.  
Button Keyboard  
Function  
/ (front slash) or A  
Inserts the Chopper selection as an event in the track view at the  
current cursor position.  
Y
Inserts the Chopper selection as an event in the track view at the play  
cursor position.  
Ctrl + , (comma)  
Ctrl + . (period)  
N
Shifts the track view’s cursor position to the left by the length of the  
increment arrow.  
Shifts the track view’s cursor position to the right by the length of the  
increment arrow.  
Links the length of the increment arrow with the length of the  
selection. When toggled on, the length of the increment remains equal  
to the length of the selection. When toggled off, you can configure the  
increment independently of the Chopper selection.  
; (semicolon)  
’ (apostrophe)  
< or , (comma)  
Halves the length of the Chopper selection.  
Doubles the length of the Chopper selection.  
Shifts the Chopper selection to the left by the length of the selection.  
> or . (period)  
Shifts the Chopper selection to the right by the length of the selection.  
Ctrl + Shift + , (comma)  
Shifts the selection left by the increment length.  
Shifts the selection right by the increment length.  
Doubles the length of the increment arrow.  
Halves the length of the increment arrow.  
Inserts a region.  
Ctrl + Shift + . (period)  
Ctrl + ; (semicolon)  
Ctrl + ’ (apostrophe)  
R
M
I
Inserts a marker.  
Marks the start point of a loop region.  
O
Marks the end point of a loop region. Once the endpoint is established,  
the loop region becomes highlighted.  
Inserting markers and regions in the Chopper  
When working with events in the Chopper, you can drop markers and create regions just like in the track view. For more information, see  
These markers and regions are saved with the project when it is saved. They can also be saved back to the original media file by clicking  
the Save File button ( ) in the Track Properties window. For more information, see Saving file properties on page 123.  
Creating selections in the Chopper  
After you place a file in the Chopper, you can use the toolbar, transport bar, and mouse (or their keyboard equivalents) to create and  
preview selections within the file. When have made the selection you want, you can insert the selection into the track view.  
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Placing files in the Chopper  
To place a file in the Chopper, do any of the following:  
Select a track in the track list.  
Select an event.  
Right-click an event and choose Select in Chopper from the shortcut menu.  
Note: If you choose Select in Chopper on an event that contains only a portion of a file, the entire contents of the file are placed in the  
Chopper. The part of the waveform selected, however, matches the contents of the selected event. This allows you to see the event in the  
context of the entire media file.  
Creating selections  
To create a selection, drag the mouse, or hold Shift while pressing the arrow keys. A shaded region appears in the Chopper to indicate  
the current selection, and its start point, end point, and length display at the bottom-right corner of the window in measures.beats.ticks  
format. You can preview the selection at any time by clicking the Play button (  
) on the Chopper’s transport bar or pressing Space.  
Increment arrow  
Start  
End  
Length  
Note: In addition, an increment arrow appears on the track view above the selected block. For more information, see Inserting  
As you make a selection in the Chopper, a colored block appears in the track view. This block indicates where the selection will be placed  
on the track view when you insert it from the Chopper.  
Creating selections of a specific musical length  
You may want to create a selection with a length corresponding to a musical value. You can easily do this in the software using the  
Chopper’s selection shortcut menu.  
1. Create a selection or place the cursor in the Chopper. For more information, see Creating selections on page 97.  
2. Right-click and choose the desired musical length from the shortcut menu. A selection is created equal to the specified musical  
length.  
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Inserting increments  
In addition to creating selections, the Chopper feature allows you to configure the sections of silence between selections painted on a  
track. When you click the Link Arrow to Selection button (  
), the increment arrow length is incremented with the selection length.  
This forces the increment and selection lengths to remain equal, thereby allowing you to insert selections seamlessly, end-to-end, in the  
project.  
Chopper selection inserted end-to-end three times  
Selection and increment length linked  
When the Link Arrow to Selection button is toggled off, the increment arrow is displayed in black and you are able to establish a  
increment length that is independent of the selection length. The increment arrow can be set by dragging either end of the arrow or by  
using the increment shortcut menu.  
When the increment length is greater than the length of the selection, an appropriate amount of silence is inserted following the  
selection when you insert it in the track view. This affects the track’s insert position and allows you to paint selections separated by the  
specified increment.  
Increment greater than selection  
Selection inserted with specified increment three times  
When the increment length is less than the length of the selection, the selections are overlapped as you insert them in the track view.  
Selection overlaps when inserted three times  
Increment less than selection  
Creating increments  
1. Verify that the Link Arrow to Selection button (  
) is toggled off and the increment arrow is displayed in black.  
2. Drag the point of the arrow to configure an increment of the desired length.  
Tip: While dragging the increment arrow, the Chopper’s middle status value temporarily displays the length of the increment.  
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Creating increments of a specific musical length  
The increment shortcut menu, like the selection shortcut menu, allows you to create increments that correspond to the specified  
musical length.  
1. Verify that the Link Arrow to Selection button (  
) is toggled off and the increment arrow is displayed in black.  
2. Right-click the increment arrow and choose the desired musical value from the shortcut menu. The increment length is  
automatically configured to the selected value in both the Chopper and the track view.  
Creating increments of a custom musical length  
1. Verify that the Link Arrow to Selection button (  
) is toggled off and the increment arrow is displayed in black.  
2. Right-click the increment arrow and choose Custom from the shortcut menu. The Custom Length dialog appears.  
3. Choose the desired increment format from the drop-down menu.  
4. Enter an appropriate value in the adjacent box and click OK. The increment length is automatically configured to the selected value  
in both the Chopper and the track view.  
Note: It is possible to set an increment value that results in the increment arrow extending beyond the scope of the Chopper. If this  
occurs, an accurate depiction of the increment still appears in the track view.  
Inserting selections in the track view  
You can add selections from the Chopper to your project in several ways.  
Using the Insert Selection button  
After you create the desired selection and increment, you can insert the selection in the project at the track view’s cursor position by  
clicking the Insert Selection button (  
). After the Chopper inserts the audio, the cursor moves to the end of the increment.  
If the increment length is equal to the selection length, selections are painted end-to-end.  
If the increment length is greater than the selection length, an appropriate amount of silence is painted prior to the next insert  
position.  
If the increment length is less than the selection length, selections overlap.  
Using copy and paste  
You can right-click the selection in the Chopper and choose Copy from the shortcut menu to copy the current selection to the  
clipboard. You can then use the Paste command to insert the selection in the track view. After the event is pasted, the cursor advances  
to the end of the pasted event.  
Note: When you paste a selection from the Chopper to the track view, the increment setting is ignored.  
Dragging selections  
You can drag a Chopper selection from the Chopper to the track view. Release the mouse at the location where you want to insert the  
selection.  
Moving the insert position in the track view  
Click the Move Track View Cursor Left button (  
) and the Move Track View Cursor Right button (  
) to move the current insert  
position in the track view left/right by the increment length.  
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Saving Chopper selections as new files  
You can quickly create a new loop by making a selection in the Chopper and saving the selection as a new file. The file is added to your  
project as a new track.  
1. Make a selection in the Chopper.  
2. Right-click the selection and choose Chop to New Track or Chop to New Clip from the shortcut menu. The Chop to New dialog  
appears.  
Tip: You can also drag a selection from the Chopper to the track list.  
3. In the File name box, enter a name for the new file.  
4. From the Save as type box, choose a file format for the new file.  
5. From the Template drop-down list, choose a template for rendering the file, or click Custom to create custom rendering settings.  
6. Click Save.  
If you chopped to a new clip, a new clip is added to the original track. For more information, see Using clips with tracks on page 101.  
If you chopped to a new track, the file is added as a new track in the project.  
Using the Chopper with one-shots  
Selections of loops and Beatmapped files transfer flawlessly between the Chopper and the track view because the beats are clearly  
identified. However, one-shot files present more of a problem. You can use the following method to create accurate single-hit selections  
in one-shot files.  
1. Verify that the snapping options are active. If snapping is not active, choose Snapping from the Options menu and choose Enable  
from the submenu, or press F8.  
2. Verify that the Link Arrow to Selection button (  
) is selected.  
3. Create a selection of the desired musical length in the Chopper. For more information, see Creating selections of a specific musical  
4. From the Options menu, choose Snapping, and choose Enable from the submenu, or press F8 to toggle all snapping options off.  
5. Click the Link Arrow to Selection button (  
) to toggle the linking option off. You can now adjust the selection without changing  
the increment.  
6. Drag the middle of the increment arrow to reposition selection length in the Chopper.  
7. Use the mouse and/or keyboard to fine-tune the selection. The increment arrow does not change.  
8. Insert the desired selection data in the track view. For more information, see Inserting selections in the track view on page 99.  
9. Repeat steps six through eight to insert all desired selections in the track view.  
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Chapter  
7
Working with Tracks  
This chapter covers advanced track features including using clips, track effect chains, track envelopes, groove mapping™,  
and stereo panning modes. You’ll also learn more about track types, track properties, track folders, and rendering tracks  
to new files.  
Using clips with tracks  
In previous versions of ACID®, each track in your project corresponded to a single media file. If you’re comfortable with  
the track-equals-media model, this version of ACID can behave in much the same way: when you add media to your  
project, a new track is created for the media file. You can use the Draw  
track’s media.  
and Paint  
tools to create events using the  
In this version of ACID, you can now add multiple media files — or clips — to one track. Think of clips as the palette you  
can dip your paintbrush in when you paint on the timeline. For example, if you want to use one track for all the guitar  
loops in your project, you can create a single guitar track and add each guitar loop as a separate clip. When a track has  
multiple clips, the Draw and Paint tools create events using the active clip.  
A single audio track can contain any combination of loops, one-shots, or Beatmapped clips. MIDI tracks can contain only  
On a track with a single clip, events are always created using the track's media.  
On a track with multiple clips, each event can point to a different media file. In this example, each  
event represents one of the track's three clips.  
The banner at the top of each event (i.e. Bongo 01, Bongo 02, and Bongo 03) displays the name of  
the event's source clip.  
Adding clips to tracks  
Drag a file from the Windows Explorer, Explorer Window, or Media Manager window to an existing track in the timeline to  
add a clip to the track and add an event where you drop the clip. The new clip is set as the active clip for creating events  
with the Draw  
or Paint  
tool.  
You can also record into a track to create a new clip.  
Notes:  
You can drag single-stream MIDI files to a track to add clips. When you drag multistream MIDI files to a track, tracks and  
events are created.  
You can also drag events across tracks. When you drag an event to a new track, the event is added to the new track where  
you drop it, and a clip is added to the track’s clip pool.  
You can use the Chopper window to create new clips from the track’s existing media. For more information, see Using the  
If you want to add a clip to a track without creating an event, drag a file from the Windows Explorer, Explorer Window, or  
Media Manager window and drop it on the Paint Clip Selector button.  
Hold Shift while clicking the Paint Clip Selector button to display the Open dialog, where you can add a new clip.  
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Setting the active clip and creating events  
It is simple to set active clips and create events with ACID.  
1. Click the Paint Clip Selector button in the track header. A menu is displayed to list the track’s current clips.  
2. Choose a clip from the menu. The selected clip is used for creating events with the Draw  
or Paint  
tool.  
Copying clips and events across tracks  
In previous versions of ACID, you could only copy and paste events within the same track. Now you can use clips to copy events  
between tracks.  
Tips:  
You can also use the Cut  
paste clips across tracks.  
, Copy  
, and Paste  
buttons in the Clip Pool tab in the Track Properties window to cut, copy, and  
Hold Ctrl while dragging an event to a different track to copy the event and clip to the destination track.  
1. Select the events you want to copy.  
Tip: Hold Ctrl or Shift to select multiple events. You can select multiple events that use different clips.  
2. Click to position the cursor where you want to paste the events.  
3. Click the track header of the track where you want to paste the contents of the clipboard.  
4. From the Edit menu, choose Paste. Events are added at the cursor position, and clips are added to the track for the pasted events  
as needed.  
. . . and paste it into track the same track, a new event is created on the  
same track. No clips are created.  
If you copy an event from track 1. ..  
... and paste it into track 2, the event from track 1 is added to track 2, and a new  
clip is created for the new event.  
If you copy an event from track 1. . .  
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.. . and paste them into track 2, the event from track 1 is added to track 2, and a new  
clip is created for the new event. A new track is created for the event from track 3.  
If you copy events from tracks 1 and 3. . .  
Copying clips across tracks without copying events  
You can use the Cut  
, Copy  
, and Paste  
buttons on the audio Track Properties or MIDI Track Properties window to cut, copy,  
and paste clips across tracks:  
1. Click the Paint Clip Selector button on the track header and select Clip Pool.  
2. In the Clip Pool, select the clip you want to cut or copy, and then click Cut or Copy.  
3. Click the Paint Clip Selector button in the track header where you want to paste clips, and then choose Clip Pool from the menu.  
4. Click the Paste button in the Clip Pool.  
Creating new MIDI clips  
Right-click a MIDI clip and choose Copy to New Clip from the shortcut menu to copy the selected clip to a new, separate clip. Copying  
an event to a new clip allows you to edit a single MIDI event without affecting other events that use the same clip.  
Right-click a MIDI track and choose Create Empty Clip from the shortcut menu to create a new, empty clip and set it as the track’s active  
clip.  
Tip: You can also use the Chopper window to create new clips from a track’s existing media. For more information, see Working in the  
Previewing clips  
Select a clip in the clip list, and then click the Play button  
to play it. Click the Stop button  
to stop playback.  
Changing an event’s clip  
1. Select the events you want to change.  
2. Right-click a selected event and choose Event Clip. The track’s current clips are displayed in a submenu.  
3. Choose the clip you want to use from the submenu. All selected events are updated to use the new clip.  
Tip: Press C or Shift+C to change the selected event's clip by cycling forward or backward through the track's clips.  
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Pitch shifting audio clips  
You can use the Clip Properties window to pitch-shift all events on the track associated with a specific clip. For more information, see  
Using the Clip Pool to manage clips  
You can use the Clip Pool to organize each track's media. In the track header, click the Paint Clip Selector button and then choose Clip  
Pool.  
The clip list displays each track's clips, the number of times the clip is used on the track, and the path to the media file.  
Clear a clip's check box to remove it from the Paint Clip Selector menu without removing it from the track. To make the clip available  
again, select the check box.  
To set the active clip, click the space next to a clip's check box. The  
Draw or Paint tool.  
icon indicates which clip will be used for creating events with the  
Click the Remove Unused Clips  
button to remove all unused clips from the track.  
Tip: To remove the unused media from your project, choose Remove All Unused Clips from the Tools menu.  
Click the Open  
Select a clip in the Clip Pool and click the Delete  
You can use the Cut , Copy , and Paste  
button to display the Open dialog, where you can browse to clips you want to add to the track.  
button. Only clips with a Use Count of 0 can be deleted.  
buttons in the Clip Pool window to cut, copy, and paste clips across tracks.  
Selecting events that use a specified clip  
Right-click an event and choose Select Events Using This Event's Clip from the shortcut menu to select all events on the track that use  
the same clip as the selected event.  
Right-click the timeline, choose Select Events Using Clip, and then choose a clip from the submenu to select all events on the track that  
use the specified clip.  
Changing an event’s clip settings  
To change settings for an event’s clip, right-click an event in the timeline, choose Event Clip from the shortcut menu, and then choose a  
command from the submenu:  
Tip: Editing a clip affects all events on the track that use the clip.  
Command  
Description  
Rename  
Allows you to type a new name for the selected event's clip.  
The new name is displayed in the Clip Pool and in the event when Event Information is selected on the View menu.  
Choose a color from the submenu to change the color used to draw a clip's events.  
Color  
Loop  
Select this command if you want a MIDI clip to repeat when painted on the timeline.  
When the command is not selected, the MIDI clip will be treated as a one-shot.  
For more information about ACID types, please see Understanding clip types on page 34.  
Note: This command is available only for MIDI clips.  
Use Original  
Tempo  
Sets the project tempo to match the clip's original tempo.  
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Command  
Description  
Edit in Audio  
Editor  
Opens the clip's media in your selected audio editor.  
After you have edited and saved the file, ACID automatically detects the updated file and updates the events in the project.  
However, if you change the media file’s name or location (by using Save As), you must import the edited (new) file into your  
project.  
Note: When you edit a clip in an external editor, audio, MIDI, and external control hardware is released regardless of the  
Close audio and MIDI ports when ACID is not the active application check box setting (for more information, see Using  
the General tab on page 254.). The ports are re-enabled when focus is restored to ACID.  
Edit Source  
Project  
If a clip's media was created from an ACID project and rendered with the project path reference in the file, this command  
opens the source project in a new ACID window.  
If you render the edited file using the same file name and location as the track's original media, your project will automatically  
be updated to use the latest rendered media file.  
Note: This command is available only for audio clips.  
Add to Groove  
Pool  
Makes the selected clip available in the Groove Pool so you can apply its timing to other tracks.  
Notes:  
•Groove cloning can extract grooves from loop tracks only.  
•This command is available only for audio clips.  
Invert Phase  
Normalize  
Reverses the phase of the sound data. Although inverting data does not make an audible difference in a single file, it can  
prevent phase cancellation when mixing or crossfading audio signals.  
Note: This command is available only for audio clips.  
Maximizes a clip's volume without clipping.  
The Normalize peak level setting on the Audio tab of the Preferences dialog sets the level to which the largest peak in the clip  
will be normalized.  
Note: This command is available only for audio clips.  
Channels  
Specifies how to treat the channels in a clip:  
Both  
Treats the clip as a normal stereo file.  
Left Only  
Right Only  
Combine  
Creates a mono clip using only the left channel of your media file.  
Creates a mono clip using only the right channel of your media file.  
Creates a mono clip by mixing the channels of your media file. After mixing the channels, the amplitude is  
divided by two to prevent clipping.  
Swap  
Exchanges the right and left channels in a stereo file.  
Note: This command is available only for audio clips.  
Clip List  
Next Clip  
Displays the track's available clips. Choose a clip from the menu to set the event's clip.  
Updates the event's contents to use the next clip in the clip list.  
Tip: Select an event and press C to switch to the next clip quickly.  
Previous Clip  
Updates the event's contents to use the previous clip in the clip list.  
Tip: Select an event and press Shift+C to switch to the previous clip quickly.  
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Using bus tracks  
From the View menu, choose Show Bus Tracks to toggle the display of bus tracks at the bottom of the track view. A bus track exists for  
each bus, input bus, assignable effects chain, and soft synth in your project.  
You can use bus tracks to automate volume, panning, and effect parameters using envelopes. If a bus track has envelopes applied, its  
icon will include a fader in the bus track and in the Mixing Console window.  
For example, if you wanted to adjust the volume of all tracks in your project, you could apply a volume envelope to the Master bus track  
instead of adjusting each track individually.  
Adding envelopes to a bus track  
Adding volume, panning, and effect automation envelopes to a bus track is just like adding an envelope to a standard track. For more  
Adding effects to a bus track  
1. Click the Bus FX button ( ) in the bus track header to add or edit bus effects. If there are no effects on the bus, the button is  
displayed in gray, and clicking this button displays the Plug-In Chooser. If a bus already has effects assigned, clicking this button  
displays the Audio Plug-In window.  
2. Select each plug-in you want to add and click the Add button or browse to a packaged effects chain.  
Tip: To reorder the plug-ins within the chain, drag a plug-in button to a new location or click the Shift Plug-In Left ( ) or Shift Plug in  
Right ( ) buttons.  
3. Once you have added all of the plug-ins and specified the plug-in chain order, click on the OK button to close the Plug-In Chooser  
and return to the Audio Plug-In window.  
4. Adjust the settings for the effects. For more information about using specific plug-ins, click the Plug-In Help button ( ).  
Muting a bus track  
Click the Mute button ( ) to prevent a bus track from being played in the mix. Click the Mute button on additional tracks to add them  
to the mute group. To unmute a track, click the Mute button again.  
Muting or unmuting a bus track  
Deselect the Automation Settings button ( ) to toggle trim mode.  
Click the Mute button ( ).  
When you have a group of tracks muted, hold Ctrl while clicking the Mute button on an unmuted track to remove all other tracks from  
the mute group. Hold Ctrl while clicking the Mute button on a muted track to reset all Mute buttons.  
Adjusting mute automation  
When you select the Automation Settings button ( ), the mute button is displayed as a  
, and you can use the control to edit  
volume automation.  
Soloing a bus track  
Click the Solo button ( ) to solo all selected audio bus tracks. Click the Solo button on additional tracks to add them to the solo group.  
To remove a track from the solo group, click its Solo button again.  
Hold Ctrl while clicking a Solo button to solo a single track and remove all other tracks from the solo group.  
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Monitoring bus track output levels  
During playback, a responsive meter is displayed in the bus track header to monitor the bus’s output.  
Horizontal meters  
Vertical meters  
(Right-click and  
choose Use Vertical  
Meters from the  
shortcut menu)  
When clipping is detected, the peak meter displays a red Clip indicator.  
Right-click the meters and choose a command from the shortcut menu to adjust the display of the meters. This shortcut menu allows  
you to reset clip indicators, choose a display scale, toggle vertical display, or turn output meters off.  
Automating VSTi parameters in soft synth bus tracks  
You can use the soft synth bus track to control parameter automation for VST instruments using envelopes. For more information, see  
Resizing bus tracks  
You can drag the horizontal splitter between the track list and bus tracks to increase or decrease the space allocated to bus tracks.  
Perform any of the following actions to resize individual bus tracks:  
Drag a bus track’s bottom border to set its height.  
Click Minimize  
to minimize a track vertically.  
Click Maximize  
to zoom in vertically so a bus track fills the lower portion of the timeline.  
After minimizing or maximizing a bus track, click the Minimize or Maximize button again to return a bus track to its previous  
height.  
Press Ctrl+Shift+Up/Down Arrow when the bus track area has focus to resize all bus tracks at once.  
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Using track effects  
ACID allows you to use DirectX® and VST plug-ins at the track level. Track-level plug-ins process everything on the selected track.  
You can create plug-in chains, adjust the order of plug-ins on a chain, bypass plug-ins, remove plug-ins, and save frequently used chains  
as presets.  
Tips:  
If the VST plug-in you want to use isn't displayed in the Plug-In Chooser, you can use the VST Effects tab in the Preferences dialog to add the  
plug-in's folder and then click the Refresh button to scan for plug-ins. For more information, see Using the Video tab on page 261.  
If the DirectX plug-in you want to use isn't displayed in the Plug-In Chooser, hold Ctrl+Shift while restarting ACID and then select the  
Delete all cached application data check box to reset your preferences and rescan for DirectX plug-ins.  
Using track effects  
The Sony Track EQ plug-in effect is assigned to all tracks by default; however, it does not use CPU power or affect the sound until you  
adjust its settings. You can remove the EQ plug-in if desired. For more information, see Removing plug-ins from chains on page 110.  
In addition, you can use effect plug-ins in the Mixing Console window by applying effect chains to busses or soft synths, or by creating  
assignable effect chains and routing tracks to them. For more information, see Using the Mixing Console on page 151.  
Important: Be aware that using non-in-place plug-ins (such as Time Stretch, Pitch-Shift without preserving duration, and some  
Vibrato settings) will cause audio to play out of synchronization with the waveform display in the timeline and with other tracks. If an  
effects chain includes non-in-place plug-ins, the effects chain icon will be displayed as a  
.
When using ACID as a ReWire device, any effects chain that includes non-in-place plug-ins will be automatically bypassed to prevent  
synchronization problems with the ReWire mixer application. The effects chain icon will be displayed as a  
the ReWire mixer application.  
. Apply the plug-ins within  
Creating or adding to track plug-in chains  
A plug-in chain can contain one or more plug-ins. When you add multiple plug-ins, you may set the processing sequence that the  
track’s events go through when the project is played back. Moreover, the plug-ins that you add to the chain may be added more than  
once. For example, a plug-in chain could look something like this: Track EQ, Track Compressor, Track EQ, and Track Noise Gate.  
After you create a plug-in chain, the track’s events are processed by each plug-in in its respective order on the chain. The events’ effects  
processing is cumulative, so in some cases, you may want to rearrange the order of plug-ins to achieve the desired sound. For more  
1. Click the Track FX button ( ) in the track header. The Audio Plug-In window appears.  
2. Click the Edit Chain button ( ) to display the Plug-In Chooser dialog.  
Chain area  
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3. Select the plug-ins that you want to add. There are three ways to add a plug-in to the chain:  
Double-click the plug-in.  
Drag the plug-in to the chain area.  
Select the plug-in and click the Add button.  
4. Rearrange the order of plug-ins as needed by dragging plug-ins to different locations in the chain or by selecting a plug-in and  
clicking the Shift Plug-In Left ( ) and Shift Plug-In Right ( ) buttons.  
5. Once you have added all of the plug-ins and specified the plug-in chain order, click on the OK button to close the Plug-In Chooser  
and return to the Audio Plug-In window.  
6. Adjust the settings for the effects. For more information about using specific plug-ins, click the Plug-In Help button ( )..  
Tips:  
You can save an effect’s parameters as a preset to be used in other projects. To save a preset, enter a name in the Preset box and click the  
Save Preset ( ) button.  
You can also use the Insert FX control region in the Mixing Console window to add, remove, or configure track effects. For more  
7. Click the Close button ( ) to close the Audio Plug-In window.  
You can use a track effect chain as a default for all new tracks you create. For more information, see Setting default track properties on page  
Automating plug-in parameters  
You can automate the parameters of certain plug-ins by adding envelopes to the track. For more information, see Adding or removing  
Arranging plug-in chain order  
The plug-ins are cumulative during playback. For example, when the track’s signal passes through the EQ, it carries the EQ’s settings as  
it passes through the compression plug-in, then the signal carries both those plug-in settings to the next plug-in.  
Because of this cumulative effect, you may need to arrange plug-ins in a certain order so that one plug-in’s processing does not  
adversely affect the next plug-in on the chain. There is no right or wrong way to order plug-ins, although some plug-ins work better  
when they follow another. However, the plug-in order in the chain is strictly based on your preferences and desired output.  
1. Click the Track FX button ( ). The Audio Plug-In window appears.  
2. There are three ways to arrange plug-ins in your chain:  
Drag the plug-in to a new location in the chain.  
Right-click the plug-in and choose Move Left or Move Right from the shortcut menu.  
Click the plug-in and then click the Shift Plug-In Left (  
) and Shift Plug-In Right ( ) buttons.  
3. Click the Close button ( ) to close the Audio Plug-In window.  
Bypassing plug-ins in a chain  
You can bypass a plug-in without removing it from the chain by clearing the check box for the plug-in. Alternately, right-click the plug-  
in and choose Bypass from the shortcut menu.  
Tip: To bypass (or re-enable) all plug-ins in a chain, right-click the Track FX button ( ) and choose Bypass All or Enable All.  
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Bypassing effect automation  
For plug-in chains that include effect automation using envelopes, you can bypass automation by clicking the Bypass FX Automation  
button ( ) on the Audio Plug-In window. This does not remove any effect automation envelopes from the track, but rather  
temporarily bypasses processing of the effect automation. You can toggle this button on and off to hear the difference between the  
plug-in chain as a standard (non-automated) effect versus an automated effect.  
Removing plug-ins from chains  
1. Click the Track FX button ( ). The Audio Plug-In window appears.  
2. Right-click the plug-in and choose Remove from the shortcut menu, or click the Remove Selected Plug-In button ( ).  
3. Click the Close button ( ) to close the Audio Plug-In window.  
Tip: To remove all plug-ins in a chain, right-click the Track FX button ( ) and choose Delete All.  
Removing or bypassing all effects on tracks  
You can clear a track of all effects by right-clicking the Track FX button ( ) and choosing Delete All from the shortcut menu.  
You can bypass all of a track’s effects without removing them by right-clicking the Track FX button ( ) and choosing Bypass All from  
the shortcut menu. To apply them again, right-click the Track FX button ( ) and choose Enable All from the shortcut menu.  
Routing tracks to an assignable effects chain  
Routing tracks to an assignable effects chain allows you to assign multiple tracks to a plug-in chain.  
In order to route tracks to an assignable effects chain, you must first add an assignable effects chain to your project. For more  
1. Click the label on the multipurpose slider label and choose the desired assignable effects chain from the submenu. The label  
changes to reflect the name of the assignable effects.  
Tip: If you can’t see the multipurpose slider, drag the bottom edge of the track header to increase its height.  
2. Drag the fader to adjust the level of the track sent to the assignable effects chain.  
If you set the Dry Out faders in your effects chain to -inf, you can adjust the wet/dry balance using the Volume and FX settings on  
the multipurpose slider: Volume will adjust the dry signal and FX will control the effect signals.  
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You can also use the Sends control region in the Mixing Console window to configure bus sends. For more information, see Using audio  
Tips:  
FX sends are post-volume by default. To change to pre-volume, right-click the fader handle and choose Pre Volume from the shortcut  
menu.  
If you want to apply track panning (including pan position and panning mode) to FX sends, right-click the FX fader and choose Link to  
Main Track Pan from the shortcut menu.  
When Link to Main Track Pan is not selected, the track sends a center-panned stereo signal using the track's current panning mode.  
Select the Use legacy track send gain check box on the Audio page of the Preferences dialog if you want to configure audio track sends  
to behave as they did in ACID 6.0 and earlier. When the check box is selected, you can open projects created with earlier versions of ACID  
and be assured they will sound the same as they did in earlier versions of ACID. For more information, see Using the Audio tab on page  
Assigning tracks to busses  
Assigning tracks to busses allows you to apply settings to a series of tracks or route tracks to a hardware output.  
For example, if you wanted to apply the same three effects to several tracks, you could apply the effects to a bus and assign the tracks to  
that bus. If you wanted to send several tracks to a single hardware output, you could assign the tracks to a bus and then route the bus to  
a hardware output.  
Assigning a track to a bus  
The bus button in a track header chooses the track’s primary output. Assigning tracks to busses is especially useful for creating submixes  
that allow you to adjust the levels of multiple tracks at once or apply an effect to multiple tracks.  
1. Click the bus button on the track.  
The button is displayed as a  
when the track is routed to the master bus, and the bus letter is displayed (  
,
, and so on) when  
a track is routed to another bus.  
2. Select the desired bus from the submenu. The Bus button changes to display the selected bus.  
Notes:  
If the Bus button does not appear on the track, then you have not specified more than one bus in your project settings. For more  
If you want to send a track to multiple outputs — for creating cue mixes or effects sends — you can use the multipurpose fader to control  
the level of the track sent to each bus or assignable effects chain.  
Bus sends are pre-volume by default. In Post Volume mode, the following settings are applied to the track before it is sent to the bus: track  
volume, track volume envelopes, track panning, and track panning envelopes. To change to post-volume, right click the fader handle and  
choose Post Volume from the shortcut menu.  
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Adjusting a bus send level  
1. Click the label on the multipurpose slider and choose the desired bus from the menu. The label changes to reflect the name of the  
bus.  
Tip: If you can’t see the multipurpose slider, drag the bottom edge of the track header to increase its height.  
2. Drag the fader to adjust the level of the track sent to the bus.  
You can also use the Sends control region in the Mixing console window to configure bus sends. For more information, see Using audio  
Tips:  
Bus sends are pre-volume (and pre-mute) by default. When bus sends are pre-volume, you can create a cue mix that is independent of  
your main mix. To change to post-volume, right-click the bus fader and choose Post Volume from the shortcut menu.  
If you want to apply track panning to bus sends (including pan position and panning mode), right click the bus fader and choose Link to  
Main Track Pan from the shortcut menu.  
When Link to Main Track Pan is not selected, the track sends a center-panned stereo signal using the track's current panning mode.  
Select the Use legacy track send gain check box on the Audio page of the Preferences dialog if you want to configure audio track sends  
to behave as they did in ACID 6.0 and earlier. When the check box is selected, you can open projects created with earlier versions of ACID  
and be assured they will sound the same as they did in earlier versions of ACID. For more information, see Using the Audio tab on page  
Using track automation envelopes  
Track envelopes allow you to control volume, panning, assignable effect send levels, bus send levels, and effect parameters (for effects  
that support automation) for a specific track. You can distinguish the various envelopes by their color.  
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Choosing stereo pan types  
When you pan a track using the pan slider or a pan envelope, you can choose among several pan types to determine how the track is  
panned.  
Note: When applying stereo pan types, a monaural track is interpreted as a stereo track with the same data in both channels.  
1. Click the pan slider label and choose a pan type from the submenu:  
The Add Channels pan type is most useful for panning stereo source material. This pan type makes the stereo image appear  
to move as a unit between the speakers. As the fader is moved from the center to a side, more and more of the signal from the  
opposite side is folded into the side you are panning towards, until at the extreme, both channels are fed at full intensity into  
a single channel. This pan type uses a linear panning curve.  
The Balance pan type is most useful for adjusting the relative signal levels of the right and left channels in stereo source  
material. In this pan type, moving from the center to a side, the opposite side starts at a base dB level (either 0 dB, -3 dB, or -  
6 dB) and decays to no signal level. The signal in the side you are panning towards starts at the base dB level (either 0 dB, -3 dB,  
or -6 dB) and increases to 0 dB. When the stereo source is panned fully to one side, that side plays at 0 dB while the other side  
provides no signal at all. This pan type uses a linear panning curve.  
The Constant Power pan type is most useful for panning mono source material. As you move the fader from side to side, this  
pan type creates the illusion of the source moving around the listener from one side to the other, in a semi-circle. This pan  
type uses the constant-power panning curve.  
The Film pan type allows you to pan between pairs of adjacent speakers using a constant power model. This mode is  
optimized for theater-style speaker placement. In stereo projects, Film mode functions identically to Constant Power. As you  
drag the pan point to the center speaker, the sound becomes diffused through the front and rear speakers. When the track is  
panned fully to the center speaker, there is no output from the front and rear speakers. Dragging the pan point to the center of  
the surround panner sends the signal to all speakers.  
You can choose a pan type as a default for all new tracks you create. For more information, see Setting default track properties on page 252.  
Using the Beatmapper  
When a long file is added to a project, the Beatmapper Wizard starts to allow you to add tempo information to the file.  
Notes:  
The Beatmapper Wizard is started by default for files longer than 30 seconds. Use the Open files as loops if between (seconds) setting  
on the Audio tab of the Preferences dialog to determine the file length.  
Support for multitempo clips is available for clips that are recorded or rendered in ACID or by adding Beatmap markers on the Clip  
Properties dialog.  
1. Perform either of the following actions to start the Beatmapper Wizard:  
Add a long file to your project. If tempo information is not detected in the file, the Beatmapper Wizard starts.  
Select the Yes radio button and click Next to detect measures and downbeats. The file will be able to stretch/compress with  
the project's tempo.  
Select the No radio button and click Finish if you want to add the file as a one-shot. The file will maintain its original length  
regardless of the project tempo.  
—or—  
Open the Clip Properties window for a Beatmapped track, switch to the Stretch tab, and click the Beatmapper Wizard button.  
2. The Beatmapper Wizard will draw the file's waveform and place a marker to locate the first beat of the first measure.  
Click the Play button ( ) to verify the marker’s position. If the marker is positioned on a downbeat, click Next. Otherwise, drag the  
marker to the appropriate location and click Next.  
Tip: Click the Reset button to set the downbeat marker to its original position.  
3. The Beatmapper Wizard will draw the file's waveform and place a region to indicate the length of the first measure.  
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Click the Play button ( ) to verify the measure’s length. If the region is positioned correctly, click Next. Otherwise, drag the ends  
of the loop region to the appropriate locations and click Next.  
Select the Metronome check box if you want to play a click track at the detected tempo.  
Click the Halve Selection ( ) or Double Selection ( ) buttons or drag the ends of the loop region to adjust the measure  
length.  
4. The waveform is displayed with markers at the end of the measure. Drag the Measure slider to scroll through the song, and click  
the Play button ( ) to verify that the detected measure length is accurate throughout the song.  
The Beatmapper Wizard uses a single measure length for the entire song. You can drag the end of the measure selection to change  
the measure's length. However, changing the length will affect the entire song; if adjusting the last measure of the song causes the  
first measure to be incorrect, the downbeat may not be positioned correctly or the song's tempo may not be consistent enough for  
the Beatmapper Wizard.  
5. Click Next when the measure lengths are correct. Tempo information is added to your file.  
6. Select the desired check boxes:  
Select the Change project tempo to match Beatmapped track check box if you want to set your project tempo to match the  
tempo calculated by the Beatmapper Wizard. Selecting the check box ensures that your Beatmapped track plays at its original  
tempo.  
Select the Preserve pitch of the Beatmapped track when tempo changes check box if you want your track to maintain its  
pitch when your project tempo changes. Clear the check box to create DJ-style remixes: the track's pitch will raise and lower  
with tempo changes as it would when a turntable's speed is manipulated.  
Select the Save Beatmapper information with file check box if you want to save tempo information in the file. When the  
check box is selected, you can add the file to other ACID projects without starting the Beatmapper Wizard every time.  
Note: If the information cannot be saved to your media file, an .sfl file will be created (using the same base name as your media file) to  
store tempo information. If you move your media file, you should also move its associated .sfl file.  
7. .Click Finish to close the Beatmapper Wizard.  
Notes:  
To paint the entire track, select the Paint tool ( ) and Ctrl+click in the track.  
If a track has an intro before its downbeat, the intro will not be included when you draw or paint events. Drag the left edge of the event to  
expose the intro.  
Understanding stretching properties  
All loops on the ACID installation disc (as well as all loop collection CD-ROMs) contain stretching properties. This means that tempo and  
key information is stored in the loops, allowing the application to accurately perform its time stretching/compressing and pitch-shifting  
functions on these loops when placed in a project.  
Keep in mind that you do not need to designate stretching properties for loops that you create for ACID projects. The application  
typically makes an accurate estimate regarding the loop file’s tempo. In addition, you can temporarily assign a root note to the file to  
allow it to be transposed to the project’s key. However, when creating custom loops for use in multiple projects, you should define  
stretching properties.  
You can set the stretching properties for loops and Beatmapped clips. For more information, see Adjusting stretching properties for loops  
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Configuring track properties  
From the View menu, choose Track Properties to display the Track Properties window. The contents of the Track Properties window  
reflect the currently selected audio or MIDI track.  
Double-click a  
clip to modify clip  
properties  
If you want to edit media properties and stretching information, use the Clip Properties window.  
Audio track properties  
For audio tracks, the Track Properties window displays the Clip Pool. The Clip Pool is used to organize each track's media.  
MIDI track properties  
You can use the Output Settings tab to adjust MIDI controllers, voices, and drum maps. You can use the Input Filters tab to set up MIDI  
message, velocity, or quantize filters. You can use the Clip Pool tab to organize each track's media and enable looped or one-shot  
drawing for MIDI events. By right-clicking a clip in the Clip Pool, you may access the Clip Properties window to use the Piano Roll Editor  
and List Editor tabs. The Piano Roll Editor and List Editor tabs allow you to view and edit all MIDI data.  
Configuring clip properties  
1. Double-click a track icon (such as ) to display the Track Properties window and the clips used on the track.  
Note: This section addresses clip properties for non-MIDI clips. For information on MIDI clip properties, see Processing and filtering MIDI  
2. Double-click a clip to open the Clip Properties window.  
Tip: You can also display the Clip Properties window using either of the following methods:  
From the View menu, choose Clip Properties.  
Right-click a clip in the timeline and choose Clip Properties from the shortcut menu.  
The contents of the Clip Properties window will change to display properties for the currently selected clip in the timeline.  
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Notes:  
If you adjust a clip's properties and do not click the Save button ( ), the new properties are saved in your ACID project only (the media  
file is not modified).  
If you adjust a clip's properties and click the Save button ( ), the modified properties are embedded in the media file if possible (you will  
be prompted to save to a different file if necessary).  
When you load a project, the clip properties saved in the ACID project are displayed first. If clip properties have been edited since the  
project was saved or if the clip was modified in an external editor, you can click the Reload button  
to load the properties saved  
in the file.  
Managing a track’s clips  
Each track in your ACID project can contain multiple, distinct media files, called clips. Use the Clip Pool tab in the Track Properties  
Adjusting general clip properties  
The General tab displays information about the file associated with a track and allows you to change the ACID type, apply pitch shifting  
to all events on the track that use the same clip, and adjust time-stretching for Beatmapped clips.  
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Changing clip type  
Choose a setting from the ACID type drop-down list to change the way the clip is handled.  
Track Type  
Loop  
Description  
When Loop is selected, the clip is transposed to the project key and stretches to fit  
the project tempo. Loops can be drawn across the track and will repeat end-to-end.  
When One-Shot is selected, the clip is streamed from the hard disk rather than being  
stored in RAM. One-shot files do not change tempo with the rest of the loops and are  
not transposed to the project key.  
One-Shot  
The Stretch tab is not available when One-Shot is selected.  
Beatmapped  
When a file that is longer than 30 seconds is added to a project, the Beatmapper  
Wizard starts to allow you to add tempo information to the file.  
You cannot choose Beatmapped for very short media files. A file must be at least one  
measure long at 300 BPM to be Beatmapped.  
Use the Open files as loops if between (seconds) setting on the Audio tab of the  
Preferences dialog to determine the file length.  
Adjusting pitch shift  
Enter a value in the Pitch shift box (or use the spinner control) to adjust the pitch of all events that use the same clip.  
Note: Track pitch shifting is not saved to the media file when you click the Save button ( ).  
Adjusting time stretching (Beatmapped tracks only)  
ACID provides two time-stretching methods for Beatmapped tracks: Classic and élastique. Classic is the standard time-stretch method  
used by ACID.  
1. Select the Preserve pitch when stretching check box if you want your track to maintain its pitch when your project tempo  
changes. When the check box is cleared, the clip’s pitch will raise and lower with tempo changes. When the check box is cleared,  
you cannot change the pitch of a Beatmapped event.  
2. Choose a setting from the Method drop-down list to determine the time-stretch method to use.  
Classic is the standard time-stretch method used by ACID.  
The élastique method uses technology from zplane.development and provides enhanced real-time time stretching and pitch-  
shifting capabilities. The élastique method also allows you to preserve and shift a clip’s formants, which are the characteristic  
resonant frequencies of a sound.  
Note: If you experience gapping during playback while using the élastique stretching methods, you may need to switch to the Classic  
time-stretch method.  
3. Choose a setting from the Mode drop-down list to choose the stretching method best suited to your media.  
Tip: The élastique Pro mode provides the highest quality stretching but requires more RAM usage and CPU power. The élastique  
Efficient mode uses fewer resources while still producing great time-stretching quality for polyphonic audio. The Soloist (Monophonic)  
and Soloist (Speech) provide good quality for monophonic audio with little effect on system resources.  
4. Select the Preserve formants when stretching check box if you want your track to maintain its characteristic resonance when your  
project tempo changes. Formant preservation is most often used to avoid vocal performances that sound as if they’ve been sped  
up (sometimes referred to as the “chipmunk effect”).  
This option is only available for élastique Pro and Soloist (Monophonic) modes.  
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5. Enter a value in the Formant Shift (semitones) box (or use the spinner control) to adjust the formants of all events that use the  
same clip. Formant shifting can be used to deepen the tone of a vocal performance without changing the pitch.  
For élastique Pro, this amount represents the number of semitones to shift the timbre in addition to the offset required to  
compensate for any pitch shifting. For example, a setting of 0.000 applies formant correction with no additional shifting, while a  
setting of -7.000 will apply formant correction and deepen a sound by 7 semitones.  
This option is only available when the Preserve formants when stretching check box is selected.  
Adjusting stretching properties for loops  
The Stretch tab in the Clip Properties window allows you to specify how pitch shifting and time stretching is handled for loop tracks.  
Beat anchor  
Beat marker  
Combination beat/  
stretch marker  
Stretch marker  
Tip: Click the Redetect Beats button to apply the ACID beat-detection algorithm to existing media.  
You'll notice that the Stretch tab looks similar to the Groove Editor window. Both windows contain beat anchors and markers;  
however, the markers on these windows perform complementary functions:  
On the Stretch tab of the Clip Properties window, the beat markers indicate beats in the media, and the beat anchors indicate  
the adjustment that is required to quantize the media to straight time before applying a new groove.  
In the Groove Editor window, a beat anchor represents the beat that will be adjusted, and a groove marker represents the  
point in time when that beat will be played when the groove is applied. A groove marker can occur before or after the beat  
anchor. A line connects a groove marker to its associated beat anchor.  
If you want to hear the results of editing beat anchors and markers, select the Play Quantized button ( ) at the bottom of the Clip  
Properties window and use the Clip Properties transport controls to preview the loop. Playing the clip in Play Quantized mode  
demonstrates how the track sounds when the Quantize to Straight groove is applied. Click the Play button ( ) to hear the original  
loop.  
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After you have edited a clip’s properties, click the Save button ( ) to embed ACID information in the file.  
Notes:  
To save to a different file, click the Save File As button ( ).  
If you save stretching properties to a new file, the changes will also be applied to the current clip and saved with the ACID project; the  
changes are not saved to the original file.  
If you edit a file in another audio-editing program, it is possible that the ACID data will be removed. Simply edit the settings on the Stretch  
tab to optimize the file again.  
The following table describes the settings on the Stretch tab for loop files.  
Item  
Description  
Root note  
Choose a note from the drop-down list to set the base note for loops that you want to  
conform to the project key.  
If you do not want a clip transposed to the project key (a clip that contains a drum sample,  
for example) choose Don’t transpose.  
Number of beats  
Choose a setting from the drop-down list to specify the length of the original file. Selecting a  
value that does not match the actual file causes the loop to play at a different speed. For  
example, specifying a length of 8 beats for a 4-beat loop causes the loop to play at half-  
speed at any given tempo.  
You can misinform the software regarding the beat length of a loop for creative ends. For  
Stretching method  
Stretching properties determine how time compression and expansion is performed on  
audio events. If you hear audio anomalies due to time compression, try editing the  
stretching properties of the track.  
Looping segments is the default stretching method, and it works well with most types of  
material. The clip media is divided into sections that are crossfaded, and some sections may  
be looped if necessary to achieve the necessary length.  
Combination beat/stretch markers and stretch-only markers represent the divisions in  
the clip media.  
Choose Nonlooping segments for sustaining material such as synthesizer pads and held  
notes. The clip media is divided into sections that are crossfaded, but no sections are  
looped.  
Combination beat/stretch markers and stretch-only markers represent the divisions in  
the clip media.  
Choose Pitch shift segments to shift the pitch of the clip to adjust for increases or decreases  
in tempo. Using this option, you can eliminate some of the problems that occur with  
extreme tempo changes just create new sounds from existing loops. For example, if you  
have slowed the project tempo down and hear echo artifacts, choosing Pitch shift  
segments can eliminate these artifacts.  
Combination beat/stretch markers and stretch-only markers represent the divisions in  
the clip media.  
Choose Sliced segments for material such as drum loops where silence exists between  
notes. Instead of crossfading the segments, silence is added between beats to reduce  
warbling or other artifacts.  
When you set the stretching method to Sliced segments, beat markers represent  
divisions in the clip media where silence will be inserted to accomplish stretching. Stretch-  
only markers are not used in this mode and are displayed in gray  
.
Transient sensitivity  
Type a value in the box or use the spinner control to adjust the sensitivity for beat detection.  
Higher settings increase sensitivity and lower settings decrease sensitivity.  
When you set the control to 100, beat markers ( ), stretch markers ( or ), and beat  
anchors ( ) are created for every transient.  
As you decrease the setting, markers are created for only strong transients.  
Increasing this setting can be advantageous when working with audio that has complex  
rhythms. Lower settings are more suitable for synthesizer pads and other basic material.  
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Item  
Description  
Timing tightness  
Choose a setting from the drop-down list to specify the resolution for beat anchors ( ). For  
example, if you wanted to quantize beat anchors to sixteenth notes, choose Sixteenth  
Notes from the drop-down list.  
Quantized beat anchors are displayed as . If the you choose a resolution from the Timing  
tightness drop-down list that is too coarse, you'll notice that not all beat markers will be  
quantized.  
Stretch spacing  
Redetect Beats  
Choose a setting from the drop-down list to specify how many stretch markers ( or ) will  
be displayed along the bottom of the waveform display.  
Audio that contains rapid notes such as drum rolls will benefit from setting the divisions at a  
smaller fraction of a beat. Slower-paced material, however, may actually suffer from high  
resolution.  
Click to automatically detect the beats in the current file. Use this button to apply the ACID  
beat-detection algorithm to existing media.  
Adjusting stretch markers for loop clips  
Stretch markers correspond to subdivisions of beats in the audio file. These markers tell ACID where to divide the audio when  
performing time stretching to match tempo. Accurately detecting these beats is the key to making the time-compression process  
sound good..  
Marker Description  
Indicates a stretch-only marker that was detected by the software or added manually.  
Indicates a combination beat/stretch marker. Each beat marker on the beat ruler corresponds to a combination beat/stretch marker on the timeline.  
If you want to convert a combination beat/stretch marker to a stretch-only marker, double-click the marker (or right-click the marker and choose  
Convert to Stretch Marker from the shortcut menu).  
Indicates an inactive stretch marker.  
When Sliced segments is selected from the Stretching method drop-down list, beat markers represent the points where silence  
will be inserted to accomplish stretching. Stretch-only markers are not used in this mode and are displayed in gray.  
Tip: Use the Zoom In Time (Up) ( ) and Zoom Out Time (Down) ( ) buttons to change the magnification of the waveform.  
As a general rule, markers that are excessively close to each other may cause clicks in the audio. However, markers should not be more  
than one second apart, or pitch and echo artifacts may result.  
You can add, move, and delete stretch markers on the Stretch tab. If snapping is enabled, markers will snap to the current grid spacing.  
Moving stretch markers  
You can drag any marker to a new location. If you move a combination stretch/beat marker ( ), its associated beat marker ( ) will also be  
moved.  
Adding stretch markers  
Double-click the marker bar at the bottom of the waveform display to create a new marker. It is advantageous to add new markers if the  
software does not detect any quick subdivisions in beats.  
The biggest cause of audio artifacts due to time compression is a lack of beat detection. Make sure that you add markers anywhere the  
application fails to put one on a pronounced beat.  
Deleting markers  
You can remove a user-defined marker by right-clicking and choosing Delete from the shortcut menu (or by double-clicking a disabled  
marker).  
Double-click a combination stretch/beat marker to remove the beat marker , or double-click a stretch marker to delete it.  
Resetting stretch markers  
Click the Reload button (  
) to reset the markers to their last-saved positions.  
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Beat anchors and markers for loop clips  
Beat anchors ( ) correspond to musical beats on the ruler at the top of the waveform display. Beat markers ( ) correspond to points in  
time on the ruler at the bottom of the waveform display. Each beat marker corresponds to a combination beat/stretch marker ( ) on the  
timeline. If you want to convert a combination beat/stretch marker to a stretch-only marker, double-click the marker (or right-click the  
marker and choose Convert to Stretch Marker from the shortcut menu).  
Beat anchors and markers are used only when a groove is applied to a track.  
Offsets between beat anchors and beat markers indicate that the beat represented by an anchor is actually played at the marker  
position, which may occur before or after the beat. This mapping represents the difference required to remove an existing groove from  
a media file and return the media to straight machine time so that grooves can be applied accurately.  
If you want to hear the results of editing beat anchors and markers, select the Play Quantized button ( ) at the bottom of the Clip  
Properties window and use the Clip Properties transport controls to preview the loop. Playing the clip in Play Quantized mode  
demonstrates how the clip sounds when the Quantize to Straight groove is applied.  
In most cases, you won’t need to edit beat anchors.  
Tip: Use the Zoom In Time ( ) and Zoom Out Time ( ) buttons to change the magnification of the waveform.  
Important: Grooves are not applied using the markers on the Stretch tab. Autodetected stretch markers are used to establish a  
baseline for applying other grooves with the Groove Pool window and Groove tool. User-defined markers have no effect on groove  
quantization.  
You can add, move, and delete beat anchors and markers on the Stretch tab.  
Moving anchors  
You can drag beat anchors and stretch markers to map the sample data in the waveform to a specific beat:  
Moving a beat marker ( ) changes the audio that will be played at a beat anchor location.  
Moving a beat anchor ( ) changes the beat on which the audio represented by a stretch marker will be played. Beat anchors snap  
to the current grid spacing. Hold Shift while dragging to bypass snapping (press Shift after you click).  
Adding anchors  
Double-click the marker bar (above or above the beat ruler) to create a new anchor and marker.  
Deleting anchors  
You can remove a marker by right-clicking and choosing Delete from the shortcut menu (or by double-clicking it).  
Resetting beat anchors  
Right-click the beat marker bar and choose Reset All from the shortcut menu to reset the markers to their last-saved positions.  
Adjusting stretching properties for Beatmapped clips  
Use the Stretch tab in the Clip Properties window to quickly edit Beatmapper information for a clip without starting the Beatmapper  
Wizard. After you've edited a clip’s properties, click the Save button ( ) to embed ACID information in the file.  
Notes:  
To save to a different file, click the Save File As button ( ).  
If you save stretching properties to a new file, the changes will also be applied to the current clip and saved with the ACID project; the  
changes are not saved to the original file.  
If you edit a file in another audio-editing program, it is possible that the ACID data will be removed. Simply edit the settings on the Stretch  
tab to optimize the file again.  
Support for multitempo clips is available for clips that are recorded or rendered in ACID or by adding Beatmap markers on the Clip  
Properties dialog.  
The ruler on the General tab is fixed, and the ruler on the Stretch tab is stretched to represent measures of varying lengths.  
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The following table describes the settings on the Stretch tab for Beatmapped clips.  
Item  
Description  
Initial root note  
Choose a note from the drop-down list to set the first root note for tracks that you want to  
conform to the project key.  
If you do not want a track transposed to the project key, choose Don’t transpose.  
Initial tempo  
Displays the starting tempo of the clip as determined by the Beatmapper Wizard. Enter a  
value in the box or use the spin control to adjust the tempo.  
Initial time signature Choose settings from the Beats per measure and Beat value controls to set the starting  
time signature of your clip. Time signature changes in the clip will be marked by Beatmap  
markers.  
Ignore root note  
changes  
Select this check box if you do not want to transpose the Beatmapped clip when stretching.  
When the check box is cleared, pitch-shifting will be applied so the clip will conform to your  
project key  
Beatmapper Wizard  
Click the Beatmapper Wizard button to adjust a track's tempo information. For more  
The waveform display shows tempo changes and measures using markers:  
Marker Description  
Represents the first downbeat.  
Indicates a tempo change. These markers can be added manually or are added by ACID when recording or  
rendering  
Represent measures.  
You can adjust tempo by dragging measure or Beatmap markers:  
Dragging a measure marker that occurs before the first Beatmap marker sets the clip's initial tempo.  
Measure markers between Beatmap markers cannot be moved.  
Dragging a Beatmap marker adjusts the tempo of the Beatmap marker you drag and the previous marker. The length of the  
measures between the Beatmap markers is adjusted as you drag.  
Dragging a measure marker that occurs after the last Beatmap marker sets the clip's final tempo.  
You can add Beatmap markers to signal a tempo change: just double-click a measure marker or a blank area of the Beatmap marker bar  
to add a marker.  
To remove a Beatmap marker, double-click an existing marker.  
To edit a Beatmap marker, right-click it and choose a new setting from the Root Note or Time Signature submenu.  
Reloading files  
Clicking the Reload button (  
) located on the Stretch tab of the Clip Properties window restores all settings from the media file.  
Any setting changes made on the Stretch tab are discarded.  
Clicking this button also updates the Clip Properties window when changes are made to the properties from an external editor.  
Replacing files  
Clicking the Replace File button (  
) located on the Stretch tab of the Clip Properties window displays the Replace File dialog  
and allows you to replace the audio file on the current clip with a new audio file. This feature only replaces the actual audio. All track  
timing, effects, and envelopes remain.  
Tip: You can also replace a file by dragging an audio file from the Explorer and dropping it on the track name of an existing track.  
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Adding a clip to the Groove Pool  
Click the Add to Groove Pool button ( ) located on the Stretch tab of the Clip Properties window to make the selected clip available in  
the Groove Pool so you can apply its timing to other tracks.  
Groove cloning can extract grooves from loop tracks only.  
Saving file properties  
When you make changes in the Clip Properties window, the changes you have made are saved in the project file, but does not alter the  
original media file. To save clip property changes in the media file, click the Save File button ( ).  
You can also click the Save File As button ( ) to save the changes to a new file. The media is saved with the modified track properties to  
a new file, and renames the track in the track list to reflect the change.  
All the information in the Clip Properties window is saved to your file except for any pitch-shifting you have applied. Any regions or  
markers you have created in the Chopper™ are also saved. For more information, see Inserting markers and regions in the Chopper on page  
Adjusting clip properties for MIDI tracks  
From the View menu, choose Clip Properties to display the Clip Properties window. The contents of the Clip Properties window will  
change to display properties for the currently selected clip in the timeline.  
You can use the Clip Properties window to edit MIDI data using the OPT list editor or piano roll.  
Working with grooves  
From the View menu, choose Groove Pool to toggle the display of the Groove Pool window. The top portion of the Groove Pool  
window displays the available groove maps in your project. The bottom portion shows the selected groove map so you can edit it.  
Available groove  
maps  
Selected groove  
map  
Note: The grooves listed in the Groove Pool are specific to your project. If you’ve deleted grooves and saved your project, those grooves  
will be unavailable unless you import the grooves again. For more information, see Importing a groove on page 126.  
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A groove refers to the rhythmic pattern of a piece of music. Groove maps in ACID expand on the software’s ability to match the rhythm  
and timing of files nondestructively and in real time:  
Breathe new life into your collection of loops and MIDI files by creatively applying grooves to change the rhythmic feel.  
Adjust the timing of a track to add or remove a human feel.  
Quantize and map multiple tracks or loops to a common groove.  
Extract the groove from an existing audio file.  
Create new grooves from scratch.  
Different grooves can be applied to an entire track or portions of a track so you can easily match loops with incompatible feels and  
tighten/loosen grooves nondestructively.  
Note: Grooves cannot be applied to tracks that contain Beatmapped clips.  
Applying or removing grooves  
From the View menu, choose Groove Pool to toggle the display of the Groove Pool window.  
With the Groove Pool and Groove tool (  
portions of tracks.  
) on the main ACID toolbar, you can use groove maps to adjust the timing of entire tracks or  
Tips:  
If you want to get really creative, try setting a clip’s stretching method to Pitch shift segments (on the Stretch tab of the Clip Properties  
window). When a groove adjusts a beat so it plays early, the pitch will be raised. When a beat is played late, its pitch will be lowered.  
If a groove map does not seem to work correctly on a loop, the beats in the file may not be properly detected. Click the Redetect Beats  
button on the Stretch tab of the Clip Properties window to apply the ACID beat-detection algorithm to the loop.  
Note: Groove maps are applied nondestructively. If you want to change a media files's inherent groove, use the Render to new  
track command to render a new, grooved media file.  
Important: Grooves cannot be applied to Beatmapped clips.  
Applying a groove to an entire track  
1. From the View menu, choose Groove Pool to display the Groove Pool window if it isn’t already visible.  
2. Drag a groove from the Groove Pool window to a track. You can drop the groove in the track list or on the timeline.  
A groove event is displayed at the bottom of the track to indicate that a groove has been applied to the track.  
To toggle the height of the groove strips, choose Show Full-Size Groove Strips from the View menu.  
Tips:  
Drag a groove from the Groove Pool to an existing groove event to change the event's groove.  
Right-click and drag with the Groove tool ( ) to erase a groove event.  
Hold Ctrl and right-click a groove event with the Groove tool to erase the entire event.  
Hold Ctrl and click a groove event with the Groove Erase tool (  
) to erase the entire event.  
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Setting a default groove for new tracks  
If you have a groove that you’d like to use to set the overall feel of a project, you can set it as a default for your project.  
1. From the View menu, choose Groove Pool to display the Groove Pool window if it isn’t already visible.  
2. Choose a setting from the Default groove for new tracks drop-down list.  
When you add a new loop, one-shot, or MIDI track to your project, the selected groove will be applied to the entire track. Existing  
tracks are not affected.  
Applying multiple groove events to a track  
Groove events allow you to apply grooves to portions of tracks or apply different grooves to various portions of a track. The groove is  
applied where the groove event overlaps the media event.  
The edges of groove events are boundaries for grooves, and audio cannot be grooved beyond the event edges.  
1. Select the Groove tool (  
) on the main ACID toolbar.  
2. Click the down arrow  
next to the Groove toolbar button and choose a groove from the menu (or double-click a groove in the  
Groove Pool).  
3. Click and drag over a track to paint groove events in the same way you create other events on the timeline.  
Groove events are displayed at the bottom of the track to indicate where a groove will be applied.  
4. Repeat steps 2 and 3 to paint groove events as needed.  
To toggle the height of the groove strips, choose Show Full-Size Groove Strips from the View menu  
Tips:  
Drag a groove from the Groove Pool to an existing groove event to change the event's groove.  
Drag a groove from the Groove Pool to a space between two groove events to create a new groove event to fill the space between the  
events.  
Hold Ctrl while clicking the space between two groove events to create a new groove event to fill the space between the events.  
Right-click and drag with the Groove tool to erase a groove event.  
Hold Ctrl and right-click a groove event with the Groove tool to erase the entire event.  
Hold Ctrl and click a groove event with the Groove Erase tool (  
) to erase the entire event.  
Zoom in to see groove markers in the groove events. The markers represent the amount and direction of offset applied to beats.  
Erasing groove events  
1. Select the Groove Erase tool (  
) on the main ACID toolbar.  
2. Click and drag the Groove Erase tool to erase a groove, or hold Ctrl while clicking a groove event to erase the entire event.  
Tips:  
Right-click and drag with the Groove tool (  
Hold Ctrl and right-click a groove event with the Groove tool to erase the entire event.  
Hold Ctrl and click a groove event with the Groove Erase tool ( ) to erase the entire event.  
Zoom in to see groove markers in the groove events. The markers provide a visual cue to the mapped groove.  
You can also right-click a track header and choose Remove Groove from Track from the shortcut menu to remove all groove events  
from a track.  
) to erase a groove event.  
Removing unused grooves from your project  
1. From the View menu, choose Groove Pool to display the Groove Pool window if it isn’t already visible.  
2. Click the Remove All Unused Grooves from Project button (  
) to remove any grooves that have not been used in your project.  
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Removing a groove from your project  
1. Select a groove in the Groove Pool window.  
2. Click the Remove Selected Grooves from Project button (  
). The selected groove is removed from your project.  
If the groove is in use, a confirmation will be displayed if the Confirm groove deletion when still in use check box is selected on  
the General tab of the Preferences dialog.  
Creating grooves  
You can add grooves to your project by using an existing track, duplicating existing grooves, importing grooves, or by creating an  
entirely new groove from scratch.  
Using Groove Cloning to create a new groove using a track in your project  
ACID can analyze a clip’s audio to extract its groove so you can apply its feel to other clips.  
Note: Groove cloning can extract grooves from loop clips only.  
1. Right-click a track header in the track list and choose Paint Clip from the shortcut menu.  
2. Choose Add to Groove Pool from the submenu.  
A new groove will be added to the Groove Pool window using the name of the clip you selected in step 1.  
Note: Grooves that you create from existing clips will be available only in the project where they were created. If you want to make a  
groove available to other projects, export it to a .groove file.  
Tip: You can also click the Add to Groove Pool button (  
) in the Clip Properties window to add a loop groove to the Groove Pool.  
Duplicating a groove  
Existing grooves can serve as templates for creating your own grooves.  
1. Select the grooves you want to duplicate. Hold Ctrl or Shift to select multiple grooves.  
2. Click the Duplicate Selected Grooves button (  
). The duplicated grooves are added to the Groove Pool.  
3. To change the name of a duplicated groove, right-click a groove and choose Rename from the shortcut menu.  
4. You can then edit the duplicated grooves as needed.  
Importing a groove  
You can use the Import Grooves button to add grooves from .groove files or other media files to the Groove Pool of your project.  
1. Click the Import Grooves button ( ) in the Groove Pool window. The Import Groove dialog is displayed.  
2. Select the .groove or media file you want to add. Information about the file is displayed at the bottom of the dialog.  
3. Click the Open button to add the new groove to the Groove Pool.  
Tip: You can extract a groove quickly by dragging a file from the Explorer window or Media Manager window to the Groove Pool.  
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Exporting a groove  
Grooves are stored with your ACID project. Exporting a groove allows you to save a groove in a file that you can use in other projects or  
share with other ACID users.  
1. Select a groove in the Groove Pool window.  
2. Click the Export Selected Grooves button ( ). The Export Groove to File dialog is displayed.  
3. Choose a drive and folder from the Save in drop-down list, or use the browse window to locate the folder where you want to save  
your groove.  
Note: By default, grooves will be saved in the folder specified in the Default groove folder box on the Folders tab of the Preferences  
dialog. Grooves in this folder will be available in the Groove Pool window when you create a new ACID project.  
4. Type a name in the File name box, or select a file in the browse window to replace an existing groove.  
5. Click the Save button to save your groove.  
Creating a new groove  
1. Click the New Groove button ( ). A new groove is added to the Groove Pool window.  
2. Type a name for your groove in the edit box, and then press Enter.  
Use the Groove Editor at the bottom of the Groove Pool window to adjust the length and feel of your groove. For more information  
about editing grooves, please see below.  
Editing grooves  
You can use the bottom portion of the Groove Pool window to edit grooves.  
Your edits are saved with your project. If you want to use the edited groove in other projects, you’ll need to export it as a .groove file and  
import the edited groove in each project where you want to use it.  
1. From the View menu, choose Groove Pool to display the Groove Pool window.  
2. Select a groove in the top portion of the window.  
Tip: If you want to audition your edits in real-time, apply the groove to an event and start looped playback before you start editing the  
groove.  
The bottom half of the Groove Pool window displays your groove as a timeline with beat anchors and groove markers to represent  
how beats will be adjusted.  
You’ll notice that this view is similar to the Stretch tab in the Clip Properties window. Both windows contain beat anchors ( );  
however, the markers on these windows perform opposite functions: the beat markers ( ) on the Stretch tab are used to remove an  
existing groove from a file, and the groove markers ( ) on the Groove Editor window represent a new groove that can be applied  
with the Groove Pool window and Groove tool.  
In the Groove Editor window, a beat anchor ( ) represents the beat that will be adjusted, or the source of your groove  
adjustment.  
A groove marker ( ) represents the point in time when a beat will be played. This is the destination of your groove  
adjustment. A groove marker can occur before or after the beat anchor. A line connects a groove marker to its associated beat  
anchor.  
3. Use the Length spinner control to adjust the length of the groove. Decreasing the setting will remove beat anchors and groove  
markers from the file; increasing the setting will add anchors and markers.  
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4. Add or remove markers as needed:  
If you want to add a marker, press M or double-click the beat ruler. A beat anchor and groove marker are added to the nearest  
division on the beat ruler.  
If you want to delete a marker, right-click it and choose Delete from the shortcut menu.  
Tip: Use a single beat anchor/groove marker to adjust all beats forward or back equally. This produces an effect similar to slipping  
an event.  
5. Adjust beat anchors and groove markers as necessary. Adjusting anchors and markers during looped playback helps you hear the  
results of your edits.  
a. Drag a beat anchor ( ) (or insert a new one) to indicate which beat you want to adjust.  
If snapping is enabled, beat anchors snap to the current grid spacing. Hold Shift while dragging to bypass snapping (press  
Shift after you click).  
b. Drag a groove marker ( ) to adjust when the beat will be played. Drag to the left if you want a beat to be played early, or drag  
left if you want it to be played late.  
You cannot drag groove markers past each other, but multiple markers can exist at the same point in time.  
When the Allow snapping for Post-Groove Markers check box is selected on the General tab of the Preferences dialog,  
groove markers will snap to the current grid spacing if snapping is enabled. Hold Shift while dragging to bypass snapping.  
c. Double-click a beat anchor or groove marker to reset the marker to the beat anchor position.  
Tip: Hover over a beat anchor or groove marker to display a ToolTip that explains the effect of groove marker adjustments.  
Using folder tracks  
You can use the folder track feature to help organize your track list and timeline by grouping tracks so they can be quickly and easily  
minimized or expanded.  
When the folder track is minimized, you can perform edit operations on clustered events in the group, but you cannot create events  
with the Draw or Paint tools or perform edge-trimming. Expand the folder track to edit individual events.  
Tip: You can also use folder tracks to maintain alternate mixes of a project. For example, create two distinct drum parts and move the  
tracks to separate folder tracks. Mute one of the drum folder tracks to choose which beat is used when you play or render your project.  
Creating a folder track  
From the Insert menu, choose Folder Track. A folder track is added below the currently selected track.  
You can create nested folder tracks by dragging a folder track to an existing folder track.  
Adding existing tracks to a folder track  
To add an existing track to a folder track, drag the track to the folder track. When the folder track is expanded, you can specify the  
location of the track by dragging it to the desired position. When the folder track is minimized, dragging the track to the folder track  
header places the track at the top of the list within the folder track.  
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Removing tracks from a folder track  
To remove a track from the folder track, expand the folder track and drag the track to another location in the track list.  
Muting a folder track  
To mute all tracks in a folder track, click the Mute button ( ) on the folder track’s header. To unmute the folder track, click the Mute  
button again.  
Soloing a folder track  
To solo only the tracks in a folder track, click the Solo button ( ) on the folder track’s header. To unsolo the folder track, click the Solo  
button again.  
Editing events in a folder track  
When the folder track is minimized, you can also perform edit operations on clustered events in the group. The following edit  
operations will affect clustered events:  
Pitch-shifting events.  
Dragging events.  
Cutting, copying, pasting, and deleting events.  
Click to select a clustered group of events, or hold Ctrl or Shift while clicking to select multiple clusters of events. Selected events are  
displayed in a darker color than unselected events.  
Events that overlap are treated as a single event when the folder track is minimized.  
Mixing multiple tracks to a single track  
You can mix a selected group of tracks or an entire project to a single-track stereo event. If your project includes any muted tracks,  
however, those events are not mixed into the new track. The original tracks and their events are unaffected when you mix to a single  
track.  
Typically, you would use this feature when you are finished refining a few tracks and want to combine them to conserve processing  
power. Also, when you mix multiple tracks to a single stereo track, any envelope or track effects that you applied are rendered into the  
newly mixed-down track. You can also use this feature to downmix 5.1 surround projects to stereo.  
This option also allows you to destructively process any track effect plug-ins.  
1. Solo the tracks you want to mix. To mix down the whole project, skip to step two.  
2. From the Tools menu, choose Render to New Track or press Ctrl+M. The Render to New Track dialog appears.  
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3. Complete the Render to New Track dialog:  
From the Save in drop-down list, choose the location where you want to save the new media file.  
Enter a name for the track in the File name box.  
From the Save as type drop-down list, choose a file format.  
From the Template drop-down list, choose an audio format from the template list, or click Custom to create custom rendering  
settings.  
Note: If you want to downmix a 5.1 surround project, choose a stereo rendering format.  
Select the Render loop region only check box if you want to render only the loop region to the new mixed down track. Clear  
the check box to render the full length of the project.  
4. Click Save. The time selection or project is mixed down to a new track and a copy of the file is saved in the folder specified.  
As the tracks are being mixed down, a status bar appears in the lower-left corner of the ACID window.  
Tip: You may cancel the rendering process by clicking the Cancel button ( ) on the  
status bar.  
Cancel button  
After the new track is mixed down, it appears at the bottom of the track view. If you mixed down the entire project, you may delete  
or mute the other tracks from the project, as they are all contained on the new track.  
5. Use the Draw (  
) tool to paint the waveform on the new track.  
Note: MIDI tracks must be routed to DLS or VSTi soft synths to be included in the rendered output. For more information, see  
Exporting loops  
From the File menu, choose Export Loops to create new loops using the original loop media files in your ACID project.  
A new loop file is created for every tempo change in the project, which can result in multiple loop files being created from a single loop  
media file.  
1. From the File menu, choose Export Loops. The Export Loops dialog appears.  
2. From the Save in drop-down list, choose the drive or folder to which the new files will be saved.  
3. From the Save as type drop-down list, choose the file format.  
4. From the Template drop-down list, choose an audio format, or click Custom to create custom rendering settings.  
5. Click Save. A progress dialog appears for each track as it is rendered to a file. Tempo information is included in the file name of each  
loop file created (e.g., bass 120.000 BPM. wav).  
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Chapter  
8
Organizing Plug-Ins and ReWire Devices  
You can use the Plug-In Manager to organize your DirectX and VST plug-ins (VST effects and instruments) and ReWire  
devices.  
From the View menu, choose Plug-In Manager to toggle the display of the Plug-In Manager window.  
With this window, you can access effects and effects packages and apply them to tracks, busses, assignable effects chains,  
and soft synth busses. You can also rename and reorganize plug-ins.  
For information about adding effects to your project, see Working with Tracks on page 101.  
Tip: To add an effect quickly, drag a plug-in from the Plug-In Manager window to a track, bus, assignable effects chain, or  
soft synth bus.  
Scanning your computer for plug-ins  
Scanning your computer for VST plug-ins is a two-stage process: first, you need to tell ACID where your plug-ins are  
installed, and then you can scan those folders for plug-ins.  
Note: You don't need to scan for DirectX or ReWire plug-ins. These plug-ins are registered with Windows and are detected  
automatically.  
1. From the View menu, choose Plug-In Manager if the window isn’t already visible.  
2. Click the Configure VST button ( ) at the top of the Plug-In Manager window. The Plug-In Configuration dialog is  
displayed. The dialog displays a list of folders where ACID looks for VST plug-ins.  
3. Indicate where your plug-ins are installed:  
If you want to add a new folder, click the Add button and then browse to the folder where your plug-in is  
installed.  
If you want to edit an existing folder path, select a folder in the Search Folder column, click the Edit button, and  
then browse to the folder where your plug-in is installed.  
If you want to remove an existing folder, select a folder in the Search Folder column and click the Remove  
button.  
4. Click the Scan button to start scanning your folders for plug-ins.  
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Viewing plug-ins  
When you open the Plug-In Manager window, an Explorer view is displayed with separate folders for your plug-ins.  
Folder  
Description  
Audio FX  
Displays all your DirectX and VST audio plug-ins.  
You can drag plug-ins to tracks or Mixing Console channel strips to add effects to your project.  
Select the All folder to display all audio plug-ins.  
The Failed folder contains plug-ins that did not scan correctly or timed out during scanning. These plug-  
ins cannot be used in ACID. You can right-click a plug-in and choose Rescan from the shortcut menu to  
attempt to rescan the plug-in for use in ACID.  
The Ignored folder contains plug-ins that you want to prevent ACID from using without uninstalling the  
plug-in. You can right-click a plug-in and choose Ignore from the shortcut menu or drag it to the Ignored  
folder.  
The Unavailable folder contains plug-ins that you have uninstalled since running ACID. ACID preserves  
information about uninstalled plug-ins so settings can be restored if the plug-ins are reinstalled.  
The Audio FX folder also contains additional folders you can use to organize and categorize your plug-ins.  
Displays your ReWire device (client) applications.  
ReWire Devices  
Select the All folder to display all ReWire clients.  
The Ignored folder contains plug-ins that you want to prevent ACID from using without uninstalling the  
plug-in. You can right-click a plug-in and choose Ignore from the shortcut menu or drag it to the Ignored  
folder.  
The ReWire Devices folder also contains a Favorites folder you can use to keep your most-often-used ReWire  
clients handy. You can right-click a plug-in and choose Add to Favorites from the shortcut menu or drag it  
to the Favorites folder.  
To create custom folders for organizing your plug-ins, you can right-click a folder and choose New Folder  
from the shortcut menu.  
Soft Synths  
Displays all your software synthesizers, including the DLS soft synth and VST instrument (VSTi) plug-ins.  
Select the All folder to display all soft synths.  
The Failed folder contains plug-ins that did not scan correctly or timed out during scanning. These plug-ins  
cannot be used in ACID.  
The Ignored folder contains plug-ins that you want to prevent ACID from using without uninstalling the  
plug-in. You can right-click a plug-in and choose Ignore from the shortcut menu or drag it to the Ignored  
folder.  
The Unavailable folder contains plug-ins that you have uninstalled since running ACID. ACID preserves  
information about uninstalled plug-ins so settings can be restored if the plug-ins are reinstalled.  
The Soft Synths folder also contains subfolders you can use to organize and categorize your plug-ins by  
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The toolbar at the top of the window helps you navigate the Plug-In Manager window and adjust its display.  
Item  
Name  
Description  
Address Bar  
Displays the current folder. You can choose a folder from this drop-down list or click a  
folder in the tree view to navigate the Plug-In Manager.  
Tree View  
Displays all of the folder that you can use to organize your plug-in.  
Contents Pane Displays the contents of the selected folder.  
Up  
Opens the folder one level above the selected folder.  
Refresh  
New Folder  
Delete  
Refreshes the contents of the active folder.  
Adds a new folder where you can drag plug-ins.  
Deletes a user-created folder or removes the selected plug-in from a user-created folder.  
When you delete a folder, only the folder is deleted. The plug-ins remain on your system.  
Only user-created folders can be deleted.  
Views  
Click the down arrow next to the Views button and choose a command from the menu to  
change the way the plug-ins are displayed.  
Tree View  
Details  
Displays all of the available folders on the left side of the window.  
Displays detailed information about each plug-in.  
Organizing plug-ins with folders  
The Audio FX, ReWire Devices, and Soft Synths folders contain subfolders to help you organize your plug-ins. Several folders are  
displayed by default, and you can add your own folders. Each plug-in can be assigned to multiple folders, but audio plug-ins and soft  
synths can be assigned to only one category.  
If you want to create a folder to group your plug-ins, select a folder and click the New Folder button ( ) on the toolbar (or right-click a  
folder and choose New Folder from the shortcut menu). To add a plug-in to a folder, perform either of the following actions:  
Drag the plug-in from the right-hand pane to a folder.  
Right-click a plug-in in the right-hand pane, choose Folder Assignments from the shortcut menu, and then choose a folder from  
the menu. All user-created group folders are displayed in the menu, and a check mark is displayed next to each folder the plug-in is  
associated with.  
The Folder Assignments menu is available only after you’ve created folders for your plug-ins.  
Note: Subfolders act as filters on parent-level folders: if you create a folder named Dynamics and add the Wave Hammer and Wave  
Hammer Surround plug-ins to that folder, you'll see both plug-ins when you select the Dynamics folder.  
Next, create subfolders named Stereo and 5.1 Surround and drag Wave Hammer to the Stereo folder and Wave Hammer - Surround to  
the 5.1 Surround folder.  
When you select the Dynamics folder, no plug-ins are displayed—the contents are filtered by the Stereo and 5.1 Surround folders.  
When you select the Stereo folder, only the Wave Hammer plug-in is displayed.  
When you select the 5.1 Surround folder, only the Wave Hammer Surround plug-in is displayed.  
To remove a plug-in from a folder, perform either of the following actions:  
Navigate to the folder, select the plug-in, and click the Delete button ( ) on the toolbar.  
Right-click a plug-in in the right-hand pane, choose Folder Assignments from the shortcut menu, and then choose a folder from  
the menu to clear the check mark.  
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Viewing a plug-in’s folder assignments  
You can see a plug-in’s folder assignments by right-clicking the plug-in and choosing Folder Assignments from the shortcut menu. A  
submenu displays all available folders.  
Select a folder from the submenu to change a plug-in’s folder assignments, or choose Remove from All Folders to clear all folder  
assignments.  
Displaying audio plug-in folders in the Mixing Console window  
You can use folders and categories to organize plug-ins in the Mixing Console window.  
When you click the Insert FX button in the Mixing Console, plug-ins are grouped into submenus.  
If you want to use folders and categories to organize plug-ins in the Mixing Console window, right-click a folder in the Plug-In Manager  
and choose Show in Insert FX Submenu from the shortcut menu.  
If you want to remove a folder or category from the Mixing Console window, right-click a folder in the Plug-In Manager and choose  
Show in Insert FX Submenu from the shortcut menu to deselect the Show in Insert FX Submenu command.  
Classifying audio plug-ins and soft synths with categories  
Categories help you organize your plug-ins by type. The Audio FX folder contains several default categories, and the Soft Synths folder  
contains an Instruments folder with default instrument categories. You can also create your own categories to help you organize your  
plug-ins.  
Each plug-in can be assigned to only one category.  
If you want to create a new category, select the Categories or Instruments folder and click the New Folder button ( ) on the toolbar.  
To add a plug-in to a category, perform either of the following actions:  
Drag the plug-in from the right-hand pane to a category.  
Right-click a plug-in in the right-hand pane, choose Set Category or Set Instrument from the shortcut menu, and then choose a  
category from the menu.  
To change a plug-in’s category, perform either of the following actions:  
Navigate to the folder, select the plug-in, and drag it to a different category folder.  
Right-click a plug-in in the right-hand pane, choose Set Category or Set Instrument from the shortcut menu, and then choose a  
category from the menu.  
If you want to edit a category, right-click its folder and choose Edit Audio FX Category or Edit Soft Synth Instrument Category from the  
shortcut menu. You can edit the category’s name (only for user-created categories), short name, and description.  
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Renaming a plug-in  
If you want to change a plug-in’s name, right-click the plug-in in the Plug-In Manager window and choose Rename from the shortcut  
menu. You can then type a new name in the edit box.  
To reset a plug-in’s default name, right-click the plug-in and choose Reset Default Name from the shortcut menu.  
Ignoring a plug-in  
If you want to prevent ACID from using a plug-in, but you don’t want to uninstall the plug-in, you can ignore it: just right-click a plug-in  
and choose Ignore from the shortcut menu.  
To re-enable an ignored plug-in, right-click a plug-in and choose Ignore from the shortcut menu to deselect the Ignore command.  
Using audio plug-ins  
When viewing plug-ins in the Audio FX folders, the following icons are used to represent your plug-ins:  
Icon  
Description  
Represents a DirectX audio plug-in.  
Represents a DirectX audio plug-in that supports automation.  
Represents a VST audio plug-in.  
Represents a locked VST plug-in.  
When you use a VST plug-in in your project, ACID will lock it for the remainder of your ACID session. A lock is  
displayed to indicate that the plug-in cannot be removed until you close and restart the application.  
To add plug-ins to your project, you can drag them from folders in the Plug-In Manager window to tracks or channel strips in the Mixing  
Using ReWire devices  
When viewing ReWire devices in the ReWire Devices folders, the following icons are used to represent your plug-ins:  
Icon  
Description  
Represents a ReWire device that is not currently in use.  
Represents a ReWire device that is currently in use by a soft synth bus.  
When you select a ReWire device, its outputs are displayed on the right side of the Plug-In Manager window.  
This icon represents an unused ReWire output.  
Represents a ReWire output that is in use.  
To add a ReWire device to your project, select a ReWire device ( ) in the left-hand pane to display its outputs. You can then right-click  
an output ( ) and choose Insert Rewire Device Bus from the shortcut menu to add a soft synth bus to the Mixing Console window.  
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Using soft synths  
When viewing soft synths in the Soft Synths folders, the following icons are used to represent your plug-ins:  
Icon  
Description  
Represents a soft synth.  
Represents a locked VSTi plug-in.  
When you use a VSTi plug-in in your project, ACID will lock it for the remainder of your ACID session. A lock is  
displayed to indicate that the plug-in cannot be removed until you close and restart the application.  
To add a soft synth to your project, right-click a soft synth ( ) in the right-hand pane and choose Insert Soft Synth from the shortcut  
menu. A soft synth bus is added to the Mixing Console window.  
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Chapter  
9
Using Automation  
Automation allows you to control audio and video levels, panning, and effect parameter automation over time. You can  
create fades, apply stereo panning, and vary effect parameters throughout your project. Automation is represented on  
the ACID® timeline as an envelope or set of keyframes. You can create automation by adding envelopes or keyframes to  
your tracks (including bus tracks), or you can record automation parameters by adjusting controls in the ACID interface  
(or on a control surface) during playback.  
Showing or hiding automation controls  
The controls in the track list can function as trim controls or automation controls for track volume, panning, assignable  
effects send, and bus send levels. Adjusting the trim control affects the level of the entire track.  
To display trim controls in the track header, deselect the Automation Settings button  
.
Track automation  
Track automation will always affect all events on the track. This means that any event envelopes will be calculated after  
Tip: Choose a fade type from the Audio default drop-down list on the Editing tab of the Preferences dialog to set the  
default fade type that will be used when you add volume and panning envelopes. This setting is used only when you  
create new envelopes—when you add a point to an existing envelope, the new point always uses the same fade type  
as the preceding envelope point. Also, this setting is not used for event envelopes.  
Mute automation  
Mute automation changes a track’s mute state throughout your project. Mute automation is either on or off with no fade  
between. If you want to use fades, apply volume automation.  
When you apply mute automation to a track, it’s possible to have a track that is muted and soloed simultaneously. The  
mute state overrides the solo state:  
If a track’s Solo button is selected, the track is included in the solo group, but it will be muted whenever the mute  
automation is set to mute the track.  
If the track’s Mute button is selected, the track is muted regardless of the mute automation settings.  
Adding or removing mute automation  
1. Select a track.  
2. From the Insert menu, choose Audio Envelopes or Video Envelopes, or right-click in the track list and choose  
Insert/Remove Envelope from the shortcut menu.  
3. From the submenu, choose Mute. A check mark is displayed next to the command, and an envelope is added to the  
timeline.  
4. You can adjust the automation by editing the envelope in the timeline or by using the Mute button in the track  
header when the Automation Settings button is selected.  
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Adjusting mute automation settings  
1. Select the Automation Settings button . The Mute button is displayed as  
.
2. Click the Mute button to change the track's mute automation state at the cursor position.  
The button behaves differently depending on the track automation recording mode:  
When the track automation mode is set to Off, the button mutes the entire track.  
When the track has a mute envelope and the track automation mode is set to Read, the button changes state to reflect the  
envelope setting during playback but cannot be adjusted.  
When the track has a mute envelope and the track automation mode is set to Touch or Latch, the button edits the envelope  
setting at the cursor position.  
If you click the Mute button during playback, the behavior varies depending on the selected automation recording mode. For  
Volume or pan automation  
You can change a track’s volume or position in the stereo field throughout a project using automation envelopes.  
Adding volume or pan envelopes  
1. Select the track to which you want to add the envelope. (You may select multiple tracks.)  
2. Add the envelope to the selected track(s) in one of following ways:  
From the Insert menu, choose Envelopes, and choose Volume or Pan from the submenu.  
Right-click the track header in the track list, choose Insert/Remove Envelope from the shortcut menu, and choose Volume or  
Pan from the submenu.  
Press Shift+V (volume envelope) or Shift+P (pan envelope).  
A blue line appears across the track(s) for a volume envelope, and a red line appears across the track(s) for a pan envelope.  
Envelope line  
Note: Because the default panning mode is additive, you can introduce clipping when panning a track to the left or right. Choose an  
appropriate pan type and adjust the track volume accordingly. For more information, see Choosing stereo pan types on page 113.  
Adjusting volume or pan automation settings  
1. If you want to change volume or pan settings by recording automation, select the Automation Settings button . The fader/slider  
handle is displayed as a  
in automation mode.  
2. Drag the Vol fader to control how loud a track is in the mix or drag the Pan slider to control the position of the track in the stereo  
field.  
The fader and the slider behave differently depending on the track automation recording mode:  
When the track automation mode is set to Off, the fader adjusts the volume of the entire track and the slider pans the entire  
track. In this mode, the automation control acts as a second trim control.  
When the track has a volume envelope and the track automation mode is set to Read, the fader/slider will follow the envelope  
during playback but cannot be adjusted.  
When the track automation mode is set to Touch or Latch, the fader/slider edits the envelope setting at the cursor position. If  
the track does not have a volume/pan envelope, an envelope will be added when you adjust the fader/slider.  
If multiple tracks are selected, all selected tracks are adjusted.  
If you adjust the fader/slider during playback, the behavior varies depending on the selected automation recording mode. For more  
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Bus automation  
You can use bus automation envelopes to vary the level of a track sent to a bus.  
Adding bus envelopes  
A bus envelope controls the level of a track sent to a particular bus. Before you can add a bus envelope, you must add busses to the  
1. Select the track to which you want to add the bus envelope. (You may select multiple tracks.)  
2. Add the envelope to the selected track(s) in one of the following ways:  
From the Insert menu, choose Envelopes, and choose the bus for which you want to add an envelope from the submenu.  
Right-click the track header in the track list, choose Insert/Remove Envelope from the shortcut menu, and choose the  
appropriate bus from the submenu.  
A purple line representing the envelope appears across the track(s).  
Adjusting bus automation levels  
1. Select the Automation Settings button . The fader handle is displayed as a  
in automation mode.  
2. Click the label on the multipurpose slider and choose a bus from the menu.  
3. Drag the fader to control the level of the track sent to each of the assignable FX chains that you have created. Dragging the fader to  
the left cuts the volume; dragging to the right boosts the volume.  
The fader behaves differently depending on the track automation recording mode:  
When the track automation mode is set to Off, the fader adjusts the send level of the entire track. In this mode, the automation  
control acts as a second trim control.  
When the track has a bus envelope and the track automation mode is set to Read, the fader will follow the envelope during  
playback but cannot be adjusted.  
When the track has a bus envelope and the track automation mode is set to Touch or Latch, the fader edits the envelope  
setting at the cursor position. If the track does not have an envelope, one will be created when you adjust the fader.  
If multiple tracks are selected, all selected tracks are adjusted.  
If you adjust the fader during playback, the behavior varies depending on the selected automation recording mode. For more  
Assignable effects automation  
You can use assignable effects automation to vary the level of a track sent to an assignable effects chain.  
Adding assignable effect envelopes  
An assignable effect envelope controls the level of a track sent to a particular assignable effect chain. Before you can add an assignable  
effect envelope, you must add an assignable effect chain to the project.  
1. Select the track to which you want to add the assignable effect envelope. (You may select multiple tracks.)  
2. Add the envelope to the selected track(s) in one of following ways:  
From the Insert menu, choose Envelopes, and choose the assignable effect chain for which you want to add an envelope  
from the submenu.  
Right-click the track header in the track list, choose Insert/Remove Envelope from the shortcut menu, and choose the  
appropriate assignable effect chain from the submenu.  
A green line representing the envelope appears across the track(s).  
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Adjusting assignable effects automation levels  
1. Select the Automation Settings button . The fader handle is displayed as a  
in automation mode.  
2. Click the label on the multipurpose slider and choose an assignable effects chain from the menu.  
3. Drag the FX fader to control the level of the track sent to each of the assignable FX chains that you have created.  
The fader behaves differently depending on the track automation recording mode:  
When the track has an assignable effects envelope and the track automation mode is set to Off, the fader adjusts the send  
level of the entire track. In this mode, the automation control acts as a second trim control.  
When the track has an assignable effects envelope and the track automation mode is set to Read, the fader will follow the  
envelope during playback but cannot be adjusted.  
When the track has an assignable effects envelope and the track automation mode is set to Touch or Latch, the fader edits the  
envelope setting at the cursor position. If the track does not have an envelope, one will be created when you adjust the fader.  
If multiple tracks are selected, all selected tracks are adjusted.  
If you adjust the fader during playback, the behavior varies depending on the selected automation recording mode. For more  
Adding or removing track effect automation  
If a plug-in supports automation, you can dynamically adjust effect parameters over time.  
Adding effect automation envelopes  
If a plug-in supports automation, you can use envelopes to adjust effect parameters over time. The appearance of the plug-in in the  
Plug-In Chooser window indicates whether the plug-in supports automation. Plug-ins with this icon  
support automation, while  
plug-ins with this icon do not. In addition, you can quickly locate plug-ins that support automation in the Automatable subfolder.  
For creative ways to use effect automation envelopes, see Creating wah-wah effects with automated Track EQ on page 300 and Turning  
1. Click the Track FX button ( ) on a track to open the Audio Plug-In window.  
If no track effects exist, clicking the Track FX button displays the Plug-In Chooser. Use the Plug-In Chooser to create an effect chain  
2. Click the Configure FX Automation button ( ) on the Audio Plug-In window to display the FX Automation Chooser.  
3. Click a plug-in at the top of the FX Automation Chooser. A list of the effect’s automatable parameters appears.  
4. Select the check box for each parameter that you want to control with an envelope. You can use the Select All and Select None  
buttons to quickly change your selections to all or none of the parameters.  
5. Click OK to close the FX Automation Chooser.  
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Envelopes display on the track for parameters that you selected in the FX Automation Chooser. To control which effect parameter  
envelope displays on the track, click the arrow adjacent to the Track FX button ( ) and choose an envelope from the menu.  
Tip: Press E to toggle through the display of all effect parameter automation envelopes.  
Adjusting effect automation settings  
You can adjust automated effect parameters by editing the envelopes in the timeline or by recording automation with the controls in  
the Audio Plug-In Window.  
If you’ve enabled the Bypass parameter for a plug-in, you can click the Bypass button in the plug-in's banner to toggle the Bypass  
envelope at the cursor position.  
Note: When you automate an effect’s frequency parameter, such as the frequency parameters in the track EQ effect, you may notice  
that the frequency changes are more apparent when moving through the lower frequencies. This is because frequency scales in track  
EQ and other plug-ins use a logarithmic scale, but effect automation uses linear interpolation. To make the automated frequency  
changes sound more natural, change the fade curve types to change the interpolation rates between envelope points. For high-to-  
low frequency sweeps, use a fast fade curve; for low-to-high frequency sweeps, use a slow curve. For more information, see Changing  
MIDI controller automation  
You can use envelopes to adjust MIDI controllers throughout a project.  
Adding or removing MIDI controller automation  
1. Right-click the track header, choose Insert/Remove Envelopes, and then choose Configure Controllers from the menu. The MIDI  
Track Controllers Automation dialog is displayed.  
2. Select the check box for each controller you want to automate with an envelope.  
If the controller you want to automate isn't displayed, select the Show all controllers check box at the bottom of the dialog.  
3. Click the down arrow  
in the Envelope box and choose a command from the menu:  
Insert Envelope  
Show/Hide Envelope  
Reset All Envelope Points  
Delete Envelope  
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Adjusting MIDI controller automation settings  
Track-level MIDI input filters—available on the Input Filters tab in the Track Properties window—allow you to control exactly which  
MIDI messages you want to record or exclude.  
You can also use an external MIDI controller (or the keyboard/drum list between the track header and timeline) to record MIDI into your  
ACID project.  
MIDI program change automation  
You can use keyframes to change the track voice throughout your project.  
Working with track envelopes  
Envelopes represent volume, audio panning, bus send levels, effect send levels, MIDI controllers, and effect parameter automation  
settings in the timeline.  
Envelope type  
Volume  
Description  
Color  
Blue  
Controls track volume.  
Bus send volume  
Controls track level sent to bus.  
Controls track level sent to assignable effects control.  
Lilac  
Assignable effects send  
volume  
Green  
Pan  
Controls the position of a track in the stereo field (pan). Red  
Adjusts MIDI controller values Various  
MIDI controller  
Adjusting envelopes  
To adjust the overall level of an envelope, simply drag the envelope line up or down. A tooltip displays the amount of the adjustment as  
you drag. You can adjust envelopes in real time.  
You can also change the level of an envelope over time by adjusting individual envelope points that you place along the envelope line.  
Tip: If you have multiple envelopes on a track, hover over an envelope to display a  
tooltip indicating the name of the envelope.  
Adding envelope points  
After you have inserted an envelope, you can add envelope points to control the level of signal or amount of panning at specific points  
in time.  
1. Place the mouse pointer on the envelope line. The envelope cursor ( ) appears.  
2. Add an envelope point in one of the following ways:  
Double-click the envelope.  
Right-click the envelope and choose Add Point from the shortcut menu.  
Tip: If you add too many points, you may delete a point by right-clicking it and choosing Delete from the shortcut menu. You may also  
clear all envelope points by selecting Reset All from the shortcut menu.  
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Drawing envelope points  
To create an envelope quickly, you can draw freehand envelope curves in the timeline.  
1. With the Draw  
, Envelope  
, or Time Selection  
tool active, hover over an envelope.  
2. Hold Shift, and then click and drag over the envelope. As you drag, a trail of envelope points is created.  
3. Release the mouse button when you're finished drawing.  
If the Smooth and thin automation data after recording or drawing check box is selected on the External Control and  
Automation tab of the Preferences dialog, the number envelope points will be reduced when you release the mouse.  
Unthinned envelope  
Thinned envelope  
Thinning envelope points  
Thinning envelope points decreases the number of points on an envelope while retaining the envelope’s overall settings. Right-click an  
envelope and choose Thin All Points from the shortcut menu to thin the entire envelope.  
To apply thinning to a section of the envelope, create a time selection, right-click the envelope, and then choose Thin Selected Points  
from the shortcut menu.  
Note: Thinning is intended to reduce the number of envelope points created through automation recording and will have little or  
no effect if you create envelopes by adding and editing points manually.  
Deleting envelope points  
You can delete a point by right-clicking it and choosing Delete from the shortcut menu. If you want to delete all envelope points, right-  
click a point and choose Reset All from the shortcut menu.  
Adjusting individual envelope points  
You can set the level of each envelope point by dragging it up or down. As you move an envelope point, a tooltip displays both the  
point’s occurrence on the timeline and its level.  
Other ways to set the level include:  
Right-click an envelope point and choose a setting from the shortcut menu.  
Choose Select All from the shortcut menu to raise or lower all points on the envelope.  
Right-click an envelope point and choose Set To from the shortcut menu. This displays a box in which you can specify a setting.  
You can adjust an envelope point’s location on the timeline by dragging it right or left. If snapping is enabled, the envelope point snaps  
to time divisions as you drag. Hold Shift while dragging to override snapping (press Shift after you click). For more information, see Using  
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Flipping envelopes  
You can flip an envelope to invert the envelope around its center.  
1. Right-click an envelope. A shortcut menu appears.  
2. From the shortcut menu, choose Flip All Points.  
Tip: If you want to flip only particular points on an envelope, select the points using the Envelope tool, right-click, and choose Flip  
Selected Points from the shortcut menu. For more information on the Envelope tool, see Using the Envelope tool on page 144.  
Changing envelope fade curves  
You may set the type of fade curve that occurs between envelope points: linear, fast, slow, smooth, sharp, or hold. To change the fade  
curve, right-click an envelope between two envelope points and choose the appropriate fade curve from the shortcut menu.  
Locking envelope points to an event  
From the Options menu, choose Lock Envelopes to Events if you want envelope points to move with an event when it is moved along  
the timeline.  
Using the Envelope tool  
The Envelope tool ( ) is designed to manipulate multiple envelope points. Use the Envelope tool when you want to edit envelope  
points but do not want to change other elements of the project. With the Envelope tool selected, events cannot be moved or edited.  
Selecting and moving envelope points  
To select multiple envelope points using the Envelope tool, click the track that contains the envelope and drag your cursor in the track  
view to select the points you want to move. Selected points display in an alternate color. Click any selected point and drag it to the new  
position; all selected points will follow.  
To deselect the points, click anywhere outside the selection.  
Cutting, copying, and pasting envelope points  
1. Select the Envelope tool using one of the following methods:  
From the Edit menu, choose Editing Tool, and choose Envelope from the submenu.  
Click the Envelope Tool button ( ) on the toolbar.  
2. Click within a track to select it.  
3. Drag along the timeline to select envelope points.  
4. From the Edit menu, choose Cut or Copy.  
5. Position the cursor where you want to paste envelope points across a track.  
6. From the Edit menu, choose Paste.  
Copying envelopes to another track  
1. Select the Envelope tool using one of the following methods:  
From the Edit menu, choose Editing Tool, and choose Envelope from the submenu.  
Click the Envelope Tool button ( ) on the toolbar.  
2. Click within a track to select it.  
3. From the Edit menu, choose Select All.  
4. From the Edit menu, choose Cut or Copy.  
5. Click within a track to select it.  
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6. Click the Go to Start button ( ) if you want the envelope to appear exactly as it was in the original track, or click to position the  
cursor where you want the envelope to start.  
7. From the Edit menu, choose Paste.  
Locking envelopes to events  
Track envelopes extend for the length of a track and are independent of the events on the track. This means that the envelope remains  
in place when you move the events in the track. However, track envelopes can be set to move with the underlying events, thus  
preserving the timing of envelope points in relation to events.  
To lock all of the envelopes in a project to the events in which they occur, click the Lock Envelopes to Events button ( ) or, from the  
Options menu, choose Lock Envelopes to Events. You can turn this feature off by clicking the button again.  
The original event  
Moving the event with  
Lock Envelopes to Events  
turned on  
Moving the event with  
Lock Envelopes to Events  
turned off  
Hiding track envelopes  
After you have created your envelope and set your envelope points, you may hide the envelope. Hiding an envelope does not affect the  
envelope point settings or track playback.  
Hiding volume, pan, bus, or assignable effect envelopes  
1. Select the track(s) whose envelope(s) you want to hide.  
2. From the View menu, choose Show Envelopes. A submenu appears. A check mark next to an envelope type indicates that it is  
visible in the track view.  
3. From the submenu, choose the type of envelope you want to hide. The specified envelope type no longer appears in the track view  
for the selected track.  
You can use the same steps to display the envelope again.  
Tip: Select a track and press V to hide a volume envelope or P to hide a panning envelope. Press the key again to display the envelope.  
Hiding effect automation envelopes on a track  
To hide effect parameter envelopes, click the arrow adjacent to the Track FX button ( ) and choose Hide All FX Automation  
Envelopes from the menu. To display envelopes again, click the arrow adjacent to the Track FX button ( ) and choose Show All FX  
Automation Envelopes from the menu.  
Tip: Press E to toggle through the display of all effect parameter automation envelopes.  
Removing track envelopes  
You can remove envelopes from tracks quickly and easily.  
Note: When you remove an envelope from a track and then add it again, you must recreate its envelope points.  
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Removing volume, pan, bus, or assignable effect envelopes  
1. Select the track(s) from which you want to remove the envelope(s).  
2. From the Insert menu, choose Envelopes. A submenu appears showing a check mark next to the envelopes being used.  
3. From the submenu, choose the type of envelope you want to remove. The envelope type is removed from the selected track(s).  
Tip: Press Shift+V to remove a volume envelope or press Shift+P to remove a pan envelope.  
Deleting MIDI controller envelopes  
Click the down arrow  
next to the Insert/Hide Envelope button  
next to the controller's slider in the track header and choose  
Delete Envelope.  
If you want to show or hide an envelope without deleting its settings, click the Insert/Hide Envelope button  
.
You can also remove continuous controller envelopes on the Output Settings tab in the Track Properties dialog.  
Removing effect automation envelopes  
1. Click the arrow adjacent to the Track FX button ( ) and choose FX Automation from the menu. The FX Automation Chooser  
appears.  
2. Click the plug-in whose automation envelopes you want to remove. The parameters for the effect appear in the dialog.  
3. Clear the check boxes for the envelopes to be removed.  
4. Click OK.  
Tip: You can bypass effect automation without removing envelopes. For more information, see Bypassing effect automation on page  
Automating 5.1 surround projects  
In a 5.1 surround project, you can automate the center channel’s volume and surround panning using keyframes. For more information,  
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Automation recording modes  
Automation recording allows you to edit envelope and keyframe settings by using the controls in the ACID interface. When combined  
with a control surface, you can create fades and adjust control parameters with a level of control that only a tangible control can  
provide.  
Automation recording is available for the following settings:  
Audio track envelopes (using the controls in the track header). For more information, see Working with track envelopes on page  
MIDI track envelopes (using the controls in the track header). For more information, see MIDI Track Envelopes and Keyframes on  
Audio track effect parameters for automatable effects (using the controls in Audio Plug-In window). For more information, see  
Bus, soft synth, and assignable effects output and panning levels (using the controls in the Mixing Console window or bus  
track header).  
VSTi parameters (using the controls in the Soft Synth Properties window).  
Tips:  
If you want to record MIDI controller envelopes into a track using a hardware controller, you can use MIDI merge recording to record the  
envelopes.  
If you want to thin envelope points after recording automation, you can select the Smooth and thin automation data after recording  
or drawing check box on the External Control & Automation tab of the Preferences dialog or right-click the envelope and choose Thin All  
Points or Thin Selected Points from the shortcut menu.  
Recording automation settings  
1. Add an envelope or automatable/keyframeable effect to a track.  
For automatable audio track effects, you must add and effect automation envelope for each parameter you want to automate.  
2. Select the Automation Settings button in the track header.  
3. Click the Automation Settings button and choose Automation Write (Touch) or Automation Write (Latch) from the menu.  
Automation Recording Track Icon Description  
Mode  
Automation Write (Touch)  
Envelope points or keyframes are created only while a control is being  
adjusted. When you stop adjusting the control, automation recording stops  
and the existing envelope points/keyframes are unaffected.  
Automation Write (Latch)  
Envelope points or keyframes are created when you change a control setting,  
and recording continues until you stop playback. When you stop adjusting the  
control, the control's current setting overwrites the existing envelope points/  
keyframes.  
4. Click to position the cursor in the timeline, and click the Play button  
to start playback.  
5. Adjust the control that corresponds to the envelope point or keyframe you want to adjust.  
During playback, adjusting a control will create envelope points or keyframes at the cursor position. As long as you're adjusting the  
control, new envelope points/keyframes will be created for each change of the play cursor's position.  
6. Click Stop  
to end playback and stop recording automation.  
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Editing sections of your recorded settings in Touch mode  
In Touch recording mode, envelope points or keyframes are created only while a control is being adjusted. When you stop adjusting the  
control, automation recording stops and the existing envelope points/keyframes are unaffected.  
Use Touch mode for touching up sections of your recorded automation settings.  
1. Select the Automation Settings button in the track header.  
2. Click the Automation Settings button and choose Automation Write (Touch) from the menu. The icon in the track header is  
displayed as a  
.
3. Click to position the cursor in the timeline, and click the Play button  
to start playback.  
4. When you're ready to start editing, adjust the control that corresponds to the envelope point or keyframe you want to adjust.  
Envelope points/keyframes are updated at the cursor position, and when you stop adjusting the control, the original settings are  
preserved.  
5. Click Stop  
to end playback and stop recording automation.  
Overwriting recorded settings in Latch mode  
In Latch mode, envelope points or keyframes are created when you change a control setting, and recording continues until you stop  
playback. When you stop adjusting the control, the control's current setting overwrites the existing envelope points/keyframes.  
Use Latch mode to overwrite automation settings with new values.  
1. Select the Automation Settings button in the track header.  
2. Click the Automation Settings button and choose Automation Write (Latch) from the menu. The icon in the track header is  
displayed as a  
.
3. Click to position the cursor in the timeline, and click the Play button  
to start playback.  
4. When you're ready to start editing, adjust the control that corresponds to the envelope point or keyframe you want to adjust.  
Envelope points/keyframes are updated at the cursor position until you stop playback.  
5. Click Stop  
to end playback and stop recording automation.  
Editing individual envelope points or keyframes  
Editing individual envelope points or keyframes gives you fine control over your recorded settings.  
1. Select the Automation Settings button on the track you want to edit.  
2. Click the Automation Settings button and choose Automation Write (Touch) or Automation Write (Latch) from the menu.  
3. Select the parameter you want to edit:  
For a track envelope, select the envelope tool  
and click the envelope point you want to edit. You can right-click a point and  
choose Properties from the shortcut menu to display an effect's property page.  
For a keyframe, double-click a keyframe to open its property page.  
4. Adjust the control that corresponds to the envelope point or keyframe you want to adjust. The selected envelope point/keyframe  
is edited, and all others are unaffected.  
For track envelopes, you can also edit the envelope directly in the timeline.  
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Setting the automation recording mode for a track  
1. Select the Automation Settings button in the track header.  
2. Click the Automation Settings button and choose a command from the menu to choose the automation mode.  
Mode  
Off  
Track Icon Description  
Automated parameters are ignored during playback.  
When you switch to Off mode, the control setting from the cursor position is  
used as a static setting, and the envelope/keyframe is dimmed to indicate that  
it is unavailable.  
Read  
The envelope/keyframe value is applied during playback, and the control  
reflects the envelope/keyframe settings at the cursor position.  
Adjustments to the control are not recorded.  
Automation Write (Touch)  
The envelope/keyframe value is applied during playback, and the control  
follows the envelope/keyframe settings during playback and when you  
position the cursor.  
Envelope points or keyframes are created only while a control is being  
adjusted. When you stop adjusting the control, automation recording stops  
and the existing envelope points/keyframes are unaffected.  
Automation Write (Latch)  
The envelope/keyframe value is applied during playback, and the control  
follows the envelope/keyframe settings during playback and when you  
position the cursor.  
Envelope points or keyframes are created when you change a control setting,  
and recording continues until you stop playback. When you stop adjusting the  
control, the control's last setting overwrites the existing envelope points/  
keyframes.  
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Chapter 10  
Using the Mixing Console  
The Mixing Console provides an integrated view of all tracks and busses in your project using the appearance of a  
traditional hardware-based mixer. You can use the Mixing Console to mix your project in much the same way you work  
with a hardware-based mixer.  
Understanding the Mixing Console window  
From the View menu, choose Mixing Console to toggle the display of the Mixing Console window.  
Toolbar  
Channel List  
View pane  
Channel strips  
The Mixing Console window is explained in the following sections.  
The Mixing Console toolbar  
The Mixing Console toolbar is displayed at the top of the Mixing Console window and allows you to quickly configure the  
window’s display; downmix audio; dim the output; or add tracks, assignable effects, or busses.  
Item  
Description  
Click the  
Properties and  
Layout  
button to open the Audio tab in the Project Properties dialog, or click the down  
arrow and choose a command from the menu:  
Audio Properties Displays the Audio tab in the Project Properties dialog.  
Show Channel  
List  
Displays or hides the Channel List on the left side of the Mixing Console  
window.  
Select a channel strip’s check box to display it in the Mixing Console, or clear  
a check box to hide a channel strip without removing it from your project.  
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Item  
Description  
Show Channels Choose a command to configure which channel strips are displayed in the  
Mixing Console window.  
Show All Channels: Displays all channel strips in the Mixing Console.  
Audio Tracks: Shows or hides audio track channel strips.  
MIDI Tracks: Shows or hides MIDI track channel strips.  
Audio Busses: Shows or hides auxiliary bus channel strips.  
Input Busses: Shows or hides input bus channel strips.  
Soft Synth Busses: Shows or hides soft synth bus channel strips.  
Assignable FX Busses: Shows or hides assignable FX channel strips.  
Master Bus: Shows or hides the Master bus channel strip.  
Preview Bus: Shows or hides the Preview bus channel strip.  
Show Control  
Regions  
Choose a command to configure which portions of the channel strips are  
displayed in the Mixing Console window.  
Show All Control Regions: Displays all control regions.  
Insert FX Control Region: Shows or hides the Insert FX control region.  
Sends Control Region: Shows or hides the Sends control region.  
I/O Control Region: Shows or hides the I/O control region.  
Peak Meters Control Region: Shows or hides Peak Meters.  
Faders Control Region: Shows or hides volume faders.  
Show Control  
Region Labels  
Choose this command to show or hide control region labels in channel  
strips.  
Show Fader Ticks Choose this command to show or hide the fader ticks next to the faders.  
Channel Width Choose a setting to indicate whether you want to view narrow, medium  
(default), or wide channel strips in the Mixing Console window.  
Meter Layout  
Choose Meter Defaults, and then choose a command from the submenu to  
reset clip indicators; set the display range; or display labels, peaks, or valleys  
in the channel meters.  
Downmix Output  
Downmixes your audio from 5.1 surround to stereo or from stereo to mono so you can ensure  
your mix will sound the way you intended it — even when your audience’s hardware has fewer  
channels than the original mix.  
The button represents the current playback mode:  
5.1 surround output  
Stereo output  
Mono output  
Dim Output  
Attenuates the volume of all busses that are routed to hardware outputs by 20 dB so you can  
check your mix at a lower level (or answer the phone). Click again to restore volume.  
Insert Audio Track  
Insert MIDI Track  
Adds an audio track to your project.  
Adds a MIDI track to your project.  
Insert Assignable FX Creates an assignable FX chain that you can route to one or more tracks in your project.  
To delete an assignable FX chain, right-click the assignable FX channel strip and choose Delete  
from the shortcut menu.  
Insert Bus  
Adds a bus to your project. The Audio tab in the Project Properties dialog is updated to reflect  
the new number of busses.  
To delete a bus, right-click the channel strip for the bus and choose Delete from the shortcut  
menu.  
Insert Input Bus  
Insert Soft Synth  
Adds an input bus to your project.  
To delete a bus, right-click the channel strip for the bus and choose Delete from the shortcut  
menu.  
Adds a soft synth to your project.  
To delete a soft synth, right-click the channel strip for the soft synth and choose Delete from  
the shortcut menu.  
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The Channel List pane  
The Channel List pane is displayed on the left side of the Mixing Console window.  
To show or hide the window, click the down arrow next to the Properties and Layout button and  
choose Show Channel List from the menu (or right-click the Mixing Console window and choose Show  
Channel List from the shortcut menu).  
The top of the Channel and Group List pane displays a listing of all tracks, busses, and assignable effects  
chains in your project. Select a channel’s check box to include it in the Mixing Console display, or clear a  
check box to hide the channel without removing it from your project.  
Clicking a track, bus, soft synth, or assignable effects chain in the Channel List pane selects that channel.  
You can hold Ctrl or Shift to select multiple channels to perform ganged edits.  
The View pane  
The View pane is displayed on the left side of the Mixing Console window. If the Channel List pane is  
visible, the View pane is displayed between the Channel List pane and the Channels pane.  
You can use the buttons in this pane to show or hide components in the Mixing Console.  
Item  
Description  
Show All  
Audio Tracks  
Click to show channel strips for all tracks, busses, and assignable effects chains.  
Click to show or hide channel strips for audio tracks.  
If your project does not contain any audio tracks, this button is unavailable.  
Click to show or hide channel strips for MIDI tracks.  
MIDI Tracks  
Audio Busses  
Soft Synths  
If your project does not contain any MIDI tracks, this button is unavailable.  
Click to show or hide channel strips for busses.  
If your project does not contain any busses, this button is unavailable.  
Click to show or hide channel strips for soft synths.  
If your project does not contain any soft synths, this button is unavailable.  
Click to show or hide channel strips for assignable effects chains.  
Assignable FX  
If your project does not contain any assignable effects chains, this button is unavailable.  
Click to show or hide the channel strip for the Master bus.  
Click to show or hide the channel strip for the Preview bus.  
Click to show or hide the insert effects control region in channel strips.  
Click to show or hide the sends control region in channel strips.  
Click to show or hide the I/O control region in channel strips.  
Master Bus  
Preview Bus  
Insert FX  
Sends  
I/O  
Meters  
Faders  
Meter Range  
Click to show or hide the peak meters control region in channel strips.  
Click to show or hide the Faders control region in channel strips.  
Drag the slider to adjust the range of all meters in the Mixing Console.  
Tip: You can also right-click a meter and choose a range from the shortcut menu.  
Channel Width  
Click to display narrow , default , or wide channel strips.  
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Channel strips  
Tracks, busses, soft synths, and assignable effects chains are displayed as channel strips in the Mixing Console.  
When a control surface is enabled, an indicator is displayed in the Mixing Console to indicate which channels are under external control.  
Multiple bars are displayed if a channel is under the control of multiple devices. For more information about using control surfaces,  
In the Mixing Console, the  
horizontal bars at the top of  
channels 1-4 indicate which  
channels are under external  
control  
Tips:  
If you want to change the order in which channels are displayed, you can click the channel label and drag a channel strip to a new  
location.  
Hover over a fader and roll your mouse wheel to change its setting.  
To edit a fader value quickly, you can double-click the displayed value to type a new value.  
Hold Ctrl while dragging a fader to move it in fine increments.  
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Item  
Insert FX Control  
Region  
Description  
Insert FX  
Control Region  
The Insert FX control region displays the insert effects chain for a track or  
bus.  
Note: MIDI tracks do not have this region on the channel strip.  
Sends Control  
Region  
The Sends control region displays controls for routing tracks to busses or  
assignable effects chains. For assignable effects chains, the Send Region  
also displays an input fader and meter.  
Sends Control  
Region  
Note: MIDI tracks do not have this region on the channel strip.  
I/O Control  
Region  
I/O Control Region The I/O control region allows you to choose the recording input for a  
track or route a channel to a bus or hardware output.  
Peak Meters Control The Peak Meters control region displays peak meters you can use to  
Region  
monitor instantaneous levels during playback and determine the loudest  
level in your audio signal.  
Peak Meters  
Control Region  
Note: To change the range of all meters in the Mixing console, drag  
the Meter Range slider in the View pane (or right-click a meter and  
choose a range from the shortcut menu).  
Faders Control  
Region  
The Faders control region allows you to control a channel's gain.  
Audio track channels display controls for the track automation mode,  
arm for record, input monitor mode, mute, solo, pan, track gain, and  
phase.  
Faders Control  
Region  
MIDI track channels display controls for the track automation mode,  
arm for record, MIDI input, solo, mute, pan, and track gain.  
Bus channels display controls for the bus automation mode, mute,  
solo, pan, bus gain, and pre/post fader effects processing.  
Assignable effects channels display controls for the bus automation  
mode, mute, solo, pan, and bus gain.  
Channel Label  
If the Meter Region is not visible, the Fader Region also displays a peak  
meter.  
Channel Label  
The Channel Label displays the name of the track or bus. Double-click to  
edit the name.  
Adding track, assignable FX, bus, and soft synth channels  
In its default configuration, the Mixing Console displays a channel for each track, bus, soft synth, and assignable effects chain in your  
project.  
You can use the buttons on the Mixing Console toolbar to add tracks, assignable effects chains, or busses to your project. For more  
Using audio and MIDI track channel strips  
A separate channel strip is displayed for each audio and MIDI track in your project. Each channel strip mirrors controls that are displayed  
in the track header.  
To show or hide audio track channel strips, click the Tracks button in the View pane.  
To show or hide MIDI track channel strips, click the MIDI Tracks button in the View pane.  
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Changing a track’s name  
To rename an audio or MIDI track, double-click the track label at the bottom of the channel strip and type a new name in the box (or  
press F2 to rename the selected track). The channel strip in the Mixing Console and the track header are updated when you press Enter.  
Adding or editing track (insert) effects  
Note: MIDI tracks do not have an Insert FX control region.  
When the Insert FX control region is visible, each track displays its effects chain at the top of the channel strip.  
To show or hide the Insert FX control region, click the Insert FX button in the View pane.  
Each effect is displayed as a button. You can hover over the button to see a ToolTip that displays the full plug-in and preset name.  
Tip: When the Insert FX control region isn't visible, you can click the Track FX button  
in the Faders control region to display the Audio  
Plug-In window for the track’s effects chain.  
Adding a plug-in  
Click the  
button and then choose a new plug-in from the menu to add a new plug-in to the effects chain.  
Editing effects settings  
Click an effect’s button to display the Audio Plug-In window, where you can adjust the plug-in’s settings.  
When you right-click an effect’s button, a shortcut a menu is displayed:  
Choose Show <Plug-In Name> to open the Audio Plug-In window, where you can adjust the plug-in’s controls.  
Choose Bypass <Plug-In Name> to temporarily bypass a plug-in.  
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When an effect is bypassed, its button is displayed in red text.  
Choose Remove <Plug-In Name> to remove a plug-in from the track effects chain.  
Choose Presets, and then choose a setting from the submenu to load a new preset.  
To replace the current plug-in, right-click the effect’s button, and then choose a new plug-in from the menu. Plug-ins are organized  
in submenus by type (EQ, Dynamics, Reverbs, etc.).  
Adjusting bus or assignable effects send levels  
Note: MIDI tracks do not have a Sends control region.  
When the Sends control region is visible, each track displays controls you can use to route the track to busses and assignable effects  
chains.  
To show or hide the Sends control region, click the Sends button in the View pane.  
When the Automation Settings button in the Faders control region is not selected, click the Channel Send button and choose a bus  
or assignable effects chain from the menu, and then drag the fader to adjust the send level.  
When the Automation Settings button in the Faders control region is selected, the fader handle is displayed as a , and you can use  
it to edit send volume automation on the track.  
Notes:  
The trim level is added to the automation settings so your envelope is preserved, but with a boost or cut applied. For example, setting the  
trim control to -3 dB has the same effect as decreasing every envelope point by 3 dB.  
To adjust the size of the Sends control region, you can drag the bottom divider to make more or fewer sends visible.  
Bus sends are pre-volume (and pre-mute) by default. To change to post-volume (and post-mute), click the Pre/Post button to switch to  
Post Volume Send mode.  
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Change a track’s input or output device  
When the I/O control region is visible, each track (audio and MIDI) displays controls you can use to set the track's input device (for  
recording) and output device.  
To show or hide the I/O control region, click the I/O button in the View pane.  
To choose the recording input for the track, click the Input Source button and choose a port from the menu.  
To route an audio track to a bus, click the Output button and choose a bus from the menu.  
To route a MIDI track to a soft synth device, click the Output button and choose a soft synth from the menu.  
Monitoring track levels  
When the Meters control region is visible, each audio and MIDI track displays meters you can use to monitor track levels.  
To show or hide the Meters control region, click the Meters button in the View pane.  
Note: If the Meters control region is not visible, peak meters are displayed in the Faders control region.  
Right-click the meter and choose a setting from the shortcut menu to change the resolution and display options.  
Changing a track’s automation mode  
When the Faders control region is visible, each track displays controls you can use to adjust  
track panning, volume and muting. The controls can adjust static (trim) or automation levels.  
Use the Automation Settings button at the top of the Faders control region to choose the  
automation mode and turn automation on or off.  
To show or hide the Faders control region, click the Faders button in the View pane. To  
change a track’s automation recording mode, click the down arrow next to the  
Automation Settings button and choose a setting from the menu.  
Click the button (so the Automation Settings button is not selected) if you want the Fader  
control region controls to function as trim controls. Adjusting a trim control affects the entire  
track. When the Automation Settings button is selected, you can use the buttons to edit pan,  
volume, and mute automation for the track.  
Audio track  
MIDI track  
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Muting or soloing a track  
When the Faders control region is visible, each track displays Mute  
and Solo buttons.  
To show or hide the Faders control region, click the Faders button in the View pane.  
Muting a track  
When the Automation Settings button is not selected, you can click the Mute button  
to prevent a track from  
being played in the mix. Click the Mute button on additional tracks to add them to the mute group. To unmute a  
track, click the Mute button again.  
When the Automation Settings button is selected, the Mute button is displayed as  
, and you can use the  
button to edit mute automation.  
Soloing a track  
Click the Solo button to mute all unselected tracks. Click the Solo button on additional tracks to add them to the  
solo group. To remove a track from the solo group, click its Solo button again.  
Inverting a track’s phase  
Note: MIDI tracks do not have a phase button.  
When the Faders control region is visible, each track displays an Invert Track Phase button  
.
To show or hide the Faders control region, click the Faders button in the View pane.  
Click the Invert Track Phase button  
to reverse the phase of all events on an audio track.  
Although inverting data does not make an audible difference in a single file, it can prevent phase cancellation when  
mixing or crossfading audio signals.  
Select multiple tracks to invert several tracks simultaneously.  
Note: If the Invert event switch is selected, inverting the phase of the track will return the event to its original phase.  
Arming a track for recording or toggling input monitoring  
When the Faders control region is visible, each track displays an Arm for Record button  
and an Input Monitor  
Mode button you can use to turn record input monitoring on or off.  
Note: MIDI tracks do not have an Input Monitor Mode button.  
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To show or hide the Faders control region, click the Faders button in the View pane.  
Arming tracks for recording  
Select the Arm for Record buttons  
on the tracks where you want to record. Arming a track enables it for recording.  
When a track is armed, the track meter displays the track’s level. If input monitoring is not on, the meter displays the level of your input  
source. If input monitoring is turned on, the meter shows the level of the input source plus the track effects chain.  
Toggling record input monitoring  
Click the Input Monitor Mode button  
and choose a command from the menu.  
Note: This button is available only when you’re using a low-latency audio device that supports input monitoring.  
To turn on input monitoring, click the Input Monitor Mode button and choose and then choose Input Monitor Mode: On  
or  
Input Monitor Mode: Auto  
from the menu. During recording, your signal will be played back with the current track effects chain, but  
a dry (unprocessed) signal is recorded.  
When Input Monitor Mode: On is selected, the behavior is similar to Input Monitor Mode: Auto mode, but you will always hear the  
input monitor during recording—monitoring is not toggled on and off when recording in to a selected event.  
When Input Monitor Mode: Auto  
is selected, you will hear the input monitor signal when playback is stopped and during recording.  
If you’re recording into selected events, you’ll hear the input monitor signal only when the cursor passes over the selected events.  
Important: Your ability to monitor effects in real time is dependent on your computer’s performance. Effect automation envelopes are  
bypassed during record monitoring.  
Adjusting track panning or volume  
When the Faders control region is visible, each track displays a Pan slider and a Volume fader.  
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To show or hide the Faders control region, click the Faders button in the View pane.  
Adjusting panning  
When the Automation Settings button is not selected, you can drag the Pan slider to control the position of the track in the stereo  
field: dragging to the left will place the track in the left speaker more than the right, and dragging to the right will place the track in the  
right speaker.  
You can hold Ctrl while dragging the slider to adjust the setting in finer increments, or double-click the slider to return it to 0.  
When the Automation Settings button is selected, the Pan slider handle is displayed as a , and you can use it to edit pan  
automation.  
Note: The trim level is added to the pan automation settings so your panning envelope is preserved, but with an offset applied. For  
example, setting the trim control to 9% left has the same effect as moving every envelope point 9% to the left.  
Adjusting volume  
When the Automation Settings button is not selected, you can drag the Volume fader to control the overall (trim) volume of the  
track.  
You can hold Ctrl while dragging the slider to adjust the setting in finer increments, or double-click the slider to return it to 0.  
When the Automation Settings button is selected, the Volume fader handle is displayed as a , and you can use it to edit volume  
automation.  
Note: The trim level is added to the volume automation settings so your envelope is preserved, but with a boost or cut applied. For  
example, setting the trim control to -3 dB has the same effect as decreasing every envelope point by 3 dB.  
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Using output busses  
You can use busses to group and mix tracks. The most common uses of busses are for routing tracks and effects outputs to specific  
hardware outputs or simply to use a bus as a master control for a set of tracks.  
For example, if you wanted to control the master level of all your drum tracks to a relative level, you could create a bus and assign all  
drum tracks to that bus. After your drums are mixed, you can adjust the overall volume of the drum tracks by adjusting the bus volume.  
Adding or deleting output busses  
From the Insert menu, choose Bus (or click the Insert Bus button ( ) in the Mixing Console window) to add a bus to your project.  
The number of busses in your project will be determined by several factors, such as the number of outputs that your hardware contains  
or how you will be using and applying effects throughout your project.  
Note: You can add up to 26 busses, and you can change the number of busses at any time.  
By default, all busses are assigned to the Master bus. In this configuration, you can use them for creating subgroups of tracks—for  
example, you could route all your drum tracks to a bus so you can adjust their levels together without changing their relative levels.  
However, you can also route busses to hardware outputs so you can use busses for sending tracks to external effects processors or for  
Adding a bus  
From the Insert menu, choose Bus to add a bus to your project.  
Tip: If the Mixing Console Window is visible, click the Insert Bus button ( ).  
Renaming a bus  
To rename a bus, double-click the label at the bottom of the channel strip and type a new name in the box (or press F2 to rename the  
selected bus). The channel strip in the Mixing Console is updated when you press Enter:  
Delete all characters in a custom bus name to reset a custom bus name to its default.  
Deleting a bus  
Right-click a bus channel strip and choose Delete from the shortcut menu, or select a bus channel strip in the Mixing Console window  
and press the Delete key.  
Note: When you remove a bus from a project, any tracks assigned to that bus will be reassigned to the Master bus.  
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Routing busses  
You can create up to 26 (plus the Master) virtual busses that you can route to hardware attached to your computer or to other busses.  
By default, all busses are assigned to the Master bus. In this configuration, you can use them for creating subgroups of tracks—for  
example, you could route all your drum tracks to a bus so you can adjust their levels together without changing their relative levels.  
When you assign busses to hardware outputs, you can use busses for sending tracks to external effects processors or for mixing on an  
external mixer.  
Important: When you route busses to hardware outputs, those busses will not be included in the mix when you render your project.  
Routing a bus to another bus  
Using bus track headers  
2. If bus tracks aren’t already visible, choose Show Bus Tracks from the View menu.  
3. Click the Playback Device Selector button on the audio bus track and choose a bus from the menu:  
The button is displayed as a  
The bus letter is displayed (  
The button is displayed as a  
when a bus is routed to the master bus.  
,
, and so on) when a bus is routed to another bus.  
when a bus is routed to a hardware output (not available for soft synth bus controls).  
Note: To prevent feedback, you cannot perform circular routing. For example, if your project has two busses and bus A is routed to B, bus  
B can only be routed to the Master bus.  
Using the Mixing Console window  
2. If the window isn’t already visible, choose Mixing Console from the View menu.  
3. If the I/O control region isn’t already visible, click the I/O button in the View pane.  
4. To choose an output device, click the Output button and choose a bus from the menu.  
Routing a bus to a hardware output  
Before you get started, verify that you are using Windows classic wave drivers or an ASIO driver:  
1. From the Options menu, choose Preferences and click the Audio Device tab.  
2. From the Audio device type drop-down list, choose Windows Classic Wave Driver or an ASIO driver.  
3. Click OK to close the Preferences dialog.  
Note: If you have selected Microsoft Sound Mapper in the Audio device type drop-down list on the Audio Device tab in the Preferences  
dialog, you will not be able to assign the bus to a different device.  
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Using bus track headers  
2. If bus tracks aren’t already visible, choose Show Bus Tracks from the View menu.  
3. Click the Playback Device Selector button on the audio bus track and choose an ouput device from the menu:  
The button is displayed as a  
The bus letter is displayed (  
The button is displayed as a  
when a bus is routed to the master bus.  
,
, and so on) when a bus is routed to another bus.  
when a bus is routed to a hardware output (not available for soft synth bus controls).  
Using the Mixing Console window  
2. If the window isn’t already visible, choose Mixing Console from the View menu.  
3. If the I/O control region isn't already visible, click the I/O button in the View pane.  
4. To choose an output device, click the Output button and choose an ouput device from the menu.  
Assigning tracks to output busses  
Assigning tracks to busses allows you to apply settings to a series of tracks or route tracks to a hardware output. For more information,  
Adding or editing output bus effects  
You can add effects to a bus using the bus tracks header in the track list or the bus channel strips in the Mixing Console. For more  
Automating effect parameters for output busses  
If a plug-in supports automation, you can add envelopes to a bus track to automatically adjust effect parameters over time. For more  
Using audio bus channel strips  
A separate channel strip is displayed for each bus in your project.  
To show or hide channel strips for busses, click the Busses button in the View pane.  
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Changing a bus’s name  
To rename a bus, double-click the label at the bottom of the channel strip and type a new name in the box (or press F2 to rename the  
selected bus). The channel strip in the Mixing Console is updated when you press Enter.  
Adding or editing bus (insert) effects  
When the Insert FX control region is visible, each bus displays its effects chain at the top of the channel strip.  
To show or hide the Insert FX control region, click the Insert FX button in the View pane.  
Each effect is displayed as a button. You can hover over the button to see a ToolTip that displays the full plug-in and preset name.  
Tip: When the Insert FX control region isn't visible, you can click the Bus FX button  
in the Faders control region to display the Audio  
Plug-In window for the bus effects chain.  
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Adding a plug-in  
Click the  
button and then choose a new plug-in from the menu to add a new plug-in to the effects chain.  
Editing effects settings  
Click an effect’s button to display the Audio Plug-In window, where you can adjust the plug-in’s settings.  
When you right-click an effect’s button, a shortcut a menu is displayed:  
Choose Show <Plug-In Name> to open the Audio Plug-In window, where you can adjust the plug-in's controls.  
Choose Bypass <Plug-In Name> to temporarily bypass a plug-in.  
When an effect is bypassed, its button is displayed in red text.  
Choose Remove <Plug-In Name> to remove a plug-in from the effects chain.  
Choose Presets, and then choose a setting from the submenu to load a new preset.  
To replace the current plug-in, right-click the effect’s button, and then choose a new plug-in from the menu. Plug-ins are organized  
in submenus by type (EQ, Dynamics, Reverbs, etc.).  
Adjusting bus send levels  
When the Sends control region is visible, each bus displays controls you can use to route the bus to assignable effects chains or to  
busses that are routed to hardware outputs.  
To show or hide the Sends control region, click the Sends button in the View pane.  
When the Automation Settings button in the Faders control region is not selected, click the Channel Send button and choose a bus  
or assignable effects chain from the menu, and then drag the fader to adjust the send level.  
When the Automation Settings button in the Faders control region is selected, the fader handle is displayed as a , and you can use  
it to edit send volume automation on the bus track.  
Notes:  
The trim level is added to the automation settings so your envelope is preserved, but with a boost or cut applied. For example, setting the  
trim control to -3 dB has the same effect as decreasing every envelope point by 3 dB.  
To adjust the size of the Sends control region, you can drag the bottom divider to make more or fewer sends visible.  
Bus sends are post-volume (and post-mute) by default. To change to pre-volume (and pre-mute), click the Pre/Post button to switch to  
Pre-Volume Send mode.  
Changing a bus’s output device  
When the I/O control region is visible, each bus displays controls you can use to set the bus's output device.  
To show or hide the I/O control region, click the I/O button in the View pane.  
To choose an output device, click the Output button and choose a bus or hardware output from the menu.  
Important: When you route busses to hardware outputs, the outputs from those busses will not be included in the mix when you  
render your project.  
Monitoring bus levels  
When the Meters control region is visible, each bus displays meters you can use to monitor output levels.  
To show or hide the Meters control region, click the Meters button in the View pane.  
If the Meters control region is not visible, peak meters are displayed in the Faders control region.  
Right-click the meter and choose a setting from the shortcut menu to change the resolution and display options.  
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Muting or soloing a bus  
When the Faders control region is visible, each bus displays Mute  
and Solo buttons.  
To show or hide the Faders control region, click the Faders button in the View pane.  
Muting a bus  
When the Automation Settings button is not selected, you can click the Mute button  
to prevent a bus from being played in the  
mix. Click the Mute button on additional busses to add them to the mute group. To unmute a bus, click the Mute button again.  
When the Automation Settings button is selected, the Mute button is displayed as , and you can use the button to edit mute  
automation on the bus track.  
Soloing a bus  
Click the Solo button to mute all unselected busses. Click the Solo button on additional busses to add them to the solo group. To  
remove a bus from the solo group, click its Solo button again.  
Adjusting bus panning or volume  
When the Faders control region is visible, each bus displays a Pan slider and a Volume fader.  
To show or hide the Faders control region, click the Faders button in the View pane.  
Adjusting panning  
When the Automation Settings button is not selected, you can drag the Pan slider to control the position of the bus in the stereo  
field: dragging to the left will place the bus in the left speaker more than the right, and dragging to the right will place the bus in the  
right speaker.  
You can hold Ctrl while dragging the slider to adjust the setting in finer increments, or double-click the slider to return it to 0.  
When the Automation Settings button is selected, the Pan slider handle is displayed as a , and you can use it to edit pan  
automation on the bus track.  
The trim level is added to the pan automation settings so your panning envelope is preserved, but with an offset applied. For example,  
setting the trim control to 9% left has the same effect as moving every envelope point 9% to the left.  
Adjusting volume  
When the Automation Settings button is not selected, you can drag the Volume fader to control the overall (trim) volume of the bus.  
You can hold Ctrl while dragging the slider to adjust the setting in finer increments, or double-click the slider to return it to 0.  
When the Automation Settings button is selected, the Volume fader handle is displayed as a , and you can use it to edit volume  
automation on the bus track.  
Note: The trim level is added to the volume automation settings so your envelope is preserved, but with a boost or cut applied. For  
example, setting the trim control to -3 dB has the same effect as decreasing every envelope point by 3 dB.  
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Changing pre/post routing  
The Pre/Post-Fader Send button in the Sends control region and the Pre/Post Fader Insert FX button  
in the Faders control region  
work together to determine the signal flow for your busses.  
The Pre/Post Fader Insert FX button allows you to indicate whether the insert FX chain is affected by the channel's gain fader. When set  
to Post Fader Insert FX , the FX chain is affected by the channel’s gain. When set to Pre Fader Insert FX , the FX chain is not affected  
by the channel’s gain fader, which is essential on the master bus when using plug-ins that dither the audio for final rendering.  
The Pre/Post Fader Send button allows you to create cue mixes that are not affected by the gain (or mute/pan) stages of the bus or  
track.  
When Pre Fader Insert FX  
pan — bus volume.  
and Pre Fader Send are selected, your audio signal flows as follows: bus effects — bus send — bus  
and Post Fader Send are selected, your audio signal flows as follows: bus effects — bus pan — bus  
and Pre Fader Send are selected, your audio signal flows as follows: bus send — bus pan — bus  
and Post Fader Send are selected, your audio signal flows as follows: bus pan — bus volume — bus  
When Pre Fader Insert FX  
volume — bus send.  
When Post Fader Insert FX  
volume — bus effects.  
When Post Fader Insert FX  
effects — bus send.  
Using Input Busses  
You can use input busses to input, process, record, and mix external audio sources with your ACID project. Following are some  
examples of how you can use input busses in your projects:  
Use an input bus as a recording input, allowing you to apply effects and record a wet signal.  
Use an input bus as a mixer input for an external device, such as a synthesizer.  
Use an input bus as a return for hardware-based effects.  
Use an input bus to monitor a source such as a talkback microphone.  
Adding or deleting input busses  
From the Insert menu, choose Input Bus (or click the Insert Input Bus button  
in the Mixing Console window) to add an input bus to  
your project.  
You can add up to 26 input busses, and you can change the number of busses at any time.  
Adding a bus  
From the Insert menu, choose Input Bus to add an input bus to your project.  
Tip: If the Mixing Console Window is visible, click the Insert Input Bus button  
.
Renaming a bus  
To rename a bus, double-click the label at the bottom of the channel strip and type a new name in the box (or press F2 to rename the  
selected bus). The channel strip in the Mixing Console is updated when you press Enter:  
Delete all characters in a custom bus name to reset a custom bus name to its default.  
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Deleting a bus  
Right-click an input bus channel strip and choose Delete from the shortcut menu, or select an input bus channel strip in the Mixing  
Console window and press the Delete key.  
Using input bus channel strips  
A separate channel strip is displayed for each input bus in your project. For more information, see Using Input Busses on page 168.  
To show or hide channel strips for busses, click the Busses button in the View pane.  
Note: Input bus channel strips are available only when using the Mixing Console in ACID Pro 7.  
Changing a bus’s name  
To rename an input bus, double-click the label at the bottom of the channel strip and type a new name in the box (or press F2 to rename  
the selected bus). The channel strip in the Mixing Console is updated when you press Enter.  
Adding or editing input bus (insert) effects  
When the Insert FX control region is visible, each input bus displays its effects chain at the top of the channel strip.  
To show or hide the Insert FX control region, click the Insert FX button in the View pane.  
Each effect is displayed as a button. You can hover over the button to see a ToolTip that displays the full plug-in and  
preset name.  
Tips:  
When the Insert FX control region isn't visible, you can click the Input Bus FX button in the Faders control region to display the Audio  
Plug-In window for the bus effects chain.  
Input bus insert effects are always applied pre-fader.  
Adding a plug-in  
Click the  
button and then choose a new plug-in from the menu to add a new plug-in to the effects chain.  
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Editing effects settings  
Click an effect's button to display the Audio Plug-In window, where you can adjust the plug-in's settings.  
When you right-click an effect's button, a shortcut a menu is displayed:  
Choose Show <Plug-In Name> to open the Audio Plug-In window, where you can adjust the plug-in's controls.  
Choose Bypass <Plug-In Name> to temporarily bypass a plug-in.  
When an effect is bypassed, its button is displayed in red text.  
Choose Remove <Plug-In Name> to remove a plug-in from the effects chain.  
Choose Presets, and then choose a setting from the submenu to load a new preset. The current preset is indicated by a check mark.  
To replace the current plug-in, right-click the effect's button, and then choose a new plug-in from the menu. Plug-ins are organized  
in submenus by type (EQ, Dynamics, Reverbs, etc.).  
Adjusting input bus send levels  
When the Sends control region is visible, each bus displays controls you can use to route the input bus to assignable effects chains or to  
busses that are routed to hardware outputs. A bus cannot send to a bus that is directly or indirectly routed to the Master bus.  
To show or hide the Sends control region, click the Sends button in the View pane.  
When the Automation Settings button in the Faders control region is not selected, click the Channel Send button and choose a bus  
or assignable effects chain from the menu, and then drag the fader to adjust the send level.  
When the Automation Settings button in the Faders control region is selected, the fader handle is displayed as a , and you can use  
it to edit send volume automation on the bus track.  
Notes:  
The trim level is added to the automation settings so your envelope is preserved, but with a boost or cut applied. For example, setting the  
trim control to -3 dB has the same effect as decreasing every envelope point by 3 dB.  
To adjust the size of the Sends control region, you can drag the bottom divider to make more or fewer sends visible.  
Bus sends are post-volume (and post-mute) by default. To change to pre-volume (and pre-mute), click the Pre/Post button to switch to  
Pre-Volume Send mode.  
Changing an input bus’s input or output port  
When the I/O control region is visible, each bus displays controls you can use to set the bus's input and output device.  
To show or hide the I/O control region, click the I/O button in the View pane.  
Choosing an input device  
To choose an output device, click the Input button and choose a port from the menu.  
Choosing an output device  
To choose an output device, click the Output button and choose a bus or hardware output from the menu, or choose Output Off.  
Setting the output to Output Off is useful when you're using an input bus as a recording input and want to monitor the bus through the  
track or when using an input bus as a talkback mic.  
When you route busses to hardware outputs, the outputs from those busses will not be included in the mix when you render your  
project.  
If you want to use an input bus as a track input, click the Record Input button on the track header, choose Input Busses from the menu,  
and choose an input bus from the submenu.  
Monitoring bus levels  
When the Meters control region is visible, each bus displays meters you can use to monitor output levels.  
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To show or hide the Meters control region, click the Meters button in the View pane.  
Note: If the Meters control region is not visible, peak meters are displayed in the Faders control region.  
Right-click the meter and choose a setting from the shortcut menu to change the resolution and display options.  
Muting or soloing an input bus  
When the Faders control region is visible, each bus displays Mute  
and Solo buttons.  
To show or hide the Faders control region, click the Faders button in the View pane.  
Muting a bus  
When the Automation Settings button is not selected, you can click the Mute button  
to prevent a bus from being played in the  
mix. Click the Mute button  
on additional busses to add them to the mute group. To unmute a bus, click the Mute button again.  
When the Automation Settings button is selected, the Mute button is displayed as , and you can use the button to edit mute  
automation on the bus track.  
Soloing a bus  
Click the Solo button to mute all unselected busses. Click the Solo button on additional busses to add them to the solo group. To  
remove a bus from the solo group, click its Solo button again.  
Adjusting input bus volume or panning  
When the Faders control region is visible, each input bus displays a Pan slider and a Volume fader.  
Tip: The Pan slider is displayed only when an input bus is routed to the master bus or an auxiliary bus. It is not available when the input  
bus is routed directly to a hardware output.  
To show or hide the Faders control region, click the Faders button in the View pane.  
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Adjusting panning  
When the Automation Settings button is not selected, you can drag the Pan slider to control the position of the bus in the stereo  
field: dragging to the left will place the bus in the left speaker more than the right, and dragging to the right will place the bus in the  
right speaker.  
You can hold Ctrl while dragging the slider to adjust the setting in finer increments, or double-click the slider to return it to 0.  
When the Automation Settings button is selected, the Pan slider handle is displayed as a , and you can use it to edit pan  
automation on the bus track.  
Note: The trim level is added to the pan automation settings so your panning envelope is preserved, but with an offset applied. For  
example, setting the trim control to 9% left has the same effect as moving every envelope point 9% to the left.  
Adjusting volume  
When the Automation Settings button is not selected, you can drag the Volume fader to control the overall (trim) volume of the bus.  
You can hold Ctrl while dragging the slider to adjust the setting in finer increments, or double-click the slider to return it to 0.  
When the Automation Settings button is selected, the Volume fader handle is displayed as a , and you can use it to edit volume  
automation on the bus track.  
Note: The trim level is added to the volume automation settings so your envelope is preserved, but with a boost or cut applied. For  
example, setting the trim control to -3 dB has the same effect as decreasing every envelope point by 3 dB.  
Changing input bus pre/post routing  
Insert effects on input busses are always pre fader: the FX chain is not affected by the channel's gain fader.  
The Pre/Post Fader Send button allows you to create cue mixes that are not affected by the gain (or mute/pan) stages of the bus or  
track.  
When Pre Fader Send is selected, your audio signal flows as follows: bus effects — bus send — bus pan — bus volume.  
When Post Fader Send is selected, your audio signal flows as follows: bus effects — bus pan — bus volume — bus send.  
Using input busses with hardware-based effects  
Plug-ins are great, but there are times when you may want the sound of a specific piece of hardware for your tracks. This topic will show  
you how to use auxiliary busses and input busses to send a track to an external processor.  
1. Connect your effects processor to your audio interface:  
a. Connect the input of your effects processor to an output from your sound card (for this example, we'll use LineOut 1).  
b. Connect the output of your effects processor to an input on your sound card (for this example, we'll use Inst 1).  
2. Add an audio bus to your project. This bus will be used as a destination to send a track to your effects processor.  
3. Configure your bus to send its output to your effects processor:  
In the I/O control region of the bus's channel strip, click the Output button and choose the output that is connected to your effects  
processor's input (LineOut 1/LineOut 2 for this example).  
This auxiliary bus provides  
a signal path to your  
effects processor's input.  
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4. Add an input bus to your project. This input bus will receive the signal from your effects processor. For more information, see Adding  
5. Configure your input bus to take its input from the effects processor and send its output to your main mix:  
a. In the I/O control region of the input bus's channel strip, click the Input Source button and choose the sound card input that is  
connected to your effects processor's output (Inst 1 for this example).  
b. Click the Output button and choose the output where you want to send your processed signal. We’ll send this signal to the  
master bus so it is included with your main mix and will be included when performing a real-time render. For more information,  
This input bus provides a signal path from your  
effects processor's output to your project.  
6. Send your track to the effects processor:  
Click the bus button on the track header and choose the bus you created in step 2.  
The bus button on the track header  
lets you send the track's audio to  
your effects processor.  
7. Click Play  
.
When you play your project, the track is sent to your auxiliary bus, into the effects processor, out of the effects processor into the  
input bus, and out to the master bus.  
8. When you're ready to render your project, you can use real-time rendering to include the output from your effects processor with  
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Using input busses with hardware-based synthesizers  
If you'd like to use your vintage synth with your ACID project, this topic will show you how to use input busses to send a MIDI track to a  
hardware synthesizer.  
1. Connect the MIDI Out port on your MIDI interface to the MIDI In port on your synthesizer.  
2. Connect the audio output of your synthesizer to an input on your sound card (for this example, we'll use Inst 1).  
3. Add an input bus to your project. This input bus will receive the audio signal from your synthesizer. For more information, see  
4. Configure your input bus to take its input from the synthesizer and send its output to your main mix:  
a. In the I/O control region of the input bus's channel strip, click the Input Source button, and choose the sound card input that  
is connected to your synthesizer's output (Inst 1 for this example).  
b. Click the Output button and choose the output where you want to send your synthesizer's signal. We’ll send this signal to the  
master bus so it is included with your main mix and will be included when performing a real-time render.  
This input bus provides a signal path from your  
synthesizer's audio output to your project.  
5. Send a MIDI track to the synthesizer:  
Click the MIDI Output button on the track header and choose the MIDI port where you connected your synthesizer in step 1.  
The MIDI Output on the track header lets you  
send the track's MIDI to your synthesizer.  
6. Click Play  
.
When you play your project, the track is sent to your synthesizer, out of the synthesizer into the input bus, and out to the master  
bus.  
7. When you're ready to render your project, you can use real-time rendering to include the output from your synthesizer with your  
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Monitoring an external source without mixing it with your project  
You may not want every signal that goes through the Mixing Console to be mixed with your project. For example, you could set up a  
cue (talkback) microphone to communicate between the control room and recording booth.  
This topic will show you how to use an input bus to set up a cue microphone.  
2. Connect a microphone to an input on your sound card (for this example, we'll use Mic/Inst 1).  
3. In the recording booth, connect a pair of powered speakers or a headphone amplifier to an output on your sound card (for this  
example, we'll use LineOut 3L/LineOut 4R).  
4. Set up your input bus:  
a. In the I/O control region of the input bus channel strip, click the Input Source button and choose the sound card input where  
your cue microphone is connected:  
b. Click the Output button and choose the sound card output where your speaker or headphone amplifier is connected:  
When you speak into the cue microphone, its output is sent to the recording booth without being mixed into your project output.  
Using FX send (assignable effects) channel strips  
A separate channel strip is displayed for each FX send (assignable effects chain) in your project. For information on adding assignable  
To show or hide channel strips for assignable effects, click the FX Sends button in the View pane.  
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Changing an assignable effect chain’s name  
To rename an assignable effects chain, double-click the label at the bottom of the channel strip and type a new name in the box (or  
press F2 to rename the selected assignable effects chain). The channel strip in the Mixing Console is updated when you press Enter.  
Adding or editing effects  
When the Insert FX control region is visible, each assignable effects chain displays its effects at the top of the channel strip.  
To show or hide the Insert FX control region, click the Insert FX button in the View pane.  
Each effect is displayed as a button. You can hover over the button to see a ToolTip that displays the full plug-in and preset name.  
Adding a plug-in  
Click the  
button and then choose a new plug-in from the menu to add a new plug-in to the effects chain.  
Editing effects settings  
Click an effect’s button to display the Audio Plug-In window, where you can adjust the plug-in’s settings.  
When you right-click an effect’s button, a shortcut a menu is displayed:  
Choose Show <Plug-In Name> to open the Audio Plug-In window, where you can adjust the plug-in's controls.  
Choose Bypass <Plug-In Name> to temporarily bypass a plug-in.  
When an effect is bypassed, its button is displayed in red text.  
Choose Remove <Plug-In Name> to remove a plug-in from the effects chain.  
Choose Presets, and then choose a setting from the submenu to load a new preset.  
To replace the current plug-in, right-click the effect’s button, and then choose a new plug-in from the menu. Plug-ins are organized  
in submenus by type (EQ, Dynamics, Reverbs, etc.)  
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Adjusting assignable effects input levels  
When the Sends control region is visible, each assignable effects chain displays controls you can use to adjust and monitor the input  
volume of the effects chain.  
To show or hide the Sends control region, click the Sends button in the View pane.  
Changing an effects chain’s output device  
When the I/O control region is visible, each assignable effects chain displays controls you can use to set the chain’s output device.  
To show or hide the I/O control region, click the I/O button in the View pane.  
To choose an output device, click the Output button and choose a bus from the menu.  
Monitoring output levels  
When the Meters control region is visible, each assignable effects chain displays meters you can use to monitor output levels.  
To show or hide the Meters control region, click the Meters button in the View pane.  
If the Meters control region is not visible, peak meters are displayed in the Faders control region.  
Right-click the meter and choose a setting from the shortcut menu to change the resolution and display options.  
Muting or soloing an assignable effects chain  
When the Faders control region is visible, each assignable effects chain displays Mute  
and Solo buttons.  
To show or hide the Faders control region, click the Faders button in the View pane.  
Muting an assignable effects chain  
When the Automation Settings button is not selected, you can click the Mute button  
to prevent an assignable effects chain bus  
from being played in the mix. Click the Mute button on additional chains to add them to the mute group. To unmute a chain, click the  
Mute button again.  
When the Automation Settings button is selected, the Mute button is displayed as , and you can use the button to edit mute  
automation on the bus track.  
Soloing an assignable effects chain  
Click the Solo button to mute all unselected assignable effects chains and busses. Click the Solo button on additional assignable  
effects chains or busses to add them to the solo group. To remove a chain from the solo group, click its Solo button again.  
Adjusting assignable effects panning or volume  
When the Faders control region is visible, each bus displays a Pan slider and a Volume fader.  
To show or hide the Faders control region, click the Faders button in the View pane.  
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Adjusting panning  
When the Automation Settings button is not selected, you can drag the Pan slider to control the position of the bus in the stereo  
field: dragging to the left will place the bus in the left speaker more than the right, and dragging to the right will place the bus in the  
right speaker.  
You can hold Ctrl while dragging the slider to adjust the setting in finer increments, or double-click the slider to return it to 0.  
When the Automation Settings button is selected, the Pan slider handle is displayed as a , and you can use it to edit pan  
automation on the bus track.  
Note: The trim level is added to the pan automation settings so your panning envelope is preserved, but with an offset applied. For  
example, setting the trim control to 9% left has the same effect as moving every envelope point 9% to the left.  
Adjusting volume  
When the Automation Settings button is not selected, you can drag the Volume fader to control the overall (trim) volume of the bus.  
You can hold Ctrl while dragging the slider to adjust the setting in finer increments, or double-click the slider to return it to 0.  
When the Automation Settings button is selected, the Volume fader handle is displayed as a , and you can use it to edit volume  
automation on the bus track.  
Note: The trim level is added to the volume automation settings so your envelope is preserved, but with a boost or cut applied. For  
example, setting the trim control to -3 dB has the same effect as decreasing every envelope point by 3 dB.  
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Chapter 11  
Recording Audio  
ACID® software can record audio into multiple mono or stereo audio tracks while simultaneously playing back existing  
audio and video tracks. You are limited only by the performance of your computer system and audio hardware. Audio is  
recorded to a media file on your computer and into an event on the timeline. You may record into an empty track, a time  
selection, an event, or a combination of time and event selection. Audio output from your computer during recording is  
not necessarily recorded with the new audio.  
Recording does not alter any of the source media files in your project. Even when recording into an existing event, you  
are not overwriting the data in that event. Instead, the data is recorded into a new take for that event and saved to a  
media file on your hard drive.  
For information about real-time MIDI recording, MIDI merge recording, and MIDI step recording, see Recording MIDI on  
Setting up your equipment  
There are numerous ways to connect your equipment to your system. Refer to your equipment’s documentation for  
specific setup instructions. The following are some possible general configurations.  
Basic setup  
This setup includes a simple microphone and speaker that are connected to the computer’s sound card. With a more  
sophisticated microphone, you would typically want to use a preamplifier for input to the sound card.  
Sound card out  
Sound card in  
Setup with mixer  
This setup includes a mixer where the speaker and microphone connect. The mixer is then connected to the computer’s  
sound card. Mixers usually have preamps built into them. This diagram does not show you an instrument or a physical  
preamplifier, such as a rack-mounted component. The reason for this omission is because these types of setups vary  
widely based on your mixer, instrument, and pre-amp type. Refer to your components’ documentation for specific setup  
configurations.  
Mixer out  
Sound card out  
Sound card in  
Mixer in  
Mixer  
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Setup with digital multitrack  
This setup includes a digital multitrack recorder with an optional MIDI synchronization component. Usually you would have a mixer, a  
microphone, etc. connected to these components. Your particular setup will vary depending on your equipment. Refer to your  
components’ documentation for specific setup configurations.  
Digital out  
Digital in  
Sync. out  
Digital card  
MIDI card  
Digital  
multitrack  
Sync. in  
The dashed line indicated an  
option if you are synching ACID  
software to tape via a MIDI  
timecode.  
MTC converter  
Preparing to record  
Before you record, you must arm the tracks into which you will record the new audio. You must also select the recording settings for the  
tracks. You have the additional options of using a metronome or turning off playback during recording.  
You may record into an empty track, a time selection, an event, or a combination of time and event selection. You can also record  
multiple takes for an event so you can maintain multiple versions of an event that you may play back and edit.  
Arming the track for recording  
Whether recording into an existing track, an empty track, a selected event, or a time selection, you must prepare a track for recording.  
You can arm multiple tracks prior to recording.  
Click the Arm for Record button ( ) in the track list.  
Once a track is armed, a record meter appears in the track list. Depending on your hardware, a record gain fader may also appear.  
Using the metronome  
A built-in metronome marks time to help with the timing and tempo when recording a performance. The metronome’s sound is not  
mixed in the final rendering of the project.  
Turning the metronome on or off  
From the Options menu, choose Metronome (or click the Metronome button  
on the transport bar) to turn the metronome on or  
off.  
When you start recording or playing your project, the metronome will start playing the project tempo and will follow any tempo or time  
signature changes. For example, if you start recording at measure 20 and your project tempo changes at that measure is 160 BPM, the  
metronome will play at 160 BPM.  
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The metronome sounds are created by the general MIDI sound set, and the volume of the metronome is determined using the Preview  
fader in the Mixing Console.  
Notes:  
The metronome’s sound is not mixed in the final rendering of the project.  
Before rendering from a ReWire mixer application, turn off the ACID metronome, or the metronome will be included in the rendered  
output.  
The metronome will not follow grooves that you’ve applied to your project. If you want to hear a grooved metronome, use a simple click  
loop and apply the desired groove to the track.  
Using the metronome to count off for playback or recording  
Metronome countoff allows you to use the metronome to count off a set number of bars before beginning recording or playback in the  
same way a drummer counts off with her sticks before the band starts playing.  
From the Options menu, choose Enable Metronome Countoff (or click the Metronome Countoff  
button on the Transport bar)  
to turn metronome countoff on or off.  
You can click the down arrow next to the button to set countoff options:  
Item  
Description  
Enable Metronome Countoff  
Countoff Always On  
Turns countoff on or off.  
Metronome counts off during playback and recording.  
Countoff Only During Playback Metronome counts off during playback only.  
When countoff is turned on for playback only the button will display a play icon:  
Countoff Only During Recording Metronome counts off during recording only.  
When countoff is turned on for recording only, the button will display a record icon:  
Sets the number of measures before the cursor position the metronome will count off.  
One-Bar Countoff  
Two-Bar Countoff  
Four-Bar Countoff  
Note: Countoff always uses the tempo at the cursor position. Countoff always uses the tempo at the cursor  
position. In the following example, if you positioned the cursor at measure three and choose Two-Bar Countoff,  
the metronome would count off for two measures at 120 BPM before reaching the cursor position:  
Configure Metronome  
Displays the Audio tab in the Preferences dialog, where you can choose a metronome sound. For more  
Adjusting the metronome’s volume  
If you need to adjust the volume of the metronome, drag the Preview fader in the Mixing Console.  
If the Preview fader isn’t visible, click the Preview Bus button in the Mixing Console View pane.  
For more information on the Mixing Console, see Using the Mixing Console on page 151.  
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Recording  
You may record into an empty track, a time selection, an event, or a combination of time and event selection. The recording is added to  
the timeline as new clip and is saved to a media file on your hard drive.  
By default, the Microsoft Sound Mapper is used to record audio. However, you can use the Audio Device tab in the Preferences dialog to  
Notes:  
Recorded files are in the folder specified on the Folders tab of the Preference dialog by default. If you want to choose a project-specific  
folder, you can use the Recorded files folder box on the Audio tab of the Project Properties dialog. For more information, see Using the  
You can use the ACID type for recorded audio drop-down list on the Audio tab of the Preferences dialog to indicate whether you want  
to create Beatmapped clips of one-shots when recording audio.  
Use the Record action when nothing is armed drop-down list on the Audio tab of the Preferences dialog to indicate whether you want  
to create an audio track, a MIDI track, or do nothing if you click the Record button  
when no tracks are armed.  
Recording into an empty track  
1. Select a track. Alternately, to record to a new track, choose Audio Track from the Insert menu.  
2. Place the cursor on the timeline where you want to begin recording.  
3. Arm the track by clicking the Arm for Record button ( ) on the track.  
4. Start recording by clicking the Record button ( ) on the transport bar.  
Depending on the recording selection, a waveform is created along the timeline as you record into the armed track(s).  
Recorded waveform  
Start/stop  
recording  
Stop recording  
5. Stop recording by clicking the Record button ( ) again or the Stop button ( ) on the transport bar.  
6. A small dialog opens displaying the name and location of the file or files that were just created. Click Done to return to the main  
workspace.  
Delete—removes selected file  
Rename—changes the name of a selected file  
Delete All—removes all files in dialog  
Done—returns to track view  
When a check mark appears in this box,  
ACID software displays this dialog after  
each recording session.  
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Recording into a time selection  
By making a time selection, you specify where along the timeline to  
record. The time selection also determines how long the software  
records. Any selected events that occur within the time selection are  
split and the recorded data is placed into the time selection.  
The event’s waveform is displayed as it is recorded and automatically  
stops recording when the cursor reaches the end of the time selection.  
Recorded waveform  
Recording into an event  
By recording into an event, you automatically create a new clip containing the recorded material that is the same duration as the  
selected event. The edges of the selected event serve as the punch-in and -out points that are used for recording. Recording into an  
event allows you to establish a pre-roll before recording, which gives you time to prepare before recording starts.  
Because the entire recording is saved to the media file (not just the material between the edges of the take), you are not limited to the  
recorded material contained in the length of the new clip. You can adjust the edges of the event or slip the contents of the event if  
The existing event that you record into is not affected or deleted. Instead, the event now contains two media files, each listed as a  
1. Place the cursor before the event to allow for pre-roll.  
2. Press Ctrl and click the event to select it.  
Tip: You can record into multiple events by pressing Ctrl and making selections.  
3. Click the Arm for Record button ( ) on the event’s track. When recording into multiple selected events, arm their respective  
tracks at this time.  
4. Click the Record button ( ) on the transport bar to begin recording.  
5. Click the Record button ( ) again or the Stop button ( ) on the transport bar to stop recording.  
Recording into an event with a time selection  
Recording into a time selection allows for a pre- and post- roll during recording. The time selection is adjustable to increase or decrease  
the pre- and post-roll duration. During recording, the selected event’s edges serve as the punch-in and -out points. You can create  
multiple punch-in and -out points by selecting more events within the time selection.  
You may need to split an existing event into three pieces so that you can select a smaller portion of the event to record into. For more  
1. Click the Arm for Record button ( ) on the desired track(s).  
2. Select the event to record into.  
Tip: You may record into multiple events by pressing Ctrl and making your selections.  
3. On the marker bar, drag a time selection. You may adjust the time selection by dragging the selection bar’s starting and ending  
points. Make the time selection start before the event for a pre-roll.  
4. Click the Record button ( ) on the transport bar to begin recording.  
If input monitoring is turned on, the track’s original audio is played until the cursor reaches the selected event. When the cursor  
plays through the selected event, you’ll hear your recording input, and the track’s original audio is played again when the cursor  
moves past the selected event.  
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Using pre-roll  
The previous technique allows you to define the playback region with a time selection and sets the punch-in and punch-out points in  
the recording to the event boundaries. When you click the Record button, playback begins at the beginning of the time selection. The  
event is then filled with the newly recorded material. The audio file that is recorded to your hard disk is the full duration of the time  
selection. The event only contains a portion of the full recorded performance and can therefore be trimmed (both shorter and longer)  
and repositioned within the event.  
Time selection bar -  
defines the recorded  
audio file’s duration.  
Pre-roll  
Post-roll  
Punch-in  
Punch-out  
Recording using an input bus  
When you use an input bus to record audio, you can include input bus effects with the recorded signal.  
For example, imagine that you need to record an electric guitar with an amplifier-modeling plug-in.  
Scenario 1: Plug your guitar into your sound card's instrument input and choose that input as your recording input:  
In this scenario, you could then add your amplifier-modeling plug-in as a track effect and record with input monitoring on. Your guitar  
would be recorded directly (without the plug-in), and the plug-in would be processed each time you play or render your project. This  
method allows you to adjust the plug-in settings as you work on your project.  
Scenario 2: Set up an input bus that uses your amplifier-modeling plug-in as an insert effect, and choose that input bus as your  
recording input:  
In this scenario, your amplifier-modeling plug-in is cooked into the recorded signal. This method allows you to record your processed  
signal but doesn't allow you to change your amplifier settings without rerecording the guitar part.  
2. Set up your input bus:  
a. Click the Add New Insert FX button  
in the Insert FX control region of the input bus channel strip to add plug-ins to  
your input bus. For more information about input bus channel strips, see Using input bus channel strips on page 169.  
b. In the I/O control region of the input bus channel strip, click the Input Source button and choose the sound card input you  
want to record.  
c. Click the Output button in the I/O control region of the input bus channel strip and choose Off. The bus output is left off so we  
can monitor the input through the track.  
3. Set your track to record from your input bus:  
a. Click the Record Input button on the track header, choose Input Busses from the menu, and choose your input bus.  
b. Click the Record Input button and choose Input Monitor Mode: On or Input Monitor Mode: Auto so you can hear your input  
signal during recording.  
•When Auto  
is selected, you will hear the input monitor signal when playback is stopped and during recording. If you're  
recording into selected events, you'll hear the input monitor signal only when the cursor passes over the selected events.  
•When On  
is selected, the behavior is similar to Auto mode, but you will always hear the input monitor during recording  
— monitoring is not toggled on and off when recording into a selected event.  
Important: Your ability to monitor effects in real time is dependent on your computer's performance. Effect automation envelopes are  
bypassed during record monitoring.  
4. Position the cursor where you want to start recording.  
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5. Select the Arm for Record buttons ( ) on the track where you want to record. Arming a track enables it for recording.  
When a track is armed, the track meter displays the track's level. If input monitoring is not on, the meter displays the level of your  
input source. If input monitoring is turned on, the meter shows the level of the input source plus the track effects chain.  
6. Click the Record button ( ) on the Transport bar to start recording.  
7. To stop recording, click the Record button again or click the Stop button ( ) on the Transport bar. The Recorded Files dialog is  
displayed.  
8. Use the Recorded Files dialog to confirm the file name and location of your recorded audio. Click Delete or Delete All if you do not  
want to save the recorded files, or click Rename to change the file's name.  
9. Click Done to close the Recorded Files dialog. Your recorded file is displayed as a new event in the timeline.  
Working with multiple recorded clips  
Clicking the Loop Playback button ( ) on the transport bar enables you to continually create clips during recording. The last clip  
recorded is set as the track’s active clip. You can use clips as different versions of a recorded event that you can quickly switch between  
to choose the best one.  
During recording with loop playback enabled, the time selection continually repeats and starts recording a new clip until you stop  
recording. You can preview, select, rename, and delete clips in the Clip Pool pane of the Track Properties window to manage the clips.  
The Clip Properties window will display region markers to represent the selected event’s clip in the waveform. For more information, see  
Specifying where recordings are stored  
Recorded files are saved in the folder specified on the Folders tab of the Preferences dialog is used by default.  
If you want to choose a project-specific recorded files folder, you can use the Recorded files folder box on the Audio tab of the Project  
Properties dialog.  
Changing where recorded files are stored for new projects  
1. From the Options menu, choose Preferences.  
2. Click the Folders tab.  
3. Choose a setting from the Record drop-down list or click the Browse button to choose a folder.  
4. Click OK.  
Changing where recorded files are stored for individual projects  
1. From the File menu, choose Properties. The Project Properties dialog appears.  
2. Click the Audio tab to display the project’s audio properties.  
3. Click the Browse button next to the Recorded files folder box.  
4. Browse for the location where you want to save recorded files.  
5. Click OK.  
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Monitoring audio levels  
While you’re recording, a responsive meter is provided in the track header to monitor the  
incoming signal level of the selected recording device. It is important that you record  
with the highest signal possible without clipping.  
A reading of 0 dB is the maximum for a digital signal. Clipping occurs when the incoming  
signal is too high to be represented as a digital value. The result is distortion in the recording. A clipped signal will be indicated by a red  
indicator warning at the end of the meters.  
Right-click the meters and choose a command from the shortcut menu to adjust the display of the meters.  
Using record input monitoring  
If you’re using a low-latency audio device and you want to hear your recording signal with real-time track effects, you can turn on input  
monitoring.  
To turn on input monitoring, click the Record Device Selector button ( ) and choose Input Monitor Mode: Auto or Input Monitor  
Mode: On from the menu. During recording, your signal will be played back with the current track effects chain, but a dry (unprocessed)  
signal is recorded.  
When Input Monitor Mode: Auto  
is selected, you will hear the input monitor signal when playback is stopped and during  
recording. If you’re recording into selected events, you'll hear the input monitor signal only when the cursor passes over the selected  
events.  
When Input Monitor Mode: On  
is selected, the behavior is similar to Input Monitor Mode: Auto, but you will always hear the input  
monitor during recording—monitoring is not toggled on and off when recording in to a selected event.  
Note: Your ability to monitor effects in real time is dependent on your computer's performance. Effect automation envelopes are  
bypassed during record monitoring.  
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Chapter 12  
Working with MIDI  
ACID® software allows you to record MIDI tracks and edit MIDI in your projects. The software provides two plug-ins: the  
piano roll editor and the list editor. You can also render projects with MIDI tracks, play MIDI from an external device, and  
synchronize to MIDI timecode (MTC).  
Adding MIDI tracks and files  
You can add MIDI files to your project or create new MIDI files from scratch. You can use MIDI tracks to record and play  
back data from synthesizers and other MIDI-compliant equipment. MIDI tracks can use .mid, .smf, .wav, and .rmi files.  
Adding MIDI tracks  
To add a new, blank MIDI track to your project do one of the following:  
From the Insert menu, choose MIDI Track  
.
Right-click in the timeline and choose Insert MIDI Track.  
Tip: You can also add a MIDI track by pressing Ctrl+Alt+Q.  
Adding MIDI files to a project  
You can add MIDI files to your project just as you would add audio files. You can double-click a MIDI file to create new  
tracks and events, or you can drag a MIDI file from the Explorer or Media Manager window to an existing track to add a  
new clip.  
Note: When you select a MIDI file in the Explorer window, its length, tempo, type, and number of tracks are displayed  
at the bottom of the window:  
When you right-click a MIDI file in the Explorer window, you can choose how you want to add it to your project:  
1. Add to Project — Adds the file to the current ACID project and adds tracks to the track list. No events are created.  
For Type 0 MIDI files, a separate track is created for each channel in the MIDI file, and all tracks are organized  
within a folder track.  
For Type 1 MIDI files, a separate track is created for each track in the MIDI file, and all tracks are organized within  
a folder track.  
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2. Add to Project with Events — Adds the file to the current ACID project at the cursor position, adds tracks to the track list, and  
creates events for the MIDI note data on each track. Envelopes are added to the tracks to represent MIDI controller data.  
For Type 0 MIDI files, a separate track is created for each channel in the MIDI file, and all tracks are organized within a folder  
track.  
For Type 1 MIDI files, a separate track is created for each track in the MIDI file, and all tracks are organized within a folder track.  
3. Add to Project with Events Rippled — Adds the file to the current ACID project at the cursor position, adds tracks to the track list,  
and creates events. Existing events are shifted downstream to make room for your MIDI file. Envelopes are added to the tracks to  
represent MIDI controller data.  
For Type 0 MIDI files, a separate track is created for each channel in the MIDI file, and all tracks are organized within a folder  
track.  
For Type 1 MIDI files, a separate track is created for each track in the MIDI file, and all tracks are organized within a folder track.  
4. Open as New Project — Starts a new project, adds tracks to the track list, and creates events for the MIDI note data on each track.  
For Type 0 MIDI files, a separate track is created for each channel in the MIDI file.  
For Type 1 MIDI files, a separate track is created for each track in the MIDI file.  
Freezing MIDI tracks  
Projects that use soft synths can tax your computer's processing and disk resources. Freezing MIDI tracks allows you to convert each  
MIDI track to a .wav file, effectively taking your soft synths offline.  
Freeze your tracks when you're finished editing them. After freezing, you can adjust track volume and panning only.  
Notes:  
Only tracks that are routed to soft synths can be frozen. Track freeze is unavailable for tracks that are routed to MIDI devices or ReWire  
devices, muted, or armed for recording.  
Any VSTi parameter envelopes you have applied to a soft synth bus track are also saved into the frozen .wav file.  
The soft synth bus in the Mixing Console window is not frozen. You can continue to work with effects, volume, and panning on the soft  
synth bus.  
If you freeze your MIDI tracks and save your project as an ACID project with embedded media (.acd-zip), the frozen .wav files will be  
saved with your project. You can use this method to archive a MIDI project or share your project with a collaborator who doesn't have  
all your soft synths.  
Freezing selected tracks  
1. Select the tracks you want to freeze.  
2. Click the Freeze Track button  
on a selected track (or right-click a selected track and choose Freeze Track from the shortcut  
menu).  
The tracks are rendered to .wav format. Please note that render speed is dependent on the soft synth plug-in.  
If you freeze a track that is routed to a multiport VST instrument, you'll be prompted to choose which port you want to freeze. VSTi  
technology does not allow you to freeze multiple ports.  
MIDI track before freezing  
MIDI track after freezing—all controls  
other than Mute, Solo, Volume, Pan, and  
Automation Settings are unavailable.  
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Editing frozen tracks  
After you freeze a MIDI track, you can adjust track volume and panning only. Trim and automation controls are available in the track  
header and Mixing Console.  
These controls behave as they do on an audio track. For more information, see Adjusting the mix on page 41.  
A frozen MIDI track does not allow you to edit the following:  
Moving, splitting, deleting, and drawing events are not available.  
MIDI data — such as inline MIDI editing, continuous controller messages, SYSEX data, volume and pan messages, and voice  
changes — is frozen.  
MIDI filtering is not available.  
MIDI track properties cannot be edited.  
The Chopper window is not available.  
Unfreezing tracks  
1. Select the tracks you want to unfreeze.  
2. Click the Freeze Track button  
on a selected track (or right-click a selected track and choose Freeze Track from the shortcut  
menu to clear the check box).  
Recording MIDI  
You can use an external MIDI controller (or the keyboard/drum list between the track header and timeline) to record MIDI into your  
ACID project.  
You can record in real time during project playback by using step recording or MIDI merge recording to build MIDI tracks.  
Track-level MIDI input filters—available on the Input Filters tab in the Track Properties window—allow you to control exactly which  
MIDI messages you want to record (or exclude) or even split a MIDI keyboard into zones to record into two different tracks at once.  
Tip: If you use the keyboard/drum list between the track header and timeline to input MIDI notes, note that the buttons are velocity  
sensitive: clicking toward the right side of a button plays the note with a higher velocity setting than clicking toward the left side. The  
keyboard/drum list is visible in inline MIDI editing mode.  
Important: Attempting to record MIDI controller data over an existing event will overwrite existing note data. If you want to record  
controllers over an existing event, use MIDI merge recording. For more information, see Using MIDI merge recording on page 192.  
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Setting up a MIDI controller for recording into a track  
1. Select the MIDI track you want to record into, or press Ctrl+Alt+Q to add a new, blank MIDI track to your project.  
2. Choose a MIDI input port by clicking the MIDI Input button on the track header. Choose a command from the menu:  
Auto Input  
Input Off  
— Uses automatic input routing. The focus track will accept input from any MIDI device.  
— Turns off MIDI input to the track.  
Hardware Input Port List  
— Displays the devices that are selected in the Make these devices available for MIDI input list  
on the MIDI tab of the Preferences dialog. Choose the specific device you want to use to send MIDI to the track.  
Note: You must choose a specific input port to use MIDI input filters. For more information, see Configuring MIDI input filters on page  
Soft Synth Input Port List  
send MIDI to the track.  
— Displays the available soft synths in your project. Choose the soft synth you want to use to  
Choose Soft Synth  
from the Insert menu and select a soft synth for your project from the Soft Synth Chooser dialog. You  
can also select Insert Soft Synth from the Mixing Console window.  
3. Choose a MIDI input channel:  
Click the MIDI Input button on the track header.  
Choose MIDI Channel from the menu, and choose the MIDI channel you want to send data to the track, or choose All if you  
want the track to listen to all channels.  
Tip: If you want to select multiple input channels, hold Ctrl and select additional channels from the MIDI Channel submenu.  
4. Click the MIDI Input button on the track header and choose Send MIDI Input Thru to MIDI Output from the menu if you want to  
echo notes from the MIDI controller to the track's MIDI device or soft synth for monitoring.  
5. Click the MIDI Input button on the track header and choose MIDI Input Filters from the menu to open the Track Properties  
window. Use the Input Filters tab to specify which MIDI messages you want to record (or exclude). For more information, see  
Recording MIDI in real time  
With real-time recording, you can record MIDI in real time while your project plays back.  
1. Connect a MIDI controller to your computer. If you don't have a MIDI controller, you can use the keyboard in the track view (when  
in MIDI timeline editing mode) or the keyboard in the Soft Synth Properties window. For more information, see Soft Synth Properties  
Note: Not all VSTi plug-ins can record using the keyboard in the Soft Synth Properties window.  
2. Select the Arm for Record buttons  
on the tracks where you want to record. Arming a track enables it for recording.  
3. Choose a MIDI input device and channel for each armed track. For more information, see Setting up a MIDI controller for recording into  
If you’re recording using the keyboard in the track view or the Soft Synth Properties window, choose Auto Input.  
Click the MIDI Input button on the track header and choose Send MIDI Input Thru to MIDI Output from the menu if you want to  
echo notes from the MIDI controller to the track’s MIDI device or soft synth for monitoring.  
4. Set up any desired MIDI message, velocity, or quantize filters for your armed tracks. For more information, see Configuring MIDI input  
5. Position the cursor where you want to start recording.  
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6. Click the Record  
button on the transport bar to start recording. MIDI messages from your controller are recorded as you play  
them.  
Notes are added to an event in the timeline.  
MIDI controller adjustments (such as pitch wheel and modulation wheel movements) are recorded as track envelopes. For  
MIDI controllers are recorded in latch mode: envelope points are created when you change a control setting, and recording  
continues until you stop playback. When you stop adjusting the control, the control's current setting overwrites the existing  
envelope points.  
Note: Envelope points are not thinned when recording MIDI controllers from a hardware device.  
7. To stop recording, click the Record button again or click the Stop button on the transport bar.  
A new clip is created for the recorded MIDI data on each armed track. You can use the Clip Pool tab in the Track Properties window  
to manage clips.  
Note: You can also record into time selections, punch into MIDI events, or record multiple clips (when recording into a selection with  
Loop Playback selected) in the same way you record audio.  
Using MIDI step recording  
Click the MIDI Step Record  
button to open the MIDI Step Record dialog, where you can record by specifying the interval between  
MIDI messages. Step recording allows you to record notes with very precise timing.  
1. Connect a MIDI controller to your computer. If you don't have a MIDI controller, you can use the keyboard in the track view (when  
in MIDI timeline editing mode) or the keyboard in the Soft Synth Properties window.  
Note: Not all VSTi plug-ins can record using the keyboard in the Soft Synth Properties window.  
2. Select the Arm for Record  
buttons on the tracks where you want to record. Arming a track enables it for recording. If you don't  
arm a track for recording, a new MIDI track will be created when you click the MIDI Step Record button.  
3. Choose a MIDI input device and channel for each armed track. For more information, see Setting up a MIDI controller for recording into  
a track on page 190. If you're recording using the keyboard in the track view or the Soft Synth Properties window, choose Auto  
Input. Click the MIDI Input button on the track header and choose Send MIDI Input Thru to MIDI Output from the menu if you  
want to echo notes from the MIDI controller to the track's MIDI device or soft synth for monitoring.  
4. Set up any desired MIDI message, velocity, or quantize filters for your armed tracks. For more information, see Configuring MIDI input  
5. Position the cursor where you want to start recording.  
6. Click the MIDI Step Record  
button.  
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7. Use the MIDI Step Record dialog to set options for recorded MIDI notes.  
a. Click the Step size button and choose interval between the beginnings of notes.  
Select the Tuplet check box to set irregular intervals. For example, to set a triplet interval in 4/4 time, select the Tuplet check  
box and choose 3 in time of 4.  
b. Click the Duration button and choose length of the note's sustain. When you choose a duration longer than the step size,  
notes will overlap.  
c. To set the note-on velocity for recorded notes, type a value in the Velocity box. If you want to record note-on velocity from  
your controller, select the As Played check box.  
8. MIDI messages from your controller are recorded as you play them, and notes are added to an event in the timeline.  
Notes:  
MIDI controller adjustments (such as pitch wheel and modulation wheel movements) are not recorded in step record mode.  
If you press a key before releasing the current key, both notes will be recorded at the same timeline position. Release both keys to advance  
to the next step.  
9. To stop recording, close the MIDI Step Record dialog or click the Stop  
button on the transport bar.  
Using MIDI merge recording  
Click the MIDI Merge Record  
button to build a MIDI part by recording repeatedly into a loop region. MIDI merge data is recorded in  
real time, and you can add more notes each time recording passes through the loop region.  
1. Connect a MIDI controller to your computer. If you don't have a MIDI controller, you can use the keyboard in the track view (when  
in MIDI timeline editing mode) or the keyboard in the Soft Synth Properties window.  
Note: Not all VSTi plug-ins can record using the keyboard in the Soft Synth Properties window.  
2. Select the Arm for Record  
buttons on the tracks where you want to record. Arming a track enables it for recording. If you don't  
arm a track for recording, a new MIDI track will be created when you click the MIDI Step Record button.  
3. Choose a MIDI input device and channel for each armed track. For more information, see Setting up a MIDI controller for recording into  
4. Set up any desired MIDI message, velocity, or quantize filters for your armed tracks. For more information, see Processing and filtering  
5. Click and drag in the marker bar or a blank area of the timeline to create a loop region.  
6. Select the Loop Playback  
button.  
button.  
7. Select the MIDI Merge Record  
8. Position the cursor at the start of the loop region. If you want to record with pre-roll, you can position the cursor before the loop  
region.  
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9. Click the Record  
button on the transport bar to start recording.  
MIDI messages from your controller are recorded as you play them.  
Notes are added to an event in the timeline.  
MIDI controller adjustments (such as pitch wheel and modulation wheel movements) are recorded as track envelopes. For  
more information, see MIDI controller automation on page 141. MIDI controllers are recorded in touch timeout mode: envelope  
points are created or edited when you change a control setting. When you stop adjusting the control, existing envelope points  
on the timeline are preserved.  
MIDI controllers that are switches (such as a damper pedal) are always recorded in latched mode: envelope points are created  
when you change a control setting, and recording continues until you stop playback. When you stop adjusting the control,  
the control's current setting overwrites the existing envelope points.  
When recording returns to the beginning of the loop region, existing MIDI controller envelopes are unaffected. For example,  
you could record note data the first time recording passes through the loop region, record pitch-bend controllers the second  
time, and modulation the third time.  
Note: Envelope points are not thinned when recording MIDI controllers from a hardware device.  
10. To stop recording, click the Record  
button again or click the Stop  
button on the transport bar.  
Editing MIDI on the timeline  
Click the Enable Inline MIDI Editing button  
to edit MIDI events directly on the timeline. In this mode, you can draw and erase notes  
in a piano roll or drum grid view.  
A piano roll allows you to edit MIDI notes for  
most patches.  
A drum grid allows you to edit MIDI notes for soft  
synths that have drum maps defined.  
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When you edit a MIDI event, all events that use the same clip will be updated. For more information, see Using clips with tracks on page  
Tips:  
Hold Ctrl+Shift while double-clicking a MIDI event to enter inline editing mode.  
While in inline editing mode, drag over a blank area of the timeline with the Draw tool  
While in inline MIDI editing mode, you can hover over a note or velocity stem to view its value in the bottom-right corner of the timeline:  
to create a new clip and draw an empty event.  
If you want to move a MIDI event while in timeline MIDI editing mode, drag the top of the event with the Draw  
or Selection  
tool:ꢀ  
If you want to edit a single event, right-click the event and choose Copy to New Clip from the shortcut menu.  
Choosing a drum map or kit for a track  
MIDI tracks can display a piano roll or a drum grid. For more information, see Creating or editing drum maps on page 225.  
Tracks that are routed to the DLS soft synth will display a drum grid only if a drum map exists for the current patch. You cannot edit  
drum maps for GM2 drum kits.  
Choosing a drum map or kit  
1. Click the Program button  
on the track header.  
2. Perform one of the following actions:  
If your track is routed to the DLS soft synth, choose Drum Kits from the menu. A submenu displays the available drum kits.  
If your track is routed to a MIDI device or a VSTi soft synth, choose Drum Maps from the menu, and then choose Select Drum  
Map from the submenu. The Output Settings page of the Track Properties dialog is displayed.  
3. Choose the drum map or kit you want to use.  
Displaying the piano roll  
If your track is routed to a MIDI device or VSTi soft synth, you can switch from a drum grid view to a piano roll view. Click the Program  
button , choose Drum Maps, and then choose None.  
Navigating the piano roll or drum grid  
In inline MIDI editing mode, adjusting the height of the track will allow you to see more or less of the piano roll or drum grid. After you  
set the height of the track, you can use the following methods to navigate.  
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Scroll vertically  
Perform any of the following actions to scroll vertically within a track:  
Use the scroll buttons at the left edge of the track to scroll up or down:  
Piano roll  
Drum grid  
With the Draw  
or Selection  
tool, hover over the timeline and hold Ctrl while rolling the mouse wheel forward or back.  
Hold Ctrl while dragging the keyboard/drum list up or down.  
Hover over the keyboard/drum list and roll the mouse wheel forward or back.  
Zoom note height  
Perform either of the following actions to zoom note height:  
With the Draw  
or Selection  
tool, hover over the timeline and hold Ctrl+Alt while rolling the mouse wheel forward or back.  
Hover over the keyboard and hold Shift while rolling the mouse wheel forward or back.  
Zoom note width  
Note width is based on the horizontal zoom level of the timeline. Use the zoom controls in the lower-right corner of the timeline (or  
hover over the timeline and roll the mouse wheel forward or back) to zoom in or out.  
Auditioning notes with the keyboard/drum grid  
You can use the keyboard/drum grid between the track header and timeline to audition the track's MIDI output or record MIDI. When  
you click the keys, the note is played using the appropriate patch at the cursor position.  
These buttons are velocity sensitive: clicking toward the right side of a button plays the note with a higher velocity setting than clicking  
toward the left side.  
Clicking toward the right side of the keyboard (or  
drum list) plays the note with a higher velocity.  
Clicking toward the left side of the keyboard (or  
drum list) plays the note with a lower velocity.  
Audio driver latency can limit your ability to preview DLS voices in real time. Using low-latency drivers will produce the best results.  
Selecting notes  
You can select individual and groups of notes with the Draw  
and Selection  
tools.  
Selecting individual notes  
Click individual notes with the Draw  
selection.  
or Selection  
tool to select them. Hold Ctrl while clicking to add or remove notes from the  
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Selecting groups of notes  
Drag with the Selection  
tool to draw selection boxes around the notes you want to include. The Selection tool can  
draw three types of selection boxes:  
Free selection The default behavior of the tool. Click to select individual notes (hold Shift or Ctrl  
to select multiple notes). Drag to draw a rectangular region that begins where  
you start drawing and ends where you release the mouse button. All notes  
inside the region will be selected. This method is good for selecting a group of  
notes that are close together.  
Vertical  
Can be used to easily select all notes that occur within a time range. The vertical  
selection box automatically selects all of the notes between your first mouse  
click and where you draw the selection box; even notes that are not visible at the  
current magnification are selected.  
Horizontal  
Can be used to easily select all notes on a single or multiple adjacent rows. The  
horizontal selection box automatically selects all notes on a row that is touched  
by the selection box; even notes that are not visible at the current magnification  
are selected.  
To change the type of selection box you are using, right-click the mouse while holding down the left mouse button.  
Clicking the right mouse button will toggle through the three types of selection boxes.  
Adding or deleting notes  
1. Click the Enable Inline MIDI Editing button  
.
2. Use the scroll buttons at the left edge of the track to navigate the piano roll/drum grid:  
Tip: Drag the bottom border of the track header to increase the height of the track.  
3. Select an editing tool.  
Tool  
Icon  
Description  
Draw  
Allows you to insert, edit, select, and move notes.  
In drum-grid mode, the Draw and Paint tools both draw fixed-length note events.  
Paint  
Allows you to insert notes of a specific length.  
The Paint tool is different from the Draw tool in that it can cross note row boundaries. Use the Paint tool to add a  
random element to your ACID projects.  
Note: In drum-grid mode, the Draw and Paint tools both draw fixed-length note events.  
Using the Paint tool:  
Click the down arrow next to the Paint tool button and choose a note length from the menu.  
Click the Paint tool button to select the tool. The Paint tool is selected, and notes will be painted using the  
selected note length.  
Note: Right-click with the Paint tool to erase notes.  
Erase  
Allows you to remove existing notes.  
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4. Inside an event, drag in the row for the pitch you want to create to create a new note, or click an existing note with the Erase tool  
to remove it. If you draw or paint notes beyond the event edge, the event is automatically extended. Hold Shift while dragging  
to override horizontal snapping (press Shift after you click).  
Tip: In inline MIDI editing mode, drag in the top portion of the track to create a new event using the active clip.  
Editing note positions  
1. Click the Enable Inline MIDI Editing button  
.
2. Use the scroll buttons at the left edge of the track to navigate the piano roll/drum grid:  
3. Select the notes you want to edit by doing either of the following:  
Click a note with the Draw tool  
to select it. You can hold Ctrl while clicking to select multiple notes.  
Use the Selection tool  
want to edit.  
to select multiple events by clicking and dragging to create a selection box around the notes you  
4. Drag notes left or right to change their position on the timeline, or drag up or down to assign a note to a different pitch.  
Tips:  
Hold Shift while dragging to override horizontal snapping (press Shift after you click).  
Hold Alt while dragging to constrain to horizontal or vertical movement.  
With the Draw  
and Selection  
tools you can cut, copy, and paste MIDI notes.  
Editing note duration  
1. Click the Enable Inline MIDI Editing button  
2. Select the Draw tool  
.
.
3. Use the scroll buttons at the left edge of the track to navigate the piano roll/drum grid:  
4. Drag either edge of a note. The edge of the note moves, changing its duration:  
Hold Shift while dragging to override horizontal snapping (press Shift after you click).  
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Editing note velocity  
Note velocity is represented in the timeline by velocity stems. To show or hide velocity stems in inline MIDI editing mode, choose Show  
Inline MIDI Editing from the View menu, and then choose Show Note-On Velocities or Show Note-Off Velocities from the submenu.  
1. Click the Enable Inline MIDI Editing button  
2. Select the Draw tool  
.
.
3. If velocity stems aren't already displayed, choose Show Inline MIDI Editing from the View menu, and then choose Show Note-On  
Velocities or Show Note-Off Velocities from the submenu.  
Tips: Press F while inline MIDI editing mode to toggle the display of velocity stems.  
4. Drag the top of the stem (for note-on velocity  
or for note-off velocity ) up to increase the note's velocity, or drag down to  
decrease velocity. If multiple notes are selected, the velocities of all selected notes are adjusted at the same time.  
Tips:  
Double-click the top of a velocity stem to set the note's velocity to the default value (64).  
Right-click a note and choose Velocity from the shortcut menu. You can then choose a command from the submenu to  
set the note-on velocity.  
If multiple notes are selected, you can edit the velocities of all selected notes simultaneously.  
Processing and filtering MIDI events  
From the Edit menu, choose MIDI Processes and Filters to apply destructive editing to MIDI events on the timeline. You can quantize  
data in events, edit velocity values, change the duration of an event, or transpose MIDI data.  
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Quantizing MIDI events  
1. From the Edit menu, choose MIDI Processes and Filters. The MIDI Processes and Filters dialog is displayed.  
2. Select the Quantize tab.  
3. Select your quantization options:  
Item  
Description  
Quantize start  
Select this check box to force the beginning (note-on messages) of MIDI events to a specified resolution  
on the grid.  
Quantize release Select this check box to force the end (note-off messages) of MIDI events to a specified resolution on the  
grid.  
Preserve duration If you select Quantize start or Quantize release, you can select this check box to maintain the lengths of  
notes.  
Quantize grid  
Tuplet  
Click an icon to select the resolution of the quantize grid.  
Select this check box to set irregular beat boundaries for the quantize grid. For example, to quantize to  
triplet beat boundaries in 4/4 time, select the Tuplet check box and choose 3 in time of 4.  
Offset by  
Swing  
Select the check box and type a value in the box to offset the quantize grid by the specified number of  
ticks. You can type negative values to shift the grid backward.  
Drag the slider to add a swing to the quantize grid. When you set this slider to 0, notes are quantized  
directly to the grid. Increasing the setting shifts every other grid boundary forward: set to 300% to shift  
every other grid boundary to the next grid division.  
Strength  
Drag the slider to adjust how strictly you want to quantize. For example, to quantize directly to the grid,  
set the slider to 100%. If you set the slider to 50%, a note that would be shifted 4 ticks is moved only 20  
ticks.  
4. Select the tracks or events you want to quantize:  
Select a track to quantize all events on the track. Hold Ctrl or Shift while clicking a track header to select multiple tracks.  
If you want to quantize multiple events on multiple tracks, hold Ctrl or Shift while clicking the events to select them, and then  
select the tracks.  
If a selected event has note events selected, only the selected notes will be quantized.  
Note: Muted tracks will not be quantized.  
5. Click the Apply button.  
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Editing velocity  
1. From the Edit menu, choose MIDI Processes and Filters. The MIDI Processes and Filters dialog is displayed.  
2. Select the Velocity tab.  
3. Select a check box to indicate whether you want to edit note-on or note-off velocities:  
Item  
Description  
Change Start Velocity  
Change Release Velocity  
Select this check box to edit note-on velocities.  
Select this check box to edit note-off velocities.  
4. Select a radio button to indicate how you want to change velocity:  
Item  
Description  
Invert  
Select this radio button to invert selected note velocities. When you invert a velocity, it is subtracted from  
127 (negative values are forced to positive) so a note with a velocity of 127 will be 0 after inversion, a  
velocity of 10 will be 117, and so on.  
Set to  
Add  
Select this radio button and drag the slider to change note velocities to a specific value.  
Select this radio button and drag the slider to add (or subtract) a constant offset to selected note  
velocities.  
Scale by  
Limit  
Select this radio button and drag the slider to multiply selected note velocities by a percentage. For  
example, setting this slider to 50% would reduce all note-on or note-off velocities by half.  
Select this radio button and type values in the Min and Max boxes to restrict selected note velocities to  
the specified range. For example, if you type 40 in the Min box and 90 in the Max box, velocities below 40  
will be set to 40, velocities greater than 90 will be set to 90, and velocities between 40 and 90 will be  
unaffected  
Change over time Select this radio button and type values in the From and To boxes to change velocity values gradually  
over time. The velocity for the first note in the selection is set to the From value, and the velocity for the  
last note in the selection is set to the To value. Select the By percentage check box to change velocity  
over time based on the current values. For example, to fade a selection in, select the By percentage check  
box and type 1 in the From box and 100 in the To box. To fade a selection out, type 100 in the From box  
and 1 in the To box. Drag the Curve slider to choose the fade curve that will be used to generate velocity  
for notes between the first and last note.  
Note: Note-on velocities are bound between 1 and 127 while note-off velocities are bound between 0 and 127.  
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5. Select the tracks or events you want to edit:  
Select a track to edit all events on the track. Hold Ctrl or Shift while clicking a track header to select multiple tracks.  
If you want to edit multiple events on multiple tracks, hold Ctrl or Shift while clicking the events to select them, and then  
select the tracks.  
If a selected event has note events selected, only the selected notes will be edited.  
Note: Muted tracks will not be edited.  
6. Click the Apply button.  
Editing duration  
1. From the Edit menu, choose MIDI Processes and Filters. The MIDI Processes and Filters dialog is displayed.  
2. Select the Duration tab.  
3. Select a radio button to indicate how you want to change a note duration:  
Item  
Description  
Change by  
Select this radio button, and then choose a setting from the drop-down list:  
Setting duration to — Allows you to set notes to a specific duration.  
Click the down arrow next to the selected note size and choose the desired note duration from the  
menu. Choose User size to type a duration in beats.ticks in the edit box: for example, type 2.000 for  
two beats, or type 0.200 for 200 ticks.  
Adding to duration — Allows you to add a constant value to existing note durations.  
Click the down arrow next to the selected note size and choose the amount you want to add to notes.  
Subtracting from duration — Allows you to subtract a constant value from existing note durations.  
Click the down arrow next to the selected note size and choose the amount you want to subtract from  
notes.  
Scale by  
Select this radio button and drag the slider to multiply selected note durations by a percentage. For  
example, setting this slider to 200% would double note durations.  
Select the Change start times check box if you want to change the start times of notes while changing  
duration.  
For example, if you set the Scale by slider to 50% and select the Change start times check box, you can  
compress notes so they play in double time. If you set the Scale by slider to 50% and clear the Change  
start times check box, note durations will be shorter, but their positions on the timeline will not change.  
Limit  
Select this radio button and choose Min and Max values to restrict note durations to the specified range.  
For example, if you choose an eighth note as the Min setting and a half note as the Max setting, sixteenth  
notes will be changed to eighth notes, and whole notes will be changed to half notes. Notes between the  
Min and Max settings are unaffected.  
4. Select the tracks or events you want to edit:  
Select a track to edit all events on the track. Hold Ctrl or Shift while clicking a track header to select multiple tracks.  
If you want to edit multiple events on multiple tracks, hold Ctrl or Shift while clicking the events to select them, and then  
select the tracks.  
If a selected event has note events selected, only the selected notes will be edited.  
Note: Muted tracks will not be edited.  
5. Click the Apply button.  
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Editing MIDI track properties  
From the View menu, choose Track Properties to display the Track Properties window. The contents of the Track Properties window  
reflect the currently selected track.  
For MIDI tracks, you can use the Output Settings tab to adjust MIDI controllers, voices, and drum maps. You can use the Input Filters tab  
set up MIDI message, velocity, or quantize filters. You can use the Clip Pool tab to organize each track's media and enable looped or one-  
Configuring MIDI track output settings  
You can use the Output Settings tab on the configure which controllers can be automated; add, remove, or hide envelopes; set default  
values, and set each envelope's default fade curve.  
Controller automation  
1. From the View menu, choose Track Properties. The Track Properties dialog is displayed.  
2. Select the check box for each controller you want to automate with an envelope. If the controller you want to automate isn't  
displayed, select the Show all controllers check box at the bottom of the dialog.  
3. Click the down arrow  
in the Envelope box and choose a command from the menu:  
Command  
Description  
Insert Envelope  
If the controller does not have an automation envelope, No is displayed. Click the down arrow  
and choose Insert Envelope to add an automation envelope to the timeline.  
Show/Hide Envelope  
Reset all envelope points  
Delete Envelope  
If the controller has an automation envelope, Visible or Hidden is displayed. Click the down  
arrow  
and choose Hide Envelope or Show Envelope to toggle its display.  
Click the Hide all Envelopes button at the bottom of the dialog to hide all controller envelopes  
on the track.  
If the controller has an automation envelope, you can click the down arrow  
and choose  
Reset all envelope points to restore all points to the default value  
Click the Reset all envelope points button at the bottom of the dialog to set all points on all  
controller envelopes on the track to the default value.  
If the controller has an automation envelope, you can click the down arrow  
and choose  
Delete Envelope to remove the envelope all envelope points from the timeline.  
Click the Remove all Envelopes button at the bottom of the dialog to delete all controller  
envelopes on the track.  
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4. Double-click the Def box and type a new value to change the default setting for a controller. This value is used when you reset  
envelope points.  
5. Click the down arrow  
in the Curve Type box to set the default fade curve for each controller's automation envelope. The new  
curve type will be applied to all segments on the envelope. You can right-click a segment and choose a new fade curve to override  
the default curve type.  
6. Click the Save button if you want to save the current settings as a mapping file, or click Load to browse to a mapping file that will  
replace the current settings.  
Note: You can also select controllers by doing either of the following:  
Double-click the MIDI track icon  
menu.  
Click the Program button , choose Select Program Change.  
to open Track Properties dialog. On the Output Setting tab, choose Controllers from the drop-down  
Tip: You can MIDI merge recording to record MIDI controller values from a MIDI device. For more information, see Using MIDI merge  
Setting the track voice  
You can set the voice used to play the entire track, or you can add keyframes to add program changes.  
1. Right-click the track header, choose Insert/Remove Envelopes, and then choose Configure Controllers from the menu. The Track  
Properties dialog is displayed.  
2. On the Output Settings tab, choose Voices from the drop down menu.  
3. Choose the voice you want to use.  
Note: You can also set the track voice by doing the following:  
Double-click the MIDI track icon  
Click the Program button , choose Select Program Change, and then choose Voices from the drop-down menu.  
to open Track Properties dialog. On the Output Setting tab, choose Voices from the drop-down menu.  
Changing the track voice  
1. Click the Program button  
.
2. Choose a program from the menu, or choose Select Program Change to display the Output Settings tab in the Track Properties  
window, where you can select a patch.  
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If the track does not contain program change keyframes, the selected patch is used to play the entire track. If the track contains  
keyframes, the selected patch is assigned to the keyframe that occurs before the current cursor position.  
Note: You can also select drum maps by doing either of the following:  
Double-click the MIDI track icon  
menu.  
Click the Program button , choose Drum Maps and then Select Drum Map.  
to open Track Properties dialog. On the Output Setting tab, choose Drum Map from the drop-down  
Changing the patch for a hardware synth  
If your track is routed to a hardware synth, there are several ways to change patches:  
Click the Program button  
and choose Synth Control of Patch if you want to change patches using the synth's controls.  
Click the Program button  
and choose Use Program Change and Bank if you want to change patches by specifying the  
program, MSB, and LSB values. Double-click the values in the track header to edit them:  
If you've created a patch map for your device, click the Program button  
and choose Use Device Patch Map to return to the  
device's patch map. You can then choose a patch by clicking the Program button and choosing a patch from the menu. (For  
more information about creating patch maps and assigning them to hardware devices, click here.)  
Selecting a drum map for a track  
1. Right-click the track header, choose Insert/Remove Envelopes, and then choose Configure Controllers from the menu. The Track  
Properties dialog is displayed.  
2. Under the Output Settings tab, select Drum Map from the drop down menu.  
3. Choose the drum map you want to use.  
Note: You can also select drum maps by doing any of the following:  
Double-click the MIDI track icon  
menu.  
Click the Program button , choose Drum Maps, and then choose Select Drum Map.  
to open Track Properties dialog. On the Output Setting tab, choose Drum Map from the drop-down  
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Configuring MIDI input filters  
You can use the Input Filters tab set up MIDI message, velocity, or quantize filters.  
Setting up MIDI message input filters  
Use the Input Filters tab to choose which notes or other MIDI messages you want to record or exclude from MIDI recordings.  
1. Select the track where you want to apply the filter.  
2. From the View menu, choose Track Properties.  
3. In the Track Properties dialog, click the Input Filters tab.  
4. Choose Message Filter from the drop-down list at the top of the page.  
5. Select the Enable check box.  
6. Select your recording options.  
Item  
Description  
Record all  
Select this radio button if you want to record all MIDI messages from the input port.  
Select this radio button if you want to choose which MIDI messages you want to record.  
Record selected items  
Record unselected items Select this radio button if you want to choose which MIDI messages you want to ignore when  
recording.  
7. Choose a setting from the MIDI Message Type drop-down list. The box at the bottom of the page displays the available MIDI  
messages.  
8. Select the check box for each MIDI message that you want to filter. When editing note messages, you can double-click the Min and  
Max boxes to type the notes you want to filter.  
Tips:  
If you're recording into two tracks, you can use note message filters to split your keyboard and create two separate parts. For example, set  
track 1 to record only notes A1 to B4, and set track 2 to record only notes C5 to C9. If you assign track 1 to a plucked string bass soft synth  
and track 2 to a grand piano synth, the low notes you play on your keyboard will be recorded only on track 1 and will be voiced by the  
bass. The high notes you play will be recorded only on track 2 and will be voiced by the piano.  
Filtering continuous controller messages allows you to control exactly which continuous controllers are recorded. For example, if you  
wanted to make sure you didn't accidentally record modulation automation by bumping your keyboard's modulation wheel, you could  
select the Record unselected items radio button, choose Continuous Controllers from the MIDI Message Type drop-down list, and  
then select the Modulation check box.  
Excluding system exclusive messages during recording can improve performance during real-time recording and when using MIDI thru.  
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Setting up MIDI velocity input filters  
Use the Input Filters tab to modify or limit note-on and note-off velocity from a track's MIDI input device during recording.  
1. Select the track where you want to apply the filter.  
2. In the Track Properties dialog, click the Input Filters tab.  
3. Choose Velocity from the drop-down list at the top of the page.  
4. Select the Enable check box.  
5. Select a check box to indicate whether you want to edit note-on or note-off velocities:  
Item  
Description  
Change Start Velocity  
Select this check box to edit note-on velocities.  
Change Release Velocity Select this check box to edit note-off velocities.  
6. Select a radio button to indicate how you want to change velocity:.  
Item  
Description  
Invert  
Select this radio button to invert note velocities. When you invert a velocity, it is subtracted from 127 (negative  
values are forced to positive), so a note with a velocity of 127 will be 0 after inversion, a velocity of 10 will be  
117, and so on).  
Set to  
Add  
Select this radio button and drag the slider to change note velocities to a specific value.  
Select this radio button and drag the slider to add (or subtract) a constant offset to note velocities.  
Scale by  
Select this radio button and drag the slider to multiply note velocities by a percentage. For example, setting  
this slider to 50% would reduce all note-on or note-off velocities by half.  
Limit  
Select this radio button and type values in the Min and Max boxes to restrict note velocities to the specified  
range. For example, if you type 40 in the Min box and 90 in the Max box, velocities below 40 will be set to 40,  
velocities greater than 90 will be set to 90, and velocities between 40 and 90 will be unaffected.  
Note: Note-on velocities are bound between 1 and 127, and note-off velocities are bound between 0 and 127.  
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Setting up MIDI quantize input filters  
Use the Input Filters tab to force notes from a track's input port to align with musical beats during recording.  
1. Select the track where you want to apply the filter.  
2. In the Track Properties dialog, click the Input Filters tab.  
3. Choose Quantize from the drop-down list at the top of the page.  
4. Select the Enable check box.  
5. Select your quantization options:  
Item  
Description  
Quantize start  
Select this check box to force the beginning (note-on messages) of MIDI events to a specified resolution  
on the grid.  
Quantize release Select this check box to force the end (note-off messages) of MIDI events to a specified resolution on the  
grid.  
Preserve duration If you select Quantize start or Quantize release, you can select this check box to maintain the lengths of  
notes.  
Quantize grid  
Tuplet  
Click an icon to select the resolution of the quantize grid.  
Select this check box to set irregular beat boundaries for the quantize grid. For example, to quantize to  
triplet beat boundaries in 4/4 time, select the Tuplet check box and choose 3 in time of 4.  
Offset by  
Swing  
Select the check box and type a value in the box to offset the quantize grid by the specified number of  
ticks. You can type negative values to shift the grid backward.  
Drag the slider to add a swing to the quantize grid. When you set this slider to 0, notes are quantized  
directly to the grid. Increasing the setting shifts every other grid boundary forward: set to 300% to shift  
every other grid boundary to the next grid division.  
Strength  
Drag the slider to adjust how strictly you want to quantize. For example, to quantize directly to the grid,  
set the slider to 100%. If you set the slider to 50%, a note that would be shifted 4 ticks is moved only 20  
ticks.  
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Using the clip pool  
You can use the Clip Pool to organize each track’s media and enable looped or one-shot drawing for MID events.  
1. Select a track.  
2. From the View menu, choose Track Properties. The Track Properties dialog is displayed.  
3. Select the Clip Pool tab.  
Tips: You can also access the clip pool by doing the following:  
Double-click the MIDI track icon  
Click the Paint Clip Selector button and then choose Clip Pool.  
to open Track Properties dialog. Click the Clip Pool tab from the drop-down menu.  
Toggling looped or one-shot painting for a MIDI clip  
Select the Loop button  
icon in the track list.  
on the Clip Pool if you want a MIDI clip to repeat when painted on the timeline. Loop clips are displayed with  
a
Deselect the Loop button  
if you want a MIDI clip to be treated as a one-shot. One-shot clips are displayed with a icon.  
Editing a MIDI clip’s time signature  
To change a MIDI clip's time signature, right-click a clip on the Clip Pool tab, choose Time Signature from the shortcut menu, and then  
choose a time signature from the submenu.  
The time signature you choose will be used to display the grid on the piano roll editor and to display M.B.T (measure.beat.tick) values on  
the list editor.  
MIDI Track Envelopes and Keyframes  
With MIDI track envelopes, you can adjust volume, panning, controller parameters, program changes, or Sysex commands dynamically  
over the duration of a track.  
You can automate VSTi parameters using envelopes on the soft synth bus track.  
To record track automation using the controls in the track header, select the Automation Settings button  
. When the button is not  
selected, the controls adjust static (trim) levels.  
Tips: You can use the Display tab in the Preferences dialog to change the colors used to draw track envelopes. Using custom envelope  
colors can help you avoid getting lost in a maze of envelopes when you're using track envelopes to control MIDI controllers. For more  
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Adding a mute envelope  
1. Select a MIDI track.  
2. From the Insert menu, choose Envelopes, or right-click in the track list and choose Insert/Remove Envelope from the shortcut  
menu.  
3. From the submenu, choose Mute. A check mark is displayed next to the command, and an envelope is added to the timeline.  
Mute automation is either on or off with no fade between the on and off states. If you want to use fades, apply volume automation.  
4. If you want to change the track's mute state throughout the track, edit the envelope in the timeline. For more information, see  
5. If you want to change the track's mute state by recording automation settings, select the Automation Settings button  
in the  
track header.  
6. Click the Mute button in the track header to change the track's mute automation state at the cursor position.  
The button behaves differently depending on the track automation recording mode:  
When the track automation mode is set to Off, the button mutes the entire track.  
When the track has a mute envelope and the track automation mode is set to Read, the button changes state to reflect the  
envelope setting during playback but cannot be adjusted.  
When the track has a mute envelope and the track automation mode is set to Touch or Latch, the button edits the envelope  
setting at the cursor position.  
Notes: When you apply mute automation to a track, it's possible to have a track that is muted and soloed simultaneously if you use the  
Mute and Solo buttons in the track header. The mute state overrides the solo state:  
If a track's Solo button is selected, the track is included in the solo group, but it will be muted whenever the mute automation is set to mute  
the track.  
If the track's Mute button is selected, the track is muted regardless of the mute automation settings.  
Adding a MIDI controller envelope  
1. Select the track where you want to add or remove the envelope.  
2. Perform one of the following actions:  
Click the Insert/Hide Envelope button  
next to the controller's slider in the track header.  
From the Insert menu, choose Envelopes, and then choose a controller type.  
Right-click the track header, choose Insert/Remove Envelope from the shortcut menu, and then choose a controller type.  
If the controller you want to adjust is not displayed in the menu, choose Configure Controllers from the menu. You can use  
the Output Settings tab of the Track Properties window to configure which controllers are available on the track.  
3. If you want to change the controller setting throughout the track, edit the envelope in the timeline. For more information, see  
4. If you want to change controller settings by recording automation, click the Automation Settings button  
in the track header.  
The slider handles are displayed as in automation mode.  
Tip: If you want to record MIDI controller envelopes into a track using a hardware controller, you can use MIDI merge recording to record  
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5. Drag a slider to edit automation settings at the cursor position.  
The track header controls behave differently depending on the track's automation recording mode:  
When the track automation mode is set to Off, the controls adjust the level of the entire track. In this mode, the automation  
envelope is bypassed, and the control does nothing.  
When the track has a controller envelope and the track automation mode is set to Read, the control will follow the envelope  
during playback but cannot be adjusted.  
When the track automation mode is set to Touch or Latch, the control edits the envelope setting at the cursor position. If the  
track does not have an envelope, an envelope will be added when you adjust the control.  
If multiple tracks are selected, all selected tracks are adjusted.  
Configuring MIDI track controller automation  
You can use the Output Settings tab in the MIDI Track Properties dialog to configure which controllers can be automated; add, remove,  
or hide envelopes; set default values; and set each envelope's default fade curve. For more information, see Configuring MIDI track output  
Resetting a MIDI controller envelope’s points  
Perform either of the following actions to reset an envelope's points to their default values:  
Click the down arrow  
next to the Insert/Hide Envelope button  
next to the controller's slider in the track header and  
choose Reset All Envelope Points.  
Right-click the envelope and choose Reset All from the shortcut menu.  
You can set the default value for each continuous controller on the Output Settings tab in the Track Properties dialog. For more  
Deleting a MIDI controller envelope  
Click the down arrow  
next to the Insert/Hide Envelope button  
next to the controller's slider in the track header and choose  
Delete Envelope.  
Adding a program change keyframe  
If you want to show or hide an envelope without deleting its settings, click the Insert/Hide Envelope button  
.
To add a program change keyframe:  
1. Click the Program button and choose Insert Program Change Keyframe. The program change keyframe row is displayed at the  
bottom of the track.  
2. Using the Draw  
or Envelope  
tool, double-click in the track's keyframe row to add a keyframe.  
3. To edit a keyframe, double-click it to display the Output Settings tab in the Track Properties window, and then select the patch you  
want to assign to the keyframe.  
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Add a Sysex keyframe  
1. Right-click the track header, choose Insert/Remove Envelope, and then choose Insert Sysex from the submenu.  
2. Using the Draw  
or Envelope  
tool, double-click in the track's keyframe row to add a keyframe.  
3. To edit a keyframe, double-click it to display the System Exclusive Editor dialog.  
Tip: To hide the Sysex keyframe row without removing keyframes, right-click the track header, choose Insert/Remove Envelope, and  
then choose Hide Sysex from the submenu. You can view the keyframe row again by right-clicking the track header, choosing Insert/  
Remove Envelope, and then choosing Show Sysex.  
Automating VSTi parameters  
You can use the soft synth bus track to control parameter automation for VST instruments.  
Adding parameter automation envelopes  
1. Select the bus track header for a VSTi soft synth.  
2. From the Insert menu, choose Envelopes, and then choose Soft Synth Automation from the submenu. The Soft Synth Parameter  
Automation dialog is displayed.  
3. Select the check box for each parameter you want to automate with an envelope.  
4. Click the down arrow  
in the Envelope box and choose a command from the menu:  
Item Description  
Insert Envelope If the parameter does not have an automation envelope, No is displayed.  
Click the down arrow  
and choose Insert Envelope to add an automation envelope to the timeline.  
Show/Hide  
Envelope  
If the parameter has an automation envelope, Visible or Hidden is displayed.  
Click the down arrow  
and choose Hide Envelope or Show Envelope to toggle its display.  
Click the Hide all Envelopes button at the bottom of the window to hide all envelopes on the bus track.  
Reset All  
Envelope Points  
If the parameter has an automation envelope, you can click the down arrow  
Envelope Points to restore all points to the default value.  
and choose Reset All  
Click the Reset all Envelopes button at the bottom of the window to set all points on all envelopes on the  
bus track to the default value.  
Delete Envelope  
If the parameter has an automation envelope, you can click the down arrow  
and choose Delete  
Envelope to remove the envelope and all envelope points from the timeline.  
Click the Remove all Envelopes button at the bottom of the window to delete all parameter envelopes  
on the bus track.  
5. Click the down arrow  
in the Curve Type box to set the default fade curve for each parameter's automation envelope. The new  
curve type will be applied to all envelope segments. You can right-click a segment and choose a new fade curve to override the  
default curve type.  
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Editing parameter automation envelopes  
You can edit mute automation settings by adding an envelope to the bus track or by using the controls in the Soft Synth Properties  
1. Select the Automation Settings button  
.
2. Click to position the cursor in the timeline where you want to edit a parameter.  
3. You can adjust automated parameters by editing the envelopes in the timeline or by recording automation with the controls in the  
The controls in the Soft Synth Properties window behave differently if the track has automation envelopes and when you change  
the track automation recording mode:  
When the track automation mode is set to Off, the controls in the Soft Synth Properties window affect the entire bus track (and  
all tracks routed to the soft synth).  
When the track has automation envelopes and the track automation mode is set to Read, the Soft Synth Properties controls  
change state to reflect the envelope setting during playback but cannot be adjusted.  
When the track has automation envelopes and the track automation mode is set to Touch or Latch, the Soft Synth Properties  
controls edit the envelope setting at the cursor position.  
Editing MIDI clip properties  
From the View menu, choose Clip Properties (or Ctrl+Alt+3) to display the Clip Properties window. You can also get to the Clip  
Properties window by double-clicking the track icon  
one of the clips to open the Clip Properties dialog.  
and selecting the Clip Pool tab in the Track Properties window. Double-click  
The contents of the Clip Properties window will change to display properties for the currently selected clip in the timeline. You can use  
the Clip Properties window to edit MIDI data using the list editor or piano roll.  
Tip: When the Clip Properties window is undocked, you can double-click its title bar to toggle its size — especially handy when  
you’re using the piano roll.  
Editing a MIDI clip with the Piano Roll  
The piano roll editor is a OPT plug-in that you can use to create and edit note events within the ACID Clip Properties window for a MIDI  
Editing a MIDI clip with the List Editor  
The List Editor tab is an OPT plug-in that you can use to perform detailed filtering and editing within the Clip Properties window for a  
Merging controller data from a MIDI clip  
If you use MIDI clips that contain MIDI controller data, the controller data will not be displayed in the timeline by default.  
Right-click the event on the timeline and choose Merge Envelope Data from the shortcut menu to represent MIDI controllers as  
envelopes on the timeline.  
Note: The Merge Envelope Data command is not available in inline MIDI editing mode. For more information, see Editing MIDI on the  
Tip: When Lock Envelopes to Events is selected from the Options menu, envelope points will move with an event as you move it along  
the timeline. When Lock Envelopes to Events is not selected, you can move events and envelopes independently.  
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Using the piano roll editor  
The piano roll editor is an OPT plug-in that you can use to create and edit note events within the Clip Properties window for a MIDI clip.  
The top pane of the piano roll editor displays note information like a sequencer or a roll from a player piano. Each note is represented by  
a rectangular note event of a certain length and pitch. The piano keys along the left side of the window indicate the pitch of a note  
event. The beat ruler across the top of the window shows the length and location of a note event.  
The lower pane of the piano roll editor displays velocity information for each note event. A transport bar for previewing MIDI appears at  
the bottom of the window.  
Viewing the piano roll editor  
1. Double-click the MIDI icon ( ) on the track header to open the Track Properties window.  
2. Select the Clip Pool tab in the Track Properties dialog.  
3. Double-click one of the listed clips to open the Clip Properties dialog.  
4. Click the Piano Roll Editor tab. The piano roll editor appears.  
Pitch and length  
Velocity  
Middle C  
Transport bar  
Previewing MIDI  
You can preview the entire MIDI file, a loop selection, or single notes using the piano roll editor.  
Tip: To control volume during playback in the piano roll editor, drag the Preview fader in the Mixing Console window.  
Previewing the MIDI file  
Use the transport bar buttons at the bottom of the piano roll editor to play your MIDI.  
Tip: You can use the Solo button ( ) to solo a particular MIDI track during preview playback.  
Previewing a selection in looped playback  
You can preview a selection in looped playback just as you would in the main ACID window.  
1. Drag the handles of the loop bar in the piano roll editor to create the desired loop region.  
2. Click the Loop Playback button ( ) to turn on looped playback.  
3. Click the transport bar’s Play button ( ) or press Space. The piano roll editor loops the playback of the selected area. To stop  
playback, click the transport bar’s Stop button ( ) or press Space.  
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Adding note events  
You can add note events using the Draw tool (  
) or the Paint tool (  
) in the same way you do in the main ACID window.  
Tip: As you drag to create new events, the event edge snaps to the divisions on the beat ruler. To snap to smaller divisions, click the  
Zoom In Time button ( ) at the bottom of the window to zoom in more tightly. Or, to turn off snapping altogether, click the Enable  
Snapping button (  
) to toggle it off.  
Drawing note events  
The Draw tool limits you to drawing one pitch at a time. In other words, you cannot drag up and down with the Draw tool to draw note  
events across several pitches at once.  
1. Click the Draw Tool button (  
). The Draw tool is selected.  
2. Drag in the row for the pitch you wish to create. A new note event appears as you drag.  
Painting note events  
Unlike the Draw tool, the Paint tool allows you to create note events across multiple pitches with a single drag of the mouse. The Paint  
tool also allows you to select the note length you want to paint.  
1. Click the arrow adjacent to the Paint Tool button (  
) and choose a note length to paint from the menu.  
2. Click the Paint Tool button ( ). The Paint tool is selected.  
3. Drag to create new note events. The new events appear as you drag.  
Editing note events  
You can change the length or pitch of a note event using the Draw tool. You can also cut, copy, and paste events in the same way you  
do in the main ACID window.  
Changing pitch  
With the Draw tool (  
) selected, drag a note event to a new row.  
Changing length  
With the Draw tool (  
) selected, drag the edge of a note event to a new location.  
Tip: As you drag the edge of a note event, the event edge snaps to the divisions on the beat ruler. To snap to smaller divisions, click the  
Zoom In Time button ( ) at the bottom of the window to zoom in more tightly. Or, to turn off snapping altogether, click the Enable  
Snapping button (  
) to toggle it off.  
Specifying a velocity value for notes  
To enter a specific velocity value, right-click a note event in the piano roll, choose Velocity from the shortcut menu, and choose the  
appropriate command from the submenu.  
Command  
Description  
Set to Maximum  
Set to Default  
Set to Minimum  
Set to...  
Sets the velocity to 127.  
Sets the velocity to 64.  
Sets the velocity to 0.  
Allows you to enter a custom velocity  
value.  
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Changing velocity data  
1. In the lower-left corner of the Piano Roll Editor tab, click the drop-down arrow and choose Velocity from the menu.  
2. In the area at the bottom of the Piano Roll Editor tab, drag the top of a velocity bar up or down to change the velocity value. You  
can also drag across multiple bars to change their values at the same time.  
Setting pitch bend  
1. In the lower-left corner of the Piano Roll Editor tab, click the drop-down arrow and choose Pitch Bend from the menu.  
2. In the area at the bottom of the Piano Roll Editor tab, drag to draw your pitch bend curve. To erase a curve, right-click and drag.  
Changing continuous controller information  
1. In the lower-left corner of the Piano Roll Editor tab, click the drop-down arrow, choose All Continuous Controllers from the menu,  
and choose a controller from the submenu.  
2. In the area at the bottom of the Piano Roll Editor tab, drag to draw your controller information.  
Selecting note events  
With the Draw tool selected, you can select individual note events by clicking them. You can also use one of several methods to select  
multiple events:  
With the Draw tool selected, press Ctrl or Shift while clicking note events. Pressing Shift allows you to select the first and last note  
events of a range in order to select all notes in between, while pressing Ctrl allows you to select non-contiguous note events.  
Click the Selection Tool button (  
) and drag across note events you wish to select.  
Press Ctrl+A to select all note events on a track.  
Moving note events  
After you select note events, you can drag them to new positions.  
Tip: Press Alt while dragging note events to restrict your movement to vertical (change pitch) or horizontal (change location in  
time).  
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Using cut, copy, and paste  
After you select note events, you can click the Cut (  
) or Copy (  
) buttons to cut or copy the events. You can then position the  
cursor in a new location and click the Paste button (  
) to paste the events. Note events are always pasted at the same pitch as the  
original note event.  
Toggling note snapping  
Click the Enable Snapping Notes to Specified Scale button (  
) to toggle snapping.  
If the button is selected, you can only draw or drag notes within the selected scale. Hold Alt while drawing or dragging notes to override  
snapping.  
Click the down arrow next to the button to choose a root note and scale.  
Quantizing note events  
You can use the MIDI Quantize dialog to force notes to align with musical beats based on the parameters you specify.  
1. Select the notes you want to quantize. For more information, see Selecting note events on page 215.  
2. Click the Quantize button (  
). The MIDI Quantize dialog appears.  
3. From the Quantize resolution drop-down list, choose the beat to which you want the selected notes to be quantized.  
4. Select the Start times check box to snap start times to the beat selected in the Quantize resolution drop-down list.  
5. Select the Note durations check box to snap note durations to the beat selected in the Quantize resolution drop-down list.  
6. Click Apply.  
Deleting note events  
Use the Erase tool (  
) to erase events in the piano roll. Alternately, you can select events and press Delete. For more information, see  
Undoing and redoing  
You can easily undo and redo actions in the piano roll editor by using keyboard shortcuts. Press Ctrl+Z to undo an action, and press  
Ctrl+Shift+Z to redo an action.  
Using the list editor  
The List Editor tab is an OPT plug-in that you can use to perform detailed filtering and editing within the Clip Properties window for a  
MIDI clip.  
Events within the MIDI file are displayed in a table. Each event occupies one row, and the rows are sorted in chronological order. The  
columns in the List Editor tab display the contents of the events.  
Viewing the list editor  
1. Double-click the MIDI icon ( ) on the track header to open the Track Properties window.  
2. Select the Clip Pool tab in the Track Properties dialog.  
3. Double-click one of the listed clips to open the Clip Properties dialog.  
4. Click the List Editor tab. The list editor appears.  
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Toolbar  
Events  
Transport bar  
Loop boxes  
Previewing MIDI  
You can preview individual events or the MIDI file as a whole within the list editor.  
Tip: To control volume during playback in the list editor, drag the Preview fader in the Mixing Console window.  
Previewing single events  
When monitoring is enabled, the list editor will play events when you select them.  
1. In the list editor, click the Monitor button ( ) to turn on the event monitor.  
2. Click anywhere in an event row to play the event.  
Playing MIDI files  
In list editor, you may play your MIDI file by using the buttons on the transport bar:  
Item  
Icon Description  
Loop Playback  
Click to toggle looped playback mode. When the button is selected, only the events between  
the mark in and mark out points will be played.  
Play from Start  
Play  
Plays the entire MIDI file from the beginning, regardless of cursor position.  
Plays from the current cursor position.  
Pause  
Halts playback. The next time you click Play, playback will begin with the last event played.  
Stop  
Halts playback. The next time you click Play, playback will begin with the first event in the list.  
Moves the cursor to the beginning of the list.  
Go to Start  
Go to End  
Moves the cursor to the end of the list.  
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Setting a loop region  
When the Loop Playback button  
is selected, you can set a portion of the edit list to play repeatedly. The beginning, end, and length  
of the loop region are displayed in the Loop boxes in the lower-right corner of the List Editor tab.  
1. Select the Loop Playback button  
2. Select the first event you want to play.  
3. Click the Mark Loop Start button  
4. Select the last event you want to play.  
5. Click the Mark Loop End button  
6. Click the Play button to start playback. Select the event where you want to begin playback and click the transport bar’s Play button  
) or press Space. The piano roll editor begins playback and loops the marked selection.  
.
.
.
(
7. To stop playback, click the transport bar’s Stop button ( ) or press Space.  
Filtering the list  
A MIDI file can contain a dizzying number of individual events. You can speed the task of locating events in the list editor by applying a  
filter. You can filter what the list editor displays either by track or by event type.  
Filtering the list by event type  
1. Click the Event Filter button (  
). The MIDI Event Filter dialog appears.  
2. Select the check box for an event type to hide that type, or clear the check box to display that event type.  
3. Click OK. The list is filtered according to the criteria you selected.  
Editing events  
Once you have located a particular event, you can edit the parameters of the event as needed.  
1. Click in the event row you want to edit.  
2. Click the Edit Event button (  
). The Edit MIDI Event dialog appears.  
Tip: You can also double-click an event’s Message parameter to open the Edit Event dialog.  
4. Click OK. The event updates to the new values.  
Tip: You can edit individual parameters in columns other than Message by double-clicking the parameter and entering a new  
value.  
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Event parameters  
The table below describes the editable event parameters for different event types.  
Event type  
After Touch  
Editable parameter  
Start Time  
Channel  
Description  
Time (in measures.beats.ticks) where you want the event to begin.  
MIDI channel (1-16) where you want to send the event.  
Amount of vibrato (0-127) you want to apply to each voice on the channel.  
Time (in measures.beats.ticks) where you want the event to begin.  
MIDI channel (1-16) where you want to send the event.  
Pressure  
Control  
Change  
Start Time  
Channel  
Controller Change  
Number  
Displays the number of the current controller change type. Choose a  
controller change type from the drop-down list to the right of the Event  
type drop-down.  
Controller Change Value Controller value.  
Note  
Start Time  
Channel  
Note  
Time (in measures.beats.ticks) where you want the event to begin.  
MIDI channel (1-16) where you want to send the event.  
Numeric value of the note you want to play. For more information, see  
On Velocity  
Off Velocity  
Duration  
Speed of the note’s attack (0-127). Low values produce a soft attack; high  
values produce a strong attack.  
Speed of the note's release (0-127). Low values produce a soft release; high  
values produce a staccato release.  
Length of the note’s sustain in measures.beats.ticks.  
Time (in measures.beats.ticks) where you want the event to begin.  
MIDI channel (1-16) where you want to send the event.  
Parameter’s most significant byte.  
Packed NRPN* Start Time  
Channel  
NRP MSB  
NRP LSB  
Parameter’s least significant byte.  
Data MSB  
Value for the most significant byte.  
Data LSB  
Value for the least significant byte.  
Packed RPN** Start Time  
Channel  
Time (in measures.beats.ticks) where you want the event to begin.  
MIDI channel (1-16) where you want to send the event.  
Parameter’s most significant byte.  
NRP MSB  
NRP LSB  
Parameter’s least significant byte.  
Data MSB  
Value for the most significant byte.  
Data LSB  
Value for the least significant byte.  
Patch  
Start Time  
Channel  
Bank LSB  
Bank MSB  
Patch  
Time (in measures.beats.ticks) where you want the event to begin.  
MIDI channel (1-16) where you want to send the event.  
Least significant byte value for the bank.  
Most significant byte value for the bank.  
Number of the patch you want to play.  
Pitch Bend  
Start Time  
Pitch +/-  
Time (in measures.beats.ticks) where you want the event to begin.  
Number of cents by which you want to bend the pitch.  
Time (in measures.beats.ticks) where you want the event to begin.  
MIDI channel (1-16) where you want to send the event.  
Note to which you want to apply pressure.  
Poly Pressure Start Time  
Channel  
Note  
Pressure  
Pressure (0-127) you want to apply to the note. Most devices will apply  
more vibrato to a note as the pressure increases.  
Program  
Change  
Start Time  
Channel  
Patch  
Time (in measures.beats.ticks) where you want the event to begin.  
MIDI channel (1-16) where you want to send the event.  
Number of the new patch you want to play.  
*Packed nonregistered parameter numbers (NRPN) are used to adjust settings such as vibrato and filtering, but are not  
part of the General MIDI specification. Refer to your MIDI device’s documentation for more information about the  
required parameters.  
**Packed registered parameter numbers (RPN) are used to adjust common settings such as pitch wheel range.  
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MIDI notes and frequencies  
The following table shows the musical pitch and frequency associated with each MIDI note.  
A5 is 440 Hz, and middle C is C5 at 261.63 Hz. These values can differ, often by one octave, from values used by other manufacturers. The  
following frequencies are based on equal temperament tuning.  
Pitch MIDI Key Frequency  
Pitch MIDI Key Frequency  
Pitch  
D7  
MIDI Key Frequency  
C0  
0
8.176  
G3  
43  
44  
45  
46  
47  
48  
49  
50  
51  
52  
53  
54  
55  
56  
57  
58  
59  
60  
61  
62  
63  
64  
65  
66  
67  
68  
69  
70  
71  
72  
73  
74  
75  
76  
77  
78  
79  
80  
81  
82  
83  
84  
85  
97.998  
103.82  
110.00  
116.54  
123.47  
130.81  
138.59  
146.83  
155.56  
164.81  
174.61  
184.99  
195.99  
207.65  
220.00  
233.08  
246.94  
261.63  
277.18  
293.66  
311.13  
329.63  
349.23  
369.99  
391.99  
415.31  
440.00  
466.16  
439.88  
523.25  
554.37  
587.33  
622.25  
659.26  
698.46  
739.99  
783.99  
830.61  
880.00  
932.32  
987.77  
1046.5  
1108.7  
86  
1174.7  
1244.5  
1318.5  
1396.9  
1480.0  
1568.0  
1661.2  
1760.0  
1864.7  
1975.5  
2093.0  
2217.5  
2349.3  
2489.0  
2637.0  
2793.8  
2960.0  
3136.0  
3322.4  
3520.0  
3729.3  
3951.1  
4186.0  
4434.9  
4698.6  
4978.0  
5274.0  
5587.7  
5919.9  
6271.9  
6644.9  
7040.0  
7458.6  
7902.1  
8372.0  
8869.8  
9397.3  
9956.1  
10548.1  
11175.3  
11839.8  
12543.9  
C#-0  
D0  
1
8.662  
G#3  
A3  
D#7  
E7  
87  
2
9.177  
88  
D#0  
E0  
3
9.723  
A#3  
B3  
F7  
89  
4
10.301  
10.913  
11.562  
12.250  
12.978  
13.750  
14.568  
15.434  
16.352  
17.324  
18.354  
19.445  
20.601  
21.826  
23.124  
24.499  
25.956  
27.500  
29.135  
30.867  
32.703  
34.648  
36.708  
38.890  
41.203  
43.653  
46.249  
48.999  
51.913  
55.000  
58.270  
61.735  
65.406  
69.295  
73.416  
77.781  
82.406  
87.307  
92.499  
F#7  
G7  
90  
F0  
5
C4  
91  
F#0  
G0  
6
C#4  
D4  
G#7  
A7  
92  
7
93  
G#0  
A0  
8
D#4  
E4  
A#7  
B7  
94  
9
95  
A#0  
B0  
10  
11  
12  
13  
14  
15  
16  
17  
18  
19  
20  
21  
22  
23  
24  
25  
26  
27  
28  
29  
30  
31  
32  
33  
34  
35  
36  
37  
38  
39  
40  
41  
42  
F4  
C8  
96  
F#4  
G4  
C#8  
D8  
97  
C1  
98  
C#1  
D1  
G#4  
A4  
D#8  
E8  
99  
100  
101  
102  
103  
104  
105  
106  
107  
108  
109  
110  
111  
112  
113  
114  
115  
116  
117  
118  
119  
120  
121  
122  
123  
124  
125  
126  
127  
D#1  
E1  
A#4  
B4  
F8  
F#8  
G8  
F1  
C5  
F#1  
G1  
C#5  
D5  
G#8  
A8  
G#1  
A1  
D#5  
E5  
A#8  
B8  
A#1  
B1  
F5  
C9  
F#5  
G5  
C#9  
D9  
C2  
C#2  
D2  
G#5  
A5  
D#9  
E9  
D#2  
E2  
A#5  
B5  
F9  
F#9  
G9  
F2  
C6  
F#2  
G2  
C#6  
D6  
G#9  
A9  
G#2  
A2  
D#6  
E6  
A#9  
B9  
A#2  
B2  
F6  
C10  
C#10  
D10  
D#10  
E10  
F10  
F#10  
G10  
F#6  
G6  
C3  
C#3  
D3  
G#6  
A6  
D#3  
E3  
A#6  
B6  
F3  
C7  
F#3  
C#7  
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Creating events  
In addition to editing existing events, you can also create new events.  
1. Click the Insert Event button (  
). The Insert MIDI Event dialog appears.  
2. Choose an event type from the Event type drop-down list.  
3. Enter a start time in the Start time box.  
4. Enter values for the remaining event parameters.  
5. Click Insert. The new event is inserted at the designated start time.  
Quantizing events  
You can use the MIDI Quantize dialog to force events to align with musical beats based on the parameters you specify.  
1. To quantize only specific events, select the events you want to quantize in the list editor.  
Tip: Hold Shift or Ctrl while clicking event rows to select multiple events.  
2. Click the Quantize button (  
). The MIDI Quantize dialog appears.  
3. From the Quantize resolution drop-down list, choose the beat to which you want the selected events to be quantized.  
4. Choose the appropriate options for quantizing:  
Select the Start times check box to snap event start times to the beat selected in the Quantize resolution drop-down list.  
Select the Note durations check box to snap note durations to the beat selected in the Quantize resolution drop-down list.  
Select the Notes only check box to quantize note events alone. When you select this check box, the list editor does not  
quantize after touch, control change, meta, NRPN, RPN, pitch bend, poly pressure, and program change events.  
Select the Apply to current selection only check box to quantize only the selected events. Clear the check box to quantize all  
events within the list.  
5. Click Apply.  
Deleting events  
Click an event row and click the Delete button (  
).  
Undoing and redoing  
You can easily undo and redo actions in the list editor by using keyboard shortcuts. Press Ctrl+Z to undo an action, and press Ctrl+  
Shift+Z to redo an action.  
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Routing tracks to MIDI devices or soft synths  
Each MIDI track can be played through any external MIDI port or any DLS, VSTi, or ReWire 2.0 soft synth bus control in the Mixing  
1. Click the MIDI Output button. A list of all the available MIDI devices and software synthesizers is displayed.  
If the soft synth you want to use does not appear in the menu, choose Insert Soft Synth to add a soft synth bus control to the  
project and route the track to the new synth. Click one of the following links for more information about DLS sets, VST  
instruments, or ReWire device applications.  
If a MIDI device does not appear in the menu, choose External MIDI Device Preferences to open the MIDI tab of the  
Preferences dialog and verify that the check box for the device is selected. If a device is selected for generating MIDI timecode  
on the Sync Preferences tab, it will be unavailable as a playback device.  
2. Choose a device from the list to send the current track to that device. To route to a specific port in a ReWire 2.0 device, choose your  
ReWire device application from the list, and then choose a port from the submenu.  
Note: In order to render projects that contain MIDI tracks, MIDI tracks must be routed to DLS, VSTi, or ReWire 2.0 soft synths. Tracks that  
are routed to external MIDI devices will not be included in the rendered file. For more information, see Using the Sync tab on page 262.  
3. To choose which MIDI channel will be used to send MIDI data, choose MIDI Channel, and then choose a channel from the  
submenu.  
Tip: If you want to select multiple input channels, hold Ctrl and select additional channels from the MIDI Channel submenu.  
Resetting MIDI ports  
When a MIDI port is stuck playing a sustaining sound, a quick method to turn off MIDI ports is provided (much like the panic button on  
MIDI hardware devices). From the Tools menu, choose Reset All MIDI Ports to send a global Note Off command to all MIDI ports.  
Tip: Press Ctrl+Alt+F7 to reset all MIDI ports.  
Rendering projects with MIDI tracks  
To render projects that contain MIDI tracks, route the MIDI tracks to soft synths (DLS sets) rather than to external MIDI devices; MIDI  
tracks that are routed to external MIDI devices are not included in the rendered file. For more information, see Rendering projects on page  
Playing MIDI from external devices  
You can receive MIDI input from an external device such as a MIDI keyboard. You can then use a soft synth control (with its DLS set or  
VST instrument) or external MIDI device to output the sound from the external device.  
Adding external devices as MIDI inputs  
1. Verify that the Enable Real-Time MIDI command is selected in the Options menu.  
2. From the Options menu, choose Preferences. The Preferences dialog appears.  
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3. Click the MIDI tab.  
4. Select a device in the Make these devices available for MIDI input pane.  
5. To enable MIDI thru for the selected input, right-click the entry in the MIDI Thru column and choose a MIDI thru device from the  
shortcut menu.  
Note: The MIDI thru device must be selected in the Make these devices available for MIDI track playback pane in order to  
appear in the menu. You can choose more than one MIDI device for MIDI thru output, if desired.  
6. Click OK.  
Assigning MIDI inputs to soft synth controls  
You can route MIDI input from an external device to any soft synth control in your project.  
Note: You can assign both individual tracks and external MIDI devices to a single soft synth.  
1. In the Mixing Console window, double-click the soft synth icon on a control ( ). The Soft Synth Properties window appears.  
2. Click the External MIDI Input Port button (  
) and select the MIDI input device from the menu.  
Soloing MIDI device inputs  
External MIDI devices can be routed to multiple soft synths or MIDI thru devices. Soloing a MIDI device input prevents your device from  
playing through other soft synths and MIDI thru devices, soloing the input through the selected soft synth control. You can solo MIDI  
input on more than one soft synth control, if desired.  
1. Double-click the soft synth icon on a control ( ). The Soft Synth Properties window appears.  
2. Click the Solo Listen to MIDI Input button (  
).  
Creating or editing program maps  
From the Tools menu, choose Program Map Editor to display the Program Map Editor dialog.  
You can use the Program Map Editor dialog to create or edit program maps for external MIDI devices. A program map allows you to  
view program names in the track header and on the Output Settings tab of the Track Properties window when a MIDI track is routed to  
a hardware synth.  
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Creating program maps  
1. From the Tools menu, choose Program Map Editor to display the Program Map Editor dialog.  
2. Click the New button  
to create a new program map. You'll be prompted to choose a file name and location where you want to  
save the new map.  
Tip: If you want to create a program map based on an existing map, load a program map and then click the Save As button  
to save  
a copy of the program map with a new name.  
3. Click the Add New Program  
or Add New Drum Program  
button to add a program to the table in the first available slot.  
Note: If a group is selected from the Voice Group drop-down list, the table lists only programs that belong to the selected group. Any  
programs you add will automatically be associated with the selected group.  
4. Type a description of the program in the Program box. You can double-click an existing name to edit it.  
5. If you want to assign the program to a group, right-click the Group box and choose a group from the shortcut menu. If you want to  
create a new group, choose Add New Group and type a name in the box.  
6. Double-click the Prog, MSB, and LSB values to edit them and type the values that correspond to the appropriate program. Please  
refer to your device or its documentation to determine the correct values for each program.  
Notes:  
Within ACID, MIDI values range from 0-127. If your device uses 1-128, subtract 1 when editing the program.  
Devices that use Sysex messages to change programs are limited to 128 programs.  
7. Click OK to close the dialog and save your changes.  
Editing program maps  
1. From the Tools menu, choose Program Map Editor to display the Program Map Editor dialog.  
2. Load the program map you want to edit:  
Choose a setting from the MIDI Device drop-down list.  
Click the Load button and browse to the map you want to edit.  
Tip: If you want to create a program map based on an existing map, load a program map and then click the Save As button  
to save  
a copy of the program map with a new name.  
3. To add programs to the map, click the Add New Program  
or Add New Drum Program  
button to add a program to the  
table in the first available slot.  
Note: If a group is selected from the Voice Group drop-down list, the table lists only programs that belong to the selected group. Any  
programs you add will automatically be associated with the selected group.  
4. To remove a program from the map, select a program and click the Delete button  
.
5. To edit a program name, double-click the name and type a new value in the box.  
6. To change a program  
to a drum program  
, right-click the program name and choose Drum Kit from the shortcut menu. To  
change a drum program to a program, right-click the program name and choose Drum Kit from the shortcut menu to clear the  
check mark.  
7. If you want to assign the program to a group, right-click the Group box and choose a group from the shortcut menu. If you want to  
create a new group, choose Add New Group and type a name in the box.  
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8. Double-click the Prog, MSB, and LSB values to edit them and type the values that correspond to the appropriate program. Please  
refer to your device or its documentation to determine the correct values for each program.  
Notes:  
Within ACID, MIDI values range from 0-127. If your device uses 1-128, subtract 1 when editing the program.  
Devices that use Sysex messages to change programs are limited to 128 programs.  
9. Click OK to close the dialog and save your changes.  
Assigning a patch map to a MIDI device  
1. From the Options menu, choose Preferences.  
2. Click the MIDI tab.  
3. In the Make these devices available for MIDI track playback section of the dialog, verify the check box is selected for your MIDI  
device.  
4. Right-click the Device value for your MIDI device and choose Load Device Template from the shortcut menu.  
5. Browse to the patch map you want to use and click Open. The selected patch map will be used for any track that is routed to the  
MIDI device.  
Creating or editing drum maps  
From the Tools menu, choose Drum Map Editor to display the Drum Map Editor dialog.  
You can use the Drum Map Editor dialog to create or edit drum maps. When a drum map is defined for a soft synth, you can use the  
drum grid in the timeline to edit MIDI data.  
A drum grid allows you to edit MIDI  
A piano roll allows you to edit MIDI  
notes for soft synths that have drum  
notes for most patches.  
maps defined.  
Editing a drum map  
1. From the Tools menu, choose Drum Map Editor to display the Drum Map Editor dialog.  
2. Choose the drum map you want to edit.  
Select a drum map in the MIDI Drum Map Template list.  
—or—  
Click the Open button  
to browse to an XML drum mapping file.  
Tip: Drum maps that belong to the GM2 kits are displayed with a and cannot be edited.  
3. If you want to edit the name of the drum map, double-click the name in the MIDI Drum Map Template column and type a new  
name in the box.  
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4. If you want to associate the drum map with a MIDI device, double-click the Device box and type the name of a MIDI device.  
When you associate a drum map with a MIDI device, the drum maps will be displayed automatically on the Output Settings tab of  
the Track Properties window when you choose Drum Map from the drop-down list at the top of the page. For more information, see  
Note: Be sure to type the device name identically in the Drum Map Editor and the Patch Map Editor. For more information, see Creating  
5. If you want to change the description of the map, edit the text in the Drum Map Description box.  
6. Add keys as needed:  
a. Click the Insert Key button  
to add a key to the drum map.  
If a key is selected, the next available key will be inserted. For example, if you select C5 and click Insert Key, C#5 will be added  
if it does not exist in the current drum map. If C#5, D5, and D#5 already exist, E5 will be added.  
b. Double-click the name in the Instrument column and type the name of the instrument associated with the selected key.  
7. Select a key in the table on the right side of the dialog and click the Delete Key button  
to remove it from the drum map.  
8. If you want to copy key assignments from other drum maps, perform the following steps:  
a. In the MIDI Drum Map Template list, select the drum map that contains the keys you want to copy.  
b. Select the keys you want to copy. Hold Ctrl or Shift to select multiple keys.  
c. Click the Copy Selected Keys button  
.
d. In the MIDI Drum Map Template list, select the drum map that you want to edit.  
e. Click the Paste Copied Keys into Map button  
.Select the keys you want to copy. Hold Ctrl or Shift to select multiple keys.  
If a key is selected, the next available key will be inserted. For example, if you select C5 and click Insert Key, C#5 will be added  
if it does not exist in the current drum map. If C#5, D5, and D#5 already exist, E5 will be added.  
f. Double-click the name in the Instrument column and type the name of the instrument associated with the selected key.  
9. Click OK to close the dialog and save your changes.  
Choosing a drum map for a track  
Tracks that are routed to a VSTi soft synth or a MIDI device can display a piano roll or a drum grid.  
Tracks that are routed to the DLS soft synth will display a drum grid only if a drum map exists for the current patch. You cannot edit  
drum maps for GM2 drum kits.  
Synchronizing using MIDI timecode  
ACID can generate MIDI timecode (MTC) and MIDI clock as well as trigger from MIDI timecode. These features allow ACID to be  
synchronized with other audio applications and external audio hardware.  
Note: The software cannot chase MTC or MIDI clock.  
Generating MIDI timecode  
MIDI timecode is a standard timecode that most applications and some hardware devices use to synchronize themselves. Stable MTC is  
generated at all available frame rates for other applications to chase.  
1. Specify a MIDI output device to which you will send timecode and a frame rate for the timecode. These options can be found on  
the Sync tab of the Preferences dialog. For more information, see Using the Sync tab on page 262.  
2. From the Options menu, choose Timecode, and choose Generate MIDI Timecode from the submenu.  
MTC begins generating wherever you click the Play button ( ).  
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Generating MTC with an offset  
In some cases, you may want to start sending timecode with an offset (e.g., 01:00:00:00) to allow time for multiple devices to  
synchronize. You can create an offset on the ACID time ruler to accomplish this. For more information, see Using the ruler offset on page  
Viewing outgoing timecode  
You can view outgoing timecode in the time display located directly above the track list. Right-click the time display and choose MIDI  
Timecode Out from the shortcut menu to display outgoing MTC time.  
Triggering from MIDI timecode  
You can trigger ACID playback using MTC. This means that the software initiates playback by receiving timecode from another device.  
1. Connect a word clock signal between your computer and triggering device to lock synchronization.  
Note: If the MIDI trigger device can output MIDI timecode, a timecode converter is not necessary; you can connect the trigger device  
directly to your computer.  
2. Configure your triggering device to send MTC to your computer.  
3. From the Options menu, choose Preferences and select the Sync tab to configure the application to receive MTC.  
From the Input device drop-down list, choose the port through which you receive MTC.  
From the Frame rate drop-down list, choose the frame rate that your trigger device uses to send MTC to ACID.  
4. From the Options menu, choose Timecode, and choose Trigger from MIDI Timecode from the submenu.  
When an incoming MTC signal is received, playback begins from the position indicated by the timecode. If MTC is not being  
received, you can play and edit normally.  
Viewing incoming timecode  
You can view the incoming timecode in the time display located directly above the track list. Right-click the time display and choose  
MIDI Timecode In from the shortcut menu to show the incoming MTC time.  
This display also shows status and error information. If Trigger from MIDI Timecode is enabled but no MTC is detected, the display  
reads Waiting...; If the wrong frame rate of MTC is being detected, the display reads Wrong format.  
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Generating MIDI clock  
MIDI clock differs from MTC in that it contains tempo as well as positional information. MIDI clock is essentially measured in ticks from  
the beginning of the project. MIDI clock sends 24 ticks per quarter note.  
The advantage of using MIDI clock is that tempo changes are sent to the chasing application and they will be preserved.  
1. Specify a MIDI output device to which you will send the clock. This option can be found on the Sync tab of the Preferences dialog.  
2. From the Options menu, choose Timecode, and choose Generate MIDI Clock from the submenu.  
MIDI clock is generated when you click the Play button (  
).  
Viewing outgoing MIDI clock  
You can view the outgoing clock in the time display located directly above the track list. Right-click the time display and choose MIDI  
Clock Out from the shortcut menu to display the outgoing MIDI clock time.  
Exporting MIDI files  
By using the Clip Pool tab, you can save the selected clip to a new folder or with a new file name. When you export a MIDI file, the MIDI  
tracks in your project are saved to a standard MIDI file. Track names, track device names, and track voices are saved in the exported file  
Saving MIDI clips for export  
You may now export multiple MIDI tracks and individual clips to standard MIDI files. To export files:  
1. Select Paint Clip Selector from the track header.  
2. Choose Clip Pool to open the Track Properties dialog box.  
3. Right-click on the clip you want to save and select Save As.  
4. Name the file and choose Save.  
Notes:  
Files are saved in the MIDI Export folder but they can be saved to any location.  
Files are saved as standard MIDI files (.mid).  
All MIDI clips are exported as MIDI file type 0. The MIDI File Type box is greyed out.  
File resolution is set at 960 pulses per quarter note. Resolution can be set between 24 and 960 pulses per quarter note. All sequencers/  
players can read in any arbitrary resolution.  
Exporting the project to a standard MIDI file  
1. From the File menu choose Export MIDI.  
2. From the Export Project as Standard MIDI File screen, choose a drive and folder from the Save in drop down list, or use the browse  
window to locate the folder where you want to save your file.  
3. Type a name in the File name box, or select a file in the browse window to replace an existing file.  
4. Choose a setting from the MIDI file type drop-down list to indicate the type of file you want to save:  
Choose Standard MIDI File Type 1 to preserve tracks when exporting. This mode preserves the MIDI data in your ACID project.  
Choose Standard MIDI File Type 0 to save your project as a single-track, multichannel MIDI file. For more information, see  
Note: When you add a Type 0 MIDI file to your project, a separate track will be created for each channel in the file. If you have tracks  
routed to separate soft synths or MIDI devices, they will be preserved as separate tracks only if their MIDI outputs use different  
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5. Type a value in the Resolution box to set the resolution of file. The default is 960, but you can specify any value between 24 and  
960.  
Important: Not all MIDI devices can read arbitrary resolutions.  
6. Click the Save button.  
Configuring a Mackie Control Universal  
The Mackie Control Universal is fully supported by ACID. An overlay is available from Mackie that you can use to label the buttons and  
controls with their mapped functions in ACID.  
Configuring a Frontier TranzPort  
Using a Frontier TranzPort, you can control ACID wirelessly.  
Configuring a generic MIDI controller  
You can configure up to five generic MIDI control surfaces to work with the ACID interface.  
For information about your specific device, please refer to the manufacturer's documentation.  
Configuring a Behringer BCF2000 controller  
The Behringer BCF2000 is fully supported by ACID and lends a tactile element to your editing sessions.  
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Chapter 13  
Working with Video  
By adding a video track to your ACID® project, you can use the software as a scoring tool.  
Video is always added to the top track in the track list. Depending on your horizontal zoom level, each frame displayed in  
the video track may represent multiple frames from the source video. As you zoom in, marks display to represent each  
frame, and you can zoom further to view individual frames.  
Managing video  
ACID makes it easy to add video to a project and work with the video track.  
Adding or replacing video files  
Use the Explorer window to find the file you want to use, and then add it to the project by double-clicking it or dragging  
it into the track view. The video file is placed in the top track, and if the file has an audio stream, it is placed as a separate,  
one-shot track in the track view.  
If your project already contains a video track, you are prompted to replace the existing video if you open another video  
file.  
Tip: You can also add a still image (such as a BMP, JPEG, PSD, GIF, PNG, or TGA file) to the video track.  
Removing the video track  
Right-click anywhere in the video track and choose Remove Video from the shortcut menu.  
Hiding and showing the video track  
By default, video displays in the track view when you add it to a project. You can hide or show the video track at any time  
by choosing Show Video Track from the View menu. A check mark next to the command indicates that the video track  
displays.  
Synchronizing audio and video  
Editing the audio associated with a video file can cause it to become out of sync with the video. To resynchronize the  
audio and video, right-click the audio file and choose Synchronize with Video from the shortcut menu.  
Note: This does not work if you have changed the audio track to a loop.  
Removing the video’s audio  
Right-click the audio track in the track list and choose Delete Track from the shortcut menu. The audio track is removed,  
but the video remains.  
Changing frame numbering  
Each frame is numbered in the video track. You can change the numbering format or turn off frame numbering  
altogether.  
1. From the Options menu, choose Preferences. The Preferences dialog appears.  
2. Click the Video tab.  
3. Choose a setting from the Show source frame numbers on video thumbnails as drop-down list.  
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Editing video events  
You have several video editing options to help you score your video.  
Moving video events  
Drag the event to a new location along the video track.  
Trimming video events  
Drag either end of the video event. The video event stays in place, but the beginning or end of the video moves.  
You cannot trim the beginning or end of the event past the event’s original end. You cannot trim an event earlier than its starting point  
unless the event has been trimmed previously.  
Slipping and sliding video events  
To help you picture what happens when you slip and slide events, think of an event as a window to a media file. The window can display  
the entire media file or a small section. When the window displays only a portion of the media file, you can move either the window or  
the underlying media to adjust the media played by an event:  
When you slip an event, your event maintains its place on the timeline, but the media file moves in the direction you drag.  
When you slide an event, the media file maintains its place on the timeline, but the event moves in the direction you drag.  
Shifting the contents of video events (slipping)  
Hold Alt while dragging the video event to move the position of the video within the event. The event itself does not move.  
Slip-trimming video events  
Hold Alt while dragging the beginning or end of a video event. The video moves with the event edge, and the opposite edge of the  
event remains fixed.  
Sliding video events  
Hold Ctrl+Alt while dragging the video event to move the event while leaving the video in place. The relative position of the video  
changes as when you slip an event.  
Using the Video Preview window  
The Video Preview window is used to view the video as it plays or to view the frame at the cursor position. To display the Video Preview  
window, choose Video Preview from the View menu, or press Alt+4.  
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Toolbar buttons  
Shortcut menu  
Background  
Status bar  
Copying a frame to the clipboard  
The Copy Frame toolbar button in the Video Preview window allows you to copy the current frame to the Windows® clipboard.  
Using toolbar buttons  
The toolbar allows you to access two commonly used functions of the Video Preview window.  
Button  
Description  
Copies the current frame to the  
Windows clipboard.  
Sends the preview to an external  
monitor.  
Using the shortcut menu  
Right-click anywhere in the Video Preview window to display a shortcut menu with Video Preview window options.  
Item  
Description  
Copy Frame  
Default Background  
Copies the current frame to the Windows clipboard.  
Sets the background color of the Video Preview window to the default  
color.  
Black Background  
White Background  
External Monitor  
Sets the background color of the Video Preview window to black.  
Sets the background color of the Video Preview window to white.  
Sends the preview to an external monitor.  
Display Square Pixels  
Compensates for any spatial distortions due to non-square pixel aspect  
ratios.  
Display at Media Size  
Show Toolbar  
Displays video at the native resolution, clipping if necessary.  
Toggles the display of the Video Preview window toolbar.  
Toggles the display of the Video Preview window status bar.  
Show Status Bar  
Viewing the status bar  
Right-click the Video Preview window and choose Show Status Bar from the shortcut menu to view the status bar. The status bar shows  
the video’s frame size, frame rate, and display size.  
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Previewing on external monitors  
You can use your system’s external monitor for previewing video playback. You must have an OHCI IEEE-1394 adapter and a device to  
convert the DV signal to video, such as a DV camcorder, deck, or media converter.  
To specify an external monitor, click the External Monitor button (  
) on the Video Preview window, or choose Preferences  
from the Options menu and click the Video tab.  
Other settings for the external monitor can also be found on the Video tab. For more information, see Using the Video tab on page 261.  
Scoring video  
ACID has tools that allow you to adjust the tempo of a project to easily synchronize audio with specific video frames.  
1. Add your audio track(s) and video to your project.  
2. If the Video Preview window is not displayed, choose Video from the View menu.  
3. Click the Play button (  
4. Press H each time you want to place a time marker at a frame you want to emphasize (where an explosion is heard, for example).  
5. Click the Stop button ( ) to stop playback.  
) to begin playback.  
6. Return to the leftmost time marker and fine tune its placement so it coincides exactly with the desired video frame.  
Tip: Holding Alt while pressing the right or left arrow keys allows you to step the cursor through your video by individual frames. You  
may need to drag your time marker to the cursor to get it on the desired frame.  
7. Place the cursor at the point to which you want to synchronize your time marker. For example, you might want the frame that you  
marked in step six to coincide with a downbeat.  
8. Right-click the time marker and select Adjust Tempo to Match Marker to Cursor from the shortcut menu. The new tempo appears  
in the track list.  
9. Press T to insert a tempo change marker. The adjusted tempo is detected and inserted into the tempo marker’s box. The tempo  
change marker preserves synchronization between the time marker and location on the beat ruler as you perform editing further  
10. Repeat steps six through nine to synchronize the rest of your video.  
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Chapter 14  
Working with 5.1 Surround  
You can create 5.1-channel mixes to wrap a listener in your remixes or prepare audio for cinema, DVD-Video, DVD-Audio,  
or DTS 5.1 Music projects.  
Note: ACID plays, mixes, and renders uncompressed 5.1-channel audio. Authoring software such as Sony DVD  
Architect software is required to burn the audio to DVD.  
What is 5.1 surround?  
5.1 surround is a standard format consisting of three speakers across the front and two speakers in the rear. The .1” is a  
sixth channel called low-frequency effects (LFE) that enhances the bass levels in the mix.  
5.1 surround includes five main channels...  
...and a sixth channel for low frequency effects.  
LFE  
Left  
Center  
Right  
Left  
Right  
Surround  
Surround  
The LFE channel is commonly used in motion pictures to enhance low audio frequencies for effects such as explosions or  
crashes. Audio in this channel is commonly limited to a range from about 25 Hz to 120 Hz. Unlike the five primary  
channels, the LFE channel adds no directional information. Depending on the speaker setup and audio levels, the sound  
assigned to the LFE channel may be routed among the five main speakers or to an additional subwoofer.  
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Setting up surround hardware  
Before you create surround projects, you should set up your system to provide 5.1 surround playback. To play a 5.1 surround project,  
you must have an appropriate speaker setup such as:  
Six powered speakers  
Six passive speakers with a six-channel amplifier  
Your system must also have an appropriate sound card setup such as:  
5.1-compatible sound card  
Sound card with three stereo outputs  
Three stereo sound cards  
There are several ways to set up your system, depending on the sound card and speaker setup you are using.  
Six powered speakers  
Six passive speakers with a six-channel amplifier  
5.1-  
compatible  
sound card  
Connect powered speakers to your sound card’s  
outputs as indicated by your sound card’s  
documentation.  
Connect your sound card’s front, rear, and center/  
subwoofer outputs to the appropriate inputs on a  
six-channel amplifier/home theater receiver. Connect front,  
rear, center, and LFE speakers to the amplifier.  
Sound card  
with three  
stereo  
Connect powered speakers to your sound card’s  
outputs where you have routed each of the pairs of inputs on a six-channel amplifier/home theater receiver.  
channels. The left channel of the Center/LFE pair is Connect front, rear, center, and LFE speakers to the  
the center channel; the right channel is the LFE  
channel.  
Connect your sound card’s outputs to the appropriate  
amplifier.  
outputs  
Three stereo  
sound cards  
Connect powered speakers to your sound cards’  
outputs where you have routed each of the pairs of inputs on a six-channel amplifier/home theater receiver.  
channels. The left channel of the Center/LFE pair is Connect front, rear, center, and LFE speakers to the  
Connect your sound card’s outputs to the appropriate  
the center channel; the right channel is the LFE  
channel.  
amplifier.  
Setting up surround projects  
You can configure an ACID project to use 5.1 surround in the Project Properties dialog. You can also choose to apply a low-pass filter for  
the LFE channel. Applying a low-pass filter approximates the bass-management system in a 5.1 decoder and ensures that you’re  
sending only low-frequency audio to the LFE channel.  
1. From the File menu, choose Properties.  
2. Click the Audio tab.  
3. From the Master bus mode drop-down list, choose 5.1 surround.  
4. To limit the audio sent to the LFE channel, do the following:  
Select the Enable low-pass filter on LFE check box and enter a value in the Cutoff frequency for low-pass filter box. The low-  
pass filter isolates the audio sent to the LFE channel by limiting it to frequencies lower than the value entered in the Cutoff  
frequency for low-pass filter box.  
Choose a setting from the Low-pass filter quality drop-down list to determine the sharpness of the filter’s rolloff curve. Best  
produces the sharpest curve.  
Note: Before rendering your surround project, check your surround authoring application’s documentation to determine its required  
audio format. Some encoders require a specific cutoff frequency and rolloff, while other encoders require that no filter be applied before  
encoding.  
5. Click OK.  
The track list and Mixing Console window switch to 5.1 surround mode. The Master bus becomes the Surround Master bus, which  
contains faders for each of the six surround channels. Surround panners appear on tracks and Mixing Console controls. Tracks routed to  
Mixing Console controls (busses, assignable effects, or soft synths) do not have surround panners; panning for these tracks takes place  
on the Mixing Console control.  
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Track list in 5.1 surround mode  
Mixing Console in 5.1 surround mode  
Surround  
panner  
Surround  
panners  
Track routed  
to LFE  
Track routed  
to Bus  
MIDI track  
routed to  
soft synth  
Front L/R  
Rear L/R Center LFE  
Routing to hardware in the Mixing Console  
You must route the surround audio to the correct output in the Mixing Console.  
1. From the Options menu, choose Preferences.  
2. Click the Audio Device tab.  
3. From the Audio device type drop-down list, choose an audio device type other than Microsoft Sound Mapper (such as Windows  
Classic Wave Driver).  
4. Choose the playback devices for the six surround channels:  
From the Default Stereo and Front playback device drop-down list, choose the appropriate device for the front left and right  
surround channels.  
From the Default Rear playback device drop-down list, choose the appropriate device for the rear left and right surround  
channels.  
From the Default Center and LFE playback device drop-down list, choose the appropriate device for the center and LFE  
surround channels.  
5. Click OK.  
Overriding the default device routing  
By setting up the device routing in the Audio Device tab of the Preferences dialog, you have set the defaults for surround routing.  
However, you can override the default device routing at any time.  
1. From the View menu, choose Mixing Console to open the Mixing Console window.  
2. In the I/O control region, click the Output button and choose an output device for the Front channels.  
3. Repeat step two for the Rear and Center/LFE channel pairs.  
Assigning audio to the LFE channel  
Once the project is in 5.1 surround mode, you must decide whether a track will provide the “5” (surround panning) or the “1” (LFE  
channel) in 5.1 surround. Initially, all tracks in a surround project are set to provide surround panning, but you can assign a track to the  
LFE channel instead.  
You can assign an individual track to the LFE channel or you can route the track to a Mixing Console control (bus, soft synth, or  
assignable effect chain) and assign the control to the LFE channel.  
To assign audio to the LFE channel, right-click the surround panner on the track header or Mixing Console control and choose LFE Only  
from the shortcut menu. The track or Mixing Console control is assigned to the LFE channel.  
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To change a track or Mixing Console control back to surround panning, right-click the LFE indicator and choose Surround Pan from the  
shortcut menu.  
Note: Before rendering your surround project, check your surround authoring application’s documentation to determine its  
required audio format with respect to the LFE channel. For more information, see Setting up surround projects on page 236.  
Adjusting volume  
Adjusting track volume for 5.1 surround projects behaves almost identically to stereo projects. The fader controls in the track headers  
can function as trim controls that adjust the overall volume of the track, bus, or assignable effects chain, or they can adjust volume  
Adjusting track volume  
You can adjust track volume using the Vol fader in the track header the same way you do in stereo projects.  
Deselect the Automation Settings button ( ) in the track header if you want to adjust trim levels.  
Track header in trim mode  
Select the Automation Settings button if you want to adjust volume automation. The fader handle is displayed as a  
in automation  
mode.  
Track header in automation mode  
Adjusting assignable effects send or bus send levels  
You can adjust send levels for busses or assignable effects chains using the multipurpose fader in the track header. Click the fader label  
and choose an assignable effects chain or bus from the menu. The fader in the track header can function as a trim control that adjusts  
the overall send level of the track, or it can adjust send level automation settings.  
Deselect the Automation Settings button ( ) if you want to adjust trim levels.  
Select the Automation Settings button if you want to adjust volume automation. The fader handle is displayed as a  
in automation  
mode.  
Adjusting channel levels  
Use the Master bus control in the Mixing Console window to adjust the individual levels of the 5.1 channels. The faders in the track bus  
control can function as trim controls that adjust the overall level of each channel, or you can automate the master volume of the Master  
bus (individual channel levels cannot be automated).  
Click the Automation Settings button ( ) in the bus control or bus track and verify Show Automation Controls is not selected if you  
want to adjust trim levels, or select Show Automation Controls if you want to adjust volume automation.  
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Panning audio  
You can pan audio in a 5.1 surround project in two ways:  
Pan tracks individually using the Surround Panner window.  
Route tracks to mixer controls (busses, assignable effect chains, or soft synths) and pan the mixer controls using the Surround  
Panner window.  
Note: You cannot pan audio on tracks or busses that are routed to hardware outputs in a 5.1 surround project.  
Panning tracks  
1. Deselect the Automation Settings button ( ) on the track you want to pan.  
2. Double-click the surround panner on the track you wish to pan. The Surround Panner window appears.  
Double-click to display  
the Surround Panner  
window  
4. Close the Surround Panner window.  
Tip: You can also use the surround panner in the track header to pan your track.  
Panning mixer controls  
You may choose to route tracks to busses or other mixer controls (such as soft synths or assignable effect chains) and pan them as a  
group rather than panning each track individually.  
Note: When you route a track to a bus or soft synth control, stereo (two-channel) output is sent to the mixer control and the mixer  
control sends 5.1 (six-channel) output to the Master bus.  
3. Double-click the surround panner on the mixer control to display the Surround Panner window.  
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Double-click to display  
the Surround Panner  
window  
5. Close the Surround Panner window.  
Tip: You can also use the surround panner on the mixer control to pan your track.  
Using the Surround Panner window  
Whether you’re adjusting track panning or mixer control panning, you use the same controls in the Surround Panner window.  
View the Surround Panner window by double-clicking a surround panner on a track header or mixer control. Once the Surround Panner  
window is open, you can dock it in the ACID workspace. For more information, see Docking and floating ACID windows on page 247.  
Tip: You can also choose Surround Panner from the View menu to display the Surround Panner window. Once the Surround  
Panner window is displayed, double-click the surround panner for a track or mixer control to view its pan settings.  
Toggle options for constraining pan  
point movement  
Assign track/bus to LFE channel  
Pan point  
= Muted channel  
= Active (included) channel  
Pan type indicator  
1. Click the speaker icons to mute or include channels.  
Muting a channel ensures that no audio bleeds through a channel. For example, you might want to mute all but the center channel  
when you’re panning dialogue to the center channel.  
Tip: Ctrl + click a speaker icon to solo the channel.  
2. Drag the pan point to position the sound within the sound field. For more information, see Moving the pan point on page 241.  
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3. Click the center speaker icon to include the center channel and drag the Center fader to apply a gain to the center channel.  
Applying a gain to the center channel may make dialogue more present in the mix.  
Note: When automating panning using keyframes, you cannot automate the gain applied using the Center fader. For more  
4. Drag the Smoothness slider to adjust the smoothness of the interpolation path between panning keyframes. The smoothness  
setting appears only when you are automating panning using keyframes. For more information, see Adjusting the Smoothness slider  
Moving the pan point  
You have a variety of methods to help you position the pan point in the Surround Panner window.  
Method  
Description  
Click to toggle through three options for constraining pan point motion  
as you drag: Move Freely ( ), Move Left/Right Only (  
), and Move  
Front/Back Only ( ).  
Double-click  
Double-clicking the pan point resets it to the center front of the  
surround panner.  
Double-clicking in the Surround Panner window moves the pan point  
to the double-click location.  
Ctrl+drag  
Makes fine adjustments.  
Shift+drag  
Constrains motion to vertical, horizontal, or diagonal motion at 45  
degree increments.  
Alt+drag  
Constrains motion to a constant radius from the center of the surround  
panner.  
Shift+Alt+drag  
Constrains motion to the maximally inscribed circle (a constant radius  
at the greatest possible distance from the center of the surround  
panner).  
Arrow keys  
Moves front/back/left/right.  
Ctrl+Arrow keys  
Makes fine adjustments.  
Page Up/Page Down  
Shift+Page Up/Page Down  
Numeric keypad 1-9  
Ctrl+Numeric keypad 1,3,7, 9  
Moves front/back.  
Moves left/right.  
Jumps to a corner, edge, or center of the surround panner.  
Jumps to a location on the maximally inscribed circle (a constant radius  
at the greatest possible distance from the center of the surround  
panner).  
Mouse wheel  
Moves front/back.  
Shift+mouse wheel  
Ctrl+mouse wheel  
Ctrl+Shift+mouse wheel  
Moves left/right.  
Makes fine front/back adjustments.  
Makes fine left/right adjustments.  
Choosing pan types  
When you pan a track or mixer control, you can choose among several pan types to determine how the audio is panned. The current  
pan type appears at the bottom of the Surround Panner window.  
Right-click the Surround Panner window and choose a pan type from the shortcut menu.  
The Add Channels pan type makes the audio appear to move as a unit among the surround channels. As you move the pan point  
toward a channel (speaker icon), more and more of the signal from the other channels are folded into the channel you are panning  
towards, until at the extreme, all channels are fed at full intensity into a single channel. This pan type uses a linear panning curve.  
The Balance pan type is most useful for adjusting the relative signal levels of the channels. In this pan type, as you move the pan  
point from the center to a channel, the signal in the channel you are panning towards starts at the base dB level (either 0 dB, -3 dB,  
or -6 dB) and increases to 0 dB. The signal in the channel you are panning away from starts at a base dB level (either 0 dB, -3 dB, or -  
6 dB) and decays to no signal level. For example, when you pan fully to the right, only the right channel is audible. This pan type  
uses a linear panning curve.  
The Constant Power pan type maintains a constant volume as you move the pan point from channel to channel. This pan type,  
which uses the constant-power panning curve, is most useful for panning monaural source media.  
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The Film mode allows you to pan between pairs of adjacent speakers in 5.1 surround projects using a constant power model. This  
mode is optimized for theater-style speaker placement. In stereo projects, Film mode functions identically to Constant Power.  
As you drag the pan point to the center speaker, the sound becomes diffused through the front and rear speakers. When the track  
is panned fully to the center speaker, there is no output from the front and rear speakers.  
Dragging the pan point to the center of the surround panner sends the signal to all speakers.  
Note: If you're panning fully to a single speaker in Film mode, you may notice that some signal is mixed to the opposite speaker. This  
is because the ideal placement for surround speakers does not match the representation in the surround panner. For example,  
panning to the front-left speaker produces a low-level signal in the rear-left speaker.  
This is because your front-left speaker should be positioned 30° left of center and the speaker in the surround panner is located 45°  
left of center. To produce a true 45° left-of-center pan, the signal is panned between the front- and rear-left speaker.  
Using the grid to monitor panning  
The grid in the Surround Panner window helps you to visualize how your panning will sound. The grid's spacing changes to match the  
current pan type.  
The vertical lines represent the points where the left-to-right signal ratio is 6 dB, 0 dB, and -6 dB respectively: at the far-left line, the left  
channel is 6.0 dB louder than the right channel.  
The horizontal lines represent the points where the front-to-rear signal ratio is 6 dB, 0 dB, and -6 dB respectively. As you adjust the  
Center fader, the lines move forward or backward to compensate for the center-channel gain.  
Note: The grid assumes that you're using a correctly set-up surround system (matched speakers and ideal positioning). Variations in  
your monitoring system will cause inconsistencies between the graph and perceived output.  
Automating panning  
You can automate panning on a track or mixer control by adding keyframes. Keyframes are similar to envelope points in that they mark  
specific locations in the track where settings change. However, unlike envelope points, keyframes appears just below the track to which  
they apply.  
To add panning keyframes to a mixer control, you must first view the mixer control in track view. From the View menu, choose Show  
Bus Tracks to view the bus track at the bottom of the track view.  
Turning on panning keyframes  
Before adding individual keyframes, you must first turn on the panning keyframes for the track or bus track.  
1. Select the track or bus track for which you want to automate panning.  
2. From the Insert menu, choose Envelopes, and choose Surround Pan Keyframes from the submenu.  
An additional row appears below the track with a single keyframe positioned at the beginning of the project. This single keyframe  
represents the current panning settings for the track.  
Keyframe  
Adding panning keyframes  
With panning keyframes turned on, you can add keyframes at any location along the track or bus track.  
1. Position the cursor where you want to begin panning the track.  
2. Select the Automation Settings button ( ) on the track you want to pan.  
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3. Double-click the surround panner to display the Surround Panner window.  
Note: You cannot automate muting/including channels.  
5. Close the Surround Panner window.  
A keyframe with the pan settings you created appears below the track at the cursor position.  
Tip: You can also add keyframes by double-clicking the keyframe row or by right-clicking the row and choosing Add Keyframe  
from the shortcut menu. Once you’ve added the keyframe, double-click it to adjust panning settings in the Surround Panner window.  
As you add keyframes to a track or bus track, the Surround Panner window shows the path of the panning keyframes. The  
Smoothness slider controls the smoothness of the interpolation path between the keyframes. For more information, see Adjusting  
Working with keyframes  
After you add keyframes, you can work with them in much the same way as envelope points. For more information, see Using track  
Moving keyframes  
Drag a keyframe to a new position below its track.  
Duplicating keyframes  
Hold Ctrl and drag a keyframe to a new position below its track.  
Editing keyframes  
1. Double-click a keyframe to open the Surround Panner window.  
2. Adjust the panning settings as desired and close the window.  
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Changing keyframe interpolation curves  
To control how the pan is interpolated between keyframes, right-click a keyframe and choose an interpolation curve type from the  
shortcut menu. Keyframe interpolation curves control how the pan occurs over time.  
Keyframe  
Interpolation curve  
Hold  
Description  
No interpolation takes place. The keyframe's settings are maintained until the next  
keyframe.  
Linear  
Fast  
Panning is interpolated in a linear path.  
Panning is interpolated in a fast logarithmic path.  
Panning is interpolated in a slow logarithmic path.  
Panning is interpolated along a smooth, natural curve.  
Slow  
Smooth  
Adjusting the Smoothness slider  
The Smoothness slider controls the perceived motion of sound within the sound field among three or more keyframes. When you drag  
the Smoothness slider to 0, the changes are interpolated between keyframes along a linear path. As you increase the smoothness value,  
the path between keyframes grows more curved and smooth.  
1. Double-click a keyframe. The Surround Panner window appears.  
Smoothness slider  
2. Drag the Smoothness slider to adjust the smoothness of the spatial interpolation path leading up to this keyframe.  
...and the same three keyframes  
with smoothness=0.  
Three keyframes with  
smoothness=100...  
Locking keyframes to events  
If you want keyframes to move with an event when it is moved along the timeline, choose Lock Envelopes to Events from the Options  
menu.  
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Hiding keyframes  
1. Select the track for which you want to hide keyframes.  
2. From the View menu, choose Show Envelopes, and choose Surround Pan Keyframes from the submenu.  
Deleting keyframes  
Right-click a keyframe and choose Delete from the shortcut menu.  
Rendering surround projects  
Rendering a surround project creates six mono files (AIFF, WAV, W64, or PCA) or a single 5.1-channel file (AC-3, WMA, and WMV) that  
your authoring application can use to create DVD-Video or 5.1-channel music projects.  
With the addition of the Sony 5.1 Surround Plug-In Pack, you can render AC-3 files using ACID software and burn the resulting files to  
DVD.  
Note: Before rendering your surround project, check your surround authoring application’s documentation to determine its required  
audio format. Some encoders require a specific low-pass filter cutoff frequency and rolloff, and your encoder may require that no filter be  
applied before encoding. Use the Audio tab of the Project Properties dialog to configure a low-pass filter. For more information, see  
1. From the File menu, choose Render As. The Render As dialog appears.  
2. From the Save in drop-down list, choose the drive and folder where the file will be saved.  
3. Enter a new name for the project in the File name box. A separate file will be created for each channel using this name as a base.  
For example, if you type My Project in the File name box and render your project using wave files, the following files would be  
created: My Project Left.wav, My Project Right.wav, My Project Center.wav, My Project LFE.wav, My Project Left  
Surround.wav, and My Project Right Surround.wav.  
4. From the Save as type drop-down list, choose the desired file format. If you have the Sony AC-3 Encoder, you can choose AC-3  
from the list.  
5. Choose 44,100 Hz, 16 Bit, Mono, PCM from the Template drop-down list if you want to render six mono files, or choose an  
appropriate 5.1-channel template if the selected file type supports it.  
6. Select the Render loop region only check box if you want to save only the portion of the project that is contained within the Loop  
Region. Loop Playback does not need to be selected for this option to work.  
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7. If the selected file type supports it, you can select the Save project markers with media file check box to include markers, regions,  
and time markers in the rendered media file. If the information cannot be saved to your media file, an .sfl file will be created (using  
the same base name as your media file).  
8. Click Save.  
Burning AC-3 files to DVD  
With the addition of the AC-3 DVD Burner included in the Sony 5.1 Surround Plug-In Pack, you can burn AC-3 files to a DVD.  
1. From the Tools menu, choose Start AC-3 DVD Burner. The AC-3 DVD Burner application starts.  
2. Follow the instructions for burning a DVD in the AC-3 DVD Burner online help. To access online help, click Help in the AC-3 DVD  
Burner screen.  
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Appendix  
A
Customizing ACID Software  
You can customize the software to suit your project needs and working preferences. You may change these settings at  
any time. If you use the same settings for all of your projects, you may set the ACID® application to use your settings as  
defaults.  
In this chapter, you will find information about functions that allow you to customize and set the application’s  
preferences.  
Working with ACID windows  
The software has various windows that allow you to perform specific tasks related to your project or manage your media.  
These windows can float on the workspace or be docked in the window docking area. All these windows may be viewed  
or hidden via the View menu or their respective shortcut keys.  
Window  
Explorer  
Shortcut keys Description  
Alt+1  
Alt+2  
Allows you to view and access your media files without leaving the work  
area. You may also preview media files and place them in your project  
from this window.  
Allows you to select portions of a media file that can be placed into tracks  
as events.  
Chopper™  
Mixing Console Alt+3  
Video Preview Alt+4  
Media Manager Alt+5  
Track Properties Alt+6  
Allows you to work with busses, assignable effect chains, and soft synth  
controls.  
Displays a project’s video output at the current cursor position in the  
timeline.  
Displays the Media Manager™, which you can use to search for, manage,  
and tag your media files.  
Allows you to view and edit track attributes. For MIDI tracks, allows you to  
edit MIDI using the piano roll editor, list editor or other OPT plug-ins.  
Allows you to control panning in a 5.1 surround project.  
Surround  
Panner  
Alt+7  
Alt+8  
Soft Synth  
Properties  
Allows you to change the attributes of soft synth controls in the Mixing  
Console window.  
Audio Plug-In Alt+9  
Allows you to view and edit settings for assignable, bus, soft synth, and  
track effect chains.  
Plug-In  
Manager  
Groove Pool  
Ctrl+Alt+1  
Allows you to view and choose effects plug-ins to be added to a track,  
bus, or assignable effects chain.  
Allows you to view and edit grooves in your project.  
For audio (non-MIDI) clips: allows you to change clip types (loop, one-  
shot, and Beatmapped), and adjust time stretching, pitch, root notes,  
tempo, and downbeat.  
Ctrl+Alt+2  
Clip Properties Ctrl+Alt+3  
For MIDI clips: allows you to edit data using the list editor or piano roll.  
Docking and floating ACID windows  
The window docking area allows you to keep frequently used windows available but out of the way while you are  
working with a project. You can dock windows either in a single stack spanning the width of the screen or divide the  
window docking area into sections (e.g., right, middle, and left) and create several stacks. You can also create floating  
docks by dragging several windows to the same area on your screen.  
Windows that are not currently visible in a stack display a tab that you can click to display it. You can also expand, restore,  
or close a window using the buttons in the window’s upper-left corner. Windows are displayed in fixed positions in the  
lower portion of the window.  
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Close window  
Expand/restore window  
Drag handle  
Tabs  
Note: When the last window in the docking area is closed or removed, the docking area minimizes automatically. When the docking  
area is minimized, dragging a dockable window over the bottom of the ACID window causes the docking area to open again.  
Docking windows  
1. If the window is floating on the workspace, grab the window by its title bar and drag it to the window docking area anywhere  
below the track list or track view. As you drag the window, the window’s outline appears.  
2. Position the window’s outline in the docking area where you want it and release the mouse.  
Floating windows  
You may float a window so that it does not appear in the docking area.  
1. Grab the window by its handle (the border along the left side) and drag the window to the workspace. As you drag the window, the  
window’s outline appears.  
2. Position the window anywhere in the workspace and release the mouse. You can move the floating window by dragging it to a  
new position or docking it again.  
If desired, you can create a floating dock with multiple windows by repeating steps 1 and 2.  
Preventing windows from docking  
Press Ctrl while dragging a window to prevent it from docking in the workspace.  
Resizing the window docking area  
You can resize the track list, track view and docking area sections of the ACID workspace by dragging the dividers between them.  
Tip: You can quickly hide or show the window docking area by pressing F11.  
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Changing the time ruler format  
You may specify a time format for the ACID time ruler to display. The ruler, located below the track view, displays real time in several  
formats. You may change the ruler format in one of the following ways:  
From the View menu, choose Time Ruler, and choose the desired format from the submenu.  
Right-click the time ruler and choose the desired format from the shortcut menu. In addition to right-clicking the time ruler in the  
track view, you can use this technique on the time rulers in the Chopper and Track Properties windows.  
The following table describes the available time formats.  
Time format  
Samples  
Description  
Displays the time ruler in samples.  
Time  
Seconds  
Displays the time ruler in hours:minutes:seconds.milliseconds.  
Displays the time ruler in seconds.  
Time & Frames  
Displays the time ruler in hours:minutes:seconds.frames with a frame rate equal to that of your  
video.  
Absolute Frames  
Displays the time ruler in total frames from the beginning of the project.  
Feet & Frames 16 mm Displays the time ruler in feet+frames at a rate of 40 frames per foot.  
Feet & Frames 35 mm Displays the time ruler in feet+frames at a rate of 16 frames per foot.  
SMPTE Film Sync  
(24 fps)  
Displays the time ruler in hours:minutes:seconds:frames with a frame rate of 24 frames per  
second for synchronizing with film.  
SMPTE EBU (25 fps)  
Displays the time ruler in hours:minutes:seconds:frames with a frame rate of 25 frames per  
second for European Broadcasting Union.  
SMPTE Non-Drop  
(29.97 fps)  
Displays the time ruler in hours:minutes:seconds:frames with a frame rate of 29.97 frames per  
second.  
SMPTE Drop  
(29.97 fps)  
Displays the time ruler in hours:minutes:seconds;frames with a frame rate of 29.97 frames per  
second using dropped frame numbers.  
SMPTE 30 (30 fps)  
Displays the time ruler in hours:minutes:seconds:frames with a frame rate of 30 frames per  
second.  
Audio CD Time  
Displays the time ruler in tt+mm:ss:ff (track number +/- minutes:seconds:frames) with a frame  
rate of 75 fps.  
Using the ruler offset  
The ruler offset allows you to change the project ruler to start at a specific time. Typically, this feature is used in conjunction with SMPTE  
and MIDI projects when their timelines are the main reference. Basically, the ruler offset allows you to set the ACID time ruler based on  
another project’s timeline for reference purposes, i.e., the SMPTE or MIDI timelines.  
When you enter a new value along the timeline, the ruler’s time units are adjusted at the cursor position and at the start of the timeline.  
For example, if the cursor is positioned at the 2:00 minute mark and you enter 15:00 minutes, the start of the project will begin at 13:00  
minutes. The ruler offset feature works the same for all time formats.  
1. Position the cursor anywhere along the timeline.  
2. Right-click the time ruler to display a shortcut menu.  
3. From the shortcut menu, choose Set Time at Cursor. A box opens at the cursor position.  
4. Enter a time value.  
5. Press Enter to set the cursor position’s time value. The value that you enter at the cursor position affects all time values that  
precede and follow it.  
Using the project grid  
The project grid appears on the track view and is mainly used to align the events in your project. The grid divides your project into equal  
units based on the setting that you choose. The grid setting can be based on the project type or how you prefer to work.  
It is important to remember that in some cases the grid lines and the ruler divisions do not match. This is because they are two  
independent functions. However, you may set the grid to align to the ruler, which is the default setting.  
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The grid can use the following formats:  
Ruler Marks  
16th Notes  
Measures  
Half Notes  
16th Note Triplets  
32 Notes  
Quarter Notes  
Quarter Note Triplets  
8th Notes  
32nd Note Triplets  
64th Notes  
64th Note Triplets  
8th Note Triplets  
Setting the grid type  
You may change the grid type at any time and apply it to your project. There are two ways to set the grid type for your project.  
From the Options menu, choose Grid Spacing, and choose the type of grid you want from the submenu.  
Right-click the marker bar, choose Grid Spacing from the shortcut menu, and choose the type of grid that you want from the  
submenu.  
Using the toolbar  
The toolbar is set to display below the menu bar. However, you may hide and customize the toolbar to suit your preferences. The  
settings that you apply to the toolbar remain set until you change them again.  
Hiding and displaying the toolbar  
If you prefer to use shortcut keys when working with your project, you may hide the toolbar to create more workspace. Choose Toolbar  
from the View menu to hide it. The check mark next to the command is removed and the toolbar disappears. The toolbar remains  
hidden until you choose Toolbar from the View menu to display it again.  
Reordering toolbar buttons  
You can change the toolbar’s button order to suit your preferences. You may either reorder the buttons directly on the workspace or via  
the Customize Toolbar dialog.  
Reordering buttons on the ACID workspace  
1. Hold Shift and drag the button that you want to move to the new location on the toolbar. A hand icon ( ) within an outline of the  
button indicates that you are moving the button.  
2. Release the mouse to drop the button in its new location.  
Reordering buttons in the Customize Toolbar dialog  
The Customize Toolbar dialog allows you to control the order and functionality available on the Toolbar. You may return the toolbar to  
its default settings by clicking the Reset button.  
1. From the Options menu, choose Customize Toolbar. The Customize Toolbar dialog appears.  
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2. On the Current toolbar buttons pane, select the button that you want to move and click Move Up or Move Down.  
3. Click Close to save the toolbar changes and close the dialog.  
Adding buttons to the toolbar  
A series of buttons are included that you may add to the toolbar. These buttons are listed in the Customize Toolbar dialog. You may also  
add separators on the toolbar to organize the buttons to suit your preferences.  
You may return the toolbar to its default settings by clicking the Reset button on the dialog.  
1. From the Options menu, choose Customize Toolbar. The Customize Toolbar dialog appears.  
2. On the Available toolbar buttons pane, use the scroll bars to locate the button that you want to add and select it.  
3. On the Current toolbar buttons pane, select the button that you want the newly added button to proceed in order.  
For example, if you want to add the Save As button and want it to precede the Publish button, select the Publish button in the  
Current toolbar buttons pane.  
4. Click Add. The new button is added above the selected button on the Current toolbar buttons pane.  
Tip: You may also double-click a button in the Available toolbar buttons pane to add it to the toolbar.  
5. Click Close to save the toolbar settings and close the dialog.  
Removing buttons from the toolbar  
You may remove buttons and separators from the toolbar. If you have added buttons to the toolbar, removing unused or unwanted  
buttons allows you to maximize the toolbar’s space. You may remove toolbar buttons either directly on the workspace or via the  
Customize Toolbar dialog.  
Removing buttons on the ACID workspace  
1. Hold Shift and drag the button that you want to remove off the toolbar. A hand icon ( ) within an outline of the button indicates  
that you are removing the button.  
2. Release the mouse to remove the button.  
Removing buttons in the Customize Toolbar dialog  
You may return the toolbar to its default settings by clicking the Reset button on this dialog.  
1. From the Options menu, choose Customize Toolbar. The Customize Toolbar dialog appears.  
2. On the Current toolbar buttons pane, select the button that you want to remove.  
3. Click Remove. The button is removed from the Current toolbar buttons pane and will not appear on the toolbar.  
Tip: You may also double-click a button to remove it.  
4. Click Close to save the toolbar settings and exit the dialog.  
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Using the time display  
The time display above the track list reflects the cursor’s position on the timeline.  
Changing cursor position  
You can edit the cursor position using time as it is displayed on either the beat ruler or time ruler:  
To set the cursor’s position based on the beat ruler, right-click the time display and choose Edit Cursor Position - Beats from the  
shortcut menu.  
To set the cursor’s position based on the time ruler, right-click the time display and choose Edit Cursor Position - Time from the  
shortcut menu.  
Once you make your selection from the shortcut menu, a box appears for the appropriate time display. Enter the cursor’s new position  
and press Enter.  
Tip: You can also edit the cursor position directly by double-clicking the desired time display value and entering the new cursor position.  
Changing the time display  
The time display window always reflects the format of the time ruler. You may change the ruler settings for the time ruler via the time  
display window.  
1. Right-click the time display window to display a shortcut menu.  
2. Choose Time at Cursor Format to display a submenu.  
3. Choose the desired time format.  
Both the time window and time ruler display the chosen time format.  
Monitoring MIDI timecode  
You can use the time display to monitor incoming or outgoing MIDI timecode. MIDI can be monitored in the following ways:  
Display MIDI timecode generated from external sources.  
Display MIDI timecode and MIDI clock information that is generated.  
The time display settings work in conjunction with your project’s properties and MIDI setup options.  
1. Right-click the time display window to display a shortcut menu.  
2. From the shortcut menu, choose the type of MIDI monitoring to be displayed. Once you have made your selection, the time display  
window displays both the MIDI code being input or output and a status message.  
Setting default track properties  
Each new track has certain default properties, including height, volume, pan type, and track effects. You can modify these track  
properties and then use the modified track as a standard for all new tracks you create.  
2. Right-click the track header and choose Set Default Track Properties from the shortcut menu.  
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3. Select the check boxes for properties you wish to set. Clear the check boxes for the properties you wish to leave as  
they are.  
Tip: Select the Restore original defaults check box to return to the original track properties.  
4. Click OK.  
Setting ACID preferences  
From the Options menu, choose Preferences to display the Preferences dialog.  
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Using the General tab  
Item  
Description  
Automatically open last project on Select this check box if you want to reopen the project that was open the last time the  
startup  
software was closed. When you clear this check box, the software starts with a blank  
project.  
Show logo splash screen on  
startup  
Select this box if you want the ACID logo splash screen to display upon startup.  
Use Net Notify to stay informed  
about Sony products  
When you select this check box, information is periodically displayed from Sony at  
startup. Clear the check box to bypass the Net Notify dialog.  
Create undos for FX parameter  
changes  
Select this check box if you want Undos to be created when you change a plug-in  
parameter.  
Confirm media file deletion when When you select this check box, a message box appears asking if you want to delete a  
still in use media file that is currently in use by the project.  
Close media files when ACID is not When you select this check box, you can edit files in external editors while the files are  
the active application contained in events in ACID.  
Close audio and MIDI ports when Select this check box if you want to close ACID audio and MIDI ports when you switch to  
ACID is not the active application another application.  
Clear the check box if you want to leave ports open. For example, if you have a MIDI  
keyboard routed to an ACID soft synth, clearing the check box allows you to continue to  
hear the soft synth while you work with a sequencer.  
Note: When you edit a clip in an external editor, audio, MIDI, and external control  
hardware is released regardless of the Close audio and MIDI ports when ACID is not  
the active application check box setting. The ports are re-enabled when focus is  
restored to ACID.  
Enable multimedia keyboard  
support  
When you select this check box, you can use a multimedia keyboard to control playback  
of a project.  
Automatically render large Wave The WAV format is limited by a maximum file size of ~2GB. When you select this check  
files as Wave64  
box, you can render larger files as Sony Wave64 files.  
Prompt for region and marker  
names if not playing  
When you select this check box, a box appears so you can name markers and regions as  
you place them.  
Create project file backups on  
save (.acd-bak)  
When you select this check box, a backup of project files is made when you open them.  
Backup files are stored in the same folder as your project and use the same file name  
with the extension .acd.bak. You can use backup project files to revert to a project’s  
previous state.  
Preserve pitch for new  
Select the check box if you want to maintain the pitch of Beatmapped tracks when the  
Beatmapped tracks when tempo project tempo changes.  
changes  
Automatically start the  
Select the check box if you want to start the Beatmapper Wizard when you add a file  
Beatmapper Wizard for long files that is longer than 30 seconds to your project.  
Use slower updates to prevent  
playback clicks during editing  
Select this check box if you want to update the ACID audio engine more slowly.  
Selecting this option can prevent unwanted artifacts during timeline editing.  
Enable autosave  
Select this check box to create a temporary project file that can aid in crash recovery.  
Your project information is autosaved every five minutes without overwriting your  
project file.  
Use SPTI for CD burning  
Select this check box if you want to use SPTI (SCSI Pass-Through Interface) to  
communicate with your CD burning drive.  
Autoname extracted CD tracks  
Select this check box if you want file names to be automatically assigned to tracks that  
you extract from CDs.  
File names include the CD's ID number and track number.  
Keep bypassed FX running (to  
avoid pause on bypass/enable)  
Select this check box if you want effects to remain open so you can bypass/enable  
effects with no pause for A/B testing. When the check box is cleared, effects are fully  
bypassed, conserving processing power.  
Confirm groove deletion when still When this check box is selected, a message box will appear asking if you want to delete  
in use  
a groove that is currently in use by the project.  
Enable Windows XP Theme  
support  
When this check box is selected, the ACID window will inherit the appearance of the  
current theme when using Windows® XP. When the check box is cleared, user interface  
elements will maintain the classic Windows operating system appearance.  
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Item  
Description  
Save media-usage relationships in When this check box is selected, the Media Manager™ will save information about  
active media library  
media usage so you can perform searches for media relationships.  
You can search for projects that use a media file, projects where a media file was  
previewed, media that was rendered with a media file, and so on.  
Enable Media Manager (requires When this check box is selected, the Media Manager will start when you start ACID.  
ACID restart)  
Clear the check box to turn off the Media Manager and prevent it from starting with the  
application. If you're not using the Media Manager, you may want to turn it off to  
conserve processing power or memory.  
Allow snapping for post-groove  
When this check box is selected, groove markers in the Groove Editor will snap to the  
markers  
current grid spacing if snapping is enabled. Hold Shift while dragging to bypass  
snapping (press Shift after you click).  
Clear the check box if you do not want groove markers to snap to the grid.  
Check .acd file type association at When this check box is selected, ACID automatically checks whether .acd, acd-bak, and  
startup  
.acd-zip are associated with ACID and prompts you to restore the file association if  
necessary.  
Do not query Gracenote for CD  
information  
When this check box is selected, ACID will not attempt to obtain disc information from  
Gracenote MusicID when you insert an audio CD.  
Recently used project list  
Select the check box and enter a number in the box if you want to list your most  
recently used projects at the bottom of the File menu.  
Default All  
Restores all general preferences to the default settings.  
Using the Audio tab  
Item  
Description  
Open files as loops between  
(seconds)  
Enter a lower and upper limit to specify which files will be opened as loops if  
stretching properties are not saved in the file.  
Files that are shorter than the lower limit will be opened as one-shot tracks; files  
longer than the upper limit will the Beatmapper Wizard. (pg. 113)  
Quick fade edit edges of audio  
events  
When the check box is selected, ACID software will place a rapid fade on the edges  
of audio events (10 ms by default) to soften potentially harsh transitions. When  
the command is not selected, edges of new events are not faded (fades that were  
applied before the check box is cleared are not removed).  
Right-click an event and select or clear the Quick Fade Edges command to  
override the default event fade behavior for individual events.  
Note: Selecting or clearing the check box will not affect existing quick fades in  
your project. To remove all quick fades from a project, enter 0 in the Quick fade  
time box.  
Quick fade time (ms)  
Enter a time (in milliseconds) to specify the duration of fades applied to the edges  
of events.  
Important: Changing this setting will affect all existing quick fades in your  
project.  
Waveform display while recording Choose a setting from the drop-down list to specify whether you want to display  
waveforms in the timeline while recording audio. (pg. 182) Turning off waveform  
displays can improve performance.  
ACID type for recorded audio  
Choose a setting from the drop-down list to specify the type of clip that will be  
created when you record audio (pg. 34).  
Record action when nothing is  
armed  
Choose a setting from the drop-down list to specify what happens if you click the  
Record button when no track is armed:  
New Audio Track: Creates a new audio track where you can record.  
New MIDI Track: Creates a new MIDI track where you can record.  
Do Nothing: The Record button is unavailable unless an audio or MIDI track is  
armed for recording.  
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Item  
Description  
Include project name when  
naming recorded media  
Select this check box if you want to use the project name to identify recorded  
clips.  
For example, if this check box is selected and you’re working with My Remix.acd,  
recorded files will be named My Remix Track X Recording X.wav.  
If this check box is not selected, recorded files will be named Track X Recording  
X.wav.  
Track prefader sends listen to mute Select this check box if you want pre-volume sends from tracks to busses and  
assignable effects to respond to the track mute state.  
When the check box is cleared, the pre-volume sends are not affected by the mute  
state (in order to facilitate cue mixes).  
Use legacy track send gain  
Metronome sound  
Select this check box if you want to configure audio track sends to behave as they  
did in ACID 6.0 and earlier. When the check box is selected, you can open projects  
created with earlier versions of ACID and be assured they will sound the same as  
they did in earlier versions of ACID.  
Choose a setting from the drop-down list to choose the sound that will be used to  
Normalize peak level (dB)  
Default All  
Type a value or use the spinner to change the value that will be used when  
normalizing clips.  
Click to restore the Audio tab to the default settings.  
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Using the Audio Device tab  
Item  
Description  
Audio device type  
Choose a driver type from the drop-down list:  
Microsoft Sound Mapper: The default setting. Allows the Sound Mapper to  
choose an appropriate playback device.  
Direct Sound Surround Mapper: Allows the Surround Mapper to choose  
appropriate playback devices for the front, rear, and center/LFE channels in a  
5.1 surround project (pg. 236).  
Windows Classic Wave Driver: Allows you to choose a specific audio device  
using a classic wave driver. For stereo projects, choose a device from the  
Default Stereo and Front playback device drop-down list. For 5.1-surround  
projects, choose devices from the Default Stereo and Front playback device,  
Default Rear playback device, and Default Center and LFE playback device  
drop-down lists.  
ASIO: Allows you to choose a specific audio device using a low-latency ASIO  
driver. For stereo projects, choose a device from the Default Stereo and Front  
playback device from the drop-down list. For 5.1-surround projects, choose  
devices from the Default Stereo and Front playback device, Default Rear  
playback device, and Default Center and LFE playback device drop-down lists.  
ReWire Device Driver: Allows you to use ACID software as ReWire device in a  
ReWire mixer application. If a ReWire mixer application starts ACID software,  
that ACID window will start in ReWire mode and cannot be switched from  
ReWire mode. If a ReWire mixer connects to an existing ACID window, that  
window will run in ReWire mode, and you can switch out of ReWire mode if  
necessary. If you exit that instance of the software and start ACID software  
again, the new instance will start ReWire mode, and you can switch out of  
ReWire mode if necessary by choosing a different audio device type.  
Default Stereo and Front playback Choose the device that you want to use for playing stereo sound data. In a 5.1  
device  
surround project, this device plays the right and left channels.  
Selecting a device such as the Microsoft Sound Mapper allows Windows to select  
an appropriate device to use for the current sound data.  
Note: If you have selected Microsoft Sound Mapper, you cannot assign busses  
to different devices.  
Default Rear playback device  
Choose the device that you want to use for playing the rear channels (right  
surround and left surround) in a 5.1 surround project.  
Default Center and LFE playback  
device  
Choose the device that you want to use for playing the center and LFE channels in  
a 5.1 surround project.  
Playback buffering (seconds)  
The Playback buffering (seconds) slider specifies the total amount of buffering  
that is used during playback. The larger the number, the more buffering that  
occurs during playback. This value should be as low as possible without gapping.  
To set it, start at 25 and play a typical song. Move some of the track faders. If the  
playback gaps at all, try increasing this slider in small increments until the gapping  
stops. As you increase this slider, the RAM meter at the bottom of the ACID  
window will indicate more RAM usage.  
If you simply cannot get playback to be free of gapping, you need to either  
decrease the number of tracks you are trying to play simultaneously, install more  
RAM in your computer so you can increase buffering, buy a faster access hard  
drive, or minimize the number of audio plug-ins you are trying to use  
simultaneously.  
Enable track buffering  
Select this check box and drag the Track buffering slider if you want to adjust the  
amount of audio that is prerendered ahead of the cursor position.  
When the check box is selected, a separate processing thread is used to render  
audio from tracks. On multiprocessor or multicore computers, a thread will be  
created for each logical processor.  
When the check box is cleared, a single processing thread is used to render audio  
from tracks and busses.  
Default audio recording device  
Choose the device that you want to use for recording sound data.  
Selecting the Microsoft Sound Mapper allows the operating system to select an  
appropriate device to use for the current sound data.  
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Automatically detect and offset for Select the check box to automatically compensate for offset between the time you  
hardware recording latency  
initiate recording and when your sound card starts recording.  
Click this button to open the Advanced Audio Configuration dialog.  
Click to restore the Audio tab to the default settings.  
Advanced  
Default All  
Setting Advanced audio preferences from the Audio Device tab  
Item  
Description  
Audio devices  
This list displays all of the audio devices that are installed in your computer.  
Selecting a device allows you to set the options for that device.  
Interpolate position  
Position bias  
When you select this check box, the software attempts to compensate for  
inaccurate devices by interpolating the playback or recording position. If you  
notice that your playback cursor is offset from what you are hearing, select this  
option for the playback device.  
If the position of playback or record does not match what you hear after you  
enable Interpolate position, you can attempt to compensate using the Position  
bias slider. Moving this slider offsets the position forward or backward to  
compensate for the inaccuracies of the device.  
Do not pre-roll buffers before  
starting playback  
When you select this check box, buffers are not created prior to starting playback.  
Some devices do not behave properly if you clear this check box. If your audio  
stutters when you start playback, try selecting this option.  
Audio buffers  
Drag the slider to set the number of audio buffers that will be used. Adjusting this  
setting can decrease gapping or help you synchronize the input and output for  
record input monitoring.  
Buffer size (samples)  
Priority  
Choose a setting from the drop-down list to indicate the buffer size you want to  
use.  
Choose a setting from the drop-down list to set the priority that is assigned to your  
audio buffers. Increasing the buffers’ priority can help you attain smoother  
playback, but it can also adversely affect other processes.  
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Customizing ASIO Port Naming  
When you use an ASIO sound card, default names are displayed in ACID for each of the device’s ports. If you have a simple setup, the  
default names probably work well enough for you. However, if you have a complex setup, customizing the port names can help you  
keep track of your routing with meaningful labels.  
For example, if you have your control room monitors connected to outputs 1 and 2 on your sound card, you could replace the default  
MainOut 1L and MainOut 1R port names with CtrlRm Left and CtrlRm Right. If your lead vocal microphone is connected to Mic/Inst 1,  
you could name the port LeadVocal, and a harmony microphone connected to Mic/Inst 1 could be labeled Harmony.  
1. From the Options menu, choose Preferences, and then click the Audio Device tab.  
2. Choose your ASIO audio interface from the Audio device type drop-down list, and then click Apply.  
3. Click the Advanced button to display the Advanced Audio Configuration dialog.  
4. If you want to edit the name of an input or output port, click the label in the Name column, and then press F2. You can then type a  
new name in the edit box.  
Item  
Description  
Name  
The name of the port as it will be displayed in ACID.  
Default naming.  
Input pairs and outputs can be mono, or multiple mono, or  
stereo.  
Mono: A single-channel input or output.  
Stereo: A pair of two mono inputs or outputs. For example,  
you might connect the right and left outputs of a stereo  
device to a stereo input.  
Multi mono: A grouping of two monaural channels as a  
multichannel port. The content in the channels is from  
distinct monaural sources and not intended to be mixed  
as a stereo signal. For example, you might connect two  
microphones to separate inputs to record harmony vocals.  
After renaming the multiple mono port Mic/InstIn 1/Mic  
InstIn 2 to Guitar, the port is switched to stereo, and the left  
and right channels are renamed Guitar Left and Guitar Right.  
If you rename either of a stereo port’s channels, the port is  
switched to a multiple mono channel, and labels are updated  
accordingly.  
If you want to switch back to a stereo channel, you can  
rename the Multi Mono channel.  
Notes:  
ASIO port names are not saved per project.  
In stereo pairs, odd-numbered ports represent the left channel; even-numbered ports represent the right channel.  
Stereo pairs must consist of sequential channels. You cannot make stereo pairs from arbitrary channels.  
If you want to restore a port’s default name, delete the label in the Name column, and the Internal Name is restored.  
If you want to restore all port names, click the Reset Names button (or press Alt+N).  
I/O  
Indicates whether the port is an input or output port.  
The default name of the port.  
Internal Name  
Channel  
Indicates whether a port is a stereo, mono, or multiple mono.  
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Using the MIDI tab  
Note: If you have a MIDI controller that includes buttons and knobs that you map to external control functions, you can use the device  
as an external control device and as a MIDI input device for recording MIDI — for example, you can use the buttons, knobs, and sliders on  
the device for external control, and still use the keyboard, pitch wheel, and modulation wheel for recording MIDI.  
MIDI messages that are mapped to external control functions are filtered when you record MIDI. If a note message is assigned to a control  
surface function, both the note-on and note-off messages will be filtered.  
Item  
Description  
Make these devices available for  
MIDI track playback  
Select the check box for each MIDI device that you want to use as a MIDI output  
for MIDI tracks and generating MIDI clock.  
To load a program map for a hardware synth, right-click the Device box for your  
MIDI device and choose Load Device Template from the shortcut menu.  
The selected program map will be used for any track that is routed to the MIDI  
device. The device name will be displayed on the MIDI Output button on the track  
header, and the programs from the device map will be available when you click  
the Program button  
in the track header.  
To assign an input device to a MIDI output port, right-click the Device box, choose  
Input from the shortcut menu, and then choose an input device from the  
submenu. For example, by assigning an input device, you can choose which  
controller you want to use to play a MIDI device.  
When you assign an input device to a MIDI output port, the device name is  
displayed in the Device column in the appropriate row in the Make these devices  
available for MIDI input list.  
If you want an output device to receive MIDI thru data from an input device, right-  
click the MIDI Thru From column and choose a device from the shortcut menu.  
When you choose a MIDI Thru From device, the device name is displayed in the  
Device column in the MIDI Thru To column in the Make these devices available  
for MIDI input list.  
Make these devices available for  
MIDI input  
Select the check box for each MIDI device that you want to be available for  
recording MIDI (pg. 189) and controlling soft synths (pg. 222).  
To assign an output port to an input device, right-click the Device box, choose  
Output from the shortcut menu, and then choose an output device from the  
submenu.  
If you want a MIDI input device to echo its MIDI data to an output device, right-  
click the MIDI Thru To column and choose a device from the shortcut menu. You  
can select multiple devices to send MIDI thru data.  
Auto MIDI input routing  
When this check box is selected, the focus track will accept input from any MIDI  
input device.  
When multiple tracks are selected, the focus track displays a blinking indicator in  
its track number.  
The Solo Listen to MIDI Input button  
in the Soft Synth Properties window is  
unavailable when this check box is selected.  
Default All  
Restores all MIDI preferences to the default settings.  
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Using the Video tab  
Item  
Description  
Device  
Choose a DV output device from the drop-down list. This is the interface to which  
your video device is connected.  
Details  
Displays information about the device selected in the External monitor device  
drop-down list.  
If project format is invalid for DV  
If your source media does not conform to DV standards, choose a setting from the  
output, conform to the following drop-down list.The video is adjusted to display properly on your external monitor.  
Sync offset (frames)  
If your audio is not synchronized with your external monitor, you can configure an  
offset for your hardware. Drag the slider to synchronize audio and video.  
This setting affects synchronization for previewing on an external monitor. Audio  
and video synchronization in your ACID project is unaffected.  
Record engage delay (frames)  
Drag the slider to specify the number of frames it takes your camcorder or deck to  
switch from Record Pause to Record mode. If you're missing frames from the  
beginning of your file after printing to tape, increase the setting. If you see  
duplicated frames at the beginning of your video, decrease the setting.  
Default All  
Restores all video preferences to the default settings.  
Using the Editing tab  
Item  
Description  
Project tempo range  
Use the up and down arrows or enter a value in the boxes to specify the minimum  
and maximum tempo available in the ACID project. Changing this option affects  
the resolution of the Project Tempo slider.  
Tempo curve segmentation  
Editing Application X  
Choose a setting from the drop-down list to change the timing resolution ACID  
uses to interpolate tempo curves. For more information, see Using a tempo curve  
Enter the name of each editor you want to display in the track list shortcut menu.  
Right-click a track in the track list and choose Edit in [editor name] to edit the  
media file associated with a track.  
You can specify any editing tool you want to use; however, this feature was  
designed for use with destructive audio/MIDI editors.  
Browse  
Name  
Clear  
Click Browse and select the .exe file for each editor you want to have available in  
the track list shortcut menu.  
Enter the name that you want to use to identify each editor. The name is displayed  
in the track list shortcut menu and the Tools menu.  
Removes the specified editor from the Editing tab.  
Check for latest versions of Sony  
editors  
When you select this check box, the software automatically searches for the latest  
available Sony editors on your computer. If one is located, it appears as an  
available editor in the Editing Application X box.  
Default All  
Restores all editing preferences to the default settings.  
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Using the Sync tab  
Setting sync preferences  
Generate MIDI Timecode settings  
Output device  
Choose a MIDI device from the drop-down list. MIDI timecode is sent to this  
device. The MTC slave should also be set to this device. This device will not be  
available for MIDI playback.  
Frame rate  
Choose a frame rate from the drop-down list. This frame rate is used to generate  
the MIDI timecode. The MTC slave must be set to the same frame rate.  
Generate MIDI Clock settings  
Output device  
Choose a MIDI device from the drop-down list. MIDI clock is sent to this device.  
The MIDI clock slave should also be set to this device.  
Trigger from MIDI Timecode settings  
Input device  
Choose a MIDI device from the drop-down list. MIDI timecode is received from this  
device. The MTC master should also be set to this device.  
Frame rate  
Choose a frame rate from the drop-down list. This value specifies the frame rate at  
which the MTC master sends timecode to ACID.  
Advanced  
Default All  
Click to open the Advanced Sync Preferences dialog.  
Restores all sync preferences to the default settings.  
Setting advanced sync preferences  
MTC Input  
Free-wheel for timecode loss  
Select this check box if you want to continue to play if timecode is lost.  
Enabling this option can compensate for infrequent losses in timecode. If you  
frequently lose timecode, you should perform troubleshooting to determine the  
cause of the problem.  
Free-wheel slack time  
Use the up and down arrows or enter a value in the box to specify the amount of  
time that timecode can be lost before the free-wheel playback time starts. A  
longer time is more tolerant of breaks in the incoming timecode.  
Free-wheel playback time  
Synchronization delay time  
Use the up and down arrows or enter a value in the box to specify the amount of  
time that playback continues after the free-wheel slack time has been exceeded.  
Use the up and down arrows or enter a value in the box to specify the amount of  
time it takes for the software to synchronize itself to incoming timecode.  
On slower computers, this time should be set to approximately two seconds. On  
faster computers, it may be set lower.  
Setting this value too low can sometimes result in audible pitch shifting at the  
start of playback.  
Offset adjust  
If ACID is consistently behind or ahead of your MTC generator, enter a value in the  
box to adjust a synchronization offset with quarter-frame accuracy.  
If the software is behind, set this value to a negative number. A setting of - 4 is a  
common offset.  
If the software is ahead, set this value to a positive number. A setting of +4 is a  
common offset, although it is rare that the application will sync ahead.  
MTC Output  
Full-frame message generation  
Select a radio button to determine when full-frame timecode messages are sent  
while Generate MIDI Timecode is active. Full-frame messages are used by some  
external synchronizable audio devices to seek to a proper location prior to actually  
starting synchronization. Tape-based recorders especially benefit from seeking to  
full-frame messages because of the time it takes to move the transport to the  
proper location. However, full-frame messages are ignored by some devices, and  
may actually cause unexpected behavior in other devices.  
Refer to your hardware documentation to find out if your hardware supports full-  
frame messages.  
MIDI Clock Output  
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MTC Input  
Send Start instead of Continue  
when beginning playback  
Select this check box if you want a Start command rather than a Continue  
command to be sent when Generate MIDI Clock is activated.  
When the check box is cleared, a Continue command is sent, as this type of  
command allows the chasing device to start from a specific time. However, some  
older sequencers that support MIDI Clock chase do not support the Continue  
command and must start playback from the beginning every time.  
Song Position Pointer generation Select a radio button to determine when Song Position Pointer messages are sent  
while Generate MIDI Clock is active.  
Song Position Pointer messages are used by MIDI applications and devices to  
seek to a proper location prior to starting synchronization.  
Using the Display tab  
Item  
Description  
Track colors  
Use these controls to change the default colors used to display tracks in your  
project.  
Select a track from the Track drop-down list, and then click the color swatch to  
display a color picker.  
You can choose any color using the RGBA or HSLA controls, or click the  
eyedropper to sample a color from your screen.  
When you click OK or Apply, all tracks that used the selected color are updated.  
Envelope colors  
Section colors  
To customize an envelope’s color, select an envelope from the Envelope type  
drop-down list. Click the color button to the right to display the Envelope Color  
dialog and choose a custom color.  
Use these controls to change the default colors used to display sections in your  
project.  
Choose a section letter from the Section drop-down list and click the color button  
to the right to display a color picker, where you can choose any color using the  
RGBA or HSLA controls. Click the  
button to switch between RGB and HSL  
to sample a color from your screen.  
color modes, or click the eyedropper  
Icon color saturation  
Icon color tint  
Drag the slider to adjust the color intensity of icons in the ACID window. Drag to  
the left to decrease the color saturation, or drag to the right to increase it.  
Drag the slider to adjust the amount of tinting that is applied to the icons in the  
ACID window. Drag the slider to the right to add an average of the title bar colors  
to the icons. Drag to the left to decrease the amount of tinting applied.  
Default All  
Restores all display preferences to the default settings.  
Using the Other tab  
Item  
Description  
Enable multiple-selection preview Select this check box if you want to preview multiple selected files in the Explorer.  
in Explorer window  
Enter values in the Number of times to repeat each Loop, Seconds of each One-  
Shot to play, and Number of Beatmapped measures to play boxes to specify  
how different file types are previewed.  
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Using the Folders tab  
Item  
Description  
Default project folder  
This box displays the path to the folder that will be used for creating new projects.  
Click the Browse button to choose a different folder.  
Use a single default folder for  
project media saves  
Select this radio button if you want to save all project media in a single folder.  
Use separate defaults for each type Select this radio button if you want to choose where to save each type of project  
of project media save  
media.  
The following boxes display the location where each type of media file will be  
saved.  
Record  
This box displays the path to the folder that will be used when  
you record new audio or MIDI tracks. Click the Browse button to  
choose a different folder.  
The folder you specify here is used by default for new projects,  
but if you want to choose a project-specific recorded files folder,  
you can use the Recorded files folder box on the Audio tab of  
the Project Properties dialog.  
Extract from CD This box displays the path to the folder that will be used for  
tracks that you extract from audio CDs. Click the Browse button  
to choose a different folder.  
Render project This box displays the path to the folder that will be used when  
you render your project. Click the Browse button to choose a  
different folder.  
Render to new This box displays the path to the folder that will be used when  
you render to a new track. Click the Browse button to choose a  
different folder.  
Chop to new  
This box displays the path to the folder that will be used when  
you create new tracks with the Chopper window. Click the  
Browse button to choose a different folder.  
New MIDI  
This box displays the path to the folder that will be used when  
you export MIDI. Click the Browse button to choose a different  
folder.  
MIDI files are not created when you record MIDI or create new  
MIDI clips. MIDI data for clips is stored within the ACID project.  
Default groove folder  
Temporary files folder  
This box displays the path to the folder where default grooves for new ACID  
projects are saved. Click the Browse button to choose a different folder.  
This folder is also used as the default location for saving exported grooves from  
the Groove Pool window.  
Displays the folder where temporary files are stored. Click Browse to specify a new  
folder.  
When you add a media file to a project from a removable device, a copy of the  
media file is stored in a temporary files folder. This keeps the media file available  
for use even if the source of the media is no longer accessible.  
Be aware that this folder is cleared when you close the software. However, the  
temporary files are not cleared if the software closes inappropriately.  
Free storage space in selected  
folder  
This value displays the amount of space available in the folder specified in the  
Temporary files folder box.  
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Using the External Control & Automation tab  
Use the External Control & Automation tab to set up and customize control surfaces. From the Options menu, choose Preferences to  
display the Preferences dialog. Click the External Control & Automation tab. For more information, see Configuring a Mackie Control  
Note: From the Options menu, choose External Control to enable your selected control surfaces.  
Preference  
Description  
Smooth and thin automation  
When recording automation or drawing envelope curves, ACID software creates as  
data after recording or drawing many envelope points or keyframes as possible to represent your control  
movements.  
Select this check box if you want to reduce the number of envelope points/  
keyframes after recording or drawing is finished.  
Set controls to default values  
when automation is turned off  
Select this check box if you want controls to return to their default values when set  
the track's automation recording mode to Automation Off. Automated effect  
parameters do not have default settings and will retain their last-set values when  
you turn automation off.  
When the check box is cleared, controls will retain their last-set values when you  
turn automation off.  
Available devices  
Choose a device from the drop-down list and click Add to choose the control  
surfaces that will be available to ACID software. Adding a device loads its default  
profile.  
For information about configuring specific MIDI controllers, see Setting up a  
Active control devices  
Default all  
Lists the control devices that you’ve added. Double-click a device name to  
customize its behavior.  
Restores all control surface preferences to the default settings.  
Note: You can connect one Mackie Control Universal (with up to four Mackie Control Universal Extenders), one Frontier TranzPort, and  
up to five generic MIDI controllers.  
Customizing keyboard shortcuts  
From the Options menu, choose Customize Keyboard to customize the keyboard shortcuts available in the ACID interface.  
The Keyboard mapping box displays the currently assigned shortcut keys. Click a tab in the middle of the dialog to choose which  
shortcuts you want to see.  
Editing or creating new shortcuts  
1. Click a tab in the middle of the dialog to indicate the type of command you want to assign to a keyboard shortcut.  
2. Select a command in the list.  
Tip: You can type a word in the Show commands containing box to filter the list of commands to display only commands that contain  
the word you typed.  
3. Click the Shortcut keys box and press the key combination you want to assign to the selected command.  
4. Click the Add button to assign the key combination in the Shortcut keys box to the selected command.  
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Saving a keyboard mapping  
Click the Save as button and type a name to save your current keyboard shortcuts to an .ini file in the C:\Documents and  
Settings\[user name]\Local Settings\Application Data\Sony\ACID Pro\7.0 folder  
(C:\Users\[user name]\AppData\Local\Sony\ACID Pro\7.0 on Windows Vista).  
Tip: The Application Data folder is not visible unless the Show hidden files and folders radio button is selected on the View tab of the  
Windows Folder Options control panel.  
You can use this file as a backup or to share your keyboard shortcuts with other ACID users.  
Deleting a keyboard mapping  
Choose a mapping from the Keyboard mapping drop-down list and click the Delete button to remove the selected keyboard mapping.  
Tip: You cannot delete the default ACID keyboard mapping.  
Importing a keyboard mapping  
Copy an ACID keyboard mapping .ini file to the C:\Documents and Settings\[user name]\Local Settings\Application  
Data\Sony\ACID Pro\7.0 folder (C:\Users\[user name]\AppData\Local\Sony\ACID Pro\7.0 on Windows Vista).  
Tip: The Application Data folder is not visible unless the Show hidden files and folders radio button is selected on the View tab of the  
Windows Folder Options control panel.  
The next time you start ACID, the new keyboard mapping will be available from the Keyboard mapping drop-down list in the  
Customize Keyboard dialog.  
Resetting the default keyboard mapping  
Choose [Default] from the Keyboard mapping drop-down list and click OK to restore the default configuration.  
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Appendix  
B
Using Control Surfaces with ACID  
A control surface is a hardware device that uses knobs, faders, and buttons to control user interface elements that are  
normally controlled with a mouse. Using a control surface lends a tactile feel to your editing sessions.  
Unlike keyboard shortcuts—which determine the shortcut's behavior based on the portion of the ACID window that has  
focus—a control surface's mapped functions work no matter what part of the application has focus.  
When your control surface is enabled, an indicator is displayed in the track list and the Mixing Console to indicate which  
channels are under external control. Multiple bars are displayed if a channel is under the control of multiple devices.  
In the track list, vertical  
bars in tracks 1-4 indicate  
that those tracks are  
under external control.  
In the Mixing Console,  
horizontal bars at the top  
of channels 1-4 indicate  
which channels are under  
external control  
Connecting a control surface  
You can use one Mackie® Control Universal with up to four Mackie Control Universal Extenders, one Frontier TranzPort, or  
up to five generic control surfaces with ACID software. Perform the following steps for each device.  
1. Connect the MIDI Out port on your MIDI interface to the MIDI In port on your control surface.  
2. Connect the MIDI In port on your MIDI interface to the MIDI Out port on your control surface. For more information,  
3. Configure ACID software to use your control surface.  
Note: If you’re using a USB interface such as Frontier TranzPort, just plug in the USB cable. For information about your  
specific device, please refer to the manufacturer's documentation.  
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Configuring ACID to use your control surface  
Use the MIDI tab in the Preferences dialog to select the device to which your control surface is connected. For more information, see  
1. From the Options menu, choose Preferences to display the Preferences dialog.  
2. Enable your MIDI input and output ports:  
a. Select the MIDI tab in the Preferences dialog.  
b. In the Make these devices available for MIDI track playback box, select the check box for the MIDI port that is connected to  
your control surface's In port.  
c. In the Make these devices available for MIDI input box, select the check box for the MIDI port that is connected to your control  
surface's Out port.  
Note: MIDI ports that are in use by a Mackie Control Universal or Mackie Control Universal Extender display a  
icon to  
indicate that they are not available for MIDI track input or playback.  
3. Choose your control surface:  
a. Select the External Control & Automation tab in the Preferences dialog. For more information, see Using the External Control &  
b. Choose a device from the Available devices drop-down list and click the Add button. Adding a device loads its default profile.  
If you want to customize the behavior of the control surface, double-click its entry in the Active control devices list.  
4. Click OK to apply your changes and close the Preferences dialog.  
5. From the Options menu, choose External Control to enable your selected control surfaces.  
Configuring or customizing your control surface  
Use the External Control & Automation tab in the Preferences dialog to select the control surfaces you want to use and adjust their  
1. From the Options menu, choose Preferences to display the Preferences dialog.  
2. Select the External Control & Automation tab.  
3. Choose a device from the Available devices drop-down list and click the Add button. The device is added to the Active control  
devices list.  
4. Double-click the entry in the Active control devices list to display the configuration dialog.  
For information about configuring specific MIDI controllers, see Setting up a Mackie Control Universal on page 269, Using a Frontier  
Using your control surface  
This section describes how to use your control surface in general terms.  
For information about your specific device, please refer to the manufacturer's documentation.  
1. From the Options menu, choose External Control to enable your selected control surfaces.  
2. If necessary, press the Automation button on your control surface.  
3. Click the Automation Settings button  
for each track you want to edit with the control surface and choose Automation Write  
(Touch) or Automation Write (Latch) to enable automation recording. For more information, see Automation recording modes on  
To enable automation recording for audio busses and soft synths, use audio bus tracks.  
Use the functions on your control surface to edit your project.  
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Setting up a Mackie Control Universal  
The Mackie Control is fully supported by ACID® software and lends a tactile element to your editing sessions. There are many overlays  
available that you can use to label the Mackie Control buttons and controls with their mapped functions in ACID. For more information  
about Mackie Control overlays, please check the Mackie Web site:  
The overlay identifies the default control mapping. You can also customize the buttons and controls on the Mackie control. For more  
information, see Configuring or customizing control mappings on page 271. When you use the default mapping, the Mackie Control is  
divided into several functional areas. All functionality described in this document refers to the default control mapping.  
Connecting the Mackie Control Universal  
You can use one Mackie Control Universal (with up to four Mackie Control Extenders) with ACID. Perform the following steps for each  
device.  
If you’re using Mackie Control Extenders, you’ll need a multiport MIDI interface with MIDI In/Out ports for each device.  
1. Connect the MIDI Out port on your MIDI interface to the MIDI In port on your Mackie Control Universal.  
2. Connect the MIDI In port on your MIDI interface to the MIDI Out port on your Mackie Control Universal.  
3. Repeat Steps 1 and 2 for each Mackie Control Extender.  
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Configuring the software to use the Mackie Control Universal  
1. From the Options menu, choose Preferences to display the Preferences dialog.  
2. Enable your MIDI input and output ports:  
a. Select the MIDI tab in the Preferences dialog.  
b. In the Make these devices available for MIDI track playback box, select the check box for the MIDI port that is connected to  
the Mackie Control Universal’s In port.  
c. In the Make these devices available for MIDI input box, select the check box for the MIDI port that is connected to your  
Mackie Control Universal’s Out port.  
d. Repeat Steps 2b and 2c for each Mackie Control Extender.  
e. Click Apply.  
Note: MIDI ports that are in use by a Mackie Control or Extender display a  
icon to indicate that they are not available for MIDI  
track input or playback.  
3. Choose your control surface:  
a. Select the External Control and Automation tab in the Preferences dialog.  
b. From the Available devices drop-down list, choose Mackie Control and click the Add button to load the default profile.  
4. Click OK to apply your changes and close the Preferences dialog.  
5. From the Options menu, choose External Control to enable the Mackie Control Universal.  
Configuring channel mappings for Mackie Control Extenders  
If you’re using Mackie Control Extenders, you’ll need to set up your channel mapping. Channel mapping tells the software how the  
devices are arranged on your desktop.  
For example, if your Mackie Control Universal is on the left of your Mackie Control Extender, you could configure the Mackie Control to  
adjust channels 1 through 8 and use the Mackie Control Extender to adjust channels 9 through 16. If you have a Mackie Control  
Universal positioned between two Mackie Control Extenders, you could adjust channels 1 through 8 on the left Extender, adjust  
channels 9 through 16 on the Mackie Control Universal, and adjust channels 17 through 24 on the right Extender.  
1. From the Options menu, choose Preferences to display the Preferences dialog.  
2. Select the External Control & Automation tab.  
3. Double-click your Mackie Control in the Active control devices list to display the Configure Mackie Control dialog.  
The current channel mapping is displayed on each device's LCD.  
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4. Choose the channels you want to control with the Mackie Control Universal:  
a. From the Device Type drop-down list, choose Mackie Control.  
b. From the Channel Mapping drop-down list, choose the channels you want to adjust with the Mackie Control Universal.  
5. Choose the channels you want to control with the Mackie Control Extender:  
a. From the Device Type drop-down list, choose Mackie Control Extender.  
b. From the Channel Mapping drop-down list, choose the channels you want to adjust with the Mackie Control Extender.  
6. Repeat Step 5 for each Mackie Control Extender.  
7. Click OK to apply your changes and close the Configure Mackie Control dialog.  
8. Click OK to apply your changes and close the Preferences dialog.  
Configuring or customizing control mappings  
Use the External Control & Automation tab in the Preferences dialog to select the control surfaces you want to use and adjust their  
configuration.  
Reminder: When you customize your control mappings, button functions may not match the labels on the overlay. You can click the  
Default All button in the Configure Mackie Control dialog to restore the default settings.  
1. From the Options menu, choose Preferences to display the Preferences dialog.  
2. Select the External Control & Automation tab.  
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3. Double-click your Mackie Control in the Active control devices list to display the Configure Mackie Control dialog.  
4. To add or change a function do the following:  
a. Select an item in the User defined surface control mappings list.  
b. Select an item in the Available host functions list.  
c. Click the Assign button.  
5. To remove a function, select an item in the User defined surface control mappings list and click the Clear button.  
6. To remove all functions, click the Clear All button.  
7. To replace all custom functions with the default settings, click the Default All button.  
Important: The Mackie Control Universal can control either trim or automation settings. In order to control automation settings, the  
Automation button in the Audio/Video section must be selected, and the track or bus you want to edit must be set to Automation Write  
(Touch) or Automation Write (Latch). Hold the F1 button while turning the V-Pot (or use the Automation Settings button  
) to  
change the automation recording mode for each track and bus track.  
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Using the Mackie Control Universal  
The following sections describe the default control mapping for the Mackie Control Universal when used with ACID.  
The Mackie Control Universal can control either trim or automation settings. In order to control automation settings, the Automation  
button in the Audio/Video section must be selected, and the track or bus you want to edit must be set to Automation Write (Touch) or  
Automation Write (Latch). Hold the F1 button while turning the V-Pot (or use the Automation Settings button) to change the  
automation recording mode for each track and bus track.  
Channel section  
The channel section includes V-Pots (knobs), buttons, and faders that you can use to edit your tracks and busses.  
If you’re using Mackie Control Extender units, you can control eight additional channels with each Extender. For more information, see  
1
2
3
4
5
6
7
Item  
Description  
1
V-Pot  
Adjusts values for panning, volume (when Flip button is selected), and effect parameter values.  
Audio track volume: Adjusts track volume when the Pan or Sends button is selected and the Flip button is  
selected.  
Audio track panning: Adjusts audio track panning when the Pan button is selected.  
Bus send levels: Adjusts bus send levels when the Sends button is selected.  
Effect parameters: Adjusts effect parameters when the Inserts button is selected.  
The V-Pot is velocity sensitive, so rotating quickly changes values quickly, and you can press the button to  
choose a selection.  
When the Pan or Sends button is selected, press the V-Pot to edit the track or bus effects chain.  
2
Rec/Ready  
Button  
Arms audio tracks for recording.  
3
4
5
6
Signal LED  
Indicates whether an audio track or bus is outputting a signal.  
Solo Button Press to solo a track or remove it from the solo group.  
Mute Button Press to mute or unmute a track.  
Select  
Press to select a track.  
Button  
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Item  
Description  
7
Fader  
Adjusts the track or bus level (unless the Flip button is selected).  
When the Automation button is selected, the fader adjusts the automation envelope if the track is in  
Automation Write (Touch) or Automation Write (Latch) mode.  
The fader can also adjust settings for the following items when you select other buttons in the Channel section.  
Audio track panning: Adjusts audio track panning when the Pan and Flip buttons are selected.  
Bus send levels: Adjusts bus send levels when the Sends and Flip buttons are selected.  
The fader is touch sensitive, so if you're recording automation parameters, recording will begin when you touch  
the fader and stop when you release it. The current setting is displayed in the Mackie Control display.  
Footswitches (not shown)  
The Mackie Control has two switched inputs (labeled User Switch A and User Switch B) that you can use to connect footswitches.  
By default, footswitch A toggles playback, and footswitch B starts and stops recording.  
You can customize the footswitches in the Configure Mackie Control dialog. Double-click Mackie Control in the Active control devices  
list on the External Control & Automation tab of the Preferences dialog to display the Configure Mackie Control dialog. For more  
Control buttons  
The buttons in the Control section determine the operation of the V-Pots and faders in the channel section of your Mackie Control. In  
every mode, the fader adjusts track volume, and the V-Pot adjusts the selected control mode. You can press the Flip button to reverse  
the V-Pot and fader function.  
1
2
3
4
5
6
Item  
Description  
1
2
3
4
Output  
Press the Output button to set the output device for each track or bus. Turn the V-Pot in the channel section to  
choose an output device and press the V-Pot to select it.  
Input  
Pan  
Press to set the recording input device for each track. Turn the V-Pot in the channel section to choose an input  
device and press the V-Pot to select it.  
Press to adjust track panning using the V-Pot in the channel section.  
In 5.1 surround projects, pressing the Pan button toggles left-to-right panning, front-to-rear panning, and  
center-channel level adjustment using the V-Pot.  
Sends  
Press to adjust bus and assignable effects send levels. Press the Sends button to scroll through the available  
busses and assignable effects chains, and then turn the V-Pot to adjust the send level.  
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Item  
Description  
5
Inserts  
Press to adjust effects settings.  
Press the button once to display PL in the Mackie Control Assignment display. The Mackie Control LCD displays  
the effects that are assigned to each track or bus. The following example shows a three-track project:  
Turn the V-Pot to scroll through the effects, and press the V-Pot to edit the current effect. In editing mode, PE is  
displayed in the Assignment display. The following example shows the settings for the Noise Gate plug-in on  
track one:  
PE mode uses the following controls:  
V-Pots 1-4: Turn to edit the effect's parameters. For “switch” parameters such as Bypass, press the V-Pot to  
change the setting.  
V-Pot 5: Turn to scroll through an effect's property pages.  
V-Pot 6: Turn to choose from a plug-in's available presets. Press the V-Pot to choose a preset.  
V-Pot 7: Turn to edit the current effect for a different channel.  
V-Pot 8: Turn to choose other effects for the current channel.  
Press the Inserts button again to view effects chains. PS is displayed in the Assignment display. The following  
example shows the effects chain on track one:  
PS mode uses the following controls:  
V-Pots 1, 3, and 5: Turn to choose other effects for the current channel. Press to edit the selected effect and  
enter PE mode.  
V-Pots 2, 4, and 6: After choosing an effect with V-Pot 1, 3, or 5, press V-Pot 2, 4, or 6 to add it to the channel.  
V-Pot 7: If a channel has multiple pages of effects in the chain, turn to display additional effects. In the  
previous example, Aud 1 1/2 means that track one has two pages of effects.  
V-Pot 8: Turn to choose effects chains for other channels.  
When <No Insert> is displayed above a V-Pot, you can turn the V-Pot to view effects that you can add to the  
chain. New effects are displayed with a *. Press the next V-Pot (to the right) to add the effect.  
6
Settings  
Press to adjust track or bus settings using the F1 through F6 buttons.  
F1: Hold the button and turn the V-Pot to change the automation recording mode for each track and bus  
track.  
F2: Hold the button and turn the V-Pot to change the current panning mode.  
F3: Hold the button and press the V-Pot to change the track phase.  
F4: Hold the button and turn the V-Pot to change record input monitoring settings when you're using an  
ASIO audio device.  
F5: When the Pan button is selected, press the Settings button and then hold F5 while pressing the V-Pot to  
change the bus or assignable effects output fader to Pre FX or Post FX.  
When the Sends button is selected, press the Settings button and hold F5 while pressing the V-Pot to change  
a track's bus or assignable effects send level to Pre Volume or Post Volume. Press the Sends button to scroll  
through the available bus and effects sends.  
F6: Press the Settings button and hold F6 while pressing the V-Pot on a channel to return the channel's  
settings to the track defaults.  
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Fader Banks buttons  
The Fader Banks buttons control the behavior of the channel section controls.  
1
2
3
Item  
Description  
1
Bank  
Press the left or right arrow button to scroll the channels 8 units at a time.  
For example, if tracks 1-8 are currently displayed, pressing the right arrow will change to tracks 9-16.  
Press the left or right arrow button to scroll the channels 1 unit at a time.  
2
Channel  
For example, if tracks 1-8 are currently displayed, pressing the right arrow will change to tracks 2-9.  
Hold the Option button while pressing either Channel button to change track order. For example, if track two is  
selected and you press Option+ < Channel, track two becomes track one. Conversely, if track one is selected and  
you press Option + Channel >, track one becomes track two.  
3
Flip  
Press to exchange the behavior of the fader and V-Pot when allowed.  
Display buttons  
The Display buttons control the behavior of the channel section controls.  
1
2
Item  
Description  
1
Meters/  
Values  
When you're working with audio tracks or busses, press to display meters or numeric values. Even in Meters  
mode, numeric values are displayed when you edit a value.  
Hold the Shift button in the Modifiers section while pressing the Meters/Values button to toggle control of  
tracks, busses, or tracks and busses.  
Press once to show audio and MIDI tracks.  
Press again to show audio tracks.  
Press again to show MIDI tracks.  
Press again to show busses.  
Press again to show all tracks and busses.  
2
Time Fmt  
Zero  
Press and hold to display the current time format. Turn V-Pot 8 while holding the button to change the format.  
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Markers buttons  
The Markers buttons control additional track and channel settings.  
1
2
3
4
5
6
7
8
Item  
Description  
1
Marker 1/9  
Press to place the cursor at marker 1, or hold Shift and press to place the cursor at marker 9.  
Automation  
Mode  
When the Settings button is selected, hold the button and turn the V-Pot to change the automation recording  
mode for each track and bus track.  
2
Marker 2/10 Press to place the cursor at marker 2, or hold Shift and press to place the cursor at marker 10.  
Pan Mode  
When the Settings button is selected, hold the button and turn the V-Pot to change the current panning mode.  
3
4
Marker 3  
Press to place the cursor at marker 3.  
Press to place the cursor at marker 4.  
Marker 4  
Input  
Monitor  
When the Settings button is selected, hold the button and turn the V-Pot to change record input monitoring  
settings when you're using an ASIO audio device.  
5
Marker 5  
Pre/Post  
Press to place the cursor at marker 5.  
When the Pan button is selected, press the Settings button and then hold F5 while pressing the V-Pot to change  
the bus or assignable effects output fader to Pre FX or Post FX.  
When the Sends button is selected, press the Settings button and hold F5 while pressing the V-Pot to change a  
track's bus or assignable effects send level to Pre Volume or Post Volume. Press the Sends button to scroll  
through the available bus and effects sends.  
6
Marker 6  
Default  
Press to place the cursor at marker 6.  
Press the Settings button and hold F6 while pressing the V-Pot on a channel to return the channel's settings to  
the track defaults.  
7
8
Marker 7  
Marker 8  
Press to place the cursor at marker 7.  
Press to place the cursor at marker 8.  
Add New buttons  
The Add New buttons add busses or tracks to your project.  
1
2
Item  
Description  
1
2
Track  
Bus  
Press to add a new audio track.  
Press to add an audio bus to your project.  
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Windows buttons  
The Windows buttons control the display of various ACID windows.  
1
2
3
Item  
Description  
1
2
3
Mixer  
Press to show the Mixing Console window. If the window is not docked, pressing the button shows/hides the  
window.  
Video  
Preview  
Press to show the Video Preview window. If the window is not docked, pressing the button shows/hides the  
window.  
Plug-Ins  
Press to show the Plug-In Manager window. If the window is not docked, pressing the button shows/hides the  
window.  
View buttons  
The View buttons control the display of various sections of the ACID window.  
1
2
3
Item  
Description  
1
Bus Tracks  
Press to show or hide audio bus tracks in the ACID timeline.  
When the Video button is selected, press to show or hide the video bus track.  
Press to show or hide the Window Docking Area at the bottom of the ACID window.  
Press to show or hide the track list in the timeline.  
2
3
Dock Area  
Track List  
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Modifiers buttons  
The Modifiers buttons extend the functionality of other buttons on the Mackie Control.  
1
2
3
4
Item  
Description  
1
Shift  
Hold the Shift button while pressing a button labeled with inverse text to perform the shift function.  
For example, hold Shift while pressing the Undo/Redo button to reverse an undo action.  
2
Option/Track Hold the Option/Track Order button while pressing a button in the Settings, Add New, or Windows group for  
Order  
alternative functions.  
Hold the Option/Track Order button while pressing a the Channel < or Channel > button to change track order.  
Hold the Option/Track Order button while pressing F1 to F16 to perform custom functions you can define.  
Hold the Ctrl button while using a control for alternative functions.  
3
4
Ctrl  
Alt  
Hold the Alt button while using a control for alternative functions.  
Audio/Video buttons  
The Audio/Video buttons control various audio and video settings for your project.  
1
2
3
6
5
4
Item  
Description  
1
Automation Press to place the controls on the Mackie Control in automation mode. The controls in the channel section of the  
Mackie Control will affect the automation parameters on the track or bus if Automation Write (Touch) or  
Automation Write (Latch) mode is selected.  
When the button is not selected, the buttons control trim (static) values.  
2
3
Bypass FX  
Metronome Press to turn the metronome on or off.  
Hold Shift and press to toggle metronome countoff.  
Press to bypass/enable all audio effects.  
4
5
6
Surround  
Downmix  
Dim  
Press to toggle the project properties between stereo and 5.1 surround mode.  
Press to toggle the state of the Downmix Output button in the Mixing Console window.  
Press to toggle the state of the Dim Output button in the Mixing Console window.  
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Project buttons  
The Project buttons perform various project-level commands.  
1
2
3
4
Item  
Description  
1
2
Save  
Press to save your project.  
Undo/Redo Press to reverse edit operations.  
Hold Shift while pressing the button to reverse an undo operation.  
Not used.  
Not used.  
3
4
OK  
Cancel  
Timeline buttons  
The Timeline buttons perform various commands for the project timeline.  
1
2
3
4
5
6
7
Item  
Description  
1
2
3
4
Marker  
Press to place a marker at the cursor position.  
Hold the Ctrl button while pressing the button to remove a marker.  
Press to convert the current selection to a region.  
Hold the Ctrl button while pressing the button to remove a region.  
Press to toggle looped playback mode.  
Region  
Loop/  
Select  
Hold the Shift button while pressing the Loop/Select button to create a time selection from the loop region.  
Mark In/  
Go to In  
Press to set the beginning of the loop region at the cursor position.  
Hold the Shift button while pressing the Mark In/Go to In button to move the cursor to the beginning of the  
loop region.  
5
6
Mark Out/  
Go to Out  
Press to set the end of the loop region at the cursor position.  
Hold the Shift button while pressing the Mark Out/Go to Out button to move the cursor to the end of the loop  
region.  
Event Trim/ Hold the Shift button while pressing the Event Trim/Center Cursor button to center the cursor in the timeline  
Center  
Cursor  
view.  
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Item  
Description  
7
RTZ/  
End  
Press to move the cursor to the beginning of the project.  
Hold the Shift button while pressing the RTZ/End button to move the cursor to the end of the project.  
Transport buttons  
The Transport buttons allow you to navigate the timeline and preview your project.  
1
2
3
4
5
Item  
Description  
1
2
3
4
5
Rewind  
Press and hold to move backward through the timeline at 20x speed.  
Fast Forward Press and hold to move forward through the timeline at 20x speed.  
Stop  
Press to stop playback and return the cursor to its position before playback started.  
Play  
Press to start playback. Press again to stop playback and leave the cursor at its current position.  
Press to start recording. Press again to stop recording and leave the cursor at its current position.  
Hold the Shift button while pressing the Record button to render the current selection to a new track.  
Record  
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Arrow buttons  
The arrow buttons allow you to navigate the timeline and preview your project.  
1
2
Item  
Description  
Press the left or right arrow button to move left or right 1/32 note.  
1
Left/Right  
Hold Ctrl while pressing the left or right arrow button to go to the beginning or end of the project.  
Hold Alt while pressing the left or right arrow button to go to the beginning of the next or previous measure.  
Press to zoom in or out.  
2
Up/Down  
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Jog dial  
The jog dial allows you to navigate the timeline and trim events.  
Navigating the timeline  
When playback is paused and the Scrub button is not selected, the jog dial performs the following functions:  
Turn the dial clockwise or counterclockwise to navigate the timeline by 1/32 note.  
Hold Alt and turn the dial to go to the beginning of the next or previous measure.  
Scrubbing the timeline  
During playback, turning the jog dial increases or decreases the playback rate.  
When playback is paused and the Scrub button is selected, turning the jog dial scrubs the timeline.  
Using a Frontier TranzPort  
Using a Frontier TranzPort, you can control ACID wirelessly.  
Viewing the control mappings  
The map for the TranzPort assigns the controls as follows.  
Control  
Track  
Function  
Shift Function  
Focus to previous track or Insert audio track.  
mixer control.  
Track  
Focus to next track or mixer Insert MIDI track.  
control.  
Rec  
Arm track for record.  
Mute track  
Mute  
Solo  
Undo  
In  
Solo track.  
Undo.  
Redo.  
Set loop start.  
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Control  
Out  
Function  
Shift Function  
Set loop end.  
Toggle metronome.  
Punch  
Toggle MIDI merge recording when displaying volume or panning for a MIDI  
track.  
Press Track or Track to select a MIDI track.  
Press Shift + Loop until volume or panning information is displayed on the  
TranzPort.  
Hold Shift and press Punch.  
Loop  
Shift  
Toggle looped playback.  
Toggle jog wheel control of volume, panning, input, or output device for tracks  
or mixer controls.  
Press Track or Track to select the track you want to adjust.  
Press Shift + Loop until the item you want to edit is displayed on the  
TranzPort.  
Hold Shift while rotating the jog wheel to adjust the selected control.  
Toggle alternate functions.  
Move to previous marker.  
Markers  
Prev  
Markers  
Add  
Insert marker at cursor.  
Move to next cursor.  
Markers  
Next  
Jog Wheel  
Scroll cursor.  
Rewind.  
Adjust volume or pan for current track.  
Go to start.  
Fast forward.  
Go to end.  
Stop playback or recording.  
Play/pause.  
Punch in or start recording.  
Adjusting track or bus volume  
1. Press Track or Track to select the track or mixer control you want to adjust.  
2. Press Shift+Loop until the TranzPort displays volume.  
3. Hold Shift while rotating the jog wheel to adjust the volume of the selected track or mixer control.  
Adjusting track or bus panning  
1. Press Track or Track to select the track or mixer control you want to adjust.  
2. Press Shift+Loop until the TranzPort displays panning.  
Note: Not all mixer controls allow panning adjustment.  
3. Hold Shift while rotating the jog wheel to adjust panning for the selected track or mixer control.  
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Editing a track's input device  
1. Press Track or Track to select the track you want to adjust.  
2. Press Shift+Loop until the TranzPort displays the track's input device.  
3. Hold Shift while rotating the jog wheel to scroll through the available inputs. When you change the input device, an asterisk is  
displayed before the device name on the TranzPort.  
4. Press Shift+Punch to set the input device.  
Editing a track or mixer control’s output device  
1. Press Track or Track to select the track or mixer control you want to adjust.  
2. Press Shift+Loop until the TranzPort displays the track’s output device.  
3. Hold Shift while rotating the jog wheel to scroll through the available output devices. When you change the output device, an  
asterisk is displayed before the device name on the TranzPort.  
4. Press Shift+Punch to set the output device.  
Configuring a generic MIDI controller  
You can configure up to five generic MIDI control surfaces to work with the ACID interface.  
For information about your specific device, please refer to the manufacturer's documentation.  
Notes:  
If you have a MIDI controller that includes buttons and knobs or faders, you can use the device as an external control device and as a MIDI  
input device for recording MIDI — for example, you can use the buttons, knobs, and sliders on the device for external control, and still use  
the keyboard, pitch wheel, and modulation wheel for recording MIDI. For more information, see Recording MIDI on page 189.  
MIDI messages that are mapped to external control functions are filtered when you record MIDI. If a note message is assigned to a control  
surface function, both the note-on and note-off messages will be filtered.  
Effects parameters cannot be adjusted with a generic controller.  
Important: A generic control surface can control either trim or automation settings. In order to control automation settings, you  
must assign a button to place the control surface in automation mode, and the Automation Settings button  
on the track or bus  
you want to edit must be set to Automation Write (Touch) or Automation Write (Latch).  
Customizing your control mappings  
1. From the Options menu, choose Preferences to display the Preferences dialog.  
2. Select the External Control & Automation tab.  
3. Double-click the Generic Control entry in the Active control devices list to display the Configure Generic Control dialog.  
4. To add or change a function do the following:  
a. Choose a setting from the View function group drop-down list.  
b. Select the Learn check box.  
c. Select an command in the Host Command list and activate the control on your control surface.  
d. You can click the Edit button to fine-tune the MIDI message settings.  
5. Repeat step 4 for each command you want to make available on your control surface.  
6. To remove a function, select an item in the Host Command list and click the Reset button.  
7. To remove all functions, click the Reset All button.  
8. Click the Save As button to save your updated configuration file.  
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Loading a control mapping file  
1. From the Options menu, choose Preferences to display the Preferences dialog.  
2. Select the External Control & Automation tab in the Preferences dialog.  
3. Double-click the Generic Control entry in the Active control devices list to display the Configure Generic Control dialog.  
4. Click the Open button and browse to the mapping file you want to use.  
5. Click OK to apply your changes and return to the Preferences dialog.  
6. Click OK to close the Preferences dialog.  
Example of how you can set up MIDI keyboard as a generic control surface  
If you have a MIDI device that has knobs, faders, and buttons, you can use assign those controls to adjust the tracks in your project.  
For this example, let's set up a MIDI keyboard with 8 knobs to adjust track volume.  
Notes:  
You can use this same process to assign a controller to any configurable parameter. To adjust track volume, we're selecting Channel x  
Fader in the Host Command list in step 10 below. However, if you wanted to adjust panning, you could choose Channel x Pan, or if you  
wanted to adjust the bus send level, you could choose Channel x Send.  
Effect parameters cannot be controlled with a generic controller.  
1. From the Options menu, choose Preferences to display the Preferences dialog.  
2. Select the MIDI tab, and verify that the port where your controller is connected is selected in the Make these devices available for  
MIDI input list.  
3. Select the External Control & Automation tab.  
4. From the Available devices drop-down list, choose Generic Control, and then click the Add button. The Generic Control is added  
to the Active control devices list.  
5. Double-click the Generic Control entry in the Active control devices list to display the Configure Generic Control dialog.  
6. Verify that the port where your controller is connected is selected from the MIDI input drop-down list at the bottom of the dialog.  
7. Because the MIDI keyboard in our example has 8 knobs, type 8 in the Number of channels box.  
8. Now, let's assign buttons to shift the channel banks up and down so you can control all the tracks in your project.  
For example, when you start using the controller, the knobs will adjust tracks 1-8. When you shift the banks down, you can control  
tracks 9-16, and so on.  
a. From the View function group drop-down list, choose Channels.  
b. Select the Learn check box.  
c. Select Channel Bank Down from the Host Command list.  
d. Press the button or key you want to use to switch to the next group of 8 tracks.  
e. Select Channel Bank Up from the Host Command list.  
f. Press the button or key you want to use to switch to the previous group of 8 tracks.  
9. Choose Audio Channels from the View function group drop-down list.  
10. Program each knob:  
a. Verify that the Learn check box is still selected.  
b. Select Channel 1 Fader from the Host Command list.  
c. Turn knob 1 on your MIDI keyboard. You'll notice that the Channel, MIDI Message, and MIDI Data columns are updated.  
d. Repeat steps 10a and 10b to program knobs 2 through 8 on your keyboard.  
11. Now, let's assign a button to toggle the controller in and out of automation mode so we can use the knobs to adjust the track's  
volume (trim) or record volume automation:  
a. From the View function group drop-down list, choose Assign.  
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b. Select Toggle Automation Mode from the Host Command list.  
c. Verify that the Learn check box is still selected, and then press the button or key you want to use to switch your control surface  
in and out of automation mode.  
You'll notice that the Channel, MIDI Message, and MIDI Data columns are updated.  
12. Click OK to close the Configure Generic Control dialog, and then click OK to close the Preferences dialog.  
13. From the Options menu, choose External Control to enable your controller.  
You're ready to start using your controller.  
Turn each knob on your controller and notice that turning knob 1 adjusts the volume (trim) of track 1, turning knob 2 adjusts  
the volume of track 2, and so on.  
Press the button that you assigned to scroll the channel bank down in step 8.  
Turn each knob on your controller and notice that turning knob 1 now adjusts the volume (trim) of track 9, turning knob 2  
adjusts the volume of track 10, and so on.  
Press the button that you assigned to scroll the channel bank up in step 8 so you can control tracks 1-8 again.  
Press the button that you assigned to toggle automation mode in step 11.  
Select the Automation Settings button  
on each track to enable automation recording.  
Start playback, and turn each knob on your controller, and notice that turning knob 1 records volume automation on track 1,  
turning knob 2 records automation on track 2, and so on. For more information, see Automation recording modes on page 147.  
Press the automation mode toggle button once more, and you can use the knobs to adjust track trim levels again.  
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The Behringer BCF2000 control surface  
LCD  
display  
Knobs  
Encoder  
groups  
buttons  
Push buttons  
Editing  
buttons  
Preset  
buttons  
Assignable  
buttons  
Faders  
Note: The following instructions describe using the Behringer BCF2000 only as an emulated Mackie Control  
Universal device. However, it can also be used as a generic controller. To set up the BCF2000 as a generic controller,  
see Configuring a generic MIDI controller on page 285 or the manufacturer’s instructions.  
Overview  
The buttons and knobs on the Behringer BCF2000 perform the following functions:  
Encoder Groups buttons with Editing buttons. These buttons control the save function, metronome, track effects display, sound  
device display, automation mode, downmix output, and bus display. For more information, see Push buttons on page 293.  
Encoder Groups buttons with Push buttons. These buttons control track functions including mute, solo, track selection,  
recording, and adding a track to a project. For more information, see Push buttons on page 293.  
Encoder Groups buttons with Assignable buttons. These buttons control play, pause, rewind, fast forward, record, and home  
functions. You can also add markers and regions to your project. For more information, see Knobs on page 293.  
Encoder Groups buttons with knobs. These control panning, busses, sound devices and track effects. For more information, see  
Faders. These control the track volume level and automation envelopes. For more information, see Faders on page 294.  
Preset buttons. These controls allow you to move left or right through the BCFview virtual display. For more information, see  
Hardware setup  
1. First open and run the USB MIDI driver .zip file (v1.1.1.1) for BCF2000.  
Note: After installing the MIDI driver, the B-Control Rotary/Fader 2000 (12/23/2004,1.1.1.1) will be visible under Sound, video and  
game controllers in your system’s Device Manager.  
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2. Open and run the BCF2000 Version 1.10 firmware .zip file.  
3. Open and run the firmware update utility .zip file.  
4. Turn off the Behringer BCF2000 and turn it back on after a few seconds. The LCD display should quickly flash 1.10 to indicate that  
the firmware has successfully installed. Then the LCD display should read P-1.  
If P-1 is not displayed, turn off the Behringer BCF2000. Press and hold the first push button in the top row of buttons (under the first  
knob) and turn the unit back on. The LCD display should now read P-1.  
5. Plug the USB cable into the back of the Behringer BCF2000 and into your computer’s USB port.  
Note: In addition to USB mode, you can also use the Behringer BCF2000 in MIDI mode. For more information about MIDI  
connections, refer to the documentation on the Behringer Web site at http://www.behringer.com/.  
6. Press and hold the Edit button and press the Store button at the same time. The LCD display should read EG (edit global mode).  
7. Turn the first rotary encoder (labeled Type on the Behringer unit) clockwise slightly until the LCD displays U-1. U-1 indicates USB  
mode. In the LCD display, U-1 will flash for just a moment and then read EG again.  
8. Press the Exit button to exit the edit global (EG) mode. The LCD display should read P-1.  
9. Turn off the Behringer BCF2000.  
10. Press and hold the second push button in the top row of buttons (under the channel knobs) and turn the unit back on. The LCD  
should now display NC C (Mackie® Control for Cubase).  
11. Open and run the BCFview virtual display for BCF2000.  
12. Right-click the virtual display and choose BCF2000.  
Configuring ACID to use the Behringer BCF2000  
1. Open your ACID project.  
2. From the Options menu, choose Preferences to display the Preferences dialog.  
3. Enable your MIDI input and output ports:  
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a. Select the MIDI tab in the Preferences dialog.  
b. In the Make these devices available for MIDI track playback box, select the BCF2000 check box.  
c. In the Make these devices available for MIDI input box, select the BCF2000 check box.  
d. Click Apply.  
Note: MIDI ports that are in use by the Behringer BCF2000 display a  
icon to indicate that they are not available for MIDI track  
playback or input.  
4. Choose your control surface:  
a. Select the External Control & Automation tab in the Preferences dialog.  
b. From the Available devices drop-down list, choose Mackie Control and click the Add button to load the default profile.  
c. Under Active control devices, double-click Mackie Control to open the Configure Mackie Control dialog.  
Double-click Mackie Control to open  
the Configure Mackie Control dialog.  
d. From the Device type drop-down list, choose Emulated Mackie Control Device.  
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e. From the MIDI input and MIDI output drop-down lists, choose BCF2000.  
BCF2000 should be selected under  
MIDI input and MIDI output.  
5. Click OK in the Configure Mackie Control dialog to close it.  
6. Click OK in the Preferences dialog to apply your changes and close the dialog.  
7. From the Options menu, choose External Control to enable the Behringer BCF2000.  
Note: The faders should automatically move into positions that correspond with your ACID settings.  
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Using the Behringer BCF2000 with ACID  
The following sections describe the default control mapping for the Behringer BCF2000 when used with ACID.  
Encoder Groups buttons  
The Encoder Groups buttons when used alone or with Editing buttons, Push buttons, Assignable buttons or knobs, allow you to  
change a variety of settings in your project.  
Knobs  
Encoder Groups buttons  
Upshift  
Input  
Output  
Downshift  
Editing buttons  
Store  
Learn  
Exit  
Edit  
Editing buttons  
Items  
Description  
Upshift+Learn  
Upshift+Exit  
Input  
Saves your project  
Turns the metronome on or off.  
Displays the sound device in the BCFview virtual display for each track. In this example, Microsoft Sound  
Mapper (McSnMp) is shown.  
Note: Turning the knobs displays other available sound devices for each track. For more information, see  
Input+Store  
Input+Edit  
Displays the effects for each track.  
Note: Turning the knobs displays what effects are used on each track. For more information, see Knobs on  
Removes the sound device or track information from the virtual track viewer.  
Downshift+Store Bypasses Track FX.  
Track FX off  
Downshift+Edit Turns automation mode on or off.  
Downshift+Exit Turns the Downmix Output on or off in the Mixing Console window.  
Output  
Displays the tracks with their associated busses in the BCFview virtual display. In the example below, the  
Master bus is shown.  
Note: Turning the knobs displays all busses in your project. For more information, see Knobs on page 293.  
Displays the effects for each track.  
Output+Store  
Output+Edit  
Removes the bus or FX information from the BCFview virtual display.  
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Push buttons  
Knobs  
Top row of  
push buttons  
Encoder  
Groups  
buttons  
Bottom row of  
push buttons  
Items  
Description  
Push buttons (top row)  
Upshift+push button (top row)  
Push button (bottom row)  
Upshift+push button (bottom row)  
Turns mute on or off for each track.  
Turns the solo on or off for each track.  
Selects the track.  
Arms the track for recording.  
Downshift+push button (bottom row) Adds an audio track to your project.  
Assignable buttons  
Assignable button 1  
Assignable button 2  
Assignable button 3  
Assignable button 4  
Items  
Description  
Assignable button 1  
Assignable button 2  
Assignable button 3  
Rewind. Press and hold to move backward through the timeline.  
Fast forward. Press and hold to move forward through the timeline.  
Stop. Press to stop playback and return the cursor to its position before playback  
started.  
Assignable button 4  
Play/Pause. Press to start playback. Press again to stop playback and leave the cursor  
at its current position.  
Upshift+assignable button 1  
Upshift+assignable button 2  
Upshift+assignable button 4  
Downshift+assignable button 1  
Downshift+assignable button 2  
Downshift+assignable button 3  
Downshift+assignable button 4  
Inserts loop region to the cursor position.  
Home. Moves the cursor to the beginning of your project.  
Record. Adds a track to your project and arms it for recording.  
Inserts a marker to your project.  
Inserts a region marker into your project.  
Turns selected loop region on or off.  
Creates a loop region from the cursor position.  
Knobs  
Items  
Description  
Rotating knobs  
Controls panning, busses, sound devices, and track effects for each track. The knobs  
are velocity sensitive, so rotating quickly changes values.  
Pressing knobs  
Chooses a selection.  
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Faders  
The faders control the following in your project:  
The track volume level.  
The automation envelope on the track (when in automation mode).  
Preset buttons  
The Preset buttons allow you to move left or right through the BCFview virtual display to expose all the tracks in your project. The virtual  
channel view will display 8 tracks at one time.  
Tracks 1-8 of your ACID project in the virtual view.  
If you press the right preset button, the next set of tracks in your project  
Preset buttons  
will be exposed.  
Pressing the left preset will take you back to tracks 1-8.  
Right  
Left  
In the real world...  
Adding envelopes and automating them  
A couple of common questions when using the Behringer BCF2000 is “How do I add envelopes to an ACID track?” and “How do I set up  
the Behringer to record the envelope’s moves?” The following instructions should guide you through that process.  
1. Open an ACID project.  
2. On the Behringer unit, turn on the automation mode by pressing Downshift+Edit.  
Note: You can select multiple tracks at one time by pressing the bottom row of buttons for each track.  
3. In the track header, choose Automation Write (Touch) or Automation Write (Latch) to determine how the automation will be  
written.  
Automation Settings button in the track header  
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4. To add a volume, pan, or mute envelope, do the following:  
a. To add a volume envelope (purple), move the track fader.  
b. To add a pan envelope (red), twist the track knob.  
c. To add a mute envelope (green), press the top row button of the track..  
Twist the track knob  
to add a pan envelope  
Mute  
Press the top row  
envelope  
track button to add  
a mute envelope  
Pan  
envelope  
Volume  
envelope  
Cursor  
Move the track fader to  
add a volume envelope  
Note: To add envelope points, place your cursor where you want to add the point by twisting the track knob (pan),  
pressing the top row track button (mute), or moving the track fader (volume).  
Pan  
envelope  
Mute  
envelope  
Volume  
envelope  
Envelope points in the timeline  
5. After an envelope is added to a track, you can set-up the Behringer BCF2000 to record the volume, pan, and mute envelope’s  
moves in your ACID project.  
a. On the Behringer unit, turn on the automation mode by selecting Downshift+Edit.  
b. Place the cursor at the beginning of your ACID project.  
c. Use assignable button 4 to play your project. For more information, see Assignable buttons on page 293.  
As the cursor moves past the envelope points, the faders will move automatically (volume), the top row button will light red  
(mute), and the red lights around the track knob will light up (pan).  
Tip: You can add points to the envelope as the project is playing back. For example, by moving a fader, you can add  
points to a volume envelope.  
Note: For more information about envelopes, see the full ACID User Manual (available on the application disc or the  
Sony Creative Software Inc. Web site) or check the online help (from the ACID Help menu, choose Contents and  
Index).  
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Fader automation  
Another question that comes up often is, “Why aren’t the faders following the envelopes?” There are two quick answers to this question.  
1. The Behringer BCF2000 is not in automation mode. To enable automation press Downshift+Edit.  
2. On the track header, Automation Off has been selected. To enable automation, choose Automation Read, Automation Write  
(Touch), or Automation Write (Latch).  
Automation disabled on the track header  
Automation enabled on the track header  
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Appendix  
C
ACID Tips and Tricks  
The following sections contain some time-saving tips and creative suggestions for building ACID® projects.  
Adding long media files quickly  
You can paint an entire CD track or MIDI file on an ACID track with a single click.  
1. Add a long file such as a CD track or MIDI file to your ACID project. For more information, see Adding media to the  
2. Click the Paint Tool button (  
). The Paint tool is selected.  
3. Press Ctrl and click in the track. The entire file is painted onto the track at the position you clicked.  
Note: In a Beatmapped track, the file is painted starting from the location you identified as the downbeat. If the file  
contains pick-up notes, drag the left edge of the event to reveal audio before the downbeat.  
Playing with duplicate tracks  
You can duplicate a track in your ACID project and then use the new track to create some interesting effects.  
Detuning paired tracks  
Detuning a paired track is a quick and easy way to thicken an audio track without adding the additional processing of  
effects. This trick works extremely well with synths, pads, strings and ambient sounds, but you can also experiment with it  
to add body to drums, basses, and horns.  
1. Right-click a track and choose Duplicate Track from the shortcut menu. A copy of the track is added to the track list.  
The new track is the currently selected track.  
2. Use the + (plus) and - (minus) keys on your numeric keypad to change the pitch of the duplicated track.  
Octave intervals (e.g., +12, -12, -24) typically sound best when working with pitched audio; however, experimenting  
with other, less ordinary intervals may produce surprising results. When working with non-pitched audio, intervals  
do not matter, thereby allowing you to freely experiment with radical pitch shifting.  
This technique typically works best when tuning the duplicate track to a lower octave than the original track, but  
you can also experiment with raising the pitch of the duplicate track.  
Panning in conjunction with detuning  
Few things are as uninteresting as a series of tracks panned down the middle of a stereo image. Particularly after  
detuning a paired track, you should experiment with spatially positioning the tracks using the panning control (on the  
multipurpose slider) or a pan envelope. Panning each track to a specific channel produces a nice, wide aural effect. If you  
are looking for something a little more dynamic, position the original track anywhere in the stereo image and use a pan  
envelope to sweep the duplicate track from the left channel to the right channel of the mix. For more information, see  
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Duplicating with offset  
Another way to add interesting dynamics to a project is to duplicate tracks and add an offset to one of the pair. This trick works well with  
most instrument loops and allows you to create different levels of effect. For example:  
Configuring a slight offset between duplicate tracks creates a natural chorus effect.  
Configuring small offsets creates various reverb effects.  
Configuring larger offsets creates interesting echoes.  
1. Right-click a track and choose Duplicate Track from the shortcut menu. A copy of the track is added to the track list.  
2. Hold Alt while dragging the waveform of the duplicate track. Notice that the waveform moves within the event, which retains its  
size and position on the timeline.  
3. Experiment with different offsets between the duplicate tracks.  
Tip: As with most tricks, this method can be combined with pan and volume envelopes to produce an unlimited range of effects.  
Creating ping-pong pan effects  
You can use a pair of tracks to ping-pong audio from one speaker to another.  
1. Right-click a track and choose Duplicate Track from the shortcut menu. A copy of the track is added to the track list.  
2. Use the multipurpose slider to pan the original track 100% right and the duplicate track 100% left.  
3. Use the Erase tool ( ) to erase every other beat, alternating between the original and duplicate track.  
Tip: You can also use a pan envelope on a single track to create the same effect. For more information, see Volume or pan automation on  
Adding depth with assignable effects  
You can add depth to your mix by panning a dry signal (no effects) to one side and a wet signal (with effects such as chorus or reverb) to  
the other. You can pan the dry and wet signals by adding an assignable effects chain to your project.  
1. Add an assignable effects chain containing an effect such as chorus or reverb to your project. For more information, see The Mixing  
2. Press B to view bus tracks.  
3. Right-click the bus track for the assignable effect control, choose Insert/Remove Envelope from the shortcut menu, and choose  
Pan from the submenu. A pan envelope appears on the bus track.  
4. Drag the envelope down to 100% right.  
5. Use the multipurpose slider (on the track to which you want to apply the effect) to make three changes:  
Pan the track 100% left.  
Set the assignable effect send to approximately the same volume as the track.  
Set the assignable effect send to Pre Volume.  
Preview the effect. The dry signal is panned to the left, and the wet signal (with the chorus or reverb effect) is panned to the right.  
...and set the assignable effect send to  
Pre Volume  
...match the assignable effect  
send level to the track volume...  
Pan the track hard left...  
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Playing double time/half time  
You can also produce interesting effects by misinforming ACID regarding the number of beats in a file. Configuring a file with half its  
actual number of beats results in double-time playback. This is an easy way to add speed metal drum tracks to your project. This  
technique is also useful for adding a kick drum on every beat to producing a heavy dance foundation. Conversely, configuring a file with  
twice its actual number of beats results in half-time playback.  
1. Right-click the desired track in the track list and choose Clip Properties from the shortcut menu. The Clip Properties window  
appears.  
2. Click the Stretch tab.  
3. Change the value in the Number of beats box.  
Constructing the wall of sound  
As mentioned previously, it is sometimes preferable to color and thicken mixes without resorting to effects and other digital processing.  
Working without the benefit of multitrack recording, music producer Phil Spector colored his songs by having several instruments play  
slightly different parts. For example, he might have an acoustic bass, an electric bass, and a piano play slight variations on the same  
basic riffs. These variations, along with the different timbre of the actual instruments, produced a dense sonic mass that became known  
as The Wall of Sound.  
To add this aural density to your projects, experiment with using two, three, or even four tracks of similar instrumentation.  
Alter the pitch of specific tracks to help them cut through the mix. For more information, see Changing a clip’s key on page 93.  
Further differentiate specific tracks using pan and volume envelopes to color the project and simulate live performance. For  
Make the effects even more pronounced by setting a start offset within specific individual events. For more information, see  
Adding through subtraction  
You can create dynamics by removing sections of events. You can erase sections of events from a project by using the Erase (  
) tool.  
To demonstrate using subtractive arranging, add three or four similar drum loops to a project. Use the Erase tool to delete specific  
sections of each event. For example, erase all snares from one track, all basses from another, high hats from the third, and so on. This  
results in a tighter, more realistic drum sound for your project.  
Experiment with taking this technique a step further and randomly remove sections from each track. When doing this, remember to  
keep at least one of the drum tracks playing at all times, unless you want the drums to completely drop out of the mix. Randomly  
removing sections of events adds realism to your projects by approximating how a drummer plays with slight variations throughout a  
song.  
Tweaking dynamics  
You can use several techniques to adjust the dynamics of your mix.  
Fading in and out of mixes  
With bus tracks, you can use a volume envelope to fade in and out of the entire project.  
1. Press B to view bus tracks.  
2. Select the Master bus track and press Shift+V to add a volume envelope.  
3. Add and adjust envelope points to fade into and out of the project. For more information, see Choosing stereo pan types on page 113.  
Adding build ups  
If you are attempting to build projects that escape the perceived limitations of computer-generated loop-based music, you should  
concentrate on reproducing the subtle (and not so subtle) dynamics associated with live instrumentation.  
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One of the simplest, but most effective examples of this is the build up. When musicians play live, there is a tendency to increase  
dynamics as a song enters a chorus or refrain. Think of how a drummer uses accents, drum rolls, and fills that steadily increase in volume  
to enter a song or indicate an approaching change from verse to chorus or chorus to bridge.  
This effect is easily reproduced by adding a volume envelope to the track. Add points at the various drum beats and adjust them so that  
Creating wah-wah effects with automated Track EQ  
You can use the automatable Track EQ effect to create a custom wah-wah effect on a track. The example below provides sample values  
to use in the Track EQ plug-in, but you can adjust the settings to suit your taste.  
1. Click the Track FX button ( ) on the track to which you want to add the effect. The Audio Plug-In window appears.  
2. Adjust the settings for band 1 as follows:  
Frequency: 20,000  
Gain: -14.9  
Rolloff: 24  
3. Adjust the settings for band two as follows:  
Gain: 15  
Bandwidth: 0.9  
4. Click the FX Automation button ( ). The FX Automation Chooser dialog appears.  
5. Select the Band2 Frequency check box and click OK. An effect automation envelope appears on the track.  
6. Add points to the envelope so that the Band2 Frequency parameter oscillates between about 100 Hz and 3000 Hz. For more  
Making automated changes more stark  
ACID envelopes allow you to change settings for a variety of features over time. While you may often use envelopes to transition  
smoothly from one setting to another, you can also create interesting effects by making stark changes between settings.  
Abruptly changing volume or pan  
By holding its setting until the next envelope point, the hold fade curve allows you to use volume and pan envelopes to make abrupt  
1. Select a track and press Shift+V (volume) or Shift+P (pan) to add an envelope.  
Tip: You can also use this technique on a bus track.  
2. Click the Envelope Tool button (  
) to select the envelope tool.  
3. Right-click the first point on the envelope and choose Hold from the shortcut menu.  
4. Add several more points by double-clicking the envelope. Note that each new point also has the hold fade curve.  
You can repeat the pattern by copying and pasting the envelope points repeatedly. For more information, see Cutting, copying, and  
Turning automated effects on and off  
You can use effect automation envelopes to change effect settings over time, but you can create a simple, dramatic effect by simply  
automating whether the effect is processed (on) or bypassed (off).  
1. Add an automatable effect to a track and adjust the effect’s parameters to your liking. For more information, see Using track effects on  
2. In the Audio Plug-In window, click the FX Automation button ( ) to display the FX Automation Chooser.  
3. Click the automatable plug-in at the top of the FX Automation Chooser. A list of the effect's automatable parameters appears.  
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4. Select the Bypass check box and click OK. An envelope for the Bypass parameter of the effect appears on the track.  
6. Adjust the envelope points to alternate between bypassing the effect (Bypass=True) and processing the effect (Bypass=False). For  
Preview the effect. The track alternates cleanly between processing the effect and bypassing the effect. You can repeat the pattern  
by copying and pasting the envelope points repeatedly. For more information, see Cutting, copying, and pasting envelope points on  
Making automated frequency changes more natural  
When you automate an effect’s frequency parameters, such as the frequency parameters in the track EQ effect, you may notice that the  
frequency changes are more apparent moving through the lower frequencies than the higher frequencies. Without getting too  
technical, frequency scales in track EQ and other plug-ins use a logarithmic scale instead of a linear scale. Since effect automation uses  
linear interpolation, an effect’s automated frequency parameter will sound as if it sweeps through the lower frequencies faster than the  
high frequencies. You can visualize this if you watch the plug-in settings in the Audio Plug-In window during automated effect  
playback.  
To make automated frequency changes sound more natural, use envelope fade curves to change the rate at which interpolation  
happens between two envelope points. For a high-to-low frequency sweep, use a fast fade curve between points, and for a low-to-high  
frequency sweep, use a slow curve. Although the fast and slow curves are not logarithmic curves, they are similar enough to make the  
Overriding compress/expand  
One of the most powerful features of the software is its ability to compress or expand a loop while maintaining the loop’s original pitch.  
However, you can override this feature in order to produce specific effects in your projects.  
1. Right-click an event and choose Clip Properties from the shortcut menu.  
2. Click the Stretch tab.  
3. From the Stretching method drop-down list, choose Pitch shift segments. The clip’s pitch will change in relation to the tempo of  
the project.  
While this may seem like just a way of producing old-school effects, it actually has practical applications as well. For example, specifying  
Pitch shift segments can actually improve the fidelity of drum loops recorded at a tempo near the project tempo. In addition,  
overriding the compress/expand feature allows you to create great bass grooves by slowing drum loops.  
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Slicing and dicing in the Chopper  
You can use the Chopper™ to add creative slice-and-dice effects to your ACID project.  
Chopping new loops for alternate time signatures  
The Chopper makes it easy to clone a new loop from a song or sample. This feature can be particularly handy when you want to create a  
loop for a different time signature. In this example, you’ll create a 3/4 pattern from a 4/4 loop.  
3. Select a three-beat section of audio to be used for the new loop. Use the Chopper’s transport bar to preview the new loop.  
4. Right-click the selection and choose Chop to New Track from the shortcut menu. Alternately, press Ctrl+M. The Chop to New Track  
dialog appears.  
Tip: You can also drag a selection from the Chopper to the track list.  
5. Complete the information in the Chop to New Track dialog and click Save.  
The selection is saved and the file is added as a 3/4 loop to a new track in the project. For more information, see Saving Chopper  
Chopping multiple files into a new loop  
Want to combine short segments of several loops into a new loop? You can use the Chopper to chop segments from several files into  
new loops and then combine the new loops into a single loop.  
2. Select audio in the Chopper and press Ctrl+M to chop the audio to a new loop.  
3. Repeat steps one and two for as many loop segments as you want.  
4. Draw events on the new tracks to create a new melodic or rhythmic pattern.  
5. Select the new tracks and from the Tools menu, choose Render to New Track to render the tracks to a single track. The Render to  
New Track dialog appears.  
6. Complete the information in the Render to New Track dialog and click Save. For more information, see Mixing multiple tracks to a  
The new composite loop is saved and adds it to your project as a new track.  
Creating drum-roll build ups  
3. Click the Insert Selection button (  
4. Click the Halve Selection button (  
5. Click Insert Selection button (  
6. Click the Halve Selection button (  
) once. The selection is pasted to the track view.  
). This decreases the selected portion of the waveform by half.  
) twice.  
).  
7. Continue to double the number of inserts after each halving of the selection until you achieve the desired drum roll effect.  
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Creating drum fills  
1. Place a file in the Chopper.  
2. Create an eighth-note (or other length) selection of a drum track in the Chopper.  
3. Click the Insert Selection button (  
).  
4. Use the Shift Selection Left ( ) and Shift Selection Right (  
) buttons to move the selection randomly through the drum track,  
) to insert drum hits.  
clicking the Insert Selection button (  
Creating one-track remixes  
1. Place a Beatmapped track in the Chopper. For more information, see Using the Beatmapper on page 113.  
2. Create a selection in the Chopper.  
3. Click the Insert Selection button (  
) twice.  
4. Use the Shift Selection Right button (  
) to move through the track, clicking the Insert Selection button (  
) as desired to  
insert events.  
Creating pseudo-granular synthesis  
1. Create a sixty-fourth note (or shorter) selection in the Chopper.  
2. Click the Insert Selection button (  
).  
3. Use the Shift Selection Left (  
) and Shift Selection Right (  
) buttons to move the selection randomly through the track,  
clicking the Insert Selection button (  
) to insert events.  
Building instrument solos  
The previous section described an extended technique to create challenging rhythmic variations in your projects. You can use a slightly  
different version of the slice-and-dice technique to build instrument solos for your projects. To demonstrate this, let’s start with an  
event containing a simple bass riff.  
1. Slice and dice the file in the Chopper to create new riffs and add them to the project. For more information, see Using the Chopper on  
2. Use the pitch shifting to transpose some of the new events. For more information, see Changing an event’s key on page 93.  
3. Apply volume envelopes to simulate the varying attacks associated with live soloing. For more information, see Adding volume or  
4. Use tempo/key/time signature change markers to create passages with tempos that deviate from the project tempo. For more  
Building scales  
Though it is well outside the intended scope of the application, you can build unique scales from audio loops. To do this, you must first  
isolate a note and determine what pitch it is. You can easily do this using the Spectrum Analysis tool in Sound Forge®. Once you isolate  
and identify the note, choose Save As from the File menu in Sound Forge to save the note as a new WAV file with a unique name.  
Finally, add the file to the ACID project and use pitch shifting to create all remaining notes in the scale.  
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Appendix  
D
Shortcut commands  
Keyboard command reference  
The ACID keyboard commands are shortcuts that you can use while working on your project.  
Important: Some keyboard commands listed below are associated with features that are not available in all versions of  
ACID. For information on a specific feature and its availability, please refer to the description of the feature in this manual.  
General commands  
Description  
Keys  
Display online help  
Display context-sensitive help  
Refresh screen  
F1  
Shift+F1 and click an item  
F5  
Shortcut menu  
Temporarily suspend snapping  
Shift+F10  
Shift+drag  
Project file commands  
Description  
Keys  
Description  
Keys  
Create new project  
Ctrl+N  
Save project  
Ctrl+S  
Create new project and bypass the Ctrl+Shift+N  
Project Properties dialog  
Open project properties  
Alt+Enter  
Open existing project or media file Ctrl+O  
Close the current project  
Ctrl+F4  
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Magnification and view commands  
Description  
Show Explorer window  
Keys  
Alt+1  
Description  
Restore project magnification to  
the default settings  
Keys  
F9  
Show Chopper window  
Alt+2  
Alt+3  
Restore track height to a level  
where all track list controls are  
displayed  
Reduce timeline magnification so Ctrl+F9  
the entire length of the project and  
as many tracks as possible are  
Shift+F9  
Show Mixing Console window  
displayed  
Show Video/Video Preview  
window  
Alt+4  
Zoom time in/out small increments Up or Down Arrow  
(when timeline has focus)  
Show Media Manager window  
Alt+5  
Zoom time in/out large increments Ctrl+Up or Down Arrow  
(when timeline has focus)  
Show Track Properties window  
Show Surround Panner window  
Alt+6  
Zoom in time until each video  
thumbnail represents one frame  
Zoom track height in/out (when  
timeline has focus)  
Alt+Up Arrow  
Alt+7  
Shift+Up or Down Arrow  
Show Soft Synth Properties  
window  
Alt+8  
Change track height for all tracks Ctrl+Shift+Up or Down  
Arrow  
Show Audio Plug-In window  
Alt+9  
Minimize/restore track height for  
all tracks  
Show Plug-In Manager window  
Show Groove Pool window  
Show Clip Properties window  
Ctrl+Alt+1  
Ctrl+Alt+2  
Ctrl+Alt+3  
Return all tracks to the default  
height  
Ctrl+’  
Minimize/restore the window  
docking area  
F11 or Alt+’  
Show/hide Event Information  
Minimize/restore timeline  
vertically and horizontally (window  
docking area and track list will be  
hidden  
Ctrl+Shift+I  
Ctrl+F11 or Ctrl+Alt+’  
Shift focus forward through open F6  
ACID windows  
Shift focus backward through open Shift+F6  
ACID windows  
Minimize/restore the track list  
Shift+F11 or Shift+Alt+’  
B
Shift focus forward (clockwise)  
through track list, timeline, bus  
track timeline, and bus track list  
(when track view or timeline has  
focus)  
Tab  
Show/Hide bus tracks  
Shift focus backward  
Shift+Tab  
(counterclockwise) through track  
list, bus track list, bus track  
timeline, and timeline (when track  
view or timeline has focus)  
Explorer window commands  
Description  
Add all selected files to the track  
list  
Keys  
Enter  
Description  
Add selected file or currently  
playing file to the track list  
Keys  
Ctrl+Enter  
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Cursor placement, loop region and time selection commands  
Description  
Keys  
Home  
Description  
Center in view  
Keys  
\
Go to beginning of active loop  
region or viewable area (if no  
selection)  
Go to end of active loop region or End  
viewable area (if no selection)  
Move cursor to corresponding  
marker or select corresponding  
region  
Number keys (not  
Keypad)  
Toggle cursor between beginning Numeric keypad 5  
and end of loop region  
Move left/right one pixel  
Left/Right Arrow  
Time select loop region (when  
Time Selection tool is selected)  
Toggle previous selection  
Shift+Q  
Move to marker(s)  
Ctrl+Left/Right Arrow  
Backspace  
W or Ctrl+Home  
Ctrl+End  
Move left/right to event edit points Ctrl+Alt+Left/Right Arrow  
including fade edges  
Move through a video event one Alt+Left or Right Arrow  
frame at a time  
Create or extend loop region/time Shift+Left or Right Arrow  
selection  
Go to beginning of project  
Go to end of project  
Move left by grid marks  
Page Up  
Double loop region/selection  
length  
‘ (apostrophe)  
Move right by grid marks  
Go to  
Page Down  
Ctrl+G  
Halve loop region/selection length ; (semicolon)  
Shift loop region/selection left  
, (comma)  
(using measures, beats, and ticks)  
Go to  
Shift+G  
Shift loop region/selection right  
. (period)  
(using absolute time)  
Set end of time selection  
(using measures, beats, and ticks  
when Time Selection tool is  
selected)  
Ctrl+Shift+G  
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Event editing commands  
Description  
Keys  
Description  
Join selected events  
Keys  
J
Paint the entire media length for all Ctrl+click in timeline  
media except video (only when  
Paint tool is selected)  
Cycle event clip forward for all  
selected clips  
C
Create fades  
F
Cycle event clip backward for all  
selected clips  
Select Draw tool  
Shift+C  
Ctrl+D  
Reverse event  
U
Trim events to selection length.  
This command has no effect if  
there is no selected data. Trimming  
does not copy data onto the  
clipboard. Available only when the  
Time Selection tool is active  
Slip Trim: moves the media with  
the edge as it is trimmed  
Slip: move media within event  
without moving the event  
Slide: move event while leaving the Ctrl+Alt+drag event  
underlying media in place  
Ctrl+T  
Select next edit tool in list  
Select previous edit tool in list  
Undo  
D
Alt+drag edge of event  
Alt+drag inside the event  
Shift+D  
Ctrl+Z  
Redo  
Cut selection  
Copy event  
Ctrl+Shift+Z  
Ctrl+X  
Create fades  
Copy selection  
F
Ctrl+C  
Ctrl+drag  
Pitch up one semitone  
Numeric keypad +  
=
Paste from clipboard  
Ctrl+V  
Ctrl+B  
Pitch down 4 semitones  
Pitch up 4 semitones  
Shift+Numeric keypad -  
Shift+-  
Paste repeat from clipboard  
Shift+Numeric keypad +  
Shift+=  
Paste insert  
Insert event at cursor  
Paste event at cursor  
Ctrl+Shift+V  
Y
Shift+Y  
Pitch down one octave  
Pitch up one octave  
Reset pitch  
Ctrl+Numeric keypad -  
Ctrl+Numeric keypad +  
Ctrl+Shift+Numeric  
keypad - or +  
Ctrl+Shift+-/=  
Keypad / or *  
Delete selection  
Delete  
Change an event’s gain setting  
Move selected event(s) right one Numeric keypad 6  
pixel  
Change an event’s gain setting by Shift+Keypad / or *  
10%  
Move selected event(s) left one  
pixel  
Numeric keypad 4  
Change an event’s gain setting by Ctrl+Keypad / or *  
25%  
Temporarily suspend Snap To  
Shift while dragging an  
event (press Shift after  
you click)  
Set an event’s gain to 0.0 dB  
Shift+Ctrl+Keypad *  
Erase entire event  
Split event(s)  
Ctrl+click event with  
Erase tool  
S
Set an event’s gain to silence  
Shift+Ctrl+Keypad /  
Ctrl+M  
Render to new track  
Chop to new clip if the Chopper  
window has focus  
Pitch down one semitone  
Numeric keypad -  
-
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Playback commands  
Description  
Keys  
Description  
Keys  
Start/stop playback  
Stop playback  
Toggle looped playback  
Play from start  
Spacebar  
Esc  
Q
Record  
Ctrl+R  
Go to start of project  
Go to end of project  
Skip backward  
Ctrl+Home or W  
Ctrl+End  
Page Up  
Shift+Spacebar or  
Ctrl+Shift+Spacebar  
when the timeline or track  
view has focus  
Shift+F12 from any  
window  
Play from cursor  
Ctrl+Spacebar when the  
timeline or track view has  
focus  
Skip forward  
Page Down  
F12 (from any window)  
Enter when the timeline  
or track view has focus  
Pause/resume playback  
Ctrl+F12 from any  
window  
Timeline commands  
Description  
Record  
Keys  
Ctrl+R  
Description  
Insert/remove track volume  
envelope  
Keys  
Shift+V  
Go to (using measures.beats.ticks) Ctrl+G  
Adjust envelope point value in fine Ctrl+drag envelope point  
increments without changing the or segment  
point’s timeline position  
Go to (using current time ruler  
format)  
Shift+G  
Adjust envelope point value in  
normal increments without  
changing the point’s timeline  
position  
Ctrl+Alt+drag envelope  
point or segment  
Set end of time selection (using  
measures, beats, and ticks when  
Time Selection tool is selected)  
Toggle snapping  
Ctrl+Shift+G  
Adjust envelope point’s timeline  
position without changing its value  
Alt+drag  
F8  
Insert region  
R
Temporarily suspend snapping  
Toggle snap to grid  
Shift+drag  
Ctrl+F8  
Ctrl+L  
Ctrl+D  
D
Insert marker (standard)  
Insert time marker  
M
H
Ripple edit mode  
Draw tool  
Select next edit tool in list  
Select previous edit tool in list  
Mark in point  
Insert disc-at-once CD track marker N  
Change tempo  
Insert command marker  
Insert tempo change  
Insert key change  
Alt+drag time marker  
C
Shift+D  
I or [  
T
K
Mark out point for selection  
Render to new track  
Insert/show/hide track pan  
envelope  
O or ]  
Ctrl+M  
P
Insert time signature change  
Insert tempo and key change  
Maximize timeline vertically  
(window docking area will be  
hidden)  
Shift+K  
Shift+T  
F11  
Insert/remove track pan envelope Shift+P  
Maximize timeline vertically and  
horizontally (window docking area  
and track list will be hidden)  
Maximize timeline horizontally  
(track list will be hidden)  
Ctrl+F11  
Insert/show/hide track volume  
envelope  
V
Shift+F11  
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Track list commands  
Description  
Keys  
Description  
Keys  
Mute selected tracks  
Solo selected tracks  
Record  
Z
X
Render to new track  
Show/hide bus tracks  
Insert folder track  
Insert audio track  
Ctrl+M  
B
Ctrl+Alt+F  
Ctrl+Q  
Ctrl+R  
E or Shift+E  
Cycle through effect automation  
envelopes  
Insert new MIDI track  
Ctrl+Alt+Q  
Mixing Console commands  
Description  
Keys  
Description  
Keys  
Change selection of a mixer control Left/Right Arrow  
Select multiple nonadjacent mixer Ctrl+Left/Right Arrow  
controls  
Move the right channel of the fader Ctrl+Up/Down Arrow  
for the selected mixer control  
Delete the selected bus or  
assignable FX control  
Delete  
Move the left channel of the fader Shift+Up/Down Arrow  
for the selected mixer control  
Move the fader of the selected  
mixer control (for assignable effect  
controls, moves the Out fader)  
Up/Down Arrow  
Select multiple, adjacent mixer  
controls  
Shift+Left/Right Arrow  
MIDI commands  
Description  
Keys  
Description  
Keys  
Insert new MIDI track  
Generate MIDI Timecode  
Generate MIDI Clock  
Ctrl+Alt+Q  
F7  
Shift+F7  
Trigger from MIDI Timecode  
Reset all MIDI ports  
Show velocity information in MIDI  
events  
Ctrl+F7  
Ctrl+Alt+F7  
F
Copy to new MIDI clip  
Ctrl+Shift+C  
Toggle inline MIDI editing mode  
G
Chopper commands  
Surround Panner commands  
Mouse scroll-wheel shortcuts  
Description  
Keys  
Zoom in on timeline  
Rotate mouse wheel forward or  
back  
Vertical scroll  
Horizontal scroll  
Auto-scrolling  
Ctrl+wheel  
Shift+wheel  
Press mouse wheel and move  
the mouse in the desired  
direction  
Move the cursor in grid increments Ctrl+Shift+wheel  
Move the cursor in video frames  
Adjust slider/fader  
Ctrl+Alt+Shift+wheel  
Wheel up or down while  
hovering over slider/fader  
handle  
Adjust slider/fader in fine  
increments  
Ctrl+wheel up or down while  
hovering over slider/fader  
handle  
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Appendix  
E
Glossary  
The glossary contains terms and their definitions that you may come across in the manual. This glossary not only includes  
terms associated with ACID® software, but also includes relevant industry terms.  
.acd-zip  
An ACID project file that contains all information regarding the project including track  
layout, envelope settings, and effects parameters. In addition, all audio files used in the  
project are embedded into the project file.  
Activation Code  
This number is based on the Computer ID number of the computer on which the software  
is installed. Each computer has a unique number, similar to a license plate. When you  
register your copy of the software, Sony generates an activation code for you based on  
the Computer ID number. Once you enter the activation code, the ACID application will  
not time out. Since the activation number is based on the Computer ID, it is important  
that you have the software installed on the computer where you will be using it.  
Adaptive Delta Pulse  
Code Modulation  
(ADPCM)  
A method of compressing audio data. Although the theory for compression using ADPCM  
is standard, there are many different algorithms employed. For example, Microsoft's  
ADPCM algorithm is not compatible with the International Multimedia Association’s (IMA)  
approved ADPCM.  
Advanced Streaming  
Format (ASF)  
Aliasing  
A type of distortion that occurs when digitally recording high frequencies with a low  
sample rate. For example, in a motion picture, when a car's wheels appear to slowly spin  
backward while the car is quickly moving forward, you are seeing the effects of aliasing.  
Similarly, when you try to record a frequency greater than one half of the sampling rate  
(the Nyquist Frequency), instead of hearing a high pitch, you may hear a low-frequency  
rumble.  
To prevent aliasing, an anti-aliasing filter is used to remove high-frequencies before  
recording. Once the sound has been recorded, aliasing distortion is impossible to remove  
without also removing other frequencies from the sound. This same anti-aliasing filter  
must be applied when resampling to a lower sample rate.  
ASIO  
ASIO™ (Audio Stream In/Out) is a low-latency driver model developed by Steinberg Media  
Technologies AG.  
ASX File  
Attack  
ASF Stream Redirector file. See Redirector File.  
The attack of a sound is the initial portion of the sound. Percussive sounds (drums, piano,  
guitar plucks) are said to have a fast attack. This means that the sound reaches its  
maximum amplitude in a very short time. Sounds that slowly swell up in volume (soft  
strings and wind sounds) are said to have a slow attack.  
Attenuation  
A decrease in the level of a signal.  
Audio Compression  
Manager (ACM)  
The Audio Compression Manager from Microsoft® is a standard interface for audio  
compression and signal processing for Microsoft Windows. The ACM can be used by  
Windows programs to compress and decompress WAV files.  
Audio Interchange File  
Format (AIFF)  
An audio file format developed by Apple®.  
Audio Proxy File (.sfap0)  
Bandwidth  
When discussing audio equalization, each frequency band has a width associated with it  
that determines the range of frequencies that are affected by the EQ. An EQ band with a  
wide bandwidth affects a wider range of frequencies than one with a narrow bandwidth.  
When discussing network connections, refers to the rate of signals transmitted; the  
amount of data that can be transmitted in a fixed amount of time (stated in bits/second):  
a 56 Kbps network connection is capable of receiving 56,000 bits of data per second.  
Beatmapped track  
A file that has tempo information added to it as a result of going through the  
Beatmapper® Wizard.  
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Beats Per Minute (BPM)  
Bit  
The tempo of a piece of music can be written as a number of beats in one minute. If the  
tempo is 60 BPM, a single beat occurs once every second.  
The most elementary unit in digital systems. Its value can only be 1 or 0, corresponding to  
a voltage in an electronic circuit. Bits are used to represent values in the binary  
numbering system. As an example, the 8-bit binary number 10011010 represents the  
unsigned value of 154 in the decimal system. In digital sampling, a binary number is used  
to store individual sound levels, called samples.  
Bit Depth  
Buffer  
The number of bits used to represent a single sample. For example, 8- or 16-bit are  
common sample sizes. While 8-bit samples take up less memory (and hard disk space),  
they are inherently noisier than 16-bit samples.  
Memory used as an intermediate repository in which data is temporarily held while  
waiting to be transferred between two locations. A buffer ensures an uninterrupted flow  
of data between computers. Media players may need to rebuffer when there is network  
congestion.  
Bus  
A virtual pathway where signals from tracks and effects are mixed. A bus's output can be a  
physical audio device in the computer from which the signal is heard.  
Byte  
Refers to a set of 8 bits. An 8-bit sample requires one byte of memory to store, while a 16-  
bit sample takes two bytes of memory to store.  
Clipboard  
Clipping  
The clipboard is the location where data cut or copied from ACID is stored. You can then  
paste the data back into the software at a different location.  
Occurs when the amplitude of a sound is above the maximum allowed recording level. In  
digital systems, clipping is seen as a clamping of the data to a maximum value, such as  
32,767 in 16-bit data. Clipping causes sound to distort.  
Codec  
Coder/decoder: refers to any technology for compressing and decompressing data. The  
term codec can refer to software, hardware, or a combination of both technologies.  
Compression Ratio  
(audio)  
A compression ratio controls the ratio of input to output levels above a specific threshold.  
This ratio determines how much a signal has to rise above the threshold for every 1 dB of  
increase in the output. For example, with a ratio of 3:1, the input level must increase by  
three decibels to produce a one-decibel output-level increase:  
Threshold = -10 dB  
Compression Ratio = 3:1  
Input = -7 dB  
Output = -9 dB  
Because the input is 3 dB louder than the threshold and the compression ratio is 3:1, the  
resulting signal is 1 dB louder than the threshold.  
Compression Ratio  
(file size)  
The ratio of the size of the original noncompressed file to the compressed contents. For  
example, a 3:1 compression ratio means that the compressed file is one-third the size of  
the original.  
Computer ID  
Each computer has a unique number, similar to a license plate. Sony creates an activation  
number based on that number. Since the activation number is based on the Computer ID,  
it is important that you have the ACID application installed on the computer where you  
will be using it. The Computer ID is automatically detected and provided to you when you  
complete the installation process.  
The Computer ID is used for registration purposes only. It doesn't give Sony access to any  
personal information and can't be used for any purpose other than for generating a  
unique activation number for you to use the software.  
Crossfade  
DC Offset  
Mixing two pieces of audio by fading one out as the other fades in.  
DC offset occurs when hardware, such as a sound card, adds DC current to a recorded  
audio signal. This current results in a recorded wave that is not centered around the zero  
baseline. Glitches and other unexpected results can occur when sound effects are applied  
to files that contain DC offsets.  
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Decibel (dB)  
A unit used to represent a ratio between two numbers using a logarithmic scale. For  
example, when comparing the numbers 14 and 7, you could say 14 is two times greater  
than the number 7; or you could say 14 is 6 dB greater than the number 7. Where did we  
pull that 6 dB from? Engineers use the equation dB = 20 x log (V1/V2) when comparing  
two instantaneous values. Decibels are commonly used when dealing with sound  
because the ear perceives loudness in a logarithmic scale.  
In ACID, most measurements are given in decibels. For example, if you want to double the  
amplitude of a sound, you apply a 6 dB gain. A sample value of 32,767 (maximum positive  
sample value for 16-bit sound) can be referred to as having a value of 0 dB. Likewise, a  
sample value of 16,384 can be referred to having a value of -6 dB.  
Device Driver  
A program that enables Windows to connect different hardware and software. For  
example, a sound card device driver is used by Windows software to control sound card  
recording and playback.  
Digital Rights  
Management (DRM)  
A system for delivering songs, videos, and other media over the Internet in a file format  
that protects copyrighted material. Current proposals include some form of certificates  
that validate copyright ownership and restrict unauthorized redistribution.  
Digital Signal Processing  
(DSP)  
A general term describing anything that alters digital data. Signal processors have existed  
for a very long time (tone controls, distortion boxes, wah-wah pedals) in the analog  
(electrical) domain. Digital Signal Processors alter the data after it has been digitized by  
using a combination of programming and mathematical techniques. DSP techniques are  
used to perform many effects such as equalization and reverb simulation.  
Since most DSP is performed with simple arithmetic operations (additions and  
multiplications), both your computer's processor and specialized DSP chips can be used  
to perform any DSP operation. The difference is that DSP chips are optimized specifically  
for mathematical functions while your computer's microprocessor is not. This results in a  
difference in processing speed.  
DirectX  
A set of Application Program Interfaces designed by Microsoft for multimedia  
development. A DirectX® plug-in, such as the Sony Noise Reduction™ DirectX Plug-In,  
uses the DirectX Media Streaming Services (DMSS) API. Because DMSS is a standard API, a  
DirectX plug-in can be used in any application that supports DMSS.  
Downbeat  
This term is used in the Beatmapper to refer to the first beat of the first measure.  
Downloadable Sound  
(DLS)  
A DLS file stores a custom sound set that you can load into your soft synth, giving you  
another set of voices for MIDI playback.  
Drag and Drop  
A quick way to perform certain operations using the mouse. To drag and drop, you click  
and hold an item, drag it (hold the left mouse button down and move the mouse) and  
drop it (let go of the mouse button) at another position on the screen.  
Dynamic Range  
The difference between the maximum and minimum signal levels. It can refer to a musical  
performance (high-volume vs. low-volume signals) or to electrical equipment (peak level  
before distortion vs. noise floor). For example, orchestral music has a wide dynamic range,  
while thrash metal has a very small (always loud) range.  
Envelopes  
Envelopes allow you to automate the change of a certain parameter over time. In the case  
of volume, you can create a fade out (which requires a change over time) by adding an  
envelope and creating a point in the line to indicate where the fade starts. Then you pull  
the end point of the envelope down to -inf.  
Equalization (EQ)  
Equalizing a sound file is a process by which certain frequency bands are raised or  
lowered in level. EQ has various uses. The most common use for ACID users is to simply  
adjust the subjective timbral qualities of a sound.  
Event  
An instance of a media file on a track. An event may play an entire media file or a portion  
of the file.  
File Format  
Frame Rate  
A file format specifies the way in which data is stored. In Windows, the most common  
audio file format is the Microsoft WAV format.  
Audio uses frame rates only for the purposes of synching to video or other audio. To  
synchronize with audio, a rate of 30 fps (frames per second) is typically used. To  
synchronize with video, 29.97 fps drop is usually used.  
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Frequency Spectrum  
Groove  
The frequency spectrum of a signal refers to its range of frequencies. In audio, the  
frequency range is basically 20 Hz to 20,000 Hz. The frequency spectrum sometimes refers  
to the distribution of these frequencies. For example, bass-heavy sounds have a large  
frequency content in the low end (20 Hz-200 Hz) of the spectrum.  
A groove refers to the rhythmic pattern of a piece of music. By deviating from a machine-  
quantized beat, individual beats may be played early or late to change the feel of the  
music. Applying a groove can simulate the timing patterns of human musicians, lending a  
human feel to MIDI-generated music or quantizing several distinct pieces of music to a  
common timing.  
Hertz (Hz)  
The unit of measurement for frequency or cycles per second (CPS).  
In-place plug-in  
An in-place plug-in processes audio data so that the output length always matches the  
input length. A non-in-place plug-in's output length need not match a given input length  
at any time: for example, Time Stretch, Gapper/Snipper, Pitch-Shift (without preserving  
duration), and some Vibrato settings can create an output that is longer or shorter than  
the input.  
Plug-ins that generate tails when there is no more input but otherwise operate in-place  
(such as reverb and delay) are considered in-place plug-ins.  
Insert Increment  
Insertion Point  
Sections of silence between selections that you can create using the Chopper and insert  
into the track view.  
The insertion point (also referred to as the cursor position) is analogous to the cursor in a  
word processor. It is where markers or commands may be inserted depending on the  
operation. The insertion point appears as a vertical flashing black line and can be moved  
by clicking the left mouse button anywhere in the track view.  
Loop  
Loops are small audio clips that are designed to create a repeating beat or pattern. Loops  
are usually one to four measures long and are stored completely in RAM for playback.  
Marker  
A marker is an anchored, accessible reference point in a file.  
An informational pathway over which MIDI data can travel.  
MIDI Channel  
Media Control Interface  
(MCI)  
A standard way for Windows programs to communicate with multimedia devices such as  
sound cards and CD players. If a device has an MCI device driver, it can easily be  
controlled by most multimedia Windows software.  
Media File  
MIDI Clock  
Files that may be placed within the ACID project. After a media file is placed into the  
project, it is referred to as an event.  
A MIDI device-specific timing reference. MIDI Clock is not absolute time like MIDI  
timecode (MTC); instead it is a tempo-dependent number of ticks per quarter note. MIDI  
clock is convenient for synchronizing devices that need to perform tempo changes mid-  
song. MIDI clock out is supported, but MIDI clock in is not.  
MIDI Port  
A MIDI port is the physical MIDI connection on a piece of MIDI hardware. This port can be  
a MIDI in, out or through. Your computer must have a MIDI-capable card to output MIDI  
timecode to an external device or to receive MIDI timecode from an external device.  
MIDI Timecode (MTC)  
MTC is an addendum to the MIDI 1.0 specification and provides a way to specify absolute  
time for synchronizing MIDI-capable applications. MTC is essentially a MIDI  
representation of SMPTE timecode.  
Multiple-Bit-Rate  
Encoding  
Multiple-bit-rate encoding (also known as Intelligent Streaming for the Windows Media  
platform and SureStream™ for the RealMedia™ G2 platform) allows you to create a single  
file that contains streams for several bit rates. A multiple-bit-rate file can accommodate  
users with different Internet connection speeds, or these files can automatically change  
to a different bit rate to compensate for network congestion without interrupting  
playback.  
To take advantage of multiple-bit-rate encoding, you must publish your media files to a  
Windows Media server or a RealServerG2.  
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Musical Instrument  
Device Interface (MIDI)  
A standard language of control messages that provides for communication between any  
MIDI-compliant devices. Anything from synthesizers to lights to factory equipment can  
be controlled via MIDI.  
Normalize  
Refers to raising the volume so that the highest level sample in the file reaches a user  
defined level. Use normalization to make sure you are using all of the dynamic range  
available to you.  
Nyquist Frequency  
The Nyquist Frequency (or Nyquist Rate) is one half of the sample rate and represents the  
highest frequency that can be recorded using the sample rate without aliasing. For  
example, the Nyquist Frequency of 44,100 Hz is 22,050 Hz. Any frequencies higher than  
22,050 Hz produce aliasing distortion in the sample if no anti-aliasing filter is used while  
recording.  
Offline Media  
One-Shot  
A media file that cannot be located on the computer. If you choose to leave the media  
offline, you can continue to edit events on the track; the events point to the original  
location of the source media file.  
One-shots are chunks of audio that are not designed to loop, and they are streamed from  
the hard disk rather than stored in RAM if they are longer than three seconds. Things such  
as cymbal crashes and sound bites could be considered one-shots.  
Unlike loops, one-shots do not change pitch or tempo with the rest of a project.  
OPT Plug-In  
A plug-in that uses the Open Plug-in Technology (OPT) standard from Yamaha. OPT plug-  
ins provide tools for working with MIDI such as edit views, effect processors and filters,  
arpeggiators, and real-time panel automation.  
Pan  
To place a mono or stereo sound source perceptually between two or more speakers.  
Peak Data File  
The file created when a media file is opened for the first time. This file stores the  
information regarding the graphic display of the waveform so that opening a file is almost  
instantaneous. This file is stored in the directory where the audio file resides and has a .sfk  
extension. If this file is not in the same directory as the audio file or is deleted, it is  
recalculated the next time you open the file.  
Proxy File  
Working with certain types of media files with particular audio compression schemes can  
be inefficient and slow. To compensate for this, audio proxy files are created for these  
formats to dramatically increase speed and performance.  
The file is saved as a proprietary .sfap0 file, with the same name as the original media file  
and the same characteristics as the original audio stream. The conversion happens  
automatically and does not result in a loss of quality or synchronization. You can safely  
delete audio proxy files at any time since these files are recreated as needed.  
Pulse Code Modulation  
(PCM)  
PCM is the most common representation of uncompressed audio signals. This method of  
coding yields the highest fidelity possible when using digital storage. PCM is the standard  
format for WAV and AIFF files.  
Quantization  
The correction of rhythms to align with selected note lengths or beats in a MIDI sequence.  
Real-Time Streaming  
Protocol (RTSP)  
A proposed standard for controlling broadcast of streaming media. RTSP was submitted  
by a body of companies including RealNetworks and Netscape®.  
Redirector File  
A metafile that provides information to a media player about streaming media files. To  
start a streaming media presentation, a Web page includes a link to a redirector file.  
Linking to a redirector file allows a file to stream; if you link to the media file, it downloads  
before playback.  
Windows Media redirector files use the .asx or .wax extension; RealMedia redirector files  
use the .ram, .rpm, or .smi extension.  
Region  
A region is a section of time used to subdivide your project into segments.  
Rendering  
The process in which the project is saved to a specific file format like WMA or MP3.  
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Resample  
Sample  
The act of recalculating samples in a sound file at a different rate than the file was  
originally recorded. If a sample is resampled at a lower rate, sample points are removed  
from the sound file, decreasing its size, but also decreasing its available frequency range.  
Resampling to a higher sample rate, extra sample points are interpolated in the sound file.  
This increases the size of the sound file, but does not increase the quality. When down-  
sampling, one must be aware of aliasing.  
The word sample is used in many different (and often confusing) ways when talking  
about digital sound. Here are some of the different meanings:  
A discrete point in time which a sound signal is divided into when digitizing. For example,  
an audio CD-ROM contains 44,100 samples per second. Each sample is really only a  
number that contains the amplitude value of a waveform measured over time.  
A sound that has been recorded in a digital format; used by musicians who make short  
recordings of musical instruments to be used for composition and performance of music  
or sound effects. These recordings are called samples. In this manual, we try to use sound  
file instead of sample whenever referring to a digital recording.  
The act of recording sound digitally, i.e., to sample an instrument means to digitize and  
store it.  
Sample Rate  
The sample rate (also referred to as the sampling rate or sampling frequency) is the  
number of samples per second used to store a sound. High sample rates, such as  
44,100 Hz provide higher fidelity than lower sample rates, such as 11,025 Hz. However,  
more storage space is required when using higher sample rates.  
Sample Size  
Sample Value  
The sample value (also referred to as sample amplitude) is the number stored by a single  
sample. In 16-bit audio, these values range from -32768 to 32767. In 8-bit audio, they  
range from -128 to 127. The maximum allowed sample value is often referred to as 100%  
or 0 dB.  
Secure Digital Music  
Initiative (SDMI)  
The Secure Digital Music Initiative (SDMI) is a consortium of recording industry and  
technology companies organized to develop standards for the secure distribution of  
digital music. The SDMI specification was created to answer consumer demand for  
convenient accessibility to quality digital music, enable copyright protection for artists'  
work, and enable technology and music companies to build successful businesses.  
Shortcut Menu  
A context-sensitive menu that appears when you right-click certain areas of the screen.  
The functions available in the shortcut menu depend on the object being right-clicked as  
well as the state of the program. As with any menu, you can choose an item from the  
shortcut menu to perform an operation. Shortcut menus are used frequently for quick  
access to many commands.  
Signal-to-Noise Ratio  
The signal-to-noise ratio (SNR) is a measurement of the difference between a recorded  
signal and noise levels. A high SNR is always the goal.  
The maximum signal-to-noise ratio of digital audio is determined by the number of bits  
per sample. In 16-bit audio, the signal to noise ratio is 96 dB, while in 8-bit audio the ratio  
is 48 dB. However, in practice this SNR is never achieved, especially when using low-end  
electronics.  
Society of Motion  
Picture and Television  
Engineers (SMPTE)  
SMPTE timecode is used to synchronize time between devices. The timecode is formatted  
as hours:minutes:second:frames, where frames are fractions of a second based on the  
frame rate. Frame rates for SMPTE timecode are 24, 25, 29.97 and 30 frames per second.  
Soft Synth  
A soft synth is a software-based synthesizer. Downloadable Sounds (DLS) and Virtual  
Studio Technology Instruments (VSTi) are two types of soft synths.  
You add a soft synth control in the Mixing Console window for each software synthesizer  
you want to use in a project.  
Streaming  
A method of data transfer in which a file is played while it is downloading. Streaming  
technologies allow Internet users to receive data as a steady, continuous stream after a  
brief buffering period. Without streaming, users must download files completely before  
playback.  
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Tempo  
Tempo is the rhythmic rate of a musical composition, usually specified in beats per  
minute (BPM).  
Threshold  
Time Format  
Track  
A threshold determines the level at which the signal processor begins acting on the  
signal. During normalization, levels above this threshold are attenuated (cut).  
The format by which the time ruler and selection times are displayed. These can include:  
time, seconds, frames, and all standard SMPTE frame rates.  
A discrete timeline for audio data. Audio events sit on tracks and determine when a sound  
starts and stops. Multiple audio tracks are played together to give you a composite sound  
that you hear through your speakers.  
Track List  
Track View  
μ-Law  
The track list contains the master controls for each track. From here you can adjust the  
mix, select playback devices, and reorder tracks.  
The majority of the track view is made up of the space where you draw events on each  
track.  
μ-Law (mu-Law) is a companded compression algorithm for voice signals defined by the  
Geneva Recommendations (G.711). The G.711 recommendation defines μ-Law as a  
method of encoding 16-bit PCM signals into a non-linear 8-bit format. The algorithm is  
commonly used in European and Asian telecommunications. μ-Law is very similar to A-  
Law, however, each uses a slightly different coder and decoder.  
Undo/Redo  
These commands allow you to change a project back to a previous state or reapply  
changes after you have undone them.  
Virtual MIDI Router  
(VMR)  
A software-only router for MIDI data between programs. The VMR is used to receive MIDI  
timecode and send MIDI clock. No MIDI hardware or cables are required for a VMR, so  
routing can only be performed between programs running on the same PC.  
VST Instrument (VSTi)  
WAV  
A Virtual Studio Technology instrument (VSTi®) is software synthesizer plug-in technology  
for outputting MIDI developed by Steinberg Media Technologies AG.  
A digital audio file format developed by Microsoft and IBM®. One minute of  
uncompressed audio requires 10 MB of storage.  
Waveform  
A waveform is the visual representation of wave-like phenomena, such as sound or light.  
For example, when the amplitude of sound pressure is graphed over time, pressure  
variations usually form a smooth waveform.  
Waveform Display  
Each event shows a graph of the sound data waveform. The vertical axis corresponds to  
the amplitude of the wave. For 16-bit sounds, the amplitude range is -32,768 to +32,767.  
For 8-bit sounds, the range is -128 to +127. The horizontal axis corresponds to time, with  
the leftmost point being the start of the waveform. In memory, the horizontal axis  
corresponds to the number of samples from the start of the sound file.  
Windows Media® Format  
A Microsoft® file format that can handle audio and video presentations and other data  
such as scripts, URL flips, images and HTML tags. Advanced Streaming Format files can be  
saved with .asf, .wma, or .wmv extensions.  
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318 | APPENDIX E  
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Index  
Numerics  
5.1 Surround, See Surround  
A
Adding  
B
Anchors  
Beatmapped clips  
Assignable effects  
Audio effects  
Bus  
Busses  
Automating  
Automation  
C
CD  
INDEX | i  
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Copying  
Channel strip  
Channel strips  
Cutting  
D
Deleting  
DLS sets  
Clip properties  
Clips  
E
Effects  
ii | INDEX  
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External devices  
F
Fading in/out  
Event takes  
Events  
Filtering MIDI events  
G
Generic MIDI controller  
Gracenote  
H
Hardware  
INDEX | iii  
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Locking events  
Hiding/showing  
I
Loops  
Icons  
Increments  
M
Input bus  
J
K
Key changes  
Keyboard shortcuts  
Knobs  
Media files  
L
iv | INDEX  
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Media libraries  
Media library  
MIDI tracks  
INDEX | v  
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Panning, audio  
Pasting  
Pitch shifting  
Moving  
Muting  
Plug-In Manager  
Plug-Ins, See Effects  
N
O
One-shots  
Preferences  
Opening  
P
Previewing media  
Panning  
vi | INDEX  
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Projects  
Rendering  
Replacing  
Properties  
Resizing  
S
Q
R
Saving  
Quantizing MIDI  
Search pane  
Searching for media files  
Sections  
Reloading  
Removing  
Renaming  
INDEX | vii  
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Signal flow  
Takes  
Tempo changes  
Sliding  
Slipping  
Time  
Slip-trimming  
Time selection  
Soloing  
Time signature changes  
Tracks  
T
Tags  
viii | INDEX  
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Volume  
Volume automation  
W
Windows  
Transposing  
U
Z
Zoom controls  
Using the Behringer BCF2000 control surface  
V
INDEX | ix  
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x | INDEX  
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